docstring
stringlengths
3
2.38k
code
stringlengths
9
99.4k
remove a partner element from this controller
Array . size Array . get Array . remove
remove and returns the first dirty region in the queue
Array . size Array . get Array . remove
find index of a given item in the list , or 1 , if not found
Array . size Array . get Comparator . compare Array . get
fill the given array with values from this array
Array . size Array . get Number . cast Number . intValue
fill the given array with values from this array
Array . size Array . get Number . cast Number . shortValue
return an array with all the roles for the user
Array . size Array . get Object . toString
return if a value of the list contains given value , ignore case , ignore empty values
Array . size Array . get Object . toString
return the plug in identifier for a storage object
Array . size Array . get Path . cast Path . startsWith Path . name
unmount and destroys all mounted <unk>
Array . size Array . get Storage . cast
constructor of the class
Array . size Array . get String . indexOf String . substring Pair . <init>
cast a object array to a string array and trim all values
Array . size Array . get String . trim
add all of the elements in the given array to this array
Array . size Array . get
find a object in array
Array . size Array . get
find a value inside a list , do not case sensitive
Array . size Array . get
return the last dirty region that was added to the queue
Array . size Array . get
check if the user has the specified role
Array . size Array . getString String . equalsIgnoreCase
ensure that n elements can be added without grow
Array . size Array . grow
increase the capacity by an fixed amount
Array . size Array . grow
remove the last element of this array
Array . size Array . remove Array . isEmpty
add an array value to the end of the list
Array . size Array . set
initialize the array with the values of another array
Array . size ArrayList . <init> Array . <unk> List . add
add all entries from another array into this one
Array . size ArrayList . <init> ArrayList . ensureCapacity Array . add
return the intersection of this array and another array
Array . size Math . min Array . <init> Array . get Array . add
return if a value of the list contains given value , case sensitive , ignore empty positions
Array . size Object . toString
caution decompiled by hand
Array . size PrintWriter . print Array . size Array . elements Enumeration . hasMoreElements Enumeration . nextElement String . cast I18N . <unk> String . <init> PrintWriter . println I18N . <unk> PrintWriter . println
caution decompiled by hand
Array . size PrintWriter . print Array . size Array . elements Enumeration . hasMoreElements Enumeration . nextElement String . cast PrintWriter . println I18N . <unk> PrintWriter . println I18N . <unk> PrintWriter . println
ask application for a list of recently visited uri
Array . size Vector . copyInto
process the next entry in the queue
Array . size Vector . elementAt Vector . setElementAt ArrayList . iterator Iterator . next Vector . removeAllElements ArrayList . iterator Iterator . hasNext
return an fold projection of this array ; none if empty , or the first element in some
Array . some A . cast Option . none
return an option projection of this array ; none if empty , or the first element in some
Array . some A . cast Option . none
return an option projection of this array ; none if empty , or the first element in some
Array . some Option . none
constructor with array
Array . toArray Array . size
set an indexed member of a array object
Array . toString Object . toString Array . evaluate
add a given number of elements at the end of the array object
Array . type Data . type Data . clone ArrayList < Data > . add
merge two index dictionaries
Array . union Index . <unk> Index . <unk> Array . union Index . <init>
zip two arrays together with a given function , in parallel
Array < A > . <unk> Array . <unk> Stream . toArray
a show instance for the array type
Array < A > . length Stream < Character > . append Array < A > . get Stream < Character > . append Array < A > . length Stream < Character > . <unk>
add this action from the inventory to the action bar
Array < Action > . get Array < Action > . add
set the action of this id , starting from 1
Array < Action > . set Action . setOwner
search value associated with given key in the inner array and return its credentials if it was found otherwise return nulls
Array < Array < > > . getElement Array < > . getElement
add a vertex index to the plane plane intersections list
Array < Array < Integer > > . get Array < Integer > . <init> Array < Array < Integer > > . set Array < Integer > . contains Array < Integer > . add
add a component <unk> to the specified entity to the manager
Array < Array > . get Array . cast Array < Array > . set Array . get Array . set BitSet . set
add a component <unk> to the specified entity to the manager
Array < Array > . get Array . cast Array < Array > . set Array . get Array . set Entity . <unk> Bits . set
cache information about <unk> and <unk> constraints
Array < Array > . truncate Array . <init> Array < Array > . add Array < Array > . first Array . get Array . first Array . peek Array < Array > . get Array . add
get multiple attributes at once
Array < Attribute > . add Array < Attribute > . get Array < Attribute > . add
remove the attribute from the material , i
Array < Attribute > . get Array < Attribute > . <unk>
call when a button is checked or unchecked
Array < Button > . <unk> Array < Button > . add
set the first text button with the specified text to checked
Array < Button > . get String . contentEquals Button . setChecked
start the <unk> of an existing cache , allowing the add and end cache methods to be called
Array < Cache > . <unk> Buffer . limit Array < Cache > . get Buffer . position
invalidate all cache i ds and resets the sprite cache so new caches can be added
Array < Cache > . clear Buffer . clear Buffer . flip
invalidate all cache i ds and resets the sprite cache so new caches can be added
Array < Cache > . clear Buffer . flip
return the board as a 1D array list of cell objects
Array < Cell > . <init> Array < Cell > . add Rectangle . <init>
return the board as a 1D array list of cell objects
Array < Cell > . <init> Cell . <init> Array < Cell > . add Rectangle . <init>
add a new row of cells
Array < Cell > . <init> Cell . cast Array < Cell > . add
add an actor in the first cell found empty
Array < Cell > . get Cell . <unk> Cell . <unk> GridLayout . <unk> GridLayout . <unk> GridLayout . add
get the cell values that will be used as the defaults for all cells in the specified column
Array < Cell > . get Cell . clear Array < Cell > . add Array < Cell > . set
add a new cell to the table with the specified actor
Array < Cell > . peek Array < Cell > . get Array < Cell > . add Cell . set Array < Cell > . get Cell . merge
search for the interface in a class hierarchy
Array < Class > . cast Array < Class > . <unk> Array < Class > . <unk>
this method registers all <unk> components
Array < Class > . clear Array < Class > . add
todo call destroy and wait for next iteration ?
Array < Component > . <init> Array < Component > . clear Component . getComponent Component . fill Array < Component > . add
initialise all components
Array < Component > . get Component . initialize
remove all the components from the entity
Array < Component > . get Entity . remove
clear all of this managers components
Array < Component > . get Map < Class , Component > . clear Array < Component > . clear
cross reduction : reduce <unk>
Array < Container > . clear Container . <init> Array < Container > . push Container . <init> Array < Container > . push Array < Container > . clear Array . size Array . get
set the selection of the given context , and sets the focus to this context i
Array < Context > . <init> Context . <init> Array < Context > . add Array < Context > . <init> Context . <init> Array < Context > . <unk> Array < Context > . add Array < Context > . get Context . <unk> Context . <unk> Context . <init> Context . getSelection Context . setSelection Array < Context > . <unk>
constructor for mesh object
Array < Double > . <init> Array < Vertex > . <init> Vertex . <init> Array < Vertex > . add Array . <init> Array . add Vertex . <init> ByteBuffer . allocateDirect ByteBuffer . order ByteBuffer . asFloatBuffer FloatBuffer . position ByteBuffer . allocateDirect ByteBuffer . order ByteBuffer . asFloatBuffer FloatBuffer . position ByteBuffer . allocateDirect ByteBuffer . order ByteBuffer . asFloatBuffer FloatBuffer . position ByteBuffer . allocateDirect ByteOrder . nativeOrder ByteBuffer . order ByteBuffer . asFloatBuffer FloatBuffer . position ByteBuffer . allocateDirect ByteOrder . nativeOrder ByteBuffer . order ByteBuffer . asFloatBuffer FloatBuffer . position ByteBuffer . allocateDirect ByteBuffer . order ByteBuffer . asFloatBuffer FloatBuffer . position
create an entity system that uses the specified filter as a matcher against entities
Array < Entity > . <init> Bits . isEmpty
remove an entity from the manager
Array < Entity > . <unk> Array < Entity > . add
remove entity from the system
Array < Entity > . <unk> Bits . clear
remove entity from the system
Array < Entity > . <unk> Entity . <unk> BitSet . clear
remove entity from the system
Array < Entity > . <unk> Entity . <unk> Bits . clear
call when an entity escapes the sensor
Array < Entity > . <unk> Entity . getTag EventHandler . <unk>
insert entity into the system
Array < Entity > . add BitSet . set
insert entity into the system
Array < Entity > . add Bits . set
update this layer
Array < Entity > . add Entity . <unk> Array < Entity > . clear Array < Entity > . sort Entity . update Entity . <unk> Array < Entity > . <unk> Entity . <unk> Array < Entity > . clear
insert entity into the system
Array < Entity > . add Entity . <unk> Bits . set
call when an entity enters the sensor
Array < Entity > . add EventHandler . <unk> Array < Entity > . <unk>
check for entity entities that have been marked for removal , <unk> them to the removal list
Array < Entity > . clear EventHandler . invoke Array < Entity > . clear Array < Entity > . get Array < Entity > . add
suggest a fix to balance the player skills using ratio
Array < Float > . <init> Action . <unk> Array < Float > . add
convert a <unk> <unk> geometry to an <unk> polygon
Array < Float > . <init> Array < Float > . add Array < Float > . <unk> Polygon . <init> Polygon . <unk>
return an array of hashmaps which contains the object properties of tmx map object note : map layer m m
Array < HashMap < String , String > > . <init> FileReader . <init> BufferedReader . <init> BufferedReader . readLine HashMap < String , String > . <init> Array < HashMap < String , String > > . add HashMap < String , String > . put BufferedReader . readLine
create an array listing the probabilities of the different enemies spawning
Array < Integer > . <init> Array . get Array < Byte > . contains Array < Integer > . add Array < Integer > . toArray
calculate which layers are rendered above the player called walk behind and which are not
Array < Integer > . <init> Array < Integer > . add Array < Integer > . get
not very efficient , but also not called often
Array < Integer > . <init> Array < Integer > . add Array < Integer > . random
the last time this skill was used in this combination , before this specific round
Array < Integer > . <init> Array < Integer > . truncate Array < Integer > . lastIndexOf
convert a json string to an action data object
Array < Integer > . cast Array < Integer > . <unk>
this will determine the <unk> state that it will return based on the input concatenated with the history
Array < Integer > . clear Array < Integer > . add Array < Integer > . clear
calculate how much <unk> a <unk> i prune for <unk> does
Array < Integer > . get Action . <unk> Action . <unk>
sort parts depending on constraint
Array < Integer > . size Array < Integer > . get Array . get Map < String , Constraints > . get Array < Integer > . get Array < Integer > . set Array . get Map < String , Constraints > . put Array . get Map < String , Constraints > . get Array < Integer > . get Array < Integer > . set Array < Integer > . get Array < Integer > . set Array < Integer > . get Array . get Array < Integer > . get Array < Integer > . set Array < Integer > . get Array < Integer > . set Array < Integer > . get Array < Integer > . set Array < Integer > . get Array < Integer > . set
sort parts depending on constraint
Array < Integer > . size Array < Integer > . get Array . get Map < String , Constraints > . get Array < Integer > . get Array < Integer > . set Array . get Map < String , Constraints > . put Map < String , Constraints > . size Array < Integer > . get Array . get Map < String , Constraints > . get Array < Integer > . get Array < Integer > . set Array < Integer > . get Array < Integer > . set Array < Integer > . get Array . get Array < Integer > . get Array < Integer > . set Array < Integer > . get Array . get Array < Integer > . set Array < Integer > . get Array < Integer > . set Array < Integer > . get Array < Integer > . set
once a valid path has been found , this recreates it from parent data
Array < Node > . <init> Array < Node > . add
return neighbors of the specified node that havent yet been visited themselves
Array < Node > . clear Node . <init> Array < Node > . add
pad term counts add count of children to parent count recalculates term counts by including items from child terms
Array < Object > . <init> Array . <init> Array < Object > . <init> Entry . getKey Entry . getValue Array < Object > . getRef Array . putValue Array < Object > . putValue Array . <unk> Array < Object > . entrySet Array < Object > . getValue Array < Object > . <unk> Entry . getValue Array < Object > . getValue Array < Object > . <unk> Entry . getKey Entry . getValue Array < Object > . <unk> Array < Object > . entrySet Entry . getKey Entry . getValue Array . count
do action execute functions <unk> on a specific action hook
Array < Object > . <init> Array . cast Array . putValue Array < Object > . <init> Array < Object > . putValue Array . <unk> Array < Object > . <init> Array . cast Array . getRef Array . cast Array < Object > . putValue Array < Object > . getValue Array . <unk> Array < Object > . putValue Array . reset Array . current Array < Object > . <init> Array < Object > . cast Array < Object > . getValue Callback . <init> Array < Object > . getValue Callback . <init> Array . <unk> Array . <unk>
do action ref array execute functions <unk> on a specific action hook , specifying arguments in an array
Array < Object > . <init> Array . cast Array . putValue Array < Object > . putValue Array . <unk> Array . <unk> Array < Object > . putValue Array . reset Array . current Array < Object > . entrySet Array . current Entry . getValue Array < Object > . cast Array < Object > . getValue Array < Object > . <unk> Callback . <init> Array . <unk>
get post custom keys retrieve post custom field names
Array < Object > . <init> Array . cast Array < Object > . <init>
<unk> create user a simpler way of inserting an user into the database
Array < Object > . <init> Array . compact
<unk> set post categories set categories for a post @ internal missing long description
Array < Object > . <init> Array . count Array . getValue Array . cast Array < Object > . <init> Array . <unk> Array . cast Array . <unk>
post meta : custom per post fields
Array < Object > . <init> Array . count Array < Object > . getValue
<unk> delete object term relationships will unlink the term from the taxonomy will remove the terms relationship to the taxonomy , not the term or taxonomy itself
Array < Object > . <init> Array . entrySet Array . cast Entry . getValue Array < Object > . cast