docstring stringlengths 3 2.38k | code stringlengths 9 99.4k |
|---|---|
remove a partner element from this controller | Array . size Array . get Array . remove |
remove and returns the first dirty region in the queue | Array . size Array . get Array . remove |
find index of a given item in the list , or 1 , if not found | Array . size Array . get Comparator . compare Array . get |
fill the given array with values from this array | Array . size Array . get Number . cast Number . intValue |
fill the given array with values from this array | Array . size Array . get Number . cast Number . shortValue |
return an array with all the roles for the user | Array . size Array . get Object . toString |
return if a value of the list contains given value , ignore case , ignore empty values | Array . size Array . get Object . toString |
return the plug in identifier for a storage object | Array . size Array . get Path . cast Path . startsWith Path . name |
unmount and destroys all mounted <unk> | Array . size Array . get Storage . cast |
constructor of the class | Array . size Array . get String . indexOf String . substring Pair . <init> |
cast a object array to a string array and trim all values | Array . size Array . get String . trim |
add all of the elements in the given array to this array | Array . size Array . get |
find a object in array | Array . size Array . get |
find a value inside a list , do not case sensitive | Array . size Array . get |
return the last dirty region that was added to the queue | Array . size Array . get |
check if the user has the specified role | Array . size Array . getString String . equalsIgnoreCase |
ensure that n elements can be added without grow | Array . size Array . grow |
increase the capacity by an fixed amount | Array . size Array . grow |
remove the last element of this array | Array . size Array . remove Array . isEmpty |
add an array value to the end of the list | Array . size Array . set |
initialize the array with the values of another array | Array . size ArrayList . <init> Array . <unk> List . add |
add all entries from another array into this one | Array . size ArrayList . <init> ArrayList . ensureCapacity Array . add |
return the intersection of this array and another array | Array . size Math . min Array . <init> Array . get Array . add |
return if a value of the list contains given value , case sensitive , ignore empty positions | Array . size Object . toString |
caution decompiled by hand | Array . size PrintWriter . print Array . size Array . elements Enumeration . hasMoreElements Enumeration . nextElement String . cast I18N . <unk> String . <init> PrintWriter . println I18N . <unk> PrintWriter . println |
caution decompiled by hand | Array . size PrintWriter . print Array . size Array . elements Enumeration . hasMoreElements Enumeration . nextElement String . cast PrintWriter . println I18N . <unk> PrintWriter . println I18N . <unk> PrintWriter . println |
ask application for a list of recently visited uri | Array . size Vector . copyInto |
process the next entry in the queue | Array . size Vector . elementAt Vector . setElementAt ArrayList . iterator Iterator . next Vector . removeAllElements ArrayList . iterator Iterator . hasNext |
return an fold projection of this array ; none if empty , or the first element in some | Array . some A . cast Option . none |
return an option projection of this array ; none if empty , or the first element in some | Array . some A . cast Option . none |
return an option projection of this array ; none if empty , or the first element in some | Array . some Option . none |
constructor with array | Array . toArray Array . size |
set an indexed member of a array object | Array . toString Object . toString Array . evaluate |
add a given number of elements at the end of the array object | Array . type Data . type Data . clone ArrayList < Data > . add |
merge two index dictionaries | Array . union Index . <unk> Index . <unk> Array . union Index . <init> |
zip two arrays together with a given function , in parallel | Array < A > . <unk> Array . <unk> Stream . toArray |
a show instance for the array type | Array < A > . length Stream < Character > . append Array < A > . get Stream < Character > . append Array < A > . length Stream < Character > . <unk> |
add this action from the inventory to the action bar | Array < Action > . get Array < Action > . add |
set the action of this id , starting from 1 | Array < Action > . set Action . setOwner |
search value associated with given key in the inner array and return its credentials if it was found otherwise return nulls | Array < Array < > > . getElement Array < > . getElement |
add a vertex index to the plane plane intersections list | Array < Array < Integer > > . get Array < Integer > . <init> Array < Array < Integer > > . set Array < Integer > . contains Array < Integer > . add |
add a component <unk> to the specified entity to the manager | Array < Array > . get Array . cast Array < Array > . set Array . get Array . set BitSet . set |
add a component <unk> to the specified entity to the manager | Array < Array > . get Array . cast Array < Array > . set Array . get Array . set Entity . <unk> Bits . set |
cache information about <unk> and <unk> constraints | Array < Array > . truncate Array . <init> Array < Array > . add Array < Array > . first Array . get Array . first Array . peek Array < Array > . get Array . add |
get multiple attributes at once | Array < Attribute > . add Array < Attribute > . get Array < Attribute > . add |
remove the attribute from the material , i | Array < Attribute > . get Array < Attribute > . <unk> |
call when a button is checked or unchecked | Array < Button > . <unk> Array < Button > . add |
set the first text button with the specified text to checked | Array < Button > . get String . contentEquals Button . setChecked |
start the <unk> of an existing cache , allowing the add and end cache methods to be called | Array < Cache > . <unk> Buffer . limit Array < Cache > . get Buffer . position |
invalidate all cache i ds and resets the sprite cache so new caches can be added | Array < Cache > . clear Buffer . clear Buffer . flip |
invalidate all cache i ds and resets the sprite cache so new caches can be added | Array < Cache > . clear Buffer . flip |
return the board as a 1D array list of cell objects | Array < Cell > . <init> Array < Cell > . add Rectangle . <init> |
return the board as a 1D array list of cell objects | Array < Cell > . <init> Cell . <init> Array < Cell > . add Rectangle . <init> |
add a new row of cells | Array < Cell > . <init> Cell . cast Array < Cell > . add |
add an actor in the first cell found empty | Array < Cell > . get Cell . <unk> Cell . <unk> GridLayout . <unk> GridLayout . <unk> GridLayout . add |
get the cell values that will be used as the defaults for all cells in the specified column | Array < Cell > . get Cell . clear Array < Cell > . add Array < Cell > . set |
add a new cell to the table with the specified actor | Array < Cell > . peek Array < Cell > . get Array < Cell > . add Cell . set Array < Cell > . get Cell . merge |
search for the interface in a class hierarchy | Array < Class > . cast Array < Class > . <unk> Array < Class > . <unk> |
this method registers all <unk> components | Array < Class > . clear Array < Class > . add |
todo call destroy and wait for next iteration ? | Array < Component > . <init> Array < Component > . clear Component . getComponent Component . fill Array < Component > . add |
initialise all components | Array < Component > . get Component . initialize |
remove all the components from the entity | Array < Component > . get Entity . remove |
clear all of this managers components | Array < Component > . get Map < Class , Component > . clear Array < Component > . clear |
cross reduction : reduce <unk> | Array < Container > . clear Container . <init> Array < Container > . push Container . <init> Array < Container > . push Array < Container > . clear Array . size Array . get |
set the selection of the given context , and sets the focus to this context i | Array < Context > . <init> Context . <init> Array < Context > . add Array < Context > . <init> Context . <init> Array < Context > . <unk> Array < Context > . add Array < Context > . get Context . <unk> Context . <unk> Context . <init> Context . getSelection Context . setSelection Array < Context > . <unk> |
constructor for mesh object | Array < Double > . <init> Array < Vertex > . <init> Vertex . <init> Array < Vertex > . add Array . <init> Array . add Vertex . <init> ByteBuffer . allocateDirect ByteBuffer . order ByteBuffer . asFloatBuffer FloatBuffer . position ByteBuffer . allocateDirect ByteBuffer . order ByteBuffer . asFloatBuffer FloatBuffer . position ByteBuffer . allocateDirect ByteBuffer . order ByteBuffer . asFloatBuffer FloatBuffer . position ByteBuffer . allocateDirect ByteOrder . nativeOrder ByteBuffer . order ByteBuffer . asFloatBuffer FloatBuffer . position ByteBuffer . allocateDirect ByteOrder . nativeOrder ByteBuffer . order ByteBuffer . asFloatBuffer FloatBuffer . position ByteBuffer . allocateDirect ByteBuffer . order ByteBuffer . asFloatBuffer FloatBuffer . position |
create an entity system that uses the specified filter as a matcher against entities | Array < Entity > . <init> Bits . isEmpty |
remove an entity from the manager | Array < Entity > . <unk> Array < Entity > . add |
remove entity from the system | Array < Entity > . <unk> Bits . clear |
remove entity from the system | Array < Entity > . <unk> Entity . <unk> BitSet . clear |
remove entity from the system | Array < Entity > . <unk> Entity . <unk> Bits . clear |
call when an entity escapes the sensor | Array < Entity > . <unk> Entity . getTag EventHandler . <unk> |
insert entity into the system | Array < Entity > . add BitSet . set |
insert entity into the system | Array < Entity > . add Bits . set |
update this layer | Array < Entity > . add Entity . <unk> Array < Entity > . clear Array < Entity > . sort Entity . update Entity . <unk> Array < Entity > . <unk> Entity . <unk> Array < Entity > . clear |
insert entity into the system | Array < Entity > . add Entity . <unk> Bits . set |
call when an entity enters the sensor | Array < Entity > . add EventHandler . <unk> Array < Entity > . <unk> |
check for entity entities that have been marked for removal , <unk> them to the removal list | Array < Entity > . clear EventHandler . invoke Array < Entity > . clear Array < Entity > . get Array < Entity > . add |
suggest a fix to balance the player skills using ratio | Array < Float > . <init> Action . <unk> Array < Float > . add |
convert a <unk> <unk> geometry to an <unk> polygon | Array < Float > . <init> Array < Float > . add Array < Float > . <unk> Polygon . <init> Polygon . <unk> |
return an array of hashmaps which contains the object properties of tmx map object note : map layer m m | Array < HashMap < String , String > > . <init> FileReader . <init> BufferedReader . <init> BufferedReader . readLine HashMap < String , String > . <init> Array < HashMap < String , String > > . add HashMap < String , String > . put BufferedReader . readLine |
create an array listing the probabilities of the different enemies spawning | Array < Integer > . <init> Array . get Array < Byte > . contains Array < Integer > . add Array < Integer > . toArray |
calculate which layers are rendered above the player called walk behind and which are not | Array < Integer > . <init> Array < Integer > . add Array < Integer > . get |
not very efficient , but also not called often | Array < Integer > . <init> Array < Integer > . add Array < Integer > . random |
the last time this skill was used in this combination , before this specific round | Array < Integer > . <init> Array < Integer > . truncate Array < Integer > . lastIndexOf |
convert a json string to an action data object | Array < Integer > . cast Array < Integer > . <unk> |
this will determine the <unk> state that it will return based on the input concatenated with the history | Array < Integer > . clear Array < Integer > . add Array < Integer > . clear |
calculate how much <unk> a <unk> i prune for <unk> does | Array < Integer > . get Action . <unk> Action . <unk> |
sort parts depending on constraint | Array < Integer > . size Array < Integer > . get Array . get Map < String , Constraints > . get Array < Integer > . get Array < Integer > . set Array . get Map < String , Constraints > . put Array . get Map < String , Constraints > . get Array < Integer > . get Array < Integer > . set Array < Integer > . get Array < Integer > . set Array < Integer > . get Array . get Array < Integer > . get Array < Integer > . set Array < Integer > . get Array < Integer > . set Array < Integer > . get Array < Integer > . set Array < Integer > . get Array < Integer > . set |
sort parts depending on constraint | Array < Integer > . size Array < Integer > . get Array . get Map < String , Constraints > . get Array < Integer > . get Array < Integer > . set Array . get Map < String , Constraints > . put Map < String , Constraints > . size Array < Integer > . get Array . get Map < String , Constraints > . get Array < Integer > . get Array < Integer > . set Array < Integer > . get Array < Integer > . set Array < Integer > . get Array . get Array < Integer > . get Array < Integer > . set Array < Integer > . get Array . get Array < Integer > . set Array < Integer > . get Array < Integer > . set Array < Integer > . get Array < Integer > . set |
once a valid path has been found , this recreates it from parent data | Array < Node > . <init> Array < Node > . add |
return neighbors of the specified node that havent yet been visited themselves | Array < Node > . clear Node . <init> Array < Node > . add |
pad term counts add count of children to parent count recalculates term counts by including items from child terms | Array < Object > . <init> Array . <init> Array < Object > . <init> Entry . getKey Entry . getValue Array < Object > . getRef Array . putValue Array < Object > . putValue Array . <unk> Array < Object > . entrySet Array < Object > . getValue Array < Object > . <unk> Entry . getValue Array < Object > . getValue Array < Object > . <unk> Entry . getKey Entry . getValue Array < Object > . <unk> Array < Object > . entrySet Entry . getKey Entry . getValue Array . count |
do action execute functions <unk> on a specific action hook | Array < Object > . <init> Array . cast Array . putValue Array < Object > . <init> Array < Object > . putValue Array . <unk> Array < Object > . <init> Array . cast Array . getRef Array . cast Array < Object > . putValue Array < Object > . getValue Array . <unk> Array < Object > . putValue Array . reset Array . current Array < Object > . <init> Array < Object > . cast Array < Object > . getValue Callback . <init> Array < Object > . getValue Callback . <init> Array . <unk> Array . <unk> |
do action ref array execute functions <unk> on a specific action hook , specifying arguments in an array | Array < Object > . <init> Array . cast Array . putValue Array < Object > . putValue Array . <unk> Array . <unk> Array < Object > . putValue Array . reset Array . current Array < Object > . entrySet Array . current Entry . getValue Array < Object > . cast Array < Object > . getValue Array < Object > . <unk> Callback . <init> Array . <unk> |
get post custom keys retrieve post custom field names | Array < Object > . <init> Array . cast Array < Object > . <init> |
<unk> create user a simpler way of inserting an user into the database | Array < Object > . <init> Array . compact |
<unk> set post categories set categories for a post @ internal missing long description | Array < Object > . <init> Array . count Array . getValue Array . cast Array < Object > . <init> Array . <unk> Array . cast Array . <unk> |
post meta : custom per post fields | Array < Object > . <init> Array . count Array < Object > . getValue |
<unk> delete object term relationships will unlink the term from the taxonomy will remove the terms relationship to the taxonomy , not the term or taxonomy itself | Array < Object > . <init> Array . entrySet Array . cast Entry . getValue Array < Object > . cast |
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