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NPC.Class = "npc_fastzombie" NPC.Name = translate.Get("npc_class_banshee") NPC.Description = translate.Get("npc_description_banshee") NPC.Icon = "VGUI/zombies/info_banshee" NPC.IsEngineNPC = true NPC.Flag = FL_SPAWN_BANSHEE_ALLOWED NPC.Cost = GetConVar("zm_cost_banshee"):GetInt() NPC.PopCost = GetConVar("zm_popcost_banshee"):GetInt() NPC.Health = GetConVar("zm_fastzombie_health"):GetInt() NPC.Model = "models/zombie/zm_fast.mdl" NPC.DelaySetModel = true
-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec -- Command line: A:\Steam\twd-definitive\scripteditor-10-31-20\definitive_lighting_improvements\WDC_pc_WalkingDead201_data\NextTimeOn_temp.lua -- params : ... -- function num : 0 , upvalues : _ENV local kScript = "NextTimeOn" local kScene = "adv_nextTimeOn201" NextTimeOn = function() -- function num : 0_0 , upvalues : _ENV, kScene, kScript Game_NewScene(kScene, kScript) Navigate_Enable(false) if Platform_NeedShaderPreload() then RenderPreloadShader("SceneToonOutline2_CC_TINT_QLo.t3fxb", "64") RenderPreloadShader("Mesh_DTL_CC_TINT_SDTL_QLo.t3fxb", "67") RenderPreloadShader("Mesh_CC_TINT_QLo.t3fxb", "323") RenderPreloadShader("Mesh_LGT_CC_TINT_QLo.t3fxb", "324") RenderPreloadShader("Mesh_CC_TINT_QLo.t3fxb", "195") RenderPreloadShader("Mesh_LGT_VCOL_CC_TINT_QLo.t3fxb", "324") RenderPreloadShader("Mesh_CC_TINT_QLo.t3fxb", "66") RenderPreloadShader("Mesh_CC_TINT_QLo.t3fxb", "74") RenderPreloadShader("Mesh_1SKN_CC_TINT_QLo.t3fxb", "74") RenderPreloadShader("SceneToonOutline2_CC_TINT_QLo.t3fxb", "192") RenderPreloadShader("Mesh_CC_TINT_QLo.t3fxb", "326") RenderPreloadShader("Mesh_VCOL_CC_TINT_QLo.t3fxb", "67") RenderPreloadShader("Mesh_1SKN_CC_TINT_QLo.t3fxb", "67") end Game_StartScene(true) end NextTimeOn_EndEpisode = function() -- function num : 0_1 , upvalues : _ENV WDAchievements_Unlock("achievement_07") SaveLoad_SetEpisode("ShowEndCredits1") Menu_EndStats(1) Game_EndEpisode("MenuSeason2", "Menu_Main") end SceneOpen(kScene, kScript) SceneAdd("ui_nextTimeOn")
-- Objects local LGUI = Instance.new("ScreenGui") local Background = Instance.new("Frame") local Ver = Instance.new("TextLabel") local GRAB = Instance.new("TextButton") local styleLine = Instance.new("Frame") local GAXE = Instance.new("TextButton") local styleLine_2 = Instance.new("Frame") local Title = Instance.new("TextLabel") local styleLine_3 = Instance.new("Frame") local CCW = Instance.new("TextButton") local styleLine_4 = Instance.new("Frame") local ULM = Instance.new("TextButton") local styleLine_5 = Instance.new("Frame") local FTR = Instance.new("TextButton") local styleLine_6 = Instance.new("Frame") local BTOOL = Instance.new("TextButton") local styleLine_7 = Instance.new("Frame") -- Properties LGUI.Name = "LGUI" LGUI.Parent = game.CoreGui Background.Name = "Background" Background.Parent = LGUI Background.Active = true Background.BackgroundColor3 = Color3.new(1, 1, 1) Background.Draggable = true Background.Position = UDim2.new(0, 0, 0, 355) Background.Selectable = true Background.Size = UDim2.new(0, 150, 0, 275) Background.Style = Enum.FrameStyle.DropShadow Ver.Name = "Ver" Ver.Parent = Background Ver.BackgroundColor3 = Color3.new(1, 1, 1) Ver.BackgroundTransparency = 1 Ver.BorderSizePixel = 0 Ver.Position = UDim2.new(0, 0, 1, -15) Ver.Size = UDim2.new(1, -6, 0, 10) Ver.Font = Enum.Font.SourceSans Ver.FontSize = Enum.FontSize.Size14 Ver.Text = "Version 2.0" Ver.TextColor3 = Color3.new(1, 1, 1) Ver.TextTransparency = 0.80000001192093 GRAB.Name = "GRAB" GRAB.Parent = Background GRAB.BackgroundColor3 = Color3.new(1, 1, 1) GRAB.BackgroundTransparency = 0.5 GRAB.BorderSizePixel = 0 GRAB.Position = UDim2.new(0, 17, 0, 75) GRAB.Size = UDim2.new(0, 100, 0, 30) GRAB.Font = Enum.Font.SourceSansBold GRAB.FontSize = Enum.FontSize.Size18 GRAB.Text = "Grabber" GRAB.TextColor3 = Color3.new(0, 0, 0) GRAB.TextTransparency = 0.5 styleLine.Name = "styleLine" styleLine.Parent = GRAB styleLine.BackgroundColor3 = Color3.new(1, 1, 1) styleLine.BorderSizePixel = 0 styleLine.Size = UDim2.new(0, 5, 1, 0) GAXE.Name = "GAXE" GAXE.Parent = Background GAXE.BackgroundColor3 = Color3.new(1, 1, 1) GAXE.BackgroundTransparency = 0.5 GAXE.BorderSizePixel = 0 GAXE.Position = UDim2.new(0, 17, 0, 40) GAXE.Size = UDim2.new(0, 100, 0, 30) GAXE.Font = Enum.Font.SourceSansBold GAXE.FontSize = Enum.FontSize.Size18 GAXE.Text = "Golden Axe" GAXE.TextColor3 = Color3.new(0, 0, 0) GAXE.TextTransparency = 0.5 styleLine_2.Name = "styleLine" styleLine_2.Parent = GAXE styleLine_2.BackgroundColor3 = Color3.new(1, 1, 1) styleLine_2.BorderSizePixel = 0 styleLine_2.Size = UDim2.new(0, 5, 1, 0) Title.Name = "Title" Title.Parent = Background Title.BackgroundColor3 = Color3.new(1, 1, 1) Title.BorderSizePixel = 0 Title.Position = UDim2.new(0, -2, 0, -2) Title.Size = UDim2.new(1, 4, 0, 32) Title.Font = Enum.Font.SourceSansBold Title.FontSize = Enum.FontSize.Size24 Title.Text = "LumberGui" Title.TextColor3 = Color3.new(0, 0, 0) Title.TextXAlignment = Enum.TextXAlignment.Left styleLine_3.Name = "styleLine" styleLine_3.Parent = Title styleLine_3.BackgroundColor3 = Color3.new(0, 0, 0) styleLine_3.BackgroundTransparency = 0.30000001192093 styleLine_3.BorderSizePixel = 0 styleLine_3.Position = UDim2.new(0, 0, 0, 28) styleLine_3.Size = UDim2.new(1, 0, 0, 4) styleLine_3.ZIndex = 2 CCW.Name = "CCW" CCW.Parent = Background CCW.BackgroundColor3 = Color3.new(1, 1, 1) CCW.BackgroundTransparency = 0.5 CCW.BorderSizePixel = 0 CCW.Position = UDim2.new(0, 17, 0, 110) CCW.Size = UDim2.new(0, 100, 0, 30) CCW.Font = Enum.Font.SourceSansBold CCW.FontSize = Enum.FontSize.Size14 CCW.Text = "CanCollide Water" CCW.TextColor3 = Color3.new(0, 0, 0) CCW.TextTransparency = 0.5 styleLine_4.Name = "styleLine" styleLine_4.Parent = CCW styleLine_4.BackgroundColor3 = Color3.new(1, 1, 1) styleLine_4.BorderSizePixel = 0 styleLine_4.Size = UDim2.new(0, 5, 1, 0) ULM.Name = "ULM" ULM.Parent = Background ULM.BackgroundColor3 = Color3.new(1, 1, 1) ULM.BackgroundTransparency = 0.5 ULM.BorderSizePixel = 0 ULM.Position = UDim2.new(0, 17, 0, 145) ULM.Size = UDim2.new(0, 100, 0, 30) ULM.Font = Enum.Font.SourceSansBold ULM.FontSize = Enum.FontSize.Size18 ULM.Text = "Unlock Maze" ULM.TextColor3 = Color3.new(0, 0, 0) ULM.TextTransparency = 0.5 styleLine_5.Name = "styleLine" styleLine_5.Parent = ULM styleLine_5.BackgroundColor3 = Color3.new(1, 1, 1) styleLine_5.BorderSizePixel = 0 styleLine_5.Size = UDim2.new(0, 5, 1, 0) FTR.Name = "FTR" FTR.Parent = Background FTR.BackgroundColor3 = Color3.new(1, 1, 1) FTR.BackgroundTransparency = 0.5 FTR.BorderSizePixel = 0 FTR.Position = UDim2.new(0, 17, 0, 215) FTR.Size = UDim2.new(0, 100, 0, 30) FTR.Font = Enum.Font.SourceSansBold FTR.FontSize = Enum.FontSize.Size18 FTR.Text = "Truck speed" FTR.TextColor3 = Color3.new(0, 0, 0) FTR.TextTransparency = 0.5 styleLine_6.Name = "styleLine" styleLine_6.Parent = FTR styleLine_6.BackgroundColor3 = Color3.new(1, 1, 1) styleLine_6.BorderSizePixel = 0 styleLine_6.Size = UDim2.new(0, 5, 1, 0) BTOOL.Name = "BTOOL" BTOOL.Parent = Background BTOOL.BackgroundColor3 = Color3.new(1, 1, 1) BTOOL.BackgroundTransparency = 0.5 BTOOL.BorderSizePixel = 0 BTOOL.Position = UDim2.new(0, 17, 0, 180) BTOOL.Size = UDim2.new(0, 100, 0, 30) BTOOL.Font = Enum.Font.SourceSansBold BTOOL.FontSize = Enum.FontSize.Size18 BTOOL.Text = "BTools" BTOOL.TextColor3 = Color3.new(0, 0, 0) BTOOL.TextTransparency = 0.5 styleLine_7.Name = "styleLine" styleLine_7.Parent = BTOOL styleLine_7.BackgroundColor3 = Color3.new(1, 1, 1) styleLine_7.BorderSizePixel = 0 styleLine_7.Size = UDim2.new(0, 5, 1, 0) game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(m) if m == 'q' then Background:TweenPosition(UDim2.new(0,-150,0,355) , "Out", "Quad", 1, true) end end) game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(m) if m == 'e' then Background:TweenPosition(UDim2.new(0,0,0,355) , "Out", "Quad", 1, true) end end) BTOOL.MouseButton1Down:connect(function() lp = game.Players.LocalPlayer local a,b,c = Instance.new("HopperBin", lp.Backpack),Instance.new("HopperBin", lp.Backpack),Instance.new("HopperBin", lp.Backpack) a.BinType = 2 b.BinType = 3 c.BinType = 4 print('BTools Loaded') end) CCW.MouseButton1Down:connect(function() for i,v in pairs(game.Workspace.Water:GetChildren()) do if v:IsA("Part") then v.CanCollide = true end end print('Water CanCollided') end) ULM.MouseButton1Down:connect(function() for i,v in pairs(game.Workspace.Region_MazeCave:GetChildren()) do if v:IsA("Part") then v.Locked = false end end print('Maze Cave Unlocked') end) GAXE.MouseButton1Down:connect(function() Door = game.ReplicatedStorage.Purchasables.Tools.AllTools.BasicHatchet.Model Door1 = game.ReplicatedStorage.Purchasables.Tools.AllTools.BasicHatchet.ItemName Door2 = game.ReplicatedStorage.Purchasables.Tools.AllTools.BasicHatchet.Price Door3 = game.ReplicatedStorage.Purchasables.Tools.AllTools.BasicHatchet.Description Door4 = game.ReplicatedStorage.Purchasables.Tools.AllTools.BasicHatchet.Box Door5 = game.ReplicatedStorage.Purchasables.Tools.AllTools.BasicHatchet.AssetId Door6 = game.ReplicatedStorage.Purchasables.Tools.AllTools.BasicHatchet.ItemName Door7 = game.ReplicatedStorage.Purchasables.Tools.AllTools.BasicHatchet.ItemImage Door8 = game.ReplicatedStorage.Purchasables.Tools.AllTools.BasicHatchet.AxeClass Door9 = game.ReplicatedStorage.Purchasables.Tools.AllTools.BasicHatchet.Type Door:Remove() Door1:Remove() Door2:Remove() Door3:Remove() Door4:Remove() Door5:Remove() Door6:Remove() Door7:Remove() Door8:Remove() Door9:Remove() ff = game.ReplicatedStorage.Purchasables.Tools.AllTools.BasicHatchet tt = game.ReplicatedStorage.Purchasables.Tools.AllTools.GoldAxe tt.Model:Clone().Parent = ff tt.ItemName:Clone().Parent = ff tt.Price:Clone().Parent = ff tt.Description:Clone().Parent = ff tt.Box:Clone().Parent = ff tt.AssetId:Clone().Parent = ff tt.ItemImage:Clone().Parent = ff tt.AxeClass:Clone().Parent = ff tt.Type:Clone().Parent = ff print('Golden Axe Loaded') end) GRAB.MouseButton1Down:connect(function() f = game.Lighting.Dragger:Clone() f.Parent = game.Players.LocalPlayer.Backpack print('Grabber Loaded') end) FTR.MouseButton1Down:connect(function() game.Workspace.PlayerModels.ChildAdded:connect(function(ADDED) wait(0.5) if ADDED:FindFirstChild('Configuration') then if ADDED.Configuration:FindFirstChild('MaxSpeed') then ADDED.Configuration.MaxSpeed.Value = 5 print('Truck speed hack Loaded') end end end) end)
function Rowtransfer(use_cuda) local model = nn.Sequential() model:add(nn.SplitTable(1, 3)) -- #H list of (batch_size, W, 512) return model end --(batch_size, H, W, 512) function Coltransfer(use_cuda) local model = nn.Sequential() model:add(nn.SplitTable(2, 3)) -- #W list of (batch_size, W, 512) return model end
--- Helper class for ScreenCover -- @classmod ScreenCoverBuilder local ScreenCoverBuilder = {} ScreenCoverBuilder.__index = ScreenCoverBuilder ScreenCoverBuilder.ClassName = "ScreenCoverBuilder" function ScreenCoverBuilder.new(Template) local self = setmetatable({}, ScreenCoverBuilder) self.Template = Template or error("No Template") return self end function ScreenCoverBuilder:CreateFrame() local template = self.Template or error("No template") local frame = Instance.new("Frame") frame.BorderSizePixel = 0 frame.BackgroundColor3 = template.BackgroundColor3 frame.BackgroundTransparency = 0 frame.ZIndex = template.ZIndex frame.Active = true frame.Name = "Frame" return frame end function ScreenCoverBuilder:CreateSquare(squareData) local frame = self:CreateFrame() frame.Name = "SquareFrame" frame.AnchorPoint = squareData.AnchorPoint frame.Position = squareData.Position return frame end return ScreenCoverBuilder
--工具包引入 require "kit/lv_kit" -- 变量定义 local s_width, s_height = System.screenSize() local blockData, tableView local loading = LoadingIndicator() loading.size(200, 200) loading.alignCenter() loading.show() tableView = RefreshTableView { Section = { SectionCount = 1, -- section数量 RowCount = function(section) if (blockData) then return table:getn(blockData.model) else return 0 end end }, Cell = { Id = function(section, row) -- 指定section和row对应的Cell类型唯一识别号 return "Cell1"; end, Cell1 = { -- cell 具体样式 Size = function(section, row) return 600 end, Init = function(cell, section, row) -- 初始化cell cell.icon = Image(); cell.title = Label(); cell.info = Label(); end, Layout = function(cell, section, row) -- cell复用时调用 if (blockData) then cell.icon.size(s_width, 400); cell.icon.image('http:' .. blockData.model[row].materials["brandLogoUrl"]); cell.title.frame(0, 400, 200, 50); cell.title.text(blockData.model[row].materials["logoText"]); cell.info.frame(500, 400, 600, 50) cell.info.text(blockData.model[row].materials["brandDesc"]) end end, Callback = { Click = function(cell, section, row) -- 用户点击了section和row Toast("Click-Section " .. section .. ", Row " .. row); System.gc(); end, LongClick= function(cell, section, row) Toast("LongClick-Section " .. section .. ", Row " .. row); return true; end } } }, Callback = { PullDown = function() -- 开始下拉刷新回调 Timer(function() tableView.stopPullDownRefreshing() end).start(3000); end, PullUp = function() -- 开始上拉刷新回调 end } }; tableView.frame(0, 200, s_width, s_height - 200) tableView.showScrollIndicator(false)
-- Copyright (C) 2018 Jérôme Leclercq -- This file is part of the "Not a Bot" application -- For conditions of distribution and use, see copyright notice in LICENSE local bot = Bot local client = Client local discordia = Discordia local enums = discordia.enums discordia.extensions() -- load all helpful extensions Module.Name = "channels" function Module:GetConfigTable() return { { Name = "ReactionActions", Description = "Map explaining which role to add/remove from which reaction on which message, use the !channelconfig command to setup this", Type = bot.ConfigType.Custom, Default = {} } } end function Module:OnLoaded() self:RegisterCommand({ Name = "channelconfig", Args = { {Name = "configMessage", Type = Bot.ConfigType.Message, Optional = true} }, PrivilegeCheck = function (member) return member:hasPermission(enums.permission.administrator) end, Help = "Lists the channel module messages and reactions", Func = function (commandMessage, configMessage) local guild = commandMessage.guild local config = self:GetConfig(guild) local data = self:GetData(guild) local channelConfig = config.ReactionActions for channelId,messageTable in pairs(channelConfig) do local channel = guild:getChannel(channelId) if (channel) then for messageId,reactionTable in pairs(messageTable) do local message = channel:getMessage(messageId) if (message and (not configMessage or configMessage.id == message.id)) then local fields = {} for emoji,actions in pairs(reactionTable) do local actionStr = "" if (actions.AddRoles) then local addedRoles = {} for _, roleId in pairs(actions.AddRoles) do local role = guild:getRole(roleId) if (role) then table.insert(addedRoles, role.mentionString) else table.insert(addedRoles, "<invalid role " .. roleId .. ">") end end if (#addedRoles > 0) then actionStr = string.format("%s**Adds role%s** %s\n", actionStr, #addedRoles > 1 and "s" or "", table.concat(addedRoles, ", ")) end end if (actions.RemoveRoles) then local removedRoles = {} for _, roleId in pairs(actions.RemoveRoles) do local role = guild:getRole(roleId) if (role) then table.insert(removedRoles, role.mentionString) else table.insert(removedRoles, "<invalid role " .. roleId .. ">") end end if (#removedRoles > 0) then actionStr = string.format("%s**Removes role%s** %s\n", actionStr, #removedRoles > 1 and "s" or "", table.concat(removedRoles, ", ")) end end if (actions.SendMessage) then actionStr = string.format("%s**Sends private message:**\n\"%s\"\n", actionStr, actions.SendMessage) end local emoji = bot:GetEmojiData(guild, emoji) table.insert(fields, { name = string.format("- %s:", emoji and emoji.MentionString or "<invalid emoji>"), value = actionStr }) end commandMessage:reply({ embed = { description = string.format("Message in %s:\n%s", channel.mentionString, bot:GenerateMessageLink(message)), fields = fields, footer = { text = "Use `!updatechannelconfig <message link> <emoji> <action>` to update channels reactions settings." } } }) end end end end end }) self:RegisterCommand({ Name = "updatechannelconfig", Args = { {Name = "message", Type = Bot.ConfigType.Message}, {Name = "emoji", Type = Bot.ConfigType.Emoji}, {Name = "action", Type = Bot.ConfigType.String}, {Name = "value", Type = Bot.ConfigType.String, Optional = true} }, PrivilegeCheck = function (member) return member:hasPermission(enums.permission.administrator) end, Help = "Configures the channel module messages and reactions", Func = function (commandMessage, message, emoji, action, value) local guild = commandMessage.guild local config = self:GetConfig(guild) local GetReactionActionsConfig = function (channelId, messageId, reaction, noCreate) local guildConfig = config.ReactionActions local channelTable = guildConfig[channelId] if (not channelTable) then if (noCreate) then return end channelTable = {} guildConfig[channelId] = channelTable end local messageTable = channelTable[messageId] if (not messageTable) then if (noCreate) then return end messageTable = {} channelTable[messageId] = messageTable end local reactionActions = messageTable[reaction] if (not reactionActions) then if (noCreate) then return end reactionActions = {} messageTable[reaction] = reactionActions end return reactionActions end local success = false if (action == "addrole") then local role = guild:getRole(value) if (not role) then commandMessage:reply(string.format("Invalid role %s", value)) return end local roleValue = tostring(role.id) local reactionActions = GetReactionActionsConfig(message.channel.id, message.id, emoji.Name) if (reactionActions.AddRoles) then local found = false for _, role in pairs(reactionActions.AddRoles) do if (role == roleValue) then found = true break end end if (reactionActions.RemoveRoles) then for key, role in pairs(reactionActions.RemoveRoles) do if (role == roleValue) then table.remove(reactionActions.RemoveRoles, key) end end end if (not found) then table.insert(reactionActions.AddRoles, tostring(role.id)) end else reactionActions.AddRoles = {roleValue} end success = true commandMessage:reply(string.format("Reactions on %s for %s will now adds role %s (%s)", Bot:GenerateMessageLink(message), emoji.MentionString, role.name, role.id)) elseif (action == "removerole") then local role = guild:getRole(value) if (not role) then commandMessage:reply(string.format("Invalid role %s", value)) return end local roleValue = tostring(role.id) local reactionActions = GetReactionActionsConfig(message.channel.id, message.id, emoji.Name) if (reactionActions.RemoveRoles) then local found = false for _, role in pairs(reactionActions.RemoveRoles) do if (role == roleValue) then found = true break end end if (reactionActions.AddRoles) then for key, role in pairs(reactionActions.AddRoles) do if (role == roleValue) then table.remove(reactionActions.AddRoles, key) end end end if (not found) then table.insert(reactionActions.RemoveRoles, tostring(role.id)) end else reactionActions.RemoveRoles = {roleValue} end success = true commandMessage:reply(string.format("Reactions on %s for %s will now remove role %s (%s)", Bot:GenerateMessageLink(message), emoji.MentionString, role.name, role.id)) elseif (action == "send") then if (not value) then commandMessage:reply("Empty message") return end local reactionActions = GetReactionActionsConfig(message.channel.id, message.id, emoji.Name) reactionActions.SendMessage = value success = true commandMessage:reply(string.format("Reactions on %s for %s will now send private message: %s", Bot:GenerateMessageLink(message), emoji.MentionString, value)) elseif (action == "clear") then local reactionActions = GetReactionActionsConfig(message.channel.id, message.id, emoji.Name, true) if (reactionActions) then reactionActions.AddRoles = nil reactionActions.RemoveRoles = nil reactionActions.SendMessage = nil end success = true commandMessage:reply(string.format("Reactions actions on %s for %s have been cleared", Bot:GenerateMessageLink(message), emoji.MentionString)) else commandMessage:reply("Invalid action (must be addrole/clear/removerole/send)") end if (success) then self:SaveGuildConfig(guild) commandMessage:reply(string.format("Configuration of module %s has been saved, use the `!reload %s` command to activate it", self.Name, self.Name)) end end }) return true end function Module:GetReactionActions(guild, channelId, messageId, reaction, noCreate) local reactionKey = string.format("%s_%s_%s", channelId, messageId, reaction) local data = self:GetData(guild) local roleActions = data.ReactionActions[reactionKey] if (not roleActions and not noCreate) then roleActions = {} roleActions.Add = {} roleActions.Remove = {} data.ReactionActions[reactionKey] = roleActions end return roleActions end function Module:OnEnable(guild) local config = self:GetConfig(guild) local data = self:GetData(guild) data.ReactionActions = {} --[[if (config.ChannelConfig) then self:LogInfo(guild, "Converting old config format to new config format...") local guildConfig = {} for channelId,messagetable in pairs(config.ChannelConfig) do local channelMessages = {} guildConfig[channelId] = channelMessages for messageId,reactionTable in pairs(messagetable) do local messageActions = {} channelMessages[messageId] = messageActions for k,reactionInfo in pairs(reactionTable) do local reactionActions = {} messageActions[reactionInfo.reaction] = reactionActions if (reactionInfo.roles) then for k,roleId in pairs(reactionInfo.roles) do if (roleId:sub(1,1) ~= "-") then reactionActions.AddRoles = reactionActions.AddRoles or {} table.insert(reactionActions.AddRoles, roleId) else roleId = roleId:sub(2) reactionActions.RemoveRoles = reactionActions.RemoveRoles or {} table.insert(reactionActions.RemoveRoles, roleId) end end end if (reactionInfo.message) then reactionActions.SendMessage = reactionInfo.message end end end end config.ReactionActions = guildConfig config.ChannelConfig = nil self:SaveConfig(guild) end]] self:LogInfo(guild, "Processing roles...") local ProcessRole = function (channelId, messageId, reaction, roleId, remove) if (guild:getRole(roleId)) then local roleActions = self:GetReactionActions(guild, channelId, messageId, reaction) if (not remove) then table.insert(roleActions.Add, roleId) else table.insert(roleActions.Remove, roleId) end else self:LogWarning(guild, "Role %s not found", roleId) end end for channelId,messageTable in pairs(config.ReactionActions) do for messageId,reactionTable in pairs(messageTable) do for reaction, actions in pairs(reactionTable) do local hasActions = false if (actions.AddRoles) then for _,roleId in pairs(actions.AddRoles) do ProcessRole(channelId, messageId, reaction, roleId, false) hasActions = true end end if (actions.RemoveRoles) then for _,roleId in pairs(actions.RemoveRoles) do ProcessRole(channelId, messageId, reaction, roleId, true) hasActions = true end end if (actions.SendMessage) then local roleActions = self:GetReactionActions(guild, channelId, messageId, reaction) roleActions.Message = actions.SendMessage hasActions = true end if (not hasActions) then reactionTable[reaction] = nil end end if (next(reactionTable) == nil) then messageTable[messageId] = nil end end if (next(messageTable) == nil) then config.ReactionActions[channelId] = nil end end self:LogInfo(guild, "Adding emojis to concerned messages...") -- Make sure reactions are present on messages for channelId,messageTable in pairs(config.ReactionActions) do local channel = guild:getChannel(channelId) if (channel) then for messageId,reactionTable in pairs(messageTable) do local message = channel:getMessage(messageId) if (message) then local hasReaction = {} for k,reaction in pairs(message.reactions) do if (reaction.me) then local emoji = bot:GetEmojiData(guild, reaction.emojiName) if (emoji) then hasReaction[emoji.Name] = true else self:LogError(guild, "Found reaction which does not exist in guild: %s", reaction.emojiName) end end end for reaction, _ in pairs(reactionTable) do local emoji = bot:GetEmojiData(guild, reaction) if (emoji) then if (not hasReaction[emoji.Name]) then local success, err = message:addReaction(emoji.Emoji or emoji.Id) if (not success) then self:LogWarning(guild, "Failed to add reaction %s on message %s (channel: %s): %s", emoji.Name, message.id, message.channel.id, err) end end else self:LogError(guild, "Emoji \"%s\" does not exist", reaction.emojiName) end end else self:LogError(guild, "Message %s no longer exists in channel %s", messageId, channelId) end end else self:LogError(guild, "Channel %s no longer exists", channelId) end end return true end function Module:HandleReactionAdd(guild, userId, channelId, messageId, reactionName) if (client.user.id == userId) then return end local roleActions = self:GetReactionActions(guild, channelId, messageId, reactionName, true) if (not roleActions) then return end local member = guild:getMember(userId) for k,roleId in pairs(roleActions.Add) do local role = guild:getRole(roleId) if (role) then self:LogInfo(guild, "Adding %s%s to %s", role.name, (role.color ~= 0) and " (colored)" or "", member.tag) local success, err = member:addRole(roleId) if (not success) then self:LogWarning(guild, "Failed to add role %s to %s: %s", role.name, member.tag, err) end else self:LogWarning(guild, "Role %s appears to have been removed", roleId) end end for k,roleId in pairs(roleActions.Remove) do local role = guild:getRole(roleId) if (role) then self:LogInfo(guild, "Removing %s%s from %s", role.name, (role.color ~= 0) and " (colored)" or "", member.tag) local success, err = member:removeRole(roleId) if (not success) then self:LogWarning(guild, "Failed to remove role % from %s: %s", role.name, member.tag, err) end else self:LogWarning(guild, "Role %s appears to have been removed", roleId) end end if (roleActions.Message) then local privateChannel = member.user:getPrivateChannel() if (privateChannel) then local success, err = privateChannel:send(string.format("[From %s]\n%s", guild.name, roleActions.Message)) if (not success) then self:LogWarning(guild, "Failed to send reaction message to %s (maybe user disabled private messages from this server?): %s", member.user.tag, err) end else self:LogWarning(guild, "Failed to get private channel with %s", member.user.tag) end end end function Module:HandleReactionRemove(guild, userId, channelId, messageId, reactionName) if (client.user.id == userId) then return end local roleActions = self:GetReactionActions(guild, channelId, messageId, reactionName, true) if (not roleActions) then return end local member = guild:getMember(userId) for k,roleId in pairs(roleActions.Add) do local role = guild:getRole(roleId) if (role) then self:LogInfo(guild, "Removing %s%s from %s", role.name, (role.color ~= 0) and " (colored)" or "", member.tag) local success, err = member:removeRole(roleId) if (not success) then self:LogWarning(guild, "Failed to remove role %s from %s: %s", role.name, member.tag, err) end else self:LogWarning(guild, "Role %s appears to have been removed", roleId) end end for k,roleId in pairs(roleActions.Remove) do local role = guild:getRole(roleId) if (role) then self:LogInfo(guild, "Adding back %s%s to %s", role.name, (role.color ~= 0) and " (colored)" or "", member.tag) local success, err = member:addRole(roleId) if (not success) then self:LogWarning(guild, "Failed to add role %s to %s: %s", role.name, member.tag, err) end else self:LogWarning(guild, "Role %s appears to have been removed", roleId) end end end function Module:OnReactionAdd(reaction, userId) if (reaction.message.channel.type ~= enums.channelType.text) then return end local emoji = bot:GetEmojiData(reaction.message.guild, reaction.emojiName) if (not emoji) then return end self:HandleReactionAdd(reaction.message.channel.guild, userId, reaction.message.channel.id, reaction.message.id, emoji.Name) end function Module:OnReactionAddUncached(channel, messageId, reactionIdOrName, userId) if (channel.type ~= enums.channelType.text) then return end local emoji = bot:GetEmojiData(channel.guild, reactionIdOrName) if (not emoji) then self:LogWarning(channel.guild, "Emoji %s was used but not found in guild", reactionIdOrName) return end self:HandleReactionAdd(channel.guild, userId, channel.id, messageId, emoji.Name) end function Module:OnReactionRemove(reaction, userId) if (reaction.message.channel.type ~= enums.channelType.text) then return end local emoji = bot:GetEmojiData(reaction.message.guild, reaction.emojiName) if (not emoji) then self:LogWarning(reaction.message.guild, "Emoji %s was used but not found in guild", reaction.emojiName) return end self:HandleReactionRemove(reaction.message.channel.guild, userId, reaction.message.channel.id, reaction.message.id, emoji.Name) end function Module:OnReactionRemoveUncached(channel, messageId, reactionIdOrName, userId) if (channel.type ~= enums.channelType.text) then return end local emoji = bot:GetEmojiData(channel.guild, reactionIdOrName) if (not emoji) then self:LogWarning(channel.guild, "Emoji %s was used but not found in guild", reactionIdOrName) return end self:HandleReactionRemove(channel.guild, userId, channel.id, messageId, emoji.Name) end
AddCSLuaFile( ) DEFINE_BASECLASS("base_aperture_ent") local WireAddon = WireAddon or WIRE_CLIENT_INSTALLED ENT.PrintName = "Пневмотическая вентиляция" ENT.IsAperture = true ENT.IsConnectable = true local SUCK_RADIUS = 150 if WireAddon then ENT.WireDebugName = ENT.PrintName end function ENT:SetupDataTables() self:NetworkVar("Bool", 0, "Enable") self:NetworkVar("Bool", 1, "Toggle") self:NetworkVar("Bool", 2, "StartEnabled") self:NetworkVar("Bool", 3, "IgnoreAlive") end function ENT:Enable(enable) if self:GetEnable() != enable then if enable then self:EmitSound("TA:TubeSuck") else self:StopSound("TA:TubeSuck") end self:SetEnable(enable) end end function ENT:EnableEX(enable) if self:GetToggle() then if enable then self:Enable(not self:GetEnable()) end return true end if self:GetStartEnabled() then enable = !enable end self:Enable(enable) end local function FilterValid(pipe, ent, routeInx) if not pipe.DivventFilter then return true end if not pipe.DivventFilter[routeInx] then return true end local filters = pipe.DivventFilter[routeInx] for k,v in pairs(filters) do local filterType = v.filterType local text = v.text local min, max = v.min, v.max if filterType == 1 then if ent:GetModel() == string.lower(text) then return true end elseif filterType == 2 then if ent:GetClass() == text then return true end elseif filterType == 3 then local physObj = ent:GetPhysicsObject() if IsValid(physObj) then local mass = physObj:GetMass() if mass >= min and mass < max then return true end end elseif filterType == 4 then local radius = ent:GetModelRadius() if radius >= min and radius < max then return true end elseif filterType == 5 then if ent:IsPlayer() or ent:IsNPC() then return true end elseif filterType == 6 then if not ent:IsPlayer() and not ent:IsNPC() then return true end end end end local function CalcPipeFlow(info, inx, ent, pointIgnore, ignore, checkEntFilter, onePath) local pointInfo = info[inx] local pointIgnore = pointIgnore and pointIgnore or {[inx] = true} local returnDat = {} local dirtbl = {} local splits = 0 for k,v in pairs(pointInfo.connected) do if not pointIgnore[v] and (not IsValid(checkEntFilter) or FilterValid(ent, checkEntFilter, v)) then splits = splits + 1 table.insert(dirtbl, v) end end if onePath then local stop = false while true do if #dirtbl == 0 then return returnDat end local rand = math.random(1, #dirtbl) local dirinx = dirtbl[rand] local outinx = info[dirinx].outinx local pos = info[dirinx].pos pointIgnore[dirinx] = true if outinx then local exitPipe = ent:GetNWEntity("TA:ConnectedPipe:"..outinx) local exitPipeInx = ent:GetNWInt("TA:ConnectedPipeInx:"..outinx) table.insert(returnDat, ent:LocalToWorld(pointInfo.pos)) if IsValid(exitPipe) then if exitPipe:GetClass() != "ent_diversity_vent" then local path = CalculateFlows(exitPipe, exitPipeInx, ignore, _, checkEntFilter, onePath) if path then table.Add(returnDat, path) return returnDat else table.remove(dirtbl, rand) end end else local wpos = ent:LocalToWorld(pos) table.insert(returnDat, wpos) return returnDat end else table.remove(dirtbl, rand) table.insert(returnDat, ent:LocalToWorld(pointInfo.pos)) table.Add(returnDat, CalcPipeFlow(info, dirinx, ent, pointIgnore, ignore, checkEntFilter, onePath)) end end else for k,v in pairs(dirtbl) do local outinx = info[v].outinx local pos = info[v].pos pointIgnore[v] = true if outinx then local exitPipe = ent:GetNWEntity("TA:ConnectedPipe:"..outinx) local exitPipeInx = ent:GetNWInt("TA:ConnectedPipeInx:"..outinx) table.insert(returnDat, ent:LocalToWorld(pointInfo.pos)) if IsValid(exitPipe) then if exitPipe:GetClass() != "ent_diversity_vent" then local path = CalculateFlows(exitPipe, exitPipeInx, ignore, _, checkEntFilter) if splits > 1 then table.Add(returnDat, {path}) else table.Add(returnDat, path) end end else local wpos = ent:LocalToWorld(pos) if splits > 1 then table.insert(returnDat, {wpos}) else table.insert(returnDat, wpos) end end else table.insert(returnDat, ent:LocalToWorld(pointInfo.pos)) table.Add(returnDat, CalcPipeFlow(info, v, ent, pointIgnore, ignore, checkEntFilter)) end end end -- if #returnDat == 0 then -- table.insert(returnDat, ent:LocalToWorld(pointInfo.pos)) -- end return returnDat end function CalculateFlows(ent, index, ignore, startent, checkEntFilter, onePath) if IsValid(startent) and not IsValid(startent:GetNWEntity("TA:ConnectedPipe:1")) then return end local ent = ent and ent or startent:GetNWEntity("TA:ConnectedPipe:1") local index = index and index or startent:GetNWInt("TA:ConnectedPipeInx:1") local ignore = ignore and ignore or {} if IsValid(startent) then ignore[startent:EntIndex().."|"..1] = true end if ignore[ent:EntIndex().."|"..index] then return {} end ignore[ent:EntIndex().."|"..index] = true local info = ent:GetModelFlowData() return CalcPipeFlow(info, index, ent, nil, ignore, checkEntFilter, onePath) end function CalculateFlow(flowstbl) local flow = {} for k,v in pairs(flowstbl) do if istable(v) then local randtbl = {} for i=k,#flowstbl do if istable(flowstbl[i]) then table.insert(randtbl, i) end end local rand = randtbl[math.random(1, #randtbl)] table.Add(flow, CalculateFlow(flowstbl[rand])) break else table.insert(flow, v) end end return flow end function ENT:Initialize() self.BaseClass.Initialize(self) if SERVER then self:SetModel("models/aperture/vacum_flange_a.mdl") self:PhysicsInitStatic(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:SetCollisionGroup(COLLISION_GROUP_WORLD) if self:GetStartEnabled() then self:Enable(true) end if not WireAddon then return end self.Inputs = Wire_CreateInputs(self, {"Enable"}) end if CLIENT then end end function ENT:HandleEntities(ent, portalable, fromportal) if portalable and ent:GetClass() == "prop_portal" then local portalOther = ent:GetNWEntity("Potal:Other") if IsValid(portalOther) then local entities = ents.FindInSphere(portalOther:GetPos(), SUCK_RADIUS) local effectdata = EffectData() effectdata:SetOrigin(portalOther:GetPos()) effectdata:SetNormal(portalOther:GetForward()) util.Effect("tube_suck_effect", effectdata) for k,v in pairs(entities) do self:HandleEntities(v, false, portalOther) end end end if ent.IsAperture then return end if not IsValid(ent:GetPhysicsObject()) then return end if self:GetIgnoreAlive() and (ent:IsPlayer() or ent:IsNPC()) then return end if LIB_APERTURE.DIVVENT_ENTITIES[ent] then return end if not IsValid(self:GetNWEntity("TA:ConnectedPipe:1")) then return end if not ent:GetPhysicsObject():IsMotionEnabled() then return end -- if not ent:IsPlayer() then return end if ent:GetMoveType() == MOVETYPE_PUSH then return end local flow = {} -- if vent is from portal then suck at portal first if IsValid(fromportal) then table.insert(flow, fromportal:LocalToWorld(Vector(-(ent:GetModelScale() + 40), 0, 0))) else flow = CalculateFlows(nil, nil, nil, self, ent, true) end LIB_APERTURE.DIVVENT_ENTITIES[ent] = {flow = flow, vent = self, index = 1} end -- no more client side if CLIENT then return end function ENT:UpdatePipe(updateConnected) end function ENT:Think() self:NextThink(CurTime() + 0.1) -- skip if disabled if not self:GetEnable() then return end local effectdata = EffectData() effectdata:SetOrigin(self:GetPos()) effectdata:SetNormal(self:GetRight()) util.Effect("tube_suck_effect", effectdata) local entities = ents.FindInSphere(self:LocalToWorld(Vector(0, -SUCK_RADIUS, 0)), SUCK_RADIUS) for k,v in pairs(entities) do self:HandleEntities(v, true) end return true end numpad.Register("DiversityVent_Enable", function(pl, ent, keydown) if not IsValid(ent) then return false end ent:EnableEX(keydown) return true end) function ENT:OnRemove() self:StopSound("TA:TubeSuck") end
object_tangible_item_rare_loot_chest_2 = object_tangible_item_shared_rare_loot_chest_2:new { objectMenuComponent = "Rarelootcrate2MenuComponent", } ObjectTemplates:addTemplate(object_tangible_item_rare_loot_chest_2, "object/tangible/item/rare_loot_chest_2.iff")
package("mma") set_homepage("https://github.com/jdumas/mma") set_description("A self-contained C++ implementation of MMA and GCMMA.") set_license("MIT") add_urls("https://github.com/jdumas/mma.git") add_versions("2018.08.01", "aa51333f942220ac98e5957accb1b7e60590ec6f") if is_plat("windows") then add_configs("shared", {description = "Build shared library.", default = false, type = "boolean", readonly = true}) end on_install(function (package) io.writefile("xmake.lua", [[ add_rules("mode.debug", "mode.release") set_languages("cxx11") target("mma") set_kind("$(kind)") add_files("src/mma/MMASolver.cpp") add_headerfiles("src/(mma/MMASolver.h)") target("gcmma") set_kind("$(kind)") add_files("src/gcmma/GCMMASolver.cpp") add_headerfiles("src/(gcmma/GCMMASolver.h)") ]]) import("package.tools.xmake").install(package) end) on_test(function (package) assert(package:has_cxxtypes("MMASolver", {includes = "mma/MMASolver.h"})) end)
-- things to NOT do -- -- dont assign newindex to userdata --gameserver.onpacket = 'lol' -- -- use . not : for calling go userdata --gameserver:ANYTHING() -- item handling stuff? loot = require('loot') items = require('items') coll = require('collision') collide = coll.collide -- load our only map.. map = require('map1') map.load() -- get a debug shell after loading if gs.Debug() == true then debug.debug() end
local test = require 'test' local mach = require 'mach' describe('test', function() it('should call the provided function', function() local f = mach.mock_function() f:should_be_called_with(3):when(function() test(f) end) end) end)
-- antspawn.lua - Antenna spawner -- This file is under copyright, and is bound to the agreement stated in the EULA. -- Any 3rd party content has been used as either public domain or with permission. -- © Copyright 2016-2017 Aritz Beobide-Cardinal All rights reserved. function ARCPhone.SpawnAntennas() local shit = file.Read(ARCPhone.Dir.."/saved_atms/"..string.lower(game.GetMap())..".txt", "DATA" ) if !shit then ARCPhone.Msg("Cannot spawn Antennas. No file associated with this map.") return false end local atmdata = util.JSONToTable(shit) if !atmdata then ARCPhone.Msg("Cannot spawn Antennas. Corrupt file associated with this map.") return false end for _, oldatms in pairs( ents.FindByClass("sent_arc_phone_antenna") ) do oldatms.ARCPhone_MapEntity = false oldatms:Remove() end ARCPhone.Msg("Spawning Map Antennas...") for i=1,atmdata.atmcount do local shizniggle = ents.Create("sent_arc_phone_antenna") if !IsValid(shizniggle) then atmdata.atmcount = 1 ARCPhone.Msg("Antennas failed to spawn.") return false end if atmdata.pos[i] && atmdata.angles[i] then shizniggle:SetPos(atmdata.pos[i]+Vector(0,0,ARCLib.BoolToNumber(!atmdata.NewATMModel)*8.6)) shizniggle:SetAngles(atmdata.angles[i]) shizniggle:SetPos(shizniggle:GetPos()+(shizniggle:GetRight()*ARCLib.BoolToNumber(!atmdata.NewATMModel)*-4.1)+(shizniggle:GetForward()*ARCLib.BoolToNumber(!atmdata.NewATMModel)*19)) shizniggle:Spawn() shizniggle:Activate() else shizniggle:Remove() atmdata.atmcount = 1 ARCPhone.Msg("Corrupt File") return false end local phys = shizniggle:GetPhysicsObject() if IsValid(phys) then phys:EnableMotion( false ) end shizniggle.ARCPhone_MapEntity = true shizniggle.ARitzDDProtected = true end return true end function ARCPhone.SaveAntennas() ARCPhone.Msg("Saving Antennas...") local atmdata = {} atmdata.angles = {} atmdata.pos = {} local atms = ents.FindByClass("sent_arc_phone_antenna") atmdata.atmcount = table.maxn(atms) atmdata.NewATMModel = true if atmdata.atmcount <= 0 then ARCPhone.Msg("No Antennas to save!") return false end for i=1,atmdata.atmcount do local phys = atms[i]:GetPhysicsObject() if IsValid(phys) then phys:EnableMotion( false ) end atms[i].ARCPhone_MapEntity = true atms[i].ARitzDDProtected = true atmdata.pos[i] = atms[i]:GetPos() atmdata.angles[i] = atms[i]:GetAngles() end PrintTable(atmdata) local savepos = ARCPhone.Dir.."/saved_atms/"..string.lower(game.GetMap())..".txt" file.Write(savepos,util.TableToJSON(atmdata)) if file.Exists(savepos,"DATA") then ARCPhone.Msg("Antennas Saved in: "..savepos) return true else ARCPhone.Msg("Error while saving map.") return false end end function ARCPhone.UnSaveAntennas() ARCPhone.Msg("UnSaving Antennas...") local atms = ents.FindByClass("sent_arc_phone_antenna") if table.maxn(atms) <= 0 then ARCPhone.Msg("No Antennas to Unsave!") return false end for i=1,table.maxn(atms) do local phys = atms[i]:GetPhysicsObject() if IsValid(phys) then phys:EnableMotion( true ) end atms[i].ARCPhone_MapEntity = false atms[i].ARitzDDProtected = false end local savepos = ARCPhone.Dir.."/saved_atms/"..string.lower(game.GetMap())..".txt" file.Delete(savepos) return true end function ARCPhone.ClearAntennas() for _, oldatms in pairs( ents.FindByClass("sent_arc_phone_antenna") ) do oldatms.ARCPhone_MapEntity = false oldatms:Remove() end ARCPhone.Msg("All Antennas Removed.") end
#!/usr/bin/env lua local function with_command(command, fn) io.stderr:write("> ", command, "\n") local handle, err = io.popen(command) if not handle then io.stderr:write(err) os.exit(1) end local result = fn(handle) handle:close() return result end local build = os.getenv("GITHUB_RUN_NUMBER") or "0-dev" local version = "1.0.0." .. build local url = "https://raw.githubusercontent.com/SquidDev-CC/metis/dev/" local function to_package(dep) return dep:sub(7):gsub("%.", "-") end local function map_concat(tbls, fn, sep) local out = "" for i = 1, #tbls do if i > 1 then out = out .. sep end out = out .. fn(tbls[i]) end return out end local function packman_name(x) return "metis/" .. x end local function ccpt_name(x) return ("%q"):format("ccpt:metis/" .. x) end local kind, filename = ... if not filename then kind, filename = nil, kind end if not kind then kind = "packman" end if kind ~= "packman" and kind ~= "ccpt" then io.stderr:write("Unknown repo kind ", kind, "\n") return os.exit(1) end if filename and filename ~= "-" then io.output(filename) end local modules = {} with_command("git ls-files", function(handle) for file in handle:lines() do if file:sub(1, 4) == "src/" and file:sub(-4) == ".lua" then local module = file:sub(5, -5):gsub("/", ".") modules[module] = file end end end) if kind == "ccpt" then io.write("{\n") end local packages = {} for module, file in pairs(modules) do local contents = string.dump(loadfile(file)) table.insert(packages, (to_package(module))) local deps = {} for require in contents:gmatch('(metis%.[a-z.]+)') do if not modules[require] then io.stderr:write(("Unknown module %q\n"):format(require)) os.exit(1) end if not deps[require] then deps[require] = true deps[#deps + 1] = to_package(require) end end if kind == "packman" then io.write("name = ", to_package(module), "\n") io.write("\ttype = raw\n") io.write("\t\turl = ", url, file, "\n") io.write("\t\tfilename = ", file:sub(5), "\n") io.write("\ttarget = /usr/modules/\n") io.write("\tcategory = lib\n") io.write("\tversion = ", version, "\n") io.write("\tdependencies = ", #deps == 0 and "none" or map_concat(deps, packman_name, " "), "\n") io.write("\tsize = ", #contents, "\n") io.write("end\n\n") elseif kind == "ccpt" then io.write(' "', to_package(module), '": {\n') io.write(' "plugins": ["files"],\n') io.write(' "version": "' .. version .. '",\n') io.write(' "files": [\n') io.write(' ["', url, file, '","/usr/modules/', file:sub(5), '"]\n') io.write(' ],\n') io.write(' "dependencies": [', map_concat(deps, ccpt_name, ", "), ']\n') io.write(' },\n') end end if kind == "packman" then io.write("name = metis-full\n") io.write("\ttype = meta\n") io.write("\tcategory = lib\n") io.write("\tversion = ", version, "\n") io.write("\tdependencies = ", map_concat(packages, packman_name, " "), "\n") io.write("\tsize = 0\n") io.write("end\n\n") elseif kind == "ccpt" then io.write(' "metis-full": {\n') io.write(' "plugins": [],\n') io.write(' "version": "' .. version .. '",\n') io.write(' "dependencies": [', map_concat(packages, ccpt_name, ", "), '],\n') io.write(' "description": "All packages of metis"\n') io.write(' }\n') io.write("}\n") end
local lir = require('lir') local actions = require('lir.actions') return function() local ctx = lir.get_context() actions.cd() vim.fn['deol#cd'](ctx.dir) end
local parse_http_req_headers = require "kong.plugins.zipkin.parse_http_req_headers" local to_hex = require "resty.string".to_hex local fmt = string.format local function to_hex_first_3(arr) return { arr[1] and to_hex(arr[1]) or nil, arr[2] and to_hex(arr[2]) or nil, arr[3] and to_hex(arr[3]) or nil, arr[4] } end local trace_id = "0000000000000001" local trace_id_32 = "00000000000000000000000000000001" local parent_id = "0000000000000002" local span_id = "0000000000000003" local non_hex_id = "vvvvvvvvvvvvvvvv" local too_short_id = "123" local too_long_id = "1234567890123456789012345678901234567890" -- 40 digits describe("zipkin header parsing", function() _G.kong = { log = {}, } describe("b3 single header parsing", function() local warn before_each(function() warn = spy.on(kong.log, "warn") end) it("1-char", function() local t = { parse_http_req_headers({ b3 = "1" }) } assert.same({ nil, nil, nil, true }, t) assert.spy(warn).not_called() t = { parse_http_req_headers({ b3 = "d" }) } assert.same({ nil, nil, nil, true }, t) assert.spy(warn).not_called() t = { parse_http_req_headers({ b3 = "0" }) } assert.same({ nil, nil, nil, false }, t) assert.spy(warn).not_called() end) it("4 fields", function() local b3 = fmt("%s-%s-%s-%s", trace_id, span_id, "1", parent_id) local t = { parse_http_req_headers({ b3 = b3 }) } assert.same({ trace_id, span_id, parent_id, true }, to_hex_first_3(t)) assert.spy(warn).not_called() end) it("4 fields inside tracestate", function() local b3 = fmt("%s-%s-%s-%s", trace_id, span_id, "1", parent_id) local t = { parse_http_req_headers({ tracestate = "b3=" .. b3 }) } assert.same({ trace_id, span_id, parent_id, true }, to_hex_first_3(t)) assert.spy(warn).not_called() end) it("32-digit trace_id", function() local b3 = fmt("%s-%s-%s-%s", trace_id_32, span_id, "1", parent_id) local t = { parse_http_req_headers({ b3 = b3 }) } assert.same({ trace_id_32, span_id, parent_id, true }, to_hex_first_3(t)) assert.spy(warn).not_called() end) it("trace_id and span_id, no sample or parent_id", function() local b3 = fmt("%s-%s", trace_id, span_id) local t = { parse_http_req_headers({ b3 = b3 }) } assert.same({ trace_id, span_id }, to_hex_first_3(t)) assert.spy(warn).not_called() end) it("32-digit trace_id and span_id, no sample or parent_id", function() local b3 = fmt("%s-%s", trace_id_32, span_id) local t = { parse_http_req_headers({ b3 = b3 }) } assert.same({ trace_id_32, span_id }, to_hex_first_3(t)) assert.spy(warn).not_called() end) it("trace_id, span_id and sample, no parent_id", function() local b3 = fmt("%s-%s-%s", trace_id, span_id, "1") local t = { parse_http_req_headers({ b3 = b3 }) } assert.same({ trace_id, span_id, nil, true }, to_hex_first_3(t)) assert.spy(warn).not_called() end) it("32-digit trace_id, span_id and sample, no parent_id", function() local b3 = fmt("%s-%s-%s", trace_id_32, span_id, "1") local t = { parse_http_req_headers({ b3 = b3 }) } assert.same({ trace_id_32, span_id, nil, true }, to_hex_first_3(t)) assert.spy(warn).not_called() end) it("sample debug = always sample", function() local b3 = fmt("%s-%s-%s-%s", trace_id, span_id, "d", parent_id) local t = { parse_http_req_headers({ b3 = b3 }) } assert.same({ trace_id, span_id, parent_id, true }, to_hex_first_3(t)) assert.spy(warn).not_called() end) it("sample 0 = don't sample", function() local b3 = fmt("%s-%s-%s-%s", trace_id, span_id, "0", parent_id) local t = { parse_http_req_headers({ b3 = b3 }) } assert.same({ trace_id, span_id, parent_id, false }, to_hex_first_3(t)) assert.spy(warn).not_called() end) it("sample 0 overriden by x-b3-sampled", function() local b3 = fmt("%s-%s-%s-%s", trace_id, span_id, "0", parent_id) local t = { parse_http_req_headers({ b3 = b3, ["x-b3-sampled"] = "1" }) } assert.same({ trace_id, span_id, parent_id, true }, to_hex_first_3(t)) assert.spy(warn).not_called() end) describe("errors", function() it("requires trace id", function() local t = { parse_http_req_headers({ b3 = "" }) } assert.same({}, t) assert.spy(warn).called_with("b3 single header invalid; ignoring.") end) it("rejects existing but invalid trace_id", function() local t = { parse_http_req_headers({ b3 = non_hex_id .. "-" .. span_id }) } assert.same({}, t) assert.spy(warn).called_with("b3 single header invalid; ignoring.") t = { parse_http_req_headers({ b3 = too_short_id .. "-" .. span_id }) } assert.same({}, t) assert.spy(warn).called_with("b3 single header invalid; ignoring.") -- too long t = { parse_http_req_headers({ b3 = too_long_id .. "-" .. span_id }) } assert.same({}, t) assert.spy(warn).called_with("b3 single header invalid; ignoring.") end) it("requires span_id", function() local t = { parse_http_req_headers({ b3 = trace_id .. "-" }) } assert.same({}, t) assert.spy(warn).called_with("b3 single header invalid; ignoring.") end) it("rejects existing but invalid span_id", function() local t = { parse_http_req_headers({ b3 = trace_id .. non_hex_id }) } assert.same({}, t) assert.spy(warn).called_with("b3 single header invalid; ignoring.") t = { parse_http_req_headers({ b3 = trace_id .. too_short_id }) } assert.same({}, t) assert.spy(warn).called_with("b3 single header invalid; ignoring.") t = { parse_http_req_headers({ b3 = trace_id .. too_long_id }) } assert.same({}, t) assert.spy(warn).called_with("b3 single header invalid; ignoring.") end) it("rejects invalid sampled section", function() local b3 = fmt("%s-%s-%s-%s", trace_id, span_id, "x", parent_id) local t = { parse_http_req_headers({ b3 = b3 }) } assert.same({}, t) assert.spy(warn).called_with("b3 single header invalid; ignoring.") end) it("rejects invalid parent_id section", function() local b3 = fmt("%s-%s-%s-%s", trace_id, span_id, "d", non_hex_id) local t = { parse_http_req_headers({ b3 = b3 }) } assert.same({}, t) assert.spy(warn).called_with("b3 single header invalid; ignoring.") b3 = fmt("%s-%s-%s-%s", trace_id, span_id, "d", too_short_id) t = { parse_http_req_headers({ b3 = b3 }) } assert.same({}, t) assert.spy(warn).called_with("b3 single header invalid; ignoring.") b3 = fmt("%s-%s-%s-%s", trace_id, span_id, "d", too_long_id) t = { parse_http_req_headers({ b3 = b3 }) } assert.same({}, t) assert.spy(warn).called_with("b3 single header invalid; ignoring.") end) end) end) describe("W3C header parsing", function() local warn before_each(function() warn = spy.on(kong.log, "warn") end) it("valid traceparent with sampling", function() local traceparent = fmt("00-%s-%s-01", trace_id_32, parent_id) local t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({ trace_id_32, nil, parent_id, true }, to_hex_first_3(t)) assert.spy(warn).not_called() end) it("valid traceparent without sampling", function() local traceparent = fmt("00-%s-%s-00", trace_id_32, parent_id) local t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({ trace_id_32, nil, parent_id, false }, to_hex_first_3(t)) assert.spy(warn).not_called() end) it("sampling with mask", function() local traceparent = fmt("00-%s-%s-09", trace_id_32, parent_id) local t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same(true, t[4]) assert.spy(warn).not_called() end) it("no sampling with mask", function() local traceparent = fmt("00-%s-%s-08", trace_id_32, parent_id) local t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same(false, t[4]) assert.spy(warn).not_called() end) describe("errors", function() it("rejects W3C versions other than 00", function() local traceparent = fmt("01-%s-%s-00", trace_id_32, parent_id) local t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({}, t) assert.spy(warn).was_called_with("invalid W3C Trace Context version; ignoring.") end) it("rejects invalid header", function() local traceparent = "vv-00000000000000000000000000000001-0000000000000001-00" local t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({}, t) assert.spy(warn).was_called_with("invalid W3C traceparent header; ignoring.") traceparent = "00-vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv-0000000000000001-00" t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({}, t) assert.spy(warn).was_called_with("invalid W3C traceparent header; ignoring.") traceparent = "00-00000000000000000000000000000001-vvvvvvvvvvvvvvvv-00" t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({}, t) assert.spy(warn).was_called_with("invalid W3C traceparent header; ignoring.") traceparent = "00-00000000000000000000000000000001-0000000000000001-vv" t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({}, t) assert.spy(warn).was_called_with("invalid W3C traceparent header; ignoring.") end) it("rejects invalid trace IDs", function() local traceparent = fmt("00-%s-%s-00", too_short_id, parent_id) local t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({}, t) assert.spy(warn).was_called_with("invalid W3C trace context trace ID; ignoring.") traceparent = fmt("00-%s-%s-00", too_long_id, parent_id) t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({}, t) assert.spy(warn).was_called_with("invalid W3C trace context trace ID; ignoring.") -- cannot be all zeros traceparent = fmt("00-00000000000000000000000000000000-%s-00", too_long_id, parent_id) t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({}, t) assert.spy(warn).was_called_with("invalid W3C trace context trace ID; ignoring.") end) it("rejects invalid parent IDs", function() local traceparent = fmt("00-%s-%s-00", trace_id_32, too_short_id) local t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({}, t) assert.spy(warn).was_called_with("invalid W3C trace context parent ID; ignoring.") traceparent = fmt("00-%s-%s-00", trace_id_32, too_long_id) t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({}, t) assert.spy(warn).was_called_with("invalid W3C trace context parent ID; ignoring.") -- cannot be all zeros traceparent = fmt("00-%s-0000000000000000-01", trace_id_32) t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({}, t) assert.spy(warn).was_called_with("invalid W3C trace context parent ID; ignoring.") end) it("rejects invalid trace flags", function() local traceparent = fmt("00-%s-%s-000", trace_id_32, parent_id) local t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({}, t) assert.spy(warn).was_called_with("invalid W3C trace context flags; ignoring.") traceparent = fmt("00-%s-%s-0", trace_id_32, parent_id) t = { parse_http_req_headers({ traceparent = traceparent }) } assert.same({}, t) assert.spy(warn).was_called_with("invalid W3C trace context flags; ignoring.") end) end) end) end)
----------------------------------------------------------- -- PROJECT: MTA:TD - Test and Debug Framework -- -- LICENSE: See LICENSE in top level directory -- PURPOSE: The backend interface (communicates with the backend) ------------------------------------------------------------ MTATD.Backend = MTATD.Class() ----------------------------------------------------------- -- Launches the test and debug framework ----------------------------------------------------------- function MTATD.Backend:constructor(host, port) -- Build base URL self._baseUrl = ("http://%s:%d/"):format(host, port) -- Connect to backend self:connect(host, port) -- Create subsystems self._debug = MTATD.MTADebug:new(self) end ----------------------------------------------------------- -- Stops the test and debug framework ----------------------------------------------------------- function MTATD.Backend:destructor() -- Destroy debugger self._debug:delete() end ----------------------------------------------------------- -- Connects to the backend via HTTP -- -- host (string): The hostname or IP -- port (number): The port ----------------------------------------------------------- function MTATD.Backend:connect(host, port) -- Make initial request to check if the backend is running -- TODO end ----------------------------------------------------------- -- Sends a request with data to the backend -- -- name (string): The request identifier (use <MODULE>/<action>) -- data (table): The data that is sent to the backend -- (must be serializable using toJSON) -- callback (function(responseData)): Called when the -- unserialized response arrives. -- If not provided, returns the response object synchronously ----------------------------------------------------------- function MTATD.Backend:request(name, data, callback) local responseObject = nil local serialized = toJSON(data):gsub("%[(.*)%]", "%1") -- Fix object being embedded into a JSON array local result = fetchRemote(self._baseUrl..name, function(response, errno) if errno ~= 0 then error("Could not reach backend (code "..errno..") with "..self._baseUrl..name) responseObject = false -- Make sure we don't run into a freeze' return end -- Unserialize response and call callback local obj = fromJSON("["..response.."]") if callback then callback(obj) else responseObject = obj end end, serialized ) if not callback then repeat debugSleep(25) until responseObject ~= nil return responseObject else return result end end function MTATD.Backend:reportTestResults(testResults) -- Build JSON object --[[local data = {} for testSuite, results in pairs(testResults) do -- Reformat data -- TODO end]] self:request("MTAUnit/report_test_results", testResults) end
function Initialize() Max = SELF:GetNumberOption('Max') Trigger = SELF:GetNumberOption('Trigger', Max) Speed = SELF:GetNumberOption('Speed', 1) end function Update() local Input = SELF:GetNumberOption('Input') if Input < Max then return Input elseif Input < Trigger then return Max end return Max * (1 - (Input - Trigger) * Speed) end
-- local function data(file, tag, names, stripFunc, postFunc) local parser = require "otherData.featParser" local names = { "Trickster", "Bag of Tricks", "Stacked Deck", "Flourish", "Encore Performance", "Sleight" } local m = string.match local function strip(parser, str) -- local firstFeat = parser.names[1] return m(str, "(.-)Mind Games\r\n") end local function fixStackedDeck(feats) -- fix up the stupid Stacked Deck table local stackedDeck -- still haven't mastered next... for k, v in ipairs(feats) do if v.name == "Stacked Deck" then stackedDeck = v end end -- strip table from effect description local fx, tblStr = m(stackedDeck.fx, "(.-) Condition Effect (.+)") local status = {{"Condition", "Effect"}} local strs = { "Bad Dreams", "Whenever", "Paralysis", "The", "Confuse", "The", "$" } -- build the stable for n = 1, #strs - 2, 2 do local start1 = strs[n] local start2 = strs[n+1] local finish = strs[n+2] local ptn = string.format("(%s.-)(%s.-)%s", start1, start2, finish) local a, b = m(tblStr, ptn) table.insert(status, {a, b}) end stackedDeck.fx = fx stackedDeck.tbl = status end local function post(feats, str) local ex = {} local exStr = m(str, "(Mind Games.+)Trickster Techniques\r\n") local techStrs = {} table.insert(techStrs, m(exStr, "^(.-)Escape Artist")) table.insert(techStrs, m(exStr, "(Escape Artist.-)Shell Game")) table.insert(techStrs, m(exStr, "(Shell Game.-)Impromptu Trick")) table.insert(techStrs, m(exStr, "(Impromptu Trick.+)")) local techs = {} for k, s in ipairs(techStrs) do local tech = {} tech.name = m(s, "^(.-)\r\n") tech.freq = m(s, tech.name .. "\r\n(.-)\r\n") local fx = m(s, "Effect: (.+)") -- shell game has target instead of trigger if tech.name == "Shell Game" then tech.target = m(s, "Target: (.-)Effect:") else tech.trigger = m(s, "Trigger: (.-)Effect:") end tech.fx = fx -- cleanup for i, j in pairs(tech) do j = string.gsub(j, "\r\n", " ") j = m(j, "%s*(.+%S)") tech[i] = j end table.insert(techs, tech) end fixStackedDeck(feats) ex.techs = techs return ex end return parser("trickster.txt", "Trickster Class", names, strip, post)
--[[ TQAE - Tiny QuickApp emulator for the Fibaro Home Center 3 Copyright (c) 2021 Jan Gabrielsson Email: jan@gabrielsson.com MIT License Synchronous timers and IO support - simulates asynchronous calls with short repeated IO timeouts --]] local EM,FB=... local LOG,Devices,debugFlags = EM.LOG,EM.Devices,EM.debugFlags local timers local socket = require("socket") local getContext,procs = EM.getContext,EM.procs local function IDF() end local function killTimers() timers.reset() end local function checkForExit(cf,co,stat,res,...) local ctx = EM.procs[co] if not stat then if type(res)=='table' and res.type then killTimers() if ctx.cont then ctx.cont() end if cf then coroutine.yield(co) end else EM.checkErr(ctx.env.__TAG,false,res) end end return stat,res,... end local function timerCall(t,args) local co,ctx = table.unpack(args) if EM.cfg.lateTimer then EM.timerCheckFun(t) end local stat,res = coroutine.resume(co) ctx.timers[t]=nil checkForExit(false,co,stat,res) end local function setTimeout(fun,ms,tag,ctx) ctx = ctx or procs[coroutine.running()] local co = coroutine.create(fun) local v = EM.makeTimer(ms/1000+EM.clock(),co,ctx,tag,timerCall,{co,ctx}) ctx.timers[v] = true procs[co] = ctx return timers.queue(v) end local sysCtx = {env={__TAG='SYSTEM'},dev={}, timers={}} local function systemTimer(fun,ms,tag) return setTimeout(fun,ms,tag or nil,sysCtx) end local function clearTimeout(ref) timers.dequeue(ref) end local function fibaroSleep(ms) -- We lock all timers/coroutines except the one resuming the sleep for us local r,co; co,r = coroutine.running(),EM.setTimeout(function() timers.lock(r,false) coroutine.resume(co) end,ms) timers.lock(r,true); coroutine.yield(co) end local function exit(status) LOG.sys("exit(%s)",status or 0) error({type='exit'}) end local function createLock() return { release=IDF, get=IDF } end local function restartQA(D) timers.clearTimers(D.dev.id) EM.runQA(D.id,D.cont) coroutine.yield() end local function start(fun) timers = EM.utilities.timerQueue() local clock = EM.clock EM.running = true systemTimer(fun,0,"user") -- Timer loop - core of emulator, run each coroutine until none left or all locked while(EM.running) do -- Loop as long as there are user timers and execute them when their time is up local t,time = timers.peek() -- Look at first enabled/unlocked task in queue if time ~= nil then local now = clock() if time <= now then -- Times up? timers.dequeue(t) -- Remove task from queue t.fun(t,t.args) -- ...and run it else socket.sleep(time-now) -- "sleep" until next timer in line is up end else socket.sleep(0.01) end end for k,_ in pairs(Devices) do Devices[k]=nil end -- Save and clear directory of Devices end local CO = coroutine local function cocreate(fun,...) local co = CO.create(fun,...) EM.proces[co]=getContext() return co end local function resume(co,...) return checkForExit(true,co,coroutine.resume(co,...)) end EM.userCoroutines = {resume=resume,yield=CO.yield,create=cocreate,status=CO.status,running=CO.running} EM.start = start EM.setTimeout = setTimeout EM.clearTimeout = clearTimeout EM.systemTimer = systemTimer EM.exit = exit EM.restartQA = restartQA EM.createLock = createLock FB.__fibaroSleep = fibaroSleep EM.checkForExit = checkForExit
-- -------------------- -- TellMeWhen -- Originally by Nephthys of Hyjal <lieandswell@yahoo.com> -- Other contributions by: -- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol, -- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune -- Currently maintained by -- Cybeloras of Aerie Peak/Detheroc/Mal'Ganis -- -------------------- if not TMW then return end local TMW = TMW local L = TMW.L local print = TMW.print local format = format local isNumber = TMW.isNumber -- SHOWN: "shown" do local Processor = TMW.Classes.IconDataProcessor:New("SHOWN", "shown") Processor.dontInherit = true -- Processor:CompileFunctionSegment(t) is default. -- The default state is hidden, so reflect this. TMW.Classes.Icon.attributes.shown = false end -- STATE: "state" do local Processor = TMW.Classes.IconDataProcessor:New("STATE", "state") Processor:DeclareUpValue("stateDataNone", {Alpha = 0, Color = "ffffffff", Texture=""}) Processor.dontInherit = true Processor:RegisterAsStateArbitrator(100, nil, false, function(icon, panelInfo) return panelInfo.supplementalData end) -- Processor:CompileFunctionSegment(t) is default. function Processor:CompileFunctionSegment(t) -- GLOBALS: state t[#t+1] = [[ --if state ~= nil then local stateData = type(state) == 'table' and state or (state == 0 and stateDataNone or icon.States[state]) if attributes.state ~= stateData then attributes.state = stateData TMW:Fire(STATE.changedEvent, icon, stateData, state) doFireIconUpdated = true end --end --]] end TMW:RegisterCallback("TMW_ICON_SETUP_PRE", function(event, icon) icon:SetInfo("state", 0) end) end -- CALCULATEDSTATE: "calculatedState" do local Processor = TMW.Classes.IconDataProcessor:New("CALCULATEDSTATE", "calculatedState") Processor.dontInherit = true end -- ALPHAOVERRIDE: "alphaOverride" do local Processor = TMW.Classes.IconDataProcessor:New("ALPHAOVERRIDE", "alphaOverride") Processor:RegisterAsStateArbitrator(0, nil, true) Processor.dontInherit = true Processor:DeclareUpValue("alphaOverrideStates", setmetatable({}, { __index = function(self, k) if not k then return nil end self[k] = {Alpha = k, Color = "ffffffff", Texture=""} return self[k] end })) -- Processor:CompileFunctionSegment(t) is default. function Processor:CompileFunctionSegment(t) -- GLOBALS: alphaOverride t[#t+1] = [[ local stateData = type(alphaOverride) == 'table' and alphaOverride or alphaOverrideStates[alphaOverride] if attributes.alphaOverride ~= stateData then attributes.alphaOverride = stateData TMW:Fire(STATE.changedEvent, icon, stateData, alphaOverride) doFireIconUpdated = true end --]] end end -- REALALPHA: "realAlpha" do local Processor = TMW.Classes.IconDataProcessor:New("REALALPHA", "realAlpha") Processor.dontInherit = true Processor:AssertDependency("SHOWN") TMW.Classes.Icon.attributes.realAlpha = 0 Processor:RegisterIconEvent(11, "OnShow", { category = L["EVENT_CATEGORY_VISIBILITY"], text = L["SOUND_EVENT_ONSHOW"], desc = L["SOUND_EVENT_ONSHOW_DESC"], }) Processor:RegisterIconEvent(12, "OnHide", { category = L["EVENT_CATEGORY_VISIBILITY"], text = L["SOUND_EVENT_ONHIDE"], desc = L["SOUND_EVENT_ONHIDE_DESC"], settings = { OnlyShown = false, }, applyDefaultsToSetting = function(EventSettings) EventSettings.OnlyShown = false end, }) Processor:RegisterIconEvent(13, "OnAlphaInc", { category = L["EVENT_CATEGORY_VISIBILITY"], text = L["SOUND_EVENT_ONALPHAINC"], desc = L["SOUND_EVENT_ONALPHAINC_DESC"], settings = { Operator = true, Value = true, CndtJustPassed = true, PassingCndt = true, }, valueName = L["ALPHA"], valueSuffix = "%", conditionChecker = function(icon, eventSettings) return TMW.CompareFuncs[eventSettings.Operator](icon.attributes.realAlpha * 100, eventSettings.Value) end, }) Processor:RegisterIconEvent(14, "OnAlphaDec", { category = L["EVENT_CATEGORY_VISIBILITY"], text = L["SOUND_EVENT_ONALPHADEC"], desc = L["SOUND_EVENT_ONALPHADEC_DESC"], settings = { Operator = true, Value = true, CndtJustPassed = true, PassingCndt = true, }, valueName = L["ALPHA"], valueSuffix = "%", conditionChecker = function(icon, eventSettings) return TMW.CompareFuncs[eventSettings.Operator](icon.attributes.realAlpha * 100, eventSettings.Value) end, }) function Processor:CompileFunctionSegment(t) -- GLOBALS: realAlpha t[#t+1] = [[ if realAlpha ~= attributes.realAlpha then local oldalpha = attributes.realAlpha or 0 attributes.realAlpha = realAlpha -- detect events that occured, and handle them if they did if realAlpha == 0 then if EventHandlersSet.OnHide then icon:QueueEvent("OnHide") end elseif oldalpha == 0 then if EventHandlersSet.OnShow then icon:QueueEvent("OnShow") end elseif realAlpha > oldalpha then if EventHandlersSet.OnAlphaInc then icon:QueueEvent("OnAlphaInc") end else -- it must be less than, because it isnt greater than and it isnt the same if EventHandlersSet.OnAlphaDec then icon:QueueEvent("OnAlphaDec") end end TMW:Fire(REALALPHA.changedEvent, icon, realAlpha, oldalpha) doFireIconUpdated = true end --]] end TMW:RegisterCallback("TMW_INITIALIZE", function() local IconPosition_Sortable = TMW.C.GroupModule_IconPosition_Sortable if IconPosition_Sortable then IconPosition_Sortable:RegisterIconSorter("alpha", { DefaultOrder = -1, [1] = L["UIPANEL_GROUPSORT_alpha_1"], [-1] = L["UIPANEL_GROUPSORT_alpha_-1"], }, function(iconA, iconB, attributesA, attributesB, order) local a, b = attributesA.realAlpha, attributesB.realAlpha if a ~= b then return a*order < b*order end end) IconPosition_Sortable:RegisterIconSorter("shown", { DefaultOrder = -1, [1] = L["UIPANEL_GROUPSORT_shown_1"], [-1] = L["UIPANEL_GROUPSORT_shown_-1"], }, function(iconA, iconB, attributesA, attributesB, order) local a, b = (attributesA.shown and attributesA.realAlpha > 0) and 1 or 0, (attributesB.shown and attributesB.realAlpha > 0) and 1 or 0 if a ~= b then return a*order < b*order end end) IconPosition_Sortable:RegisterIconSortPreset(L["UIPANEL_GROUP_QUICKSORT_SHOWN"], { { Method = "shown", Order = -1 }, { Method = "id", Order = 1 } }) end end) Processor:RegisterDogTag("TMW", "IsShown", { code = function(icon) icon = TMW.GUIDToOwner[icon] if icon then local attributes = icon.attributes return not not attributes.shown and attributes.realAlpha > 0 else return false end end, arg = { 'icon', 'string', '@req', }, events = TMW:CreateDogTagEventString("SHOWN", "REALALPHA"), ret = "boolean", doc = L["DT_DOC_IsShown"] .. "\r\n \r\n" .. L["DT_INSERTGUID_GENERIC_DESC"], example = '[IsShown] => "true"; [IsShown(icon="TMW:icon:1I7MnrXDCz8T")] => "false"', category = L["ICON"], }) Processor:RegisterDogTag("TMW", "Opacity", { code = function(icon) icon = TMW.GUIDToOwner[icon] if icon then return icon.attributes.realAlpha else return 0 end end, arg = { 'icon', 'string', '@req', }, events = TMW:CreateDogTagEventString("REALALPHA"), ret = "number", doc = L["DT_DOC_Opacity"] .. "\r\n \r\n" .. L["DT_INSERTGUID_GENERIC_DESC"], example = '[Opacity] => "1"; [Opacity(icon="TMW:icon:1I7MnrXDCz8T")] => "0.42"', category = L["ICON"], }) end -- CONDITION: "conditionFailed" do local Processor = TMW.Classes.IconDataProcessor:New("CONDITION", "conditionFailed") Processor.dontInherit = true -- Processor:CompileFunctionSegment(t) is default. end -- DURATION: "start, duration" do local Processor = TMW.Classes.IconDataProcessor:New("DURATION", "start, duration") Processor:DeclareUpValue("OnGCD", TMW.OnGCD) TMW.Classes.Icon.attributes.start = 0 TMW.Classes.Icon.attributes.duration = 0 Processor:RegisterIconEvent(21, "OnStart", { category = L["EVENT_CATEGORY_TIMER"], text = L["SOUND_EVENT_ONSTART"], desc = L["SOUND_EVENT_ONSTART_DESC"], }) Processor:RegisterIconEvent(22, "OnFinish", { category = L["EVENT_CATEGORY_TIMER"], text = L["SOUND_EVENT_ONFINISH"], desc = L["SOUND_EVENT_ONFINISH_DESC"], }) Processor:RegisterIconEvent(23, "OnDuration", { category = L["EVENT_CATEGORY_TIMER"], text = L["SOUND_EVENT_ONDURATION"], desc = L["SOUND_EVENT_ONDURATION_DESC"], settings = { Operator = true, Value = true, CndtJustPassed = function(check) check:Disable() check:SetAlpha(1) end, PassingCndt = function(check) check:Disable() check:SetAlpha(1) end, }, blacklistedOperators = { ["~="] = true, ["=="] = true, }, valueName = L["DURATION"], conditionChecker = function(icon, eventSettings) local attributes = icon.attributes local d = attributes.duration - (TMW.time - attributes.start) d = d > 0 and d or 0 return TMW.CompareFuncs[eventSettings.Operator](d, eventSettings.Value) end, applyDefaultsToSetting = function(EventSettings) EventSettings.CndtJustPassed = true EventSettings.PassingCndt = true end, }) function Processor:CompileFunctionSegment(t) -- GLOBALS: start, duration t[#t+1] = [[ duration = duration or 0 start = start or 0 if duration == 0.001 then duration = 0 end -- hardcode fix for tricks of the trade. nice hardcoding on your part too, blizzard local d if start == TMW.time then d = duration else d = duration - (TMW.time - start) end d = d > 0 and d or 0 if EventHandlersSet.OnDuration then if d ~= icon.__lastDur then icon:QueueEvent("OnDuration") icon.__lastDur = d end end if attributes.start ~= start or attributes.duration ~= duration then local realDuration = icon:OnGCD(duration) and 0 or duration -- the duration of the cooldown, ignoring the GCD if icon.__realDuration ~= realDuration then -- detect events that occured, and handle them if they did if realDuration == 0 then if EventHandlersSet.OnFinish then icon:QueueEvent("OnFinish") end else if EventHandlersSet.OnStart then icon:QueueEvent("OnStart") end end icon.__realDuration = realDuration end attributes.start = start attributes.duration = duration TMW:Fire(DURATION.changedEvent, icon, start, duration, d) doFireIconUpdated = true end --]] end function Processor:OnImplementIntoIcon(icon) if icon.EventHandlersSet.OnDuration then for _, EventSettings in TMW:InNLengthTable(icon.Events) do if EventSettings.Event == "OnDuration" then self:RegisterDurationTrigger(icon, EventSettings.Value) end end end end --------------------------------- -- Duration triggers --------------------------------- -- Duration triggers. Register a duration trigger to cause a call to -- icon:SetInfo("start, duration", icon.attributes.start, icon.attributes.duration) -- when the icon reaches the specified duration. local DurationTriggers = {} Processor.DurationTriggers = DurationTriggers function Processor:RegisterDurationTrigger(icon, duration) if not DurationTriggers[icon] then DurationTriggers[icon] = {} end if not TMW.tContains(DurationTriggers[icon], duration) then tinsert(DurationTriggers[icon], duration) end end function Processor:OnUnimplementFromIcon(icon) if DurationTriggers[icon] then wipe(DurationTriggers[icon]) end end TMW:RegisterCallback("TMW_ONUPDATE_TIMECONSTRAINED_PRE", function(event, time, Locked) for icon, durations in pairs(DurationTriggers) do if #durations > 0 then local lastCheckedDuration = durations.last or 0 local currentIconDuration = icon.attributes.duration - (time - icon.attributes.start) if currentIconDuration < 0 then currentIconDuration = 0 end -- If the duration didn't change (i.e. it is 0) then don't even try. if currentIconDuration ~= lastCheckedDuration then for i = 1, #durations do local durationToCheck = durations[i] -- print(icon, currentIconDuration, lastCheckedDuration, durationToCheck) if currentIconDuration <= durationToCheck and -- Make sure we are at or have passed the duration we want to trigger at (lastCheckedDuration > durationToCheck -- Make sure that we just reached this duration (so it doesn't continually fire) or lastCheckedDuration < currentIconDuration -- or make sure that the duration increased since the last time we checked the triggers. ) then if icon:IsControlled() then icon.group.Controller.NextUpdateTime = 0 else icon.NextUpdateTime = 0 end -- print(icon, "TRIGGER") --icon:Update() --icon:SetInfo("start, duration", icon.attributes.start, icon.attributes.duration) break end end end durations.last = currentIconDuration end end end) TMW:RegisterCallback("TMW_INITIALIZE", function() local IconPosition_Sortable = TMW.C.GroupModule_IconPosition_Sortable if IconPosition_Sortable then IconPosition_Sortable:RegisterIconSorter("duration", { DefaultOrder = 1, [1] = L["UIPANEL_GROUPSORT_duration_1"], [-1] = L["UIPANEL_GROUPSORT_duration_-1"], }, function(iconA, iconB, attributesA, attributesB, order) local time = TMW.time local durationA = attributesA.duration local durationB = attributesB.duration durationA = iconA:OnGCD(durationA) and 0 or durationA - (time - attributesA.start) durationB = iconB:OnGCD(durationB) and 0 or durationB - (time - attributesB.start) if durationA ~= durationB then return durationA*order < durationB*order end end) IconPosition_Sortable:RegisterIconSortPreset(L["UIPANEL_GROUP_QUICKSORT_DURATION"], { { Method = "shown", Order = -1 }, { Method = "duration", Order = 1 }, { Method = "id", Order = 1 } }) end end) local OnGCD = TMW.OnGCD Processor:RegisterDogTag("TMW", "Duration", { code = function(icon, gcd) icon = TMW.GUIDToOwner[icon] if icon then local attributes = icon.attributes local duration = attributes.duration local remaining = duration - (TMW.time - attributes.start) if remaining <= 0 or (not gcd and icon:OnGCD(duration)) then return 0 end -- cached version of tonumber() return isNumber[format("%.1f", remaining)] or 0 else return 0 end end, arg = { 'icon', 'string', '@req', 'gcd', 'boolean', true, }, events = "FastUpdate", ret = "number", doc = L["DT_DOC_Duration"] .. "\r\n \r\n" .. L["DT_INSERTGUID_GENERIC_DESC"], example = '[Duration] => "1.435"; [Duration(gcd=false)] => "0"; [Duration:TMWFormatDuration] => "1.4"; [Duration(icon="TMW:icon:1I7MnrXDCz8T")] => "97.32156"; [Duration(icon="TMW:icon:1I7MnrXDCz8T"):TMWFormatDuration] => "1:37"', category = L["ICON"], }) TMW:RegisterCallback("TMW_ICON_SETUP_POST", function(event, icon) if not TMW.Locked then icon:SetInfo("start, duration", 0, 0) end end) end -- REVERSE: "reverse" do local Processor = TMW.Classes.IconDataProcessor:New("REVERSE", "reverse") -- Processor:CompileFunctionSegment(t) is default. TMW:RegisterCallback("TMW_ICON_DISABLE", function(event, icon) icon:SetInfo("reverse", nil) end) end -- SPELL: "spell" do local Processor = TMW.Classes.IconDataProcessor:New("SPELL", "spell") function Processor:CompileFunctionSegment(t) -- GLOBALS: spell t[#t+1] = [[ if attributes.spell ~= spell then attributes.spell = spell if EventHandlersSet.OnSpell then icon:QueueEvent("OnSpell") end TMW:Fire(SPELL.changedEvent, icon, spell) doFireIconUpdated = true end --]] end Processor:RegisterIconEvent(31, "OnSpell", { category = L["EVENT_CATEGORY_CHANGED"], text = L["SOUND_EVENT_ONSPELL"], desc = L["SOUND_EVENT_ONSPELL_DESC"], }) Processor:RegisterDogTag("TMW", "Spell", { code = function(icon, link) icon = TMW.GUIDToOwner[icon] if icon then local name, checkcase = icon.typeData:FormatSpellForOutput(icon, icon.attributes.spell, link) name = name or "" if checkcase and name ~= "" then name = TMW:RestoreCase(name) end return name else return "" end end, arg = { 'icon', 'string', '@req', 'link', 'boolean', false, }, events = TMW:CreateDogTagEventString("SPELL"), ret = "string", doc = L["DT_DOC_Spell"] .. "\r\n \r\n" .. L["DT_INSERTGUID_GENERIC_DESC"], example = ('[Spell] => %q; [Spell(link=true)] => %q; [Spell(icon="TMW:icon:1I7MnrXDCz8T")] => %q; [Spell(icon="TMW:icon:1I7MnrXDCz8T", link=true)] => %q'):format(GetSpellInfo(2139), GetSpellLink(2139), GetSpellInfo(1766), GetSpellLink(1766)), category = L["ICON"], }) TMW:RegisterCallback("TMW_ICON_DISABLE", function(event, icon) icon:SetInfo("spell", nil) end) end -- SPELLCHARGES: "charges, maxCharges" do local Processor = TMW.Classes.IconDataProcessor:New("SPELLCHARGES", "charges, maxCharges") function Processor:CompileFunctionSegment(t) -- GLOBALS: charges, maxCharges t[#t+1] = [[ if attributes.charges ~= charges or attributes.maxCharges ~= maxCharges then attributes.charges = charges attributes.maxCharges = maxCharges TMW:Fire(SPELLCHARGES.changedEvent, icon, charges, maxCharges) doFireIconUpdated = true end --]] end TMW:RegisterCallback("TMW_ICON_DISABLE", function(event, icon) icon:SetInfo("charges, maxCharges", nil, nil) end) end -- VALUE: "value, maxValue, valueColor" do local Processor = TMW.Classes.IconDataProcessor:New("VALUE", "value, maxValue, valueColor") function Processor:CompileFunctionSegment(t) -- GLOBALS: value, maxValue, valueColor t[#t+1] = [[ if attributes.value ~= value or attributes.maxValue ~= maxValue or attributes.valueColor ~= valueColor then attributes.value = value attributes.maxValue = maxValue attributes.valueColor = valueColor TMW:Fire(VALUE.changedEvent, icon, value, maxValue, valueColor) doFireIconUpdated = true end --]] end TMW:RegisterCallback("TMW_ICON_DISABLE", function(event, icon) icon:SetInfo("value, maxValue, valueColor", nil, nil, nil) end) TMW:RegisterCallback("TMW_INITIALIZE", function() local IconPosition_Sortable = TMW.C.GroupModule_IconPosition_Sortable if IconPosition_Sortable then IconPosition_Sortable:RegisterIconSorter("value", { DefaultOrder = -1, [1] = L["UIPANEL_GROUPSORT_value_1"], [-1] = L["UIPANEL_GROUPSORT_value_-1"], }, function(iconA, iconB, attributesA, attributesB, order) local a, b = attributesA.value, attributesB.value if a ~= b then return a*order < b*order end end) IconPosition_Sortable:RegisterIconSorter("valuep", { DefaultOrder = -1, [1] = L["UIPANEL_GROUPSORT_valuep_1"], [-1] = L["UIPANEL_GROUPSORT_valuep_-1"], }, function(iconA, iconB, attributesA, attributesB, order) if attributesA.maxValue == 0 or attributesB.maxValue == 0 then return false end local a, b = attributesA.value / attributesA.maxValue, attributesB.value / attributesB.maxValue if a ~= b then return a*order < b*order end end) end end) Processor:RegisterDogTag("TMW", "Value", { code = function(icon) icon = TMW.GUIDToOwner[icon] local value = icon and icon.attributes.value or 0 return isNumber[value] or value end, arg = { 'icon', 'string', '@req', }, events = TMW:CreateDogTagEventString("VALUE"), ret = "number", doc = L["DT_DOC_Value"] .. "\r\n \r\n" .. L["DT_INSERTGUID_GENERIC_DESC"], example = '[Value] => "256891"; [Value(icon="TMW:icon:1I7MnrXDCz8T")] => "2"', category = L["ICON"], }) Processor:RegisterDogTag("TMW", "ValueMax", { code = function(icon) icon = TMW.GUIDToOwner[icon] local maxValue = icon and icon.attributes.maxValue or 0 return isNumber[maxValue] or maxValue end, arg = { 'icon', 'string', '@req', }, events = TMW:CreateDogTagEventString("VALUE"), ret = "number", doc = L["DT_DOC_ValueMax"] .. "\r\n \r\n" .. L["DT_INSERTGUID_GENERIC_DESC"], example = '[ValueMax] => "312856"; [ValueMax(icon="TMW:icon:1I7MnrXDCz8T")] => "3"', category = L["ICON"], }) end -- STACK: "stack, stackText" do local Processor = TMW.Classes.IconDataProcessor:New("STACK", "stack, stackText") function Processor:CompileFunctionSegment(t) --GLOBALS: stack, stackText t[#t+1] = [[ if attributes.stack ~= stack or attributes.stackText ~= stackText then local old = attributes.stack attributes.stack = stack attributes.stackText = stackText if EventHandlersSet.OnStack then icon:QueueEvent("OnStack") end if (not old or (stack and stack > old)) and EventHandlersSet.OnStackIncrease then icon:QueueEvent("OnStackIncrease") elseif (not stack or (old and stack < old)) and EventHandlersSet.OnStackDecrease then icon:QueueEvent("OnStackDecrease") end TMW:Fire(STACK.changedEvent, icon, stack, stackText) doFireIconUpdated = true end --]] end Processor:RegisterIconEvent(51, "OnStack", { category = L["EVENT_CATEGORY_CHANGED"], text = L["SOUND_EVENT_ONSTACK"], desc = L["SOUND_EVENT_ONSTACK_DESC"], settings = { Operator = true, Value = true, CndtJustPassed = true, PassingCndt = true, }, valueName = L["STACKS"], conditionChecker = function(icon, eventSettings) local count = icon.attributes.stack or 0 return TMW.CompareFuncs[eventSettings.Operator](count, eventSettings.Value) end, }) Processor:RegisterIconEvent(51.1, "OnStackIncrease", { category = L["EVENT_CATEGORY_CHANGED"], text = L["SOUND_EVENT_ONSTACKINC"], desc = L["SOUND_EVENT_ONSTACK_DESC"], settings = { Operator = true, Value = true, CndtJustPassed = true, PassingCndt = true, }, valueName = L["STACKS"], conditionChecker = function(icon, eventSettings) local count = icon.attributes.stack or 0 return TMW.CompareFuncs[eventSettings.Operator](count, eventSettings.Value) end, }) Processor:RegisterIconEvent(51.2, "OnStackDecrease", { category = L["EVENT_CATEGORY_CHANGED"], text = L["SOUND_EVENT_ONSTACKDEC"], desc = L["SOUND_EVENT_ONSTACK_DESC"], settings = { Operator = true, Value = true, CndtJustPassed = true, PassingCndt = true, }, valueName = L["STACKS"], conditionChecker = function(icon, eventSettings) local count = icon.attributes.stack or 0 return TMW.CompareFuncs[eventSettings.Operator](count, eventSettings.Value) end, }) Processor:RegisterDogTag("TMW", "Stacks", { code = function(icon) icon = TMW.GUIDToOwner[icon] local stacks = icon and icon.attributes.stackText or 0 return isNumber[stacks] or stacks end, arg = { 'icon', 'string', '@req', }, events = TMW:CreateDogTagEventString("STACK"), ret = "number", doc = L["DT_DOC_Stacks"] .. "\r\n \r\n" .. L["DT_INSERTGUID_GENERIC_DESC"], example = '[Stacks] => "9"; [Stacks(icon="TMW:icon:1I7MnrXDCz8T")] => "3"', category = L["ICON"], }) TMW:RegisterCallback("TMW_INITIALIZE", function() local IconPosition_Sortable = TMW.C.GroupModule_IconPosition_Sortable if IconPosition_Sortable then IconPosition_Sortable:RegisterIconSorter("stacks", { DefaultOrder = -1, [1] = L["UIPANEL_GROUPSORT_stacks_1"], [-1] = L["UIPANEL_GROUPSORT_stacks_-1"], }, function(iconA, iconB, attributesA, attributesB, order) local a, b = attributesA.stack or 0, attributesB.stack or 0 if a ~= b then return a*order < b*order end end) end end) TMW:RegisterCallback("TMW_ICON_SETUP_POST", function(event, icon) if not TMW.Locked then icon:SetInfo("stack, stackText", nil, nil) end end) TMW:RegisterCallback("TMW_ICON_DISABLE", function(event, icon) icon:SetInfo("stack, stackText", nil, nil) end) end -- TEXTURE: "texture" do local Processor = TMW.Classes.IconDataProcessor:New("TEXTURE", "texture") function Processor:CompileFunctionSegment(t) -- GLOBALS: texture t[#t+1] = [[ if texture ~= nil and attributes.texture ~= texture then attributes.texture = texture TMW:Fire(TEXTURE.changedEvent, icon, texture) doFireIconUpdated = true end --]] end end -- UNIT: "unit, GUID" do local Processor = TMW.Classes.IconDataProcessor:New("UNIT", "unit, GUID") Processor:DeclareUpValue("UnitGUID", UnitGUID) Processor:DeclareUpValue("playerGUID", UnitGUID('player')) function Processor:CompileFunctionSegment(t) -- GLOBALS: unit, GUID t[#t+1] = [[ GUID = GUID or (unit and (unit == "player" and playerGUID or UnitGUID(unit))) if attributes.unit ~= unit or attributes.GUID ~= GUID then local previousUnit = attributes.unit attributes.previousUnit = previousUnit attributes.unit = unit attributes.GUID = GUID if EventHandlersSet.OnUnit then icon:QueueEvent("OnUnit") end TMW:Fire(UNIT.changedEvent, icon, unit, previousUnit, GUID) doFireIconUpdated = true end --]] end Processor:RegisterIconEvent(41, "OnUnit", { category = L["EVENT_CATEGORY_CHANGED"], text = L["SOUND_EVENT_ONUNIT"], desc = L["SOUND_EVENT_ONUNIT_DESC"], }) Processor:RegisterDogTag("TMW", "Unit", { code = function(icon) icon = TMW.GUIDToOwner[icon] if icon then return icon.attributes.unit or "" else return "" end end, arg = { 'icon', 'string', '@req', }, events = TMW:CreateDogTagEventString("UNIT"), ret = "string", doc = L["DT_DOC_Unit"] .. "\r\n \r\n" .. L["DT_INSERTGUID_GENERIC_DESC"], example = '[Unit] => "target"; [Unit:Name] => "Kobold"; [Unit(icon="TMW:icon:1I7MnrXDCz8T")] => "focus"; [Unit(icon="TMW:icon:1I7MnrXDCz8T"):Name] => "Gamon"', category = L["ICON"], }) Processor:RegisterDogTag("TMW", "PreviousUnit", { code = function(icon) icon = TMW.GUIDToOwner[icon] if icon then return icon.__lastUnitChecked or "" else return "" end end, arg = { 'icon', 'string', '@req', }, events = TMW:CreateDogTagEventString("UNIT"), ret = "string", doc = L["DT_DOC_PreviousUnit"] .. "\r\n \r\n" .. L["DT_INSERTGUID_GENERIC_DESC"], example = '[PreviousUnit] => "target"; [PreviousUnit:Name] => "Kobold"; [PreviousUnit(icon="TMW:icon:1I7MnrXDCz8T")] => "focus"; [PreviousUnit(icon="TMW:icon:1I7MnrXDCz8T"):Name] => "Gamon"', category = L["ICON"], }) TMW:RegisterCallback("TMW_ICON_DISABLE", function(event, icon) icon:SetInfo("unit, GUID", nil, nil) end) end -- DOGTAGUNIT: "dogTagUnit" do local DogTag = LibStub("LibDogTag-3.0") local Processor = TMW.Classes.IconDataProcessor:New("DOGTAGUNIT", "dogTagUnit") Processor:AssertDependency("UNIT") --Here's the hook (the whole point of this thing) local Hook = TMW.Classes.IconDataProcessorHook:New("UNIT_DOGTAGUNIT", "UNIT") Hook:DeclareUpValue("DogTag", DogTag) Hook:DeclareUpValue("TMW_UNITS", TMW.UNITS) Hook:RegisterCompileFunctionSegmentHook("post", function(Processor, t) -- GLOBALS: unit t[#t+1] = [[ local dogTagUnit local typeData = icon.typeData if not typeData or typeData.unitType == "unitid" then dogTagUnit = unit if not DogTag.IsLegitimateUnit[dogTagUnit] then dogTagUnit = dogTagUnit and TMW_UNITS:TestUnit(dogTagUnit) if not DogTag.IsLegitimateUnit[dogTagUnit] then dogTagUnit = "player" end end else dogTagUnit = "player" end if attributes.dogTagUnit ~= dogTagUnit then doFireIconUpdated = icon:SetInfo_INTERNAL("dogTagUnit", dogTagUnit) or doFireIconUpdated end --]] end) end
return {'jabot','jabotjes','jabroer','jabbeke','jaber','jabbar','jabotje','jabots','jabroers','jabers'}
--[[ Copyright (C) 2019 Blue Mountains GmbH This program is free software: you can redistribute it and/or modify it under the terms of the Onset Open Source License as published by Blue Mountains GmbH. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Onset Open Source License for more details. You should have received a copy of the Onset Open Source License along with this program. If not, see https://bluemountains.io/Onset_OpenSourceSoftware_License.txt ]]-- local StreamedAtmIds = { } local AtmIds = { } AddRemoteEvent("banking:atmsetup", function(AtmObjects) AtmIds = AtmObjects -- Reset the table StreamedAtmIds = { } for _,v in pairs(AtmIds) do -- IsValidObject returns true on the client if this object is streamed in if IsValidObject(v) then table.insert(StreamedAtmIds, v) end end end) AddEvent("OnObjectStreamIn", function(object) for _,v in pairs(AtmIds) do if object == v then table.insert(StreamedAtmIds, v) break end end end) AddEvent("OnObjectStreamOut", function(object) for _,v in pairs(AtmIds) do if object == v then table.remove(StreamedAtmIds, tablefind(StreamedAtmIds, v)) break end end end) local function OnKeyPress(key) if key == "E" then local NearestATM = GetNearestATM() if NearestATM ~= 0 then CallRemoteEvent("banking:atminteract", NearestATM) end end end AddEvent("OnKeyPress", OnKeyPress) function OnBankingWithdrawMoney(value) CallRemoteEvent("banking:withdraw", math.tointeger(value)) end AddEvent("OnBankingWithdrawMoney", OnBankingWithdrawMoney) function GetNearestATM() local x, y, z = GetPlayerLocation() for _,v in pairs(StreamedAtmIds) do local x2, y2, z2 = GetObjectLocation(v) local dist = GetDistance3D(x, y, z, x2, y2, z2) if dist < 160.0 then return v end end return 0 end function tablefind(tab, el) for index, value in pairs(tab) do if value == el then return index end end end
return { id = "epiccowboy", name = "Epic Flaming Cowboy Hat of Great Justice", description = "Feed the flames of justice!", type = "hat", rarity = 5, hidden = false, }
package("curl") set_homepage("https://curl.se/") set_description("A command line tool and library for transferring data with URLs") add_urls("http://117.143.63.254:9012/www/rt-smart/packages/curl-$(version).tar.gz") add_versions("7.70.0", "ca2feeb8ef13368ce5d5e5849a5fd5e2dd4755fecf7d8f0cc94000a4206fb8e7") add_patches("7.70.0", path.join(os.scriptdir(), "patches", "7.70.0", "1-rtt-console.patch"), "651617be760341e025a9e4d68278f75b60e856d22558f7e89ba3de30aee2bb0b") add_deps("zlib", "openssl") on_install("cross", function (package) local CROSS_COMPILE="arm-linux-musleabi" local configs = {"--prefix=" .. package:installdir(), "--target=" .. CROSS_COMPILE, "--host=" .. CROSS_COMPILE, "--build=i686-pc-linux-gnu", "--with-ssl", "--with-zlib"} local buildenvs = import("package.tools.autoconf").buildenvs(package) buildenvs.CFLAGS = path.join(buildenvs.CFLAGS, " -I", package:dep("zlib"):installdir("include"), " -I", package:dep("openssl"):installdir("include")) buildenvs.LIBS = path.join(buildenvs.LDFLAGS, " -static -Wl,--start-group -lc -lgcc -lrtthread -Wl,--end-group") buildenvs.LDFLAGS = path.join("-L", package:dep("zlib"):installdir("lib"), " -L", package:dep("openssl"):installdir("lib")) os.vrunv("./configure", configs, {envs = buildenvs}) local makeconfigs = {V=1, CFLAGS = buildenvs.CFLAGS, LDFLAGS = buildenvs.LDFLAGS, LIBS = buildenvs.LIBS} import("package.tools.make").install(package, makeconfigs) end) on_test(function (package) assert(os.isfile(path.join(package:installdir("bin"), "curl"))) end)
core:module("CoreMenuData") Hooks:Register("CoreMenuData.LoadData") function Data:_load_data(root, menu_id) -- Find the child menu with id = menu_id local menu for _,c in ipairs(root) do if c._meta == "menu" and c.id and c.id == menu_id then menu = c break end end -- Call a hook here to let us mutate the menu data before it is parsed Hooks:Call("CoreMenuData.LoadDataMenu", menu_id, menu) -- Parse the nodes if menu then for _,c in ipairs(menu) do local type = c._meta if type == "node" then self:_create_node(file_path, menu_id, c) elseif type == "default_node" then self._default_node_name = c.name end end end end function Data:load_data(file_path, menu_id) if PackageManager:has(Idstring("menu"), file_path:id()) then self:_load_data(PackageManager:script_data(Idstring("menu"), file_path:id()), menu_id) end end function Data:_create_node(file_path, menu_id, c) local node_class = CoreMenuNode.MenuNode local type = c.type if type then node_class = CoreSerialize.string_to_classtable(type) end local name = c.name if name then self._nodes[name] = node_class:new(c) else Application:error("Menu node without name in '" .. menu_id .. "' in '" .. file_path .. "'") end end
-- This script template has each of the script entry point functions. -- They are described in detail in VR-Forces Configuration Guide. -- Some basic VRF Utilities defined in a common module. require "vrfutil" -- Global Variables. Global variables get saved when a scenario gets checkpointed. -- They get re-initialized when a checkpointed scenario is loaded. -- Current fuel state , denoting ranges rather than fenceposts: -- 'tiger' - all good/more than the joker parameter -- 'joker' - less than joker parameter but more than bingo -- 'bingo' - less than the bingo parameter state = "tiger" last_estimate = "tiger" -- Number of ticks that the state estimate has returned the same state ticks_stable = 0 -- Task Id for RTB operations rtb_tid = -1 -- Number of ticks estimations must remain stable for a state change local required_stable_ticks = 5 -- Task Parameters Available in Script -- taskParameters.parent Type: Simulation Object - This Embedded Entity's parent object name. (The unit that can recover it.) -- taskParameters.eeName Type: String - This Embedded Entity's embedded entity name - basically how the parent addresses it within the context of the Embedded Entity system. -- taskParameters.fuelEcon Type: Real - Km traveled per unit fuel. Usually 1. -- taskParameters.bingo Type: Real - The fuel safety margin to add to usage estimates before RTB. -- taskParameters.joker Type: Real - As with bingo fuel but for status messaging. Will be ignored if not greater than bingo fuel. -- taskParameters.reactivetask_priority Type: Integer -- taskParameters.reactivetask_enabled Type: Bool (on/off) function paramsValid() -- Ideally we'd also check eeName from here, but there's no way to do so. return taskParameters.parent:isValid() end function distToParentInKm() local myLoc = this:getLocation3D() local parLoc = taskParameters.parent:getLocation3D() return myLoc:distanceToLocation3D(parLoc) / 1000 end function estimateRtbFuel() return distToParentInKm() / taskParameters.fuelEcon end function remainingFuel() current, full = this:getResourceAmounts("movement|fuel") return current end function estimateFuelState() local remain = remainingFuel() local needed = estimateRtbFuel() if needed + taskParameters.bingo > remain then return "bingo" end if needed + taskParameters.joker > remain then return "joker" end return "tiger" end -- Called when reactive task is enabled or changes to the enabled state. function checkInit() -- Set the tick period for this script while checking. vrf:setTickPeriod(0.5) end -- Called each tick period for this script while enabled but not in the active state. function check() if not paramsValid() then printWarn("Unable to continue monitoring fuel use...") vrf:executeSetData("set-reactive-task-disabled", {script_id = "Bingo_Fuel_Monitor", cancel_now = true}) return false end local estimate = estimateFuelState() if estimate ~= last_estimate then last_estimate = estimate ticks_stable = 0 return false end ticks_stable = ticks_stable + 1 if estimate == state then return false end if ticks_stable < required_stable_ticks then return false end -- Finally we're down to the actual state transitions. state = estimate if state == "tiger" then printInfo("Detected fuel resource reset.") return false end if state == "joker" then printWarn("Reached Joker fuel condition.") return false end if state == "bingo" then printWarn("Reached Bingo fuel condition, returning to base") return true end -- Returning true will cause the reactive task to become active and will call init() -- and tick() until the task completes. return false end -- Called when the task first starts. Never called again. function init() -- Set the tick period for this script. vrf:setTickPeriod(0.5) end -- Called each tick while this task is active. function tick() if not (state == "bingo") then printWarn("This reactive task should not be called directly.") vrf:endTask(false) return end if rtb_tid < 0 then local parent = taskParameters.parent printInfo("Recovering '"..taskParameters.eeName.."'.") rtb_tid = vrf:sendTask(parent, "recover-embedded-entity", {embeddedEntityName = taskParameters.eeName}, true) end if not vrf:isTaskRunning(rtb_tid) then vrf:endTask(vrf:taskResult(rtb_tid)) end end -- Called when this task is being suspended, likely by a reaction activating. function suspend() -- By default, halt all subtasks and other entity tasks started by this task when suspending. vrf:stopAllSubtasks() vrf:stopAllTasks() end -- Called when this task is being resumed after being suspended. function resume() -- By default, simply call init() to start the task over. init() end -- Called immediately before a scenario checkpoint is saved when -- this task is active. -- It is typically not necessary to add code to this function. function saveState() end -- Called immediately after a scenario checkpoint is loaded in which -- this task is active. -- It is typically not necessary to add code to this function. function loadState() end -- Called when this task is ending, for any reason. -- It is typically not necessary to add code to this function. function shutdown() end -- Called whenever the entity receives a text report message while -- this task is active. -- message is the message text string. -- sender is the SimObject which sent the message. function receiveTextMessage(message, sender) end
-- downloaded from https://gist.github.com/tarleb/afee1b1d97e52aca888f410e77b3624a local List = require 'pandoc.List' local utils = require 'pandoc.utils' local stringify = utils.stringify function highlighter(given_name_pattern, family_name_pattern) local highlight_author = function (author) local given = author.given and stringify(author.given) local family = author.family and stringify(author.family) if given and given:match(given_name_pattern) and family and family:match(family_name_pattern) then author.given = {pandoc.Strong(setmetatable(author.given, nil))} author.family = {pandoc.Strong(setmetatable(author.family, nil))} end return author end return function(reference) if reference.author and reference.author.map then reference.author = reference.author:map(highlight_author) end return reference end end function Pandoc (doc) local meta = doc.meta local fh = io.popen( "pandoc-citeproc --bib2yaml " .. stringify(meta.bibliography) ) if io.type(fh) ~= 'file' then return end local bibyaml = fh:read('*a') fh:close() local references = pandoc.read(bibyaml).meta.references meta.bibliography = nil meta.references = references:map( highlighter(stringify(meta['given-name-pattern']), stringify(meta['family-name-pattern'])) ) return utils.run_json_filter( pandoc.Pandoc(doc.blocks, meta), 'pandoc-citeproc' ) end
-- Config (Server) RegisterServerEvent('cnr:police_stations_req') --- LoadPoliceStations() -- Sends list of valid police stations to player (if given) or all players -- @param client The client to send it to. Defaults to all clients if nil local function LoadPoliceStations(client) -- SQL: Return list of all stations that are law enforcement related exports['ghmattimysql']:execute( "SELECT st.cams,st.zone,st.id,st.agency_id,st.x,st.y,st.z,st.duty_point,a.blip_color,a.blip_sprite ".. "FROM stations st LEFT JOIN agencies a ON a.id = st.agency_id WHERE a.perms & 1", {}, function(stationList) local src = client if not src then src = (-1) end TriggerClientEvent('cnr:police_stations', src, stationList) end ) end -- Used to trigger LoadPoliceStations() AddEventHandler('cnr:client_loaded', function() local client = source LoadPoliceStations(client) end) -- Used to trigger LoadPoliceStations() on resource restart Citizen.CreateThread(function() Citizen.Wait(5000) LoadPoliceStations() end) AddEventHandler('cnr:police_stations_req', function(stNumber) local client = source print("DEBUG - Player #"..client.." requesting Station #"..stNumber.." information.") if stNumber then if stNumber > 0 then -- SQL: Return station information (armory, vehicles, etc) exports['ghmattimysql']:execute( "SELECT * FROM stations WHERE id = @n", {['n'] = stNumber}, function(stationInfo) if not stationInfo then stationInfo = {} end if not client then client = (-1) end TriggerClientEvent('cnr:police_station_info', client, stationInfo[1]) print("DEBUG - Sent player station info: "..json.encode(stationInfo[1])) end ) end -- stNumber > 0 end -- stNumber end)
local require = require local assert = assert local ipairs = ipairs local tostring = tostring local coroutine = coroutine local s_format = string.format local t_concat = table.concat local t_insert = table.insert local n_log = ngx.log local n_err = ngx.ERR local n_debug = ngx.DEBUG local quote_sql_str = ngx.quote_sql_str -----> 外部引用 -- local c_json = require("cjson.safe") local lpeg = require 'lpeg' local r_mysql = require 'resty.mysql' local o_func = require 'app.store.orm.func' local namespace = "app.store.drivers.mysql" local open = function(conf) local _connect = function() local db, err = r_mysql:new() assert(not err, s_format("[%s.open._connect]Failed to create:%s", namespace, err)) local ok, err, errno, sqlstate = db:connect(conf) assert(ok, s_format("[%s.open._connect]Failed to connect:%s,%s,%s", namespace, err, errno, sqlstate)) if conf.charset then if db:get_reused_times() == 0 then db:query("SET NAMES " .. conf.charset) end end return { conn = db; query = function(self, str) return db:query(str) end; set_timeout = function(self, ...) return db:set_timeout(...) end; set_keepalive = function(self, ...) return db:set_keepalive(...) end; start_transaction = function() return db:query('BEGIN') end; commit = function() return db:query('COMMIT') end; rollback = function() return db:query('ROLLBACK') end; } end local function connect() local key = "trans_" .. tostring(coroutine.running()) local conn = ngx.ctx[key] if conn then return true, conn end return false, _connect() end local config = function() return conf end local query = function(query_str) if conf.debug then n_log(n_debug, s_format("[%s.open.query]SQL:%s", namespace, query_str)) end local is_trans, db = connect() db:set_timeout(conf.timeout) -- 1 sec local res, err, errno, sqlstate = db:query(query_str) if not res then err = s_format("[%s.open.query]Bad result: %s,%s,%s", namespace, err, errno, sqlstate) n_log(n_err, err) return false, err end if err == 'again' then res = { res } end while err == "again" do local tmp tmp, err, errno, sqlstate = db.conn:read_result() if not tmp then err = s_format("[%s.open.query.again]Bad result: %s,%s,%s", namespace, err, errno, sqlstate) n_log(n_err, err) return false, err end t_insert(res, tmp) end if not is_trans then local ok, err = db.conn:set_keepalive(conf.pool_set.max_idle_timeout, conf.pool_set.pool_size) if not ok then n_log(n_err, s_format("[%s.open.query]Failed to set keepalive:%s", namespace, err)) end end return true, res end local escape_identifier = function(id) local repl = '`%1`' local openp, endp = lpeg.P'[', lpeg.P']' local quote_pat = openp * lpeg.C(( 1 - endp)^1) * endp return lpeg.Cs((quote_pat/repl + 1)^0):match(id) end local function escape_literal(val) local typ = type(val) if typ == 'boolean' then return val and 1 or 0 elseif typ == 'string' then return quote_sql_str(val) elseif typ == 'number' then return val elseif typ == 'nil' then return "NULL" elseif typ == 'table' then if val._type then return tostring(val) end return t_concat(o_func.map(escape_literal, val), ', ') else return tostring(val) end end local returning = function(column) return nil -- return column end local get_schema = function(table_name) table_name = table_name:gsub('%[?([^%]]+)%]?', "'%1'") local ok, res = query([[ SELECT column_name, data_type, column_key, character_maximum_length FROM INFORMATION_SCHEMA.COLUMNS WHERE table_name = ]] .. table_name .. ' GROUP BY column_name ') --' AND table_schema = ' .. escape_literal(conf.database) assert(ok, res) local fields = { } for _, f in ipairs(res) do fields[f.column_name] = f -- MYCAT 分区会有多个主键产生,这里暂时先取消判断,改成以ID命名设置的主键为主 -- if f.column_key == 'PRI' then -- if fields.__pk__ then -- error(s_format("[%s.open.get_schema]Not implement for tables have multiple pk", namespace)) -- end -- fields.__pk__ = f.column_name -- end if f.column_key == 'PRI' and string.lower(f.column_name) == "id" then fields.__pk__ = f.column_name end end return fields end local limit_all = function() return '18446744073709551615' end return { connect = connect; query = query; get_schema = get_schema; config = config; escape_identifier = escape_identifier; escape_literal = escape_literal; quote_sql_str = quote_sql_str; returning = returning; limit_all = limit_all; } end return open
local action = require("game.battle.action.action") local M = setmetatable({}, {__index = action}) M.super = action M.__index = M function M.new() local o = setmetatable(action.new(), M) o.type = actiondef.die o.duration = 2 o.weight = 10 return o end function M:enter() print(self.agent.id ," enter die:"..tostring(self.agent.position)) action.enter(self) end function M:execute(delta) action.execute(self,delta) end function M:exit() action.exit(self) self:broadcast() --print(self.agent.id ," exit die") agentmgr:removeagent(self.agent.id) end function M:broadcast() local data = { id = self.agent.id, copy = self.agent.copyid } copy:broadcast(msgid.BATTLE_ENTITY_DIE_NOTIFY,data) end return M
local ten1s = tonumber( "1111111111", 2 ) return function ( cu1, cu2 ) return 0x10000 + ( ((cu1 & ten1s) << 10) | (cu2 & ten1s) ) end
Point = Object:new{x, y} function Point:copy() return self:new{x = self.x, y = self.y} end function Point:X(x) if x then self.x = x else return self.x end end function Point:Y(y) if y then self.y = y else return self.y end end
-- an example of a minimal scene -- load resources including a two frame animation used as a button -- copyright 2016 Samuel Baird MIT Licence local class = require('core.class') local app_node = require('lt.app_node') local tween = require('lt.tween') return class.derive(app_node, function (title_scene) function title_scene:prepare() app.resources.load_spritesheet('assets/output/', 'title') end function title_scene:begin() -- centered background local img = self.view:add_image('title_screen') local x, y, width, height = img:bounds() -- scale up on extreme screen sizes of aspect ratios if app.screen.width > width then img.scale_x = app.screen.width / width end if app.screen.height > height then img.scale_y = app.screen.height / height end img.x = (app.screen.width - (width * img.scale_x)) * 0.5 img.y = (app.screen.height - (height * img.scale_y)) * 0.5 -- add the clip that will be used as the play button local button_clip = self.view:add_clip('play_button') button_clip.x = (app.screen.width - 160) * 0.5 button_clip.y = app.screen.height * 0.5 self:add_button(button_clip, function (button) button.enabled = false self:tween(button_clip, tween.easing.interpolate({ 0, -0.2, -0.25, -0.15, 0.25, 1, 1.25}, 30), { y = 400 }, function () app:set_scene('game.game_scene') end) end) end end)
object_tangible_quest_naboo_theed_stash_peddler_goods = object_tangible_quest_shared_naboo_theed_stash_peddler_goods:new { } ObjectTemplates:addTemplate(object_tangible_quest_naboo_theed_stash_peddler_goods, "object/tangible/quest/naboo_theed_stash_peddler_goods.iff")
#!/usr/bin/lua msg = function() local message = os.getenv('PT_message'); return message end print(msg())
local cache = require('cmp.utils.cache') local misc = require('cmp.utils.misc') local buffer = require('cmp.utils.buffer') local api = require('cmp.utils.api') ---@class cmp.WindowStyle ---@field public relative string ---@field public row number ---@field public col number ---@field public width number ---@field public height number ---@field public zindex number|nil ---@class cmp.Window ---@field public name string ---@field public win number|nil ---@field public swin1 number|nil ---@field public swin2 number|nil ---@field public style cmp.WindowStyle ---@field public opt table<string, any> ---@field public buffer_opt table<string, any> ---@field public cache cmp.Cache local window = {} ---new ---@return cmp.Window window.new = function() local self = setmetatable({}, { __index = window }) self.name = misc.id('cmp.utils.window.new') self.win = nil self.swin1 = nil self.swin2 = nil self.style = {} self.cache = cache.new() self.opt = {} self.buffer_opt = {} return self end ---Set window option. ---NOTE: If the window already visible, immediately applied to it. ---@param key string ---@param value any window.option = function(self, key, value) if vim.fn.exists('+' .. key) == 0 then return end if value == nil then return self.opt[key] end self.opt[key] = value if self:visible() then vim.api.nvim_win_set_option(self.win, key, value) end end ---Set buffer option. ---NOTE: If the buffer already visible, immediately applied to it. ---@param key string ---@param value any window.buffer_option = function(self, key, value) if vim.fn.exists('+' .. key) == 0 then return end if value == nil then return self.buffer_opt[key] end self.buffer_opt[key] = value local existing_buf = buffer.get(self.name) if existing_buf then vim.api.nvim_buf_set_option(existing_buf, key, value) end end ---Set style. ---@param style cmp.WindowStyle window.set_style = function(self, style) if vim.o.columns and vim.o.columns <= style.col + style.width then style.width = vim.o.columns - style.col - 1 end if vim.o.lines and vim.o.lines <= style.row + style.height then style.height = vim.o.lines - style.row - 1 end self.style = style self.style.zindex = self.style.zindex or 1 end ---Return buffer id. ---@return number window.get_buffer = function(self) local buf, created_new = buffer.ensure(self.name) if created_new then for k, v in pairs(self.buffer_opt) do vim.api.nvim_buf_set_option(buf, k, v) end end return buf end ---Open window ---@param style cmp.WindowStyle window.open = function(self, style) if style then self:set_style(style) end if self.style.width < 1 or self.style.height < 1 then return end if self.win and vim.api.nvim_win_is_valid(self.win) then vim.api.nvim_win_set_config(self.win, self.style) else local s = misc.copy(self.style) s.noautocmd = true self.win = vim.api.nvim_open_win(self:get_buffer(), false, s) for k, v in pairs(self.opt) do vim.api.nvim_win_set_option(self.win, k, v) end end self:update() end ---Update window.update = function(self) if self:has_scrollbar() then local total = self:get_content_height() local info = self:info() local bar_height = math.ceil(info.height * (info.height / total)) local bar_offset = math.min(info.height - bar_height, math.floor(info.height * (vim.fn.getwininfo(self.win)[1].topline / total))) local style1 = {} style1.relative = 'editor' style1.style = 'minimal' style1.width = 1 style1.height = info.height style1.row = info.row style1.col = info.col + info.width - (info.has_scrollbar and 1 or 0) style1.zindex = (self.style.zindex and (self.style.zindex + 1) or 1) if self.swin1 and vim.api.nvim_win_is_valid(self.swin1) then vim.api.nvim_win_set_config(self.swin1, style1) else style1.noautocmd = true self.swin1 = vim.api.nvim_open_win(buffer.ensure(self.name .. 'sbuf1'), false, style1) vim.api.nvim_win_set_option(self.swin1, 'winhighlight', 'EndOfBuffer:PmenuSbar,Normal:PmenuSbar,NormalNC:PmenuSbar,NormalFloat:PmenuSbar') end local style2 = {} style2.relative = 'editor' style2.style = 'minimal' style2.width = 1 style2.height = bar_height style2.row = info.row + bar_offset style2.col = info.col + info.width - (info.has_scrollbar and 1 or 0) style2.zindex = (self.style.zindex and (self.style.zindex + 2) or 2) if self.swin2 and vim.api.nvim_win_is_valid(self.swin2) then vim.api.nvim_win_set_config(self.swin2, style2) else style2.noautocmd = true self.swin2 = vim.api.nvim_open_win(buffer.ensure(self.name .. 'sbuf2'), false, style2) vim.api.nvim_win_set_option(self.swin2, 'winhighlight', 'EndOfBuffer:PmenuThumb,Normal:PmenuThumb,NormalNC:PmenuThumb,NormalFloat:PmenuThumb') end else if self.swin1 and vim.api.nvim_win_is_valid(self.swin1) then vim.api.nvim_win_hide(self.swin1) self.swin1 = nil end if self.swin2 and vim.api.nvim_win_is_valid(self.swin2) then vim.api.nvim_win_hide(self.swin2) self.swin2 = nil end end -- In cmdline, vim does not redraw automatically. if api.is_cmdline_mode() then vim.api.nvim_win_call(self.win, function() vim.cmd([[redraw]]) end) end end ---Close window window.close = function(self) if self.win and vim.api.nvim_win_is_valid(self.win) then if self.win and vim.api.nvim_win_is_valid(self.win) then vim.api.nvim_win_hide(self.win) self.win = nil end if self.swin1 and vim.api.nvim_win_is_valid(self.swin1) then vim.api.nvim_win_hide(self.swin1) self.swin1 = nil end if self.swin2 and vim.api.nvim_win_is_valid(self.swin2) then vim.api.nvim_win_hide(self.swin2) self.swin2 = nil end end end ---Return the window is visible or not. window.visible = function(self) return self.win and vim.api.nvim_win_is_valid(self.win) end ---Return the scrollbar will shown or not. window.has_scrollbar = function(self) return (self.style.height or 0) < self:get_content_height() end ---Return win info. window.info = function(self) local border_width = self:get_border_width() local has_scrollbar = self:has_scrollbar() return { row = self.style.row, col = self.style.col, width = self.style.width + border_width + (has_scrollbar and 1 or 0), height = self.style.height, border_width = border_width, has_scrollbar = has_scrollbar, } end ---Get border width ---@return number window.get_border_width = function(self) local border = self.style.border if type(border) == 'table' then local new_border = {} while #new_border < 8 do for _, b in ipairs(border) do table.insert(new_border, b) end end border = new_border end local w = 0 if border then if type(border) == 'string' then if border == 'single' then w = 2 elseif border == 'solid' then w = 2 elseif border == 'double' then w = 2 elseif border == 'rounded' then w = 2 elseif border == 'shadow' then w = 1 end elseif type(border) == 'table' then local b4 = type(border[4]) == 'table' and border[4][1] or border[4] if #b4 > 0 then w = w + 1 end local b8 = type(border[8]) == 'table' and border[8][1] or border[8] if #b8 > 0 then w = w + 1 end end end return w end ---Get scroll height. ---@return number window.get_content_height = function(self) if not self:option('wrap') then return vim.api.nvim_buf_line_count(self:get_buffer()) end return self.cache:ensure({ 'get_content_height', self.style.width, self:get_buffer(), vim.api.nvim_buf_get_changedtick(self:get_buffer()), }, function() local height = 0 local buf = self:get_buffer() -- The result of vim.fn.strdisplaywidth depends on the buffer it was called -- in (see comment in cmp.Entry.get_view). vim.api.nvim_buf_call(buf, function() for _, text in ipairs(vim.api.nvim_buf_get_lines(buf, 0, -1, false)) do height = height + math.ceil(math.max(1, vim.fn.strdisplaywidth(text)) / self.style.width) end end) return height end) end return window
setTags = function(jid, tags) -- store the tags list in job hash redis.call('hset', 'bee:h:jobs:' .. jid, 'tags', cjson.encode(tags)) -- add this job to tag sets for i, tag in ipairs(tags) do redis.call('sadd', 'bee:s:tags:' .. tag, jid) end end
function onEvent(name, value1, value2) removeLuaSprite(value1); end
-- -- half of screen -- hs.hotkey.bind({'alt', 'cmd'}, 'left', function() hs.window.focusedWindow():moveToUnit({0, 0, 0.5, 1}) end) -- hs.hotkey.bind({'alt', 'cmd'}, 'right', function() hs.window.focusedWindow():moveToUnit({0.5, 0, 0.5, 1}) end) -- hs.hotkey.bind({'alt', 'cmd'}, 'up', function() hs.window.focusedWindow():moveToUnit({0, 0, 1, 0.5}) end) -- hs.hotkey.bind({'alt', 'cmd'}, 'down', function() hs.window.focusedWindow():moveToUnit({0, 0.5, 1, 0.5}) end) -- -- -- quarter of screen -- hs.hotkey.bind({'shift', 'alt', 'cmd'}, 'left', function() hs.window.focusedWindow():moveToUnit({0, 0, 0.5, 0.5}) end) -- hs.hotkey.bind({'shift', 'alt', 'cmd'}, 'right', function() hs.window.focusedWindow():moveToUnit({0.5, 0.5, 0.5, 0.5}) end) -- hs.hotkey.bind({'shift', 'alt', 'cmd'}, 'up', function() hs.window.focusedWindow():moveToUnit({0.5, 0, 0.5, 0.5}) end) -- hs.hotkey.bind({'shift', 'alt', 'cmd'}, 'down', function() hs.window.focusedWindow():moveToUnit({0, 0.5, 0.5, 0.5}) end) -- -- -- full screen -- hs.hotkey.bind({'alt', 'cmd'}, 'f', function() hs.window.focusedWindow():moveToUnit({0, 0, 1, 1}) end) -- -- -- center screen -- hs.hotkey.bind({'alt', 'cmd'}, 'c', function() hs.window.focusedWindow():centerOnScreen() end) -- -- -- move between displays -- hs.hotkey.bind({'ctrl', 'alt', 'cmd'}, 'right', function() -- local win = hs.window.focusedWindow() -- local next = win:screen():toEast() -- if next then -- win:moveToScreen(next, true) -- end -- end) -- hs.hotkey.bind({'ctrl', 'alt', 'cmd'}, 'left', function() -- local win = hs.window.focusedWindow() -- local next = win:screen():toWest() -- if next then -- win:moveToScreen(next, true) -- end -- end) -- -- grid gui -- hs.grid.setMargins({w = 0, h = 0}) -- hs.hotkey.bind({'shift', 'cmd'}, 'g', hs.grid.show) -- -- -- auto layout -- hs.hotkey.bind({'ctrl', 'alt', 'cmd'}, 'l', function() autoLayout() end)
local skynet = require "skynet" local harbor = require "skynet.harbor" require "skynet.manager" -- import skynet.monitor local function monitor_master() harbor.linkmaster() print("master is down") skynet.exit() end skynet.start(function() print("Log server start") skynet.monitor "simplemonitor" local log = skynet.newservice("globallog") skynet.fork(monitor_master) end)
--[[ Variables ]] local vehiclesCoords = {} --[[ Events ]] RegisterNetEvent("caue-phone:vehicleCoords") AddEventHandler("caue-phone:vehicleCoords", function(identifier, coords) local src = source vehiclesCoords[identifier] = coords end) --[[ RPCs ]] RPC.register("caue-phone:getVehicles", function(src) local cid = exports["caue-base"]:getChar(src, "id") if not cid then return {} end local vehicles = MySQL.query.await([[ SELECT v1.id, v1.plate, v1.model, v2.fuel, v2.body_damage, v2.engine_damage, v3.state, v3.garage, v3.coords, v4.price AS payment_price, v4.left AS payment_left, DATEDIFF(FROM_UNIXTIME(UNIX_TIMESTAMP()), FROM_UNIXTIME(v4.last)) AS payment_last FROM vehicles v1 INNER JOIN vehicles_metadata v2 ON v2.vid = v1.id INNER JOIN vehicles_garage v3 ON v3.vid = v1.id INNER JOIN vehicles_payments v4 ON v4.vid = v1.id WHERE cid = ? ]], { cid }) return vehicles end) RPC.register("caue-phone:vehicleCoords", function(src, identifier) if vehiclesCoords[identifier] ~= nil then return vehiclesCoords[identifier] end local garage = exports["caue-vehicles"]:selectVehicle(identifier, "garage", "garage") local garagePos = exports["caue-vehicles"]:getGarage(garage, "pos") if garage and garagePos then return garagePos end return false end) RPC.register("caue-phone:payVehicle", function(src, identifier) return exports["caue-vehicles"]:payVehicle(identifier, src) end) RPC.register("caue-phone:carshopOutstandings", function(src, group) local vehicles = MySQL.query.await([[ SELECT v1.vid, v2.plate, v2.model, CONCAT(c1.first_name, c1.last_name) as name, c1.phone, v3.price AS payment_price, v3.left AS payment_left, DATEDIFF(FROM_UNIXTIME(UNIX_TIMESTAMP()), FROM_UNIXTIME(v3.last)) AS payment_last FROM carshop_logs v1 INNER JOIN vehicles v2 ON v2.id = v1.vid INNER JOIN characters c1 ON c1.id = v2.cid INNER JOIN vehicles_payments v3 ON v3.vid = v1.vid WHERE shop = ? ]], { group }) return vehicles end)
vim.g.cpp_function_highlight = 1 vim.g.cpp_member_highlight = 1 vim.g.cpp_simple_highlight = 1
local mod = mod_loader.mods[modApi.currentMod] local path = mod.resourcePath local modUtils = require(path .."scripts/modApiExt/modApiExt") local selected = require(path .."scripts/libs/selected") local getQueued = require(path .."scripts/libs/getQueued") local trait = require(path .."scripts/libs/trait") local tips = require(path .."scripts/libs/tutorialTips") local a = ANIMS local writepath = "img/units/aliens/" local readpath = path .. writepath local imagepath = writepath:sub(5,-1) local this = {} modApi:appendAsset(writepath .."lmn_blobberling.png", readpath .."blobberling.png") modApi:appendAsset(writepath .."lmn_blobberlinga.png", readpath .."blobberlinga.png") modApi:appendAsset(writepath .."lmn_blobberling_death.png", readpath .."blobberling_death.png") modApi:appendAsset(writepath .."lmn_blobberling_emerge.png", readpath .."blobberling_emerge.png") modApi:appendAsset(writepath .."lmn_blobberling_Bw.png", readpath .."blobberling_Bw.png") modApi:appendAsset("img/portraits/enemy/lmn_Blobberling1.png", path .."img/portraits/enemy/Blobberling1.png") modApi:appendAsset("img/portraits/enemy/lmn_Blobberling2.png", path .."img/portraits/enemy/Blobberling2.png") modApi:copyAsset("img/combat/icons/icon_kill_glow.png", "img/combat/icons/lmn_blobberling_death.png") Location["combat/icons/lmn_blobberling_death.png"] = Point(-16,9) local base = a.EnemyUnit:new{Image = imagepath .."lmn_blobberling.png", PosX = -14, PosY = 7} local baseEmerge = a.BaseEmerge:new{Image = imagepath .."lmn_blobberling_emerge.png", PosX = -24, PosY = -2} a.lmn_blobberling = base a.lmn_blobberlinge = baseEmerge a.lmn_blobberlinga = base:new{ Image = imagepath .."lmn_blobberlinga.png", NumFrames = 4 } a.lmn_blobberlingd = base:new{ Image = imagepath .."lmn_blobberling_death.png", PosX = -15, Loop = false, NumFrames = 8, Time = .04 } a.lmn_blobberlingw = base:new{ Image = imagepath .."lmn_blobberling_Bw.png", PosX = -15, PosY = 14 } local function isBlobberling(pawn) return list_contains(_G[pawn:GetType()].SkillList, "lmn_BlobberlingAtk1") or list_contains(_G[pawn:GetType()].SkillList, "lmn_BlobberlingAtk2") end local pawnTypes = {"lmn_Blobberling1", "lmn_Blobberling2", "lmn_BlobberlingBoss"} trait:Add{ PawnTypes = "lmn_Blobberling1", Icon = {"img/combat/icons/icon_explode.png", Point(0,8)}, Description = {"Extremely Volatile", "This unit will always explode on death, dealing 1 damage to adjacent tiles."} } trait:Add{ PawnTypes = "lmn_Blobberling2", Icon = {"img/combat/icons/icon_explode.png", Point(0,8)}, Description = {"Extremely Volatile", "This unit will always explode on death, dealing 2 damage to adjacent tiles."} } local function ExplosiveEffect(self, p) local ret = SkillEffect() local damage = SpaceDamage(p) damage.sSound = self.sSound damage.sAnimation = "explo_fire1" ret:AddDamage(damage) for dir = DIR_START, DIR_END do local curr = p + DIR_VECTORS[dir] if Board:IsValid(curr) then local damage = SpaceDamage(curr, self.Damage) damage.sSound = self.sSound damage.sAnimation = self.sAnimationPush .."_".. dir ret:AddDamage(damage) end end return ret end lmn_Blobberling1 = Pawn:new{ Name = "Blobberling", Health = 2, MoveSpeed = 5, Damage = 1, sSound = "/impact/generic/explosion", sAnimationPush = "exploout1", Image = "lmn_blobberling", ImageOffset = 0, SkillList = { "lmn_BlobberlingAtk1" }, SoundLocation = "/enemy/scarab_1/", DefaultTeam = TEAM_ENEMY, ImpactMaterial = IMPACT_BLOB, Portrait = "enemy/lmn_Blobberling1", AvoidingMines = true, Minor = true, -- double explosive? no thanks. ExplosiveEffect = ExplosiveEffect } function lmn_Blobberling1:GetDeathEffect(p) local ret = self:ExplosiveEffect(p) ret:AddDelay(0.1) ret:AddScript(string.format([[ local p, pawnTypes = %s, %s; local pawn = Board:GetPawn(p); if pawn and list_contains(pawnTypes, pawn:GetType()) then Board:RemovePawn(pawn); end; ]], p:GetString(), save_table(pawnTypes))) return ret end lmn_Blobberling2 = lmn_Blobberling1:new{ Name = "Alpha Blobberling", Health = 3, MoveSpeed = 5, Damage = 2, sSound = "/impact/generic/explosion", sAnimationPush = "exploout2", Image = "lmn_blobberling", ImageOffset = 1, SkillList = { "lmn_BlobberlingAtk2" }, SoundLocation = "/enemy/scarab_2/", DefaultTeam = TEAM_ENEMY, ImpactMaterial = IMPACT_BLOB, Tier = TIER_ALPHA, Portrait = "enemy/lmn_Blobberling2", } lmn_Blobberling1_Tip = lmn_Blobberling1:new{ GetDeathEffect = function() return SkillEffect() end } lmn_Blobberling2_Tip = lmn_Blobberling2:new{ GetDeathEffect = function() return SkillEffect() end } lmn_BlobberlingAtk1 = SelfTarget:new{ Name = "Unstable Guts", Description = "Kills itself. Explodes upon death, and deal damage to adjacent tiles.", Icon = "weapons/enemy_blob1.png", Damage = 1, Range = 1, ScoreFriendlyDamage = -2, -- self damage is also friendly damage. -2 ScoreEnemy = 3, -- low mech score so we only explode on ~2+ mechs. Class = "Enemy", LaunchSound = "", sSound = lmn_Blobberling1.sSound, sAnimationPush = lmn_Blobberling1.sAnimationPush, CustomTipImage = "lmn_BlobberlingAtk1_Tip", ExplosiveEffect = ExplosiveEffect, TipImage = { CustomPawn = "lmn_Blobberling1_Tip", Unit = Point(2,2), Enemy = Point(1,2), Building = Point(2,1), Target = Point(2,2), } } lmn_BlobberlingAtk1.GetTargetScore = Skill.GetTargetScore function lmn_BlobberlingAtk1:GetSkillEffect(p1, p2) local ret = self:ExplosiveEffect(p1) ret.effect:index(1).iDamage = DAMAGE_DEATH ret.effect:index(1).bHide = true ret.q_effect = ret.effect ret.effect = SkillEffect().effect -- dummy damage to mark the space. ret:AddQueuedDamage(SpaceDamage(p1)) ret:AddScript(string.format([[ local tips = require(%q .."scripts/libs/tutorialTips"); tips:Trigger("Blobberling_Atk", %s); ]], path, p1:GetString())) local pawn = Board:GetPawn(p1) if not pawn then return ret end local pawnId = pawn:GetId() ret:AddQueuedDelay(0.1) ret:AddQueuedScript(string.format([[ local pawn = Board:GetPawn(%s); if pawn then Board:RemovePawn(pawn); end ]], pawnId)) return ret end lmn_BlobberlingAtk2 = lmn_BlobberlingAtk1:new{ Name = "Volatile Guts", Damage = 2, sAnimationPush = lmn_Blobberling2.sAnimationPush, CustomTipImage = "lmn_BlobberlingAtk2_Tip", TipImage = { CustomPawn = "lmn_Blobberling2_Tip", Unit = Point(2,2), Enemy = Point(1,2), Building = Point(2,1), Target = Point(2,2), } } lmn_BlobberlingAtk1_Tip = lmn_BlobberlingAtk1:new{} function lmn_BlobberlingAtk1_Tip:GetSkillEffect(p1, p2) local ret = SkillEffect() local damage = SpaceDamage(p1, DAMAGE_DEATH) damage.sSound = self.sSound damage.sAnimation = "explo_fire1" ret:AddQueuedDamage(damage) for dir = DIR_START, DIR_END do local curr = p1 + DIR_VECTORS[dir] if Board:IsValid(curr) then local damage = SpaceDamage(curr, self.Damage) damage.sSound = self.sSound damage.sAnimation = self.sAnimationPush .."_".. dir ret:AddQueuedDamage(damage) end end return ret end lmn_BlobberlingAtk2_Tip = lmn_BlobberlingAtk1_Tip:new{ Name = "Volatile Guts", Damage = 2, sAnimationPush = "exploout2", TipImage = lmn_BlobberlingAtk2.TipImage } function this:load() -- this whole thing should probably be exported to some library -- to enable streamlined additional preview to queued attacks. modApi:addMissionUpdateHook(function(m) if m == Mission_test then return end local pawns = extract_table(Board:GetPawns(TEAM_ANY)) for _, pawnId in ipairs(pawns) do local pawn = Board:GetPawn(pawnId) local loc = pawn:GetSpace() local queuedAttack = getQueued(pawnId) --pawn:GetQueued() local selected = selected:Get() local armedWeapon = selected and selected:GetArmedWeaponId() or 0 local isWeaponArmed = armedWeapon > 0 local hasFocus = Board:IsHighlighted(loc) or pawn:IsSelected() if isBlobberling(pawn) and queuedAttack and not pawn:IsBusy() and not isWeaponArmed and Game:GetTeamTurn() == 1 and loc == queuedAttack.piOrigin then local alpha = .25 if not hasFocus then local d = SpaceDamage(queuedAttack.piOrigin) d.sImageMark = "combat/icons/lmn_blobberling_death.png" Board:MarkSpaceDamage(d) alpha = .75 end Board:MarkSpaceSimpleColor(queuedAttack.piOrigin, GL_Color(255, 66, 66, alpha)) end end end) modUtils:addPawnTrackedHook(function(m, pawn) if isBlobberling(pawn) then tips:Trigger("Blobberling", pawn:GetSpace()) end end) end return this
--[[ Incorrect login workflow when the mailbox is not provided. ]] -- User's mailbox number input. mailbox = storage("get_digits", "digits") return { -- Ask for the mailbox again. { action = "get_digits", min_digits = profile.mailbox_min_digits, max_digits = profile.mailbox_max_digits, audio_files = "phrase:login_incorrect_mailbox", bad_input = "", timeout = profile.user_input_timeout, }, { action = "set_storage", storage_area = "login_settings", data = { mailbox_number = mailbox, }, }, { action = "call_sequence", sequence = "validate_mailbox_login", }, }
local tinsert = table.insert local tsort = table.sort local gsub = string.gsub local match = string.match local M = {} function M.sort_pairs(t, f) local a = {} for n in pairs(t) do tinsert(a, n) end tsort(a, f) local i = 0 return function () i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end end function M.swap_key_value(t) local ret = {} for k,v in pairs(t) do ret[v] = k end return ret end --------------------------------- -- table.tostring(tbl) --------------------------------- -- fork from http://lua-users.org/wiki/TableUtils local function append_result(result, ...) local n = select('#', ...) for i=1,n do result.i = result.i + 1 result[result.i] = select(i, ...) end end local function val_to_str(v, result, depth) local tp = type(v) if "string" == tp then v = gsub(v, "\n", "\\n") if match(gsub(v, "[^'\"]", ""), '^"+$') then append_result(result, "'") append_result(result, v) append_result(result, "'") else append_result(result, '"') v = gsub(v, '"', '\\"') append_result(result, v) append_result(result, '"') end elseif "table" == tp then M.tostring_tbl(v, result, depth) elseif "function" == tp then append_result(result, '"', tostring(v), '"') else append_result(result, tostring(v)) end end local function key_to_str(k, result, depth) if "string" == type(k) and match(k, "^[_%a][_%a%d]*$") then append_result(result, k) else append_result(result, "[") val_to_str(k, result, depth) append_result(result, "]") end end local MAX_STR_TBL_CNT = 1024*1024 -- result has 1M element M.tostring_tbl = function (tbl, result, depth) if not result.i then result.i = 0 end depth = (depth or 0) + 1 if depth > 50 then return end append_result(result, "{") for k,v in pairs(tbl) do if result.i > MAX_STR_TBL_CNT then break end key_to_str(k, result, depth) append_result(result, "=") val_to_str(v, result, depth) append_result(result, ",") end append_result(result, "}") end M.concat_tostring_tbl = function (result) result.i = nil return table.concat(result, "") end M.tostring = function(tbl) local result = {} result.i = 0 val_to_str(tbl, result) return M.concat_tostring_tbl(result) end return M
local ffi = require("ffi") local setmetatable = setmetatable local error = error local type = type local print = print local setmetatable = setmetatable local rawget = rawget local memory = memory local TArrayMT = {} function TArrayMT.__index(self, idx) if type(idx) == "number" then if idx < self.Count and idx >= 0 then if self.Data[idx] ~= nil then return self.Data[idx] end else print("[TArray] Warning: Index out of range") end return nil end return rawget(self, idx) --error("TArray must be indexed by number") end -- Using pairs is probably slower than a normal for loop, but it's a tad more convenient local function TArrayIter(obj, k) if k < (obj.Count - 1) then -- If current index is before the last index k = k + 1 local v = obj.Data[k] if v ~= nil then return k, v else return TArrayIter(obj, k) end end end function TArrayMT.__pairs(self) return TArrayIter, self, -1 -- neg 1 because TArrayIter will increment this to 0 end function TArrayMT.__ipairs(self) return TArrayIter, self, -1 -- neg 1 because TArrayIter will increment this to 0 end function TArrayMT.__len(self) return self.Count end function TArrayMT.__gc(self) print(string.format("TArray GC: %d, 0x%X", self.Count, PtrToNum(self.Data))) memory.Free(self.Data) end ffi.metatype("struct TArray", TArrayMT) local TArray = {} function TArray.Create(innerType, cdata) local type = ffi.typeof([[ struct { $* Data; int Count; int Max; }]], ffi.typeof(innerType)) local type_mt = ffi.metatype(type, TArrayMT) local type_ptr = ffi.typeof("$ *", type_mt) local data = ffi.cast(type_ptr, cdata) --[[ local mt = { __index = data, __newindex = function(self, k, v) error("Cannot set property '" .. k .. "' on TArray") end, --__pairs = TArrayMT.__pairs, } ]] --local mt = TArrayMT --return setmetatable({}, mt) local mt = {} function mt.__index(self, idx) return data[0][idx] end return setmetatable({}, mt) end TArray.BaseMT = TArrayMT return TArray
-- Copyright 2021 SmartThings -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local capabilities = require "st.capabilities" --- @type st.zwave.CommandClass local cc = require "st.zwave.CommandClass" local FIBARO_WALL_PLUG_FINGERPRINTS = { {mfr = 0x010F, prod = 0x1401, model = 0x1001}, -- Fibaro Outlet {mfr = 0x010F, prod = 0x1401, model = 0x2000}, -- Fibaro Outlet } local function can_handle_fibaro_wall_plug(opts, driver, device, ...) for _, fingerprint in ipairs(FIBARO_WALL_PLUG_FINGERPRINTS) do if device:id_match(fingerprint.mfr, fingerprint.prod, fingerprint.model) then return true end end return false end local function component_to_endpoint(device, component_id) if component_id == "main" then return {1} else return {2} end end local function endpoint_to_component(device, ep) local switch_comp = string.format("smartplug%d", ep - 1) if device.profile.components[switch_comp] ~= nil then return switch_comp else return "main" end end local function device_init(self, device) device:set_component_to_endpoint_fn(component_to_endpoint) device:set_endpoint_to_component_fn(endpoint_to_component) end local fibaro_wall_plug = { NAME = "fibaro wall plug us", lifecycle_handlers = { init = device_init }, can_handle = can_handle_fibaro_wall_plug, } return fibaro_wall_plug
--[[ --------------------------------------------------- LUXART VEHICLE CONTROL (FOR FIVEM) --------------------------------------------------- Last revision: MAY 01 2017 (VERS. 1.01) Coded by Lt.Caine --------------------------------------------------- NOTES LVC will automatically apply to all emergency vehicles (vehicle class 18) --------------------------------------------------- CONTROLS Right indicator: = (Next Custom Radio Track) Left indicator: - (Previous Custom Radio Track) Hazard lights: Backspace (Phone Cancel) Toggle emergency lights: Y (Text Chat Team) Airhorn: E (Horn) Toggle siren: , (Previous Radio Station) Manual siren / Change siren tone: N (Next Radio Station) Auxiliary siren: Down Arrow (Phone Up) --------------------------------------------------- ]] local count_bcast_timer = 0 local delay_bcast_timer = 200 local count_sndclean_timer = 0 local delay_sndclean_timer = 400 local actv_ind_timer = false local count_ind_timer = 0 local delay_ind_timer = 180 local actv_lxsrnmute_temp = false local srntone_temp = 0 local dsrn_mute = true local state_indic = {} local state_lxsiren = {} local state_pwrcall = {} local state_airmanu = {} local ind_state_o = 0 local ind_state_l = 1 local ind_state_r = 2 local ind_state_h = 3 local snd_lxsiren = {} local snd_pwrcall = {} local snd_airmanu = {} -- these models will use their real wail siren, as determined by their assigned audio hash in vehicles.meta local eModelsWithFireSrn = { "FIRETRUK", } -- models listed below will use AMBULANCE_WARNING as auxiliary siren -- unlisted models will instead use the default wail as the auxiliary siren local eModelsWithPcall = { "AMBULANCE", "FIRETRUK", "LGUARD", } --------------------------------------------------------------------- function ShowDebug(text) SetNotificationTextEntry("STRING") AddTextComponentString(text) DrawNotification(false, false) end --------------------------------------------------------------------- function useFiretruckSiren(veh) local model = GetEntityModel(veh) for i = 1, #eModelsWithFireSrn, 1 do if model == GetHashKey(eModelsWithFireSrn[i]) then return true end end return false end --------------------------------------------------------------------- function usePowercallAuxSrn(veh) local model = GetEntityModel(veh) for i = 1, #eModelsWithPcall, 1 do if model == GetHashKey(eModelsWithPcall[i]) then return true end end return false end --------------------------------------------------------------------- function CleanupSounds() if count_sndclean_timer > delay_sndclean_timer then count_sndclean_timer = 0 for k, v in pairs(state_lxsiren) do if v > 0 then if not DoesEntityExist(k) or IsEntityDead(k) then if snd_lxsiren[k] ~= nil then StopSound(snd_lxsiren[k]) ReleaseSoundId(snd_lxsiren[k]) snd_lxsiren[k] = nil state_lxsiren[k] = nil end end end end for k, v in pairs(state_pwrcall) do if v == true then if not DoesEntityExist(k) or IsEntityDead(k) then if snd_pwrcall[k] ~= nil then StopSound(snd_pwrcall[k]) ReleaseSoundId(snd_pwrcall[k]) snd_pwrcall[k] = nil state_pwrcall[k] = nil end end end end for k, v in pairs(state_airmanu) do if v == true then if not DoesEntityExist(k) or IsEntityDead(k) or IsVehicleSeatFree(k, -1) then if snd_airmanu[k] ~= nil then StopSound(snd_airmanu[k]) ReleaseSoundId(snd_airmanu[k]) snd_airmanu[k] = nil state_airmanu[k] = nil end end end end else count_sndclean_timer = count_sndclean_timer + 1 end end --------------------------------------------------------------------- function TogIndicStateForVeh(veh, newstate) if DoesEntityExist(veh) and not IsEntityDead(veh) then if newstate == ind_state_o then SetVehicleIndicatorLights(veh, 0, false) -- R SetVehicleIndicatorLights(veh, 1, false) -- L elseif newstate == ind_state_l then SetVehicleIndicatorLights(veh, 0, false) -- R SetVehicleIndicatorLights(veh, 1, true) -- L elseif newstate == ind_state_r then SetVehicleIndicatorLights(veh, 0, true) -- R SetVehicleIndicatorLights(veh, 1, false) -- L elseif newstate == ind_state_h then SetVehicleIndicatorLights(veh, 0, true) -- R SetVehicleIndicatorLights(veh, 1, true) -- L end state_indic[veh] = newstate end end --------------------------------------------------------------------- function TogMuteDfltSrnForVeh(veh, toggle) if DoesEntityExist(veh) and not IsEntityDead(veh) then DisableVehicleImpactExplosionActivation(veh, toggle) end end --------------------------------------------------------------------- function SetLxSirenStateForVeh(veh, newstate) if DoesEntityExist(veh) and not IsEntityDead(veh) then if newstate ~= state_lxsiren[veh] then if snd_lxsiren[veh] ~= nil then StopSound(snd_lxsiren[veh]) ReleaseSoundId(snd_lxsiren[veh]) snd_lxsiren[veh] = nil end if newstate == 1 then if useFiretruckSiren(veh) then TogMuteDfltSrnForVeh(veh, false) else snd_lxsiren[veh] = GetSoundId() PlaySoundFromEntity(snd_lxsiren[veh], "VEHICLES_HORNS_SIREN_1", veh, 0, 0, 0) TogMuteDfltSrnForVeh(veh, true) end elseif newstate == 2 then snd_lxsiren[veh] = GetSoundId() PlaySoundFromEntity(snd_lxsiren[veh], "VEHICLES_HORNS_SIREN_2", veh, 0, 0, 0) TogMuteDfltSrnForVeh(veh, true) elseif newstate == 3 then snd_lxsiren[veh] = GetSoundId() if useFiretruckSiren(veh) then PlaySoundFromEntity(snd_lxsiren[veh], "VEHICLES_HORNS_AMBULANCE_WARNING", veh, 0, 0, 0) else PlaySoundFromEntity(snd_lxsiren[veh], "VEHICLES_HORNS_POLICE_WARNING", veh, 0, 0, 0) end TogMuteDfltSrnForVeh(veh, true) else TogMuteDfltSrnForVeh(veh, true) end state_lxsiren[veh] = newstate end end end --------------------------------------------------------------------- function TogPowercallStateForVeh(veh, toggle) if DoesEntityExist(veh) and not IsEntityDead(veh) then if toggle == true then if snd_pwrcall[veh] == nil then snd_pwrcall[veh] = GetSoundId() if usePowercallAuxSrn(veh) then PlaySoundFromEntity(snd_pwrcall[veh], "VEHICLES_HORNS_AMBULANCE_WARNING", veh, 0, 0, 0) else PlaySoundFromEntity(snd_pwrcall[veh], "VEHICLES_HORNS_SIREN_1", veh, 0, 0, 0) end end else if snd_pwrcall[veh] ~= nil then StopSound(snd_pwrcall[veh]) ReleaseSoundId(snd_pwrcall[veh]) snd_pwrcall[veh] = nil end end state_pwrcall[veh] = toggle end end --------------------------------------------------------------------- function SetAirManuStateForVeh(veh, newstate) if DoesEntityExist(veh) and not IsEntityDead(veh) then if newstate ~= state_airmanu[veh] then if snd_airmanu[veh] ~= nil then StopSound(snd_airmanu[veh]) ReleaseSoundId(snd_airmanu[veh]) snd_airmanu[veh] = nil end if newstate == 1 then snd_airmanu[veh] = GetSoundId() if useFiretruckSiren(veh) then PlaySoundFromEntity(snd_airmanu[veh], "VEHICLES_HORNS_FIRETRUCK_WARNING", veh, 0, 0, 0) else PlaySoundFromEntity(snd_airmanu[veh], "SIRENS_AIRHORN", veh, 0, 0, 0) end elseif newstate == 2 then snd_airmanu[veh] = GetSoundId() PlaySoundFromEntity(snd_airmanu[veh], "VEHICLES_HORNS_SIREN_1", veh, 0, 0, 0) elseif newstate == 3 then snd_airmanu[veh] = GetSoundId() PlaySoundFromEntity(snd_airmanu[veh], "VEHICLES_HORNS_SIREN_2", veh, 0, 0, 0) end state_airmanu[veh] = newstate end end end --------------------------------------------------------------------- RegisterNetEvent("lvc_TogIndicState_c") AddEventHandler("lvc_TogIndicState_c", function(sender, newstate) local player_s = GetPlayerFromServerId(sender) local ped_s = GetPlayerPed(player_s) if DoesEntityExist(ped_s) and not IsEntityDead(ped_s) then if ped_s ~= GetPlayerPed(-1) then if IsPedInAnyVehicle(ped_s, false) then local veh = GetVehiclePedIsUsing(ped_s) TogIndicStateForVeh(veh, newstate) end end end end) --------------------------------------------------------------------- RegisterNetEvent("lvc_TogDfltSrnMuted_c") AddEventHandler("lvc_TogDfltSrnMuted_c", function(sender, toggle) local player_s = GetPlayerFromServerId(sender) local ped_s = GetPlayerPed(player_s) if DoesEntityExist(ped_s) and not IsEntityDead(ped_s) then if ped_s ~= GetPlayerPed(-1) then if IsPedInAnyVehicle(ped_s, false) then local veh = GetVehiclePedIsUsing(ped_s) TogMuteDfltSrnForVeh(veh, toggle) end end end end) --------------------------------------------------------------------- RegisterNetEvent("lvc_SetLxSirenState_c") AddEventHandler("lvc_SetLxSirenState_c", function(sender, newstate) local player_s = GetPlayerFromServerId(sender) local ped_s = GetPlayerPed(player_s) if DoesEntityExist(ped_s) and not IsEntityDead(ped_s) then if ped_s ~= GetPlayerPed(-1) then if IsPedInAnyVehicle(ped_s, false) then local veh = GetVehiclePedIsUsing(ped_s) SetLxSirenStateForVeh(veh, newstate) end end end end) --------------------------------------------------------------------- RegisterNetEvent("lvc_TogPwrcallState_c") AddEventHandler("lvc_TogPwrcallState_c", function(sender, toggle) local player_s = GetPlayerFromServerId(sender) local ped_s = GetPlayerPed(player_s) if DoesEntityExist(ped_s) and not IsEntityDead(ped_s) then if ped_s ~= GetPlayerPed(-1) then if IsPedInAnyVehicle(ped_s, false) then local veh = GetVehiclePedIsUsing(ped_s) TogPowercallStateForVeh(veh, toggle) end end end end) --------------------------------------------------------------------- RegisterNetEvent("lvc_SetAirManuState_c") AddEventHandler("lvc_SetAirManuState_c", function(sender, newstate) local player_s = GetPlayerFromServerId(sender) local ped_s = GetPlayerPed(player_s) if DoesEntityExist(ped_s) and not IsEntityDead(ped_s) then if ped_s ~= GetPlayerPed(-1) then if IsPedInAnyVehicle(ped_s, false) then local veh = GetVehiclePedIsUsing(ped_s) SetAirManuStateForVeh(veh, newstate) end end end end) --------------------------------------------------------------------- Citizen.CreateThread(function() while true do CleanupSounds() ----- IS IN VEHICLE ----- local playerped = GetPlayerPed(-1) if IsPedInAnyVehicle(playerped, false) then ----- IS DRIVER ----- local veh = GetVehiclePedIsUsing(playerped) if GetPedInVehicleSeat(veh, -1) == playerped then DisableControlAction(0, 81, true) DisableControlAction(0, 84, true) -- INPUT_VEH_PREV_RADIO_TRACK DisableControlAction(0, 83, true) -- INPUT_VEH_NEXT_RADIO_TRACK if state_indic[veh] ~= ind_state_o and state_indic[veh] ~= ind_state_l and state_indic[veh] ~= ind_state_r and state_indic[veh] ~= ind_state_h then state_indic[veh] = ind_state_o end -- INDIC AUTO CONTROL if actv_ind_timer == true then if state_indic[veh] == ind_state_l or state_indic[veh] == ind_state_r then if GetEntitySpeed(veh) < 6 then count_ind_timer = 0 else if count_ind_timer > delay_ind_timer then count_ind_timer = 0 actv_ind_timer = false state_indic[veh] = ind_state_o PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) TogIndicStateForVeh(veh, state_indic[veh]) count_bcast_timer = delay_bcast_timer else count_ind_timer = count_ind_timer + 1 end end end end --- IS EMERG VEHICLE --- if GetVehicleClass(veh) == 18 then local actv_manu = false local actv_horn = false DisableControlAction(0, 86, true) -- INPUT_VEH_HORN DisableControlAction(0, 172, true) -- INPUT_CELLPHONE_UP --DisableControlAction(0, 173, true) -- INPUT_CELLPHONE_DOWN --DisableControlAction(0, 174, true) -- INPUT_CELLPHONE_LEFT --DisableControlAction(0, 175, true) -- INPUT_CELLPHONE_RIGHT DisableControlAction(0, 81, true) -- INPUT_VEH_NEXT_RADIO DisableControlAction(0, 82, true) -- INPUT_VEH_PREV_RADIO -- DisableControlAction(0, 19, true) -- INPUT_CHARACTER_WHEEL DisableControlAction(0, 85, true) -- INPUT_VEH_RADIO_WHEEL SetVehRadioStation(veh, "OFF") SetVehicleRadioEnabled(veh, false) if state_lxsiren[veh] ~= 1 and state_lxsiren[veh] ~= 2 and state_lxsiren[veh] ~= 3 then state_lxsiren[veh] = 0 end if state_pwrcall[veh] ~= true then state_pwrcall[veh] = false end if state_airmanu[veh] ~= 1 and state_airmanu[veh] ~= 2 and state_airmanu[veh] ~= 3 then state_airmanu[veh] = 0 end if useFiretruckSiren(veh) and state_lxsiren[veh] == 1 then TogMuteDfltSrnForVeh(veh, false) dsrn_mute = false else TogMuteDfltSrnForVeh(veh, true) dsrn_mute = true end if not IsVehicleSirenOn(veh) and state_lxsiren[veh] > 0 then PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) SetLxSirenStateForVeh(veh, 0) count_bcast_timer = delay_bcast_timer end if not IsVehicleSirenOn(veh) and state_pwrcall[veh] == true then PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) TogPowercallStateForVeh(veh, false) count_bcast_timer = delay_bcast_timer end ----- CONTROLS ----- if not IsPauseMenuActive() then -- TOG DFLT SRN LIGHTS if IsDisabledControlJustReleased(0, 85) then if IsVehicleSirenOn(veh) then PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) SetVehicleSiren(veh, false) else PlaySoundFrontend(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) SetVehicleSiren(veh, true) count_bcast_timer = delay_bcast_timer end -- TOG LX SIREN elseif IsDisabledControlJustReleased(0, 172) then local cstate = state_lxsiren[veh] if cstate == 0 then if IsVehicleSirenOn(veh) then PlaySoundFrontend(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) -- on SetLxSirenStateForVeh(veh, 1) count_bcast_timer = delay_bcast_timer end else PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) -- off SetLxSirenStateForVeh(veh, 0) count_bcast_timer = delay_bcast_timer end -- POWERCALL -- elseif IsDisabledControlJustReleased(0, 173) then -- if state_pwrcall[veh] == true then -- PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) -- TogPowercallStateForVeh(veh, false) -- count_bcast_timer = delay_bcast_timer -- else -- if IsVehicleSirenOn(veh) then -- PlaySoundFrontend(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) -- TogPowercallStateForVeh(veh, true) -- count_bcast_timer = delay_bcast_timer -- end -- end end -- BROWSE LX SRN TONES if state_lxsiren[veh] > 0 then if IsDisabledControlJustReleased(0, 47) then if IsVehicleSirenOn(veh) then local cstate = state_lxsiren[veh] local nstate = 1 PlaySoundFrontend(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) -- on if cstate == 1 then nstate = 2 elseif cstate == 2 then nstate = 3 else nstate = 1 end SetLxSirenStateForVeh(veh, nstate) count_bcast_timer = delay_bcast_timer end end end -- MANU -- if state_lxsiren[veh] < 1 then -- if IsDisabledControlPressed(0, 80) then -- actv_manu = true -- else -- actv_manu = false -- end -- else -- actv_manu = false -- end -- HORN if IsDisabledControlPressed(0, 86) then actv_horn = true else actv_horn = false end end ---- ADJUST HORN / MANU STATE ---- local hmanu_state_new = 0 if actv_horn == true and actv_manu == false then hmanu_state_new = 1 elseif actv_horn == false and actv_manu == true then hmanu_state_new = 2 elseif actv_horn == true and actv_manu == true then hmanu_state_new = 3 end if hmanu_state_new == 1 then if not useFiretruckSiren(veh) then if state_lxsiren[veh] > 0 and actv_lxsrnmute_temp == false then srntone_temp = state_lxsiren[veh] SetLxSirenStateForVeh(veh, 0) actv_lxsrnmute_temp = true end end else if not useFiretruckSiren(veh) then if actv_lxsrnmute_temp == true then SetLxSirenStateForVeh(veh, srntone_temp) actv_lxsrnmute_temp = false end end end if state_airmanu[veh] ~= hmanu_state_new then SetAirManuStateForVeh(veh, hmanu_state_new) count_bcast_timer = delay_bcast_timer end end --- IS ANY LAND VEHICLE --- if GetVehicleClass(veh) ~= 14 and GetVehicleClass(veh) ~= 15 and GetVehicleClass(veh) ~= 16 and GetVehicleClass(veh) ~= 21 then ----- CONTROLS ----- if not IsPauseMenuActive() then -- IND L if IsDisabledControlJustReleased(0, 174) then -- INPUT_VEH_PREV_RADIO_TRACK local cstate = state_indic[veh] if cstate == ind_state_l then state_indic[veh] = ind_state_o actv_ind_timer = false PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) else state_indic[veh] = ind_state_l actv_ind_timer = true PlaySoundFrontend(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) end TogIndicStateForVeh(veh, state_indic[veh]) count_ind_timer = 0 count_bcast_timer = delay_bcast_timer -- IND R elseif IsDisabledControlJustReleased(0, 175) then -- INPUT_VEH_NEXT_RADIO_TRACK local cstate = state_indic[veh] if cstate == ind_state_r then state_indic[veh] = ind_state_o actv_ind_timer = false PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) else state_indic[veh] = ind_state_r actv_ind_timer = true PlaySoundFrontend(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) end TogIndicStateForVeh(veh, state_indic[veh]) count_ind_timer = 0 count_bcast_timer = delay_bcast_timer -- IND H elseif IsControlJustReleased(0, 173) then -- INPUT_FRONTEND_CANCEL / Backspace if GetLastInputMethod(0) then -- last input was with kb local cstate = state_indic[veh] if cstate == ind_state_h then state_indic[veh] = ind_state_o PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) else state_indic[veh] = ind_state_h PlaySoundFrontend(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1) end TogIndicStateForVeh(veh, state_indic[veh]) actv_ind_timer = false count_ind_timer = 0 count_bcast_timer = delay_bcast_timer end end end ----- AUTO BROADCAST VEH STATES ----- if count_bcast_timer > delay_bcast_timer then count_bcast_timer = 0 --- IS EMERG VEHICLE --- if GetVehicleClass(veh) == 18 then TriggerServerEvent("lvc_TogDfltSrnMuted_s", dsrn_mute) TriggerServerEvent("lvc_SetLxSirenState_s", state_lxsiren[veh]) TriggerServerEvent("lvc_TogPwrcallState_s", state_pwrcall[veh]) TriggerServerEvent("lvc_SetAirManuState_s", state_airmanu[veh]) end --- IS ANY OTHER VEHICLE --- TriggerServerEvent("lvc_TogIndicState_s", state_indic[veh]) else count_bcast_timer = count_bcast_timer + 1 end end end end Citizen.Wait(0) end end)
require("tests/testsuite") local document = Cmd.ImportODTFile("testdocs/testdoc.odt") local expected = [[ %% This document automatically generated by WordGrinder 0.8. \documentclass{article} \usepackage{xunicode, setspace, xltxtra} \sloppy \onehalfspacing \begin{document} \title{testdoc.odt} \author{(no author)} \maketitle \section{Heading 1} This is \textbf{bold }\textit{\textbf{bolditalic }}\textit{\textbf{\underline{bolditalicunderline }}}\textit{\underline{italicunderline }}\underline{underline} }plain normal text \begin{enumerate} \item[\textbullet]{bullet} \item[\textbullet]{bullet} \item[\textbullet]{no bullet} \item[\textbullet]{no bullet} \item{number} \item{number} \item[\textbullet]{nothing} \item{number} \item[\textbullet]{bullet} \end{enumerate} normal text \end{document} ]] DocumentSet:setCurrent("testdoc.odt") local output = Cmd.ExportToLatexString() AssertEquals(expected, output)
local fio = require('fio') local socket = require('socket') local t = require('luatest') local g = t.group() local helpers = require('test.helper') local server local tmpdir g.before_all = function() tmpdir = fio.tempdir() server = helpers.Server:new({ alias = 'server', workdir = tmpdir, command = helpers.entrypoint('srv_basic'), advertise_port = 13301, http_port = 8080, cluster_cookie = 'super-cluster-cookie', env = { TARANTOOL_CONSOLE_SOCK = fio.pathjoin(tmpdir, '/foo.sock'), NOTIFY_SOCKET = fio.pathjoin(tmpdir, '/notify.sock') }, }) local notify_socket = socket('AF_UNIX', 'SOCK_DGRAM', 0) t.assert(notify_socket, 'Can not create socket') t.assert(notify_socket:bind('unix/', server.env.NOTIFY_SOCKET), notify_socket:error()) server:start() t.helpers.retrying({}, function() t.assert(notify_socket:readable(1), "Socket isn't readable") t.assert_str_matches(notify_socket:recv(), 'READY=1') end) end g.after_all = function() server:stop() fio.rmtree(tmpdir) end g.test_console_sock = function() local s = socket.tcp_connect('unix/', fio.pathjoin(tmpdir, 'foo.sock')) t.assert(s) local greeting = s:read('\n') t.assert(greeting) t.assert_str_matches(greeting:strip(), 'Tarantool.*%(Lua console%)') end
dofile_once("[POLYTOOLS_PATH]disco_util/disco_util.lua") local polytools = dofile_once("[POLYTOOLS_PATH]polytools.lua") local self = Entity.Current() polytools.load(self, self.var_str.polydata)
local Dictionary = script.Parent local Llama = Dictionary.Parent local t = require(Llama.t) local validate = t.tuple(t.table, t.callback) local function map(dictionary, mapper) assert(validate(dictionary, mapper)) local new = {} for key, value in pairs(dictionary) do local newValue, newKey = mapper(value, key) new[newKey or key] = newValue end return new end return map
local current_folder = ... and (...):match '(.-%.?)[^%.]+$' or '' local Layout = require(current_folder .. ".Layout") local Rectangle = require(current_folder .. ".Rectangle") local imgui = require(current_folder .. ".imgui") local os = require(current_folder .. ".os") local Scrollpane = {} local scrollbar_margin = 7 local scroll_delta = 2 local scrollwheel_multipliers = { mac = 4, win = 16, linux = 16, } local scrollwheel_multiplier = scrollwheel_multipliers[os.os] or 1 local function handle_input(state, scrollpane_state) assert(state.input) local scroll_dx = state.input.mouse.wheel_dx local scroll_dy = state.input.mouse.wheel_dy -- Scroll horizontally instead of vertically when shift is pressed if (os.win or os.linux) and scroll_dx == 0 then if imgui.is_key_pressed(state, "lshift") or imgui.is_key_pressed(state, "rshift") then scroll_dx = -scroll_dy scroll_dy = 0 end end -- Only handle image panning if the mousewheel was triggered inside -- this widget. if Scrollpane.is_mouse_inside_widget(state, scrollpane_state) then local threshold = 3 if scroll_dx ~= 0 then scrollpane_state.tx = scrollpane_state.x + scrollwheel_multiplier*scroll_dx elseif math.abs(scrollpane_state.last_dx) > threshold then scrollpane_state.tx = scrollpane_state.x + scrollpane_state.last_dx end if scroll_dy ~= 0 then scrollpane_state.ty = scrollpane_state.y - scrollwheel_multiplier*scroll_dy elseif math.abs(scrollpane_state.last_dy) > threshold then scrollpane_state.ty = scrollpane_state.y + scrollpane_state.last_dy end end end -- Moves the viewport's focus by the given delta as far as possible -- without violating the bounds set in the scrollpane state local move_viewport_within_bounds = function(sp_state, dx, dy) local new_x, new_y = sp_state.x + dx, sp_state.y + dy if sp_state.min_x then new_x = math.max(sp_state.min_x, new_x) end if sp_state.min_y then new_y = math.max(sp_state.min_y, new_y) end if sp_state.max_x then new_x = math.min(sp_state.max_x - sp_state.w, new_x) end if sp_state.max_y then new_y = math.min(sp_state.max_y - sp_state.h, new_y) end sp_state.x = new_x sp_state.y = new_y end function Scrollpane.move_viewport(sp_state, dx, dy) move_viewport_within_bounds(sp_state, dx, dy) sp_state.tx = sp_state.x sp_state.ty = sp_state.y end -- Move the scrollpane to focus on the given bounds. -- Might be restricted by the inner bounds in the scrollpane_state -- (i.e. when moving to the first item, it will not center the viewport on -- that item, but rather have the viewport's upper bound line up with the upper -- bound of that item.) local apply_focus = function(gui_state, scrollpane_state) assert(gui_state) assert(scrollpane_state) assert(scrollpane_state.focus) local bounds = scrollpane_state.focus -- We cannot focus on a specific element if we don't know the viewport's -- dimensions if not (scrollpane_state.w or scrollpane_state.h) then return end -- Try to center the scrollpane viewport on the given bounds, but without -- exceeding the limits set in the scrollpane state local center_bounds = {} center_bounds.x, center_bounds.y = Rectangle.center(bounds) -- This works because the scrollpane has x, y, w and h local center_vp = {} center_vp.x, center_vp.y = Rectangle.center(scrollpane_state) local dx, dy = center_bounds.x - center_vp.x, center_bounds.y - center_vp.y local x, y = scrollpane_state.x + dx, scrollpane_state.y + dy -- In immediate mode both the current and the target location are changed if bounds.mode and bounds.mode == "immediate" then move_viewport_within_bounds(scrollpane_state, dx, dy) end -- Otherwise only the target position is changed scrollpane_state.tx = x scrollpane_state.ty = y scrollpane_state.focus = nil end -- Mode can be either "immediate" or "transition". Immediate makes the viewport -- jump to the target position on the next frame, while transition causes a -- smoother transition. Scrollpane.set_focus = function(scrollpane_state, bounds, mode) scrollpane_state.focus = { x = bounds.x, y = bounds.y, w = bounds.w or 0, h = bounds.h or 0, mode = mode, } end Scrollpane.is_in_viewport = function(scrollpane_state, bounds) return Rectangle.contains(scrollpane_state, bounds.x, bounds.y, bounds.w, bounds.h) end Scrollpane.move_into_view = function(scrollpane_state, bounds, mode) if Scrollpane.is_in_viewport(scrollpane_state, bounds) then return else scrollpane_state.focus = { x = bounds.x, y = bounds.y, w = bounds.w, h = bounds.h, mode = mode, } end end Scrollpane.is_mouse_inside_widget = function(gui_state, scrollpane_state, mx, my) if not gui_state or not gui_state.input then return false end -- We cannot check this until the scrollpane was drawn once if not (scrollpane_state.transform and scrollpane_state.w and scrollpane_state.h) then return false end return imgui.is_mouse_in_rect(gui_state, 0, 0, scrollpane_state.w, scrollpane_state.h, mx, my, scrollpane_state.transform) end Scrollpane.init_scrollpane_state = function(x, y, min_x, min_y, max_x, max_y) return { x = x or 0, -- the x offset of the viewport y = y or 0, -- the y offset of the viewport -- If any of the following are set to nil, then the viewport's movement -- is not restricted. min_x = min_x, -- the x coordinate below which the viewport cannot be moved min_y = min_y, -- the y coordinate below which the viewport cannot be moved max_x = max_x, -- the x coordinate above which the viewport cannot be moved max_y = max_y, -- the y coordinate above which the viewport cannot be moved -- the dimensions of the scrollpane's viewport. will be updated -- automatically w = nil, h = nil, -- We need a reference to the transformation transform that is being used -- when the scrollpane starts. transform = nil, -- whether the scrollpane needed scrollbars in the last frame had_vertical = false, had_horizontal = false, -- Scrolling behavior tx = 0, -- target translate translation in x ty = 0, -- target translate translation in y last_dx = 0, -- last translate speed in x last_dy = 0, -- last translate speed in y -- Focus, will be applied on the next frame focus = nil, } end Scrollpane.start = function(state, x, y, w, h, scrollpane_state) scrollpane_state = scrollpane_state or Scrollpane.init_scrollpane_state() assert(state) assert(scrollpane_state) x = x or state.layout.next_x y = y or state.layout.next_y w = w or state.layout.max_w h = h or state.layout.max_h -- Start a layout that contains this scrollpane Layout.start(state, x, y, w, h) love.graphics.clear(state.style.palette.scrollpane_background) -- Calculate the dimension of the viewport, based on whether the viewport -- needed a scrollbar in the last frame local inner_w = w if scrollpane_state.had_vertical then inner_w = inner_w - scrollbar_margin end local inner_h = h if scrollpane_state.had_horizontal then inner_h = inner_h - scrollbar_margin end -- The scrollpane's content will not see any input unless the mouse is in -- the scrollpane's area scrollpane_state.covered_input = not imgui.is_mouse_in_rect(state, 0, 0, inner_w, inner_h) if scrollpane_state.covered_input then imgui.cover_input(state) end -- Start a layout that encloses the viewport's content Layout.start(state, 0, 0, inner_w, inner_h) -- Update the scrollpane's viewport width and height scrollpane_state.w = state.layout.max_w scrollpane_state.h = state.layout.max_h -- Update the scrollpane's transform transform scrollpane_state.transform = state.transform:clone() -- Apply focus if there is one if scrollpane_state.focus then apply_focus(state, scrollpane_state) end -- Note the flipped signs love.graphics.translate(-scrollpane_state.x, -scrollpane_state.y) return scrollpane_state end Scrollpane.finish = function(state, scrollpane_state, content_w, content_h) -- If the content defined advance values in x and y, we can detect whether -- we need to draw scroll bars at all. content_w = content_w or state.layout.adv_x content_h = content_h or state.layout.adv_y -- Finish the layout that encloses the viewport's content Layout.finish(state) if scrollpane_state.covered_input then imgui.uncover_input(state) end local x = state.layout.next_x local y = state.layout.next_y local w = state.layout.max_w local h = state.layout.max_h local inner_w = state.layout.max_w - (scrollpane_state.had_vertical and scrollbar_margin or 0) local inner_h = state.layout.max_h - (scrollpane_state.had_horizontal and scrollbar_margin or 0) -- we have to take cases into account where the viewport can move beyond -- the content local total_content_h = content_h if scrollpane_state.dragging_vertical_height then total_content_h = scrollpane_state.dragging_vertical_height elseif scrollpane_state.y < 0 then total_content_h = total_content_h + math.abs(scrollpane_state.y) scrollpane_state.extra_v_lead = math.abs(scrollpane_state.y) elseif scrollpane_state.y > content_h - inner_h then total_content_h = total_content_h + scrollpane_state.y - (content_h - inner_h) end local has_vertical = scrollpane_state.is_dragging_vertical or total_content_h > inner_h -- we have to take cases into account where the viewport can move beyond -- the content local total_content_w = content_w if scrollpane_state.dragging_horizontal_width then total_content_w = scrollpane_state.dragging_horizontal_width elseif scrollpane_state.x < 0 then total_content_w = total_content_w + math.abs(scrollpane_state.x) scrollpane_state.extra_h_lead = math.abs(scrollpane_state.x) elseif scrollpane_state.x > content_w - inner_w then total_content_w = total_content_w + scrollpane_state.x - (content_w - inner_w) end local has_horizontal = scrollpane_state.is_dragging_horizontal or total_content_w > inner_w local quads = state.style.quads.scrollpane local function viewport_from_scrollbar(sb_pos, sb_area, total_sb_size, total_content_size, inner_size) -- Limit it to the same bounds that we used when drawing it sb_pos = math.max(0, math.min(sb_area - total_sb_size, sb_pos)) -- Reverse all calculations that we did to draw the scrollbar -- in order to get the new viewport position local new_rel_vp_pos = sb_pos / (sb_area - total_sb_size) local new_vp_pos = new_rel_vp_pos * (total_content_size - inner_size) return new_vp_pos end local function get_button_state(bounds, was_pressed) local button_state = "default" if state and state.input then if imgui.is_mouse_in_rect(state, bounds.x, bounds.y, bounds.w, bounds.h) then button_state = "hovered" if state.input.mouse.buttons and state.input.mouse.buttons[1] and state.input.mouse.buttons[1].presses >= 1 then button_state = "pressed" end end if state.input.mouse.buttons and state.input.mouse.buttons[1] then if was_pressed and not state.input.mouse.buttons[1].pressed then button_state = "default" elseif was_pressed then button_state = "pressed" end end end return button_state end -- Render the vertical scrollbar if necessary if has_vertical then local height = h if has_horizontal then height = height - scrollbar_margin end -- scrollbar love.graphics.draw(state.style.stylesheet, quads.scrollbar_v.background, x + w - scrollbar_margin, y + scrollbar_margin, 0, 1, height - 2*scrollbar_margin) -- The area in which the scrollbar can be moved around local sb_area = height - 2*scrollbar_margin - 2 -- The maximum scrollbar height needs to leave room for the top and -- bottom sprite, as well as a one pixel margin to either side local max_sb_height = sb_area - state.style.raw_quads.scrollpane.scrollbar_v.bottom.h - state.style.raw_quads.scrollpane.scrollbar_v.top.h local sb_height = math.floor((inner_h / total_content_h) * max_sb_height) sb_height = math.max(1, sb_height) -- Relative viewport position: 0 when the viewport shows the very -- beginning of the content, 1 when the viewport shows the very end of -- the content local rel_vp_pos = (scrollpane_state.y + (scrollpane_state.extra_v_lead or 0)) / (total_content_h - inner_h) -- crop to [0, 1] rel_vp_pos = math.min(1, math.max(0, rel_vp_pos)) local total_sb_height = sb_height + state.style.raw_quads.scrollpane.scrollbar_v.bottom.h + state.style.raw_quads.scrollpane.scrollbar_v.top.h local sb_start = rel_vp_pos * (sb_area - total_sb_height) local sb_y = scrollbar_margin + 1 + sb_start love.graphics.draw(state.style.stylesheet, quads.scrollbar_v.top, x + w - scrollbar_margin, sb_y) sb_y = sb_y + state.style.raw_quads.scrollpane.scrollbar_v.top.h love.graphics.draw(state.style.stylesheet, quads.scrollbar_v.center, x + w - scrollbar_margin, sb_y, 0, 1, sb_height) sb_y = sb_y + sb_height love.graphics.draw(state.style.stylesheet, quads.scrollbar_v.bottom, x + w - scrollbar_margin, sb_y) local sb_end = sb_y + state.style.raw_quads.scrollpane.scrollbar_v.bottom.h -- Move viewport when mouse was dragged if state and state.input and state.input.mouse.buttons[1] then -- Update drag state if state.input.mouse.buttons[1].presses >= 1 and state.input.mouse.buttons[1].pressed and imgui.is_mouse_in_rect(state, x + w - scrollbar_margin, sb_start + scrollbar_margin + 1, scrollbar_margin, sb_end - (sb_start + scrollbar_margin + 1)) then scrollpane_state.is_dragging_vertical = true scrollpane_state.dragging_vertical_height = total_content_h elseif state.input.mouse.buttons[1].releases > 1 or not state.input.mouse.buttons[1].pressed then scrollpane_state.is_dragging_vertical = false scrollpane_state.dragging_vertical_height = nil scrollpane_state.extra_v_lead = nil end if scrollpane_state.is_dragging_vertical then -- Calculate the desired viewport position from the moved scrollbar local _, dy = state.transform:unproject_dimensions(0, state.input.mouse.dy) -- local dy = state.input.mouse.dy if dy ~= 0 then -- Calculate the scrollbar position with this delta applied local new_sb = sb_start + dy local new_vp_y = viewport_from_scrollbar( new_sb, sb_area, total_sb_height, total_content_h, inner_h) if scrollpane_state.extra_v_lead then new_vp_y = new_vp_y - scrollpane_state.extra_v_lead end -- Move viewport to that position move_viewport_within_bounds(scrollpane_state, 0, new_vp_y - scrollpane_state.y) scrollpane_state.ty = scrollpane_state.y end elseif state.input.mouse.buttons[1].presses >= 1 and imgui.is_mouse_in_rect(state, x + w - scrollbar_margin, scrollbar_margin + 1, scrollbar_margin, sb_area) then -- Move viewport to click position. The scrollbar should be -- centered around the click position. local _, my = state.transform:unproject(0, state.input.mouse.y) -- Subtract margin and offset my = my - scrollbar_margin - 1 -- Subtract half of the scrollbar to center scrollbar around mouse my = my - .5 * total_sb_height local new_vp_y = viewport_from_scrollbar( my, sb_area, total_sb_height, total_content_h, inner_h) -- Move viewport to that position move_viewport_within_bounds(scrollpane_state, 0, new_vp_y - scrollpane_state.y) scrollpane_state.ty = scrollpane_state.y end end -- buttons do local bounds = { x = x + w - scrollbar_margin, y = y, w = scrollbar_margin, h = scrollbar_margin} local button_state = get_button_state(bounds, scrollpane_state.scrolling_up) scrollpane_state.scrolling_up = button_state == "pressed" if scrollpane_state.scrolling_up then move_viewport_within_bounds(scrollpane_state, 0, -scroll_delta) scrollpane_state.ty = scrollpane_state.y end love.graphics.draw(state.style.stylesheet, quads.buttons.up[button_state], x + w - scrollbar_margin, y) end do local bounds = { x = x + w - scrollbar_margin, y = y + height - scrollbar_margin, w = scrollbar_margin, h = scrollbar_margin} local button_state = get_button_state(bounds, scrollpane_state.scrolling_down) scrollpane_state.scrolling_down = button_state == "pressed" if scrollpane_state.scrolling_down then move_viewport_within_bounds(scrollpane_state, 0, scroll_delta) scrollpane_state.ty = scrollpane_state.y end love.graphics.draw(state.style.stylesheet, quads.buttons.down[button_state], x + w - scrollbar_margin, y + height - scrollbar_margin) end end -- Render the horizontal scrollbar if necessary if has_horizontal then local width = w if has_vertical then width = width - scrollbar_margin end -- scrollbar love.graphics.draw(state.style.stylesheet, quads.scrollbar_h.background, x + scrollbar_margin, y + h - scrollbar_margin, 0, width - 2*scrollbar_margin, 1) -- The area in which the scrollbar can be moved around local sb_area = width - 2*scrollbar_margin - 2 -- The maximum scrollbar width needs to leave room for the left and -- right sprite, as well as a one pixel margin to either side local max_sb_width = sb_area - state.style.raw_quads.scrollpane.scrollbar_h.left.w - state.style.raw_quads.scrollpane.scrollbar_h.right.w local sb_width = math.floor((inner_w / total_content_w) * max_sb_width) sb_width = math.max(1, sb_width) -- Relative viewport position: 0 when the viewport shows the very -- beginning of the content, 1 when the viewport shows the very end of -- the content local rel_vp_pos = (scrollpane_state.x + (scrollpane_state.extra_h_lead or 0)) / (total_content_w - inner_w) -- crop to [0, 1] rel_vp_pos = math.min(1, math.max(0, rel_vp_pos)) local total_sb_width = sb_width + state.style.raw_quads.scrollpane.scrollbar_h.left.w + state.style.raw_quads.scrollpane.scrollbar_h.right.w local sb_start = rel_vp_pos * (sb_area - total_sb_width) local sb_x = scrollbar_margin + 1 + sb_start love.graphics.draw(state.style.stylesheet, quads.scrollbar_h.left, sb_x, y + h - scrollbar_margin) sb_x = sb_x + state.style.raw_quads.scrollpane.scrollbar_h.left.w love.graphics.draw(state.style.stylesheet, quads.scrollbar_h.center, sb_x, y + h - scrollbar_margin, 0, sb_width, 1) sb_x = sb_x + sb_width love.graphics.draw(state.style.stylesheet, quads.scrollbar_h.right, sb_x, y + h - scrollbar_margin) local sb_end = sb_x + state.style.raw_quads.scrollpane.scrollbar_h.right.w -- Move viewport when mouse was dragged if state and state.input and state.input.mouse.buttons[1] then -- Update drag state if state.input.mouse.buttons[1].presses >= 1 and state.input.mouse.buttons[1].pressed and imgui.is_mouse_in_rect(state, sb_start + scrollbar_margin + 1, y + h - scrollbar_margin, sb_end - (sb_start + scrollbar_margin + 1), scrollbar_margin) then scrollpane_state.is_dragging_horizontal = true scrollpane_state.dragging_horizontal_width = total_content_w elseif state.input.mouse.buttons[1].releases > 1 or not state.input.mouse.buttons[1].pressed then scrollpane_state.is_dragging_horizontal = false scrollpane_state.dragging_horizontal_width = nil scrollpane_state.extra_h_lead = nil end if scrollpane_state.is_dragging_horizontal then -- Calculate the desired viewport position from the moved scrollbar local dx, _ = state.transform:unproject_dimensions(state.input.mouse.dx, 0) if dx ~= 0 then -- Calculate the scrollbar position with this delta applied local new_sb = sb_start + dx local new_vp_x = viewport_from_scrollbar( new_sb, sb_area, total_sb_width, total_content_w, inner_w) if scrollpane_state.extra_h_lead then new_vp_x = new_vp_x - scrollpane_state.extra_h_lead end -- Move viewport to that position move_viewport_within_bounds(scrollpane_state, new_vp_x - scrollpane_state.x, 0) scrollpane_state.tx = scrollpane_state.x end elseif state.input.mouse.buttons[1].presses >= 1 and imgui.is_mouse_in_rect(state, scrollbar_margin + 1, y + h - scrollbar_margin, sb_area, scrollbar_margin) then -- Move viewport to click position. The scrollbar should be -- centered around the click position. local mx, _ = state.transform:unproject(state.input.mouse.x, 0) -- Subtract margin and offset mx = mx - scrollbar_margin - 1 -- Subtract half of the scrollbar to center scrollbar around mouse mx = mx - .5 * total_sb_width local new_vp_x = viewport_from_scrollbar( mx, sb_area, total_sb_width, total_content_w, inner_w) -- Move viewport to that position move_viewport_within_bounds(scrollpane_state, new_vp_x - scrollpane_state.x, 0) scrollpane_state.tx = scrollpane_state.x end end -- buttons do local bounds = { x = x, y = y + h - scrollbar_margin, w = scrollbar_margin, h = scrollbar_margin} local button_state = get_button_state(bounds, scrollpane_state.scrolling_left) scrollpane_state.scrolling_left = button_state == "pressed" if scrollpane_state.scrolling_left then move_viewport_within_bounds(scrollpane_state, -scroll_delta, 0) scrollpane_state.tx = scrollpane_state.x end love.graphics.draw(state.style.stylesheet, quads.buttons.left[button_state], x, y + h - scrollbar_margin) end do local bounds = { x = x + width - scrollbar_margin, y = y + h - scrollbar_margin, w = scrollbar_margin, h = scrollbar_margin} local button_state = get_button_state(bounds, scrollpane_state.scrolling_right) scrollpane_state.scrolling_right = button_state == "pressed" if scrollpane_state.scrolling_right then move_viewport_within_bounds(scrollpane_state, scroll_delta, 0) scrollpane_state.tx = scrollpane_state.x end love.graphics.draw(state.style.stylesheet, quads.buttons.right[button_state], x + width - scrollbar_margin, y + h - scrollbar_margin) end end -- Render the little corner if we have both a vertical and horizontal -- scrollbar if has_vertical and has_horizontal then love.graphics.draw(state.style.stylesheet, quads.corner, x + w - scrollbar_margin, y + h - scrollbar_margin) end scrollpane_state.had_vertical = has_vertical scrollpane_state.had_horizontal = has_horizontal if state and state.input then handle_input(state, scrollpane_state) end -- Image panning local friction = 0.5 -- Gently pan to target position local dx = friction * (scrollpane_state.tx - scrollpane_state.x) local dy = friction * (scrollpane_state.ty - scrollpane_state.y) -- Apply the translation change move_viewport_within_bounds(scrollpane_state, dx, dy) -- Remember the last delta to possibly trigger floating in the next frame scrollpane_state.last_dx = dx scrollpane_state.last_dy = dy -- This layout always fills the available space state.layout.adv_x = state.layout.max_w state.layout.adv_y = state.layout.max_h Layout.finish(state) end return Scrollpane
#!/usr/bin/env lua local dkjson = require "dkjson" local function load_keymap(target, target_map, macos) _G.MACOS = macos package.loaded["core.keymap"] = nil local keymap = require "core.keymap" if target then keymap.map = {} require(target) end target_map = target_map or {} -- keymap.reverse_map does not do this? for key, actions in pairs(keymap.map) do for _, action in ipairs(actions) do target_map[action] = target_map[action] or {} table.insert(target_map[action], key) end end return target_map end local function normalize(map) local result = {} for action, keys in pairs(map) do local uniq = {} local r = { combination = {}, action = action } for _, v in ipairs(keys) do if not uniq[v] then uniq[v] = true r.combination[#r.combination+1] = v end end result[#result+1] = r end table.sort(result, function(a, b) return a.action < b.action end) return result end local function process_module(mod, filename) local map = {} load_keymap(mod, map) load_keymap(mod, map, true) map = normalize(map) local f = assert(io.open(filename, "wb")) f:write(dkjson.encode(map, { indent = true })) f:close() end print("Warning: this is not guaranteed to work outside lite-xl's own keymap. Proceed with caution") local LITE_ROOT = arg[1] if not LITE_ROOT then error("LITE_ROOT is not given") end package.path = package.path .. ";" .. LITE_ROOT .. "/?.lua;" .. LITE_ROOT .. "/?/init.lua" -- fix core.command (because we don't want load the entire thing) package.loaded["core.command"] = {} if #arg > 1 then for i = 2, #arg do process_module(arg[i], arg[i] .. ".json") print(string.format("Exported keymap in %q.", arg[i])) end else process_module(nil, "core.keymap.json") print("Exported the default keymap.") end
-- ======================================================================== -- $File: jcslove_debug.lua $ -- $Date: 2016-09-10 15:30:42 $ -- $Revision: 1.3.0 $ -- $Creator: Jen-Chieh Shen $ -- $Notice: See LICENSE.txt for modification and distribution information $ -- Copyright (c) 2016 by Shen, Jen-Chieh $ -- ======================================================================== jcslove_debug = { -- global macros DEBUG = false, } DEBUG_COLOR = { r = 127, g = 127, b = 127, a = 127, } ------------------------------------------------ -- Set the color to debug color set. ------------------------------------------------ function jcslove_debug.DebugColor() love.graphics.setColor( DEBUG_COLOR.r, DEBUG_COLOR.g, DEBUG_COLOR.b, DEBUG_COLOR.a) end ------------------------------------------------ -- Print out the Error Log ------------------------------------------------ -- @param str: message to print ------------------------------------------------ function jcslove_debug.Error(str) print("=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=") print("Error: " .. str) print("=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=") end ------------------------------------------------ -- Print out the Warning Log ------------------------------------------------ -- @param str: message to print ------------------------------------------------ function jcslove_debug.Warning(str) print("=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=") print("Warnging: " .. str) print("=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=") end ------------------------------------------------ -- Print out the Informational Log ------------------------------------------------ -- @param str: message to print ------------------------------------------------ function jcslove_debug.Informational(str) print("=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=") print("Informational: " .. str) print("=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=") end
local gl = require('galaxyline') local gls = gl.section local diagnostic = require('galaxyline.provider_diagnostic') gl.short_line_list = { 'LuaTree', 'vista', 'dbui', 'startify', 'term', 'nerdtree', 'fugitive', 'fugitiveblame', 'plug' } -- VistaPlugin = extension.vista_nearest local colors = { bg = '#5C687A', line_bg = '#16191d', fg = '#8FBCBB', fg_green = '#65a380', yellow = '#E5C07B', cyan = '#70C0BA', darkblue = '#83A598', green = '#98C379', orange = '#FF8800', purple = '#C678DD', magenta = '#C858E9', blue = '#73BA9F', red = '#D54E53' } local function has_file_type() local f_type = vim.bo.filetype if not f_type or f_type == '' then return false end return true end local buffer_not_empty = function() if vim.fn.empty(vim.fn.expand('%:t')) ~= 1 then return true end return false end -- insert_left insert item at the left panel local function insert_left(element) table.insert(gls.left, element) end -- insert_blank_line_at_left insert blank line with -- line_bg color. local function insert_blank_line_at_left() insert_left { Space = { provider = function() return ' ' end, highlight = {colors.line_bg, colors.line_bg} } } end -- insert_right insert given item into galaxyline.right local function insert_right(element) table.insert(gls.right, element) end -- insert_blank_line_at_left insert blank line with -- line_bg color. local function insert_blank_line_at_right() insert_right { Space = { provider = function() return ' ' end, highlight = {colors.line_bg, colors.line_bg} } } end ----------------------------------------------------- ----------------- start insert ---------------------- ----------------------------------------------------- --{ mode panel start insert_left { Start = { provider = function() return ' ' end, highlight = {colors.line_bg} } } insert_blank_line_at_left() insert_left { ViMode = { icon = function() local icons = { n = ' ', i = ' ', c = 'ﲵ ', V = ' ', [''] = ' ', v = ' ', C = 'ﲵ ', R = '﯒ ', t = ' ' } return icons[vim.fn.mode()] end, provider = function() -- auto change color according the vim mode local alias = { n = 'N', i = 'I', c = 'C', V = 'VL', [''] = 'V', v = 'V', C = 'C', ['r?'] = ':CONFIRM', rm = '--MORE', R = 'R', Rv = 'R&V', s = 'S', S = 'S', ['r'] = 'HIT-ENTER', [''] = 'SELECT', t = 'T', ['!'] = 'SH' } local mode_color = { n = colors.yellow, i = colors.green, v = colors.blue, [''] = colors.blue, V = colors.blue, c = colors.magenta, no = colors.red, s = colors.orange, S = colors.orange, [''] = colors.orange, ic = colors.yellow, R = colors.purple, Rv = colors.purple, cv = colors.red, ce = colors.red, r = colors.cyan, rm = colors.cyan, ['r?'] = colors.cyan, ['!'] = colors.red, t = colors.red } local vim_mode = vim.fn.mode() vim.api.nvim_command('hi GalaxyViMode guifg=' .. mode_color[vim_mode]) return alias[vim_mode] end, highlight = {colors.line_bg, colors.line_bg} } } insert_blank_line_at_left() insert_left { Separa = { provider = function() return ' ' end, highlight = {colors.line_bg} } } --mode panel end} -- {information panel start insert_left { Start = { provider = function() return ' ' end, highlight = {colors.line_bg} } } insert_left { FileIcon = { provider = 'FileIcon', condition = buffer_not_empty, highlight = {require('galaxyline.provider_fileinfo').get_file_icon_color, colors.line_bg} } } insert_left { BufferType = { provider = 'FileTypeName', condition = has_file_type, highlight = {colors.fg, colors.line_bg} } } insert_blank_line_at_left() insert_left { GitIcon = { provider = function() return '  ' end, condition = require('galaxyline.provider_vcs').check_git_workspace, highlight = {colors.orange, colors.line_bg} } } insert_left { GitBranch = { provider = 'GitBranch', condition = require('galaxyline.provider_vcs').check_git_workspace, highlight = {'#8FBCBB', colors.line_bg} } } insert_blank_line_at_left() local checkwidth = function() local squeeze_width = vim.fn.winwidth(0) / 2 if squeeze_width > 40 then return true end return false end insert_left { DiffAdd = { provider = 'DiffAdd', condition = checkwidth, icon = '  ', highlight = {colors.green, colors.line_bg} } } insert_left { DiffModified = { provider = 'DiffModified', condition = checkwidth, icon = '  ', highlight = {colors.orange, colors.line_bg} } } insert_left { DiffRemove = { provider = 'DiffRemove', condition = checkwidth, icon = '  ', highlight = {colors.red, colors.line_bg} } } DiagnosticError = diagnostic.get_diagnostic_error DiagnosticWarn = diagnostic.get_diagnostic_warn DiagnosticHint = diagnostic.get_diagnostic_hint DiagnosticInfo = diagnostic.get_diagnostic_info insert_left { DiagnosticError = { provider = 'DiagnosticError', icon = '  ', highlight = {colors.red, colors.line_bg} } } insert_left { DiagnosticWarn = { provider = 'DiagnosticWarn', condition = checkwidth, icon = '  ', highlight = {colors.yellow, colors.line_bg} } } insert_left { DiagnosticInfo = { provider = DiagnosticInfo, condition = checkwidth, highlight = {colors.green, colors.line_bg}, icon = '  ' } } insert_left { DiagnosticHint = { provider = DiagnosticHint, condition = checkwidth, highlight = {colors.white, colors.line_bg}, icon = '  ' } } insert_left { Separa = { provider = function() return ' ' end, highlight = {colors.line_bg} } } -- left information panel end} insert_right { Start = { provider = function() return ' ' end, highlight = {colors.line_bg} } } insert_blank_line_at_right() insert_right { FileFormat = { provider = 'FileFormat', condition = checkwidth, highlight = {colors.fg, colors.line_bg, 'bold'} } } insert_blank_line_at_right() insert_right { LineInfo = { provider = 'LineColumn', separator = ' ', condition = checkwidth, separator_highlight = {colors.green, colors.line_bg}, highlight = {colors.fg, colors.line_bg} } } insert_right { PerCent = { provider = 'LinePercent', separator = '', separator_highlight = {colors.blue, colors.line_bg}, highlight = {colors.cyan, colors.line_bg, 'bold'} } } insert_right { Encode = { provider = 'FileEncode', separator = '', condition = checkwidth, separator_highlight = {colors.blue, colors.line_bg}, highlight = {colors.cyan, colors.line_bg, 'bold'} } } insert_blank_line_at_right() insert_right { Separa = { provider = function() return ' ' end, highlight = {colors.line_bg} } }
-- -- Created by IntelliJ IDEA. -- User: wei -- Date: 2017/11/26 -- Time: 15:34 -- To change this template use File | Settings | File Templates. -- a = {} --a.bb = function(ppp) -- print(ppp) --end function a.bb() print(ppp) end for key,value in pairs(a) do print(key) print(value) end
function Client_PresentConfigureUI(rootParent) if Mod.Settings.NumberOfHills == nil then initial0 = 2; else initial0 = Mod.Settings.NumberOfHills end if Mod.Settings.SizeOfHills == nil then initial1 = 10; else initial1 = Mod.Settings.SizeOfHills end local vert = UI.CreateVerticalLayoutGroup(rootParent); local horz = UI.CreateHorizontalLayoutGroup(vert); UI.CreateLabel(horz).SetText('Number of hills in the game'); NumberOfHillsSlider = UI.CreateNumberInputField(horz) .SetSliderMinValue(1) .SetSliderMaxValue(5) .SetValue(initial0); UI.CreateLabel(horz).SetText('Number of armies on each hill'); SizeOfHillsSlider = UI.CreateNumberInputField(horz) .SetSliderMinValue(5) .SetSliderMaxValue(15) .SetValue(initial1); end
-- Item data (c) Grinding Gear Games return { ["NORMAL"] = { "Cast Word of Blades on Hit", "Cast Word of Flames on Hit", "Attack with Word of Force on Hit", "Cast Word of Frost on Kill", "Attack with Word of Fury on Hit", "Cast Word of Inferno on Kill", "Attack with Word of Ire when Hit", "Attack with Word of Light when you take a Critical Strike", "Cast Word of Reflection when Hit", "Attack with Word of Spite when Hit", "Cast Word of the Tempest on Hit", "Cast Word of the Grave when your Skills or Minions Kill", "Cast Word of Thunder on Kill", "Attack with Word of War on Kill", "Cast Word of Winter when Hit", }, ["CRUEL"] = { "Cast Edict of Blades on Hit", "Cast Edict of Flames on Hit", "Attack with Edict of Force on Hit", "Cast Edict of Frost on Kill", "Attack with Edict of Fury on Hit", "Cast Edict of Inferno on Kill", "Attack with Edict of Ire when Hit", "Attack with Edict of Light when you take a Critical Strike", "Cast Edict of Reflection when Hit", "Attack with Edict of Spite when Hit", "Cast Edict of the Tempest on Hit", "Cast Edict of the Grave when your Skills or Minions Kill", "Cast Edict of Thunder on Kill", "Attack with Edict of War on Kill", "Cast Edict of Winter when Hit", }, ["MERCILESS"] = { "Cast Decree of Blades on Hit", "Cast Decree of Flames on Hit", "Attack with Decree of Force on Hit", "Cast Decree of Frost on Kill", "Attack with Decree of Fury on Hit", "Cast Decree of Inferno on Kill", "Attack with Decree of Ire when Hit", "Attack with Decree of Light when you take a Critical Strike", "Cast Decree of Reflection when Hit", "Attack with Decree of Spite when Hit", "Cast Decree of the Tempest on Hit", "Cast Decree of the Grave when your Skills or Minions Kill", "Cast Decree of Thunder on Kill", "Attack with Decree of War on Kill", "Cast Decree of Winter when Hit", }, ["ENDGAME"] = { "Cast Commandment of Blades on Hit", "Cast Commandment of Flames on Hit", "Attack with Commandment of Force on Hit", "Cast Commandment of Frost on Kill", "Attack with Commandment of Fury on Hit", "Cast Commandment of Inferno on Kill", "Attack with Commandment of Ire when Hit", "Attack with Commandment of Light when you take a Critical Strike", "Cast Commandment of Reflection when Hit", "Attack with Commandment of Spite when Hit", "Cast Commandment of the Tempest on Hit", "Cast Commandment of the Grave when your Skills or Minions Kill", "Cast Commandment of Thunder on Kill", "Attack with Commandment of War on Kill", "Cast Commandment of Winter when Hit", }, }
object_tangible_component_weapon_new_weapon_enhancement_ranged_slot_one_s14 = object_tangible_component_weapon_new_weapon_shared_enhancement_ranged_slot_one_s14:new { } ObjectTemplates:addTemplate(object_tangible_component_weapon_new_weapon_enhancement_ranged_slot_one_s14, "object/tangible/component/weapon/new_weapon/enhancement_ranged_slot_one_s14.iff")
------------------------- -- Sassilization SMG -- Spacetech ------------------------- if(SERVER) then AddCSLuaFile("shared.lua") SWEP.Weight = 5 SWEP.AutoSwitchTo = true SWEP.AutoSwitchFrom = true else SWEP.PrintName = "Sass SMG" SWEP.Slot = 0 SWEP.SlotPos = 4 SWEP.DrawAmmo = false SWEP.DrawCrosshair = true SWEP.DrawWeaponInfoBox = false end SWEP.Base = "weapon_base" SWEP.HoldType = "smg" SWEP.ViewModel = Model("models/weapons/v_sass_smg.mdl") SWEP.WorldModel = Model("models/weapons/w_sass_smg.mdl") SWEP.ViewModelFlip = false SWEP.Primary.ClipSize = 45 SWEP.Primary.DefaultClip = 90 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "SMG1" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.Punch = 0.25 SWEP.Spread = 0.04 SWEP.ShootSound = Sound("Weapon_M4A1.Single") -- Sound("Weapon_SMG1.Single") SWEP.ReloadSound = Sound("Weapon_M4A1.Clipout") -- Sound("Weapon_SMG1.Reload") SWEP.IronSightsPos = Vector(-4.2, -8, 1.58) SWEP.IronSightsAng = Vector(0, 0, 0) function SWEP:Initialize() if(self.SetWeaponHoldType) then self:SetWeaponHoldType(self.HoldType) end end function SWEP:PrimaryAttack() if(!self:CanPrimaryAttack()) then return end self.Owner:FireBullets({ Num = 1, Src = self.Owner:GetShootPos(), Dir = self.Owner:GetAimVector(), Spread = Vector(math.Rand(0, self.Spread), math.Rand(0, self.Spread), math.Rand(0, self.Spread)), Tracer = 1, Force = 5, Damage = 14, AmmoType = self.Primary.Ammo }) self.Owner:MuzzleFlash() self.Owner:SetAnimation(PLAYER_ATTACK1) self.Weapon:SendWeaponAnim(ACT_VM_PRIMARYATTACK) self.Owner:ViewPunch(Angle(math.Rand(0, self.Punch), math.Rand(0, self.Punch), math.Rand(0, self.Punch))) self.Weapon:EmitSound(self.ShootSound, 75, math.random(90, 110)) self:TakePrimaryAmmo(1) self.Weapon:SetNextPrimaryFire(CurTime() + 0.075) end /* garry's Ironsights stuff Semi edited */ local IRONSIGHT_TIME = 0.25 /*--------------------------------------------------------- Name: GetViewModelPosition Desc: Allows you to re-position the view model ---------------------------------------------------------*/ function SWEP:GetViewModelPosition( pos, ang ) if ( !self.IronSightsPos ) then return pos, ang end local bIron = self.Weapon:GetNetworkedBool( "Ironsights" ) if ( bIron != self.bLastIron ) then self.bLastIron = bIron self.fIronTime = CurTime() if ( bIron ) then self.SwayScale = 0.3 self.BobScale = 0.1 else self.SwayScale = 1.0 self.BobScale = 1.0 end end local fIronTime = self.fIronTime or 0 if ( !bIron && fIronTime < CurTime() - IRONSIGHT_TIME ) then return pos, ang end local Mul = 1.0 if ( fIronTime > CurTime() - IRONSIGHT_TIME ) then Mul = math.Clamp( (CurTime() - fIronTime) / IRONSIGHT_TIME, 0, 1 ) if (!bIron) then Mul = 1 - Mul end end local Offset = self.IronSightsPos if ( self.IronSightsAng ) then ang = ang * 1 ang:RotateAroundAxis( ang:Right(), self.IronSightsAng.x * Mul ) ang:RotateAroundAxis( ang:Up(), self.IronSightsAng.y * Mul ) ang:RotateAroundAxis( ang:Forward(), self.IronSightsAng.z * Mul ) end local Right = ang:Right() local Up = ang:Up() local Forward = ang:Forward() pos = pos + Offset.x * Right * Mul pos = pos + Offset.y * Forward * Mul pos = pos + Offset.z * Up * Mul return pos, ang end function SWEP:SetIronsights( b ) self.Weapon:SetNetworkedBool( "Ironsights", b ) end SWEP.NextSecondaryAttack = 0 function SWEP:SecondaryAttack() if ( self.NextSecondaryAttack > CurTime() ) then return end self:SetIronsights(!self.Weapon:GetNetworkedBool( "Ironsights", false )) self.NextSecondaryAttack = CurTime() + 0.3 end
push([[ ----------------------------------------------------------- --- /server/mysql_class.lua --- --- Part of openFrame project --- --- Written by Orange --- --- Lately edited in revision number 13 by Orange --- --- Licensed under BSD licence --- ----------------------------------------------------------- -- Class: MySQL Class -- MySQL Class allows you to use MySQL database easily. MySQL = Class:Create(); -- Function: MySQL:Connect -- Creates a MySQL connection object -- -- Required Arguments: -- host - (string) Hostname/IP address of MySQL server to connect. -- user - (string) Username used to connect to MySQL server. -- password - (string) Password used to connect to MySQL server. -- db - (string) Name of database to select after connecting. -- -- Optional Arguments: -- reconnect - (bool) If true, reconnects every connection timeout. -- -- Returns: -- Returns MySQL connection object function MySQL:Connect(host, user, pass, db, reconnect, socket) local object = Class:Create(self); object.connection = mysql_connect(host, user, pass, db, 3306, socket); if reconnect == true then object.reconnect = true; end object.host = host; object.user = user; object.pass = pass; object.db = db; if object.connection then return object; end outputDebugString(mysql_error(object.connection)) return false; end -- Function: MySQL:Reconnect -- Reconnects to database. -- -- Returns: -- Returns true if reconnected, false if not. function MySQL:Reconnect() self.connection = mysql_connect(self.host, self.user, self.pass, self.db); if self:Ping() then return true; end return false; end -- Function: MySQL:Query -- Sends a query to database and makes a object from result. -- -- Required Arguments: -- str - (string) Query string. -- -- Returns: -- Returns MySQL result object. function MySQL:Query(str) if self.reconnect then if self:Ping() ~= true then self:Reconnect() end end local object = Class:Create(MySQL.ret); object.query = mysql_query(self.connection, str); if object.query then return object; end outputDebugString(self:Error()) return false; end function MySQL:Escape(str) if self.reconnect then if self:Ping() ~= true then self:Reconnect() end end return mysql_escape_string(self.connection, str); end -- Function: MySQL:Error -- Returns last error string. -- -- Returns: -- Returns string with last error. function MySQL:Error() return mysql_error(self.connection) end -- Function: MySQL:Ping -- Pings the server (checks the connection) -- -- Returns: -- Returns true if connection is alive, false if not. function MySQL:Ping() return mysql_ping(self.connection) end -- Function: MySQL:Errno -- Returns last error number. -- -- Returns: -- Returns last error number. function MySQL:Errno() return mysql_errno(self.connection) end -- Class: MySQL.ret Class -- Result extension of MySQL Class MySQL.ret = Class:Create(); -- Function: MySQL.ret:fetchAssoc -- Returns an associative table containing the current row of the query. You can call this function repeatedly to retreive all the result rows. When there aren't more rows in the result it returns nil. -- -- Returns: -- Returns table with current row. function MySQL.ret:fetchAssoc() return mysql_fetch_assoc(self.query) end -- Function: MySQL.ret:freeResult -- Frees the last query result. This function should be called after every query, specially when these queries return any data. -- -- Returns: -- Returns true if freed, false if not. function MySQL.ret:freeResult() return mysql_free_result(self.query) end -- Function: MySQL.ret:numRows -- Returns the number of rows in the result. -- -- Returns: -- Returns the number of rows in the result. function MySQL.ret:numRows() return mysql_num_rows(self.query) end function MySQL.ret:itTable() local tab = {} local i = 0 for k,v in mysql_rows(self.query) do i = i + 1 tab[i] = {} for k2, v2 in ipairs(v) do tab[i][mysql_field_name(self.query, k2)] = v2 end end return tab; end ]])
local c = require "levent.http.c" local levent = require "levent.levent" local httpUtil = require "levent.http.util" local socketUtil = require "levent.socket_util" local responseWriter = require "levent.http.response_writer" local requestReader = require "levent.http.request_reader" local server = {} server.__index = server function server.new(ip, port) local obj = { ip = ip, port = port, handlers = {} } return setmetatable(obj, server) end function server:register(handlers) for k, v in pairs(handlers) do assert(not self.handlers[k], "repeated register:" .. k) self.handlers[k] = v end end function server:handle_one_request(msg) local path = msg.request_path local rsp = responseWriter.new() local handler = self.handlers[path] if not handler then rsp:set_code(404) else req = requestReader.new(msg) local ok, err = xpcall(handler, debug.traceback, rsp, req) if not ok then print(string.format("handle request[%s] failed: %s", path, err)) rsp:set_code(502) rsp:set_data(err) end end return rsp end function server:handle_conn(conn) local host, port = conn:getpeername() print("new connection:", host, port) local parser = c.new(c.HTTP_REQUEST) local cached while true do local msg, left = httpUtil.read_message(conn, parser, cached) if not msg then print("read request failed:", left) break end -- connection close if not msg.complete then break end local url = c.parse_url(msg.request_url) if not url then break end -- url info msg.host = url.host msg.port = url.port msg.request_path = url.request_path msg.query_string = url.query_string msg.userinfo = url.userinfo -- remote info msg.remote_host = host msg.remote_port = port local rsp = self:handle_one_request(msg) if not rsp then break end conn:sendall(rsp:pack()) if not msg.keepalive then break end cached = left end conn:close() print("connection close:", host, port) end function server:serve() local ln, err = socketUtil.listen(self.ip, self.port) if not ln then return false, err end self.ln = ln while self.ln do local conn, err = ln:accept() if conn then levent.spawn(self.handle_conn, self, conn) end if err then print("accept error:", err) end end return true end function server:close() if self.ln then local ln = self.ln self.ln = nil ln:close() end end return server
local payload = 97 if settings.startup["bigger-cargo"].value then payload = 197 end data:extend( { -- entity { type = "logistic-robot", name = "logistic-robot-nuclear", icon = "__KingsNuclearBots__/graphics/icons/logistic-robot-nuclear.png", icon_size = 32, flags = {"placeable-player", "player-creation", "placeable-off-grid", "not-on-map"}, minable = {hardness = 0.1, mining_time = 0.1, result = "logistic-robot-nuclear"}, resistances = { { type = "fire", percent = 85 } }, max_health = 500, dying_explosion = "massive-explosion", collision_box = {{0, 0}, {0, 0}}, selection_box = {{-0.5, -1.5}, {0.5, -0.5}}, max_payload_size = payload, speed = 0.05, transfer_distance = 0.5, max_energy = "1.5MJ", energy_per_tick = "0kJ", speed_multiplier_when_out_of_energy = 0.2, energy_per_move = "0kJ", min_to_charge = 0.2, max_to_charge = 0.95, idle = { filename = "__KingsNuclearBots__/graphics/entity/logistic-robot/logistic-robot-nuclear.png", priority = "high", line_length = 16, width = 41, height = 42, frame_count = 1, shift = {0.015625, -0.09375}, direction_count = 16, y = 42 }, idle_with_cargo = { filename = "__KingsNuclearBots__/graphics/entity/logistic-robot/logistic-robot-nuclear.png", priority = "high", line_length = 16, width = 41, height = 42, frame_count = 1, shift = {0.015625, -0.09375}, direction_count = 16 }, in_motion = { filename = "__KingsNuclearBots__/graphics/entity/logistic-robot/logistic-robot-nuclear.png", priority = "high", line_length = 16, width = 41, height = 42, frame_count = 1, shift = {0.015625, -0.09375}, direction_count = 16, y = 126 }, in_motion_with_cargo = { filename = "__KingsNuclearBots__/graphics/entity/logistic-robot/logistic-robot-nuclear.png", priority = "high", line_length = 16, width = 41, height = 42, frame_count = 1, shift = {0.015625, -0.09375}, direction_count = 16, y = 84 }, shadow_idle = { filename = "__KingsNuclearBots__/graphics/entity/logistic-robot/logistic-robot-nuclear-shadow.png", priority = "high", line_length = 16, width = 59, height = 23, frame_count = 1, shift = {0.96875, 0.609375}, direction_count = 16, y = 23 }, shadow_idle_with_cargo = { filename = "__KingsNuclearBots__/graphics/entity/logistic-robot/logistic-robot-nuclear-shadow.png", priority = "high", line_length = 16, width = 59, height = 23, frame_count = 1, shift = {0.96875, 0.609375}, direction_count = 16 }, shadow_in_motion = { filename = "__KingsNuclearBots__/graphics/entity/logistic-robot/logistic-robot-nuclear-shadow.png", priority = "high", line_length = 16, width = 59, height = 23, frame_count = 1, shift = {0.96875, 0.609375}, direction_count = 16, y = 23 }, shadow_in_motion_with_cargo = { filename = "__KingsNuclearBots__/graphics/entity/logistic-robot/logistic-robot-nuclear-shadow.png", priority = "high", line_length = 16, width = 59, height = 23, frame_count = 1, shift = {0.96875, 0.609375}, direction_count = 16 }, working_sound = data.raw["logistic-robot"]["logistic-robot"].working_sound, cargo_centered = {0.0, 0.2}, }, -- recipe { type = "recipe", name = "logistic-robot-nuclear", enabled = false, ingredients = { {"logistic-robot", 5}, {"nuclear-reactor", 1}, {"heat-exchanger", 4}, {"steam-turbine", 7}, {"heat-pipe", 25}, {"uranium-fuel-cell", 1500} }, result = "logistic-robot-nuclear" }, -- item { type = "item", name = "logistic-robot-nuclear", icon = "__KingsNuclearBots__/graphics/icons/logistic-robot-nuclear.png", icon_size = 32, subgroup = "logistic-network", order = "a[robot]-b[logistic-robot]-c[nuclear]", place_result = "logistic-robot-nuclear", stack_size = 50 }, })
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by z15085. --- DateTime: 2019/9/5 20:16 --- local config = require "conf_constant" local mysqlUtil = require "mysql_factory" --接受前端数据的对象 local args = nil --获取前端的请求方式,并获取传递的参数 local request_method = ngx.var.request_method --判断是 get 请求,还是 post 请求,并分别拿出相应的数据 if "GET" == request_method then args = ngx.req.get_uri_args() elseif "POST" == request_method then ngx.req.read_body() args = ngx.req.get_post_args() --兼容请求使用 post 请求,但是传参以 get 方式造成的无法获取数据的bug if (args == nil or args.data == null) then args = ngx.req.get_uri_args() end end --前端传递的id local id = args.id --组装sql语句 local sql = "select * from test_table where id = " .. id --执行sql语句 local ret, res, sqlstate = mysqlUtil:query(sql, config) --ngx.log(ngx.DEBUG, "ret--", ret) --ngx.log(ngx.DEBUG, "sqlstate--", sqlstate) --判断查询结果 if (ret and res ~= nil and #res > 0) then --取出最新的值 local user = res[1] --组装响应参数 local reVa = "id:" .. user.id .. ";</br>name:" .. user.name .. ";</br>age:" .. user.age --响应前端 ngx.say(reVa) else ngx.say("This user isn't existed!") end
-- This file is subject to copyright - contact swampservers@gmail.com for more information. function PPM_SetPonyCfg(ent, cfg) ent.ponydata = cfg -- invalidate caches ent.ponymaterials = nil end function PPM_UpdateLocalPonyCfg(k, v) local ent = LocalPlayer() ent.ponydata[k] = v ent.ponymaterials = nil end PPM_PONIES_NEARBY = {} function PPM_PrePonyDraw(ent) if not ent:IsPPMPony() then return end local ply = ent:PonyPlayer() -- conversion shop/editor model and ragdoll if not IsValid(ply) then return end if not ply.UpdatedPony then net.Start("PonyRequest") net.WriteEntity(ply) net.SendToServer() ply.UpdatedPony = true end PPM_PONIES_NEARBY[ply] = true for k, v in ipairs(ply.ponymaterials or {}) do if k == 10 and ((ply.ponydata or {}).imgurcmark or "") ~= "" then -- big TODO: make imgur materials return a single material, and update the texture in think hook, so we dont need to reapply them constantly!!!! v = ImgurMaterial({ id = ply.ponydata.imgurcmark, owner = ent, pos = IsValid(ent) and ent:IsPlayer() and ent:GetPos(), stretch = false, shader = "VertexLitGeneric", params = [[{["$translucent"]=1}]] }) end ent:SetSubMaterial(k - 1, "!" .. v:GetName()) end -- Only applies to editor models; ragdolls are handled in hook below and players are handled serverside if ent:EntIndex() == -1 then PPM_SetBodyGroups(ent) end end -- gets removed when the shop is present hook.Add("PrePlayerDraw", "PPM_PrePlayerDraw", function(ply) if not ply:Alive() then return true end ply:SetSubMaterial() PPM_PrePonyDraw(ply) end) -- alternate path so sps materials stack correctly function SS_PPM_SetSubMaterials(ent) hook.Remove("PrePlayerDraw", "PPM_PrePlayerDraw") RP_PUSH("ponydraw") PPM_PrePonyDraw(ent) RP_POP() end local UNIQUEVALUE = tostring(os.time()) -- draw textures hook.Add("PreDrawHUD", "PPM_PreDrawHUD", function() for ply, _ in pairs(PPM_PONIES_NEARBY) do if ply.ponydata and not ply.ponymaterials then ply.ponydata_tex = {} -- todo remove this ply.ponymaterials = {} for _, v in ipairs(PPM_player_mat) do table.insert(ply.ponymaterials, PPM_CLONE_MATERIAL(v)) end for k, v in pairs(PPM.rendertargettasks or {}) do PPM.currt_ent = ply PPM.currt_ponydata = ply.ponydata PPM.currt_success = false ply.ponydata_tex[k] = PPM_CreateTexture(UNIQUEVALUE .. tostring(ply:EntIndex()) .. k, v) -- ply.ponydata_tex[k .. "_hash"] = v.hash(pony) --remove ply.ponydata_tex[k .. "_draw"] = PPM.currt_success -- remove -- if PPM.currt_success then v.render(ply, ply.ponymaterials) -- print(k) -- mats = PPM_CLONE_MATERIALS(mats) -- for _,v in ipairs(mats) do -- ply.ponymaterials[v[2]] = v[1] -- end -- ent.ponydata_tex[k .. "_mat"] = -- end -- print(ent, k) -- once per frame -- return -- end end end end PPM_PONIES_NEARBY = {} end) PPM_NEXT_CLONE_MAT = PPM_NEXT_CLONE_MAT or 0 function PPM_CLONE_MATERIAL(mat) PPM_NEXT_CLONE_MAT = PPM_NEXT_CLONE_MAT + 1 local kvs = mat:GetKeyValues() local junk = {} for i, v in ipairs({"$flags", "$flags2", "$flags_defined", "$flags_defined2"}) do junk[v] = kvs[v] kvs[v] = nil end for k, v in pairs(kvs) do if type(v) == "ITexture" then kvs[k] = v:GetName() end if type(v) == "Vector" then kvs[k] = "[" .. tostring(v) .. "]" end if type(v) == "VMatrix" then assert(v:IsIdentity()) kvs[k] = nil end if type(v) == "number" then kvs[k] = tostring(v) end if kvs[k] ~= nil then assert(type(kvs[k]) == "string") end end -- add os time because of materials getting saved when you rejoin local clone = CreateMaterial("PPMCLONE" .. tostring(os.time()) .. "/" .. tostring(PPM_NEXT_CLONE_MAT), mat:GetShader(), kvs) for k, v in pairs(junk) do clone:SetInt(k, v) end return clone end concommand.Add("ppm_refresh", function(ply, cmd, args) for _, ent in ipairs(player.GetAll()) do ent.UpdatedPony = nil ent.ponydata = nil ent.ponymaterials = nil end end) -- if this causes conflicts maybe just set the materials one time function PPM_RagdollRender(self) PPM_PrePonyDraw(self) self:DrawModel() end hook.Add("CreateClientsideRagdoll", "PPM_CreateClientsideRagdoll", function(entity, ragdoll) -- IsPPMPony check added because of outfitter issue if entity:IsPlayer() and entity:IsPPMPony() then ragdoll.RagdollSourcePlayer = entity PPM_SetBodyGroups(ragdoll) ragdoll.RenderOverride = PPM_RagdollRender end end)
local Player = FindMetaTable("Player") function Player:UseItem(Item) local ItemTable = ItemTable(Item) if ItemTable and ItemTable.Use and self:HasItem(Item) then ItemTable:Use(self, ItemTable) return true end return false end concommand.Add("UD_UseItem", function(ply, command, args) ply:UseItem(tostring(args[1])) end) function Player:DropItem(Item, Amount) Amount = math.floor(Amount) local ItemTable = ItemTable(Item) if self:HasItem(Item, Amount) and ItemTable.Dropable then local Position = self:EyePos() + (self:GetAimVector() * 25) local trace = self:GetEyeTrace() if trace.HitPos:Distance(self:GetPos()) < 80 then Position = trace.HitPos end local DropedItem = CreateWorldItem(Item, Amount, Position) self:AddItem(Item, -Amount) return true end return false end concommand.Add("UD_DropItem", function(ply, command, args) local amount = math.Clamp(tonumber(args[2]), 1, ply.Data.Inventory[args[1]]) or 1 ply:DropItem(args[1], amount) end) function Player:GiveItem(Item, Amount, Target) Amount = math.floor(Amount) local ItemTable = ItemTable(Item) if not ItemTable.Giveable then return false end Target:TransferItem(self, Item, Amount) Target:CreateNotification(self:Nick() .. " Gave you " .. tostring(math.Round(Amount)) .. " " .. ItemTable.PrintName) end concommand.Add("UD_GiveItem", function(ply, command, args) ply:GiveItem(args[1], args[2], player.GetByID(tonumber(args[3]))) end)
workspace "MiniEngine" architecture "x86_64" startproject "Editor" configurations { "Debug", "Release", "Production" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" group "Dependencies" include "../Engine/External/GLFW" include "../Engine/External/Glad" include "../Engine/External/imgui" group "" group "Engine" include "../Engine" group "" group "Editor" include "../Editor" group ""
return {'barentszzee','bargoens','bar','bara','barak','barakkenkamp','barbaar','barbaars','barbaarsheid','barbarij','barbarisme','barbecue','barbecues','barbecuesaus','barbecueen','barbediende','barbeel','barbeheerder','barbershop','barbertje','barbiepop','barbier','barbieren','barbiersvak','barbierswinkel','barbierszaak','barbituraat','barcarolle','barcode','barcodeapparatuur','barcodelezer','barcodescanner','bard','bardenzang','bareel','bareelwachter','barema','baren','barensnood','barenswee','barensweeen','baret','baretembleem','barette','baretten','barheid','bariet','baring','bariton','baritonsaxofonist','baritonsaxofoon','baritonzanger','barium','bariumpap','bariumsulfaat','barjuffrouw','bark','barkas','barkeeper','barkeepster','barkelner','barkruk','barman','barmeid','barmeisje','barmeubel','barmhartig','barmhartigheid','barnen','barnevelder','barnsteen','barnstenen','barnumreclame','barograaf','barok','barokcello','barokgebouwen','barokhobo','barokkunst','barokmuziek','barokopera','barokorkest','barokschilder','barokstijl','baroktijd','barokviool','barometer','barometerstand','barometrisch','baron','barones','baronesse','baronie','baronnentitel','baroscoop','barouchet','barpersoneel','barpianist','barracuda','barrage','barre','barrel','barrels','barreren','barrevoeter','barrevoets','barricade','barricadegevecht','barricaderen','barring','barriere','bars','barsheid','barst','barsten','barstens','barstensvol','bartender','barvrouw','barzoi','baroktuin','barokconcert','bartholomeusnacht','barbarakruid','barbershopkoor','baribal','barnumachtig','barragepartijtje','barre','barreakkoord','bardienst','barrierewerking','barbarendom','bardame','barbezetting','barblad','barcommissie','bareigenaar','bargedeelte','baritonsax','baritonstem','barjongen','barkast','barokkerk','barokperiode','barrageduel','barrierefunctie','barruimte','barstwond','baringskanaal','barmedewerker','barrieretraktaat','baragansteppe','barbadaan','barbadaans','barbadiaan','barbadiaans','barbados','barbara','barenaar','barendrecht','barendrechter','barendrechts','barentszburg','barentszeiland','barneveld','barnevelder','barnevelds','bart','bartina','bartolomeus','baran','barbera','barend','baris','barre','barrie','barry','bartel','bartha','bartholomeus','bartje','baruch','barth','bartelds','barendregt','barendse','barelds','barnhoorn','bartelink','barten','bartelen','bargeman','bartman','barnard','barto','barel','barents','barendsen','barentsen','barhorst','barink','barkmeijer','barmentlo','barmentloo','barreveld','barkel','bareman','barkey','bartelings','bartlema','barlag','bartelsman','barkema','barron','barning','barack','barker','barnes','barroso','bargoense','barakken','barbaarse','barbaarser','barbaarsheden','barbaarst','barbaren','barbarismen','barbelen','barbiers','barbiesjes','barcarolles','barcodes','barcodescanners','barden','barder','bare','bareeltje','bareelwachters','barelen','baremas','barende','barenden','baretemblemen','baringen','baritons','barkassen','barken','barkrukken','barmannen','barmeiden','barmhartige','barmhartiger','barmhartigere','barmhartigheden','barmhartigste','barografen','barokcomponisten','barokke','barokschilders','barokst','barometers','barometerstanden','barometrische','baronessen','baronieen','baronnen','barons','barrages','barrevoeters','barricadeer','barricadeerde','barricadeerden','barricadeert','barricadegevechten','barricaden','barricades','barrieres','barse','barser','barstende','barstte','barstten','barriererif','barbecuede','barbecuet','barbediendes','barbiepoppen','barbituraten','barend','baretje','baritonzangers','barkeepers','barkelners','barmeisjes','barmeubelen','barmeubels','barnevelders','barokorkesten','baroscopen','barouchetten','barreerde','barretje','barretjes','barstend','bartenders','baritonsaxofoons','barbadaanse','barbadiaanse','barstensvolle','barbedienden','barbertjes','barbershops','barracudas','baras','barbershopkoren','barettes','barettetje','baribals','baritonsaxofonisten','barkeepsters','barnumachtige','barokconcerten','barragepartijtjes','barrieretje','barreakkoorden','barres','barzois','barneveldse','barans','barbaras','barberas','baris','barres','barries','barrys','barts','barthas','bartholomeus','bartjes','baruchs','barmedewerkers','bardames','baretjes','barakkenkampen','barokoperas','barcodelezers','barrageduels','baronnetjes','barvrouwen','baronnetje','barokviolen','barchemse','barendrechtse','barstje','barstjes'}
require "fmt" loadmod "link" room { nam = 'main'; decor = [[{$link|http://instead.syscall.ru}^^ {$link|http://syscall.ru}]]; }
--[[ ==================== Overview ==================== Long Term Timer Manager is a library for setting timers that last longer than a single play session. They can be used for things like crops, that take hours to grow, or bonuses that show up once per day, or similar! Timers are created and managed using functions like StartPlayerTimer, CancelPlayerTimer, GetTimerDetails, etc. They are alwyas associated with a specific player, and live in that player's storage. (So you will need to have "Enable Player Storage" checked in your game's Game Settings object, for them to work!) ==================== How to use ==================== Long Term Timers is a library that is intended to be used via Lua's `require` function. For scripts that need it, they should include a custom property asset reference, pointing to `_LongTermTimerManager`, and some code like this: local prop_LongTermTimerManager = script:GetCustomProperty("_LongTermTimerManager") local LTT = require(prop_LongTermTimerManager) Once this is done, all of the functions can be accessed through the LTT object. In general, you will want to include event handlers for when players join or leave the game, to load/save any timers associated with them: function OnPlayerJoined(player) LTT.LoadFromPlayerData(player) end function OnPlayerLeft(player) LTT.SaveAsPlayerData(player) end Once that is done, you can set and respond to timers fairly easily - Creating a new timer is as easy as calling: LTT.StartPlayerTimer(player, timerName, timerDuration) You can respond to timers by connecting to the LTT.timerFiredEvent event: function OnTimerFired(player, id, start, duration) if id == myTimerName then -- do stuff end end LTT.timerFiredEvent:Connect(OnTimerFired) ==================== Library Contents: ==================== timerFiredEvent ---------------------------- This is the main way you will receive events when timers complete. It behaves identically to the Event class in the rest of the API. (So you can Connect functions to it, etc.) Functions connected to it will be called with the following arguments: player: The player associated with the timer that completed. id: The id of the timer that completed. start: The time (via os.time) when the timer started. duration: The duration of the timer, in seconds. LoadFromPlayerData(player) ---------------------------- Loads timer data from the player storage directly. It will be stored in a field named "lte_LTTimerTable" on the player storage table. This is usually paired with SaveAsPlayerData() Any timers that have expired while the player was not logged in will fire when data is loaded. SaveAsPlayerData(player) ---------------------------- Saves the timer data associated with a given player into their player storage table, in a field named "lte_LTTimerTable". Note that this function will preserve existing data in the table, so if your game needs to save its own data into player storage, you can call this function after you've saved your own data, and it should "just work." ImportFromTable(player, dataTable) ---------------------------- Loads the data for a player's long term timers from a table. (This is usually used if you are managing your own storage and have saved the data as a table via ExportAsTable) Any timers that have expired while the player was not logged in will fire when data is loaded. ExportAsTable(player) ---------------------------- Exports the timer data for a player as a table. This is intended for use if you want to manage your own data storage, and just want a raw table to save somewhere. StartPlayerTimer(player, timerId, duration) ---------------------------- Creates a new timer for the given player. The arguments are the player to create the timer for, the duration of the timer, and the timerId. timerId is a string that is used to identify the timer. Note that if there is already an timer with the given timerId, it will be overwritten. GetTimerDetails(player, timerId) ---------------------------- Returns a table containing details about a given event for a player. If the event ID does not match any current events, then nil is returned. Otherwise, the table has the following data: start: os.time when the event was created. duration: duration in seconds for the event. Remaining(): a function that returns the number of seconds remaining until the timer fires. GetAllTimerDetails(player) ---------------------------- Returns a table, where the keys are the timerIds of every timer for the player, and the values are tables such as are returned from GetTimerDetails() CancelPlayerTimer(player, timerId) ---------------------------- Canceles a timer. It will not fire. It's just gone. CancelAllPlayerTimers(player) ---------------------------- Cancels all timers on a given player. ]]
local LuaCall = require 'Common/LuaCall' local M = {} local CSM = {} local RegUI = require('UI/Reg/RegUI') function CreateSuccess(name) local ui = RegUI.UI[name] if ui == nil then print('No RegUI : '.. name) return nil, nil, nil, nil, nil end -- local init = LuaCall.RegisterVoid(ui.Init, ui); -- local onCreated = LuaCall.RegisterOne(ui.OnCreated, ui); -- local onEnable = LuaCall.RegisterOne(ui.OnEnable, ui); -- local onDisable = LuaCall.RegisterVoid(ui.OnDisable, ui); -- local onDestroy = LuaCall.RegisterVoid(ui.OnDestroy, ui); local init = ui.Init local onCreated = ui.OnCreated local onEnable = ui.OnEnable local onDisable = ui.OnDisable local onDestroy = ui.OnDestroy if ui.Init == nil then print('ui.Init is nil') end if ui.OnCreated == nil then print('ui.onCreated is nil') end return init, onCreated, onEnable, onDisable, onDestroy end function M.Init( ... ) CSM = CS.Younne.UIManager print('M.2') if CSM ~= nil then print('CSM ~= nil') else print('CSM nil'..CSM) end CSM.Init(CreateSuccess) print('M.3') end function M.OpenUIForLua(name) CSM.OpenUIForLua(name) end M.Init() return M
object_intangible_pet_gcw_atst_familiar_pcd = object_intangible_pet_shared_gcw_atst_familiar_pcd:new { } ObjectTemplates:addTemplate(object_intangible_pet_gcw_atst_familiar_pcd, "object/intangible/pet/gcw_atst_familiar_pcd.iff")
object_tangible_veteran_reward_duel_recording_terminal = object_tangible_veteran_reward_shared_duel_recording_terminal:new { } ObjectTemplates:addTemplate(object_tangible_veteran_reward_duel_recording_terminal, "object/tangible/veteran_reward/duel_recording_terminal.iff")
local function hsvToRgb(h, s, v) local r, g, b local i = math.floor(h * 6); local f = h * 6 - i; local p = v * (1 - s); local q = v * (1 - f * s); local t = v * (1 - (1 - f) * s); i = i % 6 if i == 0 then r, g, b = v, t, p elseif i == 1 then r, g, b = q, v, p elseif i == 2 then r, g, b = p, v, t elseif i == 3 then r, g, b = p, q, v elseif i == 4 then r, g, b = t, p, v elseif i == 5 then r, g, b = v, p, q end return r * 255, g * 255, b * 255 end function setup() displayMode(FULLSCREEN) parameter.boolean("UseGravity",false) parameter.number("GravityScale",0,100,30) parameter.boolean("DrawSize",false) parameter.boolean("ColorSize",false) parameter.boolean("DrawMaxMin",false) font("HelveticaNeue-Bold") shapes = {} min,max = 10,40 for i = 1, 40 do shapes[i] = { x = math.random(WIDTH), y = math.random(HEIGHT), s = math.random(min,max) } end end function touched(touch) if touch.state == MOVING then for k,v in ipairs(shapes) do v.x = v.x+(v.s/max*touch.deltaX) v.y = v.y+(v.s/max*touch.deltaY) if v.x+v.s<0 then v.x = WIDTH+v.s v.y = math.random(HEIGHT) elseif v.x-v.s>WIDTH then v.x = -v.s v.y = math.random(HEIGHT) end if v.y+v.s<0 then v.x = math.random(WIDTH) v.y = HEIGHT+v.s elseif v.y-v.s>HEIGHT then v.x = math.random(WIDTH) v.y = -v.s end end end if touch.tapCount > 1 then zoom = {x=touch.x,y=touch.y,t=ElapsedTime} end end function drawshape(x,y,s) if ColorSize then local frac = (s-min)/(max-min) fill(hsvToRgb(frac,1,1)) else fill(255) end ellipse(x,y,s) if DrawSize then fill(ColorSize and 255 or 0) fontSize(s/2) text(s,x,y) end if DrawMaxMin then fill(255, 0, 0) fontSize(s) if s == max then text("MAX",x,y+s) elseif s == min then text("MIN",x,y+s) end end end function zoomIn() for k,v in ipairs(shapes) do v.x = v.x+((v.x-zoom.x)/(max-v.s))*(0.5-(ElapsedTime-zoom.t)) v.y = v.y+((v.y-zoom.y)/(max-v.s))*(0.5-(ElapsedTime-zoom.t)) end if ElapsedTime-zoom.t > 0.5 then zoom = nil end end function draw() background(0) if zoom then zoomIn() end for k,v in ipairs(shapes) do if UseGravity then drawshape(v.x+Gravity.x*v.s*GravityScale,v.y+Gravity.y*v.s*GravityScale,v.s) else drawshape(v.x,v.y,v.s) end end end
require "util" pprint = require "pl.pretty" debug = false function strip(str) return string.format( "%s", str:match( "^%s*(.-)%s*$" ) ) end function replace_char(pos, str, r) return ("%s%s%s"):format(str:sub(1,pos-1), r, str:sub(pos+1)) end function splitLineToGroupArray(line) local retVal = {} local i = 1 for group in string.gmatch(line, "[^.]+") do retVal[i] = group i = i + 1 end return retVal end function tableSize(table) local size = 0 for i, v in pairs(table) do size = size + 1 end return size end function splitLine(str) local openArr = 0 local openString = false local beginLine = true local keyGroup = false local delNum = 1 for i = 1, #str do local char = string.sub(str, i, i) if char == '"' and string.sub(str, i-1, i-1) ~= '\\' then openString = not openString end if keyGroup and (char == ' ' or char == '\t') then keyGroup = false end if char == '#' and not openString and not keyGroup then local j = i while string.sub(str, j, j) ~= '\n' do str = replace_char(j, str, ' ') j = j + 1 end end if char == '[' and not openString and not keyGroup then if beginLine then keyGroup = true else openArr = openArr + 1 end end if char == ']' and not openString and not keyGroup then if keyGroup then keyGroup = false else openArr = openArr - 1 end end if char == '\n' then if openString then error("Unbalanced Quotes") end if openArr ~= 0 then str = replace_char(i, str, ' ') else beginLine = true end elseif beginLine and char ~= ' ' and char ~= '\t' then beginLine = false keyGroup = true else end end -- end of for loop return str end function splitAssignment(str) local retVal = {} local i = 1 for group in string.gmatch(str, "[^=]+") do retVal[i] = group i = i + 1 end return retVal end function load(str) --[[-- Load a TOML string into Lua object (deserialization) @Parameter: str The str which is parsed in as TOML @Returns: A table of nested components of TOML string --]]-- local implicitGroups = {} local retVal = {} local currentLevel = retVal str = splitLine(str) for line in string.gmatch(str, "[^\n]+") do line = strip(line) if string.sub(line, 1, 1) == '[' then line = string.sub(line, 2, #line-1) -- key group name currentLevel = retVal groups = splitLineToGroupArray(line) for i, group in ipairs(groups) do if group == "" then error("Can't have keygroup with empty name") end if currentLevel[group] ~= nil then if i == tableSize(groups) then if implicitGroups[group] ~= nil then implicitGroups[group] = nil else error("Group existed") end end else if i ~= tableSize(groups) then implicitGroups[group] = true end currentLevel[group] = {} end currentLevel = currentLevel[group] end -- end of for loop elseif line:match("=") ~= nil then assignment = splitAssignment(line) variable = strip(assignment[1]) value = strip(assignment[2]) loadedVal = load_value(value) value = loadedVal["value"] if currentLevel[variable] ~= nil then error("Duplicated key") else currentLevel[variable] = value end end end return retVal end function load_value(v) -- boolean if v == "true" then return { value=true, type="boolean" } -- boolean elseif v == "false" then return { value=false, type="boolean" } -- string, handle simple string for now elseif string.sub(v, 1, 1) == '"' then local lengthV = string.len(v) local str = string.sub(v, 2, lengthV-1) return { value=str, type="string" } -- array elseif string.sub(v, 1, 1) == '[' then return { value=load_array(v), type="table" } -- datetime, handle as string for now elseif string.len(v) == 20 and string.sub(v, 20, 20) == 'Z' then local lengthV = string.len(v) local str = string.sub(v, 1, lengthV-1) return { value=str, type="string" } -- number else local negative = false if string.sub(v, 1, 1) == '-' then negative = true local lengthV = string.len(v) v = string.sub(v, 2, lengthV) end v = tonumber(v) if negative then v = 0 - v end return { value=v, type="number" } end end function load_array(a) local retVal = {} a = string.format( "%s", a:match( "^%s*(.-)%s*$" ) ) a = string.sub(a, 2, #a - 1) local newArr = {} local openArr = 0 local j = 1 local index = 1 for i = 1, #a do local char = string.sub(a, i, i) if char == "[" then openArr = openArr + 1 elseif char == "]" then openArr = openArr - 1 elseif char == "," and openArr == 0 then local subStr = string.sub(a, j, i-1) subStr = string.format( "%s", subStr:match( "^%s*(.-)%s*$" ) ) newArr[index] = subStr j = i + 1 index = index + 1 end end local subStr = string.sub(a, j, #a) subStr = string.format( "%s", subStr:match( "^%s*(.-)%s*$" ) ) newArr[index] = subStr local aType = nil local index = 1 for i, v in ipairs(newArr) do if v ~= '' then local loadedVal = load_value(v) local nVal = loadedVal["value"] local nType = loadedVal["type"] if aType then if aType ~= nType then error("Not homogeneous array") end else aType = nType end retVal[index] = nVal index = index + 1 end end return retVal end function dump(obj) --[[-- Dump Lua object into TOML string (serialization) @Parameter: obj The Lua table @Returns: A TOML string --]]-- local addToSections local retVal = "" local dumpedSection = dump_section(obj) local addToRetVal = dumpedSection["retStr"] local sections = dumpedSection["retDict"] retVal = retVal .. addToRetVal while tableSize(sections) ~= 0 do local newSections = {} for section, value in pairs(sections) do dumpedSection = dump_section(sections[section]) addToRetVal = dumpedSection["retStr"] addToSections = dumpedSection["retDict"] if addToRetVal ~= nil then retVal = retVal .. "[" .. section .. "]\n" retVal = retVal .. addToRetVal end for s, value in pairs(addToSections) do newSections[section .. "." .. s] = addToSections[s] end end sections = newSections end return retVal end function dump_section(obj) local retStr = "" local retDict = {} for i, section in pairs(obj) do if type(obj[i]) ~= "table" then retStr = retStr .. i .. " = " retStr = retStr .. dump_value(obj[i]) .. '\n' else retDict[i] = obj[i] end end return { retStr=retStr, retDict=retDict } end function dump_value(v) if type(v) == "string" then local retStr = '"' .. v .. '"' return retStr elseif type(v) == "boolean" then return tostring(v) else return v end end
--[[ General Lua Libraries for Lua 5.1, 5.2 & 5.3 Copyright (C) 2002-2018 stdlib authors ]] --[[-- Additions to the core io module. The module table returned by `std.io` also contains all of the entries from the core `io` module table. An hygienic way to import this module, then, is simply to override core `io` locally: local io = require 'std.io' @corelibrary std.io ]] local _ = require 'std._base' local argscheck = _.typecheck and _.typecheck.argscheck local catfile = _.io.catfile local leaves = _.tree.leaves local split = _.string.split _ = nil local _ENV = require 'std.normalize' { 'io', _G = _G, -- FIXME: don't use the host _G as an API! concat = 'table.concat', dirsep = 'package.dirsep', format = 'string.format', gsub = 'string.gsub', input = 'io.input', insert = 'table.insert', io_type = 'io.type', merge = 'table.merge', open = 'io.open', output = 'io.output', popen = 'io.popen', stderr = 'io.stderr', stdin = 'io.stdin', write = 'io.write', } --[[ =============== ]]-- --[[ Implementation. ]]-- --[[ =============== ]]-- local M local function input_handle(h) if h == nil then return input() elseif type(h) == 'string' then return open(h) end return h end local function slurp(file) local h, err = input_handle(file) if h == nil then argerror('std.io.slurp', 1, err, 2) end if h then local s = h:read('*a') h:close() return s end end local function readlines(file) local h, err = input_handle(file) if h == nil then argerror('std.io.readlines', 1, err, 2) end local l = {} for line in h:lines() do l[#l + 1] = line end h:close() return l end local function writelines(h, ...) if io_type(h) ~= 'file' then write(h, '\n') h = output() end for v in leaves(ipairs, {...}) do h:write(v, '\n') end end local function process_files(fn) -- N.B. 'arg' below refers to the global array of command-line args if len(arg) == 0 then insert(arg, '-') end for i, v in ipairs(arg) do if v == '-' then input(stdin) else input(v) end fn(v, i) end end local function warnfmt(msg, ...) local prefix = '' local prog = rawget(_G, 'prog') or {} local opts = rawget(_G, 'opts') or {} if prog.name then prefix = prog.name .. ':' if prog.line then prefix = prefix .. str(prog.line) .. ':' end elseif prog.file then prefix = prog.file .. ':' if prog.line then prefix = prefix .. str(prog.line) .. ':' end elseif opts.program then prefix = opts.program .. ':' if opts.line then prefix = prefix .. str(opts.line) .. ':' end end if #prefix > 0 then prefix = prefix .. ' ' end return prefix .. format(msg, ...) end local function warn(msg, ...) writelines(stderr, warnfmt(msg, ...)) end --[[ ================= ]]-- --[[ Public Interface. ]]-- --[[ ================= ]]-- local function X(decl, fn) return argscheck and argscheck('std.io.' .. decl, fn) or fn end M = { --- Diagnostic functions -- @section diagnosticfuncs --- Die with error. -- This function uses the same rules to build a message prefix -- as @{warn}. -- @function die -- @string msg format string -- @param ... additional arguments to plug format string specifiers -- @see warn -- @usage -- die('oh noes!(%s)', tostring(obj)) die = X('die(string, [any...])', function(...) error(warnfmt(...), 0) end), --- Give warning with the name of program and file(if any). -- If there is a global `prog` table, prefix the message with -- `prog.name` or `prog.file`, and `prog.line` if any. Otherwise -- if there is a global `opts` table, prefix the message with -- `opts.program` and `opts.line` if any. -- @function warn -- @string msg format string -- @param ... additional arguments to plug format string specifiers -- @see die -- @usage -- local OptionParser = require 'std.optparse' -- local parser = OptionParser 'eg 0\nUsage: eg\n' -- _G.arg, _G.opts = parser:parse(_G.arg) -- if not _G.opts.keep_going then -- require 'std.io'.warn 'oh noes!' -- end warn = X('warn(string, [any...])', warn), --- Path Functions -- @section pathfuncs --- Concatenate directory names into a path. -- @function catdir -- @string ... path components -- @return path without trailing separator -- @see catfile -- @usage -- dirpath = catdir('', 'absolute', 'directory') catdir = X('catdir(string...)', function(...) return(gsub(concat({...}, dirsep), '^$', dirsep)) end), --- Concatenate one or more directories and a filename into a path. -- @function catfile -- @string ... path components -- @treturn string path -- @see catdir -- @see splitdir -- @usage -- filepath = catfile('relative', 'path', 'filename') catfile = X('catfile(string...)', catfile), --- Remove the last dirsep delimited element from a path. -- @function dirname -- @string path file path -- @treturn string a new path with the last dirsep and following -- truncated -- @usage -- dir = dirname '/base/subdir/filename' dirname = X('dirname(string)', function(path) return(gsub(path, catfile('', '[^', ']*$'), '')) end), --- Split a directory path into components. -- Empty components are retained: the root directory becomes `{'', ''}`. -- @function splitdir -- @param path path -- @return list of path components -- @see catdir -- @usage -- dir_components = splitdir(filepath) splitdir = X('splitdir(string)', function(path) return split(path, dirsep) end), --- IO Functions -- @section iofuncs --- Process files specified on the command-line. -- Each filename is made the default input source with `io.input`, and -- then the filename and argument number are passed to the callback -- function. In list of filenames, `-` means `io.stdin`. If no -- filenames were given, behave as if a single `-` was passed. -- @todo Make the file list an argument to the function. -- @function process_files -- @tparam fileprocessor fn function called for each file argument -- @usage -- #! /usr/bin/env lua -- -- minimal cat command -- local io = require 'std.io' -- io.process_files(function() io.write(io.slurp()) end) process_files = X('process_files(function)', process_files), --- Read a file or file handle into a list of lines. -- The lines in the returned list are not `\n` terminated. -- @function readlines -- @tparam[opt=io.input()] file|string file file handle or name; -- if file is a file handle, that file is closed after reading -- @treturn list lines -- @usage -- list = readlines '/etc/passwd' readlines = X('readlines(?file|string)', readlines), --- Perform a shell command and return its output. -- @function shell -- @string c command -- @treturn string output, or nil if error -- @see os.execute -- @usage -- users = shell [[cat /etc/passwd | awk -F: '{print $1;}']] shell = X('shell(string)', function(c) return slurp(popen(c)) end), --- Slurp a file handle. -- @function slurp -- @tparam[opt=io.input()] file|string file file handle or name; -- if file is a file handle, that file is closed after reading -- @return contents of file or handle, or nil if error -- @see process_files -- @usage -- contents = slurp(filename) slurp = X('slurp(?file|string)', slurp), --- Write values adding a newline after each. -- @function writelines -- @tparam[opt=io.output()] file h open writable file handle; -- the file is **not** closed after writing -- @tparam string|number ... values to write(as for write) -- @usage -- writelines(io.stdout, 'first line', 'next line') writelines = X('writelines(?file|string|number, [string|number...])', writelines), } return merge(io, M) --- Types -- @section Types --- Signature of @{process_files} callback function. -- @function fileprocessor -- @string filename filename -- @int i argument number of *filename* -- @usage -- local fileprocessor = function(filename, i) -- io.write(tostring(i) .. ':\n===\n' .. io.slurp(filename) .. '\n') -- end -- io.process_files(fileprocessor)
-- require'code_runner'.setup({}) -- vim.api.nvim_set_keymap('n', '<leader>r', ':RunCode<CR>', { noremap = true, silent = false }) print('hello')
local hl7=Class { } hl7.__name='HL7 Message Object' hl7._type='HL7' function hl7:__init(hl7String) self._originalData=hl7String and hl7String or DEFAULT_HL7_MESSAGE self._fieldSeparator =self._originalData:sub(4,4) self._componentSeparator =self._originalData:sub(5,5) self._repetitionSeparator =self._originalData:sub(6,6) self._escapeCharacter =self._originalData:sub(7,7) self._subComponentSeparator=self._originalData:sub(8,8) self._segmentSeparator =self._originalData:sub(#self._originalData,#self._originalData) self._data={} local segs=self._originalData:split(self._segmentSeparator) for i=1,#segs do if segs[i] and segs[i]~='' then local seg=HL7Segment:new( segs[i], self._fieldSeparator, self._componentSeparator, self._repetitionSeparator, self._escapeCharacter, self._subComponentSeparator, self._segmentSeparator ) table.insert(self._data, seg) end end end function hl7:__tostring() local s='' local data=self._data for i=1,#data do s=s .. tostring(data[i]) .. self._segmentSeparator end return s end function hl7:getData(segment, field, component, repetition, subcomponent) local data=self._data for i=1,#data do if data[i]._type==segment then return data[i]:getData(field, component, repetition, subcomponent) end end return nil end function hl7:setData(data, segment, field, component, repetition, subcomponent) local d=self._data if segment=='MSH' then if tostring(field)=='1' then self._fieldSeparator=data for i=1,#d do d[i]:setFieldSeparator(data, field, component, repetition, subcomponent) end return true elseif tostring(field)=='2' and #data>3 then self:setMSH2Chars(data) for i=1,#d do d[i]:setMSH2Chars(data) end return true end end for i=1,#d do if d[i]._type==segment then return d[i]:setData(data, field, component, repetition, subcomponent) end end local seg=HL7Segment:new( segment .. self._fieldSeparator, self._fieldSeparator, self._componentSeparator, self._repetitionSeparator, self._escapeCharacter, self._subComponentSeparator, self._segmentSeparator ) seg:setData(data, field, component, repetition, subcomponent) table.insert(self._data, seg) return true end function hl7:addSegment(segment) local seg=HL7Segment:new( segment .. self._fieldSeparator, self._fieldSeparator, self._componentSeparator, self._repetitionSeparator, self._escapeCharacter, self._subComponentSeparator, self._segmentSeparator ) table.insert(self._data, seg) return seg end function hl7._segments(data, n) local self =data[1] local segName=data[2] local segs=self._data while segs[n+1] do n=n+1 if not segName or segs[n]._type==segName then return n, segs[n] end end end function hl7:segments(segName) return self._segments, {self, segName}, 0 end function hl7:setFieldSeparator(s) self._fieldSeparator=s for _,seg in self:segments() do seg:setFieldSeparator(s) end end function hl7:setMSH2Chars(s) self._componentSeparator =s:sub(1,1) self._repetitionSeparator =s:sub(2,2) self._escapeCharacter =s:sub(3,3) self._subComponentSeparator=s:sub(4,4) for _,seg in self:segments() do seg:setMSH2Chars(s) end end function hl7:unbatch() local t={} local msg for _,k in self:segments() do local segType=k._type if segType == 'MSH' then if msg ~= '' then table.insert(t, msg) end msg='' end if not segType:match('[B|F][H|T]S') then msg=msg .. tostring(k) .. self._segmentSeparator end end table.insert(t, msg) return t end return hl7
--- lifelines.lua © Dirk Laurie 2017 MIT License like that of Lua 5.3 -- LifeLines functions on GEDCOM objects. -- See 'gedcom.lua' for the documentation of GEDCOM objects. This module -- extends functionality by adding methods to the GEDCOM table and -- defining EVENT, BIRT, CHR, DEAT, BURI, MARR method tables. -- The documentation of the LifeLines Programming System and Report -- generator remains largely valid for the implemented functions, except -- that iterators follow Lua syntax: see comments. Note that Lua does -- not allow expressions to be written to output automatically. -- Many LifeLines functions have been moved into `gedcom.lua` because they -- are so natural and so inevitable that writing code without them would be -- painful. If you see its name in the list but not its code below, it is -- already defined the moment that 'gedcom' has been required. -- GEDCOM functions: fam firstfam firstindi forfam forindi indi lastfam -- lastindi to_gedcom write -- These all require object-oriented calls with an object constructed -- by gedcom.read(FILENAME), e.g. `ged:fam"F1". Doing so, rather than -- making the functions global, allows the LifeLines module to support -- multiple GEDCOM files. -- INDI functions: birth burial death families father female givens male -- mother name nfamilies nspouses parents pn sex spousein spouses -- surname title -- FAM functions: children firstchild husband lastchild marriage nchildren -- spouses wife -- EVENT functions: date day month place year -- LifeLines features that are adequately and sometimes better served in Lua -- are not implemented, and there is no intention ever to do so. These -- include e.g. program logic, string formatting and abstract (i.e. not -- tied to GEDCOM ideas) data structures. -- cache some routines as upvalues local tremove, tunpack, tconcat, tsort = table.remove, table.unpack, table.concat, table.sort local append = table.insert local Warning, Error = false, true --- nonblank(s) is s if s is a non-blank string, otherwise nil local function nonblank(s) if type(s)=='string' and s:match"%S" then return s end return nil end --- don't change the line below unless you understand the difference --- between Lua 5.2 and Lua 5.3 'requre' and 'package' local gedcom = require "gedcom" or require "gedcom.gedcom" local meta = gedcom.meta local GEDCOM, RECORD = meta.GEDCOM, meta.RECORD local Message = gedcom.util.Message --- Tag-specific method tables local INDI = meta.INDI local FAM = meta.FAM local DATE = meta.DATE local NAME = meta.NAME local EVENT = {} for s in ("EVENT,BIRT,CHR,DEAT,BURI,MARR,DIV"):gmatch"%u+" do meta[s] = EVENT end local key_pattern = '^@(.+)@$' -- GEDCOM functions --- for indi,k in gedcom:forindi() do GEDCOM.forindi = function(gedcom) local INDI = gedcom._INDI local k=0 return function() k=k+1 local indi = INDI[k] if indi then return indi,k end end end --- for fam,k in gedcom:forfam() do GEDCOM.forfam = function(gedcom) local FAM = gedcom._FAM local k=0 return function() k=k+1 local fam = FAM[k] if fam then return fam,k end end end GEDCOM.firstindi = function(gedcom) return gedcom._INDI[1] end GEDCOM.lastindi = function(gedcom) return gedcom._INDI[#gedcom._INDI] end GEDCOM.firstfam = function(gedcom) return gedcom._FAM[1] end GEDCOM.lastfam = function(gedcom) return gedcom._FAM[#gedcom._FAM] end -- Person functions -- will not be implemented: key, soundex, inode, root -- not implemented: fullname, trimname, nextsib, prevsib, nextindi, previndi -- to be implemented: mothers, fathers, Parents -- implemented as GEDCOM functions: indi forindi firstindi lastindi -- implemented but not in lifelines: spousein INDI.givens = function(indi) return indi.NAME.data:match "^[^%/]*" end INDI.birth = function(indi) return indi.BIRT end INDI.death = function(indi) return indi.DEAT end INDI.burial = function(indi) return indi.BURI end do local pronoun = {M={"He","he","His","his","him"}, F={"She","she","Her","her","her"}} INDI.pn = function(indi,typ) return pronoun[indi:sex()][typ] end end INDI.title = function(indi) return indi.TITL.data end --- for spouse,family,k in indi:spouses() do INDI.spouses = function(indi) local fams = indi:families() local n=0 return function() local family, spouse repeat -- it is possible for a family to have no spouse! family, spouse = fams() until spouse or not family n=n+1 if spouse then return spouse, family, n end end end INDI.nspouses = function(indi) local n=0 for _ in indi:spouses() do n=n+1 end return n end INDI.nfamilies = function(indi) local n=0 for _ in indi:families() do n=n+1 end return n end -- Family functions -- will not be inmplemented: key fnode root -- not implemented: nextfam prevfam -- implemented as GEDCOM functions: fam forfam FAM.marriage = function(fam) return fam.MARR end FAM.nchildren = function(fam) local n=0 for _ in fam:children() do n=n+1 end return n end FAM.firstchild = function(fam) return (fam:children()()) end FAM.lastchild = function(fam) local child for ch in fam:children() do child=ch end return child end --- for spouse,k in fam:spouses() do FAM.spouses = function(fam) local k=0 return function() repeat k=k+1 local spouse=fam[k] until not spouse or spouse.tag=='HUSB' or spouse.tag=='WIFE' return fam.prev:indi(spouse.data),spouse and k end end -- Event functions EVENT.date = function(event) return event.DATE and event.DATE.data end EVENT.place = function(event) return event.PLAC and event.PLAC.data end EVENT.year = function(event) return event.DATE and event.DATE:year() end EVENT.month = function(event) return event.DATE and event.DATE:month() end EVENT.day = function(event) return event.DATE and event.DATE:day() end EVENT.status = function(event) return event.DATE and event.DATE:status() end -- Additional functions beyond what is in gedcom.lua. They can -- be seen as applications of LifeLines. FAM.check = function(fam,options) local msg = fam.msg or Message() options = options or {} fam.msg = msg if fam.HUSB then -- TODO else msg:append("Family %s has no husband",fam.key) end if fam.WIFE then -- TODO else msg:append("Family %s has no wife",fam.key) end if options.chronological then local prev for child in fam:children() do if prev and child:birthyear() and prev:birthyear() then local compare = prev.BIRT.DATE:compare(child.BIRT.DATE) if compare==1 or compare==2 then msg:append("In family %s child %s should come after child %s", fam.key, prev.key, child.key) end end prev = child end end end INDI.check = function(indi,options) local msg = indi.msg or Message() indi.msg = msg local birthyear, deathyear = indi:birthyear(), indi:deathyear() local date_error if indi.BIRT then if indi.DEAT then local compare = DATE.compare(indi.BIRT.DATE,indi.DEAT.DATE) if compare==1 or compare==2 then date_error = true end end else date_error = true end if date_error then msg:append("%s %s ",indi.key,indi:refname()) end end GEDCOM.check = function(gedcom,options) for indi in gedcom:forindi() do indi:check(options) end for fam in gedcom:forfam() do fam:check(options) end end -- Superseded by Toolkit functions in gedcom.lua --[[---- Subcollections -- If you make a new collection of individuals selected from a larger -- collection, the new GEDCOM might lack some families referred to. -- If you included those families as you go along, some individuals -- not included in the collection might be left over in those families. --- gedcom:prune() -- remove individuals not in the container from families GEDCOM.prune = function(gedcom) local schedule = {} for fam in gedcom:forfam() do for k=#fam,1,-1 do if indi.tag=='INDI' and not gedcom[indi.key] then tremove(fam,k) end end end end --- gedcom:make_families() -- Create families from individuals in the container GEDCOM.make_families = function(gedcom) for indi in gedcom:forindi() do for tag in ("FAMC,FAMS"):gmatch"[^,]+" do for field in indi:tagged(tag) do fam = gedcom:new_family(field.data:match(key_pattern)) fam:include(indi,tag) end end end end --- family:include(indi,tag) -- Add an item for this individual, as HUSB, WIFE or CHIL depending on -- whether 'tag' is FAMS or FAMC. FAM.include = function(family,indi,tag) local item if tag=='FAMC' then item=ITEM.new('CHIL',key_format:format(indi.key)) elseif tag=='FAMS' then if indi:male() then item=ITEM.new('HUSB',key_format:format(indi.key)) elseif indi:female() then item=ITEM.new('WIFE',key_format:format(indi.key)) else assert(false,"Neither hisband nor wife") end else assert(false,"Neither FAMS nor FAMC") -- HIESA end end --- gedcom:new_family(key) -- Return the family with the given key, making a new one if necessary GEDCOM.new_family = function(gedcom,key) local fam = gedcom[key] if not fam then fam = FAM.new(key) gedcom:append(fam) end return fam end --]]
local srep = string.rep -- all of these functions return their result and a boolean -- to notify the caller if the string was even changed -- pad the left side lpad = function (s, l, c) local res = srep(c or ' ', l - #s) .. s return res, res ~= s end -- pad the right side rpad = function (s, l, c) local res = s .. srep(c or ' ', l - #s) return res, res ~= s end -- pad on both sides (centering with left justification) pad = function (s, l, c) c = c or ' ' local res1, stat1 = rpad(s, (l / 2) + #s, c) -- pad to half-length + the length of s local res2, stat2 = lpad(res1, l, c) -- right-pad our left-padded string to the full length return res2, stat1 or stat2 end return _M
----------------------------------- -- Area: Windurst Woods -- NPC: Wani Casdohry ----------------------------------- require("scripts/globals/quests") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) local TwinstoneBonding = player:getQuestStatus(WINDURST, tpz.quest.id.windurst.TWINSTONE_BONDING) if TwinstoneBonding == QUEST_COMPLETED then player:startEvent(492, 0, 13360) elseif TwinstoneBonding == QUEST_ACCEPTED then player:startEvent(489, 0, 13360) else player:startEvent(425) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
local luaunit = require("luaunit") require("switch_manual_enum_invalid") TestSwitchManualEnumInvalid = {} function TestSwitchManualEnumInvalid:test_switch_manual_enum_invalid() local r = SwitchManualEnumInvalid:from_file("src/enum_negative.bin") luaunit.assertEquals(#r.opcodes, 2) luaunit.assertNil(r.opcodes[0 + 1].code) luaunit.assertNil(r.opcodes[0 + 1].body) luaunit.assertNil(r.opcodes[1 + 1].code) luaunit.assertNil(r.opcodes[1 + 1].body) end
local request = require("http.request") local mt = {__call = function(_, room, user, token) if not room then return nil, 'No room given' end if not user then return nil, 'No user given' end if not token then return nil, 'No token given' end local room_id = room.id local user_id = user[1].id local uri = 'https://api.gitter.im/v1/rooms/' .. room_id ..'/users/' .. user_id local req_body = '{}' local req_timeout = 10 local req = request.new_from_uri(uri) req.headers:upsert(':method', 'DELETE') req.headers:upsert('content-type', 'application/json') req.headers:upsert('accept', 'application/json') req.headers:upsert('authorization', 'Bearer ' .. token, true) req:set_body(req_body) local headers, stream = req:go(req_timeout) local body, err = stream:get_body_as_string() if err then return nil, err end if headers:get(':status') ~= '200' then return nil, body end return body end} return setmetatable({}, mt)
-- Dependencies local Assets = require("engine.Assets") local State = require("engine.State") local Table = require("engine.Table") local ActionBar = require("game.editor.layers.ActionBar") local Layer = require("game.editor.layers.Layer") local ToolBar = require("game.editor.layers.ToolBar") local Editor = require("game.states.Editor") local Mapping = require("game.Mapping") -- UI Layer class local UILayer = Layer:derive("UILayer") -- Variables local sprites = Assets.sprites.editor -- Constructor function UILayer:UILayer(width, height) self:Layer(width, height) -- Call superclass constructor self.actionBar = ActionBar() -- Bar of action buttons self.toolBar = ToolBar(height - 1) -- Bar of tool buttons -- Initialize both bars self:initActions() self:initTools() -- Listen for command stack changes Editor.getCommandStack():addListener(function(commandStack) self.actionBar:getButton("save").enabled = not commandStack:isMarkedAsSaved() or not Editor.isLevelOpened() self.actionBar:getButton("rename").enabled = Editor.isLevelOpened() self.actionBar:getButton("delete").enabled = Editor.isLevelOpened() self.actionBar:getButton("undo").enabled = commandStack:canUndo() self.actionBar:getButton("redo").enabled = commandStack:canRedo() end) end -- Initializes actions function UILayer:initActions() local actionBar = self.actionBar -- File operations actionBar:addButton { id = "new", tooltip = "Create new level", image = sprites[2], redo = Editor.newLevel } actionBar:addButton { id = "open", tooltip = "Open level", image = sprites[3], redo = Editor.openLevel } actionBar:addButton { id = "save", tooltip = "Save level", image = sprites[4], redo = Editor.saveLevel } actionBar:addButton { id = "save-as", tooltip = "Save level as...", image = sprites[5], redo = Editor.saveLevelAs } actionBar:addButton { id = "rename", tooltip = "Rename level", image = sprites[6], redo = Editor.renameLevel } actionBar:addButton { id = "delete", tooltip = "Delete level", image = sprites[7], redo = Editor.deleteLevel } actionBar:addButton { id = "quit", tooltip = "Quit editor", image = sprites[8], redo = Editor.quitEditor } -- Movement actionBar:addButton { id = "left", tooltip = "Move left", image = sprites[17], redo = function() Editor.moveGrid("left") end } actionBar:addButton { id = "up", tooltip = "Move up", image = sprites[18], redo = function() Editor.moveGrid("up") end } actionBar:addButton { id = "center", tooltip = "Center view", image = sprites[23], redo = Editor.centerGrid } actionBar:addButton { id = "down", tooltip = "Move down", image = sprites[19], redo = function() Editor.moveGrid("down") end } actionBar:addButton { id = "right", tooltip = "Move right", image = sprites[20], redo = function() Editor.moveGrid("right") end } -- Editing actionBar:addButton { id = "undo", tooltip = "Undo last action", image = sprites[9], redo = function() Editor.getCommandStack():undo() end } actionBar:addButton { id = "redo", tooltip = "Redo undone action", image = sprites[10], redo = function() Editor.getCommandStack():redo() end } actionBar:addButton { id = "play", tooltip = "Play level", image = sprites[15], redo = Editor.playLevel } actionBar:addButton { id = "metadata", tooltip = "Edit level metadata", image = sprites[14], redo = Editor.editLevelMetadata } actionBar:addButton { id = "grid", tooltip = "Toggle grid visibility", image = sprites[13], redo = function() local button = actionBar:getButton("grid") button.checked = not button.checked self.showGrid = not self.showGrid end } actionBar:addButton { id = "clear", tooltip = "Clear level data", image = sprites[12], redo = function(self) self.data = Table.copy(Editor.getLevel().data) Editor.getLevel():clear() end, undo = function(self) Editor.getLevel().data = self.data end } -- Others actionBar:addButton { id = "fm", tooltip = "Open levels directory in file manager", image = sprites[11], redo = Editor.openFileManager } actionBar:addButton { id = "help", tooltip = "Show help", image = sprites[25], redo = Editor.showHelp } end -- Initializes tools function UILayer:initTools() local toolBar = self.toolBar for item in Mapping.getIterator() do toolBar:addButton { character = item.character, tooltip = item.description, image = item.image } end toolBar:updateScrollButtons() end -- Returns selected button function UILayer:findButton(x, y) if y == 1 then return self.actionBar:getButton(x) elseif x == self.width then return self.toolBar:getButton(y - 1) end end -- Draws UI layer function UILayer:draw() Layer.draw(self) local width = 16 * self.width local height = 16 * self.height -- Draw grid if self.showGrid then love.graphics.setColor(255, 255, 255, 48) for x = 0, width, 16 do love.graphics.line(x, 0, x, height) end for y = 16, height, 16 do love.graphics.line(0, y, width, y) end love.graphics.setColor(255, 255, 255) end -- Draw bars self.actionBar:draw(0, 0) self.toolBar:draw(width - 16, 16) end -- Processes cursor press event function UILayer:cursorPressed(x, y) local button = self:findButton(x, y) if button then self.pressedButton = button button:press() else Layer.cursorPressed(self, x, y) end end -- Processes cursor release event function UILayer:cursorReleased(x, y) local button = self.pressedButton if button then self.pressedButton = nil button:release() end Layer.cursorReleased(self, x, y) end -- Process cursor move event function UILayer:cursorMoved(oldX, oldY, newX, newY) if self.selectedButton then self.selectedButton.selected = false end self.selectedButton = self:findButton(newX, newY) if self.selectedButton then self.selectedButton.selected = true end Layer.cursorMoved(self, oldX, oldY, newX, newY) end return UILayer
local game = require 'game' local Block = {} Block.__index = Block function Block.new(node, collider, ice) local block = {} setmetatable(block, Block) block.bb = collider:addRectangle(node.x, node.y, node.width, node.height) block.bb.node = block block.node = node collider:setPassive(block.bb) block.isSolid = true block.ice = (ice and true) or false return block end function Block:collide( node, dt, mtv_x, mtv_y, bb) bb = bb or node.bb if not (node.floor_pushback or node.wall_pushback) then return end node.bottom_bb = node.bottom_bb or node.bb node.top_bb = node.top_bb or node.bb if not node.top_bb or not node.bottom_bb then return end local _, wy1, _, wy2 = self.bb:bbox() local _, _, _, py2 = node.bottom_bb:bbox() local _, py1, _, _ = node.top_bb:bbox() if mtv_x ~= 0 and node.wall_pushback and node.position.y + node.height > wy1 + 2 then -- horizontal block node:wall_pushback(self, node.position.x+mtv_x) end if mtv_y > 0 and node.ceiling_pushback then -- bouncing off bottom node:ceiling_pushback(self, node.position.y + mtv_y) end if mtv_y < 0 and (not node.isPlayer or bb == node.bottom_bb) and node.velocity.y >= 0 then -- standing on top node:floor_pushback(self, self.node.y - node.height) node.on_ice = self.ice if self.ice and math.abs(node.velocity.x) < 500 then if node.velocity.x < 0 then node.velocity.x = math.min(node.velocity.x - game.friction * dt / 6, 0) elseif node.velocity.x > 0 then node.velocity.x = math.max(node.velocity.x + game.friction * dt / 6, 0) end end end end function Block:collide_end( node ,dt ) end return Block
AIGroup = { defendPressureThreshold = 0.75, OnSaveAI = function(self, save) save.deathContext = self.deathContext end, OnLoadAI = function(self, saved) self.deathContext = saved.deathContext end, }
-------------------------------------------------------------------------- -- Crytek Source File. -- Copyright (C), Crytek Studios, 2001-2005. -------------------------------------------------------------------------- -- $Id$ -- $DateTime$ -- Description: FlowGraph node which executes a script command -- -------------------------------------------------------------------------- -- History: -- - 11/10/2005 : Created by Sascha Gundlach -- -------------------------------------------------------------------------- ScriptCommand = { Category = "advanced", Inputs = {{"t_Activate","bool"},{"Command","string"}}, Outputs = {{"Done","bool"}}, Implementation=function(bActivate,sCommand) if(sCommand~="")then local f=loadstring(sCommand); if (f~=nil) then f(); return 1; else return 0; end; else return 0; end; end; }
local poop_interval = 600 local poop_to_fertalize = 3 local function player_is_connected(player) -- -- Check if player is connected -- for _, connected in ipairs(minetest.get_connected_players()) do if player:get_player_name() == connected:get_player_name() then return true end end return false end local function poop(player) -- -- Drop poop -- if player_is_connected(player) then minetest.sound_play("luppoop_poop", {pos = player:get_pos()}, true) minetest.item_drop(ItemStack("luppoop:poop"), nil, player:get_pos()) end end local function queue_poop(player) -- -- Queue up random poop for player -- minetest.after(math.random(poop_interval), poop, player) end local function queue_poops() -- -- Queue up poops for all connected players -- for _, player in ipairs(minetest.get_connected_players()) do queue_poop(player) end minetest.after(poop_interval, queue_poops) end local function fertalize(itemstack, user, pointed_thing) -- -- Use $poop_to_fertalize poop to fertalize something -- -- TODO: support more node types -- if not pointed_thing or itemstack:get_count() < poop_to_fertalize then return end if pointed_thing.type == "node" then local pos = pointed_thing.under local node = minetest.get_node(pos) local is_sapling = node and node.name:match("default:.*sapling") if is_sapling and default.can_grow(pos) then itemstack:take_item(poop_to_fertalize) default.grow_sapling(pos) end end return itemstack end minetest.register_craftitem("luppoop:poop", { description = "Poop", inventory_image = "luppoop_poop.png", on_use = fertalize, }) queue_poops()
oevitt_piboi = Creature:new { objectName = "", customName = "O'Evitt Piboi (en escapee)", socialGroup = "warren_imperial_worker", faction = "", level = 12, chanceHit = 0.29, damageMin = 130, damageMax = 140, baseXp = 430, baseHAM = 1200, baseHAMmax = 1400, armor = 0, resists = {0,0,0,0,0,0,0,0,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = NONE, creatureBitmask = NONE, optionsBitmask = AIENABLED + CONVERSABLE, diet = HERBIVORE, templates = {"object/mobile/warren_escapee.iff"}, lootGroups = {}, weapons = {}, conversationTemplate = "OevittPiboiConversationTemplate", attacks = { } } CreatureTemplates:addCreatureTemplate(oevitt_piboi, "oevitt_piboi")
Elona.Equipment = { ArmorClass = { Light = "(軽装備)", Medium = "(中装備)", Heavy = "(重装備)", }, YouChangeYourEquipment = "装備を変更した。", Layer = { Window = { Title = "装備品", }, Topic = { CategoryName = "部位/装備品名称", Weight = "重さ", }, Stats = { EquipWeight = "装備重量", HitBonus = "命中修正", DamageBonus = "ダメージ修正", }, MainHand = "利手", }, }
modifier_boss_charger_pillar_debuff = class(ModifierBaseClass) function modifier_boss_charger_pillar_debuff:OnCreated(keys) if not IsServer() then return end local ability = self:GetAbility() end function modifier_boss_charger_pillar_debuff:DeclareFunctions() return { MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS, MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS, MODIFIER_PROPERTY_OVERRIDE_ANIMATION, } end function modifier_boss_charger_pillar_debuff:GetModifierPhysicalArmorBonus() return self:GetAbility():GetSpecialValueFor( "debuff_armor" ) end function modifier_boss_charger_pillar_debuff:GetModifierMagicalResistanceBonus() return self:GetAbility():GetSpecialValueFor( "debuff_magic_resist" ) end function modifier_boss_charger_pillar_debuff:IsDebuff() return true end function modifier_boss_charger_pillar_debuff:IsHidden() return false end function modifier_boss_charger_pillar_debuff:IsPurgable() return false end function modifier_boss_charger_pillar_debuff:IsStunDebuff() return true end function modifier_boss_charger_pillar_debuff:GetEffectName() return "particles/charger/charger_charge_debuff.vpcf" end function modifier_boss_charger_pillar_debuff:GetEffectAttachType() return PATTACH_OVERHEAD_FOLLOW end function modifier_boss_charger_pillar_debuff:GetOverrideAnimation( params ) return ACT_DOTA_DISABLED end function modifier_boss_charger_pillar_debuff:CheckState() local state = { [MODIFIER_STATE_STUNNED] = true, [MODIFIER_STATE_PASSIVES_DISABLED] = true, [MODIFIER_STATE_BLOCK_DISABLED] = true, [MODIFIER_STATE_EVADE_DISABLED] = true } return state end
local Action = require(script.Parent.Parent.Action) return Action("SetTabList", function(tabList, initIndex, isDeveloperView) return { tabList = tabList, initIndex = initIndex, isDeveloperView = isDeveloperView, } end)
--// Package Metadata return { Name = "System.UI"; Version = 1.0; Description = [[ Responsible for UI functionality. ]]; Author = "Sceleratis"; Package = script.Parent; Dependencies = { "System.Core", "System.Utilities", "System.Libraries" }; Settings = { ["UI_ModuleGroup"] = { DefaultValue = "Default", Description = "Default UI module group", Package = script.Parent, ClientAllowed = true, }, ["UI_PrefabGroup"] = { DefaultValue = "Default", Description = "Default UI prefab group.", Package = script.Parent, ClientAllowed = true, }, ["UI_ThemeSettings"] = { DefaultValue = { PrimaryColor = Color3.fromRGB(0, 59, 255), SecondaryColor = Color3.fromRGB(227, 73, 67), TertiaryColor = Color3.fromRGB(255, 255, 255), QuaternaryColor = Color3.fromRGB(56, 0, 79), TextColor = Color3.fromRGB(255, 255, 255), IconColor = Color3.fromRGB(255, 255, 255), Font = "Gotham", }, Description = "UI Colors. Must be supported by the currently selected prefab or module group.", Package = script.Parent, ClientAllowed = true, } }; }
local str = require 'lulz.str' local fn = require 'lulz.functional' local list = require 'lulz.collections.list' local TestCase = require 'lulz.testcase' local TestStrJoin = TestCase:inherit 'Str Join' function TestStrJoin:test_empty_separator_join() self:assert_equal(str.join('', {'a', 'b', 'c'}), 'abc') end function TestStrJoin:test_space_separator_join() self:assert_equal(str.join(' ', {'a', 'b', 'c'}), 'a b c') end function TestStrJoin:test_numbers_join() self:assert_equal(str.join(' ', {0, 1, 2}), '0 1 2') end function TestStrJoin:test_boolean_join() self:assert_equal(str.join(' ', {false, true}), 'false true') end function TestStrJoin:test_iterator_join() self:assert_equal(str.join(' ', fn.range(3)), '1 2 3') end local TestStrSplit = TestCase:inherit 'Str Split' TestStrSplit.test_words = TestCase.args_test { call = function(self, text, words) self:assert_equal(list:new(str.words(text)), list(words)) end, argsset = { { 'aa, bb,dd i', { 'aa,', 'bb,dd', 'i' } }, { [[ aaa b c d aaa bbbb ]], {'aaa', 'b', 'c', 'd', 'aaa', 'bbbb'} } } } TestStrSplit.test_lines = TestCase.args_test { call = function(self, text, lines) self:assert_equal(list:new(str.lines(text)), list(lines)) end, argsset = { { 'aa, bb,dd i', { 'aa, bb,dd i' } }, { [[aaa b c d aaa bbbb]], {'aaa b c d', 'aaa bbbb' } }, { [[ aaa b c d aaa bbbb ]], {' aaa b c d', '', ' aaa bbbb', '' } } } } TestStrSplit.test_split = TestCase.args_test { call = function(self, text, sep, parts) self:assert_equal(list:new(str.split(text, sep)), list(parts)) end, argsset = { { 'path.to.module', '.', { 'path', 'to', 'module' } } } }
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseGhostMoveStop_pb', package.seeall) local BSEGHOSTMOVESTOP = protobuf.Descriptor(); local BSEGHOSTMOVESTOP_SESSIONID_FIELD = protobuf.FieldDescriptor(); local BSEGHOSTMOVESTOP_PASSFRAMES_FIELD = protobuf.FieldDescriptor(); local BSEGHOSTMOVESTOP_X_FIELD = protobuf.FieldDescriptor(); local BSEGHOSTMOVESTOP_Y_FIELD = protobuf.FieldDescriptor(); BSEGHOSTMOVESTOP_SESSIONID_FIELD.name = "sessionId" BSEGHOSTMOVESTOP_SESSIONID_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseGhostMoveStop.sessionId" BSEGHOSTMOVESTOP_SESSIONID_FIELD.number = 1 BSEGHOSTMOVESTOP_SESSIONID_FIELD.index = 0 BSEGHOSTMOVESTOP_SESSIONID_FIELD.label = 2 BSEGHOSTMOVESTOP_SESSIONID_FIELD.has_default_value = false BSEGHOSTMOVESTOP_SESSIONID_FIELD.default_value = "" BSEGHOSTMOVESTOP_SESSIONID_FIELD.type = 9 BSEGHOSTMOVESTOP_SESSIONID_FIELD.cpp_type = 9 BSEGHOSTMOVESTOP_PASSFRAMES_FIELD.name = "passFrames" BSEGHOSTMOVESTOP_PASSFRAMES_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseGhostMoveStop.passFrames" BSEGHOSTMOVESTOP_PASSFRAMES_FIELD.number = 2 BSEGHOSTMOVESTOP_PASSFRAMES_FIELD.index = 1 BSEGHOSTMOVESTOP_PASSFRAMES_FIELD.label = 2 BSEGHOSTMOVESTOP_PASSFRAMES_FIELD.has_default_value = false BSEGHOSTMOVESTOP_PASSFRAMES_FIELD.default_value = 0 BSEGHOSTMOVESTOP_PASSFRAMES_FIELD.type = 13 BSEGHOSTMOVESTOP_PASSFRAMES_FIELD.cpp_type = 3 BSEGHOSTMOVESTOP_X_FIELD.name = "x" BSEGHOSTMOVESTOP_X_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseGhostMoveStop.x" BSEGHOSTMOVESTOP_X_FIELD.number = 3 BSEGHOSTMOVESTOP_X_FIELD.index = 2 BSEGHOSTMOVESTOP_X_FIELD.label = 2 BSEGHOSTMOVESTOP_X_FIELD.has_default_value = false BSEGHOSTMOVESTOP_X_FIELD.default_value = 0 BSEGHOSTMOVESTOP_X_FIELD.type = 5 BSEGHOSTMOVESTOP_X_FIELD.cpp_type = 1 BSEGHOSTMOVESTOP_Y_FIELD.name = "y" BSEGHOSTMOVESTOP_Y_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseGhostMoveStop.y" BSEGHOSTMOVESTOP_Y_FIELD.number = 4 BSEGHOSTMOVESTOP_Y_FIELD.index = 3 BSEGHOSTMOVESTOP_Y_FIELD.label = 2 BSEGHOSTMOVESTOP_Y_FIELD.has_default_value = false BSEGHOSTMOVESTOP_Y_FIELD.default_value = 0 BSEGHOSTMOVESTOP_Y_FIELD.type = 5 BSEGHOSTMOVESTOP_Y_FIELD.cpp_type = 1 BSEGHOSTMOVESTOP.name = "BseGhostMoveStop" BSEGHOSTMOVESTOP.full_name = ".com.xinqihd.sns.gameserver.proto.BseGhostMoveStop" BSEGHOSTMOVESTOP.nested_types = {} BSEGHOSTMOVESTOP.enum_types = {} BSEGHOSTMOVESTOP.fields = {BSEGHOSTMOVESTOP_SESSIONID_FIELD, BSEGHOSTMOVESTOP_PASSFRAMES_FIELD, BSEGHOSTMOVESTOP_X_FIELD, BSEGHOSTMOVESTOP_Y_FIELD} BSEGHOSTMOVESTOP.is_extendable = false BSEGHOSTMOVESTOP.extensions = {} BseGhostMoveStop = protobuf.Message(BSEGHOSTMOVESTOP) _G.BSEGHOSTMOVESTOP_PB_BSEGHOSTMOVESTOP = BSEGHOSTMOVESTOP
-------------------------------------------------------------------------------- -- 0330-tpretty.lua: tests for pretty-printer -- This file is a part of lua-nucleo library -- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license) -------------------------------------------------------------------------------- local pairs = pairs local make_suite = assert(loadfile('test/test-lib/init/strict.lua'))(...) local ensure, ensure_equals, ensure_strequals, ensure_tequals, ensure_fails_with_substring = import 'lua-nucleo/ensure.lua' { 'ensure', 'ensure_equals', 'ensure_strequals', 'ensure_tequals', 'ensure_fails_with_substring' } local tpretty_ex, tpretty, tpretty_ordered, tpretty_exports = import 'lua-nucleo/tpretty.lua' { 'tpretty_ex', 'tpretty', 'tpretty_ordered' } -------------------------------------------------------------------------------- local test = make_suite("tpretty", tpretty_exports) -------------------------------------------------------------------------------- test:group "tpretty_ex" -------------------------------------------------------------------------------- test "tpretty_ex-not-a-table" (function() ensure_strequals( "t is not a table", tpretty_ex(pairs, 42), '42' ) end) test "tpretty_ex-simple-table" (function() ensure_strequals( "t is a simple table", tpretty_ex(pairs, {"DEPLOY_MACHINE"}), '{ "DEPLOY_MACHINE" }' ) end) test "tpretty_ex-without-optional-params" (function() local s1 = [[ { result = { stats = { { garden = { views_total = "INTEGER"; unique_visits_total = "INTEGER"; id = "GARDEN_ID"; views_yesterday = "INTEGER"; unique_visits_yesterday = "INTEGER"; }; }; }; }; events = { }; }]] ensure_strequals( [[default values for optional params is 80 and " "]], tpretty_ex(pairs, ensure("parse", (loadstring("return " .. s1))())), tpretty_ex( pairs, ensure("parse", loadstring("return " .. s1))(), " ", 80 ) ) end) -- Based on actual bug scenario test "tpretty_ex-bug-concat-nil-minimal" (function() local s1 = [[ { stats = { }; }]] local s2 = [[{ }]] ensure_strequals( "first result matches expected", ensure( "render first", tpretty_ex( pairs, ensure("parse", loadstring("return " .. s1))(), " ", 80 ) ), s1 ) -- [[ ensure_strequals( "second result matches expected", ensure( "render second", tpretty_ex( pairs, ensure("parse", loadstring("return " .. s2))(), " ", 80 ) ), s2 )--]] end) -- Based on actual bug scenario test "tpretty_ex-bug-concat-nil-full" (function() local s1 = [[ { result = { stats = { garden = { views_total = "INTEGER"; unique_visits_total = "INTEGER"; id = "GARDEN_ID"; views_yesterday = "INTEGER"; unique_visits_yesterday = "INTEGER"; }; }; }; events = { }; }]] local s2 = [[ { result = { money_real = "MONEY_REAL"; money_referral = "MONEY_REFERRAL"; money_game = "MONEY_GAME"; }; events = { }; }]] ensure_strequals( "first result matches expected", ensure( "render first", tpretty_ex( pairs, ensure("parse", loadstring("return " .. s1))(), " ", 80 ) ), s1 ) ensure_strequals( "second result matches expected", ensure( "render second", tpretty_ex( pairs, ensure("parse", loadstring("return " .. s2))(), " ", 80 ) ), s2 ) end) -- Test based on real bug scenario -- #2304 and #2317 -- -- In case of failure. `this_field_was_empty' miss in output test "tpretty_ex-fieldname-bug" (function () local cache_file_contents = [[ { projects = { ["lua-nucleo"] = { clusters = { ["localhost-an"] = { machines = { localhost = { this_field_was_empty = true }; }; }; }; }; }; }]] ensure_strequals( "second result matches expected", ensure( "render second", tpretty_ex( pairs, ensure("parse error", loadstring("return " .. cache_file_contents))(), " ", 80 ) ), cache_file_contents ) end) -------------------------------------------------------------------------------- -- Test based on real bug scenario -- #3067 -- -- Extra = is rendered as a table separator instead of ; -- and after opening {. test "tpretty_ex-wrong-table-list-separator-bug" (function () local data = [[ { { { { }; }; { { }; }; }; }]] ensure_strequals( "second result matches expected", ensure( "render second", tpretty_ex( pairs, ensure("data string loads", loadstring("return " .. data))(), " ", 80 ) ), data ) end) test "tpretty_ex-wrong-key-indent-bug" (function () local data = [[ { { }; foo = { { }; }; }]] ensure_strequals( "second result matches expected", ensure( "render second", tpretty_ex( pairs, ensure("data string loads", loadstring("return " .. data))(), " ", 80 ) ), data ) end) -------------------------------------------------------------------------------- -- Test based on real bug scenario -- #3836 test "tpretty_ex-serialize-inf-bug" (function () local table_with_inf = "{ 1/0, -1/0, 0/0 }" ensure_strequals( "second result matches expected", ensure( "render second", tpretty_ex( pairs, ensure("parse error", loadstring("return " .. table_with_inf))(), " ", 80 ) ), table_with_inf ) end) -------------------------------------------------------------------------------- test "tpretty_ex-custom-iterator" (function() local t = { 1, 2, 3 } local iterator_invocations_counter = 0 local custom_iterator = function(table) local iterator_function = function(table, pos) iterator_invocations_counter = iterator_invocations_counter + 1 pos = pos or 0 if pos < #table then pos = pos + 1 return pos, table[pos] end end return iterator_function, table, nil end tpretty_ex(custom_iterator, t) ensure_equals( "iterator invocations counter must match expected", iterator_invocations_counter, 4 ) end) -------------------------------------------------------------------------------- test:group "tpretty" -------------------------------------------------------------------------------- test "tpretty-simple" (function() local input = [[ { 1; 2; 3; a = { b = { c = { }; }; }; }]] ensure_strequals( "result matches expected", ensure( "render is OK", tpretty(ensure("parse error", loadstring("return " .. input))()) ), input ) end) -------------------------------------------------------------------------------- test:group "tpretty_ordered" -------------------------------------------------------------------------------- test "tpretty-ordered" (function() local input = [[ { result = { stats2 = { a3333333333333 = "INTEGER"; a2222222222222 = "INTEGER"; a1111111111111 = "GARDEN_ID"; }; stats1 = { bbbbbbbbbbbbbb = "INTEGER"; cccccccccccccc = "INTEGER"; aaaaaaaaaaaaaa = "GARDEN_ID"; }; }; }]] local expected = [[ { result = { stats1 = { aaaaaaaaaaaaaa = "GARDEN_ID"; bbbbbbbbbbbbbb = "INTEGER"; cccccccccccccc = "INTEGER"; }; stats2 = { a1111111111111 = "GARDEN_ID"; a2222222222222 = "INTEGER"; a3333333333333 = "INTEGER"; }; }; }]] ensure_strequals( "first result matches expected", ensure( "render first", tpretty_ordered( ensure("parse", loadstring("return " .. input))(), " ", 80 ) ), expected ) end)
require('externals.luaSimpleTest.sources.luaSimpleTest') require('01_GettingStarted.factorial') require('03_Expressions.bool') require('03_Expressions.solve_polynomial') require('04_Statements.maze') require('05_Functions.concat') require('05_Functions.return') local test = Test:new() local block1 = test:blockNew() block1:setDescription("Factorial tests") block1:equal(fact(5), 120) block1:equal(fact(0), 1) block1:equal(fact(-1), nil) block1:equal(fact(1.2), nil) local block2 = test:blockNew() block2:setDescription("Verifying if it is bool without using type") block2:equal(verifyBool(true), true) block2:equal(verifyBool(false), true) block2:equal(verifyBool("true"), false) block2:equal(verifyBool("false"), false) block2:equal(verifyBool(nil), false) block2:equal(verifyBool(0), false) local block3 = test:blockNew() block3:setDescription("Solving a polynomial") block3:equal(solve_polynomial({2, 4, 8}, 10), 842) block3:equal(solve_polynomial({5}, 10), 5) local block4 = test:blockNew() block4:setDescription("Moving in a maze game") block4:equal(moveInMaze({1, 2}), true) block4:equal(moveInMaze({2, 3, 4, 1, 1}), false) local block5 = test:blockNew() block5:setDescription("Concat strings") block5:equal(concat("daniel","cabral"), "danielcabral") block5:equal(concat("", "parte1", " parte2"), "parte1 parte2") block5:equal(concat(nil), "") local block6 = test:blockNew() block6:setDescription("return but first") local a1= return_but_first({1, 2, 3, 4, 5}) block6:equal(return_but_first(1, 2, 3, 4, 5), {2, 3, 4, 5}) block6:equal(return_but_first(1), {}) block6:equal(return_but_first(), {}) test:runTests()
local loadstring = loadstring --Dx Functions local dxDrawImage = dxDrawImageExt local dxGetPixelsSize = dxGetPixelsSize local dxGetPixelColor = dxGetPixelColor local dxSetRenderTarget = dxSetRenderTarget local dxGetTextWidth = dxGetTextWidth -- local triggerEvent = triggerEvent local createElement = createElement local dgsSetType = dgsSetType local dgsSetParent = dgsSetParent local dgsSetData = dgsSetData local assert = assert local type = type detectAreaBuiltIn = {} function dgsCreateDetectArea(...) local x,y,w,h,relative,parent if select("#",...) == 1 and type(select(1,...)) == "table" then local argTable = ... x = argTable.x or argTable[1] y = argTable.y or argTable[2] w = argTable.width or argTable.w or argTable[3] h = argTable.height or argTable.h or argTable[4] relative = argTable.relative or argTable.rlt or argTable[5] parent = argTable.parent or argTable.p or argTable[6] else x,y,w,h,relative,parent = ... end if not x then local detectarea = createElement("dgs-dxdetectarea") dgsSetType(detectarea,"dgs-dxdetectarea") triggerEvent("onDgsCreate",detectarea,sourceResource) dgsDetectAreaSetFunction(detectarea,detectAreaBuiltIn.default) dgsSetData(detectarea,"debugTextureSize",{sW/2,sH/2}) dgsSetData(detectarea,"debugModeAlpha",128) return detectarea else if not(type(x) == "number") then error(dgsGenAsrt(x,"dgsCreateDetectArea",1,"number")) end if not(type(y) == "number") then error(dgsGenAsrt(y,"dgsCreateDetectArea",2,"number")) end if not(type(w) == "number") then error(dgsGenAsrt(w,"dgsCreateDetectArea",3,"number")) end if not(type(h) == "number") then error(dgsGenAsrt(h,"dgsCreateDetectArea",4,"number")) end local detectarea = createElement("dgs-dxdetectarea") dgsSetType(detectarea,"dgs-dxdetectarea") dgsSetParent(detectarea,parent,true,true) dgsSetData(detectarea,"debugMode",false) dgsSetData(detectarea,"debugModeAlpha",128) calculateGuiPositionSize(detectarea,x,y,relative or false,w,h,relative or false,true) triggerEvent("onDgsCreate",detectarea,sourceResource) dgsDetectAreaSetFunction(detectarea,detectAreaBuiltIn.default) return detectarea end end detectAreaPreDefine = [[ local args = {...} local mxRlt,myRlt,mxAbs,myAbs = args[1],args[2],args[3],args[4] ]] detectAreaBuiltIn.default = [[ return true ]] detectAreaBuiltIn.circle = [[ return math.sqrt((mxRlt-0.5)^2+(myRlt-0.5)^2)<0.5 ]] function dgsDetectAreaDefaultFunction(mxRlt,myRlt,mxAbs,myAbs) return true end function dgsDetectAreaSetFunction(detectarea,fncStr) if dgsGetType(detectarea) ~= "dgs-dxdetectarea" then error(dgsGenAsrt(detectarea,"dgsDetectAreaSetFunction",1,"dgs-dxdetectarea")) end if not (dgsIsType(fncStr,"string") or dgsIsType(fncStr,"texture") or dgsIsType(fncStr,"svg")) then error(dgsGenAsrt(fncStr,"dgsDetectAreaSetFunction",2,"string/texture")) end if type(fncStr) == "string" then fncStr = detectAreaBuiltIn[fncStr] or fncStr local fnc,err = loadstring(detectAreaPreDefine..fncStr) if not fnc then error(dgsGenAsrt(fnc,"dgsDetectAreaSetFunction",2,_,_,_,"Failed to load function:"..err)) end dgsSetData(detectarea,"checkFunction",fnc) dgsSetData(detectarea,"checkFunctionImage",nil) else local pixels = dxGetTexturePixels(fncStr) dgsSetData(detectarea,"checkFunction",pixels) dgsSetData(detectarea,"checkFunctionImage",fncStr) end dgsDetectAreaUpdateDebugView(detectarea) return true end function dgsDetectAreaSetDebugModeEnabled(detectarea,state,alpha) if dgsGetType(detectarea) ~= "dgs-dxdetectarea" then error(dgsGenAsrt(detectarea,"dgsDetectAreaSetDebugModeEnabled",1,"dgs-dxdetectarea")) end dgsSetData(detectarea,"debugMode",state) dgsSetData(detectarea,"debugModeAlpha",alpha or dgsElementData[detectarea].debugModeAlpha) if state then dgsDetectAreaUpdateDebugView(detectarea) elseif isElement(dgsElementData[detectarea].debugTexture) then destroyElement(dgsElementData[detectarea].debugTexture) end end function dgsDetectAreaGetDebugModeEnabled(detectarea) if dgsGetType(detectarea) ~= "dgs-dxdetectarea" then error(dgsGenAsrt(detectarea,"dgsDetectAreaGetDebugModeEnabled",1,"dgs-dxdetectarea")) end return dgsElementData[detectarea].debugMode end function dgsDetectAreaUpdateDebugView(detectarea) if not dgsElementData[detectarea].debugMode then return end local checkFunction = dgsElementData[detectarea].checkFunction local absSize = dgsElementData[detectarea].absSize or dgsElementData[detectarea].debugTextureSize if isElement(dgsElementData[detectarea].debugTexture) then local mX,mY = dxGetMaterialSize(dgsElementData[detectarea].debugTexture) if mX ~= absSize[1] and mY ~= absSize[2] then if isElement(dgsElementData[detectarea].debugTexture) then destroyElement(dgsElementData[detectarea].debugTexture) end end end if not isElement(dgsElementData[detectarea].debugTexture) then local texture = dxCreateEmptyTexture(absSize[1],absSize[2]) dgsSetData(detectarea,"debugTexture",texture) end if type(checkFunction) == "function" then local pixels = dxGetTexturePixels(dgsElementData[detectarea].debugTexture) for i=0,absSize[1]-1 do for j=0,absSize[2]-1 do local color = checkFunction((i+1)/absSize[1],(j+1)/absSize[2]) and {255,255,255,255} or {0,0,0,0} dxSetPixelColor(pixels,i,j,color[1],color[2],color[3],color[4]) end end dxSetTexturePixels(dgsElementData[detectarea].debugTexture,pixels) else dxSetTexturePixels(dgsElementData[detectarea].debugTexture,checkFunction) end return true end function dgsDetectAreaAttachToElement(da,ele) local fnc = function(source,mx,my,x,y,w,h) if mx >= x and mx <= x+w and my >= y and my <= y+h then return source end end dgsSetData(ele,"dgsCollider",fnc) end ---------------------------------------------------------------- --------------------------Renderer------------------------------ ---------------------------------------------------------------- dgsRenderer["dgs-dxdetectarea"] = function(source,x,y,w,h,mx,my,cx,cy,enabledInherited,enabledSelf,eleData,parentAlpha,isPostGUI,rndtgt) local color = 0xFFFFFFFF if enabledInherited[1] and mx then local checkPixel = eleData.checkFunction if checkPixel then local _mx,_my = (mx-x)/w,(my-y)/h if _mx > 0 and _my > 0 and _mx <= 1 and _my <= 1 then if type(checkPixel) == "function" then local checkFnc = eleData.checkFunction if checkFnc((mx-x)/w,(my-y)/h,mx,my) then MouseData.hit = source color = 0xFFFF0000 end else local px,py = dxGetPixelsSize(checkPixel) local pixX,pixY = _mx*px,_my*py local r,g,b = dxGetPixelColor(checkPixel,pixX-1,pixY-1) if r then local gray = (r+g+b)/3 if gray >= 128 then MouseData.hit = source color = 0xFFFF0000 end end end end end end local debugTexture = eleData.debugTexture if eleData.debugMode and isElement(debugTexture) then dxDrawImage(x,y,w,h,debugTexture,0,0,0,color,isPostGUI,rndtgt) end return rndtgt,false,mx,my,0,0 end