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public void add entity tree listener entity tree listener listener tree listeners add listener
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add a tree listener
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public void remove entity tree listener entity tree listener listener tree listeners remove listener
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remove a tree listener
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protected void fire entity parent change entity entity entity parent notify listeners for entity tree listener listener tree listeners listener parent changed entity parent notify children for entity child sub entities child fire entity parent change entity parent
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notify tree listeners of a change to this entitys parent
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private void remove from render technique render component rc render technique rt null int i 0 first find the technique for i 0 i render techniques size i rt render techniques get i if rc get render technique name equals rt get name rt remove render component rc break if i render techniques size logger warning error render technique not found
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add the given render component to the appropriate render technique
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public void commit processor arming collection collection if state running p null p get geometry set local translation position x position y position z p get geometry set local rotation rotation clone p get geometry set local scale penetration world manager add to update list p get geometry
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the commit methods
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public void apply to geometry geometry geo shader state set attribute pointer binormal 3 false 0 geo get binormal buffer shader state set attribute pointer tangent 3 false 0 geo get tangent buffer shader state set uniform diffuse map index 0 shader state set uniform normal map index 1 geo set render state shader state
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this applies this shader to the given geometry
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public void set engine random element engine this engine engine
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setter for property engine
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public void disperse int parent x int parent y throws java lang exception this x parent x this y parent y point best pt this search from parent x parent y landscape put agent at int best pt get x int best pt get y this
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used by fledgling pair to disperse to its new lication
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public void step try test my survival if survival next boolean stage dead else test my reproduction if reproduction next boolean for int i 0 i clutch size i the fledgling attempts to disperse if it fails there is and exception thrown and it is returned to the pool pair fledge pair pool borrow object try fledge disperse x y catch exception ex pool return object fledge increase my age current age catch exception e log error e get message e
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step iterates this agent behaviors this agent will perform are executed here
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public landscape get landscape return this landscape
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getter for property landscape
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public void set current age int current age this current age current age
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setter for property current age
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public void set landscape landscape landscape this landscape landscape
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setter for property landscape
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public double get survival probability return survival get success probability
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getter for property survival probability
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public object get resource at int x int y try return habitat grid get object at x y catch java lang array index out of bounds exception aobe system err println landscape get resource at bad coordinate x x y y aobe print stack trace return null
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this gets the resource object available at a x y coordinate
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public void begin log debug begin add the neccessary events to the schedule these setup to occur in the order they are added schedule schedule action at interval 1 0 this step schedule last schedule schedule action at max iterations this stop schedule last schedule schedule action at interval 1 0 new basic action public void execute if landscape get agents size 1 stop schedule last
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model begins from this method
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public void set survival probability double success probability survival set success probability success probability
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setter for property survival probability
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public double get resource value at int x int y double value double na n try value habitat grid get value at x y catch java lang array index out of bounds exception aobe system err println landscape get resource value at bad coordinate x x y y aobe print stack trace return value
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this gets the resource double value available at a x y coordinate
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public void disperse from int parent x int parent y this x parent x this y parent y point best pt this search try if best pt null landscape put agent at int best pt get x int best pt get y this else landscape get reaper queue add this catch exception e log error e get message e
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used by fledgling pair to disperse to its new lication
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public int get clutch size return clutch size
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getter for property clutch size
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public void set clutch size int clutch size this clutch size clutch size
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setter for property clutch size
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public double get reproduction probability return reproduction get success probability
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getter for property reproduction probability
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public void set reproduction probability double success probability reproduction set success probability success probability
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setter for property reproduction probability
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public int get size x return habitat grid get size x
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getter for property size x
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public int get search time return search time
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getter for property search time
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public int get size y return habitat grid get size y
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getter for property size y
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public double get survival probability if survival generator null return survival generator get success probability return 1
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getter for property survival probability
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public void set search time int search time this search time search time
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setter for property search time
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public array list get agents return this agents
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getter for property agents
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public void set survival generator edu cornell lassp houle rng pack random element random generator survival generator new bernoulli 1 0 random generator
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setter for property survival generator
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public object2 dgrid get habitat grid return this habitat grid
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getter for property habitat grid
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public int get pair clutch size return this pair clutch size
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getter for property pair clutch size
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public object2 dgrid get agent grid return this agent grid
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getter for property agent grid
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public void draw sim graphics g g draw fast round rect new color color hsbto rgb current age float 05 float 1 0 float 1 0
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used by the gui to draw this agent on the landscape grid
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public vector get birth queue return this birth queue
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getter for property birth queue
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public double get max iterations return this max iterations
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getter for property max iterations
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public double get current dispersal dist return this current dispersal dist
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getter for property actual disperal
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public vector get reaper queue return this reaper queue
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getter for property reaper queue
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public void set max iterations double max iterations this max iterations max iterations
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setter for property max iterations
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public double get reproduction probability if reproduction generator null return reproduction generator get success probability return 1
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getter for property reproduction probability
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public object pool get pool return this pool
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getter for property pool
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public void set pair clutch size int pair clutch size this pair clutch size pair clutch size
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setter for property pair clutch size
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public void set pool object pool pool this pool pool
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setter for property pool
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public void set reproduction generator edu cornell lassp houle rng pack random element random generator reproduction generator new bernoulli 1 0 random generator
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setter for property reproduction generator
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public void step log debug step get the variation occuring this iteration current iteration survival iteration survival distribution next double
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this method is defined in the stepable interface it is scheduled
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public int get pair search time return this pair search time
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getter for property pair search time
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public void draw display sim graphics g if view return without synchronization get lots of concurrent modification errors drawable d null array list t synchronized obj list t array list obj list clone list iterator li t list iterator while li has next d drawable li next g set drawing coordinates mapping get screen x d mapping get screen y d 0 d draw g
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displays the context
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public array list get objects at int x int y array list objects new array list obj list iterator i objects iterator while i has next object a i next int a x mapping get screen x a int a y mapping get screen y a dimension d mapping get size a rectangle r new rectangle new point a x a y d if r contains x y i remove return objects
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gets the object at the specified screen coordinates for probing
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public void set char array char char array this char array char array
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setter for property char array
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public void set pair search time int pair search time this pair search time pair search time
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setter for property pair search time
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public void set byte array byte byte array this byte array byte array
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setter for property byte array
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public void set dispersal angle generator edu cornell lassp houle rng pack random element random generator this angle generator new uniform 0 1440 random generator
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setter for property dispersal distance
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public void set byte object array byte byte object array this byte object array byte object array
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setter for property byte object array
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public double get pair mean dispersal distance return this pair mean dispersal distance
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getter for property pair mean dispersal distance
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public void set char object array character char object array this char object array char object array
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setter for property char object array
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public double get actual dispersal dist return this actual dispersal dist
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getter for property actual disperal
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public int get neighborhood size int extent boolean include origin return int 2 math pow extent 2 2 extent include origin 1 0
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this method actually uses the following calculation to determine the number
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public void set pair mean dispersal distance double pair mean dispersal distance this pair mean dispersal distance pair mean dispersal distance
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setter for property pair mean dispersal distance
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public int get neighborhood size int extent boolean include origin return int math pow 2 extent 1 2 include origin 0 1
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this method actually uses the following calculation to determine the number
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public int get neighborhood size int extent boolean include origin return int 3 math pow extent 1 2 3 extent 1 include origin 1 0
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this method actually uses the following calculation to determine the number
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public void set int object array integer int object array this int object array int object array
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setter for property int object array
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public int get model initial pairs return this model initial pairs
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getter for property model initial pairs
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public void set model initial pairs int model initial pairs this model initial pairs model initial pairs
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setter for property model initial pairs
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public void set double object array double double object array this double object array double object array
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setter for property double object array
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public int get pair survival seed return this pair survival seed
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getter for property pair survival seed
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public void set long array long long array this long array long array
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setter for property long array
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public void set long object array long long object array this long object array long object array
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setter for property long object array
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public void set pair survival seed int pair survival seed this pair survival seed pair survival seed
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setter for property pair survival seed
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public void clear int x int y location c location matrix get x y if c null c clear
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clears the contents the specified cell
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public discrete2 dlocation get location at int x int y abstract2 dlocation cell abstract2 dlocation get matrix get xnorm x ynorm y if cell null try cell abstract2 dlocation loc class new instance cell x xnorm x cell y ynorm y cell space this catch instantiation exception e1 todo auto generated catch block e1 print stack trace catch illegal access exception e2 todo auto generated catch block e2 print stack trace return cell
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gets the discrete2 dlocation object at the specified coordinates
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public void set short array short short array this short array short array
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setter for property short array
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public int get location size at int x int y location c location this matrix get xnorm x ynorm y if c null return c size return 0
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gets the size number of occupants of the cell at
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public int get index of int x int y object obj location c location this matrix get xnorm x ynorm y if c null return c get list index of obj return 1
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gets the index of the specified object at the specified location
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public int get pair reproduction seed return this pair reproduction seed
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getter for property pair reproduction seed
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public iterator get iterator at int x int y return this get location at xnorm x ynorm y iterator
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gets the iterator for the collection of objects at the specified
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public void set short object array short short object array this short object array short object array
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setter for property short object array
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public list get objects at int x int y return this get location at xnorm x ynorm y get list
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gets the list of objects at the specified coordinates
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public void add object o elements add o if o instanceof agent agent o set location this
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adds an object to this cell
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public void set float array float float array this float array float array
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setter for property float array
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public void set pair reproduction seed int pair reproduction seed this pair reproduction seed pair reproduction seed
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setter for property pair reproduction seed
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public void insert int index object o if elements is empty space get matrix put x y this array list elements add index o if o instanceof agent agent o set location this
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inserts the specified object at the specified index
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public object remove int index object o array list elements remove index if o instanceof agent agent o set location null if elements is empty space get matrix remove x y return o
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removes the object at the specified index
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public void add object o if elements is empty this clear super add o
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adds an object to this cell
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public void set float object array float float object array this float object array float object array
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setter for property float object array
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public int get pair dispersal seed return this pair dispersal seed
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getter for property pair dispersal seed
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public void put object at int x int y object object this get location at xnorm x ynorm y add object
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puts the specified object into the cell at the specified coordinates
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public void remove object at int x int y object obj this get location at xnorm x ynorm y remove obj
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removes the specified object from the specified location
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public void trim for int i 0 i get size x i for int j 0 j get size y j int count get location size at i j if count 0 get matrix remove i j get matrix trim
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releases any superfluous memory
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public void set pair dispersal seed int pair dispersal seed this pair dispersal seed pair dispersal seed
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setter for property pair dispersal seed
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public void diffuse prev y end y y 0 while y end y next y y 1 compute row prev y y y next y next y 0 compute row copies the write matrix into the read matrix update
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runs the diffusion with the current rates and values
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public void put object at int x int y object object if object instanceof java lang number get matrix put xnorm x ynorm y object else throw new class format error object must be of type java lang number
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puts the specified object at x y
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public void update double a matrix write matrix get data double b matrix read matrix get data system arraycopy a matrix 0 b matrix 0 a matrix length
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copies the write lattice to the read lattice
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public void add object o if size capacity capacity unbounded if elements is empty space get matrix put x y this elements add o if o instanceof agent agent o set location this else todo improve this in the cell interface so that capacity limit can tested for with a unique exception throw new array index out of bounds exception location is fully occupied
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adds an object to this cell
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public void remove object o elements remove o if o instanceof agent agent o set location null if elements is empty space get matrix remove x y
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removes the specified object from this cell
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public void set boolean object array boolean boolean object array this boolean object array boolean object array
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setter for property boolean object array
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public string get age survival table return string utils mush age survival table
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getter for property survival table
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public void set age survival table string table this age survival table string utils chop table
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setter for property survival table
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public void set bar bar bar this bar bar
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setter for property bar
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public string get age reproduction table return string utils mush age reproduction table
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getter for property survival table
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public void set age reproduction table string table this age reproduction table string utils chop table
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setter for property survival table
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public location get cell at int x int y location cell location get matrix get xnorm x ynorm y if cell null cell new object2 dlocation this xnorm x ynorm y return cell
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gets the location object at the specified coordinates
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