Upload floorplan/geometry.py
Browse files- floorplan/geometry.py +331 -0
floorplan/geometry.py
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| 1 |
+
"""
|
| 2 |
+
Geometry engine β compute wall polygons, detect rooms, and handle centerline operations.
|
| 3 |
+
|
| 4 |
+
All operations use Shapely for robust computational geometry.
|
| 5 |
+
"""
|
| 6 |
+
|
| 7 |
+
from __future__ import annotations
|
| 8 |
+
|
| 9 |
+
import math
|
| 10 |
+
from typing import Optional
|
| 11 |
+
|
| 12 |
+
import numpy as np
|
| 13 |
+
from shapely import ops
|
| 14 |
+
from shapely.geometry import (
|
| 15 |
+
LineString,
|
| 16 |
+
MultiLineString,
|
| 17 |
+
MultiPolygon,
|
| 18 |
+
Point,
|
| 19 |
+
Polygon,
|
| 20 |
+
)
|
| 21 |
+
from shapely.ops import polygonize, unary_union
|
| 22 |
+
|
| 23 |
+
from .schema import FloorPlan, Room, RoomLabel, Wall, WallFaceRef, WallSide, Point2D
|
| 24 |
+
|
| 25 |
+
|
| 26 |
+
# ββββββββββββββββββββββββββββββββββββββββββββββ
|
| 27 |
+
# Centerline utilities
|
| 28 |
+
# ββββββββββββββββββββββββββββββββββββββββββββββ
|
| 29 |
+
|
| 30 |
+
def compute_centerline_length(coords: list[tuple[float, float]]) -> float:
|
| 31 |
+
"""Total length of a polyline defined by coordinate pairs."""
|
| 32 |
+
return LineString(coords).length
|
| 33 |
+
|
| 34 |
+
|
| 35 |
+
def interpolate_along_centerline(
|
| 36 |
+
coords: list[tuple[float, float]],
|
| 37 |
+
distance: float,
|
| 38 |
+
) -> tuple[float, float]:
|
| 39 |
+
"""Find the point at a given distance along a centerline polyline."""
|
| 40 |
+
line = LineString(coords)
|
| 41 |
+
pt = line.interpolate(distance)
|
| 42 |
+
return (pt.x, pt.y)
|
| 43 |
+
|
| 44 |
+
|
| 45 |
+
def normal_at_distance(
|
| 46 |
+
coords: list[tuple[float, float]],
|
| 47 |
+
distance: float,
|
| 48 |
+
) -> tuple[float, float]:
|
| 49 |
+
"""Unit normal vector (pointing LEFT of travel direction) at a distance along centerline."""
|
| 50 |
+
line = LineString(coords)
|
| 51 |
+
eps = min(0.001, line.length * 0.001)
|
| 52 |
+
|
| 53 |
+
d0 = max(0, distance - eps)
|
| 54 |
+
d1 = min(line.length, distance + eps)
|
| 55 |
+
p0 = line.interpolate(d0)
|
| 56 |
+
p1 = line.interpolate(d1)
|
| 57 |
+
|
| 58 |
+
dx = p1.x - p0.x
|
| 59 |
+
dy = p1.y - p0.y
|
| 60 |
+
length = math.hypot(dx, dy)
|
| 61 |
+
if length < 1e-12:
|
| 62 |
+
return (0.0, 1.0)
|
| 63 |
+
|
| 64 |
+
# Left-pointing normal: rotate direction 90Β° CCW
|
| 65 |
+
nx = -dy / length
|
| 66 |
+
ny = dx / length
|
| 67 |
+
return (nx, ny)
|
| 68 |
+
|
| 69 |
+
|
| 70 |
+
def centerline_to_linestring(wall: Wall) -> LineString:
|
| 71 |
+
"""Convert a Wall's centerline to a Shapely LineString."""
|
| 72 |
+
return LineString(wall.centerline_coords)
|
| 73 |
+
|
| 74 |
+
|
| 75 |
+
# ββββββββββββββββββββββββββββββββββββββββββββββ
|
| 76 |
+
# Wall polygon computation
|
| 77 |
+
# ββββββββββββββββββββββββββββββββββββββββββββββ
|
| 78 |
+
|
| 79 |
+
def wall_to_polygon(wall: Wall) -> Polygon:
|
| 80 |
+
"""Compute the thick wall polygon by buffering the centerline.
|
| 81 |
+
|
| 82 |
+
Uses flat end caps (cap_style=2) so wall ends are square-cut,
|
| 83 |
+
enabling clean joins with adjacent walls.
|
| 84 |
+
"""
|
| 85 |
+
line = centerline_to_linestring(wall)
|
| 86 |
+
half_t = wall.thickness / 2.0
|
| 87 |
+
# cap_style: 1=round, 2=flat, 3=square
|
| 88 |
+
# join_style: 1=round, 2=mitre, 3=bevel
|
| 89 |
+
poly = line.buffer(half_t, cap_style=2, join_style=2)
|
| 90 |
+
if not poly.is_valid:
|
| 91 |
+
poly = poly.buffer(0) # fix self-intersections
|
| 92 |
+
return poly
|
| 93 |
+
|
| 94 |
+
|
| 95 |
+
def wall_to_left_right_lines(wall: Wall) -> tuple[LineString, LineString]:
|
| 96 |
+
"""Compute the left and right offset lines of a wall.
|
| 97 |
+
|
| 98 |
+
Left/right determined by walking along centerline from first to last point.
|
| 99 |
+
Left = your left side, Right = your right side.
|
| 100 |
+
|
| 101 |
+
Returns (left_line, right_line).
|
| 102 |
+
"""
|
| 103 |
+
line = centerline_to_linestring(wall)
|
| 104 |
+
half_t = wall.thickness / 2.0
|
| 105 |
+
|
| 106 |
+
left_line = line.parallel_offset(half_t, side="left")
|
| 107 |
+
right_line = line.parallel_offset(half_t, side="right")
|
| 108 |
+
|
| 109 |
+
# Shapely's parallel_offset reverses direction for right side β fix it
|
| 110 |
+
if isinstance(right_line, LineString) and len(right_line.coords) >= 2:
|
| 111 |
+
# Check if right_line goes in same direction as centerline
|
| 112 |
+
cl_start = np.array(line.coords[0])
|
| 113 |
+
r_start = np.array(right_line.coords[0])
|
| 114 |
+
r_end = np.array(right_line.coords[-1])
|
| 115 |
+
if np.linalg.norm(r_end - cl_start) < np.linalg.norm(r_start - cl_start):
|
| 116 |
+
right_line = LineString(list(right_line.coords)[::-1])
|
| 117 |
+
|
| 118 |
+
return (left_line, right_line)
|
| 119 |
+
|
| 120 |
+
|
| 121 |
+
def wall_union(walls: list[Wall]) -> Polygon | MultiPolygon:
|
| 122 |
+
"""Union of all wall polygons."""
|
| 123 |
+
polys = [wall_to_polygon(w) for w in walls]
|
| 124 |
+
return unary_union(polys)
|
| 125 |
+
|
| 126 |
+
|
| 127 |
+
# ββββββββββββββββββββββββββββββββββββββββββββββ
|
| 128 |
+
# Opening geometry
|
| 129 |
+
# ββββββββββββββββββββββββββββββββββββββββββββββ
|
| 130 |
+
|
| 131 |
+
def opening_to_gap_polygon(wall: Wall, opening_idx: int) -> Polygon:
|
| 132 |
+
"""Compute the polygon of a door/window gap cut through a wall.
|
| 133 |
+
|
| 134 |
+
The gap is a rectangle perpendicular to the wall at the opening location,
|
| 135 |
+
spanning the full wall thickness.
|
| 136 |
+
"""
|
| 137 |
+
opening = wall.openings[opening_idx]
|
| 138 |
+
coords = wall.centerline_coords
|
| 139 |
+
half_t = wall.thickness / 2.0
|
| 140 |
+
|
| 141 |
+
# Get start and end points along centerline
|
| 142 |
+
start_pt = interpolate_along_centerline(coords, opening.start)
|
| 143 |
+
end_pt = interpolate_along_centerline(coords, opening.start + opening.length)
|
| 144 |
+
|
| 145 |
+
# Get normals at start and end
|
| 146 |
+
n_start = normal_at_distance(coords, opening.start)
|
| 147 |
+
n_end = normal_at_distance(coords, opening.start + opening.length)
|
| 148 |
+
|
| 149 |
+
# Build the gap rectangle: offset start/end points by Β±half_thickness along normal
|
| 150 |
+
margin = half_t * 1.1 # slight margin for clean boolean ops
|
| 151 |
+
p1 = (start_pt[0] + n_start[0] * margin, start_pt[1] + n_start[1] * margin)
|
| 152 |
+
p2 = (end_pt[0] + n_end[0] * margin, end_pt[1] + n_end[1] * margin)
|
| 153 |
+
p3 = (end_pt[0] - n_end[0] * margin, end_pt[1] - n_end[1] * margin)
|
| 154 |
+
p4 = (start_pt[0] - n_start[0] * margin, start_pt[1] - n_start[1] * margin)
|
| 155 |
+
|
| 156 |
+
return Polygon([p1, p2, p3, p4])
|
| 157 |
+
|
| 158 |
+
|
| 159 |
+
def wall_polygon_with_openings(wall: Wall) -> Polygon | MultiPolygon:
|
| 160 |
+
"""Wall polygon with opening gaps cut out."""
|
| 161 |
+
poly = wall_to_polygon(wall)
|
| 162 |
+
for i in range(len(wall.openings)):
|
| 163 |
+
gap = opening_to_gap_polygon(wall, i)
|
| 164 |
+
poly = poly.difference(gap)
|
| 165 |
+
if not poly.is_valid:
|
| 166 |
+
poly = poly.buffer(0)
|
| 167 |
+
return poly
|
| 168 |
+
|
| 169 |
+
|
| 170 |
+
# ββββββββββββββββββββββββββββββββββββββββββββββ
|
| 171 |
+
# Room detection
|
| 172 |
+
# ββββββββββββββββββββββββββββββββββββββββββββββ
|
| 173 |
+
|
| 174 |
+
def detect_rooms_from_walls(
|
| 175 |
+
walls: list[Wall],
|
| 176 |
+
min_area: float = 1.0,
|
| 177 |
+
floor_boundary: Optional[Polygon] = None,
|
| 178 |
+
) -> list[Polygon]:
|
| 179 |
+
"""Detect rooms as enclosed regions between walls.
|
| 180 |
+
|
| 181 |
+
Algorithm:
|
| 182 |
+
1. Build centerline graph from all walls
|
| 183 |
+
2. Use Shapely polygonize() to find all enclosed faces
|
| 184 |
+
3. Filter by minimum area
|
| 185 |
+
|
| 186 |
+
For thick walls, we also try the subtraction approach:
|
| 187 |
+
1. Union all wall polygons
|
| 188 |
+
2. Subtract from floor boundary (or convex hull)
|
| 189 |
+
3. Remaining polygons = rooms
|
| 190 |
+
|
| 191 |
+
Returns both approaches merged and deduplicated.
|
| 192 |
+
"""
|
| 193 |
+
rooms: list[Polygon] = []
|
| 194 |
+
|
| 195 |
+
# Approach 1: Centerline polygonize
|
| 196 |
+
centerlines = [centerline_to_linestring(w) for w in walls]
|
| 197 |
+
merged_lines = unary_union(centerlines)
|
| 198 |
+
|
| 199 |
+
# Ensure we have a collection of lines for polygonize
|
| 200 |
+
if isinstance(merged_lines, LineString):
|
| 201 |
+
merged_lines = MultiLineString([merged_lines])
|
| 202 |
+
|
| 203 |
+
centerline_rooms = list(polygonize(merged_lines))
|
| 204 |
+
rooms.extend([r for r in centerline_rooms if r.area >= min_area])
|
| 205 |
+
|
| 206 |
+
# Approach 2: Wall subtraction (handles thick walls better)
|
| 207 |
+
if walls:
|
| 208 |
+
all_walls = wall_union(walls)
|
| 209 |
+
if floor_boundary is None:
|
| 210 |
+
# Use convex hull of all wall polygons + some margin
|
| 211 |
+
floor_boundary = all_walls.convex_hull.buffer(0.01)
|
| 212 |
+
|
| 213 |
+
floor_minus_walls = floor_boundary.difference(all_walls)
|
| 214 |
+
if not floor_minus_walls.is_valid:
|
| 215 |
+
floor_minus_walls = floor_minus_walls.buffer(0)
|
| 216 |
+
|
| 217 |
+
if isinstance(floor_minus_walls, MultiPolygon):
|
| 218 |
+
subtraction_rooms = [
|
| 219 |
+
g for g in floor_minus_walls.geoms if g.area >= min_area
|
| 220 |
+
]
|
| 221 |
+
elif isinstance(floor_minus_walls, Polygon) and floor_minus_walls.area >= min_area:
|
| 222 |
+
subtraction_rooms = [floor_minus_walls]
|
| 223 |
+
else:
|
| 224 |
+
subtraction_rooms = []
|
| 225 |
+
|
| 226 |
+
# If centerline approach found rooms, use those (more precise topology)
|
| 227 |
+
# If not, fall back to subtraction approach
|
| 228 |
+
if not rooms and subtraction_rooms:
|
| 229 |
+
rooms = subtraction_rooms
|
| 230 |
+
elif subtraction_rooms and not rooms:
|
| 231 |
+
rooms = subtraction_rooms
|
| 232 |
+
|
| 233 |
+
return rooms
|
| 234 |
+
|
| 235 |
+
|
| 236 |
+
def assign_room_wall_faces(
|
| 237 |
+
room_polygon: Polygon,
|
| 238 |
+
walls: list[Wall],
|
| 239 |
+
tolerance: float = 0.05,
|
| 240 |
+
) -> list[WallFaceRef]:
|
| 241 |
+
"""Determine which wall faces form a room's boundary.
|
| 242 |
+
|
| 243 |
+
For each wall, check if the left or right offset line is adjacent to
|
| 244 |
+
(within tolerance of) the room polygon boundary.
|
| 245 |
+
"""
|
| 246 |
+
boundary_refs: list[WallFaceRef] = []
|
| 247 |
+
room_boundary = room_polygon.boundary
|
| 248 |
+
|
| 249 |
+
for wall in walls:
|
| 250 |
+
left_line, right_line = wall_to_left_right_lines(wall)
|
| 251 |
+
|
| 252 |
+
# Check if left face touches the room
|
| 253 |
+
if isinstance(left_line, LineString) and left_line.length > 0:
|
| 254 |
+
dist_left = left_line.distance(room_boundary)
|
| 255 |
+
if dist_left < tolerance:
|
| 256 |
+
boundary_refs.append(
|
| 257 |
+
WallFaceRef(wall_id=wall.id, side=WallSide.LEFT)
|
| 258 |
+
)
|
| 259 |
+
continue # a wall typically only has one face per room
|
| 260 |
+
|
| 261 |
+
# Check if right face touches the room
|
| 262 |
+
if isinstance(right_line, LineString) and right_line.length > 0:
|
| 263 |
+
dist_right = right_line.distance(room_boundary)
|
| 264 |
+
if dist_right < tolerance:
|
| 265 |
+
boundary_refs.append(
|
| 266 |
+
WallFaceRef(wall_id=wall.id, side=WallSide.RIGHT)
|
| 267 |
+
)
|
| 268 |
+
|
| 269 |
+
return boundary_refs
|
| 270 |
+
|
| 271 |
+
|
| 272 |
+
def build_rooms(
|
| 273 |
+
walls: list[Wall],
|
| 274 |
+
min_area: float = 1.0,
|
| 275 |
+
floor_boundary: Optional[Polygon] = None,
|
| 276 |
+
) -> tuple[list[Room], list[Polygon]]:
|
| 277 |
+
"""Full room detection pipeline: find room polygons, assign wall faces.
|
| 278 |
+
|
| 279 |
+
Returns (rooms, room_polygons) β the Room objects and their corresponding Shapely polygons.
|
| 280 |
+
"""
|
| 281 |
+
room_polygons = detect_rooms_from_walls(
|
| 282 |
+
walls, min_area=min_area, floor_boundary=floor_boundary
|
| 283 |
+
)
|
| 284 |
+
|
| 285 |
+
rooms: list[Room] = []
|
| 286 |
+
for i, rpoly in enumerate(room_polygons):
|
| 287 |
+
wall_faces = assign_room_wall_faces(rpoly, walls)
|
| 288 |
+
room = Room(
|
| 289 |
+
id=f"r{i + 1}",
|
| 290 |
+
label=RoomLabel.UNKNOWN,
|
| 291 |
+
boundary=wall_faces if len(wall_faces) >= 2 else wall_faces,
|
| 292 |
+
area=round(rpoly.area, 2),
|
| 293 |
+
)
|
| 294 |
+
rooms.append(room)
|
| 295 |
+
|
| 296 |
+
return rooms, room_polygons
|
| 297 |
+
|
| 298 |
+
|
| 299 |
+
# ββββββββββββββββββββββββββββββββββββββββββββββ
|
| 300 |
+
# Floor plan assembly
|
| 301 |
+
# ββββββββββββββββββββββββββββββββββββββββββββββ
|
| 302 |
+
|
| 303 |
+
def compute_floor_plan_geometry(floorplan: FloorPlan) -> dict:
|
| 304 |
+
"""Compute all derived geometry for a floor plan.
|
| 305 |
+
|
| 306 |
+
Returns dict with:
|
| 307 |
+
- wall_polygons: {wall_id: Polygon}
|
| 308 |
+
- wall_polygons_with_openings: {wall_id: Polygon|MultiPolygon}
|
| 309 |
+
- room_polygons: [Polygon]
|
| 310 |
+
- wall_union: Polygon|MultiPolygon
|
| 311 |
+
"""
|
| 312 |
+
wall_polys = {}
|
| 313 |
+
wall_polys_openings = {}
|
| 314 |
+
|
| 315 |
+
for wall in floorplan.walls:
|
| 316 |
+
wall_polys[wall.id] = wall_to_polygon(wall)
|
| 317 |
+
if wall.openings:
|
| 318 |
+
wall_polys_openings[wall.id] = wall_polygon_with_openings(wall)
|
| 319 |
+
else:
|
| 320 |
+
wall_polys_openings[wall.id] = wall_polys[wall.id]
|
| 321 |
+
|
| 322 |
+
all_walls = unary_union(list(wall_polys.values())) if wall_polys else Polygon()
|
| 323 |
+
|
| 324 |
+
room_polygons = detect_rooms_from_walls(floorplan.walls)
|
| 325 |
+
|
| 326 |
+
return {
|
| 327 |
+
"wall_polygons": wall_polys,
|
| 328 |
+
"wall_polygons_with_openings": wall_polys_openings,
|
| 329 |
+
"room_polygons": room_polygons,
|
| 330 |
+
"wall_union": all_walls,
|
| 331 |
+
}
|