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• Interview with Brian Breiholz about his experience as an in-browser game developer |
• Discussion of React Game Jam and Brian's participation in previous jams |
• Overview of Brian's history with game development, from web development to making games using Three.js and React Three Fiber |
• Explanation of how Brian makes a living off of in-browser game development through client work and building tools for the web game dev community |
• Preview of React Game Jam, which is happening around the time of this recording, and Brian's plans for participating in it |
• Discussion of Brian's past game jam experiences and projects, including Disco Warrior |
• Development struggles with the disco warrior game |
• Time management issues and introducing too many features late in development |
• Creating AI-generated voice lines for the game |
• Animation system complexity and bugs introduced by adding tech combos |
• Game engine discussion: React requirements, Three.js vs. React Three Fiber, and the upcoming game engine release |
• Differentiation between Three.js, React Three Fiber, and the game engine |
• React Three Fiber vs traditional game engines |
• Behavior abstractions in game engine for better performance |
• Entity Component System (ECS) for data management |
• Hooks for creating reactive components |
• State machines and level designers within the game engine |
• Open-source release of the game engine |
• Creating 3D models using Blender and exporting to JSX |
• Creation of game engine for Onita |
• Using Vite, React, and TypeScript for development |
• Challenges with scene switching and bugs in the original implementation |
• Remake or sequel to Cooper & Onita being considered |
• Winning cash prizes and recognition at a game jam |
• Time management challenges during 11-day game jams |
• Nick's past experience with Quake source code |
• Brian's dream game: an RPG card game with a semi-open world and multiplayer features |
• Web games and the potential for low barrier of entry and easy sharing |
• Game jam experiences and building prototypes to test game ideas |
• Getting started with web game development, including joining the Web Game Dev Discord and using familiar tools like React |
• ReactJam website |
• Ease of sharing links on the web |
• Best browser for rendering (IE4) |
• Upcoming episode of JS Party |
**Jerod Santo:** Oh yes, the sound of those Breakmaster Cylinder beats means you know what time it is. It is time for JS Party. I'm Jerod, your internet friend, and I'm joined today by my friend, Nick Nisi. What's up, man? |
**Nick Nisi:** Ahoy-hoy. How's it going, Jerod? |
**Jerod Santo:** Can I ask you a question, Nick? |
**Nick Nisi:** Absolutely. |
**Jerod Santo:** Do you like jam? |
**Nick Nisi:** I love jam. |
**Jerod Santo:** Do you like Game Jam? Do you like React Game Jam? |
**Nick Nisi:** I love React Game Jam. |
**Jerod Santo:** Do you have deja vu? Because I asked you these exact same questions last time. We were getting ready for a another React Game Jam. And this time we're joined by a developer who likes to put 3D games in the browser. He's been doing it for a while now, and his name is Brian Breiholz. That's the best I ca... |
**Brian Breiholz:** Happy to be on the show. Thanks for having me. |
**Jerod Santo:** We're happy to have you, and you're gonna have to hold our hands and take us gently, softly into the world of 3D game engines in the browser, because I am a complete neophyte on the topic. Nick, I'm assuming -- do I assume too much? Do you know this well? |
**Nick Nisi:** I'm very, very interested in it, but specifically when it comes to like 3D games -- I've done some 2D platformer stuff in the browser, but like 3D game stuff... I'm like a flatlander. I can't see that third dimension, or how you even do that. |
**Jerod Santo:** So you're gonna have to really hold our hands, Brian. Tell us about yourself. Tell us your history with game development, how you're doing this, maybe how you make a living so that you can do this... All the all the good stuff, so we can get to know you a little bit. |
**Brian Breiholz:** Sure. So my name is Brian Breiholz, I'm from Germany, in Flensburg. I'm originally a web developer, but transitioned recently to making games, especially using Three.js and React Three Fiber. And yeah, how do I make a living off that? I had the luck that my dad was supporting me a few years ago, so ... |
**Jerod Santo:** Cool. So this client work has to do with the game engine? They're paying you to build the game engine, or those are separate things? |
**Brian Breiholz:** Yeah, he managed to make it that way. So we had a good portion of the budget to be able to start building a game engine, and then go from there, and build the actual app. So that was all of his -- I don't want to say scheming, because the client got an actual product at the end, but... He managed to... |
**Jerod Santo:** Very cool. So you're making a living off of in-browser game development. It seems like that's a rare thing, I would think. |
**Nick Nisi:** So cool. |
**Brian Breiholz:** Yeah, I think so. |
**Jerod Santo:** That's awesome. |
**Brian Breiholz:** Really lucky. |
**Jerod Santo:** Tell us about your React Jam. So this will be your third one. We should mention that React Game Jam, which we talked about in the past on this show, is coming back up again. In fact, as we record, it's a week away. As this episode goes out, if you want to be involved, you'll probably have to move relat... |
**Nick Nisi:** Absolutely. |
**Jerod Santo:** This is philanthropy. The philanthropy arm of JS Party here. |
**Nick Nisi:** It's bringing your work home to the kids and being like "Look how cool my job is!", right? |
**Jerod Santo:** Yeah, I definitely get cool points. But I do not get to build 3D game engines in the browser for a living, so if I introduced my kids to you, Brian, I would be second coolest guy... \[laughs\] Second coolest job. So that's cool. Tell us about your first couple of game jams, and what you've built, and w... |
**Brian Breiholz:** Yeah, okay. So I've joined two game jams, React jams, so far; game jams as well. The first React jam was my first game jam ever. I think the first one had the theme party. I participated in the single player challenge both times, mainly because they used to have the restriction that you could not do... |
So the first jam, I landed a third place, with a game called Disco Warrior. When the theme wasn't announced yet, I was already set though on making this hack and slay third person kind of game... So where it's this guy with this huge sword, and he jumps at people, and lashes away... And then the theme party game was re... |
**Jerod Santo:** \[laughs\] So it was a hack and slash warrior game, and then you're just like "Well, I'll make it a disco warrior", and you're gonna be doing your hacking and slashing inside of a disco, and there you go. "Now I'm back on theme." That's smart. |
**Brian Breiholz:** And to be fair, I spent almost two days working on a nice disco ball, and having the lights reflect every -- or faking reflection, because that's way too expensive for the browser, but... So there was some work invested into this theme. |
**Jerod Santo:** Well, we've also invested in disco balls here at JS Party. Nick, what were you gonna say? |
**Nick Nisi:** I was gonna say, this reminds me of a shirt I just saw on the internet, like yesterday... |
**Jerod Santo:** What's that? |
End of preview. Expand in Data Studio
2024 JS Party Transcripts
Complete transcripts from the 2024 episodes of the JS Party podcast.
Generated from this GitHub repository.
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