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p line attack if damage = = 0 , it is just a test trace that will leave <unk> set
Actions . <unk> Actions . <unk> Actions . <unk>
scale effect , <unk> effect , back to normal <unk> , <unk> , btn
Actions . <unk> Actions . <unk> Actions . <unk>
scale effect , <unk> effect <unk> , <unk>
Actions . <unk> Actions . <unk> Actions . <unk>
this is the players action per turn as per the game rules they have 4 actions per turn
Actions . <unk> Actions . <unk> Actions . <unk>
scale effect , fade out <unk> , fo
Actions . <unk> Actions . <unk> Actions . delay Action . <init> Actions . <unk>
scale effect , back to <unk> , fade out <unk> , <unk> , fo
Actions . <unk> Actions . <unk> Actions . delay Actions . <unk> Action . <init>
scale effect , fade out <unk> , fo
Actions . <unk> Actions . <unk> Actions . delay Actions . <unk> Action . <init>
scale effect , back to <unk> , fade out <unk> , <unk> , fo
Actions . <unk> Actions . <unk> Actions . delay Actions . <unk>
start an <unk> animation for the object at the given location for the given duration in seconds
Actions . <unk> Actions . <unk> Actions . delay Runnable . <init> Actions . delay
build a <unk> !
Actions . <unk> Actions . <unk> Actions . eval Actions . <unk>
will try to trigger given event with <unk> standard api method <unk>
Actions . <unk> Actions . <unk> Event . equals Actions . <unk> Event . equals Actions . <unk> Actions . <init> Actions . <unk> Actions . addAction ArrayList . <init> List . add Actions . <unk> Actions . <unk> Actions . <unk> Event . equals Actions . <unk> Event . equals Actions . <unk> Actions . release
remove file from the system
Actions . <unk> Actions . <unk> File . exists File . <init> File . exists File . <init> File . delete File . <init> File . delete
show only files depending on tags
Actions . <unk> Actions . <unk> File . list File . <init> File . isDirectory File . <init> File . exists File . <init> File . delete File . <init> String . replace File . <init> Actions . <unk>
call by client to turn on the led for the specified amount
Actions . <unk> Actions . <unk> Image . addAction Actions . <unk> Actions . delay Action . <init>
switch the background and foreground
Actions . <unk> Actions . <unk> ImageView . setImageBitmap Actions . erase ImageView . setImageBitmap Actions . <unk> Actions . <unk> ImageView . setImageBitmap Actions . erase ImageView . setImageBitmap Actions . <unk> ImageView . setImageBitmap Actions . <unk>
update the undo and redo menu descriptions to include the actions that would be undone or <unk>
Actions . <unk> Actions . <unk> JMenuItem . setEnabled Action . <unk> JMenuItem . setText JMenuItem . setEnabled JMenuItem . setText JMenuItem . setEnabled JMenuItem . setText JMenuItem . setEnabled JMenuItem . setText JMenuItem . setEnabled
start a movement animation for the object at the grid location x , y and moves it to <unk> , new y over a number of seconds given by duration often 0
Actions . <unk> Actions . <unk> Runnable . <init> Actions . delay
start a movement animation for the object at the grid location x , y and moves it to <unk> , new y over a number of seconds given by duration often 0
Actions . <unk> Actions . <unk> Runnable . <init> Actions . run Actions . delay
p spawn player <unk> tries to <unk> at a nearby monster
Actions . <unk> Actions . <unk> S . <unk> Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk>
identify the possible measurement cases and with that defines the next action to perform
Actions . <unk> Actions . <unk> String . equals Actions . <unk> Actions . <unk> Actions . <unk> String . equals Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> String . equals Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> String . equals Actions . <unk> String . equals Actions . <unk> Actions . <unk>
list tags for file
Actions . <unk> Actions . <unk> String . replace
animation to catch user attention
Actions . <unk> Actions . <unk>
display a list of all of the items in the current room
Actions . <unk> Actions . <unk>
initialise the directory for use with the program
Actions . <unk> Actions . <unk>
scale effect , <unk> effect <unk> , <unk>
Actions . <unk> Actions . <unk>
start a <unk> animation in the given direction that will last duration seconds
Actions . <unk> Actions . addAction Actions . <unk> Actions . run
start a movement animation for the object at the grid location x , y and moves it to <unk> , new y over a number of seconds given by duration often 0
Actions . <unk> Actions . addAction Actions . <unk> Runnable . <init> Actions . run
pack packs the dialog and adds it to the stage , centered with default fade in action
Actions . <unk> Actions . alpha Dialog . <unk> Dialog . show Dialog . getHeight Math . round Dialog . setPosition
scale effect , back to <unk> , fade out <unk> , <unk> , fo
Actions . <unk> Actions . delay Action . <init> Actions . <unk>
scale effect , back to <unk> , fade out <unk> , <unk> , fo
Actions . <unk> Actions . delay Actions . <unk>
start a movement animation for the object at the grid location x , y and moves it to <unk> , new y over a number of seconds given by duration often 0
Actions . <unk> Actions . delay Runnable . <init> Actions . delay
<unk> <unk> des <unk> le <unk> qui <unk> cette action
Actions . <unk> Actions . delay
delete all current images
Actions . <unk> Actions . erase Actions . <unk> Actions . erase ImageView . setImageBitmap
t move ceiling
Actions . <unk> Actions . eval S . <unk> Actions . <unk> S . <unk> Actions . <unk> S . <unk> Actions . <unk>
check the file path and open with a corresponding method if it is an url , open by command line parameters otherwise open with java desktop
Actions . <unk> Actions . open Actions . <unk>
if we want to open a new text , first we want to know if the text area is empty or not , second we want to <unk> if the text was saved or not
Actions . <unk> Actions . open
save and specify a file name
Actions . <unk> Actions . showSaveDialog ErrorMsg . reportError
<unk> une <unk> pour <unk> un <unk> en <unk>
Actions . <unk> Actions . status
min value recursive call
Actions . <unk> Date . <init> Actions . <unk> State . <unk> Actions . <unk> ArrayList < State > . size Actions . <unk> State . <unk> ArrayList < State > . get State . <unk>
max value recursive call
Actions . <unk> Date . <init> Date . getTime Actions . <unk> State . <unk> Actions . <unk> ArrayList < State > . size Actions . <unk> State . <unk> ArrayList < State > . get State . <unk> State . setAlpha
show also files depending on tags
Actions . <unk> File . <init> String . replace File . <init> Actions . <unk>
hide also files depending on tags
Actions . <unk> File . <init> String . replace File . <init> File . delete File . <init>
remove all tags from file
Actions . <unk> File . exists File . <init> File . exists File . <init> File . delete File . <init> Paths . get Files . move
auto name the class name to be the name of the model without
Actions . <unk> File . getName String . lastIndexOf String . substring
map a given action name to its corresponding integer value
Actions . <unk> HashMap < String , Integer > . get
add view menu item to view view menu
Actions . <unk> JMenuItem . <init> JPopupMenu . add Actions . <unk> JMenuItem . <init> JPopupMenu . add Actions . <unk> JPopupMenu . add Actions . <unk> JCheckBoxMenuItem . <init> JPopupMenu . add JMenuItem . <init>
update value of the key
Actions . <unk> JMenuItem . setAccelerator
show popup menu for patch
Actions . <unk> JPopupMenu . show
execute all action rules no dependencies always fire default recursion protection only once per instance unless explicitly request todo action design issue given that we are not specifying condition , user might want to return that their action guard <unk> execution , so that we execute the action in a future logic <unk> , if any
Actions . <unk> Map < Object , Set > . get HashSet . <init> Map < Object , Set > . put Set . add
p spawn <unk>
Actions . <unk> S . <unk> Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk>
p <unk> <unk>
Actions . <unk> S . <unk> Actions . <unk> S . <unk> Actions . eval Actions . <unk> Actions . eval Actions . <unk>
move a floor to its destination up or down
Actions . <unk> S . <unk> Actions . <unk> S . <unk>
p <unk> specials
Actions . <unk> S . <unk> Actions . eval Actions . <unk>
attempt to assign a greater value to longer chains of a players pieces
Actions . <unk> State . getData Actions . <unk> State . getData Actions . <unk> State . getData Actions . <unk>
list all available files , and their tags
Actions . <unk> String . replace
list all available tags
Actions . <unk> String . replace
list all files
Actions . <unk> String . replace
todo currently there is no api to invoke encapsulate field action
Actions . <unk> SwingUtilities . invokeLater JTextComponent . setCaretPosition ActionEvent . <init> Action . actionPerformed
if we want to exit from the program , first we want to know if the text area is empty or not , second we want to <unk> if the text was saved or not
Actions . <unk> System . exit
bind the server to the port defined in the ini file and allows the server to accept incoming connections
Actions . addAction Action . <init> Actions . addAction InetSocketAddress . <init> Actions . addAction Action . <init> Actions . addAction Actions . <unk>
add list of actions
Actions . addAll Actions . getInstance
add action
Actions . addAll Arrays . asList Actions . getInstance
find all action annotations on a given class
Actions . cast Actions . value Set < Action > . add Class . getSuperclass
use when copying parts of ui tree for repeat nodes processing
Actions . cast HashMap < String , List < Action > > . <init> Action . cast Actions . addAction
use when copying parts of ui tree for repeat nodes processing
Actions . clone Actions . cast
help for the app
Actions . createMessage Builder . <init> Builder . setIcon Builder . setCustomTitle Builder . setCancelable Builder . setView
move to a position
Actions . delay Action . <init> Actions . moveTo
fade out fo
Actions . delay Actions . <unk> Action . <init> Actions . <unk>
fade out fo
Actions . delay Actions . <unk> Action . <init>
move to a position
Actions . delay Actions . <unk> Actions . moveTo Action . <init>
move to a position
Actions . delay Actions . moveTo Action . <init>
print the action and results , if any , from the actions made in the gui interface
Actions . equals String . replace
evaluate the associated condition
Actions . eval Result . <unk>
t vertical door
Actions . eval S . <unk> Actions . <unk> Actions . <unk> S . <unk> Actions . <unk> S . <unk> Actions . <unk> Actions . <unk>
utility for finding an action in a collection by id
Actions . find Actions . <unk> Object . cast
utility for finding an action in a collection by id
Actions . find Actions . <unk>
get action with given index
Actions . get Actions . getInstance
get the action from its id
Actions . get Actions . getInstance
add a listener to an action
Actions . getAction Action . addActionListener
clear actions list
Actions . getInstance Actions . clear
check if actions list empty
Actions . getInstance Actions . isEmpty
get actions count
Actions . getInstance Actions . size
after user login the system should <unk> him with a toast Message !
Actions . getUserId String . format
add a warning to the nearest context able to take it most likely , an action
Actions . instance Actions . addAction Actions . cast
override the java
Actions . instance Actions . cast
override the object
Actions . instance Actions . cast
return an action object from the collection
Actions . invoke Action . <init>
use the max search and a percent pruning to obtain the agents best move
Actions . listIterator Node . <init> Actions . size PriorityQueue < Node > . <init> HashMap < Node , Action > . <init> ListIterator . next Action . cast Node . cast Node . update PriorityQueue < Node > . add HashMap < Node , Action > . put PriorityQueue < Node > . poll HashMap < Node , Action > . get
use the max search to obtain the agents best move
Actions . listIterator Node . <init> ListIterator . hasNext Action . cast Node . clone Node . cast Node . update
close a map on the server
Actions . logger Actions . <unk> Actions . <unk> Actions . logger Map < String > . remove
be these actions authorized for these identifiers by these policies ?
Actions . notNull Actions . <unk>
restrict a set of actions to those that have the same type as a given action
Actions . notNull ArrayList < Action > . <init> Collection < Action > . add Action . <unk> Action . <unk>
dispose the frame and transfers the main panel to the applet
Actions . putValue Actions . <unk>
make the applet go to fullscreen mode
Actions . putValue Actions . <unk>
call from j meter to get an action from our <unk> api
Actions . request Actions . <unk> Map < String , String [] > . get Integer . parseInt Actions . <unk> Integer . parseInt Actions . <unk> Action . <init> Actions . <unk> Actions . ok
the word were looking at might not be the last element in input
Actions . shift Actions . reduce Actions . <unk> Actions . <unk> Action . toString
method get action
Actions . size Action . cast
method get action
Actions . size Action > . get Action . cast
method get action
Actions . toArray Action [] . cast
build a list of actions from an @ <unk> annotation , and check that they are not all empty
Actions . value ArrayList . <init> Action . value List < Action > . add