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Turn decisions: engine, data, and evaluation

The why and the map are in docs/decision-engine.md; this is the training loop.

At every visible user turn, and at the start of every worker leg, the host asks a local decision model which units the request needs: which loadable tool schemas join the call and which instruction units stay out of the prompt. Skills are ranked when the coordinator requests one through free text. The questions live in lycaon/config/packs/painted-wolf/platform/host/decisions.yaml; the host side is lycaon/internal/decide (engine client), lycaon/internal/promptunit (the unit catalog), and lycaon/internal/coordinator/turnload (the decision and the ledger). This directory holds the engine daemon and the offline tooling that trains and scores it. Everything here is a bespoke experiment: it runs outside the verification queue and never during automated tests.

What is decided, and what happens without an engine

Unit Decision Without an answer
Loadable tool schema one logical multi question, with each released tool option encoded independently; a tool loads when its P reaches turn.tools.load_at only the floor is offered; request_tools loads the rest
Instruction unit (shared/units/*.md) one multi question per turn, every unit an option; a unit is omitted when its P is below omit_below and its certainty reaches confidence_floor every unit renders
Turn kind one choice question; a confident answer_only vetoes tool loading no veto
skills_read text loaded skills ranked against the text; the best relevant skill is read word overlap
request_tools text loadable schemas ranked against the text exact names and word overlap

A joint turn head uses three engine rows: the state is encoded once per row, and each option is a [MASK] marker the head reads on its own. A yes/no question per option would put the state through the encoder once per option, about 77 times per turn; the three-row set costs 0.25 s p50 on MLX. Option texts are the tool name plus option_words words of its description, exported into the corpus so training reads exactly what the host asks. state.head_tokens is the engine's budget for the options; the request text gets what remains.

Each kind defaults to the behaviour the surface has without a model, and the engine only moves it toward the failure the model can recover from: a missing tool costs a request_tools round trip, an extra instruction costs bytes. A unit attached to loadable tools follows them and is never scored.

Switched off (LYCAON_DECIDE_DISABLED=1), without a binary or checkpoint, or past its deadline, the engine abstains and every site keeps the surface's own default: the floor is offered, every loadable tool is listed as requestable with the same bounded description the engine would have scored, every instruction unit renders, every skill lists, and nothing is pre-read. That is the only difference between off and on: on, the head adds likely tools to the call and omits guides it is confident about; it never removes a tool the floor offers, and the kind veto ships off (kind.veto_tools).

Engine

The host launches Painted Wolf Decide (pw-decide, lycaon/internal/decide/native) as a stdio subprocess speaking line-delimited JSON (hello, decide, rank). One backbone stays resident and every request names the head it wants; a head is a small set of weights swapped over the shared encoder, so turn decisions and ranking share one memory footprint and one forward path:

Head Trained by Serves
turn-load scripts/decide/train.py tool and unit decisions, turn kind
unit-rank scripts/decide/train.py --families skills skill roster, skills_read, and request_tools ranking
code-rank scripts/decide/rerank/train_rerank.py summarize, repomap, and project-search reranking
web-rank web-page pairs verified web pages and search snippets

A head is a safetensors file whose header names the backbone it was trained over (scripts/decide/headfile.py); the engine refuses one trained over another backbone, and a request for a head that did not load answers with the checkpoint's own. The host resolves pw-decide beside its own executable and the heads staged under engine-root/decide/heads/<name>.safetensors; LYCAON_DECIDE_HEADS="turn-load=PATH,unit-rank=PATH,code-rank=PATH" names them outright and LYCAON_DECIDE_BINARY / LYCAON_DECIDE_MODEL_DIR point a checkout at a build and a checkpoint (./task build:decide, pw decide ensure). A packaged app resolves the checkpoint stage-engine.sh bundles under engine-root/decide/models/. LYCAON_DECIDE_DISABLED=1 switches the engine off; every decision then falls back as the table above says.

On Apple silicon the engine runs the model on Apple's MLX (--device mlx, what auto picks there): candle's Metal backend costs about five times more per row, and the MLX port in native/src/mlx.rs mirrors the candle port op for op, which its parity test checks on a tiny checkpoint. MLX's kernels ship as engine-root/decide/mlx.metallib (about 136 MB, the framework's whole kernel library); the host passes that path as --metallib, and the engine also finds a copy beside its own executable. Building the engine on a Mac compiles MLX from source once (CMake, network for the framework checkout, and Xcode's Metal toolchain: xcodebuild -downloadComponent MetalToolchain when the build says it cannot execute metal). The engine caps MLX's allocator cache at 512 MB when it loads: every request has its own batch size and sequence length, so an uncapped cache keeps growing toward the GPU's working set (20 GB was measured on a rerank eval), and a resident sidecar must not do that to the machine. With the cap the same eval holds the engine at about 1.5 GB.

Heads are training artifacts. The shared release manifest, lycaon/config/packs/painted-wolf/platform/host/decision-release.json, pins their hashes, labels, backbone, and initial-preload option vocabulary. A development checkout installs the matching set under <artifact bin>/decide-heads/<name>.safetensors (python3 scripts/artifact_paths.py bin . prints the directory; names are turn-load, unit-rank, code-rank, web-rank), and every build:lycaon-dev stages them into the engine root that den:sidecar and den:app run against. Missing or mismatched required heads fail staging. The host intersects the release vocabulary with permitted tools; new tools remain requestable without changing the preloader's encoded options. Refresh the vocabulary and evaluate it with its head before releasing it. The factory's release_manifest.py rebuilds the manifest from the selected artifacts and their evaluated corpus.

Python is training-side only. parity_probe.py --model ID --head FILE --examples FILE --engine <launcher> scores turns through the trainer's own forward and through pw-decide. Report the actual probability gaps and threshold crossings for the loaded heads; metadata compatibility alone does not establish numerical parity, and agreement is not a model-quality test. The training environment:

python3 -m venv .venv-decide && .venv-decide/bin/pip install laya

Backbone

Laya ships two backbones with different head shapes, so a head only fits the backbone it was trained on:

LYCAON_DECIDE_MODEL_ID Backbone Hidden Context
convaiinnovations/laya ModernBERT-large, English vocabulary 1024 512
convaiinnovations/laya-multilingual mmBERT-base, 100+ languages 768 1024

The backbone is one choice for every head: the heads share the encoder, so the replay eval here and the rerank eval must agree on it before either ships. The shipped backbone is convaiinnovations/laya-multilingual: on the same turn data it scored no worse than the English checkpoint and ran the turn set in 0.81 s against 1.32 s p50 on candle Metal. Changing it means training the turn-load head and running the replay eval under each id on the held-out captures.

Corpus

The host exports the corpus the decision scores; nothing here parses packs:

Artifacts live in the checkout's resolved build directory, never under the checkout itself; every command below uses that directory as $DECIDE:

DECIDE="$(python3 scripts/artifact_paths.py build .)/decide"
BUILD_ONLY=true ./task eval:tool-usage   # builds lycaon-debug; or LYCAON_DEBUG_BINARY=... pointing at one
scripts/decide/corpus.py --out "$DECIDE/corpus.json"

corpus.json carries every coordinator surface's floor, loadable tools, and scored units; every tool's option text and request card; every unit and skill card; the question templates; and the catalog revision that receipts record. Third-party packs contribute units through the same catalog, so the corpus is whatever the effective catalog resolves to.

Data

Every decided turn leaves a receipt, including a turn whose engine was off or abstained, and lycaon-debug decide export is the one reader that turns receipts into training rows (pw-decide-row/1, described by row.schema.json and loaded through rows.py). A row is the state the engine read, verbatim; the candidates the turn offered (offered); what the engine answered (engine); and what the session then did (labels). Coordinator turns and worker legs export alike: a worker leg's receipt names its tool profile as the surface and its coordinator session as root_session.

lycaon-debug decide export --db <store.db> --out rows.jsonl [--roots roots.txt]

Labels are always the host's own vocabulary and come from what the session actually did: the offered loadable tools it called, the ones it asked for by name, each request_tools need with the names it spelled out and the tools it went on to call, the skills it read, and the kind those calls imply (turnload.ObservedKind). A scored instruction unit attached to tools is needed exactly when one of them was called; an unattached unit has no behavioural label (turnload.GuideLabels). A turn that did not complete keeps only its needs.

A tool a session called is weak evidence that the request needed it: driving models call tools out of habit, and a head trained on calls learns which tools are common rather than which a request needs. When judges have scored the turn's loadable tools against its request (labels.tool_scores, and a second judge's labels.second_scores), a tool is needed when both judges scored it likely or certain, unneeded when both scored it at most unlikely, and unlabelled otherwise, so the head never trains on a call two judges disagree about; a tool the model asked for by name is always needed. A card only one judge scored is unlabelled. Skill and need levels are the two judges' mean, except that by default (--rank-levels blended) the skill a turn read first and the tools used after a need train at the top level whatever the judges scored them; --rank-levels skills-blended keeps the override for skill reads only, and --rank-levels judged drops it. --tool-truth on the trainer, calibration, and replay chooses the rule (rows.TOOL_TRUTH); rows without tool scores fall back to the called tools.

A row whose engine.state is answered carried what the engine chose, so a tool the engine preloaded and the session then called is not an independent label: the turn families train on the rows the engine did not answer, and under a live engine a turn's needs are exactly the tools it missed, which is what the rank head ranks in production.

Open training data comes from the dataset factory, paintedwolf-decide: it drives sessions with open-weights models in sandboxed runners against pinned public repositories (through lycaon-debug decide generate, which drives a JSON-lines task file through one sidecar and records a manifest), exports their receipts, has an open-weights judge of another family score skill and tool cards 0..4, and splits by repository and prompt group. Rows from your own stores export the same way and train the same way; they stay on the machine that exported them.

Generation tasks that select a workflow provide both workflow and workflow_version. The runner verifies that exact catalog identity before creating task sessions and records it in each result manifest; it does not select a version implicitly. Omit both fields for ordinary chat tasks. For example, {"id":"review","prompt":"Review this change","workflow":"implement","workflow_version":"1.0.0"} pins that definition.

Train, calibrate, evaluate

Hold out whole packs and whole repositories: units from --holdout-pack stay out of the guide labels so the eval measures generalization to units the head never saw (what lets extensions ship their own units without retraining), and the factory holds out every row of its held-out repositories. The rest splits by prompt group, so the validation set is prompts the head never trained on.

# turn-load answers the turn questions; unit-rank ranks skill and tool cards.
# The rank pairs are kept out of turn-load because they outnumber its rows and
# pull the shared weights. On a GPU host, set LYCAON_DECIDE_DEVICE=cuda.
scripts/decide/train.py --corpus corpus.json --train train.jsonl --val val.jsonl --holdout-pack painted-wolf/browser \
  --families tools,guides,kind --tool-weight sqrt-inverse --seed 11 --out heads/turn-load.safetensors
scripts/decide/train.py --corpus corpus.json --train train.jsonl --val val.jsonl \
  --families skills,requests --skill-scored 4 --skill-zeros 3 --out heads/unit-rank.safetensors

# Replay through the shipped engine, calibrate the thresholds, and time the turn set.
# The launcher execs: pw-decide serve --model <checkpoint dir> --model-id <id> --device mlx
#   --head-max-len <state.head_tokens> --head turn-load=<head> --head unit-rank=<head>
export LYCAON_DECIDE_ENGINE=<launcher>
scripts/decide/replay_eval.py --corpus corpus.json --examples holdout.jsonl --holdout-pack painted-wolf/browser --json replay-holdout.json
scripts/decide/calibrate.py --corpus corpus.json --examples val.jsonl
scripts/decide/bench_latency.py --corpus corpus.json

The launcher runs the same binary with the same arguments the host uses, so the replay measures the shipped engine; parity_probe.py cross-checks a head against the trainer's own forward.

train.py precomputes the frozen backbone's features once and trains the head for up to sixty epochs, stopping after twelve without a better selection loss: the validation loss of tools and guides, the families that change what a turn carries. Kind is trained and reported but does not pick the checkpoint; its loss swings enough to stop a run before the tools head has learned anything. The trainer reports precision and recall per family, and per host for coordinator turns and worker legs, rather than one pooled number, because the guide rows carry many always-true units that would hide an unlearned tools head. Option sets come from each row's offered candidates and option texts from the corpus, choice labels index options in the engine's order (sorted by name), and skill pairs use the corpus's cards, so the head sees at training exactly what it answers at the turn. --tool-weight sqrt-inverse weighs each tool's positives by sqrt(N / (n + 1)), clamped to [1, 20], so a tool few turns use still pulls the head. Check a new head with the trainer's own forward before blaming the engine: pw-decide matches it to the fourth decimal.

replay_eval.py reports tool load precision and recall (micro, and macro over tools), loads per turn, guide omission precision and recall, kind accuracy, skill top-1 and the share of turns whose first-read skill the pruned roster listed, against judged skill scores the preload precision and the share of turns whose roster lists a relevant skill, need ranking, bytes saved per turn, the share of requests cut at user_text_chars, and engine latency; overall and by host, surface, language, project, and the model that drove the session, and for the held-out packs. calibrate.py also reports the tool threshold each host would choose alone. bench_latency.py measures the full turn question set on this machine, which is the number the deadline_ms budget must respect.

A head ships when it beats the engine-off default on the held-out sets and is at least as good as the shipped head on every set both can be scored on. Off, no loadable tool is preloaded and every guide renders, so any tool recall saves round trips, while a wrongly omitted guide costs the turn; guide omission therefore turns on only when its precision on the held-out repositories reaches 0.97. The rest are targets the shipped head reports against: tool recall ≥ 0.9 (a missed tool costs a request_tools round trip, so recall outranks precision), skill top-1 ≥ 0.7, first-read skill listed ≥ 0.95, bytes saved ≥ 30% on investigate turns. On the generated sessions a turn averages 11.8 coordinator calls of 7.5 s and 0.46 request_tools round trips, so the engine pays for itself once it avoids about a quarter of them. The latency budget is the catalog's deadline_ms, 5 s for turn, request, lookup, and tool-event decisions: the decision runs once before the turn's first model call, and one avoided round trip pays for many seconds of it, so accuracy is the binding bar, not the engine's wall time.

Author probe

lycaon-debug decide probe --request "..." --surface implement_investigate runs the turn decision through the engine resolved from the environment and prints what it would load and omit, so a pack author can see whether their unit's description loads for the requests they intend.

Shipped heads: B5 tools, B7G guides, E4 skills, open1 code

The release manifest pins four heads over the open1 dataset: B5 turn-load for tools, B7G guide-load for guides, E4-dense1 unit-rank for skills and needs, and open1 code-rank. The host asks the guides question of the guide head when the release ships one and of turn-load otherwise.

B5 encodes each tool independently: consensus labels, 24 inverse-weighted sampled negatives per turn, no rare-tool weighting or augmentation, learning rate 5e-4, seed 11, batch 64, a 45-epoch cap. On validation it scores 0.822 precision and 0.291 recall at 0.95 with 0.308 preloads per turn; the shipped cutoff is 0.85 (decisions.yaml), which on recorded sessions loads five times as often at the same precision. Diagnostic requests outside training show that initial prediction still misses useful tools; request_tools covers the rest, with coverage 92.4% and top-1 77.7% at 2.59 loads per need on the recorded validation check.

E4 uses two-judge labels and a seeded half-family augmentation mix. On 789 acceptance requests, 660 with a consensus-relevant skill, a relevant skill was visible in the first six for 92.1%, and automatic preloads were relevant in 122 of 123 cases; common-skill visibility is 87.9%, rare-skill 80.4%.

Stage the head set with PW_DECIDE_HEADS_DIR when building a checkout; the build verifies it against the committed release manifest. The committed release manifest binds its exact weights and option texts.

Guide omission: B7

B7 trains the B5 recipe with --families tools,guides: every tool and every guide option on its own row. Guide labels are relabelled from tool calls before training: a unit was needed when its turn called a tool it attaches to or one it is needed_with. claim-evidence and survey-first-pass carry labels for the first time; earlier releases left them unknown, so no audit could certify them.

The host only omits ids listed in turn.guides.omittable; an empty list retains every guide. train-host/guide_audit.py certifies a unit at 97% omission precision and 98% needed-guide retention on validation and on the held-out repositories, and never from an unknown label. Keep that report with the installed head and thresholds; replays enforce the same list.

Guides-only control (B7G, --families guides, 21 epochs, patience stop), scored with train-host/turn_probe.py on the relabelled rows:

Unit Holdout omissions Unneeded Needed retention
native-summarize-tool 47 of 674 100% 100%
native-find-tool 6 of 674 100% 100%
claim-evidence 93 of 680 97.8% 97.8%
native-recall-tool 640 of 680 98.1% 25% (16 positives)
survey-first-pass 0 of 680

Certified at omit_below 0.15: native-summarize-tool, native-find-tool. claim-evidence misses retention by 0.2 points on holdout and precision on validation (92.8%); native-recall-tool omits almost always and misses the few turns that called it. Labels are observational: a unit whose tool is rarely called has few positives, so retention swings on a handful of turns. The shipped list and any decision past the audit are recorded in decisions.yaml beside the numbers.