docstring stringlengths 3 2.38k | code stringlengths 9 99.4k |
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p line attack if damage = = 0 , it is just a test trace that will leave <unk> set | Actions . <unk> Actions . <unk> Actions . <unk> |
scale effect , <unk> effect , back to normal <unk> , <unk> , btn | Actions . <unk> Actions . <unk> Actions . <unk> |
scale effect , <unk> effect <unk> , <unk> | Actions . <unk> Actions . <unk> Actions . <unk> |
this is the players action per turn as per the game rules they have 4 actions per turn | Actions . <unk> Actions . <unk> Actions . <unk> |
scale effect , fade out <unk> , fo | Actions . <unk> Actions . <unk> Actions . delay Action . <init> Actions . <unk> |
scale effect , back to <unk> , fade out <unk> , <unk> , fo | Actions . <unk> Actions . <unk> Actions . delay Actions . <unk> Action . <init> |
scale effect , fade out <unk> , fo | Actions . <unk> Actions . <unk> Actions . delay Actions . <unk> Action . <init> |
scale effect , back to <unk> , fade out <unk> , <unk> , fo | Actions . <unk> Actions . <unk> Actions . delay Actions . <unk> |
start an <unk> animation for the object at the given location for the given duration in seconds | Actions . <unk> Actions . <unk> Actions . delay Runnable . <init> Actions . delay |
build a <unk> ! | Actions . <unk> Actions . <unk> Actions . eval Actions . <unk> |
will try to trigger given event with <unk> standard api method <unk> | Actions . <unk> Actions . <unk> Event . equals Actions . <unk> Event . equals Actions . <unk> Actions . <init> Actions . <unk> Actions . addAction ArrayList . <init> List . add Actions . <unk> Actions . <unk> Actions . <unk> Event . equals Actions . <unk> Event . equals Actions . <unk> Actions . release |
remove file from the system | Actions . <unk> Actions . <unk> File . exists File . <init> File . exists File . <init> File . delete File . <init> File . delete |
show only files depending on tags | Actions . <unk> Actions . <unk> File . list File . <init> File . isDirectory File . <init> File . exists File . <init> File . delete File . <init> String . replace File . <init> Actions . <unk> |
call by client to turn on the led for the specified amount | Actions . <unk> Actions . <unk> Image . addAction Actions . <unk> Actions . delay Action . <init> |
switch the background and foreground | Actions . <unk> Actions . <unk> ImageView . setImageBitmap Actions . erase ImageView . setImageBitmap Actions . <unk> Actions . <unk> ImageView . setImageBitmap Actions . erase ImageView . setImageBitmap Actions . <unk> ImageView . setImageBitmap Actions . <unk> |
update the undo and redo menu descriptions to include the actions that would be undone or <unk> | Actions . <unk> Actions . <unk> JMenuItem . setEnabled Action . <unk> JMenuItem . setText JMenuItem . setEnabled JMenuItem . setText JMenuItem . setEnabled JMenuItem . setText JMenuItem . setEnabled JMenuItem . setText JMenuItem . setEnabled |
start a movement animation for the object at the grid location x , y and moves it to <unk> , new y over a number of seconds given by duration often 0 | Actions . <unk> Actions . <unk> Runnable . <init> Actions . delay |
start a movement animation for the object at the grid location x , y and moves it to <unk> , new y over a number of seconds given by duration often 0 | Actions . <unk> Actions . <unk> Runnable . <init> Actions . run Actions . delay |
p spawn player <unk> tries to <unk> at a nearby monster | Actions . <unk> Actions . <unk> S . <unk> Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> |
identify the possible measurement cases and with that defines the next action to perform | Actions . <unk> Actions . <unk> String . equals Actions . <unk> Actions . <unk> Actions . <unk> String . equals Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> String . equals Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> String . equals Actions . <unk> ... |
list tags for file | Actions . <unk> Actions . <unk> String . replace |
animation to catch user attention | Actions . <unk> Actions . <unk> |
display a list of all of the items in the current room | Actions . <unk> Actions . <unk> |
initialise the directory for use with the program | Actions . <unk> Actions . <unk> |
scale effect , <unk> effect <unk> , <unk> | Actions . <unk> Actions . <unk> |
start a <unk> animation in the given direction that will last duration seconds | Actions . <unk> Actions . addAction Actions . <unk> Actions . run |
start a movement animation for the object at the grid location x , y and moves it to <unk> , new y over a number of seconds given by duration often 0 | Actions . <unk> Actions . addAction Actions . <unk> Runnable . <init> Actions . run |
pack packs the dialog and adds it to the stage , centered with default fade in action | Actions . <unk> Actions . alpha Dialog . <unk> Dialog . show Dialog . getHeight Math . round Dialog . setPosition |
scale effect , back to <unk> , fade out <unk> , <unk> , fo | Actions . <unk> Actions . delay Action . <init> Actions . <unk> |
scale effect , back to <unk> , fade out <unk> , <unk> , fo | Actions . <unk> Actions . delay Actions . <unk> |
start a movement animation for the object at the grid location x , y and moves it to <unk> , new y over a number of seconds given by duration often 0 | Actions . <unk> Actions . delay Runnable . <init> Actions . delay |
<unk> <unk> des <unk> le <unk> qui <unk> cette action | Actions . <unk> Actions . delay |
delete all current images | Actions . <unk> Actions . erase Actions . <unk> Actions . erase ImageView . setImageBitmap |
t move ceiling | Actions . <unk> Actions . eval S . <unk> Actions . <unk> S . <unk> Actions . <unk> S . <unk> Actions . <unk> |
check the file path and open with a corresponding method if it is an url , open by command line parameters otherwise open with java desktop | Actions . <unk> Actions . open Actions . <unk> |
if we want to open a new text , first we want to know if the text area is empty or not , second we want to <unk> if the text was saved or not | Actions . <unk> Actions . open |
save and specify a file name | Actions . <unk> Actions . showSaveDialog ErrorMsg . reportError |
<unk> une <unk> pour <unk> un <unk> en <unk> | Actions . <unk> Actions . status |
min value recursive call | Actions . <unk> Date . <init> Actions . <unk> State . <unk> Actions . <unk> ArrayList < State > . size Actions . <unk> State . <unk> ArrayList < State > . get State . <unk> |
max value recursive call | Actions . <unk> Date . <init> Date . getTime Actions . <unk> State . <unk> Actions . <unk> ArrayList < State > . size Actions . <unk> State . <unk> ArrayList < State > . get State . <unk> State . setAlpha |
show also files depending on tags | Actions . <unk> File . <init> String . replace File . <init> Actions . <unk> |
hide also files depending on tags | Actions . <unk> File . <init> String . replace File . <init> File . delete File . <init> |
remove all tags from file | Actions . <unk> File . exists File . <init> File . exists File . <init> File . delete File . <init> Paths . get Files . move |
auto name the class name to be the name of the model without | Actions . <unk> File . getName String . lastIndexOf String . substring |
map a given action name to its corresponding integer value | Actions . <unk> HashMap < String , Integer > . get |
add view menu item to view view menu | Actions . <unk> JMenuItem . <init> JPopupMenu . add Actions . <unk> JMenuItem . <init> JPopupMenu . add Actions . <unk> JPopupMenu . add Actions . <unk> JCheckBoxMenuItem . <init> JPopupMenu . add JMenuItem . <init> |
update value of the key | Actions . <unk> JMenuItem . setAccelerator |
show popup menu for patch | Actions . <unk> JPopupMenu . show |
execute all action rules no dependencies always fire default recursion protection only once per instance unless explicitly request todo action design issue given that we are not specifying condition , user might want to return that their action guard <unk> execution , so that we execute the action in a future logic <un... | Actions . <unk> Map < Object , Set > . get HashSet . <init> Map < Object , Set > . put Set . add |
p spawn <unk> | Actions . <unk> S . <unk> Actions . <unk> Actions . <unk> Actions . <unk> Actions . <unk> |
p <unk> <unk> | Actions . <unk> S . <unk> Actions . <unk> S . <unk> Actions . eval Actions . <unk> Actions . eval Actions . <unk> |
move a floor to its destination up or down | Actions . <unk> S . <unk> Actions . <unk> S . <unk> |
p <unk> specials | Actions . <unk> S . <unk> Actions . eval Actions . <unk> |
attempt to assign a greater value to longer chains of a players pieces | Actions . <unk> State . getData Actions . <unk> State . getData Actions . <unk> State . getData Actions . <unk> |
list all available files , and their tags | Actions . <unk> String . replace |
list all available tags | Actions . <unk> String . replace |
list all files | Actions . <unk> String . replace |
todo currently there is no api to invoke encapsulate field action | Actions . <unk> SwingUtilities . invokeLater JTextComponent . setCaretPosition ActionEvent . <init> Action . actionPerformed |
if we want to exit from the program , first we want to know if the text area is empty or not , second we want to <unk> if the text was saved or not | Actions . <unk> System . exit |
bind the server to the port defined in the ini file and allows the server to accept incoming connections | Actions . addAction Action . <init> Actions . addAction InetSocketAddress . <init> Actions . addAction Action . <init> Actions . addAction Actions . <unk> |
add list of actions | Actions . addAll Actions . getInstance |
add action | Actions . addAll Arrays . asList Actions . getInstance |
find all action annotations on a given class | Actions . cast Actions . value Set < Action > . add Class . getSuperclass |
use when copying parts of ui tree for repeat nodes processing | Actions . cast HashMap < String , List < Action > > . <init> Action . cast Actions . addAction |
use when copying parts of ui tree for repeat nodes processing | Actions . clone Actions . cast |
help for the app | Actions . createMessage Builder . <init> Builder . setIcon Builder . setCustomTitle Builder . setCancelable Builder . setView |
move to a position | Actions . delay Action . <init> Actions . moveTo |
fade out fo | Actions . delay Actions . <unk> Action . <init> Actions . <unk> |
fade out fo | Actions . delay Actions . <unk> Action . <init> |
move to a position | Actions . delay Actions . <unk> Actions . moveTo Action . <init> |
move to a position | Actions . delay Actions . moveTo Action . <init> |
print the action and results , if any , from the actions made in the gui interface | Actions . equals String . replace |
evaluate the associated condition | Actions . eval Result . <unk> |
t vertical door | Actions . eval S . <unk> Actions . <unk> Actions . <unk> S . <unk> Actions . <unk> S . <unk> Actions . <unk> Actions . <unk> |
utility for finding an action in a collection by id | Actions . find Actions . <unk> Object . cast |
utility for finding an action in a collection by id | Actions . find Actions . <unk> |
get action with given index | Actions . get Actions . getInstance |
get the action from its id | Actions . get Actions . getInstance |
add a listener to an action | Actions . getAction Action . addActionListener |
clear actions list | Actions . getInstance Actions . clear |
check if actions list empty | Actions . getInstance Actions . isEmpty |
get actions count | Actions . getInstance Actions . size |
after user login the system should <unk> him with a toast Message ! | Actions . getUserId String . format |
add a warning to the nearest context able to take it most likely , an action | Actions . instance Actions . addAction Actions . cast |
override the java | Actions . instance Actions . cast |
override the object | Actions . instance Actions . cast |
return an action object from the collection | Actions . invoke Action . <init> |
use the max search and a percent pruning to obtain the agents best move | Actions . listIterator Node . <init> Actions . size PriorityQueue < Node > . <init> HashMap < Node , Action > . <init> ListIterator . next Action . cast Node . cast Node . update PriorityQueue < Node > . add HashMap < Node , Action > . put PriorityQueue < Node > . poll HashMap < Node , Action > . get |
use the max search to obtain the agents best move | Actions . listIterator Node . <init> ListIterator . hasNext Action . cast Node . clone Node . cast Node . update |
close a map on the server | Actions . logger Actions . <unk> Actions . <unk> Actions . logger Map < String > . remove |
be these actions authorized for these identifiers by these policies ? | Actions . notNull Actions . <unk> |
restrict a set of actions to those that have the same type as a given action | Actions . notNull ArrayList < Action > . <init> Collection < Action > . add Action . <unk> Action . <unk> |
dispose the frame and transfers the main panel to the applet | Actions . putValue Actions . <unk> |
make the applet go to fullscreen mode | Actions . putValue Actions . <unk> |
call from j meter to get an action from our <unk> api | Actions . request Actions . <unk> Map < String , String [] > . get Integer . parseInt Actions . <unk> Integer . parseInt Actions . <unk> Action . <init> Actions . <unk> Actions . ok |
the word were looking at might not be the last element in input | Actions . shift Actions . reduce Actions . <unk> Actions . <unk> Action . toString |
method get action | Actions . size Action . cast |
method get action | Actions . size Action > . get Action . cast |
method get action | Actions . toArray Action [] . cast |
build a list of actions from an @ <unk> annotation , and check that they are not all empty | Actions . value ArrayList . <init> Action . value List < Action > . add |
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