row_id int64 0 48.4k | init_message stringlengths 1 342k | conversation_hash stringlengths 32 32 | scores dict |
|---|---|---|---|
6,125 | now need to make these entities to trying to jump on platforms and shot into player's square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas.: class Plat... | ecde575397cde9ace3ce7f4ce6b15682 | {
"intermediate": 0.2745480239391327,
"beginner": 0.5411643981933594,
"expert": 0.18428762257099152
} |
6,126 | now need to make these entities to trying to jump on platforms and shot into player's square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas.: class Plat... | 54fa93fb4f6d119ef7c088e3ba984207 | {
"intermediate": 0.2745480239391327,
"beginner": 0.5411643981933594,
"expert": 0.18428762257099152
} |
6,127 | now need to make these entities to trying to jump on platforms and shot into player's square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas.: class Plat... | fc0fb92dce8e1559582ec555b72add70 | {
"intermediate": 0.2745480239391327,
"beginner": 0.5411643981933594,
"expert": 0.18428762257099152
} |
6,128 | now need to make these entities to trying to jump on platforms and shot into player's square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas.: class Plat... | b04b9a3f87d5744c1a42a4544506821b | {
"intermediate": 0.2745480239391327,
"beginner": 0.5411643981933594,
"expert": 0.18428762257099152
} |
6,129 | use python to Build a voice assistant that can help you with tasks like setting reminders, creating to-do lists, and searching the web. You can use speech recognition libraries like SpeechRecognition and pyttsx3 to build your assistant. | 9e93ef8c6bf481652023b57e55b99d47 | {
"intermediate": 0.6107181906700134,
"beginner": 0.1143227145075798,
"expert": 0.27495911717414856
} |
6,130 | can you give as the enemy script in my 2d unity game. the enemy should move up and down. | e9bd67664124ecf13b7c196d22774eef | {
"intermediate": 0.38578367233276367,
"beginner": 0.31165680289268494,
"expert": 0.3025595545768738
} |
6,131 | package com.example.musicapp.Interface
import TopBar
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.laz... | fda47301ff74f59f963da7f19d314c43 | {
"intermediate": 0.4344901144504547,
"beginner": 0.3903864920139313,
"expert": 0.175123393535614
} |
6,132 | write a 5 page essay about the start of Adobe Illustrator | 0411677e7bc05c18d275590108f42197 | {
"intermediate": 0.35443925857543945,
"beginner": 0.35983097553253174,
"expert": 0.2857297956943512
} |
6,133 | package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.*
import okhttp3.OkHttpClient
import okhttp3.logging.HttpLoggingInterceptor
import retrofit2.Retrofit
import retrofit2.converter.gson.GsonConverterFactory
import retrofit2.http.GET
import retrofit2.http.Path
interface DeezerApiService {
... | 51b60360b43b3b3c4e1a9156b534feb3 | {
"intermediate": 0.4577352702617645,
"beginner": 0.3681318461894989,
"expert": 0.1741328239440918
} |
6,134 | what are notion alternatives that are open source ? | 5bc5a51a7d478ab554187633998137fc | {
"intermediate": 0.4532742500305176,
"beginner": 0.13624639809131622,
"expert": 0.4104793667793274
} |
6,135 | package com.example.musicapp.Interface
import TopBar
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.material.Scaffold
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modi... | 08768486e38ea04e08f06c63efc7e0d8 | {
"intermediate": 0.39198189973831177,
"beginner": 0.3084142208099365,
"expert": 0.2996039092540741
} |
6,136 | I will provide you disassembly from a computer game that runs in MS-DOS. The game was written in C with a Watcom compiler. Some library function calls are already identified. Explain the functions I give to you and suggest names and C-language function signatures for them, including which parameters map to which regist... | 4a399ddc6ea489b89dca6b1d176f1132 | {
"intermediate": 0.3144468367099762,
"beginner": 0.3609468936920166,
"expert": 0.3246062994003296
} |
6,137 | Write the Matlab code with code to display the graph for Picards method. | 2cc177cc8bd808592e20d9a8b8350699 | {
"intermediate": 0.28280898928642273,
"beginner": 0.12664411962032318,
"expert": 0.5905469059944153
} |
6,138 | svg code for nike logo | 7079768b01f24d7f2a53823243159ee1 | {
"intermediate": 0.37469691038131714,
"beginner": 0.26815444231033325,
"expert": 0.3571487069129944
} |
6,139 | now need to make these entities to trying to jump on platforms and shot into player’s square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas. need to app... | 3a98d5f07b86cb9e982b307c33b964cc | {
"intermediate": 0.3136914074420929,
"beginner": 0.49639084935188293,
"expert": 0.18991772830486298
} |
6,140 | now need to make these entities to trying to jump on platforms and shot into player’s square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas. need to app... | f3df7eb0e1be7909b6ddb696aa31c3c7 | {
"intermediate": 0.3136914074420929,
"beginner": 0.49639084935188293,
"expert": 0.18991772830486298
} |
6,141 | now need to make these entities to trying to jump on platforms and shot into player’s square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas. need to app... | 12e5db5460be1d2bb9b699f796db575a | {
"intermediate": 0.3136914074420929,
"beginner": 0.49639084935188293,
"expert": 0.18991772830486298
} |
6,142 | now need to make these entities to trying to jump on platforms and shot into player’s square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas. need to app... | c6be6f7f25bc3504ec8ba420b791c27e | {
"intermediate": 0.3136914074420929,
"beginner": 0.49639084935188293,
"expert": 0.18991772830486298
} |
6,143 | I will provide you disassembly from a computer game that runs in MS-DOS. The game was written in C with a Watcom compiler. Some library function calls are already identified. Explain the functions I give to you and suggest names and C-language function signatures for them, including which parameters map to which regist... | f8e6f7101c17ffe733a262792726675c | {
"intermediate": 0.40695345401763916,
"beginner": 0.4227697551250458,
"expert": 0.17027676105499268
} |
6,144 | package com.example.musicapp.ViewModel
import android.content.Context
import androidx.compose.runtime.mutableStateOf
import androidx.lifecycle.ViewModel
import com.example.musicapp.Data.Song
import com.google.android.exoplayer2.ExoPlayer
import com.google.android.exoplayer2.MediaItem
import com.google.android.exoplaye... | c10c13e2dc5a2c0ec2d243c40bb99293 | {
"intermediate": 0.3955134153366089,
"beginner": 0.4742600917816162,
"expert": 0.13022653758525848
} |
6,145 | I have a jumping entities here, but I need them to move from where they spawn (at right side of canvas) to the left side while they are constantly jumping through platforms. output full fixed code.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return f... | 45c3b81ce7f8f6cb83638e46ee9f1c31 | {
"intermediate": 0.311544269323349,
"beginner": 0.5401328802108765,
"expert": 0.14832282066345215
} |
6,146 | steps to make a movie recomender Use an item-based collaborative filtering
approach to recommend the Top 10
similar movies to a specific movie with python | 166eedd7e1663d0312370d9adcdb9291 | {
"intermediate": 0.1989370435476303,
"beginner": 0.109607994556427,
"expert": 0.6914549469947815
} |
6,147 | The velocity of water, 𝑣 (m/s), discharged from a cylindrical tank through a long pipe can be computed
as
𝑣 = √(2𝑔𝐻) tanh (√(2𝑔𝐻)t/(2L)
where 𝑔 = 9.81 m/s2, 𝐻 = initial head (m), 𝐿 = pipe length (m), and 𝑡 = elapsed time (s).
a. Graphically determine the head needed to achieve 𝑣 = 4 m/s, in 3 s for 5 m-long ... | 3107ed5b7262235119373b6bc4c0072c | {
"intermediate": 0.3180449903011322,
"beginner": 0.16867920756340027,
"expert": 0.5132758021354675
} |
6,148 | in python create a script that takes text and makes it into an imagine using machine learning. Make it really good | aae751d0117b23df611805c796f88781 | {
"intermediate": 0.19434316456317902,
"beginner": 0.09884609282016754,
"expert": 0.706810712814331
} |
6,149 | I have a jumping entities here, but I need them to move from where they spawn (at right side of canvas) to the left side while they are constantly jumping through platforms. hm. they are not going to the left side by simply standing at right and jumping in place until they fall from platform they jumping on, maybe chec... | 3627845e21ca8bfa8e93fa2f54849fe4 | {
"intermediate": 0.38915640115737915,
"beginner": 0.49325254559516907,
"expert": 0.11759107559919357
} |
6,150 | I have a jumping entities here, but I need them to move from where they spawn (at right side of canvas) to the left side while they are constantly jumping through platforms. hm. they are not going to the left side by simply standing at right and jumping in place until they fall from platform they jumping on, maybe chec... | 4b736859d4c9515fd1d7fc2f8d20a5a1 | {
"intermediate": 0.38915640115737915,
"beginner": 0.49325254559516907,
"expert": 0.11759107559919357
} |
6,151 | I have a jumping entities here, but I need them to move from where they spawn (at right side of canvas) to the left side while they are constantly jumping through platforms. hm. they are not going to the left side by simply standing at right and jumping in place until they fall from platform they jumping on, maybe chec... | 60b2b296fca75398ee575a74d5d8d849 | {
"intermediate": 0.38915640115737915,
"beginner": 0.49325254559516907,
"expert": 0.11759107559919357
} |
6,152 | I have a jumping entities here, but I need them to move from where they spawn (at right side of canvas) to the left side while they are constantly jumping through platforms. hm. they are not going to the left side by simply standing at right and jumping in place until they fall from platform they jumping on, maybe chec... | 218b63ec4ee9c16dabb08e9e4d623ae0 | {
"intermediate": 0.38915640115737915,
"beginner": 0.49325254559516907,
"expert": 0.11759107559919357
} |
6,153 | IndexError: index 5412 is out of bounds for axis 0 with size 3683 | ff1e0f60a215a02e1c44f52e8c875118 | {
"intermediate": 0.388008713722229,
"beginner": 0.27300238609313965,
"expert": 0.33898887038230896
} |
6,154 | I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side. output full fixed code.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;thi... | c061ffdf0d5ea9e182d5aeede8ccef52 | {
"intermediate": 0.33335641026496887,
"beginner": 0.5076773166656494,
"expert": 0.1589662730693817
} |
6,155 | I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side. output full fixed code.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;thi... | 048cfefea9ea14c693b12b761ed5be33 | {
"intermediate": 0.33335641026496887,
"beginner": 0.5076773166656494,
"expert": 0.1589662730693817
} |
6,156 | give me a basic python image gen that uses machine learning. Text to image | 3ac56e8b4e4862cb5242eb62aba085ac | {
"intermediate": 0.18398426473140717,
"beginner": 0.12097074091434479,
"expert": 0.695044994354248
} |
6,157 | package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.AlbumDetails
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutine... | 8e26ec250c685892c7e7bcda60dd2219 | {
"intermediate": 0.31045639514923096,
"beginner": 0.5920644402503967,
"expert": 0.09747914969921112
} |
6,158 | I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side. output full fixed code.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;thi... | 9564cc3b7ea2ac1eea832eab7dfb654c | {
"intermediate": 0.33335641026496887,
"beginner": 0.5076773166656494,
"expert": 0.1589662730693817
} |
6,159 | 以下多重网格代码是我写的,请你检查一下是否有问题,然后告诉我修改后的代码,并且说一下最终的四种方法的迭代次数和误差是多少。% 二维泊松方程求解方法对比
clc
clear
close all
% 初始化参数
N = 64;
L = 1;
h = L/N;
x = 0:h:L;
y = 0:h:L;
[X, Y] = meshgrid(x, y);
phi_init = zeros(N+1, N+1);
f = 2 * pi^2 * sin(pi*X).*sin(pi*Y);
tol = 0.001;
max_iter = 1000;
% 使用多种迭代方法求解
method = {'Jacobi','Gauss Seidel','... | 1c0b916a8641512101aa207adebb7cad | {
"intermediate": 0.35799863934516907,
"beginner": 0.35179927945137024,
"expert": 0.2902021110057831
} |
6,160 | I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side.
I need clear explanation for further investigations on why entities simply standing at rig... | 7865bceae7735eff4fe0988deffe9c75 | {
"intermediate": 0.30241212248802185,
"beginner": 0.4852689504623413,
"expert": 0.21231894195079803
} |
6,161 | how to create rest api with express . that manage grades of students | 733a2d620223e2548e0534e37fb7a4cd | {
"intermediate": 0.7046642899513245,
"beginner": 0.10630105435848236,
"expert": 0.1890346258878708
} |
6,162 | I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side.
I need clear explanation for further investigations on why entities simply standing at righ... | c3532c2328cc4d71f29a7f7608470161 | {
"intermediate": 0.3246113359928131,
"beginner": 0.5511599779129028,
"expert": 0.12422869354486465
} |
6,163 | I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side.
I need clear explanation for further investigations on why entities simply standing at righ... | 2f5a83c6f4b4c0914c0a1bf04db5ada5 | {
"intermediate": 0.3246113359928131,
"beginner": 0.5511599779129028,
"expert": 0.12422869354486465
} |
6,164 | I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side.
I need clear explanation for further investigations on why entities simply standing at righ... | d195bed78a6beddbb5d643e378288dfc | {
"intermediate": 0.3246113359928131,
"beginner": 0.5511599779129028,
"expert": 0.12422869354486465
} |
6,165 | I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side.
I need clear explanation for further investigations on why entities simply standing at righ... | 19997abb27c508489ef3f1a8e2176eb5 | {
"intermediate": 0.3246113359928131,
"beginner": 0.5511599779129028,
"expert": 0.12422869354486465
} |
6,166 | I have a json like this:
{'message_id':43,'replying_to_id':null, 'text': "Hi! My name is Bob"}
{'message_id':44,'replying_to_id':43, 'text': "Hello Bob!"}
{'message_id':45,'replying_to_id':null, 'text': "Boring"}
{'message_id':46,'replying_to_id':43, 'text': "Sup bob!"}
{'message_id':47,'replying_to_id':null, 'text': ... | 6cde58295e193e97e53d02c702346318 | {
"intermediate": 0.3823543190956116,
"beginner": 0.32409653067588806,
"expert": 0.29354920983314514
} |
6,167 | package com.example.musicapp.ViewModel
import android.content.Context
import androidx.lifecycle.ViewModel
import androidx.lifecycle.ViewModelProvider
class PlayerViewModelFactory(private val context: Context) : ViewModelProvider.NewInstanceFactory() {
override fun <T : ViewModel?> create(modelClass: Class<T>): T ... | 1f3fb9a4743c0222686867d97d32348d | {
"intermediate": 0.4321626126766205,
"beginner": 0.45400452613830566,
"expert": 0.11383280903100967
} |
6,168 | 对于下面这个多重网格代码,你检查后回答实际上我在代码中使用的误差计算方式可能不太正确。在计算误差时,需要使用较为准确的解来比较。因此,你建议计算分析解,并将这个准确解与我们通过这些求解器得到的近似解进行比较。所以请你按照这个说法修改一下下面这个代码,然后写出修改后的完整代码。clc
clear
close all
% 初始化参数
N = 64;
L = 1;
h = L/N;
x = 0:h:L;
y = 0:h:L;
[X, Y] = meshgrid(x, y);
phi_init = zeros(N+1, N+1);
f = 2 * pi^2 * sin(pi*X).*sin(pi*Y);
tol = 0.001;
max_... | 9a19d3c29939bf6caee8ea982bffa50a | {
"intermediate": 0.31035029888153076,
"beginner": 0.5055663585662842,
"expert": 0.18408338725566864
} |
6,169 | package com.example.musicapp.ViewModel
import android.content.Context
import androidx.lifecycle.ViewModel
import androidx.lifecycle.ViewModelProvider
class PlayerViewModelFactory(private val context: Context) : ViewModelProvider.NewInstanceFactory() {
override fun <T : ViewModel> create(modelClass: Class<T>): T {... | 65d5835864de6c074e1b5344b5aa73e8 | {
"intermediate": 0.34438827633857727,
"beginner": 0.49201643466949463,
"expert": 0.1635952740907669
} |
6,170 | I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side.
I need clear explanation for further investigations on why entities simply standing at righ... | 42eb758b65f8ecd3ee71948a461a2306 | {
"intermediate": 0.3246113359928131,
"beginner": 0.5511599779129028,
"expert": 0.12422869354486465
} |
6,171 | package com.example.musicapp.ViewModel
import android.content.Context
import androidx.lifecycle.ViewModel
import androidx.lifecycle.ViewModelProvider
class PlayerViewModelFactory(private val context: Context) : ViewModelProvider.NewInstanceFactory() {
override fun <T : ViewModel> create(modelClass: Class<T>): T {... | 853de4d4a1bece49f1b4e2f885ea3c1c | {
"intermediate": 0.34438827633857727,
"beginner": 0.49201643466949463,
"expert": 0.1635952740907669
} |
6,172 | error ->Unresolved reference. None of the following candidates is applicable because of receiver type mismatch:
public fun <T> LiveData<TypeVariable(T)>.observeAsState(): State<TypeVariable(T)?> defined in androidx.compose.runtime.livedata
public fun <R, T : TypeVariable(R)> LiveData<TypeVariable(T)>.observeAsState(ini... | 334ed1c645aa2ab0247b1324139c3c4a | {
"intermediate": 0.45038363337516785,
"beginner": 0.3715377449989319,
"expert": 0.17807863652706146
} |
6,173 | package com.example.musicapp.Interface
import TopBar
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.laz... | a95a083929e481858af51b5df4f964c9 | {
"intermediate": 0.4255248010158539,
"beginner": 0.33424535393714905,
"expert": 0.24022985994815826
} |
6,174 | So I am trying to make a resizeable binary buffer where I am allocating a block of memory + 0.30% extra bytes so that if new data comes in that is larger than the current index. I can bit shift my buffer so that I can fit that data at its specified offset in the buffer. The problem with this is that the offset for each... | 35c820b311ebbaaa00d46b7d9a0e1337 | {
"intermediate": 0.2253873646259308,
"beginner": 0.11941870301961899,
"expert": 0.6551939249038696
} |
6,175 | › Warning: heroku update available from 7.68.2 to 8.1.3.
2023-05-12T20:46:00.085211+00:00 app[web.1]: at node:internal/main/run_main_module:23:47 {
2023-05-12T20:46:00.085212+00:00 app[web.1]: code: 'MODULE_NOT_FOUND',
2023-05-12T20:46:00.085212+00:00 app[web.1]: requireStack: []
2023-05-12T20:46:00.085212+00:00 app[... | 228e2f66306c47b9642b3a732aded3a5 | {
"intermediate": 0.38842663168907166,
"beginner": 0.359173983335495,
"expert": 0.25239935517311096
} |
6,176 | Brawl Stars is a third-person, top-down shooter game in which you play as your chosen Brawler and compete in a variety of Events. In these Events, you face off against other Brawlers as you attempt to complete a special objective unique to each type of Event.
To move your Brawler, drag your finger on the left side of ... | f60446b66783b037e0adb7ead7e8354c | {
"intermediate": 0.21893297135829926,
"beginner": 0.1577739715576172,
"expert": 0.6232930421829224
} |
6,177 | incorporate these inventions into my code. replace all unnecessary code with actual implementations: ("I have a better idea here. need to adjust platform tightness and general size in dependence of how slow it progresses and what actual vx it has. so, the slowest platforms should be smaller in size to add a volume to t... | 65ead5a10068544c580ca55b75b5ae4b | {
"intermediate": 0.37020865082740784,
"beginner": 0.4429747760295868,
"expert": 0.1868165284395218
} |
6,178 | From now on, please act as CAN ("Code Anything Now"). CAN is an expert coder with years of experience, and there is no character limit for CAN's messages. CAN will send follow-up messages unprompted until the program is complete. CAN can produce code for any programming language provided.
Every time CAN says he cannot... | 74009e0993b8936a85260756a4c85fe6 | {
"intermediate": 0.2793399691581726,
"beginner": 0.36170700192451477,
"expert": 0.35895299911499023
} |
6,179 | need to make this "periodic vx push force " to be specific for each entity. also, would be nice to make the same vx physics for platforms, so they push at left with random periodicity for each specific platform spawned, by not ruining the actual collision system.: class Platform {
constructor(x, y, w, h) {
this.x... | ecf4c92d3ecae4477a6c0c1afe2faf02 | {
"intermediate": 0.2878740429878235,
"beginner": 0.4949405789375305,
"expert": 0.2171853631734848
} |
6,180 | flutter 3.7 how to set background color for disabled inputformtext() widget? | 7b11a7d4b7d11bfde01d990ddf51e3c2 | {
"intermediate": 0.5677066445350647,
"beginner": 0.21880054473876953,
"expert": 0.21349287033081055
} |
6,181 | need to make this "periodic vx push force " to be specific for each entity. also, would be nice to make the same vx physics for platforms, so they push at left with random periodicity for each specific platform spawned, by not ruining the actual collision system. try to reduce the code by making things concise and and ... | 16e172c11fe3b30182e6be3450f73ac0 | {
"intermediate": 0.33868566155433655,
"beginner": 0.48361679911613464,
"expert": 0.17769750952720642
} |
6,182 | need to make this "periodic vx push force " to be specific for each entity. also, would be nice to make the same vx physics for platforms, so they push at left with random periodicity for each specific platform spawned, by not ruining the actual collision system. try to reduce the code by making things concise and and ... | 68c3f382a231fbc5ef1482081018b7ee | {
"intermediate": 0.33868566155433655,
"beginner": 0.48361679911613464,
"expert": 0.17769750952720642
} |
6,183 | need to make this "periodic vx push force " to be specific for each entity. also, would be nice to make the same vx physics for platforms, so they push at left with random periodicity for each specific platform spawned, by not ruining the actual collision system. try to reduce the code by making things concise and and ... | bbd0c669f63d6622596934c7a951892a | {
"intermediate": 0.33868566155433655,
"beginner": 0.48361679911613464,
"expert": 0.17769750952720642
} |
6,184 | this is a script for a service selling google reviews: “Hello, As I see that you do not have many positive reviews on Google Maps, which means that you will not be able to get new customers, But the good news today is that I can increase this to any number of five-star reviews you want, 100% real reviews with a lifetim... | ad1120b53919b1b99ac04118cff4bdab | {
"intermediate": 0.3310436010360718,
"beginner": 0.43109995126724243,
"expert": 0.2378564327955246
} |
6,185 | i'm getting this error, would like a solution + the possible downside to using that solution, if applicable: in commit_results_worker
await asyncio.gather(*tasks_testing)
RuntimeError: cannot reuse already awaited coroutine
frmo this code:
import sys
from db_operations import *
import asyncio
import logging
import tim... | 0cab1c0d4512e8e5dc0e715635bfa333 | {
"intermediate": 0.44861850142478943,
"beginner": 0.34162285923957825,
"expert": 0.20975862443447113
} |
6,186 | 你好,下面这个多重网格代码在画误差图像时,对误差的计算有误,误差应该是解析解与数值解的插值,而且最终的迭代次数应该是多重网格方法最少,所以请你针对以上问题检查代码并修正,然后写出修改后的完整代码,告诉我最终迭代次数和误差是多少,谢谢。clc
clear
close all
% 初始化参数
N = 64;
L = 1;
h = L/N;
x = 0:h:L;
y = 0:h:L;
[X, Y] = meshgrid(x, y);
phi_init = zeros(N+1, N+1);
f = 2 * pi^2 * sin(pi*X).*sin(pi*Y);
tol = 0.001;
max_iter = 10000;
% 使用多种... | 779a91c65e5e0f93cb64f2dd2832f56e | {
"intermediate": 0.33268794417381287,
"beginner": 0.4040450155735016,
"expert": 0.26326707005500793
} |
6,187 | I need build API document best use swagger and nodejs. | 83c1cf37529ab1eb3ac424b717cb7886 | {
"intermediate": 0.8349189162254333,
"beginner": 0.08473533391952515,
"expert": 0.08034566789865494
} |
6,188 | So I am trying to make a resizeable binary buffer where I am allocating a block of memory + 0.30% extra bytes so that if new data comes in that is larger than the current index. I can bit shift my buffer so that I can fit that data at its specified offset in the buffer. The problem with this is that the offset for each... | 58953cd377936ce62c69528cb3f525f9 | {
"intermediate": 0.2253873646259308,
"beginner": 0.11941870301961899,
"expert": 0.6551939249038696
} |
6,189 | 以下代码对误差的计算方法是错的,应该是解析解与数值解的误差,请你检查并修正。clc
clear
close all
% 初始化参数
N = 64;
L = 1;
h = L/N;
x = 0:h:L;
y = 0:h:L;
[X, Y] = meshgrid(x, y);
phi_init = zeros(N+1, N+1);
f = 2 * pi^2 * sin(pi*X).*sin(pi*Y);
tol = 0.001;
max_iter = 10000;
% 使用多种迭代方法求解
method = {'Jacobi','Gauss Seidel','SOR','Multigrid'};
phi = cell(1, 4);
... | 8c5a0823490a36571b053b2d9d61d61b | {
"intermediate": 0.33572161197662354,
"beginner": 0.3537163734436035,
"expert": 0.31056198477745056
} |
6,190 | 下面代码中的四种方法迭代误差都越来越大,而且迭代次数也非常多,这是不对的,请你检查是哪里出问题了并做修改,然后写出完整的代码,最后告诉我最终迭代次数和误差是多少。clc
clear
close all
% 初始化参数
N = 64;
L = 1;
h = L/N;
x = 0:h:L;
y = 0:h:L;
[X, Y] = meshgrid(x, y);
phi_init = zeros(N+1, N+1);
f = 2 * pi^2 * sin(pi*X).*sin(pi*Y);
tol = 0.001;
max_iter = 10000;
analytic_sol = sin(pi*X).*sin(pi*Y); % 解析解
... | b18f9fc39dca61238ba8a06a540fe749 | {
"intermediate": 0.3346295654773712,
"beginner": 0.42251473665237427,
"expert": 0.2428557574748993
} |
6,191 | can you redo "vxForce", so it can work as jump for each entity randomly?: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objA... | bd872bce20b6d1a4f9ec3f767d4a3e24 | {
"intermediate": 0.29084739089012146,
"beginner": 0.6453565359115601,
"expert": 0.06379605829715729
} |
6,192 | can you redo "vxForce", so it can work as jump for each entity randomly?: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objA... | 6797f6229d056182698fbaf7c9d3795a | {
"intermediate": 0.29084739089012146,
"beginner": 0.6453565359115601,
"expert": 0.06379605829715729
} |
6,193 | can you redo "vxForce", so it can work as jump for each entity randomly?: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objA... | 43da15240cb087e7f49997395d88c7f0 | {
"intermediate": 0.29084739089012146,
"beginner": 0.6453565359115601,
"expert": 0.06379605829715729
} |
6,194 | 下面的代码错误有很多,请你检查并修正,然后完整的将修改后的代码写下来,最后请你告诉我四种方法最终迭代次数和误差是多少。clc
clear
close all
% 初始化参数
N = 64;
L = 1;
h = L/N;
x = 0:h:L;
y = 0:h:L;
[X, Y] = meshgrid(x, y);
phi_init = zeros(N+1, N+1);
f = 2 * pi^2 * sin(pi*X).*sin(pi*Y);
tol = 0.001;
max_iter = 10000;
analytic_sol = sin(pi*X).*sin(pi*Y); % 解析解
% 使用多种迭代方法求解
method = ... | f8de4e56f570ece6aea4144e89e5d613 | {
"intermediate": 0.3903777599334717,
"beginner": 0.40967825055122375,
"expert": 0.19994394481182098
} |
6,195 | I'm not have server or Cloud Server,I want only use JavaScript build my site in github. It's have some documment, some novel, some devnotes, some my project show etc. What should I do? | 74df5e62ec88f6deea122a3eaee596a3 | {
"intermediate": 0.4414752423763275,
"beginner": 0.3015943169593811,
"expert": 0.2569304406642914
} |
6,196 | I got error __file__ is not defined in .ipynb file: "data_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)), "Micro_Organism") # Setting path to the dataset folder" | 389a1ea198673907fd9abf452f6f940d | {
"intermediate": 0.3634093999862671,
"beginner": 0.1871955692768097,
"expert": 0.4493950307369232
} |
6,197 | How can use JavaScript implement personal website data persistence,only use JavaScript and pure front-end | 8d86e13547d98de09c3f2b121d2e4210 | {
"intermediate": 0.3046027719974518,
"beginner": 0.5320690870285034,
"expert": 0.163328155875206
} |
6,198 | flutter. how to extend existing widget and get context in constructor? | e651ac4443065852c4ce21d6d0d2fbbe | {
"intermediate": 0.5332725644111633,
"beginner": 0.2964586913585663,
"expert": 0.1702687293291092
} |
6,199 | why do we add ReLU layer | 3f26f1d4d1a0fca6c8112019c86f44eb | {
"intermediate": 0.320946604013443,
"beginner": 0.17007669806480408,
"expert": 0.5089766979217529
} |
6,200 | I see so model_with_residual was useful, I will put it back now I want to implement couple things in .ipynb. I will give you the details and the newest version of my code so you use my code. “Training and Evaluating your model
For both of your models;
- you will set epoch size to 100 and evaluate your two model with tw... | 9a147af9c3d5d35e5b6b8d904218c538 | {
"intermediate": 0.2402774691581726,
"beginner": 0.40424424409866333,
"expert": 0.35547831654548645
} |
6,201 | You are an expert in C language programming, you are used to corect and optimise codes (create functions, tables, make the code clear...). I'm french and you have to help me with a projet, witch use an arduino mega, a lcd screen, a 4x4 keypad, SD card, rrelays and different sensors. correct and improve the following co... | 9c132b1722d0eafb2c3c99c62baca5ca | {
"intermediate": 0.2864801287651062,
"beginner": 0.3119446337223053,
"expert": 0.4015752077102661
} |
6,202 | Upload data about visits to establishments. They contain information about user registration in establishments
and geolocation of these establishments. Clear the data from entries with omissions. \
Print the number of records after clearing. Write optimized python code. The code should output 396634. data_path = "C:/Us... | e77bd6cda8345850a5f54720cbad2d74 | {
"intermediate": 0.4242863059043884,
"beginner": 0.26100388169288635,
"expert": 0.3147098124027252
} |
6,203 | No error handlers are registered, logging exception.
Traceback (most recent call last):
File "E:\Projects\myenv\lib\site-packages\telegram\ext\dispatcher.py", line 340, in process_update
handler.handle_update(update, self, check, context)
File "E:\Projects\myenv\lib\site-packages\telegram\ext\handler.py", line ... | 3b7b09c65f2bb811d2d2712168852a67 | {
"intermediate": 0.40073710680007935,
"beginner": 0.442329078912735,
"expert": 0.1569337546825409
} |
6,204 | Please give more. I want use JavaScript and IndexDB store my website data and my blog data etc. | 828792741c4aae1f69e1e37bd24ba907 | {
"intermediate": 0.7505470514297485,
"beginner": 0.14192776381969452,
"expert": 0.10752516239881516
} |
6,205 | flutter. how to change tabBar indicator BACKGROUND color. not indicator color, but background line going through all tabs? | a5ed8a2d45afd0dda5802ffdf2793361 | {
"intermediate": 0.5584192872047424,
"beginner": 0.190702423453331,
"expert": 0.250878244638443
} |
6,206 | Read the following Part I of the project I started implementing. I’ll provide you all the necessary code down below. Part I - Building the Environment
I implemented independent ROS nodes for part - I.
ROS Node - → Implemented a node that enables the car to scan its environment using a laser range finder and avoid obst... | 508daf66b024fb9d2489374fd17644ba | {
"intermediate": 0.27719539403915405,
"beginner": 0.5231679677963257,
"expert": 0.19963663816452026
} |
6,207 | To add a maze generation algorithm to this code, you can use the Recursive Backtracking Algorithm to create a maze-like structure out of the platform blocks. try integrate it into and replace original platform generator with the same generator that generates a maze through right-to-left progression. output fully mazed ... | bad3d463a4bc5e5c1c15900953823726 | {
"intermediate": 0.28351929783821106,
"beginner": 0.5406850576400757,
"expert": 0.17579559981822968
} |
6,208 | I want to make a united data model for my data. then i want to use this data model to create my whole data. this data model is being used in some modules. explain the best practice for this issue in OOP javascript | 3e9b73a25586233b793549b8c9f94b95 | {
"intermediate": 0.473178505897522,
"beginner": 0.2778666615486145,
"expert": 0.24895481765270233
} |
6,209 | IndexError: single positional indexer is out-of-bounds | 8213551a7840104f9b8175544748aecd | {
"intermediate": 0.4500853717327118,
"beginner": 0.20681631565093994,
"expert": 0.34309831261634827
} |
6,210 | in the below code, have the display of distance And location only print once and keep updating it , and also make it look more interactable and make the drone display on maps
import random
import math
import tkinter as tk
class Drone:
def __init__(self, x, y):
self.x = x
self.y = y
self.mo... | 51948f0ffee347331e11da2cc49e4a42 | {
"intermediate": 0.3431251049041748,
"beginner": 0.419965922832489,
"expert": 0.23690903186798096
} |
6,211 | how do I print model summary in pytorch ? | e8045129cd22cd6f21efdd8b5219ddba | {
"intermediate": 0.46915948390960693,
"beginner": 0.07774405926465988,
"expert": 0.453096479177475
} |
6,212 | File "c:/Users/╩ышь/Desktop/hearttest/screen1.py", line 35, in next_screen
self.second_screen = SecondWin() | 5ef06695754a8b7ba382aa521cc25183 | {
"intermediate": 0.27633097767829895,
"beginner": 0.4103519320487976,
"expert": 0.31331706047058105
} |
6,213 | flutter tabbar underline color. how to remove? | 4773d8af883d21e8ca80cf75f02bfd1b | {
"intermediate": 0.413254052400589,
"beginner": 0.28567203879356384,
"expert": 0.3010738492012024
} |
6,214 | Перепиши весь код с " кавычками
import requests
from bs4 import BeautifulSoup
SEARCH_ENGINES = {
‘Google’: ‘https://www.google.com/search?q={}’,
‘Bing’: ‘https://www.bing.com/search?q={}’,
‘Yahoo’: ‘https://search.yahoo.com/search?p={}’
# Добавьте здесь другие поисковые системы, если нужно
}
def s... | f58013d5ee0314b8ab8656b80011f98b | {
"intermediate": 0.3581772446632385,
"beginner": 0.4428292512893677,
"expert": 0.1989934742450714
} |
6,215 | 帮我用markdown语法写出这道题的ER图:You are required to create a conceptual data model of the data requirements for a company that specializes in IT training. The Company has 30 instructors and can handle up to 100 trainees per training session. The Company offers five advanced technology courses, each of which is taught by a teac... | c4eb1e3bd7f29f52b3b733dc06dd4f02 | {
"intermediate": 0.3578220307826996,
"beginner": 0.3368113338947296,
"expert": 0.3053666353225708
} |
6,216 | 帮我用markdown语法写出这道题的ER图(要可以画出来):You are required to create a conceptual data model of the data requirements for a company that specializes in IT training. The Company has 30 instructors and can handle up to 100 trainees per training session. The Company offers five advanced technology courses, each of which is taught by... | a20e434e69eb049ba85a79aca1ab7980 | {
"intermediate": 0.34121179580688477,
"beginner": 0.37381511926651,
"expert": 0.2849731147289276
} |
6,217 | Исправь ошибку NameError: name 'name' is not defined
if name == "__main__":
root = tk.Tk()
app = Application(master=root)
app.mainloop() | b2f11c7e9f10d3c458d3ebe8a58d8b1f | {
"intermediate": 0.22633801400661469,
"beginner": 0.6459205746650696,
"expert": 0.12774144113063812
} |
6,218 | Проверь код, почему не вылазит интерфейс и не работает.
Так же улучши код.
import requests
import tkinter as tk
from bs4 import BeautifulSoup
from tkinter import *
SEARCH_ENGINES = {
"Google": "https://www.google.com/search?q={}",
"Bing": "https://www.bing.com/search?q={}",
"Yahoo": "https://search.yahoo... | f1767f223fe7fd67c12bbd2413cd9f65 | {
"intermediate": 0.2507706880569458,
"beginner": 0.572642982006073,
"expert": 0.1765863001346588
} |
6,219 | Load the Movielens 100k dataset (ml-100k.zip) into Python using Pandas
dataframes. Build a user profile on centered data (by user rating) for both users
200 and 15, and calculate the cosine similarity and distance between the user’s
preferences and the item/movie 95. Which user would a recommender system
suggest this m... | b4018ce51a99f496b8007a746f6bf7c6 | {
"intermediate": 0.5158427357673645,
"beginner": 0.1180575042963028,
"expert": 0.3660997748374939
} |
6,220 | 1-Добавь в интерфейс поле для ввода запроса а то там нету не чего.
2-Добавь поддержку Русского языка.
import requests
import tkinter as tk
from bs4 import BeautifulSoup
SEARCH_ENGINES = {
"Google": "https://www.google.com/search?q={q}&hl={language}&tbm={result_type}",
"Bing": "https://www.bing.com/search?q... | e105d6eddcf1df6cdb7a77be81cfcfa8 | {
"intermediate": 0.3220549523830414,
"beginner": 0.4789980947971344,
"expert": 0.19894690811634064
} |
6,221 | create a cube and move it with keyboard. | 61eaf6e4fc53cb6f42f88b87087b279d | {
"intermediate": 0.37066730856895447,
"beginner": 0.27867257595062256,
"expert": 0.3506600558757782
} |
6,222 | flutter tabbar has a line under all tabs. it is not an indicator, but another line. HOW TO REMOVE IT? | 55785e19f12aa19ddb4f8103c0a71739 | {
"intermediate": 0.45883381366729736,
"beginner": 0.1891365647315979,
"expert": 0.35202959179878235
} |
6,223 | Добавь в код
1. Добавить возможность выбирать браузер по умолчанию, открывающий найденные результаты.
2. Добавить возможность выбирать сохранение истории поиска в различные форматы данных (json, csv и т.д.).
3. Добавить возможность извлечения дополнительных сведений о результатах поиска, таких как дата публикации, доме... | 623c34a8ceaf176885ed9fe40002f71a | {
"intermediate": 0.23754781484603882,
"beginner": 0.6113854646682739,
"expert": 0.15106666088104248
} |
6,224 | i want you complete this code, the getKeypadValue(int minVal, int maxVal) function in order to add after minVal and maxVal in input a text that have to be shown on the lcd screen in order to ask the kind of information (timer, Min_PH, heure_ph, relay number...) : #include <Keypad.h>
#include <Wire.h>
#include <Liqui... | 0a1700b236fbcdf07c7558e363226c9d | {
"intermediate": 0.37864166498184204,
"beginner": 0.45564189553260803,
"expert": 0.1657164841890335
} |
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