content stringlengths 5 1.05M |
|---|
--- === plugins.microsoftteams.application.manager ===
---
--- Registers Microsoft Teams with the Core Application Manager if installed.
local require = require
local application = require "hs.application"
local infoForBundleID = application.infoForBundleID
local plugin = {
id = "microsoftteams.application.manager",
group = "microsoftteams",
dependencies = {
["core.application.manager"] = "manager",
}
}
function plugin.init(deps)
local bundleID = "com.microsoft.teams"
if infoForBundleID(bundleID) then
deps.manager.registerApplication({
bundleID = bundleID,
displayName = "Microsoft Teams",
})
end
end
return plugin |
require("import") -- the import fn
import("cpp11_strongly_typed_enumerations") -- import lib
-- catch "undefined" global variables
local env = _ENV -- Lua 5.2
if not env then env = getfenv () end -- Lua 5.1
setmetatable(env, {__index=function (t,i) error("undefined global variable `"..i.."'",2) end})
function enumCheck(actual, expected)
if not (actual == expected) then
error("Enum value mismatch. Expected: "..expected.." Actual: "..actual)
end
return expected + 1
end
--val = 0
--val = enumCheck(cpp11_strongly_typed_enumerations.cpp11_strongly_typed_enumerations.Enum1_Val1, val)
local val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Enum1_Val1, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum1_Val2, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum1_Val3, 13)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum1_Val4, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum1_Val5a, 13)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum1_Val6a, val)
val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Enum2_Val1, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum2_Val2, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum2_Val3, 23)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum2_Val4, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum2_Val5b, 23)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum2_Val6b, val)
val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Val1, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Val2, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Val3, 43)
val = enumCheck(cpp11_strongly_typed_enumerations.Val4, val)
val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Enum5_Val1, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum5_Val2, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum5_Val3, 53)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum5_Val4, val)
val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Enum6_Val1, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum6_Val2, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum6_Val3, 63)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum6_Val4, val)
val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Enum7td_Val1, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum7td_Val2, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum7td_Val3, 73)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum7td_Val4, val)
val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Enum8_Val1, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum8_Val2, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum8_Val3, 83)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum8_Val4, val)
val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Enum10_Val1, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum10_Val2, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum10_Val3, 103)
val = enumCheck(cpp11_strongly_typed_enumerations.Enum10_Val4, val)
val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Enum12_Val1, 1121)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Enum12_Val2, 1122)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Enum12_Val3, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Enum12_Val4, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Enum12_Val5c, 1121)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Enum12_Val6c, val)
val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Val1, 1131)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Val2, 1132)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Val3, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Val4, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Val5d, 1131)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Val6d, val)
val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Enum14_Val1, 1141)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Enum14_Val2, 1142)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Enum14_Val3, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Enum14_Val4, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Enum14_Val5e, 1141)
val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Enum14_Val6e, val)
-- Requires nested class support to work
--val = 0
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum12_Val1, 3121)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum12_Val2, 3122)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum12_Val3, val)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum12_Val4, val)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum12_Val5f, 3121)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum12_Val6f, val)
--
--val = 0
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Val1, 3131)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Val2, 3132)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Val3, val)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Val4, val)
--
--val = 0
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum14_Val1, 3141)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum14_Val2, 3142)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum14_Val3, val)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum14_Val4, val)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum14_Val5g, 3141)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum14_Val6g, val)
val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Enum12_Val1, 2121)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Enum12_Val2, 2122)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Enum12_Val3, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Enum12_Val4, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Enum12_Val5h, 2121)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Enum12_Val6h, val)
val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Val1, 2131)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Val2, 2132)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Val3, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Val4, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Val5i, 2131)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Val6i, val)
val = 0
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Enum14_Val1, 2141)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Enum14_Val2, 2142)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Enum14_Val3, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Enum14_Val4, val)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Enum14_Val5j, 2141)
val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Enum14_Val6j, val)
-- Requires nested class support to work
--val = 0
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Enum12_Val1, 4121)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Enum12_Val2, 4122)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Enum12_Val3, val)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Enum12_Val4, val)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Enum12_Val5k, 4121)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Enum12_Val6k, val)
--
--val = 0
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Val1, 4131)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Val2, 4132)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Val3, val)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Val4, val)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Val5l, 4131)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Val6l, val)
--
--val = 0
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Enum14_Val1, 4141)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Enum14_Val2, 4142)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Enum14_Val3, val)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Enum14_Val4, val)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Enum14_Val5m, 4141)
--val = enumCheck(cpp11_strongly_typed_enumerations.Class2.Struct1.Enum14_Val6m, val)
class1 = cpp11_strongly_typed_enumerations.Class1()
enumCheck(class1:class1Test1(cpp11_strongly_typed_enumerations.Enum1_Val5a), 13)
enumCheck(class1:class1Test2(cpp11_strongly_typed_enumerations.Class1.Enum12_Val5c), 1121)
--enumCheck(class1:class1Test3(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum12_Val5f), 3121)
enumCheck(cpp11_strongly_typed_enumerations.globalTest1(cpp11_strongly_typed_enumerations.Enum1_Val5a), 13)
enumCheck(cpp11_strongly_typed_enumerations.globalTest2(cpp11_strongly_typed_enumerations.Class1.Enum12_Val5c), 1121)
--enumCheck(globalTest3(cpp11_strongly_typed_enumerations.Class1.Struct1.Enum12_Val5f), 3121)
|
function processRequest(url, requestHeaders, cookies, hostname)
local query = urlParser.parse(url).query
if not query.username then
return false
end
local result = exports.dpCore:getUserAccount(query.username)
if not result then
result = { error = "User not found" }
end
return {
data = toJSON(result),
headers = {
["Access-Control-Allow-Origin"] = "*",
["Access-Control-Allow-Methods"] = "GET,PUT,POST,DELETE,OPTIONS",
["Access-Control-Allow-Headers"] = "X-Requested-With,Content-Type,Cache-Control",
}
}
end |
local function bottleneck()
if remote.interfaces["Bottleneck"] and remote.interfaces["Bottleneck"]["blacklist_name"] then
remote.call("Bottleneck", "blacklist_name", "liquify2-liquifier")
end
end
script.on_init(bottleneck);
script.on_load(bottleneck);
|
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if NetworkIsSessionStarted() then
TriggerServerEvent("Queue:playerActivated")
return
end
end
end)
|
-- lodr helper: erase lodr from the arg array
local alreadyRan = false
local target = require("z_lodrSupport.target")
return function()
if not alreadyRan then
alreadyRan = true
arg[0] = target
local argc = #arg
for i=1,argc do arg[i] = arg[i+1] end
end
end
|
---@type ModuleA
local a
---@type string
local num
num = a.module_scoped_var
|
--Keep traders from bringing blood, ichor, or goo with their caravans.
local my_entity=df.historical_entity.find(df.global.ui.civ_id)
local sText=" "
local k=0
local v=1
for x,y in pairs(df.global.world.entities.all) do
my_entity=y
k=0
while k < #my_entity.resources.misc_mat.extracts.mat_index do
v=my_entity.resources.misc_mat.extracts.mat_type[k]
sText=dfhack.matinfo.decode(v,my_entity.resources.misc_mat.extracts.mat_index[k])
if (sText==nil) then
--LIQUID barrels
my_entity.resources.misc_mat.extracts.mat_type:erase(k)
my_entity.resources.misc_mat.extracts.mat_index:erase(k)
k=k-1
else
if(sText.material.id=="BLOOD") then
my_entity.resources.misc_mat.extracts.mat_type:erase(k)
my_entity.resources.misc_mat.extracts.mat_index:erase(k)
k=k-1
end
if(sText.material.id=="ICHOR") then
my_entity.resources.misc_mat.extracts.mat_type:erase(k)
my_entity.resources.misc_mat.extracts.mat_index:erase(k)
k=k-1
end
if(sText.material.id=="GOO") then
my_entity.resources.misc_mat.extracts.mat_type:erase(k)
my_entity.resources.misc_mat.extracts.mat_index:erase(k)
k=k-1
end
--VENOM
--POISON
--FLUID
--MILK
--EXTRACT
end
k=k+1
end
end
|
module(..., package.seeall)
NODE = {
title="@JavaScript (Prototype for Javascript Pages)",
prototype="@Text_Config",
category="_prototypes",
actions=[[js="javascript.js"]],
permissions = [[allow(all_users, "js")]],
content=[[ The content of this page is ignored but it's fields are inherited by some of the other pages of this wiki.]],
http_cache_control = "max-age=3600",
http_expires = "2",
}
|
local Peg = require "espalier:espalier/peg"
local subGrammar = require "espalier:espalier/subgrammar"
local fragments = require "orb:orb/fragments"
local Twig = require "orb:orb/metas/twig"
local table_str = [[
table ← WS* handle* WS* row+
row ← WS* pipe cell (!table-end pipe cell)* table-end
cell ← (!table-end !pipe 1)+
pipe ← "|"
`table-end` ← (pipe / hline / double-row)* line-end
hline ← "~"
double-row ← "\\"
WS ← " "+
line-end ← (block-sep / "\n" / -1)
block-sep ← "\n\n" "\n"*
]]
table_str = table_str .. fragments.handle .. fragments.symbol
local table_grammar = Peg(table_str, {Twig})
return subGrammar(table_grammar, nil, "table-nomatch")
|
-- Raid Debuffs general options
local L = LibStub("AceLocale-3.0"):GetLocale("Grid2Options")
local RDO = Grid2Options.RDO
local options = {}
RDO.OPTIONS_GENERAL = options
function RDO:InitGeneralOptions()
Grid2Options:MakeStatusTitleOptions( RDO.statuses[1], options)
end
-- separate content from title
options.separator0 = { type = "description", order = 9, name = "\n" }
-- raid-debuffs statuses
do
local statusColor = {
type = "color",
width = "full",
name = function(info)
return RDO.statusesNames[info.arg]
end,
hasAlpha = true,
get = function(info)
local c = RDO.statuses[info.arg].dbx.color1
return c.r, c.g, c.b, c.a
end,
set = function(info, r,g,b,a)
local c = RDO.statuses[info.arg].dbx.color1
c.r, c.g, c.b, c.a = r, g, b, a
end,
hidden = function(info)
return info.arg>#RDO.statuses
end
}
local meta = { __index = statusColor }
options.status1 = setmetatable( { order = 10 , arg=1 }, meta )
options.status2 = setmetatable( { order = 11 , arg=2 }, meta )
options.status3 = setmetatable( { order = 12 , arg=3 }, meta )
options.status4 = setmetatable( { order = 13 , arg=4 }, meta )
options.status5 = setmetatable( { order = 14 , arg=5 }, meta )
end
options.newStatus = {
type = "execute",
order = 50,
width = "half",
name = L["New"],
desc = L["New Status"],
func = function(info)
local name = string.format("raid-debuffs%d", #RDO.statuses+1)
Grid2:DbSetValue( "statuses", name, {type = "raid-debuffs", debuffs={}, color1 = {r=1,g=.5,b=1,a=1}} )
Grid2.setupFunc["raid-debuffs"]( name, Grid2:DbGetValue("statuses", name) )
RDO:LoadStatuses()
end,
hidden = function() return #RDO.statuses>=5 end
}
options.deleteStatus = {
type = "execute",
order = 51,
width = "half",
name = L["Delete"],
desc = L["Delete last status"],
func = function(info)
local status = RDO.statuses[#RDO.statuses]
options[status.name] = nil
Grid2:DbSetValue( "statuses", status.name, nil)
Grid2:UnregisterStatus( status )
RDO:LoadStatuses()
end,
confirm = function(info)
return string.format( L["Are your sure you want to delete %s status ?"], RDO.statusesNames[#RDO.statuses] )
end,
disabled = function()
local status = RDO.statuses[#RDO.statuses]
return status.enabled or next(status.dbx.debuffs) or RDO.auto_enabled
end,
hidden = function()
return #RDO.statuses<=1
end,
}
-- debuffs autodetection
do
local function AddToTooltip(tooltip)
tooltip:AddDoubleLine( L["RaidDebuffs Autodetection"], L["Enabled"], 255,255,255, 255,255,0)
end
options.autodetect = { type = "group", order = 100, name = L["Debuffs Autodetection"], inline= true, args = {
autoenable = {
type = "toggle",
order = 1,
name = L["Enable Autodetection"],
desc = L["Enable Zones and Debuffs autodetection"],
get = function()
return RDO.auto_enabled
end,
set = function(_, v)
RDO:SetAutodetect(v)
if not v then
RDO:RefreshAdvancedOptions()
end
Grid2.tooltipFunc["RaidDebuffsAuto"] = v and AddToTooltip or nil
end,
},
autostatus = {
type = "select",
order = 2,
name = L["Assigned to"],
desc = L["Assign autodetected raid debuffs to the specified status"],
get = function ()
return RDO.db.profile.auto_status or 1
end,
set = function (_, v)
local status = RDO.statuses[v]
if status then
RDO.db.profile.auto_status = v>1 and v or nil
RDO:RefreshAutodetect()
end
end,
values = RDO.statusesNames,
disabled = function() return RDO.auto_enabled end
}
} }
end
-- enabled/disable modules
do
local modules = {}
options.modules= {
type = "multiselect",
name = L["Enabled raid debuffs modules"],
order = 150,
get = function(info,key)
return RDO.db.profile.enabledModules[key] ~= nil
end,
set = function(_,module,state)
RDO.db.profile.enabledModules[module] = state or nil
for instance in pairs(RDO.RDDB[module]) do
if state then
RDO:EnableInstanceAllDebuffs(module,instance)
else
RDO:DisableInstanceAllDebuffs(instance)
end
end
RDO:UpdateZoneSpells()
RDO:RefreshAdvancedOptions()
end,
values = function()
wipe(modules)
for name in pairs(RDO.RDDB) do
if name ~= "[Custom Debuffs]" then
modules[name] = L[name]
end
end
return modules
end,
disabled = function() return RDO.auto_enabled end
}
end
-- encounter journal
if not Grid2.isClassic then
options.header3 = { type = "header", order = 52, name = "" }
options.difficulty = {
type = "select",
order = 200,
name = L["Encounter Journal difficulty"],
desc = L["Default difficulty for Encounter Journal links"],
get = function ()
return RDO.db.profile.defaultEJ_difficulty or 14
end,
set = function (_, v)
RDO.db.profile.defaultEJ_difficulty = v
end,
values = {
[14] = PLAYER_DIFFICULTY1, -- Normal
[15] = PLAYER_DIFFICULTY2, -- Heroic
[16] = PLAYER_DIFFICULTY6, -- Mythic
[17] = PLAYER_DIFFICULTY3 -- LFR
},
}
end
|
local M = {}
M.config = function()
require'telescope'.setup{
extensions = {
fzf = {
fuzzy = true,
override_generic_sorter = true,
override_file_sorter = true,
},
},
}
require'telescope'.load_extension'fzf'
local map = vim.api.nvim_set_keymap
local opts = {noremap = true, silent = true}
map('n', ']g', '<Cmd>lua require"telescope.builtin".live_grep()<CR>', opts)
map('n', ']f', '<Cmd>lua require"telescope.builtin".find_files()<CR>', opts)
map('n', ']h', '<Cmd>lua require"telescope.builtin".help_tags()<CR>', opts)
end
return M
|
-- Dependencies
local Playable = require("engine.Playable")
-- Repeater class
local Repeater = Playable:derive("Repeater")
-- Constructor
function Repeater:Repeater(period, callback)
self:Playable() -- Superclass constructor
self.period = period -- Repetition period
self.callback = callback -- Callback function
end
-- Updates repeater
function Repeater:update(delta)
if Playable.update(self, delta) and self.time > self.period then
self.time = self.time % self.period
self.callback()
end
end
return Repeater
|
local function LogAndTsay(str)
ulx.logString("[HSNotice] " .. str)
ulx.tsay(NULL, "[HSNotice] " .. str)
end
function HSNotice.JoinAlert(pl)
local str = "플레이어[" .. (pl:Nick() or "{UNKNOWN}") .. "] 님께서 게임에 참여하셨습니다. (" .. pl:IPAddress() .. ")"
LogAndTsay(str)
end
hook.Remove("PlayerInitialSpawn", "HSNotice.JoinAlert", HSNotice.JoinAlert)
hook.Add("PlayerInitialSpawn", "HSNotice.JoinAlert", HSNotice.JoinAlert) |
-----------------------------------
--
-- Zone: Lower_Jeuno (245)
--
-----------------------------------
local ID = require("scripts/zones/Lower_Jeuno/IDs")
require("scripts/zones/Lower_Jeuno/globals")
require("scripts/globals/conquest")
require("scripts/globals/keyitems")
require("scripts/globals/missions")
require("scripts/globals/pathfind")
require("scripts/globals/settings")
require("scripts/globals/chocobo")
require("scripts/globals/status")
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, 23, 0, -43, 44, 7, -39) -- Inside Tenshodo HQ
tpz.chocobo.initZone(zone)
end
function onZoneIn(player, prevZone)
local cs = -1
local month = tonumber(os.date("%m"))
local day = tonumber(os.date("%d"))
-- Retail start/end dates vary, I am going with Dec 5th through Jan 5th.
if (month == 12 and day >= 5) or (month == 1 and day <= 5) then
player:ChangeMusic(0, 239)
player:ChangeMusic(1, 239)
-- No need for an 'else' to change it back outside these dates as a re-zone will handle that.
end
-- MOG HOUSE EXIT
if player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0 then
player:setPos(41.2, -5, 84, 85)
if player:getMainJob() ~= player:getCharVar("PlayerMainJob") and player:getGMLevel() == 0 then
cs = 30004
end
player:setCharVar("PlayerMainJob", 0)
elseif player:getCurrentMission(COP) == tpz.mission.id.cop.TENDING_AGED_WOUNDS and player:getCharVar("PromathiaStatus") == 0 then
player:setCharVar("PromathiaStatus", 1)
cs = 70
elseif ENABLE_ACP == 1 and player:getCurrentMission(ACP) == tpz.mission.id.acp.A_CRYSTALLINE_PROPHECY and player:getMainLvl() >=10 then
cs = 10094
end
return cs
end
function onConquestUpdate(zone, updatetype)
tpz.conq.onConquestUpdate(zone, updatetype)
end
function onRegionEnter(player, region)
if region:GetRegionID() == 1 then
if player:getCurrentMission(ZILART) == tpz.mission.id.zilart.AWAKENING and player:getCharVar("ZilartStatus") < 2 then
player:startEvent(20)
end
end
end
function onGameHour(zone)
local VanadielHour = VanadielHour()
local playerOnQuestId = GetServerVariable("[JEUNO]CommService")
local playerOnQuest = GetPlayerByID(playerOnQuestId)
-- Community Service Quest
-- 7AM: it's daytime. turn off all the lights
if VanadielHour == 7 then
for i=0, 11 do
local lamp = GetNPCByID(ID.npc.STREETLAMP_OFFSET + i)
lamp:setAnimation(tpz.anim.CLOSE_DOOR)
end
-- 8PM: make quest available
-- notify anyone in zone with membership card that zauko is recruiting
elseif VanadielHour == 18 then
SetServerVariable("[JEUNO]CommService", 0)
local players = zone:getPlayers()
for name, player in pairs(players) do
if player:hasKeyItem(tpz.ki.LAMP_LIGHTERS_MEMBERSHIP_CARD) then
player:messageSpecial(ID.text.ZAUKO_IS_RECRUITING)
end
end
-- 9PM: notify the person on the quest that they can begin lighting lamps
elseif VanadielHour == 21 then
local playerOnQuest = GetPlayerByID(GetServerVariable("[JEUNO]CommService"))
if playerOnQuest then
playerOnQuest:startEvent(114)
end
-- 1AM: if nobody has accepted the quest yet, NPC Vhana Ehgaklywha takes up the task
-- she starts near Zauko and paths all the way to the Rolanberry exit.
-- tpz.path.flag.WALLHACK because she gets stuck on some terrain otherwise.
elseif VanadielHour == 1 then
if playerOnQuestId == 0 then
local npc = GetNPCByID(ID.npc.VHANA_EHGAKLYWHA)
npc:clearPath()
npc:setStatus(0)
npc:initNpcAi()
npc:setPos(tpz.path.first(LOWER_JEUNO.lampPath))
npc:pathThrough(tpz.path.fromStart(LOWER_JEUNO.lampPath), bit.bor(tpz.path.flag.RUN, tpz.path.flag.WALLHACK))
end
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if csid == 30004 and option == 0 then
player:setHomePoint()
player:messageSpecial(ID.text.HOMEPOINT_SET)
elseif csid == 20 then
player:addCharVar("ZilartStatus", 2)
elseif csid == 10094 then
player:completeMission(ACP, tpz.mission.id.acp.A_CRYSTALLINE_PROPHECY)
player:addMission(ACP, tpz.mission.id.acp.THE_ECHO_AWAKENS)
end
end
|
local Class = require "hump.class"
local Vector = require "hump.vector"
local BaseObject = require "toys/baseObject"
Rectangle = Class{__includes = BaseObject}
function Rectangle:init(world, mapObject)
-- calculate values from map object
self.width, self.height = mapObject.width, mapObject.height
local xSpawn, ySpawn = mapObject.x + (self.width / 2), mapObject.y + (self.height / 2)
local bodyType = self:checkStaticBool(mapObject.properties.static)
self.body = love.physics.newBody(world, xSpawn, ySpawn, bodyType)
self.body:setUserData({
type = "rectangle",
collisionSfxFolder = mapObject.properties.collisionSfxFolder or "generic"
})
self.shape = love.physics.newRectangleShape(0, 0, self.width, self.height)
self.fixture = love.physics.newFixture(self.body, self.shape);
self.fixture:setFriction(0.9)
self.color = {1, 0.2, 0.7}
local centre = Vector(self.body:getPosition())
-- get the rotation point (top left corner)
local rotationPoint = Vector(centre.x - self.width/2, centre.y - self.height/2)
-- move to be around rotation point
centre = centre - rotationPoint
-- rotate
local new = centre:rotated(math.rad(mapObject.rotation))
-- move point back
centre = new + rotationPoint
self.body:setPosition(centre:unpack())
self.body:setAngle(math.rad(mapObject.rotation))
if mapObject.properties.texturePath then
self.image = love.graphics.newImage(mapObject.properties.texturePath)
end
-- check if we're important to the camera
self.cameraDistance = mapObject.properties.cameraDistance
self.cameraFocus = mapObject.properties.cameraFocus
end
function Rectangle:getPosition()
return self.body:getPosition()
end
function Rectangle:draw()
self:drawRectangleObject(self)
end
return Rectangle
|
local items = __pointers__.items
local entities = __pointers__.entities
for i=1,#items do
local item = items:at(i)
local speed = 5.0
local dir = vec2.normalize(vec2.new(400, 300) - item.pos) * speed
item.vel = dir
end
|
local Module = {}
return Module
|
local LabelID = {}
LabelAll = 0
addEvent("doCreateLabel", true)
addEventHandler("doCreateLabel", root, function(text, color, x, y, z, dis, dimens, font, size) create3DTextLabel(text, color, x, y, z, dis, dimens, font, size) end)
addEvent("doRemoveLabel", true)
addEventHandler("doRemoveLabel", root, function(id) delete3DTextLabel(id) end)
addEvent("doUpdateLabel", true)
addEventHandler("doUpdateLabel", root, function(i, t, c, x, y, z, d, f, g, s) update3DTextLabel(i, t, c, x, y, z, d, f, g, s) end)
addEvent("doAttachLabel", true)
addEventHandler("doAttachLabel", root, function(i, e, x, y, z, d) attach3DTextLabelToElement(i, e, x, y, z, d) end)
addEvent("doDetachLabel", true)
addEventHandler("doDetachLabel", root, function(i) detach3DTextLabel(i) end)
function create3DTextLabel(text, color, x, y, z, dis, dimens, font, size) --def 150
if not text then return false end
if not color then color = tocolor(255, 255, 255, 255) end
if not x or x == "x" then x = getElementPosition(localPlayer) end
if not y or y == "x" then _, y = getElementPosition(localPlayer) end
if not z or z == "x" then _, _, z = getElementPosition(localPlayer) end
if not dis or not tonumber(dis) then dis = 150 end
if not dimens or not tonumber(dimens) then dimens = -1 end
if not font then font = "default-bold" end
if not size or not tonumber(size) or tonumber(size) <= 0 then size = 1 end
--LabelAll = id
LabelAll = LabelAll + 1
color = string.format("%x", color)
local alpha = string.sub(color, 1, 2)
color = "0x"..color
LabelID[LabelAll] = {}
LabelID[LabelAll]["PosX"] = tonumber(x)
LabelID[LabelAll]["PosY"] = tonumber(y)
LabelID[LabelAll]["PosZ"] = tonumber(z)
LabelID[LabelAll]["Text"] = text
LabelID[LabelAll]["Dist"] = tonumber(dis)
LabelID[LabelAll]["Colr"] = tonumber(color)
LabelID[LabelAll]["Alph"] = tostring(alpha)
LabelID[LabelAll]["Enbl"] = true
LabelID[LabelAll]["Dimn"] = tonumber(dimens)
LabelID[LabelAll]["BDim"] = false
LabelID[LabelAll]["Attc"] = false
LabelID[LabelAll]["AttX"] = 0
LabelID[LabelAll]["AttY"] = 0
LabelID[LabelAll]["AttZ"] = 0
LabelID[LabelAll]["Font"] = font
LabelID[LabelAll]["Size"] = tonumber(size)
if LabelID[LabelAll]["Dimn"] and LabelID[LabelAll]["Dimn"] >= 0 then LabelID[LabelAll]["BDim"] = true end
showLabel(LabelAll)
triggerServerEvent("addLabels", root, LabelAll)
return LabelAll
end
function delete3DTextLabel(id)
if not LabelID[id] then return false end
LabelID[id]["Enbl"] = false
end
function update3DTextLabel(id, text, color, x, y, z, dist, dimens, font, size)
if not LabelID[id] then return false end
if not text then return false end
if not color then color = LabelID[id]["Colr"] end
if not x or not tonumber(x) then x = LabelID[id]["PosX"] end
if not y or not tonumber(y) then y = LabelID[id]["PosY"] end
if not z or not tonumber(z) then z = LabelID[id]["PosZ"] end
if not dist or not tonumber(dist) then dist = LabelID[id]["Dist"] end
if not dimens or not tonumber(dimens) then dimens = LabelID[LabelAll]["Dimn"] end
if not font then font = LabelID[id]["Font"] end
if not size or not tonumber(size) or tonumber(size) <= 0 then size = LabelID[LabelAll]["Size"] end
color = string.format("%x", color)
local alpha = string.sub(color, 1, 2)
color = "0x"..color
LabelID[id]["Text"] = text
LabelID[id]["Colr"] = tonumber(color)
LabelID[id]["Alph"] = tostring(alpha)
LabelID[id]["PosX"] = x
LabelID[id]["PosY"] = y
LabelID[id]["PosZ"] = z
LabelID[id]["Dist"] = tonumber(dist)
LabelID[id]["Dimn"] = tonumber(dimens)
LabelID[id]["BDim"] = false
LabelID[id]["Font"] = font
LabelID[id]["Size"] = tonumber(size)
if LabelID[id]["Dimn"] and LabelID[id]["Dimn"] >= 0 then LabelID[id]["BDim"] = true end
end
function attach3DTextLabelToElement(id, element, x, y, z, dimens)
if not LabelID[id] then return false end
if not isElement(element) then return false end
if not x or not tonumber(x) then x = 0 end
if not y or not tonumber(y) then y = 0 end
if not z or not tonumber(z) then z = 0 end
if not dimens or not tonumber(dimens) then dimens = -1 end
LabelID[id]["Attc"] = element
LabelID[id]["AttX"] = tonumber(x)
LabelID[id]["AttY"] = tonumber(y)
LabelID[id]["AttZ"] = tonumber(z)
LabelID[id]["Dimn"] = tonumber(dimens)
LabelID[id]["BDim"] = false
if LabelID[id]["Dimn"] and LabelID[id]["Dimn"] >= 0 then LabelID[id]["BDim"] = true end
end
function detach3DTextLabel(id)
if not LabelID[id] then return false end
LabelID[id]["Attc"] = false
end
function labelFunction(id, x, y, z, text, dis, color, alpha, font, size)
if not LabelID[id] then return nil end
local NewX,NewY,NewZ = getElementPosition(localPlayer)
local distance = getDistanceBetweenPoints3D(x,y,z,NewX,NewY,NewZ)
if distance <= dis then
local ScX,ScY = getScreenFromWorldPosition(x, y, z+0.95, 0.06)
if not ScX then return end
dxDrawText(text:gsub("#%x%x%x%x%x%x", ""), ScX+2, ScY-30+2, ScX, ScY-30, tonumber("0x"..alpha.."000000"), math.min(0.3*(dis/distance)*1.4*size,size), font, "center", "bottom", false, false, false)
dxDrawText(text:gsub("#%x%x%x%x%x%x", ""), ScX-2, ScY-30+2, ScX, ScY-30, tonumber("0x"..alpha.."000000"), math.min(0.3*(dis/distance)*1.4*size,size), font, "center", "bottom", false, false, false)
dxDrawText(text:gsub("#%x%x%x%x%x%x", ""), ScX+2, ScY-30-2, ScX, ScY-30, tonumber("0x"..alpha.."000000"), math.min(0.3*(dis/distance)*1.4*size,size), font, "center", "bottom", false, false, false)
dxDrawText(text:gsub("#%x%x%x%x%x%x", ""), ScX-2, ScY-30-2, ScX, ScY-30, tonumber("0x"..alpha.."000000"), math.min(0.3*(dis/distance)*1.4*size,size), font, "center", "bottom", false, false, false)
dxDrawText(text, ScX, ScY-30, ScX, ScY-30, color, math.min(0.3*(dis/distance)*1.4*size,size), font, "center", "bottom", false, false, false, true)
end
end
function showLabel(id)
if not LabelID[id] then return nil end
addEventHandler("onClientRender",getRootElement(),
function()
if LabelID[id]["BDim"] then if getElementDimension(localPlayer) ~= LabelID[id]["Dimn"] then return 1; end end
if not LabelID[id]["Enbl"] then cancelEvent() return 1; end
if LabelID[id]["Attc"] ~= false then
if not isElement(LabelID[id]["Attc"]) then LabelID[id]["Attc"] = false return 1; end
local nx, ny, nz = getElementPosition(LabelID[id]["Attc"])
LabelID[id]["PosX"] = nx+LabelID[id]["AttX"]
LabelID[id]["PosY"] = ny+LabelID[id]["AttY"]
LabelID[id]["PosZ"] = nz+LabelID[id]["AttZ"]
end
labelFunction(id, LabelID[id]["PosX"], LabelID[id]["PosY"], LabelID[id]["PosZ"], LabelID[id]["Text"], LabelID[id]["Dist"], LabelID[id]["Colr"], LabelID[id]["Alph"], LabelID[id]["Font"], LabelID[id]["Size"])
end)
end
--[[addEventHandler("onClientResourceStart", root,
function()
label = create3DTextLabel("Lost", 0xFFFFFF00, 0, 0, 10, 700, 0)
labels = create3DTextLabel("test", 0xFFFFF000, 0, 0, 15, 700, 0)
labelz = create3DTextLabel("Fest", 0xFFFFF000, 0, 0, 20, 700, 0)
attach3DTextLabelToElement(label, localPlayer or getPedOccupiedVehicle(localPlayer))
setTimer(function()
local vx, vy, vz = getElementPosition(localPlayer or getPedOccupiedVehicle(localPlayer))
update3DTextLabel(label, "#FF0000X: #FFFFFF"..string.format("%.4f", vx).."\n#FF0000Y: #FFFFFF"..string.format("%.4f", vy).."\n#FF0000Z: #FFFFFF"..string.format("%.4f", vz))
end, 50, 1000)
setTimer(function()
detach3DTextLabel(label)
end, 52*1000, 1)
end)]]
|
local baton = require 'libs.baton'
local controlsA = baton.new {
controls = {
left = {'key:left', 'axis:leftx-', 'button:dpleft'},
right = {'key:right', 'axis:leftx+', 'button:dpright'},
up = {'key:up', 'axis:lefty-', 'button:dpup'},
down = {'key:down', 'axis:lefty+', 'button:dpdown'},
action = {'key:rctrl', 'button:a'}
},
pairs = {
move = {'left', 'right', 'up', 'down'}
},
joystick = love.joystick.getJoysticks()[1]
}
local controlsB = baton.new {
controls = {
left = {'key:a', 'axis:leftx-', 'button:dpleft'},
right = {'key:d', 'axis:leftx+', 'button:dpright'},
up = {'key:w', 'axis:lefty-', 'button:dpup'},
down = {'key:s', 'axis:lefty+', 'button:dpdown'},
action = {'key:space', 'button:a'}
},
pairs = {
move = {'left', 'right', 'up', 'down'}
},
joystick = love.joystick.getJoysticks()[2]
}
return {controlsA, controlsB} |
local IInput = require("api.gui.IInput")
local IUiLayer = require("api.gui.IUiLayer")
local InputHandler = require("api.gui.InputHandler")
local UiTheme = require("api.gui.UiTheme")
local VisualAIBlockList = require("mod.visual_ai.api.gui.VisualAIBlockList")
local Ui = require("api.Ui")
local UiWindow = require("api.gui.UiWindow")
local TopicWindow = require("api.gui.TopicWindow")
local Draw = require("api.Draw")
local I18N = require("api.I18N")
local utils = require("mod.visual_ai.internal.utils")
local VisualAIConfigureBlockMenu = require("mod.visual_ai.api.gui.VisualAIConfigureBlockMenu")
local Gui = require("api.Gui")
local VisualAIInsertMenu = class.class("VisualAIInsertMenu", IUiLayer)
VisualAIInsertMenu:delegate("input", IInput)
function VisualAIInsertMenu:init(title, category_idx, item_id)
self.list = VisualAIBlockList:new()
self.category_win = TopicWindow:new(1, 1)
self.category_text = ""
local key_hints = self:make_key_hints()
self.win = UiWindow:new(title or "", true, key_hints)
self.input = InputHandler:new()
self.input:forward_to(self.list)
self.input:bind_keys(self:make_keymap())
self.list:set_category(category_idx or 1)
if item_id then
self.list:select_block(item_id)
end
self.category_text = I18N.get("visual_ai.gui.menu.category", "visual_ai.gui.category." .. self.list.category)
end
function VisualAIInsertMenu:make_keymap()
return {
escape = function() self.canceled = true end,
cancel = function() self.canceled = true end
}
end
function VisualAIInsertMenu:make_key_hints()
local hints = self.list:make_key_hints()
hints[#hints+1] = {
action = "ui.key_hint.action.close",
key_name = "ui.key_hint.key.cancel",
keys = { "cancel", "escape" }
}
return hints
end
function VisualAIInsertMenu:on_query()
Gui.play_sound("base.pop2")
self.canceled = false
end
function VisualAIInsertMenu:relayout(x, y, width, height)
self.width = 400
self.height = 520
self.x, self.y = Ui.params_centered(self.width, self.height)
self.y = self.y + 20
self.t = UiTheme.load(self)
self.win:relayout(self.x, self.y, self.width, self.height)
self.list:relayout(self.x + 15, self.y + 10 + 50, self.width - 20, self.height - 20 - 40 - 30)
self.category_win:relayout(self.x + 10 + 50, self.y + 32, self.width - 20 - 100, 40)
end
function VisualAIInsertMenu:draw()
self.win:draw()
self.list:draw()
self.category_win:draw()
Draw.set_font(15)
Draw.set_color(0, 0, 0)
Draw.text_shadowed(self.category_text,
self.category_win.x + self.category_win.width / 2 - Draw.text_width(self.category_text) / 2,
self.category_win.y + self.category_win.height / 2 - Draw.text_height() / 2)
end
local function make_var_defs(block)
local values = block.vars
local defs = block.proto.vars
local result = {}
for var_name, def in pairs(defs) do
result[#result+1] = {
name = var_name,
def = def,
value = assert(values[var_name])
}
end
return result
end
function VisualAIInsertMenu:update(dt)
local changed = self.list.changed
local canceled = self.canceled
local chosen = self.list:update(dt)
self.win:update(dt)
self.category_win:update(dt)
self.canceled = false
if changed then
self.category_text = I18N.get("visual_ai.gui.menu.category", "visual_ai.gui.category." .. self.list.category)
end
if chosen then
Gui.play_sound("base.ok1")
local block = utils.make_block(chosen.block_id)
if next(block.proto.vars) then
local var_defs = make_var_defs(block)
local vars, canceled = VisualAIConfigureBlockMenu:new(block.proto, var_defs):query()
if not canceled then
block.vars = vars
return { last_category = chosen.last_category, block = block }, nil
end
else
return { last_category = chosen.last_category, block = block }, nil
end
end
if canceled then
return { last_category = self.list.category }, "canceled"
end
end
return VisualAIInsertMenu
|
-- require 'tableutils';
loadModule("util/tableutils");
loadModule("util/checkutils");
--[[!
\file
\brief Este script define funciones auxiliares e iteradores útiles para
trabajar con cadenas e caracteres.
]]
--! Iterador de palabras separadas por uno o varios separadores (por defecto, espacios)
--! Los separadores pueden especificarse como una lista de carácteres (como argumentos separados),
--! o pueden ser indicados todos dentro de una sola cadena. ejemplo:
--! El iterador irá devolviendo las palabras de las que se compone la cadena de caracteres.
--[[!
\code{lua}
for word in wpairs("hello world", ' ') do
print(word);
end;
-- output:
-- hello
-- world
\endcode
]]
--! Otro ejemplo.
--[[!
\code{lua}
for word in wpairs("hi - worl - d", '- ') do
print(word);
end;
--output:
-- hi
-- worl
-- d
\endcode
]]
function wpairs(text, delimiters)
checkArgumentType("wpairs", 2, text, 1, "string");
checkOptionalArgument("wpairs", 2, delimiters, 2, "string");
delimiters = parseOptionalArguments(delimiters, ' ');
return string.gmatch(text, "[^" .. delimiters .. "]+");
end;
--[[!
Igual que wpairs, solo que se itera de derecha a izquierda.
]]
function rwpairs(text, delimiters)
checkArgumentType("rwpairs", 2, text, 1, "string");
checkOptionalArgumentType("rwpairs", 2, delimiters, 2, "string");
-- separar las palabras y meterlas en una tabla auxiliar.
local words = {};
local i = 0;
for word in wpairs(text, delimiters) do
i = i + 1;
words[i] = word;
end;
-- si no hay ninguna palabra, devolvemos un iterador tonto.
if #words == 0 then
return function() end, nil, nil;
end;
-- damos la vuelta a la tabla.
local reversed_words = {};
i = 0;
for _, word in ripairs(words) do
i = i + 1;
reversed_words[i] = word;
end;
-- devolvemos el iterador.
return string.gmatch(table.concat(reversed_words, ' '), "[^ ]+");
end;
|
return {
name = "Mage",
description = "Mages spend years learning to harness arcane forces to impose their will on the world around them. As scholars, they tend to be less brawny than Warriors and less stout than Clerics. Their powerful spells keep them alive and allow them to wreak havoc... as long as they have the mana to cast them.",
abilityTable = { [5] = { spells = { "fireball" } } },
setupPlayer = function(state, player)
local mana = state.AttributeFactory:create("mana", 100);
player:addAttribute(mana);
player.prompt =
"[ %health.current%/%health.max% <bold>hp %mana.current%/%mana.max% <bold>mana ]";
end,
};
|
return {
["trail"] = "iz",
["texture filter"] = "doku filtresi",
["show only with active weapon"] = "sadece aktif silah çıkmışken göster",
["parent velocity length"] = "ebeveyn hız büyükluğü",
["equal"] = "eşit",
["owner velocity right"] = "sahip sağ hızı",
["owner velocity length"] = "sahip hız büyüklüğü",
["timerx"] = "zamanlayıcıX",
["shake"] = "sallanma",
["entity class"] = "entity adı",
["load from url"] = "url'den parçaları aç",
["owner velocity forward"] = "sahip hız ileri",
["light"] = "ışık",
["event"] = "olay",
["follow part name"] = "takip edilecek parça adı",
["is crouching"] = "eğiliyor",
["language"] = "dil",
["lock 1"] = "kilit 1",
["find"] = "find (bul)",
["orientation"] = "oryantasyon",
["help"] = "yardım",
["play count"] = "oynatma sayısı (0 sonsuz)",
["generic"] = "generik",
["speed"] = "hız",
["projectile"] = "mermi (projectile)",
["command"] = "komut",
["events"] = "olaylar",
["weapon"] = "silah",
["size"] = "boyut",
["clone"] = "klon",
["has weapon"] = "silahı var",
["load parts"] = "parçaları aç",
["load"] = "aç",
["hide editor"] = "editorü sakla",
["hide entity"] = "entity gizle",
["health lost"] = "can kayıp",
["name"] = "isim",
["particles"] = "parçacık",
["is on ground"] = "yerde",
["loop"] = "dongü",
["above"] = "üzeri",
["reset view"] = "görüşü sıfırla",
["reset eye angles"] = "ğöz açısını sıfırla",
["physics"] = "fizik",
["draw weapon"] = "silahı göster",
["lock 0"] = "kilit 0",
["true"] = "gerçek ",
["position offset"] = "pozisyon çıkıntısı",
["weapon class"] = "silah tipi",
["jiggle"] = "sallantı",
["new file"] = "yeni dosya",
["advanced"] = "gelişmiş",
["color"] = "renk",
["skirt"] = "etek",
["hide weapon"] = "silahı gizle",
["player"] = "oyuncu",
["ammo"] = "cephane",
["parent velocity forward"] = "ebeveyn hız ileri",
["exit"] = "çık",
["alternative bones"] = "alternatif kemikler",
["revert"] = "geri dödür",
["modified"] = "modifiye",
["angle offset"] = "açı çıkıntısı",
["sunbeams"] = "güneş ışını",
["remove"] = "kaldır",
["max pitch"] = "max eğim",
["volume"] = "ses şiddeti",
["ok"] = "tamam",
["ogg"] = "ogg",
["outline"] = "dışçizg",
["invert"] = "çevir",
["holdtype"] = "tutma türü",
["alternative scaling"] = "alternatif büyütme",
["tint color"] = "tint rengi",
["is in noclip"] = "noclipde",
["show editor"] = "editorü göster",
["play on footstep"] = "ayak sesi olarak oynat",
["parent velocity up"] = "ebeveyn yukarı hızı",
["paste"] = "yapıştır",
["wear on server"] = "parçaları sunucuda giy",
["wear parts"] = "parçaları giy",
["toggle focus"] = "focus geçiş",
["toggle basic mode"] = "kolay moda geçis",
["scale"] = "boyut",
["pitch"] = "eğim",
["aim part name"] = "hedef parça adı",
["draw order"] = "görünum mesafesi",
["is under water"] = "su altında",
["view"] = "görüntüle",
["clip"] = "kırpma",
["is voice chatting"] = "mikrafon kullanıyor",
["copy global id"] = "global id kopyala",
["copy"] = "kopyala",
["equal or below"] = "eşit yada altında",
["draw distance"] = "görüş mesafesi",
["hide"] = "sakla",
["position"] = "pozisyon",
["duplicate"] = "kopya yarat",
["editor"] = "düzenleyici ",
["timer"] = "zamanlayıcı",
["is client"] = "client ",
["operators"] = "operatörler",
["edit"] = "duzenle",
["modifiers"] = "modifiyeciler",
["effects"] = "efektler",
["sound"] = "ses",
["owner armor"] = "sahip armoru",
["sound level"] = "ses aşaması",
["equal or above"] = "eşit yada üzerinde",
["enable"] = "etkin hale getir",
["eye angles"] = "göz açısı",
["footstep"] = "ayakbasma",
["fog"] = "sis",
["health"] = "can",
["false"] = "yanlış",
["put parts in submenu"] = "parçaları submenüye koy",
["translation editor"] = "dil editörü",
["min pitch"] = "min eğim",
["material"] = "doku (material)",
["filename:"] = "dosya adı: ",
["group"] = "gurup",
["filter type"] = "filter type (filtre tipi)",
["find simple"] = "find simple (kolay bul)",
["fall apart on death"] = "olünce parçaları düşür",
["font"] = "font",
["fullbright"] = "fullparlak",
["getting started"] = "başlarken",
["affect children only"] = "sadece childreni etkile",
["draw in reflections"] = "yansımalarda çiz",
["is flashlight on"] = "ışığı açık",
["owner entity"] = "sahip varlığı (entity)",
["lock 2"] = "kilit 2",
["save"] = "kaydet",
["pause on hide"] = "saklamada durdur",
["tools"] = "araçlar",
["maybe"] = "belki",
["owner velocity up"] = "sahip yukarı hızı",
["vehicle class"] = "araç tipi",
["spawn as props"] = "prop olarak meydana getir",
["save parts"] = "parçaları kaydet",
["outline alpha"] = "dışçizg alfası",
["parent velocity right"] = "ebeveyn sağ hızı",
["show weapon"] = "silahı göster",
["about"] = "hakkında",
["options"] = "ayarlar",
["show deprecated features"] = "kaldırlılmış özellikleri göster",
["draw shadow"] = "gölgeyi göster",
["parent name"] = "ebeveyn adı",
["alpha"] = "alfa",
["show in firstperson"] = "birinci şahıs (firstperson) da göster",
["examples"] = "örnekler",
["advanced mode"] = "gelişmiş modu",
["stop on hide"] = "saklayınca durdur",
["owner name"] = "sahip adı",
["overlapping"] = "çakışma",
["effect"] = "efekt",
["wear"] = "giy",
["say"] = "söyle",
["sequence name"] = "sekans adı ",
["outline color"] = "dışçizgi rengi",
["other"] = "başka",
["light blend"] = "ışık blend",
["mute footsteps"] = "ayak sesini kapat",
["move speed"] = "ilerleme hızı",
["t pose"] = "t pozu",
["text"] = "yazı",
["model name"] = "model adı",
["owner health"] = "sahip canı",
["toggle camera follow"] = "camera takibine geçiş",
["time"] = "zaman",
["position grid size"] = "pozisyon grid boyutu",
["not equal"] = "eşit değil",
["toggle t pose"] = "t posuna geçiş",
} |
return {
level = 63,
need_exp = 140000,
clothes_attrs = {
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
},
} |
local jsonish = require 'jsonish'
local t = require 'testhelper'
t( jsonish '', nil )
t( jsonish '1', 1 )
t( jsonish 'true', true )
t( jsonish '"hi"', "hi" )
t( jsonish '""', "" )
t( jsonish [["\u0021"]], [[!]] )
t( jsonish [["h\u0021i"]], [[h!i]] )
t( jsonish [["\\u0021"]], [[\u0021]] )
t( jsonish [["h\\u0021i"]], [[h\u0021i]] )
t( jsonish [["\\\u0021"]], [[\!]] )
t( jsonish '{}', {}, t.deepsame )
t( jsonish '{"hello":"world"}', {hello="world"}, t.deepsame )
t( jsonish '[1,2,3]', {1,2,3}, t.deepsame )
t( jsonish '{"hello":{"wor":"ld"}}', {hello={wor="ld"}}, t.deepsame )
t( jsonish '[1,2,[3,4]]', {1,2,{3,4}}, t.deepsame )
t( jsonish '["a","b]","c"]', {"a","b]","c"}, t.deepsame )
t( jsonish '["a","[b","c"]', {"a","[b","c"}, t.deepsame )
t( jsonish '["a","[b","c]"]', {"a","[b","c]"}, t.deepsame )
t( jsonish '["a",["b","c"]]', {"a",{"b","c"}}, t.deepsame )
t( jsonish[[{"a b": true}]], {["a b"]=true}, t.deepsame)
t( jsonish '{"hello" :"world"}', {hello="world"}, t.deepsame )
t( jsonish[[{"\"b\"":true}]], {['"b"']=true}, t.deepsame)
t( jsonish[[ ["a","b\"]","c"] ]], {"a","b\"]","c"}, t.deepsame )
t.test_embedded_example()
t()
|
do class "FIFO" : namespace "util"
: implements "Countable" : from "interfaces"
{
m_tbl = {},
}
setter "GCCB->m_fnGcCB"
function Initialize( self )
end
function Push( self, var )
self.m_tbl[#self.m_tbl+1] = var
end
function Pop( self )
assert( #self.m_tbl > 0 )
local r = self:Next()
table.remove( self.m_tbl, 1 )
return r
end
function Next( self )
return self.m_tbl[1]
end
function Clear( self )
self.m_tbl = {}
end
function Count( self )
return #self.m_tbl
end
function __len( self )
return #self.m_tbl
end
function __GC( self )
self.m_fnGcCB()
end
end |
ENT.Type = "Anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Grenade"
ENT.Author = "VurtualRuler98"
ENT.Contact = "steam"
ENT.Purpose = "Getting more ammo!"
ENT.Instructions = "Spawn. Use. Reload."
ENT.Category = "Vurtual's base"
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.DetFragMagnitude="50"
ENT.DetFragRadius="512"
ENT.FragClusterSize=50
ENT.FragClusters=20
ENT.FragDamage=25
ENT.SuperFragClusters=0
ENT.SuperFragDamage=0
ENT.SuperFragRadius=0
ENT.DetonateSound="baseexplosioneffect.sound"
ENT.BurnTimer=0
ENT.BurnEffectDelay=0.05
ENT.Detonated=false
ENT.BurnEffectTimer=0
ENT.PhysFragVelocityMin=3500
ENT.PhysFragVelocityMax=4200
ENT.PhysFragMassMin=30 --TODO get better values
ENT.PhysFragMassMax=120
ENT.PhysFragCountMultiplier=1
ENT.IsRemoved=false
ENT.MolotovFlames=10
ENT.SmokeScale=100
ENT.CSGasTimer=0
ENT.CSGasEffectDelay=0.3
ENT.LastCough=0
ENT.ShrapnelAmmoType="buckshot" --bad approximation
ENT.DetFearVolume=0
ENT.ThrowFearVolume=256
ENT.StartThrowFearVolume=512
ENT.TimeStopped=0
if (CLIENT) then
function ENT:Draw()
--AddWorldTip( self.Entity:EntIndex(), "ammo", 0.5, self.Entity:GetPos(),self.Entity)
self.Entity:DrawModel()
end
end
if (SERVER) then
AddCSLuaFile()
function ENT:SpawnFunction(ply, tr)
if (!tr.HitWorld) then return end
local ent = ents.Create("sent_kgreni2_f1")
ent:SetPos(tr.HitPos + Vector(0, 0, 15))
ent:Spawn()
return ent
end
function ENT:Initialize()
self.Entity:SetModel( "models/weapons/w_f1.mdl")
self.Entity:PhysicsInit( SOLID_VPHYSICS)
self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
self.Entity:SetSolid( SOLID_VPHYSICS )
self.Entity:SetUseType(SIMPLE_USE)
self.Entity:SetCollisionGroup(COLLISION_GROUP_PROJECTILE)
local phys = self.Entity:GetPhysicsObject()
if (phys:IsValid()) then
phys:SetMass(0.6)
phys:Wake()
end
self:CreateFear()
end
end
function ENT:Think()
if (not kswep_timestop_check() and self.TimeStopped > 0) then
if (not IsValid(self:GetParent()) or self:GetParent():GetClass()~="sent_ksweps_grenadetrap") then
self:SetNWFloat("Fuze",CurTime()+self.TimeStopped)
end
self.TimeStopped=0
end
if (kswep_timestop_check() and self.TimeStopped==0 and self:GetNWFloat("Fuze")>0) then
self.TimeStopped = (self:GetNWFloat("Fuze")-CurTime())
print(self.TimeStopped)
self:SetNWFloat("Fuze",0)
end
if (self.TimeStopped == 0 and not self.Detonated and self:GetNWFloat("Fuze")>0 and self:GetNWFloat("Fuze")<CurTime()) then
self.Detonated=true
self:Detonate()
end
if (IsValid(self.DetFearEnt) and self.DetFearTime<CurTime()) then
self.DetFearEnt:Fire("EmitAISound")
self.DetFearTime=CurTime()+1
if (self.DetFearThrown) then
self.DetFearThrown=false
self.DetFearEnt:SetKeyValue("volume",self.ThrowFearVolume)
end
end
self:Think2()
end
function ENT:Think2()
end
function ENT:EmitGunSound(snd)
if (SERVER) then
net.Start("kswep_gunshot")
net.WriteEntity(self)
net.WriteString(snd)
net.Send(player.GetAll())
end
end
function ENT:Detonate()
if (not IsFirstTimePredicted()) then return end
self:EmitGunSound(self.DetonateSound)
self:EffectGrenadeFrag()
self:DetBoom()
self:DetFrag()
self:AdvanceFear()
end
function ENT:LookingAtMe(ent)
if (ent:IsLineOfSightClear(self)) then
local ang=ent:EyeAngles()
local ang2=(self:GetPos()-ent:EyePos())
ang2:Normalize()
ang2=ang2:Angle()
if (math.abs(math.AngleDifference(ang.p,ang2.p))<45 and math.abs(math.AngleDifference(ang.y,ang2.y))<60) then
return true
end
end
return false
end
function ENT:CreateFear()
if (SERVER) then
if (not IsValid(self:GetParent())) then
self.DetFearEnt = ents.Create("ai_sound")
local ent=self.DetFearEnt
ent:SetPos(self:GetPos())
ent:Spawn()
ent:SetParent(self)
ent:SetKeyValue("soundtype",8)
ent:SetKeyValue("volume",self.StartThrowFearVolume)
ent:SetKeyValue("duration",1)
ent:Activate()
self.DetFearEnt:Fire("EmitAISound")
self.DetFearTime=CurTime()+1
self.DetFearThrown=true
end
end
end
function ENT:AdvanceFear()
if (SERVER and self.DetFearEnt) then
self.DetFearThrown=false
if (self.DetFearVolume<1) then
self.DetFearEnt:Remove()
self.DetFearEnt=nil
else
self.DetFearEnt:SetKeyValue("volume",self.DetFearVolume)
end
end
end
function ENT:OnRemove()
if (SERVER and IsValid(self.DetFearEnt)) then
self.DetFearEnt:Remove()
end
if (SERVER and IsValid(self.boom)) then
self.boom:Remove()
end
end
function ENT:DetFlash()
if (SERVER) then
for k,v in pairs(ents.FindInSphere(self:GetPos(),1024)) do
if (v:IsNPC()) then
if (self:LookingAtMe(v) or self:GetPos():Distance(v:GetPos())<128) then
v:SetSchedule(SCHED_FLEE_FROM_BEST_SOUND)
timer.Simple(1,function() if (IsValid(v)) then v:SetSchedule(SCHED_WAIT_FOR_SCRIPT) end end)
timer.Simple(5,function() if (IsValid(v)) then v:SetSchedule(SCHED_FAIL) end end)
end
end
if (v:IsPlayer() and (not v:HasWeapon("kswep_nvg") or not v:GetWeapon("kswep_nvg"):GetNWBool("Active"))) then
if (self:LookingAtMe(v) or self:GetPos():Distance(v:GetPos())<128) then
v:ScreenFade(SCREENFADE.IN,color_white,1,4.5)
v:SetDSP(35,false)
local ang=AngleRand()
ang.r=0
v:SetEyeAngles(ang)
end
end
end
end
if (CLIENT) then
local dlight=DynamicLight(self:EntIndex())
if (dlight) then
dlight.pos=self:GetPos()
dlight.r=255
dlight.g=255
dlight.b=255
dlight.brightness=10
dlight.decay=1000
dlight.size=256
dlight.DieTime=CurTime()+0.1
end
end
end
function ENT:ThinkSmokeCS()
if (self.BurnTimer>0) then
if (CLIENT and self.BurnEffectTimer<CurTime()) then
local effectdata=EffectData()
effectdata:SetOrigin(self:GetPos())
effectdata:SetStart(self:GetNWVector("SmokeColor"))
effectdata:SetAngles(self:GetAngles())
effectdata:SetScale(self.SmokeScale)
util.Effect("kswep_csgas",effectdata,true,true)
self.BurnEffectTimer=CurTime()+self.BurnEffectDelay
end
if (SERVER and self.CSGasTimer<CurTime()) then
local dmginfo=DamageInfo()
dmginfo:SetDamage(1)
dmginfo:SetDamageType(DMG_NERVEGAS)
if (IsValid(self.Owner)) then
dmginfo:SetAttacker(self.Owner)
end
for k,v in pairs(ents.FindInSphere(self:GetPos(),256)) do
if (v:IsPlayer() and v.ksarmor.nervegas<100) then
v:TakeDamageInfo(dmginfo)
local cough="ambient/voices/cough"..math.random(1,4)..".wav"
if (self.LastCough<CurTime()) then
v:EmitSound(cough)
self.LastCough=math.random(1,4)+CurTime()
end
elseif (v:IsNPC()) then
v:TakeDamageInfo(dmginfo)
end
end
self.CSGasTimer=CurTime()+self.CSGasEffectDelay
end
if (self.BurnTimer<CurTime() and not self.IsRemoved) then
self:StopSound(self.BurnSound)
self:EmitSound(self.BurnEndSound)
self.IsRemoved=true
if (SERVER) then
self:Remove()
end
end
end
end
function ENT:ThinkSmoke()
if (self.BurnTimer>0) then
if (CLIENT and self.BurnEffectTimer<CurTime()) then
local effectdata=EffectData()
effectdata:SetOrigin(self:GetPos())
effectdata:SetStart(self:GetNWVector("SmokeColor"))
effectdata:SetAngles(self:GetAngles())
effectdata:SetScale(self.SmokeScale)
util.Effect("kswep_smoke",effectdata,true,true)
self.BurnEffectTimer=CurTime()+self.BurnEffectDelay
end
if (self.BurnTimer<CurTime() and not self.IsRemoved) then
self:StopSound(self.BurnSound)
self:EmitSound(self.BurnEndSound)
self.IsRemoved=true
if (SERVER) then
self:Remove()
end
end
end
end
function ENT:DetConstraints() --basically what siminov stuff does
for k,v in pairs(ents.FindInSphere(self:GetPos(),self.DeconstraintRadius)) do
if (IsValid(v:GetPhysicsObject()) and constraint.HasConstraints(v)) then
for k,v in pairs(constraint.GetTable(v)) do
if (v.forcelimit and v.forcelimit>0) then v.Constraint:Remove() end
end
end
end
end
function ENT:ThinkBurn()
if (self.BurnTimer>0) then
if (SERVER) then
for k,v in pairs(ents.FindInSphere(self:GetPos(),16)) do
if ((v:GetClass()=="prop_physics" or v:IsNPC() or v:IsPlayer() or v:IsVehicle()) and not v:IsOnFire()) then
v:Ignite(10)
end
if (IsValid(v:GetPhysicsObject()) and constraint.HasConstraints(v)) then
for k,v in pairs(constraint.GetTable(v)) do
if (v.forcelimit and v.forcelimit>0) then v.Constraint:Remove() end
end
end
if (v:GetClass()=="sent_vurt_supplybox" or v:GetClass()=="sent_vurt_ammo") then
if (SERVER and v.ThermiteAmmoTimer==0) then
v:Thermite()
end
end
end
end
if (CLIENT and self.BurnEffectTimer<CurTime()) then
local effectdata=EffectData()
effectdata:SetOrigin(self:GetPos())
effectdata:SetMagnitude(3)
effectdata:SetScale(1)
effectdata:SetRadius(64)
util.Effect("ElectricSpark",effectdata,true,true)
util.Effect("kswep_thermite",effectdata,true,true)
self.BurnEffectTimer=CurTime()+self.BurnEffectDelay
end
end
if (self.BurnTimer>0 and self.BurnTimer<CurTime() and not self.IsRemoved) then
self:StopSound(self.BurnSound)
self:EmitSound(self.BurnEndSound)
self.IsRemoved=true
if (SERVER) then
self:Remove()
end
end
end
function ENT:DetSmokeFOG()
local effectdata=EffectData()
effectdata:SetOrigin(self:GetPos())
effectdata:SetStart(self:GetNWVector("SmokeColor"))
effectdata:SetAngles(self:GetAngles())
util.Effect("kswep_smokefog",effectdata,true,true)
end
function ENT:DetSmoke()
self:SetNWFloat("Fuze",0)
self.BurnTimer=self.BurnTime+CurTime()
self:EmitSound(self.BurnSound)
end
function ENT:DetBurn()
self:SetNWFloat("Fuze",0)
self.BurnTimer=self.BurnTime+CurTime()
self:EmitSound(self.BurnSound)
end
function ENT:DetMolotov()
if (SERVER) then
for i=1,self.MolotovFlames do
local flame=ents.Create("sent_ksweps_molotovflame")
flame:SetPos(self:GetPos()+Vector(0,0,2))
flame:SetOwner(self.Owner)
flame:Spawn()
local phys=flame:GetPhysicsObject()
if (IsValid(phys)) then
phys:ApplyForceCenter(self:GetVelocity()+Vector(math.Rand(-100,100),math.Rand(-100,100),math.Rand(0,100)))
end
end
end
end
function ENT:EffectGrenadeFrag()
local effectdata=EffectData()
effectdata:SetOrigin(self:GetPos())
effectdata:SetScale(1000)
util.Effect("cball_bounce",effectdata)
util.Effect("ThumperDust",effectdata)
end
function ENT:EffectRocketBoom()
local effectdata=EffectData()
effectdata:SetOrigin(self:GetPos())
effectdata:SetScale(1000)
util.Effect("HelicopterMegaBomb",effectdata)
end
function ENT:DetBoom()
if (CLIENT) then return end
self.boom=ents.Create("env_explosion")
local boom=self.boom
boom:SetOwner(self)
boom:SetPos(self:GetPos())
boom:SetKeyValue("Spawnflags","894")
boom:SetKeyValue("iMagnitude",self.DetFragMagnitude)
boom:SetKeyValue("iRadiusOverride",self.DetFragRadius)
boom:Spawn()
boom:Activate()
boom:Fire("Explode","",0)
end
function ENT:DetFrag()
local thrower=self:GetOwner()
self:SetOwner(NULL)
local bullet={
Attacker=thrower,
Damage=self.FragDamage,
Distance=self.FragRadius,
Tracer=0,
AmmoType=self.ShrapnelAmmoType,
Src=self:GetPos(),
Dir=Vector(0,0,1),
Spread=Vector(10,10,10),
Num=self.FragClusterSize
}
if (SERVER) then
if (GetConVar("kswep_phys"):GetBool()) then
local fragger=ents.Create("sent_kbgren_shrapnel")
fragger:Spawn()
fragger:SetPos(self:GetPos())
bullet.Num=1
local num_bullets=self.FragClusterSize*self.FragClusters*self.PhysFragCountMultiplier
self:MakeShrapnel(fragger,bullet,num_bullets)
num_bullets=self.FragClusterSize*self.SuperFragClusters*self.PhysFragCountMultiplier
bullet.Damage=self.SuperFragDamage
self:MakeShrapnel(fragger,bullet,num_bullets)
fragger:Activate()
self:Remove()
else
timer.Simple(0.1,function()
self:Remove()
if (self.FragClusters>0) then
for i=1,self.FragClusters do
self:FireBullets(bullet)
end
end
if (self.SuperFragClusters>0) then
bullet.Damage=self.SuperFragDamage
bullet.Distance=self.SuperFragRadius
for i=1,self.SuperFragClusters do
self:FireBullets(bullet)
end
end
end)
end
end
end
function ENT:MakeShrapnel(fragger,bullet,num_bullets)
for i=1,num_bullets do
local tbl=table.Copy(bullet)
tbl.Spread = Vector()
tbl.Dir=VectorRand()
local shot={}
shot.ticks=(GetConVar("kswep_max_flighttime"):GetInt()/engine.TickInterval())
shot.startticks=shot.ticks
shot.pos=bullet.Src
shot.basevelocity=self.PhysFragVelocityMin
shot.mass=math.random(self.PhysFragMassMin,self.PhysFragMassMax)
shot.dragvector=tbl.Dir*math.random(self.PhysFragVelocityMin,self.PhysFragVelocityMax)
shot.bullet=tbl
shot.bc=math.Rand(0.05,0.2) --TODO better estimate
shot.dmg=bullet.Damage
shot.dist = nil
shot.crack=-1
shot.crackpos=shot.pos
table.insert(fragger.Shrapnel,shot)
end
end
function ENT:Use(activator,caller,usetype,value)
if (IsValid(self:GetParent())) then
self:GetParent():Use(activator,caller,usetype,value)
end
end
|
--[[
MIT License
Copyright (c) 2018 JWRR.COM
git clone https://github.com/jwrr/lued.git
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
function lued.display_status_in_lua(lua_mode,dd)
local status_line = lued.esc_clear_screen(dd)
set_sel_end(0)
-- if not g_status_line_on then return end
local id = get_fileid()
local filename = lued.get_filename()
local save_needed = is_modified()
local row,col = get_cur_pos()
local trow,tcol = get_termsize()
local sel_state, sel_sr, sel_sc, sel_er, sel_ec = get_sel()
local stay_selected = ((row == sel_er) and (col == sel_ec)) or
((row == sel_sr) and (col == sel_sc))
if (not stay_selected) then
set_sel_off()
end
local mode_str = lua_mode and "LUA MODE" or "ED MODE"
g_review_mode = g_review_mode or false
if g_review_mode then
mode_str = "REVIEW MODE"
else
mode_str = "EDIT MODE"
end
local cmd_str = get_last_cmd() or ""
cmd_str = string.gsub(cmd_str, "^x", "")
cmd_str = string.gsub(cmd_str, "%(.*", "")
local max_cmd_len = 20
cmd_str = string.sub(cmd_str,1,max_cmd_len)
local pad_len = max_cmd_len - string.len(cmd_str);
cmd_str = cmd_str .. string.rep(" ",pad_len)
local save_str = save_needed and "*" or " "
local stay_selected_int = stay_selected and 1 or 0
status_text = string.format(
"%s - %s File (%d) %s%s Line: %d, Col: %d, Sel: %d Cmd: %s - sr=%d sc=%d er=%d ec=%d, staysel=%d",
lued.version, mode_str, id, filename, save_str, row, col, sel_state, cmd_str, sel_sr, sel_sc, sel_er, sel_ec, stay_selected_int)
status_line = lued.esc_clear_screen(dd) .. string.sub(status_text,1,tcol) .. "\n"
if g_status_line_reverse then
status_line = lued.esc_rev(status_line)
end
if dd then -- don't display
return status_line
end
io.write(status_line)
end
|
function lovr.load()
shader = lovr.graphics.newShader([[
vec4 position(mat4 projection, mat4 transform, vec4 vertex) {
return projection * transform * vertex;
}
]], [[
const float gridSize = 25.;
const float cellSize = .5;
vec4 color(vec4 gcolor, sampler2D image, vec2 uv) {
// Distance-based alpha (1. at the middle, 0. at edges)
float alpha = 1. - smoothstep(.15, .50, distance(uv, vec2(.5)));
// Grid coordinate
uv *= gridSize;
uv /= cellSize;
vec2 c = abs(fract(uv - .5) - .5) / fwidth(uv);
float line = clamp(1. - min(c.x, c.y), 0., 1.);
vec3 value = mix(vec3(.01, .01, .011), (vec3(.04)), line);
return vec4(vec3(value), alpha);
}
]], { flags = { highp = true } })
lovr.graphics.setBackgroundColor(.05, .05, .05)
end
function lovr.draw()
lovr.graphics.setShader(shader)
lovr.graphics.plane('fill', 0, 0, 0, 25, 25, -math.pi / 2, 1, 0, 0)
lovr.graphics.setShader()
end
|
term = {}
qA = {}
qB = {}
answA = {}
answB = {}
term[1] = math.random(59) + 10;
term[2] = math.random(90 - term[1]) + 10;
term[3] = math.random(59) + 10 ;
term[4] = math.random(90 - term[3]) + 10;
for i=1,4 do
term[i] = term[i];
end
summA = term[1] + term[2];
summB = term[3] + term[4];
qA[1] = term[1]
qA[2] = term[1] + math.random(9)
qA[3] = term[1] - math.random(9)
if (qA[3] < 0) then
qA[3] = - qA[3]
end
qA[4] = term[1] - term[2]
if (term[1] < term[2]) then
qA[4] = -qA[4]
end
for i = 1,3 do
if(qA[4] == qA[i]) then
qA[4] = 0
end
end
answA = lib.math.random_shuffle(qA)
for i = 1,4 do
if(answA[i] == term[1]) then
indA = i-1
end
end
qB[1] = term[4]
qB[2] = term[4] + math.random(9)
qB[3] = term[4] - math.random(9)
if (qB[3] < 0) then
qB[3] = - qB[3]
end
qB[4] = term[3] - term[4]
if (term[3] < term[4]) then
qB[4] = -qB[4]
end
for i = 1,3 do
if(qB[4] == qB[i]) then
qB[4] = 0
end
end
answB = lib.math.random_shuffle(qB)
for i = 1,4 do
if(answB[i] == term[4]) then
indB = i-1
end
end |
ColorsState = GameState:new()
function GameState:getName()
return 'colors'
end
function ColorsState:update(dt)
Background:update(dt)
AIColors:update(dt)
Colors:update(dt)
end
function ColorsState:draw()
Colors:draw()
AIColors:draw()
end
function ColorsState:onMousePressed(mousePosition)
if Colors.colorButton:isHovered(mousePosition) then
Colors.colorButton:setButtonAsPressed()
elseif Colors.rightArrowButton:isHovered(mousePosition) then
Colors.rightArrowButton:setButtonAsPressed()
elseif Colors.leftArrowButton:isHovered(mousePosition) then
Colors.leftArrowButton:setButtonAsPressed()
elseif Colors.backButton:isHovered(mousePosition) then
Colors.backButton:setButtonAsPressed()
Save:updateCurrentColor()
end
end
function ColorsState:onMouseReleased(mousePosition)
Colors.colorButton:onMouseReleased()
Colors.rightArrowButton:onHovered(mousePosition, function() Colors:nextColor() end)
Colors.rightArrowButton:onMouseReleased()
Colors.leftArrowButton:onHovered(mousePosition, function() Colors:previousColor() end)
Colors.leftArrowButton:onMouseReleased()
Colors.backButton:onHovered(mousePosition, function()
Save:updateCurrentColor()
gameState = MenuState
end)
Colors.backButton:onMouseReleased()
end
function ColorsState:onKeyPressed(key)
if key == "c" then
Save:updateCurrentColor()
gameState = MenuState
elseif key == "right" then
Colors.rightArrowButton:setButtonAsPressed()
elseif key == "left" then
Colors.leftArrowButton:setButtonAsPressed()
end
end
function ColorsState:onKeyReleased(key)
if key == "left" then
Colors.leftArrowButton:onMouseReleased()
Colors:previousColor()
elseif key == "right" then
Colors.rightArrowButton:onMouseReleased()
Colors:nextColor()
end
end
function ColorsState:onFocus(focus)
end |
require("impatient")
require("plugins")
require("functions")
require("mappings")
require("settings")
|
local class = require("30log")
local Controller = class "Controller"
Controller.init = {
-- Used here as a filler
_do_nothing =function() end,
is_bound = false
}
function Controller:bind_to_handler(--[[handler]])
self.is_bound = true
end
function Controller:unbind_to_handler(--[[handler]])
self.is_bound = false
end
function Controller.update(--[[self, dt]])
end
return Controller
|
-- Parameters variables (do not change)
obs = obslua
distance_file = ""
source_name = ""
shown = false
started = false
last_distance = 0.0
threshold = 100
check_time = 2
decay = 5
--
-- This part is providing main functionality
--
function visibility_change(visible)
-- Get/lock scene and find source in the scene.
local current_scene = obs.obs_scene_from_source(obs.obs_frontend_get_current_scene())
scene_item = obs.obs_scene_find_source(current_scene, source_name)
-- Set element visibility and release the scene.
obs.obs_sceneitem_set_visible(scene_item, visible)
obs.obs_scene_release(current_scene)
end
function show_timer_callback()
-- Change visibility of the item and stop the timer
obs.remove_current_callback()
shown = false
visibility_change(false)
end
function check_timer_callback()
-- Read distance file
local file = io.open(distance_file, "rb")
-- If failed to load file, skip
if not file then
print("Cannot open file...")
return nil
end
-- Read and parse the file. If failed, skip
local content = tonumber(file:read "*a")
file:close()
if not content then
print("Cannot parse value...")
return nil
end
-- Check if current value is >= than threshold.
if ((content - last_distance) > 0) and ((content - last_distance) >= threshold) then
print(string.format("%02.2f, %02.2f, %02.2f", content, last_distance, threshold))
-- If so, save new threshold
last_distance = content
-- If element is not yet started
if not shown then
-- Change element visibility
visibility_change(true)
shown = true
-- Set timer to hide the element
obs.timer_add(show_timer_callback, decay)
print("Threshold reached!")
end
else
print("Threshold not reached...")
end
end
function start_stop_toggle()
-- This function starts/stops whole logic
if started then
obs.timer_remove(check_timer_callback)
started = false
print("Logic stopped.")
else
started = true
last_distance = 0.0
obs.timer_add(check_timer_callback, check_time)
print("Logic started.")
end
end
--
-- This part is providing configuration parameters for this script
--
function script_update(settings)
-- Parameters update
source_name = obs.obs_data_get_string(settings, "source")
decay = obs.obs_data_get_int(settings, "decay") * 1000
threshold = obs.obs_data_get_int(settings, "threshold")
distance_file = obs.obs_data_get_string(settings, "file")
check_time = obs.obs_data_get_int(settings, "check_time") * 1000
end
function script_defaults(settings)
-- Parameters defaults
obs.obs_data_set_default_int(settings, "decay", 5)
obs.obs_data_set_default_string(settings, "threshold", 100)
obs.obs_data_set_default_string(settings, "check_time", 2)
end
function script_properties()
-- Setup
local props = obs.obs_properties_create()
-- Parameters
obs.obs_properties_add_text(props, "source", "Source", obs.OBS_TEXT_DEFAULT)
obs.obs_properties_add_int(props, "decay", "Decay time", 1, 60, 1)
obs.obs_properties_add_int(props, "threshold", "Distance threshold", 100, 1000, 100)
obs.obs_properties_add_text(props, "file", "Distance file", obs.OBS_TEXT_DEFAULT)
obs.obs_properties_add_int(props, "check_time", "File check time", 1, 10, 1)
-- Buttons
obs.obs_properties_add_button(props, "button", "Start/Stop", start_stop_toggle)
-- Return
return props
end |
----
-- Tests for the xlsxwriter.lua xml writer class.
--
-- Copyright 2014, John McNamara, jmcnamara@cpan.org
--
require "Test.More"
local utility = require "xlsxwriter.utility"
local expected
local got
local caption
local tests
plan(15)
----
-- Test the utility cell_to_rowcol functions.
--
tests = {
--row, col, A1 string
{0, 0, 'A1'},
{0, 1, 'B1'},
{0, 2, 'C1'},
{0, 9, 'J1'},
{1, 0, 'A2'},
{2, 0, 'A3'},
{9, 0, 'A10'},
{1, 24, 'Y2'},
{7, 25, 'Z8'},
{9, 26, 'AA10'},
{1, 254, 'IU2'},
{1, 255, 'IV2'},
{1, 256, 'IW2'},
{0, 16383, 'XFD1'},
{1048576, 16384, 'XFE1048577'},
}
for _, test in ipairs(tests) do
got = {utility.cell_to_rowcol(test[3])}
expected = {test[1], test[2]}
caption = string.format(" \tcell_to_rowcol(%s) -> %d, %d",
test[3], test[1], test[2])
eq_array(got, expected, caption)
end
|
local hit_effects = require ("__base__/prototypes/entity/demo-hit-effects.lua")
local sounds = require("__base__/prototypes/entity/demo-sounds.lua")
local function createHeatGenerator(name, energy_usage, energy_source, recipeEnabled, order)
data:extend({
{
type = "item",
name = name,
icon = "__base__/graphics/icons/chemical-plant.png",
icon_size = 64, icon_mipmaps = 4,
subgroup = "colonists-heat",
order = order,
place_result = name,
stack_size = 20
},
{
type = "recipe",
name = name,
ingredients =
{
--{"electronic-circuit", 2},
{"pipe", 1},
{"iron-gear-wheel", 1}
},
result = name,
enabled = recipeEnabled
},
{
type = "assembling-machine",
name = name,
crafting_categories = {"colonists-heat-processing"},
fixed_recipe = "colonists-heat",
icon = "__base__/graphics/icons/chemical-plant.png",
icon_size = 64, icon_mipmaps = 4,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.1, result = name},
max_health = 300,
corpse = "chemical-plant-remnants",
dying_explosion = "chemical-plant-explosion",
collision_box = {{-0.4, -0.4}, {0.4, 0.4}},
selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
damaged_trigger_effect = hit_effects.entity(),
drawing_box = {{-0.5, -1.9}, {0.5, 0.5}},
animation = make_4way_animation_from_spritesheet({ layers =
{
{
filename = "__base__/graphics/entity/chemical-plant/chemical-plant.png",
width = 108,
height = 148,
frame_count = 24,
line_length = 12,
shift = util.by_pixel(1, -9),
scale = 1 / 3,
hr_version =
{
filename = "__base__/graphics/entity/chemical-plant/hr-chemical-plant.png",
width = 220,
height = 292,
frame_count = 24,
line_length = 12,
shift = util.by_pixel(0.5, -9),
scale = 0.5 / 3
}
},
{
filename = "__base__/graphics/entity/chemical-plant/chemical-plant-shadow.png",
width = 154,
height = 112,
repeat_count = 24,
frame_count = 1,
shift = util.by_pixel(28, 6),
draw_as_shadow = true,
scale = 1 /3,
hr_version =
{
filename = "__base__/graphics/entity/chemical-plant/hr-chemical-plant-shadow.png",
width = 312,
height = 222,
repeat_count = 24,
frame_count = 1,
shift = util.by_pixel(27, 6),
draw_as_shadow = true,
scale = 0.5 / 3
}
}
}}),
working_visualisations =
{
{
apply_recipe_tint = "primary",
north_animation =
{
filename = "__base__/graphics/entity/chemical-plant/chemical-plant-liquid-north.png",
frame_count = 24,
line_length = 6,
width = 32,
height = 24,
shift = util.by_pixel(24 / 3, 14 / 3),
scale = 1 / 3,
hr_version =
{
filename = "__base__/graphics/entity/chemical-plant/hr-chemical-plant-liquid-north.png",
frame_count = 24,
line_length = 6,
width = 66,
height = 44,
shift = util.by_pixel(23 / 3, 15 / 3),
scale = 0.5 / 3
}
},
east_animation =
{
filename = "__base__/graphics/entity/chemical-plant/chemical-plant-liquid-east.png",
frame_count = 24,
line_length = 6,
width = 36,
height = 18,
shift = util.by_pixel(0, 22 / 3),
scale = 1 / 3,
hr_version =
{
filename = "__base__/graphics/entity/chemical-plant/hr-chemical-plant-liquid-east.png",
frame_count = 24,
line_length = 6,
width = 70,
height = 36,
shift = util.by_pixel(0, 22 / 3),
scale = 0.5 / 3
}
},
south_animation =
{
filename = "__base__/graphics/entity/chemical-plant/chemical-plant-liquid-south.png",
frame_count = 24,
line_length = 6,
width = 34,
height = 24,
shift = util.by_pixel(0, 16 / 3),
scale = 1 / 3,
hr_version =
{
filename = "__base__/graphics/entity/chemical-plant/hr-chemical-plant-liquid-south.png",
frame_count = 24,
line_length = 6,
width = 66,
height = 42,
shift = util.by_pixel(0, 17 / 3),
scale = 0.5 / 3
}
},
west_animation =
{
filename = "__base__/graphics/entity/chemical-plant/chemical-plant-liquid-west.png",
frame_count = 24,
line_length = 6,
width = 38,
height = 20,
shift = util.by_pixel(-10 / 3, 12 / 3),
scale = 1 / 3,
hr_version =
{
filename = "__base__/graphics/entity/chemical-plant/hr-chemical-plant-liquid-west.png",
frame_count = 24,
line_length = 6,
width = 74,
height = 36,
shift = util.by_pixel(-10 / 3, 13 / 3),
scale = 0.5 / 3
}
}
},
{
apply_recipe_tint = "secondary",
north_animation =
{
filename = "__base__/graphics/entity/chemical-plant/chemical-plant-foam-north.png",
frame_count = 24,
line_length = 6,
width = 32,
height = 22,
shift = util.by_pixel(24 / 3, 14 / 3),
scale = 1 / 3,
hr_version =
{
filename = "__base__/graphics/entity/chemical-plant/hr-chemical-plant-foam-north.png",
frame_count = 24,
line_length = 6,
width = 62,
height = 42,
shift = util.by_pixel(24 / 3, 15 / 3),
scale = 0.5 / 3
}
},
east_animation =
{
filename = "__base__/graphics/entity/chemical-plant/chemical-plant-foam-east.png",
frame_count = 24,
line_length = 6,
width = 34,
height = 18,
shift = util.by_pixel(0, 22 / 3),
scale = 1 / 3,
hr_version =
{
filename = "__base__/graphics/entity/chemical-plant/hr-chemical-plant-foam-east.png",
frame_count = 24,
line_length = 6,
width = 68,
height = 36,
shift = util.by_pixel(0, 22 / 3),
scale = 0.5 / 3
}
},
south_animation =
{
filename = "__base__/graphics/entity/chemical-plant/chemical-plant-foam-south.png",
frame_count = 24,
line_length = 6,
width = 32,
height = 18,
shift = util.by_pixel(0, 18 / 3),
scale = 1 / 3,
hr_version =
{
filename = "__base__/graphics/entity/chemical-plant/hr-chemical-plant-foam-south.png",
frame_count = 24,
line_length = 6,
width = 60,
height = 40,
shift = util.by_pixel(1 / 3, 17 / 3),
scale = 0.5 / 3
}
},
west_animation =
{
filename = "__base__/graphics/entity/chemical-plant/chemical-plant-foam-west.png",
frame_count = 24,
line_length = 6,
width = 36,
height = 16,
shift = util.by_pixel(-10 / 3, 14 / 3),
scale = 1 / 3,
hr_version =
{
filename = "__base__/graphics/entity/chemical-plant/hr-chemical-plant-foam-west.png",
frame_count = 24,
line_length = 6,
width = 68,
height = 28,
shift = util.by_pixel(-9 / 3, 15 / 3),
scale = 0.5 / 3
}
}
},
{
apply_recipe_tint = "tertiary",
fadeout = true,
constant_speed = true,
north_position = util.by_pixel_hr(-30 / 3, -161 / 3),
east_position = util.by_pixel_hr(29 / 3, -150 / 3),
south_position = util.by_pixel_hr(12 / 3, -134 / 3),
west_position = util.by_pixel_hr(-32 / 3, -130 / 3),
render_layer = "wires",
animation =
{
filename = "__base__/graphics/entity/chemical-plant/chemical-plant-smoke-outer.png",
frame_count = 47,
line_length = 16,
width = 46,
height = 94,
animation_speed = 0.5,
shift = util.by_pixel(-2 / 3, -40 / 3),
scale = 1 / 3,
hr_version =
{
filename = "__base__/graphics/entity/chemical-plant/hr-chemical-plant-smoke-outer.png",
frame_count = 47,
line_length = 16,
width = 90,
height = 188,
animation_speed = 0.5,
shift = util.by_pixel(-2 / 3, -40 / 3),
scale = 0.5 / 3
}
}
},
{
apply_recipe_tint = "quaternary",
fadeout = true,
constant_speed = true,
north_position = util.by_pixel_hr(-30 / 3, -161 / 3),
east_position = util.by_pixel_hr(29 / 3, -150 / 3),
south_position = util.by_pixel_hr(12 / 3, -134 / 3),
west_position = util.by_pixel_hr(-32 / 3, -130 / 3),
render_layer = "wires",
animation =
{
filename = "__base__/graphics/entity/chemical-plant/chemical-plant-smoke-inner.png",
frame_count = 47,
line_length = 16,
width = 20,
height = 42,
animation_speed = 0.5,
shift = util.by_pixel(0, -14 / 3),
scale = 1 / 3,
hr_version =
{
filename = "__base__/graphics/entity/chemical-plant/hr-chemical-plant-smoke-inner.png",
frame_count = 47,
line_length = 16,
width = 40,
height = 84,
animation_speed = 0.5,
shift = util.by_pixel(0, -14 / 3),
scale = 0.5 / 3
}
}
}
},
vehicle_impact_sound = sounds.generic_impact,
open_sound = sounds.machine_open,
close_sound = sounds.machine_close,
working_sound =
{
sound =
{
{
filename = "__base__/sound/chemical-plant-1.ogg",
volume = 0.5,
},
{
filename = "__base__/sound/chemical-plant-2.ogg",
volume = 0.5,
},
{
filename = "__base__/sound/chemical-plant-3.ogg",
volume = 0.5,
}
},
--max_sounds_per_type = 3,
--idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.3 },
apparent_volume = 1.5,
fade_in_ticks = 4,
fade_out_ticks = 20,
},
crafting_speed = 1,
energy_source = energy_source,
energy_usage = energy_usage,
fluid_boxes =
{
{
production_type = "output",
pipe_covers = pipecoverspictures(),
base_level = 1,
pipe_connections = {{ position = {0, 1} }}
}
},
water_reflection =
{
pictures =
{
filename = "__base__/graphics/entity/chemical-plant/chemical-plant-reflection.png",
priority = "extra-high",
width = 28,
height = 36,
shift = util.by_pixel(5, 60),
variation_count = 4,
scale = 5 / 3,
},
rotate = false,
orientation_to_variation = true
}
},
})
end
createHeatGenerator("colonists-heat-generator", "210kW",
{
type = "burner",
fuel_category = "chemical",
effectivity = 1,
fuel_inventory_size = 1,
emissions_per_minute = 2,
smoke =
{
{
name = "smoke",
deviation = {0.1, 0.1},
frequency = 5,
position = {0.0, -0.8},
starting_vertical_speed = 0.08,
starting_frame_deviation = 60
}
}},
true,
"a[heat]-a[heat-generator]"
)
createHeatGenerator("colonists-electric-heat-generator", "210kW",
{
type = "electric",
usage_priority = "secondary-input",
},
false,
"a[heat]-b[heat-generator]"
)
|
--- Виджет поля ввода
-- @module dpUI.DpInput
DpInput = {}
local inputColors = {
dark = "gray",
light = "gray_light"
}
function DpInput.create(properties)
if type(properties) ~= "table" then
properties = {}
end
local widget = Input.create(properties)
local colorName = inputColors[exports.dpUtils:defaultValue(properties.type, "dark")]
if properties.type == "light" then
widget.textColor = Colors.color("black", 150)
widget.placeholderColor = Colors.color("black", 100)
end
function widget:updateTheme()
self.colors = {
normal = Colors.color(colorName),
hover = Colors.lighten(colorName, 15),
active = Colors.lighten(colorName, 20)
}
end
widget:updateTheme()
return widget
end |
function Struct()
local struct = {}
struct.__index = struct
-- Class information --
local info = debug.getinfo(2, "Sl")
local structName = string.split(info.source, "/") -- remove everything before path
-- @fixme This doesn't work with Lua 5.1. I'm not sure if it's because of
-- the escape character used or what.
structName = string.split(structName[#structName], "%.") -- remove '.lua[c|o]' extension
structName = structName[1]
function struct.__tostring()
return string.format("Instantiated in file (%s) on line (%d)", info.source, info.currentline)
end
-- Factory --
setmetatable(struct, {
__call = function (cls, ...)
if not cls then
Signal.fail(string.format("(%s) is not a struct", structName))
end
if type(cls.new) ~= "function" then
Signal.fail(string.format("function %s.new() must be implemented", structName))
end
local self = {}
struct.new(self, ...)
return self
end,
})
return struct
end
|
--[[
----gui function---------------------------------------------------------------
gui:newWindow(x,y,width,height,screen_address)
return window
gui:update()
----window function------------------------------------------------------------
window:close()
return nil
window:setWindowName(name)
return window
window:setWindowNameColor(color)
return window
window:setCloseButtonColor(color)
return window
window:setFrameColor(color)
return window
window:setCloseButtonCallback(callback)
return window
--default callback is window:close()
window:setMoveability(boolean)
return window
window:newTabBar()
return tabBar
window:newButton(x,y,width,height,callback)
return button
----tabBar function------------------------------------------------------------
tabBar:newTab(name)
--]]
local component = require("component")
local computer = require("computer")
local event = require("event")
local text = require("text")
local term = require("term")
local unicode = require("unicode")
local bigfont = require("bigfont")
local gpu = component.gpu
--公開するのはguiのみ
local gui = {}
local objects = {}
local render = {}
render.internal = {}
render.internal.cursor = {}
local event_handler = {}
local cfg = {}
--**cfg**----------------------------------------------------------------------
cfg.frame_char = {}
cfg.frame_char.window = {{"⣿","⣿","⣿"},{"⡇"," ","⢸"},{"⣇","⣀","⣸"}}
cfg.frame_char.close_button = "X"
cfg.frame_char.button = {{"⡏","⠉","⢹"},{"⡇"," ","⢸"},{"⣇","⣀","⣸"}}
cfg.frame_char.button2 = {{"┏","━","┓"},{"┃"," ","┃"},{"┗","━","┛"}}
cfg.frame_char.button3 = {{"⡤","⠤","⢤"},{"⡇"," ","⢸"},{"⠓","⠒","⠚"}}
cfg.frame_char.progress = {{"╒","═","╕"},{"│"," ","│"},{"╘","═","╛"}}
cfg.frame_char.list = {{"╓","─","╖"},{"║"," ","║"},{"╙","─","╜"}}
--cfg.frame_char.scrollBar = {"⇧","┃","⇩","⣿"}
--cfg.frame_char.scrollBar = {"↑","│","↓","⣿"}
cfg.frame_char.scrollBar = {"┬","│","┴","⣿"}
--cfg.frame_char.progress = {{"⢠","⣤","⡄"},{"⡇"," ","⡇"},{"⠘","⠛","⠃"}}
cfg.frame_char.bar = "▊"
cfg.color = {}
cfg.color.std = {}
cfg.color.std.foreground = 0xFFFFFF
cfg.color.std.background = 0x000000
cfg.color.gui = {}
cfg.color.gui.background = 0x000000
cfg.color.window = {}
cfg.color.window.frame = 0xFFFFFF
cfg.color.window.panel = 0xCCCCCC
cfg.color.window.name = 0x000000
cfg.color.window.close_button = 0x000000
cfg.color.tab = {}
cfg.color.tab.name = 0x000000
cfg.color.button = {}
cfg.color.button.frame = 0x4B4B4B
cfg.color.button.panel = 0xC3C3C3
cfg.color.button.text = 0x000000
cfg.color.switch = {}
cfg.color.switch.text = {}
cfg.color.switch.text.on = {}
cfg.color.switch.text.on.foreground = 0x000000
cfg.color.switch.text.on.background = 0xD2D2D2
cfg.color.switch.text.off = {}
cfg.color.switch.text.off.foreground = 0x000000
cfg.color.switch.text.off.background = 0xD2D2D2
cfg.color.switch.frame = {}
cfg.color.switch.frame.on = {}
cfg.color.switch.frame.on.foreground = 0x4B4B4B
cfg.color.switch.frame.on.background = 0xD2D2D2
cfg.color.switch.frame.off = {}
cfg.color.switch.frame.off.foreground = 0xFFFFFF
cfg.color.switch.frame.off.background = 0xD2D2D2
cfg.color.switch.panel = {}
cfg.color.switch.panel.on = {}
cfg.color.switch.panel.on.foreground = 0xFF0000--無意味
cfg.color.switch.panel.on.background = cfg.color.switch.frame.on.background
cfg.color.switch.panel.off = {}
cfg.color.switch.panel.off.foreground = 0xFF0000--無意味
cfg.color.switch.panel.off.background = cfg.color.switch.frame.off.background
cfg.color.label = {}
cfg.color.label.text = {}
cfg.color.label.text.foreground = 0x000000
cfg.color.label.text.background = cfg.color.window.panel
cfg.color.label.underline = {}
cfg.color.label.underline.foreground = 0xFF0000
cfg.color.label.underline.background = cfg.color.window.panel
cfg.color.textField = {}
cfg.color.textField.text = {}
cfg.color.textField.text.foreground = 0xFFFFFF
cfg.color.textField.text.background = 0x000000
cfg.color.textField.active = {}
cfg.color.textField.active.foreground = 0xFFFFFF
cfg.color.textField.active.background = 0xFFB600
cfg.color.list = {}
cfg.color.list.name = {}
cfg.color.list.element = {}
cfg.color.list.element.on = {}
cfg.color.list.element.on.foreground = 0x000000
cfg.color.list.element.on.background = 0xFFDB00
--cfg.color.list.element.on.background = 0xFFFFFF
cfg.color.list.element.off = {}
cfg.color.list.element.off.foreground = 0x0F0F0F
cfg.color.list.element.off.background = 0xB4B4B4
cfg.color.list.frame = {}
cfg.color.list.frame.foreground = 0x000000
cfg.color.list.frame.background = cfg.color.window.panel
cfg.color.list.panel = {}
cfg.color.list.panel.foreground = 0x000000
cfg.color.list.panel.background = 0xC3C3C3
cfg.color.progress = {}
cfg.color.progress.frame = {}
cfg.color.progress.frame.foreground = 0x000000
cfg.color.progress.frame.background = cfg.color.window.panel
cfg.color.progress.bar = {}
--cfg.color.progress.bar.foreground = 0x0000FF
cfg.color.progress.bar.foreground = 0x006DFF
cfg.color.progress.bar.background = 0x1E1E1E
cfg.color.progress.name = {}
cfg.color.progress.name.foreground = 0xFF0000
cfg.color.progress.name.background = cfg.color.window.panel
--tier3だと下設定がいいかも
-- cfg.color.window = {}
-- cfg.color.window.frame = 0xFFFFFF
-- cfg.color.window.panel = 0xCCCCCC
-- cfg.color.window.name = 0x000000
-- cfg.color.window.close_button = 0x000000
-- cfg.color.tab = {}
-- cfg.color.tab.name = 0x000000
-- cfg.color.button = {}
-- cfg.color.button.frame = 0xA5A5A5
-- cfg.color.button.panel = 0xC3C3C3
-- cfg.color.button.text = 0x000000
-- cfg.color.switch = {}
-- cfg.color.switch.text = {}
-- cfg.color.switch.text.on = {}
-- cfg.color.switch.text.on.foreground = 0x000000
-- cfg.color.switch.text.on.background = 0xF0F0F0
-- cfg.color.switch.text.off = {}
-- cfg.color.switch.text.off.foreground = 0xFFFFFF
-- cfg.color.switch.text.off.background = 0x969696
-- cfg.color.switch.frame = {}
-- cfg.color.switch.frame.on = {}
-- cfg.color.switch.frame.on.foreground = 0xFFFFFF
-- cfg.color.switch.frame.on.background = 0xF0F0F0
-- cfg.color.switch.frame.off = {}
-- cfg.color.switch.frame.off.foreground = 0xB4B4B4
-- cfg.color.switch.frame.off.background = 0x969696
-- cfg.color.switch.panel = {}
-- cfg.color.switch.panel.on = {}
-- cfg.color.switch.panel.on.foreground = 0xFF0000--無意味
-- cfg.color.switch.panel.on.background = cfg.color.switch.frame.on.background
-- cfg.color.switch.panel.off = {}
-- cfg.color.switch.panel.off.foreground = 0xFF0000--無意味
-- cfg.color.switch.panel.off.background = cfg.color.switch.frame.off.background
-- cfg.color.label = {}
-- cfg.color.label.text = {}
-- cfg.color.label.text.foreground = 0x000000
-- cfg.color.label.text.background = cfg.color.window.panel
-- cfg.color.label.underline = {}
-- cfg.color.label.underline.foreground = 0xFF0000
-- cfg.color.label.underline.background = cfg.color.window.panel
-- cfg.color.textField = {}
-- cfg.color.textField.text = {}
-- cfg.color.textField.text.foreground = 0xFFFFFF
-- cfg.color.textField.text.background = 0x000000
-- cfg.color.textField.active = {}
-- cfg.color.textField.active.foreground = 0xFFFFFF
-- cfg.color.textField.active.background = 0xFFB600
-- cfg.color.list = {}
-- cfg.color.list.name = {}
-- cfg.color.list.element = {}
-- cfg.color.list.element.on = {}
-- cfg.color.list.element.on.foreground = 0x000000
-- cfg.color.list.element.on.background = 0xFFDB00
-- --cfg.color.list.element.on.background = 0xFFFFFF
-- cfg.color.list.element.off = {}
-- cfg.color.list.element.off.foreground = 0x0F0F0F
-- cfg.color.list.element.off.background = 0xB4B4B4
-- cfg.color.list.frame = {}
-- cfg.color.list.frame.foreground = 0x000000
-- cfg.color.list.frame.background = cfg.color.window.panel
-- cfg.color.list.panel = {}
-- cfg.color.list.panel.foreground = 0x000000
-- cfg.color.list.panel.background = 0xC3C3C3
-- cfg.color.progress = {}
-- cfg.color.progress.frame = {}
-- cfg.color.progress.frame.foreground = 0x000000
-- cfg.color.progress.frame.background = cfg.color.window.panel
-- cfg.color.progress.bar = {}
-- --cfg.color.progress.bar.foreground = 0x0000FF
-- cfg.color.progress.bar.foreground = 0x006DFF
-- cfg.color.progress.bar.background = 0x1E1E1E
-- cfg.color.progress.name = {}
-- cfg.color.progress.name.foreground = 0xFF0000
-- cfg.color.progress.name.background = cfg.color.window.panel
cfg.default = {}
cfg.default.x = 1
cfg.default.y = 1
cfg.default.width = 32
cfg.default.height = 10
--**util functions**-----------------------------------------------------------
--点i,jが四角形に内在するか
local function isInsideRect(i, j, x, y, width, height)
return x <= i and i <= x + width - 1 and y <= j and j <= y + height - 1
end
local function isExistActiveTextField(layerGroup)
local flag = false
for i, object in ipairs(layerGroup) do
if object.type == "textField" and object.active then
flag = true
end
end
return flag
end
local function getTopLayer(layerGroup)
return layerGroup[#layerGroup]
end
local function debug(msg,pause)
local w, h = gpu.getResolution()
render.setColor(cfg.color.std)
msg = text.padRight(tostring(msg),w)
gpu.set(1,h,msg)
if pause then
event.pull("touch")
end
end
local function ripairs(t)
local function ripairs_it(t,i)
i = i - 1
local v = t[i]
if v == nil then
return v
end
return i,v
end
return ripairs_it, t, #t+1
end
--**eventhandler**-------------------------------------------------------------
function event_handler.event(event_name, screen_address, x , y, button)
if event_name then
--debug(event_name.." : "..tostring(button))
end
local isRightClick = (button == 1)
if event_handler[event_name] then
event_handler[event_name](screen_address, x, y, isRightClick)
else
--unknown event
end
end
--反応しない?
function event_handler.interrupted(...)
debug("interrupted")
gui:exit()
end
function event_handler.touch(screen_address, x, y, isRightClick)
if isRightClick or #gui.layer == 0 then
return
end
do--クリックされたwindowをgui.layerの一番最後に持ってくる
local window
for i, w in ripairs(gui.layer) do
if isInsideRect(x, y, w.x, w.y, w.width, w.height) then
--既にgui上で最上段にあればスルー
if i == #gui.layer then
break
end
window = table.remove(gui.layer, i)
break
end
end
if window then
window.dirty = true
table.insert(gui.layer, window)
end
end
local top = getTopLayer(gui.layer)
if not top then
return
end
--上部frameがクリックされたか
if isInsideRect(x, y, top.x, top.y, top.width - 3, 1) then
if top.moveability then
top.move.moving = true
top.move.position = x - top.x
end
--closebuttonがクリックされたか
elseif isInsideRect(x, y, top.x + top.width - 2, top.y, 1, 1) then
if not top.close_button_callback then
top:close()
else
top.close_button_callback()
top:close()
end
else
--buttonが押されたか判断する
for i, object in ripairs(top.layer) do
if not object.visible then
goto continue
end
local bx, by = object.x + top.x, object.y + top.y
local w, h = object.width, object.height
if object.type == "button" then
--buttonのobjectが
--debug(tostring(x)..":"..tostring(y))
if isInsideRect(x, y, bx, by, w, h) then
if object.callback then
if object.args then
object.callback(table.unpack(object.args))
else
object.callback()
end
else
--debug("function not be defined")
end
end
elseif object.type == "switch" then
if isInsideRect(x, y, bx, by, w, h) then
--debug("switch")
if object.state == "on" then
object.state = "off"
else
object.state = "on"
end
object.dirty = true
local onoff = object.state
if object.callback[onoff] then
if object.args[onoff] then
object.callback[onoff](table.unpack(object.args[onoff]))
else
object.callback[onoff]()
end
end
end
elseif object.type == "textField" then
if isInsideRect(x, y, bx, by, w, h) then
--他のテキストフィールドを非アクティブに
for j, o in ipairs(top.layer) do
if o.type == "textField" and o.active and o ~= object then
o.active = false
o.dirty = true
end
end
object.active = true
local tx, ty = top.x + object.x, top.y + object.y
local w = unicode.wlen(object.text)
render.internal.cursor.blink = true
render.internal.cursor.x = tx + w
render.internal.cursor.y = ty
object.dirty = true
end
elseif object.type == "list" then
if isInsideRect(x, y, bx + 1, by + 1, w - 2, h - 2) then
local pos = y - (object.y + top.y) + object.pos - 1
if object.elements[pos].state == "on" then
object.elements[pos].state = "off"
object.dirty = true
else
for i, le in ipairs(object.elements) do
le.state = "off"
end
object.dirty = true
object.elements[pos].state = "on"
if object.elements[pos].callback then
if object.elements[pos].args then
local args = object.elements[pos].args
object.elements[pos].callback(table.unpack(args))
else
object.elements[pos].callback()
end
end
end
end
end
::continue::
end
end
end
function event_handler.drag(screen_address, x, y, isRightClick)
local top = getTopLayer(gui.layer)
if top.move.moving and top.moveability then
--top:clear()
top.x = x - top.move.position
top.y = y
top.dirty = true
-- for i , window in ipairs(gui.layer) do
-- window.dirty = true
-- end
end
end
function event_handler.drop(screen_address, x, y, isRightClick)
local top = getTopLayer(gui.layer)
if top.move.moving then
top.move.moving = false
top.move.position = 0
end
end
function event_handler.scroll(screen_address, px, py, isUp)
local top = getTopLayer(gui.layer)
for i, o in ripairs(top.layer) do
if o.type ~= "list" then
goto continue
end
local x, y = o.x + top.x, o.y + top.y
local width, height = o.width, o.height
local ymax = #o.elements - (o.height - 3)
if isInsideRect(px, py, x, y, width, height) then
if isUp then
if o.pos == 1 then
goto continue
end
o.pos = o.pos - 1
o.dirty = true
else
if o.pos == ymax then
goto continue
end
o.pos = o.pos + 1
o.dirty = true
end
end
::continue::
end
end
function event_handler.key_down(screen_address, ch, code)
local top = getTopLayer(gui.layer)
if not top then
return
end
local activeTextField
for i, object in ipairs(top.layer) do
if object.type == "textField" and object.active then
activeTextField = object
break
end
end
if not activeTextField then
return
end
if code == 28 then --enter
activeTextField.active = false
activeTextField.dirty = true
activeTextField.text_buf = activeTextField.text
elseif code == 14 then --backspace
if unicode.wlen(activeTextField.text) > 0 then
activeTextField.text = string.sub(activeTextField.text ,1, #activeTextField.text - 1)
activeTextField.dirty = true
end
elseif code ~= 0 and code ~= 42 then
if unicode.wlen(activeTextField.text) < activeTextField.width then
activeTextField.text = activeTextField.text..string.char(ch)
activeTextField.dirty = true
end
end
end
function event_handler.register()
event.listen("touch", event_handler.event)
event.listen("drag", event_handler.event)
event.listen("scroll", event_handler.event)
event.listen("drop", event_handler.event)
event.listen("key_down", event_handler.event)
--event.listen("interrupted",event_handler.event)
end
function event_handler.ignore()
event.ignore("touch" ,event_handler.event)
event.ignore("drag", event_handler.event)
event.ignore("scroll", event_handler.event)
event.ignore("drop", event_handler.event)
event.ignore("key_down", event_handler.event)
--event.ignore("interrupted",event_handler.event)
end
--**render**-------------------------------------------------------------------
function render.setColor(f_color, b_color)
if type(f_color) == "table" then
gpu.setForeground(f_color.foreground or cfg.color.std.foreground)
gpu.setBackground(f_color.background or cfg.color.std.background)
else
gpu.setForeground(f_color or cfg.color.std.foreground)
gpu.setBackground(b_color or cfg.color.std.background)
end
end
function render.drawFrame(x, y, width, height, char)
gpu.set(x, y, char[1][1])
gpu.set(x + width - 1, y, char[1][3])
gpu.set(x, y + height - 1, char[3][1])
gpu.set(x + width - 1, y + height - 1, char[3][3])
gpu.set(x + 1, y, char[1][2]:rep(width - 2))
gpu.set(x+1, y + height - 1, char[3][2]:rep(width - 2))
gpu.set(x, y + 1, char[2][1]:rep(height-2), true)
gpu.set(x + width - 1, y + 1, char[2][3]:rep(height-2), true)
end
function render.drawText(x, y, text, scale)
if scale and scale ~= 1 then
bigfont.set(x, y, text, scale)
else
if text and text ~= "" then
gpu.set(x, y, text)
end
end
end
function render.drawBar(x, y, height)
gpu.set(x, y, string.rep(cfg.frame_char.bar, height), true)
end
function render.drawScrollBar(list)
local x, y = list.parent.x + list.x, list.parent.y + list.y
local width, height = list.width, list.height
x = x + width - 2
gpu.set(x, y, cfg.frame_char.scrollBar[1])
gpu.set(x, y + 1, cfg.frame_char.scrollBar[2]:rep(height - 2), true)
gpu.set(x, y + height - 1, cfg.frame_char.scrollBar[3])
local length, pos
local maxLength = height - 2
if #list.elements <= maxLength then
length = maxLength
pos = y + 1
elseif #list.elements > maxLength*2 then
length = 1
pos = (list.pos/(#list.elements - (maxLength - 2)))*maxLength
pos = list.y + list.parent.y + math.floor(pos) + 1
else
length = maxLength - (#list.elements - maxLength)
if length < 1 then
length = 1
end
pos = list.y + list.parent.y + list.pos
end
gpu.set(x, pos, cfg.frame_char.scrollBar[4]:rep(length), true)
end
function render.clear(x, y, width, height, color)
gpu.setBackground(color)
gpu.fill(x, y, width, height, " ")
end
function render.guiClear()
local width, height = gpu.getResolution()
gpu.setBackground(gui.background_color)
gpu.fill(1, 1, width, height, " ")
end
--**objects**------------------------------------------------------------------
--functionを毎回作るのはメモリ消費が重いのでprototypeっぽいの
objects.prototype = {}
objects.prototype.object = {}
objects.prototype.window = {}
objects.prototype.tabBar = {}
objects.prototype.tab = {}
objects.prototype.button = {}
objects.prototype.switch = {}
objects.prototype.progress = {}
objects.prototype.label = {}
objects.prototype.textField = {}
objects.prototype.list = {}
--継承っぽいの
setmetatable(objects.prototype.window,{__index = objects.prototype.object})
setmetatable(objects.prototype.tabBar,{__index = objects.prototype.object})
setmetatable(objects.prototype.tab ,{__index = objects.prototype.object})
setmetatable(objects.prototype.button,{__index = objects.prototype.object})
setmetatable(objects.prototype.switch,{__index = objects.prototype.object})
setmetatable(objects.prototype.progress, {__index = objects.prototype.object})
setmetatable(objects.prototype.label, {__index = objects.prototype.object})
setmetatable(objects.prototype.textField, {__index = objects.prototype.object})
setmetatable(objects.prototype.list, {__index = objects.prototype.object})
--**object.object**--------------------------------------------------
function objects.prototype.object:enable()
if not self.visible then
self.visible = true
self.dirty = true
end
return self
end
function objects.prototype.object:disable()
if self.visible then
self.dirty = true
self.visible = false
end
return self
end
function objects.prototype.object:draw()
--this method need override
end
function objects.prototype.object:setPosition(x, y)
checkArg(1, x, "number")
checkArg(2, y, "number")
self.x, self.y = x, y
return self
end
function objects.prototype.object:getPosition()
return self.x, self.y
end
function objects.prototype.object:setScale(width, height)
checkArg(1, width, "number")
checkArg(2, height, "number")
self.width = width
self.height = height
return self
end
function objects.prototype.object:getScale()
return self.width, self.height
end
function objects.prototype.object:getType()
return self.type
end
--オブジェクトの雛形クラス
function objects.newObject(x,y,width,height)
checkArg(1, x, "nil", "number")
checkArg(2, y, "nil", "number")
checkArg(3, width, "nil", "number")
checkArg(4, height, "nil", "number")
local object = {}
object.x = x or cfg.default.x
object.y = y or cfg.default.y
object.width = width or cfg.default.width
object.height = height or cfg.default.height
object.visible = true
object.dirty = true
object.type = "object"
return object
end
--**object.window**------------------------------------------------------------
--window自体の描画
function objects.prototype.window:draw()
local x, y = self.x, self.y
local width, height = self.width, self.height
local frame_color = self.frame_color
local panel_color = self.panel_color
local name, name_color = self.name, self.name_color
local close_button_color = self.close_button_color
--drawFrame
render.setColor(frame_color, panel_color)
render.drawFrame(x, y, width, height, cfg.frame_char.window)
--name
if name and name_color then
render.setColor(name_color, frame_color)
render.drawText(x + 1, y, name)
end
--drawclosebutton
render.setColor(close_button_color, frame_color)
render.drawText(x + width - 2, y, cfg.frame_char.close_button)
--fill margin
render.clear(x + 1, y + 1, width - 2, height - 2, panel_color)
end
function objects.prototype.window:close()
--closeされたwindow以外は再描画する
local remove
for i, window in ipairs(gui.layer) do
window.dirty = true
if window == self then
remove = i
end
end
table.remove(gui.layer, remove)
end
function objects.prototype.window:setWindowName(name)
checkArg(1, name, "string")
self.name = name
self.dirty = true
return self
end
function objects.prototype.window:setWindowNameColor(color)
checkArg(1, color, "number")
self.name_color = color
self.dirty = true
return self
end
function objects.prototype.window:setCloseButtonColor(color)
checkArg(1, color, "number")
self.close_button_color = color
self.dirty = true
return self
end
function objects.prototype.window:setFrameColor(color)
checkArg(1, color, "number")
self.frame_color = color
self.dirty = true
return self
end
function objects.prototype.window:setCloseButtonCallback(callback)
checkArg(1, callback, "function", "nil")
self.close_button_callback = callback
return self
end
function objects.prototype.window:setMoveability(boolean)
checkArg(1, boolean, "boolean")
self.moveability = boolean
return self
end
--window単位で描画したい時に
function objects.prototype.window:update()
--レイヤー中で再描画すべきオブジェクトがあるなら全オブジェクトを再描画する
local redraw = false
if not self.layer or #self.layer == 0 then
return
end
for i, object in ipairs(self.layer) do
if object.visible then
object:draw()
object.dirty = false
end
end
end
function objects.prototype.window:newTabBar()
local tabBar = objects.newTabBar(self)
--barはwindow layerの二番目に挿入する
if self.layer[2] and self.layer[2].type == "tabBar" then
error("newTabBar")
end
table.insert(self.layer, 2, tabBar)
return tabBar
end
function objects.prototype.window:newButton(x,y,width,height,callback)
local button = objects.newButton(x,y,width,height,callback)
button.parent = self
button.callback = callback
table.insert(self.layer, button)
return button
end
function objects.prototype.window:newSwitch(x, y, width, height, on, off)
local switch = objects.newSwitch(x, y, width, height, on, off)
switch.parent = self
table.insert(self.layer, switch)
return switch
end
function objects.prototype.window:newLabel(x, y, text)
local label = objects.newLabel(x, y, text)
label.parent = self
table.insert(self.layer, label)
return label
end
function objects.prototype.window:newProgress(x,y,width,height)
local progress = objects.newProgress(x, y, width, height)
progress.parent = self
table.insert(self.layer, progress)
return progress
end
function objects.prototype.window:newTextField(x, y, width)
local textField = objects.newTextField(x, y, width)
textField.parent = self
table.insert(self.layer, textField)
return textField
end
function objects.prototype.window:newList(x, y, width, height)
local list = objects.newList(x, y, width, height)
list.parent = self
table.insert(self.layer, list)
return list
end
function objects.newWindow(x,y,width,height,screen_address)
local window = objects.newObject(x,y,width,height)
window.type = "window"
window.moveability = true
window.focus = false
window.move = {}
window.move.moving = false
window.move.position = 0
window.screen_address = screen_address
window.frame_color = cfg.color.window.frame
window.panel_color = cfg.color.window.panel
window.name_color = cfg.color.window.name
window.close_button_color = cfg.color.window.close_button
setmetatable(window,{__index = objects.prototype.window})
--window内部のLayer添字が大きいほど優先される
window.layer = {}
table.insert(window.layer,window)
table.insert(gui.layer,window)
return window
--[[
window.screen_address
window.x
window.y
window.width
window.height
window.enable
window.moveability
window.moving
object.dirty
window.panel_color
window.name_color
window.close_button_color
window.frame_f_color
window.frame_b_color
--追加可能
window.name
--]]
end
--**objects.tabBar**-----------------------------------------------------------
function objects.prototype.tabBar:draw()
if not self.visible then
return
end
--親windowの座標を
local parent = self.window
local x, y = parent.x, parent.y + 1
local width, height = parent.width, 1
--draw bar
gpu.setBackground(parent.frame_color)
gpu.fill(x, y, width, height, " ")
end
function objects.prototype.tabBar:newTab()
local tab = objects.newTab(self.window)
end
function objects.newTabBar(window)
local x, y = 0, 0
local width, height = 0, 0
local tabBar = objects.newObject(x, y, width, height)
tabBar.type = "tabBar"
--親windowへのポインタ的な
tabBar.window = window
--tabを格納する
tabBar.tabs = {}
setmetatable(tabBar,{__index = objects.prototype.tabBar})
--objects.prototype.tabBar.__index = objects.prototype.tabBar
return tabBar
--[[
tabBar.x
tabBar.y
tabBar.width
tabBar.height
tabBar.enable
tabBar.dirty
tabBar.name_color
--]]
end
--**objects.tab**--------------------------------------------------------------
function objects.prototype.tab:setName()
-- body
end
function objects.prototype.tab:draw()
end
function objects.newTab(window)
local x, y = 0, 0
local width, height = 0, 0
local tab = objects.newObject(x, y, 0, 0)
tab.type = "tab"
tab.window = window
tab.layer = {}
setmetatable(tabBar, {__index = objects.prototype.tab})
return tab
end
--**object.button**------------------------------------------------------------
function objects.prototype.button:draw()
if not self.visible then
return
end
local x, y = self.x + self.parent.x, self.y + self.parent.y
local width, height = self.width, self.height
local panel_color, frame_color = self.panel_color, self.frame_color
--drawFrame
if self.frame_type ~= "none" then
render.setColor(frame_color, panel_color)
render.drawFrame(x, y, width, height, cfg.frame_char[self.frame_type])
render.clear(x + 1 , y + 1 , width - 2 , height - 2, panel_color)
else
render.clear(x , y, width, height, panel_color)
end
--drawText
if self.text and self.text ~= "" then
local tx, ty = x + self.text_x - 1 , y + self.text_y - 1
render.setColor(self.text_color, panel_color)
render.drawText(tx , ty, self.text, self.text_scale)
end
end
function objects.prototype.button:setCallback(callback, ...)
checkArg(1, callback, "function", "nil")
self.callback = callback
self.args = table.pack(...)
return self
end
--0でframeなし1でデフォルト
function objects.prototype.button:setFrameType(type)
checkArg(1, type, "string")
self.frame_type = type
self.dirty = true
return self
end
function objects.prototype.button:setText(text)
checkArg(1, text, "string")
self.text = text
self.dirty = true
return self
end
function objects.prototype.button:setTextPosition(x, y)
local x, y = tonumber(x), tonumber(y)
checkArg(1, x, "number")
checkArg(2, y, "number")
self.text_x, self.text_y = x, y
self.dirty = true
return self
end
function objects.prototype.button:setTextScale(scale)
checkArg(1, scale, "number")
if type(scale) ~= "number" or self.text_scale == scale then
return self
end
self.text_scale = scale
self.dirty = true
return self
end
function objects.prototype.button:setTextColor(color)
checkArg(1, color, "number")
self.text_color = color
self.dirty = true
return self
end
function objects.prototype.button:setPanelColor(color)
checkArg(1, color, "number")
self.panel_color = color
self.dirty = true
return self
end
function objects.prototype.button:setFrameColor(color)
checkArg(1, color, "number")
self.frame_color = color
self.dirty = true
return self
end
function objects.newButton(x, y, width, height, callback)
checkArg(1, x, "nil", "number")
checkArg(2, y, "nil", "number")
checkArg(3, width, "nil", "number")
checkArg(4, height, "nil", "number")
checkArg(5, callback, "nil", "function")
local button = objects.newObject(x, y, width, height)
button.type = "button"
button.callback = callback
button.frame_type = "button"
button.text = ""
button.text_scale = 1
button.text_x, button.text_y = 2, 2
button.text_color = cfg.color.button.text
button.panel_color = cfg.color.button.panel
button.frame_color = cfg.color.button.frame
setmetatable(button, {__index = objects.prototype.button})
--objects.prototype.button.__index = objects.prototype.button
return button
end
--**object.switch**------------------------------------------------------------
function objects.prototype.switch:draw()
local x, y = self.x + self.parent.x, self.y + self.parent.y
local width, height = self.width, self.height
local state = self.state
--render.setColor(self.color.text[self.state])
local panel_color = self.color.panel[state].background
if self.frame_type ~= "none" then
render.setColor(self.color.frame[state])
if cfg.frame_char[self.frame_type] then
render.drawFrame(x, y, width, height, cfg.frame_char[self.frame_type])
else
render.drawFrame(x, y, width, height, cfg.frame_char.button)
end
render.clear(x + 1 , y + 1 , width - 2 , height - 2, panel_color)
else
render.clear(x , y, width, height, panel_color)
end
--drawText
if self.text and self.text ~= "" then
local tx, ty = x + self.text_x - 1 , y + self.text_y - 1
render.setColor(self.color.text[state])
render.drawText(tx , ty, self.text[state], self.text_scale[state])
end
end
function objects.prototype.switch:getState()
return self.state
end
function objects.prototype.switch:setOnText(text)
checkArg(1, text, "string")
self.text.on = text
self.dirty = true
return self
end
function objects.prototype.switch:setOffText(text)
checkArg(1, text, "string")
self.text.off = text
self.dirty = true
return self
end
function objects.prototype.switch:setTextPosition(x, y)
checkArg(1, x, "number")
checkArg(2, y, "number")
self.x, self.y = x, y
self.dirty = true
return self
end
function objects.prototype.switch:setTextOnColor(f_color, b_color)
checkArg(1, f_color, "number")
checkArg(2, b_color, "number")
self.color.text.on.foreground = f_color
self.color.text.on.background = b_color
self.dirty = true
return self
end
function objects.prototype.switch:setTextOffColor(f_color, b_color)
checkArg(1, f_color, "number")
checkArg(2, b_color, "number")
self.color.text.off.foreground = f_color
self.color.text.off.background = b_color
self.dirty = true
return self
end
function objects.prototype.switch:setPanelOnColor(f_color, b_color)
checkArg(1, f_color, "number")
checkArg(2, b_color, "number")
self.color.panel.on.foreground = f_color
self.color.panel.on.background = b_color
self.dirty = true
return self
end
function objects.prototype.switch:setPanelOffColor(f_color, b_color)
checkArg(1, f_color, "number")
checkArg(2, b_color, "number")
self.color.panel.off.foreground = f_color
self.color.panel.off.background = b_color
self.dirty = true
return self
end
function objects.prototype.switch:setFrameOnColor(f_color, b_color)
checkArg(1, f_color, "number")
checkArg(2, b_color, "number")
self.color.frame.on.foreground = f_color
self.color.frame.on.background = b_color
self.dirty = true
return self
end
function objects.prototype.switch:setFrameOffColor(f_color, b_color)
checkArg(1, f_color, "number")
checkArg(2, b_color, "number")
self.color.frame.off.foreground = f_color
self.color.frame.off.background = b_color
self.dirty = true
return self
end
function objects.prototype.switch:setOffCallback(func, ...)
checkArg(1, func, "function")
self.callback.off = func
self.args.off = table.pack(...)
return self
end
function objects.prototype.switch:setOnCallback(func, ...)
checkArg(1, func, "function")
self.callback.on = func
self.args.on = table.pack(...)
return self
end
function objects.prototype.switch:setOnTextScale(scale)
checkArg(1, scale, "number")
self.text_scale.on = scale
self.dirty = true
return self
end
function objects.prototype.switch:setOffTextScale(scale)
checkArg(1, scale, "number")
self.text_scale.off = scale
self.dirty = true
return self
end
function objects.prototype.switch:setFrameType(frame_type)
checkArg(1, frame_type, "string")
self.frame_type = frame_type
self.dirty = true
return self
end
function objects.newSwitch(x, y, width, height, onCallback, offCallback)
checkArg(1, x, "nil", "number")
checkArg(2, y, "nil", "number")
checkArg(3, width, "nil", "number")
checkArg(4, height, "nil", "number")
checkArg(5, onCallback, "nil", "function")
checkArg(6, offCallback, "nil", "function")
local switch = objects.newObject(x, y, width, height)
switch.type = "switch"
switch.state = "off"
switch.frame_type = "button"
switch.text = {}
switch.text_scale = {}
switch.text_scale.on = 1
switch.text_scale.off = 1
switch.text_x, switch.text_y = 2, 2
switch.callback = {}
switch.callback.on = onCallback
switch.callback.off = offCallback
switch.args = {}
switch.color = {}
switch.color.text = {}
switch.color.text.on = {}
switch.color.text.on.foreground = cfg.color.switch.text.on.foreground
switch.color.text.on.background = cfg.color.switch.text.on.background
switch.color.text.off = {}
switch.color.text.off.foreground = cfg.color.switch.text.off.foreground
switch.color.text.off.background = cfg.color.switch.text.off.background
switch.color.panel = {}
switch.color.panel.on = {}
switch.color.panel.on.foreground = cfg.color.switch.panel.on.foreground
switch.color.panel.on.background = cfg.color.switch.panel.on.background
switch.color.panel.off = {}
switch.color.panel.off.foreground = cfg.color.switch.panel.off.foreground
switch.color.panel.off.background = cfg.color.switch.panel.off.background
switch.color.frame = {}
switch.color.frame.on = {}
switch.color.frame.on.foreground = cfg.color.switch.frame.on.foreground
switch.color.frame.on.background = cfg.color.switch.frame.on.background
switch.color.frame.off = {}
switch.color.frame.off.foreground = cfg.color.switch.frame.off.foreground
switch.color.frame.off.background = cfg.color.switch.frame.off.background
setmetatable(switch,{__index = objects.prototype.switch})
return switch
end
--**object.label**-------------------------------------------------------------
function objects.prototype.label:draw()
if not self.visible or self.text == "" then
return
end
local x, y = self.x + self.parent.x, self.y + self.parent.y
render.setColor(self.color.text)
render.drawText(x, y, self.text, self.scale)
--underline
if self.underline then
render.setColor(self.color.underline)
local text = string.rep("⠉", self.text:len() * self.scale)
render.drawText(x, y + self.scale, text, 1)
end
end
function objects.prototype.label:clear()
end
function objects.prototype.label:setUnderline(bool)
checkArg(1, bool, "boolean", "nil")
self.underline = bool
self.dirty = true
return self
end
function objects.prototype.label:setScale(scale)
checkArg(1, scale, "number")
self.scale = scale
self.dirty = true
return self
end
function objects.prototype.label:getScale()
return self.scale
end
function objects.prototype.label:setTextColor(f_color, b_color)
checkArg(1, f_color, "number", "nil")
checkArg(2, b_color, "number", "nil")
if f_color then
self.color.text.foreground = f_color
end
if b_color then
self.color.text.background = b_color
end
return self
end
function objects.prototype.label:setUnderlineColor(f_color, b_color)
checkArg(1, f_color, "number", "nil")
checkArg(2, b_color, "number", "nil")
if f_color then
self.color.underline.foreground = f_color
end
if b_color then
self.color.underline.background = b_color
end
return self
end
function objects.prototype.label:setText(text)
local s = tostring(text)
checkArg(1, s, "string")
if s and s ~= self.text and s ~= "" then
self.text = s
self.dirty = true
end
return self
end
function objects.prototype.label:getText()
return self.text
end
function objects.newLabel(x, y, text)
text = tostring(text)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, text, "string", "nil")
local label = objects.newObject(x, y, 1, 1)
label.type = "text"
label.text = text
label.underline = false
label.scale = 1
label.color = {}
label.color.text = {}
label.color.underline = {}
label.color.underline.foreground = cfg.color.label.underline.foreground
label.color.underline.background = cfg.color.label.underline.background
label.color.text.foreground = cfg.color.label.text.foreground
label.color.text.background = cfg.color.label.text.background
setmetatable(label, {__index = objects.prototype.label})
return label
end
--**object.progress**----------------------------------------------------------
function objects.prototype.progress:draw()
local x, y = self.x + self.parent.x, self.y + self.parent.y
local width, height = self.width, self.height
local bw = math.floor((self.percentage / 100) * (width - 2))
local panel_color = self.color.bar.background
if width > 2 and height > 2 then
render.setColor(self.color.frame)
render.drawFrame(x, y, width, height, cfg.frame_char.progress)
render.setColor(self.color.bar)
render.clear(x + 1, y + 1, width - 2, height - 2, panel_color)
if bw > 0 then
for i = 1, bw do
render.drawBar(x + i, y + 1, height - 2)
end
end
end
if self.name and self.name ~= "" then
render.setColor(self.color.name)
render.drawText(x + 2, y, self.name)
end
end
function objects.prototype.progress:setProgress(percentage)
checkArg(1, percentage, "number")
if self.percentage ~= percentage then
self.percentage = percentage
self.dirty = true
end
return self
end
function objects.prototype.progress:setName(name)
checkArg(1, name, "string")
self.name = name
self.dirty = true
return self
end
function objects.prototype.progress:setNameColor(f_color, b_color)
checkArg(1, f_color, "number", "nil")
checkArg(2, b_color, "number", "nil")
if f_color then
self.color.name.foreground = f_color
end
if b_color then
self.color.name.background = b_color
end
end
function objects.newProgress(x, y, width, height)
checkArg(1, x, "nil", "number")
checkArg(2, y, "nil", "number")
checkArg(3, width, "nil", "number")
checkArg(4, height, "nil", "number")
local progress = objects.newObject(x, y, width, height)
progress.type = "progress"
progress.name = ""
progress.percentage = 0
progress.color = {}
progress.color.bar = {}
progress.color.bar.foreground = cfg.color.progress.bar.foreground
progress.color.bar.background = cfg.color.progress.bar.background
progress.color.frame = {}
progress.color.frame.foreground = cfg.color.progress.frame.foreground
progress.color.frame.background = cfg.color.progress.frame.background
progress.color.name = {}
progress.color.name.foreground = cfg.color.progress.name.foreground
progress.color.name.background = cfg.color.progress.name.background
setmetatable(progress, {__index = objects.prototype.progress})
return progress
end
--**object.textField**---------------------------------------------------------
--setScaleの上書き
function objects.prototype.textField:setScale(width)
checkArg(1, width, "number")
self.width = width
return self
end
function objects.prototype.textField:draw()
if not self.visible then
return
end
local x, y = self.x + self.parent.x, self.y + self.parent.y
local f_col, b_col = self.color.text.foreground, self.color.text.background
if self.active then
f_col, b_col = self.color.active.foreground, self.color.active.background
end
local internal_text
if unicode.wlen(self.text) > self.width then
internal_text = unicode.sub(1, self.width)
else
internal_text = text.padRight(self.text, self.width)
end
render.setColor(f_col, b_col)
render.drawText(x, y, internal_text)
end
function objects.prototype.textField:setText(text)
checkArg(1, text, "string")
self.text = text
self.dirty = true
textField.text_buf = text
return self
end
function objects.prototype.textField:getText()
return self.text_buf
end
function objects.newTextField(x, y, width)
checkArg(1, x, "nil", "number")
checkArg(2, y, "nil", "number")
checkArg(3, width, "nil", "number")
local textField = objects.newObject(x, y, width, 1)
textField.type = "textField"
textField.text = ""
textField.text_buf = ""
textField.active = false
textField.color = {}
textField.color.text = {}
textField.color.text.foreground = cfg.color.textField.text.foreground
textField.color.text.background = cfg.color.textField.text.background
textField.color.active = {}
textField.color.active.foreground = cfg.color.textField.active.foreground
textField.color.active.background = cfg.color.textField.active.background
setmetatable(textField, {__index = objects.prototype.textField})
return textField
end
--**object.list**--------------------------------------------------------------
function objects.prototype.list:draw()
if not self.visible then
return
end
--親windowの座標を
local parent = self.parent
local x, y = self.x + parent.x, self.y + parent.y
local width, height = self.width, self.height
--render.setColor()
render.setColor(self.color.frame)
render.drawFrame(x, y, width, height, cfg.frame_char.list)
--drawScrollBar
render.drawScrollBar(self)
--drawName
render.drawText(x + 1, y, self.name)
--drawElements
local pos = 1
for i = self.pos, #self.elements do
local element = self.elements[i]
if not element or self.height - 2 < pos then
break
end
local name = text.padRight(element.name, width - 3)
name = name:sub(1, width - 3)
render.setColor(element.color[element.state])
render.drawText(x + 1, y + pos, name)
pos = pos + 1
end
end
function objects.prototype.list:setName(name)
checkArg(1, name, "string")
self.name = name
self.dirty = true
return self
end
function objects.prototype.list:clearAllElement()
self.elements = {}
self.dirty = true
return self
end
function objects.prototype.list:getOnElementIndex()
for i, el in ipairs(self.elements) do
if el.state == "on" then
return i
end
end
end
function objects.prototype.list:setOnElementColor(index, f_color, b_color)
checkArg(1, index, "number")
checkArg(2, f_color, "number", "nil")
checkArg(3, b_color, "number", "nil")
if not self.elements[index] then
return
end
if f_color then
self.elements[index].color.on.foreground = f_color
end
if b_color then
self.elements[index].color.on.background = b_color
end
end
function objects.prototype.list:setElementColor(index, state, f_color, b_color)
checkArg(1, index, "number")
checkArg(2, state, "string")
checkArg(3, f_color, "number", "nil")
checkArg(4, b_color, "number", "nil")
if not self.elements[index] or (state ~= "on" and state ~= "off") then
return
end
f_color = f_color or self.color.element[state].foreground
b_color = b_color or self.color.element[state].background
self.elements[index].color[state].foreground = f_color
self.elements[index].color[state].background = b_color
self.dirty = true
return self
end
function objects.prototype.list:addElement(name, callback, ...)
checkArg(1, name, "string")
checkArg(2, callback, "function", "nil")
local element = {}
element.state = "off"
element.name = name
element.callback = callback
element.color = {}
element.color.on = {}
element.color.on.foreground = self.color.element.on.foreground
element.color.on.background = self.color.element.on.background
element.color.off = {}
element.color.off.foreground = self.color.element.off.foreground
element.color.off.background = self.color.element.off.background
element.args = table.pack(...)
table.insert(self.elements, element)
return self
end
function objects.newList(x, y, width, height)
checkArg(1, x, "nil", "number")
checkArg(2, y, "nil", "number")
checkArg(3, width, "nil", "number")
checkArg(4, height, "nil", "number")
local list = objects.newObject(x, y, width, height)
list.type = "list"
list.name = ""
list.pos = 1
list.elements = {}
list.color = {}
list.color.element = {}
list.color.element.on = {}
list.color.element.on.foreground = cfg.color.list.element.on.foreground
list.color.element.on.background = cfg.color.list.element.on.background
list.color.element.off = {}
list.color.element.off.foreground = cfg.color.list.element.off.foreground
list.color.element.off.background = cfg.color.list.element.off.background
list.color.frame = {}
list.color.frame.foreground = cfg.color.list.frame.foreground
list.color.frame.background = cfg.color.list.frame.background
list.color.panel = {}
list.color.panel.foreground = cfg.color.list.panel.foreground
list.color.panel.background = cfg.color.list.panel.background
setmetatable(list, {__index = objects.prototype.list})
return list
end
--**gui**----------------------------------------------------------------------
--window単位でのlayer
gui.layer = {}
--
gui.background_color = cfg.color.gui.background
function gui:newWindow(x, y, width, height,screen_address)
screen_address = screen_address or component.screen.address
local newWindow = objects.newWindow(x, y, width, height, screen_address)
event_handler.register()
return newWindow
end
--全windowを描画しなおしたい時に呼ぶ
function gui:update()
if not self.layer or #self.layer == 0 then
gui:exit()
end
if render.internal.cursor.blink then
local cx, cy = render.internal.cursor.x, render.internal.cursor.y
render.setColor(0x000000, 0xFFFFFF)
term.setCursorBlink(true)
term.setCursor(cx, cy)
else
term.setCursorBlink(false)
end
local redraw = false
for i, window in ipairs(self.layer) do
for j, object in ipairs(window.layer) do
if object.dirty then
redraw = true
end
end
end
if not redraw then
return
end
render.guiClear()
for i, window in ipairs(self.layer) do
window:update()
end
end
function gui:setBackgroundColor(color)
checkArg(1, color, "number")
gui.background_color = color or gui.background_color
end
function gui:exit()
gui.layer = {}
event_handler.ignore()
render.setColor(cfg.color.std)
term.clear()
os.exit()
end
function gui:init()
gui.layer = {}
event_handler.ignore()
for size = 2, 4 do
bigfont.load(size)
end
end
return gui |
local K, C, L, _ = select(2, ...):unpack()
local format, find, gsub = string.format, string.find, string.gsub
local match = string.match
local floor, ceil = math.floor, math.ceil
local print = print
local reverse = string.reverse
local tonumber, type = tonumber, type
local unpack, select = unpack, select
local CreateFrame = CreateFrame
local GetCombatRatingBonus = GetCombatRatingBonus
local GetSpellInfo = GetSpellInfo
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
local UnitStat, UnitAttackPower, UnitBuff = UnitStat, UnitAttackPower, UnitBuff
local tinsert, tremove = tinsert, tremove
K.Backdrop = {bgFile = C["Media"].Blank, edgeFile = C["Media"].Blizz, edgeSize = 14, insets = {left = 2.5, right = 2.5, top = 2.5, bottom = 2.5}}
K.Border = {edgeFile = C["Media"].Blizz, edgeSize = 14}
K.BorderBackdrop = {bgFile = C["Media"].Blank}
K.PixelBorder = {edgeFile = C["Media"].Blank, edgeSize = K.Mult, insets = {left = K.Mult, right = K.Mult, top = K.Mult, bottom = K.Mult}}
K.ShadowBackdrop = {edgeFile = C["Media"].Glow, edgeSize = 3, insets = {left = 5, right = 5, top = 5, bottom = 5}}
-- This frame everything in KkthnxUI should be anchored to for Eyefinity support.
K.UIParent = CreateFrame("Frame", "KkthnxUIParent", UIParent)
K.UIParent:SetFrameLevel(UIParent:GetFrameLevel())
K.UIParent:SetPoint("CENTER", UIParent, "CENTER")
K.UIParent:SetSize(UIParent:GetSize())
K.TexCoords = {5/65, 59/64, 5/64, 59/64}
K.Print = function(...)
print("|cff2eb6ffKkthnxUI|r:", ...)
end
K.SetFontString = function(parent, fontName, fontHeight, fontStyle)
local fs = parent:CreateFontString(nil, "OVERLAY")
fs:SetFont(fontName, fontHeight, fontStyle)
fs:SetJustifyH("LEFT")
fs:SetShadowColor(0, 0, 0)
fs:SetShadowOffset((0), -(0))
return fs
end
K.Comma = function(num)
local Left, Number, Right = match(num, "^([^%d]*%d)(%d*)(.-)$")
return Left .. reverse(gsub(reverse(Number), "(%d%d%d)", "%1,")) .. Right
end
-- ShortValue
K.ShortValue = function(value)
value = tonumber(value)
if not value then return "" end
if value >= 1e6 then
return ("%.1fm"):format(value / 1e6):gsub("%.?0+([km])$", "%1")
elseif value >= 1e3 or value <= -1e3 then
return ("%.1fk"):format(value / 1e3):gsub("%.?0+([km])$", "%1")
else
return floor(tostring(value))
end
end
-- Rounding
K.Round = function(number, decimals)
if (not decimals) then
decimals = 0
end
return format(format("%%.%df", decimals), number)
end
-- RGBToHex Color
K.RGBToHex = function(r, g, b)
r = r <= 1 and r >= 0 and r or 0
g = g <= 1 and g >= 0 and g or 0
b = b <= 1 and b >= 0 and b or 0
return format("|cff%02x%02x%02x", r * 255, g * 255, b * 255)
end
K.CheckChat = function(warning)
local numParty, numRaid = GetNumPartyMembers(), GetNumRaidMembers()
if (numRaid > 0) then
if warning and (UnitIsPartyLeader("player")) or (UnitIsRaidOfficer("player")) then
return "RAID_WARNING"
else
return "RAID"
end
elseif (numParty > 0) then
return "PARTY"
end
return "SAY"
end
local RoleUpdater = CreateFrame("Frame")
local function CheckRole(self, event, unit)
if event == "UNIT_AURA" and unit ~= "player" then return end
if (K.Class == "PALADIN" and UnitBuff("player", GetSpellInfo(25780))) and GetCombatRatingBonus(CR_DEFENSE_SKILL) > 100 or
(K.Class == "WARRIOR" and GetBonusBarOffset() == 2) or
(K.Class == "DEATHKNIGHT" and UnitBuff("player", GetSpellInfo(48263))) or
(K.Class == "DRUID" and GetBonusBarOffset() == 3) then
K.Role = "Tank"
else
local playerint = select(2, UnitStat("player", 4))
local playeragi = select(2, UnitStat("player", 2))
local base, posBuff, negBuff = UnitAttackPower("player")
local playerap = base + posBuff + negBuff
if ((playerap > playerint) or (playeragi > playerint)) and not (UnitBuff("player", GetSpellInfo(24858)) or UnitBuff("player", GetSpellInfo(65139))) then
K.Role = "Melee"
else
K.Role = "Caster"
end
end
-- Unregister useless events
if event == "PLAYER_ENTERING_WORLD" then
if K.Class ~= "WARRIOR" and K.Class ~= "DRUID" then
RoleUpdater:UnregisterEvent("UPDATE_BONUS_ACTIONBAR")
end
RoleUpdater:UnregisterEvent("PLAYER_ENTERING_WORLD")
end
end
RoleUpdater:RegisterEvent("PLAYER_ENTERING_WORLD")
RoleUpdater:RegisterEvent("UNIT_AURA")
RoleUpdater:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
RoleUpdater:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
RoleUpdater:RegisterEvent("CHARACTER_POINTS_CHANGED")
RoleUpdater:RegisterEvent("UNIT_INVENTORY_CHANGED")
RoleUpdater:SetScript("OnEvent", CheckRole)
CheckRole()
function K.ShortenString(string, numChars, dots)
local bytes = string:len()
if(bytes <= numChars) then
return string
else
local len, pos = 0, 1
while(pos <= bytes) do
len = len + 1
local c = string:byte(pos)
if(c > 0 and c <= 127) then
pos = pos + 1
elseif(c >= 192 and c <= 223) then
pos = pos + 2
elseif(c >= 224 and c <= 239) then
pos = pos + 3
elseif(c >= 240 and c <= 247) then
pos = pos + 4
end
if(len == numChars) then break end
end
if(len == numChars and pos <= bytes) then
return string:sub(1, pos - 1)..(dots and "..." or "")
else
return string
end
end
end
K.RuneColor = {
[1] = {r = 0.7, g = 0.1, b = 0.1},
[2] = {r = 0.7, g = 0.1, b = 0.1},
[3] = {r = 0.4, g = 0.8, b = 0.2},
[4] = {r = 0.4, g = 0.8, b = 0.2},
[5] = {r = 0.0, g = 0.6, b = 0.8},
[6] = {r = 0.0, g = 0.6, b = 0.8},
}
K.ComboColor = {
[1] = {r = 1.0, g = 1.0, b = 1.0},
[2] = {r = 1.0, g = 1.0, b = 1.0},
[3] = {r = 1.0, g = 1.0, b = 1.0},
[4] = {r = 0.9, g = 0.7, b = 0.0},
[5] = {r = 1.0, g = 0.0, b = 0.0},
}
K.TimeColors = {
[0] = "|cffeeeeee",
[1] = "|cffeeeeee",
[2] = "|cffeeeeee",
[3] = "|cffeeeeee",
[4] = "|cfffe0000"
}
K.TimeFormats = {
[0] = {"%dd", "%dd"},
[1] = {"%dh", "%dh"},
[2] = {"%dm", "%dm"},
[3] = {"%ds", "%d"},
[4] = {"%.1fs", "%.1f"}
}
K.GetTimeInfo = function(s, threshhold)
local Day, Hour, Minute = 86400, 3600, 60
local Dayish, Hourish, Minuteish = 3600 * 23.5, 60 * 59.5, 59.5
local HalfDayish, HalfHourish, HalfMinuteish = Day / 2 + 0.5, Hour / 2 + 0.5, Minute / 2 + 0.5
if(s < Minute) then
if(s >= threshhold) then
return floor(s), 3, 0.51
else
return s, 4, 0.051
end
elseif(s < Hour) then
local Minutes = floor((s / Minute) + 0.5)
return ceil(s / Minute), 2, Minutes > 1 and (s - (Minutes * Minute - HalfMinuteish)) or (s - Minuteish)
elseif(s < Day) then
local Hours = floor((s / Hour) + 0.5)
return ceil(s / Hour), 1, Hours > 1 and (s - (Hours * Hour - HalfHourish)) or (s - Hourish)
else
local Days = floor((s / Day) + 0.5)
return ceil(s / Day), 0, Days > 1 and (s - (Days * Day - HalfDayish)) or (s - Dayish)
end
end
K.FormatMoney = function(value)
if value >= 1e4 then
return format("|cffffd700%dg |r|cffc7c7cf%ds |r|cffeda55f%dc|r", value/1e4, strsub(value, -4) / 1e2, strsub(value, -2))
elseif value >= 1e2 then
return format("|cffc7c7cf%ds |r|cffeda55f%dc|r", strsub(value, -4) / 1e2, strsub(value, -2))
else
return format("|cffeda55f%dc|r", strsub(value, -2))
end
end
-- Add time before calling a function
local waitTable = {}
local waitFrame
K.Delay = function(delay, func, ...)
if(type(delay) ~= "number" or type(func) ~= "function") then
return false
end
if(waitFrame == nil) then
waitFrame = CreateFrame("Frame", "WaitFrame", UIParent)
waitFrame:SetScript("onUpdate", function (self, elapse)
local count = #waitTable
local i = 1
while(i <= count) do
local waitRecord = tremove(waitTable,i)
local d = tremove(waitRecord,1)
local f = tremove(waitRecord,1)
local p = tremove(waitRecord,1)
if(d > elapse) then
tinsert(waitTable, i, {d-elapse, f, p})
i = i + 1
else
count = count - 1
f(unpack(p))
end
end
end)
end
tinsert(waitTable, {delay, func, {...}})
return true
end |
local eterna_forest_0 = DoorSlot("eterna_forest","0")
local eterna_forest_0_hub = DoorSlotHub("eterna_forest","0",eterna_forest_0)
eterna_forest_0:setHubIcon(eterna_forest_0_hub)
local eterna_forest_1 = DoorSlot("eterna_forest","1")
local eterna_forest_1_hub = DoorSlotHub("eterna_forest","1",eterna_forest_1)
eterna_forest_1:setHubIcon(eterna_forest_1_hub)
local eterna_forest_2 = DoorSlot("eterna_forest","2")
local eterna_forest_2_hub = DoorSlotHub("eterna_forest","2",eterna_forest_2)
eterna_forest_2:setHubIcon(eterna_forest_2_hub)
|
local m = require 'pegparser.parser'
local coder = require 'pegparser.coder'
local util = require'pegparser.util'
g = [[
program <- SKIP head^Err_001 decs block^Err_002 Dot^Err_003 !.
head <- PROGRAM^Err_004 Id^Err_005 (LPar ids^Err_006 RPar^Err_007 / !Semi %{Err_008} .)? Semi^Err_009
decs <- labelDecs constDefs typeDefs varDecs procAndFuncDecs
ids <- Id (Comma Id)*
labelDecs <- (LABEL labels^Err_010 Semi^Err_011)?
labels <- label^Err_012 (Comma label^Err_013 / !Semi %{Err_014} .)*
label <- UInt
constDefs <- (CONST constDef^Err_015 Semi^Err_016 (constDef Semi^Err_017 / !(VAR / TYPE / PROCEDURE / FUNCTION / BEGIN) %{Err_018} .)*)?
constDef <- Id Eq^Err_019 const^Err_020
const <- Sign? (UNumber / Id) / String
typeDefs <- (TYPE typeDef^Err_021 Semi^Err_022 (typeDef Semi^Err_023 / !(VAR / PROCEDURE / FUNCTION / BEGIN) %{Err_024} .)*)?
typeDef <- Id Eq^Err_025 type^Err_026
type <- newType / Id
newType <- newOrdinalType / newStructuredType / newPointerType
newOrdinalType <- enumType / subrangeType
newStructuredType <- PACKED? unpackedStructuredType
newPointerType <- Pointer Id^Err_027
enumType <- LPar ids RPar
subrangeType <- const DotDot const
unpackedStructuredType <- arrayType / recordType / setType / fileType
arrayType <- ARRAY LBrack^Err_028 ordinalType^Err_029 (Comma ordinalType^Err_030 / !RBrack %{Err_031} .)* RBrack^Err_032 OF^Err_033 type^Err_034
recordType <- RECORD fieldList END^Err_035
setType <- SET OF^Err_036 ordinalType^Err_037
fileType <- FILE OF^Err_038 type^Err_039
ordinalType <- (newOrdinalType / Id^Err_040)^Err_041
fieldList <- ((fixedPart (Semi variantPart)? / variantPart) Semi?)?
fixedPart <- varDec (Semi varDec)*
variantPart <- CASE Id (Colon Id)? OF variant (Semi variant)*
variant <- consts Colon LPar fieldList RPar
consts <- const (Comma const)*
varDecs <- (VAR varDec Semi (varDec Semi^Err_042 / !(PROCEDURE / FUNCTION / BEGIN) %{Err_043} .)*)?
varDec <- ids Colon type
procAndFuncDecs <- ((procDec / funcDec) Semi)*
procDec <- procHeading Semi (decs block / Id)
procHeading <- PROCEDURE Id^Err_044 (formalParams / !(Semi / RPar) %{Err_045} .)?
funcDec <- funcHeading Semi (decs block / Id)
funcHeading <- FUNCTION Id^Err_046 (formalParams / !Colon %{Err_047} .)? Colon^Err_048 type^Err_049
formalParams <- LPar formalParamsSection^Err_050 (Semi formalParamsSection^Err_051 / !RPar %{Err_052} .)* RPar^Err_053
formalParamsSection <- (VAR? ids Colon^Err_054 Id^Err_055 / procHeading / funcHeading)^Err_056
block <- BEGIN stmts END^Err_057
stmts <- stmt (Semi stmt / !(UNTIL / END) %{Err_058} .)*
stmt <- (label Colon^Err_059)? (simpleStmt / structuredStmt)?
simpleStmt <- assignStmt / procStmt / gotoStmt
assignStmt <- var Assign expr^Err_060
var <- Id (LBrack expr^Err_061 (Comma expr^Err_062 / !RBrack %{Err_063} .)* RBrack^Err_064 / Dot Id^Err_065 / Pointer)*
procStmt <- Id params?
params <- LPar (param (Comma param)*)? RPar
param <- expr (Colon expr)? (Colon expr)?
gotoStmt <- GOTO label^Err_066
structuredStmt <- block / conditionalStmt / repetitiveStmt / withStmt
conditionalStmt <- ifStmt / caseStmt
ifStmt <- IF expr^Err_067 THEN^Err_068 stmt (ELSE stmt / !(UNTIL / Semi / END / ELSE) %{Err_069} .)?
caseStmt <- CASE expr OF caseListElement (Semi caseListElement)* Semi? END
caseListElement <- consts Colon stmt
repetitiveStmt <- repeatStmt / whileStmt / forStmt
repeatStmt <- REPEAT stmts UNTIL^Err_070 expr^Err_071
whileStmt <- WHILE expr^Err_072 DO^Err_073 stmt
forStmt <- FOR Id^Err_074 Assign^Err_075 expr^Err_076 (TO / DOWNTO^Err_077)^Err_078 expr^Err_079 DO^Err_080 stmt
withStmt <- WITH var^Err_081 (Comma var^Err_082 / !DO %{Err_083} .)* DO^Err_084 stmt
expr <- simpleExpr (RelOp simpleExpr^Err_085)?
simpleExpr <- Sign? term (AddOp term^Err_086)*
term <- factor (MultOp factor^Err_087)*
factor <- NOT* (funcCall / var / unsignedConst / setConstructor / LPar expr RPar)
unsignedConst <- UNumber / String / Id / NIL
funcCall <- Id params
setConstructor <- LBrack (memberDesignator (Comma memberDesignator^Err_088 / !RBrack %{Err_089} .)* / !RBrack %{Err_090} .)? RBrack^Err_091
memberDesignator <- expr (DotDot expr^Err_092 / !(RBrack / Comma) %{Err_093} .)?
AddOp <- '+' / '-' / OR
Assign <- ':='
Dot <- '.'
DotDot <- '..'
CloseComment <- '*)' / '}'
Colon <- ':'
Comma <- ','
COMMENT <- OpenComment (!CloseComment .)* CloseComment
Eq <- '='
BodyId <- [a-zA-Z0-9]
Id <- !Reserved [a-zA-Z] [a-zA-Z0-9]*
LBrack <- '['
LPar <- '('
MultOp <- '*' / '/' / DIV / MOD / AND
OpenComment <- '(*' / '{'
Pointer <- '^'
RBrack <- ']'
RelOp <- '<=' / '=' / '<>' / '>=' / '>' / '<' / IN
RPar <- ')'
Semi <- ';'
Sign <- '+' / '-'
String <- "'" (!"'" .)* "'"
UInt <- [0-9]+
UNumber <- UReal / UInt
UReal <- [0-9]+ ('.' [0-9]+ ([Ee] ('+' / '-') [0-9]+)? / [Ee] ('+' / '-') [0-9]+)
Reserved <- AND / ARRAY / BEGIN / CONST / CASE / DIV / DO / DOWNTO / ELSE / END / FILE / FOR / FUNCTION / GOTO / IF / IN / LABEL / MOD / NIL / NOT / OF / OR / PACKED / PROCEDURE / PROGRAM / RECORD / REPEAT / SET / THEN / TO / TYPE / UNTIL / VAR / WHILE / WITH
AND <- [Aa] [Nn] [Dd] !BodyId
ARRAY <- [Aa] [Rr] [Rr] [Aa] [Yy] !BodyId
BEGIN <- [Bb] [Ee] [Gg] [Ii] [Nn] !BodyId
CASE <- [Cc] [Aa] [Ss] [Ee] !BodyId
CONST <- [Cc] [Oo] [Nn] [Ss] [Tt] !BodyId
DIV <- [Dd] [Ii] [Vv] !BodyId
DO <- [Dd] [Oo] !BodyId
DOWNTO <- [Dd] [Oo] [Ww] [Nn] [Tt] [Oo] !BodyId
ELSE <- [Ee] [Ll] [Ss] [Ee] !BodyId
END <- [Ee] [Nn] [Dd] !BodyId
FILE <- [Ff] [Ii] [Ll] [Ee] !BodyId
FOR <- [Ff] [Oo] [Rr] !BodyId
FUNCTION <- [Ff] [Uu] [Nn] [Cc] [Tt] [Ii] [Oo] [Nn] !BodyId
GOTO <- [Gg] [Oo] [Tt] [Oo] !BodyId
IF <- [Ii] [Ff] !BodyId
IN <- [Ii] [Nn] !BodyId
LABEL <- [Ll] [Aa] [Bb] [Ee] [Ll] !BodyId
MOD <- [Mm] [Oo] [Dd] !BodyId
NIL <- [Nn] [Ii] [Ll] !BodyId
NOT <- [Nn] [Oo] [Tt] !BodyId
OF <- [Oo] [Ff] !BodyId
OR <- [Oo] [Rr] !BodyId
PACKED <- [Pp] [Aa] [Cc] [Kk] [Ee] [Dd] !BodyId
PROCEDURE <- [Pp] [Rr] [Oo] [Cc] [Ee] [Dd] [Uu] [Rr] [Ee] !BodyId
PROGRAM <- [Pp] [Rr] [Oo] [Gg] [Rr] [Aa] [Mm] !BodyId
RECORD <- [Rr] [Ee] [Cc] [Oo] [Rr] [Dd] !BodyId
REPEAT <- [Rr] [Ee] [Pp] [Ee] [Aa] [Tt] !BodyId
SET <- [Ss] [Ee] [Tt] !BodyId
THEN <- [Tt] [Hh] [Ee] [Nn] !BodyId
TO <- [Tt] [Oo] !BodyId
TYPE <- [Tt] [Yy] [Pp] [Ee] !BodyId
UNTIL <- [Uu] [Nn] [Tt] [Ii] [Ll] !BodyId
VAR <- [Vv] [Aa] [Rr] !BodyId
WHILE <- [Ww] [Hh] [Ii] [Ll] [Ee] !BodyId
WITH <- [Ww] [Ii] [Tt] [Hh] !BodyId
SPACE <- [
] / COMMENT
SKIP <- ([
] / COMMENT)*
]]
local g = m.match(g)
local p = coder.makeg(g, 'ast')
local dir = util.getPath(arg[0])
util.testYes(dir .. '/test/yes/', 'pas', p)
util.testNo(dir .. '/test/no/', 'pas', p)
|
TOOL.Category = "Harbor"
TOOL.Name = "Ship Designator"
cleanup.Register( "nocollide" )
function TOOL:LeftClick( trace )
if ( !IsValid( trace.Entity ) ) then return end
if ( trace.Entity:IsPlayer() ) then return end
-- If there's no physics object then we can't constraint it!
--if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
if(CLIENT) then
return false
end
if(trace.Entity:IsValid()) then
local mass = 0
for _, ent in pairs( constraint.GetAllConstrainedEntities( trace.Entity ) ) do
local const = ent:GetPhysicsObject()
if(const!=nil)then
mass = mass + const:GetVolume()
end
end
local classification = nil
if(mass<10000000) then
classification = "Speed Boat"
elseif(mass<30000000)then
classification = "Boat"
elseif(mass>30000000)then
classification = "Tanker or Warship"
end
print(mass)
local ply = self:GetOwner()
ply:PrintMessage( HUD_PRINTTALK,"-----------------------------------------------------")
ply:PrintMessage( HUD_PRINTTALK,"WARNING: This tool is a rough estimate only. If you disagree with the clasification please ask for an admin.")
ply:PrintMessage( HUD_PRINTTALK,"CLASSIFICATION: " .. classification)
ply:PrintMessage( HUD_PRINTTALK,"Please put the corresponding color onto a flag, keeping the main body of your ship your team color.")
ply:PrintMessage( HUD_PRINTTALK,"Submarines, planes, and blimps cannot be decided by this tool. Make something that looks the part then ask an admin.")
ply:PrintMessage( HUD_PRINTTALK,"ColorTable: ")
ply:PrintMessage( HUD_PRINTTALK,"SpeedBoat = Green")
ply:PrintMessage( HUD_PRINTTALK,"Boat = Turqiouse")
ply:PrintMessage( HUD_PRINTTALK,"Tanker = Yellow")
ply:PrintMessage( HUD_PRINTTALK,"Warship = Black")
ply:PrintMessage( HUD_PRINTTALK,"-----------------------------------------------------")
end
return true
end
|
sampleInfo = {
CodeName="LDS",
ShortName="LDS",
LongName="Low Discrepancy Sequences",
Description="Low discrepancy sequences",
Functions= {
{ name = "NRooks", progressive = false, randomized = true, cache = false },
{ name = "Sobol", progressive = true, randomized = false, cache = false },
{ name = "Halton_2_3_Zero", progressive = true, randomized = false, cache = false },
{ name = "Halton_2_3", progressive = true, randomized = false, cache = false },
{ name = "Halton_5_7", progressive = true, randomized = false, cache = false },
{ name = "Halton_13_9", progressive = true, randomized = false, cache = false },
},
} |
ardour {
["type"] = "EditorHook",
name = "Check if file exists",
author = "M. Schott",
description = "Import midi file when it exists",
}
function signals ()
return LuaSignal.Set():add ({[LuaSignal.LuaTimerDS] = true})
end
function factory ()
-- setup filesystem vars
local home_dir = os.getenv ( "HOME" );
local dir_path = ARDOUR.LuaAPI.build_filename(home_dir, "ardour_electron")
local melody_file = ARDOUR.LuaAPI.build_filename(dir_path, "melody.mid")
local chords_file = ARDOUR.LuaAPI.build_filename(dir_path, "chordsNew.mid")
-- midi import
function import_midi(_file)
local pos = 0
local file = C.StringVector()
file:push_back(_file)
Editor:do_import (file,
Editing.ImportDistinctFiles, Editing.ImportAsTrack, ARDOUR.SrcQuality.SrcBest,
ARDOUR.MidiTrackNameSource.SMFTrackName, ARDOUR.MidiTempoMapDisposition.SMFTempoIgnore,
pos, ARDOUR.PluginInfo())
local track_no = Session:get_tracks():size()
local route = Session:get_remote_nth_route(track_no-1)
local new = ARDOUR.LuaAPI.new_plugin(Session, "http://gareus.org/oss/lv2/gmsynth", ARDOUR.PluginType.LV2, "");
route:add_processor_by_index (new, 0, nil, true)
-- old = nil new = nil -- explicitly drop references (unless they're local vars)
end
-- file and path check
function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
return function (signal, ref, ...)
if file_exists(melody_file) then
import_midi(melody_file)
-- delete midi file when loaded in session, check for os (substr '/' for unix like os)
if (os.getenv( "HOME" ):sub(0,1) == '/') then
os.execute("rm " .. melody_file)
else
os.execute("del " .. melody_file)
end
end
if file_exists(chords_file) then
import_midi(chords_file)
-- delete midi file when loaded in session, check for os (substr '/' for unix like os)
if (os.getenv( "HOME" ):sub(0,1) == '/') then
os.execute("rm " .. chords_file)
else
os.execute("del " .. chords_file)
end
end
end
end
|
--
-- Created by IntelliJ IDEA.
-- User: gerry
-- Date: 15/02/2017
-- Time: 20:10
-- To change this template use File | Settings | File Templates.
--
local setmetatable = setmetatable
local ngx = ngx
local gw_conf = require "trustbuilder-gateway.configuration"
local ngx_escape_uri = ngx.escape_uri
local conf,conf_err = gw_conf:new()
if not conf then
ngx.log(ngx.ERR,conf_err)
ngx.exit(500)
end
local function returnRedirectStatus()
if ngx.req.get_headers()["X-Requested-With"] then
return 409
else
return ngx.HTTP_SEE_OTHER
end
end
local function construct_www_authenticate_header(errorCode)
if errorCode then
ngx.header["WWW-Authenticate"] = 'Bearer realm="' .. ngx.var.server_name .. '", error=\"' .. errorCode .. '\"'
end
end
local ResponseGenerator = {}
ResponseGenerator.__index = ResponseGenerator
setmetatable(ResponseGenerator, {
__call = function (cls, ...)
return cls.new(...)
end,
})
ResponseGenerator.httpAuthRequired = function(errorCode)
construct_www_authenticate_header(errorCode)
ngx.exit(ngx.HTTP_UNAUTHORIZED)
end
ResponseGenerator.httpAccessDenied = function(errorCode)
construct_www_authenticate_header(errorCode)
ngx.exit(403)
end
ResponseGenerator.httpBadRequest = function(errorCode)
construct_www_authenticate_header(errorCode)
ngx.exit(400)
end
ResponseGenerator.webAppRedirectToLogin = function(operation,principal,extravars)
local login_url = conf.login_url
ngx.log(ngx.DEBUG, "Redirect to " .. login_url .. " with operation " .. operation)
ngx.header["Location"] = login_url .. "?operation=".. operation .. "&ref=" .. ngx_escape_uri(ngx.var.request_uri)
if principal then
ngx.header["Location"] = ngx.header["Location"] .. "&principal=" .. ngx_escape_uri(principal)
end
-- Set extra keys if present
if extravars then
for key,value in pairs(extravars) do
ngx.header["Location"] = ngx.header["Location"] .. "&" .. key .. "=" .. value
end
end
ngx.exit(returnRedirectStatus())
end
ResponseGenerator.webAccessDenied = function(extravars)
local vars = extravars or {}
vars.reason = "Deny"
ResponseGenerator.webAppRedirectToLogin("error", nil, vars)
end
return ResponseGenerator |
-- credit to atom0s for help with decompiling
-- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec
return {
Const = {
RandomTypeCount = {
{ 1, 1 },
{ 0, 0 },
{ 3, 4 },
},
SkipCost = { 10, 20, 30, 40, 50, 60, 70, 80, 90, 100 },
TaskTypeCommon = 4,
TaskTypeDepth = 2,
TaskTypeLeisure = 3,
TaskTypeWelfare = 1,
},
QuestionCfg = {
{
Answer = 2,
Id = 1,
Option = { "Chicken Chop Rice", "Katsudon", "Omurice", "Sushi" },
Title = "What kind of food does Izuku Midoriya like?",
},
{
Answer = 1,
Id = 2,
Option = { "Spicy food", "Sour food", "Salty food", "Sweet Food" },
Title = "What's Katsuki Bakugo's favorite food?",
},
{
Answer = 3,
Id = 3,
Option = { "Ramen", "Instant Noodles", "Soba Noodles", "Udon" },
Title = "What kind of food does Shoto Todoroki like?",
},
{
Answer = 3,
Id = 4,
Option = { "Department of Heroes", "Department of Management", "Department of Battle", "Department of Support" },
Title = "Which of the following is not a subject studied at U.A. High?",
},
{
Answer = 3,
Id = 5,
Option = { "All Might", "Endeavor", "Mt. Lady", "Best Jeanist" },
Title = "Which of the following Pro Heroes didn't graduate from U.A. High?",
},
{
Answer = 1,
Id = 6,
Option = {
"1 time(s) every 1 year(s)",
"1 time(s) every 1 month(s)",
"1 time(s) every 3 month(s)",
"Twice a Year",
},
Title = "How often is the U.A. High Sports Festival held?",
},
{
Answer = 2,
Id = 7,
Option = { "Qingzhong City", "Qingqing City", "Hosu City", "Tatooin City" },
Title = "Where was the first baby with a Quirk born?",
},
{
Answer = 1,
Id = 8,
Option = { "All Might", "Endeavor", "Naomasa Tsukauchi", "Nezu" },
Title = "Who's known as the Symbol of Peace?",
},
{
Answer = 2,
Id = 9,
Option = { "Fluoroscopy", "Homing", "Bullet Crafting", "Deadeye" },
Title = "What's Snipe's Quirk?",
},
{
Answer = 1,
Id = 10,
Option = { "Directional Loudspeaker", "Walkman", "Loud speaker", "Heavy Armor" },
Title = "What's the device Present Mic wears around his neck?",
},
{
Answer = 2,
Id = 11,
Option = { "Midnight", "Present Mic", "Principal Nezu", "Ectoplasm" },
Title = "During the U.A. High Sports Festival, who is the host partner with the Eraser Head?",
},
{
Answer = 1,
Id = 12,
Option = { "Eraser Head", "Red Eye", "Erasure Hero", "Bandage Ninja" },
Title = "What's Shota Aizawa's hero name?",
},
{
Answer = 2,
Id = 13,
Option = { "Midnight", "Ectoplasm", "Cementos", "Kamui Woods" },
Title = "Which of the following Pro Heroes can create Clones?",
},
{
Answer = 4,
Id = 14,
Option = { "Izuku Midoriya", "Shoto Todoroki", "Fumikage Tokoyami", "Katsuki Bakugo" },
Title = "Who won first place in the U.A. High Sports Festival?",
},
{
Answer = 3,
Id = 15,
Option = { "Izuku Midoriya", "Shoto Todoroki", "Katsuki Bakugo", "Tenya Iida" },
Title = "Who wasn't involved in battles during the Hero Killer Incident?",
},
{
Answer = 1,
Id = 16,
Option = { "Eijiro Kirishima", "Minoru Mineta", "Tsuyu Asui", "Koji Koda" },
Title = "Which student didn't pass the 1st-semester final exams?",
},
{
Answer = 1,
Id = 17,
Option = { "Nana Shimura", "Toshinori Yagi", "Izuku Midoriya", "Gran Torino" },
Title = "Who's the 7th user of One For All?",
},
{
Answer = 3,
Id = 18,
Option = { "Rank 4", "Rank 5", "Rank 6", "Rank 7" },
Title = "How many girls are there in U.A. High Class 1-A?",
},
{
Answer = 3,
Id = 19,
Option = { "Smartness", "Leadership", "Frog", "Loveliness" },
Title = "What's Tsuyu Asui's Quirk?",
},
{
Answer = 3,
Id = 20,
Option = { "2 Departments", "3 Departments", "4 Departments", "5 Departments" },
Title = "How many departments does U.A. High have, currently?",
},
},
RuleCfg = {
{ Idx = 1, TypeList = { 4 } },
{ Idx = 2, TypeList = { 1, 3, 4 } },
{ Idx = 3, TypeList = { 1, 3, 4 } },
{ Idx = 4, TypeList = { 1, 3, 4 } },
{ Idx = 5, TypeList = { 1, 3, 4 } },
{ Idx = 6, TypeList = { 1, 3, 4 } },
{ Idx = 7, TypeList = { 1, 3, 4 } },
{ Idx = 8, TypeList = { 1, 3, 4 } },
{ Idx = 9, TypeList = { 1, 3, 4 } },
{ Idx = 10, TypeList = { 1, 3, 4 } },
},
TaskCfg = {
{
Desc = "Haha, you've done well today. As the Symbol of Peace, I have a gift for you!",
Id = 1,
Name = "All Might's Gift",
Reward = {
{ 1001002, 20 },
{ 1012110, 1 },
{ 1001001, 5000 },
},
Type = 1,
},
{
Desc = "The students did a great job. Keep up the good work!",
Id = 2,
Name = "Principal's Reward",
Reward = {
{ 1001002, 20 },
{ 1012110, 1 },
{ 1001008, 3000 },
},
Type = 1,
},
{
Desc = "Well, I've collected some great data, thank you!",
Id = 3,
Name = "Mei Hatsume's Gift",
Reward = {
{ 1001002, 20 },
{ 1012110, 1 },
{ 1001009, 3000 },
},
Type = 1,
},
{
Desc = "I've learned a lot since I met you. Thank you for your guidance!",
Id = 4,
Name = "Izuku Midoriya's Gift",
Reward = {
{ 1001002, 20 },
{ 1012110, 1 },
{ 1001010, 3000 },
},
Type = 1,
},
{
Id = 5,
Name = "Fun Quiz",
Param = { 1 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 6,
Name = "Fun Quiz",
Param = { 2 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 7,
Name = "Fun Quiz",
Param = { 3 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 8,
Name = "Fun Quiz",
Param = { 4 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 9,
Name = "Fun Quiz",
Param = { 5 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 10,
Name = "Fun Quiz",
Param = { 6 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 11,
Name = "Fun Quiz",
Param = { 7 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 12,
Name = "Fun Quiz",
Param = { 8 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 13,
Name = "Fun Quiz",
Param = { 9 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 14,
Name = "Fun Quiz",
Param = { 10 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 15,
Name = "Fun Quiz",
Param = { 11 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 16,
Name = "Fun Quiz",
Param = { 12 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 17,
Name = "Fun Quiz",
Param = { 13 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 18,
Name = "Fun Quiz",
Param = { 14 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 19,
Name = "Fun Quiz",
Param = { 15 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 20,
Name = "Fun Quiz",
Param = { 16 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 21,
Name = "Fun Quiz",
Param = { 17 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 22,
Name = "Fun Quiz",
Param = { 18 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 23,
Name = "Fun Quiz",
Param = { 19 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Id = 24,
Name = "Fun Quiz",
Param = { 20 },
Reward = {
{ 1001001, 2000 },
},
ServerApiName = "τ¡öΘóÿ",
ToValue = 1,
Type = 3,
},
{
Desc = "Complete 1 Peacekeeping stages in Normal Mode.",
GotoName = "区域事件",
Id = 25,
Name = "Peacekeeping",
Reward = {
{ 1001008, 500 },
{ 1001001, 2000 },
},
ServerApiName = "治安事件次数",
ToValue = 1,
Type = 4,
},
{
Desc = "Complete 2 Peacekeeping stages in Normal Mode.",
GotoName = "区域事件",
Id = 26,
Name = "Peacekeeping",
Reward = {
{ 1001008, 1000 },
{ 1001001, 2000 },
},
ServerApiName = "治安事件次数",
ToValue = 2,
Type = 4,
},
{
Desc = "Complete 3 Peacekeeping stages in Normal Mode.",
GotoName = "区域事件",
Id = 27,
Name = "Peacekeeping",
Reward = {
{ 1001008, 1500 },
{ 1001001, 2000 },
},
ServerApiName = "治安事件次数",
ToValue = 3,
Type = 4,
},
{
Desc = "Complete 1 Peacekeeping stages in Night Ops Mode.",
FuncOpen = 15,
GotoName = "区域事件夜战",
Id = 28,
Name = "Night Ops",
Reward = {
{ 1001009, 500 },
{ 1001001, 2000 },
},
ServerApiName = "治安夜战次数",
ToValue = 1,
Type = 4,
},
{
Desc = "Complete 2 Peacekeeping stages in Night Ops Mode.",
FuncOpen = 15,
GotoName = "区域事件夜战",
Id = 29,
Name = "Night Ops",
Reward = {
{ 1001009, 1000 },
{ 1001001, 2000 },
},
ServerApiName = "治安夜战次数",
ToValue = 2,
Type = 4,
},
{
Desc = "Complete 3 Peacekeeping stages in Night Ops Mode.",
FuncOpen = 15,
GotoName = "区域事件夜战",
Id = 30,
Name = "Night Ops",
Reward = {
{ 1001009, 1500 },
{ 1001001, 2000 },
},
ServerApiName = "治安夜战次数",
ToValue = 3,
Type = 4,
},
{
Desc = "Complete Agency Assessments Floor 1 or above.",
FuncOpen = 12,
GotoName = "Σ║ïσèíµë\128ΦÇâµá╕",
Id = 31,
Name = "Agency Assessment",
Param = { 2, 1, 100 },
Reward = {
{ 1001010, 500 },
{ 1001001, 2000 },
},
ServerApiName = "ΘÇÜσà│σñºτºÿσóâµ¼íµò\176",
ToValue = 1,
Type = 4,
},
{
Desc = "Complete Agency Assessments Floor 2 or above.",
FuncOpen = 12,
GotoName = "Σ║ïσèíµë\128ΦÇâµá╕",
Id = 32,
Name = "Agency Assessment",
Param = { 2, 2, 100 },
Reward = {
{ 1001010, 1000 },
{ 1001001, 2000 },
},
ServerApiName = "ΘÇÜσà│σñºτºÿσóâµ¼íµò\176",
ToValue = 1,
Type = 4,
},
{
Desc = "Complete Agency Assessments Floor 3 or above.",
FuncOpen = 12,
GotoName = "Σ║ïσèíµë\128ΦÇâµá╕",
Id = 33,
Name = "Agency Assessment",
Param = { 2, 3, 100 },
Reward = {
{ 1001008, 1000 },
{ 1001001, 2000 },
},
ServerApiName = "ΘÇÜσà│σñºτºÿσóâµ¼íµò\176",
ToValue = 1,
Type = 4,
},
{
Desc = "Complete Agency Assessments Floor 4 or above.",
FuncOpen = 12,
GotoName = "Σ║ïσèíµë\128ΦÇâµá╕",
Id = 34,
Name = "Agency Assessment",
Param = { 2, 4, 100 },
Reward = {
{ 1001010, 1500 },
{ 1001001, 2000 },
},
ServerApiName = "ΘÇÜσà│σñºτºÿσóâµ¼íµò\176",
ToValue = 1,
Type = 4,
},
{
Desc = "Complete Agency Assessments Floor 5 or above.",
FuncOpen = 12,
GotoName = "Σ║ïσèíµë\128ΦÇâµá╕",
Id = 35,
Name = "Agency Assessment",
Param = { 2, 5, 100 },
Reward = {
{ 1001008, 1500 },
{ 1001001, 2000 },
},
ServerApiName = "ΘÇÜσà│σñºτºÿσóâµ¼íµò\176",
ToValue = 1,
Type = 4,
},
{
Desc = "Participate in 1 Emergency Incidents.",
FuncOpen = 31,
GotoName = "τ┤ºµ\128ÑΣ║ïΣ╗\182",
Id = 36,
Name = "Emergency Incidents",
Reward = {
{ 1001008, 500 },
{ 1001001, 2000 },
},
ServerApiName = "σ«îµêÉτ┤ºµ\128ÑΣ║ïΣ╗╢µ¼íµò\176",
ToValue = 1,
Type = 4,
},
{
Desc = "Participate in 2 Emergency Incidents.",
FuncOpen = 31,
GotoName = "τ┤ºµ\128ÑΣ║ïΣ╗\182",
Id = 37,
Name = "Emergency Incidents",
Reward = {
{ 1001008, 1000 },
{ 1001001, 2000 },
},
ServerApiName = "σ«îµêÉτ┤ºµ\128ÑΣ║ïΣ╗╢µ¼íµò\176",
ToValue = 2,
Type = 4,
},
{
Desc = "Participate in 1 Arena Battles.",
FuncOpen = 27,
GotoName = "τ½₧µèÇσ£\186",
Id = 38,
Name = "Arena",
Reward = {
{ 1001009, 500 },
{ 1001001, 2000 },
},
ServerApiName = "τ½₧µèÇσ£║σÅéσèáµ¼íµò\176",
ToValue = 1,
Type = 4,
},
{
Desc = "Participate in 2 Arena Battles.",
FuncOpen = 27,
GotoName = "τ½₧µèÇσ£\186",
Id = 39,
Name = "Arena",
Reward = {
{ 1001009, 1000 },
{ 1001001, 2000 },
},
ServerApiName = "τ½₧µèÇσ£║σÅéσèáµ¼íµò\176",
ToValue = 2,
Type = 4,
},
{
Desc = "Win a battle in the Arena.",
FuncOpen = 27,
GotoName = "τ½₧µèÇσ£\186",
Id = 40,
Name = "Arena",
Reward = {
{ 1001009, 1500 },
{ 1001001, 2000 },
},
ServerApiName = "τ½₧µèÇσ£║Φâ£σê⌐µ¼íµò\176",
ToValue = 1,
Type = 4,
},
{
Desc = "Complete Supply - Cafeteria 1 times.",
FuncOpen = 78,
GotoName = "补给",
Id = 41,
Name = "Supplies",
Param = { 1 },
Reward = {
{ 1001008, 700 },
{ 1001001, 2000 },
},
ServerApiName = "Φ╡äµ║ɵ£¼Θ\128Üσà│",
ToValue = 1,
Type = 4,
},
{
Desc = "Complete Supply - Cafeteria 2 times.",
FuncOpen = 78,
GotoName = "补给",
Id = 42,
Name = "Supplies",
Param = { 1 },
Reward = {
{ 1001008, 1300 },
{ 1001001, 2000 },
},
ServerApiName = "Φ╡äµ║ɵ£¼Θ\128Üσà│",
ToValue = 2,
Type = 4,
},
{
Desc = "Complete Supply - Bounty 1 times.",
FuncOpen = 77,
GotoName = "补给",
Id = 43,
Name = "Supplies",
Param = { 2 },
Reward = {
{ 1001009, 700 },
{ 1001001, 2000 },
},
ServerApiName = "Φ╡äµ║ɵ£¼Θ\128Üσà│",
ToValue = 1,
Type = 4,
},
{
Desc = "Complete Supply - Bounty 2 times.",
FuncOpen = 77,
GotoName = "补给",
Id = 44,
Name = "Supplies",
Param = { 2 },
Reward = {
{ 1001009, 1300 },
{ 1001001, 2000 },
},
ServerApiName = "Φ╡äµ║ɵ£¼Θ\128Üσà│",
ToValue = 2,
Type = 4,
},
},
Type2Id = {
{ 1, 2, 3, 4 },
[3] = { 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24 },
[4] = { 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44 },
},
}
|
return {'asamoah','asante'} |
-- NoIndex: true
-- Adds creation and property data to the GUI element classes,
-- as well as GB-specific methods for selecting, deleting, duplicating, dragging, etc
--[[
{prop = "", caption = "", class = ""},
prop Target element's property
caption Displayed property name
class Property type
recreate = true
Will :delete and GUI.New(...) the target element after applying a
value. Necessary for some classes (Slider) that do a lot of internal
work with the created values and can't be easily updated.
]]--
local classes = {}
-- Frequently-used properties so I only have to type them out once
local props = {
name = {prop = "name", caption = "Name", class = "Name"},
z = {prop = "z", caption = "Z", class = "Coord_Z"},
x = {prop = "x", caption = "X", class = "Number"},
y = {prop = "y", caption = "Y", class = "Coord_Y"},
w = {prop = "w", caption = "W", class = "Number"},
h = {prop = "h", caption = "H", class = "Number"},
caption = {prop = "caption", caption = "Caption", class = "String"},
font = {prop = "font", caption = "Font", class = "Font"},
font_a = {prop = "font_a", caption = "Cap. Font", class = "Font"},
font_b = {prop = "font_b", caption = "Text Font", class = "Font"},
col_txt = {prop = "col_txt", caption = "Text Color", class = "Color"},
col_fill = {prop = "col_fill", caption = "Fill Color", class = "Color"},
pad = {prop = "pad", caption = "Padding", class = "Number"},
shadow = {prop = "shadow", caption = "Shadow", class = "Boolean"},
}
classes.Button = {
defaults = {48, 24, "Button"},
creation = {"w", "h", "caption", "", "font", "col_txt", "col_fill"},
properties = {
props.name,
"",
props.z,
props.x,
props.y,
props.w,
props.h,
"",
props.caption,
props.font,
props.col_txt,
props.col_fill,
}
}
classes.Checklist = {
defaults = {96, 192, "Checklist", "Option 1,Option 2,Option 3,Option 4"},
creation = {"w", "h", "caption", "optarray", "dir", "pad", "", "font_a", "font_b", "col_txt", "col_fill", "bg", "frame", "shadow", "opt_size", "swap"},
properties = {
"1",
props.name,
"",
props.z,
props.x,
props.y,
props.w,
props.h,
"",
props.caption,
"",
{prop = "optarray", caption = "Options", class = "Table"},
{prop = "dir", caption = "Direction", class = "Direction"},
props.pad,
"2",
props.font_a,
props.font_b,
props.col_txt,
props.col_fill,
{prop = "bg", caption = "Text BG", class = "Color"},
"",
{prop = "frame", caption = "Frame", class = "Boolean"},
props.shadow,
{prop = "swap", caption = "Swap", class = "Boolean"},
"",
{prop = "opt_size", caption = "Opt. Size", class = "Number"},
}
}
classes.Frame = {
defaults = {256, 128},
creation = {"w", "h", "shadow", "fill", "color", "round", "", "text", "txt_indent", "txt_pad", "pad", "bg", "font", "col_txt"},
properties = {
"1",
props.name,
"",
props.z,
props.x,
props.y,
props.w,
props.h,
"",
props.shadow,
{prop = "fill", caption = "Fill", class = "Boolean"},
{prop = "color", caption = "Frame Color", class = "Color"},
{prop = "bg", caption = "BG Color", class = "Color"},
{prop = "round", caption = "Round", class = "Number"},
"2",
{prop = "text", caption = "Text", class = "String"},
{prop = "txt_indent", caption = "Para. Indent", class = "Number"},
{prop = "txt_pad", caption = "Wrap Indent", class = "Number"},
props.pad,
props.font,
props.col_txt,
}
}
classes.Knob = {
defaults = {40, "Knob", 0, 10, 5, 1, true},
creation = {"w", "caption", "min", "max", "default", "inc", "vals", "", "bg", "font_a", "font_b", "col_txt", "col_head", "col_body", "cap_x", "cap_y"},
properties = {
"1",
props.name,
"",
props.z,
props.x,
props.y,
props.w,
"",
props.caption,
"",
{prop = "min", caption = "Min.", class = "Number", recreate = true},
{prop = "max", caption = "Max.", class = "Number", recreate = true},
{prop = "default", caption = "Default", class = "Number", recreate = true},
{prop = "inc", caption = "Increment", class = "Number", recreate = true},
{prop = "vals", caption = "Show Values", class = "Boolean"},
"2",
props.font_a,
props.font_b,
props.col_txt,
{prop = "col_head", caption = "Head", class = "Color"},
{prop = "col_body", caption = "Body", class = "Color"},
"",
{prop = "cap_x", caption = "Cap. Offset X", class = "Number"},
{prop = "cap_y", caption = "Cap. Offset Y", class = "Number"},
}
}
classes.Label = {
defaults = {"Label"},
creation = {"caption", "", "shadow", "font", "color", "bg"},
properties = {
props.name,
"",
props.z,
props.x,
props.y,
"",
"",
"",
props.caption,
props.font,
{prop = "color", caption = "Text Color", class = "Color"},
{prop = "bg", caption = "BG Color", class = "Color"},
props.shadow,
}
}
classes.Listbox = {
defaults = {192, 96, "Item 1,Item 2,Item 3,Item 4"},
creation = {"w", "h", "list", "multi", "caption", "pad", "", "cap_bg", "bg", "shadow", "color", "col_fill", "font_a", "font_b"},
properties = {
"1",
props.name,
"",
props.z,
props.x,
props.y,
props.w,
props.h,
"",
{prop = "list", caption = "List Items", class = "Table"},
{prop = "multi", caption = "Multi-select", class = "Boolean"},
"",
props.caption,
"2",
props.font_a,
{prop = "font_b", caption = "Text Font", class = "Font", recreate = true},
{prop = "color", caption = "Text Color", class = "Color"},
props.col_fill,
{prop = "bg", caption = "List BG", class = "Color"},
{prop = "cap_bg", caption = "Caption BG", class = "Color"},
props.shadow,
props.pad,
}
}
classes.Menubar = {
defaults = { {
{title = "Menu 1", options = {}},
{title = "Menu 2", options = {}},
{title = "Menu 3", options = {}},
},
},
creation = {"menus", "w", "h", "pad", "", "font", "col_txt", "col_bg", "col_over"},
properties = {
props.name,
"",
props.z,
props.x,
props.y,
props.w,
props.h,
"",
{prop = "menus", caption = "Menu Titles", class = "Menu_Titles", recreate = true},
"",
{prop = "font", caption = "Text Font", class = "Font"},
props.col_txt,
{prop = "col_bg", caption = "BG Color", class = "Color"},
{prop = "col_over", caption = "Hover Color", class = "Color"},
{prop = "fullwidth", caption = "Full Width", class = "Boolean", recreate = true},
}
}
classes.Menubox = {
defaults = {128, 20, "Menubox", "!Option 1,#Option 2,>Folder,Option 3,Option 4,<Option 5,,Option 6"},
creation = {"w", "h", "caption", "optarray", "pad", "noarrow", "", "col_txt", "col_cap", "bg", "font_a", "font_b", "align", "retval"},
properties = {
"1",
props.name,
"",
props.z,
props.x,
props.y,
props.w,
props.h,
"",
props.caption,
{prop = "optarray", caption = "Options", class = "Table"},
{prop = "retval", caption = "Default", class = "Number", recreate = true},
"2",
props.font_a,
props.font_b,
{prop = "col_txt", caption = "Cap. Color", class = "Color"},
{prop = "col_cap", caption = "Text Color", class = "Color"},
{prop = "bg", caption = "BG Color", class = "Color"},
"",
props.pad,
{prop = "noarrow", caption = "Hide Arrow", class = "Boolean"},
{prop = "align", caption = "Align", class = "Number"},
}
}
classes.Radio = {
defaults = {96, 192, "Checklist", "Option 1,Option 2,Option 3,Option 4"},
creation = {"w", "h", "caption", "optarray", "dir", "pad", "", "font_a", "font_b", "col_txt", "col_fill", "bg", "frame", "shadow", "opt_size", "swap"},
properties = {
"1",
props.name,
"",
props.z,
props.x,
props.y,
props.w,
props.h,
"",
props.caption,
"",
{prop = "optarray", caption = "Options", class = "Table"},
{prop = "dir", caption = "Direction", class = "Direction"},
"2",
props.font_a,
props.font_b,
props.col_txt,
props.col_fill,
{prop = "bg", caption = "Text BG", class = "Color"},
"",
{prop = "frame", caption = "Frame", class = "Boolean"},
props.shadow,
{prop = "swap", caption = "Swap", class = "Boolean"},
"",
{prop = "opt_size", caption = "Opt. Size", class = "Number"},
}
}
classes.Slider = {
defaults = {96, "Slider", 0, 10, {5}},
creation = {"w", "caption", "min", "max", "defaults", "inc", "dir", "", "font_a", "font_b", "col_txt", "col_fill", "bg", "show_handles", "show_values", "cap_x", "cap_y"},
properties = {
"1",
props.name,
"",
props.z,
props.x,
props.y,
props.w,
"",
"",
props.caption,
"",
{prop = "min", caption = "Min.", class = "Number", recreate = true},
{prop = "max", caption = "Max.", class = "Number", recreate = true},
{prop = "defaults", caption = "Defaults", class = "Table", recreate = true},
{prop = "inc", caption = "Increment", class = "Number", recreate = true},
{prop = "dir", caption = "Direction", class = "Direction", recreate = true},
"2",
props.font_a,
{prop = "font_b", caption = "Val. Font", class = "Font"},
props.col_txt,
props.col_fill,
{prop = "bg", caption = "BG Color", class = "Color"},
"",
{prop = "show_handles", caption = "Show Handles", class = "Boolean"},
{prop = "show_values", caption = "Show Values", class = "Boolean"},
"",
{prop = "cap_x", caption = "Cap. Offset X", class = "Number"},
{prop = "cap_y", caption = "Cap. Offset Y", class = "Number"},
}
}
classes.Tabs = {
defaults = {48, 20, "Tab 1,Tab 2,Tab 3"},
creation = {"tab_w", "tab_h", "optarray", "pad", "", "w", "bg", "col_txt", "col_tab_a", "col_tab_b", "font_a", "font_b"},
properties = {
"1",
props.name,
"",
props.z,
props.x,
props.y,
{prop = "w", caption = "W", class = "Number", recreate = true},
"",
props.caption,
{prop = "optarray", caption = "Options", class = "Table", recreate = true},
{prop = "tab_w", caption = "Tab Width", class = "Number",},
{prop = "tab_h", caption = "Tab Height", class = "Number", recreate = true},
{prop = "pad", caption = "Tab Pad", class = "Number"},
"2",
{prop = "font_a", caption = "Active Font", class = "Font"},
{prop = "font_b", caption = "Inact. Font", class = "Font"},
props.col_txt,
{prop = "col_tab_a", caption = "Active Color", class = "Color"},
{prop = "col_tab_b", caption = "Inact. Color", class = "Color"},
{prop = "bg", caption = "BG Color", class = "Color"},
{prop = "fullwidth", caption = "Full Width", class = "Boolean", recreate = true},
}
}
classes.Textbox = {
defaults = {96, 20, "Textbox"},
creation = {"w", "h", "caption", "pad", "", "font_a", "font_b", "cap_pos", "color", "bg", "shadow", "undo_limit"},
properties = {
"1",
props.name,
"",
props.z,
props.x,
props.y,
props.w,
props.h,
"",
props.caption,
{prop = "cap_pos", caption = "Cap. Pos.", class = "Cap_Pos"},
"2",
props.font_a,
{prop = "font_b", caption = "Text Font", class = "MonoFont"},
{prop = "color", caption = "Text Color", class = "Color"},
{prop = "bg", caption = "Cap. BG", class = "Color"},
props.shadow,
props.pad,
"",
{prop = "undo_limit", caption = "Undo States", class = "Number"},
}
}
classes.TextEditor = {
defaults = {256, 192},
creation = {"w", "h", "text", "caption", "pad", "", "bg", "shadow", "color", "col_fill", "font_a", "font_b", "undo_limit"},
properties = {
"1",
props.name,
"",
props.z,
props.x,
props.y,
{prop = "w", caption = "W", class = "Number", recreate = true},
{prop = "h", caption = "H", class = "Number", recreate = true},
"",
props.caption,
"2",
props.font_a,
{prop = "font_b", caption = "Text Font", class = "MonoFont"},
{prop = "color", caption = "Text Color", class = "Color"},
props.col_fill,
{prop = "cap_bg", caption = "Cap. BG", class = "Color"},
{prop = "bg", caption = "Background", class = "Color"},
"",
props.shadow,
props.pad,
"",
{prop = "undo_limit", caption = "Undo States", class = "Number"},
}
}
-- Store the element data with the element classes, keep a list of classes we can return
local ret_classes = {}
for class, data in pairs(classes) do
GUI[class].GB = data
ret_classes[class] = true
end
return classes
|
-- Code created by Kwik - Copyright: kwiksher.com {{year}}
-- Version: {{vers}}
-- Project: {{ProjName}}
--
local _M = {}
--
local _K = require "Application"
--
{{#ultimate}}
local imageWidth = {{elW}}/4
local imageHeight = {{elH}}
local mX, mY = _K.ultimatePosition({{mX}}, {{mY}} + {{eloffset}}, "{{align}}" )
{{#randX}}
local randXStart = _K.ultimatePosition({{randXStart}})
local randXEnd = _K.ultimatePosition({{randXEnd}})
{{/randX}}
{{#randY}}
local dummy, randYStart = _K.ultimatePosition(0, {{randYStart}})
local dummy, randYEnd = _K.ultimatePosition(0, {{randYEnd}})
{{/randY}}
local elFontSize = {{elFontSize}}/4
{{/ultimate}}
{{^ultimate}}
local imageWidth = {{elW}}
local imageHeight = {{elH}}
local mX, mY = _K.ultimatePosition({{mX}}, {{mY}} + {{eloffset}}, "{{align}}")
{{#randX}}
local randXStart = {{randXStart}}
local randXEnd = {{randXEnd}}
{{/randX}}
{{#randY}}
local randYStart = {{randYStart}}
local randYEnd = {{randYEnd}}
{{/randY}}
local elFontSize = {{elFontSize}}
{{/ultimate}}
local oriAlpha = {{oriAlpha}}
--
function _M:localVars(UI)
{{#isTmplt}}
mX, mY = _K.getModel("{{myLName}}", imagePath, UI.dummy)
{{/isTmplt}}
end
--
function _M:localPos(UI)
local sceneGroup = UI.scene.view
local layer = UI.layer
{{#globalVar}}
local mVar = {{elVar}}
{{/globalVar}}
{{^globalVar}}
local mVar = UI.{{elVar}}
{{/globalVar}}
{{#multLayers}}
UI.tab{{um}}["{{dois}}"] = {mVar, imageWidth, imageHeight, mX, mY, oriAlpha, {{elFont}}, elFontSize, {{elFontColor}} }
{{/multLayers}}
{{^multLayers}}
local options = { text = mVar, x = mX + imageWidth/2, y = mY, fontSize = elFontSize, font = {{elFont}}, align = "left" }
layer.{{myLName}} = display.newText(options)
if layer.{{myLName}} == nil then return end
layer.{{myLName}}:setFillColor( {{elR}}, {{elG}}, {{elB}} )
layer.{{myLName}}.anchorX = 0.5
layer.{{myLName}}.anchorY = 0.25
_K.repositionAnchor(layer.{{myLName}},0.5,0);
{{#randX}}
layer.{{myLName}}.x = math.random( randXStart, randXEnd)
{{/randX}}
{{#randY}}
layer.{{myLName}}.y = math.random( randYStart, {{randYEnd}})
{{/randY}}
{{#scaleW}}
layer.{{myLName}}.xScale = {{scaleW}}
{{/scaleW}}
{{#scaleH}}
layer.{{myLName}}.yScale = {{scaleH}}
{{/scaleH}}
{{#rotate}}
layer.{{myLName}}:rotate({{rotate}}
{{/rotate}}
layer.{{myLName}}.oriX = layer.{{myLName}}.x
layer.{{myLName}}.oriY = layer.{{myLName}}.y
layer.{{myLName}}.oriXs = layer.{{myLName}}.xScale
layer.{{myLName}}.oriYs = layer.{{myLName}}.yScale
layer.{{myLName}}.alpha = oriAlpha
layer.{{myLName}}.oldAlpha = oriAlpha
sceneGroup:insert( layer.{{myLName}})
sceneGroup.{{myLName}} = layer.{{myLName}}
{{/multLayers}}
end
--
return _M
|
cflags{
'-Wall', '-Wpedantic', '-Wno-parentheses',
'-I $dir',
}
lib('libpci.a', [[
lib/(
init.c
access.c
generic.c
dump.c
names.c
filter.c
names-hash.c
names-parse.c
names-net.c
names-cache.c
names-hwdb.c
params.c
caps.c
sysfs.c
)
]])
cc('common.c')
exe('lspci', {
'lspci.c',
'ls-vpd.c',
'ls-caps.c',
'ls-caps-vendor.c',
'ls-ecaps.c',
'ls-kernel.c',
'ls-tree.c',
'ls-map.c',
'common.c.o',
'libpci.a',
})
file('bin/lspci', '755', '$outdir/lspci')
man({'$srcdir/lspci.man'}, '8')
exe('setpci', {
'setpci.c',
'common.c.o',
'libpci.a',
})
file('bin/setpci', '755', '$outdir/setpci')
man({'$srcdir/setpci.man'}, '8')
file('share/pci.ids', '644', '$srcdir/pci.ids')
man({'$srcdir/pci.ids.man'}, '5')
fetch 'git'
|
-----------------------------------------------------------------------------------
local MAJOR, MINOR = "AgiDialogs", 5
local AgiDialogs, OldMinor = LibStub:NewLibrary(MAJOR, MINOR)
if ( not AgiDialogs ) then return end -- No Upgrade needed.
-----------------------------------------------------------------------------------
local AgiTimers = LibStub("AgiTimers")
-----------------------------------------------------------------------------------
local shownDialogsMax = 4
local shownDialogsQueue = {}
local shownDialogs = 0
local lastTempDialogName = nil
local tmpDialogsI = 0
local function GetTmpDialogName()
tmpDialogsI = tmpDialogsI + 1
return "AgiDialogs"..tmpDialogsI
end
local function DisplayLoop()
if ( lastTempDialogName ) then
local sp
for i=1,shownDialogsMax do
sp = getglobal("StaticPopup"..i)
if ( sp and not sp._tmpName ) then
sp._tmpName = lastTempDialogName
sp:HookScript("OnHide", function(self)
if ( self._tmpName ) then
StaticPopupDialogs[self._tmpName] = nil
self._tmpName = nil
end
shownDialogs = shownDialogs - 1
end)
lastTempDialogName = nil
return
end
end
else
if ( #shownDialogsQueue > 0 and shownDialogs < shownDialogsMax ) then
local dialogData = tremove(shownDialogsQueue, 1)
local dialogName = dialogData.dialogName or ""
local dialogValues = dialogData.values or {}
local dialogArg1 = dialogData.arg1 or nil
local dialogArg2 = dialogData.arg2 or nil
if ( StaticPopupDialogs[dialogName] == nil ) then return end
local oriDialog = StaticPopupDialogs[dialogName]
local tmpDialogName = GetTmpDialogName()
StaticPopupDialogs[tmpDialogName] = {}
local tmpDialog = StaticPopupDialogs[tmpDialogName]
lastTempDialogName = tmpDialogName
shownDialogs = shownDialogs + 1
for k,v in pairs(oriDialog) do
tmpDialog[k] = v
end
for k,v in pairs(dialogValues) do
tmpDialog[k] = v
end
StaticPopup_Show(tmpDialogName, dialogArg1, dialogArg2)
end
end
end
AgiTimers:SetInterval(DisplayLoop, 0.1)
function AgiDialogs:Show(dialogName, values, arg1, arg2)
shownDialogsQueue[#shownDialogsQueue+1] = {
dialogName = dialogName,
values = values,
arg1 = arg1,
arg2 = arg2,
}
end
|
aurum.carts = {}
b.dofile("rail.lua")
b.dofile("cart.lua")
b.dofile("default_carts.lua")
|
require("utilfunctions")
require("prototypes.item-groups")
require("prototypes.parts")
require("prototypes.fuel")
require("prototypes.inserters.burner-inserter")
require("prototypes.inserters.long-inserter")
require("prototypes.inserters.fast-inserter")
require("prototypes.inserters.stack-inserter")
require("prototypes.inserters.filter-inserter")
require("prototypes.inserters.stack-filter-inserter")
require("prototypes.inserters.short-long-inserter")
require("prototypes.inserters.long-short-inserter")
require("prototypes.assembling-machines.assembling-machine-1")
require("prototypes.assembling-machines.assembling-machine-2")
require("prototypes.assembling-machines.assembling-machine-3")
require("prototypes.assembling-machines.fuel-assembling-machine")
require("prototypes.mining-drill-2")
require("prototypes.assembling-machines.oil-refinery")
require("prototypes.assembling-machines.chemical-plant")
require("prototypes.pumpjack")
require("prototypes.lab")
require("prototypes.rocket-silo")
require("prototypes.locomotive")
require("prototypes.alternative-recipe")
require("prototypes.electric-technology")
require("prototypes.technology")
require("prototypes.equipment.equipment")
require("prototypes.equipment.energy")
require("prototypes.equipment.armor")
|
local skynet = require "skynet"
skynet.start(function()
skynet.dispatch("lua", function(session, source, cmd, subcmd, ...)
print("test dispatch", session, source, cmd, subcmd)
end)
end)
|
return {
load="load.lua",
doInitSDL=true
}
|
local utils = require('util')
local core = require('core')
local client = require('rtsp/client')
local RtspClient = client.RtspClient
local rtspClient = nil
local TAG = 'test_rtsp_client'
local color = console.color
-------------------------------------------------------------------------------
-- MockClientSocket
local MockClientSocket = core.Emitter:extend()
-- 模拟一个 RTSP 服务端 SDP 串
function MockClientSocket:getSdpString()
local sb = utils.StringBuffer:new()
sb:append("v=0\r\n")
sb:append("o=- 1453439395764824 1 IN IP4 0.0.0.0\r\n")
sb:append("s=MPEG Transport Stream, streamed by the Vision.lua Media Server\r\n")
sb:append("i=hd.ts\r\n")
sb:append("t=0 0\r\n")
sb:append("a=type:broadcast\r\n")
sb:append("a=control:*\r\n")
sb:append("a=range:npt=0-\r\n")
sb:append("m=video 0 RTP/AVP 33\r\n")
sb:append("c=IN IP4 0.0.0.0\r\n")
sb:append("b=AS:5000\r\n")
sb:append("a=control:track1\r\n")
return sb:toString()
end
-- 模拟一个 RTSP 服务端
function MockClientSocket:handleRequest(data)
if (data:startsWith("OPTIONS")) then
local message = "RTSP/1.0 200 OK\r\nCSeq: 1\r\n\r\n"
self:writeResponse(message)
elseif (data:startsWith("DESCRIBE")) then
local message = "RTSP/1.0 200 OK\r\nCSeq: 2\r\nContent-Type: application/sdp\r\n"
local sdpString = self:getSdpString()
message = message .. "Content-Length: " .. (#sdpString) .. "\r\n"
message = message .. "\r\n" .. sdpString
self:writeResponse(message)
elseif (data:startsWith("SETUP")) then
local message = "RTSP/1.0 200 OK\r\nCSeq: 3\r\n\r\n"
self:writeResponse(message)
elseif (data:startsWith("PLAY")) then
local message = "RTSP/1.0 200 OK\r\nCSeq: 4\r\n\r\n"
self:writeResponse(message)
elseif (data:startsWith("PAUSE")) then
local message = "RTSP/1.0 200 OK\r\nCSeq: 5\r\n\r\n"
self:writeResponse(message)
elseif (data:startsWith("TEARDOWN")) then
local message = "RTSP/1.0 200 OK\r\nCSeq: 6\r\n\r\n"
self:writeResponse(message)
end
end
function MockClientSocket:writeResponse(data)
--console.log('MockClientSocket', 'writeResponse', data)
rtspClient:handleData(data)
end
function MockClientSocket:write(data)
setImmediate(function()
print(color('boolean') .. data, color())
self:handleRequest(data)
end)
end
function MockClientSocket:destroy()
console.log('MockClientSocket', 'destroy')
end
-------------------------------------------------------------------------------
-- test_rtsp_client
local function test_rtsp_client()
rtspClient = RtspClient:new()
rtspClient:on('close', function(err)
print(TAG, 'close', err)
end)
rtspClient:on('error', function(err)
print(TAG, 'error', err)
end)
local lastState = 0
local timeoutTimer = setTimeout(1000, function ()
console.log(TAG, "Client timeout! ")
rtspClient:close()
end)
rtspClient:on('state', function(state)
print(TAG, color('function') .. 'state = ' .. state, color())
if (state == client.STATE_PLAYING) then
rtspClient:sendPAUSE()
--rtspClient:sendTEARDOWN()
elseif (state == client.STATE_READY) then
if (lastState == client.STATE_PLAYING) then
rtspClient:sendTEARDOWN()
else
print(TAG, 'mediaTracks: \n======')
console.log(rtspClient.mediaTracks)
print("")
end
elseif (state == client.STATE_INIT) then
if (lastState > client.STATE_INIT) then
clearTimeout(timeoutTimer)
rtspClient:close()
end
end
lastState = state
end)
local url = "rtsp://127.0.0.1/hd.ts"
--local url = "rtsp://192.168.31.64/live.mp4"
rtspClient.sdpString = ""
rtspClient.urlString = url
rtspClient.clientSocket = MockClientSocket:new()
rtspClient:sendOPTIONS()
end
test_rtsp_client()
|
Sprite = {}
-- this sprite just work if all animation sprites are on the same line
function Sprite.new(image, start_x, start_y, width, height)
local self = {}
self.start_x = start_x
self.start_y = start_y
self.quad_width = width
self.quad_height = height
self.quad = {}
self.image = image
self.x_scala = 1
self.y_scala = 1
function self.new_quad()
self.quad = love.graphics.newQuad(self.start_x, self.start_y, self.quad_width, self.quad_height, self.image:getDimensions())
end
function self.draw(args)
args.x = args.x or 1
args.y = args.y or 1
args.x, args.y = self.adjust_position(args.x, args.y)
args.x_scala = args.x_scala or args.scala or 1
args.y_scala = args.y_scala or args.scala or 1
args.rot = args.rot or 0
-- PROBLEMS
-- if args.x_scala ~= self.x_scala or args.y_scala ~= self.y_scala then
-- self.x_scala = args.x_scala
-- self.y_scala = args.y_scala
-- self.quad_width = self.quad_width * self.x_scala
-- self.quad_height = self.quad_height * self.y_scala
-- self.start_x = self.start_x * self.x_scala
-- self.start_y = self.start_y * self.y_scala
-- self.new_quad()
-- end
love.graphics.draw(self.image, self.quad, args.x, args.y, args.rot, args.x_scala, args.y_scala)
end
function self.adjust_position(x, y)
local image_width = self.quad_width
local image_height = self.quad_height
x = x - image_width/2
y = y - image_height/2
return x, y
end
self.new_quad()
return self
end |
local math, string = math, string
local wibox = require('wibox')
local Container = require('sanity/util/container')
local FontIcon = require('sanity/util/fonticon')
local markup = require('lain.util.markup')
local weather = require('lain.widget.weather')
local display = require('sanity/util/display')
local dstheme = require('dstheme')
local awful = require('awful')
local gears = require('gears')
local fonticon = FontIcon {}
local hi_color = colors.red
local lo_color = colors.blue
-- https://openweathermap.org/weather-conditions
local icon_map = {
['01d'] = '\u{e30d}',
['01n'] = '\u{e32b}',
['02d'] = '\u{e302}',
['02n'] = '\u{e37e}',
['03d'] = '\u{e376}',
['03n'] = '\u{e377}',
['04d'] = '\u{e376}',
['04n'] = '\u{e377}',
['09d'] = '\u{e309}',
['09n'] = '\u{e334}',
['10d'] = '\u{e308}',
['10n'] = '\u{e333}',
['11d'] = '\u{e30f}',
['11n'] = '\u{e338}',
['13d'] = '\u{e30a}',
['13n'] = '\u{e335}',
['50d'] = '\u{e3ae}',
['50n'] = '\u{e35d}',
}
function temp(value, type)
local t = string.format('%d°F', value)
if type == 'high' then
return markup.fg.color(hi_color, t)
elseif type == 'low' then
return markup.fg.color(lo_color, t)
else
return t
end
end
local function show_weather()
awful.spawn({'xdg-open', 'https://openweathermap.org/city/'..dstheme.weather_city})
end
local lain_weather = weather {
APPID = dstheme.weather_key,
city_id = dstheme.weather_city,
units = 'imperial',
showpopup = 'off',
settings = function()
update_weather(weather_now, widget)
end,
}
local weather_container = Container {
widget = wibox.widget {
layout = wibox.layout.fixed.horizontal,
fonticon,
lain_weather.widget,
},
buttons = gears.table.join(
awful.button({}, 1, show_weather),
awful.button({}, 3, show_weather)
),
}
local bubble = display.bubble(weather_container, true)
function update_weather(weather_now, widget)
local current_temp = math.floor(weather_now['main']['temp'])
local low_temp = math.floor(weather_now['main']['temp_min'])
local high_temp = math.floor(weather_now['main']['temp_max'])
local temp_feel = math.floor(weather_now["main"]["feels_like"])
local humidity = math.floor(weather_now['main']['humidity'])
local icon_id = weather_now['weather'][1]['icon']
local description = weather_now['weather'][1]['description']
local wind_speed = weather_now['wind']['speed']
local fg_color = colors.white
local bg_color = colors.background
if weather_now['snow'] then
fg_color = colors.background
bg_color = colors.white
elseif weather_now['rain'] then
fg_color = colors.background
bg_color = colors.blue
end
widget:set_markup(markup.fg.color(fg_color, temp(current_temp)))
weather_container:set_markup(
string.format(
' %d°F (%s/%s) \n %d°F feel \n %s mph wind \n %s%% humidity \n %s ',
current_temp,
temp(high_temp, 'high'),
temp(low_temp, 'low'),
temp_feel,
wind_speed,
humidity,
description
)
)
fonticon:update(icon_map[icon_id], fg_color)
bubble.background_container.bg = bg_color
end
return bubble
|
-- http://lua-users.org/wiki/FileInputOutput
-- Return true if file exists and is readable.
function file_exists(path)
local file = io.open(path, "rb")
if file then file:close() end
return file ~= nil
end
-- get all lines from a file, returns an empty
-- list/table if the file does not exist
function lines_from(file)
if not file_exists(file) then return {} end
lines = {}
for line in io.lines(file) do
lines[#lines + 1] = line
end
return lines
end
-- Levenshtein implementation from
--https://github.com/kennyledet/Algorithm-Implementations/blob/master/Levenshtein_distance/Lua/Yonaba/levenshtein.lua
function matrix(row,col)
local m = {}
for i = 1,row do m[i] = {}
for j=1,col do m[i][j] = 0 end
end
return m
end
function levenshtein(strA,strB)
local M = matrix(#strA+1,#strB+1)
local i,j,cost
local row,col = #M,#M[1]
for i = 1,row do M[i][1] = i-1 end
for j = 1,col do M[1][j] = j-1 end
for i = 2,row do
for j = 2,col do
if (strA:sub(i-1,i-1) == strB:sub(j-1,j-1)) then cost = 0
else cost = 1
end
M[i][j] = math.min(M[i-1][j]+1,M[i][j-1]+1,M[i-1][j-1]+cost)
end
end
return M[row][col], M
end
-- Sorted pair iterator
function spairs(t, sortFunction)
local keys = {}
for k in pairs(t) do
table.insert(keys,k)
end
table.sort(keys, function(a,b)
if sortFunction == nil then
return t[a] < t[b]
else
return sortFunction(t,a,b)
end
end)
return coroutine.wrap(function()
for k,v in pairs(keys) do
coroutine.yield(v,t[v])
end
coroutine.yield(nil)
end)
end
function map(t, f)
local res = {}
for k,v in pairs(t) do
table.insert(res,f(v,k,t))
end
return res
end
function maxBy(t,f)
local maxVal
local maxIndex = 0
for k,v in pairs(t) do
local g
if type(f) == 'function' then
g = f(v)
elseif type(f) == 'string' and v[f] ~= nil then
g = v[f]
else --identity
g = v
end
if maxVal == nil or g > maxVal then
maxVal = g
maxIndex = k
end
end
return t[maxIndex], maxIndex
end
function minBy(t,f)
local minVal
local minIndex = 0
for k,v in pairs(t) do
local g
if type(f) == 'function' then
g = f(v)
elseif type(f) == 'string' and v[f] ~= nil then
g = v[f]
else --identity
g = v
end
if minVal == nil or g < minVal then
minVal = g
minIndex = k
end
end
return t[minIndex], minIndex
end
function keyBy(t,f)
local ret = {}
for k,v in pairs(t) do
local g
if type(f) == 'function' then
g = f(v)
elseif type(g) == 'string' and v[f] ~= nil then
g = v[f]
else
g = v
end
ret[g] = v
end
return ret
end
function sort(t,f)
local res = {}
for k,v in spairs(t,f) do
table.insert(res,v)
end
return res
end
function groupBy(t,f)
local res = {}
for k,v in pairs(t) do
local g
if type(f) == 'function' then
g = f(v)
elseif type(f) == 'string' and v[f] ~= nil then
g = v[f]
else
error('Invalid group parameter ['..f..']')
end
if res[g] == nil then
res[g] = {}
end
table.insert(res[g],v)
end
return res
end
-- Curry and flaten from http://lua-users.org/wiki/CurriedLua
function curry(func, num_args)
num_args = num_args or debug.getinfo(func, "u").nparams
if num_args < 2 then return func end
local function helper(argtrace, n)
if n < 1 then
local foo = flatten(argtrace)
return func(table.unpack(flatten(argtrace)))
else
return function (...)
return helper({argtrace, ...}, n - select("#", ...))
end
end
end
return helper({}, num_args)
end
function flatten(t)
local ret = {}
for _, v in ipairs(t) do
if type(v) == 'table' then
for _, fv in ipairs(flatten(v)) do
ret[#ret + 1] = fv
end
else
ret[#ret + 1] = v
end
end
return ret
end |
local K, C, L = unpack(select(2, ...))
if C.Misc.MoveBlizzard ~= true then return end
-- Lua API
local _G = _G
local type = type
-- Lua Wow
local IsAddOnLoaded = _G.IsAddOnLoaded
-- Global variables that we don"t cache, list them here for the mikk"s Find Globals script
-- GLOBALS: TradeSkillFrame, AchievementFrameHeader
local MovableFrame = CreateFrame("Frame")
-- Move some Blizzard frames
K.Frames = {
"AddonList",
"AudioOptionsFrame",
"BankFrame",
"BonusRollFrame",
"BonusRollLootWonFrame",
"BonusRollMoneyWonFrame",
"CharacterFrame",
"DressUpFrame",
"FriendsFrame",
"GameMenuFrame",
"GhostFrame",
"GossipFrame",
"GuildInviteFrame",
"GuildRegistrarFrame",
"HelpFrame",
"InterfaceOptionsFrame",
"ItemTextFrame",
"LFDRoleCheckPopup",
"LFGDungeonReadyDialog",
"LFGDungeonReadyStatus",
"LootFrame",
"LossOfControlFrame",
"MailFrame",
"MerchantFrame",
"OpenMailFrame",
"PetitionFrame",
"PetStableFrame",
"PVEFrame",
"PVPReadyDialog",
"QuestFrame",
"QuestLogPopupDetailFrame",
"RaidBrowserFrame",
"RaidParentFrame",
"ReadyCheckFrame",
"ReportCheatingDialog",
"ReportPlayerNameDialog",
"RolePollPopup",
"ScrollOfResurrectionSelectionFrame",
"SpellBookFrame",
"StackSplitFrame",
"StaticPopup1",
"StaticPopup2",
"StaticPopup3",
"StaticPopup4",
"TabardFrame",
"TaxiFrame",
"TimeManagerFrame",
"TradeFrame",
"TutorialFrame",
"VideoOptionsFrame",
"WorldStateScoreFrame",
}
K.AddonsList = {
["Blizzard_AchievementUI"] = {"AchievementFrame"},
["Blizzard_ArchaeologyUI"] = {"ArchaeologyFrame"},
["Blizzard_AuctionUI"] = {"AuctionFrame"},
["Blizzard_BarberShopUI"] = {"BarberShopFrame"},
["Blizzard_BindingUI"] = {"KeyBindingFrame"},
["Blizzard_BlackMarketUI"] = {"BlackMarketFrame"},
["Blizzard_Calendar"] = {"CalendarCreateEventFrame", "CalendarFrame", "CalendarViewEventFrame", "CalendarViewHolidayFrame"},
["Blizzard_Collections"] = {"CollectionsJournal"},
["Blizzard_EncounterJournal"] = {"EncounterJournal"},
["Blizzard_GarrisonUI"] = {"GarrisonMissionFrame", "GarrisonCapacitiveDisplayFrame", "GarrisonLandingPage"},
["Blizzard_GMChatUI"] = {"GMChatStatusFrame"},
["Blizzard_GMSurveyUI"] = {"GMSurveyFrame"},
["Blizzard_GuildBankUI"] = {"GuildBankFrame"},
["Blizzard_GuildControlUI"] = {"GuildControlUI"},
["Blizzard_GuildUI"] = {"GuildFrame", "GuildLogFrame"},
["Blizzard_InspectUI"] = {"InspectFrame"},
["Blizzard_ItemAlterationUI"] = {"TransmogrifyFrame"},
["Blizzard_ItemSocketingUI"] = {"ItemSocketingFrame"},
["Blizzard_ItemUpgradeUI"] = {"ItemUpgradeFrame"},
["Blizzard_LookingForGuildUI"] = {"LookingForGuildFrame"},
["Blizzard_MacroUI"] = {"MacroFrame"},
["Blizzard_QuestChoice"] = {"QuestChoiceFrame"},
["Blizzard_TalentUI"] = {"PlayerTalentFrame"},
["Blizzard_TradeSkillUI"] = {"TradeSkillFrame"},
["Blizzard_TrainerUI"] = {"ClassTrainerFrame"},
["Blizzard_VoidStorageUI"] = {"VoidStorageFrame"},
}
function MovableFrame:MakeMovable(frame)
local name = frame:GetName()
-- if K.CheckAddOn("KkthnxUI") and name == "LossOfControlFrame" then
-- return
-- end
if name == "AchievementFrame" then
AchievementFrameHeader:EnableMouse(false)
end
frame:EnableMouse(true)
frame:SetMovable(true)
frame:SetClampedToScreen(true)
frame:RegisterForDrag("LeftButton")
frame:SetScript("OnDragStart", function(self) self:StartMoving() end)
frame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end)
end
MovableFrame:RegisterEvent("PLAYER_LOGIN")
MovableFrame:SetScript("OnEvent", function(self, event, addon)
if event == "PLAYER_LOGIN" then
self:RegisterEvent("ADDON_LOADED")
for _, Frame in pairs(K.Frames) do
if _G[Frame] then
self:MakeMovable(_G[Frame])
end
end
-- Check Forced Loaded AddOns
for AddOn, Table in pairs(K.AddonsList) do
if IsAddOnLoaded(AddOn) then
for _, Frame in pairs(Table) do
self:MakeMovable(_G[Frame])
end
end
end
end
if event == "ADDON_LOADED" then
if K.AddonsList[addon] then
for _, Frame in pairs(K.AddonsList[addon]) do
self:MakeMovable(_G[Frame])
end
end
end
end) |
-------------------------------------
--- PANELS
-------------------------------------
local Panels = MR.CL.Panels
-- Networkings
net.Receive("CL.Panels:RefreshProperties", function()
Panels:RefreshProperties(MR.CL.ExposedPanels:Get("properties", "self"))
end)
local function validateEntry(panel)
local input = panel:GetText()
MR.Materials:SetNew(LocalPlayer(), panel:GetText())
--MR.Materials:SetOld(LocalPlayer(), "")
-- I was restarting the fields if a wrong information was entered, but it's better to
-- leave them until the player fixes the material name on his own. So if the menu is
-- closed and the material is still invalid, it changes to our missing material.
if input == "" or not MR.Materials:Validate(input) then
MR.Materials:SetNew(LocalPlayer(), MR.Materials:GetMissing())
--MR.Materials:SetOld(LocalPlayer(), "")
--panel:SetText(MR.Materials:GetMissing())
end
timer.Simple(0.05, function()
MR.CL.Materials:SetPreview()
end)
end
function Panels:SetPropertiesPath(parent, frameType, info)
local frame = MR.CL.Panels:StartContainer("Path", parent, frameType, info)
local width = frame:GetWide()
local panel = vgui.Create("DPanel")
panel:SetSize(width, 0)
panel:SetBackgroundColor(Color(255, 255, 255, 0))
local materialInfo = {
width = width - MR.CL.Panels:GetGeneralBorders() * 2,
height = MR.CL.Panels:GetTextHeight(),
x = MR.CL.Panels:GetGeneralBorders(),
y = MR.CL.Panels:GetGeneralBorders()
}
local materialInfo2 = {
width = materialInfo.width,
height = materialInfo.height,
x = materialInfo.x,
y = materialInfo.y + materialInfo.height + MR.CL.Panels:GetGeneralBorders()
}
--------------------------
-- Old material
--------------------------
local materialText2 = vgui.Create("DTextEntry", panel)
MR.CL.Panels:SetMRFocus(materialText2)
materialText2:SetSize(materialInfo2.width, materialInfo2.height)
materialText2:SetPos(materialInfo2.x, materialInfo2.y)
materialText2:SetConVar("internal_mr_old_material")
materialText2:SetTooltip("Base material")
local backupMat2Paint = materialText2.Paint
function materialText2:Paint(w, h)
backupMat2Paint(self, w, h)
if not materialText2:IsEditing() then
draw.RoundedBox(2, 1, 1, w - 2, h - 2, Color(190, 190, 190, 255))
end
end
--------------------------
-- New material
--------------------------
local materialText = vgui.Create("DTextEntry", panel)
MR.CL.Panels:SetMRFocus(materialText)
MR.CL.Panels:SetMRDefocusCallback(materialText, validateEntry, materialText)
materialText:SetSize(materialInfo.width, materialInfo.height)
materialText:SetPos(materialInfo.x, materialInfo.y)
materialText:SetConVar("internal_mr_new_material")
materialText:SetTooltip("New material")
return MR.CL.Panels:FinishContainer(frame, panel, frameType)
end
-- Section: change properties
function Panels:SetProperties(parent, frameType, info)
local frame = MR.CL.Panels:StartContainer("Properties", parent, frameType, info)
local width = frame:GetWide()
local panel = vgui.Create("DPanel")
panel:SetSize(width, 0)
panel:SetBackgroundColor(Color(255, 255, 255, 0))
local alphaBarInfo = {
width = MR.CL.Panels:GetTextHeight(),
height = MR.CL.Panels:Preview_GetBoxSize(),
x = MR.CL.Panels:GetGeneralBorders(),
y = 0
}
local propertiesPanelInfo = {
width = width - alphaBarInfo.width - MR.CL.Panels:GetGeneralBorders() * 3,
height = alphaBarInfo.height,
x = alphaBarInfo.x + alphaBarInfo.width + MR.CL.Panels:GetGeneralBorders(),
y = alphaBarInfo.y
}
local resetButtonInfo = {
width = 16,
height = 16,
x = propertiesPanelInfo.x + propertiesPanelInfo.width - 16 - 4,
y = alphaBarInfo.y + 4
}
local totalHeight = alphaBarInfo.y + alphaBarInfo.height + MR.CL.Panels:GetGeneralBorders()
--------------------------
-- Alpha bar
--------------------------
local alphaBar = vgui.Create("DAlphaBar", panel)
MR.CL.Panels:SetMRFocus(alphaBar)
alphaBar:SetPos(alphaBarInfo.x, alphaBarInfo.y)
alphaBar:SetSize(alphaBarInfo.width, alphaBarInfo.height)
alphaBar:SetValue(1)
alphaBar.OnChange = function(self, data)
RunConsoleCommand("internal_mr_alpha", data)
MR.CL.Materials:SetPreview()
end
--------------------------
-- Properties panel
--------------------------
local function SetProperties(panel, propertiesPanelInfo)
local propertiesPanel = vgui.Create("DProperties", panel)
propertiesPanel:SetPos(propertiesPanelInfo.x, propertiesPanelInfo.y)
propertiesPanel:SetSize(propertiesPanelInfo.width, propertiesPanelInfo.height)
local function setValue(command, value)
RunConsoleCommand(command, value)
if not timer.Exists("MRWaitProperty") then
timer.Create("MRWaitProperty", 0.03, 1, function()
MR.CL.Materials:SetPreview()
end)
end
end
local function setValueFromText(command, value)
setValue(command, value)
timer.Simple(0.03, function()
setValue(command, value)
end)
end
local witdhMagnification = propertiesPanel:CreateRow("Magnification", "Width")
witdhMagnification:Setup("Float", { min = 0.01, max = 6 })
witdhMagnification:SetValue(GetConVar("internal_mr_scalex"):GetFloat())
witdhMagnification.DataChanged = function(self, data)
setValue("internal_mr_scalex", data)
end
MR.CL.Panels:SetMRFocus(witdhMagnification.Inner:GetChildren()[1].TextArea)
witdhMagnification.Inner:GetChildren()[1].TextArea.OnEnter = function(self)
setValueFromText("internal_mr_scalex", self:GetValue())
end
local heightMagnification = propertiesPanel:CreateRow("Magnification", "Height")
heightMagnification:Setup("Float", { min = 0.01, max = 6 })
heightMagnification:SetValue(GetConVar("internal_mr_scaley"):GetFloat())
heightMagnification.DataChanged = function(self, data)
setValue("internal_mr_scaley", data)
end
MR.CL.Panels:SetMRFocus(heightMagnification.Inner:GetChildren()[1].TextArea)
heightMagnification.Inner:GetChildren()[1].TextArea.OnEnter = function(self)
setValueFromText("internal_mr_scaley", self:GetValue())
end
local horizontalTranslation = propertiesPanel:CreateRow("Translation", "Horizontal")
horizontalTranslation:Setup("Float", { min = -1, max = 1 })
horizontalTranslation:SetValue(GetConVar("internal_mr_offsetx"):GetFloat())
horizontalTranslation.DataChanged = function(self, data)
setValue("internal_mr_offsetx", data)
end
MR.CL.Panels:SetMRFocus(horizontalTranslation.Inner:GetChildren()[1].TextArea)
horizontalTranslation.Inner:GetChildren()[1].TextArea.OnEnter = function(self)
setValueFromText("internal_mr_offsetx", self:GetValue())
end
local verticalTranslation = propertiesPanel:CreateRow("Translation", "Vertical")
verticalTranslation:Setup("Float", { min = -1, max = 1 })
verticalTranslation:SetValue(GetConVar("internal_mr_offsety"):GetFloat())
verticalTranslation.DataChanged = function(self, data)
setValue("internal_mr_offsety", data)
end
MR.CL.Panels:SetMRFocus(verticalTranslation.Inner:GetChildren()[1].TextArea)
verticalTranslation.Inner:GetChildren()[1].TextArea.OnEnter = function(self)
setValueFromText("internal_mr_offsety", self:GetValue())
end
local rotation = propertiesPanel:CreateRow("Others", "Rotation")
rotation:Setup("Float", { min = -180, max = 180 })
rotation:SetValue(GetConVar("internal_mr_rotation"):GetFloat())
rotation.DataChanged = function(self, data)
setValue("internal_mr_rotation", data)
end
MR.CL.Panels:SetMRFocus(rotation.Inner:GetChildren()[1].TextArea)
rotation.Inner:GetChildren()[1].TextArea.OnEnter = function(self)
setValueFromText("internal_mr_rotation", self:GetValue())
end
local details = propertiesPanel:CreateRow("Others", "Detail")
details:Setup("Combo", { text = GetConVar("internal_mr_detail"):GetString() })
for k,v in SortedPairs(MR.Materials:GetDetailList()) do
details:AddChoice(k, { k, v })
end
MR.CL.Panels:SetMRFocus(details.Inner:GetChildren()[1].Panel)
details.DataChanged = function(self, data)
setValue("internal_mr_detail", data[1])
end
return propertiesPanel
end
local propertiesPanel = SetProperties(panel, propertiesPanelInfo)
MR.CL.ExposedPanels:Set(propertiesPanel, "properties", "self")
--------------------------
-- Reset button
--------------------------
local resetButton = vgui.Create("DImageButton", panel)
resetButton:SetSize(resetButtonInfo.width, resetButtonInfo.height)
resetButton:SetPos(resetButtonInfo.x, resetButtonInfo.y)
resetButton:SetImage("icon16/arrow_rotate_anticlockwise.png")
resetButton.DoClick = function(self, isRightClick)
propertiesPanel:Remove()
if not isRightClick then
MR.CL.CVars:SetPropertiesToDefaults(LocalPlayer())
end
timer.Simple(0.01, function()
local propertiesPanel = SetProperties(panel, propertiesPanelInfo)
propertiesPanel.DoReset = resetButton.DoClick
MR.CL.ExposedPanels:Set(propertiesPanel, "properties", "self")
alphaBar:SetValue(1)
timer.Simple(0.01, function()
MR.CL.Materials:SetPreview()
resetButton:MoveToFront()
end)
end)
end
-- Reset callback
propertiesPanel.DoReset = resetButton.DoClick
return MR.CL.Panels:FinishContainer(frame, panel, frameType, nil, totalHeight)
end
-- Reset the properties values
function Panels:RefreshProperties(panel)
if panel and panel ~= "" and panel.DoReset then
panel.DoReset(nil, true)
end
end |
-- The init file of PLoop.System.Net.MQTT
require "PLoop.System.Net"
-- Core
require "PLoop.System.Net.OPC.Core"
require "PLoop.System.Net.OPC.DataTypes"
require "PLoop.System.Net.OPC.Reference"
require "PLoop.System.Net.OPC.NodeClasses"
require "PLoop.System.Net.OPC.EventTypes"
require "PLoop.System.Net.OPC.VariableTypes"
require "PLoop.System.Net.OPC.ObjectTypes"
require "PLoop.System.Net.OPC.Services"
-- require "PLoop.System.Net.OPC.Client" |
--load all the module from the dll
package.loadlib("LuaSmartCardLibrary.dll", "luaopen_card")()
package.loadlib("LuaSmartCardLibrary.dll", "luaopen_sam")()
package.loadlib("LuaSmartCardLibrary.dll", "luaopen_log")()
package.loadlib("LuaSmartCardLibrary.dll", "luaopen_bytes")()
package.loadlib("LuaSmartCardLibrary.dll", "luaopen_asn1")()
package.loadlib("LuaSmartCardLibrary.dll", "luaopen_crypto")()
package.loadlib("LuaSmartCardLibrary.dll", "luaopen_luasql_odbc")()
--the place to save or log
local msg = log.open_logfile("log\\log_dump.txt", 5)
print("msg = " .. msg)
card = pcsc_card
sam = pcsc_sam
-----------------------------------------------
-- FUNCTIONS
-----------------------------------------------
function verify_sw(recv_sw, ref_sw)
if (recv_sw ~= ref_sw) then
card.disconnect_reader()
error("Received " .. string.format("sw = %x", recv_sw) .. " Expect " .. string.format("sw = %x", ref_sw))
return false --not verified
end
return true
end
-----------------------------------------------
-- START MAIN
-----------------------------------------------
local readers = card.list_readers()
log.print(log.DEBUG, "Available readers = " .. readers)
local isInitialized = card.init_reader()
if (isInitialized) then
log.print(log.DEBUG, "Reader Initialized")
else
log.print(log.ERROR, "Reader Not Initialized")
error("Fail to initialize the reader/encoding station")
return
end
--connect to card
local reader_name = "ACS ACR122 0"
local isconnected = card.connect_reader(reader_name)
if (isconnected == false) then
error("Cannot connect to reader")
return
end
local atr = card.get_atr()
log.print(log.INFO,"Card ATR = " .. atr)
--connect to sam
reader_name = "O2Micro CCID SC Reader 0"
isconnected = sam.connect_reader(reader_name)
if (isconnected == false) then
error("Cannot connect to reader")
return
end
atr = card.get_atr()
log.print(log.INFO,"Card ATR = " .. atr)
--select applet
log.print(log.DEBUG,"Select DF ")
sw, response = card.send_auto("00A404000BF7534D4152442E4D61696E")
verify_sw(sw, 0x9000)
--select sam
log.print(log.DEBUG,"Select DF VSDC")
sw, response = sam.send_auto("00A4040007A0000000031010")
verify_sw(sw, 0x9000)
--close log file
log.close_logfile()
|
require("curses");
function read_cmd()
curses.attron(curses.A_BOLD);
curses.addstr("Command: ");
curses.attron(underline);
local s = "";
while (true) do
local c = string.char(curses.getch());
if (c == '\n') then break; end
s = s .. c;
end
curses.attroff(underline);
curses.attroff(curses.A_BOLD);
curses.addch("\n");
return s;
end
curses.filter();
curses.initscr();
curses.cbreak();
curses.keypad(curses.stdscr(), TRUE);
if (curses.has_colors()) then
curses.start_color();
curses.init_pair(1, curses.COLOR_CYAN, curses.COLOR_BLACK);
underline = curses.COLOR_PAIR(1);
else
underline = curses.A_UNDERLINE;
end
while (true) do
local s = read_cmd();
if (s == "exit") then break; end
curses.reset_shell_mode();
io.write("\n");
io.flush(io.stdout);
os.execute(s);
curses.reset_prog_mode();
curses.touchwin(curses.stdscr());
curses.erase();
curses.refresh();
end
curses.endwin();
|
local TAG = "城市争夺战 商店======snake"
local activityConfig = require "config.activityConfig"
local ShopModule = require "module.ShopModule"
local buildScienceConfig = require "config.buildScienceConfig"
local Time = require "module.Time"
local BuildShopModule = require "module.BuildShopModule"
local MapConfig = require "config.MapConfig"
local begin_time = 1531229400;
local function getTimeHMS(time)
local H = math.floor(time /3600);
time = math.fmod(time ,3600)
local M = math.floor(time/60);
time = math.fmod(time ,60)
local S = time
return H,M,S
end
local function get_timezone()
local now = os.time()
return os.difftime(now, os.time(os.date("!*t", now)))/3600
end
local function date(now)
local now = now or Time.now();
return os.date ("!*t", now + 8 * 3600);
end
local function getTimeByDate(year,month,day,hour,min,sec)
local east8 = os.time({year = year, month = month, day = day, hour = hour, min = min, sec = sec})+ (get_timezone()-8) * 3600
return east8
end
local View = {};
function View:OnDestroy()
DispatchEvent("CurrencyRef");
end
function View:Start(data)
local _shopCfg=module.ShopModule.Load(21)
for i=1,4 do
DispatchEvent("CurrencyRef",{i,_shopCfg["top_resource_id"..i]})
end
-- ERROR_LOG(module.playerModule.Get().id)
self.root = CS.SGK.UIReference.Setup(self.gameObject)
self.view = self.root.bg;
self.top = self.view.topinfo;
self.dropdown = self.view.bottom.bg.filter.Dropdown[UI.Dropdown];
self.dropdownController = self.view.bottom.bg.filter.Dropdown[SGK.DropdownController];
self.view.Center.mask[CS.UGUIClickEventListener].onClick = function ( ... )
if self.currentTips then
--todo
self.currentTips:SetActive(false);
self.currentTips = nil;
end
self.view.Center.mask:SetActive(false);
end
self.mapid = data;
self.scroll = self.view.Center.ScrollView[CS.UIMultiScroller];
self.scroll.enabled = false;
self.scroll.RefreshIconCallback = function (obj, idx)
obj.gameObject:SetActive(true);
local item = SGK.UIReference.Setup(obj);
local item_data = self.scrolldata[idx+1];
self:FreshItem(item_data,item,idx);
end
self:FreshUI(self.mapid);
-- self.next_fresh_time = Time.now();
local time_t = date(Time.now())
-- print("时间================",sprinttb(date(Time.now())))
self.next_fresh_time = getTimeByDate(time_t.year,time_t.month,time_t.day+1,0,0,0);
-- print("结束时间",Time.now(),end_time)
-- self.next_fresh_time = Time.now() + ;
end
function View:Update( ... )
if self.next_fresh_time then
--todo
local time = self.next_fresh_time - Time.now();
if time >=0 then
self.view.bottom.bg.time.timer[UI.Text].text = string.format("%02d:%02d:%02d",getTimeHMS(time ));
else
self.next_fresh_time = nil;
local time_t = date(Time.now())
-- print("时间================",sprinttb(date(Time.now())))
self.next_fresh_time = getTimeByDate(time_t.year,time_t.month,time_t.day+1,0,0,0)
BuildShopModule.QueryMapShopInfo(self.mapid,true);
end
end
if self.next_query_time then
local time = self.next_query_time - Time.now();
-- print(time);
if time < 0 then
-- print("重新查询数据");
-- self.next_query_time = nil;
BuildShopModule.QueryMapDepot(self.mapid,true);
self.next_query_time = Time.now() + 60;
end
end
end
-- 1, 2, 3, 4, nil _type
function View:PerkItemID( _type )
local info = BuildShopModule.QueryMapShopInfo(self.mapid);
if not info then
return true ;
end
-- print("self.resource",sprinttb(self.resource))
local itemid = _type and self.resource[_type].item_id or nil;
self.scrolldata = {};
-- -- print(sprinttb(info))
-- print(sprinttb(itemid));
for k,v in pairs(info) do
if itemid and itemid == v.consume[2] then
table.insert(self.scrolldata,v);
end
if not itemid then
--特产
table.insert(self.scrolldata,v);
end
end
-- module.ItemModule.GetItemCount(v.limt_consume[2]);
-- print("===========",specialty_max,noSpecialty_max);
-- print("=================",sprinttb(self.scrolldata))
self:FreshSpecialty();
table.sort(self.scrolldata,function (a, b)
return a.gid < b.gid;
end);
self.scroll.DataCount = #self.scrolldata;
-- self.scroll:ItemRef();
self.type = _type;
end
local product = {
{ flag = 1,id = 3005,limit = 20 },
{ flag = 0,id = 3006,limit = 20 },
}
function View:FreshSpecialty()
local _count_t = module.ItemModule.GetItemCount(product[1].id);
self.top.bg.exchangeContent_t.Text[UI.Text].text = (_count_t ==0 and "<color=#ff0000>" or "<color=#1a7d0f>").._count_t .."/"..product[1].limit.."</color>";
local _count = module.ItemModule.GetItemCount(product[2].id);
self.top.bg.exchangeContent_t.desc[UI.Text].text = "今日兑换特产商品"
self.top.bg.exchangeContent.desc[UI.Text].text = "今日兑换普通商品"
self.top.bg.exchangeContent.Text[UI.Text].text = (_count ==0 and "<color=#ff0000>" or "<color=#1a7d0f>").._count .."/"..product[2].limit.."</color>";
end
function View:FreshUI(mapid)
local cfg = activityConfig.GetCityConfig(self.mapid);
if not cfg then
return;
end
self.depot = BuildShopModule.GetMapDepot(self.mapid);
if not self.depot then
BuildShopModule.QueryMapDepot(self.mapid,true);
end
self.resource = buildScienceConfig.GetResourceConfig();
-- ERROR_LOG(sprinttb(self.depot or {}))
-- local info = BuildShopModule.QueryMapShopInfo(self.mapid);
local info = BuildShopModule.QueryMapShopInfo(self.mapid);
if not info then
return;
end
-- print("===========",sprinttb(info))
local ret = self:PerkItemID(self.type);
if ret then
return;
end
self.scroll.enabled = true;
self:FreshEvent();
end
function View:FreshItem(data,item,idx)
-- print(sprinttb(data));
local consume = data.consume;
utils.IconFrameHelper.Create(item.bg.consoume,{count = consume[3],id = consume[2],type = consume[1],showDetail = true});
print("=========>>>",sprinttb(data))
local reward = data.reward
utils.IconFrameHelper.Create(item.bg.reward,{count = reward[3],id = reward[2],type = reward[1],showDetail = true});
item.bg.flag:SetActive(data.specialty == 1);
item.bg.flag[UI.Image]:SetNativeSize();
item.bg[CS.UGUISpriteSelector].index = data.specialty == 1 and 0 or 1;
if not self.depot then
return
end
print(sprinttb(self.depot),reward[2])
local lave = self.depot[reward[2]].value;
-- print("剩余",reward[2],sprinttb(self.depot))
if self.depot then
item.bg.bg.Text[UI.Text].text = "剩余:"..lave;
if lave <=0 then
item.bg.convert[CS.UGUIClickEventListener].interactable = false;
else
item.bg.convert[CS.UGUIClickEventListener].interactable = true;
end
end
-- print("道具数量",lave);
local _count_t = module.ItemModule.GetItemCount(product[data.specialty == 1 and 1 or 2].id);
local cfg = module.ItemModule.GetConfig(consume[2]);
item.bg.convert[CS.UGUIClickEventListener].onClick = function ( ... )
local self_consume_count = module.ItemModule.GetItemCount(consume[2]);
if self_consume_count < consume[3] then
showDlgError(nil,"兑换所需"..cfg.name.."不足!");
return;
end
if lave <=0 then
showDlgError(nil,"该物品已经卖光了");
return;
end
if _count_t <=0 then
showDlgError(nil,"今日限购次数已用尽");
return;
end
BuildShopModule.BuyMapProduct(data.gid,nil,self.mapid,function ( err )
if err == 0 then
showDlgError(nil,"购买成功");
end
end);
end
item.bg.parity[CS.UGUIClickEventListener].onClick = function ( ... )
item.bg.parity.tips:SetActive(not item.bg.parity.tips.gameObject.activeInHierarchy);
print(not item.bg.parity.tips.gameObject.activeInHierarchy)
if item.bg.parity.tips.gameObject.activeInHierarchy then
self:FreshTips(data,item.bg.parity.tips,idx);
self.view.Center.mask:SetActive(true);
self.currentTips = item.bg.parity.tips.gameObject;
else
self.view.Center.mask:SetActive(false);
end
end
end
function View:FreshTips(data,view,_idx)
self.isfrush = self.isfrush or {};
if self.isfrush[_idx] then
return;
end
local item = view.bg;
local consume = module.ItemModule.GetConfig(data.consume[2]);
local reward = module.ItemModule.GetConfig(data.reward[2]);
item.title[UI.Text].text = consume.name.." 兑换 "..reward.name
local allmap = activityConfig.GetCityConfig().map_id;
local temp_data = {}
local index = 0;
-- print("道具信息",sprinttb(data))
local min_all = {};
local min = nil;
for k,v in pairs(allmap) do
index = index + 1;
local content = item["content"..index];
-- content.flag:SetActive(Shop_Product[data.gid] == i);
local product = BuildShopModule.QueryMapProducInfo(v.map_id)
-- print(data.reward[2])
-- print(sprinttb(product),sprinttb(product[data.consume[2]],sprinttb(product[data.consume[2]])))
if product and product[data.consume[2]] and product[data.consume[2]][data.reward[2]] then
content:SetActive(true);
-- content.flag:SetActive(true);
min = {idx = index,value = product[data.consume[2]][data.reward[2]].value};
table.insert( min_all, min )
-- print("==============",sprinttb(data))
if v.map_id == self.mapid then
-- print("地图ID相同")
content.Text[UI.Text].color = UnityEngine.Color.yellow;
else
content.Text[UI.Text].color = UnityEngine.Color.white;
end
content.flag:SetActive(false);
local info = MapConfig.GetMapConf(v.map_id);
content.Text[UI.Text].text = " "..info.map_name.."\t"..product[data.consume[2]][data.reward[2]].value.."兑1";
else
content:SetActive(false);
content.flag:SetActive(false);
end
end
table.sort( min_all, function ( a,b )
return a.value < b.value;
end )
for k,v in pairs(min_all) do
local content = item["content"..v.idx];
if min_all[1].value == v.value then
content.flag:SetActive(true);
end
end
for k,v in pairs(min_all) do
end
self.isfrush[_idx] = true;
end
function View:FreshEvent()
if not self.resource then
return;
end
self.dropdown:ClearOptions();
for i,v in ipairs(self.resource) do
self.dropdownController:AddOpotion(v.name);
end
self.dropdownController:AddOpotion("全部");
self.dropdown.value = self.num and self.num - 1 or #self.resource;
self.dropdown:RefreshShownValue();
self.dropdown.onValueChanged:AddListener(function ( num )
self:FreshFilter(num+1,#self.resource);
end);
self.top.bg.helpBtn[CS.UGUIClickEventListener].onClick = function ()
utils.SGKTools.ShowDlgHelp(SGK.Localize:getInstance():getValue("guanqiazhengduoshuoming01"))
end
local info = module.unionModule.Manage:GetSelfUnion();
if not info then
-- ERROR_LOG("你没有公会");
return;
end
local scienceinfo = module.BuildScienceModule.GetScience(self.mapid);
if not scienceinfo then
return;
end
-- print(scienceinfo)
-- print("++++++++++++p",scienceinfo.title,info.unionId)
if info.unionId ~= scienceinfo.title then
--自己公会不是所占领的公会
print("-自己公会不是所占领的公会")
self.top.bg.changePrice[UI.Button].interactable = false;
self.top.bg.changePrice[CS.UGUIClickEventListener].onClick = function ()
showDlgError(nil,SGK.Localize:getInstance():getValue("guanqiazhengduo38"))
end
return;
else
--自己不是工会长
if info.leaderId ~= module.playerModule.Get().id then
print("自己不是工会长")
self.top.bg.changePrice[UI.Button].interactable = false;
self.top.bg.changePrice[CS.UGUIClickEventListener].onClick = function ()
showDlgError(nil,SGK.Localize:getInstance():getValue("guanqiazhengduo38"))
end
return;
end
end
self.top.bg.changePrice[UI.Button].interactable = false;
self.top.bg.changePrice[CS.UGUIClickEventListener].onClick = function ()
DialogStack.PushPrefStact("buildcity/buildShopPrice",self.mapid);
end
end
--筛选
function View:FreshFilter( num,max )
if num == max+1 then
self:PerkItemID();
else
self:PerkItemID(num);
self.num = num
end
self.isfrush = nil;
end
-- GetCityLvAndExp
function View:onEvent( event ,data )
-- print("+++++++++++",event)
if event == "MAP_SET_SHOPINFO_SUCCESS" then
-- self.isfrush = nil;
self:FreshUI(self.mapid);
elseif event == "QUERY_MAP_SHOPINFO_SUCCESS" then
if data == self.mapid then
self.isfrush = nil;
self:FreshUI(self.mapid);
end
elseif event == "LOCAL_SLESET_MAPID_CHANGE" then
if data ~=self.mapid then
self.mapid = data
module.BuildScienceModule.QueryScience(self.mapid);
else
return;
end
self.isfrush = nil;
self.type = nil
self.num = nil;
if self.currentTips then
--todo
self.currentTips:SetActive(false);
self.currentTips = nil;
end
self.view.Center.mask:SetActive(false);
self:FreshUI(data);
elseif event == "MAP_SHOP_COUNT_INFOCHANGE" then
if data == self.mapid then
self.isfrush = nil;
self:FreshUI(data);
end
elseif event == "MAP_SHOP_PRICE_INFOCHANGE" then
if data == self.mapid then
self.isfrush = nil;
self:FreshUI(data);
end
elseif event =="QUERY_MAP_DEPOT" then
if data == self.mapid then
self.next_query_time = Time.now()+60;
self:FreshUI(data);
end
end
end
function View:listEvent()
return{
-- "SHOP_INFO_CHANGE",
-- "SHOP_BUY_SUCCEED",
-- "BUILD_SHOP_PRICE",
"MAP_SET_SHOPINFO_SUCCESS",
"QUERY_MAP_SHOPINFO_SUCCESS",
"LOCAL_SLESET_MAPID_CHANGE",
"QUERY_MAP_DEPOT",
--数量变更通知
"MAP_SHOP_COUNT_INFOCHANGE",
"MAP_SHOP_PRICE_INFOCHANGE",
}
end
return View; |
-- Note: This file contains comments taken from this document:
-- http://java.sun.com/javase/6/docs/platform/serialization/spec/protocol.html
--
-- The document is (C) 2005 Sun Microsystems, all rights reserved.
-- I am only using it for reference.
-- Removal of the comments should not affect functionality.
--
-- This code is a hackjob. It will not load every class you throw at it.
-- I can almost guarantee that, actually - as far as Java compatibility goes,
-- this sucks!
-- -GM
function to32(s,o)
return (string.byte(s,1+o) *256*256*256)+(string.byte(s,2+o) *256*256)+(string.byte(s,3+o) * 256)+string.byte(s,4+o)
end
function get64(fp)
local s = fp:read(8)
return (to32(s,4)*256*256*256*256)+to32(s,0)
end
function get32(fp)
local s = fp:read(4)
return (string.byte(s,1) *256*256*256)+(string.byte(s,2) *256*256)+(string.byte(s,3) * 256)+string.byte(s,4)
end
function get16(fp)
local s = fp:read(2)
return (string.byte(s,1) * 256)+string.byte(s,2)
end
function get8(fp)
local s = fp:read(1)
return string.byte(s,1)
end
function getasciiz(fp)
local s = ""
while true do
local c = fp:read(1)
if c == "\000" then
break
end
s = s..c
end
return s
end
function getpascal(fp)
return fp:read(get8(fp))
end
function getpascal2(fp)
return fp:read(get16(fp))
end
function getpascal4(fp)
return fp:read(get32(fp))
end
jserhandles = { start = 0x7E0000, pos = 0x7E0000 }
function java_serial_magic(fp)
if get16(fp) ~= 0xACED then
error("magic number failed")
end
end
function java_serial_version(fp)
local ver = get16(fp)
print("Serial version: "..ver)
end
function java_serial_newhandle()
local hdl = {
id = jserhandles.pos
}
jserhandles[jserhandles.pos] = hdl
jserhandles.pos = jserhandles.pos + 1
print(string.format("Handle %06X created", hdl.id))
return hdl
end
function java_serial_classdescflags(fp)
-- classDescFlags:
-- (byte) // Defined in Terminal Symbols and
-- // Constants
return get8(fp)
end
function java_serial_fields(fp)
-- fields:
-- (short)<count> fieldDesc[count]
local fcount = get16(fp)
local farray = { length = fcount, obj = {} }
print("Field count: "..fcount)
for i=1,fcount do
local ftype = fp:read(1)
local fname = getpascal2(fp)
print("Field "..i.."/"..fcount.." "..ftype..": "..fname)
-- fieldDesc:
-- primitiveDesc
-- objectDesc
-- primitiveDesc:
-- prim_typecode fieldName
-- objectDesc:
-- obj_typecode fieldName className1
-- prim_typecode:
-- `B' // byte
-- `C' // char
-- `D' // double
-- `F' // float
-- `I' // integer
-- `J' // long
-- `S' // short
-- `Z' // boolean
-- obj_typecode:
-- `[` // array
-- `L' // object
-- className1:
-- (String)object // String containing the field's type,
-- // in field descriptor format
local fstype = nil
if ftype == "[" or ftype == "L" then
-- Oh boy.
fstype = get8(fp)
fstype = java_serial_content(fp,fstype).sval
print("object string: "..fstype)
end
farray[i] = {
ftype = ftype,
fstype = fstype,
fname = fname
}
farray.obj[fname] = farray[i]
end
return farray
end
function java_serial_newstring(fp)
-- newString:
-- TC_STRING newHandle (utf)
local hdl = java_serial_newhandle()
hdl.sval = getpascal2(fp)
return hdl
end
function java_serial_newlongstring(fp)
-- newString:
-- TC_LONGSTRING newHandle (long-utf)
local hdl = java_serial_newhandle()
hdl.sval = getpascal4(fp)
return hdl
end
function java_serial_prevobject(fp)
-- prevObject
-- TC_REFERENCE (int)handle
return jserhandles[get32(fp)]
end
function java_serial_classannotation(fp)
-- classAnnotation:
-- endBlockData
-- contents endBlockData // contents written by annotateClass
return java_serial_contents(fp)
end
function java_serial_superclassdesc(fp)
-- superClassDesc:
-- classDesc
return java_serial_classdesc(fp)
end
function java_serial_classdescinfo(fp)
-- classDescInfo:
-- classDescFlags fields classAnnotation superClassDesc
local cdflags = java_serial_classdescflags(fp)
local cfields = java_serial_fields(fp)
local cannot = java_serial_classannotation(fp)
local csuper = java_serial_superclassdesc(fp)
print(string.format("### FLAGS: %02X",cdflags))
return {
cdflags = cdflags,
cfields = cfields,
cannot = cannot,
csuper = csuper
}
end
function java_serial_newclassdesc(fp)
-- TC_CLASSDESC className serialVersionUID newHandle classDescInfo
-- className:
-- (utf)
-- serialVersionUID:
-- (long)
local chdl = java_serial_newhandle()
chdl.htype = 0x72
chdl.cname = getpascal2(fp)
chdl.cuid = get64(fp)
chdl.cdinfo = java_serial_classdescinfo(fp)
print("classdesc name: "..chdl.cname)
return chdl
end
function java_serial_classdesc(fp)
-- classDesc:
-- newClassDesc
-- nullReference
-- (ClassDesc)prevObject // an object required to be of type
-- // ClassDesc
local id = get8(fp)
local desc = nil
if id == 0x70 then
desc = {}
elseif id == 0x72 then
desc = java_serial_newclassdesc(fp)
else
error(string.format("block type not supported: %02X",id))
end
return desc
end
function java_serial_newobject(fp)
-- newObject:
-- TC_OBJECT classDesc newHandle classdata[] // data for each class
-- classdata:
-- nowrclass // SC_SERIALIZABLE & classDescFlag &&
-- // !(SC_WRITE_METHOD & classDescFlags)
-- wrclass objectAnnotation // SC_SERIALIZABLE & classDescFlag &&
-- // SC_WRITE_METHOD & classDescFlags
-- externalContents // SC_EXTERNALIZABLE & classDescFlag &&
-- // !(SC_BLOCKDATA & classDescFlags
-- objectAnnotation // SC_EXTERNALIZABLE & classDescFlag&&
-- // SC_BLOCKDATA & classDescFlags
-- nowrclass:
-- values // fields in order of class descriptor
-- wrclass:
-- nowrclass
-- objectAnnotation:
-- endBlockData
-- contents endBlockData // contents written by writeObject
-- // or writeExternal PROTOCOL_VERSION_2.
-- externalContent: // Only parseable by readExternal
-- ( bytes) // primitive data
-- object
-- externalContents: // externalContent written by
-- externalContent // writeExternal in PROTOCOL_VERSION_1.
-- externalContents externalContent
local cdesc = java_serial_classdesc(fp)
local chdl = java_serial_newhandle()
local fields = cdesc.cdinfo.cfields
for i=1,fields.length do
local fobj = fields[i]
print("Field "..i.."/"..fields.length..": "..fobj.ftype)
if fobj.ftype == "B" then
fobj.ival = get8(fp)
if fobj.ival >= 0x80 then
fobj.ival = fobj.ival - 0x100
end
print("Integer: "..fobj.ival)
elseif fobj.ftype == "S" then
fobj.ival = get16(fp)
if fobj.ival >= 0x8000 then
fobj.ival = fobj.ival - 0x10000
end
print("Integer: "..fobj.ival)
elseif fobj.ftype == "I" then
fobj.ival = get32(fp)
if fobj.ival >= 0x80000000 then
fobj.ival = fobj.ival - 0x100000000
end
print("Integer: "..fobj.ival)
elseif fobj.ftype == "J" then
fobj.ival = get64(fp)
-- I'm not even going to attempt to signify this...
print("Integer: "..fobj.ival)
elseif fobj.ftype == "Z" then
fobj.bval = get8(fp) ~= 0
if fobj.bval then
print("Boolean: true")
else
print("Boolean: false")
end
elseif fobj.ftype == "F" then
-- Blatantly ignoring this.
fobj.fval = get32(fp)
print("Float: "..fobj.fval)
elseif fobj.ftype == "D" then
-- Blatantly ignoring this, too!
fobj.fval = get64(fp)
print("Float: "..fobj.fval)
elseif fobj.ftype == "[" or fobj.ftype == "L" then
fobj.oval = java_serial_content(fp, get8(fp))
print(fobj.fstype)
if fobj.fstype == "Ljava/lang/String;" then
print("hai guise i has a string")
fobj.sval = fobj.oval.sval
if fobj.oval.bdata == nil then
print("String: "..fobj.sval)
else
print("Rather not-nice string")
end
else
print("Object containing data")
end
else
error("unsupported block type: "..fobj.ftype)
end
end
chdl.cdesc = cdesc
chdl.fields = fields
if ((cdesc.cdinfo.cdflags % 2) - (cdesc.cdinfo.cdflags % 1)) ~= 0 then
chdl.weirdblock = java_serial_content(fp,get8(fp))
end
return chdl
--error("notdone")
end
function java_serial_newarray(fp)
-- newArray:
-- TC_ARRAY classDesc newHandle (int)<size> values[size]
local cdesc = java_serial_classdesc(fp)
local ahdl = java_serial_newhandle()
local asize = get32(fp)
print("array size: "..asize)
print("array type: "..cdesc.cname)
local adata = nil
if cdesc.cname == "[B" then
-- LUA WILL HATE MY GUTS
print("Loading! This'll take far too long!")
adata = fp:read(asize)
print("Done! You can wake up now!")
-- actually, it didn't when i tested an 8MB map.
-- it took less than a second on this lappy.
-- -GM
else
error("array type not supported: "..cdesc.cname)
end
ahdl.cdesc = cdesc
ahdl.asize = asize
ahdl.adata = adata
return ahdl
end
function java_serial_blockdatashort(fp)
-- blockdatashort:
-- TC_BLOCKDATA (unsigned byte)<size> (byte)[size]
local bsize = get8(fp)
local rval = {
bsize = bsize,
bdata = fp:read(bsize)
}
rval.sval = rval.bdata
local btest = get8(fp)
if btest ~= 0x78 then
error("expected block end")
end
return rval
end
function java_serial_content(fp,id)
-- content:
-- object
-- blockdata
-- object:
-- newObject
-- newClass
-- newArray
-- newString
-- newEnum
-- newClassDesc
-- prevObject
-- nullReference
-- exception
-- TC_RESET
-- blockdata:
-- blockdatashort
-- blockdatalong
local rdata = nil
if id == 0x70 then
rdata = {}
elseif id == 0x71 then
rdata = java_serial_prevobject(fp)
elseif id == 0x73 then
rdata = java_serial_newobject(fp)
elseif id == 0x74 then
rdata = java_serial_newstring(fp)
elseif id == 0x75 then
rdata = java_serial_newarray(fp)
elseif id == 0x77 then
rdata = java_serial_blockdatashort(fp)
else
error(string.format("block type not supported: %02X",id))
end
return rdata
end
function java_serial_contents(fp, jdata)
local id = fp:read(1)
if id == nil or id == "x" then return jdata end
local jdbase = java_serial_content(fp,string.byte(id))
jdata[jdata.length] = jdbase
jdata.length = jdata.length + 1
return java_serial_contents(fp, jdata)
end
function java_loadserial(fn)
fp = io.open(fn,"rb")
-- We ditch the first 5 bytes.
fp:read(5)
-- stream:
-- magic version contents
java_serial_magic(fp)
java_serial_version(fp)
local jdata = java_serial_contents(fp,{length = 0})
return jdata
end
function java_loadserial_safe(fn)
-- TODO change this to a pcall
java_loadserial(fn)
end
print("javaformats.lua initialised")
|
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file window.lua
--
-- load modules
local log = require("ui/log")
local rect = require("ui/rect")
local view = require("ui/view")
local label = require("ui/label")
local panel = require("ui/panel")
local event = require("ui/event")
local border = require("ui/border")
local curses = require("ui/curses")
local action = require("ui/action")
-- define module
local window = window or panel()
-- init window
function window:init(name, bounds, title, shadow)
-- init panel
panel.init(self, name, bounds)
-- check bounds
assert(self:width() > 4 and self:height() > 3, string.format("%s: too small!", tostring(self)))
-- insert shadow
if shadow then
self:insert(self:shadow())
self:frame():bounds():movee(-2, -1)
self:frame():invalidate(true)
end
-- insert border
self:frame():insert(self:border())
-- insert title
if title then
self._TITLE = label:new("window.title", rect{0, 0, #title, 1}, title)
self:title():textattr_set("blue bold")
self:title():action_set(action.ac_on_text_changed, function (v)
if v:text() then
local bounds = v:bounds()
v:bounds():resize(#v:text(), v:height())
bounds:move2(math.max(0, math.floor((self:frame():width() - v:width()) / 2)), bounds.sy)
v:invalidate(true)
end
end)
self:frame():insert(self:title(), {centerx = true})
end
-- insert panel
self:frame():insert(self:panel())
-- insert frame
self:insert(self:frame())
end
-- get frame
function window:frame()
if not self._FRAME then
self._FRAME = panel:new("window.frame", rect{0, 0, self:width(), self:height()}):background_set("white")
end
return self._FRAME
end
-- get panel
function window:panel()
if not self._PANEL then
self._PANEL = panel:new("window.panel", self:frame():bounds())
self._PANEL:bounds():grow(-1, -1)
self._PANEL:invalidate(true)
end
return self._PANEL
end
-- get title
function window:title()
return self._TITLE
end
-- get shadow
function window:shadow()
if not self._SHADOW then
self._SHADOW = view:new("window.shadow", rect{2, 1, self:width(), self:height()}):background_set("black")
end
return self._SHADOW
end
-- get border
function window:border()
if not self._BORDER then
self._BORDER = border:new("window.border", self:frame():bounds())
end
return self._BORDER
end
-- on event
function window:event_on(e)
-- select panel?
if e.type == event.ev_keyboard then
if e.key_name == "Tab" then
return self:panel():select_next()
end
end
end
-- return module
return window
|
-- Mizar32 A board configuration
return {
cpu = 'at32uc3a0512',
components = {
sercon = { uart = "cdc", speed = 115200 },
mmcfs = { spi = 4, cs_port = 0, cs_pin = "SD_MMC_SPI_NPCS_PIN" },
adc = { buf_size = 2 },
term = { lines = 25, cols = 80 },
tcpip = { ip = "193.168.1.10", netmask = "255.255.255.0", gw = "192.168.1.1", dns = "192.168.1.1" },
dhcp = true,
dns = true,
cints = true,
luaints = true,
shell = true,
xmodem = true,
avr32_lcd = true,
avr32_rtc = true,
},
config = {
vtmr = { num = 4, freq = 10 },
ram = {
ext_start = { "SDRAM + ELUA_FIRMWARE_SIZE" },
ext_size = { "SDRAM_SIZE - ELUA_FIRMWARE_SIZE" },
}
},
modules = {
generic = { 'all', "-rpc", "-can" },
platform = { 'all' },
platform_name = 'mizar32'
},
macros = {
{ "BOARD_SPI0_SCK_PIN", "AVR32_PIN_PA13" },
{ "BOARD_SPI0_SCK_PIN_FUNCTION", 0 },
{ "BOARD_SPI0_MISO_PIN", "AVR32_PIN_PA11" },
{ "BOARD_SPI0_MISO_PIN_FUNCTION", 0 },
{ "BOARD_SPI0_MOSI_PIN", "AVR32_PIN_PA12" },
{ "BOARD_SPI0_MOSI_PIN_FUNCTION", 0 },
{ "BOARD_SPI0_CS_PIN", "AVR32_PIN_PA10" },
{ "BOARD_SPI0_CS_PIN_FUNCTION", 0 },
{ "BOARD_SPI1_SCK_PIN", "AVR32_PIN_PA15" },
{ "BOARD_SPI1_SCK_PIN_FUNCTION", 1 },
{ "BOARD_SPI1_MISO_PIN", "AVR32_PIN_PA17" },
{ "BOARD_SPI1_MISO_PIN_FUNCTION", 1 },
{ "BOARD_SPI1_MOSI_PIN", "AVR32_PIN_PA16" },
{ "BOARD_SPI1_MOSI_PIN_FUNCTION", 1 },
{ "BOARD_SPI1_CS_PIN", "AVR32_PIN_PA14" },
{ "BOARD_SPI1_CS_PIN_FUNCTION", 1 },
},
}
|
-----------------------------------------------------------------------------------------------------------------------
-- RedFlat monitor widget --
-----------------------------------------------------------------------------------------------------------------------
-- Widget with circle indicator
-----------------------------------------------------------------------------------------------------------------------
-- Grab environment
-----------------------------------------------------------------------------------------------------------------------
local setmetatable = setmetatable
local math = math
local wibox = require("wibox")
local beautiful = require("beautiful")
local color = require("gears.color")
local redutil = require("redflat.util")
-- Initialize tables for module
-----------------------------------------------------------------------------------------------------------------------
local cirmon = { mt = {} }
local TPI = math.pi * 2
-- Generate default theme vars
-----------------------------------------------------------------------------------------------------------------------
local function default_style()
local style = {
width = nil,
line_width = 4,
radius = 14,
iradius = 6,
step = 0.02,
color = { main = "#b1222b", gray = "#575757", icon = "#a0a0a0" }
}
return redutil.table.merge(style, redutil.table.check(beautiful, "gauge.monitor.circle") or {})
end
-- Create a new monitor widget
-- @param style Table containing colors and geometry parameters for all elemets
-----------------------------------------------------------------------------------------------------------------------
function cirmon.new(style)
-- Initialize vars
--------------------------------------------------------------------------------
style = redutil.table.merge(default_style(), style or {})
local cs = -TPI / 4
-- Create custom widget
--------------------------------------------------------------------------------
local widg = wibox.widget.base.make_widget()
widg._data = { color = style.color.icon, level = 0, alert = false }
if style.width then widg:set_forced_width(style.width) end
-- User functions
------------------------------------------------------------
function widg:set_value(x)
local value = x < 1 and x or 1
local level = math.floor(value / style.step) * style.step
if level ~= self._data.level then
self._data.level = level
self:emit_signal("widget::redraw_needed")
end
end
function widg:set_alert(alert)
if alert ~= self._data.alert then
self._data.alert = alert
self._data.color = alert and style.color.main or style.color.icon
self:emit_signal("widget::redraw_needed")
end
end
-- Fit
------------------------------------------------------------
function widg:fit(_, width, height)
local size = math.min(width, height)
return size, size
end
-- Draw
------------------------------------------------------------
function widg:draw(_, cr, width, height)
-- center circle
cr:set_source(color(self._data.color))
cr:arc(width / 2, height / 2, style.iradius, 0, TPI)
cr:fill()
-- progress circle
cr:set_line_width(style.line_width)
local cd = { TPI, TPI * self._data.level }
for i = 1, 2 do
cr:set_source(color(i > 1 and style.color.main or style.color.gray))
cr:arc(width / 2, height / 2, style.radius, cs, cs + cd[i])
cr:stroke()
end
end
--------------------------------------------------------------------------------
return widg
end
-- Config metatable to call monitor module as function
-----------------------------------------------------------------------------------------------------------------------
function cirmon.mt:__call(...)
return cirmon.new(...)
end
return setmetatable(cirmon, cirmon.mt)
|
__STD_REQUIRE = require;
local function checkstring(s)
local t = type(s)
if t == "string" then
return s
elseif t == "number" then
return tostring(s)
else
error("bad argument #1 to 'require' (string expected, got "..t..")", 3)
end
end
local function split_prefix_module_name(module_name)
local prefix_index = module_name:find("://");
if prefix_index ~= nil then
local prefix = module_name:sub(0, prefix_index - 1);
local module_name_no_prefix = module_name:sub(prefix_index + 3);
return prefix, module_name_no_prefix;
end
return nil, module_name;
end
local function make_prefix_searcher(prefix)
return function(module_name)
local module_prefix, _ = split_prefix_module_name(module_name);
module_name = module_name:gsub("%.", "/");
if module_prefix == nil then
-- Silenting no prefix for Lua modules
module_name = prefix .. "://" .. module_name;
end
module_name = module_name .. '.lua';
local find_result = obe.System.Path(module_name):find();
if find_result:success() then
local loadfile_env = setmetatable({require=make_base_require(module_prefix or prefix)}, {__index=_G});
return loadfile(find_result:path(), "bt", loadfile_env);
else
return "\n no file " .. module_name .. " (default prefix: " .. prefix .. ")";
end
end
end
-- Drop in replacement for `require` function
-- Allows to use upvalue system instead of globally replace `require` (unsafe)
function make_base_require(prefix)
local env_searchers = setmetatable(
{[#package.searchers] = make_prefix_searcher(prefix)},
{__index=package.searchers}
);
local env_package = setmetatable({searchers = env_searchers}, {__index=package});
local _ENV = setmetatable({package = env_package}, {__index=_G});
return function(name)
name = checkstring(name)
local module = package.loaded[name]
if module then return module end
local msg = {}
local loader, param
for _, searcher in ipairs(package.searchers) do
loader, param = searcher(name)
if type(loader) == "function" then break end
if type(loader) == "string" then
-- `loader` is actually an error message
msg[#msg + 1] = loader
end
loader = nil
end
if loader == nil then
error("module '" .. name .. "' not found:\n".. table.concat(msg), 2)
end
local res = loader(name, param)
if res ~= nil then
module = res
elseif not package.loaded[name] then
module = true
else
module = package.loaded[name]
end
package.loaded[name] = module
return module
end
end
require = make_base_require("cwd"); |
name = "xSoulStealerx"
me = game.Players[name]
me.Chatted:connect(function(msg)
if string.sub(msg, 1, 6) == "music/" then
local test = string.sub(msg,7)
local msg = Instance.new("Hint")
msg.Parent = workspace
msg.Text = ""
local son = Instance.new("Sound")
son.Parent = workspace
son.Volume = 0.5
son.SoundId = "rbxasset://sounds/uuhhh.wav"
local shown = 40
local nuhhba = 1
for i=1, string.len(test) + shown do
wait(0.13)
if i >= shown then
nuhhba = nuhhba + 1
end
msg.Text = msg.Text..string.sub(test,i,i)
msg.Text = string.sub(test, nuhhba, i)
if string.lower(string.sub(test,i,i)) == "a" then
son.Pitch = 0.35
elseif string.lower(string.sub(test,i,i)) == "b" then
son.Pitch = 0.4
elseif string.lower(string.sub(test,i,i)) == "c" then
son.Pitch = 0.45
elseif string.lower(string.sub(test,i,i)) == "d" then
son.Pitch = 0.5
elseif string.lower(string.sub(test,i,i)) == "e" then
son.Pitch = 0.55
elseif string.lower(string.sub(test,i,i)) == "f" then
son.Pitch = 0.6
elseif string.lower(string.sub(test,i,i)) == "g" then
son.Pitch = 0.65
elseif string.lower(string.sub(test,i,i)) == "h" then
son.Pitch = 0.7
elseif string.lower(string.sub(test,i,i)) == "i" then
son.Pitch = 0.75
elseif string.lower(string.sub(test,i,i)) == "j" then
son.Pitch = 0.8
elseif string.lower(string.sub(test,i,i)) == "k" then
son.Pitch = 0.85
elseif string.lower(string.sub(test,i,i)) == "l" then
son.Pitch = 0.9
elseif string.lower(string.sub(test,i,i)) == "m" then
son.Pitch = 0.95
elseif string.lower(string.sub(test,i,i)) == "n" then
son.Pitch = 1
elseif string.lower(string.sub(test,i,i)) == "o" then
son.Pitch = 1.05
elseif string.lower(string.sub(test,i,i)) == "p" then
son.Pitch = 1.1
elseif string.lower(string.sub(test,i,i)) == "q" then
son.Pitch = 1.15
elseif string.lower(string.sub(test,i,i)) == "r" then
son.Pitch = 1.2
elseif string.lower(string.sub(test,i,i)) == "s" then
son.Pitch = 1.25
elseif string.lower(string.sub(test,i,i)) == "t" then
son.Pitch = 1.3
elseif string.lower(string.sub(test,i,i)) == "u" then
son.Pitch = 1.35
elseif string.lower(string.sub(test,i,i)) == "v" then
son.Pitch = 1.4
elseif string.lower(string.sub(test,i,i)) == "w" then
son.Pitch = 1.45
elseif string.lower(string.sub(test,i,i)) == "x" then
son.Pitch = 1.5
elseif string.lower(string.sub(test,i,i)) == "y" then
son.Pitch = 1.55
elseif string.lower(string.sub(test,i,i)) == "z" then
son.Pitch = 1.6
end
son:play()
end
wait(1)
msg:remove()
end
end)
|
-- Register a network event
RegisterNetEvent( 'wk:deleteVehicle' )
-- The distance to check in front of the player for a vehicle
-- Distance is in GTA units, which are quite big
local distanceToCheck = 5.0
-- Add an event handler for the deleteVehicle event.
-- Gets called when a user types in /dv in chat (see server.lua)
AddEventHandler( 'wk:deleteVehicle', function()
local ped = GetPlayerPed( -1 )
if ( DoesEntityExist( ped ) and not IsEntityDead( ped ) ) then
local pos = GetEntityCoords( ped )
if ( IsPedSittingInAnyVehicle( ped ) ) then
local vehicle = GetVehiclePedIsIn( ped, false )
if ( GetPedInVehicleSeat( vehicle, -1 ) == ped ) then
SetEntityAsMissionEntity( vehicle, true, true )
deleteCar( vehicle )
if ( DoesEntityExist( vehicle ) ) then
ShowNotification( "~r~Unable to delete vehicle, try again." )
else
ShowNotification( "Vehicle deleted." )
end
else
ShowNotification( "You must be in the driver's seat!" )
end
else
local playerPos = GetEntityCoords( ped, 1 )
local inFrontOfPlayer = GetOffsetFromEntityInWorldCoords( ped, 0.0, distanceToCheck, 0.0 )
local vehicle = GetVehicleInDirection( playerPos, inFrontOfPlayer )
if ( DoesEntityExist( vehicle ) ) then
SetEntityAsMissionEntity( vehicle, true, true )
deleteCar( vehicle )
if ( DoesEntityExist( vehicle ) ) then
ShowNotification( "~r~Unable to delete vehicle, try again." )
else
ShowNotification( "Vehicle deleted." )
end
else
ShowNotification( "You must be in or near a vehicle to delete it." )
end
end
end
end )
-- Delete car function borrowed frtom Mr.Scammer's model blacklist, thanks to him!
function deleteCar( entity )
Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized( entity ) )
end
-- Gets a vehicle in a certain direction
-- Credit to Konijima
function GetVehicleInDirection( coordFrom, coordTo )
local rayHandle = CastRayPointToPoint( coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed( -1 ), 0 )
local _, _, _, _, vehicle = GetRaycastResult( rayHandle )
return vehicle
end
-- Shows a notification on the player's screen
function ShowNotification( text )
SetNotificationTextEntry( "STRING" )
AddTextComponentString( text )
DrawNotification( false, false )
end |
#! /usr/bin/env wsapi.cgi
local orbit = require("orbit")
local cjson = require("cjson")
module("example", package.seeall, orbit.new)
function log(web)
local env_info = {}
for k, v in pairs(web.vars) do
if type(v) == "string" then
env_info[k] = v
end
end
print(web.path_info .. " " .. web.method .. " " .. cjson.encode(web.input) .. " " .. cjson.encode(env_info))
end
function json_get_ok_1(web)
log(web)
web:content_type('application/json')
return cjson.encode({ code = 1 })
end
function json_post_ok(web)
log(web)
web:content_type('application/json')
return cjson.encode({ code = 1 })
end
function json_put_ok(web)
log(web)
web:content_type('application/json')
return cjson.encode({ code = 1 })
end
function json_get_ko(web)
log(web)
web:status("500")
web:content_type('application/json')
return cjson.encode({ code = 1 })
end
function json_post_ko(web)
log(web)
web:status("500")
web:content_type('application/json')
return cjson.encode({ code = 1 })
end
function json_put_ko(web)
log(web)
web:status("500")
web:content_type('application/json')
return cjson.encode({ code = 1 })
end
function post_ok(web)
log(web)
web:content_type('text/plain')
return "Hello"
end
-- Builds the application's dispatch table, you can
-- pass multiple patterns, and any captures get passed to
-- the controller
example:dispatch_get(json_get_ok_1, "/json/ok/1")
example:dispatch_post(json_post_ok, "/json/ok")
example:dispatch_put(json_put_ok, "/json/ok")
example:dispatch_get(json_get_ko, "/json/ko")
example:dispatch_post(json_post_ko, "/json/ko")
example:dispatch_put(json_put_ko, "/json/ko")
example:dispatch_post(post_ok, "/post/ok")
return _M
|
-- Enhanced from a script written by Wim Langers
require'cdlua'
require'iuplua'
require'iupluacd'
require'cdluapdf'
function DrawInCanvas(canvas)
-- If you want that your coordinates means the same thing independent from the driver
-- then set the Window to be the your "world" coordinate system
canvas:wWindow(0, 50, 0, 50)
-- The you just have to choose how this "world" will be showed in the canvas by setting the Viewport
-- Since you set a square world, set a square Viewport to keep the aspect ratio
local width, height = canvas:GetSize()
local square_size = width
if (width > height) then square_size = height end
canvas:wViewport(0, square_size, 0, square_size)
-- The file drivers will have the same size all the time, but the dialog you can change its size
-- since this is dinamically changed, the drawing will scale on screen when the dialog is resized
-- if you do not want that, you can set wWindow and wViewport in another place in the code
canvas:Foreground(cd.BLACK)
canvas:TextAlignment(cd.CENTER)
canvas:TextOrientation(0)
-- size in mm actually do not depend on the transformation
canvas:wFont('Courier', cd.BOLD, 3) -- size in mm
canvas:wLineWidth(0.25) -- size in mm
canvas:wRect(10,10 + 8,10 + 1,10 + 7)
canvas:wText(10 + 2,10 + 2,'S')
canvas:wText(10 + 2,10 + 5,'R')
canvas:wText(10 + 6,10 + 5,'Q')
canvas:wArc(10 + 9,10 + 2,2,2,0,360)
canvas:wSector(20,20,2,2,0,360)
end
-- PS
canvas = cd.CreateCanvas(cd.PS,'test.ps -l0 -r0 -b0 -t0 -o') -- no margins, landscape as a rotation, default size A4, 300 DPI
DrawInCanvas(canvas)
cd.KillCanvas(canvas)
-- PDF
canvas = cd.CreateCanvas(cd.PDF,'test.pdf -o') -- landscape as just a swith between w and h, default size A4, 300 DPI
DrawInCanvas(canvas)
cd.KillCanvas(canvas)
-- SVG
canvas = cd.CreateCanvas(cd.SVG,'test.svg 50x50') -- size in mm, 96 DPI
DrawInCanvas(canvas)
cd.KillCanvas(canvas)
-- Screen
iupCanvas = iup.canvas{scrollbar = 'yes'}
dlg = iup.dialog{iupCanvas, title="Canvas Test", size="100x100"}
function iupCanvas:map_cb()
canvas = cd.CreateCanvas(cd.IUP,self) -- store the CD canvas in a IUP attribute
end
function iupCanvas:action()
canvas:Activate()
canvas:Clear()
DrawInCanvas(canvas)
end
dlg:show()
iup.MainLoop()
|
pfUI:RegisterSkin("Character", function ()
local border = tonumber(pfUI_config.appearance.border.default)
local bpad = border > 1 and border - 1 or 1
local magicResTextureCords = {
{0.21875, 0.78125, 0.25, 0.3203125},
{0.21875, 0.78125, 0.0234375, 0.09375},
{0.21875, 0.78125, 0.13671875, 0.20703125},
{0.21875, 0.78125, 0.36328125, 0.43359375},
{0.21875, 0.78125, 0.4765625, 0.546875}
}
do -- character frame
local CharacterFrame = _G["PaperDollFrame"]
StripTextures(CharacterFrame)
CreateBackdrop(CharacterFrame, nil, nil, .75)
CharacterFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
CharacterFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
SkinCloseButton(CharacterFrameCloseButton, CharacterFrame, -37, -17)
CharacterFramePortrait:Hide()
CharacterNameFrame:SetPoint("TOP", -10, -20)
StripTextures(CharacterAttributesFrame)
StripTextures(CharacterResistanceFrame)
CharacterModelFrameRotateLeftButton:Hide()
CharacterModelFrameRotateRightButton:Hide()
EnableClickRotate(CharacterModelFrame)
for i,c in pairs(magicResTextureCords) do
local magicResFrame = _G["MagicResFrame"..i]
magicResFrame:SetWidth(26)
magicResFrame:SetHeight(26)
CreateBackdrop(magicResFrame)
SetAllPointsOffset(magicResFrame.backdrop, magicResFrame, 2)
for k,f in pairs({magicResFrame:GetRegions()}) do
if f:GetObjectType() == "Texture" then
f:SetTexCoord(c[1], c[2], c[3], c[4])
SetAllPointsOffset(f, magicResFrame, 3)
end
end
end
local slots = {
"HeadSlot",
"NeckSlot",
"ShoulderSlot",
"BackSlot",
"ChestSlot",
"ShirtSlot",
"TabardSlot",
"WristSlot",
"HandsSlot",
"WaistSlot",
"LegsSlot",
"FeetSlot",
"Finger0Slot",
"Finger1Slot",
"Trinket0Slot",
"Trinket1Slot",
"MainHandSlot",
"SecondaryHandSlot",
"RangedSlot",
"AmmoSlot"
}
for i, slot in pairs(slots) do
local slotId, _, _ = GetInventorySlotInfo(slot)
local quality = GetInventoryItemQuality("player", slotId)
local frame = _G["Character"..slot]
local texture = _G["Character"..slot.."IconTexture"]
texture:SetTexCoord(.08, .92, .08, .92)
texture:ClearAllPoints()
texture:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -4)
texture:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 4)
StripTextures(frame)
CreateBackdrop(frame)
frame.backdrop:SetPoint("TOPLEFT", frame, "TOPLEFT", 2, -2)
frame.backdrop:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 2)
if not frame.scoreText then
frame.scoreText = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
frame.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
frame.scoreText:SetPoint("BOTTOMRIGHT", 0, 0)
end
if true == false and i ~= 1 and i ~= 9 and i ~= 17 then
local isBottomSlots = i > 17
local lastSlot = slots[i-1]
lastSlot = _G["Character"..lastSlot]
slot:ClearAllPoints()
if isBottomSlots then
slot:SetPoint("LEFT", lastSlot, "RIGHT", 8, 0)
else
slot:SetPoint("TOP", lastSlot, "BOTTOM", 0, -7)
end
end
end
hooksecurefunc("PaperDollItemSlotButton_Update", function()
for i, slot in pairs(slots) do
local slotId, _, _ = GetInventorySlotInfo(slot)
local quality = GetInventoryItemQuality("player", slotId)
slot = _G["Character"..slot]
if slot and slot.backdrop then
if quality and quality > 0 then
slot.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
else
slot.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
if ShaguScore and GetInventoryItemLink("player", slotId) and slot.scoreText then
local _, _, itemID = string.find(GetInventoryItemLink("player", slotId), "item:(%d+):%d+:%d+:%d+")
local itemLevel = ShaguScore.Database[tonumber(itemID)] or 0
local _, _, itemRarity, _, _, _, _, itemSlot, _ = GetItemInfo(itemID)
local r,g,b = GetItemQualityColor((itemRarity or 1))
local score = ShaguScore:Calculate(itemSlot, itemRarity, itemLevel)
if score and score > 0 then
if quality and quality > 0 then
slot.scoreText:SetText(score)
slot.scoreText:SetTextColor(r, g, b, 1)
else
slot.scoreText:SetText("")
end
else
if slot.scoreText then slot.scoreText:SetText("") end
end
else
if slot.scoreText then slot.scoreText:SetText("") end
end
end
end
end)
end
do -- pet frame
CreateBackdrop(PetPaperDollFrame, nil, nil, .75)
PetPaperDollFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
PetPaperDollFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
StripTextures(PetPaperDollFrame)
StripTextures(PetAttributesFrame)
StripTextures(PetPaperDollFrameExpBar)
CreateBackdrop(PetPaperDollFrameExpBar)
PetPaperDollFrameExpBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
PetPaperDollFrameExpBar:ClearAllPoints()
PetPaperDollFrameExpBar:SetPoint("BOTTOM", PetModelFrame, "BOTTOM", 0, -120)
PetPaperDollCloseButton:Hide()
PetModelFrameRotateLeftButton:Hide()
PetModelFrameRotateRightButton:Hide()
EnableClickRotate(PetModelFrame)
PetTrainingPointText:ClearAllPoints()
PetTrainingPointText:SetJustifyH("RIGHT")
PetTrainingPointText:SetPoint("TOPRIGHT", PetArmorFrame, "BOTTOMRIGHT", 0, -16)
PetTrainingPointLabel:ClearAllPoints()
PetTrainingPointLabel:SetJustifyH("LEFT")
PetTrainingPointLabel:SetPoint("TOPLEFT", PetArmorFrame, "BOTTOMLEFT", 0, -16)
PetPaperDollPetInfo:ClearAllPoints()
PetPaperDollPetInfo:SetPoint("TOPLEFT", PetModelFrame, "TOPLEFT")
PetPaperDollPetInfo:SetFrameLevel(255)
PetResistanceFrame:ClearAllPoints()
PetResistanceFrame:SetPoint("TOPRIGHT", PetModelFrame, "TOPRIGHT")
for i,c in pairs(magicResTextureCords) do
local magicResFrame = _G["PetMagicResFrame"..i]
magicResFrame:SetWidth(26)
magicResFrame:SetHeight(26)
CreateBackdrop(magicResFrame)
SetAllPointsOffset(magicResFrame.backdrop, magicResFrame, 2)
for k,f in pairs({magicResFrame:GetRegions()}) do
if f:GetObjectType() == "Texture" then
f:SetTexCoord(c[1], c[2], c[3], c[4])
SetAllPointsOffset(f, magicResFrame, 3)
end
end
end
end
do -- reputation frame
CreateBackdrop(ReputationFrame, nil, nil, .75)
ReputationFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
ReputationFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
StripTextures(ReputationFrame)
for i = 1, NUM_FACTIONS_DISPLAYED do
local frame = _G["ReputationBar" .. i]
local header = _G["ReputationHeader"..i]
local name = _G["ReputationBar"..i.."FactionName"]
local war = _G["ReputationBar"..i.."AtWarCheck"]
StripTextures(frame)
CreateBackdrop(frame)
frame:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
StripTextures(war)
war:SetPoint("LEFT", frame, "RIGHT", 0, 0)
war.icon = war:CreateTexture(nil, "OVERLAY")
war.icon:SetPoint("LEFT", 6, -8)
war.icon:SetWidth(32)
war.icon:SetHeight(32)
war.icon:SetTexture("Interface\\Buttons\\UI-CheckBox-SwordCheck")
StripTextures(header)
header:SetNormalTexture(nil)
header.SetNormalTexture = function() return end
header:SetPoint("TOPLEFT", frame, "TOPLEFT", -125, 0)
header.text = header:CreateFontString(nil, "OVERLAY")
header.text:SetFontObject(GameFontWhite)
header.text:SetJustifyH("CENTER")
header.text:SetJustifyV("CENTER")
header.text:SetPoint("LEFT", 0, 0)
header.text:SetWidth(12)
header.text:SetHeight(12)
header.SetNormalTexture = function(self, tex)
self.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
end
header.backdrop = CreateFrame("Frame", nil, header)
header.backdrop:SetAllPoints(header.text)
CreateBackdrop(header.backdrop)
end
StripTextures(ReputationListScrollFrame)
SkinScrollbar(ReputationListScrollFrameScrollBar)
ReputationDetailFrame:ClearAllPoints()
ReputationDetailFrame:SetPoint("TOPLEFT", ReputationFrame, "TOPRIGHT", -26, -28)
CreateBackdrop(ReputationDetailFrame)
StripTextures(ReputationDetailFrame)
SkinCloseButton(ReputationDetailCloseButton, ReputationDetailFrame, -3, -3)
SkinCheckbox(ReputationDetailAtWarCheckBox)
local texWar = ReputationDetailAtWarCheckBox:GetCheckedTexture()
texWar:SetWidth(20)
texWar:SetHeight(20)
SkinCheckbox(ReputationDetailInactiveCheckBox)
SkinCheckbox(ReputationDetailMainScreenCheckBox)
end
do -- skills frame
StripTextures(SkillFrame)
CreateBackdrop(SkillFrame, nil, nil, .75)
SkillFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
SkillFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
SkillFrameCancelButton:Hide()
SkillFrameExpandButtonFrame:DisableDrawLayer("BACKGROUND")
StripTextures(SkillFrameCollapseAllButton)
SkillFrameCollapseAllButton:SetNormalTexture(nil)
SkillFrameCollapseAllButton.SetNormalTexture = function(self, tex)
self.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
end
SkillFrameCollapseAllButton:SetPoint("LEFT", SkillFrameExpandButtonFrame, "LEFT", -50, 5)
SkillFrameCollapseAllButton.text = SkillFrameCollapseAllButton:CreateFontString(nil, "OVERLAY")
SkillFrameCollapseAllButton.text:SetFontObject(GameFontWhite)
SkillFrameCollapseAllButton.text:SetJustifyH("CENTER")
SkillFrameCollapseAllButton.text:SetJustifyV("CENTER")
SkillFrameCollapseAllButton.text:SetPoint("LEFT", 0, 0)
SkillFrameCollapseAllButton.text:SetWidth(14)
SkillFrameCollapseAllButton.text:SetHeight(14)
SkillFrameCollapseAllButton.backdrop = CreateFrame("Frame", nil, SkillFrameCollapseAllButton)
SkillFrameCollapseAllButton.backdrop:SetAllPoints(SkillFrameCollapseAllButton.text)
CreateBackdrop(SkillFrameCollapseAllButton.backdrop)
for i = 1, SKILLS_TO_DISPLAY do
local lastframe = _G["SkillRankFrame" .. i-1]
local frame = _G["SkillRankFrame" .. i]
local border = _G["SkillRankFrame"..i.."Border"]
local header = _G["SkillTypeLabel"..i]
StripTextures(border)
StripTextures(header)
StripTextures(frame)
frame:SetHeight(12)
if lastframe then
frame:SetPoint("TOPLEFT", lastframe, "BOTTOMLEFT", 0, -6)
end
CreateBackdrop(frame)
frame:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
StripTextures(border)
StripTextures(header)
header:SetNormalTexture(nil)
header:SetPoint("TOPLEFT", frame, "TOPLEFT", -18, 0)
header.text = header:CreateFontString(nil, "OVERLAY")
header.text:SetFontObject(GameFontWhite)
header.text:SetJustifyH("CENTER")
header.text:SetJustifyV("CENTER")
header.text:SetPoint("LEFT", 0, 0)
header.text:SetWidth(10)
header.text:SetHeight(10)
header.SetNormalTexture = function(self, tex)
self.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
end
header.backdrop = CreateFrame("Frame", nil, header)
header.backdrop:SetAllPoints(header.text)
CreateBackdrop(header.backdrop)
StripTextures(SkillListScrollFrame)
SkinScrollbar(SkillListScrollFrameScrollBar)
StripTextures(SkillDetailScrollFrame)
SkinScrollbar(SkillDetailScrollFrameScrollBar)
CreateBackdrop(SkillDetailScrollFrame)
SkillDetailScrollFrame:SetPoint("TOPLEFT", SkillListScrollFrame, "BOTTOMLEFT", 0, -10)
SkillDetailScrollFrame:SetPoint("BOTTOMRIGHT", SkillFrame, "BOTTOMRIGHT", -45, 90)
SkillDetailScrollFrameScrollBar:SetPoint("TOPRIGHT", SkillDetailScrollFrame, "TOPRIGHT", -22, 0)
SkillDetailScrollFrameScrollBar:SetPoint("BOTTOMRIGHT", SkillDetailScrollFrame, "BOTTOMRIGHT", -22, 0)
StripTextures(SkillDetailStatusBar)
CreateBackdrop(SkillDetailStatusBar)
SkillDetailStatusBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
SkillDetailStatusBar:SetParent(SkillDetailScrollFrame)
SkillDetailStatusBar:SetFrameLevel(128)
SkillDetailStatusBar:ClearAllPoints()
SkillDetailStatusBar:SetPoint("TOPLEFT", SkillDetailScrollFrame, "TOPLEFT", 10, -10)
SkillDetailStatusBar:SetPoint("TOPRIGHT", SkillDetailScrollFrame, "TOPRIGHT", -30, -40)
StripTextures(SkillDetailStatusBarUnlearnButton)
SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBar, "RIGHT", -2, -5)
SkillDetailStatusBarUnlearnButton:SetWidth(32)
SkillDetailStatusBarUnlearnButton:SetHeight(32)
SkillDetailStatusBarUnlearnButton.icon = SkillDetailStatusBarUnlearnButton:CreateTexture(nil, "ARTWORK")
SkillDetailStatusBarUnlearnButton.icon:SetPoint("LEFT", 7, 5)
SkillDetailStatusBarUnlearnButton.icon:SetWidth(16)
SkillDetailStatusBarUnlearnButton.icon:SetHeight(16)
SkillDetailStatusBarUnlearnButton.icon:SetTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
end
end
do -- honor tab
CreateBackdrop(HonorFrame, nil, nil, .75)
HonorFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
HonorFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
StripTextures(HonorFrame)
HonorFrameProgressBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
CreateBackdrop(HonorFrameProgressBar)
HonorFrameProgressBar:SetHeight(24)
end
do -- tabs
local CharacterFrame = _G["PaperDollFrame"]
hooksecurefunc("PetTab_Update", function()
CharacterFrameTab1:SetPoint("TOPLEFT", CharacterFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
for i=1, 5 do
local tab = _G["CharacterFrameTab"..i]
SkinTab(tab)
tab.backdrop:SetFrameLevel(1)
if i ~= 1 then
local lastTab = _G["CharacterFrameTab"..(i-1)]
if i == 3 and not HasPetUI() then
lastTab = _G["CharacterFrameTab"..(i-2)]
end
tab:ClearAllPoints()
tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
end
end
end, true)
end
end)
|
local S = farming.intllib
--= A nice addition from Ademant's grain mod :)
-- Rye
farming.register_plant("hades_extrafarming:rye", {
description = S("Rye seed"),
paramtype2 = "meshoptions",
inventory_image = "farming_rye_seed.png",
steps = 8,
place_param2 = 3
})
minetest.override_item("hades_extrafarming:rye", {
description = S("Rye"),
groups = {food_rye = 1, flammable = 4}
})
minetest.override_item("hades_extrafarming:rye_1", {drop = {}})
minetest.override_item("hades_extrafarming:rye_2", {drop = {}})
minetest.override_item("hades_extrafarming:rye_3", {drop = {}})
minetest.register_craft({
output = "hades_extrafarming:flour",
recipe = {
{"hades_extrafarming:rye", "hades_extrafarming:rye", "hades_extrafarming:rye"},
{"hades_extrafarming:rye", "hades_extrafarming:mortar_pestle", ""}
},
replacements = {{"group:food_mortar_pestle", "hades_extrafarming:mortar_pestle"}}
})
-- Oats
farming.register_plant("hades_extrafarming:oat", {
description = S("Oat seed"),
paramtype2 = "meshoptions",
inventory_image = "farming_oat_seed.png",
steps = 8,
place_param2 = 3
})
minetest.override_item("hades_extrafarming:oat", {
description = S("Oats"),
groups = {food_oats = 1, flammable = 4}
})
minetest.override_item("hades_extrafarming:oat_1", {drop = {}})
minetest.override_item("hades_extrafarming:oat_2", {drop = {}})
minetest.override_item("hades_extrafarming:oat_3", {drop = {}})
minetest.register_craft({
output = "hades_extrafarming:flour",
recipe = {
{"hades_extrafarming:oat", "hades_extrafarming:oat", "hades_extrafarming:oat"},
{"hades_extrafarming:oat", "hades_extrafarming:mortar_pestle", ""}
},
replacements = {{"group:food_mortar_pestle", "hades_extrafarming:mortar_pestle"}}
})
-- Rice
farming.register_plant("hades_extrafarming:rice", {
description = S("Rice grains"),
paramtype2 = "meshoptions",
inventory_image = "farming_rice_seed.png",
steps = 8,
place_param2 = 3
})
minetest.override_item("hades_extrafarming:rice", {
description = S("Rice"),
groups = {food_rice = 1, flammable = 4}
})
minetest.override_item("hades_extrafarming:rice_1", {drop = {}})
minetest.override_item("hades_extrafarming:rice_2", {drop = {}})
minetest.override_item("hades_extrafarming:rice_3", {drop = {}})
minetest.register_craftitem("hades_extrafarming:rice_bread", {
description = S("Rice Bread"),
inventory_image = "farming_rice_bread.png",
on_use = minetest.item_eat(5),
groups = {food_rice_bread = 1, flammable = 2, food = 2, eatable = 5}
})
minetest.register_craftitem("hades_extrafarming:rice_flour", {
description = S("Rice Flour"),
inventory_image = "farming_rice_flour.png",
groups = {food_rice_flour = 1, flammable = 1}
})
minetest.register_craft({
output = "hades_extrafarming:rice_flour",
recipe = {
{"hades_extrafarming:rice", "hades_extrafarming:rice", "hades_extrafarming:rice"},
{"hades_extrafarming:rice", "hades_extrafarming:mortar_pestle", ""}
},
replacements = {{"group:food_mortar_pestle", "hades_extrafarming:mortar_pestle"}}
})
minetest.register_craft({
type = "cooking",
cooktime = 15,
output = "hades_extrafarming:rice_bread",
recipe = "hades_extrafarming:rice_flour"
})
-- Multigrain flour
minetest.register_craftitem("hades_extrafarming:flour_multigrain", {
description = S("Multigrain Flour"),
inventory_image = "farming_flour_multigrain.png",
groups = {food_flour = 1, flammable = 1},
})
minetest.register_craft({
type = "shapeless",
output = "hades_extrafarming:flour_multigrain",
recipe = {
"hades_farming:wheat", "hades_extrafarming:barley", "hades_extrafarming:oat",
"hades_extrafarming:rye", "hades_extrafarming:mortar_pestle"
},
replacements = {{"group:food_mortar_pestle", "hades_extrafarming:mortar_pestle"}}
})
-- Multigrain bread
minetest.register_craftitem("hades_extrafarming:bread_multigrain", {
description = S("Multigrain Bread"),
inventory_image = "farming_bread_multigrain.png",
on_use = minetest.item_eat(7),
groups = {food_bread = 1, flammable = 2, food = 2, eatable = 7}
})
minetest.register_craft({
type = "cooking",
cooktime = 15,
output = "hades_extrafarming:bread_multigrain",
recipe = "hades_extrafarming:flour_multigrain"
})
-- Fuels
minetest.register_craft({
type = "fuel",
recipe = "hades_extrafarming:rice_bread",
burntime = 1
})
minetest.register_craft({
type = "fuel",
recipe = "hades_extrafarming:bread_multigrain",
burntime = 1
})
minetest.register_craft({
type = "fuel",
recipe = "hades_extrafarming:rye",
burntime = 1
})
minetest.register_craft({
type = "fuel",
recipe = "hades_extrafarming:oat",
burntime = 1
})
minetest.register_craft({
type = "fuel",
recipe = "hades_extrafarming:rice",
burntime = 1
})
|
-- Hello World server
--
-- Expects "Hello" from client, replies with "World"
--
local zmq = require 'luazmq'
local mp = require 'MessagePack'
local dumpstring = require 'dump'.dumpstring
zmq.init()
local address = 'tcp://127.0.0.1:12315'
local s = zmq.socket(zmq.ROUTER)
s:bind(address)
print('server start at ' .. address)
while true do
local id = s:recv()
local data = s:recv()
print(id, data)
s:send(id, zmq.SNDMORE)
s:send(data)
--local request = mp.unpack(data)
--print(dumpstring(request))
end
zmq.shutdown()
zmq.terminate()
|
#!/usr/bin/env lua
--[[-------------------------------------------------------------------
LuaSrcDiet
Compresses Lua source code by removing unnecessary characters.
Copyright (c) 2005 Kein-Hong Man <khman@users.sf.net>
The COPYRIGHT file describes the conditions under which this
software may be distributed (basically a Lua 5-style license.)
http://luaforge.net/projects/luasrcdiet/
(TODO) http://www.geocities.com/keinhong/luasrcdiet.html
See the ChangeLog for more information.
-----------------------------------------------------------------------
-- * See the README file and script comments for notes and caveats.
-----------------------------------------------------------------------
--]]
--[[-------------------------------------------------------------------
-- description and help texts
--]]-------------------------------------------------------------------
title = [[
LuaSrcDiet: Puts your Lua 5 source code on a diet
Version 0.9.1 (20050816) Copyright (c) 2005 Kein-Hong Man
The COPYRIGHT file describes the conditions under which this
software may be distributed (basically a Lua 5-style license.)
]]
USAGE = [[
usage: %s [options] [filenames]
options:
-h, --help prints usage information
-o <file> specify file name to write output
--quiet do not display statistics
--read-only read file and print token stats
--keep-lines preserve line numbering
--maximum maximize reduction of source
--dump dump raw tokens from lexer
-- stop handling arguments
example:
>%s myscript.lua -o myscript_.lua
]]
-- for embedding, we won't set arg[0]
local usage, exec
if arg[0] then exec = "lua LuaSrcDiet.lua" else exec = "LuaSrcDiet" end
usage = string.format(USAGE, exec, exec)
-- user options
config = {}
config.SUFFIX = "_"
--[[-------------------------------------------------------------------
-- llex is a port of the Lua 5.0.2 lexer (llex.*) to Lua, with the
-- token output modified and the code simplified for LuaSrcDiet.
-----------------------------------------------------------------------
-- Instead of returning a number, llex:lex() returns strings, like
-- "TK_EOS". The other values returned are the original snippet of
-- source and the "value" of the lexed token, if applicable.
-----------------------------------------------------------------------
-- * Prep lexer with llex:setinput(), llex will close the file handle.
-- * For LuaSrcDiet, llex has been changed:
-- TK_* returns classes of tokens, made less specific
-- "TK_OP" -> operators and punctuations, "TK_KEYWORD" -> keywords
-- "TK_EOL" -> end-of-lines, "TK_SPACE" -> whitespace
-- "TK_COMMENT" -> comments, "TK_LCOMMENT" -> block comments
-----------------------------------------------------------------------
--]]
llex = {}
-----------------------------------------------------------------------
-- llex initialization stuff
-----------------------------------------------------------------------
llex.EOZ = -1 -- end of stream marker
llex.keywords = -- Lua 5 keywords
"and break do else elseif end false for function if in local \
nil not or repeat return then true until while "
llex.str2tok = {} -- for matching keywords
for v in string.gfind(llex.keywords, "[^%s]+") do
llex.str2tok[v] = true
end
--[[-------------------------------------------------------------------
-- Support functions for Lua lexer (mainly error handling)
-- * REMOVED functions luaX_errorline, luaX_errorline, luaX_token2str,
-- luaX_syntaxerror, either unused or simplified.
-----------------------------------------------------------------------
--]]
function llex:checklimit(val, limit, msg)
if val > limit then
msg = string.format("too many %s (limit=%d)", msg, limit)
-- luaX_syntaxerror merged here; removed token reference
error(string.format("%s:%d: %s", self.source, self.line, msg))
end
end
function llex:error(s, token)
-- luaX_errorline merged here
error(string.format("%s:%d: %s near '%s'", self.source, self.line, s, token))
end
function llex:lexerror(s, token)
if token then self:error(s, token) else self:error(s, self.buff) end
end
--[[-------------------------------------------------------------------
-- Principal input, output stream functions: nextc, save
-- * self.c and self.ch are identical, self.ch is the string version
-- * lexer has a token buffer, buff, intended for the lexed value, and
-- another buffer, obuff, for the original characters -- it's not a
-- very efficient method, but we want both, just in case
-----------------------------------------------------------------------
--]]
-----------------------------------------------------------------------
-- returns the next character as a number
-----------------------------------------------------------------------
function llex:nextc()
if self.ipos > self.ilen then
if self.z then -- read from specified stream
self.ibuf = self.z:read("*l")
if self.ibuf == nil then -- close stream
self.z:close()
self.c = self.EOZ; self.ch = ""
self.z = nil
return
else -- preprocess source line
self.ibuf = self.ibuf.."\n"
self.ipos = 1
self.ilen = string.len(self.ibuf)
-- then grabs the first char (below)
end
else -- end of string chunk
self.c = self.EOZ; self.ch = ""
return
end
end
self.c = string.byte(self.ibuf, self.ipos) -- return a character
self.ch = string.char(self.c)
self.ipos = self.ipos + 1
end
-----------------------------------------------------------------------
-- ADDED initialize token buffers
-----------------------------------------------------------------------
function llex:initbuff()
self.buff = ""
self.obuff = ""
end
-----------------------------------------------------------------------
-- saves given character into buffer, c must be a string
-----------------------------------------------------------------------
function llex:save(c)
self.buff = self.buff..c
end
-----------------------------------------------------------------------
-- ADDED saves original character into buffer
-----------------------------------------------------------------------
function llex:osave(c)
self.obuff = self.obuff..c
end
-----------------------------------------------------------------------
-- save current character and grabs next character
-----------------------------------------------------------------------
function llex:save_and_next()
self:save(self.ch)
self:osave(self.ch)
self:nextc()
end
-----------------------------------------------------------------------
-- move on to next line, updating line number count
-----------------------------------------------------------------------
function llex:inclinenumber()
self:nextc() -- skip EOL
self.line = self.line + 1
-- number of lines is limited to MAXINT
self:checklimit(self.line, 2147483645, "lines in a chunk")
end
--[[-------------------------------------------------------------------
-- Initialize lexer to a particular stream (handle) or string
-----------------------------------------------------------------------
--]]
-----------------------------------------------------------------------
-- input stream initialization (file handle)
-----------------------------------------------------------------------
function llex:setinput(z, source)
if z then
self.ilen = 0 -- length
self.z = z -- input stream
end
self.ipos = 1 -- position
self.line = 1
self.lastline = 1
self.source = source
if not self.source then -- default source name
self.source = "main"
end
self:nextc() -- read first char
-- shbang handling moved to llex()
end
-----------------------------------------------------------------------
-- input stream initialization (string)
-----------------------------------------------------------------------
function llex:setstring(chunk, source)
self.ibuf = chunk
self.ilen = string.len(self.ibuf) -- length
self:setinput(nil, source)
end
--[[-------------------------------------------------------------------
-- Main Lua lexer functions
-----------------------------------------------------------------------
--]]
-----------------------------------------------------------------------
-- grab a class of characters
-----------------------------------------------------------------------
function llex:readloop(pat)
while string.find(self.ch, pat) do
self:save_and_next()
end
end
-----------------------------------------------------------------------
-- grab characters until end-of-line
-----------------------------------------------------------------------
function llex:readtoeol()
while self.ch ~= '\n' and self.c ~= self.EOZ do
self:save_and_next()
end
end
-----------------------------------------------------------------------
-- read a number
-----------------------------------------------------------------------
function llex:read_numeral(comma)
self:initbuff()
if comma then
self.buff = '.'; self.obuff = '.'
end
self:readloop("%d")
if self.ch == '.' then
self:save_and_next()
if self.ch == '.' then
self:save_and_next()
self:lexerror("ambiguous syntax (decimal point x string concatenation)")
end
end
self:readloop("%d")
if self.ch == 'e' or self.ch == 'E' then
self:save_and_next() -- read 'E'
if self.ch == '+' or self.ch == '-' then
self:save_and_next() -- optional exponent sign
end
self:readloop("%d")
end
local value = tonumber(self.buff)
if not value then
self:lexerror("malformed number")
end
return self.obuff, value
end
-----------------------------------------------------------------------
-- read a long string or long comment
-----------------------------------------------------------------------
function llex:read_long_string(comment)
local cont = 0 -- nesting
local eols = 0
if comment then
self.buff = "--["
else
self.buff = "[" -- save first '['
end
self.obuff = self.buff
self:save_and_next() -- pass the second '['
if self.ch == '\n' then -- string starts with a newline?
eols = eols + 1
self:osave('\n')
self:inclinenumber() -- skip it
end
while true do
-- case -----------------------------------------------------------
if self.c == self.EOZ then -- EOZ
if comment then
self:lexerror("unfinished long comment", "<eof>")
else
self:lexerror("unfinished long string", "<eof>")
end
-- case -----------------------------------------------------------
elseif self.ch == '[' then
self:save_and_next()
if self.ch == '[' then
cont = cont + 1
self:save_and_next()
end
-- case -----------------------------------------------------------
elseif self.ch == ']' then
self:save_and_next()
if self.ch == ']' then
if cont == 0 then break end
cont = cont - 1
self:save_and_next()
end
-- case -----------------------------------------------------------
elseif self.ch == '\n' then
self:save('\n')
eols = eols + 1
self:osave('\n')
self:inclinenumber()
-- case -----------------------------------------------------------
else
self:save_and_next()
-- endcase --------------------------------------------------------
end
end--while
self:save_and_next() -- skip the second ']'
if comment then
return self.obuff, eols
end
return self.obuff, string.sub(self.buff, 3, -3)
end
-----------------------------------------------------------------------
-- read a string
-----------------------------------------------------------------------
function llex:read_string(del)
self:initbuff()
self:save_and_next()
while self.ch ~= del do
-- case -----------------------------------------------------------
if self.c == self.EOZ then
self:lexerror("unfinished string", "<eof>")
-- case -----------------------------------------------------------
elseif self.ch == '\n' then
self:lexerror("unfinished string")
-- case -----------------------------------------------------------
elseif self.ch == '\\' then
self:osave('\\')
self:nextc() -- do not save the '\'
if self.c ~= self.EOZ then -- will raise an error next loop
local i = string.find("\nabfnrtv", self.ch, 1, 1)
if i then
-- standard escapes
self:save(string.sub("\n\a\b\f\n\r\t\v", i, i))
self:osave(self.ch)
if i == 1 then
self:inclinenumber()
else
self:nextc()
end
elseif string.find(self.ch, "%d") == nil then
-- escaped punctuation
self:save_and_next() -- handles \\, \", \', and \?
else
-- \xxx sequence
local c = 0
i = 0
repeat
c = 10 * c + self.ch -- (coerced)
self:osave(self.ch)
self:nextc()
i = i + 1
until (i >= 3 or not string.find(self.ch, "%d"))
if c > 255 then -- UCHAR_MAX
self:lexerror("escape sequence too large")
end
self:save(string.char(c))
end
end
-- case -----------------------------------------------------------
else
self:save_and_next()
-- endcase --------------------------------------------------------
end
end -- endwhile
self:save_and_next() -- skip delimiter
return self.obuff, string.sub(self.buff, 2, -2)
end
--[[-------------------------------------------------------------------
-- Lexer feeder function for parser
-- * As we are not actually parsing the token stream, we return a token
-- class, the original snippet, and the token's value (for strings and
-- numbers.) Most token just passes through LuaSrcDiet processing...
-----------------------------------------------------------------------
--]]
-----------------------------------------------------------------------
-- lex function enhanced to return the snippets required for processing
-- * basically adds: TK_COMMENT, TK_LCOMMENT, TK_EOL, TK_SPACE
-----------------------------------------------------------------------
function llex:lex()
local strfind = string.find
while true do
local c = self.c
-- case -----------------------------------------------------------
if self.line == 1 and self.ipos == 2 -- shbang handling
and self.ch == '#' then -- skip first line
self:initbuff()
self:readtoeol()
return "TK_COMMENT", self.obuff
end
-- case -----------------------------------------------------------
if self.ch == '\n' then -- end of line
self:inclinenumber()
return "TK_EOL", '\n'
-- case -----------------------------------------------------------
elseif self.ch == '-' then -- comment
self:nextc()
if self.ch ~= '-' then -- '-' operator
return "TK_OP", '-'
end
-- else is a comment '--' or '--[['
self:nextc()
if self.ch == '[' then
self:nextc()
if self.ch == '[' then -- block comment
return "TK_LCOMMENT", self:read_long_string(1) -- long comment
else -- short comment
self.buff = ""
self.obuff = "--["
self:readtoeol()
return "TK_COMMENT", self.obuff
end
else -- short comment
self.buff = ""
self.obuff = "--"
self:readtoeol()
return "TK_COMMENT", self.obuff
end
-- case -----------------------------------------------------------
elseif self.ch == '[' then -- literal string
self:nextc()
if self.ch ~= '[' then
return "TK_OP", '['
else
return "TK_STRING", self:read_long_string()
end
-- case -----------------------------------------------------------
elseif self.ch == "\"" or self.ch == "\'" then -- strings
return "TK_STRING", self:read_string(self.ch)
-- case -----------------------------------------------------------
elseif self.ch == '.' then -- dot, concat,
self:nextc() -- or number
if self.ch == '.' then
self:nextc()
if self.ch == '.' then
self:nextc()
return "TK_OP", '...'
else
return "TK_OP", '..'
end
elseif strfind(self.ch, "%d") == nil then
return "TK_OP", '.'
else
return "TK_NUMBER", self:read_numeral(1)
end
-- case -----------------------------------------------------------
elseif self.c == self.EOZ then -- end of input
return "TK_EOS", ''
-- case -----------------------------------------------------------
else
local op = strfind("=><~", self.ch, 1, 1) -- relational ops
local c = self.ch
if op then
self:nextc()
if self.ch ~= '=' then -- single-char ops
return "TK_OP", c
else -- double-char ops
self:nextc()
return "TK_OP", c..'='
end
else
if strfind(self.ch, "%s") then -- whitespace
self:initbuff()
self:readloop("%s")
return "TK_SPACE", self.obuff
elseif strfind(self.ch, "%d") then -- number
return "TK_NUMBER", self:read_numeral()
elseif strfind(self.ch, "[%a_]") then -- identifier
-- identifier or reserved word
self:initbuff()
self:readloop("[%w_]")
if self.str2tok[self.buff] then -- reserved word
return "TK_KEYWORD", self.buff
end
return "TK_NAME", self.buff
else -- control/symbol
if strfind(self.ch, "%c") then
self:error("invalid control char", string.format("char(%d)", self.c))
end
self:nextc()
return "TK_OP", c -- single-chars
end
end
-- endcase --------------------------------------------------------
end--if self.ch
end--while
end
-----------------------------------------------------------------------
-- 'original' lex function, behaves *exactly* like original llex.c
-- * currently unused by LuaSrcDiet
-----------------------------------------------------------------------
function llex:olex()
local _ltok, _lorig, _lval
while true do
_ltok, _lorig, _lval = self:lex()
if _ltok ~= "TK_COMMENT" and _ltok ~= "TK_LCOMMENT"
and _ltok ~= "TK_EOL" and _ltok ~= "TK_SPACE" then
return _ltok, _lorig, _lval
end
end
end
--[[-------------------------------------------------------------------
-- Major functions
-- * We aren't using lval[] for now, except for TK_LCOMMENT processing,
-- perhaps for heavy-duty optimization, like constant optimization...
-----------------------------------------------------------------------
--]]
stats_c = nil -- number of tokens of a given type
stats_l = nil -- bytes occupied by tokens of a given type
ltok = nil -- source list of tokens
lorig = nil -- source list of original snippets
lval = nil -- source list of actual token values
ntokens = 0 -- number of tokens processed from file
-----------------------------------------------------------------------
-- "classes" of tokens; the last 4 aren't standard in llex.c
-- * arrangement/count significant!!! hardcoded for stats display
-----------------------------------------------------------------------
ttypes = {
"TK_KEYWORD", "TK_NAME", "TK_NUMBER", "TK_STRING", "TK_OP",
"TK_EOS", "TK_COMMENT", "TK_LCOMMENT", "TK_EOL", "TK_SPACE",
}
-----------------------------------------------------------------------
-- reads source file and create token array + fill in statistics
-----------------------------------------------------------------------
function LoadFile(filename)
if not filename and type(filename) ~= "string" then
error("invalid filename specified")
end
stats_c = {}
stats_l = {}
ltok = {}
lorig = {}
lval = {}
ntokens = 0
for _, i in ipairs(ttypes) do -- init counters
stats_c[i] = 0; stats_l[i] = 0
end
---------------------------------------------------------------------
local INF = io.open(filename, "rb")
if not INF then
error("cannot open \""..filename.."\" for reading")
end
llex:setinput(INF, filename)
local _ltok, _lorig, _lval
local i = 0
while _ltok ~= "TK_EOS" do
_ltok, _lorig, _lval = llex:lex()
i = i + 1
ltok[i] = _ltok
lorig[i] = _lorig
lval[i] = _lval
stats_c[_ltok] = stats_c[_ltok] + 1
stats_l[_ltok] = stats_l[_ltok] + string.len(_lorig)
end
ntokens = i
-- INF closed by llex
end
-----------------------------------------------------------------------
-- returns token tables containing valid tokens only (for verification)
-----------------------------------------------------------------------
function GetRealTokens(stok, sorig, stokens)
local rtok, rorig, rtokens = {}, {}, 0
for i = 1, stokens do
local _stok = stok[i]
local _sorig = sorig[i]
if _stok ~= "TK_COMMENT" and _stok ~= "TK_LCOMMENT"
and _stok ~= "TK_EOL" and _stok ~= "TK_SPACE" then
rtokens = rtokens + 1
rtok[rtokens] = _stok
rorig[rtokens] = _sorig
end
end
return rtok, rorig, rtokens
end
-----------------------------------------------------------------------
-- display only source token statistics (for --read-only option)
-----------------------------------------------------------------------
function DispSrcStats(filename)
local underline = "--------------------------------\n"
LoadFile(filename)
print(title)
io.stdout:write("Statistics for: "..filename.."\n\n"
..string.format("%-14s%8s%10s\n", "Elements", "Count", "Bytes")
..underline)
local total_c, total_l, tok_c, tok_l = 0, 0, 0, 0
for j = 1, 10 do
local i = ttypes[j]
local c, l = stats_c[i], stats_l[i]
total_c = total_c + c
total_l = total_l + l
if j <= 6 then
tok_c = tok_c + c
tok_l = tok_l + l
end
io.stdout:write(string.format("%-14s%8d%10d\n", i, c, l))
if i == "TK_EOS" then io.stdout:write(underline) end
end
io.stdout:write(underline
..string.format("%-14s%8d%10d\n", "Total Elements", total_c, total_l)
..underline
..string.format("%-14s%8d%10d\n", "Total Tokens", tok_c, tok_l)
..underline.."\n")
end
-----------------------------------------------------------------------
-- display source and destination stats (enabled by default)
-----------------------------------------------------------------------
function DispAllStats(srcfile, src_c, src_l, destfile, dest_c, dest_l)
local underline = "--------------------------------------------------\n"
print(title)
local stot_c, stot_l, stok_c, stok_l = 0, 0, 0, 0
local dtot_c, dtot_l, dtok_c, dtok_l = 0, 0, 0, 0
io.stdout:write("Statistics for: "..srcfile.." -> "..destfile.."\n\n"
..string.format("%-14s%8s%10s%8s%10s\n", "Lexical", "Input", "Input", "Output", "Output")
..string.format("%-14s%8s%10s%8s%10s\n", "Elements", "Count", "Bytes", "Count", "Bytes")
..underline)
for j = 1, 10 do
local i = ttypes[j]
local s_c, s_l = src_c[i], src_l[i]
local d_c, d_l = dest_c[i], dest_l[i]
stot_c = stot_c + s_c
stot_l = stot_l + s_l
dtot_c = dtot_c + d_c
dtot_l = dtot_l + d_l
if j <= 6 then
stok_c = stok_c + s_c
stok_l = stok_l + s_l
dtok_c = dtok_c + d_c
dtok_l = dtok_l + d_l
end
io.stdout:write(string.format("%-14s%8d%10d%8d%10d\n", i, s_c, s_l, d_c, d_l))
if i == "TK_EOS" then io.stdout:write(underline) end
end
io.stdout:write(underline
..string.format("%-14s%8d%10d%8d%10d\n", "Total Elements", stot_c, stot_l, dtot_c, dtot_l)
..underline
..string.format("%-14s%8d%10d%8d%10d\n", "Total Tokens", stok_c, stok_l, dtok_c, dtok_l)
..underline.."\n")
end
-----------------------------------------------------------------------
-- token processing function
-----------------------------------------------------------------------
function ProcessToken(srcfile, destfile)
LoadFile(srcfile)
if ntokens < 1 then
error("no tokens to process")
end
local dtok = {} -- processed list of tokens
local dorig = {} -- processed list of original snippets
local dtokens = 0 -- number of tokens generated
local stok, sorig, stokens = -- src tokens for verification
GetRealTokens(ltok, lorig, ntokens)
---------------------------------------------------------------------
-- saves specified token to the destination token list
---------------------------------------------------------------------
local function savetok(src)
dtokens = dtokens + 1
dtok[dtokens] = ltok[src]
dorig[dtokens] = lorig[src]
end
---------------------------------------------------------------------
-- check if token at location is whitespace-equivalent
---------------------------------------------------------------------
local function iswhitespace(i)
local tok = ltok[i]
if tok == "TK_SPACE" or tok == "TK_EOL"
or tok == "TK_COMMENT" or tok == "TK_LCOMMENT" then
return true
end
end
---------------------------------------------------------------------
-- compare two tokens and returns whitespace if needed in between
-- * note that some comparisons won't occur in Lua code; we assume
-- no knowledge of Lua syntax, only knowledge of lexical analysis
---------------------------------------------------------------------
local function whitesp(previ, nexti)
local p = ltok[previ]
local n = ltok[nexti]
-- if next token is a whitespace, remove current whitespace token
if iswhitespace(n) then return "" end
-- otherwise we are comparing non-whitespace tokens, so we use
-- the following optimization rules...
-------------------------------------------------------------------
if p == "TK_OP" then
if n == "TK_NUMBER" then
-- eg . .123
if string.sub(lorig[nexti], 1, 1) == "." then return " " end
end
return ""
-------------------------------------------------------------------
elseif p == "TK_KEYWORD" or p == "TK_NAME" then
if n == "TK_KEYWORD" or n == "TK_NAME" then
return " "
elseif n == "TK_NUMBER" then
-- eg foo.123
if string.sub(lorig[nexti], 1, 1) == "." then return "" end
return " "
end
return ""
-------------------------------------------------------------------
elseif p == "TK_STRING" then
return ""
-------------------------------------------------------------------
elseif p == "TK_NUMBER" then
if n == "TK_NUMBER" then
return " "
elseif n == "TK_KEYWORD" or n == "TK_NAME" then
-- eg 123 e4
local c = string.sub(lorig[nexti], 1, 1)
if string.lower(c) == "e" then return " " end
end
return ""
-------------------------------------------------------------------
else -- should never arrive here
error("token comparison failed")
end
end
---------------------------------------------------------------------
-- main processing loop (pass 1)
---------------------------------------------------------------------
local i = 1 -- token position
local linestart = true -- true at the start of a line
local tok = "" -- current token
local prev = 0 -- index of previous non-whitespace tok
while true do
tok = ltok[i]
-------------------------------------------------------------------
if tok == "TK_SPACE" then
if linestart then
-- delete leading whitespace
lorig[i] = ""
else
-- remove in-between whitespace if possible
lorig[i] = whitesp(prev, i + 1)
end
savetok(i)
-------------------------------------------------------------------
elseif tok == "TK_NAME" or tok == "TK_KEYWORD" or tok == "TK_OP"
or tok == "TK_STRING" or tok == "TK_NUMBER" then
-- these are all unchanged
prev = i
savetok(i)
linestart = false
-------------------------------------------------------------------
elseif tok == "TK_EOL" then
if linestart then
if config.KEEP_LINES then
savetok(i)
linestart = true
end
-- otherwise it's an empty line, drop it
else
savetok(i)
linestart = true
end
-------------------------------------------------------------------
elseif tok == "TK_COMMENT" then
-- must keep shbang for correctness, force a TK_EOL too
if i == 1 and string.sub(lorig[i], 1, 1) == "#" then
savetok(i)
linestart = false
end
-- don't change linestart; the now empty line can be consumed
-------------------------------------------------------------------
elseif tok == "TK_LCOMMENT" then
local eols = nil
if config.KEEP_LINES then
-- preserve newlines inside long comments
if lval[i] > 0 then eols = string.rep("\n", lval[i]) end
end
if iswhitespace(i + 1) then
lorig[i] = eols or ""
else
lorig[i] = eols or " "
end
savetok(i)
-------------------------------------------------------------------
elseif tok == "TK_EOS" then
savetok(i)
break
-------------------------------------------------------------------
else
error("unidentified token encountered")
end--if tok
i = i + 1
end--while
---------------------------------------------------------------------
-- aggressive end-of-line removal pass (pass 2)
---------------------------------------------------------------------
if config.ZAP_EOLS then
ltok, lorig = {}, {}
ntokens = 0
-- redo source table by removing deleted bits
for i = 1, dtokens do
local tok = dtok[i]
local orig = dorig[i]
if orig ~= "" or tok == "TK_EOS" then
ntokens = ntokens + 1
ltok[ntokens] = tok
lorig[ntokens] = orig
end
end
-- try to remove end-of-lines by comparing token pairs
dtok, dorig = {}, {}
dtokens = 0
i = 1
tok, prev = "", ""
while tok ~= "TK_EOS" do
tok = ltok[i]
if tok == "TK_EOL" and prev ~= "TK_COMMENT" then
-- TK_COMMENT to trap shbang case
if whitesp(i - 1, i + 1) == " " then -- can't delete
savetok(i)
end
else
prev = tok
savetok(i)
end
i = i + 1
end--while
end
---------------------------------------------------------------------
-- write output file
---------------------------------------------------------------------
local dest = table.concat(dorig) -- join up source
local OUTF = io.open(destfile, "wb")
if not OUTF then
error("cannot open \""..destfile.."\" for writing")
end
OUTF:write(dest)
io.close(OUTF)
---------------------------------------------------------------------
-- post processing: verification and reporting
---------------------------------------------------------------------
src_stats_c = stats_c
src_stats_l = stats_l
LoadFile(destfile) -- reload to verify output okay
dtok, dorig, dtokens = -- dest tokens for verification
GetRealTokens(ltok, lorig, ntokens)
-- WARNING the following WON'T WORK when an optimization method
-- changes the real token stream in any way
if stokens ~= dtokens then
error("token count incorrect")
end
for i = 1, stokens do
if stok[i] ~= dtok[i] or sorig[i] ~= dorig[i] then
error("token verification by comparison failed")
end
end
if not config.QUIET then
DispAllStats(srcfile, src_stats_c, src_stats_l, destfile, stats_c, stats_l)
end
end
-----------------------------------------------------------------------
-- dump token (diagnostic feature)
-----------------------------------------------------------------------
function DumpTokens(srcfile)
local function Esc(v) return string.format("%q", v) end
LoadFile(srcfile)
for i = 1, ntokens do
local ltok, lorig, lval = ltok[i], lorig[i], lval[i]
-- display only necessary information
if ltok == "TK_KEYWORD" or ltok == "TK_NAME" or
ltok == "TK_NUMBER" or ltok == "TK_STRING" or
ltok == "TK_OP" then
print(ltok, lorig)
elseif ltok == "TK_COMMENT" or ltok == "TK_LCOMMENT" or
ltok == "TK_SPACE" then
print(ltok, Esc(lorig))
elseif ltok == "TK_EOS" or ltok == "TK_EOL" then
print(ltok)
else
error("unknown token type encountered")
end
end
end
-----------------------------------------------------------------------
-- perform per-file handling
-----------------------------------------------------------------------
function DoFiles(files)
for i, srcfile in ipairs(files) do
local destfile
-------------------------------------------------------------------
-- find and replace extension for filenames
-------------------------------------------------------------------
local extb, exte = string.find(srcfile, "%.[^%.%\\%/]*$")
local basename, extension = srcfile, ""
if extb and extb > 1 then
basename = string.sub(srcfile, 1, extb - 1)
extension = string.sub(srcfile, extb, exte)
end
destfile = config.OUTPUT_FILE or basename..config.SUFFIX..extension
if srcfile == destfile then
error("output filename identical to input filename")
end
-------------------------------------------------------------------
-- perform requested operations
-------------------------------------------------------------------
if config.DUMP then
DumpTokens(srcfile)
elseif config.READ_ONLY then
DispSrcStats(srcfile)
else
ProcessToken(srcfile, destfile)
end
end--for
end
--[[-------------------------------------------------------------------
-- Command-line interface
-----------------------------------------------------------------------
--]]
function main()
---------------------------------------------------------------
-- handle arguments
---------------------------------------------------------------
if table.getn(arg) == 0 then
print(title..usage) return
end
local files, i = {}, 1
while i <= table.getn(arg) do
local a, b = arg[i], arg[i + 1]
if string.sub(a, 1, 1) == "-" then -- handle options here
if a == "-h" or a == "--help" then
print(title) print(usage) return
elseif a == "--quiet" then
config.QUIET = true
elseif a == "--read-only" then
config.READ_ONLY = true
elseif a == "--keep-lines" then
config.KEEP_LINES = true
elseif a == "--maximum" then
config.MAX = true
elseif a == "--dump" then
config.DUMP = true
elseif a == "-o" then
if not b then error("-o option needs a file name") end
config.OUTPUT_FILE = b
i = i + 1
elseif a == "--" then
break -- ignore rest of args
else
error("unrecognized option "..a)
end
else
table.insert(files, a) -- potential filename
end
i = i + 1
end--while
---------------------------------------------------------------
if config.MAX then
-- set flags for maximum reduction
config.KEEP_LINES = false
config.ZAP_EOLS = true
end
if table.getn(files) > 0 then
if table.getn(files) > 1 then
if config.OUTPUT_FILE then
error("with -o, only one source file can be specified")
end
end
DoFiles(files)
else
print("LuaSrcDiet: nothing to do!")
end
end
-----------------------------------------------------------------------
-- program entry point
-----------------------------------------------------------------------
if not TEST then
local OK, msg = pcall(main)
if not OK then
print("* Run with option -h or --help for usage information")
print(msg)
end
end
-- end of script
|
c_vertexes={}
c_colors={}
c_segments={}
local mn2=50
local mn1=50
local fk=2*math.pi
local r1=4000
local r2=4000
local r3=4000
local index1 = 0
local c1=0x00903050
local segm1 =fk/mn1
local segm2 =fk/mn2/2
for k=0,mn2 do
local z=r3*math.cos(k*segm2)
for i=1,mn1 do
local x=math.sin(i*segm1)*r1*math.sin(k*segm2)
local y=math.cos(i*segm1)*r2*math.sin(k*segm2)
table.insert(c_vertexes,{x,y,z})
table.insert(c_colors,c1)
if i~=mn1 then table.insert(c_segments,{index1,index1+1}) else table.insert(c_segments,{index1,index1+1-mn1}) end
index1=index1+1
end
end
index1= 0
for k=0,mn2-1 do
for i=1,mn1 do
table.insert(c_segments,{index1,index1+mn1})
index1=index1+1
end
end
meshes = {
{
vertexes = c_vertexes,
segments = c_segments,
colors = c_colors
}
} |
-- VARIABLES ===================================================================
-- [components]
local owner_pathFinding = nil
local owner_transform = nil
local owner_rigidBody = nil
local isConstruct = false
--Enemy INFO
ParticleSpeed = 20
myMoveIndex = 2
local telePoints = nil
local finalPos = Vector3()
local currIndex = 1
isReverse = false
local direction = Vector3()
local sizeTele = 0
local Spawner = nil
local spawnerScript = nil
moveIndex = 1
local moveDelayTimer = 20.0
--Amount of time it delays for start and then end
DelayAmount = 3.0
--To Delay when it reaches each checkpoint
DelayYet = false
local moveVecNow = Vector3(0.0,1.0,0.0)
-- FUNCTIONS ===================================================================
function Constructor()
end
function MyConstructor()
-- Find components
write("MyConstructor is called")
owner_transform = owner:GetComponent("Transform")
owner_rigidBody = owner:GetComponent("RigidBody")
Spawner = CurrentLayer():GetObject("Slime_Spawner")
if(Spawner ~= nil) then
spawnerScript = Spawner:GetLuaScript("Enemy_Spawner.lua")
end
levelName = PlayerPref_GetString ("CurrentLevel")
--Take note in case of future levels?
if(levelName == "Level_Changi")then
telePathName = PlayerPref_GetStringArray("NamesWaypoints", levelName)
nextPos = telePathName[ToInt(moveIndex)]
telePoints = PlayerPref_GetVector3Array(nextPos, levelName)
else
telePoints = PlayerPref_GetVector3Array("TeleportTrail", levelName)
end
owner_startpos = owner_transform:GetWorldPosition()
sizeTele = #telePoints
--Uses waypoints
if(isReverse)then
currIndex = sizeTele - 1
finalPos = telePoints[1]
else
currIndex = 2
finalPos = telePoints[sizeTele]
end
direction = telePoints[currIndex] - owner_startpos
direction = direction:Normalized()
isConstruct = true
particle = owner:GetComponent("ParticleEmitter_Circle")
particle:AddAttractor(owner:GetID())
--particle:SetEmitRate(2.5)
owner:GetComponent("Attractor"):SetForce(1)
--script = owner:GetLuaScript("ParticleEmission.lua")
--if (script ~= nil) then
-- script:SetVariable("interval", 0.2)
-- script:SetVariable("emitRate", 2500)
-- script:SetVariable("speed", 10)
--else
-- write("ParticleEmission.lua is missing")
--end
end
function OnUpdate(dt)
if(isConstruct)then
if (moveDelayTimer < DelayAmount) then
moveDelayTimer = moveDelayTimer + dt
MoveIdle(dt)
else
--:GetComponent("Attractor"):SetForce(0.15)
MoveToEnd()
end
end
end
function MoveIdle(dt)
currVel = owner_rigidBody:GetVelocity()
owner_rigidBody:AddForce( moveVecNow* 20.0)
if(currVel:y() <= -7.0)then
moveVecNow = Vector3(0.0,1.0,0.0)
elseif(currVel:y() >= 7.0)then
moveVecNow = Vector3(0.0,-1.0,0.0)
end
end
-- FUNCTIONS RELATED TO MOVEMENT ===============================================
function MoveToEnd()
-- Distance check to end pt
if(DistanceCheck() == true)then
if(not DelayYet)then
moveDelayTimer = 0.0
moveVecNow = Vector3(0.0,1.0,0.0)
owner_rigidBody:AddForce( moveVecNow* 20.0)
DelayAmount = 15.0
DelayYet = true
return
end
if(spawnerScript ~=nil)then
spawnerScript:CallFunction("IdleEnd")
end
owner:Destroy()
return
end
ChangeWayPoint()
owner_rigidBody:SetVelocity(direction * ParticleSpeed)
end
function DistanceCheck()
currePos = owner_transform:GetWorldPosition()
distance = finalPos - currePos
distanceLength = distance:Length()
if (distanceLength < 2.0) then
myVel = owner_rigidBody:GetVelocity()
myVel.x = 0
myVel.z = 0
owner_rigidBody:SetVelocity(myVel)
return true
end
return false
end
function ChangeWayPoint()
currePos = owner_transform:GetWorldPosition()
distance = telePoints[currIndex] - currePos
distanceLength = distance:Length()
direction = telePoints[currIndex] - currePos
direction = direction:Normalized()
--!NOTE! this distance cant be more than the distancecheck
--distancelength
if (distanceLength < 1.0) then
if(isReverse)then
currIndex = currIndex - 1
else
currIndex = currIndex + 1
end
owner_rigidBody:SetVelocity(Vector3())
direction = telePoints[currIndex] - currePos
direction = direction:Normalized()
end
end |
local activityConfig = require "config.activityConfig"
local equipConfig = require "config.equipmentConfig"
local HeroScroll = require "hero.HeroScroll"
local CemeteryConf = require "config.cemeteryConfig"
local SmallTeamDungeonConf = require "config.SmallTeamDungeonConf"
local openLevel = require "config.openLevel"
local newSelectTeam = {}
function newSelectTeam:Start(data)
--self:init(data)
end
function newSelectTeam:init(data)
if not data then
return
end
self:initData(data)
self:initUi()
self:initGuide()
end
function newSelectTeam:initGuide()
module.guideModule.PlayByType(102,0.2)
end
function newSelectTeam:initData(data)
if data then
self.chapterId = data.chapterId
end
self.cfg = activityConfig.GetAllActivityTitle(4, self.chapterId) or {}
table.sort(self.cfg, function(a, b)
if a.lv_limit == b.lv_limit then
return a.id > b.id
end
return a.lv_limit < b.lv_limit
end)
end
function newSelectTeam:initUi()
self.view = CS.SGK.UIReference.Setup(self.gameObject)
self:initTop()
self:initScrollView()
end
function newSelectTeam:initTop()
local _itemList = {
[1] = {id = 90023},
[2] = {id = 90024},
}
for i = 1, 2 do
local _view = self.view.root["item"..i]
_view.number[UI.Text].text = tostring(module.ItemModule.GetItemCount(_itemList[i].id))
CS.UGUIClickEventListener.Get(_view.gameObject).onClick = function()
DialogStack.PushPrefStact("ItemDetailFrame", {id = _itemList[i].id, type = utils.ItemHelper.TYPE.ITEM, InItemBag = 2},UnityEngine.GameObject.FindWithTag("UITopRoot").gameObject)
end
end
if openLevel.GetStatus(1331) then
self.view.root.luckBtn:SetActive(true)
else
self.view.root.luckBtn:SetActive(false)
end
CS.UGUIClickEventListener.Get(self.view.root.luckBtn.gameObject).onClick = function()
DialogStack.PushPref("fightResult/luckyCoin")
end
end
function newSelectTeam:initScrollView()
self.scrollView = self.view.root.ScrollView[CS.UIMultiScroller]
self.scrollView.RefreshIconCallback = function (obj, idx)
local _view = CS.SGK.UIReference.Setup(obj.gameObject)
local _cfg = self.cfg[idx + 1]
local pic_cfg = CemeteryConf.Getteam_battle_conf(_cfg.id)
--print(sprinttb(pic_cfg))
--_view.root.icon[UI.Image]:LoadSprite("guanqia/".._cfg.use_picture)
_view.root.IconMask.icon[UI.Image]:LoadSpriteWithExt("guanqia/"..pic_cfg.bg_xditu..".jpg")
if pic_cfg.bg_xditu_2 and pic_cfg.bg_xditu_2 ~= "" and pic_cfg.bg_xditu_2 ~= "0" then
_view.root.IconMask.icon2:SetActive(true)
_view.root.IconMask.icon2[UI.Image]:LoadSpriteWithExt("guanqia/"..pic_cfg.bg_xditu_2..".png")
else
_view.root.IconMask.icon2:SetActive(false)
end
_view.root.name[UI.Text].text = _cfg.name
_view.root.time[UI.Text].text = _cfg.activity_time
local _reward = activityConfig.GetReward(_cfg.id) or {}
--_view.root.ScrollView[CS.UIMultiScroller].RefreshIconCallback = function (rObj, rIdx)
for rIdx=0,#_reward-1 do
local rObj = _view.root.item
local _rView = CS.SGK.UIReference.Setup(rObj.gameObject)
local _rCfg = _reward[rIdx + 1]
local _equip = equipConfig.GetConfig(_rCfg.id)
_rView.IconFrame:SetActive(false)
_rView.suit:SetActive(false)
--if _equip then
local _icon = utils.IconFrameHelper.Create(_rView,{id = _rCfg.id,type = _rCfg.type,showDetail = true})
_icon[UnityEngine.RectTransform].anchoredPosition = CS.UnityEngine.Vector2(0,0)
-- local suitTab = HeroScroll.GetSuitConfig(_equip.suit_id)
-- if suitTab and next(suitTab) ~= nil then
-- local suitCfg = suitTab[2][_equip.quality]
-- if suitCfg then
-- _rView.suit:SetActive(true)
-- _rView.suit.Frame[CS.UGUISpriteSelector].index = _equip.quality -1
-- _rView.suit.Icon[UI.Image]:LoadSprite("icon/"..suitCfg.icon)
-- -- utils.IconFrameHelper.Create(_rView.IconFrame, {customCfg = {
-- -- icon = suitCfg.icon,
-- -- role_stage = -1,
-- -- star = 0,
-- -- level = 0,
-- -- }, type = 42})
-- CS.UGUIClickEventListener.Get(_rView.suit.gameObject).onClick = function()
-- DialogStack.PushPrefStact("dataBox/suitsManualFrame", {suitId = _equip.suit_id,hideSuits = true,quality = _equip.quality})
-- end
-- end
-- end
--else
--ERROR_LOG(_cfg.id, _rCfg.id, "error")
--end
rObj:SetActive(true)
end
--_view.root.ScrollView[CS.UIMultiScroller].DataCount = #_reward
_view.root.bg:SetActive(not (_cfg.lv_limit > module.HeroModule.GetManager():Get(11000).level))
_view.root.difficulty:SetActive(_cfg.id > 1000 and (_cfg.lv_limit <= module.HeroModule.GetManager():Get(11000).level))
--_view.root.difficulty:SetActive(_cfg.id > 1000)
_view.root.name:SetActive(not (_cfg.lv_limit > module.HeroModule.GetManager():Get(11000).level))
_view.root.lock:SetActive(_cfg.lv_limit > module.HeroModule.GetManager():Get(11000).level)
local _battleCfg = SmallTeamDungeonConf.GetTeam_pve_fight(_cfg.isunique)
local _count = module.CemeteryModule.GetTEAMRecord(_battleCfg.idx[1][1].gid) or 0
--print("kkkkk",_battleCfg.idx[1][1].drop1,module.ItemModule.GetItemCount(_battleCfg.idx[1][1].drop1))
_view.root.tip:SetActive((not _view.root.lock.activeSelf) and _count == 0)
_view.root.ExtraReward:SetActive(module.ItemModule.GetItemCount(_battleCfg.idx[1][1].drop1) ~= 0 and (not (_cfg.lv_limit > module.HeroModule.GetManager():Get(11000).level)))
if _view.root.lock.activeSelf then
_view.root.IconMask.icon[UI.Image].color = {r = 94 / 255, g = 94 / 255, b = 94 / 255, a = 1}
_view.root.IconMask.icon2[UI.Image].color = {r = 94 / 255, g = 94 / 255, b = 94 / 255, a = 1}
else
_view.root.IconMask.icon[UI.Image].color = {r = 1, g = 1, b = 1, a = 1}
_view.root.IconMask.icon2[UI.Image].color = {r = 1, g = 1, b = 1, a = 1}
end
--_view.root.ScrollView:SetActive(not _view.root.lock.activeSelf)
if _view.root.lock.activeSelf then
_view.root.lock.info[UI.Text].text = SGK.Localize:getInstance():getValue("tips_lv_02", _cfg.lv_limit)
end
local _one, _ten = module.CemeteryModule.Query_Pve_Schedule(_cfg.id)
-- _view.root.double:SetActive(_ten and _ten > 0 and not _view.root.lock.activeSelf)
-- if _ten and _ten > 0 then
-- _view.root.double.number[UI.Text].text = tostring(_ten)
-- end
_view.root.double:SetActive(false)
CS.UGUIClickEventListener.Get(_view.root.IconMask.icon.gameObject).onClick = function()
if not _view.root.lock.activeSelf then
module.guideModule.SelectChapterGuide[self.chapterId] = idx + 1
--DialogStack.Push("TeamPveEntrance", {gid = _cfg.isunique})
DialogStack.Push("newSelectMap/activityInfo", {gid = _cfg.isunique})
else
showDlgError(nil, "等级不足")
end
end
obj:SetActive(true)
end
local TotalHeight = self.view.root.ScrollView[UnityEngine.RectTransform].rect.height--sizeDelta.y
local Item_Height = CS.SGK.UIReference.Setup(self.scrollView.itemPrefab)[UnityEngine.RectTransform].sizeDelta.y
self.scrollView.DataCount = #self.cfg
if module.guideModule.SelectChapterGuide[self.chapterId] then
local _idx = module.guideModule.SelectChapterGuide[self.chapterId]
if _idx - 1 > math.abs(math.floor(TotalHeight/Item_Height)) then
self.scrollView:ScrollMove(_idx - 1 - math.abs(math.floor(TotalHeight/Item_Height)))
end
--self.scrollView:ScrollMove(module.guideModule.SelectChapterGuide[self.chapterId] - 1 - 1)
else
local _idx = 1
for i,v in ipairs(self.cfg) do
if v.lv_limit > module.HeroModule.GetManager():Get(11000).level then
_idx = i
break
end
end
if _idx-1 > math.abs(math.floor(TotalHeight/Item_Height)) then
self.scrollView:ScrollMove(_idx - 1 - math.abs(math.floor(TotalHeight/Item_Height)))
--self.scrollView:ScrollMove(_idx - 1 - 1)
end
end
end
function newSelectTeam:listEvent()
return {
"LOCAL_GUIDE_CHANE",
}
end
function newSelectTeam:onEvent(event, data)
if event == "LOCAL_GUIDE_CHANE" then
self:initGuide()
end
end
return newSelectTeam
|
--[[
Copyright (c) 2016-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
]]--
local tnt = require 'torchnet.env'
local argcheck = require 'argcheck'
local utils = require 'torchnet.utils'
local doc = require 'argcheck.doc'
doc[[
### tnt.transform
*Torchnet* provides a set of general data transformations.
These transformations are either directly on the data (e.g., normalization)
or on their structure. This is particularly handy
when manipulating [tnt.Dataset](#tnt.Dataset).
Most of the transformations are simple but can be [composed](#transform.compose) or
[merged](#transform.merge).
]]
local transform = {}
tnt.transform = transform
local unpack = unpack or table.unpack
doc[[
<a name="transform.identity">
#### transform.identity(...)
The identity transform takes any input and return it as it is.
For example, this function is useful when composing
transformations on data from multiple sources, and some of the sources
must not be transformed.
]]
transform.identity =
function(...)
local args = {...}
return function()
return unpack(args)
end
end
transform.compose = argcheck{
doc = [[
<a name = "transform.compose">
#### transform.compose(@ARGP)
@ARGT
This function takes a `table` of functions and
composes them to return one transformation.
This function assumes that the table of transformations
is indexed by contiguous ordered keys starting at 1.
The transformations are composed in the ascending order.
For example, the following code:
```lua
> f = transform.compose{
[1] = function(x) return 2*x end,
[2] = function(x) return x + 10 end,
foo = function(x) return x / 2 end,
[4] = function(x) return x - x end
}
> f(3)
16
```
is equivalent to compose the transformations stored in [1] and [2], i.e.,
defining the following transformation:
```lua
> f = function(x) return 2*x + 10 end
```
Note that transformations stored with keys `foo` and `4` are ignored.
]],
{name='transforms', type='table'},
call =
function(transforms)
for k,v in ipairs(transforms) do
assert(type(v) == 'function', 'table of functions expected')
end
transforms = utils.table.copy(transforms)
return
function(z)
for _, trans in ipairs(transforms) do
z = trans(z)
end
return z
end
end
}
transform.merge = argcheck{
doc = [[
<a name = "transform.merge">
#### transform.merge(@ARGP)
@ARGT
This function takes a `table` of transformations and
merge them into one transformation.
Once apply to an input, this transformation will produce a `table` of output,
containing the transformed input.
For example, the following code:
```lua
> f = transform.merge{
[1] = function(x) return 2*x end,
[2] = function(x) return x + 10 end,
foo = function(x) return x / 2 end,
[4] = function(x) return x - x end
}
```
produces a function which applies a set of transformations to the same input:
```lua
> f(3)
{
1 : 6
2 : 13
foo : 1.5
4 : 0
}
```
]],
{name='transforms', type='table'},
call =
function(transforms)
for k,v in pairs(transforms) do
assert(type(v) == 'function', 'table of functions expected')
end
transforms = utils.table.copy(transforms)
return
function(z)
local newz = {}
for k, trans in pairs(transforms) do
newz[k] = trans(z)
end
return utils.table.mergetensor(newz)
end
end
}
transform.tablenew = argcheck{
doc = [[
<a name = "transform.tablenew">
#### transform.tablenew()
This function creates a new table of functions from an
existing table of functions.
]],
call =
function()
return
function(func)
local tbl = {}
for k,v in pairs(func) do
tbl[k] = v
end
return tbl
end
end
}
transform.tableapply = argcheck{
doc = [[
<a name = "transform.tableapply">
#### transform.tableapply(@ARGP)
@ARGT
This function applies a transformation to a table of input.
It return a table of output of the same size as the input.
For example, the following code:
```lua
> f = transform.tableapply(function(x) return 2*x end)
```
produces a function which multiplies any input by 2:
```lua
> f({[1] = 1, [2] = 2, foo = 3, [4] = 4})
{
1 : 2
2 : 4
foo : 6
4 : 8
}
```
]],
{name='transform', type='function'},
call =
function(transform)
return
function(tbl)
return utils.table.foreach(tbl, transform)
end
end
}
transform.tablemergekeys = argcheck{
doc = [[
<a name = "transform.tablemergekeys">
#### transform.tablemergekeys()
This function merges tables by key. More precisely, the input must be a
`table` of `table` and this function will reverse the table orderto
make the keys from the nested table accessible first.
For example, if the input is:
```lua
> x = { sample1 = {input = 1, target = "a"} , sample2 = {input = 2, target = "b", flag = "hard"}
```
Then apply this function will produce:
```lua
> transform.tablemergekeys(x)
{
input :
{
sample1 : 1
sample2 : 2
}
target :
{
sample1 : "a"
sample2 : "b"
}
flag :
{
sample2: "hard"
}
}
```
]],
call =
function()
return
function(tbl)
local mergedtbl = {}
for idx, elem in pairs(tbl) do
for key, value in pairs(elem) do
if not mergedtbl[key] then
mergedtbl[key] = {}
end
mergedtbl[key][idx] = value
end
end
return mergedtbl
end
end
}
transform.makebatch = argcheck{
doc = [[
<a name = "transform.makebatch">
#### transform.makebatch(@ARGP)
@ARGT
This function is used in many `tnt.Dataset` to format
samples in the format used by the `tnt.Engine`.
This function first [merges keys](#transform.tablemergekeys) to
produces a table of output. Then, transform this table into a tensor by
either using a `merge` transformation provided by the user or by
simply concatenating the table into a tensor directly.
This function uses the [compose](#transform.compose) transform to apply
successive transformations.
]],
{name='merge', type='function', opt=true},
call =
function(merge)
local makebatch
if merge then
makebatch = transform.compose{
transform.tablemergekeys(),
merge
}
else
makebatch = transform.compose{
transform.tablemergekeys(),
transform.tableapply(
function(field)
if utils.table.canmergetensor(field) then
return utils.table.mergetensor(field)
else
return field
end
end
)
}
end
return
function(samples)
assert(type(samples) == 'table', 'makebatch: table of samples expected')
return makebatch(samples)
end
end
}
transform.randperm = argcheck{
doc = [[
<a name = "transform.randperm">
#### transform.randperm(@ARGP)
@ARGT
This function create a vector containing a permutation of the indices from 1 to `size`.
This vector is a `LongTensor` and `size` must be a number.
Once the vector created, this function can be used to call a specific indices in it.
For example:
```lua
> p = transform.randperm(3)
```
creates a function `p` which contains a permutation of indices:
```lua
> p(1)
2
> p(2)
1
> p(3)
3
```
]],
{name="size", type="number"},
call =
function(size)
local perm = torch.randperm(size, 'torch.LongTensor')
return
function(idx)
return perm[idx]
end
end
}
transform.normalize = argcheck{
doc = [[
<a name = "transform.normalize">
#### transform.normalize(@ARGP)
@ARGT
This function normalizes data, i.e., it removes its mean and
divide it by its standard deviation.
The input must be a `Tensor`.
Once create, a `threshold` can be given (must be a number). Then,
the data will be divided by their standard deviation, only if this
deviation is greater than the `threshold`. This is handy, if the
deviation is small and deviding by it could lead to unstability.
]],
{name='threshold', type='number', default=0},
call =
function(threshold)
return
function(z)
local std = z:std()
z:add(-z:mean())
if std > threshold then
z:div(std)
end
return z
end
end
}
return transform
|
local Rain = require('rain')
local numberOfDrops = 1
local width, height = love.graphics.getDimensions()
local rain = Rain(width, height, numberOfDrops)
function love.load(arg)
love.graphics.setBackgroundColor(230, 230, 250) -- Purple
end
function love.keypressed(k)
if k == 'escape' or k == 'q' then
love.event.quit()
end
if k == 'f' then
if (love.window.getFullscreen()) then
love.window.setFullscreen(false, 'desktop')
else
love.window.setFullscreen(true, 'desktop')
end
width, height = love.graphics.getDimensions()
end
end
function love.draw()
love.graphics.setColor(255, 255, 255)
love.graphics.print("Current FPS: " .. tostring(love.timer.getFPS()), 10, 10)
-- Draw rain
for index, drop in ipairs(rain:getDrops()) do
-- Get Drop data
local x1, y1, x2, y2, thick, droplets = drop:get(20)
-- Draw drop
love.graphics.setColor(138, 43, 226)
love.graphics.setLineWidth(thick)
love.graphics.line(x1, y1, x2, y2)
if (droplets) then
for _, droplet in ipairs(droplets) do
local x, y, radius = droplet:get()
love.graphics.circle('fill', x, y, radius)
end
end
-- After capturing the current state, update the drop position
rain:update(drop, index)
end
end
|
local chat = require("lukkit/chat")
-- Text components are used to create plain messages.
local component = chat.text("your text")
-- Translatables are used for client side translations. It can be used to send translation keys for the client translate
-- client side, this means you are limited to the text provided by Minecraft (see below) unless a resource pack is used
-- to add more. Some translations support arguments with can also be TranslatableComponents (or just TextComponents).
-- Default translations: https://github.com/SpigotMC/BungeeCord/blob/master/chat/src/main/resources/mojang-translations/en_US.properties
local component = chat.translatable("commands.give.success")
--
-- Formatting
--
-- Set the color of the text
component:color(chat.color.GOLD)
-- Bold the text and it's children
component:bold()
-- italicize the text and it's children
component:italic()
-- Underline the text and it's children
component:underlined()
-- Strikethrough the text and it's children
component:strikethrough()
-- Obfuscate the text and it's children
-- Obfuscation makes the text randomly change to other charaters of the same width
component:obfuscated()
-- To remove a specific formatting
component:bold(false)
component:italic(false)
component:underlined(false)
component:strikethrough(false)
component:obfuscated(false)
--
-- Click events
-- These events are ran when the user clicks the text component or it's children
--
-- Open a url at the given path
component:click(chat.clickEvents.OPEN_URL, "https://lukkit.net")
-- Open a file at the given path
component:click(chat.clickEvents.OPEN_FILE, "logs/latest.log")
-- Run the given command
component:click(chat.clickEvents.RUN_COMMAND, "/lukkit dev reload all")
-- Inserts the given string into the players' text box
component:click(chat.clickEvents.SUGGEST_COMMAND, "/lukkit help")
-- Change to the given page number in a book
-- NOTE: Not sure if we should do string or int
component:click(chat.clickEvents.CHANGE_PAGE, "15")
--
-- Hover Events
--
-- TODO |
local function ApplyLeading(tooltip_mc, element, amount)
local val = 0
if element then
if amount == 0 or amount == nil then
amount = tooltip_mc.m_Leading * 0.5
end
local heightPadding = 0
if element.heightOverride then
heightPadding = element.heightOverride / amount
else
heightPadding = element.height / amount
end
heightPadding = Ext.Round(heightPadding)
if heightPadding <= 0 then
heightPadding = 1
end
element.heightOverride = heightPadding * amount
end
end
local function RepositionElements(tooltip_mc)
--tooltip_mc.list.sortOnce("orderId",16,false)
local leading = tooltip_mc.m_Leading * 0.5;
local index = 0
local element = nil
local lastElement = nil
while index < tooltip_mc.list.length do
element = tooltip_mc.list.content_array[index]
if element.list then
element.list.positionElements()
end
if element == tooltip_mc.equipHeader then
element.updateHeight()
else
if element.needsSubSection then
if element.heightOverride == 0 or element.heightOverride == nil then
element.heightOverride = element.height
end
--element.heightOverride = element.heightOverride + leading;
element.heightOverride = element.heightOverride + leading
if lastElement and not lastElement.needsSubSection then
if lastElement.heightOverride == 0 or lastElement.heightOverride == nil then
lastElement.heightOverride = lastElement.height
end
--lastElement.heightOverride = lastElement.heightOverride + leading;
lastElement.heightOverride = lastElement.heightOverride + leading
end
end
--tooltip_mc.applyLeading(element)
ApplyLeading(tooltip_mc, element)
end
lastElement = element
index = index + 1
end
--tooltip_mc.repositionElements()
tooltip_mc.list.positionElements()
tooltip_mc.resetBackground()
end
local replaceText = {}
---@param tag string
---@param data TagTooltipData
---@return string
local function GetTagTooltipText(tag, data, tooltipType)
local finalText = ""
local tagName = ""
local tagDesc = ""
if data.Title == nil then
tagName = Ext.GetTranslatedStringFromKey(tag)
else
local t = type(data.Title)
if t == "string" then
tagName = data.Title
elseif t == "table" and data.Type == "TranslatedString" then
tagName = data.Title.Value
elseif t == "function" then
local b,result = xpcall(data.Title, debug.traceback, tag, tooltipType)
if b then
tagName = result
else
Ext.PrintError(result)
end
end
end
if data.Description == nil then
tagDesc = Ext.GetTranslatedStringFromKey(tag.."_Description")
else
local t = type(data.Description)
if t == "string" then
tagDesc = data.Description
elseif t == "table" and data.Type == "TranslatedString" then
tagDesc = data.Description.Value
elseif t == "function" then
local b,result = xpcall(data.Description, debug.traceback, tag, tooltipType)
if b then
tagDesc = result
else
Ext.PrintError(result)
end
end
end
if tagName ~= "" then
finalText = tagName
end
if tagDesc ~= "" then
if finalText ~= "" then
finalText = finalText .. "<br>"
end
finalText = finalText .. tagDesc
end
return GameHelpers.Tooltip.ReplacePlaceholders(finalText)
end
local function FormatTagText(content_array, group, isControllerMode)
local updatedText = false
for i=0,#content_array,1 do
local element = content_array[i]
if element ~= nil then
local b,result = xpcall(function()
if element.label_txt ~= nil then
local searchText = StringHelpers.Trim(element.label_txt.htmlText):gsub("[\r\n]", "")
local tag = replaceText[searchText]
local data = TooltipHandler.TagTooltips[tag]
if data ~= nil then
local finalText = GetTagTooltipText(tag, data, "Item")
if not StringHelpers.IsNullOrWhitespace(finalText) then
element.label_txt.htmlText = finalText
updatedText = true
end
end
-- if Vars.DebugMode then
-- PrintDebug(string.format("(%s) label_txt.htmlText(%s) color(%s)", group.groupID, element.label_txt.htmlText, element.label_txt.textColor))
-- end
end
return true
end, debug.traceback)
if not b then
Ext.PrintError("[LeaderLib:FormatTagText] Error:")
Ext.PrintError(result)
end
end
end
if updatedText and group ~= nil then
group.iconId = 16
group.setupHeader()
end
end
UI.FormatArrayTagText = FormatTagText
local function FormatTagTooltip(ui, tooltip_mc, ...)
local length = #tooltip_mc.list.content_array
if length > 0 then
for i=0,length,1 do
local group = tooltip_mc.list.content_array[i]
if group ~= nil then
--print(string.format("[%i] groupID(%i) orderId(%s) icon(%s) list(%s)", i, group.groupID or -1, group.orderId or -1, group.iconId, group.list))
if group.list ~= nil then
FormatTagText(group.list.content_array, group, false)
end
end
end
end
end
--Fires after TooltipHooks.NextRequest is processed and made nil.
function TooltipHandler.OnTooltipPositioned(ui, ...)
if Game.Tooltip.LastRequestTypeEquals("Item") and TooltipHandler.HasTagTooltipData or #Listeners.OnTooltipPositioned > 0 then
local root = ui:GetRoot()
if root ~= nil then
local tooltips = {}
if root.formatTooltip ~= nil then
tooltips[#tooltips+1] = root.formatTooltip.tooltip_mc
end
if root.compareTooltip ~= nil then
tooltips[#tooltips+1] = root.compareTooltip.tooltip_mc
end
if root.offhandTooltip ~= nil then
tooltips[#tooltips+1] = root.offhandTooltip.tooltip_mc
end
if #tooltips > 0 then
for i,tooltip_mc in pairs(tooltips) do
if Features.FormatTagElementTooltips then
FormatTagTooltip(ui, tooltip_mc)
end
InvokeListenerCallbacks(Listeners.OnTooltipPositioned, ui, tooltip_mc, false, TooltipHandler.LastItem, ...)
end
end
end
end
end
function TooltipHandler.AddTooltipTags(item, tooltip)
for tag,data in pairs(TooltipHandler.TagTooltips) do
if GameHelpers.ItemHasTag(item, tag) then
local finalText = GetTagTooltipText(tag, data, "Item")
if not StringHelpers.IsNullOrWhitespace(finalText) then
tooltip:AppendElement({
Type="StatsTalentsBoost",
Label=finalText
})
local searchText = finalText:gsub("<font.->", ""):gsub("</font>", ""):gsub("<br>", "")
replaceText[searchText] = tag
end
end
end
end
Ext.RegisterUINameInvokeListener("showFormattedTooltipAfterPos", TooltipHandler.OnTooltipPositioned) |
local CorePackages = game:GetService("CorePackages")
local InGameMenuDependencies = require(CorePackages.InGameMenuDependencies)
local Roact = InGameMenuDependencies.Roact
local Cryo = InGameMenuDependencies.Cryo
local UIBlox = InGameMenuDependencies.UIBlox
local t = InGameMenuDependencies.t
local withStyle = UIBlox.Core.Style.withStyle
local InGameMenu = script.Parent.Parent
local GlobalConfig = require(InGameMenu.GlobalConfig)
local validateProps = t.strictInterface({
themeKey = t.optional(t.string),
fontKey = t.optional(t.string),
AnchorPoint = t.optional(t.Vector2),
LayoutOrder = t.optional(t.integer),
Position = t.optional(t.UDim2),
Size = t.optional(t.UDim2),
Text = t.string,
TextColor3 = t.optional(t.Color3),
TextTransparency = t.optional(t.numberConstrained(0, 1)),
TextWrapped = t.optional(t.boolean),
TextXAlignment = t.optional(t.enum(Enum.TextXAlignment)),
TextYAlignment = t.optional(t.enum(Enum.TextYAlignment)),
TextTruncate = t.optional(t.enum(Enum.TextTruncate)),
Visible = t.optional(t.boolean),
ZIndex = t.optional(t.integer),
[Roact.Children] = t.optional(t.table),
})
local function ThemedTextLabel(props)
if GlobalConfig.propValidation then
assert(validateProps(props))
end
return withStyle(function(style)
local textTheme = style.Theme[props.themeKey or "TextDefault"]
local textFont = style.Font[props.fontKey or "Body"]
-- We want to allow you to override TextColor3 or TextTransparency if
-- desired, so those two props come first.
local primitiveProps = Cryo.Dictionary.join({
TextColor3 = textTheme.Color,
TextTransparency = textTheme.Transparency,
}, props, {
fontKey = Cryo.None,
themeKey = Cryo.None,
BackgroundTransparency = 1,
Font = textFont.Font,
TextSize = textFont.RelativeSize * style.Font.BaseSize,
})
return Roact.createElement("TextLabel", primitiveProps)
end)
end
return ThemedTextLabel |
local bmf = require 'bitmapFontLoader'
local printf = function(self, string)
local origin = self.node:getOrigin()
self.text = string
local node, rect = bmf.newString(self.bmflabel, self.text, self.material, self.geometry, self.shaderProgram)
node:setOrigin(origin)
node:setRenderCategory(self.node)
node:getStateMachine():pushState(self.nodeStates.display)
njli.World.getInstance():getScene():getRootNode():addChildNode(node)
njli.Node.destroy(self.node, true)
self.node = node
self.rect = rect
end
local actionUpdate = function(action, timeStep)
end
local actionComplete = function(action)
end
local hide = function(self, camera)
self.node:hide(camera)
end
local enter = function(self)
local nodeName = self.node:getName()
print("enter (" .. nodeName .. ") - START")
print("enter (" .. nodeName .. ") - END")
end
local update = function(self, timeStep)
end
local exit = function(self)
local nodeName = self.node:getName()
print("exit (" .. nodeName .. ") - START")
print("exit (" .. nodeName .. ") - END")
end
local onMessage = function(self, message)
end
local collide = function(self, otherNode, collisionPoint)
end
local near = function(self, otherNode)
end
local touchDown = function(self, rayContact)
end
local touchUp = function(self, rayContact)
end
local touchMove = function(self, rayContact)
end
local touchCancelled = function(self, rayContact)
end
local delete = function(self)
local nodeName = self.node:getName()
print("delete (" .. nodeName .. ") - START")
self.node:getStateMachine():pushState(nil)
njli.Node.destroy(self.node, true)
self.node = nil
for k,v in pairs(self.nodeStates) do
njli.NodeState.destroy(self.nodeStates[k])
self.nodeStates[k] = nil
end
self.nodeStates = nil
print("delete (" .. nodeName .. ") - END")
end
local methods =
{
printf = printf,
actionUpdate = actionUpdate,
actionComplete = actionComplete,
hide = hide,
enter = enter,
update = update,
exit = exit,
onMessage = onMessage,
collide = collide,
near = near,
touchDown = touchDown,
touchUp = touchUp,
touchMove = touchMove,
touchCancelled = touchCancelled,
__gc = delete
}
local new = function(name, bmflabel, material, geometry, shaderProgram)
print("new (" .. name .. ") - START")
local node, rect = bmf.newString(bmflabel, name, material, geometry, shaderProgram)
local names =
{
display = name,
}
local nodeStates = {}
for k,v in pairs(names) do
nodeStates[k] = njli.NodeState.create()
nodeStates[k]:setName(names[k])
end
node:setOrigin(bullet.btVector3(0,0,0))
node:getStateMachine():pushState(nodeStates.display)
njli.World.getInstance():getScene():getRootNode():addChildNode(node)
local properties =
{
node = node,
rect = rect,
nodeStates = nodeStates,
nodeStateNames = names,
text = name,
bmflabel = bmflabel,
material = material,
geometry = geometry,
shaderProgram = shaderProgram,
instanceName = name,
}
print("new (" .. name .. ") - END")
return setmetatable(properties, {__index = methods})
end
return {
new = new,
}
|
local qt = require "qtest"
local S = require "serialize"
---- orderedPairs
local orderedPairs = S.orderedPairs
local function top(t, o)
local s = ""
for k,v in orderedPairs(t) do
s = s .. tostring(k) .. "=" .. tostring(v) .. ";"
end
return qt.eq(o, s)
end
top( {y="A", x="a", [5]="b", [false] = true, [true] = false, 9},
"1=9;false=true;true=false;5=b;x=a;y=A;" )
---- serialize to function/string
local serialize = S.serialize
local function serTest(x)
local tt = {}
local function tw(x)
table.insert(tt, x)
end
serialize(x, tw)
local str = table.concat(tt)
local x2 = assert(load("return " .. str))()
qt._eq(x, x2, 2)
-- no writer => return string
local str2 = serialize(x)
qt._eq(str, str2, 2)
-- writer == table
local t3 = {}
local r = serialize(x, t3)
qt._eq(str, table.concat(t3), 2)
end
serTest(1)
serTest("a")
serTest{"a",7,x="2",[9]={},["a-b"]=false}
-- inf, -inf, nan
serTest(1/0)
serTest(-1/0)
serTest(0/0)
---- serialize ordered
qt.eq( '{9,[false]=true,[true]=false,[5]="b",x="a",y="A"}',
serialize({y="A", x="a", [5]="b", [false] = true, [true] = false, 9}, nil, "s") )
|
local Array = require('arken.Array')
local FormHelper = require('arken.Helper.FormHelper')
local test = {}
test.should_return_html_not_checked = function()
local list = Array.new{ { id = 1, name = 'description' } }
local data = { id = '1' }
local controller = {controller_name = 'form', action_name = 'save'}
local form = FormHelper.new{ name = 'form', controller = controller, data = data }
local result = form:selectList('id', list, 'id', 'name' )
local html = [[<select id="form_id" name="form[id]" style="width:250px;"><option value="1" >description</option></select>]]
assert( result == html, result )
end
test.should_return_html_checked = function()
local list = Array.new{ { id = 1, name = 'description' } }
local data = { id = 1 }
local controller = {controller_name = 'form', action_name = 'save'}
local form = FormHelper.new{ name = 'form', controller = controller, data = data }
local result = form:selectList('id', list, 'id', 'name' )
local html = [[<select id="form_id" name="form[id]" style="width:250px;"><option value="1" selected >description</option></select>]]
assert( result == html, result )
end
test.should_return_html_multiple_list_and_checked = function()
local list = Array.new{
{ id = 1, name = 'John' },
{ id = 2, name = 'Suse' },
{ id = 3, name = 'Rute' }
}
local data = { id = 1 }
local controller = {controller_name = 'form', action_name = 'save'}
local form = FormHelper.new{ name = 'form', controller = controller, data = data }
local result = form:selectList('id', list, 'id', 'name' )
local html = [[<select id="form_id" name="form[id]" style="width:250px;"><option value="1" selected >John</option><option value="2" >Suse</option><option value="3" >Rute</option></select>]]
assert( result == html, result )
end
test.should_return_html_multiple_true = function()
local list = Array.new{ { id = 1, name = 'description' } }
local data = { id = 1 }
local controller = {controller_name = 'form', action_name = 'save'}
local form = FormHelper.new{ name = 'form', controller = controller, data = data }
local result = form:selectList('id', list, 'id', 'name', { multiple = true } )
local html = [[<select multiple="multiple" size="5" id="form_id" name="form[id]" style="width:250px;"><option value="1" selected >description</option></select>]]
assert( result == html, result )
end
test.should_return_html_multiple = function()
local list = Array.new{ { id = 1, name = 'description' } }
local data = { id = 1 }
local controller = {controller_name = 'form', action_name = 'save'}
local form = FormHelper.new{ name = 'form', controller = controller, data = data }
local result = form:selectList('id', list, 'id', 'name', { multiple = 7 } )
local html = [[<select multiple="multiple" size="7" id="form_id" name="form[id]" style="width:250px;"><option value="1" selected >description</option></select>]]
assert( result == html, result )
end
test.should_return_html_blank_true = function()
local list = Array.new{ { id = 1, name = 'description' } }
local data = { id = 1 }
local controller = {controller_name = 'form', action_name = 'save'}
local form = FormHelper.new{ name = 'form', controller = controller, data = data }
local result = form:selectList('id', list, 'id', 'name', { blank = true } )
local html = [[<select id="form_id" name="form[id]" style="width:250px;"><option value="" ></option><option value="1" selected >description</option></select>]]
assert( result == html, result )
end
test.should_return_html_blank_value = function()
local list = Array.new{ { id = 1, name = 'description' } }
local data = { id = 1 }
local controller = {controller_name = 'form', action_name = 'save'}
local form = FormHelper.new{ name = 'form', controller = controller, data = data }
local result = form:selectList('id', list, 'id', 'name', { blank = 'SELECT OPTION' } )
local html = [[<select id="form_id" name="form[id]" style="width:250px;"><option value="" >SELECT OPTION</option><option value="1" selected >description</option></select>]]
assert( result == html, result )
end
return test
|
return {'wodka','wodkafles','wodanseik','wodan','wodkas','wodans'} |
package.path = package.path .. ";../src/?.lua"
require 'busted.runner'()
local match = require("luassert.match")
--Mocking the kong/restify dependencies
local BasePlugin = {
extend = function() return {
super = {
new = function() end,
access = function() end
}
} end
}
local responses = {
send_HTTP_FORBIDDEN = function() return "FORBIDDEN" end
}
package.loaded['kong.plugins.base_plugin'] = BasePlugin
package.loaded['kong.tools.responses'] = responses
local iputils = {
parse_cidrs = function(cidrs) return cidrs end,
parse_cidr = function(cidr) return cidr end,
ip_in_cidrs = function(header, cidrs) return cidrs[1] == header end
}
package.loaded['resty.iputils'] = iputils
--Globals
_G.ngx = {
req = {
get_headers = function() return {} end
}
}
function setHeader(header, value)
_G.ngx.req.get_headers = function()
local tbl = {}
tbl[header] = value
return tbl
end
end
--Test
local Handler = require "handler"
describe("handler", function()
describe("new", function()
it("calls super", function()
local s = spy.on(Handler.super, 'new')
Handler.new()
assert.spy(s).was_called_with(_, "header-access-control")
end)
end)
describe("access", function()
it("calls super", function()
local s = spy.on(Handler.super, 'access')
Handler.access(_, {})
assert.spy(s).was_called_with(_)
end)
it("succeeds if valid header using ip type", function()
setHeader("header_whitelist", "header_whitelist_val")
local response = Handler.access(_, {header = "header_whitelist", type='ip', whitelist = {"header_whitelist_val"}})
assert.are.same(response, Nil)
end)
it("succeeds if valid header using regular type", function()
setHeader("header_whitelist", "header_whitelist_val")
local response = Handler.access(_, {header = "header_whitelist", type='regular', whitelist = {"header_whitelist_val"}})
assert.are.same(response, Nil)
end)
it("returns forbidden if header not found using", function()
setHeader("other", "other")
local response = Handler.access(_, {header = "header_whitelist", type='ip', blacklist = {"header_whitelist_val"}})
assert.are.same(response, "FORBIDDEN")
end)
it("returns forbidden if header value black listed using ip type", function()
setHeader("header_blacklist", "header-blacklist_val")
local response = Handler.access(_, {header = "header_blacklist", type='ip', blacklist = {"header-blacklist_val"}})
assert.are.same(response, "FORBIDDEN")
end)
it("returns forbidden if header value black listed using regular type", function()
setHeader("header_blacklist", "header-blacklist_val")
local response = Handler.access(_, {header = "header_blacklist", type='regular', blacklist = {"header-blacklist_val"}})
assert.are.same(response, "FORBIDDEN")
end)
it("returns forbidden if header value is not white listed using ip type", function()
setHeader("header_not_whitelisted", "some_val")
local response = Handler.access(_, {header = "header_whitelist", type='ip', whitelist = {"header_whitelist_val"}})
assert.are.same(response, "FORBIDDEN")
end)
it("returns forbidden if header value is not white listed using regular type", function()
setHeader("header_not_whitelisted", "some_val")
local response = Handler.access(_, {header = "header_whitelist", type='regular', whitelist = {"header_whitelist_val"}})
assert.are.same(response, "FORBIDDEN")
end)
end)
end) |
ModMagicNumbersFileAdd( "mods/mod_dev_settings/files/magic_numbers.xml" ) |
--
local mg = metagui
settings = { }
local modules = { }
local moduleProto = { }
local moduleMt = extend(moduleProto)
local pageProto = { }
local pageMt = extend(pageProto)
local loadedPages = { }
local ap = mg.cfg.assetPath
local function setAssetPath(p)
mg.cfg.assetPath = p or ap
end
local scriptId, scriptPath
function settings.module(p)
p = p or { }
local m = setmetatable({ }, moduleMt)
m.id = p.id or scriptId
m.weight = p.weight
m.assetPath = scriptPath
m.pages = { }
modules[m.id] = m
return m
end
function moduleProto:page(p)
local pg = setmetatable({ }, pageMt)
pg.module = self
pg.title = p.title
pg.icon = p.icon
pg.contents = p.contents
table.insert(self.pages, pg)
return pg
end
function pageProto:init() end
function pageProto:onSwitch() end
function pageProto:save() end
function tabField:onTabChanged(tab)
local page = tab.page
if not page.loaded then
page.loaded = true
setAssetPath(page.module.scriptPath)
mg.widgetContext = page
mg.createImplicitLayout(page.contents, tab.contents, { mode = "vertical", expandMode = {2, 2} })
page:init()
setAssetPath()
table.insert(loadedPages, page)
end
page:onSwitch()
end
function apply:onClick()
for _, p in pairs(loadedPages) do p:save() end
player.setProperty("metagui:settings", metagui.settings)
player.setProperty("metaGUISettings", nil) -- clear out old property
end
function cancel:onClick()
pane.dismiss()
end
-- begin init
local registry = mg.registry
_ENV.registry = registry -- leave this here for modules
-- load in module scripts
for k, v in pairs(registry.settings) do
scriptId = k
scriptPath = util.pathDirectory(v)
require(v)
end
local modSort = { }
for k, v in pairs(modules) do table.insert(modSort, v) end
table.sort(modSort, function(a, b) return a.weight < b.weight or (a.weight == b.weight and a.id < b.id) end)
for _, m in ipairs(modSort) do
setAssetPath(m.scriptPath)
for i, pg in ipairs(m.pages) do
local tab = tabField:newTab{
title = pg.title, icon = pg.icon,
}
tab.page = pg
pg.tab = tab
end
end
setAssetPath()
local firstTab = tabField.tabScroll.children[1].children[1]
if firstTab then firstTab:select() end
|
class "sScriptConfig"
function sScriptConfig:__init(name, theme)
UpdateWindow()
self.name = name
self.theme = theme
self.state = nil
self.states = {}
self.substates = {}
self.par = {}
self.resize = false
self.move = false
self.pos = {x = 0, z = 50}
self.touch = {x = 0, z = 0}
self.Scale = {x = 0.65*1920/WINDOW_W, z = 0.65*1080/WINDOW_H}
self.keyChange = nil
self.lastMove = 0
self.LastIncrRequest = 0
self.slide = {false, false, false, false}
self.loaded = false
AddUnloadCallback(function() self:Unload_Sprites() end)
AddDrawCallback(function() self:Draw() end)
AddMsgCallback(function(Msg, Key) self:Msg(Msg, Key) end)
AddTickCallback(function() self:Tick() end)
return self
end
local function remove(name)
if not GetSave("sScriptConfig")[name] then GetSave("sScriptConfig")[name] = {} end
table.clear(GetSave("sScriptConfig")[name])
end
local function load(name)
if not GetSave("sScriptConfig")[name] then GetSave("sScriptConfig")[name] = {} end
return GetSave("sScriptConfig")[name]
end
local function save(name, content)
if not GetSave("sScriptConfig")[name] then GetSave("sScriptConfig")[name] = {} end
table.clear(GetSave("sScriptConfig")[name])
table.merge(GetSave("sScriptConfig")[name], content, true)
end
function sScriptConfig:load()
local function sensitiveMerge(base, t)
for i, v in pairs(t) do
if type(base[i]) == type(v) then
if type(v) == "table" then sensitiveMerge(base[i], v)
else base[i] = v
end
end
end
end
local config = load(self.name)
for var, value in pairs(config) do
for _,par in pairs(self.par) do
if par.name == value.name and par.state == value.state then
if value.code == SCRIPT_PARAM_ONKEYDOWN or value.code == SCRIPT_PARAM_ONKEYTOGGLE then par.key = value.key end
if value.code == SCRIPT_PARAM_ONOFF or value.code == SCRIPT_PARAM_LIST then par.value = value.value end
if value.code == SCRIPT_PARAM_SLICE then par.slider = value.slider end
end
end
end
end
function sScriptConfig:save()
local content = {}
content = {}
for var, param in pairs(self.par) do
table.insert(content, param)
end
save(self.name, content)
end
function sScriptConfig:addParam(par)
table.insert(self.par, par)
end
function sScriptConfig:getParam(state, param1, param2)
for _,par in pairs(self.par) do
if par.name == param1 and par.state == state then
if par.code == SCRIPT_PARAM_SLICE and param2 then
for k=1,#par.slider do
if par.text[k] == param2 then
return par.slider[k]
end
end
elseif par.code == SCRIPT_PARAM_ONKEYDOWN then
return IsKeyDown(par.key)
else
return par.value
end
end
end
end
function sScriptConfig:setParam(state, value, param1, param2)
for _,par in pairs(self.par) do
if par.name == param1 and par.state == state then
if par.code == SCRIPT_PARAM_SLICE and param2 then
for k=1,#par.slider do
if par.text[k] == param2 then
par.slider[k] = value
end
end
elseif par.code == SCRIPT_PARAM_LIST then
if par.value == #par.list then
par.value = 1
else
par.value = value
end
else
par.value = value
end
end
end
end
function sScriptConfig:incParamBy1(state, param1, param2)
if not self:ValidIncrRequest() then return end
for _,par in pairs(self.par) do
if par.name == param1 and par.state == state then
if par.code == SCRIPT_PARAM_SLICE and param2 then
for k=1,#par.slider do
if par.text[k] == param2 then
par.slider[k] = par.slider[k] + 1
end
end
elseif par.code == SCRIPT_PARAM_LIST then
if par.value == #par.list then
par.value = 1
else
par.value = par.value + 1
end
else
par.value = par.value + 1
end
end
end
end
function sScriptConfig:ValidIncrRequest()
if GetInGameTimer() - self.LastIncrRequest < 0.5 then
return false
else
self.LastIncrRequest = GetInGameTimer()
return true
end
end
function sScriptConfig:addState(state)
table.insert(self.states, state)
if self.state == nil then self.state = state end
end
function sScriptConfig:addSubStates(state, sub)
self.substates[state] = sub
if self.state == nil or self.state == state then self.state = sub[1] end
end
function sScriptConfig:Unload_Sprites()
for _,k in pairs(self.Sprites) do
k:Release()
end
end
function sScriptConfig:Load_Sprites()
self.hadToDownload = false
self.Sprites = {}
self.SpriteTable = {
"top",
"mid",
"drag",
"drag_selected",
"code1",
"code1_selected",
"code2",
"code4",
"SLIDER_1",
"SLIDER_2",
"SLIDER_3",
"SLIDER_4",
"code3",
"code7",
"state",
"state_selected",
"state_bottom",
"state_bottom_selected",
"bot",
"Words\\Button\\Change",
"Scripts\\"..self.name
}
self.dontDownload = {"chibi\\"..GetUser():lower(),
"Scripts\\"..self.name.." Logo",
"Scripts\\"..self.theme.." Logo"}
self.buttonTable = { "1","2","3","4","5","6","7","8","9","0","A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z","Space","Ctrl" }
self.buttonTable2 = { 20,33,34,35,36,45,46,104,105,106,107,108,109 }
self.numTable = { "1","2","3","4","5","6","7","8","9","0","%" }
for _, sprite in pairs(self.SpriteTable) do
location = "sScriptConfig\\"..self.theme.."\\" .. sprite .. ".png"
if FileExist(SPRITE_PATH .. location) then
self.Sprites[sprite] = createSprite(location)
elseif self.theme == "Scriptology" then
DownloadFile("https://raw.github.com/nebelwolfi/BoL/master/Sprites/"..location.."?rand="..math.random(1,10000), SPRITE_PATH..location, function () print("Downloading a sprite please wait... ") end)
self.hadToDownload = true
end
end
for _, sprite in pairs(self.dontDownload) do
location = "sScriptConfig\\"..self.theme.."\\" .. sprite .. ".png"
if FileExist(SPRITE_PATH .. location) then
self.Sprites[sprite] = createSprite(location)
end
end
for _, sprite in pairs(self.numTable) do
location = "sScriptConfig\\"..self.theme.."\\Num\\" .. sprite .. ".png"
if FileExist(SPRITE_PATH .. location) then
self.Sprites[sprite] = createSprite(location)
elseif self.theme == "Scriptology" then
DownloadFile("https://raw.github.com/nebelwolfi/BoL/master/Sprites/"..location.."?rand="..math.random(1,10000), SPRITE_PATH..location, function () print("Downloading a sprite please wait... ") end)
self.hadToDownload = true
end
end
for _, sprite in pairs(self.buttonTable) do
location = "sScriptConfig\\"..self.theme.."\\Words\\Button\\" .. sprite .. ".png"
if sprite == "Space" then sprite = 32
elseif sprite == "Alt" then sprite = 18
elseif sprite == "Ctrl" then sprite = 17
else sprite = string.byte(sprite) end
if FileExist(SPRITE_PATH .. location) then
self.Sprites[sprite] = createSprite(location)
elseif self.theme == "Scriptology" then
DownloadFile("https://raw.github.com/nebelwolfi/BoL/master/Sprites/"..location.."?rand="..math.random(1,10000), SPRITE_PATH..location, function () print("Downloading a sprite please wait... ") end)
self.hadToDownload = true
end
end
for _, sprite in pairs(self.buttonTable2) do
location = "sScriptConfig\\"..self.theme.."\\Words\\Button\\" .. sprite .. ".png"
if FileExist(SPRITE_PATH .. location) then
self.Sprites[sprite] = createSprite(location)
elseif self.theme == "Scriptology" then
DownloadFile("https://raw.github.com/nebelwolfi/BoL/master/Sprites/"..location.."?rand="..math.random(1,10000), SPRITE_PATH..location, function () print("Downloading a sprite please wait... ") end)
self.hadToDownload = true
end
end
for _, sprite in pairs(self.states) do
if not self.substates[sprite] then
location = "sScriptConfig\\"..self.theme.."\\Words\\" .. sprite .. ".png"
if FileExist(SPRITE_PATH .. location) then
self.Sprites[sprite] = createSprite(location)
elseif self.theme == "Scriptology" then
DownloadFile("https://raw.github.com/nebelwolfi/BoL/master/Sprites/"..location.."?rand="..math.random(1,10000), SPRITE_PATH..location, function () print("Downloading a sprite please wait... ") end)
self.hadToDownload = true
end
location = "sScriptConfig\\"..self.theme.."\\Words\\" .. sprite .. "_selected.png"
if FileExist(SPRITE_PATH .. location) then
self.Sprites[sprite.."_selected"] = createSprite(location)
elseif self.theme == "Scriptology" then
DownloadFile("https://raw.github.com/nebelwolfi/BoL/master/Sprites/"..location.."?rand="..math.random(1,10000), SPRITE_PATH..location, function () print("Downloading a sprite please wait... ") end)
self.hadToDownload = true
end
elseif self.substates[sprite] then
for v,k in pairs(self.substates[sprite]) do
location = "sScriptConfig\\"..self.theme.."\\Words\\" .. k .. ".png"
if FileExist(SPRITE_PATH .. location) then
self.Sprites[k] = createSprite(location)
elseif self.theme == "Scriptology" then
DownloadFile("https://raw.github.com/nebelwolfi/BoL/master/Sprites/"..location.."?rand="..math.random(1,10000), SPRITE_PATH..location, function () print("Downloading a sprite please wait... ") end)
self.hadToDownload = true
end
location = "sScriptConfig\\"..self.theme.."\\Words\\" .. k .. "_selected.png"
if FileExist(SPRITE_PATH .. location) then
self.Sprites[k.."_selected"] = createSprite(location)
elseif self.theme == "Scriptology" then
DownloadFile("https://raw.github.com/nebelwolfi/BoL/master/Sprites/"..location.."?rand="..math.random(1,10000), SPRITE_PATH..location, function () print("Downloading a sprite please wait... ") end)
self.hadToDownload = true
end
end
end
end
for _, par in pairs(self.par) do
sprite=par.name
location = "sScriptConfig\\"..self.theme.."\\Words\\" .. sprite .. ".png"
if FileExist(SPRITE_PATH .. location) then
self.Sprites[sprite] = createSprite(location)
elseif self.theme == "Scriptology" then
DownloadFile("https://raw.github.com/nebelwolfi/BoL/master/Sprites/"..location.."?rand="..math.random(1,10000), SPRITE_PATH..location, function () print("Downloading a sprite please wait... ") end)
self.hadToDownload = true
end
location = "sScriptConfig\\"..self.theme.."\\Words\\" .. sprite .. "_selected.png"
if FileExist(SPRITE_PATH .. location) then
self.Sprites[sprite.."_selected"] = createSprite(location)
elseif self.theme == "Scriptology" then
DownloadFile("https://raw.github.com/nebelwolfi/BoL/master/Sprites/"..location.."?rand="..math.random(1,10000), SPRITE_PATH..location, function () print("Downloading a sprite please wait... ") end)
self.hadToDownload = true
end
if par.code == SCRIPT_PARAM_LIST then
for _,k in pairs(par.list) do
location = "sScriptConfig\\"..self.theme.."\\Words\\" .. k .. ".png"
if FileExist(SPRITE_PATH .. location) then
self.Sprites[k] = createSprite(location)
elseif self.theme == "Scriptology" then
DownloadFile("https://raw.github.com/nebelwolfi/BoL/master/Sprites/"..location.."?rand="..math.random(1,10000), SPRITE_PATH..location, function () print("Downloading a sprite please wait... ") end)
self.hadToDownload = true
end
end
end
end
if not self.hadToDownload then
while #self.states < 6 do
self:addState("blank")
end
self.offsets = {top = self.Sprites["top"].height, button = self.Sprites["state"].height, bot = self.Sprites["drag"].height*2, width = self.Sprites["top"].width, buttonwidth = self.Sprites["state"].width}
else
self:Unload_Sprites()
DelayAction(function() print("Reloading menu... Please wait!") DelayAction(function() print("Reloaded. Have fun!") end, 1.5) self.loaded = false end, 1.5)
end
end
function sScriptConfig:Draw()
if (self.keyChange or IsKeyDown(16)) and self.loaded then
self.Sprites["top"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["top"]:Draw(self.pos.x, self.pos.z+WINDOW_H/4, 255)
if self.Sprites["Scripts\\"..self.name.." Logo"] then
self.Sprites["Scripts\\"..self.name.." Logo"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["Scripts\\"..self.name.." Logo"]:Draw(self.pos.x+self.Scale.z*(self.offsets.buttonwidth/2-self.Sprites["Scripts\\"..self.name.." Logo"].width/2), self.pos.z+WINDOW_H/4+self.Scale.z*(self.Sprites["top"].height/2-self.Sprites["Scripts\\"..self.name.." Logo"].height/2), 255)
elseif self.Sprites["Scripts\\"..self.theme.." Logo"] then
self.Sprites["Scripts\\"..self.theme.." Logo"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["Scripts\\"..self.theme.." Logo"]:Draw(self.pos.x+self.Scale.z*(self.offsets.buttonwidth/2-self.Sprites["Scripts\\"..self.theme.." Logo"].width/2), self.pos.z+WINDOW_H/4+self.Scale.z*(self.Sprites["top"].height/2-self.Sprites["Scripts\\"..self.theme.." Logo"].height/2), 255)
end
self.Sprites["Scripts\\"..self.name]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["Scripts\\"..self.name]:Draw(self.pos.x+self.Scale.z*((self.offsets.buttonwidth+self.Sprites["top"].width)/2-self.Sprites["Scripts\\"..self.name].width/2), self.pos.z+WINDOW_H/4+self.Scale.z*(self.Sprites["top"].height/2-self.Sprites["Scripts\\"..self.name].height/2), 255)
for _,par in pairs(self.states) do
if not self.substates[par] then
if self.state ~= par and self.Sprites[par] or self.state == par and self.Sprites[par.."_selected"] then
if self.state == par then
self.Sprites["state_selected"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["state_selected"]:Draw(self.pos.x, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*(_-1)), 255)
self.Sprites[par.."_selected"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites[par.."_selected"]:Draw(self.pos.x+self.Scale.x*20, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*(_-0.5))-self.Scale.z*self.Sprites[par.."_selected"].height/2, 255)
else
self.Sprites["state"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["state"]:Draw(self.pos.x, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*(_-1)), 255)
self.Sprites[par]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites[par]:Draw(self.pos.x+self.Scale.x*20, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*(_-0.5)-self.Sprites[par].height/2), 255)
end
else
self.Sprites["state"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["state"]:Draw(self.pos.x, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*(_-1)), 255)
end
else
for v,k in pairs(self.substates[par]) do
if self.state ~= k and self.Sprites[k] or self.state == k and self.Sprites[k.."_selected"] then
if self.state == k then
self.Sprites["state_selected"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["state_selected"]:Draw(self.pos.x, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*(_-1)+self.offsets.button/2*(v-1)), 255)
self.Sprites[k.."_selected"]:SetScale(self.Scale.x*3/4,self.Scale.z*3/4)
self.Sprites[k.."_selected"]:Draw(self.pos.x+self.Scale.x*20, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*(_-0.5)-self.offsets.button/2+self.offsets.button/2*(v-1)+self.Sprites[k.."_selected"].height/2-self.Sprites[k].height/4), 255)
else
self.Sprites["state"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["state"]:Draw(self.pos.x, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*(_-1)+self.offsets.button/2*(v-1)), 255)
self.Sprites[k]:SetScale(self.Scale.x*3/4,self.Scale.z*3/4)
self.Sprites[k]:Draw(self.pos.x+self.Scale.x*20, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*(_-0.5)-self.offsets.button/2+self.offsets.button/2*(v-1)+self.Sprites[k].height/2-self.Sprites[k].height/4), 255)
end
else
self.Sprites["state"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["state"]:Draw(self.pos.x, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*(_-1)+self.offsets.button/2*(v-1)), 255)
end
end
end
end
self.Sprites["mid"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["mid"]:Draw(self.pos.x+self.Scale.x*self.offsets.buttonwidth, self.pos.z+WINDOW_H/4+self.Scale.z*self.offsets.top, 255)
if self.Sprites["chibi\\"..GetUser():lower()] then
self.Sprites["chibi\\"..GetUser():lower()]:SetScale(self.Scale.x*0.75,self.Scale.z*0.75)
self.Sprites["chibi\\"..GetUser():lower()]:Draw(self.pos.x+self.Scale.x*self.offsets.width-self.Scale.x*(self.Sprites["chibi\\"..GetUser():lower()].width-75), self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*#self.states)-self.Scale.z*(self.Sprites["chibi\\"..GetUser():lower()].height-120), 175)
end
local a = 0
local c = 0
local y = 0
for _,par in pairs(self.par) do
if par.state == self.state and self.Sprites["code"..par.code] and ((par.code == SCRIPT_PARAM_ONKEYDOWN or par.code == SCRIPT_PARAM_ONKEYTOGGLE) and self.Sprites[string.char(par.key)] or (par.code == SCRIPT_PARAM_SLICE and self.Sprites["code"..par.code] or self.Sprites[par.name])) then
if c == 4 then c = 0 y = y + 1 end
bxPos = self.pos.x+self.Scale.x*(self.Sprites["code"..par.code].width*(c)+40+c*45+self.offsets.buttonwidth)
byPos = self.pos.z+WINDOW_H/4+self.Scale.z*((40+self.Sprites["code"..par.code].height)*(y)+20+self.offsets.top)
if par.code == SCRIPT_PARAM_ONOFF then
if par.value then
self.Sprites["code"..par.code.."_selected"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["code"..par.code.."_selected"]:Draw(bxPos,byPos, 255)
self.Sprites[par.name.."_selected"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites[par.name.."_selected"]:Draw(bxPos+self.Scale.x*(self.Sprites["code"..par.code].width/2-self.Sprites[par.name].width/2),byPos+self.Scale.z*(self.Sprites["code"..par.code].height/2-self.Sprites[par.name].height/2), 255)
else
self.Sprites["code"..par.code]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["code"..par.code]:Draw(bxPos,byPos, 255)
self.Sprites[par.name]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites[par.name]:Draw(bxPos+self.Scale.x*(self.Sprites["code"..par.code].width/2-self.Sprites[par.name].width/2),byPos+self.Scale.z*(self.Sprites["code"..par.code].height/2-self.Sprites[par.name].height/2), 255)
end
elseif par.code == SCRIPT_PARAM_ONKEYDOWN or par.code == SCRIPT_PARAM_ONKEYTOGGLE then
a = a + 1
local b = 0
local ppos = par.name
local kpos = par.key
for _,k in pairs(self.par) do
if par.state == k.state and (k.code == SCRIPT_PARAM_ONKEYDOWN or k.code == SCRIPT_PARAM_ONKEYTOGGLE) then
ppos = k.name
kpos = k.key
b = b + 1
end
end
xOffset = b > 1 and self.Scale.x*(0-a*self.Sprites["mid"].width/(2*b)+(b+0.75)*self.Sprites["mid"].width/(4*b)) or 0
self.Sprites[par.name]:SetScale(self.Scale.x*0.75,self.Scale.z*0.75)
self.Sprites[par.name]:Draw(self.pos.x+xOffset+self.Scale.x*(self.offsets.buttonwidth+self.Sprites["mid"].width/2-self.Sprites[ppos].width/2+15),self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*#self.states)-self.Scale.z*self.Sprites[kpos].height/2, 255)
if self.keyChange then
self.Sprites["Words\\Button\\Change"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["Words\\Button\\Change"]:Draw(self.pos.x+xOffset+self.Scale.x*(self.offsets.buttonwidth+self.Sprites["mid"].width/2-self.Sprites["Words\\Button\\Change"].width/2-1),self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*#self.states-self.Sprites["Words\\Button\\Change"].height/2-self.Sprites[ppos].height*2-20), 255)
else
self.Sprites[par.key]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites[par.key]:Draw(self.pos.x+xOffset+self.Scale.x*(self.offsets.buttonwidth+self.Sprites["mid"].width/2-self.Sprites[kpos].width/2-1),self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*#self.states-self.Sprites[kpos].height/2-self.Sprites[ppos].height*2-20), 255)
end
elseif par.code == SCRIPT_PARAM_SLICE then --{0,30,100,5}
if c > 0 then y = y + 1 c = 0 end
if y == 0 then y = 0.2+0.05*#par.slider end
if y == 2 then y = 1.5 end
self.Sprites[par.name]:SetScale(self.Scale.x*1.25,self.Scale.z*1.25)
self.Sprites[par.name]:Draw(self.pos.x+self.Scale.x*(self.offsets.buttonwidth+self.Sprites["mid"].width/2-self.Sprites["code"..par.code].width/2-self.Sprites["code"..par.code].width/2),self.pos.z+WINDOW_H/4+self.Scale.z*(35+self.offsets.top+self.offsets.button*(#self.states-3)*y-10), 255)
self.Sprites["code"..par.code]:SetScale(self.Scale.x*1.25,self.Scale.z*1.25)
self.Sprites["code"..par.code]:Draw(self.pos.x+self.Scale.x*(self.offsets.buttonwidth+self.Sprites["mid"].width/2-self.Sprites["code"..par.code].width/2-1),self.pos.z+WINDOW_H/4+self.Scale.z*(35+self.offsets.top+self.offsets.button*(#self.states-3)*y), 255)
for k=#par.slider,1,-1 do
self.Sprites["SLIDER_"..k]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["SLIDER_"..k]:Draw(self.pos.x+self.Scale.x*((self.Sprites["code"..par.code].width+70)*par.slider[k]/100+k*2+self.offsets.buttonwidth-self.Sprites["SLIDER_"..k].width/2+self.Sprites["mid"].width/2-self.Sprites["code"..par.code].width/2),self.pos.z+WINDOW_H/4+self.Scale.z*(30+self.offsets.top-self.Sprites["SLIDER_"..k].height+self.offsets.button*(#self.states-3)*y), 255)
self.Sprites[par.text[k]]:SetScale(self.Scale.x*0.37,self.Scale.z*0.37)
self.Sprites[par.text[k]]:Draw(self.pos.x+self.Scale.x*((self.Sprites["code"..par.code].width+70)*par.slider[k]/100+k*2+self.offsets.buttonwidth-self.Sprites[par.text[k]].width/2*0.37+self.Sprites["mid"].width/2-self.Sprites["code"..par.code].width/2),self.pos.z+WINDOW_H/4+self.Scale.z*(35+self.offsets.top-self.Sprites["SLIDER_"..k].height+self.offsets.button*(#self.states-3)*y), 255)
if self.slide[k] then
nxPos = self.pos.x+self.Scale.x*(self.offsets.buttonwidth+self.Sprites["mid"].width/2+self.Sprites["code"..par.code].width/2+self.Sprites["code"..par.code].width/4+15)
nzPos = self.pos.z+WINDOW_H/4+self.Scale.z*(35+self.offsets.top+self.offsets.button*(#self.states-3)*y-10)
if par.slider[k] > 99 then
self.Sprites["1"]:SetScale(self.Scale.x*0.37,self.Scale.z*0.37)
self.Sprites["1"]:Draw(nxPos,nzPos, 255)
self.Sprites["0"]:SetScale(self.Scale.x*0.37,self.Scale.z*0.37)
self.Sprites["0"]:Draw(nxPos+self.Scale.x*self.Sprites["0"].width/2,nzPos, 255)
self.Sprites["0"]:SetScale(self.Scale.x*0.37,self.Scale.z*0.37)
self.Sprites["0"]:Draw(nxPos+self.Scale.x*self.Sprites["0"].width/2+self.Scale.x*self.Sprites["0"].width/2,nzPos, 255)
self.Sprites["%"]:SetScale(self.Scale.x*0.37,self.Scale.z*0.37)
self.Sprites["%"]:Draw(nxPos+self.Scale.x*self.Sprites["0"].width/2+self.Scale.x*self.Sprites["0"].width/2+self.Scale.x*self.Sprites["%"].width/4+self.Scale.x*4,nzPos, 255)
elseif par.slider[k] > 9 then
self.Sprites[""..math.floor(par.slider[k]/10)]:SetScale(self.Scale.x*0.37,self.Scale.z*0.37)
self.Sprites[""..math.floor(par.slider[k]/10)]:Draw(nxPos,nzPos, 255)
self.Sprites[""..math.floor(par.slider[k]-math.floor(par.slider[k]/10)*10)]:SetScale(self.Scale.x*0.37,self.Scale.z*0.37)
self.Sprites[""..math.floor(par.slider[k]-math.floor(par.slider[k]/10)*10)]:Draw(nxPos+self.Scale.x*self.Sprites["0"].width/2,nzPos, 255)
self.Sprites["%"]:SetScale(self.Scale.x*0.37,self.Scale.z*0.37)
self.Sprites["%"]:Draw(nxPos+self.Scale.x*self.Sprites["0"].width/2+self.Scale.x*self.Sprites["%"].width/4+self.Scale.x*4,nzPos, 255)
else
self.Sprites[""..math.floor(par.slider[k])]:SetScale(self.Scale.x*0.37,self.Scale.z*0.37)
self.Sprites[""..math.floor(par.slider[k])]:Draw(nxPos+self.Scale.x*self.Sprites["0"].width/2,nzPos, 255)
self.Sprites["%"]:SetScale(self.Scale.x*0.37,self.Scale.z*0.37)
self.Sprites["%"]:Draw(nxPos+self.Scale.x*self.Sprites["0"].width/2+self.Scale.x*self.Sprites["%"].width/4+self.Scale.x*4,nzPos, 255)
end
end
end
elseif par.code == SCRIPT_PARAM_LIST then
if not self.Sprites[par.list[par.value]] then par.value = 1 end
if c > 0 then
bxPos = self.pos.x+self.Scale.x*(40+self.offsets.buttonwidth)
y = y + 1
byPos = self.pos.z+WINDOW_H/4+self.Scale.z*((80+45+self.Sprites[par.name].height)*(y+0.5)+self.offsets.top)
else
byPos = self.pos.z+WINDOW_H/4+self.Scale.z*((80+45+self.Sprites[par.name].height)*(y+0.5)+self.offsets.top)
end
self.Sprites[par.name]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites[par.name]:Draw(bxPos,byPos,255)
bxPos = self.pos.x+self.Scale.x*(self.Sprites["mid"].width/2+self.Sprites[par.name].width/2-self.Sprites[par.list[par.value]].width/2+40+self.offsets.buttonwidth)
byPos = self.pos.z+WINDOW_H/4+self.Scale.z*((80+45+self.Sprites[par.name].height)*(y+0.5)+self.offsets.top)
self.Sprites[par.list[par.value]]:SetScale(self.Scale.x*0.5,self.Scale.z*0.5)
self.Sprites[par.list[par.value]]:Draw(bxPos,byPos, 255)
elseif par.code == SCRIPT_PARAM_INFO then
end
c = c+1
end
end
if self.resize then
self.Sprites["drag_selected"]:SetScale(self.Scale.x,self.Scale.z) --self.Sprites[par.."_selected"].height
self.Sprites["drag_selected"]:Draw(self.pos.x+self.Scale.x*self.offsets.width-self.Scale.x*self.offsets.bot/2, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*#self.states)-self.Scale.z*self.offsets.bot/2, 255)
else
self.Sprites["drag"]:SetScale(self.Scale.x,self.Scale.z)
self.Sprites["drag"]:Draw(self.pos.x+self.Scale.x*self.offsets.width-self.Scale.x*self.offsets.bot/2-1, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*#self.states)-self.Scale.z*self.offsets.bot/2-1, 255)
end
end
end
function sScriptConfig:Tick()
if not self.loaded then
self.loaded = true
self:load()
self:Load_Sprites()
end
local cursor = GetCursorPos()
if self.resize then
if self.Scale.x > 0.2 and cursor.x+15 < self.pos.x+self.Scale.x*self.offsets.width-self.Scale.x*self.offsets.bot/2 and cursor.y < self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*#self.states+self.offsets.bot)-self.Scale.z*self.offsets.bot/2 then
self.Scale = {x = self.Scale.x-0.05, z = self.Scale.z-0.05}
elseif self.Scale.x < 1 and cursor.x-15 > self.pos.x+self.Scale.x*self.offsets.width and cursor.y > self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*#self.states+self.offsets.bot) then
self.Scale = {x = self.Scale.x+0.05, z = self.Scale.z+0.05}
end
end
if self.move then
self.pos = {x = cursor.x-self.touch.x, z = cursor.y-self.touch.z}
self.pos = {x = self.pos.x < 0 and 0 or (self.pos.x+self.Scale.x*self.offsets.width > WINDOW_W and WINDOW_W-self.Scale.x*self.offsets.width or self.pos.x), z = self.pos.z < -WINDOW_H/4 and -WINDOW_H/4 or self.pos.z}
end
for _,par in pairs(self.par) do
if par.state == self.state and par.code == SCRIPT_PARAM_SLICE then
for k=1,#par.slider do
if self.slide[k] then
local val = self.touch.z+(cursor.x-self.touch.x)/self.Scale.x/self.Sprites["code"..SCRIPT_PARAM_SLICE].width*100--((cursor.x-self.touch.x)*par.slider[k]/100-self.Sprites["SLICE"].width/100)
val = val < 0 and 0 or (val > 100 and 100 or val)
par.slider[k] = val
end
end
end
end
end
function sScriptConfig:Msg(Msg, Key)
if not self.loaded or self.hadToDownload then return end
local cursor = GetCursorPos()
if Msg == KEY_DOWN and Key > 16 and self.keyChange then
for _,par in pairs(self.par) do
if par.state == self.state and self.keyChange == par and (par.code == SCRIPT_PARAM_ONKEYDOWN or par.code == SCRIPT_PARAM_ONKEYTOGGLE) then
if self.Sprites[Key] then
par.key = Key
self.keyChange = nil
self:save()
end
end
end
end
if Msg == KEY_DOWN and Key > 16 then
for _,par in pairs(self.par) do
if par.code == SCRIPT_PARAM_ONKEYTOGGLE and par.key == Key then
par.value = not par.value
if par.value then
PrintAlertRed(par.state.." "..par.name.." is now on!")
else
PrintAlertRed(par.state.." "..par.name.." is now off!")
end
end
end
end
if Msg == KEY_UP and Key == 16 then
self:save()
end
if Msg == WM_LBUTTONDOWN and (self.keyChange or IsKeyDown(16)) then
if CursorIsUnder(self.pos.x+self.Scale.x*self.offsets.width-self.Scale.x*self.offsets.bot/2, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*#self.states)-self.Scale.z*self.offsets.bot/2, self.Scale.x*self.offsets.width-self.Scale.x*self.offsets.bot/2, self.Scale.z*self.offsets.bot/2) then
self.resize = true
end
if CursorIsUnder(self.pos.x, self.pos.z+WINDOW_H/4, self.Scale.x*self.offsets.width, self.Scale.z*self.offsets.top) then
self.touch = {x = cursor.x-self.pos.x, z = cursor.y-self.pos.z}
self.move = true
end
local a = 0
local c = 0
local y = 0
for _,par in pairs(self.par) do
if par.state == self.state and self.Sprites["code"..par.code] then
if c == 4 then c = 0 y = y + 1 end
bxPos = self.pos.x+self.Scale.x*(self.Sprites["code"..par.code].width*(c)+40+c*45+self.offsets.buttonwidth)
byPos = self.pos.z+WINDOW_H/4+self.Scale.z*(20+(40+self.Sprites["code"..par.code].height)*(y)+self.offsets.top)
if par.code == SCRIPT_PARAM_ONOFF then
if CursorIsUnder(bxPos, byPos, self.Scale.x*self.Sprites["code"..par.code].width, self.Scale.z*self.Sprites["code"..par.code].height) then
par.value = not par.value
self:save()
end
elseif par.code == SCRIPT_PARAM_ONKEYDOWN or par.code == SCRIPT_PARAM_ONKEYTOGGLE then
a = a + 1
local b = 0
local ppos = par.name
local kpos = par.key
for _,k in pairs(self.par) do
if par.state == k.state and (k.code == SCRIPT_PARAM_ONKEYDOWN or k.code == SCRIPT_PARAM_ONKEYTOGGLE) then
ppos = k.name kpos = k.key
b = b + 1
end
end
xOffset = b > 1 and self.Scale.x*(0-a*self.Sprites["mid"].width/(2*b)+(b+0.75)*self.Sprites["mid"].width/(4*b)) or 0
sprite = par.key > 32 and "Button\\"..string.char(par.key) or "Button\\".."Space"
if CursorIsUnder(self.pos.x+xOffset+self.Scale.x*(self.offsets.buttonwidth+self.Sprites["mid"].width/2-self.Sprites[par.key].width/2-1),self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*#self.states-self.Sprites[par.key].height/2-self.Sprites[par.name].height*2-20), self.Scale.x*self.Sprites[par.key].width, self.Scale.z*self.Sprites[par.key].height) then
self.keyChange = par
end
elseif par.code == SCRIPT_PARAM_SLICE then
if c > 0 then y = y + 1 c = 0 end
if y == 0 then y = 0.2+0.05*#par.slider end
if y == 2 then y = 1.5 end
for k=1,#par.slider do
sxPos = self.pos.x+self.Scale.x*((self.Sprites["code"..par.code].width+70)*par.slider[k]/100+k*2+self.offsets.buttonwidth-self.Sprites["SLIDER_"..k].width/2+self.Sprites["mid"].width/2-self.Sprites["code"..par.code].width/2)
syPos = self.pos.z+WINDOW_H/4+self.Scale.z*(30+self.offsets.top-self.Sprites["SLIDER_"..k].height+self.offsets.button*(#self.states-3)*y)
if CursorIsUnder(sxPos,syPos,self.Sprites["SLIDER_"..k].width,self.Sprites["SLIDER_"..k].height) then
self.touch = {x = cursor.x, z = par.slider[k]}
self.slide[k] = true
break
end
end
elseif par.code == SCRIPT_PARAM_LIST then
if c > 0 then
y = y +1
end
bxPos = self.pos.x+self.Scale.x*(self.Sprites["mid"].width/2+self.Sprites[par.name].width/2-self.Sprites[par.list[par.value]].width/2+40+self.offsets.buttonwidth)
byPos = self.pos.z+WINDOW_H/4+self.Scale.z*((80+45+self.Sprites[par.name].height)*(y+0.5)+self.offsets.top)
if CursorIsUnder(bxPos, byPos, self.Scale.x*self.Sprites[par.list[par.value]].width, self.Scale.z*self.Sprites[par.list[par.value]].height) then
par.value = par.value + 1
if par.value > #par.list then
par.value = 1
end
end
end
c = c+1
end
end
for _,k in pairs(self.states) do
if not self.substates[k] then
if CursorIsUnder(self.pos.x, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*(_-1)), self.Scale.x*self.offsets.buttonwidth, self.Scale.z*self.offsets.button) then
self.state = k
end
else
for v,l in pairs(self.substates[k]) do
if CursorIsUnder(self.pos.x, self.pos.z+WINDOW_H/4+self.Scale.z*(self.offsets.top+self.offsets.button*(_-1)+self.offsets.button/2*(v-1)), self.Scale.x*self.offsets.buttonwidth, self.Scale.z*self.offsets.button/2) then
self.state = l
end
end
end
end
elseif Msg == WM_LBUTTONUP then
self.resize = false
self.move = false
for _,par in pairs(self.par) do
if par.state == self.state and par.code == SCRIPT_PARAM_SLICE then
for k=1,#par.slider do
if self.slide[k] then
self.slide[k] = false
end
end
end
end
end
end
-- -- Alerter Class
-- written by Weee
-- adjusted so it doesn't create a scriptConfig instance
--[[
PrintAlert(text, duration, r, g, b, sprite) - Pushes an alert message (notification) to the middle of the screen. Together with first message it also adds a configuration menu to the scriptConfig.
text: Alert text - <string>
]]
local __mAlerter, __Alerter_OnTick, __Alerter_OnDraw = nil, nil, nil
function PrintAlertRed(text, duration)
if not __mAlerter then __mAlerter = __Alerter() end
return __mAlerter:Push(text, duration, 255, 0, 0)
end
class("__Alerter")
function __Alerter:__init()
if not __Alerter_OnTick then
function __Alerter_OnTick() if __mAlerter then __mAlerter:OnTick() end end
AddTickCallback(__Alerter_OnTick)
end
if not __Alerter_OnDraw then
function __Alerter_OnDraw() if __mAlerter then __mAlerter:OnDraw() end end
AddDrawCallback(__Alerter_OnDraw)
end
self.yO = -WINDOW_H * 0.25
self.x = WINDOW_W/2
self.y = WINDOW_H/2 + self.yO
self._alerts = {}
self.activeCount = 0
return self
end
function __Alerter:OnTick()
self.yO = -WINDOW_H * 0.25
self.x = WINDOW_W/2
self.y = WINDOW_H/2 + self.yO
--if #self._alerts == 0 then self:__finalize() end
end
function __Alerter:OnDraw()
local gameTime = GetInGameTimer()
for i, alert in ipairs(self._alerts) do
self.activeCount = 0
for j = 1, i do
local cAlert = self._alerts[j]
if not cAlert.outro then self.activeCount = self.activeCount + 1 end
end
if self.activeCount <= 3 and (not alert.playT or alert.playT + 0.5*2 + alert.duration > gameTime) then
alert.playT = not alert.playT and self._alerts[i-1] and (self._alerts[i-1].playT + 0.5 >= gameTime and self._alerts[i-1].playT + 0.5 or gameTime) or alert.playT or gameTime
local intro = alert.playT + 0.5 > gameTime
alert.outro = alert.playT + 0.5 + alert.duration <= gameTime
alert.step = alert.outro and math.min(1, (gameTime - alert.playT - 0.5 - alert.duration) / 0.5)
or gameTime >= alert.playT and math.min(1, (gameTime - alert.playT) / 0.5)
or 0
local xO = alert.outro and self:Easing(alert.step, 0, 50) or self:Easing(alert.step, -50, 50)
local alpha = alert.outro and self:Easing(alert.step, 255, -255) or self:Easing(alert.step, 0, 255)
local yOffsetTar = GetTextArea(alert.text, 20).y * 1.2 * (self.activeCount-1)
alert.yOffset = intro and alert.step == 0 and yOffsetTar
or #self._alerts > 1 and not alert.outro and (alert.yOffset < yOffsetTar and math.min(yOffsetTar, alert.yOffset + 0.5) or alert.yOffset > yOffsetTar and math.max(yOffsetTar, alert.yOffset - 0.5))
or alert.yOffset
local x = self.x + xO
local y = self.y - alert.yOffset
-- outline:
local o = 1--TODO
if o > 0 then
for j = -o, o do
for k = -o, o do
DrawTextA(alert.text, 20, math.floor(x+j), math.floor(y+k), ARGB(alpha, 0, 0, 0), "center", "center")
end
end
end
-- sprite:
if alert.sprite then
alert.sprite:SetScale(alert.spriteScale, alert.spriteScale)
alert.sprite:Draw(math.floor(x - GetTextArea(alert.text, 20).x/2 - alert.sprite.width * alert.spriteScale * 1.5), math.floor(y - alert.sprite.width * alert.spriteScale / 2), alpha)
end
-- text:
DrawTextA(alert.text, 20, math.floor(x), math.floor(y), ARGB(alpha, alert.r, alert.g, alert.b), "center", "center")
elseif alert.playT and alert.playT + 0.5*2 + alert.duration <= gameTime then
table.remove(self._alerts, i)
end
end
end
function __Alerter:Push(text, duration, r, g, b, sprite)
local alert = {}
alert.text = text
alert.sprite = sprite
alert.spriteScale = sprite and 20 / sprite.height
alert.duration = duration or 1
alert.r = r
alert.g = g
alert.b = b
alert.parent = self
alert.yOffset = 0
alert.reset = function(duration)
alert.playT = GetInGameTimer() - 0.5
alert.duration = duration or 0
alert.yOffset = GetTextArea(alert.text, 20).y * (self.activeCount-1)
end
self._alerts[#self._alerts+1] = alert
return alert
end
function __Alerter:Easing(step, sPos, tPos)
step = step - 1
return tPos * (step ^ 3 + 1) + sPos
end
function __Alerter:__finalize()
__Alerter_OnTick = nil
__Alerter_OnDraw = nil
__mAlerter = nil
end
|
return function()
local Option = require(script.Parent.Parent.Parent.Option)
local assign = require(script.Parent.Parent.Parent.TableUtils.assign)
it("should accept zero additional tables", function()
local input = {}
local result = assign(input)
expect(input).to.equal(result)
end)
it("should merge multiple tables onto the given target table", function()
local target = {
a = 5,
b = 6,
}
local source1 = {
b = 7,
c = 8,
}
local source2 = {
b = 8,
}
assign(target, source1, source2)
expect(target.a).to.equal(5)
expect(target.b).to.equal(source2.b)
expect(target.c).to.equal(source1.c)
end)
it("should remove keys if specified as None", function()
local target = {
foo = 2,
bar = 3,
}
local source = {
foo = Option.None,
}
assign(target, source)
expect(target.foo).to.equal(nil)
expect(target.bar).to.equal(3)
end)
it("should re-add keys if specified after None", function()
local target = {
foo = 2,
}
local source1 = {
foo = Option.None,
}
local source2 = {
foo = 3,
}
assign(target, source1, source2)
expect(target.foo).to.equal(source2.foo)
end)
end
|
local wezterm = require 'wezterm'
actions = {
wezterm.on('trigger-vim-with-scrollback', function(window, pane)
local scrollback = pane:get_lines_as_text()
local name = os.tmpname()
local f = io.open(name, 'w+')
f:write(scrollback)
f:flush()
f:close()
window:perform_action(
wezterm.action { SpawnCommandInNewWindow = {
args = { 'nvim', name },
} },
pane
)
wezterm.sleep_ms(1000)
os.remove(name)
end),
wezterm.on("toggle-ligatures", function(win, pane)
local overrides = win:get_config_overrides() or {}
if not overrides.harfbuzz_features then
overrides.harfbuzz_features = {"calt=0", "clig=0", "liga=0"}
else
overrides.harfbuzz_features = nil
end
win:set_config_overrides(overrides)
end),
wezterm.on("toggle-opacity", function(win, pane)
local overrides = win:get_config_overrides() or {}
if not overrides.window_background_opacity then
overrides.window_background_opacity = 0.5;
else
overrides.window_background_opacity = nil
end
win:set_config_overrides(overrides)
end),
wezterm.on('open-file-manager', function(win, pane)
local f = io.popen ("/bin/hostname")
local hostname = f:read("*a") or ""
f:close()
local hostname = hostname:gsub("%s+", "")
local curentDir = pane:get_current_working_dir()
local dirPath = curentDir:gsub("file://" .. hostname, "")
local success, stdout, stderr = wezterm.run_child_process({"xdg-open", dirPath })
end),
getColorscheme = function(dark, light, hour)
if not light then return dark end
local hour = hour and hour or 18
local currentHour = tonumber(os.date('%H'))
if currentHour > 5 and currentHour < hour then
return light
else
return dark
end
end,
}
return actions
|
-- classical-physics
data:extend({
{
type = "technology",
name = "classical-physics",
icon = "__fundamental_physics__/graphics/technology/classical-physics.png",
icon_size = 128,
effects = {},
unit =
{
count_formula = "5",
ingredients =
{
{"science-pack-1", 1},
},
time = 30
},
upgrade = false,
order = "e-l-g"
},
})
if data.raw.technology["basic-automation"] then
mylib.add_prerequisite("basic-automation", "classical-physics")
else
mylib.add_prerequisite("automation", "classical-physics")
end
if data.raw.technology["basic-logistics"] then
mylib.add_prerequisite("basic-logistics", "classical-physics")
else
mylib.add_prerequisite("logistics", "classical-physics")
end
if data.raw.recipe["facility-science-pack-1"] then
mylib.add_prerequisite("facility-1", "classical-physics")
end
mylib.add_prerequisite("optics", "classical-physics")
for i=1,3 do
table.insert(data.raw.technology["classical-physics"].effects,{
type = "unlock-recipe",
recipe = "research-report-integration-"..i
})
table.insert(data.raw.technology["classical-physics"].effects,{
type = "unlock-recipe",
recipe = "research-report-secondary-analysis-"..i
})
end
-- spectral-analysis
data:extend({
{
type = "technology",
name = "spectral-analysis-1",
icon = "__fundamental_physics__/graphics/technology/spectral-analysis.png",
icon_size = 256,
effects =
{
{
type = "unlock-recipe",
recipe = "fundamental-physics-research-center-mk1"
},
{
type = "unlock-recipe",
recipe = "particle-physics-analysis-center-mk1"
},
{
type = "unlock-recipe",
recipe = "research-report-integration-4"
},{
type = "unlock-recipe",
recipe = "research-report-secondary-analysis-4"
}
},
unit =
{
count_formula = "500",
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1},
},
time = 45
},
prerequisites = {"optics"},
upgrade = true,
max_level = "1",
order = "e-l-g"
},
{
type = "technology",
name = "spectral-analysis-2",
icon = "__fundamental_physics__/graphics/technology/spectral-analysis.png",
icon_size = 256,
effects =
{
{
type = "laboratory-productivity",
modifier = 0.02
}
},
unit =
{
count_formula = "1000*L^(1.2)",
ingredients =
{
{"research-report-1", 3},
{"research-report-2", 2},
{"research-report-3", 2},
{"research-report-4", 1},
{"research-report-5", 1},
},
time = 45
},
prerequisites = {"spectral-analysis-1"},
upgrade = true,
max_level = "infinite",
order = "e-l-g"
},
})
if data.raw.technology["facility-1"] then
mylib.add_prerequisite("spectral-analysis-1", "facility-1")
else
table.insert(data.raw.technology["spectral-analysis-1"].effects,{
type = "unlock-recipe",
recipe = "facility-mk1"
})
end
for k,v in pairs(data.raw.recipe) do
if string.sub(v.name, 1,17)=="spectral-analysis" then
table.insert(data.raw.technology["spectral-analysis-1"].effects,{
type = "unlock-recipe",
recipe = v.name
})
end
end
-- standard-model
data:extend({
{
type = "technology",
name = "standard-model-1",
icon = "__fundamental_physics__/graphics/technology/standard-model.png",
icon_size = 256,
effects =
{
{
type = "laboratory-productivity",
modifier = 0.02
},
{
type = "unlock-recipe",
recipe = "fundamental-physics-research-center-mk2"
},
{
type = "unlock-recipe",
recipe = "particle-physics-analysis-center-mk2"
},
{
type = "unlock-recipe",
recipe = "particle-collision-10mev"
},
{
type = "unlock-recipe",
recipe = "particle-collision-100mev"
},
{
type = "unlock-recipe",
recipe = "research-report-integration-5"
},{
type = "unlock-recipe",
recipe = "research-report-secondary-analysis-5"
}
},
unit =
{
count_formula = "1000",
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1},
{"science-pack-3", 1},
{"military-science-pack", 1},
{"production-science-pack", 1},
{"high-tech-science-pack", 1}
},
time = 60
},
prerequisites = {"spectral-analysis-1"},
upgrade = true,
max_level = "1",
order = "e-l-g"
},
{
type = "technology",
name = "standard-model-2",
icon = "__fundamental_physics__/graphics/technology/standard-model.png",
icon_size = 256,
effects =
{
{
type = "laboratory-productivity",
modifier = 0.02
},
{
type = "unlock-recipe",
recipe = "particle-collision-1gev"
},
{
type = "unlock-recipe",
recipe = "particle-collision-10gev"
},
{
type = "unlock-recipe",
recipe = "particle-collision-100gev"
},
{
type = "unlock-recipe",
recipe = "particle-collision-250gev"
},
{
type = "unlock-recipe",
recipe = "particle-accelerator-mk3"
},
},
unit =
{
count_formula = "2000*L^(1.2)",
ingredients =
{
{"research-report-1", 3},
{"research-report-2", 3},
{"research-report-3", 2},
{"research-report-4", 2},
{"research-report-5", 1},
{"research-report-6", 1},
},
time = 60
},
prerequisites = {"standard-model-1"},
upgrade = true,
max_level = "2",
order = "e-l-g"
},
{
type = "technology",
name = "standard-model-3",
icon = "__fundamental_physics__/graphics/technology/standard-model.png",
icon_size = 256,
effects =
{
{
type = "laboratory-productivity",
modifier = 0.02
}
},
unit =
{
count_formula = "2000*L^(1.2)",
ingredients =
{
{"research-report-1", 3},
{"research-report-2", 3},
{"research-report-3", 2},
{"research-report-4", 2},
{"research-report-5", 1},
{"research-report-6", 1},
},
time = 60
},
prerequisites = {"standard-model-2"},
upgrade = true,
max_level = "infinite",
order = "e-l-g"
},
})
if data.raw.technology["facility-1"] then
mylib.add_prerequisite("standard-model-1", "facility-2")
mylib.add_prerequisite("standard-model-1", "particle-accelerator-2")
else
table.insert(data.raw.technology["standard-model-1"].effects,{
type = "unlock-recipe",
recipe = "facility-mk2"
})
table.insert(data.raw.technology["standard-model-2"].effects,{
type = "unlock-recipe",
recipe = "facility-mk3"
})
table.insert(data.raw.technology["standard-model-1"].effects,{
type = "unlock-recipe",
recipe = "particle-accelerator-mk1"
})
table.insert(data.raw.technology["standard-model-1"].effects,{
type = "unlock-recipe",
recipe = "particle-accelerator-mk2"
})
end
-- deep-space-accelerator
data:extend({
{
type = "technology",
name = "deep-space-accelerator",
icon = "__fundamental_physics__/graphics/technology/deep-space-accelerator.png",
icon_size = 256,
effects = {
{
type = "unlock-recipe",
recipe = "deep-space-accelerator"
}, {
type = "unlock-recipe",
recipe = "fundamental-physics-research-center-mk3"
}, {
type = "unlock-recipe",
recipe = "particle-physics-analysis-center-mk3"
}, {
type = "unlock-recipe",
recipe = "particle-accelerator-mk4"
},{
type = "unlock-recipe",
recipe = "research-report-integration-6"
},{
type = "unlock-recipe",
recipe = "research-report-secondary-analysis-6"
}
},
unit =
{
count_formula = "5000",
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1},
{"science-pack-3", 1},
{"production-science-pack", 1},
{"high-tech-science-pack", 1},
{"space-science-pack", 1}
},
time = 60
},
prerequisites = {"standard-model-2", "rocketry"},
upgrade = false,
order = "e-l-g"
},
})
-- superstring-theory
data:extend({
{
type = "technology",
name = "superstring-theory-1",
icon = "__fundamental_physics__/graphics/technology/superstring-theory.png",
icon_size = 128,
effects =
{
{
type = "laboratory-productivity",
modifier = 0.02
},
},
unit =
{
count_formula = "3000*L^(1.2)",
ingredients =
{
{"research-report-1", 4},
{"research-report-2", 4},
{"research-report-3", 3},
{"research-report-4", 3},
{"research-report-5", 2},
{"research-report-6", 2},
{"research-report-7", 1},
},
time = 60
},
prerequisites = {"deep-space-accelerator"},
upgrade = true,
max_level = "infinite",
order = "e-l-g"
},
})
mylib.add_prerequisite("superstring-theory", "facility-3")
|
-- manage a pool of worker threads running arbitrary lua tasks
-- copyright 2017 Samuel Baird MIT Licence
local class = require('core.class')
local array = require('core.array')
local rascal = require('rascal.core')
local proxy_client = require('rascal.proxy.client')
local proxy_server = require('rascal.proxy.server')
local random_key = require('rascal.util.random_key')
return class(function (task_server)
local worker_api_description = {
worker_is_idle = 'worker_id:string',
worker_did_yield_result = 'worker_id:string, result:*',
worker_request_work = 'worker_id:string -> task:*',
worker_did_close = 'worker_id:string',
-- allow a proxy inside tasks to queue more tasks
worker_queue_lua = 'lua_source:string, parameters:*',
worker_queue_lua_file = 'lua_filename:string, parameters:*',
}
local publish_signal_api_description = {
worker_signal_waiting = '',
worker_signal_close = '',
}
function task_server:init(no_workers, use_external_process)
self.id = 'task_server:' .. random_key.printable(16)
if use_external_process then
self.channel_prefix = 'ipc://' .. self.id
else
self.channel_prefix = 'inproc://' .. self.id
end
-- push and pop work queue as a stack, pop newest task, not oldest task, to limit overfilling queues from several layers of producers
self.workers = {}
self.work_queue = array()
proxy_server(self, worker_api_description, self.channel_prefix .. '.api', zmq.REP)
self.publish = proxy_server(self, publish_signal_api_description, self.channel_prefix .. '.pub', zmq.PUB)
for i = 1, no_workers do
self:add_worker(i, use_external_process)
end
end
function task_server:add_worker(worker_id, use_external_process)
local worker = {
id = worker_id,
idle = true,
on_result = nil
}
self.workers[worker_id] = worker
-- implement external process version of detach
if use_external_process then
detach_process("require('rascal.util.task_server').run_as_worker(worker_id, channel_prefix)", { worker_id = worker_id, channel_prefix = self.channel_prefix })
else
detach("require('rascal.util.task_server').run_as_worker(worker_id, channel_prefix)", { worker_id = worker_id, channel_prefix = self.channel_prefix })
end
end
-- usage API --
function task_server:queue_lua(lua_source, parameters, on_result, task_or_filename)
self.work_queue:push({
lua_source = lua_source,
parameters = parameters,
on_result = on_result,
name = task_or_filename or '<anonymous_task>',
})
self.publish:worker_signal_waiting()
end
function task_server:queue_lua_file(lua_filename, parameters, on_result)
local input = assert(io.open(lua_filename, 'r'), 'could not read lua task file ' .. lua_filename)
local source = input:read('*a')
input:close()
return self:queue_lua(source, parameters, on_result, lua_filename)
end
function task_server:is_complete()
if not self.work_queue:is_empty() then
return false
end
for _, worker in pairs(self.workers) do
if not worker.idle then
return false
end
end
return true
end
function task_server:close()
while true do
self.publish:worker_signal_close()
loop:sleep_ex(100)
local all_closed = true
for _, worker in pairs(self.workers) do
if not worker.closed then
all_closed = false
end
end
if all_closed then
break
end
end
end
function task_server:complete(close)
-- keep polling the main event loop until the task server is marked as complete
while not self:is_complete() do
loop:sleep_ex(100)
end
if close then
self:close()
end
-- clean up events
loop:sleep_ex(100)
end
-- worker API --
function task_server:worker_is_idle(worker_id)
local worker = self.workers[worker_id]
if worker then
worker.on_result = nil
worker.idle = true
end
end
function task_server:worker_did_yield_result(worker_id, result)
local worker = self.workers[worker_id]
if worker and worker.on_result then
worker.on_result(result)
end
end
function task_server:worker_request_work(worker_id)
local worker = self.workers[worker_id]
local task = self.work_queue:pop()
if worker and task then
worker.idle = false
worker.on_result = task.on_result
return {
name = task.name,
lua_source = task.lua_source,
parameters = task.parameters,
}
end
end
function task_server:worker_did_close(worker_id)
local worker = self.workers[worker_id]
if worker then
worker.closed = true
end
end
function task_server:worker_queue_lua(...)
return self:queue_lua(...)
end
function task_server:worker_queue_lua_file(...)
return self:queue_lua_file(...)
end
function task_server.run_as_worker(worker_id, channel_prefix)
local working = false
local api = proxy_client(channel_prefix .. '.api', zmq.REQ, worker_api_description)
local function handle_work(name, lua_source, parameters)
local thread_code = array()
-- create the environment of local vars for this function
local environment = {}
environment.worker_id = worker_id
environment.api = api
if parameters then
for k, v in pairs(parameters) do
environment[k] = v
end
end
-- preamble
thread_code:push([[local environment = ...]])
for name, _ in pairs(environment) do
thread_code:push('local ' .. name .. ' = environment.' .. name)
end
-- insert some direct proxy functions
thread_code:push('yield = function (value) api:worker_did_yield_result(worker_id, value) end')
thread_code:push('queue_lua = function (source, parameters, on_result) assert(on_result == nil, "no callback possible on worker queued task") api:worker_queue_lua(source, parameters) end')
thread_code:push('queue_lua_file = function (filename, parameters, on_result) assert(on_result == nil, "no callback possible on worker queued task") api:worker_queue_lua_file(lua_filename, parameters) end')
-- assemble the code
thread_code:push(lua_source)
local code_string = table.concat(thread_code, ' ')
-- print(code_string)
-- compile task code
local fn, message = loadstring(code_string, name)
if not fn then
error(message .. '\n' .. code_string)
end
-- finally run the task
fn(environment)
end
local function request_work_if_idle()
if working then
return
end
working = true
local task = api:worker_request_work(worker_id)
if not task then
working = false
return
end
local success, result = pcall_trace(handle_work, task.name, task.lua_source, task.parameters)
if success then
if type(result) ~= 'nil' then
api:worker_did_yield_result(worker_id, result)
end
else
log('error in task: [' .. task.name ..'] ' .. result)
end
working = false
api:worker_is_idle(worker_id)
-- check again for work after full callstack unwind
loop:add_time(1, request_work_if_idle)
end
-- connect signals from the co-ordinator push API
local signals = {
worker_signal_waiting = request_work_if_idle,
worker_signal_close = function ()
api:worker_did_close(worker_id)
loop:sleep_ex(1000)
loop:stop()
end
}
proxy_server(signals, publish_signal_api_description, channel_prefix .. '.pub', zmq.SUB)
-- connect timer event as a fall back from published signals
loop:add_interval(500, request_work_if_idle)
-- once the loop starts request the first work
loop:add_time(0, request_work_if_idle)
-- event loop driven from now on
rascal.run_loop()
end
end)
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.