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112
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int64
1
7
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int64
0
25
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stringlengths
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4 values
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include<bits/stdc++.h> using namespace std; using Int = long long; using Double = long double; signed main(){ Int h,w; cin>>w>>h; vector<string> s(h); for(Int i=0;i<h;i++) cin>>s[i]; vector<vector<Int> > dg(h,vector<Int>(w,-1)),ds=dg; using T = pair<Int,int>; queue<T> qg,qs; for(Int i=0;i<h;i++){ ...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> using namespace std; const long double EPS = 1e-10; const int H = 500; const int W = 500; const int dy[4] = {-1,0,1,0}; const int dx[4] = {0,-1,0,1}; struct P{ int x, y; P(int x=0, int y=0):x(x),y(y){} }; struct state{ int x, y, cnt; state(int x=0, int y=0, int cnt=0):x(x),y(y),cnt...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include<iostream> #include<climits> #include<cstdio> #include<queue> using namespace std; #define REP(i,b,n) for(int i=b;i<n;i++) #define rep(i,n) REP(i,0,n) typedef long long ll; const int N = 500; const int dx[]={1,0,-1,0}; const int dy[]={0,1,0,-1}; const ll inf = 1LL<<60; char m[N][N+1]; ll dcost[N][N];//’¼ÚƒS...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> using namespace std; #define dump(n) cout<<"# "<<#n<<'='<<(n)<<endl #define repi(i,a,b) for(int i=int(a);i<int(b);i++) #define peri(i,a,b) for(int i=int(b);i-->int(a);) #define rep(i,n) repi(i,0,n) #define per(i,n) peri(i,0,n) #define all(c) begin(c),end(c) #define mp make_pair #define mt make...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include<bits/stdc++.h> #define REP(i,s,n) for(int i=s;i<n;i++) #define rep(i,n) REP(i,0,n) #define EPS (1e-10) #define equals(a,b) (fabs((a)-(b))<EPS) using namespace std; typedef long double ld; const int MAX = 501,IINF = INT_MAX; const ld LDINF = 1e100; int H,W,sx,sy,gx,gy; ld mincost[MAX][MAX][2]; // mincost[][...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> using namespace std; using dbl = long double; using Pi = pair<int, int>; const dbl eps = 1e-15; #define lt(a, b) ((a)-(b) < -eps) #define eq(a, b) (fabs((a)-(b)) < eps) int W, H; char mas[505][505]; Pi S, G; vector<Pi> Bs; const int dy[] = {-1, 0, 1, 0}; const int dx[] = {0, -1, 0, 1}; bo...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> #define rep(i,n) for(int i = 0; i < n; i++) #define MAX_V 1000 using namespace std; typedef long long ll; typedef pair<int,int> P; const long long int MOD = 1000000007; const long long int INF = 100000000000000; int h, w; P st, go; char b[500][500]; ll gist[500][500], wist[500][500]; queue<P> ...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> using namespace std; inline int toInt(string s) {int v; istringstream sin(s);sin>>v;return v;} template<class T> inline string toString(T x) {ostringstream sout;sout<<x;return sout.str();} template<class T> inline T sqr(T x) {return x*x;} typedef vector<int> vi; typedef vector<vi> vvi; typed...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include<bits/stdc++.h> #define REP(i,s,n) for(int i=s;i<n;i++) #define rep(i,n) REP(i,0,n) #define EPS (1e-10) #define equals(a,b) (fabs((a)-(b))<EPS) using namespace std; typedef long double ld; const int MAX = 501,IINF = INT_MAX; const ld LDINF = 1e100; int H,W,sx,sy,gx,gy; ld mincost[MAX][MAX][2]; // mincost[][...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
from collections import deque import sys readline = sys.stdin.readline write = sys.stdout.write def solve(): W, H = map(int, readline().split()) S = [readline().strip() for i in range(H)] R = [[0]*W for i in range(H)] P = [] cnt = 0 for i in range(H): Si = S[i] for j in range(W):...
PYTHON3
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include<iostream> #include<climits> #include<cstdio> #include<queue> using namespace std; #define REP(i,b,n) for(int i=b;i<n;i++) #define rep(i,n) REP(i,0,n) typedef long long ll; const int N = 500; const int dx[]={1,0,-1,0}; const int dy[]={0,1,0,-1}; const ll inf = 1LL<<60; char m[N][N+1]; ll dcost[N][N];//直接ã...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> #define int long long using namespace std; template<class T> T &chmin(T &a,const T &b){ return a = min(a,b); } template<class T> T &chmax(T &a,const T &b){ return a = max(a,b); } const int INF = 1e+15; const double EPS = 1e-8; const int dx[] = {1,0,-1,0},dy[] = {0,1,0,-1}; int w,h,sx,sy,gx,g...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include<stdio.h> #include<algorithm> #include<queue> using namespace std; char str[600][600]; int dx[]={1,0,-1,0}; int dy[]={0,1,0,-1}; long double ijk[600][600]; long double ijk2[600][600]; long double eps=1e-10L; pair<long double,pair<int,int> > v[1000000]; int t[600][600]; int main(){ int a,b; scanf("%d%d",&b,&a)...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include<bits/stdc++.h> using namespace std; const int M = 1000000007; const long long LM = (long long)1e17; int d[5] = { 0, 1, 0, -1, 0 }; int main() { int w, h, si, sj, gi, gj; cin >> w >> h; vector<string> s(h); queue<pair<int, int>> q; vector<vector<int>> dsp(h, vector<int>(w, M)); vector<...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <iostream> #include <sstream> #include <string> #include <algorithm> #include <vector> #include <stack> #include <queue> #include <set> #include <map> #include <cstdio> #include <cstdlib> #include <cstring> #include <cmath> #include <cassert> using namespace std; #define FOR(i,k,n) for(int i=(k); i<(int)(n);...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
import math,string,itertools,fractions,heapq,collections,re,array,bisect,sys,random,time,copy,functools sys.setrecursionlimit(10**7) inf = 10**20 eps = 1.0 / 10**10 mod = 10**9+7 dd = [(-1,0),(0,1),(1,0),(0,-1)] ddn = [(-1,0),(-1,1),(0,1),(1,1),(1,0),(1,-1),(0,-1),(-1,-1)] def LI(): return [int(x) for x in sys.stdin....
PYTHON3
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> using namespace std; using ll = long long; #define rep(i,n) for(int (i)=0;(i)<(int)(n);++(i)) #define all(x) (x).begin(),(x).end() #define pb push_back #define fi first #define se second #define dbg(x) cout<<#x" = "<<((x))<<endl template<class T,class U> ostream& operator<<(ostream& o, const pa...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include<cstdio> #include<queue> #include<vector> #include<algorithm> using namespace std; const int dx[]={1,0,-1,0},dy[]={0,1,0,-1}; char field[550][550]; int H,W; int dis[550][550],dis2[550][550]; vector<int> si,sj; void bfs(int res[550][550]){ for(int i=0;i<H;i++) for(int j=0;j<W;j++) res[i][j]=-1; queue<int>...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> using namespace std; #define max(a,b) ((a)>(b)?(a):(b)) #define min(a,b) ((a)<(b)?(a):(b)) typedef long long LL; struct position{ LL x; LL y; LL count; }; int main(){ LL w,h; LL houkou[5]={0,1,0,-1,0}; cin >> w >> h; vector<vector<LL>> field(h,vector<LL>(w)); list<struct pos...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> using namespace std; using VI = vector<int>; using VVI = vector<VI>; using PII = pair<int, int>; using LL = long long; using VL = vector<LL>; using VVL = vector<VL>; using PLL = pair<LL, LL>; using VS = vector<string>; #define ALL(a) begin((a)),end((a)) #define RALL(a) (a).rbegin(), (a).rend...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include<bits/stdc++.h> typedef long long int ll; typedef unsigned long long int ull; #define BIG_NUM 2000000000 #define MOD 1000000007 #define EPS 0.000000001 using namespace std; #define NUM 500 struct LOC{ void set(int arg_row,int arg_col){ row = arg_row; col = arg_col; } int row,col; }; struct Info{ LOC...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> using namespace std; #define repl(i,a,b) for(int i=(int)(a);i<(int)(b);i++) #define rep(i,n) repl(i,0,n) #define mp(a,b) make_pair((a),(b)) #define pb(a) push_back((a)) #define all(x) (x).begin(),(x).end() #define uniq(x) sort(all(x)),(x).erase(unique(all(x)),end(x)) #define fi first #define se...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> using namespace std; #define FOR(i,k,n) for(int i = (k); i < (n); i++) #define REP(i,n) FOR(i,0,n) #define ALL(a) a.begin(), a.end() #define MS(m,v) memset(m,v,sizeof(m)) #define D10 fixed<<setprecision(10) typedef vector<int> vi; typedef vector<string> vs; typedef pair<int, int> pii; typedef l...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include<bits/stdc++.h> using namespace std; #define int long long #define rep(i,n) for(int i=0;i<(n);i++) #define pb push_back #define all(v) (v).begin(),(v).end() #define fi first #define se second typedef vector<int>vint; typedef pair<int,int>pint; typedef vector<pint>vpint; template<typename A,typename B>inline ...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
from collections import deque w, h = map(int, input().split()) mp = [input() for _ in range(h)] springs = [] tile_cnt = 0 for y in range(h): for x in range(w): if mp[y][x] == "*": springs.append((x, y)) if mp[y][x] == "g": gx, gy = x, y if mp[y][x] == "s": sx, sy = x, y tile_cnt ...
PYTHON3
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <iostream> #include <cstdio> #include <vector> #include <queue> #include <cmath> #include <algorithm> #include <functional> using namespace std; #define rep(i,n) for(int i=0;i<(n);++i) #define rep1(i,n) for(int i=1;i<=(n);++i) #define all(c) (c).begin(),(c).end() #define pb push_back #define fs first #define s...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include<bits/stdc++.h> #define REP(i,s,n) for(int i=s;i<n;i++) #define rep(i,n) REP(i,0,n) #define EPS (1e-10) #define equals(a,b) (fabs((a)-(b))<EPS) using namespace std; typedef long double ld; const int MAX = 501,IINF = INT_MAX; const ld LDINF = 1e100; int H,W,sx,sy,gx,gy; ld mincost[MAX][MAX][2]; // mincost[][...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
/* package whatever; // don't place package name! */ import java.util.*; import java.lang.*; import java.io.*; /* Name of the class has to be "Main" only if the class is public. */ class Main { public static final int[] vs = {1, 0, -1, 0}; public static final double EPS = 1e-10; ...
JAVA
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <cstdio> #include <cstring> #include <string> #include <iostream> #include <cmath> #include <vector> #include <map> #include <set> #include <queue> #include <deque> #include <algorithm> #define double long double #define INF 1.0e12 using namespace std; typedef long long int ll; typedef pair<int, int> P; typede...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> #define syosu(x) fixed<<setprecision(x) using namespace std; typedef long long ll; typedef unsigned int uint; typedef unsigned long long ull; typedef pair<int,int> P; typedef pair<double,double> pdd; typedef pair<ll,ll> pll; typedef vector<int> vi; typedef vector<vi> vvi; typedef vector<double>...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> using namespace std; typedef pair<int,int> P; int dx[] = {1, 0, -1, 0}; int dy[] = {0, 1, 0, -1}; int W, H; int sx, sy, gx, gy; vector<string> vs; vector<vector<long double> > gdist; vector<vector<long double> > sdist; void make() { gdist[gx][gy] = 0; queue<P> que; que.push(P(gx...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <iostream> #include <stdio.h> #include <vector> #include <utility> #include <queue> #define inf 1e30 using namespace std; typedef pair<int, int> pos; typedef pair<long double, pos> P; int W, H; char map[505][505]; int sx, sy, gx, gy; long double dist[505][505]; const int dx[] = {1, 0, -1, 0}, dy[] = {0, -1,...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <cstdio> #include <queue> #include <vector> #include <algorithm> using namespace std; typedef long double real; const real inf = 1e20; struct point { int x, y; }; int dx[] = {-1, 0, 0, 1}; int dy[] = {0, -1, 1, 0}; vector<real> dist; // ret1: true if arg e < calculated e // ret2: expected s-g value if e ...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <bits/stdc++.h> using namespace std; using ll = long long; using vi = vector<int>; using vvi = vector<vi>; using vll = vector<ll>; using vvll = vector<vll>; using P = pair<int, int>; const double eps = 1e-8; const ll MOD = 1000000007; const int INF = INT_MAX / 2; const ll LINF = LLONG_MAX / 2; template <typena...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include<bits/stdc++.h> #define REP(i,s,n) for(int i=s;i<n;i++) #define rep(i,n) REP(i,0,n) #define EPS (1e-10) #define equals(a,b) (fabs((a)-(b))<EPS) using namespace std; typedef long double ld; const int MAX = 501,IINF = INT_MAX; const ld LDINF = 1e100; int H,W,sx,sy,gx,gy; ld mincost[MAX][MAX][2]; // mincost[][...
CPP
p01453 Spring Tiles
One morning when you woke up, it was in a springy labyrinth. I don't know why I'm in such a strange place. You have the option of waiting for help here, but you know from experience that if you stay in a labyrinth like this for a long time, a gust of wind will surely blow you away. It was. However, the time until the ...
7
0
#include <iostream> #include <queue> using namespace std; long long H, W, sx, sy, gx, gy, dist1[509][509], dist2[509][509]; char c[509][509]; int main() { cin >> W >> H; for (int i = 1; i <= H; i++) { for (int j = 1; j <= W; j++) { cin >> c[i][j]; dist1[i][j] = (1LL << 60); dist2[i][j] = (1LL << 60); if (c[...
CPP
p01603 Sanpo
Sanpo Problem Statement The cats love walking. There are new discoveries as you walk down the road. The town where Sora lives consists of N squares and N-1 roads. The road just connects the two squares and does not branch or intersect. For the road, the time t to walk, the upper limit m of the number of discoveries...
7
0
#include <bits/stdc++.h> using namespace std; using ll = long long int; void chmax(ll &A, ll B) { A = max(A, B); } struct Edge { Edge() {} Edge(int to_, int tm_, int lim_, int cost_) : to(to_), tm(tm_), lim(lim_), cost(cost_) {} int to, tm, lim, cost; }; using Graph = vector< vector<Edge> >; ll N, T, dp...
CPP
p01603 Sanpo
Sanpo Problem Statement The cats love walking. There are new discoveries as you walk down the road. The town where Sora lives consists of N squares and N-1 roads. The road just connects the two squares and does not branch or intersect. For the road, the time t to walk, the upper limit m of the number of discoveries...
7
0
#include <cstdio> #include <vector> #include <deque> using namespace std; const int MAX_N = 300; const int MAX_W = int(1e4); const int INF = int(1.05e9); //^@本当にこれで大丈夫? template<typename numType> inline bool updateMax(numType& old, const numType& test) { if (old < test) { old = test; return true; } return fals...
CPP
p01603 Sanpo
Sanpo Problem Statement The cats love walking. There are new discoveries as you walk down the road. The town where Sora lives consists of N squares and N-1 roads. The road just connects the two squares and does not branch or intersect. For the road, the time t to walk, the upper limit m of the number of discoveries...
7
0
#include<cstdio> #include<vector> #include<algorithm> #define rep(i,n) for(int i=0;i<(n);i++) using namespace std; const int INF=1<<29; const int V_MAX=300; const int E_MAX=V_MAX-1; const int T_MAX=10000; struct edge{ int v,cost,capa,val; }; int n; vector<edge> G[V_MAX]; // tree vector< pair<edge,int> > order; /...
CPP
p01603 Sanpo
Sanpo Problem Statement The cats love walking. There are new discoveries as you walk down the road. The town where Sora lives consists of N squares and N-1 roads. The road just connects the two squares and does not branch or intersect. For the road, the time t to walk, the upper limit m of the number of discoveries...
7
0
#include <cstdio> #include <cstdlib> #include <cmath> #include <cstring> #include <iostream> #include <complex> #include <string> #include <algorithm> #include <vector> #include <queue> #include <stack> #include <map> #include <set> #include <unordered_map> #include <unordered_set> #include <functional> #include <cas...
CPP
p01603 Sanpo
Sanpo Problem Statement The cats love walking. There are new discoveries as you walk down the road. The town where Sora lives consists of N squares and N-1 roads. The road just connects the two squares and does not branch or intersect. For the road, the time t to walk, the upper limit m of the number of discoveries...
7
0
#include <iostream> #include <vector> #include <algorithm> using namespace std; typedef long long LL; struct Edge { int to, t, m; LL v; }; void dfs(int v, int parent, const vector<vector<Edge>> &graph, vector<pair<int,Edge>> &ord) { for(const auto &e : graph[v]) { if(e.to == parent) continue; ...
CPP
p01759 Vongress
Taro loves a game called Vongress. Vongress is a camp game played on a board that is a convex polygon consisting of n vertices. In this game, m players place one piece each inside the board. The position of the piece is represented by a set of x-coordinate and y-coordinate, and the size of the piece is not considered....
7
0
#include <cstdio> #include <cmath> #include <cstring> #include <cstdlib> #include <climits> #include <ctime> #include <queue> #include <stack> #include <algorithm> #include <list> #include <vector> #include <set> #include <map> #include <iostream> #include <deque> #include <complex> #include <string> #include <iomanip>...
CPP
p01759 Vongress
Taro loves a game called Vongress. Vongress is a camp game played on a board that is a convex polygon consisting of n vertices. In this game, m players place one piece each inside the board. The position of the piece is represented by a set of x-coordinate and y-coordinate, and the size of the piece is not considered....
7
0
#include <cstdio> #include <cmath> #include <cstring> #include <cstdlib> #include <climits> #include <ctime> #include <queue> #include <stack> #include <algorithm> #include <list> #include <vector> #include <set> #include <map> #include <iostream> #include <deque> #include <complex> #include <string> #include <iomanip>...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<iostream> using namespace std; int main(){ int a,n,d,c=0; cin >> n >> d; for(int i=0;i<n;i++) { cin >> a; if(a>d)c+=a-d; } if(c==0)cout << "kusoge" << endl; else cout << c << endl; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <bits/stdc++.h> using namespace std; int main(){ int n,d; cin >> n >> d; int ans = 0; for(int i = 0 ; i < n ; i++){ int p; cin >> p; ans += max(0,p - d); } if( ans == 0 ){ cout << "kusoge" << endl; }else{ cout << ans << endl; } }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; using ll = long long; using P = pair<int,int>; #define enld '\n' #define rep(i,n) for(int i=0; i<(n); i++) #pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,tune=native") #pragma GCC optimize("Ofast") constexpr ll INF = 1e18; constexpr int inf = 1e9; constexpr ...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<iostream> using namespace std; int n,d,p,sum; int main(){ cin>>n>>d; for(int i=0;i<n;i++){cin>>p;if(p>=d)sum+=(p-d);} if(sum==0)cout<<"kusoge"<<endl; else cout<<sum<<endl; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; int n,d,p,ans; int main(){ cin>>n>>d; while(n--){ cin>>p; ans+=max(0,p-d); } if(!ans)cout<<"kusoge"<<endl; else cout<<ans<<endl; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <iostream> using namespace std; int main(){ int n,d,p,total=0; cin >> n >> d; for (int i=0;i<n;i++) { cin >> p; if (p>d) total += p-d; } if (total == 0) cout << "kusoge" << endl; else cout << total << endl; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
n, d = map(int, input().split()) lst = list(map(int, input().split())) ans = sum([x - d for x in lst if x - d >= 0]) print(ans if ans else "kusoge")
PYTHON3
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; int main() { int N, D; cin >> N >> D; int ret = 0; for(int i = 0; i < N; i++) { int P; cin >> P; ret += max(0, P - D); } if(ret == 0) cout << "kusoge" << endl; else cout << ret << endl; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
import java.util.Scanner; public class Main { public static void main(String[] args) { Scanner sc = new Scanner(System.in); int n = sc.nextInt(); int d = sc.nextInt(); int[] p = new int[n]; for(int i=0;i<n;i++) { p[i] = sc.nextInt(); } int score = 0; for(int i=0;i<n;i++) { int s = p[i] - d; ...
JAVA
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <iostream> using namespace std; int main(){ int N,d; cin>>N>>d; int ans=0; for(int i=0;i<N;i++){ int p; cin>>p; if(p>d)ans+=p-d; } if(ans)cout<<ans<<endl; else cout<<"kusoge"<<endl; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <bits/stdc++.h> using namespace std; #define int long long // <-----!!!!!!!!!!!!!!!!!!! #define rep(i,n) for (int i=0;i<(n);i++) #define rep2(i,a,b) for (int i=(a);i<(b);i++) #define rrep(i,n) for (int i=(n)-1;i>=0;i--) #define all(a) (a).begin(),(a).end() #define rall(a) (a).rbegin(),(a).rend() #define pri...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <stdio.h> int main(void){ int n, d, i, j, ans = 0; scanf("%d%d", &n, &d); int p[n]; for(i = 0; i < n; ++i) { scanf("%d", &p[i]); p[i] -= d; } for(i = 0; i < n; ++i) if(p[i] > 0) ans += p[i]; if(ans > 0) printf("%d\n", ans); else printf("kusoge\n"); return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <iostream> #include <vector> #include <string> #include <set> #include <queue> #define rep(i,a) for(int i = 0 ; i < a ; i ++) using namespace std; int main(void){ int n,ret = 0,in,d; cin>>n>>d; rep(i,n){ cin>>in; ret += (in>d?in-d:0); } if(ret==0){ cout<<"kusoge"<<endl; }else{ co...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
import java.util.Scanner; /** * Yamanote-line Game */ public class Main { public static void main(String[] args) { Scanner sc = new Scanner(System.in); String line; int N, d; N = sc.nextInt(); d = sc.nextInt(); int ans = 0; for (int i = 0; i < N; i++) { ans += Math.max(sc.nextInt() - d, 0); }...
JAVA
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <bits/stdc++.h> #define rep(i,n) for(int i = 0; i < n; i++) const double PI = 3.1415926535897932384626433832795028841971; const int INF = 1000000007; const double EPS = 1e-10; const int MOD = 1000000007; using namespace std; typedef long long ll; typedef pair<int,int> P; typedef pair<int,P> PP; int n, ...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <algorithm> #include <cfloat> #include <climits> #include <cmath> #include <complex> #include <cstdio> #include <cstdlib> #include <cstring> #include <functional> #include <iostream> #include <map> #include <memory> #include <queue> #include <set> #include <sstream> #include <stack> #include <string> #include ...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <bits/stdc++.h> using namespace std; #define rep(i,n) for(int i = 0; i < (int)(n); ++i) int main(){ int n; while(cin >> n){ int d; cin >> d; int a[1001]; rep(i,n) cin >> a[i]; sort(a,a+n); reverse(a, a+n); int ans = 0; for(int i = 1; i <= n; ++i)...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> #define rep(i,n)for(int i=0;i<(n);i++) using namespace std; int main() { int n, d; scanf("%d%d", &n, &d); int sum = 0; rep(i, n) { int p; scanf("%d", &p); if (p > d)sum += p - d; } if (sum == 0)puts("kusoge"); else printf("%d\n", sum); }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; #define lp(i,n) for(int i=0;i<n;i++) int main(){ int n,a; cin>>n>>a; int memo; int ans=0; lp(i,n){ cin>>memo; if(memo>a) ans+=memo-a; } if(ans<=0) cout<<"kusoge"<<endl; else cout<<ans<<endl; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <bits/stdc++.h> using namespace std; int main(){ int n,d,p; cin >> n >> d; int sum=0; for(int i=0;i<n;i++){ cin >> p; if(p-d>0)sum+=p-d; } if(sum>0)cout << sum << endl; else cout << "kusoge\n"; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; int main() { int N, D; cin >> N >> D; int ret = 0; for(int i = 0; i < N; i++) { int P; cin >> P; ret += max(P - D, 0); } if(ret == 0) { cout << "kusoge" << endl; } else { cout << ret << endl; } }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; int main(){ int N, d, p, a = 0; cin>>N>>d; for(int i = 1; i <= N; i++){ cin>>p; if(p-d > 0)a += p-d; } if(a >= 1) cout<<a<<endl; else cout<<"kusoge"<<endl; return 0; } //9:24
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; int main(){ int N,d,ans=0; int p[1000]; cin>>N>>d; for(int i=0;i<N;i++){ cin>>p[i]; ans+=max(0,p[i]-d); } if(ans>0) cout<<ans<<endl; else cout<<"kusoge"<<endl; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <bits/stdc++.h> using namespace std; int main(void){ int N, d; cin >> N >> d; int p = 0; int ans = 0; for(int i = 0; i < N; i++){ cin >> p; ans += max(0, p-d); } if(ans == 0){ cout << "kusoge" << endl; }else{ cout << ans << endl; } return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
// g++ -std=c++11 a.cpp #include<iostream> #include<vector> #include<string> #include<algorithm> #include<map> #include<set> #include<utility> #include<cmath> #include<random> #include<cstring> #include<queue> #include<stack> #include<bitset> #include<cstdio> #include<sstream> #include<iomanip> #include<assert.h> #inc...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
import java.util.Scanner; public class Main { void run() { try (Scanner sc = new Scanner(System.in)) { int n = Integer.parseInt(sc.next()); int d = Integer.parseInt(sc.next()); int sum = 0; for (int i = 0; i < n; i++) { int p = Integer.parseInt(sc.next()); if (p > d) { sum += (p - d); ...
JAVA
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> #define range(i,a,b) for(int i = (a); i < (b); i++) #define rep(i,b) for(int i = 0; i < (b); i++) #define all(a) (a).begin(), (a).end() #define debug(x) cout << "debug " << x << endl; #define INF (1 << 29) using namespace std; int main(){ int n, d, p[1001]; int ans = 0; cin >> n >> ...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
/* -*- coding: utf-8 -*- * * 2799.cc: Yamanote-line Game */ #include<cstdio> #include<cstdlib> #include<cstring> #include<cmath> #include<iostream> #include<string> #include<vector> #include<map> #include<set> #include<stack> #include<list> #include<queue> #include<deque> #include<algorithm> #include<numeric> #inc...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; int main(){ int n; int d; cin >> n >> d; int yen; int sum=0; for(int i=0;i < n;i++){ cin >> yen; if( yen > d){ sum += yen - d; } } if(sum == 0){ cout << "kusoge" << endl; } else{ cout << sum << endl; } return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#define _CRT_SECURE_NO_WARNINGS #define _USE_MATH_DEFINES #include "bits/stdc++.h" #define REP(i,a,b) for(i=a;i<b;++i) #define rep(i,n) REP(i,0,n) #define ll long long #define ull unsigned ll typedef long double ld; #define ALL(a) begin(a),end(a) #define ifnot(a) if(not a) #define dump(x) cerr << #x << " = " << (x) <...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
/* template.cpp [[[ */ #include <bits/stdc++.h> using namespace std; #define get_macro(a, b, c, d, name, ...) name #define rep(...) get_macro(__VA_ARGS__, rep4, rep3, rep2, rep1)(__VA_ARGS__) #define rrep(...) get_macro(__VA_ARGS__, rrep4, rrep3, rrep2, rrep1)(__VA_ARGS__) #define rep1(n) rep2(i_, n) #define rep2(i, n)...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; // macro #define rep(i,n) for(i=0;i<n;i++) #define ll long long #define all(v) v.begin(), v.end() // code starts int main() { int n,d;cin>>n>>d; vector<int> p(n); int i; rep(i,n)cin>>p[i]; rep(i,n)p[i]-=d; int ans=0; rep(i,n) { if(p[i]>0)ans+=p[i]; } ...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; typedef long long ll; typedef long double ld; #define rep(i,n) for (int i = 0; i < (n); ++i) template<class T>bool chmax(T &a, const T &b) { if (a<b) { a=b; return 1; } return 0; } template<class T>bool chmin(T &a, const T &b) { if (b<a) { a=b; return 1; } return 0; } const ...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <bits/stdc++.h> using namespace std; #define rep(i,n) for(int i=0;i<n;++i) int main(void){ int N,d,p,res=0; cin>>N>>d; rep(i,N){ cin>>p; res+=max(0,p-d); } if(res==0)cout<<"kusoge"<<endl; else cout<<res<<endl; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; int N; int main(){ int d; cin >> N >> d; int res = 0; for(int i=0;i<N;i++){ int a; cin >> a; if( a > d ) res += a-d; } if( !res ) cout << "kusoge" << endl; else cout << res << endl; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <iostream> #include <vector> #include <algorithm> #define rep(i,n) for(int i = 0; i<n; i++) using namespace std; int main(){ int n,d; cin >> n >> d; int r = 0; vector<int>v(1010,0); rep(i,n) cin>>v[i]; sort(v.begin(),v.end(),greater<int>()); if(v[0] <= d) { cout << "kusoge...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <bits/stdc++.h> using namespace std; #define rep(i,n) REP(i,0,n) #define REP(i,s,e) for(int i=(s); i<(int)(e); i++) #define repr(i, n) REPR(i, n, 0) #define REPR(i, s, e) for(int i=(int)(s-1); i>=(int)(e); i--) #define pb push_back #define all(r) r.begin(),r.end() #define rall(r) r.rbegin(),r.rend() #def...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef vector<int> vi; typedef vector<ll> vl; typedef pair<int,int> pii; typedef pair<ll,ll> pll; typedef int _loop_int; #define REP(i,n) for(_loop_int i=0;i<(_loop_int)(n);++i) #define FOR(i,a,b) for(_loop_int i=(_loop_int)(a);i<(_loop_int)(b);++i...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <iostream> #include <string> #include <vector> #include <algorithm> using namespace std; int main(){ ios_base::sync_with_stdio(false); int n, d; cin >> n >> d; vector<int> a(n); for(int i = 0; i < n; ++i){ cin >> a[i]; } int answer = 0; for(int i = 0; i < n; ++i){ if(a[i] > d){ answer += a[i] - d; }...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<iostream> using namespace std; int main(){ int n, d; cin >> n >> d; int score = 0; for(int i = 0; i < n; i++){ int x; cin >> x; score += max(0, x-d); } if(score == 0) cout << "kusoge" << endl; else cout << score << endl; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <iostream> #include <vector> #include <algorithm> using namespace std; int main(){ int n,d; cin >> n >> d; vector<int> a(n); for(int i=0; i<n; i++){ cin >> a[i]; } int ans = 0; for(int i=0; i<n; i++){ if(a[i]-d > 0){ ans += a[i]-d; } } i...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <bits/stdc++.h> using namespace std; typedef long long ll; #define rep(i, n) for (int i=0;i<(n);i++) signed main() { std::ios::sync_with_stdio(false); std::cin.tie(0); int N, d; cin >> N >> d; vector<int> p(N); rep(i, N) cin >> p[i]; int smdiff = 0; rep(i, N) { smdiff...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <algorithm> #include <bitset> #include <cassert> #include <complex> #include <deque> #include <functional> #include <iomanip> #include <iostream> #include <istream> #include <iterator> #include <limits> #include <list> #include <map> #include <memory> #include <numeric> #include <ostream> #include <queue> #inc...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<iostream> using namespace std; int main() { int n, d, a, sum = 0; cin >> n >> d; for( int i = 0; i < n; i++ ) { cin >> a; a < d ? : sum += a - d; } if( sum == 0 ) cout << "kusoge" << endl; else cout << sum << endl; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <iostream> #include <algorithm> #define MAX_N 1000 using namespace std; int N,d; int main(void){ int res = 0; int x; cin >> N >> d; for(int i=0;i<N;++i){ cin >> x; res += x > d ? x - d : 0; } if(res>0) cout << res << endl; else cout << "kusoge" << endl; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; int main(){ int n,d,a,ans=0; cin>>n>>d; for(int i=0;i<n;i++){ cin>>a; ans+=max(0,a-d); } if(ans==0)cout<<"kusoge"<<endl; else cout<<ans<<endl; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <stdio.h> #include <cmath> #include <algorithm> #include <cfloat> #include <stack> #include <queue> #include <vector> typedef long long int ll; #define BIG_NUM 2000000000 #define MOD 1000000007 #define EPS 0.000001 using namespace std; int main(){ int N,d,sum = 0,tmp; scanf("%d %d",&N,&d); for(int i = 0;...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <bits/stdc++.h> using namespace std; using ll = long long; #define rep(i,n) for(int (i)=0;(i)<(int)(n);++(i)) #define all(x) (x).begin(),(x).end() #define pb push_back #define fi first #define se second #define dbg(x) cout<<#x" = "<<((x))<<endl template<class T,class U> ostream& operator<<(ostream& o, const pa...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <bits/stdc++.h> #define rep(i,n) for(int i=0;i<(n);i++) #define ALL(A) A.begin(), A.end() using namespace std; typedef long long ll; typedef pair<int, int> P; int p[1005]; int main() { memset(p, 0, sizeof(p)); ios_base::sync_with_stdio(0); cin.tie(0); int N, D; cin >> N >> D; rep (i, N) cin >> p[i]; ...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> #define rep(i,n) for(int i=0; i<n; i++) using namespace std; int main(){ int n,d,p; int ans=0; cin >> n >> d; vector<int> v; rep(i,n){ cin >> p; if(p>d)v. push_back(p-d); } if(v.empty() == 0) { rep(i,v.size()){ ans += v[i]; } cout << ans << endl; } el...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<iostream> #include<vector> #include<algorithm> using namespace std; int main(){ int n,d; cin >> n >> d; vector<int> p(n); for(int i=0;i<n;i++) cin >> p[i]; sort(p.begin(), p.end()); int ans = 0; for(int i=0;i<n-1;i++){ if(p[i]-d > 0) ans += p[i]-d; } ans += p[n-1]-d; if(ans > 0) cout...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include <cstdio> using namespace std; int N, D; int P[1000]; int main(){ scanf("%d %d", &N, &D); int ans = 0; for(int i = 0; i < N; i++){ scanf("%d", &P[i]); if(P[i] > D){ ans += P[i] - D; } } if(ans > 0){ printf("%d\n", ans); }else{ printf("kusoge\n"); } }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; int main(){ int n,d,an=0; cin>>n>>d; for(int i=0,a;i<n;i++){ cin>>a; an+=max(0,a-d); } if(an)cout<<an<<endl; else cout<<"kusoge"<<endl; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; int main(){ int N,d,p[1000]={},f=0,ans=0; cin>>N>>d; for(int i=0;i<N;i++)cin>>p[i]; for(int i=0;i<N;i++)if(p[i]>d)ans+=p[i]-d; if(ans>0)cout<<ans<<endl; else cout<<"kusoge"<<endl; return 0; }
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include<bits/stdc++.h> using namespace std; typedef long long ll; signed main(){ ios::sync_with_stdio(false); cin.tie(0); cout << fixed << setprecision(20); int n,w; cin>>n>>w; int a[n]; int ans = 0; for(int i=0;i<n;i++){ cin>>a[i]; a[i] -= w; if(a[i] > 0) ans +=...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
#include "bits/stdc++.h" using namespace std; #define rep(i,n) for(int (i)=0;(i)<(int)(n);++(i)) #define rer(i,l,u) for(int (i)=(int)(l);(i)<=(int)(u);++(i)) #define reu(i,l,u) for(int (i)=(int)(l);(i)<(int)(u);++(i)) static const int INF = 0x3f3f3f3f; static const long long INFL = 0x3f3f3f3f3f3f3f3fLL; typedef vector<...
CPP
p01899 Yamanote-line Game
B: Yamanote-line Game-Yamanote-line Game- Bean (?) Knowledge The Yamanote line is convenient. The reason is that you can ride as many laps as time allows just by paying 130 yen. However, if you board with a ticket, you must be careful about the valid time of the ticket. It seems safe with an IC card. Taking advantage...
7
0
import java.util.Scanner; public class Main { Scanner cin; int N,d; public void solve() { cin = new Scanner(System.in); N = cin.nextInt(); d = cin.nextInt(); int sum = 0; for(int i = 0;i < N;i++){ int p = cin.nextInt() - d; sum += Math.max(0, p); } System.out.println(sum == 0 ? "kusoge" : sum); ...
JAVA