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'''
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returns enumerable of (prevstate, t) tuples
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this is super slow and needs to be sped up
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'''
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if dst in self._transitions_to:
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for t in self._transitions_to[dst]:
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for s in self._transitions_to[dst][t]:
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yield (s, t)"
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531,"def reltags(self, src, cache=None):
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'''
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returns all the tags that are relevant at this state
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cache should be a dictionary and it is updated
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by the function
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'''
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if not self._tag_assocs:
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return set()
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# fucking python and it's terrible support for recursion makes this
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# far more complicated than it needs to be
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if cache == None:
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cache = {}
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q = _otq()
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q.append(src)
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updateq = _otq()
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while q:
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i = q.popleft()
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if i in cache:
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continue
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cache[i] = set()
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for (s,t) in self.transitions_to(i):
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q.append(s)
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if self.is_tagged(t,s,i):
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cache[i].add((self.tag(t,s,i),s, i))
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updateq.appendleft((i, s))
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while updateq:
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i = updateq.popleft()
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cache[i[0]].update(cache[i[1]])
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return cache[src]"
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532,"def _add_epsilon_states(self, stateset, gathered_epsilons):
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'''
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stateset is the list of initial states
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gathered_epsilons is a dictionary of (dst: src) epsilon dictionaries
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'''
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for i in list(stateset):
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if i not in gathered_epsilons:
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gathered_epsilons[i] = {}
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q = _otq()
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q.append(i)
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while q:
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s = q.popleft()
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for j in self._transitions.setdefault(s, {}).setdefault(NFA.EPSILON, set()):
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gathered_epsilons[i][j] = s if j not in gathered_epsilons[i] else self.choose(s, j)
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q.append(j)
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stateset.update(gathered_epsilons[i].keys())"
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533,"def _states_to_dfa_bytecode(self, states, \
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tran=None, \
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debug=False, \
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compiled_states=None, \
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gathered_epsilons=None, \
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cached_transitions=None, \
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cached_tcode=None, \
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reltags_cache=None \
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):
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'''returns the instruction pointer to the bytecode added'''
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pstates = copy.copy(states)
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if reltags_cache == None:
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reltags_cache = {}
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if cached_tcode == None:
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cached_tcode = {}
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if cached_transitions == None:
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cached_transitions = {}
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if gathered_epsilons == None:
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gathered_epsilons = {}
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self._add_epsilon_states(states, gathered_epsilons)
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if tran != None:
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states = self.nextstates(states, tran)
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self._add_epsilon_states(states, gathered_epsilons)
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if self._magic != None:
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states = states.union(self._magic(states))
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tstates = tuple(states)
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# this is used so we only compile each stateset once
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if compiled_states == None:
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compiled_states = {}
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if tstates in compiled_states:
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