content stringlengths 5 1.05M |
|---|
badges = {
[0] = { -- Halloween2019
png = '16de63ec86f.png',
},
[1] = { -- meet Fofinhoppp
png = '171e0f4e290.png',
},
[2] = { -- fish 500 times
png = '171dba5770c.png',
},
[3] = { -- mine 1000 gold nuggets
png = '171e1010745.png',
},
[4] = { -- harvested 500 plants
png = '171e0f9de0e.png',
},
[5] = { -- Rob 500 times
png = '16f1a7af2f0.png',
},
[6] = { -- Christmas2019
png = '16f23df7a05.png',
},
[7] = { -- Buy the sleigh
png = '16f1fe3812d.png',
},
[8] = { -- Sell 500 seeds
png = '171db390cbe.png',
},
[9] = { -- Fulfill 500 orders
png = '174b20f6c7d.png',
},
[10] = { -- Arrest 500 players
png = '171db99a9e3.png',
},
[11] = { -- Season 1 reward
png = '1733ad217ba.png',
},
[12] = { -- Season 2 reward
png = '17479ba02f4.png',
},
[13] = { -- Season 3 reward
png = '17479ba7052.png',
},
[14] = { -- Cook 500 dishes
png = '171db534474.png',
},
[15] = { -- Sold 300 yellow crystals
png = '174b2214c49.png',
},
[16] = { -- Sold 150 blue crystals
png = '174b2221bf9.png',
},
[17] = { -- Sold 75 purple crystals
png = '174b2224164.png',
},
[18] = { -- Sold 30 green crystals
png = '174b2226e7d.png',
},
[19] = { -- Sold 10 red crystals
png = '174b22294f7.png',
},
} |
require("firecast.lua");
local __o_rrpgObjs = require("rrpgObjs.lua");
require("rrpgGUI.lua");
require("rrpgDialogs.lua");
require("rrpgLFM.lua");
require("ndb.lua");
require("locale.lua");
local __o_Utils = require("utils.lua");
local function constructNew_frmSelColor()
local obj = GUI.fromHandle(_obj_newObject("popupForm"));
local self = obj;
local sheet = nil;
rawset(obj, "_oldSetNodeObjectFunction", rawget(obj, "setNodeObject"));
function obj:setNodeObject(nodeObject)
sheet = nodeObject;
self.sheet = nodeObject;
self:_oldSetNodeObjectFunction(nodeObject);
end;
function obj:setNodeDatabase(nodeObject)
self:setNodeObject(nodeObject);
end;
_gui_assignInitialParentForForm(obj.handle);
obj:beginUpdate();
obj:setName("frmSelColor");
obj:setWidth(300);
obj:setHeight(160);
obj:setDrawContainer(true);
obj:setResizable(true);
obj:setPlacement("center");
obj:setCancelable(false);
require("system.lua");
self.onRetorno = nil; -- preencher este callback para processar
obj.scrollBox1 = GUI.fromHandle(_obj_newObject("scrollBox"));
obj.scrollBox1:setParent(obj);
obj.scrollBox1:setAlign("client");
obj.scrollBox1:setName("scrollBox1");
obj.flaContent = GUI.fromHandle(_obj_newObject("flowLayout"));
obj.flaContent:setParent(obj.scrollBox1);
obj.flaContent:setAlign("top");
obj.flaContent:setAutoHeight(true);
obj.flaContent:setMaxControlsPerLine(1);
obj.flaContent:setName("flaContent");
obj.flowPart1 = GUI.fromHandle(_obj_newObject("flowPart"));
obj.flowPart1:setParent(obj.flaContent);
obj.flowPart1:setName("flowPart1");
obj.flowPart1:setHeight(30);
obj.flowPart1:setMinWidth(50);
obj.flowPart1:setMaxWidth(5000);
obj.flowPart1:setMargins({left=2, right=2, top=2, bottom=2});
obj.labGroupHeader = GUI.fromHandle(_obj_newObject("label"));
obj.labGroupHeader:setParent(obj.flowPart1);
obj.labGroupHeader:setName("labGroupHeader");
obj.labGroupHeader:setAlign("left");
obj.labGroupHeader:setAutoSize(true);
obj.labGroupHeader:setWordWrap(false);
obj.labGroupHeader:setHorzTextAlign("leading");
obj.labGroupHeader:setVertTextAlign("center");
obj.labGroupHeader:setMargins({left=10, right=5});
obj.labGroupHeader:setFontSize(15);
obj.labGroupHeader:setFontColor("#FFCC66");
obj.horzLine1 = GUI.fromHandle(_obj_newObject("horzLine"));
obj.horzLine1:setParent(obj.flowPart1);
obj.horzLine1:setAlign("bottom");
obj.horzLine1:setStrokeColor("#FFCC6670");
obj.horzLine1:setMargins({left=10});
obj.horzLine1:setName("horzLine1");
self.labGroupHeader.text = lang("scene.selectColor.title");
obj.flowPart2 = GUI.fromHandle(_obj_newObject("flowPart"));
obj.flowPart2:setParent(obj.flaContent);
obj.flowPart2:setName("flowPart2");
obj.flowPart2:setHeight(30);
obj.flowPart2:setMinWidth(50);
obj.flowPart2:setMaxWidth(5000);
obj.flowPart2:setMargins({left=2, right=2, top=2, bottom=2});
obj.labDefinirCor = GUI.fromHandle(_obj_newObject("label"));
obj.labDefinirCor:setParent(obj.flowPart2);
obj.labDefinirCor:setName("labDefinirCor");
obj.labDefinirCor:setAlign("left");
obj.labDefinirCor:setWidth(20);
obj.labDefinirCor:setAutoSize(false);
obj.labDefinirCor:setHorzTextAlign("trailing");
obj.labDefinirCor:setVertTextAlign("center");
obj.labDefinirCor:setMargins({right=5});
obj.cbxDefinirCor = GUI.fromHandle(_obj_newObject("checkBox"));
obj.cbxDefinirCor:setParent(obj.flowPart2);
obj.cbxDefinirCor:setName("cbxDefinirCor");
obj.cbxDefinirCor:setAlign("client");
obj.cbxDefinirCor:setMargins({right=20});
obj.flowPart3 = GUI.fromHandle(_obj_newObject("flowPart"));
obj.flowPart3:setParent(obj.flaContent);
obj.flowPart3:setName("flowPart3");
obj.flowPart3:setHeight(30);
obj.flowPart3:setMinWidth(50);
obj.flowPart3:setMaxWidth(5000);
obj.flowPart3:setMargins({left=2, right=2, top=2, bottom=2});
obj.labACor = GUI.fromHandle(_obj_newObject("label"));
obj.labACor:setParent(obj.flowPart3);
obj.labACor:setName("labACor");
obj.labACor:setAlign("left");
obj.labACor:setWidth(20);
obj.labACor:setAutoSize(false);
obj.labACor:setHorzTextAlign("trailing");
obj.labACor:setVertTextAlign("center");
obj.labACor:setMargins({right=5});
obj.cmbCor = GUI.fromHandle(_obj_newObject("colorComboBox"));
obj.cmbCor:setParent(obj.flowPart3);
obj.cmbCor:setName("cmbCor");
obj.cmbCor:setUseAlpha(true);
obj.cmbCor:setAlign("client");
obj.cmbCor:setMargins({right=20});
obj.layout1 = GUI.fromHandle(_obj_newObject("layout"));
obj.layout1:setParent(obj);
obj.layout1:setName("layout1");
obj.layout1:setAlign("bottom");
obj.layout1:setMargins({top=2, bottom=2});
obj.layout1:setHeight(40);
obj.btnOk1 = GUI.fromHandle(_obj_newObject("button"));
obj.btnOk1:setParent(obj.layout1);
obj.btnOk1:setWidth(100);
obj.btnOk1:setHorzTextAlign("center");
obj.btnOk1:setAlign("right");
obj.btnOk1:setName("btnOk1");
obj.btnOk1:setMargins({left=4, right=4});
obj.btnCancel1 = GUI.fromHandle(_obj_newObject("button"));
obj.btnCancel1:setParent(obj.layout1);
obj.btnCancel1:setHorzTextAlign("center");
obj.btnCancel1:setAlign("right");
obj.btnCancel1:setName("btnCancel1");
obj.btnCancel1:setWidth(100);
obj.btnCancel1:setMargins({left=4, right=4});
self.btnOk1.text = lang("Ok");
self.btnCancel1.text = lang("cancelar");
self.title = lang('scene.selectColor.title');
self.cbxDefinirCor.text = lang("scene.selectColor.defineColor");
function self:prepareForShow(corInicial, theOptions)
theOptions = theOptions or {};
self:beginUpdate();
if theOptions.title ~= nil then
self.labGroupHeader.text = theOptions.title;
self.title = theOptions.title;
else
self.labGroupHeader.text = lang('scene.selectColor.title');
self.title = lang('scene.selectColor.title');
end;
if theOptions.defineTitle ~= nil then
self.cbxDefinirCor.text = theOptions.defineTitle;
end;
local isNullColor = corInicial == "Null" or corInicial == "#00000000" or
corInicial == "Transparent" or corInicial == "None" or
corInicial == nil;
if isNullColor then
if theOptions.defaultColor ~= nil then
self.cbxDefinirCor.checked = true;
self.cmbCor.color = theOptions.defaultColor;
else
self.cbxDefinirCor.checked = false;
self.cmbCor.color = "#000000FF";
end;
else
self.cbxDefinirCor.checked = true;
self.cmbCor.color = corInicial;
end;
if theOptions.useAlpha ~= nil then
self.cmbCor.useAlpha = theOptions.useAlpha;
end;
self.cmbCor.enabled = self.cbxDefinirCor.checked;
self:endUpdate();
end;
function self:processarOK()
if self.onRetorno ~= nil then
self.onRetorno(self.cmbCor.color, self.cbxDefinirCor.checked);
end;
self:close();
end;
function self:processarCancel()
self:close();
end;
obj._e_event0 = obj:addEventListener("onKeyUp",
function (_, event)
if (event.keyCode == 0x89) or (event.keyCode == 0x1B) then
setTimeout(
function()
self:processarCancel();
end, 1);
event.keyCode = 0;
event.key = "";
end;
end, obj);
obj._e_event1 = obj:addEventListener("onCancelRequest",
function (_)
self:processarCancel();
end, obj);
obj._e_event2 = obj.cbxDefinirCor:addEventListener("onChange",
function (_)
self.cmbCor.enabled = self.cbxDefinirCor.checked;
end, obj);
obj._e_event3 = obj.btnOk1:addEventListener("onClick",
function (_)
self:processarOK()
end, obj);
obj._e_event4 = obj.btnCancel1:addEventListener("onClick",
function (_)
self:processarCancel()
end, obj);
function obj:_releaseEvents()
__o_rrpgObjs.removeEventListenerById(self._e_event4);
__o_rrpgObjs.removeEventListenerById(self._e_event3);
__o_rrpgObjs.removeEventListenerById(self._e_event2);
__o_rrpgObjs.removeEventListenerById(self._e_event1);
__o_rrpgObjs.removeEventListenerById(self._e_event0);
end;
obj._oldLFMDestroy = obj.destroy;
function obj:destroy()
self:_releaseEvents();
if (self.handle ~= 0) and (self.setNodeDatabase ~= nil) then
self:setNodeDatabase(nil);
end;
if self.flowPart3 ~= nil then self.flowPart3:destroy(); self.flowPart3 = nil; end;
if self.labGroupHeader ~= nil then self.labGroupHeader:destroy(); self.labGroupHeader = nil; end;
if self.flowPart1 ~= nil then self.flowPart1:destroy(); self.flowPart1 = nil; end;
if self.labACor ~= nil then self.labACor:destroy(); self.labACor = nil; end;
if self.labDefinirCor ~= nil then self.labDefinirCor:destroy(); self.labDefinirCor = nil; end;
if self.flaContent ~= nil then self.flaContent:destroy(); self.flaContent = nil; end;
if self.flowPart2 ~= nil then self.flowPart2:destroy(); self.flowPart2 = nil; end;
if self.cmbCor ~= nil then self.cmbCor:destroy(); self.cmbCor = nil; end;
if self.horzLine1 ~= nil then self.horzLine1:destroy(); self.horzLine1 = nil; end;
if self.cbxDefinirCor ~= nil then self.cbxDefinirCor:destroy(); self.cbxDefinirCor = nil; end;
if self.btnOk1 ~= nil then self.btnOk1:destroy(); self.btnOk1 = nil; end;
if self.layout1 ~= nil then self.layout1:destroy(); self.layout1 = nil; end;
if self.scrollBox1 ~= nil then self.scrollBox1:destroy(); self.scrollBox1 = nil; end;
if self.btnCancel1 ~= nil then self.btnCancel1:destroy(); self.btnCancel1 = nil; end;
self:_oldLFMDestroy();
end;
obj:endUpdate();
return obj;
end;
function newfrmSelColor()
local retObj = nil;
__o_rrpgObjs.beginObjectsLoading();
__o_Utils.tryFinally(
function()
retObj = constructNew_frmSelColor();
end,
function()
__o_rrpgObjs.endObjectsLoading();
end);
assert(retObj ~= nil);
return retObj;
end;
local _frmSelColor = {
newEditor = newfrmSelColor,
new = newfrmSelColor,
name = "frmSelColor",
dataType = "",
formType = "undefined",
formComponentName = "popupForm",
title = "",
description=""};
frmSelColor = _frmSelColor;
Firecast.registrarForm(_frmSelColor);
return _frmSelColor;
|
local Pipeline = require("refactoring.pipeline")
local Point = require("refactoring.point")
local refactor_setup = require("refactoring.tasks.refactor_setup")
local debug_utils = require("refactoring.debug.debug_utils")
local function get_path(bufnr, config)
local out = nil
Pipeline
:from_task(refactor_setup(bufnr, config))
:add_task(function(refactor)
local point = Point:from_cursor()
local debug_path = debug_utils.get_debug_path(refactor, point)
refactor.return_value = debug_path
return true, refactor
end)
:run(function(ok, res)
if ok then
out = res.return_value
end
end)
return out
end
return get_path
|
-- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ --
-- ───────────────────────────────────────────────── --
-- Plugin: LuaSnip
-- Github: github.com/L3MON4D3/LuaSnip
-- ───────────────────────────────────────────────── --
-- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ --
local ls = require("luasnip")
ls.config.set_config({
history = true,
-- Update more often, :h events for more info.
updateevents = "TextChanged,TextChangedI"
})
require'luasnip/loaders/from_vscode'.lazy_load({paths = {"~/.config/nvim/snippets"}})
-- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ --
-- ━━━━━━━━━━━━━━━━━━━❰ configs ❱━━━━━━━━━━━━━━━━━━━ --
-- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ --
|
local M = {}
M.config = function()
O.lang.java = {
java_tools = {
active = false,
},
formatter = {
exe = "prettier",
args = { "--stdin-filepath", vim.api.nvim_buf_get_name(0), "--single-quote" },
},
}
end
M.format = function()
local root_dir = require("project_nvim.project").find_lsp_root() or ""
-- use the global prettier if you didn't find the local one
local prettier_instance = root_dir .. "/node_modules/.bin/prettier"
if vim.fn.executable(prettier_instance) ~= 1 then
prettier_instance = O.lang.tsserver.formatter.exe
end
O.formatters.filetype["java"] = {
function()
return {
exe = prettier_instance,
-- TODO: allow user to override this
args = { "--stdin-filepath", vim.api.nvim_buf_get_name(0) },
stdin = true,
}
end,
}
require("formatter.config").set_defaults({
logging = false,
filetype = O.formatters.filetype,
})
end
M.lint = function()
-- TODO: implement linters (if applicable)
return "No linters configured!"
end
M.lsp = function()
local util = require("lspconfig/util")
require("utils.lua").setup_lsp('jdtls', {
filetypes = { "java" },
root_dir = util.root_pattern({ ".git", "build.gradle", "pom.xml" }),
})
end
M.dap = function()
-- TODO: implement dap
return "No DAP configured!"
end
return M
|
local isCustomizationScript=sim.getScriptAttribute(sim.getScriptHandle(sim.handle_self),sim.scriptattribute_scripttype)==sim.scripttype_customizationscript
if not sim.isPluginLoaded('Bwf') then
function sysCall_init()
end
else
function sysCall_init()
model={}
model.dlg={}
model.handle=sim.getObjectAssociatedWithScript(sim.handle_self)
if isCustomizationScript then
-- Customization script
require("/bwf/scripts/ragnarRef/customization_main")
else
-- Child script
end
sysCall_init() -- one of above's 'require' redefined that function
end
end
|
if not MergingChests then MergingChests = {} end
local HardMaxSize = 42
require("config")
if MergingChests.MaxSize < 2 then
MergingChests.MaxSize = 2
elseif MergingChests.MaxSize > HardMaxSize then
MergingChests.MaxSize = HardMaxSize
end
require("prototypes.entity")
require("prototypes.item")
require("prototypes.recipe") |
Script.ReloadScript("Scripts/Entities/Vehicles/VehicleBase.lua");
Script.ReloadScript("Scripts/Entities/Vehicles/VehicleBaseAI.lua");
Log("Executing Vehiclepool..");
VEHICLE_SCRIPT_TIMER = 100;
--define constant timer id
AISOUND_TIMER = VEHICLE_SCRIPT_TIMER + 2
--define timeout for ai sound
AISOUND_TIMEOUT = 250
-- create table for each vehicle impl
for i,vehicle in pairs(VehicleSystem.VehicleImpls) do
local gVehicle =
{
Properties =
{
bDisableEngine = 0,
Paint = "",
bFrozen = 0,
FrozenModel = "",
Modification = "",
soclasses_SmartObjectClass = "",
bAutoGenAIHidePts = 0,
teamName = "",
},
PropertiesInstance =
{
AITerritoryAndWave =
{
aiterritory_Territory = "<None>",
aiwave_Wave = "<None>",
},
},
Editor =
{
Icon="Vehicle.bmp",
IconOnTop=1,
},
Client = {},
Server =
{
OnStartGame = function(self)
self:SetupTerritoryAndWave();
end,
},
};
AddHeavyObjectProperty(gVehicle);
MakeInterestingToAI(gVehicle, 1);
MakeAICoverEntity(gVehicle);
MakeSpawnable(gVehicle)
--------------------------------------------------------------------------
-- execute optional lua script
local scriptName = Vehicle.GetOptionalScript(vehicle);
if (scriptName) then
Script.ReloadScript(scriptName);
if (_G[vehicle]) then
mergef(gVehicle, _G[vehicle], 1);
end
end
gVehicle.OnSpawn = function(self)
mergef(self, VehicleBase, 1);
self:SpawnVehicleBase();
end;
gVehicle.Server.OnShutDown = function(self)
if (g_gameRules) then
g_gameRules.game:RemoveSpawnGroup(self.id);
end
end;
gVehicle.OnReset = function(self)
self:ResetVehicleBase();
if (CryAction.IsServer() and g_gameRules) then
local teamId=g_gameRules.game:GetTeamId(self.Properties.teamName);
if (teamId and teamId~=0) then
g_gameRules.game:SetTeam(teamId, self.id);
else
g_gameRules.game:SetTeam(0, self.id);
end
end
end;
gVehicle.OnFrost = function(self, shooterId, weaponId, frost)
local f=self.vehicle:GetFrozenAmount() + frost;
self.vehicle:SetFrozenAmount(f);
end;
gVehicle.OnUnlocked = function(self, playerId)
if (g_gameRules and g_gameRules.OnVehicleUnlocked) then
g_gameRules.OnVehicleUnlocked(g_gameRules, self.id, playerId);
end
end;
--------------------------------------------------------------------------
gVehicle.Client.OnTimer = function(self, timerId, mSec)
if (timerId == AISOUND_TIMER) then
if(self.AISoundRadius and self:HasDriver()) then
self:SetTimer(AISOUND_TIMER, mSec);
AI.SoundEvent(self:GetWorldPos(self.State.pos), self.AISoundRadius, AISOUND_MOVEMENT_LOUD, self.id);
-- --System.Log(">>> gVehicle.Client.OnTimer sound "..mSec);
end
end
end
gVehicle.Server.OnEnterArea=function(self,entity, areaId)
if (self.OnEnterArea) then
self.OnEnterArea(self, entity, areaId);
end
end
gVehicle.Server.OnLeaveArea = function(self, entity, areaId)
if (self.OnLeaveArea) then
self.OnLeaveArea(self, entity, areaId);
end
end
gVehicle.Event_Enable = function(self)
self:Hide(0);
BroadcastEvent(self, "Enable");
end
gVehicle.Event_Disable = function(self)
self:Hide(1);
BroadcastEvent(self, "Disable");
end
gVehicle.Event_EnableEngine = function(self)
self.vehicle:DisableEngine(0);
BroadcastEvent(self, "EnableEngine");
end
gVehicle.Event_DisableEngine = function(self)
self.vehicle:DisableEngine(1);
BroadcastEvent(self, "DisableEngine");
end
gVehicle.Event_EnableMovement = function(self)
self.vehicle:EnableMovement(1);
BroadcastEvent(self, "EnableMovement");
end
gVehicle.Event_DisableMovement = function(self)
self.vehicle:EnableMovement(0);
BroadcastEvent(self, "DisableMovement");
end
function MakeRespawnable(entity)
if (entity.Properties) then
entity.Properties.Respawn={
nTimer=30,
bUnique=0,
bRespawn=0,
};
end
end
MakeRespawnable(gVehicle);
gVehicle.Properties.Respawn.bAbandon=1;
gVehicle.Properties.Respawn.nAbandonTimer=90;
local FlowEvents =
{
Inputs =
{
Enable = { gVehicle.Event_Enable, "bool" },
Disable = { gVehicle.Event_Disable, "bool" },
EnableEngine = { gVehicle.Event_EnableEngine, "bool" },
DisableEngine = { gVehicle.Event_DisableEngine, "bool" },
EnableMovement = { gVehicle.Event_EnableMovement, "bool" },
DisableMovement = { gVehicle.Event_DisableMovement, "bool" },
},
Outputs =
{
Enable = "bool",
Disable = "bool",
EnableEngine = "bool",
DisableEngine = "bool",
EnableMovement = "bool",
DisableMovement = "bool",
Dead = "bool",
},
};
if (not gVehicle.FlowEvents) then
gVehicle.FlowEvents = FlowEvents;
else
mergef(gVehicle.FlowEvents, FlowEvents, 1);
end
_G[vehicle] = gVehicle;
if (_G[vehicle].AIProperties) then
CreateVehicleAI(_G[vehicle]);
end
ExposeVehicleToNetwork( _G[vehicle] );
end
|
name = "Stacks Reborn"
description = "Configurable item stacks compatible with Vanilla / Tropical Experience mod"
author = "fl01"
version = "0.1"
forumthread = ""
api_version = 10
dont_starve_compatible = false
reign_of_giants_compatible = false
dst_compatible = true
all_clients_require_mod = true
icon_atlas = "modicon.xml"
icon = "modicon.tex"
configuration_options =
{
{
name = "small_stack_size",
label = "Small stack size",
hover = "Small stack size",
options =
{
{description = "40", data = 40},
{description = "45", data = 45},
{description = "50", data = 50},
{description = "55", data = 55},
{description = "60", data = 60},
{description = "65", data = 65},
{description = "70", data = 70},
{description = "75", data = 75},
{description = "80", data = 80},
{description = "85", data = 85},
{description = "90", data = 90},
},
default = 40,
},
{
name = "medium_stack_size",
label = "Medium stack size",
hover = "Medium stack size",
options =
{
{description = "20", data = 20},
{description = "25", data = 25},
{description = "30", data = 30},
{description = "35", data = 35},
{description = "40", data = 40},
{description = "45", data = 45},
{description = "50", data = 50},
{description = "55", data = 55},
{description = "60", data = 60},
{description = "65", data = 65},
{description = "70", data = 70},
},
default = 20,
},
{
name = "large_stack_size",
label = "Large stack size",
hover = "Large stack size",
options =
{
{description = "10", data = 10},
{description = "15", data = 15},
{description = "20", data = 20},
{description = "25", data = 25},
{description = "30", data = 30},
{description = "35", data = 35},
{description = "40", data = 40},
{description = "45", data = 45},
{description = "50", data = 50},
{description = "55", data = 55},
{description = "60", data = 60},
},
default = 10,
}
} |
#!/usr/bin/env tarantool
cfg = require('config')
require('storage_template')
|
--!strict
--[[
Constructs and returns a new instance, with options for setting properties,
event handlers and other attributes on the instance right away.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local defaultProps = require(Package.Instances.defaultProps)
local semiWeakRef = require(Package.Instances.semiWeakRef)
local applyInstanceProps = require(Package.Instances.applyInstanceProps)
local logError= require(Package.Logging.logError)
local function New(className: string)
return function(props: PubTypes.PropertyTable): Instance
local ok, instance = pcall(Instance.new, className)
if not ok then
logError("cannotCreateClass", nil, className)
end
local classDefaults = defaultProps[className]
if classDefaults ~= nil then
for defaultProp, defaultValue in pairs(classDefaults) do
instance[defaultProp] = defaultValue
end
end
applyInstanceProps(props, semiWeakRef(instance))
return instance
end
end
return New |
local M = {}
local json = require "json"
local data
local getLocale
, getLanguageData
, getFilename
, isFileExists
function M.setLang(locale)
local lang = getLocale(locale)
data = getLanguageData(lang)
if not data then
error( "Localization file is corrupted" )
end
end
function M.get(key)
return data[key] or ( "<" .. key .. ">" )
end
function getLocale(lang)
local lang = lang or system.getPreference("locale", "language")
local filename = getFilename(lang)
if not isFileExists(filename) then
lang = "en"
end
return lang
end
function getLanguageData(lang)
return json.decodeFile(system.pathForFile(getFilename(lang)))
end
function getFilename(lang)
return ("Lang/" .. lang .. ".json")
end
function isFileExists(filename, baseDir)
assert(filename, "filename is missing")
local pathForFile = system.pathForFile(filename, baseDir) or ""
local isExists = false
local fh = io.open(pathForFile, "r")
if fh then
isExists = true
io.close(fh)
end
return isExists
end
return M
|
-- leaderboard module by berezaa
local module = {}
local player = game.Players.localPlayer
local playerGui = player.PlayerGui
local ui = playerGui.gameUI.leaderboard
function module.init(Modules)
local network = Modules.network
local httpService = game:GetService("HttpService")
-- server browser hookup
spawn(function()
local serversDataValue = game.ReplicatedStorage:WaitForChild("serversData")
local function update()
local servers = serversDataValue.Value ~= "" and httpService:JSONDecode(serversDataValue.Value)
local serverCount = 0
if servers then
for serverId, serverData in pairs(servers) do
if serverId ~= game.JobId then
serverCount = serverCount + 1
end
end
end
ui.top.leave.Visible = servers and serverCount > 0
end
update()
serversDataValue.Changed:connect(update)
-- can't direct ref .open bc of init race condition
ui.top.leave.Activated:Connect(function()
Modules.serverBrowser.open()
end)
end)
local function repareRender(viewport, player, data)
if viewport:FindFirstChild("entity") then
viewport.entity:Destroy()
end
if viewport:FindFirstChild("entity2") then
viewport.entity2:Destroy()
end
local camera = viewport.CurrentCamera
if camera == nil then
camera = Instance.new("Camera")
camera.Parent = viewport
viewport.CurrentCamera = camera
end
local client = player
local character = player.Character
local mask = viewport.characterMask
local characterAppearanceData = {}
characterAppearanceData.equipment = data.equipment or {}
characterAppearanceData.accessories = data.accessories or {}
local characterRender = network:invoke("createRenderCharacterContainerFromCharacterAppearanceData",mask, characterAppearanceData or {}, client)
characterRender.Parent = workspace.CurrentCamera
local animationController = characterRender.entity:WaitForChild("AnimationController")
--[[
local track = animationController:LoadAnimation(mask.idle)
track.Looped = true
track.Priority = Enum.AnimationPriority.Idle
track:Play()
]]
local currentEquipment = network:invoke("getCurrentlyEquippedForRenderCharacter", characterRender.entity)
--[[
local weaponType do
if currentEquipment["1"] then
weaponType = currentEquipment["1"].baseData.equipmentType
end
end
]]
local weaponType
local track = network:invoke("getMovementAnimationForCharacter", animationController, "idling", weaponType, nil)
if track then
if typeof(track) == "Instance" then
track:Play()
elseif typeof(track) == "table" then
for ii, obj in pairs(track) do
obj:Play()
end
end
spawn(function()
while true do
wait()
if typeof(track) == "Instance" then
if track.Length > 0 then
break
end
elseif typeof(track) == "table" then
local isGood = true
for ii, obj in pairs(track) do
if track.Length == 0 then
isGood = false
end
end
if isGood then
break
end
end
end
if characterRender then
if viewport:FindFirstChild("entity") then
viewport.entity:Destroy()
end
local entity = characterRender.entity
entity.Parent = viewport
characterRender:Destroy()
local focus = CFrame.new(entity.PrimaryPart.Position + entity.PrimaryPart.CFrame.lookVector * 6.3, entity.PrimaryPart.Position) * CFrame.new(3,0,0)
camera.CFrame = CFrame.new(focus.p + Vector3.new(0,1.5,0), entity.PrimaryPart.Position + Vector3.new(0,0.5,0))
end
end)
else
local track = animationController:LoadAnimation(mask.idle)
track.Looped = true
track.Priority = Enum.AnimationPriority.Idle
track:Play()
end
end
local playerCardTemplate = ui.content.sample:Clone()
ui.content.sample:Destroy()
local selectedPlayerCard
local function update()
-- update player cards
local playerCardCount = 0
for i, player in pairs(game.Players:GetPlayers()) do
if player:FindFirstChild("DataLoaded") then
if player.Character and player.Character.PrimaryPart and player.Character.PrimaryPart:FindFirstChild("appearance") then
local appearance = player.Character.PrimaryPart.appearance.Value
local data = game:GetService("HttpService"):JSONDecode(appearance)
if data then
local playerCard = ui.content:FindFirstChild(player.Name)
if playerCard == nil then
playerCard = playerCardTemplate:Clone()
playerCard.Name = player.Name
playerCard.Parent = ui.content
playerCard.Visible = true
playerCard.Activated:connect(function()
Modules.inspectPlayer.open(player)
Modules.inspectPlayerPreview.close()
end)
playerCard.MouseEnter:connect(function()
selectedPlayerCard = playerCard
Modules.inspectPlayerPreview.open(player, playerCard)
end)
playerCard.SelectionGained:connect(function()
selectedPlayerCard = playerCard
Modules.inspectPlayerPreview.open(player, playerCard)
end)
playerCard.MouseLeave:connect(function()
if selectedPlayerCard == playerCard then
selectedPlayerCard = nil
Modules.inspectPlayerPreview.close()
end
end)
playerCard.SelectionLost:connect(function()
if selectedPlayerCard == playerCard then
selectedPlayerCard = nil
Modules.inspectPlayerPreview.close()
end
end)
playerCard.LayoutOrder = 22
end
if playerCard.appearance.Value ~= appearance and Modules.loadingScreen.loaded then
playerCard.appearance.Value = appearance
repareRender(playerCard.character.ViewportFrame, player, data)
end
local gold = player:FindFirstChild("gold") and player.gold.Value or 0
Modules.money.setLabelAmount(playerCard.content.money, gold)
local level = player:FindFirstChild("level") and player.level.Value or 0
playerCard.content.level.value.Text = "Lvl." .. level
playerCard.content.icon.ImageLabel.Image = "https://www.roblox.com/headshot-thumbnail/image?userId=" .. player.userId .. "&width=100&height=100&format=png"
playerCard.content.username.Text = player.Name
local localPlayer = game.Players.LocalPlayer
local origin = localPlayer.Character and localPlayer.Character.PrimaryPart and localPlayer.Character.PrimaryPart.Position
origin = origin or Vector3.new()
local class = player:FindFirstChild("class") and player.class.Value:lower() or "unknown"
local emblemVisible
if class:lower() ~= "adventurer" then
playerCard.content.emblem.Image = "rbxgameasset://Images/emblem_"..class:lower()
playerCard.content.emblem.Visible = true
emblemVisible = true
else
playerCard.content.emblem.Visible = false
end
local playerColor = Color3.fromRGB(208, 208, 208)
local distance = (player.Character.PrimaryPart.Position - origin).magnitude
-- do not update layoutOrder based on distance when leaderboard is selected
local layoutOrder = (selectedPlayerCard == nil) and math.clamp(math.ceil(math.sqrt(distance)), 1, 20)
if player == localPlayer then
layoutOrder = -1
playerColor = Color3.fromRGB(255, 206, 89)
else
local partyInfo = network:invoke("getCurrentPartyInfo")
if partyInfo and partyInfo.members then
for i,partyMemberInfo in pairs(partyInfo.members) do
if player == partyMemberInfo.player then
layoutOrder = 0
playerColor = Color3.fromRGB(87, 255, 255)
break
end
end
end
end
playerCard.content.icon.BorderColor3 = playerColor
playerCard.content.emblem.ImageColor3 = playerColor
playerCard.content.username.TextColor3 = playerColor
--playerCard.premium.ImageColor3 = playerColor
--playerCard.premium.Visible = player.MembershipType == Enum.MembershipType.Premium
if layoutOrder then
playerCard.LayoutOrder = layoutOrder
end
playerCardCount = playerCardCount + 1
end
end
end
end
ui.content.CanvasSize = UDim2.new(0, 0, 0, 35 * playerCardCount)
-- remove un-used cards
for i, card in pairs(ui.content:GetChildren()) do
if card:IsA("GuiObject") and game.Players:FindFirstChild(card.Name) == nil then
card:Destroy()
end
end
end
spawn(function()
while wait(1) do
update()
end
end)
end
return module
|
local metadata =
{
plugin =
{
format = 'jar',
manifest =
{
permissions = {},
usesPermissions =
{
"android.permission.INTERNET",
"android.permission.WRITE_EXTERNAL_STORAGE",
"android.permission.ACCESS_NETWORK_STATE"
},
usesFeatures = {},
applicationChildElements =
{
[[<activity android:name="com.vungle.warren.ui.VungleActivity"
android:configChanges="keyboardHidden|orientation|screenSize|screenLayout|smallestScreenSize"
android:launchMode="singleTop"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"/>]],
[[<activity android:name="com.vungle.warren.ui.VungleFlexViewActivity"
android:configChanges="keyboardHidden|orientation|screenSize|screenLayout|smallestScreenSize"
android:launchMode="singleTop"
android:theme="@android:style/Theme.Translucent.NoTitleBar"/>]],
},
},
},
coronaManifest = {
dependencies =
{
["shared.android.support.v4"] = "com.coronalabs"
}
}
}
return metadata
|
-- See LICENSE for terms
local properties = {}
local c = 0
local PhotoFilterPresetMap = PhotoFilterPresetMap
for id, item in pairs(PhotoFilterPresetMap) do
if id ~= "None" then
c = c + 1
properties[c] = PlaceObj("ModItemOptionToggle", {
"name", id,
"DisplayName", T(item.displayName),
"Help", T(item.desc),
"DefaultValue", false,
})
end
end
local CmpLower = CmpLower
local _InternalTranslate = _InternalTranslate
table.sort(properties, function(a, b)
return CmpLower(_InternalTranslate(a.DisplayName), _InternalTranslate(b.DisplayName))
end)
return properties |
-- Copyright (C) Miracle
-- Copyright (C) OpenWAF
local _M = {
_VERSION = "1.1.1"
}
local twaf_func = require "lib.twaf.inc.twaf_func"
local twaf_action = require "lib.twaf.inc.action"
local cidr = require "lib.twaf.inc.cidr"
local ssl = require "ngx.ssl"
local event_id = "910001"
local event_severity = "low"
local modules_name = "twaf_access_rule"
local rule_name = "exception.req.access_rule"
local ngx_var = ngx.var
local ngx_shared = ngx.shared
local ngx_re_find = ngx.re.find
local io_open = io.open
local _type = type
local string_format = string.format
local table_insert = table.insert
local is_type = {table = 1, string = 2}
local function _log_action(_twaf, cf, ctx)
local actx = {}
local _ctx = ctx or {}
actx.id = event_id
actx.severity = event_severity
actx.rule_name = rule_name
actx.action = cf.action
actx.action_meta = _ctx.resp_code or cf.action_meta
actx.version = _M._VERSION
actx.log_state = cf.log_state
return twaf_func:rule_log(_twaf, actx)
end
function _M.access_rule_rfast(self, ckey, ctx)
local server = nil
local access_rule_flag = true
for _, rule in ipairs(ctx.rfast[ckey] or {}) do
if ngx_re_find(ctx.uri, rule.path, rule.url_case_option) ~= 1 then
access_rule_flag = false
end
if access_rule_flag == true then
server = rule
break
end
ctx.para = {}
access_rule_flag = true
end
return server
end
--[[
ctx.rules
ctx.host
ctx.https
ctx.uri
ctx.request_port
]]
function _M.access_rule(self, _twaf, ctx)
local server = nil
local mhost = nil
local tflag = false
for _, rule in ipairs(ctx.rules) do
local access_rule_flag = true
-- enable
if access_rule_flag and not rule.enable then
access_rule_flag = false
end
-- ngx ssl
if access_rule_flag and ctx.https ~= rule.ngx_ssl then
access_rule_flag = false
end
-- host
if access_rule_flag then
mhost = rule.host
if rule.host_type == 1 then -- "table"
for _, h in ipairs(rule.host) do
local bool = cidr.contains(cidr.from_str(ctx.host), cidr.from_str(h)) -- ipv6
if bool == true or ngx_re_find(ctx.host, h, "jio") then
mhost = h
tflag = true
break
end
end
if not tflag then
access_rule_flag = false
end
else -- "string"
local bool = cidr.contains(cidr.from_str(ctx.host), cidr.from_str(rule.host)) -- ipv6
if bool ~= true and not ngx_re_find(ctx.host, rule.host, "jio") then
access_rule_flag = false
end
end
end
if access_rule_flag and ngx_re_find(ctx.uri, rule.path, rule.url_case_option) ~= 1 then
access_rule_flag = false
end
if access_rule_flag and rule.port ~= ctx.request_port then
access_rule_flag = false
end
if access_rule_flag then
server = rule
break
end
mhost = nil
tflag = false
end
return server
end
function _M.handler(self, _twaf)
local cf = _twaf.config.twaf_access_rule
if not cf.state then return end
local ctx = _twaf:ctx()
local req = ctx.req
local uri = _twaf:get_vars("URI", req)
local is_https = _twaf:get_vars("SCHEME", req) == "https" and true or false
local request_host = _twaf:get_vars("REMOTE_HOST", req)
local request_port = _twaf:get_vars("SERVER_PORT", req)
local _ctx = {}
_ctx.rules = cf.rules
_ctx.rfast = cf.rfast
_ctx.host = request_host
_ctx.https = is_https
_ctx.uri = uri
_ctx.request_port = request_port
_ctx.req = req
local server, ckey, key
local dict = ngx_shared[cf.shm]
if cf.dict_state and dict then
key = string_format("%s%s%d", is_https, request_host, request_port)
ckey = dict:get(key)
if ckey then server = _M:access_rule_rfast(ckey, _ctx) end
end
if not ckey then server = _M:access_rule(_twaf, _ctx) end
if not server then return _log_action(_twaf, cf) end
if key and not ckey and server.cache_key then
dict:set(key, server.cache_key)
end
local server_scheme = server.server_ssl and "https" or "http"
ngx_var.twaf_upstream_server = string_format("%s://%s", server_scheme, server.forward)
req.ACCESS_RULE = server
req.POLICYID = server.policy
req.USERID = server.user
req.ACCESS_ID = server.uuid
local gcf = _twaf:get_config_param("twaf_global")
if gcf["twaf_x_real_ip"] == "twaf_x_forwarded_for" then
req.REMOTE_ADDR = _twaf:get_vars("REAL_IP", req)
ngx_var.twaf_x_real_ip = req.REMOTE_ADDR
end
ctx.balancer = {}
ctx.balancer.timeout = server.forward_timeout
ctx.balancer.addr = server.forward_addr
ctx.balancer.port = server.forward_port
return true
end
function _M.rules_cache_init(rules)
local dst = {}
for _, r in ipairs(rules) do
if r.cache_key then
dst[r.cache_key] = dst[r.cache_key] or {}
table_insert(dst[r.cache_key], r)
end
end
return dst
end
function _M.rule_init(r, err)
if not err then err = {} end
local cache_key = true
r.enable = r.enable == nil and true or r.enable
twaf_func.type_check(r.enable, "enable", "boolean", err)
r.user = r.user or "-"
twaf_func.type_check(r.user, "user", "string", err)
r.client_ssl = r.client_ssl or false
twaf_func.type_check(r.client_ssl, "client_ssl", "boolean", err)
if r.client_ssl == true then
twaf_func.type_check(r.client_ssl_cert, "client_ssl_cert", "string", err)
--[[
local f = io_open(r.client_ssl_cert)
if f then
local pem_cert_chain = f:read("*a")
f:close()
local der_cert_chain, err = ssl.cert_pem_to_der(pem_cert_chain)
if not der_cert_chain then
table_insert(err, "failed to convert certificate chain from PEM to DER: ", err)
end
r.client_ssl_cert_chain = der_cert_chain
else
table_insert(err, "open client cert failed: " .. r.client_ssl_cert)
end]]
end
r.ngx_ssl = r.ngx_ssl or false
twaf_func.type_check(r.ngx_ssl, "ngx_ssl", "boolean", err)
if r.ngx_ssl == true then
twaf_func.type_check(r.ngx_ssl_key, "ngx_ssl_key", "string", err)
twaf_func.type_check(r.ngx_ssl_cert, "ngx_ssl_cert", "string", err)
--[[
local f = io_open(r.ngx_ssl_cert)
if f then
local pem_cert_chain = f:read("*a")
f:close()
local der_cert_chain, err = ssl.cert_pem_to_der(pem_cert_chain)
if not der_cert_chain then
table_insert(err, "failed to convert certificate chain from PEM to DER: ", err)
end
r.ngx_ssl_cert_chain = der_cert_chain
else
table_insert(err, "open ngx cert failed: " .. r.ngx_ssl_cert)
end
local f = io_open(r.ngx_ssl_key)
if f then
local pem_pkey = f:read("*a")
f:close()
local der_pkey, err = ssl.priv_key_pem_to_der(pem_pkey)
if not der_pkey then
table_insert(err, "failed to convert pkey from PEM to DER: ", err)
end
r.ngx_ssl_pkey = der_pkey
else
table_insert(err, "open ngx pkey failed: " .. r.ngx_ssl_key)
end]]
end
-- server
r.is_star = r.is_star or false
twaf_func.type_check(r.is_star, "is_star", "boolean", err)
if _type(r.host) == "table" and not r.host[2] then
r.host = r.host[1]
end
if _type(r.host) == "string" then
r.host_type = is_type.string
if r.host == ".*" then
r.is_star = true
cache_key = false
end
elseif _type(r.host) == "table" then
r.host_type = is_type.table
for j, h in ipairs(r.host) do
if h == ".*" then r.is_star = true end
twaf_func.type_check(h, "host", "string", err)
end
else
table_insert(err, "host: string or table expected, got " .. _type(r.host))
end
if not r.port then r.port = r.ngx_ssl and 443 or 80 end
twaf_func.type_check(r.port, "port", "number", err)
r.path = r.path or "/"
twaf_func.type_check(r.path, "path", "string", err)
r.url_case_sensitive = r.url_case_sensitive or false
twaf_func.type_check(r.url_case_sensitive, "url_case_sensitive", "boolean", err)
r.url_case_option = r.url_case_sensitive and "jo" or "jio"
r.server_ssl = r.server_ssl or false
twaf_func.type_check(r.server_ssl, "server_ssl", "boolean", err)
r.forward = r.forward or ""
twaf_func.type_check(r.forward, "forward", "string", err)
if r.forward_addr then
if _type(r.forward_addr) == "string" then
r.forward_addr_type = is_type.string
if not r.forward_port then r.forward_port = r.server_ssl and 443 or 80 end
twaf_func.type_check(r.forward_port, "forward_port", "number", err)
if r.forward_addr == ".*" then
r.tflag = true
cache_key = false
end
elseif _type(r.forward_addr) == "table" then
r.forward_addr_type = is_type.table
twaf_func.type_check(r.forward_port, "forward_port", "table", err)
for j, a in ipairs(r.forward_addr) do
twaf_func.type_check(a, "forward_addr", "string", err)
twaf_func.type_check(r.forward_port[j], "forward_port", "number", err)
if a == ".*" then
cache_key = false
table_insert(err, "not allow * in forward_addr array")
end
end
else
table_insert(err, "forward_addr: string or table expected, got " .. _type(r.forward_addr))
end
else -- r.forward_addr == nil
r.forward_addr = ""
r.forward_port = r.forward_port or 80
end
r.policy = r.policy or twaf.config.global_conf_uuid
twaf_func.type_check(r.policy, "policy", "string", err)
r.uuid = r.uuid or twaf_func:random_id(16, true)
twaf_func.type_check(r.uuid, "uuid", "string", err)
--------------------------------------
local ft = r.forward_timeout
if ft then
if ft < 0 then
table_insert(err, "forward_timeout must greater than 0")
end
if ft == 0 then
r.forward_timeout = nil
end
end
if cache_key == true then
r.cache_key = string_format("%s%d%s", twaf_func:table_to_string(r.host), r.port, r.ngx_ssl)
else
r.cache_key = nil
end
if #err > 0 then return false, err end
return true
end
function _M.init(_twaf, cf)
local err = {}
-- state
cf.state = cf.state == nil and true or cf.state
twaf_func.type_check(cf.state, "state", "boolean", err)
if not cf.state then -- cf.state == false
return true
end
-- log_state
cf.log_state = cf.log_state == nil and true or cf.log_state
twaf_func.type_check(cf.log_state, "log_state", "boolean", err)
twaf_func.type_check(cf.shm, "shm", "string", err)
cf.dict_state = cf.dict_state or false
twaf_func.type_check(cf.dict_state, "dict_state", "boolean", err)
-- action action_meta
cf.action = cf.action or "DENY"
local f, a, m = twaf_action.is_action(cf.action, cf.action_meta)
if not f then table_insert(err, a) end
cf.action = a
cf.action_meta = m
-- rules
if _type(cf.rules) ~= "table" then
table_insert(err, "rules: table expected, got " .. _type(cf.rules))
return false, err
end
for _, r in ipairs(cf.rules) do
_M.rule_init(r, err)
end
cf.rfast = _M.rules_cache_init(cf.rules)
if #err > 0 then return false, err end
return true
end
return _M
|
AddCSLuaFile("shared.lua")
AddCSLuaFile("cl_init.lua")
include("shared.lua")
function ENT:Initialize()
self:SetModel("models/psychedelics/lsd/phosphorus_oxychloride.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:GetPhysicsObject():Wake()
self:Activate()
end
function ENT:Use( activator, caller )
end
function ENT:Touch(entity)
if entity:GetClass()=="psychedelics_flask" and entity.level==1 then
entity.level = 2
entity:SetNWString("psychedelicsTipText","Add phosphorus pentachloride")
self:Remove()
end
end
function ENT:Think()
end |
--[[
Copyright (c) 2016 Technicolor Delivery Technologies, SAS
The source code form of this Transformer component is subject
to the terms of the Clear BSD license.
You can redistribute it and/or modify it under the terms of the
Clear BSD License (http://directory.fsf.org/wiki/License:ClearBSD)
See LICENSE file for more details.
]]
-- Change this if you change the output of the generator!
local version = "2.3"
local function printHeader(out, datamodel)
out:write("-- Automatically generated from ", datamodel, "\n",
"-- using generator version ", version, "\n")
end
--- Prints a mapping for a datamodel to an output stream.
-- @param out The output stream to which the datamodel will be written.
-- @param datamodel The datamodel for which a mapping will be written.
-- @return nil
local function printMapping(out, datamodel, numEntriesInfo)
local printOrderedTable
local function printUnOrderedTable(out, table, indent, conversionTable)
local indent = indent or ''
local conversion = {}
for _, value in pairs(table) do
conversion = conversionTable[value]
if not (conversion == false) then
if type(value) == 'table' and #value > 0 and not value[value[1]] then
out:write(indent,'{\n')
printUnOrderedTable(out, value, indent..' ', conversionTable)
out:write(indent, '}')
elseif type(value) == 'table' then
out:write(indent,'{\n')
printOrderedTable(out, value, indent..' ', conversionTable)
out:write(indent, '}')
elseif type(conversion) == 'function' then
out:write(indent,conversion(value))
elseif type(value) == 'boolean' then
out:write(indent,tostring(value))
else
out:write(indent,'"', value, '"')
end
out:write(',\n')
end
end
end
--- Prints a table in the order specified by the #table first elements.
-- @param out The output stream to which the table will be written.
-- @param table The datamodel for which a mapping will be created.
-- @param indent The indentation that will be printed before each table entry.
-- @param conversionTable A table that specifies how certain keys should be converted.
-- Keys can be ignored if the conversionTable for it returns false.
-- @return nil
printOrderedTable = function(out, table, indent, conversionTable)
local indent = indent or ''
conversion = conversion or {}
for i=1,#table do
local key = table[i]
local value = table[key] or table[i]
conversion = conversionTable[key]
if not (conversion == false) then
out:write(indent, key, ' = ')
if type(value) == 'table' and #value > 0 and not value[value[1]] then
out:write('{\n')
printUnOrderedTable(out, value, indent..' ', conversionTable)
out:write(indent, '}')
elseif type(value) == 'table' then
out:write('{\n')
printOrderedTable(out, value, indent..' ', conversionTable)
out:write(indent, '}')
elseif type(conversion) == 'function' then
out:write(conversion(value))
elseif type(value) == 'boolean' then
out:write(tostring(value))
else
out:write('"', value, '"')
end
out:write(',\n')
end
end
end
-- A conversion function for Min and MaxEntries.
local function entriesConversion(value)
if value == "unbounded" then
return "math.huge"
end
return value
end
-- Loop over the datamodel and write it to out stream.
for objectIndex=1,#datamodel do
local objectName = datamodel[objectIndex]
local objectAttributes = datamodel[objectName]
-- Converts and collapses series of non-alphanumeric characters to underscores.
local objectNameVar = string.gsub(objectName, "%W+", "_")
out:write('local ', objectNameVar, ' = {\n')
out:write(' objectType = {\n')
printOrderedTable(out, objectAttributes, ' ',
{ ["dmr:version"] = false, ["dmr:noUniqueKeys"] = false, ["dmr:fixedObject"] = false,
maxEntries = entriesConversion, minEntries = entriesConversion })
out:write(' parameters = {\n')
local numEntries = numEntriesInfo[objectName] or {}
for parameterIndex=1,#objectAttributes.params do
local parameterName = objectAttributes.params[parameterIndex]
if not numEntries[parameterName] then
local parameterAttributes = objectAttributes.params[parameterName]
out:write(' ', parameterName, ' = {\n')
printOrderedTable(out, parameterAttributes, ' ',
{ name = false, ["dmr:version"] = false })
out:write(' },\n')
else
out:write(" -- ", parameterName, "\n",
" -- automatically created when ",
numEntries[parameterName], " is loaded\n")
end
end
out:write(' }\n')
out:write(' }\n')
out:write('}\n\n')
out:write('register(', objectNameVar, ')\n\n')
end
end
function listObjectTypes(out, datamodel)
local allNames = {}
for idx=1,#datamodel do
allNames[#allNames+1] = datamodel[idx]
end
table.sort(allNames)
for idx=1,#allNames do
out:write(allNames[idx],"\n")
end
end
-- Main program
local args = require('lapp') ([[
Generates a mapping file for Transformer (version ]] ..version.. [[).
-o, --output (default stdout) The path to which the mapping file will be written.
-d, --datamodel (default ']] .. string.gsub(arg[0],'/[^/]*$',"") .. [[/dm/Dev-2.11.xml') The path of the BBF XML description on which the mapping should be created.
<path> (string) The BBF path for which a datamodel should be created. ('?' to list them)
]])
local list = false
local path=args.path
if path=='?' then
path = nil
list = true
else
path = "^"..path.."$"
end
local dataModel, numEntries = require('dmParser').parse(args.datamodel, path)
if not list then
printHeader(args.output, dataModel["name"])
dataModel["name"] = nil
printMapping(args.output, dataModel, numEntries)
else
listObjectTypes(args.output, dataModel)
end
|
local names = setmetatable(
{
__index = setmetatable(
{
raw = function (self, key)
return rawget(self, key)
end,
len = function (self)
local maxlen = 0
for _, name in pairs(self) do
if #name > maxlen then
maxlen = #name
end
end
return maxlen
end,
},
{
__index = function (self, key)
return "???"
end,
}),
},
{
__call = function (self, tbl)
return setmetatable(tbl, self)
end,
})
names.command = names
{
[0x0190] = "SHELL_CONSOLE",
[0x0191] = "PING",
[0x0192] = "SERVER_CLIENTINFO",
[0x0193] = "USER_CLIENTINFO",
[0x0194] = "SERVER_SESSION_MSG",
[0x0195] = "USER_SESSION_MSG",
[0x0196] = "SERVER_MESSAGE",
[0x0197] = "USER_MESSAGE",
[0x0198] = "SERVER_REGISTER",
[0x0199] = "USER_REGISTER",
[0x019A] = "SERVER_AUTHENTICATE",
[0x019B] = "USER_AUTHENTICATE",
[0x019C] = "SERVER_SESSION_CREATE",
[0x019D] = "USER_SESSION_CREATE",
[0x019E] = "SERVER_SESSION_JOIN",
[0x019F] = "USER_SESSION_JOIN",
[0x01A0] = "SERVER_SESSION_LEAVE",
[0x01A1] = "USER_SESSION_LEAVE",
[0x01A2] = "SERVER_SESSION_LOCK",
[0x01A3] = "USER_SESSION_LOCK",
[0x01A4] = "SERVER_SESSION_INFO",
[0x01A5] = "USER_SESSION_INFO",
[0x01A6] = "USER_CONNECTED",
[0x01A7] = "USER_DISCONNECTED",
[0x01A8] = "SERVER_USER_EXIST",
[0x01A9] = "USER_USER_EXIST",
[0x01AA] = "SERVER_SESSION_UPDATE",
[0x01AB] = "SERVER_SESSION_CLIENT_UPDATE",
[0x01AC] = "USER_SESSION_CLIENT_UPDATE",
[0x01AD] = "SERVER_VERSION_INFO",
[0x01AE] = "USER_VERSION_INFO",
[0x01AF] = "SERVER_SESSION_CLOSE",
[0x01B0] = "USER_SESSION_CLOSE",
[0x01B1] = "SERVER_GET_TOP_USERS",
[0x01B2] = "USER_GET_TOP_USERS",
[0x01B3] = "SERVER_UPDATE_INFO",
[0x01B4] = "USER_UPDATE_INFO",
[0x01B5] = "SERVER_SESSION_KICK",
[0x01B6] = "USER_SESSION_KICK",
[0x01B7] = "SERVER_SESSION_CLSCORE",
[0x01B8] = "USER_SESSION_CLSCORE",
[0x01B9] = "SERVER_FORGOT_PSW",
[0x01BA] = "SERVER_SESSION_WRONG_CLOSE",
[0x01BB] = "SERVER_SESSION_PARSER",
[0x01BC] = "USER_SESSION_PARSER",
[0x01BD] = "USER_SESSION_RECREATE",
[0x01BE] = "USER_SESSION_REJOIN",
[0x01BF] = "SERVER_PING_TEST",
[0x01C0] = "USER_PING_TEST",
[0x01C1] = "SERVER_SESSION_REJOIN",
[0x01C2] = "SERVER_SELECT_FRIENDS",
[0x01C3] = "USER_SELECT_FRIENDS",
[0x01C4] = "SERVER_UPDATE_FRIENDS",
[0x01C5] = "SERVER_DELETE_FRIENDS",
[0x01C6] = "SERVER_SELECT_CHATS",
[0x01C7] = "USER_SELECT_CHATS",
[0x01C8] = "SERVER_INSERT_CHATS",
[0x01C9] = "SERVER_UPDATE_CHATS",
[0x01CA] = "SERVER_DELETE_CHATS",
[0x01CB] = "SERVER_SELECT_CLANS",
[0x01CC] = "USER_SELECT_CLANS",
[0x01CD] = "SERVER_INSERT_CLANS",
[0x01CE] = "SERVER_UPDATE_CLANS",
[0x01CF] = "SERVER_DELETE_CLANS",
[0x01D0] = "SERVER_SELECT_MEMBERS",
[0x01D1] = "USER_SELECT_MEMBERS",
[0x01D2] = "SERVER_INSERT_MEMBERS",
[0x01D3] = "SERVER_DELETE_MEMBERS",
[0x01D4] = "SERVER_SELECT_ADMINS",
[0x01D5] = "USER_SELECT_ADMINS",
[0x01D6] = "SERVER_UPDATE_ADMINS",
[0x01D7] = "SERVER_DELETE_ADMINS",
[0x01D8] = "SERVER_BANNING_ADMINS",
[0x01D9] = "SERVER_RESERV0_ADMINS",
[0x01DA] = "SERVER_RESERV1_ADMINS",
[0x01DB] = "SERVER_RESERV2_ADMINS",
[0x01DC] = "SERVER_SELECT_STATS",
[0x01DD] = "USER_SELECT_STATS",
[0x01DE] = "SERVER_UPDATE_STATS",
[0x01DF] = "SERVER_DELETE_STATS",
[0x01E0] = "SERVER_GET_SESSIONS",
[0x01E1] = "USER_GET_SESSIONS",
[0x01E2] = "SERVER_PING_LOCK",
[0x01E3] = "SERVER_PING_UNLOCK",
[0x01E4] = "SERVER_CHECKSUM",
[0x01E5] = "USER_CHECKSUM",
[0x01E6] = "USER_CHECKSUM_FAILED",
[0x0001] = "0x0001",
[0x0002] = "0x0002",
[0x0003] = "0x0003",
[0x0004] = "0x0004",
[0x0032] = "LAN_PARSER",
[0x0064] = "LAN_CLIENT_INFO",
[0x0065] = "0x0065",
[0x0066] = "0x0066",
[0x0067] = "0x0067",
[0x00C8] = "LAN_SERVER_INFO",
[0x00C9] = "0x00C9",
[0x00CA] = "0x00CA",
[0x00CB] = "0x00CB",
[0x0456] = "LAN_DO_START",
[0x0457] = "LAN_DO_START_GAME",
[0x0460] = "LAN_DO_READY",
[0x0461] = "LAN_DO_READY_DONE",
[0x04B0] = "LAN_RECORD",
}
names.register = names
{
[0] = "Success", [1] = "This e-mail is already in use",
[3] = "Incorrect Internet game key",
[4] = "Core version is outdated", [5] = "Data version is outdated",
[6] = "Incorrect registration data",
}
names.authenticate = names
{
[0] = "Success", [1] = "Invalid password",
[2] = "This account is blocked", [3] = "Incorrect Internet game key",
[4] = "Core version is outdated", [5] = "Data version is outdated",
}
names.parser = names
{
[1] = "LAN_GENERATE",
[2] = "LAN_READYSTART",
[3] = "LAN_START",
[4] = "LAN_ROOM_READY",
[5] = "LAN_ROOM_START",
[6] = "LAN_ROOM_CLIENT_CHANGES",
[7] = "LAN_GAME_READY",
[8] = "LAN_GAME_ANSWER_READY",
[9] = "LAN_GAME_START",
[10] = "LAN_GAME_SURRENDER",
[11] = "LAN_GAME_SURRENDER_CONFIRM",
[12] = "LAN_GAME_SERVER_LEAVE",
[13] = "LAN_GAME_SESSION_RESULTS",
[14] = "LAN_GAME_SYNC_REQUEST",
[15] = "LAN_GAME_SYNC_DATA",
[16] = "LAN_GAME_SYNC_GAMETIME",
[17] = "LAN_GAME_SYNC_ALIVE",
[100] = "LAN_ROOM_SERVER_DATASYNC",
[101] = "LAN_ROOM_SERVER_DATACHANGE",
[102] = "LAN_ROOM_CLIENT_DATACHANGE",
[103] = "LAN_ROOM_CLIENT_LEAVE",
[200] = "LAN_MODS_MODSYNC_REQUEST",
[201] = "LAN_MODS_MODSYNC_PARSER",
[202] = "LAN_MODS_CHECKSUM_REQUEST",
[203] = "LAN_MODS_CHECKSUM_ANSWER",
[204] = "LAN_MODS_CHECKSUM_REQUESTCANJOIN",
[205] = "LAN_MODS_CHECKSUM_ANSWERCANJOIN",
[206] = "LAN_MODS_CHECKSUM_ANSWERCANNOTJOIN",
[300] = "LAN_ADVISER_CLIENT_DATACHANGE",
}
names.client = names
{
[0] = "ALL",
}
names.state = names
{
[0] = "online", [1] = "session", [2] = "master", [3] = "played",
}
names.difficulty = names
{
[0] = "Normal", [1] = "Hard", [2] = "Very Hard", [3] = "Impossible",
}
names.nation = names
{
[-2] = "SPECTATOR",
[0] = "Austria", [1] = "France", [2] = "England", [3] = "Spain",
[4] = "Russia", [5] = "Ukraine", [6] = "Poland", [7] = "Sweden",
[8] = "Prussia", [9] = "Venice", [10] = "Turkey", [11] = "Algeria",
[12] = "Originals", [13] = "Netherlands", [14] = "Denmark", [15] = "Portugal",
[16] = "Piedmont", [17] = "Saxony", [18] = "Bavaria", [19] = "Hungary",
[20] = "Switzerland", [21] = "Scotland", [24] = "Random",
}
names.color = names
{
[0] = "red", [1] = "blue", [2] = "cyan", [3] = "purple",
[4] = "orange", [5] = "green", [6] = "white", [7] = "pink",
[8] = "yellow", [9] = "teal", [10] = "ltgreen", [11] = "olive",
}
names.season = names
{
[-1] = "Random", [0] = "Summer", [2] = "Winter", [3] = "Desert",
}
names.terraintype =
{
names
{
vdata = 0x00000000,
[0] = "Land", [1] = "Mediterranean", [2] = "Peninsulas", [3] = "Islands",
[4] = "Several Continents", [5] = "Single Continent", [6] = "Random",
},
names
{
vdata = 0x00020105,
[0] = "Land", [1] = "Mediterranean", [2] = "Peninsulas", [3] = "Islands",
[4] = "Several Continents", [5] = "Single Continent", [6] = "Coastal", [7] = "Lakes",
[8] = "Rivers", [9] = "Random",
},
}
names.relieftype = names
{
[0] = "Plain", [1] = "Low Mountains", [2] = "High Mountains",
[3] = "Highlands", [4] = "Plateaus", [5] = "Random",
}
names.resourcestart = names
{
[0] = "Normal", [1] = "Rich", [2] = "Thousands",
[3] = "Millions", [4] = "Random",
}
names.resourcemines = names
{
[0] = "Poor", [1] = "Medium", [2] = "Rich", [3] = "Random",
}
names.mapsize = names
{
[0] = "Normal", [1] = "Large 2x", [2] = "Huge 4x", [3] = "Tiny",
}
names.startingunits =
{
names
{
vdata = 0x00000000,
[0] = "Default", [1] = "Army", [2] = "Big Army",
[3] = "Huge Army", [4] = "Army of Peasants", [5] = "Different Nations",
[6] = "Towers", [7] = "Cannons", [8] = "Cannons and Howitzers",
[9] = "18th Century Barracks",
},
names
{
vdata = 0x00020105,
[0] = "Default", [1] = "Army", [2] = "Big Army",
[3] = "Huge Army", [4] = "Army of Peasants", [5] = "Different Nations",
[6] = "Towers", [7] = "Cannons", [8] = "Cannons and Howitzers",
[9] = "18th Century Barracks", [10] = "17th Century Barracks", [11] = "Village",
[12] = "Log Cabins", [13] = "Union",
},
}
names.balloon = names
{
[0] = "Default", [1] = "No Balloons", [2] = "Balloons",
}
names.cannons = names
{
[0] = "Default", [1] = "No Cannons, Towers and Walls", [2] = "Expensive Cannons",
}
names.peacetime = names
{
[0] = "No Peace Time", [1] = "10 min", [2] = "20 min", [3] = "30 min",
[4] = "45 min", [5] = "60 min", [6] = "1.5 hours", [7] = "2 hours",
[8] = "3 hours", [9] = "4 hours", [11] = "15 min",
}
names.century18 = names
{
[0] = "Default", [1] = "Never", [2] = "Immediately",
}
names.capture = names
{
[0] = "Default", [1] = "No Capturing Peasants",
[2] = "No Capturing Peasants or Centres", [3] = "Artillery Only",
}
names.marketdip =
{
names
{
vdata = 0x00000000,
[0] = "Default", [1] = "Without dip. center", [2] = "Without market", [3] = "Without both",
},
names
{
vdata = 0x00020105,
[0] = "Default", [1] = "Without dip. center", [2] = "Without market", [3] = "Without both",
[4] = "Expensive Mercenaries",
},
}
names.teams = names
{
[0] = "Default", [1] = "Nearby",
}
names.limit = names
{
[0] = "Without limitation",
[1] = "500 units", [2] = "750 units", [3] = "1000 units", [4] = "1500 units",
[5] = "2200 units", [6] = "3000 units", [7] = "5000 units", [8] = "8000 units",
}
names.gamespeed = names
{
[-1] = "Adjustable", [0] = "Normal", [1] = "Fast", [2] = "Very Fast",
}
names.adviserassistant = names
{
[0] = "Default", [1] = "Without adviser",
}
names.battle = names
{
[-1] = "none",
[0] = "Battle of Nieuwpoort (1600)", [1] = "Battle of Pyliavtsi (1648)",
[2] = "Battle of Prostki (1656)", [3] = "Battle of Saint Gotthard (1664)",
[4] = "Battle of Villaviciosa (1710)", [5] = "Battle of Sheriffmuir (1715)",
[6] = "Oran (1732)", [7] = "Battle of Soor(1745)",
}
local cmd = {}
for code, name in pairs(names.command) do
cmd[name] = code
end
function str_states(b_value)
local states = {}
for i = 0, 3 do
if b_value:bitfield(7 - i) ~= 0 then
table.insert(states, names.state[i])
end
end
return "[" .. table.concat(states, ", ") .. "]"
end
local cp1251 =
{
[128] = "\208\130", [129] = "\208\131", [130] = "\226\128\154", [131] = "\209\147",
[132] = "\226\128\158", [133] = "\226\128\166", [134] = "\226\128\160", [135] = "\226\128\161",
[136] = "\226\130\172", [137] = "\226\128\176", [138] = "\208\137", [139] = "\226\128\185",
[140] = "\208\138", [141] = "\208\140", [142] = "\208\139", [143] = "\208\143",
[144] = "\209\146", [145] = "\226\128\152", [146] = "\226\128\153", [147] = "\226\128\156",
[148] = "\226\128\157", [149] = "\226\128\162", [150] = "\226\128\147", [151] = "\226\128\148",
[152] = nil, [153] = "\226\132\162", [154] = "\209\153", [155] = "\226\128\186",
[156] = "\209\154", [157] = "\209\156", [158] = "\209\155", [159] = "\209\159",
[160] = "\78\66\83\80", [161] = "\208\142", [162] = "\209\158", [163] = "\208\136",
[164] = "\194\164", [165] = "\210\144", [166] = "\194\166", [167] = "\194\167",
[168] = "\208\129", [169] = "\194\169", [170] = "\208\132", [171] = "\194\171",
[172] = "\194\172", [173] = "\83\72\89", [174] = "\194\174", [175] = "\208\135",
[176] = "\194\176", [177] = "\194\177", [178] = "\208\134", [179] = "\209\150",
[180] = "\210\145", [181] = "\194\181", [182] = "\194\182", [183] = "\194\183",
[184] = "\209\145", [185] = "\226\132\150", [186] = "\209\148", [187] = "\194\187",
[188] = "\209\152", [189] = "\208\133", [190] = "\209\149", [191] = "\209\151",
[192] = "\208\144", [193] = "\208\145", [194] = "\208\146", [195] = "\208\147",
[196] = "\208\148", [197] = "\208\149", [198] = "\208\150", [199] = "\208\151",
[200] = "\208\152", [201] = "\208\153", [202] = "\208\154", [203] = "\208\155",
[204] = "\208\156", [205] = "\208\157", [206] = "\208\158", [207] = "\208\159",
[208] = "\208\160", [209] = "\208\161", [210] = "\208\162", [211] = "\208\163",
[212] = "\208\164", [213] = "\208\165", [214] = "\208\166", [215] = "\208\167",
[216] = "\208\168", [217] = "\208\169", [218] = "\208\170", [219] = "\208\171",
[220] = "\208\172", [221] = "\208\173", [222] = "\208\174", [223] = "\208\175",
[224] = "\208\176", [225] = "\208\177", [226] = "\208\178", [227] = "\208\179",
[228] = "\208\180", [229] = "\208\181", [230] = "\208\182", [231] = "\208\183",
[232] = "\208\184", [233] = "\208\185", [234] = "\208\186", [235] = "\208\187",
[236] = "\208\188", [237] = "\208\189", [238] = "\208\190", [239] = "\208\191",
[240] = "\209\128", [241] = "\209\129", [242] = "\209\130", [243] = "\209\131",
[244] = "\209\132", [245] = "\209\133", [246] = "\209\134", [247] = "\209\135",
[248] = "\209\136", [249] = "\209\137", [250] = "\209\138", [251] = "\209\139",
[252] = "\209\140", [253] = "\209\141", [254] = "\209\142", [255] = "\209\143",
}
function utf8(str)
return str:gsub("[^\t\n\r\32-\126]",
function (c)
return cp1251[c:byte()] or "?"
end)
end
local function convert_version(str)
local version = 0
for part in str:gmatch("[0-9]+") do
version = version * 256 + tonumber(part)
end
return version
end
local function strip_color(nickname)
return nickname:gsub("%%color%([0-9A-Fa-f]+%)%%", "")
end
local data_version = convert_version("2.2.3")
local reader = setmetatable(
{
formats =
{
["1"] = "byte",
["b"] = "boolean",
["d"] = "datetime",
["t"] = "timestamp",
["s"] = "byte_string",
["w"] = "word_string",
["z"] = "dword_string",
["v"] = "byte_string",
["p"] = "parser",
["q"] = "parser_with_size",
["e"] = "states",
["i"] = "dword",
["j"] = "dword",
["c"] = "packet",
["n"] = "gamename",
["m"] = "mapname",
},
remain = function (self)
return math.max(0, self.range:len() - self.position)
end,
check = function (self, size)
return (size <= self:remain())
end,
buffer = function (self, size)
if not self:check(size) then
return
end
self.position = self.position + size
return (tostring(self.range(self.position - size, size):bytes())
:gsub("..", function (hex) return string.char(tonumber(hex, 16)) end))
end,
number = function (self, size)
if not self:check(size) then
return
end
self.position = self.position + size
return self.range(self.position - size, size):le_uint()
end,
byte = function (self)
return self:number(1)
end,
boolean = function (self)
local byte = self:byte()
if not byte then
return
end
return byte ~= 0
end,
word = function (self)
return self:number(2)
end,
dword = function (self)
return self:number(4)
end,
datetime = function (self)
if not self:check(8) then
return
end
self.position = self.position + 8
return self.range(self.position - 8, 8):le_float()
end,
timestamp = function (self)
local dt = self:datetime()
if not dt then
return
end
return (dt - 25569.0) * 86400.0
end,
string = function (self, len_size)
local len = self:number(len_size)
if not len then
return
end
return self:buffer(len)
end,
byte_string = function (self)
return self:string(1)
end,
word_string = function (self)
return self:string(2)
end,
dword_string = function (self)
return self:string(4)
end,
parser = function (self, tree, title)
local parser = {}
parser.position = {}
parser.position.key = self.position
parser.key = self:dword_string()
parser.position.value = self.position
parser.value = self:dword_string()
parser.position.count = self.position
local count = self:dword()
if not (parser.key and parser.value and count) then
return
end
local caption = ("%s = '%s'"):format(utf8(parser.key), utf8(parser.value))
if title then
caption = ("%s: %s"):format(title, caption)
end
if count > 0 then
caption = ("%s (%d)"):format(caption, count)
end
parser.tree = tree:add(self.range(parser.position.key, 1), caption)
for _ = 1, count do
table.insert(parser.position, self.position)
local node = self:parser(parser.tree)
if not node then
return
end
table.insert(parser, node)
end
parser.position.size = self.position - parser.position.key
parser.tree:set_len(parser.position.size)
return parser
end,
parser_with_size = function (self, tree, title)
local size = self:dword()
if not size then
return
end
tree:add(self.range(self.position - 4, 4), ("Parser Size: %d bytes"):format(size))
if size == 0 then
return true
end
return self:parser(tree, title)
end,
states = function (self)
if not self:check(1) then
return
end
self.position = self.position + 1
return self.range(self.position - 1, 1)
end,
packet = function (self, tree, code)
return self[code](self, tree)
end,
gamename = function (self, tree, title)
local position = self.position
local gamename = self:byte_string()
if not gamename then
return
end
tree = tree:add(self.range(position, self.position - position), ("%s: '%s'"):format(title, utf8(gamename)))
local index = 0
local titles = {"real_name", "real_pass", "checksum"}
position = position + 1
for part in gamename:gmatch("[^\t]+") do
index = index + 1
title = titles[index] or ("field_" .. index)
local value = part:match('^"(.*)"$') or part
self.result[title] = value
tree:add(self.range(position, #part), ("%s: '%s'"):format(title, utf8(value)))
position = position + #part + 1
end
return gamename
end,
mapname = function (self, tree, title)
local position = self.position
local mapname = self:byte_string()
if not mapname then
return
end
tree = tree:add(self.range(position, self.position - position), ("%s: '%s'"):format(title, utf8(mapname)))
local i = 0
position = position + 1
for str in mapname:gmatch("[^|]+") do
local istr = tonumber(str)
local title
if i == 0 then title = ("state_tag: %d"):format(istr)
elseif i == 1 then title = ("human_count: %d"):format(istr)
elseif i == 2 then title = ("ai_count: %d"):format(istr)
elseif i == 3 then title = ("close_count: %d"):format(istr)
elseif i == 4 then title = ("ping: %d"):format(istr)
elseif i == 5 then title = ("rank: %d"):format(istr)
elseif i == 6 then title = ("lanid_1: %d"):format(istr)
elseif i == 7 then title = ("lanid_2: %d"):format(istr)
elseif i == 8 then title = ("search_time: %d"):format(istr)
elseif i == 9 then title = ("qp_state: %d"):format(istr)
else
title = ("unknown: %d"):format(istr)
end
tree:add(self.range(position, #str), title)
i = i + 1
position = position + #str + 1
end
return mapname
end,
parser_datasync = function (self)
local parser = self.result.parser
local parser_s = parser and parser[1] and parser[1].value or nil
if not parser_s then
return
end
local max_player_count = 9
if data_version >= 0x00020100 then
max_player_count = 12
end
local tree = parser[1].tree
local i = 0
local pos = parser[1].position.value + 4
for str in parser_s:gmatch("[^|]+") do
local istr = tonumber(str)
local function tadd(title, value)
parser[title] = value
local value_names = names[title]
if not value_names then
title = ("%s: %d"):format(title, value)
else
local name = ""
if getmetatable(value_names) == names then
name = value_names[value]
else
for _, ns in ipairs(value_names) do
if data_version >= ns.vdata then
name = ns[value]
end
end
end
title = ("%s: %d (%s)"):format(title, value, name)
end
tree:add(self.range(pos, #str), title)
end
if i < max_player_count then
if str == "0" then
tree:add(self.range(pos, 1), "{none}")
elseif str == "x" then
tree:add(self.range(pos, 1), "{closed}")
else
local t_player = tree:add(self.range(pos, #str), "")
local j = 0
local pos = pos
local is_human, id, difficulty, cid, team, title
for val in str:gmatch("[^,]+") do
local ival = tonumber(val)
if j == 0 then
is_human = (ival > 0)
if is_human then
id = ival
title = ("id: %d (%s)"):format(id, names.client[id])
else
difficulty = math.abs(ival)
title = ("difficulty: %d (%s)"):format(difficulty, names.difficulty[difficulty])
end
elseif j == 1 then
cid = names.nation[ival]
title = ("cid: %d (%s)"):format(ival, cid)
elseif j == 2 then
team = (ival > 0) and ival or "-"
title = ("team: %d"):format(ival)
elseif j == 3 then title = ("color: %d (%s)"):format(ival, names.color[ival])
elseif j == 4 then title = ("ready: %d (%s)"):format(ival, tostring(ival ~= 0))
else
title = ("unknown: %d"):format(ival)
end
t_player:add(self.range(pos, #val), title)
j = j + 1
pos = pos + #val + 1
end
if is_human then
title = ("{human} [%d] %s"):format(id, names.client[id])
else
title = ("{ai} [%d] %s"):format(difficulty, names.difficulty[difficulty])
end
t_player:set_text(("%s / team: %s / nation: %s"):format(title, team, cid))
end
elseif i == max_player_count + 0 then tadd("season", istr)
elseif i == max_player_count + 1 then tadd("terraintype", istr)
elseif i == max_player_count + 2 then tadd("relieftype", istr)
elseif i == max_player_count + 3 then tadd("resourcestart", istr)
elseif i == max_player_count + 4 then tadd("resourcemines", istr)
elseif i == max_player_count + 5 then tadd("mapsize", istr)
elseif i == max_player_count + 6 then tadd("startingunits", istr)
elseif i == max_player_count + 7 then tadd("balloon", istr)
elseif i == max_player_count + 8 then tadd("cannons", istr)
elseif i == max_player_count + 9 then tadd("peacetime", istr)
elseif i == max_player_count + 10 then tadd("century18", istr)
elseif i == max_player_count + 11 then tadd("capture", istr)
elseif i == max_player_count + 12 then tadd("marketdip", istr)
elseif i == max_player_count + 13 then tadd("teams", istr)
elseif i == max_player_count + 14 then tadd("autosave", istr)
elseif i == max_player_count + 15 then tadd("limit", istr)
elseif i == max_player_count + 16 then tadd("gamespeed", istr)
elseif i == max_player_count + 17 then tadd("adviserassistant", istr)
elseif i == max_player_count + 18 then tadd("battle", istr)
elseif i == max_player_count + 19 then tadd("battlestage", istr)
else
tadd("unknown", istr)
end
i = i + 1
pos = pos + #str + 1
end
end,
parser_datachange = function (self)
local parser = self.result.parser
local parser_s = parser and parser[1] and parser[1].value or nil
if not parser_s then
return
end
local tree = parser[1].tree
local i = 0
local pos = parser[1].position.value + 4
for str in parser_s:gmatch("[^|]+") do
local istr = tonumber(str)
if i == 0 then title = ("cid: %d (%s)"):format(istr, names.nation[istr])
elseif i == 1 then title = ("team: %s"):format((istr > 0) and istr or "-")
elseif i == 2 then title = ("color: %d (%s)"):format(istr, names.color[istr])
else
title = ("unknown: %d"):format(istr)
end
tree:add(self.range(pos, #str), title)
i = i + 1
pos = pos + #str + 1
end
end,
object = function (self, tree, format, ...)
for i = 1, #format do
local position = self.position
local title = select(i, ...)
local fmt, value = format:sub(i, i), nil
local ftype = self.formats[fmt]
if ftype then
value = self[ftype](self, tree, title)
else
fmt = assert(tonumber(fmt), "invalid format")
value = self:number(fmt)
end
if value == nil then
local line = "Read error, format: " .. fmt
tree:add(self.range(position, 1), line)
error(line)
return
end
self.result[title] = value
if fmt == "p" or fmt == "q" then
if self.result.parser_id == 100 then
self:parser_datasync()
elseif self.result.parser_id == 102 then
self:parser_datachange()
end
elseif fmt ~= "c" and fmt ~= "n" and fmt ~= "m" then
if fmt == "b" then value = value and "true" or "false"
elseif fmt == "d" then value = ("%g sec"):format(value * 86400)
elseif fmt == "t" then value = format_date(value):gsub(" ", " "):match("^(.-)%.")
elseif fmt == "s"
or fmt == "w"
or fmt == "z" then value = ("'%s'"):format(utf8(value))
elseif fmt == "e" then value = str_states(value)
elseif fmt == "i" then value = ("%d (%s)"):format(value, names.client[value])
elseif fmt == "j" then value = ("%d (%s)"):format(value, names.parser[value])
end
tree:add(self.range(position, self.position - position), ("%s: %s"):format(title, value))
end
end
return true
end,
clients = function (self, tree, format, ...)
local position = self.position
local t_clients = tree:add(self.range(position, 1), "Clients")
local count = self:dword()
if count == nil then
return
end
t_clients:add(self.range(position, 4), ("Count: %d"):format(count))
for _ = 1, count do
local position = self.position
local t_client = t_clients:add(self.range(position, 1), "client")
if not self:object(t_client, format, ...) then
return
end
if self.result.id then
t_client:set_text(("[%d] %s"):format(self.result.id, names.client[self.result.id]))
end
t_client:set_len(self.position - position)
end
t_clients:set_len(self.position - position)
t_clients:append_text((" (%d)"):format(count))
return true
end,
server_clients = function (self, tree)
local count = 0
local position = self.position
local t_clients = tree:add(self.range(position, 1), "Clients")
while true do
local position = self.position
local id = self:dword()
if id == nil then
return
elseif id == 0 then
t_clients:add(self.range(position, 4), "[End]")
break
end
count = count + 1
local t_client = t_clients:add(self.range(position, 1), ("[%d] "):format(id))
t_client:add(self.range(position, 4), ("id: %d"):format(id))
if not self:object(t_client, "esss",
"states",
"nickname",
"country",
"info")
then
return
end
names.client[id] = strip_color(self.result.nickname)
if data_version >= 0x00020100 then
if not self:object(t_client, "444td",
"score",
"games_played",
"games_win",
"last_game",
"pingtime")
then
return
end
end
t_client:set_len(self.position - position)
t_client:append_text(names.client[id])
end
t_clients:set_len(self.position - position)
t_clients:append_text((" (%d)"):format(count))
return true
end,
server_sessions = function (self, tree)
local count = 0
local position = self.position
local t_sessions = tree:add(self.range(position, 1), "Sessions")
while true do
local position = self.position
local id_master = self:dword()
if id_master == nil then
return
elseif id_master == 0 then
t_sessions:add(self.range(position, 4), "[End]")
break
end
count = count + 1
local t_session = t_sessions:add(self.range(position, 1), ("[%s] "):format(names.client[id_master]))
t_session:add(self.range(position, 4), ("id_master: %d (%s)"):format(id_master, names.client[id_master]))
if not self:object(t_session, "4nm4b1",
"max_players",
"gamename",
"mapname",
"money",
"fog_of_war",
"battlefield")
then
return
end
t_session:append_text(utf8(self.result.real_name))
if self.result.real_pass ~= "" then
t_session:append_text((" (pass: %s)"):format(self.result.real_pass))
end
if not self:clients(t_session, "i", "id") then
return
end
t_session:set_len(self.position - position)
end
t_sessions:set_len(self.position - position)
t_sessions:append_text((" (%d)"):format(count))
return true
end,
authenticate = function (self, tree)
local position = self.position
local error_code = self:byte()
if not error_code then
return
end
local error_names = (self.result.code == cmd.USER_REGISTER and names.register or names.authenticate)
tree:add(self.range(position, self.position - position),
("error_code: %s (%s)"):format(error_code, error_names[error_code]))
if error_code ~= 0 then
return true
end
if not self:object(tree, "ss444ts",
"nickname",
"country",
"score",
"games_played",
"games_win",
"last_game",
"info")
then
return
end
if not self:server_clients(tree) then
return
end
return self:server_sessions(tree)
end,
[cmd.PING] = function (self, tree)
if self.result.id_from ~= 0 then
return self:object(tree, "d",
"pingtime")
else
return self:clients(tree, "id",
"id",
"pingtime")
end
end,
[cmd.SERVER_CLIENTINFO] = function (self, tree)
return self:object(tree, "i",
"id")
end,
[cmd.USER_CLIENTINFO] = function (self, tree)
if not self:object(tree, "iess444ts",
"id",
"states",
"nickname",
"country",
"score",
"games_played",
"games_win",
"last_game",
"info")
then
return
end
if data_version >= 0x00020100 then
if not self:object(tree, "d",
"pingtime")
then
return
end
end
return true
end,
[cmd.SERVER_SESSION_MSG] = function (self, tree)
return self:object(tree, "s",
"message")
end,
[cmd.USER_SESSION_MSG] = function (self, tree)
return self:object(tree, "s",
"message")
end,
[cmd.SERVER_MESSAGE] = function (self, tree)
return self:object(tree, "s",
"message")
end,
[cmd.USER_MESSAGE] = function (self, tree)
return self:object(tree, "s",
"message")
end,
[cmd.SERVER_REGISTER] = function (self, tree)
if not self:object(tree, "vvssssss",
"vcore",
"vdata",
"email",
"password",
"cdkey",
"nickname",
"country",
"info")
then
return
end
data_version = convert_version(self.result.vdata)
return true
end,
[cmd.USER_REGISTER] = function (self, tree)
return self:authenticate(tree)
end,
[cmd.SERVER_AUTHENTICATE] = function (self, tree)
if not self:object(tree, "vvsss",
"vcore",
"vdata",
"email",
"password",
"cdkey")
then
return
end
data_version = convert_version(self.result.vdata)
return true
end,
[cmd.USER_AUTHENTICATE] = function (self, tree)
return self:authenticate(tree)
end,
[cmd.SERVER_SESSION_CREATE] = function (self, tree)
return self:object(tree, "4snm4b1",
"max_players",
"password",
"gamename",
"mapname",
"money",
"fog_of_war",
"battlefield")
end,
[cmd.USER_SESSION_CREATE] = function (self, tree)
return self:object(tree, "e4nm4b1",
"states",
"max_players",
"gamename",
"mapname",
"money",
"fog_of_war",
"battlefield")
end,
[cmd.SERVER_SESSION_JOIN] = function (self, tree)
return self:object(tree, "i",
"id_master")
end,
[cmd.USER_SESSION_JOIN] = function (self, tree)
return self:object(tree, "ie",
"id_master",
"states")
end,
[cmd.SERVER_SESSION_LEAVE] = function (self, tree)
return true
end,
[cmd.USER_SESSION_LEAVE] = function (self, tree)
if not self:object(tree, "b", "is_master") then
return
end
return self:clients(tree, "ie",
"id",
"states")
end,
[cmd.SERVER_SESSION_LOCK] = function (self, tree)
return self:clients(tree, "i1",
"id",
"team")
end,
[cmd.USER_SESSION_LOCK] = function (self, tree)
local position = self.position
local t_clients = tree:add(self.range(position, 1), "Clients")
local count = self:dword()
if count == nil then
return
end
t_clients:add(self.range(position, 4), ("Count: %d"):format(count))
local real_count = 0
for _ = 1, count do
local position = self.position
local id = self:dword()
if id == nil then
return
elseif id == 0 then
if not self:object(tree, "4", "session_id") then
return
end
else
local t_client = t_clients:add(self.range(position, 1), ("[%d] %s"):format(id, names.client[id]))
t_client:add(self.range(position, self.position - position), ("id: %d (%s)"):format(id, names.client[id]))
if not self:object(t_client, "e", "states") then
return
end
t_client:set_len(self.position - position)
real_count = real_count + 1
end
end
t_clients:set_len(self.position - position)
t_clients:append_text((" (%d)"):format(real_count))
return true
end,
[cmd.SERVER_SESSION_INFO] = function (self, tree)
return true
end,
[cmd.USER_SESSION_INFO] = function (self, tree)
if not self:object(tree, "4nm4b1",
"max_players",
"gamename",
"mapname",
"money",
"fog_of_war",
"battlefield")
then
return
end
return self:clients(tree, "ie",
"id",
"states")
end,
[cmd.USER_CONNECTED] = function (self, tree)
if not self:object(tree, "ssse",
"nickname",
"country",
"info",
"states")
then
return
end
names.client[self.result.id_from] = strip_color(self.result.nickname)
if data_version >= 0x00020100 then
if not self:object(tree, "444td",
"score",
"games_played",
"games_win",
"last_game",
"pingtime")
then
return
end
end
return true
end,
[cmd.USER_DISCONNECTED] = function (self, tree)
return true
end,
[cmd.SERVER_USER_EXIST] = function (self, tree)
return self:object(tree, "s",
"email")
end,
[cmd.USER_USER_EXIST] = function (self, tree)
return self:object(tree, "sb",
"email",
"exist")
end,
[cmd.SERVER_SESSION_UPDATE] = function (self, tree)
return self:object(tree, "nm4b1",
"gamename",
"mapname",
"money",
"fog_of_war",
"battlefield")
end,
[cmd.SERVER_SESSION_CLIENT_UPDATE] = function (self, tree)
return self:object(tree, "1",
"team")
end,
[cmd.USER_SESSION_CLIENT_UPDATE] = function (self, tree)
return self:object(tree, "1",
"team")
end,
[cmd.SERVER_VERSION_INFO] = function (self, tree)
if not self:object(tree, "v",
"vdata")
then
return
end
data_version = convert_version(self.result.vdata)
return true
end,
[cmd.USER_VERSION_INFO] = function (self, tree)
if not self:object(tree, "vvq",
"vcore",
"vdata",
"parser")
then
return
end
data_version = convert_version(self.result.vdata)
return true
end,
[cmd.SERVER_SESSION_CLOSE] = function (self, tree)
return true
end,
[cmd.USER_SESSION_CLOSE] = function (self, tree)
if not self:object(tree, "t",
"timestamp")
then
return nil
end
return self:clients(tree, "i4",
"id",
"score")
end,
[cmd.SERVER_GET_TOP_USERS] = function (self, tree)
return self:object(tree, "4",
"count")
end,
[cmd.USER_GET_TOP_USERS] = function (self, tree)
local count = 0
local position = self.position
local t_clients = tree:add(self.range(position, 1), "Clients")
while true do
local position = self.position
local mark = self:byte()
if mark == nil then
return nil
elseif mark == 0 then
t_clients:add(self.range(position, 1), "[End]")
break
end
count = count + 1
local t_client = t_clients:add(self.range(position, 1), "")
if not self:object(t_client, "ss444t",
"nickname",
"country",
"score",
"games_played",
"games_win",
"last_game")
then
return
end
local nickname_strip = strip_color(self.result.nickname)
if mark >= 2 then
if not self:object(t_client, "i",
"id")
then
return
end
t_client:append_text(("[%d] "):format(self.result.id))
names.client[self.result.id] = nickname_strip
end
t_client:set_len(self.position - position)
t_client:append_text(nickname_strip)
end
t_clients:set_len(self.position - position)
t_clients:append_text((" (%d)"):format(count))
return true
end,
[cmd.SERVER_UPDATE_INFO] = function (self, tree)
return self:object(tree, "ssss",
"password",
"nickname",
"country",
"info")
end,
[cmd.USER_UPDATE_INFO] = function (self, tree)
return self:object(tree, "c",
cmd.USER_CONNECTED)
end,
[cmd.SERVER_SESSION_KICK] = function (self, tree)
return self:object(tree, "i",
"id")
end,
[cmd.USER_SESSION_KICK] = function (self, tree)
return self:object(tree, "i",
"id")
end,
[cmd.SERVER_SESSION_CLSCORE] = function (self, tree)
return self:object(tree, "i4",
"id",
"score")
end,
[cmd.USER_SESSION_CLSCORE] = function (self, tree)
return self:object(tree, "i4",
"id",
"score")
end,
[cmd.SERVER_FORGOT_PSW] = function (self, tree)
return self:object(tree, "s",
"email")
end,
[cmd.SERVER_SESSION_PARSER] = function (self, tree)
return self:object(tree, "jp",
"parser_id",
"parser")
end,
[cmd.USER_SESSION_PARSER] = function (self, tree)
if not self:object(tree, "jp",
"parser_id",
"parser")
then
return
end
if self:remain() > 0 then
self:object(tree, "4",
"unk_dw")
end
return true
end,
[cmd.USER_SESSION_RECREATE] = function (self, tree)
return self:object(tree, "q",
"parser")
end,
[cmd.USER_SESSION_REJOIN] = function (self, tree)
return true
end,
[cmd.SERVER_GET_SESSIONS] = function (self, tree)
return true
end,
[cmd.USER_GET_SESSIONS] = function (self, tree)
return self:server_sessions(tree)
end,
[cmd.SERVER_CHECKSUM] = function (self, tree)
return self:object(tree, "w",
"checksum")
end,
[cmd.LAN_PARSER] = function (self, tree)
return self:object(tree, "jp",
"parser_id",
"parser")
end,
[cmd.LAN_CLIENT_INFO] = function (self, tree)
if not self:object(tree, "wwbi1411",
"player",
"nickname",
"spectator",
"id",
"team",
"score",
"field_1C",
"field_1D")
then
return
end
names.client[self.result.id] = strip_color(self.result.nickname)
return true
end,
[0x0065] = function (self, tree)
return self:object(tree, "wc",
"password",
cmd.LAN_CLIENT_INFO)
end,
[0x0066] = function (self, tree)
return self:object(tree, "c",
cmd.LAN_CLIENT_INFO)
end,
[cmd.LAN_SERVER_INFO] = function (self, tree)
return self:object(tree, "ww44wb1b4",
"gamename",
"mapname",
"max_players",
"protocol_ver",
"host",
"secured",
"battlefield",
"fog_of_war",
"money")
end,
[0x00C9] = function (self, tree)
if not self:object(tree, "ic",
"id_master",
cmd.LAN_SERVER_INFO)
then
return
end
return self:clients(tree, "ic",
"id",
cmd.LAN_CLIENT_INFO)
end,
[cmd.LAN_RECORD] = function (self, tree)
self.position = self.position + self:remain()
tree:add(self.range, ("Data: %d bytes"):format(self.range:len()))
return true
end,
},
{
__call = function (reader, range)
return setmetatable(
{
range = range,
position = 0,
result = {},
},
{
__index = reader,
}
)
end,
})
local Cossacks3 = Proto("cossacks3", "Cossacks 3")
Cossacks3.fields.code = ProtoField.uint16("cossacks3.code", "Command code", base.HEX)
Cossacks3.fields.command = ProtoField.string("cossacks3.command", "Command name")
Cossacks3.fields.id_from = ProtoField.uint16("cossacks3.id_from", "ID from", base.DEC)
Cossacks3.fields.id_to = ProtoField.uint16("cossacks3.id_to", "ID to", base.DEC)
Cossacks3.dissector = function (range, pinfo, root)
pinfo.cols.protocol = "cossacks3"
pinfo.cols.info = ""
function reassemble_hint()
local hint = "Edit→Preferences→Protocols→TCP→Allow subdissector to reassemble TCP streams"
pinfo.cols.info = ("%s%s"):format(pinfo.cols.info, hint)
root:add(Cossacks3, range(), ("Cossacks 3 [%s]"):format(hint))
end
while range:len() > 4 do
local r_length = range(0, 4)
local length = r_length:le_uint()
local pdu_length = 4 + 2 + 4 + 4 + length
if range:len() < pdu_length then
pinfo.desegment_len = pdu_length - range:len()
reassemble_hint()
return nil
end
local r_command = range(4, 2)
local command = r_command:le_uint()
local command_name = names.command:raw(command) or ("0x%04X"):format(command)
local r_id_from = range(6, 4)
local id_from = r_id_from:le_uint()
local r_id_to = range(10, 4)
local id_to = r_id_to:le_uint()
pinfo.cols.info = ("%s[%s] %d → %d "):format(pinfo.cols.info, command_name, id_from, id_to)
local tree = root:add(Cossacks3, range(0, pdu_length), ("Cossacks 3 [%s] From: %s, To: %s, Length: %d bytes")
:format(command_name, names.client:raw(id_from) or id_from, names.client:raw(id_to) or id_to, pdu_length))
tree:add(r_length, ("Payload length: %d bytes"):format(length))
tree:add(Cossacks3.fields.code, r_command, command)
tree:add(Cossacks3.fields.command, r_command, names.command:raw(command) or "UNKNOWN")
tree:add(Cossacks3.fields.id_from, r_id_from, id_from):append_text(" (" .. names.client[id_from] .. ")")
tree:add(Cossacks3.fields.id_to, r_id_to, id_to):append_text(" (" .. names.client[id_to] .. ")")
if (length > 0) and reader[command] then
local rr = reader(range(14, length))
rr.result.code = command
rr.result.id_from = id_from
rr.result.id_to = id_to
if not rr[command](rr, tree) then
local msg = "Read error"
tree:add(range, msg)
error(msg)
elseif rr:remain() > 0 then
local msg = "Unknown data"
tree:add(rr.range(rr.position), msg)
error(msg)
end
end
if range:len() - pdu_length == 0 then
break
end
range = range(pdu_length)
end
return nil
end
DissectorTable.get("tcp.port"):add(31523, Cossacks3)
|
--「A」細胞組み換え装置
function c91231901.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c91231901.target)
e1:SetOperation(c91231901.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(91231901,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c91231901.thtg)
e2:SetOperation(c91231901.thop)
c:RegisterEffect(e2)
end
c91231901.counter_add_list={0x100e}
function c91231901.filter(c)
return c:GetLevel()>0 and c:IsSetCard(0xc) and c:IsAbleToGrave()
end
function c91231901.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsCanAddCounter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,0x100e,1)
and Duel.IsExistingMatchingCard(c91231901.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsCanAddCounter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,0x100e,1)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_COUNTER,g,1,0x100e,1)
end
function c91231901.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c91231901.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
local sg=g:GetFirst()
if Duel.SendtoGrave(g,REASON_EFFECT)~=0 and sg:IsLocation(LOCATION_GRAVE) then
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
tc:AddCounter(0x100e,sg:GetLevel())
end
end
end
end
function c91231901.thfilter(c)
return c:IsSetCard(0xc) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c91231901.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c91231901.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c91231901.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c91231901.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
checkPlayer = function(xPlayer)
if xPlayer.get('linventory') ~= true then Citizen.Wait(1500) count = 0 while true do if count > 3 then return false end Citizen.Wait(1000) end count = count + 1 else return true end
end
getInventoryItem = function(xPlayer, name, metadata)
if checkPlayer(xPlayer) ~= true then return end
if name then
local xItem = Items[name]
if not xItem then print(('^1[error]^7 %s does not exist'):format(name)) return end
xItem.count = 0
for k, v in pairs(Inventories[xPlayer.source].inventory) do
if v.name == name then
if not v.metadata then v.metadata = {} end
if not metadata or is_table_equal(v.metadata, metadata) then
xItem.count = xItem.count + v.count
end
end
end
return xItem
end
return
end
exports('getInventoryItem', getInventoryItem)
addInventoryItem = function(xPlayer, item, count, metadata, slot)
if checkPlayer(xPlayer) ~= true then return end
local xItem = Items[item]
if xPlayer and xItem and count > 0 then
local isWeapon = item:find('WEAPON_')
if metadata == 'setname' then metadata = {description = xPlayer.getName()} elseif not isWeapon then metadata = setMetadata(metadata) end
local toSlot, existing
if slot then slot = getPlayerSlot(xPlayer, slot, item, metadata).slot
else
for i=1, Config.PlayerSlots do
if xItem.stackable and Inventories[xPlayer.source].inventory[i] and Inventories[xPlayer.source].inventory[i].name == item and is_table_equal(Inventories[xPlayer.source].inventory[i].metadata, metadata) then toSlot = i existing = true break
elseif not toSlot and Inventories[xPlayer.source].inventory[i] == nil then toSlot = i existing = false end
end
slot = toSlot
end
if isWeapon then
xItem.stackable = false
if Config.Throwable[item] then
metadata = {throwable=1}
xItem.stackable = true
elseif Config.Melee[item] or Config.Miscellaneous[item] then
count = 1
metadata = {}
if not metadata.durability then metadata.durability = 100 end
else
count = 1
if type(metadata) ~= 'table' then metadata = {} end
if not metadata.durability then metadata.durability = 100 end
if xItem.ammoType then metadata.ammo = 0 end
if not metadata.components then metadata.components = {} end
if metadata.registered ~= false then
metadata.registered = xPlayer.getName()
metadata.serial = GenerateSerial(metadata.serial)
end
end
Inventories[xPlayer.source].inventory[slot] = {name = item, label = xItem.label, weight = xItem.weight, slot = slot, count = count, description = xItem.description, metadata = metadata, stackable = xItem.stackable, closeonuse = true}
if xItem.ammoType then Inventories[xPlayer.source].inventory[slot].ammoType = xItem.ammoType end
if xItem.weight > 0 or xItem.name:find('money') then updateWeight(xPlayer) end
ItemNotify(xPlayer, Inventories[xPlayer.source].inventory[slot], count, slot, _U('added'))
elseif item:find('identification') then
count = 1
if next(metadata) == nil then
metadata = {}
metadata.type = xPlayer.getName()
metadata.description = GetPlayerIdentification(xPlayer)
end
local added = count
if existing then count = Inventories[xPlayer.source].inventory[slot].count + count end
Inventories[xPlayer.source].inventory[slot] = {name = item, label = xItem.label, weight = xItem.weight, slot = slot, count = count, description = xItem.description, metadata = metadata, stackable = xItem.stackable, closeonuse = true}
if xItem.weight > 0 or xItem.name:find('money') then updateWeight(xPlayer) end
ItemNotify(xPlayer, Inventories[xPlayer.source].inventory[slot], added, slot, _U('added'))
elseif slot then
local added = count
if existing then count = Inventories[xPlayer.source].inventory[slot].count + count end
Inventories[xPlayer.source].inventory[slot] = {name = item, label = xItem.label, weight = xItem.weight, slot = slot, count = count, description = xItem.description, metadata = metadata or {}, stackable = xItem.stackable, closeonuse = xItem.closeonuse}
if xItem.weight > 0 or xItem.name:find('money') then updateWeight(xPlayer) end
ItemNotify(xPlayer, Inventories[xPlayer.source].inventory[slot], added, slot, _U('added'))
end
if slot then TriggerClientEvent('linden_inventory:refreshInventory', xPlayer.source, Inventories[xPlayer.source]) end
end
end
exports('addInventoryItem', addInventoryItem)
removeInventoryItem = function(xPlayer, item, count, metadata, slot)
if checkPlayer(xPlayer) ~= true then return end
local xItem = Items[item]
if xPlayer and xItem and count > 0 then
if metadata then metadata = setMetadata(metadata) end
if slot and Inventories[xPlayer.source].inventory[slot].count == count and Inventories[xPlayer.source].inventory[slot].name == xItem.name then
ItemNotify(xPlayer, Inventories[xPlayer.source].inventory[slot], count, slot, _U('removed'))
Inventories[xPlayer.source].inventory[slot] = nil
if xItem.weight > 0 or xItem.name:find('money') then updateWeight(xPlayer) end
TriggerClientEvent('linden_inventory:refreshInventory', xPlayer.source, Inventories[xPlayer.source])
elseif slot and Inventories[xPlayer.source].inventory[slot].count > count and Inventories[xPlayer.source].inventory[slot].name == xItem.name then
local newCount = Inventories[xPlayer.source].inventory[slot].count - count
ItemNotify(xPlayer, Inventories[xPlayer.source].inventory[slot], count, slot, _U('removed'))
Inventories[xPlayer.source].inventory[slot] = {name = item, label = xItem.label, weight = xItem.weight, slot = slot, count = newCount, description = xItem.description, metadata = Inventories[xPlayer.source].inventory[slot].metadata, stackable = xItem.stackable, closeonuse = xItem.closeonuse}
if xItem.weight > 0 or xItem.name:find('money') then updateWeight(xPlayer) end
TriggerClientEvent('linden_inventory:refreshInventory', xPlayer.source, Inventories[xPlayer.source])
else
local itemSlots, totalCount = getInventoryItemSlots(xPlayer, item, metadata)
if itemSlots and totalCount > 0 then
if count > totalCount then count = totalCount end
local removed, total = 0, count
for k, v in pairs(itemSlots) do -- k = slot, v = count
if removed < total then
if v == count then
removed = total
Inventories[xPlayer.source].inventory[k] = nil
elseif v > count then
removed = total
count = v - count
Inventories[xPlayer.source].inventory[k] = {name = item, label = xItem.label, weight = xItem.weight, slot = k, count = count, description = xItem.description, metadata = Inventories[xPlayer.source].inventory[k].metadata, stackable = xItem.stackable, closeonuse = xItem.closeonuse}
else -- v < count
removed = v
count = count - v
Inventories[xPlayer.source].inventory[k] = nil
end
end
end
if xItem.weight > 0 or xItem.name:find('money') then updateWeight(xPlayer) end
ItemNotify(xPlayer, xItem, removed, itemSlots, _U('removed'))
TriggerClientEvent('linden_inventory:refreshInventory', xPlayer.source, Inventories[xPlayer.source])
end
end
end
end
exports('removeInventoryItem', removeInventoryItem)
setInventoryItem = function(xPlayer, name, count, metadata)
if checkPlayer(xPlayer) ~= true then return end
local item = getInventoryItem(xPlayer, name, metadata)
if item and count >= 0 then
count = ESX.Math.Round(count)
if count > item.count then
count = count - item.count
addInventoryItem(xPlayer, item.name, count, metadata, false)
else
count = item.count - count
removeInventoryItem(xPlayer, item.name, count, metadata, false)
end
end
end
exports('setInventoryItem', setInventoryItem)
updateWeight = function(xPlayer, force)
local newWeight = getWeight(xPlayer)
if force or newWeight ~= Inventories[xPlayer.source].weight then
Inventories[xPlayer.source].weight = newWeight
TriggerClientEvent('linden_inventory:updateStorage', xPlayer.source, {newWeight, Inventories[xPlayer.source].maxWeight, Inventories[xPlayer.source].slots})
end
SyncAccounts(xPlayer, 'money')
SyncAccounts(xPlayer, 'black_money')
end
getWeight = function(xPlayer)
local weight = 0
if Inventories[xPlayer.source] then
for k, v in pairs(Inventories[xPlayer.source].inventory) do
weight = weight + (v.weight * v.count)
end
end
return weight
end
exports('getWeight', getWeight)
getMaxWeight = function(xPlayer)
if not Inventories[xPlayer.source] then return ESX.GetConfig().MaxWeight
else return Inventories[xPlayer.source].maxWeight end
end
exports('getMaxWeight', getMaxWeight)
setMaxWeight = function(xPlayer, newWeight)
Inventories[xPlayer.source].maxWeight = newWeight
end
exports('setMaxWeight', setMaxWeight)
canCarryItem = function(xPlayer, name, count, metadata)
if checkPlayer(xPlayer) ~= true then return end
local xItem = Items[name]
if xItem then
local freeSlot = false
local itemSlots, totalCount, emptySlots = getInventoryItemSlots(xPlayer, name, metadata)
if #itemSlots > 0 or emptySlots > 0 then
if xItem.weight == 0 then return true end
if count == nil then count = 1 end
local curWeight, itemWeight = Inventories[xPlayer.source].weight, xItem.weight
local newWeight = curWeight + (itemWeight * count)
return newWeight <= Inventories[xPlayer.source].maxWeight
end
end
return false
end
exports('canCarryItem', canCarryItem)
canSwapItem = function(xPlayer, firstItem, firstItemCount, testItem, testItemCount)
if checkPlayer(xPlayer) ~= true then return end
local curWeight = Inventories[xPlayer.source].weight
local firstItemObject = getInventoryItem(xPlayer, firstItem)
local testItemObject = getInventoryItem(xPlayer, testItem)
if firstItemObject.count >= firstItemCount then
local weightWithoutFirstItem = curWeight - (firstItemObject.weight * firstItemCount)
local weightWithTestItem = weightWithoutFirstItem + (testItemObject.weight * testItemCount)
return weightWithTestItem <= Inventories[xPlayer.source].maxWeight
end
return false
end
exports('canSwapItem', canSwapItem)
getPlayerInventory = function(xPlayer, minimal)
if Inventories[xPlayer.source] then
local inventory = {}
for k, v in pairs(Inventories[xPlayer.source].inventory) do
if v.count > 0 then
if minimal and v.metadata and next(v.metadata) == nil then v.metadata = nil end
inventory[#inventory+1] = {
name = v.name,
count = v.count,
slot = k,
metadata = v.metadata
}
end
end
return inventory
end
end
exports('getPlayerInventory', getPlayerInventory)
getPlayerSlot = function(xPlayer, slot, item, metadata)
if checkPlayer(xPlayer) ~= true then return end
if slot > Config.PlayerSlots then return nil end
local getSlot = Inventories[xPlayer.source].inventory[slot]
if item and getSlot and getSlot.name ~= item then slot = nil end
if slot and metadata and not is_table_equal(getSlot.metadata, metadata) then slot = nil end
if getSlot then return getSlot end return {}
end
exports('getPlayerSlot', getPlayerSlot)
getInventoryItemSlots = function(xPlayer, name, metadata)
if checkPlayer(xPlayer) ~= true then return end
local xItem = Items[name]
if not xItem then print(('^1[error]^7 %s does not exist'):format(name)) return end
local totalCount, slots, emptySlots = 0, {}, Config.PlayerSlots
for k, v in pairs(Inventories[xPlayer.source].inventory) do
emptySlots = emptySlots - 1
if v.name == name then
if metadata and not v.metadata then v.metadata = {} end
if not metadata or is_table_equal(v.metadata, metadata) then
totalCount = totalCount + v.count
slots[k] = v.count
end
end
end
return slots, totalCount, emptySlots
end
exports('getInventoryItemSlots', getInventoryItemSlots)
|
math.randomseed(os.time())
math.random(); math.random(); math.random()
firstNames = {'Aachen', 'Aaliyah', 'Aaron', 'Abbas', 'Abbott', 'Abby', 'Abdul', 'Abe', 'Abidjan', 'Abigail', 'Abilene', 'Abner', 'Abraham', 'Abram', 'Absalom', 'Abuja', 'Abyssinia', 'Ac', 'Acevedo', 'Achaean', 'Achebe', 'Achernar', 'Acheson', 'Achilles', 'Aconcagua', 'Acosta', 'Acropolis', 'Acrux', 'Actaeon', 'Acton', 'Acts', 'Acuff', 'Ada', 'Addams', 'Adderley', 'Addie', 'Addison', 'Adela', 'Adele', 'Adeline', 'Aden', 'Adenauer', 'Adhara', 'Adidas', 'Adirondack', 'Adirondacks', 'Adkins', 'Adler', 'Adolf', 'Adolfo', 'Adolph', 'Adonis', 'Adonises', 'Adrian', 'Adriatic', 'Adrienne', 'Advent', 'Advil', 'Aegean', 'Aelfric', 'Aeneas', 'Aeneid', 'Aeolus', 'Aeroflot', 'Aeschylus', 'Aesculapius', 'Aesop', 'Afghan', 'Africa', 'Afrikaans', 'Afrikaner', 'Afrikaners', 'Afro', 'Afros', 'Ag'}
surNames = {'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'}
request = function()
rangeFirstNames = table.getn(firstNames) - 1
rangeSurNames = table.getn(surNames) - 1
path = "/public/search-users?firstName=" .. firstNames[math.random(rangeFirstNames)] .. "&surName=" .. surNames[math.random(rangeSurNames)]
-- Return the request object with the current URL path
return wrk.format('GET', path, {['Host'] = 'localhost'})
end
logfile = io.open("wrk-" .. os.date('%Y-%m-%d_%H_%M_%S') .. ".log", "a+");
response = function(status, header, body)
logfile:write("status:" .. status .. "\n" .. body .. "\n-------------------------------------------------\n");
end
|
-- Requirements summary:
-- [PolicyTableUpdate] "timeout" countdown start
--
-- Description:
-- SDL must forward OnSystemRequest(request_type=PROPRIETARY, url, appID) with encrypted PTS
-- snapshot as a hybrid data to mobile application with <appID> value. "fileType" must be
-- assigned as "JSON" in mobile app notification.
-- 1. Used preconditions
-- SDL is built with "-DEXTENDED_POLICY: PROPRIETARY" flag
-- Application is registered.
-- PTU is requested.
-- SDL->HMI: SDL.OnStatusUpdate(UPDATE_NEEDED)
-- SDL->HMI:SDL.PolicyUpdate(file, timeout, retry[])
-- HMI -> SDL: SDL.GetURLs (<service>)
-- HMI->SDL: BasicCommunication.OnSystemRequest ('url', requestType:PROPRIETARY, appID="default")
-- SDL->app: OnSystemRequest ('url', requestType:PROPRIETARY, fileType="JSON", appID)
-- 2. Performed steps
-- Do not send SystemRequest from <app_ID>
--
-- Expected result:
-- SDL waits for SystemRequest response from <app ID> within 'timeout' value, if no obtained,
-- it starts retry sequence
---------------------------------------------------------------------------------------------
--[[ General configuration parameters ]]
config.deviceMAC = "12ca17b49af2289436f303e0166030a21e525d266e209267433801a8fd4071a0"
--[[ Required Shared libraries ]]
local commonSteps = require('user_modules/shared_testcases/commonSteps')
local commonFunctions = require('user_modules/shared_testcases/commonFunctions')
local testCasesForPolicyTableSnapshot = require('user_modules/shared_testcases/testCasesForPolicyTableSnapshot')
--[[ Local Functions ]]
local function timestamp()
local f = io.popen("date +%s")
local o = f:read("*all")
f:close()
return (o:gsub("\n", ""))
end
--[[ General Precondition before ATF start ]]
commonFunctions:SDLForceStop()
commonSteps:DeleteLogsFileAndPolicyTable()
--ToDo: shall be removed when issue: "ATF does not stop HB timers by closing session and connection" is fixed
config.defaultProtocolVersion = 2
--[[ General Settings for configuration ]]
Test = require('connecttest')
require('cardinalities')
require('user_modules/AppTypes')
--[[ Test ]]
commonFunctions:newTestCasesGroup("Test")
function Test:TestStep_Sending_PTS_to_mobile_application()
local time_system_request = {}
local is_test_fail = false
local RequestId_GetUrls = self.hmiConnection:SendRequest("SDL.GetURLS", { service = 7 })
EXPECT_HMIRESPONSE(RequestId_GetUrls)
:Do(function()
self.hmiConnection:SendNotification("BasicCommunication.OnSystemRequest",{ requestType = "PROPRIETARY", fileName = "PolicyTableUpdate" })
--first retry sequence
local seconds_between_retries = {}
local timeout_pts = testCasesForPolicyTableSnapshot:get_data_from_PTS("module_config.timeout_after_x_seconds")
for i = 1, #testCasesForPolicyTableSnapshot.pts_seconds_between_retries do
seconds_between_retries[i] = testCasesForPolicyTableSnapshot.pts_seconds_between_retries[i].value
end
local time_wait = (timeout_pts*seconds_between_retries[1]*1000 + 10000)
local function verify_retry_sequence()
local time_1 = timestamp() -- time PolicyUpdate
local time_2 = time_system_request[#time_system_request]
local timeout = (time_1 - time_2)
if( ( timeout > (timeout_pts + 2) ) or ( timeout < (timeout_pts - 2) )) then
is_test_fail = true
commonFunctions:printError("ERROR: timeout for first retry sequence is not as expected: "..timeout_pts.." sec (5 sec tolerance). real: "..timeout.." sec")
else
print("timeout is as expected: "..timeout_pts.." sec. real: "..timeout)
end
end
EXPECT_NOTIFICATION("OnSystemRequest", { requestType = "PROPRIETARY", fileType = "JSON"})
:Do(function() time_system_request[#time_system_request + 1] = timestamp() end)
EXPECT_HMICALL("BasicCommunication.PolicyUpdate")
:Do(function(exp,data)
if(exp.occurences > 1) then
is_test_fail = true
commonFunctions:printError("ERROR: PTU sequence is restarted again!")
end
verify_retry_sequence()
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {})
end)
:Timeout(time_wait)
end)
if(is_test_fail == true) then
self:FailTestCase("Test is FAILED. See prints.")
end
end
--[[ Postconditions ]]
commonFunctions:newTestCasesGroup("Postconditions")
function Test.Postcondition_Force_Stop_SDL()
StopSDL()
end
return Test
|
local ores =
{
["omnite"] =
{
guft_tier = 1,
guft_rarity = 1,
},
["infinite-omnite"] =
{
guft_tier = 1,
guft_rarity = 5,
}
}
if not settings.startup["guft-enableores-omni"].value then
ores["omnite"] = false
ores["infinite-omnite"] = false
end
if settings.startup["guft-enableores-base"].value then
ores["omnite"].guft_rarity = ores["omnite"].guft_rarity + 1
end
if settings.startup["guft-enableores-angel"].value and mods["angelsrefining"] then
ores["omnite"].guft_rarity = ores["omnite"].guft_rarity + 1
end
if settings.startup["guft-enableores-bob"].value and mods["bobores"] then
ores["omnite"].guft_rarity = ores["omnite"].guft_rarity + 2
end
if not settings.startup["guft-enableores-base"].value and not settings.startup["guft-enableores-bob"].value and not settings.startup["guft-enableores-angel"].value then
ores["omnite"].guft_start = true
end
return ores |
---@class ShipMake_RecievePopup 显示产物 弹框
---@field listProducts table<ShipMgr_Products>
local M = DClass("ShipMake_RecievePopup", BaseWindow)
_G.ShipMake_RecievePopup = M
function M:ctor(...)
local data = ...
self.listProducts = data[1]
end
function M:onInit()
self.coverCallBack = self.close
self:onInitUI()
end
function M:onInitUI()
if not self.listProducts then
self:close()
return
end
self:handleShowProducts()
self.nodes.text_High.text = string.format("·高级 %d", self.rates[3])
self.nodes.text_Middle.text = string.format("·中级 %d", self.rates[2])
self.nodes.text_Low.text = string.format("·低级 %d", self.rates[1])
local listShowItems = {}
local listShow = self.listShow
self.nodes.content:InitPool(
#listShow,
function(index, obj)
---@type ShipMgr_Products
local data = listShow[index]
local idItem = data.id
local numItem = data.num
local item =
table.findOne(
listShowItems,
function(d)
return d.id == data.id
end
)
if not item then
item = {}
item.id = data.id
item.num = data.num
item.nodes = {}
item.nodes.imgIcon = obj.transform:Find("Image_Icon"):GetComponent(typeof(Image))
item.nodes.imgQuality = obj.transform:Find("Image_Quality"):GetComponent(typeof(Image))
item.nodes.textCount = obj.transform:Find("Text_Count"):GetComponent(typeof(Text))
item.nodes.btn = obj.transform:GetComponent(typeof(Button))
self:addEventHandler(
item.nodes.btn.onClick,
function()
MsgCenter.sendMessage(Msg.ITEM_SHOWINFO, data.id)
end
)
table.insert(listShowItems, item)
end
local cfg = Config.Item[data.id]
BagManager.setItemIcon(self, item.nodes.imgIcon, data.id)
EquipManager:setQuility(self, item.nodes.imgQuality, cfg.star, EquipManager.STAGE_TYPE.BG_CUBE)
item.nodes.textCount.text = data.num
end
)
end
function M:handleShowProducts()
self.rates = {}
self.listShow = {}
for type = 1, 3 do --设置不同类型比例
self.rates[type] = 0
end
if self.listProducts then
for key, value in pairs(self.listProducts) do
self.rates[value.grade] = value.num
for k, v in pairs(value.product) do --归总道具信息
local dataContains =
table.findOne(
self.listShow,
function(a)
return a.id == v.id
end
)
if dataContains then
dataContains.num = dataContains.num + v.num
else
table.insert(self.listShow, v)
end
end
end
return {}
end
end
|
return Device {
strManufacturer = "TeenyUSB",
strProduct = "TeenyUSB CMSIS-DAP V2",
strSerial = "TUSB123456HS",
idVendor = 0x0d28,
idProduct = 0x0204,
bcdUSB = 0x200,
prefix = "DAPV2",
Config {
Interface{
strInterface = "CMSIS-DAP v2",
-- DAP link GUID
extDesc=WinUSB("{CDB3B5AD-293B-4663-AA36-1AAE46463776}"),
bInterfaceClass = 0xff,
bInterfaceSubClass = 0x00,
-- Unknown issue, On Win10
-- if bcdUSB is 0x210, and High speed port used
-- the max packet size must not small than 512,
-- DO NOT change the Endpoint sequence, PyOCD will check it
EndPoint(OUT(1), Bulk, 512),
EndPoint(IN(2), Bulk, 512),
},
}
} |
local A
while 1 do
local a,b=read("*w","*w")
if a==nil then break end
if a~=A then A=a write("\n",a,":\n") end
write(b," ")
end
|
SKILL.name = "Firestorm"
SKILL.LevelReq = 10
SKILL.SkillPointCost = 3
SKILL.Incompatible = {
}
SKILL.RequiredSkills = {
}
SKILL.icon = "vgui/skills/Dow2_sm_explosive_cannon_barrage.png"
SKILL.category = "Primaris"-- Common Passives, Warrior, Stealth, Lore of Light, Dark Magic
SKILL.slot = "MELEE" -- ULT, RANGED, MELEE, AOE, PASSIVE
SKILL.class = {
"aggressor",
}
SKILL.toggle = false
SKILL.desc = [[
A toggle ability, you have increased Fire Rate and Accuracy though you're locked immobile. - Inspired by Sgtteddybear
Class Restriction: Aggressor
Ability Slot: 1
Level Requirement: ]] .. SKILL.LevelReq .. [[
Skill Point Cost:]] .. SKILL.SkillPointCost .. [[
]]
SKILL.coolDown = 1
local function ability( SKILL, ply )
local nospam = ply:GetNWBool( "nospamMelee" ) // nospamRanged, nospamUlt, nospamAOE, nospamMelee
local active = ply:GetNWBool( "meleeActive") // meleeActive, rangedActive, aoeActive, ultActive
if (nospam) then
if timer.Exists(ply:SteamID().."nospamMelee") then return end
timer.Create(ply:SteamID().."nospamMelee", SKILL.coolDown, 1, function()
ply:SetNWBool( "nospamMelee", false )
end)
return
end
local RunSpeed = ply:GetNWFloat("runSpeed")
local WalkSpeed = ply:GetNWFloat("walkSpeed")
local weapon = ply:GetActiveWeapon()
local weaponTable = weapon:GetTable()
local weaponBase = weaponTable.Base
local fireRate = 100
local recoil = 0.5
if !(active) then
if weaponBase == "tfa_gun_base" and (weapon) then
weapon.trueRecoil = weaponTable.Primary.KickUp
weapon.trueFireRate = weaponTable.Primary.RPM
weaponTable.Primary.RPM = weaponTable.Primary.RPM + fireRate
weaponTable.Primary.KickUp = math.max(weaponTable.Primary.KickUp - recoil,0)
weapon:ClearStatCache("Primary.RPM")
weapon:ClearStatCache("Primary.KickUp")
ply:SetRunSpeed(1)
ply:SetWalkSpeed(1)
ply:SetNWBool( "meleeActive", true )
SKILL.toggle = true
end
else
if weaponBase == "tfa_gun_base" and (weapon) then
weaponTable.Primary.RPM = weapon.trueFireRate
weaponTable.Primary.KickUp = weapon.trueRecoil
weapon:ClearStatCache("Primary.RPM")
weapon:ClearStatCache("Primary.KickUp")
ply:SetRunSpeed(RunSpeed)
ply:SetWalkSpeed(WalkSpeed)
ply:SetNWBool( "meleeActive", false )
SKILL.toggle = false
end
end
if (SERVER) then
ply:SetNWBool( "nospamMelee", true )
net.Start( "MeleeActivated" ) // RangedActivated, UltActivated, AOEActivated, MeleeActivated
net.Send( ply )
if timer.Exists(ply:SteamID().."nospamMelee") then return end
timer.Create(ply:SteamID().."nospamMelee", SKILL.coolDown, 1, function()
ply:SetNWBool( "nospamMelee", false )
end)
end
end
SKILL.ability = ability |
local composer = require( "composer" )
local fx = require( "com.ponywolf.ponyfx" )
local tiled = require( "com.ponywolf.ponytiled" )
local physics = require( "physics" )
local json = require( "json" )
local scene = composer.newScene()
local heartBar = require( "scenes.game.lib.health" )
local inventory = require( "scenes.game.lib.inventory" )
local widget = require( "widget" )
local maskValue = 2.75
local sceneGroup
-- local variables
local map, player, lives
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (not recycled) via "composer.removeScene()"
-- -----------------------------------------------------------------------------------
-- ---------
-- Function to scroll the map
local function enterFrame( event )
local elapsed = event.time
-- Easy way to scroll a map based on a character
if player and player.x and player.y and not player.isDead then
local x, y = player:localToContent( 0, 0 )
x, y = display.contentCenterX - x, display.contentCenterY - y
map.x, map.y = map.x + x, map.y + y
sceneGroup.maskX = display.contentCenterX
sceneGroup.maskY = display.contentCenterY
sceneGroup.maskScaleX = player.lightValue
sceneGroup.maskScaleY = player.ligthValue
end
end
local function torchGoingOut()
if player.lightValue > 0.25 then
player.lightValue = player.lightValue - .01
end
end
--------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create( event )
sceneGroup = self.view
-- Code here runs when the scene is first created but has not yet appeared on screen
-- Start physics
physics.start()
physics.setGravity( 0, 32 )
-- load the map
local filename = event.params.map or "scenes/game/maps/level1.json"
local mapData = json.decodeFile( system.pathForFile( filename, system.ResourceDirectory ) )
if (mapData) then
map = tiled.new( mapData, "scenes/game/maps" )
map.xScale, map.yScale = 0.85, 0.85
-- Find our player
map.extensions = "scenes.game.lib."
map:extend( "player" )
player = map:findObject( "player" )
player.filename = filename
local mask = graphics.newMask( "particle.png" )
timer.performWithDelay( 736, torchGoingOut, 0 )
-- Create the widget
local btnLeft = widget.newButton(
{
left = 50,
top = display.contentHeight - 100,
id = "left",
fontSize = 24,
label = "<<",
width = 150,
onPress = player.btnPressLeft,
onRelease = player.btnReleaseLeft,
shape = "roundedRect"
}
)
local btnRight = widget.newButton(
{
left = 210,
top = display.contentHeight - 100,
id = "right",
label = ">>",
fontSize = 24,
width = 150,
onPress = player.btnPressRight,
onRelease = player.btnReleaseRight,
shape = "roundedRect"
}
)
local btnJump = widget.newButton(
{
left = display.contentWidth -160,
top = display.contentHeight - 100,
id = "up",
label = "^",
fontSize = 24,
width = 150,
onPress = player.btnPressJump,
shape = "roundedRect"
}
)
local btnDrop = widget.newButton(
{
left = display.contentWidth -370,
top = display.contentHeight - 100,
id = "down",
label = "drop",
fontSize = 24,
width = 150,
onPress = player.btnPressDown,
shape = "roundedRect"
}
)
-- enemies
map:extend("fly", "key", "ghost", "matches")
-- Add our hearts module
lives = heartBar.new()
lives.x = 48
lives.y = display.screenOriginY + lives.contentHeight / 2 + 16
-- Add inventory
itemsBar = inventory.new()
itemsBar.x = display.contentWidth - 128
itemsBar.y = display.screenOriginY + itemsBar.contentHeight / 2 + 32
itemsBar.scene = self
player.items = itemsBar
player.lives = lives
sceneGroup:setMask( mask )
sceneGroup.maskX = player.x
sceneGroup.maskY = player.y
sceneGroup.maskScaleX = maskValue
sceneGroup.maskScaleY = maskValue
scene.player = player
self.map = map
sceneGroup:insert( map )
end
end
-- show()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is still off screen (but is about to come on screen)
fx.fadeIn() -- Fade up from black
Runtime:addEventListener( "enterFrame", enterFrame )
elseif ( phase == "did" ) then
-- Code here runs when the scene is entirely on screen
end
end
function scene:insertIntoMap(imageName, x, y, type, name)
newObject = display.newImageRect( self.map, imageName, 64, 64)
newObject.type = type
newObject.name = name
newObject.x = player.x + x
newObject.y = player.y + y
-- physics.addBody(newObject, "static", { isSensor=true })
physics.addBody(newObject, "dynamic")
end
-- hide()
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is on screen (but is about to go off screen)
elseif ( phase == "did" ) then
-- Code here runs immediately after the scene goes entirely off screen
Runtime:removeEventListener( "enterFrame", enterFrame )
end
end
-- destroy()
function scene:destroy( event )
local sceneGroup = self.view
-- Code here runs prior to the removal of scene's view
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-- -----------------------------------------------------------------------------------
return scene
|
-----------------------------------
-- Area: Windurst Walls
-- NPC: Koru-Moru
-- Starts & Ends Quest: Star Struck
-- Involved in Quest: Making the Grade, Riding on the Clouds
-- !pos -120 -6 124 239
-----------------------------------
local ID = require("scripts/zones/Windurst_Walls/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/settings")
require("scripts/globals/quests")
require("scripts/globals/titles")
-----------------------------------
function onTrade(player,npc,trade)
local qStarStruck = player:getQuestStatus(WINDURST,tpz.quest.id.windurst.STAR_STRUCK);
local count = trade:getItemCount();
if (trade:hasItemQty(544,1) and count == 1 and trade:getGil() == 0) then
if (player:getQuestStatus(WINDURST,tpz.quest.id.windurst.MAKING_THE_GRADE) == QUEST_ACCEPTED) then
if (player:getCharVar("QuestMakingTheGrade_prog") == 1) then
player:startEvent(285); -- MAKING THE GRADE: Turn in Test Answer & Told to go back to Fuepepe & Chomoro
else
player:startEvent(287); -- MAKING THE GRADE: Have test answers but not talked/given to Fuepepe
end
end
elseif (trade:hasItemQty(584,1) and count == 1 and trade:getGil() == 0) then
player:startEvent(199);
elseif (qStarStruck == QUEST_ACCEPTED and trade:hasItemQty(582,1) and count == 1 and trade:getGil() == 0) then
player:startEvent(211);
elseif (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal
if (player:getQuestStatus(JEUNO,tpz.quest.id.jeuno.RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getCharVar("ridingOnTheClouds_4") == 4) then
player:setCharVar("ridingOnTheClouds_4",0);
player:tradeComplete();
player:addKeyItem(tpz.ki.SPIRITED_STONE);
player:messageSpecial(ID.text.KEYITEM_OBTAINED,tpz.ki.SPIRITED_STONE);
end
elseif (trade:hasItemQty(16511,1) and count == 1 and trade:getGil() == 0) then
if (player:getQuestStatus(WINDURST,tpz.quest.id.windurst.BLAST_FROM_THE_PAST) == QUEST_ACCEPTED) then
player:startEvent(224); -- Complete quest!
else
player:startEvent(225); -- not the shell
end
elseif (trade:hasItemQty(829,1) and count == 1 and trade:getGil() == 0) then
if (player:getQuestStatus(WINDURST,tpz.quest.id.windurst.THE_ROOT_OF_THE_PROBLEM) == QUEST_ACCEPTED) then
player:startEvent(349);
player:tradeComplete();
player:setCharVar("rootProblem",2);
end
elseif (trade:hasItemQty(17299,4) and count == 4 and trade:getGil() == 0) then -- trade:getItemCount() is apparently checking total of all 8 slots combined. Could have sworn that wasn't how it worked before.
if (player:getQuestStatus(WINDURST,tpz.quest.id.windurst.CLASS_REUNION) == QUEST_ACCEPTED and player:getCharVar("ClassReunionProgress") == 2) then
player:startEvent(407); -- now Koru remembers something that you need to inquire his former students.
end;
end;
end;
function onTrigger(player,npc)
local qStarStruck = player:getQuestStatus(WINDURST,tpz.quest.id.windurst.STAR_STRUCK);
local blastFromPast = player:getQuestStatus(WINDURST,tpz.quest.id.windurst.BLAST_FROM_THE_PAST);
local blastProg = player:getCharVar("BlastFromThePast_Prog");
local rootProblem = player:getQuestStatus(WINDURST,tpz.quest.id.windurst.THE_ROOT_OF_THE_PROBLEM);
local ThePuppetMaster = player:getQuestStatus(WINDURST,tpz.quest.id.windurst.THE_PUPPET_MASTER);
local ThePuppetMasterProgress = player:getCharVar("ThePuppetMasterProgress");
local ClassReunion = player:getQuestStatus(WINDURST,tpz.quest.id.windurst.CLASS_REUNION);
local ClassReunionProgress = player:getCharVar("ClassReunionProgress");
local talk1 = player:getCharVar("ClassReunion_TalkedToFupepe");
local talk2 = player:getCharVar("ClassReunion_TalkedToFurakku");
local CarbuncleDebacle = player:getQuestStatus(WINDURST,tpz.quest.id.windurst.CARBUNCLE_DEBACLE);
local CarbuncleDebacleProgress = player:getCharVar("CarbuncleDebacleProgress");
if (blastFromPast == QUEST_AVAILABLE and qStarStruck == QUEST_COMPLETED and player:getQuestStatus(WINDURST,tpz.quest.id.windurst.CLASS_REUNION) ~= QUEST_ACCEPTED and player:getFameLevel(WINDURST) >= 3 and player:needToZone() == false) then
player:startEvent(214);
elseif (blastFromPast == QUEST_ACCEPTED and blastProg >= 2) then
player:startEvent(215);
elseif (blastFromPast == QUEST_ACCEPTED) then
player:startEvent(216);
elseif (player:getQuestStatus(WINDURST,tpz.quest.id.windurst.MAKING_THE_GRADE) == QUEST_ACCEPTED) then
local makingGradeProg = player:getCharVar("QuestMakingTheGrade_prog");
if (makingGradeProg == 0 and player:hasItem(544)) then
player:startEvent(287); -- MAKING THE GRADE: Have test answers but not talked/given to Fuepepe
elseif (makingGradeProg == 1) then
player:startEvent(285); -- MAKING THE GRADE: Turn in Test Answer & Told to go back to Fuepepe & Chomoro
elseif (makingGradeProg >= 2) then
player:startEvent(286); -- MAKING THE GRADE: Reminder to go away
else
player:startEvent(193);
end
elseif (qStarStruck == QUEST_ACCEPTED) then
player:startEvent(198);
elseif ((qStarStruck == QUEST_AVAILABLE) and (ClassReunion ~= QUEST_ACCEPTED) and player:hasItem(584)) then
player:startEvent(197);
----------------------------------------------------------
-- Carbuncle Debacle
elseif (CarbuncleDebacle == QUEST_ACCEPTED and CarbuncleDebacleProgress == 1 or CarbuncleDebacleProgress == 2) then
player:startEvent(416); -- go and see Ripapa
elseif (CarbuncleDebacle == QUEST_ACCEPTED and CarbuncleDebacleProgress == 4) then
player:startEvent(417); -- now go and see Agado-Pugado
elseif (CarbuncleDebacle == QUEST_ACCEPTED and CarbuncleDebacleProgress == 5) then
player:startEvent(418); -- Uran-Mafran must be stopped
elseif (CarbuncleDebacle == QUEST_ACCEPTED and CarbuncleDebacleProgress == 7) then
player:startEvent(419); -- ending cs
elseif (ThePuppetMaster == QUEST_COMPLETED and ClassReunion == QUEST_COMPLETED and CarbuncleDebacle == QUEST_COMPLETED) then
player:startEvent(420); -- new cs after all 3 SMN AFs done
----------------------------------------------------------
-- Class Reunion
elseif (ClassReunion == QUEST_ACCEPTED and ClassReunionProgress == 1) then
player:startEvent(412,0,450,17299,0,0,0,0,0); -- bring Koru 4 astragaloi
elseif (ClassReunion == QUEST_ACCEPTED and ClassReunionProgress == 2) then
player:startEvent(414,0,0,17299,0,0,0,0,0); -- reminder to bring 4 astragaloi
elseif ((ClassReunion == QUEST_ACCEPTED and ClassReunionProgress >= 3) and (talk1 ~= 1 or talk2 ~= 1)) then
player:startEvent(408); -- reminder to visit the students
elseif (ClassReunion == QUEST_ACCEPTED and ClassReunionProgress == 6 and talk1 == 1 and talk2 == 1) then
player:startEvent(410); -- ending cs
elseif (ThePuppetMaster == QUEST_COMPLETED and ClassReunion == QUEST_COMPLETED) then
player:startEvent(411); -- new cs after completed AF2
----------------------------------------------------------
-- The Puppet Master
elseif (ThePuppetMaster == QUEST_ACCEPTED and ThePuppetMasterProgress == 4) then
player:startEvent(404); -- ending cs
elseif (ThePuppetMaster == QUEST_COMPLETED and ClassReunion ~= 2) then
player:startEvent(405); -- new cs after completed AF1
----------------------------------------------------------
elseif (rootProblem == QUEST_ACCEPTED and player:getCharVar("rootProblem") == 1) then
player:startEvent(348,0,829);
else
if (qStarStruck == QUEST_COMPLETED) then
player:startEvent(213);
else
player:startEvent(193);
end
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 285) then -- Giving him KI from Principle
player:tradeComplete();
player:addKeyItem(tpz.ki.TATTERED_TEST_SHEET);
player:messageSpecial(ID.text.KEYITEM_OBTAINED,tpz.ki.TATTERED_TEST_SHEET);
player:setCharVar("QuestMakingTheGrade_prog",2);
elseif (csid == 211) then
player:tradeComplete();
player:addItem(12502);
player:messageSpecial(ID.text.ITEM_OBTAINED,12502);
player:completeQuest(WINDURST,tpz.quest.id.windurst.STAR_STRUCK);
player:needToZone(true);
player:addFame(WINDURST,20);
elseif (csid == 199) then
player:tradeComplete();
player:messageSpecial(ID.text.GIL_OBTAINED,50);
player:addGil(50);
elseif (csid == 197 and option == 0) then
player:addQuest(WINDURST,tpz.quest.id.windurst.STAR_STRUCK);
elseif (csid == 214 and option == 0) then
player:addQuest(WINDURST,tpz.quest.id.windurst.BLAST_FROM_THE_PAST);
elseif (csid == 224) then
player:tradeComplete();
player:setCharVar("BlastFromThePast_Prog",0);
player:completeQuest(WINDURST,tpz.quest.id.windurst.BLAST_FROM_THE_PAST);
player:addItem(17030);
player:messageSpecial(ID.text.ITEM_OBTAINED,17030);
player:addTitle(tpz.title.FOSSILIZED_SEA_FARER);
player:addFame(WINDURST,30);
player:needToZone(true);
elseif (csid == 404) then
if (player:getFreeSlotsCount() ~= 0) then
player:addItem(17532);
player:messageSpecial(ID.text.ITEM_OBTAINED,17532);
player:completeQuest(WINDURST,tpz.quest.id.windurst.THE_PUPPET_MASTER);
player:setCharVar("ThePuppetMasterProgress",0);
player:needToZone(true);
player:addFame(WINDURST,20);
else
player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED,17532);
end;
elseif (csid == 412) then
player:delKeyItem(tpz.ki.CARBUNCLES_TEAR);
player:setCharVar("ClassReunionProgress",2);
elseif (csid == 407) then
player:tradeComplete();
player:setCharVar("ClassReunionProgress",3);
elseif (csid == 410) then
if (player:getFreeSlotsCount() ~= 0) then
player:addItem(14228);
player:messageSpecial(ID.text.ITEM_OBTAINED,14228);
player:completeQuest(WINDURST,tpz.quest.id.windurst.CLASS_REUNION);
player:setCharVar("ClassReunionProgress",0);
player:setCharVar("ClassReunion_TalkedToFurakku",0);
player:setCharVar("ClassReunion_TalkedToFupepe",0);
player:needToZone(true);
player:addFame(WINDURST,40);
else
player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED,14228);
end;
elseif (csid == 416) then
player:setCharVar("CarbuncleDebacleProgress",2);
elseif (csid == 417) then
player:setCharVar("CarbuncleDebacleProgress",5);
player:addKeyItem(tpz.ki.DAZEBREAKER_CHARM);
player:messageSpecial(ID.text.KEYITEM_OBTAINED,tpz.ki.DAZEBREAKER_CHARM);
elseif (csid == 419) then
if (player:getFreeSlotsCount() ~= 0) then
player:addItem(12520); -- Evoker's Horn
player:messageSpecial(ID.text.ITEM_OBTAINED,12520);
player:addTitle(tpz.title.PARAGON_OF_SUMMONER_EXCELLENCE);
player:completeQuest(WINDURST,tpz.quest.id.windurst.CARBUNCLE_DEBACLE);
player:addFame(WINDURST,60);
player:setCharVar("CarbuncleDebacleProgress",0);
player:needToZone(true);
else
player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED,12520);
end;
end;
end; |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file version.lua
--
-- imports
import("core.ui.log")
import("core.ui.rect")
import("core.ui.event")
import("core.ui.textdialog")
import("core.ui.application")
-- the application
local app = application()
-- init app
function app:init()
-- init name
application.init(self, "app")
-- init background
self:background_set("blue")
-- disable color code output
os.setenv("COLORTERM", "nocolor")
-- get version info
local version = os.iorun("xmake --version")
-- init main dialog
local dialog_main = textdialog:new("dialog.main", rect {1, 1, self:width() - 1, self:height() - 1}, "version info")
dialog_main:text():text_set(version or "unknown version!")
dialog_main:button_add("exit", "< Exit >", function (v) self:quit() end)
self:insert(dialog_main)
end
-- main entry
function main(...)
app:run(...)
end
|
local null_ls = require 'null-ls'
local function has_executable(name)
return function()
return vim.fn.executable(name) > 0
end
end
local function has_file(name)
return function(utils)
return utils.root_has_file(name)
end
end
local function has_any_file(names)
return function(utils)
for _, name in ipairs(names) do
if utils.root_has_file(name) then
return true
end
end
return false
end
end
local code_actions = null_ls.builtins.code_actions
local diagnostics = null_ls.builtins.diagnostics
local formatting = null_ls.builtins.formatting
null_ls.setup {
sources = {
-- General
code_actions.gitsigns,
-- Vim
diagnostics.vint.with { condition = has_any_file { '.vintrc.yml', '.vintrc' } },
-- Lua
diagnostics.selene.with { condition = has_file 'selene.toml' },
formatting.stylua.with { condition = has_any_file { 'stylua.toml', '.stylua.toml' } },
-- Nix
-- code_actions.statix.with({ condition = has_file("statix.toml") }),
-- formatting.nixfmt.with({ condition = has_executable("nixfmt") }),
-- Bash
diagnostics.shellcheck.with { condition = has_file '.shellcheckrc' },
-- formatting.shfmt.with({ condition = has_file(".editorconfig") }),
-- Fish
formatting.fish_indent.with { condition = has_executable 'fish_indent' },
-- Python
diagnostics.flake8.with { condition = has_file '.flake8' },
formatting.black.with { condition = has_file 'pyproject.toml' },
formatting.isort.with { condition = has_any_file { '.isort.cfg', 'pyproject.toml' } },
},
on_attach = require('my.plugins.lspconfig').on_attach,
}
|
-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec
-- Command line: A:\Steam\twd-definitive\scripteditor-10-31-20\definitive_lighting_improvements\WDC_pc_WalkingDead201_data\BackwoodsStream_temp.lua
-- params : ...
-- function num : 0 , upvalues : _ENV
local kScript = "BackwoodsStream"
local kScene = "adv_backwoodsStream"
local envMeshes = {}
envMeshes.forest = {"obj_backwoodsStreamTileA", "obj_backwoodsStreamTileB", "obj_backwoodsStreamTileC", "obj_backwoodsStreamTileD", "obj_backwoodsStreamTileEnd", "ZombieWoodsA", "ZombieWoodsB", "ZombieWoodsC"}
envMeshes.stream = {"adv_backwoodsStream_meshesA", "adv_backwoodsStream_meshesB", "adv_backwoodsStream_meshesC", "adv_backwoodsStream_meshesD", "adv_backwoodsStream_meshesE", "adv_backwoodsStream_meshesF", "adv_backwoodsStream_meshesG", "adv_backwoodsStream_meshesH", "adv_backwoodsStream_meshesI", "adv_backwoodsStream_meshesJ", "adv_backwoodsStream_meshesK", "adv_backwoodsStream_meshesL", "adv_backwoodsStream_meshesM", "obj_coolerFish", "obj_panelMetalBackwoodsStream", "obj_rockFormationBackwoodsStreamA", "obj_rockFormationBackwoodsStreamB", "obj_rockFormationBackwoodsStreamC", "obj_rockFormationBackwoodsStreamD", "obj_rockFormationBackwoodsStreamE", "obj_stonesStepping", "obj_coolerFish", "obj_treeFallen", "obj_treeRocksA", "obj_treeRocksB"}
envMeshes.streamWithTraps = {"adv_backwoodsStream_meshesA", "adv_backwoodsStream_meshesB", "adv_backwoodsStream_meshesC", "adv_backwoodsStream_meshesD", "adv_backwoodsStream_meshesE", "adv_backwoodsStream_meshesF", "adv_backwoodsStream_meshesG", "adv_backwoodsStream_meshesH", "adv_backwoodsStream_meshesI", "adv_backwoodsStream_meshesJ", "adv_backwoodsStream_meshesK", "adv_backwoodsStream_meshesL", "adv_backwoodsStream_meshesM", "obj_coolerFish", "obj_panelMetalBackwoodsStream", "obj_rockFormationBackwoodsStreamA", "obj_rockFormationBackwoodsStreamB", "obj_rockFormationBackwoodsStreamC", "obj_rockFormationBackwoodsStreamD", "obj_rockFormationBackwoodsStreamE", "obj_stonesStepping", "obj_trapBase", "obj_trapFishBase", "obj_trapFishA", "obj_trapFishB", "obj_trapFishC", "obj_trapFishDraped", "obj_coolerFish", "obj_treeFallen", "obj_treeRocksA", "obj_treeRocksB"}
local mBanterDialogID, mZombiesApproachPeteDeathTimerID, mFishEscapeDialogID = nil, nil, nil
local PreloadAssets = function()
-- function num : 0_0 , upvalues : _ENV
PreLoad("env_backwoodsStream_cs_walkAndTalk_2_rails.chore")
PreLoad("env_backwoodsStream_cs_walkerBite_1.chore")
PreLoad("env_backwoodsStream_cs_walkerBite_10.chore")
PreLoad("env_backwoodsStream_timer_choiceCam_1.chore")
PreLoad("env_backwoodsStream_cs_peteOrNick_peek_C_to_L_1.chore")
PreLoad("env_backwoodsStream_cs_peteOrNick_peek_C_to_R_1.chore")
PreLoad("env_backwoodsStream_cs_peteOrNick_peek_L_to_R_1.chore")
PreLoad("env_backwoodsStream_cs_peteOrNick_peek_R_to_L_1.chore")
PreLoad("env_backwoodsStream_cs_goWithPete_1.chore")
PreLoad("env_backwoodsStream_timer_PeteGrabbed_1.chore")
PreLoad("env_backwoodsStream_timer_PeteGrabbed_2.chore")
PreLoad("env_backwoodsStream_timer_PeteGrabbed_clemHasBoard_1.chore")
PreLoad("env_backwoodsStream_timer_PeteGrabbed_2.chore")
PreLoad("env_backwoodsStream_cs_clemFreesPete_2.chore")
PreLoad("env_backwoodsStream_cs_goWithNick_1.chore")
PreLoad("env_backwoodsStream_cs_goWithNick_2.chore")
PreLoad("env_backwoodsStream_cs_goWithNick_6.chore")
PreLoad("env_backwoodsStream_cs_goWithNick_5.chore")
if Platform_NeedShaderPreload() then
RenderPreloadShader("Mesh_QLo.t3fxb", "14")
RenderPreloadShader("Mesh_LGT_QLo.t3fxb", "263")
RenderPreloadShader("Mesh_LGT_QLo.t3fxb", "135")
RenderPreloadShader("Mesh_VCOL_QLo.t3fxb", "3")
RenderPreloadShader("Mesh_LGT_VCOL_QLo.t3fxb", "135")
RenderPreloadShader("Mesh_DTL_QLo.t3fxb", "134")
RenderPreloadShader("Mesh_DTL_QLo.t3fxb", "132")
RenderPreloadShader("Mesh_DTL_VCOL_QLo.t3fxb", "135")
RenderPreloadShader("Mesh_DTL_VCOL_QLo.t3fxb", "140")
RenderPreloadShader("Mesh_DTL_SDTL_QLo.t3fxb", "74")
RenderPreloadShader("Mesh_QLo.t3fxb", "74")
RenderPreloadShader("Mesh_QLo.t3fxb", "330")
RenderPreloadShader("Mesh_DTL_VCOL_SDTL_QLo.t3fxb", "71")
RenderPreloadShader("Mesh_VCOL_QLo.t3fxb", "334")
RenderPreloadShader("Mesh_VCOL_QLo.t3fxb", "270")
RenderPreloadShader("Mesh_DTL_SDTL_QLo.t3fxb", "78")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "76")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "78")
RenderPreloadShader("Mesh_QLo.t3fxb", "6")
RenderPreloadShader("ScenePreZ_QLo.t3fxb", "128")
RenderPreloadShader("SceneShadowMap_QLo.t3fxb", "0")
RenderPreloadShader("SceneShadowMapAlpha_QLo.t3fxb", "0")
RenderPreloadShader("Mesh_QLo.t3fxb", "71")
RenderPreloadShader("Mesh_LGT_DTL_QLo.t3fxb", "71")
RenderPreloadShader("Mesh_LGT_DTL_QLo.t3fxb", "327")
RenderPreloadShader("Mesh_QLo.t3fxb", "327")
RenderPreloadShader("Mesh_LGT_QLo.t3fxb", "327")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "327")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "263")
RenderPreloadShader("FX_Null_QLo.t3fxb", "0")
RenderPreloadShader("DirectionalLightShadow_QLo.t3fxb", "1024")
RenderPreloadShader("SceneToonOutline2_QLo.t3fxb", "0")
RenderPreloadShader("Mesh_DTL_SDTL_QLo.t3fxb", "3")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "334")
RenderPreloadShader("Mesh_DTL_QLo.t3fxb", "198")
RenderPreloadShader("Mesh_DTL_QLo.t3fxb", "196")
RenderPreloadShader("Mesh_LGT_QLo.t3fxb", "199")
RenderPreloadShader("SceneShadowMap_1SKN_QLo.t3fxb", "0")
RenderPreloadShader("SceneShadowMapAlpha_1SKN_QLo.t3fxb", "0")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "3")
RenderPreloadShader("Mesh_LGT_DTL_QLo.t3fxb", "263")
RenderPreloadShader("SceneToonOutline2_QLo.t3fxb", "64")
RenderPreloadShader("SceneToonOutline2_QLo.t3fxb", "256")
RenderPreloadShader("SceneToonOutline2_1SKN_QLo.t3fxb", "0")
RenderPreloadShader("Mesh_DTL_SDTL_QLo.t3fxb", "6")
RenderPreloadShader("Mesh_DTL_SDTL_QLo.t3fxb", "70")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "4")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "6")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "68")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "70")
RenderPreloadShader("Mesh_1SKN_DTL_SDTL_QLo.t3fxb", "6")
RenderPreloadShader("Mesh_DTL_SDTL_QLo.t3fxb", "259")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "326")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "270")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "199")
RenderPreloadShader("Mesh_LGT_DTL_VCOL_QLo.t3fxb", "71")
RenderPreloadShader("Mesh_LGT_VCOL_QLo.t3fxb", "327")
RenderPreloadShader("Mesh_LGT_DTL_VCOL_QLo.t3fxb", "263")
RenderPreloadShader("Mesh_LGT_DTL_VCOL_QLo.t3fxb", "327")
RenderPreloadShader("Mesh_DTL_VCOL_QLo.t3fxb", "199")
RenderPreloadShader("Mesh_DTL_VCOL_QLo.t3fxb", "204")
RenderPreloadShader("Mesh_QLo.t3fxb", "10")
RenderPreloadShader("Mesh_QLo.t3fxb", "78")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "10")
RenderPreloadShader("Mesh_DTL_SDTL_QLo.t3fxb", "10")
RenderPreloadShader("Mesh_DTL_SDTL_QLo.t3fxb", "266")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "134")
RenderPreloadShader("Mesh_VCOL_QLo.t3fxb", "134")
RenderPreloadShader("Mesh_QLo.t3fxb", "134")
RenderPreloadShader("Mesh_QLo.t3fxb", "142")
RenderPreloadShader("Mesh_LGT_VCOL_QLo.t3fxb", "199")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "135")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "67")
RenderPreloadShader("Mesh_DTL_SDTL_QLo.t3fxb", "67")
RenderPreloadShader("Mesh_QLo.t3fxb", "199")
RenderPreloadShader("Mesh_VCOL_QLo.t3fxb", "199")
RenderPreloadShader("Mesh_DTL_VCOL_SDTL_QLo.t3fxb", "7")
RenderPreloadShader("SceneShadowMap_VCOL_QLo.t3fxb", "0")
RenderPreloadShader("SceneShadowMapAlpha_VCOL_QLo.t3fxb", "0")
RenderPreloadShader("Mesh_LGT_VCOL_QLo.t3fxb", "263")
RenderPreloadShader("Mesh_VCOL_QLo.t3fxb", "67")
RenderPreloadShader("Mesh_QLo.t3fxb", "266")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "138")
RenderPreloadShader("Mesh_VCOL_QLo.t3fxb", "138")
RenderPreloadShader("Mesh_QLo.t3fxb", "138")
RenderPreloadShader("Mesh_QLo.t3fxb", "70")
RenderPreloadShader("Mesh_QLo.t3fxb", "68")
RenderPreloadShader("Mesh_1SKN_QLo.t3fxb", "262")
RenderPreloadShader("SceneToonOutline2_QLo.t3fxb", "320")
RenderPreloadShader("SceneToonOutline2_1SKN_QLo.t3fxb", "64")
RenderPreloadShader("Mesh_1SKN_DTL_SDTL_QLo.t3fxb", "70")
RenderPreloadShader("Mesh_DTL_SDTL_QLo.t3fxb", "323")
end
end
BackwoodsStream_GreatFishEscape = function()
-- function num : 0_1 , upvalues : mFishEscapeDialogID, _ENV
mFishEscapeDialogID = Game_RunDialog("amb_escapingFish", false)
end
BackwoodsStream_GreatFishEscape_Pause = function(bPause)
-- function num : 0_2 , upvalues : mFishEscapeDialogID, _ENV
if mFishEscapeDialogID then
if bPause then
DlgPause(mFishEscapeDialogID)
else
DlgResume(mFishEscapeDialogID)
end
end
end
BackwoodsStream_EscapingFishCheck = function()
-- function num : 0_3 , upvalues : _ENV, mFishEscapeDialogID
print("*** escaping fish check! ***")
if LogicGet("3BackwoodsStream - Escaping Fish") <= 1 then
if mFishEscapeDialogID then
DlgStop(mFishEscapeDialogID)
end
Game_RunDialog("cs_lastFishGetsAway")
end
end
BackwoodsStream_EscapingFish_KillCallback = function()
-- function num : 0_4 , upvalues : _ENV
PropertyRemoveKeyCallback(AgentGetProperties("logic_game"), "3BackwoodsStream - Escaping Fish", BackwoodsStream_EscapingFishCheck)
end
BackwoodsStream_ZombiesApproachPeteTimer_Start = function()
-- function num : 0_5 , upvalues : _ENV, mZombiesApproachPeteDeathTimerID
print("Zombies approaching Pete -- timer started!")
mZombiesApproachPeteDeathTimerID = Game_RunDialog("timer_zombiesApproachPete", false)
end
BackwoodsStream_ZombiesApproachPeteTimer_Stop = function()
-- function num : 0_6 , upvalues : _ENV, mZombiesApproachPeteDeathTimerID
print("Zombies approaching Pete -- stop timer?")
print("mZombiesApproachPeteDeathTimerID is " .. tostring(mZombiesApproachPeteDeathTimerID))
if mZombiesApproachPeteDeathTimerID then
print("Timer STOPPED!")
DlgStop(mZombiesApproachPeteDeathTimerID)
end
end
BackwoodsStream_MakeAllObjsUnselectable = function()
-- function num : 0_7 , upvalues : _ENV, kScene
for key,value in pairs(SceneGetAgents(kScene)) do
if AgentHasProperty(value, "Game Selectable") then
AgentSetSelectable(value, false)
end
end
end
BackwoodsStream_ConnectiveTissuePause = function()
-- function num : 0_8 , upvalues : _ENV
while Game_ModeIsOnStack(eModeCutscene) do
Yield()
end
if not LogicGet("3BackwoodsStream - Started Fishing") then
Dialog_Run(Game_GetSceneDialog(), "cs_connectiveTissue")
end
end
BackwoodsStream_StartWalkAcrossLog = function()
-- function num : 0_9 , upvalues : _ENV
AgentSetProperty(Game_GetPlayer(), "Chored Movement - Chore Forward", "env_backwoodsStream_cs_walkAndTalk_2_rails.chore")
AgentSetProperty(Game_GetPlayer(), "Chored Movement - Dialog End", "cs_walkerBite")
ChoredMovement_Start()
end
BackwoodsStream_SetEnvironment = function(state)
-- function num : 0_10 , upvalues : _ENV, envMeshes
local meshesToShow = nil
for key,value in pairs(envMeshes) do
if state == key then
meshesToShow = envMeshes[state]
break
end
end
do
if not meshesToShow then
print("BackwoodsStream_SetEnvironment() didn\'t get a valid state!")
return
end
for key,value in pairs(envMeshes) do
for key,value in pairs(value) do
AgentHide(value, true)
end
end
for key,value in pairs(meshesToShow) do
AgentHide(value, false)
end
end
end
BackwoodsStream_BanterStart = function()
-- function num : 0_11 , upvalues : mBanterDialogID, _ENV
mBanterDialogID = Dialog_Run(Game_GetSceneDialog(), "amb_fishingBanter", false)
print("^^STARTING^^ fishing banter! Dialog ID: " .. tostring(mBanterDialogID))
end
BackwoodsStream_BanterPause = function(bPause)
-- function num : 0_12 , upvalues : _ENV, mBanterDialogID
if not bPause then
print("** RESUMING ** fishing banter! Dialog ID: " .. tostring(mBanterDialogID))
DlgResume(mBanterDialogID)
else
print(">> PAUSING << fishing banter! Dialog ID: " .. tostring(mBanterDialogID))
DlgPause(mBanterDialogID)
end
end
BackwoodsStream_BanterEnd = function()
-- function num : 0_13 , upvalues : _ENV, mBanterDialogID
print("-> STOPPING <- fishing banter! Dialog ID: " .. tostring(mBanterDialogID))
if DlgIsRunning(mBanterDialogID) then
DlgStop(mBanterDialogID)
else
print("...but the banter wasn\'t running!")
end
end
BackwoodsStream = function()
-- function num : 0_14 , upvalues : _ENV, kScene, kScript, PreloadAssets
Game_NewScene(kScene, kScript)
PreloadAssets()
Game_StartScene(true)
end
SceneOpen(kScene, kScript)
|
local v1 = { }
local v2
v2 = function(v3)
local v4 = { }
_ENV["setmetatable"](v4, v3)
v3[ "__index" ] = v3
return v4
end
v1[ "InitWithTop" ] = function(v5)
local v6 = v2(v5)
v6[ "tag" ] = "Top"
return v6
end
v1[ "InitWithNil" ] = function(v7)
local v8 = v2(v7)
v8[ "tag" ] = "Nil"
return v8
end
v1[ "InitWithBottom" ] = function(v9)
local v10 = v2(v9)
v10[ "tag" ] = "Bot"
return v10
end
v1[ "InitWithNumber" ] = function(v11, v12)
local v13 = v2(v11)
v13[ "tag" ] = "Number"
v13[ "constant" ] = v12
return v13
end
v1[ "InitWithBool" ] = function(v14, v15)
local v16 = v2(v14)
v16[ "tag" ] = "Bool"
v16[ "constant" ] = v15
return v16
end
v1[ "InitWithString" ] = function(v17, v18)
local v19 = v2(v17)
v19[ "tag" ] = "String"
v19[ "constant" ] = v18
return v19
end
v1[ "InitWithFunc" ] = function(v20, v21)
local v22 = v2(v20)
v22[ "tag" ] = "Func"
v22[ "number" ] = v21
return v22
end
v1[ "getNumber" ] = function(v23)
if (v23["tag"] == "Number") then
return true, v23["constant"]
else
return false
end
end
v1[ "getBool" ] = function(v24)
if (v24["tag"] == "Bool") then
return true, v24["constant"]
else
return false
end
end
v1[ "getString" ] = function(v25)
if (v25["tag"] == "String") then
return true, v25["constant"]
else
return false
end
end
v1[ "getFunc" ] = function(v26)
if (v26["tag"] == "Func") then
return true, v26["number"]
else
return false
end
end
v1[ "getConstant" ] = function(v27)
if (v27["tag"] == "Nil") then
return true, nil, "Nil"
else
if (v27["tag"] == "String") then
return true, v27["constant"], "StringLiteral"
else
if (v27["tag"] == "Number") then
return true, v27["constant"], "NumberLiteral"
else
if (v27["tag"] == "Bool") then
return true, v27["constant"], "BoolLiteral"
else
return false
end
end
end
end
end
v1[ "isTop" ] = function(v28)
return (v28["tag"] == "Top")
end
v1[ "isBottom" ] = function(v29)
return (v29["tag"] == "Bot")
end
v1[ "isNil" ] = function(v30)
return (v30["tag"] == "Nil")
end
v1[ "test" ] = function(v31)
if v31:isBottom() then
return false
else
local v32, v33 = v31:getBool()
if v31:isNil() then
return true, false
else
if v32 then
return true, v33
else
return true, true
end
end
end
end
v1[ "compare" ] = function(v34, v35)
for v36, v37 in _ENV["pairs"](v34) do
if (v37 ~= v35[v36]) then
return false
end
end
return true
end
v1[ "meet" ] = function(v38, v39)
if v38:isBottom() then
return false
else
if v38:isTop() then
v38:assign(v39)
return (not v39:isTop())
else
if (not v38:compare(v39)) then
v38:assign(v1:InitWithBottom())
return true
else
return false
end
end
end
end
v1[ "copy" ] = function(v40)
local v41 = { }
for v42, v43 in _ENV["pairs"](v40) do
v41[ v42 ] = v43
end
_ENV["setmetatable"](v41, _ENV["getmetatable"](v40))
return v41
end
v1[ "assign" ] = function(v44, v45)
for v46, v47 in _ENV["pairs"](v44) do
v44[ v46 ] = nil
end
for v48, v49 in _ENV["pairs"](v45) do
v44[ v48 ] = v49
end
end
return v1 |
local M = {}
function M.report_start(msg)
vim.fn['health#report_start'](msg)
end
function M.report_info(msg)
vim.fn['health#report_info'](msg)
end
function M.report_ok(msg)
vim.fn['health#report_ok'](msg)
end
function M.report_warn(msg, ...)
vim.fn['health#report_warn'](msg, ...)
end
function M.report_error(msg, ...)
vim.fn['health#report_error'](msg, ...)
end
return M
|
LinkLuaModifier("modifier_kahmeka_fly", "heroes/kahmeka/kahmeka_modifiers.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_kahmeka_ignite", "heroes/kahmeka/kahmeka_modifiers.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_kahmeka_wounding_spear", "heroes/kahmeka/kahmeka_modifiers.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_kahmeka_wounding_spear_debuff", "heroes/kahmeka/kahmeka_modifiers.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_kahmeka_fungwarb", "heroes/kahmeka/kahmeka_modifiers.lua", LUA_MODIFIER_MOTION_NONE)
kahmeka_ignite = class({})
kahmeka_fly = class({})
function kahmeka_fly:OnUpgrade()
self:GetCaster():FindAbilityByName('kahmeka_fly_down_divebomb'):SetLevel(1)
if self:GetLevel() == 1 then self:GetCaster():FindAbilityByName('kahmeka_fly_down_divebomb'):SetActivated(false) end
end
function kahmeka_fly:GetAssociatedSecondaryAbilities()
return 'kahmeka_fly_down_divebomb'
end
function kahmeka_fly:OnSpellStart()
local hCaster = self:GetCaster()
hCaster:FindAbilityByName('kahmeka_fly_down_divebomb'):SetActivated(true)
self:SetActivated(false)
hCaster:AddNewModifier(hCaster, self, 'modifier_kahmeka_fly', nil)
end
function kahmeka_fly:GetCooldown(iLevel)
if not self.bSpecial then
self.hSpecial = Entities:First()
while self.hSpecial and (self.hSpecial:GetName() ~= "special_bonus_unique_kahmeka_2" or self.hSpecial:GetCaster() ~= self:GetCaster()) do
self.hSpecial = Entities:Next(self.hSpecial)
end
self.bSpecial = true
end
if self.hSpecial then
return self.BaseClass.GetCooldown(self, iLevel)-self.hSpecial:GetSpecialValueFor("value")
else
return self.BaseClass.GetCooldown(self, iLevel)
end
end
kahmeka_fly_down_divebomb = class({})
function kahmeka_fly_down_divebomb:OnSpellStart()
local hCaster = self:GetCaster()
hCaster:FindAbilityByName('kahmeka_fly'):SetActivated(true)
self:SetActivated(false)
hCaster:RemoveModifierByName('modifier_kahmeka_fly')
end
kahmeka_fly_down_divebomb.GetCooldown = kahmeka_fly.GetCooldown
function kahmeka_fly_down_divebomb:GetAssociatedPrimaryAbilities()
return 'kahmeka_fly'
end
kahmeka_wounding_spear = class({})
function kahmeka_wounding_spear:GetIntrinsicModifierName() return "modifier_kahmeka_wounding_spear" end
kahmeka_fungwarb = class({})
function kahmeka_fungwarb:OnSpellStart()
local hCaster = self:GetCaster()
hCaster:EmitSound('Hero_Batrider.FlamingLasso.Cast')
hCaster:AddNewModifier(hCaster, self, "modifier_kahmeka_fungwarb", {Duration = self:GetSpecialValueFor('duration')+CheckTalent(hCaster, 'special_bonus_unique_kahmeka_4')})
end
kahmeka_ignite = class({})
function kahmeka_ignite:OnSpellStart()
local hCaster = self:GetCaster()
hCaster:EmitSound('Hero_OgreMagi.Ignite.Cast')
ProjectileManager:CreateTrackingProjectile({
Target = self:GetCursorTarget(),
Source = hCaster,
Ability = self,
EffectName = "particles/units/heroes/hero_ogre_magi/ogre_magi_ignite.vpcf",
iMoveSpeed = self:GetSpecialValueFor('projectile_speed'),
vSourceLoc= hCaster:GetAttachmentOrigin(hCaster:ScriptLookupAttachment('attach_attack1')) , -- Optional (HOW)
bDrawsOnMinimap = false, -- Optional
bDodgeable = true, -- Optional
bIsAttack = false, -- Optional
bVisibleToEnemies = true, -- Optional
bReplaceExisting = false, -- Optional
flExpireTime = GameRules:GetGameTime() + 20, -- Optional but recommended
bProvidesVision = false, -- Optional
})
end
function kahmeka_ignite:OnProjectileHit(hTarget, vLocation)
if hTarget:TriggerSpellAbsorb(self) then return end
hTarget:AddNewModifier(self:GetCaster(), self, 'modifier_kahmeka_ignite', {Duration = self:GetSpecialValueFor('duration')*(1-hTarget:GetStatusResistance())})
hTarget:EmitSound('Hero_OgreMagi.Ignite.Target')
ParticleManager:CreateParticle('particles/units/heroes/hero_ogre_magi/ogre_magi_ignite_explosion.vpcf', PATTACH_ABSORIGIN_FOLLOW, hTarget)
end
|
local _, private = ...
-- Lua Globals --
-- luacheck: globals select tonumber ipairs tinsert
-- Libs --
local Aurora = _G.Aurora
local Color = Aurora.Color
-- Shamelessly copied from PTRFeedback_Tooltips
local TooltipTypes = {
spell = "Spell",
item = "Item",
unit = "Creature",
quest = "Quest",
achievement = "Achievement",
currency = "Currency",
petBattleAbility = "Pet Battle Ability",
petBattleCreature = "Pet Battle Creature",
azerite = "Azerite Essence",
}
local formatString = "%s ID: %d"
local function AddToTooltip(tooltip, tooltipType, tooltipID)
if not tooltip._id then
local tooltipText = formatString:format(tooltipType, tooltipID)
tooltip:AddLine(tooltipText, Color.gray.r, Color.gray.g, Color.gray.b)
tooltip._id = tooltipID
tooltip:Show()
end
end
local function SetupSpellTooltips()
local function setAuraTooltipFunction(self, unit, slotNumber, auraType)
local id = select(10, _G.UnitAura(unit, slotNumber, auraType))
if id then
AddToTooltip(self, TooltipTypes.spell, id)
end
end
_G.hooksecurefunc(_G.GameTooltip, "SetUnitAura", setAuraTooltipFunction)
_G.hooksecurefunc(_G.GameTooltip, "SetUnitBuff", function(self, unit, slotNumber) setAuraTooltipFunction(self, unit, slotNumber, "HELPFUL") end)
_G.hooksecurefunc(_G.GameTooltip, "SetUnitDebuff", function(self, unit, slotNumber) setAuraTooltipFunction(self, unit, slotNumber, "HARMFUL") end)
private.AddHook("OnTooltipSetSpell", function(self)
local _, id = self:GetSpell()
if id then
AddToTooltip(self, TooltipTypes.spell, id)
end
end, true)
end
local function SetupItemTooltips()
private.AddHook("OnTooltipSetItem", function(self)
local _, link = self:GetItem()
if link then
local id = link:match("item:(%d*)")
if (id == "" or id == "0") and _G.TradeSkillFrame ~= nil and _G.TradeSkillFrame:IsVisible() and _G.GetMouseFocus().reagentIndex then
local selectedRecipe = _G.TradeSkillFrame.RecipeList:GetSelectedRecipeID()
for i = 1, 8 do
if _G.GetMouseFocus().reagentIndex == i then
id = _G.C_TradeSkillUI.GetRecipeReagentItemLink(selectedRecipe, i):match("item:(%d+):") or nil
break
end
end
end
if id then
AddToTooltip(self, TooltipTypes.item, id)
end
end
end, true)
end
local function SetupUnitTooltips()
private.AddHook("OnTooltipSetUnit", function(self)
if _G.C_PetBattles.IsInBattle() then
return
end
local _, unit = self:GetUnit()
if unit then
local guid = _G.UnitGUID(unit) or ""
local id = tonumber(guid:match("-(%d+)-%x+$"), 10)
if id and (guid:match("%a+") ~= "Player") then
AddToTooltip(self, TooltipTypes.unit, id)
end
end
end, true)
end
local function SetupQuestTooltips()
_G.hooksecurefunc("QuestMapLogTitleButton_OnEnter", function(self)
if self.questID then
AddToTooltip(_G.GameTooltip, TooltipTypes.quest, self.questID)
end
end)
end
local function SetupAchievementTooltips()
local frame = _G.CreateFrame("frame")
frame:RegisterEvent("ADDON_LOADED")
frame:SetScript("OnEvent", function(_, _, addonName)
if addonName == "Blizzard_AchievementUI" then
for i, button in ipairs(_G.AchievementFrameAchievementsContainer.buttons) do
button:HookScript("OnEnter", function()
if not _G.GameTooltip:IsOwned(button) then
_G.GameTooltip:SetOwner(button, "ANCHOR_NONE")
_G.GameTooltip:SetPoint("TOPLEFT", button, "TOPRIGHT", 0, 0)
end
if button.id then
AddToTooltip(_G.GameTooltip, TooltipTypes.achievement, button.id)
end
end)
button:HookScript("OnLeave", function()
_G.GameTooltip:Hide()
end)
end
frame:UnregisterEvent("ADDON_LOADED")
end
end)
end
local function SetupCurrencyTooltips()
local function setCurrencyTooltipFunction(self, link)
local currencyID = link:match("currency:(%d+)")
if currencyID then
AddToTooltip(self, TooltipTypes.currency, currencyID)
end
end
private.AddHook("SetHyperlink", setCurrencyTooltipFunction)
private.AddHook("SetCurrencyToken", function(self, index)
setCurrencyTooltipFunction(self, _G.GetCurrencyListLink(index))
end)
end
local function SetupAzeriteTooltips()
private.AddHook("SetAzeriteEssence", function(self, azeriteID, rank)
if azeriteID then
AddToTooltip(self, TooltipTypes.azerite, azeriteID)
end
end)
end
function private.SetupIDTips()
SetupSpellTooltips()
SetupItemTooltips()
SetupUnitTooltips()
SetupQuestTooltips()
SetupAchievementTooltips()
SetupCurrencyTooltips()
SetupAzeriteTooltips()
end
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local RollTheBones = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD
local baseTime = 12
local gapPerComboPoint = 6
local maxComboPoints = 5
local rtbEndTime = 0
local rtbDuration = 0
local rtbCount = 0
local sixComboPointsTalentID = 19240
local behaviorDependsOnComboPoints = IceHUD.WowVer < 90000
local CurrMaxRtBDuration = 0
local PotentialRtBDuration = 0
local RtBBuffs = {199603, 193358, 193357, 193359, 199600, 193356}
local RtBSet = {}
for _, v in ipairs(RtBBuffs) do
RtBSet[v] = true
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor --
function RollTheBones.prototype:init()
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
self.moduleSettings = {}
self.moduleSettings.desiredLerpTime = 0
self.moduleSettings.shouldAnimate = false
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
if behaviorDependsOnComboPoints then
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
end
self.bTreatEmptyAsFull = true
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function RollTheBones.prototype:Enable(core)
RollTheBones.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
if behaviorDependsOnComboPoints then
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
else
self:UpdateRollTheBones()
end
self:SetBottomText1("")
end
function RollTheBones.prototype:Disable(core)
RollTheBones.super.prototype.Disable(self, core)
end
function RollTheBones.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
self:TargetChanged()
self:UpdateDurationBar()
end
-- OVERRIDE
function RollTheBones.prototype:GetDefaultSettings()
local settings = RollTheBones.super.prototype.GetDefaultSettings(self)
settings["enabled"] = false
settings["shouldAnimate"] = false
settings["desiredLerpTime"] = nil
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Right
settings["offset"] = 6
settings["upperText"]="RtB:"
settings["showAsPercentOfMax"] = true
settings["durationAlpha"] = 0.6
settings["usesDogTagStrings"] = false
settings["lockLowerFontAlpha"] = false
settings["lowerTextString"] = ""
settings["lowerTextVisible"] = false
settings["hideAnimationSettings"] = true
settings["bAllowExpand"] = true
settings["bShowWithNoTarget"] = true
settings["bUseMultipleBuffColors"] = true
return settings
end
-- OVERRIDE
function RollTheBones.prototype:GetOptions()
local opts = RollTheBones.super.prototype.GetOptions(self)
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
opts["textSettings"].args["upperTextString"].hidden = false
if behaviorDependsOnComboPoints then
opts["showAsPercentOfMax"] =
{
type = 'toggle',
name = L["Show bar as % of maximum"],
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
get = function()
return self.moduleSettings.showAsPercentOfMax
end,
set = function(info, v)
self.moduleSettings.showAsPercentOfMax = v
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["durationAlpha"] =
{
type = "range",
name = L["Potential RtB time bar alpha"],
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
min = 0,
max = 100,
step = 5,
get = function()
return self.moduleSettings.durationAlpha * 100
end,
set = function(info, v)
self.moduleSettings.durationAlpha = v / 100.0
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["bUseMultipleBuffColors"] =
{
type = 'toggle',
name = L["Use multiple buff colors"],
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
get = function()
return self.moduleSettings.bUseMultipleBuffColors
end,
set = function(info, v)
self.moduleSettings.bUseMultipleBuffColors = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
end
opts["bShowWithNoTarget"] =
{
type = 'toggle',
name = L["Show with no target"],
desc = L["Whether or not to display when you have no target selected but have combo points available"],
get = function()
return self.moduleSettings.bShowWithNoTarget
end,
set = function(info, v)
self.moduleSettings.bShowWithNoTarget = v
self:ComboPointsChanged()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts
end
function RollTheBones.prototype:CreateFrame()
RollTheBones.super.prototype.CreateFrame(self)
self:CreateDurationBar()
end
function RollTheBones.prototype:CreateDurationBar()
if not behaviorDependsOnComboPoints then
return
end
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
-- Rokiyo: Do we need to call this here?
self.CurrScale = 0
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
self.durationFrame.bar:SetHeight(0)
self:UpdateBar(1, "undef")
-- force update the bar...if we're in here, then either the UI was just loaded or the player is jacking with the options.
-- either way, make sure the duration bar matches accordingly
self:UpdateDurationBar()
end
function RollTheBones.prototype:RotateHorizontal()
RollTheBones.super.prototype.RotateHorizontal(self)
if self.durationFrame then
self:RotateFrame(self.durationFrame)
end
end
function RollTheBones.prototype:ResetRotation()
RollTheBones.super.prototype.ResetRotation(self)
if self.durationFrame and self.durationFrame.anim then
self.durationFrame.anim:Stop()
end
end
-- 'Protected' methods --------------------------------------------------------
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
local i = 1
local buff, _, type, duration, endTime, spellId
if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
local realDuration, remaining, count
local now = GetTime()
count = 0
while buff do
if (spellId and ids[spellId]) then
if endTime then
realDuration = duration
remaining = endTime - now
count = count + 1
end
end
i = i + 1;
if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
end
if count > 0 then
return realDuration, remaining, count
else
return nil, nil, 0
end
end
function RollTheBones.prototype:MyOnUpdate()
RollTheBones.super.prototype.MyOnUpdate(self)
if self.bUpdateRtb then
self:UpdateRollTheBones(nil, self.unit, true)
end
if self.target or self.moduleSettings.bShowWithNoTarget then
self:UpdateDurationBar()
end
end
local function RTBGetComboPoints(unit)
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
end
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
-- when SnD is known, but this is.
local function HasSpell(id)
local spell = GetSpellInfo(id)
return spell == GetSpellInfo(spell)
end
local function ShouldHide()
return not HasSpell(193316)
end
function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
if unit and unit ~= self.unit then
return
end
local now = GetTime()
local remaining = nil
if not fromUpdate then
rtbDuration, remaining, rtbCount = self:GetBuffDuration(self.unit, RtBSet)
if not remaining then
rtbEndTime = 0
else
rtbEndTime = remaining + now
end
end
if rtbEndTime and rtbEndTime >= now then
if not fromUpdate then
self.bUpdateRtb = true
end
self:Show(true)
if not remaining then
remaining = rtbEndTime - now
end
local denominator = ((self.moduleSettings.showAsPercentOfMax and behaviorDependsOnComboPoints) and CurrMaxRtBDuration or rtbDuration)
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
else
self:UpdateBar(0, "RollTheBones")
if RTBGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) or ShouldHide() then
if self.bIsVisible then
self.bUpdateRtb = nil
end
if not self.moduleSettings.alwaysFullAlpha or ShouldHide() then
self:Show(false)
end
end
end
-- somewhat redundant, but we also need to check potential remaining time
if (remaining ~= nil) or PotentialRtBDuration > 0 then
local potText = behaviorDependsOnComboPoints and " (" .. PotentialRtBDuration .. ")" or ""
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
end
end
function RollTheBones.prototype:GetColorName(count)
if behaviorDependsOnComboPoints and self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
return "RollTheBones"..count
else
return "RollTheBones"
end
end
function RollTheBones.prototype:TargetChanged()
if self.moduleSettings.bShowWithNoTarget and RTBGetComboPoints(self.unit) > 0 then
self.target = true
else
self.target = UnitExists("target")
end
self:Update(self.unit)
self:UpdateDurationBar()
self:UpdateRollTheBones()
end
function RollTheBones.prototype:UpdateDurationBar(event, unit)
if not self.durationFrame then
return
end
if unit and unit ~= self.unit then
return
end
local points = RTBGetComboPoints(self.unit)
-- check for Deeper Stratagem
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
if DeeperStratagem then
-- first, set the cached upper limit of RtB duration
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints + 1)
else
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
end
if event then
self:UpdateRollTheBones()
end
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible())
or ShouldHide() then
self.durationFrame:Hide()
return
end
self.durationFrame:Show()
-- if we have combo points and a target selected, go ahead and show the bar so the duration bar can be seen
if points > 0 and (UnitExists("target") or self.moduleSettings.bShowWithNoTarget) then
self:Show(true)
end
if self.moduleSettings.durationAlpha > 0 then
PotentialRtBDuration = self:GetMaxBuffTime(points)
-- compute the scale from the current number of combo points
local scale = IceHUD:Clamp(PotentialRtBDuration / CurrMaxRtBDuration, 0, 1)
-- sadly, animation uses bar-local variables so we can't use the animation for 2 bar textures on the same bar element
if (self.moduleSettings.reverse) then
scale = 1 - scale
end
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
self:SetBarCoord(self.durationFrame, scale)
end
if rtbEndTime < GetTime() then
local potText = " (" .. PotentialRtBDuration .. ")"
self:SetBottomText1(self.moduleSettings.upperText .. "0" .. (self.moduleSettings.durationAlpha > 0 and potText or ""))
end
end
function RollTheBones.prototype:GetMaxBuffTime(numComboPoints)
local maxduration
if numComboPoints == 0 then
return 0
end
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
return maxduration
end
function RollTheBones.prototype:GetItemIdFromItemLink(linkStr)
local itemId
local _
if linkStr then
_, itemId, _, _, _, _, _, _, _ = strsplit(":", linkStr)
end
return itemId or 0
end
function RollTheBones.prototype:IsItemIdInList(itemId, list)
for i=1,#list do
if string.match(itemId, list[i]) then
return true
end
end
return false
end
function RollTheBones.prototype:OutCombat()
RollTheBones.super.prototype.OutCombat(self)
self:UpdateRollTheBones()
end
local _, unitClass = UnitClass("player")
-- Load us up
if unitClass == "ROGUE" and IceHUD.WowVer >= 70000 then
IceHUD.RollTheBones = RollTheBones:new()
end
|
class("GridNumbersLeft").extends(gfx.sprite)
function GridNumbersLeft:init()
GridNumbersLeft.super.init(self, gfx.image.new(CELL * 8, CELL * 10 + 1))
self:setCenter(0, 0)
self:setZIndex(Z_INDEX_GRID_NUMBERS)
end
function GridNumbersLeft:enter(puzzle, gridNumbers, doneNumbers, x, y, hintStyle)
self.puzzle = puzzle
self.gridNumbers = gridNumbers
self.doneNumbers = doneNumbers
self.gridX = x
self.gridY = y
self.hintStyle = hintStyle
self:moveTo(SEPARATOR_WIDTH, GRID_OFFSET_Y)
self:add()
self:redraw()
end
function GridNumbersLeft:updateForPosition()
self:redrawPosition()
if not self.cursorHidden then
self:redrawLeftCursor(self.gridY)
end
end
function GridNumbersLeft:updateHintStyle(hintStyle)
self.hintStyle = hintStyle
self:redraw()
end
function GridNumbersLeft:leave()
self:remove()
end
function GridNumbersLeft:setCursor(x, y)
if not self.cursorHidden and self.gridY ~= y then
self:redrawLeftCursor(self.gridY, true)
self:redrawLeftCursor(y)
end
self.gridX = x
self.gridY = y
end
function GridNumbersLeft:hideCursor()
self.cursorHidden = true
self:redraw()
end
function GridNumbersLeft:redraw()
self:getImage():clear(gfx.kColorClear)
gfx.lockFocus(self:getImage())
do
gfx.setDrawOffset(GRID_OFFSET_X - SEPARATOR_WIDTH + CELL * (15 - self.puzzle.width), 0)
-- numbers
for y, numbers in ipairs(self.gridNumbers.left) do
local done = self.doneNumbers.left[y]
local lenNumbers = #numbers
for i, v in ipairs(numbers) do
imgGrid:drawImage(
NUM_STYLE_OFFSETS[done[i] and self.hintStyle or 1] + v,
(CELL - 1) * (i - 1 - lenNumbers) - 1,
CELL * (y - 1) + 1
)
end
end
-- cursor
gfx.setColor(gfx.kColorBlack)
if not self.cursorHidden then
gfx.drawLine(CELL * -8 + 3, CELL * self.gridY - CELL, -3, CELL * self.gridY - CELL)
gfx.drawLine(CELL * -8 + 3, CELL * self.gridY, -3, CELL * self.gridY)
end
end
gfx.unlockFocus()
end
function GridNumbersLeft:redrawPosition()
gfx.lockFocus(self:getImage())
gfx.setColor(gfx.kColorClear)
gfx.fillRect(0, CELL * (self.gridY - 1), CELL * 8, CELL + 1)
gfx.setDrawOffset(GRID_OFFSET_X - SEPARATOR_WIDTH + CELL * (15 - self.puzzle.width), 0)
do
local numbers = self.gridNumbers.left[self.gridY]
local done = self.doneNumbers.left[self.gridY]
local lenNumbers = #numbers
for i, v in ipairs(numbers) do
imgGrid:drawImage(
NUM_STYLE_OFFSETS[done[i] and self.hintStyle or 1] + v,
(CELL - 1) * (i - 1 - lenNumbers) - 1,
CELL * (self.gridY - 1) + 1
)
end
end
gfx.unlockFocus()
end
function GridNumbersLeft:redrawLeftCursor(gridY, hide)
gfx.lockFocus(self:getImage())
do
gfx.setDrawOffset(GRID_OFFSET_X - SEPARATOR_WIDTH + CELL * (15 - self.puzzle.width), 0)
gfx.setColor(hide and gfx.kColorClear or gfx.kColorBlack)
gfx.drawLine(CELL * -8 + 3, CELL * gridY - CELL, -3, CELL * gridY - CELL)
gfx.drawLine(CELL * -8 + 3, CELL * gridY, -3, CELL * gridY)
end
gfx.unlockFocus()
end
|
local hungerTimer = false
local thirstTimer = false
function OnPlayerSpawn(player)
-- Hunger
if not hungerTimer then
CallRemoteEvent("removePlayerHunger", 0)
hungerTimer = true
CreateTimer(function()
CallRemoteEvent("removePlayerHunger", 1)
end, 120000)
end
-- Thirst
if not thirstTimer then
CallRemoteEvent("removePlayerThirst", 0)
thirstTimer = true
CreateTimer(function()
CallRemoteEvent("removePlayerThirst", 1)
end, 60000)
end
end
AddEvent("OnPlayerSpawn", OnPlayerSpawn)
|
-- Game of life
-- Now with graphics!!
function switchlevel(level)
-- Load new level
l = require(level)
if l.load then l.load() end
-- Update callbacks
love.update = l.update
love.draw = l.draw
love.keypressed = l.keypressed
love.keyreleased = l.keyreleased
love.mousepressed = l.mousepressed
love.mousemoved = l.mousemoved
love.mousereleased = l.mousereleased
love.wheelmoved = l.wheelmoved
end
function love.load()
switchlevel("intro")
end |
local Utils = require "Utils"
local Persist = require "Persist"
local function createGate(unit, id, t)
local bdata = t.branches[id]
local cb = unit:addControlBranch("Gate", id, bdata)
unit:placeControl(id, "expanded")
local cdata = t.controls and t.controls[id]
if cdata then cb.control:deserialize(cdata) end
cb.control:customize{
outputMode = app.COMPARATOR_GATE
}
return cb
end
local function createToggle(unit, id, t)
local cb = createGate(unit, id, t)
cb.control:customize{
outputMode = app.COMPARATOR_TOGGLE
}
return cb
end
local function createTrigger(unit, id, t)
local cb = createGate(unit, id, t)
cb.control:customize{
outputMode = app.COMPARATOR_TRIGGER_ON_RISE
}
return cb
end
local function createLinear(unit, id, t)
local bdata = t.branches[id]
local cb = unit:addControlBranch("GainBias", id, bdata)
unit:placeControl(id, "expanded")
local cdata = t.controls and t.controls[id]
if cdata then cb.control:deserialize(cdata) end
local odata = t.objects[id .. "_gainbias"]
if odata then
local o = cb.objects[1]
Persist.deserializeObject(o, odata)
end
return cb
end
local function createDecibel(unit, id, t)
local cb = createLinear(unit, id, t)
cb.control:customize{
biasUnits = app.unitDecibels,
biasMin = -60,
biasMax = 12,
biasSuperCoarseStep = 6,
biasCoarseStep = 1,
biasFineStep = 0.1,
biasSuperFineStep = 0.01
}
return cb
end
local function createPitch(unit, id, t)
local bdata = t.branches[id]
local cb = unit:addControlBranch("Pitch", id, bdata)
unit:placeControl(id, "expanded")
local cdata = t.controls and t.controls[id]
if cdata then cb.control:deserialize(cdata) end
local odata = t.objects[id .. "_tune"]
if odata then
local o = cb.objects[1]
Persist.deserializeObject(o, odata)
end
return cb
end
local descriptors = {
{
description = "Linear",
prefix = "lin",
aliases = {
"linear",
"Ax+B"
},
create = createLinear
},
{
description = "Decibel",
prefix = "dB",
aliases = {
"decibel",
"dB(Ax+B)"
},
create = createDecibel
},
{
description = "Pitch",
prefix = "V/oct",
aliases = {
"pitch",
"V/oct"
},
create = createPitch
},
{
description = "Gate",
prefix = "gate",
aliases = {
"gate",
"Gate"
},
create = createGate
},
{
description = "Toggle",
prefix = "sw",
aliases = {
"toggle"
},
create = createToggle
},
{
description = "Trigger",
prefix = "trig",
aliases = {
"trigger"
},
create = createTrigger
}
}
-- hash aliases
local aliases = {}
for i, czd in ipairs(descriptors) do
czd.type = czd.aliases[1]
for j, alias in ipairs(czd.aliases) do aliases[alias] = czd end
end
local function lookup(type)
return aliases[type]
end
local function fixLegacyData(data)
if data then
local keys = {}
local prefixes = {
["Ax+B"] = "cv",
["Gate"] = "gate",
["V/oct"] = "V/oct",
["db(Ax+B)"] = "dB"
}
for i, czd in ipairs(data) do
if czd.id == nil and czd.controlName == nil then
local prefix = prefixes[czd.controlType]
if prefix then
czd.controlName = Utils.generateUniqueKey(keys, prefix)
keys[czd.controlName] = true
end
end
end
end
end
local function insertCustomization(unit, type, id, objects)
local czd = lookup(type)
if czd == nil then
app.logInfo("%s: Unknown customization type [%s %s]", unit, type, id)
return
end
app.logInfo("%s: insert customization [%s %s]", unit, type, id)
czd.create(unit, id, objects)
end
local function deserializeCustomizations(unit, t)
if t.customizations then
-- v0.3 legacy support
fixLegacyData(t.customizations)
for i, czd in ipairs(t.customizations) do
local name = czd.controlName or czd.id
insertCustomization(unit, czd.controlType, name, t)
end
end
if t.patch and unit.patch then unit.patch:deserialize(t.patch) end
end
return {
deserializeCustomizations = deserializeCustomizations
}
|
local diagnostics_format = "[#{c}] #{m} (#{s})]"
local lspconfig = require("lspconfig")
local null_ls = require("null-ls")
local b = null_ls.builtins
local sources = {
b.formatting.prettierd.with({
filetypes = { "html", "json", "yaml", "markdown", "typescript", "typescriptreact", "svelte" },
}),
b.formatting.stylua,
b.formatting.trim_whitespace.with({ filetypes = { "tmux", "teal", "zsh" } }),
b.formatting.shfmt,
b.diagnostics.write_good,
b.diagnostics.markdownlint,
b.diagnostics.teal,
b.diagnostics.shellcheck.with({ diagnostics_format = diagnostics_format }),
b.code_actions.gitsigns,
}
local M = {}
M.setup = function(on_attach)
null_ls.config({
debug = true,
sources = sources,
})
lspconfig["null-ls"].setup({ on_attach = on_attach })
end
return M
|
local types=require("moonscript.types")local ntype,mtype,is_value,NOOP ntype,mtype,is_value,NOOP=types.ntype,types.mtype,types.is_value,types.NOOP local comprehension_has_value comprehension_has_value=require("moonscript.transform.comprehension").comprehension_has_value local Run do local _class_0 local _base_0={call=function(self,state)return self.fn(state)end}_base_0.__index=_base_0 _class_0=setmetatable({__init=function(self,fn)self.fn=fn self[1]="run"end,__base=_base_0,__name="Run"},{__index=_base_0,__call=function(cls,...)local _self_0=setmetatable({},_base_0)cls.__init(_self_0,...)return _self_0 end})_base_0.__class=_class_0 Run=_class_0 end local last_stm last_stm=function(stms)local last_exp_id=0 for i=#stms,1,-1 do local stm=stms[i]if stm and mtype(stm)~=Run then if ntype(stm)=="group"then return last_stm(stm[2])end last_exp_id=i break end end return stms[last_exp_id],last_exp_id,stms end local transform_last_stm transform_last_stm=function(stms,fn)local _,last_idx,_stms=last_stm(stms)if _stms~=stms then error("cannot transform last node in group")end return(function()local _accum_0={}local _len_0=1 for i,stm in ipairs(stms)do if i==last_idx then _accum_0[_len_0]={"transform",stm,fn}else _accum_0[_len_0]=stm end _len_0=_len_0+1 end return _accum_0 end)()end local chain_is_stub chain_is_stub=function(chain)local stub=chain[#chain]return stub and ntype(stub)=="colon"end local implicitly_return implicitly_return=function(scope)local is_top=true local fn fn=function(stm)local t=ntype(stm)if t=="decorated"then stm=scope.transform.statement(stm)t=ntype(stm)end if types.cascading[t]then is_top=false return scope.transform.statement(stm,fn)elseif types.manual_return[t]or not is_value(stm)then if is_top and t=="return"and stm[2]==""then return NOOP else return stm end else if t=="comprehension"and not comprehension_has_value(stm)then return stm else return{"return",stm}end end end return fn end return{Run=Run,last_stm=last_stm,transform_last_stm=transform_last_stm,chain_is_stub=chain_is_stub,implicitly_return=implicitly_return} |
local ERROR_CHECKED_SPECIFIC_GAME_WRAPPER = require "error_checked_specific_game_wrapper"
-- NOTE: Other games might simply have a "Sword"-element.
return ERROR_CHECKED_SPECIFIC_GAME_WRAPPER.get_module("buff_effects", GAME_ID, "sword_chip_damage_increase") |
StatLinks = {
Version = "0.4",
Author = "Zhur",
Original_ChatEdit_AddItemLink = nil,
ManaStoneTier1ID = 202840,
ManaStoneTier20ID = 202859,
ManaStoneTier4ID = 202843,
NameAndStat = {
-- Balanced accessories
[229698] = true,
[229699] = true,
[229700] = true,
-- Blue crap from KBN
[227700] = true,
[227701] = true,
[227702] = true,
[227703] = true,
[227704] = true,
[227705] = true,
[227706] = true,
[227707] = true,
[227708] = true,
[227709] = true,
[227710] = true,
[227711] = true,
},
};
function StatLinks:parse_item_link(link)
if(not link) then
return nil;
end
local itemID, bindType, runes_plus_tier_max_dur, stat12, stat34, stat56, rune1, rune2, rune3, rune4, dur, hash, color, name =
string.match(link, "|Hitem:([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+)|h|c([0-9a-f]+)%[(.+)%]|[hr]");
if(not name) then
--try without color
color = "ffffff";
itemID, bindType, runes_plus_tier_max_dur, stat12, stat34, stat56, rune1, rune2, rune3, rune4, dur, hash, name =
string.match(link, "|Hitem:([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+) ([0-9a-f]+)|h%[(.+)%]|[hr]");
if(not name) then
--try it without any modifiers OR color (vendor link)
bindType, runes_plus_tier_max_dur, stat12, stat34, stat56, rune1, rune2, rune3, rune4, dur, hash = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
itemID, name = string.match(link, "|Hitem:([0-9a-f]+)|h%[(.+)%]|[hr]");
if(not name) then
--try it without any modifiers (vendor link)
itemID, color, name = string.match(link, "|Hitem:([0-9a-f]+)|h|c([0-9a-f]+)%[(.+)%]|[hr]");
if(not name) then
return nil;
end
end
end
end
if(string.len(color) == 8) then
color = string.sub(color, 3);
end
local stats = {};
for n,v in pairs({stat12, stat34, stat56}) do
if(v ~= "0") then
-- we have at least one stat.
if(string.len(v) < 5) then
--single stat
table.insert(stats, tonumber(v, 16));
else
local s1 = string.sub(v, 1, 4);
local s2 = string.sub(v, 5);
table.insert(stats, tonumber(s1, 16));
table.insert(stats, tonumber(s2, 16));
end
end
end
local unknown, rune_plus, rarity_tier, max_dur = string.match("0000000"..runes_plus_tier_max_dur, "([0-9a-f][0-9a-f])([0-9a-f][0-9a-f])([0-9a-f][0-9a-f])([0-9a-f][0-9a-f])$");
rune_plus = tonumber(rune_plus, 16);
rarity_tier = tonumber(rarity_tier, 16);
local plus = rune_plus % 32;
local emptyRuneSlots = math.floor(rune_plus/32);
local rarity = math.floor(rarity_tier/32);
local tier = rarity_tier % 32;
-- bindType contains the following information:
-- 0x001 - item unbound
-- 0x002 - has been previously unbound
-- 0x100 - prevent hijack - whatever that means
-- 0x200 - hide durability
-- 0x400 - Skill Set Extracted
-- 0x10000 - unknown, but seen on real items.
local bindType = tonumber(bindType, 16);
local unbound = ((bindType%2) == 1);
local bindOnEquip = ((math.floor(bindType/2)%2) == 1);
local skillExtracted = ((math.floor(bindType/0x400)%2) == 1);
local result = {
itemID=tonumber(itemID, 16),
bindType=bindType,
unbound=unbound,
bindOnEquip=bindOnEquip,
skillExtracted=skillExtracted,
stats=stats,
runes = {
tonumber(rune1, 16),
tonumber(rune2, 16),
tonumber(rune3, 16),
tonumber(rune4, 16),
},
emptyRuneSlots=emptyRuneSlots,
plus=plus,
tier_add=tier-10,
rarity_add=rarity,
max_dur=tonumber(max_dur, 16),
dur=tonumber(dur, 16)/100,
hash=tonumber(hash, 16),
color=color,
misc=tonumber(unknown, 16),
name=name
};
return result;
end
function StatLinks:_getStatName(id)
local sns, name;
if(id > 500000) then
--try it directly.
sns = 'Sys' .. id .. '_name';
name = TEXT(sns);
if(name ~= sns) then
return name;
end
end
-- Off by 0x70000 is the most common.
sns = 'Sys' .. (id + 0x70000) .. '_name';
name = TEXT(sns);
if(name ~= sns) then
return name;
end
-- Last ditch effort, try 500000
sns = 'Sys' .. (id + 500000) .. '_name';
return(TEXT(sns));
end
function StatLinks:OnLoad(this)
this:RegisterEvent("VARIABLES_LOADED");
end
function StatLinks:Toggle()
if(StatLinksSettings.enabled) then
StatLinks.Disable();
else
StatLinks.Enable();
end
end
function StatLinks.Enable()
StatLinksSettings.enabled = true;
DEFAULT_CHAT_FRAME:AddMessage("StatLinks has been enabled.");
end
function StatLinks.Disable()
StatLinksSettings.enabled = false;
DEFAULT_CHAT_FRAME:AddMessage("StatLinks has been disabled.");
end
function StatLinks.RewriteLink(link)
-- Looking specifically for mana stones.
local item = StatLinks:parse_item_link(link);
if(item and item.itemID >= StatLinks.ManaStoneTier1ID and item.itemID <= StatLinks.ManaStoneTier20ID) then
--we have a mana stone.
if(item.stats and #item.stats == 1) then
-- We have a stone with only one stat
local statName = StatLinks:_getStatName(item.stats[1]);
link = string.gsub(link, "%["..item.name.."%]", "["..statName.."]");
end
end
-- Not sure I actually want this...
--if(item and StatLinks.NameAndStat[item.itemID]) then
-- if(item.stats and #item.stats == 1) then
-- -- We have a stone with only one stat
-- local statName = StatLinks:_getStatName(item.stats[1]);
-- link = string.gsub(link, "%["..item.name.."%]", "["..item.name..": "..statName.."]");
-- end
--end
return(link);
end
function StatLinks.ChatEdit_AddItemLink(link)
if(StatLinksSettings.enabled) then
link = StatLinks.RewriteLink(link);
end
StatLinks.Original_ChatEdit_AddItemLink(link);
end
--- This is a patch for AAH which displays stat names in the list ---
function StatLinks.BrowseAddItemToList(pageNumber, itemIndex)
StatLinks.Original_BrowseAddItemToList(pageNumber, itemIndex);
if(StatLinksSettings.enabled) then
local list = AuctionBrowseList.list
local index = #(AuctionBrowseList.list)
--Look specifically for Mana Stone items.
local itemid = AAHVar.AuctionBrowseCache.CACHEDDATA[pageNumber][itemIndex].itemid;
if(list[index] and itemid >= StatLinks.ManaStoneTier1ID and itemid <= StatLinks.ManaStoneTier20ID) then
local link = GetAuctionBrowseItemLink(list[index].auctionid);
local item = StatLinks:parse_item_link(link);
if(item and item.stats and #item.stats == 1) then
-- We have a stone with only one stat
list[index].name = StatLinks:_getStatName(item.stats[1]);
end
end
if(list[index] and StatLinks.NameAndStat[itemid]) then
local link = GetAuctionBrowseItemLink(list[index].auctionid);
local item = StatLinks:parse_item_link(link);
if(item.stats and #item.stats == 1) then
-- We have an item with only one stat
local statName = StatLinks:_getStatName(item.stats[1]);
list[index].name = item.name..": "..statName;
end
end
end
end
function StatLinks.AAH3_BrowseAddItemToList(pageNumber, itemIndex)
StatLinks.Original_AAH3_BrowseAddItemToList(pageNumber, itemIndex);
if(StatLinksSettings.enabled) then
local list = AAH.Browse.Results.list
local index = #(AAH.Browse.Results.list)
--Look specifically for Mana Stone items.
local listing = AAH.Browse.Cache.CACHEDDATA[pageNumber][itemIndex];
local itemid = listing.itemid;
if(list[index] and itemid >= StatLinks.ManaStoneTier1ID and itemid <= StatLinks.ManaStoneTier20ID) then
local link = GetAuctionBrowseItemLink(list[index].auctionid);
local item = StatLinks:parse_item_link(link);
if(item and item.stats and #item.stats == 1) then
-- We have a stone with only one stat
list[index].name = StatLinks:_getStatName(item.stats[1]);
end
end
if(list[index] and StatLinks.NameAndStat[itemid]) then
local link = GetAuctionBrowseItemLink(list[index].auctionid);
local item = StatLinks:parse_item_link(link);
if(item.stats and #item.stats == 1) then
-- We have an item with only one stat
local statName = StatLinks:_getStatName(item.stats[1]);
list[index].name = item.name..": "..statName;
end
end
end
end
function StatLinks:OnEvent(event)
if (event == "VARIABLES_LOADED") then
SLASH_StatLinks1 = "/StatLinks";
SlashCmdList["StatLinks"] = function (editbox, msg)
StatLinks:Toggle();
end
if(not StatLinksSettings) then
StatLinksSettings = {
enabled = true
};
end
SaveVariables("StatLinksSettings");
--Hook the normal method.
if(not self.Original_ChatEdit_AddItemLink) then
self.Original_ChatEdit_AddItemLink = _G.ChatEdit_AddItemLink;
_G.ChatEdit_AddItemLink = self.ChatEdit_AddItemLink;
end
--Hook AAH if installed.
if(AAHFunc and not self.Original_BrowseAddItemToList) then
self.Original_BrowseAddItemToList = AAHFunc.BrowseAddItemToList;
AAHFunc.BrowseAddItemToList = self.BrowseAddItemToList;
end
--Newer versions of AAH
if(AAH and AAH.Browse and not self.Original_AAH3_BrowseAddItemToList) then
self.Original_AAH3_BrowseAddItemToList = AAH.Browse.AddItemToList;
AAH.Browse.AddItemToList = self.AAH3_BrowseAddItemToList;
end
if AddonManager then
local addon = {
name = "StatLinks",
version = StatLinks.Version,
author = StatLinks.Author,
description = "More readable stat item links",
-- icon = "Interface/Addons/FriendNotes/FriendNotes.png",
category = "Other",
configFrame = false,
slashCommand = "/StatLinks",
miniButton = false,
onClickScript = false,
disableScript = StatLinks.Disable,
enableScript = StatLinks.Enable,
}
if AddonManager.RegisterAddonTable then
AddonManager.RegisterAddonTable(addon)
else
AddonManager.RegisterAddon(addon.name, addon.description, addon.icon, addon.category,
addon.configFrame, addon.slashCommand, addon.miniButton, addon.onClickScript, addon.version, addon.author)
end
end
end
end
|
--双天将 金剛
--
--Script by JustFish
function c101102034.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,101102014,aux.FilterBoolFunction(Card.IsFusionSetCard,0x24d),2,true,false)
--actlimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,1)
e1:SetValue(1)
e1:SetCondition(c101102034.actcon)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101102034,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_BATTLED)
e2:SetCondition(c101102034.thcon)
e2:SetTarget(c101102034.thtg)
e2:SetOperation(c101102034.thop)
c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101102034,1))
e3:SetCategory(CATEGORY_NEGATE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,101102034)
e3:SetCondition(c101102034.discon)
e3:SetTarget(c101102034.distg)
e3:SetOperation(c101102034.disop)
c:RegisterEffect(e3)
end
function c101102034.actcon(e)
return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()
end
function c101102034.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker()==e:GetHandler()
end
function c101102034.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_MZONE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c101102034.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function c101102034.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_FUSION)
end
function c101102034.discon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if rp~=1-tp or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) or c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsContains(c) and re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(c101102034.cfilter,tp,LOCATION_MZONE,0,2,nil)
end
function c101102034.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function c101102034.disop(e,tp,eg,ep,ev,re,r,rp,chk)
if Duel.NegateActivation(ev) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then
Duel.SendtoGrave(eg,REASON_EFFECT)
end
end
|
function start_game_event(frame)
end |
local mimetypes = require 'mimetypes'
local File = require 'pegasus.file'
-- solution by @cwarden - https://gist.github.com/cwarden/1207556
local function catch(what)
return what[1]
end
local function try(what)
local status, result = pcall(what[1])
if not status then
what[2](result)
end
return result
end
function DEC_HEX(IN)
local B,K,OUT,I,D=16,"0123456789ABCDEF", "", 0
while IN>0 do
I=I+1
local m = IN- math.floor(IN/B)*B
IN,D=math.floor(IN/B), m + 1
OUT=string.sub(K,D,D)..OUT
end
return OUT
end
local STATUS_TEXT = {
[100] = 'Continue',
[101] = 'Switching Protocols',
[200] = 'OK',
[201] = 'Created',
[202] = 'Accepted',
[203] = 'Non-Authoritative Information',
[204] = 'No Content',
[205] = 'Reset Content',
[206] = 'Partial Content',
[300] = 'Multiple Choices',
[301] = 'Moved Permanently',
[302] = 'Found',
[303] = 'See Other',
[304] = 'Not Modified',
[305] = 'Use Proxy',
[307] = 'Temporary Redirect',
[400] = 'Bad Request',
[401] = 'Unauthorized',
[402] = 'Payment Required',
[403] = 'Forbidden',
[404] = 'Not Found',
[405] = 'Method Not Allowed',
[406] = 'Not Acceptable',
[407] = 'Proxy Authentication Required',
[408] = 'Request Time-out',
[409] = 'Conflict',
[410] = 'Gone',
[411] = 'Length Required',
[412] = 'Precondition Failed',
[413] = 'Request Entity Too Large',
[414] = 'Request-URI Too Large',
[415] = 'Unsupported Media Type',
[416] = 'Requested range not satisfiable',
[417] = 'Expectation Failed',
[500] = 'Internal Server Error',
[501] = 'Not Implemented',
[502] = 'Bad Gateway',
[503] = 'Service Unavailable',
[504] = 'Gateway Time-out',
[505] = 'HTTP Version not supported',
}
local DEFAULT_ERROR_MESSAGE = [[
<!DOCTYPE HTML PUBLIC '-//W3C//DTD HTML 4.01//EN'
'http://www.w3.org/TR/html4/strict.dtd'>
<html>
<head>
<meta http-equiv='Content-Type' content='text/html;charset=utf-8'>
<title>Error response</title>
</head>
<body>
<h1>Error response</h1>
<p>Error code: {{ STATUS_CODE }}</p>
<p>Message: {{ STATUS_TEXT }}</p>
</body>
</html>
]]
local Response = {}
function Response:new(client)
local newObj = {}
self.__index = self
newObj.body = ''
newObj.headers_sended = false
newObj.templateFirstLine = 'HTTP/1.1 {{ STATUS_CODE }} {{ STATUS_TEXT }}\r\n'
newObj.headFirstLine = ''
newObj.headers = {}
newObj.status = 200
newObj.filename = ''
self.closed = false
self.client = client
return setmetatable(newObj, self)
end
function Response:_process(request, location)
self.filename = '.' .. location .. request:path()
local body = File:open(self.filename)
if not body then
self:_prepareWrite(body, 404)
return
end
try {
function()
self:_prepareWrite(body, 200)
end
} catch {
function(error)
self:_prepareWrite(body, 500)
end
}
end
function Response:addHeader(key, value)
self.headers[key] = value
return self
end
function Response:addHeaders(params)
for key, value in pairs(params) do
self.headers[key] = value
end
return self
end
function Response:contentType(value)
self.headers['Content-Type'] = value
return self
end
function Response:statusCode(statusCode, statusText)
self.status = statusCode
self.headFirstLine = string.gsub(self.templateFirstLine, '{{ STATUS_CODE }}', statusCode)
self.headFirstLine = string.gsub(self.headFirstLine, '{{ STATUS_TEXT }}', statusText or STATUS_TEXT[statusCode])
return self
end
function Response:_getHeaders()
local headers = ''
for key, value in pairs(self.headers) do
headers = headers .. key .. ': ' .. value .. '\r\n'
end
return headers
end
function Response:_prepareWrite(body, statusCode)
self:statusCode(statusCode or 200)
local content = body
if statusCode >= 400 then
content = string.gsub(DEFAULT_ERROR_MESSAGE, '{{ STATUS_CODE }}', statusCode)
content = string.gsub(content, '{{ STATUS_TEXT }}', STATUS_TEXT[statusCode])
end
self:write(content)
end
function Response:_setDefaultHeaders()
if self.closed then
self:addHeader('Content-Length', self.body:len() )
else
self:addHeader('Transfer-Encoding', 'chunked')
end
if not self.headers['Content-Type'] then
self:addHeader('Content-Type', mimetypes.guess(self.filename or '') or 'text/html')
end
end
function Response:close()
self.client:send('0\r\n\r\n')
end
function Response:write(body, stayopen)
self.body = body
self.closed = not (stayopen or false)
self:_setDefaultHeaders()
local cont = self:_content()
self.client:send(cont)
self.body = ''
self.headers_sended = true
if self.closed then
self.client:close()
end
return self
end
function Response:_content()
if self.headers_sended then
return DEC_HEX(self.body:len())..'\r\n'..self.body..'\r\n'
else
local head = self:_getHeaders()
result = self.headFirstLine .. head
if self.closed then
result = result ..'\r\n' .. self.body
else
result = result ..'\r\n'.. DEC_HEX(self.body:len())..'\r\n'..self.body..'\r\n'
end
return result
end
end
function Response:writeFile(file)
local file = io.open(file, 'r')
local value = file:read('*all')
self:write(value)
return self
end
return Response
|
---@alias WowEvent
---| '"ACHIEVEMENT_EARNED"' # `achievementID, alreadyEarned`
---| '"ACHIEVEMENT_PLAYER_NAME"' # `achievementID`
---| '"ACHIEVEMENT_SEARCH_UPDATED"'
---| '"ACTIONBAR_HIDEGRID"'
---| '"ACTIONBAR_PAGE_CHANGED"'
---| '"ACTIONBAR_SHOWGRID"'
---| '"ACTIONBAR_SHOW_BOTTOMLEFT"'
---| '"ACTIONBAR_SLOT_CHANGED"' # `slot`
---| '"ACTIONBAR_UPDATE_COOLDOWN"'
---| '"ACTIONBAR_UPDATE_STATE"'
---| '"ACTIONBAR_UPDATE_USABLE"'
---| '"ACTION_WILL_BIND_ITEM"'
---| '"ACTIVATE_GLYPH"' # `spellID`
---| '"ACTIVE_TALENT_GROUP_CHANGED"' # `curr, prev`
---| '"ADAPTER_LIST_CHANGED"'
---| '"ADDONS_UNLOADING"' # `closingClient`
---| '"ADDON_ACTION_BLOCKED"' # `isTainted, function`
---| '"ADDON_ACTION_FORBIDDEN"' # `isTainted, function`
---| '"ADDON_LOADED"' # `addOnName`
---| '"ADVENTURE_MAP_CLOSE"'
---| '"ADVENTURE_MAP_OPEN"' # `followerTypeID`
---| '"ADVENTURE_MAP_QUEST_UPDATE"' # `questID`
---| '"ADVENTURE_MAP_UPDATE_INSETS"'
---| '"ADVENTURE_MAP_UPDATE_POIS"'
---| '"AJ_DUNGEON_ACTION"' # `lfgDungeonID`
---| '"AJ_OPEN"'
---| '"AJ_PVE_LFG_ACTION"'
---| '"AJ_PVP_ACTION"' # `battleMasterListID`
---| '"AJ_PVP_LFG_ACTION"'
---| '"AJ_PVP_RBG_ACTION"'
---| '"AJ_PVP_SKIRMISH_ACTION"'
---| '"AJ_QUEST_LOG_OPEN"' # `questID, uiMapID`
---| '"AJ_RAID_ACTION"' # `lfgDungeonID`
---| '"AJ_REFRESH_DISPLAY"' # `newAdventureNotice`
---| '"AJ_REWARD_DATA_RECEIVED"'
---| '"ALERT_REGIONAL_CHAT_DISABLED"'
---| '"ALLIED_RACE_CLOSE"'
---| '"ALLIED_RACE_OPEN"' # `raceID`
---| '"ALTERNATIVE_DEFAULT_LANGUAGE_CHANGED"'
---| '"ANIMA_DIVERSION_CLOSE"'
---| '"ANIMA_DIVERSION_OPEN"' # `info`
---| '"ANIMA_DIVERSION_TALENT_UPDATED"'
---| '"ARCHAEOLOGY_CLOSED"'
---| '"ARCHAEOLOGY_FIND_COMPLETE"' # `numFindsCompleted, totalFinds, researchBranchID`
---| '"ARCHAEOLOGY_SURVEY_CAST"' # `numFindsCompleted, totalFinds, researchBranchID, successfulFind`
---| '"ARCHAEOLOGY_TOGGLE"'
---| '"AREA_POIS_UPDATED"'
---| '"AREA_SPIRIT_HEALER_IN_RANGE"'
---| '"AREA_SPIRIT_HEALER_OUT_OF_RANGE"'
---| '"ARENA_COOLDOWNS_UPDATE"' # `unitTarget`
---| '"ARENA_CROWD_CONTROL_SPELL_UPDATE"' # `unitTarget, spellID`
---| '"ARENA_OPPONENT_UPDATE"' # `unitToken, updateReason`
---| '"ARENA_PREP_OPPONENT_SPECIALIZATIONS"'
---| '"ARENA_SEASON_WORLD_STATE"'
---| '"ARTIFACT_CLOSE"'
---| '"ARTIFACT_DIGSITE_COMPLETE"' # `researchBranchID`
---| '"ARTIFACT_ENDGAME_REFUND"' # `numRefundedPowers, refundedTier, bagOrSlotIndex, slotIndex`
---| '"ARTIFACT_RELIC_FORGE_CLOSE"'
---| '"ARTIFACT_RELIC_FORGE_PREVIEW_RELIC_CHANGED"'
---| '"ARTIFACT_RELIC_FORGE_UPDATE"'
---| '"ARTIFACT_RELIC_INFO_RECEIVED"'
---| '"ARTIFACT_RESPEC_PROMPT"'
---| '"ARTIFACT_TIER_CHANGED"' # `newTier, bagOrSlotIndex, slotIndex`
---| '"ARTIFACT_UPDATE"' # `newItem`
---| '"ARTIFACT_XP_UPDATE"'
---| '"AUCTION_CANCELED"' # `auctionID`
---| '"AUCTION_HOUSE_AUCTION_CREATED"' # `auctionID`
---| '"AUCTION_HOUSE_BROWSE_FAILURE"'
---| '"AUCTION_HOUSE_BROWSE_RESULTS_ADDED"' # `addedBrowseResults`
---| '"AUCTION_HOUSE_BROWSE_RESULTS_UPDATED"'
---| '"AUCTION_HOUSE_CLOSED"'
---| '"AUCTION_HOUSE_DISABLED"'
---| '"AUCTION_HOUSE_FAVORITES_UPDATED"'
---| '"AUCTION_HOUSE_NEW_BID_RECEIVED"' # `auctionID`
---| '"AUCTION_HOUSE_NEW_RESULTS_RECEIVED"' # `itemKey`
---| '"AUCTION_HOUSE_SCRIPT_DEPRECATED"'
---| '"AUCTION_HOUSE_SHOW"'
---| '"AUCTION_HOUSE_SHOW_COMMODITY_WON_NOTIFICATION"' # `commodityName, commodityQuantity`
---| '"AUCTION_HOUSE_SHOW_ERROR"' # `error`
---| '"AUCTION_HOUSE_SHOW_FORMATTED_NOTIFICATION"' # `notification, text`
---| '"AUCTION_HOUSE_SHOW_NOTIFICATION"' # `notification`
---| '"AUCTION_HOUSE_THROTTLED_MESSAGE_DROPPED"'
---| '"AUCTION_HOUSE_THROTTLED_MESSAGE_QUEUED"'
---| '"AUCTION_HOUSE_THROTTLED_MESSAGE_RESPONSE_RECEIVED"'
---| '"AUCTION_HOUSE_THROTTLED_MESSAGE_SENT"'
---| '"AUCTION_HOUSE_THROTTLED_SYSTEM_READY"'
---| '"AUCTION_MULTISELL_FAILURE"'
---| '"AUCTION_MULTISELL_START"' # `numRepetitions`
---| '"AUCTION_MULTISELL_UPDATE"' # `createdCount, totalToCreate`
---| '"AUTOFOLLOW_BEGIN"' # `name`
---| '"AUTOFOLLOW_END"'
---| '"AVATAR_LIST_UPDATED"' # `clubType`
---| '"AVOIDANCE_UPDATE"'
---| '"AZERITE_EMPOWERED_ITEM_EQUIPPED_STATUS_CHANGED"' # `isHeartEquipped`
---| '"AZERITE_EMPOWERED_ITEM_LOOTED"' # `itemLink`
---| '"AZERITE_EMPOWERED_ITEM_SELECTION_UPDATED"' # `azeriteEmpoweredItemLocation`
---| '"AZERITE_ESSENCE_ACTIVATED"' # `slot, essenceID`
---| '"AZERITE_ESSENCE_ACTIVATION_FAILED"' # `slot, essenceID`
---| '"AZERITE_ESSENCE_CHANGED"' # `essenceID, newRank`
---| '"AZERITE_ESSENCE_FORGE_CLOSE"'
---| '"AZERITE_ESSENCE_FORGE_OPEN"'
---| '"AZERITE_ESSENCE_MILESTONE_UNLOCKED"' # `milestoneID`
---| '"AZERITE_ESSENCE_UPDATE"'
---| '"AZERITE_ITEM_ENABLED_STATE_CHANGED"' # `enabled`
---| '"AZERITE_ITEM_EXPERIENCE_CHANGED"' # `azeriteItemLocation, oldExperienceAmount, newExperienceAmount`
---| '"AZERITE_ITEM_POWER_LEVEL_CHANGED"' # `azeriteItemLocation, oldPowerLevel, newPowerLevel, unlockedEmpoweredItemsInfo`
---| '"BAG_CLOSED"' # `bagID`
---| '"BAG_NEW_ITEMS_UPDATED"'
---| '"BAG_OPEN"' # `bagID`
---| '"BAG_OVERFLOW_WITH_FULL_INVENTORY"'
---| '"BAG_SLOT_FLAGS_UPDATED"' # `slot`
---| '"BAG_UPDATE"' # `bagID`
---| '"BAG_UPDATE_COOLDOWN"'
---| '"BAG_UPDATE_DELAYED"'
---| '"BANKFRAME_CLOSED"'
---| '"BANKFRAME_OPENED"'
---| '"BANK_BAG_SLOT_FLAGS_UPDATED"' # `slot`
---| '"BARBER_SHOP_APPEARANCE_APPLIED"'
---| '"BARBER_SHOP_CAMERA_VALUES_UPDATED"'
---| '"BARBER_SHOP_CLOSE"'
---| '"BARBER_SHOP_COST_UPDATE"'
---| '"BARBER_SHOP_FORCE_CUSTOMIZATIONS_UPDATE"'
---| '"BARBER_SHOP_OPEN"'
---| '"BARBER_SHOP_RESULT"' # `success`
---| '"BATTLEFIELDS_CLOSED"'
---| '"BATTLEFIELDS_SHOW"' # `isArena, battleMasterListID`
---| '"BATTLEFIELD_QUEUE_TIMEOUT"'
---| '"BATTLEGROUND_OBJECTIVES_UPDATE"'
---| '"BATTLEGROUND_POINTS_UPDATE"'
---| '"BATTLEPET_FORCE_NAME_DECLENSION"' # `name, battlePetGUID`
---| '"BATTLETAG_INVITE_SHOW"' # `name`
---| '"BATTLE_PET_CURSOR_CLEAR"'
---| '"BEHAVIORAL_NOTIFICATION"' # `notificationType, dbId`
---| '"BIDS_UPDATED"'
---| '"BID_ADDED"' # `bidID`
---| '"BIND_ENCHANT"'
---| '"BLACK_MARKET_BID_RESULT"' # `marketID, resultCode`
---| '"BLACK_MARKET_CLOSE"'
---| '"BLACK_MARKET_ITEM_UPDATE"'
---| '"BLACK_MARKET_OPEN"'
---| '"BLACK_MARKET_OUTBID"' # `marketID, itemID`
---| '"BLACK_MARKET_UNAVAILABLE"'
---| '"BLACK_MARKET_WON"' # `marketID, itemID`
---| '"BNET_REQUEST_INVITE_CONFIRMATION"' # `gameAccountID, questSessionActive, tank, healer, dps`
---| '"BN_BLOCK_FAILED_TOO_MANY"' # `blockType`
---| '"BN_BLOCK_LIST_UPDATED"'
---| '"BN_CHAT_MSG_ADDON"' # `prefix, text, channel, senderID`
---| '"BN_CHAT_WHISPER_UNDELIVERABLE"' # `senderID`
---| '"BN_CONNECTED"' # `suppressNotification`
---| '"BN_CUSTOM_MESSAGE_CHANGED"' # `id`
---| '"BN_CUSTOM_MESSAGE_LOADED"'
---| '"BN_DISCONNECTED"' # `result, suppressNotification`
---| '"BN_FRIEND_ACCOUNT_OFFLINE"' # `friendId, isCompanionApp`
---| '"BN_FRIEND_ACCOUNT_ONLINE"' # `friendId, isCompanionApp`
---| '"BN_FRIEND_INFO_CHANGED"' # `friendIndex`
---| '"BN_FRIEND_INVITE_ADDED"' # `accountID`
---| '"BN_FRIEND_INVITE_LIST_INITIALIZED"' # `listSize`
---| '"BN_FRIEND_INVITE_REMOVED"'
---| '"BN_FRIEND_LIST_SIZE_CHANGED"' # `accountID`
---| '"BN_INFO_CHANGED"'
---| '"BN_REQUEST_FOF_SUCCEEDED"'
---| '"BONUS_ROLL_ACTIVATE"'
---| '"BONUS_ROLL_DEACTIVATE"'
---| '"BONUS_ROLL_FAILED"'
---| '"BONUS_ROLL_RESULT"' # `typeIdentifier, itemLink, quantity, specID, sex, personalLootToast, currencyID, isSecondaryResult, corrupted`
---| '"BONUS_ROLL_STARTED"'
---| '"BOSS_KILL"' # `encounterID, encounterName`
---| '"CALENDAR_ACTION_PENDING"' # `pending`
---| '"CALENDAR_CLOSE_EVENT"'
---| '"CALENDAR_EVENT_ALARM"' # `title, hour, minute`
---| '"CALENDAR_NEW_EVENT"' # `isCopy`
---| '"CALENDAR_OPEN_EVENT"' # `calendarType`
---| '"CALENDAR_UPDATE_ERROR"' # `errorReason`
---| '"CALENDAR_UPDATE_ERROR_WITH_COUNT"' # `errorReason, count`
---| '"CALENDAR_UPDATE_ERROR_WITH_PLAYER_NAME"' # `errorReason, playerName`
---| '"CALENDAR_UPDATE_EVENT"'
---| '"CALENDAR_UPDATE_EVENT_LIST"'
---| '"CALENDAR_UPDATE_GUILD_EVENTS"'
---| '"CALENDAR_UPDATE_INVITE_LIST"' # `hasCompleteList`
---| '"CALENDAR_UPDATE_PENDING_INVITES"'
---| '"CANCEL_GLYPH_CAST"'
---| '"CANCEL_LOOT_ROLL"' # `rollID`
---| '"CANCEL_SUMMON"'
---| '"CAPTUREFRAMES_FAILED"'
---| '"CAPTUREFRAMES_SUCCEEDED"'
---| '"CEMETERY_PREFERENCE_UPDATED"'
---| '"CHALLENGE_MODE_COMPLETED"'
---| '"CHALLENGE_MODE_DEATH_COUNT_UPDATED"'
---| '"CHALLENGE_MODE_KEYSTONE_RECEPTABLE_OPEN"'
---| '"CHALLENGE_MODE_KEYSTONE_SLOTTED"' # `keystoneID`
---| '"CHALLENGE_MODE_LEADERS_UPDATE"'
---| '"CHALLENGE_MODE_MAPS_UPDATE"'
---| '"CHALLENGE_MODE_MEMBER_INFO_UPDATED"'
---| '"CHALLENGE_MODE_RESET"' # `mapID`
---| '"CHALLENGE_MODE_START"' # `mapID`
---| '"CHANNEL_COUNT_UPDATE"' # `displayIndex, count`
---| '"CHANNEL_FLAGS_UPDATED"' # `displayIndex`
---| '"CHANNEL_INVITE_REQUEST"' # `channelID, name`
---| '"CHANNEL_LEFT"' # `chatChannelID, name`
---| '"CHANNEL_PASSWORD_REQUEST"' # `channelID`
---| '"CHANNEL_ROSTER_UPDATE"' # `displayIndex, count`
---| '"CHANNEL_UI_UPDATE"'
---| '"CHARACTER_ITEM_FIXUP_NOTIFICATION"' # `fixupVersion`
---| '"CHARACTER_POINTS_CHANGED"' # `change`
---| '"CHARACTER_UPGRADE_SPELL_TIER_SET"' # `tierIndex`
---| '"CHAT_COMBAT_MSG_ARENA_POINTS_GAIN"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_DISABLED_CHANGED"' # `disabled`
---| '"CHAT_DISABLED_CHANGE_FAILED"' # `disabled`
---| '"CHAT_MSG_ACHIEVEMENT"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_ADDON"' # `prefix, text, channel, sender, target, zoneChannelID, localID, name, instanceID`
---| '"CHAT_MSG_ADDON_LOGGED"' # `prefix, text, channel, sender, target, zoneChannelID, localID, name, instanceID`
---| '"CHAT_MSG_AFK"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_BG_SYSTEM_ALLIANCE"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_BG_SYSTEM_HORDE"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_BG_SYSTEM_NEUTRAL"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_BN"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_BN_INLINE_TOAST_ALERT"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_BN_INLINE_TOAST_BROADCAST"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_BN_INLINE_TOAST_BROADCAST_INFORM"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_BN_INLINE_TOAST_CONVERSATION"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_BN_WHISPER"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_BN_WHISPER_INFORM"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_BN_WHISPER_PLAYER_OFFLINE"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_CHANNEL"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_CHANNEL_JOIN"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_CHANNEL_LEAVE"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_CHANNEL_LEAVE_PREVENTED"' # `channelName`
---| '"CHAT_MSG_CHANNEL_LIST"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_CHANNEL_NOTICE"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_CHANNEL_NOTICE_USER"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_COMBAT_FACTION_CHANGE"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_COMBAT_HONOR_GAIN"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_COMBAT_MISC_INFO"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_COMBAT_XP_GAIN"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_COMMUNITIES_CHANNEL"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_CURRENCY"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_DND"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_EMOTE"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_FILTERED"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_GUILD"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_GUILD_ACHIEVEMENT"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_GUILD_ITEM_LOOTED"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_IGNORED"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_INSTANCE_CHAT"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_INSTANCE_CHAT_LEADER"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_LOOT"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_MONEY"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_MONSTER_EMOTE"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_MONSTER_PARTY"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_MONSTER_SAY"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_MONSTER_WHISPER"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_MONSTER_YELL"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_OFFICER"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_OPENING"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_PARTY"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_PARTY_LEADER"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_PET_BATTLE_COMBAT_LOG"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_PET_BATTLE_INFO"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_PET_INFO"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_RAID"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_RAID_BOSS_EMOTE"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_RAID_BOSS_WHISPER"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_RAID_LEADER"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_RAID_WARNING"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_RESTRICTED"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_SAY"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_SKILL"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_SYSTEM"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_TARGETICONS"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_TEXT_EMOTE"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_TRADESKILLS"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_VOICE_TEXT"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_WHISPER"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_WHISPER_INFORM"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_MSG_YELL"' # `text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons`
---| '"CHAT_REGIONAL_SEND_FAILED"'
---| '"CHAT_REGIONAL_STATUS_CHANGED"' # `isServiceAvailable`
---| '"CHAT_SERVER_DISCONNECTED"' # `isInitialMessage`
---| '"CHAT_SERVER_RECONNECTED"'
---| '"CHROMIE_TIME_CLOSE"'
---| '"CHROMIE_TIME_OPEN"'
---| '"CINEMATIC_START"' # `canBeCancelled`
---| '"CINEMATIC_STOP"'
---| '"CLASS_TRIAL_TIMER_START"'
---| '"CLASS_TRIAL_UPGRADE_COMPLETE"'
---| '"CLEAR_BOSS_EMOTES"'
---| '"CLICKBINDINGS_SET_HIGHLIGHTS_SHOWN"' # `showHighlights`
---| '"CLOSE_INBOX_ITEM"' # `mailIndex`
---| '"CLOSE_TABARD_FRAME"'
---| '"CLUB_ADDED"' # `clubId`
---| '"CLUB_ERROR"' # `action, error, clubType`
---| '"CLUB_FINDER_APPLICANT_INVITE_RECIEVED"' # `clubFinderGUIDs`
---| '"CLUB_FINDER_APPLICATIONS_UPDATED"' # `type, clubFinderGUIDs`
---| '"CLUB_FINDER_CLUB_LIST_RETURNED"' # `type`
---| '"CLUB_FINDER_CLUB_REPORTED"' # `type, clubFinderGUID`
---| '"CLUB_FINDER_COMMUNITY_OFFLINE_JOIN"' # `clubId`
---| '"CLUB_FINDER_ENABLED_OR_DISABLED"'
---| '"CLUB_FINDER_LINKED_CLUB_RETURNED"' # `clubInfo`
---| '"CLUB_FINDER_MEMBERSHIP_LIST_CHANGED"'
---| '"CLUB_FINDER_PLAYER_PENDING_LIST_RECIEVED"' # `type`
---| '"CLUB_FINDER_POST_UPDATED"' # `clubFinderGUIDs`
---| '"CLUB_FINDER_RECRUITMENT_POST_RETURNED"' # `type`
---| '"CLUB_FINDER_RECRUITS_UPDATED"' # `type`
---| '"CLUB_FINDER_RECRUIT_LIST_CHANGED"'
---| '"CLUB_INVITATIONS_RECEIVED_FOR_CLUB"' # `clubId`
---| '"CLUB_INVITATION_ADDED_FOR_SELF"' # `invitation`
---| '"CLUB_INVITATION_REMOVED_FOR_SELF"' # `invitationId`
---| '"CLUB_MEMBER_ADDED"' # `clubId, memberId`
---| '"CLUB_MEMBER_PRESENCE_UPDATED"' # `clubId, memberId, presence`
---| '"CLUB_MEMBER_REMOVED"' # `clubId, memberId`
---| '"CLUB_MEMBER_ROLE_UPDATED"' # `clubId, memberId, roleId`
---| '"CLUB_MEMBER_UPDATED"' # `clubId, memberId`
---| '"CLUB_MESSAGE_ADDED"' # `clubId, streamId, messageId`
---| '"CLUB_MESSAGE_HISTORY_RECEIVED"' # `clubId, streamId, downloadedRange, contiguousRange`
---| '"CLUB_MESSAGE_UPDATED"' # `clubId, streamId, messageId`
---| '"CLUB_REMOVED"' # `clubId`
---| '"CLUB_REMOVED_MESSAGE"' # `clubName, clubRemovedReason`
---| '"CLUB_SELF_MEMBER_ROLE_UPDATED"' # `clubId, roleId`
---| '"CLUB_STREAMS_LOADED"' # `clubId`
---| '"CLUB_STREAM_ADDED"' # `clubId, streamId`
---| '"CLUB_STREAM_REMOVED"' # `clubId, streamId`
---| '"CLUB_STREAM_SUBSCRIBED"' # `clubId, streamId`
---| '"CLUB_STREAM_UNSUBSCRIBED"' # `clubId, streamId`
---| '"CLUB_STREAM_UPDATED"' # `clubId, streamId`
---| '"CLUB_TICKETS_RECEIVED"' # `clubId`
---| '"CLUB_TICKET_CREATED"' # `clubId, ticketInfo`
---| '"CLUB_TICKET_RECEIVED"' # `ticket`
---| '"CLUB_UPDATED"' # `clubId`
---| '"COMBAT_LOG_EVENT"'
---| '"COMBAT_LOG_EVENT_UNFILTERED"'
---| '"COMBAT_RATING_UPDATE"'
---| '"COMBAT_TEXT_UPDATE"' # `combatTextType`
---| '"COMMENTATOR_ENTER_WORLD"'
---| '"COMMENTATOR_HISTORY_FLUSHED"'
---| '"COMMENTATOR_IMMEDIATE_FOV_UPDATE"' # `fov`
---| '"COMMENTATOR_MAP_UPDATE"'
---| '"COMMENTATOR_PLAYER_NAME_OVERRIDE_UPDATE"' # `nameToOverride, overrideName`
---| '"COMMENTATOR_PLAYER_UPDATE"'
---| '"COMMENTATOR_RESET_SETTINGS"'
---| '"COMMENTATOR_TEAMS_SWAPPED"' # `swapped`
---| '"COMMENTATOR_TEAM_NAME_UPDATE"' # `teamName`
---| '"COMMODITY_PRICE_UNAVAILABLE"'
---| '"COMMODITY_PRICE_UPDATED"' # `updatedUnitPrice, updatedTotalPrice`
---| '"COMMODITY_PURCHASED"' # `itemID, quantity`
---| '"COMMODITY_PURCHASE_FAILED"'
---| '"COMMODITY_PURCHASE_SUCCEEDED"'
---| '"COMMODITY_SEARCH_RESULTS_ADDED"' # `itemID`
---| '"COMMODITY_SEARCH_RESULTS_UPDATED"' # `itemID`
---| '"COMMUNITIES_STREAM_CURSOR_CLEAR"'
---| '"COMPACT_UNIT_FRAME_PROFILES_LOADED"'
---| '"COMPANION_LEARNED"'
---| '"COMPANION_UNLEARNED"'
---| '"COMPANION_UPDATE"' # `companionType`
---| '"CONFIRM_BEFORE_USE"'
---| '"CONFIRM_BINDER"' # `areaName`
---| '"CONFIRM_DISENCHANT_ROLL"' # `rollID, rollType`
---| '"CONFIRM_LOOT_ROLL"' # `rollID, rollType, confirmReason`
---| '"CONFIRM_SUMMON"' # `summonReason, skippingStartExperience`
---| '"CONFIRM_TALENT_WIPE"' # `cost, respecType`
---| '"CONFIRM_XP_LOSS"'
---| '"CONSOLE_CLEAR"'
---| '"CONSOLE_COLORS_CHANGED"'
---| '"CONSOLE_FONT_SIZE_CHANGED"'
---| '"CONSOLE_LOG"' # `message`
---| '"CONSOLE_MESSAGE"' # `message, colorType`
---| '"CONTRIBUTION_CHANGED"' # `state, result, name, contributionID`
---| '"CONTRIBUTION_COLLECTOR_CLOSE"'
---| '"CONTRIBUTION_COLLECTOR_OPEN"'
---| '"CONTRIBUTION_COLLECTOR_PENDING"' # `contributionID, isPending, result`
---| '"CONTRIBUTION_COLLECTOR_UPDATE"'
---| '"CONTRIBUTION_COLLECTOR_UPDATE_SINGLE"' # `contributionID`
---| '"CONVERT_TO_RAID_CONFIRMATION"'
---| '"CORPSE_IN_INSTANCE"'
---| '"CORPSE_IN_RANGE"'
---| '"CORPSE_OUT_OF_RANGE"'
---| '"COVENANT_CALLINGS_UPDATED"' # `callings`
---| '"COVENANT_CHOSEN"' # `covenantID`
---| '"COVENANT_PREVIEW_CLOSE"'
---| '"COVENANT_PREVIEW_OPEN"' # `previewInfo`
---| '"COVENANT_RENOWN_CATCH_UP_STATE_UPDATE"'
---| '"COVENANT_RENOWN_INTERACTION_ENDED"'
---| '"COVENANT_RENOWN_INTERACTION_STARTED"'
---| '"COVENANT_SANCTUM_INTERACTION_ENDED"'
---| '"COVENANT_SANCTUM_INTERACTION_STARTED"'
---| '"COVENANT_SANCTUM_RENOWN_LEVEL_CHANGED"' # `newRenownLevel, oldRenownLevel`
---| '"CRITERIA_COMPLETE"' # `criteriaID`
---| '"CRITERIA_EARNED"' # `achievementID, description`
---| '"CRITERIA_UPDATE"'
---| '"CURRENCY_DISPLAY_UPDATE"' # `currencyType, quantity, quantityChange, quantityGainSource, quantityLostSource`
---| '"CURRENT_SPELL_CAST_CHANGED"' # `cancelledCast`
---| '"CURSOR_CHANGED"' # `isDefault, newCursorType, oldCursorType, oldCursorVirtualID`
---| '"CURSOR_UPDATE"'
---| '"CVAR_UPDATE"' # `eventName, value`
---| '"DELETE_ITEM_CONFIRM"' # `itemName, qualityID, bonding, questWarn`
---| '"DISABLE_DECLINE_GUILD_INVITE"'
---| '"DISABLE_LOW_LEVEL_RAID"'
---| '"DISABLE_TAXI_BENCHMARK"'
---| '"DISABLE_XP_GAIN"'
---| '"DISPLAY_EVENT_TOASTS"'
---| '"DISPLAY_EVENT_TOAST_LINK"' # `link`
---| '"DISPLAY_SIZE_CHANGED"'
---| '"DUEL_FINISHED"'
---| '"DUEL_INBOUNDS"'
---| '"DUEL_OUTOFBOUNDS"'
---| '"DUEL_REQUESTED"' # `playerName`
---| '"DYNAMIC_GOSSIP_POI_UPDATED"'
---| '"EJ_DIFFICULTY_UPDATE"' # `difficultyID`
---| '"EJ_LOOT_DATA_RECIEVED"' # `itemID`
---| '"ENABLE_DECLINE_GUILD_INVITE"'
---| '"ENABLE_LOW_LEVEL_RAID"'
---| '"ENABLE_TAXI_BENCHMARK"'
---| '"ENABLE_XP_GAIN"'
---| '"ENCOUNTER_END"' # `encounterID, encounterName, difficultyID, groupSize, success`
---| '"ENCOUNTER_LOOT_RECEIVED"' # `encounterID, itemID, itemLink, quantity, itemName, fileName`
---| '"ENCOUNTER_START"' # `encounterID, encounterName, difficultyID, groupSize`
---| '"END_BOUND_TRADEABLE"' # `reason`
---| '"ENTERED_DIFFERENT_INSTANCE_FROM_PARTY"'
---| '"ENTITLEMENT_DELIVERED"' # `entitlementType, textureID, name, payloadID, showFancyToast`
---| '"EQUIPMENT_SETS_CHANGED"'
---| '"EQUIPMENT_SWAP_FINISHED"' # `result, setID`
---| '"EQUIPMENT_SWAP_PENDING"'
---| '"EQUIP_BIND_CONFIRM"' # `slot`
---| '"EQUIP_BIND_REFUNDABLE_CONFIRM"' # `slot`
---| '"EQUIP_BIND_TRADEABLE_CONFIRM"' # `slot`
---| '"EXECUTE_CHAT_LINE"' # `chatLine`
---| '"EXTRA_BROWSE_INFO_RECEIVED"' # `itemID`
---| '"FIRST_FRAME_RENDERED"'
---| '"FOG_OF_WAR_UPDATED"'
---| '"FORBIDDEN_NAME_PLATE_CREATED"' # `namePlateFrame`
---| '"FORBIDDEN_NAME_PLATE_UNIT_ADDED"' # `unitToken`
---| '"FORBIDDEN_NAME_PLATE_UNIT_REMOVED"' # `unitToken`
---| '"FRAME_MANAGER_UPDATE_ALL"'
---| '"FRAME_MANAGER_UPDATE_FRAME"' # `type, show`
---| '"FRIENDLIST_UPDATE"'
---| '"GAME_PAD_ACTIVE_CHANGED"' # `isActive`
---| '"GAME_PAD_CONFIGS_CHANGED"'
---| '"GAME_PAD_CONNECTED"'
---| '"GAME_PAD_DISCONNECTED"'
---| '"GARRISON_ARCHITECT_CLOSED"'
---| '"GARRISON_ARCHITECT_OPENED"' # `followerTypeID`
---| '"GARRISON_BUILDING_ACTIVATABLE"' # `buildingName, garrisonType`
---| '"GARRISON_BUILDING_ACTIVATED"' # `garrisonPlotInstanceID, garrisonBuildingID`
---| '"GARRISON_BUILDING_ERROR"'
---| '"GARRISON_BUILDING_LIST_UPDATE"' # `categoryID`
---| '"GARRISON_BUILDING_PLACED"' # `garrisonPlotInstanceID, newPlacement`
---| '"GARRISON_BUILDING_REMOVED"' # `garrPlotInstanceID, garrBuildingID`
---| '"GARRISON_BUILDING_UPDATE"' # `garrisonBuildingID, garrPlotInstanceID`
---| '"GARRISON_FOLLOWER_ADDED"' # `followerDbID, followerName, followerClassName, followerLevel, followerQuality, isUpgraded, textureKit, followerTypeID`
---| '"GARRISON_FOLLOWER_CATEGORIES_UPDATED"'
---| '"GARRISON_FOLLOWER_DURABILITY_CHANGED"' # `garrFollowerTypeID, followerDbID, followerDurability`
---| '"GARRISON_FOLLOWER_HEALED"' # `followerID`
---| '"GARRISON_FOLLOWER_LIST_UPDATE"' # `followerTypeID`
---| '"GARRISON_FOLLOWER_REMOVED"' # `followerTypeID`
---| '"GARRISON_FOLLOWER_UPGRADED"' # `followerDbID`
---| '"GARRISON_FOLLOWER_XP_CHANGED"' # `garrFollowerTypeID, followerDbID, xpChange, oldFollowerXp, oldFollowerLevel, oldFollowerQuality`
---| '"GARRISON_HIDE_LANDING_PAGE"'
---| '"GARRISON_INVASION_AVAILABLE"'
---| '"GARRISON_INVASION_UNAVAILABLE"'
---| '"GARRISON_LANDINGPAGE_SHIPMENTS"'
---| '"GARRISON_MISSION_AREA_BONUS_ADDED"' # `garrisonMissonBonusAbilityID`
---| '"GARRISON_MISSION_BONUS_ROLL_COMPLETE"' # `missionID, success`
---| '"GARRISON_MISSION_BONUS_ROLL_LOOT"' # `itemID, quantity`
---| '"GARRISON_MISSION_COMPLETE_RESPONSE"' # `missionID, canComplete, success, bonusRollSuccess, followerDeaths, autoCombatResult`
---| '"GARRISON_MISSION_FINISHED"' # `followerTypeID, missionID`
---| '"GARRISON_MISSION_LIST_UPDATE"' # `garrFollowerTypeID`
---| '"GARRISON_MISSION_NPC_CLOSED"'
---| '"GARRISON_MISSION_NPC_OPENED"' # `followerTypeID`
---| '"GARRISON_MISSION_REWARD_INFO"' # `missionID, followerDbID`
---| '"GARRISON_MISSION_STARTED"' # `garrFollowerTypeID, missionID`
---| '"GARRISON_MONUMENT_CLOSE_UI"'
---| '"GARRISON_MONUMENT_LIST_LOADED"' # `success`
---| '"GARRISON_MONUMENT_REPLACED"' # `success`
---| '"GARRISON_MONUMENT_SELECTED_TROPHY_ID_LOADED"' # `success`
---| '"GARRISON_MONUMENT_SHOW_UI"'
---| '"GARRISON_RANDOM_MISSION_ADDED"' # `followerTypeID, missionID`
---| '"GARRISON_RECALL_PORTAL_LAST_USED_TIME"' # `success, recallPortalLastUsedTime`
---| '"GARRISON_RECALL_PORTAL_USED"' # `success`
---| '"GARRISON_RECRUITMENT_FOLLOWERS_GENERATED"'
---| '"GARRISON_RECRUITMENT_NPC_CLOSED"'
---| '"GARRISON_RECRUITMENT_NPC_OPENED"' # `followerTypeID`
---| '"GARRISON_RECRUITMENT_READY"'
---| '"GARRISON_RECRUIT_FOLLOWER_RESULT"'
---| '"GARRISON_SHIPMENT_RECEIVED"'
---| '"GARRISON_SHIPYARD_NPC_CLOSED"'
---| '"GARRISON_SHIPYARD_NPC_OPENED"' # `followerTypeID`
---| '"GARRISON_SHOW_LANDING_PAGE"'
---| '"GARRISON_SPEC_GROUPS_CLEARED"' # `garrTypeID`
---| '"GARRISON_SPEC_GROUP_UPDATED"' # `garrTypeID, specID`
---| '"GARRISON_TALENT_COMPLETE"' # `garrTypeID, doAlert`
---| '"GARRISON_TALENT_EVENT_UPDATE"' # `eventType, eventID`
---| '"GARRISON_TALENT_NPC_CLOSED"'
---| '"GARRISON_TALENT_NPC_OPENED"' # `garrisonTypeID, garrisonTalentTreeID`
---| '"GARRISON_TALENT_RESEARCH_STARTED"' # `garrTypeID, garrisonTalentTreeID, garrTalentID`
---| '"GARRISON_TALENT_UNLOCKS_RESULT"'
---| '"GARRISON_TALENT_UPDATE"' # `garrTypeID`
---| '"GARRISON_TRADESKILL_NPC_CLOSED"'
---| '"GARRISON_UPDATE"'
---| '"GARRISON_UPGRADEABLE_RESULT"' # `garrisonUpgradeable`
---| '"GARRISON_USE_PARTY_GARRISON_CHANGED"'
---| '"GDF_SIM_COMPLETE"'
---| '"GENERIC_ERROR"' # `errorMessage`
---| '"GET_ITEM_INFO_RECEIVED"' # `itemID, success`
---| '"GLOBAL_MOUSE_DOWN"' # `button`
---| '"GLOBAL_MOUSE_UP"' # `button`
---| '"GLUE_CONSOLE_LOG"' # `message`
---| '"GLUE_SCREENSHOT_FAILED"'
---| '"GM_PLAYER_INFO"' # `name, info`
---| '"GOSSIP_CLOSED"'
---| '"GOSSIP_CONFIRM"' # `gossipIndex, text, cost`
---| '"GOSSIP_CONFIRM_CANCEL"'
---| '"GOSSIP_ENTER_CODE"' # `gossipIndex`
---| '"GOSSIP_OPTIONS_REFRESHED"'
---| '"GOSSIP_SHOW"' # `uiTextureKit`
---| '"GROUP_FORMED"' # `category, partyGUID`
---| '"GROUP_INVITE_CONFIRMATION"'
---| '"GROUP_JOINED"' # `category, partyGUID`
---| '"GROUP_LEFT"' # `category, partyGUID`
---| '"GROUP_ROSTER_UPDATE"'
---| '"GUILDBANKBAGSLOTS_CHANGED"'
---| '"GUILDBANKFRAME_CLOSED"'
---| '"GUILDBANKFRAME_OPENED"'
---| '"GUILDBANKLOG_UPDATE"'
---| '"GUILDBANK_ITEM_LOCK_CHANGED"'
---| '"GUILDBANK_TEXT_CHANGED"' # `guildBankTab`
---| '"GUILDBANK_UPDATE_MONEY"'
---| '"GUILDBANK_UPDATE_TABS"'
---| '"GUILDBANK_UPDATE_TEXT"' # `guildBankTab`
---| '"GUILDBANK_UPDATE_WITHDRAWMONEY"'
---| '"GUILDTABARD_UPDATE"'
---| '"GUILD_CHALLENGE_COMPLETED"' # `challengeType, currentCount, maxCount, goldAwarded`
---| '"GUILD_CHALLENGE_UPDATED"'
---| '"GUILD_EVENT_LOG_UPDATE"'
---| '"GUILD_INVITE_CANCEL"'
---| '"GUILD_INVITE_REQUEST"' # `inviter, guildName, guildAchievementPoints, oldGuildName, isNewGuild, tabardInfo`
---| '"GUILD_MOTD"' # `motdText`
---| '"GUILD_NEWS_UPDATE"'
---| '"GUILD_PARTY_STATE_UPDATED"' # `inGuildParty`
---| '"GUILD_RANKS_UPDATE"'
---| '"GUILD_RECIPE_KNOWN_BY_MEMBERS"'
---| '"GUILD_REGISTRAR_CLOSED"'
---| '"GUILD_REGISTRAR_SHOW"'
---| '"GUILD_RENAME_REQUIRED"' # `flagSet`
---| '"GUILD_REWARDS_LIST"'
---| '"GUILD_ROSTER_UPDATE"' # `canRequestRosterUpdate`
---| '"GUILD_TRADESKILL_UPDATE"'
---| '"GX_RESTARTED"'
---| '"HEARTHSTONE_BOUND"'
---| '"HEIRLOOMS_UPDATED"' # `itemID, updateReason, hideUntilLearned`
---| '"HEIRLOOM_UPGRADE_TARGETING_CHANGED"' # `pendingHeirloomUpgradeSpellcast`
---| '"HIDE_SUBTITLE"'
---| '"HONOR_LEVEL_UPDATE"' # `isHigherLevel`
---| '"HONOR_XP_UPDATE"' # `unitTarget`
---| '"IGNORELIST_UPDATE"'
---| '"INCOMING_RESURRECT_CHANGED"' # `unitTarget`
---| '"INCOMING_SUMMON_CHANGED"' # `unitTarget`
---| '"INITIAL_CLUBS_LOADED"'
---| '"INITIAL_HOTFIXES_APPLIED"'
---| '"INSPECT_ACHIEVEMENT_READY"' # `guid`
---| '"INSPECT_HONOR_UPDATE"'
---| '"INSPECT_READY"' # `inspecteeGUID`
---| '"INSTANCE_BOOT_START"'
---| '"INSTANCE_BOOT_STOP"'
---| '"INSTANCE_ENCOUNTER_ADD_TIMER"' # `timeRemaining`
---| '"INSTANCE_ENCOUNTER_ENGAGE_UNIT"'
---| '"INSTANCE_ENCOUNTER_OBJECTIVE_COMPLETE"' # `objectiveID`
---| '"INSTANCE_ENCOUNTER_OBJECTIVE_START"' # `objectiveID, objectiveProgress`
---| '"INSTANCE_ENCOUNTER_OBJECTIVE_UPDATE"' # `objectiveID, objectiveProgress`
---| '"INSTANCE_GROUP_SIZE_CHANGED"'
---| '"INSTANCE_LOCK_START"'
---| '"INSTANCE_LOCK_STOP"'
---| '"INSTANCE_LOCK_WARNING"'
---| '"INVENTORY_SEARCH_UPDATE"'
---| '"INVITE_TO_PARTY_CONFIRMATION"' # `targetName, willConvertToRaid, questSessionActive`
---| '"INVITE_TRAVEL_PASS_CONFIRMATION"' # `targetName, targetGUID, willConvertToRaid, questSessionActive`
---| '"ISLANDS_QUEUE_CLOSE"'
---| '"ISLANDS_QUEUE_OPEN"'
---| '"ISLAND_AZERITE_GAIN"' # `amount, gainedByPlayer, factionIndex, gainedBy, gainedFrom`
---| '"ISLAND_COMPLETED"' # `mapID, winner`
---| '"ITEM_CHANGED"' # `previousHyperlink, newHyperlink`
---| '"ITEM_CONVERSION_DATA_READY"' # `itemGUID`
---| '"ITEM_DATA_LOAD_RESULT"' # `itemID, success`
---| '"ITEM_INTERACTION_CHARGE_INFO_UPDATED"'
---| '"ITEM_INTERACTION_CLOSE"'
---| '"ITEM_INTERACTION_ITEM_SELECTION_UPDATED"' # `itemLocation`
---| '"ITEM_INTERACTION_OPEN"'
---| '"ITEM_KEY_ITEM_INFO_RECEIVED"' # `itemID`
---| '"ITEM_LOCKED"' # `bagOrSlotIndex, slotIndex`
---| '"ITEM_LOCK_CHANGED"' # `bagOrSlotIndex, slotIndex`
---| '"ITEM_PURCHASED"' # `itemID`
---| '"ITEM_PUSH"' # `bagSlot, iconFileID`
---| '"ITEM_RESTORATION_BUTTON_STATUS"'
---| '"ITEM_SEARCH_RESULTS_ADDED"' # `itemKey`
---| '"ITEM_SEARCH_RESULTS_UPDATED"' # `itemKey, newAuctionID`
---| '"ITEM_TEXT_BEGIN"'
---| '"ITEM_TEXT_CLOSED"'
---| '"ITEM_TEXT_READY"'
---| '"ITEM_TEXT_TRANSLATION"' # `delay`
---| '"ITEM_UNLOCKED"' # `bagOrSlotIndex, slotIndex`
---| '"ITEM_UPGRADE_FAILED"'
---| '"ITEM_UPGRADE_MASTER_CLOSED"'
---| '"ITEM_UPGRADE_MASTER_OPENED"'
---| '"ITEM_UPGRADE_MASTER_SET_ITEM"'
---| '"JAILERS_TOWER_LEVEL_UPDATE"' # `level, type`
---| '"KNOWLEDGE_BASE_ARTICLE_LOAD_FAILURE"'
---| '"KNOWLEDGE_BASE_ARTICLE_LOAD_SUCCESS"'
---| '"KNOWLEDGE_BASE_QUERY_LOAD_FAILURE"'
---| '"KNOWLEDGE_BASE_QUERY_LOAD_SUCCESS"'
---| '"KNOWLEDGE_BASE_SERVER_MESSAGE"'
---| '"KNOWLEDGE_BASE_SETUP_LOAD_FAILURE"'
---| '"KNOWLEDGE_BASE_SETUP_LOAD_SUCCESS"'
---| '"KNOWLEDGE_BASE_SYSTEM_MOTD_UPDATED"'
---| '"KNOWN_TITLES_UPDATE"' # `unitTarget`
---| '"LANGUAGE_LIST_CHANGED"'
---| '"LEARNED_SPELL_IN_TAB"' # `spellID, skillInfoIndex, isGuildPerkSpell`
---| '"LEAVE_PARTY_CONFIRMATION"'
---| '"LEAVING_TUTORIAL_AREA"'
---| '"LFG_BOOT_PROPOSAL_UPDATE"'
---| '"LFG_COMPLETION_REWARD"'
---| '"LFG_GROUP_DELISTED_LEADERSHIP_CHANGE"' # `listingName, automaticDelistTimeRemaining`
---| '"LFG_INVALID_ERROR_MESSAGE"' # `reason, subReason1, subReason2`
---| '"LFG_LIST_ACTIVE_ENTRY_UPDATE"' # `created`
---| '"LFG_LIST_APPLICANT_LIST_UPDATED"' # `newPendingEntry, newPendingEntryWithData`
---| '"LFG_LIST_APPLICANT_UPDATED"' # `applicantID`
---| '"LFG_LIST_APPLICATION_STATUS_UPDATED"' # `searchResultID, newStatus, oldStatus, groupName`
---| '"LFG_LIST_AVAILABILITY_UPDATE"'
---| '"LFG_LIST_ENTRY_CREATION_FAILED"'
---| '"LFG_LIST_ENTRY_EXPIRED_TIMEOUT"'
---| '"LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS"'
---| '"LFG_LIST_JOINED_GROUP"' # `searchResultID, groupName`
---| '"LFG_LIST_SEARCH_FAILED"' # `reason`
---| '"LFG_LIST_SEARCH_RESULTS_RECEIVED"'
---| '"LFG_LIST_SEARCH_RESULT_UPDATED"' # `searchResultID`
---| '"LFG_LOCK_INFO_RECEIVED"'
---| '"LFG_OFFER_CONTINUE"' # `name, lfgDungeonsID, typeID`
---| '"LFG_OPEN_FROM_GOSSIP"' # `dungeonID`
---| '"LFG_PROPOSAL_DONE"'
---| '"LFG_PROPOSAL_FAILED"'
---| '"LFG_PROPOSAL_SHOW"'
---| '"LFG_PROPOSAL_SUCCEEDED"'
---| '"LFG_PROPOSAL_UPDATE"'
---| '"LFG_QUEUE_STATUS_UPDATE"'
---| '"LFG_READY_CHECK_DECLINED"' # `name`
---| '"LFG_READY_CHECK_HIDE"'
---| '"LFG_READY_CHECK_PLAYER_IS_READY"' # `name`
---| '"LFG_READY_CHECK_SHOW"' # `isRequeue`
---| '"LFG_READY_CHECK_UPDATE"'
---| '"LFG_ROLE_CHECK_DECLINED"'
---| '"LFG_ROLE_CHECK_HIDE"'
---| '"LFG_ROLE_CHECK_ROLE_CHOSEN"' # `name, isTank, isHealer, isDamage`
---| '"LFG_ROLE_CHECK_SHOW"' # `isRequeue`
---| '"LFG_ROLE_CHECK_UPDATE"'
---| '"LFG_ROLE_UPDATE"'
---| '"LFG_UPDATE"'
---| '"LFG_UPDATE_RANDOM_INFO"'
---| '"LIFESTEAL_UPDATE"'
---| '"LOADING_SCREEN_DISABLED"'
---| '"LOADING_SCREEN_ENABLED"'
---| '"LOCALPLAYER_PET_RENAMED"'
---| '"LOC_RESULT"' # `result`
---| '"LOGOUT_CANCEL"'
---| '"LOOT_BIND_CONFIRM"' # `lootSlot`
---| '"LOOT_CLOSED"'
---| '"LOOT_HISTORY_AUTO_SHOW"' # `rollID, isMasterLoot`
---| '"LOOT_HISTORY_FULL_UPDATE"'
---| '"LOOT_HISTORY_ROLL_CHANGED"' # `historyIndex, playerIndex`
---| '"LOOT_HISTORY_ROLL_COMPLETE"'
---| '"LOOT_ITEM_AVAILABLE"' # `itemTooltip, lootHandle`
---| '"LOOT_ITEM_ROLL_WON"' # `itemLink, rollQuantity, rollType, roll, upgraded`
---| '"LOOT_OPENED"' # `autoLoot, isFromItem`
---| '"LOOT_READY"' # `autoloot`
---| '"LOOT_ROLLS_COMPLETE"' # `lootHandle`
---| '"LOOT_SLOT_CHANGED"' # `lootSlot`
---| '"LOOT_SLOT_CLEARED"' # `lootSlot`
---| '"LORE_TEXT_UPDATED_CAMPAIGN"' # `campaignID, textEntries`
---| '"LOSS_OF_CONTROL_ADDED"' # `effectIndex`
---| '"LOSS_OF_CONTROL_COMMENTATOR_ADDED"' # `victim, effectIndex`
---| '"LOSS_OF_CONTROL_COMMENTATOR_UPDATE"' # `victim`
---| '"LOSS_OF_CONTROL_UPDATE"'
---| '"LUA_WARNING"' # `warnType, warningText`
---| '"MACRO_ACTION_BLOCKED"' # `function`
---| '"MACRO_ACTION_FORBIDDEN"' # `function`
---| '"MAIL_CLOSED"'
---| '"MAIL_FAILED"' # `itemID`
---| '"MAIL_INBOX_UPDATE"'
---| '"MAIL_LOCK_SEND_ITEMS"' # `attachSlot, itemLink`
---| '"MAIL_SEND_INFO_UPDATE"'
---| '"MAIL_SEND_SUCCESS"'
---| '"MAIL_SHOW"'
---| '"MAIL_SUCCESS"' # `itemID`
---| '"MAIL_UNLOCK_SEND_ITEMS"'
---| '"MAP_EXPLORATION_UPDATED"'
---| '"MASTERY_UPDATE"'
---| '"MAX_EXPANSION_LEVEL_UPDATED"'
---| '"MAX_SPELL_START_RECOVERY_OFFSET_CHANGED"' # `clampedNewQueueWindowMs`
---| '"MENTORSHIP_STATUS_CHANGED"'
---| '"MERCHANT_CLOSED"'
---| '"MERCHANT_CONFIRM_TRADE_TIMER_REMOVAL"' # `itemLink`
---| '"MERCHANT_FILTER_ITEM_UPDATE"' # `itemID`
---| '"MERCHANT_SHOW"'
---| '"MERCHANT_UPDATE"'
---| '"MINIMAP_PING"' # `unitTarget, y, x`
---| '"MINIMAP_UPDATE_TRACKING"'
---| '"MINIMAP_UPDATE_ZOOM"'
---| '"MIN_EXPANSION_LEVEL_UPDATED"'
---| '"MIRROR_TIMER_PAUSE"' # `timerName, paused`
---| '"MIRROR_TIMER_START"' # `timerName, value, maxValue, scale, paused, timerLabel`
---| '"MIRROR_TIMER_STOP"' # `timerName`
---| '"MODIFIER_STATE_CHANGED"' # `key, down`
---| '"MOUNT_CURSOR_CLEAR"'
---| '"MOUNT_EQUIPMENT_APPLY_RESULT"' # `success`
---| '"MOUNT_JOURNAL_SEARCH_UPDATED"'
---| '"MOUNT_JOURNAL_USABILITY_CHANGED"'
---| '"MUTELIST_UPDATE"'
---| '"MYTHIC_PLUS_CURRENT_AFFIX_UPDATE"'
---| '"MYTHIC_PLUS_NEW_WEEKLY_RECORD"' # `mapChallengeModeID, completionMilliseconds, level`
---| '"NAME_PLATE_CREATED"' # `namePlateFrame`
---| '"NAME_PLATE_UNIT_ADDED"' # `unitToken`
---| '"NAME_PLATE_UNIT_REMOVED"' # `unitToken`
---| '"NAVIGATION_FRAME_CREATED"' # `region`
---| '"NAVIGATION_FRAME_DESTROYED"'
---| '"NEUTRAL_FACTION_SELECT_RESULT"' # `success`
---| '"NEWCOMER_GRADUATION"'
---| '"NEW_MOUNT_ADDED"' # `mountID`
---| '"NEW_PET_ADDED"' # `battlePetGUID`
---| '"NEW_RECIPE_LEARNED"' # `recipeID, recipeLevel, baseRecipeID`
---| '"NEW_RUNEFORGE_POWER_ADDED"' # `powerID`
---| '"NEW_TOY_ADDED"' # `itemID`
---| '"NEW_WMO_CHUNK"'
---| '"NOTCHED_DISPLAY_MODE_CHANGED"'
---| '"NOTIFY_CHAT_SUPPRESSED"'
---| '"NOTIFY_PVP_AFK_RESULT"' # `offender, numBlackMarksOnOffender, numPlayersIHaveReported`
---| '"NPE_TUTORIAL_UPDATE"'
---| '"OBJECT_ENTERED_AOI"' # `guid`
---| '"OBJECT_LEFT_AOI"' # `guid`
---| '"OBLITERUM_FORGE_CLOSE"'
---| '"OBLITERUM_FORGE_PENDING_ITEM_CHANGED"'
---| '"OBLITERUM_FORGE_SHOW"'
---| '"OPEN_MASTER_LOOT_LIST"'
---| '"OPEN_REPORT_PLAYER"' # `token, reportType, playerName`
---| '"OPEN_SPLASH_SCREEN"' # `info`
---| '"OPEN_TABARD_FRAME"'
---| '"OWNED_AUCTIONS_UPDATED"'
---| '"OWNED_AUCTION_BIDDER_INFO_RECEIVED"' # `auctionID, bidderName`
---| '"PARTY_INVITE_CANCEL"'
---| '"PARTY_INVITE_REQUEST"' # `name, isTank, isHealer, isDamage, isNativeRealm, allowMultipleRoles, inviterGUID, questSessionActive`
---| '"PARTY_LEADER_CHANGED"'
---| '"PARTY_LFG_RESTRICTED"'
---| '"PARTY_LOOT_METHOD_CHANGED"'
---| '"PARTY_MEMBER_DISABLE"' # `unitTarget`
---| '"PARTY_MEMBER_ENABLE"' # `unitTarget`
---| '"PENDING_AZERITE_ESSENCE_CHANGED"' # `essenceID`
---| '"PETITION_CLOSED"'
---| '"PETITION_SHOW"'
---| '"PET_ATTACK_START"'
---| '"PET_ATTACK_STOP"'
---| '"PET_BAR_HIDEGRID"'
---| '"PET_BAR_SHOWGRID"'
---| '"PET_BAR_UPDATE"'
---| '"PET_BAR_UPDATE_COOLDOWN"'
---| '"PET_BAR_UPDATE_USABLE"'
---| '"PET_BATTLE_ABILITY_CHANGED"' # `owner, petIndex, abilityID`
---| '"PET_BATTLE_ACTION_SELECTED"'
---| '"PET_BATTLE_AURA_APPLIED"' # `owner, petIndex, auraInstanceID`
---| '"PET_BATTLE_AURA_CANCELED"' # `owner, petIndex, auraInstanceID`
---| '"PET_BATTLE_AURA_CHANGED"' # `owner, petIndex, auraInstanceID`
---| '"PET_BATTLE_CAPTURED"' # `owner, petIndex`
---| '"PET_BATTLE_CLOSE"'
---| '"PET_BATTLE_FINAL_ROUND"' # `owner`
---| '"PET_BATTLE_HEALTH_CHANGED"' # `owner, petIndex, healthChange`
---| '"PET_BATTLE_LEVEL_CHANGED"' # `owner, petIndex, newLevel`
---| '"PET_BATTLE_LOOT_RECEIVED"' # `typeIdentifier, itemLink, quantity`
---| '"PET_BATTLE_MAX_HEALTH_CHANGED"' # `owner, petIndex, healthChange`
---| '"PET_BATTLE_OPENING_DONE"'
---| '"PET_BATTLE_OPENING_START"'
---| '"PET_BATTLE_OVER"'
---| '"PET_BATTLE_OVERRIDE_ABILITY"' # `abilityIndex`
---| '"PET_BATTLE_PET_CHANGED"' # `owner`
---| '"PET_BATTLE_PET_ROUND_PLAYBACK_COMPLETE"' # `roundNumber`
---| '"PET_BATTLE_PET_ROUND_RESULTS"' # `roundNumber`
---| '"PET_BATTLE_PET_TYPE_CHANGED"' # `owner, petIndex, stateValue`
---| '"PET_BATTLE_PVP_DUEL_REQUESTED"' # `fullName`
---| '"PET_BATTLE_PVP_DUEL_REQUEST_CANCEL"'
---| '"PET_BATTLE_QUEUE_PROPOSAL_ACCEPTED"'
---| '"PET_BATTLE_QUEUE_PROPOSAL_DECLINED"'
---| '"PET_BATTLE_QUEUE_PROPOSE_MATCH"'
---| '"PET_BATTLE_QUEUE_STATUS"'
---| '"PET_BATTLE_XP_CHANGED"' # `owner, petIndex, xpChange`
---| '"PET_DISMISS_START"' # `delay`
---| '"PET_FORCE_NAME_DECLENSION"' # `name, declinedName1, declinedName2, declinedName3, declinedName4, declinedName5`
---| '"PET_JOURNAL_AUTO_SLOTTED_PET"' # `slotIndex, battlePetGUID`
---| '"PET_JOURNAL_CAGE_FAILED"'
---| '"PET_JOURNAL_LIST_UPDATE"'
---| '"PET_JOURNAL_NEW_BATTLE_SLOT"'
---| '"PET_JOURNAL_PETS_HEALED"'
---| '"PET_JOURNAL_PET_DELETED"' # `battlePetGUID`
---| '"PET_JOURNAL_PET_RESTORED"' # `battlePetGUID`
---| '"PET_JOURNAL_PET_REVOKED"' # `battlePetGUID`
---| '"PET_JOURNAL_TRAP_LEVEL_SET"' # `trapLevel`
---| '"PET_SPECIALIZATION_CHANGED"'
---| '"PET_SPELL_POWER_UPDATE"'
---| '"PET_STABLE_CLOSED"'
---| '"PET_STABLE_SHOW"'
---| '"PET_STABLE_UPDATE"'
---| '"PET_STABLE_UPDATE_PAPERDOLL"'
---| '"PET_UI_CLOSE"'
---| '"PET_UI_UPDATE"'
---| '"PLAYERBANKBAGSLOTS_CHANGED"'
---| '"PLAYERBANKSLOTS_CHANGED"' # `slot`
---| '"PLAYERREAGENTBANKSLOTS_CHANGED"' # `slot`
---| '"PLAYER_ALIVE"'
---| '"PLAYER_AVG_ITEM_LEVEL_UPDATE"'
---| '"PLAYER_CAMPING"'
---| '"PLAYER_CHOICE_CLOSE"'
---| '"PLAYER_CHOICE_UPDATE"'
---| '"PLAYER_CONTROL_GAINED"'
---| '"PLAYER_CONTROL_LOST"'
---| '"PLAYER_DAMAGE_DONE_MODS"' # `unitTarget`
---| '"PLAYER_DEAD"'
---| '"PLAYER_DIFFICULTY_CHANGED"'
---| '"PLAYER_ENTERING_BATTLEGROUND"'
---| '"PLAYER_ENTERING_WORLD"' # `isInitialLogin, isReloadingUi`
---| '"PLAYER_ENTER_COMBAT"'
---| '"PLAYER_EQUIPMENT_CHANGED"' # `equipmentSlot, hasCurrent`
---| '"PLAYER_FARSIGHT_FOCUS_CHANGED"'
---| '"PLAYER_FLAGS_CHANGED"' # `unitTarget`
---| '"PLAYER_FOCUS_CHANGED"'
---| '"PLAYER_GAINS_VEHICLE_DATA"' # `unitTarget, vehicleUIIndicatorID`
---| '"PLAYER_GUILD_UPDATE"' # `unitTarget`
---| '"PLAYER_LEARN_PVP_TALENT_FAILED"'
---| '"PLAYER_LEARN_TALENT_FAILED"'
---| '"PLAYER_LEAVE_COMBAT"'
---| '"PLAYER_LEAVING_WORLD"'
---| '"PLAYER_LEVEL_CHANGED"' # `oldLevel, newLevel, real`
---| '"PLAYER_LEVEL_UP"' # `level, healthDelta, powerDelta, numNewTalents, numNewPvpTalentSlots, strengthDelta, agilityDelta, staminaDelta, intellectDelta`
---| '"PLAYER_LOGIN"'
---| '"PLAYER_LOGOUT"'
---| '"PLAYER_LOOT_SPEC_UPDATED"'
---| '"PLAYER_LOSES_VEHICLE_DATA"' # `unitTarget`
---| '"PLAYER_MONEY"'
---| '"PLAYER_MOUNT_DISPLAY_CHANGED"'
---| '"PLAYER_PVP_KILLS_CHANGED"' # `unitTarget`
---| '"PLAYER_PVP_RANK_CHANGED"' # `unitTarget`
---| '"PLAYER_PVP_TALENT_UPDATE"'
---| '"PLAYER_QUITING"'
---| '"PLAYER_REGEN_DISABLED"'
---| '"PLAYER_REGEN_ENABLED"'
---| '"PLAYER_REPORT_SUBMITTED"' # `invitedByGUID`
---| '"PLAYER_ROLES_ASSIGNED"'
---| '"PLAYER_SKINNED"' # `hasFreeRepop`
---| '"PLAYER_SPECIALIZATION_CHANGED"' # `unitTarget`
---| '"PLAYER_STARTED_LOOKING"'
---| '"PLAYER_STARTED_MOVING"'
---| '"PLAYER_STARTED_TURNING"'
---| '"PLAYER_STOPPED_LOOKING"'
---| '"PLAYER_STOPPED_MOVING"'
---| '"PLAYER_STOPPED_TURNING"'
---| '"PLAYER_TALENT_UPDATE"'
---| '"PLAYER_TARGET_CHANGED"'
---| '"PLAYER_TOTEM_UPDATE"' # `totemSlot`
---| '"PLAYER_TRADE_CURRENCY"'
---| '"PLAYER_TRADE_MONEY"'
---| '"PLAYER_TRIAL_XP_UPDATE"' # `unitTarget`
---| '"PLAYER_UNGHOST"'
---| '"PLAYER_UPDATE_RESTING"'
---| '"PLAYER_XP_UPDATE"' # `unitTarget`
---| '"PLAY_MOVIE"' # `movieID`
---| '"PORTRAITS_UPDATED"'
---| '"POST_MATCH_CURRENCY_REWARD_UPDATE"' # `reward`
---| '"POST_MATCH_ITEM_REWARD_UPDATE"'
---| '"PROVING_GROUNDS_SCORE_UPDATE"' # `points`
---| '"PVPQUEUE_ANYWHERE_SHOW"'
---| '"PVPQUEUE_ANYWHERE_UPDATE_AVAILABLE"'
---| '"PVP_BRAWL_INFO_UPDATED"'
---| '"PVP_MATCH_ACTIVE"'
---| '"PVP_MATCH_COMPLETE"' # `winner, duration`
---| '"PVP_MATCH_INACTIVE"'
---| '"PVP_POWER_UPDATE"'
---| '"PVP_RATED_STATS_UPDATE"'
---| '"PVP_REWARDS_UPDATE"'
---| '"PVP_ROLE_POPUP_HIDE"' # `roleQueueInfo`
---| '"PVP_ROLE_POPUP_JOINED_MATCH"'
---| '"PVP_ROLE_POPUP_SHOW"' # `roleQueueInfo`
---| '"PVP_ROLE_UPDATE"'
---| '"PVP_SPECIAL_EVENT_INFO_UPDATED"'
---| '"PVP_TIMER_UPDATE"' # `unitTarget`
---| '"PVP_TYPES_ENABLED"' # `wargameBattlegrounds, ratedBattlegrounds, ratedArenas`
---| '"PVP_VEHICLE_INFO_UPDATED"'
---| '"PVP_WORLDSTATE_UPDATE"'
---| '"QUESTLINE_UPDATE"' # `requestRequired`
---| '"QUEST_ACCEPTED"' # `questId`
---| '"QUEST_ACCEPT_CONFIRM"' # `name, questTitle`
---| '"QUEST_AUTOCOMPLETE"' # `questId`
---| '"QUEST_BOSS_EMOTE"' # `text, playerName, displayTime, enableBossEmoteWarningSound`
---| '"QUEST_COMPLETE"'
---| '"QUEST_CURRENCY_LOOT_RECEIVED"' # `questID, currencyId, quantity`
---| '"QUEST_DATA_LOAD_RESULT"' # `questID, success`
---| '"QUEST_DETAIL"' # `questStartItemID`
---| '"QUEST_FINISHED"'
---| '"QUEST_GREETING"'
---| '"QUEST_ITEM_UPDATE"'
---| '"QUEST_LOG_CRITERIA_UPDATE"' # `questID, specificTreeID, description, numFulfilled, numRequired`
---| '"QUEST_LOG_UPDATE"'
---| '"QUEST_LOOT_RECEIVED"' # `questID, itemLink, quantity`
---| '"QUEST_POI_UPDATE"'
---| '"QUEST_PROGRESS"'
---| '"QUEST_REMOVED"' # `questID, wasReplayQuest`
---| '"QUEST_SESSION_CREATED"'
---| '"QUEST_SESSION_DESTROYED"'
---| '"QUEST_SESSION_ENABLED_STATE_CHANGED"' # `enabled`
---| '"QUEST_SESSION_JOINED"'
---| '"QUEST_SESSION_LEFT"'
---| '"QUEST_SESSION_MEMBER_CONFIRM"'
---| '"QUEST_SESSION_MEMBER_START_RESPONSE"' # `guid, response`
---| '"QUEST_SESSION_NOTIFICATION"' # `result, guid`
---| '"QUEST_TURNED_IN"' # `questID, xpReward, moneyReward`
---| '"QUEST_WATCH_LIST_CHANGED"' # `questID, added`
---| '"QUEST_WATCH_UPDATE"' # `questID`
---| '"QUICK_TICKET_SYSTEM_STATUS"'
---| '"QUICK_TICKET_THROTTLE_CHANGED"'
---| '"RAF_ENTITLEMENT_DELIVERED"' # `entitlementType, textureID, name, payloadID, showFancyToast`
---| '"RAF_INFO_UPDATED"' # `info`
---| '"RAF_RECRUITING_ENABLED_STATUS"' # `enabled`
---| '"RAF_SYSTEM_ENABLED_STATUS"' # `enabled`
---| '"RAF_SYSTEM_INFO_UPDATED"' # `systemInfo`
---| '"RAID_BOSS_EMOTE"' # `text, playerName, displayTime, enableBossEmoteWarningSound`
---| '"RAID_BOSS_WHISPER"' # `text, playerName, displayTime, enableBossEmoteWarningSound`
---| '"RAID_INSTANCE_WELCOME"' # `mapname, timeLeft, locked, extended`
---| '"RAID_ROSTER_UPDATE"'
---| '"RAID_TARGET_UPDATE"'
---| '"RAISED_AS_GHOUL"'
---| '"READY_CHECK"' # `initiatorName, readyCheckTimeLeft`
---| '"READY_CHECK_CONFIRM"' # `unitTarget, isReady`
---| '"READY_CHECK_FINISHED"' # `preempted`
---| '"REAGENTBANK_PURCHASED"'
---| '"REAGENTBANK_UPDATE"'
---| '"RECEIVED_ACHIEVEMENT_LIST"'
---| '"RECEIVED_ACHIEVEMENT_MEMBER_LIST"' # `achievementID`
---| '"REPLACE_ENCHANT"' # `existingStr, replacementStr`
---| '"REPLICATE_ITEM_LIST_UPDATE"'
---| '"REPORT_PLAYER_RESULT"' # `success`
---| '"REQUEST_CEMETERY_LIST_RESPONSE"' # `isGossipTriggered`
---| '"REQUEST_INVITE_CONFIRMATION"' # `targetName, partyLevelLink, questSessionActive, tank, healer, dps`
---| '"REQUIRED_GUILD_RENAME_RESULT"' # `success`
---| '"RESEARCH_ARTIFACT_COMPLETE"' # `name`
---| '"RESEARCH_ARTIFACT_DIG_SITE_UPDATED"'
---| '"RESEARCH_ARTIFACT_HISTORY_READY"'
---| '"RESEARCH_ARTIFACT_UPDATE"'
---| '"RESPEC_AZERITE_EMPOWERED_ITEM_CLOSED"'
---| '"RESPEC_AZERITE_EMPOWERED_ITEM_OPENED"'
---| '"RESURRECT_REQUEST"' # `inviter`
---| '"ROLE_CHANGED_INFORM"' # `changedName, fromName, oldRole, newRole`
---| '"ROLE_POLL_BEGIN"' # `fromName`
---| '"RUNEFORGE_LEGENDARY_CRAFTING_CLOSED"'
---| '"RUNEFORGE_LEGENDARY_CRAFTING_OPENED"' # `isUpgrade`
---| '"RUNEFORGE_POWER_INFO_UPDATED"' # `powerID`
---| '"RUNE_POWER_UPDATE"' # `runeIndex, added`
---| '"SAVED_VARIABLES_TOO_LARGE"' # `addOnName`
---| '"SCENARIO_BONUS_OBJECTIVE_COMPLETE"' # `bonusObjectiveID`
---| '"SCENARIO_BONUS_VISIBILITY_UPDATE"'
---| '"SCENARIO_COMPLETED"' # `questID, xp, money`
---| '"SCENARIO_CRITERIA_SHOW_STATE_UPDATE"' # `show`
---| '"SCENARIO_CRITERIA_UPDATE"' # `criteriaID`
---| '"SCENARIO_POI_UPDATE"'
---| '"SCENARIO_SPELL_UPDATE"'
---| '"SCENARIO_UPDATE"' # `newStep`
---| '"SCRAPPING_MACHINE_CLOSE"'
---| '"SCRAPPING_MACHINE_ITEM_REMOVED_OR_CANCELLED"' # `index`
---| '"SCRAPPING_MACHINE_PENDING_ITEM_CHANGED"'
---| '"SCRAPPING_MACHINE_SCRAPPING_FINISHED"'
---| '"SCRAPPING_MACHINE_SHOW"'
---| '"SCREENSHOT_FAILED"'
---| '"SCREENSHOT_STARTED"'
---| '"SCREENSHOT_SUCCEEDED"'
---| '"SCRIPTED_ANIMATIONS_UPDATE"'
---| '"SEARCH_DB_LOADED"'
---| '"SECURE_TRANSFER_CANCEL"'
---| '"SECURE_TRANSFER_CONFIRM_SEND_MAIL"'
---| '"SECURE_TRANSFER_CONFIRM_TRADE_ACCEPT"'
---| '"SELF_RES_SPELL_CHANGED"'
---| '"SEND_MAIL_COD_CHANGED"'
---| '"SEND_MAIL_MONEY_CHANGED"'
---| '"SHIPMENT_CRAFTER_CLOSED"'
---| '"SHIPMENT_CRAFTER_INFO"' # `success, shipmentCount, maxShipments, ownedShipments, plotInstanceID`
---| '"SHIPMENT_CRAFTER_OPENED"' # `charShipmentContainerID`
---| '"SHIPMENT_CRAFTER_REAGENT_UPDATE"'
---| '"SHIPMENT_UPDATE"' # `shipmentStarted, hasAttachedFollower`
---| '"SHOW_FACTION_SELECT_UI"'
---| '"SHOW_LFG_EXPAND_SEARCH_PROMPT"'
---| '"SHOW_LOOT_TOAST"' # `typeIdentifier, itemLink, quantity, specID, sex, personalLootToast, toastMethod, lessAwesome, upgraded, corrupted`
---| '"SHOW_LOOT_TOAST_LEGENDARY_LOOTED"' # `itemLink`
---| '"SHOW_LOOT_TOAST_UPGRADE"' # `itemLink, quantity, specID, sex, baseQuality, personalLootToast, lessAwesome`
---| '"SHOW_PVP_FACTION_LOOT_TOAST"' # `typeIdentifier, itemLink, quantity, specID, sex, personalLootToast, lessAwesome`
---| '"SHOW_RATED_PVP_REWARD_TOAST"' # `typeIdentifier, itemLink, quantity, specID, sex, personalLootToast, lessAwesome`
---| '"SHOW_SUBSCRIPTION_INTERSTITIAL"' # `type`
---| '"SIMPLE_BROWSER_WEB_ERROR"' # `errorCode`
---| '"SIMPLE_BROWSER_WEB_PROXY_FAILED"'
---| '"SIMPLE_CHECKOUT_CLOSED"'
---| '"SKILL_LINES_CHANGED"'
---| '"SOCIAL_ITEM_RECEIVED"'
---| '"SOCIAL_QUEUE_CONFIG_UPDATED"'
---| '"SOCIAL_QUEUE_UPDATE"' # `groupGUID, numAddedItems`
---| '"SOCKET_INFO_ACCEPT"'
---| '"SOCKET_INFO_BIND_CONFIRM"'
---| '"SOCKET_INFO_CLOSE"'
---| '"SOCKET_INFO_FAILURE"'
---| '"SOCKET_INFO_REFUNDABLE_CONFIRM"'
---| '"SOCKET_INFO_SUCCESS"'
---| '"SOCKET_INFO_UPDATE"'
---| '"SOULBIND_ACTIVATED"' # `soulbindID`
---| '"SOULBIND_CONDUIT_COLLECTION_CLEARED"'
---| '"SOULBIND_CONDUIT_COLLECTION_REMOVED"' # `conduitID`
---| '"SOULBIND_CONDUIT_COLLECTION_UPDATED"' # `collectionData`
---| '"SOULBIND_CONDUIT_INSTALLED"' # `nodeID, data`
---| '"SOULBIND_CONDUIT_UNINSTALLED"' # `nodeID, data`
---| '"SOULBIND_FORGE_INTERACTION_ENDED"'
---| '"SOULBIND_FORGE_INTERACTION_STARTED"'
---| '"SOULBIND_NODE_LEARNED"' # `nodeID`
---| '"SOULBIND_NODE_UNLEARNED"' # `nodeID`
---| '"SOULBIND_NODE_UPDATED"' # `nodeID`
---| '"SOULBIND_PATH_CHANGED"'
---| '"SOULBIND_PENDING_CONDUIT_CHANGED"' # `nodeID, conduitID`
---| '"SOUNDKIT_FINISHED"' # `soundHandle`
---| '"SOUND_DEVICE_UPDATE"'
---| '"SPEC_INVOLUNTARILY_CHANGED"' # `isPet`
---| '"SPEED_UPDATE"'
---| '"SPELLS_CHANGED"'
---| '"SPELL_ACTIVATION_OVERLAY_GLOW_HIDE"' # `spellID`
---| '"SPELL_ACTIVATION_OVERLAY_GLOW_SHOW"' # `spellID`
---| '"SPELL_ACTIVATION_OVERLAY_HIDE"' # `spellID`
---| '"SPELL_ACTIVATION_OVERLAY_SHOW"' # `spellID, overlayFileDataID, locationName, scale, r, g, b`
---| '"SPELL_CONFIRMATION_PROMPT"' # `spellID, effectValue, message, duration, currencyTypesID, currencyCost, currentDifficulty`
---| '"SPELL_CONFIRMATION_TIMEOUT"' # `spellID, effectValue`
---| '"SPELL_DATA_LOAD_RESULT"' # `spellID, success`
---| '"SPELL_FLYOUT_UPDATE"' # `flyoutID, spellID, isLearned`
---| '"SPELL_POWER_CHANGED"'
---| '"SPELL_PUSHED_TO_ACTIONBAR"' # `spellID, slot, page`
---| '"SPELL_TEXT_UPDATE"' # `spellID`
---| '"SPELL_UPDATE_CHARGES"'
---| '"SPELL_UPDATE_COOLDOWN"'
---| '"SPELL_UPDATE_ICON"'
---| '"SPELL_UPDATE_USABLE"'
---| '"START_AUTOREPEAT_SPELL"'
---| '"START_LOOT_ROLL"' # `rollID, rollTime, lootHandle`
---| '"START_TIMER"' # `timerType, timeRemaining, totalTime`
---| '"STOP_AUTOREPEAT_SPELL"'
---| '"STOP_MOVIE"'
---| '"STREAMING_ICON"' # `streamingStatus`
---| '"STREAM_VIEW_MARKER_UPDATED"' # `clubId, streamId, lastReadTime`
---| '"STURDINESS_UPDATE"'
---| '"SUPER_TRACKING_CHANGED"'
---| '"SYSMSG"' # `string, r, g, b`
---| '"TABARD_CANSAVE_CHANGED"'
---| '"TABARD_SAVE_PENDING"'
---| '"TALENTS_INVOLUNTARILY_RESET"' # `isPetTalents`
---| '"TALKINGHEAD_CLOSE"'
---| '"TALKINGHEAD_REQUESTED"'
---| '"TASK_PROGRESS_UPDATE"'
---| '"TAXIMAP_CLOSED"'
---| '"TAXIMAP_OPENED"' # `system`
---| '"TIME_PLAYED_MSG"' # `totalTimePlayed, timePlayedThisLevel`
---| '"TOGGLE_CONSOLE"' # `showConsole`
---| '"TOKEN_AUCTION_SOLD"'
---| '"TOKEN_BUY_CONFIRM_REQUIRED"'
---| '"TOKEN_BUY_RESULT"' # `result`
---| '"TOKEN_CAN_VETERAN_BUY_UPDATE"' # `result`
---| '"TOKEN_DISTRIBUTIONS_UPDATED"' # `result`
---| '"TOKEN_MARKET_PRICE_UPDATED"' # `result`
---| '"TOKEN_REDEEM_BALANCE_UPDATED"'
---| '"TOKEN_REDEEM_CONFIRM_REQUIRED"' # `choiceType`
---| '"TOKEN_REDEEM_FRAME_SHOW"'
---| '"TOKEN_REDEEM_GAME_TIME_UPDATED"'
---| '"TOKEN_REDEEM_RESULT"' # `result, choiceType`
---| '"TOKEN_SELL_CONFIRMED"'
---| '"TOKEN_SELL_CONFIRM_REQUIRED"'
---| '"TOKEN_SELL_RESULT"' # `result`
---| '"TOKEN_STATUS_CHANGED"'
---| '"TOYS_UPDATED"' # `itemID, isNew, hasFanfare`
---| '"TRACKED_ACHIEVEMENT_LIST_CHANGED"' # `achievementID, added`
---| '"TRACKED_ACHIEVEMENT_UPDATE"' # `achievementID, criteriaID, elapsed, duration`
---| '"TRADE_ACCEPT_UPDATE"' # `playerAccepted, targetAccepted`
---| '"TRADE_CLOSED"'
---| '"TRADE_CURRENCY_CHANGED"'
---| '"TRADE_MONEY_CHANGED"'
---| '"TRADE_PLAYER_ITEM_CHANGED"' # `tradeSlotIndex`
---| '"TRADE_POTENTIAL_BIND_ENCHANT"' # `canBecomeBoundForTrade`
---| '"TRADE_POTENTIAL_REMOVE_TRANSMOG"' # `itemLink, tradeSlotIndex`
---| '"TRADE_REPLACE_ENCHANT"' # `existing, replacement`
---| '"TRADE_REQUEST"' # `name`
---| '"TRADE_REQUEST_CANCEL"'
---| '"TRADE_SHOW"'
---| '"TRADE_SKILL_CLOSE"'
---| '"TRADE_SKILL_DATA_SOURCE_CHANGED"'
---| '"TRADE_SKILL_DATA_SOURCE_CHANGING"'
---| '"TRADE_SKILL_DETAILS_UPDATE"'
---| '"TRADE_SKILL_LIST_UPDATE"'
---| '"TRADE_SKILL_NAME_UPDATE"'
---| '"TRADE_SKILL_OPTIONAL_REAGENT_BONUS_TEXT_UPDATED"' # `itemID`
---| '"TRADE_SKILL_SHOW"'
---| '"TRADE_TARGET_ITEM_CHANGED"' # `tradeSlotIndex`
---| '"TRADE_UPDATE"'
---| '"TRAINER_CLOSED"'
---| '"TRAINER_DESCRIPTION_UPDATE"'
---| '"TRAINER_SERVICE_INFO_NAME_UPDATE"'
---| '"TRAINER_SHOW"'
---| '"TRAINER_UPDATE"'
---| '"TRANSMOGRIFY_CLOSE"'
---| '"TRANSMOGRIFY_ITEM_UPDATE"'
---| '"TRANSMOGRIFY_OPEN"'
---| '"TRANSMOGRIFY_SUCCESS"' # `transmogLocation`
---| '"TRANSMOGRIFY_UPDATE"' # `transmogLocation, action`
---| '"TRANSMOG_COLLECTION_CAMERA_UPDATE"'
---| '"TRANSMOG_COLLECTION_ITEM_UPDATE"'
---| '"TRANSMOG_COLLECTION_SOURCE_ADDED"' # `itemModifiedAppearanceID`
---| '"TRANSMOG_COLLECTION_SOURCE_REMOVED"' # `itemModifiedAppearanceID`
---| '"TRANSMOG_COLLECTION_UPDATED"' # `collectionIndex, modID, itemAppearanceID, reason`
---| '"TRANSMOG_COSMETIC_COLLECTION_SOURCE_ADDED"' # `itemModifiedAppearanceID`
---| '"TRANSMOG_OUTFITS_CHANGED"'
---| '"TRANSMOG_SEARCH_UPDATED"' # `searchType, collectionType`
---| '"TRANSMOG_SETS_UPDATE_FAVORITE"'
---| '"TRANSMOG_SOURCE_COLLECTABILITY_UPDATE"' # `itemModifiedAppearanceID, collectable`
---| '"TREASURE_PICKER_CACHE_FLUSH"'
---| '"TRIAL_CAP_REACHED_MONEY"'
---| '"TUTORIAL_HIGHLIGHT_SPELL"' # `spellID, tutorialGlobalStringTag`
---| '"TUTORIAL_TRIGGER"' # `tutorialIndex, forceShow`
---| '"TUTORIAL_UNHIGHLIGHT_SPELL"'
---| '"TWITTER_LINK_RESULT"' # `isLinked, screenName, error`
---| '"TWITTER_POST_RESULT"' # `result`
---| '"TWITTER_STATUS_UPDATE"' # `isTwitterEnabled, isLinked, screenName`
---| '"UI_ERROR_MESSAGE"' # `errorType, message`
---| '"UI_ERROR_POPUP"' # `errorType, message`
---| '"UI_INFO_MESSAGE"' # `errorType, message`
---| '"UI_MODEL_SCENE_INFO_UPDATED"'
---| '"UI_SCALE_CHANGED"'
---| '"UNIT_ABSORB_AMOUNT_CHANGED"' # `unitTarget`
---| '"UNIT_AREA_CHANGED"' # `unitTarget`
---| '"UNIT_ATTACK"' # `unitTarget`
---| '"UNIT_ATTACK_POWER"' # `unitTarget`
---| '"UNIT_ATTACK_SPEED"' # `unitTarget`
---| '"UNIT_AURA"' # `unitTarget`
---| '"UNIT_CHEAT_TOGGLE_EVENT"'
---| '"UNIT_CLASSIFICATION_CHANGED"' # `unitTarget`
---| '"UNIT_COMBAT"' # `unitTarget, event, flagText, amount, schoolMask`
---| '"UNIT_CONNECTION"' # `unitTarget, isConnected`
---| '"UNIT_CTR_OPTIONS"' # `unitTarget`
---| '"UNIT_DAMAGE"' # `unitTarget`
---| '"UNIT_DEFENSE"' # `unitTarget`
---| '"UNIT_DISPLAYPOWER"' # `unitTarget`
---| '"UNIT_ENTERED_VEHICLE"' # `unitTarget, showVehicleFrame, isControlSeat, vehicleUIIndicatorID, vehicleGUID, mayChooseExit, hasPitch`
---| '"UNIT_ENTERING_VEHICLE"' # `unitTarget, showVehicleFrame, isControlSeat, vehicleUIIndicatorID, vehicleGUID, mayChooseExit, hasPitch`
---| '"UNIT_EXITED_VEHICLE"' # `unitTarget`
---| '"UNIT_EXITING_VEHICLE"' # `unitTarget`
---| '"UNIT_FACTION"' # `unitTarget`
---| '"UNIT_FLAGS"' # `unitTarget`
---| '"UNIT_HEALTH"' # `unitTarget`
---| '"UNIT_HEAL_ABSORB_AMOUNT_CHANGED"' # `unitTarget`
---| '"UNIT_HEAL_PREDICTION"' # `unitTarget`
---| '"UNIT_INVENTORY_CHANGED"' # `unitTarget`
---| '"UNIT_LEVEL"' # `unitTarget`
---| '"UNIT_MANA"' # `unitTarget`
---| '"UNIT_MAXHEALTH"' # `unitTarget`
---| '"UNIT_MAXPOWER"' # `unitTarget, powerType`
---| '"UNIT_MODEL_CHANGED"' # `unitTarget`
---| '"UNIT_NAME_UPDATE"' # `unitTarget`
---| '"UNIT_OTHER_PARTY_CHANGED"' # `unitTarget`
---| '"UNIT_PET"' # `unitTarget`
---| '"UNIT_PET_EXPERIENCE"' # `unitTarget`
---| '"UNIT_PHASE"' # `unitTarget`
---| '"UNIT_PORTRAIT_UPDATE"' # `unitTarget`
---| '"UNIT_POWER_BAR_HIDE"' # `unitTarget`
---| '"UNIT_POWER_BAR_SHOW"' # `unitTarget`
---| '"UNIT_POWER_BAR_TIMER_UPDATE"' # `unitTarget`
---| '"UNIT_POWER_FREQUENT"' # `unitTarget, powerType`
---| '"UNIT_POWER_POINT_CHARGE"' # `unitTarget`
---| '"UNIT_POWER_UPDATE"' # `unitTarget, powerType`
---| '"UNIT_QUEST_LOG_CHANGED"' # `unitTarget`
---| '"UNIT_RANGEDDAMAGE"' # `unitTarget`
---| '"UNIT_RANGED_ATTACK_POWER"' # `unitTarget`
---| '"UNIT_RESISTANCES"' # `unitTarget`
---| '"UNIT_SPELLCAST_CHANNEL_START"' # `unitTarget, castGUID, spellID`
---| '"UNIT_SPELLCAST_CHANNEL_STOP"' # `unitTarget, castGUID, spellID`
---| '"UNIT_SPELLCAST_CHANNEL_UPDATE"' # `unitTarget, castGUID, spellID`
---| '"UNIT_SPELLCAST_DELAYED"' # `unitTarget, castGUID, spellID`
---| '"UNIT_SPELLCAST_FAILED"' # `unitTarget, castGUID, spellID`
---| '"UNIT_SPELLCAST_FAILED_QUIET"' # `unitTarget, castGUID, spellID`
---| '"UNIT_SPELLCAST_INTERRUPTED"' # `unitTarget, castGUID, spellID`
---| '"UNIT_SPELLCAST_INTERRUPTIBLE"' # `unitTarget`
---| '"UNIT_SPELLCAST_NOT_INTERRUPTIBLE"' # `unitTarget`
---| '"UNIT_SPELLCAST_SENT"' # `unit, target, castGUID, spellID`
---| '"UNIT_SPELLCAST_START"' # `unitTarget, castGUID, spellID`
---| '"UNIT_SPELLCAST_STOP"' # `unitTarget, castGUID, spellID`
---| '"UNIT_SPELLCAST_SUCCEEDED"' # `unitTarget, castGUID, spellID`
---| '"UNIT_SPELL_HASTE"' # `unitTarget`
---| '"UNIT_STATS"' # `unitTarget`
---| '"UNIT_TARGET"' # `unitTarget`
---| '"UNIT_TARGETABLE_CHANGED"' # `unitTarget`
---| '"UNIT_THREAT_LIST_UPDATE"' # `unitTarget`
---| '"UNIT_THREAT_SITUATION_UPDATE"' # `unitTarget`
---| '"UPDATE_ACTIVE_BATTLEFIELD"'
---| '"UPDATE_ALL_UI_WIDGETS"'
---| '"UPDATE_BATTLEFIELD_SCORE"'
---| '"UPDATE_BATTLEFIELD_STATUS"' # `battleFieldIndex`
---| '"UPDATE_BINDINGS"'
---| '"UPDATE_BONUS_ACTIONBAR"'
---| '"UPDATE_CHAT_COLOR"' # `name, r, g, b`
---| '"UPDATE_CHAT_COLOR_NAME_BY_CLASS"' # `name, colorNameByClass`
---| '"UPDATE_CHAT_WINDOWS"'
---| '"UPDATE_EXHAUSTION"'
---| '"UPDATE_EXTRA_ACTIONBAR"'
---| '"UPDATE_FACTION"'
---| '"UPDATE_FLOATING_CHAT_WINDOWS"'
---| '"UPDATE_INSTANCE_INFO"'
---| '"UPDATE_INVENTORY_ALERTS"'
---| '"UPDATE_INVENTORY_DURABILITY"'
---| '"UPDATE_LFG_LIST"'
---| '"UPDATE_MACROS"'
---| '"UPDATE_MASTER_LOOT_LIST"'
---| '"UPDATE_MOUSEOVER_UNIT"'
---| '"UPDATE_MULTI_CAST_ACTIONBAR"'
---| '"UPDATE_OVERRIDE_ACTIONBAR"'
---| '"UPDATE_PENDING_MAIL"'
---| '"UPDATE_POSSESS_BAR"'
---| '"UPDATE_SHAPESHIFT_COOLDOWN"'
---| '"UPDATE_SHAPESHIFT_FORM"'
---| '"UPDATE_SHAPESHIFT_FORMS"'
---| '"UPDATE_SHAPESHIFT_USABLE"'
---| '"UPDATE_STEALTH"'
---| '"UPDATE_SUMMONPETS_ACTION"'
---| '"UPDATE_TRADESKILL_RECAST"'
---| '"UPDATE_UI_WIDGET"' # `widgetInfo`
---| '"UPDATE_VEHICLE_ACTIONBAR"'
---| '"UPDATE_WEB_TICKET"' # `hasTicket, numTickets, ticketStatus, caseIndex, waitTimeMinutes, waitMessage`
---| '"USER_WAYPOINT_UPDATED"'
---| '"USE_BIND_CONFIRM"'
---| '"USE_GLYPH"' # `spellID`
---| '"USE_NO_REFUND_CONFIRM"'
---| '"VARIABLES_LOADED"'
---| '"VEHICLE_ANGLE_SHOW"' # `shouldShow`
---| '"VEHICLE_ANGLE_UPDATE"' # `normalizedPitch, radians`
---| '"VEHICLE_PASSENGERS_CHANGED"'
---| '"VEHICLE_POWER_SHOW"' # `shouldShow`
---| '"VEHICLE_UPDATE"'
---| '"VIGNETTES_UPDATED"'
---| '"VIGNETTE_MINIMAP_UPDATED"' # `vignetteGUID, onMinimap`
---| '"VOICE_CHAT_ACTIVE_INPUT_DEVICE_UPDATED"'
---| '"VOICE_CHAT_ACTIVE_OUTPUT_DEVICE_UPDATED"'
---| '"VOICE_CHAT_AUDIO_CAPTURE_ENERGY"' # `isSpeaking, energy`
---| '"VOICE_CHAT_AUDIO_CAPTURE_STARTED"'
---| '"VOICE_CHAT_AUDIO_CAPTURE_STOPPED"'
---| '"VOICE_CHAT_CHANNEL_ACTIVATED"' # `channelID`
---| '"VOICE_CHAT_CHANNEL_DEACTIVATED"' # `channelID`
---| '"VOICE_CHAT_CHANNEL_DISPLAY_NAME_CHANGED"' # `channelID, channelDisplayName`
---| '"VOICE_CHAT_CHANNEL_JOINED"' # `status, channelID, channelType, clubId, streamId`
---| '"VOICE_CHAT_CHANNEL_MEMBER_ACTIVE_STATE_CHANGED"' # `memberID, channelID, isActive`
---| '"VOICE_CHAT_CHANNEL_MEMBER_ADDED"' # `memberID, channelID`
---| '"VOICE_CHAT_CHANNEL_MEMBER_ENERGY_CHANGED"' # `memberID, channelID, speakingEnergy`
---| '"VOICE_CHAT_CHANNEL_MEMBER_GUID_UPDATED"' # `memberID, channelID`
---| '"VOICE_CHAT_CHANNEL_MEMBER_MUTE_FOR_ALL_CHANGED"' # `memberID, channelID, isMutedForAll`
---| '"VOICE_CHAT_CHANNEL_MEMBER_MUTE_FOR_ME_CHANGED"' # `memberID, channelID, isMutedForMe`
---| '"VOICE_CHAT_CHANNEL_MEMBER_REMOVED"' # `memberID, channelID`
---| '"VOICE_CHAT_CHANNEL_MEMBER_SILENCED_CHANGED"' # `memberID, channelID, isSilenced`
---| '"VOICE_CHAT_CHANNEL_MEMBER_SPEAKING_STATE_CHANGED"' # `memberID, channelID, isSpeaking`
---| '"VOICE_CHAT_CHANNEL_MEMBER_STT_MESSAGE"' # `memberID, channelID, message, language`
---| '"VOICE_CHAT_CHANNEL_MEMBER_VOLUME_CHANGED"' # `memberID, channelID, volume`
---| '"VOICE_CHAT_CHANNEL_MUTE_STATE_CHANGED"' # `channelID, isMuted`
---| '"VOICE_CHAT_CHANNEL_PTT_CHANGED"' # `channelID, pushToTalkSetting`
---| '"VOICE_CHAT_CHANNEL_REMOVED"' # `channelID`
---| '"VOICE_CHAT_CHANNEL_TRANSCRIBING_CHANGED"' # `channelID, isTranscribing`
---| '"VOICE_CHAT_CHANNEL_TRANSMIT_CHANGED"' # `channelID, isTransmitting`
---| '"VOICE_CHAT_CHANNEL_VOLUME_CHANGED"' # `channelID, volume`
---| '"VOICE_CHAT_COMMUNICATION_MODE_CHANGED"' # `communicationMode`
---| '"VOICE_CHAT_CONNECTION_SUCCESS"'
---| '"VOICE_CHAT_DEAFENED_CHANGED"' # `isDeafened`
---| '"VOICE_CHAT_ERROR"' # `platformCode, statusCode`
---| '"VOICE_CHAT_INPUT_DEVICES_UPDATED"'
---| '"VOICE_CHAT_LOGIN"' # `status`
---| '"VOICE_CHAT_LOGOUT"' # `status`
---| '"VOICE_CHAT_MUTED_CHANGED"' # `isMuted`
---| '"VOICE_CHAT_OUTPUT_DEVICES_UPDATED"'
---| '"VOICE_CHAT_PENDING_CHANNEL_JOIN_STATE"' # `channelType, clubId, streamId, pendingJoin`
---| '"VOICE_CHAT_PTT_BUTTON_PRESSED_STATE_CHANGED"' # `isPressed`
---| '"VOICE_CHAT_SILENCED_CHANGED"' # `isSilenced`
---| '"VOICE_CHAT_SPEAK_FOR_ME_ACTIVE_STATUS_UPDATED"'
---| '"VOICE_CHAT_SPEAK_FOR_ME_FEATURE_STATUS_UPDATED"'
---| '"VOICE_CHAT_TTS_PLAYBACK_FAILED"' # `status, utteranceID, destination`
---| '"VOICE_CHAT_TTS_PLAYBACK_FINISHED"' # `numConsumers, utteranceID, destination`
---| '"VOICE_CHAT_TTS_PLAYBACK_STARTED"' # `numConsumers, utteranceID, durationMS, destination`
---| '"VOICE_CHAT_TTS_SPEAK_TEXT_UPDATE"' # `status, utteranceID`
---| '"VOICE_CHAT_TTS_VOICES_UPDATE"'
---| '"VOID_DEPOSIT_WARNING"' # `slot, link`
---| '"VOID_STORAGE_CLOSE"'
---| '"VOID_STORAGE_CONTENTS_UPDATE"'
---| '"VOID_STORAGE_DEPOSIT_UPDATE"' # `slot`
---| '"VOID_STORAGE_OPEN"'
---| '"VOID_STORAGE_UPDATE"'
---| '"VOID_TRANSFER_DONE"'
---| '"VOID_TRANSFER_SUCCESS"'
---| '"VOTE_KICK_REASON_NEEDED"' # `name, resultGUID`
---| '"WARFRONT_COMPLETED"' # `mapID, winner`
---| '"WARGAME_REQUESTED"' # `opposingPartyMemberName, battlegroundName, timeoutSeconds, tournamentRules`
---| '"WAR_MODE_STATUS_UPDATE"' # `warModeEnabled`
---| '"WAYPOINT_UPDATE"'
---| '"WEAR_EQUIPMENT_SET"' # `setID`
---| '"WEEKLY_REWARDS_HIDE"'
---| '"WEEKLY_REWARDS_ITEM_CHANGED"'
---| '"WEEKLY_REWARDS_SHOW"'
---| '"WEEKLY_REWARDS_UPDATE"'
---| '"WHO_LIST_UPDATE"'
---| '"WORLD_MAP_CLOSE"'
---| '"WORLD_MAP_OPEN"' # `uiMapID`
---| '"WORLD_QUEST_COMPLETED_BY_SPELL"' # `questID`
---| '"WORLD_STATE_TIMER_START"' # `timerID`
---| '"WORLD_STATE_TIMER_STOP"' # `timerID`
---| '"WOW_MOUSE_NOT_FOUND"'
---| '"ZONE_CHANGED"'
---| '"ZONE_CHANGED_INDOORS"'
---| '"ZONE_CHANGED_NEW_AREA"'
|
-- beds/beds.lua
-- support for MT game translation.
local S = beds.get_translator
-- Fancy shaped bed
beds.register_bed("beds:fancy_bed", {
description = S("Fancy Bed"),
inventory_image = "beds_bed_fancy.png",
wield_image = "beds_bed_fancy.png",
tiles = {
bottom = {
"beds_bed_top1.png",
"beds_bed_under.png",
"beds_bed_side1.png",
"beds_bed_side1.png^[transformFX",
"beds_bed_foot.png",
"beds_bed_foot.png",
},
top = {
"beds_bed_top2.png",
"beds_bed_under.png",
"beds_bed_side2.png",
"beds_bed_side2.png^[transformFX",
"beds_bed_head.png",
"beds_bed_head.png",
}
},
nodebox = {
bottom = {
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
},
top = {
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
}
},
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
recipe = {
{"", "", "group:stick"},
{"wool:white", "wool:white", "wool:white"},
{"group:wood", "group:wood", "group:wood"},
},
})
-- Simple shaped bed
beds.register_bed("beds:bed", {
description = S("Simple Bed"),
inventory_image = "beds_bed.png",
wield_image = "beds_bed.png",
tiles = {
bottom = {
"beds_bed_top_bottom.png^[transformR90",
"beds_bed_under.png",
"beds_bed_side_bottom_r.png",
"beds_bed_side_bottom_r.png^[transformfx",
"beds_transparent.png",
"beds_bed_side_bottom.png"
},
top = {
"beds_bed_top_top.png^[transformR90",
"beds_bed_under.png",
"beds_bed_side_top_r.png",
"beds_bed_side_top_r.png^[transformfx",
"beds_bed_side_top.png",
"beds_transparent.png",
}
},
nodebox = {
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
},
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
recipe = {
{"wool:white", "wool:white", "wool:white"},
{"group:wood", "group:wood", "group:wood"}
},
})
-- Aliases for PilzAdam's beds mod
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
-- Fuel
minetest.register_craft({
type = "fuel",
recipe = "beds:fancy_bed_bottom",
burntime = 13,
})
minetest.register_craft({
type = "fuel",
recipe = "beds:bed_bottom",
burntime = 12,
})
|
local sX, sY = guiGetScreenSize()
local dxMessages = {}
local dxMessagesY = {-25, -25, -25, -25}
local dxMessagesTick = {}
local isMoving = false
function drawMessages()
for index, messageData in pairs(dxMessages) do
dxDrawText(messageData[1], sX / 4 + 1, (sY / 900) * (dxMessagesY[index] * 2) + 1, (sX / 4) * 3 + 1, (sY / 900) * 25 + 1, tocolor(0, 0, 0, 255), (sX / 1440) * 1.1, "default-bold", "center", "center", false, true, false)
dxDrawText(messageData[1], sX / 4 + 1, (sY / 900) * (dxMessagesY[index] * 2) - 1, (sX / 4) * 3 + 1, (sY / 900) * 25 - 1, tocolor(0, 0, 0, 255), (sX / 1440) * 1.1, "default-bold", "center", "center", false, true, false)
dxDrawText(messageData[1], sX / 4 - 1, (sY / 900) * (dxMessagesY[index] * 2) + 1, (sX / 4) * 3 - 1, (sY / 900) * 25 + 1, tocolor(0, 0, 0, 255), (sX / 1440) * 1.1, "default-bold", "center", "center", false, true, false)
dxDrawText(messageData[1], sX / 4 - 1, (sY / 900) * (dxMessagesY[index] * 2) - 1, (sX / 4) * 3 - 1, (sY / 900) * 25 - 1, tocolor(0, 0, 0, 255), (sX / 1440) * 1.1, "default-bold", "center", "center", false, true, false)
dxDrawText(messageData[1], sX / 4, (sY / 900) * (dxMessagesY[index] * 2), (sX / 4) * 3, (sY / 900) * 25, tocolor(messageData[2], messageData[3], messageData[4], 255), (sX / 1440) * 1.1, "default-bold", "center", "center", false, true, false)
end
end
addEventHandler("onClientRender", root, drawMessages)
function new(message, r, g, b)
message = tostring(message)
if (dxGetTextWidth(message, (sX / 1440), "default-bold") > 750) then
new(message:sub(1, 747).."...", 255, 0, 0)
return
end
r, g, b = r or 255, g or 255, b or 255
if (#dxMessages == 4 or isMoving) then
Timer(new, 1000, 1, message, r, g, b)
return
end
table.insert(dxMessages, {message, r, g, b})
dxMessagesTick[#dxMessages] = getTickCount()
addEventHandler("onClientRender", root, addMessage)
isMoving = true
outputConsole(message)
end
addEvent("UCDdx.new", true)
addEventHandler("UCDdx.new", root, new)
function addMessage()
local index = #dxMessages
local difference = (sY / 900) * 1.5
dxMessagesY[index] = dxMessagesY[index] + difference
if dxMessagesY[index] >= (index - 1) * 25 then
dxMessagesY[index] = (index - 1) * 25
if #dxMessages == 4 then
isMoving = true
addEventHandler("onClientRender", root, removeMessage)
removeEventHandler("onClientRender", root, addMessage)
else
isMoving = false
removeEventHandler("onClientRender", root, addMessage)
end
end
end
function removeMessage()
local difference = (sY / 900) * 1.5
for index = 1, #dxMessages do
dxMessagesY[index] = dxMessagesY[index] - difference
end
if dxMessagesY[1] <= -25 then
for index = 1, #dxMessages do
dxMessages[index] = dxMessages[index + 1]
dxMessagesTick[index] = dxMessagesTick[index + 1]
dxMessagesY[index] = (index - 1) * 25
end
isMoving = false
removeEventHandler("onClientRender", root, removeMessage)
for index = 1, #dxMessagesY do
if not dxMessages[index] then dxMessagesY[index] = -25 end
end
end
end
function removeReadMessages()
for index, message in pairs(dxMessages) do
local currentTick = getTickCount()
if currentTick - dxMessagesTick[index] >= 7500 then
removeMessage()
end
end
end
addEventHandler("onClientRender", root, removeReadMessages)
function clear()
for i = 1, #dxMessages do
removeMessage()
end
dxMessages = {}
dxMessagesY = {-25, -25, -25, -25}
dxMessagesTick = {}
isMoving = false
if (#getEventHandlers("onClientRender", root, removeMessage) > 0) then
removeEventHandler("onClientRender", root, removeMessage)
end
if (#getEventHandlers("onClientRender", root, addMessage) > 0) then
removeEventHandler("onClientRender", root, addMessage)
end
end
addCommandHandler("cleardx", clear, false, false) |
data:extend(
{
{
type = 'bool-setting',
name = 'mi-easy-mode',
setting_type = 'startup',
default_value = false,
order = 'aa'
},
{
type = 'bool-setting',
name = 'mi-iron-gear-wheel',
setting_type = 'startup',
default_value = true,
order = 'aa'
},
{
type = 'bool-setting',
name = 'mi-electronic-circuit',
setting_type = 'startup',
default_value = true,
order = 'ab'
},
{
type = 'bool-setting',
name = 'mi-advanced-circuit',
setting_type = 'startup',
default_value = true,
order = 'ac'
},
{
type = 'bool-setting',
name = 'mi-processing-unit',
setting_type = 'startup',
default_value = true,
order = 'ad'
},
{
type = 'bool-setting',
name = 'mi-battery',
setting_type = 'startup',
default_value = true,
order = 'ad'
}
}
)
|
require("neogit").setup({})
|
#!/usr/bin/env lua
require 'Test.More'
plan(6)
if not require_ok 'Spore.Middleware.Logging' then
skip_rest "no Spore.Middleware.Logging"
os.exit()
end
local mw = require 'Spore.Middleware.Logging'
local req = require 'Spore.Request'.new({ sporex = {} })
type_ok( req, 'table', "Spore.Request.new" )
local r = mw.call( {}, req )
is( req.env.sporex.logger, nil, "sporex.logger is not set" )
is( r, nil )
r = mw.call( { logger = "MyLogger" }, req )
is( req.env.sporex.logger, "MyLogger", "sporex.logger is set" )
is( r, nil )
|
-- Conexão
local Tunnel = module("vrp","lib/Tunnel")
local Proxy = module("vrp","lib/Proxy")
vRP = Proxy.getInterface("vRP")
kinG = {}
Tunnel.bindInterface("emp_construcao",kinG)
-------------------------------------------------------------------------------------
-- CREDITS zKinG#8563 --
-------------------------------------------------------------------------------------
local salario = math.random(100, 800) -- Salário entre 70 a 100
-- Funções
function kinG.Payment()
local source = source
local user_id = vRP.getUserId(source)
TriggerClientEvent("vrp_sound:source",source,'coins',0.5)
vRP.giveMoney(user_id, parseInt(salario))
TriggerClientEvent("Notify", source, "sucesso", "Você ganhou +R$"..salario.." por entregar.")
end
-------------------------------------------------------------------------------------
-- CREDITS zKinG#8563 --
------------------------------------------------------------------------------------- |
local local0 = 0.35
local local1 = 0.35 - local0
local local2 = 0.35 - local0
local local3 = 0.35 - local0
local local4 = 0.35 - local0
local local5 = 0.35 - local0
function OnIf_102061(arg0, arg1, arg2)
if arg2 == 0 then
CrowdA_HandAxe_and_Shield_abura102061_ActAfter_RealTime(arg0, arg1)
end
return
end
function CrowdA_HandAxe_and_Shield_abura102061Battle_Activate(arg0, arg1)
local local0 = {}
local local1 = {}
local local2 = {}
Common_Clear_Param(local0, local1, local2)
local local3 = arg0:GetDist(TARGET_ENE_0)
local local4 = arg0:GetEventRequest()
local local5 = arg0:GetRandam_Int(1, 100)
local local6 = arg0:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
if local4 == 10 then
arg0:AddTopGoal(GOAL_COMMON_ApproachTarget, 30, POINT_INITIAL, 0.5, TARGET_SELF, false, -1)
elseif local4 == 20 then
arg0:AddTopGoal(GOAL_COMMON_ApproachTarget, 30, POINT_INITIAL, 0.5, TARGET_SELF, true, -1)
elseif local6 == 1 and arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_kankyaku then
local0[10] = 30
local0[11] = 30
elseif local6 == 1 and arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Torimaki then
if arg0:GetNpcThinkParamID() <= 102065 then
local0[1] = 10
local0[10] = 45
local0[11] = 45
else
local0[5] = 10
local0[10] = 45
local0[11] = 45
end
elseif arg0:GetNpcThinkParamID() <= 102064 then
if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 240) then
local0[20] = 100
elseif arg0:IsTargetGuard(TARGET_ENE_0) == true and local5 <= 80 then
if 5 <= local3 then
local0[1] = 100
end
elseif 5 <= local3 then
local0[1] = 100
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[5] = 0
local0[11] = 0
elseif 3 <= local3 then
local0[1] = 35
local0[2] = 10
local0[3] = 5
local0[4] = 10
local0[5] = 0
local0[11] = 40
elseif 1.5 <= local3 then
local0[1] = 10
local0[2] = 30
local0[3] = 15
local0[4] = 25
local0[5] = 0
local0[11] = 20
else
local0[1] = 0
local0[2] = 25
local0[3] = 40
local0[4] = 25
local0[5] = 0
local0[11] = 10
end
elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 240) then
local0[20] = 100
elseif arg0:IsTargetGuard(TARGET_ENE_0) == true and local5 <= 80 then
if 5 <= local3 then
local0[5] = 100
end
elseif 5 <= local3 then
local0[1] = 0
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[5] = 100
local0[11] = 0
elseif 3 <= local3 then
local0[1] = 0
local0[2] = 10
local0[3] = 5
local0[4] = 10
local0[5] = 35
local0[11] = 40
elseif 1.5 <= local3 then
local0[1] = 0
local0[2] = 30
local0[3] = 15
local0[4] = 25
local0[5] = 10
local0[11] = 20
else
local0[1] = 0
local0[2] = 25
local0[3] = 40
local0[4] = 25
local0[5] = 0
local0[11] = 10
end
local1[1] = REGIST_FUNC(arg0, arg1, CrowdA_HandAxe_and_Shield_abura102061_Act01)
local1[2] = REGIST_FUNC(arg0, arg1, CrowdA_HandAxe_and_Shield_abura102061_Act02)
local1[3] = REGIST_FUNC(arg0, arg1, CrowdA_HandAxe_and_Shield_abura102061_Act03)
local1[4] = REGIST_FUNC(arg0, arg1, CrowdA_HandAxe_and_Shield_abura102061_Act04)
local1[5] = REGIST_FUNC(arg0, arg1, CrowdA_HandAxe_and_Shield_abura102061_Act05)
local1[10] = REGIST_FUNC(arg0, arg1, CrowdA_HandAxe_and_Shield_abura102061_Act10)
local1[11] = REGIST_FUNC(arg0, arg1, CrowdA_HandAxe_and_Shield_abura102061_Act11)
local1[20] = REGIST_FUNC(arg0, arg1, CrowdA_HandAxe_and_Shield_abura102061_Act20)
Common_Battle_Activate(arg0, arg1, local0, local1, REGIST_FUNC(arg0, arg1, CrowdA_HandAxe_and_Shield_abura102061_ActAfter_AdjustSpace), local2)
return
end
local0 = 16.35 - local0
function CrowdA_HandAxe_and_Shield_abura102061_Act01(arg0, arg1, arg2)
local local0 = 100
local local1 = UPVAL0
local local2 = UPVAL0
local local3 = UPVAL0 + 2
if arg0:GetDist(TARGET_ENE_0) <= 5 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3017, TARGET_ENE_0, local1, 0, 0)
elseif arg0:GetRandam_Int(1, 100) <= 65 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3017, TARGET_ENE_0, local1, 0, 0)
else
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 1.45 - local0
function CrowdA_HandAxe_and_Shield_abura102061_Act02(arg0, arg1, arg2)
local local0 = UPVAL0
if local0 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local0, UPVAL0 + 3.9, 100, 3)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3018, TARGET_ENE_0, UPVAL0, 0, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = 1.35 - local0
function CrowdA_HandAxe_and_Shield_abura102061_Act03(arg0, arg1, arg2)
local local0 = UPVAL0
if local0 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local0, UPVAL0 + 4, 100, 3)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3019, TARGET_ENE_0, UPVAL0, 0, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = 1.75 - local0
function CrowdA_HandAxe_and_Shield_abura102061_Act04(arg0, arg1, arg2)
local local0 = UPVAL0
if local0 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local0, UPVAL0 + 3.6, 100, 3)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3020, TARGET_ENE_0, UPVAL0, 0, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = 16.35 - local0
function CrowdA_HandAxe_and_Shield_abura102061_Act05(arg0, arg1, arg2)
local local0 = 100
local local1 = UPVAL0
local local2 = UPVAL0
local local3 = UPVAL0 + 2
if arg0:GetDist(TARGET_ENE_0) <= 5 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3022, TARGET_ENE_0, local1, 0, 0)
elseif arg0:GetRandam_Int(1, 100) <= 65 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3022, TARGET_ENE_0, local1, 0, 0)
else
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function CrowdA_HandAxe_and_Shield_abura102061_Act10(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = 10
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, 12, 0, 3)
end
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 10, TARGET_ENE_0, true, 9910)
return
end
function CrowdA_HandAxe_and_Shield_abura102061_Act11(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = arg0:GetRandam_Float(1, 1.5)
if arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Kankyaku then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 5, TARGET_ENE_0, arg0:GetRandam_Int(0, 1), arg0:GetRandam_Int(30, 45), true, true, 9910, true)
elseif arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Torimaki then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 5, TARGET_ENE_0, arg0:GetRandam_Int(0, 1), arg0:GetRandam_Int(30, 45), true, true, 9910, true)
else
if 4.5 <= local0 then
arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, arg0:GetRandam_Float(3, 4), TARGET_SELF, true, 9910)
elseif local0 <= 1.5 and local1 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, arg0:GetRandam_Float(3, 3.5), TARGET_ENE_0, arg0:GetRandam_Float(2.5, 3.5), TARGET_ENE_0, true, 9910)
elseif local0 <= 0.5 and local1 <= 90 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, arg0:GetRandam_Float(3, 3.5), TARGET_ENE_0, arg0:GetRandam_Float(2.5, 3.5), TARGET_ENE_0, true, 9910)
end
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local2, TARGET_ENE_0, arg0:GetRandam_Int(0, 1), arg0:GetRandam_Float(30, 50), true, true, 9910, true)
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local2, TARGET_ENE_0, arg0:GetRandam_Int(0, 1), arg0:GetRandam_Float(30, 50), true, true, 9910, true)
end
return
end
function CrowdA_HandAxe_and_Shield_abura102061_Act20(arg0, arg1, arg2)
if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3016, TARGET_ENE_0, DIST_None, 0, 90)
else
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3015, TARGET_ENE_0, DIST_None, 0, 90)
end
return
end
function CrowdA_HandAxe_and_Shield_abura102061_ActAfter_AdjustSpace(arg0, arg1, arg2)
arg1:AddSubGoal(GOAL_COMMON_If, 10, 0)
return
end
function CrowdA_HandAxe_and_Shield_abura102061_ActAfter_RealTime(arg0, arg1)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = arg0:GetRandam_Int(0, 1)
local local3 = arg0:GetRandam_Float(2.5, 3)
local local4 = arg0:GetRandam_Float(1.5, 2.5)
if arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Attack then
if arg0:IsTargetGuard(TARGET_ENE_0) == true then
if local0 <= 1.5 then
if local1 <= 80 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local3, TARGET_ENE_0, 3, TARGET_ENE_0, true, 9910)
end
elseif local0 <= 2.5 then
if local1 <= 70 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local3, TARGET_ENE_0, 3, TARGET_ENE_0, true, 9910)
end
elseif local0 <= 3.5 then
if local1 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, 9910, true)
end
elseif local0 <= 5.5 then
if local1 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, 9910, true)
else
arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 3, TARGET_SELF, true, 9910)
end
elseif local1 <= 70 then
arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 5.5, TARGET_SELF, true, 9910)
else
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, 9910, true)
end
elseif local0 <= 1.5 then
if local1 <= 30 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local3, TARGET_ENE_0, 3, TARGET_ENE_0, true, 9910)
end
elseif local0 <= 2.5 then
if local1 <= 40 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local3, TARGET_ENE_0, 3, TARGET_ENE_0, true, 9910)
end
elseif local0 <= 3.5 then
if local1 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, 9910, true)
end
elseif local0 <= 5.5 then
if local1 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, 9910, true)
elseif local1 <= 80 then
arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 3, TARGET_SELF, true, 9910)
end
elseif local1 <= 70 then
arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 5.5, TARGET_SELF, true, 9910)
else
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, 9910, true)
end
elseif arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Torimaki then
if local0 <= 6 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local3, TARGET_ENE_0, 8, TARGET_ENE_0, true, 9910)
else
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, 9910, true)
end
elseif arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Kankyaku then
if local0 <= 6 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local3, TARGET_ENE_0, 8, TARGET_ENE_0, true, 9910)
else
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, 9910, true)
end
end
return
end
function CrowdA_HandAxe_and_Shield_abura102061Battle_Update(arg0, arg1)
return GOAL_RESULT_Continue
end
function CrowdA_HandAxe_and_Shield_abura102061Battle_Terminate(arg0, arg1)
return
end
function CrowdA_HandAxe_and_Shield_abura102061Battle_Interupt(arg0, arg1)
if arg0:IsLadderAct(TARGET_SELF) then
return false
else
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = arg0:GetRandam_Int(1, 100)
local local3 = arg0:GetDist(TARGET_ENE_0)
if arg0:IsInterupt(INTERUPT_SuccessGuard) and local3 <= 3.5 and local0 <= 50 then
arg1:ClearSubGoal()
if local3 <= 1 then
arg1:AddSubGoal(GOAL_COMMON_Attack, 10, 3018, TARGET_ENE_0, DIST_Middle, 0)
elseif local3 <= 1.5 then
arg1:AddSubGoal(GOAL_COMMON_Attack, 10, 3020, TARGET_ENE_0, DIST_Middle, 0)
elseif arg0:GetNpcThinkParamID() <= 102064 then
arg1:AddSubGoal(GOAL_COMMON_Attack, 10, 3017, TARGET_ENE_0, DIST_Middle, 0)
else
arg1:AddSubGoal(GOAL_COMMON_Attack, 10, 3022, TARGET_ENE_0, DIST_Middle, 0)
end
return true
elseif arg0:IsInterupt(INTERUPT_GuardFinish) and local3 <= 8 and local0 <= 10 then
arg1:ClearSubGoal()
if local3 <= 1 then
arg1:AddSubGoal(GOAL_COMMON_Attack, 10, 3018, TARGET_ENE_0, DIST_Middle, 0)
elseif local3 <= 1.5 then
arg1:AddSubGoal(GOAL_COMMON_Attack, 10, 3020, TARGET_ENE_0, DIST_Middle, 0)
elseif arg0:GetNpcThinkParamID() <= 102064 then
arg1:AddSubGoal(GOAL_COMMON_Attack, 10, 3017, TARGET_ENE_0, DIST_Middle, 0)
else
arg1:AddSubGoal(GOAL_COMMON_Attack, 10, 3022, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
return false
end
end
end
return
|
return {'brit','brits','britse','bricoleren','bridge','bridgeavond','bridgeclub','bridgedrive','bridgen','bridgepartij','bridger','bridgeseizoen','bridgespel','bridgespeler','bridgetafel','bridgeteam','bridgevereniging','bridgewedstrijd','brie','brief','briefaanhef','briefadres','briefbom','briefdrager','briefen','brieffragment','briefgeheim','briefhoofd','briefing','briefje','briefkaart','briefkaartje','briefkaartjes','briefmodel','briefnummer','briefomslag','briefopener','briefopening','briefpapier','briefport','briefporto','briefpost','briefroman','briefschrijfster','briefschrijver','briefsoort','briefstijl','brieftelegram','briefvorm','briefweger','briefwisseling','bries','briesen','briesje','brievenactie','brievenbesteller','brievenboek','brievenbundel','brievenbus','brievenbusfirma','brievenbusmaatschappij','brievenbuspost','brievencampagne','brievengaarder','brievenhoofd','brievenmaal','brievenpost','brievenroman','brievenrubriek','brievenschrijver','brieventas','brievenweger','brievenzak','brigade','brigadecommandant','brigadegeneraal','brigadier','brigantijn','brij','brijachtig','brijen','brijn','brijnen','brijpot','brijzel','brik','briket','brikken','briksteen','bril','brildragend','brildrager','brilduiker','brileend','briljant','briljanten','briljantslijper','brillantine','brille','brillen','brillendoos','brillenglas','brillenhuis','brillenkoker','brillenmaker','brillenman','brillenslijper','brillenwinkel','brilmontuur','brilscore','brilslang','brink','brinkdorp','brio','brioche','brique','brisant','brisantbom','brisantgranaat','bristolpapier','brits','britsen','briefhoofding','bridgetitel','briefkaartactie','briefkaartformaat','briet','brillenjood','brilsterkte','briefgeld','brilcorrectie','brilstand','brijvoer','briefadel','brievenhanger','brijbek','brijberg','brian','bridget','bridgetown','brielen','brielle','briellenaar','briels','brigit','brigitte','brink','brioni','britt','brittannie','brinkhorst','brice','brick','briek','brigitta','britney','britta','britte','brienen','brinksma','brinks','brinke','brinkman','brito','briene','brinker','brinkerink','brijder','brinkmann','brinkhoff','briggeman','brinkmans','brinckman','brittijn','brienesse','briel','britser','britten','bridgeavonden','bridgede','bridgeden','bridgedrives','bridgepartijen','bridgers','bridgespelers','bridgespellen','bridget','bridgewedstrijden','briefde','briefden','briefdragers','brieffragmenten','briefhoofden','briefjes','briefkaarten','briefomslagen','briefopeningen','briefporten','briefschrijvers','briefstijlen','briefte','briefwegers','briesjes','briest','brieste','briesten','brieven','brievenbestellers','brievenboeken','brievenbussen','brievenbussleutels','brievengaarders','brievenmalen','brievenrubrieken','brieventassen','brigadecommandanten','brigaden','brigades','brigadiers','brigantijnen','brijachtige','brijzelde','brijzelen','brijzelt','briketten','brilde','brilden','briljante','briljanter','briljantere','briljantje','briljantst','briljantste','brillendozen','brillenglazen','brillenmakers','brillenslijpers','brillenwinkels','brilletje','brilletjes','brilmonturen','brilslangen','brilt','brinken','brioches','brisantbommen','brisante','brisantgranaten','britst','britste','bricoleerde','bridgeclubs','bridgete','briefbommen','briefings','briefopeners','briefromans','brieft','brieftelegrammen','briefwisselingen','briesend','briesende','brievenhoofden','brievenschrijvers','brievenwegers','brigadegeneraals','brildragende','brildragers','brilduikers','brileenden','brillenhuizen','brillenkokers','brillenmannen','bridgeclubje','brievenbusfirmas','bridgetafels','briefhoofdingen','brillenglaasje','brians','brices','bricks','bridgets','brieks','brigits','brigittas','brigittes','britneys','britts','brittas','brittes','brinkdorpen','briefgeheimen','briefpapieren','briefpapiertje','brilscores','brinkmannetjes'} |
local Range = {};
function Range.create(from, to)
if from > to then
from, to = to, from;
end
local t = {};
t.from = from;
t.to = to;
return t;
end
function Range.contains(range, i)
return i >= range.from and i <= range.to;
end
return Range; |
newRandomEmotes("townperson", {
"Hello.",
"Howdy.",
"Good sir!",
"Hey!",
"Hrmph.",
"...",
"... tell ME to go ...",
"Let him! Let him!",
"A stranger...?",
"You there!",
"Can you spare any change?",
"Help a man down on his luck?",
"Did you see that?",
"Did you hear?",
"That's incredible!",
"Some people...",
"They'll let anyone in the gates",
"Where's my wallet?",
"Hey you!",
"Wait!",
"What the ...",
"What are you doing?",
"Step aside!",
}) |
object_building_general_bunker_imperial_kashyyyk_01 = object_building_general_shared_bunker_imperial_kashyyyk_01:new {
}
ObjectTemplates:addTemplate(object_building_general_bunker_imperial_kashyyyk_01, "object/building/general/bunker_imperial_kashyyyk_01.iff")
|
---------------------------------------------------------------------------------------------------
-- Issue: https://github.com/smartdevicelink/sdl_core/issues/977
---------------------------------------------------------------------------------------------------
-- Description:
-- SDL has to process required language struct in jsons for SDL4.0 feature
--
-- Precondition:
-- SDL4.0 feature is enabled in .ini file, SDL and HMI are started.
-- In case:
-- 1) App is registered app via 4th protocol.
-- 2) App sends via 'SystemRequest' json files
-- - JSONWithLanguageDefaultVrTtsLowerBound.json
-- - JSONWithLanguageDefaultVrTtsUpperBound.json
-- SDL does:
-- - SDL sends in BC.UpdateAppList values of 'vrSynonyms' and 'ttsName' from json file
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require('user_modules/sequences/actions')
local utils = require("user_modules/utils")
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
config.defaultProtocolVersion = 4
common.getConfigAppParams().appHMIType = { "DEFAULT" }
--[[ Local Variables ]]
local pathToJsonFiles = "files/jsons/JSON_Language_parameter"
local jsonFiles = {
"JSONWithLanguageDefaultVrTtsLowerBound.json",
"JSONWithLanguageDefaultVrTtsUpperBound.json"
}
--[[ Local Functions ]]
local function checkParams(pAppData, pJsonFile)
local tbl = utils.jsonFileToTable(pathToJsonFiles .. "/" .. pJsonFile)
local isAppFound = false
for _, item in ipairs(tbl.response) do
if pAppData.appName == common.getConfigAppParams().appName then return true end
if item.name == pAppData.appName then
isAppFound = true
local deviceInfo
if item.ios ~= nil then
deviceInfo = item.ios
else
deviceInfo = item.android
end
local exp = deviceInfo.languages[1].default
local act = pAppData
if exp.ttsName ~= act.ttsName[1] then
return false, "Expected 'ttsName' is '" .. tostring(exp.ttsName)
.. "', actual '" .. tostring(act.ttsName[1]) .. "'"
end
if not utils.isTableEqual(exp.vrSynonyms, act.vrSynonyms) then
return false, "Expected 'vrSynonyms' is:\n" .. utils.tableToString(exp.vrSynonyms)
.. "\nactual:\n" .. utils.tableToString(act.vrSynonyms)
end
return
end
end
if isAppFound == false then
return false, "App wasn't found"
end
return true
end
local function registerAppWithOnSystemRequestQueryApps(pJsonFile)
local session = common.mobile.createSession()
session:StartService(7)
:Do(function()
local cid = session:SendRPC("RegisterAppInterface", common.getConfigAppParams())
common.getHMIConnection():ExpectNotification("BasicCommunication.OnAppRegistered")
session:ExpectResponse(cid, { success = true, resultCode = "SUCCESS" })
:Do(function()
common.getMobileSession():ExpectNotification("OnHMIStatus",
{ hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE", systemContext = "MAIN" })
:Do(function()
local msg = {
serviceType = 7,
frameInfo = 0,
rpcType = 2,
rpcFunctionId = 32768,
rpcCorrelationId = common.getMobileSession().correlationId + 30,
payload = '{"hmiLevel":"FULL", "audioStreamingState":"NOT_AUDIBLE", "systemContext":"MAIN"}'
}
common.getMobileSession():Send(msg)
end)
end)
end)
common.getMobileSession():ExpectNotification("OnSystemRequest",
{ requestType = "LOCK_SCREEN_ICON_URL" },
{ requestType = "QUERY_APPS" })
:Times(2)
:Do(function(_, data)
if data.payload.requestType == "QUERY_APPS" then
local cid = common.getMobileSession():SendRPC("SystemRequest", {
requestType = "QUERY_APPS", fileName = pJsonFile },
pathToJsonFiles .. "/" .. pJsonFile)
common.getHMIConnection():ExpectRequest("BasicCommunication.UpdateAppList")
:ValidIf(function(_, data)
for _, appData in ipairs(data.params.applications) do
local result, msg = checkParams(appData, pJsonFile)
if result == false then return result, msg end
end
return true
end)
:Do(function(_, data)
common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {})
end)
common.getMobileSession():ExpectResponse(cid, { success = true, resultCode = "SUCCESS"})
end
end)
end
local function unregisterApp()
local cid = common.getMobileSession():SendRPC("UnregisterAppInterface",{})
common.getHMIConnection():ExpectNotification("BasicCommunication.OnAppUnregistered", { unexpectedDisconnect = false })
common.getMobileSession():ExpectResponse(cid, { success = true, resultCode = "SUCCESS" })
common.getHMIConnection():ExpectRequest("BasicCommunication.UpdateAppList")
:Do(function(_, data)
common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", { })
end)
end
--[[ Scenario ]]
for _, v in pairs(jsonFiles) do
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Create mobile connection and session", common.start)
runner.Title("Test")
runner.Step("Register App with OnSystemRequest Query_Apps " .. _, registerAppWithOnSystemRequestQueryApps, { v })
runner.Step("App unregistered", unregisterApp)
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
end
|
--壱世壊を劈く弦声
--
--Script by Trishula9
function c101110058.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,101110058)
e2:SetCondition(c101110058.discon)
e2:SetTarget(c101110058.distg)
e2:SetOperation(c101110058.disop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--to hand
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,101110058+100)
e4:SetCondition(c101110058.thcon)
e4:SetTarget(c101110058.thtg)
e4:SetOperation(c101110058.thop)
c:RegisterEffect(e4)
end
function c101110058.disfilter(c)
return ((c:IsSetCard(0x181) and c:IsLocation(LOCATION_MZONE)) or c:IsCode(56099748)) and c:IsFaceup()
end
function c101110058.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c101110058.disfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function c101110058.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(3)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function c101110058.disop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.DiscardDeck(p,d,REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(-500)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c101110058.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_EFFECT)
end
function c101110058.thfilter(c)
return c:IsSetCard(0x181) and c:IsType(TYPE_TRAP) and c:IsAbleToHand()
end
function c101110058.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101110058.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101110058.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101110058.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end |
--
-- Autogenerated by Thrift
--
-- DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING
-- @generated
--
local Thrift = require 'Thrift'
local ttype = Thrift.ttype
local terror = Thrift.terror
local ttable_size = Thrift.ttable_size
local TType = Thrift.TType
local TMessageType = Thrift.TMessageType
local __TObject = Thrift. __TObject
local thrift_print_r = Thrift.thrift_print_r
local TException = Thrift.TException
local TApplicationException = Thrift.TApplicationException
local __TClient = Thrift.__TClient
local __TProcessor= Thrift.__TProcessor
local hbase_ttypes = require 'hbase_ttypes'
local TTimeRange = hbase_ttypes.TTimeRange
local TColumn= hbase_ttypes.TColumn
local TColumnValue= hbase_ttypes.TColumnValue
local TColumnIncrement = hbase_ttypes.TColumnIncrement
local TResult = hbase_ttypes.TResult
local TAuthorization= hbase_ttypes.TAuthorization
local TCellVisibility= hbase_ttypes.TCellVisibility
local TGet= hbase_ttypes.TGet
local TPut= hbase_ttypes.TPut
local TDelete= hbase_ttypes.TDelete
local TIncrement= hbase_ttypes.TIncrement
local TAppend= hbase_ttypes.TAppend
local TScan= hbase_ttypes.TScan
local TMutation= hbase_ttypes.TMutation
local TRowMutations= hbase_ttypes.TRowMutations
local TIOError= hbase_ttypes.TIOError
local TIllegalArgument= hbase_ttypes.TIllegalArgument
-- HELPER FUNCTIONS AND STRUCTURES
local exists_args = __TObject:new{
table = nil,
get = nil
}
function exists_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.STRUCT then
self.get = TGet:new{}
self.get:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function exists_args:write(oprot)
oprot:writeStructBegin('exists_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.get ~= nil then
oprot:writeFieldBegin('get', TType.STRUCT, 2)
self.get:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local exists_result = __TObject:new{
success = nil,
io = nil
}
function exists_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 0 then
if ftype == TType.BOOL then
self.success = iprot:readBool()
else
iprot:skip(ftype)
end
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function exists_result:write(oprot)
oprot:writeStructBegin('exists_result')
if self.success ~= nil then
oprot:writeFieldBegin('success', TType.BOOL, 0)
oprot:writeBool(self.success)
oprot:writeFieldEnd()
end
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local get_args = __TObject:new{
table = nil,
get = nil
}
function get_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.STRUCT then
self.get = TGet:new{}
self.get:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function get_args:write(oprot)
oprot:writeStructBegin('get_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.get ~= nil then
oprot:writeFieldBegin('get', TType.STRUCT, 2)
self.get:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local get_result = __TObject:new{
success = nil,
io = nil
}
function get_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 0 then
if ftype == TType.STRUCT then
self.success = TResult:new{}
self.success:read(iprot)
else
iprot:skip(ftype)
end
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function get_result:write(oprot)
oprot:writeStructBegin('get_result')
if self.success ~= nil then
oprot:writeFieldBegin('success', TType.STRUCT, 0)
self.success:write(oprot)
oprot:writeFieldEnd()
end
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local getMultiple_args = __TObject:new{
table = nil,
gets = nil
}
function getMultiple_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.LIST then
self.gets = {}
local _etype105, _size102 = iprot:readListBegin()
for _i=1,_size102 do
local _elem106 = TGet:new{}
_elem106:read(iprot)
table.insert(self.gets, _elem106)
end
iprot:readListEnd()
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function getMultiple_args:write(oprot)
oprot:writeStructBegin('getMultiple_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.gets ~= nil then
oprot:writeFieldBegin('gets', TType.LIST, 2)
oprot:writeListBegin(TType.STRUCT, #self.gets)
for _,iter107 in ipairs(self.gets) do
iter107:write(oprot)
end
oprot:writeListEnd()
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local getMultiple_result = __TObject:new{
success = nil,
io = nil
}
function getMultiple_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 0 then
if ftype == TType.LIST then
self.success = {}
local _etype111, _size108 = iprot:readListBegin()
for _i=1,_size108 do
local _elem112 = TResult:new{}
_elem112:read(iprot)
table.insert(self.success, _elem112)
end
iprot:readListEnd()
else
iprot:skip(ftype)
end
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function getMultiple_result:write(oprot)
oprot:writeStructBegin('getMultiple_result')
if self.success ~= nil then
oprot:writeFieldBegin('success', TType.LIST, 0)
oprot:writeListBegin(TType.STRUCT, #self.success)
for _,iter113 in ipairs(self.success) do
iter113:write(oprot)
end
oprot:writeListEnd()
oprot:writeFieldEnd()
end
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local put_args = __TObject:new{
table = nil,
put = nil
}
function put_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.STRUCT then
self.put = TPut:new{}
self.put:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function put_args:write(oprot)
oprot:writeStructBegin('put_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.put ~= nil then
oprot:writeFieldBegin('put', TType.STRUCT, 2)
self.put:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local put_result = __TObject:new{
io = nil
}
function put_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function put_result:write(oprot)
oprot:writeStructBegin('put_result')
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local checkAndPut_args = __TObject:new{
table = nil ,
row = nil,
family = nil ,
qualifier = nil ,
value = nil ,
put = nil
}
function checkAndPut_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.STRING then
self.row = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 3 then
if ftype == TType.STRING then
self.family = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 4 then
if ftype == TType.STRING then
self.qualifier = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 5 then
if ftype == TType.STRING then
self.value = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 6 then
if ftype == TType.STRUCT then
self.put = TPut:new{}
self.put:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function checkAndPut_args:write(oprot)
oprot:writeStructBegin('checkAndPut_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.row ~= nil then
oprot:writeFieldBegin('row', TType.STRING, 2)
oprot:writeString(self.row)
oprot:writeFieldEnd()
end
if self.family ~= nil then
oprot:writeFieldBegin('family', TType.STRING, 3)
oprot:writeString(self.family)
oprot:writeFieldEnd()
end
if self.qualifier ~= nil then
oprot:writeFieldBegin('qualifier', TType.STRING, 4)
oprot:writeString(self.qualifier)
oprot:writeFieldEnd()
end
if self.value ~= nil then
oprot:writeFieldBegin('value', TType.STRING, 5)
oprot:writeString(self.value)
oprot:writeFieldEnd()
end
if self.put ~= nil then
oprot:writeFieldBegin('put', TType.STRUCT, 6)
self.put:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local checkAndPut_result = __TObject:new{
success = nil,
io = nil
}
function checkAndPut_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 0 then
if ftype == TType.BOOL then
self.success = iprot:readBool()
else
iprot:skip(ftype)
end
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function checkAndPut_result:write(oprot)
oprot:writeStructBegin('checkAndPut_result')
if self.success ~= nil then
oprot:writeFieldBegin('success', TType.BOOL, 0)
oprot:writeBool(self.success)
oprot:writeFieldEnd()
end
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local putMultiple_args = __TObject:new{
table = nil,
puts = nil
}
function putMultiple_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.LIST then
self.puts = {}
local _etype117, _size114 = iprot:readListBegin()
for _i=1,_size114 do
local _elem118 = TPut:new{}
_elem118:read(iprot)
table.insert(self.puts, _elem118)
end
iprot:readListEnd()
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function putMultiple_args:write(oprot)
oprot:writeStructBegin('putMultiple_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.puts ~= nil then
oprot:writeFieldBegin('puts', TType.LIST, 2)
oprot:writeListBegin(TType.STRUCT, #self.puts)
for _,iter119 in ipairs(self.puts) do
iter119:write(oprot)
end
oprot:writeListEnd()
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local putMultiple_result = __TObject:new{
io = nil
}
function putMultiple_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function putMultiple_result:write(oprot)
oprot:writeStructBegin('putMultiple_result')
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local deleteSingle_args = __TObject:new{
table = nil,
deleteSingle = nil
}
function deleteSingle_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.STRUCT then
self.deleteSingle = TDelete:new{}
self.deleteSingle:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function deleteSingle_args:write(oprot)
oprot:writeStructBegin('deleteSingle_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.deleteSingle ~= nil then
oprot:writeFieldBegin('deleteSingle', TType.STRUCT, 2)
self.deleteSingle:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local deleteSingle_result = __TObject:new{
io = nil
}
function deleteSingle_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function deleteSingle_result:write(oprot)
oprot:writeStructBegin('deleteSingle_result')
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local deleteMultiple_args = __TObject:new{
table = nil,
deletes = nil
}
function deleteMultiple_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.LIST then
self.deletes = {}
local _etype123, _size120 = iprot:readListBegin()
for _i=1,_size120 do
local _elem124 = TDelete:new{}
_elem124:read(iprot)
table.insert(self.deletes, _elem124)
end
iprot:readListEnd()
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function deleteMultiple_args:write(oprot)
oprot:writeStructBegin('deleteMultiple_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.deletes ~= nil then
oprot:writeFieldBegin('deletes', TType.LIST, 2)
oprot:writeListBegin(TType.STRUCT, #self.deletes)
for _,iter125 in ipairs(self.deletes) do
iter125:write(oprot)
end
oprot:writeListEnd()
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local deleteMultiple_result = __TObject:new{
success = nil,
io = nil
}
function deleteMultiple_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 0 then
if ftype == TType.LIST then
self.success = {}
local _etype129, _size126 = iprot:readListBegin()
for _i=1,_size126 do
local _elem130 = TDelete:new{}
_elem130:read(iprot)
table.insert(self.success, _elem130)
end
iprot:readListEnd()
else
iprot:skip(ftype)
end
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function deleteMultiple_result:write(oprot)
oprot:writeStructBegin('deleteMultiple_result')
if self.success ~= nil then
oprot:writeFieldBegin('success', TType.LIST, 0)
oprot:writeListBegin(TType.STRUCT, #self.success)
for _,iter131 in ipairs(self.success) do
iter131:write(oprot)
end
oprot:writeListEnd()
oprot:writeFieldEnd()
end
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local checkAndDelete_args = __TObject:new{
table = nil,
row = nil,
family = nil ,
qualifier = nil ,
value = nil,
deleteSingle = nil
}
function checkAndDelete_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.STRING then
self.row = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 3 then
if ftype == TType.STRING then
self.family = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 4 then
if ftype == TType.STRING then
self.qualifier = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 5 then
if ftype == TType.STRING then
self.value = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 6 then
if ftype == TType.STRUCT then
self.deleteSingle = TDelete:new{}
self.deleteSingle:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function checkAndDelete_args:write(oprot)
oprot:writeStructBegin('checkAndDelete_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.row ~= nil then
oprot:writeFieldBegin('row', TType.STRING, 2)
oprot:writeString(self.row)
oprot:writeFieldEnd()
end
if self.family ~= nil then
oprot:writeFieldBegin('family', TType.STRING, 3)
oprot:writeString(self.family)
oprot:writeFieldEnd()
end
if self.qualifier ~= nil then
oprot:writeFieldBegin('qualifier', TType.STRING, 4)
oprot:writeString(self.qualifier)
oprot:writeFieldEnd()
end
if self.value ~= nil then
oprot:writeFieldBegin('value', TType.STRING, 5)
oprot:writeString(self.value)
oprot:writeFieldEnd()
end
if self.deleteSingle ~= nil then
oprot:writeFieldBegin('deleteSingle', TType.STRUCT, 6)
self.deleteSingle:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local checkAndDelete_result = __TObject:new{
success = nil,
io = nil
}
function checkAndDelete_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 0 then
if ftype == TType.BOOL then
self.success = iprot:readBool()
else
iprot:skip(ftype)
end
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function checkAndDelete_result:write(oprot)
oprot:writeStructBegin('checkAndDelete_result')
if self.success ~= nil then
oprot:writeFieldBegin('success', TType.BOOL, 0)
oprot:writeBool(self.success)
oprot:writeFieldEnd()
end
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local increment_args = __TObject:new{
table = nil,
increment = nil
}
function increment_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.STRUCT then
self.increment = TIncrement:new{}
self.increment:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function increment_args:write(oprot)
oprot:writeStructBegin('increment_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.increment ~= nil then
oprot:writeFieldBegin('increment', TType.STRUCT, 2)
self.increment:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local increment_result = __TObject:new{
success = nil,
io = nil
}
function increment_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 0 then
if ftype == TType.STRUCT then
self.success = TResult:new{}
self.success:read(iprot)
else
iprot:skip(ftype)
end
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function increment_result:write(oprot)
oprot:writeStructBegin('increment_result')
if self.success ~= nil then
oprot:writeFieldBegin('success', TType.STRUCT, 0)
self.success:write(oprot)
oprot:writeFieldEnd()
end
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local append_args = __TObject:new{
table = nil,
append = nil
}
function append_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.STRUCT then
self.append = TAppend:new{}
self.append:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function append_args:write(oprot)
oprot:writeStructBegin('append_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.append ~= nil then
oprot:writeFieldBegin('append', TType.STRUCT, 2)
self.append:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local append_result = __TObject:new{
success = nil,
io = nil
}
function append_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 0 then
if ftype == TType.STRUCT then
self.success = TResult:new{}
self.success:read(iprot)
else
iprot:skip(ftype)
end
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function append_result:write(oprot)
oprot:writeStructBegin('append_result')
if self.success ~= nil then
oprot:writeFieldBegin('success', TType.STRUCT, 0)
self.success:write(oprot)
oprot:writeFieldEnd()
end
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local openScanner_args = __TObject:new{
table = nil ,
scan = nil
}
function openScanner_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.STRUCT then
self.scan = TScan:new{}
self.scan:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function openScanner_args:write(oprot)
oprot:writeStructBegin('openScanner_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.scan ~= nil then
oprot:writeFieldBegin('scan', TType.STRUCT, 2)
self.scan:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local openScanner_result = __TObject:new{
success = nil,
io = nil
}
function openScanner_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 0 then
if ftype == TType.I32 then
self.success = iprot:readI32()
else
iprot:skip(ftype)
end
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function openScanner_result:write(oprot)
oprot:writeStructBegin('openScanner_result')
if self.success ~= nil then
oprot:writeFieldBegin('success', TType.I32, 0)
oprot:writeI32(self.success)
oprot:writeFieldEnd()
end
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local getScannerRows_args = __TObject:new{
scannerId = nil,
numRows = nil
}
function getScannerRows_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.I32 then
self.scannerId = iprot:readI32()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.I32 then
self.numRows = iprot:readI32()
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function getScannerRows_args:write(oprot)
oprot:writeStructBegin('getScannerRows_args')
if self.scannerId ~= nil then
oprot:writeFieldBegin('scannerId', TType.I32, 1)
oprot:writeI32(self.scannerId)
oprot:writeFieldEnd()
end
if self.numRows ~= nil then
oprot:writeFieldBegin('numRows', TType.I32, 2)
oprot:writeI32(self.numRows)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local getScannerRows_result = __TObject:new{
success = nil,
io = nil,
ia = nil
}
function getScannerRows_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 0 then
if ftype == TType.LIST then
self.success = {}
local _etype135, _size132 = iprot:readListBegin()
for _i=1,_size132 do
local _elem136 = TResult:new{}
_elem136:read(iprot)
table.insert(self.success, _elem136)
end
iprot:readListEnd()
else
iprot:skip(ftype)
end
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.STRUCT then
self.ia = TIllegalArgument:new{}
self.ia:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function getScannerRows_result:write(oprot)
oprot:writeStructBegin('getScannerRows_result')
if self.success ~= nil then
oprot:writeFieldBegin('success', TType.LIST, 0)
oprot:writeListBegin(TType.STRUCT, #self.success)
for _,iter137 in ipairs(self.success) do
iter137:write(oprot)
end
oprot:writeListEnd()
oprot:writeFieldEnd()
end
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
if self.ia ~= nil then
oprot:writeFieldBegin('ia', TType.STRUCT, 2)
self.ia:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local closeScanner_args = __TObject:new{
scannerId = nil
}
function closeScanner_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.I32 then
self.scannerId = iprot:readI32()
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function closeScanner_args:write(oprot)
oprot:writeStructBegin('closeScanner_args')
if self.scannerId ~= nil then
oprot:writeFieldBegin('scannerId', TType.I32, 1)
oprot:writeI32(self.scannerId)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local closeScanner_result = __TObject:new{
io = nil,
ia = nil
}
function closeScanner_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.STRUCT then
self.ia = TIllegalArgument:new{}
self.ia:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function closeScanner_result:write(oprot)
oprot:writeStructBegin('closeScanner_result')
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
if self.ia ~= nil then
oprot:writeFieldBegin('ia', TType.STRUCT, 2)
self.ia:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local mutateRow_args = __TObject:new{
table = nil,
rowMutations = nil
}
function mutateRow_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.STRUCT then
self.rowMutations = TRowMutations:new{}
self.rowMutations:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function mutateRow_args:write(oprot)
oprot:writeStructBegin('mutateRow_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.rowMutations ~= nil then
oprot:writeFieldBegin('rowMutations', TType.STRUCT, 2)
self.rowMutations:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local mutateRow_result = __TObject:new{
io = nil
}
function mutateRow_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function mutateRow_result:write(oprot)
oprot:writeStructBegin('mutateRow_result')
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local getScannerResults_args = __TObject:new{
table = nil,
scan = nil ,
numRows = nil
}
function getScannerResults_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRING then
self.table = iprot:readString()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.STRUCT then
self.scan = TScan:new{}
self.scan:read(iprot)
else
iprot:skip(ftype)
end
elseif fid == 3 then
if ftype == TType.I32 then
self.numRows = iprot:readI32()
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function getScannerResults_args:write(oprot)
oprot:writeStructBegin('getScannerResults_args')
if self.table ~= nil then
oprot:writeFieldBegin('table', TType.STRING, 1)
oprot:writeString(self.table)
oprot:writeFieldEnd()
end
if self.scan ~= nil then
oprot:writeFieldBegin('scan', TType.STRUCT, 2)
self.scan:write(oprot)
oprot:writeFieldEnd()
end
if self.numRows ~= nil then
oprot:writeFieldBegin('numRows', TType.I32, 3)
oprot:writeI32(self.numRows)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local getScannerResults_result = __TObject:new{
success = nil,
io = nil
}
function getScannerResults_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 0 then
if ftype == TType.LIST then
self.success = {}
local _etype141, _size138 = iprot:readListBegin()
for _i=1,_size138 do
local _elem142 = TResult:new{}
_elem142:read(iprot)
table.insert(self.success, _elem142)
end
iprot:readListEnd()
else
iprot:skip(ftype)
end
elseif fid == 1 then
if ftype == TType.STRUCT then
self.io = TIOError:new{}
self.io:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function getScannerResults_result:write(oprot)
oprot:writeStructBegin('getScannerResults_result')
if self.success ~= nil then
oprot:writeFieldBegin('success', TType.LIST, 0)
oprot:writeListBegin(TType.STRUCT, #self.success)
for _,iter143 in ipairs(self.success) do
iter143:write(oprot)
end
oprot:writeListEnd()
oprot:writeFieldEnd()
end
if self.io ~= nil then
oprot:writeFieldBegin('io', TType.STRUCT, 1)
self.io:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local THBaseServiceClient = __TObject.new(__TClient, {
__type = 'THBaseServiceClient'
})
function THBaseServiceClient:exists(table, get)
self:send_exists(table, get)
return self:recv_exists(table, get)
end
function THBaseServiceClient:send_exists(table, get)
self.oprot:writeMessageBegin('exists', TMessageType.CALL, self._seqid)
local args = exists_args:new{}
args.table = table
args.get = get
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_exists(table, get)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = exists_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
if result.success ~= nil then
return result.success
elseif result.io then
error(result.io)
end
error(TApplicationException:new{errorCode = TApplicationException.MISSING_RESULT})
end
function THBaseServiceClient:get(table, get)
self:send_get(table, get)
return self:recv_get(table, get)
end
function THBaseServiceClient:send_get(table, get)
self.oprot:writeMessageBegin('get', TMessageType.CALL, self._seqid)
local args = get_args:new{}
args.table = table
args.get = get
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_get(table, get)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = get_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
if result.success ~= nil then
return result.success
elseif result.io then
error(result.io)
end
error(TApplicationException:new{errorCode = TApplicationException.MISSING_RESULT})
end
function THBaseServiceClient:getMultiple(table, gets)
self:send_getMultiple(table, gets)
return self:recv_getMultiple(table, gets)
end
function THBaseServiceClient:send_getMultiple(table, gets)
self.oprot:writeMessageBegin('getMultiple', TMessageType.CALL, self._seqid)
local args = getMultiple_args:new{}
args.table = table
args.gets = gets
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_getMultiple(table, gets)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = getMultiple_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
if result.success ~= nil then
return result.success
elseif result.io then
error(result.io)
end
error(TApplicationException:new{errorCode = TApplicationException.MISSING_RESULT})
end
function THBaseServiceClient:put(table, put)
self:send_put(table, put)
self:recv_put(table, put)
end
function THBaseServiceClient:send_put(table, put)
self.oprot:writeMessageBegin('put', TMessageType.CALL, self._seqid)
local args = put_args:new{}
args.table = table
args.put = put
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_put(table, put)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = put_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
end
function THBaseServiceClient:checkAndPut(table, row, family, qualifier, value, put)
self:send_checkAndPut(table, row, family, qualifier, value, put)
return self:recv_checkAndPut(table, row, family, qualifier, value, put)
end
function THBaseServiceClient:send_checkAndPut(table, row, family, qualifier, value, put)
self.oprot:writeMessageBegin('checkAndPut', TMessageType.CALL, self._seqid)
local args = checkAndPut_args:new{}
args.table = table
args.row = row
args.family = family
args.qualifier = qualifier
args.value = value
args.put = put
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_checkAndPut(table, row, family, qualifier, value, put)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = checkAndPut_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
if result.success ~= nil then
return result.success
elseif result.io then
error(result.io)
end
error(TApplicationException:new{errorCode = TApplicationException.MISSING_RESULT})
end
function THBaseServiceClient:putMultiple(table, puts)
self:send_putMultiple(table, puts)
self:recv_putMultiple(table, puts)
end
function THBaseServiceClient:send_putMultiple(table, puts)
self.oprot:writeMessageBegin('putMultiple', TMessageType.CALL, self._seqid)
local args = putMultiple_args:new{}
args.table = table
args.puts = puts
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_putMultiple(table, puts)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = putMultiple_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
end
function THBaseServiceClient:deleteSingle(table, deleteSingle)
self:send_deleteSingle(table, deleteSingle)
self:recv_deleteSingle(table, deleteSingle)
end
function THBaseServiceClient:send_deleteSingle(table, deleteSingle)
self.oprot:writeMessageBegin('deleteSingle', TMessageType.CALL, self._seqid)
local args = deleteSingle_args:new{}
args.table = table
args.deleteSingle = deleteSingle
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_deleteSingle(table, deleteSingle)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = deleteSingle_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
end
function THBaseServiceClient:deleteMultiple(table, deletes)
self:send_deleteMultiple(table, deletes)
return self:recv_deleteMultiple(table, deletes)
end
function THBaseServiceClient:send_deleteMultiple(table, deletes)
self.oprot:writeMessageBegin('deleteMultiple', TMessageType.CALL, self._seqid)
local args = deleteMultiple_args:new{}
args.table = table
args.deletes = deletes
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_deleteMultiple(table, deletes)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = deleteMultiple_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
if result.success ~= nil then
return result.success
elseif result.io then
error(result.io)
end
error(TApplicationException:new{errorCode = TApplicationException.MISSING_RESULT})
end
function THBaseServiceClient:checkAndDelete(table, row, family, qualifier, value, deleteSingle)
self:send_checkAndDelete(table, row, family, qualifier, value, deleteSingle)
return self:recv_checkAndDelete(table, row, family, qualifier, value, deleteSingle)
end
function THBaseServiceClient:send_checkAndDelete(table, row, family, qualifier, value, deleteSingle)
self.oprot:writeMessageBegin('checkAndDelete', TMessageType.CALL, self._seqid)
local args = checkAndDelete_args:new{}
args.table = table
args.row = row
args.family = family
args.qualifier = qualifier
args.value = value
args.deleteSingle = deleteSingle
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_checkAndDelete(table, row, family, qualifier, value, deleteSingle)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = checkAndDelete_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
if result.success ~= nil then
return result.success
elseif result.io then
error(result.io)
end
error(TApplicationException:new{errorCode = TApplicationException.MISSING_RESULT})
end
function THBaseServiceClient:increment(table, increment)
self:send_increment(table, increment)
return self:recv_increment(table, increment)
end
function THBaseServiceClient:send_increment(table, increment)
self.oprot:writeMessageBegin('increment', TMessageType.CALL, self._seqid)
local args = increment_args:new{}
args.table = table
args.increment = increment
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_increment(table, increment)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = increment_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
if result.success ~= nil then
return result.success
elseif result.io then
error(result.io)
end
error(TApplicationException:new{errorCode = TApplicationException.MISSING_RESULT})
end
function THBaseServiceClient:append(table, append)
self:send_append(table, append)
return self:recv_append(table, append)
end
function THBaseServiceClient:send_append(table, append)
self.oprot:writeMessageBegin('append', TMessageType.CALL, self._seqid)
local args = append_args:new{}
args.table = table
args.append = append
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_append(table, append)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = append_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
if result.success ~= nil then
return result.success
elseif result.io then
error(result.io)
end
error(TApplicationException:new{errorCode = TApplicationException.MISSING_RESULT})
end
function THBaseServiceClient:openScanner(table, scan)
self:send_openScanner(table, scan)
return self:recv_openScanner(table, scan)
end
function THBaseServiceClient:send_openScanner(table, scan)
self.oprot:writeMessageBegin('openScanner', TMessageType.CALL, self._seqid)
local args = openScanner_args:new{}
args.table = table
args.scan = scan
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_openScanner(table, scan)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = openScanner_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
if result.success ~= nil then
return result.success
elseif result.io then
error(result.io)
end
error(TApplicationException:new{errorCode = TApplicationException.MISSING_RESULT})
end
function THBaseServiceClient:getScannerRows(scannerId, numRows)
self:send_getScannerRows(scannerId, numRows)
return self:recv_getScannerRows(scannerId, numRows)
end
function THBaseServiceClient:send_getScannerRows(scannerId, numRows)
self.oprot:writeMessageBegin('getScannerRows', TMessageType.CALL, self._seqid)
local args = getScannerRows_args:new{}
args.scannerId = scannerId
args.numRows = numRows
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_getScannerRows(scannerId, numRows)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = getScannerRows_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
if result.success ~= nil then
return result.success
elseif result.io then
error(result.io)
elseif result.ia then
error(result.ia)
end
error(TApplicationException:new{errorCode = TApplicationException.MISSING_RESULT})
end
function THBaseServiceClient:closeScanner(scannerId)
self:send_closeScanner(scannerId)
self:recv_closeScanner(scannerId)
end
function THBaseServiceClient:send_closeScanner(scannerId)
self.oprot:writeMessageBegin('closeScanner', TMessageType.CALL, self._seqid)
local args = closeScanner_args:new{}
args.scannerId = scannerId
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_closeScanner(scannerId)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = closeScanner_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
end
function THBaseServiceClient:mutateRow(table, rowMutations)
self:send_mutateRow(table, rowMutations)
self:recv_mutateRow(table, rowMutations)
end
function THBaseServiceClient:send_mutateRow(table, rowMutations)
self.oprot:writeMessageBegin('mutateRow', TMessageType.CALL, self._seqid)
local args = mutateRow_args:new{}
args.table = table
args.rowMutations = rowMutations
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_mutateRow(table, rowMutations)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = mutateRow_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
end
function THBaseServiceClient:getScannerResults(table, scan, numRows)
self:send_getScannerResults(table, scan, numRows)
return self:recv_getScannerResults(table, scan, numRows)
end
function THBaseServiceClient:send_getScannerResults(table, scan, numRows)
self.oprot:writeMessageBegin('getScannerResults', TMessageType.CALL, self._seqid)
local args = getScannerResults_args:new{}
args.table = table
args.scan = scan
args.numRows = numRows
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function THBaseServiceClient:recv_getScannerResults(table, scan, numRows)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = getScannerResults_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
if result.success ~= nil then
return result.success
elseif result.io then
error(result.io)
end
error(TApplicationException:new{errorCode = TApplicationException.MISSING_RESULT})
end
local THBaseServiceIface = __TObject:new{
__type = 'THBaseServiceIface'
}
local THBaseServiceProcessor = __TObject.new(__TProcessor
, {
__type = 'THBaseServiceProcessor'
})
function THBaseServiceProcessor:process(iprot, oprot, server_ctx)
local name, mtype, seqid = iprot:readMessageBegin()
local func_name = 'process_' .. name
if not self[func_name] or ttype(self[func_name]) ~= 'function' then
iprot:skip(TType.STRUCT)
iprot:readMessageEnd()
local x = TApplicationException:new{
errorCode = TApplicationException.UNKNOWN_METHOD
}
oprot:writeMessageBegin(name, TMessageType.EXCEPTION, seqid)
x:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
else
self[func_name](self, seqid, iprot, oprot, server_ctx)
end
end
function THBaseServiceProcessor:process_exists(seqid, iprot, oprot, server_ctx)
local args =exists_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = exists_result:new{}
local status, res = pcall(self.handler.exists, self.handler, args.table, args.get)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('exists', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_get(seqid, iprot, oprot, server_ctx)
local args = get_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = get_result:new{}
local status, res = pcall(self.handler.get, self.handler, args.table, args.get)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('get', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_getMultiple(seqid, iprot, oprot, server_ctx)
local args = getMultiple_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = getMultiple_result:new{}
local status, res = pcall(self.handler.getMultiple, self.handler, args.table, args.gets)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('getMultiple', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_put(seqid, iprot, oprot, server_ctx)
local args = put_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = put_result:new{}
local status, res = pcall(self.handler.put, self.handler, args.table, args.put)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('put', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_checkAndPut(seqid, iprot, oprot, server_ctx)
local args = checkAndPut_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = checkAndPut_result:new{}
local status, res = pcall(self.handler.checkAndPut, self.handler, args.table, args.row, args.family, args.qualifier, args.value, args.put)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('checkAndPut', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_putMultiple(seqid, iprot, oprot, server_ctx)
local args = putMultiple_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = putMultiple_result:new{}
local status, res = pcall(self.handler.putMultiple, self.handler, args.table, args.puts)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('putMultiple', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_deleteSingle(seqid, iprot, oprot, server_ctx)
local args = deleteSingle_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = deleteSingle_result:new{}
local status, res = pcall(self.handler.deleteSingle, self.handler, args.table, args.deleteSingle)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('deleteSingle', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_deleteMultiple(seqid, iprot, oprot, server_ctx)
local args = deleteMultiple_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = deleteMultiple_result:new{}
local status, res = pcall(self.handler.deleteMultiple, self.handler, args.table, args.deletes)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('deleteMultiple', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_checkAndDelete(seqid, iprot, oprot, server_ctx)
local args = checkAndDelete_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = checkAndDelete_result:new{}
local status, res = pcall(self.handler.checkAndDelete, self.handler, args.table, args.row, args.family, args.qualifier, args.value, args.deleteSingle)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('checkAndDelete', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_increment(seqid, iprot, oprot, server_ctx)
local args = increment_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = increment_result:new{}
local status, res = pcall(self.handler.increment, self.handler, args.table, args.increment)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('increment', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_append(seqid, iprot, oprot, server_ctx)
local args = append_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = append_result:new{}
local status, res = pcall(self.handler.append, self.handler, args.table, args.append)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('append', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_openScanner(seqid, iprot, oprot, server_ctx)
local args = openScanner_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = openScanner_result:new{}
local status, res = pcall(self.handler.openScanner, self.handler, args.table, args.scan)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('openScanner', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_getScannerRows(seqid, iprot, oprot, server_ctx)
local args = getScannerRows_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = getScannerRows_result:new{}
local status, res = pcall(self.handler.getScannerRows, self.handler, args.scannerId, args.numRows)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
elseif ttype(res) == 'TIllegalArgument' then
result.ia = res
else
result.success = res
end
oprot:writeMessageBegin('getScannerRows', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_closeScanner(seqid, iprot, oprot, server_ctx)
local args = closeScanner_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = closeScanner_result:new{}
local status, res = pcall(self.handler.closeScanner, self.handler, args.scannerId)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
elseif ttype(res) == 'TIllegalArgument' then
result.ia = res
else
result.success = res
end
oprot:writeMessageBegin('closeScanner', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_mutateRow(seqid, iprot, oprot, server_ctx)
local args = mutateRow_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = mutateRow_result:new{}
local status, res = pcall(self.handler.mutateRow, self.handler, args.table, args.rowMutations)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('mutateRow', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function THBaseServiceProcessor:process_getScannerResults(seqid, iprot, oprot, server_ctx)
local args = getScannerResults_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = getScannerResults_result:new{}
local status, res = pcall(self.handler.getScannerResults, self.handler, args.table, args.scan, args.numRows)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'TIOError' then
result.io = res
else
result.success = res
end
oprot:writeMessageBegin('getScannerResults', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
local _M = {
append_args = append_args,
append_result =append_result,
checkAndDelete_args = checkAndDelete_args,
checkAndDelete_result = checkAndDelete_result,
checkAndPut_args = checkAndPut_args,
checkAndPut_result = checkAndPut_result,
closeScanner_args = closeScanner_args,
closeScanner_result = closeScanner_result,
deleteMultiple_args = deleteMultiple_args,
deleteMultiple_result = deleteMultiple_result,
deleteSingle_args = deleteSingle_args,
deleteSingle_result = deleteSingle_result,
exists_args = exists_args,
exists_result = exists_result,
get_args = get_args,
getMultiple_args = getMultiple_args,
getMultiple_result = getMultiple_result,
get_result = get_result,
getScannerResults_args = getScannerResults_args,
getScannerResults_result = getScannerResults_result,
getScannerRows_args = getScannerRows_args,
getScannerRows_result = getScannerRows_result,
increment_args = increment_args,
increment_result = increment_result,
mutateRow_args = mutateRow_args,
mutateRow_result = mutateRow_result,
openScanner_args = openScanner_args,
openScanner_result = openScanner_result,
put_args = put_args,
putMultiple_args = putMultiple_args,
putMultiple_result = putMultiple_result,
put_result = put_result,
THBaseServiceClient = THBaseServiceClient,
THBaseServiceProcessor = THBaseServiceProcessor
}
return _M
|
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(creature, type, msg)
if not (msgcontains(msg, 'hi') or msgcontains(msg, 'hello')) then
npcHandler:say('LEAVE THE DRAGONS\' CEMETERY AT ONCE!', creature.uid)
end
npcHandler:onCreatureSay(creature, type, msg)
end
function onThink() npcHandler:onThink() end
local voices = { {text = 'AHHHH THE PAIN OF AGESSS! THE PAIN!'} }
npcHandler:addModule(VoiceModule:new(voices))
local function greetCallback(cid)
local player = Player(cid)
if player:getStorageValue(Storage.Dragonfetish) == 1 then
npcHandler:say('LEAVE THE DRAGONS\' CEMETERY AT ONCE!', cid)
return false
end
if not player:removeItem(2787, 1) then
npcHandler:say('AHHHH THE PAIN OF AGESSS! I NEED MUSSSSHRROOOMSSS TO EASSSE MY PAIN! BRRRING ME MUSHRRROOOMSSS!', cid)
return false
end
player:setStorageValue(Storage.Dragonfetish, 1)
player:addItem(2319, 1)
npcHandler:say('AHHH MUSHRRROOOMSSS! NOW MY PAIN WILL BE EASSSED FOR A WHILE! TAKE THISS AND LEAVE THE DRAGONSSS\' CEMETERY AT ONCE!', cid)
return false
end
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:addModule(FocusModule:new())
|
function(allstates, event, unit)
if event == "GROUP_ROSTER_UPDATE" then
for _, state in pairs(allstates) do
state.show = false
state.changed = true
end
for unit in WA_IterateGroupMembers() do
if UnitGroupRolesAssigned(unit) == "HEALER" then
local p, m = 0,1
if UnitIsVisible(unit) then
p,m = UnitPower(unit, 0) or 0, UnitPowerMax(unit, 0) or 1
end
allstates[unit] = {
show = true,
changed = true,
name = WA_ClassColorName(unit),
progressType = "static",
value = p,
total = m,
unit = unit,
class = select(2, UnitClass(unit)),
resort = true,
perc = p/m,
percent = Round( (p/m)*100 ) .."%"
}
end
end
end
if event == "UNIT_MAXPOWER" and allstates[unit] then
local p, m = 0,1
if UnitIsVisible(unit) then
p,m = UnitPower(unit, 0) or 0, UnitPowerMax(unit, 0) or 1
end
allstates[unit].value = p
allstates[unit].total = m
allstates[unit].perc = p/m
allstates[unit].percent = Round( (p/m)*100 ) .."%"
allstates[unit].changed = true
end
if event == "UNIT_POWER_UPDATE" and allstates[unit] then
local p, m = 0,1
if UnitIsVisible(unit) then
p,m = UnitPower(unit, 0) or 0, UnitPowerMax(unit, 0) or 1
end
allstates[unit].value = p
allstates[unit].total = m
allstates[unit].perc = p/m
allstates[unit].percent = Round( (p/m)*100 ) .."%"
allstates[unit].changed = true
end
return true
end
-- GROUP_ROSTER_UPDATE, UNIT_MAXPOWER, UNIT_POWER_UPDATE |
local map_class = require('map')
local object_count = 100000
local step_count = 20
local results = {}
collectgarbage('stop')
local function start_world(classes_name)
local start_memory = collectgarbage('count')
local classes = require('classes.' .. classes_name)
local map = map_class.new(1000, 1000)
math.randomseed(69)
local start_time = os.clock()
for i = 1, math.floor(object_count) do
local flower = classes.new_flower(math.random(0, map.width - 1), math.random(0, map.height - 1))
map:enter(flower)
table.insert(map.objects, flower)
end
for i = 1, object_count do
local human = classes.new_human(math.random(0, map.width - 1), math.random(0, map.height - 1))
map:enter(human)
table.insert(map.objects, human)
end
for i = 1, object_count do
local zombie = classes.new_zombie(math.random(0, map.width - 1), math.random(0, map.height - 1))
map:enter(zombie)
table.insert(map.objects, zombie)
end
local creation_time = os.clock()
for i = 1, step_count do
for j = 1, #map.objects do
local object = map.objects[j]
if not object.is_invalid and object.update then
object:update(map)
end
end
end
local simulation_time = os.clock()
local result = {
name = classes_name,
creation = creation_time - start_time,
simulation = simulation_time - creation_time,
flowers = 0,
humans = 0,
zombies = 0,
memory = collectgarbage('count') - start_memory
}
previous_memory = memory
for i = 1, #map.objects do
local object = map.objects[i]
if not object.is_invalid then
if object.is_flower then
result.flowers = result.flowers + 1
elseif object.is_human then
result.humans = result.humans + 1
elseif object.is_zombie then
result.zombies = result.zombies + 1
end
end
end
table.insert(results, result)
end
start_world('plain')
start_world('predef')
start_world('mt')
-- Find minimal times.
local min_creation_time, min_simulation_time = results[1].creation, results[1].simulation
for i = 2, #results do
local r = results[i]
if r.creation < min_creation_time then
min_creation_time = r.creation
end
if r.simulation < min_simulation_time then
min_simulation_time = r.simulation
end
end
-- Sort.
--table.sort(results, function(a, b) return a.creation < b.creation end)
--table.sort(results, function(a, b) return a.simulation < b.simulation end)
-- Print results.
local f = function(n, p) return string.format('%.' .. (tostring(p or 2)) .. 'f', n) end
print('object count: ' .. f(object_count, 0), 'step count: ' .. f(step_count, 0))
for i = 1, #results do
local r = results[i]
print(
r.name,
'create: ' .. f(r.creation, 5) .. 's' .. ' (' .. f(100 * r.creation / min_creation_time, 1) .. '%)',
'simulate: ' .. f(r.simulation) .. 's' .. ' (' .. f(100 * r.simulation / min_simulation_time, 1) .. '%)',
'memory: ' .. f(r.memory / 1024, 1) .. 'MB',
'f: ' .. f(r.flowers, 0) .. ' h: ' .. f(r.humans, 0) .. ' z: ' .. f(r.zombies, 0)
)
end |
local social_key = ARGV[1]..":s:u:"..KEYS[1]..":u"
if redis.call("EXISTS", social_key) == 0 then
local repos = redis.call("ZREVRANGE", ARGV[1]..":u:"..KEYS[1]..":r", 0, 5,"withscores")
for i,repo_or_score in ipairs(repos) do
if i%2 == 1 then
local repo = repo_or_score
local repo_score = repos[i+1]
local users = redis.call("ZREVRANGE", ARGV[1]..":r:"..repo..":u", 0, 5, "withscores")
for j,user_or_score in ipairs(users) do
if j%2 == 1 then
local user = user_or_score
if user ~= KEYS[1] then
redis.call("ZINCRBY", social_key, repo_score + users[j+1], user)
end
end
end
end
end
redis.call("EXPIRE", social_key, 172800)
end
return redis.call("ZREVRANGE", social_key, 0, 4, "withscores")
|
require("rrpg.lua");
local __o_rrpgObjs = require("rrpgObjs.lua");
require("rrpgGUI.lua");
require("rrpgDialogs.lua");
require("rrpgLFM.lua");
require("ndb.lua");
function newfrmSkills()
__o_rrpgObjs.beginObjectsLoading();
local obj = gui.fromHandle(_obj_newObject("form"));
local self = obj;
local sheet = nil;
rawset(obj, "_oldSetNodeObjectFunction", rawget(obj, "setNodeObject"));
function obj:setNodeObject(nodeObject)
sheet = nodeObject;
self.sheet = nodeObject;
self:_oldSetNodeObjectFunction(nodeObject);
end;
function obj:setNodeDatabase(nodeObject)
self:setNodeObject(nodeObject);
end;
_gui_assignInitialParentForForm(obj.handle);
obj:beginUpdate();
obj:setName("frmSkills");
obj:setAlign("client");
local skills = {};
skills[1] = {};
skills[2] = {};
skills[3] = {};
skills[4] = {};
skills[5] = {};
skills[6] = {};
skills[7] = {};
skills[8] = {};
skills[9] = {};
skills[10] = {};
skills[11] = {};
skills[12] = {};
skills[13] = {};
skills[14] = {};
skills[15] = {};
skills[16] = {};
skills[17] = {};
skills[18] = {};
skills[19] = {};
skills[20] = {};
skills[21] = {};
skills[22] = {};
skills[23] = {};
skills[24] = {};
skills[25] = {};
skills[26] = {};
skills[27] = {};
skills[28] = {};
skills[29] = {};
skills[30] = {};
skills[31] = {};
skills[32] = {};
skills[33] = {};
skills[34] = {};
skills[35] = {};
skills[36] = {};
skills[37] = {};
skills[38] = {};
skills[39] = {};
skills[40] = {};
skills[41] = {};
skills[42] = {};
skills[43] = {};
skills[44] = {};
skills[45] = {};
skills[46] = {};
skills[47] = {};
skills[48] = {};
skills[49] = {};
skills[50] = {};
skills[51] = {};
skills[52] = {};
skills[53] = {};
skills[54] = {};
skills[55] = {};
skills[1].nome = "Abrir Fechaduras ";
skills[1].chave = "2";
skills[2].nome = "Acrobacia ";
skills[2].chave = "2";
skills[3].nome = "Adestrar Animais ";
skills[3].chave = "6";
skills[4].nome = "Arte da Fuga ";
skills[4].chave = "2";
skills[5].nome = "Atuação ";
skills[5].chave = "6";
skills[6].nome = "Avaliação ";
skills[6].chave = "4";
skills[7].nome = "Blefar ";
skills[7].chave = "6";
skills[8].nome = "Cavalgar ";
skills[8].chave = "2";
skills[9].nome = "Concentração ";
skills[9].chave = "3";
skills[10].nome = "Conhecimento Arcano ";
skills[10].chave = "4";
skills[11].nome = "Conhecimento Arte ";
skills[11].chave = "4";
skills[12].nome = "Conhecimento Atualidades ";
skills[12].chave = "4";
skills[13].nome = "Conhecimento Ciências Comportamentais ";
skills[13].chave = "4";
skills[14].nome = "Conhecimento Ciências Físicas ";
skills[14].chave = "4";
skills[15].nome = "Conhecimento Ciências Naturais ";
skills[15].chave = "4";
skills[16].nome = "Conhecimento Civil ";
skills[16].chave = "4";
skills[17].nome = "Conhecimento Cultura Popular ";
skills[17].chave = "4";
skills[18].nome = "Conhecimento Estratégia ";
skills[18].chave = "4";
skills[19].nome = "Conhecimento História ";
skills[19].chave = "4";
skills[20].nome = "Conhecimento Manha ";
skills[20].chave = "4";
skills[21].nome = "Conhecimento Negócios ";
skills[21].chave = "4";
skills[22].nome = "Conhecimento Tecnologia ";
skills[22].chave = "4";
skills[23].nome = "Conhecimento Teologia e Filosofia ";
skills[23].chave = "4";
skills[24].nome = "Cura ";
skills[24].chave = "5";
skills[25].nome = "Decifrar Escrita ";
skills[25].chave = "4";
skills[26].nome = "Demolição ";
skills[26].chave = "4";
skills[27].nome = "Diplomacia ";
skills[27].chave = "6";
skills[28].nome = "Disfarce ";
skills[28].chave = "6";
skills[29].nome = "Equilíbrio ";
skills[29].chave = "2";
skills[30].nome = "Escalar ";
skills[30].chave = "1";
skills[31].nome = "Esconder-se ";
skills[31].chave = "2";
skills[32].nome = "Falar Idioma ";
skills[32].chave = "4";
skills[33].nome = "Furtividade ";
skills[33].chave = "2";
skills[34].nome = "Identificar Magia ";
skills[34].chave = "4";
skills[35].nome = "Intimidar ";
skills[35].chave = "6";
skills[36].nome = "Investigar ";
skills[36].chave = "4";
skills[37].nome = "Jogos ";
skills[37].chave = "5";
skills[38].nome = "Natação ";
skills[38].chave = "1";
skills[39].nome = "Navegação ";
skills[39].chave = "4";
skills[40].nome = "Observar ";
skills[40].chave = "5";
skills[41].nome = "Obter Informações ";
skills[41].chave = "6";
skills[42].nome = "Ofícios ";
skills[42].chave = "4";
skills[43].nome = "Operar Mecanismo ";
skills[43].chave = "4";
skills[44].nome = "Ouvir ";
skills[44].chave = "5";
skills[45].nome = "Pesquisa ";
skills[45].chave = "4";
skills[46].nome = "Pilotar ";
skills[46].chave = "2";
skills[47].nome = "Prestidigitação ";
skills[47].chave = "2";
skills[48].nome = "Procurar ";
skills[48].chave = "4";
skills[49].nome = "Profissão ";
skills[49].chave = "5";
skills[50].nome = "Reparos ";
skills[50].chave = "4";
skills[51].nome = "Saltar ";
skills[51].chave = "1";
skills[52].nome = "Sentir Motivação ";
skills[52].chave = "5";
skills[53].nome = "Sobrevivência ";
skills[53].chave = "5";
skills[54].nome = "Usar Computador ";
skills[54].chave = "4";
skills[55].nome = "Usar Cordas ";
skills[55].chave = "2";
local function updateAtributes(num)
local atr = "" .. num;
local mod = 0;
if num == 1 then
mod = tonumber(sheet.mod_for) or 0;
elseif num == 2 then
mod = tonumber(sheet.mod_des) or 0;
elseif num == 3 then
mod = tonumber(sheet.mod_con) or 0;
elseif num == 4 then
mod = tonumber(sheet.mod_int) or 0;
elseif num == 5 then
mod = tonumber(sheet.mod_sab) or 0;
elseif num == 6 then
mod = tonumber(sheet.mod_car) or 0;
end;
local nodes = ndb.getChildNodes(sheet.listaDePericias);
for i=1, #nodes, 1 do
if nodes[i].chave == atr then
nodes[i].atributo = mod;
end;
end
end;
local function defaultSkills()
local nodes = ndb.getChildNodes(sheet.listaDePericias);
for i=1, #nodes, 1 do
ndb.deleteNode(nodes[i]);
end
for i=1, 55, 1 do
local pericia = self.rclPericias:append();
pericia.nome = skills[i].nome;
pericia.chave = skills[i].chave;
end;
self.rclPericias:sort();
end;
obj.scrollBox1 = gui.fromHandle(_obj_newObject("scrollBox"));
obj.scrollBox1:setParent(obj);
obj.scrollBox1:setAlign("client");
obj.scrollBox1:setName("scrollBox1");
obj.rectangle1 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle1:setParent(obj.scrollBox1);
obj.rectangle1:setLeft(0);
obj.rectangle1:setTop(0);
obj.rectangle1:setWidth(880);
obj.rectangle1:setHeight(600);
obj.rectangle1:setColor("black");
obj.rectangle1:setName("rectangle1");
obj.button1 = gui.fromHandle(_obj_newObject("button"));
obj.button1:setParent(obj.rectangle1);
obj.button1:setLeft(5);
obj.button1:setTop(5);
obj.button1:setWidth(25);
obj.button1:setHeight(25);
obj.button1:setText("+");
obj.button1:setName("button1");
obj.button2 = gui.fromHandle(_obj_newObject("button"));
obj.button2:setParent(obj.rectangle1);
obj.button2:setLeft(30);
obj.button2:setTop(5);
obj.button2:setWidth(50);
obj.button2:setHeight(25);
obj.button2:setText("Todas");
obj.button2:setName("button2");
obj.label1 = gui.fromHandle(_obj_newObject("label"));
obj.label1:setParent(obj.rectangle1);
obj.label1:setLeft(215);
obj.label1:setTop(5);
obj.label1:setWidth(50);
obj.label1:setHeight(25);
obj.label1:setHorzTextAlign("center");
obj.label1:setText("Total");
obj.label1:setFontSize(13);
obj.label1:setName("label1");
obj.label2 = gui.fromHandle(_obj_newObject("label"));
obj.label2:setParent(obj.rectangle1);
obj.label2:setLeft(275);
obj.label2:setTop(5);
obj.label2:setWidth(40);
obj.label2:setHeight(25);
obj.label2:setHorzTextAlign("center");
obj.label2:setText("Mod");
obj.label2:setFontSize(13);
obj.label2:setName("label2");
obj.label3 = gui.fromHandle(_obj_newObject("label"));
obj.label3:setParent(obj.rectangle1);
obj.label3:setLeft(315);
obj.label3:setTop(5);
obj.label3:setWidth(40);
obj.label3:setHeight(25);
obj.label3:setHorzTextAlign("center");
obj.label3:setText("Grad");
obj.label3:setFontSize(13);
obj.label3:setName("label3");
obj.label4 = gui.fromHandle(_obj_newObject("label"));
obj.label4:setParent(obj.rectangle1);
obj.label4:setLeft(355);
obj.label4:setTop(5);
obj.label4:setWidth(40);
obj.label4:setHeight(25);
obj.label4:setHorzTextAlign("center");
obj.label4:setText("Outros");
obj.label4:setFontSize(10);
obj.label4:setName("label4");
obj.label5 = gui.fromHandle(_obj_newObject("label"));
obj.label5:setParent(obj.rectangle1);
obj.label5:setLeft(640);
obj.label5:setTop(5);
obj.label5:setWidth(50);
obj.label5:setHeight(25);
obj.label5:setHorzTextAlign("center");
obj.label5:setText("Total");
obj.label5:setFontSize(13);
obj.label5:setName("label5");
obj.label6 = gui.fromHandle(_obj_newObject("label"));
obj.label6:setParent(obj.rectangle1);
obj.label6:setLeft(700);
obj.label6:setTop(5);
obj.label6:setWidth(40);
obj.label6:setHeight(25);
obj.label6:setHorzTextAlign("center");
obj.label6:setText("Mod");
obj.label6:setFontSize(13);
obj.label6:setName("label6");
obj.label7 = gui.fromHandle(_obj_newObject("label"));
obj.label7:setParent(obj.rectangle1);
obj.label7:setLeft(740);
obj.label7:setTop(5);
obj.label7:setWidth(40);
obj.label7:setHeight(25);
obj.label7:setHorzTextAlign("center");
obj.label7:setText("Grad");
obj.label7:setFontSize(13);
obj.label7:setName("label7");
obj.label8 = gui.fromHandle(_obj_newObject("label"));
obj.label8:setParent(obj.rectangle1);
obj.label8:setLeft(780);
obj.label8:setTop(5);
obj.label8:setWidth(40);
obj.label8:setHeight(25);
obj.label8:setHorzTextAlign("center");
obj.label8:setText("Outros");
obj.label8:setFontSize(10);
obj.label8:setName("label8");
obj.rclPericias = gui.fromHandle(_obj_newObject("recordList"));
obj.rclPericias:setParent(obj.rectangle1);
obj.rclPericias:setLeft(5);
obj.rclPericias:setTop(30);
obj.rclPericias:setWidth(870);
obj.rclPericias:setHeight(565);
obj.rclPericias:setName("rclPericias");
obj.rclPericias:setField("listaDePericias");
obj.rclPericias:setTemplateForm("frmSkillListForm");
obj.rclPericias:setLayout("verticalTiles");
obj.rectangle2 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle2:setParent(obj.scrollBox1);
obj.rectangle2:setLeft(885);
obj.rectangle2:setTop(0);
obj.rectangle2:setWidth(240);
obj.rectangle2:setHeight(60);
obj.rectangle2:setColor("black");
obj.rectangle2:setName("rectangle2");
obj.label9 = gui.fromHandle(_obj_newObject("label"));
obj.label9:setParent(obj.rectangle2);
obj.label9:setLeft(0);
obj.label9:setTop(5);
obj.label9:setWidth(240);
obj.label9:setHeight(25);
obj.label9:setHorzTextAlign("center");
obj.label9:setText("Grupos de Perícias");
obj.label9:setName("label9");
obj.edit1 = gui.fromHandle(_obj_newObject("edit"));
obj.edit1:setParent(obj.rectangle2);
obj.edit1:setLeft(5);
obj.edit1:setTop(30);
obj.edit1:setWidth(230);
obj.edit1:setHeight(25);
obj.edit1:setField("pericias");
obj.edit1:setName("edit1");
obj._e_event0 = obj.button1:addEventListener("onClick",
function (self)
self.rclPericias:append();
end, obj);
obj._e_event1 = obj.button2:addEventListener("onClick",
function (self)
defaultSkills();
end, obj);
obj._e_event2 = obj.rclPericias:addEventListener("onCompare",
function (self, nodeA, nodeB)
return utils.compareStringPtBr(nodeA.nome, nodeB.nome);
end, obj);
function obj:_releaseEvents()
__o_rrpgObjs.removeEventListenerById(self._e_event2);
__o_rrpgObjs.removeEventListenerById(self._e_event1);
__o_rrpgObjs.removeEventListenerById(self._e_event0);
end;
obj._oldLFMDestroy = obj.destroy;
function obj:destroy()
self:_releaseEvents();
if (self.handle ~= 0) and (self.setNodeDatabase ~= nil) then
self:setNodeDatabase(nil);
end;
if self.label5 ~= nil then self.label5:destroy(); self.label5 = nil; end;
if self.button1 ~= nil then self.button1:destroy(); self.button1 = nil; end;
if self.label1 ~= nil then self.label1:destroy(); self.label1 = nil; end;
if self.label8 ~= nil then self.label8:destroy(); self.label8 = nil; end;
if self.rectangle2 ~= nil then self.rectangle2:destroy(); self.rectangle2 = nil; end;
if self.label3 ~= nil then self.label3:destroy(); self.label3 = nil; end;
if self.label6 ~= nil then self.label6:destroy(); self.label6 = nil; end;
if self.label4 ~= nil then self.label4:destroy(); self.label4 = nil; end;
if self.button2 ~= nil then self.button2:destroy(); self.button2 = nil; end;
if self.label9 ~= nil then self.label9:destroy(); self.label9 = nil; end;
if self.rclPericias ~= nil then self.rclPericias:destroy(); self.rclPericias = nil; end;
if self.scrollBox1 ~= nil then self.scrollBox1:destroy(); self.scrollBox1 = nil; end;
if self.rectangle1 ~= nil then self.rectangle1:destroy(); self.rectangle1 = nil; end;
if self.label7 ~= nil then self.label7:destroy(); self.label7 = nil; end;
if self.edit1 ~= nil then self.edit1:destroy(); self.edit1 = nil; end;
if self.label2 ~= nil then self.label2:destroy(); self.label2 = nil; end;
self:_oldLFMDestroy();
end;
obj:endUpdate();
__o_rrpgObjs.endObjectsLoading();
return obj;
end;
local _frmSkills = {
newEditor = newfrmSkills,
new = newfrmSkills,
name = "frmSkills",
dataType = "",
formType = "undefined",
formComponentName = "form",
title = "",
description=""};
frmSkills = _frmSkills;
rrpg.registrarForm(_frmSkills);
return _frmSkills;
|
solution 'profi_all'
configurations { "Debug", "Release", "Debug Dynamic", "Release Dynamic" }
platforms { 'x32', 'x64' }
include './src'
include './samples/simple'
include './samples/mt'
include './tests/profi_tests'
|
local tbTable = GameMain:GetMod("_ModifierScript")
local tbModifier = tbTable:GetModifier("DJTG_DD")
local RADIUS = 10
function tbModifier:Enter(modifier, npc)
self.targetIDs = self.targetIDs or {}
self.targetIDs[npc.ID] = self.targetIDs[npc.ID] or {}
self.indices = self.indices or {}
self.indices[npc.ID] = self.indices[npc.ID] or 1
GridMgr:DoAroundKeyLua(
npc.Key,
RADIUS,
function(i, grid)
local npcs = Map.Things:GetNpcByKey(grid)
if npcs then
for _, n in pairs(npcs) do
if n.Camp == g_emFightCamp.Enemy and n.ID ~= npc.ID then
print(n.ID)
table.insert(self.targetIDs[npc.ID], n.ID)
end
end
end
return true
end
)
end
function tbModifier:Step(modifier, npc, dt)
if #self.targetIDs[npc.ID] ~= 0 then
npc:SetCamp(g_emFightCamp.Friend)
if self.indices[npc.ID] <= #self.targetIDs[npc.ID] then
local cur_npc = ThingMgr:FindThingByID(self.targetIDs[npc.ID][self.indices[npc.ID]])
if cur_npc and cur_npc.FightBody.TargetID == npc.ID then
self.indices[npc.ID] = self.indices[npc.ID] + 1
elseif cur_npc then
npc:FightWith(cur_npc)
cur_npc:FightWith(npc)
end
end
else
npc.FightBody:FightEnd()
end
end
function tbModifier:UpdateStack(modifier, npc, add)
end
function tbModifier:Leave(modifier, npc)
for _, id in pairs(self.targetIDs) do
local n = ThingMgr:FindThingByID(id)
if n then
n.FightBody:FightEnd()
end
end
npc.FightBody:FightEnd()
if npc.Camp == g_emFightCamp.Friend then
npc:SetCamp(g_emFightCamp.Enemy)
end
end
function tbModifier:OnGetSaveData()
return {
targetIDs = self.targetIDs,
indices = self.indices
}
end
function tbModifier:OnLoadData(modifier, npc, tbData)
tbData = tbData or {}
self.targetIDs = tbData.targetIDs or {}
self.indices = self.indices or {}
end |
if CONFIG["WeaponControls"]["Enable"] then
local taserSight_Enabled = false
local taserSight_TaskDelay = 1000
if CONFIG["WeaponControls"]["DisableAutoReload"] then SetWeaponsNoAutoreload(true) else SetWeaponsNoAutoreload(false) end
if CONFIG["WeaponControls"]["DisableAutoSwap"] then SetWeaponsNoAutoswap(true) else SetWeaponsNoAutoswap(false) end
if CONFIG["WeaponControls"]["PersistentWeaponFlashlights"] then SetFlashLightKeepOnWhileMoving(true) else SetFlashLightKeepOnWhileMoving(false) end
-- Prep the weapon state icon on the screen
if CONFIG["WeaponControls"]["EnableWeaponSafety"] or CONFIG["WeaponControls"]["EnableWeaponFireModes"] then
Citizen.CreateThread(function()
local x = CONFIG["WeaponControls"]["WeaponStateIcon"].x
local y = CONFIG["WeaponControls"]["WeaponStateIcon"].y
Citizen.Wait(300)
SendNUIMessage({
module = "weapon-state",
data = {
type = "setWeaponStateImgRight",
name = x
}
})
SendNUIMessage({
module = "weapon-state",
data = {
type = "setWeaponStateImgBottom",
name = y
}
})
Citizen.Wait(300)
hideWeaponIcon()
end)
end
-- Register the commands and keybinds for the script
if CONFIG["WeaponControls"]["EnableWeaponSafety"] then
RegisterCommand("safety", function(source, args, rawCommands)
local playerWeaponObject = getPedCurrentWeaponObject()
if (doesWeaponHaveSafety(playerWeaponObject)) then
toggleSaftey()
end
end, false)
TriggerEvent("chat:addSuggestion", "/safety", _U("satefyCommandSug"))
RegisterKeyMapping("safety", _U("satefyCommandSug"), 'keyboard', CONFIG["WeaponControls"]["ToggleSafteyDefaultKey"])
end
if CONFIG["WeaponControls"]["EnableWeaponFireModes"] then
RegisterCommand("firemode", function(source, args, rawCommands)
local playerWeaponObject = getPedCurrentWeaponObject()
if (doesWeaponHaveFiringModes(playerWeaponObject)) then
cycleFireMode()
end
end, false)
TriggerEvent("chat:addSuggestion", "/firemode", _U("firemodeCommandSug"))
RegisterKeyMapping("firemode", _U("firemodeCommandSug"), 'keyboard', CONFIG["WeaponControls"]["ChangeFireModeDefaultKey"])
end
if CONFIG["WeaponControls"]["EnableTaserLaserSight"] then
RegisterCommand("tasersight", function(source, args, rawCommands)
taserSight_Enabled = not taserSight_Enabled
if taserSight_Enabled then
drawNotificationColour(_("laserSightEnabled"), _("greenHex"))
else
drawNotificationColour(_("laserSightDisabled"), _("redHex"))
end
end, false)
TriggerEvent("chat:addSuggestion", "/tasersight", _U("tasersightCommandSug"))
RegisterKeyMapping("tasersight", _U("tasersightCommandSug"), 'keyboard', CONFIG["WeaponControls"]["TaserLaserSightDefaultToggleKey"])
end
-- Handle the laser sight
Citizen.CreateThread(function()
local player = PlayerId()
local playerPed = GetPlayerPed(-1)
local playerPedId = PlayerPedId()
while true do
local playerWeaponObject = getPedCurrentWeaponObject()
-- Handle the laser sight
if IsPlayerFreeAiming(player) and isPedRealAndAlive(playerPed) and taserSight_Enabled and (playerWeaponObject.Hash == WEAPONS["911657153"].Hash or playerWeaponObject.Hash == WEAPONS["1171102963"].Hash) then
taserSight_TaskDelay = 0
local playerCameraRotation = GetGameplayCamRot()
local playerWeaponEntity = GetCurrentPedWeaponEntityIndex(playerPedId)
local startPoint = GetOffsetFromEntityInWorldCoords(playerWeaponEntity, 0, 0, -0.01)
local direction = RotationToDirection(playerCameraRotation)
local _x1, castHit, castCoords, _x2, _x3 = GetShapeTestResult(
StartShapeTestRay(
startPoint.x,
startPoint.y,
startPoint.z,
startPoint.x + direction.x * 150,
startPoint.y + direction.y * 150 ,
startPoint.z + direction.z * 150,
-1,
playerPedId,
1
)
)
if castHit ~= 0 then
DrawLine(
startPoint.x,
startPoint.y,
startPoint.z,
castCoords.x,
castCoords.y,
castCoords.z,
CONFIG["WeaponControls"]["TaserLaserColour"].r,
CONFIG["WeaponControls"]["TaserLaserColour"].g,
CONFIG["WeaponControls"]["TaserLaserColour"].b,
CONFIG["WeaponControls"]["TaserLaserColour"].alpha
)
DrawMarker(
28,
castCoords.x,
castCoords.y,
castCoords.z,
0.0,
0.0,
0.0,
0.0,
0.0,
0.0,
0.01,
0.01,
0.01,
CONFIG["WeaponControls"]["TaserLaserColour"].r,
CONFIG["WeaponControls"]["TaserLaserColour"].g,
CONFIG["WeaponControls"]["TaserLaserColour"].b,
CONFIG["WeaponControls"]["TaserLaserColour"].alpha,
false,
false,
2,
nil,
nil,
false
)
end
else
taserSight_TaskDelay = 1000
end
Citizen.Wait(taserSight_TaskDelay)
end
end)
Citizen.CreateThread(function()
local player = PlayerId()
local playerPed = GetPlayerPed(-1)
local playerPedId = PlayerPedId()
if isPedRealAndAlive(playerPed) then
while true do
playerWeaponObject = getPedCurrentWeaponObject()
-- Handle the reticles
if (GetFollowPedCamViewMode() ~= 4 and IsPlayerFreeAiming(player) and not doesArrayHaveValue(CONFIG["WeaponControls"]["ReticleWeapons"], playerWeaponObject)) then
HideHudComponentThisFrame(14)
end
-- Handle showing the icon
if doesWeaponHaveSafety(playerWeaponObject) or doesWeaponHaveFiringModes(playerWeaponObject) then
showWeaponIcon()
else
hideWeaponIcon()
end
if IsPedArmed(playerPed, 4) then
-- Handle while safety is enabled
if WeaponSafety then
DisablePlayerFiring(player, true)
if IsControlJustPressed(0, 24) or IsDisabledControlJustPressed(0, 24) then
PlaySoundFrontend(-1, "Place_Prop_Fail", "DLC_Dmod_Prop_Editor_Sounds", false);
end
else
if WeaponFireMode == 1 then -- Handle single shot mode
--[[
Let the player shoot once,
while the player holds the control disable it
when the player releases the control enable it
]]
if IsControlJustPressed(0, 24) then
while IsControlPressed(0, 24) or IsDisabledControlPressed(0, 24) do
DisablePlayerFiring(player, true)
Citizen.Wait(0)
end
end
elseif WeaponFireMode == 2 then -- Handle Burst Mode
--[[
Let the player shoot for a bit,
while the player holds the control disable it
when the player releases the control enable it
]]
if IsControlJustPressed(0, 24) then
Citizen.Wait(300)
while (IsControlPressed(0, 24) or IsDisabledControlPressed(0, 24)) do
DisablePlayerFiring(player, true)
Citizen.Wait(0)
end
end
end
--[[
We dont have to do anything else because Standard and
full auto are both default
]]
end
end
Citizen.Wait(0)
end
end
end)
end
|
local common_local = common
if not (type(common) == 'table' and common.class and common.instance) then
assert(common_class ~= false, 'No class commons specification available.')
require('HC.class')
common_local = common
end
local Object = require 'game.object'
local Flares = require 'game.flares'
local Light = {}
local function newLight(...)
return common_local.instance(Light, ...)
end
function Light:calcA()
return (1 + math.sin(self.rot)) * 0.5
end
function Light:setUpLightType(game, lightType, tile)
local tileId = tile.properties[lightType]
local gid = tileId + tile.tilesetObject.firstgid
local thisTile = game.map.tiles[gid]
self[lightType] = {
tile = thisTile,
image = thisTile.image,
quad = thisTile.quad
}
end
function Light:setFlare()
if self.flare then
Flares.destroy(self.flare)
end
self.rot = math.random(2 * math.pi)
if self.lightType == "red" or self.lightType == "blue" then
local flareX = self.pos.x-self.tilesize.x/2
local flareY = self.pos.y-self.tilesize.y/2 + self.properties.lightY
self.flare = Flares.create(flareX, flareY, self.lightType, self:calcA())
end
end
--location is centre
function Light:init(game, object, tile, map)
Object.init(self, game, object, tile, 1, map)
self.lightType = self.properties.lightType
if tile.properties.red then
self:setUpLightType(game, "red", tile)
end
if tile.properties.blue then
self:setUpLightType(game, "blue", tile)
end
if tile.properties.yellow then
self:setUpLightType(game, "yellow", tile)
end
if tile.properties.green then
self:setUpLightType(game, "green", tile)
end
if tile.properties.off then
self:setUpLightType(game, "off", tile)
end
if self.sy == -1 then
self.properties.lightY = -self.properties.lightY
end
self[self.lightType] = {
tile = tile,
image = tile.image,
quad = tile.quad
}
self:setFlare()
end
function Light:change(newLightType)
if self.lightType ~= newLightType then
self.lightType = newLightType
if self[newLightType] then
self.image = self[newLightType].image
self.quad = self[newLightType].quad
Object.initHCShapeFromTile(self, self[newLightType].tile, "light", self.pos.x, self.pos.y)
self:setFlare()
end
end
end
function Light:update(game, dt)
Object.update(self, dt)
self.rot = self.rot + dt * 4
if self.rot > 2 * math.pi then
self.rot = self.rot - (2 * math.pi)
end
if self.flare then
self.flare.a = self:calcA()
end
end
Light = common_local.class('Light', Light, Object)
return {
Light = Light,
newLight = newLight,
} |
--[[.
]]
Player = game:GetService("Players")["SergeantSmokey"]
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
Humanoid = Character.Humanoid
LeftArm = Character["Left Arm"]
LeftLeg = Character["Left Leg"]
RightArm = Character["Right Arm"]
RightLeg = Character["Right Leg"]
LS = Torso["Left Shoulder"]
LH = Torso["Left Hip"]
RS = Torso["Right Shoulder"]
RH = Torso["Right Hip"]
Neck = Torso.Neck
it=Instance.new
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
attack = false
attacktype = 1
damage = 10000
oridamage = 10000
attackdebounce = false
ssdebounce=false
MMouse=nil
combo=0
--player
player = nil
--save shoulders
RSH, LSH = nil, nil
--welds
RW, LW = Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
if Character:findFirstChild("Dual Swords",true) ~= nil then
Character:findFirstChild("Dual Swords",true).Parent = nil
end
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = Torso.Position
fp.BottomSurface="Smooth"
fp.TopSurface="Smooth"
fp:BreakJoints()
return fp
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh = it(Mesh)
mesh.Parent = part
if Mesh=="SpecialMesh" then
mesh.MeshType = meshtype
mesh.MeshId = meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end
function weld(parent,part0,part1,c0)
local weld = it("Weld")
weld.Parent = parent
weld.Part0 = part0
weld.Part1 = part1
weld.C0 = c0
return weld
end
local modelzorz = Instance.new("Model")
modelzorz.Parent = Character
modelzorz.Name = "Dual Swords"
local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(0.3,0.5,0.3))
local prt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part2",vt(0.25,1.5,0.25))
local prt4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part4",vt(0.3,0.6,0.21))
local prt5=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part5",vt(0.25,0.6,0.16))
local prt6=part(3,modelzorz,0.3,0,BrickColor.new("Hot pink"),"Part6",vt(0.25,3,0.16))
local prt7=part(3,modelzorz,0.3,0,BrickColor.new("Hot pink"),"Part7",vt(0.1,0.5,0.25))
local prt8=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part8",vt(0.2,1.5,0.2))
local prt9=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Hitbox",vt(0.5,4,0.5))
local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1,1,1))
local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1,1,1))
local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1,1,1))
local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1,1,0.25))
local msh7=mesh("SpecialMesh",prt7,"Wedge","",vt(0,0,0),vt(0.25,1,1))
local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(1,1,1))
local wld1=weld(prt1,prt1,Torso,euler(0,0,0.785)*cf(1,0,-0.5))
local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
local wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0))
local wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.01,0))
local wld6=weld(prt6,prt6,prt4,euler(0,0,0)*cf(0,-1.5,0))
local wld7=weld(prt7,prt7,prt6,euler(0,-1.57,0)*cf(0,-1.75,0))
local wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,0.5,0))
local wld9=weld(prt9,prt9,prt6,euler(0,0,0)*cf(0,0,0))
local aprt1=part(3,modelzorz,0,0,Torso.BrickColor,"aPart1",vt(0.3,0.5,0.3))
local aprt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"aPart2",vt(0.25,1.5,0.25))
local aprt4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"aPart4",vt(0.3,0.6,0.21))
local aprt5=part(3,modelzorz,0,0,BrickColor.new("Really black"),"aPart5",vt(0.25,0.6,0.16))
local aprt6=part(3,modelzorz,0.3,0,BrickColor.new("Hot pink"),"aPart6",vt(0.25,3,0.16))
local aprt7=part(3,modelzorz,0.3,0,BrickColor.new("Hot pink"),"aPart7",vt(0.1,0.5,0.25))
local aprt8=part(3,modelzorz,0,0,BrickColor.new("Really black"),"aPart8",vt(0.2,1.5,0.2))
local aprt9=part(3,modelzorz,0,1,BrickColor.new("Really black"),"aHitbox",vt(0.5,4,0.5))
local amsh1=mesh("BlockMesh",aprt1,"","",vt(0,0,0),vt(1,1,1))
local amsh2=mesh("BlockMesh",aprt2,"","",vt(0,0,0),vt(1,1,1))
local amsh4=mesh("BlockMesh",aprt4,"","",vt(0,0,0),vt(1,1,1))
local amsh5=mesh("BlockMesh",aprt5,"","",vt(0,0,0),vt(1,1,1))
local amsh6=mesh("BlockMesh",aprt6,"","",vt(0,0,0),vt(1,1,0.25))
local amsh7=mesh("SpecialMesh",aprt7,"Wedge","",vt(0,0,0),vt(0.25,1,1))
local amsh8=mesh("CylinderMesh",aprt8,"","",vt(0,0,0),vt(1,1,1))
local awld1=weld(aprt1,aprt1,Torso,euler(0,0,0.785)*cf(-1,0,-0.5))
local awld2=weld(aprt2,aprt2,aprt1,euler(3.14,3.14,0)*cf(0,0,0))
local awld4=weld(aprt4,aprt4,aprt2,euler(0,0,0)*cf(0,-1,0))
local awld5=weld(aprt5,aprt5,aprt4,euler(0,0,0)*cf(0,-0.01,0))
local awld6=weld(aprt6,aprt6,aprt4,euler(0,0,0)*cf(0,-1.5,0))
local awld7=weld(aprt7,aprt7,aprt6,euler(0,-1.57,0)*cf(0,-1.75,0))
local awld8=weld(aprt8,aprt8,aprt6,euler(0,0,0)*cf(0,0.5,0))
local awld9=weld(aprt9,aprt9,aprt6,euler(0,0,0)*cf(0,0,0))
numb=0
numb2=0
for i=1,8 do
local prt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(0.2,0.4,0.2))
local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1+numb2,1+numb2,1+numb2))
local wld3=weld(prt3,prt3,prt2,cf(0.8,0,0)*euler(0,0,1.57-numb))
local dprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(0.2,0.2,0.2))
local dmsh3=mesh("BlockMesh",dprt3,"","",vt(0,0,0),vt(0.8+numb2,1.01+numb2,1+numb2))
local dwld3=weld(dprt3,dprt3,prt3,euler(0,0,1.57)*cf(0.2,0,0))
local aprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(0.2,0.4,0.2))
local amsh3=mesh("BlockMesh",aprt3,"","",vt(0,0,0),vt(1+numb2,1+numb2,1+numb2))
local awld3=weld(aprt3,aprt3,aprt2,cf(0.8,0,0)*euler(0,0,1.57-numb))
local daprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(0.2,0.2,0.2))
local damsh3=mesh("BlockMesh",daprt3,"","",vt(0,0,0),vt(0.8+numb2,1.01+numb2,1+numb2))
local dawld3=weld(daprt3,daprt3,aprt3,euler(0,0,1.57)*cf(0.2,0,0))
numb2=numb2+0.01
numb=numb+0.3925
end
if (script.Parent.className ~= "HopperBin") then
Tool = Instance.new("HopperBin")
Tool.Parent = Backpack
Tool.Name = "Dual Swords"
script.Parent = Tool
end
Bin = script.Parent
local bg = it("BodyGyro")
bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
bg.P = 20e+003
bg.Parent = nil
so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
wait()
sou:play()
wait(6)
sou:Remove()
end))
end
function unequipweld()
wld1.Part1=Torso
wld1.C0=euler(0,0,0.785)*cf(1,0,-0.5)
awld1.Part1=Torso
awld1.C0=euler(0,0,0.785)*cf(-1,0,-0.5)
end
function equipweld()
wld1.Part1=RightArm
wld1.C0=euler(1.57,0,-1.57)*cf(0,1,0)
awld1.Part1=LeftArm
awld1.C0=euler(-1.57,0,1.57)*cf(0,1,0)
end
function hideanim()
equipped=false
wait(0.1)
bg.Parent=nil
unequipweld()
end
function equipanim()
equipped=true
wait(0.1)
equipweld()
RW.C0=cf(1.5, 0.5, -0.25) * euler(1.5,0,0)
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6,0)
LW.C0=cf(-1.5, 0.5, 0) * euler(1,0,0)
LW.C1=cf(0, 0.5, 0) * euler(0,0.4,0)
end
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*cf(x2,y2,z2)
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
coroutine.resume(coroutine.create(function()
for i=0,1,0.1 do
wait()
prt.CFrame=prt.CFrame
prt.Transparency=i
msh.Scale=msh.Scale+vt(x3,y3,z3)
end
prt.Parent=nil
end))
end
function SpecialEffect()
local prt=part(3,workspace,1,0,BrickColor.new("Hot pink"),"Part",vt(1,1,1))
prt.Anchored=true
prt.CFrame=Torso.CFrame
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.2 do
wait(0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(10,10,10)
end
prt.Parent=nil
end),prt,msh)
end
function effect(Color,Ref,LP,P1,returnn)
local effectsmsh = Instance.new("BlockMesh")
effectsmsh.Scale = Vector3.new(0.2,1,0.2)
effectsmsh.Name = "Mesh"
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Eff"
effectsg.Locked = true
effectsg.Anchored = true
effectsg.Size = Vector3.new(0.5,1,0.5)
effectsg.Parent = workspace
effectsmsh.Parent = effectsg
effectsg.BrickColor = BrickColor.new(Color)
effectsg.Reflectance = Ref
local point1 = P1
local mg = (LP.p - point1.p).magnitude
effectsg.Size = Vector3.new(0.5,mg,0.5)
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
if returnn then return effectsg end
coroutine.resume(coroutine.create(function(Part,Mesh)
if not returnn then
for i = 0 , 1 , 0.05 do
wait()
Part.Transparency = 1*i
Mesh.Scale = Vector3.new(0.2-0.2*i,1,0.2-0.2*i)
end
wait()
Part.Parent = nil
end
end),effectsg,effectsmsh)
end
Damagefunc1=function(hit,Damage,Knockback)
if hit.Parent==nil then
return
end
CPlayer=Bin
h=hit.Parent:FindFirstChild("Humanoid")
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
if attackdebounce == false then
attackdebounce = true
coroutine.resume(coroutine.create(function()
wait(0.2)
attackdebounce = false
end))
Damage=Damage
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
return
end]]
-- hs(hit,1.2)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game.Players.LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
Damage=Damage+math.random(10000,10000)
-- h:TakeDamage(Damage)
blocked=false
block=hit.Parent:findFirstChild("Block")
if block~=nil then
print("herp")
if block.Value>0 then
blocked=true
block.Value=block.Value-1
print(block.Value)
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
showDamage(hit.Parent,Damage,.10000)
else
h:TakeDamage(1)
showDamage(hit.Parent,1,.5)
end
vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
if Knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.25)
game:GetService("Debris"):AddItem(r,.5)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
CRIT=false
hitDeb=true
AttackPos=6
end
end
end
Damagefunc2=function(hit,Damage,Knockback)
if attackdebounce == false then
attackdebounce = true
coroutine.resume(coroutine.create(function()
wait(0.1)
attackdebounce = false
end))
if hit.Parent==nil then
return
end
CPlayer=Bin
blocked=false
h=hit.Parent:FindFirstChild("Humanoid")
if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
Damage=Damage
c=it("ObjectValue")
c.Name="creator"
c.Value=game.Players.LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
-- print(c.Value)
--[[ if math.random(0,99)+math.random()<=7.8 then
CRIT=true
Damage=Damage*2
s=it("Sound")
s.SoundId="http://www.roblox.com/asset/?id=2801263"
s.Volume=1
s.Pitch=2
s.Parent=hit
s.PlayOnRemove=true
s.Parent=nil
end]]
Damage=Damage+math.random(0,10)
-- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
blocked=false
block=hit.Parent:findFirstChild("Block")
if block~=nil then
print("herp")
if block.Value>0 then
blocked=true
block.Value=block.Value-3
print(block.Value)
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
showDamage(hit.Parent,Damage,.5)
else
h:TakeDamage(1)
showDamage(hit.Parent,1,.5)
end
--if blocked==false then
local angle = (hit.Position-(Torso.Position+Vector3.new(0,0,0))).unit
print(angle)
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
rl.Parent=hit
coroutine.resume(coroutine.create(function(vel)
wait(1)
vel:Remove()
end),rl)
--end
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=angle*40+Vector3.new(0,0,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
coroutine.resume(coroutine.create(function(Vel)
wait(0.7)
Vel:Remove()
end),bodyVelocity)
game:GetService("Debris"):AddItem(vp,1)
c=it("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
CRIT=false
hitDeb=true
AttackPos=6
end
end
end
showDamage=function(Char,Dealt,du)
m=Instance.new("Model")
m.Name=tostring(Dealt)
h=Instance.new("Humanoid")
h.Health=0
h.MaxHealth=0
h.Parent=m
c=Instance.new("Part")
c.Transparency=0
c.BrickColor=BrickColor:Red()
if CRIT==true then
c.BrickColor=BrickColor.new("Really red")
end
c.Name="Head"
c.TopSurface=0
c.BottomSurface=0
c.formFactor="Plate"
c.Size=Vector3.new(1,.4,1)
ms=Instance.new("CylinderMesh")
ms.Scale=Vector3.new(.8,.8,.8)
if CRIT==true then
ms.Scale=Vector3.new(1,1.25,1)
end
ms.Parent=c
c.Reflectance=0
Instance.new("BodyGyro").Parent=c
c.Parent=m
c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
f=Instance.new("BodyPosition")
f.P=2000
f.D=100
f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
f.position=c.Position+Vector3.new(0,3,0)
f.Parent=c
game:GetService("Debris"):AddItem(m,.5+du)
c.CanCollide=false
m.Parent=workspace
c.CanCollide=false
end
function oneslash()
attack=true
combo=1
for i=0,1,0.1 do
wait()
RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5+1*i,0,0)
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+0.2*i,0)
LW.C0=cf(-1.5, 0.5, 0) * euler(1+1.5*i,0,0)
LW.C1=cf(0, 0.5, 0) * euler(0,0.4,0)
end
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
so("http://roblox.com/asset/?id=10209640",RightArm,1,1)
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
for i=0,1,0.2 do
wait()
RW.C0=cf(1.5, 0.5, 0) * euler(2.5-3*i,0,0.6*i)
LW.C0=cf(-1.5, 0.5, 0) * euler(2.5-3*i,0,-0.6*i)
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint,Point)
LastPoint=Point
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint2,Point2)
LastPoint2=Point2
end
con1:disconnect()
con2:disconnect()
attack=false
end
function twoslash()
attack=true
combo=2
for i=0,1,0.1 do
wait()
RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+2.07*i,0,0.6-0.6*i)
RW.C1=cf(0, 0.5, 0) * euler(0,-0.4-0.87*i,0)
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+2.07*i,0,-0.6+0.6*i)
LW.C1=cf(0, 0.5, 0) * euler(0,0.4+1.37*i,0)
end
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
so("http://roblox.com/asset/?id=10209640",RightArm,1,1)
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
for i=0,1,0.2 do
wait()
RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,2*i)
RW.C1=cf(0, 0.5, 0) * euler(0,-1.27-0.3*i,0)
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-2*i)
LW.C1=cf(0, 0.5, 0) * euler(0,1.77-0.2*i,0)
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint,Point)
LastPoint=Point
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint2,Point2)
LastPoint2=Point2
end
con1:disconnect()
con2:disconnect()
attack=false
end
function threeslash()
attack=true
combo=3
for i=0,1,0.1 do
wait()
RW.C0=cf(1.5-1.5*i, 0.5, -1*i) * euler(1.57,0,2-3*i)
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57+0.93*i,0,-2+2*i)
LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
end
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
so("http://roblox.com/asset/?id=10209640",RightArm,1,1)
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
for i=0,1,0.2 do
wait()
RW.C0=cf(1.5*i, 0.5, -1+1*i) * euler(1.57,0,-1+3*i)
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint,Point)
LastPoint=Point
end
con1:disconnect()
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
for i=0,1,0.2 do
wait()
LW.C0=cf(-1.5, 0.5, 0) * euler(2.5-3*i,0,0)
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint2,Point2)
LastPoint2=Point2
end
con2:disconnect()
attack=false
end
function TornadoSlash()
attack=true
for i=0,1,0.1 do
wait()
RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5+0.07*i,0,1.57*i)
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+2.4*i,0)
LW.C0=cf(-1.5, 0.5, 0) * euler(1+0.57*i,0,-1.57*i)
LW.C1=cf(0, 0.5, 0) * euler(0,0.4+1.4*i,0)
end
bg.Parent=Torso
bg.cframe=Torso.CFrame
CF=Torso.CFrame
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
for i=1,3 do
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
so("http://roblox.com/asset/?id=10209640",RightArm,1,1)
for i=0,1,0.1 do
wait()
bg.cframe=CF*euler(0,6.283*i,0)
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint,Point)
LastPoint=Point
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint2,Point2)
LastPoint2=Point2
end
end
con1:disconnect()
con2:disconnect()
bg.Parent=nil
for i=0,1,0.1 do
wait()
RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,1.57-1.47*i)
RW.C1=cf(0, 0.5, 0) * euler(0,1.8-2.5*i,0)
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.57+1.47*i)
LW.C1=cf(0, 0.5, 0) * euler(0,1.8-1.1*i,0)
end
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
so("http://roblox.com/asset/?id=10209640",RightArm,1,1)
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
for i=0,1,0.2 do
wait()
RW.C0=cf(1.5, 0.5, 0) * euler(1.57-2*i,0,0.1+1*i)
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57-2*i,0,-0.1-1*i)
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint,Point)
LastPoint=Point
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint2,Point2)
LastPoint2=Point2
end
con1:disconnect()
con2:disconnect()
wait(0.1)
for i=0,1,0.1 do
wait()
RW.C0=cf(1.5, 0.5, 0) * euler(-0.43+1.93*i,0,1.1-1.1*i)
RW.C1=cf(0, 0.5, 0) * euler(0,-0.7+0.1*i,0)
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.43+1.43*i,0,-1.1+1.1*i)
LW.C1=cf(0, 0.5, 0) * euler(0,0.7-0.3*i,0)
end
attack=false
end
function MultiSpin()
attack=true
for i=0,1,0.1 do
wait()
RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5+2*i,0,0)
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+0.6*i,0)
LW.C0=cf(-1.5, 0.5, 0) * euler(1+2.5*i,0,0)
LW.C1=cf(0, 0.5, 0) * euler(0,0.4-0.4*i,0)
end
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
so("http://roblox.com/asset/?id=10209640",RightArm,1,1)
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
--6.28
for i=0,1.05,0.05 do
wait()
if i==0.35 or i==0.65 then
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
so("http://roblox.com/asset/?id=10209640",RightArm,1,1)
end
wld1.C0=euler(1.57,(-6.28*3)*i,-1.57)*cf(0,1,0)
awld1.C0=euler(-1.57,(6.28*3)*i,1.57)*cf(0,1,0)
RW.C0=cf(1.5, 0.5, 0) * euler(3.5-4*i,0,0)
LW.C0=cf(-1.5, 0.5, 0) * euler(3.5-4*i,0,0)
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint,Point)
LastPoint=Point
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint2,Point2)
LastPoint2=Point2
end
con1:disconnect()
con2:disconnect()
for i=0,1,0.1 do
wait()
RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+2*i,0,0)
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6*i,0)
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+1.5*i,0,0)
LW.C1=cf(0, 0.5, 0) * euler(0,0.4*i,0)
end
attack=false
end
function DashSlash()
attack=true
for i=0,1,0.1 do
wait()
RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5-2*i,0,0.3*i)
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+1.6*i,0)
LW.C0=cf(-1.5, 0.5, 0) * euler(1-1.5*i,0,-0.3*i)
LW.C1=cf(0, 0.5, 0) * euler(0,0.4-1.4*i,0)
end
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
while holddash==true do
wait()
Humanoid.WalkSpeed=75
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint,Point)
LastPoint=Point
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
effect("Hot pink",0.5,LastPoint2,Point2)
LastPoint2=Point2
end
Humanoid.WalkSpeed=16
for i=0,1,0.1 do
wait()
RW.C0=cf(1.5, 0.5, -0.25*i) * euler(-0.5+2*i,0,0.3-0.3*i)
RW.C1=cf(0, 0.5, 0) * euler(0,1-1.6*i,0)
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+1.5*i,0,-0.3+0.3*i)
LW.C1=cf(0, 0.5, 0) * euler(0,-1+1.4*i,0)
end
attack=false
end
function ChangeWeapon()
attack=true
for i=0,1,0.1 do
wait()
wld1.C0=euler(1.57,0.4*i,-1.57)*cf(0,1,0)
awld1.C0=euler(-1.57,0.4*i,1.57-3.14*i)*cf(0,1,0)
RW.C0=cf(1.5-0.5*i, 0.5, -0.25-0.25*i) * euler(1.5+0.07*i,0,-0.4*i)
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+2.17*i,0)
LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(1+0.57*i,0,0.4*i)
LW.C1=cf(0, 0.5, 0) * euler(0,0.4-1.97*i,0)
end
for i=0,1,0.1 do
wait()
wld1.C0=euler(1.57,0.4+0.2*i,-1.57)*cf(0,1,0)
awld1.C0=euler(-1.57,0.4+0.2*i,-1.57)*cf(0,1,0)
RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.57,0,-0.4-0.2*i)
LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.57,0,0.4+0.2*i)
end
awld1.Part1=prt1
awld1.C0=cf(0,0,0)
for i=0,1,0.1 do
wait()
wld1.C0=euler(1.57,0.6-0.6*i,-1.57)*cf(0,1,0)
RW.C0=cf(1.5-0.5+0.5*i, 0.5, -0.5+0.5*i) * euler(1.57-0.57*i,0,-0.6)
RW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(1.57-1.57*i,0,0.6-0.4*i)
LW.C1=cf(0, 0.5, 0) * euler(0,-1.57+1.57*i,0)
end
attack=false
end
function ob1d(mouse)
if attack == true then return end
hold=true
--attack=true
if combo==0 then
oneslash()
elseif combo==1 then
twoslash()
elseif combo==2 then
threeslash()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
if attack==false then
combo=0
wld1.C0=euler(1.57,0,-1.57)*cf(0,1,0)
awld1.C0=euler(-1.57,0,1.57)*cf(0,1,0)
RW.C0=cf(1.5, 0.5, -0.25) * euler(1.5,0,0)
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6,0)
LW.C0=cf(-1.5, 0.5, 0) * euler(1,0,0)
LW.C1=cf(0, 0.5, 0) * euler(0,0.4,0)
end
end))
end
function ob1u(mouse)
hold = false
end
buttonhold = false
eul=0
holddash=false
function key(key)
if attack == true then return end
if key=="z" then
TornadoSlash()
end
if key=="x" then
MultiSpin()
end
if key=="c" then
holddash=true
DashSlash()
end
if key=="v" then
ChangeWeapon()
end
combo=0
end
function key2(key)
if key=="c" then
holddash=false
end
end
function s(mouse)
mouse.Button1Down:connect(function() ob1d(mouse) end)
mouse.Button1Up:connect(function() ob1u(mouse) end)
mouse.KeyDown:connect(key)
mouse.KeyUp:connect(key2)
unsheathed = true
player = Player
ch = Character
MMouse = mouse
RSH = ch.Torso["Right Shoulder"]
LSH = ch.Torso["Left Shoulder"]
--
RSH.Parent = nil
LSH.Parent = nil
--
RW.Part0 = ch.Torso
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1 = CFrame.new(0, 0.5, 0)
RW.Part1 = ch["Right Arm"]
RW.Parent = ch.Torso
--_G.R = RW
--
LW.Part0 = ch.Torso
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1 = CFrame.new(0, 0.5, 0)
LW.Part1 = ch["Left Arm"]
LW.Parent = ch.Torso
--_G.L = LW
--
equipanim()
end
function ds(mouse)
hideanim()
wait(0)
RW.Parent = nil
LW.Parent = nil
RSH.Parent = player.Character.Torso
LSH.Parent = player.Character.Torso
end
Bin.Selected:connect(s)
Bin.Deselected:connect(ds)
print("Dual Swords loaded.")
-- mediafire
--[[
Copyrighted (C) Fenrier 2013
]]
|
local System = {}
tolua.class(System)
function System:initialize()
-- Liste aller Entities, die die RequiredComponents dieses Systems haben
self.targets = {}
self.active = true
self.hasGroups = nil
for group, req in pairs(self:requires()) do
local requirementIsGroup = type(req) == "table"
if self.hasGroups ~= nil then
assert(self.hasGroups == requirementIsGroup, "System " .. self.class.name .. " has mixed requirements in requires()")
else
self.hasGroups = requirementIsGroup
end
if requirementIsGroup then
self.targets[group] = {}
end
end
end
function System:requires() return {} end
function System:onAddEntity(entity, group) end
function System:onRemoveEntity(entity, group) end
function System:addEntity(entity, category)
-- If there are multiple requirement lists, the added entities will
-- be added to their respective list.
if category then
self.targets[category][entity.id] = entity
else
-- Otherwise they'll be added to the normal self.targets list
self.targets[entity.id] = entity
end
self:onAddEntity(entity, category)
end
function System:removeEntity(entity, group)
if group and self.targets[group][entity.id] then
self.targets[group][entity.id] = nil
self:onRemoveEntity(entity, group)
return
end
local firstGroup, _ = next(self.targets)
if firstGroup then
if self.hasGroups then
-- Removing entities from their respective category target list.
for group, _ in pairs(self.targets) do
if self.targets[group][entity.id] then
self.targets[group][entity.id] = nil
self:onRemoveEntity(entity, group)
end
end
else
if self.targets[entity.id] then
self.targets[entity.id] = nil
self:onRemoveEntity(entity)
end
end
end
end
function System:componentRemoved(entity, component)
if self.hasGroups then
-- Removing entities from their respective category target list.
for group, requirements in pairs(self:requires()) do
for _, req in pairs(requirements) do
if req == component then
self:removeEntity(entity, group)
-- stop checking requirements for this group
break
end
end
end
else
self:removeEntity(entity)
end
end
local firstElement = ECS.Util.FirstElement
function System:pickRequiredComponents(entity)
local components = {}
local requirements = self:requires()
if type(firstElement(requirements)) == "string" then
for _, componentName in pairs(requirements) do
table.insert(components, entity:get(componentName))
end
elseif type(firstElement(requirements)) == "table" then
ECS.Debug("System: :pickRequiredComponents() is not supported for systems with multiple component constellations")
return nil
end
return unpack(components)
end
return System |
-- Helpful commands:
-- :h highlight groups -> highlight docs
-- :syntax -> show syntax groups in buffer
local colors = require('glance.colors')
local highlight = function(groups)
for group, args in pairs(groups) do
-- Group = fg, bg, attr, sp
local fg = args[1]
local bg = args[2]
local attr = args[3]
local sp = args[4]
fg = fg and "guifg=" .. fg or "guifg=NONE"
bg = bg and "guibg=" .. bg or "guibg=NONE"
attr = attr and "gui=" .. attr or "gui=NONE"
sp = sp and "guisp=" .. sp or ""
vim.api.nvim_command("hi! " .. group .. " ".. fg .. " " .. bg .. " ".. attr .. " " .. sp)
end
end
local theme = {}
theme.apply = function ()
highlight({
-- UI
Normal = {colors.fg, colors.bg},
LineNr = {colors.fg_dark},
EndOfBuffer = {colors.bg},
-----------------------------
-- Preferred syntax groups --
-----------------------------
-- Comment
Comment = {colors.fg_dark},
-- Constant
Constant = {colors.orange},
Boolean = {colors.light_blue},
-- Identifier
Identifier = {colors.light_blue},
-- Statemnt
Statement = {colors.light_blue},
Operator = {colors.fg},
-- PreProc
PreProc = {colors.light_blue},
-- Type
Type = {colors.type},
-- Special
Special = {colors.fg},
SpecialChar = {colors.orange},
SpecialComment = {colors.fg_dark},
---------------
-- Languages --
---------------
-- Python
pythonEscape = {colors.orange},
pythonBuiltin = {colors.light_blue},
})
end
return theme;
|
local Individual = require("lima.Individual")
local abs = assert(math.abs)
local band = assert(bit.band)
local bor = assert(bit.bor)
local bnot = assert(bit.bnot)
local bxor = assert(bit.bxor)
local cos = assert(math.cos)
local floor = assert(math.floor)
local insert = assert(table.insert)
local lshift = assert(bit.lshift)
local max = assert(math.max)
local min = assert(math.min)
local pi = assert(math.pi)
local random = assert(love.math.random)
local remove = assert(table.remove)
local rshift = assert(bit.rshift)
local sin = assert(math.sin)
local sqrt = assert(assert(math.sqrt))
local brushes = {
"circle",
"square",
"triangle",
"ascii",
}
local strokeSizes = {
ascii = 6,
circle = 5,
square = 6,
triangle = 14,
}
function find(t, v)
for k, v2 in pairs(t) do
if v2 == v then
return k
end
end
return nil
end
function shuffle(t)
for i = 1, #t - 1 do
local j = random(i, #t)
t[i], t[j] = t[j], t[i]
end
end
function clamp(x, x1, x2)
return min(max(x, x1), x2)
end
function unpackHalfBytes(byte)
local upperHalf = rshift(band(byte, 0xf0), 4)
local lowerHalf = band(byte, 0xf)
return upperHalf, lowerHalf
end
function packHalfBytes(upperHalf, lowerHalf)
upperHalf = band(upperHalf, 0xf)
lowerHalf = band(lowerHalf, 0xf)
return bor(lshift(upperHalf, 4), lowerHalf)
end
-- See: http://love2d.org/wiki/HSL_color
function toRgbFromHsl(h, s, l)
if s <= 0 then
return l, l, l
end
h, s, l = h * 6, s, l
local c = (1 - abs(2 * l - 1)) * s
local x = (1 - abs(h % 2 - 1)) * c
local m, r, g, b = (l - 0.5 * c), 0, 0, 0
if h < 1 then
r, g, b = c, x, 0
elseif h < 2 then
r, g, b = x, c, 0
elseif h < 3 then
r, g, b = 0, c, x
elseif h < 4 then
r, g, b = 0, x, c
elseif h < 5 then
r, g, b = x, 0, c
else
r, g, b = c, 0, x
end
return r + m, g + m, b + m
end
function toRgbaFromPackedHsla(hueSaturation, lightnessAlpha)
local hue, saturation = unpackHalfBytes(hueSaturation)
local lightness, alpha = unpackHalfBytes(lightnessAlpha)
local red, green, blue = toRgbFromHsl(hue / 16, saturation / 15, lightness / 15)
return red, green, blue, alpha / 15
end
function readPainting(file)
local painting = {
strokes = {},
}
-- Magic
local magic = file:read(4)
assert(magic == "LIMA", "Invalid file magic")
-- Version
local version = love.data.unpack("B", file:read(1))
assert(version == 2, "Unsupported file version")
-- Brush
local brushIndex = love.data.unpack("B", file:read(1))
painting.brush = assert(brushes[brushIndex], "Invalid brush index")
-- Stroke count
local strokeCountUpper, strokeCountLower = love.data.unpack("BB", file:read(2))
local strokeCount = 256 * strokeCountUpper + strokeCountLower
-- Strokes
local strokeSize = assert(strokeSizes[painting.brush])
local strokeFormat = string.rep("B", strokeSize)
for i = 1, strokeCount do
painting.strokes[i] = {love.data.unpack(strokeFormat, file:read(#strokeFormat))}
end
return painting
end
function writePainting(painting, file)
file:write("LIMA") -- Magic
file:write(love.data.pack("string", "B", 2)) -- Version
-- Brush
local brushIndex = assert(find(brushes, painting.brush))
file:write(love.data.pack("string", "B", brushIndex))
-- Stroke count
local strokeCount = #painting.strokes
local strokeCountUpper = rshift(band(strokeCount, 0xff00), 8)
local strokeCountLower = band(strokeCount, 0xff)
file:write(love.data.pack("string", "BB", strokeCountUpper, strokeCountLower))
-- Strokes
local strokeSize = assert(strokeSizes[painting.brush])
local strokeFormat = string.rep("B", strokeSize)
for i = 1, strokeCount do
file:write(love.data.pack("string", strokeFormat, unpack(painting.strokes[i])))
end
end
function loadPainting(filename)
local file = assert(io.open(filename, "rb"))
local success, result = pcall(readPainting, file)
file:close()
assert(success, result)
return result
end
function savePainting(painting, filename)
local file = io.open(filename, "wb")
local success, result = pcall(writePainting, painting, file)
file:close()
assert(success, result)
end
function clonePainting(painting)
local strokes = {}
for i, stroke in ipairs(painting.strokes) do
strokes[i] = {unpack(stroke)}
end
return {
brush = painting.brush,
strokes = strokes,
}
end
function generateBoolean()
return random(0, 1) == 1
end
function generateByte()
return random(0, 255)
end
function generateStroke(brush)
if brush == "triangle" then
local originRadius = generateByte()
local originAngle = generateByte()
local radius = generateByte()
local angle = generateByte()
local hueSaturation = generateByte()
local lightnessAlpha = generateByte()
return {
originRadius, originAngle,
radius, angle, hueSaturation, lightnessAlpha,
radius, angle, hueSaturation, lightnessAlpha,
radius, angle, hueSaturation, lightnessAlpha,
}
else
local stroke = {}
for i = 1, strokeSizes[brush] do
stroke[i] = generateByte()
end
return stroke
end
end
function generatePainting(brush, size)
local strokes = {}
for i = 1, size do
strokes[i] = generateStroke(brush)
end
return {
brush = brush,
strokes = strokes,
}
end
function mutateStroke(stroke)
local i = random(1, #stroke)
if generateBoolean() then
stroke[i] = generateByte()
else
local upperHalf, lowerHalf = unpackHalfBytes(stroke[i])
if generateBoolean() then
upperHalf = generateByte()
else
lowerHalf = generateByte()
end
stroke[i] = packHalfBytes(upperHalf, lowerHalf)
end
end
function mutatePainting(painting)
local strokes = painting.strokes
if generateBoolean() then
local i = random(1, #strokes)
mutateStroke(strokes[i])
else
if generateBoolean() then
local i = random(1, #strokes)
local j = random(1, #strokes)
local stroke = remove(strokes, i)
insert(strokes, j, stroke)
else
local i = random(1, #strokes)
local j = random(1, #strokes)
remove(strokes, i)
local stroke = generateStroke(painting.brush)
if generateBoolean() then
j = #strokes
end
insert(strokes, j, stroke)
end
end
end
local function drawPaintingToCanvas(painting, canvas)
love.graphics.setCanvas(canvas)
love.graphics.clear()
love.graphics.setBlendMode("alpha")
local canvasWidth, canvasHeight = canvas:getDimensions()
local canvasSize = sqrt(canvasWidth * canvasHeight)
if painting.brush == "circle" then
for i, stroke in ipairs(painting.strokes) do
local x, y, size, redGreen, blueAlpha = unpack(stroke)
local red, green = unpackHalfBytes(redGreen)
local blue, alpha = unpackHalfBytes(blueAlpha)
love.graphics.setColor(red / 15, green / 15, blue / 15, alpha / 15)
love.graphics.circle(
"fill",
x / 255 * canvasWidth,
y / 255 * canvasHeight,
0.5 * (size / 255) ^ 2 * canvasSize)
end
elseif painting.brush == "square" then
for i, stroke in ipairs(painting.strokes) do
local x, y, angle, size, redGreen, blueAlpha = unpack(stroke)
local red, green = unpackHalfBytes(redGreen)
local blue, alpha = unpackHalfBytes(blueAlpha)
local halfSize = 0.5 * (size / 255) ^ 2 * canvasSize
love.graphics.setColor(red / 15, green / 15, blue / 15, alpha / 15)
love.graphics.push()
love.graphics.translate(x / 255 * canvasWidth, y / 255 * canvasHeight)
love.graphics.rotate(2 * pi * angle / 256)
love.graphics.polygon(
"fill",
-halfSize, -halfSize,
halfSize, -halfSize,
halfSize, halfSize,
-halfSize, halfSize)
love.graphics.pop()
end
elseif painting.brush == "triangle" then
local vertices = {}
local canvasCenterX = 0.5 * canvasWidth
local canvasCenterY = 0.5 * canvasHeight
local canvasRadius = 0.5 * sqrt(canvasWidth * canvasWidth + canvasHeight * canvasHeight)
for i, stroke in ipairs(painting.strokes) do
local originRadius, originAngle,
radius1, angle1, hueSaturation1, lightnessAlpha1,
radius2, angle2, hueSaturation2, lightnessAlpha2,
radius3, angle3, hueSaturation3, lightnessAlpha3 = unpack(stroke)
originRadius = (originRadius / 255) ^ 2 * canvasRadius
originAngle = (originAngle / 256) * 2 * pi
local originX = canvasCenterX + originRadius * cos(originAngle)
local originY = canvasCenterY + originRadius * sin(originAngle)
local originAngle1 = originAngle
local originAngle2 = originAngle + (1 / 3) * 2 * pi
local originAngle3 = originAngle + (2 / 3) * 2 * pi
radius1 = (radius1 / 255) ^ 2 * canvasRadius
angle1 = (angle1 / 256) * 2 * pi + originAngle1
radius2 = (radius2 / 255) ^ 2 * canvasRadius
angle2 = (angle2 / 256) * 2 * pi + originAngle2
radius3 = (radius3 / 255) ^ 2 * canvasRadius
angle3 = (angle3 / 256) * 2 * pi + originAngle3
x1 = originX + cos(angle1) * radius1
y1 = originY + sin(angle1) * radius1
x2 = originX + cos(angle2) * radius2
y2 = originY + sin(angle2) * radius2
x3 = originX + cos(angle3) * radius3
y3 = originY + sin(angle3) * radius3
local red1, green1, blue1, alpha1 = toRgbaFromPackedHsla(hueSaturation1, lightnessAlpha1)
local red2, green2, blue2, alpha2 = toRgbaFromPackedHsla(hueSaturation2, lightnessAlpha2)
local red3, green3, blue3, alpha3 = toRgbaFromPackedHsla(hueSaturation3, lightnessAlpha3)
insert(vertices, {x1, y1, 0, 0, red1, green1, blue1, alpha1})
insert(vertices, {x2, y2, 0, 0, red2, green2, blue2, alpha2})
insert(vertices, {x3, y3, 0, 0, red3, green3, blue3, alpha3})
end
triangleMesh:setVertices(vertices)
love.graphics.draw(triangleMesh)
elseif painting.brush == "ascii" then
for i, stroke in ipairs(painting.strokes) do
local character, x, y, angleSize, redGreen, blueAlpha = unpack(stroke)
if character >= 32 and character <= 126 then
character = string.char(character)
local angle, size = unpackHalfBytes(angleSize)
local red, green = unpackHalfBytes(redGreen)
local blue, alpha = unpackHalfBytes(blueAlpha)
local font = fonts[size]
if font then
love.graphics.setFont(font)
local characterWidth = font:getWidth(character)
local characterHeight = font:getHeight()
love.graphics.setColor(red / 15, green / 15, blue / 15, alpha / 15)
love.graphics.print(
character, canvasWidth * x / 255,
canvasHeight * y / 255,
2 * pi * angle / 16,
1,
1,
0.5 * characterWidth,
0.5 * characterHeight)
end
end
end
else
assert(false)
end
love.graphics.setCanvas()
end
local function getFitness(image1, image2, fitnessCanvas)
love.graphics.push("all")
love.graphics.setShader(fitnessShader)
fitnessShader:send("referenceImage", image2)
love.graphics.setCanvas(fitnessCanvas)
love.graphics.setBlendMode("replace", "premultiplied")
love.graphics.draw(image1)
love.graphics.setCanvas()
love.graphics.setShader()
love.graphics.pop()
local data = fitnessCanvas:newImageData(1, 10, 0, 0, 1, 1)
local r, g, b, a = data:getPixel(0, 0)
data:release()
return sqrt(0.25 * (r + g + b + a))
end
function love.load(arg)
love.filesystem.setIdentity("lima")
if #arg ~= 3 or (arg[1] ~= "evolve" and arg[1] ~= "rasterize") then
print("Usage: love . evolve <source> <target>")
print(" love . rasterize <source> <target>")
love.event.quit(1)
return
end
individuals = {}
local individual = Individual.new()
insert(individuals, individual)
_, sourceFilename, individual.filename = unpack(arg)
print("Loading imitation...")
local success, result = pcall(loadPainting, individual.filename)
if success then
individual.painting = result
else
print("Loading error: " .. result)
individual.painting = generatePainting("triangle", 256)
end
print("Loading reference...")
referenceImage = love.graphics.newImage(sourceFilename)
triangleMesh = love.graphics.newMesh(3 * #individual.painting.strokes, "triangles")
fonts = {}
for size = 1, 15 do
fonts[size] = love.graphics.newFont(512 * size / 15)
end
canvas = love.graphics.newCanvas(512, 512, {msaa = 4})
fitnessCanvas = love.graphics.newCanvas(512, 512, {
format = "rgba32f",
mipmaps = "auto",
})
local fitnessPixelCode = [[
uniform Image referenceImage;
vec4 effect(vec4 color, Image imitationImage, vec2 textureCoords, vec2 screenCoords)
{
vec4 imitationColor = Texel(imitationImage, textureCoords);
vec4 referenceColor = Texel(referenceImage, textureCoords);
vec4 fitnessColor = referenceColor - imitationColor;
return fitnessColor * fitnessColor;
}
]]
fitnessShader = love.graphics.newShader(fitnessPixelCode)
drawPaintingToCanvas(individual.painting, canvas)
individual.fitness = getFitness(canvas, referenceImage, fitnessCanvas)
local parentImageData = canvas:newImageData()
parentImage = love.graphics.newImage(parentImageData)
parentImageData:release()
print("Fitness: " .. individual.fitness)
end
function love.update(dt)
local individual = individuals[1]
local child = clonePainting(individual.painting)
mutatePainting(child)
drawPaintingToCanvas(child, canvas)
local childFitness = getFitness(canvas, referenceImage, fitnessCanvas)
if childFitness < individual.fitness then
individual.painting = child
individual.fitness = childFitness
local parentImageData = canvas:newImageData()
parentImage:release()
parentImage = love.graphics.newImage(parentImageData)
parentImageData:release()
print("Fitness: " .. individual.fitness)
savePainting(individual.painting, individual.filename)
end
end
function love.draw()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.setBlendMode("alpha")
love.graphics.draw(referenceImage, 0, 0)
love.graphics.setBlendMode("alpha", "premultiplied")
love.graphics.draw(parentImage, 512, 0)
love.graphics.setBlendMode("alpha")
local em = love.graphics.getFont():getWidth("M")
love.graphics.print("FPS: " .. love.timer.getFPS(), em, em)
end
function love.quit()
local individual = individuals[1]
if individual.painting and individual.filename then
print("Saving...")
savePainting(individual.painting, individual.filename)
end
end
function love.keypressed(key, scancode, isrepeat)
if key == "return" then
local filename = "screenshot-" .. os.time() .. ".png"
love.graphics.captureScreenshot(filename)
local directory = love.filesystem.getSaveDirectory()
print("Saved screenshot: " .. directory .. "/" .. filename)
end
end
|
--[[
Round Tree Trunks - Turns cubic tree trunks into cylindrical.
Copyright (C) 2018 Hamlet
Thanks to Astrobe for his tuning tips.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
--
-- Configuration
--
local round_trunks_leaves = minetest.settings:get_bool("round_trunks_leaves")
if (round_trunks_leaves == nil) then
round_trunks_leaves = false
end
--
-- General variables
--
local minetest_log_level = minetest.settings:get("debug_log_level")
local mod_load_message = "[Mod] Round Trunks [v0.2.1] loaded."
--
-- Changes to be applied
--
local round_trunk = {
drawtype = "mesh",
mesh = "round_trunks_trunk.obj",
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}
},
collision_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}
},
}
local alternative_leaves = {
drawtype = "plantlike",
visual_scale = 1.0
}
local textures_default_tree = {
tiles = {
"round_trunks_default_tree_top.png",
"round_trunks_default_tree_top.png",
"default_tree.png",
"default_tree.png",
"default_tree.png",
"default_tree.png"
}
}
local textures_pine_tree = {
tiles = {
"round_trunks_pine_top.png",
"round_trunks_pine_top.png",
"default_pine_tree.png",
"default_pine_tree.png",
"default_pine_tree.png",
"default_pine_tree.png"
}
}
local textures_acacia_tree = {
tiles = {
"round_trunks_acacia_tree_top.png",
"round_trunks_acacia_tree_top.png",
"default_acacia_tree.png",
"default_acacia_tree.png",
"default_acacia_tree.png",
"default_acacia_tree.png"
}
}
local textures_aspen_tree = {
tiles = {
"round_trunks_aspen_tree_top.png",
"round_trunks_aspen_tree_top.png",
"default_aspen_tree.png",
"default_aspen_tree.png",
"default_aspen_tree.png",
"default_aspen_tree.png"
}
}
--
-- Nodes to be overriden
--
local tree_nodes = {
"default:tree", "default:jungletree", "default:pine_tree",
"default:acacia_tree", "default:aspen_tree"
}
local leaves = {
"default:leaves", "default:jungleleaves", "default:pine_needles",
"default:acacia_leaves", "default:aspen_leaves", "default:bush_leaves",
"default:acacia_bush_leaves"
}
--
-- Nodes overriders
--
for n = 1, 5 do
minetest.override_item(tree_nodes[n], round_trunk)
end
minetest.override_item("default:tree", textures_default_tree)
minetest.override_item("default:pine_tree", textures_pine_tree)
minetest.override_item("default:acacia_tree", textures_acacia_tree)
minetest.override_item("default:aspen_tree", textures_aspen_tree)
if (round_trunks_leaves == true) then
for n = 1, 7 do
minetest.override_item(leaves[n], alternative_leaves)
end
end
--
-- Minetest engine debug logging
--
if (minetest_log_level == nil) or (minetest_log_level == "action") or
(minetest_log_level == "info") or (minetest_log_level == "verbose") then
minetest.log("action", mod_load_message)
end
|
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0173-Read-Generic-Network-Signal-data.md
--
-- Description: Applying of the minsize and maxsize for array of VD, minlength and maxlength for array element
-- with type=String
-- Precondition:
-- 1. Preloaded file contains VehicleDataItems for all RPC spec VD
-- 2. App is registered and activated
-- 3. PTU is performed, the update contains the custom VD items in VehicleDataItems with type=String, array=true,
-- minsize and maxsize,minlength and maxlength
-- 4. Custom VD is allowed
-- 5. App is subscribed for custom VD
-- Sequence:
-- 1. HMI sends OnVD with array size and element length in range for custom VD
-- a. SDL resends OnVD notification to mobile app
-- 2. HMI sends OnVD with array size out of range for custom VD
-- a. SDL does not send OnVD to mobile app
-- 3. HMI sends OnVD with array size in range but with element length in out of range for custom VD
-- a. SDL does not send OnVD to mobile app
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require('test_scripts/API/VehicleData/GenericNetworkSignalData/commonGenericNetSignalData')
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local Variables ]]
for VDkey, VDitem in pairs (common.customDataTypeSample)do
if VDitem.name == "custom_vd_item11_struct" then
for subVDkey, subVDitem in pairs(VDitem.params) do
if subVDitem.name == "struct_element_5_array" then
common.customDataTypeSample[VDkey].params[subVDkey].minvalue = nil
common.customDataTypeSample[VDkey].params[subVDkey].maxvalue = nil
common.customDataTypeSample[VDkey].params[subVDkey].type = "String"
common.customDataTypeSample[VDkey].params[subVDkey].minlength = 3
common.customDataTypeSample[VDkey].params[subVDkey].maxlength = 7
end
end
end
end
common.writeCustomDataToGeneralArray(common.customDataTypeSample)
common.setDefaultValuesForCustomData()
local appSessionId = 1
local paramsForChecking = { "custom_vd_item6_array_string", "custom_vd_item11_struct" }
local arrayMinSize = common.EMPTY_ARRAY
local function getItemParamValues(pItem)
local params = {}
local stringMinLength = string.rep("a",pItem.minlength)
local stringMaxLength = string.rep("a",pItem.maxlength)
params.arrayMaxSizeMinLength = { }
params.arrayMaxSizeMaxLength = { }
for i = 1, pItem.maxsize do
params.arrayMaxSizeMinLength[i] = stringMinLength
params.arrayMaxSizeMaxLength[i] = stringMaxLength
end
params.arrayOutOfMaxSize = common.cloneTable(params.arrayMaxSizeMaxLength)
table.insert(params.arrayOutOfMaxSize, stringMaxLength)
params.arrayOutOfMaxLength = { stringMaxLength .. "a" }
return params
end
local rootItemParams = getItemParamValues(common.VehicleDataItemsWithData.custom_vd_item6_array_string)
local childItemParams = getItemParamValues(
common.VehicleDataItemsWithData.custom_vd_item11_struct.params.struct_element_5_array)
--[[ Local Functions ]]
local function setNewArrayValues(pValueRootLevel, pValueChildLevel)
common.VehicleDataItemsWithData.custom_vd_item6_array_string.value = pValueRootLevel
common.VehicleDataItemsWithData.custom_vd_item11_struct.params.struct_element_5_array.value = pValueChildLevel
end
-- [[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
runner.Step("App registration", common.registerApp)
runner.Step("App activation", common.activateApp)
runner.Step("PTU with VehicleDataItems", common.policyTableUpdateWithOnPermChange, { common.ptuFuncWithCustomData })
runner.Title("Test")
for _, vehicleDataName in pairs(paramsForChecking) do
runner.Step("SubscribeVehicleData " .. vehicleDataName, common.VDsubscription,
{ appSessionId, vehicleDataName, "SubscribeVehicleData" })
end
runner.Step("Update parameter values to minsize", setNewArrayValues, { arrayMinSize, arrayMinSize })
for _, vehicleDataName in pairs(paramsForChecking) do
runner.Step("OnVehicleData minsize " .. vehicleDataName, common.onVD,
{ appSessionId, vehicleDataName })
end
runner.Step("Update parameter values to minlength, maxsize", setNewArrayValues,
{ rootItemParams.arrayMaxSizeMinLength, childItemParams.arrayMaxSizeMinLength })
for _, vehicleDataName in pairs(paramsForChecking) do
runner.Step("OnVehicleData minlength, maxsize " .. vehicleDataName, common.onVD, { appSessionId, vehicleDataName })
end
runner.Step("Update parameter values to maxlength, maxsize", setNewArrayValues,
{ rootItemParams.arrayMaxSizeMaxLength, childItemParams.arrayMaxSizeMaxLength })
for _, vehicleDataName in pairs(paramsForChecking) do
runner.Step("OnVehicleData maxlength, maxsize " .. vehicleDataName, common.onVD, { appSessionId, vehicleDataName })
end
runner.Step("Update parameter values to out of maxlength", setNewArrayValues,
{ rootItemParams.arrayOutOfMaxLength, childItemParams.arrayOutOfMaxLength })
for _, vehicleDataName in pairs(paramsForChecking) do
runner.Step("OnVehicleData out of maxlength " .. vehicleDataName, common.onVD,
{ appSessionId, vehicleDataName, common.VD.NOT_EXPECTED })
end
runner.Step("Update parameter values to out of maxsize", setNewArrayValues,
{ rootItemParams.arrayOutOfMaxSize, childItemParams.arrayOutOfMaxSize })
for _, vehicleDataName in pairs(paramsForChecking) do
runner.Step("OnVehicleData out of maxsize " .. vehicleDataName, common.onVD,
{ appSessionId, vehicleDataName, common.VD.NOT_EXPECTED })
end
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
|
-- CreateWebProofs.lua
require 'PluginInit'
require 'ExportSettings'
local LrFunctionContext = import 'LrFunctionContext'
local LrBinding = import 'LrBinding'
local LrDialogs = import 'LrDialogs'
local LrView = import 'LrView'
local LrApplication = import 'LrApplication'
local LrTasks = import 'LrTasks'
local catalog = LrApplication.activeCatalog()
local LrPathUtils = import 'LrPathUtils'
local LrFileUtils = import 'LrFileUtils'
local LrLogger = import 'LrLogger'
local myLogger = LrLogger( 'newProjectWorkflow' )
local projectRoot = PluginInit.projectRoot
local LrExportSession = import 'LrExportSession'
-- local ExportSettings = import 'ExportSettings'
myLogger:enable( "logfile" ) -- Pass either a string or a table of actions.
-- Write trace information to the logger.
local function outputToLog( message )
myLogger:trace( message )
end
--[[
"publish" 2M jpeg proofs of the selected photos
--]]
LrTasks.startAsyncTask( function ()
local project = PluginInit.selectedProject()
outputToLog("Starting with project root " .. projectRoot)
local projectDir
if project then
projectDir = LrPathUtils.child(projectRoot, project)
else
projectDir = LrPathUtils.child(projectRoot, "export")
end
outputToLog("Starting with export root " .. projectDir)
LrFileUtils.createAllDirectories(projectDir)
local web = LrPathUtils.child(projectDir, "web")
LrFileUtils.createAllDirectories(web)
local proofs = LrPathUtils.child(web, "proofs")
LrFileUtils.createAllDirectories(proofs)
result = LrDialogs.runOpenPanel({
title = "Choose Folder",
prompt = "Choose",
canChooseFiles = false,
canChooseDirectories = true,
canCreateDirectories = true,
allowsMultipleSelection = false,
initialDirectory = proofs,
})
local target = proofs
if not result then
outputToLog("No new directory chosen")
else
target = result[1]
outputToLog("Chose new directory " .. result[1])
end
local exportSettings = ExportSettings.getWebExportSettings(target, "proofs")
LrTasks.startAsyncTask(
function( )
outputToLog("Starting async task exporting web proofs")
local photos = catalog:getTargetPhotos()
if #photos == 0 then return end
local exportSession = LrExportSession({
photosToExport = photos,
exportSettings = exportSettings,
})
local result = catalog:withWriteAccessDo("doExportOnCurrentTask",
function (context)
exportSession:doExportOnCurrentTask()
for _, rendition in exportSession:renditions() do
local success, pathOrMessage = rendition:waitForRender()
outputToLog("Got pathOrMessage: " .. pathOrMessage)
if success then
outputToLog("Exported rendition: " .. pathOrMessage)
else
outputToLog("Got error waiting for rendition: " .. pathOrMessage)
end
end
end)
outputToLog("write access do returned " .. result)
end)
end)
|
local editor = {}
-- welcome to disaster town
local Tilemap = require "lib.tilemap"
local csv = require "lib.csv"
local actions = require "lib.actions"
local g = require "global"
local gui = gooi.newPanel({
x = 0,
y = 0,
w = love.graphics.getWidth(),
h = love.graphics.getHeight()/2.5,
layout = "grid 5x4",
group = "editor"
})
local idlabel = gooi.newLabel({
text = "0",
w = 25,
h = 40,
group = "editor"
})
idlabel:fg({0,0,0,1})
local poslabel = gooi.newLabel({
text = "1,1",
w = 25,
h = 40,
group = "editor"
})
poslabel:fg({0,0,0,1})
local size = gooi.newText({
text = "10x10",
w = 150,
h = 40,
group = "editor"
})
local map
local x, y = 1, 1
local id = 0
local setsize = gooi.newButton({
text = "Set Size",
w = 100,
h = 40,
group = "editor"
}):onRelease(function()
local _w, _h = tonumber(size:getText():sub(1,2)), tonumber(size:getText():sub(4,5))
if _w and _h then
_w, _h = math.max(_w, 10), math.max(_h, 10)
if not (_w == map.width) or not (_h == map.height) then
local grid = {}
for y=1, _h do
grid[y] = {}
for x=1, _w do
grid[y][x] = map:getRawTile(x, y) or -1
end
end
table.insert(grid, {map.background})
map = Tilemap(grid)
end
_w, _h = tostring(_w), tostring(_h)
_w = #_w < 2 and "0" .. _w or _w
_h = #_h < 2 and "0" .. _h or _h
size:setText(_w .. "x" .. _h)
end
end)
local isentry = gooi.newCheck({
text = "entry?",
w = 125,
h = 40,
checked = false,
group = "editor"
})
local doorid = gooi.newText({
text = "0",
w = 150,
h = 40,
group = "editor"
})
local doorpos = gooi.newText({
text = "0,01,01",
w = 150,
h = 40,
group = "editor"
})
local adddoor = gooi.newButton({
text = "Add Door",
w = 100,
h = 40,
group = "editor"
}):onRelease(function()
local cur = tonumber(doorid:getText())
local goal, mapx, mapy = tonumber(doorpos:getText():sub(1,1)), tonumber(doorpos:getText():sub(3,4)), tonumber(doorpos:getText():sub(6,7))
if cur and goal and mapx and mapy then
cur = tostring(math.clamp(cur, 0, 9))
goal, mapx, mapy = tostring(math.clamp(goal, 0, 9)), tostring(math.clamp(mapx, 1, 20)), tostring(math.clamp(mapy, 1, 20))
mapx = #mapx < 2 and "0" .. mapx or mapx
mapy = #mapy < 2 and "0" .. mapy or mapy
doorid:setText(cur)
doorpos:setText(goal .. "," .. mapx .. "," .. mapy)
if isentry.checked then
map.raw[y][x] = tonumber("2" .. cur .. goal .. mapx .. mapy)
else
map.raw[y][x] = tonumber("1" .. cur .. goal .. mapx .. mapy)
end
map:autotile()
end
end)
local actionname = gooi.newText({
text = "",
w = 150,
h = 40,
group = "editor"
})
local addaction = gooi.newButton({
text = "Add Action",
w = 100,
h = 40,
group = "editor"
}):onRelease(function()
local name = actionname:getText()
if actions[name] then
map.raw[y][x] = name
map:autotile()
end
end)
local filename = gooi.newText({
text = "area_1_1",
w = 150,
h = 40,
group = "editor"
})
local bg = gooi.newText({
text = "forest",
w = 150,
h = 40,
group = "editor"
})
local setbg = gooi.newButton({
text = "Set BG",
w = 100,
h = 40,
group = "editor"
}):onRelease(function()
map.background = bg:getText()
end)
local load = gooi.newButton({
text = "Load",
w = 100,
h = 40,
group = "editor"
}):onRelease(function()
local f = io.open("assets/maps/" .. filename:getText() .. ".csv", "r")
if f then
local grid = csv.parse(f:read("*a"))
f:close()
map = Tilemap(grid)
x = 1
y = 1
local _w, _h = tostring(map.width), tostring(map.height)
_w = #_w < 2 and "0" .. _w or _w
_h = #_h < 2 and "0" .. _h or _h
size:setText(_w .. "x" .. _h)
bg:setText(map.background)
end
end)
local save = gooi.newButton({
text = "Save",
w = 100,
h = 40,
group = "editor"
}):onRelease(function()
local f = io.open("assets/maps/" .. filename:getText() .. ".csv", "w+")
local csvd = csv.stringify(map.raw) .. "\n" .. map.background
f:write(csvd)
f:flush()
f:close()
local f = io.open("assets/maps/" .. filename:getText() .. ".csv", "r")
if f then
g.assets.maps[filename:getText()] = csv.parse(f:read("*a"))
f:close()
end
end)
local showmap = gooi.newCheck({
text = "Show Tiled Map",
w = 200,
h = 40,
checked = true,
group = "editor"
})
gui:setColspan(2,1, 3)
gui:setColspan(3,2, 2)
gui:add(
doorid,
doorpos,
isentry,
actionname,
adddoor,
addaction,
size,
filename,
bg,
setsize,
load,
save,
setbg,
showmap,
idlabel,
poslabel
)
function editor:enter()
g.camera:setWorld(-math.huge, -math.huge, math.huge, math.huge)
local grid = {}
for y=1, 10 do
grid[y] = {}
for x=1, 10 do
grid[y][x] = -1
end
end
table.insert(grid, {"forest"})
map = Tilemap(grid)
love.keyboard.setKeyRepeat(true)
gooi.setGroupVisible("editor", true)
end
function editor:leave()
love.keyboard.setKeyRepeat(false)
gooi.setGroupVisible("editor", false)
end
function editor:update(dt)
if love.keyboard.isScancodeDown("space") then
map.raw[y][x] = id
map:autotile()
end
poslabel:setText(tostring(x) .. " , " .. tostring(y))
idlabel:setText(id)
g.camera:setPosition(math.floor((x-0.5)*60), math.floor((y-0.5)*60))
end
function editor:keypressed(key, scan, isrepeat)
if scan == "w" then
y=y-1
end
if scan == "s" then
y=y+1
end
if scan == "a" then
x=x-1
end
if scan == "d" then
x=x+1
end
if scan == "left" then
id=math.max(id-1, -1)
end
if scan == "right" then
id=id+1
end
if scan == "escape" then
Gamestate.switch(g.states.menu)
end
x, y = math.clamp(x, 1, map.width), math.clamp(y, 1, map.height)
end
function editor:draw()
love.graphics.setColor(1, 1, 1)
map:drawBg(g.camera:getVisible())
g.camera:draw(function()
love.graphics.setColor(0.5,0.5,0.5)
love.graphics.rectangle("fill", -1000, -1000, 1000, map.height*60+2000)
love.graphics.rectangle("fill", map.width*60, -1000, 1000, map.height*60+2000)
love.graphics.rectangle("fill", 0, -1000, map.width*60, 1000)
love.graphics.rectangle("fill", 0, map.height*60, map.width*60, 1000)
love.graphics.setColor(1,1,1)
map:drawDebug(g.camera:getVisible())
if showmap.checked then
map:draw(g.camera:getVisible())
end
love.graphics.setColor(0,0,0)
love.graphics.circle("fill", (x-0.5)*60, (y-0.5)*60, 2)
love.graphics.setColor(1,1,1)
end)
gooi.draw("editor")
end
return editor |
RoleManager = RoleManager or {}
RoleManager.listen_handler = nil
RoleManager.roles = {}
function RoleManager.start(listen_port)
RoleManager.listen_handler = TcpListen:new()
RoleManager.listen_handler:set_gen_cnn_cb(RoleManager.listen_gen_cnn)
RoleManager.listen_handler:set_open_cb(RoleManager.on_listen_open)
RoleManager.listen_handler:set_close_cb(RoleManager.on_listen_close)
local netid = native.net_listen("0.0.0.0", listen_port, RoleManager.listen_handler:get_native_listen_weak_ptr())
print("RoleManager.start ", listen_port, netid)
return netid > 0
end
function RoleManager.stop()
end
function RoleManager.on_listen_open(t, err_num)
print("RoleManager.on_listen_open")
end
function RoleManager.on_listen_close(t, err_num)
print("RoleManager.on_listen_close")
end
function RoleManager.listen_gen_cnn(t)
local cnn = TcpConnect:new()
cnn:set_open_cb(RoleManager.on_cnn_open)
cnn:set_close_cb(RoleManager.on_cnn_close)
cnn:set_recv_cb(RoleManager.on_cnn_recv)
return cnn
end
function RoleManager.on_cnn_open(t, err_num)
print("RoleManager.on_cnn_open", t:netid())
if 0 == err_num then
RoleManager.roles[t:netid()] = t
end
end
function RoleManager.on_cnn_close(t, err_num)
print("RoleManager.on_cnn_close")
RoleManager.roles[t:netid()] = nil
end
function RoleManager.on_cnn_recv(t, pid, bin)
print("RoleManager.on_cnn_recv", t:netid(), pid, bin)
t:send(pid, bin)
end |
require("iuplua")
function read_file(filename)
local ifile = io.open(filename, "r")
if (not ifile) then
iup.Message("Error", "Can't open file: " .. filename)
return nil
end
local str = ifile:read("*a")
if (not str) then
iup.Message("Error", "Fail when reading from file: " .. filename)
return nil
end
ifile:close()
return str
end
function write_file(filename, str)
local ifile = io.open(filename, "w")
if (not ifile) then
iup.Message("Error", "Can't open file: " .. filename)
return
end
if (not ifile:write(str)) then
iup.Message("Error", "Fail when writing to file: " .. filename)
end
ifile:close()
end
multitext = iup.text{
multiline = "YES",
expand = "YES"
}
item_open = iup.item{title="Open..."}
item_saveas = iup.item{title="Save As..."}
item_font = iup.item{title="Font..."}
item_about = iup.item{title="About..."}
item_exit = iup.item{title="Exit"}
function item_open:action()
local filedlg = iup.filedlg{
dialogtype = "OPEN",
filter = "*.txt",
filterinfo = "Text Files",
}
filedlg:popup(iup.CENTER, iup.CENTER)
if (tonumber(filedlg.status) ~= -1) then
local filename = filedlg.value
local str = read_file(filename)
if (str) then
multitext.value = str
end
end
filedlg:destroy()
end
function item_saveas:action()
local filedlg = iup.filedlg{
dialogtype = "SAVE",
filter = "*.txt",
filterinfo = "Text Files",
}
filedlg:popup(iup.CENTER, iup.CENTER)
if (tonumber(filedlg.status) ~= -1) then
local filename = filedlg.value
write_file(filename, multitext.value)
end
filedlg:destroy()
end
function item_font:action()
local font = multitext.font
local fontdlg = iup.fontdlg{value = font}
fontdlg:popup(iup.CENTER, iup.CENTER)
if (tonumber(fontdlg.status) == 1) then
multitext.font = fontdlg.value
end
fontdlg:destroy()
end
function item_about:action()
iup.Message("About", " Simple Notepad\n\nAuthors:\n Gustavo Lyrio\n Antonio Scuri")
end
function item_exit:action()
return iup.CLOSE
end
file_menu = iup.menu{item_open,item_saveas,iup.separator{},item_exit}
format_menu = iup.menu{item_font}
help_menu = iup.menu{item_about}
sub_menu_file = iup.submenu{file_menu, title = "File"}
sub_menu_format = iup.submenu{format_menu, title = "Format"}
sub_menu_help = iup.submenu{help_menu, title = "Help"}
menu = iup.menu{
sub_menu_file,
sub_menu_format,
sub_menu_help
}
vbox = iup.vbox{
multitext
}
dlg = iup.dialog{
vbox,
title = "Simple Notepad",
size = "QUARTERxQUARTER",
menu = menu
}
dlg:showxy(iup.CENTER,iup.CENTER)
dlg.usersize = nil
-- to be able to run this script inside another context
if (iup.MainLoopLevel()==0) then
iup.MainLoop()
iup.Close()
end
|
dofile("script/include/inc_all.lua")
dofile("script/include/inc_event.lua")
dofile("script/include/inc_charchoice.lua")
local sunny = 0
local calm = 0
local flexible = 0
local serious = 0
local cooperate = 0
local chartype = ""
local basecharname = ""
local charname = ""
local persontype = ""
local pertnername = ""
local pertnergender = ""
function groundInit()
end
function groundStart()
end
function seikakushindansetsumei01_init()
end
function seikakushindansetsumei01_start()
CAMERA:SetSisaAzimuthDifferenceVolume(Volume(1))
CAMERA:SetSisaRateVolume(Volume(0.5))
SCREEN_A:FadeOutAll(TimeSec(0), true)
SCREEN_A:FadeOut(TimeSec(0), true)
SYSTEM:ExecutePersonalityAnalysis3dsCameraMode()
SCREEN_A:WhiteOut(TimeSec(0.5), true)
TASK:Sleep(TimeSec(4))
SOUND:PlayBgm(SymSnd("BGM_EVE_SHINPI"), Volume(256))
SCREEN_A:WhiteInAll(TimeSec(0.5), true)
WINDOW:NarrationB(TimeSec(1), TimeSec(0.5), -1696874002)
WINDOW:CloseMessage()
WINDOW:NarrationB(TimeSec(1), TimeSec(0.5), -2084507473)
WINDOW:CloseMessage()
WINDOW:NarrationB(TimeSec(1), TimeSec(0.5), -1460821140)
WINDOW:CloseMessage()
end
function seikakushindansetsumei01_end()
end
function seikakushindankekka01_init()
end
function seikakushindankekka01_start()
CH("PIKACHUU_H"):SetVisible(false)
CH("POKABU_H"):SetVisible(false)
CH("MIJUMARU_H"):SetVisible(false)
CH("TSUTAAJA_H"):SetVisible(false)
CH("FUSHIGIDANE_H"):SetVisible(false)
CH("HITOKAGE_H"):SetVisible(false)
CH("ZENIGAME_H"):SetVisible(false)
CH("CHIKORIITA_H"):SetVisible(false)
CH("HINOARASHI_H"):SetVisible(false)
CH("WANINOKO_H"):SetVisible(false)
CH("KIMORI_H"):SetVisible(false)
CH("ACHAMO_H"):SetVisible(false)
CH("MIZUGOROU_H"):SetVisible(false)
CH("NAETORU_H"):SetVisible(false)
CH("HIKOZARU_H"):SetVisible(false)
CH("POTCHAMA_H"):SetVisible(false)
CH("RIORU_H"):SetVisible(false)
CH("HARIMARON_H"):SetVisible(false)
CH("FOKKO_H"):SetVisible(false)
CH("KEROMATSU_H"):SetVisible(false)
CAMERA:SetSisaAzimuthDifferenceVolume(Volume(1))
CAMERA:SetSisaRateVolume(Volume(0.5))
SCREEN_A:FadeInAll(TimeSec(0), true)
EFFECT:Create("EV_SINDAN_00_LP", SymEff("EV_SINDAN_00_LP"))
EFFECT:SetPosition("EV_SINDAN_00_LP", SymPos("MOVE_EFFECT01_0_C"))
EFFECT:Play("EV_SINDAN_00_LP")
CAMERA:SetFovy(Degree(80))
SCREEN_A:WhiteIn(TimeSec(2), false)
CUT:Load(SymCut("sk01_n011in"))
CUT:Play()
EFFECT:MoveTo("EV_SINDAN_00_LP", SymPos("MOVE_EFFECT01_1_C"), Speed(6.66))
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
CUT:Wait()
CUT:Destroy()
local type01 = SYSTEM:GetRandomValue(0, 2)
local type02 = SYSTEM:GetRandomValue(0, 2)
local type03 = SYSTEM:GetRandomValue(0, 2)
local type04 = SYSTEM:GetRandomValue(0, 2)
local type05 = SYSTEM:GetRandomValue(0, 2)
EFFECT:Create("EV_FLASH_EFFECT", SymEff("EV_SINDAN_01A"))
CUT:Load(SymCut("sk02_n012wait"))
CUT:PlayLoop()
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
sunny = seikakushindan01(type01)
PlaySe_Select()
EFFECT:Create("EV_SINDAN_00_LPA", SymEff("EV_SINDAN_01A"))
EFFECT:SetPosition("EV_SINDAN_00_LPA", EFFECT:GetPosition("EV_SINDAN_00_LP"))
EFFECT:Play("EV_SINDAN_00_LPA")
EFFECT:Wait("EV_SINDAN_00_LPA")
EFFECT:Remove("EV_SINDAN_00_LPA")
CUT:CancelLoop()
CUT:Wait()
CUT:Destroy()
CUT:Load(SymCut("sk03_n021dec"))
CUT:Play()
PlaySe_BoostA()
EFFECT:MoveTo("EV_SINDAN_00_LP", SymPos("MOVE_EFFECT02"), Speed(20))
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
CUT:Wait()
CUT:Destroy()
CUT:Load(SymCut("sk04_n022wait"))
CUT:PlayLoop()
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
calm = seikakushindan02(type02)
PlaySe_Select()
EFFECT:Create("EV_SINDAN_00_LPA", SymEff("EV_SINDAN_01A"))
EFFECT:SetPosition("EV_SINDAN_00_LPA", EFFECT:GetPosition("EV_SINDAN_00_LP"))
EFFECT:Play("EV_SINDAN_00_LPA")
EFFECT:Wait("EV_SINDAN_00_LPA")
EFFECT:Remove("EV_SINDAN_00_LPA")
CUT:CancelLoop()
CUT:Wait()
CUT:Destroy()
CUT:Load(SymCut("sk05_n031dec"))
CUT:Play()
PlaySe_BoostB()
EFFECT:MoveTo("EV_SINDAN_00_LP", SymPos("MOVE_EFFECT01_1_L"), Speed(20))
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
CUT:Wait()
CUT:Destroy()
CUT:Load(SymCut("sk06_n032wait"))
CUT:PlayLoop()
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
flexible = seikakushindan03(type03)
PlaySe_Select()
EFFECT:Create("EV_SINDAN_00_LPA", SymEff("EV_SINDAN_01A"))
EFFECT:SetPosition("EV_SINDAN_00_LPA", EFFECT:GetPosition("EV_SINDAN_00_LP"))
EFFECT:Play("EV_SINDAN_00_LPA")
EFFECT:Wait("EV_SINDAN_00_LPA")
EFFECT:Remove("EV_SINDAN_00_LPA")
CUT:CancelLoop()
CUT:Wait()
CUT:Destroy()
CUT:Load(SymCut("sk07_n041dec"))
CUT:Play()
PlaySe_BoostA()
EFFECT:MoveTo("EV_SINDAN_00_LP", SymPos("MOVE_EFFECT01_2_L"), Speed(20))
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
CUT:Wait()
CUT:Destroy()
CUT:Load(SymCut("sk08_n042wait"))
CUT:PlayLoop()
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
serious = seikakushindan04(type04)
PlaySe_Select()
EFFECT:Create("EV_SINDAN_00_LPA", SymEff("EV_SINDAN_01A"))
EFFECT:SetPosition("EV_SINDAN_00_LPA", EFFECT:GetPosition("EV_SINDAN_00_LP"))
EFFECT:Play("EV_SINDAN_00_LPA")
EFFECT:Wait("EV_SINDAN_00_LPA")
EFFECT:Remove("EV_SINDAN_00_LPA")
CUT:CancelLoop()
CUT:Wait()
CUT:Destroy()
CUT:Load(SymCut("sk09_n051dec"))
CUT:Play()
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
PlaySe_BoostB()
EFFECT:MoveTo("EV_SINDAN_00_LP", SymPos("MOVE_EFFECT01_3_L"), Speed(20))
CUT:Wait()
CUT:Destroy()
EFFECT:WaitMove("EV_SINDAN_00_LP")
CUT:Load(SymCut("sk10_n052wait"))
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
CUT:PlayLoop()
cooperate = seikakushindan05(type05)
PlaySe_Select()
EFFECT:Create("EV_SINDAN_00_LPA", SymEff("EV_SINDAN_01A"))
EFFECT:SetPosition("EV_SINDAN_00_LPA", EFFECT:GetPosition("EV_SINDAN_00_LP"))
EFFECT:Play("EV_SINDAN_00_LPA")
EFFECT:Wait("EV_SINDAN_00_LPA")
EFFECT:Remove("EV_SINDAN_00_LPA")
CUT:CancelLoop()
CUT:Wait()
CUT:Destroy()
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
CUT:Load(SymCut("sk11_n061dec"))
CUT:Play()
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
PlaySe_BoostA()
EFFECT:MoveTo("EV_SINDAN_00_LP", SymPos("MOVE_EFFECT01_4_L"), Speed(20))
CUT:Wait()
CUT:Destroy()
local basecharname, persontype = seikakuhantei(sunny, calm, flexible, serious, cooperate)
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
CUT:Load(SymCut("sk12_n062wait"))
CUT:PlayLoop()
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
charname, chartype = seikakushindan06(persontype)
PlaySe_Select()
EFFECT:Create("EV_SINDAN_00_LPA", SymEff("EV_SINDAN_01A"))
EFFECT:SetPosition("EV_SINDAN_00_LPA", EFFECT:GetPosition("EV_SINDAN_00_LP"))
EFFECT:Play("EV_SINDAN_00_LPA")
EFFECT:Wait("EV_SINDAN_00_LPA")
EFFECT:Remove("EV_SINDAN_00_LPA")
CUT:CancelLoop()
CUT:Wait()
CUT:Destroy()
GROUND:SetHero(charname, 0)
CUT:Load(SymCut("sk13_n071dec"))
CUT:Play()
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
PlaySe_BoostB()
EFFECT:MoveTo("EV_SINDAN_00_LP", SymPos("MOVE_EFFECT01_1_R"), Speed(20))
CUT:Wait()
CUT:Destroy()
CUT:Load(SymCut("sk14_n072wait"))
CUT:PlayLoop()
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
pertnername = seikakushindan07(chartype, charname)
PlaySe_Select()
EFFECT:Create("EV_SINDAN_00_LPA", SymEff("EV_SINDAN_01A"))
EFFECT:SetPosition("EV_SINDAN_00_LPA", EFFECT:GetPosition("EV_SINDAN_00_LP"))
EFFECT:Play("EV_SINDAN_00_LPA")
EFFECT:Wait("EV_SINDAN_00_LPA")
EFFECT:Remove("EV_SINDAN_00_LPA")
CUT:CancelLoop()
CUT:Wait()
CUT:Destroy()
GROUND:SetPartner(pertnername, 0)
EFFECT:Create("EV_SINDAN_00_LPA", SymEff("EV_SINDAN_01A"))
EFFECT:SetPosition("EV_SINDAN_00_LPA", SymPos("MOVE_EFFECT01_0_C"))
EFFECT:Play("EV_SINDAN_00_LPA")
EFFECT:Wait("EV_SINDAN_00_LPA")
CUT:Load(SymCut("sk15_n081dec"))
CUT:Play()
PlaySe_BoostA()
EFFECT:MoveTo("EV_SINDAN_00_LP", SymPos("MOVE_EFFECT01_2_R"), Speed(20))
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
CUT:Wait()
CUT:Destroy()
CUT:Load(SymCut("sk16_n082wait"))
CUT:PlayLoop()
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
pertnergender = seikakushindan08()
PlaySe_Select()
EFFECT:Create("EV_SINDAN_00_LPA", SymEff("EV_SINDAN_01A"))
EFFECT:SetPosition("EV_SINDAN_00_LPA", EFFECT:GetPosition("EV_SINDAN_00_LP"))
EFFECT:Play("EV_SINDAN_00_LPA")
EFFECT:Wait("EV_SINDAN_00_LPA")
EFFECT:Remove("EV_SINDAN_00_LPA")
CUT:CancelLoop()
CUT:Wait()
CUT:Destroy()
if pertnergender == "BOY" then
SYSTEM:SetPartnerSex(SEX.MALE)
else
SYSTEM:SetPartnerSex(SEX.FEMALE)
end
CUT:Load(SymCut("sk17_n091dec"))
CUT:Play()
PlaySe_BoostB()
EFFECT:MoveTo("EV_SINDAN_00_LP", SymPos("MOVE_EFFECT01_3_R"), Speed(5))
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
CUT:Wait()
CUT:Destroy()
CUT:Load(SymCut("sk18_n092wait"))
CUT:PlayLoop()
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
local POKEID_HERO, POKEID_PARTNER
if charname == #Starter537# then
typeRIORU()
charRIORU()
elseif charname == #Starter772# then
typeKEROMATSU()
charKEROMATSU()
elseif charname == #Starter482# then
typeHIKOZARU()
charHIKOZARU()
elseif charname == #Starter1# then
typeFUSHIGIDANE()
charHIKOZARU()
elseif charname == #Starter479# then
typeNAETORU()
charNAETORU()
elseif charname == #Starter322# then
typeKIMORI()
charKIMORI()
elseif charname == #Starter203# then
typeWANINOKO()
charWANINOKO()
elseif charname == #Starter485# then
typePOTCHAMA()
charPOTCHAMA()
elseif charname == #Starter30# then
typePIKACHUU()
charPIKACHUU()
elseif charname == #Starter5# then
typeHITOKAGE()
charHITOKAGE()
elseif charname == #Starter197# then
typeCHIKORIITA()
charCHIKORIITA()
elseif charname == #Starter325# then
typeACHAMO()
charACHAMO()
elseif charname == #Starter598# then
typeMIJUMARU()
charMIJUMARU()
elseif charname == #Starter769# then
typeFOKKO()
charFOKKO()
elseif charname == #Starter592# then
typeTSUTAAJA()
charTSUTAAJA()
elseif charname == #Starter766# then
typeHARIMARON()
charHARIMARON()
elseif charname == #Starter200# then
typeHINOARASHI()
charHINOARASHI()
elseif charname == #Starter10# then
typeZENIGAME()
charZENIGAME()
elseif charname == #Starter595# then
typePOKABU()
charPOKABU()
elseif charname == #Starter329# then
typeMIZUGOROU()
charMIZUGOROU()
end
CUT:CancelLoop()
CUT:Wait()
CUT:Destroy()
CUT:Load(SymCut("sk19_n101in"))
CUT:Play()
EFFECT:MoveTo("EV_SINDAN_00_LP", SymPos("MOVE_EFFECT01_4_R"), Speed(1.66))
PlaySe_WhiteOut()
CAMERA:SetFollowEffect("EV_SINDAN_00_LP", 0)
CUT:Wait()
CUT:Destroy()
SCREEN_A:WhiteOut(TimeSec(1.5), true)
EFFECT:Remove("EV_SINDAN_00_LP")
end
function seikakushindankekka01_end()
end
function seikakushindankekka02_init()
end
function seikakushindankekka02_start()
local charname = SymAct("HERO"):GetIndex()
local pertnername = SymAct("PARTNER"):GetIndex()
MAP:SetVisible(true)
CAMERA:SetEye(SymCam("CAMERA_01"))
CAMERA:SetTgt(SymCam("CAMERA_01"))
end
function seikakushindankekka02_end()
end
function seikakushindankekka02_5_init()
end
function seikakushindankekka02_5_start()
CAMERA:SetSisaAzimuthDifferenceVolume(Volume(1))
CAMERA:SetSisaRateVolume(Volume(0.5))
EFFECT:Create("effectsmoke01", SymEff("EV_SMOKE_LP"))
EFFECT:SetPosition("effectsmoke01", SymPos("P00_E_HERO"))
EFFECT:Create("effectsmoke02", SymEff("EV_SMOKE_LP"))
EFFECT:SetPosition("effectsmoke02", SymPos("P00_E_PARTNER"))
EFFECT:SetScale("effectsmoke01", Scale(0.5))
EFFECT:SetScale("effectsmoke02", Scale(0.5))
EFFECT:Play("effectsmoke01")
EFFECT:Play("effectsmoke02")
--[[result = 0
reselect = false
while 1 > result do
CH("HERO"):SetVisible(false)
CH("PARTNER"):SetVisible(false)
SYSTEM:SelectPlayerAndPartnerCharcter(reselect)
CAMERA:SetEye(SymCam("CAMERA_03"))
CAMERA:SetTgt(SymCam("CAMERA_03"))
CHARA:ReloadHeroPartner()
CH("HERO"):SetVisible(true)
CH("PARTNER"):SetVisible(true)
SCREEN_A:FadeIn(TimeSec(1), true)
WINDOW:SysMsg(-1309240787)
WINDOW:SelectStart()
WINDOW:SelectChain(-21560086, 1)
WINDOW:SelectChain(-408144469, 0)
WINDOW:DefaultCursor(1)
result = WINDOW:SelectEnd(MENU_SELECT_MODE.ENABLE_CANCEL)
if 1 ~= result then
reselect = true
SCREEN_A:WhiteOut(TimeSec(1.5), true)
SCREEN_B:WhiteOut(TimeSec(1.5), true)
WINDOW:CloseMessage()
end
end
--]]
-- Set up the camera
CAMERA:SetEye(SymCam("CAMERA_03"))
CAMERA:SetTgt(SymCam("CAMERA_03"))
CH("HERO"):SetVisible(true)
CH("PARTNER"):SetVisible(true)
SCREEN_A:FadeIn(TimeSec(1), true)
-- Allow changing Pokemon
repeat
local doRefresh = false
WINDOW:CloseMessage()
WINDOW:SysMsg(-1309240787)
WINDOW:SysMsg(200000)
WINDOW:SelectStart()
WINDOW:SelectChain(-21560086, 0)
WINDOW:SelectChain(200002, 1)
WINDOW:SelectChain(200003, 2)
WINDOW:DefaultCursor(0)
local id = WINDOW:SelectEnd(MENU_SELECT_MODE.DISABLE_CANCEL)
if id == 1 then
WINDOW:SysMsg( 200004 )
local oldpartnerid = SymAct("PARTNER"):GetIndex()
WINDOW:SelectStart()
WINDOW:SelectChain(200001, 0)
if oldpartnerid ~= #Starter1# then
WINDOW:SelectChain(#StarterHash1#,#Starter1#)
end
if oldpartnerid ~= #Starter5# then
WINDOW:SelectChain(#StarterHash5#,#Starter5#)
end
if oldpartnerid ~= #Starter10# then
WINDOW:SelectChain(#StarterHash10#,#Starter10#)
end
if oldpartnerid ~= #Starter30# then
WINDOW:SelectChain(#StarterHash30#,#Starter30#)
end
if oldpartnerid ~= #Starter197# then
WINDOW:SelectChain(#StarterHash197#,#Starter197#)
end
if oldpartnerid ~= #Starter200# then
WINDOW:SelectChain(#StarterHash200#,#Starter200#)
end
if oldpartnerid ~= #Starter203# then
WINDOW:SelectChain(#StarterHash203#,#Starter203#)
end
if oldpartnerid ~= #Starter322# then
WINDOW:SelectChain(#StarterHash322#,#Starter322#)
end
if oldpartnerid ~= #Starter325# then
WINDOW:SelectChain(#StarterHash325#,#Starter325#)
end
if oldpartnerid ~= #Starter329# then
WINDOW:SelectChain(#StarterHash329#,#Starter329#)
end
if oldpartnerid ~= #Starter479# then
WINDOW:SelectChain(#StarterHash479#,#Starter479#)
end
if oldpartnerid ~= #Starter482# then
WINDOW:SelectChain(#StarterHash482#,#Starter482#)
end
if oldpartnerid ~= #Starter485# then
WINDOW:SelectChain(#StarterHash485#,#Starter485#)
end
if oldpartnerid ~= #Starter537# then
WINDOW:SelectChain(#StarterHash537#,#Starter537#)
end
if oldpartnerid ~= #Starter592# then
WINDOW:SelectChain(#StarterHash592#,#Starter592#)
end
if oldpartnerid ~= #Starter595# then
WINDOW:SelectChain(#StarterHash595#,#Starter595#)
end
if oldpartnerid ~= #Starter598# then
WINDOW:SelectChain(#StarterHash598#,#Starter598#)
end
if oldpartnerid ~= #Starter766# then
WINDOW:SelectChain(#StarterHash766#,#Starter766#)
end
if oldpartnerid ~= #Starter769# then
WINDOW:SelectChain(#StarterHash769#,#Starter769#)
end
if oldpartnerid ~= #Starter772# then
WINDOW:SelectChain(#StarterHash772#,#Starter772#)
end
WINDOW:DefaultCursor(0)
local pkmID = WINDOW:SelectEnd(MENU_SELECT_MODE.DISABLE_CANCEL)
if pkmID == 0 then
--Do nothing
else
GROUND:SetHero(pkmID, 0)
doRefresh = true
end
elseif id == 2 then
WINDOW:SysMsg( 200005 )
local oldpokemonid = SymAct("HERO"):GetIndex()
WINDOW:SelectStart()
WINDOW:SelectChain(200001, 0)
WINDOW:SelectChain(#StarterHash1#,#Starter1#)
WINDOW:SelectChain(#StarterHash5#,#Starter5#)
WINDOW:SelectChain(#StarterHash10#,#Starter10#)
WINDOW:SelectChain(#StarterHash30#,#Starter30#)
WINDOW:SelectChain(#StarterHash197#,#Starter197#)
WINDOW:SelectChain(#StarterHash200#,#Starter200#)
WINDOW:SelectChain(#StarterHash203#,#Starter203#)
WINDOW:SelectChain(#StarterHash322#,#Starter322#)
WINDOW:SelectChain(#StarterHash325#,#Starter325#)
WINDOW:SelectChain(#StarterHash329#,#Starter329#)
WINDOW:SelectChain(#StarterHash479#,#Starter479#)
WINDOW:SelectChain(#StarterHash482#,#Starter482#)
WINDOW:SelectChain(#StarterHash485#,#Starter485#)
WINDOW:SelectChain(#StarterHash537#,#Starter537#)
WINDOW:SelectChain(#StarterHash592#,#Starter592#)
WINDOW:SelectChain(#StarterHash595#,#Starter595#)
WINDOW:SelectChain(#StarterHash598#,#Starter598#)
WINDOW:SelectChain(#StarterHash766#,#Starter766#)
WINDOW:SelectChain(#StarterHash769#,#Starter769#)
WINDOW:SelectChain(#StarterHash772#,#Starter772#)
WINDOW:DefaultCursor(0)
local pkmID = WINDOW:SelectEnd(MENU_SELECT_MODE.DISABLE_CANCEL)
if pkmID == 0 then
--Do nothing
else
GROUND:SetPartner(pkmID, 0)
doRefresh = true
end
end
if doRefresh == true then
PlaySe_BoostA()
SCREEN_A:WhiteOut(TimeSec(0.5), true)
SCREEN_B:WhiteOut(TimeSec(0.5), true)
CHARA:ReloadHeroPartner()
SCREEN_A:FadeIn(TimeSec(1), true)
end
until id == 0
WINDOW:SysMsg(-863934872)
WINDOW:SysMsg(-711305431)
WINDOW:SysMsg(1375882214)
WINDOW:CloseMessage()
SOUND:FadeOutBgm(TimeSec(2.5))
CAMERA:MoveEye(SymCam("CAMERA_04"), Speed(2, ACCEL_TYPE.NONE, DECEL_TYPE.NONE))
CH("HERO"):DirTo(SymPos("P01_HERO"), Speed(350), ROT_TYPE.NEAR)
CH("HERO"):WaitRotate()
CH("HERO"):WalkTo(SymPos("P01_HERO"), Speed(1))
EFFECT:MoveTo("effectsmoke01", SymPos("P01_HERO"), Speed(1))
CH("PARTNER"):DirTo(SymPos("P01_PARTNER"), Speed(350), ROT_TYPE.NEAR)
CH("PARTNER"):WaitRotate()
CH("PARTNER"):WalkTo(SymPos("P01_PARTNER"), Speed(1))
EFFECT:MoveTo("effectsmoke02", SymPos("P01_PARTNER"), Speed(1))
PlaySe_SeikakuEnd()
SCREEN_A:WhiteOut(TimeSec(1.5), true)
TASK:Sleep(TimeSec(1))
EFFECT:Remove("effectsmoke01")
EFFECT:Remove("effectsmoke02")
SCREEN_A:SetColorFilter(Color(1, 1, 1, 1))
MAP:SetVisible(false)
CH("HERO"):SetVisible(false)
CH("PARTNER"):SetVisible(false)
TASK:Sleep(TimeSec(1))
SCREEN_A:SetColorFilter(Color(0, 0, 0, 0))
SCREEN_A:WhiteIn(TimeSec(0.5), true)
CAMERA:SetFovy(Degree(80))
TASK:Sleep(TimeSec(2))
end
function seikakushindankekka02_5_end()
end
function setcamera01()
CAMERA:MoveEye(Vector(4, -2, -7), Speed(10, ACCEL_TYPE.HIGH, DECEL_TYPE.HIGH))
CAMERA:WaitMove()
CAMERA:MoveEye(Vector(0, 0, -5), Speed(5, ACCEL_TYPE.LOW, DECEL_TYPE.LOW))
CAMERA:WaitMove()
end
function setcamera02()
CAMERA:MoveEye(Vector(-10, -2, 0), Speed(10, ACCEL_TYPE.HIGH, DECEL_TYPE.HIGH))
CAMERA:WaitMove()
CAMERA:MoveEye(Vector(5, 4, 0), Speed(10, ACCEL_TYPE.LOW, DECEL_TYPE.HIGH))
CAMERA:WaitMove()
CAMERA:MoveEye(SymCam("CAMERA_01"), Speed(10, ACCEL_TYPE.LOW, DECEL_TYPE.LOW))
CAMERA:WaitMove()
end
function seikakushindan01(rand)
if rand == 0 then
WINDOW:SysMsg(1259960999)
WINDOW:SysMsg(180221430)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(329696439, 1)
WINDOW:SelectChain(948672372, 0)
WINDOW:DefaultCursor(1)
else
WINDOW:SysMsg(563127861)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(1859203314, 1)
WINDOW:SelectChain(2009727411, 0)
WINDOW:DefaultCursor(1)
end
local id01 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
return id01
end
function seikakushindan02(rand)
if rand == 0 then
WINDOW:SysMsg(1558663792)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(1174168369, 1)
WINDOW:SelectChain(-1033601026, 0)
WINDOW:DefaultCursor(1)
else
WINDOW:SysMsg(-612413761)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(403200536, 1)
WINDOW:SelectChain(18049881, 0)
WINDOW:DefaultCursor(1)
end
local id02 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
return id02
end
function seikakushindan03(rand)
if rand == 0 then
WINDOW:SysMsg(708720794)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(858065371, 1)
WINDOW:SelectChain(2086969116, 0)
WINDOW:DefaultCursor(1)
else
WINDOW:SysMsg(1702866525)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(1314061726, 1)
WINDOW:SelectChain(1464454367, 0)
WINDOW:DefaultCursor(1)
end
local id03 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
return id03
end
function seikakushindan04(rand)
if rand == 0 then
WINDOW:SysMsg(-791556080)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(-909450927, 1)
WINDOW:SelectChain(-1598800515, 0)
WINDOW:DefaultCursor(1)
else
WINDOW:SysMsg(-1179710404)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(-1836949505, 1)
WINDOW:SelectChain(-1952878914, 0)
WINDOW:DefaultCursor(1)
end
local id04 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
return id04
end
function seikakushindan05(rand)
if rand == 0 then
WINDOW:SysMsg(-992413575)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(-574371528, 1)
WINDOW:SelectChain(-152134917, 0)
WINDOW:DefaultCursor(1)
else
WINDOW:SysMsg(-269112390)
WINDOW:SysMsg(1752020853)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(1903593012, 1)
WINDOW:SelectChain(1029899716, 0)
WINDOW:DefaultCursor(1)
end
local id05 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
return id05
end
function seikakuhantei(sunny, calm, flexible, serious, cooperate)
if sunny == 0 and calm == 0 and (flexible == 0 or flexible == 1) and serious == 1 and cooperate == 0 then
basecharname = "KIMORI"
persontype = "OTOKO"
elseif sunny == 0 and calm == 0 and flexible == 1 and serious == 0 and cooperate == 0 then
basecharname = "KEROMATSU"
persontype = "OTOKO"
elseif sunny == 1 and calm == 1 and flexible == 0 and serious == 0 and cooperate == 0 then
basecharname = "HIKOZARU"
persontype = "OTOKO"
elseif sunny == 1 and calm == 0 and flexible == 1 and serious == 0 and (cooperate == 0 or cooperate == 1) then
basecharname = "POTCHAMA"
persontype = "OTOKO"
elseif sunny == 0 and calm == 0 and flexible == 0 and serious == 0 and (cooperate == 0 or cooperate == 1) then
basecharname = "NAETORU"
persontype = "UGOKANAI"
elseif sunny == 0 and calm == 0 and flexible == 1 and (serious == 0 or serious == 1) and cooperate == 1 then
basecharname = "FUSHIGIDANE"
persontype = "UGOKANAI"
elseif sunny == 0 and calm == 1 and flexible == 0 and (serious == 0 or serious == 1) and cooperate == 0 then
basecharname = "WANINOKO"
persontype = "UGOKANAI"
elseif sunny == 0 and calm == 1 and flexible == 0 and (serious == 0 or serious == 1) and cooperate == 1 then
basecharname = "CHIKORIITA"
persontype = "UGOKANAI"
elseif sunny == 0 and calm == 0 and flexible == 0 and serious == 1 and cooperate == 1 then
basecharname = "PIKACHUU"
persontype = "YOIKO"
elseif sunny == 1 and calm == 0 and flexible == 1 and serious == 1 and cooperate == 0 then
basecharname = "HITOKAGE"
persontype = "YOIKO"
elseif sunny == 0 and calm == 1 and flexible == 1 and (serious == 0 or serious == 1) and cooperate == 0 then
basecharname = "RIORU"
persontype = "YOIKO"
elseif sunny == 1 and calm == 0 and flexible == 1 and serious == 1 and cooperate == 1 then
basecharname = "ACHAMO"
persontype = "YOIKO"
elseif sunny == 1 and calm == 0 and flexible == 0 and serious == 0 and (cooperate == 0 or cooperate == 1) then
basecharname = "MIJUMARU"
persontype = "OCHITSUKI"
elseif sunny == 1 and calm == 0 and flexible == 0 and serious == 1 and (cooperate == 0 or cooperate == 1) then
basecharname = "FOKKO"
persontype = "OCHITSUKI"
elseif sunny == 1 and calm == 1 and flexible == 1 and serious == 0 and cooperate == 0 then
basecharname = "TSUTAAJA"
persontype = "OCHITSUKI"
elseif sunny == 1 and calm == 1 and (flexible == 0 or flexible == 1) and serious == 1 and cooperate == 0 then
basecharname = "HARIMARON"
persontype = "OCHITSUKI"
elseif sunny == 0 and calm == 1 and flexible == 1 and serious == 0 and cooperate == 1 then
basecharname = "HINOARASHI"
persontype = "YUTTARI"
elseif sunny == 1 and calm == 1 and flexible == 0 and (serious == 0 or serious == 1) and cooperate == 1 then
basecharname = "ZENIGAME"
persontype = "YUTTARI"
elseif sunny == 0 and calm == 1 and flexible == 1 and serious == 1 and cooperate == 1 then
basecharname = "POKABU"
persontype = "YUTTARI"
elseif sunny == 1 and calm == 1 and flexible == 1 and (serious == 0 or serious == 1) and cooperate == 1 then
basecharname = "MIZUGOROU"
persontype = "YUTTARI"
else
WINDOW:SysMsg(611857541)
end
return basecharname, persontype
end
function seikakushindan06(persontype)
if persontype == "OTOKO" then
WINDOW:SysMsg(257255238)
WINDOW:SysMsg(374232583)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(1494204608, 1)
WINDOW:SelectChain(1075114369, 0)
WINDOW:SelectChain(1798939202, 2)
WINDOW:SelectChain(1914868483, 3)
WINDOW:DefaultCursor(1)
local select01 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
if select01 == 1 then
charname = #Starter485#
chartype = "MIZU"
elseif select01 == 2 then
charname = #Starter482#
chartype = "HONOO"
elseif select01 == 3 then
charname = #Starter322#
chartype = "KUSA"
else
charname = #Starter772#
chartype = "MIZU"
end
elseif persontype == "UGOKANAI" then
WINDOW:SysMsg(-172322868)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(-324944243, 1)
WINDOW:SelectChain(-2048957791, 0)
WINDOW:SelectChain(-1664855072, 2)
WINDOW:SelectChain(-1209466845, 3)
WINDOW:DefaultCursor(1)
local select02 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
if select02 == 1 then
charname = #Starter197#
chartype = "KUSA"
elseif select02 == 2 then
charname = #Starter479#
chartype = "KUSA"
elseif select02 == 3 then
charname = #Starter203#
chartype = "MIZU"
else
charname = #Starter1#
chartype = "KUSA"
end
elseif persontype == "YOIKO" then
WINDOW:SysMsg(-1359859358)
WINDOW:SysMsg(-508319835)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(-123169052, 1)
WINDOW:SelectChain(-746207961, 0)
WINDOW:SelectChain(-895552410, 2)
WINDOW:SelectChain(1292298409, 3)
WINDOW:DefaultCursor(1)
local select03 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
if select03 == 1 then
charname = #Starter30#
chartype = "DENKI"
elseif select03 == 2 then
charname = #Starter325#
chartype = "HONOO"
elseif select03 == 3 then
charname = #Starter537#
chartype = "KAKUTOU"
else
charname = #Starter5#
chartype = "HONOO"
end
elseif persontype == "OCHITSUKI" then
WINDOW:SysMsg(1411242472)
WINDOW:SysMsg(-1754608305)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(-1905132530, 1)
WINDOW:SelectChain(-1520652339, 0)
WINDOW:SelectChain(-1136157044, 2)
WINDOW:SelectChain(-217708469, 3)
WINDOW:DefaultCursor(1)
local select04 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
if select04 == 1 then
charname = #Starter598#
chartype = "MIZU"
elseif select04 == 2 then
charname = #Starter592#
chartype = "KUSA"
elseif select04 == 3 then
charname = #Starter766#
chartype = "KUSA"
else
charname = #Starter769#
chartype = "HONOO"
end
elseif persontype == "YUTTARI" then
WINDOW:SysMsg(-367183606)
WINDOW:SysMsg(-1053791543)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(-668247160, 1)
WINDOW:SelectChain(1605584711, 0)
WINDOW:SelectChain(1185445382, 2)
WINDOW:SelectChain(802597418, 3)
WINDOW:DefaultCursor(1)
local select05 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
if select05 == 1 then
charname = #Starter200#
chartype = "HONOO"
elseif select05 == 2 then
charname = #Starter595#
chartype = "HONOO"
elseif select05 == 3 then
charname = #Starter329#
chartype = "MIZU"
else
charname = #Starter10#
chartype = "MIZU"
end
end
return charname, chartype
end
function seikakushindan07(chartype, charname)
WINDOW:SysMsg(919444331)
if chartype == "KAKUTOU" then
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(501270696, 1)
WINDOW:SelectChain(83622377, 0)
WINDOW:SelectChain(1270509358, 2)
WINDOW:SelectChain(1386307183, 3)
WINDOW:DefaultCursor(1)
local pselect01 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
if pselect01 == 0 then
pertnername = #Starter769#
elseif pselect01 == 1 then
pertnername = #Starter772#
elseif pselect01 == 2 then
pertnername = #Starter766#
else
pertnername = #Starter30#
end
elseif chartype == "DENKI" then
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(2039221676, 1)
WINDOW:SelectChain(1620524269, 0)
WINDOW:SelectChain(-418439134, 2)
WINDOW:SelectChain(-32239261, 3)
WINDOW:DefaultCursor(1)
local pselect02 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
if pselect02 == 0 then
pertnername = #Starter769#
elseif pselect02 == 1 then
pertnername = #Starter772#
elseif pselect02 == 2 then
pertnername = #Starter766#
else
pertnername = #Starter537#
end
elseif chartype == "MIZU" then
local rand01 = SYSTEM:GetRandomValue(0, 2)
if rand01 == 0 then
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(2008398460, 1)
WINDOW:SelectChain(1856932669, 0)
WINDOW:SelectChain(1166268670, 2)
WINDOW:SelectChain(1553525183, 3)
WINDOW:DefaultCursor(1)
local pselect03 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
if pselect03 == 0 then
pertnername = #Starter537#
elseif pselect03 == 1 then
pertnername = #Starter482#
elseif pselect03 == 2 then
pertnername = #Starter325#
else
pertnername = #Starter769#
end
else
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(333021048, 1)
WINDOW:SelectChain(180506169, 0)
WINDOW:SelectChain(569318906, 2)
WINDOW:SelectChain(955526331, 3)
WINDOW:DefaultCursor(1)
local pselect04 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
if pselect04 == 0 then
pertnername = #Starter200#
elseif pselect04 == 1 then
pertnername = #Starter5#
elseif pselect04 == 2 then
pertnername = #Starter595#
else
pertnername = #Starter30#
end
end
elseif chartype == "HONOO" then
local rand01 = SYSTEM:GetRandomValue(0, 2)
if rand01 == 0 then
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(-1083428748, 1)
WINDOW:SelectChain(-1502150347, 0)
WINDOW:SelectChain(-821437159, 2)
WINDOW:SelectChain(-703402920, 3)
WINDOW:DefaultCursor(1)
local pselect05 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
local rand01 = SYSTEM:GetRandomValue(0, 2)
if pselect05 == 0 then
pertnername = #Starter479#
elseif pselect05 == 1 then
pertnername = #Starter537#
elseif pselect05 == 2 then
pertnername = #Starter197#
else
pertnername = #Starter766#
end
else
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(-46153829, 1)
WINDOW:SelectChain(-467366182, 0)
WINDOW:SelectChain(-1419438051, 2)
WINDOW:SelectChain(-1300354724, 3)
WINDOW:DefaultCursor(1)
local pselect06 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
if pselect06 == 0 then
pertnername = #Starter322#
elseif pselect06 == 1 then
pertnername = #Starter592#
elseif pselect06 == 2 then
pertnername = #Starter1#
else
pertnername = #Starter30#
end
end
elseif chartype == "KUSA" then
local rand01 = SYSTEM:GetRandomValue(0, 2)
if rand01 == 0 then
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(-1722582369, 1)
WINDOW:SelectChain(-2142745634, 0)
WINDOW:SelectChain(131094289, 2)
WINDOW:SelectChain(516646480, 3)
WINDOW:DefaultCursor(1)
local pselect07 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
if pselect07 == 0 then
pertnername = #Starter30#
elseif pselect07 == 1 then
pertnername = #Starter772#
elseif pselect07 == 2 then
pertnername = #Starter485#
else
pertnername = #Starter598#
end
else
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(296644121, 1)
WINDOW:SelectChain(146104152, 0)
WINDOW:SelectChain(597167259, 2)
WINDOW:SelectChain(981679578, 3)
WINDOW:DefaultCursor(1)
local pselect08 = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
if pselect08 == 0 then
pertnername = #Starter329#
elseif pselect08 == 1 then
pertnername = #Starter10#
elseif pselect08 == 2 then
pertnername = #Starter537#
else
pertnername = #Starter203#
end
end
end
return pertnername
end
function seikakushindan08()
WINDOW:SysMsg(1975692061)
halfFadeIn()
WINDOW:SelectStart()
WINDOW:SelectChain(1826200156, 0)
WINDOW:SelectChain(1207224735, 1)
WINDOW:DefaultCursor(0)
local selectgender = WINDOW:SelectEndNotPlayDecideSe(MENU_SELECT_MODE.DISABLE_CANCEL)
halfFadeOut()
if selectgender == 0 then
pertnergender = "BOY"
else
pertnergender = "GIRL"
end
return pertnergender
end
function halfFadeIn()
SCREEN_A:FadeChange(Level(0), Level(0.75), TimeSec(0.3), true)
end
function halfFadeOut()
SCREEN_A:FadeChange(Level(0.75), Level(0), TimeSec(0.3), false)
end
function PlaySe_Select()
SOUND:StopSe(SymSnd("SE_EVT_LIGHT"))
SOUND:PlaySe(SymSnd("SE_EVT_LIGHT"), Volume(256))
end
function PlaySe_BoostA()
SOUND:PlaySe(SymSnd("SE_EVT_LIGHT_BOOST"), Volume(190))
end
function PlaySe_BoostB()
SOUND:PlaySe(SymSnd("SE_EVT_LIGHT_BOOST_TAKE02"), Volume(190))
end
function PlaySe_WhiteOut()
SOUND:PlaySe(SymSnd("SE_EVT_SHINDAN_END"), Volume(256))
end
function PlaySe_SeikakuEnd()
SOUND:PlaySe(SymSnd("SE_EVT_V_WAVE"), Volume(256))
end
|
local install_path = vim.fn.stdpath('data') .. '/site/pack/packer/start/packer.nvim'
if vim.fn.empty(vim.fn.glob(install_path)) > 0 then
vim.fn.system({ 'git', 'clone', 'https://github.com/wbthomason/packer.nvim', install_path })
vim.api.nvim_command('packadd packer.nvim')
end
local use = require('packer').use
require('packer').startup(function()
-- Packer
use 'wbthomason/packer.nvim'
-- Styling
use {
'dracula/vim',
config = function()
vim.cmd[[
colorscheme dracula
]]
end
}
use {
'norcalli/nvim-colorizer.lua',
config = function()
require('colorizer').setup()
end
}
-- Pug
use 'digitaltoad/vim-pug'
-- Git
use 'tpope/vim-fugitive'
use 'airblade/vim-gitgutter'
-- Finder
use {
'nvim-telescope/telescope.nvim',
run = 'vim.cmd[[TSUpdate]]',
requires = {
'nvim-lua/popup.nvim',
'nvim-lua/plenary.nvim',
},
config = function()
require('telescope').setup {
defaults = {
file_ignore_patterns = {
'.git',
'node_modules',
},
}
}
end
}
use {
'nvim-telescope/telescope-fzf-native.nvim',
run = 'make',
config = function()
require('telescope').load_extension('fzf')
end
}
-- LSP
use {
'neovim/nvim-lspconfig',
config = function()
local nvim_lsp = require('lspconfig')
local servers = {
'bashls',
'cssls',
'dockerls',
'html',
'ocamlls',
'pyright',
'svelte',
'vimls',
}
for _, lsp in ipairs(servers) do
nvim_lsp[lsp].setup {}
end
-- https://phelipetls.github.io/posts/configuring-eslint-to-work-with-neovim-lsp/
local function set_lsp_config(client)
if client.resolved_capabilities.document_formatting then
vim.cmd[[
autocmd! BufWritePre <buffer> lua vim.lsp.buf.formatting_sync(nil, 300)
]]
end
end
nvim_lsp.tsserver.setup {
on_attach = function(client)
if client.config.flags then
client.config.flags.allow_incremental_sync = true
end
client.resolved_capabilities.document_formatting = false
set_lsp_config(client)
end
}
local eslint = {
lintCommand = 'eslint_d -f unix --stdin --stdin-filename ${INPUT}',
lintStdin = true,
lintFormats = {
'%f:%l:%c: %m',
},
lintIgnoreExitCode = true,
formatCommand = 'eslint_d --fix-to-stdout --stdin --stdin-filename=${INPUT}',
formatStdin = true,
}
nvim_lsp.efm.setup {
on_attach = function(client)
client.resolved_capabilities.document_formatting = true
client.resolved_capabilities.goto_definition = false
set_lsp_config(client)
end,
rootMarkers = { '.git/' },
settings = {
languages = {
javascript = { eslint },
javascriptreact = { eslint },
['javascript.jsx'] = { eslint },
typescript = { eslint },
typescriptreact = { eslint },
['typescript.jsx'] = { eslint },
},
},
filetypes = {
'javascript',
'javascriptreact',
'javascript.jsx',
'typescript',
'typescript.tsx',
'typescriptreact',
},
}
end
}
-- Treesitter for fancy syntax
use {
'nvim-treesitter/nvim-treesitter',
config = function()
require('nvim-treesitter.configs').setup {
ensure_installed = 'maintained',
ignore_install = {},
highlight = {
enable = true,
use_languagetree = true,
},
indent = {
enable = true,
},
}
end
}
-- Comments
-- visual mode = gc = comment
use 'tpope/vim-commentary'
-- Status line
use {
'hoob3rt/lualine.nvim',
config = function()
-- Get character under cursor
local get_hex = function()
local hex = vim.api.nvim_exec([[
ascii
]], true)
if hex == nil then
return 'nil'
end
hex = hex:match(', Hex ([^,]+)')
if hex == nil then
return 'nil'
end
return '0x' .. hex
end
require('lualine').setup {
options = {
icons_enabled = false,
component_separators = '|',
section_separators = '',
theme = 'dracula',
},
sections = {
lualine_b = {
'fugitive#head'
},
lualine_y = {
{
'diagnostics',
sources = {
'nvim_diagnostic'
},
symbols = {
error = ' ',
warn = ' ',
info = ' '
},
color_error = '#ea51b2',
color_warn = '#00f769',
color_info = '#a1efe4',
},
get_hex,
},
},
}
end
}
-- Icons
use {
'kyazdani42/nvim-web-devicons',
config = function()
require('nvim-web-devicons').setup {
default = true,
override = {
['.conkyrc'] = {
icon = '',
color = '#6d8086',
name = 'Conkyrc'
},
['.xinitrc'] = {
icon = '',
color = '#6d8086',
name = 'Xinitrc'
},
['.Xresources'] = {
icon = '',
color = '#6d8086',
name = 'XResources',
},
}
}
end
}
-- File browser
use {
'kyazdani42/nvim-tree.lua',
config = function()
require('nvim-tree').setup {
auto_close = true,
}
vim.g.nvim_tree_show_icons = {
git = 0,
folders = 1,
files = 1,
}
vim.g.nvim_tree_special_files = {
Makefile = false,
['Cargo.toml'] = false,
['README.md'] = false,
['readme.md'] = false,
}
end
}
-- Diagnostics
use {
'folke/trouble.nvim',
config = function()
require('trouble').setup {}
end
}
end, {
display = {
open_fn = require('packer.util').float,
}
})
-- Spaces
vim.opt.expandtab = true
vim.opt.shiftwidth = 2
vim.opt.softtabstop = 2
vim.opt.tabstop = 2
vim.opt.numberwidth = 4
-- Completion
vim.opt.completeopt = 'menuone,noselect'
-- Just have a sign column ready
vim.opt.signcolumn = 'yes'
-- Searching
vim.opt.ignorecase = true
vim.opt.smartcase = true
vim.opt.showmatch = true
vim.opt.incsearch = true
-- Annoying backup stuff
vim.opt.backup = false
vim.opt.writebackup = false
vim.opt.history = 10000
vim.opt.hidden = true
-- Line numbers
vim.opt.number = true
-- Undo
vim.opt.undofile = true
vim.opt.undodir = os.getenv('HOME') .. '/.local/share/nvim/undo'
-- Ignore
vim.opt.wildignore = '*/node_modules/*,*/elm-stuff/*'
-- Leader
vim.g.mapleader = ','
-- Cursor lines are nice
vim.opt.cursorline = true
-- Paste
vim.opt.pastetoggle = '<F2>'
vim.opt.clipboard = 'unnamed'
-- Regex
vim.opt.re = 0
-- Colors
vim.opt.termguicolors = true
vim.opt.background = 'dark'
-- SQL has a massive slowdown for me
vim.g.omni_sql_no_default_maps = true
local maps = {
i = {
['<C-c>'] = '<Esc>',
},
n = {
[':'] = ';',
[';'] = ':',
['<C-n>'] = '<cmd>NvimTreeToggle<cr>',
['<C-p>'] = '<cmd>Telescope find_files<cr>',
['<leader>D'] = '<cmd>lua vim.lsp.buf.type_definition()<cr>',
['<leader>a'] = '<cmd>Telescope live_grep<cr>',
['<leader>b'] = '<cmd>Telescope buffers<cr>',
['<leader>e'] = '<cmd>TroubleToggle workspace_diagnostics<cr>',
['<leader>f'] = '<cmd>lua vim.lsp.buf.formatting()<cr>',
['<leader>gd'] = '<cmd>Gdiff<cr>',
['<leader>gs'] = '<cmd>Gstatus<cr>',
['<leader>rn'] = '<cmd>lua vim.lsp.buf.rename()<cr>',
['K'] = '<cmd>lua vim.lsp.buf.hover()<cr>',
-- Uppercase Y will grab entire line
['Y'] = 'yy',
['[d'] = '<cmd>lua vim.lsp.buf.goto_prev()<cr>',
[']d'] = '<cmd>lua vim.lsp.buf.goto_next()<cr>',
['gd'] = '<cmd>lua vim.lsp.buf.definition()<cr>',
['gr'] = '<cmd>lua vim.lsp.buf.references()<cr>',
-- Natural movement over visual lines
['j'] = 'gj',
['k'] = 'gk',
},
v = {
-- Sort lines under visual select
['<leader>s'] = ":'<,'>sort<cr>",
},
[''] = {
['<space>'] = '@q',
},
}
for mode, mappings in pairs(maps) do
for keys, mapping in pairs(mappings) do
vim.api.nvim_set_keymap(mode, keys, mapping, { noremap = true })
end
end
-- Templates
-- Go to line with %HERE% on it, thanks vim-template for idea
-- Waiting on https://github.com/neovim/neovim/pull/12378
vim.cmd[[
function! Here()
0
if search('%HERE%', 'W')
let l = line('.')
let c = col('.')
s/%HERE%//ge
call cursor(l, c)
endif
endfunction
augroup templates
autocmd BufNewFile *.handlebars 0r ~/.vim/templates/skeleton.html | call Here()
autocmd BufNewFile *.htm 0r ~/.vim/templates/skeleton.html | call Here()
autocmd BufNewFile *.html 0r ~/.vim/templates/skeleton.html | call Here()
autocmd BufNewFile *.py 0r ~/.vim/templates/skeleton.py | call Here()
autocmd BufNewFile *.sh 0r ~/.vim/templates/skeleton.sh | call Here()
augroup END
]]
|
---@class TooltipSide
local TooltipSide = {
Left = 0,
Right = 1,
Top = 2,
Bottom = 3,
}
---@class TooltipTextureAnchor
local TooltipTextureAnchor = {
LeftTop = 0,
LeftCenter = 1,
LeftBottom = 2,
RightTop = 3,
RightCenter = 4,
RightBottom = 5,
All = 6,
}
---@class TooltipTextureRelativeRegion
local TooltipTextureRelativeRegion = {
LeftLine = 0,
RightLine = 1,
}
|
monitoring.wrap_global({"minetest", "add_node"}, "add_node")
|
local KantoMapSpawn = {}
-- [zone] = {Morning, Day, Night}
-- Morning, Day, Night -> 0 = false, 1 = true, 2 = ms
KantoMapSpawn["Celadon City"] = {
["Water"] = {
["Grimer"] = {1,1,1},
["Koffing"] = {1,1,1},
["Muk"] = {1,1,1}
},
["Fishing"] = {
["Goldeen"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Poliwag"] = {0,0,1},
["Slowpoke"] = {1,1,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Cerulean City"] = {
["Water"] = {
["Goldeen"] = {1,1,1},
["Krabby"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Wooper"] = {1,1,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Cinnabar Island"] = {
["Water"] = {
["Corsola"] = {1,1,0},
["Goldeen"] = {1,1,1},
["Krabby"] = {1,1,1},
["Tentacool"] = {1,1,1}
},
["Fishing"] = {
["Magikarp"] = {0,0,1},
["Staryu"] = {0,0,1}
}
}
KantoMapSpawn["Cinnabar mansion 1"] = {
["Land"] = {
["Grimer"] = {1,1,1},
["Growlithe"] = {1,1,1},
["Koffing"] = {1,1,1},
["Muk"] = {1,1,1},
["Ponyta"] = {0,1,0},
["Raticate"] = {1,1,1},
["Rattata"] = {1,1,1},
["Vulpix"] = {1,1,1},
["Weezing"] = {1,1,1}
}
}
KantoMapSpawn["Cinnabar mansion 2"] = {
["Land"] = {
["Grimer"] = {1,1,1},
["Growlithe"] = {1,1,1},
["Koffing"] = {1,1,1},
["Muk"] = {1,1,1},
["Ponyta"] = {0,1,0},
["Raticate"] = {1,1,1},
["Rattata"] = {1,1,1},
["Vulpix"] = {1,1,1},
["Weezing"] = {1,1,1}
}
}
KantoMapSpawn["Cinnabar mansion 3"] = {
["Land"] = {
["Charmander"] = {1,1,1},
["Grimer"] = {1,1,1},
["Growlithe"] = {1,1,1},
["Koffing"] = {1,1,1},
["Magmar"] = {0,1,0},
["Muk"] = {1,1,1},
["Ponyta"] = {0,1,0},
["Raticate"] = {1,1,1},
["Rattata"] = {1,1,1},
["Vulpix"] = {1,1,1},
["Weezing"] = {1,1,1}
}
}
KantoMapSpawn["Cinnabar mansion B1F"] = {
["Land"] = {
["Ditto"] = {1,1,0},
["Grimer"] = {1,1,1},
["Growlithe"] = {1,1,1},
["Koffing"] = {1,1,1},
["Magmar"] = {1,0,1},
["Muk"] = {1,1,1},
["Raticate"] = {1,1,1},
["Rattata"] = {1,1,1},
["Vulpix"] = {1,1,1},
["Weezing"] = {1,1,1}
}
}
KantoMapSpawn["Diamond Domain 1F"] = {
["Land"] = {
["Geodude"] = {1,1,1},
["Makuhita"] = {1,1,1},
["Mawile"] = {2,2,2},
["Psyduck"] = {1,1,1},
["Woobat"] = {1,1,1}
},
["Water"] = {
["Goldeen"] = {1,1,1},
["Psyduck"] = {1,1,1},
["Slowpoke"] = {1,1,1}
}
}
KantoMapSpawn["Diamond Domain B1F"] = {
["Land"] = {
["Geodude"] = {1,1,1},
["Makuhita"] = {1,1,1},
["Psyduck"] = {1,1,1},
["Sableye"] = {1,1,1},
["Woobat"] = {1,1,1}
},
["Water"] = {
["Goldeen"] = {1,1,1},
["Seel"] = {1,1,1},
["Psyduck"] = {1,1,1},
["Slowpoke"] = {1,1,1}
},
["Fishing"] = {
["Clamperl"] = {1,1,1},
["Shellder"] = {1,1,1},
["Staryu"] = {1,1,1}
}
}
KantoMapSpawn["Digletts Cave"] = {
["Land"] = {
["Diglett"] = {1,1,1},
["Dugtrio"] = {1,1,1},
["Sandshrew"] = {1,1,1}
},
["Dig"] = {
}
}
KantoMapSpawn["Digletts Cave Entrance 1"] = {
["Land"] = {
["Diglett"] = {1,1,1},
["Dugtrio"] = {1,1,1}
}
}
KantoMapSpawn["Digletts Cave Entrance 2"] = {
["Land"] = {
["Diglett"] = {1,1,1},
["Dugtrio"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Fuchsia City"] = {
["Water"] = {
},
["Fishing"] = {
["Goldeen"] = {1,1,1},
["Gyarados"] = {1,1,1},
["Horsea"] = {1,1,0},
["Krabby"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Politoad"] = {2,2,2},
["Poliwag"] = {1,0,1},
["Psyduck"] = {1,1,1},
["Slowpoke"] = {1,1,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Love Island"] = {
["Land"] = {
["Bellosom"] = {1,1,1},
["Deerling"] = {1,1,1},
["Cleffa"] = {1,0,1},
["Happiny"] = {1,0,0},
["Igglypuff"] = {1,1,1},
["Nidoran♀"] = {1,1,0},
["Nidoran♂"] = {1,1,0},
["Oddish"] = {0,0,1},
["Pichu"] = {1,1,1},
["Poochyena"] = {0,0,1},
["Ralts"] = {0,1,0},
["Togepi"] = {1,1,1},
["Woobat"] = {1,1,1},
["Tyrogue"] = {1,1,1},
["Wynaut"] = {1,1,1},
},
["Water"] = {
["Finneon"] = {0,0,1},
["Luvdisc"] = {1,1,1},
["Mantyke"] = {0,1,0},
["Azurill"] = {1,1,1},
["Corsola"] = {1,1,0},
["Lapras"] = {0,0,1},
["Poliwag"] = {0,0,1},
["Seel"] = {0,0,1},
["Slowpoke"] = {1,1,1},
["Staryu"] = {0,0,2},
["Tentacool"] = {1,1,1}
},
["Fishing"] = {
["Mantyke"] = {0,1,0},
["Chinchou"] = {1,0,1},
["Clamperl"] = {1,1,0}
},
["Headbut"] = {
}
}
KantoMapSpawn["Mt. Moon 1F"] = {
["Land"] = {
["Clefairy"] = {1,1,0},
["Geodude"] = {1,1,1},
["Onix"] = {1,1,1},
["Paras"] = {1,1,1},
["Sandshrew"] = {1,1,1},
["Sandslash"] = {1,1,1},
["Zubat"] = {1,1,1}
},
["Dig"] = {
}
}
KantoMapSpawn["Mt. Moon B1F"] = {
["Land"] = {
["Bronzor"] = {1,1,1},
["Clefairy"] = {1,0,1},
["Geodude"] = {1,1,1},
["Paras"] = {1,1,1},
["Sandshrew"] = {1,1,1},
["Sandslash"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Mt. Moon B2F"] = {
["Land"] = {
["Chingling"] = {0,0,1},
["Clefairy"] = {1,1,0},
["Geodude"] = {1,1,1},
["Onix"] = {1,1,1},
["Paras"] = {1,1,1},
["Sandshrew"] = {1,1,1},
["Sandslash"] = {1,1,1},
["Zubat"] = {1,1,1}
},
["Dig"] = {
}
}
KantoMapSpawn["Pallet Town"] = {
["Water"] = {
["Tentacool"] = {1,1,1},
["Tentacruel"] = {1,1,1}
},
["Fishing"] = {
["Chinchou"] = {1,1,1},
["Goldeen"] = {1,1,0},
["Chinchou"] = {1,1,1},
["Lanturn"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Poliwag"] = {1,0,1},
["Shellder"] = {1,0,0},
["Staryu"] = {0,0,1}
}
}
KantoMapSpawn["Pewter City"] = {
["Headbut"] = {
}
}
KantoMapSpawn["Pokemon Tower 2F"] = {
["Land"] = {
["Cubone"] = {1,1,1},
["Gastly"] = {1,1,1},
["Haunter"] = {1,1,1},
["Patrat"] = {1,1,1},
["Rattata"] = {1,1,1},
["Spinarak"] = {1,0,1}
}
}
KantoMapSpawn["Pokemon Tower 3F"] = {
["Land"] = {
["Cubone"] = {1,1,1},
["Gastly"] = {1,1,1},
["Haunter"] = {1,1,1},
["Patrat"] = {1,1,1},
["Rattata"] = {1,1,1},
["Spinarak"] = {1,0,1}
}
}
KantoMapSpawn["Pokemon Tower 4F"] = {
["Land"] = {
["Cubone"] = {1,1,1},
["Gastly"] = {1,1,1},
["Haunter"] = {1,1,1},
["Patrat"] = {1,1,1},
["Rattata"] = {1,1,1},
["Spinarak"] = {1,0,1}
}
}
KantoMapSpawn["Pokemon Tower 5F"] = {
["Land"] = {
["Cubone"] = {1,1,1},
["Duskull"] = {2,2,2},
["Gastly"] = {1,1,1},
["Haunter"] = {1,1,1},
["Rattata"] = {1,1,1},
["Spinarak"] = {1,0,1}
}
}
KantoMapSpawn["Pokemon Tower 6F"] = {
["Land"] = {
["Cubone"] = {1,1,1},
["Gastly"] = {1,1,1},
["Haunter"] = {1,1,1},
["Patrat"] = {1,1,1},
["Rattata"] = {1,1,1},
["Shuppet"] = {2,2,2},
["Spinarak"] = {1,0,1}
}
}
KantoMapSpawn["Pokemon Tower 7F"] = {
["Land"] = {
["Cubone"] = {1,1,1},
["Duskull"] = {1,1,1},
["Gastly"] = {1,1,1},
["Haunter"] = {1,1,1},
["Rattata"] = {1,1,1},
["Spinarak"] = {1,0,1}
}
}
KantoMapSpawn["Pokemon Tower B1"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B2"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B3"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B4"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B5"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B6"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B7"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B8"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B9"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B10"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B11"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B12"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B13"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B14"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B15"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B16"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B17"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B18"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B19"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B20"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B21"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B22"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B23"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B24"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B25"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B26"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B27"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B28"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower B29"] = {
["Land"] = {
["Gastly"] = {1,1,1},
["Rattata"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Pokemon Tower Underground"] = {
["Land"] = {
["Duskull"] = {0,0,2},
["Gastly"] = {2,2,2},
["Litwick"] = {2,2,2},
["Misdreavus"] = {2,2,2},
["Rattata"] = {2,2,2},
["Shuppet"] = {2,2,2},
["Spiritomb"] = {2,2,2},
["Zubat"] = {2,2,2}
}
}
KantoMapSpawn["Power Plant"] = {
["Land"] = {
["Electabuzz"] = {1,1,1},
["Electrode"] = {1,1,1},
["Grimer"] = {1,1,1},
["Magnemite"] = {1,1,1},
["Magneton"] = {1,1,1},
["Muk"] = {1,1,1},
["Pachirisu"] = {2,2,2},
["Pikachu"] = {1,1,1},
["Voltorb"] = {1,1,1}
}
}
KantoMapSpawn["Rock Tunnel 1"] = {
["Land"] = {
["Cubone"] = {1,1,1},
["Geodude"] = {1,1,1},
["Golbat"] = {1,1,1},
["Graveler"] = {1,1,1},
["Kangaskhan"] = {2,2,0},
["Machop"] = {0,1,0},
["Raticate"] = {1,1,1},
["Rattata"] = {1,1,1},
["Teddiursa"] = {1,1,1},
["Zubat"] = {1,1,1}
},
["Dig"] = {
}
}
KantoMapSpawn["Rock Tunnel 2"] = {
["Land"] = {
["Cubone"] = {1,1,1},
["Geodude"] = {1,1,1},
["Golbat"] = {1,1,1},
["Graveler"] = {1,1,1},
["Onix"] = {1,1,1},
["Raticate"] = {1,1,1},
["Rattata"] = {1,1,1},
["Teddiursa"] = {1,1,1},
["Zubat"] = {1,1,1}
},
["Dig"] = {
}
}
KantoMapSpawn["Route 1"] = {
["Land"] = {
["Furret"] = {1,1,0},
["Hoothoot"] = {0,0,1},
["Pidgey"] = {1,1,0},
["Rattata"] = {1,1,1},
["Sentret"] = {1,1,0},
["Shinx"] = {2,2,2},
["Spinarak"] = {1,0,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 2"] = {
["Land"] = {
["Beedrill"] = {1,0,0},
["Butterfree"] = {1,0,0},
["Caterpie"] = {1,0,0},
["Hoothoot"] = {1,0,1},
["Kakuna"] = {1,1,0},
["Metapod"] = {1,1,0},
["Pidgey"] = {1,1,1},
["Snubull"] = {0,0,1},
["Spinarak"] = {1,0,1},
["Tailow"] = {2,0,0},
["Weedle"] = {1,1,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 3"] = {
["Land"] = {
["Arbok"] = {1,1,0},
["Ekans"] = {1,1,0},
["Jigglypuff"] = {1,1,0},
["Mankey"] = {1,1,1},
["Nidoran♀"] = {0,1,0},
["Nidoran♂"] = {0,0,1},
["Rattata"] = {1,1,1},
["Sandshrew"] = {1,1,0},
["Spearow"] = {1,1,0},
["Zubat"] = {0,0,1}
},
["Headbut"] = {
},
["Dig"] = {
}
}
KantoMapSpawn["Route 4"] = {
["Land"] = {
["Arbok"] = {1,1,0},
["Ekans"] = {1,1,0},
["Hoothoot"] = {0,0,1},
["Jigglypuff"] = {1,1,1},
["Linoone"] = {1,1,1},
["Pineco"] = {0,0,2},
["Rattata"] = {1,1,1},
["Spearow"] = {1,1,1},
["Zubat"] = {0,0,1}
},
["Water"] = {
["Buizel"] = {2,2,2},
["Magikarp"] = {1,1,1},
["Poliwag"] = {1,1,1},
["Slowpoke"] = {1,1,1},
["Zubat"] = {0,0,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 5"] = {
["Land"] = {
["Abra"] = {1,1,1},
["Bellsprout"] = {1,1,0},
["Gloom"] = {0,0,1},
["Meowth"] = {0,0,1},
["Oddish"] = {0,0,1},
["Pidgey"] = {1,1,0},
["Pineco"] = {0,0,1},
["Shinx"] = {0,2,0}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 6"] = {
["Land"] = {
["Abra"] = {1,1,1},
["Bellsprout"] = {1,1,0},
["Drowzee"] = {0,0,1},
["Jigglypuff"] = {1,1,1},
["Magnemite"] = {1,1,1},
["Meowth"] = {0,0,1},
["Oddish"] = {0,0,1},
["Pidgeotto"] = {1,0,0},
["Pidgey"] = {1,1,0},
["Psyduck"] = {0,1,0}
},
["Water"] = {
["Golduck"] = {1,1,1},
["Poliwag"] = {0,0,1},
["Psyduck"] = {0,1,0},
["Slowpoke"] = {1,1,1}
},
["Fishing"] = {
["Buizel"] = {2,2,2},
["Goldeen"] = {1,1,1},
["Krabby"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Shellder"] = {1,1,0}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 7"] = {
["Land"] = {
["Abra"] = {0,1,0},
["Bellsprout"] = {0,1,0},
["Growlithe"] = {1,1,1},
["Houndour"] = {1,0,1},
["Meowth"] = {1,0,1},
["Murkrow"] = {0,0,1},
["Persian"] = {0,0,1},
["Raticate"] = {1,1,1},
["Rattata"] = {1,1,1},
["Spearow"] = {1,1,0},
["Vulpix"] = {1,1,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 8"] = {
["Land"] = {
["Abra"] = {0,1,0},
["Ekans"] = {1,1,0},
["Growlithe"] = {1,1,1},
["Haunter"] = {0,0,1},
["Jigglypuff"] = {1,1,0},
["Kadabra"] = {0,1,0},
["Meowth"] = {1,0,1},
["Minun"] = {2,2,2},
["Noctowl"] = {0,0,1},
["Pidgeotto"] = {1,1,0},
["Plusle"] = {2,2,2},
["Sandshrew"] = {1,1,1},
["Vulpix"] = {1,1,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 9"] = {
["Land"] = {
["Fearow"] = {1,1,0},
["Mankey"] = {1,1,1},
["Nidoran♀"] = {0,2,0},
["Nidoran♂"] = {2,0,2},
["Nidorina"] = {1,0,0},
["Nidorino"] = {1,0,0},
["Pidgey"] = {1,1,0},
["Primeape"] = {2,2,2},
["Sableye"] = {0,0,2},
["Sandshrew"] = {1,1,1},
["Raticate"] = {1,1,1},
["Rattata"] = {1,1,1},
["Venomoth"] = {0,0,1},
["Venonat"] = {0,0,1},
["Zubat"] = {0,0,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 10"] = {
["Land"] = {
["Dedenne"] = {2,2,2},
["Electabuzz"] = {1,1,1},
["Fearow"] = {1,1,0},
["Machop"] = {1,1,1},
["Magnemite"] = {1,1,1},
["Marowak"] = {1,1,0},
["Nidoran♀"] = {1,1,1},
["Nidoran♂"] = {1,1,1},
["Raticate"] = {1,1,1},
["Sandshrew"] = {1,1,1},
["Spearow"] = {1,1,0},
["Venomoth"] = {0,0,1},
["Venonat"] = {0,0,1},
["Voltorb"] = {1,1,1},
["Zubat"] = {1,1,1}
},
["Water"] = {
["Buizel"] = {1,1,1},
["Goldeen"] = {1,1,1},
["Kingler"] = {1,1,1},
["Krabby"] = {1,1,1},
["Seaking"] = {1,1,1},
["Tentacool"] = {1,1,1},
["Quagsire"] = {1,1,1},
},
["Fishing"] = {
["Horsea"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Poliwag"] = {1,0,1},
["Poliwhirl"] = {0,0,1},
["Psyduck"] = {1,1,1},
["Slowpoke"] = {1,0,0}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 11"] = {
["Land"] = {
["Drowzee"] = {1,1,0},
["Ekans"] = {1,1,1},
["Hoppip"] = {1,1,0},
["Hypno"] = {1,0,1},
["Magnemite"] = {0,1,0},
["Meowth"] = {1,0,1},
["Noctowl"] = {0,0,1},
["Pidgeotto"] = {1,1,0},
["Pidgey"] = {1,1,0},
["Raticate"] = {1,1,1},
["Rattata"] = {1,0,0},
["Sandshrew"] = {0,1,0},
["Snorlax"] = {2,2,2},
["Spearow"] = {1,1,0}
},
["Water"] = {
["Krabby"] = {1,1,1},
["Tentacool"] = {1,1,1}
},
["Fishing"] = {
["Goldeen"] = {1,1,1},
["Gyarados"] = {1,1,1},
["Horsea"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Poliwag"] = {0,0,1},
["Psyduck"] = {1,1,1},
["Seaking"] = {1,1,1},
["Shellder"] = {0,0,1},
["Slowpoke"] = {1,0,0}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 12"] = {
["Land"] = {
["Bellsprout"] = {1,1,1},
["Gloom"] = {0,0,1},
["Oddish"] = {0,0,1},
["Pidgeotto"] = {1,0,0},
["Pidgey"] = {1,1,1},
["Snorlax"] = {1,1,1},
["Tangela"] = {0,1,0},
["Venonat"] = {0,0,1},
["Weepinbell"] = {1,1,1}
},
["Water"] = {
["Quagsire"] = {0,0,1},
["Slowbro"] = {1,1,1},
["Slowpoke"] = {1,1,1},
["Tentacool"] = {1,1,1},
["Tentacruel"] = {1,1,1}
},
["Fishing"] = {
["Goldeen"] = {1,1,1},
["Horsea"] = {1,1,1},
["Krabby"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Poliwag"] = {0,0,1},
["Seadra"] = {1,1,1},
["Qwilfish"] = {1,1,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 13"] = {
["Land"] = {
["Bellsprout"] = {1,1,0},
["Chansey"] = {1,1,1},
["Ditto"] = {1,1,1},
["Ducklet"] = {2,2,0},
["Farfetch'd"] = {1,1,0},
["Gloom"] = {0,0,1},
["Hoppip"] = {1,1,0},
["Nidorina"] = {1,1,1},
["Nidorino"] = {0,1,0},
["Oddish"] = {0,0,1},
["Pidgeotto"] = {1,1,0},
["Quagsire"] = {1,0,1},
["Venomoth"] = {1,0,1},
["Venonat"] = {1,1,1},
["Weepinbell"] = {1,1,0}
},
["Water"] = {
["Krabby"] = {1,1,1},
["Psyduck"] = {0,1,0},
["Quagsire"] = {1,0,1},
["Qwilfish"] = {2,2,2},
["Slowbro"] = {1,0,0},
["Slowpoke"] = {1,1,1},
["Tentacool"] = {1,1,1},
["Tentacruel"] = {0,0,1}
},
["Fishing"] = {
["Horsea"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Seadra"] = {1,1,0}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 14"] = {
["Land"] = {
["Chansey"] = {1,1,1},
["Ditto"] = {2,2,2},
["Farfetch'd"] = {1,1,1},
["Hoppip"] = {1,1,0},
["Nidorina"] = {1,1,0},
["Nidorino"] = {1,1,0},
["Noctowl"] = {0,0,1},
["Pidgeotto"] = {1,1,0},
["Quagsire"] = {1,1,0},
["Skiploom"] = {1,1,0}
},
["Water"] = {
},
["Fishing"] = {
["Corsola"] = {1,1,0},
["Goldeen"] = {1,1,1},
["Krabby"] = {1,1,1},
["Kingler"] = {0,1,0},
["Magikarp"] = {1,1,1},
["Staryu"] = {0,0,1}
},
["Headbut"] = {
},
["Dig"] = {
}
}
KantoMapSpawn["Route 15"] = {
["Land"] = {
["Bellsprout"] = {1,1,0},
["Ditto"] = {1,1,0},
["Gloom"] = {1,0,1},
["Hoppip"] = {1,1,0},
["Minun"] = {1,1,1},
["Nidorina"] = {1,1,0},
["Nidorino"] = {1,1,0},
["Noctowl"] = {0,0,1},
["Oddish"] = {0,0,1},
["Pidgeotto"] = {1,1,0},
["Pidgey"] = {1,1,0},
["Plusle"] = {1,1,1},
["Quagsire"] = {1,0,1},
["Tangela"] = {1,1,1},
["Venomoth"] = {0,0,1},
["Venonat"] = {0,0,1},
["Weepinbell"] = {1,1,0}
},
["Headbut"] = {
},
["Dig"] = {
}
}
KantoMapSpawn["Route 16"] = {
["Land"] = {
["Doduo"] = {1,1,0},
["Fearow"] = {1,1,0},
["Grimer"] = {1,1,1},
["Murkrow"] = {0,0,1},
["Pidgeotto"] = {1,0,1},
["Raticate"] = {1,1,1},
["Rattata"] = {1,1,1},
["Slugma"] = {1,1,1},
["Spearow"] = {1,1,0}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 17"] = {
["Land"] = {
["Doduo"] = {1,1,0},
["Fearow"] = {1,1,0},
["Grimer"] = {1,1,1},
["Muk"] = {1,1,1},
["Ponyta"] = {0,1,0},
["Raticate"] = {1,1,1},
["Rattata"] = {0,1,0},
["Slugma"] = {1,1,1},
["Spearow"] = {1,1,0}
},
["Water"] = {
["Horsea"] = {1,1,1},
["Krabby"] = {1,1,1},
["Psyduck"] = {1,1,1},
["Slowpoke"] = {1,1,1},
["Tentacool"] = {1,1,1}
},
["Fishing"] = {
["Chinchou"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Staryu"] = {1,1,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 18"] = {
["Land"] = {
["Doduo"] = {1,1,1},
["Fearow"] = {1,1,0},
["Grimer"] = {1,1,1},
["Muk"] = {1,1,1},
["Murkrow"] = {0,0,1},
["Raticate"] = {1,1,1},
["Rattata"] = {0,0,1},
["Slugma"] = {1,1,1},
["Spearow"] = {1,1,0}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 19"] = {
["Water"] = {
["Psyduck"] = {1,1,1},
["Slowpoke"] = {1,1,1},
["Staryu"] = {1,1,1},
["Tentacool"] = {1,1,1},
["Tentacruel"] = {1,1,1}
},
["Fishing"] = {
["Corsola"] = {1,1,0},
["Goldeen"] = {1,1,1},
["Horsea"] = {1,1,1},
["Kingler"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Shellder"] = {1,1,1},
["Staryu"] = {0,0,2}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 20"] = {
["Water"] = {
["Chinchou"] = {1,1,1},
["Corsola"] = {1,1,0},
["Horsea"] = {1,1,1},
["Krabby"] = {1,1,1},
["Tentacool"] = {1,1,1},
["Tentacruel"] = {1,1,1}
},
["Fishing"] = {
["Gyarados"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Staryu"] = {1,1,1}
}
}
KantoMapSpawn["Route 21"] = {
["Land"] = {
["Mr. Mime"] = {1,1,1},
["Pidgeotto"] = {1,1,0},
["Pidgey"] = {1,1,0},
["Raticate"] = {1,1,1},
["Rattata"] = {1,1,1},
["Tangela"] = {0,1,0}
},
["Water"] = {
["Krabby"] = {1,1,1},
["Lapras"] = {0,2,0},
["Tentacool"] = {1,1,1},
["Tentacruel"] = {1,1,1}
},
["Fishing"] = {
["Chinchou"] = {1,1,1},
["Shellder"] = {1,1,1}
}
}
KantoMapSpawn["Route 22"] = {
["Land"] = {
["Doduo"] = {1,1,0},
["Hoothoot"] = {0,0,1},
["Mankey"] = {1,1,1},
["Nidoran♀"] = {1,1,1},
["Nidoran♂"] = {1,1,1},
["Poliwag"] = {0,0,1},
["Ponyta"] = {0,1,0},
["Rattata"] = {1,1,1},
["Spearow"] = {1,1,0}
},
["Water"] = {
["Poliwag"] = {0,0,1},
["Poliwhirl"] = {0,0,1},
["Psyduck"] = {1,0,0}
},
["Fishing"] = {
["Goldeen"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Slowpoke"] = {1,1,0}
}
}
KantoMapSpawn["Route 24"] = {
["Land"] = {
["Abra"] = {1,1,1},
["Bellsprout"] = {1,1,0},
["Gloom"] = {0,0,1},
["Oddish"] = {0,0,1},
["Pidgeotto"] = {1,1,0},
["Pidgey"] = {1,1,0},
["Sunkern"] = {1,0,0},
["Venomoth"] = {1,0,1},
["Venonat"] = {1,0,1},
["Weepinbell"] = {1,1,1}
},
["Water"] = {
["Goldeen"] = {1,1,1},
["Krabby"] = {1,1,1}
},
["Fishing"] = {
["Magikarp"] = {1,1,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 25"] = {
["Land"] = {
["Abra"] = {2,0,2},
["Bellsprout"] = {1,1,1},
["Caterpie"] = {1,1,0},
["Oddish"] = {1,0,1},
["Pidgeotto"] = {0,0,1},
["Pidgey"] = {1,1,1},
["Caterpie"] = {1,1,0}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 26"] = {
["Land"] = {
["Arbok"] = {1,1,0},
["Dodrio"] = {1,1,0},
["Doduo"] = {1,1,0},
["Ponyta"] = {0,1,0},
["Quagsire"] = {1,0,0},
["Rattata"] = {1,1,1},
["Sandslash"] = {1,1,1},
["Wooper"] = {1,0,1}
},
["Water"] = {
["Shellos"] = {2,0,0},
["Chinchou"] = {0,0,1},
["Krabby"] = {1,1,1},
["Tentacool"] = {1,1,1},
["Tentacruel"] = {1,1,1}
},
["Fishing"] = {
["Horsea"] = {1,1,1},
["Lanturn"] = {0,0,1},
["Magikarp"] = {1,1,1},
["Shellder"] = {1,1,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Route 27"] = {
["Land"] = {
["Arbok"] = {1,1,0},
["Dodrio"] = {1,1,0},
["Doduo"] = {1,1,0},
["Ponyta"] = {0,1,0},
["Quagsire"] = {1,0,1},
["Raticate"] = {1,1,1},
["Sandslash"] = {1,1,1}
},
["Water"] = {
["Buizel"] = {0,1,0},
["Luvdisc"] = {1,1,1},
["Tentacool"] = {1,1,1},
["Tentacruel"] = {1,1,1}
},
["Fishing"] = {
["Chinchou"] = {1,1,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Safari Area 1"] = {
["Land"] = {
["Doduo"] = {1,1,0},
["Exeggcute"] = {1,1,1},
["Kangaskhan"] = {1,1,1},
["Nidoran♀"] = {1,1,0},
["Nidoran♂"] = {1,1,0},
["Nidorina"] = {1,1,0},
["Nidorino"] = {1,1,0},
["Paras"] = {1,1,0},
["Parasect"] = {1,1,1},
["Pinsir"] = {1,1,1},
["Scyther"] = {1,1,1}
},
["Water"] = {
["Goldeen"] = {1,1,0},
["Krabby"] = {1,1,1},
["Poliwag"] = {1,1,1},
["Psyduck"] = {1,1,1},
["Slowpoke"] = {1,1,1}
},
["Fishing"] = {
["Dratini"] = {1,1,0},
["Magikarp"] = {1,1,1}
}
}
KantoMapSpawn["Safari Area 2"] = {
["Land"] = {
["Bulbasaur"] = {1,1,1},
["Chansey"] = {1,1,1},
["Exeggcute"] = {1,1,1},
["Nidoran♀"] = {1,1,1},
["Nidoran♂"] = {1,1,0},
["Nidorina"] = {1,1,0},
["Nidorino"] = {1,1,0},
["Paras"] = {1,1,1},
["Rhyhorn"] = {1,1,1},
["Tauros"] = {1,1,0},
["Venomoth"] = {1,0,1}
},
["Water"] = {
["Krabby"] = {1,1,1},
["Poliwag"] = {0,0,1},
["Poliwhirl"] = {1,0,1},
["Psyduck"] = {1,1,1},
["Slowpoke"] = {1,1,1}
},
["Fishing"] = {
["Dratini"] = {1,1,1},
["Goldeen"] = {1,1,1},
["Magikarp"] = {1,1,1}
}
}
KantoMapSpawn["Safari Area 3"] = {
["Land"] = {
["Doduo"] = {1,1,0},
["Eevee"] = {1,1,1},
["Exeggcute"] = {1,1,1},
["Nidorina"] = {1,1,0},
["Nidorino"] = {1,1,0},
["Paras"] = {1,1,1},
["Snorlax"] = {1,1,1},
["Tauros"] = {1,1,0},
["Venonat"] = {1,0,1}
},
["Water"] = {
["Krabby"] = {1,1,1},
["Poliwag"] = {1,0,1},
["Politoed"] = {0,0,1},
["Psyduck"] = {1,1,1},
["Slowpoke"] = {1,1,1}
},
["Fishing"] = {
["Dratini"] = {1,1,1},
["Magikarp"] = {1,1,1}
}
}
KantoMapSpawn["Safari Effort Wald 1"] = {
["Land"] = {
["Arbok"] = {1,1,1},
["Bellossom"] = {1,1,0},
["Drowzee"] = {1,1,1},
["Duskull"] = {0,0,1},
["Ekans"] = {1,1,1},
["Fearow"] = {0,0,1},
["Golbat"] = {0,0,1},
["Hoppip"] = {1,1,0},
["Hypno"] = {1,1,1},
["Jumpluff"] = {1,1,0},
["Ledyba"] = {1,1,1},
["Mankey"] = {1,1,1},
["Nidorino"] = {1,1,1},
["Pidgeotto"] = {1,1,0},
["Pidgey"] = {1,1,0},
["Primape"] = {1,1,1},
["Raticate"] = {1,1,1},
["Spearow"] = {0,0,1},
["Venonat"] = {1,0,1},
["Victreebel"] = {1,1,0},
["Weepinbell"] = {1,1,0}
}
}
KantoMapSpawn["Safari Effort Wald 2"] = {
["Land"] = {
["Ampharos"] = {1,1,1},
["Azumaril"] = {1,1,1},
["Caterpie"] = {1,1,1},
["Flaaffy"] = {1,1,0},
["Gloom"] = {1,0,1},
["Golduck"] = {1,1,1},
["Jigglypuff"] = {1,1,1},
["Kakuna"] = {1,1,0},
["Metapod"] = {1,1,0},
["Nidoran♀"] = {1,1,1},
["Nidorina"] = {1,1,1},
["Poliwrath"] = {0,0,1},
["Psyduck"] = {1,1,1},
["Quagsire"] = {0,0,1},
["Sandshrew"] = {1,1,1},
["Sandslash"] = {1,1,1},
["Slowbro"] = {1,1,1},
["Tangela"] = {1,1,1},
["Vileplume"] = {1,0,1},
["Wooper"] = {0,0,1}
}
}
KantoMapSpawn["Safari Entrance"] = {
["Land"] = {
["Chansey"] = {1,1,1},
["Doduo"] = {1,1,0},
["Nidoran♀"] = {1,1,0},
["Nidoran♂"] = {1,1,0},
["Nidorina"] = {1,1,0},
["Nidorino"] = {1,1,0},
["Rhyhorn"] = {1,1,0},
["Scyther"] = {1,1,1},
["Venonat"] = {1,0,1}
},
["Water"] = {
["Krabby"] = {1,1,1},
["Psyduck"] = {1,1,1},
["Slowpoke"] = {1,1,1},
["Dratini"] = {0,1,0}
},
["Fishing"] = {
["Goldeen"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Poliwag"] = {1,0,1},
["Seaking"] = {1,1,1}
}
}
KantoMapSpawn["Safari Exclusive"] = {
["Land"] = {
["Chansey"] = {2,2,2},
["Exeggcute"] = {2,2,2},
["Maril"] = {0,0,2},
["Paras"] = {2,2,0},
["Pinsir"] = {2,2,2},
["Poliwag"] = {0,0,2},
["Rhyhorn"] = {2,2,2},
["Scyther"] = {2,2,2},
["Starly"] = {2,2,2},
["Umbreon"] = {0,0,2},
["Venipede"] = {2,2,2},
["Venonat"] = {2,0,2},
["Wooper"] = {2,2,0},
},
["Water"] = {
["Maril"] = {0,0,2},
["Poliwag"] = {0,0,2},
["Slowpoke"] = {2,2,2},
["Wooper"] = {2,0,2}
},
["Fishing"] = {
["Dratini"] = {2,2,2}
}
}
KantoMapSpawn["Seafoam 1F"] = {
["Land"] = {
["Golbat"] = {1,1,1},
["Golduck"] = {1,1,1},
["Makuhita"] = {1,1,1},
["Psyduck"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Seafoam B1F"] = {
["Land"] = {
["Bronzor"] = {1,1,1},
["Golbat"] = {1,1,1},
["Golduck"] = {1,1,1},
["Psyduck"] = {1,1,1},
["Seel"] = {1,1,1},
["Vanillite"] = {2,2,2},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Seafoam B2F"] = {
["Land"] = {
["Chingling"] = {1,1,1},
["Golbat"] = {1,1,1},
["Makuhita"] = {1,1,1},
["Seel"] = {1,1,1},
["Smoochum"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Seafoam B3F"] = {
["Land"] = {
["Chingling"] = {1,1,1},
["Golbat"] = {1,1,1},
["Makuhita"] = {1,1,1},
["Seel"] = {1,1,1},
["Smoochum"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Seafoam B4F"] = {
["Land"] = {
["Bronzor"] = {1,1,1},
["Cubchoo"] = {2,0,2},
["Dewgong"] = {1,1,1},
["Golbat"] = {1,1,1},
["Golduck"] = {1,1,1},
["Jynx"] = {1,1,1},
["Psyduck"] = {1,1,1},
["Seel"] = {1,1,1}
},
["Water"] = {
["Dewgong"] = {1,1,1},
["Golbat"] = {1,1,1},
["Gyarados"] = {1,1,1},
["Horsea"] = {1,1,1},
["Lapras"] = {2,2,2},
["Magikarp"] = {1,1,1},
["Seadra"] = {1,1,1},
["Seel"] = {1,1,1},
["Psyduck"] = {1,1,1},
["Slowbro"] = {1,1,1},
["Slowpoke"] = {1,1,1},
["Staryu"] = {1,0,1}
},
["Fishing"] = {
["Shellder"] = {1,1,1}
}
}
KantoMapSpawn["Tohjo Falls"] = {
["Land"] = {
["Bronzor"] = {1,1,1},
["Chingling"] = {1,1,1},
["Golbat"] = {1,1,1},
["Makuhita"] = {1,1,1},
["Raticate"] = {1,1,1},
["Rattata"] = {1,1,1},
["Slowpoke"] = {1,1,1},
["Zubat"] = {1,1,1}
},
["Water"] = {
["Goldeen"] = {1,1,1},
["Seaking"] = {1,1,1}
},
["Fishing"] = {
["Magikarp"] = {1,1,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Trainers Valley"] = {
["Land"] = {
["Duskull"] = {0,0,1},
["Gastly"] = {0,0,1},
["Grimer"] = {1,1,1},
["Houndour"] = {0,0,1},
["Koffing"] = {1,1,1},
["Krabby"] = {1,1,1},
["Meditite"] = {1,0,1},
["Meowth"] = {1,1,1},
["Ralts"] = {0,1,0},
["Rattata"] = {1,1,1},
["Shuckle"] = {1,1,1},
["Shuppet"] = {0,0,1}
},
["Water"] = {
["Cosrola"] = {1,1,0},
["Ducklett"] = {1,1,1},
["Goldeen"] = {1,1,1},
["Horsea"] = {1,1,1},
["Krabby"] = {1,1,1},
["Snubbull"] = {2,2,2},
["Staryu"] = {0,0,1},
["Tentacool"] = {1,1,1},
["Wailmer"] = {1,1,1},
["Wooper"] = {1,1,1}
},
["Fishing"] = {
["Chinchou"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Remoraid"] = {1,1,1},
["Shellder"] = {1,1,1},
["Staryu"] = {0,0,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Vermilion City"] = {
["Water"] = {
["Horsea"] = {1,1,1},
["Poliwag"] = {0,0,1},
["Squirtle"] = {1,1,0},
["Tentacool"] = {1,1,1},
["Tentacruel"] = {1,1,1}
},
["Fishing"] = {
["Gyarados"] = {2,2,2},
["Krabby"] = {1,1,1},
["Magikarp"] = {1,1,1},
["Psyduck"] = {1,1,0},
["Slowpoke"] = {1,1,1},
["Staryu"] = {0,0,2}
},
["Headbut"] = {
}
}
KantoMapSpawn["Victory Road Kanto 1F"] = {
["Land"] = {
["Graveler"] = {1,1,1},
["Machoke"] = {1,1,1},
["Machop"] = {1,1,1},
["Marowak"] = {1,1,1},
["Onix"] = {1,1,1},
["Roggenrola"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Victory Road Kanto 2F"] = {
["Land"] = {
["Drilbur"] = {2,2,2},
["Golbat"] = {1,1,1},
["Graveler"] = {1,1,1},
["Machoke"] = {0,1,0},
["Machop"] = {0,1,0},
["Makuhita"] = {2,2,2},
["Marowak"] = {1,1,1},
["Numel"] = {2,2,2},
["Onix"] = {1,1,1},
["Primape"] = {1,1,1}
}
}
KantoMapSpawn["Victory Road Kanto 3F"] = {
["Land"] = {
["Arbok"] = {1,1,0},
["Bronzor"] = {1,1,1},
["Donphan"] = {1,1,1},
["Geodude"] = {1,1,1},
["Graveler"] = {1,1,1},
["Machoke"] = {0,1,0},
["Machop"] = {0,1,0},
["Makuhita"] = {2,2,2},
["Marowak"] = {1,1,1},
["Numel"] = {2,2,2},
["Onix"] = {1,1,1},
["Ursaring"] = {1,1,1},
["Venomoth"] = {1,1,1},
["Zubat"] = {1,1,1}
}
}
KantoMapSpawn["Viridian Forest"] = {
["Land"] = {
["Beedrill"] = {1,0,0},
["Budew"] = {1,1,0},
["Butterfree"] = {1,0,0},
["Caterpie"] = {1,1,0},
["Hoothoot"] = {0,0,1},
["Kakuna"] = {1,1,0},
["Metapod"] = {1,1,0},
["Pikachu"] = {1,1,1},
["Spinarak"] = {1,0,1},
["Weedle"] = {1,1,1}
},
["Headbut"] = {
}
}
KantoMapSpawn["Viridian City"] = {
["Water"] = {
["Magikarp"] = {1,1,1},
["Poliwag"] = {0,0,1}
},
["Fishing"] = {
["Poliwhirl"] = {0,0,1},
["Psyduck"] = {1,1,1},
["Slowpoke"] = {1,1,0},
["Tentacool"] = {1,1,1}
},
["Headbut"] = {
}
}
return KantoMapSpawn
|
--[[
Informations :
DO NOT EDIT OR DELETE THIS FILE WITH YOUR MESSAGES, THEY WILL BE DELETED FOR EACH UPDATE !!!
This file is only for demonstration prupose.
If you want to create your own file, copy this file and name it "messages.lua" and keep the same structure.
Message structure is like this :
{ MESSAGE, Time in seconds until the next message, Red Color, Green Color, Blue Color}
Lang structure is like this:
["LANG"] = {
MESSAGE structure,
MESSAGE structure,
etc...
}
For the LANG values, see https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2 with all language in Garry's Mod
After created your file you need to restart the server to take the changes.
-- > For more informations or some help, you can go on https://github.com/iKlem/TAM < --
Author : iKlem
Last modification : 21/08/2016
]]
TAM.messages = {
["FR"] = {
{"---- [[ Addon TAM est installé avec succès ! ]] ----", 0, 255, 255, 255},
{"Bienvenue sur TAM !", 2, 255, 255, 255},
{"Ces messages sont la pour vous montrer comment fonctionne l'addon.", 5, 255, 255, 255},
{"Le temps d'un message peut être modifié comme pour la couleur.", 5, 255, 255, 255},
{"Voila ce message en bleu.", 3, 0, 64, 255},
{"Si vous souhaitez créer vos messages vous pouvez regarder dans \"messages.example.lua\" pour plus d'informations et des liens vers de l'aide.", 5, 255, 255, 255},
{"N.B. : Si vous êtes sur le serveur et que vous n'avez pas encore créer votre fichier de messages, vous verrez en boucle les messages précédent.", 5, 255, 100, 100}
},
["EN"] = {
{"---- [[ TAM addon is correctly installed ! ]] ----", 0, 255, 255, 255},
{"Welcome with TAM !", 2, 255, 255, 255},
{"These messages are there to show how the addon works.", 5, 255, 255, 255},
{"The time between each message can be modified. Same for the color.", 5, 255, 255, 255},
{"This message is blue.", 3, 0, 0, 255},
{"If you want to create your own messages, please look at the file \"message.example.lua\" for informations and link to help.", 5, 255, 255, 255},
{"N.B. : IF you are on the server and you haven't created your own messages file, you will see in loop all the previous messages.", 5, 255, 128, 128}
}
}
|
--==================================================================================================
-- Copyright (C) 2015 by Robert Machmer =
-- =
-- Permission is hereby granted, free of charge, to any person obtaining a copy =
-- of this software and associated documentation files (the "Software"), to deal =
-- in the Software without restriction, including without limitation the rights =
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell =
-- copies of the Software, and to permit persons to whom the Software is =
-- furnished to do so, subject to the following conditions: =
-- =
-- The above copyright notice and this permission notice shall be included in =
-- all copies or substantial portions of the Software. =
-- =
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR =
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, =
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE =
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER =
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, =
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN =
-- THE SOFTWARE. =
--==================================================================================================
local BaseDecorator = require('ui.decorators.BaseDecorator');
local Resizable = {};
---
-- @param t - The class table.
-- @param x - The position of the decorator on the x-axis relative to its parent.
-- @param y - The position of the decorator on the y-axis relative to its parent.
-- @param w - The width of the decorator relative to its parent.
-- @param h - The height of the decorator relative to its parent.
-- @param fixedW - Determines wether to lock the width of the decorator or not.
-- @param fixedH - Determines wether to lock the height of the decorator or not.
-- @param fixedPosX - Determines wether to lock the position of the decorator or not.
-- @param fixedPosY - Determines wether to lock the position of the decorator or not.
--
local function new(t, x, y, w, h, fixedW, fixedH, fixedPosX, fixedPosY)
local self = BaseDecorator();
local resize = false;
function self:mousepressed(mx, my, b)
local px, py = self:getPosition();
local pw, ph = self:getDimensions();
if b == 'l' and px + x < mx and px + x + pw + w > mx and py + y < my and py + y + ph + h > my then
resize = true;
return;
end
self.child:mousepressed(mx, my, b);
end
function self:mousereleased(mx, my, b)
resize = false;
self.child:mousereleased(mx, my, b);
end
function self:mousemoved(mx, my, dx, dy)
local px, py = self:getPosition();
if resize then
local px, py = self:getPosition();
local pw, ph = self:getDimensions();
local w, h = mx - px, my - py;
self:setDimensions(w, h);
else
self.child:mousemoved(mx, my, dx, dy)
end
end
function self:setDimensions(nw, nh)
local pw, ph = self:getDimensions();
if fixedW then w = w + (pw - nw) end
if fixedH then h = h + (ph - nh) end
if fixedPosX then x = x - (pw - nw) end
if fixedPosY then y = y - (ph - nh) end
self.child:setDimensions(nw, nh);
end
return self;
end
return setmetatable(Resizable, { __call = new });
|
--[[
LuCI - Lua Configuration Interface
Copyright 2019 lisaac <https://github.com/lisaac/luci-app-dockerman>
]]--
local http = require "luci.http"
local docker = require "luci.model.docker"
local m, s, o
local images, networks, containers, res
local dk = docker.new()
res = dk.images:list()
if res.code <300 then
images = res.body
else
return
end
res = dk.networks:list()
if res.code <300 then
networks = res.body
else
return
end
res = dk.containers:list({
query = {
all=true
}
})
if res.code <300 then
containers = res.body
else
return
end
local urlencode = luci.http.protocol and luci.http.protocol.urlencode or luci.util.urlencode
function get_containers()
local data = {}
if type(containers) ~= "table" then
return nil
end
for i, v in ipairs(containers) do
local index = v.Id
data[index]={}
data[index]["_selected"] = 0
data[index]["_id"] = v.Id:sub(1,12)
data[index]["_name"] = v.Names[1]:sub(2)
data[index]["_status"] = v.Status
if v.Status:find("^Up") then
data[index]["_status"] = '<font color="green">'.. data[index]["_status"] .. "</font>"
else
data[index]["_status"] = '<font color="red">'.. data[index]["_status"] .. "</font>"
end
if (type(v.NetworkSettings) == "table" and type(v.NetworkSettings.Networks) == "table") then
for networkname, netconfig in pairs(v.NetworkSettings.Networks) do
data[index]["_network"] = (data[index]["_network"] ~= nil and (data[index]["_network"] .." | ") or "").. networkname .. (netconfig.IPAddress ~= "" and (": " .. netconfig.IPAddress) or "")
end
end
if v.Ports and next(v.Ports) ~= nil then
data[index]["_ports"] = nil
for _,v2 in ipairs(v.Ports) do
data[index]["_ports"] = (data[index]["_ports"] and (data[index]["_ports"] .. ", ") or "")
.. ((v2.PublicPort and v2.Type and v2.Type == "tcp") and ('<a href="javascript:void(0);" onclick="window.open((window.location.origin.match(/^(.+):\\d+$/) && window.location.origin.match(/^(.+):\\d+$/)[1] || window.location.origin) + \':\' + '.. v2.PublicPort ..', \'_blank\');">') or "")
.. (v2.PublicPort and (v2.PublicPort .. ":") or "") .. (v2.PrivatePort and (v2.PrivatePort .."/") or "") .. (v2.Type and v2.Type or "")
.. ((v2.PublicPort and v2.Type and v2.Type == "tcp")and "</a>" or "")
end
end
for ii,iv in ipairs(images) do
if iv.Id == v.ImageID then
data[index]["_image"] = iv.RepoTags and iv.RepoTags[1] or (iv.RepoDigests[1]:gsub("(.-)@.+", "%1") .. ":<none>")
end
end
data[index]["_image_id"] = v.ImageID:sub(8,20)
data[index]["_command"] = v.Command
end
return data
end
local container_list = get_containers()
m = SimpleForm("docker",
translate("Docker - Containers"),
translate("This page displays all containers that have been created on the connected docker host."))
m.submit=false
m.reset=false
s = m:section(SimpleSection)
s.template = "dockerman/apply_widget"
s.err=docker:read_status()
s.err=s.err and s.err:gsub("\n","<br>"):gsub(" "," ")
if s.err then
docker:clear_status()
end
s = m:section(Table, container_list, translate("Containers overview"))
s.addremove = false
s.sectionhead = translate("Containers")
s.sortable = false
s.template = "cbi/tblsection"
s.extedit = luci.dispatcher.build_url("admin", "docker", "container","%s")
o = s:option(Flag, "_selected","")
o.disabled = 0
o.enabled = 1
o.default = 0
o.write=function(self, section, value)
container_list[section]._selected = value
end
o = s:option(DummyValue, "_id", translate("ID"))
o.width="10%"
o = s:option(DummyValue, "_name", translate("Container Name"))
o.rawhtml = true
o = s:option(DummyValue, "_status", translate("Status"))
o.width="15%"
o.rawhtml=true
o = s:option(DummyValue, "_network", translate("Network"))
o.width="15%"
o = s:option(DummyValue, "_ports", translate("Ports"))
o.width="10%"
o.rawhtml = true
o = s:option(DummyValue, "_image", translate("Image"))
o.width="10%"
o = s:option(DummyValue, "_command", translate("Command"))
o.width="20%"
local start_stop_remove = function(m,cmd)
local container_selected = {}
for k in pairs(container_list) do
if container_list[k]._selected == 1 then
container_selected[#container_selected + 1] = container_list[k]._name
end
end
if #container_selected > 0 then
local success = true
docker:clear_status()
for _, cont in ipairs(container_selected) do
docker:append_status("Containers: " .. cmd .. " " .. cont .. "...")
local res = dk.containers[cmd](dk, {id = cont})
if res and res.code >= 300 then
success = false
docker:append_status("code:" .. res.code.." ".. (res.body.message and res.body.message or res.message).. "\n")
else
docker:append_status("done\n")
end
end
if success then
docker:clear_status()
end
luci.http.redirect(luci.dispatcher.build_url("admin/docker/containers"))
end
end
s = m:section(Table,{{}})
s.notitle=true
s.rowcolors=false
s.template="cbi/nullsection"
o = s:option(Button, "_new")
o.inputtitle= translate("Add")
o.template = "dockerman/cbi/inlinebutton"
o.inputstyle = "add"
o.forcewrite = true
o.write = function(self, section)
luci.http.redirect(luci.dispatcher.build_url("admin/docker/newcontainer"))
end
o = s:option(Button, "_start")
o.template = "dockerman/cbi/inlinebutton"
o.inputtitle=translate("Start")
o.inputstyle = "apply"
o.forcewrite = true
o.write = function(self, section)
start_stop_remove(m,"start")
end
o = s:option(Button, "_restart")
o.template = "dockerman/cbi/inlinebutton"
o.inputtitle=translate("Restart")
o.inputstyle = "reload"
o.forcewrite = true
o.write = function(self, section)
start_stop_remove(m,"restart")
end
o = s:option(Button, "_stop")
o.template = "dockerman/cbi/inlinebutton"
o.inputtitle=translate("Stop")
o.inputstyle = "reset"
o.forcewrite = true
o.write = function(self, section)
start_stop_remove(m,"stop")
end
o = s:option(Button, "_kill")
o.template = "dockerman/cbi/inlinebutton"
o.inputtitle=translate("Kill")
o.inputstyle = "reset"
o.forcewrite = true
o.write = function(self, section)
start_stop_remove(m,"kill")
end
o = s:option(Button, "_remove")
o.template = "dockerman/cbi/inlinebutton"
o.inputtitle=translate("Remove")
o.inputstyle = "remove"
o.forcewrite = true
o.write = function(self, section)
start_stop_remove(m,"remove")
end
return m
|
FRAME_SIZE = 600 --equivalent ms position at 1x SV
FRAME_RATE = 60 --fps
BPM = 1
INCREMENT = .015625 --ms
DISPLACE_INCREMENT = .5 --ms
LINE_TIME_INCREMENT = -2 --ms
LINE_TIME_START = -10000 --ms
action_queue = {}
sv_queue = {}
position_cache = {}
debug = 0
function draw()
imgui.Begin("Line Animation")
state.IsWindowHovered = imgui.IsWindowHovered()
ResetQueue()
local line_function = state.GetValue("line_function") or "local i = ...\nlocal results = {}\nreturn results"
local start = state.GetValue("start") or 0
local stop = state.GetValue("stop") or 0
local advanced = state.GetValue("advanced") or false
if imgui.Button("Current") then start = state.SongTime end imgui.SameLine() _, start = imgui.InputFloat("Start", start, 1)
if imgui.Button("Current##0") then stop = state.SongTime end imgui.SameLine() _, stop = imgui.InputFloat("Stop", stop, 1)
_, line_function = imgui.InputTextMultiline("Function", line_function, 69420, {300, 100})
if imgui.Button("Setup") then
SetUpAnimation(start, stop)
end
imgui.SameLine()
if imgui.Button("Add") then
AddToAnimation(start, stop, line_function)
end
imgui.SameLine()
_, advanced = imgui.Checkbox("Advanced Settings", advanced)
if advanced then DrawAdvancedSettings() end
if imgui.Button("debug") then
local f = load(line_function)
f()
end
imgui.Text(debug)
PerformQueue()
state.SetValue("line_function", line_function)
state.SetValue("start", start)
state.SetValue("stop", stop)
state.SetValue("advanced", advanced)
imgui.End()
end
function DrawAdvancedSettings()
imgui.Begin("Advanced Settings")
state.IsWindowHovered = imgui.IsWindowHovered()
_, FRAME_SIZE = imgui.InputInt("FRAME_SIZE", FRAME_SIZE)
_, FRAME_RATE = imgui.InputFloat("FRAME_RATE", FRAME_RATE, 10)
_, BPM = imgui.InputFloat("BPM", BPM, 1)
_, INCREMENT = imgui.InputFloat("INCREMENT", INCREMENT, .015625)
_, DISPLACE_INCREMENT = imgui.InputFloat("DISPLACE_INCREMENT", DISPLACE_INCREMENT, .015625)
_, LINE_TIME_START = imgui.InputFloat("LINE_TIME_START", LINE_TIME_START, 1000)
_, LINE_TIME_INCREMENT = imgui.InputFloat("LINE_TIME_INCREMENT", LINE_TIME_INCREMENT, 1)
imgui.End()
end
function SetUpAnimation(start, stop)
local MSPF = 1000 / FRAME_RATE
local frame_count = (stop - start) / MSPF
for i = 0, frame_count - 1 do
local frame_time = start + MSPF * i
table.insert(sv_queue, utils.CreateScrollVelocity(frame_time - INCREMENT, FRAME_SIZE / INCREMENT))
table.insert(sv_queue, utils.CreateScrollVelocity(frame_time, 0))
end
table.insert(sv_queue, utils.CreateScrollVelocity(stop - INCREMENT, FRAME_SIZE / INCREMENT))
IncreaseSV(stop, 0)
end
function AddToAnimation(start, stop, line_function)
local MSPF = 1000 / FRAME_RATE
local frame_count = (stop - start) / MSPF
local f = load(line_function)
local line_time = LoadFromLayer("Line Time") or LINE_TIME_START
local origin_frame_position = GetPositionFromTime(start) / 100
local original_diff = origin_frame_position - LINE_TIME_START * map.InitialScrollVelocity
for i = 0, frame_count - 1 do
local line_offsets = f(i / frame_count)
for _, line_offset in pairs(line_offsets) do
table.insert(tp_queue, utils.CreateTimingPoint(line_time, BPM))
Displace(line_time, original_diff + i * FRAME_SIZE + line_offset * FRAME_SIZE + (LINE_TIME_START - line_time) * map.InitialScrollVelocity)
line_time = line_time + LINE_TIME_INCREMENT
end
end
SaveInLayer("Line Time", line_time)
table.insert(tp_queue, utils.CreateTimingPoint(stop, map.GetTimingPointAt(stop).Bpm))
end
function ResetQueue()
action_queue = {}
sv_queue = {}
tp_queue = {}
end
function PerformQueue()
if #sv_queue > 0 then Queue(action_type.AddScrollVelocityBatch, sv_queue) end
if #tp_queue > 0 then Queue(action_type.AddTimingPointBatch, tp_queue) end
if #action_queue > 0 then
actions.PerformBatch(action_queue)
end
end
function Queue(type, arg1, arg2, arg3, arg4)
local action = utils.CreateEditorAction(type, arg1, arg2, arg3, arg4)
table.insert(action_queue, action)
end
function IncreaseSV(time, multiplier)
local sv = map.GetScrollVelocityAt(time) or utils.CreateScrollVelocity(-1e304, map.InitialScrollVelocity)
if sv.StartTime == time then
Queue(action_type.ChangeScrollVelocityMultiplierBatch, {sv}, sv.Multiplier + multiplier)
else
local newsv = utils.CreateScrollVelocity(time, sv.Multiplier + multiplier)
table.insert(sv_queue, newsv)
end
end
function Displace(time, displacement)
IncreaseSV(time - DISPLACE_INCREMENT, displacement / DISPLACE_INCREMENT)
IncreaseSV(time, -1 * displacement / DISPLACE_INCREMENT)
IncreaseSV(time + DISPLACE_INCREMENT, 0)
end
function SaveInLayer(name, data)
local data_layer = FindLayerThatStartsWith(name .. ": ")
if data_layer then
Queue(action_type.RenameLayer, data_layer, name .. ": " .. data)
else
data_layer = utils.CreateEditorLayer(name .. ": " .. data)
Queue(action_type.CreateLayer, data_layer)
end
end
function LoadFromLayer(name)
local data_layer = FindLayerThatStartsWith(name .. ": ")
if data_layer then
return tonumber(data_layer.Name:sub(#name + 3, #data_layer.Name))
end
end
function FindLayerThatStartsWith(str)
for _, layer in pairs(map.EditorLayers) do
if StartsWith(layer.Name, str) then
return layer
end
end
end
--http://lua-users.org/wiki/StringRecipes
function StartsWith(str, start)
return str:sub(1, #start) == start
end
function GetPositionFromTime(time)
--[[
if using this function multiple times in one frame,
it may be faster to set ScrollVelocities = map.ScrollVelocities in draw()
and then set local svs = ScrollVelocities inside this function
]]
local svs = map.ScrollVelocities
if #svs == 0 or time < svs[1].StartTime then
return math.floor(time * 100 * map.InitialScrollVelocity)
end
local position = math.floor(svs[1].StartTime * 100 * map.InitialScrollVelocity)
local i = 2
while i <= #svs do
if time < svs[i].StartTime then
break
else
position = position + math.floor((svs[i].StartTime - svs[i - 1].StartTime) * svs[i - 1].Multiplier * 100)
end
i = i + 1
end
i = i - 1
position = position + math.floor((time - svs[i].StartTime) * svs[i].Multiplier * 100)
return position
end |
rspamd_config:register_symbol({
name = 'TBL_OPTION_ORDER',
score = 1.0,
callback = function()
return true, {'one', 'two', 'three', '4', '5', 'a'}
end
})
rspamd_config:register_symbol({
name = 'OPTION_ORDER',
score = 1.0,
callback = function()
return true, 'one', 'two', 'three', '4', '5', 'a'
end
})
|
local cjson = require 'cjson'
local net = require 'netstat'
local info = net.net_dev('lo')
print(cjson.encode(info))
if #info == 16 then
print(info[1], info[9])
end
|
local GameConstants = require('game/GameConstants')
function love.conf(t)
t.window.width = GameConstants.SCREEN_WIDTH
t.window.height = GameConstants.SCREEN_HEIGHT
t.window.title = 'Bonkyon'
end
|
LoginGuestVerifyCharCcsPane = class("LoginGuestVerifyCharCcsPane")
LoginGuestVerifyCharCcsPane.onCreationComplete = function (slot0)
ClassUtil.extends(slot0, ZoomCcsBtn, true, slot0)
createSetterGetter(slot0, "index", nil)
slot0:setIsClickZoom(false)
DisplayUtil.setVisible(slot0.spSelected, false)
slot0.model.selectedVerifyDicsChangedSignal:add(slot0.onSelectedChanged, slot0)
end
LoginGuestVerifyCharCcsPane.onClick = function (slot0)
slot0.controller:clickVerifyChar(slot0._index)
end
LoginGuestVerifyCharCcsPane.onSelectedChanged = function (slot0)
TweenLite.to(slot0.spSelected, 0.1, {
autoAlpha = (slot0._index ~= nil and slot0.model:getSelectedVerifyDics() ~= nil and slot0.model.getSelectedVerifyDics()[slot0._index] ~= nil and 1) or 0
})
end
LoginGuestVerifyCharCcsPane.destroy = function (slot0)
slot0.model.selectedVerifyDicsChangedSignal:remove(slot0.onSelectedChanged, slot0)
TweenLite.killTweensOf(slot0.spSelected)
ZoomCcsBtn.destroy(slot0)
end
return
|
-- AquaShine entry point class base
-- Part of AquaShine loader
-- See copyright notice in AquaShine.lua
local AquaShine = ...
local class = AquaShine.Class
AquaShine.EntryPoint = class("AquaShine.EntryPoint")
function AquaShine.EntryPoint:Update()
error("Pure virtual method AquaShine.EntryPoint:Update")
end
function AquaShine.EntryPoint:Update()
error("Pure virtual method AquaShine.EntryPoint:Draw")
end
|
local allowCountdown = false
local startDiag = true
function onStartCountdown()
if not allowCountdown and not startDiag and isStoryMode and not seenCutscene then
startVideo('Quake Cutscene');
startDiag = true;
return Function_Stop;
end
if startDiag and not allowCountdown and isStoryMode then
startDialogue('dialogue', 'sly3');
allowCountdown = true;
return Function_Stop;
end
return Function_Continue;
end |
require("init")
return { pull = function(filter) --emulated after 3s
io.flush()
os.execute("sleep 1s")
return "modem_message", 1, 2, 3, 4, "{a=5,data={}}"
end,pullMultiple = function(filter)
end } |
--[[-------------------------------------------------------------------]]--[[
Copyright wiltOS Technologies LLC, 2020
Contact: www.wiltostech.com
----------------------------------------]]--
wOS = wOS or {}
wOS.ALCS = wOS.ALCS or {}
wOS.ALCS.Config = wOS.ALCS.Config or {}
wOS.ALCS.Config.Dueling = wOS.ALCS.Config.Dueling or {}
/*
How much sacrifice energy must be gained from items before a spirit can be rolled?
*/
wOS.ALCS.Config.Dueling.SacrificeRoll = false
/*
How long should duel requests last before they are expired and cycled?
*/
wOS.ALCS.Config.Dueling.DuelExpirationTime = 10
/*
How far away does a player have to be from a dueling station in order be considered ready for dueling?
Set to FALSE for infinite distance
*/
wOS.ALCS.Config.Dueling.StationDistance = 450 |
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