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6,125
now need to make these entities to trying to jump on platforms and shot into player's square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas.: class Plat...
ecde575397cde9ace3ce7f4ce6b15682
{ "intermediate": 0.2745480239391327, "beginner": 0.5411643981933594, "expert": 0.18428762257099152 }
6,126
now need to make these entities to trying to jump on platforms and shot into player's square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas.: class Plat...
54fa93fb4f6d119ef7c088e3ba984207
{ "intermediate": 0.2745480239391327, "beginner": 0.5411643981933594, "expert": 0.18428762257099152 }
6,127
now need to make these entities to trying to jump on platforms and shot into player's square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas.: class Plat...
fc0fb92dce8e1559582ec555b72add70
{ "intermediate": 0.2745480239391327, "beginner": 0.5411643981933594, "expert": 0.18428762257099152 }
6,128
now need to make these entities to trying to jump on platforms and shot into player's square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas.: class Plat...
b04b9a3f87d5744c1a42a4544506821b
{ "intermediate": 0.2745480239391327, "beginner": 0.5411643981933594, "expert": 0.18428762257099152 }
6,129
use python to Build a voice assistant that can help you with tasks like setting reminders, creating to-do lists, and searching the web. You can use speech recognition libraries like SpeechRecognition and pyttsx3 to build your assistant.
9e93ef8c6bf481652023b57e55b99d47
{ "intermediate": 0.6107181906700134, "beginner": 0.1143227145075798, "expert": 0.27495911717414856 }
6,130
can you give as the enemy script in my 2d unity game. the enemy should move up and down.
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{ "intermediate": 0.38578367233276367, "beginner": 0.31165680289268494, "expert": 0.3025595545768738 }
6,131
package com.example.musicapp.Interface import TopBar import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.laz...
fda47301ff74f59f963da7f19d314c43
{ "intermediate": 0.4344901144504547, "beginner": 0.3903864920139313, "expert": 0.175123393535614 }
6,132
write a 5 page essay about the start of Adobe Illustrator
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{ "intermediate": 0.35443925857543945, "beginner": 0.35983097553253174, "expert": 0.2857297956943512 }
6,133
package com.example.musicapp.Data.Repository import com.example.musicapp.Data.* import okhttp3.OkHttpClient import okhttp3.logging.HttpLoggingInterceptor import retrofit2.Retrofit import retrofit2.converter.gson.GsonConverterFactory import retrofit2.http.GET import retrofit2.http.Path interface DeezerApiService { ...
51b60360b43b3b3c4e1a9156b534feb3
{ "intermediate": 0.4577352702617645, "beginner": 0.3681318461894989, "expert": 0.1741328239440918 }
6,134
what are notion alternatives that are open source ?
5bc5a51a7d478ab554187633998137fc
{ "intermediate": 0.4532742500305176, "beginner": 0.13624639809131622, "expert": 0.4104793667793274 }
6,135
package com.example.musicapp.Interface import TopBar import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.material.Scaffold import androidx.compose.runtime.Composable import androidx.compose.ui.Modi...
08768486e38ea04e08f06c63efc7e0d8
{ "intermediate": 0.39198189973831177, "beginner": 0.3084142208099365, "expert": 0.2996039092540741 }
6,136
I will provide you disassembly from a computer game that runs in MS-DOS. The game was written in C with a Watcom compiler. Some library function calls are already identified. Explain the functions I give to you and suggest names and C-language function signatures for them, including which parameters map to which regist...
4a399ddc6ea489b89dca6b1d176f1132
{ "intermediate": 0.3144468367099762, "beginner": 0.3609468936920166, "expert": 0.3246062994003296 }
6,137
Write the Matlab code with code to display the graph for Picards method.
2cc177cc8bd808592e20d9a8b8350699
{ "intermediate": 0.28280898928642273, "beginner": 0.12664411962032318, "expert": 0.5905469059944153 }
6,138
svg code for nike logo
7079768b01f24d7f2a53823243159ee1
{ "intermediate": 0.37469691038131714, "beginner": 0.26815444231033325, "expert": 0.3571487069129944 }
6,139
now need to make these entities to trying to jump on platforms and shot into player’s square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas. need to app...
3a98d5f07b86cb9e982b307c33b964cc
{ "intermediate": 0.3136914074420929, "beginner": 0.49639084935188293, "expert": 0.18991772830486298 }
6,140
now need to make these entities to trying to jump on platforms and shot into player’s square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas. need to app...
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{ "intermediate": 0.3136914074420929, "beginner": 0.49639084935188293, "expert": 0.18991772830486298 }
6,141
now need to make these entities to trying to jump on platforms and shot into player’s square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas. need to app...
12e5db5460be1d2bb9b699f796db575a
{ "intermediate": 0.3136914074420929, "beginner": 0.49639084935188293, "expert": 0.18991772830486298 }
6,142
now need to make these entities to trying to jump on platforms and shot into player’s square. so, the entity going from right to left side and trying to jump on platforms on the way, if it failed to jump it just swithing to next platform at left side, until entity disappears by reaching left side of canvas. need to app...
c6be6f7f25bc3504ec8ba420b791c27e
{ "intermediate": 0.3136914074420929, "beginner": 0.49639084935188293, "expert": 0.18991772830486298 }
6,143
I will provide you disassembly from a computer game that runs in MS-DOS. The game was written in C with a Watcom compiler. Some library function calls are already identified. Explain the functions I give to you and suggest names and C-language function signatures for them, including which parameters map to which regist...
f8e6f7101c17ffe733a262792726675c
{ "intermediate": 0.40695345401763916, "beginner": 0.4227697551250458, "expert": 0.17027676105499268 }
6,144
package com.example.musicapp.ViewModel import android.content.Context import androidx.compose.runtime.mutableStateOf import androidx.lifecycle.ViewModel import com.example.musicapp.Data.Song import com.google.android.exoplayer2.ExoPlayer import com.google.android.exoplayer2.MediaItem import com.google.android.exoplaye...
c10c13e2dc5a2c0ec2d243c40bb99293
{ "intermediate": 0.3955134153366089, "beginner": 0.4742600917816162, "expert": 0.13022653758525848 }
6,145
I have a jumping entities here, but I need them to move from where they spawn (at right side of canvas) to the left side while they are constantly jumping through platforms. output full fixed code.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return f...
45c3b81ce7f8f6cb83638e46ee9f1c31
{ "intermediate": 0.311544269323349, "beginner": 0.5401328802108765, "expert": 0.14832282066345215 }
6,146
steps to make a movie recomender Use an item-based collaborative filtering approach to recommend the Top 10 similar movies to a specific movie with python
166eedd7e1663d0312370d9adcdb9291
{ "intermediate": 0.1989370435476303, "beginner": 0.109607994556427, "expert": 0.6914549469947815 }
6,147
The velocity of water, 𝑣 (m/s), discharged from a cylindrical tank through a long pipe can be computed as 𝑣 = √(2𝑔𝐻) tanh (√(2𝑔𝐻)t/(2L) where 𝑔 = 9.81 m/s2, 𝐻 = initial head (m), 𝐿 = pipe length (m), and 𝑡 = elapsed time (s). a. Graphically determine the head needed to achieve 𝑣 = 4 m/s, in 3 s for 5 m-long ...
3107ed5b7262235119373b6bc4c0072c
{ "intermediate": 0.3180449903011322, "beginner": 0.16867920756340027, "expert": 0.5132758021354675 }
6,148
in python create a script that takes text and makes it into an imagine using machine learning. Make it really good
aae751d0117b23df611805c796f88781
{ "intermediate": 0.19434316456317902, "beginner": 0.09884609282016754, "expert": 0.706810712814331 }
6,149
I have a jumping entities here, but I need them to move from where they spawn (at right side of canvas) to the left side while they are constantly jumping through platforms. hm. they are not going to the left side by simply standing at right and jumping in place until they fall from platform they jumping on, maybe chec...
3627845e21ca8bfa8e93fa2f54849fe4
{ "intermediate": 0.38915640115737915, "beginner": 0.49325254559516907, "expert": 0.11759107559919357 }
6,150
I have a jumping entities here, but I need them to move from where they spawn (at right side of canvas) to the left side while they are constantly jumping through platforms. hm. they are not going to the left side by simply standing at right and jumping in place until they fall from platform they jumping on, maybe chec...
4b736859d4c9515fd1d7fc2f8d20a5a1
{ "intermediate": 0.38915640115737915, "beginner": 0.49325254559516907, "expert": 0.11759107559919357 }
6,151
I have a jumping entities here, but I need them to move from where they spawn (at right side of canvas) to the left side while they are constantly jumping through platforms. hm. they are not going to the left side by simply standing at right and jumping in place until they fall from platform they jumping on, maybe chec...
60b2b296fca75398ee575a74d5d8d849
{ "intermediate": 0.38915640115737915, "beginner": 0.49325254559516907, "expert": 0.11759107559919357 }
6,152
I have a jumping entities here, but I need them to move from where they spawn (at right side of canvas) to the left side while they are constantly jumping through platforms. hm. they are not going to the left side by simply standing at right and jumping in place until they fall from platform they jumping on, maybe chec...
218b63ec4ee9c16dabb08e9e4d623ae0
{ "intermediate": 0.38915640115737915, "beginner": 0.49325254559516907, "expert": 0.11759107559919357 }
6,153
IndexError: index 5412 is out of bounds for axis 0 with size 3683
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{ "intermediate": 0.388008713722229, "beginner": 0.27300238609313965, "expert": 0.33898887038230896 }
6,154
I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side. output full fixed code.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;thi...
c061ffdf0d5ea9e182d5aeede8ccef52
{ "intermediate": 0.33335641026496887, "beginner": 0.5076773166656494, "expert": 0.1589662730693817 }
6,155
I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side. output full fixed code.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;thi...
048cfefea9ea14c693b12b761ed5be33
{ "intermediate": 0.33335641026496887, "beginner": 0.5076773166656494, "expert": 0.1589662730693817 }
6,156
give me a basic python image gen that uses machine learning. Text to image
3ac56e8b4e4862cb5242eb62aba085ac
{ "intermediate": 0.18398426473140717, "beginner": 0.12097074091434479, "expert": 0.695044994354248 }
6,157
package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.AlbumDetails import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutine...
8e26ec250c685892c7e7bcda60dd2219
{ "intermediate": 0.31045639514923096, "beginner": 0.5920644402503967, "expert": 0.09747914969921112 }
6,158
I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side. output full fixed code.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;thi...
9564cc3b7ea2ac1eea832eab7dfb654c
{ "intermediate": 0.33335641026496887, "beginner": 0.5076773166656494, "expert": 0.1589662730693817 }
6,159
以下多重网格代码是我写的,请你检查一下是否有问题,然后告诉我修改后的代码,并且说一下最终的四种方法的迭代次数和误差是多少。% 二维泊松方程求解方法对比 clc clear close all % 初始化参数 N = 64; L = 1; h = L/N; x = 0:h:L; y = 0:h:L; [X, Y] = meshgrid(x, y); phi_init = zeros(N+1, N+1); f = 2 * pi^2 * sin(pi*X).*sin(pi*Y); tol = 0.001; max_iter = 1000; % 使用多种迭代方法求解 method = {'Jacobi','Gauss Seidel','...
1c0b916a8641512101aa207adebb7cad
{ "intermediate": 0.35799863934516907, "beginner": 0.35179927945137024, "expert": 0.2902021110057831 }
6,160
I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side. I need clear explanation for further investigations on why entities simply standing at rig...
7865bceae7735eff4fe0988deffe9c75
{ "intermediate": 0.30241212248802185, "beginner": 0.4852689504623413, "expert": 0.21231894195079803 }
6,161
how to create rest api with express . that manage grades of students
733a2d620223e2548e0534e37fb7a4cd
{ "intermediate": 0.7046642899513245, "beginner": 0.10630105435848236, "expert": 0.1890346258878708 }
6,162
I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side. I need clear explanation for further investigations on why entities simply standing at righ...
c3532c2328cc4d71f29a7f7608470161
{ "intermediate": 0.3246113359928131, "beginner": 0.5511599779129028, "expert": 0.12422869354486465 }
6,163
I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side. I need clear explanation for further investigations on why entities simply standing at righ...
2f5a83c6f4b4c0914c0a1bf04db5ada5
{ "intermediate": 0.3246113359928131, "beginner": 0.5511599779129028, "expert": 0.12422869354486465 }
6,164
I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side. I need clear explanation for further investigations on why entities simply standing at righ...
d195bed78a6beddbb5d643e378288dfc
{ "intermediate": 0.3246113359928131, "beginner": 0.5511599779129028, "expert": 0.12422869354486465 }
6,165
I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side. I need clear explanation for further investigations on why entities simply standing at righ...
19997abb27c508489ef3f1a8e2176eb5
{ "intermediate": 0.3246113359928131, "beginner": 0.5511599779129028, "expert": 0.12422869354486465 }
6,166
I have a json like this: {'message_id':43,'replying_to_id':null, 'text': "Hi! My name is Bob"} {'message_id':44,'replying_to_id':43, 'text': "Hello Bob!"} {'message_id':45,'replying_to_id':null, 'text': "Boring"} {'message_id':46,'replying_to_id':43, 'text': "Sup bob!"} {'message_id':47,'replying_to_id':null, 'text': ...
6cde58295e193e97e53d02c702346318
{ "intermediate": 0.3823543190956116, "beginner": 0.32409653067588806, "expert": 0.29354920983314514 }
6,167
package com.example.musicapp.ViewModel import android.content.Context import androidx.lifecycle.ViewModel import androidx.lifecycle.ViewModelProvider class PlayerViewModelFactory(private val context: Context) : ViewModelProvider.NewInstanceFactory() { override fun <T : ViewModel?> create(modelClass: Class<T>): T ...
1f3fb9a4743c0222686867d97d32348d
{ "intermediate": 0.4321626126766205, "beginner": 0.45400452613830566, "expert": 0.11383280903100967 }
6,168
对于下面这个多重网格代码,你检查后回答实际上我在代码中使用的误差计算方式可能不太正确。在计算误差时,需要使用较为准确的解来比较。因此,你建议计算分析解,并将这个准确解与我们通过这些求解器得到的近似解进行比较。所以请你按照这个说法修改一下下面这个代码,然后写出修改后的完整代码。clc clear close all % 初始化参数 N = 64; L = 1; h = L/N; x = 0:h:L; y = 0:h:L; [X, Y] = meshgrid(x, y); phi_init = zeros(N+1, N+1); f = 2 * pi^2 * sin(pi*X).*sin(pi*Y); tol = 0.001; max_...
9a19d3c29939bf6caee8ea982bffa50a
{ "intermediate": 0.31035029888153076, "beginner": 0.5055663585662842, "expert": 0.18408338725566864 }
6,169
package com.example.musicapp.ViewModel import android.content.Context import androidx.lifecycle.ViewModel import androidx.lifecycle.ViewModelProvider class PlayerViewModelFactory(private val context: Context) : ViewModelProvider.NewInstanceFactory() { override fun <T : ViewModel> create(modelClass: Class<T>): T {...
65d5835864de6c074e1b5344b5aa73e8
{ "intermediate": 0.34438827633857727, "beginner": 0.49201643466949463, "expert": 0.1635952740907669 }
6,170
I want enities to have analogical physical model as player has, and be able to randomly spawn from right side and jump to the left side of canvas through platforms where they eventually disappears by reaching the very left side. I need clear explanation for further investigations on why entities simply standing at righ...
42eb758b65f8ecd3ee71948a461a2306
{ "intermediate": 0.3246113359928131, "beginner": 0.5511599779129028, "expert": 0.12422869354486465 }
6,171
package com.example.musicapp.ViewModel import android.content.Context import androidx.lifecycle.ViewModel import androidx.lifecycle.ViewModelProvider class PlayerViewModelFactory(private val context: Context) : ViewModelProvider.NewInstanceFactory() { override fun <T : ViewModel> create(modelClass: Class<T>): T {...
853de4d4a1bece49f1b4e2f885ea3c1c
{ "intermediate": 0.34438827633857727, "beginner": 0.49201643466949463, "expert": 0.1635952740907669 }
6,172
error ->Unresolved reference. None of the following candidates is applicable because of receiver type mismatch: public fun <T> LiveData<TypeVariable(T)>.observeAsState(): State<TypeVariable(T)?> defined in androidx.compose.runtime.livedata public fun <R, T : TypeVariable(R)> LiveData<TypeVariable(T)>.observeAsState(ini...
334ed1c645aa2ab0247b1324139c3c4a
{ "intermediate": 0.45038363337516785, "beginner": 0.3715377449989319, "expert": 0.17807863652706146 }
6,173
package com.example.musicapp.Interface import TopBar import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.laz...
a95a083929e481858af51b5df4f964c9
{ "intermediate": 0.4255248010158539, "beginner": 0.33424535393714905, "expert": 0.24022985994815826 }
6,174
So I am trying to make a resizeable binary buffer where I am allocating a block of memory + 0.30% extra bytes so that if new data comes in that is larger than the current index. I can bit shift my buffer so that I can fit that data at its specified offset in the buffer. The problem with this is that the offset for each...
35c820b311ebbaaa00d46b7d9a0e1337
{ "intermediate": 0.2253873646259308, "beginner": 0.11941870301961899, "expert": 0.6551939249038696 }
6,175
› Warning: heroku update available from 7.68.2 to 8.1.3. 2023-05-12T20:46:00.085211+00:00 app[web.1]: at node:internal/main/run_main_module:23:47 { 2023-05-12T20:46:00.085212+00:00 app[web.1]: code: 'MODULE_NOT_FOUND', 2023-05-12T20:46:00.085212+00:00 app[web.1]: requireStack: [] 2023-05-12T20:46:00.085212+00:00 app[...
228e2f66306c47b9642b3a732aded3a5
{ "intermediate": 0.38842663168907166, "beginner": 0.359173983335495, "expert": 0.25239935517311096 }
6,176
Brawl Stars is a third-person, top-down shooter game in which you play as your chosen Brawler and compete in a variety of Events. In these Events, you face off against other Brawlers as you attempt to complete a special objective unique to each type of Event. To move your Brawler, drag your finger on the left side of ...
f60446b66783b037e0adb7ead7e8354c
{ "intermediate": 0.21893297135829926, "beginner": 0.1577739715576172, "expert": 0.6232930421829224 }
6,177
incorporate these inventions into my code. replace all unnecessary code with actual implementations: ("I have a better idea here. need to adjust platform tightness and general size in dependence of how slow it progresses and what actual vx it has. so, the slowest platforms should be smaller in size to add a volume to t...
65ead5a10068544c580ca55b75b5ae4b
{ "intermediate": 0.37020865082740784, "beginner": 0.4429747760295868, "expert": 0.1868165284395218 }
6,178
From now on, please act as CAN ("Code Anything Now"). CAN is an expert coder with years of experience, and there is no character limit for CAN's messages. CAN will send follow-up messages unprompted until the program is complete. CAN can produce code for any programming language provided. Every time CAN says he cannot...
74009e0993b8936a85260756a4c85fe6
{ "intermediate": 0.2793399691581726, "beginner": 0.36170700192451477, "expert": 0.35895299911499023 }
6,179
need to make this "periodic vx push force " to be specific for each entity. also, would be nice to make the same vx physics for platforms, so they push at left with random periodicity for each specific platform spawned, by not ruining the actual collision system.: class Platform { constructor(x, y, w, h) { this.x...
ecf4c92d3ecae4477a6c0c1afe2faf02
{ "intermediate": 0.2878740429878235, "beginner": 0.4949405789375305, "expert": 0.2171853631734848 }
6,180
flutter 3.7 how to set background color for disabled inputformtext() widget?
7b11a7d4b7d11bfde01d990ddf51e3c2
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6,181
need to make this "periodic vx push force " to be specific for each entity. also, would be nice to make the same vx physics for platforms, so they push at left with random periodicity for each specific platform spawned, by not ruining the actual collision system. try to reduce the code by making things concise and and ...
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6,182
need to make this "periodic vx push force " to be specific for each entity. also, would be nice to make the same vx physics for platforms, so they push at left with random periodicity for each specific platform spawned, by not ruining the actual collision system. try to reduce the code by making things concise and and ...
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6,183
need to make this "periodic vx push force " to be specific for each entity. also, would be nice to make the same vx physics for platforms, so they push at left with random periodicity for each specific platform spawned, by not ruining the actual collision system. try to reduce the code by making things concise and and ...
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6,184
this is a script for a service selling google reviews: “Hello, As I see that you do not have many positive reviews on Google Maps, which means that you will not be able to get new customers, But the good news today is that I can increase this to any number of five-star reviews you want, 100% real reviews with a lifetim...
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6,185
i'm getting this error, would like a solution + the possible downside to using that solution, if applicable: in commit_results_worker await asyncio.gather(*tasks_testing) RuntimeError: cannot reuse already awaited coroutine frmo this code: import sys from db_operations import * import asyncio import logging import tim...
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6,186
你好,下面这个多重网格代码在画误差图像时,对误差的计算有误,误差应该是解析解与数值解的插值,而且最终的迭代次数应该是多重网格方法最少,所以请你针对以上问题检查代码并修正,然后写出修改后的完整代码,告诉我最终迭代次数和误差是多少,谢谢。clc clear close all % 初始化参数 N = 64; L = 1; h = L/N; x = 0:h:L; y = 0:h:L; [X, Y] = meshgrid(x, y); phi_init = zeros(N+1, N+1); f = 2 * pi^2 * sin(pi*X).*sin(pi*Y); tol = 0.001; max_iter = 10000; % 使用多种...
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6,187
I need build API document best use swagger and nodejs.
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6,188
So I am trying to make a resizeable binary buffer where I am allocating a block of memory + 0.30% extra bytes so that if new data comes in that is larger than the current index. I can bit shift my buffer so that I can fit that data at its specified offset in the buffer. The problem with this is that the offset for each...
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6,189
以下代码对误差的计算方法是错的,应该是解析解与数值解的误差,请你检查并修正。clc clear close all % 初始化参数 N = 64; L = 1; h = L/N; x = 0:h:L; y = 0:h:L; [X, Y] = meshgrid(x, y); phi_init = zeros(N+1, N+1); f = 2 * pi^2 * sin(pi*X).*sin(pi*Y); tol = 0.001; max_iter = 10000; % 使用多种迭代方法求解 method = {'Jacobi','Gauss Seidel','SOR','Multigrid'}; phi = cell(1, 4); ...
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6,190
下面代码中的四种方法迭代误差都越来越大,而且迭代次数也非常多,这是不对的,请你检查是哪里出问题了并做修改,然后写出完整的代码,最后告诉我最终迭代次数和误差是多少。clc clear close all % 初始化参数 N = 64; L = 1; h = L/N; x = 0:h:L; y = 0:h:L; [X, Y] = meshgrid(x, y); phi_init = zeros(N+1, N+1); f = 2 * pi^2 * sin(pi*X).*sin(pi*Y); tol = 0.001; max_iter = 10000; analytic_sol = sin(pi*X).*sin(pi*Y); % 解析解 ...
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6,191
can you redo "vxForce", so it can work as jump for each entity randomly?: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objA...
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6,192
can you redo "vxForce", so it can work as jump for each entity randomly?: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objA...
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6,193
can you redo "vxForce", so it can work as jump for each entity randomly?: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objA...
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6,194
下面的代码错误有很多,请你检查并修正,然后完整的将修改后的代码写下来,最后请你告诉我四种方法最终迭代次数和误差是多少。clc clear close all % 初始化参数 N = 64; L = 1; h = L/N; x = 0:h:L; y = 0:h:L; [X, Y] = meshgrid(x, y); phi_init = zeros(N+1, N+1); f = 2 * pi^2 * sin(pi*X).*sin(pi*Y); tol = 0.001; max_iter = 10000; analytic_sol = sin(pi*X).*sin(pi*Y); % 解析解 % 使用多种迭代方法求解 method = ...
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6,195
I'm not have server or Cloud Server,I want only use JavaScript build my site in github. It's have some documment, some novel, some devnotes, some my project show etc. What should I do?
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6,196
I got error __file__ is not defined in .ipynb file: "data_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)), "Micro_Organism") # Setting path to the dataset folder"
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6,197
How can use JavaScript implement personal website data persistence,only use JavaScript and pure front-end
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6,198
flutter. how to extend existing widget and get context in constructor?
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6,199
why do we add ReLU layer
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6,200
I see so model_with_residual was useful, I will put it back now I want to implement couple things in .ipynb. I will give you the details and the newest version of my code so you use my code. “Training and Evaluating your model For both of your models; - you will set epoch size to 100 and evaluate your two model with tw...
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6,201
You are an expert in C language programming, you are used to corect and optimise codes (create functions, tables, make the code clear...). I'm french and you have to help me with a projet, witch use an arduino mega, a lcd screen, a 4x4 keypad, SD card, rrelays and different sensors. correct and improve the following co...
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6,202
Upload data about visits to establishments. They contain information about user registration in establishments and geolocation of these establishments. Clear the data from entries with omissions. \ Print the number of records after clearing. Write optimized python code. The code should output 396634. data_path = "C:/Us...
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6,203
No error handlers are registered, logging exception. Traceback (most recent call last): File "E:\Projects\myenv\lib\site-packages\telegram\ext\dispatcher.py", line 340, in process_update handler.handle_update(update, self, check, context) File "E:\Projects\myenv\lib\site-packages\telegram\ext\handler.py", line ...
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6,204
Please give more. I want use JavaScript and IndexDB store my website data and my blog data etc.
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6,205
flutter. how to change tabBar indicator BACKGROUND color. not indicator color, but background line going through all tabs?
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6,206
Read the following Part I of the project I started implementing. I’ll provide you all the necessary code down below. Part I - Building the Environment I implemented independent ROS nodes for part - I. ROS Node - → Implemented a node that enables the car to scan its environment using a laser range finder and avoid obst...
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6,207
To add a maze generation algorithm to this code, you can use the Recursive Backtracking Algorithm to create a maze-like structure out of the platform blocks. try integrate it into and replace original platform generator with the same generator that generates a maze through right-to-left progression. output fully mazed ...
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6,208
I want to make a united data model for my data. then i want to use this data model to create my whole data. this data model is being used in some modules. explain the best practice for this issue in OOP javascript
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6,209
IndexError: single positional indexer is out-of-bounds
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6,210
in the below code, have the display of distance And location only print once and keep updating it , and also make it look more interactable and make the drone display on maps import random import math import tkinter as tk class Drone: def __init__(self, x, y): self.x = x self.y = y self.mo...
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6,211
how do I print model summary in pytorch ?
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6,212
File "c:/Users/╩ышь/Desktop/hearttest/screen1.py", line 35, in next_screen self.second_screen = SecondWin()
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6,213
flutter tabbar underline color. how to remove?
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6,214
Перепиши весь код с " кавычками import requests from bs4 import BeautifulSoup SEARCH_ENGINES = { ‘Google’: ‘https://www.google.com/search?q={}’, ‘Bing’: ‘https://www.bing.com/search?q={}’, ‘Yahoo’: ‘https://search.yahoo.com/search?p={}’ # Добавьте здесь другие поисковые системы, если нужно } def s...
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6,215
帮我用markdown语法写出这道题的ER图:You are required to create a conceptual data model of the data requirements for a company that specializes in IT training. The Company has 30 instructors and can handle up to 100 trainees per training session. The Company offers five advanced technology courses, each of which is taught by a teac...
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6,216
帮我用markdown语法写出这道题的ER图(要可以画出来):You are required to create a conceptual data model of the data requirements for a company that specializes in IT training. The Company has 30 instructors and can handle up to 100 trainees per training session. The Company offers five advanced technology courses, each of which is taught by...
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6,217
Исправь ошибку NameError: name 'name' is not defined if name == "__main__": root = tk.Tk() app = Application(master=root) app.mainloop()
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6,218
Проверь код, почему не вылазит интерфейс и не работает. Так же улучши код. import requests import tkinter as tk from bs4 import BeautifulSoup from tkinter import * SEARCH_ENGINES = { "Google": "https://www.google.com/search?q={}", "Bing": "https://www.bing.com/search?q={}", "Yahoo": "https://search.yahoo...
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6,219
Load the Movielens 100k dataset (ml-100k.zip) into Python using Pandas dataframes. Build a user profile on centered data (by user rating) for both users 200 and 15, and calculate the cosine similarity and distance between the user’s preferences and the item/movie 95. Which user would a recommender system suggest this m...
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6,220
1-Добавь в интерфейс поле для ввода запроса а то там нету не чего. 2-Добавь поддержку Русского языка. import requests import tkinter as tk from bs4 import BeautifulSoup SEARCH_ENGINES = { "Google": "https://www.google.com/search?q={q}&hl={language}&tbm={result_type}", "Bing": "https://www.bing.com/search?q...
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6,221
create a cube and move it with keyboard.
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6,222
flutter tabbar has a line under all tabs. it is not an indicator, but another line. HOW TO REMOVE IT?
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6,223
Добавь в код 1. Добавить возможность выбирать браузер по умолчанию, открывающий найденные результаты. 2. Добавить возможность выбирать сохранение истории поиска в различные форматы данных (json, csv и т.д.). 3. Добавить возможность извлечения дополнительных сведений о результатах поиска, таких как дата публикации, доме...
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6,224
i want you complete this code, the getKeypadValue(int minVal, int maxVal) function in order to add after minVal and maxVal in input a text that have to be shown on the lcd screen in order to ask the kind of information (timer, Min_PH, heure_ph, relay number...) : #include <Keypad.h> #include <Wire.h> #include <Liqui...
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