Improving Proactive AI Assistance with Hierarchical Procedural Understanding Paper • 2610.06505 • Published 3 days ago • 9
Tetris3D: 3D Scene Generation With Objects That Fit Together Paper • 2610.10539 • Published 1 day ago • 35
RunningTab: Direct Workspace Interaction with Environment-Side Tabs Paper • 2610.10444 • Published 1 day ago • 34
GRACE: Generation-aware latent compression for efficient video generation Paper • 2610.10524 • Published 1 day ago • 60
Code2Games: Enabling Coding Agents for Gaming World Generation Paper • 2610.05033 • Published 5 days ago • 7
In-Distribution Forcing for Long Video Generation at Test Time Paper • 2610.03120 • Published 7 days ago • 43
RobotUse: Allocating Computation, Context, and Decisions Paper • 2610.04929 • Published 5 days ago • 19
When to Switch: Reliable Action-Chunk Extension for Vision-Language-Action Models Paper • 2610.05719 • Published 4 days ago • 24
CANOPY: Adaptive-Granularity Evidence Compression for Multimodal RAG Paper • 2610.00923 • Published 8 days ago • 21
The Tasteful Agent: Measuring and Improving Taste in Long-Horizon Tasks Paper • 2609.25804 • Published 17 days ago • 164
On-Policy or Off-Policy Learning? A Systematic Study of Distillation Dynamics Paper • 2609.35259 • Published 11 days ago • 198
Source Preference in the Wild: How LLM Agents Favor Items by Source, and How to Reduce It Paper • 2610.03195 • Published 7 days ago • 44
Science or Slop?: Benchmarking and Mitigating Scientific Slop in AI-Generated Papers Paper • 2610.00531 • Published 9 days ago • 58
Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models Paper • 2609.34677 • Published 11 days ago • 12
Beyond the Current Scene: Event-Referential Grasping with Active View Selection Paper • 2609.39375 • Published 9 days ago • 51
World Observer: Joint Actor-Observer Generation for Persistent World Modeling Paper • 2610.02162 • Published 8 days ago • 87
Overcoming Scaling Limits in On-Policy Self-Distillation for LLM Reasoning Paper • 2609.37915 • Published 10 days ago • 8
A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications? Paper • 2609.39564 • Published 9 days ago • 17