id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_44c5111c5ed4 | unity_docs | rendering | What is `AssetPostprocessor.OnPostprocessTexture3D` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnPostprocessTexture(Texture3D)
Description
Add this function to a subclass to get a notification when a texture3D has completed importing just before Unity compresses it.
You can't choose a compression format at this point. If you want to change compression format based on filename or other att... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ab81cdb52f5 | unity_docs | physics | What is `IMGUI.Controls.JointAngularLimitHandle.xMotion` in Unity? Explain its purpose and usage. | JointAngularLimitHandle.xMotion
public
ConfigurableJointMotion
xMotion
;
Description
Returns or specifies how angular motion is limited about the x-axis. Defaults to
ConfigurableJointMotion.Limited
.
Additional resources:
xMin
,
xMax
,
xRange
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c2f1f9e75453 | unity_docs | physics | In Unity's 'Interaction between collider types', what is 'Collision generates collision detection messages' and how does it work? | When a pair of colliders make contact, they generate collision detection messages if the following are both true:
There is at least one dynamic collider.
The other collider is a static collider, a kinematic collider, or another dynamic collider.
Trigger colliders don’t generate collision detection messages.
Unity only ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a42841f0446 | unity_docs | networking | Show me a Unity C# example demonstrating `Random.state`. | er games, reproducible simulations, and unit testing.
Generator state can be (re)-initialized in two ways:
Call
InitState
with a simple integer "seed". This is a one-way operation and cannot be retrieved.
Setting
state
using a
State
previously retrieved from this same property. This type cannot be constructed b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f466bbafd16a | unity_docs | scripting | What is `Mesh.vertexCount` in Unity? Explain its purpose and usage. | Mesh.vertexCount
public int
vertexCount
;
Description
Returns the number of vertices in the Mesh (Read Only).
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Mesh mesh = GetComponent<MeshFilter>().mesh;
print(mesh.vertexCount);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44ee730da8fb | unity_docs | editor | What is `PrefabUtility.LoadPrefabContentsIntoPreviewScene` in Unity? Explain its purpose and usage. | PrefabUtility.LoadPrefabContentsIntoPreviewScene
Declaration
public static void
LoadPrefabContentsIntoPreviewScene
(string
prefabPath
,
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
scene
The Scene to load the contents into.
prefabPath
The path of the Prefab Asset to load the contents ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aba6e139d289 | unity_docs | editor | What is `PlayerSettings.WSA.packageVersion` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.packageVersion
public static Version
packageVersion
;
Description
The version of the Universal Windows Platform application package to install on the device.
In the Editor, Unity displays this under
Packaging
in
UWP Player Settings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e7da7c43dbbf_doc_2 | github | scripting | What does `Synthesize` do in this Unity script? Explain its purpose and signature. | Synthesizes the specified phrase.The phrase to be synthesized.The audio (wave) data upon successful synthesis, or null.
Signature:
```csharp
private async Task<byte[]> Synthesize(string phrase)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_496744c33430 | unity_docs | scripting | In Unity's 'Create an Android Library plug-in', what is 'Use Android Library plug-ins' and how does it work? | To use the Android Library plug-in within your Unity project, use the following code:
```csharp
using UnityEngine;
public class FeatureUser : MonoBehaviour
{
readonly string ControllerName = "com.company.feature.Controller";
AndroidJavaClass m_Class;
void Start()
{
m_Class = new AndroidJavaClass(ControllerName);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e13ba87b485f | unity_docs | math | What is `ModifiableContactPair.SetNormal` in Unity? Explain its purpose and usage. | ModifiableContactPair.SetNormal
Declaration
public void
SetNormal
(int
i
,
Vector3
normal
);
Parameters
Parameter
Description
i
Index of the contact point.
normal
Normal at the contact point.
Description
Set the normal at a particular contact point in this contact pair. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b226e498389 | unity_docs | rendering | What is `SystemInfo.hasHiddenSurfaceRemovalOnGPU` in Unity? Explain its purpose and usage. | SystemInfo.hasHiddenSurfaceRemovalOnGPU
public static bool
hasHiddenSurfaceRemovalOnGPU
;
Description
True if the GPU supports hidden surface removal.
Some GPUs support hidden surface removal when rendering opaque objects. It is not necessary to do front-to-back sorting of opaque objects on the CPU for systems ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80d486add7ba | unity_docs | scripting | What is `SystemLanguage.Finnish` in Unity? Explain its purpose and usage. | SystemLanguage.Finnish
Description
Finnish.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Finnish language
if (Application.systemLanguage == SystemLanguage.Finnish)
{
//Outputs into console that the system is Finni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_13bf0ebf4307_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Array of finger joint configurations for this fidelity level.
Signature:
```csharp
public FingerJoints[] FingerJoints;
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_a0115512d4ca | unity_docs | editor | What is `iOS.Xcode.PBXProject.GetFrameworksBuildPhaseByTarget` in Unity? Explain its purpose and usage. | PBXProject.GetFrameworksBuildPhaseByTarget
Declaration
public string
GetFrameworksBuildPhaseByTarget
(string
targetGuid
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as one returned by
TargetGuidByName
.
Returns
string
Returns the GUID of the existing phase or
null
if it ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd29057d74dc | unity_docs | rendering | What are the parameters of `TextureImporter.SetPlatformTextureSettings` in Unity? | Description Sets specific target platform settings. Setup the parameters for a specific platform as described in TextureImporterPlatformSettings . Obsolete Use UnityEditor.TextureImporter.SetPlatformTextureSettings(TextureImporterPlatformSettings) instead. Declaration public void SetPlatformTextureSettings (string plat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef0dac03c214 | unity_docs | ui | Show me a Unity C# example demonstrating `GUISkin.window`. | GUISkin.window
public
GUIStyle
window
;
Description
Style used by default for Window controls (Additional resources:
GUI.Window
).
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies only the window style of the current GUISkin GUIStyle style;
Rect windowRect = new Rect(20, 20, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc0a75bf591a | unity_docs | performance | What is `PickingIncludeExcludeList.ExcludeEntities` in Unity? Explain its purpose and usage. | PickingIncludeExcludeList.ExcludeEntities
public NativeArray<int>
ExcludeEntities
;
Description
An array of DOTS Entity IDs that the picking algorithm doesn't consider when it selects the nearest object. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa8a76d68437 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.importPackageCompleted`. | AssetDatabase.importPackageCompleted
Parameters
Parameter
Description
value
Name of package.
Description
Callback raised whenever a package import successfully completes.
```csharp
using UnityEditor;
using UnityEngine;[InitializeOnLoad]
public class AssetDatabaseExamples
{
static AssetDatabaseExamples()
{
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b600976bde5a_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A version of continuous movement that automatically controls the frame of reference thatdetermines the forward direction of movement based on user preference for each hand.For example, can configure to use head relative movement for the left hand and controller relative movement for the right hand.
Signature:
```cshar... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_919eaf2e5e18 | unity_docs | math | What are the parameters of `Tilemaps.TileBase.RefreshTile` in Unity? | Description This method is called when the tile is refreshed. Implement this and call Tilemap.RefreshTile on all affected tiles on the Tilemap including the tile at the given position to refresh them. This is also useful if the placement of a tile affects the properties of neighboring tiles. ```csharp
using UnityEngine... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_216e74650207 | unity_docs | editor | What is `CustomPreviewAttribute` in Unity? Explain its purpose and usage. | CustomPreviewAttribute
class in
UnityEditor
Description
Adds an extra preview in the Inspector for the specified type.
You can use this attribute to add your custom preview to any object that can be Inspected.
Constructors
Constructor
Description
CustomPreviewAttribute
Tells a DefaultPreview which class it's ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b94ae7a46437 | unity_docs | math | What is `UIElements.NavigationMoveEvent.move` in Unity? Explain its purpose and usage. | NavigationMoveEvent.move
public
Vector2
move
;
Description
The move vector, if applicable.
This information is not guaranteed to be available through all input sources that can generate
NavigationMoveEvents. UI Toolkit standard controls should never depend on this value being set. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bb4208b41fb | unity_docs | scripting | What is `Animations.GenericBindingUtility.GetAnimatableBindings` in Unity? Explain its purpose and usage. | GenericBindingUtility.GetAnimatableBindings
Declaration
public static GenericBinding[]
GetAnimatableBindings
(
GameObject
targetObject
,
GameObject
root
);
Parameters
Parameter
Description
targetObject
The target
GameObject
to extract the bindings from.
root
A
GameObject
ancestor of targetObject. U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_35f8fb3212ea_doc_1 | github | scripting | What does `Awake` do in this Unity script? Explain its purpose and signature. | Initialize button state and subscribe to theme updates if enabled.
Signature:
```csharp
protected override void Awake()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_887de5b3c02b | unity_docs | input | What is `iOS.Device.generation` in Unity? Explain its purpose and usage. | Device.generation
public static
iOS.DeviceGeneration
generation
;
Description
The generation of the device. (Read Only)
For information on the possible values, see
DeviceGeneration
.
```csharp
using UnityEngine;
using UnityEngine.iOS;public class DeviceGenerationExample : MonoBehaviour
{
string m_DeviceGen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cda6adf34e9 | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetDatabase.FindAssets`. | project,
glob:(Editor|Resources)
will find all Editor and Resources folders in a project,
glob:Editor/*
will return all Assets inside Editor folders in a project, while
glob:Editor/**
will return all Assets within Editor folders recursively.
Note:
Searching is case insensitive.
Use
AssetDatabase.GUIDToAsset... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_afffea1897af | unity_docs | math | What is `Rect.PointToNormalized` in Unity? Explain its purpose and usage. | Rect.PointToNormalized
Declaration
public static
Vector2
PointToNormalized
(
Rect
rectangle
,
Vector2
point
);
Parameters
Parameter
Description
rectangle
Rectangle to get normalized coordinates inside.
point
A point inside the rectangle to get normalized coordinates for.
Description
Returns the nor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea4cba576bdd | unity_docs | scripting | Give me an overview of the `MacFullscreenMode` class in Unity. | MacFullscreenMode
enumeration
Description
Mac fullscreen mode.
This defines how fullscreen mode is handled on macOS Standalones.
Properties
Property
Description
FullscreenWindow
Fullscreen window.
FullscreenWindowWithDockAndMenuBar
Fullscreen window with Dock and Menu bar. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b02446b9ef43 | unity_docs | scripting | What is `Playables.PlayableBehaviour.PrepareFrame` in Unity? Explain its purpose and usage. | PlayableBehaviour.PrepareFrame
Declaration
public void
PrepareFrame
(
Playables.Playable
playable
,
Playables.FrameData
info
);
Parameters
Parameter
Description
playable
The
Playable
that owns the current PlayableBehaviour.
info
A
FrameData
structure that contains information about the current fram... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22c0ab9676f9 | unity_docs | math | Show me a Unity C# example demonstrating `ContactPoint.normal`. | ContactPoint.normal
public
Vector3
normal
;
Description
Normal of the contact point.
The following example will draw a line to represent every normal from a collision. Each line will be drawn in the Scene view.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnCollisionEnter(Collisio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5feb2dd41c63 | unity_docs | scripting | What is `AI.NavMeshAgent.SetPath` in Unity? Explain its purpose and usage. | NavMeshAgent.SetPath
Declaration
public bool
SetPath
(
AI.NavMeshPath
path
);
Parameters
Parameter
Description
path
New path to follow.
Returns
bool
True if the path is succesfully assigned.
Description
Assign a new path to this agent.
If the path is succesfully assigned the agent will resume movem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_737bbd65681f | unity_docs | ui | Explain 'Create a custom binding to bind USS selectors' in Unity. | Version
: 2023.2+
This example shows how to create a custom binding that binds USS selectors to a
visual element
.
## Example overview
This example creates a custom binding that assigns USS class selectors to each child element of a visual element based on the order of the child elements in the hierarchy. The first e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4ac8520ec4f | unity_docs | rendering | What is `Rendering.GraphicsSettings.cameraRelativeLightCulling` in Unity? Explain its purpose and usage. | GraphicsSettings.cameraRelativeLightCulling
public static bool
cameraRelativeLightCulling
;
Description
Enable or disable using the camera position as the reference point for culling lights.
When Unity culls distant lights, a light that's far away from the world space origin can flicker. The flickering happens ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e59f565f73f | unity_docs | scripting | Show me a Unity C# example demonstrating `TextMesh.alignment`. | TextMesh.alignment
public
TextAlignment
alignment
;
Description
How lines of text are aligned (Left, Right, Center).
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
GetComponent<TextMesh>().alignment = TextAlignment.Left;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_dcd025c62afb_doc_14 | github | scripting | What does `OnNewInputContextClick` do in this Unity script? Explain its purpose and signature. | Occurrs when the user context clicks on the new input controls.Intercepts context click before sub-controls have a chance to displaya context menu to avoid exposing undesirable commands which could otherwisecause corruption by allowing individual keys or values to be removed.
Signature:
```csharp
protected virtual voi... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_45186aed9c48 | unity_docs | rendering | What is `StreamingController.SetPreloading` in Unity? Explain its purpose and usage. | StreamingController.SetPreloading
Declaration
public void
SetPreloading
(float
timeoutSeconds
,
bool
activateCameraOnTimeout
,
Camera
disableCameraCuttingFrom
);
Parameters
Parameter
Description
timeoutSeconds
Optional timeout before stopping preloading. Set to 0.0f when no timeout is required.
activate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0cacc7b2ea2b | unity_docs | physics | In Unity's 'Troubleshoot D3D12 GPU crashes on Windows', what is 'Understand the driver stack' and how does it work? | Unity doesn’t communicate directly with your GPU. Instead, it relies on a layered driver stack between your project and the hardware. This stack contains multiple dynamic link-libraries (DLLs). Each library acts as a bridge in the rendering pipeline, handling tasks like shader compilation, resource management, and comm... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5926e3878eb | unity_docs | scripting | What is `UIElements.PointerId.penPointerCount` in Unity? Explain its purpose and usage. | PointerId.penPointerCount
public static int
penPointerCount
;
Description
The number of pen pointers the implementation supports.
The pointer ID for a pen event is a number between penPointerIdBase and penPointerIdBase + penPointerCount - 1. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81a5fc3fe19a | unity_docs | scripting | Show me a Unity C# example demonstrating `ForceMode.Acceleration`. | idbody, ignoring its mass.
Apply the acceleration in each FixedUpdate over a duration of time. In contrast to
ForceMode.Force
, Acceleration will move every rigidbody the same way regardless of differences in mass.
This mode is useful if you just want to control the acceleration of an object directly.
In this mode, t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b278eb5c6c2d | unity_docs | scripting | Explain 'Introduction to instantiating prefabs' in Unity. | You can use prefabs to instantiate complicated GameObjects or collections of GameObjects at runtime. Compared with creating GameObjects from scratch using code, instantiating prefabs using code has many advantages because you can do the following:
Instantiate a prefab using one line of code. Creating equivalent GameObj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81e103425a48 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.AddLayer` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.AddLayer
Declaration
public void
AddLayer
(int
index
);
Parameters
Parameter
Description
index
the index of the new layer.
Description
Adds a new layer to the GraphView. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09f57d0048b8 | unity_docs | scripting | What are the parameters of `Search.SearchService.ShowContextual` in Unity? | Returns ISearchView Returns the search view window instance. Description Open the search window using a specific context (activating specific filters). ```csharp
[MenuItem("Tools/Search Menus _F1")]
public static void SearchMenuItems()
{
SearchService.ShowContextual("menu");
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48301b2eb4b5 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorUtility.CollectDependencies`. | EditorUtility.CollectDependencies
Declaration
public static Object[]
CollectDependencies
(Object[]
roots
);
Description
Calculates and returns a list of all assets the assets listed in
roots
depend on.
Editor window that shows the next example.
```csharp
using UnityEngine;
using UnityEditor;public class Col... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40f10d7d16a0 | unity_docs | scripting | What is `Android.AndroidAssetPackError.AccessDenied` in Unity? Explain its purpose and usage. | AndroidAssetPackError.AccessDenied
Description
Indicates that the application does not have permission to download asset packs under the current device circumstances.
One possible cause of this is that the application is running in the background.
Additional resources:
AndroidAssetPacks.DownloadAssetPackAsync
,
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9bd6a4aac3c8 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R16G16B16_SFloat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R16G16B16_SFloat
Description
A three-component, 48-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_482caa230858 | unity_docs | rendering | What is `TextureImporterSwizzle.OneMinusG` in Unity? Explain its purpose and usage. | TextureImporterSwizzle.OneMinusG
Description
Use the inverted green color channel.
Additional resources:
TextureImporter.swizzleR
,
TextureImporter.swizzleG
,
TextureImporter.swizzleB
,
TextureImporter.swizzleA
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c0dc156741a | unity_docs | rendering | What is `LOD` in Unity? Explain its purpose and usage. | LOD
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Structure for building a LOD for passing to the SetLODs function.
Properties
Property
Description
fadeTransitionWidth
Width of the cross-fade transition zone (proportion to the current LOD's whole length) [0-1]. Only used if it's ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b073cf684cec | unity_docs | rendering | In Unity's 'Analyze mipmap streaming', what is 'Get mipmap streaming information in a script' and how does it work? | To get information about texture memory, use the following properties:
Texture.currentTextureMemory
Texture.desiredTextureMemory
Texture.totalTextureMemory
Texture.targetTextureMemory
Texture.nonStreamingTextureMemory
To get information about the number of textures or renderers that mipmap streaming affects, use the fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c5a4f274fe22 | unity_docs | physics | Explain 'Box collider component reference' in Unity. | The Box collider is a built-in cube-shaped collider. It is useful for in-application items such as boxes and crates, or as a simple collider shape that you can stretch and flatten to make ledges, steps, and any other cuboid objects.
The
Box collider
is a low-poly shape, with low resource requirements.
Property Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4594c0b8c7b2 | unity_docs | editor | In Unity's 'Build an iOS application', what is 'Build an Xcode project from the Unity Editor' and how does it work? | To build an Xcode project for iOS, use the following steps:
Select
File
>
Build Profiles
.
Select Add Build Profile
to open the Platform Browser window.
From the list of platforms in the Platform pane, select
iOS
. If iOS isn’t an option, select
Install with Unity Hub
and follow the installation instructions.
Select
Ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38da12c0a9ab | unity_docs | scripting | What is `UIElements.BaseTreeView.GetSelectedItems` in Unity? Explain its purpose and usage. | BaseTreeView.GetSelectedItems
Declaration
public IEnumerable<TreeViewItemData<T>>
GetSelectedItems
();
Returns
IEnumerable<TreeViewItemData<T>>
The selected TreeViewItemData items.
Description
Gets tree data for the selected item indices. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6b36febeb6f4_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | CS Extensionsの更新バージョンがリリースされているかどうかをチェックするクラス。
Signature:
```csharp
public static class NewVersionReleaseChecker
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_07a44cfcc673 | unity_docs | rendering | What is `Texture3D.SetPixels` in Unity? Explain its purpose and usage. | Texture3D.SetPixels
Declaration
public void
SetPixels
(Color[]
colors
,
int
miplevel
);
Declaration
public void
SetPixels
(Color[]
colors
);
Parameters
Parameter
Description
colors
The array of pixel colours to use. This is a 3D texture flattened to a 1D array.
miplevel
The mipmap level to write
co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5214e3a282f | unity_docs | scripting | What is `Display.SetParams` in Unity? Explain its purpose and usage. | Display.SetParams
Declaration
public void
SetParams
(int
width
,
int
height
,
int
x
,
int
y
);
Parameters
Parameter
Description
width
Windows platforms only. The width of the window.
height
Windows platforms only. The height of the window.
x
Windows platforms only. The x position of the window.
y
Wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ee24be82801 | unity_docs | animation | What is `Animations.TransformStreamHandle.Resolve` in Unity? Explain its purpose and usage. | TransformStreamHandle.Resolve
Declaration
public void
Resolve
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
Description
Bind this handle with an animated values from the
AnimationStream
.
Handles are lazily resolved a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1bf5200fa296 | unity_docs | editor | In Unity's 'Services Tooling', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.services.tooling@1.4 released 1.4.0, 1.4.1
com.unity.services.tooling@1.3 released 1.3.0-exp.1, 1.3.0-exp.2, 1.3.0-exp.3, 1.3.0-exp.4, 1.3.0
com.unity.services.tooling@1.2 released 1.2.0, 1.2.1-exp.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45debe44404e | unity_docs | rendering | What is `TrailRenderer.time` in Unity? Explain its purpose and usage. | TrailRenderer.time
public float
time
;
Description
How long does the trail take to fade out.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(TrailRenderer))]
public class ExampleClass : MonoBehaviour
{
public float time = 1.0f;
private TrailRenderer tr; void Start()
{
tr = Ge... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e443bc3fa4fd | unity_docs | scripting | Show me a Unity code example for 'Create a list view runtime UI'. | . Add two visual elements as containers in the UI Document: one that contains the list of character names and another that contains the selected character’s details.
Create a project in Unity with any template.
In the
Project window
, create a folder named UI to store all the UI Document and Style Sheet files.
In the U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e13007af6e5 | unity_docs | scripting | What is `UIElements.INavigationEvent` in Unity? Explain its purpose and usage. | INavigationEvent
interface in
UnityEngine.UIElements
Description
Interface for all navigation events.
Properties
Property
Description
actionKey
Gets a boolean value that indicates whether the platform-specific action key is pressed. True means the action
key is pressed. False means it isn't.
altKey
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8b8a2046795 | unity_docs | scripting | Show me a Unity C# example demonstrating `Mesh.uv7`. | or Vector4 value if you need to.
This property returns a copy of the data. This means that it causes a heap memory allocation. It also means that to make changes to the original data, you must update the copy and then reassign the updated copy to the mesh.
The following example demonstrates how to create an array to ho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_57c5fd7d8089 | github | scripting | Write a Unity C# XR/VR script for Multi Anchor Teleport Reticle | ```csharp
using UnityEngine.UI;
using UnityEngine.XR.Interaction.Toolkit.Interactables;
using UnityEngine.XR.Interaction.Toolkit.Interactables.Visuals;
using UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals;
using UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation;
namespace UnityEngine.XR.Interaction.T... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_8fdf526f23cc | unity_docs | math | What is `Mathf.MoveTowards` in Unity? Explain its purpose and usage. | Mathf.MoveTowards
Declaration
public static float
MoveTowards
(float
current
,
float
target
,
float
maxDelta
);
Parameters
Parameter
Description
current
The current value.
target
The value to move towards.
maxDelta
The maximum change applied to the current value.
Description
Moves a value
current
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20b0633a8faf | unity_docs | physics | What is `Rigidbody2D.AddRelativeForceX` in Unity? Explain its purpose and usage. | Rigidbody2D.AddRelativeForceX
Declaration
public void
AddRelativeForceX
(float
force
,
ForceMode2D
mode
= ForceMode2D.Force);
Parameters
Parameter
Description
force
The force to add to the X component of the Linear Velocity in the local space of the
Rigidbody2D
.
mode
The method used to apply the spec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_080ffc5c3a32 | unity_docs | rendering | What is `Video.VideoPlayer.targetTexture` in Unity? Explain its purpose and usage. | VideoPlayer.targetTexture
public
RenderTexture
targetTexture
;
Description
RenderTexture
to draw to when
VideoPlayer.renderMode
is set to
VideoRenderMode.RenderTexture
.
If the
RenderTexture
is of
TextureDimension.Tex2D
the video frames will be drawn directly into this target. For optimal performance,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d4c820418069 | unity_docs | rendering | In Unity's 'Video Clip Importer reference', what is 'Dimensions options' and how does it work? | Set Dimensions to one of the following options:
Property Description Original Size
Keep the original size of the source.
Three Quarter Res
Resize the source to three quarters of its original width and height.
Half Res
Resize the source to half of its original width and height.
Quarter Res
Resize the source to a quarter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ef17fb23419 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.ContainsFileByProjectPath`. | PBXProject.ContainsFileByProjectPath
Declaration
public bool
ContainsFileByProjectPath
(string
path
);
Parameters
Parameter
Description
path
The project path of the file.
Returns
bool
Returns true if the project contains the file.
Description
Checks if the project contains a file with the given proje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_56f74d27cc48 | unity_docs | editor | What is `SceneManagement.AddedComponent` in Unity? Explain its purpose and usage. | AddedComponent
class in
UnityEditor.SceneManagement
/
Inherits from:
SceneManagement.PrefabOverride
Description
Class with information about a component that has been added to a Prefab instance.
Properties
Property
Description
instanceComponent
The added component on the Prefab instance.
Public Methods
Met... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9aad507ab5a8 | unity_docs | scripting | In Unity's 'Warm up PSOs', what is 'Check if shaders are warmed up' and how does it work? | To check when Unity and the graphics driver compile shaders and create PSOs, search for the following
profiler markers
in the
Profiler
:
Shader.CreateGPUProgram
for Unity creating a GPU-specific version of a shader variant.
CreateGraphicsGraphicsPipelineImpl
for Unity creating a PSO. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ed57278cc2d | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.importPackageFailed`. | AssetDatabase.importPackageFailed
Parameters
Parameter
Description
value
Name of package.
Description
Callback raised whenever a package import failed.
Includes an error message to give a reason for the failure.
```csharp
using UnityEditor;
using UnityEngine;[InitializeOnLoad]
public class AssetDatabaseExampl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76ec9f7531fc | unity_docs | ui | What is `UIElements.IPanel.PickAll` in Unity? Explain its purpose and usage. | IPanel.PickAll
Declaration
public
UIElements.VisualElement
PickAll
(
Vector2
point
,
List<VisualElement>
picked
);
Parameters
Parameter
Description
point
World coordinates.
picked
All Visualelements overlapping this position.
Returns
VisualElement
Top VisualElement at the position. Null if none was... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_47e16f51532c | unity_docs | physics | In Unity's 'Custom scripting symbols', what is 'Custom symbols for a build profile' and how does it work? | You can define custom scripting symbols for a build profile as follows:
Select the build profile you want to define symbols for in the
Build Profiles window
.
Navigate to the
Scripting Defines
list in the
Build Data
section.
Add new scripting symbols to the list by selecting the
+
button and typing the name of the symb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a95c3de2726a | unity_docs | rendering | What is `SystemInfo.supportsGraphicsFence` in Unity? Explain its purpose and usage. | SystemInfo.supportsGraphicsFence
public static bool
supportsGraphicsFence
;
Description
true
if the platform supports GraphicsFences, otherwise
false
.
Graphics fences are supported on all platforms that support
compute shaders
.
Additional resources:
GraphicsFence
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bfac4bfcfbf5 | unity_docs | rendering | What is `Rendering.CommandBuffer.DisableKeyword` in Unity? Explain its purpose and usage. | CommandBuffer.DisableKeyword
Declaration
public void
DisableKeyword
(ref
Rendering.GlobalKeyword
keyword
);
Declaration
public void
DisableKeyword
(
ComputeShader
computeShader
,
ref
Rendering.LocalKeyword
keyword
);
Declaration
public void
DisableKeyword
(
Material
material
,
ref
Rendering.LocalK... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_edf1c657a0e8 | unity_docs | editor | Explain 'Build your application for Dedicated Server' in Unity. | You can create a Dedicated Server build in either of the following ways:
Unity Editor Scripting Command line
## Unity Editor
To create a Dedicated Server build in the Unity Editor, use the following steps:
Open the
Build Profiles
window from
File
>
Build Profiles
.
Select
Add Build Profile
to open the
Platform Browse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_29a29badb637 | unity_docs | xr | In Unity's 'Foveated rendering', what is 'Get foveated rendering capabilities' and how does it work? | You can get the foveated rendering capabilities of the current device from the foveatedRenderingCaps property of the SystemInfo object.
```
FoveatedRenderingCaps caps = SystemInfo.foveatedRenderingCaps;
```
If the property reports the
FoveatedRenderingCaps.None
, then the device does not support foveated rendering. Lac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59d3bd8cd074 | unity_docs | scripting | What are the parameters of `Profiling.Profiler.BeginSample` in Unity? | Description Begin profiling a piece of code with a custom label. The Profiler displays the sample in the Hierarchy and Timeline views. The sample is nested under the events or functional calls that lead to the execution of the sampled code. For example, a sample placed in Update displays under Update.ScriptRunBehaviour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4dfb5ffc425c | unity_docs | scripting | What is `Unity.Loading.ContentFile.GetObjects` in Unity? Explain its purpose and usage. | ContentFile.GetObjects
Declaration
public Object[]
GetObjects
();
Returns
Object[]
All the Objects within the
ContentFile
.
Description
This function can be used to access all the Objects loaded in the
ContentFile
.
This method will raise an exception if when called
ContentFile.LoadingStatus
is not
L... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87582f8c8e1d | unity_docs | audio | What is `AudioSource.volume` in Unity? Explain its purpose and usage. | AudioSource.volume
public float
volume
;
Description
The volume of the audio source (0.0 to 1.0).
The AudioSource’s volume property controls the level of sound coming from an AudioClip. The highest volume level is 1 and the lowest is 0 where no sound is heard.
```csharp
using UnityEngine;public class Example ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f76032202bce | unity_docs | scripting | What is `Caching.MarkAsUsed` in Unity? Explain its purpose and usage. | Caching.MarkAsUsed
Obsolete
Please use MarkAsUsed with Hash128 instead.
Declaration
public static bool
MarkAsUsed
(string
url
,
int
version
);
Description
Bumps the timestamp of a cached file to be the current time.
This allows you to keep files in the cache even if you are not explicitly loading them.
Ret... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_457f38866d6b | unity_docs | scripting | What is `Unity.Properties.PropertyPath.AppendName` in Unity? Explain its purpose and usage. | PropertyPath.AppendName
Declaration
public static
Unity.Properties.PropertyPath
AppendName
(ref
Unity.Properties.PropertyPath
path
,
string
name
);
Parameters
Parameter
Description
path
The <see cref="PropertyPath" />
name
The part name to add.
Returns
PropertyPath
A new
PropertyPath
Description... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc2a1b680d3c | unity_docs | scripting | Give me an overview of the `LightProbeGroup` class in Unity. | LightProbeGroup
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.CoreModule
Description
Light Probe Group.
Properties
Property
Description
dering
Removes ringing from probes if enabled (Editor only).
probePositions
Editor only function to access and modify probe positions.
I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_03725c2a424f | unity_docs | ui | In Unity's 'Handle event callbacks and value changes', what is 'Manage the value of a control' and how does it work? | UI controls use the value property to hold data for their internal state. For example:
A Toggle holds a Boolean value that changes when the Toggle is turned on or off.
An IntegerField holds an integer that holds the field’s value.
To get the value of a control:
Get the value from the control directly:
int val = myInteg... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_006beeac9cd6 | unity_docs | editor | Show me a Unity C# example demonstrating `Android.UserBuildSettings.DebugSymbols.level`. | UserBuildSettings.DebugSymbols.level
public static
Unity.Android.Types.DebugSymbolLevel
level
;
Description
Specifies what sections are included into the debug symbol.
```csharp
using UnityEditor.Android;
using Unity.Android.Types;public class Settings
{
public void Setup()
{
UserBuildSettings.DebugSymbols... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cfc6f5b402ee | unity_docs | rendering | In Unity's 'Optimize reflections', what is 'Texture compression' and how does it work? | To optimize the rendering time and lower the GPU memory consumption, use texture compression. To control texture compression for baked Reflection Probes, open the Lighting window (menu:
Window
>
Rendering
>
Lighting
), navigate to
Environmental Lighting
>
Reflections
and use the Compression drop-down menu. Note that re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e11b480042da | unity_docs | rendering | What is `EditorGUIUtility.PointsToPixels` in Unity? Explain its purpose and usage. | EditorGUIUtility.PointsToPixels
Description
Convert from point space to pixel space.
Use this for determining the resolution and positioning of custom GUI content, such as render textures.
Additional resources:
PixelsToPoints
,
pixelsPerPoint
.
Declaration
public static
Vector2
PointsToPixels
(
Vector2
posi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72e87f57ae68 | unity_docs | audio | What is `AudioSettings.audioSpatialExperience` in Unity? Explain its purpose and usage. | AudioSettings.audioSpatialExperience
public static
AudioSpatialExperience
audioSpatialExperience
;
Description
Determines if the Unity app's final mixed audio stream is spatialized.
At startup, the value set via the player settings is used. That initial setting can be changed dynamically at runtime via this ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b396b23fd666 | unity_docs | editor | Give me an overview of the `FilePathAttribute` class in Unity. | FilePathAttribute
class in
UnityEditor
Description
An attribute that specifies a file location relative to the Project folder or Unity's preferences folder. Additional resources:
Location
.
Additional resources:
ScriptableSingleton<T0>
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3f629beb6fbc_doc_7 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Searches through the specified search scope until a component of type T is foundand assigns it to the passed variable reference. When no component could be foundin the specified scope, a new component of type T is added to the game object instead.A reference to the variable to be set.Optional search scope if the object... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_aa9a772fe9d0 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.Rad2Deg`. | Mathf.Rad2Deg
public static float
Rad2Deg
;
Description
Radians-to-degrees conversion constant (Read Only).
This is equal to
360 / (PI * 2)
.
Additional resources:
Deg2Rad
constant.
```csharp
using UnityEngine;public class MathfRad2Deg : MonoBehaviour
{
// convert 1 radian to degrees float rad = 1.0f; voi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbce4ea5fb36 | unity_docs | scripting | What is `Camera.cullingMatrix` in Unity? Explain its purpose and usage. | Camera.cullingMatrix
public
Matrix4x4
cullingMatrix
;
Description
Sets a custom matrix for the camera to use for all culling queries.
This lasts until it is disabled by calling
ResetCullingMatrix
.
A custom culling matrix can be useful in situations where multiple cameras must be culled identically in order... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cf4ca13d7537 | unity_docs | rendering | Explain 'Pass information to shader compilers in HLSL' in Unity. | To pass information to the shader compilers in High-Level Shader Language (HLSL), use one of the following directives:
The standard HLSL
#define
directive.
The standard HLSL
#pragma
directive, to pass standard HLSL or Unity-specific directives.
The Unity
#define_for_platform_compiler
directive.
## Add a #define direct... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f3af01fa5f6 | unity_docs | physics | What is `ModifiableContactPair.GetSeparation` in Unity? Explain its purpose and usage. | ModifiableContactPair.GetSeparation
Declaration
public float
GetSeparation
(int
i
);
Parameters
Parameter
Description
i
Index of the contact point.
Returns
float
The separation at a contact point.
Description
Get the separation value at a particular contact point in this contact pair.
Separation sho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5e14e21dabe | unity_docs | editor | What is `CrashReporting.CrashReportingSettings` in Unity? Explain its purpose and usage. | CrashReportingSettings
class in
UnityEditor.CrashReporting
Description
Editor API for the Unity Services editor feature. Normally CrashReporting is enabled from the Services window, but if writing your own editor extension, this API can be used.
Static Properties
Property
Description
captureEditorExceptions
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d03b67c9f44a | unity_docs | scripting | What is `Assertions.Assert` in Unity? Explain its purpose and usage. | Assert
class in
UnityEngine.Assertions
/
Implemented in:
UnityEngine.CoreModule
Description
The Assert class contains assertion methods for setting invariants in the code.
All method calls will be conditionally included only in a development
build, unless specified explicitly. See
BuildOptions.ForceEnableAsse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_39ffe1bc6045 | github | scripting | Write a Unity C# MonoBehaviour script called Position | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Position : MonoBehaviour
{
public float x;
public float y;
public float z;
private void Start()
{
gameObject.transform.position = new Vector3(x, y, z);
}
private void Update()
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_e58d20309ac5 | unity_docs | animation | What is `ModelImporter.CreateDefaultMaskForClip` in Unity? Explain its purpose and usage. | ModelImporter.CreateDefaultMaskForClip
Declaration
public void
CreateDefaultMaskForClip
(
ModelImporterClipAnimation
clip
);
Parameters
Parameter
Description
clip
Clip to which the mask will be applied.
Description
Creates a mask that matches the model hierarchy, and applies it to the provided
ModelImpor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3456766717be | unity_docs | scripting | What are the parameters of `Tilemaps.Tilemap.GetCellCenterWorld` in Unity? | Returns Vector3 Returns the center of the cell transformed into world space coordinates. Description Gets the logical center coordinate of a Grid cell in world space. The logical center for a cell of the Tilemap is defined by the Tile Anchor of the Tilemap. In a rectangular grid layout, a call to GridLayout.CellToWorld... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_435bef1f0a75 | unity_docs | scripting | What is `UIElements.BaseTreeView` in Unity? Explain its purpose and usage. | BaseTreeView
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BaseVerticalCollectionView
/
Implemented in:
UnityEngine.UIElementsModule
Description
Base class for a tree view, a vertically scrollable area that links to, and displays, a list of items organized in a tree.
Static Properties
Proper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6922c686a5cf | unity_docs | scripting | Show me a Unity code example for 'Preserving code using annotations'. | type and all methods that the delegate invokes.
Use the
[Preserve]
attribute when you want to preserve both a type and its default constructor. If you want to keep one or the other but not both, use a
link.xml
file.
You can define the
[Preserve]
attribute in any assembly and in any namespace. You can use the PreserveAt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f1a8fd1cb3a | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R8G8B8A8_UInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R8G8B8A8_UInt
Description
A four-component, 32-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
End of preview. Expand in Data Studio
README.md exists but content is empty.
- Downloads last month
- 3