Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise in Infinite, Real-Time Terrain Generation
Paper • 2512.08309 • Published • 4
import torch
from diffusers import DiffusionPipeline
# switch to "mps" for apple devices
pipe = DiffusionPipeline.from_pretrained("xandergos/TerrainDiffusion-Consistency-Decoder-64x3", dtype=torch.bfloat16, device_map="cuda")
prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k"
image = pipe(prompt).images[0]This model is designed to be used through Terrain Diffusion. Manual downloads are typically unecessary.
Paper: arxiv.org/abs/2512.08309