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private boolean turn right int new direction return new direction direction 0
check if we have to turn right return true or left return false
private cell get cell int x int y throws index out of bounds exception return world get x border west get y border north
return the cell at coordinate x y
private void reset exploration for list cell line world for cell c line c set distance from home 1 c set marked false
reset marking of all cells
public string to string string result for list cell line world for cell c line result c result n return result
print how the vacuum agent currently see the world
private int double hash value k key int nb collisions return math abs key hash code capacity nb collisions secondary hash function key capacity
hash function applying double hash method
public int hash value k key return math abs key hash code scale shift capacity
hash function applying mad method to default hash code
private avltree node find closest node avltree node node double val boolean found node null while found if val node value if node left null found true else node node left else if val node value if node right null found true else node node right else found true return node
help function to be used by find insert and delete
protected int find entry k key throws invalid key exception int avail 1 check key key int i hash value key int j i nb probes 0 do nb probes entry k v e bucket i if e null if avail 0 avail i key is not in table break if key equals e get key we have found our key return i key found if e available bucket is deactivated if avail 0 avail i remember that this slot is available i i 1 capacity keep looking while i j return avail 1 first empty or available slot
helper search method returns index of found key or a 1
public v get k key throws invalid key exception int i find entry key helper method for finding a key if i 0 return null there is no value for this key return bucket i get value return the found value in this case
returns the value associated with a key
private double delete max left node avltree node node if right node is null only promote left tree if node right null node parent left node left if node left null node left parent node parent else else look deep for max value while node right null node node right update parent by replacing is right child by his right left child node parent right node left if node left null node left parent node parent return node value
delete max node in a left tree and return its value
public boolean is leaf avltree node node return node height 0
verify is the parameters is a leaf or not
private void delete leaf avltree node to delete throws avltree exception replace node to delete null
delete a leaf to delete must be a leaf
private void replace node avltree node node avltree node new node try if new node null new node parent node parent if is left child node node parent left new node else node parent right new node catch avltree exception e this root node new node
replace a node by another
public void insert double val throws avltree exception insert root node val
set value in the tree
public void delete double val throws avltree exception delete root node val
take away value from tree
public vector get vector int x int y throws illegal argument exception if x 0 x image get width y 0 y image get height throw new illegal argument exception return origin add u multiply translate coord x x add v multiply translate coord y y
return the vector which as the camera position for origin and
public void run viewport vp w get camera get view port for int x min x x max x x for int y 0 y vp get height y ray ray new ray w get camera get pos vp get vector x y log get instance debug throwing ray ray try color c cast ray 0 vp set pixel x y c catch no intersection e vp set pixel x y background color
main entrance of renderer threads
public boolean find double val if root node null return false if find closest node root node val value val return true return false
returns true if value is found in the tree
private color cast ray ray int level throws no intersection if level max level return background color return calculate color ray trace w get objects ray level
cast the ray an calculate the color
public void add object world object o objects add o
add a object to the world
public void add light light o lights add o
add a light to the world
public void set ambient light ambient light light this ambient light light
set the ambient light
public string to string return sphere super to string radius
return a text represention of the sphere
public string to string return cube super to string size
return a text represention of the cube
public string to string string result scene n camera n ambient light n for light l lights result l n for world object o objects result o n return result
return a text represention of the world
public void translate vector vector position translate vector
translate object with given vector
public string to string return cylinder super to string radius height
return a text represention of the cylinder
public double scalar product vector vect return this x vect x this y vect y this z vect z
return the scalar product of the current vector and the vector vect
public vector minus vector vect return new vector this x vect x this y vect y this z vect z
return the difference of the current vector and the vector vect
public vector add vector vect return new vector this x vect x this y vect y this z vect z
return the addition of the current vector and the vector vect
public void unitize double norm this get norm this x norm this y norm this z norm
make this vector a unit vector
public vector multiply double dist return new vector dist x dist y dist z
return dist this vector
public string to string return pos position color phong specular reflexion diffuse reflexion
return a text represention of the object
public void parse attr attributes attr double x parse double attr x default x double y parse double attr y default y double z parse double attr z default z position new vector x y z int r parse int attr r default r int g parse int attr g default g int b parse int attr b default b color new color r g b phong parse int attr phong default phong specular reflexion parse double attr specular default specular reflexion diffuse reflexion parse double attr diffuse default diffuse reflexion
parse attribute for this world object
public jtext field get name text field return this name
return the jtext field component use to edit the name of the chord
public neck get neck return this neck
get the neck of the chord uiedit
public void mouse released mouse event e if e get y neck get y e get y neck get y neck get height the click is at the height of the neck if e get x neck get x e get x neck get x neck get width the neck as been clicked modify neck e
process the mouse click and determine if the click was over the neck
public void modify chord int str int fret boolean delete if delete chord set element str fret chord empty else chord set element str fret neck get current element midi engine play chord chord new soft pattern this repaint
modify the chord elements
public void apply changes neck set editable false if chord get name equals chord set name chord set capo capo is selected chord ui get chord copy chord chord chord ui set editing false chord ui repaint
apply the chord maked on the chord uieditable on the chord ui
public neck get neck return neck
get the neck of the chord ui
public void mouse clicked mouse event e if e get source capo chord set capo capo is selected this neck repaint
process the capo check box events
public void set editing boolean editing value if editing value show editing color neck set background color orange name set foreground color gray else show normal color set selected is selected
set the chord ui int the editing state
public void set selected boolean selection value if selection value true select neck set background color blue name set foreground color blue selected true else unselect neck set background null name set foreground color selected false
set the chord ui in the selected or un selected state
protected dimension get normal dimension int width chord string nb 1 string spacing 2 horizontal margin int height chord fret nb fret spacing top margin bottom margin dimension panel size new dimension width height return panel size
get the dimension needed for the graphics
protected dimension get dimension double ratio dimension dim get normal dimension double width dim get width double height dim get height width ratio height ratio dim set size width height return dim
get the dimension needed for the graphics
private url get image url string filename url l result get class get resource filename return l result
retreive the location of the specified file
public dimension get print dimension dimension dim get dimension print ratio double width dim get width double height dim get height dim set size width height print font get size 2 return dim
get the dimension needed for the graphics on which
public void set all unselection tag chord sheet sheet boolean tag chord ui temp null for int i 0 i sheet get chord count i temp sheet get chord at i temp need unselection tag
add a unselection tag on each chord of the sheet
public dimension get export dimension dimension dim get dimension export ratio double width dim get width double height dim get height dim set size width height export font get size 2 return dim
get the dimension needed for the graphics on which
public void set look and feel string laf class name if laf class name null laf class name equals current laf current laf laf class name try uimanager set look and feel current laf swing utilities update component tree ui this pack catch exception e joption pane show message dialog this chord cast get string chordcast invalid laf chord cast get string chordcast error joption pane error message
set the look and feel
public void mouse clicked mouse event e chord ui cui chord ui this if e get click count 2 chord editor ce new chord editor cui e consume end mouse clicked
process the clicks on the chord ui
public dimension get view dimension if is editable return get dimension view ratio else return get dimension editable ratio
get the dimension needed for the graphics on which
private void close dialog window event evt dispose
closes the dialog
public byte get note for string int string number return tuning string number 1
1 based index
public string get look and feel return current laf
return the class name of the current look n feel
public int get string spacing if is editable return int string spacing view ratio else return int string spacing editable ratio
return the distance between two string
public int get fret spacing if is editable return int fret spacing view ratio else return int fret spacing editable ratio
return the distance between two fret
protected string drop extension string name string ext int index index name last index of ext if index 0 return name substring 0 index else return name
return the name without the extension ext
protected string drop path string name int x y x name last index of y name last index of if x y return name substring x 1 name length else if x y return name substring y 1 name length return name if x y 1 there is no or
return the name without the path
public chord sheet load string url throws file format exception chord sheet new chord sheet tabbed pane try parser parse new file input stream url this catch ioexception exc throw new file format exception exc catch saxexception exc throw new file format exception exc return chord sheet
parse a xcs file and add the chord sheet to the tabbed pane
public int get horizontal margin if is editable return int horizontal margin view ratio else return int horizontal margin editable ratio
get the x start position of the neck
public int get start fret return start fret
get the first fret shown on the chord board
public byte get element int string id int fret id if is correct position string id fret id return neck string id 1 fret id else return error
get an element at the specified position on the chord board
public int get top margin if is editable return int top margin view ratio else return int top margin editable ratio
get the y start position of the neck
public vector load throws file format exception vector sheets new vector file chooser set current directory chord sheet file chooser default directory if file chooser show open dialog parent jfile chooser approve option file temp files temp files file chooser get selected files for int i 0 i temp files length i try sheets add loader saver load temp files i get absolute path chord sheet sheets element at i set file name temp files i get absolute path catch file format exception exc throw exc return sheets
ask a file to load then load it
public chord sheet load string url throws file format exception file chooser set current directory chord sheet file chooser default directory try chord sheet sheet loader saver load url sheet set file name url sheet set modified false return sheet catch file format exception exc throw exc
load a known file
public int get element size if is editable return int element size view ratio else return int element size editable ratio
get the element size size
public void set name string new name if new name null new name length 0 name empty name else name new name
set the name of a chord
public boolean save chord sheet sheet string save to throws ioexception try loader saver save sheet save to return true catch ioexception exc throw exc
save the chord sheet in a xcs format file
protected string format name file f chord sheet file filter p filter string ext get extension f string name f get name string url string ext wanted p filter get file extension if ext null ext equals ext wanted good extension url f get absolute path else wrong extension int pos name last index of if pos 0 there at least one dot in the filename url file chooser get current directory name substring 0 pos ext wanted else there is no dot in the filename url file chooser get current directory get absolute path name ext wanted return url
obtain a filename with the extension ext wanted
public void set start fret int start if start 0 start this fret max this fret nb start fret start
set the start fret of a chord
public byte get current element return this current element
get the current element
public void print page graphics g int start y boolean is real print while current chord index get neck count start y neck height page height start y print line g start y is real print
print all the line of chord that we can in the specified page
public void set element int string int fret byte element if is correct position string fret if is correct change fret element neck string 1 fret element
change a chord element
public int get neck count return chord sheet get component count
obtain the nunber of chord contain in the chordsheet to print
public void set current element byte elem this current element elem
set the current element
public void copy chord chord source chord set name source chord get name set start fret source chord get start fret set capo source chord has capo string nb source chord string nb fret nb source chord fret nb neck new byte string nb fret nb 1 for int i 1 i string nb i for int j 0 j fret nb j set element i j source chord get element i j system out println element changed
copy the content of source chord into the current chord
public neck get neck int i chord ui chord ui chord ui chord sheet get component i return chord ui get neck
get the chord neck at the specfied index
public boolean has capo return capo
indicate if the start fret is barred by a capo
public void set capo boolean capo value capo capo value
set the the start fret to be barred by a capo or not
public void change border if chord get start fret 0 border set title else string ext if chord has capo ext c else ext f border set title chord get start fret ext set border border
permit to update the border and the startfret
protected boolean is empty element int string id int fret id if neck string id 1 fret id empty return true else return false
verify if an element of the chord is empty or not
protected boolean is correct position int string id int fret id if string id 1 string id string nb return false it s a non valid guitar string if fret id 0 fret id fret nb return false it s a non valid fret if fret id fret nb fret id start fret fret max return false return true
verify if the position of the element is representable on the chord
protected boolean is correct change int fret byte element if element empty element barred element exists if element empty element ixe return true this type of elements can be placed anywhere if element dot element barred this type of elements cannot be placed on the fret 0 if fret 0 return false else return true if element zero element square this type of elements can only be placed on the fret 0 if fret 0 return true else return false return false mistake in the verification else return false it s non existent element
verify if the change is legal
public int compare to object o chord c chord o return name compare to c get name
compare using chord name
public void paint component graphics g change border super paint component g g set color neck showing color dimension dim get view dimension dimension real dim new dimension get width get height if dim equals real dim false set size dim if is editable paint blank chord g 0 0 view ratio paint it self g 0 0 view ratio else paint blank chord g 0 0 editable ratio paint it self g 0 0 editable ratio
paint the neck
public void print img graphics g int start x int start y paint chord g start x start y get print dimension print ratio printing color print font print fret font
called to print a chord
public void paint img graphics g int start x int start y paint chord g start x start y get export dimension export ratio printing color export font export fret font
draw the chord on a graphic for generate images used in the html
public void set title string new title title new title set modified true
set the chord sheet title
public void set author string new author author new author set modified true
set the chord sheet author
public void set default directory file dir if dir null dir is directory false default directory new file system get property user home else default directory dir
set the default directory in which the file chooser open
public void set comments string new comments comments new comments set modified true
set the chord sheet comments
public int get string nb return string nb
get the number of string common for each chord of the cbord sheet
public color get printing color return printing color
get the color in which the chord will be print
public void set string nb int nb string nb nb set modified true
set the number of string common for each chord of the cbord sheet
public int get fret nb return fret nb
get the number of fret common for each chord of the cbord sheet
public void set fret nb int nb fret nb nb set modified true
set the number of fret common for each chord of the cbord sheet
public void add chord chord ui new chord ui new chord ui this new chord ui add mouse motion listener this new chord ui add mouse listener this new chord ui add mouse listener popup listener new chord ui add key listener new key handler new chord ui set focusable true add new chord ui set modified true revalidate
add a empty chord to the chord sheet
public void add chord chord new chord chord ui new chord ui new chord ui this new chord ui add mouse motion listener this new chord ui add mouse listener this new chord ui add mouse listener popup listener new chord ui add key listener new key handler new chord ui set focusable true new chord ui set focus traversal keys enabled true new chord ui set chord new chord add new chord ui set modified true revalidate to refresh the chord sheet on screen repaint
add a chord to the chord sheet
public void set printing color color c printing color c
set the color in which the chord will be print