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Geometry engine β compute wall polygons, detect rooms, and handle centerline operations.
All operations use Shapely for robust computational geometry.
"""
from __future__ import annotations
import math
from typing import Optional
import numpy as np
from shapely import ops
from shapely.geometry import (
LineString,
MultiLineString,
MultiPolygon,
Point,
Polygon,
)
from shapely.ops import polygonize, unary_union
from .schema import FloorPlan, Room, RoomLabel, Wall, WallFaceRef, WallSide, Point2D
# ββββββββββββββββββββββββββββββββββββββββββββββ
# Centerline utilities
# ββββββββββββββββββββββββββββββββββββββββββββββ
def compute_centerline_length(coords: list[tuple[float, float]]) -> float:
"""Total length of a polyline defined by coordinate pairs."""
return LineString(coords).length
def interpolate_along_centerline(
coords: list[tuple[float, float]],
distance: float,
) -> tuple[float, float]:
"""Find the point at a given distance along a centerline polyline."""
line = LineString(coords)
pt = line.interpolate(distance)
return (pt.x, pt.y)
def normal_at_distance(
coords: list[tuple[float, float]],
distance: float,
) -> tuple[float, float]:
"""Unit normal vector (pointing LEFT of travel direction) at a distance along centerline."""
line = LineString(coords)
eps = min(0.001, line.length * 0.001)
d0 = max(0, distance - eps)
d1 = min(line.length, distance + eps)
p0 = line.interpolate(d0)
p1 = line.interpolate(d1)
dx = p1.x - p0.x
dy = p1.y - p0.y
length = math.hypot(dx, dy)
if length < 1e-12:
return (0.0, 1.0)
# Left-pointing normal: rotate direction 90Β° CCW
nx = -dy / length
ny = dx / length
return (nx, ny)
def centerline_to_linestring(wall: Wall) -> LineString:
"""Convert a Wall's centerline to a Shapely LineString."""
return LineString(wall.centerline_coords)
# ββββββββββββββββββββββββββββββββββββββββββββββ
# Wall polygon computation
# ββββββββββββββββββββββββββββββββββββββββββββββ
def wall_to_polygon(wall: Wall) -> Polygon:
"""Compute the thick wall polygon by buffering the centerline.
Uses flat end caps (cap_style=2) so wall ends are square-cut,
enabling clean joins with adjacent walls.
"""
line = centerline_to_linestring(wall)
half_t = wall.thickness / 2.0
# cap_style: 1=round, 2=flat, 3=square
# join_style: 1=round, 2=mitre, 3=bevel
poly = line.buffer(half_t, cap_style=2, join_style=2)
if not poly.is_valid:
poly = poly.buffer(0) # fix self-intersections
return poly
def wall_to_left_right_lines(wall: Wall) -> tuple[LineString, LineString]:
"""Compute the left and right offset lines of a wall.
Left/right determined by walking along centerline from first to last point.
Left = your left side, Right = your right side.
Returns (left_line, right_line).
"""
line = centerline_to_linestring(wall)
half_t = wall.thickness / 2.0
left_line = line.parallel_offset(half_t, side="left")
right_line = line.parallel_offset(half_t, side="right")
# Shapely's parallel_offset reverses direction for right side β fix it
if isinstance(right_line, LineString) and len(right_line.coords) >= 2:
# Check if right_line goes in same direction as centerline
cl_start = np.array(line.coords[0])
r_start = np.array(right_line.coords[0])
r_end = np.array(right_line.coords[-1])
if np.linalg.norm(r_end - cl_start) < np.linalg.norm(r_start - cl_start):
right_line = LineString(list(right_line.coords)[::-1])
return (left_line, right_line)
def wall_union(walls: list[Wall]) -> Polygon | MultiPolygon:
"""Union of all wall polygons."""
polys = [wall_to_polygon(w) for w in walls]
return unary_union(polys)
# ββββββββββββββββββββββββββββββββββββββββββββββ
# Opening geometry
# ββββββββββββββββββββββββββββββββββββββββββββββ
def opening_to_gap_polygon(wall: Wall, opening_idx: int) -> Polygon:
"""Compute the polygon of a door/window gap cut through a wall.
The gap is a rectangle perpendicular to the wall at the opening location,
spanning the full wall thickness.
"""
opening = wall.openings[opening_idx]
coords = wall.centerline_coords
half_t = wall.thickness / 2.0
# Get start and end points along centerline
start_pt = interpolate_along_centerline(coords, opening.start)
end_pt = interpolate_along_centerline(coords, opening.start + opening.length)
# Get normals at start and end
n_start = normal_at_distance(coords, opening.start)
n_end = normal_at_distance(coords, opening.start + opening.length)
# Build the gap rectangle: offset start/end points by Β±half_thickness along normal
margin = half_t * 1.1 # slight margin for clean boolean ops
p1 = (start_pt[0] + n_start[0] * margin, start_pt[1] + n_start[1] * margin)
p2 = (end_pt[0] + n_end[0] * margin, end_pt[1] + n_end[1] * margin)
p3 = (end_pt[0] - n_end[0] * margin, end_pt[1] - n_end[1] * margin)
p4 = (start_pt[0] - n_start[0] * margin, start_pt[1] - n_start[1] * margin)
return Polygon([p1, p2, p3, p4])
def wall_polygon_with_openings(wall: Wall) -> Polygon | MultiPolygon:
"""Wall polygon with opening gaps cut out."""
poly = wall_to_polygon(wall)
for i in range(len(wall.openings)):
gap = opening_to_gap_polygon(wall, i)
poly = poly.difference(gap)
if not poly.is_valid:
poly = poly.buffer(0)
return poly
# ββββββββββββββββββββββββββββββββββββββββββββββ
# Room detection
# ββββββββββββββββββββββββββββββββββββββββββββββ
def detect_rooms_from_walls(
walls: list[Wall],
min_area: float = 1.0,
floor_boundary: Optional[Polygon] = None,
) -> list[Polygon]:
"""Detect rooms as enclosed regions between walls.
Algorithm:
1. Build centerline graph from all walls
2. Use Shapely polygonize() to find all enclosed faces
3. Filter by minimum area
For thick walls, we also try the subtraction approach:
1. Union all wall polygons
2. Subtract from floor boundary (or convex hull)
3. Remaining polygons = rooms
Returns both approaches merged and deduplicated.
"""
rooms: list[Polygon] = []
# Approach 1: Centerline polygonize
centerlines = [centerline_to_linestring(w) for w in walls]
merged_lines = unary_union(centerlines)
# Ensure we have a collection of lines for polygonize
if isinstance(merged_lines, LineString):
merged_lines = MultiLineString([merged_lines])
centerline_rooms = list(polygonize(merged_lines))
rooms.extend([r for r in centerline_rooms if r.area >= min_area])
# Approach 2: Wall subtraction (handles thick walls better)
if walls:
all_walls = wall_union(walls)
if floor_boundary is None:
# Use convex hull of all wall polygons + some margin
floor_boundary = all_walls.convex_hull.buffer(0.01)
floor_minus_walls = floor_boundary.difference(all_walls)
if not floor_minus_walls.is_valid:
floor_minus_walls = floor_minus_walls.buffer(0)
if isinstance(floor_minus_walls, MultiPolygon):
subtraction_rooms = [
g for g in floor_minus_walls.geoms if g.area >= min_area
]
elif isinstance(floor_minus_walls, Polygon) and floor_minus_walls.area >= min_area:
subtraction_rooms = [floor_minus_walls]
else:
subtraction_rooms = []
# If centerline approach found rooms, use those (more precise topology)
# If not, fall back to subtraction approach
if not rooms and subtraction_rooms:
rooms = subtraction_rooms
elif subtraction_rooms and not rooms:
rooms = subtraction_rooms
return rooms
def assign_room_wall_faces(
room_polygon: Polygon,
walls: list[Wall],
tolerance: float = 0.05,
) -> list[WallFaceRef]:
"""Determine which wall faces form a room's boundary.
For each wall, check if the left or right offset line is adjacent to
(within tolerance of) the room polygon boundary.
"""
boundary_refs: list[WallFaceRef] = []
room_boundary = room_polygon.boundary
for wall in walls:
left_line, right_line = wall_to_left_right_lines(wall)
# Check if left face touches the room
if isinstance(left_line, LineString) and left_line.length > 0:
dist_left = left_line.distance(room_boundary)
if dist_left < tolerance:
boundary_refs.append(
WallFaceRef(wall_id=wall.id, side=WallSide.LEFT)
)
continue # a wall typically only has one face per room
# Check if right face touches the room
if isinstance(right_line, LineString) and right_line.length > 0:
dist_right = right_line.distance(room_boundary)
if dist_right < tolerance:
boundary_refs.append(
WallFaceRef(wall_id=wall.id, side=WallSide.RIGHT)
)
return boundary_refs
def build_rooms(
walls: list[Wall],
min_area: float = 1.0,
floor_boundary: Optional[Polygon] = None,
) -> tuple[list[Room], list[Polygon]]:
"""Full room detection pipeline: find room polygons, assign wall faces.
Returns (rooms, room_polygons) β the Room objects and their corresponding Shapely polygons.
"""
room_polygons = detect_rooms_from_walls(
walls, min_area=min_area, floor_boundary=floor_boundary
)
rooms: list[Room] = []
for i, rpoly in enumerate(room_polygons):
wall_faces = assign_room_wall_faces(rpoly, walls)
room = Room(
id=f"r{i + 1}",
label=RoomLabel.UNKNOWN,
boundary=wall_faces if len(wall_faces) >= 2 else wall_faces,
area=round(rpoly.area, 2),
)
rooms.append(room)
return rooms, room_polygons
# ββββββββββββββββββββββββββββββββββββββββββββββ
# Floor plan assembly
# ββββββββββββββββββββββββββββββββββββββββββββββ
def compute_floor_plan_geometry(floorplan: FloorPlan) -> dict:
"""Compute all derived geometry for a floor plan.
Returns dict with:
- wall_polygons: {wall_id: Polygon}
- wall_polygons_with_openings: {wall_id: Polygon|MultiPolygon}
- room_polygons: [Polygon]
- wall_union: Polygon|MultiPolygon
"""
wall_polys = {}
wall_polys_openings = {}
for wall in floorplan.walls:
wall_polys[wall.id] = wall_to_polygon(wall)
if wall.openings:
wall_polys_openings[wall.id] = wall_polygon_with_openings(wall)
else:
wall_polys_openings[wall.id] = wall_polys[wall.id]
all_walls = unary_union(list(wall_polys.values())) if wall_polys else Polygon()
room_polygons = detect_rooms_from_walls(floorplan.walls)
return {
"wall_polygons": wall_polys,
"wall_polygons_with_openings": wall_polys_openings,
"room_polygons": room_polygons,
"wall_union": all_walls,
}
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