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object_tangible_collection_rare_pistol_kashyyyk_stalker = object_tangible_collection_shared_rare_pistol_kashyyyk_stalker:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rare_pistol_kashyyyk_stalker, "object/tangible/collection/rare_pistol_kashyyyk_stalker.iff")
--[[================================ Advanced includes This file for shared side! Made by SkyAngeLoL ================================]]-- --[[===== includeCL("lua/myaddon/client_file.lua") - for client side includeSH("lua/myaddon/shared_file.lua") - for shared sides includeSV("lua/myaddon/server_file.lua") - for server side includeRSFolder("lua/myaddon") - loading all files from folder with tags "cl_" , "sv_" and other... =====]]-- fastincludes = {} fastincludes.Debug = false MsgC(Color(0, 255, 0, 255), "[GLua+] ") MsgC(Color(200, 200, 200), "fastincludes.lua\n") function fastincludes.DebugPrint(txt, tab) if not fastincludes.Debug then return end print("[Debug]"..string.rep("\t", tab or 1), txt) end --[[================= Single file =================]]-- function fastincludes.includeCL(file, time_dl) if SERVER then AddCSLuaFile(file) else --if CLIENT then if time_dl and time_dl ~= 0 then timer.Simple(time_dl, function() include(file) end) else include(file) end end fastincludes.DebugPrint("To client - "..file) // For printing on both sides end function fastincludes.includeSH(file, time_dl) if SERVER then AddCSLuaFile(file) end if time_dl and time_dl ~= 0 then timer.Simple(time_dl, function() include(file) end) else include(file) end fastincludes.DebugPrint("To shared - "..file) end function fastincludes.includeSV(file, time_dl) if SERVER then if time_dl and time_dl ~= 0 then timer.Simple(time_dl, function() include(file) end) else include(file) end fastincludes.DebugPrint("To server - "..file) end end --[[============= Folders =============]]-- function fastincludes.includeCLFolder(folder, zone, r) local Files, Folders = file.Find(folder.."/*.lua", zone or "LUA") if #Files == 0 then return false, "folder is empty" end fastincludes.DebugPrint("Find "..#Files.." files in client folder "..folder, 0) for k, v in pairs(Files) do fastincludes.includeCL(folder.."/"..v) end if r then for k, v in pairs(Folders) do fastincludes.includeCLFolder(folder.."/"..v, zone, true) end end return true, "true", Files end function fastincludes.includeSHFolder(folder, zone, r) local Files, Folders = file.Find(folder.."/*.lua", zone or "LUA") if #Files == 0 then return false, "folder is empty" end fastincludes.DebugPrint("Find "..#Files.." files in shared folder "..folder, 0) for k, v in pairs(Files) do fastincludes.includeSH(folder.."/"..v) end if r then for k, v in pairs(Folders) do fastincludes.includeSHFolder(folder.."/"..v, zone, true) end end return true, "true", Files end function fastincludes.includeSVFolder(folder, zone, r) local Files, Folders = file.Find(folder.."/*.lua", zone or "LUA") if #Files == 0 then return false, "folder is empty" end fastincludes.DebugPrint("Find "..#Files.." files in server folder "..folder, 0) for k, v in pairs(Files) do fastincludes.includeSV(folder.."/"..v) end if r then for k, v in pairs(Folders) do fastincludes.includeSVFolder(folder.."/"..v, zone, true) end end return true, "true", Files end function fastincludes.includeRSFolder(folder, zone, r) local Files, Folders = file.Find(folder.."/*.lua", zone or "LUA") if #Files == 0 then return false, "folder is empty" end fastincludes.DebugPrint("Find "..#Files.." files in folder "..folder, 0) for k, v in pairs(Files) do if string.Left(v, 3) == "cl_" then fastincludes.includeCL(folder.."/"..v) elseif string.Left(v, 3) == "sv_" then fastincludes.includeSV(folder.."/"..v) else fastincludes.includeSH(folder.."/"..v) end end if r then for k, v in pairs(Folders) do fastincludes.includeRSFolder(folder.."/"..v, zone, true) end end return true, "true", Files end --[[============= Globals =============]] includeCL = fastincludes.includeCL includeSH = fastincludes.includeSH includeSV = fastincludes.includeSV includeCLFolder = fastincludes.includeCLFolder includeSHFolder = fastincludes.includeSHFolder includeSVFolder = fastincludes.includeSVFolder includeRSFolder = fastincludes.includeRSFolder
--[[By: @V3N0M_Z]] --Variables initialization local userInputService = game:GetService("UserInputService") local chain = require(script.Parent:WaitForChild("Chain")) local mouse = plugin:GetMouse() local activeChain --Display initialization local coreGui = game:GetService("CoreGui") if coreGui:FindFirstChild("CMD+") then coreGui:FindFirstChild("CMD+"):Destroy() end local pluginDisplay = coreGui:FindFirstChild("CMD+") or Instance.new("ScreenGui") pluginDisplay.Parent = coreGui pluginDisplay.Name = "CMD+" local imposterFrame = pluginDisplay:FindFirstChild("Imposter") or Instance.new("Frame") imposterFrame.Parent = pluginDisplay imposterFrame.Name = "Imposter" imposterFrame.BackgroundTransparency = 1 imposterFrame.Size = UDim2.new(1, 0, 1, 0) --Toolbar initialization local pluginToolbar = plugin:CreateToolbar("CMD+") local primaryButton = pluginToolbar:CreateButton("CMD+", " ", "rbxassetid://7737708078", "") --Plugin action initialization local pluginAction = plugin:CreatePluginAction("CMD+", "CMD+", "Open CMD+", "rbxassetid://7737708078", true) local function createChain(cmd) if activeChain then activeChain:Dispose() return end if activeChain then return end activeChain = true plugin:Activate(true) primaryButton:SetActive(true) activeChain = chain.new(plugin, pluginDisplay, cmd) activeChain._provocations.Destroyed.OnInvoke = function() plugin:Deactivate() primaryButton:SetActive(false) activeChain = nil end end --Events pluginAction.Triggered:Connect(createChain) primaryButton.Click:Connect(createChain) --Key shorcuts local commands = {} local function getCommands() for _, command in ipairs(script.Parent:WaitForChild("Commands"):GetChildren()) do command = require(command) if command.metadata.shortcut then commands[command.metadata.id] = command end end if game:GetService("ServerStorage"):FindFirstChild("CMD+") then for _, command in ipairs(game:GetService("ServerStorage")["CMD+"]:GetChildren()) do command = require(command) if command.metadata.shortcut then commands[command.metadata.id] = command end end end end getCommands() userInputService.InputBegan:Connect(function(input) local keysPressed = userInputService:GetKeysPressed() if not activeChain and keysPressed then for command, data in pairs(commands) do if #keysPressed == #data.metadata.shortcut then local equal = true for _, key in ipairs(keysPressed) do if not table.find(data.metadata.shortcut, key.KeyCode) then equal = false end end if equal then return createChain(command) end end end end end) local refreshButton = pluginToolbar:CreateButton("CMD+:Refresh", " ", "rbxassetid://7974159081", "") refreshButton.Click:Connect(function() commands = {} getCommands() end)
local Arena, super = Class(Object) function Arena:init(x, y, shape) super:init(self, x, y) self:setOrigin(0.5, 0.5) self.color = {0, 0.75, 0} self.bg_color = {0, 0, 0} self.x = math.floor(self.x) self.y = math.floor(self.y) self.collider = ColliderGroup(self) self.line_width = 4 -- must call setShape again if u change this self:setShape(shape or {{0, 0}, {142, 0}, {142, 142}, {0, 142}}) self.sprite = ArenaSprite(self) self:addChild(self.sprite) self.mask = ArenaMask(1, 0, 0, self) self:addChild(self.mask) end function Arena:setSize(width, height) self:setShape{{0, 0}, {width, 0}, {width, height}, {0, height}} end function Arena:setShape(shape) self.shape = Utils.copy(shape, true) self.processed_shape = Utils.copy(shape, true) local min_x, min_y, max_x, max_y for _,point in ipairs(self.shape) do min_x, min_y = math.min(min_x or point[1], point[1]), math.min(min_y or point[2], point[2]) max_x, max_y = math.max(max_x or point[1], point[1]), math.max(max_y or point[2], point[2]) end for _,point in ipairs(self.shape) do point[1] = point[1] - min_x point[2] = point[2] - min_y end self.width = max_x - min_x self.height = max_y - min_y self.processed_width = self.width self.processed_height = self.height self.left = math.floor(self.x - self.width/2) self.right = math.floor(self.x + self.width/2) self.top = math.floor(self.y - self.height/2) self.bottom = math.floor(self.y + self.height/2) self.triangles = love.math.triangulate(Utils.unpackPolygon(self.shape)) self.border_line = {Utils.unpackPolygon(Utils.getPolygonOffset(self.shape, self.line_width/2))} local edges = Utils.getPolygonEdges(self.shape) self.clockwise = Utils.isPolygonClockwise(edges) self.area_collider = PolygonCollider(self, Utils.copy(shape, true)) self.collider.colliders = {} for _,v in ipairs(edges) do table.insert(self.collider.colliders, LineCollider(self, v[1][1], v[1][2], v[2][1], v[2][2])) end end function Arena:setBackgroundColor(r, g, b, a) self.bg_color = {r, g, b, a or 1} end function Arena:getBackgroundColor() return self.bg_color end function Arena:getCenter() return self:getRelativePos(self.width/2, self.height/2) end function Arena:getTopLeft() return self:getRelativePos(0, 0) end function Arena:getTopRight() return self:getRelativePos(self.width, 0) end function Arena:getBottomLeft() return self:getRelativePos(0, self.height) end function Arena:getBottomRight() return self:getRelativePos(self.width, self.height) end function Arena:getLeft() local x, y = self:getTopLeft(); return x end function Arena:getRight() local x, y = self:getBottomRight(); return x end function Arena:getTop() local x, y = self:getTopLeft(); return y end function Arena:getBottom() local x, y = self:getBottomRight(); return y end function Arena:onAdd(parent) self.sprite:setScale(0, 0) self.sprite.alpha = 0.5 self.sprite.rotation = math.pi local center_x, center_y = self:getCenter() local afterimage_timer = 0 local afterimage_count = 0 Game.battle.timer:during(15/30, function(dt) afterimage_timer = Utils.approach(afterimage_timer, 15, DTMULT) local real_progress = afterimage_timer / 15 self.sprite:setScale(real_progress, real_progress) self.sprite.alpha = 0.5 + (0.5 * real_progress) self.sprite.rotation = (math.pi) * (1 - real_progress) while afterimage_count < math.floor(afterimage_timer) do afterimage_count = afterimage_count + 1 local progress = afterimage_count / 15 local afterimg = ArenaSprite(self, center_x, center_y) afterimg:setOrigin(0.5, 0.5) afterimg:setScale(progress, progress) afterimg:fadeOutAndRemove() afterimg.background = false afterimg.alpha = 0.6 - (0.5 * progress) afterimg.rotation = (math.pi) * (1 - progress) parent:addChild(afterimg) afterimg:setLayer(self.layer + (1 - progress)) end end, function() self.sprite:setScale(1) self.sprite.alpha = 1 self.sprite.rotation = 0 end) end function Arena:onRemove(parent) local orig_sprite = ArenaSprite(self, self:getCenter()) orig_sprite:setOrigin(0.5, 0.5) parent:addChild(orig_sprite) orig_sprite:setLayer(self.layer) local afterimage_timer = 0 local afterimage_count = 0 Game.battle.timer:during(15/30, function(dt) afterimage_timer = Utils.approach(afterimage_timer, 15, DTMULT) local real_progress = 1 - (afterimage_timer / 15) orig_sprite:setScale(real_progress, real_progress) orig_sprite.alpha = 0.5 + (0.5 * real_progress) orig_sprite.rotation = (math.pi) * (1 - real_progress) while afterimage_count < math.floor(afterimage_timer) do afterimage_count = afterimage_count + 1 local progress = 1 - (afterimage_count / 15) local afterimg = ArenaSprite(self, orig_sprite.x, orig_sprite.y) afterimg:setOrigin(0.5, 0.5) afterimg:setScale(progress, progress) afterimg:fadeOutAndRemove() afterimg.background = false afterimg.alpha = 0.6 - (0.5 * progress) afterimg.rotation = (math.pi) * (1 - progress) parent:addChild(afterimg) afterimg:setLayer(self.layer + (1 - progress)) end end, function() orig_sprite:remove() end) end function Arena:update(dt) if not Utils.equal(self.processed_shape, self.shape, true) then self:setShape(self.shape) elseif self.processed_width ~= self.width or self.processed_height ~= self.height then self:setSize(self.width, self.height) end super:update(self, dt) local soul = Game.battle.soul if soul and Game.battle.soul.collidable then Object.startCache() local angle_diff = self.clockwise and -(math.pi/2) or (math.pi/2) for _,line in ipairs(self.collider.colliders) do local angle while soul:collidesWith(line) do if not angle then local x1, y1 = self:getRelativePos(line.x, line.y, Game.battle) local x2, y2 = self:getRelativePos(line.x2, line.y2, Game.battle) angle = Utils.angle(x1, y1, x2, y2) end Object.uncache(soul) soul:setPosition( soul.x + (math.cos(angle + angle_diff)), soul.y + (math.sin(angle + angle_diff)) ) end end Object.endCache() end end function Arena:drawMask() love.graphics.push() self.sprite:preDraw() self.sprite:drawBackground() self.sprite:postDraw() love.graphics.pop() end function Arena:draw() super:draw(self) if DEBUG_RENDER and self.collider then self.collider:draw(0, 0, 1) end end return Arena
function error_handler(err_msg) err_msg = debug.traceback(err_msg) log_error(err_msg) end
local config = vim.o local colors = require('colors') local vars = require('vars') local default_theme = { fg = colors.secondary, bg = colors.bg1 } require('lualine').setup { options = { icons_enabled = true, theme = { normal = { a = { fg = colors.primary, bg = colors.bg1 }, b = default_theme, c = default_theme, x = default_theme, y = default_theme, z = default_theme }, inactive = { a = default_theme, b = default_theme, c = default_theme, x = default_theme, y = default_theme, z = default_theme } }, component_separators = { left = '', right = '' }, section_separators = { left = '', right = '' }, disabled_filetypes = { 'NvimTree' }, always_divide_middle = true }, sections = { lualine_a = { { 'mode' } }, lualine_b = { { 'branch', icon = '' }, { 'diagnostics', colored = false, always_visible = true, sources = { 'nvim_lsp' }, sections = { 'error', 'warn' }, symbols = { error = vars.signs.error .. ' ', warn = vars.signs.warn .. ' ' } } }, lualine_c = {}, lualine_x = {}, lualine_y = {}, lualine_z = { { 'location' }, function() local mode = config.expandtab == true and 'Space' or 'Tab' local count = config.expandtab == true and config.shiftwidth or config.tabstop return mode .. ':' .. count end, { 'encoding' }, { 'fileformat', icons_enabled = false }, { 'filetype', colored = false } } }, inactive_sections = { lualine_a = {}, lualine_b = {}, lualine_c = {}, lualine_x = {}, lualine_y = {}, lualine_z = {} }, tabline = {} }
numb = math.random(9); broj = numb * 10^(ITEM + 2) if (ITEM == 1) then broj = broj + 1 end if (ITEM == 2) then broj = broj - numb * 10^ITEM end if (ITEM == 3) then broj = broj - 1 end if (ITEM == 5) then broj = numb * (10^(ITEM - 1) - 10) end prethodnik = broj - 1 sledbenik = broj + 1
local MaskedLogSoftMax, parent = torch.class('nn.MaskedLogSoftMax', 'nn.Module') function MaskedLogSoftMax:__init(dimension) parent.__init(self) self.dimension = dimension self.gradInput = {self.gradInput, self.gradInput.new()} self.soft_modules = {} end function MaskedLogSoftMax:updateOutput(input) local t_raw = input[1] local sizes = input[2] assert(t_raw:dim() == 3) assert(t_raw:size(1) == sizes:size(1)) local sizes_max = sizes:max() local t = t_raw:size(3) == sizes_max and t_raw or t_raw:view(t_raw:size(1), -1, sizes_max) self.output:resizeAs(t):zero() for i = 1, t:size(1) do local soft_module = self.soft_modules[i] if soft_module == nil then self.soft_modules[i] = nn.LogSoftMax():cuda() soft_module = self.soft_modules[i] end if sizes[i] ~= 0 then local output = soft_module:forward(t[{i, {}, {1, sizes[i]}}]) self.output[{i, {}, {1, sizes[i]}}]:copy( output ) end end return self.output end function MaskedLogSoftMax:updateGradInput(input, gradOutput) local t_raw = input[1] local sizes = input[2] local sizes_max = sizes:max() local t = t_raw:size(3) == sizes_max and t_raw or t_raw:view(t_raw:size(1), -1, sizes_max) self.gradInput[1]:resizeAs(t):zero() self.gradInput[2]:resize(sizes:size()):zero() for i = 1, t:size(1) do local soft_module = self.soft_modules[i] if sizes[i] ~= 0 then local grad = soft_module:backward(t[{i, {}, {1, sizes[i]}}], gradOutput[{i, {}, {1, sizes[i]}}]) self.gradInput[1][{i, {}, {1, sizes[i]}}]:copy(grad) end end if t_raw:size(3) ~= sizes_max then self.gradInput[1]:resizeAs(t_raw) end return self.gradInput end function MaskedLogSoftMax:clearState() self.gradInput[1]:set() self.gradInput[2]:set() self.output:set() return self end
local VoiceMat = surface.GetTextureID("voice/speaker4") local VoiceMat2 = surface.GetTextureID("gui/gradient_up") local VoiceEna = true local insert = table.insert local Remove = table.remove local min = math.min local x = ScrW()-310 function GM:PlayerStartVoice( ply ) ply.Rec = {} ply.Talking = true ply.LastTalkStart = CurTime() end function GM:PlayerEndVoice( ply ) ply.Rec = {} ply.Talking = nil end local Time = CurTime() hook.Add("Tick","RecVoice",function() if (Time < CurTime()) then for k,v in pairs( player.GetAll() ) do if (v.Talking and v.LastTalkStart and v.LastTalkStart < CurTime()-0.1) then local V = min(1,v:VoiceVolume()) insert(v.Rec,1,V) if (#v.Rec >= 25) then Remove(v.Rec,#v.Rec) end end end Time = CurTime()+0.02 end end) hook.Add("HUDPaint","_VoiceChatDraw",function() local D = 0 for k,v in pairs( player.GetAll() ) do if (v.Talking and v.LastTalkStart and v.LastTalkStart < CurTime()-0.1) then local H = 400 + 50*D D = D+1 DrawRect( x, H, 300, 45, MAIN_BLACKCOLOR ) for k,v in pairs(v.Rec) do DrawTexturedRect( x+150+(150/25)*(k-1), H+45-40*v, 4, 40*v, MAIN_GREENCOLOR,VoiceMat2 ) DrawTexturedRect( x+150-(150/25)*k, H+45-40*v, 4, 40*v, MAIN_GREENCOLOR,VoiceMat2 ) end DrawOutlinedRect( x, H, 300, 45, MAIN_TOTALBLACKCOLOR ) DrawTexturedRect( x+270, H+14, 16, 16, MAIN_TEXTCOLOR, VoiceMat ) DrawText( v:Nick(), "MZS_Font26", x+14, H+9, MAIN_TEXTCOLOR ) end end end)
local M = {} function M.config() local ok, neorg = pcall(function() return require("neorg") end) if not ok then return end neorg.setup({ load = { ["core.defaults"] = {}, ["core.keybinds"] = {}, ["core.norg.concealer"] = { config = { icons = { todo = { enabled = true, -- Conceal TODO items done = { enabled = true, -- Conceal whenever an item is marked as done icon = " ", }, pending = { enabled = true, -- Conceal whenever an item is marked as pending icon = " ", }, undone = { enabled = true, -- Conceal whenever an item is marked as undone icon = " ", }, }, quote = { enabled = true, -- Conceal quotes icon = "∣", }, heading = { enabled = true, -- Enable beautified headings -- Define icons for all the different heading levels level_1 = { enabled = true, icon = "◉", }, level_2 = { enabled = true, icon = "○", }, level_3 = { enabled = true, icon = "✿", }, level_4 = { enabled = true, icon = "•", }, }, marker = { enabled = true, -- Enable the beautification of markers icon = "", }, }, }, }, ["core.integrations.treesitter"] = { config = { highlights = { tag = { -- The + tells neorg to link to an existing hl begin = "+TSKeyword", ["end"] = "+TSKeyword", name = "+TSKeyword", parameters = "+TSType", content = "+Normal", comment = "+TSComment", }, heading = { ["1"] = "+TSAttribute", ["2"] = "+TSLabel", ["3"] = "+TSMath", ["4"] = "+TSString", }, error = "+TSError", marker = { [""] = "+TSLabel", title = "+Normal" }, drawer = { [""] = "+TSPunctDelimiter", title = "+TSMath", content = "+Normal", }, escapesequence = "+TSType", todoitem = { [""] = "+TSCharacter", pendingmark = "+TSNamespace", donemark = "+TSMethod", }, unorderedlist = "+TSPunctDelimiter", quote = { [""] = "+TSPunctDelimiter", content = "+TSPunctDelimiter" }, }, }, }, ["core.norg.dirman"] = { config = { workspaces = { notes = "~/neorg" } } }, ["core.integrations.telescope"] = {}, }, }) end return M
local g_VoteToRoom = {} local g_RoomToVote = {} local ISSUE_7364 = true addEvent("onGameStop") addEvent("onRoomMapStart") local function onVoteFinish(optName) local room = g_VoteToRoom[source] if(not room) then return end local mapHandle if(optName == "Redo") then mapHandle = getRoomMap(room) end local fMap = findMap(optName, false) if fMap then mapHandle = fMap end if(not mapHandle) then local mapsList = getMapsList() mapHandle = mapsList[math.random(1, #mapsList)] end startRoomMap(room, mapHandle) end local function onVoteDestroy() local room = g_VoteToRoom[source] if(not room) then return end g_VoteToRoom[source] = nil g_RoomToVote[room] = nil --outputChatBox("onVoteDestroy") end function startVote(room) if(g_RoomToVote[room]) then return end local mapsTag = tostring(getElementData(room,"mapPatterns")) local mapsByTag = findMapsByNameTag(mapsTag) local opts = {} if table.size(mapsByTag) <= 8 then for i,map in pairs(mapsByTag) do table.insert(opts,{getMapInfo(map,"name")}) end else local isSelect = {} local totalMaps = table.size(mapsByTag) repeat local c = math.random(1,totalMaps) if not isSelect[c] then table.insert(opts,{getMapInfo(mapsByTag[c],"name")}) isSelect[c] = true end until #opts > 7 end table.insert(opts,{"Redo"}) local info = { title = "Select next map", visibleTo = room} local vote = createVote(info, opts) g_RoomToVote[room] = vote g_VoteToRoom[vote] = room if(not ISSUE_7364) then addEventHandler("onVoteFinish", vote, onVoteFinish, false) -- issue #7364 addEventHandler("onElementDestroy", vote, onVoteDestroy, false) -- issue #7364 end end local function onGameStop(reason) local id = getElementID(source) --outputDebugString("Game stop: "..id, 3) if(reason ~= "mapchange") then startVote(source) end end local function onPlayerChangeRoom(room) if(not room) then return end local raceState = getElementData(room, "race.state") if(getRoomPlayersCount(room) == 1) then startVote(room) end end local function onRoomMapStart() local vote = g_RoomToVote[source] if(vote) then destroyElement(vote) end end local function cleanupVoteBetweenMaps() --outputChatBox("cleanupVoteBetweenMaps") for room, vote in pairs(g_RoomToVote) do destroyElement(vote) end --outputChatBox("cleanupVoteBetweenMaps end") end function initVoteBetweenMaps() addEventHandler("onGameStop", g_Root, onGameStop) addEventHandler("onPlayerChangeRoom", g_Root, onPlayerChangeRoom) addEventHandler("onRoomMapStart", g_Root, onRoomMapStart) addEventHandler("onResourceStop", g_Root, cleanupVoteBetweenMaps) -- issue #7364 if(ISSUE_7364) then addEventHandler("onVoteFinish", g_Root, onVoteFinish) addEventHandler("onElementDestroy", g_Root, onVoteDestroy) end local rooms = getRooms() for i, room in ipairs(rooms) do local raceState = getElementData(room, "race.state") if((raceState == "idle" or raceState == "stopped") and getRoomPlayersCount(room) > 0) then startVote(room) end end end function table.size(tab) local length = 0 for _ in pairs(tab) do length = length + 1 end return length end
Config = { laptopal = vector3(1272.447, -1736.32, 51.629), -- Laptop Alma }
local SPUtil = require(game.ReplicatedStorage.Shared.SPUtil) local SPDict = require(game.ReplicatedStorage.Shared.SPDict) local SPUISystem = require(game.ReplicatedStorage.Shared.SPUISystem) local CurveUtil = require(game.ReplicatedStorage.Shared.CurveUtil) local CycleElementBase = require(game.ReplicatedStorage.Menu.CycleElementBase) local DebugOut = require(game.ReplicatedStorage.Local.DebugOut) local SPUIChildButton = {} function SPUIChildButton:new(_uichild,_spui,_callback) local self = CycleElementBase:new() local _part = _uichild:get_child_part() function self:get_part() return _part end local _selected = false local _selected_anim_t = SPUtil:rand_rangef(0,3.14*2) local _trigger_scale_offset = 0 local _raise_trigger_element = false local _enabled_anim_updatefn = nil local _enabled_anim_t = 1 local _enabled = true function self:cons() self:layout() end function self:layout() _uichild:layout() self._native_size = _part.Size self._size = self._native_size end function self:set_enabled_anim_updatefn(enabled_anim_updatefn) _enabled_anim_updatefn = enabled_anim_updatefn return self end function self:set_enabled(val,imm) if val == false then _selected = false if imm == true then _enabled_anim_t = 0 end end _enabled = val return self end function self:set_visible(val) if val == true then _part.SurfaceGui.Enabled = true else _part.SurfaceGui.Enabled = false end self:set_enabled(val) return self end local _rotation_amplitude = 2.5 function self:set_selected_rotation_amplitude(val) _rotation_amplitude = val return self end local _tar_scale = 1.25 function self:set_selected_tar_scale(val) _tar_scale = val return self end local _has_passive_anim = false function self:set_passive_anim() _has_passive_anim = true return self end local _scale = 1 function self:set_scale(val) _scale = val return self end local __last_enabled_anim_t = -1 --[[Override--]] function self:update(dt_scale, _local_services) local tar_scale = _scale local tar_rotation = 0 if _selected == true then tar_scale = tar_scale * _tar_scale tar_rotation = math.sin(_selected_anim_t) * _rotation_amplitude _selected_anim_t = CurveUtil:IncrementWrap(_selected_anim_t, 0.05 * dt_scale, math.pi * 2) elseif _has_passive_anim == true then tar_rotation = math.sin(_selected_anim_t) * _rotation_amplitude * 0.5 _selected_anim_t = CurveUtil:IncrementWrap(_selected_anim_t, 0.05 * dt_scale, math.pi * 2) end tar_scale = tar_scale + _trigger_scale_offset _trigger_scale_offset = CurveUtil:Expt( _trigger_scale_offset, 0, CurveUtil:NormalizedDefaultExptValueInSeconds(0.5), dt_scale ) _uichild:set_scale(CurveUtil:Expt( _uichild:get_scale(), tar_scale, CurveUtil:NormalizedDefaultExptValueInSeconds(0.5), dt_scale )) _uichild:set_rotation_z(CurveUtil:Expt( _uichild:get_rotation().Z, tar_rotation, CurveUtil:NormalizedDefaultExptValueInSeconds(0.5), dt_scale )) if _enabled == true then _enabled_anim_t = CurveUtil:Expt(_enabled_anim_t,1,CurveUtil:exptvsec(0.5),dt_scale) else _enabled_anim_t = CurveUtil:Expt(_enabled_anim_t,0,CurveUtil:exptvsec(0.5),dt_scale) end if __last_enabled_anim_t ~= _enabled_anim_t and _enabled_anim_updatefn ~= nil then _enabled_anim_updatefn(_enabled, _enabled_anim_t) end __last_enabled_anim_t = _enabled_anim_t self:layout() end --[[Override--]] function self:get_selected() return _selected end --[[Override--]] function self:trigger_element(_local_services) _local_services._input:clear_just_pressed_keys() _callback() _trigger_scale_offset = _trigger_scale_offset + 1 _raise_trigger_element = true end function self:did_raise_trigger_element() local rtv = _raise_trigger_element _raise_trigger_element = false return rtv end --[[Override--]] function self:is_selectable() return _enabled end --[[Override--]] function self:set_selected(_local_services, selected) _selected = selected end --[[Override--]] function self:get_native_size() return self._native_size end --[[Override--]] function self:get_size() return self._size end --[[Override--]] function self:set_size(size) self._size = size _part.Size = Vector3.new(size.X,size.Y,0.2) end --[[Override--]] function self:get_pos() return _part.Position end --[[Override--]] function self:get_sgui() DebugOut:errf("SPUIButton get_sgui not implemented") return nil end local _alpha = 1 function self:set_alpha(val) _alpha = val return self end function self:get_alpha() return _alpha end self:cons() return self end return SPUIChildButton
header_arr = { "Декадна", "јединица", "Дати", "број", "Заокругљени", " број" }
-- -- Copyright (c) 2012-2020 Daniele Bartolini and individual contributors. -- License: https://github.com/dbartolini/crown/blob/master/LICENSE -- local BULLET_DIR = (CROWN_DIR .. "3rdparty/bullet3/") project "bullet" kind "StaticLib" language "C++" includedirs { BULLET_DIR .. "src", } configuration {} defines { "BT_THREADSAFE=0", "BT_USE_TBB=0", "BT_USE_PPL=0", "BT_USE_OPENMP=0", "B3_DBVT_BP_SORTPAIRS=0", "DBVT_BP_SORTPAIRS=0", } configuration { "linux-*" } buildoptions { "-Wno-unused-parameter", "-Wno-unused-variable", "-Wno-unused-but-set-variable", "-Wno-unused-function", "-Wno-sign-compare", "-Wno-type-limits", "-Wno-parentheses", "-Wno-maybe-uninitialized", } buildoptions_cpp { "-Wno-reorder", } configuration { "vs*" } buildoptions { "/wd4267", "/wd4244", "/wd4305", } configuration {} files { BULLET_DIR .. "src/BulletCollision/**.cpp", BULLET_DIR .. "src/BulletDynamics/**.cpp", BULLET_DIR .. "src/BulletSoftBody/*.cpp", BULLET_DIR .. "src/LinearMath/**.cpp", } removefiles { BULLET_DIR .. "src/BulletCollision/Gimpact/**.h", BULLET_DIR .. "src/BulletCollision/Gimpact/**.cpp", BULLET_DIR .. "src/BulletDynamics/Vehicle/**.h", BULLET_DIR .. "src/BulletDynamics/Vehicle/**.cpp", BULLET_DIR .. "src/BulletSoftBody/**.h", BULLET_DIR .. "src/BulletSoftBody/**.cpp", } configuration {}
local assert = require "luassert" local Petrinet = require "petrinet" describe ("Petri nets", function () it ("can be created", function () local petrinet = Petrinet () assert.are.equal (getmetatable (petrinet), Petrinet) end) it ("can create a place with an implicit marking", function () local petrinet = Petrinet () petrinet.p = petrinet:place {} assert.are.equal (getmetatable (petrinet.p), Petrinet.Place) assert.are.equal (petrinet.p.marking, 0) end) it ("can create a place with an explicit marking", function () local petrinet = Petrinet () petrinet.p = petrinet:place { marking = 5 } assert.are.equal (getmetatable (petrinet.p), Petrinet.Place) assert.are.equal (petrinet.p.marking, 5) end) it ("can iterate over its places", function () local petrinet = Petrinet () petrinet.p = petrinet:place { marking = 5 } petrinet.q = petrinet:place { marking = 0 } local places = {} for _, place in petrinet:places () do assert.are.equal (getmetatable (place), Petrinet.Place) places [place] = true end assert.are.same (places, { [petrinet.p] = true, [petrinet.q] = true, }) end) it ("can create a transition", function () local petrinet = Petrinet () petrinet.p = petrinet:place {} petrinet.q = petrinet:place {} petrinet.t = petrinet:transition { petrinet.p - 1, petrinet.q + 1, } assert.are.equal (getmetatable (petrinet.t), Petrinet.Transition) assert.are.equal (getmetatable (petrinet.t [1]), Petrinet.Arc) assert.are.equal (getmetatable (petrinet.t [2]), Petrinet.Arc) assert.are.equal (petrinet.t [1].place, petrinet.p) assert.are.equal (petrinet.t [2].place, petrinet.q) assert.are.equal (petrinet.t [1].valuation, 1) assert.are.equal (petrinet.t [2].valuation, 1) end) it ("can iterate over its transitions", function () local petrinet = Petrinet () petrinet.p = petrinet:place {} petrinet.q = petrinet:place {} petrinet.t = petrinet:transition { petrinet.p - 1, petrinet.q + 1, } petrinet.u = petrinet:transition { petrinet.q - 1, petrinet.p + 1, } local transitions = {} for _, transition in petrinet:transitions () do assert.are.equal (getmetatable (transition), Petrinet.Transition) transitions [transition] = true end assert.are.same (transitions, { [petrinet.t] = true, [petrinet.u] = true, }) end) it ("can iterate over pre arcs", function () local petrinet = Petrinet () petrinet.p = petrinet:place {} petrinet.q = petrinet:place {} petrinet.t = petrinet:transition { petrinet.p - 1, petrinet.q + 1, } local arcs = {} for arc in petrinet.t:pre () do assert.are.equal (getmetatable (arc), Petrinet.Arc) arcs [#arcs+1] = true end assert.are.equal (#arcs, 1) end) it ("can iterate over post arcs", function () local petrinet = Petrinet () petrinet.p = petrinet:place {} petrinet.q = petrinet:place {} petrinet.t = petrinet:transition { petrinet.p - 1, petrinet.q + 1, } local arcs = {} for arc in petrinet.t:post () do assert.are.equal (getmetatable (arc), Petrinet.Arc) arcs [#arcs+1] = true end assert.are.equal (#arcs, 1) end) it ("can load the example", function () local _ = require "petrinet.example" end) end)
local Euclidean, parent = torch.class('nn.Euclidean', 'nn.Module') function Euclidean:__init(inputSize,outputSize) parent.__init(self) self.weight = torch.Tensor(inputSize,outputSize) self.gradWeight = torch.Tensor(inputSize,outputSize) -- state self.gradInput:resize(inputSize) self.output:resize(outputSize) self:reset() end function Euclidean:reset(stdv) if stdv then stdv = stdv * math.sqrt(3) else stdv = 1./math.sqrt(self.weight:size(1)) end -- we do this so the initialization is exactly -- the same than in previous torch versions for i=1,self.weight:size(2) do self.weight:select(2, i):apply(function() return random.uniform(-stdv, stdv) end) end end function Euclidean:forward(input) self.output:zero() for i=1,self.weight:size(2) do self.output[i]=input:dist(self.weight:select(2,i)) end return self.output end function Euclidean:backward(input, gradOutput) for i=1,self.weight:size(2) do local gW=self.gradWeight:select(2,i) gW:add(2*gradOutput[i],self.weight:select(2,i)); gW:add(-2*gradOutput[i],input); end self.gradInput:zero(); for i=1,self.weight:size(2) do self.gradInput:add(2*gradOutput[i],input); self.gradInput:add(-2*gradOutput[i],self.weight:select(2,i)); end return self.gradInput end function Euclidean:zeroGradParameters() self.gradWeight:zero() end function Euclidean:updateParameters(learningRate) self.weight:add(-learningRate, self.gradWeight) end function Euclidean:write(file) parent.write(self, file) file:writeObject(self.weight) file:writeObject(self.gradWeight) end function Euclidean:read(file) parent.read(self, file) self.weight = file:readObject() self.gradWeight = file:readObject() end
module 'mock' --------------------------------------------------------------------- --Material -------------------------------------------------------------------- CLASS: PhysicsMaterial () :MODEL{ Field 'tag' :string(); '----'; Field 'density'; Field 'restitution'; Field 'friction'; '----'; Field 'group' :int(); Field 'categoryBits' :int() :widget( 'bitmask16' ); Field 'maskBits' :int() :widget( 'bitmask16' ); '----'; Field 'isSensor' :boolean(); '----'; Field 'comment' :string(); } function PhysicsMaterial:__init() self.tag = false self.density = 1 self.restitution = 0 self.friction = 0 self.isSensor = false self.group = 0 self.categoryBits = 1 self.maskBits = 0xffffffff self.comment = '' end function PhysicsMaterial:clone() local m = PhysicsMaterial() m.density = self.density m.restitution = self.restitution m.friction = self.friction m.isSensor = self.isSensor m.group = self.group m.categoryBits = self.categoryBits m.maskBits = self.maskBits m.tag = self.tag return m end -------------------------------------------------------------------- local DefaultMaterial = PhysicsMaterial() function getDefaultPhysicsMaterial() return DefaultMaterial end -------------------------------------------------------------------- local function loadPhysicsMaterial( node ) local data = mock.loadAssetDataTable( node:getObjectFile('def') ) local config = mock.deserialize( nil, data ) return config end registerAssetLoader( 'physics_material', loadPhysicsMaterial )
--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0273-webengine-projection-mode.md -- -- Description: Check HMI status transitions of WEB_VIEW application -- -- Preconditions: -- 1) SDL and HMI are started -- 2) WebEngine App with WEB_VIEW HMI type is registered -- 3) WebEngine App is in some state -- -- Sequence: -- 1) WebEngine App is moving to another state by one of the events: -- App activation, App deactivation, Deactivation of HMI, User exit -- a. SDL sends OnHMIStatus notification with appropriate value of 'hmiLevel' parameter -- -- Particular behavior and value depends on initial state and event, and described in 'testCases' table below --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local common = require('test_scripts/WebEngine/commonWebEngine') --[[ Test Configuration ]] config.checkAllValidations = true --[[ Local Constants ]] local appSessionId = 1 local webEngineDevice = 1 --[[ Local Functions ]] local function action(pActionName) return common.userActions[pActionName] end local function doAction(pExpAppState) pExpAppState.event.func() common.checkHMIStatus(pExpAppState.event.name, appSessionId, pExpAppState) end --[[ Local Variables ]] local testCases = { [001] = { appType = "WEB_VIEW", isMedia = true, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "AUDIBLE", video = "NOT_STREAMABLE" } }}, [002] = { appType = "WEB_VIEW", isMedia = false, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" } }}, [003] = { appType = "WEB_VIEW", isMedia = true, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("deactivateApp"), hmiLvl = "LIMITED", audio = "AUDIBLE", video = "NOT_STREAMABLE" } }}, [004] = { appType = "WEB_VIEW", isMedia = false, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("deactivateApp"), hmiLvl = "BACKGROUND", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" } }}, [005] = { appType = "WEB_VIEW", isMedia = true, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("deactivateHMI"), hmiLvl = "BACKGROUND", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" } }}, [006] = { appType = "WEB_VIEW", isMedia = false, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("deactivateHMI"), hmiLvl = "BACKGROUND", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" } }}, [007] = { appType = "WEB_VIEW", isMedia = true, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("deactivateApp"), hmiLvl = "LIMITED", audio = "AUDIBLE", video = "NOT_STREAMABLE" }, [3] = { event = action("deactivateHMI"), hmiLvl = "BACKGROUND", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" } }}, [008] = { appType = "WEB_VIEW", isMedia = true, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("exitApp"), hmiLvl = "NONE", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" } }}, [009] = { appType = "WEB_VIEW", isMedia = false, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("exitApp"), hmiLvl = "NONE", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" } }}, [010] = { appType = "WEB_VIEW", isMedia = true, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("deactivateApp"), hmiLvl = "LIMITED", audio = "AUDIBLE", video = "NOT_STREAMABLE" }, [3] = { event = action("exitApp"), hmiLvl = "NONE", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" } }}, [011] = { appType = "WEB_VIEW", isMedia = false, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("deactivateApp"), hmiLvl = "BACKGROUND", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" }, [3] = { event = action("exitApp"), hmiLvl = "NONE", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" } }}, [012] = { appType = "WEB_VIEW", isMedia = true, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("deactivateHMI"), hmiLvl = "BACKGROUND", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" }, [3] = { event = action("exitApp"), hmiLvl = "NONE", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" } }}, [013] = { appType = "WEB_VIEW", isMedia = false, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("deactivateHMI"), hmiLvl = "BACKGROUND", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" }, [3] = { event = action("exitApp"), hmiLvl = "NONE", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" } }}, [014] = { appType = "WEB_VIEW", isMedia = true, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("deactivateApp"), hmiLvl = "LIMITED", audio = "AUDIBLE", video = "NOT_STREAMABLE" }, [3] = { event = action("activateApp"), hmiLvl = "FULL", audio = "AUDIBLE", video = "NOT_STREAMABLE" } }}, [015] = { appType = "WEB_VIEW", isMedia = false, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("deactivateApp"), hmiLvl = "BACKGROUND", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" }, [3] = { event = action("activateApp"), hmiLvl = "FULL", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" } }}, [016] = { appType = "WEB_VIEW", isMedia = true, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("deactivateHMI"), hmiLvl = "BACKGROUND", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" }, [3] = { event = action("activateHMI"), hmiLvl = "FULL", audio = "AUDIBLE", video = "NOT_STREAMABLE" } }}, [017] = { appType = "WEB_VIEW", isMedia = false, state = { [1] = { event = action("activateApp"), hmiLvl = "FULL", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" }, [2] = { event = action("deactivateHMI"), hmiLvl = "BACKGROUND", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" }, [3] = { event = action("activateHMI"), hmiLvl = "FULL", audio = "NOT_AUDIBLE", video = "NOT_STREAMABLE" } }} } --[[ Scenario ]] for n, tc in common.spairs(testCases) do common.Title("TC[" .. string.format("%03d", n) .. "]: " .. "[hmiType:" .. tc.appType .. ", isMedia:" .. tostring(tc.isMedia) .. "]") common.Title("Preconditions") common.Step("Clean environment", common.preconditions) common.Step("Update WS Server Certificate parameters in smartDeviceLink.ini file", common.commentAllCertInIniFile) common.Step("Add AppHMIType to preloaded policy table", common.updatePreloadedPT, { appSessionId, { tc.appType }}) common.Step("Start SDL, HMI", common.startWOdeviceConnect) common.Step("Connect WebEngine device", common.connectWebEngine, { webEngineDevice, "WS" }) common.Step("Set App Config", common.setAppConfig, { appSessionId, tc.appType, tc.isMedia }) common.Step("Register App", common.registerAppWOPTU) common.Title("Test") for i = 1, #tc.state do common.Step("Action:" .. tc.state[i].event.name .. ",hmiLevel:" .. tc.state[i].hmiLvl, doAction, { tc.state[i] }) end common.Title("Postconditions") common.Step("Clean sessions", common.cleanSessions) common.Step("Stop SDL", common.postconditions) end
data:extend({ { type = "item-with-entity-data", name = "atomic-locomotive", icon = "__Atomic Locomotives__/graphics/icons/atomic-locomotive.png", flags = {"goes-to-quickbar"}, subgroup = "transport", order = "a[train-system]-fz[diesel-locomotive]", place_result = "atomic-locomotive", stack_size = 5 }, { type = "item-with-entity-data", name = "atomic-shuttle", icon = "__Atomic Locomotives__/graphics/icons/atomic-locomotive.png", flags = {"goes-to-quickbar"}, subgroup = "transport", order = "a[train-system]-fz[diesel-locomotive]", place_result = "atomic-shuttle", stack_size = 5 } })
--------------------------------------------------------------- -- Init.lua: Main frame creation, version checking, slash cmd --------------------------------------------------------------- -- 1. Create the main frame and check all loaded settings. -- 2. Validate compatibility with older versions. -- 3. Create the slash handler function. local addOn, db = ... --------------------------------------------------------------- local NEWCALIBRATION, BINDINGSLOADED --------------------------------------------------------------- -- Initialize addon tables --------------------------------------------------------------- db.ICONS = {} db.TEXTURE = {} db.SECURE = {} db.PANELS = {} db.PLUGINS = {} --------------------------------------------------------------- -- Popup functions --------------------------------------------------------------- local function LoadDefaultBindings() ConsolePortConfig:OpenCategory('Binds') ConsolePortConfigContainerBinds:Default() ConsolePort:CheckLoadedSettings() end local function LoadWoWmapper() db.Settings.calibration = db.table.copy(WoWmapper.Keys) for k, v in pairs(WoWmapper.Settings) do db.Settings[k] = v end db.Settings.type = db.Settings.forceController or db.Settings.type end local function CancelPopup() ConsolePort:ClearPopup() end --------------------------------------------------------------- function ConsolePort:LoadSettings() local selectController --, newUser ----------------------------------------------------------- -- Set/load addon settings ----------------------------------------------------------- if not ConsolePortSettings then selectController = true ConsolePortSettings = self:GetDefaultAddonSettings() end db.Settings = ConsolePortSettings db.Settings.calibration = db.Settings.calibration or {} ----------------------------------------------------------- -- Load exported WoWmapper settings ----------------------------------------------------------- if WoWmapper then if ( not WoWmapper.Keys ) or ( not WoWmapper.Settings ) then print('Calibration or settings table missing in WoWmapper export data.') else if db('wmupdate') or ( not db('calibration') ) then db.Settings.wmupdate = nil LoadWoWmapper() else local cs, ws = db.Settings, WoWmapper.Settings local cb, wk = cs.calibration, WoWmapper.Keys for k, v in pairs(cb) do if wk[k] ~= v then NEWCALIBRATION = true break end end for k, v in pairs(ws) do if k ~= 'type' and cs[k] ~= v then NEWCALIBRATION = true break end end end selectController = false end end ----------------------------------------------------------- -- Load controller splash if no preference exists ----------------------------------------------------------- if selectController then self:SelectController() end self:LoadLookup() ----------------------------------------------------------- -- Set/load mouse settings ----------------------------------------------------------- ConsolePortMouse = ConsolePortMouse or { Events = self:GetDefaultMouseEvents(); Cursor = self:GetDefaultMouseCursor(); } ----------------------------------------------------------- -- Add empty bindings popup for later use ----------------------------------------------------------- StaticPopupDialogs['CONSOLEPORT_IMPORTBINDINGS'] = { button1 = db.TUTORIAL.SLASH.ACCEPT, button2 = db.TUTORIAL.SLASH.CANCEL, showAlert = true, timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3, enterClicksFirstButton = true, exclusive = true, OnAccept = LoadDefaultBindings, OnCancel = CancelPopup, OnShow = function(self) -- don't show the popup when selecting controller layout or calibrating. if ( ConsolePortSplashFrame and ConsolePortSplashFrame:IsVisible() ) or ( ConsolePortCalibrationFrame and ConsolePortCalibrationFrame:IsVisible() ) then self:Hide() end end, } ----------------------------------------------------------- -- Extra features ----------------------------------------------------------- -- Use these frames in the virtual cursor stack ConsolePortUIFrames = ConsolePortUIFrames or self:GetDefaultUIFrames() -- Use this table to populate radial action bar ConsolePortUtility = ConsolePortUtility or {} -- Use this table to store UI module settings ConsolePortUIConfig = ConsolePortUIConfig or {} ---------------------------------------------------------- db.UIStack = ConsolePortUIFrames db.UIConfig = ConsolePortUIConfig db.Mouse = ConsolePortMouse ---------------------------------------------------------- -- Load the calibration wizard if a button does not have a registered mock binding ---------------------------------------------------------- if self:CheckCalibration() then self:CalibrateController() end ---------------------------------------------------------- -- Load UI handle fade frames ---------------------------------------------------------- ConsolePortUIHandle:LoadFadeFrames() ---------------------------------------------------------- -- Create slash handler ---------------------------------------------------------- self:CreateSlashHandler() ---------------------------------------------------------- self.LoadSettings = nil end function ConsolePort:WMupdate() StaticPopupDialogs['CONSOLEPORT_WMUPDATE'] = { text = db.TUTORIAL.SLASH.WMUPDATE, button1 = db.TUTORIAL.SLASH.ACCEPT, button2 = db.TUTORIAL.SLASH.CANCEL, showAlert = true, timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3, enterClicksFirstButton = true, exclusive = true, OnAccept = function() db.Settings.wmupdate = true ReloadUI() end, OnCancel = CancelPopup, } self:ShowPopup('CONSOLEPORT_WMUPDATE') end function ConsolePort:GetBindingSet(specID) ----------------------------------------------------------- -- Set/load binding table ----------------------------------------------------------- local specID = specID or GetSpecialization() -- Flag bindings loaded so the settings checkup doesn't run this part. BINDINGSLOADED = true -- Assert the SV binding set container exists before proceeding ConsolePortBindingSet = ConsolePortBindingSet or {} -- BC: Convert old binding set paradigm to spec-specific -- Check if set contains a string key, in which case it's using the -- outdated binding format. if type(next(ConsolePortBindingSet)) == 'string' then ConsolePortBindingSet = {[specID] = ConsolePortBindingSet} end -- Assert the current specID is included in the set and that bindings exist, -- else create the subset (and flag no bindings for the popup). local set = ConsolePortBindingSet set[specID] = set[specID] or db.table.copy(db.Bindings) or {} -- return the current binding set and the specID return set[specID], specID end function ConsolePort:CheckLoadedSettings() local settings = ConsolePortSettings if settings then if settings.newController then local popupData = StaticPopupDialogs['CONSOLEPORT_IMPORTBINDINGS'] popupData.text = db.TUTORIAL.SLASH.NEWCONTROLLER self:ShowPopup('CONSOLEPORT_IMPORTBINDINGS') settings.newController = nil elseif NEWCALIBRATION and ( not settings.id or (WoWmapper and WoWmapper.Settings and (settings.id ~= WoWmapper.Settings.id)) ) then NEWCALIBRATION = nil settings.id = WoWmapper.Settings.id StaticPopupDialogs['CONSOLEPORT_CALIBRATIONUPDATE'] = { text = db.TUTORIAL.SLASH.CALIBRATIONUPDATE, button1 = db.TUTORIAL.SLASH.ACCEPT, button2 = db.TUTORIAL.SLASH.CANCEL, showAlert = true, timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3, enterClicksFirstButton = true, exclusive = true, OnAccept = function() LoadWoWmapper() ReloadUI() end, OnCancel = CancelPopup, } self:ShowPopup('CONSOLEPORT_CALIBRATIONUPDATE') elseif BINDINGSLOADED and ( not db.Bindings or not next(db.Bindings) ) then local popupData = StaticPopupDialogs['CONSOLEPORT_IMPORTBINDINGS'] popupData.text = db.TUTORIAL.SLASH.NOBINDINGS self:ShowPopup('CONSOLEPORT_IMPORTBINDINGS') end end end function ConsolePort:CreateActionButtons() for name in self:GetBindings() do for modifier in self:GetModifiers() do self:CreateSecureButton(name, modifier, self:GetUIControlKey(name)) end end self.CreateActionButtons = nil end
-- ============================================================================ -- Handle collision events during gameplay. -- -- @param inEvent The event object describing the event. -- ============================================================================ function gc:collision(inEvent) -- All collisions involve the ship, so figure out what object it hit. local colObj = inEvent.object1.objName; if colObj == "ship" then colObj = inEvent.object2.objName; end -- No collision events when the game isn't currently in the flying phase -- UNLESS its with a "crash" object. It may look a bit strange, but we have -- to do it this way to ensure that if the ship lands half on the pad and -- half off that we register it as an explosion (without checking for "crash" -- here we'll miss that case because when they land we're no longer in the -- flying phase, so the first half of this statement would cause us to not -- evaluate the rest of the logic and give the player a free pass basically). if gc.phase ~= gc.PHASE_FLYING and colObj ~= "crash" then return; end -- Handle the beginning of collision events only. if inEvent.phase == "began" then -- >>>>>>>>>> If collision is between the ship and anything that it can -- crash with (top-level tile, ship, alien UFO, plasma ball). if colObj == "crash" then utils:log("gameCoreCollisionEvents", "Crash"); gc:showExplosion(gc.ship.sprite.x, gc.ship.sprite.y); -- >>>>>>>>>> If they land on a pad, make sure their velocity is below the -- crash threshold, otherwise mark them as landed. elseif colObj == "pad" then utils:log("gameCoreCollisionEvents", "Pad contact"); local vX, vY = gc.ship.sprite:getLinearVelocity(); if vX > 75 or vY > 75 then -- Moving too fast, blow them up. utils:log( "gameCoreCollisionEvents", "Pad crash (Too fast: vX(75)=" .. vX .. ", vY(75)=" .. vY .. ")" ); gc:showExplosion(gc.ship.sprite.x, gc.ship.sprite.y); else -- Velocity is good, we're down! utils:log("gameCoreCollisionEvents", "Safely landed"); gc.ship.sprite:setSequence("noThrust"); gc.ship.sprite:play(); gc.ship.thrustVertical = false; gc.ship.thrustLeft = false; gc.ship.thrustRight = false; gc.phase = gc.PHASE_LANDED; end -- >>>>>>>>>> Entered the landing bay. elseif colObj == "bay" then utils:log("gameCoreCollisionEvents", "Entered landing bay"); -- Then transition to the new phase. gc:stopAllActivity(); gc.phase = gc.PHASE_IN_BAY; -- >>>>>>>>>> Oops, hit the colonist! elseif colObj == "colonist" and gc.colonist.sprite.isVisible == true then gc.sfx.screamChannel = audio.play(gc.sfx.scream); -- Remove the colonist and reset for the next appearance. Oh yeah, and -- subtract from the score. gameData.score = gameData.score - 50; if gameData.score < 0 then gameData.score = 0; end gc.colonist.sprite.isVisible = false; gc.colonist.appearCounter = 0; -- >>>>>>>>>> Gasing up. elseif colObj == "fuelPod" then gc.sfx.fuelPodPickupChannel = audio.play(gc.sfx.fuelPodPickup); gc:showMessage("Got Some Fuel"); -- Hide fuel pod. gc.fuelPod.sprite.isVisible = false; gc.fuelPod.sprite.x = -1000; gc.fuelPod.sprite.y = -1000; -- Add some gas. gc.ship.fuel = gc.ship.fuel + 50; if gc.ship.fuel > gc.fuelGauge.fill.width then gc.ship.fuel = gc.ship.maxFuel; end gc.updateFuelGauge(); end end -- End began. end -- End touch(). -- ============================================================================ -- Shows an explosion at a specific location and then calls a callback -- function when the animation completes. -- -- @param inX X location of center of explosion. -- @param inY Y location of center of explosion. -- @param inCallback Function to call when explosion animation completes. -- ============================================================================ function gc:showExplosion(inX, inY, inCallback) utils:log("gameCoreCollisionEvents", "showExplosion()"); -- First, stop all current game activity. gc.stopAllActivity(); -- Set the appropriate phase. gc.phase = gc.EXPLODING; -- Vibrate, if the device supports it. system.vibrate(); -- Show the explosion and set up to call the specific callback function when -- it completes. gc.explosion.sprite.isVisible = true; gc.explosion.sprite.x = inX; gc.explosion.sprite.y = inY; gc.explosion.sprite:setSequence("exploding"); gc.explosion.sprite:play(); gc.explosion.callback = inCallback; gc.explosion.sprite:addEventListener("sprite", function(inEvent) if inEvent.target.sequence == "exploding" and inEvent.phase == "ended" then gc.explosion.sprite.isVisible = false; gc.phase = gc.PHASE_DEAD; end end ); -- Also play our explosion sound. gc.sfx.explosionChannel = audio.play(gc.sfx.explosion); end -- End showExplosion(). -- ============================================================================ -- Updates the fuel gauge to reflect the current amount of ship fuel. -- ============================================================================ function gc:updateFuelGauge() -- Get rid of the old fill. if gc.fuelGauge.fill ~= nil then gc.fuelGauge.fill:removeSelf(); gc.fuelGauge.fill = nil; end -- Create a new fill if they have some gas left. if gc.ship.fuel > 0 then gc.fuelGauge.fill = display.newRect( (gc.fuelGauge.shell.x - (gc.fuelGauge.shell.width / 2)) + 3, (gc.fuelGauge.shell.y - (gc.fuelGauge.shell.height / 2)) + 3, gc.ship.fuel, gc.fuelGauge.shell.height - 5 ); gc.fuelGauge.fill:setFillColor(255, 0, 0); gc.gameDG:insert(gc.fuelGauge.fill); end end -- End updateFuelGauge().
-------------------------------------------------------------------- -- This file was automatically generated by ProjectGenerator -- which is tooling part the build system designed for GUCEF -- (Galaxy Unlimited Framework) -- For the latest info, see http://www.VanvelzenSoftware.com/ -- -- The contents of this file are placed in the public domain. Feel -- free to make use of it in any way you like. -------------------------------------------------------------------- -- -- Configuration for module: DevIL2 project( "DevIL2" ) configuration( {} ) location( os.getenv( "PM5OUTPUTDIR" ) ) configuration( {} ) targetdir( os.getenv( "PM5TARGETDIR" ) ) configuration( {} ) language( "C++" ) configuration( {} ) kind( "SharedLib" ) configuration( {} ) links( { "OpenEXR", "jasper", "lcms2", "libjpeg", "libmng", "libpng", "libtiff", "squish", "zlib" } ) links( { "OpenEXR", "jasper", "lcms2", "libjpeg", "libmng", "libpng", "libtiff", "squish", "zlib" } ) configuration( {} ) defines( { "CMS_DLL", "HAVE_CONFIG_H", "JAS_DLL", "MNG_DLL", "MNG_USE_DLL" } ) configuration( {} ) vpaths { ["Headers"] = { "**.h", "**.hpp", "**.hxx" } } files( { "src-IL/include/altivec_common.h", "src-IL/include/altivec_typeconversion.h", "src-IL/include/il_alloc.h", "src-IL/include/il_bits.h", "src-IL/include/il_bmp.h", "src-IL/include/il_dcx.h", "src-IL/include/il_dds.h", "src-IL/include/il_doompal.h", "src-IL/include/il_dpx.h", "src-IL/include/il_endian.h", "src-IL/include/il_exr.h", "src-IL/include/il_files.h", "src-IL/include/il_gif.h", "src-IL/include/il_hdr.h", "src-IL/include/il_icns.h", "src-IL/include/il_icon.h", "src-IL/include/il_internal.h", "src-IL/include/il_jp2.h", "src-IL/include/il_jpeg.h", "src-IL/include/il_lif.h", "src-IL/include/il_manip.h", "src-IL/include/il_mdl.h", "src-IL/include/il_pal.h", "src-IL/include/il_pcx.h", "src-IL/include/il_pic.h", "src-IL/include/il_pnm.h", "src-IL/include/il_psd.h", "src-IL/include/il_psp.h", "src-IL/include/il_q2pal.h", "src-IL/include/il_register.h", "src-IL/include/il_rle.h", "src-IL/include/il_sgi.h", "src-IL/include/il_stack.h", "src-IL/include/il_states.h", "src-IL/include/il_targa.h", "src-IL/include/il_utx.h", "src-IL/include/il_vtf.h", "src-IL/include/il_wdp.h", "src-IL/include/rg_etc1.h", "src-ILU/include/ilu_alloc.h", "src-ILU/include/ilu_filter.h", "src-ILU/include/ilu_internal.h", "src-ILU/include/ilu_region.h", "src-ILU/include/ilu_states.h", "src-ILU/include/ilu_error/ilu_err-arabic.h", "src-ILU/include/ilu_error/ilu_err-dutch.h", "src-ILU/include/ilu_error/ilu_err-english.h", "src-ILU/include/ilu_error/ilu_err-french.h", "src-ILU/include/ilu_error/ilu_err-german.h", "src-ILU/include/ilu_error/ilu_err-italian.h", "src-ILU/include/ilu_error/ilu_err-japanese.h", "src-ILU/include/ilu_error/ilu_err-spanish.h", "src-ILUT/include/ilut_allegro.h", "src-ILUT/include/ilut_internal.h", "src-ILUT/include/ilut_opengl.h", "src-ILUT/include/ilut_states.h" } ) configuration( {} ) vpaths { ["Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } } files( { "src-IL/src/altivec_common.cpp", "src-IL/src/altivec_typeconversion.cpp", "src-IL/src/il_alloc.cpp", "src-IL/src/il_bits.cpp", "src-IL/src/il_blp.cpp", "src-IL/src/il_bmp.cpp", "src-IL/src/il_convbuff.cpp", "src-IL/src/il_convert.cpp", "src-IL/src/il_cut.cpp", "src-IL/src/il_dcx.cpp", "src-IL/src/il_dds-save.cpp", "src-IL/src/il_dds.cpp", "src-IL/src/il_devil.cpp", "src-IL/src/il_dicom.cpp", "src-IL/src/il_doom.cpp", "src-IL/src/il_dpx.cpp", "src-IL/src/il_endian.cpp", "src-IL/src/il_error.cpp", "src-IL/src/il_exr.c", "src-IL/src/il_exr.cpp", "src-IL/src/il_fastconv.cpp", "src-IL/src/il_files.cpp", "src-IL/src/il_fits.cpp", "src-IL/src/il_ftx.cpp", "src-IL/src/il_gif.cpp", "src-IL/src/il_hdr.cpp", "src-IL/src/il_header.cpp", "src-IL/src/il_icns.cpp", "src-IL/src/il_icon.cpp", "src-IL/src/il_iff.cpp", "src-IL/src/il_ilbm.cpp", "src-IL/src/il_internal.cpp", "src-IL/src/il_io.cpp", "src-IL/src/il_iwi.cpp", "src-IL/src/il_jp2.cpp", "src-IL/src/il_jpeg.cpp", "src-IL/src/il_ktx.cpp", "src-IL/src/il_lif.cpp", "src-IL/src/il_manip.cpp", "src-IL/src/il_mdl.cpp", "src-IL/src/il_mng.cpp", "src-IL/src/il_mp3.cpp", "src-IL/src/il_neuquant.cpp", "src-IL/src/il_nvidia.cpp", "src-IL/src/il_pal.cpp", "src-IL/src/il_pcd.cpp", "src-IL/src/il_pcx.cpp", "src-IL/src/il_pic.cpp", "src-IL/src/il_pix.cpp", "src-IL/src/il_png.cpp", "src-IL/src/il_pnm.cpp", "src-IL/src/il_profiles.cpp", "src-IL/src/il_psd.cpp", "src-IL/src/il_psp.cpp", "src-IL/src/il_pxr.cpp", "src-IL/src/il_quantizer.cpp", "src-IL/src/il_raw.cpp", "src-IL/src/il_rawdata.cpp", "src-IL/src/il_register.cpp", "src-IL/src/il_rle.cpp", "src-IL/src/il_rot.cpp", "src-IL/src/il_sgi.cpp", "src-IL/src/il_size.cpp", "src-IL/src/il_squish.cpp", "src-IL/src/il_stack.cpp", "src-IL/src/il_states.cpp", "src-IL/src/il_sun.cpp", "src-IL/src/il_targa.cpp", "src-IL/src/il_texture.cpp", "src-IL/src/il_tiff.cpp", "src-IL/src/il_tpl.cpp", "src-IL/src/il_utility.cpp", "src-IL/src/il_utx.c", "src-IL/src/il_utx.cpp", "src-IL/src/il_vtf.cpp", "src-IL/src/il_wal.cpp", "src-IL/src/il_wbmp.cpp", "src-IL/src/il_wdp.cpp", "src-IL/src/il_xpm.cpp", "src-IL/src/rg_etc1.cpp", "src-ILU/src/ilu_alloc.cpp", "src-ILU/src/ilu_error.cpp", "src-ILU/src/ilu_filter.cpp", "src-ILU/src/ilu_filter_rcg.cpp", "src-ILU/src/ilu_internal.cpp", "src-ILU/src/ilu_manip.cpp", "src-ILU/src/ilu_mipmap.cpp", "src-ILU/src/ilu_noise.cpp", "src-ILU/src/ilu_region.cpp", "src-ILU/src/ilu_rotate.cpp", "src-ILU/src/ilu_scale.cpp", "src-ILU/src/ilu_scale2d.cpp", "src-ILU/src/ilu_scale3d.cpp", "src-ILU/src/ilu_scaling.cpp", "src-ILU/src/ilu_states.cpp", "src-ILU/src/ilu_utilities.cpp", "src-ILUT/src/ilut_allegro.cpp", "src-ILUT/src/ilut_directx.cpp", "src-ILUT/src/ilut_directx10.cpp", "src-ILUT/src/ilut_directx9.cpp", "src-ILUT/src/ilut_directxm.cpp", "src-ILUT/src/ilut_internal.cpp", "src-ILUT/src/ilut_opengl.cpp", "src-ILUT/src/ilut_sdlsurface.cpp", "src-ILUT/src/ilut_states.cpp", "src-ILUT/src/ilut_win32.cpp", "src-ILUT/src/ilut_x11.cpp" } ) configuration( {} ) includedirs( { "../../Little-CMS/include", "../../Little-CMS/src", "../../jasper/src/libjasper/bmp", "../../jasper/src/libjasper/include", "../../jasper/src/libjasper/include/jasper", "../../jasper/src/libjasper/jp2", "../../jasper/src/libjasper/jpc", "../../jasper/src/libjasper/jpg", "../../jasper/src/libjasper/mif", "../../jasper/src/libjasper/pgx", "../../jasper/src/libjasper/pnm", "../../jasper/src/libjasper/ras", "../../libjpeg", "../../libmng", "../../libpng", "../../libsquish", "../../openexr/IlmBase", "../../openexr/IlmBase/Half", "../../openexr/IlmBase/Iex", "../../openexr/IlmBase/IexMath", "../../openexr/IlmBase/IlmThread", "../../openexr/IlmBase/Imath", "../../openexr/IlmBase/config.windows", "../../openexr/OpenEXR", "../../openexr/OpenEXR/IlmImf", "../../openexr/OpenEXR/IlmImfUtil", "../../openexr/OpenEXR/config.windows", "../../tiff/libtiff", "include", "include/IL", "src-IL", "src-ILU", "src-ILUT", "src-IL/include", "src-ILU/include", "src-ILU/include/ilu_error", "src-ILUT/include" } ) configuration( { "LINUX32" } ) includedirs( { "../../zlib", "include/IL/linux" } ) configuration( { "LINUX64" } ) includedirs( { "../../zlib", "include/IL/linux" } ) configuration( { "WIN32" } ) includedirs( { "../../zlib", "include/IL/mswin" } ) configuration( { "WIN64" } ) includedirs( { "../../zlib", "include/IL/mswin" } )
local ok, mod ok, mod = pcall(require,'irc-parser.lpeg') if not ok then mod = require'irc-parser.fallback' end mod._VERSION = '1.2.0' return mod
inner_table = { x = 1, y = 1, z = 1, msg = function() return "ok" end, } metatable = { __index = inner_table, __newindex = inner_table, } table1 = { } setmetatable(table1, metatable) print(table1, table1.x, table1.y, table1.z, table1.msg, table1:msg()) table2 = { } setmetatable(table2, metatable) print(table2, table2.x, table2.y, table2.z, table2.msg, table2:msg()) print("change table1 only") table1.x = 2 table1.y = 2 table1.z = 2 table1.msg = function() return "updated" end print(table1, table1.x, table1.y, table1.z, table1.msg, table1:msg()) print(table2, table2.x, table2.y, table2.z, table2.msg, table2:msg())
--- @ignore local surface = surface local IsValid = IsValid local TryTranslation = LANG.TryTranslation local base = "base_stacking_element" DEFINE_BASECLASS(base) HUDELEMENT.Base = base if CLIENT then -- color defines local color_empty = Color(200, 20, 20, 255) local color_empty_dark = Color(200, 20, 20, 100) local element_height = 28 local margin = 5 local lpw = 22 -- left panel width local const_defaults = { basepos = {x = 0, y = 0}, size = {w = 365, h = 28}, minsize = {w = 240, h = 28} } function HUDELEMENT:PreInitialize() self.drawer = hudelements.GetStored("pure_skin_element") end function HUDELEMENT:Initialize() self.scale = 1.0 self.basecolor = self:GetHUDBasecolor() self.element_height = element_height self.margin = margin self.lpw = lpw WSWITCH:UpdateWeaponCache() BaseClass.Initialize(self) end function HUDELEMENT:GetDefaults() const_defaults["basepos"] = {x = ScrW() - (self.size.w + self.margin * 2), y = ScrH() - self.margin} return const_defaults end -- parameter overwrites function HUDELEMENT:IsResizable() return true, false end -- parameter overwrites end function HUDELEMENT:PerformLayout() self.scale = appearance.GetGlobalScale() self.basecolor = self:GetHUDBasecolor() self.element_height = element_height * self.scale self.margin = margin * self.scale self.lpw = lpw * self.scale BaseClass.PerformLayout(self) end function HUDELEMENT:DrawBarBg(x, y, w, h, active) local ply = LocalPlayer() local c = (active and ply:GetRoleColor() or ply:GetRoleDkColor()) or Color(100, 100, 100) -- draw bg and shadow self.drawer:DrawBg(x, y, w, h, self.basecolor) if active then surface.SetDrawColor(0, 0, 0, 90) surface.DrawRect(x, y, w, h) end -- Draw the colour tip surface.SetDrawColor(c.r, c.g, c.b, c.a) surface.DrawRect(x, y, self.lpw, h) -- draw lines around the element self.drawer:DrawLines(x, y, w, h, self.basecolor.a) return c end function HUDELEMENT:DrawWeapon(x, y, active, wep, tip_color) if not IsValid(wep) or not IsValid(wep.Owner) or not isfunction(wep.Owner.GetAmmoCount) then return false end --define colors local text_color = util.GetDefaultColor(self.basecolor) text_color = active and text_color or Color(text_color.r, text_color.g, text_color.b, text_color.r > 128 and 100 or 180) local number_color = util.GetDefaultColor(tip_color) number_color = active and number_color or Color(number_color.r, number_color.g, number_color.b, number_color.r > 128 and 100 or 180) local empty_color = active and color_empty or color_empty_dark local name = TryTranslation(wep:GetPrintName() or wep.PrintName or "...") local cl1, am1 = wep:Clip1(), (wep.Ammo1 and wep:Ammo1() or false) local ammo = false -- Clip1 will be -1 if a melee weapon -- Ammo1 will be false if weapon has no owner (was just dropped) if cl1 ~= -1 and am1 ~= false then ammo = Format("%i + %02i", cl1, am1) end -- Slot draw.AdvancedText(MakeKindValid(wep.Kind), "PureSkinWepNum", x + self.lpw * 0.5, y + self.element_height * 0.5, number_color, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, true, self.scale) -- Name draw.AdvancedText(string.upper(name), "PureSkinWep", x + 10 + self.element_height, y + self.element_height * 0.5, text_color, nil, TEXT_ALIGN_CENTER, true, self.scale) if ammo then local col = (wep:Clip1() == 0 and wep:Ammo1() == 0) and empty_color or text_color -- Ammo draw.AdvancedText(tostring(ammo), "PureSkinWep", x + self.size.w - self.margin * 3, y + self.element_height * 0.5, col, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER, false, self.scale) end return true end function HUDELEMENT:ShouldDraw() return HUDEditor.IsEditing or WSWITCH.Show end function HUDELEMENT:Draw() local weaponList = {} local weps = WSWITCH.WeaponCache local count = table.Count(weps) for i = 1, count do weaponList[i] = {h = self.element_height} end self:SetElements(weaponList) self:SetElementMargin(self.margin) BaseClass.Draw(self) end function HUDELEMENT:DrawElement(i, x, y, w, h) local active = WSWITCH.Selected == i local tipCol = self:DrawBarBg(x, y, w, h, active) if not self:DrawWeapon(x, y, active, WSWITCH.WeaponCache[i], tipCol) then WSWITCH:UpdateWeaponCache() return end end end
local API_NPC = require(script:GetCustomProperty("API_NPC")) local API_P = require(script:GetCustomProperty("APIProjectile")) local PROJECTILE_TEMPLATE = script:GetCustomProperty("ProjectileTemplate") local EFFECT_TEMPLATE = script:GetCustomProperty("EffectTemplate") local PROJECTILE_SPEED = 1700.0 function OnTaskStart(npc, animatedMesh) local target = API_NPC.GetTarget(npc) API_P.CreateProjectile(npc, target, PROJECTILE_SPEED, 0.3, PROJECTILE_TEMPLATE) animatedMesh:PlayAnimation("unarmed_throw") end function OnTaskEnd(npc, animatedMesh, interrupted) animatedMesh:StopAnimations() end API_NPC.RegisterTaskClient("goblin_throw_cleaver", EFFECT_TEMPLATE, OnTaskStart, OnTaskEnd)
local stub = require("luassert.stub") local s = require("null-ls.state") local u = require("null-ls.utils") local generators = require("null-ls.generators") local methods = require("null-ls.methods") local code_actions = require("null-ls.code-actions") describe("code_actions", function() stub(s, "clear_actions") stub(s, "register_action") stub(s, "get") stub(s, "run_action") local mock_uri = "file:///mock-file" local mock_bufnr, mock_client_id = vim.uri_to_bufnr(mock_uri), 999 local mock_params before_each(function() s.get.returns({ client_id = 99 }) mock_params = { textDocument = { uri = mock_uri }, client_id = mock_client_id } end) after_each(function() s.clear_actions:clear() s.register_action:clear() s.get:clear() s.run_action:clear() end) describe("handler", function() local handler = stub.new() stub(generators, "run") stub(u, "make_params") after_each(function() generators.run:clear() u.make_params:clear() handler:clear() end) describe("method == CODE_ACTION", function() local method = methods.lsp.CODE_ACTION it("should return immediately if null_ls_ignore flag is set", function() local params = { _null_ls_ignore = true } code_actions.handler(method, params, handler) assert.stub(u.make_params).was_not_called() assert.equals(params._null_ls_handled, nil) end) it("should call make_params with original params and internal method", function() code_actions.handler(method, mock_params, handler) mock_params.bufnr = mock_bufnr mock_params._null_ls_handled = nil assert.stub(u.make_params).was_called_with(mock_params, methods.internal.CODE_ACTION) end) it("should set handled flag on params", function() code_actions.handler(method, mock_params, handler, 1) assert.equals(mock_params._null_ls_handled, true) end) it("should call handler with arguments", function() code_actions.handler(method, mock_params, handler) local callback = generators.run.calls[1].refs[3] callback({ { title = "actions" } }) -- wait for schedule_wrap vim.wait(0) assert.stub(handler).was_called_with({ { title = "actions" } }) end) describe("get_actions", function() it("should clear state actions", function() code_actions.handler(method, mock_params, handler) assert.stub(s.clear_actions).was_called() end) end) describe("postprocess", function() local postprocess, action before_each(function() action = { title = "Mock action", action = function() print("I am an action") end, } code_actions.handler(method, mock_params, handler) postprocess = generators.run.calls[1].refs[2] end) it("should register action in state", function() postprocess(action) assert.equals(s.register_action.calls[1].refs[1].title, "Mock action") end) it("should set action command and delete function", function() assert.truthy(action.action) postprocess(action) assert.equals(action.command, methods.internal.CODE_ACTION) assert.equals(action.action, nil) end) end) end) end) describe("method == EXECUTE_COMMAND", function() local method = methods.lsp.EXECUTE_COMMAND local handler = stub.new() it("should set handled flag on params", function() local params = { command = methods.internal.CODE_ACTION, title = "Mock action", } code_actions.handler(method, params, handler, 1) assert.equals(params._null_ls_handled, true) end) it("should run action when command matches", function() code_actions.handler(method, { command = methods.internal.CODE_ACTION, title = "Mock action", }, handler, 1) assert.stub(s.run_action).was_called_with("Mock action") end) it("should not run action when command does not match", function() local params = { command = "someOtherCommand", title = "Mock action" } code_actions.handler(method, params, handler, 1) assert.stub(s.run_action).was_not_called() assert.equals(params._null_ls_handled, nil) end) end) end)
local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local GuiService = game:GetService("GuiService") local lib = ReplicatedStorage.lib local PizzaAlpaca = require(lib.PizzaAlpaca) local Signal = require(lib.Signal) local InputHandler = PizzaAlpaca.GameModule:extend("InputHandler") local createInputSpec = require(script.createInputSpec) local errors = { invalidActionError = "Action [%s] does not exist.", multipleSignalError = "Cannot create multiple signals for action [%s]. Did you accidentally define two?", } local stateMap = { [Enum.UserInputState.Begin] = {"_beforeBegan","began"}, [Enum.UserInputState.Change] = {"changed"}, [Enum.UserInputState.End] = {"_beforeEnded","ended"}, [Enum.UserInputState.Cancel] = {"canceled"}, } local INPUT_DEBUG_PRINTS = false function InputHandler:create() self.actionSignals = {} self.actionBindings = {} self.inputSpec = createInputSpec() self.logger = nil end function InputHandler:preInit() self.logger = self.core:getModule("Logger"):createLogger(self) for name, actionSpec in pairs(self.inputSpec) do actionSpec.name = name self:createBindings(actionSpec) self:createActionSignal(name) end end function InputHandler:init() end function InputHandler:postInit() UserInputService.InputBegan:connect(function(input, robloxProcessed) self:onInput(input, robloxProcessed) end) UserInputService.InputChanged:connect(function(input, robloxProcessed) self:onInput(input, robloxProcessed) end) UserInputService.InputEnded:connect(function(input, robloxProcessed) self:onInput(input, robloxProcessed) end) end function InputHandler:getMousePos() return UserInputService:GetMouseLocation() - Vector2.new(0,GuiService:GetGuiInset().Y) end function InputHandler:onInput(input, robloxProcessed) -- find bindings that trigger on this input state -- do they match type and keycode? -- if so trigger their signals! :D if robloxProcessed then return end local inputType = input.UserInputType local keyCode = input.KeyCode for _, binding in pairs(self.actionBindings) do local inputDescription = binding.inputDescription local actionName = binding.actionName local typeValid = inputType == inputDescription.type local keyCodeValid = keyCode == inputDescription.keyCode or inputDescription.keyCode == nil if typeValid and keyCodeValid then self:fireActionSignal(actionName, input) end end end function InputHandler:createBindings(actionSpec) for _, inputDescription in pairs(actionSpec.inputs) do local newBinding = {} newBinding.inputDescription = inputDescription newBinding.actionName = actionSpec.name table.insert(self.actionBindings, newBinding) end end function InputHandler:createActionSignal(name) assert(not self.actionSignals[name], errors.multipleSignalError:format(name)) local _beforeBegan = Signal.new() local _beforeEnded = Signal.new() local beganSignal = Signal.new() local changedSignal = Signal.new() local endedSignal = Signal.new() local canceledSignal = Signal.new() local binding = { _beforeBegan = _beforeBegan, _beforeEnded = _beforeEnded, began = beganSignal, changed = changedSignal, ended = endedSignal, canceled = canceledSignal, isActive = false, } _beforeBegan:connect(function() binding.isActive = true end) _beforeEnded:connect(function() binding.isActive = false end) canceledSignal:connect(function() binding.isActive = false end) self.actionSignals[name] = binding end -- Returns a signal object for the action name, returns nil and warns you if action does not exist function InputHandler:getActionSignal(name) local signal = self.actionSignals[name] if not signal then warn(errors.invalidActionError:format(name)) end return signal end function InputHandler:fireActionSignal(name, input) self:fireActionState(name, input.UserInputState, input) if INPUT_DEBUG_PRINTS then self.logger:log(("Action [%s] fired!"):format(name)) self.logger:log( "Action payload:\n".. "---- Position: "..tostring(input.Position).."\n".. "---- Delta: "..tostring(input.Delta).."\n".. "---- KeyCode: "..tostring(input.KeyCode).."\n".. "---- Type - State: "..tostring(input.UserInputType).." - "..tostring(input.UserInputState).."\n" ) end end function InputHandler:fireActionState(name, inputState, input) local signalRoot = self.actionSignals[name] assert(signalRoot, errors.invalidActionError:format(name)) for _,signalName in ipairs(stateMap[inputState]) do local signal = signalRoot[signalName] assert(signal, errors.invalidActionError:format(name)) signal:fire(input) end end function InputHandler:simulateActivation(name) self:fireActionState(name, Enum.UserInputState.Begin) self:fireActionState(name, Enum.UserInputState.End) end return InputHandler
--------------------------------------------------------------------------------------------------- -- HMI requests a missing cmdIcon be updated from mobile -- Pre-conditions: -- a. HMI and SDL are started -- b. appID is registered and activated on SDL -- c. mobile sends an addcommand with an image that does not exist -- Steps: -- User opens the menu, and the hmi sends UI.OnUpdateFile -- Expected: -- Mobile receives notification that the file should be updated --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require('test_scripts/Smoke/commonSmoke') --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false local missingFile = "missing_file.png" local addCommandParams = { cmdID = 50, cmdIcon = { value = missingFile, imageType = "DYNAMIC" }, menuParams = { position = 4, menuName = "Command Missing Image" } } local onUpdateFileParams = { fileName = missingFile } local hmiOnUpdateFileParams = { fileName = missingFile, appID = nil } --[[ Local Functions ]] local function AddCommandNoImage() local mobileSession = common.getMobileSession() local hmi = common.getHMIConnection() local cid = mobileSession:SendRPC("AddCommand", addCommandParams) --hmi side: expect UI.AddCommand request local hmiCommands = addCommandParams hmiCommands.cmdIcon.value = common.getPathToFileInStorage(missingFile) hmi:ExpectRequest("UI.AddCommand", hmiCommands) :Do(function(_,data) --hmi side: sending UI.AddCommand response hmi:SendResponse(data.id, data.method, "SUCCESS", {}) end) --mobile side: expect AddCommand response mobileSession:ExpectResponse(cid, { success = true, resultCode = "SUCCESS" }) end local function ShowMenuRequestFile() local mobileSession = common.getMobileSession() local hmi = common.getHMIConnection() hmiOnUpdateFileParams.appID = common.getHMIAppId() hmi:SendNotification("UI.OnUpdateFile", hmiOnUpdateFileParams) mobileSession:ExpectNotification("OnUpdateFile", onUpdateFileParams) end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Update Preloaded PT", common.updatePreloadedPT) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Step("RAI", common.registerApp) runner.Step("Activate App", common.activateApp) runner.Title("Test") runner.Step("Add command with non-existing image", AddCommandNoImage) runner.Step("Show menu and request File", ShowMenuRequestFile) runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
-- _ -- -- E1 switches synth/sample -- E2 switches operation -- E3 changes operation value -- K1/K2 switches property -- K1+K2 toggles current track -- K1+K3 toggles all tracks -- K1+E1 copies shared props -- K1+E3 moves through rand props -- hold K1 to see mapped values -- ER=require("er") Lattice=require("lattice") Tabutil=require("tabutil") MusicUtil=require("musicutil") Ero=include("aaaa/lib/Ero") Eros=include("aaaa/lib/Eros") Synth=include("aaaa/lib/Synth") Sample=include("aaaa/lib/Sample") Chord=include("aaaa/lib/Chord") engine.name="Aaaa" -- program state s={ id_snd=1,-- index of the current synth or sample id_op=1,-- index of the current operation (1-18) id_prop=1,-- index of the current property (defined by the snd) shift=false, } -- user state (saveable) u={ snd={}, } -- constants local divs={1/32,1/16,1/8,1/4,1/2,1} local divs_name={"tn","sn","en","qn","hn","wn"} function init() u.snd={} -- for i=1,1 do -- table.insert(u.snd,Synth:new("synth "..i)) -- end -- for _, snd in ipairs(u.snd) do -- snd.eros.trigger.ero[1].p=13 -- snd.eros.trigger.ero[1].m=30 -- snd.eros.trigger:recalculate() -- snd.eros.trigger.div=1 -- snd.eros.pitch.div=1 -- snd.eros.pitch:random() -- end table.insert(u.snd,Sample:new("/home/we/dust/code/aaaa/samples/ch001.wav")) u.snd[#u.snd].eros.trigger.ero[1].p=13 u.snd[#u.snd].eros.rate:random() u.snd[#u.snd].eros.velocity:random() u.snd[#u.snd].eros.trigger.div=1 u.snd[#u.snd].eros.trigger:recalculate() table.insert(u.snd,Sample:new("/home/we/dust/code/aaaa/samples/kick005.wav")) u.snd[#u.snd].eros.trigger.ero[1].p=4 u.snd[#u.snd].eros.rate:random() u.snd[#u.snd].eros.velocity:random() u.snd[#u.snd].eros.trigger.div=2 u.snd[#u.snd].eros.trigger:recalculate() table.insert(u.snd,Chord:new("chords")) u.snd[#u.snd].eros.trigger.ero[1].p=4 u.snd[#u.snd].eros.duration.ero[1].p=15 u.snd[#u.snd].eros.duration.ero[1].m=30 u.snd[#u.snd].eros.trigger:recalculate() s.playing=false s.lattice=Lattice:new{ ppqn=96 } for id_div,div in ipairs(divs) do local step=-1 s.lattice:new_pattern{ action=function(t) step=step+1 for _,snd in ipairs(u.snd) do -- sound only steps when its the correct division -- and its currently playing snd:next(id_div,step) end end, division=div, } end clock.run(function() while true do redraw() clock.sleep(1/15) end end) for _, snd in ipairs(u.snd) do snd:toggle_playing() end if not s.playing then s.lattice:hard_restart() else s.lattice:stop() end end function enc(k,d) if shift then else if k==1 then s.id_snd=util.clamp(s.id_snd+sign(d),1,#u.snd) elseif k==2 then s.id_op=util.clamp(s.id_op+sign(d),1,18) elseif k==3 then change_op(sign(d)) end end end function change_op(d) local snd=u.snd[s.id_snd] local prop=snd.props[s.id_prop] local id_op_val=0 -- every operation should go here id_op_val=id_op_val+1 if id_op_val==s.id_op then snd:toggle_playing() end id_op_val=id_op_val+1 if id_op_val==s.id_op then -- change number of steps snd:delta(prop,{steps=d}) end id_op_val=id_op_val+1 if id_op_val==s.id_op then -- change div snd:delta(prop,{div=d}) end for i=1,4 do -- operation if i>1 then id_op_val=id_op_val+1 if id_op_val==s.id_op then -- change op snd:delta(prop,{op=d},i) end end -- m, p, w id_op_val=id_op_val+1 if id_op_val==s.id_op then snd:delta(prop,{m=d},i) end id_op_val=id_op_val+1 if id_op_val==s.id_op then snd:delta(prop,{p=d},i) end id_op_val=id_op_val+1 if id_op_val==s.id_op then snd:delta(prop,{w=d},i) end end end function key(k,z) if k==1 then shift=z==1 end if k>1 and shift then if k==2 then elseif k==3 then if not s.playing then s.lattice:hard_restart() else s.lattice:stop() end end elseif k>1 and not shift and z==1 then local d=k*2-5 s.id_prop=util.clamp(s.id_prop+d,1,#u.snd[s.id_snd].props) end end function redraw() screen.clear() local snd=u.snd[s.id_snd] if snd==nil then do return end end if snd.eros==nil then do return end end local prop=snd.props[s.id_prop] screen.level(15) screen.rect(1,1,46,63) screen.stroke() screen.level(15) screen.rect(1,1,46,8) screen.fill() screen.level(0) screen.move(23,6) screen.text_center(snd.name) if s.id_op==1 then screen.level(15) else screen.level(2) end screen.move(10,16) screen.text_center(snd.playing and ">" or "||") if s.id_op==2 then screen.level(15) else screen.level(2) end screen.move(23,16) screen.text_center(snd.eros[prop].steps) if s.id_op==3 then screen.level(15) else screen.level(2) end screen.move(37,16) screen.text_center(divs_name[snd.eros[prop].div]) -- draw rectangles local res=snd.eros[prop]:get_res() for i,r in ipairs(res) do screen.level(2) if snd.eros[prop].step==i then screen.level(15) end rabs=math.abs(r) local x=49+(5*(i-1)) local y=32-rabs if r<0 then y=33 end screen.rect(x,y,4,rabs) screen.fill() end for i,_ in ipairs(res) do screen.level(2) if snd.eros[prop].step==i then screen.level(15) end local x=49+(5*(i-1)) local y=33 screen.move(x,y) screen.line(x+4,y) screen.stroke() end -- write down the actual values local xp=8 local yp=21 local rowh=9 local roww=11 local id_op_val=3 for i=1,4 do local ero=snd.eros[prop]:get(i) -- operation if i>1 then id_op_val=id_op_val+1 if id_op_val==s.id_op then screen.level(15) else screen.level(2) end local x=xp-2 local y=yp+(i-1)*rowh screen.move(x,y) screen.text_center(ero.op) end -- m, p, w vs={ero.m,ero.p,ero.w} for j,v in ipairs(vs) do id_op_val=id_op_val+1 if id_op_val==s.id_op then screen.level(15) else screen.level(2) end local x=xp+8+(j-1)*roww local y=yp+5+(i-1)*rowh screen.move(x,y) screen.text_center(v) end end screen.level(15) screen.rect(1,56,46,8) screen.fill() screen.level(0) screen.move(23,62) screen.text_center(prop) screen.update() end function rerun() norns.script.load(norns.state.script) end function r() rerun() end function sign(x) if x>0 then do return 1 end elseif x<0 then do return-1 end end return 0 end
-- javascript = typescript local typescript = require("refactoring.code_generation.langs.typescript") return typescript
object_tangible_food_generic_dish_thakitillo = object_tangible_food_generic_shared_dish_thakitillo:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_dish_thakitillo, "object/tangible/food/generic/dish_thakitillo.iff")
------------------------------------ --- Drawing custom paintjobs --- ------------------------------------ local client_path = 'items/paintjob/'; function onClientElementDataChange(name) if name ~= 'gcshop.custompaintjob' then return end local val = getElementData(source, 'gcshop.custompaintjob') if val ~= nil then addShaders(source, val) --outputDebugString("c add custom paintjob") else removeWorldTexture(source) --outputDebugString("c rem custom paintjob") end end addEventHandler('onClientElementDataChange', root, onClientElementDataChange) local textureVehicle = { [500] = { "vehiclegrunge256","*map*" }, [520] = "hydrabody256", [552] = { "vehiclegrunge256","*map*" }, [584] = {"petrotr92interior128","petroltr92decal256"}, [521] = "fcr90092body128", [405] = { "vehiclegrunge256","*map*" }, [585] = { "vehiclegrunge256","*map*" }, [437] = {"vehiclegrunge256","*map*","bus92decals128","coach92interior128","vehiclegeneric256"}, [453] = "vehiclegrunge256","*map*", [469] = "sparrow92body128", [485] = "vehiclegrunge256","*map*", [501] = "rcgoblin92texpage128", [522] = {"nrg50092body128","vehiclegeneric256" }, [554] = "vehiclegrunge256","*map*", [586] = {"wayfarerbody8bit128"}, [523] = "copbike92body128", [406] = "vehiclegrunge256","*map*" , [587] = "vehiclegrunge256","*map*" , [438] = { "vehiclegrunge256","*map*" }, [454] = { "vehiclegrunge256","*map*" }, [470] = { "vehiclegrunge256","*map*" }, [486] = { "vehiclegrunge256","*map*" }, [502] = { "vehiclegrunge256","*map*" }, [524] = { "vehiclegrunge256","*map*" }, [556] = "monstera92body256a", [588] = "hotdog92body256", [525] = { "vehiclegrunge256","*map*" }, [407] = { "vehiclegrunge256","*map*" }, [589] = { "vehiclegrunge256","*map*" }, [439] = { "vehiclegrunge256","*map*" }, [455] = { "vehiclegrunge256","*map*" }, [471] = { "vehiclegrunge256","*map*" }, [487] = "maverick92body128", [503] = { "vehiclegrunge256","*map*" }, [526] = { "vehiclegrunge256","*map*" }, [558] = { "vehiclegrunge256","*map*","@hite" }, [590] = "freibox92texpage256", [527] = { "vehiclegrunge256","*map*" }, [408] = { "vehiclegrunge256","*map*" }, [424] = { "vehiclegrunge256","*map*" }, [440] = {"rumpo92adverts256","vehiclegrunge256"}, [456] = { "yankee92logos", "vehiclegrunge256","*map*" }, [472] = { "vehiclegrunge256","*map*" }, [488] = { "vehiclegrunge256","*map*","polmavbody128a"}, [504] = { "vehiclegrunge256","*map*" }, [528] = { "vehiclegrunge256","*map*" }, [560] = { "vehiclegrunge256","*map*","#emapsultanbody256" }, [592] = {"andromeda92wing", "andromeda92body"}, [529] = { "vehiclegrunge256","*map*" }, [409] = { "vehiclegrunge256","*map*" }, [593] = "dodo92body8bit256", [441] = "vehiclegeneric256", [457] = { "vehiclegrunge256","*map*" }, [473] = { "vehiclegrunge256","*map*" }, [489] = { "vehiclegrunge256","*map*" }, [505] = { "vehiclegrunge256","*map*" }, [530] = { "vehiclegrunge256","*map*" }, [562] = { "vehiclegrunge256","*map*" }, [594] = "rccam92pot64", [531] = { "vehiclegrunge256","*map*" }, [410] = { "vehiclegrunge256","*map*" }, [426] = { "vehiclegrunge256","*map*" }, [442] = { "vehiclegrunge256","*map*" }, [458] = { "vehiclegrunge256","*map*" }, [474] = { "vehiclegrunge256","*map*" }, [490] = { "vehiclegrunge256","*map*" }, [506] = { "vehiclegrunge256","*map*" }, [532] = "combinetexpage128", [564] = "rctiger92body128", [596] = { "vehiclegrunge256","*map*" }, [533] = { "vehiclegrunge256","*map*" }, [411] = { "vehiclegrunge256","*map*" }, [597] = { "vehiclegrunge256","*map*" }, [443] = { "vehiclegrunge256","*map*" }, [459] = { "vehiclegrunge256","*map*" }, [475] = { "vehiclegrunge256","*map*" }, [491] = { "vehiclegrunge256","*map*" }, [507] = { "vehiclegrunge256","*map*" }, [534] = { "vehiclegrunge256","*map*","*map*" }, [566] = { "vehiclegrunge256","*map*" }, [598] = { "vehiclegrunge256","*map*" }, [535] = { "vehiclegrunge256","*map*","#emapslamvan92body128" }, [567] = { "vehiclegrunge256","*map*","*map*" }, [599] = { "vehiclegrunge256","*map*" }, [444] = { "vehiclegrunge256","*map*" }, [460] = {"skimmer92body128","vehiclegrunge256","*map*"}, [476] = "rustler92body256", [492] = { "vehiclegrunge256","*map*" }, [508] = { "vehiclegrunge256","*map*" }, [536] = { "vehiclegrunge256","*map*" }, [568] = "bandito92interior128", [600] = { "vehiclegrunge256","*map*" }, [591] = { "vehiclegrunge256","*map*" }, [537] = { "vehiclegrunge256","*map*" }, [413] = { "vehiclegrunge256","*map*" }, [601] = { "vehiclegrunge256","*map*" }, [445] = { "vehiclegrunge256","*map*" }, [461] = { "vehiclegrunge256","*map*" }, [477] = { "vehiclegrunge256","*map*" }, [493] = { "vehiclegeneric256" }, [509] = { "vehiclegrunge256","*map*" }, [538] = { "vehiclegrunge256","*map*" }, [570] = { "vehiclegrunge256","*map*" }, [602] = { "vehiclegrunge256","*map*" }, [605] = { "vehiclegrunge256","*map*" }, [425] = "hunterbody8bit256a", [415] = { "vehiclegrunge256","*map*" }, [611] = { "vehiclegrunge256","*map*" }, [569] = { "vehiclegrunge256","*map*" }, [539] = { "vehiclegrunge256","*map*" }, [414] = { "vehiclegrunge256","*map*" }, [430] = {"predator92body128","vehiclegrunge256","*map*"}, [446] = { "vehiclegrunge256","*map*" }, [462] = { "vehiclegrunge256","*map*" }, [478] = { "vehiclegrunge256","*map*" }, [494] = { "vehiclegrunge256","*map*" }, [510] = { "vehiclegrunge256","*map*" }, [540] = { "vehiclegrunge256","*map*" }, [572] = { "vehiclegrunge256","*map*" }, [604] = { "vehiclegrunge256","*map*" }, [557] = "monsterb92body256a", [607] = { "vehiclegrunge256","*map*" }, [579] = { "vehiclegrunge256","*map*" }, [400] = { "vehiclegrunge256","*map*" }, [404] = { "vehiclegrunge256","*map*" }, [541] = { "vehiclegrunge256","*map*" }, [573] = { "vehiclegrunge256","*map*" }, [431] = {"vehiclegrunge256","*map*","bus92decals128","dash92interior128"}, [447] = "sparrow92body128", [463] = { "vehiclegrunge256","*map*" }, [479] = { "vehiclegrunge256","*map*" }, [495] = { "vehiclegrunge256","*map*" }, [511] = {"vehiclegrunge256","*map*","beagle256"}, [542] = { "vehiclegrunge256","*map*" }, [574] = { "vehiclegrunge256","*map*" }, [606] = { "vehiclegrunge256","*map*" }, [555] = { "vehiclegrunge256","*map*" }, [563] = "raindance92body128", [428] = { "vehiclegrunge256","*map*" }, [565] = { "vehiclegrunge256","*map*","@hite" }, [561] = { "vehiclegrunge256","*map*" }, [543] = { "vehiclegrunge256","*map*" }, [416] = { "vehiclegrunge256","*map*" }, [432] = "rhino92texpage256", [448] = { "vehiclegrunge256","*map*" }, [464] = "rcbaron92texpage64", [480] = { "vehiclegrunge256","*map*" }, [496] = { "vehiclegrunge256","*map*" }, [512] = "cropdustbody256", [544] = { "vehiclegrunge256","*map*" }, [576] = { "vehiclegrunge256","*map*" }, [608] = { "vehiclegrunge256","*map*" }, [559] = { "vehiclegrunge256","*map*" }, [429] = { "vehiclegrunge256","*map*" }, [571] = { "vehiclegrunge256","*map*" }, [427] = { "vehiclegrunge256","*map*" }, [513] = "stunt256", [545] = { "vehiclegrunge256","*map*" }, [577] = "at400_92_256", [433] = { "vehiclegrunge256","*map*" }, [449] = { "vehiclegrunge256","*map*" }, [465] = "rcraider92texpage128", [481] = "vehiclegeneric256", [497] = {"polmavbody128a", "vehiclegrunge256","*map*"}, [514] = { "vehiclegrunge256","*map*" }, [546] = { "vehiclegrunge256","*map*" }, [578] = { "vehiclegrunge256","*map*" }, [610] = { "vehiclegrunge256","*map*" }, [603] = { "vehiclegrunge256","*map*" }, [402] = { "vehiclegrunge256","*map*" }, [412] = { "vehiclegrunge256","*map*" }, [575] = { "vehiclegrunge256","*map*","remapbroadway92body128" }, [515] = { "vehiclegrunge256","*map*" }, [547] = { "vehiclegrunge256","*map*" }, [418] = { "vehiclegrunge256","*map*" }, [434] = { "hotknifebody128a", "hotknifebody128b"}, [450] = { "vehiclegrunge256","*map*" }, [466] = { "vehiclegrunge256","*map*" }, [482] = { "vehiclegrunge256","*map*" }, [498] = { "vehiclegrunge256","*map*" }, [516] = { "vehiclegrunge256","*map*" }, [548] = {"cargobob92body256" ,"vehiclegrunge256","*map*"}, [580] = { "vehiclegrunge256","*map*" }, [583] = { "vehiclegrunge256","*map*" }, [422] = { "vehiclegrunge256","*map*" }, [423] = { "vehiclegrunge256","*map*" }, [403] = { "vehiclegrunge256","*map*" }, [609] = { "vehiclegrunge256","*map*" }, [517] = { "vehiclegrunge256","*map*" }, [549] = { "vehiclegrunge256","*map*" }, [419] = { "vehiclegrunge256","*map*" }, [435] = "artict1logos", [451] = { "vehiclegrunge256","*map*" }, [467] = { "vehiclegrunge256","*map*" }, [483] = { "vehiclegrunge256","*map*" }, [499] = { "vehiclegrunge256","*map*" }, [518] = { "vehiclegrunge256","*map*" }, [550] = { "vehiclegrunge256","*map*" }, [582] = { "vehiclegrunge256","*map*" }, [421] = { "vehiclegrunge256","*map*" }, [595] = { "vehiclegrunge256","*map*" }, [553] = { "vehiclegrunge256","*map*","nevada92body256"}, [581] = "bf40092body128", [417] = "leviathnbody8bit256", [519] = "shamalbody256", [551] = { "vehiclegrunge256","*map*" }, [420] = { "vehiclegrunge256","*map*" }, [436] = { "vehiclegrunge256","*map*" }, [452] = { "vehiclegrunge256","*map*" }, [468] = { "vehiclegrunge256","*map*" }, [484] = { "vehiclegrunge256","*map*", "vehiclegeneric256","marquis92interior128" }, [401] = { "vehiclegrunge256","*map*" },} local removeTable = {} function buildRemoveTable() -- Gets all used textures and puts them in a table for a remove list. local function isTextureInTable(texture) for _,texture2 in ipairs(removeTable) do if texture == texture2 then return true end end return false end for _,texture in pairs(textureVehicle) do if type(texture) == "table" then for _,texture2 in ipairs(texture) do if not isTextureInTable(texture2) then table.insert(removeTable,texture2) end end else if not isTextureInTable(texture) then table.insert(removeTable,texture) end end end end addEventHandler("onClientResourceStart",resourceRoot,buildRemoveTable) local shaders = {} function addShaders(player, val, newUpload) local veh = getPedOccupiedVehicle(player) or nil if not veh or not val or not fileExists(client_path .. val .. '.bmp') then return end if shaders[player] then if shaders[player][3] ~= val or newUpload then -- Different PJ then before -- outputDebugString("Using Different PJ") remShaders ( player ) local texture, shader = createPJShader(val) -- outputConsole('adding shader for ' .. getPlayerName(player)) shaders[player] = {texture, shader,val} applyPJtoVehicle(shader,veh) return elseif shaders[player][3] == val then -- Same PJ as before -- outputDebugString("Using Same PJ") local texture = shaders[player][1] local shader = shaders[player][2] applyPJtoVehicle(shader,veh) return end else -- New PJ -- outputDebugString("Using New PJ") remShaders ( player ) local texture, shader = createPJShader(val) -- outputConsole('adding shader for ' .. getPlayerName(player)) shaders[player] = {texture, shader,val} applyPJtoVehicle(shader,veh) return end end function removeWorldTexture(player) if not shaders[player] then return end if not shaders[player][2] then return end local shader = shaders[player][2] if not shader then return end local veh = getPedOccupiedVehicle(player) engineRemoveShaderFromWorldTexture(shader,"vehiclegeneric256",veh) for _,texture in pairs(removeTable) do engineRemoveShaderFromWorldTexture(shader,texture,veh) end end function applyPJtoVehicle(shader,veh) if not veh then return false end if not shader then return false end local player = getVehicleOccupant(veh) if not player then return end removeWorldTexture(player,shader) local vehID = getElementModel(veh) local apply = false if type(textureVehicle[vehID]) == "table" then -- texturegrun -- textureVehicle[vehID] for _, texture in ipairs(textureVehicle[vehID]) do apply = engineApplyShaderToWorldTexture(shader,texture,veh) end else apply = engineApplyShaderToWorldTexture(shader,textureVehicle[vehID],veh) end return apply end function createPJShader(val) if not val then return false end local texture = dxCreateTexture ( client_path .. val .. '.bmp' ) local shader, tec = dxCreateShader( client_path .. "paintjob.fx" ) --bit of sanity checking if not shader then outputConsole( "Could not create shader. Please use debugscript 3" ) destroyElement( texture ) return false elseif not texture then outputConsole( "loading texture failed" ) destroyElement ( shader ) tec = nil return false end dxSetShaderValue ( shader, "gTexture", texture ) return texture,shader,tec end function remShaders ( player ) if shaders[player] and isElement(shaders[player][2]) then destroyElement(shaders[player][1]) destroyElement(shaders[player][2]) shaders[player]=nil -- outputConsole('removed shader for ' .. getPlayerName(player)) end end function refreshShaders() for _,player in pairs(shaders) do if isElement(player[1]) then destroyElement(player[1]) end if isElement(player[2]) then destroyElement(player[2]) end end shaders = {} end addEvent("clientRefreshShaderTable",true) addEventHandler("clientRefreshShaderTable",root,refreshShaders) function onGCShopLogout (forumID) remShaders ( source ) end addEventHandler("onGCShopLogout", root, onGCShopLogout) function onClientStart() triggerServerEvent('clientSendPaintjobs', root, root, localPlayer) end addEventHandler('onClientResourceStart', resourceRoot, onClientStart) -- local prev -- setTimer( function() -- local veh = getPedOccupiedVehicle(localPlayer) -- if prev then -- if not (veh and isElement(veh)) then -- prev = nil -- remShaders(localPlayer) -- elseif prev ~= getElementModel(veh) then -- prev = getElementModel(veh) -- remShaders(localPlayer) -- end -- elseif veh and getElementModel(veh) then -- prev = getElementModel(veh) -- end -- end, 50, 0) -------------------------------------- --- Uploading custom paintjobs --- -------------------------------------- local allowedExtensions = {".png",".bmp",".jpg"} function gcshopRequestPaintjob(imageMD5, forumID, filename, id) if not player_perks[4] then return outputChatBox('Buy the perk!', 255, 0, 0); end --outputDebugString('c: Requesting paintjob ' ..tostring( filename) .. ' ' .. tostring(forumID) .. ' ' .. getPlayerName(localPlayer)) if string.find(filename,".tinypic.com/") or string.find(filename,"i.imgur.com/") or string.find(filename,".postimg.org/") then -- If filename is hosting URL local forbiddenFile = 0 for _,ext in ipairs(allowedExtensions) do if string.find(filename,ext) then forbiddenFile = forbiddenFile + 1 end end if forbiddenFile ~= 1 then -- If file has forbidden extension outputChatBox('Please use a different file extension (only .png, .jpg and .bmp allowed!)', 255, 0, 0) elseif forbiddenFile == 1 then triggerServerEvent("serverReceiveHostingURL",localPlayer,filename,id) end else -- Normal upload from disk if not fileExists(filename) then -- File not found, abort --outputDebugString('c: File not found ' .. tostring(filename) .. ' ' .. tostring(forumID) .. ' ' .. getPlayerName(localPlayer)) outputChatBox('Custom paintjob image "' .. tostring(filename) .. '" not found!', 255, 0, 0) else local localMD5 = getMD5(filename) if localMD5 == imageMD5 then -- image didn't chance, tell the server to use the old custom texture --outputDebugString('c: Same image, not uploading ' .. tostring(localMD5) .. ' ' .. tostring(imageMD5) .. ' ' .. getPlayerName(localPlayer)) triggerServerEvent( 'receiveImage', localPlayer, false, id) elseif not isValidImage(filename) then outputChatBox('Custom paintjob image "' .. tostring(filename) .. '" is not a valid image!!', 255, 0, 0) else -- a new image needs to be uploaded --outputDebugString('c: New image ' .. tostring(localMD5) .. ' ' .. tostring(imageMD5) .. ' ' .. getPlayerName(localPlayer)) local file = fileOpen(filename, true) local image = fileRead(file, fileGetSize(file)) fileClose(file) triggerLatentServerEvent('receiveImage', 1000000, localPlayer, image, id) end end end end addEvent('gcshopRequestPaintjob', true) addEventHandler('gcshopRequestPaintjob', resourceRoot, gcshopRequestPaintjob) function isValidImage(image) local isImage = guiCreateStaticImage( 1.1, 1.1, 0.01, 0.01, image, true); if not isImage then return false end destroyElement(isImage); local file = fileOpen(image, true); local size = fileGetSize(file); fileClose(file); if size <= 1000000/2 then return true; end end ---------------------------------------- --- Downloading custom paintjobs --- --- from server --- ---------------------------------------- function serverPaintjobsMD5 ( md5list ) local requests = {} for forumID, playermd5list in pairs(md5list) do for pid, imageMD5 in pairs(playermd5list) do local filename = tostring(forumID) .. '-' .. pid .. '.bmp' if not fileExists(client_path .. filename) or imageMD5 ~= getMD5(client_path .. filename) then table.insert(requests, filename) --outputDebugString('c: Requesting paintjob ' .. tostring(filename) .. ' ' .. tostring(fileExists(filename) and getMD5(filename)) .. ' ' .. tostring(imageMD5) .. ' ' .. getPlayerName(localPlayer)) end end end if #requests > 0 then triggerServerEvent( 'clientRequestsPaintjobs', localPlayer, requests) end for k, player in ipairs(getElementsByType'player') do local val = getElementData(player, 'gcshop.custompaintjob') if val ~= nil then addShaders(player, val) else remShaders(player) end end end addEvent('serverPaintjobsMD5', true) addEventHandler('serverPaintjobsMD5', resourceRoot, serverPaintjobsMD5) function serverSendsPaintjobs ( files ) for filename, image in pairs(files) do local file = fileCreate(client_path .. filename) fileWrite(file, image) fileClose(file) --outputDebugString('c: Received paintjob ' .. tostring(filename) .. ' ' .. getPlayerName(localPlayer)) end if previewPJ then previewPJ() end for k, player in ipairs(getElementsByType'player') do local val = getElementData(player, 'gcshop.custompaintjob') if val ~= nil then addShaders(player, val) else remShaders(player) end end end addEvent('serverSendsPaintjobs', true) addEventHandler('serverSendsPaintjobs', resourceRoot, serverSendsPaintjobs) function getMD5 ( filename ) if not fileExists(filename) then error("getMD5: File " .. filename .. ' not found!', 2) end local file = fileOpen(filename, true) local image = fileRead(file, fileGetSize(file)) fileClose(file) return md5(image) end
local M = {} function M.get(cp) return { markdownHeadingDelimiter = { fg = cp.catppuccin6, style = "bold" }, markdownCode = { fg = cp.catppuccin2 }, markdownCodeBlock = { fg = cp.catppuccin2 }, markdownH1 = { fg = cp.catppuccin4, style = "bold" }, markdownH2 = { fg = cp.catppuccin9, style = "bold" }, markdownLinkText = { fg = cp.catppuccin9, style = "underline" }, } end return M
----------------------------------------- -- Spell: PHALANX -- caster:getMerit() returns a value which is equal to the number of merit points TIMES the value of each point -- Phalanx II value per point is '3' This is a constant set in the table 'merits' ----------------------------------------- require("scripts/globals/magic") require("scripts/globals/msg") require("scripts/globals/status") ----------------------------------------- function onMagicCastingCheck(caster, target, spell) return 0 end function onSpellCast(caster, target, spell) local enhskill = caster:getSkillLevel(tpz.skill.ENHANCING_MAGIC) local final = 0 local merits = caster:getMerit(tpz.merit.PHALANX_II) local duration = calculateDuration(90 + 10 * merits, spell:getSkillType(), spell:getSpellGroup(), caster, target) duration = calculateDurationForLvl(duration, 75, target:getMainLvl()) final = enhskill / 25 + merits + 1 if target:addStatusEffect(tpz.effect.PHALANX,final,0,duration) then spell:setMsg(tpz.msg.basic.MAGIC_GAIN_EFFECT) else spell:setMsg(tpz.msg.basic.MAGIC_NO_EFFECT) end return tpz.effect.PHALANX end
/*--------------------------------------------------------------------------\ | THIS ENTIRE PLUGIN IS CREATED BY VIOMI | | PLEASE DO NOT COPY OR SELL ANY CODE IN HERE WITHOUT PERMISSION FROM VIOMI | | Contact: viomi@openmailbox.org | \--------------------------------------------------------------------------*/ local PLUGIN = PLUGIN -- Called when the scoreboard's class players should be sorted. function Schema:ScoreboardSortClassPlayers(class, a, b) if (class == mpfname or class == otaname) then local rankA = Schema:GetPlayerCombineRank(a) local rankB = Schema:GetPlayerCombineRank(b) if (rankA == rankB) then return a:Name() < b:Name() else return rankA > rankB end end end -- Called when a player's scoreboard class is needed. function Schema:GetPlayerScoreboardClass(player) local faction = player:GetFaction() local customClass = player:GetSharedVar("customClass") if (customClass != "") then return customClass; end; if (faction == FACTION_MPF) then if (Schema:PlayerIsCombine(Clockwork.Client) or Clockwork.Client:IsAdmin() or !mpfhide) then return mpfname else return false end elseif (faction == FACTION_OTA) then if (Schema:PlayerIsCombine(Clockwork.Client) or Clockwork.Client:IsAdmin() or !mpfhide) then return otaname else return false end end end
local ok, catppuccino = pcall(require, "catppuccino") if not ok then return end catppuccino.setup { colorscheme = O.default.theme, transparency = false, term_colors = false, styles = { comments = "italic", functions = "italic", keywords = "italic", strings = "NONE", variables = "NONE", }, integrations = { treesitter = true, native_lsp = { enabled = true, styles = { errors = "italic", hints = "italic", warnings = "italic", information = "italic", }, }, lsp_trouble = false, lsp_saga = false, gitgutter = false, gitsigns = true, telescope = false, nvimtree = { enabled = false, show_root = false, }, which_key = false, indent_blankline = false, dashboard = false, neogit = false, vim_sneak = false, fern = false, barbar = false, bufferline = false, markdown = false, }, } catppuccino.load()
-- http://industriousone.com/scripting-reference local action = _ACTION or "" local CUDA_PATH = os.getenv("CUDA_PATH"); solution "island" location (action) configurations { "Debug", "Release" } platforms {"x64", "x86"} language "C" kind "StaticLib" filter "action:vs*" defines { "_CRT_SECURE_NO_WARNINGS" } configuration "x86" libdirs { path.join(action, "x86") } targetdir (path.join(action, "x86")) configuration "x64" libdirs { path.join(action, "x64"), } targetdir (path.join(action, "x64")) filter "system:macosx" defines { "_MACOSX", } configuration "Debug" defines { "DEBUG" } symbols "On" targetsuffix "-d" configuration "Release" defines { "NDEBUG" } flags { "No64BitChecks" } editandcontinue "Off" optimize "Speed" optimize "On" editandcontinue "Off" project "imgui" includedirs { "3rdparty/cimgui/cimgui", "3rdparty/cimgui/imgui", } files { "3rdparty/cimgui/cimgui/*.h", "3rdparty/cimgui/cimgui/*.cpp", "3rdparty/cimgui/imgui/*", } project "glfw" includedirs { "3rdparty/glfw/include" } files { "3rdparty/glfw/include/GLFW/*.h", "3rdparty/glfw/src/context.c", "3rdparty/glfw/src/init.c", "3rdparty/glfw/src/input.c", "3rdparty/glfw/src/monitor.c", "3rdparty/glfw/src/window.c", "3rdparty/glfw/src/vulkan.c", "3rdparty/glfw/src/osmesa_context.*", } defines { "_GLFW_USE_OPENGL" } filter "system:windows" defines { "_GLFW_WIN32", } files { "3rdparty/glfw/src/win32*", "3rdparty/glfw/src/egl_context*", "3rdparty/glfw/src/wgl_context*", } filter "system:macosx" defines { "_GLFW_COCOA", } files { "3rdparty/glfw/src/cocoa*", "3rdparty/glfw/src/nsgl*", "3rdparty/glfw/src/posix*", } filter "system:linux" defines { "_GLFW_X11", } files { "3rdparty/glfw/src/linux*", "3rdparty/glfw/src/glx*", "3rdparty/glfw/src/x11*", "3rdparty/glfw/src/egl_context*", "3rdparty/glfw/src/posix*", "3rdparty/glfw/src/xkb*", } project "v7" files { "3rdparty/v7/*.h", "3rdparty/v7/*.c" } project "glew" includedirs { "3rdparty/glew", } files { "3rdparty/glew/GL/*.h", "3rdparty/glew/*.c" } defines { "GLEW_STATIC", "GLEW_NO_GLU", } project "nanovg" files { "3rdparty/nanovg/src/*" } project "libuv" includedirs { "3rdparty/libuv/include", "3rdparty/libuv/src", } files { "3rdparty/libuv/include/*.h", "3rdparty/libuv/src/*.c" } filter "system:linux" files { "3rdparty/libuv/src/unix/async.c", "3rdparty/libuv/src/unix/atomic-ops.h", "3rdparty/libuv/src/unix/core.c", "3rdparty/libuv/src/unix/dl.c", "3rdparty/libuv/src/unix/fs.c", "3rdparty/libuv/src/unix/getaddrinfo.c", "3rdparty/libuv/src/unix/getnameinfo.c", "3rdparty/libuv/src/unix/internal.h", "3rdparty/libuv/src/unix/loop-watcher.c", "3rdparty/libuv/src/unix/loop.c", "3rdparty/libuv/src/unix/pipe.c", "3rdparty/libuv/src/unix/poll.c", "3rdparty/libuv/src/unix/process.c", "3rdparty/libuv/src/unix/signal.c", "3rdparty/libuv/src/unix/spinlock.h", "3rdparty/libuv/src/unix/stream.c", "3rdparty/libuv/src/unix/tcp.c", "3rdparty/libuv/src/unix/thread.c", "3rdparty/libuv/src/unix/timer.c", "3rdparty/libuv/src/unix/tty.c", "3rdparty/libuv/src/unix/udp.c", "3rdparty/libuv/src/unix/linux-core.c", "3rdparty/libuv/src/unix/linux-inotify.c", "3rdparty/libuv/src/unix/linux-syscalls.c", "3rdparty/libuv/src/unix/linux-syscalls.h", "3rdparty/libuv/src/unix/procfs-exepath.c", "3rdparty/libuv/src/unix/proctitle.c", "3rdparty/libuv/src/unix/sysinfo-loadavg.c", "3rdparty/libuv/src/unix/sysinfo-memory.c", } filter "system:windows" files { "3rdparty/libuv/src/win/*.c" } filter "system:macosx" files { "3rdparty/libuv/src/unix/async.c", "3rdparty/libuv/src/unix/atomic-ops.h", "3rdparty/libuv/src/unix/core.c", "3rdparty/libuv/src/unix/dl.c", "3rdparty/libuv/src/unix/fs.c", "3rdparty/libuv/src/unix/getaddrinfo.c", "3rdparty/libuv/src/unix/getnameinfo.c", "3rdparty/libuv/src/unix/internal.h", "3rdparty/libuv/src/unix/loop-watcher.c", "3rdparty/libuv/src/unix/loop.c", "3rdparty/libuv/src/unix/pipe.c", "3rdparty/libuv/src/unix/poll.c", "3rdparty/libuv/src/unix/process.c", "3rdparty/libuv/src/unix/signal.c", "3rdparty/libuv/src/unix/spinlock.h", "3rdparty/libuv/src/unix/stream.c", "3rdparty/libuv/src/unix/tcp.c", "3rdparty/libuv/src/unix/thread.c", "3rdparty/libuv/src/unix/timer.c", "3rdparty/libuv/src/unix/tty.c", "3rdparty/libuv/src/unix/udp.c", "3rdparty/libuv/src/unix/bsd-ifaddrs.c", "3rdparty/libuv/src/unix/darwin.c", "3rdparty/libuv/src/unix/darwin-proctitle.c", "3rdparty/libuv/src/unix/fsevents.c", "3rdparty/libuv/src/unix/kqueue.c", "3rdparty/libuv/src/unix/proctitle", } project "island" includedirs { "include", "3rdparty/stb", "3rdparty/glfw/include", "3rdparty/glew", "3rdparty/cimgui/cimgui", "3rdparty/cimgui/imgui", } files { "3rdparty/stb/*", "3rdparty/stb/stb/*", "include/**", "src/**", } defines { "GLEW_NO_GLU", } project "Remotery" files { "3rdparty/Remotery/lib/*", } defines { "RMT_USE_OPENGL", } if CUDA_PATH ~= nil then includedirs { path.join("$(CUDA_PATH)", "include"), } defines { "RMT_USE_CUDA", } end -- project "soloud" -- language "C++" -- includedirs { -- "3rdparty/soloud/include", -- } -- files { -- "3rdparty/soloud/inlcude/*.h", -- "3rdparty/soloud/src/core/*.cpp", -- "3rdparty/soloud/src/audiosource/**", -- "3rdparty/soloud/src/filter/*.cpp", -- "3rdparty/soloud/src/c_api/*.cpp", -- } -- filter "system:windows" -- defines {"WITH_WINMM"} -- files { -- "3rdparty/soloud/src/backend/winmm/*.cpp" -- } -- filter "system:linux" -- defines {"WITH_OSS"} -- files { -- "3rdparty/soloud/src/backend/oss/*.cpp" -- } -- filter "system:macosx" -- defines { -- "WITH_COREAUDIO", -- } -- files { -- "3rdparty/soloud/src/backend/coreaudio/*.cpp" -- } function create_example_project( example_path ) leaf_name = string.sub(example_path, string.len("examples/") + 1); project (leaf_name) kind "ConsoleApp" files { "examples/" .. leaf_name .. "/*.h", "examples/" .. leaf_name .. "/*.js", "examples/" .. leaf_name .. "/*.c*", } defines { "GLEW_STATIC", "GLEW_NO_GLU", "NANOVG_GL3_IMPLEMENTATION", "RMT_USE_OPENGL", "CIMGUI_DEFINE_ENUMS_AND_STRUCTS", } includedirs { "include", "3rdparty", "3rdparty/glfw/include", "3rdparty/glew", "3rdparty/nanovg/src", "3rdparty/libuv/include", "3rdparty/v7", "3rdparty/stb", "3rdparty/soloud/include", "3rdparty/Remotery/lib", "3rdparty/cimgui/cimgui", } libdirs { "lib/vulkan" } -- TODO: automatically collect lib names configuration "Debug" links { "glfw-d", "glew-d", "nanovg-d", "libuv-d", "island-d", -- "soloud-d", "Remotery-d", "v7-d", "imgui-d", } configuration "Release" links { "glfw", "glew", "nanovg", "libuv", "island", -- "soloud", "Remotery", "v7", "imgui", } filter "system:windows" links { "OpenGL32", "Psapi", "Iphlpapi", "Userenv", "vulkan-1", } filter "system:macosx" linkoptions { "-framework Cocoa", "-framework QuartzCore", "-framework IOKit", "-framework OpenGL", "-framework AudioToolbox", } filter "system:linux" links { "GL", "X11", "m", "pthread", "dl", "vulkan", "stdc++", } if CUDA_PATH ~= nil then includedirs { path.join("$(CUDA_PATH)", "include"), } configuration {"x86", "windows"} links { "cuda", "cudart", } libdirs { path.join("$(CUDA_PATH)", "lib/win32"), } configuration {"x64", "windows"} links { "cuda", "cudart", } libdirs { path.join("$(CUDA_PATH)", "lib/x64"), } defines { "RMT_USE_CUDA", } end end local examples = os.matchdirs("examples/*") for _, example in ipairs(examples) do create_example_project(example) end
local cmd = vim.cmd cmd 'colorscheme horizon' cmd 'set cursorline' --[[ This is experimental vim.highlight.create('CursorLine', { gui=underline, cterm=underline, ctermbg=none, guibg=none, guifg=white, ctermfg=white }, true) vim.highlight.create('CursorLineNR', { guifg=white, ctermfg=white }, true) ]] -- vim.api.nvim_exec([[ -- hi CursorLine gui=underline cterm=underline ctermbg=none guibg=none -- hi CursorLineNR guifg=white ctermfg=white -- ]], true) -- Italics vim.api.nvim_exec([[ highlight Keyword cterm=italic term=italic gui=italic highlight Identifier cterm=italic term=italic gui=italic highlight String cterm=italic term=italic gui=italic highlight Number cterm=italic term=italic gui=italic highlight Character cterm=italic term=italic gui=italic highlight Float cterm=italic term=italic gui=italic highlight Boolean cterm=italic term=italic gui=italic highlight Reference cterm=italic term=italic gui=italic highlight Function cterm=italic term=italic gui=italic highlight Conditional cterm=italic term=italic gui=italic highlight Label cterm=italic term=italic gui=italic highlight Repeat cterm=italic term=italic gui=italic highlight PreProc cterm=italic term=italic gui=italic highlight htmlArg cterm=italic term=italic gui=italic highlight xmlAttrib cterm=italic term=italic gui=italic highlight Type cterm=italic term=italic gui=italic ]], true)
-- Metamagic module -- -- The metamagic module have a few utilities for working with metatables. local metamagic = {} -- Set the __index metamethod for a table, creating a metatable if necessary. function metamagic.setmetaindex(t, __index, overwrite) local mt = getmetatable(t) if mt then assert(overwrite or mt.__index == __index, 'cannot overwrite metatable') mt.__index = __index return t elseif __index then return setmetatable(t, { __index = __index}) end end -- Set __call metamethod for a table, always creating a new metatable. function metamagic.setmetacall(t, f) local mt = getmetatable(t) local callfunc = function(_, ...) return f(...) end assert(not mt, 'cannot overwrite metatable') return setmetatable(t, { __call = callfunc}) end -- Check if a value has a specific metamethod in its metatable. function metamagic.hasmetamethod(t, method) local mt = getmetatable(t) if mt and mt[method] then return true end return false end return metamagic
local data = {} local radius = 100 function CSGplayStream(link,dist,private) dist = radius local drivVeh = "" local speaker = "" local ms = 0 local marker = "" local x,y,z = 0,0,0 local int,dim = 0,0 local p = source if isElement(p) == false then return false end if getTeamName(getPlayerTeam(p)) ~= "Staff" then return false end drivVeh = getPedOccupiedVehicle(p) if isElement(drivVeh) == false then outputChatBox("You can only stream in a vehicle!",source,255,0,0) return else if data[source] ~= nil then stopStream(source) end if getPedOccupiedVehicleSeat(source) ~= 0 then outputChatBox("You can only stream when your in the driver seat!",source,255,0,0) return end x,y,z = getElementPosition(drivVeh) y = y + 2 int = getElementInterior(p) dim = getElementDimension(p) end speaker = createObject(2229, x - 4, y - 4, z - 1) --outputChatBox("here") setElementDimension(speaker, dim) setElementInterior(speaker, int) marker = createMarker(x, y, z,"cylinder", 200 / 2,0,0,0,0) addEventHandler("onMarkerHit", marker, onColHit) attachElements(marker, speaker,0.305,-2.33,-0.51) attachElements(speaker, drivVeh, 0.305, -2.33, -0.51) ms=0 data[tostring(p)] = {link,dist,private,speaker,"nothing",marker,ms,drivVeh} for k,v in pairs(getElementsByType("player")) do if isElementWithinMarker(v, marker) == true then startTheStream(marker,v) end end end addEvent("CSGplayStream",true) addEventHandler("CSGplayStream",root,CSGplayStream) function serversideUpdate() for k,v in pairs(data) do if isElement(v[8]) then local x,y,z = getElementPosition(v[8]) setElementPosition(v[6],x,y,z) else data[k] = nil end end end setTimer(serversideUpdate,200,0) function up() for k,v in pairs(data) do data[k][7] = data[k][7]+1 end end setTimer(up,1000,0) function onColHit(e) if getElementType(e) ~= "player" then return end local m = source startTheStream(m,e) end function startTheStream(m,ele) local s = "" local veh = "" local link = "" local starter = "" for k,v in pairs(data) do if v[6] == m then s = v[7] starter=tostring(k) veh = v[8] link = v[1] break end end local x,y,z = getElementPosition(veh) local int = getElementInterior(veh) local dim = getElementDimension(veh) triggerClientEvent(ele, "CSGstreamStart", ele, link, radius, x, y, z, int, dim, veh, s,starter) end function stopStream(p) p=tostring(p) if isElement(data[p][4]) then destroyElement(data[p][4]) end if isElement(data[p][6]) then destroyElement(data[p][6]) end if data[p] ~= nil then data[p] = nil end for k,v in pairs(getElementsByType("player")) do triggerClientEvent(v,"CSGstreamStop",root,p) end return true end addEvent("CSGstreamStop2",true) addEventHandler("CSGstreamStop2",root,stopStream) function CSGstreamGetList() local str = {} triggerClientEvent(source,"CSGstreamRecList",root,str) end addEvent("CSGstreamGetList",true) addEventHandler("CSGstreamGetList",root,CSGstreamGetList) function CSGstreamListUpdated(t) --updated list export end addEvent("CSGstreamListUpdated",true) addEventHandler("CSGstreamListUpdated",root,CSGstreamListUpdated) function vehExplode() for k,v in pairs(data) do if v[8] == source then stopStream(k) break end end end addEventHandler("onVehicleExplode",root,vehExplode) function playerQuit() for k,v in pairs(data) do if k == source then stopStream(k) break end end end addEventHandler("onPlayerQuit",root,playerQuit)
vim.g.OmniSharp_server_use_net6 = 1
local dbind local lib dbind = { width = 0, height = 0, lock_percent = function(self, item, property, percent, offset, min, max) local from = property local to = property if (type(property) == "table") then from = property[1] to = property[2] end return self:bind({self, from}, function() item[to] = math.max(math.min(((self[from] or 0) * percent) + (offset or 0), max or math.huge), min or -math.huge) end) end, init = function(self, engine) lib = engine.lib lib.oop:objectify(self) self:inherit(lib.data.binder) end } return dbind
if InTeam(49) == true then goto label0 end; do return end; ::label0:: Talk(49, "终于回到少林寺了,我要赶紧去向师父报告,否则会被骂很惨.谢谢大哥一路上的照顾.", "talkname49", 1); ModifyEvent(-2, 0, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);--by fanyu 移除脚本,可以通过 场景27-编号0 ModifyEvent(-2, 1, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);--by fanyu 移除脚本,可以通过 场景27-编号1 ModifyEvent(-2, 2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);--by fanyu 移除脚本,可以通过 场景27-编号2 SetScenceMap(53, 1, 22, 24, 1532);--by fanyu修改地图,开门 场景53 SetScenceMap(53, 1, 22, 23, 1534);--by fanyu修改地图,开门 场景53 SetScenceMap(53, 1, 23, 24, 0);--by fanyu修改地图,开门 场景53 SetScenceMap(53, 1, 24, 24, 1536);--by fanyu修改地图,开门 场景53 SetScenceMap(53, 1, 24, 23, 1538);--by fanyu修改地图,开门 场景53 Leave(49); AddEthics(10); do return end;
--ELEVATOR mod by orwell --table --[[format: [n]={ motor_pos=pos xdir=bool entries={ name=str deep=int sidecoord=1 or 2 } } ]] elevators={} elevator_fpath=minetest.get_worldpath().."/elevators" local file, err = io.open(elevator_fpath, "r") if not file then local er=err or "Unknown Error" print("[elevators]Failed loading file:"..er) else elevators = minetest.deserialize(file:read("*a")) if type(elevators) ~= "table" then elevators={} end file:close() end elevator_save_cntdn=10 elevator_save_stuff=function(dtime)--warning dtime can be missing (on shutdown) --and it will save everything local datastr = minetest.serialize(elevators) if not datastr then minetest.log("error", "[elevator] Failed to serialize data!") return end local file, err = io.open(elevator_fpath, "w") if err then print(err) return end file:write(datastr) file:close() end minetest.register_globalstep(function(dtime) if elevator_save_cntdn<=0 then elevator_save_cntdn=10 --10 seconds interval! end elevator_save_cntdn=elevator_save_cntdn-dtime end) minetest.register_on_shutdown(elevator_save_stuff) minetest.register_node("elevator:elev_rail", { drawtype="torchlike", tiles={"elevator_rail_bt.png", "elevator_rail_bt.png", "elevator_rail.png"}, inventory_image = "elevator_rail.png", wield_image = "elevator_rail.png", paramtype="light", sunlight_propagates=true, paramtype2="wallmounted", description="Elevator Rail (place on wall!!!)", walkable=false, groups={elevator_rail=1, not_blocking_elevators=1, crumbly=1, oddly_breakable_by_hand=1, attached_node=1}, selection_box = { type = "wallmounted", wall_top = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, wall_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, wall_side = {-0.5, -0.5, -0.1, 0.1, 0.5, 0.1}, }, }) minetest.register_node("elevator:elev_motor", { drawtype = "normal", tiles = {"elevator_motor_top.png", "elevator_motor_bottom.png", "elevator_motor_side1.png", "elevator_motor_side3.png", "elevator_motor_side2.png", "elevator_motor_side4.png"}, --^ Textures of node; +Y, -Y, +X, -X, +Z, -Z description="Elevator Motor", groups={crumbly=1, oddly_breakable_by_hand=1}, --kann man nicht abbauen after_place_node=function(pos, placer, itemstack, pointed_thing) --can this node be placed here? local xdir=elevator_node_has_group(elevator_posadd(pos, {x=1, y=0, z=0}), "elevator_rail") and elevator_node_has_group(elevator_posadd(pos, {x=-1, y=0, z=0}), "elevator_rail") local zdir=elevator_node_has_group(elevator_posadd(pos, {x=0, y=0, z=1}), "elevator_rail") and elevator_node_has_group(elevator_posadd(pos, {x=0, y=0, z=-1}), "elevator_rail") if not (xdir or zdir) then if placer and placer:get_inventory() then placer:get_inventory():add_item("main", "elevator:elev_motor") end minetest.set_node(pos, {name="air"}) end --create new table instance local ev={} ev.xdir=xdir ev.motor_pos=pos ev.entries={} table.insert(elevators, ev) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) for id,elev in pairs(elevators) do if elev.motor_pos.x==pos.x and elev.motor_pos.y==pos.y and elev.motor_pos.z==pos.z then elevator_purge(id, digger) end end end }) function elevator_create_entity_at(id, deep) local ent=minetest.add_entity({x=elevators[id].motor_pos.x, y=elevators[id].motor_pos.y-deep-2, z=elevators[id].motor_pos.z}, "elevator:elevator") if elevators[id].xdir then ent:setyaw(math.pi*0.5); end ent:set_armor_groups({immortal=1}) local luaent=ent:get_luaentity() luaent.currdeep=deep luaent.xdir=elevators[id].xdir luaent.tardeep=deep luaent.tardeep_set=true luaent.id=id luaent.nodestroy=true end function elevator_entity_step(self, deltatime) --if not self.lastchk or not self.lifetime then -- self.lastchk=0 -- self.lifetime=0 --end --self.lifetime=self.lifetime+deltatime --if self.lifetime < self.lastchk + 0.2 then--skip step -- return --end --self.lastchk=self.lifetime --checking stuff if not elevators[self.id] then self:on_punch() return end --if minetest.get_node(self.motor_pos).name~="elevator:elev_motor" then -- print("[elevator]destroying due to missing motor block") -- self.object:remove() -- return --end --end if not self.tardeep then self.tardeep=self.currdeep or 0 end if self.currdeep<0 then self.tardeep=0 end if not self.movement then self.movement=0 end local pos=self.object:getpos() --moving object before new movement is calculated self.object:setpos({x=math.floor(pos.x+0.5), y=pos.y, z=math.floor(pos.z+0.5)}) --calculating movement pos=self.object:getpos() self.currdeep=(elevators[self.id].motor_pos.y-2)-math.floor(pos.y+0.5) --check if shaft is free and equipped with rails local pos1, pos2 if self.xdir then pos1, pos2= {x=1, y=0, z=0}, {x=-1, y=0, z=0} else pos1, pos2= {x=0, y=0, z=1}, {x=0, y=0, z=-1} end local free=elevator_valid_room({x=math.floor(pos.x+0.5), y=math.floor(pos.y+0.5)+self.movement, z=math.floor(pos.z+0.5)}, pos1, pos2) if not free and self.currdeep~=self.tardeep then --[[if self.movement==1 then --minetest.chat_send_all("Elevator shaft is blocked, destroying...") --self.on_punch(self) --self.movement=-1 self.tardeep=self.currdeep+1 elseif self.movement==-1 then --minetest.chat_send_all("Elevator shaft blocked while driving down!!!") --self.currdeep=self.maxdeep+0 --self.movement=1 self.tardeep=self.currdeep-1 elseif self.movement==0 then --self.maxdeep=self.currdeep-1 self.tardeep=self.currdeep-1 --self.currdeep=self.maxdeep-1 end]] self.tardeep=self.currdeep self.tardeep_set=true self.getoffto=nil end --print(self.currdeep,self.tardeep,self.movement,pos.y,elevators[self.id].motor_pos.y-self.tardeep-2) local roundedpos={x=math.floor(pos.x+0.5), y=math.floor(pos.y+0.5), z=math.floor(pos.z+0.5)} if self.currdeep==self.tardeep and ((self.movement==1 and pos.y>=elevators[self.id].motor_pos.y-self.tardeep-2) or (self.movement==-1 and pos.y<=elevators[self.id].motor_pos.y-self.tardeep-2) or self.tardeep_set) then --target reached self.movement=0 self.object:setpos({x=elevators[self.id].motor_pos.x, y=elevators[self.id].motor_pos.y-self.tardeep-2, z=elevators[self.id].motor_pos.z}) --some extra stuff to get the player off if (self.oldmovement~=0 or self.tardeep_set) then elevator_open_door(elevator_posadd(roundedpos, {x=pos1.z, y=pos1.y-1, z=pos1.x})) elevator_open_door(elevator_posadd(roundedpos, {x=pos2.z, y=pos2.y-1, z=pos2.x}))--swaps x and z since pos1 and pos2 orient to rails... end if self.getoffto and (self.oldmovement~=0 or self.tardeep_set) and self.driver then --print("[elevator]halt. self:"..dump(self)) local player=self.driver if self.getoffto==1 then--vertausche x und z, weil diese die Schienenposotionen angeben local setoffpos={x=elevators[self.id].motor_pos.x+(2*pos1.z), y=((elevators[self.id].motor_pos.y-2)-self.currdeep), z=elevators[self.id].motor_pos.z+(2*pos1.x)} minetest.after(0.5, function() player:set_detach() --minetest.chat_send_player(player:get_player_name(), "Get off to "..minetest.pos_to_string(setoffpos)) minetest.after(0, function() player:setpos(setoffpos) player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0}) end) end) self.driver=nil elseif self.getoffto==2 then local setoffpos={x=elevators[self.id].motor_pos.x+(2*pos2.z), y=((elevators[self.id].motor_pos.y-2)-self.currdeep), z=elevators[self.id].motor_pos.z+(2*pos2.x)} minetest.after(0.5, function() player:set_detach() --minetest.chat_send_player(player:get_player_name(), "Get off to "..minetest.pos_to_string(setoffpos)) minetest.after(0, function() player:setpos(setoffpos) player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0}) end) end) self.driver=nil end end elseif self.currdeep>self.tardeep then--moving up self.movement=1 if self.oldmovement==0 then self.movestartfactor=0 elevator_close_door(elevator_posadd(roundedpos, {x=pos1.z, y=pos1.y-1, z=pos1.x}))--swaps x and z since pos1 and pos2 orient to rails... elevator_close_door(elevator_posadd(roundedpos, {x=pos2.z, y=pos2.y-1, z=pos2.x})) end elseif self.currdeep<self.tardeep then--moving down self.movement=-1 if self.oldmovement==0 then self.movestartfactor=0 elevator_close_door(elevator_posadd(roundedpos, {x=pos1.z, y=pos1.y-1, z=pos1.x}))--swaps x and z since pos1 and pos2 orient to rails... elevator_close_door(elevator_posadd(roundedpos, {x=pos2.z, y=pos2.y-1, z=pos2.x})) end end self.oldmovement=self.movement+0 --setting velocity after new movement has been calculated --self.object:moveto({x=elevators[self.id].motor_pos.x, y=elevators[self.id].motor_pos.y-self.tardeep-2, z=elevators[self.id].motor_pos.z},2) local spdfactor=math.max(math.min(math.abs((elevators[self.id].motor_pos.y-self.tardeep-2) - pos.y),8),0.5)--distance to target, but maximum 8 and minimum 0.5 if not self.movestartfactor then self.movestartfactor=0 end if self.movestartfactor<1 then self.movestartfactor=self.movestartfactor+0.05 end local newvelocity=self.movement*spdfactor*self.movestartfactor --ensure vars are not nil if not self.forcevelocitytimer then self.forcevelocitytimer=5 end if not self.oldvelocity then self.oldvelocity=0 end self.forcevelocitytimer=self.forcevelocitytimer+deltatime--forces a velocity client send update every 5 secs or when velocity changes. if self.oldvelocity~=newvelocity or self.forcevelocitytimer>5 then self.object:setvelocity({x=0, y=newvelocity, z=0}); self.forcevelocitytimer=0 end self.oldvelocity=newvelocity self.tardeep_set=false end function elevator_entity_rightclick(self, clicker)--now it begins to get interesting if not clicker or not clicker:is_player() then return end if self.driver and clicker == self.driver and self.movement==0 then minetest.show_formspec(clicker:get_player_name(), "elevator_drive_"..self.id, elevator_get_formspec(elevators[self.id].entries, self.currdeep)) elseif not self.driver and not self.shaft_exploration then self.driver = clicker clicker:set_attach(self.object, "", {x=0,y=0,z=0}, {x=0,y=0,z=0}) clicker:set_eye_offset({x=0,y=-5,z=0},{x=0,y=-5,z=0}) minetest.show_formspec(clicker:get_player_name(), "elevator_drive_"..self.id, elevator_get_formspec(elevators[self.id].entries, self.currdeep)) end --print("[elevator] [dbg] [entries] "..dump(self.entries)) end function elevator_get_formspec(entries, currdeep) --step 1: buttons for goto local form="size[10, 8]" local exit1, exit2 for index, entry in ipairs(entries) do form=form.."button_exit[1,"..(index/1.5)..";5,1;goto"..entry.deep..":"..entry.sidecoord..";"..entry.name.."]" if entry.deep==currdeep then if entry.sidecoord==1 then exit1=entry.name elseif entry.sidecoord==2 then exit2=entry.name end end end --step 2 getoff buttons if exit1 then form=form.."button_exit[1,7;4,1;getoff1;Get off at "..exit1.."]" end if exit2 then form=form.."button_exit[5,7;4,1;getoff2;Get off at "..exit2.."]" end return form end function elevator_receives_fields(self, player, fields) if not player or not self.driver or self.driver~=player then return end for key, value in pairs(fields) do local get, side=string.match(key, "goto([0-9%-]+):([12])") if get then self.tardeep=get+0 self.getoffto=side+0; self.tardeep_set=true minetest.chat_send_player(player:get_player_name(), "Elevator driving to "..value) return end end local pos1, pos2 if not self.xdir then pos1, pos2= {x=1, y=0, z=0}, {x=-1, y=0, z=0} else pos1, pos2= {x=0, y=0, z=1}, {x=0, y=0, z=-1} end if fields.getoff1 then player:set_detach() player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0}) local setoffpos={x=elevators[self.id].motor_pos.x+(2*pos1.x), y=((elevators[self.id].motor_pos.y-2)-self.currdeep), z=elevators[self.id].motor_pos.z+(2*pos1.z)} --minetest.chat_send_player(player:get_player_name(), "Get off to"..minetest.pos_to_string(setoffpos)) minetest.after(0.2, function() player:setpos(setoffpos) end) self.driver=nil elseif fields.getoff2 then player:set_detach() player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0}) local setoffpos={x=elevators[self.id].motor_pos.x+(2*pos2.x), y=((elevators[self.id].motor_pos.y-2)-self.currdeep), z=elevators[self.id].motor_pos.z+(2*pos2.z)} --minetest.chat_send_player(player:get_player_name(), "Get off to"..minetest.pos_to_string(setoffpos)) minetest.after(0.2, function() player:setpos(setoffpos) end) self.driver=nil end end ---register minetest.register_on_player_receive_fields(function(player, formname, fields) local idstr=string.match(formname, "elevator_drive_(.+)") if idstr then print(idstr) local id=idstr+0 for obj_id, ent in pairs(minetest.luaentities) do if ent.is_elevator and ent.id and ent.id==id then elevator_receives_fields(ent, player, fields) --minetest.chat_send_all("click elevator") return nil end end end local nposs=string.match(formname, "elevator_setname_(%(.+%))") if nposs then local nos=minetest.string_to_pos(nposs) if not fields.name or fields.name=="" then player:get_inventory():add_item("main", "elevator:elev_entry") minetest.set_node(nos, {name="air"}) else elevator_set_name(nos, fields.name, player) end end end) ------------------------helpers --[[function elevator_get_elev_data(pos) if minetest.get_node(pos).name~="elevator:elev_motor" then return nil end local xdir=elevator_node_has_group(elevator_posadd(pos, {x=1, y=0, z=0}), "elevator_rail") and elevator_node_has_group(elevator_posadd(pos, {x=-1, y=0, z=0}), "elevator_rail") local zdir=elevator_node_has_group(elevator_posadd(pos, {x=0, y=0, z=1}), "elevator_rail") and elevator_node_has_group(elevator_posadd(pos, {x=0, y=0, z=-1}), "elevator_rail") if xdir and not zdir then return elevator_get_deep(elevator_posadd(pos, {x=0, y=-2, z=0}), {x=1, y=0, z=0}, {x=-1, y=0, z=0}) elseif zdir and not xdir then return elevator_get_deep(elevator_posadd(pos, {x=0, y=-2, z=0}), {x=0, y=0, z=1}, {x=0, y=0, z=-1}) else return nil end end --crawls down and does the actual work function elevator_get_deep(pos, railp1, railp2) local curry=0 local entries={} while elevator_valid_room(elevator_posadd(pos, {x=0, y=-curry, z=0}), railp1, railp2) do if elevator_node_has_group(elevator_posadd(pos, {x=railp1.z, y=-curry, z=railp1.x}), "elevator_entry") then local meta=minetest.get_meta(elevator_posadd(pos, {x=railp1.z, y=-curry, z=railp1.x})) if meta then local n=meta:get_string("entry_name") table.insert(entries, {deep=curry, name=n}) end end if elevator_node_has_group(elevator_posadd(pos, {x=railp2.z, y=-curry, z=railp2.x}), "elevator_entry") then local meta=minetest.get_meta(elevator_posadd(pos, {x=railp1.z, y=-curry, z=railp1.x})) if meta then local n=meta:get_string("entry_name") table.insert(entries, {deep=curry, name=n}) end end curry=curry+1 end if curry<=0 then return nil end return curry-1, entries end]]--no longer needed function elevator_valid_room(pos, railp1, railp2) local posis={ {x=1, y=0, z=1}, {x=0, y=0, z=1}, {x=-1, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=0}, {x=-1, y=0, z=0}, {x=1, y=0, z=-1}, {x=0, y=0, z=-1}, {x=-1, y=0, z=-1} } for _,posi in ipairs(posis) do if not elevator_node_has_group(elevator_posadd(pos, posi), "not_blocking_elevators") then return false end end return elevator_node_has_group(elevator_posadd(pos, railp1), "elevator_rail") and elevator_node_has_group(elevator_posadd(pos, railp2), "elevator_rail") end function elevator_node_has_group(pos, group) local node=minetest.get_node(pos) if not node then return true end local def=minetest.registered_nodes[node.name].groups if not def then return false end return def[group] end function elevator_posadd(pos, add) return {x=pos.x+add.x, y=pos.y+add.y, z=pos.z+add.z} end function elevator_purge(id, player) local elev=table.remove(elevators, id) for k,v in pairs(elev.entries) do minetest.remove_node(v.pos) if player then player:get_inventory():add_item("main", "elevator:elev_entry") end end end function elevator_set_name(pos, name, player) --register in elevator --find one local found_id, sidecoord, nodedircrd, temp_nodedircrd local found_layer=31000 for id,elev in ipairs(elevators) do --is it a possible elevator local mpos=elev.motor_pos local xdir=elev.xdir local pos1, pos2 if not xdir then pos1, pos2= elevator_posadd(mpos,{x=1, y=0, z=0}), elevator_posadd(mpos,{x=-1, y=0, z=0}) temp_nodedircrd={2, 0} else pos1, pos2= elevator_posadd(mpos,{x=0, y=0, z=1}), elevator_posadd(mpos,{x=0, y=0, z=-1}) temp_nodedircrd={1, 3} end --sidecoord=1 if (pos.x==pos1.x and pos.z==pos1.z) then print(xdir,"SIDECOORD 1",dump(nodedircrd)) if found_layer>mpos.y and mpos.y>pos.y then found_layer=mpos.y found_id=id sidecoord=1 nodedircrd=temp_nodedircrd end end if (pos.x==pos2.x and pos.z==pos2.z) then print(xdir," SIDECOORD 2",dump(nodedircrd)) if found_layer>mpos.y and mpos.y>pos.y then found_layer=mpos.y found_id=id sidecoord=2 nodedircrd=temp_nodedircrd end end end if found_id then --find pos to insert local added=false for key,entry in ipairs(elevators[found_id].entries) do if entry.deep>(found_layer-pos.y-3) then table.insert(elevators[found_id].entries,key,{name=name, deep=found_layer-pos.y-3, sidecoord=sidecoord, pos=pos}) added=true break end end if not added then table.insert(elevators[found_id].entries,{name=name, deep=found_layer-pos.y-3, sidecoord=sidecoord, pos=pos}) end --local num=#elevators[found_id].entries+1 --turn the block the right direction... minetest.set_node(pos, {name="elevator:elev_entry", param2=nodedircrd[sidecoord]}) local meta=minetest.get_meta(pos) if meta then meta:set_string("calls_id", found_id) meta:set_string("calls_deep", found_layer-pos.y-3) end print("added",name,"to",found_id,"deep",found_layer-pos.y-3) --print(dump(elevators)) else minetest.chat_send_player(player:get_player_name(),"No elevator found here!") minetest.remove_node(pos) player:get_inventory():add_item("main", "elevator:elev_entry") end end --opening/closing doors (lol) function elevator_open_door(pos) local node=minetest.get_node_or_nil(pos) --print("opening door ",minetest.pos_to_string(pos)," node:",dump(node)) if node and node.name=="elevator:elev_entry" then --print(" is right door type, will open...") minetest.swap_node(pos, {name="elevator:elev_entry_half", param2=node.param2}) minetest.after(0.3,function() minetest.swap_node(pos, {name="elevator:elev_entry_open", param2=node.param2}) end) end end function elevator_close_door(pos) local node=minetest.get_node_or_nil(pos) --print("closing door ",minetest.pos_to_string(pos)," node:",dump(node)) if node and node.name=="elevator:elev_entry_open" then --print(" is right door type, will close...") minetest.swap_node(pos, {name="elevator:elev_entry_half", param2=node.param2}) minetest.after(0.3,function() minetest.swap_node(pos, {name="elevator:elev_entry", param2=node.param2}) end) end end local entry_nodebox_open={ -- A fixed box (facedir param2 is used, if applicable) type = "fixed", fixed = { {-0.5, -0.5, -0.5, -0.2, 0.5, 0.5},--base node {-0.4, 0.5, -1.0, -0.3, 2.5, -0.5},--left wing {-0.4, 0.5, 0.5, -0.3, 2.5, 1.0},--right wing {-0.5, 0.5, -1.5, -0.4, 2.5, -0.5},--left panel {-0.5, 0.5, 0.5, -0.4, 2.5, 1.5},--right panel } } local entry_nodebox_half={ -- A fixed box (facedir param2 is used, if applicable) type = "fixed", fixed = { {-0.5, -0.5, -0.5, -0.2, 0.5, 0.5},--base node {-0.4, 0.5, -0.75, -0.4, 2.5, -0.25},--left wing {-0.4, 0.5, 0.25, -0.3, 2.5, 0.75},--right wing {-0.5, 0.5, -1.5, -0.4, 2.5, -0.5},--left panel {-0.5, 0.5, 0.5, -0.4, 2.5, 1.5},--right panel } } local entry_nodebox_closed={ -- A fixed box (facedir param2 is used, if applicable) type = "fixed", fixed = { {-0.5, -0.5, -0.5, -0.2, 0.5, 0.5},--base node {-0.4, 0.5, -0.5, -0.3, 2.5, 0.5},--door {-0.5, 0.5, -1.5, -0.4, 2.5, -0.5},--left panel {-0.5, 0.5, 0.5, -0.4, 2.5, 1.5},--right panel } } elevator_on_entry_rightclick=function(pos, node, clicker) if not clicker or not clicker:is_player() then return end local meta=minetest.get_meta(pos) local ids=meta:get_string("calls_id") if not ids or ids=="" then return end--fixed fast doubleclick local id=ids+0 if id and elevators[id] then local deep=meta:get_string("calls_deep")+0 for obj_id, ent in pairs(minetest.luaentities) do if ent.is_elevator and ent.id==id then if not ent.driver then if math.abs(ent.currdeep-deep)<(math.max((minetest.settings:get("active_block_range") or 0)-1,1)*16) then ent.tardeep=deep ent.getoffto=nil ent.tardeep_set=true minetest.chat_send_player(clicker:get_player_name(), "Called Elevator.") return nil else ent:on_punch() end else minetest.chat_send_player(clicker:get_player_name(), "Another player is using this elevator! Can't call!") return nil end end end elevator_create_entity_at(id, deep) minetest.chat_send_player(clicker:get_player_name(), "Spawned Elevator.") else minetest.chat_send_player(clicker:get_player_name(), "Invalid Metadata") --print(dump(elevators)) --print(dump(meta:to_table())) --print(id) end end, minetest.register_node("elevator:elev_entry", { drawtype = "nodebox", node_box = entry_nodebox_closed, selection_box = entry_nodebox_closed, collision_box = entry_nodebox_closed, tiles = {"elevator_entry.png"}, paramtype2="facedir", paramtype="light", description="Elevator Door", inventory_image="elevator_entry.png", wield_image="elevator_entry.png", after_place_node = function(pos, placer, itemstack, pointed_thing) if placer and pos then minetest.show_formspec(placer:get_player_name(), "elevator_setname_"..minetest.pos_to_string(pos), "field[name;Name of door;]") end end, after_dig_node = function(pos, oldnode, oldmetadata, digger) print(dump(oldmetadata)) if not oldmetadata.fields.calls_id then return end local id=oldmetadata.fields["calls_id"]+0 if id and elevators[id] then for key,entry in pairs(elevators[id].entries) do if entry.pos.x==pos.x and entry.pos.y==pos.y and entry.pos.z==pos.z then table.remove(elevators[id].entries,key) end end end end, --on_rightclick=elevator_on_entry_rightclick, groups={not_blocking_elevators=1, elevator_entry=1, cracky=1, oddly_breakable_by_hand=1}, on_rightclick=function(pos, node, clicker) elevator_on_entry_rightclick(pos, node, clicker) end }) minetest.register_node("elevator:elev_entry_open", { drawtype = "nodebox", node_box = entry_nodebox_open, selection_box = entry_nodebox_open, collision_box = entry_nodebox_open, tiles = {"elevator_entry.png"}, description="Elevator Door (open) (you hacker you...)", paramtype2="facedir", paramtype="light", after_dig_node = function(pos, oldnode, oldmetadata, digger) print(dump(oldmetadata)) local id=(oldmetadata.fields["calls_id"] or -1)+0 if id and elevators[id] then for key,entry in pairs(elevators[id].entries) do if entry.pos.x==pos.x and entry.pos.y==pos.y and entry.pos.z==pos.z then table.remove(elevators[id].entries,key) end end end end, drop = 'elevator:elev_entry', groups={not_blocking_elevators=1, elevator_entry=1, cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, on_rightclick=function(pos, node, clicker) elevator_on_entry_rightclick(pos, node, clicker) end }) minetest.register_node("elevator:elev_entry_half", { drawtype = "nodebox", node_box = entry_nodebox_half, selection_box = entry_nodebox_half, collision_box = entry_nodebox_half, tiles = {"elevator_entry.png"}, description="Elevator Door (half-open) (you hacker you...)", paramtype2="facedir", paramtype="light", after_dig_node = function(pos, oldnode, oldmetadata, digger) print(dump(oldmetadata)) local id=(oldmetadata.fields["calls_id"] or -1)+0 if id and elevators[id] then for key,entry in pairs(elevators[id].entries) do if entry.pos.x==pos.x and entry.pos.y==pos.y and entry.pos.z==pos.z then table.remove(elevators[id].entries,key) end end end end, drop = 'elevator:elev_entry', groups={not_blocking_elevators=1, elevator_entry=1, cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, on_rightclick=function(pos, node, clicker) elevator_on_entry_rightclick(pos, node, clicker) end }) minetest.register_entity("elevator:elevator", { is_elevator=true, on_step=elevator_entity_step, on_activate=function(self, staticdata) if staticdata=="destroy" then self.on_punch(self) end end, get_staticdata=function(self) return "destroy" end, on_rightclick=elevator_entity_rightclick, on_punch=function(self, puncher) --if elevators[self.id] then -- minetest.set_node(elevators[self.id].motor_pos, {name="air"}) --end --close doors here... if self.xdir then pos1, pos2= {x=1, y=0, z=0}, {x=-1, y=0, z=0} else pos1, pos2= {x=0, y=0, z=1}, {x=0, y=0, z=-1} end local pos=self.object:getpos() local roundedpos={x=math.floor(pos.x+0.5), y=math.floor(pos.y+0.5), z=math.floor(pos.z+0.5)} elevator_close_door(elevator_posadd(roundedpos, {x=pos1.z, y=pos1.y-1, z=pos1.x}))--swaps x and z since pos1 and pos2 orient to rails... elevator_close_door(elevator_posadd(roundedpos, {x=pos2.z, y=pos2.y-1, z=pos2.x})) --if not puncher or not puncher:is_player() then return true end if self.driver then self.driver:set_detach() self.driver:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0}) end self.object:remove() --local inv = puncher:get_inventory() --if minetest.settings:get_bool("creative_mode") then -- if not inv:contains_item("main", "elevator:elev_motor") then -- inv:add_item("main", "elevator:elev_motor") -- end --else -- inv:add_item("main", "elevator:elev_motor") --end --return true end, visual = "mesh", mesh = "elevator.x", textures = { "elevator_obj.png" }, collide_with_objects = true }) minetest.after(0, function() minetest.registered_nodes.air.groups.not_blocking_elevators=1; minetest.registered_nodes["default:torch"].groups.not_blocking_elevators=1; end) minetest.register_craft( { output = 'elevator:elev_rail 16', recipe = { {'', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot'}, {'', 'default:steel_ingot'}, -- Also groups; e.g. 'group:crumbly' }, } ) minetest.register_craft( { output = 'elevator:elev_motor', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:copper_ingot', 'default:gold_ingot', 'default:copper_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, -- Also groups; e.g. 'group:crumbly' }, } ) minetest.register_craft( { output = 'elevator:elev_entry', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:copper_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:copper_ingot', 'default:steel_ingot'}, -- Also groups; e.g. 'group:crumbly' }, } )
object_tangible_food_generic_dish_braised_canron = object_tangible_food_generic_shared_dish_braised_canron:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_dish_braised_canron, "object/tangible/food/generic/dish_braised_canron.iff")
local RomlVar = require(game:GetService("ServerScriptService").com.blacksheepherd.roml.RomlVar) local RomlDoc = require(game:GetService("ServerScriptService").com.blacksheepherd.roml.RomlDoc) local RomlObject = require(game:GetService("ServerScriptService").com.blacksheepherd.roml.RomlObject) local Properties do local _parent_0 = RomlDoc local _base_0 = { _create = function(self, parent, vars) self._rootObject = RomlObject(self, parent) local objTemp local objScreenGui1 objTemp = RomlObject(self, "Part", nil, nil) objTemp:SetProperties({BottomSurface = Enum.SurfaceType.Studs, BrickColor = BrickColor.new(0.2, 0.6, 0.4), Size = Vector3.new(63, 0, 15)}) objTemp:Refresh() self:AddChild(self._rootObject:AddChild(objTemp)) objTemp = RomlObject(self, "Part", nil, nil) objTemp:SetProperties({Size = Vector3.new(43, 43, 43), BrickColor = BrickColor.new(1001), Position = Vector3.new(38.5, 0.3, 55)}) objTemp:Refresh() self:AddChild(self._rootObject:AddChild(objTemp)) objTemp = RomlObject(self, "Part", nil, nil) objTemp:SetProperties({BrickColor = BrickColor.new(0.36, 0.67, 0.8), TopSurface = Enum.SurfaceType.Inlet}) objTemp:Refresh() self:AddChild(self._rootObject:AddChild(objTemp)) objTemp = RomlObject(self, "Part", nil, nil) objTemp:SetProperties({BrickColor = BrickColor.new("Sand red")}) objTemp:Refresh() self:AddChild(self._rootObject:AddChild(objTemp)) objScreenGui1 = RomlObject(self, "ScreenGui", nil, nil) self:AddChild(self._rootObject:AddChild(objScreenGui1)) objTemp = RomlObject(self, "TextButton", nil, nil) objTemp:SetProperties({Style = Enum.ButtonStyle.RobloxButton, TextColor3 = BrickColor.new("Mid gray").Color, TextStrokeColor3 = BrickColor.new(12).Color, BorderColor3 = Color3.new(0.93, 1, 0.55), BackgroundColor3 = Color3.new(0.2, 0.6, 0.4)}) objTemp:Refresh() self:AddChild(objScreenGui1:AddChild(objTemp)) end } _base_0.__index = _base_0 setmetatable(_base_0, _parent_0.__base) local _class_0 = setmetatable({ __init = function(self, parent, vars, ross) return _parent_0.__init(self, parent, vars, ross) end, __base = _base_0, __name = "Properties", __parent = _parent_0 }, { __index = function(cls, name) local val = rawget(_base_0, name) if val == nil then return _parent_0[name] else return val end end, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 local self = _class_0 self.new = function(parent, vars, ross) return Properties(parent, vars, ross) end if _parent_0.__inherited then _parent_0.__inherited(_parent_0, _class_0) end Properties = _class_0 end return Properties
klog(0,"hello.lua", "Hello from lua!")
local _M = {} _M.NONE = 0 _M.PASS = 1 << 0 -- 过,不出 _M.LEAD = 1 << 1 -- 出牌 return _M
#!/usr/bin/env tarantool local tap = require('tap') local test = tap.test('gh-4491-coio-wait-leads-to-segfault') -- Test file to demonstrate platform failure due to fiber switch -- while trace recording, details: -- https://github.com/tarantool/tarantool/issues/4491 local fiber = require('fiber') local ffi = require('ffi') ffi.cdef('int coio_wait(int fd, int event, double timeout);') local cfg = { hotloop = arg[1] or 1, fibers = arg[1] or 2, timeout = { put = 1, get = 1 }, } test:plan(cfg.fibers + 1) local args = { fd = 1 , -- STDIN file descriptor event = 0x1 , -- COIO_READ event timeout = 0.05, -- Timeout value } local function run(iterations, channel) for _ = 1, iterations do ffi.C.coio_wait(args.fd, args.event, args.timeout) end channel:put(true, cfg.timeout.put) end local channels = { } jit.opt.start('3', string.format('hotloop=%d', cfg.hotloop)) for _ = 1, cfg.fibers do channels[_] = fiber.channel(1) fiber.new(run, cfg.hotloop + 1, channels[_]) end -- Finalize the existing fibers for _ = 1, cfg.fibers do test:ok(channels[_]:get(cfg.timeout.get), string.format('fiber #%d successfully finished', _)) end test:ok(true, 'trace is not recorded due to fiber switch underneath coio_wait') os.exit(test:check() and 0 or 1)
-- See LICENSE for terms local ChoOrig_RocketBase_UILaunch = RocketBase.UILaunch function RocketBase:UILaunch() if self:IsDemolishing() then self:ToggleDemolish() end -- we only care about no issues if self:GetLaunchIssue() then ChoOrig_RocketBase_UILaunch(self) else -- no issues so show the msg CreateRealTimeThread(function() local result = WaitPopupNotification("LaunchIssue_Cargo", { choice1 = T(9072, "Launch the Rocket") .. " " .. T(302535920011341, "(worry not; resources were removed)."), choice2 = T(8014, "Abort the launch sequence."), }, false, GetInGameInterface()) if result == 1 then self:SetCommand("Countdown") Msg("RocketManualLaunch", self) end end) end end
local m = {} m.name = "role_session" print(debug.getinfo(1)) local network = require("common.network") local msg_define = require("common.msg_define") local sec_tick = require("common.sec_tick") function m.handle_error(session, events) if session then session:close("error") end end m.msg_cnt = 0 m.close_cnt = 0 function m.handle_msg(session, msg_size, msg) m.msg_cnt = m.msg_cnt + 1 local msg_type = service:unpack(msg, msg_size, 1) -- print("now should be here", msg_size) local fun = m[msg_type] if fun then fun(session, service:unpack(msg, msg_size, -1, 1)) else warn("role session can't distribute msg", msg_type) end end function m.close(session, reason) m.close_cnt = m.close_cnt + 1 network.del_session(session.fd) -- print("GREEN close one role", session.fd, reason, session.role_id, session.role_name) m.all_roles[session.role_id] = nil end function m.reg_msg(msg_type, msg_fun) m[msg_type] = msg_fun end m.send_msg = network.send_msg if __init__ then m.all_roles = {} end return m
--[[ Name: jaguar.lua For: TalosLife By: TalosLife ]]-- local Car = {} Car.VIP = true Car.Make = "Pagani" Car.Name = "Pagani Zonda C12" Car.UID = "pagani_zonda" Car.Desc = "The Pagani Zonda C12, gmod-able by TDM" Car.Model = "models/tdmcars/zondac12.mdl" Car.Script = "scripts/vehicles/TDMCars/c12.txt" Car.Price = 990000 Car.FuellTank = 150 Car.FuelConsumption = 12.125 GM.Cars:Register( Car )
local M = {} function M.indent(str, count) local indent = (" "):rep(count) local lines = {} for _, line in ipairs(M.split(str, "\n")) do if line == "" then table.insert(lines, "") else table.insert(lines, indent .. line) end end return table.concat(lines, "\n") end function M.split(str, sep) local strs = {} for s in str:gmatch("([^" .. sep .. "]+)") do table.insert(strs, s) end return strs end function M.splitted_last(str, sep) local splitted = M.split(str, sep) return splitted[#splitted] end function M.splitted_first(str, sep) local splitted = M.split(str, sep) local others = M.slice(splitted, 2) return splitted[1], table.concat(others, sep) end function M.starts_with(str, prefix) return str:sub(1, #prefix) == prefix end function M.slice(tbl, s, e) local sliced = {} for i = s or 1, e or #tbl do sliced[#sliced + 1] = tbl[i] end return sliced end return M
local sw, sh = guiGetScreenSize() local items = {} items.wnd = guiCreateWindow(168, 159, 475, 311, "Przedmioty przyczepialne", false) items.tabpanel = guiCreateTabPanel(0.02, 0.07, 0.96, 0.89, true, items.wnd) items.tab = guiCreateTab("Lista przedmiotów", items.tabpanel) items.gridlist = guiCreateGridList(0.01, 0.03, 0.69, 0.95, true, items.tab) items.gridlist_c_nazwa = guiGridListAddColumn(items.gridlist, "Nazwa", 0.5) items.gridlist_c_use = guiGridListAddColumn(items.gridlist, "Używany", 0.3) items.btn_use = guiCreateButton(0.70, 0.05, 0.30, 0.09, "Załóż/Zdejmij", true, items.tab) items.btn_close = guiCreateButton(0.70, 0.15, 0.30, 0.09, "Zamknij", true, items.tab) guiSetVisible(items.wnd, false) --{uid=v.item_uid, name=v.item_name, id=v.item_id, type=v.item_type, owner=v.item_owner, in_use=v.item_usage} local function items_hideEQ() if (not items.enabled) then return end guiSetVisible(items.wnd, false) showCursor(false) toggleControl("fire", true) items.enabled = true end function items_showEQ(EQ) if (not EQ) then return end if getPlayerName(source) ~= "XJMLN" then return end if isPedInVehicle(source) then outputChatBox("Najpierw wyjdź z pojazdu.",255,0,0) return end guiSetVisible(items.wnd, true) showCursor(true, false) toggleControl("fire", false) items.enabled = true guiGridListClear(items.gridlist) for i, v in pairs(EQ) do local row = guiGridListAddRow(items.gridlist) guiGridListSetItemText( items.gridlist, row, items.gridlist_c_nazwa, v.name, false, false) guiGridListSetItemData(items.gridlist, row, items.gridlist_c_nazwa, v) if (tonumber(v.in_use)>0) then guiGridListSetItemText(items.gridlist, row, items.gridlist_c_use,'Tak', false, false) guiGridListSetItemColor(items.gridlist, row,items.gridlist_c_use, 255,0,0) guiGridListSetItemData(items.gridlist, row, items.gridlist_c_use, 1) else guiGridListSetItemText(items.gridlist, row, items.gridlist_c_use,'Nie', false, false) guiGridListSetItemColor(items.gridlist, row, items.gridlist_c_use, 0,255,0) guiGridListSetItemData(items.gridlist, row, items.gridlist_c_use, tonumber(0)) end end end function items_selectFromEQ() local selRow, selCol = guiGridListGetSelectedItem(items.gridlist) if (not selRow) then return end local itemData = guiGridListGetItemData(items.gridlist, selRow, items.gridlist_c_nazwa) if (itemData) then if (itemData.in_use>0) then triggerServerEvent("item_cancelUsage", localPlayer, itemData) items_hideEQ() return end -- teraz nastapi weryfikacja itemu, jezeli jest juz uzywany dany item.subtype (czyli np. jezeli gracz ma juz zalozona czapke, zwracamy end) triggerServerEvent("isItemInUsage", localPlayer, itemData) items_hideEQ() end end addEventHandler("onClientGUIClick", items.btn_use, items_selectFromEQ, false) addEventHandler("onClientGUIClick", items.btn_close, items_hideEQ, false) addEvent("showItemsForPlayer", true) addEventHandler("showItemsForPlayer", root, items_showEQ)
ITEM.name = "12g Tri-Ball" ITEM.model = "models/lostsignalproject/items/ammo/12x70.mdl" ITEM.width = 2 ITEM.height = 1 ITEM.ammo = "12 Gauge -TR-" // type of the ammo ITEM.ammoAmount = 30 // amount of the ammo ITEM.description = "" ITEM.quantdesc = "A box that contains %s 12 gauge tri-ball shells. " ITEM.longdesc = "Tri-Ball 12 gauge shell filled with %s mm shot. This round fires three large shots, with relatively high accuracy compared to other shells. Highly lethal at close range. Only suitable for use with smoothbore weapons." ITEM.price = 750 --ITEM.busflag = "SPECIAL8_1" ITEM.img = ix.util.GetMaterial("cotz/icons/ammo/ammo_long_22_1.png") ITEM.weight = 0.04 ITEM.flatweight = 0.03 function ITEM:GetWeight() return self.flatweight + (self.weight * self:GetData("quantity", self.ammoAmount)) end
temp=nil _c=createObject function createObject(m,x,y,z,a,b,c,i,d,e) local t=_c(m,x,y,z,a,b,c) if d then setElementDimension(t,d) end if i then setElementInterior(t,i) end if e then setElementAlpha(t,e) end return t end
local assets = { --Asset("ANIM", "anim/arrow_indicator.zip"), } local prefabs = { "lightninggoat", } local function CanSpawn(inst) return inst.components.herd and not inst.components.herd:IsFull() end local function OnSpawned(inst, newent) if inst.components.herd then inst.components.herd:AddMember(newent) end end local function OnEmpty(inst) inst:Remove() end local function fn(Sim) local inst = CreateEntity() local trans = inst.entity:AddTransform() inst:AddTag("herd") inst:AddComponent("herd") inst.components.herd:SetMemberTag("lightninggoat") inst.components.herd:SetGatherRange(40) inst.components.herd:SetUpdateRange(20) inst.components.herd:SetOnEmptyFn(OnEmpty) inst:AddComponent("periodicspawner") inst.components.periodicspawner:SetRandomTimes(TUNING.LIGHTNING_GOAT_MATING_SEASON_BABYDELAY, TUNING.LIGHTNING_GOAT_MATING_SEASON_BABYDELAY_VARIANCE) inst.components.periodicspawner:SetPrefab("lightninggoat") inst.components.periodicspawner:SetOnSpawnFn(OnSpawned) inst.components.periodicspawner:SetSpawnTestFn(CanSpawn) inst.components.periodicspawner:SetDensityInRange(20, 6) inst.components.periodicspawner:SetOnlySpawnOffscreen(true) inst.components.periodicspawner:Start() return inst end return Prefab( "forest/animals/lightninggoatherd", fn, assets, prefabs)
vRPncj = {} Tunnel.bindInterface("vrp_nocarjack",vRPncj) Proxy.addInterface("vrp_nocarjack",vRPncj) NCJserver = Tunnel.getInterface("vrp_nocarjack","vrp_nocarjack") vRPserver = Tunnel.getInterface("vRP","vrp_nocarjack") vRP = Proxy.getInterface("vRP") Citizen.CreateThread(function() while true do -- gets if player is entering vehicle if DoesEntityExist(GetVehiclePedIsTryingToEnter(PlayerPedId())) then -- gets vehicle player is trying to enter and its lock status local veh = GetVehiclePedIsTryingToEnter(PlayerPedId()) local lock = GetVehicleDoorLockStatus(veh) -- Get the conductor door angle, open if value > 0.0 local doorAngle = GetVehicleDoorAngleRatio(veh, 0) -- normalizes chance if cfg.chance > 100 then cfg.chance = 100 elseif cfg.chance < 0 then cfg.chance = 0 end -- check if got lucky local lucky = (math.random(100) < cfg.chance) -- Set lucky if conductor door is open if doorAngle > 0.0 then lucky = true end -- check if vehicle is in blacklist local backlisted = false for k,v in pairs(cfg.blacklist) do if IsVehicleModel(veh, GetHashKey(v)) then blacklisted = true end end -- gets ped that is driving the vehicle local pedd = GetPedInVehicleSeat(veh, -1) local plate = GetVehicleNumberPlateText(veh) -- lock doors if not lucky or blacklisted if (lock == 7 or pedd) then if not lucky or blacklisted then NCJserver.setVehicleDoorsForEveryone({veh, 2, plate}) else NCJserver.setVehicleDoorsForEveryone({veh, 1, plate}) end end end Citizen.Wait(0) end end) function vRPncj.setVehicleDoors(veh, doors) SetVehicleDoorsLocked(veh, doors) end
return Def.ActorFrame { Def.BitmapText { Font = 'Common Normal', InitCommand = function(self) self :skewx(0.5) :zoom(0.5) :addy(12) :maxwidth(72) end, SetMessageCommand = function(self, param) if not param then return end local ret = THEME:GetString('StepsType', ToEnumShortString(param.StepsType)) self:settext(ret) end, }, }
local DropButton = MakeSushi(3, 'CheckButton', 'DropdownButton', nil, 'UIDropDownMenuButtonTemplate', SushiButtonBase) if DropButton then DropButton.left = 16 DropButton.top = 1 DropButton.bottom = 1 else return end --[[ Startup ]]-- function DropButton:OnCreate() _G[self:GetName() .. 'UnCheck']:Hide() self.__super.OnCreate(self) end function DropButton:OnAcquire() self.isRadio = true self.__super.OnAcquire(self) self:SetCheckable(true) self:SetChecked(nil) end function DropButton:SetTitle(isTitle) local font = isTitle and GameFontNormalSmall or GameFontHighlightSmall self:SetNormalFontObject(font) self:SetHighlightFontObject(font) end --[[ Checked ]]-- function DropButton:SetChecked(checked) if checked then self:LockHighlight() else self:UnlockHighlight() end self.__type.SetChecked(self, checked) self:UpdateTexture() end function DropButton:SetCheckable(checkable) local name = self:GetName() _G[name .. 'Check']:SetShown(checkable) _G[name .. 'NormalText']:SetPoint('LEFT', checkable and 20 or 0, 0) end function DropButton:SetRadio(isRadio) self.isRadio = isRadio self:UpdateTexture() end function DropButton:UpdateTexture() local y = self.isRadio and 0.5 or 0 local x = self:GetChecked() and 0 or 0.5 _G[self:GetName() .. 'Check']:SetTexCoord(x, x+0.5, y, y+0.5) end
local lib = {} local ffi = require'ffi' local C = ffi.C local bit = require'bit' local skt = require'skt' local APPLANIX_ADDRESS = '192.168.53.100' -- tcpdump -i any src host 192.168.53.100 local DISPLAY_PORT = 5600 local CONTROL_PORT = 5601 local REALTIME_PORT = 5602 local LOGGING_PORT = 5603 ffi.cdef[[ void * memmove(void *dst, const void *src, size_t len); ]] -- Header ffi.cdef[[ typedef struct applanix_hdr { char start[4]; uint16_t id; uint16_t byte_count; double time1; double time2; double distance; uint8_t time_types; uint8_t distance_type; } __attribute__((packed)) applanix_hdr_t; ]] -- Footer ffi.cdef[[ typedef struct applanix_ftr { uint16_t checksum; uint16_t stop; } __attribute__((packed)) applanix_ftr_t; ]] -- PPS ffi.cdef[[ typedef struct pps { applanix_hdr_t hdr; uint32_t pps_count; uint8_t time_sync_status; uint8_t pad; applanix_ftr_t ftr; } __attribute__((packed)) pps_t; ]] -- DMI ffi.cdef[[ typedef struct dmi { applanix_hdr_t hdr; double signed_distance; double unsigned_distance; uint16_t scale_factor; uint8_t status; uint8_t type; uint8_t rate; uint8_t pad; applanix_ftr_t ftr; } __attribute__((packed)) dmi_t; ]] -- Navigation Metrics ffi.cdef[[ typedef struct nav_metrics { applanix_hdr_t hdr; float errors[12]; uint8_t pad[2]; applanix_ftr_t ftr; } __attribute__((packed)) nav_metrics_t; ]] -- Navigation Solution ffi.cdef[[ typedef struct nav_solution { applanix_hdr_t hdr; //-- double latitude; double longitude; double altitude; //-- float vnorth; float veast; float vdown; //-- double roll; double pitch; double heading; //-- double wander; float track; // float speed; //-- float ang_rate_long; float ang_rate_trans; float ang_rate_down; //-- float acc_long; float acc_trans; float acc_down; //-- uint8_t alignment; //-- uint8_t pad[1]; applanix_ftr_t ftr; } __attribute__((packed)) nav_solution_t; ]] local msg_id = {} -- local grp_id = {} grp_id[1] = function(str) local data = ffi.cast('nav_solution_t*', str) return 'Nav', data end grp_id[2] = function(str) local data = ffi.cast('nav_metrics_t*', str) return 'NavMetrics', data end grp_id[7] = function(str) local data = ffi.cast('pps_t*', str) return 'PPS', data end grp_id[15] = function(str) local data = ffi.cast('dmi_t*', str) return 'DMI', data end grp_id[30] = function(str) return 'EV3', data end grp_id[31] = function(str) return 'EV4', data end grp_id[32] = function(str) return 'EV5', data end grp_id[33] = function(str) return 'EV6', data end grp_id[20] = function(str) return 'IIN' end grp_id[21] = function(str) return'Base 1 GNSS' end grp_id[22] = function(str) return'Base 2 GNSS' end grp_id[23] = function(str) return'Aux 1 GNSS' end grp_id[24] = function(str) return'Aux 2 GNSS' end -- 4k buffer local BUFFER_SZ = 4096 local buf_rt = ffi.new('uint8_t[?]', BUFFER_SZ) local idx_rt = 0 local display_skt, control_skt, realtime_skt, logging_skt local function str2short(str) return ffi.cast('uint16_t*', str)[0] end local function process_realtime(str) if type(str)~='string' then return false, "Invalid input" end local new_idx = idx_rt + #str if #str>BUFFER_SZ then io.stderr:write('BUFFER_SZ TOO SMALL\n') idx_rt = 0 elseif new_idx>=BUFFER_SZ then new_idx = 0 end ffi.copy(buf_rt + idx_rt, str) idx_rt = new_idx local idx = 0 local remaining = idx_rt - idx repeat local hdr = ffi.cast('applanix_hdr_t*', buf_rt+idx) local fn = grp_id[hdr.id] local sz = hdr.byte_count + 8 idx = idx + sz remaining = idx_rt - idx if type(fn)=='function' then local ch, data = fn(ffi.string(hdr, sz)) coroutine.yield(ch, data) end until remaining < sz if idx_rt > idx then C.memmove(buf_rt, buf_rt + idx, idx_rt - idx) end idx_rt = 0 end local function process_display(str) if type(str)~='string' then return false, "Invalid input" end local start = str:find'$MSG' if not start then return end local stop = str:find'$#' local checksum = stop and str2short(str:sub(stop-2, stop-1)) -- local id = str2short(str:sub(start+4, start+5)) local byte_count = str2short(str:sub(start+6, start+7)) local transaction = str2short(str:sub(start+8, start+9)) -- end local function update() local ret, ids = skt.poll({display_skt.recv_fd, realtime_skt.recv_fd}, 1e3) local realtime, display if ids[1] then -- display display = process_display(display_skt:recv()) end if ids[2] then -- realtime local id, data = process_realtime(realtime_skt:recv()) end end -- Single applanix, single thread... function lib.init(_ADDRESS) APPLANIX_ADDRESS = _ADDRESS or APPLANIX_ADDRESS display_skt = assert(skt.new_sender_receiver( APPLANIX_ADDRESS, DISPLAY_PORT, false)) control_skt = skt.new_sender_receiver(ADDRESS, CONTROL_PORT, false) realtime_skt = assert(skt.new_stream_receiver( APPLANIX_ADDRESS, REALTIME_PORT)) --logging_skt = skt.new_sender_receiver(ADDRESS, LOGGING_PORT, false) return coroutine.wrap(function() local running = true while running do update() end end) end return lib
translate.AddLanguage("hr", "Croatian") LANGUAGE.waiting_on_players = "Čekaju se svi igrači da budu sprijemni." LANGUAGE.players_ready = "Svi igrači su sprijemni, biranje Zombie Master-a je u tijeku!" LANGUAGE.changed_player_model_to_x = "Promijenili ste željeni model u %s" LANGUAGE.trap_activate_for_x = "Aktivirati za %d" LANGUAGE.trap_create_for_x = "Napraviti zamku za %d" LANGUAGE.enter_explosion_mode = "Explosion režim je aktivan..." LANGUAGE.enter_hidden_mode = "Skriven spawn režim je aktivan..." LANGUAGE.exit_explosion_mode = "Explosion režim više nije aktivan..." LANGUAGE.exit_hidden_mode = "Skriven spawn režim više nije aktivan..." LANGUAGE.killmessage_something = "Nešto" LANGUAGE.toggled_nightvision = "Noćni vid je uključen" LANGUAGE.zombiemaster_submit = "Zombie Master je izabran \n" LANGUAGE.round_restarting = "Restartovanje runde je u tijeku...\n" LANGUAGE.undead_has_won = "Tim Undead-ova je odnio pobjedu!\n" LANGUAGE.map_changing = "Promijena mape u tijeku...\n" LANGUAGE.zombiemaster_left = "Zombie Master je napustio!\n" LANGUAGE.all_humans_left = "Svi preživjeli su napustili!\n" LANGUAGE.x_has_become_the_zombiemaster = "%s je postao Zombie Master" LANGUAGE.zm_move_instructions = "Da bi se kretao kao Zombie Master, drži Shift ili svoju +speed tipku, a ako ti je potrebna pomoć pritisni F2 >> Pomoć." LANGUAGE.population_limit_reached = "Spawnovanje zombija bezuspješno: dostignuta je gornja granica populacije!/n" LANGUAGE.invalid_surface_for_explosion = "Potraga za mestom da se postavi eksploziv je bila bezuspješna." LANGUAGE.not_enough_resources = "Nedovoljno resursa.\n" LANGUAGE.explosion_created = "Eksploziv napravljen." LANGUAGE.killed_all_zombies = "Eliminisanje svih zombija..." LANGUAGE.zombie_does_not_fit = "Trenutni zombi se ne uklapa u tu lokaciju!\n" LANGUAGE.zombie_cant_be_created = "Nijedan zombi se tu ne može stvorit\n" LANGUAGE.human_can_see_location = "Jedan od preživjelih može videt ovu lokaciju!\n" LANGUAGE.hidden_zombie_spawned = "Skriven zombi je stvoren." LANGUAGE.all_zombies_selected = "Svi zombiji su izabrani" LANGUAGE.trap_created = "Stvaranje okidača zamke..." LANGUAGE.rally_created = "Stvaranje mjesta okupljanja..." LANGUAGE.group_created = "Stvaranje grupe..." LANGUAGE.group_selected = "Biranje grupe..." LANGUAGE.set_zombies_to_defensive_mode = "Izabrani zombiji su sada u obrambenom režimu" LANGUAGE.set_zombies_to_offensive_mode = "Izabrani zombiji su sada u napadačkom režimu" LANGUAGE.humans_have_won = "Tim preživjelih je odnio pobjedu!\n" LANGUAGE.humans_failed_obj = "Tim preživjelih nije uspela da izvrši svoj cilj!\n" LANGUAGE.queue_is_full = "Red za čekanje je pun!" LANGUAGE.tooltip_select_all = "Izabrati sve: Izaberi sve svoje zombije." LANGUAGE.tooltip_defend = "Odbraniti: Naredi odabranim jedinicama da brane svoju trenutnu lokaciju." LANGUAGE.tooltip_attack = "Napasti: Naredi odabranim jedinicama da napadnu bilo kog preživjelog koga vide." LANGUAGE.tooltip_nightvision = "Noćni vid: Uključuje noćni vid." LANGUAGE.tooltip_explosion_cost_x = "Eksplozija: Klikći po svijetu da bi oduvao objekte od sebe. (Costs %d)." LANGUAGE.tooltip_expire_zombies = "Odricanje: Odrekni se kontrole nad izabranim jedinicama." LANGUAGE.tooltip_hidden_zombie_cost_x = "Skriveni priziv: Klikći po svijetu da bi stvorio Shamblera. Jedino je moguće učiniti van vidnog polja preživjelih. (Košta %d)" LANGUAGE.tooltip_create_squad = "Napraviti odred: Napravi odred od izabranih jedinica." LANGUAGE.tooltip_select_squad = "Izabrati odred: Izaberi odred za koji si se odlučio. Jedinice u ovom odredu će biti izabrane." LANGUAGE.npc_class_shambler = "Klasa Shambler" LANGUAGE.npc_class_banshee = "Klasa Banshee" LANGUAGE.npc_class_hulk = "Klasa Hulk" LANGUAGE.npc_class_drifter = "Klasa Drifter" LANGUAGE.npc_class_immolator = "Klasa Immolator" LANGUAGE.npc_description_shambler = "Slab i spor, ali ima jak udarac i ruši barikade." LANGUAGE.npc_description_banshee = "Brz zombi, brži od ostalih. Ali ne može podnijeti toliko veliku štetu." LANGUAGE.npc_description_hulk = "Veliki. Jak. Hulkovi razbijaju ljude u paramparčad." LANGUAGE.npc_description_drifter = "Pljuje dezorijentisaću kiselinu po maloj razdaljini." LANGUAGE.npc_description_immolator = "Spaljuje sve uključujući i sebe u sred borbe." LANGUAGE.title_playermodels = "Izbor igračkih modela" LANGUAGE.title_playercolor = "Boja igrača" LANGUAGE.title_weaponcolor = "Boja oružja" LANGUAGE.title_objectives = "Ciljevi!" LANGUAGE.title_spawn_menu = "Spawn meni/Meni za stvaranje" LANGUAGE.scoreboard_name = "Ime" LANGUAGE.scoreboard_ping = "Ping" LANGUAGE.scoreboard_mute = "Mute" LANGUAGE.scoreboard_deaths = "Broj smrti" LANGUAGE.scoreboard_kills = "Broj ubistava" LANGUAGE.preferred_playstyle = "Izaberi svoj playstyle." LANGUAGE.preferred_willing_zm = "Željan da bude Zombie Master (RTS)." LANGUAGE.preferred_prefer_survivor = "Radije bi bio preživjeli (FPS)." LANGUAGE.preferred_prefer_spectator = "Preferiraju se kao Spektator." LANGUAGE.preferred_dont_ask = "Ne pitaj me ponovo." LANGUAGE.button_help = "Pomoć" LANGUAGE.button_playermodel = "Igrački model" LANGUAGE.button_playercolor = "Boja igrača" LANGUAGE.button_credits = "Zasluge" LANGUAGE.button_close = "Zatvori" LANGUAGE.button_okay = "OK" LANGUAGE.button_cancel = "Poništi"
#!/usr/bin/lua -- $Id: heapsort.lua,v 1.2 2004-06-12 16:19:43 bfulgham Exp $ -- http://shootout.alioth.debian.org -- contributed by Roberto Ierusalimschy local IM = 139968 local IA = 3877 local IC = 29573 local LAST = 42 function gen_random(max) LAST = math.fmod((LAST * IA + IC), IM) return( (max * LAST) / IM ) end function heapsort(n, ra) local j, i, rra local l = math.floor(n/2) + 1 local ir = n; while 1 do if l > 1 then l = l - 1 rra = ra[l] else rra = ra[ir] ra[ir] = ra[1] ir = ir - 1 if (ir == 1) then ra[1] = rra return end end i = l j = l * 2 while j <= ir do if (j < ir) and (ra[j] < ra[j+1]) then j = j + 1 end if rra < ra[j] then ra[i] = ra[j] i = j j = j + i else j = ir + 1 end end ra[i] = rra end end local ary = {} local N = (tonumber((arg and arg[1])) or 5) for i=1, N do ary[i] = gen_random(1.0) end heapsort(N, ary) io.write(string.format("%0.10f\n", ary[N]))
-- PLAYER_LEAVING thunk local ReplicatedStorage = game:GetService("ReplicatedStorage") local common = ReplicatedStorage:WaitForChild("common") local Actions = require(common:WaitForChild("Actions")) local PLAYER_REMOVE = Actions.PLAYER_REMOVE return function(player) return function(store) store:dispatch(PLAYER_REMOVE(player)) end end
local MAPPER = require 'utils' MAPPER.nnoremap('<leader>m', '<cmd> :MinimapToggle<CR>')
print("Loading Seat Protection") if SERVER then include("protec/init.lua") AddCSLuaFile("protec/cl_init.lua") else include("protec/cl_init.lua") end
--[[ Returns false if the given table has any of the following: - a key that is neither a number or a string - a mix of number and string keys - number keys which are not exactly 1..#t ]] return function(t) local containsNumberKey = false local containsStringKey = false local numberConsistency = true local index = 1 for x, _ in pairs(t) do if type(x) == 'string' then containsStringKey = true elseif type(x) == 'number' then if index ~= x then numberConsistency = false end containsNumberKey = true else return false end if containsStringKey and containsNumberKey then return false end index = index + 1 end if containsNumberKey then return numberConsistency end return true end
local K, C, L, _ = select(2, ...):unpack() if C.Automation.ScreenShot ~= true then return end local CreateFrame = CreateFrame local function OnEvent(self, event, ...) K.Delay(1, function() Screenshot() end) end local frame = CreateFrame("Frame") frame:RegisterEvent("ACHIEVEMENT_EARNED") frame:SetScript("OnEvent", OnEvent)
local assertEq = test.assertEq local function log(x) test.log(tostring(x) .. "\n") end local vi_regex = require('regex.regex') local compile = vi_regex.compile local pat = compile('fo+[ab]ar') assertEq(pat:match("foobar"), {_start=1,_end=6}) assertEq(pat:match("foooobar"), {_start=1,_end=8}) assertEq(pat:match("foblahfoobar"), {_start=7, _end=12}) assertEq(pat:match("foblahfooaar"), {_start=7, _end=12}) assertEq(pat:match("fbar"), nil) local pat = compile('(?:foo|bar)+') assertEq(pat:match("asdfoo"), { _start=4, _end=6 }) assertEq(pat:match("asdfobar"), { _start=6, _end=8 }) assertEq(pat:match("asdfoofoobarjkl;"), { _start=4, _end=12 }) assertEq(pat:match("asdfabulous", nil)) local pat = compile('^.foo') assertEq(pat:match('afoo'), { _start=1, _end=4 }) assertEq(pat:match('jfoo'), { _start=1, _end=4 }) assertEq(pat:match('jjfoo'), nil) assertEq(pat:match('foo'), nil) assertEq(pat:match('foo then foo'), nil) local pat = compile('a.?b') assertEq(pat:match('abooo'), { _start=1,_end=2 }) assertEq(pat:match('axbooo'), { _start=1,_end=3 }) assertEq(pat:match('axxbooo'), nil) local pat = compile('a.*b') assertEq(pat:match('axbcdef'), { _start=1,_end=3 }) assertEq(pat:match('axxbcdef'), { _start=1,_end=4 }) assertEq(pat:match('abcdef'), { _start=1,_end=2 }) assertEq(pat:match('abcdebf'), { _start=1,_end=6 }) assertEq(pat:match('ababab'), { _start=1, _end=6 }) local pat = compile('\\<foo\\>') assertEq(pat:match('foo'), { _start=1, _end=3 }) assertEq(pat:match('afoo'), nil) assertEq(pat:match('foob'), nil) assertEq(pat:match('a foo b'), { _start=3, _end=5 }) assertEq(pat:match('a afoo b'), nil) assertEq(pat:match('a foob b'), nil) local pat = compile('10') assertEq(pat:match('10'), { _start=1, _end=2 }) assertEq(pat:match('10\n'), { _start=1, _end=2 }) local pat = compile('ab[^a-z,]de') assertEq(pat:match('abcde'), nil) assertEq(pat:match('abade'), nil) assertEq(pat:match('abzde'), nil) assertEq(pat:match('abCde'), { _start=1, _end=5 }) assertEq(pat:match('ab.de'), { _start=1, _end=5 }) assertEq(pat:match('ab,de'), nil) -- Check that it's case sensitive. local pat = compile('abc') assertEq(pat:match('abcde'), { _start=1, _end=3}) assertEq(pat:match('abade'), nil) assertEq(pat:match('abCde'), nil) -- Check counts local pat = compile('ab{3}c') assertEq(pat:match('abbbc'), { _start=1, _end=5}) assertEq(pat:match('abbc'), nil) assertEq(pat:match('abbXc'), nil) assertEq(pat:match('abbbbc'), nil) local pat = compile('ab{3,}c') assertEq(pat:match('abbc'), nil) assertEq(pat:match('abbbc'), { _start=1, _end=5}) assertEq(pat:match('abbbbc'), { _start=1, _end=6}) assertEq(pat:match('abbbbbc'), { _start=1, _end=7}) assertEq(pat:match('abbbbbbc'), { _start=1, _end=8}) local pat = compile('ab{3,5}c') assertEq(pat:match('abbc'), nil) assertEq(pat:match('abbbc'), { _start=1, _end=5}) assertEq(pat:match('abbbbc'), { _start=1, _end=6}) assertEq(pat:match('abbbbbc'), { _start=1, _end=7}) assertEq(pat:match('abbbbbbc'), nil)
protector.removal_names = "" minetest.register_chatcommand("delprot", { params = "", description = "Remove Protectors near players with names provided (separate names with spaces)", privs = {server = true}, func = function(name, param) if not param or param == "" then minetest.chat_send_player(name, "Protector Names to remove: " .. protector.removal_names) return end if param == "-" then minetest.chat_send_player(name, "Name List Reset") protector.removal_names = "" return end protector.removal_names = param end, }) minetest.register_abm({ nodenames = {"protector:protect", "protector:protect2"}, interval = 8, chance = 1, catch_up = false, action = function(pos, node) if protector.removal_names == "" then return end local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") --local members = meta:get_string("members") local names = protector.removal_names:split(" ") for _, n in pairs(names) do if n == owner then minetest.set_node(pos, {name = "air"}) end end end })
--- === cp.ui.Sheet === --- --- Sheet UI Module. local require = require local axutils = require("cp.ui.axutils") local Button = require("cp.ui.Button") local Element = require("cp.ui.Element") local If = require("cp.rx.go.If") local WaitUntil = require("cp.rx.go.WaitUntil") local Sheet = Element:subclass("cp.ui.Sheet") --- cp.ui.Sheet.matches(element) -> boolean --- Function --- Checks to see if an element matches what we think it should be. --- --- Parameters: --- * element - An `axuielementObject` to check. --- --- Returns: --- * `true` if matches otherwise `false` function Sheet.static.matches(element) return Element.matches(element) and element:attributeValue("AXRole") == "AXSheet" end --- cp.ui.Sheet(parent, uiFinder) -> Sheet --- Constructor --- Creates a new `Sheet` instance. --- --- Parameters: --- * parent - The parent object. --- * uiFinder - The UI, either a `cp.prop` or a `function`. --- --- Returns: --- * A new `Browser` object. function Sheet:initialize(parent, UI) Element.initialize(self, parent, UI) end --- cp.ui.Sheet.title <cp.prop: string> --- Field --- Gets the title of the sheet. function Sheet.lazy.prop:title() return axutils.prop(self.UI, "AXTitle") end --- cp.ui.Sheet.default <cp.ui.Button> --- Field --- The default [Button](cp.ui.Button.md) for the `Sheet`. function Sheet.lazy.value:default() return Button(self, axutils.prop(self.UI, "AXDefaultButton")) end --- cp.ui.Sheet.cancel <cp.ui.Button> --- Field --- The cancel [Button](cp.ui.Button.md) for the `Sheet`. function Sheet.lazy.value:cancel() return Button(self, axutils.prop(self.UI, "AXCancelButton")) end --- cp.ui.Sheet:hide() -> none --- Method --- Hides the sheet by pressing the "Cancel" button, if it exists. --- --- Parameters: --- * None --- --- Returns: --- * None function Sheet:hide() self:pressCancel() end --- cp.ui.Sheet:doHide() -> cp.rx.go.Statement <boolean> --- Method --- Attempts to hide the Sheet (if visible) by pressing the [Cancel](#cancel) button. --- --- Parameters: --- * None --- --- Returns: --- * A [Statement](cp.rx.go.Statement.md) to execute, resolving to `true` if the button was present and clicked, otherwise `false`. function Sheet.lazy.method:doHide() return If(self.isShowing):Then( self:doCancel() ):Then(WaitUntil(self.isShowing():NOT())) :Otherwise(true) :TimeoutAfter(10000) :Label("Sheet:doHide") end --- cp.ui.Sheet:doCancel() -> cp.rx.go.Statement <boolean> --- Method --- Attempts to hide the Sheet (if visible) by pressing the [Cancel](#cancel) button. --- --- Parameters: --- * None --- --- Returns: --- * A [Statement](cp.rx.go.Statement.md) to execute, resolving to `true` if the button was present and clicked, otherwise `false`. function Sheet.lazy.method:doCancel() return self.cancel:doPress() end --- cp.ui.Sheet:doDefault() -> cp.rx.go.Statement <boolean> --- Method --- Attempts to press the `default` [Button](cp.ui.Button.md). --- --- Parameters: --- * None --- --- Returns: --- * A [Statement](cp.rx.go.Statement.md) to execute, resolving to `true` if the button was present and clicked, otherwise `false`. function Sheet.lazy.method:doDefault() return self.default:doPress() end --- cp.ui.Sheet:doPress(buttonFromLeft) -> cp.rx.go.Statement <boolean> --- Method --- Attempts to press the indicated button from left-to-right, if it can be found. --- --- Parameters: --- * buttonFromLeft - The number of the button from left-to-right. --- --- Returns: --- * a [Statement](cp.rx.go.Statement.md) to execute, resolving in `true` if the button was found and pressed, otherwise `false`. function Sheet:doPress(buttonFromLeft) return If(self.UI):Then(function(ui) local button = axutils.childFromLeft(ui, 1, Button.matches) if button then button:doPress() end end) :Otherwise(false) :ThenYield() :Label("Sheet:doPress("..tostring(buttonFromLeft)..")") end --- cp.ui.Sheet:pressCancel() -> self, boolean --- Method --- Presses the Cancel button. --- --- Parameters: --- * None --- --- Returns: --- * The `Sheet` object. --- * `true` if successful, otherwise `false`. function Sheet:pressCancel() local _, success = self:cancel():press() return self, success end --- cp.ui.Sheet:pressDefault() -> self, boolean --- Method --- Presses the Default button. --- --- Parameters: --- * None --- --- Returns: --- * The `Sheet` object. --- * `true` if successful, otherwise `false`. function Sheet:pressDefault() local _, success = self:default():press() return self, success end --- cp.ui.Sheet:containsText(value[, plain]) -> boolean --- Method --- Checks if there are any child text elements containing the exact text or pattern, from beginning to end. --- --- Parameters: --- * textPattern - The text pattern to check. --- * plain - If `true`, the text will be compared exactly, otherwise it will be considered to be a pattern. Defaults to `false`. --- --- Returns: --- * `true` if an element's `AXValue` matches the text pattern exactly. function Sheet:containsText(value, plain) local textUI = axutils.childMatching(self:UI(), function(element) local eValue = element:attributeValue("AXValue") if type(eValue) == "string" then if plain then return eValue == value else local s,e = eValue:find(value) --log.df("Found: start: %s, end: %s, len: %s", s, e, eValue:len()) return s == 1 and e == eValue:len() end end return false end) return textUI ~= nil end return Sheet
@dofile "malu/def_define.lua" @define foreach 'for _i, _ in ipairs(($1)) do $2 end' @foreach({10,20,30}, print(_))
-- 2D Platformer -- https://github.com/skrolikowski/2d-platformer -- la = love.audio lf = love.filesystem lm = love.mouse lx = love.math lg = love.graphics lj = love.joystick lt = love.timer -- pixels please.. lg.setDefaultFilter('nearest', 'nearest') -- load gamepad mappings -- lj.loadGamepadMappings('vendor/gamecontrollerdb.txt') -- vendor packages pprint = require 'vendor.pprint.pprint' Camera = require 'vendor.hump.camera' Gamestate = require 'vendor.hump.gamestate' Timer = require 'vendor.hump.timer' -- configurations require 'src.config' require 'src.control' -- local packages require 'src.gamestates' require 'src.toolbox' require 'src.entities' require 'src.world' -- load -- function love.load() Gamestate.registerEvents() Gamestate.switch(Gamestates['scene'], { map = 'res/maps/Cemetary/001.lua', row = 28, col = 10 }) end -- Update -- function love.update(dt) Timer.update(dt) end ---- ---- ---- ---- -- Controls: -- Key Pressed -- function love.keypressed(key) Gamestate.current():onPressed(_.__lower('key_'..key)) end -- Controls: -- Key Released -- function love.keyreleased(key) Gamestate.current():onReleased(_.__lower('key_'..key)) end -- Controls: -- Button Pressed -- function love.gamepadaxis(joystick, axis, value) -- print('gamepadaxis', joystick, axis, value) -- -- analog sticks if axis == 'leftx' then Gamestate.current():onPressed('btn_al', { x = value }) elseif axis == 'lefty' then Gamestate.current():onPressed('btn_al', { y = value }) elseif axis == 'rightx' then Gamestate.current():onPressed('btn_ar', { x = value }) elseif axis == 'righty' then Gamestate.current():onPressed('btn_ar', { y = value }) -- -- triggers elseif axis == 'triggerleft' and value == 1 then Gamestate.current():onPressed(_.__lower('btn_l2')) elseif axis == 'triggerleft' and value == 0 then Gamestate.current():onReleased(_.__lower('btn_l2')) elseif axis == 'triggerright' and value == 1 then Gamestate.current():onPressed(_.__lower('btn_r2')) elseif axis == 'triggerright' and value == 0 then Gamestate.current():onReleased(_.__lower('btn_r2')) end end -- Controls: -- Button Pressed -- function love.gamepadpressed(joystick, button) -- print('gamepadpressed', button) -- if button == 'leftshoulder' then Gamestate.current():onPressed('btn_l1') elseif button == 'rightshoulder' then Gamestate.current():onPressed('btn_r1') else Gamestate.current():onPressed(_.__lower('btn_'..button)) end end -- Controls: -- Button Released -- function love.gamepadreleased(joystick, button) -- print('gamepadreleased', button) -- if button == 'leftshoulder' then Gamestate.current():onReleased('btn_l1') elseif button == 'rightshoulder' then Gamestate.current():onReleased('btn_r1') else Gamestate.current():onReleased(_.__lower('btn_'..button)) end end
-- -- Copyright (c) 2015, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- -- Author: Sumit Chopra <spchopra@fb.com> -- Michael Mathieu <myrhev@fb.com> -- Marc'Aurelio Ranzato <ranzato@fb.com> -- Tomas Mikolov <tmikolov@fb.com> -- Armand Joulin <ajoulin@fb.com> -- The LSTM class which extends from RNN class. The main functions -- are newInputTrain (to train) and test (to do only inference). require('torch') require('sys') require('nn') require('rnn') local LSTM = torch.class("LSTM", "RNN") -- config: -- n_hidden : number of hidden units (size of the state) -- initial_val : value of the initial state before any input -- backprop_freq: number of steps between two backprops and parameter updates -- backprop_len : number of backward steps during each backprop -- (should be >= backprop_freq) -- nets : table containing the networks: -- encoder : the encoder which produces a hidden state and memory -- : state using the current input and previous hidden and -- : memory state -- decoder : transformation applied to the current hidden state -- to produce output vector (the next symbol) -- -- y1 y2 -- ^ ^ -- decoder decoder -- ^ ^ -- ... {h0, c0} -> lstm_encoder -> {h1, c1} -> lstm_encoder -> {h2, c2} -> -- ^ ^ -- x1 x2 -- criterion : the loss function to be used -- ilayers : table of pointers to internal nodes of the encoder graph. -- This is used so keep track of the weights and gradients -- associated with various internal nodes of the encoder. -- For instance this is required during initialization phase. function LSTM:__init(config, nets, criterion, ilayers) self.n_hidden = config.n_hidden self.nets = {encoder = nets.encoder:clone()} if nets.decoder ~= nil then self.nets.decoder = nets.decoder:clone() self.criterion = criterion:clone() else assert(nets.decoder_with_loss ~= nil) self.nets.decoder_with_loss = nets.decoder_with_loss:clone() end self.type = torch.Tensor():type() self.initial_val = config.initial_val self.backprop_freq = config.backprop_freq self.batch_size = config.batch_size self.cuda_device = config.cuda_device if self.cuda_device then self:cuda() end self:unroll(config.backprop_len) self:recomputeParameters() self:reset() -- set the clipping function local scale_clip = function(dat, th) local dat_norm = dat:norm() if dat_norm > th then dat:div(dat_norm/th) end end local hard_clip = function(vec, th) local tmp = vec:float() local tmpp = torch.data(tmp) for i = 0, tmp:size(1) - 1 do if tmpp[i] < - th then tmpp[i] = - th else if tmpp[i] > th then tmpp[i] = th end end end vec[{}] = tmp[{}] end if config.clip_type == 'scale' then self.clip_function = scale_clip elseif config.clip_type == 'hard' then self.clip_function = hard_clip else error('wrong clip type: ' .. config.clip_type) end self:set_internal_layers(ilayers) end function LSTM:set_internal_layers(layers) self.ilayers = {} for name, node in pairs(layers) do local id = node.id self.ilayers[name] = self.nets.encoder.fg.nodes[id].data.module end end -- the user shouldnt have to manually call this function function LSTM:unroll(n) self.unrolled_nets = {} local params, gradParams = self.nets.encoder:parameters() local mem = torch.MemoryFile('w'):binary() mem:writeObject(self.nets.encoder) for i = 1, n do self.unrolled_nets[i] = {} self.unrolled_nets[i].decoder_gradInput = torch.Tensor():type(self.type) local reader = torch.MemoryFile(mem:storage(), 'r'):binary() local clone = reader:readObject() reader:close() local cloneParams, cloneGradParams = clone:parameters() for j = 1, #params do cloneParams[j]:set(params[j]) cloneGradParams[j]:set(gradParams[j]) end self.unrolled_nets[i]['encoder'] = clone collectgarbage() end mem:close() end -- returns a tensor filled with initial state function LSTM:get_initial_state(bsize) if not self.initial_state then self.initial_state = {} self.initial_state[1] = torch.Tensor(bsize, self.n_hidden):type(self.type) self.initial_state[2] = torch.Tensor(bsize, self.n_hidden):type(self.type) self.initial_state[1]:fill(self.initial_val) self.initial_state[2]:fill(self.initial_val) end return self.initial_state end -- Runs forward pass in the set of nets, with previous state prev_state function LSTM:elemForward(nets, input, prev_state, target) local bsize = input:size(1) prev_state = prev_state or self:get_initial_state(bsize) -- store the local inputs and previous state nets.input = input nets.prev_state = prev_state local out_encoder = nets.encoder:forward{input, prev_state} local out_decoder, err, n_valid = nil, nil, nil if self.nets.decoder ~= nil then --using the main net (not unrolled) assert(self.nets.decoder_with_loss == nil) out_decoder = self.nets.decoder:forward(out_encoder[1]) if target then err, n_valid = self.criterion:forward(out_decoder, target) end else assert(self.nets.decoder_with_loss ~= nil) err, n_valid = self.nets.decoder_with_loss:forward(out_encoder[1], target) end n_valid = n_valid or input:size(1) return out_decoder, out_encoder, err, n_valid end -- Runs backward pass on the decode+criterion (or decode_with_loss) modules function LSTM:elemDecodeBackward(nets, target, learning_rate) if self.nets.decoder ~= nil then assert(self.nets.decoder_with_loss == nil) local decoder_output = self.nets.decoder.output local derr_do = self.criterion:backward(decoder_output, target) local gradInput = self.nets.decoder:backward(nets.encoder.output[1], derr_do) nets.decoder_gradInput:resizeAs(gradInput):copy(gradInput) else assert(self.nets.decoder_with_loss ~= nil) local gradInput = self.nets.decoder_with_loss:updateGradInput(nets.encoder.output[1], target) nets.decoder_gradInput:resizeAs(gradInput):copy(gradInput) -- This assumes the module has direct_update mode. Only HSM does: assert(torch.typename(self.nets.decoder_with_loss) == 'nn.HSM') self.nets.decoder_with_loss:accGradParameters( nets.encoder.output[1], target, -learning_rate, true) end end -- Main train function: -- input : input word or minibatch -- label : target word or minibatch -- params: -- learning_rate : learning rate -- gradient_clip : if not nil, if the norm of the gradient is larger than -- this number, project the gradients on the sphere -- with this radius -- It returns the sum of the errors and the number of terms in this sum function LSTM:newInputTrain(input, label, params) self.i_input = self.i_input + 1 local last_nets = self.unrolled_nets[1] for i = 1, #self.unrolled_nets-1 do self.unrolled_nets[i] = self.unrolled_nets[i+1] end self.unrolled_nets[#self.unrolled_nets] = last_nets local output, next_state, err, n_valid = self:elemForward(last_nets, input, self.state, label) self:elemDecodeBackward(last_nets, label, params.learning_rate) self.state = {} self.state[1] = next_state[1] self.state[2] = next_state[2] if self.i_input % self.backprop_freq == 0 then local gi_state_i = {} gi_state_i.hid = nil gi_state_i.mem = nil local unroll_bound = math.max(1, #self.unrolled_nets - self.i_input + 1) local j = 1 for i = #self.unrolled_nets, unroll_bound, -1 do local nets = self.unrolled_nets[i] local prev_state_i, input_i = nets.prev_state, nets.input local gi_decoder_net = nets.decoder_gradInput -- get gradients from decoder if not gi_state_i.hid then gi_state_i.hid = gi_decoder_net elseif j <= self.backprop_freq then gi_state_i.hid:add(gi_decoder_net) j = j + 1 else -- do nothing, since gradients from decoder have -- already been accounted for end -- clip the gradients wrt hidden states if params.gradInput_clip then self:clipGradHiddens(gi_state_i.hid, params.gradInput_clip) end -- bprop through encoder if i ~= 1 then local gi_encoder_net = nets.encoder:backward({input_i, prev_state_i}, {gi_state_i.hid, gi_state_i.mem}) gi_state_i.hid = gi_encoder_net[2][1] gi_state_i.mem = gi_encoder_net[2][2] end end -- clip the gradients if specified if params.gradient_clip then self:clipGradParams(params.gradient_clip) end self:updateParams(self.w, params) -- zero the gradients for the next time self.dw:zero() end return err, n_valid end -- Runs only forward on inputs (1d or 2d sequence of inputs) and compares -- with labels -- It returns the sum of the errors and the number of terms in this sum function LSTM:test(inputs, labels) local total_err = 0 local total_n_valid = 0 for i = 1, inputs:size(1) do local output, next_state, err, n_valid = self:elemForward( self.unrolled_nets[1], inputs[i], self.state, labels[i]) -- self.state = next_state self.state = {} self.state[1] = next_state[1] self.state[2] = next_state[2] if type(err) ~= 'number' then err = err[1] end total_err = total_err + err total_n_valid = total_n_valid + n_valid end return total_err, total_n_valid end
-- MIT License -- Copyright (C) 2019 Master nama -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- title: Star16 palette demo -- author: masternama -- script: lua t=0 x=96 y=24 function TIC() if btn(0) then y=y-1 end if btn(1) then y=y+1 end if btn(2) then x=x-1 end if btn(3) then x=x+1 end cls(13) spr(1+t%60//30*2,x,y,14,3,0,0,2,2) print("Star16 Palette Demo",64,84) t=t+1 rect(13,100,12,30,0) rect(25,100,12,30,1) rect(37,100,12,30,2) rect(49,100,12,30,3) rect(61,100,12,30,4) rect(73,100,12,30,5) rect(85,100,12,30,6) rect(97,100,12,30,7) rect(109,100,12,30,8) rect(121,100,12,30,9) rect(133,100,12,30,10) rect(145,100,12,30,11) rect(157,100,12,30,12) rect(169,100,12,30,13) rect(181,100,12,30,14) rect(193,100,12,30,15) end -- <PALETTE> -- 000:140c1c44243430346d4e4a4e854c30346524d04648757161597dced27d2c8595a16daa2cd2aa996dc2cadad45edeeed6 -- </PALETTE>
--A lot of Thanks to iUltimateLP and his mod SimpleTeleporters for inspiration and for the use of His Code and graphics --this is not used in personal Teleporter but is left over from simpleTeleporter --[[ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SimpleTeleporters Config File Short tutorial: To the left you see the variable names After the equal sign, you see the value which you can change Do not delete anything, this will break the mod. ### Variable Definitions ### TIER_X_BUFFER_CAPACITY Defines how much buffer capacity the teleporter has. In MegaJoule (MJ) TIER_X_TELEPORT_POWER Defines how much power the teleporter needs to teleport. In MegaJoule (MJ) TIER_X_DISTANCE Defines the distance the teleporter can handle. In Tiles (1 Tile = Size of one belt) TIER_X_COOLDOWN The cooldown per tier. In Seconds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ]]-- -- General Settings MSG_OUTPUT_MODE = 2 -- 1 is FlyingText; 2 is Chat FLOW_DIVIDER = 60 -- Global Dividier for calculation Flow limit values -- TIER 1 TIER_01_BUFFER_CAPACITY = 60 TIER_01_TELEPORT_POWER = 15 TIER_01_DISTANCE = 200 TIER_01_FLOW_LIMIT = TIER_01_BUFFER_CAPACITY / FLOW_DIVIDER TIER_01_COOLDOWN = 10
object_mobile_coa_aclo_tech_hum_m1 = object_mobile_shared_coa_aclo_tech_hum_m1:new { } ObjectTemplates:addTemplate(object_mobile_coa_aclo_tech_hum_m1, "object/mobile/coa_aclo_tech_hum_m1.iff")
#!/bin/env lua --[[ 220609 anylat: test if file includes any latin chars that are not part of a valid utf8 sequence Usage: toutf8 filein filein can be "-" (or empty) for stdin Notes: ignore well-formed utf8 sequences. ]] he = require "he" sf = string.format -- works in 2 steps: -- 1. replace valid utf8 sequences with @@<n>## where n is the codepoint -- 2. check for latin1 chars pat1 = "[\xC2-\xF4][\x80-\xBF]*" -- valid, non ascii, utf8 sequences function repl1(u) local r, code = pcall(utf8.codepoint, u) if r then u = sf("@@<%d>##", code) end return u end pat2 = "[\xA0-\xFF]" -- valid latin1 chars (ignore control chars \x80-\x9F) function check(s) s = string.gsub(s, pat1, repl1) -- escape utf8 sequences if s:find(pat2) then print(arg[1], "Latin1 char found.") os.exit() else print(arg[1], "No Latin1 char found.") os.exit(1) end end local t0 = he.fget(arg[1]) check(t0)
function list_default(t, k, v) t[#t + 1] = string.format('%d %d\n', k, v.time) end function step(dt, t, remove, list, do_list) local ids = {} local tm local st, err local k, v if do_list == nil then do_list = list_default end for k, v in pairs(t) do do_list(list, k, v) if v.time <= 0 then if v.on_remove then for k1, v1 in ipairs(v.on_remove) do st, err = pcall(v1, k, v) if not st then addError(string.format("step(%s): on_remove[%d]: %s\n", tbl_name(t), k1, err)) end end end ids[#ids + 1] = k else v.time = v.time - dt if v.callback then for k1, v1 in ipairs(v.callback) do st, err = pcall(v1, k, v) if not st then addError(string.format("step(%s): callback[%d]: %s\n", tbl_name(t), k1, err)) ids[#ids + 1] = k break end end end end end for k, v in ipairs(ids) do remove(v) end end
-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/SpaceMode/GroundToSpaceDamage.lua#2 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/SpaceMode/GroundToSpaceDamage.lua $ -- -- Original Author: Steve_Copeland -- -- $Author: James_Yarrow $ -- -- $Change: 55010 $ -- -- $DateTime: 2006/09/19 19:14:06 $ -- -- $Revision: #2 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) Category = "Ground_To_Space_Damage" IgnoreTarget = true TaskForce = { { "MainForce" ,"DenySpecialWeaponAttach" ,"DenyHeroAttach" ,"Ground_Empire_Hypervelocity_Gun = 1" } } DebugMessage("%s -- Done Definitions", tostring(Script)) end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()) -- Keep firing at the biggest (and probably slowest) enemy until it's dead -- AITarget = FindTarget(MainForce, "Needs_Hypervelocity_Shot", "Enemy_Unit", 1.0) -- DebugMessage("%s -- Found Target %s", tostring(Script), tostring(AITarget)) -- Try to fire each variety this weapon might be MainForce.Fire_Special_Weapon("Ground_Empire_Hypervelocity_Gun", AITarget) -- Rely on the Weapon Online event to fire the gun subsequent times while TestValid(AITarget) do Sleep(5) end ScriptExit() end function MainForce_Special_Weapon_Online(tf, special_weapon) if TestValid(AITarget) then special_weapon.Fire_Special_Weapon(AITarget, PlayerObject) else ScriptExit() end end
local E, C, L = select(2, ...):unpack() if not C.misc.raid_utility.enable then return end ---------------------------------------------------------------------------------------- -- Raid Utility(by Elv22) ---------------------------------------------------------------------------------------- local position = C.misc.raid_utility.position -- Create main frame local RaidUtilityPanel = CreateFrame("Frame", "RaidUtilityPanel", T_PetBattleFrameHider) RaidUtilityPanel:CreatePanel("Default", 170, 145, unpack(position)) RaidUtilityPanel:SetFrameStrata("HIGH") RaidUtilityPanel:SetFrameLevel(9) if GetCVarBool("watchFrameWidth") then RaidUtilityPanel:SetPoint(position[1], position[2], position[3], position[4] + 100, position[5]) end RaidUtilityPanel.toggled = false -- Check if We are Raid Leader or Raid Officer local function CheckRaidStatus() local _, instanceType = IsInInstance() if ((GetNumGroupMembers() > 0 and UnitIsGroupLeader("player") and not UnitInRaid("player")) or UnitIsGroupLeader("player") or UnitIsGroupAssistant("player")) and (instanceType ~= "pvp" or instanceType ~= "arena") then return true else return false end end -- Function to create buttons in this module local function CreateButton(name, parent, template, width, height, point, relativeto, point2, xOfs, yOfs, text) local b = CreateFrame("Button", name, parent, template) b:SetWidth(width) b:SetHeight(height) b:SetPoint(point, relativeto, point2, xOfs, yOfs) b:EnableMouse(true) if text then b.t = b:CreateFontString(nil, "OVERLAY") b.t:SetFont(unpack(C.media.standard_font)) b.t:SetPoint("CENTER") b.t:SetJustifyH("CENTER") b.t:SetText(text) end end -- Show button CreateButton("RaidUtilityShowButton", T_PetBattleFrameHider, "UIPanelButtonTemplate, SecureHandlerClickTemplate", RaidUtilityPanel:GetWidth() / 1.5, 18, "TOP", RaidUtilityPanel, "TOP", 0, 0, RAID_CONTROL) RaidUtilityShowButton:SetFrameRef("RaidUtilityPanel", RaidUtilityPanel) RaidUtilityShowButton:SetAttribute("_onclick", [=[self:Hide(); self:GetFrameRef("RaidUtilityPanel"):Show();]=]) RaidUtilityShowButton:SetScript("OnMouseUp", function(_, button) if button == "RightButton" then if CheckRaidStatus() then DoReadyCheck() end elseif button == "MiddleButton" then if CheckRaidStatus() then InitiateRolePoll() end elseif button == "LeftButton" then RaidUtilityPanel.toggled = true end end) -- Close button CreateButton("RaidUtilityCloseButton", RaidUtilityPanel, "UIPanelButtonTemplate, SecureHandlerClickTemplate", RaidUtilityPanel:GetWidth() / 1.5, 18, "TOP", RaidUtilityPanel, "BOTTOM", 0, -1, CLOSE) RaidUtilityCloseButton:SetFrameRef("RaidUtilityShowButton", RaidUtilityShowButton) RaidUtilityCloseButton:SetAttribute("_onclick", [=[self:GetParent():Hide(); self:GetFrameRef("RaidUtilityShowButton"):Show();]=]) RaidUtilityCloseButton:SetScript("OnMouseUp", function() RaidUtilityPanel.toggled = false end) -- Disband Group button CreateButton("RaidUtilityDisbandButton", RaidUtilityPanel, "UIPanelButtonTemplate", RaidUtilityPanel:GetWidth() * 0.8, 18, "TOP", RaidUtilityPanel, "TOP", 0, -5, L_RAID_UTIL_DISBAND) RaidUtilityDisbandButton:SetScript("OnMouseUp", function() StaticPopup_Show("DISBAND_RAID") end) -- Convert Group button CreateButton("RaidUtilityConvertButton", RaidUtilityPanel, "UIPanelButtonTemplate", RaidUtilityPanel:GetWidth() * 0.8, 18, "TOP", RaidUtilityDisbandButton, "BOTTOM", 0, -5, UnitInRaid("player") and CONVERT_TO_PARTY or CONVERT_TO_RAID) RaidUtilityConvertButton:SetScript("OnMouseUp", function() if UnitInRaid("player") then C_PartyInfo.ConvertToParty() RaidUtilityConvertButton.t:SetText(CONVERT_TO_RAID) elseif UnitInParty("player") then C_PartyInfo.ConvertToRaid() RaidUtilityConvertButton.t:SetText(CONVERT_TO_PARTY) end end) -- Role Check button CreateButton("RaidUtilityRoleButton", RaidUtilityPanel, "UIPanelButtonTemplate", RaidUtilityPanel:GetWidth() * 0.8, 18, "TOP", RaidUtilityConvertButton, "BOTTOM", 0, -5, ROLE_POLL) RaidUtilityRoleButton:SetScript("OnMouseUp", function() InitiateRolePoll() end) -- MainTank button CreateButton("RaidUtilityMainTankButton", RaidUtilityPanel, "UIPanelButtonTemplate, SecureActionButtonTemplate", (RaidUtilityDisbandButton:GetWidth() / 2) - 2, 18, "TOPLEFT", RaidUtilityRoleButton, "BOTTOMLEFT", 0, -5, TANK) RaidUtilityMainTankButton:SetAttribute("type", "maintank") RaidUtilityMainTankButton:SetAttribute("unit", "target") RaidUtilityMainTankButton:SetAttribute("action", "toggle") -- MainAssist button CreateButton("RaidUtilityMainAssistButton", RaidUtilityPanel, "UIPanelButtonTemplate, SecureActionButtonTemplate", (RaidUtilityDisbandButton:GetWidth() / 2) - 2, 18, "TOPRIGHT", RaidUtilityRoleButton, "BOTTOMRIGHT", 0, -5, MAINASSIST) RaidUtilityMainAssistButton:SetAttribute("type", "mainassist") RaidUtilityMainAssistButton:SetAttribute("unit", "target") RaidUtilityMainAssistButton:SetAttribute("action", "toggle") -- Ready Check button CreateButton("RaidUtilityReadyCheckButton", RaidUtilityPanel, "UIPanelButtonTemplate", RaidUtilityRoleButton:GetWidth() * 0.75, 18, "TOPLEFT", RaidUtilityMainTankButton, "BOTTOMLEFT", 0, -5, READY_CHECK) RaidUtilityReadyCheckButton:SetScript("OnMouseUp", function() DoReadyCheck() end) -- World Marker button CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:ClearAllPoints() CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:SetPoint("TOPRIGHT", RaidUtilityMainAssistButton, "BOTTOMRIGHT", 0, -5) CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:SetParent("RaidUtilityPanel") CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:SetHeight(18) CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:SetWidth(RaidUtilityRoleButton:GetWidth() * 0.22) CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:StripTextures(true) local MarkTexture = CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:CreateTexture(nil, "OVERLAY") MarkTexture:SetTexture("Interface\\RaidFrame\\Raid-WorldPing") MarkTexture:SetPoint("CENTER", 0, -1) -- Raid Control Panel CreateButton("RaidUtilityRaidControlButton", RaidUtilityPanel, "UIPanelButtonTemplate", RaidUtilityRoleButton:GetWidth(), 18, "TOPLEFT", RaidUtilityReadyCheckButton, "BOTTOMLEFT", 0, -5, RAID_CONTROL) RaidUtilityRaidControlButton:SetScript("OnMouseUp", function() ToggleFriendsFrame(4) end) local function ToggleRaidUtil(self, event) if InCombatLockdown() then self:RegisterEvent("PLAYER_REGEN_ENABLED") return end if CheckRaidStatus() then if RaidUtilityPanel.toggled == true then RaidUtilityShowButton:Hide() RaidUtilityPanel:Show() else RaidUtilityShowButton:Show() RaidUtilityPanel:Hide() end else RaidUtilityShowButton:Hide() RaidUtilityPanel:Hide() end if event == "PLAYER_REGEN_ENABLED" then self:UnregisterEvent("PLAYER_REGEN_ENABLED") end end -- Automatically show/hide the frame if we have Raid Leader or Raid Officer local LeadershipCheck = CreateFrame("Frame") LeadershipCheck:RegisterEvent("PLAYER_ENTERING_WORLD") LeadershipCheck:RegisterEvent("GROUP_ROSTER_UPDATE") LeadershipCheck:SetScript("OnEvent", ToggleRaidUtil) -- Support Aurora if IsAddOnLoaded("Aurora") then local F = unpack(Aurora) RaidUtilityPanel:SetBackdropColor(0, 0, 0, 0) RaidUtilityPanel:SetBackdropBorderColor(0, 0, 0, 0) RaidUtilityPanelInnerBorder:SetBackdropBorderColor(0, 0, 0, 0) RaidUtilityPanelOuterBorder:SetBackdropBorderColor(0, 0, 0, 0) F.CreateBD(RaidUtilityPanel) end
local ffi = require("ffi") local cdata = {} -- http://www.catb.org/esr/structure-packing/ function cdata:new_struct(name, struct) ffi.cdef(struct) self.structs = self.structs or {} self.structs[name] = ffi.typeof(name) self.pointers = self.pointers or {} self.pointers[name] = ffi.typeof(name.."*") end function cdata:set_struct(name, data) return ffi.new(self.structs[name], data) end function cdata:encode(data) return ffi.string(ffi.cast("const char*", data), ffi.sizeof(data)) end function cdata:decode(name, data) return ffi.cast(self.pointers[name], data)[0] end return cdata
local require = require local EffectManager = require 'std.class'('EffectManager') local EFFECT_RELATION = require 'data.effect.relational_table' local LoadTemplate, AddNewTask, NameComparison, GetList, GetEffect, CompareEffectAssociation, RemoveEffect local effect_script_path = { 'public' } function EffectManager:_new() if not self._instance_ then self._instance_ = { _templates_ = LoadTemplate(), _effects_ = {}, } end return self._instance_ end LoadTemplate = function() local Table = require 'std.table' local scripts, data = {} for _, folder in ipairs(effect_script_path) do data = select(2, xpcall(require, debug.traceback, Table.concat({'data.effect.', folder, '.init'}))) Table.merge(scripts, data) end return scripts end function EffectManager:add(setting) -- 沒有名字或目標都不算是正確的配置表 if not (setting.name and setting.target) then return self end -- 無此效果直接跳出 if not self:getTemplate(setting.name) then return self end -- print(setting.name .. " will be added to Unit" .. setting.target) if not CompareEffectAssociation(self, setting) then return self end -- 搜尋效果,有的話對該效果建立新的任務 AddNewTask(self, setting) return self end -- 新效果要一一與舊效果比對,根據原子狀態關係表處理關係 -- 共存(0):添加新效果不會影響舊效果 ; 互斥(1):比較優先級,優先級低的會移除 -- 消融(2):新舊效果都移除 ; 4[暫無]:新效果加入並暫停,待舊效果結束後恢復 ; 5[暫無]:添加新效果,舊效果暫停 CompareEffectAssociation = function(self, setting) local list = GetList(self, setting.target) local template, status for i, effect in list:iterator() do template = self:getTemplate(setting.name) status = EFFECT_RELATION[effect:getClass()][template.class] or 0 -- 找不到視同共存 -- print("[" .. i .."] " .. effect:getName() .. "->" .. setting.name .. ", status=" .. status) -- status=0 -> 不做任何動作 if status == 1 then if effect:getPriority() < (template.priority or 0) then RemoveEffect(list, i) else return false end elseif status == 2 then RemoveEffect(list, i) return false end end return true end function EffectManager:getTemplate(name) return self._templates_[name] end RemoveEffect = function(list, i) list[i]:remove() list:delete(i) end AddNewTask = function(self, setting) local effect = self:find(setting.target, setting.name) if effect then effect:start(setting) else GetList(self, setting.target):append(GetEffect(self, setting.name):start(setting)) end end GetEffect = function(self, name) return require 'war3.effect':new(self._templates_[name], self) end function EffectManager:find(target, name) local index, effect = GetList(self, target):exist(name, NameComparison) return index and effect or nil end function EffectManager:delete(target, name) local effect = self:find(target, name) if effect then GetList(self, target):erase(name, NameComparison) effect:remove() end return self end GetList = function(self, target) if not self._effects_[target] then self._effects_[target] = require 'std.array':new() end return self._effects_[target] end NameComparison = function(a, b) return a:getName() == b end return EffectManager
-- Everyone loves a buckyball buckyball = gr.mesh( 'buckyball', { {2.118034, -1.000000, 0.809017}, {2.427051, -0.500000, -0.000000}, {2.118034, -1.000000, -0.809017}, {1.618034, -1.809017, 0.500000}, {1.618034, -1.809017, -0.500000}, {0.000000, -2.427051, 0.500000}, {-0.809017, -2.118034, 1.000000}, {-0.500000, -1.618034, 1.809017}, {0.809017, -2.118034, 1.000000}, {0.500000, -1.618034, 1.809017}, {0.809017, -2.118034, -1.000000}, {0.500000, -1.618034, -1.809017}, {-0.500000, -1.618034, -1.809017}, {0.000000, -2.427051, -0.500000}, {-0.809017, -2.118034, -1.000000}, {2.118034, 1.000000, 0.809017}, {1.618034, 1.809017, 0.500000}, {1.618034, 1.809017, -0.500000}, {2.427051, 0.500000, 0.000000}, {2.118034, 1.000000, -0.809017}, {0.500000, 1.618034, 1.809017}, {-0.500000, 1.618034, 1.809017}, {-0.809017, 2.118034, 1.000000}, {0.809017, 2.118034, 1.000000}, {0.000000, 2.427051, 0.500000}, {-0.809017, 2.118034, -1.000000}, {-0.500000, 1.618034, -1.809017}, {0.500000, 1.618034, -1.809017}, {0.000000, 2.427051, -0.500000}, {0.809017, 2.118034, -1.000000}, {1.809017, -0.500000, -1.618034}, {1.809017, 0.500000, -1.618034}, {1.000000, 0.809017, -2.118034}, {1.000000, -0.809017, -2.118034}, {0.500000, 0.000000, -2.427051}, {-0.500000, 0.000000, -2.427051}, {-1.000000, 0.809017, -2.118034}, {-1.809017, 0.500000, -1.618034}, {-1.000000, -0.809017, -2.118034}, {-1.809017, -0.500000, -1.618034}, {-2.427051, -0.500000, -0.000000}, {-2.118034, -1.000000, 0.809017}, {-1.618034, -1.809017, 0.500000}, {-2.118034, -1.000000, -0.809017}, {-1.618034, -1.809017, -0.500000}, {-2.118034, 1.000000, -0.809017}, {-1.618034, 1.809017, -0.500000}, {-1.618034, 1.809017, 0.500000}, {-2.427051, 0.500000, -0.000000}, {-2.118034, 1.000000, 0.809017}, {-1.809017, -0.500000, 1.618034}, {-1.809017, 0.500000, 1.618034}, {-1.000000, 0.809017, 2.118034}, {-1.000000, -0.809017, 2.118034}, {-0.500000, 0.000000, 2.427051}, {1.000000, -0.809017, 2.118034}, {0.500000, 0.000000, 2.427051}, {1.000000, 0.809017, 2.118034}, {1.809017, -0.500000, 1.618034}, {1.809017, 0.500000, 1.618034} }, { {59, 58, 0, 1, 18, 15}, {15, 16, 23, 20, 57, 59}, {20, 21, 52, 54, 56, 57}, {54, 53, 7, 9, 55, 56}, {9, 8, 3, 0, 58, 55}, {21, 22, 47, 49, 51, 52}, {49, 48, 40, 41, 50, 51}, {41, 42, 6, 7, 53, 50}, {22, 24, 28, 25, 46, 47}, {25, 26, 36, 37, 45, 46}, {37, 39, 43, 40, 48, 45}, {42, 44, 14, 13, 5, 6}, {44, 43, 39, 38, 12, 14}, {26, 27, 32, 34, 35, 36}, {34, 33, 11, 12, 38, 35}, {27, 29, 17, 19, 31, 32}, {19, 18, 1, 2, 30, 31}, {2, 4, 10, 11, 33, 30}, {29, 28, 24, 23, 16, 17}, {4, 3, 8, 5, 13, 10}, {3, 4, 2, 1, 0}, {8, 9, 7, 6, 5}, {13, 14, 12, 11, 10}, {18, 19, 17, 16, 15}, {23, 24, 22, 21, 20}, {28, 29, 27, 26, 25}, {33, 34, 32, 31, 30}, {38, 39, 37, 36, 35}, {43, 44, 42, 41, 40}, {48, 49, 47, 46, 45}, {53, 54, 52, 51, 50}, {58, 59, 57, 56, 55}})
function OnSpellStart(keys) --try to move this to as3 FireGameEvent("tae_build_menu",{pid = keys.caster:GetPlayerID()}) end
-- Copyright 2015 Control4 Corporation. All rights reserved. do --Globals Bindings = {} ReverseBindings = {} Devices = {} ToPlay = {} end function ExecuteCommand (strCommand, tParams) if (strCommand == 'LUA_ACTION' and tParams and tParams.ACTION) then if (tParams.ACTION == 'NextPlayer') then --this iterates with every selection of the action over the list of players connected to this network local found, selectnext, selectfirst if (not PrimaryDevice) then selectfirst = true end for i = 3101, 3132 do if ((selectnext or selectfirst) and Bindings [i]) then PrimaryDevice = Bindings [i] PersistData.PrimaryDevice = PrimaryDevice found = true break elseif (PrimaryDevice and Bindings [i] == PrimaryDevice) then selectnext = true end end if ((selectnext and not found) or (PrimaryDevice and not (Devices[PrimaryDevice]))) then PrimaryDevice = nil PersistData.PrimaryDevice = PrimaryDevice ExecuteCommand ('LUA_ACTION', {ACTION = 'NextPlayer'}) return end local name if (PrimaryDevice and Devices [PrimaryDevice]) then name = Devices [PrimaryDevice].NAME end C4:UpdateProperty ('Primary Player', name or 'No Players connected') Timer.GetSettings = AddTimer (Timer.GetSettings, 1, 'SECONDS') end end end function OnDriverLateInit () KillAllTimers () if (C4.AllowExecute) then C4:AllowExecute (true) end C4:urlSetTimeout (20) DEVICEID = C4:GetProxyDevices () if (not PersistData) then PersistData = {} end PrimaryDevice = PersistData.PrimaryDevice PersistData.PrimaryDevice = PrimaryDevice AVAILABLE = {} --table that is initialized to contain the binding IDs of this driver for i = 3001, 3032 do table.insert (AVAILABLE, i) end for i = 3101, 3132 do table.insert (AVAILABLE, i) end for i = 3201, 3232 do table.insert (AVAILABLE, i) end for i = 4001, 4032 do table.insert (AVAILABLE, i) end CheckBindings () for k,v in pairs(Properties) do OnPropertyChanged(k) end end function OnTimerExpired (idTimer) if (idTimer == Timer.CheckSettings) then CheckSettings () elseif (idTimer == Timer.PushSettings) then PushSettings () elseif (idTimer == Timer.GetSettings) then GetSettings () elseif (idTimer == Timer.CheckBindings) then CheckBindings () end end function ReceivedFromProxy (idBinding, strCommand, tParams) tParams = tParams or {} local args = {} if (tParams.ARGS) then local parsedArgs = C4:ParseXml(tParams.ARGS) for _, v in pairs(parsedArgs.ChildNodes) do args[v.Attributes.name] = v.Value end tParams.ARGS = nil end dbg (idBinding, strCommand) if (DEBUGPRINT) then Print (tParams) end if (DEBUGPRINT) then Print (args) end if (strCommand == 'BINDING_CHANGE_ACTION') then Timer.CheckBindings = AddTimer (Timer.CheckBindings, 1, 'SECONDS') elseif (strCommand == 'SET_INPUT') then local input = tonumber (tParams.INPUT) local output = tonumber (tParams.OUTPUT) C4:SendToProxy (5001, 'INPUT_OUTPUT_CHANGED', {INPUT = input, OUTPUT = output}) if (ToPlay [input]) then local target = Bindings [output] C4:SendToDevice (target, 'TO_PLAY', ToPlay [input]) if (input > 3200 and input < 4000) then ToPlay [input] = nil --only zero out this info if it's from a service driver; if it's the line in or msp zone out, we want to keep that info as it's static end end elseif (strCommand == 'SETTINGS') then local ms_proxy = tonumber (tParams.MS_PROXY or '') local amp_proxy = tonumber (tParams.AMP_PROXY or '') if (ms_proxy and amp_proxy and tParams.UUID) then local amp_binding, ms_binding for binding, device in pairs (Bindings) do if (device == ms_proxy) then ms_binding = binding elseif (device == amp_proxy) then amp_binding = binding end end ToPlay [ms_binding] = {uri = 'x-rincon:' .. tParams.UUID, class = 'object.item.audioItem'} --this is the line where we handle grouping; this is essentially the command that the "slave" player will receive to select the "master" player in line 120 above. Devices [ms_proxy] = {} Devices [amp_proxy] = {} for k, v in pairs (tParams) do Devices [ms_proxy] [k] = v Devices [amp_proxy] [k] = v end Devices [ms_proxy].TYPE = 'MS' Devices [amp_proxy].TYPE = 'AMP' if (ms_proxy == PrimaryDevice) then C4:UpdateProperty ('Primary Player', Devices [PrimaryDevice].NAME or 'No Players connected') end end Timer.CheckSettings = AddTimer (CheckSettings, 1, 'SECONDS', false) elseif (strCommand == 'LINE_IN_DEVICE') then local deviceID = tonumber (tParams.deviceID) local source_zp_device = tonumber (tParams.source_zp_device) local source_device = tonumber (tParams.source_device) local binding = ReverseBindings [tonumber (deviceID)] if (binding) then if (source_zp_device and Devices [source_zp_device]) then Devices [source_zp_device].LINE_IN_DEVICE = source_device ToPlay [binding] = {uri = Devices [source_zp_device].UUID} local line_in_devices_list = {} for deviceID, info in pairs (Devices) do if (info.TYPE == 'MS') then line_in_devices_list [info.UUID] = info.LINE_IN_DEVICE end end for binding, target in pairs (Bindings) do if (binding > 3100 and binding < 3200) then --this is a media service proxy C4:SendToDevice (target, 'LINE_IN_DEVICES', line_in_devices_list) end end else ToPlay [binding] = nil end end elseif (strCommand == 'TO_PLAY') then local binding = ReverseBindings [tonumber (tParams.DEVICEID or 0)] if (binding) then ToPlay [binding] = tParams end end end function AddTimer (timer, count, units, recur) local newTimer if (recur == nil) then recur = false end if (timer and timer ~= 0) then KillTimer (timer) end newTimer = C4:AddTimer (count, units, recur) return newTimer end function KillAllTimers () for k,v in pairs (Timer or {}) do if (type (v) == 'number') then Timer [k] = KillTimer (Timer [k]) end end for _, thisQ in pairs (Qs or {}) do if (thisQ.ConnectingTimer and thisQ.ConnectingTimer ~= 0) then thisQ.ConnectingTimer = KillTimer (thisQ.ConnectingTimer) end if (thisQ.ConnectedTimer and thisQ.ConnectedTimer ~= 0) then thisQ.ConnectedTimer = KillTimer (thisQ.ConnectedTimer) end end end function KillTimer (timer) if (timer and type (timer) == 'number') then return (C4:KillTimer (timer)) else return (0) end end function Print (data) if (type (data) == 'table') then for k, v in pairs (data) do print (k, v) end elseif (type (data) ~= 'nil') then print (type (data), data) else print ('nil value') end end function CheckBindings () for _, binding in pairs (AVAILABLE) do local target = 0 if (binding > 4000) then local consumer = C4:GetBoundConsumerDevices (DEVICEID, binding) for device, _ in pairs (consumer or {}) do if (target ~= 0) then print ('Too many connections on binding ' .. binding) end target = device end else target = C4:GetBoundProviderDevice (DEVICEID, binding) end target = tonumber (target) local old_device = Bindings [binding] if (target ~= 0) then --if something is connected to this binding now Bindings [binding] = target ReverseBindings [target] = binding if ((binding > 3100 and binding < 3200) or (binding > 4000)) then --this is a msp driver (zoneplayer or service) Timer.GetSettings = AddTimer (Timer.GetSettings, 1, 'SECONDS') end else Bindings [binding] = nil ToPlay [binding] = nil for t, b in pairs (ReverseBindings) do if (b == binding) then ReverseBindings [t] = nil end end if (PrimaryDevice and old_device == PrimaryDevice) then PrimaryDevice = nil PersistData.PrimaryDevice = PrimaryDevice end if (old_device) then Devices [old_device] = nil end end end Timer.CheckSettings = AddTimer (Timer.CheckSettings, 2, 'SECONDS') end function CheckSettings () if (not (PrimaryDevice and Devices [PrimaryDevice])) then -- if we don't already have a selected device, get one ExecuteCommand ('LUA_ACTION', {ACTION = 'NextPlayer'}) end Timer.PushSettings = AddTimer (Timer.PushSettings, 2, 'SECONDS') end function GetSettings () for i = 3101, 3132 do if (Bindings [i]) then C4:SendToDevice (Bindings [i], 'GET_SETTINGS', {}) --connect to the MSP proxy end end for i = 4001, 4032 do if (Bindings [i]) then C4:SendToDevice (Bindings [i], 'GET_SETTINGS', {}) --connect to the AMP proxy end end end function PushSettings () local settings if (PrimaryDevice and Devices and Devices [PrimaryDevice]) then settings = {} for k, v in pairs (Devices [PrimaryDevice]) do settings [k] = v end settings.TYPE = nil settings.BINDING = nil settings.DEVICE = PrimaryDevice settings.NET_DEVICE = DEVICEID else C4:UpdateProperty ('Primary Player', 'No Players connected') end local devices_list = {} local auto_on_list = {} local override_list = {} local device_names_list = {} local line_in_devices_list = {} for deviceID, info in pairs (Devices) do if (info.TYPE == 'MS') then devices_list [info.UUID] = deviceID device_names_list [tostring (deviceID)] = info.NAME auto_on_list [info.UUID] = info.AUTO_ON_ROOMS override_list [info.UUID] = info.OVERRIDEROOM line_in_devices_list [info.UUID] = info.LINE_IN_DEVICE end end for binding, target in pairs (Bindings) do if (binding > 3100 and binding < 3200) then --this is a media service proxy C4:SendToDevice (target, 'XXYYZZ_DEVICES', devices_list) C4:SendToDevice (target, 'AUTO_ON_ROOMS', auto_on_list) C4:SendToDevice (target, 'OVERRIDE_ROOMS', override_list) C4:SendToDevice (target, 'LINE_IN_DEVICES', line_in_devices_list) elseif (binding > 3000 and binding < 3100) then --this is a global line in C4:SendToDevice (target, 'XXYYZZ_DEVICES', device_names_list) elseif (binding > 3200 and binding < 3300) then --this is a music service if (settings) then C4:SendToDevice (target, 'SETTINGS', settings) end end end end
------------------------------------------------------------------------------- -- ElvUI_ChatTweaks By Crackpot (US, Thrall) -- Module Created By Klix (EU, Twisting Nether) -- Based on functionality provided by Prat and/or Chatter ------------------------------------------------------------------------------- local Module = ElvUI_ChatTweaks:NewModule("Keystone Announce", "AceConsole-3.0", "AceEvent-3.0") local L = LibStub("AceLocale-3.0"):GetLocale("ElvUI_ChatTweaks", false) Module.name = L["Keystone Announce"]..ElvUI_ChatTweaks.NewSign Module.namespace = string.gsub(Module.name, " ", "") local C_Club_GetGuildClubId = C_Club.GetGuildClubId local C_Club_GetSubscribedClubs = C_Club.GetSubscribedClubs local C_Club_GetStreams = C_Club.GetStreams local C_Club_FocusStream = C_Club.FocusStream local UnitFullName = _G["UnitFullName"] local GetContainerNumSlots = _G["GetContainerNumSlots"] local GetContainerItemID = _G["GetContainerItemID"] local GetContainerItemLink = _G["GetContainerItemLink"] local C_Club_SendMessage = C_Club.SendMessage local IsInGroup = _G["IsInGroup"] local UIDropDownMenu_Initialize = _G["UIDropDownMenu_Initialize"] local UIDropDownMenu_CreateInfo = _G["UIDropDownMenu_CreateInfo"] local UIDropDownMenu_AddButton = _G["UIDropDownMenu_AddButton"] local UIDropDownMenu_SetSelectedName = _G["UIDropDownMenu_SetSelectedName"] local UIDropDownMenu_SetText = _G["UIDropDownMenu_SetText"] local CloseDropDownMenus = _G["CloseDropDownMenus"] local KeystoneID = 158923 -- m+ keystone id local keystone = nil local table1 = nil local communitys = {} local communitysLine = {} local TempName = nil local TempID = nil local TempName2 = nil local TempID2 = nil local SpamCooldown = nil local DuringMpRun = nil local db, options local defaults = { global = { inGuild = true, inParty = true, --inCommunity = false, --channelname = "", channelid = "", lastCooldownCommunity = 0, lastCooldownParty = 0, lastCooldownGuild = 0, SpamCdTime = "30", skipResponse = false, printedOnce = false, } } function Module:OnEnable() self:RegisterEvent("PLAYER_LOGIN") self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("CHALLENGE_MODE_RESET") self:RegisterEvent("CHALLENGE_MODE_START") self:RegisterEvent("CHALLENGE_MODE_COMPLETED") --self:RegisterEvent("INITIAL_CLUBS_LOADED") end function Module:OnInitialize() self.db = ElvUI_ChatTweaks.db:RegisterNamespace(Module.namespace, defaults) db = self.db.global self.debug = ElvUI_ChatTweaks.db.global.debugging end function Module:OnDisable() self:UnregisterAllEvents() end local function getClubs() local GuildClubID = C_Club_GetGuildClubId() table1 = C_Club_GetSubscribedClubs(); for in1, da1 in ipairs(table1) do for key, value in pairs(da1) do if key == "name" then TempName = value end if key == "clubId" then TempID = value end end local TEMPTABLE = C_Club_GetStreams(TempID) for in2, da2 in ipairs(TEMPTABLE) do for key, value in pairs(da2) do if key == "name" then TempName2 = value end if key == "streamId" then TempID2 = value end end if GuildClubID ~= TempID then communitysLine = string.format("%s-%s|%s:%s", TempName, TempName2, TempID, TempID2) table.insert(communitys, communitysLine) end end end end local function SetFocus(ClubStreamID) local t1 = nil local First = nil local Second = nil if ClubStreamID ~= nil and ClubStreamID ~= "" then if ClubStreamID == "ALL" then if table.getn(communitys) == 0 then getClubs() end for comIndex, comData in ipairs(communitys) do First, Second = comData:match("([^,]+)|([^,]+)") clubID, StreamID = Second:match("([^,]+):([^,]+)") t1 = C_Club_FocusStream(clubID, StreamID) end else First, Second = ClubStreamID:match("([^,]+):([^,]+)") t1 = C_Club_FocusStream(First, Second) end end end local function keypost(force, guild, community, streamid) local fullName, realm = UnitFullName("player") --keystone = nil -- reset Keystone for bag = 0, NUM_BAG_SLOTS do local numSlots = GetContainerNumSlots(bag) for slot = 1, numSlots do if (GetContainerItemID(bag, slot) == KeystoneID) then local link = GetContainerItemLink(bag, slot) if force or (keystone and keystone ~= link) then local message = string.format("%s-%s: %s", fullName, realm, link) if (community ~= nil) and (streamid ~= nil) then C_Club_SendMessage(community, streamid, message); return end if guild then SendChatMessage(link, "GUILD") else SendChatMessage(link, "PARTY") end end --keystone = link return end end end end function Module:MoreEvents() if DuringMpRun ~= true then if db.inGuild then self:RegisterEvent("CHAT_MSG_GUILD") else self:UnregisterEvent("CHAT_MSG_GUILD") end --[[if db.inCommunity then self:RegisterEvent("CLUB_MESSAGE_ADDED") else self:UnregisterEvent("CLUB_MESSAGE_ADDED") end]] --local inInstance, instanceType = IsInInstance() --local isInstanceGroup = IsInGroup(LE_PARTY_CATEGORY_INSTANCE) --local isPartyGroup = IsInGroup() if db.inParty then self:RegisterEvent("CHAT_MSG_PARTY") self:RegisterEvent("CHAT_MSG_PARTY_LEADER") else self:UnregisterEvent("CHAT_MSG_PARTY") self:UnregisterEvent("CHAT_MSG_PARTY_LEADER") end end end local function getBoolean(val) if val then return true else return false end end function Module:CHAT_MSG_GUILD() local TimeGuild = GetTime() local NewTimeGuild = TimeGuild + tonumber(db.SpamCdTime) if select(1) == "!ctk" or select(1) == "!keys" then if tonumber(db.lastCooldownGuild) < TimeGuild then keypost(true,true,nil,nil) db.lastCooldownGuild = NewTimeGuild end end end function Module:CHAT_MSG_PARTY() local TimeParty = GetTime() local NewTimeParty = TimeParty+tonumber(db.SpamCdTime) if select(1) == "!ctk" or select(1) == "!keys" then if tonumber(db.lastCooldownParty) < TimeParty then keypost(true, nil, nil, nil) db.lastCooldownParty = NewTimeParty end end end function Module:CHAT_MSG_PARTY_LEADER() local TimeParty = GetTime() local NewTimeParty = TimeParty+tonumber(db.SpamCdTime) if select(1) == "!ctk" or select(1) == "!keys" then if tonumber(db.lastCooldownParty) < TimeParty then keypost(true, nil, nil, nil) db.lastCooldownParty = NewTimeParty end end end function Module:CLUB_MESSAGE_ADDED() local clubId, streamId, messageId local GuildClubID = C_Club_GetGuildClubId() local Time = GetTime() local NewTime = Time+tonumber(db.SpamCdTime) local Info = C_Club.GetMessageInfo(clubId, streamId, messageId) if tostring(clubId) ~= tostring(GuildClubID) then if tonumber(db.lastCooldownCommunity) < Time then if db.channelid ~= "ALL" then local one1, two1 = db.channelid:match("([^,]+):([^,]+)") --SetFocus(db.channelid) -- Temp disabled if tostring(clubId) == tostring(one1) then if tostring(streamId) == tostring(two1) then if Info.content == "!ctk" or Info.content == "!keys" then keypost(true, nil, clubId, streamId) db.lastCooldownCommunity = NewTime end end end else if Info.content == "!ctk" or Info.content == "!keys" then keypost(true, nil, clubId, streamId) db.lastCooldownCommunity = NewTime end end end else return end end function Module:INITIAL_CLUBS_LOADED() SetFocus(db.channelid) end function Module:PLAYER_ENTERING_WORLD() DuringMpRun = false Module:MoreEvents() end function Module:PLAYER_LOGIN() db.lastCooldownCommunity = "0" db.lastCooldownParty = "0" db.lastCooldownGuild = "0" end function Module:CHALLENGE_MODE_RESET() end function Module:CHALLENGE_MODE_START() DuringMpRun = true if db.skipResponse == true then self:UnregisterEvent("CHAT_MSG_GUILD") self:UnregisterEvent("CHAT_MSG_PARTY") self:UnregisterEvent("CHAT_MSG_PARTY_LEADER") self:UnregisterEvent("CLUB_MESSAGE_ADDED") end end function Module:CHALLENGE_MODE_COMPLETED() DuringMpRun = false Module:MoreEvents() end --[[function Module:UIDropDownMenu_Initialize(dropDown, function(self, level, menuList) local info = UIDropDownMenu_CreateInfo() info.text, info.arg1, info.arg2, info.checked = L["AllCommunity"], L["AllCommunity"], "ALL", false info.func = self.SetValue UIDropDownMenu_AddButton(info, level) if table.getn(communitys) == 0 then getClubs() end for in2, da2 in ipairs(communitys) do one, two = da2:match("([^,]+)|([^,]+)") info.func = self.SetValue info.text, info.arg1, info.arg2, info.checked = one, one, two, false UIDropDownMenu_AddButton(info, level) UIDropDownMenu_SetSelectedName(dropDown, db.channelname, true) end end) function dropDown:SetValue(text, arg1, arg2, checked) db.channelname = text db.channelid = arg1 UIDropDownMenu_SetText(dropDown, text) CloseDropDownMenus() end end]] function Module:GetOptions() if not options then options = { inParty = { order = 15, type = "toggle", name = L["Party"], desc = L["Activate in 5-man instances."], get = function(info) return db[ info[#info] ] end, set = function(info, value) db[ info[#info] ] = value; end, }, inGuild = { order = 16, type = "toggle", name = L["Guild"], desc = L["Activate in guild."], get = function(info) return db[ info[#info] ] end, set = function(info, value) db[ info[#info] ] = value; end, }, SpamCdTime = { order = 17, type = "input", name = L["Spam CoolDown"], desc = L["Enter a value in seconds."], get = function(info) return db[ info[#info] ] end, set = function(info, value) db[ info[#info] ] = value; end, }, space1 = { order = 18, type = "description", name = "", }, --[[inCommunity = { order = 19, type = "toggle", name = L["Active in your selected community"], --desc = L[""], get = function(info) return db[ info[#info] ] end, set = function(info, value) db[ info[#info] ] = value; end, }, channelname = { order = 20, type = "select", name = L["Available communities"], get = function(info) return db[ info[#info] ] end, set = function(info, value) db[ info[#info] ] = value; end, },]] skipResponse = { order = 21, type = "toggle", name = L["Silence in M+"], desc = L["Do not reply while in M+ dungeons."], get = function(info) return db[ info[#info] ] end, set = function(info, value) db[ info[#info] ] = value; end, }, } end return options end function Module:Info() return L["This module keeps watch on your chat for certain commands and responds accordingly.\nType |cff00ff96!ctk|r or |cff00ff96!keys|r to pull keystone information."] end
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_terrorblade_metamorphosis_lua_aura = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_terrorblade_metamorphosis_lua_aura:IsHidden() return false end function modifier_terrorblade_metamorphosis_lua_aura:IsDebuff() return false end function modifier_terrorblade_metamorphosis_lua_aura:IsStunDebuff() return false end function modifier_terrorblade_metamorphosis_lua_aura:IsPurgable() return false end -------------------------------------------------------------------------------- -- Initializations function modifier_terrorblade_metamorphosis_lua_aura:OnCreated( kv ) -- references self.radius = self:GetAbility():GetSpecialValueFor( "metamorph_aura_tooltip" ) if not IsServer() then return end end function modifier_terrorblade_metamorphosis_lua_aura:OnRefresh( kv ) self:OnCreated( kv ) end function modifier_terrorblade_metamorphosis_lua_aura:OnRemoved() end function modifier_terrorblade_metamorphosis_lua_aura:OnDestroy() end -------------------------------------------------------------------------------- -- Aura Effects function modifier_terrorblade_metamorphosis_lua_aura:IsAura() return true end function modifier_terrorblade_metamorphosis_lua_aura:GetModifierAura() return "modifier_terrorblade_metamorphosis_lua" end function modifier_terrorblade_metamorphosis_lua_aura:GetAuraRadius() return self.radius end function modifier_terrorblade_metamorphosis_lua_aura:GetAuraDuration() return 1 end function modifier_terrorblade_metamorphosis_lua_aura:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_FRIENDLY end function modifier_terrorblade_metamorphosis_lua_aura:GetAuraSearchType() return DOTA_UNIT_TARGET_HERO end function modifier_terrorblade_metamorphosis_lua_aura:GetAuraSearchFlags() return 0 end function modifier_terrorblade_metamorphosis_lua_aura:GetAuraEntityReject( hEntity ) if IsServer() then if hEntity:GetPlayerOwnerID()~=self:GetParent():GetPlayerOwnerID() then return true end end return false end
local t = {} t[#t+1] = 1 t[#t + 1] = 2 t[#t+2] = 3 t[#t+{}] = 4 t[#t] = 5 t[t] = 6 t[{}+1]=7
local selector = {} selector.image = engine.graphics.newImage(game.path .. "data/images/selector.png") selector.x = 1 * 64 selector.y = 1 * 64 function selector.setPos(x, y) selector.x, selector.y = x, y end function selector.setTile(x, y) selector.x, selector.y = x * 64, y * 64 end function selector.draw() love.graphics.draw(selector.image, selector.x, selector.y) end return selector
local macosx = { Env = { CPPDEFS = { "EMGUI_MACOSX" }, CCOPTS = { "-Wall", "-mmacosx-version-min=10.7", "-Wno-format-security", "-Wno-deprecated-declarations", -- TickCount issue no Mountain Lion (needs to be fixed) "-I.", "-DMACOSX", "-Wall", { "-O0", "-g"; Config = "*-*-debug" }, { "-O3"; Config = "*-*-release" }, }, PROGOPTS = { "-mmacosx-version-min=10.7", } }, Frameworks = { "Cocoa" }, } local win32 = { Env = { GENERATE_PDB = "1", CCOPTS = { "/W4", "/I.", "/WX", "/DUNICODE", "/FS", "/D_UNICODE", "/DWIN32", "/D_CRT_SECURE_NO_WARNINGS", "/wd4996", "/wd4389", "/Wv:18", { "/Od"; Config = "*-*-debug" }, { "/O2"; Config = "*-*-release" }, }, }, } local linux = { Env = { CPPDEFS = { "EMGUI_UNIX" }, CCOPTS = { "-I.", "`sdl-config --cflags`", { "-O0", "-g"; Config = "*-*-debug" }, { "-O2"; Config = "*-*-release" }, }, LIBS = { {"pthread", "m"; Config = "linux-*-*" }, }, }, } Build { Units = "units.lua", Configs = { Config { Name = "macosx-clang", DefaultOnHost = "macosx", Inherit = macosx, Tools = { "clang-osx" } }, Config { Name = "win32-msvc", DefaultOnHost = { "windows" }, Inherit = win32, Tools = { "msvc" } }, Config { Name = "linux-gcc", DefaultOnHost = { "linux" }, Inherit = linux, Tools = { "gcc" } }, }, IdeGenerationHints = { Msvc = { PlatformMappings = { ['win32-msvc'] = 'Win32', }, VariantMappings = { ['production'] = 'Production', ['release'] = 'Release', ['debug'] = 'Debug', }, }, MsvcSolutions = { ['RocketEditor.sln'] = { } -- will get everything }, }, }
require('class') AreaTable = class(function(self, offsetx, offsety, width, height) self.offsetx = offsetx or 0 self.offsety = offsety or 0 -- self.width = width -- self.height = height self._pos = {} end) local function resolve(x, y, width, height) -- if(x > (offsetx + width) or x < offsetx) then -- error(string.format('Invalid X position: %s (must be %s <= x <= %s)', x, offsetx, offsetx+width)) -- return -- elseif(y > (offsety + height) or y < offsety) then -- error(string.format('Invalid Y position: %s (must be %s <= y <= %s)', y, offsety, offsety+height)) -- return -- end -- if(x > width or x < 0) then -- error(string.format('Invalid X position: %s (must be 0 <= x <= %s)', x, width)) -- return -- elseif(y > height or y < 0) then -- error(string.format('Invalid Y position: %s (must be 0 <= y <= %s)', y, height)) -- return -- end -- y << 32 | x return (y * 4294967296) + x end local floor = math.floor local ti = table.insert function AreaTable:build() local ret = {} for k,v in pairs(self._pos) do local x = k % 4294967296 local y = floor(k / 4294967296) v['position'] = {self.offsetx+x, self.offsety+y} ti(ret, v) end return ret end function AreaTable:set(x, y, val) self._pos[resolve(x, y)] = val end
-- This is exclusively for the debug options panel and Debug-specific commands that do not appear in a normal build. -- This entire file is excluded from packaging and it is not localized intentionally. local AddonName, Addon = ... local L = Addon:GetLocale() -- Sets up all the console commands for debug functions in this file. function Addon:SetupDebugConsoleCommands() self:AddConsoleCommand("debug", "Toggle Debug. No args prints channels. Specify channel to toggle.", function(channel) if not channel then Addon:PrintDebugChannels() else Addon:ToggleDebug(channel) end end) self:AddConsoleCommand("disabledebug", "Turn off all debug channels.", "DisableAllDebugChannels") self:AddConsoleCommand("link", "Dump hyperlink information", "DumpLink_Cmd") self:AddConsoleCommand("simulate", "Simulates deleting and selling items, without actually doing it.", "ToggleSimulate_Cmd") self:AddConsoleCommand("cache", "Clears all caches.", "ClearCache_Cmd") self:AddConsoleCommand("profile", "Profile management.", "Profile_Cmd") -- Register debug channels for the addon. Register must be done after addon loaded. Addon:RegisterDebugChannel("autosell") Addon:RegisterDebugChannel("blocklists") Addon:RegisterDebugChannel("config") Addon:RegisterDebugChannel("databroker") Addon:RegisterDebugChannel("destroy") Addon:RegisterDebugChannel("events") Addon:RegisterDebugChannel("extensions") Addon:RegisterDebugChannel("history") Addon:RegisterDebugChannel("historystats") Addon:RegisterDebugChannel("itemerrors") Addon:RegisterDebugChannel("items") Addon:RegisterDebugChannel("itemproperties") Addon:RegisterDebugChannel("profile") Addon:RegisterDebugChannel("rules") Addon:RegisterDebugChannel("rulesdialog") Addon:RegisterDebugChannel("rulesengine") Addon:RegisterDebugChannel("test") Addon:RegisterDebugChannel("threads") Addon:RegisterDebugChannel("tooltip") Addon:RegisterDebugChannel("tooltiperrors") end -- Debug Commands function Addon:DumpLink_Cmd(arg) self:Print("Link: "..tostring(arg)) self:Print("Raw: "..gsub(arg, "\124", "\124\124")) self:Print("ItemString: "..tostring(self:GetLinkFromString(arg))) local props = self:GetLinkPropertiesFromString(arg) for i, v in pairs(props) do self:Print("["..tostring(i).."] "..tostring(v)) end self:Print("ItemInfo:") local itemInfo = {GetItemInfo(tostring(arg))} for i, v in pairs(itemInfo) do self:Print("["..tostring(i).."] "..tostring(v)) end end function Addon:ToggleSimulate_Cmd() Addon:SetDebugSetting("simulate", not Addon:GetDebugSetting("simulate")) Addon:Print("Simulate set to %s", tostring(Addon:GetDebugSetting("simulate"))) end function Addon:ClearCache_Cmd() Addon:ClearItemCache() Addon:ClearResultCache() Addon:Print("Item cache and result cache cleared.") end function Addon:Profile_Cmd(cmd, arg1, arg2) if cmd then cmd = string.lower(cmd) end if not cmd then local profiles = Addon:GetProfileList() local active = Addon:GetProfile() Addon:Print("All available profiles:") for _, profile in pairs(profiles) do Addon:Print(" %s [%s]", tostring(profile:GetName()), tostring(profile:GetId())) end Addon:Print("Active profile: %s", tostring(active:GetName())) elseif cmd == "get" then local active = Addon:GetProfile() Addon:Print("Active profile: %s", tostring(active:GetName())) elseif cmd == "set" and type(arg1) == "string" then if not Addon:ProfileExists(arg1) then Addon:Print("Profile '%s' does not exist.", arg1) return end if Addon:SetProfile(arg1) then Addon:Print("Active profile set to '%s'", arg1) else Addon:Print("Failed setting active profile.") end elseif cmd == "copy" and type(arg1) == "string" and type(arg2) == "string" then if not Addon:ProfileExists(arg1) then Addon:Print("Profile '%s' does not exist.", arg1) return end if Addon:ProfileExists(arg2) then Addon:Print("Profile '%s' already exists.", arg2) return end if Addon:CopyProfile(arg1, arg2) then Addon:Print("Profile '%s' copied as profile '%s'", arg1, arg2) else Addon:Print("Failed copying the profile.") end elseif cmd == "delete" and type(arg1) == "string" then if not Addon:ProfileExists(arg1) then Addon:Print("Profile '%s' does not exist.", arg1) return end if Addon:DeleteProfile(arg1) then Addon:Print("Profile '%s' has been deleted.", arg1) else Addon:Print("Failed deleting the profile.") end elseif cmd == "create" and type(arg1) == "string" then if Addon:ProfileExists(arg1) then Addon:Print("Profile '%s' already exists.", arg1) return end if Addon:NewProfile(arg1) then Addon:Print("Profile '%s' has been created and set to the active profile.", arg1) else Addon:Print("Failed creating the profile.") end elseif cmd == "rename" and type(arg1) == "string" and type(arg2) == "string" then if not Addon:ProfileExists(arg1) then Addon:Print("Profile '%s' does not exist.", arg1) return end if Addon:RenameProfile(arg1, arg2) then Addon:Print("Profile '%s' has been renamed to '%s'.", arg1, arg2) else Addon:Print("Failed renaming the profile.") end else Addon:Print("profile usage: <none> | get | set | create | copy | delete | rename") end end -- Beyond this point are debug related functions that are not packaged. function Addon:DumpTooltipItemProperties() local props = self:GetItemPropertiesFromTooltip() if not props then return end self:Print("Properties for "..props["Link"]) -- Print non-derived properties first. for i, v in Addon.orderedPairs(props) do if not string.find(i, "^Is") then local val = v if type(v) == "table" then val = "{"..table.concat(v, ", ").."}" end self:Print(" [%s] %s", tostring(i), tostring(val)) end end -- Print all the derived properties ("Is*") together. for i, v in Addon.orderedPairs(props) do if string.find(i, "^Is") then self:Print(" ["..tostring(i).."] "..tostring(v)) end end end function Addon:DumpItemPropertiesFromTooltip() Addon:DumpTooltipItemProperties() end Addon:MakePublic( "DumpItemPropertiesFromTooltip", function () Addon:DumpItemPropertiesFromTooltip() end, "DumpItemPropertiesFromTooltip", "Dumps properties for item over toolip.") -- Sorted Pairs from Lua-Users.org. We use this for pretty-printing tables for debugging purposes. function Addon.__genOrderedIndex( t ) local orderedIndex = {} for key in pairs(t) do table.insert( orderedIndex, key ) end table.sort( orderedIndex ) return orderedIndex end function Addon.orderedNext(t, state) -- Equivalent of the next function, but returns the keys in the alphabetic -- order. We use a temporary ordered key table that is stored in the -- table being iterated. local key = nil if state == nil then -- the first time, generate the index t.__orderedIndex = Addon.__genOrderedIndex( t ) key = t.__orderedIndex[1] else -- fetch the next value for i = 1,table.getn(t.__orderedIndex) do if t.__orderedIndex[i] == state then key = t.__orderedIndex[i+1] end end end if key then return key, t[key] end -- no more value to return, cleanup t.__orderedIndex = nil return end function Addon.orderedPairs(t) -- Equivalent of the pairs() function on tables. Allows to iterate -- in order return Addon.orderedNext, t, nil end
---@class Iterator : java.util.Iterator Iterator = {} ---@public ---@return Object function Iterator:next() end ---@public ---@return boolean function Iterator:hasNext() end ---@public ---@return void function Iterator:remove() end ---@public ---@param arg0 Consumer|Unknown ---@return void function Iterator:forEachRemaining(arg0) end
local array = require 'pl.array2d' local asserteq = require('pl.test').asserteq local L = require 'pl.utils'. string_lambda local A = { {1,2,3,4}, {10,20,30,40}, {100,200,300,400}, {1000,2000,3000,4000}, } asserteq(array.column(A,2),{2,20,200,2000}) asserteq(array.reduce_rows('+',A),{10,100,1000,10000}) asserteq(array.reduce_cols('+',A),{1111,2222,3333,4444}) --array.write(A) local dump = require 'pl.pretty'.dump asserteq(array.range(A,'A1:B1'),{1,2}) asserteq(array.range(A,'A1:B2'),{{1,2},{10,20}}) asserteq( array.product('..',{1,2,3},{'a','b','c'}), {{'1a','2a','3a'},{'1b','2b','3b'},{'1c','2c','3c'}} ) asserteq( array.product('{}',{1,2},{'a','b','c'}), {{{1,'a'},{2,'a'}},{{1,'b'},{2,'b'}},{{1,'c'},{2,'c'}}} ) asserteq( array.flatten {{1,2},{3,4},{5,6}}, {1,2,3,4,5,6} ) A = {{1,2,3},{4,5,6}} -- flatten in column order! asserteq( array.reshape(A,1,true), {{1,4,2,5,3,6}} ) -- regular row-order reshape asserteq( array.reshape(A,3), {{1,2},{3,4},{5,6}} ) asserteq( array.new(3,3,0), {{0,0,0},{0,0,0},{0,0,0}} ) asserteq( array.new(3,3,L'|i,j| i==j and 1 or 0'), {{1,0,0},{0,1,0},{0,0,1}} ) asserteq( array.reduce2('+','*',{{1,10},{2,10},{3,10}}), 60 -- i.e. 1*10 + 2*10 + 3*10 ) A = array.new(4,4,0) B = array.new(3,3,1) array.move(A,2,2,B) asserteq(A,{{0,0,0,0},{0,1,1,1},{0,1,1,1},{0,1,1,1}})
ATTRIBUTE.name = "Dexterity" ATTRIBUTE.desc = "Increases jump height, and reflexes" ATTRIBUTE.maxValue = 100 ATTRIBUTE.noStartBonus = false function ATTRIBUTE:onSetup(client, value) end
-- role logger local log = require('log') local function role_log(role_name) local function role_log_msg(fmtstr, ...) return role_name .. ": " .. fmtstr, ... end return { info = function(...) log.info(role_log_msg(...)) end, warn = function(...) log.warn(role_log_msg(...)) end, } end return { role_log = role_log }
-- Urho2D sprite example. -- This sample demonstrates: -- - Creating a 2D scene with sprite -- - Displaying the scene using the Renderer subsystem -- - Handling keyboard to move and zoom 2D camera -- - Usage of Lua Closure to update scene require "LuaScripts/Utilities/Sample" function Start() -- Execute the common startup for samples SampleStart() -- Create the scene content CreateScene() -- Create the UI content CreateInstructions() -- Setup the viewport for displaying the scene SetupViewport() -- Hook up to the frame update events SubscribeToEvents() end function CreateScene() scene_ = Scene() -- Create the Octree component to the scene. This is required before adding any drawable components, or else nothing will -- show up. The default octree volume will be from (-1000, -1000, -1000) to (1000, 1000, 1000) in world coordinates it -- is also legal to place objects outside the volume but their visibility can then not be checked in a hierarchically -- optimizing manner scene_:CreateComponent("Octree") -- Create a scene node for the camera, which we will move around -- The camera will use default settings (1000 far clip distance, 45 degrees FOV, set aspect ratio automatically) cameraNode = scene_:CreateChild("Camera") -- Set an initial position for the camera scene node above the plane cameraNode.position = Vector3(0.0, 0.0, -10.0) local camera = cameraNode:CreateComponent("Camera") camera.orthographic = true camera.orthoSize = graphics.height * PIXEL_SIZE local sprite = cache:GetResource("Sprite2D", "Urho2D/Aster.png") if sprite == nil then return end local spriteNodes = {} local NUM_SPRITES = 200 local halfWidth = graphics.width * PIXEL_SIZE * 0.5 local halfHeight = graphics.height * PIXEL_SIZE * 0.5 for i = 1, NUM_SPRITES do local spriteNode = scene_:CreateChild("StaticSprite2D") spriteNode.position = Vector3(Random(-halfWidth, halfWidth), Random(-halfHeight, halfHeight), 0.0) local staticSprite = spriteNode:CreateComponent("StaticSprite2D") -- Set color staticSprite.color = Color(Random(1.0), Random(1.0), Random(1.0), 1.0) -- Set blend mode staticSprite.blendMode = BLEND_ALPHA -- Set sprite staticSprite.sprite = sprite -- Set move speed spriteNode.moveSpeed = Vector3(Random(-2.0, 2.0), Random(-2.0, 2.0), 0.0) -- Set rotate speed spriteNode.rotateSpeed = Random(-90.0, 90.0) table.insert(spriteNodes, spriteNode) end scene_.Update = function(self, timeStep) for _, spriteNode in ipairs(spriteNodes) do local position = spriteNode.position local moveSpeed = spriteNode.moveSpeed local newPosition = position + moveSpeed * timeStep if newPosition.x < -halfWidth or newPosition.x > halfWidth then newPosition.x = position.x moveSpeed.x = -moveSpeed.x end if newPosition.y < -halfHeight or newPosition.y > halfHeight then newPosition.y = position.y moveSpeed.y = -moveSpeed.y end spriteNode.position = newPosition spriteNode:Roll(spriteNode.rotateSpeed * timeStep) end end local animation = cache:GetResource("Animation2D", "Urho2D/GoldIcon.anm") if animation == nil then return end local spriteNode = scene_:CreateChild("AnimatedSprite2D") spriteNode.position = Vector3(0.0, 0.0, -1.0) local animatedSprite = spriteNode:CreateComponent("AnimatedSprite2D") -- Set animation animatedSprite.animation = animation -- Set blend mode animatedSprite.blendMode = BLEND_ALPHA end function CreateInstructions() -- Construct new Text object, set string to display and font to use local instructionText = ui.root:CreateChild("Text") instructionText:SetText("Use WASD keys and mouse to move, Use PageUp PageDown to zoom.") instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15) -- Position the text relative to the screen center instructionText.horizontalAlignment = HA_CENTER instructionText.verticalAlignment = VA_CENTER instructionText:SetPosition(0, ui.root.height / 4) end function SetupViewport() -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera -- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to -- use, but now we just use full screen and default render path configured in the engine command line options local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera")) renderer:SetViewport(0, viewport) end function MoveCamera(timeStep) -- Do not move if the UI has a focused element (the console) if ui.focusElement ~= nil then return end -- Movement speed as world units per second local MOVE_SPEED = 4.0 -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed if input:GetKeyDown(KEY_W) then cameraNode:Translate(Vector3(0.0, 1.0, 0.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_S) then cameraNode:Translate(Vector3(0.0, -1.0, 0.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_A) then cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_D) then cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_PAGEUP) then local camera = cameraNode:GetComponent("Camera") camera.zoom = camera.zoom * 1.01 end if input:GetKeyDown(KEY_PAGEDOWN) then local camera = cameraNode:GetComponent("Camera") camera.zoom = camera.zoom * 0.99 end end function SubscribeToEvents() -- Subscribe HandleUpdate() function for processing update events SubscribeToEvent("Update", "HandleUpdate") -- Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample UnsubscribeFromEvent("SceneUpdate") end function HandleUpdate(eventType, eventData) -- Take the frame time step, which is stored as a float local timeStep = eventData:GetFloat("TimeStep") -- Move the camera, scale movement with time step MoveCamera(timeStep) -- Update scene scene_:Update(timeStep) end -- Create XML patch instructions for screen joystick layout specific to this sample app function GetScreenJoystickPatchString() return "<patch>" .. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/attribute[@name='Is Visible']\" />" .. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Zoom In</replace>" .. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]\">" .. " <element type=\"Text\">" .. " <attribute name=\"Name\" value=\"KeyBinding\" />" .. " <attribute name=\"Text\" value=\"PAGEUP\" />" .. " </element>" .. " </add>" .. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />" .. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Zoom Out</replace>" .. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">" .. " <element type=\"Text\">" .. " <attribute name=\"Name\" value=\"KeyBinding\" />" .. " <attribute name=\"Text\" value=\"PAGEDOWN\" />" .. " </element>" .. " </add>" .. "</patch>" end