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vim.o.runtimepath = '/Users/wention/.config/nvim-lua,' .. vim.o.runtimepath local install_path = vim.fn.stdpath('data') .. '/site/pack/packer/opt/packer.nvim' if vim.fn.empty(vim.fn.glob(install_path)) > 0 then vim.cmd('!git clone https://github.com/wbthomason/packer.nvim' .. ' ' .. install_path) end vim.cmd 'packadd packer.nvim' -- auto compile vim.cmd 'autocmd BufWritePost plugins.lua PackerCompile' return require('packer').startup(function(use) -- Packer can manage itself use {'wbthomason/packer.nvim', opt = true} -- Treesitter use { 'nvim-treesitter/nvim-treesitter', event = {'BufRead', 'BufNewFile'}, requires = { { 'nvim-treesitter/nvim-treesitter-refactor', after = 'nvim-treesitter' }, { 'nvim-treesitter/nvim-treesitter-textobjects', after = 'nvim-treesitter' } }, config = require('config/nvim-treesitter').config, run = ':TSUpdate' } use {'windwp/nvim-ts-autotag', opt = true} -- Explorer use { 'kyazdani42/nvim-tree.lua', opt = true, cmd = {'NvimTreeOpen', 'NvimTreeToggle'}, setup = require('config/nvim_tree').setup, config = require('config/nvim_tree').config, requires = {'kyazdani42/nvim-web-devicons'} } use { 'lewis6991/gitsigns.nvim', event = { 'BufReadPre', 'BufNewFile' }, config = require('config/gitsigns').config, requires = { 'nvim-lua/plenary.nvim' }, } use {'folke/which-key.nvim', opt = true} use { 'kevinhwang91/nvim-bqf', event = { 'BufWinEnter quickfix' }, config = require('config/nvim-bqf').config, } use { 'steelsojka/pears.nvim', event = { 'BufRead' }, config = require('config/pears').config, } use { 'blackCauldron7/surround.nvim', event = { 'BufRead', 'BufNewFile' }, config = require('config/surround').config, } use { 'folke/trouble.nvim', cmd = { 'Trouble', 'TroubleToggle' }, setup = require('config/trouble').setup, config = require('config/trouble').config, requires = { 'kyazdani42/nvim-web-devicons', opt = true }, } use { 'phaazon/hop.nvim', cmd = { 'HopWord', 'HopChar1', 'HopPattern' }, setup = require('config/hop').setup } -- Comment use { 'b3nj5m1n/kommentary', event = { 'BufRead', 'BufNewFile' }, setup = require('config/kommentary').setup, config = require('config/kommentary').config } -- LSP use { 'neovim/nvim-lspconfig', opt = true, event = {'BufRead'}, setup = require('config/lsp').setup, config = require('config/lsp').config, requires = { {'nvim-lua/lsp-status.nvim', opt = true}, {'nvim-lua/lsp_extensions.nvim', opt = true}, {'kosayoda/nvim-lightbulb', opt = true} } } -- use { -- 'simrat39/symbols-outline.nvim', -- cmd = {'SymbolsOutline'}, -- setup = require('config/symbols-outline').setup, -- config = require('config/symbols-outline').config -- } use { 'liuchengxu/vista.vim', cmd = {'Vista'}, setup = require('config/vista').setup, config = require('config/vista').config } use { 'glepnir/lspsaga.nvim', opt = true } -- Autocomplete --[[ use { 'nvim-lua/completion-nvim', opt = true, after = {'nvim-lspconfig'}, event = {'InsertEnter'}, setup = require('config/completion-nvim').setup, config = require('config/completion-nvim').config, } --]] use { 'hrsh7th/nvim-compe', event = { 'InsertEnter' }, config = require('config/compe').config, after = 'LuaSnip', } use { 'L3MON4D3/LuaSnip', opt = true, event = { 'InsertEnter' }, config = function() require 'config/LuaSnip' end, requires = { 'rafamadriz/friendly-snippets', opt = true } } -- Telescope use { 'nvim-telescope/telescope.nvim', opt = true, event = { 'VimEnter' }, setup = require('config/telescope').setup, config = require('config/telescope').config, requires = { {'nvim-lua/popup.nvim'}, {'nvim-lua/plenary.nvim'} } } use { 'nvim-telescope/telescope-fzy-native.nvim', after = {'telescope.nvim'}, config = function() require('telescope').load_extension('fzy_native') end, disable = true } --[[ use { 'nvim-telescope/telescope-dap.nvim', after = {'telescope.nvim', 'nvim-dap'}, config = function() require('telescope').load_extension('dap') end } use { 'nvim-telescope/telescope-github.nvim', after = {'telescope.nvim'}, config = function() require('telescope').load_extension('gh') end } --]] -- Debugging use { 'mfussenegger/nvim-dap', opt = true, ft = {'python'}, requires = { {'mfussenegger/nvim-dap-python', opt = true}, { 'theHamsta/nvim-dap-virtual-text', opt = true, after = 'nvim-treesitter' } }, setup = require('config/nvim-dap').setup, config = require('config/nvim-dap').config } ------------------------------------------------------- -- UI ------------------------------------------------------- -- Color use { 'npxbr/gruvbox.nvim', config = function() vim.cmd 'colorscheme gruvbox' end, requires = {'rktjmp/lush.nvim'} } -- Icons -- Status Line and Bufferline use { 'glepnir/galaxyline.nvim', opt = true, branch = 'main', event = {'VimEnter'}, config = function() require('config/statusline') end, requires = {'kyazdani42/nvim-web-devicons', opt = true} } use { 'lukas-reineke/indent-blankline.nvim', opt = true, event = {'VimEnter'}, setup = require('config/indent_blankline').setup, } use { 'akinsho/nvim-bufferline.lua', event = {'VimEnter'}, config = require('config/nvim_bufferline').config, requires = {'kyazdani42/nvim-web-devicons', opt = true}, disable = true } use { 'romgrk/barbar.nvim', event = { 'VimEnter' }, setup = require('config/barbar').setup, config = require('config/barbar').config, requires = { 'kyazdani42/nvim-web-devicons', opt = true }, } end )
local ns = oUF local oUF = ns.oUF or _G.oUF local trinketSpells = { [59752] = 120, [42292] = 120, [7744] = 45, } local function GetTrinketIcon(unit) if UnitFactionGroup(unit) == "Horde" then return "Interface\\Icons\\INV_Jewelry_TrinketPVP_02" else return "Interface\\Icons\\INV_Jewelry_TrinketPVP_01" end end local function Update(self, event, ...) local _, instanceType = IsInInstance(); if instanceType ~= 'arena' then self.Trinket:Hide(); return; else self.Trinket:Show(); end if(self.Trinket.PreUpdate) then self.Trinket:PreUpdate(event) end if event == "COMBAT_LOG_EVENT_UNFILTERED" then local _, eventType, _, sourceGUID, _, _, _, _, _, _, _, spellID = ... if eventType == "SPELL_CAST_SUCCESS" and sourceGUID == UnitGUID(self.unit) and trinketSpells[spellID] then CooldownFrame_SetTimer(self.Trinket.cooldownFrame, GetTime(), trinketSpells[spellID], 1) end elseif event == "ARENA_OPPONENT_UPDATE" then local unit, type = ... if type == "seen" then if UnitExists(unit) and UnitIsPlayer(unit) then self.Trinket.Icon:SetTexture(GetTrinketIcon(unit)) end end elseif event == 'PLAYER_ENTERING_WORLD' then CooldownFrame_SetTimer(self.Trinket.cooldownFrame, 1, 1, 1) end if(self.Trinket.PostUpdate) then self.Trinket:PostUpdate(event) end end local Enable = function(self) if self.Trinket then self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED", Update, true) self:RegisterEvent("ARENA_OPPONENT_UPDATE", Update, true) self:RegisterEvent("PLAYER_ENTERING_WORLD", Update, true) if not self.Trinket.cooldownFrame then self.Trinket.cooldownFrame = CreateFrame("Cooldown", nil, self.Trinket) self.Trinket.cooldownFrame:SetAllPoints(self.Trinket) end if not self.Trinket.Icon then self.Trinket.Icon = self.Trinket:CreateTexture(nil, "BORDER") self.Trinket.Icon:SetAllPoints(self.Trinket) self.Trinket.Icon:SetTexCoord(0.07, 0.93, 0.07, 0.93) self.Trinket.Icon:SetTexture(GetTrinketIcon('player')) end return true end end local Disable = function(self) if self.Trinket then self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED", Update) self:UnregisterEvent("ARENA_OPPONENT_UPDATE", Update) self:UnregisterEvent("PLAYER_ENTERING_WORLD", Update) self.Trinket:Hide() end end oUF:AddElement('Trinket', Update, Enable, Disable)
return {'zuur','zuurachtig','zuurbal','zuurbrand','zuurdeeg','zuurder','zuurdesem','zuurdesembrood','zuurgehalte','zuurgraad','zuurheid','zuurhoudend','zuurkast','zuurkijker','zuurkool','zuurkraam','zuurmuil','zuurmuilen','zuurpruim','zuurpruimen','zuurrest','zuursel','zuurstel','zuurstof','zuurstofapparaat','zuurstofapparatuur','zuurstofarm','zuurstofatoom','zuurstofcilinder','zuurstofconcentratie','zuurstoffles','zuurstofgebrek','zuurstofgehalte','zuurstofloos','zuurstofmasker','zuurstofopname','zuurstofpomp','zuurstofrijk','zuurstoftank','zuurstoftekort','zuurstoftent','zuurstoftoevoer','zuurstofverbinding','zuurstofverbruik','zuurstofvoorziening','zuurstok','zuurstokkleur','zuurstokkleurig','zuurtegraad','zuurtje','zuurtjes','zuurvast','zuurverdiend','zuurvrij','zuurzak','zuurzakboom','zuurzoet','zuurstokroze','zuurgoed','zuurstoftransport','zuurbad','zuurkoolschotel','zuurkoolstamppot','zuuroplossing','zuurproductie','zuurstofbehoefte','zuurstofdruk','zuurstofgas','zuurstofniveau','zuurstofnood','zuurstofpercentage','zuurstofspanning','zuurstofsysteem','zuurstoftherapie','zuurstofwater','zuurstofproductie','zuurvlees','zuurstofvrij','zuurstofverzadiging','zuurstofmolecuul','zuurachtige','zuurbranden','zuurde','zuurden','zuurkasten','zuurkijkers','zuurremmers','zuurst','zuurstofapparaten','zuurstofmaskers','zuurstofmoleculen','zuurstofverbindingen','zuurt','zuurvaste','zuurverdiende','zuurvrije','zuurzakken','zuurzoete','zuurballen','zuurdere','zuurgehalten','zuurgehaltes','zuurgraden','zuurhoudende','zuurstofarme','zuurstofcilinders','zuurstofflessen','zuurstofgehalten','zuurstofgehaltes','zuurstofloze','zuurstoftanks','zuurstoftenten','zuurstokken','zuurstokkleuren','zuurstokkleurige','zuurstofrijke','zuurresten','zuurstoftekorten','zuurstofvrije','zuurstofconcentraties','zuuroplossingen'}
local options = {noremap = true, silent = true} local map = vim.api.nvim_set_keymap map('n', '<Leader>c', ':Cheat<CR>', options)
local addon, ns = ... local C, F, L = unpack(ns) if not F:IsLoaded() then return end local CreateFrame,GetTotemInfo,UnitExists,InCombatLockdown = CreateFrame,GetTotemInfo,UnitExists,InCombatLockdown local MAX_TOTEMS = MAX_TOTEMS local HiddenFrame = CreateFrame("Frame") HiddenFrame:Hide() local mainFrame = CreateFrame("Frame","SpecialTotemMainBar",UIParent) local function CreateButton(index) local spell = F:GetActiveSpellName(C:GetWatchSpell(index)) local frame = F:ActionButtonAcquire(index,mainFrame,spell,C:IsPet(index)) frame.spell = spell F.CreateCooldown(frame) F.CreateIcon(frame) F.CreateText(frame,C.config.font,C.config.fontSize,"RIGHT") F:UpdateCooldown(frame) frame.Icon:SetTexture(F:GetActiveSpellTexture(spell)) frame:SetAlpha(C.config.CDAlpha) return frame end local frames = {} ns.frames = frames local function CreateButtons() for i=1 , #frames do F:ActionButtonRelease(frames[i]) frames[i] = nil end local watchSpell = C:GetWatchSpells() for i = 1, #watchSpell do local frame = CreateButton(i) F:TotemButtonAcquire(HiddenFrame,i) if frame then if i == 1 then frame:SetPoint("LEFT",mainFrame,C.config.spacing/2,0) else frame:SetPoint("LEFT",frames[i-1],"RIGHT",C.config.spacing,0) end F:FireCallback(frames,"CUSTOM_CREATEBUTTON_SETPOINT",frame,i) frame:Show() frames[i] = frame end end end local state = {} ns.states = state local function CreateTotem(frame,slot) if frame.isPet then slot = 20 - slot end return F:TotemButtonAcquire(frame,slot) end local function UpdateTotemTable() local s = state for i =1, MAX_TOTEMS do local haveToten,name,start,duration,icon = GetTotemInfo(i) local frameTotem = _G["TotemFrameTotem" .. i] if not s[i] then s[i] = {index = i, slot = frameTotem.slot, show = haveToten, name = name, lastname = "", start = start, dur = duration, icon = icon, btnFunc = CreateTotem} else s[i].show = haveToten s[i].lastname = s[i].name ~= "" and s[i].name or s[i].lastname s[i].slot = frameTotem.slot s[i].name = name s[i].start = start s[i].dur = duration s[i].icon = icon end end end local function UpdateTotem(_,_,slot) UpdateTotemTable() for k,v in pairs(state) do if v.lastname ~= "" or v.name ~= "" then for i,frame in pairs(frames) do if frame.isPet == false then if v.dur > 0 then if not v.name then v.name = v.lastname end if v.name ~= "" and (v.name:find(frame.spell) or frame.spell:find(v.name)) then local totem = v.btnFunc(frame,v.slot) frame.totem = totem F:FireCallback(frame,"CUSTOM_SPELL_DURATION_START",v.start,v.dur) break --跳出循环 end else if frame.totem and v.lastname ~="" and (v.lastname:find(frame.spell) or frame.spell:find(v.lastname)) then frame.totem:Hide() frame.totem = nil F:FireCallback(frame,"CUSTOM_SPELL_DURATION_END") frame:SetAlpha(C.config.CDAlpha) if C.config.showSpellCD then frame.CD:SetCooldown(0,0) frame.aura = false F:UpdateCooldown(frame) else frame.CD:Hide() end end end end end end end end local function UpdatePet(self,event,unit) local start = GetTime() if unit == "player" then if UnitExists("pet") then local name = UnitName("pet") if not name then return end for i,frame in pairs(frames) do if frame.isPet then if frame.spell ~= "" and name ~="" and (frame.spell:find(name) or name:find(frame.spell)) then local startTime,duration = frame.CD:GetCooldownTimes() startTime = (startTime or 0) / 1000 duration = (duration or 0) / 1000 if frame.aura then frame.totem:Show() C_Timer.After(0.1,function() F:FireCallback(frame,"CUSTOM_SPELL_DURATION_END_PET") end) end if duration == 0 and startTime == 0 then local dur = C:GetPetDuration(frame.spell) or 0 if dur > 0 then F:FireCallback(frame,"CUSTOM_SPELL_DURATION_START",start,dur) end end end end end end end end local function UpdateCooldown() for i,v in pairs(frames) do if not InCombatLockdown() then if v.aura and v.totem then v.totem:Show() end end -- TRY FIX TOTEM DURATION ERROR local startTime,duration = v.CD:GetCooldownTimes() if v.aura == false or duration <=0 then F:UpdateCooldown(v) end end end F:RegisterCallback("CUSTOM_SPELL_DURATION_START",function(self,event,start,dur) self.Text:SetText("") self.CD:SetCooldown(start,dur) self.aura = true self.CD:Show() self:SetAlpha(C.config.AuraAlpha) end) F:RegisterCallback("CUSTOM_SPELL_DURATION_END",function(self,event) self:SetAlpha(C.config.CDAlpha) self.CD:SetCooldown(0,0) self.aura = false F:UpdateCooldown(self) if self.totem then self.totem:Hide() end if not C.config.showSpellCD then self.CD:Hide() end end) F:RegisterCallback("CUSTOM_SPELL_DURATION_END_PET",function(self,event) if not UnitExists("pet") then self.aura = false self:SetAlpha(C.config.CDAlpha) self.CD:SetCooldown(0,0) F:UpdateCooldown(self) self.totem:Hide() end end) local function UpdateMainFramePos(self) self:ClearAllPoints() local pos = C:VARGET("pos") self:SetPoint(unpack(pos)) end local function init(self) self.mainFrame = mainFrame C:UpdateTalent() CreateButtons() local watchSpell = C:GetWatchSpells() mainFrame:SetSize((C.config.iconSize + C.config.spacing )* #watchSpell ,C.config.iconSize) F:FireCallback(mainFrame,"CUSTOM_MAINFRAME_CREATE") F:FireCallback(mainFrame,"CUSTOM_MAINFRAME_SIZE_UPDATE",mainFrame:GetSize()) UpdateMainFramePos(mainFrame) F:RegisterCallback("PLAYER_TOTEM_UPDATE",UpdateTotem) F:RegisterCallback("UNIT_PET",UpdatePet) F:RegisterCallback("PLAYER_TALENT_UPDATE",function() C:UpdateTalent() CreateButtons() local watchSpell = C:GetWatchSpells() mainFrame:SetSize((C.config.iconSize + C.config.spacing )* #watchSpell ,C.config.iconSize) F:FireCallback(mainFrame,"CUSTOM_MAINFRAME_SIZE_UPDATE",mainFrame:GetSize()) end) F:RegisterCallback("CUSTOM_COOLDOWN_UPDATE",UpdateCooldown) mainFrame:SetScript("OnUpdate",function(self,elapsed) self.elapsed = (self.elapsed or 0) + elapsed if self.elapsed > .5 then F:FireCallback(self,"CUSTOM_COOLDOWN_UPDATE") self.elapsed = 0 end end) end F:RegisterCallback("CUSTOM_ADDON_LOAD",init) F:RegisterCallback("CUSTOM_ADDON_POSTLOAD",function(self,event) C:UpdateTalent() for i =1 , MAX_TOTEMS do UpdateTotem(self,event,i) end UpdateMainFramePos(mainFrame) end)
local copas = require("copas") local synchttp = require("socket.http").request local asynchttp = require("copas.http").request local gettime = require("socket").gettime local targets = { "http://www.google.com", "http://www.microsoft.com", "http://www.apple.com", "http://www.facebook.com", "http://www.yahoo.com", } local function sync(list) for _, host in ipairs(list) do res, err = synchttp(host) if not res then print("Error sync: "..host.." failed, rerun test!") else print("Sync host done: "..host) end end end local handler = function(host) res, err = asynchttp(host) if not res then print("Error async: "..host.." failed, rerun test!") else print("Async host done: "..host) end end local function async(list) for _, host in ipairs(list) do copas.addthread(handler, host) end copas.loop() end -- three times to remove caching differences async(targets) async(targets) async(targets) print("\nNow starting the real test...\n") local t1 = gettime() print("Sync:") sync(targets) local t2 = gettime() print("Async:") async(targets) local t3 = gettime() print("\nResults:") print("========") print(" Sync : ", t2-t1) print(" Async: ", t3-t2)
local lt = require 'ltest' local seri = require 'bee.serialization' local function TestEq(...) lt.assertEquals( table.pack(seri.unpack(seri.pack(...))), table.pack(...) ) lt.assertEquals( table.pack(seri.unpack(seri.packstring(...))), table.pack(...) ) end local function TestErr(msg, ...) lt.assertErrorMsgEquals(msg, seri.pack, ...) lt.assertErrorMsgEquals(msg, seri.packstring, ...) end local test_seri = lt.test "serialization" function test_seri:test_ok_1() TestEq(1) TestEq(0.0001) TestEq('TEST') TestEq(true) TestEq(false) TestEq({}) TestEq({1, 2}) TestEq(1, {1, 2}) TestEq(1, 2, {A={B={C='D'}}}) TestEq(1, nil, 2) end function test_seri:test_err_1() TestErr("Unsupport type function to serialize", function() end) end function test_seri:test_err_2() TestErr("Unsupport type thread to serialize", coroutine.create(function() end)) end function test_seri:test_err_3() TestErr("Unsupport type userdata to serialize", io.stdout) end function test_seri:test_ref() local t = {} t.a = t local newt = seri.unpack(seri.pack(t)) lt.assertEquals(newt, newt.a) end function test_seri:test_lightuserdata() lt.assertError(seri.lightuserdata, "") lt.assertError(seri.lightuserdata, 1.1) lt.assertEquals(seri.lightuserdata(1), seri.lightuserdata(1)) lt.assertNotEquals(seri.lightuserdata(1), seri.lightuserdata(2)) lt.assertEquals(type(seri.lightuserdata(1)), "userdata") lt.assertEquals(seri.lightuserdata((seri.lightuserdata(10086))), 10086) local t = {[seri.lightuserdata(0)]=seri.lightuserdata(1)} local newt = seri.unpack(seri.pack(t)) lt.assertEquals(t, newt) end
-- ultra bindings local ultra = { 'ctrl', 'alt', 'cmd' } local capitalize = require('utils').capitalize local template = require('template') function isDarkModeEnabled() local _, res = hs.osascript.javascript([[ Application("System Events").appearancePreferences.darkMode() ]]) return res end function setTheme(theme) hs.osascript.javascript(template([[ var systemEvents = Application("System Events"); var alfredApp = Application("Alfred 4"); ObjC.import("stdlib"); systemEvents.appearancePreferences.darkMode = {DARK_MODE}; // has to be done this way so template function works, lol alfredApp && alfredApp.setTheme("{ALFRED_THEME}"); ]], { ALFRED_THEME = 'Mojave ' .. capitalize(theme), DARK_MODE = theme == 'dark' and 'true' or 'false', })) end function toggleTheme() setTheme(isDarkModeEnabled() and 'light' or 'dark') end function isDNDEnabled() local _, _, _, rc = hs.execute('do-not-disturb status | grep -q "on"', true) return rc == 0 end function toggleDND() local imagePath = os.getenv('HOME') .. '/.hammerspoon/assets/notification-center.png' local isEnabled = isDNDEnabled() local afterTime = isEnabled and 0.0 or 6.0 -- is not enabled, will be enabled if not isEnabled then hs.notify.new({ title = 'Do Not Disturb', subTitle = 'Enabled', contentImage = imagePath }):send() end -- toggle, wait a bit if we've send notification hs.timer.doAfter(afterTime, function() hs.execute('do-not-disturb ' .. (isEnabled == true and 'off' or 'on'), true) -- is enabled, was disabled if isEnabled then hs.notify.new({ title = 'Do Not Disturb', subTitle = 'Disabled', contentImage = imagePath }):send() end end) end function toggleWiFi() local newStatus = not hs.wifi.interfaceDetails().power hs.wifi.setPower(newStatus) local imagePath = os.getenv('HOME') .. '/.hammerspoon/assets/airport.png' hs.notify.new({ title = 'Wi-Fi', subTitle = 'Power: ' .. (newStatus and 'On' or 'Off'), contentImage = imagePath }):send() end function displaySleep() hs.task.new('/usr/bin/pmset', nil, { 'displaysleepnow' }):start() end -- toggles hs.fnutils.each({ { key = 't', fn = toggleTheme }, { key = 'd', fn = toggleDND }, { key = 'w', fn = toggleWiFi }, { key = 'q', fn = displaySleep }, }, function(object) hs.hotkey.bind(ultra, object.key, object.fn) end)
addEventHandler( "onVehicleEnter", getRootElement( ), function( player ) if exports.global:hasItem( source, 84 ) then setTimer( triggerClientEvent, 1000, 1, player, "enablePoliceRadar", player ) end end )
local servers = require "nvim-lsp-installer.servers" local _ = require "nvim-lsp-installer.core.functional" local settings = require "nvim-lsp-installer.settings" local log = require "nvim-lsp-installer.log" ---@class LspInfoClient ---@field name string ---@field cmd string[] ---@field cmd_diagnostics {lineno: integer}|nil ---@param client LspInfoClient local function is_client_managed(client) local ok, server = servers.get_server(client.name) return ok and server:is_installed() end ---@param client LspInfoClient local function client_has_cmd_diagnostics(client) return client.cmd_diagnostics ~= nil end ---@param client LspInfoClient local function client_has_cmd(client) return client.cmd ~= nil end ---@param client LspInfoClient[] local function is_cmd_executable(client) local cmd = client.cmd[1] local ok, server = servers.get_server(client.name) if not ok then -- should not really happen return false end if not settings.uses_new_setup then return false end local options = server:get_default_options() local path = options.cmd_env and options.cmd_env.PATH if path then local old_path = vim.env.PATH local is_executable = pcall(function() vim.env.PATH = path assert(vim.fn.executable(cmd) == 1) end) vim.env.PATH = old_path return is_executable else return vim.fn.executable(cmd) == 1 end end local ok, err = pcall(function() ---@type LspInfoClient[] local clients = {} local lines = vim.api.nvim_buf_get_lines(0, 1, -1, false) local function parse_line(line) local client_name = line:match "^%s+Client:%s+(.+)%s+%(.*$" if client_name then return "client_header", client_name end local config_name = line:match "^%s+Config:%s+(.+)$" if config_name then return "client_header", config_name end local cmd_diagnostics = line:match "^%s+cmd is executable:.*$" if cmd_diagnostics then return "cmd_diagnostics" end local cmd = line:match "^%s+cmd:%s+(.+)$" if cmd then return "cmd", vim.split(cmd, "%s") end end local current_client for lineno, line in ipairs(lines) do local type, value = parse_line(line) if type == "client_header" then current_client = { name = value } table.insert(clients, current_client) elseif type == "cmd_diagnostics" then current_client.cmd_diagnostics = { lineno = lineno } elseif type == "cmd" then current_client.cmd = value end end ---@type LspInfoClient[] local clients_with_diagnostics = _.compose( _.filter(client_has_cmd), _.filter(client_has_cmd_diagnostics), _.filter(is_client_managed) )(clients) local executable_clients = _.filter(is_cmd_executable, clients_with_diagnostics) local unexecutable_clients = _.filter(_.complement(is_cmd_executable), clients_with_diagnostics) ---@param diagnostics_lines string ---@param clients LspInfoClient[] local override_cmd_diagnostics = function(diagnostics_lines, clients) local indentation = " " return _.each(function(client) vim.api.nvim_buf_set_lines( 0, client.cmd_diagnostics.lineno, client.cmd_diagnostics.lineno + 1, false, _.map(_.concat(indentation), diagnostics_lines) ) end, clients) end vim.api.nvim_buf_set_option(0, "modifiable", true) override_cmd_diagnostics({ "cmd is executable: true (checked by nvim-lsp-installer)" }, executable_clients) override_cmd_diagnostics({ "cmd is executable: false (checked by nvim-lsp-installer)", " Make sure you have set up nvim-lsp-installer (:h nvim-lsp-installer-quickstart)", }, unexecutable_clients) vim.api.nvim_buf_set_option(0, "modifiable", false) end) if not ok then log.error("Failed to patch :LspInfo window", err) end
-- Roomba control library for NodeMCU / ESP8266 -- -- The MIT License (MIT) -- Copyright (c) 2017 Alexander Williams, Unscramble <license@unscramble.jp> -- Motors functions and constants MOTORS = { main_brush = 4, vacuum = 2, side_brush = 1, -- bits range_min = 0, range_max = 7 } -- Ensures the selected motors are valid, returns a table with a decimal value between 0-7 -- Ex: motors_bytes(MOTORS.main_brush + MOTORS.vacuum), returns 6 function motors_bytes(motors) return { byte_validate(motors, MOTORS.range_min, MOTORS.range_max) } end
startx = 62 starty = 61 endx = 63 endy = 3 defineTile(".", "GRASS") defineTile(":", "DIRT_PATH") defineTile("~", "DEEP_WATER") defineTile("#", "WALL") defineTile("'", "DOOR_OPEN") defineTile("+", "DOOR_LOCKED") defineTile("=", "FENCE") defineTile("^", "GRAVESTONE") defineTile("|", "TREE") defineTile("<", "GRAVEYARD_EXIT") defineTile(">", "DOWN") defineTile("w", "GRASS", nil, {random_filter={name="will-o-wisp"}}) defineTile("z", "GRASS", nil, {random_filter={name="zombie"}}) return [[|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| |==============================================================| |=............................................................== >+:###.....###.....###.....###.....###.....###.....###...::::::< |=:#.#.....#.#.....#.#.....#.#.....#.#.....#.#.....#.#...::...== |=:#+#.....#+#.....#+#.....#+#.....#+#.....#+#.....#+#...:....=| |=::::::::::::::::::::::::::::::::::::::::::::::::::::::::....=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=............................................................=| |=.....................w......................................=| |=............................................................=| |=..w........................................................#=| |=................................w..................#......##=| |=...^....^....^....^....^....^....^....^.....^......##..####### |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....................############ |=.~~~~~~~~~~~~~~~~..~..~~~~~~~~~....................#######.### |=...^....^~~..^....^..~~~~~~~^~~~~^....^.....^.....######....## |=...w....~~...~....~........~~~~~~~~~=============.........~~## |=z......................w.......~~~=.~~~~~~~~~~~~=~~~~~~~~~~~~# |==================================~~~~~|||||||||#########..~~## |||||||||||||||||||||||||||||||||||||~~~||||||||||##############]]
rageon_vart = Creature:new { objectName = "", customName = "Rageon Vart", socialGroup = "death_watch", faction = "", level = 178, chanceHit = 12.25, damageMin = 1020, damageMax = 1750, baseXp = 16794, baseHAM = 175000, baseHAMmax = 175000, armor = 2, resists = {75,75,90,80,45,45,100,70,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = KILLER, optionsBitmask = AIENABLED, diet = HERBIVORE, scale = 1.15, templates = {"object/mobile/dressed_death_watch_grey.iff"}, lootGroups = { { groups = { {group = "wearables_uncommon", chance = 10000000} }, lootChance = 5000000 }, { groups = { {group = "rageon_vart_drop", chance = 10000000} }, lootChance = 10000000 }, { groups = { {group = "wearables_common", chance = 10000000} }, lootChance = 5000000 }, { groups = { {group = "jetpack_base", chance = 10000000} }, lootChance = 5000000 }, { groups = { {group = "death_watch_bunker_commoners", chance = 10000000} }, lootChance = 5000000 }, { groups = { {group = "jedi_comp_group", chance = 10000000} }, lootChance = 100000 }, }, weapons = {"death_watch_commander_weapons"}, conversationTemplate = "", attacks = merge(carbineermaster,marksmanmaster,brawlermaster,pistoleermaster) } CreatureTemplates:addCreatureTemplate(rageon_vart, "rageon_vart")
local lang = { rank = { [0] = "Common", [1] = "Uncommon", [2] = "Rare", [3] = "Very rare", [4] = "Legendary" }, booster = { title = "TCG {1} Booster {2} Cards", description = "This booster contains {2} cards with a good probability of having a {1} card or below. There is also a slight chance of having a card of the next superior rank.", open = { title = "Open", description = "Open the booster." } } } return lang
local test = require("cp.test") local log = require("hs.logger").new("t_case") -- A simple test case, to test cp.test return test("cp.test_case", function() ok(true, "passes") end)
local versionNumber = "0.5" function widget:GetInfo() return { name = "SmoothCam", desc = "[v" .. string.format("%s", versionNumber ) .. "] Moves camera smoothly", author = "very_bad_soldier", date = "August, 8, 2010", license = "GNU GPL, v2 or later", layer = 0, handler = true, enabled = true } end -------------------------------------------------------------------------------- ----------------------------Configuration--------------------------------------- local camSpeed = 0.27 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local spGetCameraState = Spring.GetCameraState local spSetCameraState = Spring.SetCameraState -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function widget:Update(dt) local cs = spGetCameraState() spSetCameraState(cs, camSpeed) end
function learn.criterion.mse(p) function p.forward(predictions, target) p.output_tensor = predictions.copy().sub(target).pow(2.0).sum().scale(1.0 / predictions.size[1]) p.output = p.output_tensor.data[1] return p.output end function p.backward(predictions, target) p.gradInput = predictions.copy().sub(target).scale(2.0 / predictions.size[1]) return p.gradInput end return p end
local wibox = require("wibox") local gears = require("gears") local lain = require("lain") local awful = require("awful") local beautiful = require("beautiful") local calendar_popup_factory = require("awesome-wm-widgets.calendar-widget.calendar") local cpu_widget_factory = require("awesome-wm-widgets.cpu-widget.cpu-widget") local string = string local os = os local markup = lain.util.markup local ui = {} function wrap_imagebox(icon) local padding_background = wibox.container.background(icon, beautiful.bg_focus, gears.shape.rectangle) local padding = wibox.container.margin(padding_background, 2, 2, 0, 0) local margin_background = wibox.container.background(padding, beautiful.bg_focus, gears.shape.rectangle) return wibox.container.margin(margin_background, 0, 0, 5*config.dpi_scaling, 5*config.dpi_scaling) end function wrap_icon(icon_path) local icon = wibox.widget.imagebox(icon_path) return wrap_imagebox(icon) end function wrap_widget(icon_path, widget) local icon = wibox.widget.imagebox(icon_path) local background = wibox.container.background(widget, beautiful.bg_focus, gears.shape.rectangle) local margin = wibox.container.margin(background, 0, 0, 5*config.dpi_scaling, 5*config.dpi_scaling) return wibox.widget { icon, nil, margin, layout = wibox.layout.align.horizontal } end -- Clock local mytextclock = wibox.widget.textclock("%H:%M:%S", 1) -- mytextclock.forced_width = 60 * config.dpi_scaling mytextclock.align = 'center' local clock_widget = wrap_widget(beautiful.clock, mytextclock) -- Calendar local mytextcalendar = wibox.widget.textclock("W%V, %d %b %a ") ui.calendar_widget = wrap_widget(beautiful.calendar, mytextcalendar) -- Calendar popup ui.calendar_popup = calendar_popup_factory({ placement = 'top_right' }) ui.calendar_widget:connect_signal("mouse::enter", ui.calendar_popup.toggle) ui.calendar_widget:connect_signal("mouse::leave", ui.calendar_popup.toggle) -- ALSA volume bar local myalsabar = lain.widget.alsabar({ --togglechannel = "IEC958,3", width = 80 * config.dpi_scaling, height = 10, border_width = 0, followtag = true, colors = { background = "#383838", unmute = "#80CCE6", mute = "#FF9F9F" }, }) if config.dpi_scaling > 1.1 then myalsabar.bar.paddings = 4 else myalsabar.bar.paddings = 0 end myalsabar.bar.margins = 7 local volume_widget = wrap_widget(beautiful.volume, myalsabar.bar) ui.volume = myalsabar -- CPU local cpu_widget = cpu_widget_factory({ width = 70 * config.dpi_scaling, step_width = 2, step_spacing = 1, }) cpu_widget = wrap_widget(beautiful.cpu, cpu_widget) -- MEM local mem = lain.widget.mem({ settings = function() widget:set_markup(mem_now.used .. " MiB") end }) mem.widget.align = 'right' mem.widget.forced_width = 70 * config.dpi_scaling local mem_widget = wrap_widget(beautiful.mem, mem.widget) -- Net local netdown = wibox.widget.textbox() netdown.align = 'right' netdown.forced_width = 75 * config.dpi_scaling local netup = lain.widget.net({ settings = function() netdown:set_markup(net_now.received .. " kB/s") widget:set_markup(net_now.sent .. " kB/s") end }) netup.widget.align = 'right' netup.widget.forced_width = 75 * config.dpi_scaling local netdown_widget = wrap_widget(beautiful.net_down, netdown) local netup_widget = wrap_widget(beautiful.net_up, netup.widget) -- Notifications do ui.donotdisturb_icon = wibox.widget.imagebox(beautiful.do_not_disturb) ui.donotdisturb_widget = wrap_imagebox(ui.donotdisturb_icon) ui.donotdisturb_icon.opacity = 0.2 ui.donotdisturb_tooltip = awful.tooltip({ objects = { ui.donotdisturb_widget }, text = "Do Not Disturb OFF" }) end -- VPN do local pidfile = home_dir .. '/.vpn/work/openconnect.pid' ui.vpn_icon = wibox.widget.imagebox(beautiful.vpn) ui.vpn_widget = wrap_imagebox(ui.vpn_icon) ui.vpn_icon.opacity = 0.2 ui.vpn_tooltip = awful.tooltip({ objects = { ui.vpn_widget }, text = "Unknown VPN status" }) ui.vpn_timer = gears.timer { timeout = 5, call_now = true, autostart = true, callback = function() awful.spawn.easy_async({"sh", "-c", "ps -p `cat \"" .. pidfile .. "\"` -o comm="}, function(out) --print('[vpn timer] out:' .. out) local was_connected = ui.vpn_icon.opacity == 1 local is_connected = string.match(out, "openconnect") ~= nil if is_connected then ui.vpn_icon.opacity = 1 ui.vpn_tooltip.text = "VPN is connected" else ui.vpn_icon.opacity = 0.2 ui.vpn_tooltip.text = "VPN is NOT connected" end if is_connected ~= was_connected then ui.vpn_icon:emit_signal("widget::redraw_needed") end end ) end } end -- JIRA local jira_file = home_dir .. '/.local/share/jiraworklogger/current' jira_file_handle = io.open(jira_file) ui.has_jira = jira_file_handle ~= nil if ui.has_jira then jira_file_handle:close() --local tracking_cmd = "head " .. jira_file .. " -n 1" local date_cmd = "stat -c %Y " .. jira_file local running_cmd = "pgrep -fc \"jiraworklogger\\/worklog\\.py\"" local update_worklog = function(widget, stdout) local now = os.time(os.date("*t")) local time = (now - tonumber(stdout)) / 60 local worklog = math.floor((time % 60)) .. "m" local c = beautiful.fg_normal if time >= 60 then time = math.floor(time / 60) -- hours worklog = time .. "h " .. worklog -- colorize based on tracking time if time >= 6 then c = beautiful.c_red end end -- colorize based on running jobs f = io.popen(running_cmd) local jobcount = tonumber(f:read("*a")) if jobcount > 0 then c = beautiful.c_orange end f:close() widget:set_markup(markup.fg(c, worklog)) end jira = awful.widget.watch(date_cmd, 5, function(widget, stdout, stderr, exitreason, exitcode) update_worklog(widget, stdout) end) jira_widget = wrap_widget(ui.jira, jira) jira_tooltip = awful.tooltip({ objects = { jira_widget }, timer_function = function() -- tracked issue local f = io.open(jira_file) local issueKey = f:read("*l") local issueSummary = f:read("*l") or "N/A" f:close() -- tracked time f = io.popen(date_cmd) update_worklog(jira, f:read("*a")) f:close() return "[" .. issueKey .. "] " .. issueSummary end, }) ui.jira = jira_widget end -- Separators local spr_small = wibox.widget.imagebox(beautiful.spr_small) local spr_very_small = wibox.widget.imagebox(beautiful.spr_very_small) local spr_right = wibox.widget.imagebox(beautiful.spr_right) local spr_left = wibox.widget.imagebox(beautiful.spr_left) local bar = wibox.widget.imagebox(beautiful.bar) local bottom_bar = wibox.widget.imagebox(beautiful.bottom_bar) local barcolor = gears.color({ type = "linear", from = { 23*config.dpi_scaling, 0 }, to = { 23*config.dpi_scaling, 23*config.dpi_scaling }, stops = { {0, beautiful.bg_focus}, {0.8, "#505050"}, {1, beautiful.bg_urgent} } }) function ui.at_screen_connect(s) -- Create a promptbox for each screen s.mypromptbox = awful.widget.prompt() -- Create an imagebox widget which will contains an icon indicating which layout we're using. -- We need one layoutbox per screen. s.mylayoutbox = awful.widget.layoutbox(s) s.mylayoutbox:buttons(awful.util.layoutbox_buttons) -- Create a taglist widget s.mytaglist = awful.widget.taglist(s, awful.widget.taglist.filter.all, awful.util.taglist_buttons, { bg_focus = barcolor }, s.mytaglist_func) mytaglistcont = wibox.container.background(s.mytaglist, beautiful.bg_focus, gears.shape.rectangle) s.mytag = wibox.container.margin(mytaglistcont, 0, 0, 5*config.dpi_scaling, 5*config.dpi_scaling) -- Systray with margin s.mysystray = wibox.widget.systray() s.mysystraycont = wibox.container.margin(wibox.container.background(s.mysystray, beautiful.bg_focus, gears.shape.rectangle), 0, 0, 5*config.dpi_scaling, 5*config.dpi_scaling) -- Create a tasklist widget s.mytasklist = awful.widget.tasklist(s, awful.widget.tasklist.filter.currenttags, awful.util.tasklist_buttons, { shape = gears.shape.rectangle, shape_border_width = 5*config.dpi_scaling, shape_border_color = beautiful.tasklist_bg_normal, align = "center" }) -- Create the wibox s.mywibox = awful.wibar({ position = "top", screen = s, height = 32 * config.dpi_scaling }) s.mywiboxborder = awful.wibar({ position = "top", screen = s, height = 1, bg = beautiful.fg_focus, x = 0, y = (32 * config.dpi_scaling + 1)}) -- Add widgets to the wibox s.mywibox:setup { layout = wibox.layout.align.horizontal, { -- Left widgets layout = wibox.layout.fixed.horizontal, spr_right, s.mylayoutbox, bottom_bar, s.mytag, spr_left, s.mypromptbox, }, nil, -- Middle widget { -- Right widgets layout = wibox.layout.fixed.horizontal, spr_right, ui.donotdisturb_widget, ui.vpn_widget, bottom_bar, ui.has_jira and jira_widget or nil, ui.has_jira and bottom_bar or nil, netdown_widget, bottom_bar, netup_widget, bottom_bar, cpu_widget, bottom_bar, mem_widget, bottom_bar, volume_widget, bottom_bar, ui.calendar_widget, bottom_bar, clock_widget, spr_left, }, } -- Create the bottom wibox s.mybottomwibox = awful.wibar({ position = "bottom", screen = s, border_width = 0, height = 32 * config.dpi_scaling }) s.mybottomwiboxborder = awful.wibar({ position = "bottom", screen = s, height = 1, bg = beautiful.fg_focus, x = 0, y = (32 * config.dpi_scaling + 1)}) -- Add widgets to the bottom wibox s.mybottomwibox:setup { layout = wibox.layout.align.horizontal, { -- Left widgets layout = wibox.layout.fixed.horizontal, }, s.mytasklist, -- Middle widget { -- Right widgets layout = wibox.layout.fixed.horizontal, spr_right, s.mysystraycont, spr_left, }, } end return ui
local errno = require 'errno' local fio = require 'fio' local util = require 'tarantoolapp.util' local fileio = {} local S_IFREG = tonumber('0100000', 8) -- regular file local S_IFDIR = tonumber('0040000', 8) -- directory local modes = fio.c.mode local perms = bit.bor(modes.S_IRUSR, modes.S_IWUSR, modes.S_IRGRP, modes.S_IWGRP, modes.S_IROTH, modes.S_IWOTH) local folder_perms = bit.bor(modes.S_IRUSR, modes.S_IWUSR, modes.S_IXUSR, modes.S_IRGRP, modes.S_IWGRP, modes.S_IXGRP, modes.S_IROTH, modes.S_IXOTH) function fileio.get_mode(file_path) local f_mode = fio.stat(file_path).mode local is_directory = (bit.band(f_mode, S_IFDIR) > 0) local is_file = (bit.band(f_mode, S_IFREG) > 0) if is_directory then return 'directory' end return 'file' end function fileio.listdir(path, directory_first) if directory_first== nil then directory_first = true end local files = {} for _, postfix in ipairs({'/*', '/.*'}) do for _, file in ipairs(fio.glob(path .. postfix)) do if fio.basename(file) ~= "." and fio.basename(file) ~= ".." then local mode = fileio.get_mode(file) if directory_first then table.insert(files, { mode = mode, path = file }) end if mode == "directory" then files = util.merge_tables(files, fileio.listdir(file)) end if not directory_first then table.insert(files, { mode = mode, path = file }) end end end end return files end function fileio.read_file(filepath) local fh = fio.open(filepath, {'O_RDONLY'}) if not fh then error(string.format("Failed to open file %s: %s", filepath, errno.strerror())) end local data = '' while true do local d = fh:read(4096) if d == '' or d == nil then break else data = data .. d end end fh:close() return data end function fileio.copyfile(src, dest) local src_fh = fio.open(src, {'O_RDONLY'}) if not src_fh then error(string.format("Failed to open file %s: %s", src, errno.strerror())) end local src_mode = fio.stat(src).mode local local_perms = bit.bor(perms, bit.band(src_mode, fio.c.mode.S_IXUSR), bit.band(src_mode, fio.c.mode.S_IXGRP), bit.band(src_mode, fio.c.mode.S_IXOTH)) local dest_fh = fio.open(dest, {'O_WRONLY', 'O_CREAT'}, local_perms) if not dest_fh then error(string.format("Failed to open file %s: %s", dest, errno.strerror())) end local data = nil while true do local d = src_fh:read(4096) if d == nil or d == '' then break else dest_fh:write(d) end end src_fh:close() dest_fh:close() return data end function fileio.copydir(src, dest) local files = fileio.listdir(src) local msrc, _ = src:gsub('([().%+-*?[^$])', '%%%1') assert(dest ~= nil) for _, f in ipairs(files) do local fmode, fpath = f.mode, f.path local filename = fio.basename(fpath) local filedir = fio.dirname(fpath) local relative_path = fpath:match(msrc .. '/(.*)') local p = fio.pathjoin(dest, relative_path) if fmode == 'directory' then local ok = fio.mkdir(p, folder_perms) if not ok then error(string.format("Could not create folder %s: %s", p, errno.strerror())) end else if fio.lstat(fpath):is_link() then fio.symlink(fio.readlink(fpath), p) end fio.copyfile(fpath, p) end end end function fileio.mkdir(path) local ok = fio.mkdir(path, folder_perms) if not ok then error(string.format("Could not create folder %s: %s", path, errno.strerror())) end end function fileio.exists(path) if _TARANTOOL >= "1.9" then return fio.path.exists(path) end return fio.stat(path) ~= nil end return fileio
local MapExploration = { Name = "MapExplorationInfo", Type = "System", Namespace = "C_MapExplorationInfo", Functions = { { Name = "GetExploredAreaIDsAtPosition", Type = "Function", Arguments = { { Name = "uiMapID", Type = "number", Nilable = false }, { Name = "normalizedPosition", Type = "table", Mixin = "Vector2DMixin", Nilable = false }, }, Returns = { { Name = "areaID", Type = "table", InnerType = "number", Nilable = true }, }, }, { Name = "GetExploredMapTextures", Type = "Function", Arguments = { { Name = "uiMapID", Type = "number", Nilable = false }, }, Returns = { { Name = "overlayInfo", Type = "table", InnerType = "UiMapExplorationInfo", Nilable = false }, }, }, }, Events = { { Name = "MapExplorationUpdated", Type = "Event", LiteralName = "MAP_EXPLORATION_UPDATED", }, }, Tables = { { Name = "UiMapExplorationHitRect", Type = "Structure", Fields = { { Name = "top", Type = "number", Nilable = false }, { Name = "bottom", Type = "number", Nilable = false }, { Name = "left", Type = "number", Nilable = false }, { Name = "right", Type = "number", Nilable = false }, }, }, { Name = "UiMapExplorationInfo", Type = "Structure", Fields = { { Name = "textureWidth", Type = "number", Nilable = false }, { Name = "textureHeight", Type = "number", Nilable = false }, { Name = "offsetX", Type = "number", Nilable = false }, { Name = "offsetY", Type = "number", Nilable = false }, { Name = "isShownByMouseOver", Type = "bool", Nilable = false }, { Name = "fileDataIDs", Type = "table", InnerType = "number", Nilable = false }, { Name = "hitRect", Type = "UiMapExplorationHitRect", Nilable = false }, }, }, }, }; APIDocumentation:AddDocumentationTable(MapExploration);
local skynet = require "skynet" local crypt = require "skynet.crypt" local netpack = require "skynet.netpack" local cluster = require "skynet.cluster" local socket = require "skynet.socket" local websocket = require "http.websocket" local protobuf = require "protobuf" local __TEST__ = true local CMD = {} local connection = {} -- fd -> connection : { fd, ip, uid, activetime,secret } local user_online = {} -- uid -> { fd, ip, subid } local handshake = {} -- 握手验证 local backend_servers = {} local hall_servers = {} local wsgateway = tonumber(...) local source_cluster = tostring(skynet.getenv("clustername")) -- 选择一个大厅服务器来服务 可以根据需要设计其他规则来分配大厅服务 local function select_hall(fd) local result = {} local size = 0 for _, v in pairs(hall_servers) do size = size + 1 table.insert(result, v) end if size == 0 then return "" end return result[1 + fd % size].clusterid end -- 通知hall_server和game_server客户端连接中断 -- TODO 保存用户所在的大厅和游戏服务器 直接向指定地址发送 local function disconnect(fd) for k, v in pairs(backend_servers) do cluster.send(v.clustername, "@" .. v.module, "disconnect", source_cluster, fd) end end -- 关闭网络连接 local function close_fd(fd, reconnect) local c = connection[fd] if c then local uid = connection[fd] if uid then disconnect(fd) user_online[uid] = nil end connection[fd] = nil end handshake[fd] = nil websocket.close(fd, not reconnect and 10054 or nil) end -- 踢出用户 同时关闭网络连接 local function kick_fd(fd, reason) local c = connection[fd] if c then local uid = c.uid if uid then disconnect(fd) local subid = user_online[uid].subid pcall(skynet.send, wsgateway, "lua", "unauth", subid, uid, ip, reason) local pack = netmsg_pack("login.kick", { uid = uid, subid = subid }) pcall(cluster.send, c.source_login, "@login", "pbrpc", pack) user_online[uid] = nil end connection[fd] = nil end handshake[fd] = nil websocket.close(fd, 10054) end local function doauth(fd, message, addr) local subid, index, hmac = string.match(message, "([^:]*):([^:]*):([^:]*)") hmac = crypt.base64decode(hmac) local ok, ret = pcall(skynet.call, wsgateway, "lua", "auth", subid) if not ok or not ret then return "404 User Not Found" end local idx = assert(tonumber(index)) if idx ~= ret.handshake_index then return "403 Index Expired" end if not __TEST__ then local calculated = crypt.hmac_hash(ret.secret, subid) if calculated ~= hmac then return "401 Unauthorized" end end local ok, r = pcall(skynet.call, wsgateway, "lua", "handshake", subid, idx + 1, skynet.self()) if not ok or not r then return "405 handshake failed" end user_online[ret.uid] = { subid = subid, fd = fd, ip = addr } connection[fd].uid = ret.uid connection[fd].secret = ret.secret end local function auth(fd, addr, message) local ok, result = pcall(doauth, fd, message, addr) if not ok then LOG_WARNING("wsagent bad request " .. message) result = "400 Bad Request" end local close = result ~= nil if result == nil then local sessionid = select_hall(fd) result = "200 OK" .. sessionid end --notify client auth result websocket.write(fd, result) if close then close_fd(fd) end end local function forward_to_backend(fd, addr, pb) local netmsg = protobuf.decode("netmsg.netmsg", pb) if not netmsg then LOG_ERROR("msg_unpack error") error("msg_unpack error") kick_fd(fd, NERR_INVALID_PACK) return end local msg = protobuf.decode(netmsg.name, netmsg.payload) if not msg then LOG_ERROR(netmsg.name .. " decode error") kick_fd(fd, NERR_INVALID_PACK) return end local a = connection[fd] a.activetime = skynet.time() if netmsg.name == "netmsg.heartbeat" then --skynet.error("heartbeat", os.time()) CMD.forward(fd, pb) return end local module, method = netmsg.name:match "([^.]*).([^.]*)" local clustername = backend_servers[netmsg.sessionid] if clustername then local ok = pcall(cluster.send, clustername.clustername, "@" .. module, "pbrpc", source_cluster, fd, addr, pb) if not ok then LOG_INFO(netmsg.name .. " forward " .. clustername.clustername .. " failed") kick_fd(fd, NERR_INVALID_PACK) end else kick_fd(fd, NERR_INVALID_PACK) LOG_INFO(netmsg.name .. " forward failed, cluster not exsit " .. netmsg.sessionid) end end local handler = {} function handler.connect(id) print("ws connect from: " .. tostring(id)) end function handler.handshake(id, header, url) local addr = websocket.addrinfo(id) local c = { fd = id, ip = addr, activetime = skynet.time() } connection[id] = c handshake[id] = addr end function handler.message(id, msg) local addr = handshake[id] if addr then handshake[id] = nil auth(id, addr, msg) else local a = connection[id] if a.uid then local pb if not __TEST__ then pb = crypt.desdecode(a.secret, msg) else pb = msg end forward_to_backend(id, a.ip, pb) else skynet.error("unknown socket data") close_fd(id) end end end --[[ function handler.message(id, msg) websocket.write(id, msg) end ]] function handler.ping(id) print("ws ping from: " .. tostring(id) .. "\n") end function handler.pong(id) print("ws pong from: " .. tostring(id)) end function handler.close(id, code, reason) print("ws close from: " .. tostring(id), code, reason) local c = connection[id] if c then disconnect(id) local uid = connection[id] if uid then user_online[uid] = nil end connection[id] = nil end handshake[id] = nil end function handler.error(id) print("ws error from: " .. tostring(id)) local c = connection[id] if c then disconnect(id) local uid = connection[id] if uid then user_online[uid] = nil end connection[id] = nil end handshake[id] = nil end function CMD.kick(uid) local u = user_online[uid] if u then -- 通知客户端 local pack = netmsg_pack("netmsg.notify_system_message", { type = NMT_CLOSE_HALL, text = "您的帐号已经在其他地方登陆" }) CMD.forward(u.fd, pack) close_fd(u.fd) end end function CMD.close_conn(fd, reason) kick_fd(fd, reason) end function CMD.forward(fd, pack) local a = connection[fd] if a then local pb if not __TEST__ then pb = crypt.desencode(a.secret, pack) else pb = pack end websocket.write(fd, pb, "binary") else LOG_ERROR("connection already invalid") end end function CMD.serverlist(halllist, list) hall_servers = halllist backend_servers = list end function CMD.center_notify_update_score(userid, score) if user_online[userid] then local pack = netmsg_pack("netmsg.notify_update_score", { score = score }) CMD.forward(user_online[userid].fd, pack) end end skynet.start(function () skynet.dispatch("lua", function (_,_, id, ...) local t = type(id) if t == "number" then local ok, err = websocket.accept(id, handler, ...) if not ok then print(err) end else local f = CMD[id] skynet.ret(skynet.pack(f(...))) end end) protobuf.register_file("./protocol/netmsg.pb") protobuf.register_file("./protocol/center.pb") protobuf.register_file("./protocol/login.pb") protobuf.register_file("./protocol/hall.pb") protobuf.register_file("./protocol/game.pb") skynet.fork(function() while true do local now = skynet.time() local logout = {} local closecon = {} for k, v in pairs(connection) do if now - v.activetime >= 600 then table.insert(logout, k) elseif now - v.activetime >= 3 then table.insert(closecon, k) end end for k, v in ipairs(logout) do kick_fd(v) end for k, v in ipairs(closecon) do close_fd(v, true) end skynet.sleep(100) end end) end)
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") ENT.BogeyDistance = 650 -- Needed for gm trainspawner --------------------------------------------------- -- Defined train information -- Types of wagon(for wagon limit system): -- 0 = Head or intherim -- 1 = Only head -- 2 = Only intherim --------------------------------------------------- ENT.SubwayTrain = { Type = "81", Name = "81-717.5m", WagType = 1, Manufacturer = "MVM", ARS = { HaveASNP = true, } } function ENT:Initialize() self.Plombs = { VAH = true, VAD = true, OtklAVU = true, TormAT = true, KAH = true, KAHK = true, RC1 = true, UOS = true, A5 = true, Init = true, } -- Set model and initialize self.MaskType = 1 self.LampType = 1 self.WorkingLights = 6 self:SetModel("models/metrostroi_train/81/81-717.mdl") self.BaseClass.Initialize(self) self:SetPos(self:GetPos() + Vector(0,0,140)) -- Create seat entities self.DriverSeat = self:CreateSeat("driver",Vector(421,0,-23+7.8)) self.InstructorsSeat = self:CreateSeat("instructor",Vector(420,50,-28+3),Angle(0,270,0)) self.ExtraSeat1 = self:CreateSeat("instructor",Vector(410,-40,-28+1)) self.ExtraSeat2 = self:CreateSeat("instructor",Vector(415,-50,-43),Angle(0,180,0),"models/vehicles/prisoner_pod_inner.mdl") self.ExtraSeat3 = self:CreateSeat("instructor",Vector(402,50,-43),Angle(0,-40+90,0),"models/vehicles/prisoner_pod_inner.mdl") -- Hide seats self.DriverSeat:SetColor(Color(0,0,0,0)) self.DriverSeat:SetRenderMode(RENDERMODE_TRANSALPHA) self.InstructorsSeat:SetColor(Color(0,0,0,0)) self.InstructorsSeat:SetRenderMode(RENDERMODE_TRANSALPHA) self.ExtraSeat1:SetColor(Color(0,0,0,0)) self.ExtraSeat1:SetRenderMode(RENDERMODE_TRANSALPHA) self.ExtraSeat2:SetColor(Color(0,0,0,0)) self.ExtraSeat2:SetRenderMode(RENDERMODE_TRANSALPHA) self.ExtraSeat3:SetColor(Color(0,0,0,0)) self.ExtraSeat3:SetRenderMode(RENDERMODE_TRANSALPHA) -- Create bogeys self.FrontBogey = self:CreateBogey(Vector( 317-5,0,-75),Angle(0,180,0),true) self.RearBogey = self:CreateBogey(Vector(-317+0,0,-75),Angle(0,0,0),false) -- Initialize key mapping self.KeyMap = { [KEY_1] = "KVSetX1", [KEY_2] = "KVSetX2", [KEY_3] = "KVSetX3", [KEY_4] = "KVSet0", [KEY_5] = "KVSetT1", [KEY_6] = "KVSetT1AB", [KEY_7] = "KVSetT2", [KEY_8] = "KRP", [KEY_EQUAL] = "R_Program1Set", [KEY_MINUS] = "R_Program2Set", [KEY_G] = "VozvratRPSet", [KEY_0] = "KVReverserUp", [KEY_9] = "KVReverserDown", [KEY_PAD_PLUS] = "KVReverserUp", [KEY_PAD_MINUS] = "KVReverserDown", [KEY_W] = "KVUp", [KEY_S] = "KVDown", ["invprev"] = "KVUp", ["invnext"] = "KVDown", [KEY_F] = "PneumaticBrakeUp", [KEY_R] = "PneumaticBrakeDown", [KEY_A] = "KDL", [KEY_D] = "KDP", [KEY_V] = "VUD1Toggle", [KEY_L] = "HornEngage", [KEY_N] = "VZ1Set", [KEY_PAD_1] = "PneumaticBrakeSet1", [KEY_PAD_2] = "PneumaticBrakeSet2", [KEY_PAD_3] = "PneumaticBrakeSet3", [KEY_PAD_4] = "PneumaticBrakeSet4", [KEY_PAD_5] = "PneumaticBrakeSet5", [KEY_PAD_6] = "PneumaticBrakeSet6", [KEY_PAD_7] = "PneumaticBrakeSet7", [KEY_PAD_DIVIDE] = "KRPSet", [KEY_PAD_MULTIPLY] = "KAHSet", [KEY_SPACE] = "PBSet", [KEY_BACKSPACE] = "EmergencyBrake", [KEY_PAD_0] = "DriverValveDisconnect", [KEY_PAD_DECIMAL] = "EPKToggle", [KEY_LSHIFT] = { [KEY_W] = "KVUp_Unlocked", [KEY_SPACE] = "KVTSet", [KEY_F] = "BCCDSet", [KEY_R] = "VZPSet", [KEY_A] = "DURASelectAlternate", [KEY_D] = "DURASelectMain", [KEY_V] = "DURAToggleChannel", [KEY_1] = "DIPonSet", [KEY_2] = "DIPoffSet", [KEY_4] = "KVSet0Fast", [KEY_L] = "DriverValveDisconnectToggle", [KEY_7] = "KVWrenchNone", [KEY_8] = "KVWrenchKRU", [KEY_9] = "KVWrenchKV", [KEY_0] = "KVWrench0", [KEY_6] = "KVSetT1A", }, [KEY_RSHIFT] = { [KEY_7] = "KVWrenchNone", [KEY_8] = "KVWrenchKRU", [KEY_9] = "KVWrenchKV", [KEY_0] = "KVWrench0", [KEY_L] = "DriverValveDisconnectToggle", [KEY_F] = "BCCDSet", [KEY_R] = "VZPSet", }, [KEY_LALT] = { [KEY_V] = "VUD1Toggle", [KEY_L] = "EPKToggle", [KEY_PAD_PLUS] = "Custom2Set", [KEY_PAD_MINUS] = "Custom1Set", [KEY_PAD_ENTER] = "Custom3Set", [KEY_PAD_ENTER] = "Custom3Set", [KEY_PAD_MULTIPLY] = "CustomCToggle", }, [KEY_RALT] = { [KEY_L] = "EPKToggle", }, } self.InteractionZones = { --{ Pos = Vector(460,-26,-47), -- Radius = 16, --ID = "FrontBrakeLineIsolationToggle" }, --{ Pos = Vector(460, 21, -49), -- Radius = 16, --ID = "FrontTrainLineIsolationToggle" }, --{ Pos = Vector(-482,30,-55), -- Radius = 16, --ID = "RearTrainLineIsolationToggle" }, --{ Pos = Vector(-469, -23, -48), -- Radius = 16, --ID = "RearBrakeLineIsolationToggle" }, --{ Pos = Vector(122, 61, -53), -- Radius = 16, --ID = "GVToggle" }, --{ Pos = Vector(405, -53, 21), -- Radius = 30, --ID = "VBToggle" }, --{ Pos = Vector(-180,61,-53), -- Radius = 20, --ID = "AirDistributorDisconnectToggle" }, { Pos = Vector(-475, -25, 20), Radius = 32, ID = "1:RearDoor" }, { Pos = Vector(-475, -25, -11), Radius = 32, ID = "2:RearDoor" }, { Pos = Vector(391, 14, 10), Radius = 32, ID = "PassengerDoor" }, { Pos = Vector(415, 65, 30), Radius = 28, ID = "1:CabinDoor" }, { Pos = Vector(415, 65, -9), Radius = 28, ID = "2:CabinDoor" }, { Pos = Vector(441, 66, -48), Radius = 28, ID = "3:CabinDoor" }, } local vX = Angle(0,-90-0.2,56.3):Forward() -- For ARS panel local vY = Angle(0,-90-0.2,56.3):Right() self.Lights = { -- Headlight glow [1] = { "headlight", Vector(465,0,-20), Angle(0,0,0), Color(216,161,92), fov = 100, farz=6144,brightness = 4}, -- Head (type 1) [2] = { "glow", Vector(470,-51,-19), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 1.0 }, [3] = { "glow", Vector(472,-40, -19), Angle(0,0,0),Color(255,220,180), brightness = 1, scale = 1.0 }, [4] = { "glow", Vector(0,0, 0), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 1.0 }, [5] = { "glow", Vector(0, 0, 0), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 1.0 }, [6] = { "glow", Vector(472, 41, -19), Angle(0,0,0),Color(255,220,180), brightness = 1, scale = 1.0 }, [7] = { "glow", Vector(470, 53,-19), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 1.0 }, -- Reverse [8] = { "light", Vector(472,-41, 60), Angle(0,0,0), Color(255,0,0), brightness = 10, scale = 1 }, [9] = { "light", Vector(472, 45, 60), Angle(0,0,0), Color(255,0,0), brightness = 10, scale = 1 }, -- Cabin [10] = { "dynamiclight", Vector( 430, 0, 40), Angle(0,0,0), Color(255,255,255), brightness = 0.05, distance = 550 }, -- Interior [11] = { "dynamiclight", Vector( 200, 0, 10), Angle(0,0,0), Color(255,175,50), brightness = 3, distance = 400 , fov=180,farz = 128 }, [12] = { "dynamiclight", Vector( 0, 0, 10), Angle(0,0,0), Color(255,175,50), brightness = 3, distance = 400, fov=180,farz = 128 }, [13] = { "dynamiclight", Vector(-200, 0, 10), Angle(0,0,0), Color(255,175,50), brightness = 3, distance = 400 , fov=180,farz = 128 }, -- Side lights [15] = { "light", Vector(15, 69, 58.3), Angle(0,0,0), Color(150,255,255), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" }, [16] = { "light", Vector(12, 69, 58.3), Angle(0,0,0), Color(50,255,0), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" }, [17] = { "light", Vector(9, 69, 58.3), Angle(0,0,0), Color(255,255,0), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" }, [19] = { "light", Vector(15, -69, 58.3), Angle(0,0,0), Color(150,255,255), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" }, [20] = { "light", Vector(12, -69, 58.3), Angle(0,0,0), Color(50,255,0), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" }, [21] = { "light", Vector(9, -69, 58.3), Angle(0,0,0), Color(255,255,0), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" }, --self.Lights[22] --self.Lights[26] --self.Lights[23] -- Cabin texture light [30] = { "headlight", Vector(412.0,30,60), Angle(60,-50,0), Color(176,161,132), farz = 128, nearz = 1, shadows = 0, brightness = 0.20, fov = 140 }, -- Manometers [31] = { "headlight", Vector(460.00,3,8.5), Angle(0,-90,0), Color(216,161,92), farz = 32, nearz = 1, shadows = 0, brightness = 0.4, fov = 30 }, -- Voltmeter [32] = { "headlight", Vector(460.00,10,12.5), Angle(28,90,0), Color(216,161,92), farz = 16, nearz = 1, shadows = 0, brightness = 0.4, fov = 40 }, -- Ampermeter [33] = { "headlight", Vector(458.05,-32.8+1.5,21.1), Angle(-90,0,0), Color(216,161,92), farz = 10, nearz = 1, shadows = 0, brightness = 4.0, fov = 60 }, -- Voltmeter [34] = { "headlight", Vector(458.05,-32.8+1.5,24.85), Angle(-90,0,0), Color(216,161,92), farz = 10, nearz = 1, shadows = 0, brightness = 4.0, fov = 60 }, [35] = { "headlight", Vector(457,1.51,9.4), Angle(-45,0,0), Color(216,161,92), farz = 3.5, nearz = 1, shadows = 0, brightness = 2, fov = 160 }, -- ARS panel lights [40] = { "light", Vector(459.4,10.8,13.1)+vY*5.15+vX*3, Angle(0,0,0), Color(160,255,0), brightness = 1.0, scale = 0.008 }, [41] = { "light", Vector(459.4,10.8,13.1)+vY*5.15+vX*4.15, Angle(0,0,0), Color(160,255,0), brightness = 1.0, scale = 0.008 }, [42] = { "light", Vector(459.4,10.8,13.1)+vY*5.15+vX*5.4, Angle(0,0,0), Color(255,190,0), brightness = 1.0, scale = 0.008 }, [43] = { "light", Vector(459.4,10.8,13.1)+vY*5.17+vX*7.55, Angle(0,0,0), Color(255,30, 0), brightness = 1.0, scale = 0.008 }, [44] = { "light", Vector(459.4,10.8,13.1)+vY*5.19+vX*10.9, Angle(0,0,0), Color(255,30, 0), brightness = 1.0, scale = 0.008 }, [45] = { "light", Vector(459.4,10.8,13.1)+vY*2.61+vX*(5.42+1.09*0), Angle(0,0,0), Color(255,30, 0), brightness = 1.0, scale = 0.008 }, [46] = { "light", Vector(459.4,10.8,13.1)+vY*2.61+vX*(5.42+1.09*1), Angle(0,0,0), Color(255,30, 0), brightness = 1.0, scale = 0.008 }, [47] = { "light", Vector(459.4,10.8,13.1)+vY*2.61+vX*(5.42+1.09*2), Angle(0,0,0), Color(255,190,0), brightness = 1.0, scale = 0.008 }, [48] = { "light", Vector(459.4,10.8,13.1)+vY*2.61+vX*(5.42+1.09*3), Angle(0,0,0), Color(160,255,0), brightness = 1.0, scale = 0.008 }, [49] = { "light", Vector(459.4,10.8,13.1)+vY*2.61+vX*(5.42+1.09*4), Angle(0,0,0), Color(160,255,0), brightness = 1.0, scale = 0.008 }, [50] = { "light", Vector(459.4,10.8,13.1)+vY*2.61+vX*(5.42+1.09*5), Angle(0,0,0), Color(160,255,0), brightness = 1.0, scale = 0.008 }, [51] = { "light", Vector(459.4,10.8,13.1)+vY*(1.37+1.27*0)+vX*12.55, Angle(0,0,0), Color(160,255,0), brightness = 1.0, scale = 0.008 }, [52] = { "light", Vector(459.4,10.8,13.1)+vY*(1.37+1.27*1)+vX*12.56, Angle(0,0,0), Color(160,255,0), brightness = 1.0, scale = 0.008 }, [53] = { "light", Vector(459.4,10.8,13.1)+vY*(1.37+1.27*2)+vX*12.57, Angle(0,0,0), Color(255,30, 0), brightness = 1.0, scale = 0.008 }, [54] = { "light", Vector(459.4,10.8,13.1)+vY*(1.37+1.27*3)+vX*12.58, Angle(0,0,0), Color(160,255,0), brightness = 1.0, scale = 0.008 }, [55] = { "light", Vector(459.4,10.8,13.1)+vY*(1.37+1.27*0)+vX*15.85, Angle(0,0,0), Color(255,30, 0), brightness = 1.0, scale = 0.008 }, [56] = { "light", Vector(459.4,10.8,13.1)+vY*(1.37+1.27*1)+vX*15.86, Angle(0,0,0), Color(160,255,0), brightness = 1.0, scale = 0.008 }, [57] = { "light", Vector(459.4,10.8,13.1)+vY*(1.37+1.27*2)+vX*15.87, Angle(0,0,0), Color(160,255,0), brightness = 1.0, scale = 0.008 }, [58] = { "light", Vector(459.4,10.8,13.1)+vY*(1.37+1.27*3)+vX*15.88, Angle(0,0,0), Color(160,255,0), brightness = 1.0, scale = 0.008 }, -- Interior lights [60+0] = { "headlight", Vector(290-130*0,0,70), Angle(90,0,0), Color(255,255,255), farz = 150, nearz = 1, shadows = 0, brightness = 0.1, fov = 160 }, [60+1] = { "headlight", Vector(290-130*1,0,70), Angle(90,0,0), Color(255,255,255), farz = 150, nearz = 1, shadows = 0, brightness = 0.1, fov = 160 }, [60+2] = { "headlight", Vector(290-130*2,0,70), Angle(90,0,0), Color(255,255,255), farz = 150, nearz = 1, shadows = 0, brightness = 0.1, fov = 160 }, [60+3] = { "headlight", Vector(290-130*3,0,70), Angle(90,0,0), Color(255,255,255), farz = 150, nearz = 1, shadows = 0, brightness = 0.1, fov = 160 }, [60+4] = { "headlight", Vector(290-130*4,0,70), Angle(90,0,0), Color(255,255,255), farz = 150, nearz = 1, shadows = 0, brightness = 0.1, fov = 160 }, [60+5] = { "headlight", Vector(290-130*5,0,70), Angle(90,0,0), Color(255,255,255), farz = 150, nearz = 1, shadows = 0, brightness = 0.1, fov = 160 }, [60+6] = { "headlight", Vector(270-230*0,0,20), Angle(-90,0,0), Color(255,255,255), farz = 120, nearz = 1, shadows = 0, brightness = 0.1, fov = 170 }, [60+7] = { "headlight", Vector(270-230*1,0,20), Angle(-90,0,0), Color(255,255,255), farz = 120, nearz = 1, shadows = 0, brightness = 0.1, fov = 170 }, [60+8] = { "headlight", Vector(270-230*2,0,20), Angle(-90,0,0), Color(255,255,255), farz = 120, nearz = 1, shadows = 0, brightness = 0.1, fov = 170 }, [60+9] = { "headlight", Vector(270-230*3,0,20), Angle(-90,0,0), Color(255,255,255), farz = 120, nearz = 1, shadows = 0, brightness = 0.1, fov = 170 }, [70 ] = { "headlight", Vector( 430, -60, -47), Angle(45,-90,0), Color(255,255,255), brightness = 0.5, distance = 400 , fov=120, shadows = 1 }, --[[2-2 [97] = { "headlight", Vector(465,-45,-19), Angle(0,-20,0), Color(216,161,92), fov = 70 }, [98] = { "headlight", Vector(465,45,-19), Angle(0,20,0), Color(216,161,92), fov = 70 }, 1-4-1 2-2-2 1-3-1 [97] = { "headlight", Vector(460,-45,-10), Angle(-5,-20,0), Color(216,161,92), fov = 70 }, [98] = { "headlight", Vector(465,0,-10), Angle(-5,0,0), Color(216,161,92), fov = 70 }, [99] = { "headlight", Vector(460,45,-10), Angle(-5,20,0), Color(216,161,92), fov = 70 }, ]] } -- Cross connections in train wires self.TrainWireCrossConnections = { [5] = 4, -- Reverser F<->B [31] = 32, -- Doors L<->R } -- Setup door positions self.LeftDoorPositions = {} self.RightDoorPositions = {} for i=0,3 do table.insert(self.LeftDoorPositions,Vector(353.0 - 35*0.5 - 231*i,65,-1.8)) table.insert(self.RightDoorPositions,Vector(353.0 - 35*0.5 - 231*i,-65,-1.8)) end -- KV wrench mode self.KVWrenchMode = 0 self.KVPType = self.KVPType or 0+math.floor(math.random()*4+1.5) if self.KVPType == 1 then self.KVPType = 0 end -- BPSN type self.BPSNType = self.BPSNType or 2+math.floor(Metrostroi.PeriodRandomNumber()*7+0.5) self:SetNW2Int("BPSNType",self.BPSNType) self:SetNW2Int("KVPType",self.KVPType) -- ARS type self.ARSType = 1 self:SetNW2Int("ARSType",1) self.RearDoor = false self.FrontDoor = false self.CabinDoor = false self.PassengerDoor = false self.OldTexture = 0 self.LampsBlink = {} self.Lamps = {} self.BrokenLamps = {} local rand = math.random() > 0.5 and 1 or math.random(0.93,0.99) for i = 1,23 do if math.random() > rand then self.BrokenLamps[i] = math.random() > 0.5 end end self:UpdateTextures() end function ENT:UpdateTextures() local texture = Metrostroi.Skins["train"][self.Texture] local passtexture = Metrostroi.Skins["pass"][self.PassTexture] local cabintexture = Metrostroi.Skins["cab"][self.CabTexture] for k in pairs(self:GetMaterials()) do self:SetSubMaterial(k-1,"") end for k,v in pairs(self:GetMaterials()) do if v == "models/metrostroi_train/81/int02" then if not Metrostroi.Skins["717_schemes"] or not Metrostroi.Skins["717_schemes"]["m"] then self:SetSubMaterial(k-1,Metrostroi.Skins["717_schemes"][""]) else if not self.Adverts or self.Adverts ~= 4 then self:SetSubMaterial(k-1,Metrostroi.Skins["717_schemes"]["m"].adv) else self:SetSubMaterial(k-1,Metrostroi.Skins["717_schemes"]["m"].clean) end end elseif v == "models/metrostroi_train/81/tabl" then if not self.SignsList then self:PrepareSigns() end if self.SignsList[self.SignsIndex] then self:SetSubMaterial(k-1,self.SignsList[self.SignsIndex][1]) end end local tex = string.Explode("/",v) tex = tex[#tex] if cabintexture and cabintexture.textures[tex] then self:SetSubMaterial(k-1,cabintexture.textures[tex]) end if passtexture and passtexture.textures[tex] then self:SetSubMaterial(k-1,passtexture.textures[tex]) end if texture and texture.textures[tex] then self:SetSubMaterial(k-1,texture.textures[tex]) end end self:SetNW2Int("ARSType",(self.ARSType or 1)) self:SetNW2Int("LampType",(self.LampType or 1)) self:SetNW2Bool("Breakers",(self.Breakers or 0) > 0) self:SetNW2Bool("BPSNBuzzType",self.PNM) self:SetNW2String("texture",self.Texture) self:SetNW2String("passtexture",self.PassTexture) self:SetNW2String("cabtexture",self.CabTexture) end --[[ local LK = {} local PKG = 0 local RK = 0 local KV = 0 local OldTime ]] -------------------------------------------------------------------------------- function ENT:Think() if self.Breakers ~= self.OldBreakers then if self.Breakers == 1 then self.SoundNames["r1_5_close"] = {"subway_trains/drive_on1.wav","subway_trains/drive_on2.wav"} else self.SoundNames["r1_5_close"] = {"subway_trains/drive_on3.wav","subway_trains/drive_on4.wav"} end self.OldBreakers = self.Breakers end if self.KVSnd ~= self.OldKVSnd then if self.KVSnd == 3 then self.R1_5:TriggerInput("CloseTime",0.1) else self.R1_5:TriggerInput("CloseTime",0) end self.OldKVSnd = self.KVSnd end if self.SignsIndex ~= self.OldSignsIndex then for k,v in pairs(self:GetMaterials()) do if v == "models/metrostroi_train/81/tabl" then if not self.SignsList then self:PrepareSigns() end if self.SignsList[self.SignsIndex] then self:SetSubMaterial(k-1,self.SignsList[self.SignsIndex][1]) end end end self.OldSignsIndex = self.SignsIndex end --[[ if self.KV.ControllerPosition ~= KV then if KV == 0 then OldTime = nil end if self.KV.ControllerPosition == 0 then OldTime = nil end if not OldTime then print("") end KV = self.KV.ControllerPosition print(Format("Controller moved:%d",KV)) end for i=1,5 do if LK[i] ~= self["LK"..i].Value then if not OldTime then OldTime = CurTime() end print(Format("%.2f:LK%d = %d",CurTime()-OldTime,i,self["LK"..i].Value)) LK[i] = self["LK"..i].Value end end if RK ~= math.floor(self.RheostatController.Position+0.5) then if not OldTime then OldTime = CurTime() end RK = math.floor(self.RheostatController.Position+0.5) print(Format("%.2f:RK = %d",CurTime()-OldTime,RK)) end if PKG ~= math.floor(self.PositionSwitch.Position+0.5) then if not OldTime then OldTime = CurTime() end local nPKG = math.floor(self.PositionSwitch.Position+0.5) print(Format("%.2f:PK = %d->%d",CurTime()-OldTime,PKG,nPKG)) PKG = nPKG end ]] if self.Plombs and self.Plombs.Init then self.Plombs.Init = nil for k in pairs(self.Plombs) do self[k]:TriggerInput("Reset",true) self[k]:TriggerInput("Block",true) end end if self.YAR_13A.Slope and self.YAR_13A.Slope == 0 and self:GetAngles().pitch*self.SpeedSign <= -1 then self.YAR_13A:TriggerInput("Slope",1) end if self.YAR_13A.Slope and self.YAR_13A.Slope > 0 and self:GetAngles().pitch*self.SpeedSign > -1 then self.YAR_13A:TriggerInput("Slope",0) end if self.Lights[11] and self.LampType and self.LampType == 1 and self.Lights[11][4] ~= Color(255,175,75) then for i = 11,13 do self:SetLightPower(i,false) self.Lights[i][4] = Color(255,175,75) end end if self.Lights[11] and self.LampType and self.LampType > 1 and ((self.Lights[11][4] ~= Color(200,200,255) and self.LampType == 2) or (self.Lights[11][4] ~= Color(255,255,255) and self.LampType == 3)) then for i = 11,13 do self:SetLightPower(i,false) if self.LampType == 2 then self.Lights[i][4] = Color(200,200,255) elseif self.LampType == 3 then self.Lights[i][4] = Color(255,255,255) end end end if self.ARSType ~= self.OldARSType then self.OldARSType = self.ARSType self.RVT:TriggerInput("OpenTime",self.ARSType == 4 and 1.3 or 0.3 ) end self:SetBodygroup(1,(self.Breakers or 0)) self:SetBodygroup(2,math.min(3,self.Adverts or 1)-1) self:SetBodygroup(3,(self.ARSType or 0)-1) self:SetBodygroup(4,(self.LampType or 1)-1) self:SetBodygroup(5,(self.MaskType or 1)-1) self:SetBodygroup(6,5) self:SetBodygroup(7,(self.SeatType or 1)-1) self:SetBodygroup(8,(self.HandRail or 1)-1) self:SetBodygroup(9,(self.MVM and ((self.MaskType > 2 and self.MaskType ~= 6) and 1 or 0) or 2)) self:SetBodygroup(10,(self.BortLampType or 1)-1) self:SetBodygroup(12,1) self:SetBodygroup(13,1-(self.Lighter or 0)) self:SetBodygroup(16,2-self.Pneumatic.ValveType) self:SetBodygroup(17,0) self:SetBodygroup(18,0) --self:SetSubMaterial(0,"metrostroi_skins/81-717/6.pnqw") --PrintTable(self:GetMaterials()) --print(self.DeltaTime) --print(self.SpeedSign) --if not self.SpeedSign then return end --print(self.Panel["HeadLights1"]) --if not self.Panel["HeadLights1"] then return end self.RetVal = self.BaseClass.Think(self) -- Check if wrench was pulled out if self.DriversWrenchPresent then self.KV:TriggerInput("Enabled",self:IsWrenchPresent() and 1 or 0) end -- Set wrench sounds if not self.DriversWrenchSoundsInit then self.KV:TriggerInput("Type",2) self.DriversWrenchSoundsInit = true end -- Headlights local brightness = self.Panel["HeadLights1"] and (math.min(1,self.Panel["HeadLights1"])*0.50 + math.min(1,self.Panel["HeadLights2"])*0.25 + math.min(1,self.Panel["HeadLights3"])*0.25) or 0 self:SetLightPower(1,self.Panel["HeadLights3"] and (self.Panel["HeadLights3"] > 0.5 or self.Panel["HeadLights1"] > 0.5) and (self.L_4.Value > 0.5),brightness*self.WorkingLights/6) if self.LED and self.Lights[1][4] ~= Color(127,255,255) then for i = 1,7 do self:SetLightPower(i,false) end self.Lights[1][4] = Color(127,255,255) for i = 2,7 do self.Lights[i][4] = Color(127,255,255) self.Lights[i]["brightness"] = 5 self.Lights[i]["scale"] = 2.0 end end if not self.LED and self.Lights[1][4] ~= Color(216,161,92) then for i = 1,7 do self:SetLightPower(i,false) end self.Lights[1][4] = Color(216,161,92) for i = 2,7 do self.Lights[i][4] = Color(255,220,180) self.Lights[i]["brightness"] = 1 self.Lights[i]["scale"] = 1.0 end end if self.MaskType == 2 and self.Lights[4][2] ~= Vector(467,-4, 58) then for i = 1,7 do self:SetLightPower(i,false) end self.Lights[2][2] = Vector(467,-51,-19) self.Lights[3][2] = Vector(467,-38, -19) self.Lights[4][2] = Vector(467,-4, 58) self.Lights[5][2] = Vector(467, 6, 58) self.Lights[6][2] = Vector(467, 38, -19) self.Lights[7][2] = Vector(467, 51,-19) self.WorkingLights = 6 end if self.MaskType == 1 and self.Lights[3][2] ~= Vector(466,-40, -19) then for i = 1,7 do self:SetLightPower(i,false) end self.Lights[2][2] = Vector(464,-51,-19) self.Lights[3][2] = Vector(466,-40, -19) self.Lights[4][2] = Vector(0,0, 0) self.Lights[5][2] = Vector(0, 0, 0) self.Lights[6][2] = Vector(466, 41, -19) self.Lights[7][2] = Vector(464, 53,-19) self.WorkingLights = 4 end if (self.MaskType == 3 or self.MaskType == 4) and self.Lights[4][2] ~= Vector(467,-7, -19) then for i = 1,7 do self:SetLightPower(i,false) end self.Lights[2][2] = Vector(465,-50,-19) self.Lights[3][2] = Vector(467,-19,-19) self.Lights[4][2] = Vector(467,-7, -19) self.Lights[5][2] = Vector(467, 7, -19) self.Lights[6][2] = Vector(467, 19,-19) self.Lights[7][2] = Vector(465, 52,-19) self.WorkingLights = 6 end if self.MaskType == 5 and self.Lights[3][2] ~= Vector(466,-45, -19) then for i = 1,7 do self:SetLightPower(i,false) end self.Lights[2][2] = Vector(0,0,0) self.Lights[3][2] = Vector(466,-45, -19) self.Lights[4][2] = Vector(0,0, 0) self.Lights[5][2] = Vector(0, 0, 0) self.Lights[6][2] = Vector(466, 45, -19) self.Lights[7][2] = Vector(0, 0,0) self.WorkingLights = 2 for i = 1,7 do self:SetLightPower(i,true) end end if self.MaskType == 6 and self.Lights[3][2] ~= Vector(466,-42, -26) then for i = 1,7 do self:SetLightPower(i,false) end self.Lights[2][2] = Vector(0,0,0) self.Lights[3][2] = Vector(466,-42, -26) self.Lights[4][2] = Vector(0,0, 0) self.Lights[5][2] = Vector(0, 0, 0) self.Lights[6][2] = Vector(466, 43, -26) self.Lights[7][2] = Vector(0, 0,0) self.WorkingLights = 2 for i = 1,7 do self:SetLightPower(i,true) end end if self.Panel["HeadLights1"] and self.Panel["HeadLights2"] then if self.MaskType == 3 or self.MaskType == 4 then self:SetLightPower(2, (self.Panel["HeadLights2"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(3, (self.Panel["HeadLights1"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(4, (self.Panel["HeadLights2"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(5, (self.Panel["HeadLights1"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(6, (self.Panel["HeadLights2"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(7, (self.Panel["HeadLights1"] > 0.5) and (self.L_4.Value > 0.5)) elseif self.MaskType == 2 then self:SetLightPower(2, (self.Panel["HeadLights2"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(3, (self.Panel["HeadLights2"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(4, (self.Panel["HeadLights1"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(5, (self.Panel["HeadLights1"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(6, (self.Panel["HeadLights2"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(7, (self.Panel["HeadLights1"] > 0.5) and (self.L_4.Value > 0.5)) end if self.MaskType == 1 then self:SetLightPower(2, (self.Panel["HeadLights2"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(3, (self.Panel["HeadLights1"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(4, false) self:SetLightPower(5, false) self:SetLightPower(6, (self.Panel["HeadLights1"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(7, (self.Panel["HeadLights2"] > 0.5) and (self.L_4.Value > 0.5)) end if self.MaskType > 4 then self:SetLightPower(2, false) self:SetLightPower(3, (self.Panel["HeadLights2"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(4, false) self:SetLightPower(5, false) self:SetLightPower(6, (self.Panel["HeadLights1"] > 0.5) and (self.L_4.Value > 0.5)) self:SetLightPower(7, false) end end -- Reverser lights self:SetLightPower(8, self.Panel["RedLightRight"] > 0.5) self:SetLightPower(9, self.Panel["RedLightLeft"] > 0.5) -- Interior/cabin lights self:SetLightPower(10,(self.Panel["CabinLight"] > 0.5) and (self.L_2.Value > 0.5)) self:SetLightPower(30, (self.Panel["CabinLight"] > 0.5), 0.03 + 0.97*self.L_2.Value) local lightsActive1 = (self.Battery.Voltage > 55.0 and self.Battery.Voltage < 85.0) and ((self:ReadTrainWire(33) > 0) or (self:ReadTrainWire(34) > 0)) local lightsActive2 = (self.PowerSupply.LightsActive > 0.0) and (self:ReadTrainWire(33) > 0) local mul = 0 local LampCount = (self.LampType == 1 and 23 or 12) for i = 1,LampCount do local Ip = self.LampType == 1 and 6 or 3 if (lightsActive2 or (lightsActive1 and (i+Ip-2)%Ip==1)) then if not self.BrokenLamps[i] and not self.LampsBlink[i] then self.LampsBlink[i] = CurTime() + math.random() end if self.BrokenLamps[i] == nil and self.LampsBlink[i] and CurTime() - self.LampsBlink[i] > 0 and not self.Lamps[i] then self.Lamps[i] = CurTime() + math.random()*4 end else self.LampsBlink[i] = nil self.Lamps[i] = nil end if (self.Lamps[i] and CurTime() - self.Lamps[i] > 0) then mul = mul + 1 elseif (self.LampsBlink[i] and CurTime() - self.LampsBlink[i] > 0) then mul = mul + 0.5 end self:SetPackedBool("lightsActive"..i,(self.Lamps[i] and CurTime() - self.Lamps[i] > 0) or false) self:SetPackedBool("lightsActiveB"..i,(self.LampsBlink[i] and CurTime() - self.LampsBlink[i] > 0) or false) end self:SetLightPower(11, mul > 0,mul/LampCount) self:SetLightPower(12, mul > 0,mul/LampCount) self:SetLightPower(13, mul > 0,mul/LampCount) self:SetLightPower(31, (self.Panel["CabinLight"] > 0.5) and (self.L_3.Value > 0.5)) self:SetLightPower(32, (self.Panel["CabinLight"] > 0.5) and (self.L_3.Value > 0.5)) self:SetLightPower(33, (self.Panel["CabinLight"] > 0.5) and (self.L_3.Value > 0.5)) self:SetLightPower(34, (self.Panel["CabinLight"] > 0.5) and (self.L_3.Value > 0.5)) self:SetLightPower(35,self.ARSType == 4 and (self.Panel["CabinLight"] > 0.5) and (self.L_3.Value > 0.5)) -- Door button lights self:SetPackedBool("Left",(self.Panel["HeadLights2"] > 0.5) and (self.DoorSelect.Value == 0)) self:SetPackedBool("Right",(self.Panel["HeadLights2"] > 0.5) and (self.DoorSelect.Value == 1)) self:SetPackedBool("KDLK",self.KDLK.Value > 0) self:SetPackedBool("KDLRK",self.KDLRK.Value > 0) self:SetPackedBool("KDPK",self.KDPK.Value > 0) self:SetPackedBool("KAHK",self.KAHK.Value > 0) self:SetPackedBool("STOPKRAN",self.STOPKRAN.Value > 0) self:SetPackedBool("CustomD",self.CustomD.Value > 0) self:SetPackedBool("CustomE",self.CustomE.Value > 0) self:SetPackedBool("CustomF",self.CustomF.Value > 0) self:SetPackedBool("CustomG",self.CustomG.Value > 0) ----self:SetLightPower(27,(self.Panel["HeadLights2"] > 0.5) and (self.DoorSelect.Value == 0) and (self.ARSType < 3 or self.ARSType == 3 and self:ReadTrainWire(16) < 1)) ----self:SetLightPower(28,(self.Panel["HeadLights2"] > 0.5) and (self.DoorSelect.Value == 0) and (self.ARSType < 3 or self.ARSType == 3 and self:ReadTrainWire(16) < 1)) ----self:SetLightPower(29,(self.Panel["HeadLights2"] > 0.5) and (self.DoorSelect.Value == 1) and (self.ARSType < 3 or self.ARSType == 3 and self:ReadTrainWire(16) < 1)) if self.BortLampType == 1 and self.Lights[19][2] ~= Vector(15, -69, 58.3) then for i = 0,2 do self:SetLightPower(15+i,false) end for i = 0,2 do self:SetLightPower(19+i,false) end self.Lights[15][2] = Vector(15, 69, 58.3) self.Lights[16][2] = Vector(12, 69, 58.3) self.Lights[17][2] = Vector(9, 69, 58.3) self.Lights[19][2] = Vector(15, -69, 58.3) self.Lights[20][2] = Vector(12, -69, 58.3) self.Lights[21][2] = Vector(9, -69, 58.3) end if self.BortLampType == 2 and self.Lights[19][2] ~= Vector(41.8, -69, 55.8)then for i = 0,2 do self:SetLightPower(15+i,false) end for i = 0,2 do self:SetLightPower(19+i,false) end self.Lights[15][2] = Vector(-48.0, 69, 55.8) self.Lights[16][2] = Vector(-48.0, 69, 53.7) self.Lights[17][2] = Vector(-48.0, 69, 50.2) self.Lights[19][2] = Vector(41.8, -69, 55.8) self.Lights[20][2] = Vector(41.8, -69, 53.7) self.Lights[21][2] = Vector(41.8, -69, 50.2) end -- Side lights self:SetLightPower(15, self.Panel["TrainDoors"] > 0.5) self:SetLightPower(19, self.Panel["TrainDoors"] > 0.5) self:SetLightPower(16, self.Panel["GreenRP"] > 0.5) self:SetLightPower(20, self.Panel["GreenRP"] > 0.5) self:SetLightPower(17, self.Panel["TrainBrakes"] > 0.5) self:SetLightPower(21, self.Panel["TrainBrakes"] > 0.5) self:SetPackedBool("PN", self.Panel["TrainBrakes"] > 0.5) -- Switch and button states self:SetPackedBool(0,self:IsWrenchPresent()) self:SetPackedBool(1,self.VUS.Value == 1.0) self:SetPackedBool(2,self.VozvratRP.Value == 1.0) self:SetPackedBool(3,self.DIPon.Value == 1.0) self:SetPackedBool(4,self.DIPoff.Value == 1.0) self:SetPackedBool(5,self.GV.Value == 1.0) self:SetPackedBool(6,self.DriverValveDisconnect.Value == 1.0) self:SetPackedBool(7,self.VB.Value == 1.0) self:SetPackedBool(8,self.RezMK.Value == 1.0) self:SetPackedBool(9,self.VMK.Value == 1.0) self:SetPackedBool(10,self.VAH.Value == 1.0) self:SetPackedBool(11,self.VAD.Value == 1.0) self:SetPackedBool(12,self.VUD1.Value == 1.0) self:SetPackedBool(13,self.VUD2.Value == 1.0) self:SetPackedBool(14,self.VDL.Value == 1.0) self:SetPackedBool("KDLR",self.KDLR.Value == 1.0) self:SetPackedBool(15,self.KDL.Value == 1.0) self:SetPackedBool(16,self.KDP.Value == 1.0) self:SetPackedBool(17,self.KRZD.Value == 1.0) self:SetPackedBool(18,self.KSN.Value == 1.0) self:SetPackedBool(19,self.OtklAVU.Value == 1.0) self:SetPackedBool("TormAT",self.TormAT.Value == 1.0) self:SetPackedBool(20,self.Pneumatic.Compressor == 1.0) self:SetPackedBool(21,self.Pneumatic.LeftDoorState[1] > 0.5) self:SetPackedBool(22,self.Pneumatic.ValveType == 2) --23 self:SetPackedBool(24,self.DURA.Power) self:SetPackedBool(25,self.Pneumatic.RightDoorState[1] > 0.5) self:SetPackedBool(27,self.KVWrenchMode == 2) self:SetPackedBool(28,self.KVT.Value == 1.0) self:SetPackedBool(29,self.DURA.SelectAlternate == false) self:SetPackedBool(30,self.DURA.SelectAlternate == true) self:SetPackedBool(31,self.DURA.Channel == 2) --print(self.KB.Value) self:SetPackedBool(56,self.ARS.Value == 1.0) self:SetPackedBool(57,self.ALS.Value == 1.0) self:SetPackedBool(58,(self.Panel["CabinLight"] > 0.5) and (self.L_2.Value > 0.5)) self:SetPackedBool(59,self.BPSNon.Value == 1.0) self:SetPackedBool(60,self.L_1.Value == 1.0) self:SetPackedBool(61,self.L_2.Value == 1.0) self:SetPackedBool(62,self.L_3.Value == 1.0) self:SetPackedBool(63,self.L_4.Value == 1.0) self:SetPackedBool(53,self.L_5.Value == 1.0) self:SetPackedBool(55,self.DoorSelect.Value == 1.0) self:SetPackedBool(112,(self.RheostatController.Velocity ~= 0.0)) self:SetPackedBool(113,self.KRP.Value == 1.0) self:SetPackedBool(114,self.Custom1.Value == 1.0) self:SetPackedBool(115,self.Custom2.Value == 1.0) self:SetPackedBool(116,self.Custom3.Value == 1.0) self:SetPackedBool(124,self.CustomC.Value == 1.0) self:SetPackedBool(125,self.R_G.Value == 1.0) self:SetPackedBool(126,self.R_Radio.Value == 1.0) self:SetPackedBool(127,self.R_ZS.Value == 1.0) self:SetPackedBool("R_VPR",self.R_VPR.Value == 1.0) self:SetPackedBool("VPR",self.R_VPR.Value == 1.0 and self.A29.Value == 1.0 and self.Panel["V1"]) self:SetPackedBool(128,self.R_Program1.Value == 1.0) self:SetPackedBool(129,self.R_Program2.Value == 1.0) self:SetPackedBool(130,self.RC1.Value == 1.0) self:SetPackedBool(132,self:ReadTrainWire(48) ~= -1) self:SetPackedBool(134,self.UOS.Value == 1.0) self:SetPackedBool(135,self.BPS.Value == 1.0) self:SetPackedBool(150,self.ARS13.Value == 1.0) self:SetPackedBool(151,self.Radio13.Value == 1.0) self:SetPackedBool(152,self.UAVA.Value == 1.0) self:SetPackedBool(153,self.DURA.Channel1Alternate) self:SetPackedBool(154,self.DURA.Channel2Alternate) self:SetPackedBool(155,self.EPK.Value == 1.0) self:SetPackedBool(156,self.RearDoor) self:SetPackedBool(158,self.PassengerDoor) self:SetPackedBool(159,self.CabinDoor) --self.ARSType = self.ARSType or 1 self:SetPackedBool(160,self.ParkingBrake.Value > 0) self:SetPackedBool(161,self.ParkingBrakeSign.Value > 0) self:SetPackedBool(162,self.KB.Value == 1.0) self:SetPackedBool(163,self.KAH.Value == 1.0) self:SetPackedBool(164,self.OldKVPos) self:SetPackedBool(165,self.PB.Value > 0) self:SetPackedBool("VZ1",self.VZ1.Value == 1) self:SetPackedBool("Wiper",self.Wiper.Value == 1) self:SetPackedBool("ConverterProtection",self.ConverterProtection.Value == 1) self:SetPackedBool("RZP",self:ReadTrainWire(35) == 1) self:SetPackedBool("DriverValveBLDisconnect",self.DriverValveBLDisconnect.Value == 1.0) self:SetPackedBool("DriverValveTLDisconnect",self.DriverValveTLDisconnect.Value == 1.0) if self.DriverValveDisconnect.Blocked > 0 and self.Pneumatic.ValveType == 2 then self.DriverValveDisconnect:TriggerInput("Block",0) self.DriverValveBLDisconnect:TriggerInput("Block",1) self.DriverValveTLDisconnect:TriggerInput("Block",1) end if self.DriverValveDisconnect.Blocked == 0 and self.Pneumatic.ValveType == 1 then self.DriverValveDisconnect:TriggerInput("Block",1) self.DriverValveBLDisconnect:TriggerInput("Block",0) self.DriverValveTLDisconnect:TriggerInput("Block",0) end for k,v in pairs(self.Plombs) do self:SetPackedBool(k.."Pl",v) if not v then v = nil end end -- Signal if doors are open or no to platform simulation self.LeftDoorsOpen = (self.Pneumatic.LeftDoorState[1] > 0.5) or (self.Pneumatic.LeftDoorState[2] > 0.5) or (self.Pneumatic.LeftDoorState[3] > 0.5) or (self.Pneumatic.LeftDoorState[4] > 0.5) self.RightDoorsOpen = (self.Pneumatic.RightDoorState[1] > 0.5) or (self.Pneumatic.RightDoorState[2] > 0.5) or (self.Pneumatic.RightDoorState[3] > 0.5) or (self.Pneumatic.RightDoorState[4] > 0.5) -- DIP/power self:SetPackedBool(32,self.Panel["V1"] > 0.5) -- LxRK self:SetPackedBool(33,self:ReadTrainWire(2) > 0.5)--self.RheostatController.MotorCoilState ~= 0.0) -- NR1 self:SetPackedBool(34,(self.NR.Value == 1.0) or (self.RPU.Value == 1.0)) -- Red RP self.RTW18 = self:GetTrainWire18Resistance() if self:ReadTrainWire(20) == 0 or (self.Panel["V1"] < 0.5) then self.RTW18 = 1e9 end--(self.KV.ControllerPositionAutodrive == 0 and self.KV.ControllerPosition == 0) self:SetPackedBool(35,self.RTW18 < 1.39-0.208*self:GetWagonCount()) self:SetPackedBool(131,self.RTW18 < 100) -- Green RP self:SetPackedBool(36,self.Panel["GreenRP"] > 0.5) ----self:SetLightPower(22,self.Panel["GreenRP"] > 0.5) -- Cabin heating self:SetPackedBool(37,self.Panel["KUP"] > 0.5) ----self:SetLightPower(26,self.Panel["KUP"] > 0.5) -- AVU self:SetPackedBool(38,self.Panel["AVU"] > 0.5) --21.3 -0.4 5.05 -- AVU ----self:SetLightPower(23,self.Panel["AVU"] > 0.5) -- Ring self:SetPackedBool(39,self.Panel["Ring"] > 0.5) -- SD self:SetPackedBool(40,self.Panel["SD"] > 0.5) -- OCh self:SetPackedBool(41,self.ALS_ARS.NoFreq) -- 0 self:SetPackedBool(42,self.ALS_ARS.Signal0) -- 40 self:SetPackedBool(43,self.ALS_ARS.Signal40) -- 60 self:SetPackedBool(44,self.ALS_ARS.Signal60) -- 75 self:SetPackedBool(45,self.ALS_ARS.Signal70) -- 80 self:SetPackedBool(46,self.ALS_ARS.Signal80) -- KT self:SetPackedBool(47,self.ALS_ARS.LKT) -- ЛН self:SetPackedBool("LN",self.ALS_ARS.LN) -- KVD self:SetPackedBool(48,self:ReadTrainWire(21) > 0.5)--self.ALS_ARS.LVD) -- LST self:SetPackedBool(49,self:ReadTrainWire(6) > 0.5) -- LVD self:SetPackedBool(50,self:ReadTrainWire(1) > 0.5) -- LKVC self:SetPackedBool(51,self.KVC.Value < 0.5) -- BPSN ----self:SetLightPower(24,(self.PowerSupply.XT3_1 > 0) and (self.Panel["V1"] > 0.5)) self:SetPackedBool(52,self.PowerSupply.XT3_1 > 0) -- LRS self:SetPackedBool(54,(self.Panel["V1"] > 0.5) and (self.ALS.Value > 0.5) and (GetConVarNumber("metrostroi_ars_sfreq") > 0 and self.ALS_ARS.SpeedLimit > 20 and not self.ALS_ARS.RealNoFreq and self.ALS_ARS.NextLimit >= self.ALS_ARS.SpeedLimit)) -- AV states for i,v in ipairs(self.Panel.AVMap) do if tonumber(v) then self:SetPackedBool(64+(i-1),self["A"..v].Value == 1.0) else self:SetPackedBool(64+(i-1),self[v].Value == 1.0) end end -- Non-standard ARS logic if self.ARSType == 2 then -- LSD self:SetLightPower(40, self:GetPackedBool(40) and self:GetPackedBool(32)) self:SetLightPower(41, self:GetPackedBool(40) and self:GetPackedBool(32)) -- LHRK self:SetLightPower(42, self:GetPackedBool(33) and self:GetPackedBool(32)) -- RP LSN self:SetLightPower(43, self:GetPackedBool(35) and self:GetPackedBool(32)) self:SetLightPower(44, self:GetPackedBool(131) and self:GetPackedBool(32)) self:SetLightPower(43, (self:GetPackedBool(35) or self:GetPackedBool(131)) and self:GetPackedBool(32), self:GetPackedBool(35) and 1 or 0.35) self:SetLightPower(44, self:GetPackedBool(131) and self:GetPackedBool(32)) -- Och self:SetLightPower(45, self:GetPackedBool(41) and self:GetPackedBool(32)) -- 0 self:SetLightPower(46, self:GetPackedBool(42) and self:GetPackedBool(32)) -- 40 self:SetLightPower(47, self:GetPackedBool(43) and self:GetPackedBool(32)) -- 60 self:SetLightPower(48, self:GetPackedBool(44) and self:GetPackedBool(32)) -- 70 self:SetLightPower(49, self:GetPackedBool(45) and self:GetPackedBool(32)) -- 80 self:SetLightPower(50, self:GetPackedBool(46) and self:GetPackedBool(32)) -- LEKK self:SetLightPower(51, false) -- LN self:SetLightPower(52, self:GetPackedBool("LN") and self:GetPackedBool(32)) -- LKVD self:SetLightPower(53, self:GetPackedBool(48) and self:GetPackedBool(32)) -- LKT self:SetLightPower(54, self:GetPackedBool(47) and self:GetPackedBool(32)) -- LKVC self:SetLightPower(55, self:GetPackedBool(51) and self:GetPackedBool(32)) -- LRS self:SetLightPower(56, self:GetPackedBool(54) and self:GetPackedBool(32)) -- LVD self:SetLightPower(57, self:GetPackedBool(50) and self:GetPackedBool(32)) -- LST self:SetLightPower(58, self:GetPackedBool(49) and self:GetPackedBool(32)) else for i = 40, 58 do self:SetLightPower(i, false) end end self.SOSD = self.Panel["SD"] <= 0 and self.Panel["V1"] > 0 and self.KV.ReverserPosition ~= 0 self:SetLightPower(70,self.SOSD) -- Feed packed floats self:SetPackedRatio(0, 1-self.Pneumatic.DriverValvePosition/7) self:SetPackedRatio(1, (self.KV.ControllerPosition+3)/7) if self.KVWrenchMode == 2 then self:SetPackedRatio(2, self.KRU.Position) else self:SetPackedRatio(2, 1-(self.KV.ReverserPosition+1)/2) end if self.Pneumatic.ValveType == 1 then self:SetPackedRatio(4, self.Pneumatic.ReservoirPressure/16.0) else self:SetPackedRatio(4, self.Pneumatic.BrakeLinePressure/16.0) end self:SetPackedRatio(5, self.Pneumatic.TrainLinePressure/16.0) self:SetPackedRatio(6, math.min(2.7,self.Pneumatic.BrakeCylinderPressure)/6.0) self:SetPackedRatio(7, self.Electric.Power750V/1000.0) self:SetPackedRatio(8, 0.5 + 0.5*(self.Electric.I24/500.0)) if self.Pneumatic.TrainLineOpen then self:SetPackedRatio(9, (-self.Pneumatic.TrainLinePressure_dPdT or 0)*6) else self:SetPackedRatio(9, self.Pneumatic.BrakeLinePressure_dPdT or 0) end if (self.ARS13) and (self.ARS13.Value > 0) then local EnableARS = (self.ARS.Value == 1.0) and (self.VB.Value == 1.0) and (self.KV.ReverserPosition ~= 0.0) self:SetPackedRatio(10,(EnableARS and 13.0 or 0.0) / 150.0) elseif (self.Radio13) and (self.Radio13.Value > 0) then self:SetPackedRatio(10,0.0) else --print(self.Panel["V1"] * self.Battery.Voltage) self:SetPackedRatio(10,(self.Panel["V1"] * self.Battery.Voltage) / 150.0) end self:SetPackedBool("LSP",(self.Electric.Overheat1 > 0) or (self.Electric.Overheat2 > 0)) -- Update ARS system self:SetPackedRatio(3, self.ALS_ARS.Speed/100) self:SetPackedRatio("Speed", self.Speed/100) if self.ALS_ARS.Ring == true then self:SetPackedBool(39,true) end -- RUT test --print(self:GetNW2Float("PassengerCount")) local weightRatio = 2.00*math.max(0,math.min(1,(self:GetNW2Float("PassengerCount")/300))) if math.abs(self:GetAngles().pitch) > 2.5 then weightRatio = weightRatio + 1.00 end self.YAR_13A:TriggerInput("WeightLoadRatio",math.max(0,math.min(2.50,weightRatio))) self.YAR_27:TriggerInput("WeightLoadRatio",math.max(0,math.min(2.50,weightRatio))) -- Exchange some parameters between engines, pneumatic system, and real world self.Engines:TriggerInput("Speed",self.Speed) if IsValid(self.FrontBogey) and IsValid(self.RearBogey) then self.FrontBogey.MotorForce = 35300 self.FrontBogey.Reversed = (self.RKR.Value > 0.5) self.RearBogey.MotorForce = 35300 self.RearBogey.Reversed = (self.RKR.Value < 0.5) -- These corrections are required to beat source engine friction at very low values of motor power local A = 2*self.Engines.BogeyMoment local P = math.max(0,0.04449 + 1.06879*math.abs(A) - 0.465729*A^2) if math.abs(A) > 0.4 then P = math.abs(A) end if math.abs(A) < 0.05 then P = 0 end if self.Speed < 10 then P = P*(1.0 + 0.5*(10.0-self.Speed)/10.0) end self.RearBogey.MotorPower = P*0.5*((A > 0) and 1 or -1) self.FrontBogey.MotorPower = P*0.5*((A > 0) and 1 or -1) --self.RearBogey.MotorPower = P*0.5 --self.FrontBogey.MotorPower = P*0.5 --self.Acc = (self.Acc or 0)*0.95 + self.Acceleration*0.05 --print(self.Acc) -- Apply brakes self.FrontBogey.PneumaticBrakeForce = 40000.0 self.FrontBogey.BrakeCylinderPressure = self.Pneumatic.BrakeCylinderPressure self.FrontBogey.BrakeCylinderPressure_dPdT = -self.Pneumatic.BrakeCylinderPressure_dPdT self.FrontBogey.ParkingBrake = self.ParkingBrake.Value > 0.5 self.RearBogey.PneumaticBrakeForce = 40000.0 self.RearBogey.BrakeCylinderPressure = self.Pneumatic.BrakeCylinderPressure self.RearBogey.BrakeCylinderPressure_dPdT = -self.Pneumatic.BrakeCylinderPressure_dPdT --self.RearBogey.ParkingBrake = self.ParkingBrake.Value > 0.5 end -- Generate bogey sounds local jerk = math.abs((self.Acceleration - (self.PrevAcceleration or 0)) / self.DeltaTime) self.PrevAcceleration = self.Acceleration if jerk > (2.0 + self.Speed/15.0) then self.PrevTriggerTime1 = self.PrevTriggerTime1 or CurTime() self.PrevTriggerTime2 = self.PrevTriggerTime2 or CurTime() if ((math.random() > 0.00) or (jerk > 10)) and (CurTime() - self.PrevTriggerTime1 > 1.5) then self.PrevTriggerTime1 = CurTime() self.FrontBogey:EmitSound("subway_trains/bogey/chassis_"..math.random(1,5)..".wav", 70, math.random(96,110)) end if ((math.random() > 0.00) or (jerk > 10)) and (CurTime() - self.PrevTriggerTime2 > 1.5) then self.PrevTriggerTime2 = CurTime() self.RearBogey:EmitSound("subway_trains/bogey/chassis_"..math.random(1,5)..".wav", 70, math.random(96,110)) end end -- Temporary hacks --self:SetNW2Float("V",self.Speed) --self:SetNW2Float("A",self.Acceleration) --print(self.Electric.RPSignalResistor) -- Send networked variables --self:SendPackedData() if self:ReadTrainWire(5)*self:ReadTrainWire(4) > 0 and not self.RevCheck then self.RevCheck = CurTime()+0.25 end if self.RevCheck and CurTime() - self.RevCheck > 0 then if self:ReadTrainWire(5)*self:ReadTrainWire(4) > 0 then self:TriggerInput("VUOpenBypass") end self.RevCheck = nil end return self.RetVal end function ENT:Check2Cab(button,breaker,_,isbreaker) if not istw then local x = (1 - self[button].TargetValue)*self[breaker].Value for _,v in pairs(self.WagonList) do if v[(isbreaker and breaker or button)] and v[button].Value*v[breaker].Value > 0.5 then x = x + 1 end end if x > 1 then for _,v in pairs(self.WagonList) do if self[(isbreaker and breaker or button)] and v[button].Value*v[breaker].Value > 0.5 then v:TriggerInput((isbreaker and button or breaker).."Set",0) v:PlayOnce("av_off","cabin") if button:find("BPSN") then v.RZP:TriggerInput("Close",1) end if breaker:find("BPSN") then v.RZP:TriggerInput("Close",1) end end end self:TriggerInput((isbreaker and button or breaker).."OpenBypass") if button:find("BPSN") then self.RZP:TriggerInput("Close",1) end if breaker:find("BPSN") then self.RZP:TriggerInput("Close",1) end --self:PlayOnce("av_off","cabin") end end end function ENT:PhysicsCollide( colData ) if colData.HitEntity == Entity(0) then --PrintTable(colData) file.Append("collides.txt",tostring(self:WorldToLocal(colData.HitPos)).."\n") print("COLLIDE") print(self.Owner) print(self:WorldToLocal(colData.HitPos)) --print(collider) end end function ENT:BrokePlomb(but,nosnd) self[but]:TriggerInput("Block",false) self.Plombs[but] = false local drv = self:GetDriverName() if not nosnd then hook.Run("MetrostroiPlombBroken",self,but,drv) RunConsoleCommand("say",drv.." broke seal on "..but.."!") end end -------------------------------------------------------------------------------- function ENT:OnButtonPress(button,route) if button:find(":") then button = string.Explode(":",button)[2] end if button:sub(-2,-1) == "Pl" and self.Plombs[button:sub(1,-3)] then self:BrokePlomb(button:sub(1,-3)) if button:sub(1,-3) == "KAH" then self:BrokePlomb("KAHK",true) end self:PlayOnce("plomb","cabin",0.7) end --self["PA-KSD"]:TriggerInput("Press",button) if button == "BPSNonToggle" then self:Check2Cab("BPSNon","A27") end if button == "A27Toggle" then self:Check2Cab("A27","BPSNon",nil,true) end if button == "VMKToggle" then self:Check2Cab("VMK","A10") end if button == "A10Toggle" then self:Check2Cab("A10","VMK",nil,true) end if string.find(button,"PneumaticBrakeSet") then self.Pneumatic:TriggerInput("BrakeSet",tonumber(button:sub(-1,-1))) return end if button:find("RearDoor") then self.RearDoor = not self.RearDoor if self.RearDoor then self:PlayOnce("door_open_tor") else self:PlayOnce("door_close_tor") end end if button:find("PassengerDoor") then self.PassengerDoor = not self.PassengerDoor if self.PassengerDoor then self:PlayOnce("door_open_tor","cabin") else self:PlayOnce("door_close_tor","cabin") end end if button == "CabinDoor" then self.CabinDoor = not self.CabinDoor if self.CabinDoor then self:PlayOnce("door_open_tor","cabin") else self:PlayOnce("door_close_tor","cabin") end end if button == "UAVAToggle" then local drv = self:GetDriverName() local state = self.UAVA.TargetValue < 0.5 and "enabled" or "disabled" RunConsoleCommand("say",drv.." "..state.." UAVA!") end if button == "A45Toggle" then local drv = self:GetDriverName() local state = self.A45.TargetValue < 0.5 and "enabled" or "disabled" RunConsoleCommand("say",drv.." "..state.." A45!") end if button == "BPSToggle" then local drv = self:GetDriverName() local state = self.BPS.TargetValue < 0.5 and "enabled" or "disabled" RunConsoleCommand("say",drv.." "..state.." BPS!") end if button == "AirDistributorDisconnectToggle" then return end if button == "NextSign" then self:PrepareSigns() self.SignsIndex = self.SignsIndex + 1 if self.SignsIndex > #self.SignsList then self.SignsIndex = 1 end self:SetNW2String("FrontText",self.SignsList[self.SignsIndex][2]) end if button == "PrevSign" then self:PrepareSigns() self.SignsIndex = self.SignsIndex - 1 if self.SignsIndex < 1 then self.SignsIndex = #self.SignsList end self:SetNW2String("FrontText",self.SignsList[self.SignsIndex][2]) end if button == "Num1P" then if not self.RouteNumber then self.RouteNumber = "00" end local num = tonumber(self.RouteNumber[2]) num = num + 1 if num > 9 then num = 0 end self.RouteNumber = string.SetChar(self.RouteNumber,2, num) self:SetNW2String("RouteNumber",self.RouteNumber) local trn = self.WagonList[#self.WagonList] if IsValid(trn) and trn ~= self then trn.RouteNumber = self.RouteNumber trn:SetNW2String("RouteNumber",self.RouteNumber) end end if button == "Num1M" then if not self.RouteNumber then self.RouteNumber = "00" end local num = tonumber(self.RouteNumber[2]) num = num - 1 if num < 0 then num = 9 end self.RouteNumber = string.SetChar(self.RouteNumber,2, num) self:SetNW2String("RouteNumber",self.RouteNumber) local trn = self.WagonList[#self.WagonList] if IsValid(trn) and trn ~= self then trn.RouteNumber = self.RouteNumber trn:SetNW2String("RouteNumber",self.RouteNumber) end end if button == "Num2P" then if not self.RouteNumber then self.RouteNumber = "00" end local num = tonumber(self.RouteNumber[1]) num = num + 1 if num > 9 then num = 0 end self.RouteNumber = string.SetChar(self.RouteNumber,1, num) self:SetNW2String("RouteNumber",self.RouteNumber) local trn = self.WagonList[#self.WagonList] if IsValid(trn) and trn ~= self then trn.RouteNumber = self.RouteNumber trn:SetNW2String("RouteNumber",self.RouteNumber) end end if button == "Num2M" then if not self.RouteNumber then self.RouteNumber = "00" end local num = tonumber(self.RouteNumber[1]) num = num - 1 if num < 0 then num = 9 end self.RouteNumber = string.SetChar(self.RouteNumber,1, num) self:SetNW2String("RouteNumber",self.RouteNumber) local trn = self.WagonList[#self.WagonList] if IsValid(trn) and trn ~= self then trn.RouteNumber = self.RouteNumber trn:SetNW2String("RouteNumber",self.RouteNumber) end end if button == "RouteNumberUpdate" then self.RouteNumber = #route == 0 and "00" or #route == 1 and "0"..route or route self:SetNW2String("RouteNumber",self.RouteNumber) local trn = self.WagonList[#self.WagonList] if IsValid(trn) and trn ~= self then trn.RouteNumber = self.RouteNumber trn:SetNW2String("RouteNumber",self.RouteNumber) end end if button == "KVUp" then if self.KV.ControllerPosition ~= -1 then self.KV:TriggerInput("ControllerUp",1.0) end end if button == "KVUp_Unlocked" then self.KV:TriggerInput("ControllerUp",1.0) end if button == "KVDown" then self.KV:TriggerInput("ControllerDown",1.0) end if (self.KVWrenchMode == 2) and (button == "KVReverserUp") then self.KRU:TriggerInput("Up",1) self:OnButtonPress("KRUUp") end if (self.KVWrenchMode == 2) and (button == "KVReverserDown") then self.KRU:TriggerInput("Down",1) self:OnButtonPress("KRUDown") end if (self.KVWrenchMode == 2) and (button == "KVSetX1") then self.KRU:TriggerInput("SetX1",1) self:OnButtonPress("KRUSetX1") end if (self.KVWrenchMode == 2) and (button == "KVSetX2") then self.KRU:TriggerInput("SetX2",1) self:OnButtonPress("KRUSetX2") end if (self.KVWrenchMode == 2) and (button == "KVSetX3") then self.KRU:TriggerInput("SetX3",1) self:OnButtonPress("KRUSetX3") end if (self.KVWrenchMode == 2) and (button == "KVSet0") then self.KRU:TriggerInput("Set0",1) self:OnButtonPress("KRUSet0") end if button == "KVSetT1AB" then if self.KV.ControllerPosition == -2 then self.KV:TriggerInput("ControllerSet",-1) timer.Simple(0.20,function() self.KV:TriggerInput("ControllerSet",-2) end) else self.KV:TriggerInput("ControllerSet",-2) end end if button == "KVWrench0" then if self.KVWrenchMode == 3 or self.KVWrenchMode == 1 then if self.KVWrenchMode ~= 1 then self:PlayOnce("revers_in","cabin",0.7) end self.KVWrenchMode = 0 self.DriversWrenchPresent = false self.DriversWrenchMissing = false self.KV:TriggerInput("Enabled",1) self.KRU:TriggerInput("Enabled",0) end end if button == "KVWrenchKV" then if self.KVWrenchMode == 3 or self.KVWrenchMode == 0 then if self.KVWrenchMode ~= 0 then self:PlayOnce("revers_in","cabin",0.7) end self.KVWrenchMode = 1 self.DriversWrenchPresent = true self.DriversWrenchMissing = false self.KV:TriggerInput("Enabled",1) self.KRU:TriggerInput("Enabled",0) end end if button == "KVWrenchKRU" then if self.KVWrenchMode == 3 then self:PlayOnce("kru_in","cabin",0.7) self.KVWrenchMode = 2 self.DriversWrenchPresent = false self.DriversWrenchMissing = true self.KV:TriggerInput("Enabled",0) self.KRU:TriggerInput("Enabled",1) self.KRU:TriggerInput("LockX3",1) local drv = self:GetDriverName() RunConsoleCommand("say",drv.." want drive with KRU!") end end if button == "KVWrenchNone" then if self.KVWrenchMode ~= 3 then if self.KVWrenchMode == 2 then self:PlayOnce("kru_out","cabin",0.7,120.0) local drv = self:GetDriverName() RunConsoleCommand("say",drv.." stop drive with KRU!") else self:PlayOnce("revers_out","cabin",0.7,120.0) end self.KVWrenchMode = 3 self.DriversWrenchPresent = false self.DriversWrenchMissing = true self.KV:TriggerInput("Enabled",0) self.KRU:TriggerInput("Enabled",0) end end --if button == "KVT2Set" then self.KVT:TriggerInput("Close",1) end if button == "KDL" and self.VUD1.Value < 1 then self.KDL:TriggerInput("Close",1) self:OnButtonPress("KDLSet") end if button == "KDP" and self.VUD1.Value < 1 then self.KDP:TriggerInput("Close",1) self:OnButtonPress("KDPSet") end if button == "VDL" and self.VUD1.Value < 1 then self.VDL:TriggerInput("Close",1) self:OnButtonPress("VDLSet") end if button == "KRP" then self.KRP:TriggerInput("Set",1) self:OnButtonPress("KRPSet") end if button == "EmergencyBrake" then self.KV:TriggerInput("ControllerSet",-3) self.Pneumatic:TriggerInput("BrakeSet",7) self.DriverValveDisconnect:TriggerInput("Set",1) return end if (button == "VDL") or (button == "KDL") then self.DoorSelect:TriggerInput("Open",1) self.KDLK:TriggerInput("Open",1) self.KDPK:TriggerInput("Close",1) end if (button == "KDP") then self.DoorSelect:TriggerInput("Close",1) self.KDLK:TriggerInput("Close",1) self.KDPK:TriggerInput("Open",1) end if (button == "VUD1Set") or (button == "VUD1Toggle") or (button == "VUD2Set") or (button == "VUD2Toggle") then self.VDL:TriggerInput("Open",1) self.KDL:TriggerInput("Open",1) self.KDP:TriggerInput("Open",1) end --print(button) -- Special sounds if button == "GVToggle" then if self.GV.Value > 0.5 then self:PlayOnce("revers_f",nil,0.7) else self:PlayOnce("revers_b",nil,0.7) end return end if button == "DriverValveDisconnect" then if self.Pneumatic.ValveType == 2 then if self.DriverValveDisconnect.Value == 1.0 then self.DriverValveDisconnect:TriggerInput("Set",0) self:PlayOnce("pneumo_disconnect2","cabin",0.9) if self.EPK.Value == 1 then self:PlayOnce("epv_on","cabin",0.9) end else self.DriverValveDisconnect:TriggerInput("Set",1) self:PlayOnce("pneumo_disconnect1","cabin",0.9) if self.EPK.Value == 1 then self:PlayOnce("epv_off","cabin",0.9) end end else if self.DriverValveBLDisconnect.Value == 0 or self.DriverValveTLDisconnect.Value == 0 then self.DriverValveBLDisconnect:TriggerInput("Set",1) self.DriverValveTLDisconnect:TriggerInput("Set",1) else self.DriverValveBLDisconnect:TriggerInput("Set",0) self.DriverValveTLDisconnect:TriggerInput("Set",0) end if self.DriverValveBLDisconnect.Value == 1.0 then if self.EPK.Value == 1 then self:PlayOnce("epv_off","cabin",0.9) end else if self.EPK.Value == 1 then self:PlayOnce("epv_on","cabin",0.9) end end end return end if button == "DriverValveDisconnectToggle" then if self.DriverValveDisconnect.Value == 1.0 then self:PlayOnce("pneumo_disconnect2","cabin",0.9) if self.EPK.Value == 1 then self:PlayOnce("epv_off","cabin",0.9) end else self:PlayOnce("pneumo_disconnect1","cabin",0.9) if self.EPK.Value == 1 then self:PlayOnce("epv_on","cabin",0.9) end end return end if button == "DriverValveBLDisconnectToggle" then if self.DriverValveBLDisconnect.Value == 1.0 then if self.EPK.Value == 1 then self:PlayOnce("epv_off","cabin",0.9) end else if self.EPK.Value == 1 then self:PlayOnce("epv_on","cabin",0.9) end end return end if button == "EPKToggle" and self.DriverValveDisconnect.Value == 1.0 then if self.EPK.Value == 1.0 then self:PlayOnce("epv_off","cabin",0.9) else self:PlayOnce("epv_on","cabin",0.9) end return end end function ENT:OnButtonRelease(button) if button:find(":") then button = string.Explode(":",button)[2] end if string.find(button,"PneumaticBrakeSet") then return end --if button == "KVT2Set" then self.KVT:TriggerInput("Open",1) end if button == "KDL" then self.KDL:TriggerInput("Open",1) self:OnButtonRelease("KDLSet") end if button == "KDP" then self.KDP:TriggerInput("Open",1) self:OnButtonRelease("KDPSet") end if button == "VDL" then self.VDL:TriggerInput("Open",1) self:OnButtonRelease("VDLSet") end if button == "KRP" then self.KRP:TriggerInput("Set",0) self:OnButtonRelease("KRPSet") end --if (not string.find(button,"KVT")) and string.find(button,"KV") then return end --if string.find(button,"KRU") then return end if button == "R_Program1Helper" then self.R_Program1:TriggerInput("Set",0) ----self:PlayOnce("inf_off","instructor",0.7) --return end if button == "R_Program2Helper" then self.R_Program2:TriggerInput("Set",0) ----self:PlayOnce("inf_off","instructor",0.7) --return end end function ENT:OnCouple(train,isfront) self.BaseClass.OnCouple(self,train,isfront) if isfront then self.FrontBrakeLineIsolation:TriggerInput("Open",1.0) self.FrontTrainLineIsolation:TriggerInput("Open",1.0) else self.RearBrakeLineIsolation:TriggerInput("Open",1.0) self.RearTrainLineIsolation:TriggerInput("Open",1.0) end end function ENT:OnTrainWireError(k) end
local _ENV = mkmodule('fantastic.events') onUnitSpawned=dfhack.event.new() local hiddenEventInfo={UNIT_SPAWNED={prevNumUnits=#df.global.world.units.all,ticks=50}} hiddenEventInfo.UNIT_SPAWNED.func=function() local script=require('gui.script') local info=hiddenEventInfo.UNIT_SPAWNED script.start(function() local curNumUnits=#df.global.world.units.all local lowestUnitToCheck = info.prevNumUnits-1>-1 and info.prevNumUnits-1 or 0 if curNumUnits>info.prevNumUnits then for i=curNumUnits-1,info.prevNumUnits-1,-1 do if i>-1 then onUnitSpawned(df.global.world.units.all[i].id) end end info.prevNumUnits=curNumUnits end script.sleep(info.ticks,'ticks') info.func() end) end eventTypes={UNIT_SPAWNED=false} function enableEvent(eventType,numTicks) local eventActivated=eventTypes[eventType] local event=hiddenEventInfo[eventType] if eventActivated then if numTicks<event.ticks then event.ticks=numTicks end else eventTypes[eventType]=true event.ticks=numTicks and numTicks or event.ticks dfhack.timeout(25,'ticks',event.func) end end return _ENV
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] cwAreaDisplays.activeDisplays = {}; cwAreaDisplays.expiredList = Clockwork.kernel:RestoreSchemaData("plugins/displays/"..game.GetMap()); Clockwork.setting:AddCheckBox("Framework", "EnableAreaDisplay", "cwShowAreas", "EnableAreaDisplayDesc"); Clockwork.datastream:Hook("AreaDisplays", function(data) for k, v in pairs(data) do if (cwAreaDisplays:HasExpired(v)) then data[k] = nil; end; end; cwAreaDisplays.storedList = data; end); Clockwork.datastream:Hook("AreaAdd", function(data) if (!cwAreaDisplays:HasExpired(data)) then cwAreaDisplays.storedList[#cwAreaDisplays.storedList + 1] = data; cwAreaDisplays:AddAreaDisplayDisplay(data); end; end); Clockwork.datastream:Hook("AreaRemove", function(data) for k, v in pairs(cwAreaDisplays.storedList) do if (v.name == data.name and v.minimum == data.minimum and v.maximum == data.maximum) then cwAreaDisplays.storedList[k] = nil; end; end; end); -- A function to add an area name display. function cwAreaDisplays:AddAreaDisplayDisplay(areaTable) areaTable.name = string.Replace( areaTable.name, "%t", Clockwork.time:GetString() ); if (!areaTable.class) then areaTable.class = "Scrolling"; end; if (areaTable.class == "Cinematic") then Clockwork.kernel:AddCinematicText(areaTable.name); return; end; local uniqueID = tostring(areaTable.position); local curTime = UnPredictedCurTime(); if (!self.activeDisplays[uniqueID]) then self.activeDisplays[uniqueID] = { targetAlpha = 255, areaTable = areaTable, fadeTime = curTime + 4, class = areaTable.class, alpha = 0, }; end; end; -- A function to calculate the alpha of a display. function cwAreaDisplays:CalculateDisplayAlpha(displayInfo, index) if (displayInfo.targetAlpha == 255) then displayInfo.alpha = math.Clamp(1 - ((displayInfo.fadeTime - CurTime()) / 4), 0, 1) * 255; if (displayInfo.alpha == 255) then displayInfo.targetAlpha = 0; displayInfo.goBackTime = CurTime() + 6; displayInfo.fadeTime = nil; end; elseif (CurTime() >= displayInfo.goBackTime) then if (!displayInfo.fadeTime) then displayInfo.fadeTime = CurTime() + 2; end; displayInfo.alpha = 255 - (math.Clamp(1 - ((displayInfo.fadeTime - CurTime()) / 2), 0, 1) * 255); if (displayInfo.alpha == 0) then self.activeDisplays[index] = nil; end; end; end; -- A function to handle an area table. function cwAreaDisplays:HandleAreaTable(areaTable, index) local bCalledHooks = false; if (!areaTable.doesExpire) then self.currentAreaDisplay = areaTable.name; Clockwork.plugin:Call( "PlayerEnteredArea", areaTable.name, areaTable.minimum, areaTable.maximum ); bCalledHooks = true; end; if (CW_CONVAR_SHOWAREAS:GetInt() == 1 or areaTable.doesExpire) then self:AddAreaDisplayDisplay(areaTable); end; self:SetExpired(index); if (bCalledHooks) then return true; end; end; -- A function to draw a 3D display. function cwAreaDisplays:DrawDisplay3D(displayInfo) local large3D2DFont = Clockwork.option:GetFont("large_3d_2d"); local colorWhite = Clockwork.option:GetColor("white"); local eyeAngles = EyeAngles(); local eyePos = EyePos(); --[[ We want the font to be the 3D one... --]] Clockwork.kernel:OverrideMainFont(large3D2DFont); cam.Start3D(eyePos, eyeAngles); local areaTable = displayInfo.areaTable; cam.Start3D2D(areaTable.position, areaTable.angles, (areaTable.scale or 1) * 0.2); Clockwork.kernel:DrawInfo(areaTable.name, 0, 0, colorWhite, displayInfo.alpha, nil, function(x, y, width, height) return x, y - (height / 2); end, 3 ); cam.End3D2D(); cam.End3D(); Clockwork.kernel:OverrideMainFont(false); end; -- A function to draw a scrolling display. function cwAreaDisplays:DrawDisplayScrolling(displayInfo, info) local introTinyTextFont = Clockwork.option:GetFont("intro_text_tiny") Clockwork.kernel:OverrideMainFont(introTinyTextFont); local informationColor = Clockwork.option:GetColor("information"); local bIsGoingBack = (displayInfo.goBackTime and CurTime() >= displayInfo.goBackTime); local colorWhite = Clockwork.option:GetColor("white"); local areaTable = displayInfo.areaTable; if (!displayInfo.scrollInfo) then displayInfo.scrollInfo = { index = 0, text = "", }; end; if (bIsGoingBack and !displayInfo.scrollInfo.isGoingBack) then displayInfo.scrollInfo.isGoingBack = true; displayInfo.scrollInfo.index = 0; end; if (!displayInfo.scrollInfo.nextType or CurTime() >= displayInfo.scrollInfo.nextType) then displayInfo.scrollInfo.nextType = CurTime() + 0.1; displayInfo.scrollInfo.index = displayInfo.scrollInfo.index + 1; if (displayInfo.scrollInfo.isGoingBack) then displayInfo.scrollInfo.text = string.utf8sub( areaTable.name, displayInfo.scrollInfo.index + 1 ); else displayInfo.scrollInfo.text = string.utf8sub( areaTable.name, 0, displayInfo.scrollInfo.index ); end; if (displayInfo.scrollInfo.index < #areaTable.name) then surface.PlaySound("common/talk.wav"); end; end; local defaultWidth, defaultHeight = Clockwork.kernel:GetCachedTextSize( introTinyTextFont, string.upper(areaTable.name) ); local scrollWidth, scrollHeight = Clockwork.kernel:GetCachedTextSize( introTinyTextFont, string.upper(displayInfo.scrollInfo.text) ); local sNextCharacter = ""; local newX = info.x; if (displayInfo.scrollInfo.isGoingBack) then sNextCharacter = string.utf8sub( areaTable.name, displayInfo.scrollInfo.index, displayInfo.scrollInfo.index ); local _, textWidth = Clockwork.kernel:DrawInfo( string.upper(sNextCharacter), info.x, info.y, informationColor, math.max(displayInfo.alpha - 25, 0), true, function(x, y, width, height) return x + (defaultWidth - scrollWidth) - width, y; end ); newX = newX + (defaultWidth - scrollWidth); else sNextCharacter = string.utf8sub( areaTable.name, displayInfo.scrollInfo.index + 1, displayInfo.scrollInfo.index + 1 ); end; local newY, textWidth = Clockwork.kernel:DrawInfo( string.upper(displayInfo.scrollInfo.text), newX, info.y, colorWhite, displayInfo.alpha, true ); if (!displayInfo.scrollInfo.isGoingBack and sNextCharacter != "") then Clockwork.kernel:DrawInfo( string.upper(sNextCharacter), newX + textWidth, info.y, informationColor, math.max(displayInfo.alpha - 25, 0), true ); end; Clockwork.kernel:OverrideMainFont(false); info.y = newY; end; -- A function to get whether an area display has expired. function cwAreaDisplays:HasExpired(areaDisplay) if (areaDisplay and areaDisplay.doesExpire) then local position = tostring(areaDisplay.position); if (self.expiredList[position] == areaDisplay.name) then return true; end; end; return false; end; -- A function to set an area display as expired. function cwAreaDisplays:SetExpired(index) local areaDisplay = self.storedList[index]; if (areaDisplay and areaDisplay.doesExpire) then local position = tostring(areaDisplay.position); local name = areaDisplay.name; self.storedList[index] = nil; self.expiredList[position] = name; Clockwork.kernel:SaveSchemaData("plugins/displays/"..game.GetMap(), self.expiredList); end; end;
--[[ Mojang Session API No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) OpenAPI spec version: 2020-06-05 Generated by: https://openapi-generator.tech ]] -- player_profile_property class local player_profile_property = {} local player_profile_property_mt = { __name = "player_profile_property"; __index = player_profile_property; } local function cast_player_profile_property(t) return setmetatable(t, player_profile_property_mt) end local function new_player_profile_property(name, value, signature) return cast_player_profile_property({ ["name"] = name; ["value"] = value; ["signature"] = signature; }) end return { cast = cast_player_profile_property; new = new_player_profile_property; }
-- shortcuts local la = love.audio local lg = love.graphics arc = {} local arc_path = (...):match("(.-)[^%.]+$") local _key, _, _ = unpack(require(arc_path .. 'input')) -- config arc.cfg = { msg_spd = 50, -- chars/sec. message speed msg_tanim = 0.2, -- sec. duration of message box open/close animation msg_tscroll = 0.2, -- sec. duration of message scroll animation msg_tblink = 0.5, -- sec. period of blinker msg_txt_shdw = true, -- boolean. true: use text shadow, false: don't use msg_nc_short_pause = 10, -- number. number of characters wait for short pause msg_nc_long_pause = 50, -- number. number of characters wait for short pause key_wait0 = .4, -- sec. initial wait for directional buttons key_wait = .1, -- sebsequent wait for directional buttons cur_dx = 3, -- delta x,y of text wrt cursor right edge cur_dy = -2 } -- colors arc.col = { white = {255, 255, 255}, black = {0, 0, 0}, gray = {128, 128, 128}, name = {255, 255, 0}, shadow = {0, 0, 0, 192}, window = {0, 80, 160, 192}, mred = {255, 128, 128}, mgreen = {128, 255, 128}, mblue = {128, 192, 255}, mpurple = {192, 128, 255} } arc_path = string.gsub(arc_path, '%.', '/') -- font arc.fn = {} arc.fn.f = lg.newImageFont(arc_path .. '/fonts/font.png', " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"") arc.fn.h = arc.fn.f:getHeight() + 2 arc.fn.w = function(s) return arc.fn.f:getWidth(s) end lg.setFont(arc.fn.f) -- keys arc.btn = { ent = 'z', esc = 'x', kp = '' } arc.key = { u = _key:new('up'), r = _key:new('right'), d = _key:new('down'), l = _key:new('left') } -- images arc.img = { cursor = lg.newImage(arc_path .. '/pics/cursor.png'), blinker = lg.newImage(arc_path .. '/pics/press.png') } -- sound effects arc.sfx = { cursor = la.newSource(arc_path .. '/sounds/cursor.wav', 'static'), confirm = la.newSource(arc_path .. '/sounds/confirm.wav', 'static') } -- process directional keys function arc.check_keys(dt) for k,_ in pairs(arc.key) do arc.key[k]:check(dt) end end -- update last key pressed function arc.set_key(k) arc.btn.kp = k end -- clears last key pressed function arc.clear_key() arc.btn.kp = '' end
local BasePlugin = require "kong.plugins.base_plugin" local UpstreamOauthPlugin = BasePlugin:extend() local cache = require("kong.plugins.upstream-oauth.cache") UpstreamOauthPlugin.PRIORITY = 940 function UpstreamOauthPlugin:new() UpstreamOauthPlugin.super.new(self, "upstream-oauth") end function filter_headers(auth_headers_mapping, req_headers) local header_matches = false local matched_client_id = "" local matched_client_secret = "" -- TODO: 1. match headers, 2. check cache or database for existing auth 3. check if expired 4. use or update and use token for k, v in pairs(auth_headers_mapping) do ngx.log(ngx.DEBUG, "UpstreamOauthPlugin handle headers_mapping_key, " .. k) ngx.log(ngx.DEBUG, "UpstreamOauthPlugin handle headers_mapping_value_allowed_header, " .. v.allowed_header) ngx.log(ngx.DEBUG, "UpstreamOauthPlugin handle headers_mapping_value_client_id, " .. v.client_id) ngx.log(ngx.DEBUG, "UpstreamOauthPlugin handle headers_mapping_value_client_secret, " .. v.client_secret) local name, value = v.allowed_header:match("^([^:]+):*(.-)$") ngx.log(ngx.DEBUG, "name, value: " .. name .. ", " .. value) for req_h_name, req_h_value in pairs(req_headers) do ngx.log(ngx.DEBUG, "req_h_name, req_h_value: " .. req_h_name .. ", " .. req_h_value) if name == req_h_name and value == req_h_value then header_matches = true end end end return header_matches, matched_client_id, matched_client_secret end function UpstreamOauthPlugin:access(config) UpstreamOauthPlugin.super.access(self) local requestUrl = ngx.var.request_uri local applicationId = ngx.req.raw_header(true) ngx.log(ngx.DEBUG, "UpstreamOauthPlugin handle test_property, " .. config.test_property) -- TODO: 1. match headers -- 2. check cache for existing auth -- 3. check if token expired -> renew token -- 4. cache token and send it to upstream as Bearer local header_matches, matched_client_id, matched_client_secret = filter_headers(config.auth_headers_mapping, ngx.req.get_headers()) if not header_matches then ngx.say("Access denied.") ngx.exit(ngx.HTTP_UNAUTHORIZED) end ngx.log(ngx.DEBUG, "UpstreamOauthPlugin requestUrl, " .. requestUrl) ngx.log(ngx.DEBUG, "UpstreamOauthPlugin applicationId, " .. applicationId) -- local SCHEMA = { -- primary_key = { "id" }, -- table = "keyauth_credentials", -- cache_key = { "key" }, -- cache key for this entity -- fields = { -- id = { type = "id" }, -- created_at = { type = "timestamp", immutable = true }, -- consumer_id = { type = "id", required = true, foreign = "consumers:id"}, -- key = { type = "string", required = false, unique = true } -- } -- } -- -- return { keyauth_credentials = SCHEMA } end return UpstreamOauthPlugin
--[[ StateChart //////////////////////////////////////////////////////////////// Statechart library inspired by XState Example: ``` local StateChart = require 'statechart' local fetchMachine = StateChart.machine { initial = 'idle', context = { retries = 0, }, states = { idle = { events = { FETCH = 'loading', }, }, loading = { events = { RESOLVE = 'success', REJECT = 'failure', }, }, success = {}, failure = { events = { RETRY = { target = 'loading', actions = function(context, event) context.retries = context.retries + 1 end, }, }, }, }, } local state = machine.initial_state // state = 'initial' state = machine:transition(state, 'FETCH') // state = 'loading' state = machine:transition(state, 'REJECT') // state = 'failure' state = machine:transition(state, 'RETRY') // state = 'loading' state = machine:transition(state, 'RESOLVE') // state = 'success' ``` ]] local StateChart = {} -- print a table -- @param t the table to print -- @param indent the number of spaces to use for indentation function StateChart.print_table(t, indent) if type(t) ~= 'table' then print(t) return end indent = indent or 2 local function print_table_inner(t, depth) local pad = string.rep(' ', indent * depth) for k, v in pairs(t) do if type(v) == 'table' then print(pad .. k .. '={') print_table_inner(v, depth + 1) print(pad .. '},') elseif type(v) == 'string' then print(pad .. k .. '="' .. v .. '",') else print(pad .. k .. '=' .. tostring(v) .. ',') end end end print('{') print_table_inner(t, 1) print('}') end local function shallow_copy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in pairs(orig) do copy[orig_key] = orig_value end else copy = orig end return copy end local function deep_copy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in next, orig, nil do copy[deep_copy(orig_key)] = deep_copy(orig_value) end else copy = orig end return copy end local Object = {} -- create a new object prototype function Object:clone(obj) obj = obj or {} setmetatable(obj, self) self.__index = self return obj end --[[ Transition //////////////////////////////////////////////////////////////// A transition represents a state change candidate for a single event. Transitions may contain guard clauses that prevent the transition from occurring unless certain conditions are met. ]] local Transition = Object:clone() -- Evaluate the guard for this transition, if any, given the current context and -- most recent event -- @return the condition if there is no guard or the guard is met, otherwise nil function Transition:eval(context, event) if not self.guard or self.guard(context, event) then return self else return nil end end --[[ MultiTransition /////////////////////////////////////////////////////////// A multi-transition represents one or more state change candidates for a single event. When evaluated, multi-transitions return the first child-transition that evaluates to true. ]] local MultiTransition = Transition:clone() -- Evaluate all child transitions until one is satisfied function MultiTransition:eval(context, event) for _, transition in ipairs(self.transitions) do if transition:eval(context, event) then return transition end end return nil end -- Constructs a concrete transition from the given table -- @param cfg A table or string representing the transition. If the table has an -- index at 1, then it will be treated as a MultiTransition. -- @return A Transition or MultiTransition local function build_transition(cfg) if type(cfg) == 'string' then return Transition:clone {target = cfg} elseif type(cfg) == 'table' then if cfg[1] then local transitions = {} for _, subcfg in ipairs(cfg) do table.insert(transitions, Transition:clone(subcfg)) end return MultiTransition:clone {transitions = transitions} else return Transition:clone(cfg) end else error('expected string or table transition but got ' .. type(cfg)) end end --[[ AbstractConfig //////////////////////////////////////////////////////////// The abstract base class for all state config types. A state config is an immutable command object that is used to find the next state for a given context and current state. ]] local AbstractConfig = Object:clone {} -- Get the initial value for the state config function AbstractConfig:initial_value() error('not implemented') end -- True if the given state value represents a final state, otherwise false function AbstractConfig:is_done(value) error('not implemented') end -- Calculate the next state -- @param context Top-level context independent of state -- @param value Table representing the state of each node in the state hierarchy -- @param event The most recent event -- @return The new state function AbstractConfig:transition(context, value, event) error('not implemented') end --[[ AtomicConfig ////////////////////////////////////////////////////////////// An atomic state represents the smallest possible state in the state hierarchy. Atomic states do not have any internal state. Atomic states are used to represent the internal state of higher-level states such as compound or parallel states. Atomic states respond to events with transitions that cause higher-level states to change their internal state. ]] local AtomicConfig = AbstractConfig:clone {type = 'atomic'} -- An atomic state has no initial state value function AtomicConfig:initial_value() return nil end -- An atomic state is never a final state function AtomicConfig:is_done(value) return false end -- An atomic state can only ever return transitions that cause higher-level -- states to change function AtomicConfig:transition(context, value, event) assert( value == nil or value == self.id, 'unexpected atomic state value ' .. tostring(value) ) local transition = nil if self.events then local candidate = self.events[event] or self.events['*'] transition = candidate and candidate:eval(context, event) or nil end if not transition and self.always then transition = self.always:eval(context, event) end return {value = value, changed = false, transition = transition} end --[[ FinalConfig /////////////////////////////////////////////////////////////// A final state is used to terminate a higher-level state, such as compound or parallel states. Final states have no internal state and never respond to events. ]] local FinalConfig = AtomicConfig:clone {type = 'final'} -- A final state is always done function FinalConfig:is_done(value) return true end -- A final state does not respond to events and does not return transitions. -- Once a higher-level state has reached its final state, it should no longer -- transition internally. function FinalConfig:transition(context, value, event) assert( value == nil or value == self.id, 'unexpected final state value ' .. value ) return {value = value, changed = false, transition = nil} end --[[ CompoundConfig //////////////////////////////////////////////////////////// A compound state is in one internal state at a time. ]] local CompoundConfig = AtomicConfig:clone {type = 'compound'} local function to_value(id, obj) return obj and {[id] = obj} or id end function CompoundConfig:initial_value() local value = self.states[self.initial]:initial_value() return to_value(self.initial, value) end local function get_subvalue(value) local id, subvalue if type(value) == 'table' then id, subvalue = next(value) else id = value end return id, subvalue end function CompoundConfig:is_done(value) local id, subvalue = get_subvalue(value) return self.states[id]:is_done(subvalue) end local function execute_actions(context, event, actions) if not actions then return end if type(actions) == 'function' then actions(context, event) else for _, action in ipairs(actions) do action(context, event) end end end local function execute_transition(context, event, exit, transition, enter) execute_actions(context, event, exit) execute_actions(context, event, transition) execute_actions(context, event, enter) end function CompoundConfig:transition(context, value, event) local prev_id, prev_subvalue = get_subvalue(value) local prev_config = self.states[prev_id] local next_state = prev_config:transition(context, prev_subvalue, event) if next_state.transition then local next_id = next_state.transition.target local next_config = self.states[next_id] execute_transition( context, event, prev_config.exit, next_state.transition.actions, next_config.enter ) while next_config.always do next_state = next_config.always:eval(context, event) if not next_state then break end next_id = next_state.transition.target prev_config, next_config = next_config, self.states[next_id] execute_transition( context, event, prev_config.exit, next_state.transition.actions, next_config.enter ) end local next_subvalue = next_config:initial_value() local next_value = to_value(next_id, next_subvalue) local transition = self.done and self:is_done(next_value) or nil -- TODO: history -- TODO: delays return {value = next_value, changed = true, transition = transition} end if next_state.changed then next_state.value = to_value(prev_id, next_state.value) return next_state end return AtomicConfig.transition(self, context, value, event) end --[[ ParallelConfig //////////////////////////////////////////////////////////// A parallel state can be in multiple internal states simulaneously. Internal states are isolated from one another. ]] local ParallelConfig = AtomicConfig:clone {type = 'parallel'} function ParallelConfig:initial_value() local values = {} for id, node in pairs(self.states) do local subvalue = node:initial_value() values[id] = subvalue and subvalue or {} end return values end function ParallelConfig:is_done(value) for id, subvalue in pairs(value) do if not self.states[id]:is_done(subvalue) then return false end end return true end function ParallelConfig:transition(context, value, event) local any_changed = false local new_value = {} for id, subvalue in pairs(value) do local new_state = self.states[id]:transition(context, subvalue, event) new_value[id] = new_state.value any_changed = any_changed or new_state.changed end -- TODO: delays if any_changed then local transition = self.done and self:is_done(new_value) or nil return {value = new_value, changed = true, transition = transition} end return AtomicConfig.transition(self, context, value, event) end --[[ HistoryConfig ///////////////////////////////////////////////////////////// A history state is used by compound states to track state changes. When a history state is entered, it immediately transitions to the most recent state. A history state can be either shallow or deep. A shallow history will only track the most recent top-level state. A deep history will track the most recent top-level state and all of its substates. ]] local HistoryConfig = AtomicConfig:clone {type = 'history'} function HistoryConfig:transition(context, value, event) -- TODO: get node to transition to return {value = value, changed = false, transitions = nil} end --[[ Config //////////////////////////////////////////////////////////////////// Utilities for building a concrete config hierarchy from a table ]] CONFIG_TYPES = { [AtomicConfig.type] = AtomicConfig, [FinalConfig.type] = FinalConfig, [CompoundConfig.type] = CompoundConfig, [ParallelConfig.type] = ParallelConfig, [HistoryConfig.type] = HistoryConfig } local function get_config_type(cfg) if cfg.type then return Config.types[cfg.type] else if cfg.states then if cfg.initial then return CompoundConfig else return ParallelConfig end elseif cfg.events then return AtomicConfig elseif cfg.history or cfg.default then return HistoryConfig else return FinalConfig end end end local function build_config(cfg) if cfg.states then local states = {} for id, subcfg in pairs(cfg.states) do subcfg.id = id states[id] = build_config(subcfg) end cfg.states = states end if cfg.events then local events = {} for id, transition in pairs(cfg.events) do events[id] = build_transition(transition) end cfg.events = events end local config_type = get_config_type(cfg) return config_type:clone(cfg) end --[[ Machine /////////////////////////////////////////////////////////////////// A state machine is used to evaluate events on a given state in order to produce the next state. ]] local Machine = Object:clone() local function iter_flat(t) if type(t) ~= 'table' or not t[1] then return t end for _, v in ipairs(t) do if type(v) == 'table' and v[1] then iter_flat(v) else coroutine.yield(v) end end end local function flat(t) return coroutine.wrap( function() iter_flat(t) end ) end function Machine:transition(state, event) local next_context = deep_copy(state.context) local next_state = self.config:transition(next_context, state.value, event) next_state.context = next_context return next_state end function StateChart.machine(config) config = build_config(config) local m = Machine:clone { config = config, initial_state = { value = config:initial_value(), context = deep_copy(config.context) } } return m end local Interpreter = Object:clone() function Interpreter:start(state) self.state = state or machine.initial_state end function Interpreter:stop() self.listeners = {} end function Interpreter:listen(listener) table.insert(self.listeners, listener) end function Interpreter:next(event) self.state = self.machine:transition(self.state, event) if not self.state.changed then return end for _, listener in ipairs(self.listeners) do listener(self.state) end end function StateChart.interpret(machine) return Interpreter:clone {machine = machine, listeners = {}} end return StateChart
if vim.g.loaded_session then return end vim.g.loaded_session = true local fn = vim.fn local api = vim.api local session = require "dm.session" -- By default, every session we open will be saved automatically when Vim exits. -- -- If there's any need to stop *tracking* a session, we can add that -- functionality then. dm.augroup("dm__session_persistence", { { events = "VimLeavePre", targets = "*", command = function() local current_session = vim.v.this_session if current_session ~= "" and fn.filewritable(current_session) == 1 then session.write(current_session) end end, }, }) local function session_function_factory(function_name) return function(opts) session[function_name](opts.args) end end do local opts = { nargs = 1, complete = session.list } api.nvim_add_user_command("SClose", session.close, {}) api.nvim_add_user_command("SDelete", session_function_factory "delete", opts) api.nvim_add_user_command("SLoad", session_function_factory "load", opts) api.nvim_add_user_command("SRename", session_function_factory "rename", opts) api.nvim_add_user_command("SSave", session_function_factory "save", opts) end -- One caveat for storing 'curdir': {{{ -- -- If we open a session from another directory in the shell, the directory -- in Vim will differ from that in the shell. It should not matter as our -- cwd in Vim is determined from the file using root patterns (`vim-rooter`). -- }}} -- We're also not interested in some of the default values: {{{ -- -- * blank: no point in saving empty windows -- * buffers: we don't want to restore hidden and unloaded buffers -- }}} vim.opt.sessionoptions = { "curdir", "folds", "help", "tabpages", "winsize" }
-- LED.lua -- Copyright © 2019 Matt Morton -- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation -- files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, -- modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software -- is furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE -- WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS -- OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -- ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ledPin = 1 -- Defines the pin for the positive pin of the LED delay = 5000000 -- Defines the delay for the timer in microseconds gpio.mode(ledPin,gpio.OUTPUT) -- Sets the led pin as an output pin gpio.write(ledPin,gpio.HIGH) -- Turns the led on tmr.delay(delay) -- Wait for specified number of microseconds gpio.write(ledPin,gpio.LOW) -- Turns the led on tmr.delay(delay) -- Wait for specified number of microseconds
--[[ � CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] -- Called when Clockwork has loaded all of the entities. function Schema:ClockworkInitPostEntity() self:LoadRationDispensers(); self:LoadVendingMachines(); self:LoadCombineLocks(); self:LoadObjectives(); self:LoadRadios(); self:LoadNPCs(); end; -- Called when data should be saved. function Schema:SaveData() end; -- Called just after data should be saved. function Schema:PostSaveData() self:SaveRationDispensers(); self:SaveVendingMachines(); self:SaveCombineLocks(); self:SaveRadios(); self:SaveNPCs(); end; -- Called when an entity's menu option should be handled. function Schema:EntityHandleMenuOption(player, entity, option, arguments) if (entity:GetClass() == "prop_ragdoll" and arguments == "cw_corpseLoot") then if (!entity.cwInventory) then entity.cwInventory = {}; end; if (!entity.cash) then entity.cash = 0; end; local entityPlayer = Clockwork.entity:GetPlayer(entity); if (!entityPlayer or !entityPlayer:Alive()) then player:EmitSound("physics/body/body_medium_impact_soft"..math.random(1, 7)..".wav"); Clockwork.storage:Open(player, { name = "Corpse", weight = 8, entity = entity, distance = 192, cash = entity.cash, inventory = entity.cwInventory, OnGiveCash = function(player, storageTable, cash) entity.cash = storageTable.cash; end, OnTakeCash = function(player, storageTable, cash) entity.cash = storageTable.cash; end }); end; elseif (entity:GetClass() == "cw_belongings" and arguments == "cw_belongingsOpen") then player:EmitSound("physics/body/body_medium_impact_soft"..math.random(1, 7)..".wav"); Clockwork.storage:Open(player, { name = "Belongings", weight = 100, entity = entity, distance = 192, cash = entity.cash, inventory = entity.cwInventory, OnGiveCash = function(player, storageTable, cash) entity.cash = storageTable.cash; end, OnTakeCash = function(player, storageTable, cash) entity.cash = storageTable.cash; end, OnClose = function(player, storageTable, entity) if (IsValid(entity)) then if ((!entity.cwInventory and !entity.cash) or (table.Count(entity.cwInventory) == 0 and entity.cash == 0)) then entity:Explode(entity:BoundingRadius() * 2); entity:Remove(); end; end; end, CanGiveItem = function(player, storageTable, itemTable) return false; end }); elseif (entity:GetClass() == "cw_breach") then entity:CreateDummyBreach(); entity:BreachEntity(player); elseif (entity:GetClass() == "cw_radio") then if (option == "SetFrequency" and type(arguments) == "string") then if (string.find(arguments, "^%d%d%d%.%d$")) then local start, finish, decimal = string.match(arguments, "(%d)%d(%d)%.(%d)"); start = tonumber(start); finish = tonumber(finish); decimal = tonumber(decimal); if (start == 1 and finish > 0 and finish < 10 and decimal > 0 and decimal < 10) then entity:SetFrequency(arguments); Clockwork.player:Notify(player, {"YouSetRadioFrequencyTo", arguments}); else Clockwork.player:Notify(player, {"RadioArgumentsMustBeBetween"}); end; else Clockwork.player:Notify(player, {"RadioArgumentsMustBeLike"}); end; elseif (arguments == "cw_radioToggle") then entity:Toggle(); elseif (arguments == "cw_radioTake") then local bSuccess, fault = player:GiveItem(Clockwork.item:CreateInstance("stationary_radio")); if (!bSuccess) then Clockwork.player:Notify(player, fault); else entity:Remove(); end; end; end; end; -- Called when an NPC has been killed. function Schema:OnNPCKilled(npc, attacker, inflictor) for k, v in pairs(self.scanners) do local scanner = v[1]; local player = k; if (IsValid(player) and IsValid(scanner) and scanner == npc) then Clockwork.kernel:CalculateSpawnTime(player, inflictor, attacker); npc:EmitSound("npc/scanner/scanner_explode_crash2.wav"); self:PlayerDeath(player, inflictor, attacker, true); self:ResetPlayerScanner(player); end; end; end; -- Called when a player's visibility should be set up. function Schema:SetupPlayerVisibility(player) if (self.scanners[player]) then local scanner = self.scanners[player][1]; if (IsValid(scanner)) then AddOriginToPVS(scanner:GetPos()); end; end; end; -- Called when a player's drop weapon info should be adjusted. function Schema:PlayerAdjustDropWeaponInfo(player, info) if (Clockwork.player:GetWeaponClass(player) == info.itemTable.weaponClass) then info.position = player:GetShootPos(); info.angles = player:GetAimVector():Angle(); else local gearTable = { Clockwork.player:GetGear(player, "Throwable"), Clockwork.player:GetGear(player, "Secondary"), Clockwork.player:GetGear(player, "Primary"), Clockwork.player:GetGear(player, "Melee") }; for k, v in pairs(gearTable) do if (IsValid(v)) then local gearItemTable = v:GetItemTable(); if (gearItemTable and gearItemTable.weaponClass == info.itemTable.weaponClass) then local position, angles = v:GetRealPosition(); if (position and angles) then info.position = position; info.angles = angles; break; end; end; end; end; end; end; -- Called when a player uses a door. function Schema:PlayerUseDoor(player, door) if (string.lower(game.GetMap()) == "rp_c18_v1") then local name = string.lower(door:GetName()); if (name == "nxs_brnroom" or name == "nxs_brnroom2" or name == "Clockwork_al_door1" or name == "Clockwork_al_door2" or name == "nxs_brnbcroom") then local curTime = CurTime(); if (!door.nextAutoClose or curTime >= door.nextAutoClose) then door:Fire("Close", "", 10); door.nextAutoClose = curTime + 10; end; end; end; end; -- Called when a player has an unknown inventory item. function Schema:PlayerHasUnknownInventoryItem(player, inventory, item, amount) if (item == "radio") then inventory["handheld_radio"] = amount; end; end; -- Called when a player stuns an entity. function Schema:PlayerStunEntity(player, entity) local target = Clockwork.entity:GetPlayer(entity); local strength = Clockwork.attributes:Fraction(player, ATB_STRENGTH, 12, 6); player:ProgressAttribute(ATB_STRENGTH, 0.5, true); if (target and target:Alive()) then local curTime = CurTime(); if (target.nextStunInfo and curTime <= target.nextStunInfo[2]) then target.nextStunInfo[1] = target.nextStunInfo[1] + 1; target.nextStunInfo[2] = curTime + 2; if (target.nextStunInfo[1] == 3) then Clockwork.player:SetRagdollState(target, RAGDOLL_KNOCKEDOUT, Clockwork.config:Get("knockout_time"):Get()); end; else target.nextStunInfo = {0, curTime + 2}; end; target:ViewPunch(Angle(12 + strength, 0, 0)); Clockwork.datastream:Start(target, "Stunned", 0.5); end; end; -- Called when a player switches their flashlight on or off. function Schema:PlayerSwitchFlashlight(player, on) if (on and (self.scanners[player] or player:GetSharedVar("IsTied") != 0)) then return false; end; end; -- Called when a player's storage should close. function Schema:PlayerStorageShouldClose(player, storage) local entity = player:GetStorageEntity(); if (player.cwSearching and entity:IsPlayer() and entity:GetSharedVar("IsTied") == 0) then return true; end; end; -- Called when a player attempts to spray their tag. function Schema:PlayerSpray(player) if (!player:HasItemByID("spray_can") or player:GetSharedVar("IsTied") != 0) then return true; end; end; -- Called when a player presses F3. function Schema:ShowSpare1(player) local itemTable = player:FindItemByID("zip_tie"); if (!itemTable) then Clockwork.player:Notify(player, {"YouDoNotOwnAZipTie"}); return; end; Clockwork.player:RunClockworkCommand(player, "InvAction", "use", itemTable("uniqueID"), tostring(itemTable("itemID"))); end; -- Called when a player presses F4. function Schema:ShowSpare2(player) Clockwork.player:RunClockworkCommand(player, "CharSearch"); end; -- Called when a player's footstep sound should be played. function Schema:PlayerFootstep(player, position, foot, sound, volume, recipientFilter) local clothesItem = player:GetClothesItem(); local running = nil; local model = string.lower(player:GetModel()); if (clothesItem) then if (player:IsRunning() or player:IsJogging()) then if (clothesItem.runSound) then if (type(clothesItem.runSound) == "table") then sound = clothesItem.runSound[math.random(1, #clothesItem.runSound)]; else sound = clothesItem.runSound; end; end; elseif (clothesItem.walkSound) then if (type(clothesItem.walkSound) == "table") then sound = clothesItem.walkSound[math.random(1, #clothesItem.walkSound)]; else sound = clothesItem.walkSound; end; end; end; if (player:IsRunning() or player:IsJogging()) then running = true; end; if (running) then if (string.find(model, "metrocop") or string.find(model, "shockcp") or string.find(model, "ghostcp") or string.find(model, "police")) then if (foot == 0) then local randomSounds = {1, 3, 5}; local randomNumber = math.random(1, 3); sound = "npc/metropolice/gear"..randomSounds[randomNumber]..".wav"; else local randomSounds = {2, 4, 6}; local randomNumber = math.random(1, 3); sound = "npc/metropolice/gear"..randomSounds[randomNumber]..".wav"; end; elseif (string.find(model, "combine")) then if (foot == 0) then local randomSounds = {1, 3, 5}; local randomNumber = math.random(1, 3); sound = "npc/combine_soldier/gear"..randomSounds[randomNumber]..".wav"; else local randomSounds = {2, 4, 6}; local randomNumber = math.random(1, 3); sound = "npc/combine_soldier/gear"..randomSounds[randomNumber]..".wav"; end; end; end; player:EmitSound(sound); return true; end; -- Called when a player attempts to spawn a prop. function Schema:PlayerSpawnProp(player, model) if (!player:IsAdmin() and Clockwork.config:Get("cwu_props"):Get()) then if (player:GetFaction() == FACTION_CITIZEN) then if (player:GetCharacterData("CustomClass") != "Civil Worker's Union") then model = string.Replace(model, "\\", "/"); model = string.Replace(model, "//", "/"); model = string.lower(model); if (string.find(model, "bed")) then Clockwork.player:Notify(player, {"NotInCWU"}); return false; end; for k, v in pairs(self.cwuProps) do if (string.lower(v) == model) then Clockwork.player:Notify(player, {"NotInCWU"}); return false; end; end; end; end; end; end; -- Called when a player spawns an object. function Schema:PlayerSpawnObject(player) if (player:GetSharedVar("IsTied") != 0 or self.scanners[player]) then Clockwork.player:Notify(player, {"YouCannotDoThatRightNow"}); return false; end; end; -- Called when a player's character data should be restored. function Schema:PlayerRestoreCharacterData(player, data) --[[ Backwards Compatability... --]] local compatability = { ["permakilled"] = "PermaKilled", ["combinedata"] = "CombineData", ["nextration"] = "NextRation", ["customclass"] = "CustomClass", ["frequency"] = "Frequency", ["citizenid"] = "CitizenID", ["icon"] = "Icon" }; for k, v in pairs(compatability) do if (data[k]) then data[v] = data[k]; data[k] = nil; end; end; if (!self:PlayerIsCombine(player) and player:GetFaction() != FACTION_ADMIN) then if (!data["CitizenID"] or string.len(tostring(data["CitizenID"])) == 4) then data["CitizenID"] = Clockwork.kernel:ZeroNumberToDigits(math.random(1, 99999), 5); end; end; end; -- Called when a player attempts to breach an entity. function Schema:PlayerCanBreachEntity(player, entity) if (string.lower(entity:GetClass()) == "func_door_rotating") then return false; end; if (Clockwork.entity:IsDoor(entity)) then if (!Clockwork.entity:IsDoorFalse(entity)) then return true; end; end; end; -- Called when a player attempts to restore a recognised name. function Schema:PlayerCanRestoreRecognisedName(player, target) if (self:PlayerIsCombine(target)) then return false; end; end; -- Called when a player attempts to save a recognised name. function Schema:PlayerCanSaveRecognisedName(player, target) if (self:PlayerIsCombine(target)) then return false; end; end; -- Called when a player attempts to use the radio. function Schema:PlayerCanRadio(player, text, listeners, eavesdroppers) if (player:HasItemByID("handheld_radio") or self.scanners[player]) then if (!player:GetCharacterData("Frequency")) then Clockwork.player:Notify(player, {"NeedToSetFrequencyFirst"}); return false; end; else Clockwork.player:Notify(player, {"YouDoNotOwnARadio"}); return false; end; end; -- Called when a player's character has initialized. function Schema:PlayerCharacterInitialized(player) local faction = player:GetFaction(); if (faction == FACTION_CITIZEN) then self:AddCombineDisplayLine("RebuildCitizenManifest", Color(255, 100, 255, 255)); end; end; -- Called when a player attempts to use an entity in a vehicle. function Schema:PlayerCanUseEntityInVehicle(player, entity, vehicle) if (entity:IsPlayer() or Clockwork.entity:IsPlayerRagdoll(entity)) then return true; end; end; -- Called when a player presses a key. function Schema:KeyPress(player, key) if (key == IN_USE) then if (!self.scanners[player]) then local untieTime = Schema:GetDexterityTime(player); local target = player:GetEyeTraceNoCursor().Entity; local entity = target; if (IsValid(target)) then target = Clockwork.entity:GetPlayer(target); if (target and player:GetSharedVar("IsTied") == 0) then if (target:GetShootPos():Distance(player:GetShootPos()) <= 192) then if (target:GetSharedVar("IsTied") != 0) then Clockwork.player:SetAction(player, "untie", untieTime); Clockwork.player:EntityConditionTimer(player, target, entity, untieTime, 192, function() return player:Alive() and !player:IsRagdolled() and player:GetSharedVar("IsTied") == 0; end, function(success) if (success) then self:TiePlayer(target, false); player:ProgressAttribute(ATB_DEXTERITY, 15, true); end; Clockwork.player:SetAction(player, "untie", false); end); end; end; end; end; end; elseif (key == IN_ATTACK or key == IN_ATTACK2) then if (self.scanners[player]) then local scanner = self.scanners[player][1]; if (IsValid(scanner)) then player.nextScannerSound = CurTime() + math.random(8, 48); scanner:EmitSound(self.scannerSounds[ math.random(1, #self.scannerSounds) ]); end; end; elseif (key == IN_RELOAD) then if (self.scanners[player]) then local scanner = self.scanners[player][1]; local curTime = CurTime(); local marker = self.scanners[player][2]; if (IsValid(scanner)) then local position = scanner:GetPos(); for k, v in ipairs(ents.FindInSphere(position, 384)) do if (v:IsPlayer() and v:HasInitialized() and !self:PlayerIsCombine(v)) then local playerPosition = v:GetPos(); local scannerDot = scanner:GetAimVector():Dot((playerPosition - position):GetNormal()); local playerDot = v:GetAimVector():Dot((position - playerPosition):GetNormal()); local threshold = 0.2 + math.Clamp((0.6 / 384) * playerPosition:Distance(position), 0, 0.6); if (Clockwork.player:CanSeeEntity(v, scanner, 0.9, {marker}) and playerDot >= threshold and scannerDot >= threshold) then if (player != v) then if (v:GetFaction() == FACTION_CITIZEN) then if (!v:GetForcedAnimation()) then v:SetForcedAnimation("photo_react_blind", 2, function(player) player:Freeze(true); end, function(player) player:Freeze(false); end); end; end; Clockwork.datastream:Start(v, "Stunned", 3); end; end; end; end; scanner:EmitSound("npc/scanner/scanner_photo1.wav"); end; end; elseif (key == IN_WALK) then if (self.scanners[player]) then Clockwork.player:RunClockworkCommand(player, "CharFollow"); end; end; end; -- Called each tick. function Schema:Tick() for k, v in pairs(self.scanners) do local scanner = v[1]; local marker = v[2]; if (IsValid(k)) then if (IsValid(scanner) and IsValid(marker)) then if (k:KeyDown(IN_FORWARD)) then local position = scanner:GetPos() + (scanner:GetForward() * 25) + (scanner:GetUp() * -64); if (k:KeyDown(IN_SPEED)) then marker:SetPos(position + (k:GetAimVector() * 64)); else marker:SetPos(position + (k:GetAimVector() * 128)); end; scanner.followTarget = nil; end; if (IsValid(scanner.followTarget)) then scanner:Input("SetFollowTarget", scanner.followTarget, scanner.followTarget, "!activator"); else scanner:Fire("SetFollowTarget", "marker_"..k:UniqueID(), 0); end; local rankName = k:GetFactionRank(); if (scannerClass == "npc_cscanner" and rankName == "SYNTH") then self:MakePlayerScanner(k, true); elseif (scannerClass == "npc_clawscanner" and rankName != "SYNTH") then self:MakePlayerScanner(k, true); end; else self:ResetPlayerScanner(k); end; else if (IsValid(scanner)) then scanner:Remove(); end; if (IsValid(marker)) then marker:Remove(); end; self.scanners[k] = nil; end; end; end; -- Called when a player's health is set. function Schema:PlayerHealthSet(player, newHealth, oldHealth) if (self.scanners[player]) then if (IsValid(self.scanners[player][1])) then self.scanners[player][1]:SetHealth(newHealth); end; end; end; -- Called when a player attempts to be given a weapon. function Schema:PlayerCanBeGivenWeapon(player, class, uniqueID, forceReturn) if (self.scanners[player]) then return false; end; end; -- Called each frame that a player is dead. function Schema:PlayerDeathThink(player) if (player:GetCharacterData("PermaKilled")) then return true; end; end; -- Called when a player attempts to switch to a character. function Schema:PlayerCanSwitchCharacter(player, character) if (player:GetCharacterData("PermaKilled")) then return true; end; if (player:GetSharedVar("IsTied") != 0) then return false, "You cannot switch to this character while tied!"; end; end; -- Called when a player's death info should be adjusted. function Schema:PlayerAdjustDeathInfo(player, info) if (player:GetCharacterData("PermaKilled")) then info.spawnTime = 0; end; end; -- Called when a player's character screen info should be adjusted. function Schema:PlayerAdjustCharacterScreenInfo(player, character, info) if (character.data["PermaKilled"]) then info.details = "This character is permanently killed."; end; if (character.data["CustomClass"]) then info.customClass = character.data["CustomClass"]; end; end; -- Called when a chat box message has been added. function Schema:ChatBoxMessageAdded(info) if (info.class == "ic") then local eavesdroppers = {}; local talkRadius = Clockwork.config:Get("talk_radius"):Get(); local listeners = {}; local players = _player.GetAll(); local radios = ents.FindByClass("cw_radio"); local data = {}; for k, v in ipairs(radios) do if (!v:IsOff() and info.speaker:GetPos():Distance(v:GetPos()) <= 80) then local frequency = v:GetFrequency(); if (frequency != 0) then info.shouldSend = false; info.listeners = {}; data.frequency = frequency; data.position = v:GetPos(); data.entity = v; break; end; end; end; if (IsValid(data.entity) and data.frequency != "") then for k, v in ipairs(players) do if (v:HasInitialized() and v:Alive() and !v:IsRagdolled(RAGDOLL_FALLENOVER)) then if ((v:GetCharacterData("Frequency") == data.frequency and v:GetSharedVar("IsTied") == 0 and v:HasItemByID("handheld_radio")) or info.speaker == v) then listeners[v] = v; elseif (v:GetPos():Distance(data.position) <= talkRadius) then eavesdroppers[v] = v; end; end; end; for k, v in ipairs(radios) do local radioPosition = v:GetPos(); local radioFrequency = v:GetFrequency(); if (!v:IsOff() and radioFrequency == data.frequency) then for k2, v2 in ipairs(players) do if (v2:HasInitialized() and !listeners[v2] and !eavesdroppers[v2]) then if (v2:GetPos():Distance(radioPosition) <= (talkRadius * 2)) then eavesdroppers[v2] = v2; end; end; break; end; end; end; if (table.Count(listeners) > 0) then Clockwork.chatBox:Add(listeners, info.speaker, "radio", info.text); end; if (table.Count(eavesdroppers) > 0) then Clockwork.chatBox:Add(eavesdroppers, info.speaker, "radio_eavesdrop", info.text); end; table.Merge(info.listeners, listeners); table.Merge(info.listeners, eavesdroppers); end; end; end; -- Called when a player has used their radio. function Schema:PlayerRadioUsed(player, text, listeners, eavesdroppers) local newEavesdroppers = {}; local talkRadius = Clockwork.config:Get("talk_radius"):Get() * 2; local frequency = player:GetCharacterData("Frequency"); for k, v in ipairs(ents.FindByClass("cw_radio")) do local radioPosition = v:GetPos(); local radioFrequency = v:GetFrequency(); if (!v:IsOff() and radioFrequency == frequency) then for k2, v2 in ipairs(_player.GetAll()) do if (v2:HasInitialized() and !listeners[v2] and !eavesdroppers[v2]) then if (v2:GetPos():Distance(radioPosition) <= talkRadius) then newEavesdroppers[v2] = v2; end; end; break; end; end; end; if (table.Count(newEavesdroppers) > 0) then Clockwork.chatBox:Add(newEavesdroppers, player, "radio_eavesdrop", text); end; end; -- Called when a player's radio info should be adjusted. function Schema:PlayerAdjustRadioInfo(player, info) for k, v in ipairs(_player.GetAll()) do if (v:HasInitialized() and v:HasItemByID("handheld_radio")) then if (v:GetCharacterData("Frequency") == player:GetCharacterData("Frequency")) then if (v:GetSharedVar("IsTied") == 0) then info.listeners[v] = v; end; end; end; end; end; -- Called when a player attempts to use a tool. function Schema:CanTool(player, trace, tool) if (!Clockwork.player:HasFlags(player, "w")) then if (string.sub(tool, 1, 5) == "wire_" or string.sub(tool, 1, 6) == "wire2_") then player:RunCommand("gmod_toolmode \"\""); return false; end; end; end; -- Called when a player has been healed. function Schema:PlayerHealed(player, healer, itemTable) if (itemTable.uniqueID == "health_vial") then healer:BoostAttribute(itemTable.name, ATB_DEXTERITY, 2, 120); healer:ProgressAttribute(ATB_MEDICAL, 15, true); elseif (itemTable.uniqueID == "health_kit") then healer:BoostAttribute(itemTable.name, ATB_DEXTERITY, 3, 120); healer:ProgressAttribute(ATB_MEDICAL, 25, true); elseif (itemTable.uniqueID == "bandage") then healer:BoostAttribute(itemTable.name, ATB_DEXTERITY, 1, 120); healer:ProgressAttribute(ATB_MEDICAL, 5, true); end; end; -- Called when a player's shared variables should be set. function Schema:PlayerSetSharedVars(player, curTime) player:SetSharedVar("CustomClass", player:GetCharacterData("CustomClass", "")); player:SetSharedVar("CitizenID", player:GetCharacterData("CitizenID", "")); player:SetSharedVar("Icon", player:GetCharacterData("Icon", "")); if (player:Alive() and !player:IsRagdolled() and player:GetVelocity():Length() > 0) then local inventoryWeight = player:GetInventoryWeight(); if (inventoryWeight >= player:GetMaxWeight() / 4) then player:ProgressAttribute(ATB_STRENGTH, inventoryWeight / 400, true); end; end; end; -- Called at an interval while a player is connected. function Schema:PlayerThink(player, curTime, infoTable) if (player:Alive() and !player:IsRagdolled()) then if (!player:InVehicle() and player:GetMoveType() == MOVETYPE_WALK) then if (player:IsInWorld()) then if (!player:IsOnGround()) then player:ProgressAttribute(ATB_ACROBATICS, 0.25, true); elseif (infoTable.isRunning) then player:ProgressAttribute(ATB_AGILITY, 0.125, true); elseif (infoTable.isJogging) then player:ProgressAttribute(ATB_AGILITY, 0.0625, true); end; end; end; end; if (Clockwork.player:HasAnyFlags(player, "vV")) then if (infoTable.wages == 0) then infoTable.wages = 20; end; end; if (self.scanners[player]) then self:CalculateScannerThink(player, curTime); end; local acrobatics = Clockwork.attributes:Fraction(player, ATB_ACROBATICS, 100, 50); local strength = Clockwork.attributes:Fraction(player, ATB_STRENGTH, 8, 4); local agility = Clockwork.attributes:Fraction(player, ATB_AGILITY, 50, 25); if (self:PlayerIsCombine(player)) then infoTable.inventoryWeight = infoTable.inventoryWeight + 8; end; if (clothes != "") then local itemTable = Clockwork.item:FindByID(clothes); if (itemTable and itemTable.pocketSpace) then infoTable.inventoryWeight = infoTable.inventoryWeight + itemTable.pocketSpace; end; end; infoTable.inventoryWeight = infoTable.inventoryWeight + strength; infoTable.jumpPower = infoTable.jumpPower + acrobatics; infoTable.runSpeed = infoTable.runSpeed + agility; end; -- Called when an entity is removed. function Schema:EntityRemoved(entity) if (IsValid(entity) and entity:GetClass() == "prop_ragdoll") then if (entity.areBelongings and entity.cwInventory and entity.cash) then if (table.Count(entity.inventory) > 0 or entity.cash > 0) then local belongings = ents.Create("cw_belongings"); belongings:SetAngles(Angle(0, 0, -90)); belongings:SetData(entity.cwInventory, entity.cash); belongings:SetPos(entity:GetPos() + Vector(0, 0, 32)); belongings:Spawn(); entity.cwInventory = nil; entity.cash = nil; end; end; end; end; -- Called when the player attempts to be ragdolled. function Schema:PlayerCanRagdoll(player, state, delay, decay, ragdoll) if (self.scanners[player]) then return false; end; end; -- Called when a player attempts to NoClip. function Schema:PlayerNoClip(player) if (self.scanners[player]) then return false; end; end; -- Called when a player's data should be saved. function Schema:PlayerSaveData(player, data) if (data["ServerWhitelist"] and table.Count(data["ServerWhitelist"]) == 0) then data["ServerWhitelist"] = nil; end; end; -- Called when a player's data should be restored. function Schema:PlayerRestoreData(player, data) if (!data["ServerWhitelist"]) then data["ServerWhitelist"] = {}; end; local serverWhitelistIdentity = Clockwork.config:Get("server_whitelist_identity"):Get(); if (serverWhitelistIdentity != "") then if (!data["ServerWhitelist"][serverWhitelistIdentity]) then player:Kick("You aren't whitelisted"); end; end; end; -- Called to check if a player does have an flag. function Schema:PlayerDoesHaveFlag(player, flag) if (!Clockwork.config:Get("permits"):Get()) then if (flag == "x" or flag == "1") then return false; end; for k, v in pairs(self.customPermits) do if (v.flag == flag) then return false; end; end; end; end; -- Called when a player's attribute has been updated. function Schema:PlayerAttributeUpdated(player, attributeTable, amount) if (self:PlayerIsCombine(player) and amount and amount > 0) then self:AddCombineDisplayLine({"UpdateExternalAttributes", Clockwork.option:Translate("name_attributes", true)}, Color(255, 125, 0, 255), player); end; end; -- Called to check if a player does recognise another player. function Schema:PlayerDoesRecognisePlayer(player, target, status, isAccurate, realValue) if (self:PlayerIsCombine(target) or target:GetFaction() == FACTION_ADMIN) then return true; end; end; -- Called when a player attempts to delete a character. function Schema:PlayerCanDeleteCharacter(player, character) if (character.data["PermaKilled"]) then return true; end; end; -- Called when a player attempts to use a character. function Schema:PlayerCanUseCharacter(player, character) if (character.data["PermaKilled"]) then return character.name.." is permanently killed and cannot be used!"; end; end; -- Called when attempts to use a command. function Schema:PlayerCanUseCommand(player, commandTable, arguments) if (player:GetSharedVar("IsTied") != 0) then local blacklisted = { "OrderShipment", "Broadcast", "Dispatch", "Request", "Radio" }; if (table.HasValue(blacklisted, commandTable.name)) then Clockwork.player:Notify(player, {"CannotDoThisWhenTied"}); return false; end; end; end; -- Called when a player attempts to use a door. function Schema:PlayerCanUseDoor(player, door) if (player:GetSharedVar("IsTied") != 0 or (!self:PlayerIsCombine(player) and player:GetFaction() != FACTION_ADMIN)) then return false; end; end; -- Called when a player attempts to lock an entity. function Schema:PlayerCanLockEntity(player, entity) if (Clockwork.entity:IsDoor(entity) and IsValid(entity.combineLock)) then if (Clockwork.config:Get("combine_lock_overrides"):Get() or entity.combineLock:IsLocked()) then return false; end; end; end; -- Called when a player attempts to unlock an entity. function Schema:PlayerCanUnlockEntity(player, entity) if (Clockwork.entity:IsDoor(entity) and IsValid(entity.combineLock)) then if (Clockwork.config:Get("combine_lock_overrides"):Get() or entity.combineLock:IsLocked()) then return false; end; end; end; -- Called when a player's character has unloaded. function Schema:PlayerCharacterUnloaded(player) self:ResetPlayerScanner(player); end; -- Called when a player attempts to change class. function Schema:PlayerCanChangeClass(player, class) if (player:GetSharedVar("IsTied") != 0) then Clockwork.player:Notify(player, {"CannotDoThisWhenTied"}); return false; elseif (self:PlayerIsCombine(player)) then return false; end; end; -- Called when a player attempts to use an entity. function Schema:PlayerUse(player, entity) local curTime = CurTime(); local faction = player:GetFaction(); if (self.scanners[player]) then return false; end; if (entity.bustedDown) then return false; end; if (player:KeyDown(IN_SPEED) and Clockwork.entity:IsDoor(entity)) then if ((self:PlayerIsCombine(player) or player:GetFaction() == FACTION_ADMIN) and IsValid(entity.combineLock)) then if (!player.nextCombineLock or curTime >= player.nextCombineLock) then entity.combineLock:ToggleWithChecks(player); player.nextCombineLock = curTime + 3; end; return false; end; end; if (player:GetSharedVar("IsTied") != 0) then if (entity:IsVehicle()) then if (Clockwork.entity:IsChairEntity(entity) or Clockwork.entity:IsPodEntity(entity)) then return; end; end; if (!player.nextTieNotify or player.nextTieNotify < CurTime()) then Clockwork.player:Notify(player, {"CannotDoThisWhenTied"}); player.nextTieNotify = CurTime() + 2; end; return false; end; end; -- Called when a player attempts to destroy an item. function Schema:PlayerCanDestroyItem(player, itemTable, noMessage) if (self.scanners[player]) then if (!noMessage) then Clockwork.player:Notify(player, {"CannotDoThisWhenScanner"}); end; return false; elseif (player:GetSharedVar("IsTied") != 0) then if (!noMessage) then Clockwork.player:Notify(player, {"CannotDoThisWhenTied"}); end; return false; end; end; -- Called when a player attempts to drop an item. function Schema:PlayerCanDropItem(player, itemTable, noMessage) if (self.scanners[player]) then if (!noMessage) then Clockwork.player:Notify(player, {"CannotDoThisWhenScanner"}); end; return false; elseif (player:GetSharedVar("IsTied") != 0) then if (!noMessage) then Clockwork.player:Notify(player, {"CannotDoThisWhenTied"}); end; return false; end; end; -- Called when a player attempts to use an item. function Schema:PlayerCanUseItem(player, itemTable, noMessage) if (self.scanners[player]) then if (!noMessage) then Clockwork.player:Notify(player, {"CannotDoThisWhenScanner"}); end; return false; elseif (player:GetSharedVar("IsTied") != 0) then if (!noMessage) then Clockwork.player:Notify(player, {"CannotDoThisWhenTied"}); end; return false; end; if (Clockwork.item:IsWeapon(itemTable) and !itemTable:IsFakeWeapon()) then local secondaryWeapon; local primaryWeapon; local sideWeapon; local fault; for k, v in ipairs(player:GetWeapons()) do local weaponTable = Clockwork.item:GetByWeapon(v); if (weaponTable and !weaponTable:IsFakeWeapon()) then if (weaponTable("weight") >= 1) then if (weaponTable("weight") <= 2) then secondaryWeapon = true; else primaryWeapon = true; end; else sideWeapon = true; end; end; end; if (itemTable("weight") >= 1) then if (itemTable("weight") <= 2) then if (secondaryWeapon) then fault = {"CannotUseAnotherSecondary"}; end; elseif (primaryWeapon) then fault = {"CannotUseAnotherPrimary"}; end; elseif (sideWeapon) then fault = {"CannotUseAnotherMelee"}; end; if (fault) then if (!noMessage) then Clockwork.player:Notify(player, fault); end; return false; end; end; end; -- Called when a player attempts to earn generator cash. function Schema:PlayerCanEarnGeneratorCash(player, info, cash) if (self:PlayerIsCombine(player)) then return false; end; end; -- Called when a player's death sound should be played. function Schema:PlayerPlayDeathSound(player, gender) if (self:PlayerIsCombine(player)) then local sound = "npc/metropolice/die"..math.random(1, 4)..".wav"; for k, v in ipairs(_player.GetAll()) do if (v:HasInitialized()) then if (self:PlayerIsCombine(v)) then v:EmitSound(sound); end; end; end; return sound; end; end; -- Called when a player's pain sound should be played. function Schema:PlayerPlayPainSound(player, gender, damageInfo, hitGroup) if (self:PlayerIsCombine(player)) then return "npc/metropolice/pain"..math.random(1, 4)..".wav"; end; end; -- Called when chat box info should be adjusted. function Schema:ChatBoxAdjustInfo(info) if (IsValid(info.speaker) and info.speaker:HasInitialized()) then if (table.HasValue(Clockwork.voices.chatClasses, info.class)) then if (info.class == "request" or info.class == "radio" or info.class == "dispatch") then info.voice = info.voice or {}; info.voice.global = true; end; local playerIsCombine = self:PlayerIsCombine(info.speaker); if (playerIsCombine) then info.textTransformer = function(text) local finalText = text; if (string.sub(info.text, 1, 4) != "<:: ") then finalText = "<:: " .. finalText; end; if (string.sub(info.text, -4) != " ::>") then finalText = finalText .. " ::>"; end; return finalText; end; end; end; end; end; -- Called when a player destroys generator. function Schema:PlayerDestroyGenerator(player, entity, generator) if (self:PlayerIsCombine(player)) then local players = {}; for k, v in ipairs(_player.GetAll()) do if (v:HasInitialized()) then if (self:PlayerIsCombine(v)) then players[#players + 1] = v; end; end; end; for k, v in pairs(players) do Clockwork.player:GiveCash(v, generator.cash / 4, {"CashDestroyGenerator", string.lower(generator.name)}); end; else Clockwork.player:GiveCash(v, generator.cash / 4, {"CashDestroyGenerator", string.lower(generator.name)}); end; end; -- Called just before a player dies. function Schema:DoPlayerDeath(player, attacker, damageInfo) player:RemoveClothes(); player.cwBeingSearched = nil; player.cwSearching = nil; self:TiePlayer(player, false, true); end; -- Called when a player dies. function Schema:PlayerDeath(player, inflictor, attacker, damageInfo) if (self:PlayerIsCombine(player)) then local location = self:PlayerGetLocation(player); self:AddCombineDisplayLine("DownloadLostBiosignal", Color(255, 255, 255, 255), nil, player); self:AddCombineDisplayLine({"BiosignalLost", location}, Color(255, 0, 0, 255), nil, player); if (self.scanners[player]) then if (IsValid(self.scanners[player][1])) then if (damageInfo != true) then self.scanners[player][1]:TakeDamage(self.scanners[player][1]:Health() + 100); end; end; end; for k, v in ipairs(_player.GetAll()) do if (self:PlayerIsCombine(v)) then v:EmitSound("npc/overwatch/radiovoice/on1.wav"); v:EmitSound("npc/overwatch/radiovoice/lostbiosignalforunit.wav"); end; end; timer.Simple(1.5, function() for k, v in ipairs(_player.GetAll()) do if (self:PlayerIsCombine(v)) then v:EmitSound("npc/overwatch/radiovoice/off4.wav"); end; end; end); end; if (!player:GetCharacterData("PermaKilled")) then if ((attacker:IsPlayer() or attacker:IsNPC()) and damageInfo) then local miscellaneousDamage = damageInfo:IsBulletDamage() or damageInfo:IsFallDamage() or damageInfo:IsExplosionDamage(); local meleeDamage = damageInfo:IsDamageType(DMG_CLUB) or damageInfo:IsDamageType(DMG_SLASH); if (miscellaneousDamage or meleeDamage) then if (Clockwork.kernel:GetSharedVar("PermaKillMode") == 1) then self:PermaKillPlayer(player, player:GetRagdollEntity()); end; end; end; end; end; -- Called when a player's character has loaded. function Schema:PlayerCharacterLoaded(player) player:SetSharedVar("PermaKilled", false); player:SetSharedVar("IsTied", 0); end; -- Called just after a player spawns. function Schema:PostPlayerSpawn(player, lightSpawn, changeClass, firstSpawn) if (!lightSpawn) then player:SetSharedVar("Antidepressants", 0); Clockwork.datastream:Start(player, "ClearEffects", true); player.cwBeingSearched = nil; player.cwSearching = nil; end; local faction = player:GetFaction(); if (faction == FACTION_SCANNER) then self:MakePlayerScanner(player, true, lightSpawn); else self:ResetPlayerScanner(player); end; if (player:GetSharedVar("IsTied") != 0) then self:TiePlayer(player, true); end; end; -- Called when a player spawns lightly. function Schema:PostPlayerLightSpawn(player, weapons, ammo, special) end; -- Called when a player throws a punch. function Schema:PlayerPunchThrown(player) player:ProgressAttribute(ATB_STRENGTH, 0.25, true); end; -- Called when a player punches an entity. function Schema:PlayerPunchEntity(player, entity) if (entity:IsPlayer() or entity:IsNPC()) then player:ProgressAttribute(ATB_STRENGTH, 1, true); else player:ProgressAttribute(ATB_STRENGTH, 0.5, true); end; end; -- Called when an entity has been breached. function Schema:EntityBreached(entity, activator) if (Clockwork.entity:IsDoor(entity)) then if (!IsValid(entity.combineLock)) then if (!IsValid(activator) or string.lower(entity:GetClass()) != "prop_door_rotating") then Clockwork.entity:OpenDoor(entity, 0, true, true); else self:BustDownDoor(activator, entity); end; elseif (IsValid(activator) and activator:IsPlayer() and self:PlayerIsCombine(activator)) then if (string.lower(entity:GetClass()) == "prop_door_rotating") then entity.combineLock:ActivateSmokeCharge((entity:GetPos() - activator:GetPos()):GetNormal() * 10000); else entity.combineLock:SetFlashDuration(2); end; else entity.combineLock:SetFlashDuration(2); end; end; end; -- Called when a player takes damage. function Schema:PlayerTakeDamage(player, inflictor, attacker, hitGroup, damageInfo) local curTime = CurTime(); if (player:Armor() <= 0) then Clockwork.datastream:Start(player, "Stunned", 0.5); else Clockwork.datastream:Start(player, "Stunned", 1); end; end; -- Called when a player's limb damage is healed. function Schema:PlayerLimbDamageHealed(player, hitGroup, amount) if (hitGroup == HITGROUP_HEAD) then player:BoostAttribute("Limb Damage", ATB_MEDICAL, false); elseif (hitGroup == HITGROUP_CHEST or hitGroup == HITGROUP_STOMACH) then player:BoostAttribute("Limb Damage", ATB_ENDURANCE, false); elseif (hitGroup == HITGROUP_LEFTLEG or hitGroup == HITGROUP_RIGHTLEG) then player:BoostAttribute("Limb Damage", ATB_ACROBATICS, false); player:BoostAttribute("Limb Damage", ATB_AGILITY, false); elseif (hitGroup == HITGROUP_LEFTARM or hitGroup == HITGROUP_RIGHTARM) then player:BoostAttribute("Limb Damage", ATB_DEXTERITY, false); player:BoostAttribute("Limb Damage", ATB_STRENGTH, false); end; end; -- Called when a player's limb damage is reset. function Schema:PlayerLimbDamageReset(player) player:BoostAttribute("Limb Damage", nil, false); end; -- Called when a player's limb takes damage. function Schema:PlayerLimbTakeDamage(player, hitGroup, damage) local limbDamage = Clockwork.limb:GetDamage(player, hitGroup); if (hitGroup == HITGROUP_HEAD) then player:BoostAttribute("Limb Damage", ATB_MEDICAL, -limbDamage); elseif (hitGroup == HITGROUP_CHEST or hitGroup == HITGROUP_STOMACH) then player:BoostAttribute("Limb Damage", ATB_ENDURANCE, -limbDamage); elseif (hitGroup == HITGROUP_LEFTLEG or hitGroup == HITGROUP_RIGHTLEG) then player:BoostAttribute("Limb Damage", ATB_ACROBATICS, -limbDamage); player:BoostAttribute("Limb Damage", ATB_AGILITY, -limbDamage); elseif (hitGroup == HITGROUP_LEFTARM or hitGroup == HITGROUP_RIGHTARM) then player:BoostAttribute("Limb Damage", ATB_DEXTERITY, -limbDamage); player:BoostAttribute("Limb Damage", ATB_STRENGTH, -limbDamage); end; end; -- A function to scale damage by hit group. function Schema:PlayerScaleDamageByHitGroup(player, attacker, hitGroup, damageInfo, baseDamage) local endurance = Clockwork.attributes:Fraction(player, ATB_ENDURANCE, 0.75, 0.75); local clothesItem = player:GetClothesItem(); damageInfo:ScaleDamage(1.5 - endurance); if (damageInfo:IsBulletDamage()) then if (clothesItem and clothesItem.protection and damageInfo:IsBulletDamage()) then damageInfo:ScaleDamage(1 - clothesItem.protection); end; end; end; -- Called when an entity takes damage. function Schema:EntityTakeDamage(entity, damageInfo) local player = Clockwork.entity:GetPlayer(entity); local attacker = damageInfo:GetAttacker(); local inflictor = damageInfo:GetInflictor(); local damage = damageInfo:GetDamage(); local curTime = CurTime(); local doDoorDamage = nil; if (player) then if (!player.nextEnduranceTime or CurTime() > player.nextEnduranceTime) then player:ProgressAttribute(ATB_ENDURANCE, math.Clamp(damageInfo:GetDamage(), 0, 75) / 10, true); player.nextEnduranceTime = CurTime() + 2; end; if (self.scanners[player]) then entity:EmitSound("npc/scanner/scanner_pain"..math.random(1, 2)..".wav"); if (entity:Health() > 50 and entity:Health() - damageInfo:GetDamage() <= 50) then entity:EmitSound("npc/scanner/scanner_siren1.wav"); elseif (entity:Health() > 25 and entity:Health() - damageInfo:GetDamage() <= 25) then entity:EmitSound("npc/scanner/scanner_siren2.wav"); end; end; if (attacker:IsPlayer() and self:PlayerIsCombine(player)) then if (attacker != player) then local location = Schema:PlayerGetLocation(player); if (!player.nextUnderFire or curTime >= player.nextUnderFire) then player.nextUnderFire = curTime + 15; Schema:AddCombineDisplayLine("DownloadTraumaPacket", Color(255, 255, 255, 255), nil, player); Schema:AddCombineDisplayLine({"ProtectionTeamBodilyHarm", location}, Color(255, 0, 0, 255), nil, player); end; end; end; end; if (attacker:IsPlayer()) then local strength = Clockwork.attributes:Fraction(attacker, ATB_STRENGTH, 1, 0.5); local weapon = Clockwork.player:GetWeaponClass(attacker); if (damageInfo:IsDamageType(DMG_CLUB) or damageInfo:IsDamageType(DMG_SLASH)) then damageInfo:ScaleDamage(1 + strength); end; if (weapon == "weapon_357") then damageInfo:ScaleDamage(0.25); elseif (weapon == "weapon_crossbow") then damageInfo:ScaleDamage(2); elseif (weapon == "weapon_shotgun") then damageInfo:ScaleDamage(3); doDoorDamage = true; elseif (weapon == "weapon_crowbar") then damageInfo:ScaleDamage(0.25); elseif (weapon == "cw_stunstick") then if (player) then if (player:Health() <= 10) then damageInfo:ScaleDamage(0.5); end; end; end; if (damageInfo:IsBulletDamage() and weapon != "weapon_shotgun") then if (!IsValid(entity.combineLock) and !IsValid(entity.breach)) then if (string.lower(entity:GetClass()) == "prop_door_rotating") then if (!Clockwork.entity:IsDoorFalse(entity)) then local damagePosition = damageInfo:GetDamagePosition(); if (entity:WorldToLocal(damagePosition):Distance(Vector(-1.0313, 41.8047, -8.1611)) <= 8) then entity.doorHealth = math.min((entity.doorHealth or 50) - damageInfo:GetDamage(), 0); local effectData = EffectData(); effectData:SetStart(damagePosition); effectData:SetOrigin(damagePosition); effectData:SetScale(8); util.Effect("GlassImpact", effectData, true, true); if (entity.doorHealth <= 0) then Clockwork.entity:OpenDoor(entity, 0, true, true, attacker:GetPos()); entity.doorHealth = 50; else Clockwork.kernel:CreateTimer("reset_door_health_"..entity:EntIndex(), 60, 1, function() if (IsValid(entity)) then entity.doorHealth = 50; end; end); end; end; end; end; end; end; if (damageInfo:IsExplosionDamage()) then damageInfo:ScaleDamage(2); end; elseif (attacker:IsNPC()) then damageInfo:ScaleDamage(0.5); end; if (damageInfo:IsExplosionDamage() or doDoorDamage) then if (!IsValid(entity.combineLock) and !IsValid(entity.breach)) then if (string.lower(entity:GetClass()) == "prop_door_rotating") then if (!Clockwork.entity:IsDoorFalse(entity)) then if (attacker:GetPos():Distance(entity:GetPos()) <= 96) then entity.doorHealth = math.min((entity.doorHealth or 50) - damageInfo:GetDamage(), 0); local damagePosition = damageInfo:GetDamagePosition(); local effectData = EffectData(); effectData:SetStart(damagePosition); effectData:SetOrigin(damagePosition); effectData:SetScale(8); util.Effect("GlassImpact", effectData, true, true); if (entity.doorHealth <= 0) then self:BustDownDoor(attacker, entity); entity.doorHealth = 50; else Clockwork.kernel:CreateTimer("reset_door_health_"..entity:EntIndex(), 60, 1, function() if (IsValid(entity)) then entity.doorHealth = 50; end; end); end; end; end; end; end; end; end;
local Suite = require "loop.test.Suite" return Suite{ MethodInvocation = require "oil.dtests.kernel.MethodInvocation", CallbackInvocation = require "oil.dtests.kernel.CallbackInvocation", CallbackAsyncInvocation = require "oil.dtests.kernel.CallbackAsyncInvocation", ErrorHandler = require "oil.dtests.kernel.ErrorHandler", ExceptionCatch = require "oil.dtests.kernel.ExceptionCatch", ProxyTimeout = require "oil.dtests.kernel.ProxyTimeout", ORBShutdown = require "oil.dtests.kernel.ORBShutdown", ORBShutdown2 = require "oil.dtests.kernel.ORBShutdown2", ORBShutdownWithoutRun = require "oil.dtests.kernel.ORBShutdownWithoutRun", ORBShutdownWithPendingCalls = require "oil.dtests.kernel.ORBShutdownWithPendingCalls", InvocationAfterRestart = require "oil.dtests.kernel.InvocationAfterRestart", StepTimeout = require "oil.dtests.kernel.StepTimeout", SocketTimeout = require "oil.dtests.kernel.SocketTimeout", ServantLocator = require "oil.dtests.kernel.ServantLocator", ServantManager = require "oil.dtests.kernel.ServantManager", AsyncResultsProbe = require "oil.dtests.kernel.AsyncResultsProbe", TooManyServices = require "oil.dtests.kernel.TooManyServices", TooManyClients = require "oil.dtests.kernel.TooManyClients", CORBA = Suite{ IDLChanges = require "oil.dtests.corba.IDLChanges", ServantCreation = require "oil.dtests.corba.ServantCreation", ObjectOperations = require "oil.dtests.corba.ObjectOperations", AttributeAccess = require "oil.dtests.corba.AttributeAccess", LocalReference = require "oil.dtests.corba.LocalReference", LocalRef2Servant = require "oil.dtests.corba.LocalRef2Servant", LocalRef2Proxy = require "oil.dtests.corba.LocalRef2Proxy", NonExistentErrors = require "oil.dtests.corba.NonExistentErrors", OneWayCall = require "oil.dtests.corba.OneWayCall", InterceptedGIOP = Suite{ InvocationCallInfo = require "oil.dtests.corba.intercepted.InvocationInfo", ServerExceptionInfo = require "oil.dtests.corba.intercepted.ServerExceptionInfo", ClientExceptionInfo = require "oil.dtests.corba.intercepted.ClientExceptionInfo", RequestWithServiceContext = require "oil.dtests.corba.intercepted.RequestWithServiceContext", ReplyWithServiceContext = require "oil.dtests.corba.intercepted.ReplyWithServiceContext", ClientCancelWithResults = require "oil.dtests.corba.intercepted.ClientCancelWithResults", ClientCancelWithException = require "oil.dtests.corba.intercepted.ClientCancelWithException", ServerCancelWithResults = require "oil.dtests.corba.intercepted.ServerCancelWithResults", ServerCancelWithException = require "oil.dtests.corba.intercepted.ServerCancelWithException", ServerCancelWithServiceContext = require "oil.dtests.corba.intercepted.ServerCancelWithServiceContext", ClientForwardRequest = require "oil.dtests.corba.intercepted.ClientForwardRequest", ClientForwardReply = require "oil.dtests.corba.intercepted.ClientForwardReply", ServerForwardRequest = require "oil.dtests.corba.intercepted.ServerForwardRequest", ServerForwardReply = require "oil.dtests.corba.intercepted.ServerForwardReply", ErrorInSendRequest = require "oil.dtests.corba.intercepted.ErrorInSendRequest", ErrorInReceiveReply = require "oil.dtests.corba.intercepted.ErrorInReceiveReply", ErrorInReceiveRequest = require "oil.dtests.corba.intercepted.ErrorInReceiveRequest", ErrorInSendReply = require "oil.dtests.corba.intercepted.ErrorInSendReply", InternalOperation = require "oil.dtests.corba.intercepted.InternalOperation", }, }, }
local M = {} local function hex (hex, alpha) local redColor,greenColor,blueColor=hex:match('(.)(..)(..)(..)') redColor, greenColor, blueColor = tonumber(redColor, 16)/255, tonumber(greenColor, 16)/255, tonumber(blueColor, 16)/255 redColor, greenColor, blueColor = math.floor(redColor*100)/100, math.floor(greenColor*100)/100, math.floor(blueColor*100)/100 if alpha == nil then return redColor, greenColor, blueColor end return redColor, greenColor, blueColor, alpha end local function rgb (r, g, b) local redColor,greenColor,blueColor=r/255, g/255, b/255 redColor, greenColor, blueColor = math.floor(redColor*100)/100, math.floor(greenColor*100)/100, math.floor(blueColor*100)/100 return redColor, greenColor, blueColor end local function rgba (r, g, b, alpha) local redColor,greenColor,blueColor=r/255, g/255, b/255 redColor, greenColor, blueColor = math.floor(redColor*100)/100, math.floor(greenColor*100)/100, math.floor(blueColor*100)/100 return redColor, greenColor, blueColor, alpha end M.hex = hex M.rgb = rgb M.rgba = rgba return M
local light_table = { L_HeadLampPos = Vector(102.5,15.239,53), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(102.5,-15.239,53), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-95.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-95.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(92.815,7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(92.815,-7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(27.428,16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,-16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,11.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,-11.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-93.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, {pos =Vector(-93.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, }, Brakelight_sprites = { {pos =Vector(-93.399,22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-93.399,-22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-93.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(-93.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, ems_sounds = {"hcesire","hcesire2","hcesire3"}, ems_sprites = { { pos = Vector(24.82,-1.28,56.81), material = "sprites/glow04_noz", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "warthogce", light_table) local light_table = { L_HeadLampPos = Vector(102.5,15.239,53), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(102.5,-15.239,53), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-95.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-95.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(92.815,24,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(92.815,-24,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(27.428,34.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,-34.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,29.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,-29.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-93.399,40.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, {pos =Vector(-93.399,-40.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, }, Brakelight_sprites = { {pos =Vector(-93.399,40.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-93.399,-40.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-93.399,40.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(-93.399,-40.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, ems_sounds = {"hcesire"}, ems_sprites = { { pos = Vector(24.82,20.28,56.81), material = "sprites/glow04_noz", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "widehog", light_table) local light_table = { L_HeadLampPos = Vector(102.5,15.239,53), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(102.5,-15.239,53), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-95.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-95.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(82.815,7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(82.815,-7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(27.428,16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,-16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,11.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,-11.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-61.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, {pos =Vector(-61.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, }, Brakelight_sprites = { {pos =Vector(-61.399,22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-61.399,-22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-61.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(-61.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, ems_sounds = {"bestdo"}, ems_sprites = { { pos = Vector(24.82,-1.28,56.81), material = "sprites/glow04_noz", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "shorthog", light_table) local light_table = { L_HeadLampPos = Vector(100000.5,15.239,53), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(100000.5,-15.239,53), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-20.38,17.91,51.29), L_RearLampAng = Angle(0,0,0), R_RearLampPos = Vector(-95.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(-21,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, {pos =Vector(-21,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, }, Headlamp_sprites = { {pos =Vector(-93.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, {pos =Vector(-93.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, }, Rearlight_sprites = { {pos =Vector(-93.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, {pos =Vector(-93.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, }, Brakelight_sprites = { {pos =Vector(-93.399,22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-93.399,-22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-93.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(-93.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, ems_sounds = {"hcesire"}, ems_sprites = { { pos = Vector(24.82,-1.28,56.81), material = "sprites/glow04_noz", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "wartwart", light_table) local light_table = { L_HeadLampPos = Vector(40.5,15.239,35), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(40.5,-15.239,35), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-45.38,17.91,32.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-45.38,-17.91,32.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(41.948,3.256,41.222),material = "sprites/glow04_noz",size = 10, color = Color(255,255,255,225)}, {pos =Vector(41.948,-3.256,41.222),material = "sprites/glow04_noz",size = 10, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(-120000.428,16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-42.316,9.951,44.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-42.316,-9.951,44.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Brakelight_sprites = { {pos =Vector(-42.316,13.951,44.513),material = "sprites/glow04_noz",size = 5, color = Color(255,68,0,225)}, {pos =Vector(-42.316,-13.951,44.513),material = "sprites/glow04_noz",size = 5, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-42.316,13.951,44.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-42.316,-13.951,44.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, ems_sounds = {"bestdo"}, ems_sprites = { { pos = Vector(9.82,-1.28,45.81), material = "sprites/glow04_noz", size = 5, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "minihog", light_table) local light_table = { L_HeadLampPos = Vector(102.5,15.239,53), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(102.5,-15.239,53), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-407.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-407.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(92.815,7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(92.815,-7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(27.428,16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,-16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,11.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,-11.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-405.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, {pos =Vector(-405.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, }, Brakelight_sprites = { {pos =Vector(-405.399,22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-405.399,-22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-405.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(-405.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, ems_sounds = {"cuntroad"}, ems_sprites = { { pos = Vector(24.82,-1.28,56.81), material = "sprites/glow04_noz", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "longhog", light_table) local light_table = { L_HeadLampPos = Vector(102.5,15.239,53), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(102.5,-15.239,53), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-407.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-407.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(92.815,7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(92.815,-7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(27.428,16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,-16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,11.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(27.428,-11.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-145.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, {pos =Vector(-145.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, }, Brakelight_sprites = { {pos =Vector(-145.399,22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-145.399,-22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-145.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(-145.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, ems_sounds = {"cuntroad"}, ems_sprites = { { pos = Vector(24.82,-1.28,56.81), material = "sprites/glow04_noz", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "sedanhogg", light_table) local light_table = { L_HeadLampPos = Vector(102.5,15.239,53), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(102.5,-15.239,53), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-95.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-95.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(371.26,26.816,179.04),material = "sprites/glow04_noz",size = 80, color = Color(255,255,255,225)}, {pos =Vector(371.26,-26.816,179.04),material = "sprites/glow04_noz",size = 80, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(109.712,79.516,294.592),material = "sprites/glow04_noz",size = 120, color = Color(255,255,255,225)}, {pos =Vector(109.712,79.516,294.592),material = "sprites/glow04_noz",size = 120, color = Color(255,255,255,225)}, {pos =Vector(109.712,47.516,294.592),material = "sprites/glow04_noz",size = 120, color = Color(255,255,255,225)}, {pos =Vector(109.712,-47.516,294.592),material = "sprites/glow04_noz",size = 120, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-373.596,88.208,206.412),material = "sprites/glow04_noz",size = 80, color = Color(255,0,0,225)}, {pos =Vector(-373.596,-88.208,206.412),material = "sprites/glow04_noz",size = 80, color = Color(255,0,0,225)}, }, Brakelight_sprites = { {pos =Vector(-373.596,88.208,206.412),material = "sprites/glow04_noz",size = 50, color = Color(255,68,0,225)}, {pos =Vector(-373.596,-88.208,206.412),material = "sprites/glow04_noz",size = 50, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-373.596,88.208,206.412),material = "sprites/glow04_noz",size = 80, color = Color(255,255,255,225)}, {pos =Vector(-373.596,-88.208,206.412),material = "sprites/glow04_noz",size = 80, color = Color(255,255,255,225)}, }, ems_sounds = {"megahorn"}, ems_sprites = { { pos = Vector(24.82,-1.28,56.81), material = "sprites/glow04_noz", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "megahog", light_table) local light_table = { L_HeadLampPos = Vector(102.5,15.239,53), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(102.5,-15.239,53), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-95.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-95.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(103.2,7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(103.2,-7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(29.428,18.879,85.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(29.428,-18.879,85.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(29.428,16.879,85.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(29.428,-16.879,85.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-110.399,25.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,0,0,225)}, {pos =Vector(-110.399,-25.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,0,0,225)}, }, Brakelight_sprites = { {pos =Vector(-110.399,25.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,72,0,225)}, {pos =Vector(-110.399,-25.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,72,0,225)}, }, Reverselight_sprites = { {pos =Vector(-110.399,25.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,255,255,225)}, {pos =Vector(-110.399,-25.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,255,255,225)}, }, ems_sounds = {"h3sire","h3sire2"}, ems_sprites = { { pos = Vector(24.82,-1.28,56.81), material = "sprites/glow04_noz", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "warthog3", light_table) local light_table = { L_HeadLampPos = Vector(102.5,15.239,53), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(102.5,-15.239,53), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-95.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-95.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(109.2,7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(109.2,-7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(25.428,16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(25.428,-16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(25.428,11.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(25.428,-11.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-96.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, {pos =Vector(-96.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, }, Brakelight_sprites = { {pos =Vector(-96.399,22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-96.399,-22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-96.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(-96.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, ems_sounds = {"hcesire"}, ems_sprites = { { pos = Vector(24.82,-1.28,56.81), material = "sprites/glow04_noz", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "warthog3_troop", light_table) local light_table = { L_HeadLampPos = Vector(102.5,15.239,53), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(102.5,-15.239,53), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-95.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-95.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(87.815,7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(87.815,-7.73,51.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(22.428,16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(22.428,-16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(22.428,11.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, {pos =Vector(22.428,-11.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-96.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, {pos =Vector(-96.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,0,0,225)}, }, Brakelight_sprites = { {pos =Vector(-96.399,22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-96.399,-22.052,51.603),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-96.399,22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(-96.399,-22.052,51.603),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, } } list.Set( "simfphys_lights", "warthogreach", light_table) local light_table = { L_HeadLampPos = Vector(40.5,15.239,35), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(40.5,-15.239,35), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-45.38,17.91,32.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-45.38,-17.91,32.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(39.648,10.256,34.822),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(39.648,-10.256,34.822),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(-120000.428,16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-44.316,13.951,31.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, {pos =Vector(-44.316,-13.951,31.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, }, Brakelight_sprites = { {pos =Vector(-44.316,13.951,31.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-44.316,-13.951,31.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-44.316,13.951,31.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, {pos =Vector(-44.316,-13.951,31.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, } } list.Set( "simfphys_lights", "mongoose3", light_table) local light_table = { L_HeadLampPos = Vector(40.5,15.239,35), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(40.5,-15.239,35), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-50.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-50.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(39.648,10.256,34.822),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(39.648,-10.256,34.822),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(-120000.428,16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-49.316,13.951,33.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, {pos =Vector(-49.316,-13.951,33.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, }, Brakelight_sprites = { {pos =Vector(-49.316,13.951,33.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-49.316,-13.951,33.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-49.316,13.951,33.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, {pos =Vector(-49.316,-13.951,33.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, } } list.Set( "simfphys_lights", "mongoosehr", light_table) local light_table = { L_HeadLampPos = Vector(18.129,-102.475,38.88), L_HeadLampAng = Angle(0,-90,0), R_HeadLampPos = Vector(-18.129,-102.475,38.88), R_HeadLampAng = Angle(0,-90,0), L_RearLampPos = Vector(24.286,104.762,46.523), L_RearLampAng = Angle(0,90,0), R_RearLampPos = Vector(-24.286,104.762,46.523), R_RearLampAng = Angle(0,90,0), Headlight_sprites = { {pos =Vector(18.129,-102.475,38.88),material = "snowysnowtime/sprites/warthog_light",size = 35, color = Color(255,255,255,225)}, {pos =Vector(-18.129,-102.475,38.88),material = "snowysnowtime/sprites/warthog_light",size = 35, color = Color(255,255,255,225)}, {pos =Vector(15.264,-28.198,71.39),material = "snowysnowtime/sprites/warthog_light",size = 40, color = Color(255,255,255,225)}, {pos =Vector(-15.264,-28.198,71.39),material = "snowysnowtime/sprites/warthog_light",size = 40, color = Color(255,255,255,225)}, {pos =Vector(15.26,-38,71.4),material = "snowysnowtime/sprites/light_volume",size = 14, color = Color(255,255,255,50)}, {pos =Vector(15.26,-41,71.4),material = "snowysnowtime/sprites/light_volume",size = 15.5, color = Color(255,255,255,50)}, {pos =Vector(15.26,-44,71.4),material = "snowysnowtime/sprites/light_volume",size = 16, color = Color(255,255,255,50)}, {pos =Vector(15.26,-47,71.4),material = "snowysnowtime/sprites/light_volume",size = 17.5, color = Color(255,255,255,50)}, {pos =Vector(15.26,-50,71.4),material = "snowysnowtime/sprites/light_volume",size = 18, color = Color(255,255,255,50)}, {pos =Vector(15.26,-53,71.4),material = "snowysnowtime/sprites/light_volume",size = 19.5, color = Color(255,255,255,50)}, {pos =Vector(15.26,-57,71.4),material = "snowysnowtime/sprites/light_volume",size = 20, color = Color(255,255,255,50)}, {pos =Vector(15.26,-61,71.4),material = "snowysnowtime/sprites/light_volume",size = 21.5, color = Color(255,255,255,50)}, {pos =Vector(15.26,-65,71.4),material = "snowysnowtime/sprites/light_volume",size = 22, color = Color(255,255,255,50)}, {pos =Vector(15.26,-69,71.4),material = "snowysnowtime/sprites/light_volume",size = 23.5, color = Color(255,255,255,50)}, {pos =Vector(15.26,-73,71.4),material = "snowysnowtime/sprites/light_volume",size = 25, color = Color(255,255,255,30)}, {pos =Vector(15.26,-77,71.4),material = "snowysnowtime/sprites/light_volume",size = 27, color = Color(255,255,255,10)}, {pos =Vector(-15.26,-38,71.4),material = "snowysnowtime/sprites/light_volume",size = 14, color = Color(255,255,255,50)}, {pos =Vector(-15.26,-41,71.4),material = "snowysnowtime/sprites/light_volume",size = 15.5, color = Color(255,255,255,50)}, {pos =Vector(-15.26,-44,71.4),material = "snowysnowtime/sprites/light_volume",size = 16, color = Color(255,255,255,50)}, {pos =Vector(-15.26,-47,71.4),material = "snowysnowtime/sprites/light_volume",size = 17.5, color = Color(255,255,255,50)}, {pos =Vector(-15.26,-50,71.4),material = "snowysnowtime/sprites/light_volume",size = 18, color = Color(255,255,255,50)}, {pos =Vector(-15.26,-53,71.4),material = "snowysnowtime/sprites/light_volume",size = 19.5, color = Color(255,255,255,50)}, {pos =Vector(-15.26,-57,71.4),material = "snowysnowtime/sprites/light_volume",size = 20, color = Color(255,255,255,50)}, {pos =Vector(-15.26,-61,71.4),material = "snowysnowtime/sprites/light_volume",size = 21.5, color = Color(255,255,255,50)}, {pos =Vector(-15.26,-65,71.4),material = "snowysnowtime/sprites/light_volume",size = 22, color = Color(255,255,255,50)}, {pos =Vector(-15.26,-69,71.4),material = "snowysnowtime/sprites/light_volume",size = 23.5, color = Color(255,255,255,50)}, {pos =Vector(-15.26,-73,71.4),material = "snowysnowtime/sprites/light_volume",size = 25, color = Color(255,255,255,30)}, {pos =Vector(-15.26,-77,71.4),material = "snowysnowtime/sprites/light_volume",size = 27, color = Color(255,255,255,10)}, }, Headlamp_sprites = { {pos =Vector(15.26,-38,71.4),material = "snowysnowtime/sprites/light_volume",size = 14, color = Color(255,255,255,100)}, {pos =Vector(15.26,-41,71.4),material = "snowysnowtime/sprites/light_volume",size = 15.5, color = Color(255,255,255,100)}, {pos =Vector(15.26,-44,71.4),material = "snowysnowtime/sprites/light_volume",size = 16, color = Color(255,255,255,100)}, {pos =Vector(15.26,-47,71.4),material = "snowysnowtime/sprites/light_volume",size = 17.5, color = Color(255,255,255,100)}, {pos =Vector(15.26,-50,71.4),material = "snowysnowtime/sprites/light_volume",size = 18, color = Color(255,255,255,100)}, {pos =Vector(15.26,-53,71.4),material = "snowysnowtime/sprites/light_volume",size = 19.5, color = Color(255,255,255,100)}, {pos =Vector(15.26,-57,71.4),material = "snowysnowtime/sprites/light_volume",size = 20, color = Color(255,255,255,100)}, {pos =Vector(15.26,-61,71.4),material = "snowysnowtime/sprites/light_volume",size = 21.5, color = Color(255,255,255,100)}, {pos =Vector(15.26,-65,71.4),material = "snowysnowtime/sprites/light_volume",size = 22, color = Color(255,255,255,100)}, {pos =Vector(15.26,-69,71.4),material = "snowysnowtime/sprites/light_volume",size = 23.5, color = Color(255,255,255,100)}, {pos =Vector(15.26,-73,71.4),material = "snowysnowtime/sprites/light_volume",size = 25, color = Color(255,255,255,30)}, {pos =Vector(-15.26,-77,71.4),material = "snowysnowtime/sprites/light_volume",size = 27, color = Color(255,255,255,10)}, {pos =Vector(-15.26,-38,71.4),material = "snowysnowtime/sprites/light_volume",size = 14, color = Color(255,255,255,100)}, {pos =Vector(-15.26,-41,71.4),material = "snowysnowtime/sprites/light_volume",size = 15.5, color = Color(255,255,255,100)}, {pos =Vector(-15.26,-44,71.4),material = "snowysnowtime/sprites/light_volume",size = 16, color = Color(255,255,255,100)}, {pos =Vector(-15.26,-47,71.4),material = "snowysnowtime/sprites/light_volume",size = 17.5, color = Color(255,255,255,100)}, {pos =Vector(-15.26,-50,71.4),material = "snowysnowtime/sprites/light_volume",size = 18, color = Color(255,255,255,100)}, {pos =Vector(-15.26,-53,71.4),material = "snowysnowtime/sprites/light_volume",size = 19.5, color = Color(255,255,255,100)}, {pos =Vector(-15.26,-57,71.4),material = "snowysnowtime/sprites/light_volume",size = 20, color = Color(255,255,255,100)}, {pos =Vector(-15.26,-61,71.4),material = "snowysnowtime/sprites/light_volume",size = 21.5, color = Color(255,255,255,100)}, {pos =Vector(-15.26,-65,71.4),material = "snowysnowtime/sprites/light_volume",size = 22, color = Color(255,255,255,100)}, {pos =Vector(-15.26,-69,71.4),material = "snowysnowtime/sprites/light_volume",size = 23.5, color = Color(255,255,255,100)}, {pos =Vector(-15.26,-73,71.4),material = "snowysnowtime/sprites/light_volume",size = 25, color = Color(255,255,255,30)}, {pos =Vector(-15.26,-77,71.4),material = "snowysnowtime/sprites/light_volume",size = 27, color = Color(255,255,255,10)}, }, Rearlight_sprites = { {pos =Vector(-24.286,104.762,46.523),material = "snowysnowtime/sprites/brake",size = 35, color = Color(255,0,0,225)}, {pos =Vector(-24.286,104.762,46.523),material = "snowysnowtime/sprites/warthog_light",size = 25, color = Color(255,255,255,255)}, {pos =Vector(24.286,104.762,46.523),material = "snowysnowtime/sprites/brake",size = 35, color = Color(255,0,0,225)}, {pos =Vector(24.286,104.762,46.523),material = "snowysnowtime/sprites/warthog_light",size = 25, color = Color(255,255,255,255)}, }, Brakelight_sprites = { {pos =Vector(-24.286,104.762,46.523),material = "snowysnowtime/sprites/brake",size = 35, color = Color(255,100,0,225)}, {pos =Vector(-24.286,104.762,46.523),material = "snowysnowtime/sprites/warthog_light",size = 25, color = Color(255,255,255,255)}, {pos =Vector(24.286,104.762,46.523),material = "snowysnowtime/sprites/brake",size = 35, color = Color(255,100,0,225)}, {pos =Vector(24.286,104.762,46.523),material = "snowysnowtime/sprites/warthog_light",size = 25, color = Color(255,255,255,255)}, }, Reverselight_sprites = { {pos =Vector(-24.286,104.762,46.523),material = "snowysnowtime/sprites/warthog_light",size = 35, color = Color(255,255,255,225)}, {pos =Vector(24.286,104.762,46.523),material = "snowysnowtime/sprites/warthog_light",size = 35, color = Color(255,255,255,225)}, }, ems_sounds = {"hcesire"}, ems_sprites = { { pos = Vector(2.207,-24.403,50), material = "snowysnowtime/sprites/warthog_light", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "warthogspv3", light_table) local light_table = { L_HeadLampPos = Vector(40.5,15.239,35), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(40.5,-15.239,35), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-45.38,17.91,32.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-45.38,-17.91,32.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(39.648,10.256,34.822),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(39.648,-10.256,34.822),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(-120000.428,16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-44.316,13.951,31.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, {pos =Vector(-44.316,-13.951,31.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, }, Brakelight_sprites = { {pos =Vector(-44.316,13.951,31.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-44.316,-13.951,31.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-44.316,13.951,31.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, {pos =Vector(-44.316,-13.951,31.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, } } list.Set( "simfphys_lights", "mongoose3", light_table) local light_table = { L_HeadLampPos = Vector(40.5,15.239,35), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(40.5,-15.239,35), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-50.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-50.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(39.648,10.256,34.822),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(39.648,-10.256,34.822),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(-120000.428,16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-49.316,13.951,33.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, {pos =Vector(-49.316,-13.951,33.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, }, Brakelight_sprites = { {pos =Vector(-49.316,13.951,33.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-49.316,-13.951,33.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-49.316,13.951,33.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, {pos =Vector(-49.316,-13.951,33.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, } } list.Set( "simfphys_lights", "mongoosehr", light_table) local light_table = { L_HeadLampPos = Vector(0,43,99), L_HeadLampAng = Angle(0,-90,0), L_HeadLampPos = Vector(0,43,99), L_HeadLampAng = Angle(0,-90,0), Headlight_sprites = { {pos =Vector(0,42,99),material = "snowysnowtime/sprites/warthog_light",size = 40, color = Color(200,200,255,225)}, {pos =Vector(0,39,99),material = "snowysnowtime/sprites/light_volume",size = 14, color = Color(200,200,255,50)}, {pos =Vector(0,36,99),material = "snowysnowtime/sprites/light_volume",size = 15.5, color = Color(200,200,255,50)}, {pos =Vector(0,33,99),material = "snowysnowtime/sprites/light_volume",size = 16, color = Color(200,200,255,50)}, {pos =Vector(0,30,99),material = "snowysnowtime/sprites/light_volume",size = 17.5, color = Color(200,200,255,50)}, {pos =Vector(0,27,99),material = "snowysnowtime/sprites/light_volume",size = 18, color = Color(200,200,255,50)}, {pos =Vector(0,24,99),material = "snowysnowtime/sprites/light_volume",size = 19.5, color = Color(200,200,255,50)}, {pos =Vector(0,20,99),material = "snowysnowtime/sprites/light_volume",size = 20, color = Color(200,200,255,50)}, {pos =Vector(0,16,99),material = "snowysnowtime/sprites/light_volume",size = 21.5, color = Color(200,200,255,50)}, {pos =Vector(0,12,99),material = "snowysnowtime/sprites/light_volume",size = 22, color = Color(200,200,255,50)}, {pos =Vector(0,8,99),material = "snowysnowtime/sprites/light_volume",size = 23.5, color = Color(200,200,255,50)}, {pos =Vector(0,4,99),material = "snowysnowtime/sprites/light_volume",size = 25, color = Color(200,200,255,30)}, {pos =Vector(0,0,99),material = "snowysnowtime/sprites/light_volume",size = 27, color = Color(200,200,255,10)}, }, ems_sounds = {"hcesire_cov"}, ems_sprites = { { pos = Vector(2.207,-24.403,50), material = "snowysnowtime/sprites/warthog_light", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "warthogh2aspectre", light_table) local light_table = { L_HeadLampPos = Vector(40.5,15.239,35), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(40.5,-15.239,35), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-50.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-50.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(39.648,10.256,34.822),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(39.648,-10.256,34.822),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(-120000.428,16.879,73.648),material = "sprites/glow04_noz",size = 30, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-49.316,13.951,33.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, {pos =Vector(-49.316,-13.951,33.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, }, Brakelight_sprites = { {pos =Vector(-49.316,13.951,33.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, {pos =Vector(-49.316,-13.951,33.513),material = "sprites/glow04_noz",size = 10, color = Color(255,68,0,225)}, }, Reverselight_sprites = { {pos =Vector(-49.316,13.951,33.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, {pos =Vector(-49.316,-13.951,33.513),material = "sprites/glow04_noz",size = 20, color = Color(255,68,0,225)}, } } list.Set( "simfphys_lights", "mongoosehr", light_table) local light_table = { L_HeadLampPos = Vector(213,0,53), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(-100,0,60), R_HeadLampAng = Angle(0,0,60), Headlight_sprites = { {pos =Vector(0,42,99),material = "snowysnowtime/sprites/warthog_light",size = 40, color = Color(200,200,255,225)}, {pos =Vector(0,39,99),material = "snowysnowtime/sprites/light_volume",size = 14, color = Color(200,200,255,50)}, {pos =Vector(0,36,99),material = "snowysnowtime/sprites/light_volume",size = 15.5, color = Color(200,200,255,50)}, {pos =Vector(0,33,99),material = "snowysnowtime/sprites/light_volume",size = 16, color = Color(200,200,255,50)}, {pos =Vector(0,30,99),material = "snowysnowtime/sprites/light_volume",size = 17.5, color = Color(200,200,255,50)}, {pos =Vector(0,27,99),material = "snowysnowtime/sprites/light_volume",size = 18, color = Color(200,200,255,50)}, {pos =Vector(0,24,99),material = "snowysnowtime/sprites/light_volume",size = 19.5, color = Color(200,200,255,50)}, {pos =Vector(0,20,99),material = "snowysnowtime/sprites/light_volume",size = 20, color = Color(200,200,255,50)}, {pos =Vector(0,16,99),material = "snowysnowtime/sprites/light_volume",size = 21.5, color = Color(200,200,255,50)}, {pos =Vector(0,12,99),material = "snowysnowtime/sprites/light_volume",size = 22, color = Color(200,200,255,50)}, {pos =Vector(0,8,99),material = "snowysnowtime/sprites/light_volume",size = 23.5, color = Color(200,200,255,50)}, {pos =Vector(0,4,99),material = "snowysnowtime/sprites/light_volume",size = 25, color = Color(200,200,255,30)}, {pos =Vector(0,0,99),material = "snowysnowtime/sprites/light_volume",size = 27, color = Color(200,200,255,10)}, }, ems_sounds = {"hcesire_cov_h2"}, ems_sprites = { { pos = Vector(2.207,-24.403,50), material = "snowysnowtime/sprites/warthog_light", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "warthogh2ashadow", light_table) local light_table = { L_HeadLampPos = Vector(102.5,15.239,53), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(102.5,-15.239,53), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-95.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-95.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(97.2,8,49.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(97.2,2,49.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(97.2,8,49.55),material = "snowysnowtime/sprites/light_volume",size = 0, color = Color(255,255,255,225)}, {pos =Vector(97.2,2,49.55),material = "snowysnowtime/sprites/light_volume",size = 0, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-102.399,30.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,0,0,225)}, {pos =Vector(-102.399,-30.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,0,0,225)}, }, Brakelight_sprites = { {pos =Vector(-102.399,30.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,72,0,225)}, {pos =Vector(-102.399,-30.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,72,0,225)}, }, Reverselight_sprites = { {pos =Vector(-102.399,33.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,255,255,225)}, {pos =Vector(-102.399,-33.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,255,255,225)}, }, ems_sounds = {"earrape_tamer","cuntroad","bestdo","melee_song","skyroad_song","gas_halo","grim_109_req"}, ems_sprites = { { pos = Vector(24.82,-1.28,56.81), material = "sprites/glow04_noz", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "warthogh2a", light_table) local light_table = { L_HeadLampPos = Vector(102.5,15.239,53), L_HeadLampAng = Angle(0,0,0), R_HeadLampPos = Vector(102.5,-15.239,53), R_HeadLampAng = Angle(0,0,0), L_RearLampPos = Vector(-95.38,17.91,51.29), L_RearLampAng = Angle(0,180,0), R_RearLampPos = Vector(-95.38,-17.91,51.29), R_RearLampAng = Angle(0,180,0), Headlight_sprites = { {pos =Vector(97.2,8,49.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(97.2,2,49.55),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { {pos =Vector(97.2,8,49.55),material = "snowysnowtime/sprites/light_volume",size = 0, color = Color(255,255,255,225)}, {pos =Vector(97.2,2,49.55),material = "snowysnowtime/sprites/light_volume",size = 0, color = Color(255,255,255,225)}, }, Rearlight_sprites = { {pos =Vector(-102.399,30.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,0,0,225)}, {pos =Vector(-102.399,-30.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,0,0,225)}, }, Brakelight_sprites = { {pos =Vector(-102.399,30.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,72,0,225)}, {pos =Vector(-102.399,-30.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,72,0,225)}, }, Reverselight_sprites = { {pos =Vector(-102.399,33.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,255,255,225)}, {pos =Vector(-102.399,-33.052,58.603),material = "sprites/glow04_noz",size = 25, color = Color(255,255,255,225)}, }, ems_sounds = {"hcesire","hcesire2","h2asire3","h2asire4","h2asire5","h2asire6"}, ems_sprites = { { pos = Vector(24.82,-1.28,56.81), material = "sprites/glow04_noz", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "warthogh2a_serious", light_table) local light_table = { L_HeadLampPos = Vector(-38.97,-91.98,31.39), L_HeadLampAng = Angle(0,-90,0), R_HeadLampPos = Vector(38.97,-91.98,31.39), R_HeadLampAng = Angle(0,-90,0), L_RearLampPos = Vector(-33,94.4,37.69), L_RearLampAng = Angle(-5,90,-15), R_RearLampPos = Vector(33,94.4,37.69), R_RearLampAng = Angle(-5,90,-15), Headlight_sprites = { {pos =Vector(-38.97,-91.98,31.39),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(-39.73,-87.76,34.57),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(-40.23,-84.36,37.17),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(38.97,-91.98,31.39),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(39.73,-87.76,34.57),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, {pos =Vector(40.23,-84.36,37.17),material = "sprites/glow04_noz",size = 20, color = Color(255,255,255,225)}, }, Headlamp_sprites = { }, Rearlight_sprites = { {pos =Vector(-33,94.4,37.69),material = "sprites/glow04_noz",size = 25, color = Color(255,0,0,225)}, {pos =Vector(33,94.4,37.69),material = "sprites/glow04_noz",size = 25, color = Color(255,0,0,225)}, {pos =Vector(-34,92.4,41.31),material = "sprites/glow04_noz",size = 25, color = Color(255,0,0,225)}, {pos =Vector(34,92.4,41.31),material = "sprites/glow04_noz",size = 25, color = Color(255,0,0,225)}, }, Brakelight_sprites = { {pos =Vector(-33,94.4,37.69),material = "sprites/glow04_noz",size = 25, color = Color(255,84,0,225)}, {pos =Vector(33,94.4,37.69),material = "sprites/glow04_noz",size = 25, color = Color(255,84,0,225)}, {pos =Vector(-34,92.4,41.31),material = "sprites/glow04_noz",size = 25, color = Color(255,84,0,225)}, {pos =Vector(34,92.4,41.31),material = "sprites/glow04_noz",size = 25, color = Color(255,84,0,225)}, }, Reverselight_sprites = { {pos =Vector(-40.34,93.14,35.44),material = "sprites/glow04_noz",size = 25, color = Color(255,255,255,225)}, {pos =Vector(40.34,93.14,35.44),material = "sprites/glow04_noz",size = 25, color = Color(255,255,255,225)}, }, ems_sounds = {"hcesire","hcesire2","h2asire3","h2asire4","h2asire5","h2asire6","gas_halo","snow_gtasa_song","snow_sonic06_lol"}, ems_sprites = { { pos = Vector(24.82,-1.28,56.81), material = "sprites/glow04_noz", size = 10, Colors = {Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255),Color(255,255,255,255),Color(255,255,255,255),Color(144,144,255,255)}, -- the script will go from color to color Speed = 0.125, -- for how long each color will be drawn }, } } list.Set( "simfphys_lights", "snowciv2a_serious", light_table)
include("shared.lua") AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") local function playSequence(self, name) local seq = self:LookupSequence(name) self:ResetSequence(seq) self:SetPlaybackRate(1) self:SetSequence(seq) return self:SequenceDuration(seq) end local items = { "item_healthkit", "item_battery", "item_ammo_ar2_large", "item_ammo_357_large", "item_ammo_pistol_large", "item_ammo_pistol_large", "item_rpg_round", "item_ammo_smg1_large", "item_ammo_smg1_grenade" } function ENT:Initialize() self.BaseClass.Initialize(self) playSequence(self, "idle") self:AddWeapon("Supply", { Initialize = function(self) return DRONES_REWRITE.Weapons["Template"].InitializeNoDraw(self) end, Attack = function(self, gun) if CurTime() > gun.NextShoot then local dur = playSequence(self, "open") gun:EmitSound("items/ammocrate_open.wav", 65) timer.Simple(dur * 0.3, function() if not IsValid(self) then return end local ent = ents.Create(table.Random(items)) ent:SetPos(self:LocalToWorld(Vector(-15, 0, -2))) ent:SetAngles(self:GetAngles()) ent:Spawn() ent:GetPhysicsObject():SetVelocity(self:GetVelocity()) local driver = self:GetDriver() if IsValid(driver) and driver:IsPlayer() then undo.Create("Item") undo.AddEntity(ent) undo.SetPlayer(driver) undo.Finish("Item " .. ent:GetClass()) end constraint.NoCollide(self, ent, 0, 0) end) timer.Simple(dur + 0.8, function() if not IsValid(self) then return end local dur = playSequence(self, "close") timer.Simple(dur * 0.8, function() if IsValid(gun) then gun:EmitSound("items/ammocrate_close.wav", 65) end end) timer.Simple(dur, function() if not IsValid(self) then return end playSequence(self, "idle") end) end) gun.NextShoot = CurTime() + 2.6 end end, Attack2 = function(self, gun) end, Think = function(self, gun) end }) self:SelectNextWeapon() end
-- Color Sprite function createColorSprite() local color = NSColor.redColor() local size = {width=100, height=100} return SKSpriteNode.spriteNodeWithColorSize(color, size) end -- Empty Node function createEmptyNode() return SKNode.node() end -- Light function createLight() return SKLightNode.node() end -- Emitter function createEmitter() return SKEmitterNode.node() end -- Label function createLabel() return SKLabelNode.labelNodeWithText('Label') end -- Shape Node function createShapeNode() local rect = {x=-50, y=-50, width=100, height=100} return SKShapeNode.shapeNodeWithRect(rect) end -- Linear Gravity Field function createLinearGravityField() return SKFieldNode.node() end -- Radial Gravity Field function createRadialGravityField() return SKFieldNode.node() end -- Spring Field function createSpringField() return SKFieldNode.node() end -- Drag Field function createDragField() return SKFieldNode.node() end -- Vortex Field function createVortexField() return SKFieldNode.node() end -- Turbulence Field function createTurbulenceField() return SKFieldNode.node() end -- Noise Field function createNoiseField() return SKFieldNode.node() end -- Velocity Field function createVelocityField() return SKFieldNode.node() end toolFunctions = { ColorSprite = createColorSprite, EmptyNode = createEmptyNode, Light = createLight, Emitter = createEmitter, Label = createLabel, ShapeNode = createShapeNode, LinearGravityField = createLinearGravityField, RadialGravityField = createRadialGravityField, SpringField = createSpringField, DragField = createDragField, VortexField = createVortexField, TurbulenceField = createTurbulenceField, NoiseField = createNoiseField, VelocityField = createVelocityField } -- Call back function function createNodeAtPosition(position, name) local createNode = toolFunctions[name] local node = createNode() node.position = position return node end
local Food = { { food = "ITFO_BACON", hp = 15 }, { food = "ITFOMUTTONRAW", hp = 6 }, { food = "ITFOMUTTON", hp = 12 }, { food = "ITFO_SAUSAGE", hp = 12 }, { food = "ITFO_FISH", hp = 5 }, { food = "ITFO_FISHSOUP", hp = 12 }, { food = "ITFO_STEW", hp = 10 }, { food = "IFTO_XPSTEW", hp = 10 }, { food = "ITFO_CORAGONSBEER", hp = 10 }, { food = "ITFO_BEER", hp = 3 }, { food = "ITFO_WINE", hp = 2 }, { food = "ITFO_BOOZE", hp = 4 }, { food = "ITFO_WATER", hp = 5 }, { food = "ITFO_CHEESE", hp = 15 }, { food = "ITFO_APPLE", hp = 10 }, { food = "ITPO_HEALTH_01", hp = 50 }, { food = "ITPO_HEALTH_02", hp = 70 }, { food = "ITPO_HEALTH_03", hp = 150 }, { food = "ITPO_MANA_01", hp = 50 }, { food = "ITPO_MANA_02", hp = 70 }, { food = "ITPO_MANA_03", hp = 100 }, { food = "ITPO_PERM_STR", hp = 0 }, { food = "ITPO_PERM_DEX", hp = 0 }, { food = "ITPO_PERM_HEALTH", hp = 0 }, { food = "ITPO_PERM_MANA", hp = 0 }, { food = "ITPO_SPEED", hp = 0 }, { food = "ITPO_PERM_LITTLEMANA", hp = 0 }, { food = "ITPO_HEALHILDA_MIS", hp = 0 }, { food = "ITPO_HEALOBSESSION_MIS", hp = 0 }, { food = "ITPO_HEALRANDOLPH_MIS", hp = 0 }, { food = "ITPO_DRAGONEGGDRINKNEORAS_MIS", hp = 0 }, { food = "ITPO_MEGADRINK", hp = 0 }, { food = "ITPO_POTIONOFDEATH_01_MIS", hp = 0 }, { food = "ITPO_POTIONOFDEATH_02_MIS", hp = 0 }, { food = "ITFO_BREAD", hp = 10 }, { food = "ITFO_MILK", hp = 5 }, { food = "ITFO_HONEY", hp = 2 }, { food = "ITFO_ADDON_RUM", hp = 0 }, { food = "ITPO_HEALTH_ADDON_04", hp = 0 }, } function CheckFood( item_instance ) for i, food in ipairs( Food ) do if item_instance == food.food then return true; end end return false; end function GetFoodHealth( item_instance ) for i, food in ipairs( Food ) do if item_instance == food.food then return food.hp * 3; end end return 0; end
ys = ys or {} slot1 = ys.Battle.BattleConfig slot2 = ys.Battle.BattleVariable ys.Battle.BattleCameraTween = class("BattleCameraTween") ys.Battle.BattleCameraTween.__name = "BattleCameraTween" ys.Battle.BattleCameraTween.Ctor = function (slot0) slot0._point = Vector3.zero end ys.Battle.BattleCameraTween.SetFromTo = function (slot0, slot1, slot2, slot3, slot4, slot5, slot6, slot7) slot0._point:Set(slot2.x, slot2.y, slot2.z) slot8 = LeanTween.value(go(slot1), slot2, slot3, slot4):setOnUpdateVector3(System.Action_UnityEngine_Vector3(function (slot0) slot0._point:Set(slot0.x, slot0.y, slot0.z) end)) if slot5 and slot5 ~= 0 then slot8.setDelay(slot8, slot5) end if slot6 then slot8:setEase(LeanTweenType.easeOutExpo) end if slot7 then slot8:setOnComplete(System.Action(function () slot0() end)) end end ys.Battle.BattleCameraTween.GetCameraPos = function (slot0) return slot0._point end ys.Battle.BattleCameraTween.Dispose = function (slot0) slot0._point = nil end return
local input_file = "input.txt" local state = nil local rules = {} for line in io.lines( input_file ) do if string.find( line, "initial state: " ) ~= nil then state = string.gsub( line, "initial state: ", "" ) elseif string.find( line, " => " ) ~= nil then local b, e = string.find( line, " => " ) local pattern = string.sub( line, 1, b - 1 ) local result = string.sub( line, e + 1 ) rules[ pattern ] = result end end local current_index = 0 local max_iterations = 50000000000 local i = 1 while i <= max_iterations do local _state = state local _new = "" local sum = 0 _state = '....' .. state .. '....' current_index = current_index - 2 score = 0 for j = 3, string.len( _state ) - 2 do local sub = string.sub( _state, j - 2, j + 2 ) if rules[ sub ] ~= nil then local val = rules[ sub ] if val == '#' then score = score + ( j - ( -1 * current_index ) - 3 ) end _new = _new .. val else _new = _new .. "." end end local idx = string.find( _new, "#" ) _new = string.sub( _new, idx ) current_index = idx + current_index - 1 _new = string.reverse( _new ) idx = string.find( _new, "#" ) _new = string.sub( _new, idx ) _new = string.reverse( _new ) if i == 20 then print( "part 1", score ) end if _new == state then break else i = i + 1 state = _new end end local diff = max_iterations - i local new_index = current_index + diff local new_score = 0 for j = 1, string.len( state ) do if string.sub( state, j, j ) == '#' then new_score = new_score + ( new_index + j - 1 ) end end print( "part 2", new_score )
object_mobile_dressed_herder_f_02 = object_mobile_shared_dressed_herder_f_02:new { } ObjectTemplates:addTemplate(object_mobile_dressed_herder_f_02, "object/mobile/dressed_herder_f_02.iff")
local oop = require("oop") local frame_base = require("libGUI/frame") local bar_base = require("libGUI/bar") local colors = require("libGUI/colors") local reactor_load_bar = { mPercentageOptimal = nil } oop.inherit(reactor_load_bar, bar_base) function reactor_load_bar:construct() bar_base.construct(self) self:setBorderWidth(0) self:setBackground(colors.gray) self:setPercentageOptimal(self.mPercentageOptimal) end function reactor_load_bar:setPercentageOptimal(percentage) local newPalette if percentage == nil then newPalette = { { math.huge, colors.green } } else newPalette = { { percentage * 0.8, colors.blue }, { percentage * 0.9, colors.lightblue }, { percentage * 1.1, colors.green }, { percentage * 1.2, colors.purple }, { percentage * 1.3, colors.orange }, { math.huge , colors.red } } end self.mPercentageOptimal = percentage self:setBarPalette(newPalette) end function reactor_load_bar:getPercentageOptimal() return self.mPercentageOptimal end return reactor_load_bar
local _M = {} local inject = require ("bkb.lib.injection") local iputils = require("bkb.lib.resty.iputils") local utf8 = require("bkb.lib.utf8_validator") local util = require("bkb.util") local iputils = require("bkb.lib.resty.iputils") local ac = require("bkb.lib.ac") iputils.enable_lrucache() local parse_cidrs = iputils.parse_cidrs local ip_in_cidrs = iputils.ip_in_cidrs local ct = util.count_table local string_find = string.find local string_sub = string.sub local match = ngx.re.match local find = ngx.re.find local ngx_exit = ngx.exit local ngx_log = ngx.log local ERR = ngx.ERR local ac_create = ac.create local ac_match = ac.match local URLCharacters = { ["!"] = 1, ["*"] = 1, ["'"] = 1, ["("] = 1, [")"] = 1, [";"] = 1, [":"] = 1, ["@"] = 1, ["&"] = 1, ["="] = 1, ["+"] = 1, ["$"] = 1, [","] = 1, ["/"] = 1, ["?"] = 1, ["#"] = 1, ["["] = 1, ["]"] = 1, [" "] = 1,["A"] = 1, ["B"] = 1, ["C"] = 1, ["D"] = 1, ["E"] = 1, ["F"] = 1, ["G"] = 1, ["H"] = 1, ["I"] = 1, ["J"] = 1, ["K"] = 1, ["L"] = 1, ["M"] = 1, ["N"] = 1, ["O"] = 1, ["P"] = 1, ["Q"] = 1, ["R"] = 1, ["S"] = 1, ["T"] = 1, ["U"] = 1, ["V"] = 1, ["W"] = 1, ["X"] = 1, ["Y"] = 1, ["Z"] = 1, [" "] = 1,["a"] = 1, ["b"] = 1, ["c"] = 1, ["d"] = 1, ["e"] = 1, ["f"] = 1, ["g"] = 1, ["h"] = 1, ["i"] = 1, ["j"] = 1, ["k"] = 1, ["l"] = 1, ["m"] = 1, ["n"] = 1, ["o"] = 1, ["p"] = 1, ["q"] = 1, ["r"] = 1, ["s"] = 1, ["t"] = 1, ["u"] = 1, ["v"] = 1, ["w"] = 1, ["x"] = 1, ["y"] = 1, ["z"] = 1, [" "] = 1,["0"] = 1, ["1"] = 1, ["2"] = 1, ["3"] = 1, ["4"] = 1, ["5"] = 1, ["6"] = 1, ["7"] = 1, ["8"] = 1, ["9"] = 1, ["-"] = 1, ["_"] = 1, ["."]=1, ["~"] = 1,[" "] = 1 } local cc2_table = { ["0"] = 0, ["1"] = 2, ["2"] = 4, ["3"] = 6, ["4"] = 8, ["5"] = 1, ["6"] = 3, ["7"] = 5, ["8"] = 7, ["9"] = 9, } local cc_table = { ["0"] = 0, ["1"] = 1, ["2"] = 2, ["3"] = 3, ["4"] = 4, ["5"] = 5, ["6"] = 6, ["7"] = 7, ["8"] = 8, ["9"] = 9, } local n2s_table = { [0] = "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "40", "41", "42", "43", "44", "45", "46", "47", "48", "49", "50", "51", "52", "53", "54", "55", "56", "57", "58", "59", "60", "61", "62", "63", "64", "65", "66", "67", "68", "69", "70", "71", "72", "73", "74", "75", "76", "77", "78", "79", "80", "81", "82", "83", "84", "85", "86", "87", "88", "89", "90", "91", "92", "93", "94", "95", "96", "97", "98", "99", "100", } local ac_cache = {} local ac_cache_index = {} local validateByteRange_cache = {} function _M.validateUtf8Encoding(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _validateUtf8Encoding(waf, ctx, variable, pattern) return utf8.validate(variable) end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _validateUtf8Encoding(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _validateUtf8Encoding(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _validateUtf8Encoding(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.always(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) if reverse then return not false else return true end end function _M.empty(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _empty(waf, ctx, variable, pattern) if #variable == 0 then return true else return false end end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _empty(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _empty(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _empty(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.nonEmpty(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _nonEmpty(waf, ctx, variable, pattern) if #variable > 0 then return true else return false end end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _nonEmpty(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _nonEmpty(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _nonEmpty(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.unconditionalMatch(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _unconditionalMatch(waf, ctx, variable, pattern) ctx.TX[1] = variable ctx.TX['1'] = variable return true end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _unconditionalMatch(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _unconditionalMatch(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _unconditionalMatch(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.rsub(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) if reverse then return true else return false end end -- maybe shoule be implement in real block list function _M.rbl(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) if reverse then return true else return false end end function _M.geoLookup(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) if reverse then return true else return false end end function _M.verifyCC(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _verifyCC(waf, ctx, variable, pattern) local captures, err = match(variable, pattern, waf.pcre.options) if err then return false end local card = "" for i = 1, #variable do local c = variable:sub(i, i) if c <= '9' and c >= '0' then card = card .. c end end local even = 0 local verify = 0 -- last number is verify code for i = #card-1, 1, -1 do local c = card:sub(i, i) if even % 2 == 0 then verify = verify + cc2_table[c] else verify = verify + cc_table[c] end even = even + 1 end local m = verify % 10 local z = 0 if (m ~= 0) then z = 10 - m end return z == cc_table[card:sub(#card, #card)] end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _verifyCC(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _verifyCC(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _verifyCC(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.within(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _within(waf, ctx, variable, pattern) local from, to, err = find(pattern, variable, waf.pcre.options) if from then return true else return false end end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _within(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _within(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _within(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.validateUrlEncoding(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _validateUrlEncoding(waf, ctx , variable, pattern) for i = 1, #variable do local c = variable:sub(i, i) if not URLCharacters[c] then return false end end return true end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _validateUrlEncoding(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _validateUrlEncoding(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _validateUrlEncoding(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.pmFromFile(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _pmFromFile(waf, ctx, variable, pattern) local pm = {} local pos = 1 local mation = nil if ac_cache[id] ~= nil then mation = ac_cache[id] else if ac_cache_index[id] then for k, v in pairs(pattern) do pm[#pm + 1] = v end else ac_cache_index[id] = {} for k, v in pairs(pattern) do pm[#pm + 1] = v ac_cache_index[id][v] = 1 end end mation = nil mation = ac_create(pm) ac_cache[id] = mation end local b, e = ac_match(mation, variable) if b ~= nil and b >= 0 then ctx.dynamic['matched_var'] = variable return true end return false end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _pmFromFile(waf, ctx, v1, waf.file[pattern]) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _pmFromFile(waf, ctx, v, waf.file[pattern]) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _pmFromFile(waf, ctx, variable, waf.file[pattern]) end if reverse then return not rv else return rv end end function _M.pm(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _pm(waf, ctx, variable, pattern) local pm = {} local pos = 1 for i = 1, #pattern do local c = pattern:sub(i,i) if c == " " then pm[#pm + 1] = pattern:sub(pos, i-1) pos = i+1 end end if pos ~= #pattern then pm[#pm + 1] = pattern:sub(pos, #pattern) end local mation = nil if ac_cache[id] then mation = ac_cache[id] else mation = ac_create(pm) ac_cache[id] = mation end local m = ac_match(mation, variable) if m ~= nil and m >= 0 then ctx.dynamic['matched_vars'] = variable return true end return false end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _pm(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _pm(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _pm(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.inspectFile(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) if reverse then return true else return false end end function _M.detectSQLi(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _detectSQLi(waf, ctx, variable, pattern) return inject.sqli(variable) end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _detectSQLi(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _detectSQLi(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _detectSQLi(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.detectXSS(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _detectXSS(waf, ctx, variable, pattern) if inject.xss(variable) then return true else return false end end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _detectXSS(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _detectXSS(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _detectXSS(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.beginsWith(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _beginsWith(waf, ctx, variable, pattern) return string_sub(variable, 1, #pattern) == pattern end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _beginsWith(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _beginsWith(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _beginsWith(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.endsWith(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _endsWith(waf, ctx, variable, pattern) return string_sub(variable, -#pattern) ==pattern end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _endsWith(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _endsWith(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _endsWith(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.contains(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _contains(waf, ctx, variable, pattern) local from, to, err = find(variable, pattern, waf.pcre.options) if from then return true else return false end end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _contains(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _contains(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _contains(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.containsWord(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _containsWord(waf, ctx, variable, pattern) local from, to, err = find(variable, pattern, waf.pcre.options) if from then return true else return false end end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _containsWord(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _containsWord(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _containsWord(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.streq(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _streq(waf, ctx, variable, pattern) return variable == pattern end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _streq(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _streq(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _streq(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.eq(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _eq(waf, ctx, variable, pattern) return variable == pattern end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _eq(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _eq(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _eq(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.le(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _le(waf, ctx, variable, pattern) return tonumber(variable) <= tonumber(pattern) end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _le(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _le(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _le(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.ge(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _ge(waf, ctx, variable, pattern) return tonumber(variable) >= tonumber(pattern) end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _ge(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _ge(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _ge(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.gt(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _gt(waf, ctx, variable, pattern) if variable == "" then return 0 > tonumber(pattern) end return tonumber(variable) > tonumber(pattern) end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _gt(waf, ctx, v, pattern) == true then rv = true break end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _gt(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.lt(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _lt(waf, ctx, variable, pattern) return tonumber(variable) <= tonumber(pattern) end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _lt(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _lt(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _lt(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.ipMatch(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _ipMatch(waf, ctx, variable, pattern) local p = parse_cidrs({pattern}) return ip_in_cidrs(variable, p) end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _ipMatch(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _ipMatch(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _ipMatch(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.rx(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _rx(waf, ctx, variable, pattern) local captures, err = match(variable, pattern, waf.pcre.options) if err then return false end if captures then for i = 0, #captures + 1 do ctx.dynamic['matched_var' .. n2s_table[i]] = captures[i] ctx.dynamic[tonumber(n2s_table[i])] = captures[i] end return true end return false end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _rx(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _rx(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _rx(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.validateByteRange(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _validateByteRange (waf, ctx, variable, pattern) local ranges = util.split(pattern, ',') local section = {} local e_section = {} local target = tonumber(variable) if target == nil then return false end if validateByteRange_cache[id] then e_section = validateByteRange_cache[id]['e_section'] section = validateByteRange_cache[id]['section'] else for k, v in pairs(ranges) do local during = util.split(v, '-') if #during == 1 then local e = tonumber(during[1]) if e ~= nil then e_section[#e_section] = e end else if #during == 2 then local a = tonumber(during[1]) local b = tonumber(during[2]) if a ~= nil and b ~= nil then section[#section + 1] = {a, b} end end end end validateByteRange_cache[id] = { ['e_section'] = e_section, ['section'] = section } end for k, v in pairs(section) do if target >= v[1] and target <= v[2] then return false end end for k, v in pairs(e_section) do if v == target then return true end end return false end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _validateByteRange(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _validateByteRange(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _validateByteRange(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end function _M.strmatch(waf, ctx, id, reverse, transforms, t_name, variable, v_name, pattern) local function _strmatch(waf, ctx, variable, pattern) local n, m = #variable, #pattern if m > n then return false end local char = {} for k = 0, 255 do char[k] = m end for k = 1, m-1 do char[pattern:sub(k, k):byte()] = m - k end local k = m while k <= n do local i, j = k, m while j >= 1 and variable:sub(i, i) == pattern:sub(j, j) do i, j = i - 1, j - 1 end if j == 0 then return true end k = k + char[variable:sub(k, k):byte()] end return false end if type(variable) == 'function' then variable = variable() end local rv = false if variable == nil then rv = false elseif type(variable) == 'table' then for k, v in pairs(variable) do if type(v) == 'table' then for k1, v1 in pairs(v) do local sign = t_name .. v_name .. k .. k1 if ctx._cache[sign] then v1 = ctx._cache[sign] else for _, transform in pairs(transforms) do v1 = transform(waf, v1) end ctx._cache[sign] = v1 end if _strmatch(waf, ctx, v1, pattern) == true then rv = true break end end elseif type(v) == 'string' then local sign = t_name .. v_name .. k if ctx._cache[sign] then v = ctx._cache[sign] else for _, transform in pairs(transforms) do v = transform(waf, v) end ctx._cache[sign] = v end if _strmatch(waf, ctx, v, pattern) == true then rv = true break end else rv = false end end elseif type(variable) == 'string' or type(variable) == 'number' then local sign = t_name .. v_name if ctx._cache[sign] then variable = ctx._cache[sign] else for _, transform in pairs(transforms) do variable = transform(waf, variable) end ctx._cache[sign] = variable end rv = _strmatch(waf, ctx, variable, pattern) end if reverse then return not rv else return rv end end return _M
--[[ --Copyright (c) 2022 Bruno Sales <baliestri@icloud.com>. Licensed under the MIT license. --See the LICENSE file in the repository root for full license text. --]] local function createEditorGroup(palette, aura) return { CursorLine = { bg = palette.black }, Cursor = { fg = palette.white, bg = palette.black }, Directory = aura.GreenBold, DiffAdd = { fg = palette.green, bg = palette.black, gui = "inverse" }, DiffChange = { fg = palette.blue, bg = palette.black, gui = "inverse" }, DiffDelete = { fg = palette.red, bg = palette.black, gui = "inverse" }, DiffText = { fg = palette.orange, bg = palette.black, gui = "inverse" }, EndOfBuffer = aura.Background, ErrorMsg = { fg = palette.black, bg = palette.red, gui = "bold" }, VertSplit = { fg = palette.black, bg = palette.black }, Folded = { fg = palette.gray, gui = "italic" }, FoldColumn = { fg = palette.gray, bg = palette.black }, SignColumn = aura.Background, IncSearch = { fg = palette.orange, bg = palette.black, gui = "inverse" }, Substitute = { fg = palette.black, bg = palette.white }, LineNr = aura.PurpleFaded, CursorLineNr = aura.ForegroundBold, MatchParen = { bg = palette.black, gui = "bold" }, Normal = { fg = palette.white, bg = palette.black }, Pmenu = { fg = palette.white, bg = palette.black }, PmenuSel = { fg = palette.white, bg = palette.purple_faded, gui = "bold" }, PmenuSbar = { bg = palette.black }, PmenuThumb = { bg = palette.black }, Search = { fg = palette.orange, bg = palette.black, gui = "inverse" }, SpecialKey = aura.Foreground, SpellBad = aura.RedUnderline, SpellCap = aura.OrangeUnderline, SpellLocal = aura.BlueUnderline, SpellRare = aura.PurpleUnderline, TabLine = { fg = palette.black, bg = palette.black }, TabLineFill = { fg = palette.black, bg = palette.black }, TabLineSel = { fg = palette.green, bg = palette.black, gui = "inverse" }, Title = aura.GreenBold, Visual = { bg = palette.purple_faded, gui = "inverse" }, VisualNOS = { bg = palette.purple_faded, gui = "inverse" }, WarningMsg = aura.OrangeBold, WildMenu = { fg = palette.blue, bg = palette.black, gui = "bold" }, Comment = { fg = palette.gray, gui = "italic" }, Constant = aura.Purple, String = aura.Green, Character = aura.GreenBold, Number = aura.Green, Float = aura.Green, Boolean = aura.Green, Identifier = aura.Purple, Function = aura.Orange, Statement = aura.Purple, Conditional = aura.Purple, Repeat = aura.Purple, Label = aura.Purple, Exception = aura.Purple, Operator = aura.Purple, Keyword = aura.Purple, Include = aura.Purple, Define = aura.Purple, Macro = aura.Purple, PreProc = aura.Foreground, PreCondit = aura.Purple, Type = aura.Blue, StorageClass = aura.Purple, Structure = aura.Purple, Typedef = aura.Purple, Special = aura.Purple, SpecialChar = aura.Purple, Tag = aura.Foreground, SpecialComment = aura.Gray, Debug = aura.RedBold, Delimiter = aura.PinkBold, Ignore = {}, Bold = { gui = "bold" }, Underlined = { gui = "underline" }, Italic = { gui = "italic" }, Error = { fg = palette.red, gui = "bold,underline" }, Todo = { fg = palette.green, gui = "bold,italic" }, } end return { create = createEditorGroup, }
AddCSLuaFile() local DbgPrint = GetLogging("Util") -- Any utility function should go in here. if SERVER then function TriggerOutputs(outputs) DbgPrint("Firing outputs") for _, out in pairs(outputs) do local entname = out[1] or "" local cmd = out[2] or "" local delay = out[3] or 0 local param = out[4] or "" local targetents = ents.FindByName(entname) or {} local times = -1 for k,v in pairs(targetents) do DbgPrint("Firing " .. tostring(v) .. "(" .. tostring(entname) .. ") -> Cmd: " .. tostring(cmd) .. ", Delay: " .. tostring(delay) .. ", Param: " .. tostring(param) .. ", Times: " .. tostring(times) .. ")") v:Fire(cmd, param, delay) end end end function util.TriggerOutputs(outputs, activator, caller, parameter, self) local count = table.Count(outputs) if count > 0 then DbgPrint("Firing " .. tostring(count) .. " outputs") end local removedOutput = false for k, data in pairs(outputs) do local out = string.Split(data[1], ",") local entname = out[1] or "" local cmd = out[2] or "" local param = parameter if out[3] and out[3] ~= "" then param = string.Trim(out[3]) end if IsEntity(param) and IsValid(param) then param = param:GetName() end param = param or "" local delay = tonumber(out[4] or 0) local times = tonumber(out[5] or "-1") local called = data[2] + 1 outputs[k][2] = called local callerName = "" if IsValid(caller) then callerName = caller:GetName() end DbgPrint("Output: (Caller: " .. tostring(caller) .. ", " .. callerName .. ") -> (Target: " .. tostring(entname) .. ", Cmd: " .. tostring(cmd) .. ", Delay:" .. tostring(delay) .. ", Param:" .. tostring(param) .. ", Times: " .. tostring(times) .. ")") local triggerOutput = function() local targetents if entname == "!activator" then targetents = { activator } elseif entname == "!caller" then targetents = { caller } elseif entname == "!self" then targetents = { self } elseif entname == "!player" or entname == "player" then targetents = player.GetAll() elseif entname == "!pvsplayer" then ErrorNoHalt("Unhandled output targetname: " .. entname) targetents = {} else targetents = ents.FindByName(entname) end if #targetents == 0 then DbgPrint("Unable to find target entity: " .. entname) end for _,ent in pairs(targetents) do if IsValid(ent) then DbgPrint("Firing " .. tostring(ent) .. "(" .. tostring(entname) .. ") -> Cmd: " .. tostring(cmd) .. ", Delay: " .. tostring(delay) .. ", Param: " .. tostring(param) .. ", Times: " .. tostring(times) .. ")") ent:Input(cmd, activator, caller, param) else DbgPrint("Firing Output: Ent (" .. tostring(entname) .. ") is invalid, can not trigger output!") end end end util.EnqueueOutput(triggerOutput, CurTime() + delay) if times > 0 and called >= times then --DbgPrint("Removing output") outputs[k] = nil removedOutput = true end end return outputs, removedOutput end function util.SimpleTriggerOutputs(outputs, activator, caller, parameter, myself) --DbgPrint("Firing " .. tostring(table.Count(outputs)) .. " outputs") for k, data in pairs(outputs) do local out = string.Split(data, ",") local entname = out[1] or "" local cmd = out[2] or "" local param = parameter if out[3] and out[3] ~= "" then param = string.Trim(out[3]) end if IsEntity(param) and IsValid(param) then param = param:GetName() end param = param or "" local delay = tonumber(out[4] or 0) local times = tonumber(out[5] or "-1") local called = 1 --[k].Times = outputs[k].Times or times --times = outputs[k].Times --DbgPrint("Output: (Caller: " .. tostring(caller) .. ", " .. caller:GetName() .. ") -> (Target: " .. tostring(entname) .. ", Cmd: " .. cmd .. ", Delay:" .. tostring(delay) .. ", Param:" .. param .. ", Times: " .. tostring(times) .. ")") util.EnqueueOutput(function() local targetents if entname == "!activator" then targetents = { activator } elseif entname == "!caller" then targetents = { caller } elseif entname == "!self" then targetents = { myself } elseif entname == "!player" or entname == "player" then targetents = player.GetAll() elseif entname == "!pvsplayer" then ErrorNoHalt("Unhandled output targetname: " .. entname) targetents = {} else targetents = ents.FindByName(entname) end for _,ent in pairs(targetents) do if IsValid(ent) then DbgPrint("Firing " .. tostring(ent) .. "(" .. entname .. ") -> Cmd: " .. cmd .. ", Delay: " .. tostring(delay) .. ", Param: " .. param .. ", Times: " .. tostring(times) .. ")") ent:Input(cmd, activator, caller, param) else --DbgPrint("Firing Output: Ent (" .. tostring(entname) .. ") is invalid, can not trigger output!") end end end, CurTime() + delay) if times > 0 and called >= times then --DbgPrint("Removing output") outputs[k] = nil end end return outputs end local ENTITY_OUTPUTS = { ["OnAnimationBegun"] = true, ["OnAnimationDone"] = true, ["OnIgnite"] = true, ["OnBreak"] = true, ["OnTakeDamage"] = true, ["OnHealthChanged"] = true, ["OnPhysCannonDetach"] = true, ["OnPhysCannonAnimatePreStarted"] = true, ["OnPhysCannonAnimatePullStarted"] = true, ["OnPhysCannonAnimatePostStarted"] = true, ["OnPhysCannonPullAnimFinished"] = true, ["OnUser1"] = true, ["OnUser2"] = true, ["OnUser3"] = true, ["OnUser4"] = true, ["OnKilled"] = true, ["OnDeploy"] = true, ["OnTipped"] = true, ["OnMotionEnabled"] = true, ["OnAwakened"] = true, ["OnPhysGunOnlyPickup"] = true, ["OnPhysGunPickup"] = true, ["OnPlayerPickup"] = true, ["OnPhysGunDrop"] = true, ["OnPlayerUse"] = true, ["OnHitByTank"] = true, ["OnFinishInteractWithObject"] = true, ["OnDamaged"] = true, ["OnDeath"] = true, ["OnHalfHealth"] = true, ["OnHearWorld"] = true, ["OnCacheInteraction"] = true, ["OnNPCPickup"] = true, ["OnHearPlayer"] = true, ["OnHearCombat"] = true, ["OnFoundEnemy"] = true, ["OnLostEnemyLOS"] = true, ["OnLostEnemy"] = true, ["OnFoundPlayer"] = true, ["OnLostPlayerLOS"] = true, ["OnLostPlayer"] = true, ["OnDamagedByPlayer"] = true, ["OnDamagedByPlayerSquad"] = true, ["OnDenyCommanderUse"] = true, ["OnWake"] = true, ["OnSpawnNPC"] = true, ["OnAllSpawned"] = true, ["OnAllLiveChildrenDead"] = true, ["ImpactForce"] = true, ["OnStartTouch"] = true, ["OnTrigger"] = true, ["OnTrigger1"] = true, ["OnTrigger2"] = true, ["OnTrigger3"] = true, ["OnTrigger4"] = true, ["OnTrigger5"] = true, ["OnTrigger6"] = true, ["OnTrigger7"] = true, ["OnTrigger8"] = true, ["OnTrigger9"] = true, ["OnTrigger10"] = true, ["OnTrigger11"] = true, ["OnTrigger12"] = true, ["OnTrigger13"] = true, ["OnTrigger14"] = true, ["OnTrigger15"] = true, ["OnTrigger16"] = true, ["OnStartTouchAll"] = true, ["OnEndTouch"] = true, ["OnEndTouchAll"] = true, } function util.IsOutputValue(key) for k, v in pairs(ENTITY_OUTPUTS) do if k:iequals(key) then return true end end return false end function util.TracePlayerHull(ply, origin) local mins, maxs = ply:OBBMins(), ply:OBBMaxs() local pos = origin or ply:GetPos() local tr = util.TraceHull( { start = pos, endpos = pos + Vector(0, 0, 1), filter = function(ent) return not ent:IsPlayer() end, mins = mins, maxs = maxs, mask = MASK_PLAYERSOLID, }) return tr end -- NOTE: If we still get stuck we should perhaps decrease this. local STEP_SIZE = 1 local STEP_ITERATIONS = 100 local function GetPlayerLineTrace(ply, dir, space, useCenter, swap) local pos = ply:GetPos() if useCenter == true or useCenter == nil then pos = pos + ply:OBBCenter() end local startPos = pos + (dir * space) local endPos = pos if swap == true then --DbgPrint("Swapped") local tmp = startPos startPos = endPos endPos = tmp end local tr = util.TraceLine({ start = startPos, endpos = endPos, filter = function(ent) return ent:IsPlayer() end, mask = MASK_DEADSOLID, }) tr.TotalFraction = tr.Fraction if tr.FractionLeftSolid > 0 then tr.TotalFraction = tr.TotalFraction + (1 - tr.FractionLeftSolid) end debugoverlay.Line(startPos, endPos, 5, Color(255, 0, 0), true ) return tr end function util.PlayerUnstuck(ply) local mins, maxs = ply:OBBMins(), ply:OBBMaxs() local vecUp = Vector(0, 0, 1) --ply:GetUp() local vecRight = Vector(0, 1, 0) --ply:GetRight() local vecFwd = Vector(1, 0, 0) --ply:GetForward() local height = (maxs.z - mins.z) * 3 local width = (maxs.y - mins.y) * 2 local plyPos = ply:GetPos() local offset = Vector(0, 0, 0) --local i = 1 local iterations = 0 for i = 0, STEP_ITERATIONS do local tr = util.TracePlayerHull(ply) if tr.Fraction == 1 then break end local traces = { Up = GetPlayerLineTrace(ply, vecUp, height, true, true), -- z Down = GetPlayerLineTrace(ply, vecUp, -height, true, true), -- z Forward = GetPlayerLineTrace(ply, -vecFwd, width, true, true), -- x Back = GetPlayerLineTrace(ply, vecFwd, width, true, true), -- x Right = GetPlayerLineTrace(ply, vecRight, width, true, true), -- y Left = GetPlayerLineTrace(ply, -vecRight, width, true, true), -- y } if fractions == 6 then --DbgPrint("No more solving required") break end --DbgPrint("Left: " .. traces.Left.Fraction) --DbgPrint("Right: " .. traces.Right.Fraction) if traces.Left.TotalFraction > traces.Right.TotalFraction then offset.y = offset.y - (STEP_SIZE + traces.Left.TotalFraction) --DbgPrint("Moving to left") end if traces.Right.TotalFraction > traces.Left.TotalFraction then offset.y = offset.y + (STEP_SIZE + traces.Right.TotalFraction) --DbgPrint("Moving to right") end if traces.Forward.TotalFraction > traces.Back.TotalFraction then offset.x = offset.x - (STEP_SIZE + traces.Forward.TotalFraction) --DbgPrint("Moving forward") end if traces.Back.TotalFraction > traces.Forward.TotalFraction then offset.x = offset.x + (STEP_SIZE + traces.Back.TotalFraction) --DbgPrint("Moving back") end if traces.Up.TotalFraction > traces.Down.TotalFraction then offset.z = offset.z + (STEP_SIZE + traces.Up.TotalFraction) --DbgPrint("Moving Up") end if traces.Down.TotalFraction > traces.Up.TotalFraction then offset.z = offset.z - (STEP_SIZE + traces.Down.TotalFraction ) --DbgPrint("Moving down") end ply:SetPos(plyPos + offset) iterations = iterations + 1 end DbgPrint("Solved within " .. iterations .. " iterations") end function util.IsEntVisibleToPlayers(ent) for _,v in pairs(player.GetAll()) do if v:IsFlagSet(FL_NOTARGET) then continue end if v:Visible(ent) == true then return true end end return false end function util.IsPosVisibleToPlayers(pos) for _,v in pairs(player.GetAll()) do if v:IsFlagSet(FL_NOTARGET) then continue end if v:InsideViewCone(pos) == true and v:VisibleVec(pos) == true then return true end end return false end else -- CLIENT function util.ScreenScaleH(n) return n * (ScrH() / 480) end function util.ScreenScaleW(n) return ScreenScale(n) end end local LAMBDA_CURRENT_TICK = 0 local LAMBDA_FUNCTION_QUEUE = {} hook.Add("Think", "LambdaRunNextFrame", function() local k = 1 while k <= #LAMBDA_FUNCTION_QUEUE do local v = LAMBDA_FUNCTION_QUEUE[k] if v.thinkId == LAMBDA_CURRENT_TICK then -- In case it was added before Think was called. k = k + 1 continue end if v.timestamp ~= nil and CurTime() < v.timestamp then k = k + 1 continue end table.remove(LAMBDA_FUNCTION_QUEUE, k) v.func() end LAMBDA_CURRENT_TICK = LAMBDA_CURRENT_TICK + 1 end) function util.RunNextFrame(func) local data = { func = func, thinkId = LAMBDA_CURRENT_TICK, output = false, } table.insert(LAMBDA_FUNCTION_QUEUE, data) end function util.RunDelayed(func, ts) local data = { func = func, timestamp = ts, thinkId = LAMBDA_CURRENT_TICK, output = false, } table.insert(LAMBDA_FUNCTION_QUEUE, data) end function util.ResetFunctionQueue() LAMBDA_CURRENT_TICK = 0 LAMBDA_FUNCTION_QUEUE = {} end function util.EnqueueOutput(func, ts) local data = { func = func, thinkId = LAMBDA_CURRENT_TICK, output = true, } if ts ~= nil then data.timestamp = ts end table.insert(LAMBDA_FUNCTION_QUEUE, data) end function util.ResetOutputQueue() -- Safely remove all elements for i = #LAMBDA_FUNCTION_QUEUE, 1, -1 do local v = LAMBDA_FUNCTION_QUEUE[i] if v.output == true then table.remove(LAMBDA_FUNCTION_QUEUE, i) end end end function util.RandomFloat(min, max) return min + (math.random() * (max - min)) end function util.RandomInt(min, max) -- This sucks, who cares tho. return math.Clamp(math.Round(math.random(min, max)), min, max) end
local kong = kong local plugin = { PRIORITY = 5001, -- set the plugin priority, which determines plugin execution order VERSION = "0.1.0-4", } -- It runs in the 'init_worker_by_lua_block' function plugin:init_worker() -- your custom code here kong.log.debug("Loading static-response plugin") end --]] -- runs in the 'access_by_lua_block' function plugin:access(plugin_conf) -- kong.log.inspect(plugin_conf) -- check the logs for a pretty-printed config! return kong.response.exit(plugin_conf.response_code, plugin_conf.response_body) end --]] -- runs in the 'header_filter_by_lua_block' function plugin:header_filter(plugin_conf) kong.response.clear_header("Content-Length") kong.response.set_header("Content-Length", string.len(plugin_conf.response_body)) if plugin_conf.content_type then kong.response.set_header("Content-Type", plugin_conf.content_type) else kong.response.set_header("Content-Type", "application/json; charset=UTF-8") end end --]] -- return our plugin object return plugin
-- Written by Zeaga for Zeaga's Community, CrimePanda TTT, and Questionable Ethics -- http://steamcommunity.com/id/zeaga local adverts = { } local function NewAdvert( advert, color ) adverts[#adverts+1] = { advert, color } end local ColorSupport = Color( 255, 234, 0 ) local ColorWarning = Color( 255, 23, 68 ) local ColorAlert = Color( 41, 121, 255 ) NewAdvert( "Join the Steam group at steamcommunity.com/groups/CrimePanda", ColorSupport ) NewAdvert( "Read the rules with !motd", ColorWarning ) --NewAdvert( "All addons aside from gamemode, mapvote, and administration addons were made by or for CrimePanda TTT", ColorAlert ) NewAdvert( "Hit I to access your inventory and unbox crates!", ColorAlert ) NewAdvert( "Have you collected your daily reward?", ColorAlert ) NewAdvert( "Double tap W to sprint!", ColorAlert ) --[[NewAdvert( { "Like the server? Donate at donate.zeaga.me", "Minimum for rank is $10 USD. Leave your SteamID in the note!" }, ColorSupport )]] NewAdvert( "Problem? Suggestion? Contact Sm00th or Zeaga on Steam.", ColorWarning ) --NewAdvert( "Member rank is given automatically once you have 12 hours of playtime logged.", ColorAlert ) local bitCount = 32 for i = 1, 31 do if #adverts - 1 < 2^i then bitCount = i end end if SERVER then util.AddNetworkString( "zeagaAdvertNet" ) local advertCount = #adverts function SendAdvert( ) net.Start( "zeagaAdvertNet" ) net.WriteUInt( advertCount % #adverts, bitCount ) net.Broadcast( ) advertCount = advertCount + 1 end hook.Add( "Initialize", "AdvertInitialize", function( ) timer.Create( "zeagaAdvertTimer", 180, 0, function( ) SendAdvert( ) end ) end ) end if CLIENT then function PrintAdvert( advert ) if type( advert[1] ) == "table" then for i = 1, #advert[1] do chat.AddText( advert[2], advert[1][i] ) end else chat.AddText( advert[2], advert[1] ) end end net.Receive( "zeagaAdvertNet", function( ) PrintAdvert( adverts[ net.ReadUInt( bitCount ) + 1 ] ) end ) end
function GM:GetHL2CamPos() return { Vector( -1188, 41, 1435 ), Angle( 5, -37, 0 ) }; end function GM:GetCACamPos() return Vector( 2132, -1424, 1730 ); end function GM:GetCombineCratePos() return { Vector( 1297, 1111, 529 ), Angle() }; end function GM:GetCombineRationPos() return { Vector( 1405, 1261, 566 ), Angle( 0, -90, 0 ) }; end GM.IntroCamData = { }; GM.IntroCamData[1] = { { Vector( 1195, -2404, 926 ), Vector( 1193, -2599, 934 ) }, { Angle( -3, -48, 0 ), Angle( -0, -36, 0 ) } }; GM.IntroCamData[2] = { { Vector( -525, -816, 893 ), Vector( -219, -607, 897 ) }, { Angle( 1, 130, 0 ), Angle( 5, 143, 0 ) } }; GM.IntroCamData[3] = { { Vector( 1872, -741, 594 ), Vector( 2105, -743, 590 ) }, { Angle( 4, 51, 0 ), Angle( 3, 96, 0 ) } }; GM.IntroCamData[4] = { { Vector( -1058, 3942, 1003 ), Vector( -1031, 4367, 994 ) }, { Angle( 1, 103, 0 ), Angle( 3, 42, 0 ) } }; GM.IntroCamData[5] = { { Vector( -1215, 373, 1597 ), Vector( -1088, -579, 1537 ) }, { Angle( 4, -57, 0 ), Angle( 4, 1, 0 ) } }; GM.IntroCamData[6] = { { Vector( 3798, -176, 864 ), Vector( 3899, 141, 947 ) }, { Angle( -36, 118, 0 ), Angle( -45, 149, 0 ) } }; GM.CurrentLocation = LOCATION_CITY; function GM:OnJWOn() for _, v in pairs( ents.FindByName( "jw_redpanels" ) ) do v:Fire( "Enable" ); end end function GM:OnJWOff() for _, v in pairs( ents.FindByName( "jw_redpanels" ) ) do v:Fire( "Disable" ); end end GM.EntNamesToRemove = { "n1_tele_dest", "n1_tele", "jw_button", "nexus_JW_button2", "nexus_JW", "nexus_JW2", "jw_end", "jw_start", "jw_timer", "fatnogard_flame", }; GM.EntPositionsToRemove = { Vector( 706.5, 3339.99, 1133.31 ), } GM.Microphones = { { Vector( 1452, -2252, 1411 ), MICROPHONE_BIG }, { Vector( 3581, -2474, 1029 ), MICROPHONE_BIG }, { Vector( -575, -424, 975 ), MICROPHONE_BIG }, { Vector( -1492, -262, 715 ), MICROPHONE_SMALL }, { Vector( -1607, 46, 720 ), MICROPHONE_SMALL }, { Vector( 2476, 658, 1453 ), MICROPHONE_BIG }, { Vector( 2375, 878, 990 ), MICROPHONE_SMALL }, { Vector( 2612, 1250, 989 ), MICROPHONE_BIG }, { Vector( 64, 2780, 1251 ), MICROPHONE_SMALL }, { Vector( -1359, 3055, 773 ), MICROPHONE_SMALL }, { Vector( -916, 5352, 1498 ), MICROPHONE_BIG }, { Vector( -2564, 1200, 845 ), MICROPHONE_BIG }, }; GM.Stoves = { { Vector( -1466, -94, 1357.38 ), Angle( 0, 180, 0 ), "A51" }, { Vector( -1539, 350, 1356.33 ), Angle( 0, 270, 0 ), "A52" }, { Vector( -1466, -93, 1229.38 ), Angle( 0, 180, 0 ), "A41" }, { Vector( -1539, 351, 1228.33 ), Angle( 0, 270, 0 ), "A42" }, { Vector( -152, 2734, 1108.33 ), Angle( 0, 180, 0 ), "B12" }, { Vector( -614, 2738, 1108.33 ), Angle( 0, 0, 0 ), "B11" }, { Vector( -1466, -94, 1101.38 ), Angle( 0, 180, 0 ), "A31" }, { Vector( -1539, 350, 1100.33 ), Angle( 0, 270, 0 ), "A32" }, { Vector( -1466, -94.3028, 974.38 ), Angle( 0, 180, 0 ), "A21" }, { Vector( -1539, 349.697, 973.334 ), Angle( 0, 270, 0 ), "A22" }, { Vector( -1466, -94, 845.38 ), Angle( 0, 180, 0 ), "A11" }, { Vector( -1539, 350, 844.334 ), Angle( 0, 270, 0 ), "A12" }, { Vector( 726, 3343, 1116 ), Angle( 0, 0, 0 ), "FAT" }, }; GM.CombineSpawnpoints = { Vector( 1332, 870, 513 ), Vector( 1414, 908, 513 ), Vector( 1480, 980, 513 ), Vector( 1533, 1047, 513 ), Vector( 1470, 1041, 513 ), Vector( 1414, 981, 513 ), Vector( 1334, 929, 513 ), Vector( 1350, 991, 513 ), Vector( 1398, 1054, 513 ), Vector( 1498, 1130, 513 ), Vector( 1432, 1117, 513 ), Vector( 1370, 1132, 513 ), }; GM.DoorData = { { Vector( 3031.9099121094, -2735, 814.71899414063 ), 0, "Trainstation" }, { Vector( 3031.9099121094, -2641, 814.71899414063 ), 0, "Trainstation" }, { Vector( 2154.0900878906, -2640.7199707031, 814.28100585938 ), 0, "Trainstation" }, { Vector( 2154.0900878906, -2734.7199707031, 814.28100585938 ), 0, "Trainstation" }, { Vector( 988, -3991, 718.28100585938 ), 1, "Store", 50, "REST" }, { Vector( 824, -3524, 728 ), 1, "Store", 50, "REST" }, { Vector( 743, -3725, 718.28100585938 ), 0, "Back", 0, "REST" }, { Vector( 471, -3836, 746.28100585938 ), 1, "Warehouse", 50 }, { Vector( -560.04498291016, -1476.0100097656, 726 ), 1, "FOTO Shop", 40, "FOTO" }, { Vector( -791, -1145, 726.28100585938 ), 0, "Backroom", 0, "FOTO" }, { Vector( 686.28100585938, -1220.0899658203, 766.28100585938 ), 1, "CHANGE Shop", 60, "CHANGE" }, { Vector( 594.28100585938, -1220.0899658203, 766.28100585938 ), 1, "CHANGE Shop", 60, "CHANGE" }, { Vector( 988.27398681641, -1495.9499511719, 766 ), 0, "Backroom", 0, "CHANGE" }, { Vector( 1156.0899658203, 207.28100585938, 782.28100585938 ), 1, "Warehouse", 50, "WARE1" }, { Vector( 1156.0899658203, 115.28099822998, 782.28100585938 ), 1, "Warehouse", 50, "WARE1" }, { Vector( -1441.4100341797, -142.71899414063, 750.28100585938 ), 0, "45th Apartments" }, { Vector( -1441.4100341797, -49.718799591064, 750.28100585938 ), 0, "45th Apartments" }, { Vector( -1802, 380.54098510742, 1262 ), 0, "45th Apartments" }, { Vector( -1724, -455, 878.28100585938 ), DOOR_BUYABLE_ASSIGNABLE, "Apartment A-1-1", 20, "A11" }, { Vector( -1610, -143, 878.28100585938 ), 0, "Toilet", 0, "A11" }, { Vector( -1723, 33, 878.28100585938 ), DOOR_BUYABLE_ASSIGNABLE, "Apartment A-1-2", 20, "A12" }, { Vector( -1610, 289.29998779297, 878.28100585938 ), 0, "Toilet", 0, "A12" }, { Vector( -1724, -455.3030090332, 1007.2800292969 ), DOOR_BUYABLE_ASSIGNABLE, "Apartment A-2-1", 20, "A21" }, { Vector( -1610, -143, 1007.2800292969 ), 0, "Toilet", 0, "A21" }, { Vector( -1723, 32.697200775146, 1007.2800292969 ), DOOR_BUYABLE_ASSIGNABLE, "Apartment A-2-2", 20, "A22" }, { Vector( -1610, 289.2919921875, 1007.2800292969 ), 0, "Toilet", 0, "A22" }, { Vector( -1724, -455, 1134.2800292969 ), DOOR_BUYABLE_ASSIGNABLE, "Apartment A-3-1", 20, "A31" }, { Vector( -1610, -142.69700622559, 1134.2800292969 ), 0, "Toilet", 0, "A31" }, { Vector( -1723, 33.000099182129, 1134.2800292969 ), DOOR_BUYABLE_ASSIGNABLE, "Apartment A-3-2", 20, "A32" }, { Vector( -1610, 289.29998779297, 1134.2800292969 ), 0, "Toilet", 0, "A32" }, { Vector( -1724, -454, 1262.2800292969 ), DOOR_BUYABLE_ASSIGNABLE, "Apartment A-4-1", 20, "A41" }, { Vector( -1610, -141.69700622559, 1262.2800292969 ), 0, "Toilet", 0, "A41" }, { Vector( -1723, 34.000099182129, 1262.2800292969 ), DOOR_BUYABLE_ASSIGNABLE, "Apartment A-4-2", 20, "A42" }, { Vector( -1610, 289.24700927734, 1262.2800292969 ), 0, "Toilet", 0, "A42" }, { Vector( -1724, -455, 1390.2800292969 ), DOOR_BUYABLE_ASSIGNABLE, "Apartment A-5-1", 20, "A51" }, { Vector( -1610, -142.69700622559, 1390.2800292969 ), 0, "Toilet", 0, "A51" }, { Vector( -1723, 33.000099182129, 1390.2800292969 ), DOOR_BUYABLE_ASSIGNABLE, "Apartment A-5-2", 20, "A52" }, { Vector( -1610, 289.29998779297, 1390.2800292969 ), 0, "Toilet", 0, "A52" }, { Vector( -2048, 922, 848 ), 2, "Ration Terminal" }, { Vector( -66.090797424316, 130.26800537109, 782 ), 1, "Large Store", 100, "LARGE" }, { Vector( -66, 222, 782 ), 1, "Large Store", 100, "LARGE" }, { Vector( -85.992599487305, 510.09100341797, 1286 ), 1, "Large Store", 100, "LARGE" }, { Vector( -536.09100341797, 343.71899414063, 902.28100585938 ), 0, "Room", 0, "LARGE" }, { Vector( -536.09100341797, 437.71899414063, 902.28100585938 ), 0, "Room", 0, "LARGE" }, { Vector( -448, 292, 774.28100585938 ), 0, "Back Area", 0, "LARGE" }, { Vector( -564, 364, 774.28100585938 ), 0, "Men's", 0, "LARGE" }, { Vector( -564, 440, 774.28100585938 ), 0, "Women's", 0, "LARGE" }, { Vector( 367, 1923, 1334.2800292969 ), 1, "Warehouse", 40, "WARE2" }, { Vector( 33, 1732, 1334.2800292969 ), 0, "", 0, "WARE2" }, { Vector( 105, 2895, 1278.2800292969 ), 1, "Apartments", 100 }, { Vector( -409, 2644, 1142.2800292969 ), 1, "Apartment B-1-1", 30, "B11" }, { Vector( -351, 2644, 1142.2800292969 ), 1, "Apartment B-1-2", 30, "B12" }, { Vector( 867, 1860, 1438.2800292969 ), 1, "Apartment C-1-1", 20 }, { Vector( 937, 1869, 1438.2800292969 ), 1, "Apartment C-1-2", 20 }, { Vector( 1111, 1904, 1438.2800292969 ), 1, "Apartment C-1-3", 20 }, { Vector( 1246.0899658203, 3040.7199707031, 1198 ), 1, "Fat Nargodian", 100, "FAT" }, { Vector( 1246.0899658203, 3134.7199707031, 1198.2800292969 ), 1, "Fat Nargodian", 100, "FAT" }, { Vector( 1064, 3599, 1150.2800292969 ), 0, "Toilet", 0, "FAT" }, { Vector( 836, 3592, 1150.2800292969 ), 0, "Kitchen", 0, "FAT" }, { Vector( 765, 3624, 1150.2800292969 ), 0, "Office", 0, "FAT" }, { Vector( -864, 3585, 1270.2800292969 ), 1, "Room", 30 }, { Vector( -1663.9100341797, 6144.7202148438, 910.28100585938 ), 1, "Warehouse", 150, "WARE3" }, { Vector( -1663.9100341797, 6238.7202148438, 910.28100585938 ), 1, "Warehouse", 150, "WARE3" }, { Vector( -760, 3617, 930 ), 1, "Apartment D-1-1", 10 }, { Vector( -223, 3460, 934.28100585938 ), 1, "Souvenir Shop", 15, "SOUV" }, { Vector( 9, 3952, 922.28100585938 ), 0, "Toilet", 0, "SOUV" }, { Vector( -999, 2953, 790.28100585938 ), 1, "Bar", 70, "BAR" }, { Vector( -1617, 3133, 790.28100585938 ), 0, "Toilet", 0, "BAR" }, { Vector( -1817, 3177, 790.28100585938 ), 0, "Storage", 0, "BAR" }, { Vector( 807, -1884, 1238.2800292969 ), 1, "Warehouse", 60, "WARE4" }, { Vector( 1103, -1592, 1238 ), 0, "", 0, "WARE4" }, { Vector( 2144, -508, 568 ), 2, "Nexus" }, { Vector( 2144, 108, 568 ), 2, "Nexus" }, { Vector( 2164.0100097656, 348.01000976563, 568 ), 2, "Prison" }, { Vector( 1796, 401, 566.28100585938 ), 0, "Control Room" }, { Vector( 1813, 900, 422.28100585938 ), 3, "Cell A1" }, { Vector( 1941, 900, 422 ), 3, "Cell A2" }, { Vector( 2069, 900, 422.28100585938 ), 3, "Cell A3" }, { Vector( 2407, 840, 422.28100585938 ), 3, "Cell B1" }, { Vector( 2625, 679, 422.28100585938 ), 3, "Room 101" }, { Vector( 2545, 537, 422.28100585938 ), 3, "Room 102" }, { Vector( 2780.0100097656, 608.03002929688, 424 ), 2, "Control Room" }, { Vector( 2444.0900878906, 255.28100585938, 566.28100585938 ), 0, "Training Area" }, { Vector( 2444.0900878906, 161.28100585938, 566.28100585938 ), 0, "Training Area" }, { Vector( 3335, 622, 422.28100585938 ), 3, "Simulation" }, { Vector( 3340, 820, 422.28100585938 ), 3, "Room 1" }, { Vector( 3129, 908, 422 ), 3, "Room 2" }, { Vector( 1596, 1137, 566 ), 0, "Locker Room" }, { Vector( 2204, 1116.0200195313, 984 ), 2, "Airlock" }, { Vector( 2378, 1114.0200195313, 984 ), 2, "Airlock" }, { Vector( 2223.9699707031, 476, 984 ), 2, "Control Room" }, { Vector( 2390, 411, 1110.2800292969 ), 0, "Observation" }, { Vector( 2375, 60, 1108 ), 0, "Briefing" }, { Vector( 2281, 60, 1108 ), 0, "Briefing" }, { Vector( 1908, 1432, 1368 ), 2, "Nexus" }, { Vector( 1976.0100097656, 419.98001098633, 1496 ), 2, "Hangar" }, { Vector( 2168.0100097656, 419.98001098633, 1496 ), 2, "Control Room" }, { Vector( 1468, -507.98999023438, 1688 ), 2, "Bridge" }, { Vector( 2300, -291.98001098633, 2248 ), 2, "Rooftop" }, { Vector( 2106.9799804688, -388, 2248 ), 2, "Observation" }, { Vector( 3163.9099121094, 642.28100585938, 982.28100585938 ), 0, "Nexus" }, { Vector( 3163.9099121094, 734.31500244141, 982.28100585938 ), 0, "Nexus" }, { Vector( 4392, 735, 1030.2800292969 ), 3, "Hospital" }, { Vector( 4391, 641, 1030.2800292969 ), 3, "Hospital" }, { Vector( 4753, 1080, 1030.2800292969 ), 3, "Ward" }, { Vector( 5239, 1084, 1030.2800292969 ), 3, "Administration" }, }; GM.MapChairs = { { Vector( 1045, -3583, 678 ), Angle( 0, -89, 0 ) }, { Vector( 1045, -3627, 678 ), Angle( 0, -89, 0 ) }, { Vector( 1045, -3123, 677 ), Angle( 0, -89, 0 ) }, { Vector( 1045, -3082, 678 ), Angle( 0, -89, 0 ) }, { Vector( 1045, -3014, 678 ), Angle( 0, -89, 0 ) }, { Vector( 1045, -2977, 678 ), Angle( 0, -89, 0 ) }, { Vector( 2862, -2900, 773 ), Angle( 0, 2, 0 ) }, { Vector( 2901, -2899, 773 ), Angle( 0, 1, 0 ) }, { Vector( 2305, -2905, 773 ), Angle( 0, 1, 0 ) }, { Vector( 2270, -2906, 773 ), Angle( 0, -0, 0 ) }, { Vector( -1530, 139, 709 ), Angle( 0, 91, 0 ) }, { Vector( -1530, 104, 709 ), Angle( 0, 91, 0 ) }, { Vector( 3414, -2707, 772 ), Angle( 0, -179, 0 ) }, { Vector( 3085, 584, 949 ), Angle( 0, 1, 0 ) }, { Vector( 3451, -2707, 773 ), Angle( 0, -179, 0 ) }, { Vector( 3051, 584, 949 ), Angle( 0, 1, 0 ) }, { Vector( 3506, -2707, 772 ), Angle( 0, -179, 0 ) }, { Vector( 2955, 586, 949 ), Angle( 0, 1, 0 ) }, { Vector( 3540, -2707, 773 ), Angle( 0, 180, 0 ) }, { Vector( 2922, 585, 949 ), Angle( 0, 1, 0 ) }, { Vector( 2821, 844, 948 ), Angle( 0, 93, 0 ) }, { Vector( 3598, -2707, 772 ), Angle( 0, -179, 0 ) }, { Vector( 3633, -2707, 772 ), Angle( 0, -179, 0 ) }, { Vector( 2817, 885, 948 ), Angle( 0, 91, 0 ) }, { Vector( 2824, 1012, 948 ), Angle( 0, 91, 0 ) }, { Vector( 2822, 974, 948 ), Angle( 0, 91, 0 ) }, { Vector( 3683, -2708, 772 ), Angle( 0, -179, 0 ) }, { Vector( 2821, 1102, 949 ), Angle( 0, 91, 0 ) }, { Vector( 3720, -2708, 773 ), Angle( 0, -179, 0 ) }, { Vector( 2821, 1139, 949 ), Angle( 0, 91, 0 ) }, { Vector( 3719, -2670, 772 ), Angle( 0, 2, 0 ) }, { Vector( 3682, -2671, 772 ), Angle( 0, 1, 0 ) }, { Vector( 3633, -2669, 773 ), Angle( 0, -0, 0 ) }, { Vector( 3598, -2670, 772 ), Angle( 0, 1, 0 ) }, { Vector( 3540, -2669, 772 ), Angle( 0, 2, 0 ) }, { Vector( 3504, -2670, 773 ), Angle( 0, 2, 0 ) }, { Vector( -1418, 1398, 806 ), Angle( 0, -168, 0 ) }, { Vector( 3452, -2669, 772 ), Angle( 0, 1, 0 ) }, { Vector( -1379, 1406, 806 ), Angle( 0, -167, 0 ) }, { Vector( 3413, -2670, 772 ), Angle( 0, 2, 0 ) }, { Vector( -1425, 1164, 806 ), Angle( 0, -11, 0 ) }, { Vector( -1386, 1156, 805 ), Angle( 0, -11, 0 ) }, { Vector( 302, 2645, 1238 ), Angle( 0, 1, 0 ) }, { Vector( 265, 2645, 1238 ), Angle( 0, 1, 0 ) }, { Vector( 1316, 2435, 1158 ), Angle( 0, -65, 0 ) }, { Vector( 1300, 2471, 1158 ), Angle( 0, -65, 0 ) }, { Vector( 1133, 3293, 1109 ), Angle( 0, -179, 0 ) }, { Vector( 1167, 3294, 1109 ), Angle( 0, -179, 0 ) }, { Vector( 1201, 3292, 1109 ), Angle( 0, -179, 0 ) }, { Vector( 1164, 3202, 1109 ), Angle( 0, 1, 0 ) }, { Vector( 1130, 3201, 1109 ), Angle( 0, 1, 0 ) }, { Vector( 1200, 3203, 1109 ), Angle( 0, 1, 0 ) }, { Vector( 1134, 3450, 1109 ), Angle( 0, -179, 0 ) }, { Vector( 1170, 3451, 1109 ), Angle( 0, -179, 0 ) }, { Vector( 1204, 3451, 1109 ), Angle( 0, -178, 0 ) }, { Vector( 1168, 3356, 1109 ), Angle( 0, -0, 0 ) }, { Vector( 1135, 3356, 1109 ), Angle( 0, 1, 0 ) }, { Vector( 1201, 3356, 1109 ), Angle( 0, 1, 0 ) }, { Vector( -2340, 3421, 638 ), Angle( 0, -13, 0 ) }, { Vector( -2340, 4226, 637 ), Angle( 0, -170, 0 ) }, { Vector( -2372, 3429, 637 ), Angle( 0, -13, 0 ) }, { Vector( -2788, 3420, 638 ), Angle( 0, -19, 0 ) }, { Vector( -2818, 3432, 638 ), Angle( 0, -22, 0 ) }, { Vector( -2308, 4231, 638 ), Angle( 0, -170, 0 ) }, { Vector( -2150, 4871, 645 ), Angle( 0, 19, 0 ) }, { Vector( -2186, 4861, 645 ), Angle( 0, 16, 0 ) }, { Vector( -2262, 4855, 645 ), Angle( 0, 1, 0 ) }, { Vector( -2293, 4856, 645 ), Angle( 0, -4, 0 ) }, }
--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "ISUI/ISCollapsableWindow" ---@class ThunderDebug : ISCollapsableWindow ThunderDebug = ISCollapsableWindow:derive("ThunderDebug"); ThunderDebug.instance = nil; ThunderDebug.shiftDown = 0; ThunderDebug.eventsAdded = false; local enabled = true; --getDebug(); --[[ function ThunderDebug.OnKeepKeyDown(key) --backspace 13, shift 42, 54 --print("KeyKeepDown = "..tostring(key)); if key==42 or key==54 then ThunderDebug.shiftDown = 4; end end function ThunderDebug.OnKeyDown(key) --backspace 14, shift 42, 54 --print("KeyDown = "..tostring(key)); if ThunderDebug.shiftDown>0 and key ==12 then ThunderDebug.OnOpenPanel(); end end--]] function ThunderDebug.OnOpenPanel() if ThunderDebug.instance==nil then ThunderDebug.instance = ThunderDebug:new (100, 100, 1000, 1000, getPlayer()); ThunderDebug.instance:initialise(); ThunderDebug.instance:instantiate(); end ThunderDebug.instance:addToUIManager(); ThunderDebug.instance:setVisible(true); if not ThunderDebug.eventsAdded then Events.OnClimateTickDebug.Add(ThunderDebug.OnClimateTickDebug); Events.OnThunderEvent.Add(ThunderDebug.OnThunderEvent); ThunderDebug.eventsAdded = true; end return ThunderDebug.instance; end function ThunderDebug:initialise() ISCollapsableWindow.initialise(self); end function ThunderDebug:createChildren() ISCollapsableWindow.createChildren(self); local y = self:titleBarHeight(); self:addPoi("RoseWood",8214,11610); self:addPoi("March Ridge",10250,12700); self:addPoi("Muldraugh",10700,9950); self:addPoi("WestPoint",11560,6850); self:addPoi("The Mall",13950,5800); self:addPoi("Riverside",6300,5300); self:addPoi("Smalltown",7200,8300); self.labels = {}; for k,v in ipairs(self.poi) do local lbl = ISLabel:new(v.x, v.y+15, 16, v.name, 0, 0.5, 0, 1.0, UIFont.Small, true); lbl.center = true; lbl:initialise(); lbl:instantiate(); self:addChild(lbl); table.insert(self.labels,lbl); end y = y+10; --self:setHeight(y); end function ThunderDebug:addPoi(_name, _x, _y) local x,y = self:convertCoords(_x, _y); table.insert(self.poi, { name = _name, x = x, y = y, }); end function ThunderDebug:convertCoords(_x, _y) local x,y=1000-(_y/18.7),_x/18.7; return x,y; end function ThunderDebug:updateValues(_mgr) self.thunderStorm = _mgr:getThunderStorm(); end function ThunderDebug.OnClimateTickDebug(mgr) if ThunderDebug.instance then ThunderDebug.instance:updateValues(mgr); end end function ThunderDebug:addThunderEvent(_x,_y,strike,light,rumble) local x,y = self:convertCoords(_x,_y); local filled = false; for k,v in ipairs(self.strikes) do if v.timer<=0 then v.x=x; v.y=y; v.strike = strike; v.lightning = light; v.rumble = rumble; v.timer = 1.0; filled = true; break; end end if not filled then table.insert(self.strikes, { x=x, y=y, strike = strike, lightning = light, rumble = rumble, timer = 1.0, }); end end function ThunderDebug.OnThunderEvent(x,y,strike,light,rumble) if ThunderDebug.instance then ThunderDebug.instance:addThunderEvent(x,y,strike,light,rumble); end end function ThunderDebug:onResize() ISUIElement.onResize(self); local th = self:titleBarHeight(); end function ThunderDebug:update() ISCollapsableWindow.update(self); if ThunderDebug.shiftDown>0 then ThunderDebug.shiftDown = ThunderDebug.shiftDown-1; end end function ThunderDebug:prerender() self:stayOnSplitScreen(); ISCollapsableWindow.prerender(self); end function ThunderDebug:stayOnSplitScreen() ISUIElement.stayOnSplitScreen(self, self.playerNum) end function ThunderDebug:render() ISCollapsableWindow.render(self); if ThunderDebug.shiftDown>0 then ThunderDebug.shiftDown = ThunderDebug.shiftDown-1; end for k,v in ipairs(self.poi) do self:drawRect(v.x-5, v.y-5, 11, 11, 1.0, 0.0, 0.3, 0.0); end local px,py = self:convertCoords(getPlayer():getX(),getPlayer():getY()); self:drawRect(px-2, py-2, 5, 5, 1.0, 1.0, 0.0, 0.0); if self.thunderStorm then for i=0,self.thunderStorm:getClouds():size()-1 do local cloud = self.thunderStorm:getClouds():get(i); if cloud:isRunning() then local x,y = self:convertCoords(cloud:getCurrentX(),cloud:getCurrentY()); self:drawRect(x-3, y-3, 7, 7, 1.0, 0.6, 0.6, 1.0); x,y = self:convertCoords(cloud:getCurrentX()-(cloud:getRadius()/2),cloud:getCurrentY()-(cloud:getRadius()/2)); self:drawRectBorder( x-(cloud:getRadius()/18.7), y, (cloud:getRadius()/18.7), (cloud:getRadius()/18.7), 1.0, 0.6, 0.6, 1.0); end end end for i=1,#self.strikes do local d = self.strikes[i]; if d.timer > 0 then d.timer = d.timer-(1/(5*60)); if d.lightning then self:drawRect(d.x-2, d.y-2, 4, 4, 1.0, d.timer, d.timer, d.timer); else self:drawRect(d.x-2, d.y-2, 4, 4, 1.0, 0, 0, d.timer); end end end --self.richtext:clearStencilRect(); --[[ local w,h = self:getWidth(), self:getHeight(); local c = self.greyCol; local sx,sy = (w/2)-300, (h/2)-100; local interval = h/self.gridVertSpacing; for i = 1, self.gridVertSpacing-1 do self:drawRect(1, i*interval, w-2, 1, c.a, c.r, c.g, c.b); end interval = w/self.gridHorzSpacing; for i = 1, self.gridHorzSpacing-1 do self:drawRect(i*interval, 1, 1, h-2, c.a, c.r, c.g, c.b); end --]] end function ThunderDebug:close() ISCollapsableWindow.close(self) if JoypadState.players[self.playerNum+1] then setJoypadFocus(self.playerNum, nil) end ThunderDebug.instance = nil; self:removeFromUIManager(); self:clear(); end function ThunderDebug:clear() self.currentTile = nil; end function ThunderDebug:new (x, y, width, height, player) local o = {} --o.data = {} o = ISCollapsableWindow:new(x, y, width, height); setmetatable(o, self) self.__index = self o.x = x; o.y = y; o.player = player; o.playerNum = player:getPlayerNum(); o.borderColor = {r=0.4, g=0.4, b=0.4, a=1}; o.backgroundColor = {r=0, g=0, b=0, a=0.0}; o.greyCol = { r=0.4,g=0.4,b=0.4,a=1}; o.width = width; o.height = height; o.anchorLeft = true; o.anchorRight = false; o.anchorTop = true; o.anchorBottom = false; o.pin = true; o.isCollapsed = false; o.collapseCounter = 0; o.title = "Thunderbug"; --o.viewList = {} o.resizable = true; o.drawFrame = true; o.currentTile = nil; o.richtext = nil; o.overrideBPrompt = true; o.subFocus = nil; o.hotKeyPanels = {}; o.isJoypadWindow = false; o.hourStamp = -1; o.dayStamp = -1; o.monthStamp = -1; o.year = -1; o.poi = {}; o.strikes = {}; ISDebugMenu.RegisterClass(self); return o end --[[ if enabled then Events.OnCustomUIKey.Add(ThunderDebug.OnKeyDown); Events.OnKeyKeepPressed.Add(ThunderDebug.OnKeepKeyDown); Events.OnClimateTickDebug.Add(ThunderDebug.OnClimateTickDebug); Events.OnThunderEvent.Add(ThunderDebug.OnThunderEvent); --Events.OnObjectLeftMouseButtonUp.Add(ThunderDebug.onMouseButtonUp); end--]]
deck_zone_id = 'a0f2d7' reset_button_id = '0e20c2' debug_button_id = 'e94e7d' function onLoad() for _, obj in ipairs(getAllObjects()) do if obj.hasTag('Static') or obj.hasTag('Table') then obj.interactable = false obj.drag_selectable = false end end deck_zone = getObjectFromGUID(deck_zone_id) reset_button = getObjectFromGUID(reset_button_id) reset_button.createButton({ click_function = 'reset', label = 'Reset', position = {0, 0.5, 0}, width = 800, height = 400, font_size = 340, color = {0.5, 0.5, 0.5}, font_color = {1, 1, 1} }) debug_button = getObjectFromGUID(debug_button_id) debug_button.createButton({ click_function = 'debug', label = 'Debug!', position = {0, 0.5, 0}, width = 1100, height = 400, font_size = 340, color = {0.5, 0.5, 0.5}, font_color = {1, 1, 1} }) end function debug() end function round_to_180(x) return math.floor(x / 180 + 0.5) * 180 end function reset() local players = Player.getPlayers() local exist_player = false -- failsafe: check hand size for _, p in ipairs(players) do if p.getHandCount() == 0 then goto continue elseif #get_hand(p) > 0 then print('Hand is not empty!') return nil end exist_player = true ::continue:: end -- failsafe: check hand if not exist_player then print('No hand zone!') return nil end -- rotate cards face down -> fetch cards into deck for _, c in ipairs(get_cards()) do c.use_hands = false c.setRotationSmooth({ x = round_to_180(c.getRotation().x), y = round_to_180(c.getRotation().y), z = 180 }) c.setPositionSmooth(deck_zone.getPosition()) Wait.time(function() c.use_hands = true end, 0.5) end local shuffle = false -- synchronize -- shuffle deck Wait.condition( function() get_deck().shuffle() Wait.time(function() shuffle = true end, 0.7) end, -- wait until deck is ready function() return get_deck() ~= nil end ) local new_hand = false -- synchronize -- deal cards Wait.condition( function() deal_hands() new_hand = true end, -- wait until deck is shuffled function() return shuffle and get_deck() ~= nil end ) -- sort cards in hand for _, p in ipairs(players) do Wait.condition( function() sort_hand(p) end, -- wait until hand is ready function() return new_hand and #get_hand(p) == 13 end ) end end function get_deck() for _, obj in ipairs(deck_zone.getObjects()) do if obj.tag == 'Deck' and obj.getQuantity() == 52 and obj.resting then return obj end end end function get_cards() local cards = {} for _, obj in ipairs(getAllObjects()) do if obj.tag == 'Card' or obj.tag == 'Deck' then table.insert(cards, obj) end end return cards end function get_hand(player) local hand = {} for _, obj in ipairs(player.getHandObjects()) do if obj.tag == 'Card' and obj.resting then table.insert(hand, obj) end end return hand end function deal_hands() local deck = get_deck() for _, p in ipairs(Player.getPlayers()) do for i = 1, 13 do deck.dealToColorWithOffset({0,0,0}, false, p.color) end end end function sort_hand(player) local hand = {} local positions = {} -- get cards + positions for _, c in ipairs(player.getHandObjects()) do table.insert(hand, c) table.insert(positions, c.getPosition()) end -- get sort order, by card description table.sort( hand, function(a, b) return a.getDescription() < b.getDescription() end ) -- reposition cards for i, c in ipairs(hand) do c.setPosition(positions[i]) end end
-- Converted From LST file data\pathfinder\paizo\roleplaying_game\core_essentials\ce_abilities_familiar_apg.lst -- From repository https://github.com/pcgen/pcgen at commit 11ceb52482855f2e5f0f6c108c3dc665b12af237 SetSource({ SourceLong="Advanced Player's Guide", SourceShort="APG", SourceWeb="http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1", SourceDate="2010-08", }) ModifyAbility({ Name="Standard Familiar List", Category="Internal", FollowerTypes={ { Type="Familiar", IsValidFollower=function (follower) return follower.Name == "Familiar (Octopus)" or follower.Name == "Familiar (Centipede (House))" or follower.Name == "Familiar (Crab (Giant King))" or follower.Name == "Familiar (Fox)" or follower.Name == "Familiar (Scorpion (Greensting))" or follower.Name == "Familiar (Spider (Scarlet))" end, FollowerLevelAdjustment=0, }, }, }) DefineAbility({ Name="Familiar Granted Bonus (Centipede (House))", Category="Internal", Bonuses={ { Category="SKILL", Formula=Formula("FamiliarGrantedBonus_3"), Type={ Name="Familiar", }, Variables={ "Stealth", }, }, }, }) DefineAbility({ Name="Familiar Granted Bonus (Crab (Giant King))", Category="Internal", Bonuses={ { Category="VAR", Formula=Formula("FamiliarGrantedBonus_2"), Type={ Name="Familiar", }, Variables={ "CMB Grapple", }, }, }, }) DefineAbility({ Name="Familiar Granted Bonus (Fox)", Category="Internal", Bonuses={ { Category="SAVE", Formula=Formula("FamiliarGrantedBonus_2"), Type={ Name="Familiar", }, Variables={ "Reflex", }, }, }, }) DefineAbility({ Name="Familiar Granted Bonus (Octopus)", Category="Internal", Bonuses={ { Category="SKILL", Formula=Formula("FamiliarGrantedBonus_3"), Type={ Name="Familiar", }, Variables={ "Swim", }, }, }, }) DefineAbility({ Name="Familiar Granted Bonus (Scorpion (Greensting))", Category="Internal", Bonuses={ { Category="COMBAT", Formula=Formula("FamiliarGrantedBonus_4"), Type={ Name="Familiar", }, Variables={ "INITIATIVE", }, }, }, }) DefineAbility({ Name="Familiar Granted Bonus (Spider (Scarlet))", Category="Internal", Bonuses={ { Category="SKILL", Formula=Formula("FamiliarGrantedBonus_3"), Type={ Name="Familiar", }, Variables={ "Climb", }, }, }, })
local neogit = require('neogit') neogit.setup {}
--[[ Author: Jxl Description: A builder module ]] local Builder = {} do local BLOCKS_FOLDER = game.ReplicatedStorage.Blocks local remotePath = game.ReplicatedStorage.rbxts_include.node_modules.net.out:FindFirstChild('_NetManaged') or game.ReplicatedStorage.Remotes.Functions local PLACE_BLOCK = remotePath.CLIENT_BLOCK_PLACE_REQUEST local EDIT_SIGN = remotePath.CLIENT_EDIT_SIGN local PLOW_BLOCK = remotePath.CLIENT_PLOW_BLOCK_REQUEST local Player = game.Players.LocalPlayer Builder.__index = Builder setmetatable(Builder, { __tostring = function() return "Builder" end }) function Builder.new(Data) return setmetatable({ Data = Data.Blocks, Size = Vector3.new(Data.Size[1], Data.Size[2], Data.Size[3]), Abort = false, Visibility = 0.5 }, Builder) end function Builder:Round(Number) if typeof(Number) == "number" then return math.round(Number / 3) * 3 end end function Builder:SetupBlock(Model) for i, v in next, Model:GetDescendants() do if v:IsA("BasePart") then v.CanCollide = false if v.Transparency < 1 then v.Transparency = self.Visibility end end end end function Builder:Init() local Model = Instance.new("Model") local Center = Instance.new("Part") Center.Position = Vector3.new(0, 0, 0) Center.Size = Vector3.new(3, 3, 3) Center.Transparency = 1 Center.CanCollide = false Center.Anchored = true Center.Name = "[Center]" Center.Parent = Model Model.PrimaryPart = Center for Block, Array in next, self.Data do for i, v in next, Array do local Part = BLOCKS_FOLDER[Block]:Clone() if Part:IsA("Model") then Part:SetPrimaryPartCFrame(CFrame.new(unpack(v.C))) if v.U and Part:FindFirstChild("bottom", true) then local Bottom = Part:FindFirstChild("bottom", true) Bottom.Transparency = 1 local Top = Part:FindFirstChild("top", true) Top.Transparency = 0 end if v.T and Part:FindFirstChild("TextBox", true) then local Box = Part:FindFirstChild("TextBox", true) Box.Text = v.T end elseif Part:IsA("BasePart") then Part.CFrame = CFrame.new(unpack(v.C)) end Part.Parent = Model self:SetupBlock(Part) end end self.Model = Model end function Builder:SetCFrame(CF) if self.Model then self.Model:SetPrimaryPartCFrame(CF) self.Model.PrimaryPart.CFrame = CFrame.new(CF.Position.X, CF.Position.Y, CF.Position.Z, 1, 0, 0, 0, 1, 0, 0, 0, 1) end end function Builder:SetVisibility(Value) self.Visibility = Value if self.Model then for i, v in next, self.Model:GetChildren() do self:SetupBlock(v) end end end function Builder:Render(Appear) if self.Model then self.Model.Parent = Appear and workspace or game.ReplicatedStorage end end function Builder:IsTaken(Position, Block) local Parts = workspace:FindPartsInRegion3(Region3.new(Position, Position), nil, math.huge) for i, v in next, Parts do if v.Parent and v.Parent.Name == "Blocks" and v.Name == Block then return true end end return false end function Builder:Place(Args, Listen) PLACE_BLOCK:InvokeServer(Args) if Listen then local Region = Region3.new(Args.cframe.Position, Args.cframe.Position) for i, v in next, workspace:FindPartsInRegion3(Region) do if v.Name == Args.blockType and v.Parent and v.Parent.Name == "Blocks" then return v end end end end function Builder:Build(Callback) Callback.Start() for i, v in next, self.Model:GetChildren() do local Name = ((v.Name == "soil" or v.Name == "dirt") and "grass") or v.Name local Part = v.ClassName == "Model" and v.PrimaryPart or v:IsA("BasePart") and v if not self:IsTaken(Part.Position, v.Name) then if self.Abort then self.Abort = false break else if Name ~= "[Center]" then Callback.Build(Part.CFrame) spawn(function() local TextBox = v:FindFirstChild("TextBox", true) local Bottom = v:FindFirstChild("bottom", true) local Block = self:Place({ blockType = Name; cframe = Part.CFrame; player_tracking_category = "join_from_web"; upperSlab = Bottom and Bottom.Transparency == 1; }, v.Name == "soil" or TextBox) if Block and TextBox and TextBox.Text ~= "" then EDIT_SIGN:InvokeServer({ sign = Block; text = TextBox.Text }) elseif Block and v.Name == "soil" then local Tool = Player.Backpack:FindFirstChild("plow") or Player.Character:FindFirstChild("plow") if Tool then Player.Character.Humanoid:EquipTool(Tool) PLOW_BLOCK:InvokeServer({ block = Block }) end end end) wait() end end end end Callback.End() end function Builder:Abort() self.Abort = true end function Builder:Destroy() self.Model:Destroy() self.Model = nil self.Abort = true self = nil end end return Builder
-- Copyright (C) 2017-2018 by chrono local process = require "ngx.process" local str = process.type() assert(str == "worker") ngx.say("type is ", str) ngx.say("count = ", ngx.worker.count()) ngx.say("pid = ", ngx.worker.pid()) ngx.say("id = ", ngx.worker.id()) ngx.say("status = ", ngx.worker.exiting()) -- curl 127.1:83/process?reload=1 local arg = ngx.var.arg_reload if tonumber(arg) == 1 then process.signal_graceful_exit() end ngx.say('hello openresty process')
if not settings():GetFFlag("CoreScriptFasterCreate") then return function(className, defaultParent) return function(propertyList) local object = Instance.new(className) local parent = nil for index, value in next, propertyList do if typeof(index) == 'string' then if index == 'Parent' then parent = value else object[index] = value end else local valueType = typeof(value) if valueType == 'function' then value(object) elseif valueType == 'Instance' then value.Parent = object end end end if parent then object.Parent = parent end if object.Parent == nil then object.Parent = defaultParent end return object end end end return function(className, defaultParent) return function(propertyList) local object = Instance.new(className) local parent = nil for index, value in next, propertyList do if type(index) == 'string' then if index == 'Parent' then parent = value else object[index] = value end else local valueType = typeof(value) if valueType == 'function' then value(object) elseif valueType == 'Instance' then value.Parent = object end end end if parent then object.Parent = parent elseif defaultParent then object.Parent = defaultParent end return object end end
--[[Author: DigitalG Date: April 29, 2021 Creates a puppet that grows in level and has 4 different skills]] kankuro_summon_karasu = class({}) LinkLuaModifier("modifier_karasu_talent_attack_speed_bonus", "heroes/kankuro/summon_karasu", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_karasu_base_mana", "heroes/kankuro/summon_karasu", LUA_MODIFIER_MOTION_NONE) function kankuro_summon_karasu:GetCooldown(iLevel) return self.BaseClass.GetCooldown(self, iLevel) end function kankuro_summon_karasu:ProcsMagicStick() return true end function kankuro_summon_karasu:OnSpellStart() --Kill old Karasu if present if self.karasu ~= nil then self.karasu:ForceKill(false) end local caster = self:GetCaster() local caster_origin = caster:GetAbsOrigin() local duration = self:GetSpecialValueFor("puppet_duration") --Creates the Puppet next to the Caster local karasu_unit = CreateUnitByName("npc_karasu", caster_origin + RandomVector(100), true, caster, caster, caster:GetTeamNumber()) --Save pointer self.karasu = karasu_unit self.karasu:SetControllableByPlayer(caster:GetPlayerOwnerID(), false) self.karasu:AddNewModifier(caster, self, "modifier_kill", {duration = duration}) --Health local health = self:GetSpecialValueFor("total_health") local puppet_master_ability = caster:FindAbilityByName("kankuro_kugusta_no_jutsu") if puppet_master_ability ~= nil then if puppet_master_ability:IsTrained() then health = health + puppet_master_ability:GetSpecialValueFor("hp_bonus") end end self.karasu:SetBaseMaxHealth(health) self.karasu:ModifyHealth(health, nil, false, 0) --Mana local mana = self:GetSpecialValueFor("total_mana") self.karasu:AddNewModifier(caster, self, "modifier_karasu_base_mana", {duration = duration}) self.karasu:SetMana(mana) --Attack Damage local min_damage = self:GetSpecialValueFor("base_damage_min") local max_damage = self:GetSpecialValueFor("base_damage_max") local bonus_damage_talent = caster:FindAbilityByName("special_bonus_kankuro_7") if bonus_damage_talent ~= nil then if bonus_damage_talent:IsTrained() then local bonus_damage = self:GetSpecialValueFor("talent_bonus_damage") min_damage = min_damage + bonus_damage max_damage = max_damage + bonus_damage end end self.karasu:SetBaseDamageMin(min_damage) self.karasu:SetBaseDamageMax(max_damage) --Move speed local move_speed = self:GetSpecialValueFor("move_speed") local talent_bonus_movespeed = caster:FindAbilityByName("special_bonus_kankuro_3") if talent_bonus_movespeed ~= nil then if talent_bonus_movespeed:IsTrained() then move_speed = move_speed + talent_bonus_movespeed:GetSpecialValueFor("value") end end self.karasu:SetBaseMoveSpeed(move_speed) --Attack speed local attack_speed_talent_ability = caster:FindAbilityByName("special_bonus_kankuro_5") if attack_speed_talent_ability ~= nil then if attack_speed_talent_ability:IsTrained() then self.karasu:AddNewModifier(caster, self, "modifier_karasu_talent_attack_speed_bonus", {}) end end --Mana regen local base_mana_regen = self:GetSpecialValueFor("mana_regeneration") local mana_regen_bonus_talent_ability = caster:FindAbilityByName("special_bonus_kankuro_1") if mana_regen_bonus_talent_ability ~= nil then if mana_regen_bonus_talent_ability:IsTrained() then base_mana_regen = base_mana_regen + mana_regen_bonus_talent_ability:GetSpecialValueFor("value") end end self.karasu:SetBaseManaRegen(base_mana_regen) --Determine Karasu's Skills if (self:GetLevel() == 1) then self.karasu:CreatureLevelUp(1) self.karasu:FindAbilityByName("karasu_daggers"):SetLevel(1) self.karasu:FindAbilityByName("karasu_poison_gas"):SetLevel(0) self.karasu:FindAbilityByName("karasu_critical_strike"):SetLevel(0) self.karasu:FindAbilityByName("karasu_dismantle_parts"):SetLevel(0) elseif (self:GetLevel() == 2) then self.karasu:CreatureLevelUp(2) self.karasu:FindAbilityByName("karasu_daggers"):SetLevel(1) self.karasu:FindAbilityByName("karasu_poison_gas"):SetLevel(0) self.karasu:FindAbilityByName("karasu_critical_strike"):SetLevel(1) self.karasu:FindAbilityByName("karasu_dismantle_parts"):SetLevel(0) elseif (self:GetLevel() == 3) then self.karasu:CreatureLevelUp(3) self.karasu:FindAbilityByName("karasu_daggers"):SetLevel(1) self.karasu:FindAbilityByName("karasu_poison_gas"):SetLevel(1) self.karasu:FindAbilityByName("karasu_critical_strike"):SetLevel(1) self.karasu:FindAbilityByName("karasu_dismantle_parts"):SetLevel(0) elseif (self:GetLevel() == 4) then self.karasu:CreatureLevelUp(4) self.karasu:FindAbilityByName("karasu_daggers"):SetLevel(1) self.karasu:FindAbilityByName("karasu_poison_gas"):SetLevel(1) self.karasu:FindAbilityByName("karasu_critical_strike"):SetLevel(1) self.karasu:FindAbilityByName("karasu_dismantle_parts"):SetLevel(1) end end modifier_karasu_talent_attack_speed_bonus = class({}) function modifier_karasu_talent_attack_speed_bonus:OnCreated() self.as_bonus = self:GetAbility():GetSpecialValueFor("attack_speed_buff") end function modifier_karasu_talent_attack_speed_bonus:DeclareFunctions() return { MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT } end function modifier_karasu_talent_attack_speed_bonus:GetModifierAttackSpeedBonus_Constant() return self.as_bonus end modifier_karasu_base_mana = class({}) function modifier_karasu_base_mana:IsPurgable() return false end function modifier_karasu_base_mana:IsHidden() return true end function modifier_karasu_base_mana:OnCreated() self.mana_bonus = self:GetAbility():GetSpecialValueFor("total_mana") - 1 end function modifier_karasu_base_mana:DeclareFunctions() return { MODIFIER_PROPERTY_MANA_BONUS } end function modifier_karasu_base_mana:GetModifierManaBonus() return self.mana_bonus end function modifier_karasu_base_mana:OnRemoved() self:GetAbility().karasu = nil end
PRODUCERS = 9 CONSUMERS = 10 SIZE = 128 local thread = require("thread") local queue = require("thread.queue") local fifo = queue.newqueue(SIZE) local output = thread.newmutex() function newcount() local mutex = thread.newmutex() local value = 1 return function () mutex:lock() local v = value value = value + 1 mutex:unlock() return v end end local count = newcount() function consumer(id, fifo, output) while 1 do local value = fifo:remove() output:lock() io.write("[", id, "] got ", value, "\n") output:unlock() end end function producer(id, count, fifo, output) while 1 do local value = count() fifo:insert(value) output:lock() io.write("(", id, ") inserted ", value, "\n") output:unlock() end end for id = 1, CONSUMERS do thread.newthread(consumer, {id, fifo, output}) end for id = 1, PRODUCERS-1 do thread.newthread(producer, {id, count, fifo, output}) end producer(PRODUCERS, count, fifo, output)
-- Custom Badges for the "World Auction House" Guild (NA) -- Made by @aquateen for sirinsidiator's addon "Aetherius Badge Filter" - http://www.esoui.com/downloads/info1354-AetheriusBadgeFilter.html -- Last edited: -- 05/06/2017 AetheriusBadgeFilter:RegisterGuild(AetheriusBadgeFilter.SERVER_NA, "World Auction House", { { name = "Trading", description = "Badges that are awarded to members for their economic exploits.", badges = { { name = "Top Trader", description = "Has been one of the top 5 sellers of last week. Will be removed after a week.", color = "A4A578", }, { name = "Merchant", description = "Has been responsible for more than 250k gold in sales during a week. Can be awarded multiple times.", color = "80A36B", limit = 10, turnsInto = "Shopkeeper" }, { name = "Shopkeeper", description = "Has received 10 Merchant badges. Can be awarded multiple times.", color = "46A085", limit = 10, turnsInto = "Tycoon" }, { name = "Entrepreneur", description = "Has been one of the top 5 sellers in the past. Can be awarded multiple times.", color = "74739E", limit = 10, turnsInto = "Executive" }, { name = "Executive", description = "Has received 10 Entrepreneur badges. Can be awarded multiple times.", color = "996380", limit = 10, turnsInto = "Tycoon" }, { name = "Tycoon", description = "Has either received 10 Shopkeeper badges or 10 Executive badges. Can be awarded multiple times.", color = "B55A05", limit = false, }, } }, { name = "Participation", description = "Badges that are awarded to members for their activities in the guild.", badges = { { name = "Officer", description = "An active officer of World Auction House. Contact them if you have questions, suggestions, problems, etc.", color = "349118", }, { name = "Benefactor", description = "Has donated more than 25k gold in a week. Can be awarded multiple times.", color = "D87C2F", limit = false, }, { name = "Philanthropist", description = "Has helped members of the guild with knowledge, action or coin. Can be awarded multiple times.", color = "64BCB3", limit = false, }, { name = "Discord Regular", description = "A badge for players who regularly use discord while ingame.", color = "375F7A", }, { name = "Participant", description = "A badge for players who maintain activity within the guild.", color = "6DD374", limit = false, }, { name = "Open House", description = "A badge for players who have their houses available to guildmates.", color = "74739E", }, } }, { name = "Crafting", description = "Badges that identify crafters. To get one for yourself, contact an officer.", badges = { { name = "Master Blacksmith", description = "Knows all traits for weapons and heavy armor.", color = "375F7A", }, { name = "Master Clothier", description = "Knows all traits for light and medium armor.", color = "A52B5E", }, { name = "Master Woodworker", description = "Knows all traits for staves and shields.", color = "AF6438", }, { name = "Master Alchemist", description = "Brews potions and poisons.", color = "349118", }, { name = "Master Enchanter", description = "Enchants glyphs.", color = "A44DBC", }, { name = "Master Provisioner", description = "Cooks food and brews drinks.", color = "A83E39", }, { name = "Aetherial Ambrosia Crafter", description = "Can craft Mythic Aetherial Ambrosia.", color = "AD8D1B", }, { name = "Psijic Ambrosia Crafter", description = "Can craft Psijic Ambrosia.", color = "AD8D1B", }, { name = "Craft House", description = "A badge for players who have their houses available to guildmates. Must also have a banker/merchant and all tables available in the house (Attuned excluded).", color = "FF0000", }, } }, { name = "Bites", description = "Badges for Vampires and Werewolves. To get one for yourself, contact an officer.", badges = { { name = "Werewolf", description = "Can give you a Werewolf bite.", color = "D87F31", }, { name = "Vampire", description = "Can give you a Vampire bite.", color = "D8318D", }, } }, { name = "Other", description = "Other stuff.", badges = { { name = "Streamer", description = "A badge for players who stream. To get one for yourself, contact an officer.", color = "3FC6C6", }, } }, })
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] LOOT_ENTRY_TYPE_EXPERIENCE = 1 LOOT_ENTRY_TYPE_CURRENCY = 2 LOOT_ENTRY_TYPE_ITEM = 3 LOOT_ENTRY_TYPE_COLLECTIBLE = 4 LOOT_ENTRY_TYPE_MEDAL = 5 LOOT_ENTRY_TYPE_SCORE = 6 LOOT_ENTRY_TYPE_SKILL_EXPERIENCE = 7 LOOT_ENTRY_TYPE_CROWN_CRATE = 8 LOOT_ENTRY_TYPE_KEEP_REWARD = 9 LOOT_ENTRY_TYPE_ANTIQUITY_LEAD = 10 LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE = 11 LOOT_ENTRY_TYPE_COMPANION_RAPPORT = 12 LOOT_EXPERIENCE_ICON = "EsoUI/Art/Icons/Icon_Experience.dds" LOOT_LEADERBOARD_SCORE_ICON = "EsoUI/Art/Icons/Battleground_Score.dds" LOOT_RAPPORT_INCREASE_ICON = "EsoUI/Art/HUD/lootHistory_icon_rapportIncrease.dds" LOOT_RAPPORT_DECREASE_ICON = "EsoUI/Art/HUD/lootHistory_icon_rapportDecrease.dds" ZO_LOOT_HISTORY_DISPLAY_TYPE_CRAFT_BAG = "craftBag" ZO_LOOT_HISTORY_DISPLAY_TYPE_STOLEN = "stolen" ZO_LOOT_HISTORY_DISPLAY_TYPE_COLLECTIONS = "collections" ZO_LOOT_HISTORY_DISPLAY_TYPE_ANTIQUITIES = "antiquities" ZO_LOOT_HISTORY_DISPLAY_TYPE_CROWN_CRATE = "crownCrate" local USE_LOWERCASE_NUMBER_SUFFIXES = false -- --[[ ZO_LootHistory_Shared ]]-- -- ZO_LootHistory_Shared = ZO_Object:Subclass() function ZO_LootHistory_Shared:New(...) local history = ZO_Object.New(self) history:Initialize(...) return history end function ZO_LootHistory_Shared:Initialize(control) self:InitializeFragment() self:SetEntryTemplate() self:InitializeFadingControlBuffer(control) self.fadeAnim = ZO_AlphaAnimation:New(control) self.fadeAnim:SetMinMaxAlpha(0.0, 1.0) self.lootQueue = {} end do local function SetupEntryText(control, data) local text = data.text if type(text) == "function" then text = text(data) end control.label:SetText(text) end local function SetupIconOverlayText(control, data) local overlayText = ZO_LootHistory_Shared.GetIconOverlayTextFromData(data) control.iconOverlayText:SetText(overlayText) local showOverlayText = ZO_LootHistory_Shared.GetShowIconOverlayTextFromData(data) control.iconOverlayText:SetHidden(not showOverlayText) end local function LootSetupFunction(control, data) SetupEntryText(control, data) control.label:SetColor(data.color:UnpackRGBA()) control.icon:SetTexture(data.icon) SetupIconOverlayText(control, data) if data.statusIcon then control.statusIcon:SetTexture(data.statusIcon) control.statusIcon:SetHidden(false) else control.statusIcon:SetHidden(true) end if data.highlight then control.backgroundHighlight:SetTexture(data.highlight) control.backgroundHighlight:SetHidden(false) else control.backgroundHighlight:SetHidden(true) end if data.backgroundColor then control.background:SetColor(data.backgroundColor:UnpackRGB()) else control.background:SetColor(ZO_BLACK:UnpackRGB()) end end local function AreEntriesEqual(entry1, entry2) -- entry1 and entry2 are tables of one item local data1 = entry1[1] local data2 = entry2[1] local data1EntryType = data1.entryType local data2EntryType = data2.entryType if data1EntryType ~= data2EntryType then return false end if data1EntryType == LOOT_ENTRY_TYPE_CURRENCY then return data1.currencyType == data2.currencyType elseif data1EntryType == LOOT_ENTRY_TYPE_ITEM then -- dataX.quality is deprecated, included here for addon backwards compatibility return data1.itemId == data2.itemId and data1.displayQuality == data2.displayQuality and data1.isStolen == data2.isStolen and data1.quality == data2.quality elseif data1EntryType == LOOT_ENTRY_TYPE_COLLECTIBLE then return data1.collectibleId == data2.collectibleId elseif data1EntryType == LOOT_ENTRY_TYPE_MEDAL then return false -- Medals are always on their own line elseif data1EntryType == LOOT_ENTRY_TYPE_SCORE then return false -- scores are always on their own line (also expecting to only be showing one of these at a time) elseif data1EntryType == LOOT_ENTRY_TYPE_SKILL_EXPERIENCE then return data1.skillLineData == data2.skillLineData elseif data1EntryType == LOOT_ENTRY_TYPE_CROWN_CRATE then return data1.lootCrateId == data2.lootCrateId elseif data1EntryType == LOOT_ENTRY_TYPE_KEEP_REWARD then return false -- special info, cannot be merged elseif data1EntryType == LOOT_ENTRY_TYPE_ANTIQUITY_LEAD then return false -- leads don't stack elseif data1EntryType == LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE then return data1.companionId == data2.companionId elseif data1EntryType == LOOT_ENTRY_TYPE_COMPANION_RAPPORT then return false --Rapport updates are always on their own line else return true end end --setup for a control when another control has been found to be equal to it local function EqualitySetup(fadingControlBuffer, currentEntry, newEntry) local currentEntryData = currentEntry.lines[1] local newEntryData = newEntry.lines[1] local control = currentEntryData.control if currentEntryData.entryType == LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE then currentEntryData.gainedXp = currentEntryData.gainedXp + newEntryData.gainedXp local formattedXpAdded = ZO_AbbreviateAndLocalizeNumber(currentEntryData.gainedXp, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES) currentEntryData.text = zo_strformat(SI_LOOT_HISTORY_COMPANION_EXPERIENCE_GAIN_FORMATTER, formattedXpAdded, currentEntryData.companionName) if control then SetupEntryText(control, currentEntryData) ZO_CraftingResults_Base_PlayPulse(control.icon) end elseif currentEntryData.entryType ~= LOOT_ENTRY_TYPE_MEDAL and currentEntryData.entryType ~= LOOT_ENTRY_TYPE_SCORE then currentEntryData.stackCount = currentEntryData.stackCount + newEntryData.stackCount if control and control.iconOverlayText then SetupEntryText(control, currentEntryData) SetupIconOverlayText(control, currentEntryData) ZO_CraftingResults_Base_PlayPulse(control.iconOverlayText) end end end function ZO_LootHistory_Shared:CreateFadingStationaryControlBuffer(control, fadeLabelAnimationName, fadeIconAnimationName, fadeContainerAnimation, anchor, maxEntries, containerShowTime, containerType) local lootStream = ZO_FadingStationaryControlBuffer:New(control, maxEntries, fadeLabelAnimationName, fadeIconAnimationName, fadeContainerAnimation, anchor, containerType) lootStream:AddTemplate(self.entryTemplate, {setup = LootSetupFunction, equalityCheck = AreEntriesEqual, equalitySetup = EqualitySetup }) lootStream:SetContainerShowTime(containerShowTime or 5000) return lootStream end end -- loot stream and queue functions function ZO_LootHistory_Shared:CreateLootEntry(lootData) local lootEntry = { lines = { lootData, } } return lootEntry end function ZO_LootHistory_Shared:AddLootEntry(lootEntry) if lootEntry.isPersistent then self.lootStreamPersistent:AddEntry(self.entryTemplate, lootEntry) else self.lootStream:AddEntry(self.entryTemplate, lootEntry) end end function ZO_LootHistory_Shared:QueueLootEntry(lootEntry) table.insert(self.lootQueue, lootEntry) end function ZO_LootHistory_Shared:InsertOrQueue(lootEntry) if self.hidden then self:QueueLootEntry(lootEntry) else self:AddLootEntry(lootEntry) end end function ZO_LootHistory_Shared:DisplayLootQueue() if self.hidden then for i, lootEntry in ipairs(self.lootQueue) do self:AddLootEntry(lootEntry) self.lootQueue[i] = nil end self.lootStream:Resume() self.lootStreamPersistent:Resume() self.hidden = false end end function ZO_LootHistory_Shared:HideLootQueue() if not self.hidden then self.hidden = true self.lootStream:Pause() self.lootStreamPersistent:Pause() end end do local CONTAINER_SHOW_TIME_MS = 3600 local PERSISTENT_CONTAINER_SHOW_TIME_MS = 7000 function ZO_LootHistory_Shared:GetContainerShowTime() return CONTAINER_SHOW_TIME_MS end function ZO_LootHistory_Shared:GetPersistentContainerShowTime() return PERSISTENT_CONTAINER_SHOW_TIME_MS end end -- event handlers do local FORMAT_EXTRA_OPTIONS = { showCap = true, } local IS_UPPER = false function ZO_LootHistory_Shared:AddCurrencyEntry(currencyAdded, currencyType, currencyLocation) local icon = IsInGamepadPreferredMode() and GetCurrencyLootGamepadIcon(currencyType) or GetCurrencyLootKeyboardIcon(currencyType) local function GetCurrencyString(lootData) local currencyAdded = lootData.stackCount local formattedCurrencyString = GetCurrencyName(currencyType, IsCountSingularForm(currencyAdded), IS_UPPER) if IsCurrencyCapped(currencyType, currencyLocation) then FORMAT_EXTRA_OPTIONS.currencyLocation = currencyLocation local currencyAmount = GetCurrencyAmount(currencyType, currencyLocation) formattedCurrencyString = string.format("%s %s", formattedCurrencyString, ZO_Currency_FormatPlatform(currencyType, currencyAmount, ZO_CURRENCY_FORMAT_PARENTHETICAL_AMOUNT, FORMAT_EXTRA_OPTIONS)) end return zo_strformat(SI_CURRENCY_NAME_FORMAT, formattedCurrencyString) end local lootData = { text = GetCurrencyString, icon = icon, stackCount = currencyAdded, color = ZO_SELECTED_TEXT, currencyType = currencyType, entryType = LOOT_ENTRY_TYPE_CURRENCY, iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData, showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData } local lootEntry = self:CreateLootEntry(lootData) lootEntry.isPersistent = true self:InsertOrQueue(lootEntry) end end function ZO_LootHistory_Shared:AddXpEntry(xpAdded) local lootData = { text = GetString(SI_LOOT_HISTORY_EXPERIENCE_GAIN), icon = LOOT_EXPERIENCE_ICON, stackCount = xpAdded, color = ZO_SELECTED_TEXT, entryType = LOOT_ENTRY_TYPE_EXPERIENCE, iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData, showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData } local lootEntry = self:CreateLootEntry(lootData) lootEntry.isPersistent = true self:InsertOrQueue(lootEntry) end function ZO_LootHistory_Shared:AddMedalEntry(medalId, name, icon, value) local lootData = { text = zo_strformat(SI_LOOT_HISTORY_MEDAL_NAME_FORMATTER, name), icon = icon, value = value, color = ZO_SELECTED_TEXT, entryType = LOOT_ENTRY_TYPE_MEDAL, iconOverlayText = ZO_LootHistory_Shared.GetMedalValueStringFromData, showIconOverlayText = ZO_LootHistory_Shared.ShouldShowMedalValueStringFromData } local lootEntry = self:CreateLootEntry(lootData) self:InsertOrQueue(lootEntry) end function ZO_LootHistory_Shared:AddScoreEntry(score) local lootData = { text = GetString(SI_LOOT_HISTORY_LEADERBOARD_SCORE), icon = LOOT_LEADERBOARD_SCORE_ICON, value = score, color = ZO_SELECTED_TEXT, entryType = LOOT_ENTRY_TYPE_SCORE, iconOverlayText = ZO_LootHistory_Shared.GetValueStringFromData, showIconOverlayText = true } local lootEntry = self:CreateLootEntry(lootData) lootEntry.isPersistent = true self:InsertOrQueue(lootEntry) end function ZO_LootHistory_Shared:AddSkillEntry(skillLineData, skillXpAdded) local lootData = { skillLineData = skillLineData, text = skillLineData:GetFormattedName(), icon = skillLineData:GetAnnounceIcon(), stackCount = skillXpAdded, color = ZO_SELECTED_TEXT, entryType = LOOT_ENTRY_TYPE_SKILL_EXPERIENCE, iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData, showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData } local lootEntry = self:CreateLootEntry(lootData) lootEntry.isPersistent = true self:InsertOrQueue(lootEntry) end function ZO_LootHistory_Shared:AddCrownCrateEntry(lootCrateId, numCrates) if self:CanShowItemsInHistory() then local crownCrateName = GetCrownCrateName(lootCrateId) local crateIcon = GetCrownCrateIcon(lootCrateId) local lootData = { text = zo_strformat(SI_CROWN_CRATE_PACK_NAME, crownCrateName), icon = crateIcon, stackCount = numCrates, lootCrateId = lootCrateId, color = ZO_SELECTED_TEXT, entryType = LOOT_ENTRY_TYPE_CROWN_CRATE, statusIcon = self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_CROWN_CRATE), highlight = self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_CROWN_CRATE), iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData, showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData } local lootEntry = self:CreateLootEntry(lootData) self:InsertOrQueue(lootEntry) end end function ZO_LootHistory_Shared:AddKeepTickEntry(keepId, reason) if self:CanShowItemsInHistory() then local keepName = GetKeepName(keepId) local entryIcon = GetAllianceKeepRewardIcon(GetUnitAlliance("player")) local textId = reason == CURRENCY_CHANGE_REASON_DEFENSIVE_KEEP_REWARD and SI_LOOT_HISTORY_KEEP_REWARD_DEFENSE_TITLE or SI_LOOT_HISTORY_KEEP_REWARD_OFFENSE_TITLE local lootData = { text = zo_strformat(textId, keepName), icon = entryIcon, color = ZO_SELECTED_TEXT, entryType = LOOT_ENTRY_TYPE_KEEP_REWARD, showIconOverlayText = false } local lootEntry = self:CreateLootEntry(lootData) self:InsertOrQueue(lootEntry) end end function ZO_LootHistory_Shared:AddAntiquityLeadEntry(antiquityId) if self:CanShowItemsInHistory() then local antiquityData = ANTIQUITY_DATA_MANAGER:GetAntiquityData(antiquityId) local lootData = { text = zo_strformat(SI_ANTIQUITY_LEAD_NAME_FORMATTER, antiquityData:GetName()), icon = GetAntiquityLeadIcon(), color = GetAntiquityQualityColor(antiquityData:GetQuality()), statusIcon = self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_ANTIQUITIES), highlight = self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_ANTIQUITIES), entryType = LOOT_ENTRY_TYPE_ANTIQUITY_LEAD, showIconOverlayText = false } local lootEntry = self:CreateLootEntry(lootData) self:InsertOrQueue(lootEntry) end end do local COMPANION_NAME_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_UNIT_REACTION_COLOR, UNIT_REACTION_COLOR_COMPANION)) function ZO_LootHistory_Shared:AddCompanionXpEntry(companionId, xpAdded) local collectibleId = GetCompanionCollectibleId(companionId) local formattedXpAdded = ZO_AbbreviateAndLocalizeNumber(xpAdded, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES) local colorizedCompanionName = COMPANION_NAME_COLOR:Colorize(GetCompanionName(companionId)) local lootData = { text = zo_strformat(SI_LOOT_HISTORY_COMPANION_EXPERIENCE_GAIN_FORMATTER, formattedXpAdded, colorizedCompanionName), icon = GetCollectibleIcon(collectibleId), stackCount = 1, color = ZO_SELECTED_TEXT, companionId = companionId, companionName = colorizedCompanionName, gainedXp = xpAdded, entryType = LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE, iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData, showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData } local lootEntry = self:CreateLootEntry(lootData) lootEntry.isPersistent = true self:InsertOrQueue(lootEntry) end local RAPPORT_INCREASE_BACKGROUND_COLOR = ZO_ColorDef:New("102d0b") local RAPPORT_DECREASE_BACKGROUND_COLOR = ZO_ColorDef:New("3f0a0a") function ZO_LootHistory_Shared:AddCompanionRapportEntry(companionId, isIncrease) local rapportFormatter = isIncrease and SI_LOOT_HISTORY_COMPANION_RAPPORT_GAIN_FORMATTER or SI_LOOT_HISTORY_COMPANION_RAPPORT_LOSS_FORMATTER local colorizedCompanionName = COMPANION_NAME_COLOR:Colorize(GetCompanionName(companionId)) local lootData = { text = zo_strformat(rapportFormatter, colorizedCompanionName), icon = isIncrease and LOOT_RAPPORT_INCREASE_ICON or LOOT_RAPPORT_DECREASE_ICON, color = ZO_SELECTED_TEXT, backgroundColor = isIncrease and RAPPORT_INCREASE_BACKGROUND_COLOR or RAPPORT_DECREASE_BACKGROUND_COLOR, companionId = companionId, companionName = colorizedCompanionName, entryType = LOOT_ENTRY_TYPE_COMPANION_RAPPORT, showIconOverlayText = false, } local lootEntry = self:CreateLootEntry(lootData) lootEntry.isPersistent = true self:InsertOrQueue(lootEntry) end end function ZO_LootHistory_Shared:OnNewItemReceived(itemLinkOrName, stackCount, itemSound, lootType, questItemIcon, itemId, isVirtual, isStolen) if self:CanShowItemsInHistory() then local itemName local icon local color local displayQuality -- we already handle collectibles as collectibles, -- but if we get them as something like a quest reward, they need to be funneled properly if lootType == LOOT_TYPE_COLLECTIBLE then local collectibleId = GetCollectibleIdFromLink(itemLinkOrName) self:OnNewCollectibleReceived(collectibleId) return end if lootType == LOOT_TYPE_QUEST_ITEM then itemName = itemLinkOrName --quest items don't support item linking, this just returns their name. icon = questItemIcon color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_TOOLTIP, ITEM_TOOLTIP_COLOR_QUEST_ITEM_NAME)) else itemName = GetItemLinkName(itemLinkOrName) icon = GetItemLinkInfo(itemLinkOrName) displayQuality = GetItemLinkDisplayQuality(itemLinkOrName) color = GetItemQualityColor(displayQuality) end local statusIcon local highlight if isVirtual then statusIcon = self:GetCraftBagIcon() highlight = self:GetCraftBagHighlight() elseif isStolen then statusIcon = self:GetStolenIcon() highlight = self:GetStolenHighlight() end local lootData = { text = zo_strformat(SI_TOOLTIP_ITEM_NAME, itemName), icon = icon, stackCount = stackCount, color = color, itemId = itemId, displayQuality = displayQuality, -- quality is deprecated, included here for addon backwards compatibility quality = displayQuality, isCraftBagItem = isVirtual, isStolen = isStolen, statusIcon = statusIcon, highlight = highlight, entryType = LOOT_ENTRY_TYPE_ITEM, iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData, showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData } local lootEntry = self:CreateLootEntry(lootData) self:InsertOrQueue(lootEntry) end end function ZO_LootHistory_Shared:OnNewCollectibleReceived(collectibleId) if self:CanShowItemsInHistory() then local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId) local lootData = { text = collectibleData:GetFormattedName(), icon = collectibleData:GetIcon(), stackCount = 1, color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, ITEM_DISPLAY_QUALITY_NORMAL)), collectibleId = collectibleId, statusIcon = self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_COLLECTIONS), highlight = self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_COLLECTIONS), entryType = LOOT_ENTRY_TYPE_COLLECTIBLE, iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData, showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData } local lootEntry = self:CreateLootEntry(lootData) self:InsertOrQueue(lootEntry) end end function ZO_LootHistory_Shared:OnCurrencyUpdate(currencyType, currencyLocation, newAmount, oldAmount, reason) if ShouldShowCurrencyInLootHistory(currencyType) then if (currencyLocation == CURRENCY_LOCATION_CHARACTER or currencyLocation == CURRENCY_LOCATION_ACCOUNT) and reason ~= CURRENCY_CHANGE_REASON_PLAYER_INIT and newAmount > oldAmount then self:AddCurrencyEntry(newAmount - oldAmount, currencyType, currencyLocation) end end end function ZO_LootHistory_Shared:OnExperienceGainUpdate(reason, level, previousExperience, currentExperience) local difference = currentExperience - previousExperience self:AddXpEntry(difference) end function ZO_LootHistory_Shared:OnMedalAwarded(medalId, name, icon, value) self:AddMedalEntry(medalId, name, icon, value) end function ZO_LootHistory_Shared:OnBattlegroundEnteredPostGame() local playerIndex = GetScoreboardPlayerEntryIndex() self:AddScoreEntry(GetScoreboardEntryScoreByType(playerIndex, SCORE_TRACKER_TYPE_SCORE)) end function ZO_LootHistory_Shared:OnKeepTickAwarded(keepId, reason) self:AddKeepTickEntry(keepId, reason) end do local ALLOWED_SKILL_TYPES = { [SKILL_TYPE_GUILD] = true } function ZO_LootHistory_Shared:OnSkillExperienceUpdated(skillType, skillLineIndex, reason, rank, previousXP, currentXP) local differenceXP = currentXP - previousXP if differenceXP > 0 and ALLOWED_SKILL_TYPES[skillType] then local skillLineData = SKILLS_DATA_MANAGER:GetSkillLineDataByIndices(skillType, skillLineIndex) self:AddSkillEntry(skillLineData, differenceXP) end end end function ZO_LootHistory_Shared:OnCrownCrateQuantityUpdated(lootCrateId, oldCount, newCount) local delta = newCount - oldCount if delta > 0 then self:AddCrownCrateEntry(lootCrateId, delta) end end function ZO_LootHistory_Shared:OnAntiquityLeadAcquired(antiquityId) self:AddAntiquityLeadEntry(antiquityId) end function ZO_LootHistory_Shared:OnCompanionExperienceGainUpdate(companionId, level, previousXP, currentXP) local gainedXP = currentXP - previousXP if gainedXP > 0 then self:AddCompanionXpEntry(companionId, gainedXP) end end function ZO_LootHistory_Shared:OnCompanionRapportUpdate(companionId, previousRapport, currentRapport) if currentRapport ~= previousRapport then self:AddCompanionRapportEntry(companionId, currentRapport > previousRapport) end end do function ZO_LootHistory_Shared.GetStackCountStringFromData(data) return ZO_AbbreviateAndLocalizeNumber(data.stackCount, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES) end function ZO_LootHistory_Shared.GetValueStringFromData(data) return ZO_AbbreviateAndLocalizeNumber(data.value, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES) end end function ZO_LootHistory_Shared.ShouldShowStackCountStringFromData(data) if data.entryType == LOOT_ENTRY_TYPE_CURRENCY then return data.stackCount > 0 else return data.stackCount > 1 end end function ZO_LootHistory_Shared.GetMedalValueStringFromData(data) return zo_strformat(SI_LOOT_HISTORY_MEDAL_VALUE_FORMATTER, data.value) end function ZO_LootHistory_Shared.ShouldShowMedalValueStringFromData(data) return data.value > 0 end function ZO_LootHistory_Shared.GetIconOverlayTextFromData(data) local overlayText = data.iconOverlayText if type(overlayText) == "function" then overlayText = overlayText(data) end return overlayText end function ZO_LootHistory_Shared.GetShowIconOverlayTextFromData(data) local showOverlayText = data.showIconOverlayText if type(showOverlayText) == "function" then showOverlayText = showOverlayText(data) end return showOverlayText end -- functions to be overridden function ZO_LootHistory_Shared:SetEntryTemplate() assert(false) end function ZO_LootHistory_Shared:InitializeFragment() -- To be overridden end function ZO_LootHistory_Shared:InitializeFadingControlBuffer(control) -- To be overridden end function ZO_LootHistory_Shared:CanShowItemsInHistory() return false -- default value end function ZO_LootHistory_Shared:GetStatusIcon(displayType) -- To be overridden end function ZO_LootHistory_Shared:GetHighlight(displayType) -- To be overridden end -- legacy functions function ZO_LootHistory_Shared:GetCraftBagIcon() return self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_CRAFT_BAG) end function ZO_LootHistory_Shared:GetStolenIcon() return self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_STOLEN) end function ZO_LootHistory_Shared:GetCraftBagHighlight() return self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_CRAFT_BAG) end function ZO_LootHistory_Shared:GetStolenHighlight() return self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_STOLEN) end -- global functions function ZO_LootHistory_Shared_OnInitialized(control) control.icon = control:GetNamedChild("Icon") control.iconOverlayText = control.icon:GetNamedChild("OverlayText") control.label = control:GetNamedChild("Label") control.background = control:GetNamedChild("Bg") control.statusIcon = control.icon:GetNamedChild("StatusIcon") control.backgroundHighlight = control.background:GetNamedChild("Highlight") end
local Helper = require("Helper") local args = {...} local rows = 3 local lines = 10 local states = Helper.readState() local temp = { 1, 1 } if(states[1] == nil) then -- FIXME: seems to ALWAYS generate a new States.txt (which renders this useless) -- or it does not generate a new one? -- well gotta check this when i have time print("Generating New States.txt") Helper.writeState(temp) states = temp end local acceptedFuels = { "minecraft:coal_block", "minecraft:coal", "minecraft:lava_bucket", "bloodmagic:lava_crystal" } local acceptedSeeds = { "minecraft:carrot", "minecraft:potato", "minecraft:wheat_seeds" } local fuelSlots = {} for x = 1, #acceptedFuels do local slot = Helper.GetItem(acceptedFuels[x]) if(slot ~= nil) then table.insert(fuelSlots, slot) end end local seedSlots = {1} -- it will take the stuff out of 16 slot -- for x = 1, #acceptedSeeds do -- local slot = Helper.GetItem(acceptedSeeds[x]) -- if(slot ~= nil) then -- table.insert(seedSlots, slot) -- end -- end -- fuels the turtle and updates the fueltable local function fuelling() if(turtle.getFuelLevel ~= "unlimited" and turtle.getFuelLevel() < 50) then for x = 1, #fuelSlots do local data = turtle.getItemDetail(fuelSlots[x]) if(data ~= nil) then turtle.select(fuelSlots[x]) turtle.refuel() return else table.remove(fuelSlots, x) end end if(next(fuelSlots) == nil) then local isnil = true term.setTextColor( colors.red ) print("No Fuel Any more") term.setTextColor( colors.white ) while(isnil) do for x = 1, #acceptedFuels do local slot = Helper.GetItem(acceptedFuels[x]) if(slot ~= nil) then table.insert(fuelSlots, slot) isnil = false end end end term.setTextColor( colors.yellow ) print("Got Fuel, Continuing") term.setTextColor( colors.white ) fuelling() end end end -- just walks the desired length forward local function walk(length) for i = 1, length, 1 do turtle.forward() end end local function deposit() turtle.turnLeft() turtle.turnLeft() local isBlock, block = turtle.inspect() if(isBlock) then if(string.match(block.name, "chest") ~= nil) then local unallowedSlots = {} for x = 1, #fuelSlots do local data = turtle.getItemDetail(fuelSlots[x]) if(data ~= nil and data.name ~= "minecraft:bucket") then table.insert(unallowedSlots, fuelSlots[x]) else table.remove(fuelSlots, x) end end table.insert(unallowedSlots, seedSlots[1]) for i = 1, 16, 1 do turtle.select(i) local allowed = true for x = 1, #unallowedSlots do if(i == unallowedSlots[x]) then allowed = false end end if(allowed)then turtle.drop() end end turtle.turnLeft() turtle.turnLeft() return end end turtle.turnLeft() turtle.turnLeft() print("Please place a chest behind the turtle") end local function harvest() turtle.digDown() for x = 1, #seedSlots do local data = turtle.getItemDetail(seedSlots[x]) if(data ~= nil) then turtle.select(seedSlots[x]) turtle.placeDown() return else table.remove(seedSlots, x) end end if(next(seedSlots) == nil) then local isnil = true term.setTextColor( colors.red ) print("No seeds any more") term.setTextColor( colors.white ) while(isnil) do for x = 1, #acceptedSeeds do local slot = Helper.GetItem(acceptedSeeds[x]) if(slot ~= nil) then table.insert(seedSlots, slot) isnil = false end end end term.setTextColor( colors.yellow ) print("Got seeds, Continuing") term.setTextColor( colors.white ) harvest() end end local function farm() for i = tonumber(states[1]), rows, 1 do for j = tonumber(states[2]), lines, 1 do local isBlock, block = turtle.inspectDown() if(isBlock) then if(block.state.age == 7) then harvest() end else harvest() end turtle.forward() states[2] = j + 1 Helper.writeState(states) end states[2] = 1 -- change 1 to a 0 if the turtle is at the right corner of the field -- and rewrite the back to base stuff under "states[1] = 1" if(i % 2 == 1) then turtle.turnRight() turtle.forward() turtle.turnRight() turtle.forward() else turtle.turnLeft() turtle.forward() turtle.turnLeft() turtle.forward() end states[1] = i + 1 Helper.writeState(states) end states[1] = 1 if(rows % 2 == 0) then turtle.turnLeft() walk(rows) turtle.turnRight() else walk(lines - 1) turtle.turnRight() walk(rows) turtle.turnRight() end Helper.writeState(states) print("field harvested") end -- check if args are filled in, or args == -h (-h stands for --help) if(args == nil or args == "-h") then error("Farming ROWS LINES \n all in CAPS are variables which you have to replace with your desired values (integer / numbers)",4) else if(args[1] ~= nil ) then rows = tonumber(args[1]) end if(args[2] ~= nil ) then lines = tonumber(args[2]) end end term.setTextColor( colors.yellow ) -- check if enough seeds if(seedSlots[1] == nil or turtle.getItemCount(seedSlots[1]) < 1 ) then print("WARNING: you do not have any seeds in the ",seedSlots[1], " slot") end -- check if fuel exists if(next(fuelSlots) == nil ) then print("WARNING: you do not have any fuel, the turtle is likely to run out of juice \nCurrent Fuel: ", turtle.getFuelLevel()) end -- Normal Operation term.setTextColor( colors.white ) print("Startup finished") while true do fuelling() farm() deposit() sleep(400) end
local startDiag = false function onStartCountdown() if not startDiag and isStoryMode and not seenCutscene then startVideo('Quake Cutscene'); startDiag = true; return Function_Stop; end if startDiag and not seenCutscene and isStoryMode then startDialogue('dialogue', 'sly3'); seenCutscene = true; return Function_Stop; end return Function_Continue; end
local info = { version = 1.002, comment = "scintilla lpeg lexer for bibtex", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files", } local global, string, table, lpeg = _G, string, table, lpeg local P, R, S, V = lpeg.P, lpeg.R, lpeg.S, lpeg.V local type = type local lexer = require("lexer") local context = lexer.context local patterns = context.patterns local token = lexer.token local exact_match = lexer.exact_match local bibtexlexer = lexer.new("bib","scite-context-lexer-bibtex") local whitespace = bibtexlexer.whitespace local escape, left, right = P("\\"), P('{'), P('}') patterns.balanced = P { [1] = ((escape * (left+right)) + (1 - (left+right)) + V(2))^0, [2] = left * V(1) * right } -- taken from bibl-bib.lua local anything = patterns.anything local percent = P("%") local start = P("@") local comma = P(",") local hash = P("#") local escape = P("\\") local single = P("'") local double = P('"') local left = P('{') local right = P('}') local lineending = S("\n\r") local space = S(" \t\n\r\f") local spaces = space^1 local equal = P("=") local keyword = (R("az","AZ","09") + S("@_:-"))^1 ----- s_quoted = ((escape*single) + spaces + (1-single))^0 ----- d_quoted = ((escape*double) + spaces + (1-double))^0 local s_quoted = ((escape*single) + (1-single))^0 local d_quoted = ((escape*double) + (1-double))^0 local balanced = patterns.balanced local t_spacing = token(whitespace, space^1) local t_optionalws = token("default", space^1)^0 local t_equal = token("operator",equal) local t_left = token("grouping",left) local t_right = token("grouping",right) local t_comma = token("operator",comma) local t_hash = token("operator",hash) local t_s_value = token("operator",single) * token("text",s_quoted) * token("operator",single) local t_d_value = token("operator",double) * token("text",d_quoted) * token("operator",double) local t_b_value = token("operator",left) * token("text",balanced) * token("operator",right) local t_r_value = token("text",keyword) local t_keyword = token("keyword",keyword) local t_key = token("command",keyword) local t_label = token("warning",keyword) local t_somevalue = t_s_value + t_d_value + t_b_value + t_r_value local t_value = t_somevalue * ((t_optionalws * t_hash * t_optionalws) * t_somevalue)^0 local t_assignment = t_optionalws * t_key * t_optionalws * t_equal * t_optionalws * t_value local t_shortcut = t_keyword * t_optionalws * t_left * t_optionalws * (t_assignment * t_comma^0)^0 * t_optionalws * t_right local t_definition = t_keyword * t_optionalws * t_left * t_optionalws * t_label * t_optionalws * t_comma * (t_assignment * t_comma^0)^0 * t_optionalws * t_right local t_comment = t_keyword * t_optionalws * t_left * token("text",(1-t_right)^0) * t_optionalws * t_right local t_forget = token("comment",percent^1 * (1-lineending)^0) local t_rest = token("default",anything) -- this kind of lexing seems impossible as the size of the buffer passed to the lexer is not -- large enough .. but we can cheat and use this: -- -- function OnOpen(filename) editor:Colourise(1,editor.TextLength) end -- or is it 0? -- somehow lexing fails on this more complex lexer when we insert something, there is no -- backtracking to whitespace when we have no embedded lexer, so we fake one ... this works -- to some extend but not in all cases (e.g. editing inside line fails) .. maybe i need to -- patch the dll ... (better not) local dummylexer = lexer.load("scite-context-lexer-dummy","bib-dum") local dummystart = token("embedded",P("\001")) -- an unlikely to be used character local dummystop = token("embedded",P("\002")) -- an unlikely to be used character lexer.embed_lexer(bibtexlexer,dummylexer,dummystart,dummystop) -- maybe we need to define each functional block as lexer (some 4) so i'll do that when -- this issue is persistent ... maybe consider making a local lexer options (not load, -- just lexer.new or so) .. or maybe do the reverse, embed the main one in a dummy child bibtexlexer._rules = { { "whitespace", t_spacing }, { "forget", t_forget }, { "shortcut", t_shortcut }, { "definition", t_definition }, { "comment", t_comment }, { "rest", t_rest }, } -- local t_assignment = t_key -- * t_optionalws -- * t_equal -- * t_optionalws -- * t_value -- -- local t_shortcut = t_keyword -- * t_optionalws -- * t_left -- -- local t_definition = t_keyword -- * t_optionalws -- * t_left -- * t_optionalws -- * t_label -- * t_optionalws -- * t_comma -- -- bibtexlexer._rules = { -- { "whitespace", t_spacing }, -- { "assignment", t_assignment }, -- { "definition", t_definition }, -- { "shortcut", t_shortcut }, -- { "right", t_right }, -- { "comma", t_comma }, -- { "forget", t_forget }, -- { "comment", t_comment }, -- { "rest", t_rest }, -- } bibtexlexer._tokenstyles = context.styleset bibtexlexer._foldpattern = P("{") + P("}") bibtexlexer._foldsymbols = { _patterns = { "{", "}", }, ["grouping"] = { ["{"] = 1, ["}"] = -1, }, } return bibtexlexer
require 'image' require 'paths' stacks = {} stacks.path = 'stacks.t7' stacks.s3 = torch.Tensor(30,1,500,500) stacks.s5 = torch.Tensor(30,1,500,500) stacks.input = torch.Tensor(1,1,500,500) stacks.output = torch.Tensor(1,1,500,500) function stacks.load(override) override = override or false if not paths.filep(stacks.path) or override then local augfactor = 2*2 --rotate, vflip, hflip local s4size = 30 local s6size = 30 local s2size = 30 local s7size = 80 local s7crops = 4 -- use 4 crops local total = augfactor * (s2size + s4size + s6size + (s7size * s7crops)) local index = 1 local perm = torch.randperm(total) stacks.input = torch.FloatTensor(total, 1, 500, 500) stacks.output = torch.FloatTensor(total, 500, 500) print('loading ' .. total .. ' samples') local function add_pair(t1, t2) for rot = 1, 2 do for rot = 1, 2 do --add using permutation matrix local reali = perm[index] index = index + 1 stacks.input[reali][1] = t1 stacks.output[reali] = t2 t1 = image.hflip(t1) t2 = image.hflip(t2) end t1 = image.vflip(t1) t2 = image.vflip(t2) end end --load stack 2 for x = 1, s2size do local loadi = x - 1 loadi = "%.2d" % loadi local t1 = image.load('data/stack02/02_raw' .. loadi .. '.png') local t2 = image.load('data/stack02/02_lbl' .. loadi .. '.png') add_pair(t1, t2) end print('loaded stack 2') --load stack 4 for x = 1, s4size do local loadi = x - 1 loadi = "%.2d" % loadi local t1 = image.load('data/stack04/04_raw' .. loadi .. '.png') local t2 = image.load('data/stack04/04_lbl' .. loadi .. '.png') add_pair(t1, t2) end print('loaded stack 4') --load stack 6 for x = 1, s6size do local loadi = x - 1 loadi = "%.2d" % loadi local t1 = image.load('data/stack06/06_raw' .. loadi .. '.png') local t2 = image.load('data/stack06/06_lbl' .. loadi .. '.png') add_pair(t1, t2) end print('loaded stack 6') --load stack 7 for x = 1, s7size do local loadi = x - 1 loadi = "%.2d" % loadi local t1 = image.load('data/stack07/07_raw' .. loadi .. '.png') local t2 = image.load('data/stack07/07_lbl' .. loadi .. '.png') local crops = {'tl', 'tr', 'bl', 'br'} for _,c in ipairs(crops) do local c1 = image.crop(t1, c, 500, 500) local c2 = image.crop(t2, c, 500, 500) add_pair(c1, c2) end end print('loaded stack 7') --load stack 3 and 5 for x = 1, 30 do local loadi = x - 1 loadi = "%.2d" % loadi local t1 = image.load('data/stack03/03_raw' .. loadi .. '.png') stacks.s3[x] = t1 t1 = image.load('data/stack05/05_raw' .. loadi .. '.png') stacks.s5[x] = t1 end print('loaded stack 3 and 5') else print('loading from disk') stacks = torch.load(stacks.path) end end function stacks.normalize() m = torch.mean(stacks.input) s = torch.std(stacks.input) stacks.input:add(-1 * m) stacks.input:div(s) m = torch.mean(stacks.s3) s = torch.std(stacks.s3) stacks.s3:add(-1 * m) stacks.s3:div(s) m = torch.mean(stacks.s5) s = torch.std(stacks.s5) stacks.s5:add(-1 * m) stacks.s5:div(s) end function stacks.save() torch.save(stacks.path, stacks) end
function count_jewels(s, j) local count = 0 for i=1,#s do local c = s:sub(i,i) if string.match(j, c) then count = count + 1 end end return count end print(count_jewels("aAAbbbb", "aA")) print(count_jewels("ZZ", "z"))
----------------------------------------------------------------------------------------- -- -- main.lua -- ----------------------------------------------------------------------------------------- -- Your code here local physics = require("physics") local tapCount = 5 local background = display.newImageRect("background.png", 360, 570) local platform = display.newImageRect("platform.png", 300, 50) local balloon = display.newImageRect("balloon.png", 112, 112) local tapText = display.newText(tapCount, 30, 10, native.systemFont, 40) local function updateTaps(balloon) tapCount = tapCount - 1 tapText.text = tapCount if tapCount == 0 then display.newText("GAME OVER", display.contentCenterX, display.contentCenterY, native.systemFont, 40) physics.stop() end end local function pushBalloon(event) local balloon = event.target if tapCount > 0 then balloon:applyLinearImpulse( 0, -0.75, balloon.x, balloon.y ) updateTaps(balloon) end end background.x = display.contentCenterX background.y = display.contentCenterY platform.x = display.contentCenterX platform.y = display.contentHeight-25 platform.alpha = 0.8 balloon.x = display.contentCenterX balloon.y = display.contentCenterY balloon.alpha = 0.8 physics.start() physics.addBody(platform, "static") physics.addBody(balloon, "dynamic", { radius=50, bounce=0.3 }) balloon:addEventListener("tap", pushBalloon)
local _L = LibStub("AceLocale-3.0"):NewLocale("HandyNotes_Argus", "esES") or LibStub("AceLocale-3.0"):NewLocale("HandyNotes_Argus", "esMX") if not _L then return end if _L then -- -- DATA -- -- -- READ THIS BEFORE YOU TRANSLATE !!! -- -- DO NOT TRANSLATE THE RARE NAMES HERE UNLESS YOU HAVE A GOOD REASON!!! -- FOR EU KEEP THE RARE PART AS IT IS. CHINA & CO MAY NEED TO ADJUST!!! -- -- _L["Rarename_search"] must have at least 2 Elements! First is the hardfilter, >=2nd are softfilters -- Keep the hardfilter as general as possible. If you must, set it to "". -- These Names are only used for the Group finder! -- Tooltip names are already localized! -- _L["Watcher Aival"] = "Watcher Aival"; _L["Watcher Aival_search"] = { "aival", "aival" }; _L["Watcher Aival_note"] = ""; _L["Puscilla"] = "Puscilla"; _L["Puscilla_search"] = { "pus", "puscilla" }; _L["Puscilla_note"] = "La entrada a la cueva está al sureste, usa el puente del este para llegar hasta ahí."; _L["Vrax'thul"] = "Vrax'thul"; _L["Vrax'thul_search"] = { "vrax", "vrax'thul", "vraxthul", "vrax thul" }; _L["Vrax'thul_note"] = ""; _L["Ven'orn"] = "Ven'orn"; _L["Ven'orn_search"] = { "ven", "ven'orn", "venorn", "ven orn" }; _L["Ven'orn_note"] = "La entrada a la cueva está al noreste de aquí, en la zona de las arañas en 66, 54.1"; _L["Varga"] = "Varga"; _L["Varga_search"] = { "var", "varga" }; _L["Varga_note"] = ""; _L["Lieutenant Xakaar"] = "Lieutenant Xakaar"; _L["Lieutenant Xakaar_search"] = { "xa", "xakaar" }; _L["Lieutenant Xakaar_note"] = ""; _L["Wrath-Lord Yarez"] = "Wrath-Lord Yarez"; _L["Wrath-Lord Yarez_search"] = { "ya", "yarez" }; _L["Wrath-Lord Yarez_note"] = ""; _L["Inquisitor Vethroz"] = "Inquisitor Vethroz"; _L["Inquisitor Vethroz_search"] = { "vet", "vethroz", "vetroz" }; _L["Inquisitor Vethroz_note"] = ""; _L["Portal to Commander Texlaz"] = "Portal a Commander Texlaz"; _L["Portal to Commander Texlaz_note"] = ""; _L["Commander Texlaz"] = "Commander Texlaz"; _L["Commander Texlaz_search"] = { "tex", "texlaz" }; _L["Commander Texlaz_note"] = "Usa el portal en 80.2, 62.3 para llegar a la nave"; _L["Admiral Rel'var"] = "Admiral Rel'var"; _L["Admiral Rel'var_search"] = { "rel", "rel.?var" }; _L["Admiral Rel'var_note"] = ""; _L["All-Seer Xanarian"] = "All-Seer Xanarian"; _L["All-Seer Xanarian_search"] = { "xa", "xanar" }; _L["All-Seer Xanarian_note"] = ""; _L["Worldsplitter Skuul"] = "Worldsplitter Skuul"; _L["Worldsplitter Skuul_search"] = { "sku", "skuul", "skul" }; _L["Worldsplitter Skuul_note"] = "Puede estar patrullando por el aire. A veces estará cerca del suelo, pero no siempre en cada vuelta."; _L["Houndmaster Kerrax"] = "Houndmaster Kerrax"; _L["Houndmaster Kerrax_search"] = { "ker", "kerrax", "kerax" }; _L["Houndmaster Kerrax_note"] = ""; _L["Void Warden Valsuran"] = "Void Warden Valsuran"; _L["Void Warden Valsuran_search"] = { "val", "valsuran" }; _L["Void Warden Valsuran_note"] = ""; _L["Chief Alchemist Munculus"] = "Chief Alchemist Munculus"; _L["Chief Alchemist Munculus_search"] = { "mun", "munculus", "muculus" }; _L["Chief Alchemist Munculus_note"] = ""; _L["The Many-Faced Devourer"] = "The Many-Faced Devourer"; _L["The Many-Faced Devourer_search"] = { "face", "many.*face", "face.*devourer" }; _L["The Many-Faced Devourer_note"] = "Se puede invocar siempre. Pero tienes que encontrar la «Llamada del Devorador» en los enemigos cercanos y 3 cosas más, y volver al montón de huesos para invocarlo."; _L["Portal to Squadron Commander Vishax"] = "Portal a Squadron Commander Vishax"; _L["Portal to Squadron Commander Vishax_note"] = "Primero consigue un Generador de portal machacado de un Caminante abisal inmortal. Luego consigue una vaina conductiva, un circuito eléctrico y una célula de energía de los Estratega eredar y Mirmidón jurapenas. Usa el Generador de portal machacado para desbloquear el portal a Vishax."; _L["Squadron Commander Vishax"] = "Squadron Commander Vishax"; _L["Squadron Commander Vishax_search"] = { "vis", "vishax", "visax" }; _L["Squadron Commander Vishax_note"] = "Usa el portal en 77.2, 73.2 para llegar hasta la nave"; _L["Doomcaster Suprax"] = "Doomcaster Suprax"; _L["Doomcaster Suprax_search"] = { "sup", "suprax" }; _L["Doomcaster Suprax_note"] = "Ponte encima de las 3 runas para invocarlo. ¡Tardarán 5 minutos en aparecer si fracasas!"; _L["Mother Rosula"] = "Mother Rosula"; _L["Mother Rosula_search"] = { "ros", "rosula" }; _L["Mother Rosula_note"] = "Dentro de la cueva. Usa el puente del este. Consigue 100 Carnes de diablillo de los diablillos en la cueva. Úsalos para crear un Festín asqueroso y ponlo dentro de la sopa verde donde está marca."; _L["Rezira the Seer"] = "Rezira the Seer"; _L["Rezira the Seer_search"] = { "rez", "rezira" }; _L["Rezira the Seer_note"] = "Usa el Resonador del Enclave del Observador para abrir un portal a él. Orix el Omnividente(60.2, 45.4) lo vende por 500 Ojos de demonio intactos."; _L["Blistermaw"] = "Blistermaw"; _L["Blistermaw_search"] = { "blis", "blister" }; _L["Blistermaw_note"] = ""; _L["Mistress Il'thendra"] = "Mistress Il'thendra"; _L["Mistress Il'thendra_search"] = { "then", "thendra" }; _L["Mistress Il'thendra_note"] = ""; _L["Gar'zoth"] = "Gar'zoth"; _L["Gar'zoth_search"] = { "gar", "gar.?zot" }; _L["Gar'zoth_note"] = ""; _L["One-of-Many"] = "One-of-Many"; _L["One-of-Many_note"] = ""; _L["Minixis"] = "Minixis"; _L["Minixis_note"] = ""; _L["Watcher"] = "Watcher"; _L["Watcher_note"] = ""; _L["Bloat"] = "Bloat"; _L["Bloat_note"] = ""; _L["Earseeker"] = "Earseeker"; _L["Earseeker_note"] = ""; _L["Pilfer"] = "Pilfer"; _L["Pilfer_note"] = ""; _L["Orix the All-Seer"] = "Orix the All-Seer"; _L["Orix the All-Seer_note"] = "Encuentra ojos demoníacos verdes. Haz clic en ellos. Pierde 90% de vida y empieza a matar demonios de esta zona para conseguir ojos."; _L["Forgotten Legion Supplies"] = "Suministros de la Legión olvidados"; _L["Forgotten Legion Supplies_note"] = "Usa el salto del ensamblaje bélico forjado con luz para destruir los pedruscos que bloquean el paso."; _L["Ancient Legion War Cache"] = "Alijo bélico de la Legión antiguo"; _L["Ancient Legion War Cache_note"] = "Con cuidado, desciende hasta la pequeña cueva. Un parapente puede ayudar. Destruye las rocas con la Sentencia de la luz."; _L["Fel-Bound Chest"] = "Cofre de vínculo vil"; _L["Fel-Bound Chest_note"] = "Empieza un poco al sureste, en 53.7, 30.9. Usa las rocas para llegar hasta la cueva. Hay rocas bloqueando el paso. Destrúyelas con la Sentencia de la luz."; _L["Legion Treasure Hoard"] = "Tesoro acumulado de la Legión"; _L["Legion Treasure Hoard_note"] = "Detrás de la cascada de fuego vil. Recógelo."; _L["Timeworn Fel Chest"] = "Cofre vil vetusto"; _L["Timeworn Fel Chest_note"] = "Empieza en Xanarian. Pasa su edificio por el lado izquierdo. Baja por las rocas hasta llegar al cofre rodeado de mucosa verde."; _L["Missing Augari Chest"] = "Cofre Augari desaparecido"; _L["Missing Augari Chest_note"] = "El cofre está cerca de la mucosa verde. Usa Embozo de ecos Arcanos y después ábrelo."; -- 48382 _L["48382_67546980_note"] = "Dentro del edificio"; _L["48382_67466226_note"] = ""; _L["48382_71326946_note"] = "Al lado de Hadrox"; _L["48382_58066806_note"] = ""; _L["48382_68026624_note"] = "Dentro de la estructura de la Legión"; _L["48382_64506868_note"] = "Fuera"; _L["48382_62666823_note"] = "Dentro de edificio"; _L["48382_60096945_note"] = "Fuera, detrás del edificio"; _L["48382_62146938_note"] = ""; _L["48382_69496785_note"] = ""; _L["48382_58806467_note"] = "Dentro del edificio"; _L["48382_57796495_note"] = ""; -- 48383 _L["48383_56903570_note"] = ""; _L["48383_57633179_note"] = ""; _L["48383_52182918_note"] = ""; _L["48383_58174021_note"] = ""; _L["48383_51863409_note"] = ""; _L["48383_55133930_note"] = ""; _L["48383_58413097_note"] = "Dentro del edificio, planta baja"; _L["48383_53753556_note"] = ""; _L["48383_51703529_note"] = "En lo alto del precipicio"; _L["48383_59853583_note"] = ""; _L["48383_58273570_note"] = "Dentro del edificio, se entra por la plataforma de Il'thendra" -- 48384 _L["48384_60872900_note"] = ""; _L["48384_61332054_note"] = "Dentro del edificio de Munculus"; _L["48384_59081942_note"] = "Dentro del edificio"; _L["48384_64152305_note"] = "Dentro de la cueva de Kerrax"; _L["48384_66621709_note"] = "Dentro de la cueva de diablillos, al lado de Rosula"; _L["48384_63682571_note"] = "Delante de la cueva de Kerrax"; _L["48384_61862236_note"] = "Fuera, al lado de Munculus"; _L["48384_64132738_note"] = ""; _L["48384_63522090_note"] = "Final de la cueva de Kerrax"; -- 48385 _L["48385_50605720_note"] = ""; _L["48385_55544743_note"] = ""; _L["48385_57135124_note"] = ""; _L["48385_55915425_note"] = ""; _L["48385_48195451_note"] = ""; _L["48385_57825901_note"] = ""; -- 48387 _L["48387_69403965_note"] = ""; _L["48387_66643654_note"] = ""; _L["48387_68983342_note"] = ""; _L["48387_65522831_note"] = "Debajo del puente"; _L["48387_73404669_note"] = "Pasa por la mucosa"; _L["48387_67954006_note"] = ""; _L["48387_63603642_note"] = ""; _L["48387_72404207_note"] = ""; -- 48388 _L["48388_51502610_note"] = ""; _L["48388_59261743_note"] = ""; _L["48388_55921387_note"] = ""; _L["48388_55841722_note"] = ""; _L["48388_55622042_note"] = "Cerca de Valsura, sube la cuesta rocosa"; _L["48388_59661398_note"] = ""; _L["48388_54102803_note"] = "Cerca de la plataforma de Aivals"; _L["48388_55922675_note"] = ""; -- 48389 _L["48389_64305040_note"] = "En la cueva de Varga"; _L["48389_60254351_note"] = ""; _L["48389_65514081_note"] = ""; _L["48389_60304675_note"] = ""; _L["48389_65345192_note"] = "En la cueva detrás de Varga"; _L["48389_64114242_note"] = "Bajo rocas"; _L["48389_58734323_note"] = "En trozos pequeños de tierra en la mucosa"; _L["48389_62955007_note"] = "La orilla de la mucosa verde"; _L["48389_64254720_note"] = ""; -- 48390 _L["48390_81306860_note"] = "En la nave"; _L["48390_80406152_note"] = ""; _L["48390_82566503_note"] = "En la nave"; _L["48390_73316858_note"] = "Nivel superior al lado de Rel'var"; _L["48390_77127529_note"] = "Al lado del portal a Vishax"; _L["48390_72527293_note"] = "Detrás de Rel'var"; _L["48390_77255876_note"] = "Bajando la cuesta"; _L["48390_72215680_note"] = "Dentro del edificio"; _L["48390_73277299_note"] = "Detrás de Rel'var"; _L["48390_77975620_note"] = "Bajando la cuesta y más allá pasando los precipicios" _L["48390_77246412_note"] = "Cuidado de vuelta. ¡No te tires por los precipicios!"; _L["48390_76595659_note"] = "Dentro del edificio de Xanarian"; -- 48391 _L["48391_64135867_note"] = "En la cueva de arañas de Ven'or"; _L["48391_67404790_note"] = "En la zona de arañas, en una pequeña cueva al lado de la salida norte"; _L["48391_63615622_note"] = "En la cueva de arañas de Ven'or"; _L["48391_65005049_note"] = "Fuera en la zona de arañas"; _L["48391_63035762_note"] = "En la cueva de arañas de Ven'orn"; _L["48391_65185507_note"] = "Entrada superior a la zona de arañas"; _L["48391_68095075_note"] = "Dentro de una cueva pequeña en la zona de arañas"; _L["48391_69815522_note"] = "Fuera en la zona de arañas"; _L["48391_71205441_note"] = "Fuera en la zona de arañas"; _L["48391_66544668_note"] = "Deja la zona de arañas hacia el norte, donde está la zona verde en el suelo. Salta sobre las rocas."; _L["48391_65164951_note"] = "Dentro de una cueva pequeña en la zona de arañas" -- Krokuun _L["Khazaduum"] = "Khazaduum"; _L["Khazaduum_search"] = { "aza", "khazadum", "khazaduum", "kazadum", "kazaduum" }; _L["Khazaduum_note"] = "La entrada está al sureste en 50.3, 17.3"; _L["Commander Sathrenael"] = "Commander Sathrenael"; _L["Commander Sathrenael_search"] = { "sat", "sathrenael" }; _L["Commander Sathrenael_note"] = ""; _L["Commander Endaxis"] = "Commander Endaxis"; _L["Commander Endaxis_search"] = { "end", "endaxis" }; _L["Commander Endaxis_note"] = ""; _L["Sister Subversia"] = "Sister Subversia"; _L["Sister Subversia_search"] = { "sub", "subversia" }; _L["Sister Subversia_note"] = ""; _L["Siegemaster Voraan"] = "Siegemaster Voraan"; _L["Siegemaster Voraan_search"] = { "vor", "voran", "voraan" }; _L["Siegemaster Voraan_note"] = ""; _L["Talestra the Vile"] = "Talestra the Vile"; _L["Talestra the Vile_search"] = { "tal", "talestra" }; _L["Talestra the Vile_note"] = ""; _L["Commander Vecaya"] = "Commander Vecaya"; _L["Commander Vecaya_search"] = { "vec", "veca[yj]a" }; _L["Commander Vecaya_note"] = "El camino que te llevará a ella empieza en 42, 57.1"; _L["Vagath the Betrayed"] = "Vagath the Betrayed"; _L["Vagath the Betrayed_search"] = { "vag", "vagat" }; _L["Vagath the Betrayed_note"] = ""; _L["Tereck the Selector"] = "Tereck the Selector"; _L["Tereck the Selector_search"] = { "ter", "tereck", "terek" }; _L["Tereck the Selector_note"] = ""; _L["Tar Spitter"] = "Tar Spitter"; _L["Tar Spitter_search"] = { "tar", "tar.*spitter" }; _L["Tar Spitter_note"] = ""; _L["Imp Mother Laglath"] = "Imp Mother Laglath"; _L["Imp Mother Laglath_search"] = { "lag", "laglat" }; _L["Imp Mother Laglath_note"] = ""; _L["Naroua"] = "Naroua"; _L["Naroua_search"] = { "nar", "naroua" }; _L["Naroua_note"] = ""; _L["Baneglow"] = "Baneglow"; _L["Baneglow_note"] = ""; _L["Foulclaw"] = "Foulclaw"; _L["Foulclaw_note"] = ""; _L["Ruinhoof"] = "Ruinhoof"; _L["Ruinhoof_note"] = ""; _L["Deathscreech"] = "Deathscreech"; _L["Deathscreech_note"] = ""; _L["Gnasher"] = "Gnasher"; _L["Gnasher_note"] = ""; _L["Retch"] = "Retch"; _L["Retch_note"] = ""; -- Shoot First, Loot Later _L["Krokul Emergency Cache"] = "Alijo krokul de emergencia"; _L["Krokul Emergency Cache_note"] = "La cueva está en lo alto del precipicio. Hay rocas bloqueando el camino. Usa el salto del ensamblaje bélico forjado con luz para destruir los pedruscos que bloquean el paso."; _L["Legion Tower Chest"] = "Cofre de la torre de la Legión"; _L["Legion Tower Chest_note"] = "En el camino hacia Naroua hay rocas bloqueando el acceso al cofre. Destrúyelas con la Sentencia de la luz."; _L["Lost Krokul Chest"] = "Cofre krokul perdido"; _L["Lost Krokul Chest_note"] = "En una pequeña cueva por el camino. Usa la Sentencia de la Luz para destruir las rocas."; _L["Long-Lost Augari Treasure"] = "Tesoro Augari olvidado"; _L["Long-Lost Augari Treasure_note"] = "Usa Embozo de ecos Arcanos y después ábrelo."; _L["Precious Augari Keepsakes"] = "Recuerdos Augari preciados"; _L["Precious Augari Keepsakes_note"] = "Usa Embozo de ecos Arcanos y después ábrelo."; -- 47752 _L["47752_55555863_note"] = "Salta sobre las rocas, empieza un poco al oeste"; _L["47752_52185431_note"] = "Sigue el camino hasta donde te encuentras con Alleria por primera vez."; _L["47752_50405122_note"] = "Sigue el camino hasta donde te encuentras con Alleria por primera vez."; _L["47752_53265096_note"] = "Sigue el camino hasta donde te encuentras con Alleria por primera vez. Al otro lado de la mucosa verde. ¡El fuego, aunque verde, quema!"; _L["47752_57005472_note"] = "Under the rock outcropping, on the tiny lip of land"; _L["47752_59695196_note"] = "Cerca de Xeth'tal, detrás de rocas."; _L["47752_51425958_note"] = ""; _L["47752_55525237_note"] = "Nivel inferior de la zona. Necesitas saltar por mierda verde. Es un cofre irritante. Empieza en Xeth'tal."; _L["47752_58375051_note"] = ""; -- 47753 _L["47753_53137304_note"] = ""; _L["47753_55228114_note"] = ""; _L["47753_59267341_note"] = ""; _L["47753_56118037_note"] = "Fuera del edificio de Talestra"; _L["47753_58597958_note"] = "Detrás del pincho demoníaco"; _L["47753_58197157_note"] = ""; _L["47753_52737591_note"] = "Detrás de rocas"; _L["47753_58048036_note"] = ""; _L["47753_60297610_note"] = ""; _L["47753_56827212_note"] = ""; -- 47997 _L["47997_45876777_note"] = "Debajo de rocas, al lado del puente"; _L["47997_45797753_note"] = ""; _L["47997_43858139_note"] = "El camino empieza en 49.1, 69.3. Sigue la cresta dirección sur hasta llegar al cofre."; _L["47997_43816689_note"] = "Debajo de rocas. Salta hacia abajo desde el camino cerca del puente."; _L["47997_40687531_note"] = ""; _L["47997_46996831_note"] = "Encima de la calavera de serpiente"; _L["47997_41438003_note"] = "Escala las rocas para llegar a la nave de la legión estrellada"; _L["47997_41548379_note"] = ""; _L["47997_46458665_note"] = "Salta las rocas para llegar hasta el cofre."; _L["47997_40357414_note"] = ""; _L["47997_44198653_note"] = ""; _L["47997_46787984_note"] = ""; _L["47997_42737546_note"] = ""; -- 47999 _L["47999_62592581_note"] = ""; _L["47999_59763951_note"] = ""; _L["47999_59071884_note"] = "Arriba, detrás de rocas"; _L["47999_61643520_note"] = ""; _L["47999_61463580_note"] = "Dentro del edificio"; _L["47999_59603052_note"] = "Nivel del puente"; _L["47999_60891852_note"] = "Dentro de la cabaña detrás de Vagath"; _L["47999_49063350_note"] = ""; _L["47999_65992286_note"] = ""; _L["47999_64632319_note"] = "Dentro del edificio"; _L["47999_51533583_note"] = "Fuera del edificio, cerca del charco de mucosa"; _L["47999_60422354_note"] = ""; _L["47999_62763812_note"] = "Dentro del edificio"; _L["47999_60492781_note"] = ""; _L["47999_46768337_note"] = ""; _L["47999_59433273_note"] = "En lo alto del precipicio"; _L["47999_58442866_note"] = "Dentro del edificio"; _L["47999_48613092_note"] = ""; _L["47999_57642617_note"] = "En lo alto del precipicio"; -- 48000 _L["48000_70907370_note"] = ""; _L["48000_74136790_note"] = ""; _L["48000_75166435_note"] = "La parte trasera de la cueva"; _L["48000_69605772_note"] = ""; _L["48000_69787836_note"] = "Salta a la cuesta que está al lado"; _L["48000_68566054_note"] = "Delante de la cueva de Tereck el Selector"; _L["48000_72896482_note"] = ""; _L["48000_71827536_note"] = ""; _L["48000_73577146_note"] = ""; _L["48000_71846166_note"] = "Escala el pilar marcado"; _L["48000_67886231_note"] = "Detrás del pilar"; _L["48000_74996922_note"] = ""; _L["48000_62946824_note"] = "En la cueva de arriba. Sube las rocas al este de aquí para llegar hasta la cueva." _L["48000_69386278_note"] = ""; _L["48000_67656999_note"] = "Sube la cuesta y pasa los pilares marcados para llegar al cofre."; _L["48000_69218397_note"] = ""; -- 48336 _L["48336_33575511_note"] = "Nivel superior de Xenadar, fuera"; _L["48336_32047441_note"] = ""; _L["48336_27196668_note"] = ""; _L["48336_31936750_note"] = ""; _L["48336_35415637_note"] = "Planta baja, delante de la entrada de abajo de Xenadar."; _L["48336_29645761_note"] = "Dentro de la cueva"; _L["48336_40526067_note"] = "Dentro de la cabaña amarilla"; _L["48336_36205543_note"] = "Dentro de Xenadar, nivel superior"; _L["48336_25996814_note"] = ""; _L["48336_37176401_note"] = "Bajo escombros"; _L["48336_28247134_note"] = ""; _L["48336_30276403_note"] = "Dentro de la cápsula de escape"; _L["48336_34566305_note"] = ""; _L["48336_36605881_note"] = "Nivel superior de Xenadar, fuera"; -- 48339 _L["48339_68533891_note"] = ""; _L["48339_63054240_note"] = ""; _L["48339_64964156_note"] = ""; _L["48339_73393438_note"] = ""; _L["48339_72213234_note"] = "Detrás de la calavera enorme"; _L["48339_65983499_note"] = ""; _L["48339_64934217_note"] = "Dentro del tronco del árbol"; _L["48339_67713454_note"] = ""; _L["48339_72493605_note"] = ""; _L["48339_44864342_note"] = ""; _L["48339_46094082_note"] = ""; _L["48339_70503063_note"] = ""; _L["48339_61876413_note"] = ""; -- Mac'Aree _L["Shadowcaster Voruun"] = "Shadowcaster Voruun"; _L["Shadowcaster Voruun_search"] = { "vor", "voruun", "vorun" }; _L["Shadowcaster Voruun_note"] = ""; _L["Soultwisted Monstrosity"] = "Soultwisted Monstrosity"; _L["Soultwisted Monstrosity_search"] = { "mon", "monstro" }; _L["Soultwisted Monstrosity_note"] = ""; _L["Wrangler Kravos"] = "Wrangler Kravos"; _L["Wrangler Kravos_search"] = { "kra", "kravos" }; _L["Wrangler Kravos_note"] = ""; _L["Kaara the Pale"] = "Kaara the Pale"; _L["Kaara the Pale_search"] = { "ka", "ka?ara" }; _L["Kaara the Pale_note"] = ""; _L["Feasel the Muffin Thief"] = "Feasel the Muffin Thief"; _L["Feasel the Muffin Thief_search"] = { "f", "feasel", "muffin" }; _L["Feasel the Muffin Thief_note"] = "Interrumpe el excavar"; _L["Vigilant Thanos"] = "Vigilant Thanos"; _L["Vigilant Thanos_search"] = { "ano", "th?anos" }; _L["Vigilant Thanos_note"] = ""; _L["Vigilant Kuro"] = "Vigilant Kuro"; _L["Vigilant Kuro_search"] = { "kuro", "kuro" }; _L["Vigilant Kuro_note"] = ""; _L["Venomtail Skyfin"] = "Venomtail Skyfin"; _L["Venomtail Skyfin_search"] = { "i", "venomtail", "skyfin" }; _L["Venomtail Skyfin_note"] = ""; _L["Turek the Lucid"] = "Turek the Lucid"; _L["Turek the Lucid_search"] = { "tur", "turek" }; _L["Turek the Lucid_note"] = "Bajando las escaleras hacia el interior del edificio"; _L["Captain Faruq"] = "Captain Faruq"; _L["Captain Faruq_search"] = { "far", "faruq" }; _L["Captain Faruq_note"] = ""; _L["Umbraliss"] = "Umbraliss"; _L["Umbraliss_search"] = { "umb", "umbralis" }; _L["Umbraliss_note"] = ""; _L["Sorolis the Ill-Fated"] = "Sorolis the Ill-Fated"; _L["Sorolis the Ill-Fated_search"] = { "sor", "sorolis" }; _L["Sorolis the Ill-Fated_note"] = ""; _L["Herald of Chaos"] = "Herald of Chaos"; _L["Herald of Chaos_search"] = { "a", "herald", "harald" }; _L["Herald of Chaos_note"] = "Está en la segunda planta."; _L["Sabuul"] = "Sabuul"; _L["Sabuul_search"] = { "sab", "sabuul", "sabul" }; _L["Sabuul_note"] = ""; _L["Jed'hin Champion Vorusk"] = "Jed'hin Champion Vorusk"; _L["Jed'hin Champion Vorusk_search"] = { "", "vorusk", "jed.?hin" }; _L["Jed'hin Champion Vorusk_note"] = ""; _L["Overseer Y'Beda"] = "Overseer Y'Beda"; _L["Overseer Y'Beda_search"] = { "beda", "beda" }; _L["Overseer Y'Beda_note"] = ""; _L["Overseer Y'Sorna"] = "Overseer Y'Sorna"; _L["Overseer Y'Sorna_search"] = { "sor", "sorna" }; _L["Overseer Y'Sorna_note"] = ""; _L["Overseer Y'Morna"] = "Overseer Y'Morna"; _L["Overseer Y'Morna_search"] = { "mor", "morna" }; _L["Overseer Y'Morna_note"] = ""; _L["Instructor Tarahna"] = "Instructor Tarahna"; _L["Instructor Tarahna_search"] = { "tara", "tarahna", "tarana" }; _L["Instructor Tarahna_note"] = ""; _L["Zul'tan the Numerous"] = "Zul'tan the Numerous"; _L["Zul'tan the Numerous_search"] = { "zul", "zul.?tan" }; _L["Zul'tan the Numerous_note"] = "Dentro del edificio"; _L["Commander Xethgar"] = "Commander Xethgar"; _L["Commander Xethgar_search"] = { "xet", "xethgar" }; _L["Commander Xethgar_note"] = ""; _L["Skreeg the Devourer"] = "Skreeg the Devourer"; _L["Skreeg the Devourer_search"] = { "skr", "skreeg", "skreg" }; _L["Skreeg the Devourer_note"] = ""; _L["Baruut the Bloodthirsty"] = "Baruut the Bloodthirsty"; _L["Baruut the Bloodthirsty_search"] = { "ba", "baruut", "barut" }; _L["Baruut the Bloodthirsty_note"] = ""; _L["Ataxon"] = "Ataxon"; _L["Ataxon_search"] = { "ata", "ataxon" }; _L["Ataxon_note"] = ""; _L["Slithon the Last"] = "Slithon the Last"; _L["Slithon the Last_search"] = { "sli", "slithon" }; _L["Slithon the Last_note"] = ""; _L["Gloamwing"] = "Gloamwing"; _L["Gloamwing_note"] = ""; _L["Bucky"] = "Bucky"; _L["Bucky_note"] = ""; _L["Mar'cuus"] = "Mar'cuus"; _L["Mar'cuus_note"] = ""; _L["Snozz"] = "Snozz"; _L["Snozz_note"] = ""; _L["Corrupted Blood of Argus"] = "Corrupted Blood of Argus"; _L["Corrupted Blood of Argus_note"] = ""; _L["Shadeflicker"] = "Shadeflicker"; _L["Shadeflicker_note"] = ""; _L["Nabiru"] = "Nabiru" _L["Nabiru_note"] = "Está dentro de una cueva. Entrega 900 recursos para conseguir un seguidor de Sede de Clase."; -- Shoot First, Loot Later _L["Eredar Treasure Cache"] = "Alijo de tesoro eredar"; _L["Eredar Treasure Cache_note"] = "En una pequeña cueva. Usa el salto del ensamblaje bélico forjado con luz para destruir los pedruscos que bloquean el paso."; _L["Chest of Ill-Gotten Gains"] = "Cofre de ganancias obtenidas con malas artes"; _L["Chest of Ill-Gotten Gains_note"] = "Usa la Sentencia de la Luz para destruir las rocas."; _L["Student's Surprising Surplus"] = "Sorprendente excedente de estudiante"; _L["Student's Surprising Surplus_note"] = "El cofre está dentro de una cueva. La entrada está en 62.2, 72.2. Usa la Sentencia de la Luz para destruir las rocas."; _L["Void-Tinged Chest"] = "Cofre teñido de vacío"; _L["Void-Tinged Chest_note"] = "En cueva subterránea. Usa el salto del ensamblaje bélico forjado con luz para destruir los pedruscos que bloquean el paso."; _L["Augari Secret Stash"] = "Alijo secreto Augari"; _L["Augari Secret Stash_note"] = "Ve a 68.0, 56.9. Desde aquí podrás ver el alijo. Usando una montura, salta hacia el cofre. Al saltar, usa un parapente para llegar al cofre sin riesgos."; _L["Desperate Eredar's Cache"] = "Alijo de eredar desesperado"; _L["Desperate Eredar's Cache_note"] = "Empieza en 57.1, 74.3 y ve hacia arriba saltando alrededor de esa torre hacia la parte de atrás."; _L["Shattered House Chest"] = "Cofre de casa destruida"; _L["Shattered House Chest_note"] = "Ve a 31.2, 44.9, un poco al sureste de aquí. Salta hacia el abismo y usa un parapente para llegar al cofre."; _L["Doomseeker's Treasure"] = "Tesoro del buscador de fatalidad"; _L["Doomseeker's Treasure_note"] = "El cofre está bajo tierra. Al este de aquí hay un agujero profundo por donde cae el agua del lago. Salta y reza por conseguirlo. Puedes usar una montura, pero un Kit de parapente goblin te ayudará a llegar fácilmente a la casa con el cofre."; _L["Augari-Runed Chest"] = "Cofre con runas Augari"; _L["Augari-Runed Chest_note"] = "El cofre está debajo de un árbol. Usa Embozo de ecos Arcanos y después ábrelo."; _L["Secret Augari Chest"] = "Cofre Augari secreto"; _L["Secret Augari Chest_note"] = "Dentro de la cabaña pequeña. Usa Embozo de ecos Arcanos y después ábrelo."; _L["Augari Goods"] = "Bienes Augari"; _L["Augari Goods_note"] = "El cofre está dentro de la casa pequeña. Usa Embozo de ecos Arcanos y después ábrelo."; -- Ancient Eredar Cache -- 48346 _L["48346_55167766_note"] = ""; _L["48346_59386372_note"] = "Dentro de la tienda de campaña roja transparente"; _L["48346_57486159_note"] = "Dentro del edificio al lado de Kravos"; _L["48346_50836729_note"] = ""; _L["48346_52868241_note"] = ""; _L["48346_47186234_note"] = ""; _L["48346_50107580_note"] = ""; _L["48346_53328001_note"] = "En el sótano"; _L["48346_55297347_note"] = ""; _L["48346_52696161_note"] = ""; _L["48346_54806710_note"] = ""; _L["48346_51677163_note"] = ""; _L["48346_57397517_note"] = ""; _L["48346_61047074_note"] = "Debajo del árbol"; -- 48350 _L["48350_59622088_note"] = "Dentro del edificio debajo de las escaleras"; _L["48350_60493338_note"] = "Dentro del árbol"; _L["48350_53912335_note"] = "Dentro del árbol"; _L["48350_55063508_note"] = ""; _L["48350_62202636_note"] = "En el balcón. Entra en el edificio y sube las escaleras de la derecha."; _L["48350_53332740_note"] = "Debajo del árbol"; _L["48350_58574078_note"] = ""; _L["48350_63262000_note"] = "Dentro del edificio"; _L["48350_54952484_note"] = ""; _L["48350_63332255_note"] = "Dentro de la cabaña roja"; -- 48351 _L["48351_43637134_note"] = ""; _L["48351_34205929_note"] = "En la segunda planta, donde yace el Heraldo del caos."; _L["48351_43955630_note"] = "Debajo del árbol"; _L["48351_46917346_note"] = "Escondido debajo del árbol"; _L["48351_36296646_note"] = ""; _L["48351_42645361_note"] = "En una cueva. La entrada está al suroeste de aquí."; _L["48351_38126342_note"] = "Dentro del sótano de Tureks"; _L["48351_42395752_note"] = "Dentro del edificio"; _L["48351_39175934_note"] = "Dentro del edificio en ruinas"; _L["48351_43555993_note"] = "En la cueva de Naribu"; _L["48351_35535717_note"] = "Segunda planta"; _L["48351_43666847_note"] = "Dentro del edificio en ruinas"; _L["48351_38386704_note"] = ""; _L["48351_35635604_note"] = "Segunda planta"; _L["48351_33795558_note"] = ""; -- 48357 _L["48357_49412387_note"] = ""; _L["48357_47672180_note"] = ""; _L["48357_48482115_note"] = ""; _L["48357_57881053_note"] = ""; _L["48357_52871676_note"] = ""; _L["48357_47841956_note"] = ""; _L["48357_51802871_note"] = "En la zona subiendo las escaleras al norte"; _L["48357_49912946_note"] = ""; _L["48357_54951750_note"] = ""; _L["48357_46381509_note"] = ""; _L["48357_50021442_note"] = ""; _L["48357_52631644_note"] = ""; _L["48357_45981325_note"] = ""; _L["48357_44571860_note"] = ""; _L["48357_53491281_note"] = ""; _L["48357_45241327_note"] = ""; _L["48357_48251289_note"] = "Planta baja, cerca de Skreeg"; _L["48357_44952483_note"] = ""; -- 48371 _L["48371_48604971_note"] = ""; _L["48371_49865494_note"] = ""; _L["48371_47023655_note"] = "Subiendo las escaleras"; _L["48371_49623585_note"] = "Subiendo las escaleras"; _L["48371_51094790_note"] = "Debajo del árbol"; _L["48371_35535718_note"] = "Segunda planta, al lado del Heraldo del caos"; _L["48371_25383016_note"] = ""; _L["48371_53594211_note"] = ""; _L["48371_59405863_note"] = ""; _L["48371_19694227_note"] = "Dentro del edificio"; _L["48371_24763858_note"] = "Dentro del edificio en ruinas"; _L["48371_50575594_note"] = ""; _L["48371_28913361_note"] = ""; _L["48371_32644686_note"] = ""; -- 48362 _L["48362_66682786_note"] = "Dentro del edificio, al lado de Zul'tan el Cuantioso"; _L["48362_62134077_note"] = "Dentro del edificio"; _L["48362_67254608_note"] = "Dentro del edificio"; _L["48362_68355322_note"] = "Dentro del edificio"; _L["48362_65966017_note"] = ""; _L["48362_62053268_note"] = "En terreno elevado"; _L["48362_60964354_note"] = "Dentro del edificio"; _L["48362_64445956_note"] = "Dentro del edificio"; _L["48362_65354194_note"] = ""; _L["48362_63924532_note"] = ""; _L["48362_67893170_note"] = ""; _L["48362_65974679_note"] = "Dentro del edificio"; _L["48362_68404122_note"] = ""; _L["48362_61924258_note"] = "Dentro del edificio"; _L["48362_67235673_note"] = "Dentro del edificio"; _L["48362_70243379_note"] = ""; _L["48362_69304993_note"] = "Dentro del edificio, planta del medio"; _L["48362_61395555_note"] = "Dentro del edificio"; -- Void-Seeped Cache / Treasure Chest -- 49264 _L["49264_38143985_note"] = ""; _L["49264_37613608_note"] = ""; _L["49264_37812344_note"] = ""; _L["49264_33972078_note"] = ""; _L["49264_33312952_note"] = ""; _L["49264_37102005_note"] = ""; _L["49264_33592361_note"] = "Escondido debajo del árbol" _L["49264_31582553_note"] = ""; _L["49264_32332131_note"] = "Medio escondido en una esquina"; _L["49264_35293848_note"] = ""; -- 48361 _L["48361_37664221_note"] = "Detrás del pilar en la «cueva»"; _L["48361_25824471_note"] = ""; _L["48361_20674033_note"] = ""; _L["48361_29503999_note"] = ""; _L["48361_29455043_note"] = "Debajo del árbol"; _L["48361_18794171_note"] = "Fuera, detrás del edificio"; _L["48361_25293498_note"] = ""; _L["48361_35283586_note"] = "Detrás de Umbraliss" _L["48361_24654126_note"] = ""; _L["48361_37754868_note"] = "Abajo en la zona de la cueva"; _L["48361_39174733_note"] = "Abajo en la zona de la cueva"; _L["48361_28784425_note"] = ""; _L["48361_32583679_note"] = ""; _L["48361_19804660_note"] = ""; -- -- KEEP THESE ENGLISH FOR THE GROUP BROWSER IN EU/US!! CHINA & CO ADJUST -- SEARCH ARRAY AS BEFORE, MUST HAVE MINIMUM 2 ELEMENTS -- _L["Invasion Point: Val"] = "Invasion Point: Val"; _L["Invasion Point: Aurinor"] = "Invasion Point: Aurinor"; _L["Invasion Point: Sangua"] = "Invasion Point: Sangua"; _L["Invasion Point: Naigtal"] = "Invasion Point: Naigtal"; _L["Invasion Point: Bonich"] = "Invasion Point: Bonich"; _L["Invasion Point: Cen'gar"] = "Invasion Point: Cen'gar"; _L["Greater Invasion Point: Mistress Alluradel"] = "Greater Invasion: Alluradel"; _L["Greater Invasion Point: Matron Folnuna"] = "Greater Invasion: Folnuna"; _L["Greater Invasion Point: Sotanathor"] = "Greater Invasion: Sotanathor"; _L["Greater Invasion Point: Inquisitor Meto"] = "Greater Invasion: Meto"; _L["Greater Invasion Point: Pit Lord Vilemus"] = "Greater Invasion: Vilemus"; _L["Greater Invasion Point: Occularus"] = "Greater Invasion: Occularus"; _L["invasion_val_search"] = { "val", "invasion.*val", "val.*invasion" }; _L["invasion_aurinor_search"] = { "aurinor", "aurinor" }; _L["invasion_sangua_search"] = { "sangua", "sangua" }; _L["invasion_naigtal_search"] = { "naigtal", "naigtal" }; _L["invasion_bonich_search"] = { "bonich", "bonich" }; _L["invasion_cengar_search"] = { "cen", "cen.*gar" }; _L["invasion_alluradel_search"] = { "radel", "alluradel" }; _L["invasion_folnuna_search"] = { "fol", "folnuna" }; _L["invasion_sotanathor_search"] = { "sot", "sotana" }; _L["invasion_meto_search"] = { "meto", "meto" }; _L["invasion_vilemus_search"] = { "vil", "vilemus" }; _L["invasion_occularus_search"] = { "cul", "cularus" }; _L["Dreadblade Annihilator"] = "Dreadblade Annihilator"; _L["bsrare_dreadbladeannihilator_search"] = { "la", "dreadblade", "annihilator" }; _L["Salethan the Broodwalker"] = "Salethan the Broodwalker"; _L["bsrare_salethan_search"] = { "sal", "saleth?an" }; _L["Corrupted Bonebreaker"] = "Corrupted Bonebreaker"; _L["bsrare_corruptedbonebreaker_search"] = { "bone", "bonebreak" }; _L["Flllurlokkr"] = "Flllurlokkr"; _L["bsrare_flllurlokkr_search"] = { "lur", "lurlok" }; _L["Grossir"] = "Grossir"; _L["bsrare_grossir_search"] = { "gro", "gross?ir" }; _L["Eye of Gurgh"] = "Eye of Gurgh"; _L["bsrare_eyeofgurgh_search"] = { "gur", "gurg" }; _L["Somber Dawn"] = "Somber Dawn"; _L["bsrare_somberdawn_search"] = { "somb", "somber" }; _L["Felcaller Zelthae"] = "Felcaller Zelthae"; _L["bsrare_zelthae_search"] = { "zel", "zelth" }; _L["Duke Sithizi"] = "Duke Sithizi"; _L["bsrare_dukesithizi_search"] = { "sit", "sith?izi" }; _L["Lord Hel'Nurath"] = "Lord Hel'Nurath"; _L["bsrare_helnurath_search"] = { "nur", "nurat" }; _L["Imp Mother Bruva"] = "Imp Mother Bruva"; _L["bsrare_bruva_search"] = { "bru", "bruva" }; _L["Potionmaster Gloop"] = "Potionmaster Gloop"; _L["bsrare_gloop_search"] = { "gloop", "gloop" }; _L["Dreadeye"] = "Dreadeye"; _L["bsrare_dreadeye_search"] = { "dread", "dreadeye" }; _L["Malorus the Soulkeeper"] = "Malorus the Soulkeeper"; _L["bsrare_malorus_search"] = { "mal", "malorus" }; _L["Brother Badatin"] = "Brother Badatin"; _L["bsrare_badatin_search"] = { "tin", "badatin", "batadin" }; _L["Felbringer Xar'thok"] = "Felbringer Xar'thok"; _L["bsrare_xarthok_search"] = { "xar", "xar'?thok" }; _L["Malgrazoth"] = "Malgrazoth"; _L["bsrare_malgrazoth_search"] = { "mal", "malgra" }; _L["Emberfire"] = "Emberfire"; _L["bsrare_emberfire_search"] = { "ember", "emberfire" }; _L["Xorogun the Flamecarver"] = "Xorogun the Flamecarver"; _L["bsrare_xorogun_search"] = { "xor", "xorogun" }; _L["Lady Eldrathe"] = "Lady Eldrathe"; _L["bsrare_eldrathe_search"] = { "eld", "eldrat" }; _L["Aqueux"] = "Aqueux"; _L["bsrare_aqueux_search"] = { "aq", "aqueux" }; _L["Doombringer Zar'thoz"] = "Doombringer Zar'thoz"; _L["bsrare_zarthoz_search"] = { "zar", "zar'?th?oz" }; _L["Felmaw Emberfiend"] = "Felmaw Emberfiend"; _L["bsrare_felmawemberfiend_search"] = { "m", "felmaw", "emberfiend" }; _L["Inquisitor Chillbane"] = "Inquisitor Chillbane"; _L["bsrare_chillbane_search"] = { "chillbane", "chillbane" }; _L["Brood Mother Nix"] = "Brood Mother Nix"; _L["bsrare_broodmothernix_search"] = { "nix", "nix" }; -- -- -- INTERFACE -- -- _L["Argus"] = "Argus"; _L["Antoran Wastes"] = "Baldío Antoran"; _L["Krokuun"] = "Krokuun"; _L["Mac'Aree"] = "Mac'Aree"; _L["Shield"] = "Escudo"; _L["Cloth"] = "Tela"; _L["Leather"] = "Cuero"; _L["Mail"] = "Malla"; _L["Plate"] = "Placas"; _L["1h Mace"] = "Maza de 1 mano"; _L["1h Sword"] = "Espada de 1 mano"; _L["1h Axe"] = "Hacha de 1 mano"; _L["2h Mace"] = "Maza de 2 manos"; _L["2h Axe"] = "Hacha de 2 manos"; _L["2h Sword"] = "Espada de 2 manos"; _L["Dagger"] = "Daga"; _L["Staff"] = "Bastón"; _L["Fist"] = "Puño"; _L["Polearm"] = "Lanza"; _L["Bow"] = "Arco"; _L["Gun"] = "Arma de fuego"; _L["Crossbow"] = "Ballesta"; _L["groupBrowserOptionOne"] = "%s - %s Miembro (%s)"; _L["groupBrowserOptionMore"] = "%s - %s Miembros (%s)"; _L["chatmsg_no_group_priv"] = "|cFFFF0000No hay derechos suficientes. No eres líder."; _L["chatmsg_group_created"] = "|cFF6CF70FGrupo creado para %s."; _L["chatmsg_search_failed"] = "|cFFFF0000Demasiadas solicitudes de búsqueda. Inténtalo de nuevo más tarde."; _L["hour_short"] = "h"; _L["minute_short"] = "m"; _L["second_short"] = "s"; -- KEEP THESE 2 ENGLISH IN EU/US _L["listing_desc_rare"] = "Doing rare encounter against %s on Argus."; _L["listing_desc_invasion"] = "Doing %s on Argus."; _L["Pet"] = "Mascota"; _L["(Mount known)"] = "(|cFF00FF00Montura conocida|r)"; _L["(Mount missing)"] = "(|cFFFF0000Montura no encontrada|r)"; _L["(Toy known)"] = "(|cFF00FF00Juguete conocido|r)"; _L["(Toy missing)"] = " (|cFFFF0000Juguete no encontrado|r)"; _L["(itemLinkGreen)"] = "(|cFF00FF00%s|r)"; _L["(itemLinkRed)"] = "(|cFFFF0000%s|r)"; _L["Retrieving data ..."] = "Recuperando datos ..."; _L["Sorry, no groups found!"] = "¡Lo siento, no se encontró grupo!"; _L["Search in Quests"] = "Buscar en Misiones"; _L["Groups found:"] = "Grupos encontrados:"; _L["Create new group"] = "Crear un nuevo grupo"; _L["Close"] = "Cerrar"; _L["context_menu_title"] = "Handynotes Argus"; _L["context_menu_check_group_finder"] = "Comprobar disponibilidad de grupos"; _L["context_menu_reset_rare_counters"] = "Reiniciar contadores de grupo"; _L["context_menu_add_tomtom"] = "Añadir a TomTom"; _L["context_menu_hide_node"] = "Ocultar este nodo"; _L["context_menu_restore_hidden_nodes"] = "Restablecer todos los nodos ocultos"; _L["options_title"] = "Argus"; _L["options_icon_settings"] = "Opciones de iconos"; _L["options_icon_settings_desc"] = "Opciones de iconos"; _L["options_icons_treasures"] = "Iconos de cofres del tesoro"; _L["options_icons_treasures_desc"] = "Iconos de cofres del tesoro"; _L["options_icons_rares"] = "Iconos de raros"; _L["options_icons_rares_desc"] = "Iconos de raros"; _L["options_icons_pet_battles"] = "Iconos de duelos de mascota"; _L["options_icons_pet_battles_desc"] = "Iconos de duelos de mascota"; _L["options_icons_sfll"] = "Iconos de «Dispara primero, despoja después»"; _L["options_icons_sfll_desc"] = "Iconos de «Disparar primero, despojar después»"; _L["options_scale"] = "Escala"; _L["options_scale_desc"] = "1 = 100%"; _L["options_opacity"] = "Opacidad"; _L["options_opacity_desc"] = "0 = transparente, 1 = opaco"; _L["options_visibility_settings"] = "Visibilidad"; _L["options_visibility_settings_desc"] = "Visibilidad"; _L["options_toggle_treasures"] = "Tesoros"; _L["options_toggle_rares"] = "Raros"; _L["options_toggle_battle_pets"] = "Mascotas de duelo"; _L["options_toggle_sfll"] = "Disparar primero, despojar después"; _L["options_toggle_npcs"] = "PNJs"; _L["options_toggle_portals"] = "Portales"; _L["options_general_settings"] = "General"; _L["options_general_settings_desc"] = "General"; _L["options_toggle_alreadylooted_rares"] = "Raros despojados"; _L["options_toggle_alreadylooted_rares_desc"] = "Mostrar todos los raros independientemente del estado de despojo"; _L["options_toggle_alreadylooted_treasures"] = "Tesoros despojados"; _L["options_toggle_alreadylooted_treasures_desc"] = "Mostrar todos los tesoros independientemente del estado de despojo"; _L["options_toggle_alreadylooted_sfll"] = "Ya has despojado los tesoros de «Disparar primero, despojar después»"; _L["options_toggle_alreadylooted_sfll_desc"] = "Mostrar todos los tesoros de logro independientemente del estado de despojo"; _L["options_toggle_nodeRareGlow"] = "Brillo de Iconos de raros" _L["options_toggle_nodeRareGlow_desc"] = "Añade un brillo a los Iconos de raros dependiendo de la disponibilidad de grupos. Sin brillo = no hay grupos, brillo rojo = pocos grupos, brillo verde = muchos grupos." _L["options_tooltip_settings"] = "Descripción emergente"; _L["options_tooltip_settings_desc"] = "Descripción emergente"; _L["options_toggle_show_loot"] = "Mostrar botín"; _L["options_toggle_show_loot_desc"] = "Añadir información de botín a la descripción emergente"; _L["options_toggle_show_notes"] = "Mostrar notas"; _L["options_toggle_show_notes_desc"] = "Añadir notas útiles a la descripción emergente cuando sea posible"; _L["options_general_settings"] = "General"; _L["options_general_settings_desc"] = "Opcines generales"; _L["options_toggle_leave_group_on_search"] = "Dejar grupos"; _L["options_toggle_leave_group_on_search_desc"] = "Dejar grupos al buscar grupos estando en uno. ¡Usar con cuidado!"; _L["chatmsg_old_group_delisted_create"] = "Se ha eliminado el grupo |cFFF7C92AOld de la lista. Haz clic otra vez para crear un nuevo grupo para %s." _L["chatmsg_left_group_create"] = "|cFFF7C92AHa abandonado el grupo. Haz clic otra vez para crear un nuevo grupo para %s."; _L["chatmsg_old_group_delisted_search"] = "Se ha eliminado el grupo |cFFF7C92AOld de la lista. Haz clic otra vez para buscar grupos para %s." _L["chatmsg_left_group_search"] = "|cFFF7C92AHa abandonado el grupo. Haz clic otra vez para buscar grupos para %s."; _L["options_toggle_include_player_seen"] = "Incluir los raros vistos por el jugador"; _L["options_toggle_include_player_seen_desc"] = "No usar todavía."; _L["options_toggle_show_debug"] = "Eliminar fallos"; _L["options_toggle_show_debug_desc"] = "Mostrar cosas de eliminar fallos"; _L["options_toggle_hideKnowLoot"] = "Ocultar raro, si se conoce todo el botín"; _L["options_toggle_hideKnowLoot_desc"] = "Ocultar todos los raros de los cuales se conozca el botín."; _L["options_toggle_alwaysTrackCoA"] = "Monitorizar siempre Comandante de Argus"; _L["options_toggle_alwaysTrackCoA_desc"] = "Monitorizar siempre Comandante de Argus, aunque el logro se haya completado en la cuenta pero no en este personaje."; _L["Missing for CoALink"] = "No encontrado para %s"; end
-- Put functions in this file to use them in several other scripts. -- To get access to the functions, you need to put: -- require "my_directory.my_file" -- in any script using the functions. local M = {} M.ore = 150 M.MinerCost = 12 M.SabreCost = 35 M.SabreHealth = 10 M.SpaceStationHealth = 250 return M
local myadminWindow = nil function adminhelp (sourcePlayer, commandName) local sourcePlayer = getLocalPlayer() local adminLevel = getElementData(sourcePlayer, "adminlevel") if (adminLevel > 0) then if (myadminWindow == nil) then guiSetInputEnabled(true) myadminWindow = guiCreateWindow (0.2, 0.3, 0.6, 0.5, "Index of admin commands v4", true) local tabPanel = guiCreateTabPanel (0, 0.1, 1, 1, true, myadminWindow) local tabLevelOne = guiCreateTab("Level 1", tabPanel) -- tabs (start) local tabLevelTwo = guiCreateTab("Level 2", tabPanel) local tabLevelThree = guiCreateTab("Level 3", tabPanel) local tabLevelFour = guiCreateTab("Level 4", tabPanel) local tabLevelFive = guiCreateTab("Level 5", tabPanel) local tabLevelSix = guiCreateTab("Level 6", tabPanel) -- tabs (end) local tlBackButton = guiCreateButton(0.8, 0.05, 0.2, 0.07, "Close", true, myadminWindow) -- close button addEventHandler ("onClientGUIClick", tlBackButton, function(button, state) if (button == "left") then if (state == "up") then guiSetVisible(myadminWindow, false) showCursor (thePlayer, false) guiSetInputEnabled(false) myadminWindow = nil --destroyElement(gFactionWindow) end end end, false) guiBringToFront (tlBackButton) if (tabLevelOne) then local levelonelist = guiCreateGridList(0, 0, 1, 0.9, true, tabLevelOne) -- commands for level one admins local levelonecommand = guiGridListAddColumn (levelonelist, "Command", 0.2) local levelonecommanduse = guiGridListAddColumn (levelonelist, "Syntax", 1.0) local levelonecommandexplanation = guiGridListAddColumn (levelonelist, "Explanation", 1.3) checkcreaterow = guiGridListAddRow ( levelonelist ) guiGridListSetItemText ( levelonelist, checkcreaterow, levelonecommand, "/check", false, false) guiGridListSetItemText ( levelonelist, checkcreaterow, levelonecommanduse, "/check [playername / id]", false, false) guiGridListSetItemText ( levelonelist, checkcreaterow, levelonecommandexplanation, "This command retrieves specified player's informations.", false, false) oldcarcreaterow = guiGridListAddRow ( levelonelist ) guiGridListSetItemText ( levelonelist, oldcarcreaterow, levelonecommand, "/oldcar", false, false) guiGridListSetItemText ( levelonelist, oldcarcreaterow, levelonecommanduse, "/oldcar", false, false) guiGridListSetItemText ( levelonelist, oldcarcreaterow, levelonecommandexplanation, "This command retrieves the ID of the last car you drove.", false, false) thiscarcreaterow = guiGridListAddRow ( levelonelist ) guiGridListSetItemText ( levelonelist, thiscarcreaterow, levelonecommand, "/thiscar", false, false) guiGridListSetItemText ( levelonelist, thiscarcreaterow, levelonecommanduse, "/thiscar", false, false) guiGridListSetItemText ( levelonelist, thiscarcreaterow, levelonecommandexplanation, "Using this command will allow you to retrieve the ID of the car that you are currently in.", false, false) --elseif (tabTeamLeader) then local leveltwolist = guiCreateGridList(0, 0, 1, 0.9, true, tabLevelTwo) -- commands for level two admins local leveltwocommand = guiGridListAddColumn (leveltwolist, "Command", 0.2) local leveltwocommanduse = guiGridListAddColumn (leveltwolist, "Syntax", 1.0) local leveltwocommandexplanation = guiGridListAddColumn (leveltwolist, "Explanation", 1.3) achatcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, achatcreaterow, leveltwocommand, "/a", false, false) guiGridListSetItemText (leveltwolist, achatcreaterow, leveltwocommanduse, "/a [text]", false, false) guiGridListSetItemText (leveltwolist, achatcreaterow, leveltwocommandexplanation, "This allows you to use the admin chat and is the key to teamwork and communication.", false, false) addupgradecreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, addupgradecreaterow, leveltwocommand, "/addupgrade", false, false) guiGridListSetItemText (leveltwolist, addupgradecreaterow, leveltwocommanduse, "/addupgrade [player name / id] [upgrade id]", false, false) guiGridListSetItemText (leveltwolist, addupgradecreaterow, leveltwocommandexplanation, "Using this command will allow you to add any vehicle upgrade to specified player's car.", false, false) changenamecreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, changenamecreaterow, leveltwocommand, "/changename", false, false) guiGridListSetItemText (leveltwolist, changenamecreaterow, leveltwocommanduse, "/changename [player name / id] [new name]", false, false) guiGridListSetItemText (leveltwolist, changenamecreaterow, leveltwocommandexplanation, "This command changes the name that appears above specified player's head.", false, false) delvehcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, delvehcreaterow, leveltwocommand, "/delveh", false, false) guiGridListSetItemText (leveltwolist, delvehcreaterow, leveltwocommanduse, "/delveh [vehicle id]", false, false) guiGridListSetItemText (leveltwolist, delvehcreaterow, leveltwocommandexplanation, "This allows you to delete any individual vehicle in-game.", false, false) findvehcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, findvehcreaterow, leveltwocommand, "/findvehid", false, false) guiGridListSetItemText (leveltwolist, findvehcreaterow, leveltwocommanduse, "/findvehid [player name / id]", false, false) guiGridListSetItemText (leveltwolist, findvehcreaterow, leveltwocommandexplanation, "This allows you to find any specified player's vehicle ID.", false, false) fixvehcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, fixvehcreaterow, leveltwocommand, "/fixveh", false, false) guiGridListSetItemText (leveltwolist, fixvehcreaterow, leveltwocommanduse, "/fixveh [playername / id]", false, false) guiGridListSetItemText (leveltwolist, fixvehcreaterow, leveltwocommandexplanation, "This command allows you to fix specified player's vehicle.", false, false) fixvehscreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, fixvehscreaterow, leveltwocommand, "/fixvehs", false, false) guiGridListSetItemText (leveltwolist, fixvehscreaterow, leveltwocommanduse, "/fixvehs", false, false) guiGridListSetItemText (leveltwolist, fixvehscreaterow, leveltwocommandexplanation, "Using this command allows you to fix all the vehicles in-game.", false, false) forecastcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, forecastcreaterow, leveltwocommand, "/forecast", false, false) guiGridListSetItemText (leveltwolist, forecastcreaterow, leveltwocommanduse, "/forecast", false, false) guiGridListSetItemText (leveltwolist, forecastcreaterow, leveltwocommandexplanation, "Here you can see the current or the next weather set in the server.", false, false) freezecreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, freezecreaterow, leveltwocommand, "/freeze", false, false) guiGridListSetItemText (leveltwolist, freezecreaterow, leveltwocommanduse, "/freeze [playername / id]", false, false) guiGridListSetItemText (leveltwolist, freezecreaterow, leveltwocommandexplanation, "This command makes the player immobile, so you can talk to them. To unfreeze, see /unfreeze.", false, false) getposcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, getposcreaterow, leveltwocommand, "/getpos", false, false) guiGridListSetItemText (leveltwolist, getposcreaterow, leveltwocommanduse, "/getpos", false, false) guiGridListSetItemText (leveltwolist, getposcreaterow, leveltwocommandexplanation, "This command gets your co-ordinates, interior, dimension and rotation data.", false, false) giveitemcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, giveitemcreaterow, leveltwocommand, "/giveitem", false, false) guiGridListSetItemText (leveltwolist, giveitemcreaterow, leveltwocommanduse, "/giveitem [playername / id] [item id] [item value (ammo for weapons, 0 for everything else)]", false, false) guiGridListSetItemText (leveltwolist, giveitemcreaterow, leveltwocommandexplanation, "Gives specified player the desired item. Be sure to watch the item's max weight. ID's can currently be found on the forum.", false, false) gotocreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, gotocreaterow, leveltwocommand, "/goto", false, false) guiGridListSetItemText (leveltwolist, gotocreaterow, leveltwocommanduse, "/goto [playername / id]", false, false) guiGridListSetItemText (leveltwolist, gotocreaterow, leveltwocommandexplanation, "This command teleports you to the specified player.", false, false) hugeslapcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, hugeslapcreaterow, leveltwocommand, "/hugeslap", false, false) guiGridListSetItemText (leveltwolist, hugeslapcreaterow, leveltwocommanduse, "/hugeslap [playername / id]", false, false) guiGridListSetItemText (leveltwolist, hugeslapcreaterow, leveltwocommandexplanation, "This command slaps a desired player higher than the normal slap.", false, false) jailcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, jailcreaterow, leveltwocommand, "/jail", false, false) guiGridListSetItemText (leveltwolist, jailcreaterow, leveltwocommanduse, "/jail [playername / id] [minutes (>= 1) (999 = permanent jail)] [reason]", false, false) guiGridListSetItemText (leveltwolist, jailcreaterow, leveltwocommandexplanation, "This command admin jails the specified player, so they are unable to play as a form of punishment.", false, false) kickcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, kickcreaterow, leveltwocommand, "/kickplr", false, false) guiGridListSetItemText (leveltwolist, kickcreaterow, leveltwocommanduse, "/kickplr [playername / id] [reason]", false, false) guiGridListSetItemText (leveltwolist, kickcreaterow, leveltwocommandexplanation, "This command kicks the specified player from the server. Be sure to give a valid reason", false, false) getaacreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, getaacreaterow, leveltwocommand, "/nearbyaaguns", false, false) guiGridListSetItemText (leveltwolist, getaacreaterow, leveltwocommanduse, "/nearbyaaguns", false, false) guiGridListSetItemText (leveltwolist, getaacreaterow, leveltwocommandexplanation, "Gets the ID of the anti-aircraft gun that is nearest to you.", false, false) getelecreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, getelecreaterow, leveltwocommand, "/nearbyelevators", false, false) guiGridListSetItemText (leveltwolist, getelecreaterow, leveltwocommanduse, "/nearbyelevators", false, false) guiGridListSetItemText (leveltwolist, getelecreaterow, leveltwocommandexplanation, "Gets the ID of the elevator that is nearest to you.", false, false) getelecreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, pbancreaterow, leveltwocommand, "/pban", false, false) guiGridListSetItemText (leveltwolist, pbancreaterow, leveltwocommanduse, "/pban [playername / id] [reason]", false, false) guiGridListSetItemText (leveltwolist, pbancreaterow, leveltwocommandexplanation, "Bans the specified player from the server, remember to give a proper reason.", false, false) reconcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, reconcreaterow, leveltwocommand, "/recon", false, false) guiGridListSetItemText (leveltwolist, reconcreaterow, leveltwocommanduse, "/recon [playername / id]", false, false) guiGridListSetItemText (leveltwolist, reconcreaterow, leveltwocommandexplanation, "This command allows you to watch the player without them knowing. /recon on it's own switches it off.", false, false) respawnallcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, respawnvehcreaterow, leveltwocommand, "/respawnveh", false, false) guiGridListSetItemText (leveltwolist, respawnvehcreaterow, leveltwocommanduse, "/respawnveh [vehicle id]", false, false) guiGridListSetItemText (leveltwolist, respawnvehcreaterow, leveltwocommandexplanation, "Using this command will allow you to respawn the specified vehicle.", false, false) respawnallcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, respawnallcreaterow, leveltwocommand, "/respawnall", false, false) guiGridListSetItemText (leveltwolist, respawnallcreaterow, leveltwocommanduse, "/respawnall", false, false) guiGridListSetItemText (leveltwolist, respawnallcreaterow, leveltwocommandexplanation, "Using this command will allow you to respawn all the vehicles, regardless of use. Be sure to notify people first.", false, false) setcolorcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, setcolorcreaterow, leveltwocommand, "/setcolor", false, false) guiGridListSetItemText (leveltwolist, setcolorcreaterow, leveltwocommanduse, "/setcolor [playername / id] [color 1] [color 2]", false, false) guiGridListSetItemText (leveltwolist, setcolorcreaterow, leveltwocommandexplanation, "This command changes the colors of the specified player's vehicle.", false, false) setintecreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, setintecreaterow, leveltwocommand, "/setinteriorexit", false, false) guiGridListSetItemText (leveltwolist, setintecreaterow, leveltwocommanduse, "/setinteriorexit", false, false) guiGridListSetItemText (leveltwolist, setintecreaterow, leveltwocommandexplanation, "This command allows you to set a different exit for the interior you are in.", false, false) setpsychecreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, setpsychecreaterow, leveltwocommand, "/setpsyche", false, false) guiGridListSetItemText (leveltwolist, setpsychecreaterow, leveltwocommanduse, "/setpsyche [playername / id] [ammount]", false, false) guiGridListSetItemText (leveltwolist, setpsychecreaterow, leveltwocommandexplanation, "This command adds/removes psyche to/from the specified player.", false, false) setskincreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, setskincreaterow, leveltwocommand, "/setskin", false, false) guiGridListSetItemText (leveltwolist, setskincreaterow, leveltwocommanduse, "/setskin [playername / id] [skin id]", false, false) guiGridListSetItemText (leveltwolist, setskincreaterow, leveltwocommandexplanation, "This command changes the specified player's skin to the one you have chosen.", false, false) slapcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, slapcreaterow, leveltwocommand, "/slap", false, false) guiGridListSetItemText (leveltwolist, slapcreaterow, leveltwocommanduse, "/slap [playername / id]", false, false) guiGridListSetItemText (leveltwolist, slapcreaterow, leveltwocommandexplanation, "This command slaps the specified player into the air, to show them, they are doing something wrong.", false, false) togooccreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, togooccreaterow, leveltwocommand, "/togooc", false, false) guiGridListSetItemText (leveltwolist, togooccreaterow, leveltwocommanduse, "/togooc", false, false) guiGridListSetItemText (leveltwolist, togooccreaterow, leveltwocommandexplanation, "Using this command will disable the global out of character chat completely.", false, false) unfreezecreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, unfreezecreaterow, leveltwocommand, "/unfreeze", false, false) guiGridListSetItemText (leveltwolist, unfreezecreaterow, leveltwocommanduse, "/unfreeze [playername / id]", false, false) guiGridListSetItemText (leveltwolist, unfreezecreaterow, leveltwocommandexplanation, "This command makes the specified player mobile again, this should be used after the player is frozen.", false, false) unbancreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, unbancreaterow, leveltwocommand, "/unban", false, false) guiGridListSetItemText (leveltwolist, unbancreaterow, leveltwocommanduse, "/unban [full player name]", false, false) guiGridListSetItemText (leveltwolist, unbancreaterow, leveltwocommandexplanation, "Use this command to unban any desired player, be careful to spell the name correctly.", false, false) uptimecreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, uptimecreaterow, leveltwocommand, "/uptime", false, false) guiGridListSetItemText (leveltwolist, uptimecreaterow, leveltwocommanduse, "/uptime", false, false) guiGridListSetItemText (leveltwolist, uptimecreaterow, leveltwocommandexplanation, "Using this command, you can see how long the server has been online since the last restart.", false, false) vehcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, vehcreaterow, leveltwocommand, "/veh", false, false) guiGridListSetItemText (leveltwolist, vehcreaterow, leveltwocommanduse, "/veh [vehicle id] [color 1] [color 2]", false, false) guiGridListSetItemText (leveltwolist, vehcreaterow, leveltwocommandexplanation, "Use this command to create a temporary vehicle in the server.", false, false) vehposcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, vehposcreaterow, leveltwocommand, "/vehpos", false, false) guiGridListSetItemText (leveltwolist, vehposcreaterow, leveltwocommanduse, "/vehpos", false, false) guiGridListSetItemText (leveltwolist, vehposcreaterow, leveltwocommandexplanation, "This allows you to change the spawn location of any vehicle in-game.", false, false) xcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, xcreaterow, leveltwocommand, "/x", false, false) guiGridListSetItemText (leveltwolist, xcreaterow, leveltwocommanduse, "/x [x value]", false, false) guiGridListSetItemText (leveltwolist, xcreaterow, leveltwocommandexplanation, "This moves you for the desired amount in the x direction.", false, false) xyzcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, xyzcreaterow, leveltwocommand, "/xyz", false, false) guiGridListSetItemText (leveltwolist, xyzcreaterow, leveltwocommanduse, "/xyz [x value] [y value] [z value]", false, false) guiGridListSetItemText (leveltwolist, xyzcreaterow, leveltwocommandexplanation, "This moves you for the desired amount in each direction.", false, false) ycreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, ycreaterow, leveltwocommand, "/y", false, false) guiGridListSetItemText (leveltwolist, ycreaterow, leveltwocommanduse, "/y [y value]", false, false) guiGridListSetItemText (leveltwolist, ycreaterow, leveltwocommandexplanation, "This moves you for the desired amount in the y direction.", false, false) zcreaterow = guiGridListAddRow (leveltwolist) guiGridListSetItemText (leveltwolist, zcreaterow, leveltwocommand, "/z", false, false) guiGridListSetItemText (leveltwolist, zcreaterow, leveltwocommanduse, "/z [z value]", false, false) guiGridListSetItemText (leveltwolist, zcreaterow, leveltwocommandexplanation, "This moves you for the desired amount in the z direction.", false, false) --elseif (tabLeadAdmin) then local levelthreelist = guiCreateGridList(0, 0, 1, 0.9, true, tabLevelThree) local levelthreecommand = guiGridListAddColumn (levelthreelist, "Command", 0.2) local levelthreecommanduse = guiGridListAddColumn (levelthreelist, "Syntax", 1.0) local levelthreecommandexplanation = guiGridListAddColumn (levelthreelist, "Explanation", 1.3) anncreaterow = guiGridListAddRow (levelthreelist) guiGridListSetItemText (levelthreelist, anncreaterow, levelthreecommand, "/ann", false, false) guiGridListSetItemText (levelthreelist, anncreaterow, levelthreecommanduse, "/ann [text]", false, false) guiGridListSetItemText (levelthreelist, anncreaterow, levelthreecommandexplanation, "This command allows you to write anonymous admin text into the OOC channel.", false, false) getcarcreaterow = guiGridListAddRow (levelthreelist) guiGridListSetItemText (levelthreelist, getcarcreaterow, levelthreecommand, "/getcar", false, false) guiGridListSetItemText (levelthreelist, getcarcreaterow, levelthreecommanduse, "/getcar [car id]", false, false) guiGridListSetItemText (levelthreelist, getcarcreaterow, levelthreecommandexplanation, "Using this command allows you to retrieve any car, providing you know the ID.", false, false) getherecreaterow = guiGridListAddRow (levelthreelist) guiGridListSetItemText (levelthreelist, getherecreaterow, levelthreecommand, "/gethere", false, false) guiGridListSetItemText (levelthreelist, getherecreaterow, levelthreecommanduse, "/gethere [playername / id]", false, false) guiGridListSetItemText (levelthreelist, getherecreaterow, levelthreecommandexplanation, "This command teleports any player to your location.", false, false)mutecreaterow = guiGridListAddRow (levelthreelist) gotomarkrow = guiGridListAddRow (levelthreelist) guiGridListSetItemText (levelthreelist, gotomarkrow , levelthreecommand, "/gotomark", false, false) guiGridListSetItemText (levelthreelist, gotomarkrow , levelthreecommanduse, "/gotomark", false, false) guiGridListSetItemText (levelthreelist, gotomarkrow , levelthreecommandexplanation, "Teleports you to a point that you made with /mark earlier.", false, false) markcreaterow = guiGridListAddRow (levelthreelist) guiGridListSetItemText (levelthreelist, markcreaterow, levelthreecommand, "/mark", false, false) guiGridListSetItemText (levelthreelist, markcreaterow, levelthreecommanduse, "/mark", false, false) guiGridListSetItemText (levelthreelist, markcreaterow, levelthreecommandexplanation, "Marks your spot, so you can teleport back to it with /gotomark", false, false) setfactcreaterow = guiGridListAddRow (levelthreelist) guiGridListSetItemText (levelthreelist, setfactcreaterow, levelthreecommand, "/setfaction", false, false) guiGridListSetItemText (levelthreelist, setfactcreaterow, levelthreecommanduse, "/setfaction [playername / id] [faction id]", false, false) guiGridListSetItemText (levelthreelist, setfactcreaterow, levelthreecommandexplanation, "Using this command will allow you to assign any player to a faction in-game.", false, false) setweathercreaterow = guiGridListAddRow (levelthreelist) guiGridListSetItemText (levelthreelist, setweathercreaterow, levelthreecommand, "/setweather", false, false) guiGridListSetItemText (levelthreelist, setweathercreaterow, levelthreecommanduse, "/setweather", false, false) guiGridListSetItemText (levelthreelist, setweathercreaterow, levelthreecommandexplanation, "This creates a GUI where you can set the weather for the next few hours, take note that each change takes a few moments to load.", false, false) local levelfourlist = guiCreateGridList(0, 0, 1, 0.9, true, tabLevelFour) local levelfourcommand = guiGridListAddColumn (levelfourlist, "Command", 0.2) local levelfourcommanduse = guiGridListAddColumn (levelfourlist, "Syntax", 1.0) local levelfourcommandexplanation = guiGridListAddColumn (levelfourlist, "Explanation", 1.3) addelecreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, addelecreaterow, levelfourcommand, "/addelevator", false, false) guiGridListSetItemText (levelfourlist, addelecreaterow, levelfourcommanduse, "/addelevator [interior id] [dimension id] [x] [y] [z]", false, false) guiGridListSetItemText (levelfourlist, addelecreaterow, levelfourcommandexplanation, "This command allows you to create an elevator at any location.", false, false) addfuelcreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, addfuelcreaterow, levelfourcommand, "/addfuelpoint", false, false) guiGridListSetItemText (levelfourlist, addfuelcreaterow, levelfourcommanduse, "/addfuelpoint", false, false) guiGridListSetItemText (levelfourlist, addfuelcreaterow, levelfourcommandexplanation, "This command allows you to create a fuel point at your location.", false, false) addinteriorcreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, addinteriorcreaterow, levelfourcommand, "/addinterior", false, false) guiGridListSetItemText (levelfourlist, addinteriorcreaterow, levelfourcommanduse, "/addinterior [interior id] [x] [y] [z] [optimal angle] [type 0=house, 1=bus, 2=gov/other(unbuyable)] [cost] [name]", false, false) guiGridListSetItemText (levelfourlist, addinteriorcreaterow, levelfourcommandexplanation, "This command allows you to create any interior at a certain location.", false, false) delelecreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, delelecreaterow, levelfourcommand, "/delelevator", false, false) guiGridListSetItemText (levelfourlist, delelecreaterow, levelfourcommanduse, "/delelevator [elevator id]", false, false) guiGridListSetItemText (levelfourlist, delelecreaterow, levelfourcommandexplanation, "This command allows you to delete any desired elevator.", false, false) delfuelcreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, delfuelcreaterow, levelfourcommand, "/delfuelpoint", false, false) guiGridListSetItemText (levelfourlist, delfuelcreaterow, levelfourcommanduse, "/delfuelpoint", false, false) guiGridListSetItemText (levelfourlist, delfuelcreaterow, levelfourcommandexplanation, "This command allows you to delete the fuel point that is closest to you.", false, false) delintcreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, delintcreaterow, levelfourcommand, "/delinterior", false, false) guiGridListSetItemText (levelfourlist, delintcreaterow, levelfourcommanduse, "/delinterior", false, false) guiGridListSetItemText (levelfourlist, delintcreaterow, levelfourcommandexplanation, "This command allows you to delete the interior you are currently in.", false, false) makefactcreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, makefactcreaterow, levelfourcommand, "/makefaction", false, false) guiGridListSetItemText (levelfourlist, makefactcreaterow, levelfourcommanduse, "/makefaction [faction type 0=gang, 1=mafia, 2=law, 3=gov, 4=med, 5=other] [faction name]", false, false) guiGridListSetItemText (levelfourlist, makefactcreaterow, levelfourcommandexplanation, "Using this command will allow you to create any faction in-game.", false, false) makevehcreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, makevehcreaterow, levelfourcommand, "/makeveh", false, false) guiGridListSetItemText (levelfourlist, makevehcreaterow, levelfourcommanduse, "/makeveh [id] [color 1 (-1 for random)] [color 2 (-1 for random)] [owner's name / id] [faction vehicle (1/0)] [cost]", false, false) guiGridListSetItemText (levelfourlist, makevehcreaterow, levelfourcommandexplanation, "Using this command will allow you to create a permanent vehicle in game.", false, false) setarmorcreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, setarmorcreaterow, levelfourcommand, "/setarmor", false, false) guiGridListSetItemText (levelfourlist, setarmorcreaterow, levelfourcommanduse, "/setarmor [playername / id] [ammount]", false, false) guiGridListSetItemText (levelfourlist, setarmorcreaterow, levelfourcommandexplanation, "This command adds/removes armor to/from the specified player.", false, false) setfactleacreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, setfactleacreaterow, levelfourcommand, "/setfactionleader", false, false) guiGridListSetItemText (levelfourlist, setfactleacreaterow, levelfourcommanduse, "/setfactionleader [playername / id] [faction id]", false, false) guiGridListSetItemText (levelfourlist, setfactleacreaterow, levelfourcommandexplanation, "Using this command will allow you to assign any player as a leader of any faction.", false, false) sethpcreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, sethpcreaterow, levelfourcommand, "/sethp", false, false) guiGridListSetItemText (levelfourlist, sethpcreaterow, levelfourcommanduse, "/sethp [playername / id] [ammount]", false, false) guiGridListSetItemText (levelfourlist, sethpcreaterow, levelfourcommandexplanation, "This command adds/removes health to/from any player.", false, false) hideadmincreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, hideadmincreaterow, levelfourcommand, "/hideadmin", false, false) guiGridListSetItemText (levelfourlist, hideadmincreaterow, levelfourcommanduse, "/hideadmin", false, false) guiGridListSetItemText (levelfourlist, hideadmincreaterow, levelfourcommandexplanation, "This allows you to not be seen on the admin list.", false, false) lchatcreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, lchatcreaterow, levelfourcommand, "/l", false, false) guiGridListSetItemText (levelfourlist, lchatcreaterow, levelfourcommanduse, "/l [text]", false, false) guiGridListSetItemText (levelfourlist, lchatcreaterow, levelfourcommandexplanation, "This allows you to use the lead admin chat and is key to teamwork, organisation and communication.", false, false) makeadmincreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, makeadmincreaterow, levelfourcommand, "/makeadmin", false, false) guiGridListSetItemText (levelfourlist, makeadmincreaterow, levelfourcommanduse, "/makeadmin [playername / id] [admin rank]", false, false) guiGridListSetItemText (levelfourlist, makeadmincreaterow, levelfourcommandexplanation, "This allows you to give any admin rank to specified player.", false, false) restartrescreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, restartrescreaterow, levelfourcommand, "/restartres", false, false) guiGridListSetItemText (levelfourlist, restartrescreaterow, levelfourcommanduse, "/restartres [resource name]", false, false) guiGridListSetItemText (levelfourlist, restartrescreaterow, levelfourcommandexplanation, "This allows you to restart any script resource.", false, false) setmoneycreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, setmoneycreaterow, levelfourcommand, "/setmoney", false, false) guiGridListSetItemText (levelfourlist, setmoneycreaterow, levelfourcommanduse, "/setmoney [playername / id] [ammount]", false, false) guiGridListSetItemText (levelfourlist, setmoneycreaterow, levelfourcommandexplanation, "This command adds/removes money to/from any player.", false, false) startrescreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, startrescreaterow, levelfourcommand, "/startres", false, false) guiGridListSetItemText (levelfourlist, startrescreaterow, levelfourcommanduse, "/startres [resource name]", false, false) guiGridListSetItemText (levelfourlist, startrescreaterow, levelfourcommandexplanation, "This allows you to start any resource that has not yet been started.", false, false) stoprescreaterow = guiGridListAddRow (levelfourlist) guiGridListSetItemText (levelfourlist, stoprescreaterow, levelfourcommand, "/stopres", false, false) guiGridListSetItemText (levelfourlist, stoprescreaterow, levelfourcommanduse, "/stopres [resource name]", false, false) guiGridListSetItemText (levelfourlist, stoprescreaterow, levelfourcommandexplanation, "This allows you to stop any resource that has been running.", false, false) local levelfivelist = guiCreateGridList(0, 0, 1, 0.9, true, tabLevelFive) local levelfivecommand = guiGridListAddColumn (levelfivelist, "Command", 0.2) local levelfivecommanduse = guiGridListAddColumn (levelfourlist, "Syntax", 1.0) local levelfivecommandexplanation = guiGridListAddColumn (levelfivelist, "Explanation", 1.3) noentriesrow = guiGridListAddRow (levelfivelist) guiGridListSetItemText (levelfivelist, noentriesrow, levelfivecommand, "none", false, false) guiGridListSetItemText (levelfivelist, noentriesrow, levelfivecommanduse, "not available", false, false) guiGridListSetItemText (levelfivelist, noentriesrow, levelfivecommandexplanation, "currently no level 5 commands available", false, false) local levelsixlist = guiCreateGridList(0, 0, 1, 0.9, true, tabLevelSix) local levelsixcommand = guiGridListAddColumn (levelsixlist, "Command", 0.2) local levelsixcommanduse = guiGridListAddColumn (levelfourlist, "Syntax", 1.0) local levelsixcommandexplanation = guiGridListAddColumn (levelsixlist, "Explanation", 1.3) noentriesrow = guiGridListAddRow (levelsixlist) guiGridListSetItemText (levelsixlist, noentriesrow, levelsixcommand, "none", false, false) guiGridListSetItemText (levelsixlist, noentriesrow, levelsixcommanduse, "not available", false, false) guiGridListSetItemText (levelsixlist, noentriesrow, levelsixcommandexplanation, "currently no level 6 commands available", false, false) else local visible = guiGetVisible (myadminWindow) if (visible == false) then guiSetVisible( myadminWindow, true) showCursor (thePlayer, true) end end end showCursor(thePlayer, false) end end addCommandHandler("ah", adminhelp)
---@diagnostic disable: different-requires local M = {} M.bufferline = function() require("bufferline").setup { offsets = { { filetype = "NvimTree", text = "File Explorer" }, { filetype = "neo-tree", text = "Explorer" } }, } end M.fugitive = function() vim.api.nvim_create_autocmd("FileType", { pattern = "fugitive", callback = function() vim.opt_local.number = false vim.opt_local.relativenumber = false vim.opt_local.filetype = "fugitive" end, }) vim.keymap.set("n", "<leader>gs", "<cmd>0G<cr>", { silent = true }) vim.cmd [[cnoreabbrev g 0Git]] end M.gitsigns = function() require("gitsigns").setup { signs = { add = { hl = "GitSignsAdd", text = "┃", numhl = "GitSignsAddNr", linehl = "GitSignsAddLn" }, change = { hl = "GitSignsChange", text = "┃", numhl = "GitSignsChangeNr", linehl = "GitSignsChangeLn" }, delete = { hl = "GitSignsDelete", text = "┃", numhl = "GitSignsDeleteNr", linehl = "GitSignsDeleteLn" }, topdelete = { hl = "GitSignsDelete", text = "┃", numhl = "GitSignsDeleteNr", linehl = "GitSignsDeleteLn", }, changedelete = { hl = "GitSignsChange", text = "┃", numhl = "GitSignsChangeNr", linehl = "GitSignsChangeLn", }, }, numhl = false, -- Toggle with `:Gitsigns toggle_numhl` } end M.dressing = function() require("dressing").setup { input = { insert_only = false, border = "single", winblend = 0, }, select = { border = "single", enabled = true, backend = { "telescope", "fzf_lua", "fzf", "builtin", "nui" }, telescope = require("plugins.configs.telescope").minimal(), builtin = { border = "single", winblend = 0, }, }, } end M.hop = function() local hop = require "hop" hop.setup() -- Mappings vim.keymap.set({ "n", "v", "o" }, ",W", function() hop.hint_words() end, { silent = true }) vim.keymap.set({ "n", "v", "o" }, ",F", function() hop.hint_lines() end, { silent = true }) vim.keymap.set({ "n", "v", "o" }, ",f", function() hop.hint_char1() end, { silent = true }) end M.autopairs = function() local cmp_autopairs = require "nvim-autopairs.completion.cmp" local cmp = require "cmp" local Rule = require "nvim-autopairs.rule" local npairs = require "nvim-autopairs" cmp.event:on("confirm_done", cmp_autopairs.on_confirm_done { map_char = { tex = "" } }) cmp_autopairs.lisp[#cmp_autopairs.lisp + 1] = "racket" require("nvim-autopairs").setup() npairs.add_rule(Rule("$$", "$$", "tex")) end M.colorizer = function() require("colorizer").setup() vim.keymap.set("n", "<leader>ct", "<cmd>ColorizerToggle<cr>", { silent = true }) end M.todo_comments = function() require("todo-comments").setup() vim.keymap.set("n", "<leader>to", "<cmd>TodoTrouble<cr>", { silent = true }) end M.marks = function() require("marks").setup { default_mappings = true, cyclic = true, force_write_shada = false, refresh_interval = 250, sign_priority = { lower = 10, upper = 15, builtin = 8, bookmark = 20 }, } end M.harpoon = function() vim.keymap.set("n", "<leader>ha", function() require("harpoon.mark").add_file() end, { silent = true }) vim.keymap.set("n", "<leader>o", function() require("harpoon.ui").toggle_quick_menu() end, { silent = true }) end M.luasnip = function() local luasnip = require "luasnip" luasnip.config.set_config { history = true, updateevents = "TextChanged,TextChangedI", } require("luasnip.loaders.from_vscode").lazy_load() end M.signature = function() local lspsignature = require "lsp_signature" lspsignature.setup { bind = true, doc_lines = 0, floating_window = true, fix_pos = true, hint_enable = true, hint_scheme = "String", hi_parameter = "Search", max_height = 22, max_width = 120, handler_opts = { border = "single", }, zindex = 200, padding = "", } end M.trouble = function() require("trouble").setup {} vim.keymap.set("n", "<leader>tt", "<cmd>TroubleToggle<cr>", { silent = true }) vim.keymap.set("n", "<leader>td", "<cmd>TroubleToggle document_diagnostics<cr>", { silent = true }) vim.keymap.set("n", "<leader>tw", "<cmd>TroubleToggle workspace_diagnostics<cr>", { silent = true }) end M.null_ls = function() local b = require("null-ls").builtins require("null-ls").setup { sources = { b.formatting.stylua, b.formatting.rustfmt, b.formatting.black, b.formatting.nixfmt, b.formatting.shfmt, b.formatting.clang_format, b.diagnostics.shellcheck, b.formatting.deno_fmt.with { extra_args = function() return { "--options-use-tabs", } end, }, }, on_attach = function(client) if client.supports_method "textDocument/formatting" then vim.api.nvim_create_augroup("nulllsFormatGroup", { clear = true }) vim.api.nvim_create_autocmd("BufWritePre", { group = "nulllsFormatGroup", pattern = "*", callback = function() vim.lsp.buf.format() end, }) end end, } vim.keymap.set("n", "<C-f>", "<Cmd>lua vim.lsp.buf.formatting()<cr>", { silent = true }) vim.keymap.set("v", "<C-f>", "<Cmd>lua vim.lsp.buf.range_formatting()<cr>", { silent = true }) end M.venn = function() Toggle_venn = function() local venn_enabled = vim.inspect(vim.b.venn_enabled) if venn_enabled == "nil" then vim.b.venn_enabled = true vim.cmd [[setlocal ve=all]] -- draw a line on HJKL keystokes vim.api.nvim_buf_set_keymap(0, "n", "J", "<C-v>j:VBox<CR>", { noremap = true }) vim.api.nvim_buf_set_keymap(0, "n", "K", "<C-v>k:VBox<CR>", { noremap = true }) vim.api.nvim_buf_set_keymap(0, "n", "L", "<C-v>l:VBox<CR>", { noremap = true }) vim.api.nvim_buf_set_keymap(0, "n", "H", "<C-v>h:VBox<CR>", { noremap = true }) -- draw a box by pressing "f" with visual selection vim.api.nvim_buf_set_keymap(0, "v", "f", ":VBox<CR>", { noremap = true }) else vim.cmd [[setlocal ve=]] vim.cmd [[mapclear <buffer>]] vim.b.venn_enabled = nil end end vim.keymap.set("n", "<leader>v", function() Toggle_venn() end, { silent = true }) end M.nabla = function() vim.keymap.set("n", "<leader>p", function() require("nabla").popup() end, { silent = true }) end return M
return { "000_base_escher" }
function love.conf(t) t.console = true t.window.height = 1080 t.window.width = 1920 t.window.resizable = true end
local cmp_status_ok, cmp = pcall(require, "cmp") if not cmp_status_ok then return end vim.cmd [[ augroup _markdown autocmd! autocmd FileType markdown setlocal wrap autocmd FileType markdown setlocal spell augroup end ]] cmp.setup.buffer({ sources = { { name = "luasnip" }, { name = "spell" }, { name = "buffer", option = { get_bufnrs = function() return vim.api.nvim_list_bufs() end, }, }, { name = "path" }, }, })
---@class CS.FairyEditor.Component.ListItemResourceInput : CS.FairyEditor.Component.ResourceInput ---@field public toggleClickCount number ---@type CS.FairyEditor.Component.ListItemResourceInput CS.FairyEditor.Component.ListItemResourceInput = { } ---@return CS.FairyEditor.Component.ListItemResourceInput function CS.FairyEditor.Component.ListItemResourceInput.New() end function CS.FairyEditor.Component.ListItemResourceInput:StartEditing() end return CS.FairyEditor.Component.ListItemResourceInput
--[[ Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local unban = {} local mattata = require('mattata') local redis = require('libs.redis') function unban:init() unban.commands = mattata.commands(self.info.username):command('unban').table unban.help = '/unban [user] - Unbans a user from the current chat. This command can only be used by moderators and administrators of a supergroup.' end function unban:on_message(message, _, language) if message.chat.type ~= 'supergroup' then return mattata.send_reply(message, language['errors']['supergroup']) elseif not mattata.is_group_admin(message.chat.id, message.from.id) then return mattata.send_reply(message, language['errors']['admin']) end local reason = false local user = false local input = mattata.input(message) -- Check the message object for any users this command -- is intended to be executed on. if message.reply then user = message.reply.from.id if input then reason = input end elseif input and input:match(' ') then user, reason = input:match('^(.-) (.-)$') elseif input then user = input end if not user then local output = 'Which user would you like me to unban? You can specify this user by their @username or numerical ID.' local success = mattata.send_force_reply(message, output) if success then redis:set('action:' .. message.chat.id .. ':' .. success.result.message_id, '/unban') end return end if tonumber(user) == nil and not user:match('^%@') then user = '@' .. user end user = mattata.get_user(user) -- Resolve the username/ID to a user object. if not user then return mattata.send_reply(message, language['errors']['unknown']) elseif user.result.id == self.info.id then return end user = user.result local status = mattata.get_chat_member(message.chat.id, user.id) if not status then return mattata.send_reply(message, language['errors']['generic']) elseif status.result.status == 'creator' or status.result.status == 'administrator' then -- We won't try and unban administrators. return mattata.send_reply(message, 'I cannot unban this user because they are a moderator or an administrator in this chat.') elseif status.result.status == 'member' then -- Check if the user is in the group or not. return mattata.send_reply(message, 'I cannot unban this user because they are still in this chat.') end local success = mattata.unban_chat_member(message.chat.id, user.id) -- Attempt to unban the user from the group. if not success then -- Since we've ruled everything else out, it's safe to say if it wasn't a success then the bot isn't -- an administrator in the group. local output = 'I need to have administrative permissions in order to unban this user. Please amend this issue, and try again.' return mattata.send_reply(message, output) end mattata.increase_administrative_action(message.chat.id, user.id, 'unbans') reason = reason and ', for ' .. reason or '' local admin_username = mattata.get_formatted_user(message.from.id, message.from.first_name, 'html') local unbanned_username = mattata.get_formatted_user(user.id, user.first_name, 'html') if mattata.get_setting(message.chat.id, 'log administrative actions') then local log_chat = mattata.get_log_chat(message.chat.id) local output = '%s <code>[%s]</code> has unbanned %s <code>[%s]</code> from %s <code>[%s]</code>%s.\n%s %s' output = string.format(output, admin_username, message.from.id, unbanned_username, user.id, mattata.escape_html(message.chat.title), message.chat.id, reason, '#chat' .. tostring(message.chat.id):gsub('^-100', ''), '#user' .. user.id) mattata.send_message(log_chat, output, 'html') else local output = '%s has unbanned %s%s.' output = string.format(output, admin_username, unbanned_username, reason) mattata.send_message(message.chat.id, output, 'html') end if message.reply and mattata.get_setting(message.chat.id, 'delete reply on action') then mattata.delete_message(message.chat.id, message.reply.message_id) end return mattata.delete_message(message.chat.id, message.message_id) end return unban
pango_ultimate = class({}) LinkLuaModifier("modifier_pango_ultimate_displacement", "abilities/heroes/pango/pango_ultimate/modifier_pango_ultimate_displacement", LUA_MODIFIER_MOTION_BOTH) LinkLuaModifier("modifier_pango_mobility_displacement_enemy", "abilities/heroes/pango/pango_ultimate/modifier_pango_mobility_displacement_enemy", LUA_MODIFIER_MOTION_BOTH) function pango_ultimate:GetCastAnimationCustom() return ACT_DOTA_CAST_ABILITY_4 end function pango_ultimate:GetPlaybackRateOverride() return 1.0 end function pango_ultimate:GetCastPointSpeed() return 0 end function pango_ultimate:OnAbilityPhaseStart() self.efx = EFX("particles/units/heroes/hero_pangolier/pangolier_gyroshell_cast.vpcf", PATTACH_WORLDORIGIN, nil, { cp0 = self:GetCaster():GetAbsOrigin(), cp3 = self:GetCaster():GetAbsOrigin(), cp5 = self:GetCaster():GetAbsOrigin() }) EmitSoundOn("Hero_Pangolier.Gyroshell.Cast", self:GetCaster()) return true end function pango_ultimate:OnAbilityPhaseInterrupted() DEFX(self.efx, false) StopSoundOn("Hero_Pangolier.Gyroshell.Cast", self:GetCaster()) end function pango_ultimate:OnSpellStart() DEFX(self.efx, false) local caster = self:GetCaster() local origin = caster:GetAbsOrigin() local point = CustomAbilitiesLegacy:GetCursorPosition(self) local direction = (point - origin):Normalized() local distance = self:GetCastRange(Vector(0,0,0), nil) caster:AddNewModifier( caster, -- player source self, -- ability source "modifier_pango_ultimate_displacement", -- modifier name { x = direction.x, y = direction.y, r = 2000, speed = 2500, peak = 1, } ) EmitSoundOn("Hero_Pangolier.Swashbuckle.Cast", caster) end if IsClient() then require("wrappers/abilities") end Abilities.Castpoint(pango_ultimate)
local Request = {} Request.__index = Request function Request:new(port, client) local newObj = {} newObj.client = client newObj.port = port newObj.ip = client:getpeername() newObj.firstLine = nil newObj._method = nil newObj._path = nil newObj._params = {} newObj._headers_parsed = false newObj._headers = {} newObj._form = {} newObj._is_valid = false newObj._body = '' newObj._content_done = 0 return setmetatable(newObj, self) end Request.PATTERN_METHOD = '^(.-)%s' Request.PATTERN_PATH = '(%S+)%s*' Request.PATTERN_PROTOCOL = '(HTTP%/%d%.%d)' Request.PATTERN_REQUEST = (Request.PATTERN_METHOD .. Request.PATTERN_PATH ..Request.PATTERN_PROTOCOL) function Request:parseFirstLine() if (self.firstLine ~= nil) then return end local status, partial self.firstLine, status, partial = self.client:receive() if (self.firstLine == nil or status == 'timeout' or partial == '' or status == 'closed') then return end -- Parse firstline http: METHOD PATH PROTOCOL, -- GET Makefile HTTP/1.1 local method, path, protocol = string.match(self.firstLine, -- luacheck: ignore protocol Request.PATTERN_REQUEST) if not method then --! @todo close client socket immediately return end local filename, querystring if #path > 0 then filename, querystring = string.match(path, '^([^#?]+)[#|?]?(.*)') else filename = '' end if not filename then return end self._path = filename or path self._query_string = querystring self._method = method end Request.PATTERN_QUERY_STRING = '([^=]*)=([^&]*)&?' function Request:parseURLEncoded(value, _table) -- luacheck: ignore self --value exists and _table is empty if value and next(_table) == nil then for k, v in string.gmatch(value, Request.PATTERN_QUERY_STRING) do _table[k] = v end end return _table end function Request:params() self:parseFirstLine() return self:parseURLEncoded(self._query_string, self._params) end function Request:post() if self:method() ~= 'POST' then return nil end local data = self:receiveBody() return self:parseURLEncoded(data, {}) end function Request:path() self:parseFirstLine() return self._path end function Request:method() self:parseFirstLine() return self._method end Request.PATTERN_HEADER = '([%w-]+): ([%w %p]+=?)' function Request:headers() if self._headers_parsed then return self._headers end self:parseFirstLine() local data = self.client:receive() while (data ~= nil) and (data:len() > 0) do local key, value = string.match(data, Request.PATTERN_HEADER) if key and value then self._headers[key] = value end data = self.client:receive() end self._headers_parsed = true self._content_length = tonumber(self._headers["Content-Length"] or 0) return self._headers end function Request:receiveBody(size) size = size or self._content_length -- do we have content? if (self._content_length == nil) or (self._content_done >= self._content_length) then return false end -- fetch in chunks local fetch = math.min(self._content_length-self._content_done, size) local data, err, partial = self.client:receive(fetch) if err == 'timeout' then data = partial end self._content_done = self._content_done + #data return data end return Request
require("tests/testsuite") Cmd.InsertStringIntoParagraph("paragraph one") Cmd.ChangeParagraphStyle("LN") Cmd.SplitCurrentParagraph() Cmd.InsertStringIntoParagraph("paragraph two") Cmd.ChangeParagraphStyle("LN") Cmd.SplitCurrentParagraph() Cmd.InsertStringIntoParagraph("paragraph three") Cmd.ChangeParagraphStyle("LN") AssertEquals(3, #Document) AssertEquals("LN", Document[1].style) AssertEquals("LN", Document[2].style) AssertEquals("LN", Document[3].style) FireEvent(Event.Changed) AssertEquals(1, Document[1].number) AssertEquals(2, Document[2].number) AssertEquals(3, Document[3].number) Document.cp = 2 Cmd.ChangeParagraphStyle("P") FireEvent(Event.Changed) AssertEquals(1, Document[1].number) AssertEquals(1, Document[3].number) Document.cp = 2 Cmd.ChangeParagraphStyle("LN") FireEvent(Event.Changed) AssertEquals(1, Document[1].number) AssertEquals(3, Document[3].number) Document.cp = 2 Cmd.ChangeParagraphStyle("L") FireEvent(Event.Changed) AssertEquals(1, Document[1].number) AssertEquals(2, Document[3].number) Document.cp = 2 Cmd.ChangeParagraphStyle("LB") FireEvent(Event.Changed) AssertEquals(1, Document[1].number) AssertEquals(2, Document[3].number)
-- ============================================================================ -- -- Level (Model) -- Throughout the game, players and accumulate Experience points (XP) -- when they perform various actions as spcified in the formula config -- These XP then contributes to the requirements of reaching the next -- level. Each level has a set required amount of points as specified -- by the formula in the config and also a corresponding badge to -- represent the level attained. -- -- ============================================================================ -- ============================================================================ -- ---------------------------------------------------------------------------- -- Initialisation -- ---------------------------------------------------------------------------- -- ============================================================================ local Levels = { _version = "0.1.0" } local JsonLib = require("shine/extensions/shinecredits/utility/json") Levels.Settings = {} Levels.LevelsFile = {} -- ============================================================================ -- Level.Initialise: -- Initialise the Leveling subsystem -- ============================================================================ function Levels:Initialise(StorageConfig, LevelingSettings) self.Settings = StorageConfig.Models.Levels if self.Settings and self.Settings.Enabled then self.Settings.FilePath = StorageConfig.Files.Directory .. self.Settings.FileName self.LevelsFile = self:LoadLevels() return true else return false end end -- ============================================================================ -- Level.InitialisePlayer: -- Initialise a player into the levels system -- ============================================================================ function Levels:InitPlayer( Player ) -- Initialise local copy of global files local LocalLevelsFile = self.LevelsFile local SteamID = tostring(Player:GetSteamId()) if LocalLevelsFile[SteamID] == nil then LocalLevelsFile[SteamID] = { Player = {XP = 0, Level = 0}, Commander = {XP = 0, Level = 0} } self:SaveLevels() end end -- ============================================================================ -- FileIO Subsystem: -- Saves and loads player and commander levels -- ============================================================================ function Levels:LoadLevels() return JsonLib:LoadTable(self.Settings.FilePath) end function Levels:SaveLevels() return JsonLib:SaveTable(self.LevelsFile,self.Settings.FilePath) end -- ============================================================================ -- ---------------------------------------------------------------------------- -- Accessors and Mutators -- ---------------------------------------------------------------------------- -- ============================================================================ -- ============================================================================ -- Levels:GetIsEnabled -- Returns if the model is enabled -- ============================================================================ function Levels:GetIsEnabled() return self.Settings.Enabled end -- ============================================================================ -- Levels:GetSummary -- Returns the XP of the player -- ============================================================================ function Levels:GetSummary( PlayerArg ) local SteamID = tostring(PlayerArg:GetSteamId()) local Results = { PlayerXP = self.LevelsFile[SteamID].Player.XP, CommanderXP = self.LevelsFile[SteamID].Commander.XP, PlayerLevel = self.LevelsFile[SteamID].Player.Level, CommanderLevel = self.LevelsFile[SteamID].Commander.Level } return Results end -- ============================================================================ -- Levels:GetPlayerXP -- Returns the XP of the player -- ============================================================================ function Levels:GetPlayerXP( PlayerArg ) local SteamID = tostring(PlayerArg:GetSteamId()) return self.LevelsFile[SteamID].Player.XP end -- ============================================================================ -- Levels:GetCommanderXP -- Returns the XP of the commander -- ============================================================================ function Levels:GetCommanderXP( CommanderArg ) local SteamID = tostring(CommanderArg:GetSteamId()) return self.LevelsFile[SteamID].Commander.XP end -- ============================================================================ -- Levels:GetPlayerLevel -- Returns the level of the player -- ============================================================================ function Levels:GetPlayerLevel( PlayerArg ) local SteamID = tostring(PlayerArg:GetSteamId()) return self.LevelsFile[SteamID].Player.Level end -- ============================================================================ -- Levels:GetCommanderLevel -- Returns the level of the commander -- ============================================================================ function Levels:GetCommanderLevel( CommanderArg ) local SteamID = tostring(CommanderArg:GetSteamId()) return self.LevelsFile[SteamID].Commander.Level end -- ============================================================================ -- Levels:AddPlayerXP -- Adds a specified amount of XP to the player -- Negative number for subtract -- ============================================================================ function Levels:AddPlayerXP( Player, AmountArg ) local LocalLevelsFiles = self.LevelsFile local SteamID = tostring(Player:GetSteamId()) local Amount = AmountArg or 0 LocalLevelsFiles[SteamID].Player.XP = LocalLevelsFiles[SteamID].Player.XP + Amount return true end -- ============================================================================ -- Levels:AddCommanderXP -- Adds a specified amount of XP to the Commander -- Negative number for subtract -- ============================================================================ function Levels:AddCommanderXP( Player, AmountArg ) local LocalLevelsFiles = self.LevelsFile local SteamID = tostring(Player:GetSteamId()) local Amount = AmountArg or 0 LocalLevelsFiles[SteamID].Commander.XP = LocalLevelsFiles[SteamID].Commander.XP + Amount return true end -- ============================================================================ -- Levels:SetPlayerXP -- Set the player's XP to the specified amount -- ============================================================================ function Levels:SetPlayerXP( Player, AmountArg ) local LocalLevelsFiles = self.LevelsFile local SteamID = tostring(Player:GetSteamId()) local Amount = AmountArg or 0 LocalLevelsFiles[SteamID].Player.XP = Amount return true end -- ============================================================================ -- Levels:SetCommanderXP -- Set the commander's XP to the specified amount -- ============================================================================ function Levels:SetCommanderXP( Player, AmountArg ) local LocalLevelsFiles = self.LevelsFile local SteamID = tostring(Player:GetSteamId()) local Amount = AmountArg or 0 LocalLevelsFiles[SteamID].Commander.XP = Amount return true end -- ============================================================================ -- Levels:SetPlayerLevel -- Set Player Level -- ============================================================================ function Levels:SetPlayerLevel( PlayerArg, NewLevel ) local SteamID = tostring(PlayerArg:GetSteamId()) self.LevelsFile[SteamID].Player.Level = NewLevel return true end -- ============================================================================ -- Levels:SetCommanderLevel -- Set Commander Level -- ============================================================================ function Levels:SetCommanderLevel( CommanderArg, NewLevel ) local SteamID = tostring(CommanderArg:GetSteamId()) self.LevelsFile[SteamID].Commander.Level = NewLevel return true end return Levels
local function generateTable(size) local newTable = {} for _ = 1, size do table.insert(newTable, math.random()) end return newTable end local function displayElements(table) for _, key in pairs(table) do io.write(key, " ") end end local function average(table) local sum = 0 for _, key in pairs(table) do sum = sum + key end return sum / #table end local myTable = generateTable(20) table.sort(myTable) displayElements(myTable) print() io.write(string.format("Min = %d\n", myTable[1])) io.write(string.format("Max = %d\n", myTable[#myTable])) io.write(string.format("Average = %.2f\n", average(myTable)))
local last_known_path = nil local mp_utils = require('mp.utils') function string:split( inSplitPattern, outResults ) if not outResults then outResults = { } end local theStart = 1 local theSplitStart, theSplitEnd = string.find( self, inSplitPattern, theStart ) while theSplitStart do table.insert( outResults, string.sub( self, theStart, theSplitStart-1 ) ) theStart = theSplitEnd + 1 theSplitStart, theSplitEnd = string.find( self, inSplitPattern, theStart ) end table.insert( outResults, string.sub( self, theStart ) ) return outResults end function playback_started() last_known_path = mp.get_property('path') end function is_vifm_running() return mp_utils.subprocess({ args = {'pidof', 'vifm'}, cancellable = false, })['status'] == 0 end function get_vifm_server_name() return os.getenv('VIFM_SERVER_NAME') end function get_vifm_info(callback) local vifm_server_name = get_vifm_server_name() local args = {'vifm'} if vifm_server_name then table.insert(args, '--server-name') table.insert(args, vifm_server_name) end table.insert(args, '--remote-expr') table.insert(args, 'paneisat("left").expand("\\n%c\\n%C\\n%d\\n%D")') local result = mp_utils.subprocess({args = args, cancellable = false}) local lines = result.stdout:split('\n') return { selected_pane = tonumber(lines[1]), current_file = lines[2], other_file = lines[3], current_dir = lines[4], other_dir = lines[5], } end function run_vifm() if not is_vifm_running() then mp_utils.subprocess_detached({args = {'urxvt', '-e', 'vifm'}}) mp.command('quit') end local vifm_server_name = get_vifm_server_name() local vifm_info = get_vifm_info() local args = {'vifm'} if vifm_server_name then table.insert(args, '--server-name') table.insert(args, vifm_server_name) end table.insert(args, '--remote') if vifm_info.selected_pane == 1 then table.insert(args, '--select') table.insert(args, last_known_path) else table.insert(args, vifm_info.other_dir) table.insert(args, '--select') table.insert(args, last_known_path) end mp_utils.subprocess_detached({args = args}) mp.command('quit') end mp.register_script_message('run-vifm', run_vifm) mp.add_hook('on_load', 50, playback_started)
function spawn_tnt(pos, entname) minetest.sound_play("", {pos = pos,gain = 1.0,max_hear_distance = 15,}) return minetest.add_entity(pos, entname) end function activate_if_tnt(nname, np, tnt_np, tntr) if nname == "tnt:tnt" then local e = spawn_tnt(np, nname) e:setvelocity({x=(np.x - tnt_np.x)*5+(tntr / 4), y=(np.y - tnt_np.y)*5+(tntr / 3), z=(np.z - tnt_np.z)*5+(tntr / 4)}) end end function do_tnt_physics(tnt_np,tntr) local objs = minetest.get_objects_inside_radius(tnt_np, tntr) for k, obj in pairs(objs) do local oname = obj:get_entity_name() local v = obj:getvelocity() local p = obj:getpos() if oname == "tnt:tnt" then obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z}) else if v ~= nil then obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z}) else if obj:get_player_name() ~= nil then obj:set_hp(obj:get_hp() - 1) end end end end end minetest.register_node("tnt:tnt", { tiles = {"default_tnt_top.png", "default_tnt_bottom.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png"}, drop = '', -- Get nothing material = { diggability = "not", }, stack_max = 64, description = "TNT", groups = {mese = 1}, mesecons = {effector = { action_on = (function(p, node) minetest.remove_node(p) spawn_tnt(p, "tnt:tnt") nodeupdate(p) end), }} }) minetest.register_on_punchnode(function(p, node) if node.name == "tnt:tnt" then minetest.remove_node(p) spawn_tnt(p, "tnt:tnt") nodeupdate(p) end end) local TNT_RANGE = 3 local TNT = { -- Static definition physical = true, -- Collides with things --weight = -100, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {"default_tnt_top.png", "default_tnt_bottom.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png"}, -- Initial value for our timer timer = 0, -- Number of punches required to defuse health = 1, blinktimer = 0, blinkstatus = true,} function TNT:on_activate(staticdata) self.object:setvelocity({x=0, y=4, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.object:settexturemod("^[brighten") end function TNT:on_step(dtime) local pos = self.object:getpos() minetest.add_particle({x=pos.x,y=pos.y+0.5,z=pos.z}, {x=math.random(-.1,.1),y=math.random(1,2),z=math.random(-.1,.1)}, {x=0,y=-0.1,z=0}, math.random(.5,1),math.random(1,2), false, "tnt_smoke.png") self.timer = self.timer + dtime self.blinktimer = self.blinktimer + dtime if self.timer>3 then self.blinktimer = self.blinktimer + dtime if self.timer>5 then self.blinktimer = self.blinktimer + dtime self.blinktimer = self.blinktimer + dtime end end if self.blinktimer > 0.5 then self.blinktimer = self.blinktimer - 0.5 if self.blinkstatus then self.object:settexturemod("") else self.object:settexturemod("^[brighten") end self.blinkstatus = not self.blinkstatus end if self.timer > 8 then local pos = self.object:getpos() pos.x = math.floor(pos.x+0.5) pos.y = math.floor(pos.y+0.5) pos.z = math.floor(pos.z+0.5) do_tnt_physics(pos, TNT_RANGE) local meta = minetest.get_meta(pos) minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,}) if minetest.get_node(pos).name == "default:water_source" or minetest.get_node(pos).name == "default:water_flowing" or minetest.get_node(pos).name == "default:bedrock" or minetest.get_node(pos).name == "protector:display" or minetest.is_protected(pos, "tnt") then -- Cancel the Explosion self.object:remove() return end for x=-TNT_RANGE,TNT_RANGE do for y=-TNT_RANGE,TNT_RANGE do for z=-TNT_RANGE,TNT_RANGE do if x*x+y*y+z*z <= TNT_RANGE * TNT_RANGE + TNT_RANGE then local np={x=pos.x+x,y=pos.y+y,z=pos.z+z} local n = minetest.get_node(np) if n.name ~= "air" and n.name ~= "default:obsidian" and n.name ~= "default:bedrock" and n.name ~= "protector:protect" then activate_if_tnt(n.name, np, pos, 3) minetest.remove_node(np) nodeupdate(np) if n.name ~= "tnt:tnt" and math.random() > 0.9 then local drop = minetest.get_node_drops(n.name, "") for _,item in ipairs(drop) do if type(item) == "string" then if math.random(1,100) > 40 then local obj = minetest.add_item(np, item) end end end end end end end end self.object:remove() end end end function TNT:on_punch(hitter) self.health = self.health - 1 if self.health <= 0 then self.object:remove() hitter:get_inventory():add_item("main", "tnt:tnt") end end minetest.register_entity("tnt:tnt", TNT) minetest.register_craft({ output = "tnt:tnt", recipe = { {'default:gunpowder','default:sand','default:gunpowder'}, {'default:sand','default:gunpowder','default:sand'}, {'default:gunpowder','default:sand','default:gunpowder'} } })
local C = {} function C:init(unit) self.unit = unit end function C:onAppeared() self.unit.persistentOnChangeMap = true game:changeMap(1) end return newInstance(C)
local ts_utils = require('nvim-treesitter.ts_utils') local Table = require('orgmode.parser.table') local utils = require('orgmode.utils') local config = require('orgmode.config') local query = vim.treesitter.query ---@class TsTable ---@field node userdata ---@field data table[] ---@field tbl Table local TsTable = {} function TsTable.from_current_node() vim.treesitter.get_parser(0, 'org', {}):parse() local view = vim.fn.winsaveview() -- Go to first non blank char vim.cmd([[norm! _]]) local node = ts_utils.get_node_at_cursor() vim.fn.winrestview(view) if not node then return false end local table_node = utils.get_closest_parent_of_type(node, 'table', true) if not table_node then return false end return TsTable:new({ node = table_node }) end function TsTable:new(opts) local data = {} data.node = opts.node setmetatable(data, self) self.__index = self data:_parse_data() return data end ---@private --- Parse table data from node function TsTable:_parse_data() local rows = {} for row in self.node:iter_children() do if row:type() == 'hr' then table.insert(rows, 'hr') end if row:type() == 'row' then local row_data = {} for cell in row:iter_children() do if cell:type() == 'cell' then local cell_val = '' local cell_content = cell:field('contents') if cell_content and #cell_content > 0 then cell_val = query.get_node_text(cell_content[1], 0) end table.insert(row_data, cell_val) end end table.insert(rows, row_data) end end self.data = rows local start_row, start_col = self.node:range() self.tbl = Table.from_list(self.data, start_row + 1, start_col + 1) end function TsTable:reformat() local view = vim.fn.winsaveview() vim.api.nvim_buf_set_lines(0, self.tbl.range.start_line - 1, self.tbl.range.end_line, false, self:_get_content()) vim.fn.winrestview(view) end ---@private function TsTable:_get_content() local start_row = self.node:range() local first_line = vim.api.nvim_buf_get_lines(0, start_row, start_row + 1, true) local indent = first_line and first_line[1]:match('^%s*') or '' indent = config:get_indent(indent:len()) local contents = self.tbl:draw() local indented = {} for _, content in ipairs(contents) do table.insert(indented, string.format('%s%s', indent, content)) end return indented end local function get_table_from_node(node) if not node then return false end local table_node = utils.get_closest_parent_of_type(node, 'table', true) if not table_node then return false end return TsTable:new({ node = table_node }) end function TsTable:add_row() local line = vim.fn.line('.') vim.api.nvim_buf_set_lines(0, line, line, true, { '|' }) return TsTable.from_current_node():reformat() end local function format() local tbl = TsTable.from_current_node() if not tbl then return false end tbl:reformat() return true end local function handle_cr() if vim.fn.col('.') == vim.fn.col('$') then return false end local tbl = TsTable.from_current_node() if not tbl then return false end tbl:add_row() vim.api.nvim_feedkeys(utils.esc('<Down>'), 'n', true) vim.schedule(function() vim.cmd([[norm! F|]]) vim.api.nvim_feedkeys(utils.esc('<Right><Right>'), 'n', true) end) return true end return { format = format, handle_cr = handle_cr, }
object_tangible_npe_npe_target_crate = object_tangible_npe_shared_npe_target_crate:new { } ObjectTemplates:addTemplate(object_tangible_npe_npe_target_crate, "object/tangible/npe/npe_target_crate.iff")
local re = require"relabel" local lp = require"lpeglabel" local parser = require"caribay.parser" local annotator = require"caribay.annotator" local Symbol = require"caribay.Symbol" lp.locale(lp) -- adds locale entries into 'lpeglabel' table ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- -- Module to export local M = {} function M.unique_token_prefix(literals_map) local literals_arr = {} -- ordered array with the unique literals. local literals_patterns = {} -- map of not predicates of array of tokens for which they are prefixes. for literal_str in pairs(literals_map) do table.insert(literals_arr, literal_str) literals_patterns[literal_str] = lp.P(literal_str) end table.sort(literals_arr) --[[ For each token `literal_str`, if it's a prefix of a token `literal_str_1`, then add `literal_str_1` to the array of `literal_str`. ]] for idx, literal_str in ipairs(literals_arr) do for jdx = idx+1, #literals_arr do local literal_str_1 = literals_arr[jdx] if literal_str_1:find(literal_str, 1, true) then literals_patterns[literal_str] = literals_patterns[literal_str] - lp.P(literal_str_1) else break end end end return literals_patterns end ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- -- Generator class local Generator = {} function Generator:new(actions, literals_map, create_recovery_rule) --[[ The function `create_recovery_rule` receives three arguments: - `generator`: Generator - `label`: String - `flw`: Set This functions is in charge of the logic for creating recovery rules when `add_label` is called. ]] -- Create new object local obj = { actions = actions or {}, keywords = {}, syms = {}, grammar = {}, labels = {}, manual_labels = {}, terror = {}, literals_patterns = M.unique_token_prefix(literals_map), create_recovery_rule = create_recovery_rule, } -- Inherit from `Generator` self.__index = self setmetatable(obj, self) return obj end -- generators for each kind of node local generator = {} ---------------------------------------------------------------------------- ------------------------- Auxiliar functions ------------------------------- ---------------------------------------------------------------------------- local function parent_node_if_necessary(tag) return function ( captures ) if (#captures == 1) then return captures[1] else captures.tag = tag return captures end end end function Generator:dont_match_keyword(subject, pos, ast_node) --[[ Match ID if it is not a keyword ]] local identifier = ast_node[1] if self.keywords[identifier] then return false else return true, ast_node end end function Generator:unique_lex(literal_str, sym, is_only_child) --[[ Ensures unique token prefix property for the token `literal_str`. ]] if is_only_child or sym:is_syn() then return self.literals_patterns[literal_str] else return lp.P(literal_str) end end local function is_lex_sym_str(sym_str) return re.match(sym_str, "[A-Z][A-Z0-9_]* !.") end function Generator:record (lab) return (lp.Cp() * lp.Cc(lab)) / function (pos, lab) local line, col = re.calcline(self.subject, pos) table.insert(self.errors, { line = line, col = col, msg = self.terror[lab] or lab }) end end ---------------------------------------------------------------------------- --------------------------- Algorithm Unique ------------------------------- ---------------------------------------------------------------------------- function Generator.create_lab_obj(seq, after_u, flw, sym) return { seq = seq, after_u = after_u, flw = flw, sym = sym, } end function Generator.unpack_lab_obj(lab_obj) return lab_obj.seq, lab_obj.after_u, lab_obj.flw, lab_obj.sym end function Generator:add_label(pattern, ast_exp, lab_obj) --[[ Receives a parsing expression p to annotate and its associated F OLLOW set f lw. Function addlab associates a label l to p and also builds a recovery expression for l based on flw ]] local _, _, flw, sym = Generator.unpack_lab_obj(lab_obj) -- If this is not the first label with this name, -- append correct number. local suf = ast_exp ~= 'ord_exp' and ast_exp[1] or 'ord_exp' local label = sym.sym_str .. '_' .. suf if self.labels[label] then local new_no = self.labels[label]+1 self.labels[label] = new_no label = label .. new_no else self.labels[label] = 1 end -- Create recovery rule, if recovery rules are enabled if self.create_recovery_rule then local sync_pattern = self:create_recovery_rule(label, flw) self.grammar[label] = self:record(label) * sync_pattern end return pattern + lp.T(label) end function Generator:lab_exp(ast_exp, lab_obj, already_annotated) --[[ Annotates the right-hand side, a parsing expression, of each syntactical rule of the grammar. ast_exp: an AST expression. already_annotated: if this node is already annotated. lab_obj is an object with following fields: seq: a boolean value indicating whether the current concatenation have already matched at least one token. afterU: a boolean value indicating whether the current right-hand side have already matched at least one unique lexical non-terminal. flw: the F OLLOW set associated with ast_exp. ]] local seq, after_u, flw, sym = Generator.unpack_lab_obj(lab_obj) local annot = self.annot local first = annot:get_first(ast_exp) local tag = ast_exp.tag local is_symbol = tag == 'literal' or tag == 'keyword' or tag == 'lex_sym' or tag == 'syn_sym' if not already_annotated and is_symbol and not first['%e'] and seq and after_u then local pattern = self:to_lpeg(ast_exp, sym) return self:add_label(pattern, ast_exp, lab_obj) elseif tag == 'seq_exp' then return self:lab_seq_exp(ast_exp, lab_obj, already_annotated) elseif tag == 'ord_exp' then return self:lab_ord_exp(ast_exp, lab_obj, already_annotated) elseif tag == 'star_exp' then return self:lab_star_exp(ast_exp[1], lab_obj, already_annotated) elseif tag == 'throw_exp' then local label = assert(ast_exp.label) self:insert_manual_label(label) return self:lab_exp(ast_exp[1], lab_obj, true) + lp.T(label) else local pattern = self:to_lpeg(ast_exp, sym) return pattern end end function Generator:lab_seq_exp(seq_arr, lab_obj) --[[ Annotates a sequencial expression. already_annotated: if this node is already annotated. ]] local seq, after_u, flw, sym = Generator.unpack_lab_obj(lab_obj) local sub_exp1 = seq_arr[1] local annot = self.annot if #seq_arr == 1 then -- If it is the only element in the sequence return self:lab_exp(sub_exp1, lab_obj) else local first1 = annot:get_first(sub_exp1) local seq_arry = {table.unpack(seq_arr, 2)} local flwx = annot:calck(seq_arry, flw, 'seq') local px = self:lab_exp(sub_exp1, Generator.create_lab_obj(seq, after_u, flwx, sym)) local py = self:lab_seq_exp( seq_arry, Generator.create_lab_obj( seq or not first1['%e'], after_u or annot:match_uni(sub_exp1), flw, sym ) ) return px * py end end function Generator:lab_ord_exp(ord_arr, lab_obj, already_annotated) --[[ Annotates an ordered choice. already_annotated: if this node is already annotated. ]] local seq, after_u, flw, sym = Generator.unpack_lab_obj(lab_obj) local sub_exp1 = ord_arr[1] local annot = self.annot if #ord_arr == 1 then -- If it is the only element in the sequence return self:lab_exp(sub_exp1, lab_obj) else local first1 = annot:get_first(sub_exp1) local ord_arry = {table.unpack(ord_arr, 2)} local disjoint = first1:disjoint(annot:calck(ord_arry, flw, 'ord')) local px = self:lab_exp(sub_exp1, Generator.create_lab_obj(false, disjoint and after_u, flw, sym)) local py = self:lab_ord_exp(ord_arry, Generator.create_lab_obj(false, after_u, flw, sym)) local ord_first = annot:get_ord_first(ord_arr) local pattern = px + py if seq and not ord_first['%e'] and after_u and not already_annotated then return self:add_label(pattern, 'ord_exp', lab_obj) else return pattern end end end function Generator:lab_star_exp(exp, lab_obj) local seq, after_u, flw, sym = Generator.unpack_lab_obj(lab_obj) local annot = self.annot local first = annot:get_first(exp) local disjoint = first:disjoint(flw) return self:lab_exp(exp, Generator.create_lab_obj(false, disjoint and after_u, first:union(flw), sym))^0 end ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- function Generator:get_syms (ast) --[[ From AST, store in the module table the symbols with info about their types and annotations. ]] local syms = { SKIP = Symbol:new('SKIP', 'lex', true), ID_START = Symbol:new('ID_START', 'lex', true), ID_END = Symbol:new('ID_END', 'lex', true), ID = Symbol:new('ID', 'lex'), } for idx, rule in ipairs(ast) do local sym = rule[1] local sym_str = sym[1] local type = sym.tag == 'syn_sym' and 'syn' or 'lex' local is_fragment = rule.fragment and true or false -- rule.fragment is "true" or nil local is_keyword = rule.keyword and true or false -- rule.keyword is "true" or nil local is_skippable = rule.skippable and true or false -- Save first symbol as first rule if #self.grammar == 0 and not is_fragment then self.grammar[1] = sym[1] self.init = sym[1] end -- Save rule syms[sym_str] = syms[sym_str] or Symbol:new(sym_str, type, is_fragment, is_keyword, is_skippable, idx) end self.syms = syms return self.syms end function Generator:validate_syms(exp) --[[ Validate every symbol used has its own rule ]] if exp.tag == 'lex_sym' or exp.tag == 'syn_sym' then return self.syms[exp[1]] or error("rule '" .. exp[1] .. "' undefined in given grammar") elseif exp.tag == 'rule' then return self:validate_syms(exp[2]) else local ret = true for _, sub_exp in ipairs(exp) do ret = ret and self:validate_syms(sub_exp) end return ret end end function Generator:to_lpeg(node, sym, is_only_child) --[[ Generates LPegLabel expression from the ast node and the lhs of the current rule. It uses the table `generator`. If `is_only_child` is true, this node is considered as the only child of the parent node. ]] return generator[node.tag](self, node, sym, is_only_child) end local function from_tag(tag) --[[ To add the field 'tag' with the name or type of the node. ]] return lp.Cg(lp.P('') / tag, 'tag') * lp.Cg(lp.Cp(), 'pos') end function Generator:gen_auxiliars() --[[ Generate auxiliar rules if are not defined by the user yet. ]] -- Generate a 'SKIP' rule if not self.grammar['SKIP'] then if self.grammar['COMMENT'] then self.grammar['SKIP'] = (lp.space + lp.V'COMMENT' / 0)^0 else self.grammar['SKIP'] = lp.space^0 end end -- Add initial SKIP to initial symbol local init_sym = self.grammar[1] self.grammar[init_sym] = lp.V'SKIP' * self.grammar[init_sym] -- Generate an 'ID_START' rule if not self.grammar['ID_START'] then self.grammar['ID_START'] = re.compile('[a-zA-Z]') end -- Generate an 'ID_END' rule if not self.grammar['ID_END'] then self.grammar['ID_END'] = re.compile('[a-zA-Z0-9_]+') end -- Generate 'ID' rule local capture = lp.C( lp.V'ID_START' * lp.V'ID_END'^-1 ) self.grammar['ID'] = lp.Cmt( lp.Ct( from_tag('ID') * capture ), function(...) return self:dont_match_keyword(...) end ) end function Generator:insert_manual_label(label_str) self.manual_labels[#self.manual_labels+1] = label_str end local function throw_error(err, sym) error('Rule ' .. sym.sym_str .. ': ' .. err) end local function to_keyword(pattern) return pattern * (-lp.V'ID_END') end local SKIP_var = lp.V'SKIP' local function add_SKIP(pattern, sym) local SKIP_var = sym:is_syn() and SKIP_var or lp.P('') return pattern * SKIP_var end local function capt_if_syn(pattern, sym) return sym:is_syn() and lp.C(pattern) or pattern end ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- function Generator:lex_to_lpeg(lex, sym) local lex_sym = self.syms[lex] return add_SKIP(lp.V(lex), sym) end function Generator:syn_to_lpeg(syn, sym ) local syn_sym = self.syms[syn] if sym:is_lex() then throw_error('Trying to use a syntactic element in a lexical rule', sym) else return lp.V(syn) end end function Generator:lit_to_lpeg(literal_str, sym, captured, is_only_child) local literal_lpeg = self:unique_lex(literal_str, sym, is_only_child) if sym:is_lex() or not captured then return add_SKIP(literal_lpeg, sym) else return add_SKIP(lp.Ct( from_tag('token') * lp.C(literal_lpeg) ), sym) end end function Generator:kw_to_lpeg(literal_str, sym, is_only_child ) local literal_lpeg = self:unique_lex(literal_str, sym, is_only_child) -- Keep track of kwywords self.keywords[literal_str] = true local pattern = to_keyword(literal_lpeg) if sym:is_syn() then pattern = lp.Ct( from_tag('token') * lp.C(pattern) ) end return add_SKIP(pattern, sym) end ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- function Generator:get_labs_arr() local ret = {} for lab_str in pairs(self.labels) do ret[#ret+1] = lab_str if self.labels[lab_str] > 1 then for i=2,self.labels[lab_str] do ret[#ret+1] = lab_str .. '_' .. i end end end for _, lab_str in ipairs(self.manual_labels) do ret[#ret+1] = lab_str end table.sort(ret) return ret end ---------------------------------------------------------------------------- ------------------- Generators for each AST tag ---------------------------- ---------------------------------------------------------------------------- generator['rule'] = function(self, node) local sym_str = node[1][1] -- Name of the symbol local sym = self.syms[sym_str] -- Symbol 'object' local rhs = node[2] local is_only_child = rhs.tag == 'literal' or rhs.tag == 'keyword' local rhs_lpeg if sym:is_lex() then rhs_lpeg = self:to_lpeg(rhs, sym, is_only_child) else -- Annotate RHS if it's a syntactic rule local annot = self.annot rhs_lpeg = self:lab_exp(rhs, Generator.create_lab_obj(false, false, annot.follow[sym_str], sym)) end if sym.is_keyword then rhs_lpeg = to_keyword(rhs_lpeg) end if sym.is_fragment then self.grammar[sym_str] = rhs_lpeg else -- If it's a lexical rule, capture all RHS. rhs_lpeg = sym:is_lex() and lp.C(rhs_lpeg / 0) or rhs_lpeg -- If it's skippable, don't capture if it only has one child if sym.is_skippable then self.grammar[sym_str] = lp.Ct( lp.Cg(lp.Cp(), 'pos') * rhs_lpeg ) / parent_node_if_necessary(sym_str) else self.grammar[sym_str] = lp.Ct( from_tag(sym_str) * rhs_lpeg ) end end end generator['lex_sym'] = function(self, node, sym) return self:lex_to_lpeg(node[1], sym) end generator['syn_sym'] = function(self, node, sym) return self:syn_to_lpeg(node[1], sym) end generator['ord_exp'] = function(self, node, sym) local ret = self:to_lpeg(node[1], sym) for i = 2, #node do local exp = node[i] ret = ret + self:to_lpeg(exp, sym) end return ret end generator['seq_exp'] = function(self, node, sym) local ret = lp.P('') for _, exp in ipairs(node) do ret = ret * self:to_lpeg(exp, sym) end return ret end generator['throw_exp'] = function(self, node, sym) if sym:is_lex() then throw_error('Error labels inside lexical rules are forbidden', sym) else local label = assert(node.label) self:insert_manual_label(label) return self:to_lpeg(node[1], sym) + lp.T(label) end end generator['back_exp'] = function(self, node) return lp.Cb(node[1]) end generator['star_exp'] = function(self, node, sym) local exp_lpeg = self:to_lpeg(node[1], sym) return exp_lpeg^0 end generator['rep_exp'] = function(self, node, sym) local exp_lpeg = self:to_lpeg(node[1], sym) return exp_lpeg^1 end generator['opt_exp'] = function(self, node, sym) local exp_lpeg = self:to_lpeg(node[1], sym) return exp_lpeg^-1 end generator['not_exp'] = function(self, node, sym) local exp_lpeg = self:to_lpeg(node[1], sym) return -exp_lpeg end generator['and_exp'] = function(self, node, sym) local exp_lpeg = self:to_lpeg(node[1], sym) return #exp_lpeg end generator['literal'] = function(self, node, sym, is_only_child) local literal_str = node[1] return self:lit_to_lpeg(literal_str, sym, node.captured, is_only_child) end generator['keyword'] = function(self, node, sym, is_only_child) local literal_str = node[1] return self:kw_to_lpeg(literal_str, sym, is_only_child) end generator['class'] = function(self, node, sym) local chr_class = node[1] local lpeg_class = re.compile(chr_class) return capt_if_syn(lpeg_class, sym) end generator['any'] = function(self, node, sym) local lpeg_class = lp.P(1) return capt_if_syn(lpeg_class, sym) end generator['empty'] = function(self, node, sym) return lp.P('') end generator['action'] = function(self, node, sym) local action_name = node.action local action = self.actions[action_name] local exp_lpeg = self:to_lpeg(node[1], sym) return lp.Cmt(exp_lpeg, action) end generator['group'] = function(self, node, sym) local group_name = node.group local exp_lpeg = self:to_lpeg(node[1], sym) return lp.Cg(exp_lpeg, group_name) end ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- local function panic_technique(generator, label, flw) local recovery_sym_str = Symbol:new(label, 'syn_sym') -- Transform set into a LPeg Ordered Choice local flw_ord_choice for token_key in pairs(flw) do if token_key ~= '__$' then token_key = token_key == '%e' and "''" or token_key -- %e to empty string local ast_token = annotator.key_to_token(token_key, tag) local pattern = generator:to_lpeg(ast_token, recovery_sym_str) if flw_ord_choice then flw_ord_choice = flw_ord_choice + pattern else flw_ord_choice = pattern end end end -- Eat Token local eat_token = lp.P(1) -- Create recovery rule: R[l] <- (!flw eatToken)* return (-flw_ord_choice * eat_token)^0 end ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- M.gen = function (input, actions, use_unique_context, create_recovery_rule) --[[ This functions generate the parser from an `input` file. The table `actions` has functions to be called in the parser. The boolean `use_unique_context` enables the Unique Context Optimizaton for incrementing the number of automatically inserted labels. The function `create_recovery_rule` receives three arguments: - `generator`: Generator - `label`: String - `flw`: Set This functions is in charge of the logic for creating recovery rules when `add_label` is called. If its value is `nil` or `false, none recovery rule is created; if its value is `true`, the recovery rule consists of skipping tokens until the parser finds a token that can follow `p`; otherwise, the function passed is used. ]] if create_recovery_rule == true then create_recovery_rule = panic_technique end local generator, annot = M.annotate(input, actions, use_unique_context, create_recovery_rule) for _, rule in ipairs(annot.ast) do generator:to_lpeg(rule) end generator:gen_auxiliars() local parser = lp.P(generator.grammar) * (lp.P(-1) + lp.T('EOF') ) local labs_arr = generator:get_labs_arr() local match = function(subject, terror) --[[ `terror`: Table that maps Error Labels to Error Messages ]] generator.subject = subject generator.terror = terror or {} generator.errors = {} local ret = {parser:match(subject)} if #generator.errors > 0 then return false, generator.errors else return table.unpack(ret) end end return match, labs_arr end M.annotate = function(input, actions, use_unique_context, create_recovery_rule) --[[ Initializes the annotator and the generator. ]] local ast, literals = parser.match(input) local generator = Generator:new(actions, literals, create_recovery_rule) local syms = generator:get_syms(ast) generator:validate_syms(ast) local annot = annotator.annotate(ast, syms, generator.init, use_unique_context, create_recovery_rule) generator.annot = annot return generator, annot end return M
trampoline = {} trampoline.modname = minetest.get_current_modname() trampoline.modpath = minetest.get_modpath(trampoline.modname) -- Log messages specific to trampoline mod trampoline.log = function(lvl, msg) if msg == nil then msg = lvl lvl = nil end if lvl == nil then core.log(msg) else core.log(lvl, "[" .. trampoline.modname .. "] " .. msg) end end trampoline.log("action", "loading ...") local scripts = { "settings", "api", "nodes", "crafting", } for I in pairs(scripts) do dofile(trampoline.modpath .. "/" .. scripts[I] .. ".lua") end trampoline.log("action", "loaded")
function makeDB(path) local DB_PATH = path local self = {} function self.getDBfiles() local files = {} for file in lfs.dir(DB_PATH) do if file ~= "." and file ~= ".." then local attr = lfs.attributes(DB_PATH..file) if attr and attr.mode=="file" and file:match("%w.db") then files[#files+1] = string.format("%-20s %s",file,os.date("%c",attr.modification)) end end end return files end function self.save(name,rsrcs) return Utils.saveJson(DB_PATH..name..".db",turbo.escape.json_encode(rsrcs)) end function self.list() local stat,res = pcall(function() return self.getDBfiles() end) return stat,res end function self.load(name) return Utils.loadJson(CONFIG.DATAPATH..name..".db") end function self.remove(name) return os.remove(DB_PATH..name..".db"),"ERR" end return self end return makeDB
----GLOBALS---- local socket = require( "socket" ) function deviceIP() local client = socket.connect( "www.google.com", 80 ) local ip, port = client:getsockname() print(ip) client:close() return ip end local M = {} M.deviceIP = deviceIP() return M
local usage_detector = require "usage_detector" local gui_center = require "gui_center" -- Per player: -- top.usage_detector -- center.usage_detector_center frame -- list? -- header panel -- start, stop, choose item/fluid -- results table -- rows with: recipe name, amount, count, sum, machine_count local function setupGui(player) local top = player.gui.top if top["usage_detector"] == nil then top.add({ type = "button", name = "usage_detector", caption = "U", style = "usage_detector_small_button" }) end end local function on_chosen_element_changed(event) local player = game.players[event.player_index] if not player.gui.center["usage_detector_center"] then return end local player_data = global.player_data[event.player_index] if not player_data then return end for job_name in pairs(player_data.jobs) do local job_gui = player.gui.center.usage_detector_center[job_name] if event.element == job_gui.header.item then job_gui.header.fluid.elem_value = nil end if event.element == job_gui.header.fluid then job_gui.header.item.elem_value = nil end end end local function onClick(event) local player = game.players[event.player_index] if event.element.name == "usage_detector" then global.player_data = global.player_data or {} -- TODO: temporary code for me while debugging local player_data = global.player_data[player.index] or { jobs = {} } if not player_data.jobs["section0"] then usage_detector.create_empty_job(player, "section0") end if player.gui.center["usage_detector_center"] then gui_center.save_and_destroy(player, global.player_data[player.index]) else gui_center.create(player, global.player_data[player.index]) end return end gui_center.click(player, event, usage_detector) end local function on_game_tick() local player_datas = global.player_data if not player_datas then player_datas = {} end -- TODO: temporary code for me while debugging for player_index, player_data in pairs(player_datas) do local player = game.players[player_index] for _, job in pairs(player_data.jobs) do usage_detector.onTick(job) end gui_center.update_gui(player, player_data) end end script.on_event(defines.events.on_gui_click, onClick) script.on_event(defines.events.on_gui_elem_changed, on_chosen_element_changed) return { setupGui = setupGui, onTick = on_game_tick }
-- del_keys [pattern] return redis.call('DEL', unpack(redis.call('KEYS', KEYS[1])))
local api = vim.api local M = {} function M.row_range() if not M.leave() then return nil end return { first = api.nvim_buf_get_mark(0, "<")[1], last = api.nvim_buf_get_mark(0, ">")[1], } end local CTRL_V = api.nvim_replace_termcodes("<C-v>", true, false, true) local is_current = function() local mode = api.nvim_get_mode().mode return mode == "v" or mode == "V" or mode == CTRL_V, mode end local ESC = api.nvim_replace_termcodes("<ESC>", true, false, true) function M.leave() local ok, mode = is_current() if not ok then return false, mode end vim.cmd("normal! " .. ESC) return true, mode end function M.is_current() local ok = is_current() return ok end return M
local function vehicleAction(name, value) return function() exports.dpVehicles:toggleVehicleParam(name, value) end end local function switchHandling() exports.dpVehicles:switchHandling() end local doorsLocales = { [2] = {"context_menu_vehicle_door_lf_close", "context_menu_vehicle_door_lf_open"}, [3] = {"context_menu_vehicle_door_rf_close", "context_menu_vehicle_door_rf_open"}, [4] = {"context_menu_vehicle_door_lb_close", "context_menu_vehicle_door_lb_open"}, [5] = {"context_menu_vehicle_door_rb_close", "context_menu_vehicle_door_rb_open"}, } local function getActionString(name, value) return function(vehicle) if name == "handling" then if vehicle:getData("activeHandling") == "street" then return exports.dpLang:getString("context_menu_vehicle_enable_drift_mode") else return exports.dpLang:getString("context_menu_vehicle_disable_drift_mode") end elseif name == "engine" then if getVehicleEngineState(vehicle) then return exports.dpLang:getString("context_menu_vehicle_engine_off") else return exports.dpLang:getString("context_menu_vehicle_engine_on") end elseif name == "handbrake" then return exports.dpLang:getString("context_menu_vehicle_handbrake_on") elseif name == "lights" then if vehicle:getData("LightsState") then return exports.dpLang:getString("context_menu_vehicle_lights_off") else return exports.dpLang:getString("context_menu_vehicle_lights_on") end elseif name == "door" and type(value) == "number" then if vehicle:getDoorOpenRatio(value) > 0.5 then return exports.dpLang:getString(doorsLocales[value][1]) else return exports.dpLang:getString(doorsLocales[value][2]) end elseif name == "lock" then if vehicle:getData("locked") then return exports.dpLang:getString("context_menu_vehicle_unlock") else return exports.dpLang:getString("context_menu_vehicle_lock") end end end end local myVehicleMenu = { { getText = getActionString("handling"), click = switchHandling, enabled = function(vehicle) return vehicle:getData("DriftHandling") > 0 end }, { getText = getActionString("engine"), click = vehicleAction("engine")}, { getText = getActionString("handbrake"), click = vehicleAction("handbrake"), enabled = false}, { getText = getActionString("lights"), click = vehicleAction("lights")}, { getText = getActionString("lock"), click = vehicleAction("lock")}, { getText = getActionString("door", 2), click = vehicleAction("door", 2)}, { getText = getActionString("door", 3), click = vehicleAction("door", 3)}, { getText = getActionString("door", 4), -- Проверка наличия двери enabled = function(vehicle) return vehicle:getComponentVisible("door_lr_dummy") end, click = vehicleAction("door", 4) }, { getText = getActionString("door", 5), -- Проверка наличия двери enabled = function(vehicle) return vehicle:getComponentVisible("door_rr_dummy") end, click = vehicleAction("door", 5) }, } local vehicleMenu = { title = "Автомобиль", items = {} } function vehicleMenu:init(vehicle) if not isElement(vehicle) then return end if not vehicle.controller then return false end if vehicle.controller == localPlayer then self.items = myVehicleMenu self.title = exports.dpLang:getString("context_menu_title_car") else local player = vehicle.controller self.items = remotePlayerMenu self.title = string.format("%s %s", exports.dpLang:getString("context_menu_title_player"), tostring(exports.dpUtils:removeHexFromString(player.name))) end end registerContextMenu("vehicle", vehicleMenu)
local BasePlugin = require "kong.plugins.base_plugin" local kong = kong local access = require "kong.plugins.kong-opaque-jwt.access" local TokenHandler = BasePlugin:extend() TokenHandler.VERSION = "1.0.0" TokenHandler.PRIORITY = 1006 -- Set to run above all other authenticatoin plug-ins function TokenHandler:new() TokenHandler.super.new(self, "kong-opaque-jwt") end function TokenHandler:access(config) TokenHandler.super.access(self) access.execute(config) end return TokenHandler
--- Corona binding for [FreeImage](http://freeimage.sourceforge.net): -- -- "FreeImage is an Open Source library project for developers who would like to -- support popular graphics image formats like PNG, BMP, JPEG, TIFF and others as -- needed by today's multimedia applications. FreeImage is easy to use, fast, -- multithreading safe, compatible with all 32-bit or 64-bit versions of Windows, -- and cross-platform (works both with Linux and Mac OS X)." -- -- This binding largely follows [FreeImagePlus](http://freeimage.sourceforge.net/fip/index.html). -- -- local freeimage = require("plugin.freeimage") -- -- Permission is hereby granted, free of charge, to any person obtaining -- a copy of this software and associated documentation files (the -- "Software"), to deal in the Software without restriction, including -- without limitation the rights to use, copy, modify, merge, publish, -- distribute, sublicense, and/or sell copies of the Software, and to -- permit persons to whom the Software is furnished to do so, subject to -- the following conditions: -- -- The above copyright notice and this permission notice shall be -- included in all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -- -- [ MIT license: http://www.opensource.org/licenses/mit-license.php ] -- --- Identify an image file's format. -- @function M.IdentifyFIF -- @param string name Filename. -- @treturn uint FIF code. (TODO This is probably broken, should return a file format) --- Instantiate a new @{fipImage}. -- @function M.NewImage -- @string[opt="BITMAP"] image_type Image type, cf. @{enums.FREE_IMAGE_TYPE}. -- @uint[opt=0] width -- @uint[opt=0] height -- @uint[opt=0] bpp Bitdepth. -- @treturn fipImage New image. --- Wrap a memory buffer containing image data. -- -- The memory buffer is read only and has to be freed by the user when no longer in use. (TODO: true?) -- -- When default arguments are used, open a memory file as read/write. -- @function M.NewMemoryIO -- @param[opt] data Pointer to the memory buffer. -- @uint[opt=0] size_in_bytes Buffer size in bytes. -- @treturn fipMemoryIO New memory handle. --- Instantiate a new @{fipMultiPage}. -- @function M.NewMultiPage -- @bool keep_in_memory When true, all gathered bitmap data in the page manipulation process is kept in memory, otherwise it -- is lazily flushed to a temporary file on the hard disk in 64 Kb blocks. -- @treturn fipMultiPage New multi-page. --- Instantiate a new @{fipWinImage}. -- @function M.NewWinImage -- @string[opt="BITMAP"] image_type Image type, cf. @{enums.FREE_IMAGE_TYPE}. -- @uint[opt=0] width -- @uint[opt=0] height -- @uint[opt=0] bpp Bitdepth. -- @treturn fipWinImage New (Win) image.
-------------------------------------------------------------------------------- -- copas_conn.lua -- This file is a part of lua-aplicado library -- Copyright (c) Lua-Aplicado authors (see file `COPYRIGHT` for the license) -------------------------------------------------------------------------------- local copas_read_bytes, copas_send_bytes, wrap_read_write = import 'lua-aplicado/srv/base_conn.lua' { 'copas_read_bytes', 'copas_send_bytes', 'wrap_read_write' } return wrap_read_write(copas_read_bytes, copas_send_bytes)
--[===[DOC = differencetable [source,lua] ---- function differencetab( firstTab, secondTab ) --> differenceTab ---- It returns a table that contain the keys present in the `firstTab` table but not in the `secondTab` table. No checks are performed on the associated values. == Example [source,lua,example] ---- local differencetab = require 'differencetab' local diff = differencetab({a='a',b='b',c='c'},{a='A',d='d'}) assert( diff.b == 'b' ) assert( diff.c == 'c' ) local c = 0 for _ in pairs(diff) do c = c + 1 end assert( c == 2 ) ---- ]===] local function differencetab( firstTab, secondTab ) --> differenceTab local differenceTab = {} if not firstTab then return differenceTab end if not secondTab then for k, v in pairs(firstTab) do differenceTab[k] = v end return differenceTab end for k, v in pairs(firstTab) do if not secondTab[k] then differenceTab[k] = v end end return differenceTab end return differencetab
object_tangible_collection_col_tatooine_vistas_marker_04 = object_tangible_collection_shared_col_tatooine_vistas_marker_04:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_col_tatooine_vistas_marker_04, "object/tangible/collection/col_tatooine_vistas_marker_04.iff")
help([[ Module: NCEP bufrlib library for reading binary BUFR format files ]]) local pkgName = myModuleName() local pkgVersion = myModuleVersion() local pkgNameVer = myModuleFullName() local hierA = hierarchyA(pkgNameVer,1) local compNameVer = hierA[1] local compNameVerD = compNameVer:gsub("/","-") conflict("bufrlib") conflict(pkgName) local opt = os.getenv("JEDI_OPT") or os.getenv("OPT") or "/opt/modules" local base = pathJoin(opt,compNameVerD,pkgName,pkgVersion) prepend_path("PATH", pathJoin(base,"bin")) prepend_path("CPATH", pathJoin(base,"include")) prepend_path("LD_LIBRARY_PATH", pathJoin(base,"lib")) prepend_path("DYLD_LIBRARY_PATH", pathJoin(base,"lib")) prepend_path("LIBRARY_PATH", pathJoin(base,"lib")) prepend_path("PYTHONPATH", pathJoin(base,"lib/python@PYTHON_VERSION@/site-packages")) setenv("bufr_VERSION", pkgVersion) setenv("bufr_ROOT", base) -- CMake find_package(bufr) setenv("bufrlib_ROOT", base) -- py-ncepbufr variable whatis("Name: ".. pkgName) whatis("Version: " .. pkgVersion) whatis("Category: library") whatis("Description: NCEP bufrlib library for reading binary BUFR format files")
-- whitelist.lua -- Implements the whitelist-related commands, console commands, API and storage --- The SQLite handle to the whitelist database: local WhitelistDB --- Global flag whether whitelist is enabled: local g_IsWhitelistEnabled = false --- Loads the config from the DB -- If any value cannot be read, it is kept unchanged local function LoadConfig() -- Read the g_IsWhitelistEnabled value: WhitelistDB:ExecuteStatement( "SELECT Value FROM WhitelistConfig WHERE Name='isEnabled'", {}, function (a_Val) g_IsWhitelistEnabled = (a_Val["Value"] == "true") end ) end --- Saves the current config into the DB local function SaveConfig() -- Remove the value, if it exists: WhitelistDB:ExecuteStatement( "DELETE FROM WhitelistConfig WHERE Name='isEnabled'", {} ) -- Insert the current value: WhitelistDB:ExecuteStatement( "INSERT INTO WhitelistConfig(Name, Value) VALUES ('isEnabled', ?)", { tostring(g_IsWhitelistEnabled) } ) end --- API: Adds the specified player to the whitelist -- Resolves the player UUID, if needed, but only through cache, not to block -- Returns true on success, false and optional error message on failure function AddPlayerToWhitelist(a_PlayerName, a_WhitelistedBy) -- Check params: assert(type(a_PlayerName) == "string") assert(type(a_WhitelistedBy) == "string") -- Resolve the player name to OfflineUUID and possibly OnlineUUID (if server is in online mode): local UUID = "" if (cRoot:Get():GetServer():ShouldAuthenticate()) then UUID = cMojangAPI:GetUUIDFromPlayerName(a_PlayerName, true) -- If the UUID cannot be resolved, leave it as an empty string, it will be resolved on next startup / eventually end local OfflineUUID = cClientHandle:GenerateOfflineUUID(a_PlayerName) -- Insert into DB: return WhitelistDB:ExecuteStatement( "INSERT INTO WhitelistNames (Name, UUID, OfflineUUID, Timestamp, WhitelistedBy) VALUES (?, ?, ?, ?, ?)", { a_PlayerName, UUID, OfflineUUID, os.time(), a_WhitelistedBy, } ) end --- API: Checks if the player is whitelisted -- Returns true if whitelisted, false if not -- Uses UUID for the check, and the playername with an empty UUID for a secondary check function IsPlayerWhitelisted(a_PlayerUUID, a_PlayerName) -- Check params: assert(type(a_PlayerUUID) == "string") assert(type(a_PlayerName) == "string") local UUID = a_PlayerUUID if (UUID == "") then -- There is no UUID supplied for the player, do not search by the UUID by using a dummy impossible value: UUID = "DummyImpossibleValue" end -- Query the DB: local offlineUUID = cClientHandle:GenerateOfflineUUID(a_PlayerName) local isWhitelisted assert(WhitelistDB:ExecuteStatement( [[ SELECT Name FROM WhitelistNames WHERE (UUID = ?) OR (OfflineUUID = ?) OR ((UUID = '') AND (Name = ?)) ]], { UUID, offlineUUID, a_PlayerName }, function (a_Row) isWhitelisted = true end )) return isWhitelisted end --- API: Returns true if whitelist is enabled function IsWhitelistEnabled() return g_IsWhitelistEnabled end --- Returns a sorted array-table of all whitelisted players' names function ListWhitelistedPlayerNames() local res = {} WhitelistDB:ExecuteStatement( "SELECT Name FROM WhitelistNames ORDER BY Name", {}, function (a_Columns) table.insert(res, a_Columns["Name"]) end ) return res end --- Returns an array-table of all whitelisted players, sorted by player name -- Each item is a table with the Name, OnlineUUID, OfflineUUID, Date and WhitelistedBy values function ListWhitelistedPlayers() local res = {} WhitelistDB:ExecuteStatement( "SELECT * FROM WhitelistNames ORDER BY Name", {}, function (a_Columns) table.insert(res, a_Columns) end ) return res end --- API: Removes the specified player from the whitelist -- No action if the player is not whitelisted -- Returns true on success, false and optional error message on failure function RemovePlayerFromWhitelist(a_PlayerName) -- Check params: assert(type(a_PlayerName) == "string") -- Remove from the DB: return WhitelistDB:ExecuteStatement( "DELETE FROM WhitelistNames WHERE Name = ?", { a_PlayerName } ) end --- API: Disables the whitelist -- After this call, any player can connect to the server function WhitelistDisable() g_IsWhitelistEnabled = false SaveConfig() end --- API: Enables the whitelist -- After this call, only whitelisted players can connect to the server function WhitelistEnable() g_IsWhitelistEnabled = true SaveConfig() end --- Resolves the UUIDs for players that don't have their UUIDs in the DB -- This may happen when whitelisting a player who never connected to the server and thus is not yet cached in the UUID lookup local function ResolveUUIDs() -- If the server is offline, bail out: if not(cRoot:Get():GetServer():ShouldAuthenticate()) then return end -- Collect the names of players without their UUIDs: local NamesToResolve = {} WhitelistDB:ExecuteStatement( "SELECT Name From WhitelistNames WHERE UUID = ''", {}, function (a_Columns) table.insert(NamesToResolve, a_Columns["PlayerName"]) end ) if (#NamesToResolve == 0) then return end -- Resolve the names: LOGINFO("Core: Resolving player UUIDs in the whitelist from Mojang servers. This may take a while...") local ResolvedNames = cMojangAPI:GetUUIDsFromPlayerNames(NamesToResolve) LOGINFO("Core: Resolving finished.") -- Update the names in the DB: for name, uuid in pairs(ResolvedNames) do WhitelistDB:ExecuteStatement( "UPDATE WhitelistNames SET UUID = ? WHERE PlayerName = ?", { uuid, name } ) end end --- If whitelist is disabled, sends a message to the specified player (or console if nil) local function NotifyWhitelistStatus(a_Player) -- Nothing to notify if the whitelist is enabled: if (g_IsWhitelistEnabled) then return end -- Send the notification msg to player / console: if (a_Player == nil) then LOG("Note: Whitelist is disabled. Use the \"whitelist on\" command to enable.") else a_Player:SendMessageInfo("Note: Whitelist is disabled. Use the \"/whitelist on\" command to enable.") end end --- If whitelist is empty, sends a notification to the specified player (or console if nil) -- Assumes that the whitelist is enabled local function NotifyWhitelistEmpty(a_Player) -- Check if whitelist is empty: local numWhitelisted local isSuccess, msg = WhitelistDB:ExecuteStatement( "SELECT COUNT(*) AS c FROM WhitelistNames", {}, function (a_Values) numWhitelisted = a_Values["c"] end ) if (not (isSuccess) or (type(numWhitelisted) ~= "number") or (numWhitelisted > 0)) then return end -- Send the notification msg to player / console: if (a_Player == nil) then LOGINFO("Note: Whitelist is empty. No player can connect to the server now. Use the \"whitelist add\" command to add players to whitelist.") else a_Player:SendMessageInfo("Note: Whitelist is empty. No player can connect to the server now. Use the \"/whitelist add\" command to add players to whitelist.") end end function HandleWhitelistAddCommand(a_Split, a_Player) -- Check params: if (a_Split[3] == nil) then SendMessage(a_Player, "Usage: " .. a_Split[1] .. " add <player>") return true end local playerName = a_Split[3] -- Add the player to the whitelist: local isSuccess, msg = AddPlayerToWhitelist(playerName, a_Player:GetName()) if not(isSuccess) then SendMessageFailure(a_Player, "Cannot whitelist " .. playerName .. ": " .. (msg or "<unknown error>")) return true end -- Notify success: LOGINFO(a_Player:GetName() .. " added " .. playerName .. " to whitelist.") SendMessageSuccess(a_Player, "Successfully added " .. playerName .. " to whitelist.") NotifyWhitelistStatus(a_Player) return true end function HandleWhitelistListCommand(a_Split, a_Player) if (IsWhitelistEnabled()) then a_Player:SendMessageSuccess("Whitelist is enabled") else a_Player:SendMessageSuccess("Whitelist is disabled") end local players = ListWhitelistedPlayerNames() table.sort(players) a_Player:SendMessageSuccess(table.concat(players, ", ")) return true end function HandleWhitelistOffCommand(a_Split, a_Player) g_IsWhitelistEnabled = true SaveConfig() a_Player:SendMessageSuccess("Whitelist is disabled.") return true end function HandleWhitelistOnCommand(a_Split, a_Player) g_IsWhitelistEnabled = true SaveConfig() a_Player:SendMessageSuccess("Whitelist is enabled.") NotifyWhitelistEmpty(a_Player) return true end function HandleWhitelistRemoveCommand(a_Split, a_Player) -- Check params: if ((a_Split[3] == nil) or (a_Split[4] ~= nil)) then SendMessage(a_Player, "Usage: " .. a_Split[1] .. " remove <player>") return true end local playerName = a_Split[3] -- Remove the player from the whitelist: local isSuccess, msg = RemovePlayerFromWhitelist(playerName) if not(isSuccess) then SendMessageFailure(a_Player, "Cannot unwhitelist " .. playerName .. ": " .. (msg or "<unknown error>")) return true end -- Notify success: LOGINFO(a_Player:GetName() .. " removed " .. playerName .. " from whitelist.") SendMessageSuccess(a_Player, "Removed " .. playerName .. " from whitelist.") NotifyWhitelistStatus(a_Player) return true end function HandleConsoleWhitelistAdd(a_Split) -- Check params: if (a_Split[3] == nil) then return true, "Usage: " .. a_Split[1] .. " add <player>" end local playerName = a_Split[3] -- Whitelist the player: local isSuccess, msg = AddPlayerToWhitelist(playerName, "<console>") if not(isSuccess) then return true, "Cannot whitelist " .. playerName .. ": " .. (msg or "<unknown error>") end -- Notify success: NotifyWhitelistStatus() return true, "You added " .. playerName .. " to whitelist." end function HandleConsoleWhitelistList(a_Split) local status if (g_IsWhitelistEnabled) then status = "Whitelist is ENABLED.\n" else status = "Whitelist is DISABLED.\n" end local players = ListWhitelistedPlayerNames() if (players[1] == nil) then return true, status .. "The whitelist is empty." else return true, status .. "Whitelisted players: " .. table.concat(players, ", ") end end function HandleConsoleWhitelistOff(a_Split) WhitelistDisable() return true, "Whitelist is disabled" end function HandleConsoleWhitelistOn(a_Split) WhitelistEnable() NotifyWhitelistEmpty() return true, "Whitelist is enabled" end function HandleConsoleWhitelistRemove(a_Split) -- Check params: if ((a_Split[3] == nil) or (a_Split[4] ~= nil)) then return true, "Usage: " .. a_Split[1] .. " remove <player>" end local playerName = a_Split[3] -- Unwhitelist the player: local isSuccess, msg = RemovePlayerFromWhitelist(playerName) if not(isSuccess) then return true, "Cannot unwhitelist " .. playerName .. ": " .. (msg or "<unknown error>") end -- Notify success: NotifyWhitelistStatus() return true, "You removed " .. playerName .. " from whitelist." end --- Opens the whitelist DB and checks that all the tables have the needed structure local function InitializeDB() -- Open the DB: local ErrMsg WhitelistDB, ErrMsg = NewSQLiteDB("whitelist.sqlite") if not(WhitelistDB) then LOGWARNING("Cannot open the whitelist database, whitelist not available. SQLite: " .. (ErrMsg or "<no details>")) error(ErrMsg) end -- Define the needed structure: local nameListColumns = { "Name", "UUID", "OfflineUUID", "Timestamp", "WhitelistedBy", } local configColumns = { "Name TEXT PRIMARY KEY", "Value" } -- Check structure: if ( not(WhitelistDB:CreateDBTable("WhitelistNames", nameListColumns)) or not(WhitelistDB:CreateDBTable("WhitelistConfig", configColumns)) ) then LOGWARNING("Cannot initialize the whitelist database, whitelist not available.") error("Whitelist DB failure") end -- Load the config: LoadConfig() end --- Callback for the HOOK_PLAYER_JOINED hook -- Kicks the player if they are whitelisted by UUID or Name -- Also sets the UUID for the player in the DB, if not present local function OnPlayerJoined(a_Player) local UUID = a_Player:GetUUID() local Name = a_Player:GetName() -- Update the UUID in the DB, if empty: assert(WhitelistDB:ExecuteStatement( "UPDATE WhitelistNames SET UUID = ? WHERE ((UUID = '') AND (Name = ?))", { UUID, Name } )) -- If whitelist is not enabled, bail out: if not(g_IsWhitelistEnabled) then return false end -- Kick if not whitelisted: local isWhitelisted = IsPlayerWhitelisted(UUID, Name) if not(isWhitelisted) then a_Player:GetClientHandle():Kick("You are not on the whitelist") return true end end --- Init function to be called upon plugin startup -- Opens the whitelist DB and refreshes the player names stored within function InitializeWhitelist() -- Initialize the Whitelist DB: InitializeDB() ResolveUUIDs() -- Make a note in the console if the whitelist is enabled and empty: if (g_IsWhitelistEnabled) then NotifyWhitelistEmpty() end -- Add a hook to filter out non-whitelisted players: cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined) end
lovr.joystick = require("lovr-joystick") local draw = false function lovr.draw() if draw then lovr.graphics.print(lovr.joystick.getName(0), 0, 0, -5, 0.5) end end function lovr.update() if lovr.joystick.isAvailable(0) then draw = lovr.joystick.isDown(0, "x") end end
-- Copyright (c) 2015 Phil Leblanc -- see LICENSE file ------------------------------------------------------------------------ -- test bin.lua local bin = require "plc.bin" local stx = bin.stohex local xts = bin.hextos ------------------------------------------------------------------------ local function test_bin() local e -- -- test hex / string conversion local s13 = "\x01\x02\x03\x04\x05\x06\x07\x08\x09\x0a\x0b\x0c\x0d" local s26 = s13 .. s13 assert(stx(s13) == "0102030405060708090a0b0c0d") assert(stx(s13, 16) == "0102030405060708090a0b0c0d") assert(stx(s13, 16, ':') == "01:02:03:04:05:06:07:08:09:0a:0b:0c:0d") assert(stx(s26) == "0102030405060708090a0b0c0d0102030405060708090a0b0c0d") assert(stx(s26, 16) == "0102030405060708090a0b0c0d010203\n0405060708090a0b0c0d") assert(stx(s26, 16, '+') == "01+02+03+04+05+06+07+08+09+0a+0b+0c+0d+" .. "01+02+03\n04+05+06+07+08+09+0a+0b+0c+0d" ) -- assert(xts("0102030405060708090a0b0c0d") == s13) -- ignore whitespace assert(xts(" 01020304050 \n 6070\t8090a0 b 0 c0d\n") == s13) -- with unsafe=true, invalid chars and whitespace are NOT ignored... assert(xts("01 02 030405060708090a0b0c0d", true) ~= s13) -- error cases -- (invalid chars) assert(not pcall(xts, "!!! 0102030405060708090a0b0c0d")) -- (invalid length, after whitespace removal) assert(not pcall(xts, "abc ")) -- -- test xor local pa5 = ('\xaa\x55'):rep(8) local p5a = ('\x55\xaa'):rep(8) local p00 = ('\x00\x00'):rep(8) local pff = ('\xff\xff'):rep(8) assert(bin.xor1(pa5, p00) == pa5) assert(bin.xor1(pa5, pff) == p5a) assert(bin.xor1(pa5, pa5) == p00) assert(bin.xor1(pa5, p5a) == pff) -- assert(bin.xor8(pa5, p00) == pa5) assert(bin.xor8(pa5, pff) == p5a) assert(bin.xor8(pa5, pa5) == p00) assert(bin.xor8(pa5, p5a) == pff) -- local function test_xor(xorfn, k, p) e = xorfn(k, p) --px(e) assert(#e == #p) assert(xorfn(k, e) == p) end test_xor(bin.xor1, ("k"):rep(1), ("a"):rep(1)) test_xor(bin.xor1, ("k"):rep(1), ("a"):rep(7)) test_xor(bin.xor1, ("k"):rep(3), ("a"):rep(8)) test_xor(bin.xor1, ("k"):rep(9), ("a"):rep(31)) test_xor(bin.xor1, ("k"):rep(1), ("a"):rep(7)) test_xor(bin.xor1, ("k"):rep(1), ("a"):rep(7)) test_xor(bin.xor8, ("k"):rep(8), ("a"):rep(1)) test_xor(bin.xor8, ("k"):rep(8), ("a"):rep(7)) test_xor(bin.xor8, ("k"):rep(8), ("a"):rep(8)) test_xor(bin.xor8, ("k"):rep(8), ("a"):rep(31)) test_xor(bin.xor8, ("k"):rep(16), ("a"):rep(7)) test_xor(bin.xor8, ("k"):rep(32), ("a"):rep(71)) -- return true end test_bin() print("test_bin: ok")