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p line attack if damage = = 0 , it is just a test trace that will leave <unk> set
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Actions . <unk> Actions . <unk> Actions . <unk>
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scale effect , <unk> effect , back to normal <unk> , <unk> , btn
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Actions . <unk> Actions . <unk> Actions . <unk>
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scale effect , <unk> effect <unk> , <unk>
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Actions . <unk> Actions . <unk> Actions . <unk>
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this is the players action per turn as per the game rules they have 4 actions per turn
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Actions . <unk> Actions . <unk> Actions . <unk>
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scale effect , fade out <unk> , fo
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Actions . <unk> Actions . <unk> Actions . delay Action . <init> Actions . <unk>
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scale effect , back to <unk> , fade out <unk> , <unk> , fo
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Actions . <unk> Actions . <unk> Actions . delay Actions . <unk> Action . <init>
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scale effect , fade out <unk> , fo
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Actions . <unk> Actions . <unk> Actions . delay Actions . <unk> Action . <init>
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scale effect , back to <unk> , fade out <unk> , <unk> , fo
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Actions . <unk> Actions . <unk> Actions . delay Actions . <unk>
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start an <unk> animation for the object at the given location for the given duration in seconds
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Actions . <unk> Actions . <unk> Actions . delay Runnable . <init> Actions . delay
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build a <unk> !
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Actions . <unk> Actions . <unk> Actions . eval Actions . <unk>
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will try to trigger given event with <unk> standard api method <unk>
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Actions . <unk> Actions . <unk> Event . equals Actions . <unk> Event . equals Actions . <unk> Actions . <init> Actions . <unk> Actions . addAction ArrayList . <init> List . add Actions . <unk> Actions . <unk> Actions . <unk> Event . equals Actions . <unk> Event . equals Actions . <unk> Actions . release
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remove file from the system
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Actions . <unk> Actions . <unk> File . exists File . <init> File . exists File . <init> File . delete File . <init> File . delete
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show only files depending on tags
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Actions . <unk> Actions . <unk> File . list File . <init> File . isDirectory File . <init> File . exists File . <init> File . delete File . <init> String . replace File . <init> Actions . <unk>
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call by client to turn on the led for the specified amount
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Actions . <unk> Actions . <unk> Image . addAction Actions . <unk> Actions . delay Action . <init>
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switch the background and foreground
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Actions . <unk> Actions . <unk> ImageView . setImageBitmap Actions . erase ImageView . setImageBitmap Actions . <unk> Actions . <unk> ImageView . setImageBitmap Actions . erase ImageView . setImageBitmap Actions . <unk> ImageView . setImageBitmap Actions . <unk>
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update the undo and redo menu descriptions to include the actions that would be undone or <unk>
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Actions . <unk> Actions . <unk> JMenuItem . setEnabled Action . <unk> JMenuItem . setText JMenuItem . setEnabled JMenuItem . setText JMenuItem . setEnabled JMenuItem . setText JMenuItem . setEnabled JMenuItem . setText JMenuItem . setEnabled
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start a movement animation for the object at the grid location x , y and moves it to <unk> , new y over a number of seconds given by duration often 0
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Actions . <unk> Actions . <unk> Runnable . <init> Actions . delay
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start a movement animation for the object at the grid location x , y and moves it to <unk> , new y over a number of seconds given by duration often 0
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Actions . <unk> Actions . <unk> Runnable . <init> Actions . run Actions . delay
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p spawn player <unk> tries to <unk> at a nearby monster
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Actions . <unk> Actions . <unk> S . <unk> Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk>
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identify the possible measurement cases and with that defines the next action to perform
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Actions . <unk> Actions . <unk> String . equals Actions . <unk> Actions . <unk> Actions . <unk> String . equals Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> String . equals Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> String . equals Actions . <unk> String . equals Actions . <unk> Actions . <unk>
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list tags for file
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Actions . <unk> Actions . <unk> String . replace
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animation to catch user attention
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Actions . <unk> Actions . <unk>
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display a list of all of the items in the current room
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Actions . <unk> Actions . <unk>
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initialise the directory for use with the program
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Actions . <unk> Actions . <unk>
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scale effect , <unk> effect <unk> , <unk>
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Actions . <unk> Actions . <unk>
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start a <unk> animation in the given direction that will last duration seconds
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Actions . <unk> Actions . addAction Actions . <unk> Actions . run
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start a movement animation for the object at the grid location x , y and moves it to <unk> , new y over a number of seconds given by duration often 0
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Actions . <unk> Actions . addAction Actions . <unk> Runnable . <init> Actions . run
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pack packs the dialog and adds it to the stage , centered with default fade in action
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Actions . <unk> Actions . alpha Dialog . <unk> Dialog . show Dialog . getHeight Math . round Dialog . setPosition
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scale effect , back to <unk> , fade out <unk> , <unk> , fo
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Actions . <unk> Actions . delay Action . <init> Actions . <unk>
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scale effect , back to <unk> , fade out <unk> , <unk> , fo
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Actions . <unk> Actions . delay Actions . <unk>
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start a movement animation for the object at the grid location x , y and moves it to <unk> , new y over a number of seconds given by duration often 0
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Actions . <unk> Actions . delay Runnable . <init> Actions . delay
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<unk> <unk> des <unk> le <unk> qui <unk> cette action
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Actions . <unk> Actions . delay
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delete all current images
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Actions . <unk> Actions . erase Actions . <unk> Actions . erase ImageView . setImageBitmap
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t move ceiling
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Actions . <unk> Actions . eval S . <unk> Actions . <unk> S . <unk> Actions . <unk> S . <unk> Actions . <unk>
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check the file path and open with a corresponding method if it is an url , open by command line parameters otherwise open with java desktop
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Actions . <unk> Actions . open Actions . <unk>
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if we want to open a new text , first we want to know if the text area is empty or not , second we want to <unk> if the text was saved or not
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Actions . <unk> Actions . open
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save and specify a file name
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Actions . <unk> Actions . showSaveDialog ErrorMsg . reportError
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<unk> une <unk> pour <unk> un <unk> en <unk>
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Actions . <unk> Actions . status
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min value recursive call
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Actions . <unk> Date . <init> Actions . <unk> State . <unk> Actions . <unk> ArrayList < State > . size Actions . <unk> State . <unk> ArrayList < State > . get State . <unk>
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max value recursive call
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Actions . <unk> Date . <init> Date . getTime Actions . <unk> State . <unk> Actions . <unk> ArrayList < State > . size Actions . <unk> State . <unk> ArrayList < State > . get State . <unk> State . setAlpha
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show also files depending on tags
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Actions . <unk> File . <init> String . replace File . <init> Actions . <unk>
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hide also files depending on tags
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Actions . <unk> File . <init> String . replace File . <init> File . delete File . <init>
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remove all tags from file
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Actions . <unk> File . exists File . <init> File . exists File . <init> File . delete File . <init> Paths . get Files . move
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auto name the class name to be the name of the model without
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Actions . <unk> File . getName String . lastIndexOf String . substring
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map a given action name to its corresponding integer value
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Actions . <unk> HashMap < String , Integer > . get
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add view menu item to view view menu
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Actions . <unk> JMenuItem . <init> JPopupMenu . add Actions . <unk> JMenuItem . <init> JPopupMenu . add Actions . <unk> JPopupMenu . add Actions . <unk> JCheckBoxMenuItem . <init> JPopupMenu . add JMenuItem . <init>
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update value of the key
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Actions . <unk> JMenuItem . setAccelerator
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show popup menu for patch
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Actions . <unk> JPopupMenu . show
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execute all action rules no dependencies always fire default recursion protection only once per instance unless explicitly request todo action design issue given that we are not specifying condition , user might want to return that their action guard <unk> execution , so that we execute the action in a future logic <unk> , if any
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Actions . <unk> Map < Object , Set > . get HashSet . <init> Map < Object , Set > . put Set . add
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p spawn <unk>
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Actions . <unk> S . <unk> Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk>
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p <unk> <unk>
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Actions . <unk> S . <unk> Actions . <unk> S . <unk> Actions . eval Actions . <unk> Actions . eval Actions . <unk>
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move a floor to its destination up or down
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Actions . <unk> S . <unk> Actions . <unk> S . <unk>
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p <unk> specials
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Actions . <unk> S . <unk> Actions . eval Actions . <unk>
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attempt to assign a greater value to longer chains of a players pieces
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Actions . <unk> State . getData Actions . <unk> State . getData Actions . <unk> State . getData Actions . <unk>
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list all available files , and their tags
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Actions . <unk> String . replace
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list all available tags
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Actions . <unk> String . replace
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list all files
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Actions . <unk> String . replace
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todo currently there is no api to invoke encapsulate field action
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Actions . <unk> SwingUtilities . invokeLater JTextComponent . setCaretPosition ActionEvent . <init> Action . actionPerformed
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if we want to exit from the program , first we want to know if the text area is empty or not , second we want to <unk> if the text was saved or not
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Actions . <unk> System . exit
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bind the server to the port defined in the ini file and allows the server to accept incoming connections
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Actions . addAction Action . <init> Actions . addAction InetSocketAddress . <init> Actions . addAction Action . <init> Actions . addAction Actions . <unk>
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add list of actions
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Actions . addAll Actions . getInstance
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add action
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Actions . addAll Arrays . asList Actions . getInstance
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find all action annotations on a given class
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Actions . cast Actions . value Set < Action > . add Class . getSuperclass
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use when copying parts of ui tree for repeat nodes processing
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Actions . cast HashMap < String , List < Action > > . <init> Action . cast Actions . addAction
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use when copying parts of ui tree for repeat nodes processing
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Actions . clone Actions . cast
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help for the app
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Actions . createMessage Builder . <init> Builder . setIcon Builder . setCustomTitle Builder . setCancelable Builder . setView
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move to a position
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Actions . delay Action . <init> Actions . moveTo
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fade out fo
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Actions . delay Actions . <unk> Action . <init> Actions . <unk>
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fade out fo
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Actions . delay Actions . <unk> Action . <init>
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move to a position
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Actions . delay Actions . <unk> Actions . moveTo Action . <init>
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move to a position
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Actions . delay Actions . moveTo Action . <init>
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print the action and results , if any , from the actions made in the gui interface
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Actions . equals String . replace
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evaluate the associated condition
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Actions . eval Result . <unk>
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t vertical door
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Actions . eval S . <unk> Actions . <unk> Actions . <unk> S . <unk> Actions . <unk> S . <unk> Actions . <unk> Actions . <unk>
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utility for finding an action in a collection by id
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Actions . find Actions . <unk> Object . cast
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utility for finding an action in a collection by id
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Actions . find Actions . <unk>
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get action with given index
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Actions . get Actions . getInstance
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get the action from its id
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Actions . get Actions . getInstance
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add a listener to an action
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Actions . getAction Action . addActionListener
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clear actions list
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Actions . getInstance Actions . clear
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check if actions list empty
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Actions . getInstance Actions . isEmpty
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get actions count
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Actions . getInstance Actions . size
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after user login the system should <unk> him with a toast Message !
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Actions . getUserId String . format
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add a warning to the nearest context able to take it most likely , an action
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Actions . instance Actions . addAction Actions . cast
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override the java
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Actions . instance Actions . cast
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override the object
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Actions . instance Actions . cast
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return an action object from the collection
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Actions . invoke Action . <init>
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use the max search and a percent pruning to obtain the agents best move
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Actions . listIterator Node . <init> Actions . size PriorityQueue < Node > . <init> HashMap < Node , Action > . <init> ListIterator . next Action . cast Node . cast Node . update PriorityQueue < Node > . add HashMap < Node , Action > . put PriorityQueue < Node > . poll HashMap < Node , Action > . get
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use the max search to obtain the agents best move
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Actions . listIterator Node . <init> ListIterator . hasNext Action . cast Node . clone Node . cast Node . update
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close a map on the server
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Actions . logger Actions . <unk> Actions . <unk> Actions . logger Map < String > . remove
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be these actions authorized for these identifiers by these policies ?
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Actions . notNull Actions . <unk>
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restrict a set of actions to those that have the same type as a given action
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Actions . notNull ArrayList < Action > . <init> Collection < Action > . add Action . <unk> Action . <unk>
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dispose the frame and transfers the main panel to the applet
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Actions . putValue Actions . <unk>
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make the applet go to fullscreen mode
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Actions . putValue Actions . <unk>
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call from j meter to get an action from our <unk> api
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Actions . request Actions . <unk> Map < String , String [] > . get Integer . parseInt Actions . <unk> Integer . parseInt Actions . <unk> Action . <init> Actions . <unk> Actions . ok
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the word were looking at might not be the last element in input
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Actions . shift Actions . reduce Actions . <unk> Actions . <unk> Action . toString
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method get action
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Actions . size Action . cast
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method get action
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Actions . size Action > . get Action . cast
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method get action
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Actions . toArray Action [] . cast
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build a list of actions from an @ <unk> annotation , and check that they are not all empty
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Actions . value ArrayList . <init> Action . value List < Action > . add
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