content stringlengths 5 1.05M |
|---|
PLUGIN.name = "Player Spawn Points"
PLUGIN.author = "STEAM_0:1:29606990"
PLUGIN.description = ""
local PLUGIN = PLUGIN
PLUGIN.spawners = PLUGIN.spawners or {}
ix.util.Include("sv_plugin.lua", "server")
if (CLIENT) then
net.Receive("ixPlayerSpawnerSync", function()
for _, v in ipairs(PLUGIN.spawners) do
if (IsValid(v.drawModel)) then
v.drawModel:Remove()
end
end
PLUGIN.spawners = net.ReadTable()
for _, v in ipairs(PLUGIN.spawners) do
local model = ClientsideModel(LocalPlayer():GetModel())
model:SetNoDraw(true)
model:SetMaterial("models/wireframe")
v.drawModel = model
end
hook.Add("PostDrawTranslucentRenderables", PLUGIN.name, function()
local wep = LocalPlayer():GetActiveWeapon()
if (IsValid(wep) and wep:GetClass() == 'gmod_tool' and GetConVarString("gmod_toolmode") == "player_spawn_points_tool") then
for _, v in ipairs(PLUGIN.spawners) do
if (IsValid(v.drawModel) and v.position) then
v.drawModel:SetPos(v.position)
if (v.angles) then
v.drawModel:SetAngles(v.angles)
end
v.drawModel:SetupBones()
v.drawModel:DrawModel()
end
end
else
for _, v in ipairs(PLUGIN.spawners) do
if (IsValid(v.drawModel)) then
v.drawModel:SetNoDraw(true)
end
end
end
end)
end)
local owner, w, h, ft, clmp
clmp = math.Clamp
local aprg, aprg2 = 0, 0
function ix.hud.DrawDeath() end
hook.Add("PreDrawHUD", "ix.hud.DrawDeath", function()
cam.Start2D()
owner = LocalPlayer()
ft = FrameTime()
w, h = ScrW(), ScrH()
if (owner:GetCharacter()) then
if (owner:Alive()) then
if (aprg != 0) then
aprg2 = clmp(aprg2 - ft*1.3, 0, 1)
if (aprg2 == 0) then
aprg = clmp(aprg - ft*.7, 0, 1)
end
end
else
if (aprg2 != 1) then
aprg = clmp(aprg + ft*.5, 0, 1)
if (aprg == 1) then
aprg2 = clmp(aprg2 + ft*.4, 0, 1)
end
end
end
end
if (IsValid(ix.gui.characterMenu) and ix.gui.characterMenu:IsVisible() or !owner:GetCharacter()) then
return
end
surface.SetDrawColor(0, 0, 0, math.ceil((aprg^.5) * 200))
surface.DrawRect(-1, -1, w+2, h+2)
ix.util.DrawText(
string.utf8upper(L"youreDead"), w/2, h/2, ColorAlpha(color_white, aprg2 * 255), 1, 1, "ixMenuButtonHugeFont", aprg2 * 255
)
cam.End2D()
end)
hook.Add( "HUDShouldDraw", "Hide_CHudDamageIndicator", function( name )
if (name == "CHudDamageIndicator" and LocalPlayer():Health() <= 0) then
return false
end
end)
local function DeathTimer()
local client = LocalPlayer and LocalPlayer() or nil
if (!client) then return end
if (client.GetCharacter and client:GetCharacter()) then
if (client:Alive()) then
if (IsValid(ix.gui.death_menu)) then
LocalPlayer().deathTime = nil
ix.gui.death_menu:SetMouseInputEnabled(false)
ix.gui.death_menu:Remove()
end
else
if (!IsValid(ix.gui.death_menu)) then
client.deathTime = client.deathTime or RealTime() + ix.config.Get("spawnTime", 5)
ix.gui.death_menu = vgui.Create("ixDeathScreenMenu")
ix.gui.death_menu:SetMouseInputEnabled(true)
hook.Run("LocalPlayerDeath")
end
end
end
end
timer.Create("ixDeathScreenMenu", 0.25, 0, DeathTimer)
gameevent.Listen("entity_killed")
hook.Add("entity_killed", "ixDeathScreenMenu", function(data)
local victim = data.entindex_killed
if (victim and victim == LocalPlayer():EntIndex()) then
DeathTimer()
end
end)
end |
--[[
FiveM Scripts
Copyright C 2018 Sighmir
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
at your option any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]
cfg = {}
cfg.blips = true -- enable blips
cfg.seconds = 120 -- seconds to rob
cfg.cooldown = 300 -- time between robbaries
cfg.cops = 2 -- minimum cops online
cfg.permission = "holdup.police" -- permission given to cops
cfg.holdups = { -- list of stores
["paleto_twentyfourseven"] = {
position = { ['x'] = 1734.48046875, ['y'] = 6420.38134765625, ['z'] = 34.5372314453125 }, -- 1734.48046875, 6420.38134765625, 34.5372314453125
reward = 100 + math.random(10000,20000),
nameofstore = "Twenty Four Seven. (Paleto Bay)",
lastrobbed = 0 -- this is always 0
},
["sandyshores_twentyfoursever"] = {
position = { ['x'] = 1960.7580566406, ['y'] = 3749.26367187, ['z'] = 31.3437423706055 },
reward = 100 + math.random(10000,20000),
nameofstore = "Twenty Four Seven. (Sandy Shores)",
lastrobbed = 0
},
["bar_one"] = {
position = { ['x'] = 1986.1240234375, ['y'] = 3053.8747558594, ['z'] = 47.215171813965 },
reward = 100 + math.random(10000,20000),
nameofstore = "Yellow Jack. (Sandy Shores)",
lastrobbed = 0
},
["littleseoul_twentyfourseven"] = {
position = { ['x'] = -709.17022705078, ['y'] = -904.21722412109, ['z'] = 19.215591430664 },
reward = 100 + math.random(10000,20000),
nameofstore = "Twenty Four Seven. (Little Seoul)",
lastrobbed = 0
},
["southlossantos_gasstop"] = {
position = { ['x'] = 28.7538948059082, ['y'] = -1339.8212890625, ['z'] = 29.4970436096191 },
reward = 100 + math.random(10000,20000),
nameofstore = "Limited LTD Gas Stop. (South Los Santos)",
lastrobbed = 0
},
["southlossantos_twentyfourseven"] = {
position = { ['x'] = -43.1531448364258, ['y'] = -1748.75244140625, ['z'] = 29.4209976196289 },
reward = 100 + math.random(10000,20000),
nameofstore = "Twenty Four Seven. (South Los Santos)",
lastrobbed = 0
},
["vinewood_twentyfourseven"] = {
position = { ['x'] = 378.030487060547, ['y'] = 332.944427490234, ['z'] = 103.566375732422 },
reward = 100 + math.random(10000,20000),
nameofstore = "Twenty Four Seven. (Vinewood)",
lastrobbed = 0
},
["eastlossantos_robsliquor"] = {
position = { ['x'] = 1126.68029785156, ['y'] = -980.39501953125, ['z'] = 45.4157257080078 },
reward = 100 + math.random(10000,20000),
nameofstore = "Rob's Liquor. (East Los Santos)",
lastrobbed = 0
},
["sandyshores_twentyfourseven"] = {
position = { ['x'] = 2673.32006835938, ['y'] = 3286.4150390625, ['z'] = 55.241138458252 },
reward = 100 + math.random(10000,20000),
nameofstore = "Twenty Four Seven. (Sandy Shores)",
lastrobbed = 0
},
["grapeseed_gasstop"] = {
position = { ['x'] = 1707.52648925781, ['y'] = 4920.05126953125, ['z'] = 42.0636787414551 },
reward = 100 + math.random(10000,20000),
nameofstore = "Limited LTD Gas Stop. (Grapeseed)",
lastrobbed = 0
},
["morningwood_robsliquor"] = {
position = { ['x'] = -1479.22424316406, ['y'] = -375.097686767578, ['z'] = 39.1632804870605 },
reward = 100 + math.random(10000,20000),
nameofstore = "Rob's Liquor. (Morning Wood)",
lastrobbed = 0
},
["chumash_robsliquor"] = {
position = { ['x'] = -2959.37524414063, ['y'] = 387.556365966797, ['z'] = 14.043158531189 },
reward = 100 + math.random(10000,20000),
nameofstore = "Rob's Liquor. (Chumash)",
lastrobbed = 0
},
["delperro_robsliquor"] = {
position = { ['x'] = -1220.14123535156, ['y'] = -915.712158203125, ['z'] = 11.3261671066284 },
reward = 100 + math.random(10000,20000),
nameofstore = "Rob's Liquor. (Del Perro)",
lastrobbed = 0
},
["eastlossantos_gasstop"] = {
position = { ['x'] = 1160.06237792969, ['y'] = -314.061828613281, ['z'] = 69.2050628662109 },
reward = 100 + math.random(10000,20000),
nameofstore = "Limited LTD Gas Stop. (East Los Santos)",
lastrobbed = 0
},
["tongva_gasstop"] = {
position = { ['x'] = -1829.00427246094, ['y'] = 798.903076171875, ['z'] = 138.186706542969 },
reward = 100 + math.random(10000,20000),
nameofstore = "Limited LTD Gas Stop. (Tongva Valley)",
lastrobbed = 0
},
["tataviam_twentyfourseven"] = {
position = { ['x'] = 2549.400390625, ['y'] = 385.048309326172, ['z'] = 108.622955322266 },
reward = 100 + math.random(10000,20000),
nameofstore = "Twenty Four Seven. (Tataviam Mountains)",
lastrobbed = 0
},
["rockford_jewlery"] = {
position = { ['x'] = -621.989135742188, ['y'] = -230.804443359375, ['z'] = 38.0570297241211 },
reward = 10000 + math.random(500,10000),
nameofstore = " Vangelico Jewelry Store. (Rockford Hills)",
lastrobbed = 0
}
} |
widget = {
plugin = 'pulse',
cb = function(t)
if t.mute then
return 'V X'
end
local percent = (t.cur / t.norm) * 100
return string.format('V %d', math.floor(0.5 + percent))
end,
}
|
local ps_common = require("lj2ps.ps_common")
local Matrix = require("lj2ps.ps_matrix")
local GraphicState = require("lj2ps.ps_graphicsstate")
local exports = {}
-- Graphics State - Device Independent
-- gsave
-- grestore
local function gsave(vm)
vm.Driver:gSave()
return true
end
exports.gsave = gsave
local function grestore(vm)
vm.Driver:gRestore()
return true
end
exports.grestore = grestore
-- grestoreall
-- initgraphics
-- gstate
local function gstate(vm)
local gs = GraphicState();
vm.OperandStack:push(gs)
return true
end
exports.gstate = gstate
-- setgstate
-- currentgstate
-- setlinewidth
-- currentlinewidth
local function setlinewidth(vm)
local value = vm.OperandStack:pop()
--print("setlinewidth: ", value)
vm.Driver:setLineWidth(value)
return true
end
exports.setlinewidth = setlinewidth
-- setlinecap
local function setlinecap(vm)
local value = vm.OperandStack:pop()
vm.Driver:setLineCap(value)
return true
end
exports.setlinecap = setlinecap
-- currentlinecap
local function currentlinecap(vm)
local value = vm.Driver:getLineCap()
vm.OperandStack:push(value)
return true
end
exports.currentlinecap = currentlinecap
-- setlinejoin
-- currentlinejoin
local function setlinejoin(vm)
local value = vm.OperandStack:pop()
vm.Driver:setLineJoin(value)
return true
end
exports.setlinejoin = setlinejoin
-- setmiterlimit
-- currentmiterlimit
local function setmiterlimit(vm)
local num = vm.OperandStack:pop()
-- set the miter limit
return true
end
exports.setmiterlimit = setmiterlimit
-- setstrokeadjust
-- currentstrokeadjust
-- setdash
-- currentdash
local function setdash(vm)
local offset = vm.OperandStack:pop()
local arr = vm.OperandStack:pop()
vm.Driver.CurrentState.Dash = {offset=offset, array=arr}
return true
end
exports.setdash = setdash
local function currentdash(vm)
local dsh = vm.Driver.CurrentState.Dash
vm.OperandStack:push(dsh.array)
vm.OperandStack:push(dsh.offset)
return true
end
exports.currentdash = currentdash
-- setcolorspace
-- currentcolorspace
-- setcolor
-- currentcolor
-- setgray
-- currentgray
local function setgray(vm)
local value = vm.OperandStack:pop()
vm.Driver:setGraya(value)
return true
end
exports.setgray = setgray
local function setgraya(vm)
local a = vm.OperandStack:pop()
local value = vm.OperandStack:pop()
vm.Driver:setGraya(value, a)
return true
end
exports.setgraya = setgraya
-- sethsbcolor
-- currenthsbcolor
-- hue saturation brightness sethsbcolor --
--[[
HSVtoRGB
h,s,v ==> [0..1]
https://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion
--]]
local function round(n)
if n >= 0 then
return math.floor(n+0.5)
else
return math.ceil(n-0.5)
end
end
local function map255(val)
return math.min(math.floor(val*256),255)
end
-- mapToRange
-- take a val [0..1], and map it to [0..range]
--
local function mapToRange(val, range)
return math.min(math.floor(val*(range+1)),range)
end
--[[
https://en.wikipedia.org/wiki/HSL_and_HSV
'alternate' polynomial based implementation
]]
local function HSLToRGB(H,S,L)
-- we want H in degrees
H = mapToRange(H,360.0)
local function fn(n)
local k = math.fmod((n + H/30.0), 12)
local a = S * math.min(L, 1.0 - L)
return L - a * math.max(math.min(k-3.0, 9.0-k,1.0),-1.0)
end
local R1, G1, B1 = fn(0), fn(8), fn(4)
--print("HSL, RGB: ", H, S, L, " ", R, G, B)
return R1, G1, B1
end
--[[
h,s,v => [0..1]
h - hue, is converted to degrees [0..360]
https://en.wikipedia.org/wiki/HSL_and_HSV
]]
local function HSVToRGB(H,S,V)
-- we want H in degrees
H = mapToRange(H,360.0)
-- figure out the chroma
local C = V * S
-- figure out RGB
local H1 = H / 60.0
local X = C * (1-math.abs(math.fmod(H1, 2)-1))
local R1, G1, B1
if H1 >= 0 and H1 <= 1 then R1,G1,B1 = C, X, 0 end
if H1 > 1 and H1 <= 2 then R1, G1, B1 = X, C, 0 end
if H1 > 2 and H1 <= 3 then R1, G1, B1 = 0, C, X end
if H1 > 3 and H1 <= 4 then R1, G1, B1 = 0, X, C end
if H1 > 4 and H1 <= 5 then R1, G1, B1 = X, 0, C end
if H1 > 5 and H1 <= 6 then R1, G1, B1 = C, 0, X end
local m = V - C
local R = R1 + m
local G = G1 + m
local B = B1 + m
--print("HSV, RGB: ", H, S, V, " ", R, G, B)
return R, G, B
end
local function sethsbcolor(vm)
local brightness = vm.OperandStack:pop()
local saturation = vm.OperandStack:pop()
local hue = vm.OperandStack:pop()
-- create an rgb color from the hsb values
local r, g, b = HSVToRGB(hue, saturation, brightness)
--local r, g, b = HSLToRGB(hue, saturation, brightness)
--print("sethsbcolor: ", hue, saturation, brightness, r, g, b)
vm.Driver:setRgbaColor(r,g,b,1.0)
return true
end
exports.sethsbcolor = sethsbcolor
-- setrgbcolor
-- currentrgbcolor
local function setrgbcolor(vm)
local b = vm.OperandStack:pop()
local g = vm.OperandStack:pop()
local r = vm.OperandStack:pop()
vm.Driver:setRgbaColor(r,g,b,1.0)
return true
end
exports.setrgbcolor = setrgbcolor
local function setrgbacolor(vm)
local a = vm.OperandStack:pop()
local b = vm.OperandStack:pop()
local g = vm.OperandStack:pop()
local r = vm.OperandStack:pop()
vm.Driver:setRgbaColor(r,g,b, a)
return true
end
exports.setrgbacolor = setrgbacolor
-- setcmykcolor
-- currentcmykcolor
-- cyan magenta yellow black setcmykcolor -
local function setcmykcolor(vm)
local black = vm.OperandStack:pop()
local yellow = vm.OperandStack:pop()
local magenta = vm.OperandStack:pop()
local cyan = vm.OperandStack:pop()
local r = (1-cyan) * (1-black)
local g = (1-magenta) * (1-black)
local b = (1-yellow) * (1-black)
vm.Driver:setRgbaColor(r,g,b,1.0)
return true
end
exports.setcmykcolor = setcmykcolor
--[[
-- Graphics State - Device Dependent
--]]
--sethalftone
--currenthalftone
--setscreen
-- frequency angle proc setscreen –
local function setscreen(vm)
local proc = vm.OperandStack:pop()
local angle = vm.OperandStack:pop()
local frequency = vm.OperandStack:pop()
-- do some stuff with setscreen
end
exports.setscreen = setscreen
--currentscreen
--setcolorscreen
--currentcolorscreen
--settransfer
--currenttransfer
--setcolortransfer
--currentcolortransfer
--setblackgeneration
--currentblackgeneration
--setundercolorremoval
--currentundercolorremoval
--setcolorrendering
--currentcolorrendering
--setflat
--currentflat
local function setflat(vm)
local num = vm.OperandStack:pop()
vm.Driver.CurrentState.Flat = num
return true
end
exports.setflat = setflat
local function currentflat(vm)
local num = vm.Driver.CurrentState.Flat;
vm.OperandStack:push(num)
return true
end
exports.currentflat = currentflat
--setoverprint
--currentoverprint
-- Coordinate System and Matrix Operators
--matrix
-- by default, create identity matrix and push
-- it on the operand stack
local function matrix(vm)
local m = Matrix:createIdentity()
vm.OperandStack:push(m)
return true
end
exports.matrix = matrix
--initmatrix
-- - initmatrix -
local function initmatrix(vm)
return false
end
exports.initmatrix = initmatrix
--identmatix
-- take whatever thing that's on the top
-- of the stack and give it identity matrix values
local function identmatrix(vm)
local m = vm.OperandStack:pop()
m[0]=1
m[1]=0
m[2]=0
m[3]=1
m[4]=0
m[5]=0
vm.OperandStack:push(m)
return true
end
exports.identmatrix =identmatrix
--defaultmatrix
--matrix currentmatrix matrix
local function currentmatrix(vm)
local m = vm.OperandStack:pop()
local m1 = vm.Driver:currentMatrix()
vm.OperandStack:push(m1)
return true
end
exports.currentmatrix = currentmatrix
--setmatrix
local function setmatrix(vm)
local m = vm.OperandStack:pop()
vm.Driver:setMatrix(m)
return true
end
exports.setmatrix = setmatrix
-- translate
-- tx ty translate -
-- tx ty matrix translate matrix
--
local function translate(vm)
local tx, ty
local m = vm.OperandStack:pop()
if type(m) == "number" then
-- change user coordinate space
local ty = m
local tx = vm.OperandStack:pop()
vm.Driver:translate(tx, ty)
else
-- create a translation matrix and
-- put it back on the stack
local ty = vm.OperandStack:pop()
local tx = vm.OperandStack:pop()
local m1 = Matrix:createTranslation(tx, ty)
vm.OperandStack:push(m1)
end
return true
end
exports.translate = translate
--scale
-- sx sy scale -
-- sx sy matrix scale matrix
local function scale(vm)
local m = vm.OperandStack:pop()
if type(m) == "number" then
local sy = m
local sx = vm.OperandStack:pop()
vm.Driver:scale(sx, sy)
else
local sy = vm.OperandStack:pop()
local sx = vm.OperandStack:pop()
local m1 = Matrix:createScaling(sx, sy)
vm.OperandStack:push(m1)
end
return true
end
exports.scale = scale
--rotate
-- angle rotate -
-- angle matrix rotate matrix
local function rotate(vm)
local m = vm.OperandStack:pop()
if type(m) == "number" then
local angle = m
vm.Driver:rotateBy(angle)
else
local angle = vm.OperandStack:pop()
local m1 = Matrix:createRotation(angle)
vm.OperandStack:push(m1)
end
return true
end
exports.rotate = rotate
-- concat
-- matrix concat
local function concat(vm)
local m = vm.OperandStack:pop()
--print("concat: ", m)
m = Matrix:createFromArray(m)
assert(m ~= nil)
vm.Driver:concat(m)
return true
end
exports.concat = concat
--concatmatrix
-- matrix1 matrix2 matrix3 concatmatrix matrix3
local function concatmatrix(vm)
local m3 = Matrix:createFromArray(vm.OperandStack:pop())
local m2 = Matrix:createFromArray(vm.OperandStack:pop())
local m1 = Matrix:createFromArray(vm.OperandStack:pop())
m3 = m1;
m3:preMultiplyBy(m2);
vm.OperandStack:push(m3)
return true
end
exports.concatmatrix = concatmatrix
--transform
-- transform a single point
-- x y transform x1 y1
-- x y matrix transform x1 y1
local function transform(vm)
local m = vm.OperandStack:pop()
local x, y
if type(m) == "number" then
local y = m
local x = vm.OperandStack:pop()
local m1 = vm.Driver:currentMatrix();
local x1, y1 = m1:transformPoint(x, y)
vm.OperandStack:push(x1)
vm.OperandStack:push(y1)
else
-- the matrix was given as a parameter
-- get the inverse of it
m = Matrix:createFromArray(m)
local y = vm.OperandStack:pop()
local x = vm.OperandStack:pop()
local x1, y1 = m:transformPoint(x, y)
vm.OperandStack:push(x1)
vm.OperandStack:push(y1)
end
return true
end
exports.transform = transform
--dtransform
local function dtransform(vm)
local m = vm.OperandStack:pop()
local x, y
if type(m) == "number" then
local y = m
local x = vm.OperandStack:pop()
local m1 = vm.Driver:currentMatrix();
local x1, y1 = m1:dtransform(x, y)
vm.OperandStack:push(x1)
vm.OperandStack:push(y1)
else
-- the matrix was given as a parameter
-- get the inverse of it
m = Matrix:createFromArray(m)
local y = vm.OperandStack:pop()
local x = vm.OperandStack:pop()
local x1, y1 = m:dtransform(x, y)
vm.OperandStack:push(x1)
vm.OperandStack:push(y1)
end
return true
end
exports.dtransform = dtransform
--itransform
local function itransform(vm)
local arg1 = vm.OperandStack:pop()
local x, y
if type(arg1) == "number" then
local y = arg1
local x = vm.OperandStack:pop()
local m = vm.Driver:currentMatrix();
local m1 = m:createInverse();
local x1, y1 = m1:transformPoint(x, y)
vm.OperandStack:push(x1)
vm.OperandStack:push(y1)
else
-- the matrix was given as a parameter
-- get the inverse of it
local m1 = Matrix:createFromArray(arg1)
m1 = m1:createInverse();
assert(m1 ~= nil)
local y = vm.OperandStack:pop()
local x = xm.OperandStack:pop()
local x1, y1 = m1:transformPoint(x, y)
vm.OperandStack:push(x1)
vm.OperandStack:push(y1)
end
return true
end
exports.itransform = itransform
--idtransform
--invertmatrix
-- matrix1 matrix2 invertmatrix matrix2
local function invertmatrix(vm)
local m2 = vm.OperandStack:pop()
local m1 = vm.OperandStack:pop()
-- make sure we have an actual matrix
-- and not just an array
local matrix1 = Matrix:createFromArray(m1)
--print("invertmatrix - matrix1")
--print(matrix1)
local m1inv = matrix1:createInverse()
assert(m1inv ~= nil)
vm.OperandStack:push(m1inv)
return true
end
exports.invertmatrix = invertmatrix
--[[
-- Path construction
--]]
--newpath
local function newpath(vm)
vm.Driver:newPath()
return true
end
exports.newpath = newpath
--currentpoint
local function currentpoint(vm)
-- get Position from current GraphState
-- push x, y onto operand stack
local pos = vm.Driver:getCurrentPosition()
if not pos then
error("currentpoint; is not currently defined")
end
vm.OperandStack:push(pos[1])
vm.OperandStack:push(pos[2])
return true
end
exports.currentpoint = currentpoint
--moveto
local function moveto(vm)
local y = vm.OperandStack:pop()
local x = vm.OperandStack:pop()
vm.Driver:moveTo(x, y)
return true
end
exports.moveto = moveto
--rmoveto
local function rmoveto(vm)
local dy = vm.OperandStack:pop()
local dx = vm.OperandStack:pop()
local curr = vm.Driver:getCurrentPosition()
vm.Driver:moveTo(curr[1]+dx, curr[2]+dy)
return true
end
exports.rmoveto = rmoveto
--lineto
local function lineto(vm)
local y = vm.OperandStack:pop()
local x = vm.OperandStack:pop()
--print("OP:lineto: ", x, y)
vm.Driver:lineTo(x, y)
return true
end
exports.lineto = lineto
--rlineto
local function rlineto(vm)
local dy = vm.OperandStack:pop()
local dx = vm.OperandStack:pop()
local curr = vm.Driver:getCurrentPosition()
vm.Driver:lineTo(curr[1]+dx, curr[2]+dy)
return true
end
exports.rlineto = rlineto
--arc
local function arc(vm)
local angle2 = vm.OperandStack:pop()
local angle1 = vm.OperandStack:pop()
local r = vm.OperandStack:pop()
local y = vm.OperandStack:pop()
local x = vm.OperandStack:pop()
vm.Driver:arc(x, y, r, angle1, angle2)
return true
end
exports.arc = arc
--arcn
local function arcn(vm)
local angle2 = vm.OperandStack:pop()
local angle1 = vm.OperandStack:pop()
local r = vm.OperandStack:pop()
local y = vm.OperandStack:pop()
local x = vm.OperandStack:pop()
local rangle1 = 360 - angle1
local rangle2 = 360 - angle2
vm.Driver:arc(x, y, r, rangle1, rangle2)
return true
end
exports.arcn = arcn
--arct
local function arct(vm)
local r = vm.OperandStack:pop()
local y2 = vm.OperandStack:pop()
local x2 = vm.OperandStack:pop()
local y1 = vm.OperandStack:pop()
local x1 = vm.OperandStack:pop()
vm.Driver:arct(x1, y1, x2,y2, r)
return true
end
exports.arct = arct
--arcto
--curveto
--rcurveto
local function curveto(vm)
local y3 = vm.OperandStack:pop()
local x3 = vm.OperandStack:pop()
local y2 = vm.OperandStack:pop()
local x2 = vm.OperandStack:pop()
local y1 = vm.OperandStack:pop()
local x1 = vm.OperandStack:pop()
vm.Driver:curveTo(x1, y1, x2, y2, x3, y3)
return true
end
exports.curveto = curveto
local function rcurveto(vm)
local dy3 = vm.OperandStack:pop()
local dx3 = vm.OperandStack:pop()
local dy2 = vm.OperandStack:pop()
local dx2 = vm.OperandStack:pop()
local dy1 = vm.OperandStack:pop()
local dx1 = vm.OperandStack:pop()
local curr = vm.Driver:getCurrentPosition()
local x = curr[1]
local y = curr[2]
vm.Driver:curveTo(x+dx1, y+dy1, x+dx2, y+dy2, x+dx3, y+dy3)
return true
end
exports.rcurveto = rcurveto
local function closepath(vm)
vm.Driver:closePath()
end
exports.closepath = closepath
--flattenpath
local function flattenpath(vm)
return true
end
exports.flattenpath = flattenpath
--reversepath
--strokepath
--ustrokepath
--charpath
-- string bool charpath -
local function charpath(vm)
local abool = vm.OperandStack:pop()
local str = vm.OperandStack:pop()
-- use current font to get outline of string
vm.Driver:charPath(str)
return true
end
exports.charpath = charpath
--uappend
--clippath
local function clippath(vm)
local cpath = vm.Driver:clipPath()
vm.Driver:setPath(cpath)
return true
end
exports.clippath = clippath
--setbbox
local function setbbox(vm)
-- setclip based on specified
-- rectangular bounds
local ury = vm.OperandStack:pop()
local urx = vm.OperandStack:pop()
local lly = vm.OperandStack:pop()
local llx = vm.OperandStack:pop()
local w = urx-llx
local h = ury-lly
vm.Driver.DC:clipRectI(BLRectI(llx,lly,urx-llx, ury-lly))
return true
end
exports.setbbox = setbbox
--pathbbox
-- pathbbox llx lly urx ury
local function pathbbox(vm)
local x1,y1,x2,y2 = vm.Driver:pathBox()
vm.OperandStack:push(x1)
vm.OperandStack:push(y1)
vm.OperandStack:push(x2)
vm.OperandStack:push(y2)
return true
end
exports.pathbbox = pathbbox
--pathforall
--upath
--initclip
local function initclip(vm)
--print("INITCLIP")
return true
end
exports.initclip = initclip
--clip
local function clip(vm)
return true
end
exports.clip = clip
--eoclip
--rectclip
--ucache
-- Painting Operators
--erasepage
local function erasepage(vm)
vm.Driver:erasepage()
return true
end
exports.erasepage = erasepage
--stroke
local function stroke(vm)
vm.Driver:stroke()
return true
end
exports.stroke = stroke
--fill
local function fill(vm)
vm.Driver:fill()
return true
end
exports.fill = fill
--eofill
-- use even odd rule
local function eofill(vm)
vm.Driver:fill()
return true;
end
exports.eofill = eofill
--rectstroke
local function rectstroke(vm)
local height = vm.OperandStack:pop()
local width = vm.OperandStack:pop()
local y = vm.OperandStack:pop()
local x = vm.OperandStack:pop()
vm.Driver:rectStroke(x,y,width,height)
return true
end
exports.rectstroke = rectstroke
--rectfill
local function rectfill(vm)
local height = vm.OperandStack:pop()
local width = vm.OperandStack:pop()
local y = vm.OperandStack:pop()
local x = vm.OperandStack:pop()
vm.Driver:rectFill(x,y,width,height)
return true
end
exports.rectfill = rectfill
--ustroke
--ufill
--ueofill
--shfill
--[[
-- Form and Pattern Operators
--]]
--makepattern
--setpattern
--setpattern
--execform
--[[
-- Device Setup
-]]
--showpage
local function showpage(vm)
vm.Driver:showPage()
end
exports.showpage = showpage
--copypage
--setpagedevice
--currentpagedevice
--nulldevice
--[[
-- font operators
--]]
--definefont
--composefont
--undefinefont
--findfont
local function findfont(vm)
local key = vm.OperandStack:pop()
-- find font based on family name
local face = vm.Driver:findFontFace(key)
--print("findfont, face: ", key, face)
-- put that object on the stack
if face then
-- put the actual BLFaceCore object on the stack
vm.OperandStack:push(face)
else
-- push an error on the stack
vm.OperandStack:push(ps_common.NULL)
end
return true
end
exports.findfont = findfont
--scalefont
local function scalefont(vm)
-- pop size off the stack
local size = vm.OperandStack:pop()
local face = vm.OperandStack:pop()
--print("scaleFont: ", face)
local font = face:createFont(size)
vm.OperandStack:push(font)
vm.Driver:setFont(font)
return true
end
exports.scalefont = scalefont
--makefont
--setfont
local function setfont(vm)
local font = vm.OperandStack:pop()
vm.Driver:setFont(font)
return true
end
exports.setfont = setfont
--rootfont
--currentfont
local function currentfont(vm)
vm.OperandStack:push(vm.Driver.CurrentState.Font)
return true
end
exports.currentfont = currentfont
--setfont
local function selectfont(vm)
-- findfont
-- scalefont
-- setfont
local scale = vm.OperandStack:pop()
local key = vm.OperandStack:pop()
-- findfont
local face = vm.Driver:findFontFace(key)
-- scalefont
local font = face:createFont(scale)
-- setfont
vm.Driver:setFont(font)
return true
end
exports.selectfont = selectfont
--show
local function show(vm)
local str = vm.OperandStack:pop()
vm.Driver:show(str)
return true
end
exports.show = show
--ashow
local function ashow(vm)
local str = vm.OperandStack:pop()
local ay = vm.OperandStack:pop()
local ax = vm.OperandStack:pop()
print("OP:ashow; ", ax, ay, str.value)
vm.Driver:show({ax, ay}, str.value)
return true
end
--exports.ashow = ashow
--widthshow
--awidthshow
--xshow
--xyshow
--yshow
--glyphshow
--stringwidth
--string stringwidth wx wy
local function stringwidth(vm)
local str = vm.OperandStack:pop()
local wx, wy = vm.Driver:stringWidth(str)
vm.OperandStack:push(wx)
vm.OperandStack:push(wy)
print("OP:stringwidth: ", wx, wy)
return true
end
exports.stringwidth = stringwidth
--cshow
--kshow
-- image
-- width height bits/sample matrix datasrc image -
-- dict image -
local function image(vm)
-- based on datasrc, we can figure out which form
-- of the operand is being used
local datasrc = vm.OperandStack:pop()
local m = vm.OperandStack:pop()
local bps = vm.OperandStack:pop()
local height = vm.OperandStack:pop()
local width = vm.OperandStack:pop()
return true
end
--FontDirectory
--GlobalFontDirectory
--StandardEncoding
--ISOLatin1Encoding
--findencoding
--setcachedevice
--setcachedevice2
--setcharwidth
return exports |
-- restops.lua
return {
GET = 1,
PUT = 2,
DELETE = 3,
} |
assert(Global.CLIENT or Global.SERVER)
assert(not (Global.CLIENT and Global.SERVER))
log(DEBUG, string.format("Generating LogicEntity system with CLIENT = %s", tostring(Global.CLIENT)))
RootLogicEntity = class()
function RootLogicEntity:__tostring ()
return "LogicEntity"
end
RootLogicEntity.shouldAct = true
function RootLogicEntity:__init ()
self.tags = StateArray()
self._persistent = StateBoolean()
end
function RootLogicEntity:_generalSetup ()
log(DEBUG, "RootLogicEntity._generalSetup")
if self._generalSetupComplete then return nil end
Signals.addMethods(self)
self.actionSystem = ActionSystem(self)
self.stateVariableValues = {}
self.stateVariableValueTimestamps = {}
self.deactivated = false
self:_setupVariables()
self._generalSetupComplete = true
end
function RootLogicEntity:_generalDeactivate ()
self:clearActions()
CAPI.unregisterLogicEntity(self.uniqueId)
self.deactivated = true
end
function RootLogicEntity:_getStateDatum (key)
return self.stateVariableValues[key]
end
function RootLogicEntity:act (seconds)
self.actionSystem:manageActions(seconds)
end
function RootLogicEntity:queueAction (action)
self.actionSystem:queue(action)
end
function RootLogicEntity:clearActions ()
self.actionSystem:clear()
end
function RootLogicEntity:addTag (tag)
if not self.hasTag(tag) then
self.tags:push(tag)
end
end
function RootLogicEntity:removeTag (tag)
log(DEBUG, "remove")
self.tags = table.filterarray(self.tags:asArray(), function (_tag) return _tag ~= tag end)
end
function RootLogicEntity:hasTag (tag)
log(INFO, string.format("I can has %s, looking in %s", tostring(tag), JSON.encode(self.tags)))
return (table.findarray(self.tags:asArray(), tag) >= 0)
end
function RootLogicEntity:_setupHandlers (handlerNames)
local prefix = onModifyPrefix()
for i = 1, #handlerNames do
self.connect(prefix .. handlerNames[i], self[ "_set_" .. handlerNames[i] ])
end
end
function RootLogicEntity:_setupVariables ()
local _names = table.keys(self)
for i = 1, #_names do
local variable = self[ _names[i] ]
if isVariable(variable) then
variable:_register(_names[i], self)
end
end
end
function RootLogicEntity:createStateDataDict (targetClientNumber, kwargs)
targetClientNumber = defaultValue(targetClientNumber, MessageSystem.ALL_CLIENTS)
kwargs = defaultValue(kwargs, {})
log(DEBUG, string.format("createStateDataDict(): %s %i, %i", tostring(self), self.uniqueId, targetClientNumber))
local ret = {}
local _names = table.keys(self)
for i = 1, #_names do
local variable = self[ _names[i] ]
if isVariable(variable) and variable.hasHistory then
if targetClientNumber >= 0 and not variable:shouldSend(self, targetClientNumber) then return nil end
local value = self[variable._name]
if value then
log(INFO, string.format("createStateDataDict() addding %s:%s", variable._name, JSON.encode(value)))
local _key = variable._name
if kwargs.compressed then
_key = MessageSystem.toProtocolId(tostring(self), variable._name)
end
ret[tostring(_key)] = variable:toData(value)
log(INFO, "createStateDataDict() currently...")
log(INFO, string.format("createStateDataDict() currently: %s", JSON.encode(ret)))
end
end
end
log(DEBUG, string.format("createStateDataDict() returns: %s", JSON.encode(ret)))
if not kwargs.compressed then
return ret
end
_names = table.keys(ret)
for i = 1, #_names do
if ret[ _names[i] ] and ret[ _names[i] ] ~= "" then
if tonumber(ret[ _names[i] ]) then
ret[ _names[i] ] = tonumber(ret[ _names[i] ])
elseif ret[ _names[i] ] == "[]" then
ret[ _names[i] ] = nil
end
end
end
ret = JSON.encode(ret)
log(DEBUG, string.format("pre-compression: %s", ret))
local tmp = {
function (data) local ret = string.gsub(data, "\", \"", "\",\"") return ret end,
function (data) local ret = string.gsub(data, "\"(%w+)\":", "\"%1\":") return ret end,
function (data) local ret = string.gsub(data, ":\"(%d+)\"", ":\"%1\"") return ret end,
function (data) local ret = string.gsub(data, "\"%[%]\"", "[]") return ret end,
function (data) local ret = string.gsub(data, ":\"(%d+)%.(%d+)\"", ":\"%1\".\"%2\"") return ret end,
function (data) local ret = string.gsub(data, ", ", ",") return ret end
}
for i = 1, #tmp do
local nextel = tmp[i](ret)
if string.len(nextel) < string.len(ret) and JSON.encode(JSON.decode(nextel)) == JSON.encode(JSON.decode(ret)) then
ret = nextel
end
end
tmp = nil
log(DEBUG, string.format("compressed: %s", ret))
return string.sub(ret, 2, string.len(ret) - 1)
end
function RootLogicEntity:_updateCompleteStateData (stateData)
log(DEBUG, string.format("updating complete state data for %i with %s (%s)", self.uniqueId, stateData, type(stateData)))
if string.sub(stateData, 1, 1) ~= "{" then
stateData = "{" .. stateData .. "}"
end
local newStateData = JSON.decode(stateData)
assert(type(newStateData) == "table")
self.initialized = true
for a,b in pairs(newStateData) do
local key = a
local val = b
if key then
key = MessageSystem.fromProtocolId(tostring(self), tonumber(key))
end
log(DEBUG, string.format("update of complete state datum: %s = %s", tostring(key), tostring(val)))
self:_setStateDatum(key, val, nil, true)
log(DEBUG, "update of complete state datum ok")
end
end
-----------------------------------------------------------------------------
local ClientLogicEntity = class(RootLogicEntity)
function ClientLogicEntity:clientActivate (kwargs)
self:_generalSetup()
if not self._sauerType then
log(DEBUG, string.format("non-Sauer entity going to be set up: %s,%s", tostring(self), tostring(self._sauerType)))
CAPI.setupNonSauer(self)
end
self.initialized = false
end
function ClientLogicEntity:clientDeactivate ()
self:_generalDeactivate()
end
function ClientLogicEntity:_setStateDatum (key, value, actorUniqueId)
log(DEBUG, string.format("Setting state datum: %s = %s for %i", tostring(key), JSON.encode(value), self.uniqueId))
local variable = self[__SV_PREFIX .. key]
local customSynchFromHere = variable.customSynch and self._controlledHere
local clientSet = variable.clientSet
if actorUniqueId == null and not customSynchFromHere then -- hacky checking for "definition" via string .. FIXME
log(DEBUG, "Sending request/notification to server")
MessageSystem.send(variable.reliable and CAPI.StateDataChangeRequest or CAPI.UnreliableStateDataChangeRequest,
self.uniqueId,
MessageSystem.toProtocolId(tostring(self), variable._name),
variable:toWire(value))
end
if actorUniqueId ~= null or clientSet or customSynchFromHere then
log(INFO, "Updating locally")
if actorUniqueId ~= null then
value = variable:fromWire(value)
end
assert(variable:validate(value))
self:emit("client_onModify_" .. key, value, actorUniqueId ~= null)
self.stateVariableValues[key] = value
end
end
function ClientLogicEntity:clientAct (seconds)
log(INFO, string.format("ClientLogicEntity.clientAct, %i", self.uniqueId))
self.actionSystem:manageActions(seconds)
end
ClientLogicEntity.renderDynamic = null
-----------------------------------------------------------------------------
local ServerLogicEntity = class(RootLogicEntity)
ServerLogicEntity.sentCompleteNotification = false
function ServerLogicEntity:init (uniqueId, kwargs)
log(DEBUG, string.format("ServerLogicEntity.init(%i, %s)", uniqueId, tostring(kwargs)))
assert(uniqueId)
assert(type(uniqueId) == "number")
self.uniqueId = uniqueId
self:_logicEntitySetup()
self.tags = {}
kwargs = defaultValue(kwargs, {})
self._persistent = defaultValue(kwargs._persistent, false)
end
function ServerLogicEntity:activate (kwargs)
log(DEBUG, string.format("ServerLogicEntity.activate(%s)", tostring(kwargs)))
self:_logicEntitySetup()
if not self._sauerType then
log(DEBUG, string.format("non-Sauer entity going to be set up: %s, %s", tostring(self), tostring(self._sauerType)))
CAPI.setupNonSauer(self)
self:_flushQueuedStateVariableChanges()
end
if kwargs and kwargs.stateData then
self:_updateCompleteStateData(kwargs.stateData)
end
self:sendCompleteNotification(MessageSystem.ALL_CLIENTS)
self.sentCompleteNotification = true
log(DEBUG, "LE activate complete")
end
function ServerLogicEntity:sendCompleteNotification (clientNumber)
clientNumber = defaultValue(clientNumber, MessageSystem.ALL_CLIENTS)
local clientNumbers = clientNumber == MessageSystem.ALL_CLIENTS and getClientNumbers() or { clientNumber }
log(DEBUG, string.format("LE.sendCompleteNotification: %i, %i", self.clientNumber, self.uniqueId))
for i = 1, #clientNumbers do
MessageSystem.send(
clientNumbers[i],
CAPI.LogicEntityCompleteNotification,
self.clientNumber and self.clientNumber or -1,
self.uniqueId,
tostring(self),
self:createStateDataDict(currClientNumber, { compressed = true }))
end
log(DEBUG, "Le.sendCompleteNotification complete")
end
function ServerLogicEntity:_logicEntitySetup ()
if not self.initialized then
log(DEBUG, "LE setup")
self:_generalSetup()
self._queuedStateVariableChanges = {}
self._queuedStateVariableChangesComplete = false
self.initialized = true
log(DEBUG, "LE setup complete")
end
end
function ServerLogicEntity:deactivate ()
self:_generalDeactivate()
MessageSystem.send(MessageSystem.ALL_CLIENTS, CAPI.LogicEntityRemoval, self.uniqueId)
end
function ServerLogicEntity:click (button, clicker)
end
function ServerLogicEntity:_setStateDatum (key, value, actorUniqueId, internalOp)
log(INFO, string.format("Setting state datum: %s = %s (%s) : %s", key, tostring(value), type(value), JSON.encode(value)))
local _class = tostring(self)
local variable = self[__SV_PREFIX .. key]
if not variable then
log(WARNING, string.format("Ignoring state data setting for unknown (possibly deprecated) variable: %s", key))
return nil
end
if actorUniqueId then
value = variable:fromWire(value)
if not variable.clientWrite then
log(ERROR, string.format("Client %i tried to change %s", actorUniqueId, key))
return nil
end
elseif internalOp then
value = variable:fromData(value)
end
log(DEBUG, string.format("Translated value: %s = %s (%s) : %s", key, tostring(value), type(value), JSON.encode(value)))
local ret = self:emit("onModify_" .. key, value, actorUniqueId)
if ret then
if ret == "CancelStateDataUpdate" then
return nil
else
error(ret)
end
end
self.stateVariableValues[key] = value
log(INFO, string.format("New state data: %s", tostring(self.stateVariableValues[key])))
local customSynchFromHere = variable.customSynch and self._controlledHere
if (not internalOp) and variable.clientRead then
if not customSynchFromHere then
if not self.sentCompleteNotification then
return nil
end
local cn = -1
if variable.clientSet and actorUniqueId then cn = getEntity(actorUniqueId).clientNumber end
local rel = CAPI.UnreliableStateDataUpdate
if variable.reliable then rel = CAPI.StateDataUpdate end
local args = {
null,
rel,
self.uniqueId,
MessageSystem.toProtocolId(_class, key),
variable:toWire(value),
cn
}
local _clientNumbers = getClientNumbers()
for i = 1, #_clientNumbers do
if not variable:shouldSend(self, _clientNumbers[i]) then return nil end
args[1] = _clientNumbers[i]
MessageSystem.send(unpack(args))
end
end
end
end
function ServerLogicEntity:_queueStateVariableChange (key, value)
log(DEBUG, string.format("Queueing SV change: %s - %s (%s)", key, tostring(value), type(value)))
self._queuedStateVariableChanges[key] = value
end
function ServerLogicEntity:canCallCFuncs ()
return (self._queuedStateVariableChanges == null)
end
function ServerLogicEntity:_flushQueuedStateVariableChanges ()
log(DEBUG, string.format("Flushing Queued SV Changes for %i", self.uniqueId))
if self:canCallCFuncs() then return nil end
local changes = self._queuedStateVariableChanges
self._queuedStateVariableChanges = null
assert(self:canCallCFuncs())
local _names = table.keys(changes)
for i = 1, #_names do
local value = changes[ _names[i] ]
local variable = self[ __SV_PREFIX .. _names[i] ]
log(DEBUG, string.format("(A) Flushing queued SV change: %s - %s (real: %s)", _names[i], tostring(value), tostring(self.stateVariableValues[key])))
self[ _names[i] ] = self.stateVariableValues[ _names[i] ]
log(DEBUG, string.format("(B) Flushing of %s - ok", _names[i]))
end
self._queuedStateVariableChangesComplete = true
end
-----------------------------------------------------------------------------
if Global.CLIENT then
LogicEntity = ClientLogicEntity
else
LogicEntity = ServerLogicEntity
end
|
local Plugin = script.Parent.Parent.Parent
local Constants = require(Plugin.Core.Util.Constants)
local Libs = Plugin.Libs
local Cryo = require(Libs.Cryo)
local Rodux = require(Libs.Rodux)
local t = require(Libs.t)
local HttpService = game:GetService("HttpService")
local Immutable = require(Plugin.Core.Util.Immutable)
return Rodux.createReducer(
-- This will be set by brushtool directly upon loading.
nil,
{
StampObjectNew = function(state, action)
local guid = action.guid
if state.currentlyStamping == "" then
return Cryo.Dictionary.join(
state,
{
currentlyStamping = guid
}
)
end
return state
end,
StampSelectedSet = function(state, action)
local guid = action.guid
return Cryo.Dictionary.join(
state,
{
selected = guid
}
)
end,
StampSelectedClear = function(state, action)
return Cryo.Dictionary.join(
state,
{
selected = ""
}
)
end,
StampDeletingSet = function(state, action)
local guid = action.guid
return Cryo.Dictionary.join(
state,
{
deleting = guid
}
)
end,
StampDeletingClear = function(state, action)
return Cryo.Dictionary.join(
state,
{
deleting = ""
}
)
end,
StampFilterSet = function(state, action)
local filter = action.filter
return Cryo.Dictionary.join(
state,
{
filter = filter
}
)
end,
StampIgnoreWaterSet = function(state, action)
local ignoreWater = action.ignoreWater
return Cryo.Dictionary.join(
state,
{
ignoreWater = ignoreWater
}
)
end,
StampIgnoreInvisibleSet = function(state, action)
local ignoreInvisible = action.ignoreInvisible
return Cryo.Dictionary.join(
state,
{
ignoreInvisible = ignoreInvisible
}
)
end,
StampRotationSet = function(state, action)
local mode = action.mode
local fixed = action.fixed
local min = action.min
local max = action.max
return Cryo.Dictionary.join(
state,
{
rotation = Cryo.Dictionary.join(
state.rotation,
{
mode = mode,
fixed = fixed,
min = min,
max = max
}
)
}
)
end,
StampScaleSet = function(state, action)
local mode = action.mode
local fixed = action.fixed
local min = action.min
local max = action.max
return Cryo.Dictionary.join(
state,
{
scale = Cryo.Dictionary.join(
state.scale,
{
mode = mode,
fixed = fixed,
min = min,
max = max
}
)
}
)
end,
StampOrientationSet = function(state, action)
local mode = action.mode
local custom = action.custom
return Cryo.Dictionary.join(
state,
{
orientation = Cryo.Dictionary.join(
state.orientation,
{
mode = mode,
custom = custom
}
)
}
)
end,
StampedParentSet = function(state, action)
return Cryo.Dictionary.join(
state,
{
stampedParent = action.stampedParent
}
)
end,
StampCurrentlyStampingSet = function(state, action)
return Cryo.Dictionary.join(
state,
{
currentlyStamping = action.guid
}
)
end,
StampCurrentlyStampingClear = function(state, action)
return Cryo.Dictionary.join(
state,
{
currentlyStamping = ""
}
)
end,
_CopyFromState = function(state, action)
return action.init.stamp
end
}
) |
local passive_only = false
spawnlite = {}
spawnlite.passive = {}
spawnlite.agressive = {}
spawnlite.water = {}
spawnlite.air = {}
spawnlite.mobs = {}
spawnlite.mobs.passive = {}
spawnlite.mobs.agressive = {}
spawnlite.mobs.water = {}
spawnlite.mobs.air = {}
spawnlite.mobs.passive.now = 0
spawnlite.mobs.agressive.now = 0
spawnlite.mobs.water.now = 0
spawnlite.mobs.air.now = 0
--MOB SPAWNING LIMITS
spawnlite.mobs.passive.max = 3
spawnlite.mobs.agressive.max = 5
spawnlite.mobs.water.max = 5
spawnlite.mobs.air.max = 5
local mobs = spawnlite.mobs
local function is_space(pos,size)
local x,y,z = 1,0,0
if size.x*size.y*size.z == 1 then
return true
end
for i=2,size.x*size.y*size.z do
if x > size.x-1 then
x = 0
y = y + 1
end
if y > size.y-1 then
y = 0
z = z + 1
end
if minetest.get_node({x=pos.x+x,y=pos.y+y,z=pos.z+z}).name ~= "air" then
return false
end
x = x + 1
end
--[[
local _, no_air = minetest.find_nodes_in_area(pos,{x=pos.x+size.x-1,y=pos.y+size.y-1,z=pos.z+size.z-1},{"air"})
if no_air ~= size.x*size.y*size.z then
return false
else
return true
end
--]]
return true
end
local function get_new_mob(passive)
if passive then
return spawnlite.passive[math.random(1,#spawnlite.passive)]
else
return spawnlite.agressive[math.random(1,#spawnlite.agressive)]
end
return nil
end
--Spawning variables
local max_no = 1 --per player per spawn attempt
--Area variables
local width = 60
local half_width = width/2
local height = 80
local half_height = height/2
--Timing variables
local timer = 0
local spawn_interval = 1
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < spawn_interval then
return
end
timer = 0
local players = minetest.get_connected_players()
local rand_x = math.random(0,width-1) - half_width
local rand_z = math.random(0,width-1) - half_width
local passive = passive_only or math.random(0,1) == 1
for i=1,#players do
local spawned = 0
local pos = players[i]:getpos()
local mob = get_new_mob(passive)
local nodes = minetest.find_nodes_in_area_under_air(
{x=pos.x+rand_x,y=pos.y-half_height,z=pos.z+rand_z}
,{x=pos.x+rand_x,y=pos.y+half_height,z=pos.z+rand_z}
,mob.nodes)
for i=1,#nodes do
--Spawn limit conditions
if spawned > max_no then
break
end
if passive and mobs.passive.now > mobs.passive.max then
return
elseif not passive and mobs.agressive.now > mobs.agressive.max then
return
end
if mobs[mob.name].now > mobs[mob.name].max_no then
break
end
--Tests to check that placement suitiability for mob
local lightlevel = minetest.get_node_light(
{x=pos.x+rand_x,y=nodes[i].y+1,z=pos.z+rand_z})
if lightlevel >= mob.min_light
and lightlevel <= mob.max_light
and nodes[i].y > mob.min_height
and nodes[i].y < mob.max_height
and is_space({x=pos.x+rand_x,y=nodes[i].y+1,z=pos.z+rand_z},mob.size) then
--chance reduce overall mob spawn rate, but is useful for the programmer
if not mob.chance then
minetest.add_entity({x=pos.x+rand_x,y=nodes[i].y+1,z=pos.z+rand_z},mob.name)
mobs[mob.name].now = mobs[mob.name].now + 1
if passive then
mobs.passive.now = mobs.passive.now + 1
else
mobs.agressive.now = mobs.agressive.now + 1
end
spawned = spawned + 1
elseif math.random(1,1000) < mob.chance * 10 then
minetest.add_entity({x=pos.x+rand_x,y=nodes[i].y+1,z=pos.z+rand_z},mob.name)
mobs[mob.name].now = mobs[mob.name].now + 1
if passive then
mobs.passive.now = mobs.passive.now + 1
else
mobs.agressive.now = mobs.agressive.now + 1
end
spawned = spawned + 1
end
end
end
end
end)
local mob_count_timer = 0
local moblist_update_time = 5
minetest.register_globalstep(function(dtime)
mob_count_timer = mob_count_timer + dtime
if mob_count_timer < moblist_update_time then
return
end
mob_count_timer = 0
for k,v in pairs(spawnlite.mobs) do
v.now = 0
end
for k,v in pairs(minetest.luaentities) do
if v.name and mobs[v.name] then
mobs[v.name].now = mobs[v.name].now + 1
end
end
for i=1,#spawnlite.passive do
mobs.passive.now = mobs.passive.now + spawnlite.passive[i].now
end
for i=1,#spawnlite.agressive do
mobs.agressive.now = mobs.agressive.now + spawnlite.agressive[i].now
end
--[[
for k,v in pairs(minetest.luaentities) do
minetest.debug(k)
minetest.debug(v.name)
end
--]]
end)
local function get_mob_size(def)
local size = {}
local box = def.collisionbox
size.x = math.ceil(math.abs(box[1] - box[4]))
size.y = math.ceil(math.abs(box[2] - box[5]))
size.z = math.ceil(math.abs(box[3] - box[6]))
return size
end
local function get_mob_group(def,nodes)
if def.group then
return def.group
elseif nodes[1] == "air" then
return "air"
elseif nodes[1] == "default:water" then
return "water"
elseif def.type == "monster" then
return "agressive"
else
return "passive"
end
return nil
end
spawnlite.register_specific = function(name,nodes,ignored_neighbors,min_light
,max_light,ignored_interval,chance_percent_1dp,max_no,min_height
,max_height,group)
local mob = {}
spawnlite.mobs[name] = spawnlite.mobs[name] or mob
--Setup Mob Specific table
mob.name = name
mob.nodes = nodes
mob.min_light = min_light or 0
mob.max_light = max_light or 16
mob.chance = chance_percent_1dp
mob.max_no = max_no or 5
mob.now = 0
mob.min_height = min_height or -33000
mob.max_height = max_height or 33000
--Setup variables from mob def
local mob_def = minetest.registered_entities[name]
mob.size = get_mob_size(mob_def)
mob.group = group or get_mob_group(mob_def,nodes)
--Setup group table
table.insert(spawnlite[mob.group],spawnlite.mobs[name])
end
dofile(minetest.get_modpath("spawnlite").."/mobs/init.lua")
|
range = require ("init")
function testIntegerRangeWithoutEnd ()
local sum = 0
for i in range (2) do
sum = sum + i
end
local expected = 2
assert (
expected == sum,
"sum should be " .. expected .. " but is " .. sum
)
end
function testIntegerRange ()
local sum = 0
for i in range (1, 10) do
sum = sum + i
end
local expected = 55
assert (
expected == sum,
"sum should be " .. expected .. " but is " .. sum
)
end
function testIntegerRangeReversed ()
local str = ""
local sum = 0
for i in range (4, 1) do
sum = sum + i
str = str .. i
end
local expected_sum = 10
assert (
expected_sum == sum,
"sum should be " .. expected_sum .. " but is " .. sum
)
local expected_str = "4321"
assert (
expected_str == str,
"str should be " .. expected_str .. " but is " .. str
)
end
function testIntegerRangeWithStep ()
local sum = 0
for i in range (42, 1337, 2) do
sum = sum + i
end
local expected = 446472
assert (
expected == sum,
"sum should be " .. expected .. " but is " .. sum
)
end
function testFloatRange ()
local sum = 0
for i in range (0, 0.1, 0.01) do
sum = sum + i
end
local expected = 0.55
local epsilon = 0.00000000000001
assert (
math.abs (expected - sum) < epsilon,
"sum should be " .. expected .. " but is " .. sum
)
end
function testStringRangeWithoutEnd ()
local alpha = ""
for i in range ("W") do
alpha = alpha .. i
end
local expected = "W"
assert (
expected == alpha,
"alpha should be " .. expected .. " but is " .. alpha
)
end
function testStringRange ()
local alpha = ""
for i in range ("W", "Z") do
alpha = alpha .. i
end
local expected = "WXYZ"
assert (
expected == alpha,
"alpha should be " .. expected .. " but is " .. alpha
)
end
function testStringRangeReversed ()
local alpha = ""
for i in range ("Z", "W") do
alpha = alpha .. i
end
local expected = "ZYXW"
assert (
expected == alpha,
"alpha should be " .. expected .. " but is " .. alpha
)
end
function main ()
testIntegerRangeWithoutEnd ()
print ("succeeded testIntegerRangeWithoutEnd")
testIntegerRange ()
print ("succeeded testIntegerRange")
testIntegerRangeReversed ()
print ("succeeded testIntegerRangeReversed")
testIntegerRangeWithStep ()
print ("succeeded testIntegerRangeWithStep")
testFloatRange ()
print ("succeeded testFloatRange")
testStringRange ()
print ("succeeded testStringRange")
testStringRangeWithoutEnd ()
print ("succeeded testStringRangeWithoutEnd")
testStringRangeReversed ()
print ("succeeded testStringRangeReversed")
end
main ()
|
if (...) == "-?" then
printUsage(
"reboot","Soft reboots LIKO-12",
"reboot hard","Hard reboots LIKO-12"
)
return
end
local args = {...} --Get the arguments passed to this program
if tostring(args[1] or "soft") == "hard" then
print("HARD REBOOTING ...") sleep(0.25)
reboot(true)
else
print("SOFT REBOOTING ...") sleep(0.25)
reboot(false)
end |
TRAIT.name = "Chaotic Alloys I"
TRAIT.IconX = 1
TRAIT.IconY = 1
TRAIT.LevelReq = 3
TRAIT.SkillPointCost = 1
TRAIT.Incompatible = {
}
TRAIT.RequiredTraits = {
"undivided"
}
TRAIT.icon = "vgui/skills/ability_warrior_defensivestance_1.png"
TRAIT.category = "Blessings of Chaos Undivided"-- Common Passives, Warriors of Chaos, Lore of Light, Dark Magic
TRAIT.desc = [[
The Nature of Chaos alloys and metals grant them an unique ability to restore itself.
Armorrating: +10
Shield Regen: +5
Level Requirement: ]] .. TRAIT.LevelReq .. [[
Skill Point Cost:]] .. TRAIT.SkillPointCost .. [[
]]
TRAIT.class = {
"chaos_warrior",
"reaver",
"asp_sorcerer"
}
local function onAquire(TRAIT, char)
local naturalArmorRating = char:getData("naturalArmorRating", 0)
naturalArmorRating = naturalArmorRating + 10
char:setData("naturalArmorRating", naturalArmorRating)
end
TRAIT.onAquire = onAquire |
-- Point definition in Lua
PointLua = {}
PointLua.__index = PointLua
PointLua.__class = 'PointLua'
function PointLua:new(x, y)
obj = {x = x, y = y, velocityX = 0, velocityY = 0}
setmetatable(obj, self) -- This makes obj inherit from HUD
return obj
end
function PointLua:setX(x)
self.x = x;
end
function PointLua:getX()
return self.x;
end
function PointLua:setY(y)
self.y = y;
end
function PointLua:getY()
return self.y;
end
function PointLua:setVelocityX(velocityX)
self.velocityX = velocityX;
end
function PointLua:getVelocityX()
return self.velocityX;
end
function PointLua:setVelocityY(velocityY)
self.velocityY = velocityY;
end
function PointLua:getVelocityY()
return self.velocityY;
end
function allScript(point,mouse,friction)
-- some call saving precomputation
diffX = mouse:getX() - point:getX();
diffY = mouse:getY() - point:getY();
-- modify velocity based on point decision
distance = (diffX^2 + diffY^2)^0.5;
if distance > 20 then
point:setVelocityX(point:getVelocityX() + (diffX) / distance);
point:setVelocityY(point:getVelocityY() + (diffY) / distance);
elseif distance < 15 then
point:setVelocityX(point:getVelocityX() - (diffX) / distance);
point:setVelocityY(point:getVelocityY() - (diffY) / distance);
end
-- let the physics happen
speed = (point:getVelocityX()^2 + point:getVelocityY()^2)^0.5;
if speed <= friction then
point:setVelocityX(0);
point:setVelocityY(0);
else
-- apply friction
point:setVelocityX((1 - friction / speed) * point:getVelocityX());
point:setVelocityY((1 - friction / speed) * point:getVelocityY());
-- move points
point:setX(point:getX() + point:getVelocityX());
point:setY(point:getY() + point:getVelocityY());
end
end
---------------------------------------------
-- lua script controls the simulation loop and uses its own point objects
--
function loopPointsScripted(pointCount, cyclesCount, friction)
-- initialize the simulation
initSimul();
points = {}
for i=0,pointCount-1 do
points[i] = PointLua:new(i,i);
end
-- start main loop
for i=0,cyclesCount-1,1 do
-- process input and if the app should quit, break
if processInput() then
break;
end
mouse = getMouse();
preDraw();
drawMouse();
for j=0,pointCount-1,1 do
allScript(points[j], mouse, friction);
drawPoint(points[j]:getX(), points[j]:getY());
end
postDraw();
end
-- clean resources
cleanup();
end
|
-- @module table
module ("table", package.seeall)
--require "list" FIXME: allow require loops
-- FIXME: use consistent name for result table: t_? (currently r and
-- u)
-- @func sort: Make table.sort return its result
-- @param t: table
-- @param c: comparator function
-- @returns
-- @param t: sorted table
local _sort = sort
function sort (t, c)
_sort (t, c)
return t
end
-- @func empty: Say whether table is empty
-- @param t: table
-- @returns
-- @param f: true if empty or false otherwise
function empty (t)
return not next (t)
end
-- @func size: Find the number of elements in a table
-- @param t: table
-- @returns
-- @param n: number of elements in t
function size (t)
local n = 0
for _ in pairs (t) do
n = n + 1
end
return n
end
-- @func indices: Make the list of indices of a table
-- @param t: table
-- @returns
-- @param u: list of indices
function indices (t)
local u = {}
for i, v in pairs (t) do
insert (u, i)
end
return u
end
-- @func values: Make the list of values of a table
-- @param t: table
-- @returns
-- @param u: list of values
function values (t)
local u = {}
for i, v in pairs (t) do
insert (u, v)
end
return u
end
-- @func invert: Invert a table
-- @param t: table {i=v...}
-- @returns
-- @param u: inverted table {v=i...}
function invert (t)
local u = {}
for i, v in pairs (t) do
u[v] = i
end
return u
end
-- @func rearrange: Rearrange some indices of a table
-- @param m: table {oldindex=newindex...}
-- @param t: table to rearrange
-- @returns
-- @param r: rearranged table
function rearrange (m, t)
local r = clone (t)
for i, v in pairs (m) do
r[v] = t[i]
r[i] = nil
end
return r
end
-- @func clone: Make a shallow copy of a table, including any
-- metatable
-- @param t: table
-- @param nometa: if non-nil don't copy metatable
-- @returns
-- @param u: copy of table
function clone (t, nometa)
local u = {}
if not nometa then
setmetatable (u, getmetatable (t))
end
for i, v in pairs (t) do
u[i] = v
end
return u
end
-- @func merge: Merge two tables
-- If there are duplicate fields, u's will be used. The metatable of
-- the returned table is that of t
-- @param t, u: tables
-- @returns
-- @param r: the merged table
function merge (t, u)
local r = clone (t)
for i, v in pairs (u) do
r[i] = v
end
return r
end
-- @func new: Make a table with a default entry value
-- @param [x]: default entry value [nil]
-- @param [t]: initial table [{}]
-- @returns
-- @param u: table for which u[i] is x if u[i] does not exist
function new (x, t)
return setmetatable (t or {},
{__index = function (t, i)
return x
end})
end
|
-- Rectivate / Deactivate
local gvt = require 'luagravity'
local state
local app = gvt.start(function()
state = 0
gvt.await(10)
state = 1
gvt.await(10)
state = 2
end)
assert(state == 0)
gvt.step(app, 'dt', 10)
gvt.step(app, 'dt', 0)
assert(state == 1)
gvt.deactivate(app)
gvt.step(app, 'dt', 10)
gvt.step(app, 'dt', 0)
assert(state == 1)
gvt.step(app, 'dt', 10)
gvt.step(app, 'dt', 0)
assert(state == 1)
gvt.reactivate(app)
gvt.step(app, 'dt', 10)
gvt.step(app, 'dt', 0)
assert(state == 2, state)
print '===> OK'
|
test = require 'u-test'
common = require 'common'
function SetupTest_Handler()
print("SetupTest_Handler")
local hr = GetLastError()
SetCheckHR(1)
if hr ~= 0 then
print("Calling XalAddUserWithUiAsync")
XalAddUserWithUiAsync()
else
test.stopTest();
end
end
test.StartSetupTest = function()
print("Running shared test.StartSetupTest")
SetCheckHR(0)
common.init(SetupTest_Handler)
end
function OnXalAddUserWithUiAsync()
print("In OnXalAddUserWithUiAsync")
XblContextCreateHandle()
XalUserGetGamertag()
XalUserGetId()
test.stopTest();
end
|
---------------------------------------------------------------------------------------------
-- Requirements summary:
-- [PolicyTableUpdate] Sending PTS to mobile application
-- [HMI API] SystemRequest request/response
--
-- Description:
-- SDL must forward OnSystemRequest(request_type=PROPRIETARY, url, appID) with encrypted PTS
-- snapshot as a hybrid data to mobile application with <appID> value. "fileType" must be
-- assigned as "JSON" in mobile app notification.
-- 1. Used preconditions
-- SDL is built with "-DEXTENDED_POLICY: EXTERNAL_PROPRIETARY" flag
-- Application is registered.
-- PTU is requested.
-- SDL->HMI: SDL.OnStatusUpdate(UPDATE_NEEDED)
-- SDL->HMI:SDL.PolicyUpdate(file, timeout, retry[])
-- HMI -> SDL: SDL.GetURLs (<service>)
-- 2. Performed steps
-- HMI->SDL:BasicCommunication.OnSystemRequest ('url', requestType:PROPRIETARY, appID)
--
-- Expected result:
-- SDL->app: OnSystemRequest ('url', requestType:PROPRIETARY, fileType="JSON", appID)
---------------------------------------------------------------------------------------------
--[[ General configuration parameters ]]
config.defaultProtocolVersion = 2
--[[ Required Shared libraries ]]
local mobile_session = require("mobile_session")
local commonSteps = require('user_modules/shared_testcases/commonSteps')
local commonFunctions = require('user_modules/shared_testcases/commonFunctions')
local utils = require ('user_modules/utils')
--[[ General Precondition before ATF start ]]
commonFunctions:SDLForceStop()
commonSteps:DeleteLogsFileAndPolicyTable()
--[[ General Settings for configuration ]]
Test = require("user_modules/connecttest_resumption")
require('cardinalities')
require('user_modules/AppTypes')
local HMIAppID
--[[ Preconditions ]]
commonFunctions:newTestCasesGroup("Preconditions")
function Test:ConnectMobile()
self:connectMobile()
end
function Test:StartSession()
self.mobileSession = mobile_session.MobileSession(self, self.mobileConnection)
self.mobileSession:StartService(7)
end
function Test:RAI()
local corId = self.mobileSession:SendRPC("RegisterAppInterface", config.application1.registerAppInterfaceParams)
EXPECT_HMINOTIFICATION("SDL.OnStatusUpdate", { status = "UPDATE_NEEDED" })
:Times(0)
EXPECT_HMICALL("BasicCommunication.PolicyUpdate")
:Times(0)
EXPECT_HMINOTIFICATION("BasicCommunication.OnAppRegistered", { application = { appName = config.application1.registerAppInterfaceParams.appName } })
:Do(
function(_, d1)
HMIAppID = d1.params.application.appID
end)
self.mobileSession:ExpectResponse(corId, { success = true, resultCode = "SUCCESS" })
:Do(
function()
self.mobileSession:ExpectNotification("OnHMIStatus", { hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE", systemContext = "MAIN" })
self.mobileSession:ExpectNotification("OnPermissionsChange")
:Times(1)
end)
end
--[[ Test ]]
commonFunctions:newTestCasesGroup("Test")
function Test:Trigger_getting_device_consent()
local requestId1 = self.hmiConnection:SendRequest("SDL.ActivateApp", { appID = HMIAppID })
EXPECT_HMIRESPONSE(requestId1)
:Do(
function(_, d1)
if d1.result.isSDLAllowed ~= true then
local requestId2 = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage", { language = "EN-US", messageCodes = { "DataConsent" } })
EXPECT_HMIRESPONSE(requestId2)
:Do(
function()
self.hmiConnection:SendNotification("SDL.OnAllowSDLFunctionality", { allowed = true, source = "GUI", device = { id = utils.getDeviceMAC(), name = utils.getDeviceName() } })
EXPECT_HMICALL("BasicCommunication.ActivateApp")
:Do(
function(_, d2)
self.hmiConnection:SendResponse(d2.id,"BasicCommunication.ActivateApp", "SUCCESS", { })
self.mobileSession:ExpectNotification("OnHMIStatus", { hmiLevel = "FULL", audioStreamingState = "AUDIBLE", systemContext = "MAIN" })
end)
end)
end
end)
EXPECT_HMINOTIFICATION("SDL.OnStatusUpdate", { status = "UPDATE_NEEDED" }, { status = "UPDATING" }):Times(2)
EXPECT_HMICALL("BasicCommunication.PolicyUpdate")
:Do(
function(_, d)
self.hmiConnection:SendResponse(d.id, d.method, "SUCCESS", { })
local requestId = self.hmiConnection:SendRequest("SDL.GetURLS", { service = 7 })
EXPECT_HMIRESPONSE(requestId)
:Do(
function()
local policy_file_name = "PolicyTableUpdate"
self.hmiConnection:SendNotification("BasicCommunication.OnSystemRequest", { requestType = "PROPRIETARY", fileName = policy_file_name })
self.mobileSession:ExpectNotification("OnSystemRequest", { requestType = "PROPRIETARY" })
end)
end)
end
--[[ Postconditions ]]
commonFunctions:newTestCasesGroup("Postconditions")
function Test.Postcondition_StopSDL()
StopSDL()
end
return Test
|
local CrateModule = {
crates = {
["Starter"] = {
common = 60,
uncommon = 30,
rare = 10,
legendary = 0,
currency = "Coins",
productId = 0,
price = 500
},
["Spotty"] = {
common = 40,
uncommon = 30,
rare = 25,
legendary = 5,
currency = "Coins",
productId = 0,
price = 2000
},
["Royal Deluxe"] = {
common = 35,
uncommon = 30,
rare = 20,
legendary = 15,
currency = "R",
productId = nil,
price = 0
},
}
}
return CrateModule
|
-- Player perk mapping.
local Perks = {}
-- Perks are separated by governing skill.
-- They are grouped into areas - which has nothing to do with any practical aspects of the skill.
-- Instead, areas have requirements and this governs at what skill level the perk is unlocked.
-- Ultimate "perks" are actually referred to as traits and work a bit differently.
-- Note that perks are not meant to be prefixed.
Perks = {
Annihilation = {
HailOfBullets = "Demolition_Area_01_Perk_1",
PumpItLouder = "Demolition_Area_02_Perk_1",
InYourFace = "Demolition_Area_02_Perk_2",
Bloodrush = "Demolition_Area_03_Perk_1",
DeadCenter = "Demolition_Area_03_Perk_2",
Bulldozer = "Demolition_Area_04_Perk_1",
Mongoose = "Demolition_Area_04_Perk_2",
MomentumShift = "Demolition_Area_05_Perk_1",
Massacre = "Demolition_Area_05_Perk_2",
SkeetShooter = "Demolition_Area_06_Perk_1",
HeavyLead = "Demolition_Area_06_Perk_2",
Unstoppable = "Demolition_Area_07_Perk_1",
Manic = "Demolition_Area_07_Perk_2",
SpeedDemon = "Demolition_Area_08_Perk_1",
BurnBabyBurn = "Demolition_Area_08_Perk_2",
HitTheDeck = "Demolition_Area_09_Perk_1",
PoppinOff = "Demolition_Area_09_Perk_2",
Biathlete = "Demolition_Area_10_Perk_1"
-- Literally an unimplemented perk.
-- NotImplemented = "Demolition_Area_10_Perk_2"
},
Athletics = {
Regeneration = "Athletics_Area_01_Perk_1",
PackMule = "Athletics_Area_01_Perk_2",
Invincible = "Athletics_Area_02_Perk_1",
TrueGrit = "Athletics_Area_02_Perk_2",
Epimorphosis = "Athletics_Area_03_Perk_1",
SoftOnYourFeet = "Athletics_Area_03_Perk_2",
SteelAndChrome = "Athletics_Area_04_Perk_1",
Gladiator = "Athletics_Area_04_Perk_2",
DividedAttention = "Athletics_Area_05_Perk_1",
Multitasker = "Athletics_Area_05_Perk_2",
LikeButterfly = "Athletics_Area_05_Perk_3",
Transporter = "Athletics_Area_06_Perk_1",
StrongerTogether = "Athletics_Area_06_Perk_2",
CardioCure = "Athletics_Area_06_Perk_3",
HumanShield = "Athletics_Area_07_Perk_1",
Marathoner = "Athletics_Area_07_Perk_2",
DogOfWar = "Athletics_Area_08_Perk_1",
Wolverine = "Athletics_Area_08_Perk_2",
SteelShell = "Athletics_Area_09_Perk_1",
TheRock = "Athletics_Area_10_Perk_1",
Indestructible = "Athletics_Area_10_Perk_2"
},
Assault = {
Bulletjock = "Assault_Area_01_Perk_1",
EagleEye = "Assault_Area_01_Perk_2",
CoveringKillshot = "Assault_Area_02_Perk_1",
TooCloseForComfort = "Assault_Area_02_Perk_2",
Bullseye = "Assault_Area_03_Perk_1",
Executioner = "Assault_Area_03_Perk_2",
ShootReloadRepeat = "Assault_Area_04_Perk_1",
DuckHunter = "Assault_Area_04_Perk_2",
NervesOfSteel = "Assault_Area_05_Perk_1",
FeelTheFlow = "Assault_Area_05_Perk_2",
TrenchWarfare = "Assault_Area_06_Perk_1",
HuntersHands = "Assault_Area_06_Perk_2",
SkullSkipper = "Assault_Area_07_Perk_1",
NamedBullets = "Assault_Area_07_Perk_2",
Bunker = "Assault_Area_08_Perk_1",
RecoilWrangler = "Assault_Area_08_Perk_2",
InPerspective = "Assault_Area_09_Perk_1",
LongShot = "Assault_Area_09_Perk_2",
SavageStoic = "Assault_Area_10_Perk_1"
},
Blades = {
StingLikeABee = "Kenjutsu_Area_01_Perk_1",
RoaringWaters = "Kenjutsu_Area_01_Perk_2",
CrimsonDance = "Kenjutsu_Area_02_Perk_1",
SlowAndSteady = "Kenjutsu_Area_02_Perk_2",
FlightOfTheSparrow = "Kenjutsu_Area_03_Perk_1",
OffensiveDefense = "Kenjutsu_Area_03_Perk_2",
StuckPig = "Kenjutsu_Area_04_Perk_1",
ShiftingSands = "Kenjutsu_Area_04_Perk_2",
BlessedBlade = "Kenjutsu_Area_05_Perk_1",
UnbrokenSpirit = "Kenjutsu_Area_05_Perk_2",
Bloodlust = "Kenjutsu_Area_06_Perk_1",
FloatLikeAButterfly = "Kenjutsu_Area_06_Perk_2",
FieryBlast = "Kenjutsu_Area_07_Perk_1",
JudgeJuryAndExecutioner = "Kenjutsu_Area_07_Perk_2",
CrimsonTide = "Kenjutsu_Area_08_Perk_1",
Deathbolt = "Kenjutsu_Area_08_Perk_2"
},
BreachProtocol = {
BigSleep = "Hacking_Area_01_Perk_1",
MassVulnerability = "Hacking_Area_01_Perk_2",
AlmostIn = "Hacking_Area_02_Perk_1",
AdvancedDatamine = "Hacking_Area_02_Perk_2",
MassVulnerabilityResistances = "Hacking_Area_03_Perk_1",
ExtendedNetworkInterface = "Hacking_Area_03_Perk_2",
TurretShutdown = "Hacking_Area_04_Perk_1",
DatamineMastermind = "Hacking_Area_04_Perk_2",
TotalRecall = "Hacking_Area_05_Perk_1",
DatamineVirtuoso = "Hacking_Area_06_Perk_1",
TurretTamer = "Hacking_Area_06_Perk_2",
Efficiency = "Hacking_Area_07_Perk_1",
CloudCache = "Hacking_Area_07_Perk_2",
MassVulnerabilityQuickhacks = "Hacking_Area_08_Perk_1",
TotalerRecall = "Hacking_Area_08_Perk_2",
Hackathon = "Hacking_Area_09_Perk_1",
HeadStart = "Hacking_Area_09_Perk_2",
Compression = "Hacking_Area_10_Perk_1",
BufferOptimization = "Hacking_Area_10_Perk_2"
},
ColdBlood = {
ColdBlood = "ColdBlood_Area_01_Perk_1",
WillToSurvive = "ColdBlood_Area_02_Perk_1",
IcyVeins = "ColdBlood_Area_02_Perk_2",
CriticalCondition = "ColdBlood_Area_03_Perk_1",
FrostySynapses = "ColdBlood_Area_03_Perk_2",
DefensiveClotting = "ColdBlood_Area_04_Perk_1",
RapidBloodflow = "ColdBlood_Area_04_Perk_2",
ColdestBlood = "ColdBlood_Area_05_Perk_1",
FrozenPrecision = "ColdBlood_Area_05_Perk_2",
Predator = "ColdBlood_Area_06_Perk_1",
BloodBrawl = "ColdBlood_Area_06_Perk_2",
QuickTransfer = "ColdBlood_Area_06_Perk_3",
Bloodswell = "ColdBlood_Area_07_Perk_1",
ColdAndCalculating = "ColdBlood_Area_07_Perk_2",
Coolagulant = "ColdBlood_Area_08_Perk_1",
Unbreakable = "ColdBlood_Area_08_Perk_2",
PainIsAnIllusion = "ColdBlood_Area_09_Perk_1",
Immunity = "ColdBlood_Area_10_Perk_1"
},
Crafting = {
Mechanic = "Crafting_Area_01_Perk_1",
Junkophile = "Crafting_Area_01_Perk_2",
TrueCraftsman = "Crafting_Area_02_Perk_1",
Scrapper = "Crafting_Area_02_Perk_2",
Workshop = "Crafting_Area_03_Perk_1",
Innovation = "Crafting_Area_04_Perk_1",
Sapper = "Crafting_Area_04_Perk_2",
FieldTechnician = "Crafting_Area_05_Perk_1",
TwoHundredPercentEfficiency = "Crafting_Area_05_Perk_2",
ExNihilo = "Crafting_Area_06_Perk_1",
EfficientUpgrades = "Crafting_Area_06_Perk_2",
GreaseMonkey = "Crafting_Area_06_Perk_3",
CostOptimization = "Crafting_Area_07_Perk_1",
LetThereBeLight = "Crafting_Area_07_Perk_2",
WasteNotWantNot = "Crafting_Area_08_Perk_1",
TuneUp = "Crafting_Area_08_Perk_2",
EdgerunnerArtisan = "Crafting_Area_09_Perk_1",
CuttingEdge = "Crafting_Area_10_Perk_1"
},
Engineering = {
MechLoother = "Engineering_Area_01_Perk_1",
BlastShielding = "Engineering_Area_01_Perk_2",
CantTouchThis = "Engineering_Area_02_Perk_1",
Grenadier = "Engineering_Area_02_Perk_2",
Shrapnel = "Engineering_Area_03_Perk_1",
Bladerunner = "Engineering_Area_04_Perk_1",
UpToEleven = "Engineering_Area_04_Perk_2",
LockAndLoad = "Engineering_Area_04_Perk_3",
BiggerBooms = "Engineering_Area_05_Perk_1",
Condensation = "Engineering_Area_05_Perk_2",
Tesla = "Engineering_Area_06_Perk_1",
LightningBolt = "Engineering_Area_06_Perk_2",
Ubercharge = "Engineering_Area_07_Perk_1",
Insulation = "Engineering_Area_07_Perk_2",
GunWhisperer = "Engineering_Area_07_Perk_3",
FuckAllWalls = "Engineering_Area_08_Perk_1",
PlayTheAngles = "Engineering_Area_08_Perk_2",
LicketySplit = "Engineering_Area_09_Perk_1",
Jackpot = "Engineering_Area_10_Perk_1",
Superconductor = "Engineering_Area_10_Perk_2"
},
Handguns = {
Gunslinger = "Gunslinger_Area_01_Perk_1",
HighNoon = "Gunslinger_Area_01_Perk_2",
RioBravo = "Gunslinger_Area_02_Perk_1",
Desperado = "Gunslinger_Area_02_Perk_2",
OnTheFly = "Gunslinger_Area_03_Perk_1",
LongShotDropPop = "Gunslinger_Area_03_Perk_2",
SteadyHand = "Gunslinger_Area_04_Perk_1",
OKCorral = "Gunslinger_Area_04_Perk_2",
VanishingPoint = "Gunslinger_Area_04_Perk_3",
AFistfulOfEurodollars = "Gunslinger_Area_05_Perk_1",
FromHeadToToe = "Gunslinger_Area_05_Perk_2",
GrandFinale = "Gunslinger_Area_06_Perk_1",
Acrobat = "Gunslinger_Area_06_Perk_2",
AttritionalFire = "Gunslinger_Area_07_Perk_1",
WildWest = "Gunslinger_Area_07_Perk_2",
SnowballEffect = "Gunslinger_Area_08_Perk_1",
Westworld = "Gunslinger_Area_08_Perk_2",
LeadSponge = "Gunslinger_Area_09_Perk_1",
Brainpower = "Gunslinger_Area_10_Perk_1"
},
Quickhacking = {
Biosynergy = "CombatHacking_Area_01_Perk_1",
Bloodware = "CombatHacking_Area_01_Perk_2",
ForgetMeNot = "CombatHacking_Area_02_Perk_1",
ISpy = "CombatHacking_Area_02_Perk_2",
HackersManual = "CombatHacking_Area_02_Perk_3",
DaisyChain = "CombatHacking_Area_03_Perk_1",
WeakLink = "CombatHacking_Area_03_Perk_2",
SignalSupport = "CombatHacking_Area_04_Perk_1",
SubliminalMesage = "CombatHacking_Area_05_Perk_1",
Mnemonic = "CombatHacking_Area_06_Perk_1",
Diffusion = "CombatHacking_Area_06_Perk_2",
Plague = "CombatHacking_Area_07_Perk_1",
CriticalError = "CombatHacking_Area_08_Perk_1",
HackerOverlord = "CombatHacking_Area_08_Perk_2",
Anamnesis = "CombatHacking_Area_09_Perk_1",
Optimization = "CombatHacking_Area_10_Perk_1",
BartmossLegacy = "CombatHacking_Area_10_Perk_2"
},
Stealth = {
SilentAndDeadly = "Stealth_Area_01_Perk_1",
CrouchingTiger = "Stealth_Area_01_Perk_2",
HiddenDragon = "Stealth_Area_02_Perk_1",
DaggerDealer = "Stealth_Area_02_Perk_2",
AttractionAndRepulsion = "Stealth_Area_02_Perk_3",
StrikeFromTheShadows = "Stealth_Area_03_Perk_1",
Assassin = "Stealth_Area_03_Perk_2",
LegUp = "Stealth_Area_03_Perk_3",
Sniper = "Stealth_Area_04_Perk_1",
Cutthroat = "Stealth_Area_04_Perk_2",
CleanWork = "Stealth_Area_05_Perk_1",
AggressiveAntitoxins = "Stealth_Area_05_Perk_2",
StunningBlows = "Stealth_Area_05_Perk_3",
Ghost = "Stealth_Area_06_Perk_1",
FromTheShadows = "Stealth_Area_06_Perk_2",
Commando = "Stealth_Area_07_Perk_1",
Rattlesnake = "Stealth_Area_07_Perk_2",
VenomousFangs = "Stealth_Area_07_Perk_3",
RestorativeShadows = "Stealth_Area_08_Perk_1",
HastyRetreat = "Stealth_Area_08_Perk_2",
SilentFinisher = "Stealth_Area_08_Perk_3",
Neurotoxin = "Stealth_Area_09_Perk_1",
CheatDeath = "Stealth_Area_09_Perk_2",
HastenTheInevitable = "Stealth_Area_09_Perk_3",
Ninjutsu = "Stealth_Area_10_Perk_1"
},
StreetBrawler = {
Flurry = "Brawling_Area_01_Perk_1",
CrushingBlows = "Brawling_Area_01_Perk_2",
Juggernaut = "Brawling_Area_02_Perk_1",
Dazed = "Brawling_Area_02_Perk_2",
Rush = "Brawling_Area_03_Perk_1",
EfficientBlows = "Brawling_Area_03_Perk_2",
HumanFortress = "Brawling_Area_04_Perk_1",
OpportuneStrike = "Brawling_Area_04_Perk_2",
Payback = "Brawling_Area_05_Perk_1",
Reinvigorate = "Brawling_Area_05_Perk_2",
BreathingSpace = "Brawling_Area_06_Perk_1",
Relentless = "Brawling_Area_06_Perk_2",
Frenzy = "Brawling_Area_07_Perk_1",
Thrash = "Brawling_Area_07_Perk_2",
BidingTime = "Brawling_Area_08_Perk_1",
Unshakable = "Brawling_Area_08_Perk_2"
}
}
return Perks |
-- Copyright (c) 2019 teverse.com
-- theme.lua
local themeController = {}
print ("DEBUG: Loading theme.lua")
-- values from default are used in all styles unless overridden.
themeController.currentTheme = {
default = {
fontFile = "OpenSans-Regular",
backgroundColour = colour:fromRGB(37, 37, 47),
textColour = colour:fromRGB(255, 255, 255)
},
main = {
backgroundColour = colour:fromRGB(37, 37, 47),
textColour = colour:fromRGB(255, 255, 255),
},
secondary = {
backgroundColour = colour:fromRGB(25, 33, 34),
textColour = colour:fromRGB(255, 255, 255)
},
primary = {
backgroundColour = colour:fromRGB(39, 39, 50),
textColour = colour:fromRGB(255,255,255)
},
light = {
backgroundColour = colour:fromRGB(255,255,255),
textColour = colour:fromRGB(25, 33, 34),
},
tools = {
selected = colour:fromRGB(42, 151, 255),
hovered = colour(1, 1, 1),
deselected = colour(0.6, 0.6, 0.6)
}
}
themeController.guis = {} --make this a weak metatable (keys)
themeController.set = function(theme)
themeController.currentTheme = theme
for gui, style in pairs(themeController.guis) do
themeController.applyTheme(gui)
end
end
themeController.applyTheme = function(gui)
local styleName = themeController.guis[gui]
local style = themeController.currentTheme[styleName]
if not style then
style = {}
end
if themeController.currentTheme["default"] then
for property, value in pairs(themeController.currentTheme["default"]) do
if not style[property] and gui[property] and gui[property] ~= value then --Chosen style does not have this property
gui[property] = value
end
end
end
for property, value in pairs(style) do
if gui[property] and gui[property] ~= value then
gui[property] = value
end
end
end
themeController.add = function(gui, style)
if themeController.guis[gui] then return end
themeController.guis[gui] = style
themeController.applyTheme(gui)
end
return themeController
|
name = "Settings Menu"
popUp = false
local nameIVT = INSPECTOR_VARIABLE_TYPE.INSPECTOR_STRING
nameIV = InspectorVariable.new("name", nameIVT, name)
NewVariable(nameIV)
function Start()
child = Find(name)
child:Active(false)
end
-- Called each loop iteration
function UpdateUI(dt)
if (gameObject:GetButton():IsPressed()) then
popUp = not popUp
child:Active(popUp)
end
end
print("UI_OpenSettingsPopUp.lua compiled succesfully")
|
-- =======================================================================================
-- Plugin: OBJ_MANAGE.lua
-- Programmer: Cooper Santillan
-- Last Modified: October 23, 2021 10:55am
-- =======================================================================================
-- Description: All functions used to maintain the Maker+ plugin suite.
-- =======================================================================================
-- =======================================================================================
-- ========================================================================== PLUGIN =====
-- ==== maker.create.plugin ==============================================================
-- Description:
--
-- Inputs:
-- number -- what macro number do you want to place this in
-- name -- label name for the macro
-- task -- what plugin to use
-- userName -- what user is using this
-- =======================================================================================
function maker.create.plugin(number, name, task, userName)
local makerVar = "MAKER"
local title
if(name == nil) then
title = task
else
title = name
end
--gma.cmd("BlindEdit On")
gma.cmd("Store Macro " ..number)
gma.cmd("Store Macro 1." ..number ..".1 thru Macro 1." ..number ..".3")
gma.cmd("Label Macro " ..number .." \"" ..maker.util.underVer(title, "Macro") .."\"")
gma.cmd("Assign Macro 1." ..number ..".1 /cmd=\"SetUserVar $" ..makerVar .." = " ..maker.util.pack({userName, task, maker.util.underVer(name, "Sequence")}) .."\"")
--gma.cmd("Assign Macro 1." ..number ..".2 /wait=0.1")
gma.cmd("Assign Macro 1." ..number ..".3 /cmd=\"Plugin CALLER\"")
--gma.cmd("BlindEdit Off")
end
-- ==== END OF maker.create.plugin =======================================================
-- ==== maker.edit.plugin ================================================================
-- Description:
--
-- Inputs:
-- number -- what macro number do you want to place this in
-- name -- label name for the macro
-- plugin -- what plugin to use
-- =======================================================================================
function maker.edit.plugin(number, name, plugin, userName)
local makerVar = "MAKER"
gma.cmd("Label Macro " ..number .." \"" ..maker.util.underVer(name, "Macro") .."\"")
gma.cmd("Assign Macro 1." ..number ..".1 /cmd=\"SetUserVar $" ..makerVar .." = " ..maker.util.pack({userName, plugin, maker.util.underVer(name, "Sequence")}) .."\"")
gma.cmd("Assign Macro 1." ..number ..".2 /wait=0.1")
gma.cmd("Assign Macro 1." ..number ..".3 /cmd=\"Plugin CALLER\"")
end
-- ==== END OF maker.edit.plugin =========================================================
-- ==== maker.delete.plugin ==============================================================
-- Description:
--
-- Inputs:
-- number -- what macro number do you want to place this in
-- =======================================================================================
function maker.delete.plugin(number)
gma.cmd("Delete Macro " ..number .." /nc")
end
-- ==== END OF maker.delete.plugin =======================================================
-- ==== maker.copy.plugin ================================================================
-- Description:
--
-- Inputs:
-- source -- which one to copy
-- destination -- new macro to create
-- =======================================================================================
function maker.copy.plugin(source, destination)
gma.cmd("Copy Macro " ..source .." At " ..destination .." /nc")
end
-- ==== END OF maker.copy.plugin =========================================================
-- ==== maker.move.plugin ================================================================
-- Description:
--
-- Inputs:
-- source -- macro to move
-- destination -- where to make macro land
-- =======================================================================================
function maker.move.plugin(source, destination)
gma.cmd("Move Macro " ..source .." At " ..destination)
end
-- ==== END OF maker.move.plugin =========================================================
-- =======================================================================================
-- =======================================================================================
-- ======================================================================== SEQUENCE =====
-- ==== maker.create.sequence ============================================================
-- Description:
--
-- Inputs:
-- number -- what sequence number do you want to place this in
-- name -- label name for the sequence
-- group -- what group to use
-- =======================================================================================
function maker.create.sequence(number, name, group)
--gma.cmd("BlindEdit On")
maker.util.group(group)
gma.cmd("Store Sequence " ..number .." Cue 1")
gma.cmd("ClearAll")
--gma.sleep(0.1)
gma.cmd("Store Sequence " ..number .." Cue 2 /o")
gma.cmd("Label Sequence " ..number .." \"" ..maker.util.underVer(name, "Sequence") .."\"")
gma.cmd("Label Sequence " ..number .." Cue 1 \"S - " ..maker.util.underVer(name, "Macro"):gsub(" V%d+" , "") .."\"")
gma.cmd("Appearance Sequence " ..number .." Cue 1 /r=50.2 /g=36.9 /b=0")
gma.cmd("Assign Sequence " ..number .." Cue 1 /MIB=Early /Info=\"HL: %\"")
--gma.cmd("BlindEdit Off")
end
-- ==== END OF maker.create.sequence =====================================================
-- ==== maker.edit.sequence ==============================================================
-- Description:
--
-- Inputs:
-- number -- what sequence number do you want to place this in
-- name -- label name for the sequence
-- =======================================================================================
function maker.edit.sequence(number, name)
gma.cmd("Label Sequence " ..number .." \"" ..maker.util.underVer(name, "Sequence") .."\"")
gma.cmd("Label Sequence " ..number .." Cue 1 \"S - " ..string.gsub(maker.util.underVer(name, "Macro"), " V%d+" , ""))
end
-- ==== END OF maker.edit.sequence =======================================================
-- ==== maker.delete.sequence ============================================================
-- Description:
--
-- Inputs:
-- number -- what sequence number do you want to place this in
-- =======================================================================================
function maker.delete.sequence(number)
gma.cmd("Delete Sequence " ..number .." /nc")
end
-- ==== END OF maker.delete.sequence =====================================================
-- ==== maker.copy.sequence ==============================================================
-- Description:
--
-- Inputs:
-- source -- which one to copy
-- destination -- new sequence to create
-- =======================================================================================
function maker.copy.sequence(source, destination)
gma.cmd("Copy Sequence " ..source .." At " ..destination .." /nc")
end
-- ==== END OF maker.copy.sequence =======================================================
-- ==== maker.move.sequence ==============================================================
-- Description:
--
-- Inputs:
-- source -- sequence to move
-- destination -- where to make sequence land
-- =======================================================================================
function maker.move.sequence(source, destination)
gma.cmd("Move Sequence " ..source .." At " ..destination)
end
-- ==== END OF maker.move.sequence =======================================================
-- =======================================================================================
-- =======================================================================================
-- ========================================================================== EFFECT =====
-- ==== maker.create.effect ==============================================================
-- Description:
--
-- Inputs:
-- number -- what effect number do you want to place this in
-- name -- label name for the effect
-- =======================================================================================
function maker.create.effect(number, name)
--gma.cmd("BlindEdit On")
gma.cmd("ClearAll")
gma.cmd("Store Effect " ..number .." /o")
gma.cmd("Label Effect " ..number .." \"" ..maker.util.underVer(name, "Macro") .."\"")
--gma.cmd("BlindEdit Off")
end
-- ==== END OF maker.create.effect =======================================================
-- ==== maker.edit.effect ================================================================
-- Description:
--
-- Inputs:
-- number -- what effect number do you want to place this in
-- name -- label name for the effect
-- =======================================================================================
function maker.edit.effect(number, name)
gma.cmd("Label Effect " ..number .." \"" ..name .."\"")
end
-- ==== END OF maker.edit.effect =========================================================
-- ==== maker.delete.effect ==============================================================
-- Description:
--
-- Inputs:
-- number -- what effect number do you want to place this in
-- =======================================================================================
function maker.delete.effect(number)
gma.cmd("Delete Effect " ..number .." /nc")
end
-- ==== END OF maker.delete.effect =======================================================
-- ==== maker.copy.effect ================================================================
-- Description:
--
-- Inputs:
-- source -- which one to copy
-- destination -- new effect to create
-- =======================================================================================
function maker.copy.effect(source, destination)
gma.cmd("Copy Effect " ..source .." At " ..destination .." /nc")
end
-- ==== END OF maker.copy.effect =========================================================
-- ==== maker.move.effect ================================================================
-- Description:
--
-- Inputs:
-- source -- effect to move
-- destination -- where to make effect land
-- =======================================================================================
function maker.move.effect(source, destination, poolSize)
gma.cmd("Move Effect " ..source .." Thru " ..(source + (poolSize - 2)) .." At " ..destination)
end
-- ==== END OF maker.move.effect =========================================================
-- =======================================================================================
-- =======================================================================================
-- ======================================================================== TIMECODE =====
-- ==== maker.create.timecode ============================================================
-- Description:
--
-- Inputs:
-- number -- what timecode number do you want to place this in
-- name -- label name for the timecode
-- =======================================================================================
function maker.create.timecode(number, name)
--gma.cmd("BlindEdit On")
gma.cmd("Store Timecode " ..number)
gma.cmd("Label Timecode " ..number .." \"" ..maker.util.underVer(name, "Macro") .."\"")
--gma.cmd("BlindEdit Off")
end
-- ==== END OF maker.create.timecode =====================================================
-- ==== maker.edit.timecode ==============================================================
-- Description:
--
-- Inputs:
-- number -- what timecode number do you want to place this in
-- name -- label name for the timecode
-- =======================================================================================
function maker.edit.timecode(number, name)
gma.cmd("Label Timecode " ..number .." \"" ..name .."\"")
end
-- ==== END OF maker.edit.timecode =======================================================
-- ==== maker.delete.timecode ============================================================
-- Description:
--
-- Inputs:
-- number -- what timecode number do you want to place this in
-- =======================================================================================
function maker.delete.timecode(number)
gma.cmd("Delete Timecode " ..number .." /nc")
end
-- ==== END OF maker.delete.timecode =====================================================
-- ==== maker.copy.timecode ==============================================================
-- Description:
--
-- Inputs:
-- source -- which one to copy
-- destination -- new timecode to create
-- =======================================================================================
function maker.copy.timecode(source, destination)
gma.cmd("Copy Timecode " ..source .." At " ..destination .." /nc")
end
-- ==== END OF maker.copy.timecode =======================================================
-- ==== maker.move.timecode ==============================================================
-- Description:
--
-- Inputs:
-- source -- timecode to move
-- destination -- where to make timecode land
-- =======================================================================================
function maker.move.timecode(source, destination)
gma.cmd("Move Timecode " ..source .." At " ..destination)
end
-- ==== END OF maker.copy.timecode =======================================================
-- =======================================================================================
-- =======================================================================================
-- =======================================================================================
-- =======================================================================================
-- =======================================================================================
-- =======================================================================================
-- ==== maker.manage =====================================================================
-- Description:
--
-- Inputs:
-- option -- Action wanted from SONGS or ADDONS
-- user -- Table of information for SONGS and ADDONS
-- number -- Choose workspace of either SONGS or ADDONS
-- arg1 -- argument 1
-- arg2 -- argument 2
--
-- Output: {...} or false if option/addon could not be found
-- =======================================================================================
function maker.manage(option, user, number, arg1, arg2)
-- ===== MAKER =======================================================================
if ("MAKER" == string.upper(user.name[number])) then
if(option:upper() == "INC") then
local compensate = 0
if (0 == math.fmod(arg1 + arg2 , user.pool_size)) and (0 < arg1) then
if(arg2 == 0) then arg2 = 1 end
if(arg2 > 0) then compensate = 1
elseif(arg2 < 0) then compensate = -1 end
end
if(arg2 == 0) then arg2 = 1 end
return arg1 + arg2 + compensate;
elseif(option:upper() == "CURRENT") then
if (0 == math.fmod(arg1, user.pool_size)) then return arg1 + 1
else return arg1 end
elseif(option:upper() == "CREATE") then maker.create.plugin(arg2, arg1, user.name[number], user.self)
elseif(option:upper() == "EDIT" ) then maker.edit.plugin(arg2, arg1, user.name[number], user.self)
elseif(option:upper() == "DELETE") then maker.delete.plugin(arg1)
elseif(option:upper() == "COPY" ) then maker.copy.plugin(arg1, arg2)
elseif(option:upper() == "MOVE" ) then maker.move.plugin(arg1, arg2)
elseif(option:upper() == "POOL" ) then return "Macro", "Plugin"
else return false end
-- ===== ADDER =======================================================================
elseif ("ADDER" == string.upper(user.name[number])) then
if(option:upper() == "INC") then
local compensate = 0
if (0 == math.fmod(arg1 + arg2 , user.pool_size)) and (0 < arg1) then
if(arg2 == 0) then arg2 = 1 end
if(arg2 > 0) then compensate = 1
elseif(arg2 < 0) then compensate = -1 end
end
if(arg2 == 0) then arg2 = 1 end
return arg1 + arg2 + compensate;
elseif(option:upper() == "CURRENT") then
if (0 == math.fmod(arg1, user.pool_size)) then return arg1 + 1
else return arg1 end
elseif(option:upper() == "CREATE") then maker.create.plugin(arg2, arg1, user.name[number], user.self)
elseif(option:upper() == "EDIT" ) then maker.edit.plugin(arg2, arg1, user.name[number], user.self)
elseif(option:upper() == "DELETE") then maker.delete.plugin(arg1)
elseif(option:upper() == "COPY" ) then maker.copy.plugin(arg1, arg2)
elseif(option:upper() == "MOVE" ) then maker.move.plugin(arg1, arg2)
elseif(option:upper() == "POOL" ) then return "Macro", "Plugin"
else return false end
-- ===== SONGS =======================================================================
elseif ("SONGS" == string.upper(user.name[number])) then
if(option:upper() == "INC") then
local compensate = 0
if (0 == math.fmod(arg1 + arg2 , user.pool_size)) and (0 < arg1) then
if(arg2 == 0) then arg2 = 1 end
if(arg2 > 0) then compensate = 1
elseif(arg2 < 0) then compensate = -1 end
end
if(arg2 == 0) then arg2 = 1 end
return arg1 + arg2 + compensate;
elseif(option:upper() == "CURRENT") then
if (0 == math.fmod(arg1, user.pool_size)) then return arg1 + 1
else return arg1 end
elseif(option:upper() == "CREATE") then maker.create.sequence(arg2, arg1, user.group)
elseif(option:upper() == "EDIT" ) then maker.edit.sequence(arg2, arg1)
elseif(option:upper() == "DELETE") then maker.delete.sequence(arg1)
elseif(option:upper() == "COPY" ) then maker.copy.sequence(arg1, arg2)
elseif(option:upper() == "MOVE" ) then maker.move.sequence(arg1, arg2)
elseif(option:upper() == "POOL" ) then return "Sequence", "Sequence"
else return false end
-- ===== EFFECT ======================================================================
elseif ("EFFECT" == string.upper(user.name[number])) then
if(option:upper() == "INC") then
local compensate = 1
if (arg1 == 0) then compensate = 0 end
if(arg2 == 0) then arg2 = 1 end
return (((math.floor(arg1/user.pool_size)) * user.pool_size) + (user.pool_size * arg2)) + compensate
elseif(option:upper() == "CURRENT") then
return (((math.floor(arg1/user.pool_size)) * user.pool_size)) + 1
elseif(option:upper() == "CREATE") then maker.create.effect(arg2, arg1)
elseif(option:upper() == "EDIT" ) then maker.edit.effect(arg2, arg1)
elseif(option:upper() == "DELETE") then maker.delete.effect(arg1)
elseif(option:upper() == "COPY" ) then maker.copy.effect(arg1, arg2)
elseif(option:upper() == "MOVE" ) then maker.move.effect(arg1, arg2, user.pool_size)
elseif(option:upper() == "POOL" ) then return "Effect", nil
else return false end
-- ===== TIMECODE ====================================================================
elseif ("TIMECODE" == string.upper(user.name[number])) then
if(option:upper() == "INC") then
if(arg2 == 0) then arg2 = 1 end
return arg1 + arg2
elseif(option:upper() == "CURRENT") then
return arg1
elseif(option:upper() == "CREATE") then maker.create.timecode(arg2, arg1)
elseif(option:upper() == "EDIT" ) then maker.edit.timecode(arg2, arg1)
elseif(option:upper() == "DELETE") then maker.delete.timecode(arg1)
elseif(option:upper() == "COPY" ) then maker.copy.timecode(arg1, arg2)
elseif(option:upper() == "MOVE" ) then maker.move.timecode(arg1, arg2)
elseif(option:upper() == "POOL" ) then return "Timecode", nil
else return false end
else
return false;
end
return true;
end
-- ==== END OF maker.manage ==============================================================
|
require "guild"
function post()
if not session:isLogged() then
http:redirect("/")
return
end
local guild = db:singleQuery("SELECT name, ownerid, id FROM guilds WHERE name = ?", http.postValues["guild-name"])
if guild == nil then
http:redirect("/")
return
end
if not isGuildOwner(session:loggedAccount().ID, guild) then
http:redirect("/")
return
end
http:parseMultiPartForm()
local logoImage = http:formFile("guild-logo")
if logoImage == nil then
session:setFlash("validationError", "Invalid logo image")
http:redirect("/subtopic/community/guilds/view?name=" .. url:encode(guild.name))
return
end
if not logoImage:isValidPNG() then
session:setFlash("validationError", "Logo image can only be png")
http:redirect("/subtopic/community/guilds/view?name=" .. url:encode(guild.name))
return
end
logoImage:saveFileAsPNG("public/images/guild-images/" .. guild.name .. ".png", 64, 64)
session:setFlash("success", "Logo updated")
http:redirect("/subtopic/community/guilds/view?name=" .. url:encode(guild.name))
end |
--[[
Mojang Session API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
OpenAPI spec version: 2020-06-05
Generated by: https://openapi-generator.tech
]]
--[[
Unit tests for openapiclient.model.player_profile_texture_property_value
Automatically generated by openapi-generator (https://openapi-generator.tech)
Please update as you see appropriate
]]
describe("player_profile_texture_property_value", function()
local openapiclient_player_profile_texture_property_value = require "openapiclient.model.player_profile_texture_property_value"
-- unit tests for the property 'timestamp'
describe("property timestamp test", function()
it("should work", function()
-- TODO assertion here: http://olivinelabs.com/busted/#asserts
end)
end)
-- unit tests for the property 'profile_id'
describe("property profile_id test", function()
it("should work", function()
-- TODO assertion here: http://olivinelabs.com/busted/#asserts
end)
end)
-- unit tests for the property 'profile_name'
describe("property profile_name test", function()
it("should work", function()
-- TODO assertion here: http://olivinelabs.com/busted/#asserts
end)
end)
-- unit tests for the property 'signature_required'
describe("property signature_required test", function()
it("should work", function()
-- TODO assertion here: http://olivinelabs.com/busted/#asserts
end)
end)
-- unit tests for the property 'textures'
describe("property textures test", function()
it("should work", function()
-- TODO assertion here: http://olivinelabs.com/busted/#asserts
end)
end)
end)
|
local PLAYER = FindMetaTable("Player")
if SERVER then
function PLAYER:SetHuman()
self:SetTeam(TEAM_HUMANS)
self:AllowFlashlight(true)
player_manager.SetPlayerClass(self, "player_ritual_human")
end
function PLAYER:SetDemon()
self:SetTeam(TEAM_DEMONS)
self:AllowFlashlight(false)
player_manager.SetPlayerClass(self, "player_ritual_demon")
end
end
function PLAYER:IsHuman() return self:Team() == TEAM_HUMANS end
function PLAYER:IsDemon() return self:Team() == TEAM_DEMONS end
local bonestocheck = {
"ValveBiped.Bip01_Head1",
"ValveBiped.Bip01_Pelvis",
}
function PLAYER:VisibleTo(ply, c, mask)
local epos = c and CLIENT and EyePos() or ply:EyePos()
for k,v in pairs(bonestocheck) do
local bid = self:LookupBone(v)
if bid then
local tr = util.TraceLine({
start = epos,
endpos = self:GetBonePosition(bid),
mask = mask or MASK_SHOT,
filter = ply,
})
if tr.Entity == self then return true, tr end
end
end
return false
end
function PLAYER:CanSee(ply, c)
return ply:VisibleTo(self, c)
end
if SERVER then
util.AddNetworkString("ritual_progress")
-- Networked to cl_hud.lua
function PLAYER:DisplayProgress(time, start)
net.Start("ritual_progress")
net.WriteBool(true)
net.WriteFloat(time)
if start then
net.WriteBool(true)
net.WriteFloat(start)
else
net.WriteBool(false)
end
net.Send(self)
end
function PLAYER:HideProgress()
net.Start("ritual_progress")
net.WriteBool(false)
net.Send(self)
end
end |
-- 首先继承Controller基类
local Index_Controller = Controller:new()
function Index_Controller:indexAction()
ngx.say('Hello,MicroMVC')
return true
end
return Index_Controller
|
-- Petit script pour configurer les choses secrètes que l'on n'aimerait
-- pas être exportées sur Internet (github)
-- faut donc le mettre ailleurs que dans le dépôt !
print("\n credential.lua zf181205.1910 \n")
cli_ssid="3g-s7"
cli_pwd="12234567"
|
return PlaceObj("ModDef", {
"title", "Fix Projector Lamp",
"id", "ChoGGi_FixProjectorLamp",
"lua_revision", 1007000, -- Picard
"steam_id", "2387107341",
"pops_any_uuid", "d1288e04-d8e6-41a6-b4ba-5a0e84d4c1ac",
"version", 1,
"version_major", 0,
"version_minor", 1,
"image", "Preview.jpg",
"author", "ChoGGi",
"code", {
"Code/Script.lua",
},
"TagBuildings", true,
"TagOther", true,
"description", [[For some reason the devs put it in the Decorations instead of the Outside Decorations category.
This mod moves it to the correct category.
]],
})
|
object_draft_schematic_furniture_furniture_table_jedi_dark_s01 = object_draft_schematic_furniture_shared_furniture_table_jedi_dark_s01:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_furniture_furniture_table_jedi_dark_s01, "object/draft_schematic/furniture/furniture_table_jedi_dark_s01.iff")
|
local BasePlugin = require "kong.plugins.base_plugin"
local host = os.getenv("SPLUNK_HOST") --Ex: gateway-datacenter.company.com
local KongClusterDrain = BasePlugin:extend()
KongClusterDrain.PRIORITY = 3 --The standard request termination plugin is 2 so we need to run before that and beat it out in priority.
KongClusterDrain.VERSION = "1.1.0"
function KongClusterDrain:new()
KongClusterDrain.super.new(self, "kong-cluster-drain")
end
function KongClusterDrain:access(conf)
KongClusterDrain.super.access(self)
if conf.hostname == host then --If host has been set check if match and start throwing http status for maintenance
return kong.response.exit(503, { message = "Scheduled Maintenance" })
end
return --If no match on host then just return
end
return KongClusterDrain
|
--[[
A top-down action game made with Bitty Engine
Copyright (C) 2021 Tony Wang, all rights reserved
Engine page: https://paladin-t.github.io/bitty/
Game page: https://paladin-t.github.io/games/hb/
]]
Tips = class({
--[[ Variables. ]]
_game = nil,
_content = nil,
--[[ Constructor. ]]
ctor = function (self, options)
Object.ctor(self, nil, nil, nil)
self._game = options.game
end,
--[[ Meta methods. ]]
__tostring = function (self)
return 'Tips'
end,
--[[ Methods. ]]
content = function (self)
return self._content
end,
setContent = function (self, content)
self._content = content
return self
end,
behave = function (self, delta, _1)
return self
end,
update = function (self, delta)
if self._game.state.playing then
font(FONT_NORMAL_TEXT)
local txt = self._content
local textWidth, textHeight = measure(txt, FONT_NORMAL_TEXT)
text(txt, self.x - textWidth * 0.5 + 1, self.y - textHeight - 15, Color.new(0, 0, 0))
text(txt, self.x - textWidth * 0.5, self.y - textHeight - 16, COLOR_CLEAR_TEXT)
font(nil)
end
end
}, Object)
|
local _, TIC = ...
TIC:RegisterEvent("BAG_UPDATE_DELAYED")
local bags = {0, -1, -2, -3, -4}
local temp = {}
function TIC:BAG_UPDATE_DELAYED()
wipe(temp)
-- count items in bags
for bag = 0, 4 do
for slot = 1, GetContainerNumSlots(bag) do
local icon, itemCount, locked, quality, readable, lootable, itemLink, isFiltered, noValue, itemID = GetContainerItemInfo(bag, slot)
if itemID then
if not temp[itemID] then
temp[itemID] = {}
temp[itemID][1] = itemCount
temp[itemID][2] = string.match(itemLink, "|h%[(.+)%]|h")
temp[itemID][3] = "|T" .. icon .. ":0|t"
temp[itemID][4] = quality
else
temp[itemID][1] = temp[itemID][1] + itemCount
end
end
end
end
-- count bags
for _, slot in ipairs(bags) do
local icon, itemCount, locked, quality, readable, lootable, itemLink, isFiltered, noValue, itemID = GetContainerItemInfo(0, slot)
if itemID then
if not temp[itemID] then
temp[itemID] = {}
temp[itemID][1] = itemCount
temp[itemID][2] = string.match(itemLink, "|h%[(.+)%]|h")
temp[itemID][3] = "|T" .. icon .. ":0|t"
temp[itemID][4] = quality
else
temp[itemID][1] = temp[itemID][1] + itemCount
end
end
end
-- save
TIC:Save(temp, "bags")
end |
--[[--------------------------------------------------------------------
Grid
Compact party and raid unit frames.
Copyright (c) 2006-2009 Kyle Smith (Pastamancer)
Copyright (c) 2009-2016 Phanx <addons@phanx.net>
All rights reserved. See the accompanying LICENSE file for details.
https://github.com/Phanx/Grid
https://mods.curse.com/addons/wow/grid
http://www.wowinterface.com/downloads/info5747-Grid.html
------------------------------------------------------------------------
Group.lua
Grid status module for group leader, assistant, and master looter.
----------------------------------------------------------------------]]
local _, Grid = ...
local L = Grid.L
local Roster = Grid:GetModule("GridRoster")
local GetLootMethod, UnitAffectingCombat, UnitIsGroupAssistant, UnitIsGroupLeader, UnitIsUnit
= GetLootMethod, UnitAffectingCombat, UnitIsGroupAssistant, UnitIsGroupLeader, UnitIsUnit
local GridStatusName = Grid:NewStatusModule("GridStatusGroup")
GridStatusName.menuName = L["Group"]
GridStatusName.options = false
GridStatusName.defaultDB = {
leader = {
enable = true,
priority = 1,
text = L["Group Leader ABBREVIATION"],
color = { r = 0.65, g = 0.65, b = 1, a = 1, ignore = true },
hideInCombat = true,
},
assistant = {
enable = true,
priority = 1,
text = L["Group Assistant ABBREVIATION"],
color = { r = 1, g = 0.75, b = 0.5, a = 1, ignore = true },
hideInCombat = true,
},
master_looter = {
enable = true,
priority = 1,
text = L["Master Looter ABBREVIATION"],
color = { r = 1, g = 1, b = 0.4, a = 1, ignore = true },
hideInCombat = true,
},
}
function GridStatusName:PostInitialize()
self:RegisterStatus("leader", L["Group Leader"])
self:RegisterStatus("assistant", L["Group Assistant"])
self:RegisterStatus("master_looter", L["Master Looter"])
end
function GridStatusName:OnStatusEnable(status)
self:RegisterEvent("GROUP_ROSTER_UPDATE", "UpdateAllUnits")
self:RegisterEvent("PARTY_LEADER_CHANGED", "UpdateAllUnits")
self:RegisterEvent("PARTY_LOOT_METHOD_CHANGED", "UpdateAllUnits")
for status, settings in pairs(self.db.profile) do
if settings.hideInCombat then
self:RegisterEvent("PLAYER_REGEN_DISABLED", "UpdateAllUnits")
self:RegisterEvent("PLAYER_REGEN_ENABLED", "UpdateAllUnits")
break
end
end
self:UpdateAllUnits("OnStatusEnable")
end
function GridStatusName:OnStatusDisable(status)
if not self.db.profile[status] then return end
local enable, combat
for status, settings in pairs(self.db.profile) do
if settings.enable then
enable = true
end
if settings.hideInCombat then
enable = true
end
end
if not combat then
self:UnregisterEvent("PLAYER_REGEN_DISABLED")
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
end
if not enable then
self:UnregisterEvent("GROUP_ROSTER_UPDATE")
self:UnregisterEvent("PARTY_LEADER_CHANGED")
self:UnregisterEvent("PARTY_LOOT_METHOD_CHANGED")
end
self.core:SendStatusLostAllUnits(status)
end
function GridStatusName:UpdateAllUnits()
local inCombat = UnitAffectingCombat("player")
local leaderDB = self.db.profile.leader
local assistantDB = self.db.profile.assistant
local looterDB = self.db.profile.master_looter
local looter
if looterDB.enable and not (inCombat and looterDB.hideInCombat) then
local method, pID, rID = GetLootMethod()
if method == "master" then
if rID then
looter = "raid"..rID
elseif pID then
looter = pID == 0 and "player" or "party"..pID
end
end
end
if not looter then
self.core:SendStatusLostAllUnits("master_looter")
end
for guid, unit in Roster:IterateRoster() do
local isLeader = UnitIsGroupLeader(unit)
if isLeader and leaderDB.enable and not (inCombat and leaderDB.hideInCombat) then
self.core:SendStatusGained(guid, "leader",
leaderDB.priority,
nil,
leaderDB.color,
leaderDB.text,
nil,
nil,
"Interface\\GroupFrame\\UI-Group-LeaderIcon"
)
else
self.core:SendStatusLost(guid, "leader")
end
if not isLeader and assistantDB.enable and UnitIsGroupAssistant(unit) and not (inCombat and assistantDB.hideInCombat) then
self.core:SendStatusGained(guid, "assistant",
assistantDB.priority,
nil,
assistantDB.color,
assistantDB.text,
nil,
nil,
"Interface\\GroupFrame\\UI-Group-AssistantIcon"
)
else
self.core:SendStatusLost(guid, "assistant")
end
if looter and UnitIsUnit(unit, looter) then
self.core:SendStatusGained(guid, "master_looter",
looterDB.priority,
nil,
looterDB.color,
looterDB.text,
nil,
nil,
"Interface\\GroupFrame\\UI-Group-MasterLooter"
)
else
self.core:SendStatusLost(guid, "master_looter")
end
end
end
|
-- main tab
VERSION = "1.2"
UI.Label("Config version: " .. VERSION)
UI.Separator()
--local atk = Panels.FastAttack()
UI.Button("Ingame macro editor", function(newText)
UI.MultilineEditorWindow(storage.ingame_macros_main or "", {title="Macro editor", description="You can add your custom macros (or any other lua code) here"}, function(text)
storage.ingame_macros_main = text
reload()
end)
end)
UI.Button("Ingame hotkey editor", function(newText)
UI.MultilineEditorWindow(storage.ingame_hotkeys_main or "", {title="Hotkeys editor", description="You can add your custom hotkeys/singlehotkeys here"}, function(text)
storage.ingame_hotkeys_main = text
reload()
end)
end)
UI.Separator()
UI.Label("Armada Macros")
dofile("/armada/default.lua")
UI.Separator()
UI.Label("Ingame Macros")
for _, scripts in ipairs({storage.ingame_macros_main, storage.ingame_hotkeys_main}) do
if type(scripts) == "string" and scripts:len() > 3 then
local status, result = pcall(function()
assert(load(scripts, "ingame_editor"))()
end)
if not status then
error("Ingame edior error:\n" .. result)
end
end
end
UI.Separator()
UI.Label("Links")
UI.Button("Discord", function()
g_platform.openUrl("https://discord.gg/2Z8Xupw")
end)
UI.Button("Donaciones", function()
g_platform.openUrl("http://armada-azteca.com/azteca/donaciones")
end)
UI.Button("Wiki", function()
g_platform.openUrl("http://armada-azteca.com/wiki")
end)
|
local fastsplit = require("quantization.fastsplit")
local palette = require("quantization.palette")
local utils = require("utils")
local draw = {}
local PALETTE_CHARS = {"0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"}
local function TO_PALETTE_CHARS(i) return PALETTE_CHARS[i] end
function draw.slice_image(image)
local slices = {}
for i = 1, image.size.y do
local start = 1 + image.size.x * (i - 1)
local finish = start + image.size.x - 1
slices[i] = fastsplit.slice(image.data, start, finish)
end
return slices
end
function draw.concat_hex(slices)
return utils.map(function(slice)
return table.concat(utils.map(TO_PALETTE_CHARS, slice))
end, slices)
end
function draw.draw_image(image, x, y)
draw.set_palette(image.palette)
local x = x or 1
local y = y or 1
local lines = draw.concat_hex(draw.slice_image(image))
local blank = (" "):rep(image.size.x)
for i = 1, #lines do
term.setCursorPos(x, y + i - 1)
term.blit(blank, blank, lines[i])
end
end
function draw.set_palette(palette)
for i, v in pairs(palette) do
term.setPaletteColour(math.pow(2, i - 1), v.x, v.y, v.z)
end
end
function draw.default_palette()
draw.set_palette(palette.default())
end
return draw |
local Time = require "module.Time"
local View = {}
function View:Start(data)
self.view = CS.SGK.UIReference.Setup(self.gameObject)
self.AwardData = {}
self.offlineAwardData = nil;
self.nguiDragIconScript = self.view.ScrollView[CS.UIMultiScroller]
self.nguiDragIconScript.RefreshIconCallback = (function (go,idx)
--ERROR_LOG(sprinttb(self.AwardData[idx +1]))
local objView = CS.SGK.UIReference.Setup(go)
objView.read:SetActive(true)
objView.name[UnityEngine.UI.Text].text = self.AwardData[idx +1][2]
local s_time= os.date("*t",Time.now())
objView.time[UnityEngine.UI.Text].text = s_time.year.."."..s_time.month.."."..s_time.day
objView.iconGrod[2]:SetActive(false)
objView[CS.UGUIClickEventListener].enabled = true
objView[CS.UGUIClickEventListener].onClick = (function ()
objView[CS.UGUIClickEventListener].enabled = false
if self.AwardData[idx + 1][1] ~= 1 then
utils.NetworkService.Send(195,{nil,self.AwardData[idx + 1][1]})
else
self:ShowOfflineAward()
end
end)
go:SetActive(true)
end)
self.AwardData = module.AwardModule.GetAward()
self.nguiDragIconScript.DataCount = #self.AwardData
self.view.getBtn[CS.UGUIClickEventListener].onClick = (function( ... )
for i = 1,#self.AwardData do
if self.AwardData[i][1] ~= 1 then
utils.NetworkService.Send(195,{nil,self.AwardData[i][1]})
else
if self.offlineAwardData == nil then
self:GetOfflineAwardData();
end
module.AwardModule.GetOfflineAward(self.offlineAwardData[1].time, true)
end
end
end)
self:GetOfflineAwardData();
end
function View:GetOfflineAwardData()
local offlineAward = module.AwardModule.GetOfflineAwardList();
if offlineAward[3] then
local list = offlineAward[3];
local awardList = {};
for i,v in ipairs(list) do
if awardList[v[1]] == nil then
awardList[v[1]] = {};
end
local info = {};
info.drop_id = v[2];
info.count = v[3];
table.insert(awardList[v[1]], info)
end
local sortList = {}
for k,v in pairs(awardList) do
local info = {};
info.time = k;
info.list = v;
table.insert(sortList, info);
end
table.sort(sortList, function ( a,b )
return a.time < b.time;
end)
self.offlineAwardData = sortList;
end
-- print("奖励列表", sprinttb(self.offlineAwardData))
end
function View:ShowOfflineAward()
if self.offlineAwardData == nil then
self:GetOfflineAwardData();
end
if #self.offlineAwardData ~= 0 then
DialogStack.PushPrefStact("OfflineAward", {list = self.offlineAwardData}, self.view.gameObject)
end
end
function View:listEvent()
return {
"NOTIFY_REWARD_CHANGE",
}
end
function View:onEvent(event,data)
if event == "NOTIFY_REWARD_CHANGE" then
self.AwardData = module.AwardModule.GetAward()
if #self.AwardData > 0 then
self.nguiDragIconScript.DataCount = #self.AwardData
else
DispatchEvent("KEYDOWN_ESCAPE")
end
if self.offlineAwardData ~= nil then
self:GetOfflineAwardData();
end
end
end
return View |
local Stream = require("stream")
local function compress(stream)
return Stream(stream.dumpString())
end
return compress |
object_tangible_tcg_series5_hangar_ships_imperial_gunboat = object_tangible_tcg_series5_hangar_ships_shared_imperial_gunboat:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series5_hangar_ships_imperial_gunboat, "object/tangible/tcg/series5/hangar_ships/imperial_gunboat.iff") |
--# selene: allow(unused_variable)
---@diagnostic disable: unused-local
-- Control Hammerspoon's dock icon
--
-- This module is based primarily on code from the previous incarnation of Mjolnir by [Steven Degutis](https://github.com/sdegutis/).
---@class hs.dockicon
local M = {}
hs.dockicon = M
-- Bounce Hammerspoon's dock icon
--
-- Parameters:
-- * indefinitely - A boolean value, true if the dock icon should bounce until the dock icon is clicked, false if the dock icon should only bounce briefly
--
-- Returns:
-- * None
function M.bounce(indefinitely, ...) end
-- Hide Hammerspoon's dock icon
--
-- Parameters:
-- * None
--
-- Returns:
-- * None
function M.hide() end
-- Set Hammerspoon's dock icon badge
--
-- Parameters:
-- * badge - A string containing the label to place inside the dock icon badge. If the string is empty, the badge will be cleared
--
-- Returns:
-- * None
function M.setBadge(badge, ...) end
-- Make Hammerspoon's dock icon visible
--
-- Parameters:
-- * None
--
-- Returns:
-- * None
function M.show() end
-- Get or set a canvas object to be displayed as the Hamemrspoon dock icon
--
-- Parameters:
-- * `canvas` - an optional `hs.canvas` object specifying the canvas to be displayed as the dock icon for Hammerspoon. If an explicit `nil` is specified, the dock icon will revert to the Hammerspoon application icon.
--
-- Returns:
-- * If the dock icon is assigned a canvas object, that canvas object will be returned, otherwise returns nil.
--
-- Notes:
-- * If you update the canvas object by changing any of its components, it will not be reflected in the dock icon until you invoke [hs.dockicon.tileUpdate](#tileUpdate).
function M.tileCanvas(canvas, ...) end
-- Returns a table containing the size of the tile representing the dock icon.
--
-- Parameters:
-- * None
--
-- Returns:
-- * a table containing the size of the tile representing the dock icon for Hammerspoon. This table will contain `h` and `w` keys specifying the tile height and width as numbers.
--
-- Notes:
-- * the size returned specifies the display size of the dock icon tile. If your canvas item is larger than this, then only the top left portion corresponding to the size returned will be displayed.
function M.tileSize() end
-- Force an update of the dock icon.
--
-- Parameters:
-- * None
--
-- Returns:
-- * None
--
-- Notes:
-- * Changes made to a canvas object are not reflected automatically like they are when a canvas is being displayed on the screen; you must invoke this method after making changes to the canvas for the updates to be reflected in the dock icon.
function M.tileUpdate() end
-- Determine whether Hammerspoon's dock icon is visible
--
-- Parameters:
-- * None
--
-- Returns:
-- * A boolean, true if the dock icon is visible, false if not
---@return boolean
function M.visible() end
|
Locales['fr'] = {
['skin_menu'] = 'Skin Menu',
['use_rotate_view'] = 'utilisez ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ et ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ pour tourner la vue.',
['skin'] = 'changer de skin',
['saveskin'] = 'sauvegarder skin dans un fichier',
['confirm_escape'] = 'voulez-vous annuler le changeur de skin? Toutes les modifications ne sont pas enregistrées.',
['no'] = 'non',
['yes'] = 'oui',
}
|
-- local log = require "log"
local hutype = require "chestnut.mahjongroom.hutype"
local function check_qidui(cards, ... )
-- body
assert(cards and #cards > 0)
local qing = true
local jiang = 0
local gang = 0
local single = 0
local len = #cards
local idx = 1
local a = cards[idx]
idx = idx + 1
while idx <= len do
if idx > len then
single = single + 1
break
end
local b = cards[idx]
idx = idx + 1
if b:eq(a) then
if idx <= len then
local c = cards[idx]
idx = idx + 1
if a:eq(c) then
if idx <= len then
local d = cards[idx]
idx = idx + 1
if d:eq(c) then
jiang = jiang + 2
gang = gang + 1
if idx <= len then
local e = cards[idx]
idx = idx + 1
if e:tof() ~= a:tof() then
qing = false
end
a = e
else
break
end
else
jiang = jiang + 1
single = single + 1
if d:tof() ~= c:tof() then
qing = false
end
a = d
end
else
break
end
else
if a:tof() ~= c:tof() then
qing = false
end
jiang = jiang + 1
a = c
end
else
jiang = jiang + 1
break
end
else
single = single + 1
if b:tof() ~= a:tof() then
qing = false
end
a = b
end
end
local res = {}
res.qing = qing
res.jiang = jiang
res.gang = gang
res.single = single
return res
end
local function check_qidui_hu(cards, ... )
-- body
assert(cards and #cards > 0)
local args = check_qidui(cards)
local qing = args.qing
local jiang = args.jiang
local gang = args.gang
local single = args.single
local res = {}
res.gang = gang
if jiang == 7 and qing and gang >= 1 then
res.code = hutype.QINGLONGQIDUI
elseif jiang == 7 and qing then
res.code = hutype.QINGQIDUI
elseif jiang == 7 and gang >= 1 then
res.code = hutype.LONGQIDUI
elseif jiang == 7 then
res.code = hutype.QIDUI
else
res.code = hutype.NONE
end
return res
end
local function check_qidui_jiao(cards, ... )
-- body
assert(cards and #cards > 0)
local args = check_qidui(cards)
local qing = args.qing
local jiang = args.jiang
local gang = args.gang
local single = args.single
local res = {}
res.gang = gang
if qing and jiang == 6 and single == 1 and gang >= 1 then
res.code = hutype.QINGLONGQIDUI
elseif qing and jiang == 6 and single == 1 then
res.code = hutype.QINGQIDUI
elseif jiang == 6 and single == 1 and gang >= 1 then
res.code = hutype.LONGQIDUI
elseif jiang == 6 and single == 1 then
res.code = hutype.QIDUI
else
res.code = hutype.NONE
end
return res
end
local function check_put(putcards, ... )
-- body
assert(putcards and #putcards > 0)
local qing = true
local gang = 0
local ctype = putcards[1].cards[1]:tof()
for k,v in pairs(putcards) do
if v.cards[1]:tof() ~= ctype then
qing = false
end
if #v.cards == 4 then
gang = gang + 1
end
end
local res = {}
res.qing = qing
res.gang = gang
res.ctype = ctype
return res
end
local function check_sichuan(cards, putcards, ... )
-- body
local qing = true
local jiang = 0
local tong3 = 0
local lian3 = 0
local single = 0
local lian2 = 0
local ge2 = 0
local gang = 0
local len = #cards
local idx = 1
local a = cards[idx]
idx = idx + 1
while idx <= len do
if idx > len then
single = single + 1
break
end
local b = cards[idx]
idx = idx + 1
if b:eq(a) then
if idx > len then
jiang = jiang + 1
break
end
local c = cards[idx]
idx = idx + 1
if c:eq(a) then
if idx > len then
tong3 = tong3 + 1
break
end
local d = cards[idx]
idx = idx + 1
if d:eq(a) then
if idx > len then
jiang = jiang + 1
gang = gang + 1
break
end
local e = cards[idx]
idx = idx + 1
if e:tof() == a:tof() then
if e:nof() == a:nof() + 1 then
if idx > len then
tong3 = tong3 + 1
lian2 = lian2 + 1
gang = gang + 1
break
end
local f = cards[idx]
idx = idx + 1
if f:eq(e) then
if idx > len then
jiang = jiang + 3
gang = gang + 1
break
end
local g = cards[idx]
idx = idx + 1
if g:tof() == f:tof() then
if g:nof() == f:nof() + 1 then
if idx > len then
jiang = jiang + 3
single = single + 1
gang = gang + 1
break
end
local h = cards[idx]
idx = idx + 1
if h:eq(g) then
lian3 = lian3 + 2
jiang = jiang + 1
if idx <= len then
local i = cards[idx]
idx = idx + 1
if i:tof() ~= a:tof() then
qing = false
end
a = i
else
break
end
else
jiang = jiang + 3
single = single + 1
gang = gang + 1
if h:tof() ~= g:tof() then
qing = false
end
a = h
end
else
break
end
else
qing = false
jiang = jiang + 3
gang = gang + 1
a = g
end
elseif f:tof() == e:tof() then
if f:nof() == e:nof() + 1 then
tong3 = tong3 + 1
lian3 = lian3 + 1
gang = gang + 1
if idx <= len then
local g = cards[idx]
idx = idx + 1
if g:tof() ~= a:tof() then
qing = false
end
a = g
else
break
end
else
tong3 = tong3 + 1
lian2 = lian2 + 1
gang = gang + 1
a = f
end
else
qing = false
tong3 = tong3 + 1
lian2 = lian2 + 1
gang = gang + 1
a = f
end
else
jiang = jiang + 2
gang = gang + 1
a = e
end
else
qing = false
jiang = jiang + 2
gang = gang + 1
a = e
end
elseif d:tof() == a:tof() then
if d:nof() == a:nof() + 1 then
if idx > len then
jiang = jiang + 1
lian2 = lian2 + 1
break
end
local e = cards[idx]
idx = idx + 1
if e:eq(d) then
tong3 = tong3 + 1
a = d
idx = idx - 1
elseif e:tof() == d:tof() then
if e:nof() == d:nof() + 1 then
if idx <= len then
local f = cards[idx]
idx = idx + 1
if f:tof() == e:tof() then
if f:nof() == e:nof() + 1 then
tong3 = tong3 + 1
lian3 = lian3 + 1
if idx <= len then
local g = cards[idx]
idx = idx + 1
if g:tof() ~= f:tof() then
qing = false
end
a = g
else
break
end
else
jiang = jiang + 1
lian3 = lian3 + 1
a = f
end
else
qing = false
jiang = jiang + 1
lian3 = lian3 + 1
a = f
end
else
lian3 = lian3 + 1
jiang = jiang + 1
break
end
else
jiang = jiang + 2
gang = gang + 1
a = e
end
else
qing = false
jiang = jiang + 2
gang = gang + 1
a = e
end
else
tong3 = tong3 + 1
a = d
end
else
qing = false
tong3 = tong3 + 1
a = d
end
elseif c:tof() == b:tof() then
if c:nof() == b:nof() + 1 then
if idx > len then
jiang = jiang + 1
single = single + 1
break
end
local d = cards[idx]
idx = idx + 1
if d:eq(c) then
if idx > len then
jiang = jiang + 2
break
end
local e = cards[idx]
idx = idx + 1
if e:eq(d) then
if idx > len then
jiang = jiang + 1
tong3 = tong3 + 1
break
end
local f = cards[idx]
idx = idx + 1
if f:eq(e) then
if idx > len then
jiang = jiang + 3
break
end
local g = cards[idx]
idx = idx + 1
if g:tof() == e:tof() then
if g:nof() == e:nof() + 1 then
if idx < len then
jiang = jiang + 3
single = single + 1
break
end
local h = cards[idx]
idx = idx + 1
if h:eq(g) then
jiang = jiang + 1
lian3 = lian3 + 2
if idx <= len then
local i = cards[idx]
if i:tof() ~= a:tof() then
qing = false
end
else
break
end
else
jiang = jiang + 3
single = single + 1
a = h
end
else
jiang = jiang + 3
a = g
end
else
qing = false
jiang = jiang + 3
a = g
end
else
jiang = jiang + 1
tong3 = tong3 + 1
a = f
end
elseif e:tof() == d:tof() then
if e:nof() == d:nof() + 1 then
if idx > len then
lian3 = lian3 + 1
lian2 = lian2 + 1
break
end
local f = cards[idx]
idx = idx + 1
if f:eq(e) then
lian3 = lian3 + 2
if idx > len then
break
else
local g = cards[idx]
idx = idx + 1
if g:tof() ~= f:tof() then
qing = false
end
a = g
end
else
lian3 = lian3 + 1
lian2 = lian2 + 1
if f:tof() ~= e:tof() then
qing = false
end
a = f
end
else
jiang = jiang + 2
a = e
end
else
qing = false
jiang = jiang + 2
a = e
end
elseif d:tof() == c:tof() then
if d:nof() == c:nof() + 1 then
if idx > len then
jiang = jiang + 1
lian2 = lian2 + 1
break
end
local e = cards[idx]
idx = idx + 1
if e:tof() == d:tof() then
if e:nof() == d:nof() + 1 then
jiang = jiang + 1
lian3 = lian3 + 1
if idx <= len then
local f = cards[idx]
idx = idx + 1
if f:tof() ~= e:tof() then
qing = false
end
a = f
else
break
end
else
break
end
else
break
end
else
jiang = jiang + 1
a = c
idx = idx - 1
end
else
qing = false
jiang = jiang + 1
a = c
idx = idx - 1
end
else
jiang = jiang + 1
a = c
end
else
qing = false
jiang = jiang + 1
a = c
end
elseif b:tof() == a:tof() then
if b:nof() == a:nof() + 1 then
if idx > len then
lian2 = lian2 + 1
break
end
local c = cards[idx]
idx = idx + 1
if c:eq(b) then
if idx <= len then
local d = cards[idx]
idx = idx + 1
if d:eq(c) then
if idx <= len then
local e = cards[idx]
idx = idx + 1
if e:eq(d) then
if idx <= len then
local f = cards[idx]
idx = idx + 1
if f:tof() == e:tof() then
if f:nof() == e:nof() + 1 then
tong3 = tong3 + 1
lian3 = lian3 + 1
if idx <= len then
local g = cards[idx]
idx = idx + 1
if g:tof() ~= a:tof() then
qing = false
end
a = g
else
break
end
else
break
end
else
break
end
else
break
end
elseif e:tof() == d:tof() then
if e:nof() == d:nof() + 1 then
lian3 = lian3 + 1
jiang = jiang + 1
if idx <= len then
local f = cards[idx]
idx = idx + 1
if f:tof() ~= e:tof() then
qing = false
end
a = f
else
break
end
else
break
end
else
break
end
else
break
end
elseif d:tof() == c:tof() then
if d:nof() == c:nof() + 1 then
if idx <= len then
local e = cards[idx]
idx = idx + 1
if e:eq(d) then
if idx <= len then
local f = cards[idx]
idx = idx + 1
if f:tof() == e:tof() then
if f:nof() == e:nof() + 1 then
print("step 1")
lian3 = lian3 + 2
if idx <= len then
local g = cards[idx]
idx = idx + 1
if g:tof() ~= f:tof() then
qing = false
end
a = g
else
break
end
else
break
end
else
break
end
else
break
end
else
break
end
else
break
end
else
break
end
end
else
break
end
elseif c:tof() == b:tof() then
if c:nof() == b:nof() + 1 then
if idx <= len then
local d = cards[idx]
idx = idx + 1
if d:eq(c) then
if idx <= len then
local e = cards[idx]
idx = idx + 1
if e:eq(d) then
if idx <= len then
local f = cards[idx]
idx = idx + 1
if f:eq(e) then
lian3 = lian3 + 1
tong3 = tong3 + 1
gang = gang + 1
if idx <= len then
local g = cards[idx]
idx = idx + 1
if g:tof() ~= a:tof() then
qing = false
end
a = g
else
break
end
else
lian3 = lian3 + 1
jiang = jiang + 1
if f:tof() ~= a:tof() then
qing = false
end
a = f
end
else
lian3 = lian3 + 1
jiang = jiang + 1
break
end
else
lian3 = lian3 + 1
a = d
idx = idx - 1
end
else
lian2 = lian2 + 1
jiang = jiang + 1
break
end
else
lian3 = lian3 + 1
if d:tof() ~= c:tof() then
qing = false
end
a = d
end
else
lian3 = lian3 + 1
break
end
else
lian2 = lian2 + 1
a = c
end
else
qing = false
lian2 = lian2 + 1
a = c
end
elseif b:nof() == a:nof() + 2 then
if idx > len then
ge2 = ge2 + 1
break
end
local c = cards[idx]
idx = idx + 1
if c:eq(b) then
elseif c:tof() == b:tof() then
if c:nof() == b:nof() + 1 then
else
ge2 = ge2 + 1
a = c
end
else
qing = false
ge2 = ge2 + 1
a = c
end
else
single = single + 1
a = b
end
else
qing = false
single = single + 1
a = b
end
end
local res = {}
res.qing = qing
res.jiang = jiang
res.tong3 = tong3
res.lian3 = lian3
res.single = single
res.lian2 = lian2
res.ge2 = ge2
res.gang = gang
res.ctype = a:tof()
return res
end
local _M = {}
function _M.check_sichuan_hu(cards, putcards, ... )
-- body
assert(cards and putcards)
local res = check_qidui_hu(cards)
if res.code ~= hutype.NONE then
return res
end
local len = #cards
local args = check_sichuan(cards, putcards)
local qing = args.qing
local jiang = args.jiang
local tong3 = args.tong3
local lian3 = args.lian3
local single = args.single
local lian2 = args.lian2
local gang = args.gang
local ctype = args.ctype
if #putcards > 0 then
local putargs = check_put(putcards)
if putargs.qing and qing then
if putargs.ctype ~= ctype then
qing = false
end
else
qing = false
end
gang = gang + putargs.gang
end
local res = {}
res.code = hutype.NONE
res.gang = gang
if jiang * 2 + tong3 * 3 + lian3 * 3 == len then
if len == 2 and jiang == 1 then
if qing and gang == 4 then
res.code = hutype.QINGSHIBALUOHAN
elseif gang == 4 then
res.code = hutype.SHIBALUOHAN
elseif qing then
res.code = hutype.QINGJINGOUDIAO
else
res.code = hutype.JINGOUDIAO
end
elseif len == 5 then
if jiang == 1 and tong3 == 1 and qing then
res.code = hutype.QINGDUIDUI
elseif jiang == 1 and tong3 == 1 then
res.code = hutype.DUIDUIHU
elseif jiang == 1 and qing then
res.code = hutype.QINGYISE
elseif jiang == 1 then
res.code = hutype.PINGHU
end
elseif len == 8 then
if jiang == 1 and tong3 == 2 and qing then
res.code = hutype.QINGDUIDUI
elseif jiang == 1 and tong3 == 2 then
res.code = hutype.DUIDUIHU
elseif jiang == 1 and qing then
res.code = hutype.QINGYISE
elseif jiang == 1 then
res.code = hutype.PINGHU
end
elseif len == 11 then
if jiang == 1 and tong3 == 3 and qing then
res.code = hutype.QINGDUIDUI
elseif jiang == 1 and tong3 == 3 then
res.code = hutype.DUIDUIHU
elseif jiang == 1 and qing then
res.code = hutype.QINGYISE
elseif jiang == 1 then
res.code = hutype.PINGHU
end
elseif len == 14 then
if jiang == 1 and tong3 == 4 and qing then
res.code = hutype.QINGDUIDUI
elseif jiang == 1 and tong3 == 4 then
res.code = hutype.DUIDUIHU
elseif jiang == 1 and qing then
res.code = hutype.QINGYISE
elseif jiang == 1 then
res.code = hutype.PINGHU
end
end
end
return res
end
function _M.check_sichuan_jiao(cards, putcards, ... )
-- body
assert(cards and putcards)
local res = check_qidui_hu(cards)
if res.code ~= hutype.NONE then
return res
end
local len = #cards
local args = check_sichuan(cards, putcards)
local qing = args.qing
local jiang = args.jiang
local tong3 = args.tong3
local lian3 = args.lian3
local single = args.single
local lian2 = args.lian2
local ge2 = args.ge2
local gang = args.gang
local ctype = args.ctype
print("len", len)
print("qing:", qing)
print("jiang", jiang)
print("tong3", tong3)
print("lian3", lian3)
print("single", single)
print("lian2", lian2)
print("gang", gang)
print("ge2", ge2)
if #putcards > 0 then
local putargs = check_put(putcards)
if putargs.qing and qing then
if putargs.ctype ~= ctype then
qing = false
end
else
qing = false
end
gang = gang + putargs.gang
end
local res = {}
res.code = hutype.NONE
res.gang = gang
assert(jiang * 2 + tong3 * 3 + lian3 * 3 + single * 1 + lian2 * 2 + ge2 * 2 == len)
if len == 1 and single == 1 then
if qing and gang == 4 then
res.code = hutype.QINGSHIBALUOHAN
elseif gang == 4 then
res.code = hutype.SHIBALUOHAN
elseif qing then
res.code = hutype.QINGJINGOUDIAO
else
res.code = hutype.JINGOUDIAO
end
elseif len == 4 then
if qing and jiang == 2 then
res.code = hutype.QINGDUIDUI
elseif jiang == 2 then
res.code = hutype.DUIDUIHU
elseif qing and jiang == 1 and lian2 == 1 then
res.code = hutype.QINGYISE
elseif qing and single == 1 and lian3 == 1 then
res.code = hutype.QINGYISE
elseif qing and single == 1 and ge2 == 1 then
res.code = hutype.QINGYISE
elseif jiang == 1 and lian2 == 1 then
res.code = hutype.PINGHU
elseif single == 1 and lian3 == 1 then
res.code = hutype.PINGHU
elseif single == 1 and ge2 == 1 then
res.code = hutype.PINGHU
else
res.code = hutype.NONE
end
elseif len == 7 then
if qing and jiang == 2 and tong3 == 1 then
res.code = hutype.QINGDUIDUI
elseif jiang == 2 and tong3 == 1 then
res.code = hutype.DUIDUIHU
elseif qing and single == 1 and jiang == 0 and lian2 == 0 then
res.code = hutype.QINGYISE
elseif qing and single == 0 and jiang == 1 and lian2 == 1 then
res.code = hutype.QINGYISE
elseif qing and single == 0 and jiang == 1 and ge2 == 1 then
res.code = hutype.QINGYISE
elseif single == 1 and jiang == 0 and lian2 == 0 then
res.code = hutype.PINGHU
elseif single == 0 and jiang == 1 and lian2 == 1 then
res.code = hutype.PINGHU
elseif single == 0 and jiang == 1 and ge2 == 1 then
res.code = hutype.PINGHU
else
res.code = hutype.NONE
end
elseif len == 10 then
if qing and jiang == 2 and tong3 == 2 then
res.code = hutype.QINGDUIDUI
elseif jiang == 2 and tong3 == 2 then
res.code = hutype.DUIDUIHU
elseif qing and single == 1 and jiang == 0 and lian2 == 0 then
res.code = hutype.QINGYISE
elseif qing and single == 0 and jiang == 1 and lian2 == 1 then
res.code = hutype.QINGYISE
elseif qing and single == 0 and jiang == 1 and ge2 == 1 then
res.code = hutype.QINGYISE
elseif single == 1 and jiang == 0 and lian2 == 0 then
res.code = hutype.PINGHU
elseif single == 0 and jiang == 1 and lian2 == 1 then
res.code = hutype.PINGHU
elseif single == 0 and jiang == 1 and ge2 == 1 then
res.code = hutype.PINGHU
else
res.code = hutype.NONE
end
elseif len == 13 then
if qing and jiang == 2 and tong3 == 3 then
res.code = hutype.QINGDUIDUI
elseif jiang == 2 and tong3 == 3 then
res.code = hutype.DUIDUIHU
elseif qing and single == 1 and jiang == 0 and lian2 == 0 then
res.code = hutype.QINGYISE
elseif qing and single == 0 and jiang == 1 and lian2 == 1 then
res.code = hutype.QINGYISE
elseif single == 1 and jiang == 0 and lian2 == 0 then
res.code = hutype.PINGHU
elseif single == 0 and jiang == 1 and lian2 == 1 then
res.code = hutype.PINGHU
elseif single == 0 and jiang == 1 and ge2 == 1 then
res.code = hutype.PINGHU
else
res.code = hutype.NONE
end
end
return res
end
return _M |
local runtime = require 'jass.runtime'
local console = require 'jass.console'
local tostring = tostring
local debug = debug
console.enable = true
runtime.handle_level = 2
runtime.sleep = true
runtime.error_handle = function(msg)
console.write("---------------------------------------")
console.write(" LUA ERROR!! ")
console.write("---------------------------------------")
console.write(tostring(msg) .. "\n")
console.write(debug.traceback())
console.write("---------------------------------------")
end
|
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
end)
-----
RegisterNetEvent('esx_borrmaskin:startDrill')
AddEventHandler('esx_borrmaskin:startDrill', function(source)
DrillAnimation()
end)
function DrillAnimation()
local playerPed = GetPlayerPed(-1)
Citizen.CreateThread(function()
TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_CONST_DRILL", 0, true)
end)
end |
local _, Engine = ...
local Module = Engine:NewModule("Fonts")
local gameLocale = GetLocale()
local isLatin = ({ enUS = true, enGB = true, deDE = true, esES = true, esMX = true, frFR = true, itIT = true, ptBR = true, ptPT = true })[gameLocale]
Module.SetUp = function(self)
-- shortcuts to the fonts
local config = self:GetStaticConfig("Fonts")
self.fonts = {
text_normal = config.fonts.text_normal.path,
text_narrow = config.fonts.text_narrow.path,
text_serif = config.fonts.text_serif.path,
text_serif_italic = config.fonts.text_serif_italic.path,
header_normal = config.fonts.header_normal.path,
header_light = config.fonts.header_light.path,
number = config.fonts.number.path,
damage = config.fonts.damage.path
}
-- hash table to quickly tell us if font face supports the current locale
local fonts = self.fonts
self.canIUse = {
[fonts.text_normal] = config.fonts.text_normal.locales[gameLocale],
[fonts.text_narrow] = config.fonts.text_narrow.locales[gameLocale],
[fonts.text_serif] = config.fonts.text_serif.locales[gameLocale],
[fonts.text_serif_italic] = config.fonts.text_serif_italic.locales[gameLocale],
[fonts.header_normal] = config.fonts.header_normal.locales[gameLocale],
[fonts.header_light] = config.fonts.header_light.locales[gameLocale],
[fonts.number] = config.fonts.number.locales[gameLocale],
[fonts.damage] = config.fonts.damage.locales[gameLocale]
}
end
Module.SetGameEngineFonts = function(self)
local canIUse = self.canIUse
local fonts = self.fonts
-- game engine fonts
-- *These will only be updated when the user
-- relogs into the game from the character selection screen,
-- not when simply reloading the user interface!
if canIUse[fonts.header_light] then
UNIT_NAME_FONT = fonts.header_light
-- the following need the string to be the global name of a fontobject. weird.
if Engine:IsBuild("WoD") then
NAMEPLATE_FONT = "GameFontWhite" -- 12
NAMEPLATE_SPELLCAST_FONT = "GameFontWhiteTiny" -- 9
self:SetFont(GameFontWhite, fonts.header_light)
elseif Engine:IsBuild("WotLK") then
NAMEPLATE_FONT = fonts.header_light
end
end
-- Legion features much nicer and smoother damage,
-- so we should just leave that as it is.
if not Engine:IsBuild("Legion") then
if canIUse[fonts.damage] then
DAMAGE_TEXT_FONT = fonts.damage
end
end
if canIUse[fonts.text_normal] then
STANDARD_TEXT_FONT = fonts.text_normal
end
-- default values
UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = 14
CHAT_FONT_HEIGHTS = { 12, 13, 14, 15, 16, 18, 20, 22 }
if Engine:IsBuild("WoD") then
if gameLocale == "ruRU" then -- cyrillic/russian
if canIUse[fonts.header_light] then
UNIT_NAME_FONT_CYRILLIC = fonts.header_light
end
elseif gameLocale == "koKR" then -- korean
if canIUse[fonts.header_light] then
UNIT_NAME_FONT_KOREAN = fonts.header_light
end
elseif gameLocale == "zhTW" or gameLocale == "zhCN" then -- chinese
if canIUse[fonts.header_light] then
UNIT_NAME_FONT_CHINESE = fonts.header_light
end
elseif isLatin then -- roman/latin
if canIUse[fonts.header_light] then
UNIT_NAME_FONT_ROMAN = fonts.header_light
end
end
end
end
Module.SetFontObjects = function(self)
local fonts = self.fonts
self:SetFont(NumberFontNormal, fonts.number)
self:SetFont(FriendsFont_Large, fonts.header_light)
self:SetFont(GameFont_Gigantic, fonts.header_light) -- not present in WotLK
self:SetFont(ChatBubbleFont, fonts.text_normal) -- not present in WotLK...?
self:SetFont(FriendsFont_UserText, fonts.header_light)
self:SetFont(QuestFont_Large, fonts.header_normal, 14, "", 0, 0, 0) -- 15
self:SetFont(QuestFont_Shadow_Huge, fonts.header_normal, 16, "", 0, 0, 0) -- 18
self:SetFont(QuestFont_Super_Huge, fonts.header_light, 18, "", 0, 0, 0) -- 24 garrison mission list -- not present in WotLK
self:SetFont(DestinyFontLarge, fonts.header_normal) -- 18 -- not present in WotLK
self:SetFont(DestinyFontHuge, fonts.header_light) -- 32 -- not present in WotLK
self:SetFont(CoreAbilityFont, fonts.header_light) -- 32 -- not present in WotLK
self:SetFont(QuestFont_Shadow_Small, fonts.header_normal, nil, "", 0, 0, 0) -- 14 -- not present in WotLK
self:SetFont(MailFont_Large, fonts.header_normal, nil, "", 0, 0, 0) -- 15
-- floating combat text
self:SetFont(CombatTextFont, self.fonts.damage, 100, "", -2.5, -2.5, .35)
-- chat font
self:SetFont(ChatFontNormal, nil, nil, "", -.75, -.75, 1)
end
Module.SetFont = function(self, fontObject, font, size, style, shadowX, shadowY, shadowA, r, g, b, shadowR, shadowG, shadowB)
-- simple copout for non-existing fontobjects
if not fontObject then
return
end
local oldFont, oldSize, oldStyle = fontObject:GetFont()
if not font then
font = oldFont
end
if not size then
size = oldSize
end
-- forcefully keep the outlines thin
if not style then
style = (oldStyle == "OUTLINE") and "THINOUTLINE" or oldStyle
end
-- don't change the font face if it doesn't support the current locale
fontObject:SetFont(self.canIUse[font] and font or oldFont, size, style)
if shadowX and shadowY then
fontObject:SetShadowOffset(shadowX, shadowY)
fontObject:SetShadowColor(shadowR or 0, shadowG or 0, shadowB or 0, shadowA or 1)
end
if r and g and b then
fontObject:SetTextColor(r, g, b)
end
return fontObject
end
Module.HookCombatText = function(self)
-- combat text
-- COMBAT_TEXT_HEIGHT = 16
-- COMBAT_TEXT_CRIT_MAXHEIGHT = 16
-- COMBAT_TEXT_CRIT_MINHEIGHT = 16
-- COMBAT_TEXT_SCROLLSPEED = 3
COMBAT_TEXT_HEIGHT = 16
COMBAT_TEXT_CRIT_MAXHEIGHT = 16
COMBAT_TEXT_CRIT_MINHEIGHT = 16
COMBAT_TEXT_SCROLLSPEED = 3
hooksecurefunc("CombatText_UpdateDisplayedMessages", function()
-- if COMBAT_TEXT_FLOAT_MODE == "1" then
-- COMBAT_TEXT_LOCATIONS.startY = 484
-- COMBAT_TEXT_LOCATIONS.endY = 709
-- end
COMBAT_TEXT_LOCATIONS.startY = 220
COMBAT_TEXT_LOCATIONS.endY = 440
end)
end
-- Fonts (especially game engine fonts) need to be set very early in the loading process,
-- so for this specific module we'll bypass the normal loading order, and just fire away!
Module:SetUp()
Module:SetGameEngineFonts()
Module:SetFontObjects()
if IsAddOnLoaded("Blizzard_CombatText") then
Module:HookCombatText()
else
Module.ADDON_LOADED = function(self, event, addon, ...)
if addon == "Blizzard_CombatText" then
self:HookCombatText()
self:UnregisterEvent("ADDON_LOADED")
end
end
Module:RegisterEvent("ADDON_LOADED")
end
|
local members = redis.call("SMEMBERS", "processing")
redis.call("DEL", "processing")
local time = tonumber(redis.call("TIME")[1]) * 1000
for i = 1, #members, 1
do
redis.call("ZADD", "processing", time, members[i])
end |
local playsession = {
{"TiTaN", {1338110}},
{"EPO666", {472199}},
{"die_ott", {13490}},
{"vvictor", {903576}},
{"MoeMoms", {40156}},
{"Menander", {2072809}},
{"Nikkichu", {2321995}},
{"BallisticGamer04", {8683}},
{"BootyMuncher123", {2368}},
{"TheHiddenManiac", {29350}},
{"Hitman451", {4014}},
{"PogomanD", {19967}},
{"Fireball_Whiskey", {16472}},
{"rocifier", {116186}},
{"everLord", {1052903}},
{"ausmister", {588784}},
{"JustronX", {147537}},
{"stargazer5683", {112503}},
{"Bartell", {22571}},
{"Piewdennis", {923856}},
{"CmonMate497", {27379}},
{"strongfive", {263282}},
{"banakeg", {2998}},
{"ArPiiX", {124059}},
{"exabyte", {756110}},
{"kaimix", {448546}},
{"To_Ya", {6378}},
{"foggyliziouz", {708904}},
{"sirvorlon", {477655}},
{"TCP", {681744}},
{"LymBAOBEI", {8668}},
{"Mampfaxo97", {9831}},
{"Renault_Laguna_Lover38", {1518}},
{"Hitclower", {23477}},
{"epicsmokey", {20866}},
{"Creator_Zhang", {135746}},
{"AroN57", {10023}},
{"RedPandaRam", {29162}},
{"BjoernarS", {25163}},
{"abrown4521", {447}},
{"snoetje", {247296}},
{"mad58max", {188996}},
{"Hiero", {15174}},
{"Corlin", {51436}},
{"kisPocok", {3361}},
{"realDonaldTrump", {30287}}
}
return playsession |
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
local Vehicles = nil
RegisterServerEvent('esx_lscustom:buyMod')
AddEventHandler('esx_lscustom:buyMod', function(price)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
price = tonumber(price)
if Config.IsMecanoJobOnly then
local societyAccount = nil
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_mecano', function(account)
societyAccount = account
end)
if price < societyAccount.money then
TriggerClientEvent('esx_lscustom:installMod', _source)
TriggerClientEvent('esx:showNotification', _source, _U('purchased'))
local society = {name = "mecano"}
local mecanoPart = 0.1
-- TriggerEvent('esx_society:saveData',xPlayer,"purchase",society,price,(societyAccount.money-price))
TriggerEvent('esx_avan0x:logTransaction', 'society_mecano', 'society_mecano', 'CUSTOM', 'CUSTOM', "purchase_custom", price * (1 - mecanoPart))
TriggerEvent('esx_statejob:getTaxed', 'CUSTOM', price, function(toSociety)
end)
societyAccount.removeMoney(price * (1 - mecanoPart))
else
TriggerClientEvent('esx_lscustom:cancelInstallMod', _source)
TriggerClientEvent('esx:showNotification', _source, _U('not_enough_money'))
end
else
if price < xPlayer.getMoney() then
TriggerClientEvent('esx_lscustom:installMod', _source)
TriggerClientEvent('esx:showNotification', _source, _U('purchased'))
TriggerEvent('esx_statejob:getTaxed', 'CUSTOM', price, function(toSociety)
end)
xPlayer.removeMoney(price)
else
TriggerClientEvent('esx_lscustom:cancelInstallMod', _source)
TriggerClientEvent('esx:showNotification', _source, _U('not_enough_money'))
end
end
end)
RegisterServerEvent('esx_lscustom:refreshOwnedVehicle')
AddEventHandler('esx_lscustom:refreshOwnedVehicle', function(myCar)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE @plate = plate', {
['@plate'] = myCar.plate
}, function(result)
if result[1] then
local vehicle = json.decode(result[1].vehicle)
if vehicle.model == myCar.model then
MySQL.Async.execute('UPDATE `owned_vehicles` SET `vehicle` = @vehicle WHERE `plate` = @plate',
{
['@plate'] = myCar.plate,
['@vehicle'] = json.encode(myCar)
})
else
print(('esx_lscustom: %s a tenté de mettre à niveau un véhicule dont le modèle n\'était pas assorti !'):format(xPlayer.identifier))
end
end
end)
end)
ESX.RegisterServerCallback('esx_lscustom:getVehiclesPrices', function(source, cb)
if Vehicles == nil then
-- MySQL.Async.fetchAll('SELECT * FROM vehicles', {}, function(result)
MySQL.Async.fetchAll('SELECT model, price FROM vehicles UNION SELECT model, price FROM vehicles_society', {}, function(result)
local vehicles = {}
for i=1, #result, 1 do
table.insert(vehicles, {
model = result[i].model,
price = result[i].price
})
end
Vehicles = vehicles
cb(Vehicles)
end)
else
cb(Vehicles)
end
end)
---------------------------------
--- Copyright by ikNox#6088 ---
--------------------------------- |
AI = {}
function AI:load()
self.img = love.graphics.newImage("assets/2.png")
self.width = self.img:getWidth()
self.height = self.img:getHeight()
self.x = love.graphics.getWidth() - self.width - 50
self.y = love.graphics.getHeight() / 2
self.yVel = 0
self.speed = 500
self.timer = 0
self.rate = 0.5
end
function AI:update(dt)
self:movement(dt)
self:checkBoundaries()
self.timer = self.timer + dt
if self.timer > self.rate then
self.timer = 0
self:acquireTarget()
end
end
function AI:movement(dt)
self.y = self.y + self.yVel * dt
end
function AI:checkBoundaries()
if self.y < 0 then
self.y = 0
elseif self.y + self.height > love.graphics.getHeight() then
self.y = love.graphics.getHeight() - self.height
end
end
function AI:acquireTarget()
if Ball.y + Ball.height < self.y then
self.yVel = -self.speed
elseif Ball.y > self.y + self.height then
self.yVel = self.speed
else
self.yVel = 0
end
end
function AI:draw()
love.graphics.draw(self.img, self.x, self.y)
end
|
------------------------------------------------------------------------------------------------------------------------
-- Proposal:
-- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0192-button_subscription_response_from_hmi.md
------------------------------------------------------------------------------------------------------------------------
-- Description: Check that SDL processes SubscribeButton/UnsubscribeButton RPC's with <button> parameter
-- if HMI responds with any <successful> result code
------------------------------------------------------------------------------------------------------------------------
-- In case:
-- 1. Mobile app requests SubscribeButton(<button>)
-- 2. HMI responds with any <successful> resultCode to request:
-- - "WARNINGS", "RETRY", "SAVED", "WRONG_LANGUAGE", "UNSUPPORTED_RESOURCE", "TRUNCATED_DATA"
-- SDL does:
-- - process responses from HMI
-- - respond SubscribeButton(success=true,result_code=<successful>) to mobile app
-- - send OnHashChange with updated hashId to mobile app
-- - resend OnButtonEvent and OnButtonPress notifications to mobile App
-- In case:
-- 3. Mobile app requests UnsubscribeButton(<button>)
-- 4. HMI responds with any <successful> resultCode to request:
-- - "WARNINGS", "RETRY", "SAVED", "WRONG_LANGUAGE", "UNSUPPORTED_RESOURCE", "TRUNCATED_DATA"
-- SDL does:
-- - process responses from HMI
-- - respond UnsubscribeButton(success=true,result_code=<successful>) to mobile app
-- - send OnHashChange with updated hashId to mobile app
-- - not resend OnButtonEvent and OnButtonPress notifications to mobile App
------------------------------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local common = require('test_scripts/API/ButtonSubscription/commonButtonSubscription')
--[[ Local Variables ]]
local appSessionId1 = 1
local buttonName = "OK"
local successCodes = {
"WARNINGS", "RETRY", "SAVED", "WRONG_LANGUAGE", "UNSUPPORTED_RESOURCE", "TRUNCATED_DATA"
}
--[[ Local function ]]
local function rpcSuccess(pAppId, pRpc, pSuccessCodes)
local cid = common.getMobileSession(pAppId):SendRPC(pRpc, { buttonName = buttonName })
common.getHMIConnection():ExpectRequest("Buttons." .. pRpc,
{ appID = common.getHMIAppId(pAppId), buttonName = buttonName })
:Do(function(_, data)
common.getHMIConnection():SendResponse(data.id, data.method, pSuccessCodes, { })
end)
common.getHMIConnection():ExpectNotification("Buttons.OnButtonSubscription")
:Times(0)
common.getMobileSession(pAppId):ExpectResponse(cid, { success = true, resultCode = pSuccessCodes })
common.getMobileSession(pAppId):ExpectNotification("OnHashChange")
:Do(function(_, data)
common.hashId[pAppId] = data.payload.hashID
end)
end
--[[ Scenario ]]
common.runner.Title("Preconditions")
common.runner.Step("Clean environment", common.preconditions)
common.runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
common.runner.Step("App registration", common.registerAppWOPTU)
common.runner.Step("App activation", common.activateApp)
common.runner.Title("Test")
for _, code in common.spairs(successCodes) do
common.runner.Title("ButtonName parameter: " .. buttonName .. " with " .. code)
common.runner.Step("SubscribeButton " .. buttonName .. " with " .. code, rpcSuccess,
{ appSessionId1, "SubscribeButton", code })
common.runner.Step("On Button Press " .. buttonName, common.buttonPress, { appSessionId1, buttonName })
common.runner.Step("UnsubscribeButton " .. buttonName .. " with " .. code, common.rpcSuccess,
{ appSessionId1, "UnsubscribeButton", buttonName })
common.runner.Step("Check unsubscribe " .. buttonName, common.buttonPress,
{ appSessionId1, buttonName, common.isNotExpected })
end
common.runner.Title("Postconditions")
common.runner.Step("Stop SDL", common.postconditions)
|
--[[ Copyright (C) 2018 Google Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
]]
-- Utilities for color conversion.
local colors = {}
--[[ Converts an HSV color value to RGB.
Conversion formula adapted from
http://en.wikipedia.org/wiki/HSV_color_space.
Arguments:
* 'h' Hue must be in range [0, 360)
* 's' Saturation must be in range [0, 1] (default 1)
* 'v' Value must be in range [0, 1] (default 1)
Returns r, g, b each in the range [0, 255].
]]
function colors.hsvToRgb(h, s, v)
s = s or 1
v = v or 1
local i = math.floor(h / 60)
local f = h / 60 - i
local p = v * (1 - s)
local q = v * (1 - f * s)
local t = v * (1 - (1 - f) * s)
i = i % 6
local r, g, b
if i == 0 then r, g, b = v, t, p
elseif i == 1 then r, g, b = q, v, p
elseif i == 2 then r, g, b = p, v, t
elseif i == 3 then r, g, b = p, q, v
elseif i == 4 then r, g, b = t, p, v
elseif i == 5 then r, g, b = v, p, q
end
return r * 255, g * 255, b * 255
end
--[[ Converts an HSL color value to RGB.
Based on formula at https://en.wikipedia.org/wiki/HSL_and_HSV#From_HSL.
Assumes h ∈ [0°, 360°), s ∈ [0, 1] and l ∈ [0, 1].
Returns r, g, b each in the set [0, 255].
]]
function colors.hslToRgb(h, s, l)
local c = (1 - math.abs(2 * l - 1)) * s
local hprime = h / 60
local x = c * (1 - math.abs(hprime % 2 - 1))
local m = l - 0.5 * c
c = c + m
x = x + m
local r, g, b
if hprime <= 1 then r, g, b = c, x, m
elseif hprime <= 2 then r, g, b = x, c, m
elseif hprime <= 3 then r, g, b = m, c, x
elseif hprime <= 4 then r, g, b = m, x, c
elseif hprime <= 5 then r, g, b = x, m, c
elseif hprime < 6 then r, g, b = c, m, x
end
return r * 255, g * 255, b * 255
end
--[[ Converts an RGB color value to HSL.
Based on formula at https://en.wikipedia.org/wiki/HSL_and_HSV#Hue_and_chroma.
Assumes r, g, b each in the set [0, 255].
Returns h ∈ [0°, 360°), s ∈ [0, 1] and l ∈ [0, 1].
]]
function colors.rgbToHsl(r, g, b)
r, g, b = r / 255, g / 255, b / 255
local max, min = math.max(r, g, b), math.min(r, g, b)
local h, s, l
l = (max + min) * 0.5
if max == min then
h, s = 0, 0
else
local d = (max - min) * 0.5
s = l > 0.5 and d / (1 - l) or d / l
h = max == r and ((g - b) / d + (g < b and 6 or 0)) or
max == g and ((b - r) / d + 2) or
max == b and ((r - g) / d + 4)
h = 360 * h / 6
end
return h, s, l
end
return colors
|
local Advice = require("api.Advice")
local Extend = require("api.Extend")
local IFeatLockedHatch = require("mod.elona.api.aspect.feat.IFeatLockedHatch")
local UiMinimap_show_stair_locations = {}
UiMinimap_show_stair_locations.after = {}
function UiMinimap_show_stair_locations.after:init(...)
local ext = Extend.get_or_create(self, "cheat")
ext.stair_locations = {}
end
function UiMinimap_show_stair_locations.after:refresh_visible(map)
if not self.tile_batch or map == nil then
return
end
local ext = Extend.get(self, "cheat")
local locs = {}
for _, feat in map:iter_feats() do
if feat._id == "elona.stairs_up" then
locs[#locs+1] = { type = "up", x = feat.x, y = feat.y }
elseif feat._id == "elona.stairs_down" or feat:get_aspect(IFeatLockedHatch) then
locs[#locs+1] = { type = "down", x = feat.x, y = feat.y }
end
end
ext.stair_locations = locs
end
function UiMinimap_show_stair_locations.after:draw(...)
if not config.cheat.show_stair_locations then
return
end
local ext = Extend.get(self, "cheat")
for _, loc in ipairs(ext.stair_locations) do
local x = math.clamp(loc.x * self.tw, 2, self.width - 8)
local y = math.clamp(loc.y * self.th, 2, self.height - 8)
self.t.base.minimap_marker_player:draw(self.x + x, self.y + y)
end
end
for where, t in pairs(UiMinimap_show_stair_locations) do
for fn_name, fn in pairs(t) do
Advice.add(where, "api.gui.hud.UiMinimap", fn_name, ("Show stair locations: %s()"):format(fn_name), fn)
end
end
|
--异态魔女·毒-??
local m=14000508
local cm=_G["c"..m]
cm.named_with_Spositch=1
xpcall(function() require("expansions/script/c14000501") end,function() require("script/c14000501") end)
function cm.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,cm.xfilter,11,2)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(cm.thcon)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--cannot be target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(1)
c:RegisterEffect(e2)
end
function cm.xfilter(c)
return spo.named(c)
end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and (re:IsActiveType(TYPE_SPELL) or re:GetHandler():IsType(TYPE_SPELL) or spo.named(re:GetHandler()))
end
function cm.thfilter(c)
return bit.band(c:GetOriginalType(),TYPE_MONSTER)~=0 and c:IsAbleToHand() and not c:IsForbidden()
end
function cm.ovfilter(c,e,tp)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and not c:IsType(TYPE_TOKEN)
and (c:IsControler(tp) or c:IsAbleToChangeControler()) and not c:IsImmuneToEffect(e)
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return e:GetHandler():GetOverlayCount()~=0 and e:GetHandler():GetOverlayGroup():IsExists(cm.thfilter,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_OVERLAY)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local og=c:GetOverlayGroup()
if og:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=og:Filter(cm.thfilter,nil,nil)
local tc=g:Select(tp,1,1,nil):GetFirst()
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
local cg=Duel.GetMatchingGroup(cm.ovfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c,e,tp)
if cg:GetCount()>0 and c:IsType(TYPE_XYZ) and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=cg:Select(tp,1,1,c):GetFirst()
if tc then
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
Duel.Overlay(c,Group.FromCards(tc))
end
end
end
|
local cmdsDir = "cmds"
client_script (cmdsDir..[[/client_test.lua]])
server_script (cmdsDir..[[/server_test.lua]])
dependencies {
"exp"
} |
--- Operations for game settings / stats.
-- @module Noble.Settings
--
Noble.Settings = {} -- This is the "class" that holds methods.
local settings = nil -- This is the actual settings object. We keep it local to avoid direct tampering.
local settingsDefault = nil -- We keep track of default values so they can be reset.
local function keyChange(__dataDefault, __data)
local defaultKeys = {}
local keys = {}
for key, value in pairs(__dataDefault) do table.insert(defaultKeys, key) end
for key, value in pairs(__data) do table.insert(keys, key) end
for i = 1, #keys, 1 do
if (defaultKeys[i] ~= keys[i]) then return true end
end
return false
end
local function settingExists(__key)
-- Check for valid data item.
for key, value in pairs(settings) do
if __key == key then
return true
end
end
error("BONK: Setting \'" .. __key .. "\' does not exist. Maybe you spellet ti wronlgly.", 3)
return false
end
local settingsHaveBeenSetup = false
--- Sets up the settings for your game. You can only run this once, and you must run it before using other `Noble.Settings` functions. It is recommended to place it in your main.lua, before `Noble.new()`.
-- @tparam table __keyValuePairs table. Your game's settings, and thier default values, as key/value pairs. NOTE: Do not use "nil" as a value.
-- @bool[opt=true] __saveToDisk Saves your default values immediatly to disk.
-- @bool[opt=true] __modifyExistingOnKeyChange Updates the existing settings object on disk if you make changes to your settings keys (not values) during development or when updating your game.
-- @usage
-- Noble.Settings.setup({
-- difficulty = "normal",
-- music = true,
-- sfx = true,
-- players = 2,
-- highScore = 0 -- You can store persistant stats here, too!
-- })
function Noble.Settings.setup(__keyValuePairs, __saveToDisk, __modifyExistingOnKeyChange)
if (settingsHaveBeenSetup) then
error("BONK: You can only run Noble.Settings.setup() once.")
return
else
settingsHaveBeenSetup = true
end
local saveToDisk = __saveToDisk or true
local modifyExistingOnKeyChange = __modifyExistingOnKeyChange or true
settingsDefault = __keyValuePairs
-- Get existing settings from disk, if any.
settings = Datastore.read("Settings")
if (settings == nil) then
-- No settings on disk, so we create a new settings object using default values.
settings = table.deepcopy(settingsDefault)
elseif (modifyExistingOnKeyChange and keyChange(settingsDefault, settings)) then
-- Found settings on disk, but key changes have been made...
-- ...so we start with a new default settings object...
local existingSettings = table.deepcopy(settings)
settings = table.deepcopy(settingsDefault)
for key, value in pairs(settings) do
-- ...then copy settings with unchanged keys to the new settings object,
-- naturally discarding keys that don't exist anymore.
if (existingSettings[key] ~= nil) then settings[key] = existingSettings[key] end
end
end
if (saveToDisk) then
Noble.Settings.save()
end
end
--- Get the value of a setting.
-- @string __settingName The name of the setting.
-- @treturn any The value of the requested setting.
-- @see set
function Noble.Settings.get(__settingName)
if (settingExists(__settingName)) then
return settings[__settingName]
end
end
--- Set the value of a setting.
-- @string __settingName The name of the setting.
-- @tparam any __value The setting's new value
-- @bool[opt=true] __saveToDisk Saves to disk immediately. Set to false if you prefer to manually save (via a confirm button, etc).
-- @see get
-- @see save
function Noble.Settings.set(__settingName, __value, __saveToDisk)
if (settingExists(__settingName)) then
settings[__settingName] = __value
local saveToDisk = __saveToDisk or true
if (saveToDisk) then Noble.Settings.save() end
end
end
--- Resets the value of a setting to its default value defined in `setup()`.
-- @string __settingName The name of the setting.
-- @bool[opt=true] __saveToDisk Saves to disk immediately. Set to false if you prefer to manually save (via a confirm button, etc).
-- @see resetSome
-- @see resetAll
-- @see save
function Noble.Settings.reset(__settingName, __saveToDisk)
if (settingExists(__settingName)) then
settings[__settingName] = settingsDefault[__settingName]
local saveToDisk = __saveToDisk or true
if (saveToDisk) then Noble.Settings.save() end
end
end
--- Resets the value of multiple settings to thier default value defined in `setup()`. This is useful if you are storing persistant stats like high scores in `Settings` and want the player to be able to reset them seperately.
-- @tparam table __settingNames The names of the settings, in an array-style table.
-- @bool[opt=true] __saveToDisk Saves to disk immediately. Set to false if you prefer to manually save (via a confirm button, etc).
-- @see resetAll
-- @see save
function Noble.Settings.resetSome(__settingNames, __saveToDisk)
for i = 1, #__settingNames, 1 do
Noble.Settings.reset(__settingNames[i], __saveToDisk)
end
end
--- Resets all settings to thier default values defined in `setup()`.
-- @bool[opt=true] __saveToDisk Saves to disk immediately. Set to false if you prefer to manually save (via a confirm button, etc).
-- @see resetSome
-- @see save
function Noble.Settings.resetAll(__saveToDisk)
settings = table.deepcopy(settingsDefault)
local saveToDisk = __saveToDisk or true
if (saveToDisk) then Noble.Settings.save() end
end
--- Saves settings to disk.
-- You don't need to call this unless you set `__saveToDisk` as false when setting or resetting a setting (say that five times fast!).
-- @see set
-- @see reset
-- @see resetAll
function Noble.Settings.save()
Datastore.write(settings, "Settings")
end |
local DotaQuiz = {}
DotaQuiz.Identity = "dota_quiz"
DotaQuiz.Locale = {
["name"] = {
["english"] = "Dota Quiz",
["russian"] = "Викторина",
["chinese"] = "测验",
},
["desc"] = {
["english"] = "Quiz #1 in Dota 2",
["russian"] = "Викторина #1 в Dota 2",
["chinese"] = "Dota 2中的测验#1"
},
["delay_before_quiz_load"] = {
["english"] = "Delay before quiz load",
["russian"] = "Задержка перед загрузкой викторины",
["chinese"] = "下载测验之前延迟"
},
["delay_before_quiz_start"] = {
["english"] = "Delay before quiz start",
["russian"] = "Задержка перед началом викторины",
["chinese"] = "在测验开始之前延迟"
},
["message_delay"] = {
["english"] = "Delay in message send (ms)",
["russian"] = "Задержка при отправке сообщений (мс)",
["chinese"] = "延迟发送消息"
},
["repeat_delay"] = {
["english"] = "Delay before question repeated",
["russian"] = "Задержка перед повторением вопроса",
["chinese"] = "延迟问题重复"
},
["delay_before_new_question"] = {
["english"] = "Delay before a new question",
["russian"] = "Задержка перед новым вопросом",
["chinese"] = "在一个新问题之前延迟"
},
--
["welcome"] = {
["english"] = "Welcome to Dota 2 Quiz.",
["russian"] = "Добро пожаловать в виктору Dota 2",
["chinese"] = "欢迎来到维克多·达塔2"
},
["willstart"] = {
["english"] = "Quiz will start in ",
["russian"] = "Викторина начнётся через ",
["chinese"] = "维克多开始了 "
},
["second"] = {
["english"] = " second.",
["russian"] = " секунд.",
["chinese"] = " 秒。"
},
["repeat"] = {
["english"] = "Repeat question:",
["russian"] = "Повтор вопроса:",
["chinese"] = "重复这个问题:"
},
["inthelead"] = {
["english"] = "In the lead: ",
["russian"] = "Лидирует: ",
["chinese"] = "领先:"
},
["stat"] = {
["english"] = "Quiz stat:",
["russian"] = "Статистика викторины:",
["chinese"] = "测验统计:"
},
["qend"] = {
["english"] = "Our quiz has ended. Winner is: ",
["russian"] = "Викторина закончилась. Победитель: ",
["chinese"] = "测验结束了。赢家:"
},
["qend"] = {
["english"] = "Our quiz has ended. Winner is: ",
["russian"] = "Викторина закончилась. Победитель: ",
["chinese"] = "测验结束了。赢家:"
},
["next"] = {
["english"] = "Next question in ",
["russian"] = "Следующий вопрос через: ",
["chinese"] = "下一个问题是: "
},
["correct"] = {
["english"] = "Correctly answered '",
["russian"] = "Правильно ответил '",
["chinese"] = "正确回答 '"
},
["score"] = {
["english"] = "' he got +1 score",
["russian"] = "' и получает +1 балл",
["chinese"] = "' 并获得+1点“"
},
["commands"] = {
["english"] = "The list of available commands can be viewed by entering in the chat 'dq!help'.",
["russian"] = "Список доступных команд можно посмотреть введя в чат 'dq!help'.",
["chinese"] = "可以通过输入聊天 “dq!help” 来查看可用命令的列表."
},
["helper"] = {
["english"] = "dq!stat - for statistics\r\ndq!lead - to see whos leading now",
["russian"] = "dq!stat - чтобы посмотреть статистику\r\ndq!lead - чтобы посмотреть кто сейчас побеждает",
["chinese"] = "dq!stat - 查看统计信息\r\ndq!lead - 看看谁现在赢了"
}
}
function DotaQuiz.OnDraw()
if GUI == nil then return end
if GUI.SelectedLanguage == nil then return end
if not GUI.Exist(DotaQuiz.Identity) then
local GUI_Object = {}
GUI_Object["perfect_name"] = DotaQuiz.Locale["name"]
GUI_Object["perfect_desc"] = DotaQuiz.Locale["desc"]
GUI_Object["perfect_author"] = 'paroxysm'
GUI_Object["category"] = GUI.Category.General
GUI.Initialize(DotaQuiz.Identity, GUI_Object)
GUI.AddMenuItem(DotaQuiz.Identity, DotaQuiz.Identity .. "delay_before_quiz_load", DotaQuiz.Locale["delay_before_quiz_load"], GUI.MenuType.Slider, 1, 360, 60)
GUI.AddMenuItem(DotaQuiz.Identity, DotaQuiz.Identity .. "delay_before_quiz_start", DotaQuiz.Locale["delay_before_quiz_start"], GUI.MenuType.Slider, 1, 360, 60)
GUI.AddMenuItem(DotaQuiz.Identity, DotaQuiz.Identity .. "message_delay", DotaQuiz.Locale["message_delay"], GUI.MenuType.Slider, 64, 2048, 256)
GUI.AddMenuItem(DotaQuiz.Identity, DotaQuiz.Identity .. "repeat_delay", DotaQuiz.Locale["repeat_delay"], GUI.MenuType.Slider, 1, 120, 60)
GUI.AddMenuItem(DotaQuiz.Identity, DotaQuiz.Identity .. "delay_before_new_question", DotaQuiz.Locale["delay_before_new_question"], GUI.MenuType.Slider, 1, 360, 60)
end
end
DotaQuiz.CurrentQuestion = nil
DotaQuiz.GameQuestions = {}
DotaQuiz.Say = {}
DotaQuiz.Players = {}
function DotaQuiz.DoQuiz()
if GUI.SelectedLanguage == nil then return end
if not GUI.IsEnabled(DotaQuiz.Identity) then return end
if DotaQuiz.CurrentQuestion == nil then
if DotaQuiz.GameQuestions ~= nil and Length(DotaQuiz.GameQuestions) > 0 then
DotaQuiz.CurrentQuestion = DotaQuiz.GameQuestions[1]
table.remove(DotaQuiz.GameQuestions, 1)
DotaQuiz.CurrentQuestion["c"] = os.clock()
local temp_ans = DotaQuiz.CurrentQuestion["a"][DotaQuiz.CurrentQuestion["r"]]
DotaQuiz.Shake(DotaQuiz.CurrentQuestion["a"])
local i = 1
for _, v in pairs(DotaQuiz.CurrentQuestion["a"]) do
if temp_ans == v then
DotaQuiz.CurrentQuestion["r"] = i
end
i = i + 1
end
DotaQuiz.SayQuestion()
end
end
end
DotaQuiz.Runing = false
DotaQuiz.GameStart = false
function DotaQuiz.SayQuestion()
if not GUI.IsEnabled(DotaQuiz.Identity) then return end
local t = DotaQuiz.Explode("\r\n", DotaQuiz.CurrentQuestion["q"])
for k, v in pairs(t) do
DotaQuiz.Write(v)
end
local i = 1
for _, v in pairs(DotaQuiz.CurrentQuestion["a"]) do
DotaQuiz.Write(i .. ") " .. v)
i = i + 1
end
end
function DotaQuiz.OnGameStart()
DotaQuiz.Runing = true
end
function DotaQuiz.OnGameEnd()
DotaQuiz.QuizEnd()
end
DotaQuiz.CurrentSay = ""
function DotaQuiz.Write(text)
table.insert(DotaQuiz.Say, text)
end
function DotaQuiz.Talk()
if Length(DotaQuiz.Say) > 0 then
if DotaQuiz.CurrentSay == "" then
Engine.ExecuteCommand("say " .. DotaQuiz.Say[1])
DotaQuiz.CurrentSay = DotaQuiz.Say[1]
else
Engine.ExecuteCommand("say " .. DotaQuiz.CurrentSay)
end
end
end
function DotaQuiz.OnUpdate()
if GUI.SelectedLanguage == nil then return end
if not GUI.IsEnabled(DotaQuiz.Identity) then return end
if DotaQuiz.Runing == true then
if GUI.SleepReady("game_start") then
if DotaQuiz.GameStart then
DotaQuiz.Runing = false
DotaQuiz.Write(DotaQuiz.Locale["welcome"][GUI.SelectedLanguage])
DotaQuiz.Write(DotaQuiz.Locale["willstart"][GUI.SelectedLanguage] .. GUI.Get(DotaQuiz.Identity .. "delay_before_quiz_start") .. DotaQuiz.Locale["second"][GUI.SelectedLanguage])
DotaQuiz.Write(DotaQuiz.Locale["commands"][GUI.SelectedLanguage])
if Length(DotaQuizDB.Questions[GUI.SelectedLanguage]) == 0 then
DotaQuiz.GameQuestions = DotaQuizDB.Questions["english"]
else
DotaQuiz.GameQuestions = DotaQuizDB.Questions[GUI.SelectedLanguage]
end
GUI.Write("DotaQuizDB -> " .. DotaQuizDB.Version)
DotaQuiz.Shake(DotaQuiz.GameQuestions)
GUI.Sleep("lets_quiz", tonumber(GUI.Get(DotaQuiz.Identity .. "delay_before_quiz_start")))
else
DotaQuiz.GameStart = true
GUI.Sleep("game_start", tonumber(GUI.Get(DotaQuiz.Identity .. "delay_before_quiz_load")))
end
end
end
if DotaQuiz.CurrentQuestion == nil and GUI.SleepReady("lets_quiz") then
DotaQuiz.DoQuiz()
end
if GUI.SleepReady("lets_talk") then
DotaQuiz.Talk()
GUI.Sleep("lets_talk", math.floor(tonumber(GUI.Get(DotaQuiz.Identity .. "message_delay")) / 1000))
end
if GUI.SleepReady("repeat_delay") then
if DotaQuiz.CurrentQuestion ~= nil
and DotaQuiz.CurrentQuestion["c"] ~= nil
and os.clock() > (DotaQuiz.CurrentQuestion["c"] + tonumber(GUI.Get(DotaQuiz.Identity .. "repeat_delay")))
then
DotaQuiz.Write(DotaQuiz.Locale["repeat"][GUI.SelectedLanguage])
DotaQuiz.SayQuestion()
end
GUI.Sleep("repeat_delay", tonumber(GUI.Get(DotaQuiz.Identity .. "repeat_delay")))
end
end
function DotaQuiz.OnSayText(textEvent)
if not GUI.IsEnabled(DotaQuiz.Identity) then return end
local who = textEvent.params[1]
local what = textEvent.params[2]
if what == DotaQuiz.CurrentSay then
table.remove(DotaQuiz.Say, 1)
DotaQuiz.CurrentSay = ""
DotaQuiz.TimeToSay = 1
else
if DotaQuiz.CurrentQuestion ~= nil and what == tostring(DotaQuiz.CurrentQuestion["r"]) and who ~= nil then
DotaQuiz.Write(DotaQuiz.Locale["correct"][GUI.SelectedLanguage] .. who .. DotaQuiz.Locale["score"][GUI.SelectedLanguage])
if DotaQuiz.Players[who] == nil then
DotaQuiz.Players[who] = 1
else
DotaQuiz.Players[who] = DotaQuiz.Players[who] + 1
end
DotaQuiz.CurrentQuestion = nil
if Length(DotaQuiz.GameQuestions) > 0 then
table.insert(DotaQuiz.Say, DotaQuiz.Locale["inthelead"][GUI.SelectedLanguage] .. DotaQuiz.GetWinner())
table.insert(DotaQuiz.Say, DotaQuiz.Locale["next"][GUI.SelectedLanguage] .. GUI.Get(DotaQuiz.Identity .. "delay_before_new_question") .. DotaQuiz.Locale["second"][GUI.SelectedLanguage])
GUI.Sleep("lets_quiz", tonumber(GUI.Get(DotaQuiz.Identity .. "delay_before_new_question")))
else
DotaQuiz.Write(DotaQuiz.Locale["qend"][GUI.SelectedLanguage] .. DotaQuiz.GetWinner())
end
end
end
if GUI.SleepReady("dq_stat") then
if what == "dq!stat" then
DotaQuiz.Write(DotaQuiz.Locale["stat"][GUI.SelectedLanguage])
DotaQuiz.DrawAll()
GUI.Sleep("dq_stat", 10)
return end
end
if GUI.SleepReady("dq_lead") then
if what == "dq!lead" then
DotaQuiz.Write(DotaQuiz.Locale["inthelead"][GUI.SelectedLanguage] .. DotaQuiz.GetWinner())
GUI.Sleep("dq_lead", 10)
return end
end
if GUI.SleepReady("dq_help") then
if what == "dq!help" then
local t = DotaQuiz.Explode("\r\n", DotaQuiz.Locale["helper"][GUI.SelectedLanguage])
for k, v in pairs(t) do
DotaQuiz.Write(v)
end
GUI.Sleep("dq_help", 10)
return end
end
end
function DotaQuiz.QuizEnd()
DotaQuiz.GameStart = false
DotaQuiz.CurrentQuestion = nil
DotaQuiz.Say = {}
DotaQuiz.Players = {}
DotaQuiz.GameQuestions = {}
DotaQuiz.Runing = false
end
function DotaQuiz.DrawAll()
for k, v in pairs(DotaQuiz.Players) do
DotaQuiz.Write(k .. " >> " .. v)
end
end
function DotaQuiz.GetWinner()
local winner = ""
local temp_score = 0
for k, v in pairs(DotaQuiz.Players) do
if v > temp_score then
temp_score = v
winner = k
end
end
return winner
end
function DotaQuiz.RemoveKey(t, key)
local new = {}
for k, v in pairs(t) do
if k ~= key then
new[k] = v
end
end
return new
end
function DotaQuiz.Explode(div, str)
if (div=='') then return false end
local pos,arr = 0,{}
for st,sp in function() return string.find(str,div,pos,true) end do
table.insert(arr,string.sub(str,pos,st-1))
pos = sp + 1
end
table.insert(arr,string.sub(str,pos))
return arr
end
function DotaQuiz.Swap(array, index1, index2)
array[index1], array[index2] = array[index2], array[index1]
end
function DotaQuiz.Shake(array)
local counter = #array
while counter > 1 do
local index = math.random(counter)
DotaQuiz.Swap(array, index, counter)
counter = counter - 1
end
end
return DotaQuiz |
local basic_handlers = {
gmod_combine_lock={
Handle_Mouse1=function(caller,ent)
ent:Backdoor()
end,
Handle_Mouse2=function(ent)
end
},
npc_rollermine={
Handle_Mouse1=function(caller,ent)
local hacked=ent:GetSaveTable().m_bHackedByAlyx
if hacked then
ent:SetSaveValue( "m_bHackedByAlyx", false )
ent:SetSubMaterial(0,"models/roller/rollermine_sheet")
ent:SetSubMaterial(1,"models/roller/rollermine_glow")
else
ent:SetSaveValue( "m_bHackedByAlyx", true )
ent:SetSubMaterial(0,"models/Roller/rollermine_hacked")
ent:SetSubMaterial(1,"models/roller/rollermine_gloworange")
end
end,
Handle_Mouse2=function(caller,ent)
--should explode here
end
},
func_door={
Handle_Mouse1=function(caller,ent)
ent:Fire("Toggle","0")
end,
Handle_Mouse2=function(caller,ent)
if ent:GetSaveTable().m_bLocked then
ent:Fire("Unlock","0")
else
ent:Fire("Lock","0")
end
end},
prop_dynamic={
Handle_Mouse1=function(caller,ent)
--check models
local seq=ent:GetSaveTable().sequence
if seq==2 then
ent:Fire("setanimation","close",0)
elseif (seq==3 or seq==0 or seq == 1) then
ent:Fire("setanimation","open",0)
end
end,
Handle_Mouse2=function(caller,ent)
end
},
gmod_wire_combine_sensor_lock={
Handle_Mouse1=function(caller,ent)
ent:Backdoor()
end,
Handle_Mouse2=function(caller,ent)
end
},
prop_door_rotating={
Handle_Mouse1=function(caller,ent)
ent:Fire("Toggle","0")
end,
Handle_Mouse2=function(caller,ent)
if ent:GetSaveTable().m_bLocked then
ent:Fire("Unlock","0")
else
ent:Fire("Lock","0")
end
end
}
}
WEAPON_ALYX_EMP.EMPHandlers:AddHandlers(basic_handlers)
|
local cli = require("tn.cli")
local core = require("tn.core")
local M = {}
local function run()
local editor = os.getenv("EDITOR") or os.getenv("VISUAL")
local notes_dir_envvar = "TN_NOTES_DIR"
local notes_dir = os.getenv(notes_dir_envvar)
if not notes_dir then
cli.write_message(io.stderr, "unable to local document directory, please set " .. notes_dir_envvar .."\n")
os.exit(1)
end
if not editor then
cli.write_message(io.stderr, "unable to determine editor, please set EDITOR variable\n")
os.exit(1)
end
local success, cmd = pcall(cli.parse_args, arg)
if not success or
(cmd.options and cmd.options.help) then
cli.write_usage(io.stderr)
os.exit(1)
end
if cmd.options then
if cmd.options.version then
cli.write_version(io.stdout)
os.exit(0)
end
if cmd.options["bash-completion"] then
cli.write_bash_compl(io.stdout)
os.exit(0)
end
if cmd.options.commands then
cli.write_commands_compl(io.stdout)
os.exit(0)
end
end
local tn = core.Tn(notes_dir, editor, "md")
if cmd.subcmd == "show" then
local name = cmd.args[1]
tn:show(name)
end
if cmd.subcmd == "list" then
tn:list()
end
if cmd.subcmd == "file" then
local name = cmd.args[1]
local _, err = pcall(tn.file, tn, name)
if err then
os.exit(1)
end
end
if cmd.subcmd == "edit" then
local name = cmd.args[1]
tn:edit(name)
end
if cmd.subcmd == "remove" then
local name = cmd.args[1]
tn:remove(name)
end
end
M.run = run
return M |
-----------------------------------
-- Area: Kazham
-- NPC: Nenepp
-- Standard Info NPC
-----------------------------------
local ID = require("scripts/zones/Kazham/IDs")
require("scripts/globals/pathfind")
require("scripts/globals/quests")
require("scripts/globals/titles")
-----------------------------------
local path =
{
29.014000, -11.00000, -183.884000,
31.023000, -11.00000, -183.538000,
33.091000, -11.00000, -183.738000
}
function onSpawn(npc)
npc:initNpcAi()
npc:setPos(tpz.path.first(path))
onPath(npc)
end
function onPath(npc)
tpz.path.patrol(npc, path)
end
function onTrade(player, npc, trade)
-- item IDs
-- 483 Broken Mithran Fishing Rod
-- 22 Workbench
-- 1008 Ten of Coins
-- 1157 Sands of Silence
-- 1158 Wandering Bulb
-- 904 Giant Fish Bones
-- 4599 Blackened Toad
-- 905 Wyvern Skull
-- 1147 Ancient Salt
-- 4600 Lucky Egg
local OpoOpoAndIStatus = player:getQuestStatus(OUTLANDS, tpz.quest.id.outlands.THE_OPO_OPO_AND_I)
local progress = player:getCharVar("OPO_OPO_PROGRESS")
local failed = player:getCharVar("OPO_OPO_FAILED")
local goodtrade = trade:hasItemQty(4600, 1)
local badtrade = (trade:hasItemQty(483, 1) or trade:hasItemQty(22, 1) or trade:hasItemQty(1157, 1) or trade:hasItemQty(1158, 1) or trade:hasItemQty(904, 1) or trade:hasItemQty(1008, 1) or trade:hasItemQty(905, 1) or trade:hasItemQty(4599, 1) or trade:hasItemQty(1147, 1))
if (OpoOpoAndIStatus == QUEST_ACCEPTED) then
if progress == 9 or failed == 10 then
if goodtrade then
player:startEvent(241)
elseif badtrade then
player:startEvent(238)
end
end
end
end
function onTrigger(player, npc)
local OpoOpoAndIStatus = player:getQuestStatus(OUTLANDS, tpz.quest.id.outlands.THE_OPO_OPO_AND_I)
local progress = player:getCharVar("OPO_OPO_PROGRESS")
local failed = player:getCharVar("OPO_OPO_FAILED")
local retry = player:getCharVar("OPO_OPO_RETRY")
if (OpoOpoAndIStatus == QUEST_ACCEPTED) then
if retry >= 1 then -- has failed on future npc so disregard previous successful trade
player:startEvent(206)
npc:wait()
elseif (progress == 9 or failed == 10) then
player:startEvent(212) -- asking for lucky egg
elseif (progress >= 10 or failed >= 11) then
player:startEvent(250) -- happy with lucky egg
end
else
player:startEvent(206)
npc:wait()
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option, npc)
if (csid == 241) then -- correct trade, finished quest and receive opo opo crown and 3 pamamas
local FreeSlots = player:getFreeSlotsCount()
if (FreeSlots >= 4) then
player:tradeComplete()
player:addFame(KAZHAM, 75)
player:completeQuest(OUTLANDS, tpz.quest.id.outlands.THE_OPO_OPO_AND_I)
player:addItem(13870) -- opo opo crown
player:messageSpecial(ID.text.ITEM_OBTAINED, 13870)
player:addItem(4468, 3) -- 3 pamamas
player:messageSpecial(ID.text.ITEM_OBTAINED, 4468, 3)
player:setCharVar("OPO_OPO_PROGRESS", 0)
player:setCharVar("OPO_OPO_FAILED", 0)
player:setCharVar("OPO_OPO_RETRY", 0)
player:setTitle(tpz.title.KING_OF_THE_OPOOPOS)
else
player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED)
end
elseif (csid == 238) then -- wrong trade, restart at first opo
player:setCharVar("OPO_OPO_FAILED", 1)
player:setCharVar("OPO_OPO_RETRY", 10)
else
npc:wait(0)
end
end
|
require("lead-recipe-final-stacking")
require("lead-recipe-modules")
require("lead-recipe-colors")
require("lead-recipe-final-5d")
require("lead-recipe-final-rrr")
----
local util = require("__bzlead__.util");
if (not mods["pyrawores"] and not mods["bobplates"] and not mods["angelssmelting"]) then
-- If furnaces are treated as furnaces, we need 2 outputs
for i, entity in pairs(data.raw.furnace) do
if entity.result_inventory_size ~= nil and entity.result_inventory_size < 2 and util.contains(entity.crafting_categories, "smelting") then
entity.result_inventory_size = 2
end
end
end
if mods["Krastorio2"] then
util.replace_ingredient("rifle-magazine", "iron-plate", "lead-plate")
util.replace_ingredient("anti-material-rifle-magazine", "iron-plate", "lead-plate")
util.replace_some_ingredient("kr-crusher", "iron-beam", "lead-plate", 5)
util.replace_ingredient("kr-shelter", "iron-plate", "lead-plate")
util.add_ingredient("kr-advanced-furnace", "lead-plate", 20)
util.replace_ingredient("uranium-fuel-cell", "steel-plate", "lead-plate")
util.replace_some_ingredient("kr-fluid-storage-1", "steel-plate", "lead-plate", 10)
util.replace_some_ingredient("kr-fluid-storage-2", "steel-plate", "lead-plate", 30)
end
if mods["space-exploration"] then
util.replace_some_ingredient("se-pulveriser", "iron-plate", "lead-plate", 10)
util.replace_some_ingredient("se-canister", "copper-plate", "lead-plate", 5)
util.add_ingredient("industrial-furnace", "lead-plate", 20)
util.add_ingredient("se-material-testing-pack", "lead-plate", 1)
-- Organization
data.raw.item["lead-plate"].subgroup = "plates"
data.raw.recipe["lead-plate"].subgroup = "plates"
end
|
-- AreCoordsCollidingWithExterior()
local OwnedHouse = nil
local AvailableHouses = {}
local blips = {}
local Knockings = {}
local housespawn = false
Citizen.CreateThread(function()
while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Wait(0) end
while ESX.GetPlayerData().job == nil do Wait(0) end
TriggerServerEvent('umt-warehouse:getOwned')
while OwnedHouse == nil do Wait(0) end
local WareHouse = AddBlipForCoord(vector3(Config.WareHouseBB["x"], Config.WareHouseBB["y"], Config.WareHouseBB["z"]))
SetBlipSprite(WareHouse, 369)
SetBlipColour(WareHouse, 2)
SetBlipAsShortRange(WareHouse, true)
SetBlipScale(WareHouse, 0.7)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Warehouse")
EndTextCommandSetBlipName(WareHouse)
end)
RegisterCommand('whenter', function()
for k, v in pairs(Config.Houses) do
if Vdist2(GetEntityCoords(PlayerPedId()), v['door']) <= 6.5 then
-- HelpText('Warehouse gir /enter', k)
toggleField(true)
end
end
end)
function HouseBuyMenu()
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'houseBuyFirstMenu',
{
title = 'Warehouses',
align = 'left',
elements = {
{label = "Warehouse Satın Al", value = "warehouse_buy"},
{label = "Satın Aldığım Warehouse", value = "evlerim"},
{label = "Satın Alınabilen Warehouseleri Göster/Gizle", value = "evgoster"}
}
},function(data, menu)
if data.current.value == "warehouse_buy" then
BuyHouse()
elseif data.current.value == "evlerim" then
myHouse()
elseif data.current.value == "evgoster" then
menu.close()
satilanEvler()
end
end,function(data, menu)
menu.close()
end)
end
function BuyHouse()
local elements = {}
local Houses = Config.Houses
local doorID = Config.Houses[i]
for x, y in pairs(Houses) do
table.insert(elements, {label = x .." Nolu Warehouse Satın Al $".. Houses[x]["price"], value = x})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'buyHouse',
{
title = 'Depo Evi Satın Al',
align = 'left',
elements = elements
},function(data, menu)
if data.current.value then
local evNo = data.current.value
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'buyHouseSoru',
{
title = evNo .. ' Nolu Warehouse Satın Almak İçin Emin misin',
align = 'left',
elements = {
{label = "Evet", value = "yes"},
{label = "Hayır", value = "no"}
}
},function(data2, menu2)
menu2.close()
if data2.current.value == "yes" then
ESX.UI.Menu.CloseAll()
TriggerServerEvent('umt-warehouse:buyHouse', evNo)
PlaySoundFrontend(-1, "LOOSE_MATCH", "HUD_MINI_GAME_SOUNDSET", 0)
ChangePassword(evNo)
end
end,function(data2, menu2)
menu2.close()
end)
end
end,function(data, menu)
menu.close()
end)
end
function ChangePassword(evNo)
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'Ev Şifresi', {
title = "Ev Şifresini Giriniz",
}, function (data2, menu)
local password = data2.value
if password ~= nil then -- and newpassword == ''
TriggerServerEvent("umt-warehouse:changeHousePassword", evNo, password )
TriggerEvent('notification', 'Şifreniz kayıt oldu! '.. '=> ' .. password, 2)
menu.close()
else
TriggerEvent('notification', 'Geçersiz şifre!', 2)
menu.close()
end
end, function (data2, menu)
menu.close()
end)
end
-- Kendi evini gösterme ve satma
function myHouse()
local elements = {}
local evNo = OwnedHouse.houseId
for k, v in pairs(Config.Houses) do
if OwnedHouse.houseId == k then
fiyat = math.floor(Config.Houses[k]['price']*(Config.SellPercentage/100))
if anahtar then
table.insert(elements, {label = OwnedHouse.houseId .." Nolu Warehouse Anahtarını Bırak", value = OwnedHouse.houseId, durum = "sat"})
else
table.insert(elements, {label = OwnedHouse.houseId .." Nolu Warehouseni Sat $".. fiyat, value = OwnedHouse.houseId, durum = "sat"})
table.insert(elements, {label = "Warehouse Şifresini Oluştur/Değiştir", value = OwnedHouse.houseId, durum = "sifre_degis"})
table.insert(elements, {label = "", value = OwnedHouse.houseId, durum = ""})
table.insert(elements, {label = "GARAJ (Yakında)", value = OwnedHouse.houseId, durum = "opengaragemenu"})
end
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'myHouse',
{
title = 'Warehouse System',
align = 'left',
elements = elements
},function(data, menu)
if data.current.value then
if data.current.durum == "sat" then
if anahtar then
yazi = data.current.value .. " Nolu Warehousenin Anahtarını Bırak"
else
yazi = data.current.value .. " Nolu Warehouse ".. fiyat .."$ Karşılığında Satmak İstediğinden Eminmisin"
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'myHouseSoruMenu',
{
title = yazi,
align = 'left',
elements = {
{label = "Evet", value = "yes"},
{label = "Hayır", value = "no"}
}
},function(data2, menu2)
menu2.close()
if data2.current.value == "yes" then
ESX.UI.Menu.CloseAll()
TriggerServerEvent('umt-warehouse:sellHouse', data.current.value, anahtar)
satinalindi = true
end
end,function(data2, menu2)
menu2.close()
end)
elseif data.current.durum == "anahtar" then
local player, distance = ESX.Game.GetClosestPlayer()
if distance ~= -1 and distance <= 3.0 then
TriggerServerEvent('umt-warehouse:anahtar-ver', GetPlayerServerId(player), data.current.value)
else
ESX.ShowNotification('Yakınlarda Kimse Yok')
end
elseif data.current.durum == "sifre_degis" then
ESX.UI.Menu.CloseAll()
ChangePassword(evNo)
elseif data.current.durum == "opengaragemenu" then
OpenGarageMenu()
end
end
end,function(data, menu)
menu.close()
end)
end
function OpenGarageMenu()
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'pawn_sell_menu',
{
title = 'Araç garajı',
elements = {
{label = 'Garaja gir', value = 'opengarage'},
{label = '', value = ''},
{label = 'Aracını garaja çek', value = 'putgarage'},
}
},
function(data, menu)
if data.current.value == 'opengarage' then
local coords = Config.Houses[OwnedHouse.houseId]['door']
local found, coords, heading = GetClosestVehicleNodeWithHeading(coords.x, coords.y, coords.z, 3.0, 100.0, 2.5)
if found then
ESX.UI.Menu.CloseAll()
TriggerServerEvent('esx_garage:viewVehicles', coords, heading, 'housing')
return
else
ESX.ShowNotification(Strings['No_Spawn'])
end
elseif data.current.value == 'putgarage' then
if OwnedHouse.houseId == k then
TriggerEvent('esx_garage:storeVehicle', 'housing')
end
end
end,
function(data, menu)
menu.close()
end
)
end
function satilanEvler()
if not goster then
goster = true
for k, v in pairs(Config.Houses) do
CreateBlip(v['door'], 374, 0, 0.45, '')
end
TriggerEvent('notification', 'Haritada Satın Alınabilen Evler Açıldı!', 2)
else
goster = false
for k, v in pairs(blips) do
RemoveBlip(v)
end
TriggerEvent('notification', 'Haritada Satın Alınabilen Evler Kapatıldı!', 2)
end
end
RegisterNetEvent('umt-warehouse:spawnHouse')
AddEventHandler('umt-warehouse:spawnHouse', function(coords, furniture)
local prop = Config.Houses[OwnedHouse.houseId]['prop']
local house = EnterHouse(Config.Props[prop], coords)
local player = PlayerPedId()
local placed_furniture = {}
for k, v in pairs(OwnedHouse['furniture']) do
local model = GetHashKey(v['object'])
while not HasModelLoaded(model) do RequestModel(model) Wait(0) end
local object = CreateObject(model, GetOffsetFromEntityInWorldCoords(house, vector3(v['offset'][1], v['offset'][2], v['offset'][3])), false, false, false)
SetEntityHeading(object, v['heading'])
FreezeEntityPosition(object, true)
SetEntityCoordsNoOffset(object, GetOffsetFromEntityInWorldCoords(house, vector3(v['offset'][1], v['offset'][2], v['offset'][3])))
table.insert(placed_furniture, object)
end
SetEntityHeading(house, 0.0)
local exit = GetOffsetFromEntityInWorldCoords(house, Config.Offsets[prop]['door'])
local storage = GetOffsetFromEntityInWorldCoords(house, Config.Offsets[prop]['storage'])
-- local tablet = GetOffsetFromEntityInWorldCoords(house, Config.Offsets[prop]['tablet'])
TriggerServerEvent('umt-warehouse:setInstanceCoords', exit, coords, prop, OwnedHouse['furniture'])
DoScreenFadeOut(300)
while not IsScreenFadedOut() do Wait(0) end
for i = 1, 25 do
if IsPedInAnyVehicle(player, true) then
SetEntityCoords(GetVehiclePedIsUsing(player), exit)
FreezeEntityPosition(PlayerPedId(), true)
Wait(50)
FreezeEntityPosition(PlayerPedId(), false)
else
SetEntityCoords(PlayerPedId(), exit)
Wait(50)
end
end
while IsEntityWaitingForWorldCollision(PlayerPedId()) do
SetEntityCoords(PlayerPedId(), exit)
Wait(50)
end
DoScreenFadeIn(300)
local in_house = true
ClearPedWetness(PlayerPedId())
while in_house do
NetworkOverrideClockTime(15, 0, 0)
ClearOverrideWeather()
ClearWeatherTypePersist()
SetWeatherTypePersist('EXTRASUNNY')
SetWeatherTypeNow('EXTRASUNNY')
SetWeatherTypeNowPersist('EXTRASUNNY')
if Vdist2(GetEntityCoords(PlayerPedId()), storage) <= 9.2 then
DrawText3D(storage, "[E] Depo")
HelpText('[E] Depo', storage)
if IsControlJustReleased(0, 38) and Vdist2(GetEntityCoords(PlayerPedId()), storage) <= 9.2 then
ESX.UI.Menu.CloseAll()
TriggerEvent("disc-inventoryhud:stash", "Warehouse - "..tostring(OwnedHouse.houseId))
end
end
if Vdist2(GetEntityCoords(PlayerPedId()), exit) <= 10 then
HelpText('[E] - ÇIKIŞ', exit)
if IsControlJustReleased(0, 38) then
ESX.UI.Menu.CloseAll()
local elements = {
{label = 'Emin misiniz?', value = 'exit'},
}
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'manage_door',
{
title = 'Çıkış Yap',
align = 'right',
elements = elements,
},
function(data, menu)
if data.current.value == 'exit' then
-- ESX.TriggerServerCallback('umt-warehouse:hasGuests', function(has)
if not has then
ESX.UI.Menu.CloseAll()
TriggerServerEvent('umt-warehouse:deleteInstance')
Wait(500)
in_house = false
housespawn = false
return
else
ESX.ShowNotification(Strings['Guests'])
end
-- end)
end
end,
function(data, menu)
menu.close()
end)
end
end
Wait(0)
end
DeleteObject(house)
for k, v in pairs(placed_furniture) do
DeleteObject(v)
end
end)
RegisterNetEvent('umt-warehouse:leaveHouse')
AddEventHandler('umt-warehouse:leaveHouse', function(house)
local player = PlayerPedId()
local vehicle = GetVehiclePedIsIn(playerPed, false)
DoScreenFadeOut(300)
while not IsScreenFadedOut() do Wait(0) end
if IsPedInAnyVehicle(player, true) then
SetEntityCoords(GetVehiclePedIsUsing(PlayerPedId()), Config.Houses[house]['door'])
else
SetEntityCoords(PlayerPedId(), Config.Houses[house]['door'])
while IsEntityWaitingForWorldCollision(PlayerPedId()) do
SetEntityCoords(PlayerPedId(), Config.Houses[house]['door'])
Wait(50)
end
end
-- DeleteObject(house)
DoScreenFadeIn(300)
end)
RegisterNetEvent('umt-warehouse:reloadHouses')
AddEventHandler('umt-warehouse:reloadHouses', function()
while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Wait(0) end
while ESX.GetPlayerData().job == nil do Wait(0) end
TriggerServerEvent('umt-warehouse:getOwned')
end)
RegisterNetEvent('umt-warehouse:setHouse')
AddEventHandler('umt-warehouse:setHouse', function(house, purchasedHouses)
OwnedHouse = house
for k, v in pairs(blips) do
RemoveBlip(v)
end
for k, v in pairs(purchasedHouses) do
if v.houseid ~= OwnedHouse.houseId then
AvailableHouses[v.houseid] = v.houseid
end
end
for k, v in pairs(Config.Houses) do
if OwnedHouse.houseId == k then
CreateBlip(v['door'], 40, 3, 0.75, Strings['Your_House'])
else
if not AvailableHouses[k] then
if Config.AddHouseBlips then
CreateBlip(v['door'], 374, 0, 0.45, '')
end
else
if Config.AddBoughtHouses then
CreateBlip(v['door'], 374, 2, 0.45, Strings['Player_House'])
end
end
end
end
end)
EnterHouse = function(prop, coords)
local obj = CreateObject(prop, coords, false)
FreezeEntityPosition(obj, true)
return obj
end
HelpText = function(msg, coords)
if not coords or not Config.Use3DText then
AddTextEntry(GetCurrentResourceName(), msg)
DisplayHelpTextThisFrame(GetCurrentResourceName(), false)
else
DrawText3D(coords, string.gsub(msg, "~INPUT_CONTEXT~", "~r~[~w~E~r~]~w~"), 0.35)
end
end
CreateBlip = function(coords, sprite, colour, scale, text)
local blip = AddBlipForCoord(coords)
SetBlipSprite(blip, sprite)
SetBlipColour(blip, colour)
SetBlipAsShortRange(blip, true)
SetBlipScale(blip, scale)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(text)
EndTextCommandSetBlipName(blip)
table.insert(blips, blip)
end
local enableField = false
function toggleField(enable)
SetNuiFocus(enable, enable)
enableField = enable
SendNUIMessage({
type = "enableui",
enable = enable
})
end
RegisterNUICallback('escape', function(data, cb)
toggleField(false)
SetNuiFocus(false, false)
cb('ok')
end)
RegisterNUICallback('try', function(data, cb, evNo)
toggleField(false)
local code = tonumber(data.code)
local playerCoords = GetEntityCoords(PlayerPedId())
local evNo = Config.Houses
for k, v in pairs(evNo) do
if Vdist2(GetEntityCoords(PlayerPedId()), v['door']) <= 6.5 then
ESX.TriggerServerCallback('umt-warehouse:getHousePassword', function(housepassword)
if housepassword == code then
v.locked = not v.locked
-- if OwnedHouse.houseId == k then -- EĞERKİ EV SAHİBİ HARİCİ GİRMESİNİ İSTEMİYORSAN KAPALI YERLERİ AÇABİLİRSİN
TriggerServerEvent('umt-warehouse:enterHouse', k)
housespawn = true
-- else
-- TriggerEvent('notification', 'Bu yer senin değil', 4)
-- end
end
end, OwnedHouse.houseId)
end
end
cb('ok')
end)
----- CONTRACT KISMI
---- if OwnedHouse.houseid == k then & diyip ev ayarlarını açtırabiliriz
---- else attırıp
local selectedHouse = nil
local evNo = Config.Houses
local satinalindi = false
Citizen.CreateThread(function()
local player = PlayerPedId()
while true do
local sleepthread = 1000
for k, v in pairs(Config.Houses) do
if Vdist2(GetEntityCoords(PlayerPedId()), v['door']) <= 3.5 then
if Vdist2(GetEntityCoords(PlayerPedId()), v['door']) <= 2.5 then
sleepthread = 10
end
while OwnedHouse == nil do
local sleepthread = 1000
sleepthread = 10
end
TriggerEvent('umt-warehouse:faraway')
end
end
Citizen.Wait(sleepthread)
end
end)
RegisterNetEvent('umt-warehouse:faraway') -- deneme kısmı
AddEventHandler('umt-warehouse:faraway', function()
for k, v in pairs(Config.Houses) do
Wait(0)
if OwnedHouse.houseId == k then
local menuopen = false
local pedCoords = GetEntityCoords(PlayerPedId())
local dst = GetDistanceBetweenCoords(pedCoords, v['door'], true)
if dst <= 5.5 then
DrawText3D(pedCoords, "[E] EV YONETIMI")
if IsControlJustReleased(0, 38) then
myHouse()
menuopen = true
end
end
else
local pedCoords = GetEntityCoords(PlayerPedId())
local dst = GetDistanceBetweenCoords(pedCoords, v['door'], true)
if dst <= 2.5 then
-- DrawMarker(22, v['door'], vector3(0.0, 0.0, 0.0), vector3(0.0, 0.0, 0.0), vector3(1.0, 1.0, 1.0), 165, 40, 36, 150, false, false, 1, false, false, false)
DrawText3D(pedCoords, "[E] SATIN AL")
-- if dist <= 1.0 then
if IsControlJustReleased(0, 38) then
-- HelpText('[E] - satın al (DENEME)', v['door'])
OpenBuyMenu(evNo)
TriggerEvent('umt-warehouse:client:viewHouse', evNo)
end
end
end
end
end)
function OpenBuyMenu(evNo)
for k, v in pairs(evNo) do
openContract(true)
end
end
RegisterNUICallback("buy", function(evNo)
local evNo = Config.Houses
for k, v in pairs(evNo) do
if Vdist2(GetEntityCoords(PlayerPedId()), v['door']) <= 6.5 then
TriggerServerEvent("umt-warehouse:buyHouse", k)
Wait(200)
exports['mythic_notify']:SendAlert('error', 'Ev Yönetiminden şifrenizi oluşturunuz')
Wait(1200)
-- SetNuiFocus(true, true)
-- ChangePassword(k)
satinalindi = true
end
end
end)
function InstructionButton(ControlButton)
N_0xe83a3e3557a56640(ControlButton)
end
function InstructionButtonMessage(text)
BeginTextCommandScaleformString("STRING")
AddTextComponentScaleform(text)
EndTextCommandScaleformString()
end
function disableViewCam()
if viewCam then
RenderScriptCams(false, true, 500, true, true)
SetCamActive(cam, false)
DestroyCam(cam, true)
viewCam = false
end
end
function openContract(bool)
SetNuiFocus(bool, bool)
SendNUIMessage({
type = "toggle",
status = bool,
})
contractOpen = bool
end
RegisterNUICallback('exit', function()
openContract(false)
disableViewCam()
end)
function setViewCam(coords, h, yaw)
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", 855.8841, -2120.14, 30.646, yaw, 0.00, h, 80.00, false, 0)
SetCamActive(cam, true)
RenderScriptCams(true, true, 500, true, true)
viewCam = true
end
RegisterNetEvent('umt-warehouse:client:viewHouse')
AddEventHandler('umt-warehouse:client:viewHouse', function(houseprice, brokerfee, bankfee, taxes, firstname, lastname)
-- setViewCam(Config.Houses[closesthouse].coords.cam, Config.Houses[closesthouse].coords.cam.h, Config.Houses[closesthouse].coords.yaw)
local evNo = Config.Houses
for k, v in pairs(evNo) do
if Vdist2(GetEntityCoords(PlayerPedId()), v['door']) <= 6.5 then
Citizen.Wait(500)
openContract(true)
SendNUIMessage({
type = "setupContract",
firstname = firstname,
lastname = lastname,
street = v['prop'],
houseprice = v['price'],
brokerfee = math.random(100, 100),
bankfee = math.random(100, 1000),
taxes = math.random(100, 4000),
totalprice = (v['price'] + math.random(100, 100) + math.random(100, 1000) + math.random(100, 4000))
})
end
end
end)
|
local data_dir = vim.fn.stdpath('data')
local lsp = require('modules.lsp')
local capabilities = lsp.capabilities
capabilities.textDocument.completion.completionItem.snippetSupport = true
require'lspconfig'.cssls.setup {
cmd = {
"node", data_dir ..
"/lspinstall/css/vscode-css/css-language-features/server/dist/node/cssServerMain.js",
"--stdio"
},
on_attach = lsp.common_on_attach,
capabilities = capabilities
}
|
gg.ignore_modules = {
"gg%.service%.*",
"gg%.like_skynet.*",
"app%.game%.main",
"app%.game%.httpd_main",
"app%.scene%.main",
}
function gg.hotfix(modname)
for i,prefix in ipairs({"../src/","gameserver/src/","loginserver/src/","src/"}) do
if string.startswith(modname,prefix) then
modname = modname:sub(#prefix+1)
break
end
end
local address = skynet.address(skynet.self())
local is_proto = modname:sub(1,5) == "proto"
-- 只允许游戏逻辑+协议更新
if is_proto then
local msg = string.format("op=hotfix,address=%s,module=%s",address,modname)
logger.logf("info","hotfix",msg)
print(msg)
gg.actor.client:reload()
return true
end
local is_path
local replace_cnt
modname,replace_cnt = string.gsub(modname,"/",".")
if replace_cnt > 0 then
is_path = true
end
modname,replace_cnt = string.gsub(modname,"\\",".")
if replace_cnt > 0 then
is_path = true
end
local suffix = modname:sub(-4,-1)
if suffix == ".lua" then
modname = modname:sub(1,-5)
elseif is_path then
return false,"ignore non lua file"
end
for i,pat in ipairs(gg.ignore_modules) do
if modname == string.match(modname,pat) then
return false,"ignore"
end
end
local ok,err = gg.reload(modname)
if not ok then
local msg = string.format("op=hotfix,address=%s,module=%s,fail=%s",address,modname,err)
logger.logf("error","hotfix",msg)
print(msg)
return false,msg
end
local msg = string.format("op=hotfix,address=%s,module=%s",address,modname)
logger.logf("info","hotfix",msg)
print(msg)
return true
end
|
-- Données pour le module
local storeInfo = {
order = 70,
framed = true,
text = _G.VOID_STORAGE,
icon = 'Interface\\AddOns\\Kerviel\\img\\Void',
}
-- Environnement
local Kerviel = LibStub('AceAddon-3.0'):GetAddon('Kerviel')
local store = Kerviel:NewStore('VoidStorage', storeInfo)
local L = LibStub('AceLocale-3.0'):GetLocale('Kerviel')
-- Donnés
local NUM_BLOCKS = 5
local NUM_COLUMNS_PER_BLOCK = 2
local NUM_SLOTS_PER_COLUMN = 8
local NUM_SLOTS_PER_BLOCK = NUM_COLUMNS_PER_BLOCK * NUM_SLOTS_PER_COLUMN
local NUM_VOIDSTORAGE_PAGES = 2
local NUM_VOIDSTORAGE_SLOTS = NUM_BLOCKS * NUM_COLUMNS_PER_BLOCK * NUM_SLOTS_PER_COLUMN
local frame, buttons
local displayedPage
-- Donnés sauvegardées
local ns_defaults = {
char = {
unlocked = true,
-- pages = {},
}
}
-------------------------------------------------------------------------------
-- Gestion du store
-------------------------------------------------------------------------------
function store:IsStorageAvailableFor(charKey)
local sv = rawget(self.db, 'sv')
return sv.char and sv.char[charKey] and sv.char[charKey].pages
end
function store:SetDisplayedCharacter(msg, charKey)
self:UpdateFrame(charKey)
end
function store:GetDataFor(charKey)
local sv = rawget(self.db, 'sv')
return sv.char and sv.char[charKey]
end
function store:GetFrame()
if not frame then self:CreateFrame() end
return frame
end
-------------------------------------------------------------------------------
-- Recherche d'objet
-------------------------------------------------------------------------------
function store:SearchInChar(charKey, itemID)
local results, found = nil, 0
local charData = self:GetDataFor(charKey)
if charData and charData.pages then
for page = 1, NUM_VOIDSTORAGE_PAGES do
local pageData = charData.pages[page] or self.EmptyTable
if pageData.slots then
local count = 0
for j = 1, NUM_VOIDSTORAGE_SLOTS do
local id, num = self:GetItem(pageData.slots, j)
if id == itemID then
count = count + num
end
end
if count > 0 then
results = results or Kerviel:NewTable()
table.insert(results, { ['Chambre du vide #'..page] = count } )
found = found + count
end
end
end
end
return found, results
end
-------------------------------------------------------------------------------
-- Gestion de la fenêtre
-------------------------------------------------------------------------------
function store:UpdateFrame(charKey)
-- Rien à faire si la frame n'est pas affichée
if not frame or not frame:IsVisible() then return end
-- charKey == nil > redessine la fenêtre seulement si le personnage actuel est affiché
-- charKey == 'nom' > redessine la fenêtre pour le personnage demandé
if not charKey then
charKey = Kerviel.playerCharKey
if charKey ~= Kerviel.displayedCharKey then return end
end
-- Trouve la DB pour le personnage demandé
local charData = self:GetDataFor(charKey)
if charData and charData.pages then
frame.error:Hide()
frame.contents:Show()
if displayedPage == 1 then
frame.contents.prevButton:Disable()
frame.contents.nextButton:Enable()
elseif displayedPage == NUM_VOIDSTORAGE_PAGES then
frame.contents.prevButton:Enable()
frame.contents.nextButton:Disable()
end
-- Redessine les 80 slots
for i = 1, NUM_VOIDSTORAGE_SLOTS do
self:UpdateItemButton(buttons[i], self:GetItem(charData.pages[displayedPage].slots, i))
end
elseif charData and not charData.unlocked then
frame.contents:Hide()
frame.error:Show()
frame.error.text:SetFormattedText('"%s" n\'a pas accès sa chambre du vide', charKey)
else
frame.contents:Hide()
frame.error:Show()
frame.error.text:SetFormattedText('Pas de données pour "%s"', charKey)
end
end
-------------------------------------------------------------------------------
local function PrevButton_Click()
if displayedPage > 1 then
displayedPage = displayedPage - 1
store:UpdateFrame(Kerviel.displayedCharKey)
end
end
local function NextButton_Click()
if displayedPage < NUM_VOIDSTORAGE_PAGES then
displayedPage = displayedPage + 1
store:UpdateFrame(Kerviel.displayedCharKey)
end
end
local function Frame_OnShow()
store:UpdateFrame(Kerviel.displayedCharKey)
end
function store:CreateFrame()
-- Crée la frame
frame = CreateFrame('Frame', nil, nil, 'KervielVoidStorageFrameTemplate')
frame:SetScript('OnShow', Frame_OnShow)
frame.contents.prevButton:SetScript('OnClick', PrevButton_Click)
frame.contents.nextButton:SetScript('OnClick', NextButton_Click)
displayedPage = 1
-- Crée les 8 * 2 * 5 = 80 boutons
buttons = {}
for i = 1, NUM_VOIDSTORAGE_SLOTS do
local slot = CreateFrame('Button', nil, frame.contents.inner, 'KervielVoidStorageItemButtonTemplate')
if i == 1 then
slot:SetPoint('TOPLEFT', 10, -8)
elseif (i % NUM_SLOTS_PER_COLUMN) == 1 then
if (i % NUM_SLOTS_PER_BLOCK) == 1 then
slot:SetPoint('TOPLEFT', buttons[i - 8], "TOPRIGHT", 14, 0)
else
slot:SetPoint("TOPLEFT", buttons[i - 8], "TOPRIGHT", 7, 0)
end
else
slot:SetPoint("TOPLEFT", buttons[i - 1], "BOTTOMLEFT", 0, -5)
end
slot:SetID(i)
table.insert(buttons, slot)
end
end
-------------------------------------------------------------------------------
-- Gestion de la chambre du vide
-------------------------------------------------------------------------------
function store:VOID_STORAGE_CONTENTS_UPDATE(evt)
if self.db.char.unlocked then
self.db.char.pages = Kerviel:NewTable(self.db.char.pages)
for i = 1, NUM_VOIDSTORAGE_PAGES do
self.db.char.pages[i] = Kerviel:NewTable(self.db.char.pages[i])
self.db.char.pages[i].slots = Kerviel:NewTable(self.db.char.pages[i].slots)
for j = 1, NUM_VOIDSTORAGE_SLOTS do
local id = GetVoidItemInfo(i, j)
local changed = self:PutItem(self.db.char.pages[i].slots, j, id, 1)
if changed and frame and frame:IsVisible() and i == displayedPage and Kerviel.displayedCharKey == Kerviel.playerCharKey then
self:UpdateItemButton(buttons[j], self:GetItem(self.db.char.pages[i].slots, j))
end
end
end
end
-- Prévient la fenêtre principale de rafraîchir son menu
self:NotifyUpdate()
end
-------------------------------------------------------------------------------
function store:VOID_STORAGE_UPDATE(evt)
self.db.char.unlocked = CanUseVoidStorage()
end
-------------------------------------------------------------------------------
function store:VOID_TRANSFER_DONE(evt)
self:VOID_STORAGE_CONTENTS_UPDATE(evt)
end
-------------------------------------------------------------------------------
function store:VOID_STORAGE_OPEN(evt)
if IsVoidStorageReady() then
self:VOID_STORAGE_CONTENTS_UPDATE(evt)
end
end
-------------------------------------------------------------------------------
-- Initialisation
-------------------------------------------------------------------------------
function store:OnEnable()
-- Ecoute les événements
self:RegisterEvent('VOID_STORAGE_OPEN')
self:RegisterEvent('VOID_TRANSFER_DONE')
self:RegisterEvent('VOID_STORAGE_UPDATE')
self:RegisterEvent('VOID_STORAGE_CONTENTS_UPDATE')
self:RegisterMessage('SetDisplayedCharacter')
-- Pas dispo avant PLAYER_ENTERING_WORLD
self.db.char.unlocked = CanUseVoidStorage()
end
-------------------------------------------------------------------------------
function store:OnInitialize()
-- Initialise les données sauvegardées
self.db = Kerviel.db:RegisterNamespace(self:GetName(), ns_defaults)
end
|
-- ===========================================================================
-- Cui In Game Note Screen
-- ===========================================================================
include("InstanceManager")
include("cui_helper")
include("cui_settings")
-- ===========================================================================
local cui_NoteEnter = InstanceManager:new("NoteEnter", "Top", Controls.NoteStack)
local EMPTY_NOTE = Locale.Lookup("LOC_CUI_NOTE_EMPTY")
local windowHeight = 0
local TOP_PANEL_OFFSET = 29
local NOTE = {
NOTE0 = {field = "Note0", default = EMPTY_NOTE},
NOTE1 = {field = "Note1", default = EMPTY_NOTE},
NOTE2 = {field = "Note2", default = EMPTY_NOTE},
NOTE3 = {field = "Note3", default = EMPTY_NOTE},
NOTE4 = {field = "Note4", default = EMPTY_NOTE},
NOTE5 = {field = "Note5", default = EMPTY_NOTE},
NOTE6 = {field = "Note6", default = EMPTY_NOTE},
NOTE7 = {field = "Note7", default = EMPTY_NOTE},
NOTE8 = {field = "Note8", default = EMPTY_NOTE},
NOTE9 = {field = "Note9", default = EMPTY_NOTE}
}
local NOTE_TURN = {
NOTE0 = {field = "NoteTurn0", default = 0},
NOTE1 = {field = "NoteTurn1", default = 0},
NOTE2 = {field = "NoteTurn2", default = 0},
NOTE3 = {field = "NoteTurn3", default = 0},
NOTE4 = {field = "NoteTurn4", default = 0},
NOTE5 = {field = "NoteTurn5", default = 0},
NOTE6 = {field = "NoteTurn6", default = 0},
NOTE7 = {field = "NoteTurn7", default = 0},
NOTE8 = {field = "NoteTurn8", default = 0},
NOTE9 = {field = "NoteTurn9", default = 0}
}
-- ===========================================================================
function PopulateNoteList()
cui_NoteEnter:ResetInstances()
for i = 1, 10, 1 do
local note = cui_NoteEnter:GetInstance()
local index = "NOTE" .. (i - 1)
local textSaved = CuiSettings:GetString(NOTE[index])
local turnSaved = CuiSettings:GetNumber(NOTE_TURN[index])
SetNote(note, textSaved, turnSaved)
-- left click call back
note.EditButton:RegisterCallback(
Mouse.eLClick,
function()
note.Overview:SetHide(true)
local sText = note.Overview:GetText()
if IsEmpty(sText) then
note.EditNote:SetText("")
else
note.EditNote:SetText(note.Overview:GetText())
end
note.EditNote:SetHide(false)
note.EditNote:TakeFocus()
end
)
-- right click call back
note.EditButton:RegisterCallback(
Mouse.eRClick,
function()
SetNote(note, nil, 0)
SaveNote(index, nil, 0)
end
)
-- commit call back
note.EditNote:RegisterCommitCallback(
function(editBox)
local userInput = note.EditNote:GetText()
local currentTurn = Game.GetCurrentGameTurn()
SetNote(note, userInput, currentTurn)
SaveNote(index, userInput, currentTurn)
end
)
end
Controls.NoteStack:CalculateSize()
Controls.NoteStack:ReprocessAnchoring()
end
-- ===========================================================================
function SaveNote(index, text, turn)
if IsEmpty(text) then
CuiSettings:SetString(NOTE[index], EMPTY_NOTE)
CuiSettings:SetNumber(NOTE_TURN[index], 0)
else
CuiSettings:SetString(NOTE[index], text)
CuiSettings:SetNumber(NOTE_TURN[index], turn)
end
end
-- ===========================================================================
function IsEmpty(text)
if text == nil then
return true
end
if text == EMPTY_NOTE then
return true
end
if string.gsub(text, "^%s*(.-)%s*$", "%1") == nil then
return true
end
return false
end
-- ===========================================================================
function SetNote(note, text, turn)
note.EditNote:SetHide(true)
if IsEmpty(text) then
note.Overview:SetText(EMPTY_NOTE)
note.Overview:SetColorByName("Gray")
turn = 0
else
note.Overview:SetText(text)
note.Overview:SetColorByName("White")
end
note.Overview:SetHide(false)
if turn == 0 then
note.LastEdit:SetText("")
else
note.LastEdit:SetText(Locale.Lookup("LOC_CUI_NOTE_LAST_EDIT", turn))
end
end
-- ===========================================================================
function CloseOtherPanel()
LuaEvents.LaunchBar_CloseTechTree()
LuaEvents.LaunchBar_CloseCivicsTree()
LuaEvents.LaunchBar_CloseGovernmentPanel()
LuaEvents.LaunchBar_CloseReligionPanel()
LuaEvents.LaunchBar_CloseGreatPeoplePopup()
LuaEvents.LaunchBar_CloseGreatWorksOverview()
if isExpansion1 then
LuaEvents.GovernorPanel_Close()
LuaEvents.HistoricMoments_Close()
end
if isExpansion2 then
LuaEvents.Launchbar_Expansion2_ClimateScreen_Close()
end
end
-- ===========================================================================
function Open()
if (Game.GetLocalPlayer() == -1) then
return
end
CloseOtherPanel()
if not UIManager:IsInPopupQueue(ContextPtr) then
local kParameters = {}
kParameters.RenderAtCurrentParent = true
kParameters.InputAtCurrentParent = true
kParameters.AlwaysVisibleInQueue = true
UIManager:QueuePopup(ContextPtr, PopupPriority.Low, kParameters)
UI.PlaySound("UI_Screen_Open")
end
PopulateNoteList()
Controls.Vignette:SetSizeY(windowHeight)
-- FullScreenVignetteConsumer
Controls.ScreenAnimIn:SetToBeginning()
Controls.ScreenAnimIn:Play()
end
-- ===========================================================================
function Close()
if not ContextPtr:IsHidden() then
UI.PlaySound("UI_Screen_Close")
end
UIManager:DequeuePopup(ContextPtr)
end
-- ===========================================================================
function ToggleNoteScreen()
if ContextPtr:IsHidden() then
Open()
else
Close()
end
end
-- ===========================================================================
function OnInit(isReload)
if isReload then
if not ContextPtr:IsHidden() then
Open()
end
end
end
-- ===========================================================================
function OnInputHandler(pInputStruct)
local uiMsg = pInputStruct:GetMessageType()
if uiMsg == KeyEvents.KeyUp then
local uiKey = pInputStruct:GetKey()
if uiKey == Keys.VK_ESCAPE then
if not ContextPtr:IsHidden() then
Close()
return true
end
end
end
return false
end
-- ===========================================================================
function Initialize()
ContextPtr:SetHide(true)
ContextPtr:SetInitHandler(OnInit)
ContextPtr:SetInputHandler(OnInputHandler, true)
Controls.CloseButton:RegisterCallback(Mouse.eLClick, Close)
Controls.CloseButton:RegisterCallback(
Mouse.eMouseEnter,
function()
UI.PlaySound("Main_Menu_Mouse_Over")
end
)
LuaEvents.Cui_ToggleNoteScreen.Add(ToggleNoteScreen)
windowHeight = Controls.Vignette:GetSizeY() - TOP_PANEL_OFFSET
end
Initialize()
|
local locations = require("lua.locations")
local locationsPositions = require("lua.locationspositions")
local currentLocation = false
local characters = {
["Fred"] = {
x = 0,
y = 0,
z = 0,
animationOffset = {0, 0},
visible = true,
animation = "",
rotation = "A",
},
["Grucha"] = {
x = 0,
y = 0,
z = 0,
animationOffset = {0, 0},
visible = false,
animation = "",
rotation = "A",
},
}
function getCharacterDirection(name)
return characters[name].rotation
end
function restoreNpcPrevAnimation(anim)
for k,v in pairs(characters) do
if v.animation:lower() == anim:lower() then
changeNpcAnimation(k, k .. "_stoi_" .. v.rotation)
end
end
end
function changeNpcAnimation(name, anim)
if not characters[name] then return end
local animation_old = getIdleAnimationData(characters[name].animation, name)
local animation_new = getIdleAnimationData(anim, name)
--local x, y = animation_new.attr.StartOffsetX, animation_new.attr.StartOffsetY
local x, y = characters[name].animationOffset[1], characters[name].animationOffset[2]
x, y = x + animation_new.attr.StartOffsetX, y + animation_new.attr.StartOffsetY
if animation_old then
x = x - animation_old.attr.EndOffsetX
y = y - animation_old.attr.EndOffsetY
end
characters[name].animationOffset = {x, y}
characters[name].animation = anim
end
function changeNpcAnimationToEnd(name)
if not characters[name] then return end
local animation = getIdleAnimationData(characters[name].animation, name)
animation.Cycle.Current = 2
end
function findLocationByName(name)
for k,v in pairs(locations) do
if v.attr.name == name then
return v
end
end
end
function setCharacterVisible(name, state)
if characters[name] then
characters[name].visible = state
return true
end
return false
end
function getHotpointByName(name)
for _,location in pairs(locations) do
for _,hotpoint in pairs(location.Hotpoints.Hotpoint) do
if (hotpoint.attr and hotpoint.attr.name:lower() == name:lower() and hotpoint.attr.id:lower():find(currentLocation.attr.name:lower())) or (hotpoint.attr and hotpoint.attr.id:lower() == name:lower()) then
return hotpoint
end
end
end
end
function getHotpointFromAct(name)
if not currentLocation then return false end
local currentWorld = currentLocation.attr.name:upper()
for d,c in pairs(getCurrentAct().Acts) do
if c.name:upper() == currentWorld:upper() then
for k,v in pairs(c.Hotpoints) do
if v.id:upper() == name:upper() then
return v
end
end
break
end
end
end
function renderHotpoints(hotpoints)
for k,c in pairs(hotpoints) do
local v = c.attr
local actdata = getHotpointFromAct(v.id)
local visible = (actdata.display == "")
if visible then
local x, y = getScreenFromWorldPosition(v.x, v.y)
local z = tonumber(v.z)
if v.bitmap then
local image = getImageByName(v.bitmap)
dxDrawAbsoluteImage3D(x, y, 1, z, ('data/graphics/%08d.png'):format(image))
elseif v.idle_animation then
renderIdleAnimation(x, y, z, v.idle_animation)
end
end
end
end
function renderLayers(layers)
for k,v in pairs(layers) do
local x, y = getScreenFromWorldPosition(v.Position.attr.x, v.Position.attr.y)
local z = tonumber(v.Depth.attr.z)
local image = getImageByName(v.attr.name)
dxDrawAbsoluteImage3D(x, y, 1, z, ('data/graphics/%08d.png'):format(image))
end
end
function renderBackgroundAnimations(layers)
for k,v in pairs(layers) do
local x, y = getScreenFromWorldPosition(v.attr.x, v.attr.y)
local z = tonumber(v.attr.z)
renderIdleAnimation(x, y, z, v.Animation)
end
end
function findLocationChange(source, dest)
for k,v in pairs(locationsPositions) do
if v.source == source:upper() and v.dest == (dest or "NULL"):upper() then
return v
end
end
end
function isInvertCloser(source, dest)
if source == "A" and (dest == "H" or dest == "G" or dest == "F") then
return true
elseif source == "B" and (dest == "A" or dest == "H" or dest == "G") then
return true
elseif source == "C" and (dest == "B" or dest == "A" or dest == "H") then
return true
elseif source == "D" and (dest == "C" or dest == "B" or dest == "A") then
return true
elseif source == "E" and (dest == "D" or dest == "C" or dest == "B") then
return true
elseif source == "F" and (dest == "E" or dest == "D" or dest == "C") then
return true
elseif source == "G" and (dest == "F" or dest == "E" or dest == "D") then
return true
elseif source == "H" and (dest == "G" or dest == "F" or dest == "E") then
return true
end
return false
end
function rotateNpc(name, dest)
if characters[name].rotation == dest then
print(characters[name].rotation .. " , " .. dest)
return true
end
characters[name].rotateDest = dest
local frame = getFrameByRotation(characters[name].rotation)
assert(frame, "Zbugowałeś gre! (brak rotacji dla " .. name .. ")")
local invert = isInvertCloser(characters[name].rotation, dest)
if invert then
frame = 23 - frame
end
if frame then
setIdleAnimationFrame(name .. "_obrot" .. (invert and "_invert" or ""), frame)
end
changeNpcAnimation(name, name .. "_obrot" .. (invert and "_invert" or ""))
return false
end
function getZFromWisMap(x, y)
local image = getImageByName(currentLocation.attr.GameLogicMap)
image = ('data/graphics/%08d.png'):format(image)
local r, g, b = getImagePixelColor(x, y, image)
return tonumber(g*255), (r>0.5)
end
function setWorld(name)
local world = findLocationByName(name)
if not world then return error("Lokacja nie istnieje!") end
local prev = (currentLocation and currentLocation.attr.name)
local change = findLocationChange(name, prev)
currentLocation = world
if change then
characters.Fred.x = tonumber(change.fred_x)
characters.Fred.y = tonumber(change.fred_y)
local z, walkAble = getZFromWisMap(characters.Fred.x, characters.Fred.y)
characters.Fred.z = z
characters.Fred.rotation = change.fred_direction
end
onWorldChangeCutscene(name, prev)
end
local rotations = {
[0] = "A",
[3] = "B",
[6] = "C",
[9] = "D",
[12] = "E",
[15] = "F",
[18] = "G",
[21] = "H"
}
function getRotationByFrame(id)
local id = tonumber(id)
return rotations[id]
end
function getFrameByRotation(rot)
for k,v in pairs(rotations) do
if v == rot then
return k
end
end
return false
end
function renderCharacters(c)
for k,v in pairs(c) do
if v.visible then
local animation = v.animation
if type(animation) == "string" then
animation = getIdleAnimationData(animation, k)
end
if v.animation:lower():find("_obrot") and v.rotateDest then
local current = (animation.Cycle.Current or 1)
local Cycle = stringToTable(animation.Cycle[current].attr.frames)
local rotation = getRotationByFrame(Cycle[animation.Cycle[current].Current])
if rotation then
v.rotation = rotation
end
if rotation == v.rotateDest then
changeNpcAnimation(k, k .. "_stoi_" .. rotation)
v.rotateDest = false
onEndRotating()
end
end
local scale = v.z/255+0.02
local x, y, z = v.x - v.animationOffset[1]*scale, v.y - v.animationOffset[2]*scale, v.z
local w, h = getIdleAnimationSize(animation, k)
w, h = w*scale, h*scale
local x, y = getScreenFromWorldPosition(x, y)
renderIdleAnimation(x, y, z, animation, w, h)
end
end
end
function setHotpointVisible(name, state)
if not currentLocation then return end
for k,v in pairs(currentLocation.Hotpoints.Hotpoint) do
if v.attr.id:lower() == name:lower() then
local actdata = getHotpointFromAct(v.attr.id)
v.attr.Visible = (state and "1" or "0")
actdata.display = (state and "" or "invisible")
end
end
end
function renderWorld()
if not currentLocation then return end
renderHotpoints(currentLocation.Hotpoints.Hotpoint)
renderLayers(currentLocation.Layers.Layer)
renderBackgroundAnimations(currentLocation.BackgroundAnimations.BackgroundAnimation)
renderCharacters(characters)
draw3DElements()
end
setWorld("Polana z grobem") |
local tiny = require "lib/tiny"
local collision = tiny.processingSystem()
collision.filter = tiny.requireAll("map", "collision_layer")
function collision:onAdd(e)
local world
for _, e in ipairs(self.world.entities) do
if world then break end
local filter = tiny.requireAll("box2d", "world")
if filter(self.world, e) then
world = e.world
break
end
end
for _, collider in ipairs(e.map_collision) do
local shape = collider.shape
local box2d_collider
if shape == "polygon" then
box2d_collider = world:newPolygonCollider(collider.points)
end
if shape == "rectangle" then
box2d_collider = world:newRectangleCollider(collider.x, collider.y, collider.width, collider.height)
end
if shape == "ellipse" then
print("ellipse not implemented")
end
if box2d_collider then
box2d_collider:setType('static')
end
end
end
return collision |
--------------------------------------------------------------------------------
--[[
Gravity
Demonstrates the effect of the gravity parameter on particles.
--]]
--------------------------------------------------------------------------------
local CBE = require("CBE.CBE")
local sample = CBE.newVent({
title = "laserVent",
preset = "lasergun",
positionType = "inRadius", -- Add a bit of randomness to the position
rotateTowardVel = true,
towardVelOffset = 90,
lifeTime = 300,
physics = {
velocity = 20,
gravityY = 0.5,
autoCalculateAngles = true,
angles = {{45, 65}}
}
})
sample:start() |
local LoggerLib = require("__DedLib__/modules/logger")
local Logger = LoggerLib.create("Template")
local Util = require("__DedLib__/modules/util")
local Storage = {}
Storage.__index = Storage
--[[
Quick usage:
- call Storage.new() with on_init and on_load functions to handle those events
- add Storage:on_init() and Storage:on_load() in your on_init/on_load respectively
- - Alternatively, call the on_init_wrapped()/on_load_wrapped() if they are not in a function -- i.e. script.on_init(Storage:on_init_wrapped())
- call Storage:build_loggers() after any sub sections are created
- - Storage.DataTypeName = {} with functions in this table are assumed, they can access their own logger at `Storage.DataTypeName._LOGGER` or `Storage.DataTypeName.get_logger()`
In functions you can access a cached `Storage.global` which is a direct reference to the normal global
(This access is _slightly_ faster for rapid use)
]]--
function Storage.new(args)
local new = {}
setmetatable(new, Storage)
new.on_init_func = Util.ternary(type(args.on_init) == "function", args.on_init, function() end)
new.on_load_func = Util.ternary(type(args.on_load) == "function", args.on_load, function() end)
return new
end
function Storage:on_init()
Logger:trace("Running Storage on_init...")
Storage._cache_global()
self:on_init_func()
end
function Storage:on_init_wrapped()
return function()
self:on_init()
end
end
function Storage:on_load()
Logger:trace("Running Storage on_load...")
Storage._cache_global()
self:on_load_func()
end
function Storage:on_load_wrapped()
return function()
self:on_load()
end
end
function Storage:build_loggers()
for name, subSection in pairs(self) do
if type(subSection) == "table" then
Logger:trace("Building Storage logger for %s", name)
subSection._LOGGER = LoggerLib.create(name)
function subSection.get_logger()
return subSection._LOGGER
end
end
end
end
-- Internal Methods
function Storage._cache_global()
Storage.global = global
return Storage.global
end
return Storage
|
local t = {
aaa = 123,
bbb = 546
}
function fff()
local t = 123,
b, c, d, e
local function func()
if aa then
local t = 1231
end
end
return func
end
|
-- crude implementation
local breakpointer = {}
local boundGuis = {}
-- Store a list of breakpoints
local breakpoints = {
{"xs", 0},
{"sm", 576},
{"md", 768},
{"lg", 992},
{"xl", 1200},
{"xxl", 1600}
}
-- Remap these breakpoints into a dictionary for the end-user
breakpointer.breakpoints = {}
for i, v in pairs(breakpoints) do
breakpointer.breakpoints[v[1]] = v[2]
breakpoints[i][3] = i
end
local function getBreakpointFromSize(size)
for _, v in pairs(breakpoints) do
if v[2] == size then
return v
end
end
end
-- Logic for selecting a breakpoint based on screen size
local currentBreakpoint = breakpoints[1]
local selectBreakpoint = function()
local screenSize = core.input.screenSize
currentBreakpoint = breakpoints[#breakpoints]
for i = 1, #breakpoints do
local bp = breakpoints[i]
if bp[2] < screenSize.x then
currentBreakpoint = bp
end
end
print("BP is now", currentBreakpoint[1])
end
selectBreakpoint()
-- Logic for updating bound UIs on screen resize
local updateUI = function(object)
-- select appropriate breakpoint
if boundGuis[object] and boundGuis[object][currentBreakpoint[1]] then
for k, v in pairs(boundGuis[object][currentBreakpoint[1]]) do
object[k] = v
end
end
end
-- Logic for binding a breakpoint to a object
function breakpointer:bind(object, breakpoint, properties)
local bp = breakpointer.breakpoints[breakpoint]
if not type(breakpoint) == "string" or not bp then
return error("Breakpoint invalid", 2)
end
bp = getBreakpointFromSize(bp)
if not boundGuis[object] then
boundGuis[object] = {}
for _, v in pairs(breakpoints) do
boundGuis[object][v[1]] = {}
end
object:on("destroying", function()
boundGuis[object] = nil
end)
end
for k, v in pairs(properties) do
if object[k] ~= nil and type(object[k]) ~= "function" then
-- apply properties to all breakpoints higher
for i = bp[3], #breakpoints, 1 do
local breakpoint = breakpoints[i]
boundGuis[object][breakpoint[1]][k] = v
end
boundGuis[object][bp[1]][k] = v
end
end
updateUI(object)
end
local function onResized()
selectBreakpoint()
for gui, _ in pairs(boundGuis) do
updateUI(gui)
end
end
core.input:on("screenResized", onResized)
return breakpointer
|
-------------
-- Chicken --
-------------
local follows = {}
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_items) do
if name:match(":seed_")
or name:match("_seed") then
table.insert(follows, name)
end
end
end)
creatura.register_mob("animalia:chicken", {
-- Stats
max_health = 5,
armor_groups = {fleshy = 150},
damage = 0,
speed = 4,
tracking_range = 16,
despawn_after = 1500,
-- Entity Physics
stepheight = 1.1,
max_fall = 8,
turn_rate = 7,
-- Visuals
mesh = "animalia_chicken.b3d",
hitbox = {
width = 0.15,
height = 0.3
},
visual_size = {x = 7, y = 7},
female_textures = {
"animalia_chicken_1.png",
"animalia_chicken_2.png",
"animalia_chicken_3.png"
},
male_textures = {
"animalia_rooster_1.png",
"animalia_rooster_2.png",
"animalia_rooster_3.png"
},
child_textures = {"animalia_chick.png"},
animations = {
stand = {range = {x = 0, y = 0}, speed = 1, frame_blend = 0.3, loop = true},
walk = {range = {x = 10, y = 30}, speed = 30, frame_blend = 0.3, loop = true},
run = {range = {x = 10, y = 30}, speed = 45, frame_blend = 0.3, loop = true},
fall = {range = {x = 40, y = 60}, speed = 70, frame_blend = 0.3, loop = true},
},
-- Misc
catch_with_net = true,
sounds = {
random = {
name = "animalia_chicken_idle",
gain = 0.5,
distance = 8
},
hurt = {
name = "animalia_chicken_hurt",
gain = 0.5,
distance = 8
},
death = {
name = "animalia_chicken_death",
gain = 0.5,
distance = 8
}
},
drops = {
{name = "animalia:poultry_raw", min = 1, max = 3, chance = 1},
{name = "animalia:feather", min = 1, max = 3, chance = 2}
},
follow = follows,
head_data = {
offset = {x = 0, y = 0.15, z = 0},
pitch_correction = 55,
pivot_h = 0.25,
pivot_v = 0.55
},
-- Function
utility_stack = {
[1] = {
utility = "animalia:wander",
get_score = function(self)
return 0.1, {self, true}
end
},
[2] = {
utility = "animalia:resist_fall",
get_score = function(self)
if not self.touching_ground then
return 0.11, {self}
end
return 0
end
},
[3] = {
utility = "animalia:swim_to_land",
get_score = function(self)
if self.in_liquid then
return 1, {self}
end
return 0
end
},
[4] = {
utility = "animalia:follow_player",
get_score = function(self)
if self.lasso_origin
and type(self.lasso_origin) == "userdata" then
return 0.8, {self, self.lasso_origin, true}
end
local player = creatura.get_nearby_player(self)
if player
and self:follow_wielded_item(player) then
return 0.8, {self, player}
end
return 0
end
},
[5] = {
utility = "animalia:bird_breed",
get_score = function(self)
if self.breeding then
return 0.9, {self}
end
return 0
end
}
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.attention_span = 8
self._path = {}
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.75, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed(self, clicker, false, true) then
return
end
animalia.add_libri_page(self, clicker, {name = "chicken", form = "pg_chicken;Chickens"})
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self:initiate_utility("animalia:flee_from_player", self, puncher)
self:set_utility_score(1)
end
})
creatura.register_spawn_egg("animalia:chicken", "c6c6c6", "d22222") |
slot0 = class("WorldMapTheme", import("...BaseEntity"))
slot0.Fields = {
sinAngle = "number",
cellSpace = "table",
fov = "number",
offsetx = "number",
assetSea = "string",
offsetz = "number",
cosAngle = "number",
offsety = "number",
cellSize = "table",
angle = "number"
}
slot0.Setup = function (slot0, slot1)
slot0.assetSea = slot1[1]
slot0.angle = slot1[2]
slot0.fov = slot1[3]
slot0.offsetx = slot1[4]
slot0.offsety = slot1[5]
slot0.cellSize = Vector2.New(slot1[6], slot1[7])
slot0.cellSpace = Vector2.New(slot1[8], slot1[9])
slot0.offsetz = slot1[10] or 0
slot0.cosAngle = math.cos(slot1[10] or 0)
slot0.sinAngle = math.sin(slot0.angle / 180 * math.pi)
end
slot0.GetLinePosition = function (slot0, slot1, slot2)
return Vector3(Vector2(slot2 + 0.5, WorldConst.MaxRow * 0.5 - slot1 - 0.5).x * (slot0.cellSize.x + slot0.cellSpace.x), Vector2(slot2 + 0.5, WorldConst.MaxRow * 0.5 - slot1 - 0.5).y * (slot0.cellSize.y + slot0.cellSpace.y), 0)
end
slot0.X2Column = function (slot0, slot1)
return math.round(slot1 / (slot0.cellSize.x + slot0.cellSpace.x) - 0.5)
end
slot0.Y2Row = function (slot0, slot1)
return math.round(WorldConst.MaxRow * 0.5 - 0.5 - slot1 / (slot0.cellSize.y + slot0.cellSpace.y))
end
return slot0
|
local F, C = unpack(select(2, ...))
local MAP = F:RegisterModule('Map')
function MAP:OnLogin()
self:SetupWorldMap()
self:SetupMiniMap()
end |
ignoredID = -1
ignoredCheckpoints = {}
function getAreaFromPos(x, y)
return math.floor((y + 3000)/750)*8 + math.floor((x + 3000)/750)
end
function getCheckpointLinks(cp)
local links = {}
for id, area in pairs(cp.links) do
if id ~= ignoredID then
table.insert(links, checkpointsTable[area][id])
end
end
if #links > 1 then
local newLinks = {}
for i,link in ipairs(links) do
if not ignoredCheckpoints[id] then
table.insert(newLinks, link)
end
end
if #newLinks == 0 then
newLinks = links
end
links = newLinks
end
for i, link in ipairs(links) do
ignoredCheckpoints[link] = true
end
return links
end
function getStartCheckpoint(x, y, z, angle)
local areaID = getAreaFromPos(x, y)
if not checkpointsTable[areaID] then
return false
end
-- Поиск линий рядом
local matchingCheckpoints = {}
local dist, minDist, minCp, minCp2
for i, cp in pairs(checkpointsTable[areaID]) do
for _, cp2 in ipairs(getCheckpointLinks(cp)) do
local cDist = math.abs((math.min(cp.z, cp2.z) + math.abs(cp.z - cp2.z) / 2) - z)
dist = getDistanceBetweenPointAndLine(x, y, cp.x, cp.y, cp2.x, cp2.y) + cDist * 10
if not minDist or dist < minDist then
--table.insert(matchingCheckpoints, cp)
minDist = dist
minCp = cp
minCp2 = cp2
end
end
end
angle = (angle + 90) / 180 * math.pi
local ox, oy = x + math.cos(angle) * 10, y + math.sin(angle) * 10
local angle1 = math.abs(getAngleBetweenThreePoints(minCp, {x=x, y=y}, {x=ox, y=oy}))
--createMarker(minCp.x, minCp.y, minCp.z, "checkpoint", 1, 0, 255, 255)
local angle2 = math.abs(getAngleBetweenThreePoints(minCp2,{x=x, y=y}, {x=ox, y=oy}))
--createMarker(minCp2.x, minCp2.y, minCp2.z, "checkpoint", 1, 255, 255, 0)
--createMarker(x, y, minCp2.z, "checkpoint", 1, 255, 255, 0)
--createMarker(ox, oy, minCp2.z, "checkpoint", 1, 255, 255, 0)
if angle2 < angle1 then
local t = minCp
minCp = minCp2
minCp2 = t
end
--createMarker(minCp.x, minCp.y, minCp.z, "checkpoint", 1, 0, 255, 255)
return minCp, minCp2
end |
local util = {}
function util.split(str, sep, stop_at_first)
local sep, fields = sep or ":", {}
local pattern = string.format("([^%s]+)", sep)
string.gsub(str, pattern, function(c) fields[#fields+1] = c end)
if stop_at_first and #fields > 1 then
local s = fields[1]..sep
fields = {fields[1], str:sub(s:len()+1,str:len())}
end
return fields
end
return util
|
vim.api.nvim_set_keymap("n", "<C-n>", "<cmd>NvimTreeToggle<CR>", { noremap = true })
vim.api.nvim_set_keymap("n", "<leader>t", "<cmd>NvimTreeFocus<CR>", { noremap = true })
|
local env,java=env,java
local event,packer,cfg,init=env.event.callback,env.packer,env.set,env.init
local set_command,exec_command=env.set_command,env.exec_command
local mysql=env.class(env.db_core)
mysql.module_list={
"help",
"findobj",
"mysql_exe",
"usedb",
"show",
"info",
"snap",
"sql",
"list",
"ps",
"tidb",
"chart",
"ssh",
"dict",
"autotrace",
"mysqluc"
}
function mysql:ctor(isdefault)
self.type="mysql"
self.C,self.props={},{}
self.JDBC_ADDRESS='https://mvnrepository.com/artifact/mysql/mysql-connector-java'
end
local native_cmds={}
function mysql:connect(conn_str)
local args
local usr,pwd,conn_desc,url
if type(conn_str)=="table" then
args=conn_str
usr,pwd,url=conn_str.user,packer.unpack_str(conn_str.password),conn_str.url:match("//(.*)$")
args.password=pwd
conn_str=string.format("%s/%s@%s",usr,pwd,url)
else
usr,pwd,conn_desc = string.match(conn_str or "","(.*)[/:](.*)@(.+)")
if conn_desc == nil then return exec_command("HELP",{"CONNECT"}) end
args={user=usr,password=pwd}
if conn_desc:match("%?.*=.*") then
local use_ssl=0
for k,v in conn_desc:gmatch("([^=%?&]+)%s*=%s*([^&]+)") do
if k:lower()=='ssl_key' or k=='trustCertificateKeyStoreUrl' then
local typ,ssl=os.exists(v)
env.checkerr(typ=='file','Cannot find SSL TrustStore file: '..v)
if ssl:find(':') and ssl:sub(1,1)~='/' then ssl='/'..ssl end
args['trustCertificateKeyStoreUrl']='file://'..ssl:gsub('\\','/')
args['verifyServerCertificate']='true'
args['useSSL']='true'
args['sslMode']='PREFERRED'
use_ssl=use_ssl+1
elseif k:lower()=='ssl_pwd' or k:lower()=='ssl_password' or k=='trustCertificateKeyStorePassword' then
env.checkerr(#v>=6,"Incorrect SSL TrustStore passowrd, it's length should not be less than 6 chars.")
args['trustCertificateKeyStorePassword']=v
use_ssl=use_ssl+2
else
args[k]=v
end
end
conn_desc=conn_desc:gsub("%?.*","")
end
usr,pwd,url,args.url=args.user,args.password,conn_desc,"jdbc:mysql://"..conn_desc
end
self.MAX_CACHE_SIZE=cfg.get('SQLCACHESIZE')
self:merge_props(--https://docs.pingcap.com/tidb/stable/java-app-best-practices
{driverClassName="com.mysql.cj.jdbc.Driver",
allowPublicKeyRetrieval='true',
rewriteBatchedStatements='true',
useCachedCursor=self.MAX_CACHE_SIZE,
useCursorFetch='true',
useUnicode='true',
useServerPrepStmts='true',
cachePrepStmts='true',
characterEncoding='utf8',
connectionCollation='utf8mb4_unicode_ci',
useCompression='true',
callableStmtCacheSize=10,
enableEscapeProcessing='false',
allowMultiQueries="true",
useSSL='false',
serverTimezone='UTC',
zeroDateTimeBehavior='convertToNull'
},args)
if event then event("BEFORE_mysql_CONNECT",self,sql,args,result) end
env.set_title("")
for k,v in pairs(args) do args[k]=tostring(v) end
local data_source=java.new('com.mysql.cj.jdbc.MysqlDataSource')
self.super.connect(self,args)
--self.conn=java.cast(self.conn,"com.mysql.jdbc.JDBC4MySQLConnection")
self.MAX_CACHE_SIZE=cfg.get('SQLCACHESIZE')
local info=self:get_value([[select database(),
version(),
CONNECTION_ID(),
user(),
@@hostname,
@@global.sql_mode,
@@port,
@@character_set_client]])
table.clear(self.props)
local props=self.props
props.privs={}
if info then
--[[
for _,n in ipairs(native_cmds) do
local c=self:get_value('select count(1) from mysql.help_topic where name like :1',{n..'%'})
if c==0 then print(n) end
end
--]]
local sql="set group_concat_max_len=4194304,sql_mode='"..info[6]..",ANSI'"
props.db_version,props.sub_version=info[2]:match('^([%d%.]+%d)[^%w%.]*([%w%.]*)')
props.db_server=info[5]
props.db_user=info[4]:match("([^@]+)")
props.db_conn_id=tostring(info[3])
props.database=info[1] or ""
props.sql_mode=info[6]
props.charset=info[8]
args.database=info[1] or ""
args.hostname=props.db_server
args.port=info[7]
self:check_readonly(cfg.get('READONLY'),self.conn:isReadOnly() and 'on' or 'off')
if props.sub_version=='' then
props.sub_version='Oracle'
elseif props.sub_version:lower():find('tidb') then
props.tidb,props.branch=true,'tidb'
props.sub_version=info[2]:match(props.sub_version..'.-([%d%.]+%d)')
sql=sql..",tidb_multi_statement_mode=ON"
elseif props.sub_version:lower():find('maria') then
props.maria,props.branch=true,'maria'
props.sub_version=nil
elseif props.sub_version:find('^%a') then
props.branch,props[props.sub_version:lower()]=props.sub_version:lower(),true
props.sub_version=info[2]:match(props.sub_version..'.-([%d%.]+%d)')
end
pcall(self.internal_call,self,sql)
env._CACHE_PATH=env.join_path(env._CACHE_BASE,props.db_server,'')
loader:mkdir(env._CACHE_PATH)
env.set_title(('MySQL v%s(%s) Server: %s CID: %s'):format(
props.db_version,
(props.branch or '')..(props.branch and props.sub_version and ' v' or '')..(props.sub_version or ''),
props.db_server,
props.db_conn_id))
end
if (tonumber(self.props.db_version:match("^%d+%.%d")) or 1)<5.5 then
env.warn("You are connecting to a lower-vesion MySQL sever, some features may not support.")
end
self.connection_info=args
if event then event("AFTER_MYSQL_CONNECT",self,sql,args,result) end
print("Database connected.")
end
function mysql:exec(sql,...)
local bypass=self:is_internal_call(sql)
local args,prep_params=nil,{}
local is_not_prep=type(sql)~="userdata"
if type(select(1,...) or "")=="table" then
args=select(1,...)
if type(select(2,...) or "")=="table" then prep_params=select(2,...) end
else
args={...}
end
if is_not_prep then sql=event("BEFORE_MYSQL_EXEC",{self,sql,args}) [2] end
local result,verticals=self.super.exec(self,sql,...)
if is_not_prep and not bypass then
event("AFTER_MYSQL_EXEC",self,sql,args,result)
self.print_feed(sql,result)
end
return result,verticals
end
local cmd_no_arguments={
SHUTDOWN=1
}
function mysql:command_call(sql,...)
local bypass=self:is_internal_call(sql)
local args=type(select(1,...)=="table") and ... or {...}
sql=event("BEFORE_MYSQL_EXEC",{self,sql,args}) [2]
local params=env.parse_args(2,sql)
env.checkhelp(#params>1 or cmd_no_arguments[params[1]])
local result,verticals=self.super.exec(self,sql,{args},nil,nil,true)
if not bypass then
self.print_feed(sql,result)
event("AFTER_MYSQL_EXEC",self,sql,args,result)
end
end
function mysql:onload()
self.db_types:load_sql_types('com.mysql.cj.MysqlType')
local default_desc={"#MYSQL database SQL command",self.C.help.help_offline}
local function add_default_sql_stmt(...)
for _,cmd in ipairs({...}) do
set_command(self,cmd, default_desc,self.command_call,true,1,true)
native_cmds[#native_cmds+1]=type(cmd)=='table' and cmd[1] or cmd
end
end
env.set.rename_command('ENV')
add_default_sql_stmt({"SELECT","WITH"},'SET','DO','ALTER','ANALYZE','BINLOG','CACHE','CALL','CHANGE','CHECK','CHECKSUM','DEALLOCATE','DELETE','DROP','EXECUTE','FLUSH','GRANT','HANDLER','INSERT','ISOLATION','KILL','LOCK','OPTIMIZE','PREPARE','PURGE')
add_default_sql_stmt('RENAME','REPAIR','REPLACE','RESET','REVOKE','SAVEPOINT','RELEASE','START','STOP','TRUNCATE','UPDATE','XA',"SIGNAL","RESIGNAL",{"DESC","EXPLAIN","DESCRBE"})
add_default_sql_stmt('IMPORT','LOAD','TABLE','VALUES','BEGIN','DECLARE','INSTALL','UNINSTALL','RESTART','SHUTDOWN','GET','CLONE')
local conn_help = [[
Connect to mysql database.
Usage:
@@NAME <user>{:|/}<password>@<host>[:<port>][/<database>][?<properties>]
or @@NAME <user>{:|/}<password>@<host>[:<port>][/<database>]?ssl_key=<jks_path>[&ssl_pwd=<jks_password>][&<properties>]
or @@NAME <user>{:|/}<password>@[host1][:port1][,[host2][:port2]...][/database][?properties]
or @@NAME <user>{:|/}<password>@address=(key1=value)[(key2=value)...][,address=(key3=value)[(key4=value)...][/database][?properties]
Refer to "MySQL Connector/J Developer Guide" chapter 5.1 "Setting Configuration Propertie" for the available properties
Example: @@NAME root/@localhost -- if not specify the port, then it is 3306
@@NAME root/root@localhost:3310
@@NAME root/root@localhost:3310/test?useCompression=false
@@NAME root/root@localhost:3310/test?ssl_key=/home/hyee/trust.jks&ssl_pwd=123456
@@NAME root:root@address=(protocol=tcp)(host=primaryhost)(port=3306),address=(protocol=tcp)(host=secondaryhost1)(port=3310)(user=test2)/test
]]
set_command(self,{"connect",'conn'}, conn_help,self.connect,false,2)
set_command(self,"create", default_desc, self.command_call,self.check_completion,1,true)
env.rename_command("HOST",{"SYSTEM","\\!","!"})
env.rename_command("TEE",{"WRITE"})
env.rename_command("SPOOL",{"TEE","\\t","SPOOL"})
env.rename_command("PRINT",{"PRINTVAR","PRI"})
env.rename_command("PROMPT",{"PRINT","ECHO","\\p"})
env.rename_command("HELP",{"HELP","\\h"})
env.event.snoop('ON_SQL_ERROR',self.handle_error,self)
env.event.snoop('ON_SETTING_CHANGED',self.check_readonly,self)
set_command(nil,{"delimiter","\\d"},"Set statement delimiter. Usage: @@NAME {<text>|default|back}",
function(sep) if sep then env.set.doset("SQLTERMINATOR",';,'..sep..',\\g') end end,false,2)
set_command(nil,{"PROMPT","\\R"},"Change your mysql prompt. Usage: @@NAME {<text>|default|back}",
function(sep) env.set.doset("PROMPT",sep) end,false,2)
end
function mysql:check_readonly(name,value,org_value)
if name~='READONLY' or value==org_value or not self:is_connect() then return end
self.conn:setReadOnly(value=='on')
end
local ignore_errors={
['No operations allowed after statement closed']='Connection is lost, please login again.',
['Software caused connection abort']='Connection is lost, please login again.'
}
function mysql:handle_error(info)
for k,v in pairs(ignore_errors) do
if info.error:lower():find(k:lower(),1,true) then
info.sql=nil
if v~='default' then
info.error=v
else
info.error=info.error:match('^([^\n\r]+)')
end
return info
end
end
local line,col=info.error:sub(1,1024):match('line (%d+) column (%d+)')
if not line then
line=info.error:sub(1,1024):match('at line (%d+) *[\r\n]+')
end
info.row,info.col=line,col or (line and 0 or nil)
if line then
info.error=info.error:gsub('You have an error.-syntax to use','Syntax error at',1)
end
end
function mysql:check_datetime(datetime)
local v=self:get_value([[select str_to_date(:1,'%y%m%d%H%i%s')]],{datetime},'')
if v=='' then
datetime=datetime:sub(3)
v=self:get_value([[select str_to_date(:1,'%y%m%d%H%i%s')]],{datetime},'')
env.checkerr(v~="","Invalid datetime format")
end
return datetime
end
function mysql:onunload()
env.set_title("")
end
function mysql:finalize()
env.set.change_default("NULL","NULL")
env.set.change_default("AUTOCOMMIT","on")
env.set.change_default("SQLTERMINATOR",";,$$,\\g")
end
return mysql.new() |
local addon, ns = ...
local LSM = LibStub("LibSharedMedia-3.0")
local GetTime = GetTime
local floor, fmod = floor, math.fmod
local sort = table.sort
local day, hour, minute = 86400, 3600, 60
ns.FormatTime = function(time)
if time >= day then
return format("%dd", floor(time/day + 0.5))
elseif time>= hour then
return format("%dh", floor(time/hour + 0.5))
elseif time >= minute then
return format("%dm", floor(time/minute + 0.5))
end
return format("%d", fmod(time, minute))
end
ns.MultiCheck = function(what, ...)
for i = 1, select("#", ...) do
if what == select(i, ...) then
return true
end
end
return false
end
ns.RegisterDefaultSetting = function(key, value)
if nRaidDB == nil then
nRaidDB = {}
end
if nRaidDB[key] == nil then
nRaidDB[key] = value
end
end
local function chsize(char)
if not char then
return 0
elseif char > 240 then
return 4
elseif char > 225 then
return 3
elseif char > 192 then
return 2
else
return 1
end
end
ns.utf8sub = function(str)
local startIndex = 1
local startChar = 1
local numChars = nRaidDB.nameLength
while startChar > 1 do
local char = string.byte(str, startIndex)
startIndex = startIndex + chsize(char)
startChar = startChar - 1
end
local currentIndex = startIndex
while numChars > 0 and currentIndex <= #str do
local char = string.byte(str, currentIndex)
currentIndex = currentIndex + chsize(char)
numChars = numChars -1
end
return str:sub(startIndex, currentIndex - 1)
end
-- Sorts a table by key.
ns.pairsByKeys = function(t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0
local iter = function ()
i = i + 1
if a[i] == nil then
return nil
else
return a[i], t[a[i]]
end
end
return iter
end
ns.CreateAnchor = function(name)
local heightMulti, widthMulti, location
if name == "Raid" then
if nRaidDB.orientation == "VERTICAL" then
widthMulti = 8
heightMulti = 5
else
widthMulti = 5
heightMulti = 8
end
location = {"TOPLEFT", _G["oUF_NeavRaidControlsFrame"], "TOPRIGHT", 5, 0}
else
widthMulti = 2
heightMulti = 2
location = {"TOPLEFT", UIParent, "CENTER", 150, 0}
end
local totalWidth = (nRaidDB.frameWidth*widthMulti+7*(widthMulti-1))*nRaidDB.frameScale
local totalHeight = (nRaidDB.frameHeight*heightMulti+7*(heightMulti-1))*nRaidDB.frameScale
local anchorFrame = CreateFrame("Frame", addon.."_"..name.."_Anchor", UIParent)
anchorFrame:SetSize(totalWidth, totalHeight)
anchorFrame:SetPoint(unpack(location))
anchorFrame:SetFrameStrata("BACKGROUND")
anchorFrame:SetMovable(true)
anchorFrame:SetClampedToScreen(true)
anchorFrame:SetUserPlaced(true)
Mixin(anchorFrame, BackdropTemplateMixin)
anchorFrame:SetBackdrop({bgFile="Interface\\MINIMAP\\TooltipBackdrop-Background",})
anchorFrame:CreateBeautyBorder(12)
anchorFrame:EnableMouse(true)
anchorFrame:RegisterForDrag("LeftButton")
anchorFrame:Hide()
anchorFrame.text = anchorFrame:CreateFontString(nil, "OVERLAY")
anchorFrame.text:SetAllPoints(anchorFrame)
anchorFrame.text:SetFont(STANDARD_TEXT_FONT, 13)
anchorFrame.text:SetText(name.." Anchor")
anchorFrame:SetScript("OnDragStart", function(self)
self:StartMoving()
end)
anchorFrame:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
end)
return anchorFrame
end
function ns.LockInCombat(frame)
frame:SetScript("OnUpdate", function(self)
if not InCombatLockdown() then
self:Enable()
else
self:Disable()
end
end)
end
function ns.RegisterControl(control, parentFrame)
if ( ( not parentFrame ) or ( not control ) ) then
return
end
parentFrame.controls = parentFrame.controls or {}
tinsert(parentFrame.controls, control)
end
function ns.GetDefaultValue(var)
if var == "showSolo" then
return false
elseif var == "showParty" then
return true
elseif var == "assistFrame" then
return false
elseif var == "sortByRole" then
return true
elseif var == "showRoleIcons" then
return true
elseif var == "anchorToControls" then
return false
elseif var == "horizontalHealthBars" then
return false
elseif var == "powerBars" then
return true
elseif var == "manaOnlyPowerBars" then
return true
elseif var == "horizontalPowerBars" then
return false
elseif var == "orientation" then
return "VERTICAL"
elseif var == "initialAnchor" then
return "TOPLEFT"
elseif var == "font" then
return "Interface\\AddOns\\oUF_NeavRaid\\media\\fontSmall.ttf"
elseif var == "fontSize" then
return 12
elseif var == "texture" then
return "Interface\\AddOns\\oUF_NeavRaid\\media\\statusbarTexture"
elseif var == "nameLength" then
return 4
elseif var == "frameWidth" then
return 48
elseif var == "frameHeight" then
return 46
elseif var == "frameOffset" then
return 7
elseif var == "frameScale" then
return 1.2
elseif var == "indicatorSize" then
return 7
elseif var == "debuffSize" then
return 22
end
end
local prevControl
function ns.CreateLabel(cfg)
--[[
{
type = "Label",
name = "LabelName",
parent = Options,
label = L.LabelText,
fontObject = "GameFontNormalLarge",
relativeTo = LeftSide,
relativePoint = "TOPLEFT",
offsetX = 16,
offsetY = -16,
},
--]]
cfg.initialPoint = cfg.initialPoint or "TOPLEFT"
cfg.relativePoint = cfg.relativePoint or "BOTTOMLEFT"
cfg.offsetX = cfg.offsetX or 0
cfg.offsetY = cfg.offsetY or -16
cfg.relativeTo = cfg.relativeTo or prevControl
cfg.fontObject = cfg.fontObject or "GameFontNormalLarge"
local label = cfg.parent:CreateFontString(cfg.name, "ARTWORK", cfg.fontObject)
label:SetPoint(cfg.initialPoint, cfg.relativeTo, cfg.relativePoint, cfg.offsetX, cfg.offsetY)
label:SetText(cfg.label)
prevControl = label
return label
end
function ns.CreateCheckBox(cfg)
--[[
{
type = "CheckBox",
name = "Test",
parent = parent,
label = L.TestLabel,
tooltip = L.TestTooltip,
isCvar = nil or True,
var = "TestVar",
needsRestart = nil or True,
disableInCombat = nil or True,
func = function(self)
-- Do stuff here.
end,
initialPoint = "TOPLEFT",
relativeTo = frame,
relativePoint, "BOTTOMLEFT",
offsetX = 0,
offsetY = -6,
},
--]]
cfg.initialPoint = cfg.initialPoint or "TOPLEFT"
cfg.relativePoint = cfg.relativePoint or "BOTTOMLEFT"
cfg.offsetX = cfg.offsetX or 0
cfg.offsetY = cfg.offsetY or -4
cfg.relativeTo = cfg.relativeTo or prevControl
local checkBox = CreateFrame("CheckButton", cfg.name, cfg.parent, "InterfaceOptionsCheckButtonTemplate")
checkBox:SetPoint(cfg.initialPoint, cfg.relativeTo, cfg.relativePoint, cfg.offsetX, cfg.offsetY)
checkBox.Text:SetText(cfg.label)
checkBox.GetValue = function(self) return checkBox:GetChecked() end
checkBox.SetControl = function(self) checkBox:SetChecked(nRaidDB[cfg.var]) end
checkBox.var = cfg.var
checkBox.isCvar = cfg.isCvar
if cfg.needsRestart then
checkBox.restart = false
end
if cfg.tooltip then
checkBox.tooltipText = cfg.tooltip
end
if cfg.disableInCombat then
ns.LockInCombat(checkBox)
end
checkBox:SetScript("OnClick", function(self)
local checked = self:GetChecked()
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
checkBox.value = checked
if cfg.needsRestart then
checkBox.restart = not checkBox.restart
end
if cfg.func then
cfg.func(self)
end
end)
ns.RegisterControl(checkBox, cfg.parent)
prevControl = checkBox
return checkBox
end
function ns.CreateSlider(cfg)
--[[
{
type = "Slider",
name = "Test",
parent = parent,
label = L.TestLabel,
isCvar = True,
var = "nRaidDBVariableGoesHere",
fromatString = "%.2f",
minValue = 0,
maxValue = 1,
step = .10,
needsRestart = True,
disableInCombat = True,
func = function(self)
-- Do stuff here.
end,
initialPoint = "TOPLEFT",
relativeTo = frame,
relativePoint, "BOTTOMLEFT",
offsetX = 0,
offsetY = -6,
},
--]]
cfg.initialPoint = cfg.initialPoint or "TOPLEFT"
cfg.relativePoint = cfg.relativePoint or "BOTTOMLEFT"
cfg.offsetX = cfg.offsetX or 0
cfg.offsetY = cfg.offsetY or -26
cfg.relativeTo = cfg.relativeTo or prevControl
local value
if cfg.isCvar then
value = BlizzardOptionsPanel_GetCVarSafe(cfg.var)
else
value = nRaidDB[cfg.var]
end
local slider = CreateFrame("Slider", cfg.name, cfg.parent, "OptionsSliderTemplate")
slider:SetWidth(180)
slider:SetPoint(cfg.initialPoint, cfg.relativeTo, cfg.relativePoint, cfg.offsetX, cfg.offsetY)
slider.GetValue = function(self) return slider.value end
slider.SetControl = function(self) slider:SetValue(nRaidDB[cfg.var]) end
slider.value = value
slider.var = cfg.var
slider.textLow = _G[cfg.name.."Low"]
slider.textHigh = _G[cfg.name.."High"]
slider.text = _G[cfg.name.."Text"]
slider:SetMinMaxValues(cfg.minValue, cfg.maxValue)
slider.minValue, slider.maxValue = slider:GetMinMaxValues()
slider:SetValue(value)
slider:SetValueStep(cfg.step)
slider:SetObeyStepOnDrag(true)
slider.text:SetFormattedText(cfg.fromatString, value)
slider.text:ClearAllPoints()
slider.text:SetPoint("BOTTOMRIGHT", slider, "TOPRIGHT")
slider.textHigh:Hide()
slider.textLow:ClearAllPoints()
slider.textLow:SetPoint("BOTTOMLEFT", slider, "TOPLEFT")
slider.textLow:SetPoint("BOTTOMRIGHT", slider.text, "BOTTOMLEFT", -4, 0)
slider.textLow:SetText(cfg.label)
slider.textLow:SetJustifyH("LEFT")
if cfg.disableInCombat then
ns.LockInCombat(slider)
end
slider:SetScript("OnValueChanged", function(self, value)
slider.text:SetFormattedText(cfg.fromatString, value)
slider.value = value
if cfg.func then
cfg.func(self)
end
if cfg.needsRestart then
if slider.value ~= slider.oldValue then
slider.restart = true
else
slider.restart = false
end
end
end)
ns.RegisterControl(slider, cfg.parent)
prevControl = slider
return slider
end
function ns.CreateDropdown(cfg)
cfg.initialPoint = cfg.initialPoint or "TOPLEFT"
cfg.relativePoint = cfg.relativePoint or "BOTTOMLEFT"
cfg.offsetX = cfg.offsetX or 0
cfg.offsetY = cfg.offsetY or -26
cfg.relativeTo = cfg.relativeTo or prevControl
--[[
{
type = "Dropdown",
name = "TestDropdown",
parent = Options,
label = L.LocalizedName,
var = "nRaidDBVariableGoesHere",
needsRestart = true,
func = function(self)
-- Do stuff here. Only ran on click.
end,
optionsTable = {
{ text = L.TopLeft, value = 1, },
{ text = L.BottomLeft, value = 2, },
{ text = L.TopRight, value = 3, },
{ text = L.BottomRight, value = 4, },
},
},
]]
local dropdown = CreateFrame("Button", cfg.name, cfg.parent, "UIDropDownMenuTemplate")
dropdown:SetPoint(cfg.initialPoint, cfg.relativeTo, cfg.relativePoint, cfg.offsetX, cfg.offsetY)
dropdown:EnableMouse(true)
dropdown.GetValue = function(self) return UIDropDownMenu_GetSelectedValue(self) end
dropdown.SetControl = function(self)
self.value = nRaidDB[cfg.var]
UIDropDownMenu_SetSelectedValue(dropdown, self.value)
UIDropDownMenu_SetText(dropdown, cfg.optionsTable[self.value])
end
dropdown.var = cfg.var
dropdown.value = nRaidDB[cfg.var]
dropdown.title = dropdown:CreateFontString("$parentTitle", "BACKGROUND", "GameFontNormalSmall")
dropdown.title:SetPoint("BOTTOMLEFT", dropdown, "TOPLEFT", 20, 5)
dropdown.title:SetText(cfg.label)
local function Dropdown_OnClick(self)
UIDropDownMenu_SetSelectedValue(dropdown, self.value)
if cfg.func then
cfg.func(dropdown)
end
if cfg.needsRestart then
if self.value ~= dropdown.oldValue then
dropdown.restart = true
else
dropdown.restart = false
end
end
end
local function Initialize(self, level)
local selectedValue = UIDropDownMenu_GetSelectedValue(dropdown)
local info = UIDropDownMenu_CreateInfo()
for value, text in ns.pairsByKeys(cfg.optionsTable) do
info.text = text
info.value = value
info.func = Dropdown_OnClick
if info.value == selectedValue then
info.checked = 1
UIDropDownMenu_SetText(dropdown, text)
else
info.checked = nil
end
UIDropDownMenu_AddButton(info)
end
end
UIDropDownMenu_SetWidth(dropdown, 180)
UIDropDownMenu_SetSelectedValue(dropdown, nRaidDB[cfg.var])
UIDropDownMenu_SetText(dropdown, cfg.optionsTable[nRaidDB[cfg.var]])
UIDropDownMenu_Initialize(dropdown, Initialize)
ns.RegisterControl(dropdown, cfg.parent)
prevControl = dropdown
return dropdown
end
local function GetSharedMediaName(media, value)
for k, v in pairs(LSM:HashTable(media)) do
if v == value then
return k
end
end
end
function ns.CreateSharedMeidaDropdown(cfg)
--[[
{
type = "SharedMedia",
name = "SomethingDropdown"
parent = Options,
label = L.LocalizedName,
var = "nRaidDBVariableGoesHere",
func = function(self)
-- Do stuff here. Only ran on click.
end,
needsRestart = true,
mediaType = "font", SharedMedia types: background, border, font, statusbar, or sound.
initialPoint = "TOPLEFT",
relativeTo = frame,
relativePoint, "BOTTOMLEFT",
offsetX = 0,
offsetY = -26,
},
]]
cfg.initialPoint = cfg.initialPoint or "TOPLEFT"
cfg.relativePoint = cfg.relativePoint or "BOTTOMLEFT"
cfg.offsetX = cfg.offsetX or 0
cfg.offsetY = cfg.offsetY or -26
cfg.relativeTo = cfg.relativeTo or prevControl
local dropdown = CreateFrame("Button", cfg.name, cfg.parent, "UIDropDownMenuTemplate")
dropdown:SetPoint(cfg.initialPoint, cfg.relativeTo, cfg.relativePoint, cfg.offsetX, cfg.offsetY)
dropdown:EnableMouse(true)
dropdown.GetValue = function(self) return UIDropDownMenu_GetSelectedValue(self) end
dropdown.SetControl = function(self)
self.value = nRaidDB[cfg.var]
UIDropDownMenu_SetSelectedValue(dropdown, self.value)
UIDropDownMenu_SetText(dropdown, GetSharedMediaName(cfg.mediaType, nRaidDB[cfg.var]))
end
dropdown.var = cfg.var
dropdown.title = dropdown:CreateFontString("$parentTitle", "BACKGROUND", "GameFontNormalSmall")
dropdown.title:SetPoint("BOTTOMLEFT", dropdown, "TOPLEFT", 20, 5)
dropdown.title:SetText(cfg.label)
local function Dropdown_OnClick(self)
UIDropDownMenu_SetSelectedValue(dropdown, self.value)
if cfg.func then
cfg.func(dropdown)
end
if cfg.needsRestart then
if self.value ~= dropdown.oldValue then
dropdown.restart = true
else
dropdown.restart = false
end
end
end
local function Initialize(self, level)
local selectedValue = UIDropDownMenu_GetSelectedValue(dropdown)
local info = UIDropDownMenu_CreateInfo()
for key, value in ns.pairsByKeys(LSM:HashTable(cfg.mediaType)) do
info.text = key
info.value = value
info.func = Dropdown_OnClick
if info.value == selectedValue then
info.checked = 1
UIDropDownMenu_SetText(dropdown, key)
else
info.checked = nil
end
if cfg.mediaType == "font" then
local fontObject = CreateFont("NeavDropdownFont"..key)
fontObject:SetFont(value, 13)
info.fontObject = fontObject
end
UIDropDownMenu_AddButton(info)
end
end
UIDropDownMenu_SetWidth(dropdown, 180)
UIDropDownMenu_SetSelectedValue(dropdown, nRaidDB[cfg.var])
UIDropDownMenu_SetText(dropdown, GetSharedMediaName(cfg.mediaType, nRaidDB[cfg.var]))
UIDropDownMenu_Initialize(dropdown, Initialize)
ns.RegisterControl(dropdown, cfg.parent)
prevControl = dropdown
return dropdown
end |
local map = require("helpers").map
map("n", "<leader>ps", ":PackerSync <CR>")
|
-- NOTE: this is the module object we return?
local M = {}
M.map = function(mode, lhs, rhs, opts)
local options = { noremap = true, silent = true }
if opts then
options = vim.tbl_extend("force", options, opts)
end
vim.api.nvim_set_keymap(mode, lhs, rhs, options)
end
return M
|
AddCSLuaFile( "shared.lua" )
AddCSLuaFile( "cl_init.lua" )
include( 'shared.lua' )
ENT.DespawnTime = false
function ENT:Initialize()
self:DrawShadow(true)
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetSolid( SOLID_VPHYSICS )
self.Entity:SetUseType( SIMPLE_USE )
local phys = self:GetPhysicsObject()
if phys then
phys:Wake()
end
end
function ENT:Think()
if self.DespawnTime then
if self.DespawnTime < CurTime() then
self:Remove()
return
end
end
if IsValid( self:GetOwner() ) then
self.ActivePlayer = true
end
if self.ActivePlayer then
if not self:GetOwner():IsValid() then
self:Remove()
end
end
end
function ENT:Use( ply )
if self:GetItemType() == WOSTYPE.RAWMATERIAL then
if wOS:HandleMaterialPickup( ply, self:GetItemName(), self:GetAmount() ) then
self:Remove()
end
return
end
if wOS:HandleItemPickup( ply, self:GetItemName() ) then self:Remove() end
end |
-----------------------------------
-- Area: King Ranperre's Tomb
-- NM: Vrtra
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/titles")
-----------------------------------
local offsets = {1, 3, 5, 2, 4, 6}
function onMobEngaged(mob, target)
mob:resetLocalVars()
end
function onMobFight(mob, target)
local spawnTime = mob:getLocalVar("spawnTime")
local twohourTime = mob:getLocalVar("twohourTime")
local fifteenBlock = mob:getBattleTime() / 15
if twohourTime == 0 then
twohourTime = math.random(4, 6)
mob:setLocalVar("twohourTime", twohourTime)
end
if spawnTime == 0 then
spawnTime = math.random(3, 5)
mob:setLocalVar("spawnTime", spawnTime)
end
if fifteenBlock > twohourTime then
mob:useMobAbility(710)
mob:setLocalVar("twohourTime", fifteenBlock + math.random(4, 6))
elseif fifteenBlock > spawnTime then
local mobId = mob:getID()
for i, offset in ipairs(offsets) do
local pet = GetMobByID(mobId + offset)
if not pet:isSpawned() then
pet:spawn(60)
local pos = mob:getPos()
pet:setPos(pos.x, pos.y, pos.z)
pet:updateEnmity(target)
break
end
end
mob:setLocalVar("spawnTime", fifteenBlock + 4)
end
end
function onMobDisengage(mob, weather)
for i, offset in ipairs(offsets) do
DespawnMob(mob:getID()+offset)
end
end
function onMobDeath(mob, player, isKiller)
player:addTitle(tpz.title.VRTRA_VANQUISHER)
end
function onMobDespawn(mob)
-- Set Vrtra's spawnpoint and respawn time (3-5 days)
UpdateNMSpawnPoint(mob:getID())
mob:setRespawnTime(math.random(259200, 432000))
end
|
local M = {}
local expect_object, dump_object
local error, tostring, pairs, type, floor, huge, concat = error, tostring, pairs, type, math.floor, math.huge, table.concat
local dump_type = {}
function dump_type:string(nmemo, memo, acc)
local nacc = #acc
acc[nacc + 1] = '"'
acc[nacc + 2] = self:gsub('"', '""')
acc[nacc + 3] = '"'
return nmemo
end
function dump_type:number(nmemo, memo, acc)
acc[#acc + 1] = ("%.17g"):format(self)
return nmemo
end
function dump_type:table(nmemo, memo, acc)
if memo[self] then
acc[#acc + 1] = '@'
acc[#acc + 1] = tostring(memo[self])
return nmemo
end
nmemo = nmemo + 1
memo[self] = nmemo
acc[#acc + 1] = '{'
local nself = #self
for i = 1, nself do -- don't use ipairs here, we need the gaps
nmemo = dump_object(self[i], nmemo, memo, acc)
acc[#acc + 1] = ','
end
for k, v in pairs(self) do
if type(k) ~= 'number' or floor(k) ~= k or k < 1 or k > nself then
nmemo = dump_object(k, nmemo, memo, acc)
acc[#acc + 1] = ':'
nmemo = dump_object(v, nmemo, memo, acc)
acc[#acc + 1] = ','
end
end
acc[#acc] = acc[#acc] == '{' and '{}' or '}'
return nmemo
end
function dump_object(object, nmemo, memo, acc)
if object == true then
acc[#acc + 1] = 't'
elseif object == false then
acc[#acc + 1] = 'f'
elseif object == nil then
acc[#acc + 1] = 'n'
elseif object ~= object then
if (''..object):sub(1,1) == '-' then
acc[#acc + 1] = 'N'
else
acc[#acc + 1] = 'Q'
end
elseif object == huge then
acc[#acc + 1] = 'I'
elseif object == -huge then
acc[#acc + 1] = 'i'
else
local t = type(object)
if not dump_type[t] then
error('cannot dump type ' .. t)
end
return dump_type[t](object, nmemo, memo, acc)
end
return nmemo
end
function M.dumps(object)
local nmemo = 0
local memo = {}
local acc = {}
dump_object(object, nmemo, memo, acc)
return concat(acc)
end
local function invalid(i)
error('invalid input at position ' .. i)
end
local nonzero_digit = {['1'] = true, ['2'] = true, ['3'] = true, ['4'] = true, ['5'] = true, ['6'] = true, ['7'] = true, ['8'] = true, ['9'] = true}
local is_digit = {['0'] = true, ['1'] = true, ['2'] = true, ['3'] = true, ['4'] = true, ['5'] = true, ['6'] = true, ['7'] = true, ['8'] = true, ['9'] = true}
local function expect_number(string, start)
local i = start
local head = string:sub(i, i)
if head == '-' then
i = i + 1
head = string:sub(i, i)
end
if nonzero_digit[head] then
repeat
i = i + 1
head = string:sub(i, i)
until not is_digit[head]
elseif head == '0' then
i = i + 1
head = string:sub(i, i)
else
invalid(i)
end
if head == '.' then
local oldi = i
repeat
i = i + 1
head = string:sub(i, i)
until not is_digit[head]
if i == oldi + 1 then
invalid(i)
end
end
if head == 'e' or head == 'E' then
i = i + 1
head = string:sub(i, i)
if head == '+' or head == '-' then
i = i + 1
head = string:sub(i, i)
end
if not is_digit[head] then
invalid(i)
end
repeat
i = i + 1
head = string:sub(i, i)
until not is_digit[head]
end
return tonumber(string:sub(start, i - 1)), i
end
local expect_object_head = {
t = function(string, i) return true, i end,
f = function(string, i) return false, i end,
n = function(string, i) return nil, i end,
Q = function(string, i) return -(0/0), i end,
N = function(string, i) return 0/0, i end,
I = function(string, i) return 1/0, i end,
i = function(string, i) return -1/0, i end,
['"'] = function(string, i)
local nexti = i - 1
repeat
nexti = string:find('"', nexti + 1, true) + 1
until string:sub(nexti, nexti) ~= '"'
return string:sub(i, nexti - 2):gsub('""', '"'), nexti
end,
['0'] = function(string, i)
return expect_number(string, i - 1)
end,
['{'] = function(string, i, tables)
local nt, k, v = {}
local j = 1
tables[#tables + 1] = nt
if string:sub(i, i) == '}' then
return nt, i + 1
end
while true do
k, i = expect_object(string, i, tables)
if string:sub(i, i) == ':' then
v, i = expect_object(string, i + 1, tables)
nt[k] = v
else
nt[j] = k
j = j + 1
end
local head = string:sub(i, i)
if head == ',' then
i = i + 1
elseif head == '}' then
return nt, i + 1
else
invalid(i)
end
end
end,
['@'] = function(string, i, tables)
local match = string:match('^%d+', i)
local ref = tonumber(match)
if tables[ref] then
return tables[ref], i + #match
end
invalid(i)
end,
}
expect_object_head['1'] = expect_object_head['0']
expect_object_head['2'] = expect_object_head['0']
expect_object_head['3'] = expect_object_head['0']
expect_object_head['4'] = expect_object_head['0']
expect_object_head['5'] = expect_object_head['0']
expect_object_head['6'] = expect_object_head['0']
expect_object_head['7'] = expect_object_head['0']
expect_object_head['8'] = expect_object_head['0']
expect_object_head['9'] = expect_object_head['0']
expect_object_head['-'] = expect_object_head['0']
expect_object_head['.'] = expect_object_head['0']
expect_object = function(string, i, tables)
local head = string:sub(i, i)
if expect_object_head[head] then
return expect_object_head[head](string, i + 1, tables)
end
invalid(i)
end
function M.loads(string, maxsize)
if #string > (maxsize or 10000) then
error 'input too large'
end
return (expect_object(string, 1, {}))
end
return M
|
--refer to link below for more information
--https://github.com/Cryotheus/minge_defense/blob/main/gamemodes/mingedefense/gamemode/loader.lua
PECAN = {Build = 0, Version = "0.0.0d"}
local config = {
autorun = {player_expression_canvas = 4}, --100
player_expression_canvas = {
editor = {
context_menu = 5, --00 101
main = 21, --10 101
render = 29, --11 101
skin = 5 --0 101
},
panels = {
editor = 5,
frame = 5,
icon_button = 5,
material = 5,
material_display = 5,
material_editor = 5,
material_editor_sidebar = 5,
submaterial_selector = 5,
texture = 5,
texture_display = 5,
texture_entry = 5,
texture_viewer = 5
},
render = {
kernel = 13 --1 101
},
client = 13, --1 101
server = 10 --1 010
}
}
--maximum amount of folders it may go down in the config tree
local max_depth = 4
--local variables, don't change
local fl_bit_band = bit.band
local fl_bit_rshift = bit.rshift
local highest_priority = 0
local load_order = {}
local load_functions = {
[1] = function(path) if CLIENT then include(path) end end,
[2] = function(path) if SERVER then include(path) end end,
[4] = function(path) if SERVER then AddCSLuaFile(path) end end
}
local load_function_shift = table.Count(load_functions)
----colors
local color_print_red = Color(0, 255, 0)
local color_print_white = color_white
--local functions
local function construct_order(config_table, depth, path)
local tabs = " ]" .. string.rep(" ", depth)
for key, value in pairs(config_table) do
if istable(value) then
MsgC(color_print_white, tabs .. key .. ":\n")
if depth < max_depth then construct_order(value, depth + 1, path .. key .. "/")
else MsgC(color_print_red, tabs .. " !!! MAX DEPTH !!!\n") end
else
MsgC(color_print_white, tabs .. key .. " = 0d" .. value .. "\n")
local priority = fl_bit_rshift(value, load_function_shift)
local script_path = path .. key
if priority > highest_priority then highest_priority = priority end
if load_order[priority] then load_order[priority][script_path] = fl_bit_band(value, 7)
else load_order[priority] = {[script_path] = fl_bit_band(value, 7)} end
end
end
end
local function load_by_order()
for priority = 0, highest_priority do
local script_paths = load_order[priority]
if script_paths then
if priority == 0 then MsgC(color_print_white, " Loading scripts at level 0...\n")
else MsgC(color_print_white, "\n Loading scripts at level " .. priority .. "...\n") end
for script_path, bits in pairs(script_paths) do
local script_path_extension = script_path .. ".lua"
MsgC(color_print_white, " ] 0d" .. bits .. " " .. script_path_extension .. "\n")
for bit_flag, func in pairs(load_functions) do if fl_bit_band(bits, bit_flag) > 0 then func(script_path_extension) end end
end
else MsgC(color_print_red, "Skipping level " .. priority .. " as it contains no scripts.\n") end
end
end
local function load_scripts(command_reload)
MsgC(color_print_white, "\n\\\\\\ ", color_print_red, "PECan", color_print_white, " ///\n\nConstructing load order...\n")
construct_order(config, 1, "")
MsgC(color_print_red, "\nConstructed load order.\n\nLoading scripts by load order...\n")
load_by_order()
MsgC(color_print_red, "\nLoaded scripts.\n\n", color_print_white, "/// ", color_print_red, "All scripts loaded.", color_print_white, " \\\\\\\n\n")
hook.Call("PecanLoaded", PECAN, command_reload)
end
--concommands
concommand.Add("pecan_debug", function() PrintTable(PECAN, 1) end, nil, "Print the PECAN global table.")
concommand.Add("pecan_reload", function(ply)
--is it possible to run a command from client and execute the serverside command when the command is shared?
if not IsValid(ply) or ply:IsSuperAdmin() or LocalPlayer and ply == LocalPlayer() then load_scripts(true) end
end, nil, "Reload all Pecan scripts.")
--post function setup
load_scripts(false) |
local getDistanceBetweenOriginal;
function onInit()
if super and super.onInit() then
super.onInit();
end
getDistanceBetweenOriginal = Token.getDistanceBetween;
Token.getDistanceBetween = getDistanceBetween;
end
function onMeasurePointer(pixellength, type, startx, starty, endx, endy)
if not (getGridSize and getDistanceBaseUnits and getDistanceSuffix and Interface.getDistanceDiagMult and getDistanceDiagMult) then
return "";
end
local gridSize = getGridSize();
local units = getDistanceBaseUnits();
local suffix = getDistanceSuffix();
local diagMult = Interface.getDistanceDiagMult();
if getDistanceDiagMult() == 0 then diagMult = 0; end
local startz = 0;
local endz = 0;
local ctNodeOrigin = getCTNodeAt(startx, starty, gridSize);
local nDistBetween = 0;
local sSizeIndex, tSizeIndex;
local sourceDepth, targetDepth;
if ctNodeOrigin then
local ctNodeTarget = getCTNodeAt(endx, endy, gridSize);
if ctNodeTarget then
startz = HeightManager.getHeight(ctNodeOrigin) * gridSize / units;
endz = HeightManager.getHeight(ctNodeTarget) * gridSize / units;
sSizeIndex, tSizeIndex = HeightManager.getHeightDifferential(ctNodeOrigin, ctNodeTarget);
sourceDepth = sSizeIndex * gridSize;
targetDepth = tSizeIndex * gridSize;
local sourceToken = CombatManager.getTokenFromCT(ctNodeOrigin);
local targetToken = CombatManager.getTokenFromCT(ctNodeTarget);
nDistBetween = getDistanceBetween(sourceToken, targetToken);
-- Offset for the physical height of the token
if startz <= targetDepth then
startz = 0;
else
startz = math.abs(startz - targetDepth + gridSize);
end
if endz <= sourceDepth then
endz = 0;
else
endz = math.abs(endz - sourceDepth + gridSize);
end
end
end
local distance = getDistanceBetween3D(startx, starty, startz, endx, endy, endz);
if distance <= 5 then
return "";
else
local stringDistance = nil;
if diagMult == 0 then
stringDistance = string.format("%.1f", distance);
else
stringDistance = string.format("%.0f", distance);
end
return stringDistance .. suffix;
end
end
function getCTNodeAt(sx, sy, gridSize)
local tokens = getTokens();
for _, token in pairs(tokens) do
local x, y = token.getPosition();
local ctNode = CombatManager.getCTFromToken(token);
local bExact = true;
local sizeMult = 0;
if User.getRulesetName() == "5E" then
local sSize = StringManager.trim(DB.getValue(ctNode, "size", ""):lower());
if sSize == "large" then
sizeMult = 0.5;
elseif sSize == "huge" then
sizeMult = 1;
elseif sSize == "gargantuan" then
sizeMult = 1.5;
bExact = false;
end
end
local bFound = false;
if bExact then
bFound = exactMatch(sx, sy, x, y, sizeMult, gridSize);
else
bFound = matchWithin(sx, sy, x, y, sizeMult, gridSize);
end
if bFound then
return ctNode;
end
end
end
-- Incorporating GKEnialb's work here (reformatted slightly, same functionality)
function exactMatch(sx, sy, ex, ey, sizeMult, gridSize)
local eq = false;
if ex > sx then
ex = ex - gridSize * sizeMult;
elseif ex < sx then
ex = ex + gridSize * sizeMult;
end
if ey > sy then
ey = ey - gridSize * sizeMult;
elseif ey < sy then
ey = ey + gridSize * sizeMult;
end
if ex == sx and ey == sy then
eq = true;
end
return eq;
end
function matchWithin(sx, sy, ex, ey, sizeMult, gridSize)
local eq = false;
local lbx = ex;
local lby = ey;
local ubx = ex;
local uby = ey;
if ex > sx then
lbx = ex - gridSize * sizeMult;
elseif ex < sx then
ubx = ex + gridSize * sizeMult;
end
if ey > sy then
lby = ey - gridSize * sizeMult;
elseif ey < sy then
uby = ey + gridSize * sizeMult;
end
if sx >= lbx and sx <= ubx and sy >= lby and sy <= uby then
eq = true;
end
return eq;
end
-- Custom Override
local function getDistanceBetween(sourceToken, targetToken)
if not sourceToken and not targetToken then
return;
end
local gridSize = getGridSize();
local units = getDistanceBaseUnits();
local startz = 0;
local endz = 0;
local ctNodeOrigin = CombatManager.getCTFromToken(sourceToken);
if ctNodeOrigin then
startz = HeightManager.getHeight(ctNodeOrigin) * gridSize / units;
local ctNodeTarget = CombatManager.getCTFromToken(targetToken);
if ctNodeTarget then
endz = HeightManager.getHeight(ctNodeTarget) * gridSize / units;
end
end
local startx, starty = sourceToken.getPosition();
local endx, endy = targetToken.getPosition();
local nDistance = getDistanceBetween3D(startx, starty, startz, endx, endy, endz);
return nDistance;
end
function getDistanceBetween3D(startx, starty, startz, endx, endy, endz)
local diagMult = Interface.getDistanceDiagMult();
if getDistanceDiagMult() == 0 then diagMult = 0; end
local units = getDistanceBaseUnits();
local gridSize = getGridSize();
local distance = 0;
local dx = math.abs(endx - startx);
local dy = math.abs(endy - starty);
local dz = math.abs(endz - startz);
if diagMult == 1 then
local longestLeg = math.max(dx, dy, dz);
distance = math.floor(longestLeg / gridSize + 0.5) * units;
elseif diagMult == 0 then
local hypotenuse = math.sqrt((dx ^ 2) + (dy ^ 2) + (dz ^ 2));
distance = (hypotenuse / gridSize) * units;
else
local straight = math.max(dx, dy, dz);
local diagonal = 0;
if straight == dx then
diagonal = math.floor((math.ceil(dy / gridSize) + math.ceil(dz / gridSize)) / 2) * gridSize;
elseif straight == dy then
diagonal = math.floor((math.ceil(dx / gridSize) + math.ceil(dz / gridSize)) / 2) * gridSize;
else
diagonal = math.floor((math.ceil(dx / gridSize) + math.ceil(dy / gridSize)) / 2) * gridSize;
end
distance = math.floor((straight + diagonal) / gridSize);
distance = distance * units;
end
return distance;
end |
-- Mon Jul 16 23:34:53 2018
-- (c) Alexander Veledzimovich
-- view KADZEN
local ui = require('lib/lovui')
local imd = require('lib/lovimd')
local obj = require('game/obj')
local set = require('game/set')
local View = {}
function View:new()
self.ui = ui
self.screen = nil
self.uibg = love.graphics.newImage(set.IMG['uibg'])
end
function View:get_screen() return self.screen end
function View:get_ui() return self.ui end
function View:set_start_scr()
self.screen = 'ui_scr'
ui.Manager.clear()
ui.Label{x=set.MIDWID, y=set.MIDHEI-20, anchor='s',angle=3,
text=set.APPNAME:upper(), frm=0, fnt=set.TITLEFNT}
ui.Button{x=set.MIDWID-114, y=set.MIDHEI+40,
image=set.IMG['znet'], frm=0,
fnt=set.MENUFNT, fntclr=set.LIGHTGRAY,
com=function() Model:market() end}
ui.Button{x=set.MIDWID+182, y=set.MIDHEI+366, anchor='s',
image=set.IMG['start'], frm=0,
fnt=set.TITLEFNT,fntclr=set.LIGHTGRAY,
com=function() Model:startgame() end}
local copyright = ui.HBox{x=set.MIDWID, y=set.HEI-4, anchor='s', sep=16}
copyright:add(
ui.Label{
text='© LÖVE Development Team https://love2d.org',
fnt={nil,12}},
ui.Label{
text='© Game by Alexander Veledzimovich veledz@gmail.com',
fnt={nil,12}},
ui.Label{
text='© Music by Eric Matyas www.soundimage.org',
fnt={nil,12}})
end
function View.buy(item,price)
if tonumber(item.display.text)>item.var.val then
item.var.val = tonumber(item.display.text)
Model.stat.chip.val=Model.stat.chip.val+price
item.var.val=item.var.val-1
elseif tonumber(item.display.text)<item.var.val then
item.var.val = tonumber(item.display.text)
if Model.stat.chip.val>=price then
Model.stat.chip.val=Model.stat.chip.val-price
item.var.val=item.var.val+1
end
end
end
function View:set_market_scr()
self.screen = 'market_scr'
ui.Manager.clear()
local menu = ui.VBox{x=set.MIDWID, y=set.MIDHEI,
mode='fill',frm=20,sep=20}
local top = ui.HBox{sep=50}
top:add(ui.Label{text='Z.NET', fnt=set.TITLEFNT},
ui.Label{image=obj.Chip.img_lab,fntclr=set.WHITE},
ui.Label{text=' ',var=Model.stat.chip,fnt=set.TITLEFNT})
local products = ui.VBox{sep=20}
local r1 = ui.HBox{sep=60}
local r2 = ui.HBox{sep=60}
local r3 = ui.HBox{sep=60}
r1:add(ui.Label{image=obj.Hp.img_lab,fntclr=set.WHITE},
ui.Counter{var=Model.stat.hp,fnt={nil,32},min=1,max=10,
com=function(counter) self.buy(counter,3) end},
ui.Label{text='3',fnt=set.TITLEFNT})
r2:add(ui.Label{image=obj.Ammo.img_lab,fntclr=set.WHITE},
ui.Counter{var=Model.stat.ammo,fnt={nil,32},max=13,
com=function(counter) self.buy(counter,2) end},
ui.Label{text='2',fnt=set.TITLEFNT})
r3:add(ui.Label{image=obj.Upgrade.imgdata,fntclr=set.WHITE},
ui.Counter{var=Model.stat.dist,fnt={nil,32},min=1,max=10,
com=function(counter) self.buy(counter,4) end},
ui.Label{text='4',fnt=set.TITLEFNT})
r1.items[2].max=set.MAXHP
r2.items[2].max=set.MAXAMMO
r3.items[2].max=set.MAXDIST
products:add(r1,r2,r3)
menu:add(top,ui.Sep(),products,ui.Sep(),
ui.Button{text='OK', fnt=set.TITLEFNT, frm=0,
com=function()
local hp,ammo,dist,chip = Model:get_stat()
Model.save_gamestat(hp,ammo,dist,chip)
Model:restart()
end})
end
function View:set_level_scr(level)
self.screen = 'level_scr'
ui.Manager.clear()
local leveltext = 'LEVEL '..level
if level == 4 then leveltext = 'KILL THEM ALL!' end
ui.LabelExe{x=set.MIDWID,y=set.MIDHEI,text=leveltext,time=90,
fnt=set.TITLEFNT,com=function() Model:nextlevel() end}
end
function View:set_game_scr()
self.screen = 'game_scr'
ui.Manager.clear()
local avatar = Model:get_avatar()
local bars = ui.HBox{x=2,y=1,anchor='nw',sep=12}
local hplab = ui.Label{image=imd.resize(obj.Hp.img_lab,
set.SCALE),fntclr=set.WHITE}
local hpbar = ui.ProgBar{image=imd.resize(obj.Hp.img_bar,
set.SCALE),fntclr=set.WHITE,
var=avatar.hp,frm=0,max=set.MAXHP}
local ammolab = ui.Label{image=imd.resize(obj.Ammo.img_lab,
set.SCALE),fntclr=set.WHITE}
local ammobar = ui.ProgBar{image=imd.resize(
obj.Bomb.imgdata,set.SCALE),fntclr=set.WHITE,
var=avatar.ammo,frm=0,max=set.MAXAMMO}
local chiplab = ui.Label{image=imd.resize(obj.Chip.img_lab,
set.SCALE),fntclr=set.WHITE}
local chipcount = ui.Label{text='',var=avatar.chip,fnt=set.MENUFNT,
fntclr=set.WHITE}
bars:add(hplab,hpbar,ammolab,ammobar,chiplab,chipcount)
avatar.ammobar = ammobar
end
function View:set_fin_scr(fintext)
self.screen = 'fin_scr'
ui.Manager.clear()
local modelscore = Model:get_score()
local score = ui.VBox{x=set.MIDWID, y=set.MIDHEI,mode='fill',frm=20,sep=20}
local table = ui.HBox{sep=60}
local chipbox = ui.VBox{sep=20}
local cb1 = ui.HBox{sep=60}
cb1:add(ui.Label{image=obj.Chip.imgdata,fntclr=set.WHITE},
ui.Label{text=Model.stat.chip.val,fnt=set.TITLEFNT})
chipbox:add(cb1)
local scorebox = ui.VBox{sep=20}
local r1 = ui.HBox{sep=60}
local r2 = ui.HBox{sep=60}
local r3 = ui.HBox{sep=60}
local r4 = ui.HBox{sep=60}
r1:add(ui.Label{image=obj.Star.imgdata,fntclr=set.WHITE},
ui.Label{text=modelscore['star'].val,fnt=set.TITLEFNT})
r2:add(ui.Label{image=obj.Tank.imgdata,fntclr=set.WHITE},
ui.Label{text=modelscore['tank'].val,fnt=set.TITLEFNT})
r3:add(ui.Label{image=obj.Hunter.imgdata,fntclr=set.WHITE},
ui.Label{text=modelscore['hunter'].val,fnt=set.TITLEFNT})
scorebox:add(r1,r2,r3)
table:add(scorebox,chipbox)
score:add(ui.Label{text=fintext,fnt=set.TITLEFNT},
ui.Sep(),table, r4, ui.Sep(),
ui.Button{text='RESTART',fnt=set.TITLEFNT,frm=0,
com=function() Model:restart() end})
end
function View:set_label(text,bool)
local x = set.MIDWID
local y = set.MIDHEI
if self.label then self.label:remove() end
if bool then
self.label=ui.Label{x=x,y=y,text=text, fnt=set.MENUFNT,
fntclr=set.DARKRED, anchor='s'}
end
end
local Canvas = love.graphics.newCanvas(set.WID+set.TILESIZE/2,
set.HEI+set.TILESIZE/2)
function View:draw()
love.graphics.setColor(set.WHITE)
if self.screen=='ui_scr' then
love.graphics.draw(self.uibg)
end
if self.screen=='game_scr' then
love.graphics.setCanvas(Canvas)
love.graphics.clear()
-- fade
local fade = Model:get_fade()
love.graphics.setColor({fade,fade,fade,fade})
-- sprite batch floor
love.graphics.draw(obj.Floor:getSprite().table)
-- sprite batch wall
love.graphics.draw(obj.Wall:getSprite().table)
-- items
local items = Model:get_objects()
for i=1,#items do
if items[i].draw then items[i]:draw() end
end
-- particle
for particle in pairs(Model:get_particles()) do
love.graphics.draw(particle)
end
love.graphics.setCanvas()
love.graphics.draw(Canvas,-set.TILESIZE/2,-set.TILESIZE/2)
end
ui.Manager.draw()
if self.screen=='ui_scr' then
-- particle
for particle in pairs(Model:get_particles()) do
love.graphics.draw(particle)
end
end
end
return View
|
local class = require "class"
local new_tab = require("sys").new_tab
local log = require "logging"
local Log = log:new({ dump = true, path = 'internal-TCP' })
local type = type
local assert = assert
local io_open = io.open
local spack = string.pack
local insert = table.insert
local remove = table.remove
local dns = require "protocol.dns"
local dns_resolve = dns.resolve
local co = require "internal.Co"
local co_new = co.new
local co_wakeup = co.wakeup
local co_spawn = co.spawn
local co_self = co.self
local co_wait = coroutine.yield
local ti = require "internal.Timer"
local ti_timeout = ti.timeout
local tcp = require "tcp"
local tcp_new = tcp.new
local tcp_ssl_new = tcp.new_ssl
local tcp_ssl_new_fd = tcp.new_ssl_fd
local tcp_start = tcp.start
local tcp_stop = tcp.stop
local tcp_free_ssl = tcp.free_ssl
local tcp_close = tcp.close
local tcp_connect = tcp.connect
local tcp_ssl_do_handshake = tcp.ssl_connect
local tcp_read = tcp.read
local tcp_sslread = tcp.ssl_read
local tcp_write = tcp.write
local tcp_ssl_write = tcp.ssl_write
local tcp_listen = tcp.listen
local tcp_listen_ex = tcp.listen_ex
local tcp_sendfile = tcp.sendfile
local tcp_peek = tcp.peek
local tcp_sslpeek = tcp.sslpeek
local tcp_new_client_fd = tcp.new_client_fd
local tcp_new_server_fd = tcp.new_server_fd
local tcp_new_sever_unixsock_fd = tcp.new_server_unixsock_fd
local tcp_new_client_unixsock_fd = tcp.new_client_unixsock_fd
local tcp_ssl_verify = tcp.ssl_verify
local tcp_ssl_set_fd = tcp.ssl_set_fd
local tcp_ssl_set_alpn = tcp.ssl_set_alpn
local tcp_ssl_get_alpn = tcp.ssl_get_alpn
local tcp_set_read_buf = tcp.tcp_set_read_buf
local tcp_set_write_buf = tcp.tcp_set_write_buf
local ssl_set_connect_server = tcp.ssl_set_connect_server
local tcp_ssl_set_accept_mode = tcp.ssl_set_accept_mode
local tcp_ssl_set_connect_mode = tcp.ssl_set_connect_mode
local tcp_ssl_set_privatekey = tcp.ssl_set_privatekey
local tcp_ssl_set_certificate = tcp.ssl_set_certificate
local tcp_ssl_set_userdata_key = tcp.ssl_set_userdata_key
local EVENT_READ = 0x01
local EVENT_WRITE = 0x02
local POOL = new_tab(1 << 10, 0)
local function tcp_pop()
return remove(POOL) or tcp_new()
end
local function tcp_push(tcp)
return insert(POOL, tcp)
end
local TCP = class("TCP")
function TCP:ctor(...)
--[[
-- 当前socke运行模式
self.mode = nil
-- 默认关闭定时器
self._timeout = nil
-- 默认backlog
self._backlog = 128
-- connect 或 accept 得到的文件描述符
self.fd = nil
-- listen unix domain socket 文件描述符
self.ufd = nil
-- ssl 对象
self.ssl = nil
self.ssl_ctx = nil
-- 密钥与证书路径
self.privatekey_path = nil
self.certificate_path = nil
-- 配套密码
self.ssl_password = nil
--]]
end
-- 超时时间
function TCP:timeout(Interval)
if Interval and Interval > 0 then
self._timeout = Interval
end
return self
end
-- 设置fd
function TCP:set_fd(fd)
if not self.fd then
self.fd = fd
end
return self
end
-- 设置backlog
function TCP:set_backlog(backlog)
if type(backlog) == 'number' and backlog > 0 then
self._backlog = backlog
end
return self
end
-- 开启验证
function TCP:ssl_set_verify()
if not self.ssl or not self.ssl_ctx then
self.ssl, self.ssl_ctx = tcp_ssl_new()
end
return tcp_ssl_verify(self.ssl, self.ssl_ctx)
end
-- 设置NPN/ALPN
function TCP:ssl_set_alpn(protocol)
if type(protocol) == 'string' and protocol ~= '' then
if not self.ssl or not self.ssl_ctx then
self.ssl, self.ssl_ctx = tcp_ssl_new()
end
self.alpn = protocol
end
end
-- 获取NPN/ALPN
function TCP:ssl_get_alpn()
if not self.ssl or not self.ssl_ctx then
return
end
return tcp_ssl_get_alpn(self.ssl, self.ssl_ctx)
end
-- 设置私钥
function TCP:ssl_set_privatekey(privatekey_path)
if not self.ssl or not self.ssl_ctx then
self.ssl, self.ssl_ctx = tcp_ssl_new()
end
assert(type(privatekey_path) == 'string' and privatekey_path ~= '', "Invalid privatekey_path")
self.privatekey_path = privatekey_path
return tcp_ssl_set_privatekey(self.ssl, self.ssl_ctx, self.privatekey_path)
end
-- 设置证书
function TCP:ssl_set_certificate(certificate_path)
if not self.ssl or not self.ssl_ctx then
self.ssl, self.ssl_ctx = tcp_ssl_new()
end
assert(type(certificate_path) == 'string' and certificate_path ~= '', "Invalid certificate_path")
self.certificate_path = certificate_path
return tcp_ssl_set_certificate(self.ssl, self.ssl_ctx, self.certificate_path)
end
-- 设置证书与私钥的密码
function TCP:ssl_set_password(password)
if not self.ssl or not self.ssl_ctx then
self.ssl, self.ssl_ctx = tcp_ssl_new()
end
assert(type(password) == 'string', "not have ssl or ssl_ctx.")
self.ssl_password = password
return tcp_ssl_set_userdata_key(self.ssl, self.ssl_ctx, self.ssl_password)
end
-- sendfile实现.
function TCP:sendfile (filename, offset)
if self.ssl or self.ssl_ctx then
return self:ssl_sendfile(filename, offset)
end
if type(filename) == 'string' and filename ~= '' then
local co = co_self()
self.SEND_IO = tcp_pop()
self.sendfile_current_co = co_self()
self.sendfile_co = co_new(function (ok)
tcp_stop(self.SEND_IO)
tcp_push(self.SEND_IO)
self.SEND_IO = nil
self.sendfile_co = nil
self.sendfile_current_co = nil
return co_wakeup(co, ok)
end)
tcp_sendfile(self.SEND_IO, self.sendfile_co, filename, self.fd, offset or 65535)
return co_wait()
end
end
-- ssl_sendfile实现
function TCP:ssl_sendfile(filename, offset)
if type(filename) ~= 'string' or filename == '' then
return nil, "Invalid filename."
end
local f, err = io_open(filename, "r")
if not f then
return nil, err
end
for buf in f:lines(offset or 65535) do
if not self:ssl_send(buf) then
return false, f:close()
end
end
return true, f:close()
end
function TCP:send(buf)
if self.ssl then
return self:ssl_send(buf)
end
if not self.fd or type(buf) ~= 'string' or buf == '' then
return
end
local wlen = tcp_write(self.fd, buf, 0)
if not wlen or wlen == #buf then
return wlen == #buf
end
assert(not self.send_co, "[TCP ERROR]: Try to call the 'send' method multiple times.")
-- 缓解发送大量数据集的时候调用频繁的问题
if not self.wsize or self.wsize < #buf then
self.wsize = #buf
if self.wsize > (1 << 16) then
if self.wsize > (1 << 20) then
self.wsize = 1 << 20
end
tcp_set_write_buf(self.fd, self.wsize);
end
end
local co = co_self()
self.SEND_IO = tcp_pop()
self.send_current_co = co_self()
self.send_co = co_new(function ( )
while 1 do
local len = tcp_write(self.fd, buf, wlen)
if not len or len + wlen == #buf then
tcp_stop(self.SEND_IO)
tcp_push(self.SEND_IO)
self.SEND_IO = nil
self.send_co = nil
self.send_current_co = nil
return co_wakeup(co, (len or 0) + wlen == #buf)
end
wlen = wlen + len
co_wait()
end
end)
tcp_start(self.SEND_IO, self.fd, EVENT_WRITE, self.send_co)
return co_wait()
end
function TCP:ssl_send(buf)
if not self.fd or not self.ssl or type(buf) ~= 'string' or buf == '' then
return nil, "SSL Write Buffer error."
end
local ssl = self.ssl
local wlen = tcp_ssl_write(ssl, buf, #buf)
if not wlen or wlen == #buf then
return wlen == #buf
end
assert(not self.send_co, "[TCP ERROR]: Try to call the 'send' method multiple times.")
-- 缓解发送大量数据集的时候调用频繁的问题
if not self.wsize or self.wsize < #buf then
self.wsize = #buf
if self.wsize > (1 << 16) then
if self.wsize > (1 << 20) then
self.wsize = 1 << 20
end
tcp_set_write_buf(self.fd, self.wsize);
end
end
local co = co_self()
self.SEND_IO = tcp_pop()
self.send_current_co = co_self()
self.send_co = co_new(function ( )
while 1 do
local len = tcp_ssl_write(ssl, buf, #buf)
if not len or len == #buf then
tcp_stop(self.SEND_IO)
tcp_push(self.SEND_IO)
self.SEND_IO = nil
self.send_co = nil
self.send_current_co = nil
return co_wakeup(co, len == #buf)
end
co_wait()
end
end)
tcp_start(self.SEND_IO, self.fd, EVENT_WRITE, self.send_co)
return co_wait()
end
-- READLINE
function TCP:readline(sp, nosp)
if self.ssl then
return self:ssl_readline(sp, nosp)
end
if type(sp) ~= 'string' or #sp < 1 then
return nil, "Invalid separator."
end
assert(not self.read_co, "[TCP ERROR]: Try to call the 'recv' method multiple times.")
local buffer
local msize = 65535
while 1 do
::CONTONIE::
local buf, bsize = tcp_peek(self.fd, msize, true)
if not buf then
if bsize ~= 0 then
return false, bsize
end
local co = co_self()
self.READ_IO = tcp_pop()
self.read_co = co_new(function ( )
if self.timer then
self.timer:stop()
self.timer = nil
end
tcp_push(self.READ_IO)
tcp_stop(self.READ_IO)
self.READ_IO = nil
self.read_co = nil
return co_wakeup(co, true)
end)
self.timer = ti_timeout(self._timeout, function ( )
tcp_push(self.READ_IO)
tcp_stop(self.READ_IO)
self.timer = nil
self.READ_IO = nil
self.read_co = nil
self.read_current_co = nil
return co_wakeup(co, nil, "read timeout")
end)
tcp_start(self.READ_IO, self.fd, EVENT_READ, self.read_co)
local ok, errinfo = co_wait()
if not ok then
return false, errinfo
end
goto CONTONIE
end
buffer = buffer and (buffer .. buf) or buf
local s, e = buffer:find(sp)
if s and e then
tcp_peek(self.fd, #buf - (#buffer - e), false)
if nosp then
e = s - 1
end
return buffer:sub(1, e), e
end
tcp_peek(self.fd, bsize, false)
end
end
-- SSL READLINE
function TCP:ssl_readline(sp, nosp)
if not self.ssl then
return self:readline(sp, nosp)
end
if type(sp) ~= 'string' or #sp < 1 then
return nil, "Invalid separator."
end
assert(not self.read_co, "[TCP ERROR]: Try to call the 'recv' method multiple times.")
local buffer
local msize = 65535
-- 开始读取数据
while 1 do
::CONTONIE::
local buf, bsize = tcp_sslpeek(self.ssl, msize, true)
if not buf then
if bsize ~= 0 then
return false, bsize
end
local co = co_self()
self.READ_IO = tcp_pop()
self.read_co = co_new(function ( )
if self.timer then
self.timer:stop()
self.timer = nil
end
tcp_push(self.READ_IO)
tcp_stop(self.READ_IO)
self.READ_IO = nil
self.read_co = nil
return co_wakeup(co, true)
end)
self.timer = ti_timeout(self._timeout, function ( )
tcp_push(self.READ_IO)
tcp_stop(self.READ_IO)
self.timer = nil
self.READ_IO = nil
self.read_co = nil
self.read_current_co = nil
return co_wakeup(co, nil, "read timeout")
end)
tcp_start(self.READ_IO, self.fd, EVENT_READ, self.read_co)
local ok, errinfo = co_wait()
if not ok then
return false, errinfo
end
goto CONTONIE
end
buffer = buffer and (buffer .. buf) or buf
local s, e = buffer:find(sp)
if s and e then
tcp_sslpeek(self.ssl, #buf - (#buffer - e), false)
if nosp then
e = s - 1
end
return buffer:sub(1, e), e
end
tcp_sslpeek(self.ssl, bsize, false)
end
end
function TCP:recv(bytes)
if self.ssl then
return self:ssl_recv(bytes)
end
local fd = self.fd
local data, len = tcp_read(fd, bytes)
if type(len) ~= 'number' or len > 0 then
return data, len
end
assert(not self.read_co, "[TCP ERROR]: Try to call the 'recv' method multiple times.")
-- 优化大数据集的调用次数太多的问题
if not self.rsize or self.rsize < bytes then
self.rsize = bytes
if self.rsize > (1 << 16) then
if self.rsize > (1 << 20) then
self.rsize = 1 << 20
end
tcp_set_read_buf(fd, self.rsize);
end
end
local coctx = co_self()
self.READ_IO = tcp_pop()
self.read_current_co = co_self()
self.read_co = co_new(function ( )
local buf, bsize = tcp_read(fd, bytes)
if self.timer then
self.timer:stop()
self.timer = nil
end
tcp_push(self.READ_IO)
tcp_stop(self.READ_IO)
self.READ_IO = nil
self.read_co = nil
self.read_current_co = nil
return co_wakeup(coctx, buf, bsize)
end)
self.timer = ti_timeout(self._timeout, function ( )
tcp_push(self.READ_IO)
tcp_stop(self.READ_IO)
self.timer = nil
self.read_co = nil
self.READ_IO = nil
self.read_current_co = nil
return co_wakeup(coctx, nil, "read timeout")
end)
tcp_start(self.READ_IO, fd, EVENT_READ, self.read_co)
return co_wait()
end
function TCP:ssl_recv(bytes)
local ssl = self.ssl
if not ssl then
Log:ERROR("Please use recv method :)")
return nil, "Please use recv method :)"
end
local buf, len = tcp_sslread(ssl, bytes)
if buf then
return buf, len
end
assert(not self.read_co, "[TCP ERROR]: Try to call the 'recv' method multiple times.")
-- 优化大数据集的调用次数太多的问题
if not self.rsize or self.rsize < bytes then
self.rsize = bytes
if self.rsize > (1 << 16) then
if self.rsize > (1 << 20) then
self.rsize = 1 << 20
end
tcp_set_read_buf(self.fd, self.rsize);
end
end
local coctx = co_self()
self.READ_IO = tcp_pop()
self.read_current_co = co_self()
self.read_co = co_new(function ( )
while true do
local buffer, bsize = tcp_sslread(ssl, bytes)
if (buffer and bsize) or (not buffer and not bsize) then
if self.timer then
self.timer:stop()
self.timer = nil
end
tcp_push(self.READ_IO)
tcp_stop(self.READ_IO)
self.READ_IO = nil
self.read_co = nil
self.read_current_co = nil
return co_wakeup(coctx, buffer, bsize)
end
co_wait()
end
end)
self.timer = ti_timeout(self._timeout, function ( )
tcp_push(self.READ_IO)
tcp_stop(self.READ_IO)
self.timer = nil
self.READ_IO = nil
self.read_co = nil
self.read_current_co = nil
return co_wakeup(coctx, nil, "read timeout")
end)
tcp_start(self.READ_IO, self.fd, EVENT_READ, self.read_co)
return co_wait()
end
function TCP:listen(ip, port, cb)
self.mode = "server"
self.LISTEN_IO = tcp_pop()
self.fd = tcp_new_server_fd(ip, port, self._backlog or 128)
if not self.fd then
return nil, "Listen port failed. Please check if the port is already occupied."
end
if type(cb) ~= 'function' then
return nil, "Listen function was invalid."
end
self.listen_co = co_new(function (fd, ipaddr, port)
while 1 do
if fd and ipaddr then
co_spawn(cb, fd, ipaddr, port)
fd, ipaddr, port = co_wait()
end
end
end)
return true, tcp_listen(self.LISTEN_IO, self.fd, self.listen_co)
end
local function ssl_accept(callback, fd, ipaddr, port, opt)
local sock = TCP:new()
sock:set_fd(fd):timeout(5) -- 如果ssl握手长期未完成则选择断开连接
sock.ssl, sock.ssl_ctx = tcp_ssl_new_fd(fd)
if type(opt.pw) == 'string' and opt.pw ~= '' then
sock:ssl_set_password(opt.pw)
end
sock.mode = "server"
sock:ssl_set_alpn(opt.alpn)
sock:ssl_set_certificate(opt.cert)
sock:ssl_set_privatekey(opt.key)
tcp_ssl_set_accept_mode(sock.ssl, sock.ssl_ctx)
if not sock:ssl_handshake() then
return sock:close()
end
return callback(sock, ipaddr, port)
end
function TCP:listen_ssl(ip, port, opt, cb)
self.mode = "server"
self.LISTEN_SSL_IO = tcp_pop()
self.sfd = tcp_new_server_fd(ip, port, self._backlog or 128)
if not self.sfd then
return nil, "Listen port failed. Please check if the port is already occupied."
end
if type(opt) ~= 'table' then
return nil, "ssl listen must have key/cert/pw(optional)."
end
if type(opt.pw) == 'string' and opt.pw ~= '' then
self:ssl_set_password(opt.pw)
end
self:ssl_set_certificate(opt.cert)
self:ssl_set_privatekey(opt.key)
-- 验证证书与私钥有效性
if not self:ssl_set_verify() then
return nil, "The certificate does not match the private key."
end
if type(cb) ~= 'function' then
return nil, "Listen function was invalid."
end
local sslopt = { timeout = self.timeout, alpn = self.alpn, cert = opt.cert, key = opt.key, pw = opt.pw }
self.listen_ssl_co = co_new(function (fd, ipaddr, port)
while 1 do
if fd and ipaddr then
co_spawn(ssl_accept, cb, fd, ipaddr, port, sslopt)
fd, ipaddr, port = co_wait()
end
end
end)
return true, tcp_listen(self.LISTEN_SSL_IO, self.sfd, self.listen_ssl_co)
end
function TCP:listen_ex(unix_domain_path, removed, cb)
self.mode = "server"
self.LISTEN_EX_IO = tcp_pop()
self.ufd = tcp_new_sever_unixsock_fd(unix_domain_path, removed or true, self._backlog or 128)
if not self.ufd then
return nil, "Listen_ex unix domain socket failed. Please check the domain_path was exists and access."
end
if type(cb) ~= 'function' then
return nil, "Listen_ex function was invalid."
end
self.listen_ex_co = co_new(function (fd)
while 1 do
if fd then
co_spawn(cb, fd, "127.0.0.1")
fd = co_wait()
end
end
end)
return true, tcp_listen_ex(self.LISTEN_EX_IO, self.ufd, self.listen_ex_co)
end
function TCP:connect_ex(path)
self.mode = "client"
self.fd = tcp_new_client_unixsock_fd(assert(type(path) == 'string' and path, "Invalid unix domain path."))
if not self.fd then
return nil, "Connect to unix domain socket failed."
end
return true
end
function TCP:connect(domain, port)
self.mode = "client"
local ok, IP = dns_resolve(domain)
if not ok then
return nil, "Can't resolve this domain or ip:" .. (domain or IP or "")
end
self.fd = tcp_new_client_fd(IP, port)
if not self.fd then
return nil, "Connect This host fault! "..(domain or "no domain")..":"..(port or "no port")
end
local co = co_self()
self.CONNECT_IO = tcp_pop()
self.connect_current_co = co_self()
self.connect_co = co_new(function (connected, errinfo)
if self.timer then
self.timer:stop()
self.timer = nil
end
tcp_push(self.CONNECT_IO)
tcp_stop(self.CONNECT_IO)
self.connect_current_co = nil
self.CONNECT_IO = nil
self.connect_co = nil
return co_wakeup(co, connected, errinfo)
end)
self.timer = ti_timeout(self._timeout, function ()
tcp_push(self.CONNECT_IO)
tcp_stop(self.CONNECT_IO)
self.timer = nil
self.CONNECT_IO = nil
self.connect_co = nil
self.connect_current_co = nil
return co_wakeup(co, nil, 'connect timeout.')
end)
tcp_connect(self.CONNECT_IO, self.fd, self.connect_co)
return co_wait()
end
function TCP:ssl_connect(domain, port)
local ok, errinfo = self:connect(domain, port)
if not ok then
return false, errinfo
end
return self:ssl_handshake(domain)
end
local function event_wait(self, event)
-- 当前协程对象
local co = co_self()
self.connect_current_co = co
-- 从对象池之中取出一个观察者对象
self.CONNECT_IO = tcp_pop()
-- 读/写回调
self.connect_co = co_new(function ( )
-- 如果事件在超时之前到来需要停止定时器
if self.timer then
self.timer:stop()
self.timer = nil
end
-- 停止当前IO事件观察者并且将其放入对象池之中
tcp_stop(self.CONNECT_IO)
tcp_push(self.CONNECT_IO)
self.CONNECT_IO = nil
self.connect_co = nil
self.connect_current_co = nil
-- 唤醒协程
return co_wakeup(co, true)
end)
-- 定时器回调
self.timer = ti_timeout(self._timeout, function ( )
-- 停止当前IO事件观察者并且将其放入对象池之中
tcp_push(self.CONNECT_IO)
tcp_stop(self.CONNECT_IO)
self.timer = nil
self.CONNECT_IO = nil
self.connect_co = nil
self.connect_current_co = nil
-- 唤醒协程
return co_wakeup(co, nil, 'connect timeout.')
end)
-- 注册I/O事件
tcp_start(self.CONNECT_IO, self.fd, event, self.connect_co)
-- 让出执行权
return co_wait()
end
function TCP:ssl_handshake(domain)
-- 如果设置了NPN/ALPN, 则需要在握手协商中指定.
if self.alpn then
tcp_ssl_set_alpn(self.ssl, self.ssl_ctx, spack(">B", #self.alpn) .. self.alpn)
end
-- 如果是服务端模式, 需要等待客户端先返送hello信息.
-- 如果是客户端模式, 需要先发送hello信息.
if self.mode == "server" then
local ok, err = event_wait(self, EVENT_READ)
if not ok then
return nil, err
end
else
if not self.ssl_ctx and not self.ssl then
self.ssl, self.ssl_ctx = tcp_ssl_new_fd(self.fd)
else
tcp_ssl_set_fd(self.ssl, self.fd)
end
-- 如果有必要的话, 增加TLS的SNI特性支持.
ssl_set_connect_server(self.ssl, domain or "localhost")
end
-- 开始握手
:: CONTINUE ::
local successe, event = tcp_ssl_do_handshake(self.ssl)
if not successe then
-- 握手失败无需继续尝试
if not event then
return nil, "ssl handshake failed."
end
-- 获取下次握手的等待事件: `READ` 或 `WRITE`
local ok, errinfo = event_wait(self, event)
if ok then
-- 如果本次尝试成功则继续握手流程
goto CONTINUE
end
-- 握手超时、连接超时或连接中断
return nil, errinfo
end
-- 握手成功
return true
end
function TCP:count()
return #POOL
end
function TCP:close()
if self.timer then
self.timer:stop()
self.timer = nil
end
if self.READ_IO then
tcp_stop(self.READ_IO)
tcp_push(self.READ_IO)
self.READ_IO = nil
self.read_co = nil
end
if self.SEND_IO then
tcp_stop(self.SEND_IO)
tcp_push(self.SEND_IO)
self.SEND_IO = nil
self.send_co = nil
self.sendfile_co = nil
end
if self.CONNECT_IO then
tcp_stop(self.CONNECT_IO)
tcp_push(self.CONNECT_IO)
self.CONNECT_IO = nil
self.connect_co = nil
end
if self.LISTEN_IO then
tcp_stop(self.LISTEN_IO)
tcp_push(self.LISTEN_IO)
self.LISTEN_IO = nil
self.listen_co = nil
end
if self.LISTEN_EX_IO then
tcp_stop(self.LISTEN_EX_IO)
tcp_push(self.LISTEN_EX_IO)
self.LISTEN_EX_IO = nil
self.listen_ex_co = nil
end
if self.LISTEN_SSL_IO then
tcp_stop(self.LISTEN_SSL_IO)
tcp_push(self.LISTEN_SSL_IO)
self.LISTEN_SSL_IO = nil
self.listen_ssl_co = nil
end
if self.connect_current_co then
co_wakeup(self.connect_current_co)
self.connect_current_co = nil
end
if self.send_current_co then
co_wakeup(self.send_current_co)
self.send_current_co = nil
end
if self.read_current_co then
co_wakeup(self.read_current_co)
self.read_current_co = nil
end
if self.sendfile_current_co then
co_wakeup(self.sendfile_current_co)
self.sendfile_current_co = nil
end
if self._timeout then
self._timeout = nil
end
if self.ssl and self.ssl_ctx then
tcp_free_ssl(self.ssl, self.ssl_ctx)
self.ssl_ctx = nil
self.ssl = nil
end
if self.fd then
tcp_close(self.fd)
self.fd = nil
end
if self.ufd then
tcp_close(self.ufd)
self.ufd = nil
end
if self.sfd then
tcp_close(self.sfd)
self.sfd = nil
end
end
return TCP |
local source_doc_root=[[j:\BM\E66230_01\]]
local target_doc_root=[[j:\BM\newdoc12\]]
--[[--FOR 11g
local source_doc_root='j:\\BM\\E11882_01\\'
local target_doc_root='j:\\BM\\newdoc11\\'
--]]
--[[
(c)2016-2017 by hyee, MIT license, https://github.com/hyee/Oracle-DB-Document-CHM-builder
.hhc/.hhk/.hhp files are all created under the root path
.hhc => Content rules(buildJson): target.db/target.json
.hhk => Index rules(buildIdx):
1. Common books => index.htm:
<dl> -> <dd[class='*ix']>content,<a[href]>
<div> -> <ul> -> <li> -> <[ul|a]>
2. Javadoc books(contains 'allclasses-frame.html') => index-all.html, index-files\index-[1-30].html:
<a (href="*.html#<id>" | href="*.html" title=)>content</a>
3. nav\[sql-keywords|catalog_views]*.htm -> key.json:
<span> -> <b><a>
4. Glossary => glossary.htm
<p[class="glossterm"]>[content]<a[name|id])>[content]</a></p>
5. Book Oracle Error messages(self.errmsg):
<dt> -> (<span>->)? <a[name|id]>
6. Book PL/SQL Packages Reference and APLEX API:
target.json -> First word in upper-case
.hhp => Project rules(buildHhp):
1. Include all files
2. Enable options: Create binary TOC/Create binary indexes/Compile full-text search/show MSDN menu
HTML file substitution rules(processHTML):
1. For javadoc, only replace all </gt/amp as >/</& in javascript due to running into errors
2. For others:
1). Remove all <script>/<a[href="#BEGIN"]>/<header>/<footer> elements, used customized header instead
2). For all 'a' element, remove all 'onclick' and 'target' attributes
3). For all links that point to the top 'index.htm', replace as 'MS-ITS:index.chm::/index.htm'
4). For all links that point to other books:
a. Replace '.htm?<parameters>' as '.htm'
b. Caculate the <relative_path> based on the root path and replace '\' as '.', assign as the <file_name>
c. Final address is 'MS-ITS:<file_name>.chm::/<relative_path>/<html_file(#...)?>'
5). For all links from 'a' that starts with 'http', set attribute target="_blank"
6). For the content inside "<footer></footer>", if contains the prev/next navigation, then add the bottom bar
7). For sections that after p="part", move as the children; for sections that p="appendix", move into appendix part
Book list rules: all directories that contains 'toc.htm'
Pattern for replace html5.css: (\.IND[^\{]+\{[^\}]+\swidth:\s*)(\d{1,2})% => \197%
body: padding:20px
--]]
source_doc_root=source_doc_root:gsub('[\\/]+','\\'):gsub("\\$","")..'\\'
target_doc_root=target_doc_root:gsub('[\\/]+','\\'):gsub("\\$","")..'\\'
local sub_books={
E18476_01='Exalogic',
E65319_01='Key Vault',
E69292_01='Audit Vault',
E72944_01='Airlines',
E80920_01='Exadata',
E83411_01='R',
E83817_01='Utilities Data Model',
E88198_01='Zero Data Loss Recovery',
E89798_01='Big Data',
['E88198_01.DBMSG']='REMOVE',
['E89798_01.DBMSG']='REMOVE',
['E80920_01.DBMSG']='REMOVE',
['SQLQR']='REMOVE',
['E89798_01.DBLIC']='REMOVE',
['E88198_01.DBLIC']='REMOVE',
['E18476_01.doc.220.e26417']='REMOVE',
['E88198_01.OBLIC']='REMOVE',
['server.112.e41085']='REMOVE',
}
local all_books
local book_file=target_doc_root..'book_list.json'
local chm_builder=[[C:\Program Files (x86)\HTML Help Workshop\hhc.exe]]
local plsql_package_ref={ARPLS=1,AEAPI=1,['appdev.112\\e40758']=1,['appdev.112\\e12510']=1}
local errmsg_book={ERRMG=1,['server.112\\e17766']=1}
local html=require("htmlparser")
local json=require("json")
local io,pairs,ipairs,math=io,pairs,ipairs,math
local global_keys,global_key_file=nil,target_doc_root..'key.json'
local ver=source_doc_root:find('E11882_01') and '11.2' or source_doc_root:find('121') and '12.1' or '12.2'
local reps={
['´']='´', ['©']='©', ['>']='>', ['µ']='µ', ['®']='®',
['&']='&', ['°']='°', ['¡']='¡', [' ']=' ', ['»']='>>',
['¦']='¦', ['÷']='÷', ['¿']='¿', ['¬']='¬', ['§']='§',
['•']='•', ['½']='½', ['«']='<<', ['¶']='¶', ['¨']='¨',
['¸']='¸', ['¼']='¼', ['<']='<', ['±']='±', ['×']='×',
['¢']='¢', ['¾']='¾', ['¯']='¯', ['"']='"', ['™']='™',
['€']='€', ['£']='£', ['¥']='¥',
['„']='„', ['…']='…', ['·']='·', ['›']='>', ['ª']='ª',
['ˆ']='ˆ', ['“']='"', ['—']='—', ['’']="'", ['º']='º',
['†']='†', ['‹']='<', ['–']='–', ['‚']='‚', ['”']='"',
['‡']='‡', ['‘']="'", ['‰']='‰', ['­']='', ['˜']='˜',
['≈']='≈', ['⁄']='⁄', ['←']='←', ['∂']='∂', ['♠']='♠',
['∩']='∩', ['≥']='≥', ['≤']='≤', ['″']='″', ['∑']='∑',
['♣']='♣', ['↔']='↔', ['◊']='◊', ['′']='′', ['↑']='↑',
['↓']='↓', ['♥']='♥', ['−']='−', ['∏']='∏',
['♦']='♦', ['∞']='∞', ['≠']='≠', ['√']='√',
['≡']='≡', ['∫']='∫', ['‾']='‾', ['→']='→',
['α']='α', ['η']='η', ['μ']='μ', ['π']='π', ['θ']='θ',
['β']='β', ['γ']='γ', ['ν']='ν', ['ψ']='ψ', ['υ']='υ',
['χ']='χ', ['ι']='ι', ['ω']='ω', ['ρ']='ρ', ['ξ']='ξ',
['δ']='δ', ['κ']='κ', ['ο']='ο', ['σ']='σ', ['ζ']='ζ',
['ε']='ε', ['λ']='λ', ['φ']='φ', ['τ']='τ',
['Α']='Α', ['Η']='Η', ['Μ']='Μ', ['Π']='Π', ['Θ']='Θ',
['Β']='Β', ['Γ']='Γ', ['Ν']='Ν', ['Ψ']='Ψ', ['Υ']='Υ',
['Χ']='Χ', ['Ι']='Ι', ['Ω']='Ω', ['Ρ']='Ρ', ['Ξ']='Ξ',
['Δ']='Δ', ['Κ']='Κ', ['Ο']='Ο', ['Σ']='Σ', ['Ζ']='Ζ',
['Ε']='Ε', ['Λ']='Λ', ['Φ']='Φ', ['Τ']='Τ', ['ς']='ς'
}
local function rp(s)
if reps[s] then return reps[s] end
local asc=s:match('&#(%d+)')
if asc and tonumber(asc)<=127 then return string.char(tonumber(asc)) end
return s
end
local jcount={}
local builder={}
local is_build_global_keys=true
local book_list
function builder.load_books(toc)
if not book_list then
local txt=builder.read(source_doc_root.."nav\\portal_booklist.htm")
if txt then
book_list={}
for url,name in txt:gmatch('<a href="%.%.[\\/]([^"]+[\\/]toc.html?)"[^>]*>%s*([^<]+)</a>') do
url=source_doc_root..(url:gsub('[\\/]+','\\'))
book_list[url]=name
--print(url,name)
end
end
end
if toc then return book_list[toc] end
return book_list
end
function builder.get_topic(toc,default,name)
local topic=builder.load_books(toc) or default
topic=topic:gsub('^%s+',' '):gsub('%s+$',' '):gsub('^[Oo]racle%S*%s+','')
local found
for k,v in pairs(sub_books) do
found=name and name:find(k,1,true)==1
if found then
if not topic:find(v,1,true) then
topic=v..' '..topic
end
break
end
end
if not found and topic~=default then
default=default:gsub('^%s+',' '):gsub('%s+$',' '):gsub('^[Oo]racle%S*%s+','')
if default:find('^Database ') and not topic:find('^Database ') then
topic='Database '..topic
end
end
return topic
end
function builder.new(dir,build,copy)
dir=dir:gsub('[\\/]+','\\'):gsub("\\$","")
if dir:find(target_doc_root,1,true)==1 then dir=dir:sub(#target_doc_root+1) end
local depth,parent,folder
local dirs={}
for d in dir:gmatch('([^\\/]+)') do
dirs[#dirs+1]=d
end
depth=#dirs
if depth>1 then
parent,folder=dir:match('^(.+)\\([^\\]+)$')
else
folder=dir
end
local full_dir=target_doc_root..dir..'\\'
local sourceroot=source_doc_root..dir.."\\"
local o={
ver=ver,
toc=full_dir..'toc.htm',
source_toc=sourceroot..'toc.htm',
json=sourceroot..'target.json',
db=sourceroot..'target.db',
idx=full_dir..'index.htm',
hhc="",
hhk="",
depth=depth,
root=target_doc_root,
dir=dir,
full_dir=full_dir,
dirs=dirs,
parent=parent,
folder=folder,
name=dir:gsub("[\\/]+",".")}
if sub_books[o.name]=='REMOVE' then return end
if copy then
local targetroot='"'..full_dir..'"'
local lst={"toc.htm","index.htm","title.htm"}
for j=1,3 do builder.exists(sourceroot..lst[j]) end
local exec=io.popen("mkdir "..targetroot..' 2>nul & xcopy "'..sourceroot..'*" '..targetroot.." /E/Y/Q /EXCLUDE:exclude.txt")
exec:close()
end
if builder.exists(full_dir.."title.htm",true) then
o.title="title.htm"
else
o.title="toc.htm"
end
if not global_keys then global_keys={} end
if not all_books then
book_text=builder.read(book_file)
all_books=book_text and json.decode(book_text) or {}
end
--[[
if is_build_global_keys and not global_keys then
global_keys=builder.read(global_key_file)
if global_keys then
global_keys=json.decode(global_keys)
else
global_keys={}
end
elseif not global_keys then
global_keys={}
end--]]
if builder.exists(full_dir..'allclasses-frame.html') then o.is_javadoc=true end
setmetatable(o,builder)
builder.__index=builder
if build then
o:startBuild()
end
return o
end
function builder.read(file)
local f,err=io.open(file,'r')
if not f then
return nil,err
else
local text=f:read('*a')
f:close()
return text
end
end
function builder.exists(file,silent)
local text,err=builder.read(file)
return text
end
function builder.save(path,text)
if type(path)=="table" then
print(debug.traceback())
end
local f=io.open(path,"w")
f:write(text)
f:close()
end
function builder:getContent(file)
local txt=self.exists(file)
if not txt then return end
local title=txt:match([[<meta name="doctitle" content="([^"]+)"]])
if not title then title=txt:match("<title>(.-)</title>") end
if title then title=title:gsub("%s*®?%s*"," "):gsub("([\1-\127\194-\244][\128-\193])", ''):gsub('%s*|+%s*',''):gsub('&.-;','') end
local root=html.parse(txt,1000000):select("div[class^='IND']")
return root and root[1] or nil,title
end
function builder:buildGlossary(tree)
local text=self.read(self.full_dir..'glossary.htm')
if not text then return end
local nodes=html.parse(text,1000000):select('p[class="glossterm"]')
for _,p in ipairs(nodes) do
local a=p.nodes[1]
local ref=a.attributes.id or a.attributes.name
if a.name=="a" and ref then
local content=a:getcontent():gsub('%s+$','')
if content=="" then
content=p:getcontent():gsub('<.->',''):gsub('%s+$','')
end
tree[#tree+1]={name=content,ref={'glossary.htm#'..ref}}
end
end
end
function builder:buildIdx()
local hhk={[[<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"><HTML><HEAD>
<meta content="Microsoft HTML Help Workshop 4.1" name="GENERATOR">
<!-- Sitemap 1.0 -->
</HEAD>
<BODY><UL>]]}
local c=self:getContent(self.idx)
if not c and not self.errmsg and not self.is_javadoc and (is_build_global_keys and not global_keys[self.name]) then return end
local function append(level,txt)
hhk[#hhk+1]='\n '..string.rep(" ",level).. txt
end
local tree,sql_keys={},global_keys[self.name] or {}
if self.errmsg then
tree=self.errmsg
print(#tree..' Error codes are indexed.')
elseif self.is_javadoc then --process java-doc api
local text=self.read(self.full_dir..'index-all.html')
if not text then
local f=io.popen('dir /s/b "'..self.full_dir..'index-*.htm*"')
local files={}
for path in f:lines() do files[#files+1]=self.read(path) end
text=table.concat(files,'')
if text=='' then text=nil end
end
if text then
local nodes=html.parse(text,1000000):select("a")
local addrs={}
for idx,a in ipairs(nodes) do
if a.attributes.href and a.attributes.href:find('.htm',1,true) then
local content=a:getcontent():gsub('<.->',''):gsub('%s+$','')
local ref=a.attributes.href:gsub('^%.[\\/]?',''):gsub('/','\\')
if ((ref:find('#',1,true) or 0)> 2 or a.attributes.title) and content~="" and not addrs[content..ref] then
addrs[content..ref]=1
tree[#tree+1]={name=content,ref={ref}}
end
end
end
end
elseif c then
local nodes=c:select("dd[class*='ix']")
local treenode={}
for _,node in ipairs(nodes) do
local level=tonumber(node.attributes.class:match('l(%d+)ix'))
if level then
local content=node:getcontent():gsub('%s+$','')
local n={name=content:gsub('[%s,%.]*<.*>.*$','') ,ref={}}
for _,a in ipairs(node:select("a")) do
n.ref[#n.ref+1]=a.attributes.href
end
treenode[level]=n
if level>1 then
table.insert(treenode[level-1],n)
if #n.ref>0 then
for lv=1,level-1 do
if #treenode[lv].ref==0 then treenode[lv].ref=n.ref end
end
elseif content:lower():find('>see<',1,true) and #treenode[level-1].ref==0 then
treenode[level-1].ref[1]='#SEE#'..content:gsub('<.->',''):gsub('^%s*See%s*','')
end
else
tree[#tree+1],sql_keys[n.name:upper()]=n,nil
end
end
end
if #nodes==0 then
local uls=c:select("div > ul")
local function access_childs(li,level)
if li.name~="li" or not li.nodes[1] then return end
local content=li:getcontent():gsub('^%s+','')
local n={name=content:gsub('[%s,]+<.+>.*$',''),ref={}}
if n.name=="" then return end
if level==1 then
tree[#tree+1],sql_keys[n.name:upper()]=n,nil
elseif n.name=="about" then
level,n=level-1,treenode[level-1]
else
table.insert(treenode[level-1],n)
end
treenode[level]=n
local lis=li:select("li")
if li.nodes[1].name~="ul" then
for _,a in ipairs(li:select("a")) do
if a.parent==li or (a.parent and a.parent.name=="span" and a.parent.parent==li) then
n.ref[#n.ref+1]=a.attributes.href
end
end
if level>1 and #n.ref==0 and #treenode[level-1].ref==0 then
if content:lower():find('see.*:') then
treenode[level-1].ref[1]='#SEE#'..n.name:gsub('<.->',''):gsub('^.-:%s*','')
end
else
for lv=1,level-1 do
if #treenode[lv].ref==0 then treenode[lv].ref=n.ref end
end
end
else
for _,child in ipairs(li.nodes[1].nodes) do
access_childs(child,level+1)
end
end
end
for _,ul in ipairs(uls) do
for _,li in ipairs(ul.nodes) do
access_childs(li,1)
end
end
end
end
local counter=#tree
self:buildGlossary(tree)
if #tree>counter then
print((#tree-counter)..' glossaries are indexed.')
counter=#tree
end
for name,ref in pairs(sql_keys) do
tree[#tree+1]={name=ref[1],ref={ref[2]}}
end
if #tree>counter then
print((#tree-counter)..' additional keywords are indexed.')
counter=#tree
end
counter=0
local function travel(level,node,parent)
if not parent then
for i=1,#node do
travel(level,node[i],node)
end
return
end
if node.name~="" then
for i=1,#node.ref do
counter=counter+1
append(level+1,"<LI><OBJECT type=\"text/sitemap\">")
if node.ref[i]:find("^#SEE#")==1 then
append(level+2,([[<param name="Name" value="%s">]]):format(node.name))
append(level+2,([[<param name="See Also" value="%s">]]):format(node.ref[i]:sub(6)))
else
append(level+2,([[<param name="Name" value="%s">]]):format(node.name))
append(level+2,([[<param name="Local" value="%s">]]):format(self.dir..'\\'..node.ref[i]))
end
if i==#node.ref and #node>0 then
append(level+1,'</OBJECT><UL>')
for i=1,#node do travel(level+1,node[i],node) end
append(level+1,'</UL>')
else
append(level,'</OBJECT>')
end
end
end
end
travel(0,tree)
append(0,"</UL></BODY></HTML>")
self.hhk=self.name..".hhk"
self.save(self.root..self.hhk,table.concat(hhk))
self.index_count=#tree..'/'..counter
print('Totally '..self.index_count..' items are indexed.')
end
function builder:buildJson()
self.hhc=self.name..".hhc"
local hhc={
[[<HTML><HEAD>
<meta content="Microsoft HTML Help Workshop 4.1" name="GENERATOR">
<!-- Sitemap 1.0 -->
</HEAD>
<BODY>
<OBJECT type="text/site properties">
<param name="Window Styles" value="0x800225">
<param name="comment" value="title:Online Help">
<param name="comment" value="base:toc.htm">
</OBJECT><UL>]]}
local function append(level,txt)
hhc[#hhc+1]='\n '..string.rep(" ",level*2).. txt
end
local txt,typ=self.read(self.db),'db'
if not txt then txt,typ=self.read(self.json),'json' end
if not txt then
local title,href
if self.name:lower()=="nav" then
self.topic='All Books for Oracle Database Online Documentation Library'
self.topic_count='5/5'
href='portal_booklist.htm'
self.toc=self.full_dir..href
self.title=href
append(1,[[<LI><OBJECT type="text/sitemap">
<param name="Name" value="All Books for Oracle Database Online Documentation Library">
<param name="Local" value="nav\portal_booklist.htm">
<param name="ImageNumber" value="21">
</OBJECT>
<LI><OBJECT type="text/sitemap">
<param name="Name" value="All Data Dictionary Views">
<param name="Local" value="nav\catalog_views.htm">
<param name="ImageNumber" value="21">
</OBJECT>
<LI><OBJECT type="text/sitemap">
<param name="Name" value="All SQL, PL/SQL and SQL*Plus Keywords">
<param name="Local" value="nav\sql_keywords.htm">
<param name="ImageNumber" value="21">
</OBJECT>
<LI><OBJECT type="text/sitemap">
<param name="Name" value="Master Glossary">
<param name="Local" value="nav\mgloss.htm">
<param name="ImageNumber" value="21">
</OBJECT>
<LI><OBJECT type="text/sitemap">
<param name="Name" value="Master Index">
<param name="Local" value="nav\mindx.htm">
<param name="ImageNumber" value="21">
</OBJECT>]])
else
local _,title=self:getContent(self.toc)
href='toc.htm'
self.topic=self.get_topic(self.source_toc,title or "All Book List",self.name)
append(1,"<LI><OBJECT type=\"text/sitemap\">")
append(2,([[<param name="Name" value="%s">]]):format(self.topic))
append(2,([[<param name="Local" value="%s">]]):format(self.dir..'\\'..href))
append(1,"</OBJECT>")
end
append(0,"</UL></BODY></HTML>")
self.save(self.root..self.hhc,table.concat(hhc))
print('Book:',self.topic)
return
end
local root
if typ=='db' then
txt=txt:gsub('<%?xml.-%?>','')
txt=txt:gsub('<xreftext>.-</xreftext>','')
local doc=html.parse(txt,1000000)
root={docs={}}
local appendix="appendix"
local function travel(node,parent,depth)
local attrs=node.attributes
attrs.targetptr=attrs.targetptr~="" and attrs.targetptr or nil
local u=attrs.href and (attrs.href..(attrs.targetptr and ('#'..attrs.targetptr) or ''))
local n=attrs.number~="" and attrs.number or nil
if n then n=n:gsub("^%s+",""):gsub("%s+$","") end
local e=attrs.element and attrs.element:lower() or nil
u={h=u,n=node.name,p=e,c={n=node.name,p=e},seq=n}
if e==appendix and parent.p~=appendix and node.name=="div" and parent.n=="div" then
local prev=parent[#parent]
if prev and prev.c and prev.c.n=="div" and (prev.c.p==appendix and #prev.c>0 or prev.c.p=="part") then
if prev.t==prev.seq then prev.t=prev.seq.." Appendixes" end
parent=prev.c
else
local apx={n=node.name,p=e,t="Appendix",h=u.h,c={n=node.name,p=e}}
--print(string.rep(' ',4*depth)..apx.t)
parent[#parent+1]=apx
parent=apx.c
end
depth=depth+1
end
parent[#parent+1]=u
u.d=depth
for idx,child in ipairs(node.nodes) do
local p=child.name=="obj" and u.c or child.name=="div" and u.c
if p then
travel(child,p,depth+1)
elseif not u.t and child.name=="ttl" then
u.t=((n and (n.." "):gsub("%%s"," ") or "")..child:getcontent()):gsub("%s+"," ")
--print(string.rep(' ',4*depth)..u.t.." => "..(u.h or ""))
end
end
if not u.t and n then u.t=n end
end
travel(doc.nodes[1],root.docs,0)
else
root=json.decode(txt)
end
local last=#root.docs[1].c
for i=last,1,-1 do
local node=root.docs[1].c[i]
local p=node.p
if (node.t==node.seq or not node.t) and node.h then
local url=(self.full_dir..node.h):gsub("(html?)#.+$","%1")
txt=self.read(url)
if txt then
local title=txt:match("<title>(.-)</title>")
if title then
node.t=(node.seq and (node.seq.." ") or "")..title
end
end
end
local t=node.t and node.t:lower()
if t and p=="part" and (not node.c or #node.c==0) and last then
node.c={p=node.p,n=node.n}
for j=last,i+1,-1 do
local child=table.remove(root.docs[1].c,j)
--print(node.t,child.t)
table.insert(node.c,1,child)
end
last=nil
elseif p=="part" or p=="appendix" or p=="index" or p=="glossary" or node.t=="index" or node.t=="glossary" then
last=nil
elseif not last then
last=i
end
end
txt=self.read(self.toc)
if txt then
for v,item in ipairs{
{'"(title.html?)"','Title and Copyright Information'},
{'"(loe.html?)"','List of Examples'},
{'"(lot.html?)"','List of Tables'},
{'"(lof.html?)"','List of Figures'},
} do
local url=txt:match(item[1])
if url then
table.insert(root.docs[1].c,1,{t=item[2],h=url})
end
end
end
root.docs[1].t=self.get_topic(self.source_toc,root.docs[1].t,self.name)
local counter,last_node,sql_keys=0
if plsql_package_ref[self.dir] then print('Found PL/SQL API and indexing the content.') end
local partin=false
local function travel(node,level)
if node.t then
node.t=node.t:gsub("([\1-\127\194-\244][\128-\193])", ''):gsub('%s*|+%s*',''):gsub('(&.-;)',rp):gsub('\153',"'"):gsub("^%s+",""):gsub("%s+"," ")
last_node=node.h
counter=counter+1
append(level+1,"<LI><OBJECT type=\"text/sitemap\">")
append(level+2,([[<param name="Name" value="%s">]]):format(node.t))
append(level+2,([[<param name="Local" value="%s">]]):format(self.dir..'\\'..node.h))
if plsql_package_ref[self.dir] then
local first=node.t:match('^[^%s]+')
if not sql_keys then
sql_keys=global_keys[self.name] or {}
global_keys[self.name]=sql_keys
end
if first:upper()==first and level<4 then --index package name and method
sql_keys[node.t:upper()]={node.t,node.h}
end
end
if node.c and #node.c>0 then
append(level+1,"</OBJECT><UL>")
for index,child in ipairs(node.c) do
travel(child,level+1)
end
if level==0 and last_node and not last_node:lower():find('^index%.htm') then
if self.exists(self.idx,true) then
counter=counter+1
append(1,"<LI><OBJECT type=\"text/sitemap\">")
append(2,[[<param name="Name" value="Index">]])
append(2,([[<param name="Local" value="%s">]]):format(self.dir..'\\index.htm'))
append(1,"</OBJECT>")
end
end
append(level+1,"</UL>")
else
append(level+1,"</OBJECT>")
end
elseif #node>0 then
for index,child in ipairs(node) do
travel(child,level+1)
end
end
end
travel(root.docs[1],0)
append(0,"</UL></BODY></HTML>")
self.save(self.root..self.hhc,table.concat(hhc))
self.topic=root.docs[1].t
self.topic_count=#root.docs[1].c..'/'..counter
print('Book:',self.topic)
print('Totally '..self.topic_count..' topics are created.')
return self.topic
end
function builder:processHTML(file,level)
if not file:lower():find("%.html?$") then return end
local prefix=string.rep("%.%.[\\/]",level)
local txt=self.read(file)
if not txt then
error('error on opening file: '..file)
end
local fmt='<a href=%s%s%s %s>%s</a>'
local subs={}
self.dirs=self.dirs or {}
txt=txt:gsub([[<a ([^>]*)href=(['"])([^'">]+)%2([^>]*)>(.-)</a>]],
function(pre,q,url,sux,content)
if url=='#BEGIN' then return '' end
pre=pre..sux
if url:find('dcommon',1,true) or url:find('^javascript') or url:find('^#') or url:find('MS-ITS:',1,true) then return fmt:format(q,url,q,pre,content) end
local pre1=pre:gsub([[target=(['"]).-%1]],''):gsub([[onclick=(['"]).-%1]],''):gsub([[onload=(['"]).-%1]],'')
if url:find('^http') or url:find('^www') then return fmt:format(q,url,q,pre1..' target='..q..'_blank'..q,content) end
if not self.is_javadoc then pre=pre1 end
url=url:gsub('%?[^#]+','')
if level>0 then url=url:gsub('^'..prefix,'') end
local s,e=url:match('^(.-)([^\\/]+%.[^\\/]+)$')
--if not s then print(url) end
if s=='' or not s then return fmt:format(q,url,q,pre,content) end
subs[#subs]=nil
for i=1,#self.dirs do subs[i]=self.dirs[i] end
while s:find('^%.%.[\\/]') do
subs[#subs]=nil
s=s:sub(4)
end
subs[#subs+1]=s
s=table.concat(subs,'/'):gsub('\\','/')
local book=s:gsub("/",".")
if s:find('%.pdf$') then
return fmt:format(q,[[javascript:location.href='file:///'+location.href.match(/\:((\w\:)?[^:]+[\\/])[^:\\/]+\:/)[1]+']]..s:gsub("/",".")..e..".chm'",pre1,'CHM')
elseif s:find('^index.html?$') then
return fmt:format(q,'MS-ITS:index.chm::/index.htm',q,pre,content)
elseif #subs>#self.dirs and #self.dirs>0 then
return fmt:format(q,url,q,pre,content)
elseif self.name and self.name:find(book,1,true) then
return fmt:format(q,e,q,pre,content)
else
if not all_books[s:upper()] and s:find('/',1,true) then
local u,found=(s..e):upper(),false
for k,v in ipairs(all_books) do
if type(k)=="string" then
if u:find(k,1,true)==1 then
u,found=s..e,true
s,e=u:sub(1,#k),u:sub(#k+1)
end
end
end
if not found then
print(string.format('Cannot not find chm for link %s, folder: %s, file:%s',url,s,e))
return fmt:format(q,url,q,pre,content)
end
end
return fmt:format(q,'MS-ITS:'..book.."chm::/"..s..e,q,pre,content)
end
end)
if self.is_javadoc then
txt=txt:gsub('(<script)(.-)(</script>)',function(a,b,c)
return a..b:gsub('<','>'):gsub('&','&'):gsub('>','<')..c
end)
self.save(file,txt)
return
elseif self.dir and errmsg_book[self.dir] then --deal with the error message book
if not self.errmsg then self.errmsg={} end
local doc=html.parse(txt,1000000):select("dt")
local name=file:match("[^\\/]+$")
for idx,node in ipairs(doc) do
local a=node.nodes[1]
if a.name~='a' and a.nodes[1] then node,a=a,a.nodes[1] end
local ref=a.attributes.id or a.attributes.name
if a.name=='a' and ref and not a.attributes.href then
local content=node:getcontent():gsub('.*</a>%s*',''):gsub('<.->',''):gsub('%s+$',''):gsub('%s+',' ')
if content:find(':') then
self.errmsg[#self.errmsg+1]={name=content:match('[^%s:]+'),ref={name..'#'..ref}}
end
end
end
end
local count=0
self.topic=self.topic or ""
local dcommon_path=string.rep('../',level+#self.dirs)..'dcommon'
local header=[[<table summary="" cellspacing="0" cellpadding="0" style="width:100%%">
<tr>
<td nowrap="nowrap" align="left" valign="top"><b style="color:#326598;font-size:12px">%s<br/><i style="color:black">%s Release %s</i></b></td>
<td nowrap="nowrap" style="font-size:10px" width=70 align="center" valign="top"><a href="index.htm"><img width="30" height="30" src="%s/gifs/index.gif" alt="Go to Index" /><br />Index</a></td>
<td nowrap="nowrap" style="font-size:10px" width=80 align="center" valign="top"><a style="font-size:10px" href="toc.htm"><img width="30" height="30" src="%s/gifs/doclib.gif" alt="Go to Documentation Home" /><br />Content</a></td>
<td nowrap="nowrap" style="font-size:10px" width=90 align="center" valign="top"><a style="font-size:10px" href="MS-ITS:nav.chm::/nav/portal_booklist.htm"><img width="30" height="30" src="%s/gifs/booklist.gif" alt="Go to Book List" /><br />Book List</a></td>
<td nowrap="nowrap" style="font-size:10px" width=100 align="center" valign="top"><a style="font-size:10px" href="MS-ITS:nav.chm::/nav/mindx.htm"><img width="30" height="30" src="%s/gifs/masterix.gif" alt="Go to Master Index" /><br />Master Index</a></td>
</tr>
</table>]]
local big,small=ver:match("(%d+)%.(%d+)")
header=header:format('Oracle® '..self.topic:gsub("^[Oo]racle%s+",""),
big..(big=='11' and 'g' or 'c'), small,
dcommon_path,dcommon_path,dcommon_path,dcommon_path)
txt,count=txt:gsub("\n(%s+parent%.document%.title)","\n//%1"):gsub("&&","&&")
txt,count=txt:gsub('%s*<header>.-</header>%s*','')
txt=txt:gsub('%s*<meta http%-equiv="X%-UA%-Compatible"[^>]+>%s*','')
txt=txt:gsub('<head>','<head><meta http-equiv="X-UA-Compatible" content="IE=9"/>',1)
txt=txt:gsub('%s*<footer>(.-)</footer>%s*',function(s)
if not s:find("nav%.gif") then return "" end
local left,right,copy='#','#',''
for url,dir in s:gmatch('<a%s+href="([^"]+)"[^>]*><img%s+[^>]+src="(.-/(%w+)nav.gif)"') do
if dir=='left' then
left=url
else
right=url
end
end
copy=s:match("(Copyright[^<]+)") or "";
return ([[
<hr/><table><tr>
<td style="width:80px"><a href="%s"><img width="24" height="24" src="%s/gifs/leftnav.gif" alt="Go to previous page" /></a></td>
<td style="text-align:center;vertical-align:middle;font-size:9px"><img width="144" height="18" src="%s/gifs/oracle.gif" alt="Oracle" /><br/>%s</td>
<td style="width:80px;text-align:right"><a href="%s"><img width="24" height="24" src="%s/gifs/rightnav.gif" alt="Go to next page" /></a></td>
</tr></table>]]):format(left,dcommon_path,dcommon_path,copy,right,dcommon_path)
end)
txt=txt:gsub([[(%s*<script.-<%/script>%s*)]],'')
txt=txt:gsub('(<[^>]*) onload=".-"','%1')
if count>0 then
txt=txt:gsub('(<div class="IND .->)','%1'..header,1)
end
if self.name and self.name:lower()=="nav" and (file:find('sql_keywords',1,true) or file:find('catalog_views',1,true)) then
for _,span in ipairs(html.parse(txt):select("span")) do
local b,a=span.nodes[1],span.nodes[2]
if a and b.name=='b' and a.name=='a' and (a.attributes.href or ""):find('MS-ITS',1,true) then
local index_name=b:getcontent():gsub('[:%s]+$','')
local book,href=a.attributes.href:match('MS%-ITS:(.+)%.chm::/(.+)')
if not global_keys[book] then global_keys[book]={} end
global_keys[book][index_name:upper()]={index_name,href:sub(#book+2):gsub('/','\\')}
end
end
end
if not txt then print("file",file,"miss matched!") end
self.save(file,txt)
end
function builder:listdir(base,level,callback)
local root=target_doc_root..base
local f=io.popen(([[dir /b/s %s*.htm]]):format(root))
for file in f:lines() do
local _,depth=file:sub(#root+1):gsub('[\\/]','')
self:processHTML(file,depth)
if callback then callback(file:sub(#target_doc_root+1),root,level+depth) end
end
f:close()
--if self.errmsg then self:buildIdx() end
end
function builder:buildHhp()
local title='Oracle '..self.topic
local hhp=string.format([[[OPTIONS]
Binary TOC=No
Binary Index=Yes
Topics=%s
Indexes=%s
Compiled File=%s.chm
Contents File=%s
Index File=%s
Default Window=main
Default Topic=%s\%s
Default Font=
Full-text search=Yes
Auto Index=Yes
Enhanced decompilation=Yes
Language=
Title=%s
Create CHI file=No
Compatibility=1.1 or later
Error log file=%s_errorlog.txt
Full text search stop list file=
Display compile progress=Yes
Display compile notes=Yes
[WINDOWS]
main="%s","%s","%s","%s\%s","%s\%s",,,,,0x33520,222,0x70384E,[10,10,800,600],0xB0000,,,,,,0
[FILES]
]],
self.topic_count or '1/1',self.index_count or '0/0',self.name,self.hhc,self.hhk,self.dir,self.title,title,self.name,
title,self.hhc,self.hhk,self.dir,self.title,self.dir,self.title,self.name)
hhp=hhp..table.concat(self.filelist,'\n')
local _,depth=self.dir:gsub('[\\/]','')
self.save(self.root..self.name..".hhp",hhp:gsub('[\n\r]+%s+','\n'))
if self.name:lower()=='nav' and is_build_global_keys then
os.execute('copy /Y html5.css '..target_doc_root..'nav\\css')
self.save(global_key_file,json.encode(global_keys))
end
end
function builder:startBuild()
print(string.rep('=',100).."\nBuilding "..self.dir..'...')
self.filelist={}
if not self.dir:find('dcommon') then self:buildJson() end
self:listdir(self.dir..'\\',self.depth,function(item) table.insert(self.filelist,item) end)
if not (self.dir:find('dcommon') or self.name:find("%.nav$")) then
self:buildIdx()
self:buildHhp()
end
end
function builder.BuildAll(parallel)
os.execute(string.format("del %s*.hh* & del %s*.chm",target_doc_root,target_doc_root))
local tasks={}
local fd
all_books={}
fd=io.popen(([[dir /s/b "%slookup.htm" & dir /s/b "%stoc.htm"]]):format(source_doc_root,source_doc_root))
for dir in fd:lines() do
local name,file=dir:sub(#source_doc_root+1):match('^(.+)[\\/]([^\\/]+)$')
local isnav=name=="nav" or name:find('\\nav$')
if file=='lookup.htm' and isnav then
builder.new(name:gsub('nav$','dcommon'),true,true)
all_books[#all_books+1]=name
elseif file=='toc.htm' and not isnav then
all_books[#all_books+1]=name
end
all_books[name:upper():gsub('\\','/')..'/']=all_books[#all_books]
end
fd:close()
os.remove(global_key_file)
builder.save(book_file,json.encode(all_books))
for i,book in ipairs(all_books) do
local this=builder.new(book,true,true)
if this then
local idx=math.fmod(i-1,parallel)+1
if i==1 then-- for nav
idx=parallel+1
end
if not tasks[idx] then tasks[idx]={} end
local obj='"'..chm_builder..'" "'..target_doc_root..this.name..'.hhp"'
if errmsg_book[book] then
tasks[idx][#tasks[idx]+1]=obj
else
table.insert(tasks[idx],1,obj)
end
end
end
table.insert(tasks[#tasks],'"'..chm_builder..'" "'..target_doc_root..'index.hhp"')
for i=1,#tasks do
builder.save(i..".bat",table.concat(tasks[i],"\n")..'\nexit\n')
if i<=parallel then
os.execute('start "Compiling CHMS '..i..'" '..i..'.bat')
end
end
print('Since compiling nav.chm takes longer time, please execute '..(parallel+1)..'.bat separately if necessary.')
builder.BuildBatch()
end
function builder.BuildBatch()
local dir=target_doc_root
builder.topic='Oracle '..ver..' Documentations'
builder.save(dir..'index.htm',builder.read(source_doc_root..'index.htm'))
builder.processHTML(builder,dir..'index.htm',0)
local hhc=[[<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="generator" content="Microsoft® HTML Help Workshop 4.1">
<!-- Sitemap 1.0 -->
</head>
<body>
<OBJECT type="text/site properties">
<param name="Window Styles" value="0x800225">
<param name="comment" value="title:Online Help">
<param name="comment" value="base:index.htm">
</OBJECT>
<UL>
<LI><OBJECT type="text/sitemap">
<param name="Name" value="Portal">
<param name="Local" value="index.htm">
<param name="ImageNumber" value="13">
</OBJECT>
<LI><OBJECT type="text/sitemap">
<param name="Name" value="CHM File Overview">
<param name="Local" value="chm.htm">
<param name="ImageNumber" value="39">
</OBJECT>
</UL>
]]
local hhk=[[
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="generator" content="Microsoft® HTML Help Workshop 4.1">
<!-- Sitemap 1.0 -->
<BODY>
<OBJECT type="text/site properties">
<param name="Window Styles" value="0x800025">
<param name="comment" value="title:Online Help">
<param name="comment" value="base:index.htm">
</OBJECT>
<OBJECT type="text/site properties">
<param name="FrameName" value="right">
</OBJECT>
<UL>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="copyright">
<param name="Local" value="dcommon\html\cpyr.htm">
</OBJECT>
</UL>
</BODY>
</HTML>
]]
local hhp=[[
[OPTIONS]
Binary TOC=No
Binary Index=Yes
Compiled File=index.chm
Contents File=index.hhc
Index File=index.hhk
Default Window=main
Default Topic=index.htm
Default Font=
Full-text search=Yes
Auto Index=Yes
Enhanced decompilation=Yes
Language=
Title=]]..builder.topic..[[
Create CHI file=No
Compatibility=1.1 or later
Error log file=..\_errorlog.txt
Full text search stop list file=
Display compile progress=Yes
Display compile notes=Yes
[WINDOWS]
main="]]..builder.topic..[[","index.hhc","index.hhk","index.htm","index.htm",,,,,0x33520,222,0x101846,[10,10,800,600],0xB0000,,,,,,0
[FILES]
index.htm
chm.htm
[MERGE FILES]
]]
local hhclist={}
local f=io.popen(([[dir /b "%s*.hhc"]]):format(dir))
for name in f:lines() do
local n=name:sub(-4)
local c=name:sub(1,-5)
if n==".hhc" and name~="index.hhc" then
local txt=builder.read(dir..c..".hhp")
if txt then
local title=txt:match("Title=([^\n]+)")
hhclist[#hhclist+1]={file=c,title=title,chm=c..".chm",topic_count=txt:match("Topics=([^\n]+)"),index_count=txt:match("Indexes=([^\n]+)")}
end
end
end
f:close()
table.sort(hhclist,function(a,b)
if a.file:find('nav$') then return true end
if b.file:find('nav$') then return false end
return a.title<b.title end)
local html={'<table border><tr><th align="left">CHM File Name</th><th>Topics</th><th>Indexes</th><th align="left">Book Name</th></tr>'}
local row=[[<tr><td><a href="javascript:location.href='file:///'+location.href.match(/\:((\w\:)?[^:]+[\\/])[^:\\/]+\:/)[1]+'%s'">%s</a></td><td>%s</td><td>%s</td><td>%s</td></tr>]]
local item=' <OBJECT type="text/sitemap">\n <param name="Merge" value="%s.chm::/%s.hhc">\n </OBJECT>\n'
for i,book in ipairs(hhclist) do
html[#html+1]=row:format(book.chm,book.chm,book.topic_count or 'N/A',book.index_count or 'N/A',book.title)
hhc=hhc..(item):format(book.file, book.file)
hhp=hhp..book.chm.."\n"
end
html=table.concat(html,'\n')..'</table><br/><p style="font-size:12px">©2016 hyee https://github.com/hyee/Oracle-DB-Document-CHM-builder</p>'
hhc=hhc..'</BODY></HTML>'
builder.save(dir.."chm.htm",html)
builder.save(dir.."index.hhp",hhp:gsub('[\n\r]+%s+','\n'))
builder.save(dir.."index.hhc",hhc)
builder.save(dir.."index.hhk",hhk)
end
function builder.scanInvalidLinks()
local max_books=3
local f=io.popen('dir /s/b "'..target_doc_root..'*errorlog.txt"')
for file in f:lines() do
local filelist={}
local txt,err=builder.read(file)
if txt then
local book=txt:match("[\\/]([^\\/]+)%.chm")
for link in txt:gmatch('[\n\r](%S+\\%S+)') do
if not link:match(book) and not link:find('nav\\',1,true) and not link:find('dcommon\\') then
print('Detected link '..link..' on book: '..book)
end
end
else
print(err)
end
end
end
local arg={...}
if arg[1] then
local p=tonumber(arg[1])
if p==0 then
builder.BuildBatch()
elseif p==-1 then
builder.scanInvalidLinks()
elseif p==-2 then
builder.processHTML(builder,target_doc_root..'index.htm',0)
elseif p and p>0 then
builder.BuildAll(p)
else
is_build_global_keys=false
builder.new(arg[1],true,true)
os.execute('"'..chm_builder..'" '..target_doc_root..(arg[1]:gsub("[\\/]",'.'))..'.hhp')
end
end
|
--[[
TheNexusAvenger
Tests the yxpcall method.
--]]
local NexusUnitTesting = require("NexusUnitTesting")
local NexusUnitTestingProject = require(game:GetService("ReplicatedStorage"):WaitForChild("NexusUnitTesting"):WaitForChild("NexusUnitTestingProject"))
local yxpcall = NexusUnitTestingProject:GetResource("UnitTest.yxpcall")
--[[
Tests no error being thrown.
--]]
NexusUnitTesting:RegisterUnitTest("NoErrorThrown",function(UnitTest)
--Call yxpcall.
local ErrorThrown = false
local Worked,Return1,Return2 = yxpcall(function()
return "Test1","Test2"
end,function()
ErrorThrown = true
end)
--Assert the results are correct.
UnitTest:AssertFalse(ErrorThrown,"Error was thrown.")
UnitTest:AssertTrue(Worked,"Worked result is incorrect.")
UnitTest:AssertEquals(Return1,"Test1","First return is incorrect.")
UnitTest:AssertEquals(Return2,"Test2","Second return is incorrect.")
end)
--[[
Tests calling with arguments.
--]]
NexusUnitTesting:RegisterUnitTest("NoErrorThrownArgumentsPassed",function(UnitTest)
--Call yxpcall with arguments.
local ErrorThrown = false
local Worked,Return1,Return2 = yxpcall(function(Argument1,Argument2)
return Argument1,Argument2
end,function()
ErrorThrown = true
end,"Test1","Test2")
--Assert the results are correct.
UnitTest:AssertFalse(ErrorThrown,"Error was thrown.")
UnitTest:AssertTrue(Worked,"Worked result is incorrect.")
UnitTest:AssertEquals(Return1,"Test1","First return is incorrect.")
UnitTest:AssertEquals(Return2,"Test2","Second return is incorrect.")
end)
--[[
Tests an error being thrown.
--]]
NexusUnitTesting:RegisterUnitTest("ErrorThrown",function(UnitTest)
--Call yxpcall with arguments.
local CalledError,CalledStackTrace
local Worked = yxpcall(function()
error("Test error")
end,function(Error,StackTrace)
CalledError,CalledStackTrace = Error,StackTrace
end)
--Assert the results are correct.
UnitTest:AssertFalse(Worked,"Worked result is incorrect.")
UnitTest:AssertNotNil(string.find(CalledError,"Test error"),"Error message doesn't contain the thrown error.")
UnitTest:AssertNotNil(string.find(CalledStackTrace,"yxpcallTests"),"Error stack trace doesn't contain the script.")
end)
--[[
Tests an error being thrown.
--]]
NexusUnitTesting:RegisterUnitTest("ErrorThrown",function(UnitTest)
--Call yxpcall with arguments.
local CalledError,CalledStackTrace
local Worked = yxpcall(function()
error("Test error")
end,function(Error,StackTrace)
CalledError,CalledStackTrace = Error,StackTrace
end)
--Assert the results are correct.
UnitTest:AssertFalse(Worked,"Worked result is incorrect.")
UnitTest:AssertNotNil(string.find(CalledError,"Test error"),"Error message doesn't contain the thrown error.")
UnitTest:AssertNotNil(string.find(CalledStackTrace,"yxpcallTests"),"Error stack trace doesn't contain the script.")
end)
--[[
Tests an 2 errors being thrown concurrently.
--]]
NexusUnitTesting:RegisterUnitTest("ConcurrentErrorThrown",function(UnitTest)
--Call yxpcall with arguments.
local Worked1,Worked2
local CalledError1,CalledStackTrace1
local CalledError2,CalledStackTrace2
spawn(function()
Worked1 = yxpcall(function()
wait(0.1)
error("Test error 1")
end,function(Error,StackTrace)
CalledError1,CalledStackTrace1 = Error,StackTrace
end)
end)
spawn(function()
Worked2 = yxpcall(function()
wait(0.1)
error("Test error 2")
end,function(Error,StackTrace)
CalledError2,CalledStackTrace2 = Error,StackTrace
end)
end)
--Assert the results are correct.
wait(0.2)
UnitTest:AssertFalse(Worked1,"Worked result is incorrect.")
UnitTest:AssertFalse(Worked2,"Worked result is incorrect.")
UnitTest:AssertNotNil(string.find(CalledError1,"Test error 1"),"Error message doesn't contain the thrown error.")
UnitTest:AssertNotNil(string.find(CalledStackTrace1,"yxpcallTests"),"Error stack trace doesn't contain the script.")
UnitTest:AssertNotNil(string.find(CalledError2,"Test error 2"),"Error message doesn't contain the thrown error.")
UnitTest:AssertNotNil(string.find(CalledStackTrace2,"yxpcallTests"),"Error stack trace doesn't contain the script.")
end)
--[[
Tests a stack overflow error being thrown.
--]]
--[[
--Test is disabled for performance reasons
NexusUnitTesting:RegisterUnitTest("StackOverflow",function(UnitTest)
--Method that throws stack overflow.
local function StackOverflow()
StackOverflow()
end
--Call yxpcall with arguments.
local CalledError,CalledStackTrace
local Worked = yxpcall(function()
StackOverflow()
end,function(Error,StackTrace)
CalledError,CalledStackTrace = Error,StackTrace
end)
--Assert the results are correct.
UnitTest:AssertFalse(Worked,"Worked result is incorrect.")
UnitTest:AssertNotNil(string.find(CalledError,"stack overflow"),"Error message doesn't contain stack overflow.")
UnitTest:AssertNotNil(string.find(CalledStackTrace,"yxpcallTests"),"Error stack trace doesn't contain the script.")
UnitTest:AssertNotNil(string.find(CalledStackTrace,"StackOverflow"),"Error stack trace doesn't contain the function name.")
UnitTest:AssertTrue(#CalledStackTrace > 50000,"Stack trace isn't \"long\" ("..tostring(#CalledStackTrace).." < 50000 characters).")
end)
]]
return true |
module_version("java/1.8.0-A","1.8")
|
ESX = nil
local CopsConnected = 0
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent('force_transportrobberyReward')
AddEventHandler('force_transportrobberyReward', function()
local player = ESX.GetPlayerFromId(source)
local money = math.random(Config.MoneyRewardMin, Config.MoneyReward)
player.addMoney(money)
TriggerClientEvent('esx:showNotification', source, 'You got ' .. money .. '$ in reward, get yourself new from here before the cop comes!')
end)
function CountCops()
local players = ESX.GetPlayers()
CopsConnected = 0
for i=1, #players, 1 do
local xPlayer = ESX.GetPlayerFromId(players[i])
if xPlayer.job.name == 'police' then
CopsConnected = CopsConnected + 1
end
end
SetTimeout(120 * 1000, CountCops)
end
CountCops()
ESX.RegisterServerCallback('force_robberyrobberyCops', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
cb(CopsConnected)
end)
RegisterServerEvent('force_transportrobberyAlertPolice')
AddEventHandler('force_transportrobberyAlertPolice', function()
local player = ESX.GetPlayerFromId(source)
local players = ESX.GetPlayers()
for i=1, #players, 1 do
local player = ESX.GetPlayerFromId(players[i])
if player.job.name == 'police' then
TriggerClientEvent('esx:showNotification', players[i], 'Alarm: A cash-in-transit robbery is ongoing, check GPS for position!')
TriggerClientEvent('force_transportrobberySetBlip', players[i])
end
end
end) |
table_Months = {EVT_JAN, EVT_FEB, EVT_MAR, EVT_APR, EVT_MAY, EVT_JUN, EVT_JUL, EVT_AUG, EVT_SEP, EVT_OCT, EVT_NOV, EVT_DEC};
table_Dotw = {EVT_SUN, EVT_MON, EVT_TUE, EVT_WED, EVT_THU, EVT_FRI, EVT_SAT};
local epochYear = 2016;
local epochMonth = 1; --whichever month your epoch is
local epochDay = 5; --whichever day your epoch is
function currentDay()
return date("%d") + 0
end
function currentMonth()
return date("%m") + 0
end
function currentYear()
return date("%Y") + 0
end
function isLeapYear(year)
local naiveLeap = (mod(year, 4) == 0);
local centuryClause = (mod(year, 100) ~= 0);
local centuryClauseException = (mod(year, 400) == 0);
return naiveLeap and (centuryClause or centuryException);
end
function DaysInMonth(year, month)
if ((month == 2) and isLeapYear(year)) then
return 29;
end
local daysPerMonth = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
return daysPerMonth[month]
end
--[[
implementation found online. see https://en.wikipedia.org/wiki/Determination_of_the_day_of_the_week#Implementation-dependent_methods
works for any year above 1752
--]]
function GetDayofWeek(year, month, day)
local t = {0, 3, 2, 5, 0, 3, 5, 1, 4, 6, 2, 4};
if month < 3 then
year = year - 1;
end
return mod(year + floor(year/4) - floor(year/100) + floor(year/400) + t[month] + day, 7) + 1;
end
-----------------Communications Functions------------------
--addon message handler functions,
function EVTIncMessage(msgStr, fromWho, channel)
if fromWho ~= UnitName("player") then
local s1, s2, s3, s4 = strSplit(msgStr, "¿"); --from, toOff, header, msg
local b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12 = strSplit(s4, "¡"); --varies per message, each segment separated by ¡ symbol
if (((tonumber(s2) == 1) and player_Info["officer"]) or (tonumber(s2) == 0)) and (s1 == UnitName("player") or s1 == "All ") and (s3 == "Invite") then --if message has invite header, parse and add to invite queue
if TableIndexExists(CalendarData, b12) == false then
if CalendarOptions["acceptEvents"] then
StringToTable(s4);
else
table.insert(invite_Queue, {fromWho, s4});
EVTButton_StartPulse();
end
DEFAULT_CHAT_FRAME:AddMessage("[EVTCalendar] "..fromWho.." has invited you to an event!", 0.1, 1, 0.1);
elseif TableFindDupe(CalendarData[b12], b1) == false then
if CalendarOptions["acceptEvents"] then
StringToTable(s4);
else
table.insert(invite_Queue, {fromWho, s4});
EVTButton_StartPulse();
end
DEFAULT_CHAT_FRAME:AddMessage("[EVTCalendar] "..fromWho.." has invited you to an event!", 0.1, 1, 0.1);
end
end
if s3 == "VersionCheck" then
if tonumber(s4) > tonumber(EVT_VERSION) then
DEFAULT_CHAT_FRAME:AddMessage("[EVTCalendar] Your version of EVTCalendar is out of date! Please download the newest version at: https://github.com/TheOneReed/EVTCalendar", 0.1, 1, 0.1);
PlaySoundFile("Sound\\interface\\iTellMessage.wav");
end
end
if s1 == UnitName("player") and s3 == "ConfirmEvent" then
DEFAULT_CHAT_FRAME:AddMessage("[EVTCalendar] "..fromWho.." has signed up for "..b2.." on "..convertDate(b1)..".", 0.1, 1, 0.1);
local t = {
[1] = fromWho,
[2] = b3,
[3] = b4,
[4] = b5,
[5] = (table.getn(CalendarData[b1][TableFindIndex(CalendarData[b1], b2)][12]) + 1),
[6] = "10",
[7] = b6,
[8] = b7
};
table.insert(CalendarData[b1][TableFindIndex(CalendarData[b1], b2)][12], t);
EVT_UpdateConfirmedScrollBar();
PlaySoundFile("Sound\\interface\\iTellMessage.wav");
local rtnMsgStr = string.format("%s¿%s¿%s¿%s¿", fromWho, 0, "ConfirmAck", s4);
SendAddonMessage("EVTCalendar", rtnMsgStr, channel);
end
if s1 == UnitName("player") and s3 == "ConfirmAck" then
CalendarData[b1][TableFindIndex(CalendarData[b1], b2)][13] = 1;
if selectedButton ~= nil then
EVT_UpdateDetailList();
end
end
end
end
------- Helper Functions----------
function TableIndexExists(t, i) --does table t contain index i
for index,value in pairs(t) do
if (index == i) then
return true;
end
end
return false;
end
function TableFindIndex(t, name) --returns index i of associated name
local n = table.getn(t);
for i = 1, n do
getName = t[i][1];
if ( getName == name) then
return i;
end
end
return false;
end
function TableFindDupe(t, name) -- checks if table t contains duplicate entry to name
local n = table.getn(t);
for i = 1, n do
getName = t[i][1];
if ( getName == name) then
return true;
end
end
return false;
end
function EVT_TableSort(t, index, critReverse)
local t2 = {};
table.insert(t2, t[1]);
table.remove(t, 1);
local tSize = table.getn(t);
if tSize > 0 then
for x = 1, tSize do
local t2Size = table.getn(t2);
for y = 1, t2Size do
if y < t2Size then
if critReverse then
if (t[1][index] >= t2[y][index]) then
table.insert(t2, y, t[1]);
table.remove(t, 1);
break;
elseif (t[1][index] < t2[y][index]) and (t[1][index] >= t2[(y + 1)][index]) then
table.insert(t2, (y + 1), t[1]);
table.remove(t, 1);
break;
end
else
if (t[1][index] <= t2[y][index]) then
table.insert(t2, y, t[1]);
table.remove(t, 1);
break;
elseif (t[1][index] > t2[y][index]) and (t[1][index] <= t2[(y + 1)][index]) then
table.insert(t2, (y + 1), t[1]);
table.remove(t, 1);
break;
end
end
elseif y == t2Size then
if critReverse then
if t[1][index] > t2[y][index] then
table.insert(t2, y, t[1]);
table.remove(t, 1);
else
table.insert(t2, t[1]);
table.remove(t, 1);
end
else
if t[1][index] < t2[y][index] then
table.insert(t2, y, t[1]);
table.remove(t, 1);
else
table.insert(t2, t[1]);
table.remove(t, 1);
end
end
end
end
end
end
return t2;
end
function strSplit(msgStr, c) -- separate a string msgStr based on a seperator character c
local table_str = {};
local capture = string.format("(.-)%s", c);
for v in string.gfind(msgStr, capture) do
table.insert(table_str, v);
end
return unpack(table_str); --returns all table elements as arguments
end
function TableToString(t, lock) -- builds a string from a table for transfer via addon message
strTable = string.format("%s¡%s¡%s¡%s¡%s¡%s¡%s¡%s¡%s¡%s¡%s¡%s¡", t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9], t[10], lock, createDate);
return strTable;
end
function StringToTable(str) --builds a table from a string recieved from an addon message
local s1, s2, s3, s4, s5, s6, s7, s8, s9, s10, s11, s12 = strSplit(str, "¡");
local t = CalendarData;
if TableIndexExists(t, s12) == false then
t[s12] = {};
end
if TableFindDupe(t[s12], s1) == false then
table.insert( t[s12], {s1, s2, tonumber(s3), tonumber(s4), tonumber(s5), tonumber(s6), tonumber(s7), tonumber(s8), tonumber(s9), s10, tonumber(s11), nil, 0});
EVT_UpdateCalendar();
else
DEFAULT_CHAT_FRAME:AddMessage("Duplicate Exists!", 1, 0.1, 1);
end
if CalendarOptions["confirmEvents"] then
EVT_EventConfirm(s12, s1, s2);
end
end
function checkIllegal(str) --SANITIZE YOUR CODE TO PREVENT UNINTENDED OPERATION
str = string.gsub(str, "¿", "?");
str = string.gsub(str, "¡", "!");
return str;
end
function EVT_CopyTable(t) -- duplicates a table t
local new = {};
local index, value = next(t, nil);
while index do
if type(value)=="table" then
value=EVT_CopyTable(value);
end
new[index] = value;
index, value = next(t, index);
end
return new;
end
|
local ADDONNAME, ns = ...
ns.ARDENWEALD_UIMAPID = 1565
ns.TREASURES = {
-- Ardenweald: Lunarpods
LARGE = "large",
DREAMSHRINE = "Dreamshrine",
GLITTERFALL_HEIGHTS_EAST = "Glitterfall Heights (East)",
GLITTERFALL_HEIGHTS_WEST = "Glitterfall Heights (West)",
GARDEN_OF_NIGHT = "Garden of Night",
EVENTIDE_GROVE = "Eventide Grove",
}
ns.PODS = {
LARGE = "large",
DREAMSHRINE = "Dreamshrine",
GLITTERFALL_HEIGHTS_EAST = "Glitterfall Heights (East)",
GLITTERFALL_HEIGHTS_WEST = "Glitterfall Heights (West)",
GARDEN_OF_NIGHT = "Garden of Night",
EVENTIDE_GROVE = "Eventide Grove",
}
ns.TREASURE_MAP = {
[ns.TREASURES.LARGE] = ns.ARDENWEALD_UIMAPID,
[ns.TREASURES.DREAMSHRINE] = ns.ARDENWEALD_UIMAPID,
[ns.TREASURES.GLITTERFALL_HEIGHTS_EAST] = ns.ARDENWEALD_UIMAPID,
[ns.TREASURES.GLITTERFALL_HEIGHTS_WEST] = ns.ARDENWEALD_UIMAPID,
[ns.TREASURES.GARDEN_OF_NIGHT] = ns.ARDENWEALD_UIMAPID,
[ns.TREASURES.EVENTIDE_GROVE] = ns.ARDENWEALD_UIMAPID,
}
local ARDENWEALD_ICON do
local ICON_PATH = "Interface/AddOns/" .. ADDONNAME .. "/icons/minimap_icon_ardenweald.blp"
ARDENWEALD_ICON = GetFileIDFromPath(ICON_PATH) or ICON_PATH
end
ns.TREASURE_ICON = {
[ns.TREASURES.LARGE] = ARDENWEALD_ICON,
[ns.TREASURES.DREAMSHRINE] = ARDENWEALD_ICON,
[ns.TREASURES.GLITTERFALL_HEIGHTS_EAST] = ARDENWEALD_ICON,
[ns.TREASURES.GLITTERFALL_HEIGHTS_WEST] = ARDENWEALD_ICON,
[ns.TREASURES.GARDEN_OF_NIGHT] = ARDENWEALD_ICON,
[ns.TREASURES.EVENTIDE_GROVE] = ARDENWEALD_ICON,
}
ns.TREASURE_DATA = {}
ns.POD_DATA = {}
ns.ACTIVE_TREASURES = {
-- Ardenweald: Lunarpods
["356821"] = ns.TREASURES.LARGE,
["353769"] = ns.TREASURES.EVENTIDE_GROVE,
["353770"] = ns.TREASURES.GARDEN_OF_NIGHT,
["353771"] = ns.TREASURES.GLITTERFALL_HEIGHTS_WEST,
["353772"] = ns.TREASURES.GLITTERFALL_HEIGHTS_EAST,
["353773"] = ns.TREASURES.DREAMSHRINE,
}
ns.ACTIVE_PODS = {
-- ["objectID"] = ns.PODS.NAME,
["356821"] = ns.PODS.LARGE,
["353769"] = ns.PODS.EVENTIDE_GROVE,
["353770"] = ns.PODS.GARDEN_OF_NIGHT,
["353771"] = ns.PODS.GLITTERFALL_HEIGHTS_WEST,
["353772"] = ns.PODS.GLITTERFALL_HEIGHTS_EAST,
["353773"] = ns.PODS.DREAMSHRINE,
}
ns.FINISHED_TREASURES = {
-- Ardenweald: Lunarpods
["356820"] = ns.TREASURES.LARGE,
["353681"] = ns.TREASURES.EVENTIDE_GROVE,
["353683"] = ns.TREASURES.GARDEN_OF_NIGHT,
["353684"] = ns.TREASURES.GLITTERFALL_HEIGHTS_WEST,
["353686"] = ns.TREASURES.DREAMSHRINE,
["353685"] = ns.TREASURES.GLITTERFALL_HEIGHTS_EAST,
}
ns.FINISHED_PODS = {
-- ["objectID"] = ns.PODS.NAME,
["356820"] = ns.PODS.LARGE,
["353681"] = ns.PODS.EVENTIDE_GROVE,
["353683"] = ns.PODS.GARDEN_OF_NIGHT,
["353684"] = ns.PODS.GLITTERFALL_HEIGHTS_WEST,
["353686"] = ns.PODS.DREAMSHRINE,
["353685"] = ns.PODS.GLITTERFALL_HEIGHTS_EAST,
}
local SET = {
ONE = "one",
TWO = "two",
THREE = "three",
FOUR = "four",
FIVE = "five",
}
local LARGE_LUNAR_POD_QUEST_SET_POSISTIONS = {
[61692] = {
[51183249] = SET.ONE,
[49943206] = SET.TWO,
[50523181] = SET.THREE,
[51013227] = SET.FOUR,
[50253163] = SET.FIVE,
},
[61693] = {
[50863301] = SET.ONE,
[50323271] = SET.TWO,
[50373295] = SET.THREE,
[50593357] = SET.FOUR,
[50033325] = SET.FIVE,
},
[61694] = {
[51423329] = SET.ONE,
[51883337] = SET.TWO,
[51463408] = SET.THREE,
[51813383] = SET.FOUR,
[51003438] = SET.FIVE,
},
[61695] = {
[51793235] = SET.ONE,
[52003200] = SET.TWO,
[51873145] = SET.THREE,
[52323168] = SET.FOUR,
[51983091] = SET.FIVE,
},
[61696] = {
[52513374] = SET.ONE,
[52903320] = SET.TWO,
[52253243] = SET.THREE,
[53093299] = SET.FOUR,
[52463340] = SET.FIVE,
},
}
ns.POD_DATA[ns.PODS.LARGE] = LARGE_LUNAR_POD_QUEST_SET_POSISTIONS
ns.TREASURE_DATA[ns.PODS.LARGE] = LARGE_LUNAR_POD_QUEST_SET_POSISTIONS
-- Dreamshrine Basin
local DREAMSHRINE_QUEST_POSITIONS = {
[60820] = {
[60515642] = SET.ONE,
},
[60821] = {
[60405734] = SET.ONE,
},
[60822] = {
[61895684] = SET.ONE,
},
[60823] = {
[61455626] = SET.ONE,
},
[60824] = {
[61415754] = SET.ONE,
},
}
ns.POD_DATA[ns.PODS.DREAMSHRINE] = DREAMSHRINE_QUEST_POSITIONS
ns.TREASURE_DATA[ns.PODS.DREAMSHRINE] = DREAMSHRINE_QUEST_POSITIONS
-- Glitterfall Heights
local GLITTERFALL_HEIGHTS_EAST_QUEST_POSITIONS = {
[60815] = {
[55683962] = SET.ONE,
},
[60816] = {
[56043870] = SET.ONE,
},
[60817] = {
[55283815] = SET.ONE,
},
[60818] = {
[56143941] = SET.ONE,
},
[60819] = {
[55173918] = SET.ONE,
},
}
ns.POD_DATA[ns.PODS.GLITTERFALL_HEIGHTS_EAST] = GLITTERFALL_HEIGHTS_EAST_QUEST_POSITIONS
ns.TREASURE_DATA[ns.PODS.GLITTERFALL_HEIGHTS_EAST] = GLITTERFALL_HEIGHTS_EAST_QUEST_POSITIONS
local GLITTERFALL_HEIGHTS_WEST_QUEST_POSITIONS = {
[60810] = {
[48123582] = true,
},
[60811] = {
[47643433] = true,
},
[60812] = {
[48283372] = true,
},
[60813] = {
[48963447] = true,
},
[60814] = {
[48503463] = true,
},
}
ns.POD_DATA[ns.PODS.GLITTERFALL_HEIGHTS_WEST] = GLITTERFALL_HEIGHTS_WEST_QUEST_POSITIONS
ns.TREASURE_DATA[ns.PODS.GLITTERFALL_HEIGHTS_WEST] = GLITTERFALL_HEIGHTS_WEST_QUEST_POSITIONS
local GARDEN_OF_NIGHT_QUEST_POSITIONS = {
[60805] = {
[39665351] = SET.ONE,
},
[60806] = {
[38855363] = SET.ONE,
},
[60807] = {
[39185366] = SET.ONE,
},
[60808] = {
[39485444] = SET.ONE,
},
[60809] = {
[38795424] = SET.ONE,
},
}
ns.POD_DATA[ns.PODS.GARDEN_OF_NIGHT] = GARDEN_OF_NIGHT_QUEST_POSITIONS
ns.TREASURE_DATA[ns.PODS.GARDEN_OF_NIGHT] = GARDEN_OF_NIGHT_QUEST_POSITIONS
-- Eventide Grove
local EVENTIDE_GROVE_QUEST_POSITIONS = {
[60800] = {
[47787097] = SET.ONE,
},
[60801] = {
[48307120] = SET.ONE,
},
[60802] = {
[48307152] = SET.ONE,
},
[60803] = {
[48027019] = SET.ONE,
},
[60804] = {
[48396998] = SET.ONE,
},
}
ns.POD_DATA[ns.PODS.EVENTIDE_GROVE] = EVENTIDE_GROVE_QUEST_POSITIONS
ns.TREASURE_DATA[ns.PODS.EVENTIDE_GROVE] = EVENTIDE_GROVE_QUEST_POSITIONS
|
-- Import this library
local g = require("gachLib")
--------------------------------------------------------------------------------
-- Create new application
local application = g.gui.application()
local label = g.gui.label(10,10,20,20,"TEST")
application:addChild(label)
application:start() |
--[[-------------------------------------------------------------------]]--[[
Copyright wiltOS Technologies LLC, 2020
Contact: www.wiltostech.com
----------------------------------------]]--
wOS = wOS or {}
wOS.ALCS = wOS.ALCS or {}
wOS.ALCS.Config = wOS.ALCS.Config or {}
wOS.ALCS.Config.ExecSys = wOS.ALCS.Config.ExecSys or {}
/*
Should all kills made by a lightsaber perform the SLICING animation?
WARNING: THIS SHIT IS BAD ASS, BUT IT MAY DROP PERFORMANCE DUE TO THE GORE. YOU HAVE BEEN WARNED
*/
wOS.ALCS.Config.ExecSys.AlwaysSlice = false
/*
Should we perform the players execution ( IF AVAILABLE ) on killing blows instead of just killing them?
Ruins combat flow but once again: bad ass
*/
wOS.ALCS.Config.ExecSys.FinalBlowExecutions = false |
--
-- tests/test_keywords.lua
-- Automated test suite for configuration block keyword filtering.
-- Copyright (c) 2008, 2009 Jason Perkins and the Premake project
--
T.keywords = { }
local suite = T.keywords
--
-- Keyword escaping tests
--
function suite.escapes_special_chars()
test.isequal("%.%-", path.wildcards(".-"))
end
function suite.escapes_star()
test.isequal("vs[^/]*", path.wildcards("vs*"))
end
function suite.escapes_star_star()
test.isequal("Images/.*%.bmp", path.wildcards("Images/**.bmp"))
end
--
-- Keyword matching tests
--
function T.keywords.matches_simple_strings()
test.istrue(premake.iskeywordmatch("debug", { "debug", "windows", "vs2005" }))
end
function T.keywords.match_files_with_simple_strings()
test.isfalse(premake.iskeywordmatch("release", { "debug", "windows", "vs2005" }))
end
function T.keywords.matches_with_patterns()
test.istrue(premake.iskeywordmatch("vs20.*", { "debug", "windows", "vs2005" }))
end
function T.keywords.match_fails_with_not_term()
test.isfalse(premake.iskeywordmatch("not windows", { "debug", "windows", "vs2005" }))
end
function T.keywords.match_ok_with_not_term()
test.istrue(premake.iskeywordmatch("not linux", { "debug", "windows", "vs2005" }))
end
function T.keywords.match_ok_with_first_or()
test.istrue(premake.iskeywordmatch("windows or linux", { "debug", "windows", "vs2005" }))
end
function T.keywords.match_ok_with_first_or()
test.istrue(premake.iskeywordmatch("windows or linux", { "debug", "linux", "vs2005" }))
end
function T.keywords.match_ok_with_not_and_or()
test.istrue(premake.iskeywordmatch("not macosx or linux", { "debug", "windows", "vs2005" }))
end
function T.keywords.match_fail_with_not_and_or()
test.isfalse(premake.iskeywordmatch("not macosx or windows", { "debug", "windows", "vs2005" }))
end
function T.keywords.match_ok_required_term()
test.istrue(premake.iskeywordsmatch({ "debug", "hello.c" }, { "debug", "windows", "vs2005", required="hello.c" }))
end
function T.keywords.match_fail_required_term()
test.isfalse(premake.iskeywordsmatch({ "debug" }, { "debug", "windows", "vs2005", required="hello.c" }))
end
|
--[[
name : biginfo.lua
version: 1.0
description: useful information updated every day.
Return: create global variables (variables named BI_*)
Based on today's date and longitude/latitude recorded in Domoticz
$BI_ISHOLIDAYS ==> true/false
$BI_GEOLATITUDE ==> number
$BI_HOLIDAYS ==> text (for country code = fr)
$BI_SCHOOLZONE ==> text (for country code = fr)
$BI_ISWE ==> true/false
$BI_ISLEAPYEAR ==> true/false
$BI_GEOLONGITUDE ==> number
$BI_GEOMUNICIPALITY ==> text
$BI_GEOCOUNTRY ==> text
$BI_GEONAME ==> text
$BI_ISPUBHOLIDAYS ==> true/false (for country code = fr)
$BI_GEONUMDEPT ==> number
$BI_JULIANDATE ==> number
$BI_MOONAGE ==> number
$BI_GEOCOUNTRYCODE ==> text
$BI_MOON ==> text
$BI_GEOPOSTCODE ==> number
$BI_GEOSTATE ==> text
$BI_SEASON ==> text
$BI_PUBHOLIDAYS ==> text (for country code = fr)
$BI_GEOCOUNTY ==> text
$BI_SCHOOLYEAR ==> text (for country code = fr)
author : casanoe
creation : 16/04/2021
update : 05/05/2021
--]]
-- Script description
local scriptName = 'biginfo'
local scriptVersion = '1.0'
-- Dzvents
return {
on = {
customEvents = { 'onstart_dzBasic', 'biginfo' },
timer = { '00:01' },
},
logging = {
-- level = domoticz.LOG_DEBUG,
-- level = domoticz.LOG_INFO,
-- level = domoticz.LOG_ERROR,
-- level = domoticz.LOG_MODULE_EXEC_INFO,
marker = scriptName..' v'..scriptVersion
},
execute = function(dz, triggeredItem, info)
dz.helpers.load_dzBasicLibs(dz)
local dayOfYear, year, month, day, geo, TIMEOUT, context
local args = {}
if triggeredItem.trigger == 'biginfo' then
context = dzBasicCall_getData('biginfo')
args = context['args']
TIMEOUT = 60 * 60
geo = geoLoc(args['addr'], args['lat'], args['lon'])
else
geo = geoLoc()
end
year = args['year'] or tonumber(os.date("%Y"))
month = args['month'] or tonumber(os.date("%m"))
day = args['day'] or tonumber(os.date("%d"))
dayOfYear = tonumber(os.date("%j", os.time{year = year, month = month, day = day}))
----------------------
DZ_LANG = DZ_LANG or geo['address']['country_code'] or 'fr'
local lang = DZ_LANG
local countrycode = geo['address']['country_code']
local isLeapYear = function(y)
if ( y % 4 == 0) then
if (y % 100 == 0)then
if ( y % 400 == 0) then
return true
end
else
return true
end
end
return false
end
local season = function(d, m, y)
local s = {
fr = { 'Eté', 'Printemps', 'Automne', 'Hiver' },
en = {'Summer', 'Spring', 'Autumn', 'Winter'}
}
local dy = tonumber(os.date("%j", os.time{year = y, month = m, day = d}))
local ly = isLeapYear(y) and 1 or 0
return
(dy > 354 + ly or dy < 80 + ly) and s[lang][4] or
(dy >= 80 + ly and dy <= 171 + ly) and s[lang][2] or
(dy >= 172 + ly and dy <= 263 + ly) and s[lang][1] or
(dy >= 264 + ly and dy <= 354 + ly) and s[lang][3]
end
local julianDate = function(d, m, y)
local mm, yy, k1, k2, k3, j
yy = y - math.floor((12 - m) / 10)
mm = m + 9
if (mm >= 12) then
mm = mm - 12
end
k1 = math.floor(365.25 * (yy + 4712))
k2 = math.floor(30.6001 * mm + 0.5)
k3 = math.floor(math.floor((yy / 100) + 49) * 0.75) - 38
j = k1 + k2 + d + 59
if (j > 2299160) then
j = j - k3
end
return j
end
local moonAge = function(d, m, y)
local j, ip, ag
j = julianDate(d, m, y)
ip = (j + 4.867) / 29.53059
ip = ip - math.floor(ip)
if (ip < 0.5) then
ag = ip * 29.53059 + 29.53059 / 2
else
ag = ip * 29.53059 - 29.53059 / 2
end
return ag
end
local theMoon = function(d, m, y)
local mo = {
fr = { 'Dernier croissant', 'Dernier quartier', 'Gibbeuse décroisssante', 'Pleine lune', 'Gibbeuse croissante', 'Premier quartier', 'Premier croissant'},
en = {'Waning crescent', 'Third quarter', 'Waning gibbous', 'Full moon', 'Waxing gibbous', 'First quarter', 'Waxing crescent'}
}
local a = moonAge(d, m, y)
return
a > 23 and mo[lang][1] or
a > 22 and mo[lang][2] or
a > 15 and mo[lang][3] or
a > 13 and mo[lang][4] or
a > 8 and mo[lang][5] or
a > 6 and mo[lang][6] or
a > 1 and mo[lang][7]
end
local easterDate = function(y)
local a = math.floor(y / 100)
local b = math.fmod(y, 100)
local c = math.floor((3 * (a + 25)) / 4)
local d = math.fmod((3 * (a + 25)), 4)
local e = math.floor((8 * (a + 11)) / 25)
local f = math.fmod((5 * a + b), 19)
local g = math.fmod((19 * f + c - e), 30)
local h = math.floor((f + 11 * g) / 319)
local j = math.floor((60 * (5 - d) + b) / 4)
local k = math.fmod((60 * (5 - d) + b), 4)
local m = math.fmod((2 * j - k-g + h), 7)
local n = math.floor((g - h + m + 114) / 31)
local p = math.fmod((g - h + m + 114), 31)
local day = p + 1
local month = n
return os.time{year = year, month = month, day = day, hour = 12, min = 0}
end
local globals = {
BI_ISWE = os.date('%w') == '6' or os.date('%w') == '0',
BI_ISLEAPYEAR = isLeapYear(year),
BI_JULIANDATE = julianDate(day, month, year),
BI_SEASON = season(day, month, year),
BI_MOON = theMoon(day, month, year),
BI_MOONAGE = moonAge(day, month, year),
BI_GEOLATITUDE = geo['lat'],
BI_GEOLONGITUDE = geo['lon'],
BI_GEOCOUNTRY = geo['address']['country'],
BI_GEOCOUNTY = geo['address']['county'], -- fr: departement
BI_GEONAME = geo['name'],
BI_GEOSTATE = geo['address']['state'], -- fr: region
BI_GEOPOSTCODE = geo['address']['postcode'],
BI_GEOCOUNTRYCODE = geo['address']['country_code'],
BI_GEOMUNICIPALITY = geo['address']['municipality']
}
---- FRANCE
if countrycode == 'fr' then
local pubHolidays = function(d, m, y)
local today = tostring(d)..'-'..tostring(m)
local epochPaques = easterDate(y)
local ph = {
['Vendredi Saint'] = os.date("%d-%m", epochPaques - 172800),
['Pâques'] = os.date("%d-%m", epochPaques + 86400),
['Ascension'] = os.date("%d-%m", epochPaques + 3369600),
['Pentecôte'] = os.date("%d-%m", epochPaques + 4233600),
['Nouvel an'] = '1-1',
['Fête du travail'] = '1-5',
['Fin de la 2nde Guerre'] = '8-5',
['Fête nationale'] = '14-7',
['Assomption'] = '15-8',
['Toussaint'] = '1-11',
['Armistice 1918'] = '11-11',
['Noël'] = '25-12'
}
for k, v in pairs(ph) do
if today == v then return true, k end
end
return false, ''
end
local getSchoolZone = function(dc)
local schoolZone = {
A = {"1", "3", "7", "15", "16", "17", "19", "21", "23", "24", "25", "26", "33", "38", "39", "40", "42", "43", "47", "58", "63", "64", "69D", "69M", "70", "71", "73", "74", "79", "86", "87", "89", "90"},
B = {"2", "4", "5", "6", "8", "10", "13", "14", "18", "22", "27", "28", "29", "35", "36", "37", "41", "44", "45", "49", "50", "51", "52", "53", "54", "55", "56", "57", "59", "60", "61", "62", "67", "68", "72", "76", "80", "83", "84", "85", "88"},
C = {"11", "12", "30", "31", "32", "34", "46", "48", "65", "66", "75", "77", "78", "81", "82", "91", "92", "93", "94", "95"},
Corse = {}, -- TODO
Outremer = {} -- TODO
}
for k, v in pairs(schoolZone) do
for _, x in pairs(v) do
if dc == x then return k end
end
end
return '?'
end
local getHolidays = function(d, m, y, z)
local u = simpleCurl(string.format('"http://domogeek.entropialux.com/schoolholiday/%s/%0.2d-%0.2d-%d"', z, d, m, y))
return u ~= 'False', u
end
globals['BI_GEONUMDEPT'] = string.sub(globals['BI_GEOPOSTCODE'] or '', 1, 2)
globals['BI_SCHOOLZONE'] = getSchoolZone(globals['BI_GEONUMDEPT'])
globals['BI_SCHOOLYEAR'] = dayOfYear > 244 and (year..'-'..(year + 1)) or ((year - 1)..'-'..year)
globals['BI_ISPUBHOLIDAYS'], globals['BI_PUBHOLIDAYS'] = pubHolidays(day, month, year)
globals['BI_ISHOLIDAYS'], globals['BI_HOLIDAYS'] = getHolidays(day, month, year, globals['BI_SCHOOLZONE'])
end
----
if triggeredItem.trigger == 'biginfo' then
dzBasicCall_return('biginfo', globals, TIMEOUT)
else
for k, v in pairs(globals) do set_globalvars(k, v) end
end
end
}
|
--
-- (C) 2019 Kriss@XIXs.com
--
local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require=coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require
local wstring=require("wetgenes.string")
local wutf=require("wetgenes.txt.utf")
local wtxtundo=require("wetgenes.txt.undo")
local wtxtdiff=require("wetgenes.txt.diff")
local wtxtlex =require("wetgenes.txt.lex")
local wpath=require("wetgenes.path")
-- manage the text data part of a text editor
--module
local M={ modname=(...) } ; package.loaded[M.modname]=M
M.construct=function(txt)
txt = txt or {}
txt.lexer="text"
txt.tabsize=4
txt.hooks={} -- user call backs
local hook=function(name) local f=txt.hooks[name] if f then return f(txt) end end
txt.strings={} -- a table of strings per line inclusive of any \n at the end
txt.cx=1 -- cursor location
txt.cy=1
txt.hx=0 -- widest string
txt.hy=0 -- number of strings
txt.get_string=function(idx)
return txt.strings[idx]
end
-- code based string sub
txt.get_string_sub=function(idx,i,j)
local cache=txt.get_cache(idx)
if not cache then return "" end
i=i or 1
j=j or -1
local l=#cache.codes -- length of codes
if i<0 then i=l+i end -- deal with negative values
if j<0 then j=l+1+j end
if i<1 then i=1 end -- clamp values
if j<0 then j=0 end
if i>l then i=l end
if j>l then j=l end
if j==0 then return "" end
i=cache.cb[i] or 0 -- convert to byte offset
j=(cache.cb[j+1] or 1)-1
return cache.string:sub(i,j) -- finally return string
end
txt.set_string=function(idx,str)
txt.strings[idx]=str
txt.clear_caches()
end
txt.add_string=function(idx,str)
table.insert( txt.strings , idx , str)
txt.hy=txt.hy+1
txt.clear_caches()
end
txt.del_string=function(idx)
table.remove( txt.strings , idx )
txt.hy=txt.hy-1
txt.clear_caches()
end
txt.del_cache=function(idx)
txt.caches[idx]=nil
end
txt.get_cache=function(idx)
local cache=txt.caches[idx]
if cache then return cache end
cache=txt.build_cache(idx)
txt.caches[idx]=cache
if (idx-1)%txt.permacache_ratio == 0 then
txt.permacaches[1+math.floor((idx-1)/txt.permacache_ratio)]=cache -- do not forget every X caches
end
return cache
end
-- just one meta for the caches
txt.caches_meta={}
txt.caches_meta.__mode="v"
txt.permacache_ratio=128
txt.clear_caches=function()
txt.permacaches={}
txt.caches={}
setmetatable(txt.caches, txt.caches_meta)
txt.permastart={} -- recalculate start indexs of each perma string
local start=0
for i,v in ipairs(txt.strings or {} ) do
if (i-1)%txt.permacache_ratio == 0 then -- a perma string so remember start
txt.permastart[1+math.floor((i-1)/txt.permacache_ratio)]=start
end
start=start+#v -- next index
end
txt.permastart[#txt.permastart+1]=start -- end of text
end
txt.clear_caches()
--[[
Find byte offset into the text from a given line and character.
]]
txt.location_to_ptr=function(y,x)
local cache=txt.get_cache(y)
local ptr=cache.cb[x] or 0 -- convert to byte offset
ptr=cache.start+ptr-1
return ptr
end
--[[
Find the line number and column number of the given byte offset into the text.
]]
txt.ptr_to_location=function(ptr)
local mh=#txt.permastart
local c=math.ceil(mh/2)
local y=1
repeat
local a=txt.permastart[y]
local b=txt.permastart[y+1] or a
if not a or not b then y=nil break end -- failed
if a>ptr then y=y-c
elseif b<ptr then y=y+c end
if y<1 then y=1 end -- clamp
if y>mh-1 then y=mh-1 end
c=math.ceil(c/2) -- half the jump
until a<=ptr and b>ptr -- in range
if not y then return end -- failed to find line
local a=txt.permastart[y]
y=1+(y-1)*txt.permacache_ratio -- y back into full range
local b=a+#txt.strings[y]
while b<=ptr do -- step forward
y=y+1
local s=txt.strings[y]
if not s then break end -- fail
a=b
b=a+#s
end
if a<=ptr and b>ptr then
local cache=txt.get_cache(y)
local x=cache.bc[1+ptr-a] or #cache.string+1
return y,x -- found line
end
end
--[[
Fill the editor up with text, the filename is used to set the lexer used for highlighting
]]
txt.set_text=function(text,filename)
if text then -- set new text
txt.strings=wstring.split_lines(text)
txt.clear_caches()
txt.hx=0
txt.hy=#txt.strings
for i,v in ipairs(txt.strings) do
local cache=txt.get_cache(i)
local lv=#cache.codes -- wutf.length(v)
if lv > txt.hx then txt.hx=lv end
end
if filename then -- set new filename ( can help us guess the format )
txt.filename=filename
end
hook("changed")
end
end
txt.append_text=function(text)
txt.clip(txt.hy+1,0)
txt.insert(text)
end
txt.get_text=function()
return table.concat(txt.strings) or ""
end
--[[
mostly this deals with the visible width of a character, eg tab,
compared to its byte width, but it is also necessary for utf8 encoding
or japanese double glyphs. Its a complicated mapping so it is precalculated
]]
txt.build_cache=function(idx)
local s=txt.get_string(idx)
if not s then return nil end
local cache={}
cache.string=s
local perma=math.floor((idx-1)/txt.permacache_ratio)
cache.start=txt.permastart[1+perma] -- get start from sparse array
perma=1+(perma*txt.permacache_ratio) -- find start for this chunk
while perma<idx do -- find precise start
cache.start=cache.start+#txt.strings[perma]
perma=perma+1
end
cache.codes={}
-- x xpos is the screen space offset, so a tab would be 8 and a space 1.
-- b byte is the byte offset into the string
-- c code is the code offset into the string (unicode character)
-- these arrays map one space to another
cache.bx={} -- map byte to xpos
cache.bc={} -- map byte to code
cache.xb={} -- map xpos to byte
cache.xc={} -- map xpos to code
cache.cx={} -- map code to xpos
cache.cb={} -- map code to byte
local b=1
local x=0
local c=1
for char in s:gmatch(wutf.charpattern) do
local code=wutf.code(char)
local size=#char
local width=1
cache.codes[c]=code
if code==9 then --tab
width=math.ceil((x+1)/txt.tabsize)*txt.tabsize-x
end
cache.cb[c]=b
cache.cx[c]=x
for i=0,width-1 do
cache.xb[x+i]=b
cache.xc[x+i]=c
end
for i=0,size-1 do
cache.bx[b+i]=x
cache.bc[b+i]=c
end
c=c+1
x=x+width
b=b+size
cache.cb[c]=b
cache.cx[c]=x
end
return cache
end
--[[
auto select an entire word or line depending on number of clicks
]]
txt.markauto=function(fy,fx,clicks)
txt.mark(fy,fx,fy,fx)
local s=txt.get_string(txt.cy) or ""
if clicks==2 then -- select word
local sl=wutf.length(s)
local lx=txt.cx-1
local hx=txt.cx-1
local c = wutf.ncode( s , lx )
if c and c > 32 then -- solid
while ( (wutf.ncode( s , lx-1 ) or 0) > 32 ) do lx=lx-1 end
while ( (wutf.ncode( s , hx+1 ) or 0) > 32 ) do hx=hx+1 end
txt.mark(fy,lx,fy,hx+1)
elseif c and c <= 32 then -- White
while ( (wutf.ncode( s , lx-1 ) or 33) <= 32 ) do lx=lx-1 end
while ( (wutf.ncode( s , hx+1 ) or 33) <= 32 ) do hx=hx+1 end
txt.mark(fy,lx,fy,hx+1)
end
elseif clicks>=3 then -- select line
txt.mark(fy,0,fy+1,0)
end
end
--[[
get current selected area / cursor position
]]
txt.markget=function()
return txt.fy,txt.fx,txt.ty,txt.tx
end
--[[
are one or more glyphs currently selected, returns true or false
]]
txt.marked=function()
if txt.fy and txt.fx and txt.ty and txt.tx then
if txt.fy==txt.ty and txt.fx==txt.tx then
return false
end
return true
end
return false
end
--[[
merge two marked areas into one
]]
txt.markmerge=function( fya,fxa,tya,txa, fyb,fxb,tyb,txb )
if not fxa and fxb then return txt.mark(fyb,fxb,tyb,txb) end -- nothing to merge
if not fxb and fxa then return txt.mark(fya,fxa,tya,txa) end -- nothing to merge
if not fxb and not fxa then return end -- nothing to do
local fx,fy,tx,ty
if fya < fyb then fy=fya fx=fxa
elseif fya > fyb then fy=fyb fx=fxb
else
if fxa < fxb then fy=fya fx=fxa
else fy=fyb fx=fxb
end
end
if tya > tyb then ty=tya tx=txa
elseif tya < tyb then ty=tyb tx=txb
else
if txa > txb then ty=tya tx=txa
else ty=tyb tx=txb
end
end
txt.mark(fy,fx,ty,tx)
end
--[[
mark or unmark an area
]]
txt.mark=function(fy,fx,ty,tx)
if not fx then -- unmark
txt.fx=nil
txt.fy=nil
txt.tx=nil
txt.ty=nil
return
end
txt.fy,txt.fx=txt.clip(fy,fx)
txt.ty,txt.tx=txt.clip(ty,tx)
txt.cy,txt.cx=txt.ty,txt.tx
local flip=false
if txt.fy==txt.ty and txt.fx>txt.tx then flip=true
elseif txt.fy>txt.ty then flip=true end
if flip then
txt.fx,txt.tx=txt.tx,txt.fx
txt.fy,txt.ty=txt.ty,txt.fy
end
end
--[[
get fy,fx,ty,tx range given a start and a glyph offset ( probably +1 or -1 )
]]
txt.rangeget=function(fy,fx,length)
local tx=fx
local ty=fy
if length<0 then -- backward search
local cache=txt.get_cache(fy)
while length<0 do
if fx <= -length then -- full line
length=length+1+fx
fy=fy-1
cache=txt.get_cache(fy)
if not cache then return fy+1,fx,ty,tx end -- start of file
fx=#cache.codes -- end of line
else -- partial line
fx=fx+length
length=0
end
end
elseif length>0 then -- forward search
local cache=txt.get_cache(ty)
while length>0 and cache do
if ( #cache.codes - tx ) < length then -- full line
length=length-( #cache.codes + 1 - tx ) -- include line end
ty=ty+1
cache=txt.get_cache(ty)
if not cache then return fy,fx,ty-1,tx end -- end of file
tx=1 -- start of line
else -- partial line
tx=tx+length
length=0
end
end
end
return fy,fx,ty,tx
end
--[[
cut out the text in the marked area (if marked) and set the cursor to this location
]]
txt.cut=function(fy,fx,ty,tx)
local setcursor=not fx
fx=fx or txt.fx
fy=fy or txt.fy
tx=tx or txt.tx
ty=ty or txt.ty
if fx and fy then
local s=""
if tx and ty then
for idx=fy,ty do
if idx==fy then -- first line
if ty==fy then -- single line
-- local sa=txt.get_string(fy) or ""
local sb=txt.get_string_sub(fy,1,fx-1)
local sc=txt.get_string_sub(fy,fx,tx-1)
local sd=txt.get_string_sub(fy,tx)
s=s..sc
txt.set_string(fy,sb..sd)
else -- multiple lines
-- local sa=txt.get_string(fy) or ""
local sb=txt.get_string_sub(fy,1,fx-1)
local sc=txt.get_string_sub(fy,fx)
s=s..sc
txt.set_string(fy,sb)
end
elseif idx==ty then -- last line
-- local sa=txt.get_string(fy+1) or ""
local sb=txt.get_string_sub(fy+1,1,tx-1)
local sc=txt.get_string_sub(fy+1,tx)
s=s..sb
txt.set_string(fy+1,sc)
local sa=txt.get_string(fy) or ""
local sb=txt.get_string(fy+1) or ""
txt.set_string(fy,sa..sb)
txt.del_string(fy+1)
else -- middle line
local sa=txt.get_string(fy+1) or ""
s=s..sa
txt.del_string(fy+1)
end
end
end
if setcursor then
txt.cx=txt.fx
txt.cy=txt.fy
txt.tx=txt.fx
txt.ty=txt.fy
txt.mark()
end
if s=="" then s=nil end
return s
end
end
--[[
copy text from the marked area (if marked) or return nil
]]
txt.copy=function(fy,fx,ty,tx)
fx=fx or txt.fx
fy=fy or txt.fy
tx=tx or txt.tx
ty=ty or txt.ty
if fx and fy then
local s=""
if tx and ty then
for idx=fy,ty do
if idx==fy then -- first line
if ty==fy then -- single line
s=s..txt.get_string_sub(idx,fx,tx-1)
else -- multiple lines
s=s..txt.get_string_sub(idx,fx)
end
elseif idx==ty then -- last line
s=s..txt.get_string_sub(idx,1,tx-1)
else -- middle line
s=s..txt.get_string(idx) or ""
end
end
end
if s=="" then s=nil end
return s
end
end
--[[
get length of currently selected text in bytes
txt.copy_length=function()
local s=txt.copy() -- expensive hax, we should not bother building a string
if s then return #s end
return 0
end
]]
--[[
get length of line in glyphs
]]
txt.get_hx=function(y)
y=y or txt.cy
-- local s=txt.get_string(y)
local cache=txt.get_cache(y)
if not cache then return 0 end
local hx=#cache.codes
while hx>0 do
local endswith=cache.codes[hx]
if endswith==10 or endswith==13 then hx=hx-1
else break end -- ignore any combination of CR or LF at end of line
end
if hx > txt.hx then txt.hx=hx end -- fix max
return hx
end
--[[
clip this location so it is within the text.
eg too the end of a line
]]
txt.clip=function(y,x)
if not x then
txt.cy,txt.cx=txt.clip(txt.cy,txt.cx)
return
end
if y>txt.hy then y=txt.hy end
if y<1 then y=1 end
local hx=txt.get_hx(y)
if x>hx+1 then x=hx+1 end
if x<1 then x=1 end
return y,x
end
--[[
move a cursor one character left and clip it
]]
txt.clip_left=function(y,x)
if x<=1 and y>1 then
y=y-1
x=txt.get_hx(y)+1
else
x=x-1
end
return txt.clip(y,x)
end
--[[
move a cursor one character right and clip it
]]
txt.clip_right=function(y,x)
local hx=txt.get_hx(y)+1
if x>=hx and y<txt.hy then
y=y+1
x=1
else
x=x+1
end
return txt.clip(y,x)
end
--[[
move a cursor one character up and clip it
]]
txt.clip_up=function(y,x)
return txt.clip(y-1,x)
end
--[[
move a cursor one character down and clip it
]]
txt.clip_down=function(y,x)
return txt.clip(y+1,x)
end
--[[
insert a character, eg user typing
]]
txt.insert_char=function(s)
local sb=txt.get_string_sub(txt.cy,1,txt.cx-1)
local sc=txt.get_string_sub(txt.cy,txt.cx)
txt.set_string(txt.cy,sb..s..sc)
txt.cx=txt.cx+1
txt.clip()
hook("changed")
end
--[[
insert a new line
]]
txt.insert_newline=function()
local sb=txt.get_string_sub(txt.cy,1,txt.cx-1)
local sc=txt.get_string_sub(txt.cy,txt.cx)
txt.set_string(txt.cy,sb.."\n")
txt.cy=txt.cy+1
txt.cx=1
txt.add_string(txt.cy,sc)
txt.clip()
hook("changed")
end
--[[
insert any string, which will be broken down by newlines
]]
txt.insert=function(s)
local split=function(s,d)
d=d or "\n"
local ss={} -- output table
local ti=1 -- table index
local si=1 -- string index
while true do
local fa,fb=string.find(s,d,si) -- find delimiter
if fa then
ss[ti]=string.sub(s,si,fb) -- add string to table, including delimiter
ti=ti+1
si=fb+1
else break end -- no more delimiters
end
ss[ti]=string.sub(s,si) -- we want empty string after a final new line
return ss
end
local lines=split(s,"\n")
for idx,line in ipairs(lines) do
if idx==1 then -- first line
if #lines>1 then -- inserting multiple lines
-- local sa=txt.get_string(txt.cy) or ""
local sb=txt.get_string_sub(txt.cy,0,txt.cx-1)
local sc=txt.get_string_sub(txt.cy,txt.cx)
txt.set_string(txt.cy,sb..line)
txt.cy=txt.cy+1
txt.cx=1
txt.add_string(txt.cy,sc) -- put remainder on new line
else -- inserting a single line
-- local sa=txt.get_string(txt.cy) or ""
local sb=txt.get_string_sub(txt.cy,0,txt.cx-1)
local sc=txt.get_string_sub(txt.cy,txt.cx)
txt.set_string(txt.cy,sb..line..sc)
txt.cx=txt.cx+wutf.length(line)
end
elseif idx==#lines then -- last line
txt.set_string(txt.cy,line..(txt.get_string(txt.cy) or ""))
txt.cx=wutf.length(line)+1
else -- middle
txt.add_string(txt.cy,line)
txt.cy=txt.cy+1
txt.cx=1
end
end
txt.clip()
hook("changed")
end
--[[
remove the new line delimiter between this line and the next
eg delete the \n at the end of the line
]]
local merge_lines=function()
local sa=txt.get_string(txt.cy) or ""
txt.cy=txt.cy-1
local hx=txt.get_hx()
-- local sb=txt.get_string(txt.cy) or ""
txt.cx=hx+1
txt.set_string(txt.cy,txt.get_string_sub(txt.cy,1,hx)..sa)
txt.del_string(txt.cy+1)
txt.clip()
end
--[[
delete one glyph from the left of the cursor
]]
txt.backspace=function()
if txt.cx==1 then
if txt.cy==1 then return end
merge_lines()
return
end
-- local sa=txt.get_string(txt.cy) or ""
local sb=txt.get_string_sub(txt.cy,1,txt.cx-2)
local sc=txt.get_string_sub(txt.cy,txt.cx)
txt.set_string(txt.cy,sb..sc)
txt.cx=txt.cx-1
txt.clip()
hook("changed")
end
--[[
delete one glyph from the right of the cursor
]]
txt.delete=function()
local hx=txt.get_hx()
if txt.cx==hx+1 and txt.cy<txt.hy then
txt.cy=txt.cy+1
merge_lines()
return
end
-- local sa=txt.get_string(txt.cy) or ""
local sb=txt.get_string_sub(txt.cy,1,txt.cx-1)
local sc=txt.get_string_sub(txt.cy,txt.cx+1)
txt.set_string(txt.cy,sb..sc)
txt.clip()
hook("changed")
end
--[[
assign the lexxer code in charge of highlights
]]
txt.set_lexer=function(lexer)
if lexer then -- force
txt.lexer=lexer
else -- guess
txt.lexer="text" -- generic
if txt.filename then
local p=wpath.parse(txt.filename)
if p.ext then
txt.lexer=string.lower( string.sub(p.ext,2) )-- skip the . at the start
end
end
end
txt.lex=wtxtlex.list[txt.lexer] -- the lex to use (if any)
txt.clear_caches()
end
--[[
get the lexxer cache for the given line
]]
txt.get_cache_lex=function(idx)
if not txt.lex then return txt.get_cache(idx) end -- no lex available
local cache=txt.get_cache(idx)
if not cache then return cache end -- no cache
if cache.lex then -- already done
return cache
end
--print("newlex",idx)
local state
if idx>1 then -- get last
local last_cache=txt.get_cache(idx-1)
if not last_cache.lex then -- build
for i=1,idx-1 do -- dumb auto loop from start, should be moved
--print("lex",i)
txt.get_cache_lex(i)
end
end
if last_cache.lex then
state=wtxtlex.load(last_cache.lex)
end
end
if not state then
state=txt.lex.create()
end
--print("tokens",cache.string)
local tokens=txt.lex.parse(state,cache.string,{})
cache.lex=wtxtlex.save(state)
cache.tokens=table.concat(tokens)
--print("tokens",cache.tokens)
return cache
end
-- bind to an undo state
wtxtundo.construct({},txt)
txt.set_text("\n","")
txt.set_lexer()
return txt
end
|
slot0 = class("CommonBuff", import(".BaseVO"))
slot0.Ctor = function (slot0, slot1)
slot0.id = slot1.id
slot0.configId = slot0.id
slot0.timestamp = slot1.timestamp
end
slot0.IsActiveType = function (slot0)
return false
end
slot0.bindConfigTable = function (slot0)
return pg.benefit_buff_template
end
slot0.checkShow = function (slot0)
return slot0:getConfig("hide") ~= 1
end
slot0.BackYardExpUsage = function (slot0)
return slot0:getConfig("benefit_type") == BuffUsageConst.DORM_EXP
end
slot0.BattleUsage = function (slot0)
return slot0:getConfig("benefit_type") == BuffUsageConst.BATTLE
end
slot0.RookieBattleExpUsage = function (slot0)
return slot0:getConfig("benefit_type") == BuffUsageConst.ROOKIEBATTLEEXP
end
slot0.GetRookieBattleExpMaxLevel = function (slot0)
return slot0:getConfig("benefit_condition")[3]
end
slot0.isActivate = function (slot0)
return pg.TimeMgr.GetInstance():GetServerTime() <= slot0.timestamp
end
slot0.getLeftTime = function (slot0)
return slot0.timestamp - pg.TimeMgr.GetInstance():GetServerTime()
end
return slot0
|
fx_version 'adamant'
game 'gta5'
description 'ESX Menu Dialog'
version '1.1.0'
shared_script '@DiamondCasino/shared.lua'
client_script 'client/main.lua'
ui_page 'html/ui.html'
files {
'html/ui.html',
'html/css/app.css',
'html/js/mustache.min.js',
'html/js/app.js',
'html/fonts/pdown.ttf',
'html/fonts/bankgothic.ttf'
}
dependency 'es_extended'
|
-- Profile settings for G402
-- =========================
-- Use these parameters to assign keyboard-keys to mouse buttons G3,G4,G5,G7,G8
-- Type in your in-game key bindings to select which signs should be mapped to a mouse button.
-- Also type in what key you're using to cast a sign.
-- E.g. the default key mappings for Igni and Quen, which are "5" and "6" as well as "q" for casting.
sign1 = "3"; -- G8
sign2 = "4"; -- G7
sign3 = "5"; -- G5
sign4 = "6"; -- G4
sign5 = "7"; -- G6
cast = "q";
function OnEvent(event, arg)
-- Check if mouse button G8 is pressed
if event == "MOUSE_BUTTON_PRESSED" and arg == 8 then
mbG8_pressed = true
elseif event == "MOUSE_BUTTON_RELEASED" and arg == 8 then
mbG8_pressed = false
ReleaseKey(cast);
ReleaseKey(sign1);
end
-- Check if mouse button G7 is pressed
if event == "MOUSE_BUTTON_PRESSED" and arg == 7 then
mbG7_pressed = true
elseif event == "MOUSE_BUTTON_RELEASED" and arg == 7 then
mbG7_pressed = false
ReleaseKey(cast);
ReleaseKey(sign2);
end
-- Check if mouse button G5 is pressed
if event == "MOUSE_BUTTON_PRESSED" and arg == 5 then
mbG5_pressed = true
elseif event == "MOUSE_BUTTON_RELEASED" and arg == 5 then
mbG5_pressed = false
ReleaseKey(cast);
ReleaseKey(sign3);
end
-- Check if mouse button G4 is pressed
if event == "MOUSE_BUTTON_PRESSED" and arg == 4 then
mbG4_pressed = true
elseif event == "MOUSE_BUTTON_RELEASED" and arg == 4 then
mbG4_pressed = false
ReleaseKey(cast);
ReleaseKey(sign4);
end
-- Check if mouse button G3 is pressed
if event == "MOUSE_BUTTON_PRESSED" and arg == 6 then
mbG6_pressed = true
elseif event == "MOUSE_BUTTON_RELEASED" and arg == 6 then
mbG6_pressed = false
ReleaseKey(cast);
ReleaseKey(sign5);
end
-- Action for mouse Button G8: Sign1
if mbG8_pressed then
PressKey(sign1);
PressKey(cast);
end
-- Action for mouse Button G7: Sign2
if mbG7_pressed then
PressKey(sign2);
PressKey(cast);
end
-- Action for mouse Button G5: Sign3
if mbG5_pressed then
PressKey(sign3);
PressKey(cast);
end
-- Action for mouse Button G4: Sign4
if mbG4_pressed then
PressKey(sign4);
PressKey(cast);
end
-- Action for mouse Button G6: Sign5
if mbG6_pressed then
PressKey(sign5);
PressKey(cast);
end
end |
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