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alielfilali01Β 
posted an update 13 days ago
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Plans in HTML > Plans in Markdown
victorΒ 
posted an update 16 days ago
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Sharing how I built the LongCat-Video-Avatar 1.5 Space (+500k views on X) in one agent session. Gave a coding agent its own AI lab on ZeroGPU, framed the goal, walked away. It designed, deployed, tested against the live API, fixed, shipped.

Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
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johkoΒ 
posted an update 21 days ago
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One prompt, three answers - which model is from where?

johko/llm-blind-date

I built a little demo where you give three models (Apertus, Llama, Qwen3) the same prompt and in the end you have to guess which is which just based on their answers.

GIve it a try! ;)
fffiloniΒ 
posted an update 24 days ago
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I built HF Radio on Hugging Face Spaces πŸ“»
fffiloni/HF-Radio

A live community radio for AI-generated songs, powered by tracks created with ACE-Step.

You can tune in, discover community-made songs in many languages, vote on what sounds good, and mark your real favorites as Bangers.

The more people listen, vote, and create, the better the station gets.

Under the hood, it connects a few Hugging Face pieces together:

Spaces for the live app, HF buckets for community tracks, OAuth for signed-in listeners, server-side streaming with ffmpeg, hourly playlist refreshes, moderation, jingles, and community feedback loops.

It’s not just a playlist.

It’s a shared taste experiment:
new songs get a shot every hour, and the community helps decide what deserves another spin.

Come listen.
Find weird gems.
Support the Bangers.
Shape the radio.

β€”> fffiloni/HF-Radio
TonicΒ 
posted an update 28 days ago
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πŸ™‹πŸ»β€β™‚οΈ Hey there folks ,

Turns out : if we predict 🌏 earth we can save a lot of time looking for interesting things and less time looking at things that we expect to see.

Sentinel-2 imagery πŸ›°οΈbasically takes a long time to download towards earth. so our "near real time" systems are quite far from that in practical terms.

meanwhile , if we "predict" what we will see , based on what we do see , we can send down much less data in a timely way , and prioritize πŸ“‘earth-bound response .

I'm talking about illegal fishing , logging , mining or building in nature reserves , the more of that we predict early the more we're able to stop it on time.

At least that's the concept !

check out the blog : https://huggingface.co/blog/Tonic/save-patagonia-by-predicting-earth


- Collection: https://huggingface.co/collections/NuTonic/earth-observation-with-temporal-and-general-understanding
- Code: https://github.com/Josephrp/Nutonic
- Dataset: NuTonic/sat-vl-sft-training-ready-v1
- Model: NuTonic/lspace
- Training: NuTonic/lspace-trackio
- Evals: NuTonic/Patagonia_Eval
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fffiloniΒ 
posted an update 29 days ago
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Great technical guide by Nico Martin on the Hugging Face blog, showing how to use Transformers.js inside a Chrome extension and run ONNX models from the Hub locally with WebGPU inside a Manifest V3 extension.

The interesting part: this is not just a chatbot in a side panel.

The article walks through the architecture behind a browser agent that can read open tabs, query webpages, search history, and highlight elements directly on the page β€” with models downloaded from the Hugging Face Hub, cached under the extension origin, and executed locally instead of being called through a remote API for every prompt.

A strong blueprint for building local-first web copilots, reading assistants, and AI-powered browsing workflows.

Article: https://huggingface.co/blog/transformersjs-chrome-extension
fffiloniΒ 
posted an update about 1 month ago
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I’ve been reading β€œWhat if AI systems weren’t chatbots?”
What if AI systems weren't chatbots? (2605.07896) πŸ‘€

The paper asks a simple but important question: what if the chatbot interface is not just a neutral wrapper around AI models, but part of the problem?

A chatbot can make a system feel more capable, more certain, and more β€œhuman” than it really is. That matters, because interfaces shape how we trust, use, and delegate to AI systems.

When everything becomes: ask β†’ answer
we can lose sight of the actual workflow:
- parameters
- alternatives
- uncertainty
- intermediate steps
- failure modes
- human control

For creative AI especially β€” image, video, editing, animation β€” I’m not sure β€œchat” should always be the default interface.

Sometimes we need a conversation.
But often we need a canvas, a timeline, sliders, masks, previews, comparisons, and visible pipelines.

This is also why I find many open ML demos interesting: Spaces, Gradio apps, visual tools, small focused interfaces.

They often explore another direction β€” not just better assistants, but better tools. πŸ€—
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TonicΒ 
posted an update about 1 month ago
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πŸ™‹πŸ»β€β™‚οΈ Hey there folks,

since everyone liked my previous announcement post ( https://huggingface.co/posts/Tonic/338509028435394 ) so much , i'm back with more high quality proceedural datasets in the Geospacial domain for SFT training !

Check this one out :
NuTonic/sat-bbox-metadata-sft-v1

the goal is to be able to train vision models on multiple images for remote sensing analysis with one shot .

hope you like it ! πŸš€
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fffiloniΒ 
posted an update about 2 months ago
TonicΒ 
posted an update about 2 months ago
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3654
πŸ™‹πŸ»β€β™‚οΈ Hey there folks ,

I'm sharing huggingface's largest dataset of annotated statelite images today.

check it out here : NuTonic/sat-image-boundingbox-sft-full

I hope you like it , the idea is to be able to use this with small vision models πŸš€
fffiloniΒ 
posted an update about 2 months ago
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πŸš€ RB-Modulation is back on Hugging Face Spaces!

This is an older project that recently broke due to dependency changes, but it’s now fixed and running again βœ…

πŸ‘‰ What’s fixed:
- GroundingDINO & LangSAM installation
- compatibility with recent environments
- GPU inference running smoothly again

πŸ‘‰ Try it here:
fffiloni/RB-Modulation

Feel free to give it a try again β€” feedback welcome!
victorΒ 
posted an update about 2 months ago
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Want to share my enthusiasm for zai-org/GLM-5.1 here too πŸ”₯

I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:

- One-shot car physics with real drift mechanics (this is hard)

- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen

- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters

- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!

- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed

You are going to hear about this model a lot in the next months - open source let's go - and thanks z-aiπŸš€πŸš€
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