Stack 2.9 Technical Architecture
This document provides an in-depth look at Stack 2.9's technical architecture, system components, and design decisions.
Table of Contents
- System Overview
- System Components
- Data Flow
- Pattern Memory System
- Training Pipeline
- Tool System
- Memory System
System Overview
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β STACK 2.9 SYSTEM β
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β CLIENT LAYER β β
β β CLI β Web UI β IDE Plugins β Voice Interface β External API Clients β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β API GATEWAY β β
β β OpenAI-compatible REST β WebSocket β Auth β Rate Limiting β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β ORCHESTRATION LAYER β β
β β Agent β Context Manager β Tool Coordinator β Router β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β ββββββββββββββββββββββββββΌβββββββββββββββββββββββββ β
β β β β β
β βΌ βΌ βΌ β
β ββββββββββββββββββββ ββββββββββββββββββββ ββββββββββββββββββββ β
β β MODEL LAYER β β TOOL ENGINE β β PATTERN MEMORY β β
β β Qwen2.5-Coder β β 37 Tools β β Observe/Learn β β
β β 32B + LoRA β β Sandbox Exec β β Memory/Train β β
β ββββββββββββββββββββ ββββββββββββββββββββ ββββββββββββββββββββ β
β β
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
System Components
1. Client Layer
The client layer handles user interaction through multiple interfaces:
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β CLIENT LAYER β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β βββββββββββββββ βββββββββββββββ βββββββββββββββ β
β β CLI β β Web UI β β IDE β β
β β (Python) β β (Gradio) β β Plugins β β
β βββββββββββββββ βββββββββββββββ βββββββββββββββ β
β β
β βββββββββββββββ βββββββββββββββ βββββββββββββββ β
β β Voice β β REST API β β WebSocket β β
β β Interface β β Client β β Client β β
β βββββββββββββββ βββββββββββββββ βββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Components:
- CLI (stack_cli/cli.py): Command-line interface for terminal interaction
- Web UI (Gradio): Browser-based interface with voice support
- IDE Plugins: VS Code, PyCharm, JetBrains integration
- Voice Interface: Speech-to-text and text-to-speech processing
- API Clients: OpenAI-compatible client libraries
2. API Gateway
The API gateway provides OpenAI-compatible endpoints with additional features:
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β API GATEWAY β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β Request Router β β
β β /v1/chat/completions β /v1/models β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββ βββββββββββββββ βββββββββββββββ β
β β Auth β β Rate β β Request β β
β β Middlewareβ β Limiter β β Validator β β
β βββββββββββββββ βββββββββββββββ βββββββββββββββ β
β β β
β βΌ β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β Response Handler β β
β β Format β Stream β Error β Metrics β β
β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Features:
- OpenAI-compatible REST API
- WebSocket streaming support
- JWT/API key authentication
- Rate limiting per tier
- Request validation
- Response formatting
- Usage metrics
3. Orchestration Layer
The orchestration layer coordinates the agent's activities:
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β ORCHESTRATION LAYER β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β AGENT β β
β β βββββββββββββ βββββββββββββ βββββββββββββ β β
β β β Intent β β Decision β β Action β β β
β β β Detector β β Maker β β Executor β β β
β β βββββββββββββ βββββββββββββ βββββββββββββ β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βββββββββββββββββ βββββββββββββββββ βββββββββββββββββ β
β β Context β β Tool β β Memory β β
β β Manager β β Coordinator β β Bridge β β
β βββββββββββββββββ βββββββββββββββββ βββββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Components:
- Agent (agent.py): Main orchestration logic
- Context Manager (context.py): Manages conversation context and truncation
- Tool Coordinator: Routes tool calls and manages execution
- Memory Bridge: Interfaces with the pattern memory memory system
4. Model Layer
The model layer provides the AI inference capabilities:
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β MODEL LAYER β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β QWEN2.5-CODER-32B BASE MODEL β β
β β 32B parameters β 131K context β AWQ quant β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β FINE-TUNING LAYER β β
β β βββββββββββββββββββ βββββββββββββββββββ β β
β β β OpenClaw β β Voice β β β
β β β Tool Patterns β β Training β β β
β β βββββββββββββββββββ βββββββββββββββββββ β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β LoRA ADAPTERS β β
β β βββββββββββββββ βββββββββββββββ βββββββββββββββ βββββββββββββββ β β
β β β coding β β tools β β voice β β memory β β β
β β β self-evol β β 37 tool β β clone β β pattern β β β
β β β patterns β β patterns β β synth β β retrieval β β β
β β βββββββββββββββ βββββββββββββββ βββββββββββββββ βββββββββββββββ β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Configuration:
# Model configuration
MODEL_CONFIG = {
"name": "qwen/qwen2.5-coder-32b",
"context_window": 131072,
"quantization": "awq", # AWQ 4-bit quantization
"tensor_parallelism": 1,
"gpu_memory_utilization": 0.9,
"max_tokens": 4096,
"temperature": 0.7,
"top_p": 0.95,
}
Data Flow
Request Processing Flow
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β REQUEST PROCESSING FLOW β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β User Input β
β β β
β βΌ β
β βββββββββββββββ β
β β Client β βββ Text, Voice, or API Request β
β βββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββ β
β β Gateway β βββ Auth β Rate Limit β Validate β
β βββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββ β
β β Router β βββ Route to appropriate handler β
β βββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β ORCHESTRATION LAYER β β
β β β β
β β 1. Intent Detection βββ Classify request type β β
β β β β β
β β βΌ β β
β β 2. Context Assembly βββ Load relevant context + memories β β
β β β β β
β β βΌ β β
β β 3. Tool Selection βββ Choose appropriate tools β β
β β β β β
β β βΌ β β
β β 4. Execution Loop βββ Execute tools, stream results β β
β β β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β RESPONSE HANDLING β β
β β β β
β β β’ Format response (OpenAI-compatible) β β
β β β’ Stream chunks (if requested) β β
β β β’ Record to pattern memory system β β
β β β’ Update metrics β β
β β β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β Response βββ Stream or Complete JSON β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Tool Execution Flow
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β TOOL EXECUTION FLOW β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β Model Output (Tool Call) β
β β β
β βΌ β
β βββββββββββββββ β
β β Validate β βββ Check tool name, parameters β
β βββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββ β
β β Security β βββ Sandbox β Permission check β Timeout β
β β Check β β
β βββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββ β
β β Execute β βββ Run in sandbox/container β
β βββββββββββββββ β
β β β
β ββββββββββββββββββββββββββββββββ β
β β β β
β βΌ βΌ β
β βββββββββββββββ βββββββββββββββ β
β β Success β β Error β β
β β ββββββββ β β ββββββ β β
β β Format β β Format β β
β β result β β error msg β β
β βββββββββββββββ βββββββββββββββ β
β β β β
β ββββββββββββββββ¬ββββββββββββββββ β
β βΌ β
β Return to Model β
β for next token β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Pattern Memory System
Stack 2.9's pattern memory system enables continuous improvement through experience:
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β PATTERN MEMORY ARCHITECTURE β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β OBSERVER β β
β β β β
β β β’ Monitors all task executions β β
β β β’ Records decision points and outcomes β β
β β β’ Tracks tool usage patterns β β
β β β’ Logs success/failure details β β
β β β β
β β Output: Raw observation events β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β LEARNER β β
β β β β
β β β’ Analyzes observation patterns β β
β β β’ Extracts successful approaches (β₯3 occurrences) β β
β β β’ Identifies failure patterns (β₯2 occurrences) β β
β β β’ Generates improvement suggestions β β
β β β’ Updates lesson statistics β β
β β β β
β β Input: Observation events β β
β β Output: Learned patterns, improvements β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β MEMORY β β
β β β β
β β βββββββββββββββ βββββββββββββββ βββββββββββββββ β β
β β β SQLite β β Vector β β Lesson β β β
β β β Store β β Embeddings β β Store β β β
β β βββββββββββββββ βββββββββββββββ βββββββββββββββ β β
β β β β
β β β’ Persistent storage for all learnings β β
β β β’ Similarity-based retrieval β β
β β β’ Success rate tracking β β
β β β’ Session history β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β TRAINER β β
β β β β
β β β’ Fine-tunes LoRA adapters based on learnings β β
β β β’ Updates tool pattern weights β β
β β β’ Applies successful improvements β β
β β β’ Validates model improvements β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Observer Component (self_evolution/observer.py)
class TaskObserver:
"""Observes and records task execution details."""
def observe_task_start(self, task_id: str, task_type: str, input_data: dict):
"""Record task start with metadata."""
event = {
"event_type": "task_start",
"task_id": task_id,
"task_type": task_type,
"timestamp": datetime.utcnow().isoformat(),
"input_data_hash": hash(input_data)
}
self._log_event(event)
def observe_decision_point(self, task_id: str, options: list, choice: str,
rationale: str):
"""Record decision-making moments."""
event = {
"event_type": "decision",
"task_id": task_id,
"options": options,
"choice": choice,
"rationale": rationale,
"timestamp": datetime.utcnow().isoformat()
}
self._log_event(event)
def observe_tool_usage(self, task_id: str, tool_name: str,
success: bool, duration_ms: int):
"""Record tool usage patterns."""
event = {
"event_type": "tool_usage",
"task_id": task_id,
"tool_name": tool_name,
"success": success,
"duration_ms": duration_ms,
"timestamp": datetime.utcnow().isoformat()
}
self._log_event(event)
def observe_task_complete(self, task_id: str, success: bool,
output_summary: str):
"""Record task completion."""
event = {
"event_type": "task_complete",
"task_id": task_id,
"success": success,
"output_summary": output_summary,
"timestamp": datetime.utcnow().isoformat()
}
self._log_event(event)
Learner Component (self_evolution/learner.py)
class ExperienceLearner:
"""Analyzes experiences and extracts actionable learnings."""
def analyze_task_outcome(self, task_id: str, task_type: str,
success: bool, steps: List[Dict],
decisions: List[Dict]) -> Dict:
"""Analyze a completed task and extract learnings."""
learnings = []
# Analyze decision patterns for success
if success:
good_decisions = [d for d in decisions if d.get('rationale')]
for decision in good_decisions:
learnings.append({
'type': 'success_pattern',
'content': f"Using {decision.get('choice')} worked well"
})
# Document failure patterns
if not success:
for decision in decisions:
learnings.append({
'type': 'failure_pattern',
'content': f"Avoid {decision.get('choice')} for {task_type}"
})
# Generate improvement suggestions
if not success:
suggestions = self._generate_improvements(task_type, steps, decisions)
learnings.extend(suggestions)
return {'learnings': learnings}
Memory Component (self_evolution/memory.py)
class PersistentMemory:
"""Vector-based persistent memory with SQLite storage."""
def store_memory(self, content: str, category: str = 'general',
metadata: Dict = None) -> int:
"""Store a new memory with embedding."""
embedding_id = self._generate_embedding_id(content)
embedding = self._compute_embedding(content)
# Save embedding for similarity search
np.save(self.embeddings_dir / f'{embedding_id}.npy', embedding)
# Store in SQLite
conn = sqlite3.connect(str(self.db_path))
cursor = conn.cursor()
cursor.execute('''
INSERT INTO memories
(content, embedding_id, category, created_at, updated_at, metadata)
VALUES (?, ?, ?, ?, ?, ?)
''', (content, embedding_id, category,
datetime.utcnow().isoformat(), datetime.utcnow().isoformat(),
json.dumps(metadata) if metadata else None))
return cursor.lastrowid
def find_similar(self, query: str, limit: int = 5,
min_similarity: float = 0.3) -> List[Dict]:
"""Find similar memories using vector similarity."""
query_embedding = self._compute_embedding(query)
memories = self.get_all_memories()
results = []
for mem in memories:
emb_path = self.embeddings_dir / f"{mem['embedding_id']}.npy"
if emb_path.exists():
stored_emb = np.load(emb_path)
similarity = self._cosine_similarity(query_embedding, stored_emb)
if similarity >= min_similarity:
results.append({**mem, 'similarity': similarity})
return sorted(results, key=lambda x: x['similarity'], reverse=True)[:limit]
Training Pipeline
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β TRAINING PIPELINE β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β DATA COLLECTION β β
β β β β
β β βββββββββββββββ βββββββββββββββ βββββββββββββββ β β
β β β Production β β Self- β β Expert β β β
β β β Logs β β Evolution β β Data β β β
β β β β β Memory β β β β β
β β βββββββββββββββ βββββββββββββββ βββββββββββββββ β β
β β β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β DATA PROCESSING β β
β β β β
β β β’ Filter high-quality interactions β β
β β β’ Format to instruction-following format β β
β β β’ Apply OpenClaw tool pattern templates β β
β β β’ Quality scoring and filtering β β
β β β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β TRAINING STAGES β β
β β β β
β β Stage 1: SFT (Supervised Fine-Tuning) β β
β β βββ Base model: Qwen2.5-Coder-32B β β
β β βββ Dataset: Tool-augmented conversations β β
β β βββ Duration: 1-3 epochs β β
β β β β
β β Stage 2: RLHF (Reinforcement Learning) β β
β β βββ Reward model training β β
β β βββ PPO optimization β β
β β βββ Duration: 1-2 epochs β β
β β β β
β β Stage 3: LoRA Adapter Training β β
β β βββ Pattern Memory patterns β β
β β βββ Voice integration β β
β β βββ Duration: 1 epoch β β
β β β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β EVALUATION β β
β β β β
β β β’ HumanEval, MBPP benchmarks β β
β β β’ Tool use accuracy β β
β β β’ Pattern Memory effectiveness β β
β β β’ Quality regression testing β β
β β β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β βΌ β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β DEPLOYMENT β β
β β β β
β β β’ Quantization (AWQ 4-bit) β β
β β β’ Model merging β β
β β β’ Containerization β β
β β β’ A/B testing infrastructure β β
β β β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Training Data Format
{
"messages": [
{"role": "system", "content": "You are Stack 2.9, a coding assistant."},
{"role": "user", "content": "Write a function to read a file"},
{"role": "assistant", "content": null, "tool_calls": [
{
"id": "call_123",
"type": "function",
"function": {
"name": "read_file",
"arguments": "{\"path\": \"example.txt\"}"
}
}
]},
{"role": "tool", "tool_call_id": "call_123",
"content": "File content here..."},
{"role": "assistant", "content": "The file contains: ..."}
]
}
Tool System
Stack 2.9 includes 37 built-in tools organized into categories:
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β TOOL SYSTEM β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β βββββββββββββββββ βββββββββββββββββ βββββββββββββββββ β
β β File β β Search β β Git β β
β β Operations β β Operations β β Operations β β
β βββββββββββββββββ€ βββββββββββββββββ€ βββββββββββββββββ€ β
β β β’ read_file β β β’ grep β β β’ git_status β β
β β β’ write_file β β β’ search_code β β β’ git_log β β
β β β’ edit_file β β β’ find_files β β β’ git_diff β β
β β β’ delete_file β β β’ search_web β β β’ git_commit β β
β β β’ list_dir β β β β β’ git_push β β
β β β’ create_dir β β β β β’ git_pull β β
β β β’ copy_file β β β β β’ git_branch β β
β β β’ move_file β β β β β’ git_merge β β
β βββββββββββββββββ βββββββββββββββββ βββββββββββββββββ β
β β
β βββββββββββββββββ βββββββββββββββββ βββββββββββββββββ β
β β Shell β β API/Web β β Voice β β
β β Commands β β Operations β β Processing β β
β βββββββββββββββββ€ βββββββββββββββββ€ βββββββββββββββββ€ β
β β β’ run_command β β β’ http_request β β β’ speech_to β β
β β β’ background β β β’ download β β text β β
β β β’ job_control β β β’ parse_json β β β’ text_to β β
β β β’ env_vars β β β’ scrape_web β β speech β β
β β β’ process_ β β β’ rest_client β β β’ voice_clone β β
β β info β β β β β β
β βββββββββββββββββ βββββββββββββββββ βββββββββββββββββ β
β β
β βββββββββββββββββ βββββββββββββββββ βββββββββββββββββ β
β β Memory β β Context β β Debug β β
β β Operations β β Management β β Tools β β
β βββββββββββββββββ€ βββββββββββββββββ€ βββββββββββββββββ€ β
β β β’ store_ β β β’ get_context β β β’ run_tests β β
β β memory β β β’ update_ β β β’ debug_code β β
β β β’ search_ β β context β β β’ stack_ β β
β β memory β β β’ truncate_ β β trace β β
β β β’ get_ β β context β β β’ lint_code β β
β β lessons β β β β β β
β βββββββββββββββββ βββββββββββββββββ βββββββββββββββββ β
β β
β βββββββββββββββββ βββββββββββββββββ βββββββββββββββββ β
β β Deploy β β Data β β General β β
β β Operations β β Processing β β Utilities β β
β βββββββββββββββββ€ βββββββββββββββββ€ βββββββββββββββββ€ β
β β β’ deploy_ β β β’ parse_csv β β β’ calculate β β
β β docker β β β’ parse_json β β β’ format_ β β
β β β’ deploy_k8s β β β’ query_sql β β json β β
β β β’ run_ β β β’ data_ β β β’ now β β
β β migrate β β transform β β β’ echo β β
β βββββββββββββββββ βββββββββββββββββ βββββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Tool Definition Schema
{
"type": "function",
"function": {
"name": "read_file",
"description": "Read the contents of a file from the file system",
"parameters": {
"type": "object",
"properties": {
"path": {
"type": "string",
"description": "Absolute path to the file"
},
"offset": {
"type": "integer",
"description": "Line number to start reading from",
"default": 0
},
"limit": {
"type": "integer",
"description": "Maximum number of lines to read",
"default": 1000
}
},
"required": ["path"]
}
}
}
Tool Execution Sandbox
class ToolSandbox:
"""Isolated environment for tool execution."""
def execute(self, tool_name: str, arguments: dict, timeout: int = 30):
"""Execute a tool in a sandboxed environment."""
# Security checks
self._check_permissions(tool_name, arguments)
self._validate_paths(arguments)
self._check_dangerous_commands(tool_name, arguments)
# Execute in sandbox
with sandbox.Sandbox(
timeout=timeout,
memory_limit="512MB",
network=self._requires_network(tool_name),
filesystem=self._get_filesystem_scope(tool_name)
) as sandbox:
result = sandbox.run(tool_name, arguments)
return result
Memory System
Stack 2.9 uses a sophisticated memory system combining SQLite and vector embeddings:
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β MEMORY SYSTEM β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β MEMORY LAYERS β β
β β β β
β β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β β
β β β SHORT-TERM MEMORY β β β
β β β β β β
β β β β’ Current conversation context β β β
β β β β’ Active task state β β β
β β β β’ Recently accessed files β β β
β β β β’ Session variables β β β
β β β β β β
β β β Capacity: ~131K tokens (full context window) β β β
β β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β β
β β β β β
β β βΌ β β
β β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β β
β β β LONG-TERM MEMORY β β β
β β β β β β
β β β βββββββββββββββββββββ βββββββββββββββββββββ β β β
β β β β SQLite β β Vector Store β β β β
β β β β Structured β β Embeddings β β β β
β β β β Data β β (128-dim) β β β β
β β β βββββββββββββββββββββ βββββββββββββββββββββ β β β
β β β β β β
β β β β’ Learned patterns β β β
β β β β’ Success/failure history β β β
β β β β’ User preferences β β β
β β β β’ Project-specific knowledge β β β
β β β β β β
β β β Capacity: Unlimited (with retrieval) β β β
β β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β β
β β β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β RETRIEVAL FLOW β β
β β β β
β β New Query βββΆ Embed Query βββΆ Similarity Search βββΆ Top-K β β
β β β β β β β
β β βΌ βΌ βΌ β β
β β βββββββββββββββ βββββββββββββββ ββββββββ β β
β β β Vector β β Threshold β βAdd toβ β β
β β β Index βββββββββββΆβ Filter β βContextβ β β
β β βββββββββββββββ βββββββββββββββ ββββββββ β β
β β β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Database Schema
-- Core memories table
CREATE TABLE memories (
id INTEGER PRIMARY KEY AUTOINCREMENT,
content TEXT NOT NULL,
embedding_id TEXT UNIQUE,
category TEXT,
success_rate REAL DEFAULT 0.5,
use_count INTEGER DEFAULT 0,
last_used TEXT,
created_at TEXT NOT NULL,
updated_at TEXT NOT NULL,
metadata TEXT
);
-- Lessons learned table
CREATE TABLE lessons (
id INTEGER PRIMARY KEY AUTOINCREMENT,
title TEXT NOT NULL,
description TEXT NOT NULL,
pattern TEXT,
success_count INTEGER DEFAULT 0,
failure_count INTEGER DEFAULT 0,
contexts TEXT,
created_at TEXT NOT NULL,
verified BOOLEAN DEFAULT 0
);
-- Improvement suggestions table
CREATE TABLE improvements (
id INTEGER PRIMARY KEY AUTOINCREMENT,
suggestion TEXT NOT NULL,
category TEXT,
priority INTEGER DEFAULT 5,
implemented BOOLEAN DEFAULT 0,
impact_score REAL DEFAULT 0.0,
created_at TEXT NOT NULL,
implemented_at TEXT
);
-- Session history
CREATE TABLE sessions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
session_id TEXT UNIQUE,
started_at TEXT NOT NULL,
ended_at TEXT,
tasks_completed INTEGER DEFAULT 0,
tasks_failed INTEGER DEFAULT 0,
learnings TEXT
);
-- Indexes for fast retrieval
CREATE INDEX idx_memories_category ON memories(category);
CREATE INDEX idx_memories_embedding ON memories(embedding_id);
CREATE INDEX idx_lessons_pattern ON lessons(pattern);
Performance Optimization
Quantization
Stack 2.9 uses AWQ (Activation-Aware Weight Quantization) for efficient inference:
| Precision | Model Size | Memory | Performance |
|---|---|---|---|
| FP16 | 64 GB | ~64 GB | 100% |
| AWQ 4-bit | 64 GB | ~18 GB | ~95% |
| GPTQ 4-bit | 64 GB | ~18 GB | ~93% |
Batching
# Dynamic batching for throughput
class DynamicBatcher:
def __init__(self, max_batch_size=8, max_wait_ms=100):
self.queue = []
self.max_batch_size = max_batch_size
self.max_wait_ms = max_wait_ms
async def add_request(self, request):
self.queue.append(request)
if len(self.queue) >= self.max_batch_size:
return await self._process_batch()
# Wait for more requests or timeout
await asyncio.sleep(self.max_wait_ms / 1000)
return await self._process_batch()
Caching
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β CACHING LAYERS β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β Request βββΆ KV Cache βββΆ Model βββΆ Response Cache βββΆ Client β
β β β
β β β
β βββββββββββββββ β
β β GPU VRAM β β
β β (KV Cache) β β
β βββββββββββββββ β
β β
β Response Cache (Redis/Memory) β
β β’ Token patterns β
β β’ Tool results β
β β’ Context summaries β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Security
Authentication Flow
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β AUTHENTICATION FLOW β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β Client β
β β β
β βΌ β
β βββββββββββββββββββ β
β β API Key or β β
β β JWT Token β β
β ββββββββββ¬ββββββββ β
β β β
β βΌ β
β βββββββββββββββββββ β
β β Gateway β β
β β Middleware β βββ Validate β Rate Limit β
β ββββββββββ¬ββββββββ β
β β β
β βΌ β
β βββββββββββββββββββ β
β β Auth Service β βββ Verify β Generate session β
β ββββββββββ¬ββββββββ β
β β β
β βΌ β
β βββββββββββββββββββ β
β β Request β β
β β Processing β β
β βββββββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Sandbox Security
- All tool execution runs in isolated containers
- Filesystem access scoped to allowed directories
- Network access restricted per-tool
- Resource limits (CPU, memory, time)
- Command allowlisting for shell tools
Monitoring and Observability
Metrics
# Key metrics to track
METRICS = {
# Request metrics
"requests_total": Counter,
"requests_by_model": Counter,
"requests_by_status": Counter,
# Token metrics
"tokens_prompt": Histogram,
"tokens_completion": Histogram,
"tokens_total": Histogram,
# Performance metrics
"latency_seconds": Histogram,
"time_to_first_token": Histogram,
# Tool metrics
"tool_calls_total": Counter,
"tool_execution_time": Histogram,
"tool_errors": Counter,
# Pattern Memory metrics
"memories_created": Counter,
"patterns_extracted": Counter,
"improvements_applied": Counter,
}
Logging
# Structured logging format
LOG_FORMAT = {
"timestamp": "ISO8601",
"level": "INFO|WARN|ERROR",
"service": "stack-2.9",
"trace_id": "uuid",
"span_id": "uuid",
"message": "string",
"metadata": {
"model": "string",
"user_id": "string",
"request_id": "string",
"duration_ms": "number"
}
}
Deployment Architecture
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β DEPLOYMENT ARCHITECTURE β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ€
β β
β βββββββββββββββ β
β β Clients β β
β ββββββββ¬βββββββ β
β β β
β βΌ β
β βββββββββββββββ β
β β CDN β β
β β (Static) β β
β ββββββββ¬βββββββ β
β β β
β βΌ β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β LOAD BALANCER β β
β β (Multiple AZs) β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β β
β ββββββββββββββββββββββββββββΌβββββββββββββββββββββββββββ β
β β β β β
β βΌ βΌ βΌ β
β βββββββββββββββββ βββββββββββββββββ ββββββββββββββββββ
β β API Server β β API Server β β API Server ββ
β β (Node 1) β β (Node 2) β β (Node 3) ββ
β βββββββββββββββββ βββββββββββββββββ ββββββββββββββββββ
β β β β β
β ββββββββββββββββββββββββββββΌβββββββββββββββββββββββββββ β
β βΌ β
β βββββββββββββββββββββββ β
β β Redis Cluster β β
β β (Rate Limits, β β
β β Caching, Sessions)β β
β βββββββββββββββββββββββ β
β β β
β ββββββββββββββββββββββββββββΌβββββββββββββββββββββββββββ β
β βΌ βΌ βΌ β
β βββββββββββββββββ βββββββββββββββββ ββββββββββββββββββ
β β GPU Node β β GPU Node β β GPU Node ββ
β β (A100 80G) β β (A100 80G) β β (A100 80G) ββ
β β vLLM Server β β vLLM Server β β vLLM Server ββ
β βββββββββββββββββ βββββββββββββββββ ββββββββββββββββββ
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Future Architecture Considerations
Planned Enhancements
- Distributed Training: Multi-node training pipeline
- Federated Learning: Privacy-preserving model updates
- Knowledge Distillation: Smaller, faster models
- Multi-Modal Support: Image understanding and generation
- Enhanced Voice: Real-time voice-to-voice conversation