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function love.keypressed(key) if key == "escape" or key == "q" then love.event.quit() elseif key == "p" or key == "space" then if not pause then pause = true else pause = false end elseif key == "f" then local fullscreen = love.window.getFullscreen() if not fullscreen then love.window.setFullscreen(true) else love.window.setFullscreen(false) end elseif key == "z" then scale = 1 bubbleScale = scale elseif key == "x" then scale = 0.1 bubbleScale = scale elseif key == "c" then scale = 0.02 bubbleScale = scale elseif key == "v" then scale = 0.01 bubbleScale = 0.01 elseif key == "b" then timeScale = 2 elseif key == "n" then timeScale = 10 elseif key == "m" then timeScale = 20 elseif key == "e" then if autoExplore then autoExplore = false else autoExplore = true end elseif key == "r" then pos = {x = 0, y = 0} end end function continuous_controls(dt) if love.keyboard.isDown("left", "a") then pos.x = pos.x - speed * dt / scale end if love.keyboard.isDown("right","d") then pos.x = pos.x + speed * dt / scale end if love.keyboard.isDown("up","w") then pos.y = pos.y + speed * dt / scale end if love.keyboard.isDown("down","s") then pos.y = pos.y - speed * dt / scale end end
Ext.Require("BootstrapShared.lua") Ext.Require("Server/_InitServer.lua")
object_tangible_tcg_series6_shared_painting_nightsister = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series6/shared_painting_nightsister.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series6_shared_painting_nightsister, "object/tangible/tcg/series6/shared_painting_nightsister.iff") object_tangible_tcg_series6_shared_painting_winged_quenker = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series6/shared_painting_winged_quenker.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series6_shared_painting_winged_quenker, "object/tangible/tcg/series6/shared_painting_winged_quenker.iff") object_tangible_tcg_series6_shared_painting_travel_ad_coruscant = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series6/shared_painting_travel_ad_coruscant.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series6_shared_painting_travel_ad_coruscant, "object/tangible/tcg/series6/shared_painting_travel_ad_coruscant.iff") object_tangible_tcg_series6_shared_painting_spined_rancor = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series6/shared_painting_spined_rancor.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series6_shared_painting_spined_rancor, "object/tangible/tcg/series6/shared_painting_spined_rancor.iff") object_tangible_tcg_series6_shared_painting_travel_ad_ord_mantell = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series6/shared_painting_travel_ad_ord_mantell.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series6_shared_painting_travel_ad_ord_mantell, "object/tangible/tcg/series6/shared_painting_travel_ad_ord_mantell.iff")
local TXT = Localize{ [0] = " ", [1] = "Door", [2] = "Leave the Cave", [3] = "Chest", [4] = "Button", [5] = "Lever", [6] = "Vault", [7] = "Cabinet", [8] = "Switch", [9] = "", [10] = "Bookcase", [11] = "", [12] = "Strange Torch", [13] = "The exit is sealed!", [14] = "You Successfully disarm the trap", [15] = "The chest is locked", [16] = "Take a Drink", [17] = "Not Very Refreshing", [18] = "Refreshing", } table.copy(TXT, evt.str, true) Game.MapEvtLines:RemoveEvent(1) evt.map[1] = function() -- function events.LoadMap() if not evt.Cmp{"QBits", Value = 815} then -- Reward if not evt.Cmp{"QBits", Value = 814} then -- Small House only Once if evt.Cmp{"QBits", Value = 611} then -- Chose the path of Light evt.Set{"QBits", Value = 814} -- Small House only Once evt.SummonMonsters{TypeIndexInMapStats = 3, Level = 3, Count = 10, X = 3, Y = 3042, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SummonMonsters{TypeIndexInMapStats = 3, Level = 2, Count = 10, X = 718, Y = 2956, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SummonMonsters{TypeIndexInMapStats = 3, Level = 2, Count = 10, X = -646, Y = 2889, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SummonMonsters{TypeIndexInMapStats = 3, Level = 1, Count = 10, X = 0, Y = 3500, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SummonMonsters{TypeIndexInMapStats = 3, Level = 3, Count = 10, X = -31, Y = 1900, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SummonMonsters{TypeIndexInMapStats = 3, Level = 2, Count = 10, X = 597, Y = 1900, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SummonMonsters{TypeIndexInMapStats = 3, Level = 1, Count = 10, X = -624, Y = 1900, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SpeakNPC{NPC = 762} -- "Maximus" else if evt.Cmp{"QBits", Value = 612} then -- Chose the path of Dark evt.Set{"QBits", Value = 814} -- Small House only Once evt.SummonMonsters{TypeIndexInMapStats = 2, Level = 3, Count = 10, X = 3, Y = 3042, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SummonMonsters{TypeIndexInMapStats = 2, Level = 2, Count = 10, X = 718, Y = 2956, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SummonMonsters{TypeIndexInMapStats = 2, Level = 2, Count = 10, X = -646, Y = 2889, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SummonMonsters{TypeIndexInMapStats = 2, Level = 1, Count = 10, X = 0, Y = 3500, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SummonMonsters{TypeIndexInMapStats = 2, Level = 3, Count = 10, X = -31, Y = 1900, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SummonMonsters{TypeIndexInMapStats = 2, Level = 2, Count = 10, X = 597, Y = 1900, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SummonMonsters{TypeIndexInMapStats = 2, Level = 1, Count = 10, X = -624, Y = 1900, Z = 0, -- ERROR: Not found NPCGroup = 1587, unk = 0} evt.SpeakNPC{NPC = 724} -- "Sir Carneghem" end end end end end events.LoadMap = evt.map[1].last Game.MapEvtLines:RemoveEvent(2) evt.map[2] = function() if evt.CheckMonstersKilled{CheckType = 3, Id = 0, Count = 0} then evt.Set{"QBits", Value = 630} -- Killed Good MM3 Person else if evt.CheckMonstersKilled{CheckType = 3, Id = 1, Count = 0} then evt.Set{"QBits", Value = 631} -- Killed Evil MM3 Person end end evt.Add{"QBits", Value = 746} -- Control Cube - I lost it end evt.hint[5] = evt.str[12] -- "Strange Torch" Game.MapEvtLines:RemoveEvent(5) evt.map[5] = function() evt.MoveToMap{X = 0, Y = 0, Z = 0, Direction = 512, LookAngle = 0, SpeedZ = 0, HouseId = 0, Icon = 0, Name = "7nwc.blv"} end evt.hint[176] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(176) evt.map[176] = function() if evt.Cmp{"QBits", Value = 815} then -- Reward evt.OpenChest{Id = 1} else evt.StatusText{Str = 15} -- "The chest is locked" end end evt.hint[177] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(177) evt.map[177] = function() evt.OpenChest{Id = 2} end evt.hint[178] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(178) evt.map[178] = function() evt.OpenChest{Id = 3} end evt.hint[179] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(179) evt.map[179] = function() evt.OpenChest{Id = 4} end evt.hint[180] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(180) evt.map[180] = function() evt.OpenChest{Id = 5} end evt.hint[181] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(181) evt.map[181] = function() evt.OpenChest{Id = 6} end evt.hint[182] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(182) evt.map[182] = function() evt.OpenChest{Id = 7} end evt.hint[183] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(183) evt.map[183] = function() evt.OpenChest{Id = 8} end evt.hint[184] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(184) evt.map[184] = function() evt.OpenChest{Id = 9} end evt.hint[185] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(185) evt.map[185] = function() evt.OpenChest{Id = 10} end evt.hint[186] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(186) evt.map[186] = function() evt.OpenChest{Id = 11} end evt.hint[187] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(187) evt.map[187] = function() evt.OpenChest{Id = 12} end evt.hint[188] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(188) evt.map[188] = function() evt.OpenChest{Id = 13} end evt.hint[189] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(189) evt.map[189] = function() evt.OpenChest{Id = 14} end evt.hint[190] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(190) evt.map[190] = function() evt.OpenChest{Id = 15} end evt.hint[191] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(191) evt.map[191] = function() evt.OpenChest{Id = 16} end evt.hint[192] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(192) evt.map[192] = function() evt.OpenChest{Id = 17} end evt.hint[193] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(193) evt.map[193] = function() evt.OpenChest{Id = 18} end evt.hint[194] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(194) evt.map[194] = function() evt.OpenChest{Id = 19} end evt.hint[195] = evt.str[1] -- "Door" Game.MapEvtLines:RemoveEvent(195) evt.map[195] = function() if evt.Cmp{"QBits", Value = 815} then -- Reward evt.OpenChest{Id = 0} else evt.StatusText{Str = 15} -- "The chest is locked" end end Game.MapEvtLines:RemoveEvent(501) evt.map[501] = function() evt.StatusText{Str = 13} -- "The exit is sealed!" end Game.MapEvtLines:RemoveEvent(502) evt.map[502] = function() if not evt.Cmp{"QBits", Value = 879} then -- 0 evt.MoveNPC{NPC = 424, HouseId = 1071} -- "Maximus" -> "Hostel" evt.SetNPCTopic{NPC = 424, Index = 0, Event = 0} -- "Maximus" evt.SetNPCTopic{NPC = 424, Index = 1, Event = 878} -- "Maximus" : "Congratulations!" evt.Set{"QBits", Value = 879} -- 0 end evt.MoveToMap{X = -7745, Y = -6673, Z = 65, Direction = 2047, LookAngle = 0, SpeedZ = 0, HouseId = 0, Icon = 8, Name = "7D26.blv"} end
require('mobdebug').start() waxClass{"TestDebugVC"} function viewDidLoad(self) self:ORIGviewDidLoad(); print(self:memberString()) print(self:memberDict()) self:setMemberString("123") self:setMemberDict({key1="value1", key2="value2"}) end function aButtonPress(self, sender) print("lua aButtonPress") print(sender) self:aAction(self:memberString()) end function aAction(self, a) print("lua aAction") print(a) self:bAction(self:memberDict()) end function bAction(self, b) print("lua aAction") print(b) for k, v in pairs(b) do print("k=", k, " v=", v) end self:cAction("test") end function cAction(self, c) print("lua cAction") end
local github = require("cmp_git.github") local gitlab = require("cmp_git.gitlab") local utils = require("cmp_git.utils") local Source = { cache_issues = {}, cache_mentions = {}, cache_merge_requests = {}, config = {}, filetypes = {}, } Source.new = function(overrides) local self = setmetatable({}, { __index = Source, }) self.config = vim.tbl_extend("force", require("cmp_git.config"), overrides or {}) for _, item in ipairs(self.config.filetypes) do self.filetypes[item] = true end self.trigger_characters = { "#", "@", "!" } self.trigger_characters_str = table.concat(self.trigger_characters, "") self.keyword_pattern = string.format("[%s]\\S*", self.trigger_characters_str) return self end function Source:complete(params, callback) local bufnr = vim.api.nvim_get_current_buf() local trigger_character = nil if params.completion_context.triggerKind == 1 then trigger_character = string.match( params.context.cursor_before_line, "%s*([" .. self.trigger_characters_str .. "])%S*$" ) elseif params.completion_context.triggerKind == 2 then trigger_character = params.completion_context.triggerCharacter end if trigger_character == "#" then if not self.cache_issues[bufnr] then local git_info = utils.get_git_info() if self.config.github and self.config.github.issues and git_info.host == "github.com" and git_info.owner ~= nil and git_info.repo ~= nil then github.get_issues(self, callback, bufnr, git_info) elseif self.config.gitlab and self.config.gitlab.issues and git_info.host ~= nil and git_info.owner ~= nil and git_info.repo ~= nil then gitlab.get_issues(self, callback, bufnr, git_info) else callback({ items = {}, isIncomplete = false }) self.cache_issues[bufnr] = {} end else callback({ items = self.cache_issues[bufnr], isIncomplete = false }) end elseif trigger_character == "@" then if not self.cache_mentions[bufnr] then local git_info = utils.get_git_info() if self.config.github and self.config.github.mentions and git_info.host == "github.com" and git_info.owner ~= nil and git_info.repo ~= nil then github.get_mentions(self, callback, bufnr, git_info) elseif self.config.gitlab and self.config.gitlab.mentions and git_info.host ~= nil and git_info.owner ~= nil and git_info.repo ~= nil then gitlab.get_mentions(self, callback, bufnr, git_info) else callback({ items = {}, isIncomplete = false }) self.cache_mentions[bufnr] = {} end else callback({ items = self.cache_mentions[bufnr], isIncomplete = false }) end elseif trigger_character == "!" then if not self.cache_merge_requests[bufnr] then local git_info = utils.get_git_info() if self.config.gitlab and self.config.gitlab.mentions and git_info.host ~= "github.com" and git_info.owner ~= nil and git_info.repo ~= nil then gitlab.get_merge_requests(self, callback, bufnr, git_info) end else callback({ items = self.cache_merge_requests[bufnr], isIncomplete = false }) end end end function Source:get_keyword_pattern() return self.keyword_pattern end function Source:get_trigger_characters() return self.trigger_characters end function Source:get_debug_name() return "cmp_git" end function Source:is_available() return self.filetypes["*"] ~= nil or self.filetypes[vim.bo.filetype] ~= nil end return Source
#!/usr/bin/env lua local ts = tostring io.write ([[ function allocate_integer (parent : widget_access_t; bar_type : type_t; flags : flags_t; min : agar.core.types.integer_access_t; max : agar.core.types.integer_access_t; visible : agar.core.types.integer_access_t) return scrollbar_access_t; pragma import (c, allocate_integer, "AG_ScrollbarNewInt"); function allocate_unsigned (parent : widget_access_t; bar_type : type_t; flags : flags_t; min : agar.core.types.unsigned_access_t; max : agar.core.types.unsigned_access_t; visible : agar.core.types.unsigned_access_t) return scrollbar_access_t; pragma import (c, allocate_unsigned, "AG_ScrollbarNewUint"); function allocate_float (parent : widget_access_t; bar_type : type_t; flags : flags_t; min : agar.core.types.float_access_t; max : agar.core.types.float_access_t; visible : agar.core.types.float_access_t) return scrollbar_access_t; pragma import (c, allocate_float, "AG_ScrollbarNewFloat"); function allocate_double (parent : widget_access_t; bar_type : type_t; flags : flags_t; min : agar.core.types.double_access_t; max : agar.core.types.double_access_t; visible : agar.core.types.double_access_t) return scrollbar_access_t; pragma import (c, allocate_double, "AG_ScrollbarNewDouble"); ]]) for _, value in pairs ({8, 16, 32, 64}) do io.write ([[ function allocate_uint]] .. ts (value) .. [[ (parent : widget_access_t; bar_type : type_t; flags : flags_t; value : agar.core.types.uint]] .. ts (value) ..[[_access_t; min : agar.core.types.uint]] .. ts (value) ..[[_access_t; max : agar.core.types.uint]] .. ts (value) ..[[_access_t; visible : agar.core.types.uint]] .. ts (value) ..[[_access_t) return scrollbar_access_t; pragma import (c, allocate_uint]] .. ts (value) .. [[, "AG_ScrollbarNewUint]] .. ts (value) .. [["); function allocate_int]] .. ts (value) .. [[ (parent : widget_access_t; bar_type : type_t; flags : flags_t; value : agar.core.types.int]] .. ts (value) ..[[_access_t; min : agar.core.types.int]] .. ts (value) ..[[_access_t; max : agar.core.types.int]] .. ts (value) ..[[_access_t; visible : agar.core.types.int]] .. ts (value) ..[[_access_t) return scrollbar_access_t; pragma import (c, allocate_int]] .. ts (value) .. [[, "AG_ScrollbarNewSint]] .. ts (value) .. [["); ]]) end
local lsp_selection_range = require('lsp-selection-range') local client_module = require('lsp-selection-range.client') local Range = require('lsp-selection-range.range') local selection = require('lsp-selection-range.selection') local utils = require('lsp-selection-range.tests.helpers.utils') local simple_php = require('lsp-selection-range.tests.helpers.simple-php') local stub = require('luassert.stub') local buf_get_clients local function use_client(client) buf_get_clients.returns({ client }) end describe('update_capabilities()', function() it('creates new capabilities including "textDocument/selectionRange" and returns them', function() local expectedCapabilities = vim.lsp.protocol.make_client_capabilities() expectedCapabilities.textDocument.selectionRange = { dynamicRegistration = false } local capabilities = lsp_selection_range.update_capabilities(nil) assert.same(expectedCapabilities, capabilities) end) it('updates the provided capabilities to handle "textDocument/selectionRange" and returns them', function() local capabilities = { textDocument = { hover = { dynamicRegistration = false, }, }, workspace = { applyEdit = true, }, } local expectedCapabilities = vim.deepcopy(capabilities) expectedCapabilities.textDocument.selectionRange = { dynamicRegistration = false } capabilities = lsp_selection_range.update_capabilities(capabilities) assert.same(expectedCapabilities, capabilities) end) end) describe('trigger()', function() before_each(function() buf_get_clients = stub(vim.lsp, 'buf_get_clients') vim.cmd('edit ' .. simple_php.file_path) use_client(nil) end) after_each(function() buf_get_clients:revert() vim.cmd('bdelete!') end) it('preserves current visual selection when no client provide selection ranges', function() local visual_range = Range.from_table(simple_php.selection_ranges.from_last_return.variable.range) selection.select(visual_range) lsp_selection_range.trigger() assert.same(visual_range, selection.current()) end) it('selects the first range returned by the client', function() local expected_visual_range = Range.from_table(simple_php.selection_ranges.from_last_return.variable.range) use_client(simple_php.get_client()) utils.move_cursor_to(simple_php.positions.on_last_return_var) lsp_selection_range.trigger() assert.same(expected_visual_range, selection.current()) end) end) describe('expand()', function() before_each(function() buf_get_clients = stub(vim.lsp, 'buf_get_clients') vim.cmd('edit ' .. simple_php.file_path) use_client(simple_php.get_client()) end) after_each(function() buf_get_clients:revert() vim.cmd('bdelete!') end) it('does nothing when not in visual mode', function() utils.move_cursor_to(simple_php.positions.on_last_return_var) lsp_selection_range.expand() assert.same(nil, selection.current()) end) it('selects the parent of the current selection range when it matches the visual selection', function() local expected_selection_range = simple_php.selection_ranges.from_last_return.return_stmt utils.move_cursor_to(simple_php.positions.on_last_return_var) lsp_selection_range.trigger() lsp_selection_range.expand() assert.same(Range.from_table(expected_selection_range.range), selection.current()) end) it('can be chained', function() local expected_selection_range = simple_php.selection_ranges.from_last_return.return_stmt utils.move_cursor_to(simple_php.positions.on_last_return_var) lsp_selection_range.trigger() lsp_selection_range.expand() lsp_selection_range.expand() assert.same(Range.from_table(expected_selection_range.parent.range), selection.current()) end) it( 'selects the first range containing the visual selection when it does not match the current selection range', function() local visual_range = Range.from_table(simple_php.ranges.from_if_to_last_return) local expected_visual_range = Range.from_table( simple_php.selection_ranges.from_last_return.function_body_without_braces.range ) selection.select(visual_range) lsp_selection_range.expand() assert.same(expected_visual_range, selection.current()) end ) end) describe('setup', function() after_each(function() lsp_selection_range.setup() end) describe('get_client', function() it('use defaults when not provided', function() lsp_selection_range.setup() assert.same(client_module.select, lsp_selection_range.get_client, 'get_client function not correctly defined') end) it('sets the function used to choose which client to use', function() local custom_function = function() end lsp_selection_range.setup({ get_client = custom_function }) assert.same(custom_function, lsp_selection_range.get_client, 'get_client function not correctly defined') end) end) end)
local I = require("inspect") local T = require("tools") local lines, count = T.input(5) local LOWER = 0 local UPPER = 1 local BYTE_F = string.byte("F", 1) local BYTE_B = string.byte("B", 1) local BYTE_L = string.byte("L", 1) local BYTE_R = string.byte("R", 1) local function convert_line(line) local rows = {} local cols = {} for i = 1, 7 do local ch = string.byte(line, i) if ch == BYTE_F then table.insert(rows, LOWER) elseif ch == BYTE_B then table.insert(rows, UPPER) end end for i = 8, 10 do local ch = string.byte(line, i) if ch == BYTE_L then table.insert(cols, LOWER) elseif ch == BYTE_R then table.insert(cols, UPPER) end end return rows, cols end local function binary_search(items, startn, endn) local startx, endx = startn, endn for _, binary in ipairs(items) do --print("Search", startx, endx) if (endx - startx) == 1 then if binary == LOWER then return startx elseif binary == UPPER then return endx end end local half = (endx - startx + 1) / 2 if binary == LOWER then endx = startx + half - 1 elseif binary == UPPER then startx = startx + half end end return nil end local function exe_line(line) local rows, cols = convert_line(line) local row = binary_search(rows, 0, 127) local col = binary_search(cols, 0, 7) --print(line, row, col, I.inspect(rows), I.inspect(cols)) return (8 * row) + col end --print("UT", exe_line("BFFFBBFRRR")) -- Part 1 local seat_indexes = T.map_lines(lines, exe_line) table.sort(seat_indexes, function (a, b) return a > b end) print("Max seat index", seat_indexes[1]) --print("All seats ids", I.inspect(seat_indexes)) -- Part 2 local last_idx = seat_indexes[1] for _, id in ipairs(seat_indexes) do if (id - last_idx) == -2 then print("My seat", last_idx - 1, "between", last_idx, id) end last_idx = id end
function onCreate() makeLuaSprite('shade', 'shadepink', 0, 0); setLuaSpriteScrollFactor('shade', 0, 0); defaultCamZoom = getProperty('defaultCamZoom') - 0.01; setProperty('shade.scale.x', 1 / defaultCamZoom); setProperty('shade.scale.y', 1 / defaultCamZoom); setProperty('shade.alpha', 0.0001); addLuaSprite('shade', true); end -- Event notes hooks function onEvent(name, value1, value2) if name == "Shade" then choose = tonumber(value2); if (choose == 0) then setProperty('shade.alpha', 1); end if (choose == 1) then setProperty('shade.alpha', 0.0001); end end end
-- © 2016 Peter Brantsch <peter@bingo-ev.de>, see license.txt local config = { url = "http://www.invg.de/rt/getRealtimeData.action?stopPoint=2&station=IN-Klini&sid=273"; interval = 30; display = { interval = 5; lines = 4; columns = 20; }; hostname = "busschild-01"; telnetport = 23; } return config
-- CSS Lang require'lspconfig'.cssls.setup{ on_attach = require('lsp').custom_attach }
--IupDialog Example in IupLua --Creates a simple dialog. require( "iuplua" ) vbox = iup.vbox { iup.label {title="Label"}, iup.button { title="Test" } } dlg = iup.dialog{vbox; title="Dialog"} dlg:show() if (iup.MainLoopLevel()==0) then iup.MainLoop() end
-- Complete list of commands (and command aliases for Bumpercarz) -- Type "/help <command name>" and it will show information about that command. rconadd(aliases: "addrcon") adminadd(aliases: "a", "addadmin") admindel(aliases: "deladmin", "revoke", "a del", "adminrevoke", "revokeadmin") setafk(aliases: "afk") adminlist(aliases: "admins", "listadmins", "alist") alias(aliases: "alias") remotecontrol(aliases:none) anticaps(aliases: "disablecaps", "nocaps") chatcommands(aliases:none) chatids(aliases: "chatid", "showplayernumbers") crouchcamo(aliases: "tigermode", "ninja", "ninjamode") uniquesenabled(aliases: "uniqueplayercounting") deathless(aliases: "deathlessplayer", "deathlessmode", "cheatdeathlessplayer") falldamage(aliases:none) firstjoinmessage(aliases:none) centralbanlist(aliases: "centralbansystem", "remotebansystem", "remotebanlist", "globalbansystem", "globalbanlist", "masterbansystem", "masterbanlist") hashduplicates(aliases:none) infiniteammo(aliases: "infammo") killspree(aliases: "killingspree") multiteamvehicles(aliases:none) noweapons(aliases:none) pmenabled(aliases: "pvtmessage", "privatemessage") rtvenabled(aliases:none) serveradminmessage(aliases: "samessage") scrimmode(aliases:none) tbagdet(aliases: "tbagdetection") votekickenabled(aliases:none) defaultspawnweapons(aliases: "spawnweapons", "weaponsonspawn", "chooseweapons", "selectweapons", "poontang") welcomebackmessage(aliases: "wbmessage") adminblocker(aliases:none) antispam(aliases:none) balance(aliases:none) banpenalty(aliases:none) ban(aliases: "hashban", "b", "playerban", "banplayer") bos(aliases:none) kickbansfile(aliases:none) commandsfile(aliases:none) adminfile(aliases:none) sharedhashfile(aliases:none) banlistfile(aliases:none) hashbanlist(aliases:none) ipbanlist(aliases:none) namebanlist(aliases:none) textbanlist(aliases:none) banlist(aliases: "listbans", "bans", "showbans", "viewbans") unban(aliases: "ipunban", "hashunban", "textunban", "nameunban") boslist(aliases:none) bosplayers(aliases: "bosableplayers") changelevel(aliases: "adminlevel", "levelchange", "level", "modifylevel", "changeadminlevel", "modifyadminlevel") changeteam(aliases: "ts", "teamchange", "swapteam", "teamswap") disconnect(aliases: "losenetworkconnection", "loseconnection", "dc") count(aliases: "uniques", "uniqueplayers") commands(aliases: "cmds", "commandlist", "list", "listcommands", "showcommands", "allcommands", "getcommands", "viewcommands") crash(aliases:none) damage(aliases: "dmg", "setdmg", "setdmgmulti", "setdamage") delrcon(aliases: "rcondel") eject(aliases: "playereject", "ejectplayer") gethash(aliases: "hash", "gethash") getip(aliases:none) getloc(aliases: "getplayerlocation", "getplayerloc", "getplayercoords", "getcoords", "coords", "playerloc", "playercoords") setgod(aliases: "god", "godmode", "godset", "cheatgod", "cheatsetgod", "cheatgodmode", "cheatinvincible", "invincible") cheathax(aliases: "hax", "haxolu", "haxor", "1337") heal(aliases: "healplayer", "playerheal", "cheatheal", "restorehealth", "cheatrestorehealth", "cheatheal") hide(aliases: "hideplayer", "playerhide", "cheathide") info(aliases: "i", "playerinfo", "infoplayer", "getplayerinfo", "getinfo") ipban(aliases: "banip", "ipbanplayer") invis(aliases: "camo", "camouflage", "setcamo", "cheatsetcamo", "cheatcamo", "cheatgivecamo", "givecamo") kick(aliases: "k", "kickplayer", "playerkick") kill(aliases: "killplayer", "playerkill", "cheatkill", "cheatkillplayer") launch(aliases:none) lo3(aliases: "scrim", "startscrim") login(aliases: "l", "log") mnext(aliases: "mapnext") reset(aliases: "mapreset", "resetmap") move(aliases: "j", "mv") nameban(aliases: "banname") overshield(aliases: "os", "giveos", "osgive", "giveovershield", "overshieldgive", "cheatgiveos", "cheatosgive", "cheatovershield", "cheatplayerovershield", "cheatgiveovershield", "cheatovershieldgive") players(aliases: "pl", "playerlist") playersmore(aliases: "plmore", "moreplayers") privatesay(aliases: "pvtsay", "psay", "sayprivately") rconlist(aliases: "listrcons", "rcons") read(aliases:none) write(aliases:none) resetplayer(aliases: "playerreset", "playereset") resetweapons(aliases:none) resp(aliases: "respplayer", "playerresp") rtvrequired(aliases: "rtvneeded", "totalrtv", "rtvtotal", "rtvpercent", "rtvpercentage", "rockthevoteneeded", "rockthevotepercent", "rockthevotetotal", "totalrockthevote", "midgamevoteneeded") rtvtimeout(aliases: "rockthevotetimeout") setammo(aliases: "ammo", "setammo", "ammoset") setcolor(aliases: "color", "colorset", "playercolor", "cheatsetcolor", "cheatplayercolor") setassists(aliases: "assists", "assistset", "setassists", "setassist") setdeaths(aliases: "deaths", "deathset", "setdeaths", "setdeath") setkills(aliases: "kills", "killset") setscore(aliases: "scores", "score", "scoreset") setupright(aliases:none) setfrags(aliases: "setfrags", "frags", "fragset", "setfragnades") setplasmas(aliases: "setplasmas", "stickies", "plasmas", "plasmaset", "setplasmanades") setprefix(aliases: "serverprefix") setmode(aliases: "modeset") pass(aliases: "setpass", "password", "setpassword") reloadadmins(aliases: "reloadadminlist", "adminlistreload", "adminsreload") loadbanlist(aliases: "banlistload", "loadbans", "bansload", "mergebans", "bansmerge", "mergebanlist", "banlistmerge") reloadbanlist(aliases: "banlistreload", "reloadbans", "bansreload", "refreshipbans") respawntime(aliases: "setresp", "setrespawntime") setspeed(aliases: "spd", "s", "speed", "speedset") setteleport(aliases: "teleportadd", "addteleport", "tadd", "st", "tpadd", "addtp", "addlocation", "locationadd") teleportlist(aliases: "tlist", "listteleports", "locations", "teleports", "locs") spawn(aliases: "spawnobj", "create", "createobject", "spawnobject", "objspawn") enter(aliases: "entervehicle", "vehicleeneter", "vehienter", "entervehi") give(aliases: "giveweapon", "weapongive", "cheatgiveweapon") spammax(aliases: "smax", "maxspam") spamtimeout(aliases: "timeoutspam") specs(aliases: "serverspecs", "machineinfo") mc(aliases: "mcbegin", "startcycle", "cyclestart", "mapcyclebegin") statusmore(aliases: "serverinfo", "sinfo", "sinfo") superban(aliases: "ultraban", "megaban") suspend(aliases: "suspendplayer", "playersuspend", "suspendpl", "sleep", "cheatsuspendplayer") unsuspend(aliases: "unsuspendplayer", "unsuspendpl", "playerunsuspend") takeweapons(aliases: "removeweapons", "takeweaponspl", "takeweps") teleportdel(aliases: "tdel", "delteleport", "dellocation", "locationdel", "tpdel", "rmtel", "teldel", "deltel") teleport(aliases: "tp", "t", "teletolocation", "tele") textban(aliases: "mute", "muteplayer", "textbanplayer", "tban", "chatban", "playermute") timecur(aliases: "curtime") unbos(aliases: "removebos", "bosremove", "unbanbos", "bosunban") ungod(aliases: "unsetgod", "removegod", "godunset", "godremove", "cheatunsetgod", "cheatremovegod", "cheatremovegodmode") cheatunhax(aliases: "unhax") unhide(aliases: "removehide", "cheatunhide", "cheatunhideplayer") uninvis(aliases: "uncamo", "removeinvis", "removecamo", "cheatuncamoplayer", "cheatuninvis", "cheatremovecamo", "cheatuncamo", "cheatuncamoplayer") unmute(aliases: "removemute") viewadmins(aliases: "curadmins", "adminscur") votekick_action(aliases: "votekickaction") votekicktimeout(aliases:none) votekickrequired(aliases: "votekickneeded")
--[[ -- $Id$ -- Simple animation class -- See Copyright Notice in COPYRIGHT --]] require "class" Animation = class(function(self) self.running = true self.frames = {} self.activeFrame = 1 self.time = 0 self.duration = 0 end) function Animation:addFrame(image, x, y, width, height, delay) if type(image) == "string" then image = scrupp.addImage(image) end self.frames[#self.frames+1] = { image = image, rect = { x, y, width, height }, delay = delay } self.duration = self.duration + delay return self end function Animation:addFrames(image, sizex, sizey, width, height, sep, delay) if type(image) == "string" then image = scrupp.addImage(image) end for i=1, sizey do for j=1, sizex do self.frames[#self.frames+1] = { image = image, rect = { (j-1)*(width+sep), -- x (i-1)*(height+sep), -- y width, height }, delay = delay } end end self.duration = sizex * sizey * delay return self end function Animation:getWidth() return self.frames[self.activeFrame].rect[3] or 0 end function Animation:getHeight() return self.frames[self.activeFrame].rect[4] or 0 end function Animation:getSize() return self.frames[self.activeFrame].rect[3] or 0, self.frames[self.activeFrame].rect[4] or 0 end function Animation:isTransparent(x, y) local frame = self.frames[self.activeFrame] x = x + frame.rect[1] y = y + frame.rect[2] return frame.image:isTransparent(x, y) end function Animation:start() self.running = true end function Animation:stop() self.running = false self.activeFrame = 1 end function Animation:copy() local t = {} t.running = self.running t.frames = self.frames t.activeFrame = self.activeFrame t.time = self.time t.duration = self.duration setmetatable(t, getmetatable(self)) return t end function Animation:render(x, y, delta) if self.running then self.time = math.fmod(self.time + delta, self.duration) end local moment = 0 for i,frame in ipairs(self.frames) do moment = moment + frame.delay if moment >= self.time then self.activeFrame = i frame.x = x frame.y = y frame.image:render(frame) break end end end
------- Metadata -------------------------------------------------------------- -- Cpuing -- Author: Lucky Penny -- Description: Generates the meters for the cpu widget. -- License: Creative Commons BY-NC-SA 3.0 -- Version: 0.0.3 -- -- Initialize(): As described. ------------------------------------------------------------------------------- -- Load all schemes from file function Initialize() dofile(SKIN:ReplaceVariables("#@#").."FileHelper.lua") GenerateFile("CpusTotal","TemplateCpuMeters","Cpu") end
Consumeables = { ["sandwich"] = math.random(35, 54), ["water_bottle"] = math.random(35, 54), ["tosti"] = math.random(40, 50), ["kurkakola"] = math.random(35, 54), ["twerks_candy"] = math.random(35, 54), ["snikkel_candy"] = math.random(40, 50), ["coffee"] = math.random(40, 50), ["whiskey"] = math.random(20, 30), ["beer"] = math.random(30, 40), ["vodka"] = math.random(20, 40), } Config = {} Config.EnableProne = true Config.RemoveWeaponDrops = true Config.RemoveWeaponDropsTimer = 25 Config.JointEffectTime = 60 Config.BlacklistedScenarios = { ['TYPES'] = { "WORLD_VEHICLE_MILITARY_PLANES_SMALL", "WORLD_VEHICLE_MILITARY_PLANES_BIG", }, ['GROUPS'] = { 2017590552, 2141866469, 1409640232, `ng_planes`, } } Config.BlacklistedVehs = { [`SHAMAL`] = true, [`LUXOR`] = true, [`LUXOR2`] = true, [`JET`] = true, [`LAZER`] = true, [`BUZZARD`] = true, [`BUZZARD2`] = true, [`ANNIHILATOR`] = true, [`SAVAGE`] = true, [`TITAN`] = true, [`RHINO`] = true, [`FIRETRUK`] = true, [`MULE`] = true, [`MAVERICK`] = true, [`BLIMP`] = true, [`AIRTUG`] = true, [`CAMPER`] = true, } Config.BlacklistedPeds = { [`s_m_y_ranger_01`] = true, [`s_m_y_sheriff_01`] = true, [`s_m_y_cop_01`] = true, [`s_f_y_sheriff_01`] = true, [`s_f_y_cop_01`] = true, [`s_m_y_hwaycop_01`] = true, } Config.Teleports = { --Elevator @ labs [1] = { [1] = { coords = vector4(3540.74, 3675.59, 20.99, 167.5), ["AllowVehicle"] = false, drawText = '[E] Take Elevator Up' }, [2] = { coords = vector4(3540.74, 3675.59, 28.11, 172.5), ["AllowVehicle"] = false, drawText = '[E] Take Elevator Down' }, }, --Coke Processing Enter/Exit [2] = { [1] = { coords = vector4(909.49, -1589.22, 30.51, 92.24), ["AllowVehicle"] = false, drawText = '[E] Enter Coke Processing' }, [2] = { coords = vector4(1088.81, -3187.57, -38.99, 181.7), ["AllowVehicle"] = false, drawText = '[E] Leave' }, }, }
--[[ A tiny library for working with paths. Tiny, because it is simple. Only Unix-style paths are supported. Windows-style `\` are not handled. My hypothesis is that it's less error-prone for a path library to support a consistant API surface. If you need Windows paths, you can write conversion functions that will let you switch from Win to Unix and back. ]]-- local path = {} function path.remove_trailing_slash(s) -- Remove trailing slash from string. Will not remove slash if it is the -- only character in the string. return s:gsub('(.)%/$', '%1') end local function resolve_double_slashes(s) -- Resolution is a simple case of replacing double slashes with single. return s:gsub('%/%/', '/') end local function make_same_dir_explicit(s) if s == "" then return "." else return s end end local function resolve_dir_traversals(s) -- Resolves ../ and ./ directory traversals. -- Takes a path as string and returns resolved path string. -- First, resolve `../`. It needs to be handled first because `./` also -- matches `../` -- Watch for illegal traversals above root. -- For these cases, simply return root. -- /../ -> / if (s:find("^%/%.%.") ~= nil) then return "/" end -- Leading double dots should not be messed with. -- Replace leading dots with token so we don't accidentally replace it. s = s:gsub('^%.%.', "<LEADING_DOUBLE_DOT>") -- Elsewhere, remove double dots as well as directory above. s = s:gsub('[^/]+%/%.%.%/?', '') -- Next, resolve `./`. -- Remove single ./ from beginning of string s = s:gsub("^%.%/", "") -- Remove single ./ elsewhere in string -- Note: if we didn't do ../ subsitution earlier, this naive pattern would -- cause problems. Future me: don't introduce a bug by running this before -- ../ subsitution. s = s:gsub("%.%/", "") -- Remove single /. at end of string s = s:gsub("%/%.$", "") -- Bring back any leading double dots. s = s:gsub('<LEADING_DOUBLE_DOT>', "..") -- The patterns above can leave behind trailing slashes. Trim them. s = path.remove_trailing_slash(s) -- If string ended up empty, return "." s = make_same_dir_explicit(s) return s end function path.normalize(s) --[[ /foo/bar -> /foo/bar /foo/bar/ -> /foo/bar /foo/../ -> / /foo/bar/baz/./ -> /foo/bar/baz /foo/bar/baz/../ -> /foo/bar .. -> .. /.. -> / /../../ -> / ]]-- s = resolve_double_slashes(s) s = resolve_dir_traversals(s) return s end function path.join(a, b) return path.normalize(path.normalize(a) .. '/' .. path.normalize(b)) end function path.shift(s) -- Return the highest-level portion of a path (it's a split on `/`), along -- with the rest of the path string. -- If your path contains traversals, you probably want to use `path.normalize` -- before passing to shift, since traversals will be considered parts of the -- path as well. -- Special case: if path starts with slash, it is a root path and slash has -- value. Return slash, along with rest of string. if s:find("^/") then return "/", s:sub(2) end local i, j = s:find('/') if i == nil then return s else return s:sub(1, i - 1), s:sub(j + 1) end end function path.parts(s) -- Get all parts of path as list table. local head, rest = "", s local t = {} repeat head, rest = path.shift(rest) table.insert(t, head) until rest == nil return t end -- Return the portion at the end of a path. function path.basename(path_string) -- Get all parts of path as list table. local head, rest = "", path_string repeat head, rest = path.shift(rest) until rest == nil -- @fixme I think the way I calculate the rest of the path may be too naive. -- Update: it is. It doesn't take into account cases where you don't have a -- basename. return head, path_string:sub(0, #path_string - #head - 1) end function path.extension(path_string) local dot_i = path_string:find("%.%w+$") if not dot_i then return "" end return path_string:sub(dot_i) end function path.replace_extension(path_string, new_extension) return path_string:gsub("(%.%w+)$", new_extension) end function path.has_any_extension(path_string, extensions) for _, extension in ipairs(extensions) do if path.extension(path_string) == extension then return true end end return false end -- Remove the explicit index at the end of a url. -- Returns URL with any index removed. function path.drop_explicit_index(url_string) return url_string:gsub("/index%.[^.]+$", "/") end -- Given a path and a base URL, will return a pretty URL. -- `base_url_string` can be absolute or relative. function path.to_url(base_url_string, relative_path_string) local normalized_path = path.normalize(relative_path_string) local pretty_path = path.drop_explicit_index(normalized_path) -- Rebase path and return. return base_url_string .. "/" .. pretty_path end return path
--[[ AI Unit tests Mainly just to see if all AI functionality is available. Code: Perry Date: October, 2015 ]] AIUnitTests = class({}) function AIUnitTests:Run( global, unit, ability, aiPlayerRes ) local success = 0 local fail = 0 local globalF = { 'AI_FindUnitsInRadius', 'AI_MinimapEvent', 'AI_EntIndexToHScript', 'AI_Say', 'AI_GetGameTime', 'AI_Log', 'GetItemCost', 'LoadKeyValues', 'RandomFloat', 'RandomInt', 'RandomVector', 'RotateOrientation', 'RotatePosition', 'RotateQuaternionByAxisAngle', 'RotationDelta' } --Validate global for _,func in ipairs( globalF ) do if global[func] == nil then fail = fail + 1 Warning('Global function '..func..' not set in AI!') else success = success + 1 end end local unitF = { 'GetAbsOrigin', 'GetHealth', 'GetMaxHealth', 'GetModelName', 'GetOrigin', 'GetOwner', 'GetOwnerEntity', 'GetTeam', 'GetTeamNumber', 'IsAlive', 'IsInVision', 'HasBuyback', 'GetAbilityByIndex', 'FindAbilityByName', 'GetClassname', 'GetEntityHandle', 'GetEntityIndex', 'GetName', 'GetPlayerOwnerID', 'GetItemInSlot' } --Validate unit for _,func in ipairs( unitF ) do if unit[func] == nil then fail = fail + 1 Warning('Unit function '..func..' not set in AI!') else success = success + 1 end end local abilityF = { 'GetAbilityDamage', 'GetAbilityDamageType', 'GetAbilityTargetFlags', 'GetAbilityTargetTeam', 'GetAbilityTargetType', 'GetAutoCastState', 'GetBackswingTime', 'GetCastPoint', 'GetCooldownTime', 'GetCooldownTimeRemaining', 'GetAbilityType', 'GetAbilityIndex', 'GetChannelledManaCostPerSecond', 'GetCooldown', 'GetClassname', 'GetEntityHandle', 'GetEntityIndex', 'GetName', 'GetAbilityName' } --Validate unit for _,func in ipairs( abilityF ) do if ability[func] == nil then fail = fail + 1 Warning('Ability function '..func..' not set in AI!') else success = success + 1 end end local playerResF = { 'GetAssists', 'GetConnectionState', 'GetDeaths', 'GetGold', 'GetKills', 'GetLastHits', 'GetDenies', 'GetLevel', 'GetNthCourierForTeam', 'GetNumCouriersForTeam', 'GetNthPlayerIDOnTeam', 'GetPlayerCount', 'GetPlayerCountForTeam', 'GetPlayerLoadedCompletely', 'GetPlayerName', 'GetReliableGold', 'GetSteamAccountID', 'GetTeam', 'GetTeamKills', 'GetTeamPlayerCount', 'GetUnreliableGold' } --Validate AIPlayerResource for _,func in ipairs( playerResF ) do if aiPlayerRes[func] == nil then fail = fail + 1 Warning('AIPlayerResource function '..func..' not set in AI!') else success = success + 1 end end if fail == 0 then print( string.format('AI Unit test: (%i/%i) Success!', success, success ) ) else Warning( string.format('AI Unit test: (%i/%i) Succeeded.\n', success, success + fail ) ) end AIEvents:UnitTest() end
MQ_Consumer = { input_type = "mq.consume", icon = "terminal.png", output_type = "request" }
-- steel_bars/init.lua -- Load support for Minebase translation. local S = minetest.get_translator("steel_bars") minetest.register_craftitem("steel_bars:bar", { description = S("Steel Bar"), inventory_image = "steel_bars_bar.png", }) minetest.register_craft({ output = "steel_bars:bar", type = "shaped", recipe = { {"base_ores:steel_ingot","",""}, {"base_ores:steel_ingot","",""}, {"base_ores:steel_ingot","",""} } }) minetest.register_craft({ output = "base_ores:steel_ingot 3", type = "cooking", recipe = "steel_bars:bar", cooktime = 4 }) minetest.register_node("steel_bars:block", { description = S("Steel Bar Block"), drawtype = "glasslike_framed_optional", tiles = {"steel_bars_bars.png"}, paramtype = "light", sunlight_propagates = true, use_texture_alpha = "clip", is_ground_content = false, groups = {cracky = 1}, sounds = sounds.get_defaults("ore_sounds:metal"), }) minetest.register_craft({ output = "steel_bars:block", type = "shaped", recipe = { {"steel_bars:bar", "steel_bars:bar", "steel_bars:bar"}, {"steel_bars:bar", "steel_bars:bar", "steel_bars:bar"}, {"steel_bars:bar", "steel_bars:bar", "steel_bars:bar"} } }) if minetest.get_modpath("base_tools") then minetest.register_craft({ output = "base_tools:steel_pick", recipe = { {"", "steel_bars:bar", ""}, {"", "group:stick", ""}, {"", "group:stick", ""} } }) end if minetest.get_modpath("base_ladders") then minetest.register_craft({ output = "base_ladders:steel_ladder 15", type = "shaped", recipe = { {"","",""}, {"steel_bars:bar","base_ores:steel_ingot","steel_bars:bar"}, {"","",""} } }) end if minetest.get_modpath("base_rails") then minetest.register_craft({ output = "base_rails:rail 18", type = "shaped", recipe = { {"","group:wood",""}, {"steel_bars:bar","","steel_bars:bar"}, {"","group:wood",""} } }) minetest.register_craft({ output = "base_rails:powerrail 18", type = "shaped", recipe = { {"","group:wood",""}, {"steel_bars:bar","base_ores:mese_crystal","steel_bars:bar"}, {"","group:wood",""} } }) minetest.register_craft({ output = "base_rails:brakerail 18", type = "shaped", recipe = { {"","group:wood",""}, {"steel_bars:bar","base_ores:coal_lump","steel_bars:bar"}, {"","group:wood",""} } }) end
local Slot = require("motras_slot") local t = require("motras_types") local TrackUpgdateUtils = {} function TrackUpgdateUtils.upgradeFromParams(params) if not (params.modules and params.slotId) then return {} end if not (params.modules[params.slotId] and params.modules[params.slotId].metadata) then return {} end local affectedModules = TrackUpgdateUtils.filterAffectedModules(params.modules, params.slotId) if params.catenaryToggle == 1 and type(params.modules[params.slotId].metadata.motras_electrified) == 'boolean' then return TrackUpgdateUtils.toggleElectrification(affectedModules, not params.modules[params.slotId].metadata.motras_electrified) end if params.trackTypeToggle == 1 and type(params.modules[params.slotId].metadata.motras_highspeed) == 'boolean' then return TrackUpgdateUtils.toggleHighspeed(affectedModules, not params.modules[params.slotId].metadata.motras_highspeed) end return {} end function TrackUpgdateUtils.filterAffectedModules(modules, slotId) local trackInterruptionLeft = nil local trackInterruptionRight = nil local matchingModules = {} local slot = Slot:new{id = slotId} for moduleSlotId, module in pairs(modules) do local moduleSlot = Slot:new{id = moduleSlotId} if moduleSlot.gridY == slot.gridY then if moduleSlot.gridType == t.GRID_TRACK then matchingModules[moduleSlotId] = module else if moduleSlot.gridX < slot.gridX and ((not trackInterruptionLeft) or moduleSlot.gridX > trackInterruptionLeft) then trackInterruptionLeft = moduleSlot.gridX end if moduleSlot.gridX > slot.gridX and ((not trackInterruptionRight) or moduleSlot.gridX < trackInterruptionRight) then trackInterruptionRight = moduleSlot.gridX end end end end local finalMatchingModules = {} for moduleSlotId, module in pairs(matchingModules) do local moduleSlot = Slot:new{id = moduleSlotId} if ((not trackInterruptionLeft) or moduleSlot.gridX > trackInterruptionLeft) and ((not trackInterruptionRight) or moduleSlot.gridX < trackInterruptionRight) then finalMatchingModules[moduleSlotId] = module end end return finalMatchingModules end function TrackUpgdateUtils.toggleElectrification(modules, shouldElectrify) local moduleChanges = {} for slotId, trackModule in pairs(modules) do if trackModule.metadata and trackModule.metadata.motras_toggleElectrificationTo and trackModule.metadata.motras_electrified == not shouldElectrify then table.insert(moduleChanges, {slotId, trackModule.metadata.motras_toggleElectrificationTo}) end end return moduleChanges end function TrackUpgdateUtils.toggleHighspeed(modules, shouldLevelUp) local moduleChanges = {} for slotId, trackModule in pairs(modules) do if trackModule.metadata and trackModule.metadata.motras_toggleHighspeedTo and trackModule.metadata.motras_highspeed == not shouldLevelUp then table.insert(moduleChanges, {slotId, trackModule.metadata.motras_toggleHighspeedTo}) end end return moduleChanges end return TrackUpgdateUtils
local nextTick = require'nodish.process'.nextTick local S = require'syscall' local h = require "syscall.helpers" local events = require'nodish.events' local ev = require'ev' local nsocket = require'nodish.net.socket' local util = require'nodish._util' local dns = require'nodish.dns' local ffi = require'ffi' local loop = ev.Loop.default local INADDR_ANY = 0x0 local inaddr = function(port,addr) local inaddr = S.t.sockaddr_in() inaddr.family = S.c.AF.INET inaddr.port = port if addr then inaddr.addr = addr else inaddr.sin_addr.s_addr = INADDR_ANY--h.htonl(INADDR_ANY) end return inaddr end --- creates and binds a listening socket for -- ipv4 and (if available) ipv6. local sbind = function(host,port,backlog) local server = S.socket('inet','stream') server:nonblock(true) server:setsockopt('socket','reuseaddr',true) -- TODO respect host local hostAddr if host then hostAddr = dns.getaddrinfo(host)[1].addr --maybe nil end server:bind(inaddr(port,hostAddr)) server:listen(backlog or 511) return server end local new = function(options) local allowHalfOpen = options and options.allowHalfOpen local self = events.EventEmitter() local conCount = 0 local lsock local listenIo local closing self:once('error',function(err) if lsock then lsock:close() end self:emit('close',err) end) self.listen = function(_,port,host,backlog,callback) assert(_ == self) lsock = sbind(host,port,backlog) nextTick(function() self:emit('listening',self) end) if callback then self:once('listening',callback) end listenIo = ev.IO.new( function() local sock,err = lsock:accept() if sock then local s = nsocket.new({ fd = sock, allowHalfOpen = allowHalfOpen }) conCount = conCount + 1 assert(conCount > 0) s:once('close',function() assert(conCount > 0) conCount = conCount - 1 if closing and conCount == 0 then self:emit('close') end end) self:emit('connection',s) else assert(err) self:emit('error',err) end end, lsock:getfd(), ev.READ) listenIo:start(loop) end self.unref = function() util.unref(listenIo) end self.ref = function() util.ref(listenIo) end self.address = function() if lsock then local addr = lsock:getsockname() local resObj = { address = tostring(addr.addr), port = addr.port, family = family[addr.family], } return resObj end end self.close = function(_,cb) listenIo:stop(loop) lsock:close() closing = true if cb then self:once('close',cb) end if conCount == 0 then self:emit('close') end end return self end local createServer = function(...) local args = {...} local options local connectionListener if type(args[1]) == 'table' then options = args[1] elseif type(args[1]) == 'function' then connectionListener = args[1] end if #args > 1 then connectionListener = args[2] end local server = new(options) server:on('connection',connectionListener) return server end return { createServer = createServer }
local Rand = require("api.Rand") local Chara = require("api.Chara") local I18N = require("api.I18N") local Effect = require("mod.elona.api.Effect") local Skill = require("mod.elona_sys.api.Skill") local Charagen = require("mod.elona.api.Charagen") local Dialog = require("mod.elona_sys.dialog.api.Dialog") local DeferredEvent = require("mod.elona_sys.api.DeferredEvent") local Event = require("api.Event") local ElonaQuest = require("mod.elona.api.ElonaQuest") data:add { _type = "elona.encounter", _id = "merchant", encounter_level = function() -- >>>>>>>> shade2/action.hsp:685 encounterLv=10+rnd(100) ... return 10 + Rand.rnd(100) -- <<<<<<<< shade2/action.hsp:685 encounterLv=10+rnd(100) .. end, on_map_entered = function(map, level, outer_map, outer_x, outer_y) local player = Chara.player() -- >>>>>>>> shade2/map.hsp:1623 flt ... local merchant = Chara.create("elona.shopkeeper", 10, 11, nil, map) merchant:add_role("elona.shopkeeper", { inventory_id = "elona.wandering_merchant" }) merchant.shop_rank = level merchant.name = I18N.get("chara.job.wandering_vendor", merchant.name) Effect.generate_money(merchant) for _ = 1, level / 2 + 1 do Skill.gain_level(merchant) end for _ = 1, 6 + Rand.rnd(6) do local filter = { initial_level = level + Rand.rnd(6), tag_filters = { "shopguard" } } local guard = Charagen.create(14, 11, filter, map) if guard then guard:add_role("elona.shop_guard") -- Prevents incognito from having an effect guard.name = ("%s Lv%d"):format(guard.name, guard.level) end end local event = function() -- >>>>>>>> shade2/main.hsp:1680 tc=findChara(idShopKeeper) : gosub *chat ... local map_ = player:current_map() if map_.uid == map.uid then local merchant_ = Chara.find("elona.shopkeeper", "all", map_) Dialog.start(merchant_) end -- <<<<<<<< shade2/main.hsp:1680 tc=findChara(idShopKeeper) : gosub *chat .. end DeferredEvent.add(event) -- <<<<<<<< shade2/map.hsp:1636 .. end } local function is_wandering_merchant(chara) return chara:iter_roles("elona.shopkeeper"):any(function(role) return role.inventory_id == "elona.wandering_merchant" end) end local function exit_merchant_encounter(_, params, result) if params.talk.dialog._id == "elona.default" and is_wandering_merchant(params.talk.speaker) then if result.node_id == "__END__" then ElonaQuest.travel_to_previous_map() end end return result end Event.register("elona_sys.on_step_dialog", "Exit merchant encounter on dialog end", exit_merchant_encounter) local function add_attack_dialog_option(speaker, _, choices) -- >>>>>>>> shade2/chat.hsp:2217 if cRole(tc)=cRoleShopWander:chatList 31,lang("襲 ... if is_wandering_merchant(speaker) then Dialog.add_choice("elona.wandering_merchant:attack_confirm", "talk.npc.shop.choices.attack", choices) end -- <<<<<<<< shade2/chat.hsp:2217 if cRole(tc)=cRoleShopWander:chatList 31,lang("襲 .. return choices end Event.register("elona.calc_dialog_choices", "Add attack option for wandering merchant", add_attack_dialog_option, {priority = 210000}) data:add { _type = "elona_sys.dialog", _id = "wandering_merchant", nodes = { -- >>>>>>>> shade2/chat.hsp:2583 listMax=0 ... attack_confirm = { text = "talk.npc.shop.attack.dialog", choices = { {"attack", "talk.npc.shop.attack.choices.attack"}, {"elona.default:you_kidding", "talk.npc.shop.attack.choices.go_back"} } }, -- <<<<<<<< shade2/chat.hsp:2588 if chatVal!1:buff=strKidding:goto *chat_default .. attack = function(t) -- >>>>>>>> shade2/chat.hsp:2590 goHostile ... Effect.turn_guards_hostile(Chara.player()) return "__END__" -- <<<<<<<< shade2/chat.hsp:2591 goto *chat_end .. end } }
local frames = { ["ContainerFrame1"] = { DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame1.ClickableTitleFrame"] = { DriftDelegate = "ContainerFrame1", DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame2"] = { DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame2.ClickableTitleFrame"] = { DriftDelegate = "ContainerFrame2", DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame3"] = { DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame3.ClickableTitleFrame"] = { DriftDelegate = "ContainerFrame3", DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame4"] = { DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame4.ClickableTitleFrame"] = { DriftDelegate = "ContainerFrame4", DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame5"] = { DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame5.ClickableTitleFrame"] = { DriftDelegate = "ContainerFrame5", DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame6"] = { DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame6.ClickableTitleFrame"] = { DriftDelegate = "ContainerFrame6", DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame7"] = { DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame7.ClickableTitleFrame"] = { DriftDelegate = "ContainerFrame7", DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame8"] = { DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame8.ClickableTitleFrame"] = { DriftDelegate = "ContainerFrame8", DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame9"] = { DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame9.ClickableTitleFrame"] = { DriftDelegate = "ContainerFrame9", DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame10"] = { DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame10.ClickableTitleFrame"] = { DriftDelegate = "ContainerFrame10", DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame11"] = { DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame11.ClickableTitleFrame"] = { DriftDelegate = "ContainerFrame11", DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame12"] = { DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame12.ClickableTitleFrame"] = { DriftDelegate = "ContainerFrame12", DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame13"] = { DriftDisabledBy = "bagsDisabled" }, ["ContainerFrame13.ClickableTitleFrame"] = { DriftDelegate = "ContainerFrame13", DriftDisabledBy = "bagsDisabled" }, ["CharacterFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["HonorFrame"] = { DriftDisabledBy = "windowsDisabled", DriftDelegate = "CharacterFrame" }, ["TradeSkillFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["CraftFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["QuestLogFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["QuestFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["QuestWatchFrame"] = { DriftDisabledBy = "objectivesDisabled" }, ["GossipFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["SpellBookFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["PlayerTalentFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["WorldMapFrame"] = { DriftDisabledBy = "windowsDisabled", -- TODO: Add scaling support for WorldMapFrame DriftUnscalable = true }, ["FriendsFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["BNToastFrame"] = { DriftDisabledBy = "miscellaneousDisabled", }, ["ReputationDetailFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["GuildInfoFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["CommunitiesFrame"] = { DriftDisabledBy = "windowsDisabled", DriftTabs = { "CommunitiesFrame.ChatTab", "CommunitiesFrame.RosterTab", "CommunitiesFrame.MaximizeMinimizeFrame.MinimizeButton", "CommunitiesFrame.MaximizeMinimizeFrame.MaximizeButton", "CommunitiesFrameCommunitiesListListScrollFrameButton1", "CommunitiesFrameCommunitiesListListScrollFrameButton2", "CommunitiesFrameCommunitiesListListScrollFrameButton3", "CommunitiesFrameCommunitiesListListScrollFrameButton4", "CommunitiesFrameCommunitiesListListScrollFrameButton5", "CommunitiesFrameCommunitiesListListScrollFrameButton6", "CommunitiesFrameCommunitiesListListScrollFrameButton7", "CommunitiesFrameCommunitiesListListScrollFrameButton8", "CommunitiesFrameCommunitiesListListScrollFrameButton9", "CommunitiesFrameCommunitiesListListScrollFrameButton10", "CommunitiesFrameCommunitiesListListScrollFrameButton11", "CommunitiesFrameCommunitiesListListScrollFrameButton12", "CommunitiesFrameCommunitiesListListScrollFrameButton13", "CommunitiesFrameCommunitiesListListScrollFrameButton14", "CommunitiesFrameCommunitiesListListScrollFrameButton15", "CommunitiesFrameCommunitiesListListScrollFrameButton16", "CommunitiesFrameCommunitiesListListScrollFrameButton17", "CommunitiesFrameCommunitiesListListScrollFrameButton18", "CommunitiesFrameCommunitiesListListScrollFrameButton19", "CommunitiesFrameCommunitiesListListScrollFrameButton20" } }, ["ChannelFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["RaidInfoFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["DressUpFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["SideDressUpFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["AddonList"] = { DriftDisabledBy = "windowsDisabled", }, ["MerchantFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["MailFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["SendMailFrame"] = { DriftDisabledBy = "windowsDisabled", DriftDelegate = "MailFrame" }, ["OpenMailFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["BankFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["LootFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["GroupLootFrame1"] = { DriftDisabledBy = "miscellaneousDisabled", }, ["GroupLootFrame2"] = { DriftDisabledBy = "miscellaneousDisabled", }, ["GroupLootFrame3"] = { DriftDisabledBy = "miscellaneousDisabled", }, ["GroupLootFrame4"] = { DriftDisabledBy = "miscellaneousDisabled", }, ["GameMenuFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["VideoOptionsFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["AudioOptionsFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["InterfaceOptionsFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["KeyBindingFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["HelpFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["HelpOpenWebTicketButton"] = { DriftDisabledBy = "buttonsDisabled", }, ["RaidParentFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["RaidBrowserFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["TradeFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["SUFWrapperFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["TimeManagerFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["TabardFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["GuildRegistrarFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["GuildControlUI"] = { DriftDisabledBy = "windowsDisabled", }, ["PetitionFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["ColorPickerFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["InspectFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["ItemSocketingFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["MacroFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["MacroPopupFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["WardrobeFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["ClassTrainerFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["AuctionFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["ItemTextFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["PetStableFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["TaxiFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["FlightMapFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["WorldStateScoreFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["BattlefieldFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["ChatConfigFrame"] = { DriftDisabledBy = "windowsDisabled", }, ["UIWidgetTopCenterContainerFrame"] = { DriftDisabledBy = "miscellaneousDisabled", DriftChildMovers = true }, ["MinimapCluster"] = { DriftDisabledBy = "minimapDisabled", }, ["MinimapZoneTextButton"] = { DriftDisabledBy = "minimapDisabled", DriftDelegate = "MinimapCluster" }, ["LFGParentFrame"] = { DriftDisabledBy = "windowsDisabled", }, } -- Frame for handling events local Drift = CreateFrame("Frame") local function eventHandler(self, event, ...) if event == "ADDON_LOADED" then local addonName = select(1, ...) -- Blizzard Groups buttons are delayed for some reason if addonName == "Blizzard_Communities" then DriftHelpers:Wait(0.25, DriftHelpers.ModifyFrames, DriftHelpers, frames) else DriftHelpers:ModifyFrames(frames) end elseif event == "PLAYER_REGEN_ENABLED" then DriftHelpers:ModifyFrames(frames) elseif event == "VARIABLES_LOADED" then -- Config DriftHelpers:SetupConfig() -- Disable frames depending on DriftOptions for frameName, properties in pairs(frames) do local disabledBy = properties.DriftDisabledBy if disabledBy ~= nil and DriftOptions[disabledBy] then frames[frameName] = nil end end -- Modify pre-loaded frames DriftHelpers:ModifyFrames(frames) -- Quest Watch Drift:RegisterEvent("QUEST_WATCH_LIST_CHANGED") -- Groups Drift:RegisterEvent("CLUB_TICKET_RECEIVED") -- Modify frames after an addon loads DriftHelpers:Wait(1, Drift.RegisterEvent, Drift, "ADDON_LOADED") -- Modify frames after combat ends Drift:RegisterEvent("PLAYER_REGEN_ENABLED") else DriftHelpers:BroadcastReset(frames) end end -- Respond to events to fix frames Drift:SetScript("OnEvent", eventHandler) Drift:RegisterEvent("VARIABLES_LOADED")
local EVENT = {} EVENT.Title = "Petrify!" EVENT.Description = "Turns players into a stone like figure, playing a quite annoying sound when they move." EVENT.id = "petrify" function EVENT:GetConVars() local sliders = {} for _, v in pairs({}) do local name = "randomat_" .. self.id .. "_" .. v if ConVarExists(name) then local convar = GetConVar(name) table.insert(sliders, { cmd = v, -- The command extension (e.g. everything after "randomat_example_") dsc = convar:GetHelpText(), -- The description of the ConVar min = convar:GetMin(), -- The minimum value for this slider-based ConVar max = convar:GetMax(), -- The maximum value for this slider-based ConVar dcm = 0 -- The number of decimal points to support in this slider-based ConVar }) end end local checks = {} for _, v in pairs({}) do local name = "randomat_" .. self.id .. "_" .. v if ConVarExists(name) then local convar = GetConVar(name) table.insert(checks, { cmd = v, -- The command extension (e.g. everything after "randomat_example_") dsc = convar:GetHelpText() -- The description of the ConVar }) end end local textboxes = {} for _, v in pairs({}) do local name = "randomat_" .. self.id .. "_" .. v if ConVarExists(name) then local convar = GetConVar(name) table.insert(textboxes, { cmd = v, -- The command extension (e.g. everything after "randomat_example_") dsc = convar:GetHelpText() -- The description of the ConVar }) end end return sliders, checks, textboxes end -- Turn player to stone local function petrify(ply) if ply then if ply:IsValid() and ply:Alive() then FindMetaTable("Entity").SetModel(ply, "models/player.mdl") end end end function EVENT:Begin() hook.Add("PlayerSpawn", "randomatDefaultPlayer", function(ply) -- Petrify on spawn if ply then timer.Simple(0.5, petrify, ply) end end) -- Petrify all players for i, ply in pairs(player.GetAll()) do petrify(ply) ply.soundPlaying = false end -- Player sound when moving hook.Add( "Move", "randomatDefaultPlayerMove", function( ply, mv ) if ply and ply:Alive() then if mv:GetVelocity():Length() > 10 and not ply.soundPlaying and ply:IsOnGround() then ply:EmitSound( "physics\\concrete\\concrete_scrape_smooth_loop1.wav", 30) ply.soundPlaying = true elseif (mv:GetVelocity():Length() < 10 or not ply:IsOnGround()) and ply.soundPlaying then ply:StopSound("physics\\concrete\\concrete_scrape_smooth_loop1.wav") ply.soundPlaying = false end end end) -- Stop sound on death hook.Add( "DoPlayerDeath", "randomatDefaultPlayerDeath", function( ply) if ply.soundPlaying then ply:StopSound("physics\\concrete\\concrete_scrape_smooth_loop1.wav") end end) end function EVENT:End() -- Clean up hooks hook.Remove("PlayerSpawn", "randomatDefaultPlayer") hook.Remove("Move", "randomatDefaultPlayerMove") hook.Remove("DoPlayerDeath", "randomatDefaultPlayerDeath") -- Stop Sound for i, ply in ipairs ( player.GetAll() ) do ply:StopSound("physics\\concrete\\concrete_scrape_smooth_loop1.wav") end end Randomat:register(EVENT)
minetest.register_node("terranova:craft_bench", { description = "Workshop", tiles = {"t.workbench.png"}, drawtype = "nodebox", on_construct = function() }) utils.register_craft({ output = "iron_ingot", input = {"magnetite_lump"}, type = {"craftbench", "smelter"}, milestone = 0, alternate = false, time = 1, name = "Iron Ingot" }) utils.register_craft({ output = "iron_rod 2", input = {"iron_ingot"}, type = {"craftbench", "constructor"}, milestone = 0, alternate = false, time = 1, name = "Iron Rod" }) utils.register_craft({ output = "iron_plate 3", input = {"iron_ingot 2"}, type = {"craftbench", "constructor"}, milestone = 0, alternate = false, time = 1, name = "Iron Plate" })
local lwGetMode = _G.love.window.getMode local lgPush = _G.love.graphics.push local lgPop = _G.love.graphics.pop local lgTranslate = _G.love.graphics.translate local lgScale = _G.love.graphics.scale local lgRectangle = _G.love.graphics.rectangle local lgSetColor = _G.love.graphics.setColor local lmGetPosition = _G.love.mouse.getPosition local min = math.min local TLfres = {} local lastMouseX, lastMouseY = 0, 0 local currentlyRendering -- Internal helper function local function _getRawMousePosition(width, height) local x, y = lmGetPosition() local w, h = lwGetMode() local scale = min(w/width, h/height) return (x - (w - width * scale) * 0.5)/scale, (y - (h - height * scale) * 0.5)/scale end -- Use this any time you would normally call love.mouse.getPosition. -- The returned position is scaled to the given dimensions. -- width and height is expected canvas width and height function TLfres.getMousePosition(width, height) local x, y = _getRawMousePosition(width, height) if x >= 0 and x <= width and y >= 0 and y <= height then lastMouseX, lastMouseY = _getRawMousePosition(width, height) end return lastMouseX, lastMouseY end -- Calculate the current scale based on the desired dimensions and current ones -- If called within a rendering block, width and height are optional. function TLfres.getScale(width, height) if currentlyRendering then width = width or currentlyRendering[1] height = height or currentlyRendering[2] end local w, h = lwGetMode() return min(w/width, h/height) end -- Zooms and centers to fit width×height into the current window. -- 0,0 is at the top-left of the canvas, or the middle if centered is true. -- Use love.graphics.push before this and love.graphics.pop after done rendering function TLfres.beginRendering(width, height, centered) if currentlyRendering then error("Must call tlfres.endRendering before calling beginRendering.") return end currentlyRendering = {width, height} lgPush() local w, h = lwGetMode() local scale = min(w/width, h/height) lgTranslate((w - width * scale) * 0.5, (h - height * scale) * 0.5) lgScale(scale) if centered then lgTranslate(0.5 * width, 0.5 * height) end return scale end local _black = {0, 0, 0, 255} -- Pops out of the transform; if letterboxColor is true, draws black letterbox -- bars. letterboxColor can also be any {r, g, b, a} table. function TLfres.endRendering(letterboxColor) if not currentlyRendering then error("Must call tlfres.beginRendering before calling endRendering.") return end local width, height = currentlyRendering[1], currentlyRendering[2] currentlyRendering = nil lgPop() local w, h = lwGetMode() local scale = min(w/width, h/height) width, height = width * scale, height * scale lgSetColor(letterboxColor or _black) lgRectangle("fill", 0, 0, w, 0.5 * (h - height)) -- top lgRectangle("fill", 0, h, w, -0.5 * (h - height)) -- bottom lgRectangle("fill", 0, 0, 0.5 * (w - width), h) -- left lgRectangle("fill", w, 0, -0.5 * (w - width), h) -- right end return TLfres
local f = string.format My.Translator:register("en", { side_mission_destroy_graveyard_too_close = "You are too close to the area of operations and can not accept the mission.", side_mission_destroy_graveyard = function(sectorName) return f("Destroy space junk in sector %s", sectorName) end, side_mission_destroy_graveyard_description = function(sectorName, number, payment) return Util.random({ "You might have noticed that we have a problem with space scrap here.", "We have to admit this mission is not the most prestigious. But someone has to do it.", }) .. " " .. Util.random({ f("Some wrecks on the ship graveyard in sector %s went off route and threaten to drift into a nearby trade route. You have to vaporize the wrecks of %d ships.", sectorName, number), f("%d ship wrecks in the nearby ship graveyard will leave their stable orbit soon. We do not want them to be a danger to near travel routes, so we are looking for someone to vaporize them.", number), }) .. "\n\n" .. Util.random({ f("We pay %0.2fRP on completion.", payment), f("If you would help us, we are paying %0.2fRP.", payment), }) end, side_mission_destroy_graveyard_hint = function(numberOfTargets) if numberOfTargets > 1 then return f("Destroy %d more marked ships on the ship graveyard.", numberOfTargets) else return "Destroy one more marked ship on the ship graveyard." end end, side_mission_destroy_graveyard_success_comms = function(payment) return Util.random({ "Excellent. You proofed you can shoot on immobile targets.", }) .. " " .. Util.random({ "Should ever again be in need of someone to destroy immovable targets with an oversized beam weapon, we might come back to you.", "Don't worry about it: Every good fighter pilot started small.", "If you continue to put your shoulder to the wheel, maybe we'll have you shooting at moving targets soon - like the big boys.", "Don't listen to people who say that the mission could have been done by a group of Girl Scouts. They're just jealous.", }) .. "\n\n" .. Util.random({ f("Here are your %0.2fRP.", payment), f("As agreed you get %0.2fRP from us.", payment), }) .. " " .. Util.random({ "You can buy yourself a medal of cleanness in the next toy shop.", "Get yourself an ice cream.", "If you invest the money well, you might buy a dollhouse in a few years.", }) end, side_mission_destroy_graveyard_raid_comms = function(captainPerson) return Util.random({ f("Get off this container. It is official property of me, Captain %s now.", captainPerson:getFormalName()), "Get away from the ship container or will have to deal with me.", }) end })
--[=[ @Author: Gavin "Mullets" Rosenthal @Desc: Public Modular Component System. The only respectible way to handle Roblox UI ]=] --[=[ Modular Component System is a light weight component system designed for handling interface at a surface level. Components work with attributes so you won't have to do anything when Roblox enables them. ValueBase objects work perfectly fine as well. [DOCUMENTATION]: This is an overview of how MCS works. This is the recommended way to initialize a component on a given tag: MCS('tag',function(component) -- code end) This is the recommended way to get the *first* component on a tag in PlayerGui: MCS('tag') Note the function, by excluding it you can shortcut this function to return a get instead of a create Standard API: MCS:Get(GuiObject) - Returns the component on a UI object MCS:GetAll('string') - Returns all components, in a table, on a given tag MCS:GetComponent('string') - Returns the first component on a tag in the PlayerGui MCS:Fire('string', ...) - Fire a binded function on a given name MCS:Create('string', function) - Create the component & pass it in the function MCS('string', function) - See MCS:Create MCS('string') - See MCS:GetComponent [LICENSE]: MIT License Copyright (c) 2020 Mullet Mafia Dev Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]=] local MCS = {} MCS.__index = MCS MCS._ComponentCode = {} MCS._ComponentCache = {} setmetatable(MCS,MCS) local Components = require(script:WaitForChild('Components')) local Players = game:GetService('Players') local CollectionService = game:GetService('CollectionService') --[=[ Bind & create a component with an element @param tag string -- the tag used @param element GuiObject -- the object used for the component @return nil @private ]=] local function BindComponent(tag: string, element: GuiObject): nil if MCS._ComponentCache[tag][element] then return end local Player = Players.LocalPlayer local PlayerGui = Player.PlayerGui coroutine.wrap(function() while not element:IsDescendantOf(PlayerGui) do element.AncestryChanged:Wait() end local code = MCS._ComponentCode[tag] local create = Components.new(element) MCS._ComponentCache[tag][element] = create code(create) end)() end --[=[ Return a component on an element @param element GuiObject -- the element to get a component from ]=] function MCS:Get(element: GuiObject): typeof(MCS:Create())? for tag,data in pairs(MCS._ComponentCache) do for index,obj in pairs(data) do if index ~= element then continue end return obj end end end --[=[ Returns all the components on a tag in PlayerGui @param tag string -- the tag to get from ]=] function MCS:GetAll(tag: string): table return MCS._ComponentCache[tag] end --[=[ Get the first component on a tag in the PlayerGui @param tag string @return Component? ]=] function MCS:GetComponent(tag: string): typeof(MCS:Create())? local tags = MCS:GetAll(tag) for index,component in pairs(tags) do return component end end --[=[ Fires a function with the tag @param name string -- the name of the binding @param ...? any -- optional parameters to pass @return nil ]=] function MCS:Fire(name: string, ...): nil assert(Components._Bindings[name],"Attempted to fire non-existant binding on '"..name.."'") local code = Components._Bindings[name] code(...) end --[=[ Create a component out of a collection service tag! @param tag string -- the CollectionService tag to track @param code function -- the function to run when you get a component @return nil ]=] function MCS:Create(tag: string, code: (any) -> nil): nil assert(MCS._ComponentCache[tag] == nil,"tag is claimed") MCS._ComponentCache[tag] = {} MCS._ComponentCode[tag] = code CollectionService:GetInstanceAddedSignal(tag):Connect(function(component) BindComponent(tag,component) end) local tagged = CollectionService:GetTagged(tag) for index,component in pairs(tagged) do BindComponent(tag,component) end end --[=[ Redirects to either Interface:Create() or Interface:GetComponent(), streamlines shortcutting to Interface() @param tag string -- the CollectionService tag to track @param code? function -- the function to run when you get a component @return typeof(MCS:Create())? ]=] function MCS:__call(tag: string, code: ((any) -> nil)?): typeof(MCS:Create())? if not code and MCS._ComponentCache[tag] then return MCS:GetComponent(tag) end MCS:Create(tag,code) end return MCS
-- reserve the namespace save_restore = {} -- TODO: if this gets more versatile, add sanity checks for filename -- TODO: save and restore ought to be library functions and not implemented in each individual mod! save_restore.save_data = function( filename, data ) local path = minetest.get_worldpath()..'/'..filename; local file = io.open( path, 'w' ); if( file ) then file:write( minetest.serialize( data )); file:close(); else print("[save_restore] Error: Savefile '"..tostring( path ).."' could not be written."); end end save_restore.restore_data = function( filename ) local path = minetest.get_worldpath()..'/'..filename; local file = io.open( path, 'r' ); if( file ) then local data = file:read("*all"); file:close(); return minetest.deserialize( data ); else print("[save_restore] Error: Savefile '"..tostring( path ).."' not found."); return {}; -- return empty table end end
--[[Created by Luada --]] require "base.class" require "base.scriptObject" require "common.ticker" require "common.timeEvent" require "common.eventCenter" require "common.eventCallback" require "game"
local displayTime = true local useMilitaryTime = false local displayDayOfWeek = true local displayDate = true local timeAndDateString = nil local hour local minute local dayOfWeek local month local dayOfMonth local year -- Display Time and Date at top right of screen -- format: | 12:13 | Wednesday | January 17, 2017 | Citizen.CreateThread(function() while true do Wait(1) timeAndDateString = "|" if displayTime == true then CalculateTimeToDisplay() timeAndDateString = timeAndDateString .. " " .. hour .. ":" .. minute .. " |" end if displayDayOfWeek == true then CalculateDayOfWeekToDisplay() timeAndDateString = timeAndDateString .. " " .. dayOfWeek .. " |" end if displayDate == true then CalculateDateToDisplay() timeAndDateString = timeAndDateString .. " " .. month .. " " .. dayOfMonth .. ", " .. year .. " |" end SetTextFont(0) SetTextProportional(1) SetTextScale(0.30, 0.30) SetTextColour(255, 255, 255, 255) SetTextDropshadow(0, 0, 0, 0, 255) SetTextEdge(1, 0, 0, 0, 255) SetTextDropShadow() SetTextOutline() SetTextRightJustify(true) SetTextWrap(0,0.95) SetTextEntry("STRING") AddTextComponentString(timeAndDateString) DrawText(0.5, 0.01) end end) function CalculateTimeToDisplay() hour = GetClockHours() minute = GetClockMinutes() if useMilitaryTime == false then if hour == 0 or hour == 24 then hour = 12 elseif hour >= 13 then hour = hour - 12 end end if hour <= 9 then hour = "0" .. hour end if minute <= 9 then minute = "0" .. minute end end function CalculateDayOfWeekToDisplay() dayOfWeek = GetClockDayOfWeek() if dayOfWeek == 0 then dayOfWeek = "Domingo" elseif dayOfWeek == 1 then dayOfWeek = "Segunda" elseif dayOfWeek == 2 then dayOfWeek = "Terça" elseif dayOfWeek == 3 then dayOfWeek = "Quarta" elseif dayOfWeek == 4 then dayOfWeek = "Quinta" elseif dayOfWeek == 5 then dayOfWeek = "Sexta" elseif dayOfWeek == 6 then dayOfWeek = "Sábado" end end function CalculateDateToDisplay() month = GetClockMonth() dayOfMonth = GetClockDayOfMonth() year = GetClockYear() if month == 0 then month = "Janeiro" elseif month == 1 then month = "Fevereiro" elseif month == 2 then month = "Março" elseif month == 3 then month = "Abril" elseif month == 4 then month = "Maio" elseif month == 5 then month = "Junho" elseif month == 6 then month = "Julho" elseif month == 7 then month = "Agosto" elseif month == 8 then month = "Setembro" elseif month == 9 then month = "Outubro" elseif month == 10 then month = "Novembro" elseif month == 11 then month = "Dezembro" end end
-- Copyright (C) by Zexuan Luo (spacewander), under MIT License -- Ported from https://github.com/ryanuber/go-glob local _M = {} local _E = {} local mt = {__index = _E} local GLOB = '*' local GLOB_BYTE = string.byte(GLOB, 1) -- http://lua-users.org/wiki/SplitJoin local function split(s, sep) local res = {} if #s > 0 then local n, start = 1, 1 local first, last = s:find(sep, start, true) while first do res[n] = s:sub(start, first - 1) n = n + 1 start = last + 1 first, last = s:find(sep, start, true) end res[n] = s:sub(start) end return res end function _M.compile(pat) local exp = {} exp.pattern = pat exp.parts = split(pat, GLOB) exp.n_part = #exp.parts exp.leading_glob = pat:byte(1) == GLOB_BYTE exp.trailing_glob = pat:byte(#pat) == GLOB_BYTE return setmetatable(exp, mt) end local function has_suffix(s, offset, suffix) if #suffix + offset > #s then return false end local start = #s - #suffix for i = 1, #suffix do if suffix:byte(i) ~= s:byte(i + start) then return false end end return true end function _E.match(self, subj) if self.pattern == GLOB then return true end if self.pattern == "" or self.n_part == 1 then return subj == self.pattern end local start = 1 for i = 1, self.n_part - 1 do local part = self.parts[i] local from, to = subj:find(part, start, true) if i == 1 then if not self.leading_glob and from ~= 1 then return false end to = 0 else if not from then return false end end start = to + 1 end return self.trailing_glob or has_suffix(subj, start, self.parts[self.n_part]) end return _M
local _M = {} local ffi = require "ffi" local C = ffi.C local ffi_str = ffi.string local base = require "resty.core.base" local FFI_OK = base.FFI_OK local FFI_ERROR = base.FFI_ERROR local FFI_AGAIN = base.FFI_AGAIN local get_request = base.get_request local co_yield = coroutine._yield local ERR_BUF_SIZE = 128 local errmsg = base.get_errmsg_ptr() local errbuf = base.get_string_buf(ERR_BUF_SIZE) local errlen = base.get_size_ptr() ffi.cdef[[ void *ngx_http_lua_purge_ffi_get_cache_zone(const unsigned char *name_data, int name_len, char **err); int ngx_http_lua_purge_ffi_purge_data(ngx_http_request_t *r, void *cache_zone, const unsigned char *key_data, int key_len, unsigned char *err, size_t *errlen); ]] function _M.get_zone(name) if name == nil then return nil, "nil name" end if type(name) ~= "string" then name = tostring(name) end local cache_zone = C.ngx_http_lua_purge_ffi_get_cache_zone(name, #name, errmsg) if cache_zone == nil then return nil, ffi_str(errmsg[0]) end return cache_zone end function _M.purge(cache_zone, key) local r = get_request() if not r then error("no request found") end if type(cache_zone) ~= "cdata" then error("bad \"cache_zone\" argument") end if key == nil then return nil, "nil key" end if type(key) ~= "string" then key = tostring(key) end errlen[0] = ERR_BUF_SIZE local rc = C.ngx_http_lua_purge_ffi_purge_data(r, cache_zone, key, #key, errbuf, errlen) if rc == FFI_ERROR then return nil, ffi_str(errbuf, errlen[0]) end if rc == FFI_AGAIN then return co_yield() end return true -- FFI_OK end return _M
-- Copyright (c) 2021 Kirazy -- Part of Artisanal Reskins: Bob's Mods -- -- See LICENSE in the project directory for license information. -- Check to see if reskinning needs to be done. if mods["ScienceCostTweakerM"] then return end if not (reskins.bobs and reskins.bobs.triggers.technology.items) then return end local inputs = { mod = "bobs", group = "technology", type = "tool", icon_name = "science-pack", tier_labels = false, } local items = { ["advanced-logistic-science-pack"] = {flat_icon = true, subgroup = "science-pack"} } -- Color overhaul for science packs if reskins.lib.setting("bobmods-tech-colorupdate") == true and reskins.lib.setting("reskins-lib-customize-tier-colors") == true then items["automation-science-pack"] = {tier = 1} items["logistic-science-pack"] = {tier = 2} items["chemical-science-pack"] = {tier = 3} items["production-science-pack"] = {tier = 4} items["utility-science-pack"] = {tier = 5} end -- Burner phase is enabled if reskins.lib.setting("bobmods-burnerphase") == true then items["steam-science-pack"] = {subgroup = "science-pack", flat_icon = true} end -- Alien science packs if reskins.lib.setting("bobmods-enemies-enablenewartifacts") == true then items["alien-science-pack"] = {subgroup = "alien-science-pack", flat_icon = true} items["alien-science-pack-blue"] = {subgroup = "alien-science-pack", flat_icon = true} items["alien-science-pack-orange"] = {subgroup = "alien-science-pack", flat_icon = true} items["alien-science-pack-purple"] = {subgroup = "alien-science-pack", flat_icon = true} items["alien-science-pack-yellow"] = {subgroup = "alien-science-pack", flat_icon = true} items["alien-science-pack-green"] = {subgroup = "alien-science-pack", flat_icon = true} items["alien-science-pack-red"] = {subgroup = "alien-science-pack", flat_icon = true} items["science-pack-gold"] = {subgroup = "alien-science-pack", flat_icon = true} end reskins.lib.create_icons_from_list(items, inputs)
--[[---------------------------------------------------------------------------- Copyright (c) 2016-present, Facebook, Inc. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found in the PATENTS file in the same directory. ------------------------------------------------------------------------------]] -- fine-tuning of pretrained inception-v3 trained by google and converted to -- torch using https://github.com/Moodstocks/inception-v3.torch require 'cudnn' require 'cunn' require 'inn' require 'fbcoco' inn.utils = require 'inn.utils' local utils = paths.dofile'model_utils.lua' local net = torch.load'./data/models/inceptionv3.t7' local input = torch.randn(1,3,299,299):cuda() local output1 = net:forward(input):clone() utils.BNtoFixed(net, true) local output2 = net:forward(input):clone() assert((output1 - output2):abs():max() < 1e-5) local features = nn.Sequential() local classifier = nn.Sequential() for i=1,25 do features:add(net:get(i)) end for i=26,30 do classifier:add(net:get(i)) end utils.testSurgery(input, utils.disableFeatureBackprop, features, 16) utils.testSurgery(input, inn.utils.foldBatchNorm, features:findModules'nn.NoBackprop'[1]) local model = nn.Sequential() :add(nn.ParallelTable() :add(utils.makeDataParallel(features)) :add(nn.Identity()) ) :add(inn.ROIPooling(17,17):setSpatialScale(17/299)) :add(utils.makeDataParallel(classifier)) :add(utils.classAndBBoxLinear(2048)) model:cuda() model.input_size = 299 -- for utils.testModel utils.testModel(model) return {model, fbcoco.ImageTransformer({1,1,1},nil,2)}
local LibNumbers = Wheel("LibNumbers") assert(LibNumbers, "GenericXP requires LibNumbers to be loaded.") -- Lua API local _G = _G local math_floor = math.floor local math_min = math.min local tonumber = tonumber local tostring = tostring -- WoW API local GetRestState = GetRestState local GetTimeToWellRested = GetTimeToWellRested local GetXPExhaustion = GetXPExhaustion local IsResting = IsResting local UnitXP = UnitXP local UnitXPMax = UnitXPMax -- Number Abbreviation local short = LibNumbers:GetNumberAbbreviationShort() local large = LibNumbers:GetNumberAbbreviationLong() local UpdateValue = function(element, min, max, restedLeft, restedTimeLeft) local value = element.Value or element:IsObjectType("FontString") and element if value.showPercent then if (max > 0) then local perc = math_floor(min/max*100) if (perc == 100) and (min < max) then perc = 99 end if (perc >= 1) then value:SetFormattedText("%.0f%%", perc) else value:SetText(_G.XP) end else value:SetText("") end elseif value.showDeficit then value:SetFormattedText(short(max - min)) else value:SetFormattedText(short(min)) end local percent = value.Percent if percent then if (max > 0) then local perc = math_floor(min/max*100) if (perc == 100) and (min < max) then perc = 99 end if (perc >= 1) then percent:SetFormattedText("%.0f%%", perc) else percent:SetText(_G.XP) end else percent:SetText("") end end if element.colorValue then local color if restedLeft then local colors = element._owner.colors color = colors.restedValue or colors.rested or colors.xpValue or colors.xp else local colors = element._owner.colors color = colors.xpValue or colors.xp end value:SetTextColor(color[1], color[2], color[3]) if percent then percent:SetTextColor(color[1], color[2], color[3]) end end end local Update = function(self, event, ...) local element = self.XP if element.PreUpdate then element:PreUpdate() end local resting = IsResting() local restState, restedName, mult = GetRestState() local restedLeft, restedTimeLeft = GetXPExhaustion(), GetTimeToWellRested() local min = UnitXP("player") or 0 local max = UnitXPMax("player") or 0 if element:IsObjectType("StatusBar") then element:SetMinMaxValues(0, max) element:SetValue(min) if element.colorXP then local color = self.colors[restedLeft and "rested" or "xp"] element:SetStatusBarColor(color[1], color[2], color[3]) end end if element.Value then (element.OverrideValue or element.UpdateValue) (element, min, max, restedLeft, restedTimeLeft) end if element.Rested then if element.Rested:IsObjectType("StatusBar") then element.Rested:SetMinMaxValues(0, max) element.Rested:SetValue(math_min(max, min + (restedLeft or 0))) if element.colorRested then local color = self.colors.restedBonus element.Rested:SetStatusBarColor(color[1], color[2], color[3]) end end if (not element.Rested:IsShown()) then element.Rested:Show() end end if (not element:IsShown()) then element:Show() end if element.PostUpdate then element:PostUpdate(min, max, restedLeft, restedTimeLeft) end end local Proxy = function(self, ...) return (self.XP.Override or Update)(self, ...) end local ForceUpdate = function(element, ...) return Proxy(element._owner, "Forced", ...) end local Enable = function(self) local element = self.XP if element then element._owner = self element.ForceUpdate = ForceUpdate element.UpdateValue = UpdateValue self:RegisterEvent("PLAYER_ENTERING_WORLD", Proxy, true) self:RegisterEvent("PLAYER_LOGIN", Proxy, true) self:RegisterEvent("PLAYER_ALIVE", Proxy, true) self:RegisterEvent("PLAYER_LEVEL_UP", Proxy, true) self:RegisterEvent("PLAYER_XP_UPDATE", Proxy, true) self:RegisterEvent("PLAYER_FLAGS_CHANGED", Proxy, true) self:RegisterEvent("DISABLE_XP_GAIN", Proxy, true) self:RegisterEvent("ENABLE_XP_GAIN", Proxy, true) self:RegisterEvent("PLAYER_UPDATE_RESTING", Proxy, true) return true end end local Disable = function(self) local element = self.XP if element then if element.Rested then element.Rested:Hide() end self:UnregisterEvent("PLAYER_ENTERING_WORLD", Proxy) self:UnregisterEvent("PLAYER_LOGIN", Proxy) self:UnregisterEvent("PLAYER_ALIVE", Proxy) self:UnregisterEvent("PLAYER_LEVEL_UP", Proxy) self:UnregisterEvent("PLAYER_XP_UPDATE", Proxy) self:UnregisterEvent("PLAYER_FLAGS_CHANGED", Proxy) self:UnregisterEvent("DISABLE_XP_GAIN", Proxy) self:UnregisterEvent("ENABLE_XP_GAIN", Proxy) self:UnregisterEvent("PLAYER_UPDATE_RESTING", Proxy) end end -- Register it with compatible libraries for _,Lib in ipairs({ (Wheel("LibUnitFrame", true)), (Wheel("LibNamePlate", true)), (Wheel("LibMinimap", true)) }) do Lib:RegisterElement("XP", Enable, Disable, Proxy, 13) end
if not PriceTracker then return end local PriceTracker = PriceTracker local PriceTrackerEnchantingTable = {} PriceTracker.enchantingTable = PriceTrackerEnchantingTable PriceTrackerEnchantingTable.enchanting = ENCHANTING PriceTrackerEnchantingTable.enchantingRunes = { potency = { bagId = nil, itemIndex = nil }, essence = { bagId = nil, itemIndex = nil }, aspect = { bagId = nil, itemIndex = nil } } function PriceTrackerEnchantingTable:OnLoad(eventCode, addOnName) if(addOnName ~= "PriceTracker") then return end ZO_PreHookHandler(self.enchanting.runeSlots[1].control, "OnUpdate", function() self:OnUpdateEnchantingRune(self.enchanting.runeSlots[1], "aspect") end) ZO_PreHookHandler(self.enchanting.runeSlots[2].control, "OnUpdate", function() self:OnUpdateEnchantingRune(self.enchanting.runeSlots[2], "essence") end) ZO_PreHookHandler(self.enchanting.runeSlots[3].control, "OnUpdate", function() self:OnUpdateEnchantingRune(self.enchanting.runeSlots[3], "potency") end) ZO_PreHookHandler(self.enchanting.resultTooltip, "OnHide", function() PriceTracker:OnHideTooltip(self.enchanting.resultTooltip) end) end function PriceTrackerEnchantingTable:OnUpdateEnchantingRune(rune, runeType) if rune.bagId == self.enchantingRunes[runeType].bagId and rune.slotIndex == self.enchantingRunes[runeType].itemIndex then return end self.enchantingRunes[runeType].bagId = rune.bagId self.enchantingRunes[runeType].itemIndex = rune.slotIndex self:UpdateEnchantingTooltip() end function PriceTrackerEnchantingTable:UpdateEnchantingTooltip() if not self.enchantingRunes.potency.bagId or not self.enchantingRunes.potency.itemIndex or not self.enchantingRunes.essence.bagId or not self.enchantingRunes.essence.itemIndex or not self.enchantingRunes.aspect.bagId or not self.enchantingRunes.aspect.itemIndex then return end local name, icon, stack, sellPrice, meetsUsageRequirement, quality = GetEnchantingResultingItemInfo(self.enchantingRunes.potency.bagId, self.enchantingRunes.potency.itemIndex, self.enchantingRunes.essence.bagId, self.enchantingRunes.essence.itemIndex, self.enchantingRunes.aspect.bagId, self.enchantingRunes.aspect.itemIndex) local _, _, _, itemId, level = ZO_LinkHandler_ParseLink(GetEnchantingResultingItemLink(self.enchantingRunes.potency.bagId, self.enchantingRunes.potency.itemIndex, self.enchantingRunes.essence.bagId, self.enchantingRunes.essence.itemIndex, self.enchantingRunes.aspect.bagId, self.enchantingRunes.aspect.itemIndex)) local item = { dataEntry = { data = { name = name, stackCount = 1, purchasePrice = sellPrice, itemId = itemId, level = level, quality = quality, } } } if(meetsUsageRequirement) then PriceTracker:OnUpdateTooltip(item, self.enchanting.resultTooltip) end end
return {'timbaal','timbre','time','timemanagement','timen','timer','timesharing','timide','timiditeit','timing','timmeraar','timmerage','timmerbedrijf','timmerdoos','timmeren','timmerfabriek','timmergereedschap','timmerhout','timmering','timmerloods','timmerman','timmermansbaas','timmermansjongen','timmermansoog','timmermanspotlood','timmermanswerkplaats','timmermanszoon','timmerwerf','timmerwerk','timmerwerkplaats','timmerwinkel','timocratie','timotheegras','timp','timpaan','timpen','timmerindustrie','timorees','tim','timanrug','timboektoe','timmermans','timo','timothy','timmers','timber','timme','timmie','timmy','timon','timoteus','timur','timman','timp','timan','timisela','timbres','timers','timider','timmer','timmeraars','timmerde','timmerden','timmerdozen','timmergereedschappen','timmeringen','timmerlieden','timmerlui','timmermanswerkplaatsen','timmert','timmerwerken','timmerwerven','timmerwinkels','timpaantje','timpaantjes','timpanen','timede','timet','timmerende','timmermannen','timmermanspotloden','timbalen','timmermansogen','tims','timbers','timmes','timmies','timmys','timos','timons','timoteus','timothys','timurs','timmerfabrieken','timmerwerkplaatsen','timorezen'}
local Hamming = {} function Hamming.compute(a,b) if #a ~= #b then return -1 end local distance = 0 for i = 1, a:len() do if (a:sub(i, i) ~= b:sub(i, i)) then distance = distance + 1 end end return distance end return Hamming
-- -- Author: SunLightJuly -- Date: 2014-07-29 16:56:47 -- local ArmatureTestLayer = require("layers.ArmatureTestLayer") local TestArmatureNesting = class("TestArmatureNesting", ArmatureTestLayer) function TestArmatureNesting:ctor(index) TestArmatureNesting.super.ctor(self) self:creatTitleAndSubTitle(index) end function TestArmatureNesting:onEnter() self.weaponIndex = 0 self.armature = ccs.Armature:create("cyborg") self.armature:getAnimation():playWithIndex(1) self.armature:setPosition(display.cx, display.cy) self.armature:setScale(1.2) self.armature:getAnimation():setSpeedScale(0.4) self:addChild(self.armature) local function onTouchEnded(touches, event) self.weaponIndex = (self.weaponIndex + 1) % 4 self.armature:getBone("armInside"):getChildArmature():getAnimation():playWithIndex(self.weaponIndex) self.armature:getBone("armOutside"):getChildArmature():getAnimation():playWithIndex(self.weaponIndex) end self:addNodeEventListener(cc.NODE_TOUCH_EVENT, function(event) if event.name=='began' then return true elseif event.name=='ended' then onTouchEnded() end end) end return TestArmatureNesting
HOME = os.getenv("HOME") CONFIG_DIR = (os.getenv("XDG_CONFIG_HOME") or HOME .. "/.config") .. "/awesome" user = { terminal = os.getenv("TERMINAL") or "xterm", editor = os.getenv("EDITOR") or "vim", } -- If LuaRocks is installed, make sure that packages installed through it are -- found (e.g. lgi). If LuaRocks is not installed, do nothing. pcall(require, "luarocks.loader") -- Load libraries local gears = require("gears") local awful = require("awful") require("awful.autofocus") local wibox = require("wibox") local beautiful = require("beautiful") local naughty = require("naughty") local menubar = require("menubar") local hotkeys_popup = require("awful.hotkeys_popup") -- Load theme beautiful.init(CONFIG_DIR .. "/theme.lua") -- Handle runtime errors after startup do local in_error = false awesome.connect_signal("debug::error", function(err) -- Make sure we don't go into an endless error loop if in_error then return end in_error = true naughty.notify { preset = naughty.config.presets.critical, title = "An error happened!", text = tostring(err) } in_error = false end) end local kb = require("kb") -- Table of layouts to cover with awful.layout.inc, order matters. awful.layout.layouts = { awful.layout.suit.tile, awful.layout.suit.max, } -- Menubar configuration menubar.utils.terminal = terminal -- Set the terminal for applications that require it -- Wibar {{{ -- Create a textclock widget local text_clock = wibox.widget.textclock() text_clock.format = " %a, %Y-%m-%d %H:%M " -- Create a wibox for each screen and add it local taglist_buttons = gears.table.join( awful.button({}, 1, function(t) t:view_only() end), awful.button({modkey}, 1, function(t) if client.focus then client.focus:move_to_tag(t) end end), awful.button({}, 3, awful.tag.viewtoggle), awful.button({modkey}, 3, function(t) if client.focus then client.focus:toggle_tag(t) end end), awful.button({}, 4, function(t) awful.tag.viewprev(t.screen) end), awful.button({}, 5, function(t) awful.tag.viewnext(t.screen) end) ) local tasklist_buttons = gears.table.join( awful.button({}, 1, function(c) if c == client.focus then c.minimized = true else c:emit_signal( "request::activate", "tasklist", {raise = true} ) end end), awful.button({}, 3, function() awful.menu.client_list({ theme = { width = 250 } }) end), awful.button({}, 4, function() awful.client.focus.byidx(-1) end), awful.button({}, 5, function() awful.client.focus.byidx(1) end) ) -- Re-set wallpaper when a screen's geometry changes (e.g. different resolution) -- screen.connect_signal("property::geometry", set_wallpaper) awful.screen.connect_for_each_screen(function(s) awful.tag({"1", "2", "3", "4", "5", "6", "7", "8", "9"}, s, awful.layout.layouts[1]) -- Create a promptbox for each screen s.mypromptbox = awful.widget.prompt() -- Create an imagebox widget which will contain an icon indicating which layout we're using. -- We need one layoutbox per screen. s.mylayoutbox = awful.widget.layoutbox(s) s.mylayoutbox:buttons(gears.table.join( awful.button({}, 1, function() awful.layout.inc( 1) end), awful.button({}, 3, function() awful.layout.inc(-1) end), awful.button({}, 4, function() awful.layout.inc( 1) end), awful.button({}, 5, function() awful.layout.inc(-1) end)) ) s.mytaglist = awful.widget.taglist { screen = s, filter = awful.widget.taglist.filter.all, buttons = taglist_buttons, layout = { layout = wibox.layout.fixed.horizontal }, } s.mytasklist = awful.widget.tasklist { screen = s, filter = awful.widget.tasklist.filter.currenttags, buttons = tasklist_buttons, style = { shape = gears.shape.rounded_bar, }, layout = { spacing = 10, spacing_widget = { { forced_width = 5, shape = gears.shape.circle, widget = wibox.widget.separator }, valign = 'center', halign = 'center', widget = wibox.container.place, }, layout = wibox.layout.flex.horizontal }, widget_template = { { { { id = 'text_role', widget = wibox.widget.textbox, }, layout = wibox.layout.fixed.horizontal, }, left = 10, right = 10, widget = wibox.container.margin }, id = 'background_role', widget = wibox.container.background, }, } -- Create the wibox s.mywibox = awful.wibar { position = "top", screen = s, height = 19, } -- Add widgets to the wibox s.mywibox:setup { layout = wibox.layout.align.horizontal, { -- Left widgets layout = wibox.layout.fixed.horizontal, -- launcher, s.mytaglist, s.mypromptbox, }, s.mytasklist, -- Middle widget { -- Right widgets layout = wibox.layout.fixed.horizontal, -- awful.widget.keyboardlayout(), wibox.widget.systray(), text_clock, s.mylayoutbox, }, } end) -- }}} -- Rules {{{ -- Rules to apply to new clients (through the "manage" signal). awful.rules.rules = { -- All clients will match this rule. { rule = {}, properties = { border_width = beautiful.border_width, border_color = beautiful.border_normal, focus = awful.client.focus.filter, raise = true, keys = kb.client_keys, buttons = kb.client_btn, screen = awful.screen.preferred, placement = awful.placement.no_overlap+awful.placement.no_offscreen }, }, -- Floating clients. { rule_any = { instance = { "DTA", -- Firefox addon DownThemAll. "copyq", -- Includes session name in class. "pinentry", }, class = { "Arandr", "Blueman-manager", "Gpick", "Kruler", "MessageWin", -- kalarm. "Sxiv", "Tor Browser", -- Needs a fixed window size to avoid fingerprinting by screen size. "Wpa_gui", "veromix", "xtightvncviewer" }, -- Note that the name property shown in xprop might be set slightly after creation of the client -- and the name shown there might not match defined rules here. name = { "Event Tester", -- xev. }, role = { "AlarmWindow", -- Thunderbird's calendar. "ConfigManager", -- Thunderbird's about:config. "pop-up", -- e.g. Google Chrome's (detached) Developer Tools. }, }, properties = {floating = true}, }, -- Add titlebars to normal clients and dialogs { rule_any = { type = {"normal", "dialog"} }, properties = {titlebars_enabled = false}, }, -- Set Firefox to always map on the tag named "2" on screen 1. -- { rule = { class = "Firefox" }, -- properties = { screen = 1, tag = "2" } }, } -- }}} -- Signals {{{ -- Signal function to execute when a new client appears. client.connect_signal("manage", function(c) -- Set the windows at the slave, -- i.e. put it at the end of others instead of setting it master. -- if not awesome.startup then awful.client.setslave(c) end if awesome.startup and not c.size_hints.user_position and not c.size_hints.program_position then -- Prevent clients from being unreachable after screen count changes. awful.placement.no_offscreen(c) end end) -- Add a titlebar if titlebars_enabled is set to true in the rules. client.connect_signal("request::titlebars", function(c) -- buttons for the titlebar local buttons = gears.table.join( awful.button({}, 1, function() c:emit_signal("request::activate", "titlebar", {raise = true}) awful.mouse.client.move(c) end), awful.button({}, 3, function() c:emit_signal("request::activate", "titlebar", {raise = true}) awful.mouse.client.resize(c) end) ) awful.titlebar(c):setup { { -- Left awful.titlebar.widget.iconwidget(c), buttons = buttons, layout = wibox.layout.fixed.horizontal }, { -- Middle { -- Title align = "center", widget = awful.titlebar.widget.titlewidget(c) }, buttons = buttons, layout = wibox.layout.flex.horizontal }, { -- Right -- awful.titlebar.widget.floatingbutton(c), -- awful.titlebar.widget.maximizedbutton(c), -- awful.titlebar.widget.stickybutton(c), -- awful.titlebar.widget.ontopbutton(c), awful.titlebar.widget.closebutton(c), layout = wibox.layout.fixed.horizontal(), }, layout = wibox.layout.align.horizontal } end) -- Enable sloppy focus, so that focus follows mouse. client.connect_signal("mouse::enter", function(c) c:emit_signal("request::activate", "mouse_enter", {raise = false}) end) client.connect_signal("focus", function(c) c.border_color = beautiful.border_focus end) client.connect_signal("unfocus", function(c) c.border_color = beautiful.border_normal end) -- }}}
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" module('TeamCountClient_pb') TEAMCOUNTCLIENT = protobuf.Descriptor(); local TEAMCOUNTCLIENT_TEAMTYPE_FIELD = protobuf.FieldDescriptor(); local TEAMCOUNTCLIENT_LEFTCOUNT_FIELD = protobuf.FieldDescriptor(); local TEAMCOUNTCLIENT_BUYCOUNT_FIELD = protobuf.FieldDescriptor(); local TEAMCOUNTCLIENT_MAXCOUNT_FIELD = protobuf.FieldDescriptor(); TEAMCOUNTCLIENT_TEAMTYPE_FIELD.name = "teamtype" TEAMCOUNTCLIENT_TEAMTYPE_FIELD.full_name = ".KKSG.TeamCountClient.teamtype" TEAMCOUNTCLIENT_TEAMTYPE_FIELD.number = 1 TEAMCOUNTCLIENT_TEAMTYPE_FIELD.index = 0 TEAMCOUNTCLIENT_TEAMTYPE_FIELD.label = 1 TEAMCOUNTCLIENT_TEAMTYPE_FIELD.has_default_value = false TEAMCOUNTCLIENT_TEAMTYPE_FIELD.default_value = 0 TEAMCOUNTCLIENT_TEAMTYPE_FIELD.type = 5 TEAMCOUNTCLIENT_TEAMTYPE_FIELD.cpp_type = 1 TEAMCOUNTCLIENT_LEFTCOUNT_FIELD.name = "leftcount" TEAMCOUNTCLIENT_LEFTCOUNT_FIELD.full_name = ".KKSG.TeamCountClient.leftcount" TEAMCOUNTCLIENT_LEFTCOUNT_FIELD.number = 2 TEAMCOUNTCLIENT_LEFTCOUNT_FIELD.index = 1 TEAMCOUNTCLIENT_LEFTCOUNT_FIELD.label = 1 TEAMCOUNTCLIENT_LEFTCOUNT_FIELD.has_default_value = false TEAMCOUNTCLIENT_LEFTCOUNT_FIELD.default_value = 0 TEAMCOUNTCLIENT_LEFTCOUNT_FIELD.type = 5 TEAMCOUNTCLIENT_LEFTCOUNT_FIELD.cpp_type = 1 TEAMCOUNTCLIENT_BUYCOUNT_FIELD.name = "buycount" TEAMCOUNTCLIENT_BUYCOUNT_FIELD.full_name = ".KKSG.TeamCountClient.buycount" TEAMCOUNTCLIENT_BUYCOUNT_FIELD.number = 3 TEAMCOUNTCLIENT_BUYCOUNT_FIELD.index = 2 TEAMCOUNTCLIENT_BUYCOUNT_FIELD.label = 1 TEAMCOUNTCLIENT_BUYCOUNT_FIELD.has_default_value = false TEAMCOUNTCLIENT_BUYCOUNT_FIELD.default_value = 0 TEAMCOUNTCLIENT_BUYCOUNT_FIELD.type = 5 TEAMCOUNTCLIENT_BUYCOUNT_FIELD.cpp_type = 1 TEAMCOUNTCLIENT_MAXCOUNT_FIELD.name = "maxcount" TEAMCOUNTCLIENT_MAXCOUNT_FIELD.full_name = ".KKSG.TeamCountClient.maxcount" TEAMCOUNTCLIENT_MAXCOUNT_FIELD.number = 4 TEAMCOUNTCLIENT_MAXCOUNT_FIELD.index = 3 TEAMCOUNTCLIENT_MAXCOUNT_FIELD.label = 1 TEAMCOUNTCLIENT_MAXCOUNT_FIELD.has_default_value = false TEAMCOUNTCLIENT_MAXCOUNT_FIELD.default_value = 0 TEAMCOUNTCLIENT_MAXCOUNT_FIELD.type = 5 TEAMCOUNTCLIENT_MAXCOUNT_FIELD.cpp_type = 1 TEAMCOUNTCLIENT.name = "TeamCountClient" TEAMCOUNTCLIENT.full_name = ".KKSG.TeamCountClient" TEAMCOUNTCLIENT.nested_types = {} TEAMCOUNTCLIENT.enum_types = {} TEAMCOUNTCLIENT.fields = {TEAMCOUNTCLIENT_TEAMTYPE_FIELD, TEAMCOUNTCLIENT_LEFTCOUNT_FIELD, TEAMCOUNTCLIENT_BUYCOUNT_FIELD, TEAMCOUNTCLIENT_MAXCOUNT_FIELD} TEAMCOUNTCLIENT.is_extendable = false TEAMCOUNTCLIENT.extensions = {} TeamCountClient = protobuf.Message(TEAMCOUNTCLIENT)
local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") script.Parent.ShowAndLeave.Enabled = true local showButton = script.Parent.ShowAndLeave.EditAvatarButton local leaveButton = script.Parent.ShowAndLeave.LeaveButton local AvatarEditorInterface = require(script.Parent.AvatarEditorInterface) local touchGuiWasEnabled = false local function showAvatarEditor() showButton.Visible = false local touchGui = PlayerGui:FindFirstChild("TouchGui") if touchGui then touchGuiWasEnabled = touchGui.Enabled touchGui.Enabled = false end AvatarEditorInterface:showAvatarEditor() leaveButton.Visible = true end local leaving = false local function hideAvatarEditor() if leaving then return end leaving = true AvatarEditorInterface:hideAvatarEditor(--[[saveOnClose =]] true) local touchGui = PlayerGui:FindFirstChild("TouchGui") if touchGui then touchGui.Enabled = touchGuiWasEnabled end game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom if LocalPlayer.Character then local humanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") if humanoid then game.Workspace.CurrentCamera.CameraSubject = humanoid end end leaveButton.Visible = false showButton.Visible = true leaving = false end showButton.Activated:connect(function() showAvatarEditor() end) leaveButton.Activated:connect(function() hideAvatarEditor() end)
return { summary = 'Get the size of the Blob\'s data.', description = [[ Returns the size of the Blob's contents, in bytes. ]], arguments = {}, returns = { { name = 'bytes', type = 'number', description = 'The size of the Blob, in bytes.' } } }
-- Based on http://lua-users.org/wiki/SimpleLuaClasses -- Simplified to remove inheritance -- -- Example: -- -- Person = class() -- -- function Person:__init(name, age) -- self.name = name -- self.age = age -- end -- -- function Person:sayHi() -- print("Hi, my name is " .. self.name) -- end -- -- Bob = Person("Bob", 41) -- Bob:sayHi() function class() local c = {} -- a new class instance -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a constructor which can be called by <classname>(<args>) local mt = {} mt.__call = function(class_tbl, ...) local obj = {} setmetatable(obj, c) -- call the class:__init method if it's been defined if class_tbl.__init then class_tbl.__init(obj, ...) end return obj end setmetatable(c, mt) return c end
-- Vaygr supplyLimit("Fighter", 135); supplyLimit("Scout", 30); supplyLimit("Interceptor", 135); supplyLimit("Bomber", 135); supplyLimit("LanceFighter", 135); supplyLimit("Capital", 26); supplyLimit("Carrier", 5);
local Vector2 = require('geometry.vector2') local DiskObstacle = require('geometry.disk') local SegSeqObstacle = require('geometry.segseq') local Obstacle = require('core.obstacle') local Vehicle = require('core.vehicle') local FollowPath = require('steering.follow_path') local Space = require('core.space') local World = require('core.world') local ScenarioHelpers = require('scenarios.helpers') local Panicker = require('scenarios.panic.panicker') -- Construct the environment. local width = 800 local height = 600 local space = Space.Regular(width, height) local world = World(width, height) -- Construct the room to be escaped. local offset = 125 local seq = { Vector2(-offset, -15), Vector2(-offset, -offset), Vector2( offset, -offset), Vector2( offset, offset), Vector2(-offset, offset), Vector2(-offset, 15) } world:add_obstacle(Obstacle(space, 'segseq', Vector2(), SegSeqObstacle(seq))) -- Create panicked characters. local disk = DiskObstacle(5) local steering = FollowPath(Vector2(), Vector2(-10000, 0), 10) local create_character = function (position) local vehicle = Vehicle(space, 'character1', position, disk, 50, 50) local panicker = Panicker(vehicle, 5) panicker.steering = steering return panicker end -- Populate room with characters. for _, position in pairs(ScenarioHelpers.radial_points(Vector2(), 90, 25)) do world:add_character(create_character(position)) end for _, position in pairs(ScenarioHelpers.radial_points(Vector2(), 60, 15)) do world:add_character(create_character(position)) end for _, position in pairs(ScenarioHelpers.radial_points(Vector2(), 30, 10)) do world:add_character(create_character(position)) end return world
-- Plane of Earth function events.AfterLoadMap() Party.QBits[930] = true -- DDMapBuff, changed for rev4 for merge end
local M = {} local char_to_hex = function(c) return ("%%%02X"):format(c:byte()) end local encode = function(url) url = url:gsub("\n", "\r\n") url = url:gsub("([^%w _%%%-%.~/:%?@=&#])", char_to_hex) url = url:gsub(" ", "+") return url end function M.collect(self) local file_path = self.pathlib.user_data_path("url_bookmark.txt") if self.filelib.create_if_need(file_path) then local f = io.open(file_path, "w") f:write("sample\thttps://github.com/notomo/dotfiles") f:close() end local items = {} local f = io.open(file_path, "r") local i = 1 for line in f:lines() do local url = encode(vim.fn.reverse(vim.split(line, "\t", true))[1]) table.insert(items, {value = line, path = file_path, row = i, url = url}) i = i + 1 end f:close() return items end M.kind_name = "file" return M
local utils = require("jupyter-nvim.utils") local config = require("jupyter-nvim.config") local M = {} M.setup = config.setup M.utils = utils return M
--- Simple, non-blocking, TCP socket server that listens for -- clients on a specific port and for each connection -- polls for data. -- -- @usage -- -- local function on_data(data, ip) -- print("Received", data, "from", ip) -- return "My response" -- end -- -- local function on_client_connected(ip) -- print("Client", ip, "connected") -- end -- -- local function on_client_disconnected(ip) -- print("Client", ip, "disconnected") -- end -- -- function init(self) -- self.server = tcp_server.create(8190, on_data, on_client_connected, on_client_disconnected) -- self.server.start() -- end -- -- function final(self) -- self.server.stop() -- end -- -- function update(self, dt) -- self.server.update() -- end -- local socket = require "socket.socket" local tcp_send_queue = require "defnet.tcp_send_queue" local M = {} M.TCP_SEND_CHUNK_SIZE = 8192 --- Creates a new TCP socket server -- @param port -- @param on_data Function to call when data is received. The -- function will be called with the following args: data, ip -- Any value returned from this function will be sent as response. -- @param on_client_connected Function to call when a client has -- connected. The function will be called with the following args: ip -- @param on_client_disconnected Function to call when a client has -- disconnected. The function will be called with the following args: ip -- @return Server instance function M.create(port, on_data, on_client_connected, on_client_disconnected) assert(port, "You must provide a port") assert(on_data, "You must provide an on_data function") print("Creating TCP server") local server = {} local co = nil local server_socket = nil local clients = {} local queues = {} local function remove_client(connection_to_remove) for i,connection in pairs(clients) do if connection == connection_to_remove then table.remove(clients, i) queues[connection_to_remove] = nil if on_client_disconnected then local client_ip, client_port = connection:getsockname() on_client_disconnected(client_ip, client_port) end break end end end --- Start the TCP socket server and listen for clients -- Each connection is run in it's own coroutine -- @return success -- @return error_message function server.start() print("Starting TCP server on port " .. port) local ok, err = pcall(function() local skt, err = socket.bind("*", port) assert(skt, err) server_socket = skt server_socket:settimeout(0) end) if not server_socket or err then print("Unable to start TCP server", err) return false, err end return true end --- Stop the TCP socket server. The socket and all -- clients will be closed function server.stop() if server_socket then server_socket:close() end while #clients > 0 do local client = table.remove(clients) queues[client] = nil client:close() end end function server.receive(client) return client:receive("*l") end function server.send(data) for client,queue in pairs(queues) do queue.add(data) end end --- Update the TCP socket server. This will resume all -- the spawned coroutines in order to check for new -- clients and data on existing clients function server.update() if not server_socket then return end -- new connection? local client, err = server_socket:accept() if client then client:settimeout(0) table.insert(clients, client) queues[client] = tcp_send_queue.create(client, M.TCP_SEND_CHUNK_SIZE) if on_client_connected then local client_ip, client_port = client:getsockname() on_client_connected(client_ip, client_port) end end -- read from client sockets that has data local read, write, err = socket.select(clients, nil, 0) for _,client in ipairs(read) do coroutine.wrap(function() local data, err = server.receive(client) if data and on_data then local client_ip, client_port = client:getsockname() local response = on_data(data, client_ip, client_port, function(response) if not queues[client] then return false end queues[client].add(response) return true end) if response then queues[client].add(response) end end if err and err == "closed" then print("Client connection closed") remove_client(client) end end)() end -- send to client sockets that are writable local read, write, err = socket.select(nil, clients, 0) for _,client in ipairs(write) do coroutine.wrap(function() queues[client].send() end)() end end return server end return M
local HttpRequestAdapter = require("AlgoLua.Api.HttpRequestAdapter") local json = require("AlgoLua.Libs.json") local HttpClient = {} local function _catch_response(on_success, on_error) return function(_, _, http_response) if (http_response and http_response.status == 200) then local _, response = pcall(json.decode, http_response.response or "null") if (on_success) then on_success(response or nil) end elseif (on_error) then on_error({ code = http_response.status, status = http_response.status, error_code = 1123, error = "service_unavailable", error_message = "Could not deserialize response from server: " .. tostring(http_response.response) }) end end end function HttpClient.request(method, full_url, body, headers, on_success, on_error) if headers['Content-Type'] then request_json = body elseif method ~= "GET" and body then local ok, request_json = pcall(json.encode, body) if not ok then on_error(request_json or "Request could not be converted to json") end end local request_headers = { ["Content-Type"] = "application/json" } for k, v in pairs(headers) do request_headers[k] = v end HttpRequestAdapter( full_url, method, _catch_response(on_success, on_error), request_headers, request_json, {} -- options ) end function HttpClient.get(full_url, headers, on_success, on_error) HttpClient.request("GET", full_url, nil, headers, on_success, on_error) end function HttpClient.post(full_url, body, headers, on_success, on_error) HttpClient.request("POST", full_url, body, headers, on_success, on_error) end function HttpClient.delete(full_url, headers, on_success, on_error) HttpClient.request("DELETE", full_url, nil, headers, on_success, on_error) end return HttpClient
RPGM.RegisterScaledConstant("HUD.Minimap.Size", 240) local rotation = Angle(0, 0, 0) local lerpAngle = LerpAngle local ft = FrameTime local hasFocus = system.HasFocus local function updateStats(ply) if not hasFocus() then return ply:EyeAngles() end local rot = ply:EyeAngles() if ply:InVehicle() then rot:Add(Angle(0, ply:GetVehicle():GetAngles().y, 0)) end rotation = lerpAngle(ft() * 20, rotation, rot) rotation[1] = 0 rotation[3] = 0 return rot end local newMatrix = Matrix local newVector = Vector local setScissorRect = render.SetScissorRect local pushModelMatrix, popModelMatrix = cam.PushModelMatrix, cam.PopModelMatrix local disableClipping = DisableClipping local backgroundCol = RPGM.Colors.Background local getScaledConstant = RPGM.GetScaledConstant hook.Add("RPGM.DrawHUD", "RPGM.DrawMinimap", function(scrW, scrH, localPly) local realRotation = updateStats(localPly) local padding = getScaledConstant("HUD.Padding") local mapSize = getScaledConstant("HUD.Minimap.Size") local halfMapSize = mapSize * .5 local mapX, mapY = padding, padding local mapCenterX, mapCenterY = mapX + halfMapSize, mapY + halfMapSize surface.SetDrawColor(backgroundCol) surface.DrawRect(mapX, mapY, mapSize, mapSize) local layer = RPGM.MapData[1] local scale = .3 local size = layer.size * scale local halfSize = size * .5 local mapOffsetX, mapOffsetY do local pos = localPly:GetPos() mapOffsetX, mapOffsetY = layer:worldToMap(pos[1], pos[2]) mapOffsetX, mapOffsetY = mapOffsetX * scale - size / 2, mapOffsetY * scale + size / 2 local mat = newMatrix() mat:Translate(newVector(mapCenterX, mapCenterY)) mat:Rotate(rotation) mat:Translate(newVector(-mapOffsetX, mapOffsetY)) setScissorRect(mapX, mapY, mapX + mapSize, mapY + mapSize, true) pushModelMatrix(mat) disableClipping(true) local offset = -halfSize RPGM.DrawSubpixelClippedMaterial(RPGM.MapMaterial, offset, offset, size, size) disableClipping(false) popModelMatrix() setScissorRect(0, 0, 0, 0, false) end local plySize = RPGM.Scale(16) RPGM.DrawImgurRotated(mapCenterX, mapCenterY, plySize, plySize, (realRotation - rotation)[2], "h4qOjrP", Color(200, 200, 200)) end)
BuildEnv(...) Area = Addon:NewClass('Area', Object) function Area:Constructor(id, level) self.id = id self.level = level end function Area:GetID() return self.id end function Area:GetLevel() return self.level end function Area:GetMapID() return MAP_FILE_TO_ID[self.id] end function Area:IsGarrsion() return IsMapGarrisonMap(self:GetMapID()) end function Area:GetToken(id, level) return self.token or format('%d:%d', id or self.id, level or self.level) end function Area.Once:GetNpcList() local list = {} local token = self:GetToken() for id, v in pairs(NPC_DATA) do if v.Coords and v.Coords[token] then tinsert(list, Npc:Get(id)) end end return list end function Area.Once:GetGameObjectList() local list = {} local token = self:GetToken() for id, v in pairs(OBJECT_DATA) do if v.Coords and v.Coords[token] then tinsert(list, GameObject:Get(id)) end end return list end function Area:GetName() SetMapByID(self:GetMapID()) SetDungeonMapLevel(self.level + (DungeonUsesTerrainMap() and 1 or 0)) local name = GetMapNameByID(self:GetMapID()) local levelName = _G['DUNGEON_FLOOR_' .. strupper(GetMapInfo() or '') .. self.level] return levelName and levelName ~= name and name .. '-' .. levelName or name end function Area:GetNotCollectedCount() local exists = {} local counts = {} for _, object in ipairs(self:GetGameObjectList()) do for _, item in ipairs(object:GetDropList()) do if not exists[item] and not item:IsCollected() and not item:IsHideOnChar() then local klass = item:GetType() exists[item] = true counts[klass] = (counts[klass] or 0) + 1 end end end for _, object in ipairs(self:GetNpcList()) do for _, item in ipairs(object:GetDropList()) do if not exists[item] and not item:IsCollected() and not item:IsHideOnChar() then local klass = item:GetType() exists[item] = true counts[klass] = (counts[klass] or 0) + 1 end end for _, item in ipairs(object:GetSoldList()) do if not exists[item] and not item:IsCollected() and not item:IsHideOnChar() then local klass = item:GetType() exists[item] = true counts[klass] = (counts[klass] or 0) + 1 end end end return counts[Mount] or 0, counts[Pet] or 0 end
minetest.register_node("sponge:sponge", { description = "Sponge Dry", drawtype = "normal", tiles = {"sponge_sponge.png"}, paramtype = 'light', walkable = true, pointable = true, diggable = true, buildable_to = false, stack_max = 99, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3}, after_place_node = function(pos, placer, itemstack, pointed_thing) local pn = placer:get_player_name() if pointed_thing.type ~= "node" then return end if minetest.is_protected(pointed_thing.above, pn) then return end local change = false local on_water = false local p, n -- verifier si il est dans l'eau ou a cotée if string.find(minetest.get_node(pointed_thing.above).name, "water_source") or string.find(minetest.get_node(pointed_thing.above).name, "water_flowing") then on_water = true end for i=-1,1 do p = {x=pos.x+i, y=pos.y, z=pos.z} n = minetest.get_node(p) -- On verifie si il y a de l'eau if (n.name=="default:water_flowing") or (n.name == "default:water_source") or (n.name == "default:river_water_flowing") or (n.name == "default:river_water_source") then on_water = true end end for i=-1,1 do p = {x=pos.x, y=pos.y+i, z=pos.z} n = minetest.get_node(p) -- On verifie si il y a de l'eau if (n.name=="default:water_flowing") or (n.name == "default:water_source") or (n.name == "default:river_water_flowing") or (n.name == "default:river_water_source") then on_water = true end end for i=-1,1 do p = {x=pos.x, y=pos.y, z=pos.z+i} n = minetest.get_node(p) -- On verifie si il y a de l'eau if (n.name=="default:water_flowing") or (n.name == "default:water_source") or (n.name == "default:river_water_flowing") or (n.name == "default:river_water_source") then on_water = true end end if on_water == true then for i=-3,3 do for j=-3,3 do for k=-3,3 do p = {x=pos.x+i, y=pos.y+j, z=pos.z+k} n = minetest.get_node(p) -- On Supprime l'eau if (n.name=="default:water_flowing") or (n.name == "default:water_source") or (n.name == "default:river_water_flowing") or (n.name == "default:river_water_source") then minetest.add_node(p, {name="air"}) change = true end end end end end if change then minetest.add_node(pos, {name = "sponge:sponge_wet"}) end end }) minetest.register_node("sponge:sponge_wet", { description = "Wet Sponge", drawtype = "normal", tiles = {"sponge_sponge_wet.png"}, paramtype = 'light', walkable = true, pointable = true, diggable = true, buildable_to = false, stack_max = 99, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3}, }) -- Sponge wet back to Sponge Dry if coocked in a furnace minetest.register_craft({ type = "cooking", output = "sponge:sponge", recipe = "sponge:sponge_wet", }) minetest.register_craft({ output = "sponge:sponge", recipe = { {"", "dye:black", ""}, {"dye:yellow", "wool:white", "dye:yellow"}, {"", "farming:wheat", ""}, }, })
------------------------------------------------------------------------ --- @file percc.lua --- @brief (percc) utility. --- Utility functions for the percc_header structs --- Includes: --- - percc constants --- - percc header utility --- - Definition of percc packets ------------------------------------------------------------------------ --[[ -- Use this file as template when implementing a new protocol (to implement all mandatory stuff) -- Replace all occurrences of proto with your protocol (e.g. sctp) -- Remove unnecessary comments in this file (comments inbetween [[...]] -- Necessary changes to other files: -- - packet.lua: if the header has a length member, adapt packetSetLength; -- if the packet has a checksum, adapt createStack (loop at end of function) and packetCalculateChecksums -- - proto/proto.lua: add percc.lua to the list so it gets loaded --]] require "utils" local ffi = require "ffi" require "proto.template" local initHeader = initHeader --------------------------------------------------------------------------- ---- percc constants --------------------------------------------------------------------------- --- percc protocol constants local percc = {} percc.LABEL_INACTIVE = 0x0 percc.LABEL_SAT = 0x1 percc.LABEL_UNSAT = 0x2 percc.LABEL_NEW_FLOW = 0x3 --------------------------------------------------------------------------- ---- percc header --------------------------------------------------------------------------- percc.headerFormat = [[ uint32_t flowID; uint8_t leave; uint8_t isForward; uint8_t hopCnt; uint8_t bottleneck_id; uint32_t demand; uint8_t insert_debug; uint64_t timestamp; uint8_t label_0; uint8_t label_1; uint8_t label_2; uint32_t alloc_0; uint32_t alloc_1; uint32_t alloc_2; uint32_t linkCap; uint32_t sumSatAdj; uint32_t numFlowsAdj; uint32_t numSatAdj; uint32_t newMaxSat; uint32_t R; uint64_t resetTimer; uint8_t nf_index; ]] --- Variable sized member percc.headerVariableMember = nil --- Module for percc_address struct local perccHeader = initHeader() perccHeader.__index = perccHeader -- Maps headers to respective protocol value. -- This list should be extended whenever a new protocol is added to 'IPv4 constants'. local mapNameProto = { } --[[ for all members of the header with non-standard data type: set, get, getString -- for set also specify a suitable default value --]] --- Set the flowID. --- @param int flowID of the perc header as 32 bit integer. function perccHeader:setflowID(int) int = int or 0 self.flowID = bswap(int) end --- Retrieve the flowID. --- @return flowID as 32 bit integer. function perccHeader:getflowID() return bswap(self.flowID) end --- Retrieve the flowID as string. --- @return flowID as string. function perccHeader:getflowIDString() return self.flowID end --- Set the leave. --- @param int leave of the percc header as 8 bit integer. function perccHeader:setleave(int) int = int or 0 self.leave = int end --- Retrieve the leave. --- @return leave as 8 bit integer. function perccHeader:getleave() return self.leave end --- Retrieve the leave as string. --- @return leave as string. function perccHeader:getleaveString() return self.leave end --- Set the isForward. --- @param int isForward of the percc header as 8 bit integer. function perccHeader:setisForward(int) int = int or 0x1 self.isForward = int end --- Retrieve the isForward. --- @return isForward as 8 bit integer. function perccHeader:getisForward() return self.isForward end --- Retrieve the isForward as string. --- @return isForward as string. function perccHeader:getisForwardString() return self.isForward end --- Set the hopCnt. --- @param int hopCnt of the percc header as 8 bit integer. function perccHeader:sethopCnt(int) int = int or 0 self.hopCnt = int end --- Retrieve the hopCnt. --- @return hopCnt as 8 bit integer. function perccHeader:gethopCnt() return self.hopCnt end --- Retrieve the hopCnt as string. --- @return hopCnt as string. function perccHeader:gethopCntString() return self.hopCnt end --- Set the bottleneck_id. --- @param int bottleneck_id of the percc header as 8 bit integer. function perccHeader:setbottleneck_id(int) int = int or 0xFF self.bottleneck_id = int end --- Retrieve the bottleneck_id. --- @return bottleneck_id as 8 bit integer. function perccHeader:getbottleneck_id() return self.bottleneck_id end --- Retrieve the bottleneck_id as string. --- @return bottleneck_id as string. function perccHeader:getbottleneck_idString() return self.bottleneck_id end --- Set the demand. --- @param int demand of the percc header as 32 bit integer. function perccHeader:setdemand(int) int = int or 0xFFFFFFFF self.demand = bswap(int) end --- Retrieve the demand. --- @return demand as 32 bit integer. function perccHeader:getdemand() return tonumber(bit.band(bswap(self.demand), 0xFFFFFFFFULL)) end --- Retrieve the demand as string. --- @return demand as string. function perccHeader:getdemandString() return bswap(self.demand) end --- Set the insert_debug. --- @param int insert_debug of the percc header as 8 bit integer. function perccHeader:setinsert_debug(int) int = int or 0 self.insert_debug = int end --- Retrieve the insert_debug. --- @return insert_debug as 8 bit integer. function perccHeader:getinsert_debug() return self.insert_debug end --- Retrieve the insert_debug as string. --- @return insert_debug as string. function perccHeader:getinsert_debugString() return self.insert_debug end --- Set the timestamp. --- @param int timestamp of the percc header as 64 bit integer. function perccHeader:settimestamp(int) int = int or 0 self.timestamp = bswap(int) end --- Retrieve the timestamp. --- @return timestamp as 64 bit integer. function perccHeader:gettimestamp() return bswap(self.timestamp) end --- Retrieve the timestamp as string. --- @return timestamp as string. function perccHeader:gettimestampString() return bswap(self.timestamp) end --- Set the label_0. --- @param int label_0 of the percc header as 8 bit integer. function perccHeader:setlabel_0(int) int = int or percc.LABEL_NEW_FLOW self.label_0 = int end --- Retrieve the label_0. --- @return label_0 as 8 bit integer. function perccHeader:getlabel_0() return self.label_0 end --- Retrieve the label_0 as string. --- @return label_0 as string. function perccHeader:getlabel_0String() local label = self:getlabel_0() local cleartext = "" if label == percc.LABEL_INACTIVE then cleartext = "(LABEL INACTIVE)" elseif label == percc.LABEL_SAT then cleartext = "(LABEL SAT)" elseif label == percc.LABEL_UNSAT then cleartext = "(LABEL UNSAT)" elseif label == percc.LABEL_NEW_FLOW then cleartext = "(LABEL NEW_FLOW)" else cleartext = "(unknown)" end return format("0x%02x %s", label, cleartext) end --- Set the label_1. --- @param int label_1 of the percc header as 8 bit integer. function perccHeader:setlabel_1(int) int = int or percc.LABEL_NEW_FLOW self.label_1 = int end --- Retrieve the label_1. --- @return label_1 as 8 bit integer. function perccHeader:getlabel_1() return self.label_1 end --- Retrieve the label_1 as string. --- @return label_1 as string. function perccHeader:getlabel_1String() local label = self:getlabel_1() local cleartext = "" if label == percc.LABEL_INACTIVE then cleartext = "(LABEL INACTIVE)" elseif label == percc.LABEL_SAT then cleartext = "(LABEL SAT)" elseif label == percc.LABEL_UNSAT then cleartext = "(LABEL UNSAT)" elseif label == percc.LABEL_NEW_FLOW then cleartext = "(LABEL NEW_FLOW)" else cleartext = "(unknown)" end return format("0x%02x %s", label, cleartext) end --- Set the label_2. --- @param int label_2 of the percc header as 8 bit integer. function perccHeader:setlabel_2(int) int = int or percc.LABEL_NEW_FLOW self.label_2 = int end --- Retrieve the label_2. --- @return label_2 as 8 bit integer. function perccHeader:getlabel_2() return self.label_2 end --- Retrieve the label_2 as string. --- @return label_2 as string. function perccHeader:getlabel_2String() local label = self:getlabel_2() local cleartext = "" if label == percc.LABEL_INACTIVE then cleartext = "(LABEL INACTIVE)" elseif label == percc.LABEL_SAT then cleartext = "(LABEL SAT)" elseif label == percc.LABEL_UNSAT then cleartext = "(LABEL UNSAT)" elseif label == percc.LABEL_NEW_FLOW then cleartext = "(LABEL NEW_FLOW)" else cleartext = "(unknown)" end return format("0x%02x %s", label, cleartext) end -- Usually host should not be modifying any of the following fields -- So we don't bother to convert between host and network byte order (bswap) --- Set the alloc_0. --- @param int alloc_0 of the percc header as 32 bit integer. function perccHeader:setalloc_0(int) int = int or 0xFFFFFFFF self.alloc_0 = int end --- Retrieve the alloc_0. --- @return alloc_0 as 32 bit integer. function perccHeader:getalloc_0() return self.alloc_0 end --- Retrieve the alloc_0 as string. --- @return alloc_0 as string. function perccHeader:getalloc_0String() return self.alloc_0 end --- Set the alloc_1. --- @param int alloc_1 of the percc header as 32 bit integer. function perccHeader:setalloc_1(int) int = int or 0xFFFFFFFF self.alloc_1 = int end --- Retrieve the alloc_1. --- @return alloc_1 as 32 bit integer. function perccHeader:getalloc_1() return self.alloc_1 end --- Retrieve the alloc_1 as string. --- @return alloc_1 as string. function perccHeader:getalloc_1String() return self.alloc_1 end --- Set the alloc_2. --- @param int alloc_2 of the percc header as 32 bit integer. function perccHeader:setalloc_2(int) int = int or 0xFFFFFFFF self.alloc_2 = int end --- Retrieve the alloc_2. --- @return alloc_2 as 32 bit integer. function perccHeader:getalloc_2() return self.alloc_2 end --- Retrieve the alloc_2 as string. --- @return alloc_2 as string. function perccHeader:getalloc_2String() return self.alloc_2 end --- Set the linkCap. --- @param int linkCap of the percc header as 32 bit integer. function perccHeader:setlinkCap(int) int = int or 0 self.linkCap = int end --- Retrieve the linkCap. --- @return linkCap as 32 bit integer. function perccHeader:getlinkCap() return self.linkCap end --- Retrieve the linkCap as string. --- @return linkCap as string. function perccHeader:getlinkCapString() return self.linkCap end --- Set the sumSatAdj. --- @param int sumSatAdj of the percc header as 32 bit integer. function perccHeader:setsumSatAdj(int) int = int or 0 self.sumSatAdj = int end --- Retrieve the sumSatAdj. --- @return sumSatAdj as 32 bit integer. function perccHeader:getsumSatAdj() return self.sumSatAdj end --- Retrieve the sumSatAdj as string. --- @return sumSatAdj as string. function perccHeader:getsumSatAdjString() return self.sumSatAdj end --- Set the numFlowsAdj. --- @param int numFlowsAdj of the percc header as 32 bit integer. function perccHeader:setnumFlowsAdj(int) int = int or 0 self.numFlowsAdj = int end --- Retrieve the numFlowsAdj. --- @return numFlowsAdj as 32 bit integer. function perccHeader:getnumFlowsAdj() return self.numFlowsAdj end --- Retrieve the numFlowsAdj as string. --- @return numFlowsAdj as string. function perccHeader:getnumFlowsAdjString() return self.numFlowsAdj end --- Set the numSatAdj. --- @param int numSatAdj of the percc header as 32 bit integer. function perccHeader:setnumSatAdj(int) int = int or 0 self.numSatAdj = int end --- Retrieve the numSatAdj. --- @return numSatAdj as 32 bit integer. function perccHeader:getnumSatAdj() return self.numSatAdj end --- Retrieve the numSatAdj as string. --- @return numSatAdj as string. function perccHeader:getnumSatAdjString() return self.numSatAdj end --- Set the newMaxSat. --- @param int newMaxSat of the percc header as 32 bit integer. function perccHeader:setnewMaxSat(int) int = int or 0 self.newMaxSat = int end --- Retrieve the newMaxSat. --- @return newMaxSat as 32 bit integer. function perccHeader:getnewMaxSat() return self.newMaxSat end --- Retrieve the newMaxSat as string. --- @return newMaxSat as string. function perccHeader:getnewMaxSatString() return self.newMaxSat end --- Set the R. --- @param int R of the percc header as 32 bit integer. function perccHeader:setR(int) int = int or 0 self.R = int end --- Retrieve the R. --- @return R as 32 bit integer. function perccHeader:getR() return self.R end --- Retrieve the R as string. --- @return R as string. function perccHeader:getRString() return self.R end --- Set the resetTimer. --- @param int timestamp of the resetTimer of the percc header as 64 bit integer. function perccHeader:setresetTimer(int) int = int or 0 self.resetTimer = bswap(int) end --- Retrieve the resetTimer timestamp. --- @return resetTimer timestamp as 64 bit integer. function perccHeader:getresetTimer() return bswap(self.resetTimer) end --- Retrieve the resetTimer timestamp as string. --- @return resetTimer timestamp as string. function perccHeader:getresetTimerString() return bswap(self.resetTimer) end --- Set the nf_index. --- @param int nf_index of the percc header as 64 bit integer. function perccHeader:setnf_index(int) int = int or 0 self.nf_index = bswap(int) end --- Retrieve the nf_index. --- @return nf_index as 32 bit integer. function perccHeader:getnf_index() return bswap(self.nf_index) end --- Retrieve the nf_index as string. --- @return nf_index as string. function perccHeader:getnf_indexString() return bswap(self.nf_index) end --- Set all members of the percc header. --- Per default, all members are set to default values specified in the respective set function. --- Optional named arguments can be used to set a member to a user-provided value. --- @param args Table of named arguments. Available arguments: perccXYZ --- @param pre prefix for namedArgs. Default 'percc'. --- @code --- fill() -- only default values --- fill{ perccXYZ=1 } -- all members are set to default values with the exception of perccXYZ, ... --- @endcode function perccHeader:fill(args, pre) args = args or {} pre = pre or "percc" self:setflowID(args[pre .. "flowID"]) self:setleave(args[pre .. "leave"]) self:setisForward(args[pre .. "isForward"]) self:sethopCnt(args[pre .. "hopCnt"]) self:setbottleneck_id(args[pre .. "bottleneck_id"]) self:setdemand(args[pre .. "demand"]) self:setinsert_debug(args[pre .. "insert_debug"]) self:settimestamp(args[pre .. "timestamp"]) self:setlabel_0(args[pre .. "label_0"]) self:setlabel_1(args[pre .. "label_1"]) self:setlabel_2(args[pre .. "label_2"]) self:setalloc_0(args[pre .. "alloc_0"]) self:setalloc_1(args[pre .. "alloc_1"]) self:setalloc_2(args[pre .. "alloc_2"]) self:setlinkCap(args[pre .. "linkCap"]) self:setsumSatAdj(args[pre .. "sumSatAdj"]) self:setnumFlowsAdj(args[pre .. "numFlowsAdj"]) self:setnumSatAdj(args[pre .. "numSatAdj"]) self:setnewMaxSat(args[pre .. "newMaxSat"]) self:setR(args[pre .. "R"]) self:setresetTimer(args[pre .. "resetTimer"]) self:setnf_index(args[pre .. "nf_index"]) end --- Retrieve the values of all members. --- @param pre prefix for namedArgs. Default 'percc'. --- @return Table of named arguments. For a list of arguments see "See also". --- @see perccHeader:fill function perccHeader:get(pre) pre = pre or "percc" local args = {} args[pre .. "flowID"] = self:getflowID() args[pre .. "leave"] = self:getleave() args[pre .. "isForward"] = self:getisForward() args[pre .. "hopCnt"] = self:gethopCnt() args[pre .. "bottleneck_id"] = self:getbottleneck_id() args[pre .. "demand"] = self:getdemand() args[pre .. "insert_debug"] = self:getinsert_debug() args[pre .. "timestamp"] = self:gettimestamp() args[pre .. "label_0"] = self:getlabel_0() args[pre .. "label_1"] = self:getlabel_1() args[pre .. "label_2"] = self:getlabel_2() args[pre .. "alloc_0"] = self:getalloc_0() args[pre .. "alloc_1"] = self:getalloc_1() args[pre .. "alloc_2"] = self:getalloc_2() args[pre .. "linkCap"] = self:getlinkCap() args[pre .. "sumSatAdj"] = self:getsumSatAdj() args[pre .. "numFlowsAdj"] = self:getnumFlowsAdj() args[pre .. "numSatAdj"] = self:getnumSatAdj() args[pre .. "newMaxSat"] = self:getnewMaxSat() args[pre .. "R"] = self:getR() args[pre .. "resetTimer"] = self:getresetTimer() args[pre .. "nf_index"] = self:getnf_index() return args end --- Retrieve the values of all members. --- @return Values in string format. function perccHeader:getString() return "Perc_control " .. " flowID " .. self:getflowID() .. " nf_index " .. self:getnf_index() .. " leave " .. self:getleaveString() .. " isForward " .. self:getisForward() .. " hopCnt " .. self:gethopCnt() .. " bottleneck_id " .. self:getbottleneck_id() .. " demand " .. self:getdemand() .. " insert_debug " .. self:getinsert_debug() .. " timestamp " .. self:gettimestamp() .. " label_0 " .. self:getlabel_0() .. " label_1 " .. self:getlabel_1() .. " label_2 " .. self:getlabel_2() .. " alloc_0 " .. self:getalloc_0() .. " alloc_1 " .. self:getalloc_1() .. " alloc_2 " .. self:getalloc_2() end --- Resolve which header comes after this one (in a packet) --- For instance: in tcp/udp based on the ports --- This function must exist and is only used when get/dump is executed on --- an unknown (mbuf not yet casted to e.g. tcpv6 packet) packet (mbuf) --- @return String next header (e.g. 'eth', 'ip4', nil) function perccHeader:resolveNextHeader() return nil end --- Change the default values for namedArguments (for fill/get) --- This can be used to for instance calculate a length value based on the total packet length --- See proto/ip4.setDefaultNamedArgs as an example --- This function must exist and is only used by packet.fill --- @param pre The prefix used for the namedArgs, e.g. 'percc' --- @param namedArgs Table of named arguments (see See more) --- @param nextHeader The header following after this header in a packet --- @param accumulatedLength The so far accumulated length for previous headers in a packet --- @return Table of namedArgs --- @see perccHeader:fill function perccHeader:setDefaultNamedArgs(pre, namedArgs, nextHeader, accumulatedLength) return namedArgs end ------------------------------------------------------------------------ ---- Metatypes ------------------------------------------------------------------------ percc.metatype = perccHeader return percc
local core = require "core" local command = require "core.command" local config = require "core.config" local keymap = require "core.keymap" local function dv() return core.active_view end local function doc() return core.active_view.doc end command.add("core.docview", { ["doc:copy-path"] = function() local doc = core.active_view.doc if not doc.filename then core.error "Cannot copy location of unsaved doc" return end local filename = system.absolute_path(doc.filename) core.log("Copying to clipboard \"%s\"", filename) system.set_clipboard(filename) end, ["doc:close"] = function() command.perform("root:close") end, ["doc:reveal-in-file-system"] = function() local doc = core.active_view.doc if not doc.filename then core.error "Cannot open location of unsaved doc" return end if PLATFORM == "Mac OS X" then local filename = system.absolute_path(doc.filename or ".") core.log("Opening \"%s\"", filename) system.exec(string.format("osascript -e \"tell application \\\"Finder\\\"\" -e activate -e \"reveal POSIX file \\\"%s\\\"\" -e end tell", filename)) return end local folder = doc.filename:match("^(.*)[/\\].*$") or "." core.log("Opening \"%s\"", folder) if PLATFORM == "Windows" then system.exec(string.format("%s %s", "explorer", folder)) else system.exec(string.format("%s %q", "xdg-open", folder)) end end }) keymap.add { ["ctl+w"] = "doc:close" } keymap.add { ["cmd+w"] = "doc:close" }
lightbridge = class:new() function lightbridge:init(x, y, dir, r) self.cox = x self.coy = y self.dir = dir self.r = r self.childtable = {} self.enabled = true self:updaterange() end function lightbridge:link() self.outtable = {} if #self.r > 2 then for j, w in pairs(outputs) do for i, v in pairs(objects[w]) do if tonumber(self.r[4]) == v.cox and tonumber(self.r[5]) == v.coy then v:addoutput(self) self.enabled = false end end end end end function lightbridge:input(t) if t == "on" then self.enabled = true self:updaterange() elseif t == "off" then self.enabled = false self:updaterange() else self.enabled = not self.enabled self:updaterange() end end function lightbridge:update(dt) end function lightbridge:draw() local rot = 0 if self.dir == "up" then rot = math.pi*1.5 elseif self.dir == "down" then rot = math.pi*0.5 elseif self.dir == "left" then rot = math.pi end love.graphics.draw(lightbridgesideimg, math.floor((self.cox-xscroll-.5)*16*scale), (self.coy-1)*16*scale, rot, scale, scale, 8, 8) end function lightbridge:updaterange() for i, v in pairs(self.childtable) do v.destroy = true end self.childtable = {} if self.enabled == false then return end local dir = self.dir local startx, starty = self.cox, self.coy local x, y = self.cox, self.coy local firstcheck = true local quit = false while x >= 1 and x <= mapwidth and y >= 1 and y <= 15 and tilequads[map[x][y][1]].collision == false and (x ~= startx or y ~= starty or dir ~= self.dir or firstcheck == true) and quit == false do firstcheck = false if dir == "right" then x = x + 1 table.insert(objects["lightbridgebody"], lightbridgebody:new(self, x-1, y, "hor")) elseif dir == "left" then x = x - 1 table.insert(objects["lightbridgebody"], lightbridgebody:new(self, x+1, y, "hor")) elseif dir == "up" then y = y - 1 table.insert(objects["lightbridgebody"], lightbridgebody:new(self, x, y+1, "ver")) elseif dir == "down" then y = y + 1 table.insert(objects["lightbridgebody"], lightbridgebody:new(self, x, y-1, "ver")) end --check if current block is a portal local portalx, portaly, portalfacing, infacing = getPortal(x, y) if portalx ~= false and ((dir == "left" and infacing == "right") or (dir == "right" and infacing == "left") or (dir == "up" and infacing == "down") or (dir == "down" and infacing == "up")) then x, y = portalx, portaly dir = portalfacing if dir == "right" then x = x + 1 elseif dir == "left" then x = x - 1 elseif dir == "up" then y = y - 1 elseif dir == "down" then y = y + 1 end end --doors for i, v in pairs(objects["door"]) do if v.active then if v.dir == "ver" then if x == v.cox and (y == v.coy or y == v.coy-1) then quit = true end elseif v.dir == "hor" then if y == v.coy and (x == v.cox or x == v.cox+1) then quit = true end end end end end end function lightbridge:addChild(t) table.insert(self.childtable, t) end ------------------------------------ lightbridgebody = class:new() function lightbridgebody:init(parent, x, y, dir) parent:addChild(self) self.cox = x self.coy = y self.dir = dir --PHYSICS STUFF if dir == "hor" then self.x = x-1 self.y = y-9/16 self.width = 1 self.height = 1/8 else self.x = x-9/16 self.y = y-1 self.width= 1/8 self.height = 1 end self.static = true self.active = true self.category = 28 self.mask = {true} self:pushstuff() end function lightbridgebody:pushstuff() local col = checkrect(self.x, self.y, self.width, self.height, {"box", "player"}) for i = 1, #col, 2 do local v = objects[col[i]][col[i+1]] if self.dir == "ver" then if v.speedx >= 0 then if #checkrect(self.x + self.width, v.y, v.width, v.height, {"exclude", v}, true) > 0 then v.x = self.x - v.width else v.x = self.x + self.width end else if #checkrect(self.x - v.width, v.y, v.width, v.height, {"exclude", v}, true) > 0 then v.x = self.x + self.width else v.x = self.x - v.width end end elseif self.dir == "hor" then if v.speedy <= 0 then if #checkrect(v.x, self.y - v.height, v.width, v.height, {"exclude", v}, true) > 0 then v.y = self.y + self.height else v.y = self.y - v.height end else if #checkrect(v.x, self.y + self.height, v.width, v.height, {"exclude", v}, true) > 0 then v.y = self.y - v.height else v.y = self.y + self.height end end end end end function lightbridgebody:update(dt) if self.destroy then return true else return false end end function lightbridgebody:draw() love.graphics.setColor(1, 1, 1) if self.dir == "hor" then love.graphics.draw(lightbridgeimg, math.floor((self.cox-xscroll-1)*16*scale), (self.coy-20/16)*16*scale, 0, scale, scale) else love.graphics.draw(lightbridgeimg, math.floor((self.cox-xscroll-5/16)*16*scale), (self.coy-1)*16*scale, math.pi/2, scale, scale, 8, 1) end end
--[[ Copyright (c) 2017 George Prosser Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local class = require 'code/lib/middleclass' Zombie = class('Zombie') function Zombie:initialize(x, y, v) self.x = x self.y = y self.radius = 22 self.angle = 0 self.speed = v self.hp = 3 end function Zombie:update(dt) -- update angle to player local player_dx = game.player.x - self.x local player_dy = game.player.y - self.y self.angle = math.atan2(player_dy, player_dx) -- movement local vx = self.speed * math.cos(self.angle) local vy = self.speed * math.sin(self.angle) local d = math.sqrt(player_dx^2 + player_dy^2) if d > 10 then self.x = self.x + vx * dt self.y = self.y + vy * dt end -- bullets for i=1, #game.bullets.contents do local bullet = game.bullets.contents[i] local bullet_dx = bullet.x - self.x local bullet_dy = bullet.y - self.y local d = math.sqrt(bullet_dx^2 + bullet_dy^2) if d < self.radius + bullet.radius then self.hp = self.hp - 1 bullet.to_delete = true -- sfx sounds.punch:setPitch(1.17^(2*math.random() - 1)) sounds.punch:stop() sounds.punch:play() end end -- health if self.hp <= 0 then -- score game.score = game.score + 1 -- sfx sounds.kill:setPitch(1.17^(1*math.random() - 0.5)) sounds.kill:stop() sounds.kill:play() -- blood table.insert(game.blood, {x=self.x, y=self.y, angle=math.random() * 2 * math.pi}) self.to_delete = true end end function Zombie:draw() love.graphics.setColor(255, 255, 255) love.graphics.draw(images.zombie, self.x, self.y, self.angle, 1, 1, 16, 22) end
require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmFichaRPGmeister4h_svg() local obj = GUI.fromHandle(_obj_newObject("form")); local self = obj; local sheet = nil; rawset(obj, "_oldSetNodeObjectFunction", rawget(obj, "setNodeObject")); function obj:setNodeObject(nodeObject) sheet = nodeObject; self.sheet = nodeObject; self:_oldSetNodeObjectFunction(nodeObject); end; function obj:setNodeDatabase(nodeObject) self:setNodeObject(nodeObject); end; _gui_assignInitialParentForForm(obj.handle); obj:beginUpdate(); obj:setName("frmFichaRPGmeister4h_svg"); obj:setHeight(25); obj:setWidth(350); obj:setMargins({top=2}); local function askForDelete() Dialogs.confirmYesNo("Deseja realmente apagar essa habilidade?", function (confirmado) if confirmado then NDB.deleteNode(sheet); end; end); end; local function showHabilidadePopup() local pop = self:findControlByName("popHabilidade"); if pop ~= nil then pop:setNodeObject(self.sheet); pop:showPopupEx("right", self); else showMessage("Ops, bug.. nao encontrei o popup de habilidades para exibir"); end; end; local function use() local mesa = Firecast.getMesaDe(sheet); local texto = (sheet.nomeHabilidade or "Habilidade") .. " foi usado."; if sheet.cd~=nil then texto = texto .. " CD: " .. sheet.cd .. "."; end; if sheet.dados~=nil then local rolagem = Firecast.interpretarRolagem(sheet.dados); mesa.activeChat:rolarDados(rolagem, texto); end; if sheet.BarrinhaValor~=nil then sheet.BarrinhaValor = tonumber(sheet.BarrinhaValor) - 1; if sheet.dados==nil then mesa.activeChat:enviarMensagem(texto); end; end; end; obj.edit1 = GUI.fromHandle(_obj_newObject("edit")); obj.edit1:setParent(obj); obj.edit1:setAlign("left"); obj.edit1:setWidth(30); obj.edit1:setField("nivelHabilidade"); obj.edit1:setType("number"); obj.edit1:setVertTextAlign("center"); obj.edit1:setName("edit1"); obj.layout1 = GUI.fromHandle(_obj_newObject("layout")); obj.layout1:setParent(obj); obj.layout1:setAlign("right"); obj.layout1:setWidth(75); obj.layout1:setName("layout1"); obj.layout2 = GUI.fromHandle(_obj_newObject("layout")); obj.layout2:setParent(obj.layout1); obj.layout2:setTop(5); obj.layout2:setHeight(15); obj.layout2:setWidth(45); obj.layout2:setName("layout2"); obj.imageCheckBox1 = GUI.fromHandle(_obj_newObject("imageCheckBox")); obj.imageCheckBox1:setParent(obj.layout2); obj.imageCheckBox1:setAlign("client"); obj.imageCheckBox1:setName("imageCheckBox1"); obj.Barrinha = GUI.fromHandle(_obj_newObject("progressBar")); obj.Barrinha:setParent(obj.imageCheckBox1); obj.Barrinha:setColorMode("hl"); obj.Barrinha:setWidth(45); obj.Barrinha:setHeight(15); obj.Barrinha:setMargins({top=5,bottom=5}); obj.Barrinha:setHitTest(true); obj.Barrinha:setMouseGlow(true); obj.Barrinha:setColor("Green"); obj.Barrinha:setName("Barrinha"); obj.Barrinha:setField("BarrinhaValor"); obj.Barrinha:setFieldMax("BarrinhaValorMax"); obj.ValoresBarrinha = GUI.fromHandle(_obj_newObject("layout")); obj.ValoresBarrinha:setParent(obj.layout1); obj.ValoresBarrinha:setLeft(45); obj.ValoresBarrinha:setTop(5); obj.ValoresBarrinha:setHeight(15); obj.ValoresBarrinha:setWidth(30); obj.ValoresBarrinha:setMargins({top=5,bottom=5}); obj.ValoresBarrinha:setVisible(false); obj.ValoresBarrinha:setName("ValoresBarrinha"); obj.CorBarrinha = GUI.fromHandle(_obj_newObject("rectangle")); obj.CorBarrinha:setParent(obj.ValoresBarrinha); obj.CorBarrinha:setAlign("client"); obj.CorBarrinha:setXradius(2); obj.CorBarrinha:setYradius(2); obj.CorBarrinha:setName("CorBarrinha"); obj.CorBarrinha:setColor("Green"); obj.InfoBarrinha = GUI.fromHandle(_obj_newObject("label")); obj.InfoBarrinha:setParent(obj.CorBarrinha); obj.InfoBarrinha:setAlign("left"); obj.InfoBarrinha:setFontColor("white"); obj.InfoBarrinha:setFontSize(10); obj.InfoBarrinha:setAutoSize(true); obj.InfoBarrinha:setTextTrimming("none"); obj.InfoBarrinha:setWordWrap(false); obj.InfoBarrinha:setName("InfoBarrinha"); obj.InfoBarrinha:setField("InfoBarrinha"); obj.InfoBarrinha:setHorzTextAlign("center"); obj.InfoBarrinha:setText("0/0"); obj.dataLink1 = GUI.fromHandle(_obj_newObject("dataLink")); obj.dataLink1:setParent(obj.layout1); obj.dataLink1:setField("CorBarrinha"); obj.dataLink1:setDefaultValue("Green"); obj.dataLink1:setName("dataLink1"); obj.button1 = GUI.fromHandle(_obj_newObject("button")); obj.button1:setParent(obj); obj.button1:setAlign("right"); obj.button1:setWidth(25); obj.button1:setText("i"); obj.button1:setName("button1"); obj.button2 = GUI.fromHandle(_obj_newObject("button")); obj.button2:setParent(obj); obj.button2:setAlign("right"); obj.button2:setWidth(25); obj.button2:setText("U"); obj.button2:setName("button2"); obj.button3 = GUI.fromHandle(_obj_newObject("button")); obj.button3:setParent(obj); obj.button3:setAlign("right"); obj.button3:setWidth(25); obj.button3:setText("X"); obj.button3:setName("button3"); obj.edit2 = GUI.fromHandle(_obj_newObject("edit")); obj.edit2:setParent(obj); obj.edit2:setAlign("client"); obj.edit2:setVertTextAlign("center"); obj.edit2:setField("nomeHabilidade"); obj.edit2:setName("edit2"); obj._e_event0 = obj.Barrinha:addEventListener("onMouseEnter", function (_) self.CorBarrinha.color = "Green"; self.ValoresBarrinha.visible = true; sheet.InfoBarrinha = (sheet.BarrinhaValor or 0) .. "/" .. (sheet.BarrinhaValorMax or 0); end, obj); obj._e_event1 = obj.Barrinha:addEventListener("onMouseLeave", function (_) self.ValoresBarrinha.visible = false; end, obj); obj._e_event2 = obj.Barrinha:addEventListener("onDblClick", function (_) sheet.BarrinhaID = sheet.index; sheet.AtributoBarrinha = sheet.nomeHabilidade; sheet.ModificadorBarrinha = "igual"; sheet.ModificadorBarrinhaMax = "igual"; sheet.ValorTempAtualBarrinha = sheet.BarrinhaValor; sheet.ValorTempMaxBarrinha = sheet.BarrinhaValorMax; sheet.ValorMudadoAtualBarrinha = sheet.BarrinhaValor; sheet.ValorMudadoMaxBarrinha = sheet.BarrinhaValorMax; local rec = self:findControlByName("PopupBarColor"); if rec~=nil then rec.color = "Green" end; local pop = self:findControlByName("BarPopup"); if pop~= nil then pop.scopeNode = sheet; pop:show("top", self.Barrinha); pop.top = (pop.top + 29 + 10); end; end, obj); obj._e_event3 = obj.InfoBarrinha:addEventListener("onResize", function (_) self.InfoBarrinha.width = (self.ValoresBarrinha.width - 4); end, obj); obj._e_event4 = obj.dataLink1:addEventListener("onChange", function (_, field, oldValue, newValue) self.Barrinha.color = "Green"; end, obj); obj._e_event5 = obj.button1:addEventListener("onClick", function (_) showHabilidadePopup(); end, obj); obj._e_event6 = obj.button2:addEventListener("onClick", function (_) use(); end, obj); obj._e_event7 = obj.button3:addEventListener("onClick", function (_) askForDelete(); end, obj); function obj:_releaseEvents() __o_rrpgObjs.removeEventListenerById(self._e_event7); __o_rrpgObjs.removeEventListenerById(self._e_event6); __o_rrpgObjs.removeEventListenerById(self._e_event5); __o_rrpgObjs.removeEventListenerById(self._e_event4); __o_rrpgObjs.removeEventListenerById(self._e_event3); __o_rrpgObjs.removeEventListenerById(self._e_event2); __o_rrpgObjs.removeEventListenerById(self._e_event1); __o_rrpgObjs.removeEventListenerById(self._e_event0); end; obj._oldLFMDestroy = obj.destroy; function obj:destroy() self:_releaseEvents(); if (self.handle ~= 0) and (self.setNodeDatabase ~= nil) then self:setNodeDatabase(nil); end; if self.Barrinha ~= nil then self.Barrinha:destroy(); self.Barrinha = nil; end; if self.button1 ~= nil then self.button1:destroy(); self.button1 = nil; end; if self.CorBarrinha ~= nil then self.CorBarrinha:destroy(); self.CorBarrinha = nil; end; if self.InfoBarrinha ~= nil then self.InfoBarrinha:destroy(); self.InfoBarrinha = nil; end; if self.button3 ~= nil then self.button3:destroy(); self.button3 = nil; end; if self.ValoresBarrinha ~= nil then self.ValoresBarrinha:destroy(); self.ValoresBarrinha = nil; end; if self.button2 ~= nil then self.button2:destroy(); self.button2 = nil; end; if self.imageCheckBox1 ~= nil then self.imageCheckBox1:destroy(); self.imageCheckBox1 = nil; end; if self.edit2 ~= nil then self.edit2:destroy(); self.edit2 = nil; end; if self.layout1 ~= nil then self.layout1:destroy(); self.layout1 = nil; end; if self.edit1 ~= nil then self.edit1:destroy(); self.edit1 = nil; end; if self.layout2 ~= nil then self.layout2:destroy(); self.layout2 = nil; end; if self.dataLink1 ~= nil then self.dataLink1:destroy(); self.dataLink1 = nil; end; self:_oldLFMDestroy(); end; obj:endUpdate(); return obj; end; function newfrmFichaRPGmeister4h_svg() local retObj = nil; __o_rrpgObjs.beginObjectsLoading(); __o_Utils.tryFinally( function() retObj = constructNew_frmFichaRPGmeister4h_svg(); end, function() __o_rrpgObjs.endObjectsLoading(); end); assert(retObj ~= nil); return retObj; end; local _frmFichaRPGmeister4h_svg = { newEditor = newfrmFichaRPGmeister4h_svg, new = newfrmFichaRPGmeister4h_svg, name = "frmFichaRPGmeister4h_svg", dataType = "", formType = "undefined", formComponentName = "form", title = "", description=""}; frmFichaRPGmeister4h_svg = _frmFichaRPGmeister4h_svg; Firecast.registrarForm(_frmFichaRPGmeister4h_svg); return _frmFichaRPGmeister4h_svg;
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) ESX.RegisterUsableItem('moottorikitti', function(source) local _source = source TriggerClientEvent('esx_korjauskitti:moottori', _source) end) RegisterServerEvent('esx_korjauskitti:poistakitti') AddEventHandler('esx_korjauskitti:poistakitti', function() local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('moottorikitti', 1) end)
Citizen.CreateThread(function() SwitchTrainTrack(0, true) SwitchTrainTrack(3, true) N_0x21973bbf8d17edfa(0, 120000) SetRandomTrains(true) end)
-- Nexss PROGRAMMER 2.0.0 - Lua -- Default template for JSON Data json = require "json" -- STDIN local NexssStdin = io.read() local parsedJson = json.decode(NexssStdin) -- Modify Data parsedJson['test'] = "test" local NexssStdout = json.encode(parsedJson) -- STDOUT io.write(NexssStdout)
return {'enig','enige','enigen','enigerlei','enigermate','enigerwijs','enigerwijze','eniggeboren','enigheid','enigma','enigmatisch','enigst','enigszins','eniac','enigmas','enigmata','enigmatische','enigmatischer','enigste'}
-- Packet Handlers Helpers.PacketHandler('lawman:GoOnDuty', function(playerId, data) Lawman.GoOnDuty(playerId, data.LocationId) end) Helpers.PacketHandler('lawman:GoOffDuty', function(playerId, data) Lawman.GoOffDuty(playerId) end) Helpers.PacketHandler('lawman:GetArmoryItem', function(playerId, data) Lawman.GetArmoryItem(playerId, data.ItemId) end) Helpers.PacketHandler('lawman:Cuff', function(playerId, data) Lawman.Cuff(playerId, data.TargetId) end) Helpers.PacketHandler('lawman:Escort', function(playerId, data) Lawman.Escort(playerId, data.TargetId) end) Helpers.PacketHandler('lawman:SearchPersons', function(playerId, data) Lawman.SearchPersons(playerId, data.FirstName, data.LastName) end) Helpers.PacketHandler('lawman:SearchArrests', function(playerId, data) Lawman.SearchArrests(playerId, data.CaseNumber, data.FirstName, data.LastName) end) Helpers.PacketHandler('lawman:SearchWarrants', function(playerId, data) Lawman.SearchWarrants(playerId, data.CaseNumber, data.FirstName, data.LastName) end) Helpers.PacketHandler('lawman:AddNote', function(playerId, data) Lawman.AddNote(playerId, data.LocationId, data.TargetId, data.Message) end) -- Class Functions function Lawman.GoOnDuty(playerId, locationId) -- validate/get this location local location = Lawman.Locations[locationId] if (location == nil) then return end if (location.SheriffId ~= nil) then Helpers.Respond(playerId, '^1We already have a sheriff.') return end -- get character Helpers.GetCharacter(playerId, function(character) -- validate that this person can do this if (character.getPermissions() < 5) then Helpers.Respond(playerId, '^1You can\'t do that.') return end -- set sheriff id for this location location.SheriffId = playerId -- notify the player that she went on duty Helpers.Respond(playerId, '^2You went on duty, Sheriff.') Helpers.Packet(playerId, 'lawman:SetDuty', { Value = true }) end) end function Lawman.GoOffDuty(playerId) -- set this person as off duty if on duty for k, v in pairs(Lawman.Locations) do if (v.SheriffId == playerId) then v.SheriffId = nil break end end -- do stuffs Helpers.Respond(playerId, '^2You went off duty, Sheriff.') Helpers.Packet(playerId, 'lawman:SetDuty', { Value = false }) end function Lawman.OnPlayerDropped(playerId) -- clear this person if they are a sheriff for k, v in pairs(Lawman.Locations) do if (v.SheriffId == playerId) then v.SheriffId = nil break end end end function Lawman.GetArmoryItem(playerId, locationId, itemId) -- get location of this armory local location = Lawman.Locations[locationId] if (location == nil) then return end -- make sure this is the sheriff if (location.SheriffId ~= playerId) then Helpers.Respond(playerId, '^1You are not a lawman.') return end -- validate item data local itemData = location.Armory[itemId] if (itemData == nil) then return end -- get inventory data and add item Helpers.GetInventory(function(inventory) inventory.addItem(playerId, itemData.Name, itemData.Ammo, itemData.WeaponHash) end) end function Lawman.Cuff(playerId, targetId) print('try to cuff ' .. playerId .. ' ' .. tostring(targetId)) Helpers.GetCharacter(playerId, function(lawman) -- validate lawman if (lawman == nil) then return end Helpers.GetCharacter(targetId, function(suspect) -- validate suspect if (suspect == nil) then print('no suspect in cuff') return end -- assign session var local isCuffed = suspect.getSessionVar('IsCuffed') or false suspect.setSessionVar('IsCuffed', not isCuffed) -- notify target that cuffs need to be put on Helpers.Packet(targetId, 'player:Restrain', { LawmanId = playerId, RestraintType = 0 }) end) end) end function Lawman.Escort(playerId, targetId) Helpers.GetCharacter(playerId, function(lawman) -- validate lawman if (lawman == nil) then return end Helpers.GetCharacter(targetId, function(suspect) -- validate suspect if (suspect == nil) then return end -- assign session var local isEscorted = suspect.getSessionVar('IsEscorted') or false suspect.setSessionVar('IsEscorted', not isEscorted) -- notify target that cuffs need to be put on Helpers.Packet(targetId, 'player:Escort', { LawmanId = playerId }) end) end) end function Lawman.SearchPersons(playerId, firstName, lastName) -- note: -- i am forced to use the LOWER function here because case sensitivty matters on the `characters` table apparently. -- this table is created with the redemrp_identity script so i don't want to change it as this will affect everyone -- that uses that resource. local query = 'select * from `characters` where ' local queryAdds = '' if (firstName ~= nil and #firstName > 0) then queryAdds = queryAdds .. 'lower(FirstName) like @FirstName' end if (lastName ~= nil and #lastName > 0) then if (#queryAdds > 0) then queryAdds = queryAdds .. ' or ' end queryAdds = queryAdds .. 'lower(LastName) like @LastName' end query = query .. queryAdds print(query) local params = { ['@FirstName'] = string.lower('%' .. firstName .. '%'), ['@LastName'] = string.lower('%' .. lastName .. '%') } -- perform query MySQL.Async.fetchAll(query, params, function(results) if (results == nil or results[1] == nil) then print('no results') end Helpers.Packet(playerId, 'lawman:OnSearchPersons', { Results = results }) end) end function Lawman.SearchArrests(playerId, caseNumber, firstName, lastName) local query = 'select * from `arrests` as a inner join `characters` as c on a.CharacterId = c.Id where a.CaseNumber like @CaseNumber or c.FirstName like @FirstName or c.LastName like @LastName' local params = { ['@CaseNumber'] = '%' .. caseNumber .. '%', ['@FirstName'] = '%' .. firstName .. '%', ['@LastName'] = '%' .. lastName .. '%', } -- perform query MySQL.Async.fetchAll(query, params, function(results) Helpers.Packet(playerId, 'lawman:OnSearchArrests', { Results = results }) end) end function Lawman.SearchWarrants(playerId, caseNumber, firstName, lastName) local query = 'select * from `warrants` as a inner join `characters` as c on a.CharacterId = c.Id where a.CaseNumber like @CaseNumber or c.FirstName like @FirstName or c.LastName like @LastName' local params = { ['@CaseNumber'] = '%' .. caseNumber .. '%', ['@FirstName'] = '%' .. firstName .. '%', ['@LastName'] = '%' .. lastName .. '%', } -- perform query MySQL.Async.fetchAll(query, params, function(results) Helpers.Packet(playerId, 'lawman:OnSearchWarrants', { Results = results }) end) end function Lawman.AddNote(playerId, locationId, targetId, message) if (#message > 255) then message = string.sub(message, 0, 254) end Helpers.GetCharacter(playerId, function(sheriff) Helpers.GetCharacter(targetId, function(target) local query = 'insert into `characternotes` set (CharacterId, SheriffId, LocationId, Message) values (@CharacterId, @SheriffId, @LocationId, @Message); select LAST_INSERT_ID();' local params = { ['@CharacterId'] = target.Id, ['@SheriffId'] = sheriff.Id, ['@LocationId'] = locationId, ['@Message'] = message } -- perform query MySQL.Async.fetchScalar(query, params, function(returnId) -- end) end) end) end -- Payment Timer function Lawman.PayTimer() SetTimeout(60000*5, function() for k, v in pairs(Lawman.Locations) do if (v.SheriffId ~= nil) then Helpers.GetCharacter(v.SheriffId, function(character) character.addXP(5) character.addMoney(4) Helpers.Respond(v.SheriffId, '^2You have been paid $4.00 and received 5 xp for your work, Sheriff.') end) end end Lawman.PayTimer() end) end Lawman.PayTimer()
--- -- Plot a real-valued signal in a gnuplot time plot. This sink requires the -- gnuplot program. This sink should be used with relatively low sample rates, -- as it does not skip any samples, or it may otherwise throttle a flow graph. -- -- @category Sinks -- @block GnuplotPlotSink -- @tparam int num_samples Number of samples to plot -- @tparam[opt=""] string title Title of plot -- @tparam[opt={}] table options Additional options, specifying: -- * `xlabel` (string, default "Sample Number") -- * `ylabel` (string, default "Value") -- * `yrange` (array of two numbers, default `nil` -- for autoscale) -- * `extra_settings` (array of strings containing -- gnuplot commands) -- -- @signature in:Float32 > -- -- @usage -- -- Plot a 1 kHz cosine sampled at 250 kHz -- local src = radio.SignalSource('cosine', 1e3, 250e3) -- local throttle = radio.ThrottleBlock() -- local snk = radio.GnuplotPlotSink(1000, 'Cosine') -- top:connect(src, throttle, snk) local ffi = require('ffi') local block = require('radio.core.block') local types = require('radio.types') local GnuplotPlotSink = block.factory("GnuplotPlotSink") function GnuplotPlotSink:instantiate(num_samples, title, options) self.num_samples = assert(num_samples, "Missing argument #1 (num_samples)") self.title = title or "" self.options = options or {} self.sample_count = 0 self:add_type_signature({block.Input("in", types.Float32)}, {}) end function GnuplotPlotSink:initialize() -- Check gnuplot exists local ret = os.execute("gnuplot --version >/dev/null 2>&1") assert(ret == 0 or ret == true, "gnuplot not found. Is gnuplot installed?") end function GnuplotPlotSink:write_gnuplot(s) local len = 0 while len < #s do local bytes_written = tonumber(ffi.C.fwrite(ffi.cast("char *", s) + len, 1, #s - len, self.gnuplot_f)) if bytes_written <= 0 then error("gnuplot write(): " .. ffi.string(ffi.C.strerror(ffi.errno()))) end len = len + bytes_written end end function GnuplotPlotSink:initialize_gnuplot() -- Initialize gnuplot self.gnuplot_f = io.popen("gnuplot >/dev/null 2>&1", "w") self:write_gnuplot("set xtics\n") self:write_gnuplot("set ytics\n") self:write_gnuplot("set grid\n") self:write_gnuplot("set style data linespoints\n") self:write_gnuplot("unset key\n") self:write_gnuplot(string.format("set xlabel '%s'\n", self.options.xlabel or "Sample Number")) self:write_gnuplot(string.format("set ylabel '%s'\n", self.options.ylabel or "Value")) self:write_gnuplot(string.format("set title '%s'\n", self.title)) -- Set xrange to number of samples self:write_gnuplot(string.format("set xrange [%d:%d]\n", 0, self.num_samples)) -- Use yrange if it was specified, otherwise default to autoscale if self.options.yrange then self:write_gnuplot(string.format("set yrange [%f:%f]\n", self.options.yrange[1], self.options.yrange[2])) else self:write_gnuplot("set autoscale y\n") end -- Apply any extra settings if self.options.extra_settings then for i = 1, #self.options.extra_settings do self:write_gnuplot(self.options.extra_settings[i] .. "\n") end end -- Build plot string self.plot_str = string.format("plot '-' binary format='%%float32' array=%d using 1 linestyle 1\n", self.num_samples) self:write_gnuplot(self.plot_str) end function GnuplotPlotSink:process(x) if not self.gnuplot_f then self:initialize_gnuplot() end for i = 0, x.length-1 do -- Write each raw sample self:write_gnuplot(ffi.string(x.data[i], ffi.sizeof(x.data[0]))) self.sample_count = self.sample_count + 1 -- Restart plot when we reach num_samples if self.sample_count == self.num_samples then self.sample_count = 0 self:write_gnuplot(self.plot_str) end end end function GnuplotPlotSink:cleanup() if not self.gnuplot_f then return end self.gnuplot_f:write("quit\n") self.gnuplot_f:close() end return GnuplotPlotSink
require( "debugLog" ) function make_logistics_wagon_items( wName, wFilePath ) local item = { type = "item", name = wName, icon = "__LogisticsWagons__/resources/icons/" .. wFilePath .. ".png", icon_size = 32, subgroup = "transport", order = "a[train-system]-z[" .. wName .. "]", place_result = wName, stack_size = 5 } data:extend( { item } ) end make_logistics_wagon_items( "lw-cargo-wagon-passive" , "wagon-passive-provider" ) make_logistics_wagon_items( "lw-cargo-wagon-active" , "wagon-active-provider" ) make_logistics_wagon_items( "lw-cargo-wagon-requester", "wagon-requester" ) make_logistics_wagon_items( "lw-cargo-wagon-storage" , "wagon-storage" ) make_logistics_wagon_items( "lw-cargo-wagon-buffer" , "wagon-buffer" )
--Copyright © 2017, Krizz --All rights reserved. --Redistribution and use in source and binary forms, with or without --modification, are permitted provided that the following conditions are met: -- * Redistributions of source code must retain the above copyright -- notice, this list of conditions and the following disclaimer. -- * Redistributions in binary form must reproduce the above copyright -- notice, this list of conditions and the following disclaimer in the -- documentation and/or other materials provided with the distribution. -- * Neither the name of thtracker nor the -- names of its contributors may be used to endorse or promote products -- derived from this software without specific prior written permission. --THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND --ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED --WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE --DISCLAIMED. IN NO EVENT SHALL KRIZZ BE LIABLE FOR ANY --DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES --(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; --LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND --ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT --(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS --SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. _addon.name = 'THTracker' _addon.author = 'Krizz' _addon.version = 1.2 _addon.commands = {'thtracker', 'th'} config = require ('config') texts = require ('texts') packets = require('packets') require('logger') defaults = {} defaults.pos = {} defaults.pos.x = 1000 defaults.pos.y = 200 defaults.color = {} defaults.color.alpha = 200 defaults.color.red = 200 defaults.color.green = 200 defaults.color.blue = 200 defaults.bg = {} defaults.bg.alpha = 200 defaults.bg.red = 30 defaults.bg.green = 30 defaults.bg.blue = 30 settings = config.load(defaults) th = texts.new('${th_string}', settings) local th_table = {} windower.register_event('addon command', function(command, ...) command = command and command:lower() local args = {...} if command == 'pos' then local posx, posy = tonumber(params[2]), tonumber(params[3]) if posx and posy then th:pos(posx, posy) end elseif command == "hide" then th:hide() elseif command == 'show' then th:show() else print('th help : Shows help message') print('th pos <x> <y> : Positions the list') print('th hide : Hides the box') print('th show : Shows the box') end end) windower.register_event('incoming chunk', function(id, data) if id == 0x028 then local packet = packets.parse('incoming', data) if packet.Category == 1 and packet['Target 1 Action 1 Has Added Effect'] and packet['Target 1 Action 1 Added Effect Message'] == 603 then th_table[packet['Target 1 ID']] = 'TH: '..packet['Target 1 Action 1 Added Effect Param'] update_text() elseif packet.Category == 3 and packet['Target 1 Action 1 Message'] == 608 then th_table[packet['Target 1 ID']] = 'TH: '..packet['Target 1 Action 1 Param'] update_text() end elseif id == 0x038 then local packet = packets.parse('incoming', data) if th_table[packet['Mob']] and packet['Type'] == 'kesu' then th_table[packet['Mob']] = nil update_text() end elseif id == 0x00E then local packet = packets.parse('incoming', data) if th_table[packet['NPC']] and packet['Status'] == 0 and packet['HP %'] == 100 then th_table[packet['NPC']] = nil update_text() end end end) windower.register_event('zone change', function() th_table = {} update_text() end) windower.register_event('target change', function() update_text() end) function update_text() local current_string local target = windower.ffxi.get_mob_by_target('st') or windower.ffxi.get_mob_by_target('t') if target and th_table[target.id] then current_string = target.name..'\n '..th_table[target.id] th:show() else current_string = '' th:hide() end th.th_string = current_string end
--[[ Sample plugin file for highlight 3.9 ]] Description="Capitalize keywords if the syntax is not case sensitive." -- optional parameter: syntax description function syntaxUpdate(desc) if IgnoreCase ~=true then return end function Decorate(token, state) if (state == HL_KEYWORD and not token:match("%W")) then cap=token:gsub("^%l", string.upper) --why do I need cap variable here??? return cap end end end Plugins={ { Type="lang", Chunk=syntaxUpdate }, }
function GetTimeString(amt) local minutes = math.floor(amt / 60) local seconds = math.floor(amt % 60) local timestring = "" if minutes > 0 and seconds > 0 then timestring = minutes .. " minutes and " .. seconds .. " seconds." elseif seconds > 0 then timestring = seconds .. " seconds." elseif minutes > 0 then timestring = minutes .. " minutes." end return timestring end function DoTimeString(ply, Job) if Job == CLASS_POLICE && ply.OCRPData["JobCoolDown"].Police then local amt = ply.OCRPData["JobCoolDown"].Police - CurTime() ply:Hint("You cannot be a cop for another " .. GetTimeString(amt)) return elseif Job == CLASS_MEDIC && ply.OCRPData["JobCoolDown"].Medic then local amt = ply.OCRPData["JobCoolDown"].Medic - CurTime() ply:Hint("You cannot be a medic for another " .. GetTimeString(amt)) return elseif Job == CLASS_FIREMAN && ply.OCRPData["JobCoolDown"].Fireman then local amt = ply.OCRPData["JobCoolDown"].Fireman - CurTime() ply:Hint("You cannot be a fireman for another " .. GetTimeString(amt)) return elseif Job == CLASS_Tow and ply.OCRPData["JobCoolDown"].Tow then local amt = ply.OCRPData["JobCoolDown"].Tow - CurTime() ply:Hint("You cannot be a tow truck driver for another " .. GetTimeString(amt)) return elseif Job == CLASS_TAXI and ply.OCRPData["JobCoolDown"].Taxi then local amt = ply.OCRPData["JobCoolDown"].Tow - CurTime() ply:Hint("You cannot be a taxi driver for another " .. GetTimeString(amt)) return end end util.AddNetworkString("OCRP_JobTimeString") net.Receive("OCRP_JobTimeString", function(len, ply) DoTimeString(ply, net.ReadInt(32)) end) function OCRP_Job_Join( ply ,Job) if ply:Team() != CLASS_CITIZEN then return end if Job == CLASS_Mayor and !ply.Mayor then return false end if Job == CLASS_POLICE and !ply:NearNPC( "Cop" ) then return false end if Job == CLASS_MEDIC and !ply:NearNPC( "Medic" ) then return false end if Job == CLASS_FIREMAN and !ply:NearNPC( "Fireman" ) then return false end if Job == CLASS_CHIEF and !ply.DueToBeChief then return false end if Job == CLASS_SWAT and !ply.DueToBeSWAT then return false end if Job == CLASS_Tow and !ply:NearNPC("Tow") then return false end if Job == CLASS_TAXI and !ply:NearNPC("Taxi") then return false end if ply:IsBlacklisted(Job) then ply:Hint( "You have been blacklisted from this job. Go to the forums to appeal." ) return end if ply:GetWarranted() >= 1 then ply:Hint("You can't join this job with a warrant on you.") return end if OCRPCfg[Job].Condition != nil then OCRPCfg[Job].Condition(ply) end if !ply:HasItem("item_policeradio") then if Job != CLASS_TAXI and Job != CLASS_Tow then ply:GiveItem("item_policeradio") end end if Job == CLASS_SWAT then ply:BodyArmor(5) end for _,weapon in pairs(OCRPCfg[Job].Weapons) do ply:Give(weapon) end ply:SetTeam( Job ) -- for k, v in pairs( ply.OCRPData["Wardrobe"] ) do -- if tostring(v.Choice) == tostring(true) then -- thekey = v.Key -- break -- end -- end for _,item in pairs(GAMEMODE.OCRP_Items) do if item.Weapondata != nil && ply:HasItem(_) && item.Weapondata.Weapon != "weapon_physgun" && ply:HasWeapon(item.Weapondata.Weapon) then for _,wep in pairs(ply:GetWeapons()) do if wep:GetClass() == item.Weapondata.Weapon then if wep:Clip1() > 0 then wep:EmptyClip() end end end ply:StripWeapon(item.Weapondata.Weapon) end end ply.OCRPData["MyModel"] = ply:GetModel() for _,car in pairs(ents.FindByClass("prop_vehicle_jeep")) do if car:IsValid() and car:GetNWInt("Owner") > 0 then if car:GetNWInt("Owner") == ply:EntIndex() then car:Remove() end end end if Job == CLASS_POLICE then SV_PrintToAdmin( ply, "JOB-JOIN-POLICE", ply:Nick() .." just became a Police Officer" ) ply:StripAmmo() ply:GiveItem("item_ammo_cop",32) ply:UpdateAmmoCount() elseif Job == CLASS_SWAT then SV_PrintToAdmin( ply, "JOB-JOIN-SWAT", ply:Nick() .." just became a SWAT member" ) ply:StripAmmo() ply:GiveItem("item_ammo_cop",32) ply:UpdateAmmoCount() elseif Job == CLASS_CHIEF then SV_PrintToAdmin( ply, "JOB-JOIN-CHIEF", ply:Nick() .." just became a chief of the police force" ) ply:StripAmmo() ply:GiveItem("item_ammo_cop",32) ply:UpdateAmmoCount() elseif Job == CLASS_MEDIC then SV_PrintToAdmin( ply, "JOB-JOIN-MEDIC", ply:Nick() .." just became a medic" ) elseif Job == CLASS_FIREMAN then local rad2 = math.random( 1, 3 ) NUMBER_FIREMEN = NUMBER_FIREMEN + 1 SV_PrintToAdmin( ply, "JOB-JOIN-FIREMAN", ply:Nick() .." just became a fireman" ) elseif Job == CLASS_Mayor then SV_PrintToAdmin( ply, "JOB-JOIN-MAYOR", ply:Nick() .." just became the mayor" ) elseif Job == CLASS_Tow then SV_PrintToAdmin(ply, "JOB-JOIN-TOW", ply:Nick() .. " just became a tow truck driver!") elseif Job == CLASS_TAXI then SV_PrintToAdmin(ply, "JOB-JOIN-TAXI", ply:Nick() .. " just became a taxi driver!") end ply:SetJobModel() ply:StripAmmo() ply:UpdateAmmoCount() local org = OCRP_Orgs[ply:GetOrg()] if org and not org.Perks[3] then if GAMEMODE.OCRPPerks[3].Check(ply:GetOrg()) then org.Perks[3] = true for _,member in pairs(org.Members) do local p = player.GetBySteamID(member.SteamID) if p and p:IsValid() then p:Hint("Congratulations, your org has unlocked the " .. GAMEMODE.OCRPPerks[3].Name .. " perk!") GAMEMODE.OCRPPerks[3].Function(p) end end end end end net.Receive("OCRP_Job_Join", function(len, ply) OCRP_Job_Join( ply ,net.ReadInt(32)) end) function PMETA:DoJobCoolDown() if self:Team() == CLASS_CITIZEN then return end if self:Team() == CLASS_POLICE then self.OCRPData["JobCoolDown"].Police = CurTime() + 300 timer.Simple(300,function() if self:IsValid() then self.OCRPData["JobCoolDown"].Police = false self:SetNWBool("JobCD_" .. tostring(CLASS_POLICE), false) end end) self:Hint("You may not be a cop for 5 minutes.") elseif self:Team() == CLASS_MEDIC then self.OCRPData["JobCoolDown"].Medic = CurTime() + 300 timer.Simple(300,function() if self:IsValid() then self.OCRPData["JobCoolDown"].Medic = false self:SetNWBool("JobCD_" .. tostring(CLASS_MEDIC), false) end end) self:Hint("You may not be a medic for 5 minutes.") elseif self:Team() == CLASS_Mayor then self.OCRPData["JobCoolDown"].Mayor = CurTime() + 300 self:Hint("You may not run for mayor in the next election.") elseif self:Team() == CLASS_FIREMAN then self.OCRPData["JobCoolDown"].Fireman = CurTime() + 300 self:Hint("You may not be a fireman for 5 minutes.") timer.Simple(300, function() if self:IsValid() then self.OCRPData["JobCoolDown"].Fireman = false self:SetNWBool("JobCD_" .. tostring(CLASS_FIREMAN), false) end end) elseif self:Team() == CLASS_Tow then self.OCRPData["JobCoolDown"].Tow = CurTime() + 300 self:Hint("You may not be a tow truck driver for 5 minutes.") timer.Simple(300, function() if self:IsValid() then self.OCRPData["JobCoolDown"].Tow = false self:SetNWBool("JobCD_" .. tostring(CLASS_Tow), false) end end) elseif self:Team() == CLASS_TAXI then self.OCRPData["JobCoolDown"].Taxi = CurTime() + 300 self:Hint("You may not be a taxi driver for 5 minutes.") timer.Simple(300, function() if self:IsValid() then self.OCRPData["JobCoolDown"].Taxi = false self:SetNWBool("JobCD_" .. tostring(CLASS_TAXI), false) end end) end self:SetNWBool("JobCD_" .. tostring(self:Team()), true) end function PMETA:Resupply() if self:Team() != CLASS_CITIZEN then if !self:HasItem("item_policeradio") then self:GiveItem("item_policeradio") self:Hint("You have been commissioned a new radio, try not to lose it this time!") end else self:Hint("Only government officials can resupply here.") end end function OCRP_Job_Quit( ply ) if ply:Team() == CLASS_CITIZEN then return end SV_PrintToAdmin( ply, "JOB-QUIT", ply:Nick() .." just quit his job" ) ply:DoJobCoolDown() for _,weapon in pairs( OCRPCfg[ply:Team()].Weapons) do if ply:HasWeapon(weapon) then ply:StripWeapon(weapon) end end if ply:HasWeapon("swat_shotgun_ocrp") then ply:StripWeapon("swat_shotgun_ocrp") elseif ply:HasWeapon("swat_ump45_ocrp") then ply:StripWeapon("swat_ump45_ocrp") end if ply:HasItem("item_policeradio") then ply:RemoveItem("item_policeradio") end for _,item in pairs(GAMEMODE.OCRP_Items) do if item.Weapondata != nil && ply:HasItem(_) && item.Weapondata.Weapon != "weapon_physgun" then ply:Give(item.Weapondata.Weapon) end end if ply:Team() == CLASS_POLICE || ply:Team() == CLASS_CHIEF || ply:Team() == CLASS_SWAT then for _,ent in pairs(ents.FindByClass("gov_resupply")) do if ent:IsValid() then if ply:HasItem("item_ammo_cop") then ent.items["item_ammo_cop"] = (ent.items["item_ammo_cop"] or 0) + ply.OCRPData["Inventory"]["item_ammo_cop"] ply:RemoveItem("item_ammo_cop",ply.OCRPData["Inventory"]["item_ammo_cop"]) end if ply:HasItem("item_ammo_riot") then ent.items["item_ammo_riot"] = (ent.items["item_ammo_riot"] or 0) + ply.OCRPData["Inventory"]["item_ammo_riot"] ply:RemoveItem("item_ammo_riot",ply.OCRPData["Inventory"]["item_ammo_riot"]) end if ply:HasItem("item_ammo_ump") then ent.items["item_ammo_ump"] = (ent.items["item_ammo_ump"] or 0) + ply.OCRPData["Inventory"]["item_ammo_ump"] ply:RemoveItem("item_ammo_ump",ply.OCRPData["Inventory"]["item_ammo_ump"]) end if ply:HasItem("item_shotgun_cop") then ent.items["item_shotgun_cop"] = (ent.items["item_shotgun_cop"] or 0) + ply.OCRPData["Inventory"]["item_shotgun_cop"] ply:RemoveItem("item_shotgun_cop",ply.OCRPData["Inventory"]["item_shotgun_cop"]) end break end end end if ply:Team() == CLASS_FIREMAN then NUMBER_FIREMEN = NUMBER_FIREMEN - 1 end if ply.OCRPData.CurCar then if ply.OCRPData.CurCar:IsValid() then ply.OCRPData.CurCar:Remove() ply.OCRPData.CurCar = nil end end for k,v in pairs(ents.FindByClass("prop_vehicle_jeep")) do if v:GetNWInt("Owner") > 0 and ply:EntIndex() == v:GetNWInt("Owner") then v:Remove() end end ply:SetTeam( CLASS_CITIZEN ) ply:SetModel(ply.OCRPData["MyModel"]) ply:StripAmmo() ply:UpdateAmmoCount() end net.Receive("OCRP_Job_Quit", function(len, ply) OCRP_Job_Quit( ply ) end) function OCRP_Job_Demote( ply, FromTeam, demoter ) if demoter:Team() != CLASS_Mayor then if demoter:GetLevel() > 2 then return end end local TheTeam if FromTeam == CLASS_CITIZEN then return end OCRP_Job_Quit(ply) if FromTeam == CLASS_POLICE then TheTeam = "a police officer" elseif FromTeam == CLASS_CHIEF then TheTeam = "the Police Chief" elseif FromTeam == CLASS_SWAT then TheTeam = "a SWAT agent" elseif FromTeam == CLASS_FIREMAN then TheTeam = "a fireman" elseif FromTeam == CLASS_MEDIC then TheTeam = "a paramedic" elseif FromTeam == CLASS_Tow then TheTeam = "a tow truck driver" elseif FromTeam == CLASS_TAXI then TheTeam = "a taxi driver" end ply:Hint("You have been demoted from your job as ".. TheTeam .." by the mayor.") ply:Hint("If you are unsure why, ask the mayor.") end net.Receive("OCRP_DemotePlayer", function(len, ply) for _,v in pairs(player.GetAll()) do if v:Nick() == net.ReadString() then OCRP_Job_Demote(v,v:Team(),ply) ply:Hint("Demoted "..v:Nick()) end end end) function OCRP_DEMOTE( ply, ply2 ) if !ply:IsAdmin() then return false end ply:Hint("You have demoted ".. ply2:Nick() ..".") ply2:Hint("You have been demoted from your job by an Admin.") ply2:Hint("If you are unsure why, ask an Admin.") OCRP_Job_Quit(ply2) end function PMETA:GetWarranted( ) -- placeholder if self:GetNWInt("Warrant") > 0 then return self:GetNWInt("Warrant") end return 0 end function PMETA:SetWarranted( Warrant ) -- placeholder self:SetNWInt("Warrant",Warrant) self:Hint("You have been Warranted") end net.Receive("OCRP_WarrantPlayer", function(len, ply) local nick = net.ReadString() local w = net.ReadInt(32) if ply:Team() == CLASS_Mayor || ply:Team() == CLASS_CHIEF then for _,v in pairs(player.GetAll()) do if v:Nick() == nick then v:SetWarranted(w) if w > 0 then ply:Hint("Warranted "..v:Nick()) else ply:Hint("Unwarranted "..v:Nick()) end end end end end) function getJobString(job) if job == 1 then return "Citizen" elseif job == 2 then return"Medic" elseif job == 3 then return"Police Officer" elseif job == 4 then return"SWAT Member" elseif job == 5 then return"Police Chief" elseif job == 6 then return"Mayor" elseif job == 7 then return "Fireman" elseif job == 8 then return"Towtruck Driver" elseif job == 9 then return"Taxi Driver" end return end --[[concommand.Add("OCRP_Blacklist", function(ply, cmd, args) if not ply:IsAdmin() then return end if not args[2] or not getJobString(tonumber(args[2])) then ply:PrintMessage(HUD_PRINTCONSOLE, "Usage: OCRP_Blacklist \"<STEAM_ID>\" <JOB ENUM>") ply:PrintMessage(HUD_PRINTCONSOLE, "You MUST have quotes around the STEAM ID!") ply:PrintMessage(HUD_PRINTCONSOLE, "The following are the job enums:") for i=2,9 do ply:PrintMessage(HUD_PRINTCONSOLE, "" .. getJobString(i) .. ": " .. i) end return end if not string.find(args[1], "STEAM_") then ply:PrintMessage(HUD_PRINTCONSOLE, "Invalid STEAM ID") return end if tonumber(args[2]) == 1 then ply:PrintMessage(HUD_PRINTCONSOLE, "You can't blacklist a player from Citizen... Who made you an admin anyways?") return end if player.GetBySteamID(args[1]) then ply:Blacklist(player.GetBySteamID(args[1]), tonumber(args[2])) else runOCRPQuery("SELECT * FROM `ocrp_users` WHERE `STEAM_ID` = '" .. ocrpdb:escape(args[1]) .. "'", function(data) if not data[1] then if ply:IsValid() then ply:PrintMessage(HUD_PRINTCONSOLE, "No user found with that STEAM ID") end return end data[1]["blacklist"] = data[1]["blacklist"] or "" local ExplodedStr = string.Explode(";", data[1]["blacklist"]) local BLTable = {} for k,v in pairs(ExplodedStr) do if tonumber(v) then BLTable[v] = true end end BLTable[args[2] ] = true local BLStr = "" for k,v in pairs(BLTable) do BLStr = BLStr .. k .. ";" end runOCRPQuery("UPDATE `ocrp_users` SET `blacklist` = '" .. ocrpdb:escape(BLStr) .. "' WHERE `STEAM_ID` = '".. ocrpdb:escape(args[1]) .."'", function() if ply:IsValid() then ply:PrintMessage(HUD_PRINTCONSOLE, data[1]["nick"] .. " blacklisted from " .. getJobString(tonumber(args[2]))) SV_PrintToAdmin(ply, "BLACKLIST", "blacklisted " .. data[1]["nick"] .. "(" .. data[1]["STEAM_ID"] .. ") from " .. getJobString(tonumber(args[2]))) end end) end, function() ply:Hint("Error updating blacklist in database. Retry and report if error continues.") end ) end end)]] function PMETA:Blacklist( ply, FromTeam ) -- This is retarded. Why do you call admin:Blacklist(player) instead of player:Blacklist(admin) ?? if !self:IsAdmin() then return false end if FromTeam == 1 then self:Hint("You can't blacklist a player from Citizen... Who made you an admin anyways?") return end local TehTxt = getJobString(FromTeam) ply.OCRPData["Blacklists"] = ply.OCRPData["Blacklists"] or {} ply.OCRPData["Blacklists"][FromTeam] = true self:Hint( "You have blacklisted ".. ply:Nick() .." from being a ".. TehTxt .."." ) ply:Hint( "You have been blacklisted from being a ".. TehTxt .."." ) SV_PrintToAdmin(self, "BLACKLIST", "blacklisted " .. ply:Nick() .. " from " .. tehTxt) if ply:Team() == FromTeam then OCRP_Job_Quit( ply ) end end function PMETA:IsBlacklisted( job ) if job == 1 then return false end if self.OCRPData["Blacklists"] then return self.OCRPData["Blacklists"][job] end return false end function PMETA:UnBlacklist( ply, Team ) if !self:IsAdmin() then return false end if FromTeam == 1 then self:Hint("You can't blacklist a player from Citizen... Who made you an admin anyways?") return end local TehTxt = getJobString(Team) ply.OCRPData["Blacklists"] = ply.OCRPData["Blacklists"] or {} ply.OCRPData["Blacklists"][Team] = false self:Hint( "You have unblacklisted ".. ply:Nick() .." from " .. TehTxt .. ".") self:PrintMessage(HUD_PRINTCONSOLE, "You have unblacklisted " .. ply:Nick() .. " from " .. TehTxt .. ".") ply:Hint( "You have been unblacklisted from ".. TheTxt .."." ) end util.AddNetworkString("OCRP_Arrest") concommand.Add("OCRP_Unblacklist", function(ply, cmd, args) if #args < 2 then ply:PrintMessage(HUD_PRINTCONSOLE, "Usage: OCRP_Unblacklist \"<STEAMID>\" <JOB ENUM>") ply:PrintMessage(HUD_PRINTCONSOLE, "You MUST have quotes around the STEAM ID!") ply:PrintMessage(HUD_PRINTCONSOLE, "The following are the job enums:") for i=2,9 do ply:PrintMessage(HUD_PRINTCONSOLE, "" .. getJobString(i) .. ": " .. i) end return end local target = player.GetBySteamID(args[1]) if not target or not target:IsValid() then ply:PrintMessage(HUD_PRINTCONSOLE, "Invalid player. Make sure you typed the STEAM ID properly and surrounded by quotes.") return end if args[2] == "1" then ply:PrintMessage(HUD_PRINTCONSOLE, "You can't change blacklist settings for the Citizen team... Who made you admin anyways?") return end if not getJobString(args[2]) then ply:PrintMessage(HUD_PRINTCONSOLE, "Invalid job enum. Type \"OCRP_Unblacklist\" to see a list of the available values.") return end ply:UnBlacklist(target, tonumber(args[2])) end) function PMETA:JailPlayer( Time, Bail, Arrester ) if Arrester:Team() != CLASS_POLICE && Arrester:Team() != CLASS_CHIEF then return false end if Arrester:GetPos():Distance(self:GetPos()) > 100 then return false end self.Arrested = true self.Bail = Bail if self:GetWarranted() == 2 then Time = Time * 1.5 end net.Start("OCRP_Arrest") net.WriteInt(CurTime() + Time, 32) net.WriteInt(Bail, 32) net.Send(self) if GAMEMODE.Maps[string.lower(game.GetMap())].Jails != nil then local free = true local data = table.Random(GAMEMODE.Maps[string.lower(game.GetMap())].Jails) for _,objs in pairs(ents.FindInSphere(data.Position,32)) do if objs:IsPlayer() then local free = false break end end if free then self:SetPos(data.Position + Vector(0,0,10)) self:SetAngles(data.Ang) else for _,data in pairs(GAMEMODE.Maps[string.lower(game.GetMap())].Jails) do free = true for _,objs in pairs(ents.FindInSphere(data.Position,32)) do if objs:IsPlayer() then local free = false break end end if free then self:SetPos(data.Position + Vector(0,0,10)) self:SetAngles(data.Ang) break end end end end SV_PrintToAdmin( self, "ARREST", self:Nick() .." was arrested by ".. Arrester:Nick() ) self:StripWeapons() local hasMayor = false for bleh,blah in pairs(player.GetAll()) do if blah:Team() == CLASS_Mayor then hasMayor = true end end if hasMayor then for illitem,bool in pairs(GAMEMODE.IllegalItems) do if self:HasItem(illitem) then Arrester:AddMoney("Wallet", 100) Arrester:Hint("You have gained $100 for arresting someone carrying Illegal weapons") self:RemoveItem(illitem) SV_PrintToAdmin(self, "ARREST-WEAPON-LOSS", "lost a " .. illitem .. " when arrested.") break end end end if !self:GetNWBool("Handcuffed") then self:SetNWBool("Handcuffed",true) end if self:GetWarranted() >= 2 then Arrester:AddMoney("Wallet", 1000) Arrester:Hint("You have gained $1000 for arresting a Warranted criminal") SV_PrintToAdmin(self, "ARREST-REWARD", "gained $1000 for arresting a warranted criminal.") end --timer.Simple(Time, function() if self.Arrested then self:UnJail() end end) timer.Simple(Time, function ( ) if self.Arrested then self:UnJail() end end); self:SetNWInt("Warrant",0) end net.Receive("OCRP_Arrest_Player", function(len, ply1) local ply = player.GetByID(net.ReadInt(32)) ply:JailPlayer(net.ReadInt(32), net.ReadInt(32), ply1) end) net.Receive("OCRP_Handcuffplayer", function(len, ply) if ply:Team() == CLASS_POLICE || ply:Team() == CLASS_CHIEF then local player = player.GetByID(net.ReadInt(32)) ply:Hint("You handcuffed "..player:Nick() .. ".") player:SelectWeapon("weapon_idle_hands_ocrp") player:SetNWBool("Handcuffed", true ) SV_PrintToAdmin( ply, "HANDCUFF", ply:Nick() .." handcuffed ".. player:Nick() ) end end) function PMETA:UnJail() self:Hint("You have been released from jail.") self.Arrested = false self:Spawn() self:SetNWBool("Handcuffed",false) end local EMETA = FindMetaTable("Entity") function EMETA:BootCar(booter) if not self:IsValid() then return end if not self:GetClass() == "prop_vehicle_jeep" then return end --[[if self:IsGovCar() then booter:Hint("You cannot boot a government vehicle!") return end]] if self.Boot == true then self.Boot = false self.Booter = nil booter:Hint("You have unbooted this car.") return end local pos = self:GetPos() if pos.x > 440 and pos.x < 1177 then if pos.y > 3602 and pos.y < 4601 then self.Boot = true self.Booter = booter if self.rope and self.rope:IsValid() then self.rope:Remove() end return true else booter:Hint("You can't boot and ticket a car unless you've towed it to the dealership!") end else booter:Hint("You can't boot and ticket a car unless you've towed it to the dealership!") end end --setpos 6019.138672 -3176.522705 57.048531; --setpos 3751.103760 -5057.364746 62.556919; -- This is now part of the ticketing process through F1 --[[function BootCarPress(ply) if not ply:IsValid() then return end if ply:Team() ~= CLASS_Tow then return end if ply.CantUse == true then return end ply.CantUse = true timer.Simple(1, function() if ply:IsValid() then ply.CantUse = false end end) local tr = util.TraceLine({ start = ply:EyePos(), endpos = ply:EyePos() + ply:EyeAngles():Forward() * 100, filter = function(ent) if ent:GetClass() == "prop_vehicle_jeep" then target = ent end end, }) if not target or not target:IsValid() then return end if target:GetPos():Distance(ply:GetPos()) > 100 then return end target:BootCar(ply) end hook.Add("ShowSpare2", "OCRP_BootCar", BootCarPress)]] net.Receive("OCRP_Pay_Bail", function(len, ply) ply:TakeMoney(WALLET,ply.Bail) Mayor_SpawnMoney(ply.Bail) ply:UnJail() ply.Bail = 0 umsg.Start("OCRP_Arrest", self) -- Send the arrest to the player umsg.Long( 0 ) umsg.Long( 0 ) umsg.End() end) net.Receive("OCRP_IllegalizeItem", function(len, ply) local item1 = net.ReadString() if ply:Team() == CLASS_Mayor then GAMEMODE.IllegalItems[item1] = tobool(net.ReadInt(2)) end end)
Gamestate = require('./libraries/gamestate') suit = require('./libraries/SUIT/') local card = require('./src/card') local cards = card.getCards() local counter = 0 local cardTimer = 0 local gameTimer = 30 local prevCard = {} local prevIndex = 0 local score = 0 local gameOver = false local fadeOut = 255 local winCondition = 0 game = {} function game:enter(previous) matchSound = love.audio.newSource('assets/match.mp3') font = love.graphics.newFont('assets/CaviarDreams.ttf', 60) smallFont = love.graphics.newFont('assets/CaviarDreams.ttf', 15) card.loadAssets() fontColor = {normal = {bg = {255,255,255}, fg = {255,255,255}}} end function game:update(dt) if gameOver == false then suit.Label(score, {font = font, color = fontColor}, 1, 1, 200, 100) suit.Label(gameTimer, {font = font, color = fontColor}, 750, 1, 200, 100) else game:gameover(dt) end gameTimer = string.format("%.02f", gameTimer - dt) if gameTimer < '0' then gameOver = true elseif winCondition == 6 then gameOver = true game:gameover(dt) end if counter == 2 then cardTimer = cardTimer + dt prevCard = {} end if cardTimer > 0.9 then for i, card in ipairs(cards) do if card.match == false then card.cardBack = love.graphics.newImage('assets/card-back-1-1.png') end end cardTimer = 0 counter = 0 end end function game:draw() suit.draw() card.drawCards() end -- When the left mouse button is pressed, we flip the card to its face position and check for a match function game:mousepressed(x, y, button, istouch) for i, card in ipairs(cards) do if button == 1 and card.match ~= true and gameOver ~= true then if x >= card.x and x < card.x + card.width and y >= card.y and y < card.y + card.height and counter ~= 2 then card.cardBack = love.graphics.newImage(card.cardFace) if prevCard.cardFace == card.cardFace and prevCard ~= card then matchSound:play() winCondition = winCondition + 1 score = score + 100 card.match = true cards[prevIndex].match = true counter = counter + 1 end if prevCard ~= card and card.match ~= true then counter = counter + 1 end prevCard = card prevIndex = i end end end end function game:gameover(dt) fadeOut = fadeOut - dt * 50 if winCondition == 6 then str = "You Won!" else str = "Game Over" end love.graphics.setColor(255, 255, 255, fadeOut) if fadeOut < 10 then suit.Label(str, {font = font, color = fontColor}, 410, 240, 200, 200) end if fadeOut < -20 then suit.Label("Score: "..score, {font = font, color = fontColor}, 370, 400, 320, 320) suit.Label("Press escape to restart the game...", {font = smallFont, color = fontColor}, 410, 700) end if love.keyboard.isDown("escape") then love.event.quit('restart') end end return game
function setvalue(address,flags,value) local tt={} tt[1]={} tt[1].address=address tt[1].flags=flags tt[1].value=value gg.setValues(tt) end gg.alert("HYDRA SCRİPT V3\n Yapan=Hydra🇹🇷","DEWAMKE➡️") gg.toast("■□□□□□□□□□10% ") gg.sleep(300) gg.toast("■■□□□□□□□□20% ") gg.sleep(300) gg.toast("■■■□□□□□□□30% ") gg.sleep(300) gg.toast("■■■■□□□□□□40% ") gg.sleep(300) gg.toast("■■■■■□□□□□50% ") gg.sleep(300) gg.toast("■■■■■■□□□□60% ") gg.sleep(300) gg.toast("■■■■■■■□□□70% ") gg.sleep(300) gg.toast("■■■■■■■■□□80% ") gg.sleep(300) gg.toast("■■■■■■■■■□90%. ") gg.sleep(300) gg.toast("■■■■■■■■■■100%") gg.sleep(300) function HOME() PM = gg.multiChoice({ "𝙰ntiban", "𝙽𝙾 𝚁𝙴𝙲𝙾𝙸𝙻", "YÜKSEK HASAR", "Vip Anten", "𝙸𝙿𝙰𝙳 𝚅𝙸𝙴𝚆", "ARABA UÇUR", "UZAYAN KOL", "𝙼𝙰𝙶𝙸𝙲 𝙱𝚄𝙻𝙻𝙴𝚃", "KAFADAN VURMA", "🛡️REPORT SİLİCİ🛡️", "PLAYER ESP", "NO LAG FLASH", "UZUN ZIPLAMA", "❌UZUN ZIPLAMA KAPALI❌ ", " X EFEKT", " SMALL CROSHAIR", " SKİN HACK MENÜ", "𝙴𝚇𝙸𝚃 ", }, nil, "HYDRA HACK 𝐕3 SCRİPT ") if PM == nil then else if PM[1] == true then v1() end if PM[2] == true then v2() end if PM[3] == true then v3() end if PM[4] == true then v4() end if PM[5] == true then v5() end if PM[6] == true then v6() end if PM[7] == true then v7() end if PM[8] == true then v8() end if PM[9] == true then v9() end if PM[10] == true then v10() end if PM[11] == true then v11() end if PM[12] == true then v12() end if PM[13] == true then v13() end if PM[14] == true then v14() end if PM[15] == true then v15() end if PM[16] == true then v16() end if PM[17] == true then v17() end if PM[18] == true then CLOSE() end end PmhackXx = -1 end function v1() gg.toast("■□□□□□□10%") gg.sleep(300) gg.toast("■■□□□□□20%") gg.sleep(300) gg.toast("■■■□□□□40%") gg.sleep(300) gg.toast("■■■■□□□60%") gg.sleep(300) gg.toast("■■■■■□□80%") gg.sleep(300) gg.toast("■■■■■■□90%") gg.sleep(300) gg.toast("■■■■■■■100%") gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("1.88696049e-40", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResultsCount() gg.getResults(100000) gg.editAll("1.5047707e-36", gg.TYPE_FLOAT, false, 536870912, 0, -1) gg.clearResults() gg.searchNumber("1.86902387e-40", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResultsCount() gg.getResults(100000) gg.editAll("1.5047707e-36", gg.TYPE_FLOAT, false, 536870912, 0, -1) gg.clearResults() gg.searchNumber("1.89054781e-40", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResultsCount() gg.getResults(100000) gg.editAll("1.5047707e-36", gg.TYPE_FLOAT, false, 536870912, 0, -1) gg.clearResults() gg.searchNumber("1.87261119e-40", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResultsCount() gg.getResults(100000) gg.editAll("1.5047707e-36", gg.TYPE_FLOAT, false, 536870912, 0, -1) gg.clearResults() gg.setRanges(gg.REGION_C_HEAP | gg.REGION_C_DATA | gg.REGION_JAVA_HEAP | gg.REGION_C_BSS | gg.REGION_C_ALLOC) gg.searchNumber("1.5047707e-36", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1, 0) gg.searchNumber("1.5047707e-36", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1, 0) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("70368744177664;288233678981562368", gg.TYPE_QWORD) gg.refineNumber("70368744177664", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("578351706144768;564058054983680", gg.TYPE_QWORD) gg.refineNumber("578351706144768", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("361418272522109953", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("582749752655872;620137442967552", gg.TYPE_QWORD) gg.refineNumber("582749752655872", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("565157566611456;566257078239232", gg.TYPE_QWORD) gg.refineNumber("565157566611456", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("577,252,194,516,992;565157566611456", gg.TYPE_QWORD) gg.refineNumber("577,252,194,516,992", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("578351706144768;578351706144768", gg.TYPE_QWORD) gg.refineNumber("578351706144768", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.searchNumber("565157566611456;566257078239232", gg.TYPE_QWORD) gg.refineNumber("565157566611456", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.searchNumber("565157566611456;566257078239232", gg.TYPE_QWORD) gg.refineNumber("565157566611456", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("582749752655872;620137442967552", gg.TYPE_QWORD) gg.refineNumber("582749752655872", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("361418272522109953", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("565157566611456;566257078239232", gg.TYPE_QWORD) gg.refineNumber("565157566611456", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("582749752655872;620137442967552", gg.TYPE_QWORD) gg.refineNumber("582749752655872", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("361418272522109953", gg.TYPE_QWORD) gg.clearResults() gg.searchNumber("565157566611456;566257078239232", gg.TYPE_QWORD) gg.refineNumber("565157566611456", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.setVisible(false) gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("565157566611456;566257078239232", gg.TYPE_QWORD) gg.refineNumber("565157566611456", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("361418272522109953", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("133634;134658", gg.TYPE_DWORD) gg.refineNumber("133634", gg.TYPE_DWORD) gg.getResults(200000) gg.editAll("131842", gg.TYPE_DWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("70,368,744,177,664;288,232,579,469,934,592", gg.TYPE_QWORD) gg.refineNumber("70,368,744,177,664", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("361418272522109953", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("578,351,706,144,768;564,058,054,983,680", gg.TYPE_QWORD) gg.refineNumber("578,351,706,144,768", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("582749752655872;620137442967552", gg.TYPE_QWORD) gg.refineNumber("582749752655872", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("361418272522109953", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("565157566611456;566257078239232", gg.TYPE_QWORD) gg.refineNumber("565157566611456", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("17,592,186,044,416;582749752655872", gg.TYPE_QWORD) gg.refineNumber("17,592,186,044,416", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("577252194516992;288233678981562368", gg.TYPE_QWORD) gg.refineNumber("577252194516992", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("361418272522109953", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("132098;131842", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("132098", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.getResults(200000) gg.editAll("131586", gg.TYPE_DWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("578351706144768;578351706144768", gg.TYPE_QWORD) gg.refineNumber("578351706144768", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("361418272522109953", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("582749752655872;620137442967552", gg.TYPE_QWORD) gg.refineNumber("582749752655872", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("565157566611456;566257078239232", gg.TYPE_QWORD) gg.refineNumber("565157566611456", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("577252194516992;361418272522109953", gg.TYPE_QWORD) gg.refineNumber("577252194516992", gg.TYPE_QWORD) gg.getResults(200000) gg.editAll("288233678981562368", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("133378", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.getResults(11082001) gg.editAll("131842", gg.TYPE_DWORD) gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("131586", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.getResults(11082001) gg.editAll("131842", gg.TYPE_DWORD) gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("134402", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.getResults(11082001) gg.editAll("131842", gg.TYPE_DWORD) gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("135682", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.getResults(11082001) gg.editAll("131842", gg.TYPE_DWORD) gg.clearResults() gg.alert("ʜʏᴅʀᴀ BYPASS ACTIVATED ") end function v2() so=gg.getRangesList('libUE4.so')[1].start py=21136552 setvalue(so+py,16,0) py=60403368 setvalue(so+py,16,0) gg.toast("𝙽𝙾 𝚁𝙴𝙲𝙾𝙸𝙻") end function v3() gg.clearResults() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber("0.10000000149;64.50088500977", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("0.10000000149", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(50) gg.editAll("8", gg.TYPE_FLOAT) gg.clearResults() gg.setRanges(gg.REGION_BAD) gg.searchNumber("-88.66608428955;26:512", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("26", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(2) gg.editAll("-460", gg.TYPE_FLOAT) gg.clearResults() gg.searchNumber("-88.73961639404;28:512", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("28", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(2) gg.editAll("-560", gg.TYPE_FLOAT) gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("9.201618;30.5;25", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("25;30.5", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(10) gg.editAll("250", gg.TYPE_FLOAT) gg.clearResults() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber("-298284466;-1.304566e23F", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("-298284466", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(99) gg.editAll("0", gg.TYPE_DWORD) gg.clearResults() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber("-1,883,348,481,058,764,210", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(99) gg.editAll("-1,883,348,485,055,444,540", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber("0.9986295104", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("0.9986295104", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(99) gg.editAll("1224995", gg.TYPE_FLOAT) gg.clearResults() gg.setRanges(gg.REGION_CODE_APP) gg.searchNumber("-298284466;-1.304566e23F", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("-298284466", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(999) gg.editAll("0", gg.TYPE_DWORD) gg.clearResults() gg.toast("Yᴜ̈ᴋsᴇᴋ Hᴀsᴀʀ Aᴋᴛɪғ") end function v4() gg.clearResults() gg.setVisible(false) gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("0.98900693655~0.98900723457;0.14786802232~0.14786840975;1.1920926e-7::9", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("0.98900693655~0.98900723457", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("160000", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1, 0) gg.clearResults() gg.setVisible(false) gg.setRanges(32) gg.searchNumber("88.50576019287F;87.27782440186F;-100.91194152832F;1F::13", 16, false, 536870912, 0, -1) gg.searchNumber("88.50576019287F;87.27782440186F;1F", 16, false, 536870912, 0, -1) gg.getResults(90) gg.editAll("160009", 16) gg.clearResults() gg.setVisible(false) gg.toast("\n ⊱📡⊰Vip ᴀɴᴛᴇɴ Açık✅⊱📡⊰ ") end function v5() so=gg.getRangesList('libUE4.so')[1].start py=0x3A05C20 setvalue(so+py,16,205) gg.toast("𝙸𝙿𝙰𝙳 𝚅𝙸𝙴𝚆 ") end function v6() gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("-980", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(30) gg.editAll("25000", gg.TYPE_FLOAT) gg.sleep(800) gg.editAll("-980", gg.TYPE_FLOAT) gg.clearResults() gg.toast("Uçuyoruz✈️️") end function v7() gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("4138667321167981973", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("4138667321167981973", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(1401) gg.editAll("4848124999984742400", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("-4767057191653227520", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("-4767057191653227520", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(1401) gg.editAll("-4767057191527907328", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.clearResults() gg.searchNumber("18.38787841797;0.53867292404;-3.42232513428;1.77635705e-15:13", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("18.38787841797", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(2805) gg.editAll("130.5419921875", gg.TYPE_FLOAT) gg.clearResults() gg.toast("uzayan kol aktif✓ ") end function v8() so=gg.getRangesList('libUE4.so')[1].start py=0x3E3A718 setvalue(so+py,16,50) end function v9() gg.clearResults() gg.setRanges(gg.REGION_BAD) gg.searchNumber("-88.66608428955;26:512", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("26", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(2) gg.editAll("-460", gg.TYPE_FLOAT) gg.clearResults() gg.searchNumber("-88.73961639404;28:512", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("28", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(2) gg.editAll("-560", gg.TYPE_FLOAT) gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("9.201618;30.5;25", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("25;30.5", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(10) gg.editAll("250", gg.TYPE_FLOAT) gg.clearResults() gg.toast("Kafadan vurma Etkin🥶") end function v10() os["remove"]("/storage/emulated/0/tencent") os["remove"]("/storage/emulated/0/MidasOverse") os["remove"]("/storage/emulated/0/Android/data/com.tencent.ig/files/tbslog") os["remove"]("/storage/emulated/0/Android/data/com.tencent.ig/files/login-identifier.txt") os["remove"]("/storage/emulated/0/Android/data/com.tencent.ig/files/cacheFile.txt") os["remove"]("/storage/emulated/0/Android/data/com.tencent.ig/files/vmpcloudconfig.json") os["remove"]("/storage/emulated/0/Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os["remove"]("/storage/emulated/0/Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/GameErrorNoRecords") os["remove"]("/storage/emulated/0/Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Config/Android/AntiCheat.ini") os["remove"]("/storage/emulated/0/Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Config/Android/IGH5CachePluginConfig.ini") os["remove"]("/storage/emulated/0/Android/data/com.tencent.ig/cache") os["remove"]("/storage/emulated/0/tencent") os["remove"]("/storage/emulated/0/MidasOverse") os["remove"]("/storage/emulated/0/Android/data/com.pubg.krmobile/files/tbslog") os["remove"]("/storage/emulated/0/Android/data/com.pubg.krmobile/files/login-identifier.txt") os["remove"]("/storage/emulated/0/Android/data/com.pubg.krmobile/files/cacheFile.txt") os["remove"]("/storage/emulated/0/Android/data/com.pubg.krmobile/files/vmpcloudconfig.json") os["remove"]("/storage/emulated/0/Android/data/com.pubg.krmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os["remove"]("/storage/emulated/0/Android/data/com.pubg.krmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/GameErrorNoRecords") os["remove"]("/storage/emulated/0/Android/data/com.pubg.krmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Config/Android/AntiCheat.ini") os["remove"]("/storage/emulated/0/Android/data/com.pubg.krmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Config/Android/IGH5CachePluginConfig.ini") os["remove"]("/storage/emulated/0/Android/data/com.pubg.krmobile/cache") os["remove"]("/storage/emulated/0/tencent") os["remove"]("/storage/emulated/0/MidasOverse") os["remove"]("/storage/emulated/0/Android/data/com.vng.pubgmobile/files/tbslog") os["remove"]("/storage/emulated/0/Android/data/com.vng.pubgmobile/files/login-identifier.txt") os["remove"]("/storage/emulated/0/Android/data/com.vng.pubgmobile/files/cacheFile.txt") os["remove"]("/storage/emulated/0/Android/data/com.vng.pubgmobile/files/vmpcloudconfig.json") os["remove"]("/storage/emulated/0/Android/data/com.vng.pubgmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Logs") os["remove"]("/storage/emulated/0/Android/data/com.vng.pubgmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/GameErrorNoRecords") os["remove"]("/storage/emulated/0/Android/data/com.vng.pubgmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Config/Android/AntiCheat.ini") os["remove"]("/storage/emulated/0/Android/data/com.vng.pubgmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Config/Android/IGH5CachePluginConfig.ini") os["remove"]("/storage/emulated/0/Android/data/com.vng.pubgmobile/cache") gg["toast"](" \nBᴇᴋʟᴇ...10%\n🧽▒▒▒▒▒▒▒▒▒") gg["sleep"](260) gg["toast"](" \nBᴇᴋʟᴇ...20%\n🧽🧽▒▒▒▒▒▒▒▒") gg["sleep"](260) gg["toast"](" \nBᴇᴋʟᴇ...30%\n🧽🧽🧽▒▒▒▒▒▒▒") gg["sleep"](260) gg["toast"](" \nBᴇᴋʟᴇ...40%\n🧽🧽🧽🧽▒▒▒▒▒▒") gg["sleep"](260) gg["toast"](" \nBᴇᴋʟᴇ...50%\n🧽🧽🧽🧽🧽▒▒▒▒▒") gg["sleep"](260) gg["toast"](" \nBᴇᴋʟᴇ...60%\n🧽🧽🧽🧽🧽🧽▒▒▒▒") gg["sleep"](260) gg["toast"](" \nBᴇᴋʟᴇ...70%\n🧽🧽🧽🧽🧽🧽🧽▒▒▒") gg["sleep"](260) gg["toast"](" \nBᴇᴋʟᴇ...80%\n🧽🧽🧽🧽🧽🧽🧽🧽▒▒") gg["sleep"](260) gg["toast"](" \nBᴇᴋʟᴇ...90%\n🧽🧽🧽🧽🧽🧽🧽🧽🧽▒") gg["sleep"](260) gg["toast"](" \nBᴀşᴀʀıʟı…100%\n🧽🧽🧽🧽🧽🧽🧽🧽🧽🧽") gg.toast("🧽Reportlar Temizlendi🧽") end function v11() gg.clearResults() gg.setRanges(gg.REGION_CODE_APP) gg.searchNumber("-299890176D;2046820354D;-494071768D", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("2046820354", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(10) gg.editAll("2046820353", gg.TYPE_DWORD) gg.clearResults() gg.setRanges(gg.REGION_CODE_APP) gg.searchNumber("-1,901,891,198,734,303,227", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(1) gg.editAll("-1,901,891,198,902,075,392", gg.TYPE_QWORD) gg.clearResults() gg.toast("\n ⊱☠️⊰ ᴘʟᴀʏᴇʀ ᴇsᴘ ⊱☠️⊰") end function v12() gg.clearResults() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber("-1585267064848315881", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(667478) gg.editAll("-1585267068834414550", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber("1,873,498,234,778,812,417", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("1,873,498,234,778,812,417", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("1,873,498,234,778,812,417", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(667478) gg.editAll("1,873,498,234,778,812,416", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber("403,635,275,035,574,273", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("403,635,275,035,574,273", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("403,635,275,035,574,273", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(667478) gg.editAll("403,635,275,035,574,272", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber("-2,044,616,634,647,180,784", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("-2,044,616,634,647,180,784", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("-2,044,616,634,647,180,784", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(667478) gg.editAll("-2,044,616,634,647,180,800", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber("-1296744149883614555", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("-1296744149883614555", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("-1296744149883614555", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(667478) gg.editAll("-1296744153870237696", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber("-6.03221444e26;-1.3078764e28;-3.74440972e28;-1.86389771e-20;-1.11445016e28;-9.39921508e20;-1.8331477e27:33", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("-1.86389771e-20", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(667478) gg.editAll("0", gg.TYPE_FLOAT) gg.clearResults() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber("-1505254313802431360", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(667478) gg.editAll("-1505254313804899999", gg.TYPE_QWORD) gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("30D;10D;0F~1F;257D;3D::40", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("0.08600000292", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(667478) gg.editAll("0.4", gg.TYPE_FLOAT) gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("30D;10D;0.0~1.0F;257D;3D::40", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("0.10000000149", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("0.4", gg.TYPE_FLOAT) gg.getResults(667478) gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber('-3.693674e20;-1.2382424e28;-8.5076384e22::', gg.TYPE_FLOAT, false, gg.SIGN_EQUAL) gg.searchNumber('-1.2382424e28', gg.TYPE_FLOAT, false, gg.SIGN_EQUAL) gg.getResults(2) gg.editAll('0', gg.TYPE_FLOAT) gg.getResults(667478) gg.toast("No lagFlash ✅") end function v13() gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("7.0064923e-45F;0.6~1;1065353216D;100F;1065353216D;2500000000F;0.10000000149F;88F::", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("7.0064923e-45F;0.6~1;1065353216D;100F;1065353216D;2500000000F;0.10000000149F;88F::", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("0.6~1", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("0.6~1", gg.TYPE_FLOA, false, gg.SIGN_EQUAL, 0, -1) sjumpff1 = gg.getResults(2500) gg.editAll("3.5241295", gg.TYPE_FLOAT) gg.editAll("3.5241295", gg.TYPE_FLOAT) gg.clearResults() gg.searchNumber("300;0;0.05000000075;2;25::17", gg.TYPE_FLOAT, false) gg.searchNumber("300;0;0.05000000075;2;25::17", gg.TYPE_FLOAT, false) gg.refineNumber("0.05000000075", gg.TYPE_FLOAT, false) gg.refineNumber("0.05000000075", gg.TYPE_FLOAT, false) sjumpff2 = gg.getResults(2400) gg.editAll("2.1241295", gg.TYPE_FLOAT) gg.editAll("2.1241295", gg.TYPE_FLOAT) gg.clearResults() gg.clearResults() gg.setRanges(gg.REGION_CODE_APP) gg.searchNumber("-6.1526231e27;-1.0070975e28::", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("-6.1526231e27", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) sjumpff3 = gg.getResults(1) gg.editAll("0", gg.TYPE_FLOAT) gg.clearResults() gg.toast("🐇 UZUN ZIPLAMA AKTİF🐇") end function v14() gg.clearResults() gg.clearResults() gg.toast("❌UZUN ZIPLAMA KAPALI❌ ") end function v15() gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("10;45", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("10", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("9999", gg.TYPE_FLOAT) gg.clearResults() gg.toast("x ᴇғᴇᴄᴛ ᴀᴋᴛɪғ ") end function v16() gg.clearResults() gg.setRanges(gg.REGION_CODE_APP) gg.clearResults() gg.searchNumber("-1.2382424e28;-1.4239333e28;-1.1144502e28;-1.8331474e27;-7.1608877e24::", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber("-1.1144502e28", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll("90", gg.TYPE_FLOAT) gg.clearResults() gg.toast(" ➕ Namlu Ucu Sabitlendi ➕") end function v17() gg.toast("SKİN HACK") MB = gg.multiChoice({ "3.SEZON EMOJİSİ", "6.SEZON EMOJİSİ", "BUZ DİYARİ M416", "MASKARA M416", "KERTENKELE M416", "⬅️ᴇxɪᴛ" }, nil, "ʜʏᴅʀᴀ antiban menu") if MB == nil then else if MB[1] == true then MB1() end if MB[2] == true then MB2() end if MB[3] == true then MB3() end if MB[4] == true then MB4() end if MB[5] == true then MB5() end if MB[6] == true then HOME() end end PUBGMH = -1 end function MB1() gg.setRanges(gg.REGION_JAVA_HEAP | gg.REGION_C_HEAP | gg.REGION_C_ALLOC | gg.REGION_C_DATA | gg.REGION_C_BSS | gg.REGION_PPSSPP | gg.REGION_ANONYMOUS) gg.processResume() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("2,200,101", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("2,200,101", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) revert = gg.getResults(100, nil, nil, nil, nil, nil, nil, nil, nil) gg.editAll("2,202,101", gg.TYPE_DWORD) gg.toast("3.SEZON EMOJİSİ AKTİF") end function MB2() gg.setRanges(gg.REGION_JAVA_HEAP | gg.REGION_C_HEAP | gg.REGION_C_ALLOC | gg.REGION_C_DATA | gg.REGION_C_BSS | gg.REGION_PPSSPP | gg.REGION_ANONYMOUS) gg.processResume() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("2,200,101", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("2,200,101", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) revert = gg.getResults(100, nil, nil, nil, nil, nil, nil, nil, nil) gg.editAll("2,202,101", gg.TYPE_DWORD) gg.toast("6.SEZON EMOJİSİ AKTİF") end function MB3() gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("10100400 ", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(10) gg.editAll("1101004046", gg.TYPE_DWORD) gg.clearResults() gg.toast("BUZ DYARI M416 AKTF") end function MB4() gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("10100400 ", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(10) gg.editAll("1101004062", gg.TYPE_DWORD) gg.clearResults() gg.toast("MASKARA M416 AKTF") end function MB5() gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("10100400 ", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(10) gg.editAll("1101004086", gg.TYPE_DWORD) gg.clearResults() gg.toast("KERTENKELE M416 AKTF") end function CLOSE() gg.alert("🇹🇷BİZİM SCRİPTİMİZİ KULLANDIGINİZ İÇİN TEŞŞEKUR EDERİZ🇹🇷") print("HYDRA HACK YİNE BEKLERİZ") gg.skipRestoreState() gg.setVisible(true) os.exit() end while true do if gg.isVisible(true) then PmhackXx = 1 gg.setVisible(false) end if PmhackXx == 1 then HOME() end end
require "ISBaseObject" require "ISUI/ISBackButtonWheel" require "ISUI/ISInventoryPage" require "ISUI/ISLayoutManager" require "ISUI/ISSafetyUI" ---@class ISPlayerDataObject : ISBaseObject ISPlayerDataObject = ISBaseObject:derive("ISPlayerDataObject"); function ISPlayerDataObject:createInventoryInterface() local zoom = 2.0; local playerObj = getSpecificPlayer(self.id); local bind = playerObj:getJoypadBind(); --[[ if self.id > 0 and bind == -1 then return; end --]] local isMouse = self.id == 0 and bind == -1; local register = self.id == 0; if isMouse then print("player ".. self.id .. " is mouse"); zoom = 1.34; else register = false; end zoom = 1.34 local numPlayers = getNumActivePlayers(); self:placeInventoryScreens(self.id, numPlayers, isMouse); local panel2 = ISInventoryPage:new(self.x1, self.y1, self.w1, self.h1, playerObj:getInventory(), true, zoom); panel2.player = self.id; panel2:initialise(); panel2:setUIName("inventory"..self.id) panel2:addToUIManager(); panel2:setController(bind) panel2:setInfo(getText("UI_InventoryInfo")); -- print("createInventoryInterface player="..self.id); panel2.player = self.id; panel2.transferAll:setVisible(true); self.playerInventory = panel2; self.playerInventory.player = self.id; if not isMouse then panel2:setVisible(false); end --ISInventoryPage.playerInventory = panel2; -- if ISContainerPanelInstance == nil then local panel3 = ISInventoryPage:new(self.x2, self.y2, self.w2, self.h2, nil, false, zoom); self.lootInventory = panel3; self.lootInventory.player = self.id; panel3:setUIName("loot"..self.id) -- print("loot inv created"); --ISContainerPanelInstance = panel3; -- panel2:setNewContainer(self.container); panel3.player = self.id; panel3:initialise(); panel3:addToUIManager(); panel3:setController(bind) panel3:setInfo(getText("UI_LootInfo")); if not isMouse then panel3:setVisible(false); end panel3.lootAll:setVisible(true); UIManager.setPlayerInventory(self.id, self.playerInventory.javaObject, self.lootInventory.javaObject) if isMouse then panel2.pin = false; panel2.collapseButton:setVisible(false); panel2.pinButton:setVisible(true); panel2.pinButton:bringToTop(); panel2.isCollapsed = true; panel2:setMaxDrawHeight(15); panel3.pin = false; panel3.collapseButton:setVisible(false); panel3.pinButton:setVisible(true); panel3.pinButton:bringToTop(); panel3.isCollapsed = true; panel3:setMaxDrawHeight(15); else panel2:setPinned() panel3:setPinned() end self.buttonPrompt = ISButtonPrompt:new(self.id); self.buttonPrompt:initialise(); self.buttonPrompt:addToUIManager(); -- print("loot all visible"); self.contextMenu = ISContextMenu:new(0, 0, 1, 1); -- print("context menu created"); self.contextMenu:initialise(); -- print("context menu initialised"); self.contextMenu:addToUIManager(); -- print("context menu added"); self.contextMenu:setVisible(false); self.contextMenu.player = self.id; local xoff = 300 local yoff = 100 if self.id > 0 then xoff = 70; yoff = 20 end self.characterInfo = ISCharacterInfoWindow:new(self.x1left + xoff,self.y1top + yoff,400,400,self.id); self.characterInfo:initialise(); self.characterInfo:addToUIManager(); self.characterInfo:setVisible(isMouse and (self.characterInfo.visibleOnStartup == true)); self.equipped = launchEquippedItem(playerObj); self.equipped:setX(self.x1left + 10); self.equipped:setY(self.y1top + 10); -- end --panel2 = ISInventoryPage:new(300, 300, 400+32, 400, getPlayer():getInventory()); --panel2:initialise(); --panel2:addToUIManager(); local x = getPlayerScreenLeft(self.id) local y = getPlayerScreenTop(self.id) local w = getPlayerScreenWidth(self.id) local h = getPlayerScreenHeight(self.id) self.backButtonWheel = ISBackButtonWheel:new(self.id, (x + w) / 2 - 150, (y + h) / 2 - 150, 300, 300) self.backButtonWheel:setVisible(false) self.backButtonWheel:setAlwaysOnTop(true) self.backButtonWheel:addToUIManager() if isClient() then self.safetyUI = ISSafetyUI:new(x + w - 150, y + h - 100, self.id) self.safetyUI:initialise() self.safetyUI:addToUIManager() self.safetyUI:setVisible(true) end if getCore():getGameMode() ~= "Tutorial" then self.playerHotbar = ISHotbar:new(playerObj) self.playerHotbar:initialise(); self.playerHotbar:addToUIManager(); self.playerHotbar:setVisible(isMouse); end self.craftingUI = ISCraftingUI:new(0, 0, 800, 600, playerObj) self.craftingUI:initialise(); self.craftingUI:addToUIManager(); self.craftingUI:setVisible(false); self.craftingUI:setEnabled(false) self.mechanicsUI = ISVehicleMechanics:new(0,0,playerObj,nil); self.mechanicsUI:initialise(); -- self.mechanicsUI:addToUIManager(); self.mechanicsUI:setVisible(false); self.mechanicsUI:setEnabled(false); self.vehicleDashboard = ISVehicleDashboard:new(self.id, playerObj) self.vehicleDashboard:initialise() self.vehicleDashboard:instantiate() -- Redisplay the dashboard after a splitscreen player is added. if playerObj:getVehicle() and playerObj:getVehicle():isDriver(playerObj) then self.vehicleDashboard:setVehicle(playerObj:getVehicle()) end self.radialMenu = ISRadialMenu:new(0, 0, 100, 200, self.id) self.radialMenu:initialise() if register then ISLayoutManager.RegisterWindow('inventory'..self.id, ISInventoryPage, self.playerInventory) ISLayoutManager.RegisterWindow('loot'..self.id, ISInventoryPage, self.lootInventory) ISLayoutManager.RegisterWindow('crafting'..self.id, ISCraftingUI, self.craftingUI) ISLayoutManager.RegisterWindow('mechanics'..self.id, ISVehicleMechanics, self.mechanicsUI) if getCore():getGameMode() == "Tutorial" then self.characterInfo:setVisible(false); self.characterInfo:setX(25) self.characterInfo:setY(300) self.lootInventory:setVisible(false); self.playerInventory:setVisible(false); end end end function ISPlayerDataObject:placeInventoryScreens(playerID, totalPlayers, mouse) local x = getPlayerScreenLeft(playerID) local y = getPlayerScreenTop(playerID) local w = getPlayerScreenWidth(playerID) local h = getPlayerScreenHeight(playerID) if mouse then local divhei = h / 3; if w < h then divhei = h / 4; end local divwid = round(w / 3) if divwid < 256 + 32 then -- min width of ISInventoryPage divwid = 256 + 32 end self.x1 = x + w / 2 - divwid; self.x1left = x; self.y1top = y; self.y1 = self.y1top; self.w1 = divwid; self.h1 = divhei; self.x2 = self.x1 + divwid; self.y2 = self.y1top; self.w2 = divwid; self.h2 = divhei; else local ww = w local hh = h self.x1left = x; self.x1 = x; self.y1top = y; self.y1 = self.y1top + (hh/2); self.w1 = (ww / 2); self.h1 = (hh / 2); self.x2 = self.x1 + self.w1; self.y2 = self.y1; self.w2 = (ww / 2); self.h2 = (hh / 2); end print("PLAYER DATA OFFSET " .. playerID); if playerID > 0 then getSpecificPlayer(playerID):setOffSetXUI(self.x1); getSpecificPlayer(playerID):setOffSetYUI(self.y1); end print(self.x1); print(self.y1); print(self.w1); print(self.h1); end function ISPlayerDataObject:onResolutionChange(oldw, oldh, neww, newh) if JoypadState.players[self.id+1] then self:placeInventoryScreens(self.id, getNumActivePlayers(), false) self.playerInventory:setWidth(self.w1) self.playerInventory:setHeight(self.h1) self.playerInventory:setX(self.x1) self.playerInventory:setY(self.y1) self.lootInventory:setWidth(self.w2) self.lootInventory:setHeight(self.h2) self.lootInventory:setX(self.x2) self.lootInventory:setY(self.y2) self.equipped:setX(self.x1left + 10) self.equipped:setY(self.y1top + 10) end local x = getPlayerScreenLeft(self.id) local y = getPlayerScreenTop(self.id) local w = getPlayerScreenWidth(self.id) local h = getPlayerScreenHeight(self.id) if self.safetyUI then self.safetyUI:setX(x + w - 100) self.safetyUI:setY(y + h - 100) end if self.vehicleDashboard then self.vehicleDashboard:onResolutionChange() end if JoypadState.players[self.id+1] then self.characterInfo:setX(x + 70) self.characterInfo:setY(y + 20) end end function ISPlayerDataObject:new (id) local o = {} --o.data = {} setmetatable(o, self) self.__index = self o.id = id; return o end ISPlayerDataObject.onKeyPressed = function(key) if key == getCore():getKey("Zoom in") then screenZoomIn(); end if key == getCore():getKey("Zoom out") then screenZoomOut(); end end -- Events.OnKeyPressed.Add(ISPlayerDataObject.onKeyPressed);
local fs = require 'fs' local path = require 'path' local timer = require 'timer' local spawn = require 'coro-spawn' local function escape(s) local needs_escape = { ['-'] = true } return (s:gsub('.', function(c) if needs_escape[c] then return '%' .. c end end)) end local function multipart(req, res, go) if (req.headers['Content-Type'] or ''):match('^' .. escape('multipart/form-data')) then req.multipart ={} local boundary = req.headers['Content-Type']:match('boundary=(.*)$') boundary = escape(boundary) local body = req.body:match(boundary .. '(.*)') for part in body:gmatch('(..-)' .. boundary) do local name = part:match('name="([^";]*)";') local filename = part:match('filename="([^\r\n]*)"') local contents = part:match('Content%-Type[^\r\n]*\r\n\r\n' .. '(.*)' .. '\r\n%-%-$') if name and filename and contents then req.multipart[name] = req.multipart[name] or {} table.insert(req.multipart[name], { filename = filename, contents = contents }) end end end return go() end local function write_to_file(filename, contents) fs.mkdirpSync(path.dirname(filename)) local f = io.open(filename, 'w') assert(f, 'Cannot open ' .. filename .. ' for writing') f:write(contents) f:close() end return function(args) local weblit = require 'weblit' local app = weblit.app app.bind({ host = '127.0.0.1', port = 1337 }) app.use(weblit.logger) app.use(weblit.autoHeaders) app.use(weblit.static('static')) app.use(weblit.static('tmp')) app.use(multipart) app.route({ method = 'POST', path = '/upload' }, function(req, res) p(req.multipart) local rand = math.random(1234567890) local dir = path.resolve('tmp/' .. rand) local data for _, o in pairs(req.multipart.project) do if o.filename:match(req.multipart.data[1].filename) then data = o.filename end write_to_file(dir .. '/' .. o.filename, o.contents) end coroutine.wrap(function() timer.sleep(10000) spawn('rm', { args = { '-rf', dir } }) end)() res.code = 301 res.headers.Location = rand .. '/' .. data end) app.route({ path = '/:name' }, function(req, res) res.body = req.method .. ' - ' .. req.params.name .. '\n' res.code = 200 res.headers['Content-Type'] = 'text/plain' end) app.start() end
local addon = KuiNameplates local ele = addon:NewElement('AbsorbBar') -- prototype additions ######################################################### function addon.Nameplate.UpdateAbsorb(f) f = f.parent f.state.absorbs = UnitGetTotalAbsorbs(f.unit) or 0 if f.elements.AbsorbBar then if f.state.health_max and f.state.absorbs > 0 then f.AbsorbBar:SetMinMaxValues(0,f.state.health_max) f.AbsorbBar:SetValue(f.state.absorbs) f.AbsorbBar:Show() if f.AbsorbBar.spark then -- show spark for over-absorbs if f.state.absorbs > f.state.health_max then f.AbsorbBar.spark:Show() else f.AbsorbBar.spark:Hide() end end else f.AbsorbBar:SetValue(0) f.AbsorbBar:Hide() if f.AbsorbBar.spark then f.AbsorbBar.spark:Hide() end end end end -- messages #################################################################### function ele:Show(f) f.handler:UpdateAbsorb() end -- events ###################################################################### function ele:AbsorbEvent(_,f) f.handler:UpdateAbsorb() end -- enable/disable per frame #################################################### function ele:EnableOnFrame(f) if f:IsShown() then self:Show(f) end end function ele:DisableOnFrame(f) f.AbsorbBar:Hide() if f.AbsorbBar.spark then f.AbsorbBar.spark:Hide() end end -- register #################################################################### function ele:OnDisable() for _,f in addon:Frames() do self:DisableOnFrame(f) end end function ele:OnEnable() self:RegisterMessage('Show') self:RegisterUnitEvent('UNIT_MAXHEALTH','AbsorbEvent') self:RegisterUnitEvent('UNIT_ABSORB_AMOUNT_CHANGED','AbsorbEvent') end
local AddonName, AddonTable = ... -- Blackrock Caverns AddonTable.blackrock = { -- Rom'ogg Bonecrusher 55278, 55279, 55776, 55777, 55778, 56310, 56311, 56312, 56313, 56314, 157608, -- Corla, Herald of Twilight 55263, 55264, 55265, 55266, 55267, 56295, 56296, 56297, 56298, 56299, -- Karsh Steelbender 55268, 55271, 55272, 55270, 55269, 56303, 56302, 56301, 56304, 157610, 56300, -- Beauty 55273, 55274, 55275, 55276, 55277, 56305, 56306, 56307, 56308, 56309, 157607, -- Ascendant Lord Obsidius 55779, 55780, 55781, 55782, 55784, 55785, 55786, 55787, 55788, 56315, 56317, 56318, 56319, 56320, 56321, 56322, 56323, 56324, }
function iscallable(x) if type(x) == 'function' then return true elseif type(x) == 'table' then -- It would be elegant and quick to say -- `return iscallable(debug.getmetatable(x).__call)` -- but that is actually not quite correct -- (at least in my experiments), since it appears -- that the `__call` metamethod must be a *function value* -- (and not some table that has been made callable) local mt = debug.getmetatable(x) return type(mt) == "table" and type(mt.__call) == "function" else return false end end return iscallable
ix.lang = ix.lang or {} ix.lang.stored = ix.lang.stored or {} ix.lang.names = ix.lang.names or {} function ix.lang.LoadFromDir(directory) for _, v in ipairs(file.Find(directory.."/sh_*.lua", "LUA")) do local niceName = v:sub(4, -5):lower() ix.util.Include(directory.."/"..v, "shared") if (LANGUAGE) then if (NAME) then ix.lang.names[niceName] = NAME NAME = nil end ix.lang.stored[niceName] = table.Merge(ix.lang.stored[niceName] or {}, LANGUAGE) LANGUAGE = nil end end end local FormatString = string.format if (SERVER) then -- luacheck: globals L function L(key, client, ...) local languages = ix.lang.stored local langKey = ix.option.Get(client, "language", "english") local info = languages[langKey] or languages.english return FormatString(info and info[key] or key, ...) end -- luacheck: globals L2 function L2(key, client, ...) local languages = ix.lang.stored local langKey = ix.option.Get(client, "language", "english") local info = languages[langKey] or languages.english if (info and info[key]) then return FormatString(info[key], ...) end end else function L(key, ...) local languages = ix.lang.stored local langKey = ix.option.Get("language", "english") local info = languages[langKey] or languages.english return FormatString(info and info[key] or key, ...) end function L2(key, ...) local langKey = ix.option.Get("language", "english") local info = ix.lang.stored[langKey] if (info and info[key]) then return FormatString(info[key], ...) end end end
return { CACHE_AGE = 3600, -- seconds ID_DELAY = 5000, -- milliseconds GATEWAY_DELAY = 500, -- milliseconds, DISCORD_EPOCH = 1420070400000, -- milliseconds GATEWAY_VERSION = 6, DEFAULT_AVATARS = 5, ZWSP = '\226\128\139', NS_PER_US = 1000, US_PER_MS = 1000, MS_PER_S = 1000, S_PER_MIN = 60, MIN_PER_HOUR = 60, HOUR_PER_DAY = 24, DAY_PER_WEEK = 7, }
require('components/mutation/mutation_list') require('components/mutation/mutation_settings') local validItems = {} -- Empty table to fill with full list of valid airdrop items local tier1 = {} -- 1000 to 2000 gold cost up to 5 minutes local tier2 = {} -- 2000 to 3500 gold cost up to 10 minutes local tier3 = {} -- 3500 to 5000 gold cost up to 15 minutes local tier4 = {} -- 5000 to 99998 gold cost beyond 15 minutes local counter = 1 -- Slowly increments as time goes on to expand list of cost-valid items local varFlag = 0 -- Flag to stop the repeat until loop for tier iterations function Mutation:Init() -- Selecting Mutations (Take out if statement for IsInToolsMode if you want to test randomized) IMBA_MUTATION["imba"] = "frantic" if IsInToolsMode() then IMBA_MUTATION["positive"] = "teammate_resurrection" IMBA_MUTATION["negative"] = "periodic_spellcast" IMBA_MUTATION["terrain"] = "tug_of_war" else Mutation:ChooseMutation("positive", POSITIVE_MUTATION_LIST) Mutation:ChooseMutation("negative", NEGATIVE_MUTATION_LIST) Mutation:ChooseMutation("terrain", TERRAIN_MUTATION_LIST) end CustomNetTables:SetTableValue("mutations", "mutation", {IMBA_MUTATION}) -- if IMBA_MUTATION["positive"] == "greed_is_good" then -- LinkLuaModifier("modifier_mutation_greed_is_good", "components/modifiers/mutation/modifier_mutation_greed_is_good.lua", LUA_MODIFIER_MOTION_NONE ) -- end if IMBA_MUTATION["positive"] == "killstreak_power" then LinkLuaModifier("modifier_mutation_kill_streak_power", "components/modifiers/mutation/modifier_mutation_kill_streak_power.lua", LUA_MODIFIER_MOTION_NONE ) elseif IMBA_MUTATION["positive"] == "slark_mode" then LinkLuaModifier("modifier_mutation_shadow_dance", "components/modifiers/mutation/modifier_mutation_shadow_dance.lua", LUA_MODIFIER_MOTION_NONE ) elseif IMBA_MUTATION["positive"] == "super_fervor" then LinkLuaModifier("modifier_mutation_super_fervor", "components/modifiers/mutation/modifier_mutation_super_fervor.lua", LUA_MODIFIER_MOTION_NONE ) end -- if IMBA_MUTATION["negative"] == "alien_incubation" then -- LinkLuaModifier("modifier_mutation_alien_incubation", "components/modifiers/mutation/modifier_mutation_alien_incubation.lua", LUA_MODIFIER_MOTION_NONE ) if IMBA_MUTATION["negative"] == "all_random_deathmatch" then require('components/mutation/mutators/negative/ardm') elseif IMBA_MUTATION["negative"] == "death_explosion" then LinkLuaModifier("modifier_mutation_death_explosion", "components/modifiers/mutation/modifier_mutation_death_explosion.lua", LUA_MODIFIER_MOTION_NONE ) elseif IMBA_MUTATION["negative"] == "defense_of_the_ants" then LinkLuaModifier("modifier_mutation_ants", "components/modifiers/mutation/modifier_mutation_ants.lua", LUA_MODIFIER_MOTION_NONE ) elseif IMBA_MUTATION["negative"] == "monkey_business" then LinkLuaModifier("modifier_mutation_monkey_business", "components/modifiers/mutation/modifier_mutation_monkey_business.lua", LUA_MODIFIER_MOTION_NONE ) elseif IMBA_MUTATION["negative"] == "no_health_bar" then LinkLuaModifier("modifier_no_health_bar", "components/modifiers/mutation/modifier_no_health_bar.lua", LUA_MODIFIER_MOTION_NONE ) elseif IMBA_MUTATION["negative"] == "periodic_spellcast" then LinkLuaModifier("modifier_mutation_thundergods_wrath", "components/modifiers/mutation/periodic_spellcast/modifier_mutation_thundergods_wrath.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier("modifier_mutation_track", "components/modifiers/mutation/periodic_spellcast/modifier_mutation_track.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier("modifier_mutation_rupture", "components/modifiers/mutation/periodic_spellcast/modifier_mutation_rupture.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier("modifier_mutation_torrent", "components/modifiers/mutation/periodic_spellcast/modifier_mutation_torrent.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier("modifier_mutation_cold_feet", "components/modifiers/mutation/periodic_spellcast/modifier_mutation_cold_feet.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier("modifier_mutation_stampede", "components/modifiers/mutation/periodic_spellcast/modifier_mutation_stampede.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier("modifier_mutation_bloodlust", "components/modifiers/mutation/periodic_spellcast/modifier_mutation_bloodlust.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier("modifier_mutation_aphotic_shield", "components/modifiers/mutation/periodic_spellcast/modifier_mutation_aphotic_shield.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier("modifier_mutation_sun_strike", "components/modifiers/mutation/periodic_spellcast/modifier_mutation_sun_strike.lua", LUA_MODIFIER_MOTION_NONE ) -- elseif IMBA_MUTATION["negative"] == "stay_frosty" then -- LinkLuaModifier("modifier_disable_healing", "components/modifiers/mutation/modifier_disable_healing.lua", LUA_MODIFIER_MOTION_NONE ) -- LinkLuaModifier("modifier_mutation_stay_frosty", "components/modifiers/mutation/modifier_mutation_stay_frosty.lua", LUA_MODIFIER_MOTION_NONE ) end if IMBA_MUTATION["terrain"] == "danger_zone" then LinkLuaModifier("modifier_mutation_danger_zone", "components/modifiers/mutation/modifier_mutation_danger_zone.lua", LUA_MODIFIER_MOTION_NONE ) elseif IMBA_MUTATION["terrain"] == "river_flows" then LinkLuaModifier("modifier_mutation_river_flows", "components/modifiers/mutation/modifier_mutation_river_flows.lua", LUA_MODIFIER_MOTION_NONE ) elseif IMBA_MUTATION["terrain"] == "speed_freaks" then LinkLuaModifier("modifier_mutation_speed_freaks", "components/modifiers/mutation/modifier_mutation_speed_freaks.lua", LUA_MODIFIER_MOTION_NONE ) elseif IMBA_MUTATION["terrain"] == "sticky_river" then LinkLuaModifier("modifier_sticky_river", "components/modifiers/mutation/modifier_sticky_river.lua", LUA_MODIFIER_MOTION_NONE ) elseif IMBA_MUTATION["terrain"] == "tug_of_war" then LinkLuaModifier("modifier_mutation_tug_of_war_golem", "components/modifiers/mutation/modifier_mutation_tug_of_war_golem.lua", LUA_MODIFIER_MOTION_NONE ) elseif IMBA_MUTATION["terrain"] == "wormhole" then LinkLuaModifier("modifier_mutation_wormhole_cooldown", "components/modifiers/mutation/modifier_mutation_wormhole_cooldown.lua", LUA_MODIFIER_MOTION_NONE ) end end function Mutation:Precache(context) -- if IMBA_MUTATION["positive"] == "killstreak_power" then PrecacheResource("particle", "particles/hw_fx/candy_carrying_stack.vpcf", context) -- elseif IMBA_MUTATION["positive"] == "super_fervor" then PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_troll_warlord.vsndevts", context) -- end -- if IMBA_MUTATION["negative"] == "death_explosion" then PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_pugna.vsndevts", context) -- elseif IMBA_MUTATION["negative"] == "death_gold_drop" then -- PrecacheItemByNameSync("item_bag_of_gold", context) -- elseif IMBA_MUTATION["negative"] == "monkey_business" then PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_monkey_king.vsndevts", context) -- elseif IMBA_MUTATION["negative"] == "periodic_spellcast" then PrecacheResource("particle", "particles/econ/items/zeus/arcana_chariot/zeus_arcana_thundergods_wrath_start_bolt_parent.vpcf", context) -- Thundergod's Wrath PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_abaddon.vsndevts", context) -- Shield PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_ancient_apparition.vsndevts", context) -- Cold Feet PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_bloodseeker.vsndevts", context) -- Rupture -- PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_bounty_hunter.vsndevts", context) -- Track PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_centaur.vsndevts", context) -- Stampede PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_kunkka.vsndevts", context) -- Torrent PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_ogre_magi.vsndevts", context) -- Bloodlust -- PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_warlock.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_zuus.vsndevts", context) -- Thundergod's Wrath -- end -- if IMBA_MUTATION["terrain"] == "danger_zone" then PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_gyrocopter.vsndevts", context) -- elseif IMBA_MUTATION["terrain"] == "tug_of_war" then PrecacheResource("particle", "particles/ambient/tug_of_war_team_dire.vpcf", context) PrecacheResource("particle", "particles/ambient/tug_of_war_team_radiant.vpcf", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_warlock.vsndevts", context) -- BOB Golem -- elseif IMBA_MUTATION["terrain"] == "wormhole" then PrecacheResource("particle", "particles/ambient/wormhole_circle.vpcf", context) -- end end function Mutation:ChooseMutation(mType, mList) -- Pick a random number within bounds of given mutation list local random_int = RandomInt(1, #mList) -- Select a mutation from within that list and place it in the relevant IMBA_MUTATION field IMBA_MUTATION[mType] = mList[random_int] --print("IMBA_MUTATION["..mType.."] mutation picked: ", mList[random_int]) end -- Mutation: Events function Mutation:OnGameRulesStateChange(keys) if GameRules:State_Get() == DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP then Mutation:Init() elseif GameRules:State_Get() == DOTA_GAMERULES_STATE_PRE_GAME then if IMBA_MUTATION["negative"] == "all_random_deathmatch" then Mutation:ARDM() end if IMBA_MUTATION["terrain"] == "no_trees" then GameRules:SetTreeRegrowTime(99999) GridNav:DestroyTreesAroundPoint(Vector(0, 0, 0), 50000, false) Mutation:RevealAllMap(1.0) elseif IMBA_MUTATION["terrain"] == "omni_vision" then Mutation:RevealAllMap() elseif IMBA_MUTATION["terrain"] == "fast_runes" then RUNE_SPAWN_TIME = 30.0 BOUNTY_RUNE_SPAWN_TIME = 60.0 end Mutation:UpdatePanorama() elseif GameRules:State_Get() == DOTA_GAMERULES_STATE_GAME_IN_PROGRESS then if IMBA_MUTATION["negative"] == "periodic_spellcast" then local buildings = FindUnitsInRadius(DOTA_TEAM_GOODGUYS, Vector(0,0,0), nil, 20000, DOTA_UNIT_TARGET_TEAM_BOTH, DOTA_UNIT_TARGET_BUILDING, DOTA_UNIT_TARGET_FLAG_INVULNERABLE, FIND_ANY_ORDER, false) local good_fountain = nil local bad_fountain = nil for _, building in pairs(buildings) do local building_name = building:GetName() if string.find(building_name, "ent_dota_fountain_bad") then bad_fountain = building elseif string.find(building_name, "ent_dota_fountain_good") then good_fountain = building end end local random_int local counter = 0 -- Used to alternate between negative and positive spellcasts, and increments after each timer call local varSwap -- Switches between 1 and 2 based on counter for negative and positive spellcasts local caster -- initialize to negative CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["negative"], {0}) Timers:CreateTimer(55.0, function() varSwap = (counter % 2) + 1 random_int = RandomInt(1, #IMBA_MUTATION_PERIODIC_SPELLS[varSwap]) Notifications:TopToAll({text = IMBA_MUTATION_PERIODIC_SPELLS[varSwap][random_int][2].." Mutation in 5 seconds...", duration = 5.0, style = {color = IMBA_MUTATION_PERIODIC_SPELLS[varSwap][random_int][3]}}) return 60.0 end) Timers:CreateTimer(60.0, function() CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["negative"], {varSwap}) if bad_fountain == nil or good_fountain == nil then log.error("nao cucekd up!!! ") return 60.0 end for _, hero in pairs(HeroList:GetAllHeroes()) do if (hero:GetTeamNumber() == 3 and IMBA_MUTATION_PERIODIC_SPELLS[varSwap][random_int][3] == "Red") or (hero:GetTeamNumber() == 2 and IMBA_MUTATION_PERIODIC_SPELLS[varSwap][random_int][3] == "Green") then caster = good_fountain else caster = bad_fountain end hero:AddNewModifier(caster, caster, "modifier_mutation_"..IMBA_MUTATION_PERIODIC_SPELLS[varSwap][random_int][1], {duration=IMBA_MUTATION_PERIODIC_SPELLS[varSwap][random_int][4]}) end counter = counter + 1 return 60.0 end) end if IMBA_MUTATION["terrain"] == "airdrop" then for k, v in pairs(KeyValues.ItemKV) do -- Go through all the items in KeyValues.ItemKV and store valid items in validItems table varFlag = 0 -- Let's borrow this memory to suss out the forbidden items first... if v["ItemCost"] and v["ItemCost"] >= IMBA_MUTATION_AIRDROP_ITEM_MINIMUM_GOLD_COST and v["ItemCost"] ~= 99999 and not string.find(k, "recipe") and not string.find(k, "cheese") then for _, item in pairs(IMBA_MUTATION_RESTRICTED_ITEMS) do -- Make sure item isn't a restricted item if k == item then varFlag = 1 end end if varFlag == 0 then -- If not a restricted item (while still meeting all the other criteria...) validItems[#validItems + 1] = {k = k, v = v["ItemCost"]} end end end table.sort(validItems, function(a, b) return a.v < b.v end) -- Sort by ascending item cost for easier retrieval later on --[[ print("Table length: ", #validItems) -- # of valid items for a, b in pairs(validItems) do print(a) for key, value in pairs(b) do print('\t', key, value) end end ]]-- varFlag = 0 -- Create Tier 1 Table repeat if validItems[counter].v <= IMBA_MUTATION_AIRDROP_ITEM_TIER_1_GOLD_COST then tier1[#tier1 + 1] = {k = validItems[counter].k, v = validItems[counter].v} counter = counter + 1 else varFlag = 1 end until varFlag == 1 varFlag = 0 -- Create Tier 2 Table repeat if validItems[counter].v <= IMBA_MUTATION_AIRDROP_ITEM_TIER_2_GOLD_COST then tier2[#tier2 + 1] = {k = validItems[counter].k, v = validItems[counter].v} counter = counter + 1 else varFlag = 1 end until varFlag == 1 varFlag = 0 -- Create Tier 3 Table repeat if validItems[counter].v <= IMBA_MUTATION_AIRDROP_ITEM_TIER_3_GOLD_COST then tier3[#tier3 + 1] = {k = validItems[counter].k, v = validItems[counter].v} counter = counter + 1 else varFlag = 1 end until varFlag == 1 varFlag = 0 -- Create Tier 4 Table for num = counter, #validItems do tier4[#tier4 + 1] = {k = validItems[num].k, v = validItems[num].v} end varFlag = 0 --[[ print("TIER 1 LIST") for a, b in pairs(tier1) do print(a) for key, value in pairs(b) do print('\t', key, value) end end print("TIER 2 LIST") for a, b in pairs(tier2) do print(a) for key, value in pairs(b) do print('\t', key, value) end end print("TIER 3 LIST") for a, b in pairs(tier3) do print(a) for key, value in pairs(b) do print('\t', key, value) end end print("TIER 4 LIST") for a, b in pairs(tier4) do print(a) for key, value in pairs(b) do print('\t', key, value) end end ]]-- Timers:CreateTimer(110.0, function() Mutation:SpawnRandomItem() return 120.0 end) end if IMBA_MUTATION["terrain"] == "danger_zone" then local dummy_unit = CreateUnitByName("npc_dummy_unit_perma", Vector(0, 0, 0), true, nil, nil, DOTA_TEAM_NEUTRALS) dummy_unit:AddNewModifier(dummy_unit, nil, "modifier_mutation_danger_zone", {}) end if IMBA_MUTATION["terrain"] == "wormhole" then -- Assign initial wormhole positions local current_wormholes = {} for i = 1, 12 do local random_int = RandomInt(1, #IMBA_MUTATION_WORMHOLE_POSITIONS) current_wormholes[i] = IMBA_MUTATION_WORMHOLE_POSITIONS[random_int] table.remove(IMBA_MUTATION_WORMHOLE_POSITIONS, random_int) end -- Create wormhole particles (destroy and redraw every minute to accommodate for reconnecting players) local wormhole_particles = {} Timers:CreateTimer(0, function() for i = 1, 12 do if wormhole_particles[i] then ParticleManager:DestroyParticle(wormhole_particles[i], true) ParticleManager:ReleaseParticleIndex(wormhole_particles[i]) end wormhole_particles[i] = ParticleManager:CreateParticle("particles/ambient/wormhole_circle.vpcf", PATTACH_CUSTOMORIGIN, nil) ParticleManager:SetParticleControl(wormhole_particles[i], 0, GetGroundPosition(current_wormholes[i], nil) + Vector(0, 0, 20)) ParticleManager:SetParticleControl(wormhole_particles[i], 2, IMBA_MUTATION_WORMHOLE_COLORS[i]) end return 60 end) -- Teleport loop Timers:CreateTimer(function() -- Find units to teleport for i = 1, 12 do local units = FindUnitsInRadius(DOTA_TEAM_GOODGUYS, current_wormholes[i], nil, 150, DOTA_UNIT_TARGET_TEAM_BOTH, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_INVULNERABLE + DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED, FIND_ANY_ORDER, false) for _, unit in pairs(units) do if not unit:HasModifier("modifier_mutation_wormhole_cooldown") then if unit:IsHero() then unit:EmitSound("Wormhole.Disappear") Timers:CreateTimer(0.03, function() unit:EmitSound("Wormhole.Appear") end) else unit:EmitSound("Wormhole.CreepDisappear") Timers:CreateTimer(0.03, function() unit:EmitSound("Wormhole.CreepAppear") end) end unit:AddNewModifier(unit, nil, "modifier_mutation_wormhole_cooldown", {duration = IMBA_MUTATION_WORMHOLE_PREVENT_DURATION}) FindClearSpaceForUnit(unit, current_wormholes[13-i], true) if unit.GetPlayerID and unit:GetPlayerID() then PlayerResource:SetCameraTarget(unit:GetPlayerID(), unit) Timers:CreateTimer(0.1, function() PlayerResource:SetCameraTarget(unit:GetPlayerID(), nil) end) end end end end return 0.5 end) end if IMBA_MUTATION["terrain"] == "tug_of_war" then local golem -- Random a team for the initial golem spawn if RandomInt(1, 2) == 1 then golem = CreateUnitByName("npc_dota_mutation_golem", IMBA_MUTATION_TUG_OF_WAR_START[DOTA_TEAM_GOODGUYS], false, nil, nil, DOTA_TEAM_GOODGUYS) golem.ambient_pfx = ParticleManager:CreateParticle("particles/ambient/tug_of_war_team_radiant.vpcf", PATTACH_ABSORIGIN_FOLLOW, golem) ParticleManager:SetParticleControl(golem.ambient_pfx, 0, golem:GetAbsOrigin()) Timers:CreateTimer(0.1, function() golem:MoveToPositionAggressive(IMBA_MUTATION_TUG_OF_WAR_TARGET[DOTA_TEAM_GOODGUYS]) end) else golem = CreateUnitByName("npc_dota_mutation_golem", IMBA_MUTATION_TUG_OF_WAR_START[DOTA_TEAM_BADGUYS], false, nil, nil, DOTA_TEAM_BADGUYS) golem.ambient_pfx = ParticleManager:CreateParticle("particles/ambient/tug_of_war_team_dire.vpcf", PATTACH_ABSORIGIN_FOLLOW, golem) ParticleManager:SetParticleControl(golem.ambient_pfx, 0, golem:GetAbsOrigin()) Timers:CreateTimer(0.1, function() golem:MoveToPositionAggressive(IMBA_MUTATION_TUG_OF_WAR_TARGET[DOTA_TEAM_BADGUYS]) end) end -- Initial logic golem:AddNewModifier(golem, nil, "modifier_mutation_tug_of_war_golem", {}):SetStackCount(1) FindClearSpaceForUnit(golem, golem:GetAbsOrigin(), true) golem:SetDeathXP(50) golem:SetMinimumGoldBounty(50) golem:SetMaximumGoldBounty(50) end --[[ if IMBA_MUTATION["terrain"] == "minefield" then local mines = { "npc_imba_techies_proximity_mine", "npc_imba_techies_proximity_mine_big_boom", "npc_imba_techies_stasis_trap", } Timers:CreateTimer(function() local units = FindUnitsInRadius(DOTA_TEAM_NEUTRALS, Vector(0,0,0), nil, FIND_UNITS_EVERYWHERE, DOTA_UNIT_TARGET_TEAM_FRIENDLY, DOTA_UNIT_TARGET_ALL, DOTA_UNIT_TARGET_FLAG_INVULNERABLE + DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD, FIND_ANY_ORDER, false) local mine_count = 0 local max_mine_count = 75 for _, unit in pairs(units) do if unit:GetUnitName() == "npc_imba_techies_proximity_mine" or unit:GetUnitName() == "npc_imba_techies_proximity_mine_big_boom" or unit:GetUnitName() == "npc_imba_techies_stasis_trap" then if unit:GetUnitName() == "npc_imba_techies_proximity_mine" then unit:FindAbilityByName("imba_techies_proximity_mine_trigger"):SetLevel(RandomInt(1, 4)) elseif unit:GetUnitName() == "npc_imba_techies_proximity_mine_big_boom" then unit:FindAbilityByName("imba_techies_proximity_mine_trigger"):SetLevel(RandomInt(1, 4)) elseif unit:GetUnitName() == "npc_imba_techies_stasis_trap" then unit:FindAbilityByName("imba_techies_stasis_trap_trigger"):SetLevel(RandomInt(1, 4)) end mine_count = mine_count + 1 end end if mine_count < max_mine_count then for i = 1, 10 do local mine = CreateUnitByName(mines[RandomInt(1, #mines)], RandomVector(IMBA_MUTATION_MINEFIELD_MAP_SIZE), true, nil, nil, DOTA_TEAM_NEUTRALS) mine:AddNewModifier(mine, nil, "modifier_invulnerable", {}) end end -- print("Mine count:", mine_count) return 10.0 end) end ]] end end function Mutation:OnReconnect(id) CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(id), "send_mutations", IMBA_MUTATION) CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(id), "update_mutations", {}) end function Mutation:OnHeroFirstSpawn(hero) print("Mutation: On Hero First Spawn") -- Check if we can add modifiers to hero if not Mutation:IsEligibleHero(hero) then return end if IMBA_MUTATION["positive"] == "killstreak_power" then hero:AddNewModifier(hero, nil, "modifier_mutation_kill_streak_power", {}) elseif IMBA_MUTATION["positive"] == "super_blink" then if not hero:IsIllusion() and not hero:IsClone() then hero:AddItemByName("item_imba_blink"):SetSellable(false) end elseif IMBA_MUTATION["positive"] == "pocket_roshan" then if not hero:IsIllusion() and not hero:IsClone() then hero:AddItemByName("item_pocket_roshan") end elseif IMBA_MUTATION["positive"] == "pocket_tower" then if not hero:IsIllusion() and not hero:IsClone() then hero:AddItemByName("item_pocket_tower") end elseif IMBA_MUTATION["positive"] == "greed_is_good" then hero:AddNewModifier(hero, nil, "modifier_mutation_greed_is_good", {}) elseif IMBA_MUTATION["positive"] == "teammate_resurrection" then hero.reincarnation = false elseif IMBA_MUTATION["positive"] == "super_fervor" then hero:AddNewModifier(hero, nil, "modifier_mutation_super_fervor", {}) elseif IMBA_MUTATION["positive"] == "slark_mode" then hero:AddNewModifier(hero, nil, "modifier_mutation_shadow_dance", {}) -- elseif IMBA_MUTATION["positive"] == "damage_reduction" then -- hero:AddNewModifier(hero, nil, "modifier_mutation_damage_reduction", {}) end if IMBA_MUTATION["negative"] == "death_explosion" then hero:AddNewModifier(hero, nil, "modifier_mutation_death_explosion", {}) elseif IMBA_MUTATION["negative"] == "no_health_bar" then hero:AddNewModifier(hero, nil, "modifier_no_health_bar", {}) elseif IMBA_MUTATION["negative"] == "defense_of_the_ants" then hero:AddNewModifier(hero, nil, "modifier_mutation_ants", {}) elseif IMBA_MUTATION["negative"] == "stay_frosty" then hero:AddNewModifier(hero, nil, "modifier_mutation_stay_frosty", {}) elseif IMBA_MUTATION["negative"] == "monkey_business" then hero:AddNewModifier(hero, nil, "modifier_mutation_monkey_business", {}) elseif IMBA_MUTATION["negative"] == "alien_incubation" then hero:AddNewModifier(hero, nil, "modifier_mutation_alien_incubation", {}) end if IMBA_MUTATION["terrain"] == "speed_freaks" then hero:AddNewModifier(hero, nil, "modifier_mutation_speed_freaks", {projectile_speed = IMBA_MUTATION_SPEED_FREAKS_PROJECTILE_SPEED, movespeed_pct = _G.IMBA_MUTATION_SPEED_FREAKS_MOVESPEED_PCT, max_movespeed = IMBA_MUTATION_SPEED_FREAKS_MAX_MOVESPEED}) elseif IMBA_MUTATION["terrain"] == "river_flows" then hero:AddNewModifier(hero, nil, "modifier_mutation_river_flows", {}) end end function Mutation:OnHeroSpawn(hero) print("Mutation: On Hero Respawned") -- Check if we can add modifiers to hero if not Mutation:IsEligibleHero(hero) then return end if IMBA_MUTATION["negative"] == "all_random_deathmatch" then if not hero:IsImbaReincarnating() then Mutation:ARDMReplacehero(hero) return else print("hero is reincarnating, don't change hero!") return end end if IMBA_MUTATION["positive"] == "teammate_resurrection" then if hero.tombstone_fx then ParticleManager:DestroyParticle(hero.tombstone_fx, false) ParticleManager:ReleaseParticleIndex(hero.tombstone_fx) hero.tombstone_fx = nil end Timers:CreateTimer(FrameTime(), function() if IsNearFountain(hero:GetAbsOrigin(), 1200) == false and hero.reincarnation == false then hero:SetHealth(hero:GetHealth() * 50 / 100) hero:SetMana(hero:GetMana() * 50 / 100) end PlayerResource:SetCameraTarget(hero:GetPlayerID(), hero) Timers:CreateTimer(0.1, function() PlayerResource:SetCameraTarget(hero:GetPlayerID(), nil) end) hero.reincarnation = false end) end end function Mutation:OnHeroDeath(hero) -- print("Mutation: On Hero Dead") if IMBA_MUTATION["positive"] == "teammate_resurrection" then local newItem = CreateItem("item_tombstone", hero, hero) newItem:SetPurchaseTime(0) newItem:SetPurchaser(hero) local tombstone = SpawnEntityFromTableSynchronous("dota_item_tombstone_drop", {}) tombstone:SetContainedItem(newItem) tombstone:SetAngles(0, RandomFloat(0, 360), 0) FindClearSpaceForUnit(tombstone, hero:GetAbsOrigin(), true) hero.tombstone_fx = ParticleManager:CreateParticle("particles/units/heroes/hero_abaddon/holdout_borrowed_time_"..hero:GetTeamNumber()..".vpcf", PATTACH_ABSORIGIN_FOLLOW, tombstone) if hero:IsImbaReincarnating() then print("Hero is reincarnating!") hero.reincarnation = true end end if IMBA_MUTATION["negative"] == "all_random_deathmatch" then if hero:IsImbaReincarnating() then print("hero is reincarnating, don't count down respawn count!") return end IMBA_MUTATION_ARDM_RESPAWN_SCORE[hero:GetTeamNumber()] = IMBA_MUTATION_ARDM_RESPAWN_SCORE[hero:GetTeamNumber()] - 1 if IMBA_MUTATION_ARDM_RESPAWN_SCORE[hero:GetTeamNumber()] < 0 then IMBA_MUTATION_ARDM_RESPAWN_SCORE[hero:GetTeamNumber()] = 0 end if IMBA_MUTATION_ARDM_RESPAWN_SCORE[hero:GetTeamNumber()] == 0 then print("hero respawn disabled!") hero:SetRespawnsDisabled(true) hero:SetTimeUntilRespawn(-1) local end_game = true Timers:CreateTimer(1.0, function() for _, alive_hero in pairs(HeroList:GetAllHeroes()) do if hero:GetTeamNumber() == alive_hero:GetTeamNumber() then if alive_hero:IsAlive() then print("A hero is still alive!") end_game = false break end end end -- if everyone is dead, end the game if end_game == true then if hero:GetTeamNumber() == 2 then GAME_WINNER_TEAM = 3 GameRules:SetGameWinner(3) elseif hero:GetTeamNumber() == 3 then GAME_WINNER_TEAM = 2 GameRules:SetGameWinner(2) end end end) end CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["negative"], {IMBA_MUTATION_ARDM_RESPAWN_SCORE[2], IMBA_MUTATION_ARDM_RESPAWN_SCORE[3]}) CustomGameEventManager:Send_ServerToAllClients("update_mutations", {}) end -- if IMBA_MUTATION["negative"] == "death_gold_drop" then -- local game_time = math.min(GameRules:GetDOTATime(false, false) / 60, 30) -- local random_int = RandomInt(30, 60) -- local newItem = CreateItem("item_bag_of_gold", nil, nil) -- newItem:SetPurchaseTime(0) -- newItem:SetCurrentCharges(random_int * game_time) -- local drop = CreateItemOnPositionSync(hero:GetAbsOrigin(), newItem) -- local dropTarget = hero:GetAbsOrigin() + RandomVector(RandomFloat( 50, 150 )) -- newItem:LaunchLoot(true, 300, 0.75, dropTarget) -- EmitSoundOn("Dungeon.TreasureItemDrop", hero) -- end end function Mutation:OnUnitFirstSpawn(unit) if IMBA_MUTATION["terrain"] == "speed_freaks" then unit:AddNewModifier(unit, nil, "modifier_mutation_speed_freaks", {projectile_speed = IMBA_MUTATION_SPEED_FREAKS_PROJECTILE_SPEED, movespeed_pct = _G.IMBA_MUTATION_SPEED_FREAKS_MOVESPEED_PCT, max_movespeed = IMBA_MUTATION_SPEED_FREAKS_MAX_MOVESPEED}) end end function Mutation:OnUnitSpawn(hero) -- print("Mutation: On Unit Respawned") end function Mutation:OnUnitDeath(unit) if IMBA_MUTATION["terrain"] == "tug_of_war" then if unit:GetUnitName() == "npc_dota_mutation_golem" then IMBA_MUTATION_TUG_OF_WAR_DEATH_COUNT = IMBA_MUTATION_TUG_OF_WAR_DEATH_COUNT + 1 CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["terrain"], {IMBA_MUTATION_TUG_OF_WAR_DEATH_COUNT}) CustomGameEventManager:Send_ServerToAllClients("update_mutations", {}) end end end function Mutation:OnThink() -- print("Mutation: On Think") if GameRules:State_Get() == DOTA_GAMERULES_STATE_GAME_IN_PROGRESS then if IMBA_MUTATION["terrain"] == "airdrop" or IMBA_MUTATION["terrain"] == "danger_zone" then Mutation:MutationTimer() end end end function Mutation:OnSlowThink() -- 60 seconds if GameRules:State_Get() == DOTA_GAMERULES_STATE_GAME_IN_PROGRESS then if IMBA_MUTATION["negative"] == "death_explosion" then Mutation:DeathExplosionDamage() end end end -- Mutation: Utilities function Mutation:RevealAllMap(duration) GameRules:GetGameModeEntity():SetFogOfWarDisabled(true) if duration then Timers:CreateTimer(duration, function() GameRules:GetGameModeEntity():SetFogOfWarDisabled(false) end) end end function Mutation:SpawnRandomItem() local selectedItem if GameRules:GetDOTATime(false, false) > IMBA_MUTATION_AIRDROP_ITEM_TIER_3_MINUTES * 60 then selectedItem = tier4[RandomInt(1, #tier4)].k elseif GameRules:GetDOTATime(false, false) > IMBA_MUTATION_AIRDROP_ITEM_TIER_2_MINUTES * 60 then selectedItem = tier3[RandomInt(1, #tier3)].k elseif GameRules:GetDOTATime(false, false) > IMBA_MUTATION_AIRDROP_ITEM_TIER_1_MINUTES * 60 then selectedItem = tier2[RandomInt(1, #tier2)].k else selectedItem = tier1[RandomInt(1, #tier1)].k end local pos = RandomVector(IMBA_MUTATION_AIRDROP_MAP_SIZE) AddFOWViewer(2, pos, IMBA_MUTATION_AIRDROP_ITEM_SPAWN_RADIUS, IMBA_MUTATION_AIRDROP_ITEM_SPAWN_DELAY + IMBA_MUTATION_AIRDROP_ITEM_VISION_LINGER, false) AddFOWViewer(3, pos, IMBA_MUTATION_AIRDROP_ITEM_SPAWN_RADIUS, IMBA_MUTATION_AIRDROP_ITEM_SPAWN_DELAY + IMBA_MUTATION_AIRDROP_ITEM_VISION_LINGER, false) GridNav:DestroyTreesAroundPoint(pos, IMBA_MUTATION_AIRDROP_ITEM_SPAWN_RADIUS, false) local particle_dummy = CreateUnitByName("npc_dummy_unit", pos, true, nil, nil, 6) local particle_arena_fx = ParticleManager:CreateParticle("particles/hero/centaur/centaur_hoof_stomp_arena.vpcf", PATTACH_ABSORIGIN_FOLLOW, particle_dummy) ParticleManager:SetParticleControl(particle_arena_fx, 0, pos) ParticleManager:SetParticleControl(particle_arena_fx, 1, Vector(IMBA_MUTATION_AIRDROP_ITEM_SPAWN_RADIUS + 45, 1, 1)) local particle = ParticleManager:CreateParticle("particles/items_fx/aegis_respawn_timer.vpcf", PATTACH_ABSORIGIN_FOLLOW, particle_dummy) ParticleManager:SetParticleControl(particle, 1, Vector(IMBA_MUTATION_AIRDROP_ITEM_SPAWN_DELAY, 0, 0)) ParticleManager:SetParticleControl(particle, 3, pos) ParticleManager:ReleaseParticleIndex(particle) Timers:CreateTimer(IMBA_MUTATION_AIRDROP_ITEM_SPAWN_DELAY, function() local item = CreateItem(selectedItem, nil, nil) item.airdrop = true -- print("Item Name:", selectedItem, pos) local drop = CreateItemOnPositionSync(pos, item) CustomGameEventManager:Send_ServerToAllClients("item_has_spawned", {spawn_location = pos}) EmitGlobalSound( "powerup_05" ) ParticleManager:DestroyParticle(particle_arena_fx, false) ParticleManager:ReleaseParticleIndex(particle_arena_fx) particle_dummy:ForceKill(false) end) CustomGameEventManager:Send_ServerToAllClients("item_will_spawn", {spawn_location = pos}) EmitGlobalSound("powerup_03") end -- Currently only checks stuff for monkey king function Mutation:IsEligibleHero(hero) if hero:HasModifier("modifier_monkey_king_fur_army_soldier") or hero:HasModifier("modifier_monkey_king_fur_army_soldier_hidden") then -- print("fake hero entered the game, ignoring mutation!", hero:GetEntityIndex(), hero:GetName()) return false end return true end function Mutation:UpdatePanorama() local var_swap = 1 -- unique update -- if IMBA_MUTATION["imba"] == "frantic" then CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["imba"], {_G.IMBA_FRANTIC_VALUE, "%"}) -- end if IMBA_MUTATION["positive"] == "killstreak_power" then CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["positive"], {_G.IMBA_MUTATION_KILLSTREAK_POWER, "%"}) elseif IMBA_MUTATION["positive"] == "slark_mode" then CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["positive"], {_G.IMBA_MUTATION_SLARK_MODE_HEALTH_REGEN, _G.IMBA_MUTATION_SLARK_MODE_MANA_REGEN}) elseif IMBA_MUTATION["positive"] == "ultimate_level" then CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["positive"], {IMBA_MUTATION_ULTIMATE_LEVEL}) end if IMBA_MUTATION["negative"] == "death_explosion" then CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["negative"], {_G.IMBA_MUTATION_DEATH_EXPLOSION_DAMAGE}) elseif IMBA_MUTATION["negative"] == "defense_of_the_ants" then CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["negative"], {_G.IMBA_MUTATION_DEFENSE_OF_THE_ANTS_SCALE, "%"}) elseif IMBA_MUTATION["negative"] == "monkey_business" then CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["negative"], {_G.IMBA_MUTATION_MONKEY_BUSINESS_DELAY, "s"}) elseif IMBA_MUTATION["negative"] == "all_random_deathmatch" then CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["negative"], {IMBA_MUTATION_ARDM_RESPAWN_SCORE[2], IMBA_MUTATION_ARDM_RESPAWN_SCORE[3]}) end -- shows undefined on panorama for reasons -- if IMBA_MUTATION["terrain"] == "airdrop" then -- CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["terrain"], {IMBA_MUTATION_AIRDROP_TIMER}) -- elseif IMBA_MUTATION["terrain"] == "danger_zone" then -- CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["terrain"], {IMBA_MUTATION_DANGER_ZONE_TIMER}) -- elseif IMBA_MUTATION["terrain"] == "fast_runes" then if IMBA_MUTATION["terrain"] == "fast_runes" then CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["terrain"], {RUNE_SPAWN_TIME, BOUNTY_RUNE_SPAWN_TIME}) elseif IMBA_MUTATION["terrain"] == "river_flows" then CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["terrain"], {_G.IMBA_MUTATION_RIVER_FLOWS_MOVESPEED}) elseif IMBA_MUTATION["terrain"] == "speed_freaks" then CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["terrain"], {_G.IMBA_MUTATION_SPEED_FREAKS_MOVESPEED_PCT, "%"}) elseif IMBA_MUTATION["terrain"] == "tug_of_war" then CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["terrain"], {IMBA_MUTATION_TUG_OF_WAR_DEATH_COUNT}) end CustomGameEventManager:Send_ServerToAllClients("update_mutations", {}) end function Mutation:DeathExplosionDamage() local damage = _G.IMBA_MUTATION_DEATH_EXPLOSION_DAMAGE local game_time = math.min(GameRules:GetDOTATime(false, false) / 60, _G.IMBA_MUTATION_DEATH_EXPLOSION_MAX_MINUTES) game_time = game_time * _G.IMBA_MUTATION_DEATH_EXPLOSION_DAMAGE_INCREASE_PER_MIN CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["negative"], {damage + game_time}) CustomGameEventManager:Send_ServerToAllClients("update_mutations", {}) end function Mutation:MutationTimer() if IMBA_MUTATION_TIMER == nil then if IMBA_MUTATION["terrain"] == "danger_zone" then IMBA_MUTATION_TIMER = IMBA_MUTATION_DANGER_ZONE_TIMER elseif IMBA_MUTATION["terrain"] == "airdrop" then IMBA_MUTATION_TIMER = IMBA_MUTATION_AIRDROP_TIMER end end IMBA_MUTATION_TIMER = IMBA_MUTATION_TIMER - 1 if IMBA_MUTATION_TIMER == 10 then if IMBA_MUTATION["terrain"] == "airdrop" then CustomGameEventManager:Send_ServerToAllClients("timer_alert", {true}) end elseif IMBA_MUTATION_TIMER == 0 then if IMBA_MUTATION["terrain"] == "danger_zone" then IMBA_MUTATION_TIMER = IMBA_MUTATION_DANGER_ZONE_TIMER - 1 elseif IMBA_MUTATION["terrain"] == "airdrop" then IMBA_MUTATION_TIMER = IMBA_MUTATION_AIRDROP_TIMER - 1 CustomGameEventManager:Send_ServerToAllClients("timer_alert", {false}) end end local t = IMBA_MUTATION_TIMER local minutes = math.floor(t / 60) local seconds = t - (minutes * 60) local m10 = math.floor(minutes / 10) local m01 = minutes - (m10 * 10) local s10 = math.floor(seconds / 10) local s01 = seconds - (s10 * 10) local broadcast_gametimer = { timer_minute_10 = m10, timer_minute_01 = m01, timer_second_10 = s10, timer_second_01 = s01, } CustomNetTables:SetTableValue("mutation_info", IMBA_MUTATION["terrain"], broadcast_gametimer) CustomGameEventManager:Send_ServerToAllClients("update_mutations", {}) end
-- luacheck: max line length 152 -- local nvim = require'nvim' -- local tools = require'tools' -- local executable = require'tools'.files.executable local load_module = require'tools'.helpers.load_module local get_icon = require'tools'.helpers.get_icon -- local set_mapping = nvim.mappings.set_mapping local saga = load_module'lspsaga' if not saga then return false end saga.init_lsp_saga{ error_sign = get_icon('error'), warn_sign = get_icon('warn'), hint_sign = get_icon('hint'), infor_sign = get_icon('info'), -- dianostic_header_icon = '  ', -- code_action_icon = ' ', -- finder_definition_icon = ' ', -- finder_reference_icon = ' ', -- definition_preview_icon = ' ', rename_prompt_prefix = get_icon('virtual_text'), rename_action_keys = { quit = '<ESC>', exec = '<CR>', }, code_action_keys = { quit = '<ESC>', exec = '<CR>', }, finder_action_keys = { open = '<CR>', vsplit = 'V', split = 'X', quit = '<ESC>', scroll_down = '<C-u>', scroll_up = '<C-d>', }, } return true
--[[ AarOS Interpreter 1.2 AarOS Version Interpreted: 1.2 Created by Aarex Read the readme.md for all of the commands. ]]-- -- Main variables code,xPosition,yPosition,direction,memory,memoryPosition,output=io.read("*a"),1,1,0,{0},1,'' -- Functions function getCharacterFromLocation(text,position) return string.sub(text,position,position) end function move() if direction == 0 then -- right xPosition = xPosition+1 elseif direction == 1 then -- down yPosition = yPosition+1 elseif direction == 2 then -- left xPosition = xPosition-1 elseif direction == 3 then -- up yPosition = yPosition-1 end end function nextCommand(xPosition,yPosition,direction) if direction == 0 then -- right xPosition = xPosition+1 elseif direction == 1 then -- down yPosition = yPosition+1 elseif direction == 2 then -- left xPosition = xPosition-1 elseif direction == 3 then -- up yPosition = yPosition-1 end local nextCommand = getCharacterFromLocation(lines[yPosition],xPosition) if nextCommand == nil then return '' else return nextCommand end end -- Variables from arugments debug = false verbose = false version = 4 -- Arugments for number,flag in ipairs(arg) do if number > 1 then if string.sub(flag,1,2) == '-h' then print('Help:') print('-d: Debug mode') print('-v: Verbose mode') print('-r: Run in different versions') os.exit() end if string.sub(flag,1,2) == '-d' then debug = true end if string.sub(flag,1,2) == '-v' then verbose = true end if string.sub(flag,1,2) == '-r' then if string.sub(flag,3,3) ~= ' ' then -- No given version print('Help:') print('-r 1.0: Run in version 1.1') print('-r 1.1: Run in version 1.1') print('-r 1.1.1: Run in version 1.1.1') print('-r 1.2: Run in version 1.2') os.exit() elseif string.sub(flag,4) == '1.0' then -- Pre-development version version = 1 elseif string.sub(flag,4) == '1.1' then -- First release version version = 2 elseif string.sub(flag,4) == '1.1.1' then version = 3 elseif string.sub(flag,4) == '1.2' then version = 4 else print('Wrong version!') os.exit() end end end end -- Splitting lines to store the lines codeLineFind = code lineCharacterNum = string.find(codeLineFind,"\n") lines = {} while not (lineCharacterNum==nil) do table.insert(lines,string.sub(codeLineFind,1,lineCharacterNum-1)) codeLineFind = string.sub(codeLineFind,lineCharacterNum+1) lineCharacterNum = string.find(codeLineFind,"\n") end table.insert(lines,codeLineFind) -- Get sizes xSize = 0 ySize = 0 while true do ySize = ySize+1 if lines[ySize] == nil then ySize = ySize-1 break end lineLength = string.len(lines[ySize]) if xSize < lineLength then xSize = lineLength end end -- Preparation stringMode = 0 if version > 3 then popMode = 1 else popMode = 2 end input = arg[1] -- Popping function pop2Cells(memoryPosition) local a,b if popMode == 1 then a,b=memory[memoryPosition],memory[memoryPosition+1] else a,b=memory[memoryPosition+1],memory[memoryPosition] end memory[memoryPosition] = 0 memory[memoryPosition+1] = 0 return a,b end -- Run while true do if not (0 < xPosition and xSize+1 > xPosition and 0 < yPosition and ySize+1 > yPosition) then break end if memory[memoryPosition-1] == nil then memory[memoryPosition-1] = 0 end if memory[memoryPosition] == nil then memory[memoryPosition] = 0 end if memory[memoryPosition+1] == nil then memory[memoryPosition+1] = 0 end local command = getCharacterFromLocation(lines[yPosition],xPosition) if verbose then print('Command: '..command..', X: '..xPosition..', Y: '..yPosition..', Direction: '..direction) end if not (command==nil) then if stringMode == 0 then -- Main commands if command=='+' then -- Increase cell memory[memoryPosition] = memory[memoryPosition]+1 elseif command=='-' then -- Decrease cell memory[memoryPosition] = memory[memoryPosition]-1 elseif command=='>' then -- Turn the pointer to right direction = 0 elseif command=='<' then -- Turn the pointer to left direction = 2 elseif command=='^' then -- Turn the pointer to up direction = 3 elseif command=='v' then -- Turn the pointer to down direction = 1 elseif command=='L' then -- Move to previous cell. if memoryPosition > 1 then memoryPosition = memoryPosition - 1 end elseif command=='R' then -- Move to next cell. memoryPosition = memoryPosition + 1 elseif command=='A' then -- Addition local cell1,cell2 = pop2Cells(memoryPosition) memory[memoryPosition] = cell1+cell2 memory[memoryPosition+1] = 0 elseif command=='M' then local nCommand = nextCommand(xPosition,yPosition,direction) if version > 3 and nCommand == '/' then -- Mirrors move() if direction == 0 then direction = 3 elseif direction == 1 then direction = 2 elseif direction == 2 then direction = 1 elseif direction == 3 then direction = 0 end elseif version > 3 and nCommand == '\\' then -- Mirrors move() if direction == 0 then direction = 1 elseif direction == 1 then direction = 0 elseif direction == 2 then direction = 3 elseif direction == 3 then direction = 2 end elseif version < 3 then -- Subtraction local cell1,cell2 = pop2Cells(memoryPosition) memory[memoryPosition] = cell1-cell2 else memory[memoryPosition] = memory[memoryPosition]-memory[memoryPosition+1] end memory[memoryPosition+1] = 0 elseif command=='P' then -- Multiplication local cell1,cell2 = pop2Cells(memoryPosition) memory[memoryPosition] = cell1*cell2 memory[memoryPosition+1] = 0 elseif command=='D' then -- Division if not (memory[memoryPosition+1]==0) then local cell1,cell2 = pop2Cells(memoryPosition) memory[memoryPosition] = cell1/cell2 memory[memoryPosition+1] = 0 end elseif command=='S' then -- Skip move() elseif command=='I' then -- If the current cell is not 0, then skip a next command. if not (memory[memoryPosition] == 0) then move() end elseif command=='.' then -- Push the input to current cell. if not (input == nil) then memory[memoryPosition] = string.byte(string.sub(input,1,1)) input = string.sub(input,2) else memory[memoryPosition] = 0 end elseif command==',' then -- Pop a current cell, then output it as a character. output = output..string.char(memory[memoryPosition]) if version > 2 then memory[memoryPosition] = 0 end elseif command=='@' then -- End program break elseif version > 1 and (version < 3 and command=='\'') or (version > 2 and command=='\"') then -- Start the simple string literal. stringMode = 1 elseif version > 1 and command=='\\' then local nCommand = nextCommand(xPosition,yPosition,direction) if nCommand=='*' then -- Start the complex string literal. move() stringMode = 2 else if popMode == 1 then popMode = 2 else popMode = 1 end end elseif version > 1 and command=='&' then -- Remove the current cell. table.remove(memory,memoryPosition) elseif version > 1 and command=='%' then -- Pop a current cell, then output it as a number. output = output..memory[memoryPosition] if version > 2 then memory[memoryPosition] = 0 end elseif version > 1 and command=='/' then -- Pop the next cell and 'mod' the current cell by it. if not (memory[memoryPosition+1]==0) then memory[memoryPosition] = memory[memoryPosition] % memory[memoryPosition+1] memory[memoryPosition+1] = 0 end elseif version > 3 and command=='\'' then -- Start a number literal stringMode = 3 elseif version > 3 and command=='E' then -- Exponentiation local cell1,cell2 = pop2Cells(memoryPosition) memory[memoryPosition] = cell1^cell2 memory[memoryPosition+1] = 0 elseif version > 3 and command=='$' then -- Pop memory[memoryPosition] = 0 elseif version > 3 and command=='#' then -- Swap cells local swapMemory = memory[memoryPosition] memory[memoryPosition] = memory[memoryPosition+1] memory[memoryPosition+1] = swapMemory elseif version > 3 and command=='`' then -- Copy cell memory[memoryPosition+1] = memory[memoryPosition] end elseif stringMode == 1 then -- Simple string literal if (version < 3 and command=='\'') or (version > 2 and command=='\"') then -- End string literal stringMode = 0 else -- Push character memory[memoryPosition] = string.byte(command) memoryPosition = memoryPosition+1 end elseif stringMode == 2 then -- Complex string literal if command=='*' then local nCommand = nextCommand(xPosition,yPosition,direction) if nCommand=='\\' then -- End string literal. move() stringMode = 0 else -- Push character memory[memoryPosition] = string.byte(command) end else -- Push character memory[memoryPosition] = string.byte(command) memoryPosition = memoryPosition+1 end elseif stringMode == 3 then -- Number literal if command == '\'' then -- End string literal stringMode = 0 elseif string.byte(command) > 47 and string.byte(command) < 58 then -- Push number memory[memoryPosition] = command memoryPosition = memoryPosition+1 end end end move() if verbose then print('String Mode: '..stringMode..', Pop Mode: '..popMode..', Memory: '..memory[memoryPosition]..', Position: '..memoryPosition) end end if debug then if verbose then print() end local verNames = {"1.0","1.1","1.1.1","1.2"} print('String Mode: '..stringMode) print('Pop Mode: '..popMode) print('Version: '..verNames[version]) print('X Size: '..xSize..', Y Size: '..ySize) print('Final position: ('..xPosition..','..yPosition..')') local dirNames = {"Right","Down","Left","Up"} print('Final direction: '..dirNames[direction+1]) print('Memory: ') mem = '' for _,num in ipairs(memory) do mem = mem..num..',' end mem = string.sub(mem,1,string.len(mem)-1) print(mem) print('Output: ') elseif verbose then print() end io.write(output)
local classes = classes; local super = classes.Object; local class = inherit({ name = "Stream", super = super, func = inherit({}, super.func), get = inherit({}, super.get), set = inherit({}, super.set), concrete = true, }, super); classes[class.name] = class; class.CHAR_MASK = 2^7; class.SHORT_MASK = 2^15; class.INT_MASK = 2^31; function class.new(bytes) local bytes_t = type(bytes); if (bytes_t ~= "string") then error("bad argument #1 to '" ..__func__.. "' (string expected, got " ..bytes_t.. ")", 2); end local success, obj = pcall(super.new, class); if (not success) then error(obj, 2) end if (fileExists(bytes)) then -- outputDebugString("creating stream from file found at " ..bytes); local f = fileOpen(bytes); obj.bytes = fileRead(f, fileGetSize(f)); fileClose(f); else -- outputDebugString("file not found at " ..bytes.. "; creating stream from string instead"); obj.bytes = bytes; end obj.size = #obj.bytes; obj.pos = 0; return obj; end class.meta = extend({ __metatable = super.name.. ":" ..class.name, __tostring = function(obj) return tostring(obj.isOpen).. ", " ..obj.pos.. "/" ..obj.size; end, }, super.meta); function class.func.read(obj, count) if (count ~= nil) then local count_t = type(count); if (count_t ~= "number") then error("bad argument #1 to '" ..__func__.. "' (number expected, got " ..count_t.. ")", 2); elseif (count < 0) then error("bad argument #1 to '" ..__func__.. "' (value out of bounds)", 2); end count = math.floor(count); else count = 1; end local newPos = obj.pos+count; if (newPos > obj.size) then newPos = obj.size; end local ret = obj.bytes:sub(obj.pos+1, newPos); obj.pos = newPos; return ret; end function class.func.read_uchar(obj) return obj:read():byte(); end function class.func.read_ushort(obj, bigEndian) if (bigEndian ~= nil) then local bigEndian_t = type(bigEndian); if (bigEndian_t ~= "boolean") then error("bad argument #1 to '" ..__func__.. "' (boolean expected, got " ..bigEndian_t.. ")", 2); end else bigEndian = false; end local uchar1 = obj:read_uchar(); local uchar2 = obj:read_uchar(); return (bigEndian) and 0x100 * uchar1 + uchar2 or uchar1 + 0x100 * uchar2; end function class.func.read_uint(obj, bigEndian) if (bigEndian ~= nil) then local bigEndian_t = type(bigEndian); if (bigEndian_t ~= "boolean") then error("bad argument #1 to '" ..__func__.. "' (boolean expected, got " ..bigEndian_t.. ")", 2); end else bigEndian = false; end local ushort1 = obj:read_ushort(bigEndian); local ushort2 = obj:read_ushort(bigEndian); return (bigEndian) and 0x10000 * ushort1 + ushort2 or ushort1 + 0x10000 * ushort2; end -- convert unsigned to signed -- using masks to determine if MSB is 1 or 0 function class.func.read_char(obj) local uchar = obj:read_uchar(); return uchar-2*bitAnd(uchar, class.CHAR_MASK); end function class.func.read_short(obj, bigEndian) local ushort = obj:read_ushort(bigEndian); return ushort-2*bitAnd(ushort, class.SHORT_MASK); end function class.func.read_int(obj, bigEndian) local uint = obj:read_uint(bigEndian); return uint-2*bitAnd(uint, class.INT_MASK); end function class.get.BOF(obj) return (obj.pos == 0); end function class.get.EOF(obj) return (obj.pos >= obj.size); end function class.set.pos(obj, pos) local pos_t = type(pos); if (pos_t ~= "number") then error("bad argument #1 to 'pos' (number expected, got " ..pos_t.. ")", 2); end pos = math.floor(pos); if (pos < 0) or (pos > obj.size) then error("bad argument #1 to 'pos' (value out of bounds)", 2); end obj.pos = pos; end
function f(a, b) return a or b end print(f(3)) print(f(3, 4)) print(f(3, 4, 5))
if (SERVER) then return end function PIS:GetServerID() return game.GetIPAddress() or "192.168.0.0:27015" end function PIS:CreateSQLTables() sql.Query([[ CREATE TABLE IF NOT EXISTS nexus_psi_settings ( id TEXT(50), settings TEXT(4000), PRIMARY KEY (id) ) ]]) end function PIS:LoadSettings(ply) local id = sql.SQLStr(PIS:GetServerID()) local result = sql.Query([[ SELECT * FROM nexus_psi_settings WHERE id = ]] .. id ) if (istable(result) and #result > 0) then PIS:SetSettings(ply, util.JSONToTable(result[1].settings)) end end function PIS:SaveSettings(ply) local settings = sql.SQLStr(util.TableToJSON(self:GetSettings(ply))) local id = sql.SQLStr(PIS:GetServerID()) local result = sql.Query([[ SELECT * FROM nexus_psi_settings WHERE id = ]] .. id ) if (istable(result) and #result > 0) then sql.Query([[ UPDATE nexus_psi_settings SET settings = ]] .. settings .. [[ WHERE id = ]] .. id ) else sql.Query([[ INSERT INTO nexus_psi_settings (id, settings) VALUES (]] .. id .. [[, ]] .. settings .. [[) ]]) end end hook.Add("Initialize", "PIS.SQLCreation", function() PIS:CreateSQLTables() end) hook.Add("HUDPaint", "PIS.LoadSettings", function() hook.Remove("HUDPaint", "PIS.LoadSettings") timer.Simple(3, function() PIS:LoadSettings(LocalPlayer()) end) end)
Script.Load("lua/Globals.lua") Script.Load("lua/GUIUtility.lua") Script.Load("lua/GUIAnimatedScript.lua") class 'MarineStatusHUD' (GUIAnimatedScript) MarineStatusHUD.kTexture = PrecacheAsset("ui/marine_HUD_presbg.dds") MarineStatusHUD.kXpBarTexture = PrecacheAsset("ui/combatui_xp_bar.dds") MarineStatusHUD.kXPFontName = Fonts.kArial_13 MarineStatusHUD.kXPTextPosition = Vector(0, -61, 0) MarineStatusHUD.kRankFontName = Fonts.kAgencyFB_Small MarineStatusHUD.kRankTextPosition = Vector(0, -82, 0) MarineStatusHUD.kXPBarSize = Vector(589, 10, 0) MarineStatusHUD.kXPBarSizeScaled = Vector(589, 10, 0) MarineStatusHUD.kXPBarPos = Vector(5, 13, 0) MarineStatusHUD.kXPBarColor = Color(0.26, 0.8, 0.87, 0.75) MarineStatusHUD.kXPBarGlowSize = Vector(8, 22, 0) MarineStatusHUD.kXPBarGlowPos = Vector(-MarineStatusHUD.kXPBarGlowSize.x, 0, 0) MarineStatusHUD.kAbilityIconBkgTexture = PrecacheAsset("ui/combatui_ability_buttonbg.dds") MarineStatusHUD.kAbilityIconSize = Vector(68, 68, 0) MarineStatusHUD.kAbilityIconTexture = PrecacheAsset("ui/combatui_marine_ability_icons.dds") MarineStatusHUD.kAbilityBkgColorEnabled = Color(0.23, 0.33, 0.74, 1) MarineStatusHUD.kAbilityCooldownColor = Color(0.24, 0.64, 1, 0.6) MarineStatusHUD.kAnimSpeedDown = 0.2 MarineStatusHUD.kAnimSpeedUp = 0.5 local gAbilityIconIndex local function GetAbilityIconPixelCoordinates(itemTechId) if not gAbilityIconIndex then gAbilityIconIndex = {} gAbilityIconIndex[kTechId.MedPack] = 0 gAbilityIconIndex[kTechId.AmmoPack] = 1 gAbilityIconIndex[kTechId.CatPack] = 2 gAbilityIconIndex[kTechId.Scan] = 3 end local x1 = 0 local x2 = 64 local index = gAbilityIconIndex[itemTechId] if not index then index = 0 end local y1 = index * 64 local y2 = (index + 1) * 64 return x1, y1, x2, y2 end local function UpdateItemsGUIScale(self) end function MarineStatusHUD:Initialize() GUIAnimatedScript.Initialize(self) self.scale = 1 self.lastXP = 0 self.lastRank = 1 self.background = self:CreateAnimatedGraphicItem() self.background:SetPosition( Vector(0, 0, 0) ) self.background:SetIsScaling(false) self.background:SetSize(Vector(Client.GetScreenWidth(), Client.GetScreenHeight(),0)) self.background:SetIsVisible(true) self.background:SetLayer(kGUILayerPlayerHUDForeground1) self.background:SetColor( Color(1, 1, 1, 0) ) self.newXpBarBkg = self:CreateAnimatedGraphicItem() self.newXpBarBkg:SetAnchor(GUIItem.Middle, GUIItem.Bottom) self.newXpBarBkg:SetTexture(MarineStatusHUD.kXpBarTexture) self.newXpBarBkg:SetIsVisible(true) self.background:AddChild(self.newXpBarBkg) self.newXpBar = self:CreateAnimatedGraphicItem() self.newXpBar:SetAnchor(GUIItem.Left, GUIItem.Top) self.newXpBar:SetIsVisible(true) self.newXpBar:SetColor( MarineStatusHUD.kXPBarColor ) self.newXpBarBkg:AddChild(self.newXpBar) self.currentXPText = GetGUIManager():CreateTextItem() self.currentXPText:SetFontName(MarineStatusHUD.kXPFontName) self.currentXPText:SetAnchor(GUIItem.Middle, GUIItem.Bottom) self.currentXPText:SetTextAlignmentX(GUIItem.Align_Center) self.currentXPText:SetTextAlignmentY(GUIItem.Align_Center) self.currentXPText:SetText("0 XP of 1000 (Rank 1)") self.currentXPText:SetIsVisible(true) self.currentXPText:SetColor( Color(1, 1, 1, 1) ) self.background:AddChild(self.currentXPText) self.currentRankText = GetGUIManager():CreateTextItem() self.currentRankText:SetFontName(MarineStatusHUD.kRankFontName) self.currentRankText:SetAnchor(GUIItem.Middle, GUIItem.Bottom) self.currentRankText:SetTextAlignmentX(GUIItem.Align_Center) self.currentRankText:SetTextAlignmentY(GUIItem.Align_Center) self.currentRankText:SetText("Rank 1 : Private") self.currentRankText:SetIsVisible(true) self.currentRankText:SetColor( Color(0.62, 0.92, 1, 0.8) ) self.background:AddChild(self.currentRankText) self.medPackIconBackground = self:CreateAnimatedGraphicItem() self.medPackIconBackground:SetAnchor(GUIItem.Right, GUIItem.Bottom) self.medPackIconBackground:SetTexture(MarineStatusHUD.kAbilityIconBkgTexture) self.medPackIconBackground:SetTexturePixelCoordinates(0, 0, MarineStatusHUD.kAbilityIconSize.x, MarineStatusHUD.kAbilityIconSize.y) self.background:AddChild(self.medPackIconBackground) self.medPackIcon = self:CreateAnimatedGraphicItem() self.medPackIcon:SetAnchor(GUIItem.Left, GUIItem.Top) self.medPackIcon:SetTexture(MarineStatusHUD.kAbilityIconTexture) self.medPackIcon:SetTexturePixelCoordinates(GetAbilityIconPixelCoordinates(kTechId.MedPack)) self.medPackIcon:SetColor( Color(0.44, 0.58, 0.74, 1) ) self.medPackIconBackground:AddChild(self.medPackIcon) self.medPackCooldownOverlay = self:CreateAnimatedGraphicItem() self.medPackCooldownOverlay:SetAnchor(GUIItem.Left, GUIItem.Top) self.medPackCooldownOverlay:SetColor( MarineStatusHUD.kAbilityCooldownColor ) self.medPackIconBackground:AddChild(self.medPackCooldownOverlay) self.ammoPackIconBackground = self:CreateAnimatedGraphicItem() self.ammoPackIconBackground:SetAnchor(GUIItem.Right, GUIItem.Bottom) self.ammoPackIconBackground:SetTexture(MarineStatusHUD.kAbilityIconBkgTexture) self.ammoPackIconBackground:SetTexturePixelCoordinates(0, 0, MarineStatusHUD.kAbilityIconSize.x, MarineStatusHUD.kAbilityIconSize.y) self.background:AddChild(self.ammoPackIconBackground) self.ammoPackIcon = self:CreateAnimatedGraphicItem() self.ammoPackIcon:SetAnchor(GUIItem.Left, GUIItem.Top) self.ammoPackIcon:SetTexture(MarineStatusHUD.kAbilityIconTexture) self.ammoPackIcon:SetTexturePixelCoordinates(GetAbilityIconPixelCoordinates(kTechId.AmmoPack)) self.ammoPackIcon:SetColor( Color(0.44, 0.58, 0.74, 1) ) self.ammoPackIconBackground:AddChild(self.ammoPackIcon) self.ammoPackCooldownOverlay = self:CreateAnimatedGraphicItem() self.ammoPackCooldownOverlay:SetAnchor(GUIItem.Left, GUIItem.Top) self.ammoPackCooldownOverlay:SetColor( MarineStatusHUD.kAbilityCooldownColor ) self.ammoPackIconBackground:AddChild(self.ammoPackCooldownOverlay) self.catPackIconBackground = self:CreateAnimatedGraphicItem() self.catPackIconBackground:SetAnchor(GUIItem.Right, GUIItem.Bottom) self.catPackIconBackground:SetTexture(MarineStatusHUD.kAbilityIconBkgTexture) self.catPackIconBackground:SetTexturePixelCoordinates(0, 0, MarineStatusHUD.kAbilityIconSize.x, MarineStatusHUD.kAbilityIconSize.y) self.background:AddChild(self.catPackIconBackground) self.catPackIcon = self:CreateAnimatedGraphicItem() self.catPackIcon:SetAnchor(GUIItem.Left, GUIItem.Top) self.catPackIcon:SetTexture(MarineStatusHUD.kAbilityIconTexture) self.catPackIcon:SetTexturePixelCoordinates(GetAbilityIconPixelCoordinates(kTechId.CatPack)) self.catPackIcon:SetColor( Color(0.44, 0.58, 0.74, 1) ) self.catPackIconBackground:AddChild(self.catPackIcon) self.catPackCooldownOverlay = self:CreateAnimatedGraphicItem() self.catPackCooldownOverlay:SetAnchor(GUIItem.Left, GUIItem.Top) self.catPackCooldownOverlay:SetColor( MarineStatusHUD.kAbilityCooldownColor ) self.catPackIconBackground:AddChild(self.catPackCooldownOverlay) self.scanIconBackground = self:CreateAnimatedGraphicItem() self.scanIconBackground:SetAnchor(GUIItem.Right, GUIItem.Bottom) self.scanIconBackground:SetTexture(MarineStatusHUD.kAbilityIconBkgTexture) self.scanIconBackground:SetTexturePixelCoordinates(0, 0, MarineStatusHUD.kAbilityIconSize.x, MarineStatusHUD.kAbilityIconSize.y) self.background:AddChild(self.scanIconBackground) self.scanIcon = self:CreateAnimatedGraphicItem() self.scanIcon:SetAnchor(GUIItem.Left, GUIItem.Top) self.scanIcon:SetTexture(MarineStatusHUD.kAbilityIconTexture) self.scanIcon:SetTexturePixelCoordinates(GetAbilityIconPixelCoordinates(kTechId.Scan)) self.scanIcon:SetColor( Color(0.44, 0.58, 0.74, 1) ) self.scanIconBackground:AddChild(self.scanIcon) self.scanCooldownOverlay = self:CreateAnimatedGraphicItem() self.scanCooldownOverlay:SetAnchor(GUIItem.Left, GUIItem.Top) self.scanCooldownOverlay:SetColor( MarineStatusHUD.kAbilityCooldownColor ) self.scanIconBackground:AddChild(self.scanCooldownOverlay) self.visible = true self:UpdateVisibility() self:Reset(1) end function MarineStatusHUD:Reset(scale) self.scale = scale GUIAnimatedScript.Reset(self) self.background:SetSize(Vector(Client.GetScreenWidth(), Client.GetScreenHeight(),0)) local xpBarWidthBkg = GUIScaleWidth(600) self.newXpBarBkg:SetUniformScale(self.scale) self.newXpBarBkg:SetSize( Vector(xpBarWidthBkg, 32, 0) ) self.newXpBarBkg:SetPosition( Vector(-1 * xpBarWidthBkg / 2, -80, 0) ) MarineStatusHUD.kXPBarSizeScaled = Vector(GUIScaleWidth(MarineStatusHUD.kXPBarSizeScaled.x), MarineStatusHUD.kXPBarSizeScaled.y, 0) self.newXpBar:SetUniformScale(self.scale) self.newXpBar:SetSize( Vector(0, MarineStatusHUD.kXPBarSizeScaled.y, 0) ) self.newXpBar:SetPosition(MarineStatusHUD.kXPBarPos) self.currentXPText:SetScale(GetScaledVector()) self.currentXPText:SetPosition(MarineStatusHUD.kXPTextPosition) self.currentXPText:SetFontName(MarineStatusHUD.kXPFontName) GUIMakeFontScale(self.currentXPText) self.currentRankText:SetScale(GetScaledVector()) self.currentRankText:SetPosition(MarineStatusHUD.kRankTextPosition) self.currentRankText:SetFontName(MarineStatusHUD.kRankFontName) GUIMakeFontScale(self.currentRankText) self.medPackIconBackground:SetUniformScale(self.scale) self.medPackIconBackground:SetPosition( Vector(-142, -180, 0) ) self.medPackIconBackground:SetSize(MarineStatusHUD.kAbilityIconSize) self.medPackIcon:SetUniformScale(self.scale) self.medPackIcon:SetPosition( Vector(2, 2, 0) ) self.medPackIcon:SetSize( Vector(64, 64, 0) ) self.medPackCooldownOverlay:SetUniformScale(self.scale) self.medPackCooldownOverlay:SetPosition( Vector(3, 3, 0) ) self.medPackCooldownOverlay:SetSize( Vector(60, 60, 0) ) self.ammoPackIconBackground:SetUniformScale(self.scale) self.ammoPackIconBackground:SetPosition( Vector(-142, -110, 0) ) self.ammoPackIconBackground:SetSize(MarineStatusHUD.kAbilityIconSize) self.ammoPackIcon:SetUniformScale(self.scale) self.ammoPackIcon:SetPosition( Vector(2, 2, 0) ) self.ammoPackIcon:SetSize( Vector(64, 64, 0) ) self.ammoPackCooldownOverlay:SetUniformScale(self.scale) self.ammoPackCooldownOverlay:SetPosition( Vector(3, 3, 0) ) self.ammoPackCooldownOverlay:SetSize( Vector(60, 60, 0) ) self.catPackIconBackground:SetUniformScale(self.scale) self.catPackIconBackground:SetPosition( Vector(-72, -180, 0) ) self.catPackIconBackground:SetSize(MarineStatusHUD.kAbilityIconSize) self.catPackIcon:SetUniformScale(self.scale) self.catPackIcon:SetPosition( Vector(2, 2, 0) ) self.catPackIcon:SetSize( Vector(64, 64, 0) ) self.catPackCooldownOverlay:SetUniformScale(self.scale) self.catPackCooldownOverlay:SetPosition( Vector(3, 3, 0) ) self.catPackCooldownOverlay:SetSize( Vector(60, 60, 0) ) self.scanIconBackground:SetUniformScale(self.scale) self.scanIconBackground:SetPosition( Vector(-72, -110, 0) ) self.scanIconBackground:SetSize(MarineStatusHUD.kAbilityIconSize) self.scanIcon:SetUniformScale(self.scale) self.scanIcon:SetPosition( Vector(2, 2, 0) ) self.scanIcon:SetSize( Vector(64, 64, 0) ) self.scanCooldownOverlay:SetUniformScale(self.scale) self.scanCooldownOverlay:SetPosition( Vector(3, 3, 0) ) self.scanCooldownOverlay:SetSize( Vector(60, 60, 0) ) --self.xpBar:SetSize(Vector(0, MarineStatusHUD.kXPBarSize.y, 0)) --self.xpBar:SetTexturePixelCoordinates(MarineStatusHUD.kXPBarPixelCoords[1], MarineStatusHUD.kXPBarPixelCoords[2], MarineStatusHUD.kXPBarPixelCoords[1], MarineStatusHUD.kXPBarPixelCoords[4]) end function MarineStatusHUD:Uninitialize() GUIAnimatedScript.Uninitialize(self) GUI.DestroyItem(self.currentXPText) self.currentXPText = nil GUI.DestroyItem(self.currentRankText) self.currentRankText = nil end function MarineStatusHUD:UpdateCooldowns(player) if HasMixin(player, "MedPackAbility") then local visible = player:GetIsMedPackAbilityEnabled() local bkgColor = ConditionalValue(visible, MarineStatusHUD.kAbilityBkgColorEnabled, Color(1,1,1,1)) self.medPackIconBackground:SetColor(bkgColor) self.medPackIcon:SetIsVisible(visible) local medPackCooldownFraction = player:GetMedPackCooldownFraction() self.medPackCooldownOverlay:SetSize( Vector(60, 60 * medPackCooldownFraction, 0) ) self.medPackCooldownOverlay:SetPosition( Vector(3, 60 - (60 * medPackCooldownFraction) + 3, 0) ) self.medPackCooldownOverlay:SetIsVisible(visible) end if HasMixin(player, "AmmoPackAbility") then local visible = player:GetIsAmmoPackAbilityEnabled() local bkgColor = ConditionalValue(visible, MarineStatusHUD.kAbilityBkgColorEnabled, Color(1,1,1,1)) self.ammoPackIconBackground:SetColor(bkgColor) self.ammoPackIcon:SetIsVisible(visible) local ammoPackCooldownFraction = player:GetAmmoPackCooldownFraction() self.ammoPackCooldownOverlay:SetSize( Vector(60, 60 * ammoPackCooldownFraction, 0) ) self.ammoPackCooldownOverlay:SetPosition( Vector(3, 60 - (60 * ammoPackCooldownFraction) + 3, 0) ) self.ammoPackCooldownOverlay:SetIsVisible(visible) end if HasMixin(player, "CatPackAbility") then local visible = player:GetIsCatPackAbilityEnabled() local bkgColor = ConditionalValue(visible, MarineStatusHUD.kAbilityBkgColorEnabled, Color(1,1,1,1)) self.catPackIconBackground:SetColor(bkgColor) self.catPackIcon:SetIsVisible(visible) local catPackCooldownFraction = player:GetCatPackCooldownFraction() self.catPackCooldownOverlay:SetSize( Vector(60, 60 * catPackCooldownFraction, 0) ) self.catPackCooldownOverlay:SetPosition( Vector(3, 60 - (60 * catPackCooldownFraction) + 3, 0) ) self.catPackCooldownOverlay:SetIsVisible(visible) end if HasMixin(player, "ScanAbility") then local visible = player:GetIsScanAbilityEnabled() local bkgColor = ConditionalValue(visible, MarineStatusHUD.kAbilityBkgColorEnabled, Color(1,1,1,1)) self.scanIconBackground:SetColor(bkgColor) self.scanIcon:SetIsVisible(visible) local scanCooldownFraction = player:GetScanCooldownFraction() self.scanCooldownOverlay:SetSize( Vector(60, 60 * scanCooldownFraction, 0) ) self.scanCooldownOverlay:SetPosition( Vector(3, 60 - (60 * scanCooldownFraction) + 3, 0) ) self.scanCooldownOverlay:SetIsVisible(visible) end end function MarineStatusHUD:UpdateVisibility() self.currentXPText:SetIsVisible(self.visible) self.currentRankText:SetIsVisible(self.visible) self.newXpBarBkg:SetIsVisible(self.visible) self.medPackIconBackground:SetIsVisible(self.visible) self.ammoPackIconBackground:SetIsVisible(self.visible) self.catPackIconBackground:SetIsVisible(self.visible) self.scanIconBackground:SetIsVisible(self.visible) end function MarineStatusHUD:SetIsVisible(isVisible) self.visible = isVisible self:UpdateVisibility() end function MarineStatusHUD:GetIsVisible() return self.visible end function MarineStatusHUD:OnResolutionChanged(oldX, oldY, newX, newY) self:Reset(newY / kBaseScreenHeight) self:Uninitialize() self:Initialize() end function MarineStatusHUD:Update(deltaTime) GUIAnimatedScript.Update(self, deltaTime) local player = Client.GetLocalPlayer() self:UpdateCooldowns(player) if player and HasMixin(player, "CombatScore") then local currentXP = player.combatXP local currentRank = player.combatRank local title = CombatPlusPlus_GetMarineTitleByRank(currentRank) local oldXPThreshold = CombatPlusPlus_GetXPThresholdByRank(currentRank) local newXPThreshold = 0 if currentRank < kMaxCombatRank then newXPThreshold = CombatPlusPlus_GetXPThresholdByRank(currentRank + 1) end -- update rank text self.currentRankText:SetText(string.format("Rank %s : %s", currentRank, title)) -- update xp text if newXPThreshold == 0 then self.currentXPText:SetText(string.format("%s XP", currentXP)) else self.currentXPText:SetText(string.format("%s XP : %s XP to Next Rank", currentXP, newXPThreshold - currentXP)) end -- normalize the current xp scale local currentXPNorm = currentXP - oldXPThreshold local newXPThresholdNorm = newXPThreshold - oldXPThreshold if currentRank ~= self.lastRank then if currentRank > self.lastRank then self.newXpBar:DestroyAnimations() self.newXpBar:SetSize(Vector(0, 10, 0)) end self.lastRank = currentRank end if currentXP ~= self.lastXP then local animSpeed = ConditionalValue(currentXP < self.lastXP, MarineStatusHUD.kAnimSpeedDown, MarineStatusHUD.kAnimSpeedUp) local xpFraction = currentXPNorm / newXPThresholdNorm local xpBarSize = Vector(MarineStatusHUD.kXPBarSizeScaled.x * xpFraction, MarineStatusHUD.kXPBarSizeScaled.y, 0) self.newXpBar:DestroyAnimations() self.newXpBar:SetSize(xpBarSize, animSpeed) self.newXpBar:SetColor( Color(1, 1, 1, 1) ) self.newXpBar:SetColor( MarineStatusHUD.kXPBarColor, 1 ) self.lastXP = currentXP end end end
--爱情加工厂 menuBtn.onClick=function() 退出页面() end require "import" import "android.app.*" import "android.os.*" import "android.widget.*" import "com.lua.views.MarTextView" ghost={ LinearLayout, layout_height="match_parent", layout_width="match_parent", orientation="vertical", background="#FFFFFFFF"; { ScrollView, layout_width="match_parent"; layout_height="match_parent"; VerticalScrollBarEnabled=false; { LinearLayout, layout_height="match_parent", layout_width="match_parent", orientation="vertical", { LinearLayout, layout_height="200dp", layout_width="match_parent", orientation="vertical", layout_margin="10dp", { CardView; layout_margin="0.5dp", elevation="1.5dp"; id="k1"; layout_width="match_parent"; CardBackgroundColor="#EEFFFFFF"; layout_height="match_parent"; radius="15dp"; { PageView, id="pg1"; layout_width="fill", layout_height="fill", pages={ { LinearLayout; id="f1"; layout_height="match_parent", layout_width="match_parent", orientation="vertical"; { CardView; elevation="1.5dp"; id="k1"; layout_width="match_parent"; CardBackgroundColor="#00FFFFFF"; layout_height="match_parent"; radius="15dp"; { ImageView; layout_width="match_parent", layout_height="match_parent", background="drawable/1.jpg"; }, { TextView, layout_height="30dp", layout_width="match_parent", layout_gravity="bottom", gravity="center", background="#44000000"; text="", textSize="15sp", }, }, }, { LinearLayout; id="f2"; layout_height="match_parent", layout_width="match_parent", orientation="vertical"; { CardView; elevation="1.5dp"; id="k1"; layout_width="match_parent"; CardBackgroundColor="#00FFFFFF"; layout_height="match_parent"; radius="15dp"; { ImageView; layout_width="match_parent", layout_height="match_parent", background="drawable/2.jpg"; }, { TextView, layout_height="30dp", layout_width="match_parent", layout_gravity="bottom", gravity="center", background="#44000000"; text="", textSize="15sp", }, }, }, { LinearLayout; id="f3"; layout_height="match_parent", layout_width="match_parent", orientation="vertical"; { CardView; elevation="1.5dp"; id="k1"; layout_width="match_parent"; CardBackgroundColor="#00FFFFFF"; layout_height="match_parent"; radius="15dp"; { ImageView; layout_width="match_parent", layout_height="match_parent", background="drawable/3.jpg"; }, { TextView, layout_height="30dp", layout_width="match_parent", layout_gravity="bottom", gravity="center", background="#44000000"; text="", textSize="15sp", }, }, }, }, }, }, }, { LinearLayout, layout_height="wrap_content", layout_width="match_parent", orientation="vertical", layout_margin="10dp", { CardView; layout_margin="0.5dp", elevation="1.5dp"; id="k1"; layout_width="match_parent"; CardBackgroundColor="#00FFFFFF"; layout_height="match_parent"; radius="5dp"; { LinearLayout, layout_height="match_parent", layout_width="match_parent", orientation="horizontal", { LinearLayout, layout_height="wrap_content", layout_width="match_parent", orientation="vertical", layout_margin="10dp", { LinearLayout, layout_height="wrap_content", layout_width="match_parent", orientation="horizontal", layout_weight="1.0", { LinearLayout, layout_height="match_parent", layout_width="wrap_content", orientation="vertical", layout_weight="1.0", gravity="center", { LinearLayout, layout_height="wrap_content", layout_width="wrap_content", layout_weight="1.0", { CircleImageView; src="1.png"; layout_height="56dp"; layout_width="56dp"; onTouchListener=点击监听, onClick=function() 进入子页面("情感语录") end }; }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="情感语录", }, }, { LinearLayout, layout_height="match_parent", layout_width="wrap_content", orientation="vertical", layout_weight="1.0", gravity="center", { LinearLayout, layout_height="wrap_content", layout_width="wrap_content", layout_weight="1.0", { CircleImageView; src="2.png"; layout_height="56dp"; layout_width="56dp"; onTouchListener=点击监听, onClick=function() 进入子页面("撩妹惯例") end }; }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="撩妹惯例", }, }, { LinearLayout, layout_height="match_parent", layout_width="wrap_content", orientation="vertical", layout_weight="1.0", gravity="center", { LinearLayout, layout_height="wrap_content", layout_width="wrap_content", layout_weight="1.0", { CircleImageView; src="3.png"; layout_height="56dp"; layout_width="56dp"; onTouchListener=点击监听, onClick=function() 进入子页面("一个图文") end }; }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="一个图文", }, }, { LinearLayout, layout_height="match_parent", layout_width="wrap_content", orientation="vertical", layout_weight="1.0", gravity="center", { LinearLayout, layout_height="wrap_content", layout_width="wrap_content", layout_weight="1.0", { CircleImageView; src="4.png"; layout_height="56dp"; layout_width="56dp"; onTouchListener=点击监听, onClick=function() 进入子页面("一个阅读") end }; }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="一个阅读", }, }, }, { LinearLayout, layout_marginTop="2%h"; layout_height="wrap_content", layout_width="match_parent", orientation="horizontal", layout_weight="1.0", { LinearLayout, layout_height="match_parent", layout_width="wrap_content", orientation="vertical", layout_weight="1.0", gravity="center", { LinearLayout, layout_height="wrap_content", layout_width="wrap_content", layout_weight="1.0", { CircleImageView; src="5.png"; layout_height="56dp"; layout_width="56dp"; onTouchListener=点击监听, onClick=function() 进入子页面("图片精选") end }; }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="图片精选", }, }, { LinearLayout, layout_height="match_parent", layout_width="wrap_content", orientation="vertical", layout_weight="1.0", gravity="center", { LinearLayout, layout_height="wrap_content", layout_width="wrap_content", layout_weight="1.0", { CircleImageView; src="6.png"; layout_height="56dp"; layout_width="56dp"; onTouchListener=点击监听, onClick=function() 进入子页面("专属情头") end }; }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="专属情头", }, }, { LinearLayout, layout_height="match_parent", layout_width="wrap_content", orientation="vertical", layout_weight="1.0", gravity="center", { LinearLayout, layout_height="wrap_content", layout_width="wrap_content", layout_weight="1.0", { CircleImageView; src="7.png"; layout_height="56dp"; layout_width="56dp"; onTouchListener=点击监听, onClick=function() 进入子页面("颜值评分") end }; }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="颜值评分", }, }, { LinearLayout, layout_height="match_parent", layout_width="wrap_content", orientation="vertical", layout_weight="1.0", gravity="center", { LinearLayout, layout_height="wrap_content", layout_width="wrap_content", layout_weight="1.0", { CircleImageView; src="8.png"; layout_height="56dp"; layout_width="56dp"; onTouchListener=点击监听, onClick=function() 进入子页面("生逢何时") end }; }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="生逢何时", }, }, }; }; }; }; }; { LinearLayout, layout_height="wrap_content", layout_width="match_parent", orientation="horizontal", layout_marginLeft="10dp", layout_marginRight="10dp", layout_marginBottom="10dp", { CardView; layout_margin="0.5dp", elevation="1.5dp"; id="k1"; layout_width="match_parent"; CardBackgroundColor="#00FFFFFF"; layout_height="match_parent"; radius="5dp"; { LinearLayout, layout_height="match_parent", layout_width="match_parent", orientation="vertical", { LinearLayout, layout_height="70dp", layout_width="match_parent", orientation="horizontal", { LinearLayout, layout_height="8%h", layout_width="50%w", layout_weight="1.0", layout_margin="10dp", { CardView; layout_margin="0.5dp", elevation="1.5dp"; layout_width="match_parent"; CardBackgroundColor="#00FFFFFF"; layout_height="match_parent"; radius="5dp"; { ImageView; layout_width="fill", layout_height="fill", scaleType="fitXY"; id="n1"; onTouchListener=点击监听, onClick=function() 进入子页面("表白网页制作") end }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="表白网页制作", --textSize="10sp", layout_gravity="center", }, }, }, { LinearLayout, layout_height="8%h", layout_width="50%w", layout_weight="1.0", layout_margin="10dp", { CardView; layout_margin="0.5dp", elevation="1.5dp"; id="k1"; layout_width="match_parent"; CardBackgroundColor="#00FFFFFF"; layout_height="match_parent"; radius="5dp"; { ImageView; layout_width="fill", layout_height="fill", id="n2"; onTouchListener=点击监听, onClick=function() 进入子页面("表白图片制作") end }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="表白图片制作", --textSize="10sp", layout_gravity="center", }, }, }, }, { LinearLayout, layout_height="50dp",-- layout_width="match_parent", orientation="horizontal", { LinearLayout, layout_height="8%h", layout_width="50%w", layout_weight="1.0", layout_marginLeft="10dp", layout_marginRight="10dp", { CardView; layout_margin="0.5dp", elevation="1.5dp"; id="k1"; layout_width="match_parent"; CardBackgroundColor="#00FFFFFF"; layout_height="match_parent"; radius="5dp"; { ImageView; layout_width="fill", layout_height="fill", id="n3"; onTouchListener=点击监听, onClick=function() 弹出消息("待开发") end }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="待开发", --textSize="10sp", layout_gravity="center", }, }, }, { LinearLayout, layout_height="8%h", layout_width="50%w", layout_weight="1.0", layout_marginLeft="10dp", layout_marginRight="10dp", { CardView; layout_margin="0.5dp", elevation="1.5dp"; id="k1"; layout_width="match_parent"; CardBackgroundColor="#00FFFFFF"; layout_height="match_parent"; radius="5dp"; { ImageView; layout_width="fill", layout_height="fill", id="n4"; onTouchListener=点击监听, onClick=function() 弹出消息("待开发") end }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="待开发", --textSize="10sp", layout_gravity="center", }, }, }, }, { LinearLayout, layout_height="70dp", layout_width="match_parent", orientation="horizontal", { LinearLayout, layout_height="8%h", layout_width="wrap_content", layout_weight="1.0", layout_margin="10dp", { CardView; layout_margin="0.5dp", elevation="1.5dp"; id="k1"; layout_width="match_parent"; CardBackgroundColor="#00FFFFFF"; layout_height="match_parent"; radius="5dp"; { ImageView; layout_width="fill", layout_height="fill", id="n5"; onTouchListener=点击监听, onClick=function() 弹出消息("待开发") end }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="待开发", --textSize="10sp", layout_gravity="center", }, }, }, { LinearLayout, layout_height="8%h", layout_width="wrap_content", layout_weight="1.0", layout_margin="10dp", { CardView; layout_margin="0.5dp", elevation="1.5dp"; id="k1"; layout_width="match_parent"; CardBackgroundColor="#00FFFFFF"; layout_height="match_parent"; radius="5dp"; { ImageView; layout_width="fill", layout_height="fill", id="n6"; onTouchListener=点击监听, onClick=function() 弹出消息("待开发") end }, { TextView, layout_height="wrap_content", layout_width="wrap_content", text="待开发", --textSize="10sp", layout_gravity="center", }; }; }; }; }; }; }; }; }; }; webView.addView(loadlayout(ghost)) import "android.graphics.drawable.GradientDrawable" function 渐变(left_jb,right_jb,id) drawable = GradientDrawable(GradientDrawable.Orientation.TR_BL,{ right_jb, left_jb, }); id.setBackgroundDrawable(drawable) end 渐变(0xff1799f9,0xff16c9ff,n1) 渐变(0xfffdad30,0xfff2e513,n2) 渐变(0xff6154f2,0xff6780e7,n3) 渐变(0xff9ecece,0xff5d8cba,n4) 渐变(0xfffc9273,0xfff7c0a1,n5) 渐变(0xfffa8052,0xfffc9273,n6) f1.onClick=function() pg1.showPage(0) end f2.onClick=function() pg1.showPage(1) end f3.onClick=function() pg1.showPage(2) end local n=0 function images() task(4000,function() n=n+1 pg1.showPage(n%3) images() end) end images(); aer=true bt=0 pg1.addOnPageChangeListener{ onPageSelected=function(page) bt=page end, onPageScrollStateChanged=function(state) end, };
-- -- from src/acker.c -- -- int A(int, int) to ack -- local function ack(x, y) if x == 0 then return y+1 end if y == 0 then return ack(x-1,1) end return ack(x-1, ack(x,y-1)) end return { ack = ack }
Wait(500) character_1:WithWaitTime(100):UseSkill(1) SkipAttack()
local adsKit = require "plugin.huaweiAdsKit" local widget = require( "widget" ) local json = require("json") local TAG = "adsKit" local header = display.newText( "Huawei Ads Kit", display.contentCenterX, 60, native.systemFont, 10 ) header:setFillColor( 255, 255, 255 ) local function listener( event ) print(TAG, json.prettify(event)) end adsKit.init( listener, {setTagForChildProtection= -1, setTagForUnderAgeOfPromise=1, setAdContentClassification="W", setNonPersonalizedAd=0} ) -- Interstitial Ad local header = display.newText( "Interstitial Ad", display.contentCenterX, 100, native.systemFont, 10 ) header:setFillColor( 255, 255, 255 ) local InterstitialCreate = widget.newButton( { left = 65, top = 110, id = "create", label = "create", onPress = function() adsKit.create("Interstitial", {AdId="testb4znbuh3n2"}) end, width = 90, height = 30 } ) local InterstitialLoad = widget.newButton( { left = 155, top = 110, id = "load", label = "load", onPress = function() adsKit.load("Interstitial") end, width = 90, height = 30 } ) local InterstitialShow = widget.newButton( { left = 65, top = 140, id = "show", label = "show", onPress = function() adsKit.show("Interstitial") end, width = 90, height = 30 } ) --Banner Ad local header = display.newText( "Banner Ad", display.contentCenterX, 200, native.systemFont, 10 ) header:setFillColor( 255, 255, 255 ) local BannerCreate = widget.newButton( { left = 65, top = 210, id = "create", label = "create", onPress = function() adsKit.create("Banner", {AdId="testw6vs28auh3", BannerSize="360x144", BannerRefresh=60}) end, width = 90, height = 30 } ) local BannerLoad = widget.newButton( { left = 155, top = 210, id = "load", label = "load", onPress = function() adsKit.load("Banner") end, width = 90, height = 30 } ) local BannerHide = widget.newButton( { left = 65, top = 240, id = "hide", label = "hide", onPress = function() adsKit.hide("Banner") end, width = 90, height = 30 } ) local BannerShow = widget.newButton( { left = 155, top = 240, id = "show", label = "show", onPress = function() adsKit.show("Banner") end, width = 90, height = 30 } ) --Rewarded Ad local header = display.newText( "Rewarded Ad", display.contentCenterX, 300, native.systemFont, 10 ) header:setFillColor( 255, 255, 255 ) local RewardedCreate = widget.newButton( { left = 65, top = 310, id = "create", label = "create", onPress = function() adsKit.create("Rewarded", {AdId="testw6vs28auh3"}) end, width = 90, height = 30 } ) local RewardedLoad = widget.newButton( { left = 155, top = 310, id = "load", label = "load", onPress = function() adsKit.load("Rewarded") end, width = 90, height = 30 } ) local show = widget.newButton( { left = 65, top = 340, id = "show", label = "show", onPress = function() adsKit.show("Rewarded") end, width = 90, height = 30 } )
--[[ Performs a left-fold of the list with the given initial value and callback. ]] local function foldLeft(list, initial, callback) local accum = initial for i = 1, #list do accum = callback(accum, list[i], i) end return accum end return foldLeft
return { unpack = table.unpack or unpack, }
require('pathfinding/point'); local Point = Pathfinding.Point; --[[ Checks if a specific point is along a segment. Returns true if it is, otherwise false. All three arguments should be a Point object ]] function Pathfinding.pointOnSegment(point, segmentStart, segmentEnd) local dx,dy = segmentEnd.x - segmentStart.x, segmentEnd.y - segmentStart.x; return (((point.x - segmentStart.x) * dy) == ((point.y - segmentStart.y) * dx)); end --[[ Finds the point along two segments (points point1,point2 and point3,point4) that intersect. If constrain is true, then the two segments must overlap. Otherwise, the intersection point may be outside of the segments. Returns a Point at the point of intersection if one is available, otherwise returns nil ]] function Pathfinding.lineIntersection(vertex1, vertex2, vertex3, vertex4, constrain) assert(vertex1 and vertex2 and vertex3 and vertex3); assert(vertex1.x and vertex1.y); assert(vertex2.x and vertex2.y); assert(vertex3.x and vertex3.y); assert(vertex4.x and vertex4.y); local line1 = {x1 = vertex1.x, y1 = vertex1.y, x2 = vertex2.x, y2 = vertex2.y}; local line2 = {x1 = vertex3.x, y1 = vertex3.y, x2 = vertex4.x, y2 = vertex4.y}; local denominator = (line1.x2 - line1.x1)*(line2.y2 - line2.y1) - (line2.x2 - line2.x1)*(line1.y2 - line1.y1); -- If denominator is 0, lines are parallel if( denominator == 0 ) then return nil; end local nA = (line2.x2 - line2.x1)*(line1.y1 - line2.y1) - (line2.y2 - line2.y1)*(line1.x1 - line2.x1); local nB = (line1.x2 - line1.x1)*(line1.y1 - line2.y1) - (line1.y2 - line1.y1)*(line1.x1 - line2.x1); -- Calculate intermediate fractional point local uA = nA / denominator; local uB = nB / denominator; if( constrain ) then -- We could check if fractional point (both uA and uB) is between (or includes) 0 and 1 -- to check if the segments overlap -- If uA and uB are outside of the range of 0..1, then the segments do not overlap if( uA < 0 or uA > 1 or uB < 0 or uB > 1 ) then return nil; end -- If we're touching end pieces, don't count is as an intersection if( (uA == 0 or uA == 1) and (uB == 0 or uB == 1) ) then return nil; end end local nX = line1.x1 + (uA * (line1.x2 - line1.x1)); local nY = line1.y1 + (uA * (line1.y2 - line1.y1)); return Point(nX, nY); end -- Checks if there's visibility between two nodes. -- Returns a boolean - true if there's visibility, otherwise returns false function Pathfinding.checkVisibility(polygons, point1, point2) -- Iterate over every segment in all polygons, check for line collisions for i,polygon in pairs(polygons) do -- If this line spans across the interior of the polygon we don't have visibility local midpoint = Point((point1.x + point2.x) / 2, (point1.y + point2.y) / 2); local inPoly, onPoly = clipper.pointInPoly(midpoint, polygon:getPoints()); if( inPoly ) then return false; end for j,point in pairs(polygon:getPoints()) do local v1 = polygon:getPoint(j); local v2 = polygon:getPoint(polygon:nextIndex(j)); local intersection = Pathfinding.lineIntersection(point1, point2, v1, v2, true); if( intersection ~= nil ) then return false; end end end return true; end
----------------------------------- -- Area: Batallia Downs -- NPC: Luck Rune -- Involved in Quest: Mhaura Fortune -- !pos -362.167 -12.199 157.158 105 ----------------------------------- local ID = require("scripts/zones/Batallia_Downs/IDs") ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY) end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
-- *************************************************************** -- -- Copyright 2016 by Sean Conner. All Rights Reserved. -- -- This library is free software; you can redistribute it and/or modify it -- under the terms of the GNU Lesser General Public License as published by -- the Free Software Foundation; either version 3 of the License, or (at your -- option) any later version. -- -- This library is distributed in the hope that it will be useful, but -- WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public -- License for more details. -- -- You should have received a copy of the GNU Lesser General Public License -- along with this library; if not, see <http://www.gnu.org/licenses/>. -- -- Comments, questions and criticisms can be sent to: sean@conman.org -- -- ==================================================================== -- -- Module: cbor -- -- Desc: Decodes CBOR data. -- -- Types: -- cbor (enum) -- *** base types -- * UINT unsigned integer (Lua number) -- * NINT negative integer (Lua number) -- * BIN binary string (Lua string) -- * TEXT UTF-8 string (Lua string) -- * ARRAY value is item count (Lua number) -- * MAP value is item count (Lua number) -- *** simple types -- * SIMPLE SEE NOTES (Lua number) -- * false false value (Lua false) -- * true true value (Lua true) -- * null NULL value (Lua nil) -- * undefined undefined value (Lua nil) -- * half half precicion IEEE 754 float -- * single single precision IEEE 754 float -- * double double precision IEEE 754 float -- * __break SEE NOTES -- *** tagged types -- * TAG_* unsupported tag type (Lua number) -- * _datetime datetime (TEXT) -- * _epoch see cbor.isnumber() -- * _pbignum positive bignum (BIN) -- * _nbignum negative bignum (BIN) -- * _decimalfraction ARRAY(integer exp, integer mantissa) -- * _bigfloat ARRAY(float exp,integer mantissa) -- * _tobase64url should be base64url encoded (BIN) -- * _tobase64 should be base64 encoded (BIN) -- * _tobase16 should be base16 encoded (BIN) -- * _cbor CBOR encoded data (BIN) -- * _url URL (TEXT) -- * _base64url base64url encoded data (TEXT) -- * _base64 base64 encoded data (TEXT) -- * _regex regex (TEXT) -- * _mime MIME encoded messsage (TEXT) -- * _magic_cbor itself (no data, used to self-describe CBOR data) -- ** more tagged types, extensions -- * _nthstring shared string -- * _perlobj Perl serialized object -- * _serialobj Generic serialized object -- * _shareable sharable resource (ARRAY or MAP) -- * _sharedref reference (UINT) -- * _rational Rational number -- * _uuid UUID value (BIN) -- * _language Language-tagged string -- * _id Identifier -- * _stringref string reference -- * _bmime Binary MIME message -- * _decimalfractionexp like _decimalfraction, non-int exponent -- * _bigfloatexp like _bigfloat, non-int exponent -- * _indirection Indirection -- * _rains RAINS message -- * _ipaddress IP address (or MAC address) -- *** Lua CBOR library types -- * __error error parsing (TEXT) -- data (any) decoded CBOR data -- pos (integer) position parsing stopped -- -- NOTES: The simple type is returned for non-defined simple types. -- -- The __break type is used to indicate the end of an -- indefinite array or map. -- -- luacheck: globals isnumber isinteger isfloat decode encode pdecode pencode -- luacheck: globals TYPE TAG SIMPLE _VERSION __ENCODE_MAP _ENV -- luacheck: ignore 611 -- ******************************************************************** local math = require "math" local string = require "string" local table = require "table" local lpeg = require "lpeg" local cbor_c = require "org.conman.cbor_c" local LUA_VERSION = _VERSION local error = error local pcall = pcall local assert = assert local getmetatable = getmetatable local setmetatable = setmetatable local pairs = pairs local ipairs = ipairs local type = type local tonumber = tonumber if LUA_VERSION < "Lua 5.3" then function math.type(n) return n >= -9007199254740992 and n <= 9007199254740992 and n % 1 == 0 and 'integer' or 'float' end end if LUA_VERSION == "Lua 5.1" then module "org.conman.cbor" -- luacheck: ignore else _ENV = {} -- luacheck: ignore end _VERSION = cbor_c._VERSION -- *********************************************************************** -- UTF-8 defintion from RFC-3629. There's a deviation from the RFC -- specification in that I only allow certain codes from the US-ASCII C0 -- range (control codes) that are in common use. -- *********************************************************************** local UTF8 = ( lpeg.R("\7\13"," ~") + lpeg.R("\194\223") * lpeg.R("\128\191") + lpeg.P("\224") * lpeg.R("\160\191") * lpeg.R("\128\191") + lpeg.R("\225\236") * lpeg.R("\128\191") * lpeg.R("\128\191") + lpeg.P("\237") * lpeg.R("\128\159") * lpeg.R("\128\191") + lpeg.R("\238\239") * lpeg.R("\128\191") * lpeg.R("\128\191") + lpeg.P("\240") * lpeg.R("\144\191") * lpeg.R("\128\191") * lpeg.R("\128\191") + lpeg.R("\241\243") * lpeg.R("\128\191") * lpeg.R("\128\191") * lpeg.R("\128\191") + lpeg.P("\224") * lpeg.R("\128\142") * lpeg.R("\128\191") * lpeg.R("\128\191") )^0 -- *********************************************************************** local function throw(pos,...) error( { pos = pos , msg = string.format(...) } , 2) end -- *********************************************************************** -- Usage: bool = cbor.isnumber(ctype) -- Desc: returns true of the given CBOR type is a number -- Input: type (enum/cbor) CBOR type -- Return: bool (boolean) true if number, false otherwise -- *********************************************************************** function isnumber(ctype) return ctype == 'UINT' or ctype == 'NINT' or ctype == 'half' or ctype == 'single' or ctype == 'double' end -- *********************************************************************** -- Usage: bool = cbor.isinteger(ctype) -- Desc: returns true if the given CBOR type is an integer -- Input: ctype (enum/cbor) CBOR type -- Return: bool (boolean) true if number, false othersise -- *********************************************************************** function isinteger(ctype) return ctype == 'UINT' or ctype == 'NINT' end -- *********************************************************************** -- Usage: bool = cbor.isfloat(ctype) -- Desc: returns true if the given CBOR type is a float -- Input: ctype (enum/cbor) CBOR type -- Return: bool (boolean) true if number, false otherwise -- *********************************************************************** function isfloat(ctype) return ctype == 'half' or ctype == 'single' or ctype == 'double' end -- *********************************************************************** -- usage: len = mstrlen(ref) -- desc: This function returns the minimum length a string should -- have to find its reference (see notes) -- input: ref (table) reference table -- return: len (integer) minimum string length for reference -- -- note: via http://cbor.schmorp.de/stringref -- *********************************************************************** local function mstrlen(ref) if #ref < 24 then return 3 elseif #ref < 256 then return 4 elseif #ref < 65536 then return 5 elseif #ref < 4294967296 then return 7 else return 11 end end -- *********************************************************************** -- usage: value2,pos2,ctype2 = decbintext(packet,pos,info,value,conv,ref,ctype) -- desc: Decode a CBOR BIN or CBOR TEXT into a Lua string -- input: packet (binary) binary blob -- pos (integer) byte position in packet -- info (integer) CBOR info value (0..31) -- value (integer) string length -- conv (table) conversion routines (passed to decode()) -- ref (table) reference table -- ctype (enum/cbor) 'BIN' or 'TEXT' -- return: value2 (string) string from packet -- pos2 (integer) position past string just extracted -- ctype2 (enum/cbor) 'BIN' or 'TEXT' -- *********************************************************************** local function decbintext(packet,pos,info,value,conv,ref,ctype) -- ---------------------------------------------------------------------- -- Support for _stringref and _nthstring tags [1]. Strings shorter than -- the reference mark will NOT be encoded, so these strings will not have -- a reference upon decoding. -- -- [1] http://cbor.schmorp.de/stringref -- ---------------------------------------------------------------------- if info < 31 then local data = packet:sub(pos,pos + value - 1) -- -------------------------------------------------- -- make sure the string is long enough to reference -- -------------------------------------------------- if not ref._stringref[data] then if #data >= mstrlen(ref._stringref) then table.insert(ref._stringref,{ ctype = ctype , value = data }) ref._stringref[data] = true end end return data,pos + value,ctype else local acc = {} local t,nvalue while true do nvalue,pos,t = decode(packet,pos,conv,ref) if t == '__break' then break; end if t ~= ctype then throw(pos,"%s: expecting %s, got %s",ctype,ctype,t) end table.insert(acc,nvalue) end return table.concat(acc),pos,ctype end end -- *********************************************************************** -- usage: blob = encbintext(value,sref,stref,ctype) -- desc: Encode a string into a CBOR BIN or TYPE -- input: value (string) Lua string to encode -- sref (table) shared references -- stref (table) string references -- ctype (integer) either 0x40 (BIN) or 0x60 (TEXT) -- return: blob (binary) encoded string -- *********************************************************************** local function encbintext(value,sref,stref,ctype) if stref then if not stref[value] then if #value >= mstrlen(stref) then table.insert(stref,value) stref[value] = #stref - 1 end else return TAG._nthstring(stref[value],sref,stref) end end return cbor_c.encode(ctype,#value) .. value end -- *********************************************************************** -- -- CBOR base TYPES -- -- Both encoding and decoding functions for CBOR base types are here. -- -- Usage: blob = cbor.TYPE['name'](n,sref,stref) -- Desc: Encode a CBOR base type -- Input: n (integer string table) Lua type (see notes) -- sref (table/optional) shared reference table -- stref (table/optional) shared string reference table -- Return: blob (binary) CBOR encoded value -- -- Note: UINT and NINT take an integer. -- -- BIN and TEXT take a string. TEXT will check to see if -- the text is well formed UTF8 and throw an error if the -- text is not valid UTF8. -- -- ARRAY and MAP take a table of an appropriate type. No -- checking is done of the passed in table, so a table -- of just name/value pairs passed in to ARRAY will return -- an empty CBOR encoded array. -- -- TAG and SIMPLE encoding are handled elsewhere. -- -- Usage: value2,pos2,ctype = cbor.TYPE[n](packet,pos,info,value,conv,ref) -- Desc: Decode a CBOR base type -- Input: packet (binary) binary blob of CBOR data -- pos (integer) byte offset in packet to start parsing from -- info (integer) CBOR info (0 .. 31) -- value (integer) CBOR decoded value -- conv (table) conversion table (passed to decode()) -- ref (table) used to generate references (TAG types only) -- Return: value2 (any) decoded CBOR value -- pos2 (integer) byte offset just past parsed data -- ctype (enum/cbor) CBOR deocded type -- -- Note: tag_* is returned for any non-supported TAG types. The -- actual format is 'tag_' <integer value>---for example, -- 'tag_1234567890'. Supported TAG types will return the -- appropriate type name. -- -- simple is returned for any non-supported SIMPLE types. -- Supported simple types will return the appropriate type -- name. -- -- *********************************************************************** TYPE = { UINT = function(n) return cbor_c.encode(0x00,n) end, [0x00] = function(_,pos,info,value) if info == 31 then throw(pos,"invalid data") end return value,pos,'UINT' end, -- ===================================================================== NINT = function(n) return cbor_c.encode(0x20,-1 - n) end, [0x20] = function(_,pos,info,value) if info == 31 then throw(pos,"invalid data") end return -1 - value,pos,'NINT' end, -- ===================================================================== BIN = function(b,sref,stref) if not b then return "\95" else return encbintext(b,sref,stref,0x40) end end, [0x40] = function(packet,pos,info,value,conv,ref) return decbintext(packet,pos,info,value,conv,ref,'BIN') end, -- ===================================================================== TEXT = function(s,sref,stref) if not s then return "\127" else assert(UTF8:match(s) > #s,"TEXT: not UTF-8 text") return encbintext(s,sref,stref,0x60) end end, [0x60] = function(packet,pos,info,value,conv,ref) return decbintext(packet,pos,info,value,conv,ref,'TEXT') end, -- ===================================================================== ARRAY = function(array,sref,stref) if not array then return "\159" elseif type(array) == 'number' then return cbor_c.encode(0x80,array) end local res = "" if sref then if sref[array] then return TAG._sharedref(sref[array],sref,stref) end res = TAG._shareable(array) table.insert(sref,array) sref[array] = #sref - 1 end res = res .. cbor_c.encode(0x80,#array) for _,item in ipairs(array) do res = res .. encode(item,sref,stref) end return res end, [0x80] = function(packet,pos,_,value,conv,ref) -- --------------------------------------------------------------------- -- Per [1], shared references need to exist before the decoding process. -- ref._sharedref.REF will be such a reference. If it doesn't exist, -- then just create a table. -- -- [1] http://cbor.schmorp.de/value-sharing -- --------------------------------------------------------------------- local acc = ref._sharedref.REF or {} for i = 1 , value do local avalue,npos,ctype = decode(packet,pos,conv,ref) if ctype == '__break' then return acc,npos,'ARRAY' end acc[i] = avalue pos = npos end return acc,pos,'ARRAY' end, -- ===================================================================== MAP = function(map,sref,stref) if not map then return "\191" elseif type(map) == 'number' then return cbor_c.encode(0xA0,map) end local ref = "" if sref then if sref[map] then return TAG._sharedref(sref[map],sref,stref) end ref = TAG._shareable(map) table.insert(sref,map) sref[map] = #sref - 1 end local res = "" local cnt = 0 for key,value in pairs(map) do res = res .. encode(key,sref,stref) res = res .. encode(value,sref,stref) cnt = cnt + 1 end return ref .. cbor_c.encode(0xA0,cnt) .. res end, [0xA0] = function(packet,pos,_,value,conv,ref) local acc = ref._sharedref.REF or {} -- see comment above for _ = 1 , value do local nvalue,npos,nctype = decode(packet,pos,conv,ref,true) if nctype == '__break' then return acc,npos,'MAP' end local vvalue,npos2 = decode(packet,npos,conv,ref) acc[nvalue] = vvalue pos = npos2 end return acc,pos,'MAP' end, -- ===================================================================== [0xC0] = function(packet,pos,info,value,conv,ref) if info == 31 then throw(pos,"invalid data") end return TAG[value](packet,pos,conv,ref) end, -- ===================================================================== [0xE0] = function(_,pos,info,value) return SIMPLE[info](pos,value) end, } -- *********************************************************************** -- -- CBOR TAG values -- -- Encoding and decoding of CBOR TAG types are here. -- -- Usage: blob = cbor.TAG['name'](value,sref,stref) -- Desc: Encode a CBOR tagged value -- Input: value (any) any Lua type -- sref (table/optional) shared reference table -- stref (table/optional) shared string reference table -- Return: blob (binary) CBOR encoded tagged value -- -- Note: Some tags only support a subset of Lua types. -- -- Usage: value,pos2,ctype = cbor.TAG[n](packet,pos,conv,ref) -- Desc: Decode a CBOR tagged value -- Input: packet (binary) binary blob of CBOR tagged data -- pos (integer) byte offset into packet -- conv (table) conversion routines (passed to decode()) -- ref (table) reference table -- Return: value (any) decoded CBOR tagged value -- pos2 (integer) byte offset just past parsed data -- ctype (enum/cbor) CBOR type of value -- -- *********************************************************************** TAG = setmetatable( { _datetime = function(value) return cbor_c.encode(0xC0,0) .. TYPE.TEXT(value) end, [0] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'TEXT' then return value,npos,'_datetime' else throw(pos,"_datetime: wanted TEXT, got %s",ctype) end end, -- ===================================================================== _epoch = function(value,sref,stref) assert(type(value) == 'number',"_epoch expects a number") return cbor_c.encode(0xC0,1) .. encode(value,sref,stref) end, [1] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if isnumber(ctype) then return value,npos,'_epoch' else throw(pos,"_epoch: wanted number, got %s",ctype) end end, -- ===================================================================== _pbignum = function(value,sref,stref) return cbor_c.encode(0xC0,2) .. TYPE.BIN(value,sref,stref) end, [2] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'BIN' then return value,npos,'_pbignum' else throw(pos,"_pbignum: wanted BIN, got %s",ctype) end end, -- ===================================================================== _nbignum = function(value,sref,stref) return cbor_c.encode(0xC0,3) .. TYPE.BIN(value,sref,stref) end, [3] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'BIN' then return value,npos,'_nbignum' else throw(pos,"_nbignum: wanted BIN, got %s",ctype) end end, -- ===================================================================== _decimalfraction = function(value,sref,stref) assert(type(value) == 'table', "_decimalfractoin expects an array") assert(#value == 2, "_decimalfraction expects a two item array") assert(math.type(value[1]) == 'integer',"_decimalfraction expects integer as first element") assert(math.type(value[2]) == 'integer',"_decimalfraction expects integer as second element") return cbor_c.encode(0xC0,4) .. TYPE.ARRAY(value,sref,stref) end, [4] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype ~= 'ARRAY' then throw(pos,"_decimalfraction: wanted ARRAY, got %s",ctype) end if #value ~= 2 then throw(pos,"_decimalfraction: wanted ARRAY[2], got ARRAY[%d]",#value) end if math.type(value[1]) ~= 'integer' then throw(pos,"_decimalfraction: wanted integer for exp, got %s",type(value[1])) end if math.type(value[2]) ~= 'integer' then throw(pos,"_decimalfraction: wanted integer for mantissa, got %s",type(value[2])) end return value,npos,'_decimalfraction' end, -- ===================================================================== _bigfloat = function(value,sref,stref) assert(type(value) == 'table', "_bigfloat expects an array") assert(#value == 2, "_bigfloat expects a two item array") assert(math.type(value[1]) == 'integer',"_bigfloat expects an integer as first element") assert(math.type(value[2]) == 'integer',"_bigfloat expects an integer as second element") return cbor_c.encode(0xC0,5) .. TYPE.ARRAY(value,sref,stref) end, [5] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype ~= 'ARRAY' then throw(pos,"_bigfloat: wanted ARRAY, got %s",ctype) end if #value ~= 2 then throw(pos,"_bigfloat: wanted ARRAY[2], got ARRAY[%s]",value) end if type(value[1]) ~= 'number' then throw(pos,"_bigfloat: wanted number for exp, got %s",ctype) end if math.type(value[2]) ~= 'integer' then throw(pos,"_bigfloat: wanted integer for mantissa, got %s",ctype) end return value,npos,'_bigfloat' end, -- ===================================================================== _tobase64url = function(value,sref,stref) return cbor_c.encode(0xC0,21) .. encode(value,sref,stref) end, [21] = function(packet,pos,conv,ref) local value,npos = decode(packet,pos,conv,ref) return value,npos,'_tobase64url' end, -- ===================================================================== _tobase64 = function(value,sref,stref) return cbor_c.encode(0xC0,22) .. encode(value,sref,stref) end, [22] = function(packet,pos,conv,ref) local value,npos = decode(packet,pos,conv,ref) return value,npos,'_tobase64' end, -- ===================================================================== _tobase16 = function(value,sref,stref) return cbor_c.encode(0xC0,23) .. encode(value,sref,stref) end, [23] = function(packet,pos,conv,ref) local value,npos = decode(packet,pos,conv,ref) return value,npos,'_tobase16' end, -- ===================================================================== _cbor = function(value,sref,stref) return cbor_c.encode(0xC0,24) .. TYPE.BIN(value,sref,stref) end, [24] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'BIN' then return value,npos,'_cbor' else throw(pos,"_cbor: wanted BIN, got %s",ctype) end end, -- ===================================================================== _url = function(value,sref,stref) return cbor_c.encode(0xC0,32) .. TYPE.TEXT(value,sref,stref) end, [32] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'TEXT' then return value,npos,'_url' else throw(pos,"_url: wanted TEXT, got %s",ctype) end end, -- ===================================================================== _base64url = function(value,sref,stref) return cbor_c.encode(0xC0,33) .. TYPE.TEXT(value,sref,stref) end, [33] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'TEXT' then return value,npos,'_base64url' else throw(pos,"_base64url: wanted TEXT, got %s",ctype) end end, -- ===================================================================== _base64 = function(value,sref,stref) return cbor_c.encode(0xC0,34) .. TYPE.TEXT(value,sref,stref) end, [34] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'TEXT' then return value,npos,'_base64' else throw(pos,"_base64: wanted TEXT, got %s",ctype) end end, -- ===================================================================== _regex = function(value,sref,stref) return cbor_c.encode(0xC0,35) .. TYPE.TEXT(value,sref,stref) end, [35] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'TEXT' then return value,npos,'_regex' else throw(pos,"_regex: wanted TEXT, got %s",ctype) end end, -- ===================================================================== _mime = function(value,sref,stref) return cbor_c.encode(0xC0,36) .. TYPE.TEXT(value,sref,stref) end, [36] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'TEXT' then return value,npos,'_mime' else throw(pos,"_mime: wanted TEXT, got %s",ctype) end end, -- ===================================================================== _magic_cbor = function() return cbor_c.encode(0xC0,55799) end, [55799] = function(_,pos) return '_magic_cbor',pos,'_magic_cbor' end, -- ********************************************************** -- Following defined by IANA -- http://www.iana.org/assignments/cbor-tags/cbor-tags.xhtml -- ********************************************************** _nthstring = function(value,sref,stref) return cbor_c.encode(0xC0,25) .. encode(value,sref,stref) end, [25] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'UINT' then value = value + 1 if not ref._stringref[value] then throw(pos,"_nthstring: invalid index %d",value - 1) end return ref._stringref[value].value,npos,ref._stringref[value].ctype else throw(pos,"_nthstring: wanted UINT, got %s",ctype) end end, -- ===================================================================== _perlobj = function(value,sref,stref) return cbor_c.encode(0xC0,26) .. TYPE.ARRAY(value,sref,stref) end, [26] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'ARRAY' then return value,npos,'_perlobj' else throw(pos,"_perlobj: wanted ARRAY, got %s",ctype) end end, -- ===================================================================== _serialobj = function(value,sref,stref) return cbor_c.encode(0xC0,27) .. TYPE.ARRAY(value,sref,stref) end, [27] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'ARRAY' then return value,npos,'_serialobj' else throw(pos,"_serialobj: wanted ARRAY, got %s",ctype) end end, -- ===================================================================== -- To cut down on the silliness, not all types are shareable, only -- ARRAYs and MAPs will be supported. TEXT and BIN have their own -- reference system; sharing UINT, NINT or SIMPLE just doesn't make -- sense, and TAGs aren't shareable either. So ARRAY and MAP it is! -- ===================================================================== _shareable = function(value) assert(type(value) == 'table',"_shareable: expects a table") return cbor_c.encode(0xC0,28) end, [28] = function(packet,pos,conv,ref) ref._sharedref.REF = {} table.insert(ref._sharedref,{ value = ref._sharedref.REF }) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'ARRAY' or ctype == 'MAP' then ref._sharedref[#ref._sharedref].ctype = ctype return value,npos,ctype else throw(pos,"_shareable: wanted ARRAY or MAP, got %s",ctype) end end, -- ===================================================================== _sharedref = function(value,sref,stref) return cbor_c.encode(0xC0,29) .. encode(value,sref,stref) end, [29] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'UINT' then value = value + 1 if not ref._sharedref[value] then throw(pos,"_sharedref: invalid index %d",value - 1) end return ref._sharedref[value].value,npos,ref._sharedref[value].ctype else throw(pos,"_sharedref: wanted ARRAY or MAP, got %s",ctype) end end, -- ===================================================================== _rational = function(value,sref,stref) -- ----------------------------------------------------------------- -- Per spec [1], the first value must be an integer (positive or -- negative) and the second value must be a positive integer greater -- than 0. Since I'm don't know the format for bignums, there's -- little error checking if those are in use. That's the way things -- go. -- -- The encoding phase is done by hand for this. Here we go ... -- ----------------------------------------------------------------- assert(type(value) == 'table',"_rational: expecting a table") assert(#value == 2,"_rational: expecting a table of two values") assert(math.type(value[1]) == 'integer' or type(value[1] == 'string'),"_rational: bad numerator") assert( math.type(value[2]) == 'integer' and value[2] > 0 or type(value[2]) == 'string', "_rational: bad denominator" ) local res = cbor_c.encode(0xC0,30) .. cbor_c.encode(0x80,2) if math.type(value[1]) == 'integer' then res = res .. __ENCODE_MAP.number(value[1],sref,stref) else res = res .. TYPE.BIN(value[1],sref,stref) end if math.type(value[2]) == 'integer' then res = res .. TYPE.UINT(value[2],sref,stref) else res = res .. TYPE.BIN(value[2],sref,stref) end return res end, [30] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype ~= 'ARRAY' then throw(pos,"_rational wanted ARRAY, got %s",ctype) end if #value ~= 2 then throw(pos,"_rational: wanted ARRAY[2], got ARRAY[%d]",#value) end if math.type(value[1]) ~= 'integer' and type(value[1]) ~= 'string' then throw(pos,"_rationa;: wanted integer or bignum for numerator, got %s",type(value[1])) end if math.type(value[2]) ~= 'integer' and type(value[2]) ~= 'string' then throw(pos,"_rational: wanted integer or bignum for demoninator, got %s",type(value[2])) end if math.type(value[2]) == 'integer' and value[2] < 1 then throw(pos,"_rational: wanted >1 for demoninator") end return value,npos,'_rational' end, -- ===================================================================== _uuid = function(value,sref,stref) assert(type(value) == 'string',"_uuid: expecting a string") assert(#value == 16,"_uuid: expecting a binary string of 16 bytes") return cbor_c.encode(0xC0,37) .. TYPE.BIN(value,sref,stref) end, [37] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype == 'BIN' then if #value ~= 16 then throw(pos,"_uuid: invalid data for UUID") end return value,npos,'_uuid' else throw(pos,"_uuid: wanted BIN, got %s",ctype) end end, -- ===================================================================== _language = function(value,sref,stref) assert(type(value) == 'table',"_language: expecting a table") assert(#value == 2,"_language: expecting a table of two values") assert(type(value[1]) == 'string',"_language: expeting a string") assert(type(value[2]) == 'string',"_language: expeting a string") return cbor_c.encode(0xC0,38) .. TYPE.ARRAY(value,sref,stref) end, [38] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype ~= 'ARRAY' then throw(pos,"_language: wanted ARRAY, got %s",ctype) end if #value ~= 2 then throw(pos,"_language: wanted ARRAY(2), got ARRAY(%d)",#value) end if type(value[1]) ~= 'string' then throw(pos,"_langauge: wanted TEXT for language specifier") end if type(value[2]) ~= 'string' then throw(pos,"_language: wanted TEXT for text"); end return value,npos,'_language' end, -- ===================================================================== _id = function(value,sref,stref) return cbor_c.encode(0xC0,39) .. encode(value,sref,stref) end, [39] = function(packet,pos,conv,ref) local value,npos = decode(packet,pos,conv,ref) return value,npos,'_id' end, -- ===================================================================== -- _stringref is like _magic_cbor, it stands for itself and just -- indicates that we're using string references for the next object. -- I'm doing this because this also have to interact with _sharedref. -- ===================================================================== _stringref = function(_,_,stref) stref.SEEN = true return cbor_c.encode(0xC0,256) end, [256] = function(packet,pos,conv,ref) local prev = ref._stringref ref._stringref = {} local value,npos,ctype = decode(packet,pos,conv,ref) ref._stringref = prev return value,npos,ctype end, -- ===================================================================== _bmime = function(value,sref,stref) return cbor_c.encode(0xC0,257) .. TYPE.BIN(value,sref,stref) end, [257] = function(packet,pos,conv,ref) local value,npos = decode(packet,pos,conv,ref) return value,npos,'_bmime' end, -- ===================================================================== _ipaddress = function(value,sref,stref) assert(type(value) == 'string',"_ipaddress expects a string") assert(#value == 4 or #value == 16 or #value == 6,"_ipaddress wrong length") return cbor_c.encode(0xC0,260) .. TYPE.BIN(value,sref,stref) end, [260] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype ~= 'BIN' then throw(pos,"_ipaddress: wanted BIN, got %s",ctype) end if #value ~= 4 and #value ~= 16 and #value ~= 6 then throw(pos,"_ipaddress: wrong size address: %d",#value) end return value,npos,'_ipaddress' end, -- ===================================================================== _decimalfractionexp = function(value,sref,stref) assert(type(value) == 'table',"__decimalfractionexp expects an array") assert(#value == 2,"_decimalfractionexp expects a two item array") assert(type(value[1]) == 'string' or math.type(value[1]) == 'integer') assert(math.type(value[2]) == 'integer') return cbor_c.encode(0xC0,264) .. TYPE.ARRAY(value,sref,stref) end, [264] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype ~= 'ARRAY' then throw(pos,"_decimalfractionexp: wanted ARRAY, got %s",ctype) end if #value ~= 2 then throw(pos,"_decimalfractionexp: wanted ARRAY(2), got ARRAY(%d)",#value) end if type(value[1]) ~= 'string' and math.type(value[1]) ~= 'integer' then throw(pos,"_decimalfractionexp: wanted integer or bignum for exp, got %s",type(value)) end if math.type(value[2]) ~= 'integer' then throw(pos,"_decimalfractionexp: wanted integer or mantissa, got %s",type(value)) end return value,npos,'_decimalfractionexp' end, -- ===================================================================== _bigfloatexp = function(value,sref,stref) assert(type(value) == 'table',"__bigfloatexp expects an array") assert(#value == 2,"_bigfloatexp expects a two item array") assert(type(value[1]) == 'string' or math.type(value[1]) == 'integer') assert(math.type(value[2]) == 'integer') return cbor_c.encode(0xC0,265) .. TYPE.ARRAY(value,sref,stref) end, [265] = function(packet,pos,conv,ref) local value,npos,ctype = decode(packet,pos,conv,ref) if ctype ~= 'ARRAY' then throw(pos,"_bigfloatexp: wanted ARRAY, got %s",ctype) end if #value ~= 2 then throw(pos,"_bigfloatexp: wanted ARRAY(2), got ARRAY(%d)",#value) end if type(value[1]) ~= 'string' and math.type(value[1]) ~= 'integer' then throw(pos,"_bigfloatexp: wanted integer or bignum for exp, got %s",type(value)) end if math.type(value[2]) ~= 'integer' then throw(pos,"_bigfloatexp: wanted integer or mantissa, got %s",type(value)) end return value,npos,'_bigfloatexp' end, -- ===================================================================== _indirection = function(value,sref,stref) return cbor_c.encode(0xC0,22098) .. encode(value,sref,stref) end, [22098] = function(packet,pos,conv,ref) local value,npos = decode(packet,pos,conv,ref) return value,npos,'_indirection' end, -- ===================================================================== _rains = function(value,sref,stref) return cbor_c.encode(0xC0,15309736) .. TYPE.MAP(value,sref,stref) end, [15309736] = function(packet,pos,conv,ref) local value,npos = decode(packet,pos,conv,ref) return value,npos,'_rains' end, }, { __index = function(_,key) if type(key) == 'number' then return function(packet,pos,conv,ref) local value,npos = decode(packet,pos,conv,ref) return value,npos,string.format('TAG_%d',key) end elseif type(key) == 'string' then return function(value) return cbor_c.encode(0xC0,tonumber(key)) .. encode(value) end end end } ) -- *********************************************************************** -- -- CBOR SIMPLE data types -- -- Encoding and decoding of CBOR simple types are here. -- -- Usage: blob = cbor.SIMPLE['name'](n) -- Desc: Encode a CBOR simple type -- Input: n (number/optional) floating point number to encode (see notes) -- Return: blob (binary) CBOR encoded simple type -- -- Note: Some functions ignore the passed in parameter. -- -- WARNING! The functions that do not ignore the parameter may -- throw an error if floating point precision will be lost -- during the encoding. Please be aware of what you are doing -- when calling SIMPLE.half(), SIMPLE.float() or -- SIMPLE.double(). -- -- Usage: value2,pos,ctype = cbor.SIMPLE[n](pos,value) -- Desc: Decode a CBOR simple type -- Input: pos (integer) byte offset in packet -- value (number/optional) floating point number -- Return: value2 (any) decoded value as Lua value -- pos (integer) original pos passed in (see notes) -- ctype (enum/cbor) CBOR type of value -- -- Note: The pos parameter is passed in to avoid special cases in -- the code and to conform to all other decoding routines. -- -- *********************************************************************** SIMPLE = setmetatable( { [20] = function(pos) return false,pos,'false' end, [21] = function(pos) return true ,pos,'true' end, [22] = function(pos) return nil ,pos,'null' end, [23] = function(pos) return nil ,pos,'undefined' end, [25] = function(pos,value) return value,pos,'half' end, [26] = function(pos,value) return value,pos,'single' end, [27] = function(pos,value) return value,pos,'double' end, [31] = function(pos) return false,pos,'__break' end, ['false'] = function() return "\244" end, ['true'] = function() return "\245" end, null = function() return "\246" end, undefined = function() return "\247" end, half = function(h) return cbor_c.encode(0xE0,25,h) end, single = function(s) return cbor_c.encode(0xE0,26,s) end, double = function(d) return cbor_c.encode(0xE0,27,d) end, __break = function() return "\255" end, }, { __index = function(_,key) if type(key) == 'number' then return function(pos,value) return value,pos,'SIMPLE' end elseif type(key) == 'string' then return function() return cbor_c.encode(0xE0,tonumber(key)) end end end } ) -- *********************************************************************** -- Usage: value,pos2,ctype = cbor.decode(packet[,pos][,conv][,ref][,iskey]) -- Desc: Decode CBOR encoded data -- Input: packet (binary) CBOR binary blob -- pos (integer/optional) starting point for decoding -- conv (table/optional) table of conversion routines -- ref (table/optional) reference table (see notes) -- iskey (boolean/optional) is a key in a MAP (see notes) -- Return: value (any) the decoded CBOR data -- pos2 (integer) offset past decoded data -- ctype (enum/cbor) CBOR type of value -- -- Note: The conversion table should be constructed as: -- -- { -- UINT = function(v) return munge(v) end, -- _datetime = function(v) return munge(v) end, -- _url = function(v) return munge(v) end,, -- } -- -- The keys are CBOR types (listed above). These functions are -- expected to convert the decoded CBOR type into a more -- appropriate type for your code. For instance, an _epoch can -- be converted into a table. -- -- Users of this function *should not* pass a reference table -- into this routine---this is used internally to handle -- references. You need to know what you are doing to use this -- parameter. You have been warned. -- -- The iskey is true if the value is being used as a key in a -- map, and is passed to the conversion routine; this too, -- is an internal use only variable and you need to know what -- you are doing to use this. You have been warned. -- -- This function can throw an error. The returned error object -- MAY BE a table, in which case it has the format: -- -- { -- msg = "Error text", -- pos = 13 -- position in binary object of error -- } -- -- *********************************************************************** function decode(packet,pos,conv,ref,iskey) pos = pos or 1 conv = conv or {} ref = ref or { _stringref = {} , _sharedref = {} } local ctype,info,value,npos = cbor_c.decode(packet,pos) local value2,npos2,ctype2 = TYPE[ctype](packet,npos,info,value,conv,ref) if conv[ctype2] then value2 = conv[ctype2](value2,iskey) end return value2,npos2,ctype2 end -- *********************************************************************** -- Usage: value,pos2,ctype[,err] = cbor.pdecode(packet[,pos][,conv][,ref]) -- Desc: Protected call to cbor.decode(), which will return an error -- Input: packet (binary) CBOR binary blob -- pos (integer/optional) starting point for decoding -- conv (table/optional) table of conversion routines (see cbor.decode()) -- ref (table/optional) reference table (see cbor.decode()) -- Return: value (any) the decoded CBOR data, nil on error -- pos2 (integer) offset past decoded data; if error, position of error -- ctype (enum/cbor) CBOR type -- err (string/optional) error message (if any) -- *********************************************************************** function pdecode(packet,pos,conv,ref) local okay,value,npos,ctype = pcall(decode,packet,pos,conv,ref) if okay then return value,npos,ctype else return nil,value.pos,'__error',value.msg end end -- *********************************************************************** local function generic(value,sref,stref) local mt = getmetatable(value) if not mt then if type(value) == 'table' then if #value > 0 then return TYPE.ARRAY(value,sref,stref) else return TYPE.MAP(value,sref,stref) end else error(string.format("Cannot encode %s",type(value))) end end if mt.__tocbor then return mt.__tocbor(value,sref,stref) elseif mt.__len then return TYPE.ARRAY(value,sref,stref) elseif LUA_VERSION >= "Lua 5.2" and mt.__ipairs then return TYPE.ARRAY(value,sref,stref) elseif LUA_VERSION >= "Lua 5.3" and mt.__pairs then return TYPE.MAP(value,sref,stref) else error(string.format("Cannot encode %s",type(value))) end end -- *********************************************************************** -- -- __ENCODE_MAP -- -- A table of functions to map Lua values to CBOR encoded values. nil, -- boolean, number and string are handled directly (if a Lua string is valid -- UTF8, then it's encoded as a CBOR TEXT. -- -- For the other four types, only tables are directly supported without -- metatable support. If a metatable does exist, if the method '__tocbor' -- is defined, that function is called and the results returned. If '__len' -- is defined, then it is mapped as a CBOR ARRAY. For Lua 5.2, if -- '__ipairs' is defined, then it too, is mapped as a CBOR ARRAY. If Lua -- 5.2 or higher and '__pairs' is defined, then it's mapped as a CBOR MAP. -- -- Otherwise, an error is thrown. -- -- Usage: blob = cbor.__ENCODE_MAP[luatype](value,sref,stref) -- Desc: Encode a Lua type into a CBOR type -- Input: value (any) a Lua value who's type matches luatype. -- sref (table/optional) shared reference table -- stref (table/optional) shared string reference table -- Return: blob (binary) CBOR encoded data -- -- *********************************************************************** __ENCODE_MAP = { ['nil'] = SIMPLE.null, ['boolean'] = function(b) if b then return SIMPLE['true']() else return SIMPLE['false']() end end, ['number'] = function(value) if math.type(value) == 'integer' then if value < 0 then return TYPE.NINT(value) else return TYPE.UINT(value) end else return cbor_c.encode(0xE0,nil,value) end end, ['string'] = function(value,sref,stref) if UTF8:match(value) > #value then return TYPE.TEXT(value,sref,stref) else return TYPE.BIN(value,sref,stref) end end, ['table'] = generic, ['function'] = generic, ['userdata'] = generic, ['thread'] = generic, } -- *********************************************************************** -- Usage: blob = cbor.encode(value[,sref][,stref]) -- Desc: Encode a Lua type into a CBOR type -- Input: value (any) -- sref (table/optional) shared reference table -- stref (table/optional) shared string reference table -- Return: blob (binary) CBOR encoded value -- *********************************************************************** function encode(value,sref,stref) local res = "" if stref and not stref.SEEN then res = TAG._stringref(nil,nil,stref) end return res .. __ENCODE_MAP[type(value)](value,sref,stref) end -- *********************************************************************** -- Usage: blob[,err] = cbor.pencode(value[,sref][,stref]) -- Desc: Protected call to encode a CBOR type -- Input: value (any) -- sref (table/optional) shared reference table -- stref (table/optional) shared string reference table -- Return: blob (binary) CBOR encoded value, nil on error -- err (string/optional) error message -- *********************************************************************** function pencode(value,sref,stref) local okay,value2 = pcall(encode,value,sref,stref) if okay then return value2 else return nil,value2 end end -- *********************************************************************** if LUA_VERSION >= "Lua 5.2" then return _ENV end
-- -- Created by IntelliJ IDEA. -- User: Noneatme -- Date: 23.12.2014 -- Time: 13:36 -- Project: MTA iLife -- CObject = inherit(CElement) registerElementClass("object", CObject) function CObject:constructor() end function CObject:destructor() end function CObject:setMass(...) return setObjectMass(self, ...) end
love.graphics.setBackgroundColor(0.1, 0.1, 0.1) love.graphics.setDefaultFilter("nearest", "nearest") require("lib.steady") score = 0 local W = require("src.worlds") currentWorld = W.intro music = love.audio.newSource("music/main.ogg", "static") music:setLooping(true) music:setVolume(0.08) function love.load() currentWorld:emit("load") end function love.update(dt) currentWorld:emit("update", dt) end function love.fixedUpdate(dt) -- luacheck: ignore currentWorld:emit("fixedUpdate", dt) end function love.draw() currentWorld:emit("draw") end function love.wheelmoved(x, y) currentWorld:emit("wheelmoved", x, y) end function love.keypressed(key) currentWorld:emit("keypressed", key) end
local contrail = Material( "snowysnowtime/contrails/needler_contrail" ) function EFFECT:Init( data ) self.Position = data:GetStart() self.EndPos = data:GetOrigin() self.WeaponEnt = data:GetEntity() self.Attachment = data:GetAttachment() self.StartPos = self:GetTracerShootPos( self.Position, self.WeaponEnt, self.Attachment ) self:SetRenderBoundsWS( self.StartPos, self.EndPos ) self.Dir = ( self.EndPos - self.StartPos ):GetNormalized() self.Dist = self.StartPos:Distance( self.EndPos ) self.LifeTime = 0.2 - ( 1 / self.Dist ) self.DieTime = CurTime() + self.LifeTime end function EFFECT:Think() if ( CurTime() > self.DieTime ) then return false end return true end function EFFECT:Render() local v1 = ( CurTime() - self.DieTime ) / self.LifeTime local v2 = ( self.DieTime - CurTime() ) / self.LifeTime local a = self.EndPos - self.Dir * math.min( 1 - ( v1 * self.Dist ), self.Dist ) render.SetMaterial( contrail ) render.DrawBeam( a, self.EndPos, v2 * 6, 0, self.Dist / 10, Color( 255, 255, 255, v2 * 255 ) ) end