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public boolean link from frame requested frame avoid loops if requested frame linked frames list is empty linked frames list contains this requested frame this return false if linked frames list add requested frame requested frame src frame this requested frame set kernel kernel return true return false
attempts to link the
public string keyboard shortcuts description string description new string for entry keyboard shortcut scene camera keyboard action entry keyboard map entry set description entry get key description entry get value description n return description
returns a string containing the camera keyboard bindings descriptions
public void add handler object obj string method name try handler method obj get class get method method name new class hidevice class handler object obj handler method name method name catch exception e papplet println something went wrong when registering your method name method e print stack trace
attempt to add a feed handler method to the hidevice
public void mouse pressed point event point camera camera if grabs mouse keeps grabbing mouse true prev pos press pos event point
initiates the interactive frame mouse manipulation
public string camera wheel bindings description string description new string for entry integer scene mouse action entry camera wheel actions map entry set if key event get modifiers ex text entry get key length 0 description wheel key event get modifiers ex text entry get key entry get value description n else description wheel entry get value description n return description
returns a string containing the camera mouse wheel bindings descriptions
public void remove handler handler method null handler object null handler method name null
unregisters the feed handler method if any has previously been added to
public boolean unlink boolean result false if src frame null result src frame linked frames list remove this if result set kernel new frame kernel src frame translation src frame rotation src frame null return result
unlinks this frame from its source frame
public void start interpolation start interpolation 1
convenience function that simply calls
public string frame wheel bindings description string description new string for entry integer scene mouse action entry frame wheel actions map entry set if key event get modifiers ex text entry get key length 0 description wheel key event get modifiers ex text entry get key entry get value description n else description wheel entry get value description n return description
returns a string containing the interactive frame mouse wheel bindings descriptions
public boolean unlink from frame requested frame boolean result false if src frame null requested frame this result linked frames list remove requested frame if result requested frame set kernel new frame kernel translation rotation requested frame src frame null return result
unlinks the requested frame from this frame
public void mouse released point event camera camera keeps grabbing mouse false if prev constraint null set constraint prev constraint if action scene mouse action rotate action scene mouse action screen rotate mouse speed spinning sensitivity start spinning delay action scene mouse action no mouse action
stops the interactive frame mouse manipulation
public void next camera mode switch cam mode case first person set camera mode camera mode google earth break case google earth if hidevice class this get class set camera mode camera mode first person else set camera mode camera mode custom break case google earth set camera mode camera mode world break case world if hidevice class this get class set camera mode camera mode first person else set camera mode camera mode custom break case custom set camera mode camera mode first person break
sets the next camera mode
public void set shortcut character key camera keyboard action action if is key in use key camera keyboard action a shortcut key papplet println warning overwritting shortcut which was previously binded to a keyboard set binding new keyboard shortcut key action
defines a camera keyboard shortcut to bind the given action
public camera mode camera mode return cam mode
returns the current camera mode
protected void start action scene mouse action action start action action true
protected method that simply calls
public void set camera mode camera mode c mode cam mode c mode if cam mode camera mode google earth camera interpolate to fit scene papplet println cam mode description
sets the camera handle mode
public void set shortcut integer mask character key camera keyboard action action set shortcut mask desktop events get vkey key action
defines a camera keyboard shortcut to bind the given action
protected void start action scene mouse action act boolean with constraint action act if with constraint prev constraint null else prev constraint constraint set constraint null switch action case rotate case screen rotate mouse speed 0 0f stop spinning break case screen translate dir is fixed false break default break
protected internal method used to handle mouse actions
public void stop interpolation if timer null timer cancel timer purge interpolation strt false
stops an interpolation started with
public boolean are linked together frame source frame if source frame src frame return true if linked frames list contains source frame return true return false
returns true if this frame is linked with
protected void compute mouse speed point event point float dist float point distance event point x event point y prev pos get x prev pos get y if started time 0 delay 0 started time int system current time millis else delay int system current time millis started time started time int system current time millis if delay 0 less than a millisecond assume delay 1ms mouse speed dist else mouse speed dist delay
updates mouse speed measured in pixels milliseconds
public void set shortcut integer mask integer v key camera keyboard action action if is key in use mask v key camera keyboard action a shortcut mask v key papplet println warning overwritting shortcut which was previously binded to a keyboard set binding new keyboard shortcut mask v key action
defines a camera keyboard shortcut to bind the given action
public void reset interpolation stop interpolation set interpolation time first time
stops the interpolation and resets
public iframe mode i frame mode mode return i frame mode
returns the current interactive frame manipulation mode
public void proscenium
the method that actually defines the scene
public void set iframe mode iframe mode i mode i frame mode i mode papplet println i frame mode description
sets the interactive frame manipulation mode
public void set shortcut integer v key camera keyboard action action if is key in use v key camera keyboard action a shortcut v key papplet println warning overwritting shortcut which was previously binded to a keyboard set binding new keyboard shortcut v key action
defines a camera keyboard shortcut to bind the given action
public void add key frame frame frame add key frame frame true
convenience function that simply calls
public void set mode mode m if m mode absolute if prev translation null prev translation new pvector if prev rotation null prev rotation new pvector mode m
sets the device type
public void remove all shortcuts keyboard remove all bindings
removes all camera keyboard shortcuts
public void add key frame frame frame boolean set ref float time if key fr is empty time 0 0f else time key fr get key fr size 1 time 1 0f add key frame frame time set ref
appends a new key frame to the path
public void set xaxis pvector axis rotate new quaternion new pvector 1 0f 0 0f 0 0f transform of axis
rotates the frame so that its
public void remove shortcut character key keyboard remove binding new keyboard shortcut key
removes the camera keyboard shortcut
public boolean is detached from p5 camera return is attached to p5 camera
convenience function that simply returns
public void add key frame frame frame float time add key frame frame time true
convenience function that simply calls
public camera camera return cam
returns the associated camera never
public void remove shortcut integer mask character key remove shortcut mask desktop events get vkey key
removes the camera keyboard shortcut
public void add key frame frame frame float time boolean set ref if frame null return if key fr is empty interpolation tm time if key fr is empty key fr get key fr size 1 time time papplet println error in key frame interpolator add key frame time is not monotone else key fr add new key frame frame time set ref connect frame signal modified slot invalidate values if set ref only when setting reference frame add listener this values are valid false path is valid false current frm valid false reset interpolation
appends a new key frame to the path with its associated
public void set yaxis pvector axis rotate new quaternion new pvector 0 0f 1 0f 0 0f transform of axis
rotates the frame so that its
public void remove shortcut integer mask integer v key keyboard remove binding new keyboard shortcut mask v key
removes the camera keyboard shortcut
public void delete path stop interpolation remove frames from mouse grabber pool key fr clear path is valid false values are valid false current frm valid false
removes all key frames from the path
public void remove shortcut integer v key keyboard remove binding new keyboard shortcut v key
removes the camera keyboard shortcut
public void set camera camera camera if camera null return camera set scene radius radius camera set scene center center camera set screen width and height pg3d width pg3d height cam camera show all
replaces the current
protected void remove frames from mouse grabber pool for int i 0 i key fr size i if key fr get i frame null if interactive frame key fr get i frame is in mouse grabber pool interactive frame key fr get i frame remove from mouse grabber pool
removes all the frames from the mouse grabber pool if they were provided
public void set zaxis pvector axis rotate new quaternion new pvector 0 0f 0 0f 1 0f transform of axis
rotates the frame so that its
public camera keyboard action shortcut character key return keyboard binding new keyboard shortcut key
returns the action that is binded to the given camera keyboard shortcut
public void attach to p5 camera if is attached to p5 camera attached to pcam true projection mat pg3d projection model view mat pg3d modelview compute projection matrix compute model view matrix
set the camera matrices as references to the processing camera matrices
public camera keyboard action shortcut integer mask character key return shortcut mask desktop events get vkey key
returns the action that is binded to the given camera keyboard shortcut
public pvector x axis return inverse transform of new pvector 1 0f 0 0f 0 0f
returns the x axis of the frame represented as a normalized vector defined
public void detach from p5 camera if is attached to p5 camera attached to pcam false model view mat new pmatrix3 d projection mat new pmatrix3 d projection mat set 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 compute projection matrix compute model view matrix
create new independent camera matrices objects i
public camera keyboard action shortcut integer mask integer v key return keyboard binding new keyboard shortcut mask v key
returns the action that is binded to the given camera keyboard shortcut
public interactive frame interactive frame return gl iframe
returns the interactive frame associated to this scene
public camera keyboard action shortcut integer v key return keyboard binding new keyboard shortcut v key
returns the action that is binded to the given camera keyboard shortcut
public void draw path draw path 1 6 100
convenience function that simply calls
public pvector y axis return inverse transform of new pvector 0 0f 1 0f 0 0f
returns the y axis of the frame represented as a normalized vector defined
public boolean is key in use character key return keyboard is shortcut in use new keyboard shortcut key
returns true if the given camera keyboard shortcut binds an action
public void draw path float scale draw path 1 6 scale
convenience function that simply calls
public trackable avatar return trck
returns the avatar object to be tracked by the camera when
public boolean is key in use integer mask character key return is key in use mask desktop events get vkey key
returns true if the given camera keyboard shortcut binds an action
public void draw path int mask int nb frames draw path mask nb frames 100
convenience function that simply calls
public pvector z axis return inverse transform of new pvector 0 0f 0 0f 1 0f
returns the z axis of the frame represented as a normalized vector defined
public boolean is key in use integer mask integer v key return keyboard is shortcut in use new keyboard shortcut mask v key
returns true if the given camera keyboard shortcut binds an action
public void set position pvector pos frame set position pos
sets the camera
public boolean is key in use integer v key return keyboard is shortcut in use new keyboard shortcut v key
returns true if the given camera keyboard shortcut binds an action
public void apply transformation papplet p apply transformation pgraphics3 d p g
convenience wrapper function that simply calls
public frame key frame int index key frame kf key fr get index return new frame kf position kf orientation
returns the frame associated with the key frame at index
public void set avatar trackable t trck t avatar is interactive avatar frame false avatar is interactive drivable frame false if avatar instanceof interactive avatar frame avatar is interactive avatar frame true avatar is interactive drivable frame true if interactive frame null interactive drivable frame interactive frame set fly speed 0 01f radius else if avatar instanceof interactive drivable frame avatar is interactive avatar frame false avatar is interactive drivable frame true if interactive frame null interactive drivable frame interactive frame set fly speed 0 01f radius
sets the avatar object to be tracked by the camera when
public pvector up vector return frame y axis
returns the normalized up vector of the camera defined in the world
public boolean is keyboard action binded camera keyboard action action return keyboard is action mapped action
returns true if there is a camera keyboard shortcut for the given action
public float key frame time int index return key fr get index time
returns the time corresponding to the
public void apply transformation pgraphics3 d p3d p3d translate translation x translation y translation z p3d rotate rotation angle rotation axis x rotation axis y rotation axis z
apply the transformation defined by this frame to
public void unset avatar trck null avatar is interactive avatar frame false avatar is interactive drivable frame false
if theres a avatar unset it
public void remove all camera mouse bindings camera actions remove all bindings
removes all camera mouse action bindings
public float duration return last time first time
returns the duration of the key frame interpolator path expressed in
public void set up vector pvector up set up vector up true
convenience function that simply calls
public boolean is camera mouse binding in use integer mask return camera actions is shortcut in use mask
returns true if the given binding binds a camera mouse action
public float first time if key fr is empty return 0 0f else return key fr get 0 time
returns the time corresponding to the first key frame expressed in seconds
public boolean is camera mouse action binded scene mouse action action return camera actions is action mapped action
returns true if the given camera mouse action is binded
public void set up vector pvector up boolean no move quaternion q new quaternion new pvector 0 0f 1 0f 0 0f frame transform of up if no move frame set position pvector sub arcball reference point quaternion multiply frame orientation q rotate frame coordinates of arcball reference point frame rotate q useful in fly mode to keep the horizontal direction frame update fly up vector
rotates the camera so that its
public float last time if key fr is empty return 0 0f else return key fr get key fr size 1 time
returns the time corresponding to the last key frame expressed in seconds
public void set camera mouse binding integer mask scene mouse action action if is camera mouse binding in use mask mouse action a camera mouse binding mask papplet println warning overwritting binding which was previously associated to a camera actions set binding mask action
binds the camera mouse action to the given binding
public pvector view direction return frame inverse transform of new pvector 0 0f 0 0f 1 0f
returns the normalized view direction of the camera defined in the world
public void remove camera mouse binding integer mask camera actions remove binding mask
removes the camera mouse action binding
public void remove all frame bindings frame actions remove all bindings
removes all frame mouse action bindings
public void set view direction pvector direction if math utils squared norm direction 1 e 10 return pvector x axis direction cross up vector if math utils squared norm x axis 1 e 10 target is aligned with up vector this means a rotation around x axis x axis is then unchanged let s keep it x axis frame inverse transform of new pvector 1 0f 0 0f 0 0f quaternion q new quaternion q from rotated basis x axis x axis cross direction pvector mult direction 1 frame set orientation with constraint q
rotates the camera so that its
public mouse grabbable mouse grabber return mouse grbbr
returns the current mouse grabber or
public boolean is frame mouse binding in use integer mask return frame actions is shortcut in use mask
returns true if the given binding binds a frame mouse action
public pvector right vector return frame x axis
returns the normalized right vector of the camera defined in the world
public boolean is frame mouse action binded scene mouse action action return frame actions is action mapped action
returns true if the given frame mouse action is binded
public void set frame mouse binding integer mask scene mouse action action if is frame mouse binding in use mask mouse action a frame mouse binding mask papplet println warning overwritting binding which was previously associated to a frame actions set binding mask action
binds the frame mouse action to the given binding
protected void set mouse grabber mouse grabbable mouse grabber mouse grbbr mouse grabber mouse grabber is an iframe mouse grabber instanceof interactive frame
directly defines the
public quaternion orientation return frame orientation
returns the camera orientation defined in the world coordinate system
public void remove frame mouse binding integer mask frame actions remove binding mask
removes the frame mouse action binding
public void remove all click bindings click actions remove all bindings
removes all camera mouse click bindings
public boolean is in mouse grabber pool mouse grabbable mouse grabber return mouse grabber pool contains mouse grabber
returns true if the mouse grabber is currently in the
public boolean is click binding in use scene button button return click actions is shortcut in use new click binding button
returns true if the given binding binds a click action
public void set orientation quaternion q frame set orientation q frame update fly up vector
sets the camera
public boolean is click binding in use integer mask scene button button return click actions is shortcut in use new click binding mask button
returns true if the given binding binds a click action
public void add in mouse grabber pool mouse grabbable mouse grabber if is in mouse grabber pool mouse grabber mouse grabber pool add mouse grabber
adds the mouse grabber in the
public void set kind kind k if k knd last frame update scene parent frame count knd k
sets the kind of the camera proscene or standard