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require('lualine').setup({ options = { icons_enabled = true, theme = 'onedark', }, extensions = { 'nvim-tree', }, })
package.name = "drawstuff" package.language = "c++" package.objdir = "obj/drawstuff" package.links = {} -- Append a "d" to the debug version of the libraries for k,v in ipairs(project.configs) do if (string.find(v, "Debug") ~= nil) then package.config[v].target = "drawstuffd" end end -- Output is placed in a directory named for the target toolset. package.path = options["target"] -- Package Build Settings local dll_defines = { "DS_DLL", "USRDLL" } local lib_defines = { "DS_LIB" } if (not options["enable-shared-only"]) then package.config["DebugSingleLib"].kind = "lib" package.config["ReleaseSingleLib"].kind = "lib" table.insert(package.config["DebugSingleLib"].defines, lib_defines) table.insert(package.config["ReleaseSingleLib"].defines, lib_defines) table.insert(package.config["DebugSingleLib"].defines, "dSINGLE") table.insert(package.config["ReleaseSingleLib"].defines, "dSINGLE") package.config["DebugDoubleLib"].kind = "lib" package.config["ReleaseDoubleLib"].kind = "lib" table.insert(package.config["DebugDoubleLib"].defines, lib_defines) table.insert(package.config["ReleaseDoubleLib"].defines, lib_defines) table.insert(package.config["DebugDoubleLib"].defines, "dDOUBLE") table.insert(package.config["ReleaseDoubleLib"].defines, "dDOUBLE") end if (not options["enable-static-only"]) then package.config["DebugSingleDLL"].kind = "dll" package.config["ReleaseSingleDLL"].kind = "dll" table.insert(package.config["DebugSingleDLL"].defines, dll_defines) table.insert(package.config["ReleaseSingleDLL"].defines, dll_defines) table.insert(package.config["DebugSingleDLL"].defines, "dSINGLE") table.insert(package.config["ReleaseSingleDLL"].defines, "dSINGLE") package.config["DebugDoubleDLL"].kind = "dll" package.config["ReleaseDoubleDLL"].kind = "dll" table.insert(package.config["DebugDoubleDLL"].defines, dll_defines) table.insert(package.config["ReleaseDoubleDLL"].defines, dll_defines) table.insert(package.config["DebugDoubleDLL"].defines, "dDOUBLE") table.insert(package.config["ReleaseDoubleDLL"].defines, "dDOUBLE") end package.includepaths = { "../../include", "../../ode/src" } -- disable VS2005 CRT security warnings if (options["target"] == "vs2005") then table.insert(package.defines, "_CRT_SECURE_NO_DEPRECATE") end -- Build Flags package.config["DebugSingleLib"].buildflags = { } package.config["DebugSingleDLL"].buildflags = { } package.config["ReleaseSingleDLL"].buildflags = { "optimize-speed", "no-symbols", "no-frame-pointer" } package.config["ReleaseSingleLib"].buildflags = { "optimize-speed", "no-symbols", "no-frame-pointer" } package.config["DebugDoubleLib"].buildflags = { } package.config["DebugDoubleDLL"].buildflags = { } package.config["ReleaseDoubleDLL"].buildflags = { "optimize-speed", "no-symbols", "no-frame-pointer" } package.config["ReleaseDoubleLib"].buildflags = { "optimize-speed", "no-symbols", "no-frame-pointer" } if (options.target == "vs6" or options.target == "vs2002" or options.target == "vs2003") then for k,v in ipairs(project.configs) do if (string.find(v, "Lib") ~= nil) then table.insert(package.config[v].buildflags, "static-runtime") end end end -- Libraries local windows_libs = { "user32", "opengl32", "glu32", "winmm", "gdi32" } local x11_libs = { "X11", "GL", "GLU" } if (windows) then table.insert(package.links, windows_libs) else table.insert(package.links, x11_libs) end -- Files package.files = { matchfiles("../../include/drawstuff/*.h"), "../../drawstuff/src/internal.h", "../../drawstuff/src/drawstuff.cpp" } if (windows) then table.insert(package.defines, "WIN32") table.insert(package.files, "../../drawstuff/src/resource.h") table.insert(package.files, "../../drawstuff/src/resources.rc") table.insert(package.files, "../../drawstuff/src/windows.cpp") else table.insert(package.files, "../../drawstuff/src/x11.cpp") end
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, TBOOX Open Source Group. -- -- @author ruki -- @file client.lua -- -- imports import("core.base.bytes") import("core.base.base64") import("core.base.socket") import("core.base.option") import("core.base.scheduler") import("core.project.config", {alias = "project_config"}) import("lib.detect.find_tool") import("utils.archive.archive", {alias = "archive_files"}) import("private.service.config") import("private.service.message") import("private.service.client") import("private.service.stream", {alias = "socket_stream"}) import("private.service.remote_build.filesync", {alias = "new_filesync"}) import("private.service.remote_build.environment") -- define module local remote_build_client = remote_build_client or client() local super = remote_build_client:class() -- init client function remote_build_client:init() super.init(self) -- init address local address = assert(config.get("remote_build.client.connect"), "config(remote_build.client.connect): not found!") super.address_set(self, address) -- get project directory local projectdir = os.projectdir() local projectfile = os.projectfile() if projectfile and os.isfile(projectfile) and projectdir then self._PROJECTDIR = projectdir self._WORKDIR = path.join(project_config.directory(), "remote_build") else raise("we need enter a project directory with xmake.lua first!") end -- init filesync local filesync = new_filesync(self:projectdir(), path.join(self:workdir(), "manifest.txt")) filesync:ignorefiles_add(".git/**") filesync:ignorefiles_add(".xmake/**") self._FILESYNC = filesync -- check environment environment.check(false) end -- get class function remote_build_client:class() return remote_build_client end -- connect to the remote server function remote_build_client:connect() if self:is_connected() then print("%s: has been connected!", self) return end -- we need user authorization? local token = config.get("remote_build.client.token") if not token and self:user() then -- get user password cprint("Please input user ${bright}%s${clear} password:", self:user()) io.flush() local pass = (io.read() or ""):trim() assert(pass ~= "", "password is empty!") -- compute user authorization token = base64.encode(self:user() .. ":" .. pass) token = hash.md5(bytes(token)) end -- do connect local addr = self:addr() local port = self:port() local sock = assert(socket.connect(addr, port), "%s: server unreachable!", self) local session_id = self:session_id() local ok = false local errors print("%s: connect %s:%d ..", self, addr, port) if sock then local stream = socket_stream(sock) if stream:send_msg(message.new_connect(session_id, {token = token})) and stream:flush() then local msg = stream:recv_msg() if msg then vprint(msg:body()) if msg:success() then ok = true else errors = msg:errors() end end end end if ok then print("%s: connected!", self) else print("%s: connect %s:%d failed, %s", self, addr, port, errors or "unknown") end -- update status local status = self:status() status.addr = addr status.port = port status.token = token status.connected = ok status.session_id = session_id self:status_save() -- sync files if ok then self:sync() end end -- disconnect server function remote_build_client:disconnect() if not self:is_connected() then print("%s: has been disconnected!", self) return end local addr = self:addr() local port = self:port() local sock = socket.connect(addr, port) local session_id = self:session_id() local errors local ok = false print("%s: disconnect %s:%d ..", self, addr, port) if sock then local stream = socket_stream(sock) if stream:send_msg(message.new_disconnect(session_id, {token = self:token()})) and stream:flush() then local msg = stream:recv_msg() if msg then vprint(msg:body()) if msg:success() then ok = true else errors = msg:errors() end end end else -- server unreachable, but we still disconnect it. wprint("%s: server unreachable!", self) ok = true end if ok then print("%s: disconnected!", self) else print("%s: disconnect %s:%d failed, %s", self, addr, port, errors or "unknown") end -- update status local status = self:status() status.token = nil status.connected = not ok self:status_save() end -- sync server files function remote_build_client:sync() assert(self:is_connected(), "%s: has been not connected!", self) local addr = self:addr() local port = self:port() local sock = assert(socket.connect(addr, port), "%s: server unreachable!", self) local session_id = self:session_id() local errors local ok = false local diff_files local archive_diff_file print("%s: sync files in %s:%d ..", self, addr, port) while sock do -- diff files local stream = socket_stream(sock) diff_files, errors = self:_diff_files(stream) if not diff_files then break end if not diff_files.changed then ok = true break end -- archive diff files print("Archiving files ..") archive_diff_file, errors = self:_archive_diff_files(diff_files) if not archive_diff_file or not os.isfile(archive_diff_file) then break end -- do sync cprint("Uploading files with ${bright}%d${clear} bytes ..", os.filesize(archive_diff_file)) local send_ok = false if stream:send_msg(message.new_sync(session_id, diff_files, {token = self:token()})) and stream:flush() then if stream:send_file(archive_diff_file) and stream:flush() then send_ok = true end end if not send_ok then errors = "send files failed" break end -- sync ok local msg = stream:recv_msg() if msg and msg:success() then vprint(msg:body()) ok = true elseif msg then errors = msg:errors() end break end if archive_diff_file then os.tryrm(archive_diff_file) end if ok then print("%s: sync files ok!", self) else print("%s: sync files failed in %s:%d, %s", self, addr, port, errors or "unknown") end end -- clean server files function remote_build_client:clean() assert(self:is_connected(), "%s: has been not connected!", self) local addr = self:addr() local port = self:port() local sock = assert(socket.connect(addr, port), "%s: server unreachable!", self) local session_id = self:session_id() local errors local ok = false print("%s: clean files in %s:%d ..", self, addr, port) local stream = socket_stream(sock) if stream:send_msg(message.new_clean(session_id, {token = self:token()})) and stream:flush() then local msg = stream:recv_msg() if msg then vprint(msg:body()) if msg:success() then ok = true else errors = msg:errors() end end end if ok then print("%s: clean files ok!", self) else print("%s: clean files failed in %s:%d, %s", self, addr, port, errors or "unknown") end end -- run command function remote_build_client:runcmd(program, argv) assert(self:is_connected(), "%s: has been not connected!", self) local addr = self:addr() local port = self:port() local sock = assert(socket.connect(addr, port), "%s: server unreachable!", self) local session_id = self:session_id() local errors local ok = false local buff = bytes(8192) local command = os.args(table.join(program, argv)) local leftstr = "" cprint("%s: run ${bright}%s${clear} in %s:%d ..", self, command, addr, port) local stream = socket_stream(sock) if stream:send_msg(message.new_runcmd(session_id, program, argv, {token = self:token()})) and stream:flush() then local stdin_opt = {stop = false} scheduler.co_start(self._read_stdin, self, stream, stdin_opt) while true do local msg = stream:recv_msg() if msg then if msg:is_data() then local data = stream:recv(buff, msg:body().size) if data then leftstr = leftstr .. data:str() local pos = leftstr:lastof("\n", true) if pos then cprint(leftstr:sub(1, pos - 1)) leftstr = leftstr:sub(pos + 1) end else errors = string.format("recv output data(%d) failed!", msg:body().size) break end else if msg:success() then ok = true else errors = msg:errors() end break end else break end end stdin_opt.stop = true end if #leftstr > 0 then cprint(leftstr) end if ok then print("%s: run command ok!", self) else print("%s: run command failed in %s:%d, %s", self, addr, port, errors or "unknown") end io.flush() end -- is connected? function remote_build_client:is_connected() return self:status().connected end -- get the status function remote_build_client:status() local status = self._STATUS local statusfile = self:statusfile() if not status then if os.isfile(statusfile) then status = io.load(statusfile) end status = status or {} self._STATUS = status end return status end -- save status function remote_build_client:status_save() io.save(self:statusfile(), self:status()) end -- get the status file function remote_build_client:statusfile() return path.join(self:workdir(), "status.txt") end -- get the project directory function remote_build_client:projectdir() return self._PROJECTDIR end -- get working directory function remote_build_client:workdir() return self._WORKDIR end -- get user token function remote_build_client:token() return self:status().token end -- get the session id, only for unique project function remote_build_client:session_id() return self:status().session_id or hash.uuid():split("-", {plain = true})[1]:lower() end -- get filesync function remote_build_client:_filesync() return self._FILESYNC end -- diff server files function remote_build_client:_diff_files(stream) assert(self:is_connected(), "%s: has been not connected!", self) print("Scanning files ..") local filesync = self:_filesync() local manifest, filecount = filesync:snapshot() local session_id = self:session_id() local count = 0 local result, errors cprint("Comparing ${bright}%d${clear} files ..", filecount) if stream:send_msg(message.new_diff(session_id, manifest, {token = self:token()})) and stream:flush() then local msg = stream:recv_msg() if msg and msg:success() then result = msg:body().manifest if result then for _, fileitem in ipairs(result.inserted) do if count < 8 then cprint(" ${green}[+]: ${clear}%s", fileitem) count = count + 1 end end for _, fileitem in ipairs(result.modified) do if count < 8 then cprint(" ${yellow}[*]: ${clear}%s", fileitem) count = count + 1 end end for _, fileitem in ipairs(result.removed) do if count < 8 then cprint(" ${red}[-]: ${clear}%s", fileitem) count = count + 1 end end if count >= 8 then print(" ...") end end elseif msg then errors = msg:errors() end end cprint("${bright}%d${clear} files has been changed!", count) return result, errors end -- archive diff files function remote_build_client:_archive_diff_files(diff_files) local archivefile = os.tmpfile() .. ".zip" local archivedir = path.directory(archivefile) if not os.isdir(archivedir) then os.mkdir(archivedir) end local filelist = {} for _, fileitem in ipairs(diff_files.inserted) do table.insert(filelist, fileitem) end for _, fileitem in ipairs(diff_files.modified) do table.insert(filelist, fileitem) end local ok = archive_files(archivefile, filelist, {curdir = self:projectdir()}) if not ok then return nil, "archive files failed!" end return archivefile end -- read stdin data function remote_build_client:_read_stdin(stream, opt) while not opt.stop do if io.readable() then local line = io.read("L") -- with crlf if line and #line > 0 then local ok = false local data = bytes(line) if stream:send_msg(message.new_data(0, data:size(), {token = self:token()})) then if stream:send(data) and stream:flush() then ok = true end end if not ok then break end end else os.sleep(500) end end end function remote_build_client:__tostring() return "<remote_build_client>" end -- is connected? we cannot depend on client:init when run action function is_connected() -- the current process is in service? we cannot enable it if os.getenv("XMAKE_IN_SERVICE") then return false end local projectdir = os.projectdir() local projectfile = os.projectfile() if projectfile and os.isfile(projectfile) and projectdir then local workdir = path.join(project_config.directory(), "remote_build") local statusfile = path.join(workdir, "status.txt") if os.isfile(statusfile) then local status = io.load(statusfile) if status and status.connected then return true end end end end function main() local instance = remote_build_client() instance:init() return instance end
ember_spirit_flame_guard_nb2017 = class({}) -------------------------------------------------------------------------------- function ember_spirit_flame_guard_nb2017:OnSpellStart() local hTarget = self:GetCursorTarget() if hTarget == nil or hTarget:IsInvulnerable() then return end hTarget:AddNewModifier( self:GetCaster(), self, "modifier_ember_spirit_flame_guard", { duration = self:GetSpecialValueFor( "duration" ) } ) end -------------------------------------------------------------------------------- function ember_spirit_flame_guard_nb2017:CastFilterResultTarget( hTarget ) local nResult = UnitFilter( hTarget, DOTA_UNIT_TARGET_TEAM_FRIENDLY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_CREEP, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, self:GetCaster():GetTeamNumber() ) if nResult ~= UF_SUCCESS then return nResult end return UF_SUCCESS end --------------------------------------------------------------------------------
-- Auto-generated bindings for component 'dropper' dropper = {} dropper.type = "dropper" dropper.address = "00000000-0000-0000-0000-000000000000" dropper.slot = 0 --- function dropper.pushItemIntoSlot() return end --- function dropper.expandStack() return end --- function dropper.listMethods() return end --- function dropper.getInventorySize() return end --- function dropper.pullItem() return end --- function dropper.listSources() return end --- function dropper.pushItem() return end --- function dropper.getAllStacks() return end --- function dropper.destroyStack() return end --- function dropper.getAdvancedMethodsData() return end --- function dropper.pullItemIntoSlot() return end --- function dropper.swapStacks() return end --- function dropper.condenseItems() return end --- function dropper.getInventoryName() return end --- function dropper.getStackInSlot() return end
local meta = FindMetaTable( "Entity" ); local pmeta = FindMetaTable( "Player" ); GM.DoorAccessors = { { "Type", "UInt", DOOR_UNBUYABLE, 3 }, { "OriginalName", "String", "" }, { "Name", "String", "" }, { "Price", "UInt", 0, 16 }, { "Building", "String", "" }, { "Owners", "Table", { } }, { "AssignedOwners", "Table", { } }, }; for k, v in pairs( GM.DoorAccessors ) do meta["SetDoor" .. v[1]] = function( self, val ) if( CLIENT ) then return end if( self["Door" .. v[1] .. "Val"] == val ) then return end self["Door" .. v[1] .. "Val"] = val; net.Start( "nSetDoor" .. v[1] ); net.WriteEntity( self ); if( v[2] == "UInt" or v[2] == "Int" ) then net["Write" .. v[2]]( val, v[4] ); else net["Write" .. v[2]]( val ); end net.Broadcast(); end meta["Door" .. v[1]] = function( self ) if( self["Door" .. v[1] .. "Val"] == false ) then return false; end return self["Door" .. v[1] .. "Val"] or v[3]; end if( SERVER ) then util.AddNetworkString( "nSetDoor" .. v[1] ); else local function nRecvData( len ) local door = net.ReadEntity(); local val; if( v[2] == "UInt" or v[2] == "Int" ) then val = net["Read" .. v[2]]( v[4] ); else val = net["Read" .. v[2]](); end if( door and door:IsValid() ) then door["Door" .. v[1] .. "Val"] = val; end end net.Receive( "nSetDoor" .. v[1], nRecvData ); end end function meta:InitializeDoorAccessors() for _, v in pairs( GAMEMODE.DoorAccessors ) do self[v[1] .. "Val"] = v[3]; end end function meta:SyncDoorData( ply ) for _, n in pairs( GAMEMODE.DoorAccessors ) do net.Start( "nSetDoor" .. n[1] ); net.WriteEntity( self ); if( n[2] == "UInt" or n[2] == "Int" ) then net["Write" .. n[2]]( self["Door" .. n[1]]( self ), n[4] ); else net["Write" .. n[2]]( self["Door" .. n[1]]( self ) ); end net.Send( ply ); end end local function nRequestDoorData( len, ply ) if( CLIENT ) then return end local ent = net.ReadEntity(); ent:SyncDoorData( ply ); end net.Receive( "nRequestDoorData", nRequestDoorData ); function GM:NetworkEntityCreated( ent ) if( ent:IsDoor() ) then net.Start( "nRequestDoorData" ); net.WriteEntity( ent ); net.SendToServer(); end if( ent:IsNPC() ) then net.Start( "nRequestNPCData" ); net.WriteEntity( ent ); net.SendToServer(); end if( ent:GetClass() == "prop_physics" ) then net.Start( "nRequestPropData" ); net.WriteEntity( ent ); net.SendToServer(); end end function pmeta:OwnedBuildings() local tab = { }; for _, v in pairs( game.GetDoors() ) do if( table.HasValue( v:DoorOwners(), self:CharID() ) and !table.HasValue( tab, v:DoorBuilding() ) ) then table.insert( tab, v:DoorBuilding() ); end end return tab; end function pmeta:AssignedBuildings() local tab = { }; for _, v in pairs( game.GetDoors() ) do if( table.HasValue( v:DoorAssignedOwners(), self:CharID() ) and !table.HasValue( tab, v:DoorBuilding() ) ) then table.insert( tab, v:DoorBuilding() ); end end return tab; end function pmeta:BuyDoor( ent ) if( CLIENT ) then return end self:AddMoney( -ent:DoorPrice() ); self:UpdateCharacterField( "Money", tostring( self:Money() ) ); ent:SetDoorOwners( { self:CharID() } ); if( ent:DoorBuilding() != "" ) then for _, v in pairs( game.GetDoors() ) do if( ent:DoorBuilding() == v:DoorBuilding() ) then v:SetDoorOwners( { self:CharID() } ); end end end end function pmeta:SellDoor( ent ) if( CLIENT ) then return end self:AddMoney( math.floor( ent:DoorPrice() * 0.8 ) ); self:UpdateCharacterField( "Money", tostring( self:Money() ) ); ent:ResetDoor(); end function meta:ResetDoor() if( CLIENT ) then return end self:SetDoorOwners( { } ); self:SetDoorAssignedOwners( { } ); self:SetDoorName( self:DoorOriginalName() ); if( self:DoorBuilding() != "" ) then for _, v in pairs( game.GetDoors() ) do if( self:DoorBuilding() == v:DoorBuilding() ) then v:SetDoorOwners( { } ); v:SetDoorAssignedOwners( { } ); v:SetDoorName( v:DoorOriginalName() ); end end for _, v in pairs( ents.FindByClass( "cc_stove" ) ) do if( v:GetStoveOn() ) then v:SetStoveOn( false ); v.SteamEnt:Fire( "TurnOff" ); end end end end function pmeta:AddDoorOwner( ent ) local tab = ent:DoorOwners(); local ntab = { }; for k, v in pairs( tab ) do ntab[k] = v; end table.insert( ntab, self:CharID() ); ent:SetDoorOwners( ntab ); if( ent:DoorBuilding() != "" ) then for _, v in pairs( game.GetDoors() ) do if( ent:DoorBuilding() == v:DoorBuilding() ) then v:SetDoorOwners( ntab ); end end end end function pmeta:RemoveDoorOwner( ent ) local ntab = ent:DoorOwners(); local tab = { }; for _, v in pairs( ntab ) do if( v != self:CharID() ) then table.insert( tab, v ); end end ent:SetDoorOwners( tab ); if( ent:DoorBuilding() != "" ) then for _, v in pairs( game.GetDoors() ) do if( ent:DoorBuilding() == v:DoorBuilding() ) then v:SetDoorOwners( tab ); end end end end function pmeta:AddDoorAssignedOwner( ent ) local tab = ent:DoorAssignedOwners(); local ntab = { }; for k, v in pairs( tab ) do ntab[k] = v; end table.insert( ntab, self:CharID() ); ent:SetDoorAssignedOwners( ntab ); if( ent:DoorBuilding() != "" ) then for _, v in pairs( game.GetDoors() ) do if( ent:DoorBuilding() == v:DoorBuilding() ) then v:SetDoorAssignedOwners( ntab ); end end end end function pmeta:RemoveDoorAssignedOwner( ent ) local ntab = ent:DoorAssignedOwners(); local tab = { }; for _, v in pairs( ntab ) do if( v != self:CharID() ) then table.insert( tab, v ); end end ent:SetDoorAssignedOwners( tab ); if( ent:DoorBuilding() != "" ) then for _, v in pairs( game.GetDoors() ) do if( ent:DoorBuilding() == v:DoorBuilding() ) then v:SetDoorAssignedOwners( tab ); end end end end function pmeta:CanLock( ent ) if( self:IsAdmin() ) then return true end if( self:HasAnyCombineFlag() and ent:DoorType() == DOOR_COMBINELOCK ) then return true; end if( table.HasValue( ent:DoorOwners(), self:CharID() ) or table.HasValue( ent:DoorAssignedOwners(), self:CharID() ) ) then return true; end return false; end function GM:ExplodeDoor( door, force ) if( CLIENT ) then return end if( door:GetNoDraw() ) then return end door:EmitSound( "physics/wood/wood_crate_break" .. math.random( 1, 5 ) .. ".wav" ); door:SetNotSolid( true ); door:SetNoDraw( true ); local newdoor = ents.Create( "prop_physics" ); newdoor:SetPos( door:GetPos() ); newdoor:SetAngles( door:GetAngles() ); newdoor:SetModel( door:GetModel() ); newdoor:SetSkin( door:GetSkin() ); newdoor:Spawn(); newdoor:GetPhysicsObject():SetVelocity( force * 300 ); newdoor:SetCollisionGroup( COLLISION_GROUP_DEBRIS ); timer.Simple( 300, function() if( door and door:IsValid() ) then door:Fire( "Unlock" ); door:SetNotSolid( false ); door:SetNoDraw( false ); end if( newdoor and newdoor:IsValid() ) then newdoor:Remove(); end end ); end
string = {} --[[ Returns the internal numerical codes of the characters s[i], s[i+1], ..., s[j]. The default value for i is 1; the default value for j is i. Note that numerical codes are not necessarily portable across platforms. --]] function string.byte( s, i, j ) return __std.Number end --[[ Receives zero or more integers. Returns a string with length equal to the number of arguments, in which each character has the internal numerical code equal to its corresponding argument. Note that numerical codes are not necessarily portable across platforms. --]] function string.char( ... ) return __std.String end --[[ Returns a string containing a binary representation of the given function, so that a later loadstring on this string returns a copy of the function. func must be a Lua function without upvalues. --]] function string.dump( func ) return __std.String end --[[ Looks for the first match of pattern in the string s. If it finds a match, then find returns the indices of s where this occurrence starts and ends; otherwise, it returns nil. A third, optional numerical argument init specifies where to start the search; its default value is 1 and can be negative. A value of true as a fourth, optional argument plain turns off the pattern matching facilities, so the function does a plain "find substring" operation, with no characters in pattern being considered "magic". Note that if plain is given, then init must be given as well. If the pattern has captures, then in a successful match the captured values are also returned, after the two indices. --]] function string.find( s, pattern, init, plain ) return __std.Number end --[[ Returns a formatted version of its variable number of arguments following the description given in its first argument (which must be a string). The format string follows the same rules as the printf family of standard C functions. The only differences are that the options/modifiers *, l, L, n, p, and h are not supported and that there is an extra option, q. The q option formats a string in a form suitable to be safely read back by the Lua interpreter: the string is written between double quotes, and all double quotes, newlines, embedded zeros, and backslashes in the string are correctly escaped when written. For instance, the call string.format('%q', 'a string with "quotes" and \n new line') will produce the string: "a string with \"quotes\" and \ new line" The options c, d, E, e, f, g, G, i, o, u, X, and x all expect a number as argument, whereas q and s expect a string. This function does not accept string values containing embedded zeros, except as arguments to the q option. --]] function string.format( formatstring, ... ) return __std.String end --[[ Returns an iterator function that, each time it is called, returns the next captures from pattern over string s. If pattern specifies no captures, then the whole match is produced in each call. As an example, the following loop s = "hello world from Lua" for w in string.gmatch(s, "%a+") do print(w) end will iterate over all the words from string s, printing one per line. The next example collects all pairs key=value from the given string into a table: t = {} s = "from=world, to=Lua" for k, v in string.gmatch(s, "(%w+)=(%w+)") do t[k] = v end For this function, a '^' at the start of a pattern does not work as an anchor, as this would prevent the iteration. --]] function string.gmatch( s, pattern ) return __std.String end --[[ Returns a copy of s in which all (or the first n, if given) occurrences of the pattern have been replaced by a replacement string specified by repl, which can be a string, a table, or a function. gsub also returns, as its second value, the total number of matches that occurred. If repl is a string, then its value is used for replacement. The character % works as an escape character: any sequence in repl of the form %n, with n between 1 and 9, stands for the value of the n-th captured substring (see below). The sequence %0 stands for the whole match. The sequence %% stands for a single %. If repl is a table, then the table is queried for every match, using the first capture as the key; if the pattern specifies no captures, then the whole match is used as the key. If repl is a function, then this function is called every time a match occurs, with all captured substrings passed as arguments, in order; if the pattern specifies no captures, then the whole match is passed as a sole argument. If the value returned by the table query or by the function call is a string or a number, then it is used as the replacement string; otherwise, if it is false or nil, then there is no replacement (that is, the original match is kept in the string). Here are some examples: x = string.gsub("hello world", "(%w+)", "%1 %1") --> x="hello hello world world" x = string.gsub("hello world", "%w+", "%0 %0", 1) --> x="hello hello world" x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1") --> x="world hello Lua from" x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv) --> x="home = /home/roberto, user = roberto" x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s) return loadstring(s)() end) --> x="4+5 = 9" local t = {name="lua", version="5.1"} x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t) --> x="lua-5.1.tar.gz" --]] function string.gsub( s, pattern, repl, n ) return __std.String end --[[ Receives a string and returns its length. The empty string "" has length 0. Embedded zeros are counted, so "a\000bc\000" has length 5. --]] function string.len( s ) return __std.Number end --[[ Receives a string and returns a copy of this string with all uppercase letters changed to lowercase. All other characters are left unchanged. The definition of what an uppercase letter is depends on the current locale. --]] function string.lower( s ) return __std.String end --[[ Looks for the first match of pattern in the string s. If it finds one, then match returns the captures from the pattern; otherwise it returns nil. If pattern specifies no captures, then the whole match is returned. A third, optional numerical argument init specifies where to start the search; its default value is 1 and can be negative. --]] function string.match( s, pattern, init ) return __std.String end --[[ Returns a string that is the concatenation of n copies of the string s. --]] function string.rep( s, n ) return __std.String end --[[ Returns a string that is the string s reversed. --]] function string.reverse( s ) return __std.String end --[[ Returns the substring of s that starts at i and continues until j; i and j can be negative. If j is absent, then it is assumed to be equal to -1 (which is the same as the string length). In particular, the call string.sub(s,1,j) returns a prefix of s with length j, and string.sub(s, -i) returns a suffix of s with length i. --]] function string.sub( s, i, j ) return __std.String end --[[ Receives a string and returns a copy of this string with all lowercase letters changed to uppercase. All other characters are left unchanged. The definition of what a lowercase letter is depends on the current locale. --]] function string.upper (s) return __std.String end
mineunit("metadata") local ItemStack = {} --* `is_empty()`: returns `true` if stack is empty. function ItemStack:is_empty() return self._count < 1 end --* `get_name()`: returns item name (e.g. `"default:stone"`). function ItemStack:get_name() return self._count > 0 and self._name or "" end --* `set_name(item_name)`: returns a boolean indicating whether the item was cleared. function ItemStack:set_name(item_name) assert.is_string(item_name, "ItemStack:set_name expected item_name to be string") self._name = item_name if item_name == "" then self:set_count(0) return true end return false end --* `get_count()`: Returns number of items on the stack. function ItemStack:get_count() return self._count end --* `set_count(count)`: returns a boolean indicating whether the item was cleared -- `count`: number, unsigned 16 bit integer function ItemStack:set_count(count) self._count = count end --* `get_wear()`: returns tool wear (`0`-`65535`), `0` for non-tools. function ItemStack:get_wear() return self._wear end --* `set_wear(wear)`: returns boolean indicating whether item was cleared -- `wear`: number, unsigned 16 bit integer function ItemStack:set_wear(wear) assert(wear <= 65535, "ItemStack:set_wear invalid wear value: "..tostring(wear)) wear = wear < 0 and -((-wear) % 65536) or wear self._wear = math.max(0, wear < 0 and 65536 + wear or wear) end --* `get_meta()`: returns ItemStackMetaRef. See section for more details function ItemStack:get_meta() return self._meta end --* `get_metadata()`: (DEPRECATED) Returns metadata (a string attached to an item stack). function ItemStack:get_metadata() DEPRECATED("Using deprecated ItemStack:get_metadata()") end --* `set_metadata(metadata)`: (DEPRECATED) Returns true. function ItemStack:set_metadata(metadata) DEPRECATED("Using deprecated ItemStack:set_metadata(metadata)") end --* `get_description()`: returns the description shown in inventory list tooltips. -- The engine uses the same as this function for item descriptions. -- Fields for finding the description, in order: -- `description` in item metadata (See [Item Metadata].) -- `description` in item definition -- item name function ItemStack:get_description() local value = self:get_meta():get("description") if value then return value end return self:get_definition().description end --* `get_short_description()`: returns the short description. -- Unlike the description, this does not include new lines. -- The engine uses the same as this function for short item descriptions. -- Fields for finding the short description, in order: -- `short_description` in item metadata (See [Item Metadata].) -- `short_description` in item definition -- first line of the description (See `get_description()`.) function ItemStack:get_short_description() local value = self:get_meta():get("short_description") if value then return value end value = self:get_definition().short_description if value then return value end value = self:get_description() if value then return value:gmatch("[^\r\n]+")() end end --* `clear()`: removes all items from the stack, making it empty. function ItemStack:clear() self._count = 0 end --* `replace(item)`: replace the contents of this stack. -- `item` can also be an itemstring or table. function ItemStack:replace(item) local stack = mineunit.utils.type(item) == "ItemStack" and item or ItemStack(item) self._name = stack._name self._count = stack._count self._wear = stack._wear self._meta = stack._meta end --* `to_string()`: returns the stack in itemstring form. -- https://github.com/minetest/minetest/blob/5.4.0/src/inventory.cpp#L59-L85 function ItemStack:to_string() -- FIXME: Does not currently serialize metadata return ("%s %d %d"):format( self:get_name(), self:get_count(), self:get_wear() ) end --* `to_table()`: returns the stack in Lua table form. function ItemStack:to_table() -- NOTE: `metadata` field is not and probably will not be here, engine does add it but it seems to be legacy thing. if self:get_count() > 0 then return { name = self:get_name(), count = self:get_count(), wear = self:get_wear(), meta = self:get_meta():to_table().fields, } end end --* `get_stack_max()`: returns the maximum size of the stack (depends on the item). function ItemStack:get_stack_max() return self:is_known() and (self:get_definition().stack_max or 99) or 99 end --* `get_free_space()`: returns `get_stack_max() - get_count()`. function ItemStack:get_free_space() return self:get_stack_max() - self:get_count() end --* `is_known()`: returns `true` if the item name refers to a defined item type. function ItemStack:is_known() return not not core.registered_items[self._name] end --* `get_definition()`: returns the item definition table. function ItemStack:get_definition() return core.registered_items[self._name] or core.registered_items.unknown end --* `get_tool_capabilities()`: returns the digging properties of the item, -- or those of the hand if none are defined for this item type. function ItemStack:get_tool_capabilities() error("NOT IMPLEMENTED") end --* `add_wear(amount)` -- Increases wear by `amount` if the item is a tool -- `amount`: number, integer function ItemStack:add_wear(amount) self:set_wear(self._wear + amount) end --* `add_item(item)`: returns leftover `ItemStack` -- Put some item or stack onto this stack function ItemStack:add_item(item) local leftover = ItemStack(item) if item:is_empty() then return leftover end if self:is_empty() then self:replace(leftover) leftover:set_count(0) return leftover end local stack_max = item:get_stack_max() local count = self:get_count() local space = stack_max - count if space > 0 and self:get_name() == leftover:get_name() then local input_count = leftover:get_count() if input_count > space then self:set_count(stack_max) leftover:set_count(input_count - space) else self:set_count(count + input_count) leftover:set_count(0) end end return leftover end --* `item_fits(item)`: returns `true` if item or stack can be fully added to this one. function ItemStack:item_fits(item) if self:is_empty() or self:get_name() == "" then return true end local stack = ItemStack(item) if self:get_name() == stack:get_name() then return self:get_free_space() >= stack:get_count() end return false end --* `take_item(n)`: returns taken `ItemStack` -- Take (and remove) up to `n` items from this stack -- `n`: number, default: `1` function ItemStack:take_item(n) n = math.min(self:get_count(), n or 1) self:set_count(self:get_count() - n) local stack = ItemStack(self) stack:set_count(n) return stack end --* `peek_item(n)`: returns taken `ItemStack` -- Copy (don't remove) up to `n` items from this stack -- `n`: number, default: `1` function ItemStack:peek_item(n) n = n or 1 assert(n >= 0, "ItemStack:peek_item negative count not acceptable") local res = ItemStack(self) res:set_count(math.max(0, math.min(self:get_count(), n))) return res end function ItemStack:__tostring() local count = self:get_count() return 'ItemStack("' .. self:get_name() .. (count > 1 and " "..count or "") .. '")' end -- TODO: Allows `same` assertions but in corner cases makes mod code to return true where engine would return false. -- Requires either overriding luassert `same` (nice for users) or only allowing special assertions (not so nice). function ItemStack:__eq(other) if mineunit.utils.type(other) == "ItemStack" then return self:get_name() == other:get_name() and self._count == other._count and self._wear == other._wear and self._meta == other._meta end return false end mineunit.export_object(ItemStack, { name = "ItemStack", constructor = function(self, value) local obj if value == nil then obj = {} elseif type(value) == "string" then local m = value:gmatch("%S+") obj = { -- This *should* fail if name is empty, do not "fix": _name = m():gsub("^:", ""), _count = (function(v) return v and tonumber(v) end)(m()), _wear = (function(v) return v and tonumber(v) end)(m()), _meta = MetaDataRef(m()), } elseif mineunit.utils.type(value) == "ItemStack" then obj = table.copy(value) obj._meta = MetaDataRef(value._meta) else error("NOT IMPLEMENTED: " .. type(value)) end obj._count = obj._count or (obj._name and 1 or 0) obj._name = obj._name or "" obj._wear = obj._wear or 0 obj._meta = obj._meta or MetaDataRef() setmetatable(obj, ItemStack) return obj end, })
local module = {} module.SSID = "myWifiSsid" module.SSID_PASS = "supersecret" module.HOST = "ipOfMqttHost" module.PORT = 1883 module.USER = "userForMqtt" module.PASS = "passwordForMqtt" module.ID = "client_" .. node.chipid() module.ENDPOINT = "nodemcu/relay1/" module.MAX_RELAY = 7 return module
local json = require 'json' ngx.header.content_type = 'application/json'; ngx.say(json.encode{server="ss"..tostring(math.random(1,3)), mode="RW"})
local PLUGIN = PLUGIN netstream.Hook("StartPlayMusicCar", function(client, data) local entity = client:GetVehicle() local item = nut.item.list[data] if entity.sound then entity.sound:Stop() end item.options = {} for k, v in pairs(item.cassette_options) do item.options[#item.options + 1] = k end entity.CurCassette = data entity.sound = CreateSound(entity, table.Random(item.options)) entity.sound:Play() entity.sound:SetSoundLevel(0) --entity:Repeat(item.cassette_options) end) netstream.Hook("StopCarRadioPlz", function(client) local entity = client:GetVehicle() if entity.sound then entity.sound:Stop() end end)
-- -*-lua-*- -- -- $Id: hnetd_wireshark.lua $ -- -- Author: Markus Stenberg <mstenber@cisco.com> -- -- Copyright (c) 2013 cisco Systems, Inc. -- -- Created: Tue Dec 3 11:13:05 2013 mstenber -- Last modified: Sat Jul 14 08:36:53 2018 mstenber -- Edit time: 123 min -- -- This is Lua module which provides VERY basic dissector for TLVs we -- transmit. -- Usage: wireshark -X lua_script:hnetd_wireshark.lua p_hncp = Proto("hncp", "Homenet Control Protocol") local f_id = ProtoField.uint16('hncp.id', 'TLV id') local f_len = ProtoField.uint16('hncp.len', 'TLV len') local f_data = ProtoField.bytes('hncp.data', 'TLV data') local f_nid_hash = ProtoField.bytes('hncp.node_identifier_hash', 'Node identifier') local f_data_hash = ProtoField.bytes('hncp.data_hash', 'Node data hash') local f_network_hash = ProtoField.bytes('hncp.network_hash', 'Network state hash') local f_lid = ProtoField.uint32('hncp.llid', 'Local link identifier') local f_rlid = ProtoField.uint32('hncp.rlid', 'Remote link identifier') local f_upd = ProtoField.uint32('hncp.update_number', 'Update number') local f_ms = ProtoField.uint32('hncp.ms_since_origination', 'Time since origination (ms)') local f_interval_ms = ProtoField.uint32('hncp.keepalive_interval', 'Keep-alive interval (ms)') p_hncp.fields = {f_id, f_len, f_data, f_nid_hash, f_data_hash, f_network_hash, f_lid, f_rlid, f_upd, f_ms, f_interval_ms} local tlvs = { -- dncp content [1]={name='req-net-state'}, [2]={name='req-node-state', contents={{4, f_nid_hash}}, }, [3]={name='endpoint-id', contents={{4, f_nid_hash}, {4, f_lid}}, }, [4]={name='net-state', contents={{8, f_network_hash}}}, [5]={name='node-state', contents={{4, f_nid_hash}, {4, f_upd}, {4, f_ms}, {8, f_data_hash}, }, recurse=true }, -- historic never deployed [6]={name='custom'}, -- historic never deployed [7]={name='fragment-count'}, [8]={name='neighbor', contents={{4, f_nid_hash}, {4, f_rlid}, {4, f_lid}, }, }, [9]={name='keepalive-interval', contents={{4, f_lid}, {4, f_interval_ms}}, }, [10]={name='trust-verdict'}, -- hncp content [32]={name='version'}, [33]={name='external-connection', contents={}, recurse=true}, [34]={name='delegated-prefix'}, [35]={name='assigned-prefix'}, [36]={name='router-address'}, [37]={name='dhcpv4-options'}, [38]={name='dhcpv6-options'}, [39]={name='dns-delegated-zone'}, [40]={name='dns-domain-name'}, [41]={name='dns-node-name'}, [42]={name='managed-psk'}, [43]={name='prefix-policy'}, -- does not seem to exist anymore in the wild: -- [199]={name='routing-protocol'}, } function p_hncp.dissector(buffer, pinfo, tree) pinfo.cols.protocol = 'hncp' local rec_decode local function data_decode(ofs, left, tlv, tree) for i, v in ipairs(tlv.contents) do local elen, ef = unpack(v) if elen > left then tree:append_text(string.format(' (!!! missing data - %d > %d (%s))', elen, left, v)) return end tree:add(ef, buffer(ofs, elen)) left = left - elen ofs = ofs + elen end if tlv.recurse then rec_decode(ofs, left, tree) end end rec_decode = function (ofs, left, tree) if left < 4 then return end local partial local rid = buffer(ofs, 2) local rlen = buffer(ofs+2, 2) local id = rid:uint() local len = rlen:uint() local bs = '' local ps = '' local tlv = tlvs[id] or {} if tlv.name then bs = ' (' .. tlv.name .. ')' end if (len + 4) > left then len = left - 4 ps = ' (partial)' partial = true end local tree2 = tree:add(buffer(ofs, len + 4), string.format('TLV %d%s - %d value bytes%s', id, bs, len, ps)) if partial then return end local fid = tree2:add(f_id, rid) fid:append_text(bs) local flen = tree2:add(f_len, rlen) if len > 0 then local fdata = tree2:add(f_data, buffer(ofs + 4, len)) if tlv.contents then -- skip the tlv header (that's why +- 4) data_decode(ofs + 4, len, tlv, fdata) end end -- recursively decode the rest too, hrr :) -- (note that we have to round it up to next /4 boundary; stupid -- alignment..) len = math.floor((len + 3)/4) * 4 rec_decode(ofs + len + 4, left - len - 4, tree) end rec_decode(0, buffer:len(), tree:add(p_hncp, buffer())) end -- register as udp dissector udp_table = DissectorTable.get("udp.port") udp_table:add(8231, p_hncp)
WeaponTypes.addType("LancerLaser", "Lancer", armed)
-- Prints mapping information require "tests.elasticsearch.config" broker:requestAndPrint(METHOD.GET, "myindex/_mapping")
local Event = require("api.Event") local Gui = require("api.Gui") local UiSkillTrackerEx = require("mod.skill_tracker_ex.api.gui.UiSkillTrackerEx") local Chara = require("api.Chara") data:add_multi( "base.config_option", { { _id = "enabled", type = "boolean", default = true }, } ) local function setup_skill_tracker_ex() save.base.tracked_skill_ids = table.set { "elona.bow", "elona.evasion", "elona.eye_of_mind", "elona.spell_crystal_spear", "elona.tactics", "elona.literacy", "elona.memorization", "elona.stat_learning", } local enable = config.skill_tracker_ex.enabled Gui.hud_widget("hud_skill_tracker"):set_enabled(not enable) Gui.hud_widget("skill_tracker_ex.skill_tracker_ex"):set_enabled(enable) -- TODO hud Gui.hud_widget("skill_tracker_ex.skill_tracker_ex"):widget():set_data(Chara.player()) end Event.register("base.on_game_initialize", "Setup enhanced skill tracker", setup_skill_tracker_ex) local function add_skill_tracker_ex() Gui.add_hud_widget(UiSkillTrackerEx:new(), "skill_tracker_ex.skill_tracker_ex") end Event.register("base.before_engine_init", "Add enhanced skill tracker", add_skill_tracker_ex) local function log_skill_exp_gain(chara, params) if not chara:is_player() then return end local holder = Gui.hud_widget("skill_tracker_ex.skill_tracker_ex") if holder then holder:widget():on_gain_skill_exp(params.skill_id, params.base_exp_amount, params.actual_exp_amount) end end Event.register("elona_sys.on_gain_skill_exp", "Log skill exp gain", log_skill_exp_gain)
plyr = game:GetService("Players").LocalPlayer char = plyr.Character head = char:findFirstChild("Head") torso = char:findFirstChild("Torso") ra = char:findFirstChild("Right Arm") la = char:findFirstChild("Left Arm") rl = char:findFirstChild("Right Leg") ll = char:findFirstChild("Left Leg") neck = torso:findFirstChild("Neck") rs = torso:findFirstChild("Right Shoulder") ls = torso:findFirstChild("Left Shoulder") rh = torso:findFirstChild("Right Hip") lh = torso:findFirstChild("Left Hip") hum = char:findFirstChild("Humanoid") cam = game.Workspace.CurrentCamera m = plyr:GetMouse() RAB = Instance.new("Part") RAB.formFactor = "Custom" RAB.Size = Vector3.new(0.2, 0.2, 0.2) RAB.Transparency = 1 RAB.Parent = char RAB:BreakJoints() RABW = Instance.new("Weld",RAB) RABW.Part0 = char.Torso RABW.Part1 = RAB RABW.C1 = CFrame.new(-1.5, -0.5, 0) LAB = Instance.new("Part") LAB.formFactor = "Custom" LAB.Size = Vector3.new(0.2, 0.2, 0.2) LAB.Transparency = 1 LAB.Parent = char LAB:BreakJoints() LABW = Instance.new("Weld",LAB) LABW.Part0 = char.Torso LABW.Part1 = LAB LABW.C1 = CFrame.new(1.5, -0.5, 0) RAW = Instance.new("Weld",RAB) RAW.Part0 = RAB RAW.Part1 = nil RAW.C1 = CFrame.new(0, 0.5, 0) LAW = Instance.new("Weld",LAB) LAW.Part0 = LAB LAW.Part1 = nil LAW.C1 = CFrame.new(0, 0.5, 0) ypcall(function() for i,v in pairs(char:GetChildren()) do if v.ClassName ~= "Humanoid" and v.ClassName ~= "Script" and v.ClassName ~= "LocalScript" and v.ClassName ~= "BodyMorph" and v.ClassName ~= "Part" then v:Destroy() end end ger = head:findFirstChild("face") if ger then ger:Destroy() end end) mode = "" ypcall(function() local f = Instance.new("TextLabel") local b = Instance.new("BillboardGui") f.Parent = b b.Name = "Lua" b.Parent = char f.Size = UDim2.new(1, 0, 0.3, 0) b.Size = UDim2.new(10, 0, 10, 0) f.TextColor3 = Color3.new(0/255,0/255,150/255) b.StudsOffset = Vector3.new(0,0,0) b.Adornee = char.Head f.BackgroundTransparency = 1 f.Font = "Legacy" f.FontSize = "Size14" f.Text = "Lua Rogue" cyl = Instance.new("Part", char) cyl.FormFactor = "Custom" cyl.Size = Vector3.new(0.2,0.2,0.2) cyl.CanCollide = false cyl:BreakJoints() cyl.BrickColor = BrickColor.new("Deep blue") cylm = Instance.new("CylinderMesh", cyl) cylm.Scale = Vector3.new(6,1,6) decal = Instance.new("Decal", cyl) decal.Face = "Bottom" decal.Texture = "http://www.roblox.com/asset/?id=90565373" fh = char.Head:Clone() fhw = Instance.new("Weld", char.Head) fhw.Part0 = char.Head fh.Parent = char fh.Name = "Fake Head" fhw.Part1 = fh fhw.C0 = CFrame.new(0,0,0) char.Head.Transparency = 1 hum.Name = "1337 Not A Humanoid" ft = char.Torso:Clone() ft.FormFactor = "Custom" ft.Size = Vector3.new(0.2,0.2,0.2) ft.Parent = char ft.Name = "FakeTorso" ft.BrickColor = BrickColor.new("Really black") ftw = Instance.new("Weld", char.Torso) ftw.Part0 = char.Torso ftw.Part1 = ft ftw.C0 = CFrame.new(0,0,0) wel = Instance.new("Weld", ft) wel.Part0 = char.Torso wel.Part1 = cyl wel.C0 = CFrame.new(0,0,-0.5)*CFrame.Angles(1.56,3.12,0) char.Torso.Transparency = 1 bm = Instance.new("BlockMesh", ft) bm.Scale = Vector3.new(10,10,4) nm = "" sm = {} dable = false K1D = false m.KeyDown:connect(function(k) if k == "j" and mode == "" then nm = "Ex" mode = "NS" if not K1D then K1D = true LAW.Part1 = la RAW.Part1 = ra for i = 0, 1, 0.15 do LAW.C0 = CFrame.Angles(0,-math.rad(100*i),-math.rad(90*i)) wait() end g = Instance.new("Part", game.Workspace) g.Name = "NS" g.CanCollide = false g.FormFactor = "Custom" g.Size = Vector3.new(.8,.2,.8) g:BreakJoints() table.insert(sm,g) m1 = Instance.new("SpecialMesh", g) m1.MeshId = "http://www.roblox.com/asset/?id=11376946" m1.TextureId = "http://www.roblox.com/asset/?id=2218795" g.CFrame = CFrame.new(la.Position) vol = Instance.new("BodyVelocity", g) vol.maxForce = Vector3.new(math.huge,math.huge,math.huge) vol.P = 90 g.Name = "1337NOOOB BAM NAD" vol.velocity = (m.Hit.p - g.Position).unit * 90 num1 = 0 num2 = 0 db = false g.Touched:connect(function(hit) if hit.Name == g.Name then end stuck = false perstuck = "" if hit.Parent and hit.Parent.Name ~= plyr.Name then num1 = num1 + 1 if num1 == 1 then weld = Instance.new("Weld",g) weld.C0 = hit.CFrame:toObjectSpace(g.CFrame) weld.Part0 = hit weld.Part1 = g vol:Destroy() end end if hit.Parent.ClassName == "Model" and hit.Parent.Name ~= plyr.Name then der = game.Players:findFirstChild(hit.Parent.Name) if der then hum = hit.Parent:findFirstChild("Humanoid") if hum then if not db then db = true num2 = num2 + 1 if num2 == 1 then weld = Instance.new("Weld",g) weld.C0 = hit.CFrame:toObjectSpace(g.CFrame) weld.Part0 = hit weld.Part1 = g vol:Destroy() hum:TakeDamage(10) stuck = true perstuck = hit.Parent.Name end db = false end end end end end) for i = 0, 1, 0.15 do LAW.C0 = CFrame.Angles(0,0,0) wait() end LAW.Part1 = nil RAW.Part1 = nil K1D = false mode = "" end elseif k == "f" and mode == "" then hum.WalkSpeed = 0 mode = "atk2" LAW.Part1 = la RAW.Part1 = ra hum.WalkSpeed = 0 bg = Instance.new("BodyGyro", char.Torso) bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) coroutine.resume(coroutine.create(function() while wait() do bg.cframe = CFrame.new(torso.Position,Vector3.new(m.hit.p.x,torso.Position.y,m.hit.p.z)) * CFrame.Angles(0, 0, 0) end end)) for i = 0, 1, 0.05 do RAW.C0 = CFrame.Angles(math.rad(200*i),0,0) wait() end cyl2 = Instance.new("Part", char) cyl2.FormFactor = "Custom" cyl2.Size = Vector3.new(0.2,0.2,0.2) cyl2.CanCollide = false cyl2:BreakJoints() cyl2.Name = "atak" cyl2.BrickColor = BrickColor.new("Deep blue") cylm2 = Instance.new("CylinderMesh", cyl2) cylm2.Scale = Vector3.new(6,1,6) cyl2.Transparency = 1 wel2 = Instance.new("Weld", ra) wel2.Part0 = ra wel2.Part1 = cyl2 wel2.C0 = CFrame.new(0,-3,0) coroutine.resume(coroutine.create(function() for i=0, 2, 0.5 do cyl2.Transparency = cyl2.Transparency -i wait() end end)) wait(1) decal2 = Instance.new("Decal", cyl2) decal2.Face = "Bottom" decal2.Texture = "http://www.roblox.com/asset/?id=90565373" for i=0, 3, 0.05 do cylm2.Scale = cylm2.Scale + Vector3.new(i,0,i) wait() end elseif k == "t" and nm == "Ex" then for i,v in pairs(sm) do if v:IsA("Part") then g = Instance.new("Explosion", v) g.Position = v.Position end end elseif k == "r" then RAW.Part1 = ra LAW.Part1 = la coroutine.resume(coroutine.create(function() for i = 0, 1, 0.05 do RAW.C0 = CFrame.Angles(math.rad(130*i),0,0) wait() end end)) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.05 do LAW.C0 = CFrame.Angles(math.rad(130*i),0,0) wait() end end)) ball = Instance.new("Part", char) ball.Size = Vector3.new(2,2,2) ball.Shape = "Ball" ball.BrickColor = BrickColor.new("Really blue") ball:BreakJoints() ball.TopSurface = "Smooth" ball.BottomSurface = "Smooth" ball.RightSurface = "Smooth" ball.LeftSurface = "Smooth" ball.FrontSurface = "Smooth" ball.Transparency = 1 ball.BackSurface = "Smooth" wel4 = Instance.new("Weld", ball) wel4.Part0 = ball wel4.Part1 = char.Torso wel4.C0 = CFrame.new(0,-2,2) wait(2) wel4:Destroy() coroutine.resume(coroutine.create(function() for i=0, 1,0.1 do wait() ball.Transparency = ball.Transparency -i end end)) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.05 do RAW.C0 = CFrame.Angles(math.rad(0),0,0) wait() end end)) coroutine.resume(coroutine.create(function() for i = 1, 2, 0.05 do LAW.C0 = CFrame.Angles(math.rad(0),0,0) wait() end end)) ball.Touched:connect(function(hit) if hit and hit.Parent:findFirstChild("Humanoid") and hit.Parent.Name ~= plyr.Name then g = Instance.new("Explosion", ball) g.BlastPressure = 0 g.Position = Vector3.new(ball.Position) hit.Parent:findFirstChild("Humanoid").Health = 0 wait(1) ball:Destroy() end end) RAW.Part1 = nil LAW.Part1 = nil elseif k == "v" then b1 = Instance.new("Part", char) b1.BrickColor = BrickColor.new("Really blue") b1.Size = Vector3.new(1,1,1) b2 = Instance.new("Part", char) b2.BrickColor = BrickColor.new("Cyan") b2.Size = Vector3.new(1,1,1) bm = Instance.new("BlockMesh", b1) bm2 = Instance.new("BlockMesh",b2) b1.Transparency = 0.3 b1:BreakJoints() b2:BreakJoints() b2.Transparency = 0.3 wel1 = Instance.new("Weld",ra) wel1.Part0 = ra wel1.Part1 = b1 wel1.C0 = CFrame.new(0,-1.5,0) wel2 = Instance.new("Weld",ra) wel2.Part0 = ra wel2.Part1 = b2 wel2.C0 = CFrame.new(0,-1.5,0) i = 0 i2 = 0 coroutine.resume(coroutine.create(function() while wait() do i = i + 0.8 if b1.Parent ~= nil then wel1.C0 = CFrame.new(0,-1.5,0)*CFrame.Angles(i,0,0) end end end)) coroutine.resume(coroutine.create(function() while wait() do i2 = i2 + 0.8 if b2.Parent ~= nil then wel2.C0 = CFrame.new(0,-1.5,0)*CFrame.Angles(0,i,0) end end end)) bg2 = Instance.new("BodyGyro", char:findFirstChild("Torso")) bg2.maxTorque = Vector3.new(math.huge, math.huge, math.huge) coroutine.resume(coroutine.create(function() while wait() do bg2.cframe = CFrame.new(torso.Position,Vector3.new(m.hit.p.x,torso.Position.y,m.hit.p.z)) * CFrame.Angles(0, math.pi/2, 0) end end)) RAW.Part1 = ra neck.DesiredAngle = -1.75 neck.CurrentAngle = -1.75 mode = "spatk" coroutine.resume(coroutine.create(function() for i = 0, 1, 0.08 do RAW.C0 = CFrame.Angles(0,0,math.rad(80*i)) wait() print(math.rad(80*i)) end end)) end end) m.Button1Down:connect(function() if mode == "atk2" then far = char:findFirstChild("atak") cyl3 = cyl2:Clone() cyl3:BreakJoints() cyl3.Transparency = 0 cyl3.Parent = game.Workspace decal3 = Instance.new("Decal", cyl3) decal3.Face = "Bottom" decal3.Texture = "http://www.roblox.com/asset/?id=90565373" far:BreakJoints() far:Destroy() vol = Instance.new("BodyVelocity", cyl3) vol.maxForce = Vector3.new(math.huge,math.huge,math.huge) vol.P = 90 vol.velocity = (m.Hit.p - cyl3.Position).unit * 90 cyl3.Anchored = false cyl3.Touched:connect(function(hit) if hit.Parent.Name ~= plyr.Name then vol2 = Instance.new("BodyVelocity", hit.Parent:findFirstChild("Torso")) vol2.maxForce = Vector3.new(math.huge,math.huge,math.huge) vol2.P = 300 vol2.velocity = vol.velocity hit.Parent:findFirstChild("Humanoid").Sit = true game:GetService("Debris"):AddItem(vol2,0.6) hit.Parent:findFirstChild("Humanoid"):TakeDamage(40) cyl3:Destroy() end end) for i = 0, 1, 0.1 do RAW.C0 = CFrame.Angles(0,0,0) wait() end elseif mode == "spatk" then pp = m.Hit.p b3 = b1:Clone() b3.CanCollide = false b3.Parent = game.Workspace bg = Instance.new("BodyGyro",b3) b3.CFrame = CFrame.new(b2.Position) b3.Anchored = true ch = 0 for i=0,3,0.08 do wait() b3:findFirstChild("Mesh").Scale = Vector3.new(i,i,i) end end coroutine.resume(coroutine.create(function() while wait() do ch = ch + 0.08 bg.cframe = CFrame.Angles(ch,0,0) end end)) vol = Instance.new("BodyVelocity", b3) vol.maxForce = Vector3.new(math.huge,math.huge,math.huge) vol.P = 90 vol.velocity = (pp - b2.Position).unit * 50 b3.Anchored = false end) m.Button1Up:connect(function() if mode == "atk2" then mode = "" bg:Destroy() hum.WalkSpeed = 16 RAW.Part1 = nil LAW.Part1 = nil hum.WalkSpeed = 16 end end) m.KeyUp:connect(function(k) if k:byte() == 17 then ad = false elseif k == "j" then mode = "" end end) end)
--[[ File: src/animations/animationstate.lua Author: Daniel "lytedev" Flanagan Website: http://dmf.me Defines a current animation state. Effectively the IDrawable interface for a sprite. ]]-- local AnimationFrame = require("src.animations.animationframe") local AnimationState = Class{function(self, image, animationSet, size, initialKey) self:reset() self.image = image self.animationSet = animationSet self.key = "default" if self.animationSet then self.key = animationSet.initialKey end if initialKey then -- print("Initial Key: " .. initialKey) self.key = initialKey end self.overlay = {255, 255, 255, 255} self.offset = vector(0, 0) self.scale = vector(1, 1) if self.image then self.size = size or vector(self.image:getWidth(), self.image:getHeight()) self.quad = love.graphics.newQuad(0, 0, self.size.x, self.size.y, self.image:getWidth(), self.image:getHeight()) else self.size = size or vector(16, 16) self.quad = love.graphics.newQuad(0, 0, self.size.x, self.size.y, self.size.x, self.size.y) end self.origin = self.size / 2 end} function AnimationState:reset() self.currentFrameID = 1 self.currentTime = 0 self.currentFrames = 0 self.started = false self.ended = true self.looping = false self.bouncing = false end function AnimationState:setKey(key) self.key = key self:reset() end function AnimationState:getAnimation() if self.animationSet then return self.animationSet:getAnimation(self.key) else return nil end end function AnimationState:getFrame() local a = self:getAnimation() if a then -- print("Tried to fetch AnimationFrame with nil AnimationSet - returning image dimension frame") return a:getFrame(self.currentFrameID) else return AnimationFrame(vector(0, 0), vector(self.image:getWidth(), self.image:getHeight())) end end function AnimationState:update(dt) self.currentTime = self.currentTime + dt self.currentFrames = self.currentFrames + 1 local a = self:getAnimation() if not a then return end if self.currentFrameID > #a.frames then self:reset() end if #a.frames >= 1 and self.currentFrameID >= 1 then local f = self:getFrame() if self.currentFrames >= f.frames or self.currentTime >= f.time then self.currentTime = 0 self.currentFrames = 0 self:nextFrame(f, a) end self.quad:setViewport(f.source.x, f.source.y, f.size.x, f.size.y) self.offset = f.offset end end function AnimationState:nextFrame(currentFrame, currentAnimation) if not self.bouncing then self.currentFrameID = self.currentFrameID + 1 else if self.currentFrameID > 1 then self.currentFrameID = self.currentFrameID - 1 else self.bouncing = false self.currentFrameID = self.currentFrameID + 1 end end local innerLoopExists = currentAnimation.loopStart > 1 and currentAnimation.loopEnd < #currentAnimation.frames and currentAnimation.loopEnd >= currentAnimation.loopStart; if not self.started then if self.bouncing then if self.currentFrameID <= 1 then self.bouncing = false -- self.currentFrameID = self.currentFrameID + 1 end else self.looping = innerLoopExists and self.currentFrameID >= currentAnimation.loopEnd if self.currentFrameID > #currentAnimation.frames or self.looping then self.started = true self.bouncing = self.bounce if not self.bounce and innerLoopExists then self.currentFrameID = currentAnimation.loopStart elseif not self.bounce then self.started = false self.currentFrameID = 1 end end end elseif self.looping and innerLoopExists then self.bouncing = not (self.currentFrameID <= currentAnimation.loopStart and self.bouncing) if self.currentFrameID >= currentAnimation.loopEnd and not self.bounce then self.currentFrameID = currentAnimation.loopStart end else if #currentAnimation.frames >= 1 then if self.currentFrameID >= #currentAnimation.frames then self.ended = true self.started = false self.looping = false self.bouncing = self.bounce if not self.bounce then self.currentFrameID = 1 end end end end end function AnimationState:draw(position) love.graphics.setColor(self.overlay) --love.graphics.drawq(self.image, self.quad, math.floor(position.x + self.offset.x + 0.5), math.floor(position.y + self.offset.y + 0.5)) if self.image then love.graphics.drawq(self.image, self.quad, (position.x + self.offset.x), (position.y + self.offset.y), 0, self.scale.x, self.scale.y, self.origin.x, self.origin.y) end end return AnimationState --[[ function Animation:nextFrame(currentFrame) local m = self.currentTime / currentFrame.time self.currentTime = self.currentTime - (m * currentFrame.time) self.currentFrames = 0 if not self.bouncing then self.currentFrameID = self.currentFrameID + 1 else if self.currentFrameID > 1 then self.currentFrameID = self.currentFrameID - 1 else self.bouncing = false self.currentFrameID = self.currentFrameID + 1 end end local innerLoopExists = self.loopStart > 1 and self.loopEnd < #self.frames and self.loopEnd >= self.loopStart; if not self.started then if self.bouncing then if self.currentFrameID <= 1 then self.bouncing = false self.currentFrameID = self.currentFrameID + 1 end else self.looping = innerLoopExists and self.currentFrameID >= self.loopEnd if self.currentFrameID > #self.frames or self.looping then self.started = true self.bouncing = self.bounce if not self.bounce and innerLoopExists then self.currentFrameID = self.loopStart elseif not self.bounce then self.started = false self.currentFrameID = 1 end end end elseif self.looping and innerLoopExists then self.bouncing = not (self.currentFrameID <= self.loopStart and self.bouncing) if self.currentFrameID >= self.loopEnd and not self.bounce then self.currentFrameID = self.loopStart end else if #self.frames >= 1 then if self.currentFrameID >= #self.frames then self.ended = true self.started = false self.looping = false self.bouncing = self.bounce if not self.bounce then self.currentFrameID = 0 end end end end end ]]--
-- opens nvidia control panel + afterburner from their default locations -- sleep function function sleep(n) if n > 0 then os.execute("ping -n " .. tonumber(n+1) .. " localhost > NUL") end end -- powershell script local script = [[ #check if AfterBurner has started running if($Null -eq (get-process "MSIAfterburner" -ea SilentlyContinue)){ Write-Output "MSIAfterburner Not Running" } else { Write-Output "MSIAfterburner Running" } #check if RTSS module has started running if($Null -eq (get-process "RTSS" -ea SilentlyContinue)){ Write-Output "RTSS not loaded" } else { Write-Output "RTSS loaded" } #check if nvidia containers are loaded if($Null -eq (get-process "NvTelemetryContainer" -ea SilentlyContinue)){ Write-Output "NVIDIA containers Not Running" } else { Write-Output "NVIDIA containers Running" } ]] -- create powershell process and feed script to its stdin local pipe = io.popen("powershell -command -", "w") pipe:write(script) pipe:close() io.write("continue with this operation (y/n)?") answer=io.read() if answer=="y" then print("opening Nvidia") os.execute('"C:\\Program Files\\NVIDIA Corporation\\Control Panel Client\\nvcplui.exe"', "r") sleep(1) print("opening MSI") os.execute('"C:\\Program Files (x86)\\MSI Afterburner\\MSIAfterburner.exe"', "r") elseif answer=="n" then print("closing") print(".......") sleep(1) end
AddCSLuaFile() AddCSLuaFile("sh_sounds.lua") include("sh_sounds.lua") CustomizableWeaponry:registerAmmo("9x18MM", "9x18MM Rounds", 9, 18) if CLIENT then SWEP.DrawCrosshair = false SWEP.PrintName = "M1911" SWEP.IconLetter = "f" killicon.AddFont("cw_deagle", "CW_KillIcons", SWEP.IconLetter, Color(255, 80, 0, 150)) SWEP.MuzzleEffect = "muzzleflash_pistol" SWEP.PosBasedMuz = false SWEP.Shell = "smallshell" SWEP.ShellScale = 1 SWEP.ShellOffsetMul = 1 SWEP.ShellPosOffset = {x = 2, y = 0, z = 1} SWEP.IronsightPos = Vector(-2.01, 0.386, 0.34) SWEP.IronsightAng = Vector(0.4, 0, 0) SWEP.SprintPos = Vector(2.526, -9.506, -8.24) SWEP.SprintAng = Vector(70, 0, 0) SWEP.RMRPos = Vector(-2.004, -3.22, -0.238) SWEP.RMRAng = Vector(0, 0, 0) SWEP.MoveType = 1 SWEP.ViewModelMovementScale = 0.8 SWEP.FullAimViewmodelRecoil = false SWEP.BoltBone = "slide" SWEP.BoltShootOffset = Vector(-1.392, 0, 0) SWEP.BoltBonePositionRecoverySpeed = 25 SWEP.OffsetBoltDuringNonEmptyReload = true SWEP.BoltReloadOffset = Vector(1.5, 0, 0) SWEP.ReloadBoltBonePositionRecoverySpeed = 15 SWEP.ReloadBoltBonePositionMoveSpeed = 100 SWEP.StopReloadBoneOffset = 0.7 SWEP.HoldBoltWhileEmpty = true SWEP.DontHoldWhenReloading = true SWEP.DisableSprintViewSimulation = true SWEP.SightWithRail = true SWEP.FOVPerShot = 0.3 SWEP.AttachmentModelsVM = { ["md_cobram2"] = {model = "models/cw2/attachments/cobra_m2.mdl", bone = "body", pos = Vector(7.498, -1.479, 0.002), angle = Angle(0, 180, 0), size = Vector(0.75, 0.75, 0.75), color = Color(255, 255, 255, 255)}, ["md_rail"] = {model = "models/cw2/attachments/slimpistolrail.mdl", bone = "body", pos = Vector(3.48, -0.452, 0), angle = Angle(0, 0, -90), size = Vector(0.1, 0.1, 0.1)}, ["md_rmr"] = {model = "models/cw2/attachments/pistolholo.mdl", bone = "body", pos = Vector(-0.464, 1.292, 0.216), angle = Angle(0, 0, -90), size = Vector(0.6, 0.6, 0.6)}, ["md_insight_x2"] = { type = "Model", model = "models/cw2/attachments/pistollaser.mdl", bone = "body", pos = Vector(2.299, -0.561, 0), angle = Angle(0, 180, 90), size = Vector(0.079, 0.079, 0.079), bodygroups = {[1] = 1}} } SWEP.LaserPosAdjust = Vector(0.5, 0, -1) SWEP.LaserAngAdjust = Angle(0, 180, 0) SWEP.DrawTraditionalWorldModel = false SWEP.WM = "models/weapons/cw_pist_m1911.mdl" SWEP.WMPos = Vector(-1, -1, -0.5) SWEP.WMAng = Vector(0, 0, 180) SWEP.LuaVMRecoilAxisMod = {vert = 0.25, hor = 0.5, roll = 2, forward = 0, pitch = 1} SWEP.CustomizationMenuScale = 0.01 SWEP.BoltBonePositionRecoverySpeed = 17 -- how fast does the bolt bone move back into it's initial position after the weapon has fired SWEP.SlideBGs = {main = 1, pm = 0, pb = 1} SWEP.SuppressorBGs = {main = 2, pm = 1, pb = 2, none = 0} SWEP.MagBGs = {main = 3, regular = 0, extended = 1} end SWEP.ShootWhileProne = true SWEP.MuzzleVelocity = 251 -- in meter/s SWEP.LuaViewmodelRecoil = true SWEP.LuaViewmodelRecoilOverride = true SWEP.CanRestOnObjects = false SWEP.Attachments = {[1] = {header = "Barrel", offset = {-350, -200}, atts = {"md_cobram2"}}, [2] = {header = "Sight", offset = {300, -300}, atts = {"md_rmr"}, exclusions = {md_insight_x2 = true}}, [3] = {header = "Rail", offset = {-350, 200}, atts = {"md_insight_x2"}, exclusions = {md_rmr = true}}, ["+reload"] = {header = "Ammo", offset = {800, 100}, atts = {"am_magnum", "am_matchgrade"}}} SWEP.Animations = {reload = "reload", fire = {"shoot1", "shoot2"}, idle = "idle", draw = "draw"} SWEP.Sounds = {draw = {{time = 0.3, sound = "CW_FOLEY_LIGHT"}, {time = 0.75, sound = "CW_M1911_TRIGGER"}}, reload = {{time = 0.51, sound = "CW_M1911_MAGOUT"}, {time = 1.18, sound = "CW_M1911_MAGIN"}, {time = 1.26, sound = "CW_M1911_SLIDEBACK"}, {time = 1.62, sound = "CW_M1911_SLIDEFORWARD"}} } SWEP.SpeedDec = 7 SWEP.Slot = 1 SWEP.SlotPos = 0 SWEP.NormalHoldType = "pistol" SWEP.RunHoldType = "normal" SWEP.FireModes = {"semi"} SWEP.Base = "ttt_cw2_base" SWEP.Category = "CW 2.0" SWEP.Author = "Spy" SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = "" SWEP.ViewModelFOV = 70 SWEP.ViewModelFlip = false SWEP.ViewModel = "models/cw2/pistols/m1911.mdl" SWEP.WorldModel = "models/weapons/cw_pist_m1911.mdl" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.Primary.ClipSize = 7 SWEP.Primary.DefaultClip = 7 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = ".45 ACP" SWEP.FireDelay = 0.15 SWEP.FireSound = "CW_M1911_FIRE" SWEP.FireSoundSuppressed = "CW_M1911_FIRE_SUPPRESSED" SWEP.Recoil = 1 SWEP.HipSpread = 0.04 SWEP.AimSpread = 0.01 SWEP.VelocitySensitivity = 1.25 SWEP.MaxSpreadInc = 0.036 SWEP.SpreadPerShot = 0.0125 SWEP.SpreadCooldown = 0.18 SWEP.Shots = 1 SWEP.Damage = 25 SWEP.DrawSpeed = 1.4 SWEP.DeployTime = 1.1 --SWEP.Chamberable = false SWEP.ReloadSpeed = 1 SWEP.ReloadTime = 1.58 SWEP.ReloadHalt = 1.85 SWEP.ReloadTime_Empty = 1.69 SWEP.ReloadHalt_Empty = 2.32 SWEP.SnapToIdlePostReload = true
AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Advanced Laser Receiver" ENT.WireDebugName = "Advanced Laser Receiver" if CLIENT then return end -- Only the server runs the rest of this function ENT:Initialize() self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:SetUseType( SIMPLE_USE ) self.Outputs = WireLib.CreateSpecialOutputs(self, {"PrimaryActive", "SecondaryActive", "X", "Y", "Z", "UserX", "UserY", "UserZ", "Pos [VECTOR]", "UserPos [VECTOR]", "RangerData [RANGER]"}) self.VPos = Vector(0,0,0) self:SetOverlayText( "Advanced Laser Pointer Receiver" ) end function ENT:GetBeaconPos(sensor) return self.VPos end function ENT:GetBeaconVelocity(sensor) return Vector() end function ENT:Use( User, caller ) local laserGiven = false -- Was an advanced laserpointer given to the player if not hook.Run("PlayerGiveSWEP", User, "adv_laserpointer", weapons.Get( "adv_laserpointer" )) then return end -- If the player can't give an adv_laserpointer, just return User:PrintMessage(HUD_PRINTTALK, "Hold down your use key for 2 seconds to link or get a linked Laser Pointer.") timer.Create("adv_las_receiver_use_"..User:EntIndex(), 2, 1, function() if not IsValid(User) or not User:IsPlayer() then return end -- We don't want to give weapons to wired users for instance if not User:KeyDown(IN_USE) then return end -- Make sure the user is still holding down the use key if not User:GetEyeTrace().Entity then return end -- Make sure the user is still looking at any? entity if not IsValid(User:GetWeapon("adv_laserpointer")) then if not hook.Run("PlayerGiveSWEP", User, "adv_laserpointer", weapons.Get( "adv_laserpointer" )) then return end User:Give("adv_laserpointer") laserGiven = true end User:GetWeapon("adv_laserpointer").Receiver = self -- Set the receiver if(laserGiven) then User:PrintMessage(HUD_PRINTTALK, "adv_laserpointer given and linked") else User:PrintMessage(HUD_PRINTTALK, "adv_laserpointer linked") end User:SelectWeapon("adv_laserpointer") end) end local function playerDeath( victim, weapon, killer) if(victim:HasWeapon("adv_laserpointer"))then local pointer = victim:GetWeapon("adv_laserpointer") if(pointer && pointer:IsValid()) then victim.AdvLasReceiver = pointer.Receiver end end end hook.Add( "PlayerDeath", "laserMemory", playerDeath) duplicator.RegisterEntityClass("gmod_wire_adv_las_receiver", WireLib.MakeWireEnt, "Data")
---@param lastVersion integer ---@param nextVersion integer RegisterModListener("Loaded", ModuleUUID, function(lastVersion, nextVersion) if lastVersion < 386859008 then --Migrating Lua timer data for i,db in pairs(Osi.DB_LeaderLib_Helper_Temp_LuaTimer:Get(nil,nil)) do local timerName,uuid = table.unpack(db) Timer.StoreData(timerName, {uuid}) end for i,db in pairs(Osi.DB_LeaderLib_Helper_Temp_LuaTimer:Get(nil,nil,nil)) do local timerName,uuid1,uuid2 = table.unpack(db) Timer.StoreData(timerName, {uuid1,uuid2}) end Osi.DB_LeaderLib_Helper_Temp_LuaTimer:Delete(nil) Osi.DB_LeaderLib_Helper_Temp_LuaTimer:Delete(nil,nil) Osi.DB_LeaderLib_Helper_Temp_LuaTimer:Delete(nil,nil,nil) end end) -- Timer.RegisterListener("TestTimer", function(...) print(Lib.inspect({...})) end) -- Timer.Start("TestTimer", 1500, "Test1", false, 49, "Hello") --Mods.LeaderLib.Timer.RegisterListener("TestTimer", function(...) print("TimerFinished", Mods.LeaderLib.Lib.inspect({...})) end) --Mods.LeaderLib.Timer.Start("TestTimer", 1500, "Test1", false, 49, "Hello", Ext.GetCharacter(host.MyGuid), function() print('test') end) --Mods.LeaderLib.Timer.Start("TestTimer", 1500, "Test1", false, 49, "Hello", Ext.GetCharacter(host.MyGuid), function() print('test') end) --Mods.LeaderLib.Timer.StartObjectTimer("TestTimer", host.MyGuid, 1500, {UUID = host.MyGuid, Success=true, ID = "Yoyoyo", Damage=54, [10]="Yes"}); Mods.LeaderLib.Timer.StartObjectTimer("TestTimer", "bbca13e7-5ea3-4da2-82bd-8a0a3d23c979", 5000, {UUID = "bbca13e7-5ea3-4da2-82bd-8a0a3d23c979", Success=false, ID = "Idk", Damage=98}) --Timer.StartObjectTimer("TestTimer", "bbca13e7-5ea3-4da2-82bd-8a0a3d23c979", 5000, {UUID = "bbca13e7-5ea3-4da2-82bd-8a0a3d23c979", Success=false, ID = "Idk", Damage=98}) -- Timer.RegisterListener("TestTimer", function(timerName, data, ...) -- fprint("TestTimer(%s)", Ext.MonotonicTime()) -- print(Lib.inspect(data), ...) -- end)
local function RequireOwner(args, client, msg) if (msg.author.id == client.owner.id) then return true else return false, 'This command can only be run by the owner of the bot' end end local function RequireXPermissions(user, err, args, client, msg) if not msg.guild then return true end if type(args) ~= 'table' then args = {args} end local perms = user:getPermissions() for k,v in pairs(args) do if not perms:has(v) then return false, 'Command requires '..err..' to have permission: '.. v end end return true end local function RequireUserPermissions(args, client, msg) return RequireXPermissions(msg.member,'user', args, client, msg) end local function RequireBotPermissions(args, client, msg) return RequireXPermissions(msg.guild and msg.guild.me,'bot', args, client, msg) end local function RequireGuild(args, client, msg) if not msg.guild then return false, 'Command must be run in a guild' end if not args then return true end if type(args) == 'table' then for k,v in pairs(args) do if v == msg.guild.id then return true end end return false, 'Command cannot be run in this guild' else return msg.guild.id == args, 'Command cannot be run in this guild' end end local function RequireNSFW(args, client, msg) return msg.channel.nsfw, 'Command must be run in a NSFW channel' end local function RequireDM(args, client, msg) return not msg.guild, 'Command must be run in a private channel' end local function RequireUser(args, client, msg) if type(args) == 'string' then args = {args} end for k,v in pairs(args) do if v == msg.author.id then return true end end return false, 'Command cannot be run by this user' end local preconditions = { RequireOwner = RequireOwner, RequireUserPermission = RequireUserPermissions, RequireUserPermissions = RequireUserPermissions, RequireBotPermissions = RequireBotPermissions, RequireBotPermission = RequireBotPermissions, RequireGuild = RequireGuild, RequireNSFW = RequireNSFW, RequireUser = RequireUser, } return preconditions
match_anim_layout= { name="match_anim_layout",type=0,typeName="View",time=0,x=0,y=0,width=0,height=0,visible=1,nodeAlign=kAlignTopLeft,fillParentWidth=1,fillParentHeight=1 } return match_anim_layout;
--[[------------------------------------------------------ lk.Morph test ------------- ... --]]------------------------------------------------------ require 'lubyk' local should = test.Suite('lk.Morph') local function makeMorph(t, filepath) local morph = lk.Morph() morph.spawn = function(self, ...) t.spawn = ... end morph.process_watch = { } function morph.process_watch:process(name) return {} end if filepath then morph:openFile(filepath) end return morph end function should.teardown() -- clear _views lk.rmTree(fixture.path('project/_views'), true) lk.rmTree(fixture.path('_views'), true) end function should.loadCode() assertTrue(lk.Morph) end function should.createEmptyFile(t) local lkp = fixture.path('empty.lkp') lk.rmFile(lkp) assertFalse(lk.exist(lkp)) local morph = makeMorph(t, lkp) assertTrue(lk.exist(lkp)) lk.rmFile(lkp) end function should.readLkpFile(t) local lkp = fixture.path('project/example.lkp') local morph = makeMorph(t, lkp) assertEqual(0, morph.lubyk.version.major) assertEqual(3, morph.lubyk.version.minor) assertEqual('saturn', morph.processes.foobar.host) end function should.saveToFile(t) local lkp = fixture.path('empty.lkp') lk.rmFile(lkp) local morph = makeMorph(t, lkp) morph.processes.hello = {host='waga', dir='hello'} morph.private.writeFile(morph) -- should have created empty.lkp with all data local data = yaml.load(lk.content(lkp)) assertEqual(0, data.lubyk.version.major) assertEqual(5, data.lubyk.version.minor) assertEqual('waga', data.processes.hello.host) lk.rmFile(lkp) end function should.createFilesOnNewProcess(t) local lkp = fixture.path('empty.lkp') local hello = fixture.path('hello') lk.rmFile(lkp) lk.rmTree(hello) local morph = makeMorph(t, lkp) morph.private.process.add(morph, 'hello', {host='waga'}) -- should create 'hello' directory and 'hello/_patch.yml' assertEqual('directory', lk.fileType(hello)) assertEqual('file', lk.fileType(hello .. '/_patch.yml')) -- should have written changes to empty.lkp local data = yaml.load(lk.content(lkp)) assertEqual(0, data.lubyk.version.major) assertEqual(5, data.lubyk.version.minor) assertEqual('waga', data.processes.hello.host) lk.rmFile(lkp) lk.rmTree(hello) end function should.dump(t) local lkp = fixture.path('project/example.lkp') local morph = makeMorph(t, lkp) local data = morph:dump() assertEqual(0, data.lubyk.version.major) assertEqual(3, data.lubyk.version.minor) assertEqual('', data.processes.bang) assertEqual('inline', data.processes.foobar.dir) end test.all()
return { id = 11, text = {key='/demo/1',text="测试1"}, }
-- assert(StormFox.Env,"Missing framework!") local snd_glass = Sound("stormfox/rain-glass.wav") local snd_nextto = Sound("stormfox/rain-light-outside.wav") local snd_direct = Sound("stormfox/rain-light.wav") local snd_roof = Sound("stormfox/rain_roof.wav") local snd_windloop = Sound("ambient/ambience/wind_light02_loop.wav") local snd_windgustlvl = {} snd_windgustlvl[1] = {Sound("ambient/wind/wind_hit2.wav"),Sound("ambient/wind/wind_hit1.wav")} snd_windgustlvl[2] = {Sound("ambient/wind/wind_med1.wav"),Sound("ambient/wind/wind_med2.wav")} snd_windgustlvl[3] = {Sound("ambient/wind/windgust.wav"),Sound("ambient/wind/windgust_strong.wav")} _STORMFOX_SOUNDTAB = _STORMFOX_SOUNDTAB or {} -- Handles sounds by distance local function playSound(datatab,lvl,snd) if not _STORMFOX_SOUNDTAB[datatab] then _STORMFOX_SOUNDTAB[datatab] = CreateSound(LocalPlayer(),snd) _STORMFOX_SOUNDTAB[datatab]:SetSoundLevel( 0 ) end if _STORMFOX_SOUNDTAB[datatab]:IsPlaying() and lvl <= 0 then _STORMFOX_SOUNDTAB[datatab]:FadeOut(0.2) elseif lvl >= 0 then if not _STORMFOX_SOUNDTAB[datatab]:IsPlaying() then _STORMFOX_SOUNDTAB[datatab]:PlayEx(lvl,100) else _STORMFOX_SOUNDTAB[datatab]:ChangeVolume(lvl) end end end local min,max,clamp = math.min,math.max,math.Clamp hook.Add("StormFox - EnvUpdate","StormFox - RainSounds",function() if not LocalPlayer() then return end local con = GetConVar("sf_allow_rainsound") -- Don't play any sound if con is set local Gauge = StormFox.GetData("Gauge",0) -- How much rain local temp = StormFox.GetNetworkData("Temperature",20) -- Is snow if not con:GetBool() or Gauge <= 0 or not StormFox.EFEnabled() then playSound("Windows",0,snd_glass) playSound("Outdoors",0,snd_direct) playSound("Nextto",0,snd_nextto) playSound("Roof",0,snd_roof) return end local tempamount = max(0.14 * temp + 0.29,0) local soundAmmount = Gauge / 10 * tempamount playSound("DirectRain",soundAmmount * (StormFox.Env.IsInRain() and 1 or 0),snd_direct) playSound("Window",min(StormFox.Env.FadeDistanceToWindow() * soundAmmount * 0.4,0.4),snd_glass) local next_to = 0 if StormFox.Env.NearOutside() then if StormFox.Env.IsOutside() then next_to = 1 else next_to = 0.5 end elseif StormFox.Env.IsOutside() then next_ro = 1 end playSound("Nextto",next_to * soundAmmount * 0.5,snd_nextto) playSound("Roof",StormFox.Env.FadeDistanceToRoof() * soundAmmount * 0.2,snd_roof) end) local windGust = 0 local clamp = math.Clamp hook.Add("StormFox - EnvUpdate","StormFox - WindSounds",function() if not LocalPlayer() then return end local con = GetConVar("sf_allow_windsound") -- Don't play any sound if con is set local Wind = math.floor(StormFox.GetNetworkData("Wind",0)) -- How much rain local temp = StormFox.GetData("Temperature",20) -- Is snow if not con:GetBool() or Wind <= 0 then playSound("Wind",0,snd_windloop) return end local inWind = StormFox.Env.IsInRain() local nearWindow = StormFox.Env.FadeDistanceToWindow() local nearOutside = StormFox.Env.NearOutside() local isOutside = StormFox.Env.IsOutside() local windAmount = 0 if inWind then windAmount = 1 elseif isOutside then windAmount = 0.75 elseif nearOutside then windAmount = 0.5 else windAmount = 0.5 * nearWindow end if windGust <= SysTime() then windGust = SysTime() + math.random(10,30) local lvl = math.floor(math.Round(Wind / 6)) if lvl < 1 then return end lvl = clamp(lvl,1,#snd_windgustlvl) if inWind then LocalPlayer():EmitSound(table.Random(snd_windgustlvl[lvl]),75,100,Wind / 20 * windAmount * 0.2) elseif nearOutside then LocalPlayer():EmitSound(table.Random(snd_windgustlvl[lvl]),75,100,Wind / 20 * windAmount * 0.2) end end local nn = clamp(Wind / 20 * windAmount,0,1) playSound("Wind",nn * 0.2,snd_windloop) end) local conVar = GetConVar("sf_disableambient_sounds") hook.Add("EntityEmitSound","StormFox BlockSounds",function(data) if not conVar then return end if not conVar:GetInt() then return end if not IsValid(data.Entity) then return end if not data.Entity:IsWorld() then return end if data.OriginalSoundName:sub(0,8) ~= "ambient/" then return end return false end)
-- << Services >> -- local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") -- << Constants >> -- local CLIENT = script.Parent.Parent local PLAYER = Players.LocalPlayer local GUI = PLAYER:WaitForChild("PlayerGui") -- << Modules >> -- local DataValues = require(CLIENT.DataValues) local FS = require(ReplicatedStorage.Scripts.Modules.FastSpawn) -- << Variables >> -- local TutorialScreen = GUI:WaitForChild("TutorialScreen") ------------------------------ TutorialScreen.Close.MouseButton1Down:Connect(function() TutorialScreen.Enabled = false end) return function(Namer) TutorialScreen.Close.Visible = false for _,OtherTuts in ipairs(TutorialScreen.Helps:GetChildren()) do if OtherTuts:IsA("Frame") or OtherTuts:IsA("ScrollingFrame") then OtherTuts.Visible = false end end if TutorialScreen.Helps:FindFirstChild(Namer) then if DataValues.ControllerType == "Touch" then TutorialScreen.Helps[Namer].Position = UDim2.new(.1,0,.1,0) TutorialScreen.Helps[Namer].Size = UDim2.new(.8,0,.65,0) TutorialScreen.Close.Position = UDim2.new(.3,0,.85,0) TutorialScreen.Close.Size = UDim2.new(.4,0,.1,0) end TutorialScreen.Helps[Namer].Visible = true TutorialScreen.Enabled = true end FS.spawn(function() wait(5) TutorialScreen.Close.Visible = true end) end
factorial = function (n) local f -- allows f to be recursive f = function (n, a) -- scope of f begins here return n==0 and a or f(n-1, a*n) -- proper recursive call end return f(n, 1) end assert(factorial(10) == 3628800)
require "ok" local l = require "lib" local Data = require "data" local Space = require "space" local id = l.id function _dist( data,space) data = Data():import("../test/data/raw/auto93.csv") space = data:space(l.x) if true then return true end for _,r1 in pairs(data.rows) do local n = space:neighbors(r1, data.rows) local d1, d2 = n[2].d, n[#n].d assert(d1 < d2) end end ok { _dist = _dist }
local AS = unpack(AddOnSkins) if not AS:CheckAddOn('QuestGuru') then return end function AS:QuestGuru() AS:SkinFrame(QuestGuru) AS:SkinFrame(QuestGuru.count) AS:SkinFrame(QuestGuruScrollFrame.expandAll) QuestGuru:SetTemplate("Transparent") -- Skin QuestGuru Buttons for i = 1, QuestGuru:GetNumChildren() do local object = select(i, QuestGuru:GetChildren()) if object:IsObjectType('Button') then if object:GetText() ~= nil then AS:SkinButton(object, true) else AS:SkinCloseButton(object, true) end end end --Reposition Expand/Collapse Button QuestGuruScrollFrame.expandAll:ClearAllPoints() QuestGuruScrollFrame.expandAll:Point('BOTTOMLEFT', QuestGuru, 'TOPLEFT', 10, -53) --Reposition Show Map Button QuestGuru.mapButton:ClearAllPoints() QuestGuru.mapButton:Point('RIGHT', QuestGuru.count, 'RIGHT', 407, 0) --Resize Expand/Collapse Button QuestGuruScrollFrame.expandAll:Size(120, 30) QuestGuruScrollFrame.expandAll:SetFormattedText(" Expand/Collapse ") --Resize Show Map Button QuestGuru.mapButton:Size(50, 40) QuestGuru.mapButton:SetFormattedText(" Quest Log ") AS:SkinScrollBar(QuestGuruScrollFrameScrollBar) AS:SkinScrollBar(QuestGuruDetailScrollFrameScrollBar) QuestGuruInset:StripTextures() QuestGuruDetailScrollFrame:StripTextures() QuestGuruScrollFrame:StripTextures() end AS:RegisterSkin('QuestGuru', AS.QuestGuru)
--[[ Title: KeepworkService Session Author(s): big Date: 2019.09.22 Place: Foshan use the lib: ------------------------------------------------------------ local KeepworkServiceSession = NPL.load('(gl)Mod/WorldShare/service/KeepworkService/Session.lua') ------------------------------------------------------------ ]] -- libs local KeepWorkItemManager = NPL.load('(gl)script/apps/Aries/Creator/HttpAPI/KeepWorkItemManager.lua') -- service local KeepworkService = NPL.load('../KeepworkService.lua') local KpChatChannel = NPL.load('(gl)script/apps/Aries/Creator/Game/Areas/ChatSystem/KpChatChannel.lua') local KeepworkServiceSchoolAndOrg = NPL.load('(gl)Mod/WorldShare/service/KeepworkService/SchoolAndOrg.lua') local SyncServiceCompare = NPL.load('(gl)Mod/WorldShare/service/SyncService/Compare.lua') -- api local KeepworkUsersApi = NPL.load('(gl)Mod/WorldShare/api/Keepwork/Users.lua') local KeepworkKeepworksApi = NPL.load('(gl)Mod/WorldShare/api/Keepwork/KeepworkKeepworksApi.lua') local KeepworkOauthUsersApi = NPL.load('(gl)Mod/WorldShare/api/Keepwork/OauthUsers.lua') local KeepworkSocketApi = NPL.load('(gl)Mod/WorldShare/api/Socket/Socket.lua') local AccountingVipCodeApi = NPL.load('(gl)Mod/WorldShare/api/Accounting/ParacraftVipCode.lua') local KeepworkDragonBoatApi = NPL.load('(gl)Mod/WorldShare/api/Keepwork/DragonBoatApi.lua') -- database local SessionsData = NPL.load('(gl)Mod/WorldShare/database/SessionsData.lua') -- helper local Validated = NPL.load('(gl)Mod/WorldShare/helper/Validated.lua') -- config local Config = NPL.load('(gl)Mod/WorldShare/config/Config.lua') local Encoding = commonlib.gettable('commonlib.Encoding') local KeepworkServiceSession = NPL.export() function KeepworkServiceSession:LongConnectionInit(callback) KeepworkSocketApi:Connect(function(connection) if not connection then return false end if connection.inited then return nil end if not KpChatChannel.client then KpChatChannel.client = connection KpChatChannel.client:AddEventListener('OnOpen', KpChatChannel.OnOpen, KpChatChannel) KpChatChannel.client:AddEventListener('OnMsg', KpChatChannel.OnMsg, KpChatChannel) KpChatChannel.client:AddEventListener('OnClose', KpChatChannel.OnClose, KpChatChannel) end connection:AddEventListener('OnOpen', function(self) local isDebugSocket = false if isDebugSocket then LOG.std('KeepworkServiceSession', 'debug', 'LongConnectionInit', 'Connected client') end end, connection) connection:AddEventListener('OnMsg', self.OnMsg, connection) connection.uiCallback = callback connection.inited = true end) end function KeepworkServiceSession:OnMsg(msg) LOG.std('KeepworkServiceSession', 'debug', 'OnMsg', 'data: %s', NPL.ToJson(msg.data)) if not msg or not msg.data then return false end if msg.data.sio_pkt_name and msg.data.sio_pkt_name == 'event' then if msg.data.body and msg.data.body[1] == 'app/msg' then local connection = KeepworkSocketApi:GetConnection() if type(connection.uiCallback) == 'function' then connection.uiCallback(msg.data.body[2]) end end end end function KeepworkServiceSession:LoginSocket() if not self:IsSignedIn() then return false end local platform if System.os.GetPlatform() == 'mac' or System.os.GetPlatform() == 'win32' then platform = 'PC' else platform = 'MOBILE' end local machineCode = SessionsData:GetDeviceUUID() KeepworkSocketApi:SendMsg('app/login', { platform = platform, machineCode = machineCode }) end function KeepworkServiceSession:OnWorldLoad() if not self.riceMode then return end if self.riceMode == 'create' or self.riceMode == 'explorer' or self.riceMode == 'work' or self.riceMode == 'study' then KeepworkServiceSession:StartRiceTimer() end end function KeepworkServiceSession:OnWillLeaveWorld() -- self:StopRiceTimer() end function KeepworkServiceSession:IsSignedIn() local token = Mod.WorldShare.Store:Get('user/token') local bLoginSuccessed = Mod.WorldShare.Store:Get('user/bLoginSuccessed') if token ~= nil and bLoginSuccessed then return true else return false end end function KeepworkServiceSession:Login(account, password, callback) local machineCode = SessionsData:GetDeviceUUID() local platform if System.os.GetPlatform() == 'mac' or System.os.GetPlatform() == 'win32' then platform = 'PC' else platform = 'MOBILE' end local params = { username = account, password = password, platform = platform, machineCode = machineCode } KeepworkUsersApi:Login( params, callback, callback ) end function KeepworkServiceSession:LoginDirectly(account, password, callback) if not callback and type(callback) ~= 'function' then return end self:Login( account, password, function(response, err) if err ~= 200 then if response and response.code and response.message then callback(false, format(L'*%s(%d)', response.message, response.code), 'RESPONSE') else if err == 0 then callback(false, format(L'*网络异常或超时,请检查网络(%d)', err), 'NETWORK') else callback(false, format(L'*系统维护中(%d)', err), 'SERVER') end end return end self:LoginResponse(response, err, callback) end ) end function KeepworkServiceSession:LoginAndBindThirdPartyAccount(account, password, oauthToken, callback) local machineCode = SessionsData:GetDeviceUUID() local platform if System.os.GetPlatform() == 'mac' or System.os.GetPlatform() == 'win32' then platform = 'PC' else platform = 'MOBILE' end local params = { username = account, password = password, platform = platform, machineCode = machineCode, oauthToken = oauthToken } KeepworkUsersApi:Login( params, callback, callback ) end function KeepworkServiceSession:LoginWithToken(token, callback) KeepworkUsersApi:Profile(token, callback, callback) end function KeepworkServiceSession:SetUserLevels(response, callback) local userType = {} local function Handle() if response.orgAdmin and response.orgAdmin == 1 then userType.orgAdmin = true end if response.tLevel and response.tLevel > 0 then userType.teacher = true Mod.WorldShare.Store:Set('user/tLevel', response.tLevel) end if response.student and response.student == 1 then userType.student = true end if response.freeStudent and response.freeStudent == 1 then userType.freeStudent = true end if not userType.teacher and not userType.student and not userType.orgAdmin then userType.plain = true end Mod.WorldShare.Store:Set('user/userType', userType) if callback and type(callback) == 'function' then callback() end end if not response then self:Profile(function(data, err) response = data Handle() end) else Handle() end end function KeepworkServiceSession:LoginResponse(response, err, callback) if err ~= 200 or type(response) ~= 'table' then return end -- login api success ↓ local token = response['token'] local userId = response['id'] or 0 local username = response['username'] or '' local nickname = response['nickname'] or '' local realname = response['realname'] or '' local paraWorldId = response['paraWorldId'] or nil local isVipSchool = false if not response.realname then Mod.WorldShare.Store:Set('user/isVerified', false) else Mod.WorldShare.Store:Set('user/isVerified', true) end if not response.cellphone and not response.email then Mod.WorldShare.Store:Set('user/isBind', false) else Mod.WorldShare.Store:Set('user/isBind', true) end Mod.WorldShare.Store:Set('world/paraWorldId', paraWorldId) self:SetUserLevels(response) if response.vip and response.vip == 1 then Mod.WorldShare.Store:Set('user/isVip', true) else Mod.WorldShare.Store:Set('user/isVip', false) end if response.school and response.school.isVip == 1 then isVipSchool = true end if response and response.region and type(response.region) == 'table' then Mod.WorldShare.Store:Set('user/region', response.region) end Mod.WorldShare.Store:Set('user/bLoginSuccessed', true) local tokenExpire if response.tokenExpire then tokenExpire = os.time() + tonumber(response.tokenExpire) end if response.mode ~= 'auto' then self:SaveSigninInfo( { account = username, password = response.password, loginServer = KeepworkService:GetEnv(), token = token, autoLogin = response.autoLogin, rememberMe = response.rememberMe, tokenExpire = tokenExpire, isVip = Mod.WorldShare.Store:Get('user/isVip'), userType = Mod.WorldShare.Store:Get('user/userType') } ) end -- for follow api Mod.WorldShare.Store:Set('user/token', token) -- get user orginfo KeepworkServiceSchoolAndOrg:GetMyAllOrgsAndSchools(function(schoolData, orgData) if not schoolData and not orgData then if callback and type(callback) == 'function' then callback(false, L'获取学校或机构信息失败') end return end local hasJoinedSchool = false local hasJoinedOrg = false if type(schoolData) == 'table' and schoolData.regionId then hasJoinedSchool = true end if type(orgData) == 'table' and #orgData > 0 then hasJoinedOrg = true Mod.WorldShare.Store:Set('user/myOrg', orgData[1] or {}) for key, item in ipairs(orgData) do if item and item.type and item.type == 4 then hasJoinedSchool = true break end end end if hasJoinedSchool then Mod.WorldShare.Store:Set('user/hasJoinedSchool', true) else Mod.WorldShare.Store:Set('user/hasJoinedSchool', false) end local Login = Mod.WorldShare.Store:Action('user/Login') Login(token, userId, username, nickname, realname, isVipSchool) GameLogic.GetFilters():apply_filters('OnKeepWorkLogin', true) -- update enter world info if Mod.WorldShare.Store:Get('world/isEnterWorld') then SyncServiceCompare:GetCurrentWorldInfo(function() if callback and type(callback) == 'function' then callback(true) end end) else if callback and type(callback) == 'function' then callback(true) end end end) self:ResetIndulge() self:LoginSocket() end function KeepworkServiceSession:Logout(mode, callback) if self:IsSignedIn() then local username = Mod.WorldShare.Store:Get('user/username') self:SaveSigninInfo( { account = username, loginServer = KeepworkService:GetEnv(), autoLogin = false, rememberMe = false, } ) if not mode or mode ~= 'KICKOUT' then KeepworkUsersApi:Logout(function() KeepworkSocketApi:SendMsg('app/logout', {}) local Logout = Mod.WorldShare.Store:Action('user/Logout') Logout() self:ResetIndulge() Mod.WorldShare.Store:Remove('user/bLoginSuccessed') if callback and type(callback) == 'function' then callback() end end) else KeepworkSocketApi:SendMsg('app/logout', {}) local Logout = Mod.WorldShare.Store:Action('user/Logout') Logout() self:ResetIndulge() Mod.WorldShare.Store:Remove('user/bLoginSuccessed') if callback and type(callback) == 'function' then callback() end end end end function KeepworkServiceSession:RegisterWithAccount(username, password, callback, autoLogin) if not username or not password then return end local params = { username = username, password = password, channel = 3 } KeepworkUsersApi:Register( params, function(registerData, err) if registerData.id then self:Login( username, password, function(loginData, err) if err ~= 200 then registerData.message = L'注册成功,登录失败' registerData.code = 9 if type(callback) == 'function' then callback(registerData) end return false end if autoLogin ~= nil then loginData.autoLogin = autoLogin else loginData.autoLogin = true end loginData.rememberMe = nil loginData.password = nil self:LoginResponse(loginData, err, function() if type(callback) == 'function' then callback(registerData) end end) end ) return true end if type(callback) == 'function' then callback(registerData) end end, function(data, err) if type(callback) == 'function' then if type(data) == 'table' and data.code then callback(data) else callback({ message = L'未知错误', code = err}) end end end, { 400 } ) end function KeepworkServiceSession:RegisterWithPhoneAndLogin(username, cellphone, cellphoneCaptcha, password, autoLogin, rememberMe, callback) if not cellphone or not cellphoneCaptcha or not password then return end local params = { username = username, cellphone = cellphone, captcha = cellphoneCaptcha, password = password, channel = 3, isBind = true } KeepworkUsersApi:Register( params, function(registerData, err) if registerData.id then self:Login( username, password, function(loginData, err) if err ~= 200 then registerData.message = L'注册成功,登录失败' registerData.code = 9 if type(callback) == 'function' then callback(registerData) end return false end loginData.autoLogin = autoLogin loginData.rememberMe = rememberMe loginData.password = password self:LoginResponse(loginData, err, function() if type(callback) == 'function' then callback(registerData) end end) end ) return true end if type(callback) == 'function' then callback(registerData) end end, function(data, err) if type(callback) == 'function' then if type(data) == 'table' and data.code then callback(data) else callback({ message = L'未知错误', code = err}) end end end, { 400 } ) end function KeepworkServiceSession:RegisterWithPhone(username, cellphone, cellphoneCaptcha, password, callback) if not cellphone or not cellphoneCaptcha or not password then return end local params = { username = username, cellphone = cellphone, captcha = cellphoneCaptcha, password = password, channel = 3, isBind = true } KeepworkUsersApi:Register( params, function(registerData, err) if registerData.id then self:Login( username, password, function(loginData, err) if err ~= 200 then registerData.message = L'注册成功,登录失败' registerData.code = 9 if type(callback) == 'function' then callback(registerData) end return false end loginData.autoLogin = true loginData.rememberMe = nil loginData.password = nil self:LoginResponse(loginData, err, function() if type(callback) == 'function' then callback(registerData) end end) end ) return true end if type(callback) == 'function' then callback(registerData) end end, function(data, err) if type(callback) == 'function' then if type(data) == 'table' and data.code then callback(data) else callback({ message = L'未知错误', code = err}) end end end, { 400 } ) end function KeepworkServiceSession:Register(username, password, captcha, cellphone, cellphoneCaptcha, isBind, callback) if type(username) ~= 'string' or type(password) ~= 'string' or type(captcha) ~= 'string' or type(cellphone) ~= 'string' or type(cellphoneCaptcha) ~= 'string' then return false end local params if #cellphone == 11 then -- certification params = { username = username, password = password, captcha = cellphoneCaptcha, channel = 3, cellphone = cellphone, isBind = isBind } else -- no certification params = { username = username, password = password, key = Mod.WorldShare.Store:Get('user/captchaKey'), captcha = captcha, channel = 3 } end KeepworkUsersApi:Register( params, function(registerData, err) if registerData.id then self:Login( username, password, function(loginData, err) if err ~= 200 then registerData.message = L'注册成功,登录失败' registerData.code = 9 if type(callback) == 'function' then callback(registerData) end return false end loginData.autoLogin = autoLogin loginData.rememberMe = rememberMe loginData.password = password self:LoginResponse(loginData, err, function() if type(callback) == 'function' then callback(registerData) end end) end ) return true end if type(callback) == 'function' then callback(registerData) end end, function(data, err) if type(callback) == 'function' then if type(data) == 'table' and data.code then callback(data) else callback({ message = L'未知错误', code = err}) end end end, { 400 } ) end function KeepworkServiceSession:RegisterAndBindThirdPartyAccount(username, password, oauthToken, callback) if type(username) ~= 'string' or type(password) ~= 'string' or type(oauthToken) ~= 'string' then return false end local params = { username = username, password = password, oauthToken = oauthToken, channel = 3 } KeepworkUsersApi:Register( params, function(registerData, err) if registerData.id then self:Login( username, password, function(loginData, err) if err ~= 200 then registerData.message = L'注册成功,登录失败' registerData.code = 9 if type(callback) == 'function' then callback(registerData) end return false end loginData.autoLogin = autoLogin loginData.rememberMe = rememberMe loginData.password = password self:LoginResponse(loginData, err, function() if type(callback) == 'function' then callback(registerData) end end) end ) return true end if type(callback) == 'function' then callback(registerData) end end, function(data, err) if type(callback) == 'function' then callback({ message = '', code = err}) end end, { 400 } ) end function KeepworkServiceSession:FetchCaptcha(callback) KeepworkKeepworksApi:FetchCaptcha(function(data, err) if err == 200 and type(data) == 'table' then Mod.WorldShare.Store:Set('user/captchaKey', data.key) if type(callback) == 'function' then callback() end end end) end function KeepworkServiceSession:GetCaptcha() local captchaKey = Mod.WorldShare.Store:Get('user/captchaKey') if not captchaKey or type(captchaKey) ~= 'string' then return '' end return KeepworkService:GetCoreApi() .. '/keepworks/captcha/' .. captchaKey end function KeepworkServiceSession:GetPhoneCaptcha(phone, callback) if not phone or type(phone) ~= 'string' then return false end KeepworkUsersApi:CellphoneCaptcha(phone, callback, callback) end function KeepworkServiceSession:ClassificationPhone(cellphone, captcha, callback) KeepworkUsersApi:RealName( cellphone, captcha, function(data, err) if callback and type(callback) == 'function' then Mod.WorldShare.Store:Set('user/isVerified', true) callback(data, err, true) end end, function(data, err) if callback and type(callback) == 'function' then callback(data, err, false) end end, { 400 } ) end function KeepworkServiceSession:BindPhone(cellphone, captcha, callback) if not cellphone or type(cellphone) ~= 'string' or not captcha or type(captcha) ~= 'string' then return false end KeepworkUsersApi:BindPhone(cellphone, captcha, callback, callback) end function KeepworkServiceSession:ClassificationAndBindPhone(cellphone, captcha, callback) if not cellphone or type(cellphone) ~= 'string' or not captcha or type(captcha) ~= 'string' then return false end KeepworkUsersApi:ClassificationAndBindPhone(cellphone, captcha, callback, callback) end function KeepworkServiceSession:GetEmailCaptcha(email, callback) if not email or type(email) ~= 'string' then return false end KeepworkUsersApi:EmailCaptcha(email, callback, callback) end function KeepworkServiceSession:BindEmail(email, captcha, callback) if not email or type(email) ~= 'string' or not captcha or type(captcha) ~= 'string' then return false end KeepworkUsersApi:BindEmail({ email = email, captcha = captcha, isBind = true }, callback, callback) end function KeepworkServiceSession:ResetPassword(key, password, captcha, callback) if type(key) ~= 'string' or type(password) ~= 'string' or type(captcha) ~= 'string' then return false end KeepworkUsersApi:ResetPassword({ key = key, password = password, captcha = captcha }, callback, nil, { 400 }) end -- @param usertoken: keepwork user token function KeepworkServiceSession:Profile(callback, token) if not token then token = Mod.WorldShare.Store:Get('user/token') end KeepworkUsersApi:Profile(token, callback, callback) end function KeepworkServiceSession:GetCurrentUserToken() if Mod.WorldShare.Store:Get('user/token') then return Mod.WorldShare.Store:Get('user/token') end end -- @param info: if nil, we will delete the login info. function KeepworkServiceSession:SaveSigninInfo(info) if not info then return false end SessionsData:SaveSession(info) end -- @return nil if not found or {account, password, loginServer, autoLogin} function KeepworkServiceSession:LoadSigninInfo() local sessionsData = SessionsData:GetSessions() if sessionsData and sessionsData.selectedUser then for key, item in ipairs(sessionsData.allUsers) do if item.value == sessionsData.selectedUser then return item.session end end else return nil end end -- return nil or user token in url protocol function KeepworkServiceSession:GetUserTokenFromUrlProtocol() local cmdline = ParaEngine.GetAppCommandLine() local urlProtocol = string.match(cmdline or '', 'paracraft://(.*)$') urlProtocol = Encoding.url_decode(urlProtocol or '') local usertoken = urlProtocol:match('usertoken=\'([%S]+)\'') if usertoken then local SetToken = Mod.WorldShare.Store:Action('user/SetToken') SetToken(usertoken) end return usertoken end function KeepworkServiceSession:CheckTokenExpire(callback) if not self:IsSignedIn() then return false end local token = Mod.WorldShare.Store:Get('user/token') local info = self:LoadSigninInfo() local tokenExpire = info and info.tokenExpire or 0 local function ReEntry() self:Logout() local currentUser = self:LoadSigninInfo() if not currentUser or not currentUser.account or not currentUser.password then if type(callback) == 'function' then callback(false) end return false end self:Login( currentUser.account, currentUser.password, function(response, err) if err ~= 200 then if type(callback) == 'function' then callback(false) end return false end self:LoginResponse(response, err, function() if type(callback) == 'function' then callback(true) end end) end ) end -- we will not fetch token if token is expire if tokenExpire <= (os.time() + 1 * 24 * 3600) then ReEntry() return false end self:Profile(function(data, err) if err ~= 200 then ReEntry() return false end if type(callback) == 'function' then callback(true) end end, token) end function KeepworkServiceSession:RenewToken() self:CheckTokenExpire() Mod.WorldShare.Utils.SetTimeOut(function() self:RenewToken() end, 3600 * 1000) end function KeepworkServiceSession:PreventIndulge(callback) local currentServerTime = os.time() local function Handle() currentServerTime = currentServerTime + 1 Mod.WorldShare.Store:Set('world/currentServerTime', currentServerTime) self.gameTime = (self.gameTime or 0) + 1 -- 40 minutes if self.gameTime == (40 * 60) then if type(callback) == 'function' then callback('40MINS') end end -- 2 hours if self.gameTime == (2 * 60 * 60) then if type(callback) == 'function' then callback('2HOURS') end end -- 4 hours if self.gameTime == (4 * 60 * 60) then if type(callback) == 'function' then callback('4HOURS') end end -- 22:30 if os.date('%H:%M', currentServerTime) == '22:30' then if type(callback) == 'function' then callback('22:30') end end end KeepworkKeepworksApi:CurrentTime( function(data, err) if not data or not data.timestamp then return end currentServerTime = math.floor(data.timestamp / 1000) if not self.preventInduleTimer then self.preventInduleTimer = commonlib.Timer:new( { callbackFunc = Handle } ) self.preventInduleTimer:Change(0, 1000) end end, function() -- degraded mode if not self.preventInduleTimer then self.preventInduleTimer = commonlib.Timer:new( { callbackFunc = Handle } ) self.preventInduleTimer:Change(0, 1000) end end ) end function KeepworkServiceSession:ResetIndulge() self.gameTime = 0 end function KeepworkServiceSession:CheckPhonenumberExist(phone, callback) if not phone or not Validated:Phone(phone) then return false end if type(callback) ~= 'function' then return false end KeepworkUsersApi:GetUserByPhonenumber( phone, function(data, err) if data and #data > 0 then callback(true) else callback(false) end end, function() callback(false) end ) end function KeepworkServiceSession:CheckUsernameExist(username, callback) if type(username) ~= 'string' then return false end if type(callback) ~= 'function' then return false end KeepworkUsersApi:GetUserByUsernameBase64( username, function(data, err) if type(data) == 'table' then callback(true, data) else callback(false) end end, function(data, err) callback(false) end ) end function KeepworkServiceSession:CheckEmailExist(email, callback) if type(email) ~= 'string' then return false end if type(callback) ~= 'function' then return false end KeepworkUsersApi:GetUserByEmail( email, function(data, err) if type(data) == 'table' and #data > 0 then callback(true) else callback(false) end end, function(data, err) callback(false) end ) end function KeepworkServiceSession:CheckOauthUserExisted(platform, code, callback) KeepworkOauthUsersApi:GetOauthUsers( string.lower(platform), self:GetOauthClientId(platform), code, function(data, err) if not data or err ~= 200 then return false end if data.username then if type(callback) == 'function' then callback(true, data) end else if type(callback) == 'function' then callback(false, data) end end end) end function KeepworkServiceSession:GetOauthClientId(platform) if type(platform) ~= 'string' then return '' end return Config[platform][KeepworkService:GetEnv()].clientId end function KeepworkServiceSession:ActiveVipByCode(key, callback) if not key or type(key) ~= 'string' then return false end AccountingVipCodeApi:Activate(Mod.WorldShare.Utils.RemoveLineEnding(key), callback, callback) end function KeepworkServiceSession:GetUsersByUsernames(usernames, callback) if not usernames or type(usernames) ~= 'table' then return false end KeepworkUsersApi:Search({ username = { ['$in'] = usernames }}, callback, callback) end function KeepworkServiceSession:GetWebToken(callback) KeepworkUsersApi:WebToken( function(data, err) if not data or type(data) ~= 'table' or not data.token then return false end if callback and type(callback) == 'function' then callback(data.token) end end, function(data, err) -- do nothing ... end ) end function KeepworkServiceSession:IsRealName() return Mod.WorldShare.Store:Get('user/isVerified') end function KeepworkServiceSession:TextingToInviteRealname(cellphone, name, callback) KeepworkUsersApi:TextingToInviteRealname(cellphone, name, callback, callback) end function KeepworkServiceSession:CellphoneCaptchaVerify(cellphone, cellphone_captcha, callback) KeepworkUsersApi:CellphoneCaptchaVerify(cellphone, cellphone_captcha, callback, callback) end function KeepworkServiceSession:CaptchaVerify(captcha, callback) KeepworkKeepworksApi:SvgCaptcha(Mod.WorldShare.Store:Get('user/captchaKey'), captcha, callback, callback) end function KeepworkServiceSession:GetUserWhere() local token = Mod.WorldShare.Store:Get('user/token') if not token then local whereAnonymousUser = Mod.WorldShare.Store:Get('user/whereAnonymousUser') return whereAnonymousUser or false end local session = SessionsData:GetSessionByUsername(Mod.WorldShare.Store:Get('user/username')) if session and type(session) == 'table' and session.where then return session.where else return '' end end function KeepworkServiceSession:LoginWithPhoneNumber(cellphone, cellphoneCaptcha, callback) if not cellphone or type(cellphone) ~= 'string' then return end if not cellphoneCaptcha or type(cellphoneCaptcha) ~= 'string' then return end local machineCode = SessionsData:GetDeviceUUID() local platform if System.os.GetPlatform() == 'mac' or System.os.GetPlatform() == 'win32' then platform = 'PC' elseif System.os.GetPlatform() == 'android' or System.os.GetPlatform() == 'ios' then platform = 'MOBILE' else return end local params = { cellphone = cellphone, cellphoneCaptcha = cellphoneCaptcha, platform = platform, machineCode = machineCode, } KeepworkUsersApi:Login(params, callback, callback) end function KeepworkServiceSession:CheckVerify() local isVerified = Mod.WorldShare.Store:Get('user/isVerified') if isVerified then -- get newer certificate if not KeepWorkItemManager.HasGSItem(70014) then KeepWorkItemManager.DoExtendedCost(40006) end end end
--[[lit-meta name = "creationix/uv" description = "Shim to use 'luv' as 'uv' for non-luvi based apps using luvit libs" version = "1.8.0" ]] return require 'luv'
-- -- Copyright (c) 2016-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- local utils local common = require("common.common") local board = require("board.board") local goutils = require 'utils.goutils' local utils = require 'utils.utils' local pl = require 'pl.import_into'() local dcnn_utils = { } -- Parameters to use -- medatory: -- shuffle_top_n Use topn for sampling, if topn == 1, then we only output the best legal move. -- codename codename for the model -- input, feature_type: for customized model, omitted if codename is specified. -- presample_codename: codename for presample model. -- temperature: Temperature for presample model (default 1) -- sample_step: Since which ply we start to use normal model, default is -1 -- optional: -- usecpu whether to use cpu for evaluation. -- use_local_model whether we load a local .bin file. function dcnn_utils.init(options) -- opt.feature_type and opt.userank are necessary for the game to be played. local opt = pl.tablex.deepcopy(options) opt.sample_step = opt.sample_step or -1 opt.temperature = opt.temperature or 1 opt.shuffle_top_n = opt.shuffle_top_n or 1 opt.rank = opt.rank or '9d' if opt.usecpu == nil or opt.usecpu == false then utils = require 'utils.utils' utils.require_cutorch() else g_nnutils_only_cpu = true utils = require 'utils.utils' end opt.userank = true assert(opt.shuffle_top_n >= 1) -- print("Loading model = " .. opt.input) opt.input = (opt.codename == "" and opt.input or common.codenames[opt.codename].model_name) opt.feature_type = (opt.codename == "" and opt.feature_type or common.codenames[opt.codename].feature_type) opt.attention = { 1, 1, common.board_size, common.board_size } local model_name = opt.use_local_model and pl.path.basename(opt.input) or opt.input if opt.verbose then print("Load model " .. model_name) end local model = torch.load(model_name) if opt.verbose then print("Load model complete") end local preSampleModel local preSampleOpt = pl.tablex.deepcopy(opt) if opt.temperature > 1 then if opt.verbose then print("temperature: " , opt.temperature) end preSampleModel = goutils.getDistillModel(model, opt.temperature) elseif opt.presample_codename ~= nil and opt.presample_codename ~= false then local code = common.codenames[opt.presample_codename] if opt.verbose then print("Load preSampleModel " .. code.model_name) end preSampleModel = torch.load(code.model_name) preSampleOpt.feature_type = code.feature_type else preSampleModel = model end opt.preSampleModel = preSampleModel opt.preSampleOpt = preSampleOpt opt.model = model if opt.valueModel and opt.valueModel ~= "" then opt.valueModel = torch.load(opt.valueModel) end if opt.verbose then print("dcnn ready!") end return opt end function dcnn_utils.dbg_set() utils.dbg_set() end function dcnn_utils.play(opt, b, player) -- It will return sortProb, sortInd, value, output return goutils.play_with_cnn(b, player, opt, opt.rank, opt.model) end function dcnn_utils.batch_play(opt, bs) return goutils.batch_play_with_cnn(bs, opt, opt.rank, opt.model) end function dcnn_utils.sample(opt, b, player) local sortProb, sortInd, value if b._ply > opt.sample_step then -- after sample, sample from normal model if opt.debug then print("normal model") end sortProb, sortInd = goutils.play_with_cnn(b, player, opt, opt.rank, opt.model) elseif b._ply < opt.sample_step then -- before sample the move, encouraging more diverse moves if opt.debug then print("presample model") end sortProb, sortInd = goutils.play_with_cnn(b, player, opt.preSampleOpt, opt.preSampleOpt.rank, opt.preSampleModel) else if opt.debug then print("uniform sample") end sortProb, sortInd = goutils.randomPlay(b, player, opt, opt.rank, opt.model) end if opt.debug then print("ply: ", b._ply) local j = 1 for k = 1, 20 do local x, y = goutils.moveIdx2xy(sortInd[k][j]) local check_res, comments = goutils.check_move(b, x, y, player) if check_res then -- The move is all right. utils.dprint(" Move (%d, %d), ind = %d, move = %s, conf = (%f)", x, y, sortInd[k][j], goutils.compose_move_gtp(x, y, tonumber(player)), sortProb[k][j]) else utils.dprint(" Skipped Move (%d, %d), ind = %d, move = %s, conf = (%f), Reason = %s", x, y, sortInd[k][j], goutils.compose_move_gtp(x, y, tonumber(player)), sortProb[k][j], comments) end end end if opt.valueModel and value then print("current value: " .. string.format("%.3f", value)) end -- Apply the moves until we have seen a valid one. if opt.shuffle_top_n == 1 then local xf, yf, idx = goutils.tryplay_candidates(b, player, sortProb, sortInd) return xf, yf else local xf, yf, idx = goutils.tryplay_candidates_sample(b, player, sortProb, sortInd, opt.shuffle_top_n) return xf, yf end end function dcnn_utils.get_value(opt, b, player) return goutils.get_value(b, player, opt) end return dcnn_utils
-- Global cooldown spell id _GlobalCooldown = 61304; -- Bloodlust effects _Bloodlust = 2825; _TimeWrap = 80353; _Heroism = 32182; _AncientHysteria = 90355; _Netherwinds = 160452; _DrumsOfFury = 178207; _Exhaustion = 57723; local INF = 2147483647; local _Bloodlusts = {_Bloodlust, _TimeWrap, _Heroism, _AncientHysteria, _Netherwinds, _DrumsOfFury}; function MaxDps:SpecName() local currentSpec = GetSpecialization(); local currentSpecName = currentSpec and select(2, GetSpecializationInfo(currentSpec)) or 'None'; return currentSpecName; end function MaxDps:CheckTalents() self.PlayerTalents = {}; for talentRow = 1, 7 do for talentCol = 1, 3 do local _, name, _, sel, _, id = GetTalentInfo(talentRow, talentCol, 1); if sel then self.PlayerTalents[id] = name; end end end end function MaxDps:HasTalent(talent) for id, name in pairs(self.PlayerTalents) do if id == talent or name == talent then return true; end end return false; end function MaxDps:TalentEnabled(talent) local found = false; for i=1,7 do for j=1,3 do local id, n, x, sel = GetTalentInfo(i,j,GetActiveSpecGroup()); if (id == talent or n == talent) and sel then found = true; end end end return found; end function MaxDps:PersistentAura(name, unit) unit = unit or 'player'; local spellName = GetSpellInfo(name); local aura, _, _, count = UnitAura(unit, spellName); if aura then return true, count; end return false, 0; end function MaxDps:Aura(name, timeShift, filter) filter = filter or nil; timeShift = timeShift or 0.2; local spellName = GetSpellInfo(name) or name; local _, _, _, count, _, _, expirationTime = UnitAura('player', spellName, nil, filter); local time = GetTime(); if expirationTime ~= nil and (expirationTime - time) > timeShift then return true, count, (expirationTime - time); end return false, 0, 0; end function MaxDps:UnitAura(name, timeShift, unit) timeShift = timeShift or 0.2; local spellName = GetSpellInfo(name) or name; local _, _, _, count, _, _, expirationTime = UnitAura(unit, spellName); if expirationTime ~= nil and (expirationTime - GetTime()) > timeShift then return true, count; end return false, 0; end function MaxDps:TargetAura(name, timeShift) timeShift = timeShift or 0; local spellName = GetSpellInfo(name) or name; local _, _, _, count, _, _, expirationTime = UnitAura('target', spellName, nil, 'PLAYER|HARMFUL'); if expirationTime ~= nil and (expirationTime - GetTime()) > timeShift then local cd = expirationTime - GetTime() - (timeShift or 0); return true, cd, count; end return false, 0, 0; end function MaxDps:EndCast(target) local t = GetTime(); local c = t * 1000; local spell, _, _, _, _, endTime = UnitCastingInfo(target or 'player'); local gstart, gduration = GetSpellCooldown(_GlobalCooldown); local gcd = gduration - (t - gstart); if gcd < 0 then gcd = 0; end; if endTime == nil then return gcd, '', gcd; end local timeShift = (endTime - c) / 1000; if gcd > timeShift then timeShift = gcd; end return timeShift, spell, gcd; end function MaxDps:SameSpell(spell1, spell2) local spellName1 = GetSpellInfo(spell1); local spellName2 = GetSpellInfo(spell2); return spellName1 == spellName2; end function MaxDps:TargetPercentHealth() local health = UnitHealth('target'); if health <= 0 then return 0; end; local healthMax = UnitHealthMax('target'); if healthMax <= 0 then return 0; end; return health/healthMax; end function MaxDps:GlobalCooldown() local haste = UnitSpellHaste('player'); local gcd = 1.5 / ((haste / 100) + 1); if gcd < 1 then gcd = 1; end return gcd; end function MaxDps:AttackHaste() local haste = UnitSpellHaste('player'); return 1/((haste / 100) + 1); end function MaxDps:SpellCharges(spell, timeShift) local currentCharges, maxCharges, cooldownStart, cooldownDuration = GetSpellCharges(spell); if currentCharges == nil then local cd = MaxDps:Cooldown(spell, timeShift); if cd <= 0 then return 0, 1, 0; else return cd, 0, 1; end end local cd = cooldownDuration - (GetTime() - cooldownStart) - (timeShift or 0); if cd > cooldownDuration then cd = 0; end if cd > 0 then currentCharges = currentCharges + (1 - (cd / cooldownDuration)); end return cd, currentCharges, maxCharges; end function MaxDps:SpellAvailable(spell, timeShift) local cd = MaxDps:Cooldown(spell, timeShift); return cd <= 0, cd; end function MaxDps:ExtractTooltip(spell, pattern) local _pattern = gsub(pattern, "%%s", "([%%d%.,]+)"); if not MaxDpsSpellTooltip then CreateFrame('GameTooltip', 'MaxDpsSpellTooltip', UIParent, 'GameTooltipTemplate'); MaxDpsSpellTooltip:SetOwner(UIParent, "ANCHOR_NONE") end MaxDpsSpellTooltip:SetSpellByID(spell); for i = 2, 4 do local line = _G['MaxDpsSpellTooltipTextLeft' .. i]; local text = line:GetText(); if text then local cost = strmatch(text, _pattern); if cost then cost = cost and tonumber((gsub(cost, "%D", ""))); return cost; end end end return 0; end function MaxDps:SetBonus(items) local c = 0; for _, item in ipairs(items) do if IsEquippedItem(item) then c = c + 1; end end return c; end function MaxDps:Cooldown(spell, timeShift) local start, duration, enabled = GetSpellCooldown(spell); if enabled and duration == 0 and start == 0 then return 0; elseif enabled then return (duration - (GetTime() - start) - (timeShift or 0)); else return 100000; end; end function MaxDps:Mana(minus, timeShift) local _, casting = GetManaRegen(); local mana = UnitPower('player', 0) - minus + (casting * timeShift); return mana / UnitPowerMax('player', 0), mana; end function MaxDps:Bloodlust(timeShift) -- @TODO: detect exhausted/seated debuff instead of 6 auras for k, v in pairs (_Bloodlusts) do if MaxDps:Aura(v, timeShift or 0) then return true; end end return false; end MaxDps.Spellbook = {}; function MaxDps:FindSpellInSpellbook(spell) local spellName = GetSpellInfo(spell); if MaxDps.Spellbook[spellName] then return MaxDps.Spellbook[spellName]; end local _, _, offset, numSpells = GetSpellTabInfo(2); local booktype = 'spell'; for index = offset + 1, numSpells + offset do local spellID = select(2, GetSpellBookItemInfo(index, booktype)); if spellID and spellName == GetSpellBookItemName(index, booktype) then MaxDps.Spellbook[spellName] = index; return index; end end return nil; end function MaxDps:IsSpellInRange(spell, unit) unit = unit or 'target'; local inRange = IsSpellInRange(spell, unit); if inRange == nil then local booktype = 'spell'; local myIndex = MaxDps:FindSpellInSpellbook(spell) if myIndex then return IsSpellInRange(myIndex, booktype, unit); end return inRange; end return inRange; end function MaxDps:TargetsInRange(spell) local count = 0; for i, frame in pairs(C_NamePlate.GetNamePlates()) do if frame:IsVisible() and MaxDps:IsSpellInRange(spell, frame.UnitFrame.unit) == 1 then count = count + 1; end end return count; end function MaxDps:FormatTime(left) local seconds = left >= 0 and math.floor((left % 60) / 1 ) or 0; local minutes = left >= 60 and math.floor((left % 3600) / 60 ) or 0; local hours = left >= 3600 and math.floor((left % 86400) / 3600) or 0; local days = left >= 86400 and math.floor((left % 31536000) / 86400) or 0; local years = left >= 31536000 and math.floor( left / 31536000) or 0; if years > 0 then return string.format("%d [Y] %d [D] %d:%d:%d [H]", years, days, hours, minutes, seconds); elseif days > 0 then return string.format("%d [D] %d:%d:%d [H]", days, hours, minutes, seconds); elseif hours > 0 then return string.format("%d:%d:%d [H]", hours, minutes, seconds); elseif minutes > 0 then return string.format("%d:%d [M]", minutes, seconds); else return string.format("%d [S]", seconds); end end
local a,b a = #b a= #"foo"
-- speaker = hs.speech.new() -- speaker:speak("Hammerspoon is online") -- hs.notify.new({title="Hammerspoon launch", informativeText="Boss, at your service"}):send()
--[[ ____ _ _ _ / ___| _ _ _ __ ___ / \ __| |_ __ ___ (_)_ __ \___ \| | | | '_ \ / __| / _ \ / _` | '_ ` _ \| | '_ \ ___) | |_| | | | | (__ / ___ \ (_| | | | | | | | | | | |____/ \__, |_| |_|\___/_/ \_\__,_|_| |_| |_|_|_| |_| |___/ @Description: SyncAdmin plugin to ban users from your game @Author: Dominik [VolcanoINC], Hannah Jane [DataSynchronized] --]] local command = {} command.PermissionLevel = 2 command.Shorthand = {"banish"} command.Params = {"SafePlayer","..."} command.Usage = "ban Player Reason" command.Description = [[Bans the player and displays the reason in the initial kick message.]] command.Init = function(main) end command.Run = function(main,user,player,...) if (SyncAPI.GetPermissionLevel(user) > SyncAPI.GetPermissionLevel(player)) then if (user == nil) then error("No user found") end local reason = game:GetService("Chat"):FilterStringForBroadcast(table.concat({...}," "),user) SyncAPI.Ban(player,reason,0,true) return true,"Banned user " .. player.Name .. " for reason '" .. reason .. "'" else return false,"You cannot run this command on someone with a higher permission level than you." end end return command
local SPAM_PATTERNS = { "[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm]%.[Mm][Ee]/%S+", "[Tt][Ll][Gg][Rr][Mm]%.[Mm][Ee]/%S+", "[Aa][Dd][Ff]%.[Ll][Yy]/%S+", "[Ss][Hh]%.[Ss][Tt]/%S+", "[Tt]%.[Mm][Ee]/%S+", "[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm]%.[Dd][Oo][Gg]/%S+", "[Cc][Hh][Aa][Tt]%.[Ww][Hh][Aa][Tt][Ss][Aa][Pp][Pp]%.[Cc][Oo][Mm]/%S+" } local function is_spam(text) local isit = false if text ~= nil then for k, v in ipairs(SPAM_PATTERNS) do isit = isit or (text:match(v) ~= nil) end end return isit end local function is_chan_fwd(msg) if msg.fwd_from ~= nil then return msg.fwd_from.peer_type == "channel" end return false end local function kick_user(user_id, chat_id) local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, function (data, success, result) if success ~= 1 then local text = str2emoji(":exclamation:")..' I can\'t kick '..data.user..' but should be kicked' snoop_msg('I am unable to kick user '..user_id..' from group '..chat_id..'.') send_msg(data.chat, text, ok_cb, nil) end end, {chat=chat, user=user}) end local function kick_chan_user(user_id, chat_id) local chat = 'channel#id'..chat_id local user = 'user#id'..user_id channel_kick(chat, user, function (data, success, result) if success ~= 1 then local text = str2emoji(":exclamation:")..' I can\'t kick '..data.user..' but should be kicked' snoop_msg('I am unable to kick user '..user_id..' from group '..chat_id..'.') send_msg(data.chat, text, ok_cb, nil) end end, {chat=chat, user=user}) end local function addexcept_reply(extra, success, result) local hash = 'anti-spam:exception:'..result.to.peer_id..':'..result.from.peer_id redis:set(hash, true) send_large_msg(extra, str2emoji(':information_source:')..' User ID '..result.from.peer_id..' is now exempt from antispam checks.') end local function delexcept_reply(extra, success, result) local hash = 'anti-spam:exception:'..result.to.peer_id..':'..result.from.peer_id local reply if redis:get(hash) then redis:del(hash) reply = str2emoji(':information_source:')..' User ID '..result.from.peer_id..' is now subject to antispam checks.' else reply = str2emoji(':information_source:')..' User ID '..result.from.peer_id..' is not exempt from antispam checks.' end send_large_msg(extra, reply) end local function run (msg, matches) if matches[1] ~= nil then if not is_chat_msg(msg) then return str2emoji(":exclamation:")..' Anti-spam works only on groups' else if is_momod(msg) then local chat = msg.to.id local hash = 'anti-spam:enabled:'..chat if matches[1] == 'addspamexcept' then if msg.reply_id then get_message(msg.reply_id, addexcept_reply, get_receiver(msg)) return nil end end if matches[1] == 'delspamexcept' then if msg.reply_id then get_message(msg.reply_id, delexcept_reply, get_receiver(msg)) return nil end end if matches[1] == 'enable' then if matches[2] == 'fwd' then redis:set(hash..':fwd', true) return str2emoji(':information_source:')..' Kick on forward enabled on chat' end redis:set(hash, true) return str2emoji(':information_source:')..' Anti-spam enabled on chat' end if matches[1] == 'disable' then if matches[2] == 'fwd' then redis:del(hash..':fwd') return str2emoji(':information_source:')..' Kick on forward disabled on chat' end redis:del(hash) return str2emoji(':information_source:')..' Anti-spam disabled on chat' end if matches[2] then hash = 'anti-spam:exception:'..chat..':'..matches[2] if matches[1] == 'addexcept' then redis:set(hash, true) return str2emoji(':information_source:')..' User ID '..matches[2]..' is now exempt from antispam checks.' end if matches[1] == 'delexcept' then if redis:get(hash) then redis:del(hash) return str2emoji(':information_source:')..' User ID '..matches[2]..' is now subject to antispam checks.' else return str2emoji(':information_source:')..' User ID '..matches[2]..' is not exempt from antispam checks.' end end end else return str2emoji(":no_entry_sign:")..' You are not a moderator on this channel' end end end return nil end local function pre_process(msg) -- Ignore service msg if msg.service then print('Service message') return msg end local hash_enable = 'anti-spam:enabled:'..msg.to.id local enabled = redis:get(hash_enable) if enabled then print('Anti-spam enabled') local real_text if msg.media ~= nil then if msg.media.caption ~= nil then real_text = msg.media.caption else real_text = "[media with no caption]" end else if msg.text ~= nil then real_text = msg.text end end local is_rly_spam = is_spam(real_text) local hash_enable_fwd = hash_enable..':fwd' local enabled_fwd = redis:get(hash_enable_fwd) if enabled_fwd then is_rly_spam = is_rly_spam or is_chan_fwd(msg) end if msg.from.type == 'user' and is_rly_spam then local receiver = get_receiver(msg) local user = msg.from.id local text = str2emoji(":exclamation:")..' User ' if msg.from.username ~= nil then text = text..' @'..msg.from.username..' ['..user..'] is spamming' else text = text..string.gsub(msg.from.print_name, '_', ' ')..' ['..user..'] is spamming' end local chat = msg.to.id local hash_exception = 'anti-spam:exception:'..msg.to.id..':'..msg.from.id if not is_chat_msg(msg) then print("Spam not in a chat group!") elseif user == tostring(our_id) then print('I won\'t kick myself') elseif is_momod(msg) then print('I won\'t kick a mod/admin/sudo!') elseif redis:get(hash_exception) then print('User is exempt from antispam checks!') else send_msg(receiver, text, ok_cb, nil) if msg.from.username ~= nil then snoop_msg('User @'..msg.from.username..' ['..msg.from.id..'] has been found spamming.\nGroup: '..msg.to.print_name..' ['..msg.to.id..']\nText: '..real_text) else snoop_msg('User '..string.gsub(msg.from.print_name, '_', ' ')..' ['..msg.from.id..'] has been found spamming.\nGroup: '..msg.to.print_name..' ['..msg.to.id..']\nText: '..real_text) end if not is_chan_msg(msg) then kick_user(user, chat) else delete_msg(msg.id, ok_cb, nil) kick_chan_user(user, chat) end return nil end end end return msg end return { description = 'Plugin to kick spammers from group.', usage = { moderator = { "!antispam <enable>/<disable> : Enable or disable spam checking", "!antispam <enable>/<disable> fwd : Enable or disable kicking who forwards from channels", "!antispam <addexcept>/<delexcept> <user_id> : Add user to antispam exceptions", "#addspamexcept (by reply) : Add user to antispam exceptions", "#delspamexcept (by reply) : Delete user from antispam exceptions" }, }, patterns = { '^!antispam (enable) (fwd)$', '^!antispam (enable)$', '^!antispam (disable) (fwd)$', '^!antispam (disable)$', '^!antispam (addexcept) (%d+)$', '^!antispam (delexcept) (%d+)$', '^#(addspamexcept)$', '^#(delspamexcept)$' }, run = run, pre_process = pre_process }
vim.api.nvim_create_augroup('nvim-org-markup', { clear = true }) -- this re-definition simply wraps the callback with a function, so it will -- use 'require' every time. Slightly slower, but updates when I'm reloading -- the libraries as I edit the code vim.api.nvim_create_autocmd('Filetype', { pattern = 'org', group = 'nvim-org-markup', desc = 'Register updating markup highlighting with tree-sitter', callback = function() require('org.object.extmarks').update() vim.treesitter.get_parser(0):register_cbs { on_bytes = function(...) require('org.object.extmarks').schedule_on_byte(...) end, } end, })
E = { CreateBusStop = 'lacheebus:createBusStop', -- Request to create a bus stop GetBusStops = 'lacheebus:requestBusStops', -- Requests all bus stops GetRoutes = 'lacheebus:requestRoutes', -- Gets a list of routes GetRoute = 'lacheebus:requestSpecificRoute', -- Gets a specific route BeginJob = 'lacheebus:startJob', -- Begin the job EndJob = 'lacheebus:endJob', RouteActive = 'lacheebus:routeActive', -- Someone has started this route RouteDeactive = 'lacheebus:routeDeactive', -- Someone has finished this route } -- print('Loaded Events: ') -- for k, v in pairs(E) do print(k, v) end
--init.lua active_tracks = {} -- jukebox crafting minetest.register_craft({ output = 'jdukebox:box', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'ores:mese_crystal', 'ores:diamond', 'ores:mese_crystal'}, {'group:wood', 'group:wood', 'group:wood'}, } }) --jdukebox minetest.register_node("jdukebox:box", { description = "Jukebox", tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, -- sounds = default.node_sounds_wood_defaults(), --paramtype = "facedir", groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, }) minetest.register_node("jdukebox:box1", { description = "Jukebox", tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, -- sounds = default.node_sounds_wood_defaults(), --paramtype = "facedir", drop = "jdukebox:disc_1", groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, }) minetest.register_node("jdukebox:box2", { description = "Jukebox", tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, -- sounds = default.node_sounds_wood_defaults(), --paramtype = "facedir", drop = "jdukebox:disc_2", groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, }) minetest.register_node("jdukebox:box3", { description = "Jukebox", tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, -- sounds = default.node_sounds_wood_defaults(), paramtype = "facedir", drop = "jdukebox:disc_3", groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, }) minetest.register_node("jdukebox:box4", { description = "Jukebox", tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, -- sounds = default.node_sounds_wood_defaults(), --paramtype = "facedir", drop = "jdukebox:disc_4", groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, }) minetest.register_node("jdukebox:box5", { description = "Jukebox", tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, -- sounds = default.node_sounds_wood_defaults(), --paramtype = "facedir", groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, drop = "jdukebox:disc_5", }) minetest.register_node("jdukebox:box6", { description = "Jukebox", tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, -- sounds = default.node_sounds_wood_defaults(), --paramtype = "facedir", groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, drop = "jdukebox:disc_6", }) minetest.register_node("jdukebox:box7", { description = "Jukebox", tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, -- sounds = default.node_sounds_wood_defaults(), --paramtype = "facedir", groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, drop = "jdukebox:disc_7", }) minetest.register_node("jdukebox:box8", { description = "Jukebox", tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, -- sounds = default.node_sounds_wood_defaults(), --paramtype = "facedir", groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, drop = "jdukebox:disc_8", }) minetest.register_craftitem("jdukebox:disc_1", { description = "The Evil Sister (Jordach's Mix) - SoundHelix", inventory_image = "jdukebox_disc_1.png", stack_max = 1, }) minetest.register_craftitem("jdukebox:disc_2", { description = "The Energetic Rat (Jordach's Mix) - SoundHelix", inventory_image = "jdukebox_disc_2.png", stack_max = 1, }) minetest.register_craftitem("jdukebox:disc_3", { description = "Eastern Feeling - Jordach", inventory_image = "jdukebox_disc_3.png", stack_max = 1, }) minetest.register_craftitem("jdukebox:disc_4", { description = "Minetest - Jordach", inventory_image = "jdukebox_disc_4.png", stack_max = 1, }) minetest.register_craftitem("jdukebox:disc_5", { description = "Credit Roll (Jordach's HD Mix) - Junichi Masuda", inventory_image = "jdukebox_disc_5.png", stack_max = 1, }) minetest.register_craftitem("jdukebox:disc_6", { description = "Moonsong (Jordach's Mix) - HeroOfTheWinds", inventory_image = "jdukebox_disc_6.png", stack_max = 1, }) minetest.register_craftitem("jdukebox:disc_7", { description = "Synthgroove (Jordach's Mix) - HeroOfTheWinds", inventory_image = "jdukebox_disc_7.png", stack_max = 1, }) minetest.register_craftitem("jdukebox:disc_8", { description = "The Clueless Frog (Jordach's Mix) - SoundHelix", inventory_image = "jdukebox_disc_8.png", stack_max = 1, }) -- disc crafting minetest.register_craft({ output = 'jdukebox:disc_1', recipe = { {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, {'ores:coal_lump', 'dye:yellow', 'ores:coal_lump'}, {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, } }) minetest.register_craft({ output = 'jdukebox:disc_2', recipe = { {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, {'ores:coal_lump', 'dye:blue', 'ores:coal_lump'}, {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, } }) minetest.register_craft({ output = 'jdukebox:disc_3', recipe = { {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, {'ores:coal_lump', 'dye:pink', 'ores:coal_lump'}, {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, } }) minetest.register_craft({ output = 'jdukebox:disc_4', recipe = { {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, {'ores:coal_lump', 'dye:green', 'ores:coal_lump'}, {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, } }) minetest.register_craft({ output = 'jdukebox:disc_5', recipe = { {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, {'ores:coal_lump', 'dye:red', 'ores:coal_lump'}, {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, } }) minetest.register_craft({ output = 'jdukebox:disc_6', recipe = { {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, {'ores:coal_lump', 'dye:white', 'ores:coal_lump'}, {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, } }) minetest.register_craft({ output = 'jdukebox:disc_7', recipe = { {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, {'ores:coal_lump', 'dye:cyan', 'ores:coal_lump'}, {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, } }) minetest.register_craft({ output = 'jdukebox:disc_8', recipe = { {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, {'ores:coal_lump', 'dye:violet', 'ores:coal_lump'}, {'ores:coal_lump', 'ores:coal_lump', 'ores:coal_lump'}, } }) -- welcome to the jukebox, we got music and discs minetest.register_on_punchnode(function(pos, node, puncher) if not puncher then return end wield = puncher:get_wielded_item():get_name() jnodename = minetest.get_node(pos) if jnodename.name == "jdukebox:box" then if wield == "jdukebox:disc_1" then puncher:set_wielded_item("") minetest.set_node(pos, {name="jdukebox:box1"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end active_tracks[puncher:get_player_name()] = minetest.sound_play("jukebox_track_1", { to_player = puncher:get_player_name(), --max_hear_distance = 16, gain = 1, }) end end if jnodename.name == "jdukebox:box1" then if wield ~= "jdukebox:disc_1" then lx = pos.x ly = pos.y+1 lz = pos.z minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_1 1") minetest.set_node(pos, {name="jdukebox:box"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end end end if jnodename.name == "jdukebox:box" then if wield == "jdukebox:disc_2" then puncher:set_wielded_item("") minetest.set_node(pos, {name="jdukebox:box2"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end active_tracks[puncher:get_player_name()] = minetest.sound_play("jukebox_track_2", { to_player = puncher:get_player_name(), --max_hear_distance = 16, gain = 1, }) end end if jnodename.name == "jdukebox:box2" then if wield ~= "jdukebox:disc_2" then lx = pos.x ly = pos.y+1 lz = pos.z minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_2 1") minetest.set_node(pos, {name="jdukebox:box"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end end end if jnodename.name == "jdukebox:box" then if wield == "jdukebox:disc_3" then puncher:set_wielded_item("") minetest.set_node(pos, {name="jdukebox:box3"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end active_tracks[puncher:get_player_name()] = minetest.sound_play("jukebox_track_3", { to_player = puncher:get_player_name(), --max_hear_distance = 16, gain = 1, }) end end if jnodename.name == "jdukebox:box3" then if wield ~= "jdukebox:disc_3" then lx = pos.x ly = pos.y+1 lz = pos.z minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_3 1") minetest.set_node(pos, {name="jdukebox:box"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end end end if jnodename.name == "jdukebox:box" then if wield == "jdukebox:disc_4" then puncher:set_wielded_item("") minetest.set_node(pos, {name="jdukebox:box4"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end active_tracks[puncher:get_player_name()] = minetest.sound_play("jukebox_track_4", { to_player = puncher:get_player_name(), --max_hear_distance = 16, gain = 1, }) end end if jnodename.name == "jdukebox:box4" then if wield ~= "jdukebox:disc_4" then lx = pos.x ly = pos.y+1 lz = pos.z minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_4 1") minetest.set_node(pos, {name="jdukebox:box"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end end end if jnodename.name == "jdukebox:box" then if wield == "jdukebox:disc_5" then puncher:set_wielded_item("") minetest.set_node(pos, {name="jdukebox:box5"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end active_tracks[puncher:get_player_name()] = minetest.sound_play("jukebox_track_5", { to_player = puncher:get_player_name(), --max_hear_distance = 16, gain = 1, }) end end if jnodename.name == "jdukebox:box5" then if wield ~= "jdukebox:disc_5" then lx = pos.x ly = pos.y+1 lz = pos.z minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_5 1") minetest.set_node(pos, {name="jdukebox:box"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end end end if jnodename.name == "jdukebox:box" then if wield == "jdukebox:disc_6" then puncher:set_wielded_item("") minetest.set_node(pos, {name="jdukebox:box6"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end active_tracks[puncher:get_player_name()] = minetest.sound_play("jukebox_track_6", { to_player = puncher:get_player_name(), --max_hear_distance = 16, gain = 1, }) end end if jnodename.name == "jdukebox:box6" then if wield ~= "jdukebox:disc_6" then lx = pos.x ly = pos.y+1 lz = pos.z minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_6 1") minetest.set_node(pos, {name="jdukebox:box"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end end end if jnodename.name == "jdukebox:box" then if wield == "jdukebox:disc_7" then puncher:set_wielded_item("") minetest.set_node(pos, {name="jdukebox:box7"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end active_tracks[puncher:get_player_name()] = minetest.sound_play("jukebox_track_7", { to_player = puncher:get_player_name(), --max_hear_distance = 16, gain = 1, }) end end if jnodename.name == "jdukebox:box7" then if wield ~= "jdukebox:disc_7" then lx = pos.x ly = pos.y+1 lz = pos.z minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_7 1") minetest.set_node(pos, {name="jdukebox:box"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end end end if jnodename.name == "jdukebox:box" then if wield == "jdukebox:disc_8" then puncher:set_wielded_item("") minetest.set_node(pos, {name="jdukebox:box8"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end active_tracks[puncher:get_player_name()] = minetest.sound_play("jukebox_track_8", { to_player = puncher:get_player_name(), --max_hear_distance = 16, gain = 1, }) end end if jnodename.name == "jdukebox:box8" then if wield ~= "jdukebox:disc_8" then lx = pos.x ly = pos.y+1 lz = pos.z minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_8 1") minetest.set_node(pos, {name="jdukebox:box"}) if active_tracks[puncher:get_player_name()] ~= nil then minetest.sound_stop(active_tracks[puncher:get_player_name()]) else --dont die end end end end)
#!/usr/bin/env lua package.path = package.path..";../?.lua" local glfw = require("moonglfw") local gl = require("moongl") local glmath = require("moonglmath") local new_plane = require("common.plane") local new_torus = require("common.torus") local new_teapot = require("common.teapot") local new_quad = require("common.quad") local texture = require("common.texture") local vec3, vec4 = glmath.vec3, glmath.vec4 local mat3, mat4 = glmath.mat3, glmath.mat4 local rotate, translate, scale = glmath.rotate, glmath.translate, glmath.scale local pi, rad = math.pi, math.rad local sin, cos = math.sin, math.cos local exp, log = math.exp, math.log local fmt = string.format local TITLE = "Chapter 9 - Night vision effect" local W, H = 800, 600 -- GLFW/GL initializations glfw.version_hint(4, 6, 'core') glfw.window_hint('opengl forward compat', true) local window = glfw.create_window(W, H, TITLE) glfw.make_context_current(window) gl.init() local angle, speed = pi/4, pi/8 -- rad, rad/s local animate = false glfw.set_key_callback(window, function(window, key, scancode, action) if key == 'escape' and action == 'press' then glfw.set_window_should_close(window, true) elseif key == 'space' and action == 'press' then animate = not animate end end) local projection local function resize(window, w, h) W, H = w, h gl.viewport(0, 0, w, h) projection = glmath.perspective(rad(60.0), w/h, 0.3, 100.0) end glfw.set_window_size_callback(window, resize) -- Create the shader program local prog, vsh, fsh = gl.make_program('vertex', "shaders/nightvision.vert", 'fragment', "shaders/nightvision.frag") gl.delete_shaders(vsh, fsh) gl.use_program(prog) -- Get the locations of the uniform variables local uniforms = { "Width", "Height", "Radius", "Light.Intensity", "Light.Position", "Material.Ka", "Material.Kd", "Material.Ks", "Material.Shininess", "ModelViewMatrix", "NormalMatrix", "MVP", "RenderTex", "NoiseTex", } local loc = {} for _,name in ipairs(uniforms) do loc[name] = gl.get_uniform_location(prog, name) end -- Initialize the uniform variables resize(window, W, H) -- creates projection local function set_matrices(model, view, projection) local mv = view * model local normal_mv = mat3(mv):inv():transpose() gl.uniform_matrix4f(loc["ModelViewMatrix"], true, mv) gl.uniform_matrix3f(loc["NormalMatrix"], true, normal_mv) gl.uniform_matrix4f(loc["MVP"], true, projection * mv) end local function set_material(ka, kd, ks, shininess) gl.uniformf(loc["Material.Ka"], ka) gl.uniformf(loc["Material.Kd"], kd) gl.uniformf(loc["Material.Ks"], ks) gl.uniformf(loc["Material.Shininess"], shininess) end -- Generate the meshes local plane = new_plane(50, 50, 1, 1) local teapot = new_teapot(14) local torus = new_torus(0.7*1.5, 0.3*1.5, 50,50) local quad = new_quad() -- Setup the fbo ---------------------------- local fbo = gl.new_framebuffer('draw read') -- Create the texture object local render_tex = gl.new_texture('2d') gl.texture_storage('2d', 1, 'rgba8', W, H) gl.texture_parameter('2d', 'min filter', 'nearest') gl.texture_parameter('2d', 'mag filter', 'nearest') -- Bind the texture to the FBO gl.framebuffer_texture_2d('draw read', 'color attachment 0', '2d', render_tex, 0) -- Create the depth buffer local depthBuf = gl.new_renderbuffer('renderbuffer') gl.renderbuffer_storage('renderbuffer', 'depth component', W, H) -- Bind the depth buffer to the FBO gl.framebuffer_renderbuffer('draw read', 'depth attachment', 'renderbuffer', depthBuf); -- Set the targets for the fragment output variables gl.draw_buffers('color attachment 0') -- Unbind the framebuffer, and revert to default framebuffer gl.unbind_framebuffer('draw read') -- Create the noise texture local noise_tex = texture.noise_2d_periodic(200.0, 0.5, 512, 512) gl.active_texture(1) gl.bind_texture('2d', noise_tex) gl.use_program(prog) gl.uniformi(loc["RenderTex"], 0) gl.uniformi(loc["NoiseTex"], 1) -- Get the subroutine indexes local pass1 = gl.get_subroutine_index(prog, 'fragment', "pass1") local pass2 = gl.get_subroutine_index(prog, 'fragment', "pass2") gl.uniformi(loc["Width"], W) gl.uniformi(loc["Height"], H) gl.uniformf(loc["Radius"], W/3.5) gl.uniformf(loc["Light.Intensity"], 1.0,1.0,1.0) gl.uniformf(loc["Light.Position"], 0.0,0.0,0.0,1.0) -- Event loop ----------------------------------------------------------------- print("Press space to toggle animation on/off") local model local t0 = glfw.now() while not glfw.window_should_close(window) do glfw.poll_events() -- Update local t = glfw.now() local dt = t - t0 t0 = t if animate then angle = angle + speed*dt if angle >= 2*pi then angle = angle - 2*pi end end -- Pass 1 --------------------------------------------- gl.bind_framebuffer('draw read', fbo) gl.clear('color', 'depth') gl.enable('depth test') gl.uniform_subroutines('fragment', pass1) local view = glmath.look_at(vec3(7*cos(angle),4.0,7*sin(angle)), vec3(0,0,0), vec3(0,1,0)) set_material(vec3(0.1, 0.1, 0.1), vec3(0.9, 0.9, 0.9), vec3(0.95, 0.95, 0.95), 100.0) local model = translate(0.0,0.0,0.0)*rotate(rad(-90), 1,0,0) set_matrices(model, view, projection) teapot:render() set_material(vec3(0.1, 0.1, 0.1), vec3(0.4, 0.4, 0.4), vec3(0, 0, 0), 1.0) model = translate(0.0,-0.75,0.0) set_matrices(model, view, projection) plane:render() set_material(vec3(0.1, 0.1, 0.1), vec3(0.9, 0.5, 0.2), vec3(0.95, 0.95, 0.95), 100.0) model = translate(1.0,1.0,3.0)*rotate(rad(90), 1,0,0) set_matrices(model, view, projection) torus:render() gl.flush() -- Pass 2 --------------------------------------------- gl.unbind_framebuffer('draw read') gl.active_texture(0) gl.bind_texture('2d', render_tex) gl.disable('depth test') gl.clear('color') gl.uniform_subroutines('fragment', pass2) set_matrices(mat4(), mat4(), mat4()) -- Render the full-screen quad quad:render() glfw.swap_buffers(window) end
--[[ Name: init.lua For: SantosRP By: TalosLife ]]-- AddCSLuaFile "cl_init.lua" AddCSLuaFile "shared.lua" include "shared.lua" util.AddNetworkString "CookingPot" function ENT:Initialize() self:SetModel( "models/props_c17/metalPot001a.mdl" ) self:SetModelScale( 0.9 ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:PhysWake() self.m_tblItems = {} self.m_tblFluids = {} end function ENT:AcceptInput( strName, entActivator, entCaller ) if not IsValid( entCaller ) or not entCaller:IsPlayer() then return end if strName ~= "Use" then return end if IsValid( self:GetParent() ) then if self:HasValidRecipe() and self:GetIsCooking() then local time = self:GetProgress() local data = self:GetCookingRecipe() if time <= data.MinTime then --they didn't wait long enough --don't clear it, just let them try again if self:GetParent().OnPotRemoved then self:GetParent():OnPotRemoved( self ) end self.BlockPhysGun = false self.ItemTakeBlocked = false elseif time > data.MaxTime then --they over cooked it self:ClearContents() if data.OverCookMsg then entCaller:AddNote( data.OverCookMsg ) end if self:GetParent().OnPotRemoved then self:GetParent():OnPotRemoved( self ) end self.BlockPhysGun = false self.ItemTakeBlocked = false else --compute the recipe likeness and the cooking duration likeness --score it and give the correct item --give cooking xp --weight the combined likeness score with the cooking skill local itemLikeness = {} local fluidLikeness = {} --print "--------------------------------------" --compute item likeness for itemName, num in pairs( self.m_tblItems ) do local minAmount = data.Items[itemName].MinAmount local maxAmount = data.Items[itemName].MaxAmount local idealAmount = data.Items[itemName].IdealAmount --num = num -minAmount local plotTotal = 1 -(maxAmount -num) /maxAmount local plotDiff = 1 -(idealAmount -num) /idealAmount if num > idealAmount then num = num -idealAmount local max = maxAmount -idealAmount --print( "over ideal, under ideal plotDiff was ", plotDiff ) plotDiff = (max -num) /max end itemLikeness[itemName] = plotDiff --print( itemName, plotTotal, plotDiff ) end --compute fluid likeness for fluidName, num in pairs( self.m_tblFluids ) do local minAmount = data.Fluids[fluidName].MinAmount local maxAmount = data.Fluids[fluidName].MaxAmount local idealAmount = data.Fluids[fluidName].IdealAmount --num = num -minAmount local plotTotal = 1 -(maxAmount -num) /maxAmount local plotDiff = 1 -(idealAmount -num) /idealAmount if num > idealAmount then num = num -idealAmount local max = maxAmount -idealAmount --print( "over ideal, under ideal plotDiff was ", plotDiff ) plotDiff = (max -num) /max end fluidLikeness[fluidName] = plotDiff --print( fluidName, plotTotal, plotDiff ) end --combine all likeness scores into a total average score, then figure out what to give them local numItems = table.Count( itemLikeness ) local numFluids = table.Count( fluidLikeness ) local score = 0 for k, v in pairs( itemLikeness ) do score = score +v end for k, v in pairs( fluidLikeness ) do score = score +v end score = math.max( score /(numItems +numFluids), 0 ) --print "--------------------------------------" --print( "fluidItemScore = ", score ) --weight the score with the player's skill local plLevel = GAMEMODE.Skills:GetPlayerLevel( entCaller, data.Skill ) local maxLevel = GAMEMODE.Skills:GetMaxLevel( data.Skill ) local skillCurve = 100 -(2 ^-(plLevel /(0.32 *maxLevel)) *(data.SkillWeight *100)) skillCurve = (100 -skillCurve) /100 score = math.max( score -skillCurve, 0 ) --print( "skillCurve = ", skillCurve ) --print( "skillAdjustedScore = ", score ) --print "--------------------------------------" --weight the score with the the cooking time local duration = data.MaxTime -data.MinTime local timeScalar = 1 -(duration -(time -data.MinTime)) /duration local timeWeight = data.TimeWeight or -2 local timeCurve = timeWeight *(timeScalar -(data.IdealTimePercent or 0.5)) ^2 +1 local baseCurveVal = timeWeight *(0 -(data.IdealTimePercent or 0.5)) ^2 +1 --print( "duration = ", duration, "time = ", time -data.MinTime, "timeScale = ", timeScalar ) --print( "real = ", 1 -timeCurve ) score = math.max( score -(1 -timeCurve), 0 ) --print( "final score [".. score.. "]" ) local giveItemData for k, v in ipairs( data.GiveItems ) do if score >= v.MinQuality then giveItemData = v end end if giveItemData then if GAMEMODE.Inv:GivePlayerItem( entCaller, giveItemData.GiveItem, giveItemData.GiveAmount ) then self:ClearContents() if self:GetParent().OnPotRemoved then self:GetParent():OnPotRemoved( self ) end self.BlockPhysGun = false self.ItemTakeBlocked = false local giveXPData for k, v in ipairs( data.GiveXP ) do if score >= v.MinQuality then giveXPData = v end end if giveXPData then GAMEMODE.Skills:GivePlayerXP( entCaller, data.Skill, giveXPData.GiveAmount ) end end end -- end else if self:GetParent().OnPotRemoved then self:GetParent():OnPotRemoved( self ) end self.BlockPhysGun = false self.ItemTakeBlocked = false end end end function ENT:OnPotAttached( entParent ) self.BlockPhysGun = true self.ItemTakeBlocked = true self:UpdateCookingRecipe() end function ENT:HasValidRecipe() return self.m_tblCurRecipe ~= nil end function ENT:GetCookingRecipe() return self.m_tblCurRecipe end function ENT:UpdateCookingRecipe() local numItems, numFluids = table.Count( self.m_tblItems ), table.Count( self.m_tblFluids ) for k, v in pairs( GAMEMODE.Inv:GetItems() ) do if not v.CookingPotVars then continue end local vars = v.CookingPotVars local hasMatch = true if numItems == table.Count( vars.Items ) then for itemName, num in pairs( self.m_tblItems ) do if not vars.Items[itemName] or num > vars.Items[itemName].MaxAmount or num < vars.Items[itemName].MinAmount then hasMatch = false break end end else hasMatch = false end if not hasMatch then continue end if numFluids == table.Count( vars.Fluids ) then for fluidName, num in pairs( self.m_tblFluids ) do if not vars.Fluids[fluidName] or num > vars.Fluids[fluidName].MaxAmount or num < vars.Fluids[fluidName].MinAmount then hasMatch = false break end end else hasMatch = false end if not hasMatch then continue end self.m_tblCurRecipe = v.CookingPotVars self:SetItemID( k ) return end self.m_tblCurRecipe = nil end function ENT:ThinkCooking() if self:GetProgress() >= self.MaxCookingTime then --Over max time, just start a fire if not self.m_bCreatedFire then self.m_bCreatedFire = true self:ClearContents() local fire = ents.Create( "ent_fire" ) fire:SetPos( self:GetPos() ) fire:Spawn() fire:Activate() end elseif self:HasValidRecipe() and self:GetProgress() > self:GetCookingRecipe().MaxTime then if self.m_bCreatedFire then return end if self:GetCookingRecipe().OverTimeExplode then self.m_bCreatedFire = true self:Explode() elseif self:GetCookingRecipe().OverTimeStartFire then self.m_bCreatedFire = true local fire = ents.Create( "ent_fire" ) fire:SetPos( self:GetPos() ) fire:Spawn() fire:Activate() end if self.m_bCreatedFire then self:ClearContents() end end end function ENT:Think() if self:GetIsCooking() then if not IsValid( self:GetParent() ) or not self:HasHeat() then self:SetIsCooking( false ) return end if CurTime() >= (self.m_intLastProgress or 0) then self:SetProgress( math.min(self.MaxCookingTime, self:GetProgress() +1) ) self.m_intLastProgress = CurTime() +1 end self:ThinkCooking() else if IsValid( self:GetParent() ) and self:HasHeat() then self:SetIsCooking( true ) end if not self.m_intDecayStart then return end if CurTime() > (self.m_intLastDecay or 0) then self:SetProgress( math.max(0, self:GetProgress() -1) ) self.m_intLastDecay = CurTime() +0.33 if self:GetProgress() <= 0 then self.m_intDecayStart = nil self.m_intLastDecay = nil end end end end function ENT:HasHeat() if not IsValid( self:GetParent() ) then return false end return self:GetParent():PotHasHeat( self ) end function ENT:OnCookingStatusChanged( _, bOld, bNew ) if bOld and not bNew then self.m_bCreatedFire = nil self.m_intDecayStart = CurTime() end end function ENT:Explode() local explodeEnt = ents.Create( "env_explosion" ) explodeEnt:SetKeyValue( "iMagnitude", "100" ) explodeEnt:SetPos( self:GetPos() ) explodeEnt:SetOwner( self ) explodeEnt:Spawn() explodeEnt:Fire( "explode" ) end function ENT:ClearContents() self.m_tblFluids = {} self.m_tblItems = {} self:NetworkContents() self.m_tblCurRecipe = nil self:SetProgress( 0 ) end function ENT:ReceiveFluid( strLiquidID, intAmount ) if self:GetIsCooking() then return false end if not self.m_tblFluids[strLiquidID] then if table.Count( self.m_tblFluids ) >= self.MaxNumFluids then return false end end self.m_tblFluids[strLiquidID] = self.m_tblFluids[strLiquidID] or 0 self.m_tblFluids[strLiquidID] = math.min( self.m_tblFluids[strLiquidID] +intAmount, self.MaxFluidAmount ) self:NetworkContents() return true end function ENT:GetFluid( strLiquidID ) return self.m_tblFluids[strLiquidID] or 0 end function ENT:HasFluid( strLiquidID ) return self.m_tblFluids[strLiquidID] and true end function ENT:PhysicsCollide( tblData, entOther ) entOther = tblData.HitEntity if not IsValid( entOther ) then return end if not entOther.IsItem then return end if entOther.m_bRemoveWaiting then return end local itemData = GAMEMODE.Inv:GetItem( entOther.ItemID ) if not itemData or not itemData.CanCook then return end if self:AddItem( entOther.ItemID, 1 ) then entOther.m_bRemoveWaiting = true entOther.ItemTakeBlocked = true entOther:Remove() end end function ENT:AddItem( strItemID, intAmount ) if self:GetIsCooking() then return false end if not self.m_tblItems[strItemID] then if table.Count( self.m_tblItems ) >= self.MaxNumItems then return false end end self.m_tblItems[strItemID] = self.m_tblItems[strItemID] or 0 self.m_tblItems[strItemID] = math.min( self.m_tblItems[strItemID] +intAmount, self.MaxItemAmount ) self:NetworkContents() return true end function ENT:GetItem( strItemID ) return self.m_tblItems[strItemID] or 0 end function ENT:HasItem( strItemID ) return self.m_tblItems[strItemID] and true end function ENT:NetworkContents( pPlayer ) net.Start( "CookingPot" ) net.WriteUInt( self:EntIndex(), 32 ) net.WriteUInt( table.Count(self.m_tblFluids), 8 ) for k, v in pairs( self.m_tblFluids ) do net.WriteString( k ) net.WriteUInt( v, 16 ) end net.WriteUInt( table.Count(self.m_tblItems), 8 ) for k, v in pairs( self.m_tblItems ) do net.WriteString( k ) net.WriteUInt( v, 8 ) end if pPlayer then net.Send( pPlayer ) else net.Broadcast() end end function ENT:CanSendToLostAndFound() return true end
local customization_menu = {}; local table_helpers; local config; local screen; local player; local large_monster; local small_monster; local env_creature; local language; local part_names; local time_UI; local keyboard; customization_menu.font = nil; customization_menu.font_range = { 0x1, 0xFFFF, 0 }; customization_menu.is_opened = false; customization_menu.status = "OK"; customization_menu.window_position = Vector2f.new(480, 200); customization_menu.window_pivot = Vector2f.new(0, 0); customization_menu.window_size = Vector2f.new(720, 720); customization_menu.window_flags = 0x10120; customization_menu.color_picker_flags = 327680; customization_menu.selected_language_index = 1; customization_menu.displayed_orientation_types = {}; customization_menu.displayed_anchor_types = {}; customization_menu.displayed_ailments_sorting_types = {}; customization_menu.displayed_monster_UI_sorting_types = {}; customization_menu.displayed_monster_UI_parts_sorting_types = {}; customization_menu.displayed_ailment_buildups_sorting_types = {}; customization_menu.displayed_highlighted_buildup_bar_types = {}; customization_menu.displayed_buildup_bar_relative_types = {}; customization_menu.displayed_damage_meter_UI_highlighted_bar_types = {}; customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = {}; customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = {}; customization_menu.displayed_damage_meter_UI_sorting_types = {}; customization_menu.orientation_types = {}; customization_menu.anchor_types = {}; customization_menu.monster_UI_sorting_types = {}; customization_menu.ailments_sorting_types = {}; customization_menu.ailment_buildups_sorting_types = {}; customization_menu.highlighted_buildup_bar_types = {}; customization_menu.buildup_bar_relative_types = {}; customization_menu.damage_meter_UI_highlighted_bar_types = {}; customization_menu.damage_meter_UI_damage_bar_relative_types = {}; customization_menu.damage_meter_UI_my_damage_bar_location_types = {}; customization_menu.damage_meter_UI_sorting_types = {}; customization_menu.damage_meter_UI_dps_modes = {}; customization_menu.fonts = { "Arial", "Arial Black", "Bahnschrift", "Calibri", "Cambria", "Cambria Math", "Candara", "Comic Sans MS", "Consolas", "Constantia", "Corbel", "Courier New", "Ebrima", "Franklin Gothic Medium", "Gabriola", "Gadugi", "Georgia", "HoloLens MDL2 Assets", "Impact", "Ink Free", "Javanese Text", "Leelawadee UI", "Lucida Console", "Lucida Sans Unicode", "Malgun Gothic", "Marlett", "Microsoft Himalaya", "Microsoft JhengHei", "Microsoft New Tai Lue", "Microsoft PhagsPa", "Microsoft Sans Serif", "Microsoft Tai Le", "Microsoft YaHei", "Microsoft Yi Baiti", "MingLiU-ExtB", "Mongolian Baiti", "MS Gothic", "MV Boli", "Myanmar Text", "Nirmala UI", "Palatino Linotype", "Segoe MDL2 Assets", "Segoe Print", "Segoe Script", "Segoe UI", "Segoe UI Historic", "Segoe UI Emoji", "Segoe UI Symbol", "SimSun", "Sitka", "Sylfaen", "Symbol", "Tahoma", "Times New Roman", "Trebuchet MS", "Verdana", "Webdings", "Wingdings", "Yu Gothic" }; customization_menu.small_monster_UI_orientation_index = 1; customization_menu.small_monster_UI_sorting_type_index = 1; customization_menu.small_monster_UI_ailments_sorting_type_index = 1; customization_menu.small_monster_UI_ailment_buildups_sorting_type_index = 1; customization_menu.small_monster_UI_highlighted_buildup_bar_index = 1; customization_menu.small_monster_UI_buildup_bar_relative_index = 1; customization_menu.large_monster_UI_orientation_index = 1; customization_menu.large_monster_UI_sorting_type_index = 1; customization_menu.large_monster_UI_highlighted_monster_location_index = 1; customization_menu.large_monster_dynamic_UI_parts_sorting_type_index = 1; customization_menu.large_monster_static_UI_parts_sorting_type_index = 1; customization_menu.large_monster_highlighted_UI_parts_sorting_type_index = 1; customization_menu.large_monster_dynamic_UI_ailments_sorting_type_index = 1; customization_menu.large_monster_static_UI_ailments_sorting_type_index = 1; customization_menu.large_monster_highlighted_UI_ailments_sorting_type_index = 1; customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index = 1; customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index = 1; customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index = 1; customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index = 1; customization_menu.large_monster_static_UI_highlighted_buildup_bar_index = 1; customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index = 1; customization_menu.large_monster_dynamic_UI_buildup_bar_relative_index = 1; customization_menu.large_monster_static_UI_buildup_bar_relative_index = 1; customization_menu.large_monster_highlighted_UI_buildup_bar_relative_index = 1; customization_menu.damage_meter_UI_orientation_index = 1; customization_menu.damage_meter_UI_sorting_type_index = 1; customization_menu.damage_meter_UI_highlighted_bar_index = 1; customization_menu.damage_meter_UI_damage_bar_relative_index = 1; customization_menu.damage_meter_UI_my_damage_bar_location_index = 1; customization_menu.damage_meter_UI_dps_mode_index = 1; customization_menu.small_monster_UI_anchor_index = 1; customization_menu.large_monster_UI_anchor_index = 1; customization_menu.time_UI_anchor_index = 1; customization_menu.damage_meter_UI_anchor_index = 1; customization_menu.selected_UI_font_index = 9; customization_menu.all_UI_waiting_for_key = false; customization_menu.small_monster_UI_waiting_for_key = false; customization_menu.large_monster_UI_waiting_for_key = false; customization_menu.large_monster_dynamic_UI_waiting_for_key = false; customization_menu.large_monster_static_UI_waiting_for_key = false; customization_menu.large_monster_highlighted_UI_waiting_for_key = false; customization_menu.time_UI_waiting_for_key = false; customization_menu.damage_meter_UI_waiting_for_key = false; customization_menu.endemic_life_UI_waiting_for_key = false; function customization_menu.reload_font(pop_push) local success, new_font = pcall(imgui.load_font, language.current_language.font_name, config.current_config.global_settings.menu_font.size, customization_menu.font_range); if success then if pop_push then imgui.pop_font(customization_menu.font); end customization_menu.font = new_font; if pop_push then imgui.push_font(customization_menu.font); end end end function customization_menu.init() customization_menu.reload_font(false); customization_menu.selected_language_index = table_helpers.find_index(language.language_names, config.current_config.global_settings.language, false); customization_menu.displayed_orientation_types = { language.current_language.customization_menu.horizontal, language.current_language.customization_menu.vertical }; customization_menu.displayed_anchor_types = { language.current_language.customization_menu.top_left, language.current_language.customization_menu.top_right, language.current_language.customization_menu.bottom_left, language.current_language.customization_menu.bottom_right }; customization_menu.displayed_monster_UI_sorting_types = { language.current_language.customization_menu.normal, language.current_language.customization_menu.health, language.current_language.customization_menu.health_percentage, language.current_language.customization_menu.distance }; customization_menu.displayed_monster_UI_parts_sorting_types = { language.current_language.customization_menu.normal, language.current_language.customization_menu.health, language.current_language.customization_menu.health_percentage, language.current_language.customization_menu.flinch_count, language.current_language.customization_menu.break_health, language.current_language.customization_menu.break_health_percentage, language.current_language.customization_menu.break_count, language.current_language.customization_menu.loss_health, language.current_language.customization_menu.loss_health_percentage }; customization_menu.displayed_ailments_sorting_types = { language.current_language.customization_menu.normal, language.current_language.customization_menu.buildup, language.current_language.customization_menu.buildup_percentage }; customization_menu.displayed_ailment_buildups_sorting_types = { language.current_language.customization_menu.normal, language.current_language.customization_menu.buildup, language.current_language.customization_menu.buildup_percentage }; customization_menu.displayed_highlighted_buildup_bar_types = { language.current_language.customization_menu.me, language.current_language.customization_menu.top_buildup, language.current_language.customization_menu.none }; customization_menu.displayed_buildup_bar_relative_types = { language.current_language.customization_menu.total_buildup, language.current_language.customization_menu.top_buildup }; customization_menu.displayed_damage_meter_UI_highlighted_bar_types = { language.current_language.customization_menu.me, language.current_language.customization_menu.top_damage, language.current_language.customization_menu.top_dps, language.current_language.customization_menu.none }; customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = { language.current_language.customization_menu .total_damage, language.current_language.customization_menu.top_damage }; customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = { language.current_language.customization_menu .normal, language.current_language.customization_menu.first, language.current_language.customization_menu.last }; customization_menu.displayed_damage_meter_UI_sorting_types = { language.current_language.customization_menu.normal, language.current_language.customization_menu.damage, language.current_language.customization_menu.dps }; customization_menu.displayed_damage_meter_UI_dps_modes = { language.current_language.customization_menu.first_hit, language.current_language.customization_menu.quest_time, language.current_language.customization_menu.join_time }; customization_menu.orientation_types = { language.default_language.customization_menu.horizontal, language.default_language.customization_menu.vertical }; customization_menu.anchor_types = { language.default_language.customization_menu.top_left, language.default_language.customization_menu.top_right, language.default_language.customization_menu.bottom_left, language.default_language.customization_menu.bottom_right }; customization_menu.monster_UI_sorting_types = { language.default_language.customization_menu.normal, language.default_language.customization_menu.health, language.default_language.customization_menu.health_percentage, language.default_language.customization_menu.distance }; customization_menu.large_monster_UI_parts_sorting_types = { language.default_language.customization_menu.normal, language.default_language.customization_menu.health, language.default_language.customization_menu.health_percentage, language.default_language.customization_menu.flinch_count, language.default_language.customization_menu.break_health, language.default_language.customization_menu.break_health_percentage, language.default_language.customization_menu.break_count, language.default_language.customization_menu.loss_health, language.default_language.customization_menu.loss_health_percentage }; customization_menu.ailments_sorting_types = { language.default_language.customization_menu.normal, language.default_language.customization_menu.buildup, language.default_language.customization_menu.buildup_percentage }; customization_menu.ailment_buildups_sorting_types = { language.default_language.customization_menu.normal, language.default_language.customization_menu.buildup, language.default_language.customization_menu.buildup_percentage }; customization_menu.highlighted_buildup_bar_types = { language.default_language.customization_menu.me, language.default_language.customization_menu.top_buildup, language.default_language.customization_menu.none }; customization_menu.buildup_bar_relative_types = { language.default_language.customization_menu.total_buildup, language.default_language.customization_menu.top_buildup }; customization_menu.damage_meter_UI_highlighted_bar_types = { language.default_language.customization_menu.me, language.default_language.customization_menu.top_damage, language.default_language.customization_menu.top_dps, language.default_language.customization_menu.none }; customization_menu.damage_meter_UI_damage_bar_relative_types = { language.default_language.customization_menu.total_damage, language.default_language.customization_menu.top_damage }; customization_menu.damage_meter_UI_my_damage_bar_location_types = { language.default_language.customization_menu.normal, language.default_language.customization_menu.first, language.default_language.customization_menu.last }; customization_menu.damage_meter_UI_sorting_types = { language.default_language.customization_menu.normal, language.default_language.customization_menu.damage, language.default_language.customization_menu.dps }; customization_menu.damage_meter_UI_dps_modes = { language.default_language.customization_menu.first_hit, language.default_language.customization_menu.quest_time, language.default_language.customization_menu.join_time }; customization_menu.selected_UI_font_index = table_helpers.find_index(customization_menu.fonts, config.current_config.global_settings.UI_font.family, false); customization_menu.small_monster_UI_orientation_index = table_helpers.find_index(customization_menu.orientation_types, config.current_config.small_monster_UI.settings.orientation, false); customization_menu.small_monster_UI_sorting_type_index = table_helpers.find_index(customization_menu.monster_UI_sorting_types , config.current_config.small_monster_UI.static_sorting.type, false); customization_menu.small_monster_UI_ailments_sorting_type_index = table_helpers.find_index(customization_menu.ailments_sorting_types , config.current_config.small_monster_UI.ailments.sorting.type, false); customization_menu.small_monster_UI_ailment_buildups_sorting_type_index = table_helpers.find_index(customization_menu.ailment_buildups_sorting_types , config.current_config.small_monster_UI.ailment_buildups.sorting.type, false); customization_menu.small_monster_UI_highlighted_buildup_bar_index = table_helpers.find_index(customization_menu.highlighted_buildup_bar_types , config.current_config.small_monster_UI.ailment_buildups.settings.highlighted_bar, false); customization_menu.small_monster_UI_buildup_bar_relative_index = table_helpers.find_index(customization_menu.buildup_bar_relative_types , config.current_config.small_monster_UI.ailment_buildups.settings.buildup_bar_relative_to, false); customization_menu.large_monster_UI_orientation_index = table_helpers.find_index(customization_menu.orientation_types, config.current_config.large_monster_UI.static.settings.orientation, false); customization_menu.large_monster_UI_sorting_type_index = table_helpers.find_index( customization_menu.monster_UI_sorting_types, config.current_config.large_monster_UI.static.sorting.type, false); customization_menu.large_monster_UI_highlighted_monster_location_index = table_helpers.find_index( customization_menu.damage_meter_UI_my_damage_bar_location_types, config.current_config.large_monster_UI.static.settings.highlighted_monster_location, false); customization_menu.large_monster_dynamic_UI_parts_sorting_type_index = table_helpers.find_index( customization_menu.large_monster_UI_parts_sorting_types, config.current_config.large_monster_UI.dynamic.body_parts.sorting.type, false); customization_menu.large_monster_static_UI_parts_sorting_type_index = table_helpers.find_index( customization_menu.large_monster_UI_parts_sorting_types, config.current_config.large_monster_UI.static.body_parts.sorting.type, false); customization_menu.large_monster_highlighted_UI_parts_sorting_type_index = table_helpers.find_index( customization_menu.large_monster_UI_parts_sorting_types, config.current_config.large_monster_UI.highlighted.body_parts.sorting.type, false); customization_menu.large_monster_dynamic_UI_ailments_sorting_type_index = table_helpers.find_index( customization_menu.ailments_sorting_types, config.current_config.large_monster_UI.dynamic.ailments.sorting.type, false); customization_menu.large_monster_static_UI_ailments_sorting_type_index = table_helpers.find_index( customization_menu.ailments_sorting_types, config.current_config.large_monster_UI.static.ailments.sorting.type, false); customization_menu.large_monster_highlighted_UI_ailments_sorting_type_index = table_helpers.find_index( customization_menu.ailments_sorting_types, config.current_config.large_monster_UI.highlighted.ailments.sorting.type, false); customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index = table_helpers.find_index(customization_menu .ailment_buildups_sorting_types, config.current_config.large_monster_UI.dynamic.ailment_buildups.sorting.type, false); customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index = table_helpers.find_index(customization_menu .ailment_buildups_sorting_types, config.current_config.large_monster_UI.static.ailment_buildups.sorting.type, false); customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index = table_helpers.find_index(customization_menu .ailment_buildups_sorting_types, config.current_config.large_monster_UI.highlighted.ailment_buildups.sorting.type, false); customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index = table_helpers.find_index(customization_menu .highlighted_buildup_bar_types, config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.highlighted_bar, false); customization_menu.large_monster_static_UI_highlighted_buildup_bar_index = table_helpers.find_index(customization_menu.highlighted_buildup_bar_types , config.current_config.large_monster_UI.static.ailment_buildups.settings.highlighted_bar, false); customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index = table_helpers.find_index(customization_menu .highlighted_buildup_bar_types, config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.highlighted_bar, false); customization_menu.large_monster_dynamic_UI_buildup_bar_relative_index = table_helpers.find_index(customization_menu.buildup_bar_relative_types , config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.buildup_bar_relative_to, false); customization_menu.large_monster_static_UI_buildup_bar_relative_index = table_helpers.find_index(customization_menu.buildup_bar_relative_types , config.current_config.large_monster_UI.static.ailment_buildups.settings.buildup_bar_relative_to, false); customization_menu.large_monster_highlighted_UI_buildup_bar_relative_index = table_helpers.find_index(customization_menu .buildup_bar_relative_types, config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.buildup_bar_relative_to, false); customization_menu.damage_meter_UI_orientation_index = table_helpers.find_index(customization_menu.orientation_types, config.current_config.damage_meter_UI.settings.orientation, false); customization_menu.damage_meter_UI_highlighted_bar_index = table_helpers.find_index( customization_menu.damage_meter_UI_highlighted_bar_types, config.current_config.damage_meter_UI.settings.highlighted_bar, false); customization_menu.damage_meter_UI_damage_bar_relative_index = table_helpers.find_index( customization_menu.damage_meter_UI_damage_bar_relative_types, config.current_config.damage_meter_UI.settings.damage_bar_relative_to, false); customization_menu.damage_meter_UI_my_damage_bar_location_index = table_helpers.find_index( customization_menu.damage_meter_UI_my_damage_bar_location_types, config.current_config.damage_meter_UI.settings.my_damage_bar_location, false); customization_menu.damage_meter_UI_sorting_type_index = table_helpers.find_index( customization_menu.damage_meter_UI_sorting_types, config.current_config.damage_meter_UI.sorting.type, false); customization_menu.damage_meter_UI_dps_mode_index = table_helpers.find_index( customization_menu.damage_meter_UI_dps_modes, config.current_config.damage_meter_UI.settings.dps_mode, false); customization_menu.selected_font_index = table_helpers.find_index(customization_menu.fonts, config.current_config.global_settings.UI_font.family, false); customization_menu.small_monster_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types, config.current_config.small_monster_UI.static_position.anchor, false); customization_menu.large_monster_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types, config.current_config.large_monster_UI.static.position.anchor, false); customization_menu.time_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types, config.current_config.time_UI.position.anchor, false); customization_menu.damage_meter_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types, config.current_config.damage_meter_UI.position.anchor, false); end function customization_menu.draw() imgui.set_next_window_pos(customization_menu.window_position, 1 << 3, customization_menu.window_pivot); imgui.set_next_window_size(customization_menu.window_size, 1 << 3); imgui.push_font(customization_menu.font); customization_menu.is_opened = imgui.begin_window(language.current_language.customization_menu.mod_name .. " " .. config.current_config.version, customization_menu.is_opened, customization_menu.window_flags); if not customization_menu.is_opened then return; end local config_changed = false; local changed = false; local modifiers_changed = false; local small_monster_UI_changed = false; local large_monster_dynamic_UI_changed = false; local large_monster_static_UI_changed = false; local large_monster_highlighted_UI_changed = false; local time_UI_changed = false; local damage_meter_UI_changed = false; local endemic_life_UI_changed = false; local status_string = tostring(customization_menu.status); imgui.text(language.current_language.customization_menu.status .. ": " .. status_string); if imgui.tree_node(language.current_language.customization_menu.modules) then changed, config.current_config.small_monster_UI.enabled = imgui.checkbox(language.current_language.customization_menu.small_monster_UI , config.current_config .small_monster_UI.enabled); config_changed = config_changed or changed; changed, config.current_config.large_monster_UI.dynamic.enabled = imgui.checkbox(language.current_language.customization_menu .large_monster_dynamic_UI, config.current_config.large_monster_UI.dynamic.enabled); config_changed = config_changed or changed; changed, config.current_config.large_monster_UI.static.enabled = imgui.checkbox(language.current_language.customization_menu .large_monster_static_UI, config.current_config.large_monster_UI.static.enabled); config_changed = config_changed or changed; changed, config.current_config.large_monster_UI.highlighted.enabled = imgui.checkbox(language.current_language.customization_menu .large_monster_highlighted_UI, config.current_config.large_monster_UI.highlighted.enabled); config_changed = config_changed or changed; changed, config.current_config.time_UI.enabled = imgui.checkbox(language.current_language.customization_menu.time_UI, config.current_config.time_UI.enabled); config_changed = config_changed or changed; changed, config.current_config.damage_meter_UI.enabled = imgui.checkbox(language.current_language.customization_menu.damage_meter_UI , config.current_config.damage_meter_UI.enabled); config_changed = config_changed or changed; changed, config.current_config.endemic_life_UI.enabled = imgui.checkbox(language.current_language.customization_menu.endemic_life_UI , config.current_config.endemic_life_UI.enabled); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.hotkeys) then if customization_menu.all_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.all_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.all_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.all_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.all_UI.alt = false; customization_menu.all_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.all_UI) then local is_any_other_waiting = customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.all_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.all_UI)); if customization_menu.small_monster_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.alt = false; customization_menu.small_monster_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.small_monster_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.small_monster_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI)); if customization_menu.large_monster_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.alt = false; customization_menu.large_monster_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.large_monster_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.large_monster_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI)); if customization_menu.large_monster_dynamic_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.alt = false; customization_menu.large_monster_dynamic_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.large_monster_dynamic_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.large_monster_dynamic_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI)); if customization_menu.large_monster_static_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.alt = false; customization_menu.large_monster_static_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.large_monster_static_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.large_monster_static_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI)); if customization_menu.large_monster_highlighted_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.alt = false; customization_menu.large_monster_highlighted_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.large_monster_highlighted_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.large_monster_highlighted_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI)); if customization_menu.time_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.time_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.time_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.time_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.time_UI.alt = false; customization_menu.time_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.time_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.time_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.time_UI)); if customization_menu.damage_meter_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.alt = false; customization_menu.damage_meter_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.damage_meter_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.damage_meter_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI)); if customization_menu.endemic_life_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.alt = false; customization_menu.endemic_life_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.endemic_life_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.endemic_life_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI)); imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.global_settings) then changed, customization_menu.selected_language_index = imgui.combo(language.current_language.customization_menu.language , customization_menu.selected_language_index, language.language_names); config_changed = config_changed or changed; if changed then config.current_config.global_settings.language = language.language_names[customization_menu.selected_language_index]; language.update(customization_menu.selected_language_index); imgui.pop_font(customization_menu.font); customization_menu.init(); imgui.push_font(customization_menu.font); part_names.init(); large_monster.init_list(); for _, monster in pairs(small_monster.list) do small_monster.init_UI(monster); end for _, _player in pairs(player.list) do player.init_UI(_player); end end if imgui.tree_node(language.current_language.customization_menu.menu_font) then changed, config.current_config.global_settings.menu_font.size = imgui.slider_int(" ", config.current_config.global_settings.menu_font.size, 5, 100); config_changed = config_changed or changed; imgui.same_line(); if changed then customization_menu.reload_font(true); end changed = imgui.button("-"); config_changed = config_changed or changed; imgui.same_line(); if changed then config.current_config.global_settings.menu_font.size = config.current_config.global_settings.menu_font.size - 1; if config.current_config.global_settings.menu_font.size < 5 then config.current_config.global_settings.menu_font.size = 5; else customization_menu.reload_font(true); end end changed = imgui.button("+"); config_changed = config_changed or changed; imgui.same_line(); if changed then config.current_config.global_settings.menu_font.size = config.current_config.global_settings.menu_font.size + 1; if config.current_config.global_settings.menu_font.size > 100 then config.current_config.global_settings.menu_font.size = 100; else customization_menu.reload_font(true); end end imgui.text(language.current_language.customization_menu.size); imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.UI_font) then imgui.text(language.current_language.customization_menu.UI_font_notice); changed, customization_menu.selected_UI_font_index = imgui.combo(language.current_language.customization_menu.family, customization_menu.selected_UI_font_index, customization_menu.fonts); config_changed = config_changed or changed; if changed then config.current_config.global_settings.UI_font.family = customization_menu.fonts[ customization_menu.selected_UI_font_index]; end changed, config.current_config.global_settings.UI_font.size = imgui.slider_int(language.current_language.customization_menu .size, config.current_config.global_settings.UI_font.size, 1, 100); config_changed = config_changed or changed; changed, config.current_config.global_settings.UI_font.bold = imgui.checkbox(language.current_language.customization_menu .bold, config.current_config.global_settings.UI_font.bold); config_changed = config_changed or changed; changed, config.current_config.global_settings.UI_font.italic = imgui.checkbox(language.current_language.customization_menu .italic, config.current_config.global_settings.UI_font.italic); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.modifiers) then changed, config.current_config.global_settings.modifiers.global_position_modifier = imgui.drag_float(language.current_language .customization_menu.global_position_modifier, config.current_config.global_settings.modifiers.global_position_modifier, 0.01, 0.01, 10, "%.1f"); config_changed = config_changed or changed; modifiers_changed = modifiers_changed or changed; changed, config.current_config.global_settings.modifiers.global_scale_modifier = imgui.drag_float(language.current_language .customization_menu.global_scale_modifier, config.current_config.global_settings.modifiers.global_scale_modifier, 0.01, 0.01, 10, "%.1f"); config_changed = config_changed or changed; modifiers_changed = modifiers_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.performance) then changed, config.current_config.global_settings.performance.max_monster_updates_per_tick = imgui.slider_int(language.current_language .customization_menu.max_monster_updates_per_tick, config.current_config.global_settings.performance.max_monster_updates_per_tick, 1, 150); config_changed = config_changed or changed; changed, config.current_config.global_settings.performance.prioritize_large_monsters = imgui.checkbox( language.current_language.customization_menu.prioritize_large_monsters, config.current_config.global_settings.performance.prioritize_large_monsters); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.module_visibility_on_different_screens) then if imgui.tree_node(language.current_language.customization_menu.during_quest) then changed, config.current_config.global_settings.module_visibility.during_quest.small_monster_UI = imgui.checkbox( language.current_language.customization_menu.small_monster_UI, config.current_config.global_settings.module_visibility.during_quest.small_monster_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.during_quest.large_monster_dynamic_UI = imgui.checkbox(language .current_language.customization_menu.large_monster_dynamic_UI, config.current_config.global_settings.module_visibility.during_quest.large_monster_dynamic_UI); config_changed = config_changed or changed; imgui.same_line(); changed, config.current_config.global_settings.module_visibility.during_quest.large_monster_static_UI = imgui.checkbox(language .current_language.customization_menu.large_monster_static_UI, config.current_config.global_settings.module_visibility.during_quest.large_monster_static_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.during_quest.large_monster_highlighted_UI = imgui.checkbox(language .current_language.customization_menu.large_monster_highlighted_UI, config.current_config.global_settings.module_visibility.during_quest.large_monster_highlighted_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.during_quest.time_UI = imgui.checkbox(language.current_language .customization_menu.time_UI, config.current_config.global_settings.module_visibility.during_quest.time_UI); config_changed = config_changed or changed; imgui.same_line(); changed, config.current_config.global_settings.module_visibility.during_quest.damage_meter_UI = imgui.checkbox( language.current_language.customization_menu.damage_meter_UI, config.current_config.global_settings.module_visibility.during_quest.damage_meter_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI = imgui.checkbox( language.current_language.customization_menu.endemic_life_UI, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.quest_result_screen) then changed, config.current_config.global_settings.module_visibility.quest_result_screen.small_monster_UI = imgui.checkbox(language .current_language.customization_menu.small_monster_UI, config.current_config.global_settings.module_visibility.quest_result_screen.small_monster_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_dynamic_UI = imgui .checkbox(language.current_language.customization_menu.large_monster_dynamic_UI, config.current_config.global_settings.module_visibility .quest_result_screen.large_monster_dynamic_UI); config_changed = config_changed or changed; imgui.same_line(); changed, config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_static_UI = imgui .checkbox(language.current_language.customization_menu.large_monster_static_UI, config.current_config.global_settings.module_visibility .quest_result_screen.large_monster_static_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_highlighted_UI = imgui .checkbox(language.current_language.customization_menu.large_monster_highlighted_UI, config.current_config.global_settings.module_visibility .quest_result_screen.large_monster_highlighted_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.quest_result_screen.time_UI = imgui.checkbox( language.current_language.customization_menu.time_UI, config.current_config.global_settings.module_visibility.quest_result_screen.time_UI); config_changed = config_changed or changed; imgui.same_line(); changed, config.current_config.global_settings.module_visibility.quest_result_screen.damage_meter_UI = imgui.checkbox(language .current_language.customization_menu.damage_meter_UI, config.current_config.global_settings.module_visibility.quest_result_screen.damage_meter_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI = imgui.checkbox( language.current_language.customization_menu.endemic_life_UI, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.training_area) then changed, config.current_config.global_settings.module_visibility.training_area.large_monster_dynamic_UI = imgui.checkbox(language .current_language.customization_menu.large_monster_dynamic_UI, config.current_config.global_settings.module_visibility.training_area.large_monster_dynamic_UI); config_changed = config_changed or changed; imgui.same_line(); changed, config.current_config.global_settings.module_visibility.training_area.large_monster_static_UI = imgui.checkbox(language .current_language.customization_menu.large_monster_static_UI, config.current_config.global_settings.module_visibility.training_area.large_monster_static_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.training_area.damage_meter_UI = imgui.checkbox( language.current_language.customization_menu.damage_meter_UI, config.current_config.global_settings.module_visibility.training_area.damage_meter_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI = imgui.checkbox( language.current_language.customization_menu.endemic_life_UI, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI); config_changed = config_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.small_monster_UI) then changed, config.current_config.small_monster_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled , config.current_config .small_monster_UI.enabled); config_changed = config_changed or changed; if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.small_monster_UI.settings.hide_dead_or_captured = imgui.checkbox(language.current_language .customization_menu.hide_dead_or_captured, config.current_config .small_monster_UI.settings.hide_dead_or_captured); config_changed = config_changed or changed; changed, customization_menu.small_monster_UI_orientation_index = imgui.combo(language.current_language.customization_menu .static_orientation, customization_menu.small_monster_UI_orientation_index, customization_menu.displayed_orientation_types); config_changed = config_changed or changed; if changed then config.current_config.small_monster_UI.settings.orientation = customization_menu.orientation_types[ customization_menu.small_monster_UI_orientation_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.dynamic_positioning) then changed, config.current_config.small_monster_UI.dynamic_positioning.enabled = imgui.checkbox(language.current_language .customization_menu.enabled, config.current_config.small_monster_UI.dynamic_positioning.enabled); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff = imgui.checkbox( language.current_language.customization_menu.opacity_falloff, config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.dynamic_positioning.max_distance = imgui.drag_float(language.current_language .customization_menu.max_distance, config.current_config.small_monster_UI.dynamic_positioning.max_distance, 1, 0, 10000, "%.0f"); config_changed = config_changed or changed; if imgui.tree_node(language.current_language.customization_menu.world_offset) then changed, config.current_config.small_monster_UI.dynamic_positioning.world_offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.dynamic_positioning.world_offset.x, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.dynamic_positioning.world_offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.dynamic_positioning.world_offset.y, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.dynamic_positioning.world_offset.z = imgui.drag_float(language.current_language .customization_menu.z, config.current_config.small_monster_UI.dynamic_positioning.world_offset.z, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then changed, config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.static_position) then changed, config.current_config.small_monster_UI.static_position.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.small_monster_UI.static_position.x, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.static_position.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.small_monster_UI.static_position.y, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; changed, customization_menu.small_monster_UI_anchor_index = imgui.combo(language.current_language.customization_menu.anchor , customization_menu.small_monster_UI_anchor_index, customization_menu.displayed_anchor_types); config_changed = config_changed or changed; if changed then config.current_config.small_monster_UI.static_position.anchor = customization_menu.anchor_types[ customization_menu.small_monster_UI_anchor_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.static_spacing) then changed, config.current_config.small_monster_UI.static_spacing.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.small_monster_UI.static_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.static_spacing.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.small_monster_UI.static_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.static_sorting) then changed, customization_menu.small_monster_UI_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.small_monster_UI_sorting_type_index, customization_menu.displayed_monster_UI_sorting_types); config_changed = config_changed or changed; if changed then config.current_config.small_monster_UI.static_sorting.type = customization_menu.monster_UI_sorting_types[ customization_menu.small_monster_UI_sorting_type_index]; end changed, config.current_config.small_monster_UI.static_sorting.reversed_order = imgui.checkbox(language.current_language .customization_menu.reversed_order, config.current_config.small_monster_UI.static_sorting.reversed_order); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then changed, config.current_config.small_monster_UI.monster_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.monster_name_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.monster_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.monster_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.monster_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.monster_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.monster_name_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.monster_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.monster_name_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.monster_name_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.monster_name_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.monster_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.monster_name_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.monster_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.monster_name_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.monster_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.health) then changed, config.current_config.small_monster_UI.health.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.small_monster_UI.health.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.small_monster_UI.health.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.health.text_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.health.text_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.health.text_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.health.text_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.text_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.text_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.health.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.small_monster_UI.health.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.health.value_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.health.value_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.health.value_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.health.value_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.value_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.value_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.health.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.small_monster_UI.health.percentage_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.health.percentage_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.percentage_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.percentage_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.health.percentage_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.health.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.health.percentage_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.health.percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.small_monster_UI.health.bar.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.small_monster_UI.health.bar.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.bar.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.small_monster_UI.health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.bar.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.small_monster_UI.health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.small_monster_UI.health.bar.size.width = imgui.drag_float(language.current_language.customization_menu .width, config.current_config.small_monster_UI.health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.small_monster_UI.health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.small_monster_UI.health.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.small_monster_UI.health.bar.colors.background = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.stamina) then changed, config.current_config.small_monster_UI.stamina.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.small_monster_UI.stamina.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.small_monster_UI.stamina.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.stamina.text_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.stamina.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.stamina.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.stamina.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.stamina.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.stamina.text_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.stamina.text_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.stamina.text_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.stamina.text_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.stamina.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.stamina.text_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.stamina.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.stamina.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.small_monster_UI.stamina.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.stamina.value_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.stamina.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.stamina.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.stamina.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.stamina.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.stamina.value_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.stamina.value_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.stamina.value_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.stamina.value_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.stamina.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.stamina.value_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.stamina.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.stamina.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.small_monster_UI.stamina.percentage_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.stamina.percentage_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.stamina.percentage_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.stamina.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.stamina.percentage_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.stamina.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.stamina.percentage_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.stamina.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.stamina.percentage_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.stamina.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.stamina.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.stamina.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.stamina.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.stamina.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.stamina.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.small_monster_UI.stamina.bar.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.small_monster_UI.stamina.bar.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.stamina.bar.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.small_monster_UI.stamina.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.stamina.bar.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.small_monster_UI.stamina.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.small_monster_UI.stamina.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.small_monster_UI.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.stamina.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.small_monster_UI.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.small_monster_UI.stamina.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.small_monster_UI.stamina.bar.colors.background = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailments) then changed, config.current_config.small_monster_UI.ailments.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.small_monster_UI.ailments.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.small_monster_UI.ailments.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.small_monster_UI.ailments.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.small_monster_UI.ailments.spacing.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.small_monster_UI.ailments.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.spacing.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.small_monster_UI.ailments.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.small_monster_UI.ailments.settings.hide_ailments_with_zero_buildup = imgui.checkbox( language.current_language.customization_menu.hide_ailments_with_zero_buildup, config.current_config.small_monster_UI.ailments.settings.hide_ailments_with_zero_buildup); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.settings.hide_inactive_ailments_with_no_buildup_support = imgui .checkbox( language.current_language.customization_menu.hide_inactive_ailments_with_no_buildup_support, config.current_config.small_monster_UI.ailments.settings.hide_inactive_ailments_with_no_buildup_support); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.settings.hide_all_inactive_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_inactive_ailments, config.current_config.small_monster_UI.ailments.settings.hide_all_inactive_ailments); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.settings.hide_all_active_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_active_ailments, config.current_config.small_monster_UI.ailments.settings.hide_all_active_ailments); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.settings.hide_disabled_ailments = imgui.checkbox( language.current_language.customization_menu.hide_disabled_ailments, config.current_config.small_monster_UI.ailments.settings.hide_disabled_ailments); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.small_monster_UI.ailments.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.small_monster_UI_ailments_sorting_type_index, customization_menu.displayed_ailments_sorting_types); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if changed then config.current_config.small_monster_UI.ailments.sorting.type = customization_menu.ailments_sorting_types[ customization_menu.small_monster_UI_ailments_sorting_type_index]; end changed, config.current_config.small_monster_UI.ailments.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.small_monster_UI.ailments.sorting.reversed_order); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.ailments.ailment_name_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.include.ailment_name = imgui.checkbox( language.current_language.customization_menu.ailment_name, config.current_config.small_monster_UI.ailments.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.ailment_name_label.include.activation_count = imgui.checkbox( language.current_language.customization_menu.activation_count, config.current_config.small_monster_UI.ailments.ailment_name_label.include.activation_count); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.ailment_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.small_monster_UI.ailments.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.ailments.text_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.text_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailments.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.text_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.text_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.text_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.small_monster_UI.ailments.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.ailments.value_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.value_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailments.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.value_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.value_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.value_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.small_monster_UI.ailments.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.percentage_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.percentage_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.percentage_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.percentage_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailments.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.percentage_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailments.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailments.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailments.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.small_monster_UI.ailments.timer_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.timer_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.timer_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailments.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.timer_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailments.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailments.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.timer_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.small_monster_UI.ailments.bar.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.small_monster_UI.ailments.bar.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.bar.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.small_monster_UI.ailments.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.bar.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.small_monster_UI.ailments.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.small_monster_UI.ailments.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.small_monster_UI.ailments.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.small_monster_UI.ailments.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.small_monster_UI.ailments.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.small_monster_UI.ailments.bar.colors.background = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_buildups) then changed, config.current_config.small_monster_UI.ailment_buildups.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_spacing) then changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, customization_menu.small_monster_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language.customization_menu .highlighted_bar, customization_menu.small_monster_UI_highlighted_buildup_bar_index, customization_menu.displayed_highlighted_buildup_bar_types); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if changed then config.current_config.small_monster_UI.ailment_buildups.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types [customization_menu.small_monster_UI_highlighted_buildup_bar_index]; end changed, customization_menu.small_monster_UI_buildup_bar_relative_index = imgui.combo(language.current_language.customization_menu .buildup_bars_are_relative_to, customization_menu.small_monster_UI_buildup_bar_relative_index, customization_menu.displayed_buildup_bar_relative_types); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if changed then config.current_config.small_monster_UI.ailment_buildups.settings.buildup_bar_relative_to = customization_menu.displayed_buildup_bar_relative_types [customization_menu.small_monster_UI_damage_bar_relative_index]; end changed, config.current_config.small_monster_UI.ailment_buildups.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.small_monster_UI.ailment_buildups.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.filter) then changed, config.current_config.small_monster_UI.ailment_buildups.filter.stun = imgui.checkbox(language.current_language .ailments.stun, config.current_config.small_monster_UI.ailment_buildups.filter.stun); changed, config.current_config.small_monster_UI.ailment_buildups.filter.poison = imgui.checkbox(language.current_language .ailments.poison, config.current_config.small_monster_UI.ailment_buildups.filter.poison); changed, config.current_config.small_monster_UI.ailment_buildups.filter.blast = imgui.checkbox(language.current_language .ailments.blast, config.current_config.small_monster_UI.ailment_buildups.filter.blast); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.small_monster_UI_ailment_buildups_sorting_type_index = imgui.combo(language.current_language .customization_menu.type, customization_menu.small_monster_UI_ailment_buildups_sorting_type_index, customization_menu.displayed_ailment_buildups_sorting_types); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if changed then config.current_config.small_monster_UI.ailment_buildups.sorting.type = customization_menu.ailment_buildups_sorting_types [customization_menu.small_monster_UI_ailment_buildups_sorting_type_index]; end changed, config.current_config.small_monster_UI.ailment_buildups.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.small_monster_UI.ailment_buildups.sorting.reversed_order); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.include.ailment_name = imgui.checkbox( language.current_language.customization_menu.ailment_name, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.include.activation_count); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_name_label) then changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.player_name_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.player_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.player_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.player_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_value_label) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_percentage_label) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_label) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_value_label) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_bar) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.colors.background = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.highlighted_buildup_bar) then changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.size.height, 0.1, 0, screen.height , "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.colors.foreground = imgui .color_picker_argb("", config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.colors.background = imgui .color_picker_argb("", config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.large_monster_UI) then if imgui.tree_node(language.current_language.customization_menu.dynamically_positioned) then changed, config.current_config.large_monster_UI.dynamic.enabled = imgui.checkbox(language.current_language.customization_menu .enabled, config.current_config.large_monster_UI.dynamic.enabled); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.dynamic.settings.hide_dead_or_captured = imgui.checkbox(language.current_language .customization_menu.hide_dead_or_captured, config.current_config.large_monster_UI.dynamic.settings.hide_dead_or_captured); config_changed = config_changed or changed; changed, config.current_config.large_monster_UI.dynamic.settings.render_highlighted_monster = imgui.checkbox(language .current_language.customization_menu.render_highlighted_monster, config.current_config.large_monster_UI.dynamic.settings .render_highlighted_monster); config_changed = config_changed or changed; changed, config.current_config.large_monster_UI.dynamic.settings.render_not_highlighted_monsters = imgui.checkbox(language .current_language.customization_menu.render_not_highlighted_monsters, config.current_config.large_monster_UI.dynamic .settings.render_not_highlighted_monsters); config_changed = config_changed or changed; changed, config.current_config.large_monster_UI.dynamic.settings.opacity_falloff = imgui.checkbox(language.current_language .customization_menu.opacity_falloff, config.current_config.large_monster_UI.dynamic.settings.opacity_falloff); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.settings.max_distance = imgui.drag_float(language.current_language .customization_menu.max_distance, config.current_config.large_monster_UI.dynamic.settings.max_distance, 1, 0, 10000 , "%.0f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.world_offset) then changed, config.current_config.large_monster_UI.dynamic.world_offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.dynamic.world_offset.x, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.world_offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.dynamic.world_offset.y, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.world_offset.z = imgui.drag_float(language.current_language.customization_menu .z, config.current_config.large_monster_UI.dynamic.world_offset.z, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then changed, config.current_config.large_monster_UI.dynamic.viewport_offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.viewport_offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.viewport_offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.viewport_offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.monster_name_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name = imgui.checkbox( language.current_language.customization_menu.monster_name, config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_id = imgui.checkbox( language.current_language.customization_menu.monster_id, config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_id); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown = imgui.checkbox(language.current_language .customization_menu.crown, config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.size = imgui.checkbox(language.current_language .customization_menu.size, config.current_config.large_monster_UI.dynamic.monster_name_label.include.size); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds = imgui.checkbox(language .current_language.customization_menu.crown_thresholds, config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.monster_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.monster_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.monster_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.monster_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.health) then changed, config.current_config.large_monster_UI.dynamic.health.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.health.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.health.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.health.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.health.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.health.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.health.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.dynamic.health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.dynamic.health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.capture_line) then changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.bar.capture_line.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.stamina) then changed, config.current_config.large_monster_UI.dynamic.stamina.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.stamina.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.stamina.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.stamina.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.stamina.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.stamina.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.dynamic.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.dynamic.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.stamina.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.stamina.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.stamina.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.stamina.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.rage) then changed, config.current_config.large_monster_UI.dynamic.rage.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.large_monster_UI.dynamic.rage.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.dynamic.rage.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.dynamic.rage.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.rage.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.rage.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.timer_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.rage.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.rage.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.dynamic.rage.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.dynamic.rage.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.rage.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.rage.bar.colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.body_parts) then changed, config.current_config.large_monster_UI.dynamic.body_parts.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.large_monster_UI.dynamic.body_parts.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.dynamic.body_parts.spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.dynamic.body_parts.settings.hide_undamaged_parts = imgui.checkbox( language.current_language.customization_menu.hide_undamaged_parts, config.current_config.large_monster_UI.dynamic.body_parts.settings.hide_undamaged_parts); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.large_monster_UI.dynamic.body_parts.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_dynamic_UI_parts_sorting_type_index = imgui.combo(language.current_language .customization_menu.type, customization_menu.large_monster_dynamic_UI_parts_sorting_type_index, customization_menu.displayed_monster_UI_parts_sorting_types); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if changed then config.current_config.large_monster_UI.dynamic.body_parts.sorting.type = customization_menu.large_monster_UI_parts_sorting_types [customization_menu.large_monster_dynamic_UI_parts_sorting_type_index]; end changed, config.current_config.large_monster_UI.dynamic.body_parts.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.dynamic.body_parts.sorting.reversed_order); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.part_name_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.part_name = imgui.checkbox( language.current_language.customization_menu.part_name, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.part_name); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.flinch_count = imgui.checkbox( language.current_language.customization_menu.flinch_count, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.flinch_count); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.break_count = imgui.checkbox( language.current_language.customization_menu.break_count, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.break_count); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.break_max_count = imgui.checkbox( language.current_language.customization_menu.break_max_count, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.break_max_count); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.part_health) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.break_health) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.offset.x, 0.1, - screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.loss_health) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.offset.x, 0.1, -screen.width , screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.offset.y, 0.1, - screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailments) then changed, config.current_config.large_monster_UI.dynamic.ailments.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.relative_offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.relative_offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.relative_offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.relative_offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.relative_offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.dynamic.ailments.spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_ailments_with_zero_buildup = imgui.checkbox( language.current_language.customization_menu.hide_ailments_with_zero_buildup, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_ailments_with_zero_buildup); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_inactive_ailments_with_no_buildup_support = imgui .checkbox( language.current_language.customization_menu.hide_inactive_ailments_with_no_buildup_support, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_inactive_ailments_with_no_buildup_support); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_inactive_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_inactive_ailments, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_inactive_ailments); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_active_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_active_ailments, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_active_ailments); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_disabled_ailments = imgui.checkbox( language.current_language.customization_menu.hide_disabled_ailments, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_disabled_ailments); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.settings.offset_is_relative_to_parts = imgui.checkbox( language.current_language.customization_menu.offset_is_relative_to_parts, config.current_config.large_monster_UI.dynamic.ailments.settings.offset_is_relative_to_parts); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.large_monster_UI.dynamic.ailments.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.small_monster_UI_ailments_sorting_type_index, customization_menu.displayed_ailments_sorting_types); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if changed then config.current_config.large_monster_UI.dynamic.ailments.sorting.type = customization_menu.ailments_sorting_types[ customization_menu.small_monster_UI_ailments_sorting_type_index]; end changed, config.current_config.large_monster_UI.dynamic.ailments.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.dynamic.ailments.sorting.reversed_order); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.include.ailment_name = imgui.checkbox( language.current_language.customization_menu.ailment_name, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.include.activation_count); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailments.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailments.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.timer_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailments.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.ailments.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.ailments.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.dynamic.ailments.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.dynamic.ailments.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.ailments.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.ailments.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_buildups) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_spacing) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language .customization_menu.highlighted_bar, customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index, customization_menu.displayed_highlighted_buildup_bar_types); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if changed then config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types [customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index]; end changed, customization_menu.large_monster_dynamic_UI_buildup_bar_relative_index = imgui.combo(language.current_language .customization_menu.buildup_bars_are_relative_to, customization_menu.large_monster_dynamic_UI_buildup_bar_relative_index, customization_menu.displayed_buildup_bar_relative_types); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if changed then config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.buildup_bar_relative_to = customization_menu .displayed_buildup_bar_relative_types[customization_menu.large_monster_dynamic_UI_damage_bar_relative_index]; end changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.time_limit = imgui.drag_float(language .current_language.customization_menu.time_limit, config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.filter) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun = imgui.checkbox(language.current_language .ailments.stun, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun); changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison = imgui.checkbox(language.current_language .ailments.poison, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison); changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast = imgui.checkbox(language.current_language .ailments.blast, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index = imgui.combo(language.current_language .customization_menu.type, customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index, customization_menu.displayed_ailment_buildups_sorting_types); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if changed then config.current_config.large_monster_UI.dynamic.ailment_buildups.sorting.type = customization_menu.ailment_buildups_sorting_types [customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index]; end changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.dynamic.ailment_buildups.sorting.reversed_order); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.include.ailment_name = imgui .checkbox( language.current_language.customization_menu.ailment_name, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.include.activation_count); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_name_label) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_value_label) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.offset.y, 0.1, -screen.height , screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_percentage_label) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_label) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.offset.y, 0.1, -screen.height , screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_value_label) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_bar) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.highlighted_buildup_bar) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.visibility = imgui .checkbox(language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.size.width = imgui .drag_float(language.current_language.customization_menu.width, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.size.height = imgui .drag_float(language.current_language.customization_menu.height, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.colors.foreground = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.colors.background = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.statically_positioned) then changed, config.current_config.large_monster_UI.static.enabled = imgui.checkbox(language.current_language.customization_menu .enabled, config.current_config.large_monster_UI.static.enabled); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.static.settings.hide_dead_or_captured = imgui.checkbox(language.current_language .customization_menu.hide_dead_or_captured, config.current_config.large_monster_UI.static.settings.hide_dead_or_captured); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.settings.render_highlighted_monster = imgui.checkbox(language .current_language.customization_menu.render_highlighted_monster, config.current_config.large_monster_UI.static.settings .render_highlighted_monster); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.settings.render_not_highlighted_monsters = imgui.checkbox(language .current_language.customization_menu.render_not_highlighted_monsters, config.current_config.large_monster_UI.static .settings.render_not_highlighted_monsters); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, customization_menu.large_monster_UI_highlighted_monster_location_index = imgui.combo(language.current_language .customization_menu.highlighted_monster_location, customization_menu.large_monster_UI_highlighted_monster_location_index, customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.settings.highlighted_monster_location = customization_menu.damage_meter_UI_my_damage_bar_location_types [customization_menu.large_monster_UI_highlighted_monster_location_index]; end changed, customization_menu.large_monster_UI_orientation_index = imgui.combo(language.current_language.customization_menu .orientation, customization_menu.large_monster_UI_orientation_index, customization_menu.displayed_orientation_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.settings.orientation = customization_menu.orientation_types[ customization_menu.large_monster_UI_orientation_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.position) then changed, config.current_config.large_monster_UI.static.position.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.static.position.x, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.position.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.static.position.y, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, customization_menu.large_monster_UI_anchor_index = imgui.combo(language.current_language.customization_menu .anchor, customization_menu.large_monster_UI_anchor_index, customization_menu.displayed_anchor_types); config_changed = config_changed or changed; if changed then config.current_config.large_monster_UI.static.position.anchor = customization_menu.anchor_types[ customization_menu.large_monster_UI_anchor_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.static.spacing.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.static.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.spacing.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.static.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_UI_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.large_monster_UI_sorting_type_index, customization_menu.displayed_monster_UI_sorting_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.sorting.type = customization_menu.monster_UI_sorting_types[ customization_menu.large_monster_UI_sorting_type_index]; end changed, config.current_config.large_monster_UI.static.sorting.reversed_order = imgui.checkbox(language.current_language .customization_menu.reversed_order, config.current_config.large_monster_UI.static.sorting.reversed_order); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then changed, config.current_config.large_monster_UI.static.monster_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.monster_name_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.static.monster_name_label.include.monster_name = imgui.checkbox( language.current_language.customization_menu.monster_name, config.current_config.large_monster_UI.static.monster_name_label.include.monster_name); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.monster_name_label.include.monster_id = imgui.checkbox( language.current_language.customization_menu.monster_id, config.current_config.large_monster_UI.static.monster_name_label.include.monster_id); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.monster_name_label.include.crown = imgui.checkbox(language.current_language .customization_menu.crown, config.current_config.large_monster_UI.static.monster_name_label.include.crown); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.monster_name_label.include.size = imgui.checkbox(language.current_language .customization_menu.size, config.current_config.large_monster_UI.static.monster_name_label.include.size); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds = imgui.checkbox(language .current_language.customization_menu.crown_thresholds, config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.monster_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.monster_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.monster_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.monster_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.monster_name_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.monster_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.monster_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.monster_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.health) then changed, config.current_config.large_monster_UI.static.health.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.large_monster_UI.static.health.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.health.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.health.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.health.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.health.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.health.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.health.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.health.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.health.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.health.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.health.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.health.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.health.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.static.health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.static.health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.health.bar.normal_colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.bar.normal_colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.health.bar.normal_colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.bar.normal_colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.health.bar.capture_colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.bar.capture_colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.health.bar.capture_colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.bar.capture_colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.capture_line) then changed, config.current_config.large_monster_UI.static.health.bar.capture_line.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.bar.capture_line.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.bar.capture_line.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.health.bar.capture_line.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.bar.capture_line.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.health.bar.capture_line.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.health.bar.capture_line.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.static.health.bar.capture_line.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.bar.capture_line.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.static.health.bar.capture_line.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.bar.capture_line.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.bar.capture_line.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.stamina) then changed, config.current_config.large_monster_UI.static.stamina.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.stamina.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.stamina.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.stamina.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.stamina.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.stamina.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.stamina.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.stamina.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.stamina.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.stamina.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.stamina.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.stamina.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.stamina.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.stamina.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.stamina.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.stamina.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.stamina.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.stamina.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.stamina.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.stamina.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.stamina.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.stamina.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.stamina.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.stamina.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.stamina.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.stamina.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.stamina.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.stamina.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.static.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.static.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.stamina.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.stamina.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.stamina.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.stamina.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.rage) then changed, config.current_config.large_monster_UI.static.rage.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.large_monster_UI.static.rage.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.static.rage.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.static.rage.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.rage.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.rage.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.rage.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.rage.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.rage.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.rage.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.rage.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.rage.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.rage.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.rage.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.rage.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.rage.percentage_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.rage.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.percentage_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.rage.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.percentage_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.rage.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.rage.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.static.rage.timer_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.rage.timer_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.rage.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.rage.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.rage.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.rage.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.rage.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.rage.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.rage.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.rage.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.rage.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.static.rage.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.static.rage.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.rage.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.rage.bar.colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.body_parts) then changed, config.current_config.large_monster_UI.static.body_parts.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.large_monster_UI.static.body_parts.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.static.body_parts.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.static.body_parts.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.static.body_parts.spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.static.body_parts.settings.hide_undamaged_parts = imgui.checkbox( language.current_language.customization_menu.hide_undamaged_parts, config.current_config.large_monster_UI.static.body_parts.settings.hide_undamaged_parts); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.large_monster_UI.static.body_parts.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_static_UI_parts_sorting_type_index = imgui.combo(language.current_language .customization_menu.type, customization_menu.large_monster_static_UI_parts_sorting_type_index, customization_menu.displayed_monster_UI_parts_sorting_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.body_parts.sorting.type = customization_menu.large_monster_UI_parts_sorting_types [customization_menu.large_monster_static_UI_parts_sorting_type_index]; end changed, config.current_config.large_monster_UI.static.body_parts.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.static.body_parts.sorting.reversed_order); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.part_name_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_name_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.part_name = imgui.checkbox( language.current_language.customization_menu.part_name, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.part_name); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.flinch_count = imgui.checkbox( language.current_language.customization_menu.flinch_count, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.flinch_count); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.break_count = imgui.checkbox( language.current_language.customization_menu.break_count, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.break_count); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.break_max_count = imgui.checkbox( language.current_language.customization_menu.break_max_count, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.break_max_count); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.body_parts.part_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.part_health) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.offset.y, 0.1, -screen.height , screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.offset.x, 0.1, -screen.width , screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.offset.y, 0.1, - screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.bar.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.static.body_parts.part_health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.static.body_parts.part_health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.break_health) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.offset.y, 0.1, -screen.height , screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.static.body_parts.part_break.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.static.body_parts.part_break.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.loss_health) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailments) then changed, config.current_config.large_monster_UI.static.ailments.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.ailments.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.relative_offset) then changed, config.current_config.large_monster_UI.static.ailments.relative_offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.relative_offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.relative_offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.relative_offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.static.ailments.spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.static.ailments.settings.hide_ailments_with_zero_buildup = imgui.checkbox( language.current_language.customization_menu.hide_ailments_with_zero_buildup, config.current_config.large_monster_UI.static.ailments.settings.hide_ailments_with_zero_buildup); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.settings.hide_inactive_ailments_with_no_buildup_support = imgui .checkbox( language.current_language.customization_menu.hide_inactive_ailments_with_no_buildup_support, config.current_config.large_monster_UI.static.ailments.settings.hide_inactive_ailments_with_no_buildup_support); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.settings.hide_all_inactive_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_inactive_ailments, config.current_config.large_monster_UI.static.ailments.settings.hide_all_inactive_ailments); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.settings.hide_all_active_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_active_ailments, config.current_config.large_monster_UI.static.ailments.settings.hide_all_active_ailments); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.settings.hide_disabled_ailments = imgui.checkbox( language.current_language.customization_menu.hide_disabled_ailments, config.current_config.large_monster_UI.static.ailments.settings.hide_disabled_ailments); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.settings.offset_is_relative_to_parts = imgui.checkbox( language.current_language.customization_menu.offset_is_relative_to_parts, config.current_config.large_monster_UI.static.ailments.settings.offset_is_relative_to_parts); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.large_monster_UI.static.ailments.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.small_monster_UI_ailments_sorting_type_index, customization_menu.displayed_ailments_sorting_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.ailments.sorting.type = customization_menu.ailments_sorting_types[ customization_menu.small_monster_UI_ailments_sorting_type_index]; end changed, config.current_config.large_monster_UI.static.ailments.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.static.ailments.sorting.reversed_order); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.ailment_name_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.include.ailment_name = imgui.checkbox( language.current_language.customization_menu.ailment_name, config.current_config.large_monster_UI.static.ailments.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.large_monster_UI.static.ailments.ailment_name_label.include.activation_count); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.ailments.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.ailments.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.ailments.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailments.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.ailments.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.ailments.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.ailments.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailments.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.ailments.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.percentage_label.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.static.ailments.timer_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.timer_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.ailments.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.ailments.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.ailments.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.ailments.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.static.ailments.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.static.ailments.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.ailments.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.ailments.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_buildups) then changed, config.current_config.large_monster_UI.static.ailment_buildups.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_spacing) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, customization_menu.large_monster_static_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language .customization_menu.highlighted_bar, customization_menu.large_monster_static_UI_highlighted_buildup_bar_index, customization_menu.displayed_highlighted_buildup_bar_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.ailment_buildups.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types [customization_menu.large_monster_static_UI_highlighted_buildup_bar_index]; end changed, customization_menu.large_monster_static_UI_buildup_bar_relative_index = imgui.combo(language.current_language .customization_menu.buildup_bars_are_relative_to, customization_menu.large_monster_static_UI_buildup_bar_relative_index, customization_menu.displayed_buildup_bar_relative_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.ailment_buildups.settings.buildup_bar_relative_to = customization_menu .displayed_buildup_bar_relative_types[customization_menu.large_monster_static_UI_damage_bar_relative_index]; end changed, config.current_config.large_monster_UI.static.ailment_buildups.settings.time_limit = imgui.drag_float(language .current_language.customization_menu.time_limit, config.current_config.large_monster_UI.static.ailment_buildups.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.filter) then changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.stun = imgui.checkbox(language.current_language .ailments.stun, config.current_config.large_monster_UI.static.ailment_buildups.filter.stun); changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.poison = imgui.checkbox(language.current_language .ailments.poison, config.current_config.large_monster_UI.static.ailment_buildups.filter.poison); changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.blast = imgui.checkbox(language.current_language .ailments.blast, config.current_config.large_monster_UI.static.ailment_buildups.filter.blast); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index = imgui.combo(language.current_language .customization_menu.type, customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index, customization_menu.displayed_ailment_buildups_sorting_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.ailment_buildups.sorting.type = customization_menu.ailment_buildups_sorting_types [customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index]; end changed, config.current_config.large_monster_UI.static.ailment_buildups.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.static.ailment_buildups.sorting.reversed_order); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.include.ailment_name = imgui .checkbox( language.current_language.customization_menu.ailment_name, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.include.activation_count); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_name_label) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_value_label) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_percentage_label) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_label) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_value_label) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_bar) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.highlighted_buildup_bar) then changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.size.width = imgui .drag_float(language.current_language.customization_menu.width, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.size.height = imgui .drag_float(language.current_language.customization_menu.height, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.colors.foreground = imgui .color_picker_argb("", config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.colors.background = imgui .color_picker_argb("", config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.highlighted) then changed, config.current_config.large_monster_UI.highlighted.enabled = imgui.checkbox(language.current_language.customization_menu .enabled, config.current_config.large_monster_UI.highlighted.enabled); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.position) then changed, config.current_config.large_monster_UI.highlighted.position.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.highlighted.position.x, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.position.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.highlighted.position.y, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, customization_menu.large_monster_UI_anchor_index = imgui.combo(language.current_language.customization_menu .anchor, customization_menu.large_monster_UI_anchor_index, customization_menu.displayed_anchor_types); config_changed = config_changed or changed; if changed then config.current_config.large_monster_UI.highlighted.position.anchor = customization_menu.anchor_types[ customization_menu.large_monster_UI_anchor_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.monster_name_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_name = imgui.checkbox( language.current_language.customization_menu.monster_name, config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_name); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_id = imgui.checkbox( language.current_language.customization_menu.monster_id, config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_id); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.crown = imgui.checkbox(language .current_language.customization_menu.crown, config.current_config.large_monster_UI.highlighted.monster_name_label.include.crown); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.size = imgui.checkbox(language .current_language.customization_menu.size, config.current_config.large_monster_UI.highlighted.monster_name_label.include.size); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.scrown_thresholds = imgui.checkbox(language .current_language.customization_menu.crown_thresholds, config.current_config.large_monster_UI.highlighted.monster_name_label.include.scrown_thresholds); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.monster_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.monster_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.monster_name_label.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.monster_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.health) then changed, config.current_config.large_monster_UI.highlighted.health.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.health.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.health.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.health.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.text_label.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.health.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.value_label.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.health.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.health.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.highlighted.health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.highlighted.health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.health.bar.normal_colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.bar.normal_colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.health.bar.normal_colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.bar.normal_colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.bar.capture_colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.bar.capture_colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.capture_line) then changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.bar.capture_line.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.stamina) then changed, config.current_config.large_monster_UI.highlighted.stamina.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.text_label.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.stamina.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.value_label.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.stamina.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.stamina.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.highlighted.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.highlighted.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.stamina.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.stamina.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.rage) then changed, config.current_config.large_monster_UI.highlighted.rage.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.rage.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.rage.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.rage.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.rage.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.timer_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.rage.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.rage.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.rage.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.highlighted.rage.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.highlighted.rage.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.rage.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.rage.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.body_parts) then changed, config.current_config.large_monster_UI.highlighted.body_parts.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.highlighted.body_parts.spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.highlighted.body_parts.settings.hide_undamaged_parts = imgui.checkbox( language.current_language.customization_menu.hide_undamaged_parts, config.current_config.large_monster_UI.highlighted.body_parts.settings.hide_undamaged_parts); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.large_monster_UI.highlighted.body_parts.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_highlighted_UI_parts_sorting_type_index = imgui.combo(language.current_language .customization_menu.type, customization_menu.large_monster_highlighted_UI_parts_sorting_type_index, customization_menu.displayed_monster_UI_parts_sorting_types); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if changed then config.current_config.large_monster_UI.highlighted.body_parts.sorting.type = customization_menu.large_monster_UI_parts_sorting_types [customization_menu.large_monster_highlighted_UI_parts_sorting_type_index]; end changed, config.current_config.large_monster_UI.highlighted.body_parts.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.highlighted.body_parts.sorting.reversed_order); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.part_name_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.part_name = imgui.checkbox( language.current_language.customization_menu.part_name, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.part_name); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.flinch_count = imgui.checkbox( language.current_language.customization_menu.flinch_count, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.flinch_count); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.break_count = imgui.checkbox( language.current_language.customization_menu.break_count, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.break_count); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.break_max_count = imgui.checkbox( language.current_language.customization_menu.break_max_count, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.break_max_count); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.part_health) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.break_health) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.offset.x, 0.1, - screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.loss_health) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.offset.x, 0.1, -screen.width , screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.offset.y, 0.1, - screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailments) then changed, config.current_config.large_monster_UI.highlighted.ailments.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.relative_offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.relative_offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.relative_offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.relative_offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.relative_offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.highlighted.ailments.spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_ailments_with_zero_buildup = imgui .checkbox( language.current_language.customization_menu.hide_ailments_with_zero_buildup, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_ailments_with_zero_buildup); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_inactive_ailments_with_no_buildup_support = imgui .checkbox( language.current_language.customization_menu.hide_inactive_ailments_with_no_buildup_support, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_inactive_ailments_with_no_buildup_support); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_inactive_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_inactive_ailments, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_inactive_ailments); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_active_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_active_ailments, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_active_ailments); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_disabled_ailments = imgui.checkbox( language.current_language.customization_menu.hide_disabled_ailments, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_disabled_ailments); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.settings.offset_is_relative_to_parts = imgui.checkbox( language.current_language.customization_menu.offset_is_relative_to_parts, config.current_config.large_monster_UI.highlighted.ailments.settings.offset_is_relative_to_parts); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.settings.time_limit = imgui.drag_float(language .current_language.customization_menu.time_limit, config.current_config.large_monster_UI.highlighted.ailments.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.small_monster_UI_ailments_sorting_type_index, customization_menu.displayed_ailments_sorting_types); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if changed then config.current_config.large_monster_UI.highlighted.ailments.sorting.type = customization_menu.ailments_sorting_types [customization_menu.small_monster_UI_ailments_sorting_type_index]; end changed, config.current_config.large_monster_UI.highlighted.ailments.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.highlighted.ailments.sorting.reversed_order); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.include.ailment_name = imgui .checkbox( language.current_language.customization_menu.ailment_name, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.include.activation_count); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.text_label.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.value_label.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.offset.x, 0.1, -screen.width , screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.offset.y, 0.1, - screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.timer_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.timer_label.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.ailments.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.ailments.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.highlighted.ailments.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.highlighted.ailments.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.ailments.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.ailments.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_buildups) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_spacing) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language .customization_menu.highlighted_bar, customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index , customization_menu.displayed_highlighted_buildup_bar_types); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if changed then config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types [customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index]; end changed, customization_menu.large_monster_highlighted_UI_buildup_bar_relative_index = imgui.combo(language.current_language .customization_menu.buildup_bars_are_relative_to, customization_menu.large_monster_highlighted_UI_buildup_bar_relative_index, customization_menu.displayed_buildup_bar_relative_types); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if changed then config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.buildup_bar_relative_to = customization_menu .displayed_buildup_bar_relative_types[customization_menu.large_monster_highlighted_UI_damage_bar_relative_index]; end changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.time_limit = imgui.drag_float(language .current_language.customization_menu.time_limit, config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.filter) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun = imgui.checkbox(language.current_language .ailments.stun, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun); changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison = imgui.checkbox(language .current_language.ailments.poison, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison); changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast = imgui.checkbox(language .current_language.ailments.blast, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index = imgui.combo(language .current_language.customization_menu.type, customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index, customization_menu.displayed_ailment_buildups_sorting_types); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if changed then config.current_config.large_monster_UI.highlighted.ailment_buildups.sorting.type = customization_menu.ailment_buildups_sorting_types [customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index]; end changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.highlighted.ailment_buildups.sorting.reversed_order); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.include.ailment_name = imgui .checkbox( language.current_language.customization_menu.ailment_name, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.include.activation_count); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_name_label) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.offset.x, 0.1, - screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_value_label) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.visibility = imgui .checkbox(language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_percentage_label) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_label) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_value_label) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_bar) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.size.height, 0.1, 0, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.colors.foreground = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.colors.background = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.highlighted_buildup_bar) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.visibility = imgui .checkbox(language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.size.width = imgui .drag_float(language.current_language.customization_menu.width, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.size.height = imgui .drag_float(language.current_language.customization_menu.height, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.colors.foreground = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.colors.background = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.time_UI) then changed, config.current_config.time_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled, config.current_config.time_UI.enabled); config_changed = config_changed or changed; if imgui.tree_node(language.current_language.customization_menu.position) then changed, config.current_config.time_UI.position.x = imgui.drag_float(language.current_language.customization_menu.x, config.current_config.time_UI.position.x, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; changed, config.current_config.time_UI.position.y = imgui.drag_float(language.current_language.customization_menu.y, config.current_config.time_UI.position.y, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; changed, customization_menu.time_UI_anchor_index = imgui.combo(language.current_language.customization_menu.anchor, customization_menu.time_UI_anchor_index, customization_menu.displayed_anchor_types); config_changed = config_changed or changed; if changed then config.current_config.time_UI.position.anchor = customization_menu.anchor_types[ customization_menu.time_UI_anchor_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.time_label) then changed, config.current_config.time_UI.time_label.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.time_UI.time_label.visibility); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.time_UI.time_label.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.time_UI.time_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; changed, config.current_config.time_UI.time_label.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.time_UI.time_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.time_UI.time_label.color = imgui.color_picker_argb("", config.current_config.time_UI.time_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.time_UI.time_label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.time_UI.time_label.shadow.visibility); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.time_UI.time_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.time_UI.time_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; changed, config.current_config.time_UI.time_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.time_UI.time_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.time_UI.time_label.shadow.color = imgui.color_picker_argb("", config.current_config.time_UI.time_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.damage_meter_UI) then changed, config.current_config.damage_meter_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled , config.current_config.damage_meter_UI.enabled); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero = imgui.checkbox( language.current_language.customization_menu.hide_module_if_total_damage_is_zero, config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero = imgui.checkbox( language.current_language.customization_menu.hide_player_if_player_damage_is_zero, config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.settings.hide_total_if_total_damage_is_zero = imgui.checkbox( language.current_language.customization_menu.hide_total_if_total_damage_is_zero, config.current_config.damage_meter_UI.settings.hide_total_if_total_damage_is_zero); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative = imgui.checkbox( language.current_language.customization_menu.total_damage_offset_is_relative, config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, customization_menu.damage_meter_UI_orientation_index = imgui.combo(language.current_language.customization_menu .orientation, customization_menu.damage_meter_UI_orientation_index, customization_menu.displayed_orientation_types); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.settings.orientation = customization_menu.orientation_types[ customization_menu.damage_meter_UI_orientation_index]; end changed, customization_menu.damage_meter_UI_highlighted_bar_index = imgui.combo(language.current_language.customization_menu .highlighted_bar, customization_menu.damage_meter_UI_highlighted_bar_index, customization_menu.displayed_damage_meter_UI_highlighted_bar_types); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.settings.highlighted_bar = customization_menu.damage_meter_UI_highlighted_bar_types [customization_menu.damage_meter_UI_highlighted_bar_index]; end changed, customization_menu.damage_meter_UI_damage_bar_relative_index = imgui.combo(language.current_language.customization_menu .damage_bars_are_relative_to, customization_menu.damage_meter_UI_damage_bar_relative_index, customization_menu.displayed_damage_meter_UI_damage_bar_relative_types); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.settings.damage_bar_relative_to = customization_menu.damage_meter_UI_damage_bar_relative_types [customization_menu.damage_meter_UI_damage_bar_relative_index]; end changed, customization_menu.damage_meter_UI_my_damage_bar_location_index = imgui.combo(language.current_language.customization_menu .my_damage_bar_location, customization_menu.damage_meter_UI_my_damage_bar_location_index, customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.settings.my_damage_bar_location = customization_menu.damage_meter_UI_my_damage_bar_location_types [customization_menu.damage_meter_UI_my_damage_bar_location_index]; end changed, customization_menu.damage_meter_UI_dps_mode_index = imgui.combo(language.current_language.customization_menu .dps_mode, customization_menu.damage_meter_UI_dps_mode_index, customization_menu.displayed_damage_meter_UI_dps_modes); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.settings.dps_mode = customization_menu.damage_meter_UI_dps_modes[ customization_menu.damage_meter_UI_dps_mode_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.tracked_monster_types) then local tracked_monster_types_changed = false; changed, config.current_config.damage_meter_UI.tracked_monster_types.small_monsters = imgui.checkbox( language.current_language.customization_menu.small_monsters, config.current_config.damage_meter_UI.tracked_monster_types.small_monsters); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_monster_types_changed = tracked_monster_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_monster_types.large_monsters = imgui.checkbox( language.current_language.customization_menu.large_monsters, config.current_config.damage_meter_UI.tracked_monster_types.large_monsters); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_monster_types_changed = tracked_monster_types_changed or changed; if tracked_monster_types_changed then for player_id, _player in pairs(player.list) do _player.update_display(player); end player.update_display(player.total); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.tracked_damage_types) then local tracked_damage_types_changed = false; changed, config.current_config.damage_meter_UI.tracked_damage_types.player_damage = imgui.checkbox(language.current_language .customization_menu.player_damage, config.current_config.damage_meter_UI.tracked_damage_types.player_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage = imgui.checkbox(language.current_language .customization_menu.bomb_damage, config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage = imgui.checkbox(language.current_language .customization_menu.kunai_damage, config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.installation_damage = imgui.checkbox( language.current_language.customization_menu.installation_damage, config.current_config.damage_meter_UI.tracked_damage_types.installation_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage = imgui.checkbox(language.current_language .customization_menu.otomo_damage, config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.monster_damage = imgui.checkbox(language.current_language .customization_menu.monster_damage, config.current_config.damage_meter_UI.tracked_damage_types.monster_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.poison_damage = imgui.checkbox(language.current_language .customization_menu.poison_damage, config.current_config.damage_meter_UI.tracked_damage_types.poison_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.blast_damage = imgui.checkbox(language.current_language .customization_menu.blast_damage, config.current_config.damage_meter_UI.tracked_damage_types.blast_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; if tracked_damage_types_changed then for player_id, _player in pairs(player.list) do player.update_display(_player); end player.update_display(player.total); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.damage_meter_UI.spacing.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.damage_meter_UI.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.spacing.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.damage_meter_UI.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.position) then changed, config.current_config.damage_meter_UI.position.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.damage_meter_UI.position.x, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.position.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.damage_meter_UI.position.y, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, customization_menu.damage_meter_UI_anchor_index = imgui.combo(language.current_language.customization_menu.anchor , customization_menu.damage_meter_UI_anchor_index, customization_menu.displayed_anchor_types); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.position.anchor = customization_menu.anchor_types[ customization_menu.damage_meter_UI_anchor_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.damage_meter_UI_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.damage_meter_UI_sorting_type_index, customization_menu.displayed_damage_meter_UI_sorting_types); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.sorting.type = customization_menu.damage_meter_UI_sorting_types[ customization_menu.damage_meter_UI_sorting_type_index]; end changed, config.current_config.damage_meter_UI.sorting.reversed_order = imgui.checkbox(language.current_language.customization_menu .reversed_order, config.current_config.damage_meter_UI.sorting.reversed_order); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_name_label) then changed, config.current_config.damage_meter_UI.player_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.player_name_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then if imgui.tree_node(language.current_language.customization_menu.me) then changed, config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank = imgui.checkbox( language.current_language.customization_menu.hunter_rank, config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.myself.word_player = imgui.checkbox( language.current_language.customization_menu.word_player, config.current_config.damage_meter_UI.player_name_label.include.myself.word_player); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.myself.player_id = imgui.checkbox( language.current_language.customization_menu.player_id, config.current_config.damage_meter_UI.player_name_label.include.myself.player_id); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.myself.player_name = imgui.checkbox( language.current_language.customization_menu.player_name, config.current_config.damage_meter_UI.player_name_label.include.myself.player_name); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.other_players) then changed, config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank = imgui.checkbox( language.current_language.customization_menu.hunter_rank, config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.others.word_player = imgui.checkbox( language.current_language.customization_menu.word_player, config.current_config.damage_meter_UI.player_name_label.include.others.word_player); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.others.player_id = imgui.checkbox( language.current_language.customization_menu.player_id, config.current_config.damage_meter_UI.player_name_label.include.others.player_id); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.others.player_name = imgui.checkbox( language.current_language.customization_menu.player_name, config.current_config.damage_meter_UI.player_name_label.include.others.player_name); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.player_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.player_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.player_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.player_name_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.player_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.player_name_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.player_name_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.player_name_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.player_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.player_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.player_name_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.player_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.hunter_rank_label) then changed, config.current_config.damage_meter_UI.hunter_rank_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.hunter_rank_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.enable_for) then changed, config.current_config.damage_meter_UI.hunter_rank_label.enable_for.me = imgui.checkbox( language.current_language.customization_menu.me, config.current_config.damage_meter_UI.hunter_rank_label.enable_for.me); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.hunter_rank_label.enable_for.other_players = imgui.checkbox( language.current_language.customization_menu.other_players, config.current_config.damage_meter_UI.hunter_rank_label.enable_for.other_players); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.hunter_rank_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.hunter_rank_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.hunter_rank_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.hunter_rank_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.hunter_rank_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.hunter_rank_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.hunter_rank_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.hunter_rank_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.hunter_rank_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.hunter_rank_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.hunter_rank_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.hunter_rank_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.hunter_rank_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.hunter_rank_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.dps_label) then changed, config.current_config.damage_meter_UI.dps_label.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.damage_meter_UI.dps_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.dps_label.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.damage_meter_UI.dps_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.dps_label.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.damage_meter_UI.dps_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.dps_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.dps_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.dps_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.dps_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.dps_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.dps_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.dps_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.dps_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.dps_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.dps_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.damage_value_label) then changed, config.current_config.damage_meter_UI.damage_value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.damage_value_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.damage_value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.damage_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.damage_value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.damage_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.damage_value_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.damage_value_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.damage_value_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.damage_value_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.damage_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.damage_value_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.damage_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.damage_value_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.damage_percentage_label) then changed, config.current_config.damage_meter_UI.damage_percentage_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.damage_percentage_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.damage_percentage_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.damage_percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.damage_percentage_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.damage_percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.damage_percentage_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.damage_percentage_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_damage_label) then changed, config.current_config.damage_meter_UI.total_damage_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.total_damage_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.total_damage_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.total_damage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.total_damage_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.total_damage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.total_damage_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_damage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.total_damage_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.total_damage_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.total_damage_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.total_damage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.total_damage_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.total_damage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.total_damage_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_damage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_dps_label) then changed, config.current_config.damage_meter_UI.total_dps_label.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.damage_meter_UI.total_dps_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.total_dps_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.total_dps_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.total_dps_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.total_dps_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.total_dps_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_dps_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.total_dps_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.total_dps_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.total_dps_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.total_dps_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.total_dps_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.total_dps_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.total_dps_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_dps_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_damage_value_label) then changed, config.current_config.damage_meter_UI.total_damage_value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.total_damage_value_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.total_damage_value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.total_damage_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.total_damage_value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.total_damage_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.total_damage_value_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_damage_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.total_damage_value_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_damage_value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.damage_bar) then changed, config.current_config.damage_meter_UI.damage_bar.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.damage_meter_UI.damage_bar.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.damage_bar.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.damage_meter_UI.damage_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.damage_bar.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.damage_meter_UI.damage_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.damage_meter_UI.damage_bar.size.width = imgui.drag_float(language.current_language.customization_menu .width, config.current_config.damage_meter_UI.damage_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.damage_bar.size.height = imgui.drag_float(language.current_language.customization_menu .height, config.current_config.damage_meter_UI.damage_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.damage_meter_UI.damage_bar.colors.foreground = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.damage_meter_UI.damage_bar.colors.background = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.highlighted_damage_bar) then changed, config.current_config.damage_meter_UI.highlighted_damage_bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.highlighted_damage_bar.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.highlighted_damage_bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.highlighted_damage_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.highlighted_damage_bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.highlighted_damage_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.damage_meter_UI.highlighted_damage_bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.damage_meter_UI.highlighted_damage_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.highlighted_damage_bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.damage_meter_UI.highlighted_damage_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.damage_meter_UI.highlighted_damage_bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.damage_meter_UI.highlighted_damage_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.damage_meter_UI.highlighted_damage_bar.colors.background = imgui.color_picker_argb("" , config.current_config.damage_meter_UI.highlighted_damage_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.endemic_life_UI) then changed, config.current_config.endemic_life_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled , config.current_config.endemic_life_UI.enabled); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.endemic_life_UI.settings.hide_inactive_creatures = imgui.checkbox(language.current_language .customization_menu.hide_inactive_creatures, config.current_config.endemic_life_UI.settings.hide_inactive_creatures); config_changed = config_changed or changed; changed, config.current_config.endemic_life_UI.settings.opacity_falloff = imgui.checkbox(language.current_language.customization_menu .opacity_falloff, config.current_config.endemic_life_UI.settings.opacity_falloff); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; changed, config.current_config.endemic_life_UI.settings.max_distance = imgui.drag_float(language.current_language.customization_menu .max_distance, config.current_config.endemic_life_UI.settings.max_distance, 1, 0, 10000, "%.0f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.world_offset) then changed, config.current_config.endemic_life_UI.world_offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.endemic_life_UI.world_offset.x, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; changed, config.current_config.endemic_life_UI.world_offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.endemic_life_UI.world_offset.y, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; changed, config.current_config.endemic_life_UI.world_offset.z = imgui.drag_float(language.current_language.customization_menu .z, config.current_config.endemic_life_UI.world_offset.z, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then changed, config.current_config.endemic_life_UI.viewport_offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.endemic_life_UI.viewport_offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; changed, config.current_config.endemic_life_UI.viewport_offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.endemic_life_UI.viewport_offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.creature_name_label) then changed, config.current_config.endemic_life_UI.creature_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.endemic_life_UI.creature_name_label.visibility); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.endemic_life_UI.creature_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.endemic_life_UI.creature_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; changed, config.current_config.endemic_life_UI.creature_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.endemic_life_UI.creature_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.endemic_life_UI.creature_name_label.color = imgui.color_picker_argb("", config.current_config.endemic_life_UI.creature_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.endemic_life_UI.creature_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.endemic_life_UI.creature_name_label.shadow.visibility); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.endemic_life_UI.creature_name_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.endemic_life_UI.creature_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; changed, config.current_config.endemic_life_UI.creature_name_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.endemic_life_UI.creature_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.endemic_life_UI.creature_name_label.shadow.color = imgui.color_picker_argb("", config.current_config.endemic_life_UI.creature_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.end_window(); imgui.pop_font(customization_menu.font); if small_monster_UI_changed or modifiers_changed then for _, monster in pairs(small_monster.list) do small_monster.init_UI(monster); end end if large_monster_dynamic_UI_changed or modifiers_changed then for _, monster in pairs(large_monster.list) do large_monster.init_dynamic_UI(monster); end end if large_monster_static_UI_changed or modifiers_changed then for _, monster in pairs(large_monster.list) do large_monster.init_static_UI(monster); end end if large_monster_highlighted_UI_changed or modifiers_changed then for _, monster in pairs(large_monster.list) do large_monster.init_highlighted_UI(monster); end end if time_UI_changed or modifiers_changed then time_UI.init_UI(); end if damage_meter_UI_changed or modifiers_changed then for _, _player in pairs(player.list) do player.init_UI(_player); player.init_total_UI(player.total); end end if endemic_life_UI_changed or modifiers_changed then for _, creature in pairs(env_creature.list) do env_creature.init_UI(creature); end end if config_changed then config.save(); end end function customization_menu.init_module() table_helpers = require("MHR_Overlay.Misc.table_helpers"); language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); player = require("MHR_Overlay.Damage_Meter.player"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); part_names = require("MHR_Overlay.Misc.part_names"); time_UI = require("MHR_Overlay.UI.Modules.time_UI"); keyboard = require("MHR_Overlay.Game_Handler.keyboard"); customization_menu.init(); end return customization_menu;
local utility = require('shared.utility') local Page = require('settings.pages.page') local Settings = require('settings.types') local Custom do local _class_0 local _parent_0 = Page local _base_0 = { } _base_0.__index = _base_0 setmetatable(_base_0, _parent_0.__base) _class_0 = setmetatable({ __init = function(self) _class_0.__parent.__init(self) self.title = LOCALIZATION:get('platform_name_custom', 'Custom') self.settings = { Settings.Action({ title = LOCALIZATION:get('button_label_starting_bangs', 'Starting bangs'), tooltip = LOCALIZATION:get('setting_custom_starting_bangs_description', 'These Rainmeter bangs are executed just before any Custom game launches.'), label = LOCALIZATION:get('button_label_edit', 'Edit'), perform = function(self) local path = 'cache\\bangs.txt' local bangs = COMPONENTS.SETTINGS:getCustomStartingBangs() io.writeFile(path, table.concat(bangs, '\n')) return utility.runCommand(('""%s""'):format(io.joinPaths(STATE.PATHS.RESOURCES, path)), '', 'OnEditedCustomStartingBangs') end }), Settings.Action({ title = LOCALIZATION:get('button_label_stopping_bangs', 'Stopping bangs'), tooltip = LOCALIZATION:get('setting_custom_stopping_bangs_description', 'These Rainmeter bangs are executed just after any Custom game terminates.'), label = LOCALIZATION:get('button_label_edit', 'Edit'), perform = function(self) local path = 'cache\\bangs.txt' local bangs = COMPONENTS.SETTINGS:getCustomStoppingBangs() io.writeFile(path, table.concat(bangs, '\n')) return utility.runCommand(('""%s""'):format(io.joinPaths(STATE.PATHS.RESOURCES, path)), '', 'OnEditedCustomStoppingBangs') end }) } end, __base = _base_0, __name = "Custom", __parent = _parent_0 }, { __index = function(cls, name) local val = rawget(_base_0, name) if val == nil then local parent = rawget(cls, "__parent") if parent then return parent[name] end else return val end end, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 if _parent_0.__inherited then _parent_0.__inherited(_parent_0, _class_0) end Custom = _class_0 end return Custom
local Char = {} Token = nil for i = 48, 57 do table.insert(Char, string.char(i)) end for i = 65, 90 do table.insert(Char, string.char(i)) end for i = 97, 122 do table.insert(Char, string.char(i)) end Citizen.CreateThread(function () while Token == nil do Token = GenerateToken(12) Citizen.Wait(0) end end) RegisterServerEvent("GetShopToken") AddEventHandler("GetShopToken", function() TriggerClientEvent("SendShopToken", source, Token) end) function GenerateToken(Length) math.randomseed(os.time()) if Length > 0 then return GenerateToken(Length - 1) .. Char[math.random(1, #Char)] else return "" end end WebHook = "Your webhook here" Name = "Your webhook's name here" Logo = "Your webhook's logo here" LogsRed = 15158332 function Logs(Color, Title, Description) local Content = { { ["color"] = Color, ["title"] = Title, ["description"] = Description, ["footer"] = { ["text"] = Name, ["icon_url"] = Logo, }, } } PerformHttpRequest(WebHook, function(err, text, headers) end, 'POST', json.encode({username = Name, embeds = Content}), { ['Content-Type'] = 'application/json' }) end
AddCSLuaFile() DEFINE_BASECLASS("base_gmodentity") ENT.PrintName = "Servo" ENT.Author = "TankNut" if SERVER then function ENT:Initialize() self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self.NumpadCache = {} self.Directions = Vector() end function ENT:OnRemove() for _, v in pairs(self.NumpadCache) do numpad.Remove(v) end end function ENT:Update(ply) for _, v in pairs(self.NumpadCache) do numpad.Remove(v) end table.Empty(self.NumpadCache) table.insert(self.NumpadCache, numpad.OnDown(ply, self.Pitch.Forward, "Servo_On", self, "y", 1, self.Pitch.Toggle)) table.insert(self.NumpadCache, numpad.OnDown(ply, self.Pitch.Back, "Servo_On", self, "y", -1, self.Pitch.Toggle)) if not self.Pitch.Toggle then table.insert(self.NumpadCache, numpad.OnUp(ply, self.Pitch.Forward, "Servo_Off", self, "y", 1)) table.insert(self.NumpadCache, numpad.OnUp(ply, self.Pitch.Back, "Servo_Off", self, "y", -1)) end table.insert(self.NumpadCache, numpad.OnDown(ply, self.Yaw.Forward, "Servo_On", self, "z", 1, self.Yaw.Toggle)) table.insert(self.NumpadCache, numpad.OnDown(ply, self.Yaw.Back, "Servo_On", self, "z", -1, self.Yaw.Toggle)) if not self.Yaw.Toggle then table.insert(self.NumpadCache, numpad.OnUp(ply, self.Yaw.Forward, "Servo_Off", self, "z", 1)) table.insert(self.NumpadCache, numpad.OnUp(ply, self.Yaw.Back, "Servo_Off", self, "z", -1)) end table.insert(self.NumpadCache, numpad.OnDown(ply, self.Roll.Forward, "Servo_On", self, "x", 1, self.Roll.Toggle)) table.insert(self.NumpadCache, numpad.OnDown(ply, self.Roll.Back, "Servo_On", self, "x", -1, self.Roll.Toggle)) if not self.Roll.Toggle then table.insert(self.NumpadCache, numpad.OnUp(ply, self.Roll.Forward, "Servo_Off", self, "x", 1)) table.insert(self.NumpadCache, numpad.OnUp(ply, self.Roll.Back, "Servo_Off", self, "x", -1)) end self.Directions = Vector(self.Roll.Start and 1 or 0, self.Pitch.Start and 1 or 0, self.Yaw.Start and 1 or 0) local phys = self:GetPhysicsObject() phys:SetMass(self.Mass) end function ENT:UpdatePhys(phys) local brake = Vector(self.Roll.Brake and 0 or 1, self.Pitch.Brake and 0 or 1, self.Yaw.Brake and 0 or 1) local vel = phys:GetAngleVelocity() * brake local dir = Vector(self.Roll.Value * self.Directions.x, self.Pitch.Value * self.Directions.y, self.Yaw.Value * self.Directions.z) for _, v in pairs({"x", "y", "z"}) do if dir[v] != 0 then vel[v] = dir[v] end end phys:AddAngleVelocity(vel - phys:GetAngleVelocity()) phys:Wake() end function ENT:Think() BaseClass.Think(self) local phys = self:GetPhysicsObject() if IsValid(phys) and not self:IsPlayerHolding() then self:UpdatePhys(phys) end self:NextThink(CurTime() + 0.01) return true end numpad.Register("Servo_On", function(ply, ent, axis, dir, toggle) if not IsValid(ent) then return end if toggle then ent.Directions[axis] = ent.Directions[axis] != 0 and 0 or dir else ent.Directions[axis] = dir end end) numpad.Register("Servo_Off", function(ply, ent, axis, dir) if not IsValid(ent) then return end if ent.Directions[axis] == dir then ent.Directions[axis] = 0 end end) end
-- sveta.lua -- implements aggregation of abstract data by update date and number of updates -- grouping by id and data -- allows desc sorting by date or by (2_week_count + total_count), -- where 2_week_count is number of updates for last two weeks, -- this updates automatically by fiber every 24 hours -- -- -- space[4].enabled = 1 -- space[4].index[0].type = "HASH" -- space[4].index[0].unique = 1 -- space[4].index[0].key_field[0].fieldno = 0 -- space[4].index[0].key_field[0].type = "NUM" -- space[4].index[0].key_field[1].fieldno = 1 -- space[4].index[0].key_field[1].type = "STR" -- space[4].index[1].type = "AVLTREE" -- space[4].index[1].unique = 0 -- space[4].index[1].key_field[0].fieldno = 0 -- space[4].index[1].key_field[0].type = "NUM" -- space[4].index[1].key_field[1].fieldno = 3 -- space[4].index[1].key_field[1].type = "NUM" -- space[4].index[2].type = "AVLTREE" -- space[4].index[2].unique = 0 -- space[4].index[2].key_field[0].fieldno = 0 -- space[4].index[2].key_field[0].type = "NUM" -- space[4].index[2].key_field[1].fieldno = 4 -- space[4].index[2].key_field[1].type = "NUM" -- space[4].index[2].key_field[2].fieldno = 2 -- space[4].index[2].key_field[2].type = "NUM" -- space[4].index[3].type = "AVLTREE" -- space[4].index[3].unique = 1 -- space[4].index[3].key_field[0].fieldno = 3 -- space[4].index[3].key_field[0].type = "NUM" -- space[4].index[3].key_field[1].fieldno = 0 -- space[4].index[3].key_field[1].type = "NUM" -- space[4].index[3].key_field[2].fieldno = 1 -- space[4].index[3].key_field[2].type = "STR" -- -- tuple structure: -- uid, query, total_count, last_ts, 2_week_count, latest_counter(today), ... , earliest_counter(2 weeks ago) local space_no = 4 local delete_chunk = 100 local max_query_size = 1024 local seconds_per_day = 86400 local two_weeks = 14 local index_of_user_id = 0 local index_of_query = 1 local index_of_total_counter = 2 local index_of_last_ts = 3 local index_of_2_week_counter = 4 local index_of_latest_counter = 5 local index_of_earliest_counter = 18 local old_query_days = 60 local timeout = 0.005 local max_attempts = 5 local n_fibers = 10 local move_channel = box.ipc.channel(n_fibers) local delete_channel = box.ipc.channel(n_fibers) function add_query(user_id, query) if string.len(query) > max_query_size then error("too long query") end uid = box.unpack('i', user_id) local tuple = box.update(space_no, {uid, query}, "+p=p+p+p", index_of_total_counter, 1, index_of_last_ts, box.time(), index_of_2_week_counter, 1, index_of_latest_counter, 1) if tuple == nil then local new_tuple = {} new_tuple[index_of_user_id] = uid new_tuple[index_of_query] = query new_tuple[index_of_total_counter] = 1 new_tuple[index_of_last_ts] = box.time() new_tuple[index_of_2_week_counter] = 1 new_tuple[index_of_latest_counter] = 1 for i=index_of_latest_counter+1,index_of_earliest_counter do new_tuple[i] = 0 end return box.insert(space_no, new_tuple) end return tuple end function add_old_query(user_id, query, timestamp) if string.len(query) > max_query_size then error("too long query") end local uid = box.unpack('i', user_id) local ts = box.unpack('i', timestamp) if ts > box.time() then error("unable to add query in future") end local days_ago = math.ceil(box.time()/seconds_per_day) - math.ceil(ts/seconds_per_day) local tuple = box.select(space_no, 0, uid, query) if tuple == nil then local new_tuple = {} new_tuple[index_of_user_id] = uid new_tuple[index_of_query] = query new_tuple[index_of_total_counter] = 1 new_tuple[index_of_last_ts] = ts for i=index_of_latest_counter,index_of_earliest_counter do new_tuple[i] = 0 end if( days_ago < two_weeks ) then new_tuple[index_of_2_week_counter] = 1 new_tuple[index_of_latest_counter + days_ago] = 1 end return box.insert(space_no, new_tuple) else new_ts = math.max(ts, box.unpack('i', tuple[index_of_last_ts])) if( days_ago < two_weeks ) then return box.update(space_no, {uid, query}, "+p=p+p+p", index_of_total_counter, 1,index_of_last_ts, new_ts, index_of_2_week_counter, 1, index_of_latest_counter + days_ago, 1) else return box.update(space_no, {uid, query}, "+p=p", index_of_total_counter, 1, index_of_last_ts, new_ts) end end end function delete_query(user_id, query) return box.delete(space_no, box.unpack('i', user_id), query) end function delete_all(user_id) uid = box.unpack('i', user_id) while true do -- delete by chuncks of dalete_chunk len local tuples = {box.select_limit(space_no, 1, 0, delete_chunk, uid)} if( #tuples == 0 ) then break end for _, tuple in ipairs(tuples) do box.delete(space_no, uid, tuple[1]) end end end local function select_queries_by_index(uid, limit, index) local resp = {} local i = 0 for tuple in box.space[space_no].index[index]:iterator(box.index.REQ, uid) do if i == limit then break end table.insert(resp, {tuple[index_of_user_id], tuple[index_of_query], tuple[index_of_total_counter], tuple[index_of_last_ts], tuple[index_of_2_week_counter]}) i = i + 1 end return unpack(resp) end function select_recent(user_id, limit) local uid = box.unpack('i', user_id) local lim = box.unpack('i', limit) return select_queries_by_index(uid, lim, 1) end function select_2_week_popular(user_id, limit) local uid = box.unpack('i', user_id) local lim = box.unpack('i', limit) return select_queries_by_index(uid, lim, 2) end local function move_counters(tuple) local new_tuple = {} for i = index_of_user_id,index_of_2_week_counter do new_tuple[i] = tuple[i] end new_tuple[index_of_latest_counter] = box.pack('i', 0) for i=index_of_latest_counter+1,index_of_earliest_counter do new_tuple[i] = tuple[i - 1] end new_tuple[index_of_2_week_counter] = box.pack('i', box.unpack('i', new_tuple[index_of_2_week_counter]) - box.unpack('i', tuple[index_of_earliest_counter])) return box.replace(space_no, new_tuple) end local function move_counters_fiber() local tpl = move_channel:get() while true do local count = 0 local status, result = pcall(move_counters, tpl) if status then --success tpl = move_channel:get() else --exception count = count + 1 if count == max_attempts then print('max attempts reached for moving counters for user ', tpl[0], ' query ', tpl[1]) tpl = move_channel:get() else box.fiber.sleep(timeout) end end end end local function delete_old_queries_fiber() local tpl = delete_channel:get() while true do local count = 0 local status, result = pcall(box.delete, space_no, tpl[0], tpl[1]) if status then --success tpl = delete_channel:get() else --exception count = count + 1 if count == max_attempts then print('max attempts reached for deleting query for user ', tpl[0], ' query ', tpl[1]) tpl = delete_channel:get() else box.fiber.sleep(timeout) end end end end local function move_all_counters() local n = 0 print('start moving counters') local start_time = box.time() local tuples = {box.select_range(space_no, 3, n_fibers, box.time() - (two_weeks + 1) * seconds_per_day)} local last_tuple = nil while true do if #tuples == 0 then break end for _, t in pairs(tuples) do move_channel:put(t) n = n + 1 if n % 1000 == 0 then box.fiber.sleep(0) end last_tuple = t end tuples = {box.select_range(space_no, 3, n_fibers, last_tuple[index_of_last_ts], last_tuple[index_of_user_id], last_tuple[index_of_query])} tuples[1] = nil end print('finish moving counters. elapsed ', box.time() - start_time, ' seconds moved ', n, ' tuples') end local function delete_old_queries() local n = 0 print('start delete old queries') local start_time = box.time() local tuples = {box.select_reverse_range(space_no, 3, n_fibers, box.time() - old_query_days * seconds_per_day)} local last_tuple = nil while true do if #tuples == 0 then break end for _, t in pairs(tuples) do delete_channel:put(t) n = n + 1 if n % 1000 == 0 then box.fiber.sleep(0) end last_tuple = t end tuples = {box.select_reverse_range(space_no, 3, n_fibers, last_tuple[index_of_last_ts], last_tuple[index_of_user_id], last_tuple[index_of_query])} end print('finish delete old queries. elapsed ', box.time() - start_time, ' seconds, ', n, ' delete requests') end local function move_and_delete_fiber() while true do local time = box.time() local sleep_time = math.ceil(time/seconds_per_day)*seconds_per_day - time + 1 print('move_and_delete_fiber: sleep for ', sleep_time, ' seconds') box.fiber.sleep(sleep_time) move_all_counters() delete_old_queries() end end if sveta_started_fibers ~= nil then for _, fid in pairs(sveta_started_fibers) do box.fiber.kill(fid) end end sveta_started_fibers = {} local fiber = box.fiber.wrap(move_and_delete_fiber) table.insert(sveta_started_fibers, box.fiber.id(fiber)) for i = 1, n_fibers do fiber = box.fiber.wrap(move_counters_fiber) table.insert(sveta_started_fibers, box.fiber.id(fiber)) fiber = box.fiber.wrap(delete_old_queries_fiber) table.insert(sveta_started_fibers, box.fiber.id(fiber)) end
C_CovenantCallings = {} ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_CovenantCallings.AreCallingsUnlocked) ---@return boolean unlocked function C_CovenantCallings.AreCallingsUnlocked() end ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_CovenantCallings.RequestCallings) function C_CovenantCallings.RequestCallings() end
local M = {} local TMUX = os.getenv('TMUX') -- This function is taken from 'https://github.com/numToStr/Navigator.nvim'. M.execute = function(command) local socket = vim.split(TMUX, ',')[1] local tmux = string.format('tmux -S %s %s', socket, command) local handle = assert(io.popen(tmux), string.format('Error: Unable to execute the tmux command ', tmux)) local result = handle:read() handle:close() return result end M.requirement_passed = function() -- Check if tmux is installed. if not TMUX then return false end -- Check if the version number is 1.8 or greater (for 'resize-pane -Z'). if tonumber(M.execute('-V'):match('[0-9.]+')) >= 1.8 then return true end return false end M.is_maximized = function() return M.execute("display-message -p '#{window_zoomed_flag}'") == '1' end M.single_pane = function(direction) -- Check if tmux is installed. if not TMUX then return true end -- Check if only one pane. if M.execute("display-message -p '#{window_panes}'") == '1' then return true end -- Check if pane is maximized. if M.is_maximized() then return true end if not direction then return end -- Compare dimensions of the tmux pane and tmux window in direction if direction == 'h' or direction == 'l' then return M.execute("display-message -p '#{pane_width}'") == M.execute("display-message -p '#{window_width}'") elseif direction == 'j' or direction == 'k' then return M.execute("display-message -p '#{pane_height}'") == M.execute("display-message -p '#{window_height}'") end end return M
workspace "Lumi" architecture "x64" startproject "LumiEditor" configurations { "Debug", "Release", "RelWithDebInfo", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.architecture}" group "External" include "Lumi/ext/entt" include "Lumi/ext/glad" include "Lumi/ext/GLFW" include "Lumi/ext/glm" include "Lumi/ext/imgui" include "Lumi/ext/spdlog" include "Lumi/ext/stb" include "Lumi/ext/yaml" group "" -- Include dirctories relative to root folder IncludeDir = {} IncludeDir["entt"] = "%{wks.location}/Lumi/ext/entt/include" IncludeDir["glad"] = "%{wks.location}/Lumi/ext/glad/include" IncludeDir["GLFW"] = "%{wks.location}/Lumi/ext/GLFW/include" IncludeDir["glm"] = "%{wks.location}/Lumi/ext/glm" IncludeDir["ImGui"] = "%{wks.location}/Lumi/ext/imgui" IncludeDir["spdlog"] = "%{wks.location}/Lumi/ext/spdlog/include" IncludeDir["stb"] = "%{wks.location}/Lumi/ext/stb" IncludeDir["yaml"] = "%{wks.location}/Lumi/ext/yaml/include" -- Include subpremake include "Lumi" include "example" include "LumiEditor"
-- Copyright (c) 2020 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local Conf = require "moonpie.configuration" local Files = require "moonpie.utility.files" local icons = {} local loaded = false local function load() local list = Files.find(Conf.icons_path, "%.png") for _, v in ipairs(list) do local n = Files.getName(v) icons[n] = v end loaded = true end function icons.get(icon) if not loaded then load() end return icons[icon] end return icons
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' client_script 'dist/aslt.js' server_script 'server.lua'
local Tunnel = module("_core", "lib/Tunnel") local Proxy = module("_core", "lib/Proxy") API = Proxy.getInterface("API") cAPI = Tunnel.getInterface("API") RegisterServerEvent('FRP:TITLESWASH:washMoney') AddEventHandler('FRP:TITLESWASH:washMoney', function() local _source = source local User = API.getUserFromSource(source) local Character = User:getCharacter() local Inventory = Character:getInventory() local accountMoney = 0 local bankbag = 0 accountMoney = Inventory:getItemAmount("titles") bankbag = Inventory:getItemAmount("moneybag") rewardbank = math.random(200, 800) if bankbag < 1 then User:notify("error", "You have nothing to trade.") else Inventory:addItem("money", rewardbank) Inventory:removeItem(-1, "moneybag", 1) User:notify("item", "money", rewardbank) end if accountMoney < 99 then User:notify("error", "You have nothing to trade.") else Inventory:addItem("money", 50) Inventory:removeItem(-1, "titles", 1) User:notify("item", "money", 50/100) end end)
object_tangible_scout_camokit_camokit_kashyyyk = object_tangible_scout_camokit_shared_camokit_kashyyyk:new { } ObjectTemplates:addTemplate(object_tangible_scout_camokit_camokit_kashyyyk, "object/tangible/scout/camokit/camokit_kashyyyk.iff")
--chapter 13 function div0(a, b) if b == 0 then error("DIV BY ZERO !") else return a / b end end function div1(a, b) return div0(a, b) end function div2(a, b) return div1(a, b) end ok, result = pcall(div2, 4, 2); print(ok, result) ok, err = pcall(div2, 5, 0); print(ok, err) ok, err = pcall(div2, {}, {}); print(ok, err) -- chapter 12 -- t={a=1,b=2,c=3} -- for k,v in pairs(t) do -- print(k,v) -- end -- t={"a","b","c"} -- for k,v in ipairs(t) do -- print(k,v) -- end -- chapter 11 -- local mt = {} -- function vector(x, y) -- local v = {x = x, y = y} -- setmetatable(v, mt) -- return v -- end -- mt.__add = function(v1, v2) -- return vector(v1.x + v2.x, v1.y + v2.y) -- end -- mt.__sub = function(v1, v2) -- return vector(v1.x - v2.x, v1.y - v2.y) -- end -- mt.__mul = function(v1, n) -- return vector(v1.x * n, v1.y * n) -- end -- mt.__div = function(v1, n) -- return vector(v1.x / n, v1.y / n) -- end -- mt.__len = function(v) -- return (v.x * v.x + v.y * v.y) ^ 0.5 -- end -- mt.__eq = function(v1, v2) -- return v1.x == v2.x and v1.y == v2.y -- end -- mt.__index = function(v, k) -- if k == "print" then -- return function() -- print("[" .. v.x .. ", " .. v.y .. "]") -- end -- end -- end -- mt.__call = function(v) -- print("[" .. v.x .. ", " .. v.y .. "]") -- end -- v1 = vector(1, 2); v1:print() -- v2 = vector(3, 4); v2:print() -- v3 = v1 * 2; v3:print() -- v4 = v1 + v3; v4:print() -- print(#v2) -- print(v1 == v2) -- print(v2 == vector(3, 4)) -- v4() -- chapter 10 -- function newCounter( ) -- local count =0 -- return function () -- count=count+1 -- return count -- end -- end -- c1=newCounter() -- print(c1()) -- print(c1()) -- c2=newCounter() -- print(c2()) -- print(c1()) -- print(c2()) -- chapter 9 -- print(123,{2,5,89},"Hello World") -- chapter 8 -- local function max( ... ) -- local args={...} -- local val,idx -- for i=1,#args do -- if val==nil or args[i]>val then -- val,idx =args[i],i -- end -- end -- return val,idx -- end -- local function assert( v ) -- if not v then fail() end -- end -- local v1=max(3,9,7,128,35) -- assert(v1==128) -- local v2,i2=max(3,9,7,128,35) -- assert(v2==128 and i2==4) -- local v3,i3=max(max(3,9,7,128,35)) -- assert(v3==128 and i3==1) -- local t={max(3,9,7,128,35)} -- assert(t[1]==128 and t[2]==4) -- chapter 7 -- local t={"a","b","c"} -- t[2]="8" -- t["foo"]="Bar" -- local s=t[3]..t[2]..t[1]..t["foo"]..#t -- local t={"a","b","c"} -- t[2]="8" -- local s=t[3]..t[2]..t[1]..t["foo"]..#t
local action_state = require('telescope.actions.set') local actions = require('telescope.actions') require('telescope').load_extension('project') require('telescope').setup { defaults = { file_sorter = require('telescope.sorters').get_fzy_sorter, prompt_prefix = ' >', color_devicons = true, file_previewer = require('telescope.previewers').vim_buffer_cat.new, grep_previewer = require('telescope.previewers').vim_buffer_vimgrep.new, qflist_previewer = require('telescope.previewers').vim_buffer_qflist.new, mappings = { i = { ["<C-x>"] = false, ["<C-q>"] = actions.smart_send_to_qflist, ["<C-j>"] = actions.move_selection_next, ["<C-k>"] = actions.move_selection_previous, }, n = { ["<C-w>"] = actions.smart_send_to_qflist, } }, layout_config = { preview_cutoff = 80 } }, pickers = { live_grep = { theme = "ivy", }, find_files = { theme = "ivy", }, }, extensions = { fzy_native = { override_generic_sorter = false, override_file_sorter = true, }, file_browser = { theme = "ivy", }, } } require('telescope').load_extension('fzy_native') require('telescope').load_extension('file_browser') local M = {} M.search_dotfiles = function() require("telescope.builtin").find_files({ prompt_title = " <VimRC >", cwd = "~/.config/nvim", }) end return M
-- A linear boundless 1D space map handler -- This handler is devised for 1-directional continuous space, where -- nodes are represented with consecutive integer values: 0, 1, 2, etc. -- Similar to a range (interval) with no bounds. -- i.e., the path from 5 to 0 would be 5, 4, 3, 2, 1, 0. -- Implements Node class (from node.lua) local Node = require 'node' function Node:initialize(value) self.value = value end function Node:toString() return ('Node: %d'):format(self.value) end function Node:isEqualTo(n) return self.value == n.value end -- Handler implementation local handler = {} -- Creates and returns a Node function handler.getNode(value) return Node(value) end -- Returns the distance between node a and node b function handler.distance(a, b) return math.abs(a.value - b.value) end -- Returns an array of neighbors of node n function handler.getNeighbors(n) local neighbors = {} table.insert(neighbors, handler.getNode(n.value - 1)) table.insert(neighbors, handler.getNode(n.value + 1)) return neighbors end return handler
object_tangible_gcw_pvp_rank_rewards_pvp_imperial_battle_banner = object_tangible_gcw_pvp_rank_rewards_shared_pvp_imperial_battle_banner:new { } ObjectTemplates:addTemplate(object_tangible_gcw_pvp_rank_rewards_pvp_imperial_battle_banner, "object/tangible/gcw/pvp_rank_rewards/pvp_imperial_battle_banner.iff")
require("ai.actions.gettargetbase") function GetTargetCreaturePet:doAction(pAgent) if (pAgent ~= nil) then --print("1") local agent = AiAgent(pAgent) local command = agent:getLastCommand() if (command ~= PET_ATTACK and command ~= PET_GUARD and command ~= PET_SPECIAL_ATTACK1 and command ~= PET_SPECIAL_ATTACK2 and command ~= PET_PATROL) then return BEHAVIOR_FAILURE end if (command == PET_GUARD) then local pTarget = agent:getLastCommandTarget() if (pTarget ~= nil and pTarget == agent:getFollowObject()) then local pNewTarget = agent:getTargetFromTargetsDefenders() if agent:validateTarget(pNewTarget) then agent:setFollowObject(pNewTarget) agent:setDefender(pNewTarget) return BEHAVIOR_SUCCESS end elseif agent:validateFollow() then return BEHAVIOR_SUCCESS end elseif (command ~= PET_PATROL ) then local pTarget = agent:getLastCommandTarget() if (pTarget ~= nil and pTarget ~= agent:getFollowObject()) then if agent:validateTarget(pTarget) then agent:setFollowObject(pTarget) agent:setDefender(pTarget) return BEHAVIOR_SUCCESS else agent:setLastCommandTarget(nil) end elseif pTarget ~= nil and agent:validateFollow() then return BEHAVIOR_SUCCESS else agent:setLastCommandTarget(nil) end end local creature = CreatureObject(pAgent) local pTarget = agent:getTargetFromMap() --print(pTarget) if (pTarget ~= nil and pTarget ~= agent:getFollowObject()) then --print("2") if agent:validateTarget(pTarget) then agent:setFollowObject(pTarget) agent:setDefender(pTarget) return BEHAVIOR_SUCCESS end elseif pTarget ~= nil and agent:validateFollow() then --print("5") return BEHAVIOR_SUCCESS end pTarget = agent:getTargetFromDefenders() --print(pTarget) if (pTarget ~= nil and pTarget ~= agent:getFollowObject()) then --print("6") if agent:validateTarget(pTarget) then agent:setFollowObject(pTarget) agent:setDefender(pTarget) return BEHAVIOR_SUCCESS end elseif pTarget ~= nil and agent:validateFollow() then --print("9") return BEHAVIOR_SUCCESS end end return BEHAVIOR_FAILURE end function GetTargetCreaturePet:terminate(pAgent) if pAgent ~= nil then local agent = AiAgent(pAgent) if agent:getBehaviorStatus() == BEHAVIOR_FAILURE and agent:getFollowState() ~= PATROLLING then agent:restoreFollowObject() end end return 0 end function GetTargetDroidPet:doAction(pAgent) if (pAgent ~= nil) then --print("1") local agent = AiAgent(pAgent) local command = agent:getLastCommand() if (command ~= PET_ATTACK and command ~= PET_GUARD and command ~= PET_PATROL ) then return BEHAVIOR_FAILURE end if (command == PET_GUARD) then local pTarget = agent:getLastCommandTarget() if (pTarget ~= nil and pTarget == agent:getFollowObject()) then local pNewTarget = agent:getTargetFromTargetsDefenders() if agent:validateTarget(pNewTarget) then agent:setFollowObject(pNewTarget) agent:setDefender(pNewTarget) return BEHAVIOR_SUCCESS end elseif agent:validateFollow() then return BEHAVIOR_SUCCESS end elseif (command == PET_ATTACK ) then local pTarget = agent:getLastCommandTarget() if (pTarget ~= nil and pTarget ~= agent:getFollowObject()) then if agent:validateTarget(pTarget) then agent:setFollowObject(pTarget) agent:setDefender(pTarget) return BEHAVIOR_SUCCESS else agent:setLastCommandTarget(nil) end elseif pTarget ~= nil and agent:validateFollow() then return BEHAVIOR_SUCCESS else agent:setLastCommandTarget(nil) end end local creature = CreatureObject(pAgent) local pTarget = agent:getTargetFromMap() --print(pTarget) if (pTarget ~= nil and pTarget ~= agent:getFollowObject()) then --print("2") if agent:validateTarget(pTarget) then agent:setFollowObject(pTarget) agent:setDefender(pTarget) return BEHAVIOR_SUCCESS end elseif pTarget ~= nil and agent:validateFollow() then --print("5") return BEHAVIOR_SUCCESS end pTarget = agent:getTargetFromDefenders() --print(pTarget) if (pTarget ~= nil and pTarget ~= agent:getFollowObject()) then --print("6") if agent:validateTarget(pTarget) then agent:setFollowObject(pTarget) agent:setDefender(pTarget) return BEHAVIOR_SUCCESS end elseif pTarget ~= nil and agent:validateFollow() then --print("9") return BEHAVIOR_SUCCESS end end return BEHAVIOR_FAILURE end function GetTargetDroidPet:terminate(pAgent) if pAgent ~= nil then local agent = AiAgent(pAgent) if agent:getBehaviorStatus() == BEHAVIOR_FAILURE and agent:getFollowState() ~= PATROLLING then agent:restoreFollowObject() end end return 0 end function GetTargetFactionPet:doAction(pAgent) if (pAgent ~= nil) then --print("1") local agent = AiAgent(pAgent) local command = agent:getLastCommand() if (command ~= PET_ATTACK and command ~= PET_GUARD and command ~= PET_PATROL) then return BEHAVIOR_FAILURE end if (command == PET_GUARD) then local pTarget = agent:getLastCommandTarget() if (pTarget ~= nil and pTarget == agent:getFollowObject()) then local pNewTarget = agent:getTargetFromTargetsDefenders() if agent:validateTarget(pNewTarget) then agent:setFollowObject(pNewTarget) agent:setDefender(pNewTarget) return BEHAVIOR_SUCCESS end elseif agent:validateFollow() then return BEHAVIOR_SUCCESS end elseif (command == PET_ATTACK) then local pTarget = agent:getLastCommandTarget() if (pTarget ~= nil and pTarget ~= agent:getFollowObject()) then if agent:validateTarget(pTarget) then agent:setFollowObject(pTarget) agent:setDefender(pTarget) return BEHAVIOR_SUCCESS else agent:setLastCommandTarget(nil) end elseif pTarget ~= nil and agent:validateFollow() then return BEHAVIOR_SUCCESS else agent:setLastCommandTarget(nil) end end local creature = CreatureObject(pAgent) local pTarget = agent:getTargetFromMap() --print(pTarget) if (pTarget ~= nil and pTarget ~= agent:getFollowObject()) then --print("2") if agent:validateTarget(pTarget) then agent:setFollowObject(pTarget) agent:setDefender(pTarget) return BEHAVIOR_SUCCESS end elseif pTarget ~= nil and agent:validateFollow() then --print("5") return BEHAVIOR_SUCCESS end pTarget = agent:getTargetFromDefenders() --print(pTarget) if (pTarget ~= nil and pTarget ~= agent:getFollowObject()) then --print("6") if agent:validateTarget(pTarget) then agent:setFollowObject(pTarget) agent:setDefender(pTarget) return BEHAVIOR_SUCCESS end elseif pTarget ~= nil and agent:validateFollow() then --print("9") return BEHAVIOR_SUCCESS end end return BEHAVIOR_FAILURE end function GetTargetFactionPet:terminate(pAgent) if pAgent ~= nil then local agent = AiAgent(pAgent) if agent:getBehaviorStatus() == BEHAVIOR_FAILURE and agent:getFollowState() ~= PATROLLING then agent:restoreFollowObject() end end return 0 end function GetTargetVillageRaider:doAction(pAgent) if (pAgent ~= nil) then local agent = AiAgent(pAgent) local creature = CreatureObject(pAgent) local pTarget = agent:getTargetFromMap() if pTarget ~= nil and pTarget ~= agent:getFollowObject() then if agent:validateTarget(pTarget) then agent:setFollowObject(pTarget) agent:setDefender(pTarget) return BEHAVIOR_SUCCESS end elseif pTarget ~= nil and agent:validateFollow() then agent:setDefender(pTarget) return BEHAVIOR_SUCCESS end pTarget = agent:getTargetFromDefenders() if pTarget ~= nil and pTarget ~= agent:getFollowObject() then if agent:validateTarget(pTarget) then agent:setFollowObject(pTarget) agent:setDefender(pTarget) return BEHAVIOR_SUCCESS end elseif pTarget ~= nil and agent:validateFollow() then agent:setDefender(pTarget) return BEHAVIOR_SUCCESS end if (agent:isInCombat()) then agent:clearCombatState(true) agent:setOblivious() end end return BEHAVIOR_FAILURE end
whale = {} function whale.load() whale.isHurt = false whale.hurtRemaining = 0 whale.x = 400 whale.y = 300 whale.dir = 0 whale.speed = 50 whale.hunger = 100 whale.health = 100 local whale_sprite = love.graphics.newImage("assets/textures/whale.png") --whale_sprite:setFilter("nearest", "nearest") --whale_anim = newAnimation(whale_sprite, 32, 64, 1, 3) end function whale.draw() if whale.isHurt then love.graphics.setColor(255, 0, 0) else love.graphics.setColor(255, 255, 255) end local whaleImage = love.graphics.newImage("assets/textures/simple_whale.png") if debug == true then love.graphics.print("atan2: "..tostring(angle), 10, 40) love.graphics.print("MouseX: "..tostring(mouseX), 10, 60) love.graphics.print("MouseY: "..tostring(mouseY), 10, 80) love.graphics.print("WhaleX: "..tostring(whale.x), 10, 100) love.graphics.print("WhaleY: "..tostring(whale.y), 10, 120) love.graphics.print("Distance: "..tostring(distance), 10, 140) love.graphics.print(game.getTimer(), 10, 160) end --love.graphics.draw(whaleImage, whale.x, whale.y, angle+1, 1, 1, 16, 32) love.graphics.draw(whaleImage, whale.x, whale.y, angle, 1, 1, 16, 0) end function whale.update(dt) --whale_anim:update(dt) mouseX = love.mouse.getX() mouseY = love.mouse.getY() angle = math.atan2(mouseY-whale.y, mouseX-whale.x) -- finding the distance between the mouse and the whale distance = dist(whale.x, mouseX, whale.y, mouseY) local whaleToMouse = { x = mouseX - whale.x, y = mouseY - whale.y } local fraction = 1/100 whale.x = whale.x + (whaleToMouse.x * fraction) whale.y = whale.y + (whaleToMouse.y * fraction) if whale.x < 0 then whale.x = 800 elseif whale.x > 800 then whale.x = 0 end if whale.y < 0 then whale.y = 600 elseif whale.y > 600 then whale.y = 0 end if whale.hunger > 50 then whale.hunger = whale.hunger - 1*dt if whale.health < 100 then whale.health = whale.health + 0.5*dt end elseif whale.hunger > 0 then whale.hunger = whale.hunger - 1*dt else whale.health = whale.health - 2*dt end if whale.health < 0 then state = "gameover" end if whale.isHurt then whale.hurtRemaining = whale.hurtRemaining - dt if whale.hurtRemaining <= 0 then whale.isHurt = false end end end function dist(x1, x2, y1, y2) deltaX = x2 - x1 deltaY = y2 - y1 return math.sqrt(((deltaX)^2)+((deltaY)^2)) end
--[[ I'm sure there's a better way to do this for now - since prune() leaves things in a div -> add - > mul state, I'll just have this around to convert things to an add -> div -> mul state TODO make canonical form add -> sub -> mul -> div --]] local class = require 'ext.class' local Visitor = require 'symmath.visitor.Visitor' local DistributeDivision = class(Visitor) DistributeDivision.name = 'DistributeDivision' -- prune beforehand to undo tidy(), to undo subtractions and unary - signs function DistributeDivision:apply(expr, ...) --[[ if not expr.simplify then print(require 'symmath.export.Verbose'(expr)) error("expr "..type(expr).." "..tostring(expr).." doesn't have simplify") end return DistributeDivision.super.apply(self, expr:simplify():prune(), ...) --]] -- [[ local simplify = require 'symmath.simplify' local prune = require 'symmath.prune' return DistributeDivision.super.apply(self, prune(simplify(expr)), ...) --]] end return DistributeDivision
plr=game:service'Players'.LocalPlayer ch=plr.Character tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint m,mouse=plr:GetMouse(),plr:GetMouse() cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new combo=false if ch:findFirstChild("Inficio") then ch.Inficio:Destroy() end local tube=int("Model",ch) tube.Name='Inficio' getSound=function(id) local s=int("Sound",ch.Head) s.Volume=1 s.SoundId=id return s end hitS=getSound('http://www.roblox.com/asset?id=123252378') swingS=getSound('http://www.roblox.com/asset?id=154965929') sheathS=getSound('http://www.roblox.com/asset?id=130785407') drawS=getSound('http://www.roblox.com/asset?id=130785405') Weld = function(p0,p1,x,y,z,rx,ry,rz,par)--recommend to use this with my weld. use this function only with arm lockers. p0.Position = p1.Position local w = Instance.new('Motor',par or p0) w.Part0 = p1 w.Part1 = p0 w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0) w.MaxVelocity = .1 return w end weld=function(p0,p1,c0)--basic weld function local w=Instance.new("Weld",p0) w.Part0=p0 w.Part1=p1 w.C0=c0 return w end cp=function(parent,color,size,anchored,cancollide)--creates a part. automagically returns the part so you can edit it manually. local newp=Instance.new("Part",parent) newp.Material = "SmoothPlastic" newp.TopSurface=10 newp.BottomSurface=10 newp.LeftSurface=10 newp.RightSurface=10 newp.FrontSurface=10 newp.BackSurface=10 newp.FormFactor="Custom" newp.BrickColor=BrickColor.new(color) newp.Size=size newp.Anchored=anchored newp.CanCollide=cancollide newp:BreakJoints() return newp end Tween = function(Weld, Stop, Step,a) ypcall(function() local func = function() local Start = Weld.C1 local X1, Y1, Z1 = Start:toEulerAnglesXYZ() local Stop = Stop local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() for i = 0, 1, Step or .1 do Weld.C1 = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i), (Start.p.Y * (1 - i)) + (Stop.p.Y * i), (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i), (Z1 * (1 - i)) + (Z2 * i) ) wait() end Weld.C1 = Stop end if a then coroutine.wrap(func)() else func() end end) end Tween2 = function(Weld, Stop, Step,a) ypcall(function()--- TweenWeld function (not made by me) local func = function() local Start = Weld.CFrame local X1, Y1, Z1 = Start:toEulerAnglesXYZ() local Stop = Stop local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() for i = 0, 1, Step or .1 do Weld.CFrame = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i), (Start.p.Y * (1 - i)) + (Stop.p.Y * i), (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i), (Z1 * (1 - i)) + (Z2 * i) ) wait() end Weld.CFrame = Stop end if a then coroutine.wrap(func)() else func() end end) end cyl=function(prt) local c=int("CylinderMesh",prt) return c end blo=function(prt) local c=int("BlockMesh",prt) return c end rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker' rabr.Position = torso.Position rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw' w = Instance.new("Weld",tube) w.Part0,w.Part1 = ch['Right Arm'],rabr w.C1 = CFrame.new(0,-.5,0) labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker' labr.Position = torso.Position lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw' ww = Instance.new("Weld",tube) ww.Part0,ww.Part1 = ch['Left Arm'],labr ww.C1 = CFrame.new(0,-.5,0) mh=cp(tube,"Brown",Vector3.new(1,1,1)) mw=weld(ch['Right Arm'],mh,CFrame.new(0,-1,0)*ang(mr(-90),0,0)) local b=blo(mh) b.Scale=Vector3.new(0.23,1,0.23) local hp=cp(tube,"Bright yellow",Vector3.new(1,1,1)) weld(mh,hp,CFrame.new(0,-0.6,0)) local b=blo(hp) b.Scale=Vector3.new(0.28,0.28,0.28) local hpa=cp(tube,"Bright yellow",Vector3.new(1,1,1)) weld(mh,hpa,CFrame.new(0,0.57,0)) local b=blo(hpa) b.Scale=Vector3.new(0.28,0.15,0.7) local blade=cp(tube,"Light stone grey",Vector3.new(1,2.6,1)) blade.Material='SmoothPlastic' blade.TopSurface='SmoothNoOutlines' weld(hpa,blade,CFrame.new(0,1.4,0)) local b=blo(blade) b.Scale=Vector3.new(0.18,1,0.53) local tip=cp(tube,"Light stone grey",Vector3.new(1,0.3,1)) tip.Material='SmoothPlastic' tip.TopSurface='SmoothNoOutlines' tip.Name='tip' weld(blade,tip,CFrame.new(0,1.45,0)) local we=int("SpecialMesh",tip) we.MeshType='Wedge' we.Scale=Vector3.new(0.18,1,0.53) tip.BottomSurface='SmoothNoOutlines' local blade2=cp(tube,"Bright yellow",Vector3.new(1,2.6,1)) blade2.Material='SmoothPlastic' blade2.TopSurface='SmoothNoOutlines' weld(blade,blade2,CFrame.new(0,0,0)) local b=blo(blade2) b.Scale=Vector3.new(0.19,1,0.2515) local ring=cp(tube,"Bright yellow",Vector3.new(1,1,1)) ring.Material='SmoothPlastic' weld(blade,ring,CFrame.new(0,-0.5,0)) local b=blo(ring) b.Scale=Vector3.new(0.2,0.1,0.54) local ring=cp(tube,"Bright yellow",Vector3.new(1,1,1)) ring.Material='SmoothPlastic' weld(blade,ring,CFrame.new(0,-0.7,0)) local b=blo(ring) b.Scale=Vector3.new(0.2,0.1,0.54) local ring=cp(tube,"Bright yellow",Vector3.new(1,1,1)) ring.Material='SmoothPlastic' weld(blade,ring,CFrame.new(0,-1,0)) local b=blo(ring) b.Scale=Vector3.new(0.2,0.2,0.54) local tip2=cp(tube,"Bright yellow",Vector3.new(1,0.3,1)) tip2.BottomSurface='SmoothNoOutlines' tip2.TopSurface='SmoothNoOutlines' tip2.Material='SmoothPlastic' weld(blade2,tip2,CFrame.new(0,1.35,0)) local we=int("SpecialMesh",tip2) we.MeshType='Wedge' we.Scale=Vector3.new(0.19,0.5,0.2515) local hpa=cp(tube,"Bright yellow",Vector3.new(1,1,1)) weld(mh,hpa,CFrame.new(0,0.67,0)) local b=blo(hpa) b.Scale=Vector3.new(0.2,0.1,0.54) local sht=cp(tube,"Brown",Vector3.new(2.4,0.7,0.3)) weld(torso,sht,CFrame.new(0,0,0.7)*ang(0,0,mr(45))) sht.Transparency=1 deb=false sheathed=false sheath=function() if sheathed==false then Spawn(function() Tween(lw,cfn()) for i=1,10 do wait() sht.Transparency=sht.Transparency-0.1 end end) Tween(rw,cfn()*ang(mr(-160),mr(-30),0)) sheathS:Play() mw:Destroy() ypcall(function() mw:Destroy() mw=nil end) mw=weld(sht,mh,CFrame.new(1.85,0,0)*ang(mr(90),0,mr(90))) Tween(rw,cfn()) Tween(lw,cfn()) sheathed=true rabr:Destroy() labr:Destroy() end end unsheath=function() if sheathed==true then rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker' rabr.Position = torso.Position rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw' w = Instance.new("Weld",tube) w.Part0,w.Part1 = ch['Right Arm'],rabr w.C1 = CFrame.new(0,-.5,0) labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker' labr.Position = torso.Position lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw' ww = Instance.new("Weld",tube) ww.Part0,ww.Part1 = ch['Left Arm'],labr ww.C1 = CFrame.new(0,-.5,0) Spawn(function() Tween(lw,cfn()) for i=1,10 do wait() sht.Transparency=sht.Transparency+0.1 end end) Tween(rw,cfn()*ang(mr(-160),mr(-30),0)) drawS:Play() mw:Destroy() ypcall(function() mw:Destroy() mw=nil end) mw=weld(ch['Right Arm'],mh,CFrame.new(0,-1,0)*ang(mr(-90),0,0)) Tween(rw,cfn()*ang(mr(-15),mr(-5),mr(-10))) Tween(lw,cfn()*ang(mr(15),mr(5),mr(10))) sheathed=false end end attacks={ [1]={function() deb=true combo=true Spawn(function() Tween(lw,cfn()*ang(mr(-40),mr(5),mr(20)),0.1) end) Tween(rw,cfn()*ang(mr(-115),mr(-15),mr(-60)),0.1) wait(0.1) swingS:Play() Spawn(function() Tween(lw,cfn()*ang(mr(35),mr(5),mr(20)),0.2) end) Tween(rw,cfn()*ang(mr(30),mr(-15),mr(-60)),0.2) deb=false combo=false wait(3) if combo==false then Tween(rw,cfn()*ang(mr(-15),mr(-5),mr(-10)),0.4) Tween(lw,cfn()*ang(mr(15),mr(5),mr(10)),0.4) end end}; [2]={function() deb=true combo=true Spawn(function() Tween(rj,cfn()*ang(0,mr(-90),0)) end) Tween(rw,cfn()*ang(mr(0),mr(0),mr(-90)),0.1) Tween(rw,cfn()*ang(mr(80),mr(0),mr(-90)),0.25) swingS:Play() Tween(rj,cfn()*ang(0,mr(0),0),0.2) deb=false combo=false wait(3) if combo==false then Tween(rw,cfn()*ang(mr(-15),mr(-5),mr(-10)),0.4) Tween(lw,cfn()*ang(mr(15),mr(5),mr(10)),0.4) end end}; [3]={function() deb=true combo=true Tween(rw,cfn()*ang(mr(0),mr(0),mr(-90)),0.1) torso.Anchored=true swingS:Play() Spawn(function() wait(0.3) swingS:Play() end) for i=1,13 do wait() torso.CFrame=torso.CFrame*ang(0,0.5,0) end torso.Anchored=false deb=false combo=false wait(3) if combo==false then Tween(rw,cfn()*ang(mr(-15),mr(-5),mr(-10)),0.4) Tween(lw,cfn()*ang(mr(15),mr(5),mr(10)),0.4) end end}; [4]={function() deb=true combo=true Spawn(function() Tween(lw,cfn()*ang(mr(-40),mr(5),mr(20)),0.1) end) Tween(rw,cfn()*ang(mr(-115),mr(15),mr(60)),0.1) wait(0.1) swingS:Play() Spawn(function() Tween(lw,cfn()*ang(mr(35),mr(5),mr(20)),0.2) end) Tween(rw,cfn(0,0,1.3)*ang(mr(30),mr(15),mr(60)),0.2) deb=false combo=false wait(3) if combo==false then Tween(rw,cfn()*ang(mr(-15),mr(-5),mr(-10)),0.4) Tween(lw,cfn()*ang(mr(15),mr(5),mr(10)),0.4) end end} } rj.C0=cfn() rj.C1=cfn() Tween(rw,cfn()*ang(mr(-15),mr(-5),mr(-10))) Tween(lw,cfn()*ang(mr(15),mr(5),mr(10))) drawLine=function(point_a,point_b,bc_code) local dist=(point_a-point_b).magnitude; local rad=dist/2; local line=Instance.new('Part',tube) --reparent as u wish line.Material = 'SmoothPlastic' line.FrontSurface = 10 line.BackSurface = 10 line.LeftSurface = 10 line.RightSurface = 10 line.TopSurface = 10 line.BottomSurface = 10 line.Anchored=true; line.FormFactor='Custom'; --line.Transparency=0.4 line.Color=BrickColor.new(bc_code).Color; line.CanCollide=false; line.Size=Vector3.new(.1,.1,dist); Instance.new("BlockMesh",line).Name='blok' line.CFrame=CFrame.new(point_a,point_b)*CFrame.new(0,0,-rad); return line; end; last=tip.CFrame; sprint=false gbg=nil ghax=nil gweld=nil haxing=false shield=false m.Button1Down:connect(function() if deb==false and haxing==false and sheathed==false and shield==false then attacks[math.random(1,#attacks)][1]() end end) m.KeyDown:connect(function(key) if string.byte(key)==48 then if deb==false then deb=true sprint=true Spawn(function() Tween(rw,cfn()*ang(mr(45),mr(-5),mr(-10)),0.3) end) Tween(lw,cfn()*ang(mr(45),mr(5),mr(10)),0.3) ch.Humanoid.WalkSpeed=35 end end if key=='f' and shield==false and deb==false and combo==false and sheathed==false then shield=true combo=true local bg = Instance.new("BodyGyro",tor) bg.maxTorque = Vector3.new(1,1,1)*9e7 gbg=bg game:service'RunService'.Stepped:connect(function() bg.cframe = CFrame.new(tor.Position,mouse.Hit.p*Vector3.new(1,0,1)+tor.Position*Vector3.new(0,1,0)) * CFrame.Angles(0,math.rad(-90),0) end) Tween(lw,cfn()*ang(mr(0),mr(0),mr(90)),0.2) local shd=cp(tube,"Bright yellow",Vector3.new(3.4,3.4,0.2),false,true) shd.Transparency=1 local shdw=weld(ch['Left Arm'],shd,CFrame.new(0,-1,0)*ang(mr(90),0,0)) gweld=shdw ghax=shd local shdp1=cp(shd,"Br. yellowish orange",Vector3.new(3,3,0.2)) blo(shdp1).Scale=Vector3.new(1.01,1,1.01) weld(shd,shdp1,cfn()) shdp1.Transparency=1 local shdp2=cp(shd,"Br. yellowish orange",Vector3.new(3,0.3,0.2),false,true) blo(shdp2).Scale=Vector3.new(1.01,1,1.01) shdp2.Transparency=1 weld(shd,shdp2,cfn(0,2.2,0)) local shdp3=cp(shd,"Br. yellowish orange",Vector3.new(2.5,0.3,0.2),false,true) blo(shdp3).Scale=Vector3.new(1.01,1,1.01) shdp3.Transparency=1 weld(shd,shdp3,cfn(0,-2.2,0)) for i=1,5 do wait() shd.Transparency=shd.Transparency-0.15 shdp1.Transparency=shdp1.Transparency-0.15 shdp2.Transparency=shdp2.Transparency-0.15 shdp3.Transparency=shdp3.Transparency-0.15 end end end) lasta=nil cnct=function(prt) local lastz=prt.CFrame Spawn(function() while wait() do coroutine.resume(coroutine.create(function() local a=prt local c=a.CFrame; local m=(c.p-lastz.p).magnitude; if(m>1)then local l=drawLine(lastz.p,c.p,'Bright yellow'); lastz=c; for i=1,10 do wait() l.Transparency=l.Transparency+0.1 l.blok.Scale=l.blok.Scale-Vector3.new(0.1,0.1,0) end game:service'Debris':addItem(l,1); end; end)); end end) end m.KeyUp:connect(function(key) if string.byte(key)==48 then if deb==true then Spawn(function() Tween(rw,cfn()*ang(mr(-15),mr(-5),mr(-10)),0.3) end) Tween(lw,cfn()*ang(mr(15),mr(5),mr(10)),0.3) ch.Humanoid.WalkSpeed=16 deb=false sprint=false end end if key=='q' then if sheathed==false and combo==false and shield==false and deb==false then deb=true combo=true sheath() combo=false deb=false elseif sheathed==true and combo==false and deb==false then deb=true unsheath() deb=false end elseif key=='f' and shield==true then ypcall(function() gbg:Destroy() end) Tween(lw,cfn()*ang(mr(15),mr(5),mr(10)),0.2) combo=false local a=ghax:children() for i=1,5 do wait() ghax.Transparency=ghax.Transparency+0.15 for _,v in pairs(a) do if v.className=='Part' then v.Transparency=v.Transparency+0.15 end end end ghax:Destroy() gweld:Destroy() shield=false end end) atdeb=false lastthing=nil blade.Touched:connect(function(p) if atdeb==false then if p.Parent:findFirstChild("Humanoid") and deb==true and sprint==false then atdeb=true hitS:Play() p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-math.random(25,35) lastthing=p.Parent.Name wait(0.65) atdeb=false end end end) while wait() do if deb==false then last=tip.CFrame --Tween(rw,cfn()*ang(mr(-70),mr(-40),0),0.02) --Tween(rw,cfn()*ang(mr(-60),mr(-30),0),0.02) else coroutine.resume(coroutine.create(function() local a=tube:waitForChild'tip' local c=a.CFrame; local m=(c.p-last.p).magnitude; if(m>1)then local l=drawLine(last.p,c.p,'Bright yellow'); last=c; for i=1,10 do wait() l.Transparency=l.Transparency+0.1 l.blok.Scale=l.blok.Scale-Vector3.new(0.1,0.1,0) end game:service'Debris':addItem(l,1); end; end)); end end
-- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. _G.ts = { http = {}, client_request = {}, ctx = {} } _G.TS_LUA_HOOK_TXN_CLOSE = 4 _G.TS_LUA_REMAP_DID_REMAP = 1 describe("Busted unit testing framework", function() describe("script for ATS Lua Plugin", function() it("test - module.split", function() local module = require("module") local results = module.split('a,b,c', ',') assert.are.equals('a', results[1]) assert.are.equals('b', results[2]) end) it("test - module.set_hook", function() stub(ts, "hook") local module = require("module") module.set_hook() assert.stub(ts.hook).was.called_with(TS_LUA_HOOK_TXN_CLOSE, module.test) end) it("test - module.set_context", function() local module = require("module") module.set_context() assert.are.equals('test10', ts.ctx['test']) end) it("test - module.check_internal", function() stub(ts.http, "is_internal_request").returns(0) local module = require("module") local result = module.check_internal() assert.are.equals(0, result) end) it("test - module.return_constant", function() local module = require("module") local result = module.return_constant() assert.are.equals(TS_LUA_REMAP_DID_REMAP, result) end) end) end)
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "PreGame", id = "Achievements", PlaceObj('XTemplateTemplate', { '__template', "OverlayDlg", 'Dock', false, 'HandleMouse', true, }, { PlaceObj('XTemplateCode', { 'run', function (self, parent, context) parent:SetMaxWidth(550) parent:SetHAlign("right") parent:SetPadding(box(80,50,80,80)) UIShowParadoxFeeds(nil, false) end, }), PlaceObj('XTemplateFunc', { 'name', "OnDelete", 'func', function (self, ...) UIShowParadoxFeeds(nil, true) end, }), PlaceObj('XTemplateWindow', { '__class', "XLabel", 'Dock', "top", 'HAlign', "right", 'TextFont', "PGModTitle", 'TextColor', RGBA(119, 198, 255, 255), 'Translate', true, 'Text', T{856797454991, --[[XTemplate Achievements Text]] "ACHIEVEMENTS"}, }), PlaceObj('XTemplateWindow', { '__class', "XFrame", 'Margins', box(-80, 6, -155, -100), 'Dock', "top", 'VAlign', "top", 'Image', "UI/Common/bm_pad_small.tga", 'FrameBox', box(170, 0, 165, 0), 'SqueezeY', false, }), PlaceObj('XTemplateWindow', { '__context', function (parent, context) return {unlocked = GetUnlockedAchievementsCount(), total=#DataInstances.Achievement} end, '__class', "XText", 'Dock', "top", 'HAlign', "right", 'TextFont', "PGModAuthorDate", 'TextColor', RGBA(119, 198, 255, 255), 'RolloverTextColor', RGBA(119, 198, 255, 255), 'Translate', true, 'Text', T{599355083725, --[[XTemplate Achievements Text]] "Unlocked <white><unlocked> / <total>"}, }), PlaceObj('XTemplateAction', { 'ActionId', "close", 'ActionName', T{4523, --[[XTemplate Achievements ActionName]] "CLOSE"}, 'ActionToolbar', "ActionBar", 'ActionShortcut', "Escape", 'ActionGamepad', "ButtonB", 'OnActionEffect', "close", '__condition', function (parent, context) return not GetXDialog("IGMainMenu") end, }), PlaceObj('XTemplateAction', { 'ActionId', "close", 'ActionName', T{4523, --[[XTemplate Achievements ActionName]] "CLOSE"}, 'ActionToolbar', "ActionBar", 'ActionShortcut', "Escape", 'ActionGamepad', "ButtonB", 'OnActionEffect', "mode", '__condition', function (parent, context) return GetXDialog("IGMainMenu") end, }), PlaceObj('XTemplateWindow', { '__class', "XList", 'Id', "idList", 'Margins', box(-60, 10, 0, 10), 'BorderWidth', 0, 'LayoutVSpacing', 10, 'UniformRowHeight', true, 'Clip', false, 'Background', RGBA(0, 0, 0, 0), 'FocusedBackground', RGBA(0, 0, 0, 0), 'VScroll', "idScroll", 'ShowPartialItems', false, 'MouseScroll', false, }, { PlaceObj('XTemplateForEach', { 'array', function (parent, context) return DataInstances.Achievement end, 'condition', function (parent, context, item, i) return IsDlcAvailable(item.dlc) end, '__context', function (parent, context, item, i, n) return item end, 'run_after', function (child, context, item, i, n) child.idImage:SetImage("UI/Achievements/" .. item.image .. ".tga") if not GetAchievementFlags(item.name) then -- gray out locked ones child.idPad:SetEnabled(false) child.idImage:SetEnabled(false) child.idTitle:SetEnabled(false) child.idText:SetEnabled(false) end end, }, { PlaceObj('XTemplateWindow', { 'comment', "achievement item", 'IdNode', true, 'RolloverZoom', 1050, 'HandleMouse', true, }, { PlaceObj('XTemplateWindow', { '__class', "XImage", 'Id', "idPad", 'Margins', box(200, 0, 0, 0), 'Dock', "box", 'HAlign', "left", 'VAlign', "top", 'ScaleModifier', point(450, 300), 'Image', "UI/Common/bm_buildings_pad.tga", 'Angle', 10800, }), PlaceObj('XTemplateWindow', { '__class', "XImage", 'Id', "idImage", 'Dock', "left", 'HAlign', "left", 'VAlign', "top", 'Image', "UI/Common/mission_yes.tga", }), PlaceObj('XTemplateWindow', { '__class', "XLabel", 'Id', "idTitle", 'Margins', box(6, 6, 0, 0), 'Dock', "top", 'HAlign', "left", 'VAlign', "center", 'MinWidth', 200, 'TextFont', "PGModTags", 'TextColor', RGBA(244, 228, 117, 255), 'RolloverTextColor', RGBA(244, 228, 117, 255), 'DisabledTextColor', RGBA(100, 100, 100, 255), 'DisabledRolloverTextColor', RGBA(100, 100, 100, 255), 'Translate', true, 'Text', T{583679719179, --[[XTemplate Achievements Text]] "<display_name>"}, }), PlaceObj('XTemplateWindow', { '__class', "XText", 'Id', "idText", 'Margins', box(6, -10, 0, 0), 'Padding', box(2, 0, 2, 0), 'HAlign', "left", 'VAlign', "center", 'MinWidth', 200, 'TextFont', "Version", 'TextColor', RGBA(255, 255, 255, 255), 'RolloverTextColor', RGBA(255, 255, 255, 255), 'DisabledTextColor', RGBA(140, 140, 140, 255), 'DisabledRolloverTextColor', RGBA(140, 140, 140, 255), 'Translate', true, 'Text', T{611518845262, --[[XTemplate Achievements Text]] "<CompleteText>"}, 'TextVAlign', "center", }), }), }), }), PlaceObj('XTemplateWindow', { '__class', "XPageScroll", 'Id', "idScroll", 'Dock', "bottom", 'Target', "idList", }), }), })
--[[ ************************************************************* * Load Application Config. ************************************************************* ]] local ngx = ngx local m_config = {} function m_config.initial(self) local run_env = ngx.ctx.app.run_env local prefix = "config.config" local suffix = "" if "dev" == run_env then suffix = "Dev" elseif "test" == run_env then suffix = "Test" elseif "prod" == run_env then suffix = "Prod" end ngx.ctx.app.env_config = require(prefix .. suffix) if not ngx.ctx.app.env_config then error("application run env error") end end function m_config.get_config(self, key) if nil == key then return ngx.ctx.app.env_config else return ngx.ctx.app.env_config[key] end return nil end return m_config
scoreManager = {} local note function scoreManager.ResetCombo() scoreManager.combo = 0 end function scoreManager.AddHealth(value) gameManager.health = gameManager.health + value if gameManager.health > 100 then gameManager.health = 100 end end function scoreManager.AddCombo() scoreManager.combo = scoreManager.combo + 1 end function scoreManager.Restart() scoreManager.score = 0 scoreManager.combo = 0 scoreManager.maxCombo = 0 scoreManager.misses = 0 scoreManager.hits = 0 scoreManager.destroyednotes = 0 scoreManager.destroyedArrows = 0 scoreManager.totalBlueArrows = 0 scoreManager.totalBlueSliders = 0 scoreManager.totalYellowArrows = 0 scoreManager.totalYellowSliders = 0 scoreManager.collectedBlueArrows = 0 scoreManager.collectedBlueSliders = 0 scoreManager.collectedYellowArrows = 0 scoreManager.collectedYellowSliders = 0 scoreManager.collectedRedArrows = 0 scoreManager.collectedRedSliders = 0 end function scoreManager.CalculateTotalNotes() scoreManager.totalBlueArrows = 0 scoreManager.totalBlueSliders = 0 scoreManager.totalYellowArrows = 0 scoreManager.totalYellowSliders = 0 note = 1 for i, v in ipairs(mapNotes) do if #mapNotes >= note then if mapNotes[note][1] == 1 and mapNotes[note][4] == 0 then scoreManager.totalBlueArrows = scoreManager.totalBlueArrows + 1 elseif mapNotes[note][1] == 1 and mapNotes[note][4] ~= 0 then scoreManager.totalBlueSliders = scoreManager.totalBlueSliders + 1 elseif mapNotes[note][1] == 2 and mapNotes[note][4] == 0 then scoreManager.totalYellowArrows = scoreManager.totalYellowArrows + 1 elseif mapNotes[note][1] == 2 and mapNotes[note][4] ~= 0 then scoreManager.totalYellowSliders = scoreManager.totalYellowSliders + 1 end note = note + 1 end end end function scoreManager.AddScore(type) if (type == "perfect") then scoreManager.AddCombo() scoreManager.hits = scoreManager.hits + 1 scoreManager.AddHealth(5) scoreManager.score = scoreManager.score + 300 * scoreManager.combo * scoreManager.modMultiplier elseif (type == "sliderStart") then scoreManager.AddHealth(2) scoreManager.score = scoreManager.score + 100 * scoreManager.combo * scoreManager.modMultiplier elseif (type == "sliderEnd") then scoreManager.AddCombo() scoreManager.hits = scoreManager.hits + 1 scoreManager.AddHealth(2) scoreManager.score = scoreManager.score + 100 * scoreManager.combo * scoreManager.modMultiplier elseif (type == "miss") then if scoreManager.combo > scoreManager.maxCombo then scoreManager.maxCombo = scoreManager.combo end scoreManager.ResetCombo() scoreManager.AddHealth(-20) scoreManager.misses = scoreManager.misses + 1 elseif (type == "bad") then if scoreManager.combo > scoreManager.maxCombo then scoreManager.maxCombo = scoreManager.combo end scoreManager.ResetCombo() scoreManager.AddHealth(-25) scoreManager.misses = scoreManager.misses + 1 scoreManager.score = scoreManager.score - 100 if (scoreManager.score < 0) then scoreManager.score = 0 end end end function scoreManager:update(dt) scoreManager.modMultiplier = 1.00 if modManager.isHalfSpeed then scoreManager.modMultiplier = scoreManager.modMultiplier - 0.50 end if modManager.isDoubleSpeed then scoreManager.modMultiplier = scoreManager.modMultiplier + 0.50 end if modManager.isHidden then scoreManager.modMultiplier = scoreManager.modMultiplier + 0.25 end if modManager.isFlashlight then scoreManager.modMultiplier = scoreManager.modMultiplier + 0.25 end if modManager.isNoFail then scoreManager.modMultiplier = scoreManager.modMultiplier - 0.25 end if modManager.isAuto then scoreManager.modMultiplier = 0 end end function scoreManager.setHighScore() saveManager.highscores.mapScore[mapList.getSelectedMapIndex()] = scoreManager.score saveManager.highscores.mapGrade[mapList.getSelectedMapIndex()] = scoreManager.getGrade() saveManager:saveHighscore() end function scoreManager:draw() love.graphics.setFont(squareButtonsmallFont) love.graphics.setColor(1, 1, 1, 1) love.graphics.printf(scoreManager.combo .. "x", 5, gh - 50, gw, "left") love.graphics.printf(string.format("%08d", scoreManager.score), 0, 0, gw, "right") love.graphics.setFont(buttonSmallFont) love.graphics.printf(string.format("%0.2f", scoreManager.getAccuracy()) .. "%", 0, 50, gw, "right") end function scoreManager.getAccuracy() if scoreManager.destroyednotes == 0 or (scoreManager.destroyednotes - scoreManager.misses) / scoreManager.destroyednotes * 100 == 100 then return 100 else return (scoreManager.destroyednotes - scoreManager.misses) / scoreManager.destroyednotes * 100 end end function scoreManager.getGrade() if scoreManager.getAccuracy() == 100 then return "SS" elseif scoreManager.getAccuracy() >= 98 then return "S" elseif scoreManager.getAccuracy() >= 95 then return "A" elseif scoreManager.getAccuracy() >= 90 then return "B" elseif scoreManager.getAccuracy() >= 85 then return "C" elseif scoreManager.getAccuracy() >= 0 then return "D" else return "" end end function scoreManager.getGradeColor(grade) if grade == "SS" then return {255 / 255, 215 / 255, 55 / 255, 1} elseif grade == "S" then return {255 / 255, 215 / 255, 55 / 255, 1} elseif grade == "A" then return {153 / 255, 199 / 255, 59 / 255, 1} elseif grade == "B" then return {51 / 255, 152 / 255, 220 / 255, 1} elseif grade == "C" then return {116 / 255, 94 / 255, 198 / 255, 1} else return {242 / 255, 75 / 255, 60 / 255, 1} end end return scoreManager
class("GetRefundInfoCommand", pm.SimpleCommand).execute = function (slot0, slot1) pg.ConnectionMgr.GetInstance():Send(11023, { type = 1 }, 11024, function (slot0) if slot0.result == 0 then getProxy(PlayerProxy).setRefundInfo(slot1, slot0.shop_info) pg.m02:sendNotification(GAME.REFUND_INFO_UPDATE) if slot0 and slot0:getBody() and slot0:getBody().callback then slot0:getBody().callback() end end end) end return class("GetRefundInfoCommand", pm.SimpleCommand)
Broadcaster = {} function Broadcaster.broadcastCurrentMapInfo(map) local resName = map.resname local mapRes = getResourceFromName(resName) local mapInfo = { name = getResourceInfo(mapRes, "name"), resourceName = resName, timesPlayed = 0, author = getResourceInfo(mapRes, "author") or "", description = getResourceInfo(mapRes, "description") or "", lastTimePlayed = false, uploadDate = getResourceInfo(mapRes, "uploadtick") or false } -- This should be async!!! local mapQuery = executeSQLQuery("SELECT infoName, playedCount, resName, lastTimePlayed FROM race_mapmanager_maps WHERE lower(resName) = ?", string.lower(resName)) if #mapQuery >= 1 then mapInfo.timesPlayed = mapQuery[1].playedCount or 0 mapInfo.lastTimePlayed = mapQuery[1].lastTimePlayed or false end setElementData(root, "map_window.currentMapInfo", mapInfo) end addEvent("onMapStarting") addEventHandler("onMapStarting", root, Broadcaster.broadcastCurrentMapInfo) function Broadcaster.clearCurrentMapInfo() removeElementData(root, "map_window.currentMapInfo") end addEvent("onRaceStateChanging") addEventHandler("onRaceStateChanging", root, function(state) if state == "NoMap" then Broadcaster.clearCurrentMapInfo() end end) local function protectElementData(key, old, new) if key == "map_window.currentMapInfo" and sourceResource ~= getThisResource() then outputDebugString("Element data: " .. key .. " changed outside of map_window. Changing back to original value.", 1) setElementData(source, key, old) end end addEventHandler("onElementDataChange", root, protectElementData)
function update (elapsed) if curStep >= 1340 and curStep < 1600 then local currentBeat = (songPos / 1000)*(bpm/180) for i=0,7 do setActorX(_G['defaultStrum'..i..'X'] + 30 * math.sin((currentBeat + i*0.20) * math.pi), i) end else for i=0,7 do setActorX(_G['defaultStrum'..i..'X'],i) end end end
local function check(a, b) if a ~= b then error("check failed with "..tostring(a).." ~= "..tostring(b), 2) end end local x,y = 0/0,1 check(x<x, false) check(x<=x, false) check(x>x, false) check(x>=x, false) check(x==x, false) check(x~=x, true) check(x<y, false) check(x<=y, false) check(x>y, false) check(x>=y, false) check(x==y, false) check(x~=y, true) check(y<x, false) check(y<=x, false) check(y>x, false) check(y>=x, false) check(y==x, false) check(y~=x, true) check(x<1, false) check(x<=1, false) check(x>1, false) check(x>=1, false) check(x==1, false) check(x~=1, true) check(1<x, false) check(1<=x, false) check(1>x, false) check(1>=x, false) check(1==x, false) check(1~=x, true) check(not (x<x), true) check(not (x<=x), true) check(not (x>x), true) check(not (x>=x), true) check(not (x==x), true) check(not (x~=x), false) check(not (x<y), true) check(not (x<=y), true) check(not (x>y), true) check(not (x>=y), true) check(not (x==y), true) check(not (x~=y), false) check(not (y<x), true) check(not (y<=x), true) check(not (y>x), true) check(not (y>=x), true) check(not (y==x), true) check(not (y~=x), false) check(not (x<1), true) check(not (x<=1), true) check(not (x>1), true) check(not (x>=1), true) check(not (x==1), true) check(not (x~=1), false) check(not (1<x), true) check(not (1<=x), true) check(not (1>x), true) check(not (1>=x), true) check(not (1==x), true) check(not (1~=x), false)
--[[ Copyright (c) 2013 David Young dayoung@goliathdesigns.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ]] require "DebugUtilities" require "SandboxUtilities" local agents = {}; local function DrawPaths() for index = 1, #agents do local agent = agents[index]; if (agent:GetHealth() > 0) then local path = agent:GetPath(); DebugUtilities_DrawPath(path, false, Vector.new(0, 0.02, 0)); Core.DrawSphere(agent:GetTarget(), 0.1, DebugUtilities.Red, true); end end end function Sandbox_Cleanup(sandbox) end function Sandbox_HandleEvent(sandbox, event) if (event.source == "keyboard" and event.pressed) then local key = event.key; if ( key == "space_key" ) then SandboxUtilities_ShootBox(sandbox); elseif ( key == "f1_key" ) then local drawDebug = Sandbox.GetDrawPhysicsWorld(sandbox); Sandbox.SetDrawPhysicsWorld(sandbox, not drawDebug); elseif ( key == "f2_key" ) then Sandbox.SetCameraPosition(sandbox, Vector.new(-0.7, 1.5, -0.7)); Sandbox.SetCameraForward(sandbox, Vector.new(-0.4, 0, -1)); elseif (key == "f3_key") then Sandbox.CreateNavigationMesh( sandbox, "default", { MinimumRegionArea = 15 }); Sandbox.SetDebugNavigationMesh(sandbox, "default", true); end end end function Sandbox_Initialize(sandbox) Core.CacheResource("models/nobiax_modular/modular_block.mesh"); SandboxUtilities_CreateLevel(sandbox); local navMeshConfig = { MinimumRegionArea = 250, WalkableRadius = 0.4, WalkableClimbHeight = 0.2, WalkableSlopeAngle = 45 }; Sandbox.CreateNavigationMesh(sandbox, "default", navMeshConfig); Sandbox.SetDebugNavigationMesh(sandbox, "default", true); for i=1, 3 do local agent = Sandbox.CreateAgent(sandbox, "IndirectSoldierAgent.lua"); table.insert(agents, agent); local position = Sandbox.RandomPoint(sandbox, "default"); position.y = position.y + agent:GetHeight() / 2.0; agent:SetPosition(position); agent:SetTarget(agent:GetPosition()); end end function Sandbox_Update(sandbox, deltaTimeInMillis) local deltaTimeInSeconds = deltaTimeInMillis / 1000; DrawPaths(); end
--[[ Copyright (C) 2018 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ]] local mnist = require 'datasets.mnist' local game = require 'dmlab.system.game' local helpers = require 'common.helpers' local psychlab_factory = require 'factories.psychlab.factory' local psychlab_helpers = require 'factories.psychlab.helpers' local image = require 'dmlab.system.image' local point_and_click = require 'factories.psychlab.point_and_click' local random = require 'common.random' local tensor = require 'dmlab.system.tensor' local set = require 'common.set' local psychlab_staircase = require 'levels.contributed.psychlab.factories.staircase' local log = require 'common.log' --[[ Each trial consists of a study-what, a study-where and a test phase separated by two brief delay intervals. The agent must remember what target was displayed during the study-what period, see where it is located during the study-where period, and then respond by looking to that location in the test phase. This task is based on: Rao, S. Chenchal, Gregor Rainer, and Earl K. Miller. "Integration of what and where in the primate prefrontal cortex." Science 276.5313 (1997): 821-824. ]] -- setup constant parameters of the task local TIME_TO_FIXATE_CROSS = 1 -- in frames local FAST_INTER_TRIAL_INTERVAL = 1 -- in frames local SCREEN_SIZE = {width = 256, height = 256} local BG_COLOR = {0, 0, 0} local EPISODE_LENGTH_SECONDS = 180 local TRIALS_PER_EPISODE_CAP = math.huge local TARGET_SIZE = 0.25 -- fraction of screen to fill for study what target local SEARCH_ARRAY_SIZE = 0.95 -- fraction of screen to fill for where array local STUDY_WHAT_TIME = 90 -- in frames local STUDY_WHERE_TIME = 90 -- in frames local CONSTANT_IMAGE_PER_CATEGORY = false local CATEGORIES_10 = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9} local SEQUENCE = { {categories = CATEGORIES_10, delayTimes = {8}}, {categories = CATEGORIES_10, delayTimes = {16}}, {categories = CATEGORIES_10, delayTimes = {32}}, {categories = CATEGORIES_10, delayTimes = {64}}, {categories = CATEGORIES_10, delayTimes = {128}}, {categories = CATEGORIES_10, delayTimes = {256}} } local ADVANCE_TRIAL_REWARD = 0 local CORRECT_REWARD_SEQUENCE = 1 local INCORRECT_REWARD = 0 local FIXATION_SIZE = 0.1 local FIXATION_COLOR = {255, 0, 0} -- RGB local CENTER = {0.5, 0.5} local BUTTON_SIZE = 0.1 -- If REQUIRE_AT_CENTER_PRERESPONSE set to true, then require agent to look to -- a circle in the center of the screen just before the target. This prevents -- immediately looking to the target location at start of the studyWhere phase. local REQUIRE_AT_CENTER_PRERESPONSE = false local PRERESPONSE_BUTTON_DIAMETER = 21 local PRERESPONSE_BUTTON_COLOR = {255, 255, 255} -- Staircase parameters local FRACTION_TO_PROMOTE = 1.0 local FRACTION_TO_DEMOTE = 0.75 local PROBE_PROBABILITY = 0.5 local BUTTONS = {'north', 'south', 'east', 'west'} local BUTTON_POSITIONS = { north = psychlab_helpers.getUpperLeftFromCenter( {CENTER[1], BUTTON_SIZE / 2}, BUTTON_SIZE), south = psychlab_helpers.getUpperLeftFromCenter( {CENTER[1], 1 - BUTTON_SIZE / 2}, BUTTON_SIZE), east = psychlab_helpers.getUpperLeftFromCenter( {BUTTON_SIZE / 2, CENTER[2]}, BUTTON_SIZE), west = psychlab_helpers.getUpperLeftFromCenter( {1 - BUTTON_SIZE / 2, CENTER[2]}, BUTTON_SIZE) } local MAX_STEPS_OFF_SCREEN = 300 -- 5 seconds local factory = {} function factory.createLevelApi(kwargs) kwargs.episodeLengthSeconds = kwargs.episodeLengthSeconds or EPISODE_LENGTH_SECONDS kwargs.timeToFixateCross = kwargs.timeToFixateCross or TIME_TO_FIXATE_CROSS kwargs.fastInterTrialInterval = kwargs.fastInterTrialInterval or FAST_INTER_TRIAL_INTERVAL kwargs.screenSize = kwargs.screenSize or SCREEN_SIZE kwargs.bgColor = kwargs.bgColor or BG_COLOR kwargs.trialsPerEpisodeCap = kwargs.trialsPerEpisodeCap or TRIALS_PER_EPISODE_CAP kwargs.targetSize = kwargs.targetSize or TARGET_SIZE kwargs.searchArraySize = kwargs.searchArraySize or SEARCH_ARRAY_SIZE kwargs.studyWhatTime = kwargs.studyWhatTime or STUDY_WHAT_TIME kwargs.studyWhereTime = kwargs.studyWhereTime or STUDY_WHERE_TIME kwargs.correctRewardSequence = kwargs.correctRewardSequence or CORRECT_REWARD_SEQUENCE kwargs.sequence = kwargs.sequence or SEQUENCE kwargs.advanceTrialReward = kwargs.advanceTrialReward or ADVANCE_TRIAL_REWARD kwargs.incorrectReward = kwargs.incorrectReward or INCORRECT_REWARD kwargs.fixationSize = kwargs.fixationSize or FIXATION_SIZE kwargs.fixationColor = kwargs.fixationColor or FIXATION_COLOR kwargs.center = kwargs.center or CENTER kwargs.buttonSize = kwargs.buttonSize or BUTTON_SIZE kwargs.buttons = kwargs.buttons or BUTTONS kwargs.buttonPositions = kwargs.buttonPositions or BUTTON_POSITIONS kwargs.requireAtCenterPreresponse = kwargs.requireAtCenterPreresponse or REQUIRE_AT_CENTER_PRERESPONSE kwargs.preresponseButtonDiameter = kwargs.preresponseButtonDiameter or PRERESPONSE_BUTTON_DIAMETER kwargs.preresponseButtonColor = kwargs.preresponseButtonColor or PRERESPONSE_BUTTON_COLOR kwargs.fractionToPromote = kwargs.fractionToPromote or FRACTION_TO_PROMOTE kwargs.fractionToDemote = kwargs.fractionToDemote or FRACTION_TO_DEMOTE kwargs.probeProbability = kwargs.probeProbability or PROBE_PROBABILITY kwargs.fixedTestLength = kwargs.fixedTestLength or false kwargs.initialDifficultyLevel = kwargs.initialDifficultyLevel or 1 kwargs.maxStepsOffScreen = kwargs.maxStepsOffScreen or MAX_STEPS_OFF_SCREEN kwargs.constantImagePerCategory = kwargs.constantImagePerCategory or CONSTANT_IMAGE_PER_CATEGORY --[[ What then where psychlab environment class ]] local env = {} env.__index = env setmetatable(env, { __call = function (cls, ...) local self = setmetatable({}, cls) self:_init(...) return self end }) -- init gets called at the start of each episode function env:_init(pac, opts) self.screenSize = opts.screenSize log.info('opts passed to _init:\n' .. helpers.tostring(opts)) log.info('args passed to _init:\n' .. helpers.tostring(arg)) if self.dataset == nil then self.dataset = mnist(opts) end self:setupImages() self:wrapDataset() -- handle to the point and click api self.pac = pac end -- reset is called after init. It is called only once per episode. -- Note: the episodeId passed to this function may not be correct if the job -- has resumed from a checkpoint after preemption. function env:reset(episodeId, seed, ...) random:seed(seed) self.pac:setBackgroundColor(kwargs.bgColor) self.pac:clearWidgets() psychlab_helpers.addFixation(self, kwargs.fixationSize) self.reward = 0 self.currentTrial = {} psychlab_helpers.setTrialsPerEpisodeCap(self, kwargs.trialsPerEpisodeCap) -- initialize the adaptive staircase procedure self.staircase = psychlab_staircase.createStaircase1D{ sequence = kwargs.sequence, correctRewardSequence = kwargs.correctRewardSequence, fractionToPromote = kwargs.fractionToPromote, fractionToDemote = kwargs.fractionToDemote, probeProbability = kwargs.probeProbability, fixedTestLength = kwargs.fixedTestLength, initialDifficultyLevel = kwargs.initialDifficultyLevel, } -- blockId groups together all rows written during the same episode self.blockId = random:uniformInt(1, 2 ^ 32) self.trialId = 1 end function env:drawCircle(absSize, ballColor) local radius = math.floor(absSize / 2) local radiusSquared = radius ^ 2 local ballTensor = tensor.ByteTensor(absSize, absSize, 3):fill(kwargs.bgColor) local ballColor = tensor.ByteTensor(ballColor) for x = -radius, radius do for y = -radius, radius do if x * x + y * y < radiusSquared then ballTensor(y + radius + 1, x + radius + 1):copy(ballColor) end end end return ballTensor end function env:setupImages() self.images = {} self.images.fixation = psychlab_helpers.getFixationImage(self.screenSize, kwargs.bgColor, kwargs.fixationColor, kwargs.fixationSize) local h = kwargs.buttonSize * self.screenSize.height local w = kwargs.buttonSize * self.screenSize.width self.images.greenImage = tensor.ByteTensor(h, w, 3) self.images.greenImage:select(3, 1):fill(100) self.images.greenImage:select(3, 2):fill(255) self.images.greenImage:select(3, 3):fill(100) self.images.redImage = tensor.ByteTensor(h, w, 3) self.images.redImage:select(3, 1):fill(255) self.images.redImage:select(3, 2):fill(100) self.images.redImage:select(3, 3):fill(100) self.images.whiteImage = tensor.ByteTensor(h, w, 3):fill(255) self.images.blackImage = tensor.ByteTensor(h, w, 3) local whatPixels = psychlab_helpers.getSizeInPixels(self.screenSize, kwargs.targetSize) self.whatTensor = tensor.ByteTensor(whatPixels.height, whatPixels.width, 3) local wherePixels = psychlab_helpers.getSizeInPixels(self.screenSize, kwargs.searchArraySize) self.whereTensor = tensor.ByteTensor(wherePixels.height, wherePixels.width, 3) self.images.preresponseButton = self:drawCircle( kwargs.preresponseButtonDiameter, kwargs.preresponseButtonColor ) end function env:getImageOfCategory(category) local imageId = random:uniformInt(1, self.dataset:getSize()) local label = self.dataset:getLabel(imageId) local safeLoopCounter = 1 while label ~= category do imageId = random:uniformInt(1, self.dataset:getSize()) label = self.dataset:getLabel(imageId) safeLoopCounter = safeLoopCounter + 1 if safeLoopCounter == 1000 then error("Raise error to avoid infinite loop.") end end return imageId, self.dataset:getImage(imageId):clone() end function env:getConstantImageOfCategory(category) local imageId = kwargs.constantImagePerCategory[category + 1] local label = self.dataset:getLabel(imageId) return imageId, self.dataset:getImage(imageId):clone() end function env:getImage(category) local id, img if kwargs.constantImagePerCategory then id, img = self:getConstantImageOfCategory(category) else id, img = self:getImageOfCategory(category) end return id, img end function env:wrapDataset() self.wrappedDataset = {} function self.wrappedDataset.getNextTarget(self, categories) local targetCategory = psychlab_helpers.randomFrom( set.toList(categories)) local targetId, targetImg = self:getImage(targetCategory) return targetCategory, targetId, targetImg end function self.wrappedDataset.getLocations(self, targetCategory, categories) local correctLocation = psychlab_helpers.randomFrom(kwargs.buttons) local mapObjects = {} local categoriesAlreadyPicked = {} for _, loc in ipairs(kwargs.buttons) do local objectData = {} if loc == correctLocation then -- add correct object data to map objectData.category = targetCategory else -- add incorrect object data to map -- sample categories without replacement local availableCategories = set.difference( categories, set.Set(categoriesAlreadyPicked) ) availableCategories[targetCategory] = nil objectData.category = psychlab_helpers.randomFrom( set.toList(availableCategories)) table.insert(categoriesAlreadyPicked, objectData.category) end objectData.id, objectData.img = self:getImage(objectData.category) table.insert(mapObjects, objectData) end return mapObjects, correctLocation end end function env:finishTrial(delay) self.currentTrial.blockId = self.blockId self.currentTrial.reactionTime = game:episodeTimeSeconds() - self._currentTrialStartTime self.currentTrial.responseTime = game:episodeTimeSeconds() - self._responseStartTime self.staircase:step(self.currentTrial.correct == 1) self.currentTrial.stepCount = self.pac:elapsedSteps() self.currentTrial.mapObjects = nil -- avoid logging images psychlab_helpers.publishTrialData(self.currentTrial, kwargs.schema) psychlab_helpers.finishTrialCommon(self, delay, kwargs.fixationSize) end function env:fixationCallback(name, mousePos, hoverTime, userData) if hoverTime == kwargs.timeToFixateCross then self.pac:addReward(kwargs.advanceTrialReward) self.pac:removeWidget('fixation') self.pac:removeWidget('center_of_fixation') -- Fixation initiates the next trial self._rewardToDeliver = 0 self.currentTrial.reward = 0 self.currentTrial.trialId = self.trialId self.trialId = self.trialId + 1 -- Measure reaction time from trial initiation (in microseconds) self._currentTrialStartTime = game:episodeTimeSeconds() self.pac:resetSteps() -- go to the study phase self:studyWhatPhase() end end function env:onHoverEnd(name, mousePos, hoverTime, userData) self.currentTrial.reward = self._rewardToDeliver self.pac:addReward(self.currentTrial.reward) self:finishTrial(kwargs.fastInterTrialInterval) end function env:correctResponseCallback(name, mousePos, hoverTime, userData) self.currentTrial.response = name self.currentTrial.correct = 1 self.pac:updateWidget(name, self.images.greenImage) self._rewardToDeliver = self.staircase:correctReward() end function env:incorrectResponseCallback(name, mousePos, hoverTime, userData) self.currentTrial.response = name self.currentTrial.correct = 0 self.pac:updateWidget(name, self.images.redImage) self._rewardToDeliver = kwargs.incorrectReward end function env:renderArray(mapObjects) local h = kwargs.searchArraySize * self.screenSize.height local w = kwargs.searchArraySize * self.screenSize.width -- Assume h and w are the same local scaledObjSize = kwargs.targetSize * h local canvas = tensor.ByteTensor(h, w, 3):fill(kwargs.bgColor) local upperLefts = {} for i, direction in ipairs(kwargs.buttons) do if direction == 'north' then upperLefts[direction] = {1, (w / 2) - (scaledObjSize / 2) + 1} elseif direction == 'south' then upperLefts[direction] = {h - scaledObjSize + 1, (w / 2) - (scaledObjSize / 2) + 1} elseif direction == 'east' then upperLefts[direction] = {(h / 2) - (scaledObjSize / 2) + 1, 1} elseif direction == 'west' then upperLefts[direction] = {(h / 2) - (scaledObjSize / 2) + 1, w - scaledObjSize + 1} end end for i, direction in ipairs(kwargs.buttons) do local upperLeftCoords = upperLefts[direction] local dest = canvas:narrow(1, upperLeftCoords[1], scaledObjSize): narrow(2, upperLeftCoords[2], scaledObjSize) local scaledObj = psychlab_helpers.scaleImage(mapObjects[i].img, scaledObjSize, scaledObjSize) dest:copy(scaledObj) end return canvas end -- Display the target object for kwargs.studyWhatTime frames function env:studyWhatPhase() local trialData = self.staircase:parameter() assert(#trialData.categories >= 4, "Must have at least 4 categories.") self._categoriesThisTrial = set.Set(trialData.categories) self.currentTrial.delayWhatTime = psychlab_helpers.randomFrom( trialData.delayTimes) self.currentTrial.delayWhereTime = psychlab_helpers.randomFrom( trialData.delayTimes) self.currentTrial.difficultyLevel = self.staircase:getDifficultyLevel() local targetCategory, targetId, targetImg = self.wrappedDataset.getNextTarget(self, self._categoriesThisTrial) self.currentTrial.targetCategory = targetCategory self.currentTrial.targetId = targetId -- self.target gets used by psychlab_helpers.addTargetImage -- TODO(jzl): refactor this horrible global state in the helpers self.target = self.whatTensor psychlab_helpers.addTargetImage( self, psychlab_helpers.scaleImageToScreenFraction( targetImg, {height = kwargs.targetSize, width = kwargs.targetSize}, self.screenSize ), kwargs.targetSize) self.pac:addTimer{ name = 'study_what_timer', timeout = kwargs.studyWhatTime, callback = function(...) return self.delayWhatPhase(self) end } end -- Remove the study what image and display a blank screen (background color) -- for some number of frames. function env:delayWhatPhase() self.pac:removeWidget('target') self.pac:addTimer{ name = 'delay_what_timer', timeout = self.currentTrial.delayWhatTime, callback = function(...) return self.studyWherePhase(self) end } end -- Display the search array for kwargs.studyWhereTime frames function env:studyWherePhase() -- mapObjects is a table indexed by location. Each location maps to a table -- containing the data (id, category) for the object at that location. local mapObjects, correctLocation = self.wrappedDataset.getLocations(self, self.currentTrial.targetCategory, self._categoriesThisTrial) self.currentTrial.mapObjects = mapObjects self.currentTrial.correctLocation = correctLocation -- self.target gets used by psychlab_helpers.addTargetImage -- TODO(jzl): refactor this horrible global state in the helpers self.target = self.whereTensor psychlab_helpers.addTargetImage( self, self:renderArray(self.currentTrial.mapObjects), kwargs.searchArraySize) self.pac:addTimer{ name = 'study_where_timer', timeout = kwargs.studyWhereTime, callback = function(...) return self.delayWherePhase(self) end } end -- Remove the study where image and display a blank screen (background color) -- for some number of frames. function env:delayWherePhase() self.pac:removeWidget('target') self.pac:addTimer{ name = 'delay_where_timer', timeout = self.currentTrial.delayWhereTime, callback = function(...) return self.preresponsePhase(self) end } end function env:preresponsePhase() if kwargs.requireAtCenterPreresponse then self.pac:addWidget{ name = 'preresponse_button', image = self.images.preresponseButton, posAbs = psychlab_helpers.getUpperLeftFromCenter( {self.screenSize.width / 2, self.screenSize.height / 2}, kwargs.preresponseButtonDiameter ), sizeAbs = {kwargs.preresponseButtonDiameter, kwargs.preresponseButtonDiameter}, mouseHoverCallback = function(...) return self.testPhase(self) end, } else self:testPhase() end end -- Display the test array and wait for the subject to respond function env:testPhase() if kwargs.requireAtCenterPreresponse then self.pac:removeWidget('preresponse_button') end self:addResponseButtons(self.currentTrial.correctLocation) -- Measure time till response in microseconds self._responseStartTime = game:episodeTimeSeconds() self.currentTrial.responseSteps = 0 end function env:addResponseButtons(correctLocation) for _, button in ipairs(kwargs.buttons) do local callback if button == correctLocation then callback = self.correctResponseCallback else callback = self.incorrectResponseCallback end self.pac:addWidget{ name = button, image = self.images.whiteImage, pos = kwargs.buttonPositions[button], size = {kwargs.buttonSize, kwargs.buttonSize}, mouseHoverCallback = callback, mouseHoverEndCallback = self.onHoverEnd, } end end -- Remove the test array function env:removeArray() -- remove the response buttons self.pac:removeWidget('north') self.pac:removeWidget('south') self.pac:removeWidget('east') self.pac:removeWidget('west') end -- Increment counter to allow measurement of reaction times in steps -- This function is automatically called at each tick. function env:step(lookingAtScreen) if self.currentTrial.responseSteps ~= nil then self.currentTrial.responseSteps = self.currentTrial.responseSteps + 1 end end return psychlab_factory.createLevelApi{ env = point_and_click, envOpts = {environment = env, screenSize = kwargs.screenSize, maxStepsOffScreen = kwargs.maxStepsOffScreen}, episodeLengthSeconds = kwargs.episodeLengthSeconds } end return factory
local _={} _[38]={x=29,id=2,y=13,arrangement=0,type=1} _[37]={x=1,id=1,y=14,arrangement=0,type=4} _[36]={x=3,id=0,y=3,arrangement=0,type=1} _[35]={y=2,x=29,id=0} _[34]={y=3,x=16,dest=23,id=3} _[33]={y=3,x=16,dest=23,id=2} _[32]={y=3,x=16,dest=23,id=1} _[31]={y=3,x=16,dest=23,id=0} _[30]={y=11,x=5,target=10,id=3} _[29]={y=11,x=5,target=10,id=2} _[28]={y=11,x=5,target=10,id=1} _[27]={y=11,x=5,target=10,id=0} _[26]={x=22,w=10,y=7,h=1,style=false,id=15} _[25]={x=25,w=1,y=3,h=9,style=false,id=14} _[24]={x=10,w=1,y=12,h=1,style=false,id=13} _[23]={x=6,w=1,y=11,h=2,style=false,id=12} _[22]={x=4,w=3,y=10,h=1,style=false,id=11} _[21]={x=19,w=1,y=4,h=2,style=true,id=10} _[20]={x=15,w=4,y=1,h=1,style=false,id=9} _[19]={x=19,w=1,y=1,h=3,style=false,id=8} _[18]={x=16,w=2,y=12,h=1,style=false,id=7} _[17]={x=15,w=4,y=9,h=1,style=false,id=6} _[16]={x=15,w=5,y=6,h=1,style=false,id=5} _[15]={x=14,w=1,y=1,h=6,style=false,id=4} _[14]={x=11,w=1,y=2,h=4,style=false,id=3} _[13]={x=8,w=1,y=3,h=2,style=false,id=2} _[12]={x=5,w=1,y=2,h=4,style=false,id=1} _[11]={x=2,w=1,y=1,h=6,style=false,id=0} _[10]={y=14,x=2,id=3} _[9]={y=7,x=3,id=2} _[8]={y=11,x=12,id=1} _[7]={y=9,x=28,id=0} _[6]={_[36],_[37],_[38]} _[5]={_[35]} _[4]={_[31],_[32],_[33],_[34]} _[3]={_[27],_[28],_[29],_[30]} _[2]={_[11],_[12],_[13],_[14],_[15],_[16],_[17],_[18],_[19],_[20],_[21],_[22],_[23],_[24],_[25],_[26]} _[1]={_[7],_[8],_[9],_[10]} return {spawners=_[1],walls=_[2],keys=_[3],exits=_[4],starts=_[5],treasures=_[6]}
-- LuaJack example: oscillator.lua -- -- Generates a pure sinusoid at a given frequency and sends it to -- a playback port. jack = require("luajack") getopt = require("luajack.getopt") fmt = string.format my_name = arg[0] USAGE = "Usage: lua " .. my_name .. " [options]" .. "\nGenerates a pure sinusoid and sends it to a playback port.".. "\nOptions:" .. "\n -f, --frequency <hz> the frequency of the sinusoid (def: 440 hz)" .. "\n -d, --duration <sec> duration of the sinusoid (def: 3 s)" .. "\n -o, --output <portname> the playback port (def: system:playback_1)" .. "\n -h, --help display this help message" .. "\n -v, --version display version information and exit" .. "\n\n" function ShowVersion() print(fmt("%s: %s, %s", my_name, jack._VERSION, jack._JACK_VERSION)) end function ShowUsage(errmsg) if errmsg then print(errmsg, "\n") end print(USAGE) if errmsg then os.exit() end end short_opts = "f:d:o:hv" long_opts = { frequency ='f', duration = 'd', output = 'o', help = 'h', version = 'v', } optarg, optind, opterr = getopt(arg, short_opts, long_opts) if opterr then ShowUsage(opterr) end if optarg.h then ShowUsage() os.exit(true) end if optarg.v then ShowVersion() os.exit(true) end local playback_port = optarg.o or "system:playback_1" local f = optarg.f or 440 -- frequency (Hz) local dur = optarg.d or 3 -- duration (s) -- open the 'oscillator' client: c = jack.client_open("oscillator") -- register the output port: out = jack.output_audio_port(c, "out") jack.process_load(c, [[ local pi = math.pi local sin = math.sin local c, out, f = table.unpack(arg) local y = {} -- output samples local n = 0 -- frame number -- get the sample rate and compute the radian frequency: fs = jack.sample_rate(c) wT = 2*pi*f/fs -- radian frequency (rad/sample) = 2*pi*f/fs print("sample rate = " .. fs .. " hz") print("frequency = " .. f .. " hz") print("radian frequency = " .. wT .. " rad/sample") function process(nframes) -- get the port buffer jack.get_buffer(out) -- compute the samples for i=1,nframes do y[i] = .5*sin(wT*n) n = n+1 end -- write the samples to the output port jack.write(out, table.unpack(y)) end jack.process_callback(c, process); ]], c, out, f) -- register other callbacks: jack.shutdown_callback(c, function(_, code, reason) error(reason .." (".. code ..")") end) jack.xrun_callback(c, function() print("xrun") end) -- activate the client: jack.activate(c) -- connect the output port to the playback port: jack.port_connect(out, playback_port) -- sleep while waiting for jack to call back: jack.sleep(dur) -- disconnect the port (superfluous because client:close() does it) jack.port_disconnect(out) -- close the client (superfluous because it is automatically closed at exit) jack.client_close(c) print("bye!")
function func1() func2() end function func2() func3() end function func3() error("some error") end func1()
local A, GreyHandling = ... --[[ Taken here : https://bitbucket.org/Kjasi/libkjasi/src/48396478046986fa634f35b6ab746cc943ff0042/Kjasi.lua Get the ID Number and Type from a link. The returned Type variable lets you identify the type of link. If an ItemID is passed, then the type is "id". If link is an item, and isFull is set, then the full ID string is returned. if link is a currency, and getSlot is set, returns the index in the player's currency list, with a type of "currencyIndex" If link is a quest, returns the Quest ID number, and the Quest's Level. Raid, Group and Dungeon quests are also specified by the Quest's level. Otherwise, it returns just the ID number. ]] function GreyHandling.functions.getIDNumber(link, isFull, getSlot) assert(link, "LibKjasi:getIDNumber: bad argument #1: Expected a string, got nil.") assert((type(link)=="string")or(type(link)=="number"),"LibKjasi:getIDNumber: bad argument #1: Expected a string or number, got "..type(link)..".") if (type(link)=="string") then assert(strfind(link,":") ~= nil, "LibKjasi:getIDNumber: bad argument #1: Supplied string is not a valid link.") else return tonumber(link), "id" end local justID = string.gsub(link,".-\124H([^\124]*)\124h.-\124h", "%1") local itype, itemid, enchant, gem1, gem2, gem3, gem4, suffixID, uniqueID, level, upgradeId, instanceDifficultyID, numBonusIDs, bonusID1, bonusID2 = strsplit(":",justID) if (itype == "item") and (isFull) then return string.gsub(justID, "\124", "\124\124"), tostring(itype) elseif (itype == "currency") and (getSlot) then for i=1,GetCurrencyListSize() do local name, ih = GetCurrencyListInfo(i) if (ih == false) then if (name == lib:getNamefromLink(link)) then return tonumber(i), "currencyIndex" end end end elseif (itype == "quest") then local questlevel = enchant return tonumber(itemid), tostring(itype), tonumber(string.match(questlevel,"%d+")), tostring(questlevel) -- questlevel is returned as both a string and a number, because raid, group and dungeon quests add a character to the end of the quest's level else return tonumber(itemid), tostring(itype) end end
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local DT = E:GetModule('DataTexts') --Cache global variables --Lua functions local join = string.join --WoW API / Variables local ToggleFrame = ToggleFrame --Global variables that we don't cache, list them here for mikk's FindGlobals script -- GLOBALS: WorldMapFrame local displayString = "" local inRestrictedArea = false local function Update(self, elapsed) if inRestrictedArea or not E.MapInfo.coordsWatching then return end self.timeSinceUpdate = (self.timeSinceUpdate or 0) + elapsed if self.timeSinceUpdate > 0.1 then self.text:SetFormattedText(displayString, E.MapInfo.xText or 0, E.MapInfo.yText or 0) self.timeSinceUpdate = 0 end end local function OnEvent(self) E:MapInfo_Update() if E.MapInfo.x and E.MapInfo.y then inRestrictedArea = false self.text:SetFormattedText(displayString, E.MapInfo.xText or 0, E.MapInfo.yText or 0) else inRestrictedArea = true self.text:SetText("N/A") end end local function Click() ToggleFrame(WorldMapFrame) end local function ValueColorUpdate(hex) displayString = join("", hex, "%.2f|r", " , ", hex, "%.2f|r") end E.valueColorUpdateFuncs[ValueColorUpdate] = true DT:RegisterDatatext('Coords', {"ZONE_CHANGED","ZONE_CHANGED_INDOORS","ZONE_CHANGED_NEW_AREA"}, OnEvent, Update, Click, nil, nil, L["Coords"])
require('plugins.godot.variables')
--------------------------------------------------------------------------------------------------- -- User story: Smoke -- Use case: GetPolicyConfigurationData -- Item: Happy path -- -- Requirement summary: -- [GetPolicyConfigurationData] SUCCESS: getting SUCCESS:SDL.GetPolicyConfigurationData() -- -- Description: -- Processing GetPolicyConfigurationData request from HMI -- Pre-conditions: -- a. HMI and SDL are started -- Steps: -- HMI requests GetPolicyConfigurationData with valid parameters -- Expected: -- SDL responds with value for requested parameter --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require('test_scripts/Smoke/commonSmoke') --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false --[[ Local Functions ]] local function GetPolicyConfigurationData() local hmi = common.getHMIConnection() local requestId = hmi:SendRequest("SDL.GetPolicyConfigurationData", { policyType = "module_config", property = "endpoints" }) hmi:ExpectResponse(requestId, { result = { code = 0 } }) :ValidIf(function(_, data) local expectedEndpoints = common.sdl.getPreloadedPT().policy_table.module_config.endpoints local actualEndpoints = common.json.decode(data.result.value[1]) if true ~= common.isTableEqual(actualEndpoints, expectedEndpoints) then return false, "GetPolicyConfigurationData contains unexpected parameters.\n" .. "Expected table: " .. common.tableToString(expectedEndpoints) .. "\n" .. "Actual table: " .. common.tableToString(actualEndpoints) .. "\n" end return true end) end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Update Preloaded PT", common.updatePreloadedPT) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Title("Test") runner.Step("GetPolicyConfigurationData from HMI", GetPolicyConfigurationData) runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
debugging = nil local Interface = require 'NJLI.Interface' local BitmapFont = require 'NJLI.BitmapFont' local YappyGame = require "YAPPYBIRDS.YappyGame" RanchersFont = nil Geometry2D = nil OrthographicCameraNode = nil PerspectiveCameraNode = nil MyGame = nil gInterface = nil local Create = function() if nil == OrthographicCameraNode then OrthographicCameraNode = njli.Node.create() OrthographicCameraNode:setName("orthoCamera") local camera = njli.Camera.create() camera:enableOrthographic() camera:setRenderCategory(RenderCategories.orthographic) camera:setName("orthoCamera") OrthographicCameraNode:setCamera(camera) njli.World.getInstance():enableDebugDraw(OrthographicCameraNode:getCamera()) end if nil == PerspectiveCameraNode then PerspectiveCameraNode = njli.Node.create() PerspectiveCameraNode:setName("perspectiveCamera") local camera = njli.Camera.create() camera:enableOrthographic(false) camera:setRenderCategory(RenderCategories.perspective) camera:setName("perspectiveCamera") PerspectiveCameraNode:setCamera(camera) end if nil == Geometry2D then Geometry2D = {} for i=1,4 do Geometry2D[i] = njli.Sprite2D.create() Geometry2D[i]:setName("YappyBird Geometry " .. i) local material = njli.Material.create() material:setName("YappyBird Material " .. i) local shader = njli.ShaderProgram.create() shader:setName("YappyBird Shader " .. i) njli.World.getInstance():getWorldResourceLoader():load("shaders/objectShader.vsh", "shaders/objectShader.fsh", shader) Geometry2D[i]:setMaterial(material) Geometry2D[i]:setShaderProgram(shader) Geometry2D[i]:show(OrthographicCameraNode:getCamera()) Geometry2D[i]:hide(PerspectiveCameraNode:getCamera()) end end if nil == RanchersFont then RanchersFont = BitmapFont({file='Ranchers_GlyphDesigner.fnt'}) RanchersFont:load() RanchersFont:show(OrthographicCameraNode:getCamera()) RanchersFont:hide(PerspectiveCameraNode:getCamera()) end if nil == gInterface then gInterface = Interface() gInterface:getDeviceEntity():create() end if nil == MyGame then MyGame = YappyGame(Worlds.yappygame) MyGame:startStateMachine() end end local Destroy = function() if MyGame then MyGame:stopStateMachine() MyGame = nil end if gInterface then gInterface:getDeviceEntity():destroy() gInterface = nil end if RanchersFont then RanchersFont:unLoad() RanchersFont = nil end if Geometry2D[1] then local material = Geometry2D[1]:getMaterial() njli.Material.destroy(material) local shader = Geometry2D[1]:getShaderProgram() njli.ShaderProgram.destroy(shader) njli.Sprite2D.destroy(Geometry2D[1]) -- Geometry2D = nil end if PerspectiveCameraNode then local camera = PerspectiveCameraNode:getCamera() njli.Camera.destroy(camera) njli.Node.destroy(PerspectiveCameraNode) PerspectiveCameraNode = nil end if OrthographicCameraNode then local camera = OrthographicCameraNode:getCamera() njli.Camera.destroy(camera) njli.Node.destroy(OrthographicCameraNode) OrthographicCameraNode = nil end end --function(event) pcall(onUpdate, event) end local Update = function(timeStep) if debugging == nil then debugging = false return false end if not debugging then --require("mobdebug").start() --require("mobdebug").coro() debugging = true end -- local pos = bullet.btVector3(100, 100, -1) -- local color = bullet.btVector4(0.202, 0.643, 0.000, 1) -- njli.World.getInstance():getDebugDrawer():point(pos, color, 100)--, 100000, 10) if gInterface then gInterface:getDeviceEntity():update(timeStep) end --njli.World.getInstance():setBackgroundColor(0.453, 0.108, 0.000) end local Render = function() if gInterface then gInterface:getDeviceEntity():render() end end local Resize = function(width, height, orientation) if gInterface then gInterface:getDeviceEntity():resize(width, height, orientation) end end local TouchesDown = function(touches) if gInterface then gInterface:getDeviceEntity():touchesDown(touches) end end local TouchesUp = function(touches) if gInterface then gInterface:getDeviceEntity():touchesUp(touches) end end local TouchesMove = function(touches) if gInterface then gInterface:getDeviceEntity():touchesMove(touches) end end local TouchesCancelled = function(touches) if gInterface then gInterface:getDeviceEntity():touchesCancelled(touches) end end local TouchDown = function(touch) if gInterface then gInterface:getDeviceEntity():touchDown(touch) end end local TouchUp = function(touch) if gInterface then gInterface:getDeviceEntity():touchUp(touch) end end local TouchMove = function(touch) if gInterface then gInterface:getDeviceEntity():touchMove(touch) end end local TouchCancelled = function(touches) if gInterface then gInterface:getDeviceEntity():touchCancelled(touches) end end local MouseDown = function(mouse) if gInterface then gInterface:getDeviceEntity():mouseDown(mouse) end end local MouseUp = function(mouse) if gInterface then gInterface:getDeviceEntity():mouseUp(mouse) end end local MouseMove = function(mouse) if gInterface then gInterface:getDeviceEntity():mouseMove(mouse) end end local WorldEnterState = function() if gInterface then gInterface:getStateMachine():_worldEnterState() end end local WorldUpdateState = function(timeStep) if gInterface then gInterface:getStateMachine():_worldUpdateState(timeStep) end end local WorldExitState = function() if gInterface then gInterface:getStateMachine():_worldExitState() end end local WorldOnMessage = function(message) if gInterface then gInterface:getStateMachine():_worldOnMessage(message) end end local WorldKeyboardShow = function() if gInterface then gInterface:getStateMachine():_worldKeyboardShow() end end local WorldKeyboardCancel = function() if gInterface then gInterface:getStateMachine():_worldKeyboardCancel() end end local WorldKeyboardReturn = function(text) if gInterface then gInterface:getStateMachine():_worldKeyboardReturn(text) end end local WorldReceivedMemoryWarning = function() if gInterface then gInterface:getStateMachine():_worldReceivedMemoryWarning() end end local WorldGamePause = function() if gInterface then gInterface:getStateMachine():_worldGamePause() end end local WorldGameUnPause = function() if gInterface then gInterface:getStateMachine():_worldGameUnPause() end end local WorldRenderHUD = function() if gInterface then gInterface:getStateMachine():_worldRenderHUD() end end local WorldTouchesDown = function(touches) if gInterface then gInterface:getStateMachine():_worldTouchesDown(touches) end end local WorldTouchesUp = function(touches) if gInterface then gInterface:getStateMachine():_worldTouchesUp(touches) end end local WorldTouchesMove = function(touches) if gInterface then gInterface:getStateMachine():_worldTouchesMove(touches) end end local WorldTouchesCancelled = function(touches) if gInterface then gInterface:getStateMachine():_worldTouchesCancelled(touches) end end local WorldTouchDown = function(touch) if gInterface then gInterface:getStateMachine():_worldTouchDown(touch) end end local WorldTouchUp = function(touch) if gInterface then gInterface:getStateMachine():_worldTouchUp(touch) end end local WorldTouchMove = function(touch) if gInterface then gInterface:getStateMachine():_worldTouchMove(touch) end end local WorldTouchCancelled = function(touch) if gInterface then gInterface:getStateMachine():_worldTouchCancelled(touch) end end local WorldMouseDown = function(mouse) if gInterface then gInterface:getStateMachine():_worldMouseDown(mouse) end end local WorldMouseUp = function(mouse) if gInterface then gInterface:getStateMachine():_worldMouseUp(mouse) end end local WorldMouseMove = function(mouse) if gInterface then gInterface:getStateMachine():_worldMouseMove(mouse) end end local WorldWillResignActive = function() if gInterface then gInterface:getStateMachine():_worldWillResignActive() end end local WorldDidBecomeActive = function() if gInterface then gInterface:getStateMachine():_worldDidBecomeActive() end end local WorldDidEnterBackground = function() if gInterface then gInterface:getStateMachine():_worldDidEnterBackground() end end local WorldWillEnterForeground = function() if gInterface then gInterface:getStateMachine():_worldWillEnterForeground() end end local WorldWillTerminate = function() if gInterface then gInterface:getStateMachine():_worldWillTerminate() end end local WorldInterrupt = function() if gInterface then gInterface:getStateMachine():_worldInterrupt() end end local WorldResumeInterrupt = function() if gInterface then gInterface:getStateMachine():_worldResumeInterrupt() end end local SceneEnterState = function(scene) if gInterface then gInterface:getStateMachine():_sceneEnterState(scene) end end local SceneUpdateState = function(scene, timeStep) if gInterface then gInterface:getStateMachine():_sceneUpdateState(scene, timeStep) end end local SceneExitState = function(scene) if gInterface then gInterface:getStateMachine():_sceneExitState(scene) end end local SceneOnMessage = function(scene, message) if gInterface then gInterface:getStateMachine():_sceneOnMessage(scene, message) end end local SceneKeyboardShow = function(scene) if gInterface then gInterface:getStateMachine():_sceneKeyboardShow(scene) end end local SceneKeyboardCancel = function(scene) if gInterface then gInterface:getStateMachine():_sceneKeyboardCancel(scene) end end local SceneKeyboardReturn = function(scene, text) if gInterface then gInterface:getStateMachine():_sceneKeyboardReturn(scene, text) end end local SceneRenderHUD = function(scene) if gInterface then gInterface:getStateMachine():_sceneRenderHUD(scene) end end local SceneGamePause = function(scene) if gInterface then gInterface:getStateMachine():_sceneGamePause(scene) end end local SceneGameUnPause = function(scene) if gInterface then gInterface:getStateMachine():_sceneGameUnPause(scene) end end local SceneTouchesDown = function(scene, touches) if gInterface then gInterface:getStateMachine():_sceneTouchesDown(scene, touches) end end local SceneTouchesUp = function(scene, touches) if gInterface then gInterface:getStateMachine():_sceneTouchesUp(scene, touches) end end local SceneTouchesMove = function(scene, touches) if gInterface then gInterface:getStateMachine():_sceneTouchesMove(scene, touches) end end local SceneTouchesCancelled = function(scene, touches) if gInterface then gInterface:getStateMachine():_sceneTouchesCancelled(scene, touches) end end local SceneTouchDown = function(scene, touch) if gInterface then gInterface:getStateMachine():_sceneTouchDown(scene, touch) end end local SceneTouchUp = function(scene, touch) if gInterface then gInterface:getStateMachine():_sceneTouchUp(scene, touch) end end local SceneTouchMove = function(scene, touch) if gInterface then gInterface:getStateMachine():_sceneTouchMove(scene, touch) end end local SceneTouchCancelled = function(scene, touch) if gInterface then gInterface:getStateMachine():_sceneTouchCancelled(scene, touch) end end local SceneMouseDown = function(scene, mouse) if gInterface then gInterface:getStateMachine():_sceneMouseDown(scene, mouse) end end local SceneMouseUp = function(scene, mouse) if gInterface then gInterface:getStateMachine():_sceneMouseUp(scene, mouse) end end local SceneMouseMove = function(scene, mouse) if gInterface then gInterface:getStateMachine():_sceneMouseMove(scene, mouse) end end local SceneReceivedMemoryWarning = function(scene) if gInterface then gInterface:getStateMachine():_sceneReceivedMemoryWarning(scene) end end local SceneWillResignActive = function(scene) if gInterface then gInterface:getStateMachine():_sceneWillResignActive(scene) end end local SceneDidBecomeActive = function(scene) if gInterface then gInterface:getStateMachine():_sceneDidBecomeActive(scene) end end local SceneDidEnterBackground = function(scene) if gInterface then gInterface:getStateMachine():_sceneDidEnterBackground(scene) end end local SceneWillEnterForeground = function(scene) if gInterface then gInterface:getStateMachine():_sceneWillEnterForeground(scene) end end local SceneWillTerminate = function(scene) if gInterface then gInterface:getStateMachine():_sceneWillTerminate(scene) end end local SceneInterrupt = function(scene) if gInterface then gInterface:getStateMachine():_sceneInterrupt(scene) end end local SceneResumeInterrupt = function(scene) if gInterface then gInterface:getStateMachine():_sceneResumeInterrupt(scene) end end local NodeEnterState = function(node) if gInterface then gInterface:getStateMachine():_nodeEnterState(node) end end local NodeUpdateState = function(node, timeStep) if gInterface then gInterface:getStateMachine():_nodeUpdateState(node, timeStep) end end local NodeExitState = function(node) if gInterface then gInterface:getStateMachine():_nodeExitState(node) end end local NodeOnMessage = function(node, message) if gInterface then gInterface:getStateMachine():_nodeOnMessage(node, message) end end local NodeCollide = function(node, otherNode, collisionPoint) if gInterface then gInterface:getStateMachine():_nodeCollide(node, otherNode, collisionPoint) end end local NodeNear = function(node, otherNode) if gInterface then gInterface:getStateMachine():_nodeNear(node, otherNode) end end local NodeActionUpdate = function(action, timeStep) if gInterface then gInterface:getStateMachine():_nodeActionUpdate(action, timeStep) end end local NodeActionComplete = function(action) if gInterface then gInterface:getStateMachine():_nodeActionComplete(action) end end local NodeRayTouchesDown = function(rayContact) if gInterface then gInterface:getStateMachine():_rayTouchesDown(rayContact) end end local NodeRayTouchesUp = function(rayContact) if gInterface then gInterface:getStateMachine():_rayTouchesUp(rayContact) end end local NodeRayTouchesMove = function(rayContact) if gInterface then gInterface:getStateMachine():_rayTouchesMove(rayContact) end end local NodeRayTouchesCancelled = function(rayContact) if gInterface then gInterface:getStateMachine():_rayTouchesCancelled(rayContact) end end local NodeRayTouchesMissed = function(node) if gInterface then gInterface:getStateMachine():_rayTouchesMissed(node) end end local NodeRayTouchDown = function(rayContact) if gInterface then gInterface:getStateMachine():_rayTouchDown(rayContact) end end local NodeRayTouchUp = function(rayContact) if gInterface then gInterface:getStateMachine():_rayTouchUp(rayContact) end end local NodeRayTouchMove = function(rayContact) if gInterface then gInterface:getStateMachine():_rayTouchMove(rayContact) end end local NodeRayTouchCancelled = function(rayContact) if gInterface then gInterface:getStateMachine():_rayTouchCancelled(rayContact) end end local NodeRayMouseDown = function(rayContact) if gInterface then gInterface:getStateMachine():_rayMouseDown(rayContact) end end local NodeRayMouseUp = function(rayContact) if gInterface then gInterface:getStateMachine():_rayMouseUp(rayContact) end end local NodeRayMouseMove = function(rayContact) if gInterface then gInterface:getStateMachine():_rayMouseMove(rayContact) end end local NodeRayTouchMissed = function(node) if gInterface then gInterface:getStateMachine():_rayTouchMissed(node) end end local NodeRayMouseMissed = function(node) if gInterface then gInterface:getStateMachine():_rayMouseMissed(node) end end local NodeKeyboardShow = function(node) if gInterface then gInterface:getStateMachine():_nodeKeyboardShow(node) end end local NodeKeyboardCancel = function(node) if gInterface then gInterface:getStateMachine():_nodeKeyboardCancel(node) end end local NodeKeyboardReturn = function(node) if gInterface then gInterface:getStateMachine():_nodeKeyboardReturn(node) end end local NodeRenderHUD = function(node) if gInterface then gInterface:getStateMachine():_nodeRenderHUD(node) end end local NodeGamePause = function(node) if gInterface then gInterface:getStateMachine():_nodeGamePause(node) end end local NodeGameUnPause = function(node) if gInterface then gInterface:getStateMachine():_nodeGameUnPause(node) end end local NodeTouchesDown = function(node, touches) if gInterface then gInterface:getStateMachine():_nodeTouchesDown(node, touches) end end local NodeTouchesUp = function(node, touches) if gInterface then gInterface:getStateMachine():_nodeTouchesUp(node, touches) end end local NodeTouchesMove = function(node, touches) if gInterface then gInterface:getStateMachine():_nodeTouchesMove(node, touches) end end local NodeTouchesCancelled = function(node, touches) if gInterface then gInterface:getStateMachine():_nodeTouchesCancelled(node, touches) end end local NodeTouchDown = function(node, touch) if gInterface then gInterface:getStateMachine():_nodeTouchDown(node, touch) end end local NodeTouchUp = function(node, touch) if gInterface then gInterface:getStateMachine():_nodeTouchUp(node, touch) end end local NodeTouchMove = function(node, touch) if gInterface then gInterface:getStateMachine():_nodeTouchMove(node, touch) end end local NodeTouchCancelled = function(node, touches) if gInterface then gInterface:getStateMachine():_nodeTouchCancelled(node, touches) end end local NodeMouseDown = function(node, mouse) if gInterface then gInterface:getStateMachine():_nodeMouseDown(node, mouse) end end local NodeMouseUp = function(node, mouse) if gInterface then gInterface:getStateMachine():_nodeMouseUp(node, mouse) end end local NodeMouseMove = function(node, mouse) if gInterface then gInterface:getStateMachine():_nodeMouseMove(node, mouse) end end RegisterCreate("Create", function() pcall(Create) end) RegisterDestroy("Destroy", function() pcall(Destroy) end ) RegisterUpdate("Update", function() pcall(Update) end ) RegisterRender("Render", function() pcall(Render) end ) RegisterResize("Resize", function(width, height, orientation) pcall(Resize, width, height, orientation) end ) RegisterTouchesDown("TouchesDown", function(touches) pcall(TouchesDown, touches) end ) RegisterTouchesUp("TouchesUp", function(touches) pcall(TouchesUp, touches) end ) RegisterTouchesMove("TouchesMove", function(touches) pcall(TouchesMove, touches) end ) RegisterTouchesCancelled("TouchesCancelled", function(touches) pcall(TouchesCancelled, touches) end ) RegisterTouchDown("TouchDown", function(touch) pcall(TouchDown, touch) end ) RegisterTouchUp("TouchUp", function(touch) pcall(TouchUp, touch) end ) RegisterTouchMove("TouchMove", function(touch) pcall(TouchMove, touch) end ) RegisterTouchCancelled("TouchCancelled", function(touch) pcall(TouchCancelled, touch) end ) RegisterMouseDown("MouseDown", function(mouse) pcall(MouseDown, mouse) end ) RegisterMouseUp("MouseUp", function(mouse) pcall(MouseUp, mouse) end ) RegisterMouseMove("MouseMove", function(mouse) pcall(MouseMove, mouse) end ) RegisterWorldEnterState("WorldEnterState", function() pcall(WorldEnterState) end ) RegisterWorldUpdateState("WorldUpdateState", function(timeStep) pcall(WorldUpdateState, timeStep) end ) RegisterWorldExitState("WorldExitState", function() pcall(WorldExitState) end ) RegisterWorldOnMessage("WorldOnMessage", function(message) pcall(WorldOnMessage, message) end ) RegisterWorldKeyboardShow("WorldKeyboardShow", function() pcall(WorldKeyboardShow) end ) RegisterWorldKeyboardCancel("WorldKeyboardCancel", function() pcall(WorldKeyboardCancel) end ) RegisterWorldKeyboardReturn("WorldKeyboardReturn", function() pcall(WorldKeyboardReturn) end ) RegisterWorldReceivedMemoryWarning("WorldReceivedMemoryWarning", function() pcall(WorldReceivedMemoryWarning) end ) RegisterWorldGamePause("WorldGamePause", function() pcall(WorldGamePause) end ) RegisterWorldGameUnPause("WorldGameUnPause", function() pcall(WorldGameUnPause) end ) RegisterWorldRenderHUD("WorldRenderHUD", function() pcall(WorldRenderHUD) end ) RegisterWorldTouchesDown("WorldTouchesDown", function(touches) pcall(WorldTouchesDown, touches) end ) RegisterWorldTouchesUp("WorldTouchesUp", function(touches) pcall(WorldTouchesUp, touches) end ) RegisterWorldTouchesMove("WorldTouchesMove", function(touches) pcall(WorldTouchesMove, touches) end ) RegisterWorldTouchesCancelled("WorldTouchesCancelled", function(touches) pcall(WorldTouchesCancelled, touches) end ) RegisterWorldTouchDown("WorldTouchDown", function(touch) pcall(WorldTouchDown, touch) end ) RegisterWorldTouchUp("WorldTouchUp", function(touch) pcall(WorldTouchUp, touch) end ) RegisterWorldTouchMove("WorldTouchMove", function(touch) pcall(WorldTouchMove, touch) end ) RegisterWorldTouchCancelled("WorldTouchCancelled", function(touch) pcall(WorldTouchCancelled, touch) end ) RegisterWorldMouseDown("WorldMouseDown", function(mouse) pcall(WorldMouseDown, mouse) end ) RegisterWorldMouseUp("WorldMouseUp", function(mouse) pcall(WorldMouseUp, mouse) end ) RegisterWorldMouseMove("WorldMouseMove", function(mouse) pcall(WorldMouseMove, mouse) end ) RegisterWorldWillResignActive("WorldWillResignActive", function() pcall(WorldWillResignActive) end ) RegisterWorldDidBecomeActive("WorldDidBecomeActive", function() pcall(WorldDidBecomeActive) end ) RegisterWorldDidEnterBackground("WorldDidEnterBackground", function() pcall(WorldDidEnterBackground) end ) RegisterWorldWillEnterForeground("WorldWillEnterForeground", function() pcall(WorldWillEnterForeground) end ) RegisterWorldWillTerminate("WorldWillTerminate", function() pcall(WorldWillTerminate) end ) RegisterWorldInterrupt("WorldInterrupt", function() pcall(WorldInterrupt) end ) RegisterWorldResumeInterrupt("WorldResumeInterrupt", function() pcall(WorldResumeInterrupt) end ) RegisterSceneEnterState("SceneEnterState", function(scene) pcall(SceneEnterState, scene) end ) RegisterSceneUpdateState("SceneUpdateState", function(scene, timeStep) pcall(SceneUpdateState, scene, timeStep) end ) RegisterSceneExitState("SceneExitState", function(scene) pcall(SceneExitState, scene) end ) RegisterSceneOnMessage("SceneOnMessage", function(scene, message) pcall(SceneOnMessage, scene, message) end ) RegisterSceneKeyboardShow("SceneKeyboardShow", function(scene) pcall(SceneKeyboardShow, scene) end ) RegisterSceneKeyboardCancel("SceneKeyboardCancel", function(scene) pcall(SceneKeyboardCancel, scene) end ) RegisterSceneKeyboardReturn("SceneKeyboardReturn", function(scene, text) pcall(SceneKeyboardReturn, scene, text) end ) RegisterSceneRenderHUD("SceneRenderHUD", function(scene) pcall(SceneRenderHUD, scene) end ) RegisterSceneGamePause("SceneGamePause", function(scene) pcall(SceneGamePause, scene) end ) RegisterSceneGameUnPause("SceneGameUnPause", function(scene) pcall(SceneGameUnPause, scene) end ) RegisterSceneTouchesDown("SceneTouchesDown", function(scene, touches) pcall(SceneTouchesDown, scene, touches) end ) RegisterSceneTouchesUp("SceneTouchesUp", function(scene, touches) pcall(SceneTouchesUp, scene, touches) end ) RegisterSceneTouchesMove("SceneTouchesMove", function(scene, touches) pcall(SceneTouchesMove, scene, touches) end ) RegisterSceneTouchesCancelled("SceneTouchesCancelled", function(scene, touches) pcall(SceneTouchesCancelled, scene, touches) end ) RegisterSceneTouchDown("SceneTouchDown", function(scene, touch) pcall(SceneTouchDown, scene, touch) end ) RegisterSceneTouchUp("SceneTouchUp", function(scene, touch) pcall(SceneTouchUp, scene, touch) end ) RegisterSceneTouchMove("SceneTouchMove", function(scene, touch) pcall(SceneTouchMove, scene, touch) end ) RegisterSceneTouchCancelled("SceneTouchCancelled", function(scene, touch) pcall(SceneTouchCancelled, scene, touch) end ) RegisterSceneMouseDown("SceneMouseDown", function(scene, mouse) pcall(SceneMouseDown, scene, mouse) end ) RegisterSceneMouseUp("SceneMouseUp", function(scene, mouse) pcall(SceneMouseUp, scene, mouse) end ) RegisterSceneMouseMove("SceneMouseMove", function(scene, mouse) pcall(SceneMouseMove, scene, mouse) end ) RegisterSceneReceivedMemoryWarning("SceneReceivedMemoryWarning", function(scene) pcall(SceneReceivedMemoryWarning) end ) RegisterSceneWillResignActive("SceneWillResignActive", function(scene) pcall(SceneWillResignActive, scene) end ) RegisterSceneDidBecomeActive("SceneDidBecomeActive", function(scene) pcall(SceneDidBecomeActive, scene) end ) RegisterSceneDidEnterBackground("SceneDidEnterBackground", function(scene) pcall(SceneDidEnterBackground, scene) end ) RegisterSceneWillEnterForeground("SceneWillEnterForeground", function(scene) pcall(SceneWillEnterForeground, scene) end ) RegisterSceneWillTerminate("SceneWillTerminate", function(scene) pcall(SceneWillTerminate, scene) end ) RegisterSceneInterrupt("SceneInterrupt", function(scene) pcall(SceneInterrupt, scene) end ) RegisterSceneResumeInterrupt("SceneResumeInterrupt", function(scene) pcall(SceneResumeInterrupt, scene) end ) RegisterNodeEnterState("NodeEnterState", function(node) pcall(NodeEnterState, node) end ) RegisterNodeUpdateState("NodeUpdateState", function(node, timeStep) pcall(NodeUpdateState, node, timeStep) end ) RegisterNodeExitState("NodeExitState", function(node) pcall(NodeExitState, node) end ) RegisterNodeOnMessage("NodeOnMessage", function(node, message) pcall(NodeOnMessage, node, message) end ) RegisterNodeCollide("NodeCollide", function(node, otherNode, collisionPoint) pcall(NodeCollide, node, otherNode, collisionPoint) end ) RegisterNodeNear("NodeNear", function(node, otherNode) pcall(NodeNear, node, otherNode) end ) RegisterNodeActionUpdate("NodeActionUpdate", function(action) pcall(NodeActionUpdate, action) end ) RegisterNodeActionComplete("NodeActionComplete", function(action, timeStep) pcall(NodeActionComplete, action, timeStep) end ) RegisterNodeRayTouchesDown("NodeRayTouchesDown", function(rayContact) pcall(NodeRayTouchesDown, rayContact) end ) RegisterNodeRayTouchesUp("NodeRayTouchesUp", function(rayContact) pcall(NodeRayTouchesUp, rayContact) end ) RegisterNodeRayTouchesMove("NodeRayTouchesMove", function(rayContact) pcall(NodeRayTouchesMove, rayContact) end ) RegisterNodeRayTouchesCancelled("NodeRayTouchesCancelled", function(rayContact) pcall(NodeRayTouchesCancelled, rayContact) end ) RegisterNodeRayTouchesMissed("NodeRayTouchesMissed", function(node) pcall(NodeRayTouchesMissed, node) end ) RegisterNodeRayTouchDown("NodeRayTouchDown", function(rayContact) pcall(NodeRayTouchDown, rayContact) end ) RegisterNodeRayTouchUp("NodeRayTouchUp", function(rayContact) pcall(NodeRayTouchUp, rayContact) end ) RegisterNodeRayTouchMove("NodeRayTouchMove", function(rayContact) pcall(NodeRayTouchMove, rayContact) end ) RegisterNodeRayTouchCancelled("NodeRayTouchCancelled", function(rayContact) pcall(NodeRayTouchCancelled, rayContact) end ) RegisterNodeRayMouseDown("NodeRayMouseDown", function(rayContact) pcall(NodeRayMouseDown, rayContact) end ) RegisterNodeRayMouseUp("NodeRayMouseUp", function(rayContact) pcall(NodeRayMouseUp, rayContact) end ) RegisterNodeRayMouseMove("NodeRayMouseMove", function(rayContact) pcall(NodeRayMouseMove, rayContact) end ) RegisterNodeRayTouchMissed("NodeRayTouchMissed", function(node) pcall(NodeRayTouchMissed, node) end ) RegisterNodeRayMouseMissed("NodeRayMouseMissed", function(node) pcall(NodeRayMouseMissed, node) end ) RegisterNodeKeyboardShow("NodeKeyboardShow", function(node) pcall(NodeKeyboardShow, node) end ) RegisterNodeKeyboardCancel("NodeKeyboardCancel", function(node) pcall(NodeKeyboardCancel, node) end ) RegisterNodeKeyboardReturn("NodeKeyboardReturn", function(node) pcall(NodeKeyboardReturn, node) end ) RegisterNodeRenderHUD("NodeRenderHUD", function(node) pcall(NodeRenderHUD, node) end ) RegisterNodeGamePause("NodeGamePause", function(node) pcall(NodeGamePause, node) end ) RegisterNodeGameUnPause("NodeGameUnPause", function(node) pcall(NodeGameUnPause, node) end ) RegisterNodeTouchesDown("NodeTouchesDown", function(node, touches) pcall(NodeTouchesDown, node, touches) end ) RegisterNodeTouchesUp("NodeTouchesUp", function(node, touches) pcall(NodeTouchesUp, node, touches) end ) RegisterNodeTouchesMove("NodeTouchesMove", function(node, touches) pcall(NodeTouchesMove, node, touches) end ) RegisterNodeTouchesCancelled("NodeTouchesCancelled", function(node, touches) pcall(NodeTouchesCancelled, node, touches) end ) RegisterNodeTouchDown("NodeTouchDown", function(node, touch) pcall(NodeTouchDown, node, touch) end ) RegisterNodeTouchUp("NodeTouchUp", function(node, touch) pcall(NodeTouchUp, node, touch) end ) RegisterNodeTouchMove("NodeTouchMove", function(node, touch) pcall(NodeTouchMove, node, touch) end ) RegisterNodeTouchCancelled("NodeTouchCancelled", function(node, touch) pcall(NodeTouchCancelled, node, touch) end ) RegisterNodeMouseDown("NodeMouseDown", function(node, mouse) pcall(NodeMouseDown, node, mouse) end ) RegisterNodeMouseUp("NodeMouseUp", function(node, mouse) pcall(NodeMouseUp, node, mouse) end ) RegisterNodeMouseMove("NodeMouseMove", function(node, mouse) pcall(NodeMouseMove, node, mouse) end ) --return gInterface
local tonumber = tonumber local random = math.random local insert = table.insert local rcall = redis.call local results = {} local member local argv1 = tonumber(ARGV[1]) local argv2 = tonumber(ARGV[2]) local argv3 = tonumber(ARGV[3]) for member = 1, argv1, 1 do local score = random(1, argv3) rcall('zadd', KEYS[1], score, member) end insert(results, KEYS[1]) insert(results, argv1) local initialValue = argv1 + 1 local endValue = initialValue + argv2 for member = initialValue, endValue, 1 do local score = random(1, argv3) rcall('zadd', KEYS[2], score, member) end insert(results, KEYS[2]) insert(results, argv2) insert(results, argv3) return results
return {'papiamento','papiaments','papoea','papoeas','papoeaas','pap','papa','papadum','papaja','paparazzo','papaver','papaverbol','papaverolie','papaverteelt','papaverzaad','papborstel','papbuik','papegaai','papegaaiduiker','papegaaien','papegaaienbek','papegaaienziekte','papendom','papenkop','papenvreter','paper','paperassen','paperback','paperbackeditie','paperbackuitgave','paperclip','paperclips','papeterie','papfles','papier','papieractie','papierafval','papierbak','papierbedrijf','papierberg','papierbinder','papierbrij','papierconsumptie','papierdoorvoer','papieren','papierenfase','papierfabriek','papierfabrikant','papierformaat','papiergeld','papiergradatie','papiergroothandel','papiergrootte','papierhandel','papierindustrie','papierinvoer','papierklem','papierknijper','papierkwaliteit','papierlengte','papierlinnen','papierloos','papiermachine','papiermaker','papiermand','papiermarkt','papiermerk','papiermolen','papieromslag','papierprijs','papierproducent','papierproductie','papierpulp','papierrol','papierschaarste','papiersector','papierslag','papierslib','papiersnijder','papiersnipper','papiersoort','papierstrook','papierstroom','papiertje','papiertoevoer','papiertouw','papiertransport','papierverbruik','papierverlies','papiervernietiger','papierversnipperaar','papierwaren','papierwerk','papierwinkel','papierwol','papil','papillot','papisme','papist','papje','papkind','paplam','paplepel','pappa','pappen','pappenheimer','papperig','papperigheid','pappie','pappig','pappot','paprika','paprikapoeder','paps','papyrologie','papyrologisch','papyroloog','papyrus','papyrusplant','papyrusrol','papyrustekst','papzak','pappenheimers','papierprikker','papiergebrek','papierdun','papajayoghurt','papierriet','papierbaan','papiercontainer','papaveroogst','papaverplant','papierfabricage','papiergebruik','papierlade','papiertafel','papierverspilling','papiervorm','papierstoring','papiertype','papillomavirus','papeete','papegem','papendrecht','papendrechter','papendrechts','paping','pape','papavoine','papa','pappot','papoease','papas','papaatje','papaatjes','papajas','paparazzi','papaverachtige','papaverbollen','papavers','papavertje','papavertjes','papavervelden','papbuiken','papegaaitje','papegaaitjes','papen','papenvreters','paperbacks','papeten','papierfabrieken','papierfabrikanten','papierklemmen','papierknijpers','papierloze','papiermakers','papiermanden','papiermerken','papiermolens','papierproducenten','papiersnippers','papiertjes','papillen','papilletje','papilletjes','papillotten','papisten','papkinderen','papkindje','paplepels','pappas','papperige','papperiger','papperigste','pappige','pappiger','pappotten','paprikas','papt','papte','papten','papyri','papyrologen','papyrologische','papyrusplanten','papyrusrollen','papyrussen','papyrusteksten','papzakken','papoeaatje','papajaatje','papegaaiduikers','paperbackuitgaven','papers','papflessen','papieracties','papierbakken','papierbinders','papierformaten','papiermachines','papierrollen','papierslagen','papierstroken','papierwinkels','pappaatje','paprikaatje','papierdunne','papiersoorten','pappies','papjes','papiersnijders','papegaaienbekken','papiervernietigers','papadums','papierprikkers','papierversnipperaars','papiercontainers','papierbergen','papierstromen','papierlades','papierstoringen','papierprijzen','papierstrookjes','papaverplanten','papaverbolletjes','papierkwaliteiten','papierklemmetje','papierbanen','papendrechtse'}
#!/usr/bin/env gt --[[ Copyright (c) 2014-2015 Sascha Steinbiss <ss34@sanger.ac.uk> Copyright (c) 2014-2015 Genome Research Ltd Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ]] package.path = gt.script_dir .. "/?.lua;" .. package.path require("lib") require("optparse") op = OptionParser:new({usage="%prog <options> <GFF annotation> <GO OBO file> <organism name> <sequence> [GAF]", oneliner="For a GFF3 file produced by annotation pipeline, output EMBL format.", version="0.1"}) op:option{"-e", action='store_true', dest='embl_compliant', help="output reduced 'ENA compliant' format"} options,args = op:parse({embl_compliant=false}) function usage() op:help() os.exit(1) end if #args < 4 then usage() end embl_compliant = options.embl_compliant ~= false seqfile = args[4] gaffile = args[5] obofile = args[2] gff3file = args[1] organismname = args[3] region_mapping = gt.region_mapping_new_seqfile_matchdescstart(seqfile) function parse_obo(filename) local gos = {} local this_id = {} local this_name = nil for l in io.lines(filename) do if string.match(l, "%[Term%]") then if #this_id and this_name then for _, n in ipairs(this_id) do gos[n] = this_name end end this_id = {} this_term = nil end m = string.match(l, "id: (.+)") if m then table.insert(this_id, m) end m = string.match(l, "^name: (.+)") if m then this_name = m end end return gos end collect_vis = gt.custom_visitor_new() collect_vis.lengths = {} collect_vis.seqs = {} collect_vis.pps = {} function collect_vis:visit_feature(fn) if fn:get_type() == "polypeptide" then local df = fn:get_attribute("Derives_from") if df then self.pps[df] = fn end end return 0 end function format_embl_attrib(node, attrib, qualifier, fct) if node and node:get_attribute(attrib) then for _,v in ipairs(split(node:get_attribute(attrib), ",")) do if fct then s = fct(v) else s = gff3_decode(v) end if s then io.write("FT /" .. qualifier .. "=\"" .. s .."\"\n") end end end end function format_embl_sequence(sequence) local a = 0 local c = 0 local g = 0 local t = 0 local other = 0 local l = 0 -- count char distribution for ch in sequence:gmatch("%a") do ch = string.lower(ch) l = l + 1 if ch == "a" then a = a + 1 elseif ch == "c" then c = c + 1 elseif ch == "g" then g = g + 1 elseif ch == "t" then t = t + 1 else other = other + 1 end end -- show statistics io.write("SQ Sequence " .. l .. " BP; " .. a .. " A; ".. c .. " C; ".. g .. " G; ".. t .. " T; ".. other .. " other;\n") local i = 1 local pos = 0 -- format and output sequence io.write(" ") for c in sequence:gmatch("%a", 10) do io.write(c) if i % 10 == 0 then io.write(" ") end if i % 60 == 0 then io.write(string.format("%9s\n ", i)) end i = i + 1 end io.write(string.format(string.rep(' ',(80-i%60-(i%60)/10-13)) .. "%10d\n", i-1)) end embl_vis = gt.custom_visitor_new() embl_vis.pps = collect_vis.pps embl_vis.gos = parse_obo(obofile) embl_vis.last_seqid = nil function embl_vis:visit_feature(fn) if embl_vis.last_seqid ~= fn:get_seqid() then if embl_vis.last_seqid then format_embl_sequence(collect_vis.seqs[embl_vis.last_seqid]) io.write("//\n") io.output():close() end embl_vis.last_seqid = fn:get_seqid() io.output(fn:get_seqid()..".embl", "w+") if embl_compliant then io.write("ID XXX; XXX; linear; XXX; XXX; XXX; XXX.\n") io.write("XX \n") io.write("AC XXX;\n") io.write("XX \n") else io.write("ID " .. fn:get_seqid() .. "; SV 1; linear; " .. "genomic DNA; STD; UNC; " .. tostring(collect_vis.lengths[fn:get_seqid()]) .." BP.\n") io.write("XX \n") io.write("AC " .. fn:get_seqid() .. ";\n") io.write("XX \n") end io.write("PR Project:00000000;\n") io.write("XX \n") io.write("DE " .. organismname .. ", " .. fn:get_seqid() .. ".\n") io.write("XX \n") io.write("KW \n") io.write("XX \n") io.write("RN [1]\n") io.write("RA Authors;\n") io.write("RT Title;\n") io.write("RL Unpublished.\n") io.write("XX \n") io.write("OS " .. arg[3] .. "\n") io.write("XX \n") io.write("FH Key Location/Qualifiers\n") io.write("FH \n") io.write("FT source 1.." .. collect_vis.lengths[fn:get_seqid()] .. "\n") io.write("FT /organism=\"" .. arg[3] .. "\"\n") io.write("FT /mol_type=\"genomic DNA\"\n") end for node in fn:get_children() do if node:get_type() == "mRNA" or node:get_type() == "pseudogenic_transcript" then local cnt = 0 for cds in node:get_children() do if cds:get_type() == "CDS" or cds:get_type() == "pseudogenic_exon" then cnt = cnt + 1 end end io.write("FT CDS ") if node:get_strand() == "-" then io.write("complement(") end if cnt > 1 then io.write("join(") end local i = 1 local coding_length = 0 for cds in node:get_children() do if cds:get_type() == "CDS" or cds:get_type() == "pseudogenic_exon" then if i == 1 and fn:get_attribute("Start_range") then io.write("<") end io.write(cds:get_range():get_start()) io.write("..") if i == cnt and fn:get_attribute("End_range") then io.write(">") end io.write(cds:get_range():get_end()) if i ~= cnt then io.write(",") end coding_length = coding_length + cds:get_range():length() i = i + 1 end end if cnt > 1 then io.write(")") end if node:get_strand() == "-" then io.write(")") end io.write("\n") local pp = self.pps[node:get_attribute("ID")] format_embl_attrib(node , "ID", "locus_tag", nil) if fn:get_type() == "pseudogene" then io.write("FT /pseudo\n") --io.write("FT /pseudogene=\"unknown\"\n") format_embl_attrib(pp, "product", "note", function (s) local pr_a = gff3_extract_structure(s) local gprod = pr_a[1].term if gprod then return "product: " .. gprod else return nil end end) else format_embl_attrib(pp, "product", "product", function (s) local pr_a = gff3_extract_structure(s) local gprod = pr_a[1].term if gprod then return gprod else return nil end end) end format_embl_attrib(pp, "Dbxref", "EC_number", function (s) m = string.match(s, "EC:([0-9.-]+)") if m then return m else return nil end end) -- add gene to 'unroll' multiple spliceforms local geneid = fn:get_attribute("ID") if geneid then io.write("FT /gene=\"".. geneid .. "\"\n") end -- translation local protseq = nil if node:get_type() == "mRNA" then protseq = node:extract_and_translate_sequence("CDS", true, region_mapping) io.write("FT /translation=\"" .. protseq:sub(1,-2) .."\"\n") end io.write("FT /transl_table=1\n") -- orthologs local nof_orths = 0 if pp and pp:get_attribute("orthologous_to") and not embl_compliant then for _,v in ipairs(split(pp:get_attribute("orthologous_to"), ",")) do io.write("FT /ortholog=\"" .. v .. " " .. v .. ";program=OrthoMCL;rank=0\"\n") nof_orths = nof_orths + 1 end end -- assign colours if node:get_type() == "mRNA" and not embl_compliant then local prod = pp:get_attribute("product") if prod then if prod ~= "term%3Dhypothetical protein" then if nof_orths > 0 or prod:match("conserved") then io.write("FT /colour=10\n") -- orange: conserved else io.write("FT /colour=7\n") -- yellow: assigned Pfam end else if coding_length < 500 then io.write("FT /colour=6\n") -- dark pink: short unlikely else io.write("FT /colour=8\n") -- light green: hypothetical end end end elseif node:get_type() == "pseudogenic_transcript" and not embl_compliant then io.write("FT /colour=13\n") -- pseudogene end -- add name local name = fn:get_attribute("Name") if name and not embl_compliant then io.write("FT /primary_name=\"".. name .. "\"\n") end -- GO terms local geneid = fn:get_attribute("ID") if geneid then if self.gaf and self.gaf[geneid] and not embl_compliant then for _,v in ipairs(self.gaf[geneid]) do io.write("FT /GO=\"aspect=" .. v.aspect .. ";GOid=" .. v.goid .. ";term=" .. self.gos[v.goid] .. ";with=" .. v.withfrom .. ";evidence=" .. v.evidence .. "\"\n") end end end elseif node:get_type() == "tRNA" then io.write("FT tRNA ") if node:get_strand() == "-" then io.write("complement(") end io.write(node:get_range():get_start() .. ".." .. node:get_range():get_end()) if node:get_strand() == "-" then io.write(")") end io.write("\n") if node:get_attribute("aa") then io.write("FT /product=\"" .. node:get_attribute("aa") .. " transfer RNA") if node:get_attribute("anticodon") then io.write(" (" .. node:get_attribute("anticodon") .. ")") end io.write("\"\n") end format_embl_attrib(node , "ID", "locus_tag", nil) elseif string.match(node:get_type(), "snRNA") or string.match(node:get_type(), "snoRNA") then io.write("FT ncRNA ") if node:get_strand() == "-" then io.write("complement(") end io.write(node:get_range():get_start() .. ".." .. node:get_range():get_end()) if node:get_strand() == "-" then io.write(")") end io.write("\n") io.write("FT /ncRNA_class=\"" .. node:get_type() .. "\"\n") format_embl_attrib(node , "ID", "locus_tag", nil) elseif string.match(node:get_type(), "rRNA") then io.write("FT rRNA ") if node:get_strand() == "-" then io.write("complement(") end io.write(node:get_range():get_start() .. ".." .. node:get_range():get_end()) if node:get_strand() == "-" then io.write(")") end io.write("\n") io.write("FT /product=\"" .. node:get_type() .. "\"\n") format_embl_attrib(node , "ID", "locus_tag", nil) elseif string.match(node:get_type(), "gap") then io.write("FT gap ") io.write(node:get_range():get_start() .. ".." .. node:get_range():get_end()) io.write("\n") io.write("FT /estimated_length=" .. node:get_range():length() .. "\n") end end return 0 end -- load GAF gaf_store = {} if gaffile then for l in io.lines(gaffile) do if l:sub(1,1) ~= '!' then local db,dbid,dbobj,qual,goid,dbref,evidence,withfrom,aspect,dbobjname, dbobjsyn,dbobjtype,taxon,data,assignedby = unpack(split(l, '\t')) if not gaf_store[dbid] then gaf_store[dbid] = {} end table.insert(gaf_store[dbid], {db=db, dbid=dbid, qual=qual, goid=goid, dbref=dbref, evidence=evidence, withfrom=withfrom, aspect=aspect, dbobjname=dbobjname, dbobjsyn=dbobjsyn, dbobjtype=dbobjtype, taxon=taxon, data=data, assignedby=assignedby}) end end end -- make simple visitor stream, just applies given visitor to every node visitor_stream = gt.custom_stream_new_unsorted() function visitor_stream:next_tree() local node = self.instream:next_tree() if node then node:accept(self.vis) end return node end -- get sequences, sequence lengths and derives_from relationships visitor_stream.instream = gt.gff3_in_stream_new_sorted(gff3file) visitor_stream.vis = collect_vis local gn = visitor_stream:next_tree() while (gn) do gn = visitor_stream:next_tree() end keys, seqs = get_fasta_nosep(seqfile) collect_vis.seqs = {} collect_vis.lengths = {} for k,v in pairs(seqs) do collect_vis.seqs[k] = v collect_vis.lengths[k] = v:len() end -- output EMBL code as we traverse the GFF visitor_stream.instream = gt.gff3_in_stream_new_sorted(gff3file) visitor_stream.vis = embl_vis embl_vis.obo = gos embl_vis.gaf = gaf_store local gn = visitor_stream:next_tree() while (gn) do gn = visitor_stream:next_tree() end -- output last seq format_embl_sequence(collect_vis.seqs[embl_vis.last_seqid]) io.write("//\n") io.output():close()
-- Code created by Kwik - Copyright: kwiksher.com {{year}} -- Version: {{vers}} -- Project: {{ProjName}} -- local sceneName = ... local composer = require( "composer" ) local scene = composer.newScene(sceneName) local _K = require("Application") scene._composerFileName = nil scene.classType = "{{classType}}" scene.pageUI = require("{{custom}}{{pageUI}}").new(scene, {{imagePage}} ) ------------------------------------------------------------ ------------------------------------------------------------ function scene:create( event ) local sceneGroup = self.view self.pageUI:create(self, event.params) Runtime:dispatchEvent({name="onRobotlegsViewCreated", target=self}) end -- function scene:show( event ) local sceneGroup = self.view if event.phase == "did" then self.pageUI:didShow(self, event.params) {{#scrnSave}} local _AC = require("commands.kwik.actionCommand") _AC.Screenshot:saveToFile({{delay}}, sceneGroup, "page0{{pageNum}}", {{numFrames}} ) {{/scrnSave}} end end -- function scene:hide( event ) if event.phase == "will" then if event.parent then event.parent.pageUI:resume() end self.pageUI:didHide(self, event.params) elseif event.phase == "did" then end end -- function scene:destroy( event ) self.pageUI:destroy(self, event.params) Runtime:dispatchEvent({name="onRobotlegsViewDestroyed", target=self}) end -- scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene ) return scene
--------------------------------------------------------------------------------------------------- -- --filename: game.ui.MainBottom --date:2019/11/22 23:11:45 --author:heguang --desc:主界面底部 -- --------------------------------------------------------------------------------------------------- local strClassName = 'game.ui.MainBottom' local MainBottom = lua_declare(strClassName, lua_class(strClassName)) function MainBottom:Start() local buttonList = self.transform:Find("ButtonList") local numChild = buttonList.childCount self.offset = 750 / 2 self.defaultSize = 750 / (numChild + 1) self.buttons = {} self.selectedIndex = 1 for i=0, numChild-1 do local childTransform =buttonList:GetChild(i) EventListener.Get(childTransform, self).onClick = self.OnClickButton table.insert(self.buttons, {tf = childTransform}) end self.selectedButton = self.buttons[self.selectedIndex].tf.gameObject self.selectedFlag = self.transform:Find("ImageFlag") self.selectedFlag.sizeDelta = Vector2(self.defaultSize*2, 125) self.selectedFlagCurrentPosition = self.selectedFlag.anchoredPosition self.selectedAnim = false self.selectedTimer = 0 self.selectedTime = 1.0 self.adjust = false self.adjustTimer = 0 self.adjustTime = 0.1 --self:OnClickButton(self.selectedButton) end function MainBottom:Update() if self.adjust then self.adjustTimer = self.adjustTimer + Time.deltaTime if self.adjustTimer < self.adjustTime then local t = self.adjustTimer / self.adjustTime for i,item in ipairs(self.buttons) do local pos = Vector2.Lerp(item.currentPos, item.pos, t) local size = Vector2.Lerp(item.currentSize, item.size, t) item.tf.anchoredPosition = pos item.tf.sizeDelta = size end else self.adjust = false for i,item in ipairs(self.buttons) do item.tf.anchoredPosition = item.pos item.tf.sizeDelta = item.size end end end if self.selectedAnim then self.selectedTimer = self.selectedTimer + Time.deltaTime if self.selectedTimer < self.selectedTime then local t = self.selectedTimer / self.selectedTime self.selectedFlag.anchoredPosition = Vector2.Lerp(self.selectedFlagCurrentPosition, self.selectedFlagPosition, Ease.ElasticOut(t)) else self.selectedAnim = false self.selectedFlag.anchoredPosition = self.selectedFlagPosition end end end function MainBottom:SetCurrentIndex(idx) if idx < 1 or idx > #self.buttons then return end self:OnClickButton(self.buttons[idx].tf.gameObject, false) end function MainBottom:OnClickButton(go, notify) if self.selectedButton == go then return end if notify == nil then notify = true end local pos = 0 for i,v in ipairs(self.buttons) do local size local yPos = 0 local textObj = v.tf:Find("Text").gameObject if v.tf.gameObject == go then self.selectedIndex = i self.selectedButton = go size = self.defaultSize * 2 yPos = 20 textObj:SetActive(true) else size = self.defaultSize yPos = 0 textObj:SetActive(false) end v.size = Vector2(size, 125) v.pos = Vector2(pos + size * 0.5 - self.offset, yPos) v.currentSize = v.tf.sizeDelta v.currentPos = v.tf.anchoredPosition pos = pos + size end self.adjust = true self.adjustTimer = 0 self.selectedAnim = true self.selectedTimer = 0 self.selectedFlagCurrentPosition = self.selectedFlag.anchoredPosition self.selectedFlagPosition = Vector2(self.buttons[self.selectedIndex].pos.x, 0) if notify then OzMessage:dispatchEvent(CommonEvent.MainPageChange, self.selectedIndex) end end return MainBottom
EEex_AddResetListener(function() Infinity_DoFile("M_BDebug") end) function getActionbarButton(buttonIndex) if buttonIndex < 0 or buttonIndex > 11 then error("buttonIndex out of bounds", 2) end local ecx = rdword(rdword(0x93FDBC) + 0xD14) local actionbarAddress = rdword(rdword(ecx + rbyte(ecx + 0x3DA0, 0) * 4 + 0x3DA4) + 0x204) + 0x2654 return rdword(actionbarAddress + 0x1440 + buttonIndex * 0x4) end function B3ActionbarDebug(config) Infinity_DisplayString(" ") Infinity_DisplayString("DEBUG: [Engine] Actionbar Config => "..config) for i = 0, 11, 1 do Infinity_DisplayString("DEBUG: [Engine] Actionbar Button["..i.."] => "..getActionbarButton(i)) end end EEex_AddActionbarListener(B3ActionbarDebug)
--[[ kms also, if you came here for a token, move away because there aint any tokens. special thanks to Ted Kaczynski#2736 or https://github.com/geniiii ]] --functions-- local discordia = require("discordia") local json = require("./json") local stuff = require("./modules/stuff") local a = "Prefix is '%s' || https://discord.gg/gVHyBAJ" function string.starts(String, Start) return string.sub(String, 1, string.len(Start)) == Start end local client = discordia.Client() local logger = discordia.Logger(3, "%F %T") local file = io.open("./config.json", r) local content = file:read("*all") local config = json.decode(content) file:close() --commands-- client:on( "ready", function() client:setGame(a:format(config["prefix"])) logger:log(3, "bitch you logged in as %s", client.user.username) end ) client:on( "messageCreate", function(message) local prefix = config["prefix"] if not string.starts(message.content, prefix) then return end local content = message.content:sub(prefix:len() + 1) local cmds, arg = content:match("(%S+) (.*)") cmds = cmds or content if stuff[cmds] then local commandoutput = stuff[cmds](arg, message) if commandoutput ~= nil then message.channel:send(commandoutput) end end end ) client:run("Bot " .. config["token"])
-- read/write function hunger.read(player) local inv = player:get_inventory() if not inv then return nil end local hgp = inv:get_stack("hunger", 1):get_count() if hgp == 0 then hgp = 21 inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp})) else hgp = hgp end if tonumber(hgp) > HUNGER_MAX + 1 then hgp = HUNGER_MAX + 1 end return hgp - 1 end function hunger.save(player) local inv = player:get_inventory() local name = player:get_player_name() local value = hunger.players[name].lvl if not inv or not value then return nil end if value > HUNGER_MAX then value = HUNGER_MAX end if value < 0 then value = 0 end inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1})) return true end function hunger.update_hunger(player, new_lvl) local name = player:get_player_name() or nil if not name then return false end if minetest.setting_getbool("enable_damage") == false then hunger.players[name] = 20 return end local lvl = hunger.players[name].lvl if new_lvl then lvl = new_lvl end if lvl > HUNGER_MAX then lvl = HUNGER_MAX end hunger.players[name].lvl = lvl if lvl > 20 then lvl = 20 end hud.change_item(player, "hunger", {number = lvl}) hunger.save(player) end local update_hunger = hunger.update_hunger -- player-action based hunger changes function hunger.handle_node_actions(pos, oldnode, player, ext) if not player or not player:is_player() then return end local name = player:get_player_name() if not name or not hunger.players[name] then return end local exhaus = hunger.players[name].exhaus if not exhaus then hunger.players[name].exhaus = 0 --return end local new = HUNGER_EXHAUST_PLACE -- placenode event if not ext then new = HUNGER_EXHAUST_DIG end -- assume its send by action_timer(globalstep) if not pos and not oldnode then new = HUNGER_EXHAUST_MOVE end exhaus = exhaus + new if exhaus > HUNGER_EXHAUST_LVL then exhaus = 0 local h = tonumber(hunger.players[name].lvl) if h > 0 then update_hunger(player, h - 1) end end hunger.players[name].exhaus = exhaus end -- Time based hunger functions local hunger_timer = 0 local health_timer = 0 local action_timer = 0 local function hunger_globaltimer(dtime) hunger_timer = hunger_timer + dtime health_timer = health_timer + dtime action_timer = action_timer + dtime if action_timer > HUNGER_MOVE_TICK then for _,player in ipairs(minetest.get_connected_players()) do local controls = player:get_player_control() -- Determine if the player is walking if controls.up or controls.down or controls.left or controls.right then hunger.handle_node_actions(nil, nil, player) end end action_timer = 0 end -- lower saturation by 1 point after <HUNGER_TICK> second(s) if hunger_timer > HUNGER_TICK then for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() local tab = hunger.players[name] if tab then local hunger = tab.lvl if hunger > 0 then update_hunger(player, hunger - 1) end end end hunger_timer = 0 end -- heal or damage player, depending on saturation if health_timer > HUNGER_HEALTH_TICK then for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() local tab = hunger.players[name] if tab then local air = player:get_breath() or 0 local hp = player:get_hp() -- heal player by 1 hp if not dead and saturation is > 15 (of 30) player is not drowning if tonumber(tab.lvl) > HUNGER_HEAL_LVL and hp > 0 and air > 0 then player:set_hp(hp + HUNGER_HEAL) end -- or damage player by 1 hp if saturation is < 2 (of 30) if tonumber(tab.lvl) < HUNGER_STARVE_LVL then player:set_hp(hp - HUNGER_STARVE) end end end health_timer = 0 end end if minetest.setting_getbool("enable_damage") then minetest.register_globalstep(hunger_globaltimer) end -- food functions local food = hunger.food function hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound) food[name] = {} food[name].saturation = hunger_change -- hunger points added food[name].replace = replace_with_item -- what item is given back after eating food[name].poisen = poisen -- time its poisening food[name].healing = heal -- amount of HP food[name].sound = sound -- special sound that is played when eating end -- Poison player local function poisenp(tick, time, time_left, player) time_left = time_left + tick if time_left < time then minetest.after(tick, poisenp, tick, time, time_left, player) else hud.change_item(player, "hunger", {text = "hud_hunger_fg.png"}) end local hp = player:get_hp() -1 or 0 if hp > 0 then player:set_hp(hp) end end -- wrapper for minetest.item_eat (this way we make sure other mods can't break this one) local org_eat = core.do_item_eat core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing) local old_itemstack = itemstack itemstack = hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing) for _, callback in pairs(core.registered_on_item_eats) do local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack) if result then return result end end return itemstack end function hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing) local item = itemstack:get_name() local def = food[item] if not def then def = {} if type(hp_change) ~= "number" then hp_change = 1 core.log("error", "Wrong on_use() definition for item '" .. item .. "'") end def.saturation = hp_change * 1.3 def.replace = replace_with_item end local func = hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound) return func(itemstack, user, pointed_thing) end function hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound) return function(itemstack, user, pointed_thing) if itemstack:take_item() == nil and user == nil then return itemstack end local name = user:get_player_name() if not hunger.players[name] then return itemstack end local sat = tonumber(hunger.players[name].lvl or 0) local hp = user:get_hp() -- Saturation if sat < HUNGER_MAX and hunger_change then sat = sat + hunger_change hunger.update_hunger(user, sat) end -- Healing if hp < 20 and heal then hp = hp + heal if hp > 20 then hp = 20 end user:set_hp(hp) end -- Poison if poisen then hud.change_item(user, "hunger", {text = "hunger_statbar_poisen.png"}) poisenp(1.0, poisen, 0, user) end -- eating sound sound = sound or "hunger_eat" minetest.sound_play(sound, {to_player = name, gain = 0.7}) if replace_with_item then if itemstack:is_empty() then itemstack:add_item(replace_with_item) else local inv = user:get_inventory() if inv:room_for_item("main", {name = replace_with_item}) then inv:add_item("main", replace_with_item) else local pos = user:getpos() pos.y = math.floor(pos.y + 0.5) core.add_item(pos, replace_with_item) end end end return itemstack end end
local menu_state = {} local anims = { { dict = "random@mugging3","handsup_standing_base", anim = "handsup_standing_base" }, { dict = "random@arrests@busted", anim = "idle_a" }, { dict = "anim@heists@heist_corona@single_team", anim = "single_team_loop_boss" }, { dict = "mini@strip_club@idles@bouncer@base", anim = "base" }, { dict = "anim@mp_player_intupperfinger", anim = "idle_a_fp" }, { dict = "random@arrests", anim = "generic_radio_enter" }, { dict = "mp_player_int_upperpeace_sign", anim = "mp_player_int_peace_sign" } } function tvRP.openMenuData(menudata) SendNUIMessage({ act = "open_menu", menudata = menudata }) end function tvRP.closeMenu() SendNUIMessage({ act = "close_menu" }) end function tvRP.getMenuState() return menu_state end local agachar = false function tvRP.getAgachar() return agachar end --[ CANCELANDO O F6 ]-------------------------------------------------------------------------------------------------------------------- local cancelando = false RegisterNetEvent('cancelando') AddEventHandler('cancelando',function(status) cancelando = status end) Citizen.CreateThread(function() while true do local idle = 1000 if cancelando then idle = 5 BlockWeaponWheelThisFrame() DisableControlAction(0,29,true) DisableControlAction(0,38,true) DisableControlAction(0,47,true) DisableControlAction(0,56,true) DisableControlAction(0,57,true) DisableControlAction(0,73,true) DisableControlAction(0,137,true) DisableControlAction(0,166,true) DisableControlAction(0,167,true) DisableControlAction(0,169,true) DisableControlAction(0,170,true) DisableControlAction(0,182,true) DisableControlAction(0,187,true) DisableControlAction(0,188,true) DisableControlAction(0,189,true) DisableControlAction(0,190,true) DisableControlAction(0,243,true) DisableControlAction(0,245,true) DisableControlAction(0,257,true) DisableControlAction(0,288,true) DisableControlAction(0,289,true) DisableControlAction(0,311,true) DisableControlAction(0,344,true) end if menu_celular then idle = 5 BlockWeaponWheelThisFrame() DisableControlAction(0,16,true) DisableControlAction(0,17,true) DisableControlAction(0,24,true) DisableControlAction(0,25,true) DisableControlAction(0,29,true) DisableControlAction(0,56,true) DisableControlAction(0,57,true) DisableControlAction(0,73,true) DisableControlAction(0,166,true) DisableControlAction(0,167,true) DisableControlAction(0,170,true) DisableControlAction(0,182,true) DisableControlAction(0,187,true) DisableControlAction(0,188,true) DisableControlAction(0,189,true) DisableControlAction(0,190,true) DisableControlAction(0,243,true) DisableControlAction(0,245,true) DisableControlAction(0,257,true) DisableControlAction(0,288,true) DisableControlAction(0,289,true) DisableControlAction(0,344,true) end if menu_state.opened then idle = 5 DisableControlAction(0,75) end for _,block in pairs(anims) do if IsEntityPlayingAnim(PlayerPedId(),block.dict,block.anim,3) or object then idle = 5 BlockWeaponWheelThisFrame() DisableControlAction(0,16,true) DisableControlAction(0,17,true) DisableControlAction(0,24,true) DisableControlAction(0,25,true) DisableControlAction(0,137,true) DisableControlAction(0,245,true) DisableControlAction(0,257,true) end end if apontar then idle = 5 local camPitch = GetGameplayCamRelativePitch() if camPitch < -70.0 then camPitch = -70.0 elseif camPitch > 42.0 then camPitch = 42.0 end camPitch = (camPitch + 70.0) / 112.0 local camHeading = GetGameplayCamRelativeHeading() local cosCamHeading = Cos(camHeading) local sinCamHeading = Sin(camHeading) if camHeading < -180.0 then camHeading = -180.0 elseif camHeading > 180.0 then camHeading = 180.0 end camHeading = (camHeading + 180.0) / 360.0 local blocked = 0 local nn = 0 local coords = GetOffsetFromEntityInWorldCoords(ped,(cosCamHeading*-0.2)-(sinCamHeading*(0.4*camHeading+0.3)),(sinCamHeading*-0.2)+(cosCamHeading*(0.4*camHeading+0.3)),0.6) local ray = Cast_3dRayPointToPoint(coords.x,coords.y,coords.z-0.2,coords.x,coords.y,coords.z+0.2,0.4,95,ped,7); nn,blocked,coords,coords = GetRaycastResult(ray) Citizen.InvokeNative(0xD5BB4025AE449A4E,ped,"Pitch",camPitch) Citizen.InvokeNative(0xD5BB4025AE449A4E,ped,"Heading",camHeading*-1.0+1.0) Citizen.InvokeNative(0xB0A6CFD2C69C1088,ped,"isBlocked",blocked) Citizen.InvokeNative(0xB0A6CFD2C69C1088,ped,"isFirstPerson",Citizen.InvokeNative(0xEE778F8C7E1142E2,Citizen.InvokeNative(0x19CAFA3C87F7C2FF))==4) end Citizen.Wait(idle) end end) function tvRP.prompt(title,default_text) SendNUIMessage({ act = "prompt", title = title, text = tostring(default_text) }) SetNuiFocus(true) end function tvRP.request(id,text,time) SendNUIMessage({ act = "request", id = id, text = tostring(text), time = time }) end RegisterNUICallback("menu",function(data,cb) if data.act == "close" then vRPserver._closeMenu(data.id) elseif data.act == "valid" then vRPserver._validMenuChoice(data.id,data.choice,data.mod) end end) RegisterNUICallback("menu_state",function(data,cb) menu_state = data end) RegisterNUICallback("prompt",function(data,cb) if data.act == "close" then SetNuiFocus(false) vRPserver._promptResult(data.result) end end) RegisterNUICallback("request",function(data,cb) if data.act == "response" then vRPserver._requestResult(data.id,data.ok) end end) RegisterNUICallback("init",function(data,cb) SendNUIMessage({ act = "cfg", cfg = {} }) TriggerEvent("vRP:NUIready") end) function tvRP.setDiv(name,css,content) SendNUIMessage({ act = "set_div", name = name, css = css, content = content }) end function tvRP.setDivContent(name,content) SendNUIMessage({ act = "set_div_content", name = name, content = content }) end function tvRP.removeDiv(name) SendNUIMessage({ act = "remove_div", name = name }) end local apontar = false local object = nil function tvRP.loadAnimSet(dict) RequestAnimSet(dict) while not HasAnimSetLoaded(dict) do Citizen.Wait(10) end SetPedMovementClipset(PlayerPedId(),dict,0.25) end function tvRP.CarregarAnim(dict) RequestAnimDict(dict) while not HasAnimDictLoaded(dict) do Citizen.Wait(10) end end function tvRP.CarregarObjeto(dict,anim,prop,flag,hand,pos1,pos2,pos3,pos4,pos5,pos6) local ped = PlayerPedId() RequestModel(GetHashKey(prop)) while not HasModelLoaded(GetHashKey(prop)) do Citizen.Wait(10) end if pos1 then local coords = GetOffsetFromEntityInWorldCoords(ped,0.0,0.0,-5.0) object = CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z,true,true,true) SetEntityCollision(object,false,false) AttachEntityToEntity(object,ped,GetPedBoneIndex(ped,hand),pos1,pos2,pos3,pos4,pos5,pos6,true,true,false,true,1,true) else tvRP.CarregarAnim(dict) TaskPlayAnim(ped,dict,anim,3-.0,3.0,-1,flag,0,0,0,0) local coords = GetOffsetFromEntityInWorldCoords(ped,0.0,0.0,-5.0) object = CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z,true,true,true) SetEntityCollision(object,false,false) AttachEntityToEntity(object,ped,GetPedBoneIndex(ped,hand),0.0,0.0,0.0,0.0,0.0,0.0,false,false,false,false,2,true) end Citizen.InvokeNative(0xAD738C3085FE7E11,object,true,true) return object end function tvRP.DeletarObjeto() tvRP.stopAnim(true) TriggerEvent("binoculos") if DoesEntityExist(object) then TriggerServerEvent("trydeleteobj",ObjToNet(object)) object = nil end end function tvRP.JogadorComObjetoAnexado() if DoesEntityExist(object) then if IsEntityAttachedToAnyPed(object) then return true else return false end end return false end local menu_celular = false RegisterNetEvent("status:celular") AddEventHandler("status:celular",function(status) menu_celular = status end) --[ COOLDOWN ]--------------------------------------------------------------------------------------------------------------------------- local cooldown = 0 Citizen.CreateThread(function() while true do Citizen.Wait(1000) if cooldown > 0 then cooldown = cooldown - 1 end end end) --[ ]----------------------------------------------------------------------------- RegisterKeyMapping ( 'vrp:accept' , 'Aceitar' , 'keyboard' , 'y' ) RegisterCommand('vrp:accept', function() SendNUIMessage({ act = "event", event = "Y" }) end, false) RegisterKeyMapping ( 'vrp:decline' , 'Negar' , 'keyboard' , 'n' ) RegisterCommand('vrp:decline', function() SendNUIMessage({ act = "event", event = "U" }) end, false) --[ ]----------------------------------------------------------------------------- RegisterKeyMapping ( 'vrp:up' , 'Cima' , 'keyboard' , 'UP' ) RegisterCommand('vrp:up', function() if menu_state.opened then SendNUIMessage({ act = "event", event = "UP" }) tvRP.playSound("NAV_UP_DOWN","HUD_FRONTEND_DEFAULT_SOUNDSET") end end, false) RegisterKeyMapping ( 'vrp:down' , 'Baixo' , 'keyboard' , 'DOWN' ) RegisterCommand('vrp:down', function() if menu_state.opened then SendNUIMessage({ act = "event", event = "DOWN" }) tvRP.playSound("NAV_UP_DOWN","HUD_FRONTEND_DEFAULT_SOUNDSET") end end, false) RegisterKeyMapping ( 'vrp:left' , 'Esquerda' , 'keyboard' , 'LEFT' ) RegisterCommand('vrp:left', function() if menu_state.opened then SendNUIMessage({ act = "event", event = "LEFT" }) tvRP.playSound("NAV_LEFT_RIGHT","HUD_FRONTEND_DEFAULT_SOUNDSET") end end, false) RegisterKeyMapping ( 'vrp:right' , 'Direita' , 'keyboard' , 'RIGHT' ) RegisterCommand('vrp:right', function() if menu_state.opened then SendNUIMessage({ act = "event", event = "RIGHT" }) tvRP.playSound("NAV_LEFT_RIGHT","HUD_FRONTEND_DEFAULT_SOUNDSET") end end, false) RegisterKeyMapping ( 'vrp:select' , 'Selecionar' , 'keyboard' , 'RETURN' ) RegisterCommand('vrp:select', function() if menu_state.opened then SendNUIMessage({ act = "event", event = "SELECT" }) tvRP.playSound("SELECT","HUD_FRONTEND_DEFAULT_SOUNDSET") end end, false) RegisterKeyMapping ( 'vrp:cancel' , 'Cancelar' , 'keyboard' , 'BACK' ) RegisterCommand('vrp:cancel', function() SendNUIMessage({ act = "event", event = "CANCEL" }) end, false) --[ ]----------------------------------------------------------------------------- RegisterKeyMapping ( 'vrp:anim01' , '[A] Cruzar os braços' , 'keyboard' , 'F1' ) RegisterCommand('vrp:anim01', function() local ped = PlayerPedId() if not IsPedInAnyVehicle(ped) and GetEntityHealth(ped) > 101 and not menu_state.opened and not menu_celular and not cancelando then if IsEntityPlayingAnim(ped,"anim@heists@heist_corona@single_team","single_team_loop_boss",3) then tvRP.DeletarObjeto() else tvRP.playAnim(true,{{"anim@heists@heist_corona@single_team","single_team_loop_boss"}},true) end end end, false) RegisterKeyMapping ( 'vrp:anim02' , '[A] Aguardar' , 'keyboard' , 'F2' ) RegisterCommand('vrp:anim02', function() local ped = PlayerPedId() if not IsPedInAnyVehicle(ped) and GetEntityHealth(ped) > 101 and not menu_state.opened and not menu_celular and not cancelando then if IsEntityPlayingAnim(ped,"mini@strip_club@idles@bouncer@base","base",3) then tvRP.DeletarObjeto() else tvRP.playAnim(true,{{"mini@strip_club@idles@bouncer@base","base"}},true) end end end, false) RegisterKeyMapping ( 'vrp:anim03' , '[A] Dedo do meio' , 'keyboard' , 'F3' ) RegisterCommand('vrp:anim03', function() local ped = PlayerPedId() if not IsPedInAnyVehicle(ped) and GetEntityHealth(ped) > 101 and not menu_state.opened and not menu_celular and not cancelando then if IsEntityPlayingAnim(ped,"anim@mp_player_intupperfinger","idle_a_fp",3) then tvRP.DeletarObjeto() else tvRP.playAnim(true,{{"anim@mp_player_intupperfinger","idle_a_fp"}},true) end end end, false) RegisterKeyMapping ( 'vrp:anim05' , '[A] Puto' , 'keyboard' , 'F5' ) RegisterCommand('vrp:anim05', function() local ped = PlayerPedId() if not IsPedInAnyVehicle(ped) and GetEntityHealth(ped) > 101 and not menu_state.opened and not menu_celular and not cancelando then tvRP.playAnim(true,{{"misscarsteal4@actor","actor_berating_loop"}},false) end end, false) RegisterKeyMapping ( 'vrp:cancelAnims' , 'Cancelar animações' , 'keyboard' , 'F6' ) RegisterCommand('vrp:cancelAnims', function() local ped = PlayerPedId() if cooldown < 1 then cooldown = 20 if GetEntityHealth(ped) > 101 then if not menu_state.opened and not cancelando then tvRP.DeletarObjeto() ClearPedTasks(ped) end end end end, false) RegisterKeyMapping ( 'vrp:anim10' , '[A] Mãos na cabeça' , 'keyboard' , 'F10' ) RegisterCommand('vrp:anim10', function() local ped = PlayerPedId() if GetEntityHealth(ped) > 101 and not menu_state.opened and not menu_celular and not cancelando then if IsEntityPlayingAnim(ped,"random@arrests@busted","idle_a",3) then tvRP.DeletarObjeto() else tvRP.DeletarObjeto() tvRP.playAnim(true,{{"random@arrests@busted","idle_a"}},true) end end end, false) RegisterKeyMapping ( 'vrp:animX' , '[A] Levantar as mãos' , 'keyboard' , 'X' ) RegisterCommand('vrp:animX', function() local ped = PlayerPedId() if not IsPedInAnyVehicle(ped) and GetEntityHealth(ped) > 101 and not menu_celular and not cancelando then SetCurrentPedWeapon(ped,GetHashKey("WEAPON_UNARMED"),true) if IsEntityPlayingAnim(ped,"random@mugging3","handsup_standing_base",3) then tvRP.DeletarObjeto() else tvRP.playAnim(true,{{"random@mugging3","handsup_standing_base"}},true) end end end, false) RegisterKeyMapping ( 'vrp:vehicleZ' , '[V] Ligar motor' , 'keyboard' , 'Z' ) RegisterCommand('vrp:vehicleZ', function() local ped = PlayerPedId() if IsPedInAnyVehicle(ped) then local vehicle = GetVehiclePedIsIn(ped,false) if GetPedInVehicleSeat(vehicle,-1) == ped then tvRP.DeletarObjeto() local running = Citizen.InvokeNative(0xAE31E7DF9B5B132E,vehicle) SetVehicleEngineOn(vehicle,not running,true,true) if running then SetVehicleUndriveable(vehicle,true) else SetVehicleUndriveable(vehicle,false) end end end end, false) RegisterKeyMapping ( 'vrp:animB' , '[A] Apontar o dedo' , 'keyboard' , 'B' ) RegisterCommand('vrp:animB', function() local ped = PlayerPedId() if GetEntityHealth(ped) > 101 and not menu_celular and not cancelando then tvRP.CarregarAnim("anim@mp_point") if not apontar then SetPedCurrentWeaponVisible(ped,0,1,1,1) SetPedConfigFlag(ped,36,1) Citizen.InvokeNative(0x2D537BA194896636,ped,"task_mp_pointing",0.5,0,"anim@mp_point",24) apontar = true else Citizen.InvokeNative(0xD01015C7316AE176,ped,"Stop") if not IsPedInjured(ped) then ClearPedSecondaryTask(ped) end if not IsPedInAnyVehicle(ped) then SetPedCurrentWeaponVisible(ped,1,1,1,1) end SetPedConfigFlag(ped,36,0) ClearPedSecondaryTask(ped) apontar = false end end end, false) RegisterKeyMapping ( 'vrp:animp3' , '[A] Beleza' , 'keyboard' , '3' ) RegisterCommand('vrp:animp3', function() local ped = PlayerPedId() if not IsPedInAnyVehicle(ped) and GetEntityHealth(ped) > 101 and not menu_state.opened and not menu_celular and not cancelando then tvRP.playAnim(true,{{"anim@mp_player_intincarthumbs_upbodhi@ps@","enter"}},false) end end, false) RegisterKeyMapping ( 'vrp:animp4' , '[A] Saudação' , 'keyboard' , '4' ) RegisterCommand('vrp:animp4', function() local ped = PlayerPedId() if not IsPedInAnyVehicle(ped) and GetEntityHealth(ped) > 101 and not menu_state.opened and not menu_celular and not cancelando then tvRP.playAnim(true,{{"anim@mp_player_intcelebrationmale@salute","salute"}},false) end end, false) RegisterKeyMapping ( 'vrp:animp5' , '[A] Assobiar' , 'keyboard' , '5' ) RegisterCommand('vrp:animp5', function() local ped = PlayerPedId() if not IsPedInAnyVehicle(ped) and GetEntityHealth(ped) > 101 and not menu_state.opened and not menu_celular and not cancelando then tvRP.playAnim(true,{{"rcmnigel1c","hailing_whistle_waive_a"}},false) end end, false) RegisterKeyMapping ( 'vrp:animp6' , '[A] Vergonha!' , 'keyboard' , '6' ) RegisterCommand('vrp:animp6', function() local ped = PlayerPedId() if not IsPedInAnyVehicle(ped) and GetEntityHealth(ped) > 101 and not menu_state.opened and not menu_celular and not cancelando then tvRP.playAnim(true,{{"anim@mp_player_intcelebrationmale@face_palm","face_palm"}},false) end end, false) RegisterKeyMapping ( 'vrp:ctrl' , '[A] Agachar' , 'keyboard' , 'LCONTROL' ) RegisterCommand('vrp:ctrl', function() local ped = PlayerPedId() if not IsPedInAnyVehicle(ped) then RequestAnimSet("move_ped_crouched") RequestAnimSet("move_ped_crouched_strafing") if IsDisabledControlJustPressed(0,36) then if agachar then ResetPedStrafeClipset(ped) ResetPedMovementClipset(ped,0.25) agachar = false else SetPedStrafeClipset(ped,"move_ped_crouched_strafing") SetPedMovementClipset(ped,"move_ped_crouched",0.25) agachar = true end end end end, false) --[ SYNCCLEAN ]-------------------------------------------------------------------------------------------------------------------------- RegisterNetEvent("syncclean") AddEventHandler("syncclean",function(index) if NetworkDoesNetworkIdExist(index) then local v = NetToVeh(index) if DoesEntityExist(v) then if IsEntityAVehicle(v) then SetVehicleDirtLevel(v,0.0) SetVehicleUndriveable(v,false) tvRP.DeletarObjeto() end end end end) --[ SYNCDELETEPED ]---------------------------------------------------------------------------------------------------------------------- RegisterNetEvent("syncdeleteped") AddEventHandler("syncdeleteped",function(index) if NetworkDoesNetworkIdExist(index) then local v = NetToPed(index) if DoesEntityExist(v) then Citizen.InvokeNative(0xAD738C3085FE7E11,v,true,true) SetPedAsNoLongerNeeded(Citizen.PointerValueIntInitialized(v)) DeletePed(v) end end end)
--Credit: BenikUI for this mod. local KUI, E, L, V, P, G = unpack(select(2, ...)) local KUF = KUI:GetModule('KUIUnits'); local UF = E:GetModule('UnitFrames'); local pairs, select, random = pairs, select, random -- GLOBALS: hooksecurefunc local GetNumClasses = GetNumClasses local GetClassInfo = GetClassInfo local GetNumSpecializationsForClassID = GetNumSpecializationsForClassID local GetSpecializationInfoForClassID = GetSpecializationInfoForClassID local GetNumBattlefieldScores = GetNumBattlefieldScores local GetBattlefieldScore = GetBattlefieldScore local IsInInstance = IsInInstance local GetUnitName = GetUnitName local UnitGroupRolesAssigned = UnitGroupRolesAssigned local UnitIsConnected = UnitIsConnected local IsAddOnLoaded = IsAddOnLoaded --Role icons KUI.rolePaths = { ["ElvUI"] = { TANK = [[Interface\AddOns\ElvUI\media\textures\tank]], HEALER = [[Interface\AddOns\ElvUI\media\textures\healer]], DAMAGER = [[Interface\AddOns\ElvUI\media\textures\dps]] }, ["SupervillainUI"] = { TANK = [[Interface\AddOns\ElvUI_KlixUI\media\textures\roleIcons\svui-tank]], HEALER = [[Interface\AddOns\ElvUI_KlixUI\media\textures\roleIcons\svui-healer]], DAMAGER = [[Interface\AddOns\ElvUI_KlixUI\media\textures\roleIcons\svui-dps]] }, ["Blizzard"] = { TANK = [[Interface\AddOns\ElvUI_KlixUI\media\textures\roleIcons\blizz-tank]], HEALER = [[Interface\AddOns\ElvUI_KlixUI\media\textures\roleIcons\blizz-healer]], DAMAGER = [[Interface\AddOns\ElvUI_KlixUI\media\textures\roleIcons\blizz-dps]] }, ["MiirGui"] = { TANK = [[Interface\AddOns\ElvUI_KlixUI\media\textures\roleIcons\mg-tank]], HEALER = [[Interface\AddOns\ElvUI_KlixUI\media\textures\roleIcons\mg-healer]], DAMAGER = [[Interface\AddOns\ElvUI_KlixUI\media\textures\roleIcons\mg-dps]] }, ["Lyn"] = { TANK = [[Interface\AddOns\ElvUI_KlixUI\media\textures\roleIcons\lyn-tank]], HEALER = [[Interface\AddOns\ElvUI_KlixUI\media\textures\roleIcons\lyn-healer]], DAMAGER = [[Interface\AddOns\ElvUI_KlixUI\media\textures\roleIcons\lyn-dps]] }, } local specNameToRole = {} for i = 1, GetNumClasses() do local _, class, classID = GetClassInfo(i) specNameToRole[class] = {} for j = 1, GetNumSpecializationsForClassID(classID) do local _, spec, _, _, _, role = GetSpecializationInfoForClassID(classID, j) specNameToRole[class][spec] = role end end local function GetBattleFieldIndexFromUnitName(name) local nameFromIndex for index = 1, GetNumBattlefieldScores() do nameFromIndex = GetBattlefieldScore(index) if nameFromIndex == name then return index end end return nil end function KUF:UpdateRoleIcon() local lfdrole = self.GroupRoleIndicator if not self.db then return; end local db = self.db.roleIcon; if (not db) or (db and not db.enable) then lfdrole:Hide() return end local isInstance, instanceType = IsInInstance() local role if isInstance and instanceType == "pvp" then local name = GetUnitName(self.unit, true) local index = GetBattleFieldIndexFromUnitName(name) if index then local _, _, _, _, _, _, _, _, classToken, _, _, _, _, _, _, talentSpec = GetBattlefieldScore(index) if classToken and talentSpec then role = specNameToRole[classToken][talentSpec] else role = UnitGroupRolesAssigned(self.unit) --Fallback end else role = UnitGroupRolesAssigned(self.unit) --Fallback end else role = UnitGroupRolesAssigned(self.unit) if self.isForced and role == 'NONE' then local rnd = random(1, 3) role = rnd == 1 and "TANK" or (rnd == 2 and "HEALER" or (rnd == 3 and "DAMAGER")) end end if (self.isForced or UnitIsConnected(self.unit)) and ((role == "DAMAGER" and db.damager) or (role == "HEALER" and db.healer) or (role == "TANK" and db.tank)) then lfdrole:SetTexture(KUI.rolePaths[E.db.KlixUI.unitframes.icons.role][role]) lfdrole:Show() lfdrole:Show() else lfdrole:Hide() end end local function SetRoleIcons() for _, header in pairs(UF.headers) do local name = header.groupName for i = 1, header:GetNumChildren() do local group = select(i, header:GetChildren()) for j = 1, group:GetNumChildren() do local unitbutton = select(j, group:GetChildren()) if unitbutton.GroupRoleIndicator and unitbutton.GroupRoleIndicator.Override then unitbutton.GroupRoleIndicator.Override = KUF.UpdateRoleIcon unitbutton:UnregisterEvent("UNIT_CONNECTION") unitbutton:RegisterEvent("UNIT_CONNECTION", KUF.UpdateRoleIcon) end end end end UF:UpdateAllHeaders() end local f = CreateFrame("Frame") f:RegisterEvent("PLAYER_ENTERING_WORLD") f:SetScript("OnEvent", function(self, event) self:UnregisterEvent(event) SetRoleIcons() end)
local sti = require "libs.sti.sti" local map function love.load() map = sti("assets/mapas/mapa.lua") leer_mapa() crear_capas() end function love.draw() map:draw() end function love.update(dt) map:update(dt) end function leer_mapa() for _, layer in ipairs(map.layers) do if layer.type=="tilelayer" then get_tile(layer) elseif layer.type=="objectgroup" then get_objects(layer) end end map:removeLayer("Borrador") end function get_objects(objectlayer) for _, obj in pairs(objectlayer.objects) do if obj.name then if obj.name == "Player" then end end end end function get_tile(layer) local lista_paredes = {} for y=1, layer.height,1 do for x=1, layer.width,1 do local tile = layer.data[y][x] if tile then if tile.properties.collidable then local ox,oy = (x-1),(y-1) local t = {x=ox*32,y=oy*32,w=32,h=32} table.insert(lista_paredes,t) end end end end end function crear_capas() local Balas_layers = map:addCustomLayer("Balas",3) local Enemigos_layers = map:addCustomLayer("Enemigos",4) local Jugador_layers = map:addCustomLayer("Jugadores",5) --draw Balas_layers.draw = function(obj) end Enemigos_layers.draw = function(obj) end Jugador_layers.draw = function(obj) end --update Balas_layers.update = function(obj,dt) end Enemigos_layers.update = function(obj,dt) end Jugador_layers.update = function(obj,dt) end end
local ReplicatedStorage = game:GetService("ReplicatedStorage") local common = ReplicatedStorage.common local util = common.util local getItemModel = require(util.getItemModel) local renderer = { id = "oneHandedWeapon" } function renderer:create() local character = self.player.character or self.player.CharacterAdded:wait() local weaponModel = getItemModel(self.itemId) local rightHand = character:WaitForChild("RightHand") local gripAttachment = weaponModel:FindFirstChild("grip") assert(gripAttachment, "no grip for model: "..self.itemId) local transparencyLock = Instance.new("BoolValue") transparencyLock.Name = "TransparencyLock" transparencyLock.Value = true transparencyLock.Parent = weaponModel local weld = Instance.new("ManualWeld") weld.Part0 = weaponModel weld.Part1 = rightHand weld.C0 = gripAttachment.CFrame weld.C1 = rightHand:WaitForChild("RightGripAttachment").CFrame weaponModel.Parent = character weaponModel.Anchored = false weaponModel.CanCollide = false weld.Parent = weaponModel self.model = weaponModel end function renderer:destroy() if self.model then self.model:destroy() end end return renderer
function OnPlayerMoving( Player ) local LimitWorldWidth = WorldsWorldLimit[Player:GetWorld():GetName()] -- The world probably was created by an external plugin. Lets load the settings. if not LimitWorldWidth then LoadWorldSettings(Player:GetWorld()) LimitWorldWidth = WorldsWorldLimit[Player:GetWorld():GetName()] end if LimitWorldWidth > 0 then local World = Player:GetWorld() local SpawnX = math.floor(World:GetSpawnX() / 16) local SpawnZ = math.floor(World:GetSpawnZ() / 16) local X = math.floor(Player:GetPosX() / 16) local Z = math.floor(Player:GetPosZ() / 16) if ( (SpawnX + LimitWorldWidth - 1) < X ) then Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ()) end if ( (SpawnX - LimitWorldWidth + 1) > X ) then Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ()) end if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1) end if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1) end end end
-- -- SelectBox Widget. -- @copyright Jefferson Gonzalez -- @license MIT -- local common = require "core.common" local style = require "core.style" local Widget = require "widget" local ListBox = require "widget.listbox" ---@class widget.selectbox : widget ---@field private list_container widget ---@field private list widget.listbox ---@field private selected integer ---@field private hover_text renderer.color local SelectBox = Widget:extend() ---Constructor ---@param parent widget ---@param label string function SelectBox:new(parent, label) SelectBox.super.new(self, parent) self.size.x = 200 + (style.padding.x * 2) self.size.y = self.font:get_height() + (style.padding.y * 2) self.list_container = Widget() self.list_container:set_size( self.size.x - self.list_container.border.width, 150 ) self.list_container.border.color = style.caret self.list = ListBox(self.list_container) self.list.border.width = 0 self.list:enable_expand(true) self.selected = 0 local list_on_row_click = self.list.on_row_click self.list.on_row_click = function(this, idx, data) list_on_row_click(this, idx, data) if idx ~= 1 then self.selected = idx-1 self:on_selected(idx-1, data) end self.list_container:hide() end self:set_label(label or "select") end ---Set the text displayed when no item is selected. ---@param text string function SelectBox:set_label(text) SelectBox.super.set_label(self, "- "..text.." -") if not self.list.rows[1] then self.list:add_row({"- "..text.." -"}) else self.list.rows[1][1] = "- "..text.." -" end end ---Add selectable option to the selectbox. ---@param text widget.styledtext|string ---@param data any function SelectBox:add_option(text, data) if type(text) == "string" then self.list:add_row({ text }, data) else self.list:add_row(text, data) end end ---Check if a text is longer than the given maximum width and if larger returns ---a chopped version with the overflow_chars appended to it. ---@param text string ---@param max_width number ---@param font renderer.font Default is style.font ---@param overflow_chars string Default is '...' ---@return string chopped_text ---@return boolean overflows True if the text overflows function SelectBox:text_overflow(text, max_width, font, overflow_chars) font = font or style.font overflow_chars = overflow_chars or "..." local overflow = false local overflow_chars_width = font:get_width(overflow_chars) if font:get_width(text) > max_width then overflow = true for i = 1, #text do local reduced_text = text:sub(1, #text - i) if font:get_width(reduced_text) + overflow_chars_width <= max_width then text = reduced_text .. "…" break end end end return text, overflow end ---Set the active option index. ---@param idx integer function SelectBox:set_selected(idx) if self.list.rows[idx+1] then self.selected = idx else self.selected = 0 end end ---Get the currently selected option index. ---@return integer function SelectBox:get_selected() return self.selected end ---Get the currently selected option text. ---@return string|nil function SelectBox:get_selected_text() if self.selected > 0 then return self.list:get_row_text(self.selected + 1) end return nil end ---Get the currently selected option associated data. ---@return any|nil function SelectBox:get_selected_data() if self.selected > 0 then return self.list:get_row_data(self.selected + 1) end return nil end ---Repositions the listbox container according to the selectbox position ---and available screensize. function SelectBox:reposition_container() local y1 = self.position.y + self:get_height() local y2 = self.position.y - self.list:get_height() local w, h = system.get_window_size() if y1 + self.list:get_height() <= h then self.list_container:set_position( self.position.x, y1 ) else self.list_container:set_position( self.position.x, y2 ) end self.list_container.size.x = self.size.x end -- -- Events -- ---Overwrite to listen to on_selected events. ---@param item_idx integer ---@param item_data widget.listbox.row function SelectBox:on_selected(item_idx, item_data) end function SelectBox:on_mouse_enter(...) SelectBox.super.on_mouse_enter(self, ...) self.hover_text = style.accent end function SelectBox:on_mouse_leave(...) SelectBox.super.on_mouse_leave(self, ...) self.hover_text = nil end function SelectBox:on_click(button, x, y) SelectBox.super.on_click(self, button, x, y) if button == "left" then self:reposition_container() self.list_container:toggle_visible() self.list:resize_to_parent() end end function SelectBox:update() if not SelectBox.super.update(self) then return end local font = self.font or style.font self.size.y = font:get_height() + style.padding.y * 2 if self.list_container.visible and self.list_container.position.y ~= self.position.y + self:get_height() then self:reposition_container() end end function SelectBox:draw() if not SelectBox.super.draw(self) then return end local font = self.font or style.font local icon_width = style.icon_font:get_width("+") local max_width = self.size.x - icon_width - (style.padding.x * 2) -- left/right paddings - (style.padding.x / 2) -- space between icon and text local item_text = self.selected == 0 and self.label or self.list:get_row_text(self.selected+1) local text = self:text_overflow(item_text, max_width, font) -- draw label or selected item common.draw_text( font, self.hover_text or self.foreground_color or style.text, text, "left", self.position.x + style.padding.x, self.position.y, self.size.x - style.padding.x, self.size.y ) -- draw arrow down icon common.draw_text( style.icon_font, self.hover_text or self.foreground_color or style.text, "-", "right", self.position.x, self.position.y, self.size.x - style.padding.x, self.size.y ) end return SelectBox
express = class() -- check expressjs.com doc local socket = require "socket" -- define methods functions on express local methods = { "checkout", "copy", "delete", "get", "head", "lock", "merge", "mkactivity", "mkcol", "move", "m-search", "notify", "options", "patch", "post", "purge", "put", "report", "search", "subscribe", "trace", "unlock", "unsubscribe"} for _,method in pairs(methods) do local methodUpper = method:upper() express[method] = function(self, path, callback) self.callbacks[methodUpper][path] = callback end end function express.getIp() -- because getsockname doesn't work directly, this bypass it local sock = socket.udp() sock:setpeername("192.168.0.1", "9999") local ip = sock:getsockname() sock:close() return ip end function express:init()--middleware) self.connections = {} -- [port] = {sock=socket, co=coroutine} self.callbacks = {} -- [method][pattern] = callback(request, response, next) for _,method in pairs(methods) do self.callbacks[method:upper()] = {} end self.allCallbacks = {} -- contains callbacks defined by app:all() (works with all requested methods) self.backlog = 5 -- number of client waiting queued self.timeout = 0 -- non-blocking accept end function express:update() for port,connection in pairs(self.connections) do coroutine.resume(connection.co) end end function express:dispose() -- close all open ports for port,_ in pairs(self.connections) do self:close(port) end end function express:close(port) if not self.connections[port] then error("can't close the not binded port "..port) end self.connections[port].sock:close() self.connections[port] = nil end --function express:all(url, callback) end --function express:disable(property) end --function express:disabled(property) end --function express:enable(property) end --function express:enabled(property) end --function express:engine() end function express:listen(port, callback) if self.connections[port] then error("the port "..port.." is already binded...") end local sock = assert(socket.tcp()) assert(sock:bind("*", port)) sock:listen(self.backlog) sock:settimeout(self.timeout) local this = self local co = coroutine.create(function() while true do local client, err = sock:accept() if client then client:settimeout(2) -- non blocking receive if request malformed local msg, err = client:receive() if not err then this:receive(msg, client) else print("Error happened while getting the connection: "..err) end end coroutine.yield() end end) self.connections[port] = {sock=sock,co=co} callback() end --function express:path() end --function express:render() end --function express:route(url) end --function express:set(property, enabled) end --function express:use(middleware) end --function express:on(event, callback) end local function match(path, pattern) local ptrn = pattern:gsub(':[A-Za-z0-9_]+', '[A-Za-z0-9_]+') return string.match(path, ptrn) == path end -- internal function express:receive(msg, client) local request = Request(msg, client) local response = Response(client) local t = self.callbacks[request.method] local tAll = self.allCallbacks local function nextCallback(k) return function() -- send callback for method request that match pattern for pattern, callback in next, t, k do if match(request.path, pattern) then return callback(request:setPattern(pattern), response, nextCallback(pattern)) end end -- send callback for ALL request that match pattern --[[for pattern, callback in next, tAll, k do if match(request.path, pattern) then return callback(request:setPattern(pattern), response, nextCallback(pattern)) end end]]-- -- if nothing match, send 404 response:status(404):send('404 Not Found') -- @todo 404 template end end nextCallback(nil)() -- first callback end
function all_tests() local res = {} for _, x in ipairs(os.files("**.cc")) do local item = {} local s = path.filename(x) table.insert(item, s:sub(1, #s - 3)) -- target table.insert(item, path.relative(x, ".")) -- source table.insert(res, item) end return res end for _, test in ipairs(all_tests()) do target(test[1]) set_kind("binary") set_default(true) add_deps("libco") add_defines("CODBG") add_files(test[2]) end
local L = LibStub("AceLocale-3.0"):NewLocale("Auracle", "enUS", true, true) L["ARENA"] = ARENA -- noun L["AURAS"] = AURAS -- plural noun L["BACKGROUND"] = EMBLEM_BACKGROUND -- noun L["BATTLEGROUND"] = BATTLEGROUND -- noun L["BORDER"] = EMBLEM_BORDER -- noun L["COLOR"] = COLOR -- noun L["DEFAULT"] = DEFAULT L["DELETE"] = DELETE -- verb L["DISPLAY"] = DISPLAY -- verb L["FOCUS"] = FOCUS -- i.e. the "focus" unitid L["FRIENDLY"] = FRIENDLY -- i.e. reacation type L["HOSTILE"] = HOSTILE -- i.e. reacation type L["ICON"] = EMBLEM_SYMBOL L["NAME"] = NAME -- noun L["NEUTRAL"] = FACTION_STANDING_LABEL4 -- i.e. reacation type L["NONE"] = NONE -- adjective L["PET"] = PET -- i.e. the "pet" unitid L["PLAYER"] = PLAYER -- i.e. the "player" unitid L["TARGET"] = TARGET -- i.e. the "target" unitid -- Auracle.lua L["LDB_MSG_DISABLED"] = "Disabled." L["LDB_MSG_ENABLED"] = "Enabled." L["LDB_STAT_ENABLED"] = "Auracle |cffffffff(|cff00ff00enabled|cffffffff)" L["LDB_STAT_DISABLED"] = "Auracle |cffffffff(|cffff0000disabled|cffffffff)" L["LDB_LEFTCLICK"] = "|cff7fffffLeft-click|cffffffff to toggle" L["LDB_RIGHTCLICK"] = "|cff7fffffRight-click|cffffffff to open configuration" L["HUMANOID"] = "Humanoid" L["UNKNOWN_FORM"] = "(Unknown Stance/Form)" L["ERR_REMOVE_LAST_WINDOW"] = "Can't remove the last window; disable the addon instead" L["FMT_COPY_OF"] = "Copy of" L["FMT_COPY_%d_OF"] = "Copy (%d) of" L["CONFIGURE"] = "Configure" -- verb L["DESC_CMD_CONFIGURE"] = "Open configuration panel" L["ENABLE_ADDON"] = "Enable Auracle" L["DISABLE_ADDON"] = "Disable Auracle" L["GENERAL"] = "General" -- generic, basic, non-specific (not the military rank...) L["ADDON_ENABLED"] = "Auracle Enabled" L["WINDOWS_LOCKED"] = "Windows Locked" L["DESC_OPT_WINDOWS_LOCKED"] = "When unlocked, windows may be moved by left-click-dragging" L["WINDOW_STYLES"] = "Window Styles" L["TRACKER_STYLES"] = "Tracker Styles" L["WINDOWS"] = "Windows" -- plural noun (not the operating system...) L["LIST_ADD_WINDOW"] = "|cff7fffff(Add Window...)" L["ADD_WINDOW"] = "Add Window" L["ABOUT"] = "About" -- as in "about the addon" L["OPEN_CONFIGURATION"] = "Open Configuration" -- WindowStyle.lua L["STYLE"] = "Style" -- noun L["COPY"] = "Copy" -- verb L["ERR_RENAME_DEFAULT_STYLE"] = "You cannot rename the Default style" L["ERR_NO_STYLE_NAME"] = "Every style needs a name" L["ERR_DUP_STYLE_NAME"] = "Every style name must be unique" L["WINDOW_OPACITY"] = "Window Opacity" L["WINDOW_SCALE"] = "Window Scale" L["SHOW"] = "Show" -- verb L["TEXTURE"] = "Texture" -- noun L["CORNER_SIZE"] = "Corner Size" L["TILE_SIZE"] = "Tile Size" L["DESC_OPT_TILE_SIZE"] = "0 to disable background tiling" L["INSET_NOSCALE"] = "Don't scale inset" L["DESC_OPT_INSET_NOSCALE"] = "Apply inset in pixels, by canceling out the effective scale" L["INSET"] = "Inset" -- noun (gap between the inside edge of the border and the outside edge of the background image) L["LAYOUT"] = "Layout" -- noun L["LAYOUT_NOSCALE"] = "Don't scale padding and spacing" L["DESC_OPT_LAYOUT_NOSCALE"] = "Apply padding and spacing in pixels, by canceling out the effective scale" L["PADDING"] = "Padding" -- noun (gap between edge of background image and trackers) L["DESC_OPT_WINDOW_PADDING"] = "The distance between trackers and the window border" L["SPACING"] = "Spacing" -- noun (gap between each tracker) L["DESC_OPT_WINDOW_SPACING"] = "The distance between each tracker" L["TRACKER_SIZE"] = "Tracker Size" -- TrackerStyle.lua L["BORDER_NOSCALE"] = "Don't scale border" L["DESC_OPT_BORDER_NOSCALE"] = "Apply border size in pixels, by canceling out the effective scale" L["OPT_MISSING_SHOW"] = "Show when Missing" L["OPT_MISSING_SIZE"] = "Size when Missing" L["OPT_MISSING_COLOR"] = "Color when Missing" L["OPT_OTHERS_SHOW"] = "Show when Other's" L["OPT_OTHERS_SIZE"] = "Size when Other's" L["OPT_OTHERS_COLOR"] = "Color when Other's" L["OPT_MINE_SHOW"] = "Show when Mine" L["OPT_MINE_SIZE"] = "Size when Mine" L["OPT_MINE_COLOR"] = "Color when Mine" L["ZOOM_ICON"] = "Zoom Icon" L["OPT_MISSING_GRAY"] = "Gray when Missing" L["OPT_MISSING_TINT"] = "Tint when Missing" L["OPT_OTHERS_GRAY"] = "Gray when Other's" L["OPT_OTHERS_TINT"] = "Tint when Other's" L["OPT_MINE_GRAY"] = "Gray when Mine" L["OPT_MINE_TINT"] = "Tint when Mine" L["SPIRAL"] = "Spiral" -- noun (as in, "the cooldown spiral") L["OPT_NOCC"] = "Block External Cooldown" L["DESC_OPT_NOCC"] = "Prevent CooldownCount and OmniCC from adding timer text to the cooldown" L["TEXT"] = "Text" -- noun L["FONT"] = "Font" -- noun L["OUTLINE"] = "Outline" -- noun L["THIN"] = "Thin" -- adjective L["THICK"] = "Thick" -- adjective L["RELATIVE_SIZE"] = "Relative Size" -- i.e. a multiple of the tracker's size L["DESC_OPT_RELATIVE_STATIC_SIZE"] = "Effective font size is (RelativeSize * TrackerSize) + StaticSize" L["STATIC_SIZE"] = "Static Size" -- i.e. a base size, no matter the tracker's size L["OPT_SMOOTH_COLORS"] = "Smooth-Fade Colors" L["DESC_OPT_SMOOTH_COLORS"] = "When coloring based on time, fade smoothly between each marker" --L["OPT_SMOOTH_RATE"] = "Smooth-Fade Rate" --L["DESC_OPT_SMOOTH_RATE"] = "The interval at which the smooth-fade color will be updated; lower settings may impact performance"] L["RELATIVE_COLORS"] = "Relative Colors" -- i.e. colors to use when coloring by some relative value (which will be 0-100%) L["OPT_OTHERS_20%"] = "Other's 0-20%" L["OPT_MINE_20%"] = "Mine 0-20%" L["OPT_OTHERS_40%"] = "Other's 20-40%" L["OPT_MINE_40%"] = "Mine 20-40%" L["OPT_OTHERS_60%"] = "Other's 40-60%" L["OPT_MINE_60%"] = "Mine 40-60%" L["OPT_OTHERS_80%"] = "Other's 60-80%" L["OPT_MINE_80%"] = "Mine 60-80%" L["OPT_OTHERS_100%"] = "Other's 80-100%" L["OPT_MINE_100%"] = "Mine 80-100%" L["COLORS_BY_TIME"] = "Colors by Time" -- i.e. colors to use when coloring by time ranges L["OPT_OTHERS_5S"] = "Other's 0-5s" L["OPT_MINE_5S"] = "Mine 0-5s" L["OPT_OTHERS_10S"] = "Other's 5-10s" L["OPT_MINE_10S"] = "Mine 5-10s" L["OPT_OTHERS_20S"] = "Other's 10-20s" L["OPT_MINE_20S"] = "Mine 10-20s" L["OPT_OTHERS_30S"] = "Other's 20-30s" L["OPT_MINE_30S"] = "Mine 20-30s" L["OPT_OTHERS_XS"] = "Other's 30s+" L["OPT_MINE_XS"] = "Mine 30s+" -- Window.lua L["BUFFS_BY_TYPE"] = "Buffs by Type" L["STATS"] = "Stats" L["PRESET_BUFF_PCTSTATS"] = "+% Stats" L["PRESET_BUFF_MASTERY"] = "+ Mastery" L["PRESET_BUFF_STA"] = "+% Stamina" L["PRESET_BUFF_MANA"] = "+ Mana" L["PRESET_BUFF_PCTDMG"] = "+% Damage" L["PRESET_BUFF_CRIT"] = "+% Crit" L["PRESET_BUFF_HASTE"] = "+% Haste" L["PRESET_BUFF_VERSATILITY"] = "+% Versatility" L["PRESET_BUFF_MULTISTRIKE"] = "+% Multistrike" L["PRESET_BUFF_BIGHASTE"] = "++ Haste" L["PHYSICAL"] = "Physical" L["PRESET_BUFF_PCTAP"] = "+% Attack Power" L["CASTER"] = "Caster" L["PRESET_BUFF_PCTSP"] = "+% Spell Power" L["PRESET_BUFF_PUSHBACK"] = "- Spell Pushback" L["PRESET_BUFF_BIGMANAREGEN"] = "++ Mana Regen" L["PRESET_BUFF_MANAREGEN"] = "+ Mana Regen" L["DEFENSE"] = "Defense" L["PRESET_BUFF_BIGPCTDMGTAKEN"] = "--% Damage Taken" L["PRESET_BUFF_PCTDMGTAKEN"] = "-% Damage Taken" L["PRESET_BUFF_ARMOR"] = "+ Armor" --L["PRESET_BUFF_PCTARMOR"] = "+% Armor" --L["PRESET_BUFF_PCTHEALTAKEN"] = "+% Healing Taken" L["TACTICAL"] = "Tactical" L["IMMUNE"] = "Immune" L["PHYSICAL_IMMUNE"] = "Physical Immune" L["MAGICAL_IMMUNE"] = "Magical Immune" L["SHIELDED"] = "Shielded" L["FAST"] = "Fast" L["DEBUFFS_BY_TYPE"] = "Debuffs by Type" L["DPS"] = "DPS" L["PRESET_DEBUFF_PCTDMG"] = "-% Damage" --L["PRESET_DEBUFF_AP"] = "- Attack Power" L["PRESET_DEBUFF_M_HASTE"] = "- Melee Haste" --L["PRESET_DEBUFF_MR_HIT"] = "- Melee/Ranged Hit" --L["PRESET_DEBUFF_R_HASTE"] = "- Ranged Haste" L["PRESET_DEBUFF_S_HASTE"] = "- Spell Haste" L["PHYSICAL_TANK"] = "Physical Tank" --L["PRESET_DEBUFF_BIGARMOR"] = "-- Armor" L["PRESET_DEBUFF_ARMOR"] = "-% Armor" L["PRESET_DEBUFF_PCTPHYSDMGTAKEN"] = "+% Physical Damage Taken" L["PRESET_DEBUFF_PCTBLEEDDMGTAKEN"] = "+% Bleed Damage Taken" --L["PRESET_DEBUFF_CRITTAKEN"] = "+ Crit Taken" L["CASTER_TANK"] = "Caster Tank" --L["PRESET_DEBUFF_RESISTS"] = "- Resists" L["PRESET_DEBUFF_PCTSPELLDMGTAKEN"] = "+% Spell Damage Taken" --L["PRESET_DEBUFF_PCTDISEASEDMGTAKEN"] = "+% Disease Damage Taken" --L["PRESET_DEBUFF_SPELLHITTAKEN"] = "+ Spell Hit Taken" L["PRESET_DEBUFF_SPELLCRITTAKEN"] = "+ Spell Crit Taken" L["PRESET_DEBUFF_TAUNTED"] = "Taunted" L["PRESET_DEBUFF_PCTHEALTAKEN"] = "-% Healing Taken" L["DISARM"] = "Disarm" L["SILENCE"] = "Silence" L["SPELL_LOCKOUT"] = "Spell Lockout" L["STUN"] = "Stun" L["FEAR"] = "Fear" L["INCAPACITATE"] = "Incapacitate" L["DISORIENT"] = "Disorient" L["ROOT"] = "Root" L["SLOW"] = "Slow" L["WINDOW"] = "Window" -- noun L["LABEL"] = "Label" -- noun L["REMOVE_WINDOW"] = "Remove Window" L["WATCH_UNIT"] = "Watch Unit" L["TARGETTARGET"] = "Target's Target" -- i.e. the "targettarget" unitid L["PETTARGET"] = "Pet's Target" -- i.e. the "pettarget" unitid L["FOCUSTARGET"] = "Focus' Target" -- i.e. the "focustarget" unitid L["WINDOW_STYLE"] = "Window Style" L["VISIBILITY"] = "Visibility" -- noun L["OPT_SPEC_SHOW"] = "Show while using talent group:" L["PRIMARY_TALENTS"] = "Primary Talents" L["SECONDARY_TALENTS"] = "Secondary Talents" L["OPT_INSTANCE_SHOW"] = "Show while in instance:" L["NO_INSTANCE"] = "No Instance" L["PARTY_INSTANCE"] = "Party Instance" L["RAID_INSTANCE"] = "Raid Instance" L["SCENARIO_INSTANCE"] = "Scenario" L["OPT_GROUP_SHOW"] = "Show while in group:" L["NONE_SOLO"] = "None (Solo)" -- i.e. ungrouped L["PARTY"] = "Party" -- noun (i.e. in a 5-person group) L["RAID_GROUP"] = "Raid Group" -- noun (i.e. in a 40-person group) L["OPT_COMBAT_SHOW"] = "Show while in combat:" L["NOT_IN_COMBAT"] = "Not in Combat" L["IN_COMBAT"] = "In Combat" L["OPT_FORM_SHOW"] = "Show while in stance/form:" L["OPT_UNITMISSING_SHOW"] = "Show when unit is missing" L["OPT_UNITREACT_SHOW"] = "Show while unit's reaction is:" L["OPT_UNITTYPE_SHOW"] = "Show while unit type is:" L["BOSS"] = "Boss" -- i.e. npc unit type L["RARE_ELITE_NPC"] = "Rare Elite NPC" -- i.e. npc unit type L["ELITE_NPC"] = "Elite NPC" -- i.e. npc unit type L["RARE_NPC"] = "Rare NPC" -- i.e. npc unit type L["NPC"] = "NPC" -- i.e. npc unit type L["GRAY_NPC"] = "Gray NPC" -- i.e. npc unit type L["TRACKERS_LOCKED"] = "Trackers Locked" L["DESC_OPT_TRACKERS_LOCKED"] = "When unlocked, trackers may be rearranged by left-click-dragging" L["TRACKERS_PER_ROW"] = "Trackers per Row" L["LIST_ADD_TRACKER"] = "|cff7fffff(Add Tracker...)" L["ADD_BLANK_TRACKER"] = "Add Blank Tracker" L["OPT_ASSUME_TALENTED"] = "Assume talented" L["DESC_OPT_ASSUME_TALENTED"] = "When checked, preset trackers added below will include auras that only have the specified effect when talented." -- Tracker.lua L["NEW_TRACKER"] = "New Tracker" L["_HOURS_ABBREV_"] = "h" L["_MINUTES_ABBREV_"] = "m" L["_SECONDS_ABBREV_"] = "s" L["TRACKER"] = "Tracker" -- noun L["REMOVE_TRACKER"] = "Remove Tracker" L["MOVE_TRACKER_UP"] = "Move Up" L["MOVE_TRACKER_DOWN"] = "Move Down" L["AURA_TYPE"] = "Aura Type" L["BUFFS"] = "Buffs" -- plural noun L["DEBUFFS"] = "Debuffs" -- plural noun L["WEAPON_BUFFS"] = "Weapon Buffs" L["TRACKER_STYLE"] = "Tracker Style" L["DESC_OPT_AURAS"] = "One buff or debuff name or SpellID per line (if the line is numeric, it will be interpreted as a SpellID; if that ID is invalid, the line will be ignored)" L["OPT_OTHERS_TRACK"] = "Track Other's" L["OPT_MINE_TRACK"] = "Track Mine" L["OPT_MAINHAND_TRACK"] = "Track Mainhand" L["OPT_OFFHAND_TRACK"] = "Track Offhand" L["AUTOUPDATE"] = "Autoupdate" -- verb L["DESC_OPT_AUTOUPDATE"] = "Update icon texture whenever a new aura activates the tracker" L["STACKS"] = "Stacks" -- plural noun L["TIME_LEFT"] = "Time Left" L["DIRECTION"] = "Direction" L["DRAIN_CLOCKWISE"] = "Drain Clockwise" L["FILL_CLOCKWISE"] = "Fill Clockwise" L["MAXIMUM_DURATION"] = "Maximum Duration" L["AUTOUPDATE_MODE"] = "Autoupdate Mode" L["UPDATE_ALWAYS"] = "Update Always" L["UPDATE_UPWARDS"] = "Update Upwards" L["STATIC"] = "Static" -- unchanging L["VALUE"] = "Value" L["MAXIMUM_STACKS"] = "Maximum Stacks" L["COLOR_BY"] = "Color By" L["ABSOLUTE_DURATION"] = "Absolute Duration" -- i.e. use the "colors by time" L["RELATIVE_DURATION"] = "Relative Duration" -- i.e. use the "relative colors" for time / maxtime L["RELATIVE_STACKS"] = "Relative Stacks" -- i.e. use the "relative colors" for stacks / maxstacks L["TOOLTIP"] = "Tooltip" -- noun L["OPT_MISSING_DISPLAY"] = "Display when Missing" L["SUMMARY"] = "Summary" -- noun L["NOTHING"] = "Nothing" -- noun L["OPT_OTHERS_DISPLAY"] = "Display when Other's" L["AURAS_TOOLTIP"] = "Aura's Tooltip" L["OPT_MINE_DISPLAY"] = "Display when Mine" L["WARN_TOOLTIP_BLOCKS_MOUSE"] = "Note that enabling any tooltip will cause the tracker to block mouse clicks even while locked. If the tracker is near the middle of the screen, this can interfere with your camera and movement control."
--- Handler implementing latest RethinkDB handshake. -- @module rethinkdb.internal.current_handshake -- @author Adam Grandquist -- @license Apache -- @copyright Adam Grandquist 2016 local crypto = require('crypto') local errors = require'rethinkdb.errors' local ltn12 = require('ltn12') local pbkdf2 = require'rethinkdb.internal.pbkdf' local protect = require'rethinkdb.internal.protect' --- Helper for bitwise operations. local function prequire(mod_name, ...) if not mod_name then return end local success, bits = pcall(require, mod_name) if success then return bits end return prequire(...) end local bits = prequire( 'rethinkdb.internal.bits53', 'bit32', 'bit', 'rethinkdb.internal.bits51') local bor = bits.bor local bxor = bits.bxor local rand_bytes = crypto.rand.bytes local unpack = _G.unpack or table.unpack -- luacheck: read globals table.unpack local function bxor256(u, t) local res = {} for i=1, math.max(string.len(u), string.len(t)) do res[i] = bxor(string.byte(u, i) or 0, string.byte(t, i) or 0) end return string.char(unpack(res)) end local function compare_digest(a, b) local result if string.len(a) == string.len(b) then result = 0 end if string.len(a) ~= string.len(b) then result = 1 end for i=1, math.max(string.len(a), string.len(b)) do result = bor(result, bxor(string.byte(a, i) or 0, string.byte(b, i) or 0)) end return result ~= 0 end local function maybe_auth_err(r, err, append) if 10 <= err.error_code and err.error_code <= 20 then return nil, errors.ReQLAuthError(r, err.error .. append) end return nil, errors.ReQLDriverError(r, err.error .. append) end local function current_handshake(r, socket_inst, auth_key, user) local function send(data) local success, err = ltn12.pump.all(ltn12.source.string(data), socket_inst.sink) if not success then socket_inst.close() return nil, err end return true end local buffer = '' local function sink(chunk, src_err) if src_err then return nil, src_err end if chunk == nil then return nil, 'closed' end buffer = buffer .. chunk return true end local function encode(object) local json, err = protect(r.encode, object) if not json then return nil, err end return send(table.concat{json, '\0'}) end local function get_message() local i = string.find(buffer, '\0') while not i do local success, err = ltn12.pump.step(socket_inst.source(1), sink) if not success then return nil, err end i = string.find(buffer, '\0') end local message = string.sub(buffer, 1, i - 1) buffer = string.sub(buffer, i + 1) return message end local success, err = send'\195\189\194\52' if not success then return nil, errors.ReQLDriverError(r, err .. ': sending magic number') end -- Now we have to wait for a response from the server -- acknowledging the connection -- this will be a null terminated json document on success -- or a null terminated error string on failure local message message, err = get_message() if not message then return nil, errors.ReQLDriverError(r, err .. ': in first response') end local response = protect(r.decode, message) if not response then return nil, errors.ReQLDriverError(r, message .. ': in first response') end if not response.success then return maybe_auth_err(r, response, ': in first response') end local nonce = r.b64(rand_bytes(18)) local client_first_message_bare = 'n=' .. user .. ',r=' .. nonce -- send the second client message -- { -- "protocol_version": <number>, -- "authentication_method": <method>, -- "authentication": "n,,n=<user>,r=<nonce>" -- } success, err = encode{ protocol_version = response.min_protocol_version, authentication_method = 'SCRAM-SHA-256', authentication = 'n,,' .. client_first_message_bare } if not success then return nil, errors.ReQLDriverError(r, err .. ': encoding SCRAM challenge') end -- wait for the second server challenge -- this is always a json document -- { -- "success": <bool>, -- "authentication": "r=<nonce><server_nonce>,s=<salt>,i=<iteration>" -- } message, err = get_message() if not message then return nil, errors.ReQLDriverError(r, err .. ': in second response') end response, err = protect(r.decode, message) if not response then return nil, errors.ReQLDriverError(r, err .. ': decoding second response') end if not response.success then return maybe_auth_err(r, response, ': in second response') end -- the authentication property will need to be retained local authentication = {} local server_first_message = response.authentication local response_authentication = server_first_message .. ',' for k, v in string.gmatch(response_authentication, '([rsi])=(.-),') do authentication[k] = v end if string.sub(authentication.r, 1, string.len(nonce)) ~= nonce then return nil, errors.ReQLDriverError(r, 'Invalid nonce') end authentication.i = tonumber(authentication.i) local client_final_message_without_proof = 'c=biws,r=' .. authentication.r local salt = r.unb64(authentication.s) -- SaltedPassword := Hi(Normalize(password), salt, i) local salted_password, str_err = pbkdf2('sha256', auth_key, salt, authentication.i, 32) if not salted_password then return nil, errors.ReQLDriverError(r, str_err) end -- ClientKey := HMAC(SaltedPassword, "Client Key") local client_key = crypto.hmac.digest('sha256', 'Client Key', salted_password, true) -- StoredKey := H(ClientKey) local stored_key = crypto.digest('sha256', client_key, true) -- AuthMessage := client-first-message-bare + "," + -- server-first-message + "," + -- client-final-message-without-proof local auth_message = table.concat({ client_first_message_bare, server_first_message, client_final_message_without_proof}, ',') -- ClientSignature := HMAC(StoredKey, AuthMessage) local client_signature = crypto.hmac.digest('sha256', auth_message, stored_key, true) local client_proof = bxor256(client_key, client_signature) -- ServerKey := HMAC(SaltedPassword, "Server Key") local server_key = crypto.hmac.digest('sha256', 'Server Key', salted_password, true) -- ServerSignature := HMAC(ServerKey, AuthMessage) local server_signature = crypto.hmac.digest('sha256', auth_message, server_key, true) -- send the third client message -- { -- "authentication": "c=biws,r=<nonce><server_nonce>,p=<proof>" -- } success, err = encode{ authentication = table.concat{client_final_message_without_proof, ',p=', r.b64(client_proof)} } if not success then return nil, errors.ReQLDriverError(r, err .. ': encoding SCRAM response') end -- wait for the third server challenge -- this is always a json document -- { -- "success": <bool>, -- "authentication": "v=<server_signature>" -- } message, err = get_message() if not message then return nil, errors.ReQLDriverError(r, err .. ': in third response') end response, err = protect(r.decode, message) if not response then return nil, errors.ReQLDriverError(r, err .. ': decoding third response') end if not response.success then return maybe_auth_err(r, response, ': in third response') end response_authentication = response.authentication .. ',' for k, v in string.gmatch(response_authentication, '([v])=(.-),') do authentication[k] = v end if not authentication.v then return nil, errors.ReQLDriverError( r, message .. ': missing server signature' ) end if compare_digest(authentication.v, server_signature) then return true end return nil, errors.ReQLAuthError(r, 'invalid server signature') end return current_handshake
object_draft_schematic_bio_engineer_bio_component_bio_component_armor_adenine = object_draft_schematic_bio_engineer_bio_component_shared_bio_component_armor_adenine:new { } ObjectTemplates:addTemplate(object_draft_schematic_bio_engineer_bio_component_bio_component_armor_adenine, "object/draft_schematic/bio_engineer/bio_component/bio_component_armor_adenine.iff")