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create a copy of this Array , copying the data so that physical order is the same as logical order
Array . factory Array . getShape Array . factory Array . isUnsigned Array . <unk>
add elements of two arrays together , allocating the result array
Array . factory Array . getShape Array . getElementType
create a new array by copying this array to a new one with given shape
Array . factory Array . getSize Array . <unk> Array . arraycopy Array . getSize Array . arraycopy
create a new array by copying this array to a new one with given shape
Array . factory Array . getSize Array . <unk> Array . arraycopy
create a new array by copying this array to a new one with given shape
Array . factory Array . getSize Array . <unk> Array . getSize Array . arraycopy
read the data for the variable
Array . factory Range . <init> Array . <unk> Range . first Range . last Range . <unk> Range . first Range . last Range . <unk> Range . first Range . last Range . <unk>
perform a left fold <unk> using first array element as a starting value and returns an array of the intermediate results
Array . get A . cast Array < A > . <init>
perform a right fold <unk> using last array element as a starting value and returns an array of the intermediate results
Array . get A . cast Array < A > . <init>
put the specified objects in the pool
Array . get Array . <unk> Array . contains Array . add
remove a variable from the watch window
Array . get Array . <unk> Array . get
actualiza el estado de las <unk> en <unk>
Array . get Array . <unk>
actualiza el estado de los <unk> en <unk>
Array . get Array . <unk>
remove a variable from the watch window
Array . get Array . <unk>
remove all children from the <unk> , leaving only the base
Array . get Array . <unk>
remove all the recipes for the given upgrade
Array . get Array . <unk>
remove any health bars that arent currently displayed
Array . get Array . <unk>
simply removes the item , by identity
Array . get Array . <unk>
update the <unk> based on time
Array . get Array . <unk>
add the specified vertices to the cache
Array . get Array . add Array < Integer > . add Array < Integer > . set FloatBuffer . put
retrieve events of specific type and adds them to the events set
Array . get Array . add
shape or <unk> that didnt got removed will be scheduled
Array . get Array . add
return the array array value for the specified index
Array . get Array . cast
call style <unk> game container on every command that was executed
Array . get Array . clear
dispose the texture for each sprite for each particle emitter
Array . get Array . clear
dont call this method yourself
Array . get Array . clear
internal safely deactivate bodies which couldnt be deactivated by calling set active false
Array . get Array . clear
override this function to handle any deleting or shutdown type operations you might need , such as removing traditional flash children like sprite objects
Array . get Array . clear
remove all actions on this <unk>
Array . get Array . clear
remove the given game object from all cells that contain it
Array . get Array . clear
reset this body after fetching it from the <unk> bodies pool
Array . get Array . clear
put the specified objects in the pool
Array . get Array . contains Array . add
push a <unk> into the cat walk
Array . get Array . first Array . get Array . peek Array . <init> Array . get Array . add Array . get Array . add Array . get Array . add Array . get Array . add Array . get Array . add Array . pop Array . add Array . <init> Array . add Array . first
return the value at the specified index
Array . get Array . getLength Array . get
return the size of an array dimension
Array . get Array . getLength
remove and returns the first dirty region in the queue
Array . get Array . remove
take and remove top element or return null
Array . get Array . set Array . capacity
<unk> <unk>
Array . get Array . set
copy values from one array to another
Array . get Array . set
set the element of the array at the current position of the iterator to the given element
Array . get Array . set
shuffle the entries in an array into a new random order
Array . get Array . set
store the value to an index of the underlying array
Array . get Array . set
swap the contents of two elements in a
Array . get Array . set
switch the positions of two array elements in the original user object
Array . get Array . set
the maximum capacity of this group
Array . get Array . truncate
perform a right fold <unk> using last array element as a starting value and returns an array of the intermediate results
Array . get Array < A > . <init>
update all components in this <unk> , according to entity snapshot
Array . get Array < Component > . add Component . getComponent
if array , get the element based on index , if Collection , get it based on iterator
Array . get ArrayList . instance ArrayList . cast ArrayList . get Iterator . next Object . getClass
if array , get the element based on index , if Collection , get it based on iterator
Array . get ArrayList . instance ArrayList . cast ArrayList . get Iterator . next
return the element of the array at the current position of the iterator
Array . get Arrays . <unk> Object [] . toString
deeply compare to arrays
Array . get Arrays . sort Array . get LinkedList . addFirst
return the slice specified by the passed in coordinates
Array . get Arrays . toString
return the array boolean value for the specified index
Array . get Boolean . cast Boolean . booleanValue Object . equals
get the bounding circle used for the sprite to check for collisions with the collision grid
Array . get Circle . <init>
return the value at the specified index
Array . get Class . cast
add the given asset to the loading queue of the asset manager
Array . get Class . equals String . equals Class . getSimpleName Stack . get String . equals Class . equals Class . getSimpleName Class . equals Class . getSimpleName Class . getSimpleName Array . add
add the given asset to the loading queue of the asset manager
Array . get Class . getSimpleName Stack . get Class . equals Class . getSimpleName Class . getSimpleName Array . add
add the given asset to the loading queue of the asset manager
Array . get Class . getSimpleName Stack . get String . equals Class . getSimpleName Class . equals Class . getSimpleName Class . getSimpleName Array . add
add the given asset to the loading queue of the asset manager
Array . get Class . getSimpleName Stack . size Stack . get Class . equals String . equals Class . getSimpleName Class . getSimpleName Class . getSimpleName Array . add
return the first element from an array or collection or the value unchanged if not an array or collection
Array . get Collection . instance Collection . cast Collection . size Collection . iterator
check if two lists are equal
Array . get Collections . equal
deeply compare to arrays
Array . get Comparable . instance Arrays . sort Set . contains LinkedList . addFirst
check whether any of the objects in the given array <unk> to the associated condition
Array . get Condition . check
return the array date value for the specified key
Array . get Date . instance Date . cast Number . cast Date . <init> Object . toString String . substring Long . parseLong Date . <init>
deeply compare to arrays
Array . get Deque . addFirst
check if the coordinate is in a pixel and change pixel accordingly
Array . get Engine . <unk>
add an entire array of components to this entity
Array . get Entity . addComponent
format a two dimensional slice of an array for display
Array . get Formatter . format Array . get Formatter . format
return the first actor found with the specified name
Array . get Group . cast Group . <unk>
create a new <unk>
Array . get HashMap . <init> Map . put
register the given upgrade , adds it to the global list , and calls all item listeners
Array . get HashMap . put Array . add
deeply compare to arrays
Array . get Integer . toString Set . contains LinkedList . addFirst
deeply compare to arrays
Array . get LinkedList . addFirst
return the indexth element of the supplied collection
Array . get List . cast List . get Collection . instance Collection . cast Collection . iterator Iterator . next Iterator . hasNext Iterator . next
return the indexth element of the supplied collection
Array . get List . cast List . get Collection . instance Collection . iterator Iterator . next
return the element at the specified index of the array or list
Array . get List . cast List . get
return the value of the specified indexed property of the specified bean , with no type conversions
Array . get List . instance List . get List . cast Object . getClass Invoker . get
<unk> si le point <unk> est <unk> <unk> de se <unk> le long du <unk> <unk> le point <unk>
Array . get Math . abs Array . get Math . abs
fetch a random entry from the given array
Array . get Math . random
from <unk> <unk> convex decomposition library merges all parallel edges in the list of vertices
Array . get Math . sqrt Array . <init> Array . clear Array . add
from <unk> <unk> convex decomposition library merges all parallel edges in the list of vertices
Array . get Math . sqrt Array . <init> Array . clear Array . get Array . add
find the convex hull of a point cloud using <unk> wrap algorithm start with an external point , and walk around the outside edge by testing angles
Array . get Math . sqrt Array . <init> Array . get Array . add Array . get Math . sqrt Array < Integer > . <init> Array < Integer > . add Array < Integer > . <init> Array < Integer > . add Array < Integer > . get Array . <unk>
reconstruct an <unk> object that was created by make <unk>
Array . get Number . cast Array . get Array . getLength ArrayList . <init> Array . get List . add Array . get Number . equals Number . cast Map . get WeakReference . cast Number . cast Integer . cast Array . getLength Array . get Number . intValue Map . put
check that given collections contain integral numbers that essentially contain same values in same order
Array . get Number . cast Array . get Number . cast Number . longValue
return a unless it is zero dimensional , in which case convert to a py object and return
Array . get Number . cast Number . doubleValue Array . get Number . cast
reconstruct an <unk> object that was created by make <unk>
Array . get Number . cast Number . equals Array . get Array . getLength ArrayList . <init> List . add Array . get Map . get Number . equals Number . cast Map . get WeakReference . cast Number . intValue Array . get Number . cast Array . get Integer . cast Array . get WeakReference . <init> Map . put
check that given collections contain integral numbers that essentially contain same values in same order
Array . get Number . cast Number . longValue Number . cast Number . longValue
check that given collections contain integral numbers that essentially contain same values in same order
Array . get Number . cast Number . longValue
return the array integer value for the specified index
Array . get Number . instance Number . cast Number . intValue Integer . parseInt
check if the new value is different from the previous value
Array . get Object . equals
determine whether two arrays are equal by comparing each of their elements using tt object
Array . get Object . equals
set the object at the specified multi dimensional index
Array . get Object . getClass Array . set Byte . byteValue Array . setByte Byte . cast Array . setBoolean Boolean . cast Character . cast Character . charValue Array . setChar Array . setDouble Double . cast Float . floatValue Float . cast Array . setFloat Integer . cast Integer . intValue Array . setInt Array . setLong Long . cast Short . shortValue Array . setShort Short . cast
set the object at the specified multi dimensional index
Array . get Object . getClass Array . set Byte . byteValue Array . setByte Byte . cast Boolean . cast Array . setBoolean Character . charValue Array . setChar Character . cast Double . doubleValue Array . setDouble Double . cast Array . setFloat Float . cast Array . setFloat Integer . intValue Array . setInt Integer . cast Long . longValue Array . setLong Long . cast Short . shortValue Array . setShort Short . cast
set the object at the specified multi dimensional index
Array . get Object . getClass Array . set Byte . cast Array . setByte Boolean . booleanValue Array . setBoolean Boolean . cast Character . cast Character . charValue Array . setChar Double . doubleValue Double . cast Array . setDouble Float . cast Array . setFloat Integer . intValue Integer . cast Array . setInt Long . cast Long . longValue Array . setLong Short . shortValue Short . cast Array . setShort
set the object at the specified multi dimensional index
Array . get Object . getClass Array . set Byte . cast Array . setByte Boolean . cast Array . setBoolean Character . cast Character . charValue Array . setChar Double . doubleValue Array . setDouble Double . cast Float . cast Float . floatValue Array . setFloat Integer . intValue Integer . cast Array . setInt Long . cast Long . longValue Array . setLong Array . setShort Short . cast
convert to string that can be used as an xsd : list content
Array . get Object . getClass List . cast String . length Object . getClass
print out arrays by individual element
Array . get Object . toString
provide a string view of an item obtained from an array value of this data type
Array . get Object . toString
return an index to the table that is touched in this position , or 1 if no table is touched in this position
Array . get Rectangle . <init> Rectangle . contains
return an index to the ingredient that is touched in this position , or 1 if no ingredient is touched in this position
Array . get Rectangle . <init>
deeply compare to arrays
Array . get Set . contains Deque . addFirst