pixel_spritesheet_4walk_combat_32x48_v1

- Prompt
- Create a pixel art spritesheet of the character in the image. Keep the appearance the same. The spritesheet is a 6 by 4 grid of four rows and six columns of frames - First row is 3 walking frames facing down, 2 arm swing attack frames facing down, and 1 hurt frame facing down. Second row is 3 walking frames facing left, 2 arm swing attack frames facing left, and 1 hurt frame facing left. Third row is 3 walking frames facing right, 2 arm swing attack frames facing right, and 1 hurt frame facing right. Fourth row is 3 walking frames back view facing up, 2 arm swing attack frames back view facing up, and 1 hurt frame back view facing up.

- Prompt
- Create a pixel art spritesheet of the girl in the image. Keep her appearance the same. The spritesheet is a 6 by 4 grid of four rows and six columns of frames - First row is 3 walking frames facing down, 2 arm swing attack frames facing down, and 1 hurt frame facing down. Second row is 3 walking frames facing left, 2 arm swing attack frames facing left, and 1 hurt frame facing left. Third row is 3 walking frames facing right, 2 arm swing attack frames facing right, and 1 hurt frame facing right. Fourth row is 3 walking frames back view facing up, 2 arm swing attack frames back view facing up, and 1 hurt frame back view facing up.

- Prompt
- Create a pixel art spritesheet of the character in the image. Keep the appearance the same. The spritesheet is a 6 by 4 grid of four rows and six columns of frames - First row is 3 walking frames facing down, 2 arm swing attack frames facing down, and 1 hurt frame facing down. Second row is 3 walking frames facing left, 2 arm swing attack frames facing left, and 1 hurt frame facing left. Third row is 3 walking frames facing right, 2 arm swing attack frames facing right, and 1 hurt frame facing right. Fourth row is 3 walking frames back view facing up, 2 arm swing attack frames back view facing up, and 1 hurt frame back view facing up.
Model description
A pixel art spritesheet LoRA for small 32x48 characters, with animation frames for walking up/down/left/right, 2 attack frames with an arm swing, and 1 hurt frame.
How to use
You can use the default Qwen Image Edit 2511 workflow from ComfyUI, but you'll have to edit the subgraph to add a new node for loading this LoRA.
Images should be 768x768 because that's the size of the spritesheets used in training.
How to get pixel-perfect images
To get pixel-perfect images, downscale by a factor of 4. So 768x768 images should downscale to 192x192. Using k-centroid scaling works well.
Download model
Download them in the Files & versions tab.
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Model tree for svntax-dev/pixel_spritesheet_4walk_combat_32x48_v1
Base model
Qwen/Qwen-Image-Edit-2511