| | --- |
| | license: gpl-3.0 |
| | library_name: unity-sentis |
| | pipeline_tag: object-detection |
| | tags: |
| | - unity-inference-engine |
| | --- |
| | # YOLOv8, YOLOv9, YOLO11, YOLO12 in Unity 6 using Inference Engine |
| |
|
| | [YOLO](https://docs.ultralytics.com/models/) is a real-time multi-object recognition model. |
| | Small and Nano model sizes are included for YOLO version 8 and above (except version 10 which uses NMS-free approach). |
| |
|
| | ## How to Use |
| |
|
| | * Create a new scene in Unity 6; |
| | * Install `com.unity.ai.inference` from the package manager; |
| | * Add the `RunYOLO.cs` script to the Main Camera; |
| | * Drag an appropriate `.onnx` file from the `models` folder into the `Model Asset` field; |
| | * Drag the `classes.txt` file into the `Classes Asset` field; |
| | * Create a `GameObject > UI > Raw Image` object in the scene, set its width and height to 640, and link it as the `Display Image` field; |
| | * Drag the `Border Texture.png` file into the `Border Texture` field; |
| | * Select an appropriate font in the `Font` field; |
| | * Put a video file in the `Assets/StreamingAssets` folder and set the `Video Filename` field to the filename of the video. |
| |
|
| | ## Preview |
| | Enter play mode. If working correctly you should see something like this: |
| |
|
| |  |
| |
|
| | ## Inference Engine |
| | Inference Engine is a neural network inference library for Unity. Find out more [here](https://docs.unity3d.com/Packages/com.unity.ai.inference@latest). |