From Pixels to States: Rethinking Interactive World Models as Game Engines Paper • 2607.14076 • Published 5 days ago • 29
Harness Handbook: Making Evolving Agent Harnesses Readable,Navigable, and Editable Paper • 2607.13285 • Published 6 days ago • 198
Phone Segmentation and Recognition through Phonological Activation Mapping Paper • 2607.09020 • Published 10 days ago • 9
RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation Paper • 2607.06559 • Published 13 days ago • 94
PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space Paper • 2607.05373 • Published 14 days ago • 65
AnyBokeh: Physics-Guided Any-to-Any Bokeh Editing with Optical Fingerprint Transfer Paper • 2606.31959 • Published 19 days ago • 10
The Verification Horizon: No Silver Bullet for Coding Agent Rewards Paper • 2606.26300 • Published 26 days ago • 51
LISA: Likelihood Score Alignment for Visual-condition Controllable Generation Paper • 2606.27192 • Published 25 days ago • 13
Running the Gauntlet: Re-evaluating the Capabilities of Agents Beyond Familiar Environments Paper • 2606.14397 • Published 25 days ago • 19
Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models Paper • 2606.25041 • Published 27 days ago • 119
FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation Paper • 2606.24876 • Published 27 days ago • 24
ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing? Paper • 2606.19531 • Published Jun 17 • 24