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'''
returns enumerable of (prevstate, t) tuples
this is super slow and needs to be sped up
'''
if dst in self._transitions_to:
for t in self._transitions_to[dst]:
for s in self._transitions_to[dst][t]:
yield (s, t)"
531,"def reltags(self, src, cache=None):
'''
returns all the tags that are relevant at this state
cache should be a dictionary and it is updated
by the function
'''
if not self._tag_assocs:
return set()
# fucking python and it's terrible support for recursion makes this
# far more complicated than it needs to be
if cache == None:
cache = {}
q = _otq()
q.append(src)
updateq = _otq()
while q:
i = q.popleft()
if i in cache:
continue
cache[i] = set()
for (s,t) in self.transitions_to(i):
q.append(s)
if self.is_tagged(t,s,i):
cache[i].add((self.tag(t,s,i),s, i))
updateq.appendleft((i, s))
while updateq:
i = updateq.popleft()
cache[i[0]].update(cache[i[1]])
return cache[src]"
532,"def _add_epsilon_states(self, stateset, gathered_epsilons):
'''
stateset is the list of initial states
gathered_epsilons is a dictionary of (dst: src) epsilon dictionaries
'''
for i in list(stateset):
if i not in gathered_epsilons:
gathered_epsilons[i] = {}
q = _otq()
q.append(i)
while q:
s = q.popleft()
for j in self._transitions.setdefault(s, {}).setdefault(NFA.EPSILON, set()):
gathered_epsilons[i][j] = s if j not in gathered_epsilons[i] else self.choose(s, j)
q.append(j)
stateset.update(gathered_epsilons[i].keys())"
533,"def _states_to_dfa_bytecode(self, states, \
tran=None, \
debug=False, \
compiled_states=None, \
gathered_epsilons=None, \
cached_transitions=None, \
cached_tcode=None, \
reltags_cache=None \
):
'''returns the instruction pointer to the bytecode added'''
pstates = copy.copy(states)
if reltags_cache == None:
reltags_cache = {}
if cached_tcode == None:
cached_tcode = {}
if cached_transitions == None:
cached_transitions = {}
if gathered_epsilons == None:
gathered_epsilons = {}
self._add_epsilon_states(states, gathered_epsilons)
if tran != None:
states = self.nextstates(states, tran)
self._add_epsilon_states(states, gathered_epsilons)
if self._magic != None:
states = states.union(self._magic(states))
tstates = tuple(states)
# this is used so we only compile each stateset once
if compiled_states == None:
compiled_states = {}
if tstates in compiled_states: