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protected void on select
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this method must be overriden by each subclass if required
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public void add extension string extension if filters null filters new hashtable 5 filters put extension to lower case this full description null
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adds a filetype dot extension to filter against
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public string get description if full description null if description null is extension list in description full description description null description build the description from the extension list enumeration extensions filters keys if extensions null full description string extensions next element while extensions has more elements full description string extensions next element full description else full description description return full description
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returns the human readable description of this filter
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public int size return contents
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return the current number of mappings in the hash map
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public boolean is empty return contents 0 true false
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returns code true code if this map contains no key value mappings
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public void clear construct initial cap load factor
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removes all mappings from this map
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public int get object counter return object counter
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return the number of objects created in by this instance
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public float get load factor return load factor
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return the load factor of the instance
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public void set rehash boolean rehashing this rehashing rehashing
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enable disable rehashing defaults to code true code
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protected void fire tree nodes changed conf node conf node int len tree model listeners size tree model event e new tree model event this new object conf node for int i 0 i len i tree model listener tree model listeners element at i tree nodes changed e
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notifies all listeners that have registered interest for notification on this event type
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public void add tree model listener tree model listener l tree model listeners add element l
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adds a listener for the tree model event posted after the tree changes
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public int get child count object parent return conf node parent get children size
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returns the number of children of parent
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public object get root return root
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returns the root of the tree
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public boolean is leaf object node if conf node node get children size 0 return true else return false
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returns true if node is a leaf
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public void remove tree model listener tree model listener l tree model listeners remove element l
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removes a listener previously added with add tree model listener
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private model get next plugin if plugins to execute null plugins to execute size 0 model plugin model plugins to execute get first plugins to execute remove first plugin register observer this plugin manager set current model plugin return plugin else return null
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returns the next plugin list model that wants to be executed
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public void print statistics boolean full if full for int i 0 i capacity i system out println count i count i system out println initial capacity initial cap system out println capacity capacity system out println number of elements contents
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statistical output for this map
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public void set value object value this value value
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setter method for code value code property
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public void set next map element next this next next
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setter method for code next code property
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public map element get next return next
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getter method for code next code property
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private void zip file or directory file file throws file not found exception ioexception if file is directory string dir root file get name zip dir file dir root else zip file entry file null
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file may be a single file or directory
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private list get elements to process iterator iterator throws missing attribute exception if iterator null throw new illegal argument exception missing iterator vector process new vector element element null while iterator has next element element iterator next if get attribute value element xmltags process compare to true 0 process add element return process
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get all elements to process
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public void add tab component component boolean closeable add tab component get name component null closeable
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adds a code component code represented by a title and no icon
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public void add chatroom chatroom chat this chatrooms add chat
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it adds the user to the chatroom
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public void add tab string title component component icon extra icon boolean closeable boolean do paint close icon closeable try object prop null if prop jcomponent component get client property is closable null do paint close icon boolean prop catch exception ignored could probably be a class cast exception super add tab title do paint close icon new close tab icon extra icon null component if header viewport null for component c get components if tabbed pane scrollable viewport equals c get name header viewport jviewport c
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adds a code component code represented by a title and an icon
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public void add handler server handler handler string name thread t new thread this handlers handler name t start
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it adds a server handler
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public server socket get socket return this socket
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it returns the socket of the server
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public void remove chatroom chatroom chat this chatrooms remove chat
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it removes the user from the chatroom
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public boolean check error if this error this socket null this socket is connected this io is alive return true return false
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it checks whether there is an error for the user
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public int get size return this users size
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it gets the number of users in the chatroom
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public boolean join user user if this users contains user return false this users add user this send user user get name has joined this get name return true
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it joins the user to the chatroom
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public message factory get io return this io
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it returns the io
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public void part user user this users remove user this send user user get name has left this get name
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it removes the user from the chatroom
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public boolean contains user user return this users contains user
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it checks if the user is in the chatroom
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public int frequency card card return collections frequency this cards card
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it gives the frequency that the card appears in the players hand
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public void send user user string message for iterator user i this users iterator i has next user u i next if u user u get io write this get name message message factory chat
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it sends the message to all users in the chatroom
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public void kill for iterator chatroom i this chatrooms iterator i has next i next part this i remove try if this socket null this socket close this socket null catch ioexception e this socket null
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it removes the suer from the chatroom and closes the server socket
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public boolean contains card card return this cards contains card
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it checks whether the players hand contains a particular card
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public boolean is full return this users size this limit
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it checks if the input thread is full
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public void add user user throws ioexception buffered reader in new buffered reader new input stream reader user get socket get input stream this users put user in
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it adds a user to the input thread
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public void clear error this error false
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it gets rid of the users error
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public void add user user this users add user
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it adds a user to the chat thread
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public void add user user throws ioexception print writer out new print writer user get socket get output stream false this users put user out
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it adds the user to the output thread
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private int get sorting suit card card if card get suit card trump return card trump card trump 2 else if card get suit trump suit card get number trump number return card trump card trump 1 else if card get number trump number return card trump card get suit 1 else if card get suit trump suit return card trump else return card get suit
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gets the suit used for sorting
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public void set current play list card play try this current play collections synchronized list play catch null pointer exception e this current play collections empty list
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it sets the current play
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private int get game value card card if card get suit card trump if card get number card big joker return card trump 4 8 else return card trump 3 7 else if card get suit trump suit card get number trump number return card trump 2 6 else if card get number trump number return card trump 1 5 else if card get suit trump suit return card trump 4 else return card get suit
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gets the value of the card in the current game
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private int get sorting value card card return card get number trump number card get suit trump suit card set trump number card set trump card get number set trump sorting was taken care of in get sorting suit i think return card get number
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it gets the sorting value of the card
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public void init io socket s throws ioexception this socket s this in new buffered reader new input stream reader socket get input stream this out new print writer socket get output stream false this add handler new input handler in this add handler new output handler out this add handler new command handler this add handler new chat handler
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it initializes the io
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public void kill thread threads new thread this iogroup active count this iogroup interrupt this iogroup enumerate threads system out println waiting for threads to die for int i 0 i threads length i try threads i join catch exception e interrupted or nullpointer shouldn t matter system out println threads dead try if this socket null this socket close this socket null catch ioexception e this socket null try if this in null this in close this in null catch ioexception e this in null if this out null this out close this out null clean up messagefactory
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it kills the factory
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public iofactory get io return this io
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it gets the message factory
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public tractor game get game return this game
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it getts the game
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public void set game tractor game game this game game
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it sets the game
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public void start game this gamethread new thread game thread public void run try container new tractor game container game container set display mode 1024 600 false container set target frame rate 30 container set always render true todo clean up game on close don t exit whole program container set force exit false container start catch slick exception e todo auto generated catch block e print stack trace this gamethread start
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it starts the game
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public void update status ts swing utilities invoke later new runnable public void run client view get instance update status
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it updates the status asynchronously
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public void stop game this container exit
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it stops the game
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public client error get error code return this error code
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it gets the error code
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public int get connection status return this connection status
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it gets the connection status
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public boolean is connected return this io is alive
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it returns whether the client is connected
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public string get username this name field select all return this name field get text
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returns the username
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private void clear error this error code client error no error this error msg null
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it clears errors
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private void set error client error error string message this error code error this error msg message
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it sets what the error is
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public void set player string name this name name
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it sets the player given the name parameter
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public void play cards graphics card played this playedcards collections synchronized list arrays as list played
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it plays the card
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public void focus chat this chat line grab focus
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it focuses on the chat window
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public void play cards list graphics card played this playedcards collections synchronized list played
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it plays the card
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public void clear table this lasthand this playedcards this playedcards collections empty list
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it clears the table
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public void reset this cards 0
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it clears the other players hand
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public void set host user user this host user send command game command set host user get name user
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it sets the host of the gameroom
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public graphics card get card return this card
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it gets the card
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public int frequency graphics card card synchronized this return collections frequency this hand values card
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it returns the frequency of a card
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public void add card guicontext container graphics card card synchronized this this hand put new card button container card 0 int y spacing 148 card update locations
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it adds a card to the players hand
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public void remove card card button card synchronized this card set accepting input false if this hand get card null system out println uh oh hotdog this hand contains key card system out println removing with card button reference this hand remove card system out println this hand to string replace n dispose of cardbutton update locations
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it removes a card from the players hand
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public int get game size return this players
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it gets the number of players in the game
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public void join string name chat pane tojoin new chat pane name this tab map put name to upper case tojoin this chat tabs add tab tojoin true this chat tabs set selected component tojoin
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it joins the new chatroom
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public void sort int trumpsuit int trumpnumber synchronized this remove everything and readd to sort lol hash map card button graphics card temp new hash map card button graphics card iterator card button fail this hand key set iterator while fail has next card button cb fail next temp put cb this hand get cb fail remove graphics card trump suit trumpsuit graphics card trump number trumpnumber fail temp key set iterator while fail has next card button cb fail next this hand put cb temp get cb fail remove update locations
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it sorts the players hand based on the trump suit
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private void update locations never called from unsynchronzied block so no need to sync float start this x spacing this cards size 2 card button card null iterator card button i hand key set iterator if i has next while true card i next card set x start if i has next card set size spacing 148 start spacing else card set size 100 148 break
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it updates the location of the players hand
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public void part string name this chat tabs remove this tab map get name to upper case this tab map remove name to upper case
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it leaves the chatroom
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public void render guicontext container graphics g throws slick exception synchronized this for iterator card button i hand key set iterator i has next card button cb i next if cb is accepting input cb render container g if this show last float start this x2 spacing this lasthand size 2 for graphics card card this lasthand g draw image card get fullsize image start y2 start spacing else float start this x2 spacing this playedcards size 2 for graphics card card this playedcards g draw image card get fullsize image start y2 start spacing
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it draws the hand
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public void show this show true
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it shows the button
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public string get selected chatroom name return this chat tabs get selected component get name
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it gets the particular chatroom name
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public void hide this disable this show false
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it hides the button
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public void enable this set accepting input true this set normal image normal image this set mouse over image mouseover image
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it enables the use of the button
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public void disable this set accepting input false this set normal image disabled image this set mouse over image disabled image
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it disables the use of the button
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public void add button pressed listener button pressed listener l this pressed l
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it adds a listener that checks whether the button has been pressed
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public chat pane get chatroom string name return this tab map get name
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returns the chatroom
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public image get image return this scaled
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it returns the image of the card
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public jtext field get chat line return this chat line
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it gets the chat line
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public image get fullsize image return this image
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it returns the full size image of the card
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synchronized public void append string s this textarea append n s this lines this textarea get line count if this lines max lines int offset try offset this textarea get line end offset this lines max lines 1 catch bad location exception e todo auto generated catch block e print stack trace return this textarea replace range 0 offset this lines this textarea get line count swing utilities invoke later new runnable public void run scroll to bottom
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adds a string to the chat window
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public void clear message queue int type this in type clear
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it clears the message queue
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public closeable tabbed pane get chat tabs return this chat tabs
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it gets the chat tabs
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public void flush while this has next write try thread sleep 100 catch interrupted exception e
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it waits until the write queue finishes writing
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public int get message size int type return this in type size
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returns the size of the message
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public string get next message int type return this in type poll
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it returns the next message
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public string get next message int type boolean blocking if blocking while this has next message type try thread sleep 10 catch interrupted exception e return null return this get next message type
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it returns the next message with type and blocking parameters
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public chat pane get console return this console
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it gets the console
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public string get next write return this out poll
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it returns what is being written next
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public boolean has next message int type return this in type is empty
|
it checks whether there is another message
|
public boolean has next write return this out is empty
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it checks whether there is another message to be written
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public boolean is alive return system current time millis last pong timeout
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it checks whether the message factory is alive
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