content stringlengths 5 1.05M |
|---|
-- Manually converted to Lua from:
-- https://github.com/w3c/web-platform-tests/blob/83adac74b20a51d6cb83946830907c95d505ed1a/dom/nodes/Element-childElementCount.html
local gumbo = require "gumbo"
local input = [[
<!DOCTYPE HTML>
<meta charset=utf-8>
<title>childElementCount</title>
<h1>Test of childElementCount</h1>
<div id="log"></div>
<p id="parentEl">The result of <span id="first_element_child"><span>this</span> <span>test</span></span> is
<span id="middle_element_child" style="font-weight:bold;">given above.</span>
<span id="last_element_child" style="display:none;">fnord</span> </p>
]]
local document = assert(gumbo.parse(input))
local parentEl = assert(document:getElementById("parentEl"))
assert(parentEl.childElementCount == 3)
|
--[[----------------------------------------------------------------------------
--- @file create.lua
--- @brief fácil's create command.
----------------------------------------------------------------------------]]--
local Core = require "facil.core"
local _M = {}
--- Creates new card
-- @param name Short descriptive name of card.
-- @retval true, string - on success, where string is the uuid of new card.
-- @retval nil, string - on error, where string contains detailed description.
function _M.create(name)
if not name or "string" ~= type(name) then
return nil, "Invalid argument."
end
if not Core.getRootPath() then
return nil, "Can't get fácil's root directory."
end
local card = {}
card.name = name
card.id = Core.uuid.new()
if not card.id then
return nil, "Can't generate uuid for card."
end
local templateErr, template = Core.getTemplate("md.lua")
if not templateErr then
return nil, "Can't read none of template files for task."
end
template.value = template.value:gsub("${NAME}", name)
card.time = os.time()
local prefix, body = Core.splitId(card.id)
local markdown, markdownErr
= Core.createCardFile("cards", prefix, body, ".md", template.value)
if not markdown then
return nil, markdownErr
end
--- @warning Platform (linux specific) dependent code.
--- @todo Either replace with something more cross platform
--- or check OS before.
os.execute("$EDITOR " .. markdown.name)
local meta, metaErr
= Core.createCardFile("meta", prefix, body, nil, Core.serializeMeta(card))
if not meta then
return nil, metaErr
end
local marker, markerErr
= Core.createCardFile("boards", "backlog", card.id, nil, tostring(card.time))
if not marker then
return nil, markerErr
end
return true, card.id
end
return _M
|
-- NOTE: temporary
_G.Utils = {}
_G.Commands = {}
-- ===== SETTINGS ================================
_G.Settings = {
colorscheme = 'ayu', -- 'ayu'|'xresources'
background = 'dark', -- 'dark'|'light'
ayu_ver = 'nvim', -- 'luxed'|'nvim', dependent on plugin
mapleader = ' ',
}
-- before plugins so if they are setting keymaps they know the mapleader, in keys it's too late
vim.g.mapleader = _G.Settings.mapleader
require('plugins')
require('keys')
require('options')
require('stylish')
require('commands')
|
width = 960
height = 640 |
function init()
setName("Directional Warp")
setDesc("Warps texture in a direction")
setSize(140, 24+64+8+8+18+18+7+4)
addOutput(24+32)
addInput("Texture", 24+64+8+8)
addInputParameter("Direction", "Blur direction", 24+64+8+8+18, 0, -1, -1)
addInputParameter("Intensity", "Blur intensity", 24+64+8+8+18+18, 10, 0, 100, true)
end
function normalize(x, y, z)
l = math.sqrt(x*x+y*y+z*z)
return x/l, y/l, z/l
end
function apply()
tileSize = getTileSize()
for i=0, tileSize*tileSize-1 do
x = i%tileSize
y = math.floor(i/tileSize)
intensity = getValue(2, x, y, 100.0)
dist = tileSize*intensity
direction = getValue(1, x, y, 360.0)*360.0*math.pi/180.0
dx, dy = normalize(math.sin(direction), -math.cos(direction), 0.0)
cr, cg, cb = getValue(0, x+dx*dist, y+dy*dist, 1.0)
fr = cr
fg = cg
fb = cb
setPixel(0, x, y, fr, fg, fb)
end
end |
local mod = DBM:NewMod("d511", "DBM-Scenario-MoP")
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 2 $"):sub(12, -3))
mod:SetZone()
mod:RegisterCombat("scenario", 1031)
mod:RegisterEventsInCombat(
"SPELL_CAST_START"
-- "SPELL_AURA_REMOVED"
)
mod.onlyNormal = true
local warnFlameWall = mod:NewSpellAnnounce(123966, 4)
local specWarnFlameWall = mod:NewSpecialWarningSpell(123966, nil, nil, nil, true)
mod:RemoveOption("HealthFrame")
--[[
--Needs more data, i'm not sure if it has a CD or is just health based atm so no CD timer just yet.
"<378.3> [CHAT_MSG_MONSTER_YELL] CHAT_MSG_MONSTER_YELL#She's here to make new friends... and then set them on fire! It's Pandaria's prettiest little playful pyromaniac, Liuyang!
"<426.1> [CLEU] SPELL_CAST_START#false#0xF130F75100000965#Little Liuyang#68168#0#0x0000000000000000#nil#-2147483648#-2147483648#123966#Flame Wall#4", -- [5522]
"<473.5> [CLEU] SPELL_AURA_REMOVED#false#0xF130F75100000965#Little Liuyang#68168#0#0xF130F75100000965#Little Liuyang#68168#0#123966#Flame Wall#4#BUFF", -- [6368]
"<509.4> [CLEU] SPELL_CAST_START#false#0xF130F75100000965#Little Liuyang#68168#0#0x0000000000000000#nil#-2147483648#-2147483648#123966#Flame Wall#4", -- [6965]
"<544.3> [CLEU] SPELL_AURA_REMOVED#false#0xF130F75100000965#Little Liuyang#2632#0#0xF130F75100000965#Little Liuyang#2632#0#123966#Flame Wall#4#BUFF", -- [7546]
--]]
function mod:SPELL_CAST_START(args)
if args.spellId == 123966 then
warnFlameWall:Show()
specWarnFlameWall:Show()
end
end
--[[
function mod:SPELL_AURA_REMOVED(args)
if args.spellId == 123966 then
end
end
--]]
|
-- This file is auto-generated by shipwright.nvim
local common_fg = "#4B4B4B"
local inactive_bg = "#D4D4D4"
local inactive_fg = "#818181"
return {
normal = {
a = { bg = "#A6A6A6", fg = common_fg, gui = "bold" },
b = { bg = "#B9B9B9", fg = common_fg },
c = { bg = "#CCCCCC", fg = "#555555" },
},
insert = {
a = { bg = "#99B5C3", fg = common_fg, gui = "bold" },
},
command = {
a = { bg = "#CBB1CA", fg = common_fg, gui = "bold" },
},
visual = {
a = { bg = "#CCCCCC", fg = common_fg, gui = "bold" },
},
replace = {
a = { bg = "#E5CBD1", fg = common_fg, gui = "bold" },
},
inactive = {
a = { bg = inactive_bg, fg = inactive_fg, gui = "bold" },
b = { bg = inactive_bg, fg = inactive_fg },
c = { bg = inactive_bg, fg = inactive_fg },
},
}
|
-- Touch sensor for 8 pads
-- Set threshold to 30% of untouched state
-- Print padNum list per callback
-- To use:
-- tpad = require("touch_8pads_showlist")
-- tpad.init({isDebug=false})
-- tpad.config()
local m = {}
m.pad = {2,3,4,5,6,7,8,9} -- 2=GPIO2, 3=GPIO15, 4=GPIO13, 5=GPIO12, 6=GPIO14, 7=GPIO27, 8=GPIO33, 9=GPIO32
m._tp = nil -- will hold the touchpad obj
m._isDebug = true
-- We will get a callback every 8ms or so when touched
function m.onTouch(pads)
print(m.pconcat(pads))
end
function m.pconcat(tab)
local ctab = {}
local n = 1
for k, v in pairs(tab) do
ctab[n] = k
n = n + 1
end
return table.concat(ctab, ",")
end
function m.init(tbl)
if (tbl ~= nil) then
if (tbl.isDebug ~= nil) then m._isDebug = tbl.isDebug end
end
m._tp = touch.create({
pad = m.pad, -- pad = 0 || {0,1,2,3,4,5,6,7,8,9} 0=GPIO4, 1=GPIO0, 2=GPIO2, 3=GPIO15, 4=GPIO13, 5=GPIO12, 6=GPIO14, 7=GPIO27, 8=GPIO33, 9=GPIO32
cb = m.onTouch, -- Callback will get Lua table of pads/bool(true) that were touched.
intrInitAtStart = false, -- Turn on interrupt at start. Default to true. Set to false to config first. Turn on later with tp:intrEnable()
thresTrigger = touch.TOUCH_TRIGGER_BELOW, -- TOUCH_TRIGGER_BELOW or TOUCH_TRIGGER_ABOVE. Touch interrupt happens if counter is below or above.
lvolt = touch.TOUCH_LVOLT_0V5, -- Low ref voltage TOUCH_LVOLT_0V4, TOUCH_LVOLT_0V5, TOUCH_LVOLT_0V6, TOUCH_LVOLT_0V7
hvolt = touch.TOUCH_HVOLT_2V7, -- High ref voltage TOUCH_HVOLT_2V4, TOUCH_HVOLT_2V5, TOUCH_HVOLT_2V6, TOUCH_HVOLT_2V7
atten = touch.TOUCH_HVOLT_ATTEN_1V, -- TOUCH_HVOLT_ATTEN_0V, TOUCH_HVOLT_ATTEN_0V5, TOUCH_HVOLT_ATTEN_1V, TOUCH_HVOLT_ATTEN_1V5
isDebug = m._isDebug
})
end
function m.read()
local raw = m._tp:read()
print("Pad", "Val")
for key,value in pairs(raw) do
print(key,value)
end
end
function m.config()
local raw = m._tp:read()
if (m._isDebug) then
print("Configuring...")
print("Pad", "Base", "Thres")
end
for key,value in pairs(raw) do
if key ~= nil then
-- reduce by 30%
local thres = raw[key] - math.floor(raw[key] * 0.3)
m._tp:setThres(key, thres)
if (m._isDebug) then print(key, value, thres) end
end
end
m._tp:intrEnable()
if (m._isDebug) then print("You can now touch the sensors") end
end
-- m.init()
-- m.read()
-- m.config()
return m
|
--[[
AdiBags - Shadowlands item filter
by PsyKzz
version: v1.0
Adds a new filter for Anima and Conduit items
]]
local addonName, addon = ...
local AdiBags = LibStub("AceAddon-3.0"):GetAddon("AdiBags")
local L = addon.L
local covenantFilter = AdiBags:RegisterFilter("Shadowlands - Covenant Items", 100, "ABEvent-1.0")
covenantFilter.uiName = "Shadowlands - Covenant Items"
covenantFilter.uiDesc = "Separate out different Shadowlands items, like Anima and Conduits."
function covenantFilter:OnInitialize()
self.db = AdiBags.db:RegisterNamespace("Covenant Items", {
profile = {
anima = true,
conduits = true,
covenantCrafting = true,
}
})
end
function covenantFilter:Update()
self:SendMessage("AdiBags_FiltersChanged")
end
function covenantFilter:OnEnable()
AdiBags:UpdateFilters()
end
function covenantFilter:OnDisable()
AdiBags:UpdateFilters()
end
function covenantFilter:Filter(slotData)
local itemLoc = ItemLocation:CreateFromBagAndSlot(slotData.bag, slotData.slot)
if self.db.profile.conduits and C_Item.IsItemConduit(itemLoc) then
return "Conduit"
end
local item = GetContainerItemLink(slotData.bag, slotData.slot)
if self.db.profile.anima and C_Item.IsAnimaItemByID(item) then
return "Anima"
end
local KyrianCraftingItems = {
[180477] = true, -- feathers
[180595] = true, -- steel
[180594] = true, -- bone
[180478] = true, -- pelt
[178995] = true, -- shard
}
local NecrolordCraftingItems = {
[178061] = true, -- mallable flesh
[183744] = true, -- superior parts
}
local NightFaeCraftingItems = {
[178879] = true, -- divine dutiful spirit
[178880] = true, -- greater dutiful spirit
[178881] = true, -- dutiful spirit
[178874] = true, -- martial spirit
[178877] = true, -- greater martial spirit
[178878] = true, -- divine martial spirit
[177698] = true, -- untamed spirit
[177699] = true, -- greater untamed spirit
[177700] = true, -- divine untamed spirit
[178882] = true, -- prideful spirit
[178883] = true, -- greater prideful spirit
[178884] = true, -- divine prideful spirit
[176832] = true, -- wildseed root grain
[176922] = true, -- temporal leaves
[176922] = true, -- wild nightbloom
}
local item = GetContainerItemLink(slotData.bag, slotData.slot)
if self.db.profile.covenantCrafting and (KyrianCraftingItems[slotData.itemId] or NecrolordCraftingItems[slotData.itemId] or NightFaeCraftingItems[slotData.itemId]) then
return "Covenant Crafting"
end
end
function covenantFilter:GetOptions()
return {
anima = {
name = "Anima",
desc = "Items redeemmed at the sanctum upgrade for Reserved Anima",
type = "toggle",
order = 10
},
conduits = {
name = "Conduits",
desc = "Items used at the Soul Forge.",
type = "toggle",
order = 20
},
covenantCrafting = {
name = "Covenant Crafting items",
desc = "Items used at for specific convenant.",
type = "toggle",
order = 30
}
},
AdiBags:GetOptionHandler(self, false, function ()
return self:Update()
end)
end
|
local options = {
{
key = "StartingResources",
name = "Starting Resources",
desc = "Sets storage and amount of resources that players will start with",
type = "section",
},
{
key = "ta_exp",
name = "Tech Annihilation - Experimental Options",
desc = "Tech Annihilation - Experimental Options",
type = "section",
},
{
key = "ta_modes",
name = "Tech Annihilation - Game Modes",
desc = "Tech Annihilation - Game Modes",
type = "section",
},
{
key = "ta_options",
name = "Tech Annihilation - Options",
desc = "Tech Annihilation - Options",
type = "section",
},
{
key = "ta_wall_options",
name = "Tech Annihilation - Wall Options",
desc = "Tech Annihilation - Wall Options",
type = "section",
},
{
key = "startenergy",
name = "Starting energy",
desc = "Determines amount of energy and energy storage that each player will start with\nAutoHost Usage :- startenergy",
type = "number",
section = "StartingResources",
def = 1000,
min = 0,
--max = 1000000,
step = 1,
},
{
key = "startmetal",
name = "Starting metal",
desc = "Determines amount of metal and metal storage that each player will start with\nAutoHost Usage :- startmetal",
type = "number",
section = "StartingResources",
def = 1000,
min = 0,
--max = 1000000,
step = 1,
},
{
key = "deathmode",
name = "Game End Mode",
desc = "What it takes to eliminate a team\nAutoHost Usage :- deathmode",
type = "list",
def = "com",
section = "ta_modes",
items = {
{
key = "neverend",
name = "None",
desc = "Teams are never eliminated"
},
{
key = "com",
name = "Kill all enemy Commanders",
desc = "When a team has no Commanders left, it loses"
},
{
key = "killall",
name = "Kill everything",
desc = "Every last unit must be eliminated, no exceptions!"
},
}
},
{
key = "mo_coop",
name = "Cooperative Mode",
desc = "Adds an extra commander for comsharing teams\nAutoHost Usage :- mo_coop",
type = "bool",
def = false,
section = "ta_modes",
},
{
key = "mo_greenfields",
name = "No Metal Extraction",
desc = "No metal extraction on any map\nAutoHost Usage :- mo_greenfields",
type = "bool",
def = false,
section = "ta_modes",
},
{
key = "mo_noowner",
name = "FFA Mode",
desc = "Units with no player control are instantly removed/destroyed\nAutoHost Usage :- mo_noowner",
type = "bool",
def = false,
section = "ta_modes",
},
{
key = "mo_preventcombomb",
name = "Prevent Combombs",
desc = "Commanders survive DGuns and other commanders explosions\nAutoHost Usage :- mo_preventcombomb",
type = "list",
section = "ta_modes",
def = "off",
items = {
{
key = "hp",
name = "Health",
desc = "Commander with greatest hp survives comblast"
},
{
key = "1v1",
name = "1v1",
desc = "Default Setting for 1v1 games"
},
{
key = "off",
name = "Off",
desc = "Default engine Control"
},
}
},
{
key = "mo_progmines",
name = "Progressive Mining",
desc = "New mines take some time to become fully established, death resets progress\nAutoHost Usage :- mo_progmines",
type = "bool",
def = false,
section = "ta_modes",
},
{
key = "shareddynamicalliancevictory",
name = "Dynamic Ally Victory",
desc = "Ingame alliance should count for game over condition\nAutoHost Usage :- shareddynamicalliancevictory",
type = "bool",
def = false,
section = "ta_modes",
},
{
key = "mo_comgate",
name = "Commander Teleport Effect",
desc = "Commanders warp in at gamestart with a shiny teleport effect\nAutoHost Usage :- mo_comgate",
type = "bool",
def = false,
section = "ta_options",
},
{
key = "mo_dynamic",
name = "Dynamic Lighting",
desc = "Toggles Dynamic lighing on or off\nAutoHost Usage :- mo_dynamic",
type = "bool",
def = true,
section = "ta_options",
},
{
key = "mo_enemywrecks",
name = "Show Enemy Wrecks",
desc = "Gives you LOS of enemy wreckage\nAutoHost Usage :- mo_enemywrecks",
type = "bool",
def = true,
section = "ta_options",
},
{
key = "mo_nanoframedecay",
name = "Disable nana frame decay",
desc = "Stop nanoframe decaying over time\nAutoHost Usage :- mo_nanoframedecay",
type = "bool",
def = false,
section = "ta_options",
},
{
key = "mo_no_close_spawns",
name = "No close spawns",
desc = "Prevents players startpoints being placed close together (on large enough maps)\nAutoHost Usage :- mo_no_close_spawns",
type = "bool",
def = true,
section = "ta_options",
},
{
key = "mo_nowrecks",
name = "No Unit Wrecks",
desc = "Removes all unit wrecks from the game\nAutoHost Usage :- mo_nowrecks",
type = "bool",
def = false,
section = "ta_options",
},
{
key = "mo_preventdraw",
name = "Commander Ends No Draw",
desc = "Last Com alive is immune to comblast, D-gunning the last enemy Com with your last Com disqualifies you\nAutoHost Usage :- mo_preventdraw",
type = "bool",
def = false,
section = "ta_options",
},
{
key = "mo_startpoint_assist",
name = "Startpoint Assist",
desc = "Chooses sensible starting places for players/AIs who forgot to choose a startpoint for themselves\nAutoHost Usage :- mo_startpoint_assist",
type = "bool",
def = false,
section = "ta_options",
},
{
key = "mo_terraforming",
name = "Terrain Terraform",
desc = "Enable Terraforming map surface\nAutoHost Usage :- mo_terraforming",
type = "bool",
def = false,
section = "ta_options",
},
{
key = "mo_comtranslock",
name = "Locktime for Commanders in Transport's",
desc = "Sets time lock for Transport of own Commanders\nAutoHost Usage :- comtranslock",
section = "ta_options",
type = "number",
def = 0,
min = 0,
max = 25,
step = 1,
},
{
key = "mo_storageowner",
name = "Team Storage Owner",
desc = "What owns the starting resource storage\nAutoHost Usage :- mo_storageowner",
type = "list",
def = "team",
section = "ta_options",
items = {
{
key = "com",
name = "Commander",
desc = "Starting resource storage belongs to commander, is lost when commander dies"
},
{
key = "team",
name = "Team",
desc = "Starting resource storage belongs to the team, cannot be lost"
},
}
},
}
return options |
-- myauth-test-nginx.lua
-- nginx wrapper for tests
local _M = {}
_M.module_name = "myauth-test-nginx"
_M.debug_mode = true
_M.debug_rbac_info = nil
function _M.set_debug_rbac_header(info)
_M.debug_rbac_info = info
if _M.debug_mode then
print(info)
end
end
function _M.set_auth_header(value)
if _M.debug_mode then
print("Set Authorization header: " .. value)
end
end
function _M.set_claim_header(name, value)
if _M.debug_mode then
print("Set claim header 'X-Claim-" .. name .. "': " .. value)
end
end
function _M.exit_unauthorized(msg)
_M.debug_rbac_info = nil
error("Set UNAUTHORIZED: " .. msg);
end
function _M.exit_forbidden(msg)
_M.debug_rbac_info = nil
if msg ~=nil then
error("Set FORBIDDEN: " .. msg);
else
error("Set FORBIDDEN: Access denied");
end
end
function _M.exit_internal_error(code)
_M.debug_rbac_info = nil
error("Set HTTP_INTERNAL_SERVER_ERROR: " .. code);
end
return _M; |
local e = require "nixio.fs"
local e = require "luci.sys"
m = Map("passwall")
-- [[ Rule Settings ]]--
s = m:section(TypedSection, "global_rules", translate("Rule status"))
s.anonymous = true
s:append(Template("passwall/rule/rule_version"))
--[[
o = s:option(Flag, "adblock", translate("Enable adblock"))
o.rmempty = false
]]--
---- Auto Update
o = s:option(Flag, "auto_update", translate("Enable auto update rules"))
o.default = 0
o.rmempty = false
---- Week Update
o = s:option(ListValue, "week_update", translate("Week update rules"))
o:value(7, translate("Every day"))
for e = 1, 6 do o:value(e, translate("Week") .. e) end
o:value(0, translate("Week") .. translate("day"))
o.default = 0
o:depends("auto_update", 1)
---- Time Update
o = s:option(ListValue, "time_update", translate("Day update rules"))
for e = 0, 23 do o:value(e, e .. translate("oclock")) end
o.default = 0
o:depends("auto_update", 1)
-- [[ App Settings ]]--
s = m:section(TypedSection, "global_app", translate("App Update"),
"<font color='red'>" ..
translate("Please confirm that your firmware supports FPU.") ..
"</font>")
s.anonymous = true
s:append(Template("passwall/rule/passwall_version"))
s:append(Template("passwall/rule/v2ray_version"))
s:append(Template("passwall/rule/kcptun_version"))
s:append(Template("passwall/rule/brook_version"))
---- V2ray Path
o = s:option(Value, "v2ray_file", translate("V2ray Path"), translate(
"if you want to run from memory, change the path, such as /tmp/v2ray/, Then save the application and update it manually."))
o.default = "/usr/bin/v2ray/"
o.rmempty = false
---- Kcptun client Path
o = s:option(Value, "kcptun_client_file", translate("Kcptun Client Path"),
translate(
"if you want to run from memory, change the path, such as /tmp/kcptun-client, Then save the application and update it manually."))
o.default = "/usr/bin/kcptun-client"
o.rmempty = false
--[[
o = s:option(Button, "_check_kcptun", translate("Manually update"), translate("Make sure there is enough space to install Kcptun"))
o.template = "passwall/kcptun"
o.inputstyle = "apply"
o.btnclick = "onBtnClick_kcptun(this);"
o.id = "_kcptun-check_btn"]] --
---- Brook Path
o = s:option(Value, "brook_file", translate("Brook Path"), translate(
"if you want to run from memory, change the path, such as /tmp/brook, Then save the application and update it manually."))
o.default = "/usr/bin/brook"
o.rmempty = false
return m
|
local ffi = require('ffi')
local bit = require('bit')
local C = ffi.C
ffi.cdef [[
// from go.h
struct go_state {
uint8_t board[24][32];
uint64_t hash;
uint8_t size; // max 21, to limit valid positions to 512
uint8_t turn;
uint8_t passed;
uint8_t scored;
int16_t score; // raw score before komi
uint16_t bcaps; // black stones captured, not stones captured _by_ black
uint16_t wcaps; // ditto
};
void go_setup(struct go_state *state, size_t size, size_t hcap, uint16_t *hcaps);
bool go_play(struct go_state *state, uint16_t move);
bool go_legal(struct go_state *state, uint16_t move);
void go_moves(struct go_state *state, uint16_t *moves, size_t *count);
void go_moves_loose(struct go_state *state, uint16_t *moves, size_t *count);
void go_print(struct go_state *state, void *stream);
// from record.h
struct game_record {
// metadata
char *name;
char *date;
char *black_name;
char *black_rank;
char *white_name;
char *white_rank;
char *copyright;
// setup parameters
char *ruleset;
size_t size;
size_t handicap;
uint16_t *handicaps;
float komi;
// results
char *result;
float score;
// move sequence
size_t num_moves;
uint16_t *moves;
};
void game_record_free(struct game_record *record);
struct game_replay {
const struct game_record *record;
size_t move_num;
struct go_state state;
};
void replay_start(struct game_replay *replay, const struct game_record *record);
bool replay_step(struct game_replay *replay);
// from sgf.h
bool sgf_load(struct game_record *record, void *stream, bool verbose);
void sgf_dump(struct game_record *record, void *stream);
// from features/octant.h
uint16_t octant_from_matrix(uint16_t mat_pos, size_t size);
uint16_t octant_to_matrix(uint16_t oct_pos, size_t size);
]]
kerplunk = {}
function kerplunk.go_print(state, ...)
local args = {...}
local stream
if args[0] then
stream = args[0]
else
stream = io.stdout
end
C.go_print(state, stream)
end
function kerplunk.new_replay(record)
local replay = ffi.new('struct game_replay')
C.replay_start(replay, record)
return replay
end
function kerplunk.replay_step(replay)
return C.replay_step(replay)
end
function kerplunk.sgf_load(stream)
local record = ffi.new('struct game_record')
ffi.gc(record, C.game_record_free)
if not C.sgf_load(record, stream, true) then
return nil
end
return record
end
function kerplunk.sgf_dump(record, stream)
C.sgf_dump(record, stream)
end
function kerplunk.octant_from_matrix(row, col, size)
local oct = C.octant_from_matrix(bit.bor(bit.lshift(row, 8), col), size)
local octant = bit.band(bit.rshift(oct, 8), 0x7)
local height = bit.band(bit.rshift(oct, 4), 0xF)
local diaoff = bit.band(oct, 0xF)
return octant, height, diaoff
end
return kerplunk
|
function onEvent(name, value1, value2)
if name == 'Phantom Puppet' then
if value1 == '0' then
doTweenY('ppoooooppppp', 'poop', -20, 1, 'linear')
elseif value1 == '1' then
doTweenY('ppoooooppp', 'poop', -220, 1, 'linear')
end
end
end
--MatPat event but lol
--Scott Cawthon my fav person :> (yes real lol im not lying)
--bruh
--LUA coding
--Is
--HURTINF
--MY
--BRAIN
--i thought it was going to be easy
--idk
--random
--shirt
--poopet?
-- u found this nice one ༼;´༎ຶ ༎ຶ༽
--ok |
return Def.ActorFrame{
OffCommand=function(s)
if ddrgame == "max_" then
s:stopeffect():sleep(0.2):linear(0.4):zoom(0)
end
end,
Def.Sprite{
Condition=ddrgame == "max_",
Texture=THEME:GetPathG("_difficulty","cursor/"..ddrgame.."cursor P1"),
InitCommand=function(s)
s:diffuse(Alpha(Color.Black,0.5))
end,
};
Def.ActorFrame{
InitCommand=function(s)
if ddrgame=="max_" then
s:xy(-8,-8)
end
end,
ChooseCommand=function(s)
if ddrgame=="max_" then
s:stopeffect():sleep(0.24):linear(0.2):addx(8):addy(8)
end
end,
LoadActor(THEME:GetPathG("_difficulty","cursor/"..ddrgame.."cursor P1"))..{
OnCommand=cmd(sleep,1.5;queuecommand,"Glow");
GlowCommand=function(s)
if ddrgame=="max2_" then
s:glowshift():effectcolor1(color("1,1,1,0")):effectcolor2(color("1,1,1,0.75")):effectperiod(0.5)
else
s:diffuseshift():effectcolor1(color("0.5,0.5,0.5,1")):effectcolor2(color("1,1,1,1")):effectperiod(0.5)
end
end,
OffCommand=function(s)
if ddrgame=="max2_" then
s:stopeffect():diffusealpha(0)
end
end,
ChooseCommand=function(s)
if ddrgame=="max2_" then
s:stopeffect():linear(0.166):rotationy(90)
end
end,
};
LoadActor(THEME:GetPathG("_difficulty","cursor/"..ddrgame.."ok P1"))..{
OnCommand=cmd(draworder,20;diffusealpha,0;);
OffCommand=function(s)
if ddrgame=="max2_" then
s:sleep(0.65):decelerate(0.4):addx(609)
end
end,
ChooseCommand=function(s)
if ddrgame=="max2_" then
s:linear(0):diffusealpha(1):rotationy(90):sleep(0.166):linear(0.166):rotationy(0)
else
s:zoom(2):linear(0.2):diffusealpha(1):zoom(1)
end
end,
};
};
};
|
Config = {
GridSize = 4,
MaxTrains = 12,
MinDistance = 500.0, -- Between trains.
MaxRetries = 8,
Models = {
`freight`,
`freightcar`,
`freightcar2`,
`freightcont1`,
`freightcont2`,
`freightgrain`,
`freighttrailer`,
`metrotrain`,
`tankercar`,
},
Fronts = {
[`metrotrain`] = true,
[`freight`] = true,
},
} |
-- | capitalize | Makes the first character uppercase, and the rest lowercase
return function(text)
return text:sub(1, 1):upper() .. text:sub(2):lower()
end
|
-- Tiny JSON Encoder in Pure Lua
--
-- @copyright 2020 LiosK
-- @license Apache-2.0
local json = { _VERSION = "1.0.1" }
function json.encode(value)
local encoder = json["encode_" .. type(value)] or json.encode_other
return encoder(value)
end
function json.encode_nil(value)
return "null"
end
function json.encode_boolean(value)
return tostring(value)
end
function json.encode_number(value)
if value ~= value or math.abs(value) >= math.huge then
error("unsupported number value: " .. tostring(value))
end
return tostring(value)
end
local memo, special_chars = {}, {}
for c = 0, 0x1f do
special_chars[string.char(c)] = string.format("\\u%04x", c)
end
special_chars["\b"] = "\\b"
special_chars["\f"] = "\\f"
special_chars["\n"] = "\\n"
special_chars["\r"] = "\\r"
special_chars["\t"] = "\\t"
special_chars["\""] = "\\\""
special_chars["\\"] = "\\\\"
function json.encode_string(value)
if memo[value] == nil then
memo[value] = '"' .. value:gsub("[\x00-\x1f\"\\]", special_chars) .. '"'
end
return memo[value]
end
function json.encode_table(value)
if next(value) == nil then
return json.encode_empty_table(value)
end
local i = 1
for _ in pairs(value) do
if value[i] == nil then
return json.encode_object(value)
end
i = i + 1
end
return json.encode_array(value)
end
function json.encode_empty_table(value)
return "[]"
end
function json.encode_array(value)
local result = {}
for k, v in ipairs(value) do
table.insert(result, json.encode(v))
end
return "[" .. table.concat(result, ",") .. "]"
end
function json.encode_object(value)
local result = {}
for k, v in pairs(value) do
local str_key = json.encode_string(tostring(k))
table.insert(result, str_key .. ":" .. json.encode(v))
end
return "{" .. table.concat(result, ",") .. "}"
end
function json.encode_other(value)
error("unsupported type: " .. type(value))
end
return json
|
data:extend({
{
type = "recipe-category",
name = "hw-brewery"
},
{
type = "assembling-machine",
name = "hw-brewery",
icon = "__homeworld-reloaded__/graphics/icons/brewery.png",
icon_size = 32,
flags = { "player-creation", "placeable-player" },
minable = { mining_time = 0.3, result = "hw-brewery" },
max_health = 300,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
collision_box = {{-1.4, -1.4}, {1.4, 1.4}},
selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
module_slots = 2,
energy_usage = "20kW",
crafting_speed = 1,
crafting_categories = { "hw-brewery" },
module_specification = { module_slots = 3, },
allowed_effects = {"consumption", "speed", "productivity", "pollution"},
fluid_boxes =
{
{
production_type = "input",
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-1, -2} }}
},
{
production_type = "input",
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {1, -2} }}
},
{
production_type = "output",
pipe_covers = pipecoverspictures(),
base_level = 1,
pipe_connections = {{ position = {-1, 2} }}
},
{
production_type = "output",
pipe_covers = pipecoverspictures(),
base_level = 1,
pipe_connections = {{ position = {1, 2} }}
}
},
animation =
{
north =
{
filename = "__homeworld-reloaded__/graphics/entity/distillery/distillery.png",
width = 156,
height = 141,
frame_count = 1,
shift = {0.5, -0.078125}
},
west =
{
filename = "__homeworld-reloaded__/graphics/entity/distillery/distillery.png",
x = 156,
width = 156,
height = 141,
frame_count = 1,
shift = {0.5, -0.078125}
},
south =
{
filename = "__homeworld-reloaded__/graphics/entity/distillery/distillery.png",
x = 312,
width = 156,
height = 141,
frame_count = 1,
shift = {0.5, -0.078125}
},
east =
{
filename = "__homeworld-reloaded__/graphics/entity/distillery/distillery.png",
x = 468,
width = 156,
height = 141,
frame_count = 1,
shift = {0.5, -0.078125}
}
},
working_visualisations =
{
{
north_position = {0.94, -0.73},
west_position = {-0.3, 0.02},
south_position = {-0.97, -1.47},
east_position = {0.05, -1.46},
animation =
{
filename = "__homeworld-reloaded__/graphics/entity/distillery/boiling-green-patch.png",
frame_count = 35,
width = 17,
height = 12,
animation_speed = 0.15
}
},
{
north_position = {1.4, -0.23},
west_position = {-0.3, 0.55},
south_position = {-1, -1},
east_position = {0.05, -0.96},
north_animation =
{
filename = "__homeworld-reloaded__/graphics/entity/distillery/boiling-window-green-patch.png",
frame_count = 1,
width = 21,
height = 10
},
west_animation =
{
filename = "__homeworld-reloaded__/graphics/entity/distillery/boiling-window-green-patch.png",
x = 21,
frame_count = 1,
width = 21,
height = 10
},
south_animation =
{
filename = "__homeworld-reloaded__/graphics/entity/distillery/boiling-window-green-patch.png",
x = 42,
frame_count = 1,
width = 21,
height = 10
}
}
},
working_sound =
{
sound = {
{
filename = "__base__/sound/chemical-plant.ogg",
volume = 0.8
}
},
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
apparent_volume = 1.5,
},
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions = 0.03 / 3.5
},
},
{
type = "item",
name = "hw-brewery",
icon = "__homeworld-reloaded__/graphics/icons/brewery.png",
icon_size = 32,
subgroup = "production-machine",
place_result = "hw-brewery",
order = "c[hw]-z[brewery]",
stack_size = 20,
},
{
type = "recipe",
name = "hw-brewery",
enabled = false,
ingredients = {
{ "steel-plate", 5 },
{ "iron-gear-wheel", 5 },
{ "electronic-circuit", 2 },
{ "pipe", 5 }
},
result = "hw-brewery"
},
{
type = "item",
name = "hw-barrel",
icon = "__homeworld-reloaded__/graphics/icons/wood-barrel.png",
icon_size = 32,
subgroup = "hw-intermediate",
order = "hw-c[barrel]",
stack_size = 200,
},
{
type = "recipe",
name = "hw-barrel",
enabled = false,
ingredients = {
{ "iron-plate", 1 },
{ "wood", 2 },
},
result = "hw-barrel"
},
{
type = "item",
name = "hw-beer-barrel",
icon = "__homeworld-reloaded__/graphics/icons/beer.png",
icon_size = 32,
subgroup = "hw-intermediate",
order = "hw-d[beer]",
stack_size = 200,
},
{
type = "recipe",
name = "hw-beer-barrel",
enabled = false,
always_show_made_in = true,
ingredients = {
{ type = "fluid", name = "water", amount = 500 },
{ "hw-wheat", 10 },
{ "hw-hops", 10 },
{ "hw-barrel", 1 },
},
energy_required = 10,
category = "hw-brewery",
result = "hw-beer-barrel"
},
{
type = "item",
name = "hw-wine-barrel",
icon = "__homeworld-reloaded__/graphics/icons/wine.png",
icon_size = 32,
subgroup = "hw-intermediate",
order = "hw-g[wine]",
stack_size = 200,
},
{
type = "recipe",
name = "hw-wine-barrel",
enabled = false,
always_show_made_in = true,
ingredients = {
{ type = "fluid", name = "water", amount = 500 },
{ "hw-grapes", 20 },
{ "hw-barrel", 1 },
},
energy_required = 20,
category = "hw-brewery",
result = "hw-wine-barrel"
},
})
|
slot2 = "BaseModuleCcsCheckBox"
BaseModuleCcsCheckBox = class(slot1)
BaseModuleCcsCheckBox.onCreationComplete = function (slot0)
slot4 = AbstractSelectedComponent
ClassUtil.extends(slot2, slot0)
slot0._modelPropertySetter = nil
slot0._modelPropertyGetter = nil
slot0._modelPropertySignal = nil
end
BaseModuleCcsCheckBox.bindModelBoolProperty = function (slot0, slot1)
slot4 = slot0
slot0.unbindModelBoolProperty(slot3)
if slot1 then
slot0._modelPropertySignal = slot0.model[slot1 .. "ChangedSignal"]
slot6 = slot1
slot0._modelPropertySetter = slot0.model["set" .. StringUtil.upperFirstChar("ChangedSignal")]
slot0._modelPropertyGetter = slot0.model["get" .. StringUtil.upperFirstChar(slot1)]
if slot0._modelPropertySignal then
slot8 = slot0
slot0._modelPropertySignal.add(slot5, slot0._modelPropertySignal, slot0.onModelPropertyChanged)
slot6 = slot0
slot0.onModelPropertyChanged(slot5)
end
end
end
BaseModuleCcsCheckBox.onClick = function (slot0)
if slot0._modelPropertyGetter then
slot6 = slot0.model
slot4 = not slot0._modelPropertyGetter(slot5)
slot0._modelPropertySetter(slot2, slot0.model)
end
end
BaseModuleCcsCheckBox.unbindModelBoolProperty = function (slot0)
if slot0._modelPropertySignal then
slot5 = slot0
slot0._modelPropertySignal.remove(slot2, slot0._modelPropertySignal, slot0.onModelPropertyChanged)
slot0._modelPropertySetter = nil
slot0._modelPropertyGetter = nil
slot0._modelPropertySignal = nil
end
end
BaseModuleCcsCheckBox.onModelPropertyChanged = function (slot0)
slot3 = slot0
slot6 = slot0.model
slot0.setIsSelected(slot2, slot0._modelPropertyGetter(slot5))
end
BaseModuleCcsCheckBox.onCanTouchChanged = function (slot0)
if slot0._canTouch then
slot3 = slot0.bgCheckBox
ShaderUtil.resetShader(slot2)
else
slot4 = "GRAY"
ShaderUtil.setShaderByName(slot2, slot0.bgCheckBox)
end
slot3 = slot0
AbstractSelectedComponent.onCanTouchChanged(slot2)
end
BaseModuleCcsCheckBox.onIsSelectedChanged = function (slot0)
slot5 = {
autoAlpha = (slot0._isSelected and 1) or 0
}
TweenLite.to(slot2, slot0.bgCheckBox.spGou, 0.05)
slot3 = slot0
AbstractSelectedComponent.onIsSelectedChanged(slot2)
end
BaseModuleCcsCheckBox.destroy = function (slot0)
slot3 = slot0
slot0.unbindModelBoolProperty(slot2)
slot3 = slot0.bgCheckBox.spGou
TweenLite.killTweensOf(slot2)
slot3 = slot0
AbstractSelectedComponent.destroy(slot2)
end
return
|
---
-- @author wesen
-- @copyright 2019 wesen <wesen-ac@web.de>
-- @release 0.1
-- @license MIT
local BaseClientOutput = require("AC-ClientOutput/ClientOutput/BaseClientOutput")
local ClientOutputTableRenderer = require("AC-ClientOutput/ClientOutput/ClientOutputTable/ClientOutputTableRenderer")
---
-- Represents a output table for the console in the players games.
--
-- @type ClientOutputTable
--
local ClientOutputTable = {}
---
-- The rows inside this table that were parsed from a lua table
--
-- @tfield table[] rows
--
ClientOutputTable.rows = nil
---
-- The renderer for this ClientOutputTable
--
-- @tfield ClientOutputTableRenderer renderer
--
ClientOutputTable.renderer = nil
---
-- The output configuration for specific groups of the table (rows, columns and fields)
--
-- @tfield mixed[][] groupConfigurations
--
ClientOutputTable.groupConfigurations = nil
-- Metamethods
---
-- ClientOutputTable constructor.
-- This is the __call metamethod.
--
-- @tparam SymbolWidthLoader _symbolWidthLoader The symbol width loader
-- @tparam TabStopCalculator _tabStopCalculator The tab stop calculator
-- @tparam int _maximumLineWidth The maximum line width
--
-- @treturn ClientOutputTable The ClientOutputTable instance
--
function ClientOutputTable:__construct(_symbolWidthLoader, _tabStopCalculator, _maximumLineWidth)
local instance = BaseClientOutput(_symbolWidthLoader, _tabStopCalculator, _maximumLineWidth)
setmetatable(instance, {__index = ClientOutputTable})
instance.renderer = ClientOutputTableRenderer(instance)
return instance
end
-- Getters and Setters
---
-- Returns the rows of this ClientOutputTable.
--
-- @treturn table[] The rows
--
function ClientOutputTable:getRows()
return self.rows
end
-- Public Methods
---
-- Configures this ClientOutputTable.
--
-- @tparam table _configuration The configuration
--
function ClientOutputTable:configure(_configuration)
BaseClientOutput.configure(self, _configuration)
-- Parse the column, row and field configs
self.groupConfigurations = {}
if (_configuration["rows"]) then
self.groupConfigurations["rows"] = _configuration["rows"]
end
if (_configuration["columns"]) then
self.groupConfigurations["columns"] = _configuration["columns"]
end
if (_configuration["fields"]) then
self.groupConfigurations["fields"] = _configuration["fields"]
end
end
---
-- Parses a table.
-- The table must be in the format { [y] = { rowFields } }, while a row field may contain a sub table.
-- Every row must have the same number of columns.
--
-- @tparam table _table The table to parse
--
function ClientOutputTable:parse(_table)
local ClientOutputFactory = require("AC-ClientOutput/ClientOutputFactory")
self.rows = {}
for y, row in ipairs(_table) do
self.rows[y] = {}
if (type(row) ~= "table") then
self.rows[y][1] = ClientOutputFactory.getInstance():getClientOutputString(row)
self.rows[y][1]:configure(self:getConfigurationForField(y, 1))
else
for x, field in ipairs(row) do
if (type(field) == "table") then
self.rows[y][x] = ClientOutputFactory.getInstance():getClientOutputTable(field)
else
self.rows[y][x] = ClientOutputFactory.getInstance():getClientOutputString(tostring(field))
end
self.rows[y][x]:configure(self:getConfigurationForField(y, x))
end
end
end
end
---
-- Returns the number of tabs that this client output's content requires.
--
-- @treturn int The number of required tabs
--
function ClientOutputTable:getNumberOfRequiredTabs()
local numberOfRequiredTabs = 0
for x = 1, self:getNumberOfColumns(), 1 do
numberOfRequiredTabs = numberOfRequiredTabs + self:getNumberOfRequiredTabsForColumn(x)
end
return numberOfRequiredTabs
end
---
-- Returns the minimum number of tabs that this client output's content requires.
--
-- @treturn int The minimum number of required tabs
--
function ClientOutputTable:getMinimumNumberOfRequiredTabs()
local minimumNumberOfRequiredTabs = 0
for x = 1, self:getNumberOfColumns(), 1 do
minimumNumberOfRequiredTabs = minimumNumberOfRequiredTabs + self:getMinimumNumberOfRequiredTabsForColumn(x)
end
return minimumNumberOfRequiredTabs
end
---
-- Returns the output rows to display this client output's contents.
--
-- @treturn string[] The output rows
--
function ClientOutputTable:getOutputRows()
return self.renderer:getOutputRows()
end
---
-- Returns the output rows padded with tabs until a specified tab number.
--
-- @tparam int _tabNumber The tab number
--
-- @treturn string[] The output rows padded with tabs
--
function ClientOutputTable:getOutputRowsPaddedWithTabs(_tabNumber)
return self.renderer:getOutputRows(_tabNumber)
end
---
-- Returns the required number of tabs for a specific column.
--
-- @tparam int _columnNumber The column number
--
-- @treturn int The required number of tabs for the column
--
function ClientOutputTable:getNumberOfRequiredTabsForColumn(_columnNumber)
if (_columnNumber > self:getNumberOfColumns()) then
return 0
end
local numberOfRequiredTabs = 0
for _, row in ipairs(self.rows) do
local numberOfRequiredTabsForField = row[_columnNumber]:getNumberOfRequiredTabs()
if (numberOfRequiredTabsForField > numberOfRequiredTabs) then
numberOfRequiredTabs = numberOfRequiredTabsForField
end
end
return numberOfRequiredTabs
end
---
-- Returns the minimun required number tabs for a specific column.
--
-- @tparam int _columnNumber The column number
--
-- @treturn int The minimum required number of tabs for the column
--
function ClientOutputTable:getMinimumNumberOfRequiredTabsForColumn(_columnNumber)
if (_columnNumber > self:getNumberOfColumns()) then
return 0
end
local minimumNumberOfRequiredTabs = 0
for _, row in ipairs(self.rows) do
local minimumNumberOfRequiredTabsForField = row[_columnNumber]:getMinimumNumberOfRequiredTabs()
if (minimumNumberOfRequiredTabsForField > minimumNumberOfRequiredTabs) then
minimumNumberOfRequiredTabs = minimumNumberOfRequiredTabsForField
end
end
return minimumNumberOfRequiredTabs
end
---
-- Returns the number of columns in this table.
--
-- @treturn int The number of columns in this table
--
function ClientOutputTable:getNumberOfColumns()
if (#self.rows == 0) then
return 0
else
return #self.rows[1]
end
end
-- Private Methods
---
-- Returns the client output configuration for a specific table field.
--
-- @tparam int _y The y coordinate of the field
-- @tparam int _x The x coordinate of the field
--
-- @treturn table The client output configuration for the field
--
function ClientOutputTable:getConfigurationForField(_y, _x)
-- Create a configuration with this ClientOutputTable's own configuration
local configuration = {
newLineIndent = self.newLineIndent,
lineSplitCharacters = self.lineSplitCharacters
}
-- Check group configurations
local allowedGroupValueNames = { "newLineIndent", "lineSplitCharacters" }
if (self.groupConfigurations["rows"] and self.groupConfigurations["rows"][_y]) then
self:addGroupConfiguration(
configuration, self.groupConfigurations["rows"][_y], allowedGroupValueNames
)
end
if (self.groupConfigurations["columns"] and self.groupConfigurations["columns"][_x]) then
self:addGroupConfiguration(
configuration, self.groupConfigurations["columns"][_x], allowedGroupValueNames
)
end
if (self.groupConfigurations["fields"] and
self.groupConfigurations["fields"][_y] and self.groupConfigurations["fields"][_y][_x]
) then
self:addGroupConfiguration(
configuration, self.groupConfigurations["fields"][_y][_x], allowedGroupValueNames
)
end
return configuration
end
---
-- Adds the values of a group configuration to a configuration object.
--
-- @tparam table _configuration The configuration object
-- @tparam table _groupConfiguration The group configuration
-- @tparam string[] _valueNames The names of the values to copy into the configuration object
--
function ClientOutputTable:addGroupConfiguration(_configuration, _groupConfiguration, _valueNames)
for _, valueName in ipairs(_valueNames) do
if (_groupConfiguration[valueName] ~= nil) then
_configuration[valueName] = _groupConfiguration[valueName]
end
end
end
setmetatable(
ClientOutputTable,
{
-- ClientOutputTable inherits methods and attributes from BaseClientOutput
__index = BaseClientOutput,
-- When ClientOutputTable() is called, call the __construct method
__call = ClientOutputTable.__construct
}
)
return ClientOutputTable
|
--[[
The MIT License (MIT)
Copyright (c) 2019 Loïc Fejoz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
-- emit the inside of the involute of the circle of radius r for the first two quadrants
local r = 10
local h = 3
involute_of_circle = implicit_distance_field(v(-6*r,0,0), v(2*r,4*r,h),
[[
uniform float r = 5;
float distance(vec3 p) {
float l = length(p.xy) - r;
float num = p.y + sqrt(p.x * p.x + p.y * p.y - r * r);
float denom = r + p.x;
float theta = 2 * atan(num, denom);
vec2 c = vec2(r * cos(theta), r * sin(theta));
float s = r * theta;
float sp = length(p.xy - c);
return min(l, sp - s);
}
]])
set_uniform_scalar(involute_of_circle, 'r', r)
emit(involute_of_circle,2)
emit(cylinder(r,h),1) |
-- bullet
-- created on 2021/8/24
-- author @zoloypzuo
local WidgetSimple = require("ui.widget_simple")
return WidgetSimple("Bullet") |
function gameoverscreeninit()
gameovertime = 30
end
function gameoverscreenshow()
--Flip state booleans
gamestate__playstate = false
gamestate__gameoverstate = true
-- Play the gameover sound
if not gamestate__gameoverstategood then
sfx(7)
end
-- reset the player
playerpowerreset()
--Stop all music
playmusic(-1)
-- Reset the gameovertime
gameovertime = 32
-- save the game
saverun()
end
function gameoverscreenupdate()
if gameovertime < 0 then
if btn(4) or btn(5) then
gamestate__playstate, gamestate__gameoverstate, gamestate__gameoverstategood, gamestate__cash, gamestate__rollingcash, gamestate__runframes, gameovertime = true, false, false, 0, 0, 0, 45
-- init play state, and the map
resetplaystate()
elseif btn(3) then
-- Return to the start screen
stateinit()
camerainit()
mapinit()
startscreeninit()
storyscreendraw()
gameoverscreeninit()
playerinit()
levelcarinit()
end
else
gameovertime -= 1
-- Play the game over music if gameover time it zero
if gameovertime <= 0 and not gamestate__gameoverstategood then
playmusic(12)
end
end
end
function gameoverscreendraw()
rectfill(10,
25,
115,
90,
0
)
if gamestate__gameoverstategood then
print("\x87 thanks for playing! \x87", 15, 30, 14)
else
print("game over", 50, 30, 8)
end
print("cash collected: $" .. gamestate__rollingcash, 25, 40, 11)
if loops <= 0 then
if not gamestate__gameoverstategood then
print("last level: " .. (getcurrentlevel() - (loops * 12)), 38, 50, 7)
end
else
print("loop " .. loops .. ", level " .. (getcurrentlevel() - (loops * 12)), 34, 50, 7)
end
print("press \x8E to get dis money", 15, 70, 7);
print("press \x83 to go to start", 19, 80, 7);
end
|
Event.on_init(function(event)
global.xiuxian = global.xiuxian or {}
global.xiuxian.Level = global.xiuxian.Level or {}
global.xiuxian.usedAge = global.xiuxian.usedAge or {}
global.xiuxian.chenghao = global.xiuxian.chenghao or {}
end)
--Event.on_load(function(event)
-- global.xiuxian = global.xiuxian or {}
-- global.xiuxian.Level = global.xiuxian.Level or {}
-- global.xiuxian.usedAge = global.xiuxian.usedAge or {}
--
-- global.xiuxian.chenghao = global.xiuxian.chenghao or {}
--
--end)
|
-----------------------------------
-- Area: Southern San d'Oria
-- NPC: Kueh Igunahmori
-- Guild Merchant NPC: Leathercrafting Guild
-- !pos -194.791 -8.800 13.130 230
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/globals/conquest");
local ID = require("scripts/zones/Southern_San_dOria/IDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (player:sendGuild(529,3,18,4)) then
player:showText(npc,ID.text.KUEH_IGUNAHMORI_DIALOG);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
end;
|
--[[
Vultaic::Addon::PM
--]]
local function getPlayerFromPartialName(name)
local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil
if name then
for _, player in ipairs(getElementsByType("player")) do
local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower()
if name_:find(name, 1, true) then
return player
end
end
end
end
local function getPlayerFromID(id)
id = tonumber(id)
if type(id) ~= "number" then
return nil
end
for _, player in ipairs(getElementsByType("player")) do
if getElementData(player, "id") == id then
return player
end
end
return nil
end
addEventHandler("onResourceStart", resourceRoot, function()
for _, player in ipairs(getElementsByType("player")) do
setElementData(player, "LastPM", nil)
end
end)
function CMD_PM(player, command, givenPlr, ... )
if isPlayerMuted(player) then
return outputChatBox("* You can't PM while you are muted", player, 255, 0, 0)
end
local plr = getPlayerFromID(givenPlr) or getPlayerFromPartialName(tostring(givenPlr))
local text = table.concat({...}, " ")
if not plr then return outputChatBox( "#ff0000ERROR :: #ffffffPlayer not found!", player, 255, 255, 255, true ) end
if plr == player then return outputChatBox( "#ff0000ERROR :: #ffffffYou can't PM yourself", player, 255, 255, 255, true ) end
if exports.v_chat:isPlayerIgnoring(plr, player) then return outputChatBox( "#ff0000ERROR :: #ffffffThe player is ignoring you", player, 255, 255, 255, true ) end
if exports.v_chat:isPlayerIgnoring(player, plr) then return outputChatBox( "#ff0000ERROR :: #ffffffYou are ignoring the player", player, 255, 255, 255, true ) end
if getElementData(player, "private_messages") == "Off" then return outputChatBox( "#ff0000ERROR :: #ffffffYou have private messages off", player, 255, 255, 255, true ) end
if getElementData(plr, "private_messages") == "Off" then return outputChatBox( "#ff0000ERROR :: #ffffffThe player has private messages turned off", player, 255, 255, 255, true ) end
if not text or text == "" then return outputChatBox( "#ff0000ERROR :: #ffffffSyntax /PM [player] [message]", player, 255, 255, 255, true ) end
outputChatBox("#19846dPM :: #ffffffTo "..getPlayerName(plr).."#ffffff: "..text, player, 255, 255, 255, true)
outputChatBox("#19846dPM :: #ffffffFrom "..getPlayerName(player).."#ffffff: "..text, plr, 255, 255, 255, true)
outputServerLog("[PM LOGS] :: "..(getPlayerName(player):gsub("#%x%x%x%x%x%x", "")).." PM >> "..(getPlayerName(plr):gsub("#%x%x%x%x%x%x", ""))..": "..text)
setElementData(plr, "LastPM", player, false)
triggerClientEvent(plr, "PM:notify", plr)
end
function CMD_Reply(player, command, ...)
if isPlayerMuted(player) then
return outputChatBox("* You can't PM while you are muted", player, 255, 0, 0)
end
local lastPM = getElementData(player, "LastPM")
if not isElement(lastPM) then return end
if exports.v_chat:isPlayerIgnoring(lastPM, player) then return outputChatBox( "#ff0000ERROR :: #ffffffThe player is ignoring you", player, 255, 255, 255, true ) end
if exports.v_chat:isPlayerIgnoring(player, lastPM) then return outputChatBox( "#ff0000ERROR :: #ffffffYou are ignoring the player", player, 255, 255, 255, true ) end
if getElementData(player, "private_messages") == "Off" then return outputChatBox( "#ff0000ERROR :: #ffffffYou have private messages off", player, 255, 255, 255, true ) end
if getElementData(lastPM, "private_messages") == "Off" then return outputChatBox( "#ff0000ERROR :: #ffffffThe player has private messages turned off", player, 255, 255, 255, true ) end
local text = table.concat({...}, " ")
if not text or text == "" then return end
outputChatBox("#19846dPM :: #ffffffTo "..getPlayerName(lastPM).."#ffffff: "..text, player, 255, 255, 255, true)
outputChatBox("#19846dPM :: #ffffffFrom "..getPlayerName(player).."#ffffff: "..text, lastPM, 255, 255, 255, true)
outputServerLog("[PM LOGS] :: "..(getPlayerName(player):gsub("#%x%x%x%x%x%x", "")).." PM >> "..(getPlayerName(lastPM):gsub("#%x%x%x%x%x%x", ""))..": "..text)
setElementData(lastPM, "LastPM", player, false)
triggerClientEvent(lastPM, "PM:notify", lastPM)
end
addCommandHandler("pm", CMD_PM)
addCommandHandler("r", CMD_Reply)
addCommandHandler("re", CMD_Reply) |
local seeker = {}
seeker.name = "seeker"
seeker.depth = -199
seeker.nodeLineRenderType = "line"
seeker.texture = "characters/monsters/predator73"
seeker.nodeLimits = {1, -1}
seeker.placements = {
name = "seeker"
}
return seeker |
Weapon.PrettyName = "FN FAL"
Weapon.WeaponID = "m9k_fal"
Weapon.DamageMultiplier = 0.8
Weapon.WeaponType = WEAPON_PRIMARY |
dofile("common.inc");
dofile("settings.inc");
local stoneCoords = {
{0, -20},
{15, -20},
{-15, -20},
{0, -35},
{30, -20},
{-30, -20},
{45, -20},
{-45, -20},
{15, -35},
{-15, -35},
{0, -50},
{30, -35},
{-30, -35},
{45, -35},
{-45, -35},
{15, -50},
{-15, -50},
{30, -50},
{-30, -50},
{45, -50},
{-45, -50},
};
function isStoneAtPixel(x, y)
local rgb = pixelRGB(x, y);
return math.abs(rgb[1] - rgb[2]) < 4 and math.abs(rgb[1] - rgb[3]) < 4;
end
function faceNorth()
local xyWindowSize = srGetWindowSize();
safeClick(xyWindowSize[0] / 2 - 10, xyWindowSize[1] / 2 + 170);
lsSleep(500);
safeClick(xyWindowSize[0] / 2 - 10, xyWindowSize[1] / 2 - 100);
lsSleep(500);
end
function drop()
srReadScreen();
clickAllImages("veg_janitor/dead.png");
srReadScreen();
clickAllText("Stone (");
srReadScreen();
local windows = findAllText("Stone (", nil, REGION);
while not windows do
if not lsPrompOkay("Please pin up the windows for all the stones you want to smash, or pickup some more stones to smash if they are all empty.") then
error "Macro Cancelled";
end
srReadScreen();
clickAllImages("veg_janitor/dead.png");
srReadScreen();
windows = findAllText("Stone (", nil, REGION);
end
for windowIndex = 1, #windows do
local title = findText("Stone (", windows[windowIndex]);
if not title then
error "Couldn't read title";
end
local count = tonumber(string.match(title[2], "(%d+)"));
if not count then
error "Couldn't read stone count";
end
for _ = 1, count do
local drop = findText("Drop", windows[windowIndex]);
if drop then
clickText(drop);
local ok = waitForImage("ok2.png", 250, "Waiting for OK button");
if ok then
srKeyEvent("1");
lsSleep(100);
safeClick(ok[0], ok[1]);
waitForNoImage("ok2.png", 250, "Waiting for OK button to hide");
end
end
end
end
return #windows > 0
end
function findStones()
local xyWindowSize = srGetWindowSize();
local centerX = xyWindowSize[0] / 2;
local centerY = xyWindowSize[1] / 2 - 35;
srReadScreen();
for i = 1, #stoneCoords do
local x = centerX + stoneCoords[i][1];
local y = centerY + stoneCoords[i][2];
if isStoneAtPixel(x, y) then
return x, y;
end
end
return nil;
end
function smash()
local stoneX, stoneY = findStones();
while stoneX ~= nil do
checkBreak();
srSetMousePos(stoneX, stoneY);
lsSleep(10);
srKeyEvent("s");
sleepWithStatus(4000, "Waiting for animation");
stoneX, stoneY = findStones();
end
end
function doit()
askForWindow([[
Hulk Smash!
PICK UP YOUR CATS! They play with dropped stones.
This macro will drop all stones you have pinned
one at a time, then smash them all!
Gravel left behind under the stone pile will
also be scooped up, but nothing that moved.
Try gather.lua to pickup the resulting mess
if you don't have big hands.
Hover over the ATITD window and press shift.
]]);
setCameraView(CARTOGRAPHER2CAM);
lsSleep(1000);
faceNorth();
while true do
if not drop() then
return;
end
smash();
end
end
|
---
-- @section shop
util.AddNetworkString("TTT2CreditTransferUpdate")
local function RerollShop(ply)
if GetGlobalBool("ttt2_random_team_shops") then
ResetRandomShopsForRole(ply:GetSubRole(), GetGlobalInt("ttt2_random_shop_items"), true)
else
UpdateRandomShops({ply}, GetGlobalInt("ttt2_random_shop_items"), false)
end
end
local function HasPendingOrder(ply)
return timer.Exists("give_equipment" .. ply:UniqueID())
end
---
-- Called whenever a @{Player} tries to order an @{ITEM} or @{Weapon}
-- @param Player ply
-- @param string id id of the @{ITEM} or @{Weapon}, old id for @{ITEM} and class for @{Weapon}
-- @param boolean is_item is id an @{ITEM} or @{Weapon}
-- @return[default=true] boolean return true to allow buying of an equipment item, false to disallow
-- @hook
-- @realm server
function GM:TTTCanOrderEquipment(ply, id, is_item)
return true
end
local function IsPartOfShop(ply, cls)
if not GetGlobalBool("ttt2_random_shops") or not RANDOMSHOP[ply] or #RANDOMSHOP[ply] == 0 then
return true
end
for i = 1, #RANDOMSHOP[ply] do
if RANDOMSHOP[ply][i].id ~= cls then continue end
return true
end
print(ply, "tried to buy a prohibited item/weapon!")
return false
end
-- Equipment buying
local function OrderEquipment(ply, cls)
if not IsValid(ply) or not cls or not ply:IsActive() then return end
-- if we have a pending order because we are in a confined space, don't
-- start a new one
if HasPendingOrder(ply) then
LANG.Msg(ply, "buy_pending", nil, MSG_MSTACK_ROLE)
return
end
local subrole = GetShopFallback(ply:GetSubRole())
local rd = roles.GetByIndex(subrole)
local shopFallback = GetGlobalString("ttt_" .. rd.abbr .. "_shop_fallback")
if shopFallback == SHOP_DISABLED then return end
local is_item = items.IsItem(cls)
-- The item/weapon might not even be part of the current shop
if not IsPartOfShop(ply, cls) then return end
-- we use weapons.GetStored to save time on an unnecessary copy, we will not be modifying it
local equip_table = not is_item and weapons.GetStored(cls) or items.GetStored(cls)
if not equip_table then
print(ply, "tried to buy equip that doesn't exists", cls)
return
end
-- Check for minimum players, global limit, team limit and player limit
local buyable, _, reason = EquipmentIsBuyable(equip_table, ply)
if not buyable then
if reason then
LANG.Msg(ply, reason, nil, MSG_MSTACK_ROLE)
end
return
end
-- still support old items
local idOrCls = (is_item and equip_table.oldId or nil) or cls
local credits = equip_table.credits or 1
if credits > ply:GetCredits() then
print(ply, "tried to buy item/weapon, but didn't have enough credits")
return
end
---
-- @note Keep compatibility with old addons
-- @realm server
if not hook.Run("TTTCanOrderEquipment", ply, idOrCls, is_item) then return end
---
-- @note Add our own hook with more consistent class parameter and some more information
-- @realm server
local allow, ignoreCost, message = hook.Run("TTT2CanOrderEquipment", ply, cls, is_item, credits)
if message then
LANG.Msg(ply, message, nil, MSG_MSTACK_ROLE)
end
if allow == false then return end
if not ignoreCost then
ply:SubtractCredits(credits)
end
ply:AddBought(cls)
-- no longer restricted to only WEAPON_EQUIP weapons, just anything that
-- is whitelisted and carryable
if is_item then
local item = ply:GiveEquipmentItem(cls)
if isfunction(item.Bought) then
item:Bought(ply)
end
else
ply:GiveEquipmentWeapon(cls, function(p, c, w)
if isfunction(w.WasBought) then
-- some weapons give extra ammo after being bought, etc
w:WasBought(p)
end
end)
end
LANG.Msg(ply, "buy_received", nil, MSG_MSTACK_ROLE)
timer.Simple(0.5, function()
if not IsValid(ply) then return end
net.Start("TTT_BoughtItem")
net.WriteString(cls)
net.Send(ply)
end)
if GetGlobalBool("ttt2_random_shop_reroll_per_buy") then
RerollShop(ply)
end
---
-- @note Keep compatibility with old addons
-- @realm server
hook.Run("TTTOrderedEquipment", ply, idOrCls, is_item)
---
-- @note Add our own hook with more consistent class parameter
-- @realm server
hook.Run("TTT2OrderedEquipment", ply, cls, is_item, credits, ignoreCost or false)
end
local function NetOrderEquipment(len, ply)
local cls = net.ReadString()
OrderEquipment(ply, cls)
end
net.Receive("TTT2OrderEquipment", NetOrderEquipment)
local function ConCommandOrderEquipment(ply, cmd, args)
if #args ~= 1 then return end
OrderEquipment(ply, args[1])
end
concommand.Add("ttt_order_equipment", ConCommandOrderEquipment)
---
-- Called whenever a @{Player} toggles the disguiser state
-- @note Can be used to prevent players from using this button.
-- @param Player ply
-- @param boolean state
-- @return boolean return true to prevent using this button.
-- @hook
-- @realm server
function GM:TTTToggleDisguiser(ply, state)
end
local function CheatCredits(ply)
if not IsValid(ply) then return end
ply:AddCredits(10)
end
concommand.Add("ttt_cheat_credits", CheatCredits, nil, nil, FCVAR_CHEAT)
---
-- Called to check if a transaction between two players is allowed.
-- @param Player sender that wants to send credits
-- @param Player recipient that would receive the credits
-- @param number credits_per_xfer that would be transferred
-- @return[default=nil] boolean which disallows a transaction when false
-- @return[default=nil] string for the client which offers info related to the transaction
-- @hook
-- @realm server
function GM:TTT2CanTransferCredits(sender, recipient, credits_per_xfer)
end
local function TransferCredits(ply, cmd, args)
if not IsValid(ply) then return end
if #args ~= 2 then return end
local sid64 = tostring(args[1])
local credits = tonumber(args[2])
if sid64 == nil or not credits then return end
local target = player.GetBySteamID64(sid64)
if not IsValid(target)
or target == ply
then
LANG.Msg(ply, "xfer_no_recip", nil, MSG_MSTACK_ROLE)
return
end
if ply:GetCredits() < credits then
LANG.Msg(ply, "xfer_no_credits", nil, MSG_MSTACK_ROLE)
return
end
credits = math.Clamp(credits, 0, ply:GetCredits())
if credits == 0 then return end
---
-- @realm server
local allow, _ = hook.Run("TTT2CanTransferCredits", ply, target, credits)
if allow == false then return end
ply:SubtractCredits(credits)
if target:IsTerror() and target:Alive() then
target:AddCredits(credits)
else
-- The would be recipient is dead, which the sender may not know.
-- Instead attempt to send the credits to the target's corpse, where they can be picked up.
local rag = target:FindCorpse()
if IsValid(rag) then
CORPSE.SetCredits(rag, CORPSE.GetCredits(rag, 0) + credits)
end
end
net.Start("TTT2CreditTransferUpdate")
net.Send(ply)
LANG.Msg(ply, "xfer_success", {player = target:Nick()}, MSG_MSTACK_ROLE)
LANG.Msg(target, "xfer_received", {player = ply:Nick(), num = credits}, MSG_MSTACK_ROLE)
end
concommand.Add("ttt_transfer_credits", TransferCredits)
local function RerollShopForCredit(ply, cmd, args)
if not IsValid(ply) or not ply:IsActiveShopper() or ply:GetCredits() < GetGlobalInt("ttt2_random_shop_reroll_cost") or not GetGlobalBool("ttt2_random_shop_reroll") then return end
ply:SubtractCredits(GetGlobalInt("ttt2_random_shop_reroll_cost"))
RerollShop(ply)
end
concommand.Add("ttt2_reroll_shop", RerollShopForCredit)
|
function arrayContains(array, value)
for _, entry in ipairs(array) do
if entry == value then
return true
end
end
return false
end
function arrayMax(array)
max = nil
for _, entry in ipairs(array) do
if not (entry == "none") then
if max == nil or entry > max then
max = entry;
end
end
end
return max
end
function arrayMin(array)
min = nil
for _, entry in ipairs(array) do
if not (entry == "none") then
if min == nil or entry < min then
min = entry;
end
end
end
return min
end
function arrayAvg(array)
sum = 0
for _, entry in ipairs(array) do
if (entry == "none") then
sum = sum + entry
end
end
return (sum / #array)
end
|
#!/usr/bin/env tarantool
local test = require("sqltester")
test:plan(3)
-- gh-3231: make sure that there is no redundant OP_Goto at the
-- start of VDBE program. In other words OP_Init jumps exactly to
-- the next opcode (i.e. opcode with address 1).
--
test:do_execsql_test(
"explain-1.0",
[[
CREATE TABLE t1(id INTEGER PRIMARY KEY, a INT);
INSERT INTO t1 VALUES(1, 2), (3, 4), (5, 6);
SELECT * FROM t1;
]], {
-- <explain-1.0>
1, 2, 3, 4, 5, 6
-- </explain-1.0>
})
test:do_test(
"explain-1.1",
function()
local opcodes = test:execsql("EXPLAIN SELECT * FROM t1;")
return opcodes[1]
end,
-- <explain-1.1>
0, 'Init', 0, 1, 0, '', '00', 'Start at 1'
-- </explain-1.1>
)
test:do_test(
"explain-1.2",
function()
local opcodes = test:execsql("EXPLAIN SELECT a + 1 FROM t1 WHERE id = 4 OR id = 5;")
return opcodes[1]
end,
-- <explain-1.2>
0, 'Init', 0, 1, 0, '', '00', 'Start at 1'
-- </explain-1.2>
)
test:finish_test()
|
---------------------------------
-- GLOBAL VARIABLES
---------------------------------
local WIDGET_START_X = 0
local WIDGET_START_Y = 0
local WIDGET_START_GAUGEX = WIDGET_START_X + 8
local WIDGET_START_GAUGEY = WIDGET_START_Y + 12
local WIDGET_WIDTH = 34
local WIDGET_HEIGHT = 27
local OFFSET = (WIDGET_WIDTH - 4) / 5 -- one spacing between each bar + 2px offset on each side
local BAR_WIDTH = OFFSET - 1
local function layout()
lcd.drawFilledRectangle(WIDGET_START_X, WIDGET_START_Y, WIDGET_WIDTH, WIDGET_HEIGHT, ERASE)
lcd.drawRectangle(WIDGET_START_X, WIDGET_START_Y, WIDGET_WIDTH, WIDGET_HEIGHT)
end
local function redraw(rssi, rssiPercent)
lcd.drawNumber(WIDGET_START_GAUGEX, WIDGET_START_Y + 3, rssi, SMLSIZE)
lcd.drawText(WIDGET_START_GAUGEX + 10, WIDGET_START_Y + 3, "db", SMLSIZE)
for i = 0,4 do
if (rssiPercent >= 20 * i and rssiPercent > 10) then
lcd.drawFilledRectangle(WIDGET_START_X + 2 + OFFSET * i, WIDGET_START_Y + 10 + 15 * (4 - i) / 5, BAR_WIDTH, 15 * (i + 1) / 5)
else
lcd.drawRectangle(WIDGET_START_X + 2 + OFFSET * i, WIDGET_START_Y + 10 + 15 * (4 - i) / 5, BAR_WIDTH, 15 * (i + 1) / 5)
end
end
if rssiPercent < 20 then
lcd.drawText(WIDGET_START_X + WIDGET_WIDTH / 2 + 2, WIDGET_START_Y + 19, "low", SMLSIZE + INVERS)
end
end
return { layout = layout, redraw = redraw }
|
local vector = require 'vector'
local luaunit = require('luaunit')
TestConstruct = {}
function TestConstruct:testEmptyVector()
luaunit.assertEquals(tostring(vector:new()), "{nil}")
end
function TestConstruct:test1LengthVector()
luaunit.assertEquals(tostring(vector:new(1)), "{1}")
end
function TestConstruct:test2LengthVector()
luaunit.assertEquals(tostring(vector:new(1, 2)), "{1,2}")
end
function TestConstruct:test3LengthVector()
luaunit.assertEquals(tostring(vector:new(1, 2, 3)), "{1,2,3}")
end
function TestConstruct:test4LengthVector()
luaunit.assertEquals(tostring(vector:new(1, 2, 3, 4)), "{1,2,3,4}")
end
TestAdd = {}
function TestAdd:testNil()
luaunit.assertEquals(tostring(vector:new() + vector:new()), "{nil}")
end
function TestAdd:testFull()
luaunit.assertEquals(tostring(vector:new(1,1,1,1) + vector:new(1,2,3,4)), tostring(vector:new(2,3,4,5)))
end
function TestAdd:testMixed()
luaunit.assertEquals(tostring(vector:new(1,1) + vector:new(1,2,3,4)), tostring(vector:new(2,3,3,4)))
end
function TestAdd:testShort()
luaunit.assertEquals(tostring(vector:new(1,1) + vector:new(1)), tostring(vector:new(2,1)))
end
TestSub = {}
function TestSub:testNil()
luaunit.assertEquals(tostring(vector:new() - vector:new()), "{nil}")
end
function TestSub:testFull()
luaunit.assertEquals(tostring(vector:new(1,1,1,1) - vector:new(1,2,3,4)), tostring(vector:new(0,-1,-2,-3)))
end
function TestSub:testMixed()
luaunit.assertEquals(tostring(vector:new(1,1) - vector:new(1,2,3,4)), tostring(vector:new(0,-1,3,4)))
end
function TestSub:testShort()
luaunit.assertEquals(tostring(vector:new(1,1) - vector:new(1)), tostring(vector:new(0,1)))
end
TestMult = {}
function TestMult:testNil()
luaunit.assertEquals(tostring(vector:new() * 7), "{nil}")
end
function TestMult:testFull()
luaunit.assertEquals(tostring(2 * vector:new(1,2,3,4)), tostring(vector:new(2,4,6,8)))
end
os.exit( luaunit.LuaUnit.run() ) |
--[[
Copyright 2019 Manticore Games, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--]]
--[[
Named locations enable a map to feature volumes with set names, and other components to know the name of the location
where the player is (usually just to display it on screen). Locations are described by the following properties:
{
string name The name of the location
Color textColor Color UI text should be
Color backgroundColor Color UI background should be
}
Named locations are a purely client-side concept. Locations
must broadcast the following events:
LocationEntered(Player player, table locationProperties)
LocationExited(Player player, table locationProperties)
--]]
local API = {}
-- nil RegisterLocation(table, Trigger) [Client]
-- Called once by each location at startup to register itself
function API.RegisterLocation(properties, triggerVolume)
-- Generate the table if it doesn't exist
if not _G.APIRegisteredLocations then
_G.APIRegisteredLocations = {}
end
_G.APIRegisteredLocations[triggerVolume] = properties
end
-- string GetPlayerLocation(Player) [Client]
-- Returns the properties of the location where the player is or nil
function API.GetPlayerLocation(player)
if not _G.APIRegisteredLocations then
return nil
end
for triggerVolume, properties in pairs(_G.APIRegisteredLocations) do
if triggerVolume:IsOverlapping(player) then
return properties
end
end
return nil
end
return API
|
AddCSLuaFile( "cl_init.lua" ) -- Make sure clientside
AddCSLuaFile( "shared.lua" ) -- and shared scripts are sent.
include('shared.lua')
function ENT:UpdateTransmitState()
return TRANSMIT_ALWAYS
end |
-- Copyright 2021 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local capabilities = require "st.capabilities"
--- @type st.zwave.defaults
local defaults = require "st.zwave.defaults"
--- @type st.zwave.Driver
local ZwaveDriver = require "st.zwave.driver"
local update_preferences = require "update_preferences"
--- Map component to end_points(channels)
---
--- @param device st.zwave.Device
--- @param component_id string ID
--- @return table dst_channels destination channels e.g. {2} for Z-Wave channel 2 or {} for unencapsulated
local function component_to_endpoint(device, component_id)
local ep_num = component_id:match("switch(%d)")
return { ep_num and tonumber(ep_num) }
end
--- Map end_point(channel) to Z-Wave endpoint 9 channel)
---
--- @param device st.zwave.Device
--- @param ep number the endpoint(Z-Wave channel) ID to find the component for
--- @return string the component ID the endpoint matches to
local function endpoint_to_component(device, ep)
local switch_comp = string.format("switch%d", ep)
if device.profile.components[switch_comp] ~= nil then
return switch_comp
else
return "main"
end
end
--- Initialize device
---
--- @param self st.zwave.Driver
--- @param device st.zwave.Device
local device_init = function(self, device)
device:set_component_to_endpoint_fn(component_to_endpoint)
device:set_endpoint_to_component_fn(endpoint_to_component)
end
--- @param driver st.zwave.Driver
--- @param device st.zwave.Device
local function info_changed(driver, device, event, args)
update_preferences(driver, device, args)
end
local function device_added(driver, device)
device:refresh()
end
-------------------------------------------------------------------------------------------
-- Register message handlers and run driver
-------------------------------------------------------------------------------------------
local driver_template = {
supported_capabilities = {
capabilities.switch,
capabilities.button,
capabilities.refresh,
},
capability_handlers = {
--[[
[capabilities.refresh.ID] = {
[capabilities.refresh.commands.refresh.NAME] = refresh_handler,
},
--]]
},
sub_drivers = {
require("zen51-dry-contact-relay")
},
lifecycle_handlers = {
init = device_init,
infoChanged = info_changed,
added = device_added
}
}
defaults.register_for_default_handlers(driver_template, driver_template.supported_capabilities)
--- @type st.zwave.Driver
local switch = ZwaveDriver("zwave_switch", driver_template)
switch:run()
|
client_script {
'blips.lua'
}
|
---------------------------------------------------------------------------
--
-- This file is part of the Corona game engine.
-- For overview and more information on licensing please refer to README.md
-- Home page: https://github.com/coronalabs/corona
-- Contact: support@coronalabs.com
--
------------------------------------------------------------------------------
local pluginCollector = require "CoronaBuilderPluginCollector"
processExecute = processExecute or os.execute
local lfs = require("lfs")
local json = require("json")
local http = require("socket.http")
local ltn12 = require("ltn12")
debugBuildProcess = 0
local dirSeparator = package.config:sub(1,1)
local buildSettings = nil
local sFormat = string.format
local linuxBuilderPrefx = "Linux Builder:"
local windows = (dirSeparator == '\\')
-- check if /usr/bin/tar exists, it is in Mac but not in Linux
local tar = "/usr/bin/tar"
if (isFile(tar) == false) then
tar = "tar" -- for linux
end
local function printf(msg, ...)
luaPrint(msg:format(...))
end
local function log(...)
luaPrint(...)
end
local function log3(...)
if (debugBuildProcess >= 3) then
luaPrint(...)
end
end
local function quoteString(str)
str = str:gsub('\\', '\\\\')
str = str:gsub('"', '\\"')
return sFormat("\"%s\"", str)
end
local function pathJoin(p1, p2, ... )
local res
local p1s = p1:sub(-1) == dirSeparator
local p2s = p2:sub(1, 1) == dirSeparator
if (p1s and p2s) then
res = p1:sub(1,-2) .. p2
elseif (p1s or p2s) then
res = p1 .. p2
else
res = p1 .. dirSeparator .. p2
end
if ... then
return pathJoin(res, ...)
else
return res
end
end
local function extractTar(archive, dst)
mkdirs(dst)
local cmd = tar .. ' -xzf ' .. quoteString(archive) .. ' -C ' .. quoteString(dst .. dirSeparator)
-- printf("extract tar cmd: %s", cmd)
return os.execute(cmd)
end
local function gzip( path, appname, ext, destFile )
local dst = pathJoin(path, destFile)
if windows then
local src = ''
for i = 1, #ext do
src = src .. '"' .. pathJoin(path, appname .. ext[i]) .. '"'
src = src .. ' '
end
local cmd = '""%CORONA_PATH%\\7za.exe" a -tzip "' .. dst .. '" ' .. src
processExecute(cmd);
else
local src = ''
for i = 1, #ext do
src = src .. appname .. ext[i]
src = src .. ' '
end
local cmd = 'cd '.. quoteString(path) .. ' && /usr/bin/zip "' .. dst .. '" ' .. src
os.execute(cmd)
end
-- delete source files
for i = 1, #ext do
os.remove(pathJoin(path, appname .. ext[i]))
end
end
local function zip( folder, zipfile )
if windows then
local cmd = '""%CORONA_PATH%\\7za.exe" a ' .. zipfile .. ' ' .. folder .. '/*"'
return processExecute(cmd)
else
local cmd = 'cd '.. folder .. ' && /usr/bin/zip -r -X ' .. zipfile .. ' ' .. '*'
return os.execute(cmd)
end
end
local function unzip( archive, dst )
if windows then
local cmd = '""%CORONA_PATH%\\7za.exe" x -aoa "' .. archive .. '" -o"' .. dst .. '"'
return processExecute(cmd)
else
return os.execute('/usr/bin/unzip -o -q ' .. quoteString(archive) .. ' -d ' .. quoteString(dst))
end
end
local function createTarGZ(srcDir, tarFile, tarGZFile)
log('crerating', tarGZFile)
local cmd = 'cd '.. quoteString(srcDir) .. ' && ' .. tar .. ' --exclude=' .. tarGZFile .. ' -czf ' .. tarGZFile .. ' .'
log3('createTarGZ:', cmd)
return os.execute(cmd)
end
local function setControlParams(args, localTmpDir)
local path = pathJoin(localTmpDir, 'DEBIAN', 'control')
local f = io.open(path, "rb")
if (f) then
local s = f:read("*a")
io.close(f)
local count
s, count = s:gsub('@package', args.applicationName, 1)
s, count = s:gsub('@version', args.versionName, 1)
s, count = s:gsub('@size', '10000', 1) -- fixme
s, count = s:gsub('@maintainer', 'Corona Labs corp. <support@coronalabs.com>', 1)
s, count = s:gsub('@description', 'This is my app', 1)
s = s .. ' ' .. 'description1\n'
s = s .. ' ' .. 'description2\n'
s = s .. ' ' .. 'description3\n'
f = io.open(path, "wb")
if (f) then
f:write(s)
io.close(f)
end
end
end
-- create deb file
local function createDebArchive(debFile, srcDir)
local fi = io.open(pathJoin(srcDir, debFile), "wb")
if (fi) then
fi:write('!<arch>\n')
fi:write('debian-binary 1410122664 0 0 100644 4 `\n')
fi:write('2.0\n')
-- add control.tar.gz
local path = pathJoin(srcDir, 'DEBIAN', 'control.tar.gz')
local f = io.open(path, "rb")
if (f) then
local filesize = f:seek("end")
local s = sFormat('%d', filesize)
while s:len() < 10 do
s = s .. ' '
end
fi:write('control.tar.gz 1410122664 0 0 100644 ' .. s .. '`\n')
f:seek("set", 0)
local buf = f:read("*a")
fi:write(buf)
if ((filesize % 2) ~= 0) then
fi:write('\n')
end
f:close()
end
-- add data.tar.gz
local path = pathJoin(srcDir, 'CONTENTS', 'data.tar.gz')
local f = io.open(path, "rb")
if (f) then
local filesize = f:seek("end")
local s = sFormat('%d', filesize)
while s:len() < 10 do
s = s .. ' '
end
fi:write('data.tar.gz 1410122664 0 0 100644 ' .. s .. '`\n')
f:seek("set", 0)
local buf = f:read("*a")
fi:write(buf)
if (filesize % 2) ~= 0 then
fi:write('\n')
end
f:close()
end
fi:close()
end
end
local function copyFile(src, dst)
local fi = io.open(src, "rb")
if (fi) then
local buf = fi:read("*a")
fi:close()
fi = io.open(dst, "wb")
if (fi) then
fi:write(buf)
fi:close()
return true
end
log3('copyFile failed to write: ', src, dst)
return false
end
log3('copyFile failed to read: ', src, dst)
return false;
end
local function copyFiles(srcFolder, dstFolder)
for file in lfs.dir(srcFolder) do
if (file ~= "." and file ~= "..") then
fullPath = pathJoin(srcFolder, file)
attributes = lfs.attributes(fullPath)
if (attributes) then
if (attributes.mode == "file") then
copyFile(fullPath, pathJoin(dstFolder, file))
end
end
end
end
end
local function copyDir( src, dst )
if windows then
local cmd = 'robocopy "' .. src .. '" ' .. '"' .. dst.. '" /e 2> nul'
return processExecute(cmd)>7 and 1 or 0
else
local cmd = 'cp -R ' .. quoteString(src) .. '/. ' .. quoteString(dst)
return os.execute(cmd)
end
end
local function removeDir( dir )
if windows then
local cmd = 'rmdir /s/q "' .. dir .. '"'
return processExecute(cmd)
else
os.execute("rm -f -r " .. quoteString(dir))
end
end
local function loadTable(path)
local loc = location
if not location then
loc = defaultLocation
end
local file, errorString = io.open(path, "r")
if not file then
return {}
else
local contents = file:read("*a")
local t = json.decode(contents)
io.close(file)
return t
end
end
local function saveTable(t, path)
local loc = location
if not location then
loc = defaultLocation
end
local file, errorString = io.open(path, "w")
if not file then
print("File error: " .. errorString)
return false
else
file:write(json.encode(t))
io.close(file)
return true
end
end
local function linuxDownloadPlugins(buildRevision, tmpDir, pluginDstDir, platform)
if type(buildSettings) ~= 'table' then
-- no build.settings file, so no plugins to download
return nil
end
local collectorParams = {
pluginPlatform = 'linux',
plugins = buildSettings.plugins or {},
destinationDirectory = tmpDir,
build = buildRevision,
extractLocation = pluginDstDir,
pluginStorage = pathJoin(os.getenv("HOME"), ".Solar2D")
}
return pluginCollector.collect(collectorParams)
end
local function getExcludePredecate()
local excludes =
{
".@(!(.|))", -- hidden files/folders
"(.lu)$", -- lu files
"(.lua)$", -- lua files
"build.settings", -- build.settings
"**.storyboardc", -- storyboard assets
"**.xcassets", -- xcode assets
"**AndroidResources", -- android resources
"(.icns)$", -- ico files
"(.ico)$", -- icns files
"Icon.png", -- project icon
"Icon-xxxhdpi.png", -- android icons
"Icon-xxhdpi.png", -- android icons
"Icon-xhdpi.png", -- android icons
"Icon-hdpi.png", -- android icons
"Icon-mdpi.png", -- android icons
"Icon-ldpi.png", -- android icons
"Banner-xhdpi.png", -- android tv banner
}
-- append 'all:' and 'linux:'
if (buildSettings and buildSettings.excludeFiles) then
if (buildSettings.excludeFiles.all) then
-- append excludes from 'all:'
local excl = buildSettings.excludeFiles.all
for i = 1, #excl do
excludes[#excludes + 1] = excl[i]
end
end
if (buildSettings.excludeFiles.linux) then
-- append excludes from 'linux:'
local excl = buildSettings.excludeFiles.linux
for i = 1, #excl do
excludes[#excludes + 1] = excl[i]
end
end
end
return function(fileName)
for i = 1, #excludes do
local rc = fileName:match(excludes[i])
if (rc ~= nil) then
return true
end
end
return false
end
end
local function deleteUnusedFiles(srcDir, excludePredicate)
local paths = {srcDir}
local count = 0
local dirCount = 0
local fileList = {}
local directoryList = {}
local function scanFoldersRecursively(event)
if (#paths == 0) then
paths = nil
for i = 1, #fileList do
local file = fileList[i]
if (excludePredicate(file)) then
local result, reason = os.remove(file)
if (result) then
--printf("removed file at %s", file)
else
printf("! couldn't remove file at %s", file)
end
end
end
for i = 1, #directoryList do
local dir = directoryList[i]
if (excludePredicate(dir)) then
--printf("removing directory: %s", dir)
removeDir(dir)
end
end
fileList = nil
directoryList = nil
return
end
local fullPath = nil
local attributes = nil
for file in lfs.dir(paths[1]) do
if (file ~= "." and file ~= "..") then
fullPath = sFormat("%s/%s", paths[1], file)
attributes = lfs.attributes(fullPath)
if (attributes) then
if (attributes.mode == "directory") then
--print("file: " .. file .. " is directory")
table.insert(paths, fullPath)
dirCount = dirCount + 1
directoryList[dirCount] = fullPath
elseif (attributes.mode == "file") then
count = count + 1
fileList[count] = fullPath
end
end
end
end
table.remove(paths, 1)
scanFoldersRecursively()
end
scanFoldersRecursively()
end
local function getPathFromString(str)
local pathIndexes = {}
for i = 1, #str do
if (str:sub(i, i) == dirSeparator) then
pathIndexes[#pathIndexes + 1] = i
end
end
return string.sub(str, 1, pathIndexes[#pathIndexes])
end
local function getLastPathComponent(str)
local pathIndexes = {}
for i = 1, #str do
if (str:sub(i, i) == dirSeparator) then
pathIndexes[#pathIndexes + 1] = i
end
end
return string.sub(str, pathIndexes[#pathIndexes] + 1)
end
local function makeApp(arch, linuxAppFolder, template, args, templateName)
-- sanity check
local archivesize = lfs.attributes(template, "size")
local templatePath = getPathFromString(template)
if (archivesize == nil or archivesize == 0) then
return sFormat('%s failed to open template: %s', linuxBuilderPrefx, template)
end
local ret = extractTar(template, linuxAppFolder)
if (ret ~= 0) then
return sFormat('%s failed to unpack template %s to %s - error: %s', linuxBuilderPrefx, template, linuxAppFolder, ret)
end
printf('%s extractTar %s to %s', linuxBuilderPrefx, template, linuxAppFolder)
-- copy binary
local binaryPath = pathJoin(linuxAppFolder, "Solar2D")
printf("%s Renaming binary to %s", linuxBuilderPrefx, args.applicationName)
os.rename(binaryPath, sFormat("%s/%s", linuxAppFolder , args.applicationName))
-- gather files into appFolder/Resources
local resourcesFolder = pathJoin(linuxAppFolder, "Resources")
mkdirs(resourcesFolder)
local pluginDownloadDir = pathJoin(args.tmpDir, "pluginDownloadDir")
local pluginExtractDir = pathJoin(args.tmpDir, "Plugins")
local binPlugnDir = pathJoin(pluginExtractDir, arch)
local luaPluginDir = pathJoin(pluginExtractDir, 'lua', 'lua_51')
if (isDir(luaPluginDir)) then
copyDir(luaPluginDir, resourcesFolder)
end
if (isDir(binPlugnDir)) then
copyDir(binPlugnDir, linuxAppFolder)
end
ret = copyDir(args.srcDir, resourcesFolder)
if (ret ~= 0) then
return sFormat("%s Failed to copy %s to %s", linuxBuilderPrefx, args.srcDir, resourcesFolder)
end
printf(sFormat("%s Copied app files from %s to %s", linuxBuilderPrefx, args.srcDir, resourcesFolder))
-- compile .lua
local rc = compileScriptsAndMakeCAR(args.linuxParams, resourcesFolder, resourcesFolder, resourcesFolder)
if (not rc) then
return sFormat("%s failed to create resource.car file", linuxBuilderPrefx)
end
printf("%s created resource.car", linuxBuilderPrefx)
-- copy default font
local defaultFontPath = sFormat("%s/%s", templatePath, "FreeSans.ttf")
copyFile(defaultFontPath, pathJoin(resourcesFolder, "FreeSans.ttf"))
-- copy standard resources
if (args.useWidgetResources) then
for file in lfs.dir(templatePath) do
if (file ~= "." and file ~= "..") then
if (file:find("widget_")) then
copyFile(pathJoin(templatePath, file), pathJoin(resourcesFolder, file))
end
end
end
printf("%s copied widget resources", linuxBuilderPrefx)
end
-- delete unused files
deleteUnusedFiles(resourcesFolder, getExcludePredecate())
-- remove plugin dirs
removeDir(pluginDownloadDir)
removeDir(pluginExtractDir)
-- remove empty folders
--fixme os.execute(sFormat('find "%s" -type d -empty -delete', linuxAppFolder))
end
-- global script to call from C++
function linuxPackageApp(args)
debugBuildProcess = tonumber(args.debugBuildProcess) or 0
log('Linux builder started')
log3(json.prettify(args))
local template = args.templateLocation
if template == nil and args.onlyGetPlugins == false then
return 'No templateLocation'
end
-- read settings
local buildSettingsFile = pathJoin(args.srcDir, 'build.settings')
local oldSettings = _G['settings']
_G['settings'] = nil
pcall( function() dofile(buildSettingsFile) end )
buildSettings = _G['settings']
_G['settings'] = oldSettings
local success = false;
-- dowmload plugins
local pluginsFolder = pathJoin(args.tmpDir, "Plugins")
mkdirs(pluginsFolder)
local pluginDownloadDir = pathJoin(args.tmpDir, "pluginDownloadDir")
mkdirs(pluginDownloadDir)
local msg = linuxDownloadPlugins(args.buildRevision, pluginDownloadDir, pluginsFolder)
if type(msg) == 'string' then
return msg
end
if (args.onlyGetPlugins) then
local simulatorPluginsFolder = pathJoin(os.getenv("HOME"), ".Solar2D", "Plugins")
local binPlugnDir = pathJoin(pluginsFolder, 'x86-64')
local luaPluginDir = pathJoin(pluginsFolder, 'lua', 'lua_51')
if (isDir(binPlugnDir)) then
copyDir(binPlugnDir, simulatorPluginsFolder)
end
if (isDir(luaPluginDir)) then
copyDir(luaPluginDir, simulatorPluginsFolder)
end
return msg
else
local startTime = os.time()
-- create app folder
local linuxAppFolder = pathJoin(args.dstDir, args.applicationName) .. '.Linux'
if isDir(linuxAppFolder) then
removeDir(linuxAppFolder)
log("Deleting existing directory " .. linuxAppFolder)
end
mkdirs(linuxAppFolder)
printf("%s App folder %s", linuxBuilderPrefx, linuxAppFolder)
local templateFilename = getLastPathComponent(template);
log3('templateFilename: ' .. templateFilename)
local rc = makeApp('x86-64', linuxAppFolder, template, args, templateFilename:sub(1, templateFilename:len() - 4))
if (rc ~= nil) then
return rc
end
printf("%s build finished in %s seconds", linuxBuilderPrefx, os.difftime(os.time(), startTime))
end
log('Linux builder ended')
return nil
end
|
-- for backwards compatibility
return require "openssl.pkey"
|
--Copyright © 2020, Lili
--All rights reserved.
--Redistribution and use in source and binary forms, with or without
--modification, are permitted provided that the following conditions are met:
-- * Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
-- * Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
-- * Neither the name of position_manager nor the
-- names of its contributors may be used to endorse or promote products
-- derived from this software without specific prior written permission.
--THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
--ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
--WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
--DISCLAIMED. IN NO EVENT SHALL Lili BE LIABLE FOR ANY
--DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
--(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
--LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
--ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
--(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
--SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
_addon.name = 'position_manager'
_addon.author = 'Lili'
_addon.version = '1.1.2'
_addon.command = 'pm'
if not windower.file_exists(windower.windower_path .. '\\plugins\\WinControl.dll') then
print('position_manager: error - Please install the WinControl plugin in the launcher.')
windower.send_command('lua u position_manager')
return
else
print('position_manager: loading WinControl...')
windower.send_command('load wincontrol')
end
config = require('config')
default = {
x = 0,
y = 0,
delay = 0,
}
settings = config.load(default)
function move(settings)
if settings.delay > 0 then
coroutine.sleep(settings.delay)
end
windower.send_command('wincontrol move %s %s':format(settings.x, settings.y))
end
function show_help()
windower.add_to_chat(207, 'position_manager: Commands:')
windower.add_to_chat(207, ' //pm set <x> <y> [name]')
windower.add_to_chat(207, ' //pm set delay <seconds> [name]')
windower.add_to_chat(207, 'position_manager: See the readme for details.')
end
function handle_commands(cmd, ...)
cmd = cmd or cmd:lower()
if cmd == 'r' then
windower.send_command('lua r position_manager')
return
elseif cmd == 'set' then
local arg = {...}
local name = arg[3]
local err = false
if name ~= nil and name:find('[%A]') then
err = 'invalid name provided'
elseif not name then
name = windower.ffxi.get_player().name
elseif name == ':all' then
name = 'all'
end
if arg[1] == 'delay' then
settings.delay = tonumber(arg[2])
if settings.delay > 0 then
config.save(settings, name)
windower.add_to_chat(207, 'position_manager: Delay set to %s for %s.':format(settings.delay, name))
return -- don't move window if we just set delay.
else
err = 'invalid delay provided'
end
elseif arg[1] and arg[2] then
settings.x = tonumber(arg[1])
settings.y = tonumber(arg[2])
if settings.x and settings.y then
config.save(settings, name)
windower.add_to_chat(207, 'position_manager: Position set to %s, %s for %s.':format(settings.x, settings.y, name))
else
err = 'invalid position provided.'
end
else
err = 'invalid arguments provided.'
end
if err then
windower.add_to_chat(207, 'position_manager: ERROR - %s.':format(err))
show_help()
else
if windower.ffxi.get_info().logged_in then
player_name = windower.ffxi.get_player().name
if name:lower() == player_name:lower() then
move(settings)
end
end
end
-- TODO: possibly add IPC
return
elseif cmd ~= 'help' then
windower.add_to_chat(207, 'position_manager: %s command not found.':format(cmd))
end
show_help()
end
config.register(settings, move)
windower.register_event('addon command', handle_commands)
|
require('stdlib.handle.__all')
require('abilities')
require('stdlib.hookutils')
require('unitevents.generic')
--- Returns the difference between two points.
function math.distance(x0, y0, x, y)
local deltaX,deltaY = x-x0,y-y0
return math.sqrt(deltaX*deltaX + deltaY*deltaY)
end
stdlib = {}
function stdlib.DO_NOTHING() end |
--- Microexpansion network
-- @type network
-- @field #table controller_pos the position of the controller
-- @field #number power_load the power currently provided to the network
-- @field #number power_storage the power that can be stored for the next tick
local network = {
power_load = 0,
power_storage = 0
}
microexpansion.network = network
--- construct a new network
-- @function [parent=#network] new
-- @param #table o the object to become a network or nil
function network:new(o)
local n = setmetatable(o or {}, {__index = self})
o.machines = {}
return o
end
--- check if a node can be connected
-- @function [parent=#network] can_connect
-- @param #table pos the position of the node to be checked
-- @return #boolean whether this node has the group me_connect
function network.can_connect(pos)
local node = me.get_node(pos)
return minetest.get_item_group(node.name, "me_connect") > 0
end
--- get all adjacent connected nodes
-- @function [parent=#network] adjacent_connected_nodes
-- @param #table pos the position of the base node
-- @param #boolean include_ctrl whether to check for the controller
-- @return #table all nodes that have the group me_connect
function network.adjacent_connected_nodes(pos, include_ctrl)
local adjacent = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y+1, z=pos.z},
{x=pos.x, y=pos.y-1, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
}
local nodes = {}
for _,pos in pairs(adjacent) do
if network.can_connect(pos) then
if include_ctrl == false then
if not me.get_node(pos).name == "microexpansion:ctrl" then
table.insert(nodes, pos)
end
else
table.insert(nodes, pos)
end
end
end
return nodes
end
--- provide power to the network
-- @function [parent=#network] provide
-- @param #number power the amount of power provided
function network:provide(power)
self.power_load = self.power_load + power
end
--- demand power from the network
-- @function [parent=#network] demand
-- @param #number power the amount of power demanded
-- @return #boolean whether the power was provided
function network:demand(power)
if self.power_load - power < 0 then
return false
end
self.power_load = self.power_load - power
return true
end
--- add power capacity to the network
-- @function [parent=#network] add_power_capacity
-- @param #number power the amount of power that can be stored
function network:add_power_capacity(power)
self.power_storage = self.power_storage + power
end
--- add power capacity to the network
-- @function [parent=#network] add_power_capacity
-- @param #number power the amount of power that can't be stored anymore
function network:remove_power_capacity(power)
self.power_storage = self.power_storage - power
if self.power_storage < 0 then
minetest.log("warning","[Microexpansion] power storage of network "..self.." dropped below zero")
end
end
--- remove overload
-- to be called by the controller every turn
-- @function [parent=#network] remove_overload
function network:remove_overload()
self.power_load = math.min(self.power_load, self.power_storage)
end
|
-----------------------------------
-- Area: Port San d'Oria
-- NPC: Cherlodeau
-- Involved in Quest: Lure of the Wildcat (San d'Oria)
-- !pos -20 -4 -69 232
-----------------------------------
require("scripts/globals/quests")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
local WildcatSandy = player:getCharVar("WildcatSandy")
if (player:getQuestStatus(SANDORIA, tpz.quest.id.sandoria.LURE_OF_THE_WILDCAT) == QUEST_ACCEPTED and player:getMaskBit(WildcatSandy, 12) == false) then
player:startEvent(748)
else
player:startEvent(590)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if (csid == 748) then
player:setMaskBit(player:getCharVar("WildcatSandy"), "WildcatSandy", 12, true)
end
end
|
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
TriggerEvent('es:addGroupCommand', 'blip', 'admin', function(source, args, user)
TriggerClientEvent('esx_jb_radars:ShowRadarBlip', source)
end)
TriggerEvent('es:addGroupCommand', 'rmblip', 'admin', function(source, args, user)
TriggerClientEvent('esx_jb_radars:RemoveRadarBlip', source)
end)
TriggerEvent('es:addGroupCommand', 'radar', 'admin', function(source, args, user)
TriggerClientEvent('esx_jb_radars:ShowRadarProp', -1)
end)
ESX.RegisterServerCallback('jb_radars:checkvehicle',function(source,cb, vehicleProps)
local isFound = false
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local vehicules = getPlayerVehicles(xPlayer.getIdentifier())
local plate = vehicleProps.plate
for _,v in pairs(vehicules) do
if(plate == v.plate)then
isFound = true
break
end
end
cb(isFound)
end)
RegisterServerEvent('esx_jb_radars:PayFine')
AddEventHandler('esx_jb_radars:PayFine', function (source, plate, kmhspeed, maxspeed, amount)
local shortplate = string.sub(plate, 0,4)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
MySQL.Async.fetchAll(
'SELECT * FROM owned_vehicles',
{},
function (result)
for i=1, #result, 1 do
local vehicleProps = json.decode(result[i].vehicle)
if vehicleProps.plate == plate then
identifier = result[i].owner
MySQL.Async.execute(
'INSERT INTO billing (identifier, sender, target_type, target, label, amount) VALUES (@identifier, @sender, @target_type, @target, @label, @amount)',
{
['@identifier'] = identifier,
['@sender'] = "Radar fixe",
['@target_type'] = 'society',
['@target'] = 'society_police',
--['@label'] = "plaque "..plate..", "..kmhspeed.."km/h a la place de "..maxspeed,
['@amount'] = amount
},
function(rowsChanged)
TriggerClientEvent('esx:showNotification', _source, "Votre voiture a été flashée.")
end
)
break
elseif shortplate == "TAXI"
or shortplate == "AMBU"
or shortplate == "FISH"
or shortplate == "POLI"
or shortplate == "MECA"
or shortplate == "FUEL"
or shortplate == "BUCH"
or shortplate == "MINE"
or shortplate == "JOUR"
or shortplate == "ABAT"
or shortplate == "COUT"
or shortplate == "BIKE"
or shortplate == "BREW"
or shortplate == "BRIN"
or shortplate == "BAHA"
or shortplate == "FOOD"
or shortplate == "FTNE"
or shortplate == "GANG"
or shortplate == "JOAL"
or shortplate == "STAT"
or shortplate == "UNIC"
or shortplate == "BANK"
or shortplate == "TRUC"
or shortplate == "PIZZ"
or shortplate == "PROP"
or shortplate == "WORK"
or shortplate == "COFF" then
xPlayer.removeMoney(amount)
TriggerClientEvent('esx:showNotification', _source, "Votre voiture de société a été flashé.")
MySQL.Async.execute(
'INSERT INTO billing (identifier, sender, target_type, target, label, amount) VALUES (@identifier, @sender, @target_type, @target, @label, @amount)',
{
['@identifier'] = xPlayer.identifier,
['@sender'] = "Radar fixe",
['@target_type'] = 'society',
['@target'] = 'society_police',
--['@label'] = "📸:plaque société "..plate..", "..kmhspeed.."km/h a la place de "..maxspeed,
['@amount'] = amount
},
function(rowsChanged)
TriggerClientEvent('esx:showNotification', _source, "Votre voiture de société a été flashée.")
end
)
break
end
end
end
)
end)
local IsEnnabled = false
ESX.RegisterUsableItem('coyotte', function(source)
local xPlayer = ESX.GetPlayerFromId(source)
if not IsEnnabled then
IsEnnabled = true
TriggerClientEvent('esx_jb_radars:ShowRadarBlip', source)
TriggerClientEvent('esx:ShowNotification',source, "Tu as activé ton coyotte.")
else
TriggerClientEvent('esx_jb_radars:RemoveRadarBlip', source)
IsEnnabled = false
end
end)
RegisterServerEvent('esx:onRemoveInventoryItem')
AddEventHandler('esx:onRemoveInventoryItem', function(source, item, count)
if item.name ~= nil and item.name == 'coyotte' and item.count == 0 then
IsEnnabled = false
TriggerClientEvent('esx_jb_radars:RemoveRadarBlip', source)
TriggerClientEvent('esx:showNotification', source, "Ton coyotte est désactivé.")
end
end)
function dump(o, nb)
if nb == nil then
nb = 0
end
if type(o) == 'table' then
local s = ''
for i = 1, nb + 1, 1 do
s = s .. " "
end
s = '{\n'
for k,v in pairs(o) do
if type(k) ~= 'number' then k = '"'..k..'"' end
for i = 1, nb, 1 do
s = s .. " "
end
s = s .. '['..k..'] = ' .. dump(v, nb + 1) .. ',\n'
end
for i = 1, nb, 1 do
s = s .. " "
end
return s .. '}'
else
return tostring(o)
end
end |
local K, C, L = unpack(select(2, ...))
local Module = K:GetModule("Announcements")
local _G = _G
local string_format = _G.string.format
local GetTime = _G.GetTime
local lastTimePet = 0
local lastTimePlayer = 0
local healthPercent = 35
function Module:SetupHealthAnnounce()
if (UnitAffectingCombat("pet") and (UnitHealth("pet") / UnitHealthMax("pet") * 100) <= healthPercent) and lastTimePet ~= GetTime() then
PlaySound(23404, "master")
UIErrorsFrame:AddMessage(K.InfoColor..string_format(L["The health for %s is low!"], UnitName("pet")))
lastTimePet = GetTime()
end
if (UnitAffectingCombat("player") and (UnitHealth("player") / UnitHealthMax("player") * 100) <= healthPercent) and lastTimePlayer ~= GetTime() then
PlaySound(23404, "master")
UIErrorsFrame:AddMessage(K.InfoColor..string_format(L["The health for %s is low!"], UnitName("player")))
lastTimePlayer = GetTime()
end
end
function Module:CreateHealthAnnounce()
if not C["Announcements"].HealthAlert then
return
end
K:RegisterEvent("UNIT_HEALTH", Module.SetupHealthAnnounce)
end |
-- Setup lspconfig.
local cmplsp_ok, cmp_nvim_lsp = pcall(require, "cmp_nvim_lsp")
if not cmplsp_ok then
return
end
local illu_ok, illuminate = pcall(require, "illuminate")
if not illu_ok then
return
end
local status_ok, lspstatus = pcall(require, "lsp-status")
if not status_ok then
return
end
local inst_ok, installer = pcall(require, "nvim-lsp-installer")
if not inst_ok then
return
end
local ok, signature = pcall(require, "lsp_signature")
if not ok then
return
end
local lspkind_ok, lspkind = pcall(require, "lspkind")
if not lspkind_ok then
return
end
signature.setup({
floating_window = false,
hint_prefix = "",
bind = true,
handler_opts = {
border = "rounded",
},
})
lspstatus.config({
-- status_symbol = "𝓵",
status_symbol = "⬤ ",
current_function = true,
diagnostics = false,
kind_labels = lspkind.presets["default"],
})
lspstatus.register_progress()
local capabilities = vim.tbl_extend(
"keep",
cmp_nvim_lsp.update_capabilities(vim.lsp.protocol.make_client_capabilities()) or {},
lspstatus.capabilities
)
capabilities.textDocument.completion.completionItem = {
documentationFormat = { "markdown", "plaintext" },
snippetSupport = true,
preselectSupport = true,
insertReplaceSupport = true,
labelDetailsSupport = true,
deprecatedSupport = true,
commitCharactersSupport = true,
tagSupport = { valueSet = { 1 } },
resolveSupport = {
properties = {
"documentation",
"detail",
"additionalTextEdits",
},
},
}
-- Use an on_attach function to only map the following keys
-- after the language server attaches to the current buffer
local on_attach = function(client, bufnr)
local function buf_set_keymap(...)
vim.api.nvim_buf_set_keymap(bufnr, ...)
end
illuminate.on_attach(client, bufnr)
lspstatus.on_attach(client, bufnr)
-- Mappings.
local opts = { noremap = true, silent = true }
-- See `:help vim.lsp.*` for documentation on any of the below functions
-- leaving only what I actually use...
buf_set_keymap("n", "gd", "<cmd>Telescope lsp_definitions<CR>", opts)
buf_set_keymap("n", "gr", "<cmd>Telescope lsp_references<CR>", opts)
buf_set_keymap("n", "<C-j>", "<cmd>Telescope lsp_document_symbols<CR>", opts)
buf_set_keymap("n", "<C-k>", "<cmd>lua vim.lsp.buf.signature_help()<CR>", opts)
buf_set_keymap("n", "gi", "<cmd>Telescope lsp_implementations<CR>", opts)
buf_set_keymap("n", "gD", "<cmd>lua vim.lsp.buf.declaration()<CR>", opts)
buf_set_keymap("n", "K", "<cmd>lua vim.lsp.buf.hover()<CR>", opts)
buf_set_keymap("n", "<leader>D", "<cmd>Telescope lsp_type_definitions<CR>", opts)
buf_set_keymap("n", "<leader>rn", "<cmd>lua vim.lsp.buf.rename()<CR>", opts)
buf_set_keymap("n", "<leader>ca", "<cmd>Telescope lsp_code_actions<CR>", opts)
-- buf_set_keymap('n', 'gd', '<cmd>lua vim.lsp.buf.definition()<CR>', opts)
-- buf_set_keymap('n', 'gi', '<cmd>lua vim.lsp.buf.implementation()<CR>', opts)
-- buf_set_keymap('n', '<leader>wa', '<cmd>lua vim.lsp.buf.add_workspace_folder()<CR>', opts)
-- buf_set_keymap('n', '<leader>wr', '<cmd>lua vim.lsp.buf.remove_workspace_folder()<CR>', opts)
-- buf_set_keymap('n', '<leader>wl', '<cmd>lua print(vim.inspect(vim.lsp.buf.list_workspace_folders()))<CR>', opts)
-- buf_set_keymap('n', '<leader>D', '<cmd>lua vim.lsp.buf.type_definition()<CR>', opts)
-- buf_set_keymap('n', '<leader>ca', '<cmd>lua vim.lsp.buf.code_action()<CR>', opts)
-- buf_set_keymap('n', 'gr', '<cmd>lua vim.lsp.buf.references()<CR>', opts)
-- buf_set_keymap('n', '<leader>e', '<cmd>lua vim.diagnostic.open_float()<CR>', opts)
-- buf_set_keymap('n', '[d', '<cmd>lua vim.diagnostic.goto_prev()<CR>', opts)
-- buf_set_keymap('n', ']d', '<cmd>lua vim.diagnostic.goto_next()<CR>', opts)
-- buf_set_keymap('n', '<leader>q', '<cmd>lua vim.diagnostic.setloclist()<CR>', opts)
-- buf_set_keymap("n", "<leader>f", "<cmd>lua vim.lsp.buf.formatting()<CR>", opts)
if client.resolved_capabilities.document_formatting then
vim.cmd([[
augroup formatting
autocmd! * <buffer>
autocmd BufWritePre <buffer> lua vim.lsp.buf.formatting_seq_sync()
autocmd BufWritePre <buffer> lua OrganizeImports(1000)
augroup END
]])
end
-- Set autocommands conditional on server_capabilities
if client.resolved_capabilities.document_highlight then
vim.cmd([[
augroup lsp_document_highlight
autocmd! * <buffer>
autocmd CursorHold <buffer> lua vim.lsp.buf.document_highlight()
autocmd CursorMoved <buffer> lua vim.lsp.buf.clear_references()
augroup END
]])
end
end
local lsp_opts = {}
lsp_opts["gopls"] = {
capabilities = capabilities,
on_attach = on_attach,
settings = {
gopls = {
gofumpt = true,
},
},
flags = {
debounce_text_changes = 150,
},
}
local schemas = {}
schemas["https://goreleaser.com/static/schema-pro.json"] = ".goreleaser.yaml"
lsp_opts["yamlls"] = {
capabilities = capabilities,
on_attach = on_attach,
settings = {
yaml = {
schemaStore = {
url = "https://www.schemastore.org/api/json/catalog.json",
enable = true,
},
schemas = schemas,
},
},
}
lsp_opts["bashls"] = {
capabilities = capabilities,
on_attach = on_attach,
}
lsp_opts["terraformls"] = {
capabilities = capabilities,
on_attach = on_attach,
}
lsp_opts["tflint"] = {
capabilities = capabilities,
on_attach = on_attach,
}
lsp_opts["dockerls"] = {
capabilities = capabilities,
on_attach = on_attach,
}
lsp_opts["sumneko_lua"] = {
capabilities = capabilities,
on_attach = on_attach,
-- fixes for lsp-status so it shows the function in its status bar
select_symbol = function(cursor_pos, symbol)
if symbol.valueRange then
local value_range = {
["start"] = {
character = 0,
line = vim.fn.byte2line(symbol.valueRange[1]),
},
["end"] = {
character = 0,
line = vim.fn.byte2line(symbol.valueRange[2]),
},
}
return require("lsp-status.util").in_range(cursor_pos, value_range)
end
end,
settings = {
Lua = {
diagnostics = {
globals = { "vim" },
},
},
},
}
lsp_opts["rust_analyzer"] = {
capabilities = capabilities,
on_attach = on_attach,
}
-- installer.setup({
-- automatic_installation = true,
-- ui = {
-- icons = {
-- server_installed = "",
-- server_pending = "",
-- server_uninstalled = "ﮊ",
-- },
-- keymaps = {
-- toggle_server_expand = "<CR>",
-- install_server = "i",
-- update_server = "u",
-- check_server_version = "c",
-- update_all_servers = "U",
-- check_outdated_servers = "C",
-- uninstall_server = "X",
-- },
-- },
-- })
installer.on_server_ready(function(server)
server:setup(lsp_opts[server.name] or {})
end)
-- organize imports
-- https://github.com/neovim/nvim-lspconfig/issues/115#issuecomment-902680058
function OrganizeImports(timeoutms)
local params = vim.lsp.util.make_range_params()
params.context = { only = { "source.organizeImports" } }
local result = vim.lsp.buf_request_sync(0, "textDocument/codeAction", params, timeoutms)
for _, res in pairs(result or {}) do
for _, r in pairs(res.result or {}) do
if r.edit then
vim.lsp.util.apply_workspace_edit(r.edit, "UTF-8")
else
vim.lsp.buf.execute_command(r.command)
end
end
end
end
|
bright_night = {}
-- engine const
local SUNLIGHT = 15
-- mod config
local night_light = math.max(math.min(tonumber(minetest.settings:get("bright_night_light")) or 4, 15), 3)
local auto = minetest.settings:get_bool("bright_night_auto", true)
local dawn = ({0.1979, 0.2049, 0.2118, 0.2170, 0.2216, 0.2259, 0.2299, 0.2339, 0.2374, 0.2409, 0.2443, 0.2497, 0.25})[night_light-2]
local dusk = ({0.7952, 0.7882, 0.7831, 0.7784, 0.7741, 0.7702, 0.7662, 0.7626, 0.7592, 0.7557, 0.7503, 0.7402, 0.74})[night_light-2]
-- mod active values
local night_mode = false
local function set_night(player)
player:override_day_night_ratio(night_light / SUNLIGHT)
end
local function unset_night(player)
player:override_day_night_ratio(nil)
end
if auto then
minetest.register_on_joinplayer(function(player)
bright_night.apply(player)
end)
end
function bright_night.apply(object)
if night_mode then
set_night(object)
else
unset_night(object)
end
end
minetest.register_globalstep(function()
local time = minetest.get_timeofday()
if time < dawn or time > dusk then
if not night_mode then
night_mode = true
end
elseif night_mode then
night_mode = false
end
if auto then
for _, player in ipairs(minetest.get_connected_players()) do
bright_night.apply(player)
end
end
end)
|
--[[
KahLua KonferPUG - an open roll loot distribution helper for PUGs.
WWW: http://kahluamod.com/kpug
SVN: http://kahluamod.com/svn/konferpug
IRC: #KahLua on irc.freenode.net
E-mail: cruciformer@gmail.com
Please refer to the file LICENSE.txt for the Apache License, Version 2.0.
Copyright 2008-2017 James Kean Johnston. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]
local K = LibStub:GetLibrary("KKore")
local H = LibStub:GetLibrary("KKoreHash")
local DB = LibStub:GetLibrary("KKoreDB")
local KUIBase = LibStub:GetLibrary("KKoreUI")
if (not K) then
error ("KahLua KonferPUG: could not find KahLua Kore.", 2)
end
if (not H) then
error ("KahLua KonferPUG: could not find KahLua Kore Hash library.", 2)
end
local kpg = K:GetAddon ("KKonferPUG")
local L = kpg.L
local KUI = kpg.KUI
local MakeFrame = KUI.MakeFrame
-- Local aliases for global or Lua library functions
local _G = _G
local tinsert = table.insert
local tremove = table.remove
local setmetatable = setmetatable
local tconcat = table.concat
local tsort = table.sort
local tostring = tostring
local GetTime = GetTime
local min = math.min
local max = math.max
local strfmt = string.format
local strsub = string.sub
local strlen = string.len
local strfind = string.find
local strlower = string.lower
local gsub = string.gsub
local gmatch = string.gmatch
local xpcall, pcall = xpcall, pcall
local pairs, next, type = pairs, next, type
local select, assert, loadstring = select, assert, loadstring
local printf = K.printf
local strsplit = string.split
local bxor = bit.bxor
local ucolor = K.ucolor
local ecolor = K.ecolor
local icolor = K.icolor
local debug = kpg.debug
local info = kpg.info
local err = kpg.err
local white = kpg.white
local class = kpg.class
--[[
This file contains all of the functions for dealing with sending and
receiving of inter-mod communications. It is where the KonferPUG "protocol"
is implemented.
]]
local function getbool (str)
if (str and str == "Y") then
return true
end
return false
end
local ehandlers = {}
local function send_addon_msg (cmd, prio, dist, target, ...)
local prio = prio or "BULK"
local fs = strfmt ("%d:%s:", kpg.protocol, cmd)
local crc = H:CRC32 (fs, nil, false)
local ndata = K.Serialise (...)
crc = H:CRC32 (ndata, crc, true)
fs = fs .. K.hexstr (crc) .. ":" .. ndata
debug (9, "sending: fs=%q dist=%q target=%q prio=%q", tostring(fs:gsub("\124", "\124\124")), tostring(dist), tostring(target), tostring(prio))
K.comm.SendCommMessage (kpg.CHAT_MSG_PREFIX, fs, dist, target, prio)
end
function kpg.SendAM (cmd, prio, ...)
if (not kpg.inraid) then
return
end
send_addon_msg (cmd, prio, "RAID", nil, ...)
end
function kpg.SendWhisperAM (target, cmd, prio, ...)
send_addon_msg (cmd, prio, "WHISPER", target, ...)
end
--
-- Main message receipt function. Checks the protocol, checksum and other
-- sundry stuff before invoking the handler function.
--
local oldwarn = true
local function old_warning_dialog ()
if (not oldwarn) then
return
end
oldwarn = false
local arg = {
name = "KPGOldProtoDialog",
x = "CENTER", y = "MIDDLE", border = true, blackbg = true,
okbutton = { text = K.OK_STR }, canmove = false, canresize = false,
escclose = false, width = 450, height = 100, title = L["MODTITLE"],
}
local dlg = KUI:CreateDialogFrame (arg)
dlg.OnAccept = function (this)
this:Hide ()
end
dlg.OnCancel = function (this)
this:Hide ()
end
arg = {
x = 8, y = -10, width = 410, height = 64, autosize = false,
color = { r = 1, g = 0, b = 0, a = 1},
text = L["MODTITLE"] .. ": " .. strfmt (L["your version of %s is out of date. Please update it."], L["MODTITLE"]), font = "GameFontNormal",
justifyv = "TOP",
}
dlg.str1 = KUI:CreateStringLabel (arg, dlg)
if (kpg.mainwin and kpg.mainwin:IsShown ()) then
kpg.mainwin:Hide ()
end
dlg:Show ()
end
local function commdispatch (sender, proto, cmd, res, ...)
if (res) then
if (not ehandlers[cmd]) then
old_warning_dialog ()
debug (1, "unknown command %q from %q (p=%d)", cmd, sender, proto)
return
else
debug (8, "COMM(%s) received from %q (proto=%d)", cmd, sender, proto)
--
-- If we are not the master looter we ignore all incoming events,
-- as KPUG only sends events from the ML to users, never the other
-- way around. The sole exception to this is the VCACK reply to the
-- version check.
--
if (not kpg.inraid or (kpg.isml and cmd ~= "VCACK")) then
debug (8, "ignoring incoming event - not in raid or ML")
return
end
ehandlers[cmd] (sender, proto, cmd, ...)
end
else
debug (1, "failed to deserialise %q from %q (p=%d)", sender, cmd, proto)
end
end
local userwarn = userwarn or {}
function kpg:OnCommReceived (prefix, msg, dist, sender)
if (sender == K.player.player) then
return -- Ignore our own messages
end
if (dist == "UNKNOWN" and (sender ~= nil and sender ~= "")) then
return
end
debug (9, "received: prefix=%q msg=%q dist=%q sender=%q", tostring(prefix), tostring(msg), tostring(dist), tostring(sender))
local iter = gmatch (msg, "([^:]+)()")
local ps = iter()
if (not ps) then
debug (1, "bad msg %q received from %q", msg, sender)
return
end
local proto = tonumber (ps, 16)
if (proto > kpg.protocol) then
old_warning_dialog ()
return
end
local cmd = iter ()
if (not cmd) then
debug (1, "malformed msg %q received from %q", msg, sender)
return
end
local msum, pos = iter ()
if (not msum) then
debug (1, "malformed msg %q received from %q", msg, sender)
return
end
local data = string.sub (msg, pos+1)
if (not data) then
debug (1, "malformed msg %q received from %q", msg, sender)
return
end
local crc = H:CRC32 (ps, nil, false)
crc = H:CRC32 (":", crc, false)
crc = H:CRC32 (cmd, crc, false)
crc = H:CRC32 (":", crc, false)
crc = H:CRC32 (data, crc, true)
local mf = K.hexstr (crc)
if (mf ~= msum) then
if (not userwarn[sender]) then
printf (ecolor, "WARNING: addon message from %q was fake!", sender)
userwarn[sender] = true
end
end
commdispatch (sender, proto, cmd, K.Deserialise (data))
end
--
-- Command: VCHEK
-- Purpose: Respond to sender with a version check
--
ehandlers.VCHEK = function (sender, proto, cmd, ...)
if (sender ~= kpg.mlname or kpg.isml) then
return
end
kpg.SendWhisperAM (sender, "VCACK", nil, kpg.version)
end
--
-- Command: VCACK version
-- Purpose: Sent back to us in response to a VCHEK command
--
ehandlers.VCACK = function (sender, proto, cmd, ver)
if (not kpg.vcreplies[sender]) then
kpg.vcreplies[sender] = true
info (L["%s using version %s"], white (sender), white (ver))
end
end
--
-- Command: CONFIG msmin msmax osmin osmax osrolls decay msval mscnt osval oscnt decaytbl
-- Purpose: Sent to the raid to let users know what the current config
-- parameters are. This is always sent prior to an OLOOT event.
--
ehandlers.CONFIG = function (sender, proto, cmd, ...)
local msmin, msmax, osmin, osmax, osrolls, decay, msval, mscnt, osval, oscnt, decaytbl = ...
if (sender ~= kpg.mlname or kpg.isml) then
return
end
kpg.remcfg = {
main_spec_min = msmin,
main_spec_max = msmax,
off_spec_min = osmin,
off_spec_max = osmax,
offspec_rolls = osrolls,
enable_decay = decay,
main_decay = msval,
main_max = mscnt,
off_decay = osval,
off_max = oscnt,
decayed = decaytbl,
}
kpg:RefreshDecayedUsers ()
end
--
-- Command: OLOOT uname uguid realguid lootidtable
-- Purpose: Sent when the master looter loots a corpse or chest. This is sent
-- each time they do so, whether its for the same mob/chest or not.
-- So, if the ML clicks away from a mob or closes loot due to combat
-- or whatever, a loot close event will be sent, and when they
-- reloot the mob/chest, this event will be sent again. It is always
-- a table with the full list of unresolved loot. Each element in the
-- table is the itemlink and quantity for the item in question.
-- The uname parameter is the name of the mob being looted, and the
-- uguid is the GUID of the unit being looted. This is set to the name
-- of the chest or container being opened if its not a real mob with
-- a GUID. In this case, realguid will be false, for real mobs with
-- GUID's it will be true.
--
local we_opened = nil
ehandlers.OLOOT = function (sender, proto, cmd, ...)
local uname, uguid, realguid, loottbl = ...
if (sender ~= kpg.mlname or kpg.isml) then
return
end
kpg:ResetBossLoot ()
kpg.bossloot = {}
for k,v in ipairs (loottbl) do
local ilink, quant = unpack(v)
local itemid = string.match (ilink, "item:(%d+)")
local ti = { itemid = itemid, ilink = ilink, slot = 0, quant = quant }
tinsert (kpg.bossloot, ti)
end
kpg.qf.lootlist.itemcount = #kpg.bossloot
kpg.qf.lootlist:UpdateList ()
kpg.autolooted = kpg.autolooted or {}
if (kpg.autolooted[uguid] == true) then
return
end
if (uguid ~= "0") then
kpg.autolooted[uguid] = true
end
if (kpg.suspended or not kpg.frdb.auto_open) then
return
end
if (not kpg.mainwin:IsShown ()) then
kpg.mainwin:Show ()
kpg.mainwin:SetTab (kpg.LOOT_TAB, 0)
we_opened = true
end
end
--
-- Command: CLOOT
-- Purpose: Sent when the master looter stops looting a corpse or chest.
-- Close the main window when we receive this if we opened it during
-- OLOOT processing.
--
ehandlers.CLOOT = function (sender, proto, cmd, ...)
if (sender ~= kpg.mlname or kpg.isml) then
return
end
kpg:ResetBossLoot ()
if (we_opened) then
we_opened = nil
kpg.mainwin:Hide ()
end
end
--
-- Command: ALOOT itemlink
-- Purpose: Sent when the master looter adds an item to the loot list
-- manually. ITEMLINK is the item link of the item being added
--
ehandlers.ALOOT = function (sender, proto, cmd, ilink)
if (sender ~= kpg.mlname or kpg.isml) then
return
end
kpg:AddLoot (ilink, true)
end
--
-- Command: LISEL idx itemid
-- Purpose: Select loot item at index position IDX. The item should have
-- item id of ITEMID.
--
ehandlers.LISEL = function (sender, proto, cmd, ...)
local idx, itemid = ...
if (not kpg.bossloot) then
return
end
if (sender ~= kpg.mlname or kpg.isml) then
return
end
kpg:SelectLootItem (idx, itemid)
end
--
-- Command: BIREM itemidx
-- Purpose: Used to remove an item from the list of items. This is
-- sent out to the raid only so that people in the raid tracking the
-- loot process see when an item is manually removed from the list
-- by the ML pressing the "Remove" button. This is also sent whenever
-- an item is awarded to a user and removed off the corpse.
--
ehandlers.BIREM = function (sender, proto, cmd, ...)
local itemidx = ...
if (not kpg.bossloot) then
return
end
if (sender ~= kpg.mlname or kpg.isml) then
return
end
kpg:RemoveItemByIdx (itemidx)
end
--
-- Command: BICAN
-- Purpose: Used to signal a roll was cancelled.
--
ehandlers.BICAN = function (sender, proto, cmd, ...)
if (sender ~= kpg.mlname or kpg.isml) then
return
end
kpg:ResetRollers ()
end
--
-- Command: BIDOP idx
-- Purpose: Opens rolling on the currently selected item. Recipients of this
-- message merely need to activate their "Roll" button in case the
-- user is interested in rolling on the item. This is always preceeded
-- by a BICAN message to clear the roll list just to be sure.
-- Gets passed the index number of the item being bid on, which is
-- currently ignored as the item will have been set by LISEL. We could
-- do an integrity check though. Also currently unused (for future
-- use) is a timeout which will start a bid timeout countdown on the
-- user's end.
--
ehandlers.BIDOP = function (sender, proto, cmd, ...)
local idx = ...
if (not kpg.bossloot) then
return
end
if (sender ~= kpg.mlname or kpg.isml) then
return
end
kpg.qf.mymainroll:SetEnabled (true)
kpg.qf.mymainroll:SetShown (true)
if (kpg.remcfg.offspec_rolls) then
kpg.qf.myoffroll:SetEnabled (true)
kpg.qf.myoffroll:SetShown (true)
end
end
--
-- Command: BIDND
-- Purpose: Closes bidding on the current item. The recipients simply need to
-- disable the roll buttons.
--
ehandlers.BIDND = function (sender, proto, cmd, ...)
if (not kpg.bossloot) then
return
end
if (sender ~= kpg.mlname or kpg.isml) then
return
end
kpg.qf.mymainroll:SetEnabled (false)
kpg.qf.myoffroll:SetEnabled (false)
kpg.qf.mymainroll:SetShown (false)
kpg.qf.myoffroll:SetShown (false)
end
-- Set a user's decay values
ehandlers.SETDC = function (sender, proto, cmd, ...)
local who, whoclass, mc, oc = ...
if (sender ~= kpg.mlname or kpg.isml) then
return
end
if (not kpg.remcfg) then
return
end
if (mc == 0 and oc == 0) then
kpg.remcfg.decayed[who] = nil
else
kpg.remcfg.decayed = kpg.remcfg.decayed or {}
kpg.remcfg.decayed[who] = {
class = whoclass, count = { mc, oc }
}
end
kpg:RefreshDecayedUsers ()
end
-- Reset decay
ehandlers.RESTD = function (sender, proto, cmd, ...)
if (sender ~= kpg.mlname or kpg.isml) then
return
end
if (not kpg.remcfg) then
return
end
kpg.remcfg.decayed = nil
kpg:RefreshDecayedUsers ()
end
-- New roller
ehandlers.NEWRL = function (sender, proto, cmd, ...)
local name, class, roll, minr, maxr, pct, rit = ...
if (sender ~= kpg.mlname or kpg.isml) then
return
end
kpg.rollers = kpg.rollers or {}
kpg.rollers[name] = {
class = class,
roll = roll,
minr = minr,
maxr = maxr,
omin = minr,
omax = maxr,
oroll = roll,
pct = pct,
rit = rit,
}
kpg:RefreshRollers ()
end
-- Update roller
ehandlers.UPDRL = function (sender, proto, cmd, ...)
local name, minr, maxr, roll, rit = ...
if (sender ~= kpg.mlname or kpg.isml) then
return
end
if (kpg.rollers and kpg.rollers[name]) then
local rp = kpg.rollers[name]
rp.minr = minr
rp.maxr = maxr
rp.roll = roll
rp.rit = rit
kpg:RefreshRollers ()
end
end
-- Add loot award history item
ehandlers.AHIST = function (sender, proto, cmd, ...)
local when, what, who, class, how = ...
kpg:AddLootHistory (when, what, who, class, how, true)
end
|
function clone_many_times(net, T)
local clones = {}
local params, gradParams
if net.parameters then
params, gradParams = net:parameters()
if params == nil then
params = {}
end
end
local paramsNoGrad
if net.parametersNoGrad then
paramsNoGrad = net:parametersNoGrad()
end
local mem = torch.MemoryFile("w"):binary()
mem:writeObject(net)
for t = 1, T do
-- We need to use a new reader for each clone.
-- We don't want to use the pointers to already read objects.
local reader = torch.MemoryFile(mem:storage(), "r"):binary()
local clone = reader:readObject()
reader:close()
if net.parameters then
local cloneParams, cloneGradParams = clone:parameters()
local cloneParamsNoGrad
for i = 1, #params do
cloneParams[i]:set(params[i])
cloneGradParams[i]:set(gradParams[i])
end
if paramsNoGrad then
cloneParamsNoGrad = clone:parametersNoGrad()
for i =1,#paramsNoGrad do
cloneParamsNoGrad[i]:set(paramsNoGrad[i])
end
end
end
clones[t] = clone
collectgarbage()
end
mem:close()
return clones
end
function adagrad_step(x, dfdx, lr, state)
if not state.var then
state.var = torch.Tensor():typeAs(x):resizeAs(x):zero():add(0.1)
state.std = torch.Tensor():typeAs(x):resizeAs(x)
end
state.var:addcmul(1, dfdx, dfdx)
state.std:sqrt(state.var)
x:addcdiv(-lr, dfdx, state.std)
end
function adam_step(x, dfdx, lr, state)
local beta1 = state.beta1 or 0.9
local beta2 = state.beta2 or 0.999
local eps = state.eps or 1e-8
state.t = state.t or 0
state.m = state.m or x.new(dfdx:size()):zero()
state.v = state.v or x.new(dfdx:size()):zero()
state.denom = state.denom or x.new(dfdx:size()):zero()
state.t = state.t + 1
state.m:mul(beta1):add(1-beta1, dfdx)
state.v:mul(beta2):addcmul(1-beta2, dfdx, dfdx)
state.denom:copy(state.v):sqrt():add(eps)
local bias1 = 1-beta1^state.t
local bias2 = 1-beta2^state.t
local stepSize = lr * math.sqrt(bias2)/bias1
x:addcdiv(-stepSize, state.m, state.denom)
end
function adadelta_step(x, dfdx, lr, state)
local rho = state.rho or 0.9
local eps = state.eps or 1e-6
state.var = state.var or x.new(dfdx:size()):zero()
state.std = state.std or x.new(dfdx:size()):zero()
state.delta = state.delta or x.new(dfdx:size()):zero()
state.accDelta = state.accDelta or x.new(dfdx:size()):zero()
state.var:mul(rho):addcmul(1-rho, dfdx, dfdx)
state.std:copy(state.var):add(eps):sqrt()
state.delta:copy(state.accDelta):add(eps):sqrt():cdiv(state.std):cmul(dfdx)
x:add(-lr, state.delta)
state.accDelta:mul(rho):addcmul(1-rho, state.delta, state.delta)
end
|
--====================================================================--
-- corovel/luacrypto.lua
--
-- create Corona-esque crypto interface
--
-- Documentation: http://docs.davidmccuskey.com/
--====================================================================--
--[[
The MIT License (MIT)
Copyright (c) 2014-2015 David McCuskey
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
--====================================================================--
--== Corovel : JSON shim
--====================================================================--
-- Semantic Versioning Specification: http://semver.org/
local VERSION = "0.1.0"
--====================================================================--
--== Setup, Constants
local has_crypto, crypto = pcall( require, 'crypto' )
local __crypto = crypto
local ICrypto = {}
package.loaded["crypto"] = ICrypto
ICrypto.__crypto = __crypto -- original crypto
--== Constants
ICrypto.sha256 = 'sha256'
--== Functions
function ICrypto.hmac( ... )
return __crypto.hmac.digest( ... )
end
return ICrypto
|
--[[
Filename: MySQLHandlerS.lua
Author: Multi, Sam@ke
--]]
MySQLHandlerS = {}
function MySQLHandlerS:constructor(parent)
mainOutput("MySQLHandlerS was loaded.")
self.coreClass = parent
self.queryAttemps = -1
self.typ = "mysql"
self.database = getDBName()
self.host = getDBHost()
self.username = getDBUsername()
self.password = getDBPassword()
self.datachar = "share=1"
self:establishConnection()
if (self.dbConnection) then
outputServerLog("New MySQL-Connection was created successfully!")
else
outputServerLog("MySQL-Connection failed!")
end
end
function MySQLHandlerS:establishConnection()
if (not self.dbConnection) then
self.dbConnection = dbConnect(self.typ or "mysql", "dbname=".. self.database ..";host=".. self.host, self.username, self.password, self.datachar)
end
end
function MySQLHandlerS:getAllMapVotes()
self:establishConnection()
if (self.dbConnection) then
local tempQuery = self.dbConnection:query("SELECT * FROM mapvotes")
local poll = tempQuery:poll(self.queryAttemps)
return poll
end
return nil
end
function MySQLHandlerS:getMapVotes(mapName)
if (mapName) and (self.dbConnection) then
self:establishConnection()
local tempQuery = self.dbConnection:query("SELECT * FROM mapvotes WHERE mapname = ?", mapname)
local poll = tempQuery:poll(self.queryAttemps)
return poll
end
return nil
end
function MySQLHandlerS:getAllMapStats()
self:establishConnection()
if (self.dbConnection) then
local tempQuery = self.dbConnection:query("SELECT * FROM toptimes")
local poll = tempQuery:poll(self.queryAttemps)
return poll
end
return nil
end
function MySQLHandlerS:getMapStats(mapName)
if (mapName) and (self.dbConnection) then
self:establishConnection()
local tempQuery = self.dbConnection:query("SELECT * FROM toptimes WHERE mapname = ?", mapname)
local poll = tempQuery:poll(self.queryAttemps)
return poll
end
return nil
end
function MySQLHandlerS:saveMapStats(mapName, mapStats)
if (mapName) and (mapStats) then
self:establishConnection()
if (self.dbConnection) then
self.dbConnection:exec("START TRANSACTION;")
local tempQuery = self.dbConnection:query("SELECT * FROM toptimes WHERE mapname = ?", mapname)
local poll = tempQuery:poll(self.queryAttemps)
if (#poll < 1) then
local result = self.dbConnection:exec("INSERT toptimes SET mapname = '".. mapName .."'")
--result = self.dbConnection:exec("INSERT `toptimes` SET `mapname` = `?`", mapname)
end
if (result ~= false) then
for key, value in pairs(mapStats) do
result = self.dbConnection:exec("UPDATE toptimes SET " .. key .. " = '" .. value .. "' WHERE mapname = '" .. mapName .. "'")
--result = self.dbConnection:exec("UPDATE `toptimes` SET `?` = `?` WHERE `mapname` = `?`", key, value, mapname)
if (result == false) then
self.dbConnection:exec("ROLLBACK;")
return false
end
end
end
self.dbConnection:exec("COMMIT;")
return true
end
return false
end
end
function MySQLHandlerS:saveMapVotes(mapVotesTable)
if (mapVotesTable) then
self:establishConnection()
if (self.dbConnection) then
self.dbConnection:exec("START TRANSACTION;")
for index, mapVote in pairs(mapVotesTable) do
if (mapVote) then
if (mapVote.map) and (mapVote.player) and (mapVote.value) then
if (mapVote.map:len() > 0) and (mapVote.player:len() > 0) and (mapVote.value > 0) then
local tempQuery = self.dbConnection:query("SELECT `mapname` FROM mapvotes WHERE mapname = ? AND player = ?", mapVote.map, mapVote.player)
local poll = tempQuery:poll(self.queryAttemps)
local result = false
if (#poll > 0) then
result = self.dbConnection:exec("UPDATE mapvotes SET vote = ? WHERE mapname = ? AND player = ?", mapVote.value, mapVote.map, mapVote.player)
else
result = self.dbConnection:exec("INSERT INTO mapvotes (mapname, player, vote) VALUES (?,?,?)", mapVote.map, mapVote.player, mapVote.value)
end
if (result == false) then
self.dbConnection:exec("ROLLBACK;")
break
end
end
end
end
end
self.dbConnection:exec("COMMIT;")
return true
end
return false
end
end
function MySQLHandlerS:destructor()
if (self.dbConnection) then
self.dbConnection:destroy()
self.dbConnection = nil
end
mainOutput("MySQLHandlerS was deleted.")
end |
-- grabbed from the rojo plugin: https://github.com/rojo-rbx/rojo/blob/master/plugin/src/Components/FitText.lua
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TextService = game:GetService("TextService")
local common = ReplicatedStorage.common
local util = common.util
local lib = ReplicatedStorage.lib
local Dictionary = require(util.Dictionary)
local Roact = require(lib.Roact)
local e = Roact.createElement
local FitText = Roact.PureComponent:extend("FitText")
function FitText:init()
self.ref = Roact.createRef()
self.sizeBinding, self.setSize = Roact.createBinding(UDim2.new())
end
function FitText:render()
local kind = self.props.kind or "TextLabel"
local props = Dictionary.merge({
Font = Enum.Font.Gotham,
TextSize = 18,
BackgroundTransparency = 1,
}, self.props)
local containerProps = Dictionary.merge(props, {
fitAxis = Dictionary.None,
kind = Dictionary.None,
padding = Dictionary.None,
minSize = Dictionary.None,
scale = Dictionary.None,
Size = self.sizeBinding,
[Roact.Ref] = self.ref,
[Roact.Change.AbsoluteSize] = function()
self:updateTextMeasurements()
end
})
return e(kind, containerProps)
end
function FitText:didMount()
self:updateTextMeasurements()
end
function FitText:didUpdate()
self:updateTextMeasurements()
end
function FitText:updateTextMeasurements()
local minSize = self.props.minSize or Vector2.new(0, 0)
local padding = self.props.padding or Vector2.new(0, 0)
local fitAxis = self.props.fitAxis or "XY"
local baseSize = self.props.Size
local sizeUpdated = self.props.sizeUpdated
local text = self.props.Text or ""
local font = self.props.Font or Enum.Font.Gotham
local textSize = self.props.TextSize or 18
local containerSize = self.ref.current.AbsoluteSize
local textBounds
if fitAxis == "XY" then
textBounds = Vector2.new(9e6, 9e6)
elseif fitAxis == "X" then
textBounds = Vector2.new(9e6, containerSize.Y - padding.Y * 2)
elseif fitAxis == "Y" then
textBounds = Vector2.new(containerSize.X - padding.X * 2, 9e6)
end
local measuredText = TextService:GetTextSize(text, textSize, font, textBounds)
local computedX = math.max(minSize.X, padding.X * 2 + measuredText.X)
local computedY = math.max(minSize.Y, padding.Y * 2 + measuredText.Y)
local totalSize
if fitAxis == "XY" then
totalSize = UDim2.new(
0, computedX,
0, computedY)
elseif fitAxis == "X" then
totalSize = UDim2.new(
0, computedX,
baseSize.Y.Scale, baseSize.Y.Offset)
elseif fitAxis == "Y" then
totalSize = UDim2.new(
baseSize.X.Scale, baseSize.X.Offset,
0, computedY)
end
self.setSize(totalSize)
if typeof(sizeUpdated) == "function" then
sizeUpdated(combinedSize)
end
end
return FitText |
list.Set("DesktopWindows","Advanced Calculator",
{
title = "Calculator",
icon = "icon64/advcalc.png",
init = function( icon, providedwindow )
BuildAdvCMenu()
providedwindow:Close()
end
})
local disttop = 23
local dispy = 50
AdvCalc = AdvCalc or {
Ans = 0,
M = 0,
A = 0,
B = 0,
C = 0,
D = 0,
E = 0,
F = 0,
G = 0,
H = 0,
I = 0,
J = 0,
K = 0,
L = 0,
M = 0,
N = 0,
O = 0,
P = 0,
Q = 0,
R = 0,
S = 0,
T = 0,
U = 0,
V = 0,
W = 0,
X = 0,
Y = 0,
Z = 0,
func = "",
AnsDisp = "0",
typed = {},
Posttyped = "",
Alt = false,
Alpha = false,
AngleMode = "degrees",
ForceInsert = true,
DigitMode = 10,
inspos = 1,
History = {},
Colors = {
[1]=Color(0,0,0),
[2]=Color(191,191,191),
[3]=Color(127,127,127),
[4]=Color(255,255,255),
[5]=Color(255,255,0),
[6]=Color(0,255,0),
[7]=Color(0,255,255),
[8]=Color(127,0,255),
[9]=Color(0,127,255),
[10]=Color(255,0,0),
[11]=Color(31,31,31),
[12]=Color(127,0,0),
[13]=Color(255,255,191),
[14]=Color(127,63,0),
[15]=Color(0,0,0),
[16]=Color(0,0,0),
[17]=Color(255,255,255),
[18]=Color(63,63,63),
[19]=Color(255,255,255),
[20]=Color(0,0,0),
[21]=Color(255,255,255),
[22]=Color(255,255,255),
[23]=Color(255,0,0),
[24]=Color(0,255,0)
},
Translations = {
[1]="Functions",
[2]="Numbers",
[3]="Operations",
[4]="Equators/Solvants",
[5]="Shift/Alpha Toggler",
[6]="Anglizer",
[7]="Autocorrection Toggler",
[8]="Arrows",
[9]="Memory Operators",
[10]="Clearing Operators",
[11]="Alternate Functions",
[12]="Variables",
[13]="Toggled Shift and Alpha",
[14]="Alternate Alpha Functions",
[15]="Backspace",
[16]="Black Text",
[17]="White Text",
[18]="Non-rainbow Options",
[19]="Screen",
[20]="Screen Text",
[21]="Graph Line",
[22]="Graph Debug Text",
[23]="Graph X-Axis",
[24]="Graph Y-Axis"
},
Historyi = 1
}
hook.Add("Initialize", "LoadDataForAdvCalc", function()
if file.Exists('advcalccolors.txt', 'DATA') then
table.Merge(AdvCalc.Colors,util.JSONToTable(file.Read('advcalccolors.txt','DATA')) or {})
end
if file.Exists('advcalcvarvals.txt', 'DATA') then
table.Merge(AdvCalc,util.JSONToTable(file.Read('advcalcvarvals.txt','DATA')) or {})
end
end)
include("buttons+functions.lua")
local ConX = CreateClientConVar("advcalc_button_sizex","40")
local ConY = CreateClientConVar("advcalc_button_sizey","40")
local ConR = CreateClientConVar("advcalc_button_roundness","4")
local ConS = CreateClientConVar("advcalc_button_spacing","2")
local ConO = CreateClientConVar("advcalc_button_clicky","1")
local ConB = CreateClientConVar("advcalc_button_optionrainbow","1")
local ConP = CreateClientConVar("advcalc_color_cyclespeed","1")
local ConH = CreateClientConVar("advcalc_color_addhue","0")
local ConV = CreateClientConVar("advcalc_color_darkness","0.5")
local ConT = CreateClientConVar("advcalc_color_saturation","1")
local ConA = CreateClientConVar("advcalc_button_autorelease","1")
concommand.Add("advcalc",function()
if SERVER then return end
BuildAdvCMenu()
end)
function CheckAdvCSyntax(key)
local tab = AdvCalc.typed
if key then
local sp, _1, _2 = string.find(tab[AdvCalc.inspos-1] and string.Right(tab[AdvCalc.inspos-1],1) or "",key)
return tobool(sp)
else
return tab[AdvCalc.inspos-1] == nil
end
end
function BuildAdvCMenu()
if SERVER then return end
local xelements = 11
local yelements = 6
local buttonx = ConX:GetInt()
local buttony = ConY:GetInt()
local spacing = ConS:GetFloat()
local Main = vgui.Create("DFrame")
Main:SetSize(buttonx*xelements+spacing*(xelements+1), buttony*yelements+spacing*(yelements+2)+dispy+disttop)
Main:Center()
Main:MakePopup()
Main:SetTitle("Basic Advanced Calculator by RandomTNT")
Main:ShowCloseButton(false)
Main.Paint = function(panel,w,h)
draw.RoundedBox(4,0,0,w,h,HSVToColor((SysTime()*ConP:GetFloat()*10+ConH:GetInt())%360,ConT:GetFloat(),1-ConV:GetFloat()))
end
local Disp = vgui.Create("DPanel", Main)
Disp:SetSize(buttonx*xelements+spacing*(xelements-1),dispy)
Disp:SetPos(spacing,spacing+disttop)
function Disp:Paint(w,h)
draw.RoundedBox(4,0,0,w,h,AdvCalc.Colors[19])
draw.SimpleText(string.Comma(AdvCalc.AnsDisp),"DermaLarge",w,h,AdvCalc.Colors[20],TEXT_ALIGN_RIGHT,TEXT_ALIGN_BOTTOM)
draw.SimpleText(AdvCalc.func,"DermaDefault",2,2,AdvCalc.Colors[20],TEXT_ALIGN_LEFT,TEXT_ALIGN_TOP)
if #AdvCalc.typed + 1 ~= AdvCalc.inspos then
surface.SetFont("DermaDefault")
local indicator = table.concat(AdvCalc.typed,"",1,AdvCalc.inspos-1)
local w2, h2 = surface.GetTextSize(indicator)
surface.SetDrawColor(AdvCalc.Colors[20])
surface.DrawRect(1+w2,2,1,h2)
end
end
local XButton = vgui.Create("DButton",Main)
XButton:SetPos(buttonx*xelements+spacing*(xelements+1)-disttop,0)
XButton:SetSize(disttop,disttop)
XButton:SetFont("Marlett")
XButton:SetText("r")
XButton:SetTextColor(Color(255,255,255))
XButton.DoClick = function()
Main:Close()
end
XButton.Paint = function(panel,w,h)
--draw.SimpleText("r","Marlett",w/2,h/2,Color(255,255,255),TEXT_ALIGN_CENTER,TEXT_ALIGN_CENTER)
end
local Buttons = vgui.Create("DIconLayout", Main)
Buttons:SetSize(buttonx*xelements+spacing*(xelements-1),buttony*yelements+spacing*(yelements-1))
Buttons:SetPos(spacing,spacing*2+disttop+dispy)
Buttons:SetSpaceX(spacing)
Buttons:SetSpaceY(spacing)
function Main:PerformLayout(w,h)
XButton:SetPos(w-disttop,0)
Disp:SetSize(buttonx*xelements+spacing*(xelements-1),dispy)
Disp:SetPos(spacing,spacing+disttop)
Buttons:SetSize(buttonx*xelements+spacing*(xelements-1),buttony*yelements+spacing*(yelements-1))
Buttons:SetPos(spacing,spacing*2+disttop+dispy)
Buttons:SetSpaceX(spacing)
Buttons:SetSpaceY(spacing)
end
for i=1,(xelements*yelements) do
if CButtonTable[i] ~= nil then
local Button = Buttons:Add("DButton")
local text = CButtonTable[i].Text or ""
local functext = CButtonTable[i].FuncText or text
local alttext = CButtonTable[i].AltText or text
local altfunctext = CButtonTable[i].FuncAltText or CButtonTable[i].AltText or functext
local alphatext = CButtonTable[i].AlphaText or text
local alphafunctext = CButtonTable[i].FuncAlphaText or CButtonTable[i].AlphaText or functext
local altalphatext = CButtonTable[i].AltAlphaText or CButtonTable[i].AlphaText or CButtonTable[i].AltText or text
local altalphafunctext = CButtonTable[i].FuncAltAlphaText or CButtonTable[i].AltAlphaText or CButtonTable[i].FuncAlphaText or CButtonTable[i].AlphaText or CButtonTable[i].FuncAltText or CButtonTable[i].AltText or functext
--local tcol = AdvCalc.Colors[CButtonTable[i].TextColor] or AdvCalc.Colors[17]
local typenorm = CButtonTable[i].ButtonType or "func"
local typealt = CButtonTable[i].ButtonTypeAlt or typenorm
local typealpha = CButtonTable[i].ButtonTypeAlpha or typenorm
local typealtalpha = CButtonTable[i].ButtonTypeAltAlpha or CButtonTable[i].ButtonTypeAlpha or typealt
-- local col = AdvCalc.Colors[CButtonTable[i].DispColor] or AdvCalc.Colors[1]
-- local altcol = AdvCalc.Colors[CButtonTable[i].AltDispColor] or col
-- local alphacol = AdvCalc.Colors[CButtonTable[i].AlphaDispColor] or col
-- local altalphacol = AdvCalc.Colors[CButtonTable[i].AltAlphaDispColor] or AdvCalc.Colors[CButtonTable[i].AlphaDispColor] or AdvCalc.Colors[CButtonTable[i].AltDispColor] or col
Button:SetSize(buttonx, buttony)
--Button:SetTextColor(tcol)
Button.DoClick = function()
if ConO:GetBool() then surface.PlaySound("doors/handle_pushbar_locked1.wav") end
local reqins = AdvCalc.Alt and AdvCalc.Alpha and altalphafunctext or AdvCalc.Alpha and alphafunctext or AdvCalc.Alt and altfunctext or functext
local ftype = AdvCalc.Alt and AdvCalc.Alpha and typealtalpha or AdvCalc.Alpha and typealpha or AdvCalc.Alt and typealt or typenorm
if isfunction(CButtonTable[i].RunAltAlphaFunction) and AdvCalc.Alpha and AdvCalc.Alt then
CButtonTable[i]:RunAltAlphaFunction()
elseif isfunction(CButtonTable[i].RunAlphaFunction) and AdvCalc.Alpha then
CButtonTable[i]:RunAlphaFunction()
elseif isfunction(CButtonTable[i].RunAltFunction) and AdvCalc.Alt then
CButtonTable[i]:RunAltFunction()
elseif isfunction(CButtonTable[i].RunFunction) then
CButtonTable[i]:RunFunction()
elseif reqins ~= "" then
if AdvCalc.ForceInsert then
if ftype == "number" then
if CheckAdvCSyntax("[%a)]") then
table.insert(AdvCalc.typed,AdvCalc.inspos,"*"..reqins)
else
table.insert(AdvCalc.typed,AdvCalc.inspos,reqins)
end
elseif ftype == "func" or ftype == "var" then
if CheckAdvCSyntax("[%w)]") then
table.insert(AdvCalc.typed,AdvCalc.inspos,"*"..reqins)
else
table.insert(AdvCalc.typed,AdvCalc.inspos,reqins)
end
elseif ftype == "pad if null" then
if CheckAdvCSyntax("[%(,]") or CheckAdvCSyntax(nil) then
table.insert(AdvCalc.typed,AdvCalc.inspos,"1"..reqins)
else
table.insert(AdvCalc.typed,AdvCalc.inspos,reqins)
end
elseif ftype == "operand" then
if CheckAdvCSyntax("[^%w%)]") or CheckAdvCSyntax(nil) then
table.insert(AdvCalc.typed,AdvCalc.inspos,"0"..reqins)
else
table.insert(AdvCalc.typed,AdvCalc.inspos,reqins)
end
elseif ftype == "negate" then
if CheckAdvCSyntax("[%+%-]") and not CheckAdvCSyntax(nil) then
table.insert(AdvCalc.typed,AdvCalc.inspos,"0"..reqins)
else
table.insert(AdvCalc.typed,AdvCalc.inspos,reqins)
end
elseif ftype == "space if num" then
if CheckAdvCSyntax("%d") then
table.insert(AdvCalc.typed,AdvCalc.inspos," "..reqins)
elseif CheckAdvCSyntax(nil) then
table.insert(AdvCalc.typed,AdvCalc.inspos,"\"\""..reqins)
else
table.insert(AdvCalc.typed,AdvCalc.inspos,reqins)
end
elseif ftype == "raw" then
table.insert(AdvCalc.typed,AdvCalc.inspos,reqins)
end
else
table.insert(AdvCalc.typed,AdvCalc.inspos,reqins)
end
AdvCalc.inspos = AdvCalc.inspos + 1
AdvCalc.func = table.concat(AdvCalc.typed)
end
if ConA:GetBool() and not CButtonTable[i].DisableAutoRelease then
AdvCalc.Alt = false
AdvCalc.Alpha = false
end
end
Button.Paint = function(panel,w,h)
draw.RoundedBox(ConR:GetInt(),0,0,w,h,Button:IsDown() and Color(255,255,255) or ConB:GetBool() and CButtonTable[i].RainbowColors and HSVToColor((SysTime()*ConP:GetFloat()*10+ConH:GetInt())%360,ConT:GetFloat(),math.min(2-ConV:GetFloat()*2,1)) or AdvCalc.Alpha and AdvCalc.Alt and AdvCalc.Colors[CButtonTable[i].AltAlphaDispColor] or AdvCalc.Alpha and AdvCalc.Colors[CButtonTable[i].AlphaDispColor] or AdvCalc.Alt and AdvCalc.Colors[CButtonTable[i].AltDispColor] or AdvCalc.Colors[CButtonTable[i].DispColor] or AdvCalc.Colors[1])
if CButtonTable[i].Anglizer and Button.OldAngleMode ~= AdvCalc.AngleMode then
Button.OldAlt = AdvCalc.Alt
Button.OldAlpha = AdvCalc.Alpha
Button.OldAngleMode = AdvCalc.AngleMode
Button:SetText(string.Left(string.upper(AdvCalc.AngleMode),3))
elseif not CButtonTable[i].Anglizer and (Button.OldAlpha ~= AdvCalc.Alpha or Button.OldAlt ~= AdvCalc.Alt) then
Button.OldAlt = AdvCalc.Alt
Button.OldAlpha = AdvCalc.Alpha
Button:SetText(AdvCalc.Alpha and AdvCalc.Alt and altalphatext or AdvCalc.Alpha and alphatext or AdvCalc.Alt and alttext or text)
end
Button:SetTextColor(AdvCalc.Colors[CButtonTable[i].TextColor] or AdvCalc.Colors[17])
--[[local newcol = AdvCalc.Colors[CButtonTable[i].TextColor] or AdvCalc.Colors[17]
if tcol ~= newcol then
tcol = newcol
Button:SetTextColor(tcol)
end]]
local newx,newy,news = ConX:GetInt(),ConY:GetInt(),ConS:GetFloat()
if w ~= newx or h ~= newy or spacing ~= news then
buttonx = newx
buttony = newy
spacing = news
Button:SetSize(buttonx, buttony)
Main:SetSize(buttonx*xelements+spacing*(xelements+1), buttony*yelements+spacing*(yelements+2)+dispy+disttop)
Main:InvalidateLayout()
end
end
else
local Button = Buttons:Add("DPanel")
Button:SetSize(buttonx,buttony)
Button:SetPaintBackground(false)
end
end
end
function ShowAdvCColorMenu()
local panelx = 400
local panely = 400
if SERVER then return end
local Main = vgui.Create("DFrame")
Main:SetSize(panelx,panely)
Main:Center()
Main:MakePopup()
Main:SetSizable(true)
Main:SetTitle("Color Menu")
local Panel = vgui.Create("DScrollPanel",Main)
Panel:Dock(FILL)
--[[local Warn = vgui.Create("DLabel",Panel)
Warn:SetFont("DermaDefaultBold")
Warn:SetText("NOTE: Text colors require a calculator restart to take effect!")
Warn:SetTextColor(Color(255,255,0))
Warn:SizeToContents()
Warn:Dock(TOP)]]
for i=1,#AdvCalc.Colors do
local Cat = vgui.Create("DCollapsibleCategory",Panel)
Cat:Dock(TOP)
Cat:SetLabel(AdvCalc.Translations[i] or "Color "..i)
local Mixer = vgui.Create("DColorMixer", Cat)
Mixer:SetPos(0,disttop)
Mixer:SetColor(AdvCalc.Colors[i])
function Mixer:ValueChanged()
AdvCalc.Colors[i] = Mixer:GetColor()
end
Cat:Toggle()
end
local Reset = vgui.Create("DButton",Panel)
Reset:Dock(TOP)
Reset:SetText("SAVE")
Reset:SetTextColor(Color(0,127,0))
Reset.DoClick = function()
local current = SysTime()
chat.AddText(Color(255,255,0),"Saving...")
file.Write('advcalccolors.txt', util.TableToJSON(AdvCalc.Colors))
chat.AddText(Color(0,255,0),"Finished in "..math.Round(SysTime()-current,6).."s!")
end
local Reset = vgui.Create("DButton",Panel)
Reset:Dock(TOP)
Reset:SetText("Reset All Colors")
Reset:SetTextColor(Color(255,0,0))
Reset.DoClick = function()
Derma_Query("Are you sure?","Confirm Color Reset","Yes",function()
Main:Close()
AdvCalc.Colors = {
[1]=Color(0,0,0),
[2]=Color(191,191,191),
[3]=Color(127,127,127),
[4]=Color(255,255,255),
[5]=Color(255,255,0),
[6]=Color(0,255,0),
[7]=Color(0,255,255),
[8]=Color(127,0,255),
[9]=Color(0,127,255),
[10]=Color(255,0,0),
[11]=Color(31,31,31),
[12]=Color(127,0,0),
[13]=Color(255,255,191),
[14]=Color(127,63,0),
[15]=Color(0,0,0),
[16]=Color(0,0,0),
[17]=Color(255,255,255),
[18]=Color(63,63,63),
[19]=Color(255,255,255),
[20]=Color(0,0,0),
[21]=Color(255,255,255),
[22]=Color(255,255,255),
[23]=Color(255,0,0),
[24]=Color(0,255,0)
}
end,"No")
end
end
function ShowAdvCOptionMenu()
local panelx = 400
local panely = 400
if SERVER then return end
local Main = vgui.Create("DFrame")
Main:SetSize(panelx,panely)
Main:Center()
Main:MakePopup()
Main:SetSizable(true)
Main:SetTitle("Option Menu")
local Panel = vgui.Create("DScrollPanel",Main)
Panel:Dock(FILL)
--[[local Warn = vgui.Create("DLabel",Panel)
Warn:SetFont("DermaDefaultBold")
Warn:SetText("NOTE: Resizing options require a\ncalculator restart to take effect!")
Warn:SetTextColor(Color(255,0,0))
Warn:SizeToContents()
Warn:Dock(TOP)
Warn:SetContentAlignment(8)]]
--[[local Background = vgui.Create("DPanel",Panel)
Background:Dock(FILL)]]
local Form = vgui.Create("DForm",Panel)
Form:Dock(TOP)
Form:SetName("Options")
Form:NumSlider("Button Length","advcalc_button_sizex",20,80,0)
Form:NumSlider("Button Width","advcalc_button_sizey",20,80,0)
Form:NumberWang("Roundness","advcalc_button_roundness",0,64,0)
Form:NumberWang("Spacing","advcalc_button_spacing",0,80,0)
Form:CheckBox("Button Sounds","advcalc_button_clicky")
Form:CheckBox("Rainbow Option Buttons","advcalc_button_optionrainbow")
Form:NumSlider("BG Speed","advcalc_color_cyclespeed",0,36,2)
Form:NumSlider("BG Add Hue","advcalc_color_addhue",0,360,0)
Form:NumSlider("BG Darkness","advcalc_color_darkness",0,1,2)
Form:NumSlider("BG Saturation","advcalc_color_saturation",0,1,2)
Form:CheckBox("Automatic Shift/Alpha Release","advcalc_button_autorelease")
local Reset = vgui.Create("DButton",Panel)
Reset:Dock(TOP)
Reset:SetText("Reset All Options")
Reset:SetTextColor(Color(255,0,0))
Reset.DoClick = function()
Derma_Query("Are you sure?","Confirm Reset","Yes",function()
Main:Close()
ConX:SetInt(40)
ConY:SetInt(40)
ConR:SetInt(4)
ConS:SetInt(2)
ConO:SetBool(true)
ConB:SetBool(true)
ConP:SetInt(1)
ConH:SetInt(0)
ConV:SetFloat(0.5)
ConT:SetInt(1)
end,"No")
end
end
function AdvCalcDrawGraph(minx,maxx,func,str)
local panelx = 400
local panely = 400
local maximized = false
local vcenter = maxx > 0 and minx < 0
local x_render,y_render,xval,yval
if SERVER then return end
local Main = vgui.Create("DFrame")
Main:SetSize(panelx,panely)
Main:Center()
Main:MakePopup()
Main:SetSizable(true)
Main:SetTitle("Graph for "..str)
Main:ShowCloseButton(false)
Main.Paint = function(panel,w,h)
draw.RoundedBox(4,0,0,w,h,HSVToColor((SysTime()*ConP:GetFloat()*10+ConH:GetInt())%360,ConT:GetFloat(),1-ConV:GetFloat()))
end
local XButton = vgui.Create("DButton",Main)
XButton:SetPos(panelx-disttop,0)
XButton:SetSize(disttop,disttop)
XButton:SetFont("Marlett")
XButton:SetText("r")
XButton:SetTextColor(Color(255,255,255))
XButton.DoClick = function()
Main:Close()
end
XButton.Paint = function(panel,w,h)
--draw.SimpleText("r","Marlett",w/2,h/2,Color(255,255,255),TEXT_ALIGN_CENTER,TEXT_ALIGN_CENTER)
end
local SButton = vgui.Create("DButton",Main)
SButton:SetPos(panelx-disttop*2,0)
SButton:SetSize(disttop,disttop)
SButton:SetFont("Marlett")
SButton:SetText("1")
SButton:SetTextColor(Color(255,255,255))
SButton.DoClick = function()
if maximized then
Main:SetDraggable(true)
Main:SetSizable(true)
Main:SetSize(panelx,panely)
Main:Center()
maximized = false
SButton:SetText("1")
else
Main:SetSize(ScrW(),ScrH())
Main:Center()
Main:SetDraggable(false)
Main:SetSizable(false)
maximized = true
SButton:SetText("2")
end
end
SButton.Paint = function(panel,w,h)
--draw.SimpleText(maximized and "2" or "1","Marlett",w/2,h/2,Color(255,255,255),TEXT_ALIGN_CENTER,TEXT_ALIGN_CENTER)
end
function Main:PerformLayout(w,h)
XButton:SetPos(w-disttop,0)
SButton:SetPos(w-disttop*2,0)
end
local Background = vgui.Create("DButton",Main)
Background:Dock(FILL)
Background:SetCursor("crosshair")
Background:SetText("")
local results = results or {}
local maxval = 0
local minval = 0
function Background:PerformLayout(w,h)
results = {}
for i=minx,maxx,(maxx-minx)/w do
if tostring(func(i)) ~= "nan" then
results[#results+1] = func(i)
else
results[#results+1] = "nan"
end
end
for k,v in ipairs(results) do
if v ~= "nan" then
maxval = math.max(maxval,v)
minval = math.min(minval,v)
end
end
if maxval == minval then
maxval = maxval + 0.0000001
minval = minval - 0.0000001
end
if x_render then
xval = (x_render/w)*(maxx-minx)+minx
yval = func(xval)
if tostring(yval) ~= "nan" then
y_render = h-(yval-minval)*h/(maxval-minval)
else
y_render = "nan"
end
end
end
local inbuffer = 0
local Input = vgui.Create("DTextEntry",Main)
Input:Dock(BOTTOM)
Input:SetNumeric(true)
Input.OnChange = function(self)
inbuffer = tonumber(self:GetValue()) or 0
end
local InputButton = vgui.Create("DButton",Main)
InputButton:Dock(BOTTOM)
InputButton:SetText("Set X-coordinate For Selected Point")
InputButton.DoClick = function()
local dx,dy = Background:GetSize()
x_render = math.Clamp(((inbuffer-minx)/(maxx-minx))*dx,0,dx)
Background:InvalidateLayout(true)
end
--Input:SetSize(funclen, 20)
--Input:CenterHorizontal()
--Input:SetText(modelname)
--Background:InvalidateLayout(true)
Background.Paint = function(panel,w,h)
local xcenter = minval < 0 and maxval > 0
local halfw = vcenter and w*(-minx/(maxx-minx)) or w/2
local halfh = xcenter and h*(maxval/(maxval-minval)) or h/2
draw.NoTexture()
surface.SetDrawColor(0,0,0)
surface.DrawRect(0,0,w,h)
draw.SimpleText("Currently rendering "..w.." points","HudHintTextSmall",0,0,AdvCalc.Colors[22])
surface.SetDrawColor(AdvCalc.Colors[24])
surface.DrawLine(halfw,0,halfw,h)
draw.SimpleText(tostring(maxval),"DermaDefault",halfw,0,AdvCalc.Colors[24],TEXT_ALIGN_RIGHT,TEXT_ALIGN_TOP)
draw.SimpleText(tostring(minval),"DermaDefault",halfw,h,AdvCalc.Colors[24],TEXT_ALIGN_RIGHT,TEXT_ALIGN_BOTTOM)
surface.SetDrawColor(AdvCalc.Colors[23])
surface.DrawLine(0,halfh,w,halfh)
draw.SimpleText(tostring(minx),"DermaDefault",0,halfh,AdvCalc.Colors[23],TEXT_ALIGN_LEFT,TEXT_ALIGN_TOP)
draw.SimpleText(tostring(maxx),"DermaDefault",w,halfh,AdvCalc.Colors[23],TEXT_ALIGN_RIGHT,TEXT_ALIGN_TOP)
if xcenter and vcenter then
draw.SimpleText("0","DermaDefault",halfw,halfh,AdvCalc.Colors[24],TEXT_ALIGN_RIGHT,TEXT_ALIGN_TOP)
draw.SimpleText("0","DermaDefault",halfw,halfh,AdvCalc.Colors[23],TEXT_ALIGN_RIGHT,TEXT_ALIGN_TOP)
else
local wx,hx = draw.SimpleText(vcenter and "0" or tostring((maxx+minx)/2),"DermaDefault",halfw,halfh,AdvCalc.Colors[23],TEXT_ALIGN_RIGHT,TEXT_ALIGN_TOP)
draw.SimpleText(xcenter and "0" or tostring((maxval+minval)/2),"DermaDefault",halfw,halfh+hx,AdvCalc.Colors[24],TEXT_ALIGN_RIGHT,TEXT_ALIGN_TOP)
end
surface.SetDrawColor(AdvCalc.Colors[21])
for i=1,w-1 do
if results[i] ~= "nan" and results[i+1] ~= "nan" then
local xp = w/(w-1)*(i-1)
local xp2 = w/(w-1)*(i)
local yp = h-(results[i]-minval)*h/(maxval-minval)
local yp2 = h-(results[i+1]-minval)*h/(maxval-minval)
surface.DrawLine(xp,yp,xp2,yp2)
end
end
if Background:IsDown() then
local tx,ty = Background:CursorPos()
x_render = math.Clamp(tx,0,w)
xval = (x_render/w)*(maxx-minx)+minx
yval = func(xval)
if tostring(yval) ~= "nan" then
y_render = h-(yval-minval)*h/(maxval-minval)
else
y_render = "nan"
end
end
if x_render and y_render ~= "nan" then
surface.DrawCircle(x_render,y_render,5,AdvCalc.Colors[21])
draw.SimpleText("("..xval..", "..yval..")","DermaDefault",x_render,y_render,AdvCalc.Colors[21],x_render > w/2 and TEXT_ALIGN_RIGHT or TEXT_ALIGN_LEFT,y_render < h/2 and TEXT_ALIGN_TOP or TEXT_ALIGN_BOTTOM)
end
end
--[[Background.DoClick = function()
local tx,ty = Background:CursorPos()
local dx,dy = Background:GetSize()
x_render = math.Clamp(tx,0,dx)
Background:InvalidateLayout()
end]]
end |
ENT.Type = "anim"
ENT.Base = "gmod_wire_ramcard_proxybase"
ENT.PrintName = "Proxy (24 Values / 100U)"
ENT.Author = "Free Fall"
ENT.Contact = ""
ENT.Information = "A Proxy RAM-Card"
ENT.Category = "RAM-Cards (Wire)"
ENT.Spawnable = true
ENT.AdminSpawnable = true
|
PayConfig = {};
--商品列表id
PayConfig.eGoodsListId = {
MarketGold = 1; --商城银币商品信息
MarketVip = 2; --商城VIP商品信息
MarketProp = 3; --商城道具商品信息
MarketHot = 4; --商城促销商品信息 (2.0没用了)
MarketCrystal = 12; --商城金条商品信息
Broken = 5; --破产商品
HallPlus = 6; --快捷支付大厅加号
RoomPay = 7; --快捷支付房间内 (这个列表会根据gameid 和 level而变化)
VipCharge = 8, --VIP支付
FirstRecharge = 9; --首冲
SecondePay = 10; --二次付费
Degrade = 11; --快捷支付入场 降级、入场 (这个列表会根据gameid 和 level而变化)
AgentCard = 999; --代理年卡
}
--枚举存储类型
PayConfig.eCacheType = {
DictCache = 1; --需要保存到手机内, 下次启动先根据缓存加载数据
MemoryCache = 2; --保存到内存中, 游戏中只需拉取一次
NoCache = 3; --不需要进行缓存
}
--商品列表存储类型映射表
PayConfig.GoodsListCacheMap = {
[PayConfig.eCacheType.DictCache] = {
PayConfig.eGoodsListId.MarketGold,
PayConfig.eGoodsListId.MarketVip,
PayConfig.eGoodsListId.MarketProp,
PayConfig.eGoodsListId.MarketHot,
PayConfig.eGoodsListId.MarketCrystal,
},
[PayConfig.eCacheType.MemoryCache] = {
PayConfig.eGoodsListId.Broken,
PayConfig.eGoodsListId.AgentCard;
}
}
--枚举支付场景
PayConfig.ePayScene = {
Market = 1; --商城
Broken = 2; --破产
ChooseGoodsLayer = 3; --多个商品(如首冲)
SingleGoodsLayer = 4, --快捷购买(如大厅加号)
}
--商品列表支付场景映射表
PayConfig.paySceneGoodsListMap = {
[PayConfig.ePayScene.Market] = {
PayConfig.eGoodsListId.MarketHot,
PayConfig.eGoodsListId.MarketProp,
PayConfig.eGoodsListId.MarketVip,
PayConfig.eGoodsListId.MarketGold,
PayConfig.eGoodsListId.MarketCrystal,
};
[PayConfig.ePayScene.Broken] = {
PayConfig.eGoodsListId.Broken;
};
[PayConfig.ePayScene.ChooseGoodsLayer] = {
PayConfig.eGoodsListId.FirstRecharge,
PayConfig.eGoodsListId.SecondePay,
};
[PayConfig.ePayScene.SingleGoodsLayer] = {
PayConfig.eGoodsListId.HallPlus,
PayConfig.eGoodsListId.Degrade,
PayConfig.eGoodsListId.VipCharge,
PayConfig.eGoodsListId.RoomPay,
}
}
PayConfig.ALIPAY_NOTIFY_URL = "http://paycn.boyaa.com/pay_order_alipay_notify.php";--支付宝通知地址
--枚举支付渠道
PayConfig.ePayMode = {
--本地定义
LOCAL_CRYSTAL_PMODE = "-123456789"; --本地定义的金条购买支付方式
--短信统称
SMS_PMODE = "0"; --短信支付(一个统称)
--移动
MOBILE_PMODE = "31"; --移动基地
MMBILLING_WEAKONLINE_PMODE = "218"; --移动mm支付(弱联网)
HUAFUBAOPAY_PMODE = "35"; --话付宝支付
SIKAI_WEAK_MM_PMODE = "341"; --斯凯弱网mm
WORDS_FUBAO_PMODE = "349"; --话付宝
WORDS_FUBAO_BARE_PMODE = "644"; --话付宝裸码
MIGU_MUSIC_PMODE = "630"; --咪咕音乐支付
--联通
WO_PMODE = "109"; --WO支付
UNICOM_BARECARDBACK_PMODE = "308"; --联通裸码备用支付
UNICOM_FOURTHBAREBACK_PMODE = "462"; --联通第四套裸码
--电信
TELECOM_PMODE = "117"; --电信天翼支付
EGAME_PMODE = "34"; --爱游戏支付
EDONGMAN_PMODE = "282"; --电信爱动漫裸码
--other
ALIPAY_PMODE = "244"; --支付宝极简版专业版
ALIPAY_STANDARD_PMODE = "265"; --支付宝极简版标准版
WEIXIN_V3_PMODE = "431"; --微信支付3.0
UNION_V2_PMODE = "198"; --银联支付2.0
TENTPAY_PMODE = "33"; --财付通;
--其他联运支付
QI_HU_360_PMODE = "136";
--IOS
LIAN_DONG_WEB_PMODE = "36"; --联动WEB(移动短信)-->IOS
ALIPAY_WEB_PMODE = "26"; --支付宝(WEB版)
WEIXIN_IOS_V3_PMODE = "463"; --微信IOS支付3.0 (SDK)
APPLE_PMODE = "99"; --苹果支付
ALIPAY_STANDARD_PMODE_IOS = "265"; --支付宝极简版标准版(SDK)
ALIPAY_STANDARD_PMODE_IOS_2 = "620"; --支付宝极简版标准版(SDK2)
UNION_V2_PMODE_IOS = "198"; --银联支付
UNION_V2_PMODE_IOS_NEW = "728"; --新银联支付
}
local payChannelIcons_pin_map = require("qnFiles/qnPlist/hall/payChannelIcons_pin");
PayConfig.ePayModeIconMap = {
{
icon = payChannelIcons_pin_map["pmode_4.png"], --支付宝
pmodeList = {
PayConfig.ePayMode.ALIPAY_PMODE,
PayConfig.ePayMode.ALIPAY_STANDARD_PMODE,
PayConfig.ePayMode.ALIPAY_WEB_PMODE,
PayConfig.ePayMode.ALIPAY_STANDARD_PMODE_IOS,
PayConfig.ePayMode.ALIPAY_STANDARD_PMODE_IOS_2,
},
};
{
icon = payChannelIcons_pin_map["pmode_33.png"], --财付通
pmodeList = {
PayConfig.ePayMode.TENTPAY_PMODE,
},
};
{
icon = payChannelIcons_pin_map["pmode_99.png"], --苹果
pmodeList = {
PayConfig.ePayMode.APPLE_PMODE,
},
};
{
icon = payChannelIcons_pin_map["pmode_171.png"], --微信
pmodeList = {
PayConfig.ePayMode.WEIXIN_V3_PMODE,
PayConfig.ePayMode.WEIXIN_IOS_V3_PMODE,
},
};
{
icon = payChannelIcons_pin_map["pmode_198.png"], --银联
pmodeList = {
PayConfig.ePayMode.UNION_V2_PMODE,
PayConfig.ePayMode.UNION_V2_PMODE_IOS,
PayConfig.ePayMode.UNION_V2_PMODE_IOS_NEW,
},
};
{
icon = payChannelIcons_pin_map["pmode_crystal.png"], --金条
pmodeList = {
PayConfig.ePayMode.LOCAL_CRYSTAL_PMODE,
},
};
{
icon = payChannelIcons_pin_map["pmode_136.png"], --360联运
pmodeList = {
PayConfig.ePayMode.QI_HU_360_PMODE,
},
}
}
|
-- Copyright 2015 Daniel Dickinson <openwrt@daniel.thecshore.com>
-- Licensed to the public under the Apache License 2.0.
local m, s, o
local nixio = require "nixio"
require "luci.util"
m = Map("nut_server", translate("Network UPS Tools (Server)"),
translate("Network UPS Tools Server Configuration"))
s = m:section(TypedSection, "user", translate("NUT Users"))
s.addremove = true
s.anonymous = true
o = s:option(Value, "username", translate("Username"))
o.optional = false
o = s:option(Value, "password", translate("Password"))
o.password = true
o.optional = false
o = s:option(MultiValue, "actions", translate("Allowed actions"))
o.widget = "select"
o:value("set", translate("Set variables"))
o:value("fsd", translate("Forced Shutdown"))
o.optional = true
o = s:option(DynamicList, "instcmd", translate("Instant commands"), translate("Use upscmd -l to see full list which the commands your UPS supports (requires upscmd package)"))
o.optional = true
o = s:option(ListValue, "upsmon", translate("Role"))
o:value("slave", translate("Slave"))
o:value("master", translate("Master"))
o.optional = false
s = m:section(TypedSection, "listen_address", translate("Addresses on which to listen"))
s.addremove = true
s.anonymous = true
o = s:option(Value, "address", translate("IP Address"))
o.optional = false
o.datatype = "ipaddr"
o.placeholder = "127.0.0.1"
o = s:option(Value, "port", translate("Port"))
o.optional = true
o.datatype = "port"
o.placeholder = "3493"
s = m:section(NamedSection, "upsd", "upsd", translate("Global Settings"))
s.addremove = true
o = s:option(Value, "maxage", translate("Maximum Age of Data"), translate("Period after which data is considered stale"))
o.datatype = "uinteger"
o.optional = true
o.placeholder = 15
o = s:option(Value, "runas", translate("RunAs User"), translate("Drop privileges to this user"))
o.optional = true
o.placeholder = "nut"
o = s:option(Value, "statepath", translate("Path to state file"))
o.optional = true
o.placeholder = "/var/run/nut"
o = s:option(Value, "maxconn", translate("Maximum connections"))
o.optional = true
o.datatype = "uinteger"
o.placeholder = 24
if luci.util.checklib("/usr/sbin/upsd", "libssl.so") then
o = s:option(Value, "certfile", translate("Certificate file (SSL)"))
o.optional = true
end
s = m:section(TypedSection, "driver", translate("Driver Configuration"),
translate("The name of this section will be used as UPS name elsewhere"))
s.addremove = true
s.anonymous = false
driverlist = nixio.fs.dir("/lib/nut")
o = s:option(ListValue, "driver", translate("Driver"))
for driver in driverlist do
o:value(driver)
end
o.optional = false
o = s:option(Value, "port", translate("Port"))
o.optional = false
o.default = "auto"
o = s:option(Value, "mfr", translate("Manufacturer (Display)"))
o.optional = true
o = s:option(Value, "model", translate("Model (Display)"))
o.optional = true
o = s:option(Value, "serial", translate("Serial Number"))
o.optional = true
o = s:option(Value, "sdtime", translate("Additional Shutdown Time(s)"))
o.optional = true
o = s:option(Value, "offdelay", translate("Off Delay(s)"), translate("Delay for kill power command"))
o.optional = true
o.placeholder = 20
n = s:option(Value, "ondelay", translate("On Delay(s)"), translate("Delay to power on UPS if power returns after kill power"))
n.optional = true
n.placeholder = 30
function o.validate(self, cfg, value)
if n:cfgvalue(cfg) <= value then
return nil
end
end
function n.validate(self, cfg, value)
if o:cfgvalue(cfg) >= value then
return nil
end
end
o = s:option(Value, "pollfreq", translate("Polling Frequency(s)"))
o.optional = true
o.datatype = "integer"
o.placeholder = 30
o = s:option(Value, "vendor", translate("Vendor (regex)"))
o.optional = true
o = s:option(Value, "product", translate("Product (regex)"))
o.optional = true
o = s:option(Value, "bus", translate("USB Bus(es) (regex)"))
o.optional = true
o.datatype = "uinteger"
o = s:option(Flag, "interruptonly", translate("Interrupt Only"))
o.optional = true
o.default = false
o = s:option(Value, "interruptsize", translate("Interrupt Size"), translate("Bytes to read from interrupt pipe"))
o.optional = true
o.datatype = "integer"
o = s:option(Value, "maxreport", translate("Max USB HID Length Reported"), translate("Workaround for buggy firmware"))
o.optional = true
o.datatype = "integer"
o.default = nil
o = s:option(Value, "vendorid", translate("USB Vendor Id"))
o.optional = true
o = s:option(Value, "productid", translate("USB Product Id"))
o.optional = true
o = s:option(Value, "runas", translate("RunAs User"), translate("User as which to execute driver; requires device file accessed by driver be read-write for that user."))
o.optional = true
o.placeholder = "nut"
o = s:option(Value, "community", translate("SNMP Community"))
o.optional = true
o.placeholder = "private"
o = s:option(ListValue, "snmp_version", translate("SNMP version"))
o.optional = true
o:value("v1", translate("SNMPv1"))
o:value("v2c", translate("SNMPv2c"))
o:value("v3", translate("SNMPv3"))
o:value("", "")
o.default = ""
o = s:option(Value, "snmp_retries", translate("SNMP retries"))
o.optional = true
o.datatype = "uinteger"
o = s:option(Value, "snmp_timeout", translate("SNMP timeout(s)"))
o.optional = true
o.datatype = "uinteger"
o = s:option(Flag, "notransferoids", translate("No low/high voltage transfer OIDs"))
o.optional = true
o.default = false
o = s:option(Value, "other", translate("Additional Parameters"))
o.optional = true
return m
|
--[[
A library providing advanced list support and better optimizations for list-based operations.
]]
_libs = _libs or {}
_libs.lists = true
_libs.tablehelper = _libs.tablehelper or require 'tablehelper'
_raw = _raw or {}
_raw.table = _raw.table or {}
list = {}
_meta = _meta or {}
_meta.L = {}
_meta.L.__index = function(l, k) if list[k] ~= nil then return list[k] else return T(l)[k] end end
_meta.L.__class = 'List'
function L(t)
local l
if class(t) == 'Set' then
l = L{}
for el in pairs(t) do
l:append(el)
end
else
l = t or {}
end
l.n = #l
return setmetatable(l, _meta.L)
end
function list.empty(l)
return l.n == 0
end
function list.length(l)
return l.n
end
_meta.L.__len = list.length
function list.append(l, el)
l.n = l.n + 1
l[l.n] = el
end
function list.last(l, i)
return l[l.n - (i and i - 1 or 0)]
end
function list.insert(l, i, el)
l.n = l.n + 1
table.insert(l, i, el)
end
function list.remove(l, i)
i = i or l.n
local res = l[i]
for key = i, l.n do
l[key] = l[key + 1]
end
l.n = l.n - 1
return res
end
function list.extend(l1, l2)
local n1 = l1.n
local n2 = l2.n
for k = 1, n2 do
l1[n1 + k] = l2[k]
end
l1.n = n1 + n2
return l1
end
function list.contains(l, el)
for _, val in ipairs(l) do
if val == el then
return true
end
end
return false
end
function list.count(l, fn)
local count = 0
if type(fn) ~= 'function' then
for _, val in ipairs(l) do
if val == fn then
count = count + 1
end
end
else
for _, val in ipairs(l) do
if fn(val) then
count = count + 1
end
end
end
return count
end
function list.concat(l, str, from, to)
str = str or ''
from = from or 1
to = to or l.n
local res = ''
for key = from, to do
res = res..tostring(rawget(l, key))
if key < l.n then
res = res..str
end
end
return res
end
function list.clear(l)
for key in ipairs(l) do
l[key] = nil
end
l.n = 0
return l
end
function list.with(l, attr, val)
for _, el in ipairs(l) do
if type(el) == 'table' and rawget(el, attr) == val then
return el
end
end
end
function list.iwith(l, attr, val)
local cel
val = val:lower()
for _, el in ipairs(l) do
if type(el) == 'table' then
cel = rawget(el, attr)
if type(cel) == 'string' and cel:lower() == val then
return el
end
end
end
end
function list.map(l, fn)
local res = {}
for key, val in ipairs(l) do
res[key] = fn(val)
end
res.n = l.n
return setmetatable(res, _meta.L)
end
function list.filter(l, fn)
local res = {}
local key = 0
local val
for okey = 1, l.n do
val = rawget(l, okey)
if fn(val) == true then
key = key + 1
res[key] = val
end
end
res.n = key
return setmetatable(res, _meta.L)
end
function list.reduce(l, fn, init)
local acc = init
for _, val in ipairs(l) do
if acc == nil then
acc = val
else
acc = fn(acc, val)
end
end
return acc
end
function list.flatten(l, rec)
rec = true and (rec ~= false)
local res = {}
local key = 1
local val
local flat
local n2
for k1 = 1, l.n do
val = l[key]
if type(val) == 'table' then
if rec then
flat = list.flatten(val, rec)
n2 = flat.n
for k2 = 1, n2 do
res[key + k2] = flat[k2]
end
key = key + n2
else
n2 = #val
for k2 = 1, n2 do
res[key + k2] = val[k2]
end
end
key = key + n2
else
res[key] = val
key = key + 1
end
end
res.n = key
return setmetatable(res, _meta.L)
end
function list.it(l)
local key = 0
return function()
key = key + 1
return l[key], key
end
end
function list.equals(l1, l2)
if l1.n ~= l2.n then
return false
end
for key, val in ipairs(l1) do
if val ~= l2[key] then
return false
end
end
return true
end
function list.slice(l, from, to)
local n = l.n
from = from or 1
if from < 0 then
from = (from % n) + 1
end
to = to or n
if to < 0 then
to = (to % n) + 1
end
local res = {}
local key = 0
for i = from, to do
key = key + 1
res[key] = l[i]
end
res.n = key
return setmetatable(res, _meta.L)
end
function list.splice(l1, from, to, l2)
-- TODO
end
_raw.table.sort = _raw.table.sort or table.sort
function list.sort(l, ...)
_raw.table.sort(l, ...)
return l
end
function list.reverse(l)
local res = {}
local n = l.n
local rkey = n
for key = 1, n do
res[key] = l[rkey]
rkey = rkey - 1
end
res.n = n
return setmetatable(res, _meta.L)
end
function list.range(n)
local res = {}
for key = 1, n do
res[key] = key
end
res.n = n
return setmetatable(res, _meta.L)
end
function list.any(l, fn)
for _, val in ipairs(l) do
if fn(val) == true then
return true
end
end
return false
end
function list.all(l, fn)
for _, val in ipairs(l) do
if fn(val) ~= true then
return false
end
end
return true
end
function list.tostring(l)
local str = '['
for key, val in ipairs(l) do
if key > 1 then
str = str..', '
end
str = str..tostring(val)
end
return str..']'
end
_meta.L.__tostring = list.tostring
|
local lib = {}
local function get_settings_path()
return emu.subst_env(manager.machine.options.entries.homepath:value():match('([^;]+)')) .. '/autofire'
end
local function get_settings_filename()
return emu.romname() .. '.cfg'
end
local function initialize_button(settings)
if settings.port and settings.mask and settings.type and settings.key and settings.on_frames and settings.off_frames then
local ioport = manager.machine.ioport
local new_button = {
port = settings.port,
mask = settings.mask,
type = ioport:token_to_input_type(settings.type),
key = manager.machine.input:seq_from_tokens(settings.key),
key_cfg = settings.key,
on_frames = settings.on_frames,
off_frames = settings.off_frames,
counter = 0
}
local port = ioport.ports[settings.port]
if port then
local field = port:field(settings.mask)
if field and (field.type == new_button.type) then
new_button.button = field
end
end
return new_button
end
return nil
end
local function serialize_settings(button_list)
local settings = {}
for index, button in ipairs(button_list) do
local setting = {
port = button.port,
mask = button.mask,
type = manager.machine.ioport:input_type_to_token(button.type),
key = button.key_cfg,
on_frames = button.on_frames,
off_frames = button.off_frames
}
table.insert(settings, setting)
end
return settings
end
function lib:load_settings()
local buttons = {}
local json = require('json')
local filename = get_settings_path() .. '/' .. get_settings_filename()
local file = io.open(filename, 'r')
if not file then
return buttons
end
local loaded_settings = json.parse(file:read('a'))
file:close()
if not loaded_settings then
emu.print_error(string.format('Error loading autofire settings: error parsing file "%s" as JSON', filename))
return buttons
end
for index, button_settings in ipairs(loaded_settings) do
local new_button = initialize_button(button_settings)
if new_button then
buttons[#buttons + 1] = new_button
end
end
return buttons
end
function lib:save_settings(buttons)
local path = get_settings_path()
local attr = lfs.attributes(path)
if not attr then
lfs.mkdir(path)
elseif attr.mode ~= 'directory' then
emu.print_error(string.format('Error saving autofire settings: "%s" is not a directory', path))
return
end
local filename = path .. '/' .. get_settings_filename()
if #buttons == 0 then
os.remove(filename)
return
end
local json = require('json')
local settings = serialize_settings(buttons)
local data = json.stringify(settings, {indent = true})
local file = io.open(filename, 'w')
if not file then
emu.print_error(string.format('Error saving autofire settings: error opening file "%s" for writing', filename))
return
end
file:write(data)
file:close()
end
return lib
|
function onCreate()
-- background shit
makeLuaSprite('sky3', 'sky3', -600, -300);
setScrollFactor('sky3', 0.9, 0.9);
makeLuaSprite('ground', 'ground', -650, 600);
setScrollFactor('ground', 0.9, 0.9);
scaleObject('ground', 1.1, 1.1);
makeLuaSprite('trees', 'trees', -500, -300);
setScrollFactor('trees', 1.3, 1.3);
scaleObject('trees', 0.9, 0.9);
addLuaSprite('sky3', false);
addLuaSprite('ground', false);
addLuaSprite('trees', false);
close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage
end |
id = 'V-38460'
severity = 'low'
weight = 10.0
title = 'The NFS server must not have the all_squash option enabled.'
description = 'The "all_squash" option maps all client requests to a single anonymous uid/gid on the NFS server, negating the ability to track file access by user ID.'
fixtext = [=[Remove any instances of the "all_squash" option from the file "/etc/exports". Restart the NFS daemon for the changes to take effect.
# service nfs restart]=]
checktext = [=[If the NFS server is read-only, in support of unrestricted access to organizational content, this is not applicable.
The related "root_squash" option provides protection against remote administrator-level access to NFS server content. Its use is not a finding.
To verify the "all_squash" option has been disabled, run the following command:
# grep all_squash /etc/exports
If there is output, this is a finding.]=]
function test()
end
function fix()
end
|
local mt = FindMetaTable("Player")
// Overwrite default IsAdmin to return whether the player meets the hierarchial requirement for at least one rank
local isadmin = mt.IsAdmin
function mt:IsAdmin()
local ourHeir = self:getHierarchy()
// Find the admin rank and determine if its set hierarchy is lte
for rankid, info in ndoc.pairs(ndoc.table.am.permissions) do
if (info.name == am.config.admin_rank) then
if (ourHeir > info.hierarchy) then
return true
end
end
end
return isadmin(self)
end
// Determines if a user has the correct hierarchy to be considered a superadmin
local issa = mt.IsSuperAdmin
function mt:IsSuperAdmin()
local ourHeir = self:getHierarchy()
// Find the superadmin rank and determine if its set hierarchy is lte
for rankid, info in ndoc.pairs(ndoc.table.am.permissions) do
if (info.name == am.config.superadmin_rank) then
if (ourHeir > info.hierarchy) then
return true
end
end
end
return issa(self)
end
// Returns a list of the rank ids for a user
function mt:getRankIds()
return ndoc.table.am.users[ self:SteamID() ]
end
// Determines whether a user is a user group
local isug = mt.IsUserGroup
function mt:IsUserGroup(str)
if (self:getRankIds() == nil) then
return false
end
for rankid,serverIds in ndoc.pairs(self:getRankIds()) do
if (!serverIds[am.config.server_id] && !serverIds[0]) then
continue
end
if (ndoc.table.am.permissions[rankid].name == str) then
return true
end
end
return false
end
// Returns the highest user group of a user
local gug = mt.GetUserGroup
function mt:GetUserGroup()
local _, rankid = self:getHierarchy()
return ndoc.table.am.permissions[rankid].name
end
// Determines whether a player has the correct rank to execute a permission
function mt:hasPerm(perm)
local rankids = self:getRankIds()
for rankid, _ in ndoc.pairs(rankids) do
for _, p in ndoc.pairs(ndoc.table.am.permissions[rankid].perm) do
if (p == perm || p == "*") then return true end
end
end
return false
end
// Returns whether the player is in admin mode
function mt:inAdminMode()
return SERVER && self.adminmode || self:GetNWBool("inAdminMode")
end
// Return the largest hierarchial value and the corresponding rankid for a user
function mt:getHierarchy()
local ourLargestHeirarchy = 0
local ourLargestRank
// We don't have any data for the user
if (!ndoc.table.am.users[ self:SteamID() ]) then
return 0, 0
end
// Loop through the user's ranks
for rankId,serverIds in ndoc.pairs(ndoc.table.am.users[ self:SteamID() ]) do
if (!serverIds[am.config.server_id] && !serverIds[0]) then
continue
end
local curHeirarchy = ndoc.table.am.permissions[ rankId ].hierarchy
if (curHeirarchy > ourLargestHeirarchy) then
ourLargestHeirarchy = curHeirarchy
ourLargestRank = rankId
end
end
return ourLargestHeirarchy, ourLargestRank
end
// Returns the number in seconds that a player has been on the server
function mt:getPlayTime()
local pastTime = ndoc.table.am.play_times[self:SteamID()]
if (!pastTime) then
pastTime = 0
end
return CurTime() - self._joinTime + pastTime
end
hook.Add('PlayerNoClip', 'cannoclip', function(ply)
return ply:hasPerm("noclip") and ply:inAdminMode()
end)
// Returns a table of all online admin players
function am.getAdmins()
local temp = {}
// Find admins
for k,v in pairs(player.GetAll()) do
if (!v:IsAdmin()) then continue end
table.insert(temp, v)
end
return temp
end |
require 'torch'
require 'optim'
require 'nn'
-- {corn, fertilizer, insecticide}
data = torch.Tensor{
{40, 6, 4},
{44, 10, 4},
{46, 12, 5},
{48, 14, 7},
{52, 16, 9},
{58, 18, 12},
{60, 22, 14},
{68, 24, 20},
{74, 26, 21},
{80, 32, 24}
}
ninputs = 2;
noutputs = 1;
model = nn.Sequential()
model:add(nn.Linear(ninputs, noutputs))
loss_criterion = nn.MSECriterion()
x, dl_dx = model:getParameters()
feval = function(x_new)
if x ~= x_new then
x:copy(x_new)
end
_nidx_ = (_nidx_ or 0) + 1
if _nidx_ > (#data)[1] then _nidx_ = 1 end
local sample = data[_nidx_]
local inputs = sample[{{2, 3}}]
local target = sample[{{1}}]
dl_dz.zero()
local loss_x = loss_criterion:forward(model:forward(inputs), target)
model:backwards(inputs, loss_criterion:backward(model.output, target))
end
|
local discordia = require("discordia")
local Date, Time = discordia.Date, discordia.Time
local function isOwnerAuthored(msg) return msg.author == msg.client.owner end
local function isBotAuthored(msg) return msg.author == msg.client.user end
local function canBulkDelete(msg) return msg.id > (Date() - Time.fromWeeks(2)):toSnowflake() end
local function isOnline(member) return member.status ~= "offline" end
return {
isBotAuthored = isBotAuthored,
isOwnerAuthored = isOwnerAuthored,
canBulkDelete = canBulkDelete,
isOnline = isOnline
}
|
-- This file is subject to copyright - contact swampservers@gmail.com for more information.
net.Receive("PonyCfg", function(len)
local ply = net.ReadEntity()
local cfg = net.ReadTable()
if IsValid(ply) then
PPM_SetPonyCfg(ply, cfg)
end
end)
net.Receive("PonyInvalidate", function(len)
local ply = net.ReadEntity()
if IsValid(ply) then
ply.UpdatedPony = nil
end
end)
function PPM_Load(filename)
local str = file.Read("data/ppm/" .. filename, "GAME")
local lines = string.Split(str, "\n")
local ponydata = {}
for k, v in pairs(lines) do
local args = string.Split(string.Trim(v), " ")
local name = string.Replace(args[1], "pny_", "")
if (table.Count(args) == 2) then
ponydata[name] = tonumber(args[2])
elseif (table.Count(args) == 4) then
ponydata[name] = Vector(tonumber(args[2]), tonumber(args[3]), tonumber(args[4]))
elseif (table.Count(args) == 3) then
if args[2] == "b" then
ponydata[name] = tobool(args[3])
elseif args[2] == "s" then
ponydata[name] = args[3]
end
end
end
PPM_SetPonyCfg(LocalPlayer(), SanitizePonyCfg(ponydata))
end
function PPM_Randomize()
local ponydata = {}
ponydata.kind = math.Round(math.Rand(1, 4))
ponydata.gender = math.Round(math.Rand(1, 2))
ponydata.body_type = 1
ponydata.mane = math.Round(math.Rand(1, 15))
ponydata.manel = math.Round(math.Rand(1, 12))
ponydata.tail = math.Round(math.Rand(1, 14))
ponydata.tailsize = math.Rand(0.8, 1)
ponydata.eye = math.Round(math.Rand(1, PPM.EYES_COUNT))
ponydata.eyelash = math.Round(math.Rand(1, 5))
ponydata.coatcolor = Vector(math.Rand(0, 1), math.Rand(0, 1), math.Rand(0, 1))
for I = 1, 6 do
ponydata["haircolor" .. I] = Vector(math.Rand(0, 1), math.Rand(0, 1), math.Rand(0, 1))
end
for I = 1, 8 do
ponydata["bodydetail" .. I] = 1
ponydata["bodydetail" .. I .. "_c"] = Vector(0, 0, 0)
end
ponydata.cmark = math.Round(math.Rand(1, PPM.MARK_COUNT))
ponydata.bodyweight = math.Rand(0.8, 1.2)
ponydata.bodyt0 = 1 --math.Round(math.Rand(1,4))
ponydata.bodyt1_color = Vector(math.Rand(0, 1), math.Rand(0, 1), math.Rand(0, 1))
local iriscolor = Vector(math.Rand(0, 1), math.Rand(0, 1), math.Rand(0, 1)) * 2
ponydata.eyecolor_bg = Vector(1, 1, 1)
ponydata.eyeirissize = 0.7 + math.Rand(-0.1, 0.1)
ponydata.eyecolor_iris = iriscolor
ponydata.eyecolor_grad = iriscolor / 3
ponydata.eyecolor_line1 = iriscolor * 0.9
ponydata.eyecolor_line2 = iriscolor * 0.8
ponydata.eyeholesize = 0.7 + math.Rand(-0.1, 0.1)
ponydata.eyecolor_hole = Vector(0, 0, 0)
-- TODO assert(ponydata == SanitizePonyCfg(ponydata))
PPM_SetPonyCfg(LocalPlayer(), SanitizePonyCfg(ponydata))
end
function PPM_Save(filename)
local saveframe = {}
for k, v in SortedPairs(LocalPlayer().ponydata) do
if type(v) == "number" then
table.insert(saveframe, "\n " .. k .. " " .. tostring(v))
elseif type(v) == "Vector" then
table.insert(saveframe, "\n " .. k .. " " .. tostring(v))
elseif type(v) == "boolean" then
table.insert(saveframe, "\n " .. k .. " b " .. tostring(v))
elseif type(v) == "string" then
table.insert(saveframe, "\n " .. k .. " s " .. string.Replace(v, " ", ""))
end
end
saveframe = table.concat(saveframe)
if not string.EndsWith(filename, ".txt") then
filename = filename .. ".txt"
end
if not file.Exists("ppm", "DATA") then
file.CreateDir("ppm")
end
MsgN("saving .... " .. "ppm/" .. filename)
file.Write("ppm/" .. filename, saveframe)
end
function ReloadCurrentPony()
if (file.Exists("ppm/_current.txt", "DATA")) then
PPM_Load("_current.txt")
else
PPM_Randomize()
end
SendLocalPonyCfg()
end
hook.Add("Think", "PPM_Loader", function()
-- and LocalPlayer():IsPPMPony() then --disabled so it appears in shop
if IsValid(LocalPlayer()) then
ReloadCurrentPony()
hook.Remove("Think", "PPM_Loader")
end
end)
function SendLocalPonyCfg()
local tab = LocalPlayer().ponydata
assert(istable(tab))
-- if not istable(tbl) then return end
-- if (delays > CurTime()) then return end
-- delays = CurTime() + 3
-- local json = util.TableToJSON(tbl)
-- local comp = util.Compress(json)
-- PPM.SentPonyData = comp
-- local length = #comp
net.Start("PonyCfg")
-- net.WriteData(comp, length)
net.WriteTable(tab)
net.SendToServer()
end |
local childprocess = require('childprocess')
local core = require('core')
local stream = require('stream')
local Process = core.Emitter:extend()
function Process:initialize()
self._uv_process = nil
self.stdin = stream.Writable:new()
self.stdout = stream.Readable:new()
self.stderr = stream.Readable:new()
end
function wrap_readable(uv_readable, readable)
readable:wrap(uv_readable)
end
function wrap_writable(uv_writable, writable)
writable._write = function(self, data, encoding, callback)
uv_writable:write(data, callback)
end
writable:once('finish', function()
uv_writable:close()
end)
end
function relay_events(proc, events)
for k,v in pairs(events) do
proc._uv_process:on(v, function(...)
proc:emit(v, ...)
end)
end
end
return function(command, args, options)
local proc = Process:new()
proc._uv_process = childprocess.spawn(command, args, options)
wrap_writable(proc._uv_process.stdin, proc.stdin)
wrap_readable(proc._uv_process.stdout, proc.stdout)
wrap_readable(proc._uv_process.stderr, proc.stderr)
relay_events(proc, {'exit'})
return proc
end
|
local o = vim.o
local gl = require('galaxyline')
local condition = require('galaxyline.condition')
local gls = gl.section
gl.short_line_list = {'LuaTree','vista','dbui'}
o.showmode = false -- Hide mode as it's provided by the plugin
o.laststatus = 2 -- Show status line
o.showtabline = 2 -- Show tabline
local colors = {
bg = '#151718',
line_bg = '#151718',
line_fg = '#4f5560',
sep = '#0f1112',
fg = '#abb2bf',
black = '#1d1f21',
yellow = '#e5c07b',
cyan = '#56b6c2',
darkblue = '#081633',
green = '#98c379',
orange = '#d19a66',
purple = '#5d4d7a',
magenta = '#c678dd',
grey = '#abb2bf',
blue = '#61afef',
red = '#e06c75'
}
local get_lsp_client = function (msg)
msg = msg or 'No Active Lsp'
local buf_ft = vim.api.nvim_buf_get_option(0,'filetype')
local buf_clients = vim.lsp.buf_get_clients()
if next(buf_clients) == nil then
return msg
end
for _,client in ipairs(buf_clients) do
local filetypes = client.config.filetypes
if filetypes and vim.fn.index(filetypes,buf_ft) ~= -1 and client.name ~= 'null-ls' then
return client.name
end
end
return msg
end
gls.left[1] = {
FirstElement = {
provider = function() return ' ' end,
highlight = { colors.line_fg, colors.line_bg }
},
}
gls.left[2] = {
ViMode = {
provider = function()
local alias = {
n = { color = colors.line_fg, name = 'NORMAL' },
i = { color = colors.green, name = 'INSERT' },
v = { color = colors.blue, name = 'VISUAL' },
[''] = { color = colors.blue, name = 'VISUAL' },
V = { color = colors.blue, name = 'VISUAL' },
c = { color = colors.red, name = 'COMMAND' },
no = { color = colors.magenta, name = 'NORMAL' },
s = { color = colors.orange, name = 'NORMAL' },
S = { color = colors.orange, name = 'NORMAL' },
[''] = { color = colors.orange, name = 'NORMAL' },
ic = { color = colors.yellow, name = 'NORMAL' },
R = { color = colors.purple, name = 'NORMAL' },
Rv = { color = colors.purple, name = 'NORMAL' },
cv = { color = colors.red, name = 'NORMAL' },
ce = { color = colors.red, name = 'NORMAL' },
r = { color = colors.cyan, name = 'NORMAL' },
rm = { color = colors.cyan, name = 'NORMAL' },
['r?'] = { color = colors.cyan, name = 'NORMAL' },
['!'] = { color = colors.red, name = 'NORMAL' },
t = { color = colors.green, name = 'TERMINAL' },
}
vim.api.nvim_command('hi GalaxyViMode guifg='..alias[vim.fn.mode()].color)
return alias[vim.fn.mode()].name
end,
separator = '▕',
separator_highlight = { colors.sep, colors.line_bg },
highlight = {colors.line_fg, colors.line_bg, 'bold'},
},
}
gls.left[3] = {
GitIcon = {
provider = function() return ' ' end,
condition = condition.check_git_workspace,
highlight = { colors.orange, colors.line_bg},
}
}
gls.left[4] = {
GitBranch = {
provider = 'GitBranch',
condition = condition.check_git_workspace,
separator = '▕ ',
separator_highlight = { colors.sep, colors.line_bg },
highlight = { colors.line_fg, colors.line_bg },
}
}
gls.left[5] ={
FileIcon = {
provider = 'FileIcon',
condition = condition.buffer_not_empty,
highlight = { require('galaxyline.providers.fileinfo').get_file_icon_color, colors.line_bg },
},
}
gls.left[6] = {
FileName = {
provider = {'FileName','FileSize'},
condition = condition.buffer_not_empty,
separator = '▕',
separator_highlight = { colors.sep, colors.line_bg },
highlight = { colors.line_fg, colors.line_bg }
}
}
gls.left[7] = {
LspClient = {
provider = get_lsp_client,
icon = ' ﮧ ',
separator = ' ',
separator_highlight = { colors.sep, colors.line_bg },
condition = condition.check_active_lsp,
highlight = { colors.line_fg, colors.line_bg },
}
}
gls.left[8] = {
DiagnosticWarn = {
provider = 'DiagnosticWarn',
icon = ' ',
separator = ' ',
separator_highlight = { colors.sep, colors.line_bg },
highlight = { colors.yellow, colors.line_bg },
}
}
gls.left[9] = {
DiagnosticError = {
provider = 'DiagnosticError',
icon = ' ',
separator = ' ',
separator_highlight = { colors.sep, colors.line_bg },
highlight = { colors.red, colors.line_bg },
}
}
gls.right[1] = {
DiffAdd = {
provider = 'DiffAdd',
condition = condition.hide_in_width,
icon = ' ',
highlight = { colors.green, colors.line_bg },
}
}
gls.right[2] = {
DiffModified = {
provider = 'DiffModified',
condition = condition.hide_in_width,
icon = ' ',
highlight = { colors.orange, colors.line_bg },
}
}
gls.right[3] = {
DiffRemove = {
provider = 'DiffRemove',
condition = condition.hide_in_width,
icon = ' ',
highlight = { colors.red, colors.line_bg },
}
}
gls.right[4] = {
Space = {
provider = function () return ' ' end,
condition = condition.hide_in_width,
separator = '▕',
separator_highlight = { colors.sep, colors.line_bg },
highlight = { colors.line_fg, colors.line_bg },
}
}
gls.right[5]= {
FileFormat = {
provider = 'FileFormat',
highlight = { colors.line_fg, colors.line_bg }
}
}
gls.right[6] = {
LineInfo = {
provider = 'LineColumn',
separator = '▕ ',
separator_highlight = { colors.sep, colors.line_bg },
highlight = { colors.line_fg, colors.line_bg }
},
}
gls.right[7] = {
PerCent = {
provider = 'LinePercent',
separator = '▕',
separator_highlight = { colors.sep, colors.line_bg },
highlight = { colors.line_fg, colors.line_bg }
}
}
gls.short_line_left[1] ={
FileIcon = {
provider = 'FileIcon',
condition = condition.buffer_not_empty,
highlight = { require('galaxyline.providers.fileinfo').get_file_icon_color, colors.line_bg },
},
}
gls.short_line_left[2] = {
FileName = {
provider = 'SFileName',
condition = condition.buffer_not_empty,
highlight = { colors.line_fg, colors.line_bg }
}
}
gls.short_line_right[1] = {
LineInfo = {
provider = 'LineColumn',
highlight = { colors.line_fg, colors.line_bg }
},
}
gls.short_line_right[2] = {
BufferIcon = {
provider= 'BufferIcon',
highlight = { colors.line_fg, colors.line_bg },
},
}
|
require 'cairo'
rex = require 'rex_pcre'
utf8 = require 'utf8'
w_width, w_height = 120, 100
-- Widget path
path = '/home/yonigger/.config/conky/weather'
-- Font
f = {'Noto Sans', 13}
f_err = {'lemon', 10}
-- Colors
text_rgba = {0.4, 0.35, 0.36, 1}
sun_rgba = {0.8, 0.3, 0.2, 1} -- {1.00, 0.87, 0.50, 1}
clouds_rgba = {0.4, 0.35, 0.36, 1} -- {0.7, 0.7, 0.7, 1}
snow_rgba = {0.4, 0.35, 0.36, 1} -- {1, 1, 1, 1}
rain_rgba = {0.4, 0.35, 0.36, 1} -- {0.56, 0.76, 0.89, 1}
storm_rgba = {0.4, 0.35, 0.36, 1}
function conky_main()
if conky_window == nil then return end
-- init
local cs = cairo_xlib_surface_create(conky_window.display, conky_window.drawable,
conky_window.visual, conky_window.width, conky_window.height)
local cr = cairo_create(cs)
cairo_push_group(cr)
-- TODO http://w3.impa.br/~diego/software/luasocket & http://luaxpath.luaforge.net
-- local weather = 'Mon -3 s3c2\nTue 21 \nWed 0 c4r2st'
local weather = conky_parse('${exec python ' .. path .. '/src/parse-gismeteo.py}')
if not handle_error(cr, weather) then
cairo_select_font_face(cr, f[1], CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL)
cairo_set_font_size(cr, f[2])
local ext = cairo_text_extents_t:create()
tolua.takeownership(ext)
local max_width = { total = 0 }
cairo_text_extents(cr, '–', ext)
max_width.n = ext.width
cairo_text_extents(cr, '+', ext)
max_width.p = ext.width
local data = {}
for d, t, w in rex.gmatch(weather, '(\\w+)\\s(-?\\d+)\\s([0-9rsct]*)') do
table.insert(data, {day = d, temp = t, weather = parse_weather(w)})
-- max_width.total calculated excluding numerical value of temp, only 'Wed–<sign>'
cairo_text_extents(cr, text_dt(d, t), ext)
max_width.total = math.max(max_width.total, ext.width)
end
ext = nil
for i, fc in ipairs(data) do
draw_weather(cr, 15, 2*37 - 37 * (i - 1), fc, max_width)
end
end
cairo_pop_group_to_source(cr)
cairo_paint(cr)
cairo_destroy(cr)
cairo_surface_destroy(cs)
end
function parse_weather(weather)
res = {}
for i, v in rex.gmatch(weather, '(st|[rsc])(\\d|)') do
res[i] = v or true
end
return res
end
function handle_error(cr, weather)
if weather:sub(1, 4) ~= 'ERR:' then
return false
end
draw_img(cr, -12, 0, 'st', sun_rgba)
cairo_select_font_face(cr, f_err[1], CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL)
cairo_set_font_size(cr, f_err[2])
set_rgba(cr, text_rgba)
ml_text(cr, weather, 13, 0, w_width - 13, 1.5)
return true
end
function ml_text(cr, txt, x, y, w, lr)
local ext = cairo_text_extents_t:create()
tolua.takeownership(ext)
cairo_text_extents(cr, 'X', ext)
local line = 1
local t -- line text
local lh = ext.height * lr -- line height
for word in utf8.gmatch(txt, '%S+') do
local i
repeat
i = 0
local tt
repeat
i = i + 1
tt = (t and (t .. ' ') or '') .. utf8.sub(word, 1, -i) .. (i > 1 and '-' or '')
cairo_text_extents(cr, tt, ext)
until t and utf8.len(tt) - utf8.len(t) <= 3
or ext.width <= w
if ext.width > w or i > 1 then
cairo_move_to(cr, x, y + line * lh)
line = line + 1
if i > 1 and (not t or utf8.len(tt) - utf8.len(t) > 3) then
cairo_show_text(cr, tt)
word = utf8.sub(word, -i + 1, -1)
else
cairo_show_text(cr, t)
end
t = nil
i = -1
else
t = tt
end
until i == 1
end
-- residues
cairo_move_to(cr, x, y + line * lh)
cairo_show_text(cr, t)
end
function text_dt(d, t)
t = tonumber(t)
local c = t < 0 and '–' or t > 0 and '+' or ''
return string.format('%s–%s', d, c)
end
function text_t(t)
return string.format('%+d', t):gsub('-', '–'):gsub('+0', '0')
end
function sign_w(w, temp)
local t = tonumber(temp)
return t < 0 and w.n or t > 0 and w.p or 0
end
i2color = {
r = rain_rgba,
s = snow_rgba,
c = clouds_rgba,
st = storm_rgba
}
function draw_weather(cr, x, y, fc, mw)
local day = fc.day
local temp = fc.temp
local w = fc.weather
local ext = cairo_text_extents_t:create()
tolua.takeownership(ext)
set_rgba(cr, text_rgba)
-- day
cairo_text_extents(cr, day, ext)
local yt = y + 16 + ext.height / 2
cairo_move_to(cr, x + 40, yt)
cairo_show_text(cr, day)
-- temp
cairo_move_to(cr, x + 40 + mw.total - sign_w(mw, temp), yt)
cairo_show_text(cr, text_t(temp))
-- construct icon
cairo_push_group(cr)
if w.r and w.s then
if w.s > w.r then
w.r = nil
else
w.s = nil
end
end
local off = (w.r or w.s) and 0 or 4
-- sun
draw_img(cr, x, y + off, 'sun', sun_rgba)
-- precipitation
for i, v in pairs(w) do
if i == 'r' or i == 's' then
local xx = x + 15 + (w.r and 1 or 0) - v * 4
local yy = y + 23
for j = 0, v-1 do draw_img(cr, xx + j * 8, yy, i, i2color[i]) end
end
end
-- clouds
if w.c then
local i = 'c' .. tonumber(w.c)
local yy = y + off
draw_img(cr, x, yy, i .. '-b', nil)
draw_img(cr, x, yy, i, clouds_rgba)
end
-- storm
if w.st then
local xx = x - 1
local yy = y + off - 2
draw_img(cr, xx, yy, 'st' .. '-b', nil)
draw_img(cr, xx, yy, 'st', storm_rgba)
end
cairo_pop_group_to_source(cr)
cairo_set_operator(cr, CAIRO_OPERATOR_OVER)
cairo_paint(cr)
end
function draw_img(cr, x, y, img, rgba)
if rgba then
cairo_push_group(cr)
set_rgba(cr, rgba)
cairo_set_operator(cr, CAIRO_OPERATOR_OVER)
cairo_paint(cr)
cairo_set_operator(cr, CAIRO_OPERATOR_DEST_IN)
else
-- use '*-b.png' image variant to clear items on bottom
cairo_set_operator(cr, CAIRO_OPERATOR_DEST_OUT)
end
local s = cairo_image_surface_create_from_png(
path .. '/img/' .. img .. '.png')
cairo_set_source_surface(cr, s, x, y)
cairo_paint(cr)
cairo_surface_destroy(s)
-- colorize
if rgba then
cairo_pop_group_to_source(cr)
cairo_set_operator(cr, CAIRO_OPERATOR_OVER)
cairo_paint(cr)
end
end
function set_rgba(cr, c)
cairo_set_source_rgba(cr, c[1], c[2], c[3], c[4])
end
|
local utils = {}
-- a < b
local function subset_of(a, b)
for name, value in pairs(a) do
if b[name] ~= value then
return false
end
end
return true
end
-- a = b
local function equal_sets(a, b)
return subset_of(a, b) and subset_of(b, a)
end
function utils.find_obs(metric_name, label_pairs, observations)
for _, obs in pairs(observations) do
local same_label_pairs = equal_sets(obs.label_pairs, label_pairs)
if obs.metric_name == metric_name and same_label_pairs then
return obs
end
end
assert(false, 'haven\'t found observation')
end
return utils |
--[[
Copyright (c) 2012 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local BASE = (...):match("(.-)[^%.]+$")
local group = require(BASE .. 'group')
local mouse = require(BASE .. 'mouse')
local keyboard = require(BASE .. 'keyboard')
--
-- Helper functions
--
-- evaluates all arguments
local function strictAnd(...)
local n = select("#", ...)
local ret = true
for i = 1,n do ret = select(i, ...) and ret end
return ret
end
local function strictOr(...)
local n = select("#", ...)
local ret = false
for i = 1,n do ret = select(i, ...) or ret end
return ret
end
--
-- Widget ID
--
local maxid, uids = 0, {}
setmetatable(uids, {__index = function(t, i)
t[i] = {}
return t[i]
end})
local function generateID()
maxid = maxid + 1
return uids[maxid]
end
--
-- Drawing / Frame update
--
local draw_items = {n = 0}
local function registerDraw(id, f, ...)
assert(type(f) == 'function' or (getmetatable(f) or {}).__call,
'Drawing function is not a callable type!')
local font = love.graphics.getFont()
local state = 'normal'
if mouse.isHot(id) or keyboard.hasFocus(id) then
state = mouse.isActive(id) and 'active' or 'hot'
end
local rest = {n = select('#', ...), ...}
draw_items.n = draw_items.n + 1
draw_items[draw_items.n] = function()
if font then love.graphics.setFont(font) end
f(state, unpack(rest, 1, rest.n))
end
end
-- actually update-and-draw
local function draw()
keyboard.endFrame()
mouse.endFrame()
group.endFrame()
-- save graphics state
local c = {love.graphics.getColor()}
local f = love.graphics.getFont()
local lw = love.graphics.getLineWidth()
local ls = love.graphics.getLineStyle()
for i = 1,draw_items.n do draw_items[i]() end
-- restore graphics state
love.graphics.setLineWidth(lw)
love.graphics.setLineStyle(ls)
if f then love.graphics.setFont(f) end
love.graphics.setColor(c)
draw_items.n = 0
maxid = 0
group.beginFrame()
mouse.beginFrame()
keyboard.beginFrame()
end
--
-- The Module
--
return {
generateID = generateID,
style = require((...):match("(.-)[^%.]+$") .. 'style-default'),
registerDraw = registerDraw,
draw = draw,
strictAnd = strictAnd,
strictOr = strictOr,
}
|
local ShadowRocket = class("ShadowRocket", State)
local bid = "com.liguangming.Shadowrocket"
local pingHost = "https://www.google.com"
local shadowRocketDataBase = appDataPath(bid).."/Documents/Shadowrocket.sqlite*"
local ssResultFile = "/private/var/mobile/Library/Preferences/shadowrocket_result.json"
local ssConfigFile = gc.tsResPath.."ss.conf"
function ShadowRocket:enteredState()
if not gc.enableSS then
return gc.ok
end
self.connectFailedCount = 1
return self.fetchSSConfig, 0
end
function ShadowRocket:fetchSSConfig()
local rsp = postJSON(gc.url.getVPS, {})
if rsp.status == gc.httpCode.ok and rsp.json.code == 0 then
self.ssConfig = rsp.json
if not isFileExist(ssConfigFile) then
return self.clear, 0
end
local localConfig = readJsonAtPath(ssConfigFile)
if localConfig.sType ~= self.ssConfig.sType or localConfig.sHost ~= self.ssConfig.sHost or localConfig.sPassword ~= self.ssConfig.sPassword or localConfig.sMethod ~= self.ssConfig.sMethod or localConfig.sPort ~= self.ssConfig.sPort then
return self.clear, 0
end
setVPNEnable(true)
return self.waitConnection
end
return self.fetchSSConfig, 3000
end
function ShadowRocket:clear()
setVPNEnable(false)
os.execute("rm "..ssResultFile)
os.execute("killall -9 Shadowrocket")
os.execute("rm "..shadowRocketDataBase)
return self.switch, 0
end
function ShadowRocket:switch()
local currentServer = self.ssConfig
ilog(string.format("switch %s: %s", currentServer.sType, currentServer.sHost))
local config = nil
if currentServer.sType == "ss" then
config = currentServer.sMethod..":"..currentServer.sPassword.."@"..currentServer.sHost..":"..currentServer.sPort
elseif currentServer.sType == "socks" then
config = currentServer.sUser..":"..currentServer.sPassword.."@"..currentServer.sHost..":"..currentServer.sPort
end
local schema = currentServer.sType.."://"..config:base64_encode()
openURL(schema)
return self.waitCreated, 1000
end
function ShadowRocket:waitCreated()
if self:isStateUnitTimeout(1000 * 10) then
return self.clear
end
if not isFileExist(ssResultFile) then
return self.waitCreated
end
local resStr = readFileString(ssResultFile)
ilog(resStr)
mSleep(1000)
local result = json.decode(resStr)
if result.status == "success" then
setVPNEnable(true)
return self.waitConnection
else
return self.clear
end
end
function ShadowRocket:waitConnection()
if self:isStateUnitTimeout(1000 * 10) then
return self.clear
end
local vpnStatus = getVPNStatus()
toast("ss status:"..vpnStatus.status)
if vpnStatus.status == "已连接" then
return self.waitNetworkAvailable
end
return self.waitConnection
end
function ShadowRocket:waitNetworkAvailable()
if self:isStateUnitTimeout(1000 * 20) then
if self.connectFailedCount > 3 then
setVPNEnable(false)
ilog("无网络连接")
mSleep(2000)
return self.fetchSSConfig
end
self.connectFailedCount = self.connectFailedCount + 1
return self.clear
end
local http = sz.i82.http
local status, headers, body = http.get(pingHost)
if status == gc.httpCode.ok then
ilog("network available")
writeJsonAtPath(ssConfigFile, self.ssConfig)
return gc.ok
end
ilog(pingHost..", status: "..status)
mSleep(2000)
return self.waitNetworkAvailable
end
return ShadowRocket
|
-- insert
space = box.schema.space.create('test', { engine = 'sophia' })
index = space:create_index('primary', { type = 'tree', parts = {1, 'num'} })
sophia_dir()[1]
for key = 1, 132 do space:insert({key}) end
t = {}
for key = 1, 132 do table.insert(t, space:get({key})) end
t
-- replace/get
for key = 1, 132 do space:replace({key, key}) end
t = {}
for key = 1, 132 do table.insert(t, space:get({key})) end
t
-- update/get
for key = 1, 132 do space:update({key}, {{'+', 2, key}}) end
t = {}
for key = 1, 132 do table.insert(t, space:get({key})) end
t
-- delete/get
for key = 1, 132 do space:delete({key}) end
for key = 1, 132 do assert(space:get({key}) == nil) end
-- delete nonexistent
space:delete({1234})
-- select
for key = 1, 96 do space:insert({key}) end
index = space.index[0]
index:select({}, {iterator = box.index.ALL})
index:select({}, {iterator = box.index.GE})
index:select(4, {iterator = box.index.GE})
index:select({}, {iterator = box.index.GT})
index:select(4, {iterator = box.index.GT})
index:select({}, {iterator = box.index.LE})
index:select(7, {iterator = box.index.LE})
index:select({}, {iterator = box.index.LT})
index:select(7, {iterator = box.index.LT})
space:drop()
sophia_schedule()
sophia_dir()[1]
|
local skynet = require "skynet"
local util = require "bw.util"
local conf = require "conf"
local opcode = require "def.opcode"
local errcode = require "def.errcode"
local def = require "def"
local export = {}
function export.js_module(str)
return string.format("module.exports = %s;", str)
end
local function format_number(num, hex)
return string.format(hex and "0x%.4x" or "%s", num)
end
local tab = "\t"
local header = "//此配置文件由服务器导出,请勿手动修改\n"
function export.js_obj(obj, depth, hex)
depth = depth or 0
local list = {}
for k, v in pairs(obj) do
list[#list+1] = k
end
table.sort(list, function(a, b)
if type(a) == type(b) then
return a < b
else
return type(a) == "number"
end
end)
local str = ""
str = str .. "{\n"
for i, k in ipairs(list) do
str = str .. string.rep(tab, depth + 1)
if type(k) == "number" then
str = str .. '[' .. format_number(k, hex) .. ']:'
else
str = str .. k .. ':'
end
local v = obj[k]
if type(v) == "table" then
str = str .. export.js_obj(v, depth + 1, hex)
elseif type(v) == "number" then
str = str .. format_number(v, hex)
else
str = str .. string.format('"%s"', v)
end
if i < #list then
str = str .. ",\n"
end
end
str = str .. "\n"
str = str .. string.rep(tab, depth)
str = str .. "}"
return str
end
function export.opcode(path)
local code2name = opcode.get_code2name()
local map = {CODE = {}}
for code, fullname in pairs(code2name) do
local module = string.match(fullname, "^[^.]+")
local name = string.match(fullname, "[^.]+$")
map[module] = map[module] or {}
map[module][name] = code
map.CODE[code] = fullname
end
local str = export.js_obj(map, 0, true)
local file = io.open(path or conf.workspace.."/data/opcode.js", "w+")
file:write(header..export.js_module(str))
file:close()
end
function export.errcode(path)
local name2errcode = errcode.get_name2errcode()
local map = {DESC = {}}
for name, code in pairs(name2errcode) do
map[name] = code
map.DESC[code] = errcode.describe(code)
end
local str = export.js_obj(map, 0, true)
local file = io.open(path or conf.workspace.."/data/errcode.js", "w+")
file:write(header..export.js_module(str))
file:close()
end
function export.def(path)
skynet.error("export_def")
local str = export.js_obj(def, 0)
local file = io.open(path or conf.workspace.."/data/def.js", "w+")
file:write(header..export.js_module(str))
file:close()
end
return export
|
local ModeSelectScene = Scene:extend()
ModeSelectScene.title = "Game Start"
--time for a very hacky fix regarding this...
--ModeSelectScene.title = "Normal Mode"
current_mode = 1
current_ruleset = 1
function ModeSelectScene:new()
self.menu_state = {
mode = current_mode,
ruleset = current_ruleset,
select = "mode",
}
self.secret_inputs = {
rotate_left = false,
rotate_left2 = false,
rotate_right = false,
rotate_right2 = false,
rotate_180 = false,
hold = false,
}
DiscordRPC:update({
details = "In menus",
state = "Choosing a mode",
})
end
function ModeSelectScene:update()
switchBGM(nil) -- experimental
end
function ModeSelectScene:render()
love.graphics.draw(
backgrounds["game_config"],
0, 0, 0,
1, 1
)
if self.menu_state.select == "mode" then
love.graphics.setColor(1, 1, 1, 0.5)
elseif self.menu_state.select == "ruleset" then
love.graphics.setColor(1, 1, 1, 0.25)
end
love.graphics.rectangle("fill", 20, 358, 600, 72)
if self.menu_state.select == "mode" then
love.graphics.setColor(1, 1, 1, 0.25)
elseif self.menu_state.select == "ruleset" then
love.graphics.setColor(1, 1, 1, 0.5)
end
love.graphics.rectangle("fill", 660, 358, 600, 72)
love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_New_Big)
for idx, mode in pairs(game_modes) do
if(idx >= self.menu_state.mode-9 and idx <= self.menu_state.mode+9) then
love.graphics.setColor(0, 0, 0, 0.5)
love.graphics.printf(mode.name, 40, 360 - (80*(self.menu_state.mode)) + 80 * idx, 800, "left")
love.graphics.setColor(1, 1, 1, 1)
love.graphics.printf(mode.name, 38, (360 - (80*(self.menu_state.mode)) + 80 * idx) - 2, 800, "left")
end
end
for idx, ruleset in pairs(rulesets) do
if(idx >= self.menu_state.ruleset-9 and idx <= self.menu_state.ruleset+9) then
love.graphics.setColor(0, 0, 0, 0.5)
love.graphics.printf(ruleset.name, 680, (360 - 80*(self.menu_state.ruleset)) + 80 * idx, 960, "left")
love.graphics.setColor(1, 1, 1, 1)
love.graphics.printf(ruleset.name, 678, ((360 - 80*(self.menu_state.ruleset)) + 80 * idx) - 2, 960, "left")
end
end
love.graphics.draw(misc_graphics["modeshadow"], 0, 0)
love.graphics.setFont(font_New_Big)
love.graphics.setColor(0, 0, 0, 0.5)
love.graphics.printf("Select your mode", 250, 40, 800, "center")
if config.gamesettings.hyper then
love.graphics.setColor(1, 0, 0, 1)
else
love.graphics.setColor(1, 1, 1, 1)
end
love.graphics.printf("Select your mode", 248, 38, 800, "center")
love.audio.stop(sounds.powermode) --in case someone quits out of Powerstack with Power Mode active
love.audio.stop(sounds.topout) -- in case someone quits out of game overing early
end
function ModeSelectScene:onInputPress(e)
if e.input == "rotate_left" or e.scancode == "return" then
current_mode = self.menu_state.mode
current_ruleset = self.menu_state.ruleset
config.current_mode = current_mode
config.current_ruleset = current_ruleset
--playSE("mode_decide") - i'll find a better sound for this at some point!
saveConfig()
scene = GameScene(game_modes[self.menu_state.mode], rulesets[self.menu_state.ruleset], self.secret_inputs)
elseif e.input == "up" or e.scancode == "up" then
self:changeOption(-1)
playSE("cursor")
elseif e.input == "down" or e.scancode == "down" then
self:changeOption(1)
playSE("cursor")
elseif e.input == "left" or e.input == "right" or e.scancode == "left" or e.scancode == "right" then
self:switchSelect()
playSE("cursor_lr")
elseif e.input == "rotate_right" or e.scancode == "delete" or e.scancode == "backspace" or e.scancode == "escape" then
playSE("menu_back")
scene = TitleScene()
elseif e.input then
self.secret_inputs[e.input] = true
end
end
function ModeSelectScene:onInputRelease(e)
if e.input == "hold" or (e.input and string.sub(e.input, 1, 7) == "rotate_") then
self.secret_inputs[e.input] = false
end
end
function ModeSelectScene:changeOption(rel)
if self.menu_state.select == "mode" then
self:changeMode(rel)
elseif self.menu_state.select == "ruleset" then
self:changeRuleset(rel)
end
end
function ModeSelectScene:switchSelect(rel)
if self.menu_state.select == "mode" then
self.menu_state.select = "ruleset"
elseif self.menu_state.select == "ruleset" then
self.menu_state.select = "mode"
end
end
function ModeSelectScene:changeMode(rel)
local len = table.getn(game_modes)
self.menu_state.mode = (self.menu_state.mode + len + rel - 1) % len + 1
end
function ModeSelectScene:changeRuleset(rel)
local len = table.getn(rulesets)
self.menu_state.ruleset = (self.menu_state.ruleset + len + rel - 1) % len + 1
end
return ModeSelectScene
|
-- This file sets up autocompletion for neovim's native lsp
local lspconfig = require('lspconfig')
-- This enables all the language servers I want on my system
-- Change these to whatever languages you use
lspconfig.rnix.setup{}
lspconfig.sumneko_lua.setup{}
vim.o.completeopt = "menuone,noselect"
-- Autocompletion setup
require'compe'.setup {
enabled = true;
autocomplete = true;
debug = false;
min_length = 1;
preselect = 'enable';
throttle_time = 80;
source_timeout = 200;
incomplete_delay = 400;
max_abbr_width = 100;
max_kind_width = 100;
max_menu_width = 100;
documentation = false;
source = {
path = true;
buffer = true;
nvim_lsp = true;
nvim_lua = true;
tags = true;
treesitter = true;
};
}
-- Set tab to accept the autocompletion
local t = function(str)
return vim.api.nvim_replace_termcodes(str, true, true, true)
end
_G.tab_complete = function()
if vim.fn.pumvisible() == 1 then
return t "<C-n>"
else
return t "<S-Tab>"
end
end
vim.api.nvim_set_keymap("i", "<Tab>", "v:lua.tab_complete()", {expr = true})
vim.api.nvim_set_keymap("s", "<Tab>", "v:lua.tab_complete()", {expr = true})
-- set the path to the sumneko installation; if you previously installed via the now deprecated :LspInstall, use
local sumneko_root_path = vim.fn.stdpath('cache')..'/lspconfig/sumneko_lua/lua-language-server'
local sumneko_binary = "lua-language-server"
local runtime_path = vim.split(package.path, ';')
table.insert(runtime_path, "lua/?.lua")
table.insert(runtime_path, "lua/?/init.lua")
lspconfig.sumneko_lua.setup {
cmd = {sumneko_binary, "-E", sumneko_root_path .. "/main.lua"};
settings = {
Lua = {
runtime = {
version = 'LuaJIT',
path = runtime_path,
},
diagnostics = {
globals = {'vim'},
},
workspace = {
library = vim.api.nvim_get_runtime_file("", true),
preloadFileSize = 120
},
telemetry = {
enable = false,
},
},
},
}
-- Use an on_attach function to only map the following keys
-- after the language server attaches to the current buffer
local on_attach = function(client, bufnr)
local function buf_set_keymap(...) vim.api.nvim_buf_set_keymap(bufnr, ...) end
local function buf_set_option(...) vim.api.nvim_buf_set_option(bufnr, ...) end
--Enable completion triggered by <c-x><c-o>
buf_set_option('omnifunc', 'v:lua.vim.lsp.omnifunc')
-- Mappings.
local opts = { noremap=true, silent=true }
-- See `:help vim.lsp.*` for documentation on any of the below functions
buf_set_keymap('n', 'gD', '<cmd>lua vim.lsp.buf.declaration()<CR>', opts)
buf_set_keymap('n', 'gd', '<cmd>lua vim.lsp.buf.definition()<CR>', opts)
buf_set_keymap('n', 'K', '<cmd>lua vim.lsp.buf.hover()<CR>', opts)
buf_set_keymap('n', 'gi', '<cmd>lua vim.lsp.buf.implementation()<CR>', opts)
buf_set_keymap('n', '<C-k>', '<cmd>lua vim.lsp.buf.signature_help()<CR>', opts)
buf_set_keymap('n', '<space>wa', '<cmd>lua vim.lsp.buf.add_workspace_folder()<CR>', opts)
buf_set_keymap('n', '<space>wr', '<cmd>lua vim.lsp.buf.remove_workspace_folder()<CR>', opts)
buf_set_keymap('n', '<space>wl', '<cmd>lua print(vim.inspect(vim.lsp.buf.list_workspace_folders()))<CR>', opts)
buf_set_keymap('n', '<space>D', '<cmd>lua vim.lsp.buf.type_definition()<CR>', opts)
buf_set_keymap('n', '<space>rn', '<cmd>lua vim.lsp.buf.rename()<CR>', opts)
buf_set_keymap('n', '<space>ca', '<cmd>lua vim.lsp.buf.code_action()<CR>', opts)
buf_set_keymap('n', 'gr', '<cmd>lua vim.lsp.buf.references()<CR>', opts)
buf_set_keymap('n', '<space>e', '<cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>', opts)
buf_set_keymap('n', '[d', '<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>', opts)
buf_set_keymap('n', ']d', '<cmd>lua vim.lsp.diagnostic.goto_next()<CR>', opts)
buf_set_keymap('n', '<space>q', '<cmd>lua vim.lsp.diagnostic.set_loclist()<CR>', opts)
buf_set_keymap('n', '<space>f', '<cmd>lua vim.lsp.buf.formatting()<CR>', opts)
end
local capabilities = vim.lsp.protocol.make_client_capabilities()
capabilities.textDocument.completion.completionItem.snippetSupport = true
lspconfig.hls.setup {
on_attach = on_attach,
capabilities = capabilities,
root_dir = lspconfig.util.root_pattern('BUILD.bazel', '*.cabal', 'stack.yaml', 'cabal.project', 'package.yaml', 'hie.yaml'),
filetypes = { 'hs', 'lhs', 'haskell', 'lhaskell' },
formattingProvider = "ormolu",
settings = {
languageServerHaskell = {
hlintOn = false,
}
}
}
local trouble = require("trouble")
trouble.setup {
}
vim.api.nvim_set_keymap("n", "<leader>e", "<cmd>Trouble workspace_diagnostics<cr>", {silent = true, noremap = true})
vim.api.nvim_set_keymap("n", "<leader>r", "<cmd>Trouble lsp_references<cr>", {silent = true, noremap = true})
|
--[[--ldoc desc
@module TestViewC
@author ShuaiYang
Date 2018-10-15 14:37:47
Last Modified by ShuaiYang
Last Modified time 2018-10-30 16:07:43
]]
local appPath = "app.demo.yangshuai"
local TestViewC = class("TestViewC",cc.load("boyaa").mvc.BoyaaCtr);
local TestView = require(appPath..".testView.TestView")
local TestViewBehavior = require(appPath..".testView.TestViewBehavior")
local TestObserverBehavior = require(appPath..".testView.TestObserverBehavior")
local EvenConfig = {
TestEven = "myTest",
}
function TestViewC:ctor()
-- body
print("TestViewC");
self.con = 0;
end
function TestViewC:initView(isBehavior)
-- body
local testView = TestView.new();
if isBehavior == 1 then
testView:bindBehavior(TestViewBehavior);
elseif isBehavior == 2 then
testView:bindBehavior(TestObserverBehavior);
end
testView:bindCtr(self);
testView:addBtn();
testView:move(display.center);
end
function TestViewC:registeredTest()
-- body
self:bindEventListener(EvenConfig.TestEven,function (event)
-- body
self:getView():showDiyView(event._usedata.str);
end)
end
function TestViewC:schedulerTest()
-- body
self.sd = self:scheduler(function ()
-- body
self:getView():showSchedulerTestView(self.con);
self.con = self.con +1;
end,0.5,false);
end
function TestViewC:unSchedulerTest()
-- body
print("====unSchedulerTest======")
self:unScheduler(self.sd);
end
function TestViewC:sendEven()
-- body
self:sendEvenData(EvenConfig.TestEven,{str = "我是自定义事件"});
end
return TestViewC; |
local gl = require 'gl'
local function glCallOrRun(list, callback, ...)
assert(type(list) == 'table', "expected first parameter to be a table to store the list id")
if list.id then
gl.glCallList(list.id)
else
list.id = gl.glGenLists(1)
gl.glNewList(list.id, gl.GL_COMPILE_AND_EXECUTE)
callback(...)
gl.glEndList()
end
end
return glCallOrRun
|
local ffi = require("ffi")
local Application = require("Application")
local windns_ffi = require("windns_ffi")
local NativeSocket = require("NativeSocket")
local ws2_32 = require("ws2_32")
local Stopwatch = require("StopWatch")
local clock = Stopwatch();
-- DNS UDP port
local IPPORT_DNS = 53;
local DNSNameServer = {}
setmetatable(DNSNameServer, {
__call = function(self, ...)
return self:create(...)
end,
})
local DNSNameServer_mt = {
__index = DNSNameServer,
}
function DNSNameServer.init(self, serveraddress)
local socket, err = NativeSocket( AF_INET, SOCK_DGRAM, IPPROTO_UDP );
if not socket then
return nil, err
end
local obj = {
Socket = socket,
ServerAddress = serveraddress,
}
setmetatable(obj, DNSNameServer_mt)
return obj;
end
function DNSNameServer.create(self, servername)
local remoteAddr = sockaddr_in(IPPORT_DNS, AF_INET);
remoteAddr.sin_addr.S_addr = ws2_32.inet_addr( servername );
return self:init(remoteAddr)
end
-- Construct DNS_TYPE_A request, send it to the specified DNS server, wait for the reply.
function DNSNameServer.Query(self, strToQuery, wType, msTimeout)
wType = wType or ffi.C.DNS_TYPE_A
msTimeout = msTimeout or 60 * 1000 -- 1 minute
-- Prepare the DNS request
local dwBuffSize = ffi.new("DWORD[1]", 2048);
local buff = ffi.new("uint8_t[2048]")
local wID = clock:GetCurrentTicks() % 65536;
local res = windns_ffi.DnsWriteQuestionToBuffer_UTF8( ffi.cast("DNS_MESSAGE_BUFFER*",buff), dwBuffSize, ffi.cast("char *",strToQuery), wType, wID, true )
if res == 0 then
return false, "DnsWriteQuestionToBuffer_UTF8 failed."
end
-- Send the request.
local iRes, err = self.Socket:sendTo(self.ServerAddress, ffi.sizeof(self.ServerAddress), buff, dwBuffSize[0]);
if (not iRes) then
print("Error sending data: ", err)
return false, err
end
-- Try to receive the results
local RecvFromAddr = sockaddr_in();
local RecvFromAddrSize = ffi.sizeof(RecvFromAddr);
local cbReceived, err = self.Socket:receiveFrom(RecvFromAddr, RecvFromAddrSize, buff, 2048);
if not cbReceived then
print("Error Receiving Data: ", err)
return false, err;
end
if( 0 == cbReceived ) then
return false, "Nothing received"
end
-- Parse the DNS response received with DNS API
local pDnsResponseBuff = ffi.cast("DNS_MESSAGE_BUFFER*", buff);
windns_ffi.DNS_BYTE_FLIP_HEADER_COUNTS ( pDnsResponseBuff.MessageHead );
if pDnsResponseBuff.MessageHead.Xid ~= wID then
return false, "wrong transaction ID"
end
local pRecord = ffi.new("DNS_RECORD *[1]",nil);
iRes = windns_ffi.DnsExtractRecordsFromMessage_W( pDnsResponseBuff, cbReceived, pRecord );
pRecord = pRecord[0];
local pRecordA = ffi.cast("DNS_RECORD *", pRecord);
local function closure()
if pRecordA == nil then
return nil;
end
if pRecordA.wType == wType then
local retVal = pRecordA
pRecordA = pRecordA.pNext
return retVal;
end
-- Find the next record of the specified type
repeat
pRecordA = pRecordA.pNext;
until pRecordA == nil or pRecordA.wType == wType
if pRecordA ~= nil then
local retVal = pRecordA
pRecordA = pRecordA.pNext
return retVal;
end
-- Free the resources
if pRecord ~= nil then
windns_ffi.DnsRecordListFree( pRecord, ffi.C.DnsFreeRecordList );
end
return nil
end
return closure
end
function DNSNameServer.A(self, domainToQuery) return self:Query(domainToQuery, ffi.C.DNS_TYPE_A) end
function DNSNameServer.MX(self, domainToQuery) return self:Query(domainToQuery, ffi.C.DNS_TYPE_MX) end
function DNSNameServer.CNAME(self, domainToQuery) return self:Query(domainToQuery, ffi.C.DNS_TYPE_CNAME) end
function DNSNameServer.PTR(self, domainToQuery) return self:Query(domainToQuery, ffi.C.DNS_TYPE_PTR) end
function DNSNameServer.SRV(self, domainToQuery) return self:Query(domainToQuery, ffi.C.DNS_TYPE_SRV) end
return DNSNameServer
|
require "src/core/arrays"
local feature = {}
feature.__index = feature
function feature.new(name)
local self = setmetatable({}, feature)
self.id = math.random(0, 1e10)
self.name = name
self.cases = {}
return self
end
local case = {}
case.__index = case
function case.new(feature, name, from, to)
local self = setmetatable({}, case)
self.id = math.random(0, 1e10)
self.feature = feature
self.name = name
self.from = from
self.to = to
return self
end
function case.distance(self, value)
if value >= self.from and value <= self.to then
return 0
else
return math.min(math.abs(value - self.from), math.abs(value - self.to))
end
end
function feature.add(self, x, from, to)
if nil == to then
to = from
end
if nil ~= from then
x = case.new(self, x, from, to)
end
assert(nil == self.cases[x.id])
self.cases[x.id] = x
return x
end
return feature
|
local CreateReducer = require(script.Parent.Parent.Lib.Rodux).createReducer
local Immutable = require(script.Parent.Parent.Lib.Immutable)
local ui = CreateReducer({
areMessagesVisible = true,
}, {
ToggleMessagesVisibility = function(state)
return Immutable.join(state, {
areMessagesVisible = not state.areMessagesVisible
})
end
})
return ui
|
include ("ordertypes")
MapCommands.registerModdedMapCommand(OrderType.AutoTrader, {
tooltip = "Auto Trader",
icon = "data/textures/icons/autotrader.png",
callback = "onAutoTraderPressed",
})
function MapCommands.onAutoTraderPressed()
MapCommands.clearOrdersIfNecessary()
MapCommands.enqueueOrder("addAutoTraderOrder")
end
|
local npairs = require("nvim-autopairs")
npairs.setup()
|
local skills={
{name="猴抓",info="猴子挠人",hard=1.0,tiaohe=0,type=0,suit=0,basepower=1,step=0.3,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,6",lv=10,},{name="powerup_quanzhang",argvs="3",lv=20,},{name="",argvs="",lv=0,}, },icon="anyingjuehunzhang",audio="音效.飙血",animation="zhua",},
{name="雕啄",info="大雕啄人",hard=1.0,tiaohe=0,type=0,suit=0,basepower=6,step=0.4,cd=0,buff="重伤",
trigger={ {name="attribute",argvs="搏击格斗,6",lv=10,},{name="powerup_quanzhang",argvs="3",lv=20,},{name="",argvs="",lv=0,}, },icon="anzhihen",audio="音效.鸟啄",animation="biaoxue",},
{name="松风剑法",info="入门剑法",hard=1,tiaohe=0,type=1,suit=0,basepower=3,step=0.55,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,6",lv=10,},{name="powerup_skill",argvs="摧心掌,50",lv=15,},{name="powerup_internalskill",argvs="青城心法,80",lv=20,},{name="",argvs="",lv=0,}, },icon="aoyijue",audio="音效.剑",animation="baozha_cheng",},
{name="罗汉拳",info="少林派入门拳法",hard=1,tiaohe=0,type=0,suit=0.2,basepower=2,step=0.3,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,7",lv=10,},{name="attribute",argvs="定力,7",lv=10,},{name="powerup_internalskill",argvs="易筋经,8",lv=18,},{name="powerup_quanzhang",argvs="12",lv=20,},{name="",argvs="",lv=0,}, },icon="baililuoxuesi",audio="音效.拳2",animation="dabiaoxue",},
{name="太祖长拳",info="丐帮入门拳法",hard=1,tiaohe=0,type=0,suit=0.2,basepower=3,step=0.25,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,7",lv=10,},{name="powerup_quanzhang",argvs="10",lv=20,},{name="",argvs="",lv=0,}, },icon="canmangjian",audio="音效.拳2",animation="kongmingquan",},
{name="南山刀法",info="水水的刀法",hard=1,tiaohe=0,type=2,suit=0,basepower=1,step=0.2,cd=0,buff="",
trigger={ {name="attribute",argvs="耍刀技巧,7",lv=10,},{name="attribute",argvs="臂力,7",lv=16,},{name="powerup_daofa",argvs="10",lv=20,},{name="",argvs="",lv=0,}, },icon="chihuangdaofa",audio="音效.剑",animation="baozha_cheng",},
{name="万劫刀法",info="万劫谷的水货刀法",hard=1,tiaohe=0,type=2,suit=0,basepower=1.5,step=0.3,cd=0,buff="",
trigger={ {name="attribute",argvs="耍刀技巧,6",lv=10,},{name="attribute",argvs="臂力,7",lv=16,},{name="powerup_daofa",argvs="10",lv=20,},{name="",argvs="",lv=0,}, },icon="chongzhuang",audio="音效.剑",animation="baozha_cheng",},
{name="疯魔杖法",info="丐帮入门杖法",hard=1,tiaohe=0,type=3,suit=0.2,basepower=3,step=0.25,cd=0,buff="",
trigger={ {name="attribute",argvs="奇门兵器,7",lv=10,},{name="attribute",argvs="臂力,7",lv=15,},{name="powerup_qimen",argvs="10",lv=20,},{name="talent",argvs="神经病",lv=20,},{name="",argvs="",lv=0,}, },icon="chuanyunjian",audio="音效.钝器3",animation="baozha5",},
{name="柴山十八路",info="十两买来的刀法",hard=1,tiaohe=0,type=2,suit=0,basepower=1,step=0.4,cd=0,buff="",
trigger={ {name="attribute",argvs="耍刀技巧,8",lv=10,},{name="powerup_daofa",argvs="10",lv=20,},{name="",argvs="",lv=0,}, },icon="cjjfjf",audio="音效.利器3",animation="baozha_cheng",},
{name="青蟒剑法",info="青蟒剑法",hard=2.0,tiaohe=0,type=1,suit=-0.1,basepower=2.5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,7",lv=10,},{name="powerup_skill",argvs="金蛇剑法,12",lv=15,},{name="powerup_skill",argvs="金蛇剑法,12",lv=20,},{name="",argvs="",lv=0,}, },icon="cjmenghanquan",audio="音效.钝器4",animation="jinshejianfa",},
{name="三分剑法",info="每一招只使出三分之一,故此称为三分剑法",hard=2.0,tiaohe=0,type=1,suit=-0.1,basepower=2.5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,7",lv=10,},{name="powerup_jianfa",argvs="10",lv=20,},{name="",argvs="",lv=0,}, },icon="cjmenghanxinfa",audio="音效.威猛利器",animation="yuanquan",},
{name="草原刀法",info="游牧民族的刀法精髓",hard=2.0,tiaohe=0,type=2,suit=0,basepower=4,step=0.3,cd=0,buff="",
trigger={ {name="attribute",argvs="耍刀技巧,7",lv=10,},{name="sp",argvs="0.1",lv=14,},{name="critical",argvs="12.0",lv=20.0,},{name="",argvs="",lv=0,}, },icon="dafengche",audio="音效.威猛利器3",animation="heixue",},
{name="天山掌法",info="灵鹫宫的入门掌法",hard=2.0,tiaohe=0,type=0,suit=0.2,basepower=2,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,6",lv=10,},{name="powerup_aoyi",argvs="灵鹫宫绝学.逍遥游,15,5",lv=10,},{name="powerup_aoyi",argvs="灵鹫宫绝学.北冥神掌,15,5",lv=12,},{name="powerup_aoyi",argvs="逍遥绝学.生死符,20,5",lv=20,},{name="",argvs="",lv=0,}, },icon="dalangquan",audio="音效.闷拳",animation="zhang",},
{name="飘雪穿云掌",info="峨眉派轻灵飘逸的掌法",hard=3.0,tiaohe=0,type=0,suit=0.2,basepower=2,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,8",lv=10,},{name="powerup_quanzhang",argvs="2",lv=20,},{name="",argvs="",lv=0,}, },icon="dizihua",audio="音效.拳1",animation="xiayu",},
{name="天罗地网掌",info="古墓派轻灵飘逸的掌法",hard=3.0,tiaohe=0,type=0,suit=-0.2,basepower=2,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,8",lv=10,},{name="talent",argvs="飘然",lv=20,},{name="",argvs="",lv=0,}, },icon="dulequan",audio="音效.拳1",animation="guanghuan_bianfu",},
{name="华山剑法",info="华山派剑法",hard=3.0,tiaohe=0,type=1,suit=0.1,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,7",lv=10,},{name="powerup_aoyi",argvs="华山绝学.独孤九剑奥义,10,3",lv=15,},{name="powerup_skill",argvs="独孤九剑,10",lv=17,},{name="powerup_aoyi",argvs="华山绝学.独孤九剑奥义,10,5",lv=20,},{name="",argvs="",lv=0,}, },icon="erhupuyang",audio="音效.飙血",animation="baozha_lan",},
{name="恒山剑法",info="恒山派剑法",hard=3.0,tiaohe=0,type=1,suit=0.1,basepower=2,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,6",lv=10,},{name="talent",argvs="救死扶伤",lv=20,},{name="",argvs="",lv=0,}, },icon="anyingjuehunzhang",audio="音效.飙血",animation="biaoxue",},
{name="袖箭",info="出其不意的袖箭",hard=3.0,tiaohe=0,type=3,suit=0.1,basepower=2,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="身法,6",lv=7,},{name="attribute",argvs="奇门兵器,5",lv=10,},{name="attribute",argvs="奇门兵器,15",lv=20,},{name="",argvs="",lv=0,}, },icon="anzhihen",audio="音效.暗器1",animation="anqi",},
{name="拂尘",info="拂尘也可以是武器!",hard=3.0,tiaohe=0,type=3,suit=-0.1,basepower=2,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="奇门兵器,7",lv=10,},{name="attribute",argvs="奇门兵器,10",lv=20,},{name="",argvs="",lv=0,}, },icon="aoyijue",audio="音效.暗器1",animation="baozha_cheng",},
{name="蛇鹤八打",info="云中鹤的诡异武功",hard=3.0,tiaohe=0,type=3,suit=-0.1,basepower=2,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="奇门兵器,8",lv=10,},{name="talent",argvs="轻功高超",lv=12,},{name="attribute",argvs="身法,25",lv=20,},{name="",argvs="",lv=0,}, },icon="baililuoxuesi",audio="音效.暗器1",animation="biaoxue",},
{name="雷震剑法",info="雷震剑法",hard=3.0,tiaohe=0,type=1,suit=-0.2,basepower=2.5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,7",lv=10,},{name="powerup_jianfa",argvs="10",lv=15,},{name="powerup_skill",argvs="金蛇剑法,12",lv=20,},{name="",argvs="",lv=0,}, },icon="canmangjian",audio="音效.剑",animation="baozha_lan",},
{name="大嵩阳手",info="嵩山派武功",hard=3.0,tiaohe=0,type=0,suit=0.4,basepower=3,step=0.5,cd=0,buff="缓速.2#攻击弱化.3",
trigger={ {name="attribute",argvs="搏击格斗,11",lv=10,},{name="attribute",argvs="搏击格斗,11",lv=20,},{name="",argvs="",lv=0,}, },icon="chihuangdaofa",audio="音效.钝器4",animation="bagua",},
{name="百花错拳",info="百花错拳",hard=3.0,tiaohe=0,type=0,suit=0.3,basepower=4.5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attribute",argvs="搏击格斗,12",lv=18,},{name="attribute",argvs="搏击格斗,11",lv=20,},{name="",argvs="",lv=0,}, },icon="chongzhuang",audio="音效.拳2",animation="flower2",},
{name="嵩山剑法",info="嵩山派武功",hard=3.0,tiaohe=0,type=1,suit=-0.4,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,10",lv=10,},{name="attribute",argvs="定力,10",lv=12,},{name="attribute",argvs="根骨,10",lv=14,},{name="critical",argvs="8.0",lv=20.0,},{name="",argvs="",lv=0,}, },icon="chuanyunjian",audio="音效.威猛利器",animation="bingpo",},
{name="玄虚刀法",info="武当派刀法",hard=3.0,tiaohe=0,type=2,suit=-0.4,basepower=4,step=0.5,cd=0,buff="缓速.2",
trigger={ {name="attribute",argvs="耍刀技巧,9",lv=10,},{name="attribute",argvs="定力,10",lv=14,},{name="powerup_daofa",argvs="12",lv=20,},{name="",argvs="",lv=0,}, },icon="cjjfjf",audio="音效.威猛利器2",animation="taiji",},
{name="毒龙鞭法",info="毒龙鞭法",hard=3.0,tiaohe=0,type=3,suit=-0.4,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="奇门兵器,7",lv=10,},{name="sp",argvs="0.1",lv=14,},{name="attribute",argvs="奇门兵器,7",lv=20,},{name="",argvs="",lv=0,}, },icon="cjmenghanquan",audio="音效.钝器3",animation="heixue",},
{name="流星锤",info="流星锤",hard=3.0,tiaohe=0,type=3,suit=-0.3,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="奇门兵器,7",lv=10,},{name="sp",argvs="0.1",lv=14,},{name="attribute",argvs="奇门兵器,7",lv=20,},{name="",argvs="",lv=0,}, },icon="cjmenghanxinfa",audio="音效.暗器1",animation="yuanquan",},
{name="伏虎掌",info="华山派粗浅的拳掌功夫",hard=3.0,tiaohe=0,type=0,suit=0.3,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,7",lv=10,},{name="powerup_skill",argvs="混元掌,12",lv=15,},{name="powerup_internalskill",argvs="混元功,12",lv=17,},{name="critical",argvs="5.0",lv=20.0,},{name="",argvs="",lv=0,}, },icon="dafengche",audio="音效.拳2",animation="taiji_blue",},
{name="韦陀棍",info="少林十三棍,威震天下",hard=3.0,tiaohe=0,type=3,suit=0.4,basepower=3,step=0.45,cd=0,buff="",
trigger={ {name="attribute",argvs="奇门兵器,9",lv=10,},{name="attribute",argvs="臂力,9",lv=10,},{name="attribute",argvs="臂力,9",lv=15,},{name="attribute",argvs="臂力,9",lv=20,},{name="powerup_skill",argvs="伏魔棍,12",lv=20,},{name="",argvs="",lv=0,}, },icon="dalangquan",audio="音效.破空钝器",animation="guanghuan_orange",},
{name="小洪拳",info="南少林武功和洪熙官有什么关系?",hard=3.0,tiaohe=0,type=0,suit=0.3,basepower=3,step=0.5,cd=0,buff="缓速.2#攻击弱化.3",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attribute",argvs="臂力,12",lv=14,},{name="powerup_skill",argvs="如来神掌,12",lv=20,},{name="critical",argvs="8.0",lv=20.0,},{name="",argvs="",lv=0,}, },icon="dizihua",audio="音效.拳3",animation="baozha5",},
{name="绵掌",info="武当派扎实的基本武功,柔中带刚",hard=3.0,tiaohe=0,type=0,suit=0.3,basepower=3,step=0.5,cd=0,buff="缓速.1#防御强化.2",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="powerup_skill",argvs="绝户虎爪手,15",lv=12,},{name="powerup_skill",argvs="太极拳,15",lv=15,},{name="attribute",argvs="臂力,12",lv=16,},{name="powerup_internalskill",argvs="太极神功,10",lv=18,},{name="powerup_internalskill",argvs="纯阳无极功,10",lv=20,},{name="",argvs="",lv=0,}, },icon="dulequan",audio="音效.拳3",animation="taiji_blue",},
{name="参合指",info="姑苏慕容氏的指法",hard=3.0,tiaohe=0,type=0,suit=-0.6,basepower=3.5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="powerup_aoyi",argvs="慕容绝学.离合参商,35,5",lv=18,},{name="attribute",argvs="悟性,12",lv=20,},{name="",argvs="",lv=0,}, },icon="erhupuyang",audio="音效.拳2",animation="baozha",},
{name="八卦游身掌",info="八卦门的掌系绝学。",hard=4.0,tiaohe=0,type=0,suit=0.35,basepower=3.5,step=0.4,cd=0,buff="缓速.1",
trigger={ {name="attribute",argvs="搏击格斗,7",lv=10,},{name="powerup_skill",argvs="八卦刀法,30",lv=10,},{name="powerup_aoyi",argvs="绝学.八卦无双,40,5",lv=14,},{name="powerup_aoyi",argvs="绝学.八卦无双,40,5",lv=20,},{name="critical",argvs="8.0",lv=20.0,},{name="",argvs="",lv=0,}, },icon="cjmenghanxinfa",audio="音效.拳2",animation="taiji",},
{name="八卦刀法",info="特别八卦的刀法,怪不得不是很厉害。但貌似装上紫金八卦刀就变了态了。",hard=4.0,tiaohe=0,type=2,suit=0.35,basepower=4,step=0.3,cd=0,buff="缓速.1",
trigger={ {name="attribute",argvs="耍刀技巧,7",lv=10,},{name="powerup_aoyi",argvs="绝学.八卦无双,50,5",lv=14,},{name="powerup_daofa",argvs="7",lv=20,},{name="",argvs="",lv=0,}, },icon="dafengche",audio="音效.利器7",animation="taiji3",},
{name="大剪刀",info="岳老三的野蛮武功",hard=4.0,tiaohe=0,type=3,suit=0.3,basepower=2.5,step=0.5,cd=0,buff="定身",
trigger={ {name="attribute",argvs="奇门兵器,7",lv=10,},{name="attribute",argvs="奇门兵器,12",lv=20,},{name="attribute",argvs="臂力,12",lv=20,},{name="",argvs="",lv=0,}, },icon="dalangquan",audio="音效.暗器1",animation="dabiaoxue",},
{name="无上大力杵",info="密宗的轰雷一杵,用大力,出奇迹",hard=4.0,tiaohe=0,type=3,suit=0.3,basepower=5.5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="奇门兵器,7",lv=10,},{name="powerup_internalskill",argvs="龙象般若功,10",lv=15,},{name="attribute",argvs="臂力,12",lv=20,},{name="attribute",argvs="根骨,12",lv=20,},{name="",argvs="",lv=0,}, },icon="dizihua",audio="音效.钝器1",animation="fo",},
{name="漫天花雨",info="一手同时撒出七颗棋子,要颗颗打中敌人穴道",hard=4.0,tiaohe=0,type=3,suit=0.3,basepower=4.5,step=0.5,cd=0,buff="致盲.2",
trigger={ {name="attribute",argvs="奇门兵器,10",lv=10,},{name="attribute",argvs="身法,12",lv=13,},{name="attribute",argvs="定力,12",lv=15,},{name="attribute",argvs="悟性,12",lv=20,},{name="",argvs="",lv=0,}, },icon="dulequan",audio="音效.暗器1",animation="flower",},
{name="盾术",info="游氏双雄的圆盾之术",hard=4.0,tiaohe=0,type=3,suit=0.4,basepower=3,step=0.5,cd=0,buff="防御强化",
trigger={ {name="attribute",argvs="奇门兵器,7",lv=10,},{name="sp",argvs="0.1",lv=14,},{name="attribute",argvs="奇门兵器,7",lv=20,},{name="",argvs="",lv=0,}, },icon="erhupuyang",audio="音效.拳2",animation="baozha",},
{name="冰魄银针",info="李莫愁的暗器绝技",hard=4.0,tiaohe=0,type=3,suit=-0.4,basepower=3,step=0.5,cd=0,buff="中毒.2.2.100",
trigger={ {name="attribute",argvs="奇门兵器,7",lv=10,},{name="powerup_skill",argvs="五毒神掌,25",lv=15,},{name="attribute",argvs="奇门兵器,12",lv=20,},{name="",argvs="",lv=0,}, },icon="paiji",audio="音效.暗器1",animation="heixue",},
{name="抽髓掌",info="星宿派的阴毒掌法。",hard=4.0,tiaohe=0,type=0,suit=-1,basepower=4,step=0.45,cd=0,buff="中毒.2.2.100",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="powerup_internalskill",argvs="化功大法,10",lv=12,},{name="powerup_skill",argvs="三阴蜈蚣爪,30",lv=15,},{name="critical",argvs="8.0",lv=20.0,},{name="",argvs="",lv=0,}, },icon="pllhd",audio="音效.拳1",animation="kulou_green",},
{name="海叟钓法",info="谭公谭婆的神奇武功",hard=4.0,tiaohe=0,type=3,suit=-0.6,basepower=4,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="奇门兵器,9",lv=10,},{name="powerup_qimen",argvs="3",lv=20,},{name="critical",argvs="10.0",lv=20.0,},{name="",argvs="",lv=0,}, },icon="polangjue",audio="音效.利器6",animation="ball_purple",},
{name="灵蛇拳",info="白驼山诡异的拳法",hard=4.0,tiaohe=0,type=0,suit=-0.6,basepower=3.5,step=0.5,cd=0,buff="中毒.2",
trigger={ {name="attribute",argvs="搏击格斗,8",lv=10,},{name="powerup_internalskill",argvs="蛤蟆功,15",lv=10,},{name="powerup_internalskill",argvs="蛤蟆功,25",lv=20,},{name="",argvs="",lv=0,}, },icon="qianlizhongyunsi",audio="音效.拳2",animation="bingpao",},
{name="神驼雪山掌",info="白驼山高阶诡异的拳法",hard=4.0,tiaohe=0,type=0,suit=-0.8,basepower=4.0,step=0.55,cd=0,buff="定身",
trigger={ {name="attribute",argvs="搏击格斗,8",lv=10,},{name="powerup_internalskill",argvs="蛤蟆功,15",lv=10,},{name="powerup_internalskill",argvs="蛤蟆功,25",lv=20,},{name="",argvs="",lv=0,}, },icon="qiannianshengong",audio="音效.拳2",animation="duyao",},
{name="灵蛇杖法",info="欧阳锋的看家武学",hard=6.0,tiaohe=0,type=0,suit=-1.0,basepower=5.0,step=0.6,cd=0,buff="中毒.3.2.100",
trigger={ {name="attribute",argvs="奇门兵器,9",lv=10,},{name="powerup_internalskill",argvs="蛤蟆功,15",lv=15.0,},{name="powerup_internalskill",argvs="蛤蟆功,25",lv=20,},{name="",argvs="",lv=0,}, },icon="qingfengzhang",audio="音效.拳2",animation="ball_purple",},
{name="摧心掌",info="青城派掌门余沧海的绝学掌法",hard=5.0,tiaohe=0,type=0,suit=-1,basepower=4,step=0.4,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,8",lv=10,},{name="powerup_skill",argvs="松风剑法,50",lv=15,},{name="powerup_internalskill",argvs="青城心法,80",lv=20,},{name="",argvs="",lv=0,}, },icon="qmscd",audio="音效.拳3",animation="guanghuan_bianfu",},
{name="四象掌",info="峨眉派掌法,圆中有方,阴阳相成,灭绝师太自负为天下绝学。",hard=5.0,tiaohe=0,type=0,suit=-0.4,basepower=3,step=0.5,cd=0,buff="防御强化.3.3.100",
trigger={ {name="attribute",argvs="搏击格斗,10",lv=10,},{name="defence",argvs="100,15",lv=16,},{name="",argvs="",lv=0,}, },icon="quyueburugui",audio="音效.拳击",animation="taiji_blue",},
{name="昊天掌",info="全真教入门掌法。",hard=5.0,tiaohe=0,type=0,suit=0.4,basepower=3,step=0.5,cd=0,buff="防御强化.1.3.50",
trigger={ {name="attribute",argvs="搏击格斗,6",lv=10,},{name="powerup_aoyi",argvs="全真绝学.三花聚顶,25,8",lv=12,},{name="powerup_skill",argvs="三花聚顶掌,15",lv=14,},{name="powerup_skill",argvs="三花聚顶掌,15",lv=16,},{name="powerup_aoyi",argvs="全真绝学.三花聚顶,12,3",lv=18,},{name="powerup_aoyi",argvs="全真绝学.三花聚顶.炼神返虚,12,3",lv=20,},{name="attribute",argvs="搏击格斗,5",lv=20,},{name="",argvs="",lv=0,}, },icon="paiji",audio="音效.拳击",animation="taiji_blue",},
{name="寒冰绵掌",info="青翼蝠王韦一笑平生绝学。",hard=5.0,tiaohe=0,type=0,suit=-0.4,basepower=4.5,step=0.5,cd=0,buff="定身.3.3.60",
trigger={ {name="attribute",argvs="搏击格斗,7",lv=10,},{name="attribute",argvs="身法,7",lv=10,},{name="xi",argvs="5",lv=20,},{name="",argvs="",lv=0,}, },icon="pllhd",audio="音效.拳击",animation="bingdong2",},
{name="落英神剑掌",info="桃花影落飞神剑,碧海潮声按玉箫。",hard=5.0,tiaohe=0,type=0,suit=-0.4,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,7",lv=10,},{name="powerup_skill",argvs="弹指神通,12",lv=12,},{name="powerup_skill",argvs="弹指神通,12",lv=16,},{name="attribute",argvs="搏击格斗,5",lv=20,},{name="",argvs="",lv=0,}, },icon="polangjue",audio="音效.利器4",animation="flower_jian",},
{name="五毒神掌",info="赤练仙子李莫愁的看家本领。",hard=5.0,tiaohe=0,type=0,suit=-0.4,basepower=3,step=0.5,cd=0,buff="中毒.2",
trigger={ {name="attribute",argvs="搏击格斗,7",lv=10,},{name="attribute",argvs="搏击格斗,5",lv=20,},{name="",argvs="",lv=0,}, },icon="qianlizhongyunsi",audio="音效.拳2",animation="duyao",},
{name="密宗大手印",info="大轮寺密宗掌法",hard=5.0,tiaohe=0,type=0,suit=0.4,basepower=3.5,step=0.5,cd=0,buff="防御强化.1.3.50",
trigger={ {name="attribute",argvs="搏击格斗,6",lv=10,},{name="defence",argvs="100,6",lv=15,},{name="powerup_internalskill",argvs="龙象般若功,10",lv=20,},{name="",argvs="",lv=0,}, },icon="qiannianshengong",audio="音效.闷拳",animation="foxiang",},
{name="绕指柔剑",info="武当派入门剑法,飘忽不定的奇幻剑术",hard=5.0,tiaohe=0,type=1,suit=-0.4,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,6",lv=10,},{name="powerup_skill",argvs="柔云剑法,20",lv=14,},{name="powerup_skill",argvs="神门十三剑,20",lv=16,},{name="powerup_skill",argvs="太极剑,20",lv=18,},{name="attribute",argvs="使剑技巧,6",lv=20,},{name="",argvs="",lv=0,}, },icon="qingfengzhang",audio="音效.利器2",animation="flower2",},
{name="峨眉剑法",info="风陵渡口,一世情伤",hard=5.0,tiaohe=0,type=1,suit=0,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,6",lv=10,},{name="attribute",argvs="使剑技巧,6",lv=20,},{name="",argvs="",lv=0,}, },icon="qmscd",audio="音效.利器2",animation="flower",},
{name="无量剑法",info="无量玉璧上的神奇剑法",hard=5.0,tiaohe=0,type=1,suit=-0.3,basepower=3.5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,6",lv=10,},{name="attribute",argvs="使剑技巧,6",lv=20,},{name="",argvs="",lv=0,}, },icon="quyueburugui",audio="音效.利器1",animation="baozha_cheng",},
{name="天龙剑法",info="天龙门的入门剑法",hard=5.0,tiaohe=0,type=1,suit=0.2,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,6",lv=10,},{name="attribute",argvs="使剑技巧,6",lv=20,},{name="",argvs="",lv=0,}, },icon="quyuefenghuaxueyue",audio="音效.利器1",animation="baozha_cheng",},
{name="玉箫剑法",info="桃花影落飞神剑,碧海潮声按玉箫。",hard=5.0,tiaohe=0,type=1,suit=-0.4,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,6",lv=10,},{name="powerup_skill",argvs="弹指神通,12",lv=12,},{name="powerup_skill",argvs="弹指神通,12",lv=16,},{name="powerup_skill",argvs="弹指神通,12",lv=20,},{name="",argvs="",lv=0,}, },icon="paiji",audio="音效.利器4",animation="yuxiaojianfa",},
{name="全真剑法",info="全真教入门剑法",hard=5.0,tiaohe=0,type=1,suit=0.4,basepower=3,step=0.5,cd=0,buff="攻击弱化",
trigger={ {name="attribute",argvs="使剑技巧,6",lv=10,},{name="powerup_aoyi",argvs="全真绝学.太乙剑诀,25,5",lv=14,},{name="powerup_aoyi",argvs="全真绝学.重阳剑法,25,5",lv=18,},{name="powerup_jianfa",argvs="5",lv=20,},{name="",argvs="",lv=0,}, },icon="pllhd",audio="音效.利器2",animation="baozha_green",},
{name="玉女剑法",info="古墓派玉女剑法",hard=5.0,tiaohe=0,type=1,suit=-0.4,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,6",lv=10,},{name="powerup_internalskill",argvs="玉女心经,25",lv=10,},{name="powerup_aoyi",argvs="古墓绝学.双剑合璧,25,5",lv=15,},{name="powerup_skill",argvs="玉女素心剑,12",lv=20,},{name="",argvs="",lv=0,}, },icon="polangjue",audio="音效.利器3",animation="hua",},
{name="古墓剑法",info="古墓派入门剑法",hard=5.0,tiaohe=0,type=1,suit=-0.4,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,6",lv=10,},{name="powerup_internalskill",argvs="玉女心经,25",lv=10,},{name="powerup_aoyi",argvs="古墓绝学.双剑合璧,25,5",lv=15,},{name="powerup_skill",argvs="玉女素心剑,12",lv=20,},{name="",argvs="",lv=0,}, },icon="qianlizhongyunsi",audio="音效.利器3",animation="baozha_blue",},
{name="狂风刀法",info="沙尘暴来啦!",hard=5.0,tiaohe=0,type=2,suit=-0.4,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="耍刀技巧,7",lv=10,},{name="attribute",argvs="身法,10",lv=15,},{name="powerup_daofa",argvs="7",lv=20,},{name="",argvs="",lv=0,}, },icon="qiannianshengong",audio="音效.利器2",animation="baozha",},
{name="玉蜂针",info="古墓派的暗器手法",hard=5.0,tiaohe=0,type=3,suit=-0.4,basepower=3,step=0.5,cd=0,buff="中毒.2.2.100",
trigger={ {name="attribute",argvs="奇门兵器,7",lv=10,},{name="powerup_aoyi",argvs="玉蜂群,20,5",lv=15,},{name="attribute",argvs="奇门兵器,12",lv=20,},{name="",argvs="",lv=0,}, },icon="qingfengzhang",audio="音效.暗器2",animation="anqi",},
{name="佛光普照",info="以峨眉九阳功为基础,掌力笼罩全身,挡无可挡,是为峨眉绝学。",hard=5.0,tiaohe=0,type=0,suit=0.6,basepower=4,step=0.5,cd=0,buff="恢复.2#防御强化.2",
trigger={ {name="attribute",argvs="搏击格斗,10",lv=10,},{name="powerup_internalskill",argvs="峨眉九阳功,50",lv=10,},{name="powerup_internalskill",argvs="九阳神功,10",lv=20,},{name="",argvs="",lv=0,}, },icon="qmscd",audio="音效.拳击",animation="foxiang",},
{name="阴阳倒乱刃",info="胡天胡地,随心所欲",hard=5.0,tiaohe=0,type=3,suit=-0.9,basepower=4,step=0.4,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,14",lv=10,},{name="attribute",argvs="奇门兵器,14",lv=12,},{name="",argvs="",lv=0,}, },icon="quyueburugui",audio="音效.利器6",animation="jinshejianfa",},
{name="铁剑剑法",info="铁剑门的剑法",hard=6,tiaohe=0,type=1,suit=0.4,basepower=3,step=0.5,cd=0,buff="轻身.0",
trigger={ {name="attribute",argvs="使剑技巧,7",lv=10,},{name="powerup_internalskill",argvs="铁血大旗功,10",lv=15,},{name="",argvs="",lv=0,}, },icon="shuiyuechenghua",audio="音效.利器3",animation="dabiaoxue",},
{name="雪山剑法",info="雪山派入门剑法",hard=6,tiaohe=0,type=1,suit=-0.4,basepower=3,step=0.5,cd=0,buff="定身.0.1.10",
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{name="一剑化三清",info="全真教的高阶剑术",hard=6,tiaohe=0,type=1,suit=0.4,basepower=4.5,step=0.5,cd=0,buff="轻身.0",
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{name="如来千手法",info="少林七十二绝技之一",hard=6,tiaohe=0,type=0,suit=-0.4,basepower=2.5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,10",lv=10,},{name="attribute",argvs="福缘,10",lv=10,},{name="sp",argvs="0.05",lv=20,},{name="",argvs="",lv=0,}, },icon="pllhd",audio="音效.拳击",animation="baozha4",},
{name="化骨绵掌",info="阴毒的化骨绵掌",hard=6,tiaohe=0,type=0,suit=-0.3,basepower=3,step=0.5,cd=0,buff="",
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{name="百变千幻云雾十三式",info="衡山派莫大绝学",hard=6,tiaohe=0,type=1,suit=-0.5,basepower=4,step=0.5,cd=0,buff="",
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{name="须弥山掌",info="须弥芥子,一叶一菩提",hard=6,tiaohe=0,type=3,suit=0.7,basepower=6,step=0.5,cd=0,buff="防御强化.1.3.50#重伤",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attribute",argvs="定力,9",lv=15,},{name="attribute",argvs="臂力,9",lv=20,},{name="",argvs="",lv=0,}, },icon="qiannianshengong",audio="音效.拳击",animation="taiji_blue",},
{name="大洪拳",info="方世玉改进的大洪拳是南派武学的代表",hard=6,tiaohe=0,type=0,suit=0.4,basepower=3.2,step=0.6,cd=0,buff="攻击强化.3#攻击弱化.3",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attribute",argvs="臂力,12",lv=14,},{name="powerup_skill",argvs="如来神掌,12",lv=20,},{name="",argvs="",lv=0,}, },icon="qingfengzhang",audio="音效.奥义5",animation="baozha5",},
{name="五大夫剑法",info="泰山派镇派剑法",hard=6,tiaohe=0,type=1,suit=0.4,basepower=5,step=0.6,cd=0,buff="攻击弱化",
trigger={ {name="attribute",argvs="使剑技巧,10",lv=10,},{name="attribute",argvs="使剑技巧,10",lv=20,},{name="",argvs="",lv=0,}, },icon="qmscd",audio="音效.利器2",animation="baozha_green",},
{name="忘情剑",info="记载在紫阳剑经上的武当绝学剑法",hard=6,tiaohe=0,type=1,suit=0.4,basepower=5,step=0.7,cd=0,buff="攻击弱化",
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{name="雁行刀",info="征蓬出汉塞,归雁落胡边",hard=6,tiaohe=0,type=2,suit=-0.3,basepower=2,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="耍刀技巧,8",lv=10,},{name="powerup_daofa",argvs="6",lv=20,},{name="",argvs="",lv=0,}, },icon="shuiyuechenghua",audio="音效.利器6",animation="baozha",},
{name="夫妻刀法",info="女貌郎才珠万斛,天教艳质为眷属。",hard=6,tiaohe=0,type=2,suit=-0.5,basepower=6.5,step=0.5,cd=0,buff="",
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{name="七弦无形剑",info="黄钟公自创的绝技,在琴音中灌注上乘内力扰敌心神",hard=6,tiaohe=0,type=3,suit=-0.5,basepower=5,step=0.45,cd=0,buff="",
trigger={ {name="attribute",argvs="奇门兵器,9",lv=10,},{name="attribute",argvs="奇门兵器,5",lv=14,},{name="attribute",argvs="奇门兵器,5",lv=18,},{name="attribute",argvs="悟性,15",lv=20,},{name="",argvs="",lv=0,}, },icon="paiji",audio="音效.破空钝器",animation="guanghuan_orange",},
{name="伏魔棍",info="少林伏魔棍,韦陀棍的进阶版",hard=6,tiaohe=0,type=3,suit=0.7,basepower=5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="奇门兵器,10",lv=10,},{name="attribute",argvs="奇门兵器,5",lv=14,},{name="attribute",argvs="奇门兵器,5",lv=18,},{name="attribute",argvs="定力,15",lv=20,},{name="powerup_internalskill",argvs="易筋经,10",lv=20,},{name="powerup_skill",argvs="伏魔棍,12",lv=20,},{name="",argvs="",lv=0,}, },icon="pllhd",audio="音效.钝器2",animation="guanghuan_orange",},
{name="碧针清掌",info="谢烟客的拿手绝学掌法",hard=6.0,tiaohe=0,type=0,suit=-0.5,basepower=5,step=0.5,cd=0,buff="",
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{name="达摩剑法",info="少林七十二绝技",hard=6.0,tiaohe=0,type=1,suit=1,basepower=4,step=0.5,cd=0,buff="",
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{name="太白剑法",info="传说李白用的剑法",hard=6.0,tiaohe=1,type=1,suit=0,basepower=4,step=0.6,cd=0,buff="",
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{name="上清剑法",info="玄素庄高深剑法",hard=6.0,tiaohe=1,type=1,suit=0,basepower=4,step=0.6,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,14",lv=10,},{name="powerup_internalskill",argvs="太玄神功,10",lv=15,},{name="critical",argvs="8.0",lv=20.0,},{name="",argvs="",lv=0,}, },icon="qingfengzhang",audio="音效.利器4",animation="guanghuan_shengji",},
{name="归藏剑",info="灵鹫宫的高深剑法",hard=6.0,tiaohe=1,type=1,suit=0,basepower=3,step=0.6,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,10",lv=10,},{name="attribute",argvs="使剑技巧,10",lv=20,},{name="",argvs="",lv=0,}, },icon="qmscd",audio="音效.利器4",animation="guanghuan_shengji",},
{name="金乌刀法",info="史婆婆为了对付自大的丈夫白自在所创刀法",hard=6.0,tiaohe=0,type=2,suit=1,basepower=4,step=0.7,cd=0,buff="",
trigger={ {name="attribute",argvs="耍刀技巧,13",lv=10,},{name="powerup_internalskill",argvs="太玄神功,10",lv=15,},{name="critical",argvs="8.0",lv=20.0,},{name="",argvs="",lv=0,}, },icon="quyueburugui",audio="音效.利器6",animation="miaojiajianfa",},
{name="般若掌",info="少林寺七十二绝技,波若波罗密",hard=6.0,tiaohe=0,type=0,suit=0.7,basepower=4.5,step=0.5,cd=0,buff="攻击弱化.1.3.100#晕眩.0.1",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="defence",argvs="30,5",lv=16,},{name="defence",argvs="30,5",lv=20,},{name="",argvs="",lv=0,}, },icon="shuiyuechenghua",audio="音效.打破罐子",animation="baozha",},
{name="日月鞭法",info="日月神教的鞭法",hard=6.0,tiaohe=0,type=3,suit=-0.8,basepower=4.5,step=0.5,cd=0,buff="缓速.2",
trigger={ {name="attribute",argvs="奇门兵器,9",lv=10,},{name="attribute",argvs="奇门兵器,6",lv=15,},{name="powerup_qimen",argvs="3",lv=20,},{name="",argvs="",lv=0,}, },icon="quyuefenghuaxueyue",audio="音效.钝器3",animation="heixue",},
{name="金蛇游身掌",info="金蛇秘籍中所记载的掌法,尽是奇巧招数",hard=6.0,tiaohe=0,type=0,suit=-0.8,basepower=5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="powerup_skill",argvs="金蛇剑法,7",lv=15,},{name="powerup_skill",argvs="金蛇剑法,10",lv=20,},{name="",argvs="",lv=0,}, },icon="paiji",audio="音效.拳3",animation="zhang",},
{name="金蛇锥",info="金蛇秘籍中所记载的暗器手法,极尽奇巧之能事",hard=6.0,tiaohe=0,type=3,suit=-0.9,basepower=5.5,step=0.5,cd=0,buff="",
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{name="七星七绝剑",info="全真教根据北斗七星位置参悟的高阶剑法",hard=7.0,tiaohe=1.0,type=1,suit=0.0,basepower=4,step=0.6,cd=0,buff="致盲.3",
trigger={ {name="attribute",argvs="使剑技巧,15",lv=10,},{name="mingzhong",argvs="25",lv=14,},{name="powerup_aoyi",argvs="全真绝学.太乙剑诀,25,5",lv=16,},{name="powerup_aoyi",argvs="全真绝学.重阳剑法,25,5",lv=20,},{name="",argvs="",lv=0,}, },icon="polangjue",audio="音效.长剑",animation="maichong_blue",},
{name="寒冰神掌",info="左冷禅的寒冰绝学",hard=7,tiaohe=0,type=0,suit=-0.8,basepower=5,step=0.5,cd=0,buff="中毒.3",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attribute",argvs="根骨,20",lv=10,},{name="attribute",argvs="根骨,20",lv=15,},{name="powerup_internalskill",argvs="寒冰真气,20",lv=20,},{name="",argvs="",lv=0,}, },icon="qianlizhongyunsi",audio="音效.奥义1",animation="bingkuai",},
{name="龙爪手",info="少林寺七十二绝技",hard=7,tiaohe=0,type=0,suit=0.6,basepower=4,step=0.5,cd=0,buff="攻击弱化.3",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="critical",argvs="15",lv=15,},{name="mingzhong",argvs="15",lv=18,},{name="",argvs="",lv=0,}, },icon="qiannianshengong",audio="音效.利器7",animation="long",},
{name="鹰爪功",info="白眉鹰王殷天正的成名绝技",hard=7,tiaohe=0,type=0,suit=-0.6,basepower=4,step=0.5,cd=0,buff="攻击强化.3",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attack",argvs="30,2",lv=16,},{name="critical",argvs="10.0",lv=20.0,},{name="",argvs="",lv=0,}, },icon="qingfengzhang",audio="音效.鸟啄",animation="long",},
{name="大金刚掌",info="少林寺七十二绝技,威力澎湃",hard=7,tiaohe=0,type=0,suit=0.7,basepower=4,step=0.5,cd=0,buff="内伤.3#晕眩.0.1",
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{name="袖里乾坤",info="少林寺七十二绝技",hard=7,tiaohe=0,type=0,suit=-0.6,basepower=4,step=0.5,cd=0,buff="中毒.3",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attribute",argvs="定力,12",lv=14,},{name="attribute",argvs="定力,12",lv=20,},{name="",argvs="",lv=0,}, },icon="quyueburugui",audio="音效.拳2",animation="guanghuan_orange",},
{name="天竺佛指",info="少林寺七十二绝技",hard=7,tiaohe=0,type=0,suit=-0.6,basepower=4,step=0.5,cd=0,buff="缓速.3",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attribute",argvs="福缘,12",lv=14,},{name="attribute",argvs="福缘,12",lv=20,},{name="",argvs="",lv=0,}, },icon="shuiyuechenghua",audio="音效.拳2",animation="guanghuan_blue",},
{name="天山六阳掌",info="逍遥派绝学,据说能够轻易发动生死符。",hard=7,tiaohe=0,type=0,suit=0.8,basepower=5,step=0.5,cd=0,buff="内伤.3",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="powerup_internalskill",argvs="八荒六合唯我独尊功,7",lv=13,},{name="powerup_aoyi",argvs="逍遥绝学.生死符,10,3",lv=15,},{name="powerup_internalskill",argvs="八荒六合唯我独尊功,7",lv=18,},{name="powerup_aoyi",argvs="逍遥绝学.生死符,10,3",lv=20,},{name="",argvs="",lv=0,}, },icon="quyuefenghuaxueyue",audio="音效.拳3",animation="guanghuan_yellow",},
{name="岳家枪法",info="岳飞戎马一生的总结",hard=7,tiaohe=0,type=3,suit=0.8,basepower=5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="奇门兵器,12",lv=10,},{name="critical",argvs="10",lv=18,},{name="powerup_qimen",argvs="10",lv=20,},{name="",argvs="",lv=0,}, },icon="paiji",audio="音效.猛兽3",animation="baozha5",},
{name="黑血神针",info="阴险狠毒的暗器",hard=7,tiaohe=0,type=3,suit=-0.7,basepower=5.5,step=0.5,cd=0,buff="中毒.3",
trigger={ {name="attribute",argvs="奇门兵器,9",lv=10,},{name="powerup_qimen",argvs="3",lv=20,},{name="",argvs="",lv=0,}, },icon="pllhd",audio="音效.利器5",animation="kulou",},
{name="伏魔杖法",info="少林七十二绝技",hard=7,tiaohe=0,type=3,suit=0.7,basepower=5,step=0.5,cd=0,buff="重伤",
trigger={ {name="attribute",argvs="奇门兵器,10",lv=10,},{name="attribute",argvs="臂力,10",lv=14,},{name="attribute",argvs="臂力,10",lv=16,},{name="powerup_qimen",argvs="5",lv=20,},{name="",argvs="",lv=0,}, },icon="polangjue",audio="音效.钝器3",animation="fo",},
{name="玉女素心剑",info="君子淑女,双剑合璧",hard=7.0,tiaohe=0,type=1,suit=-1.1,basepower=4,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,15",lv=10,},{name="powerup_aoyi",argvs="古墓绝学.双剑合璧,15,8",lv=13,},{name="powerup_aoyi",argvs="古墓绝学.双剑合璧,10,3",lv=18,},{name="powerup_jianfa",argvs="8",lv=20,},{name="",argvs="",lv=0,}, },icon="qianlizhongyunsi",audio="音效.利器6",animation="luoxing_purple",},
{name="绝户虎爪手",info="武当俞莲舟自创武学,招式狠毒,招招拿人下阴",hard=7.0,tiaohe=0,type=0,suit=-1.3,basepower=6.5,step=0.5,cd=0,buff="定身.2.2.80",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attribute",argvs="搏击格斗,12",lv=15,},{name="attribute",argvs="定力,5",lv=18,},{name="powerup_aoyi",argvs="绝户虎爪手.断子绝孙爪,30,15",lv=20,},{name="",argvs="",lv=0,}, },icon="qiannianshengong",audio="音效.利器4",animation="kulou_green",},
{name="夺命连环三仙剑",info="华山剑宗绝技,一连三剑,一剑快过一剑",hard=7.0,tiaohe=0,type=1,suit=-0.5,basepower=7.0,step=0.6,cd=0,buff="神速攻击.2",
trigger={ {name="attribute",argvs="使剑技巧,10",lv=10,},{name="powerup_aoyi",argvs="华山一剑,15,5",lv=15,},{name="critical",argvs="12",lv=20,},{name="",argvs="",lv=0,}, },icon="qingfengzhang",audio="音效.利器6",animation="pilihuo",},
{name="柔云剑法",info="武当派剑法",hard=7.0,tiaohe=0,type=1,suit=-0.8,basepower=4,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,10",lv=10,},{name="powerup_skill",argvs="太极剑,10",lv=15,},{name="critical",argvs="8",lv=20,},{name="",argvs="",lv=0,}, },icon="qmscd",audio="音效.利器6",animation="ball_purple",},
{name="七伤摧魂针",info="阴狠毒辣的高深武学,江湖中人人为之色变",hard=7.0,tiaohe=0,type=3,suit=-1,basepower=5.0,step=0.6,cd=0,buff="",
trigger={ {name="attribute",argvs="奇门兵器,12",lv=10,},{name="powerup_internalskill",argvs="九阴神功,12",lv=18,},{name="powerup_skill",argvs="九阴白骨爪,40",lv=20.0,},{name="",argvs="",lv=0,}, },icon="quyueburugui",audio="音效.暗器1",animation="zhua",},
{name="拈花指",info="源自于迦叶尊者割肉喂鹰的故事",hard=7.0,tiaohe=1,type=0,suit=0.6,basepower=5,step=0.55,cd=0,buff="麻痹",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attribute",argvs="根骨,12",lv=14,},{name="attribute",argvs="臂力,12",lv=16,},{name="powerup_internalskill",argvs="易筋经,10",lv=20,},{name="",argvs="",lv=0,}, },icon="shuiyuechenghua",audio="音效.指法",animation="hua",},
{name="铁掌",info="这可不是金钟罩铁砂掌之流的武功",hard=7.0,tiaohe=0,type=0,suit=0.8,basepower=5,step=0.5,cd=0,buff="内伤.2",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attribute",argvs="搏击格斗,12",lv=20,},{name="",argvs="",lv=0,}, },icon="quyuefenghuaxueyue",audio="音效.奥义3",animation="baozha5",},
{name="庖丁解牛",info="自《庄子》中领悟之绝学",hard=7.0,tiaohe=1,type=0,suit=0,basepower=4.5,step=0.5,cd=0,buff="攻击弱化",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attribute",argvs="搏击格斗,5",lv=14,},{name="attribute",argvs="搏击格斗,5",lv=16,},{name="attribute",argvs="搏击格斗,5",lv=18,},{name="attribute",argvs="定力,8",lv=20,},{name="",argvs="",lv=0,}, },icon="paiji",audio="音效.拳2",animation="dabiaoxue",},
{name="擒龙功",info="擒龙功",hard=7.0,tiaohe=0,type=0,suit=0.8,basepower=5,step=0.5,cd=0,buff="定身",
trigger={ {name="attribute",argvs="搏击格斗,10",lv=10,},{name="powerup_skill",argvs="降龙十八掌,8",lv=15,},{name="powerup_skill",argvs="降龙十八掌,8",lv=20,},{name="",argvs="",lv=0,}, },icon="pllhd",audio="音效.龙吼",animation="long_jin",},
{name="两仪剑法",info="两仪剑法",hard=7.0,tiaohe=0,type=1,suit=-0.8,basepower=4,step=0.5,cd=0,buff="缓速.3",
trigger={ {name="attribute",argvs="使剑技巧,10",lv=10,},{name="critical",argvs="12",lv=20,},{name="",argvs="",lv=0,}, },icon="polangjue",audio="音效.剑",animation="bagua",},
{name="反两仪刀法",info="反两仪刀法",hard=7.0,tiaohe=0,type=2,suit=-0.8,basepower=4,step=0.5,cd=0,buff="缓速.3",
trigger={ {name="attribute",argvs="耍刀技巧,10",lv=10,},{name="critical",argvs="10",lv=20,},{name="",argvs="",lv=0,}, },icon="qianlizhongyunsi",audio="音效.拳2",animation="taiji_blue",},
{name="青莲掌法",info="传说是李白用的掌法",hard=7.0,tiaohe=0,type=0,suit=-0.7,basepower=5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,15",lv=10,},{name="attribute",argvs="身法,15",lv=15,},{name="attribute",argvs="搏击格斗,10",lv=20,},{name="",argvs="",lv=0,}, },icon="qiannianshengong",audio="音效.拳3",animation="hua",},
{name="太极拳",info="武当派张三丰发明的阴柔相济拳法",hard=8,tiaohe=1,type=0,suit=0,basepower=3.5,step=0.65,cd=0,buff="防御强化",
trigger={ {name="attribute",argvs="搏击格斗,10",lv=10,},{name="defence",argvs="40,5",lv=10,},{name="powerup_quanzhang",argvs="6",lv=15,},{name="powerup_aoyi",argvs="武当绝学.太极拳奥义,30,6",lv=18,},{name="",argvs="",lv=0,}, },icon="qingfengzhang",audio="音效.拳3",animation="taiji4",},
{name="九阴白骨爪",info="九阴真经中的武功",hard=8,tiaohe=0,type=0,suit=-1,basepower=5,step=0.45,cd=0,buff="缓速",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="powerup_internalskill",argvs="九阴神功,12",lv=18,},{name="powerup_uniqueskill",argvs="九阴神功.九阴神爪,50",lv=20.0,},{name="",argvs="",lv=0,}, },icon="qmscd",audio="音效.暗器1",animation="zhua",},
{name="狂风快剑",info="华山剑宗快到极限的剑法",hard=8,tiaohe=0,type=1,suit=-0.8,basepower=5,step=0.6,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,10",lv=10,},{name="attribute",argvs="使剑技巧,15",lv=15,},{name="sp",argvs="0.1",lv=20,},{name="",argvs="",lv=0,}, },icon="quyueburugui",audio="音效.剑",animation="light",},
{name="血刀大法",info="极其邪恶的刀法",hard=8,tiaohe=1,type=2,suit=0,basepower=5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="耍刀技巧,10",lv=10,},{name="powerup_internalskill",argvs="血刀心法,15",lv=10,},{name="xi",argvs="7",lv=12,},{name="xi",argvs="7",lv=15,},{name="powerup_internalskill",argvs="血海魔功,25",lv=20,},{name="",argvs="",lv=0,}, },icon="shuiyuechenghua",audio="音效.利器6",animation="dabiaoxue",},
{name="日月神鞭",info="少林寺派绝技,金刚伏魔圈必须修炼的鞭法",hard=8.0,tiaohe=0,type=3,suit=1,basepower=7,step=0.45,cd=0,buff="麻痹",
trigger={ {name="attribute",argvs="奇门兵器,8",lv=10,},{name="powerup_aoyi",argvs="少林阵法.金刚伏魔圈,35,10",lv=10,},{name="attribute",argvs="奇门兵器,8",lv=15,},{name="powerup_aoyi",argvs="少林阵法.金刚伏魔圈,35,5",lv=20,},{name="",argvs="",lv=0,}, },icon="quyuefenghuaxueyue",audio="音效.钝器3",animation="guanghuan_orange",},
{name="三阴蜈蚣爪",info="星宿派的高阶毒功。",hard=8.0,tiaohe=0,type=0,suit=-1,basepower=5.0,step=0.55,cd=0,buff="中毒.4.3.100#重伤.3",
trigger={ {name="attribute",argvs="搏击格斗,15",lv=10,},{name="powerup_internalskill",argvs="化功大法,40",lv=16,},{name="critical",argvs="8.0",lv=20.0,},{name="",argvs="",lv=0,}, },icon="paiji",audio="音效.暗器3",animation="longjuanfeng_green",},
{name="空明拳",info="会得了空明拳,也不见得能学会左右互搏",hard=8.0,tiaohe=1.0,type=0,suit=1.0,basepower=6,step=0.55,cd=0,buff="麻痹.2.2.100",
trigger={ {name="attribute",argvs="搏击格斗,14",lv=10,},{name="talent",argvs="左右互搏",lv=20,},{name="",argvs="",lv=0,}, },icon="pllhd",audio="音效.拳2",animation="jian_zhan",},
{name="燃木刀法",info="少林寺七十二绝技之一",hard=8.0,tiaohe=1,type=2,suit=0,basepower=5.0,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="耍刀技巧,10",lv=10,},{name="attribute",argvs="根骨,10",lv=12,},{name="critical",argvs="10",lv=20,},{name="",argvs="",lv=0,}, },icon="polangjue",audio="音效.威猛利器3",animation="huozhu_hong",},
{name="日月神掌",info="日月神教教主独步江湖的掌法",hard=8.0,tiaohe=0,type=0,suit=-0.8,basepower=6,step=0.5,cd=0,buff="内伤.2",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="defence",argvs="50,5",lv=15,},{name="anti_debuff",argvs="20",lv=20,},{name="",argvs="",lv=0,}, },icon="qianlizhongyunsi",audio="音效.拳2",animation="baozha5",},
{name="一阳指",info="大理段氏绝技,以内力凝聚的一指。",hard=8.0,tiaohe=0,type=0,suit=1.0,basepower=6.0,step=0.5,cd=0,buff="恢复.5.3.100#攻击弱化",
trigger={ {name="attribute",argvs="搏击格斗,10",lv=10,},{name="powerup_skill",argvs="六脉神剑,8",lv=14,},{name="talent",argvs="救死扶伤",lv=18,},{name="powerup_skill",argvs="六脉神剑,12",lv=20,},{name="",argvs="",lv=0,}, },icon="qiannianshengong",audio="音效.内功攻击6",animation="guanghuan_yellow2",},
{name="倚天屠龙笔法",info="张翠山自张三丰书法中所领悟的神奇武学",hard=9.0,tiaohe=1,type=3,suit=0,basepower=6,step=0.6,cd=0,buff="封穴",
trigger={ {name="attribute",argvs="奇门兵器,12",lv=10,},{name="powerup_qimen",argvs="5",lv=14,},{name="sp",argvs="0.15",lv=16,},{name="talent",argvs="倚天屠龙",lv=20,},{name="",argvs="",lv=0,}, },icon="qingfengzhang",audio="音效.利器5",animation="flower2",},
{name="幻阴指",info="混元霹雳手成昆的邪恶武功。",hard=9,tiaohe=0,type=0,suit=-0.6,basepower=5.0,step=0.65,cd=0,buff="中毒.2.2.100#缓速.2.2.100",
trigger={ {name="attribute",argvs="搏击格斗,10",lv=10,},{name="powerup_aoyi",argvs="阴阳双指,40,15",lv=15,},{name="powerup_aoyi",argvs="阴阳双指,40,15",lv=20,},{name="",argvs="",lv=0,}, },icon="qmscd",audio="音效.钝器5",animation="kulou_green",},
{name="弹指神通",info="桃花岛黄药师的弹指绝技",hard=9,tiaohe=0,type=0,suit=-0.6,basepower=4.5,step=0.65,cd=0,buff="封穴",
trigger={ {name="attribute",argvs="搏击格斗,14",lv=10,},{name="powerup_aoyi",argvs="碧海潮生,30,10",lv=20,},{name="",argvs="",lv=0,}, },icon="quyueburugui",audio="音效.指2",animation="baozha2",},
{name="混元掌",info="自外而内修练「混元功」之用的掌式",hard=9,tiaohe=1,type=0,suit=0,basepower=5,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,10",lv=10,},{name="defence",argvs="45,10",lv=10,},{name="powerup_internalskill",argvs="混元功,50",lv=15,},{name="powerup_skill",argvs="混元掌奥义.劈石破玉拳,15,10",lv=20,},{name="",argvs="",lv=0,}, },icon="shuiyuechenghua",audio="音效.拳3",animation="hit",},
{name="三花聚顶掌",info="全真教名震天下的掌法绝学",hard=9,tiaohe=1,type=0,suit=0,basepower=7.0,step=0.6,cd=0,buff="内伤",
trigger={ {name="attribute",argvs="搏击格斗,15",lv=10,},{name="attribute",argvs="臂力,15",lv=10,},{name="attribute",argvs="臂力,15",lv=15,},{name="powerup_skill",argvs="三花聚顶掌,15",lv=18,},{name="powerup_aoyi",argvs="全真绝学.三花聚顶,30,20",lv=20,},{name="attribute",argvs="定力,10",lv=20,},{name="",argvs="",lv=0,}, },icon="quyuefenghuaxueyue",audio="音效.钝器5",animation="hua",},
{name="神门十三剑",info="武当派张松溪自创剑法,一共十三招,专刺神门穴",hard=9,tiaohe=1,type=1,suit=0,basepower=5.6,step=0.6,cd=0,buff="致盲.4",
trigger={ {name="attribute",argvs="使剑技巧,15",lv=10,},{name="powerup_skill",argvs="太极剑,12",lv=15,},{name="mingzhong",argvs="100",lv=20,},{name="",argvs="",lv=0,}, },icon="paiji",audio="音效.长剑",animation="baozha3",},
{name="火焰刀法",info="虽名为刀,实际是掌法。会了这个,就不用带打火机了",hard=9,tiaohe=0,type=0,suit=0.5,basepower=5.0,step=0.6,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="powerup_aoyi",argvs="大轮绝学.般若火舞,25,5",lv=14,},{name="powerup_aoyi",argvs="大轮绝学.般若火舞,25,5",lv=17,},{name="powerup_internalskill",argvs="龙象般若功,15",lv=20,},{name="",argvs="",lv=0,}, },icon="pllhd",audio="音效.拳1",animation="fire",},
{name="破玉拳",info="华山成名技,大拙若巧,化繁为简,有破玉之威力",hard=9,tiaohe=0,type=0,suit=0.8,basepower=6,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="powerup_skill",argvs="混元掌,25",lv=15,},{name="powerup_internalskill",argvs="混元功,25",lv=17,},{name="",argvs="",lv=0,}, },icon="polangjue",audio="音效.拳1",animation="zhang",},
{name="碧落苍穹",info="铁剑门失传剑法,碧落苍穹九重天",hard=9.0,tiaohe=1,type=1,suit=0,basepower=6,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,12",lv=10,},{name="powerup_jianfa",argvs="5",lv=15,},{name="powerup_skill",argvs="碧落苍穹,15",lv=20,},{name="",argvs="",lv=0,}, },icon="qianlizhongyunsi",audio="音效.威猛利器2",animation="huozhu_hong",},
{name="天外飞龙",info="华山剑法顶级剑法绝学",hard=9.0,tiaohe=1,type=1,suit=0,basepower=6,step=0.6,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,14",lv=10,},{name="attribute",argvs="使剑技巧,15",lv=15,},{name="powerup_skill",argvs="天外飞龙,15",lv=20,},{name="",argvs="",lv=0,}, },icon="qiannianshengong",audio="音效.威猛利器3",animation="long3",},
{name="大力金刚指",info="火工头陀受了几年打,练成的绝技",hard=9.0,tiaohe=0,type=0,suit=1.0,basepower=6,step=0.5,cd=0,buff="重伤#封穴",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attack",argvs="80,5",lv=12,},{name="attribute",argvs="臂力,15",lv=14,},{name="powerup_aoyi",argvs="西域少林绝学.大力金刚指,20,10",lv=15,},{name="powerup_aoyi",argvs="西域少林绝学.大力金刚指,20,10",lv=18,},{name="powerup_skill",argvs="大力金刚指,30",lv=20,},{name="",argvs="",lv=0,}, },icon="qingfengzhang",audio="音效.奥义4",animation="fo",},
{name="太极剑",info="武当派张三丰发明的阴柔相济剑法",hard=9.0,tiaohe=1,type=1,suit=0,basepower=4,step=0.65,cd=0,buff="麻痹",
trigger={ {name="attribute",argvs="使剑技巧,15",lv=10,},{name="defence",argvs="30,8",lv=10,},{name="powerup_aoyi",argvs="武当绝学.太极剑奥义,15,3",lv=10,},{name="powerup_jianfa",argvs="6",lv=15,},{name="powerup_aoyi",argvs="武当绝学.太极剑奥义,30,6",lv=18,},{name="powerup_uniqueskill",argvs="太极剑.无我无剑,30",lv=20.0,},{name="",argvs="",lv=0,}, },icon="qmscd",audio="音效.利器7",animation="taiji3",},
{name="苗家剑法",info="金面佛苗人凤的家传剑法",hard=9.0,tiaohe=0,type=1,suit=1.1,basepower=5,step=0.5,cd=0,buff="内伤.2#缓速.2",
trigger={ {name="attribute",argvs="使剑技巧,16",lv=10,},{name="powerup_aoyi",argvs="绝学.刀剑归真,10,2",lv=10,},{name="powerup_jianfa",argvs="5",lv=14,},{name="powerup_aoyi",argvs="绝学.刀剑归真,20,5",lv=20,},{name="",argvs="",lv=0,}, },icon="quyueburugui",audio="音效.利器5",animation="miaojiajianfa",},
{name="连城剑法",info="铁骨墨萼梅念笙大侠所创剑法,又称唐诗剑法",hard=10,tiaohe=1,type=1,suit=0,basepower=5,step=0.6,cd=0,buff="定身",
trigger={ {name="attribute",argvs="使剑技巧,16",lv=10,},{name="critical",argvs="25",lv=15,},{name="powerup_aoyi",argvs="绝学.唐诗剑法,15,8",lv=20,},{name="",argvs="",lv=0,}, },icon="shuiyuechenghua",audio="音效.利器4",animation="guanghuan_shengji",},
{name="药王神掌",info="毒手药王的武功",hard=10.0,tiaohe=0,type=0,suit=-1,basepower=5,step=0.4,cd=0,buff="内伤.3#中毒.6.5.100",
trigger={ {name="attribute",argvs="搏击格斗,8",lv=10,},{name="talent",argvs="毒系精通",lv=10,},{name="talent",argvs="毒圣",lv=20.0,},{name="",argvs="",lv=0,}, },icon="quyuefenghuaxueyue",audio="音效.拳2",animation="duyao2",},
{name="玄冥神掌",info="连张三丰都怕的毒功",hard=10,tiaohe=0,type=0,suit=-1.1,basepower=6,step=0.4,cd=0,buff="内伤.3#中毒.6.5.100",
trigger={ {name="attribute",argvs="搏击格斗,12",lv=10,},{name="attribute",argvs="搏击格斗,8",lv=20,},{name="",argvs="",lv=0,}, },icon="paiji",audio="音效.猛兽2",animation="duyao2",},
{name="六脉神剑",info="源于一阳指的大理段氏绝学,以气御指,化为剑气",hard=10,tiaohe=1,type=0,suit=0.0,basepower=6,step=0.6,cd=0,buff="内伤.5#封穴",
trigger={ {name="attribute",argvs="搏击格斗,16",lv=10,},{name="mingzhong",argvs="35",lv=14,},{name="critical",argvs="20",lv=18,},{name="talent",argvs="无形剑气",lv=20,},{name="",argvs="",lv=0,}, },icon="pllhd",audio="音效.内功攻击4",animation="ball_purple",},
{name="黯然销魂掌",info="问世间情为何物",hard=10,tiaohe=0,type=0,suit=-1.3,basepower=7,step=0.5,cd=0,buff="重伤.3",
trigger={ {name="attribute",argvs="搏击格斗,16",lv=10,},{name="attribute",argvs="臂力,16",lv=14,},{name="powerup_aoyi",argvs="黯然销魂.左手帝,15,5",lv=15,},{name="powerup_aoyi",argvs="黯然销魂.左手帝,15,5",lv=20,},{name="",argvs="",lv=0,}, },icon="polangjue",audio="音效.奥义2",animation="ball_purple",},
{name="胡家刀法",info="辽东大侠胡一刀的家传刀法",hard=10,tiaohe=1.0,type=2,suit=0.0,basepower=7.0,step=0.6,cd=0,buff="内伤.2",
trigger={ {name="attribute",argvs="耍刀技巧,16",lv=10,},{name="powerup_aoyi",argvs="胡家刀法奥义.穿手藏刀,10,10",lv=12,},{name="powerup_aoyi",argvs="胡家刀法奥义.鹞子翻身刀,10,10",lv=14,},{name="powerup_aoyi",argvs="胡家刀法奥义.怀中抱月,10,10",lv=16,},{name="powerup_aoyi",argvs="绝学.刀剑归真,10,10",lv=20,},{name="",argvs="",lv=0,}, },icon="qianlizhongyunsi",audio="音效.威猛利器3",animation="hujiadaofa",},
{name="金蛇剑法",info="金蛇郎君驰骋江湖的武功",hard=10,tiaohe=1,type=1,suit=0,basepower=6,step=0.6,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,15",lv=10,},{name="mingzhong",argvs="15",lv=13,},{name="powerup_skill",argvs="金蛇剑法,10",lv=15,},{name="powerup_aoyi",argvs="金蛇郎君.金蛇剑法奥义,20,5",lv=16,},{name="powerup_aoyi",argvs="金蛇郎君.金蛇剑法奥义,20,7",lv=20,},{name="",argvs="",lv=0,}, },icon="qiannianshengong",audio="音效.利器6",animation="jinshejianfa",},
{name="七伤拳",info="崆峒派镇派绝学,伤人伤己",hard=10,tiaohe=1,type=0,suit=0,basepower=8,step=0.45,cd=0,buff="缓速#定身#麻痹#重伤#晕眩#致盲#内伤",
trigger={ {name="attribute",argvs="搏击格斗,14",lv=10,},{name="attribute",argvs="搏击格斗,14",lv=15,},{name="",argvs="",lv=0,}, },icon="qingfengzhang",audio="音效.拳3",animation="qiege_blue",},
{name="天山折梅手",info="逍遥派的至高绝学",hard=10,tiaohe=0,type=0,suit=-1,basepower=7,step=0.5,cd=0,buff="内伤.3",
trigger={ {name="attribute",argvs="搏击格斗,16",lv=10,},{name="powerup_internalskill",argvs="北冥神功,25",lv=12,},{name="powerup_internalskill",argvs="八荒六合唯我独尊功,25",lv=14,},{name="mingzhong",argvs="25",lv=16,},{name="",argvs="",lv=0,}, },icon="qmscd",audio="音效.拳2",animation="flower_jian",},
{name="辟邪剑法",info="邪恶阴毒至极的剑法",hard=10,tiaohe=0,type=1,suit=-1,basepower=7.0,step=0.6,cd=0,buff="致盲.2.2.100",
trigger={ {name="attribute",argvs="使剑技巧,16",lv=10,},{name="attribute",argvs="身法,25",lv=13,},{name="powerup_internalskill",argvs="葵花宝典,15",lv=16,},{name="attribute",argvs="身法,30",lv=18,},{name="powerup_internalskill",argvs="葵花宝典,15",lv=20.0,},{name="",argvs="",lv=0,}, },icon="quyueburugui",audio="音效.利器6",animation="longjuanfeng_green",},
{name="鸳鸯刀法",info="一个仁者无敌的传说!",hard=10,tiaohe=1,type=2,suit=0,basepower=6,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="耍刀技巧,14",lv=10,},{name="mingzhong",argvs="100",lv=20,},{name="",argvs="",lv=0,}, },icon="shuiyuechenghua",audio="音效.利器2",animation="hua",},
{name="打狗棒法",info="丐帮镇帮之宝",hard=10,tiaohe=1,type=3,suit=0.0,basepower=6.5,step=0.5,cd=0,buff="定身",
trigger={ {name="attribute",argvs="奇门兵器,15",lv=10,},{name="talent",argvs="寸长寸强",lv=16,},{name="powerup_qimen",argvs="15",lv=20,},{name="sp",argvs="0.1",lv=20,},{name="",argvs="",lv=0,}, },icon="quyuefenghuaxueyue",audio="音效.利器6",animation="gunzi",},
{name="斗转星移",info="姑苏慕容氏的家传绝技",hard=10.0,tiaohe=1,type=3,suit=0,basepower=6.0,step=0.5,cd=0,buff="防御强化.3.3.100",
trigger={ {name="attribute",argvs="奇门兵器,20",lv=10,},{name="powerup_qimen",argvs="8",lv=16,},{name="",argvs="",lv=0,}, },icon="paiji",audio="音效.拳2",animation="luoxing_purple",},
{name="如来神掌",info="世间真的有真佛么",hard=10,tiaohe=0,type=0,suit=1,basepower=6,step=0.8,cd=0,buff="重伤.3",
trigger={ {name="attribute",argvs="搏击格斗,16",lv=10,},{name="attribute",argvs="臂力,16",lv=14,},{name="powerup_skill",argvs="如来神掌,15",lv=20,},{name="",argvs="",lv=0,}, },icon="pllhd",audio="音效.拳2",animation="aoyi_zhangblue",},
{name="天山剑法",info="天山大侠所传下的神奇武功",hard=10,tiaohe=0,type=1,suit=0,basepower=3,step=0.5,cd=0,buff="",
trigger={ {name="attribute",argvs="使剑技巧,10",lv=8,},{name="talent",argvs="御剑",lv=12,},{name="talent",argvs="百穴归一",lv=20,},{name="attribute",argvs="使剑技巧,10",lv=10,},{name="",argvs="",lv=0,}, },icon="polangjue",audio="音效.剑",animation="baozha_cheng",},
{name="玄铁剑法",info="重剑无锋,大巧不工",hard=10.0,tiaohe=1,type=1,suit=0,basepower=6.0,step=0.6,cd=0,buff="内伤",
trigger={ {name="attribute",argvs="使剑技巧,15",lv=10,},{name="attribute",argvs="臂力,12",lv=10,},{name="powerup_aoyi",argvs="绝学.无招胜有招,15,5",lv=14,},{name="attribute",argvs="臂力,12",lv=18,},{name="talent",argvs="孤独求败",lv=20,},{name="",argvs="",lv=0,}, },icon="qianlizhongyunsi",audio="音效.破空钝器",animation="fire",},
{name="降龙十八掌",info="丐帮镇派绝学,至刚至烈的掌法",hard=11.0,tiaohe=0,type=0,suit=1.4,basepower=7.5,step=0.6,cd=0,buff="集气.2.2.100#重伤",
trigger={ {name="attribute",argvs="搏击格斗,16",lv=10,},{name="mingzhong",argvs="12",lv=12,},{name="powerup_quanzhang",argvs="10",lv=14,},{name="talent",argvs="铁拳无双",lv=18,},{name="powerup_aoyi",argvs="降龙十八掌奥义式,15,15",lv=20,},{name="powerup_aoyi",argvs="降龙十八掌.履霜冰至,15,4",lv=20,},{name="powerup_aoyi",argvs="降龙十八掌.震惊百里,15,4",lv=20,},{name="powerup_aoyi",argvs="降龙十八掌.密云不雨,15,4",lv=20,}, },icon="qiannianshengong",audio="音效.破空钝器",animation="long3",},
{name="独孤九剑",info="独孤求败纵横天下的无敌剑法",hard=11,tiaohe=1,type=1,suit=0,basepower=6,step=0.7,cd=0,buff="集气.2",
trigger={ {name="attribute",argvs="使剑技巧,14",lv=10,},{name="powerup_jianfa",argvs="4",lv=18,},{name="talent",argvs="孤独求败",lv=20,},{name="attribute",argvs="使剑技巧,15",lv=20,},{name="",argvs="",lv=0,}, },icon="qingfengzhang",audio="音效.威猛利器2",animation="jianqi",},
{name="烈焰黑枪",info="神秘的黑暗武学",hard=12.0,tiaohe=1,type=3,suit=1,basepower=10,step=1,cd=0,buff="中毒.3#缓速.3#内伤.3",
trigger={ {name="attribute",argvs="奇门兵器,20",lv=10,},{name="",argvs="",lv=0,}, },icon="qmscd",audio="音效.利器5",animation="heixue",},
{name="烈焰黑剑",info="神秘的黑暗武学",hard=12.0,tiaohe=1,type=1,suit=1,basepower=10,step=1,cd=0,buff="中毒.3#缓速.3#内伤.3",
trigger={ {name="attribute",argvs="使剑技巧,20",lv=10,},{name="",argvs="",lv=0,}, },icon="quyueburugui",audio="音效.利器5",animation="heixue",},
{name="野球拳",info="江湖混混与人胡搅蛮缠的拳法",hard=12,tiaohe=1,type=0,suit=0,basepower=2,step=0.1,cd=0,buff="",
trigger={ {name="attribute",argvs="搏击格斗,18",lv=5,},{name="powerup_quanzhang",argvs="3",lv=10,},{name="powerup_aoyi",argvs="草头百姓的逆袭.这下子逆天了,15,5",lv=15,},{name="talent",argvs="神拳无敌",lv=20,},{name="",argvs="",lv=0,}, },icon="shuiyuechenghua",audio="音效.拳2",animation="kongmingquan",},
{name="越女剑法",info="无法琢磨的神奇剑法",hard=12,tiaohe=1,type=1,suit=0,basepower=6,step=0.8,cd=0,buff="集气.2",
trigger={ {name="attribute",argvs="使剑技巧,18",lv=10,},{name="powerup_jianfa",argvs="5",lv=15,},{name="talent",argvs="越女剑",lv=20,},{name="",argvs="",lv=0,}, },icon="silijinleisi",audio="音效.飙血",animation="jianhuan",},
{name="墨拳",info="传自战国墨家的古老拳法",hard=12.0,tiaohe=1.0,type=0.0,suit=0.0,basepower=6.0,step=1.0,cd=0.0,buff="重伤.3",
trigger={ {name="talent",argvs="哀歌",lv=3.0,},{name="talent",argvs="斗魂",lv=5.0,},{name="talent",argvs="追魂",lv=10.0,},{name="",argvs="",lv=0,}, },icon="shuifengdaofa",audio="音效.拳3",animation="aoyi_zhangblue",},
{name="墨剑",info="传自战国墨家的古老剑法",hard=12.0,tiaohe=1.0,type=1.0,suit=0.0,basepower=6.0,step=0.8,cd=0.0,buff="神速攻击.3",
trigger={ {name="talent",argvs="破甲",lv=5.0,},{name="talent",argvs="琴胆剑心",lv=10.0,},{name="",argvs="",lv=0,}, },icon="shuilongduankong",audio="音效.飙血",animation="jianhuan",},
{name="缚星锁",info="传自战国的古老武功,相传可缚住天上日月星辰",hard=12.0,tiaohe=1.0,type=3.0,suit=0.0,basepower=6.0,step=1.0,cd=0.0,buff="定身.10.10.100",
trigger={ {name="attribute",argvs="奇门兵器,10",lv=10,},{name="",argvs="",lv=0,}, },icon="shenfengjian",audio="音效.钝器3",animation="guanghuan_orange",},
}
return skills |
elite_royal_guardian_icy_cleave = class({})
LinkLuaModifier( 'elite_royal_guardian_icy_cleave_modifier', 'encounters/elite_royal_guardian/elite_royal_guardian_icy_cleave_modifier', LUA_MODIFIER_MOTION_NONE )
function elite_royal_guardian_icy_cleave:OnSpellStart()
--- Get Caster, Victim, Player, Point ---
local caster = self:GetCaster()
local caster_loc = caster:GetAbsOrigin()
local playerID = caster:GetPlayerOwnerID()
local player = PlayerResource:GetPlayer(playerID)
local team = caster:GetTeamNumber()
local victim = GetNearestHeroEntity(caster)
if not victim then return end
local victim_loc = victim:GetAbsOrigin()
--- Get Special Values ---
local AoERadius = self:GetSpecialValueFor("AoERadius")
local duration = self:GetSpecialValueFor("duration")
local delay = self:GetSpecialValueFor("delay")
local attack_speed_constant = self:GetSpecialValueFor("attack_speed_constant")
local move_speed_percentage = self:GetSpecialValueFor("move_speed_percentage")
local damage_max_hp_percentage = self:GetSpecialValueFor("damage_max_hp_percentage")
local damage_min_hp_percentage = self:GetSpecialValueFor("damage_min_hp_percentage")
local cooldown_max_hp = self:GetSpecialValueFor("cooldown_max_hp")
local cooldown_min_hp = self:GetSpecialValueFor("cooldown_min_hp")
local damage_range = damage_max_hp_percentage - damage_min_hp_percentage
local damage = damage_min_hp_percentage + ( damage_range * ( caster:GetHealthPercent() / 100 ) )
caster:AddNewModifier(caster, self, "casting_rooted_modifier", {duration=delay})
DisableMotionControllers(caster, delay)
TurnToLoc(caster, victim_loc, delay)
-- Sound --
local sound = {"sven_sven_attack_01", "sven_sven_attack_05",
"sven_sven_attack_03", "sven_sven_attack_09"}
EmitAnnouncerSound( sound[RandomInt(1, #sound)] )
local location
local turn_delay = 0.5
local timer = Timers:CreateTimer(turn_delay, function()
-- Location --
location = caster_loc + ( caster:GetForwardVector() * ( AoERadius/1.5 ) )
location = GetGroundPosition(location, caster) + Vector(0,0,25)
EncounterGroundAOEWarningSticky(location, AoERadius, delay+0.1)
end)
PersistentTimer_Add(timer)
local timer = Timers:CreateTimer(delay-0.45, function()
-- Animation --
StartAnimation(caster, {duration=2, activity=ACT_DOTA_ATTACK, rate=1, translate="fear"})
end)
PersistentTimer_Add(timer)
local timer = Timers:CreateTimer(delay, function()
-- Sound --
caster:EmitSound("Hero_Centaur.DoubleEdge")
local locationParticle = caster_loc + ( caster:GetForwardVector() * ( AoERadius/2.0 ) )
-- Particle --
local particle = ParticleManager:CreateParticle("particles/econ/items/sven/sven_ti7_sword/sven_ti7_sword_spell_great_cleave.vpcf", PATTACH_CUSTOMORIGIN, nil)
ParticleManager:SetParticleControlOrientation( particle, 0, caster:GetForwardVector(), caster:GetRightVector(), caster:GetUpVector() )
ParticleManager:SetParticleControl( particle, 0, locationParticle )
ParticleManager:SetParticleControl( particle, 1, locationParticle )
ParticleManager:SetParticleControl( particle, 2, locationParticle )
ParticleManager:SetParticleControl( particle, 3, locationParticle )
ParticleManager:SetParticleControl( particle, 4, locationParticle )
ParticleManager:SetParticleControl( particle, 5, locationParticle )
ParticleManager:SetParticleControl( particle, 6, locationParticle )
ParticleManager:SetParticleControl( particle, 7, locationParticle )
ParticleManager:SetParticleControl( particle, 8, locationParticle )
ParticleManager:SetParticleControl( particle, 9, locationParticle )
ParticleManager:SetParticleControl( particle, 10, locationParticle )
ParticleManager:SetParticleControl( particle, 11, locationParticle )
ParticleManager:SetParticleControl( particle, 12, locationParticle )
ParticleManager:SetParticleControl( particle, 13, locationParticle )
ParticleManager:SetParticleControl( particle, 14, locationParticle )
ParticleManager:SetParticleControl( particle, 15, locationParticle )
ParticleManager:SetParticleControl( particle, 16, locationParticle )
ParticleManager:ReleaseParticleIndex( particle )
particle = nil
-- DOTA_UNIT_TARGET_TEAM_FRIENDLY; DOTA_UNIT_TARGET_TEAM_ENEMY; DOTA_UNIT_TARGET_TEAM_BOTH
local units = FindUnitsInRadius(team, location, nil, AoERadius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false)
for _,victim in pairs(units) do
-- Modifier --
local modifier = victim:AddNewModifier(caster, self, "elite_royal_guardian_icy_cleave_modifier", {duration = duration})
PersistentModifier_Add(modifier)
-- Apply Damage --
EncounterApplyDamage(victim, caster, self, damage, DAMAGE_TYPE_PHYSICAL, DOTA_DAMAGE_FLAG_NONE)
end
end)
PersistentTimer_Add(timer)
end
function elite_royal_guardian_icy_cleave:OnAbilityPhaseStart()
local caster = self:GetCaster()
local playerID = caster:GetPlayerOwnerID()
local player = PlayerResource:GetPlayer(playerID)
return true
end
function elite_royal_guardian_icy_cleave:GetManaCost(abilitylevel)
return self.BaseClass.GetManaCost(self, abilitylevel)
end
function elite_royal_guardian_icy_cleave:GetCooldown(abilitylevel)
local caster = self:GetCaster()
local cooldown_max_hp = self:GetSpecialValueFor("cooldown_max_hp")
local cooldown_min_hp = self:GetSpecialValueFor("cooldown_min_hp")
local cooldown_range = cooldown_max_hp - cooldown_min_hp
local cooldown = cooldown_min_hp + ( cooldown_range * ( caster:GetHealthPercent() / 100 ) )
return cooldown--self.BaseClass.GetCooldown(self, abilitylevel)
end |
--
-- THIS FILE HAS BEEN GENERATED AUTOMATICALLY
-- DO NOT CHANGE IT MANUALLY UNLESS YOU KNOW WHAT YOU'RE DOING
--
-- GENERATED USING @colyseus/schema 1.0.0-alpha.58
--
local schema = require 'colyseus.serialization.schema.schema'
local IAmAChild = require 'test.schema.ArraySchemaTypes.IAmAChild'
local ArraySchemaTypes = schema.define({
["arrayOfSchemas"] = { array = IAmAChild },
["arrayOfNumbers"] = { array = "number" },
["arrayOfStrings"] = { array = "string" },
["arrayOfInt32"] = { array = "int32" },
["_fields_by_index"] = { "arrayOfSchemas", "arrayOfNumbers", "arrayOfStrings", "arrayOfInt32" },
})
return ArraySchemaTypes
|
local F, C = unpack(select(2, ...))
tinsert(C.themes["FreeUI"], function()
if C.isClassic then return end
ScenarioFinderFrameInset:DisableDrawLayer("BORDER")
ScenarioQueueFrame.Bg:Hide()
ScenarioFinderFrameInset:GetRegions():Hide()
ScenarioQueueFrameRandomScrollFrame:SetWidth(304)
F.Reskin(ScenarioQueueFrameFindGroupButton)
F.Reskin(ScenarioQueueFrameRandomScrollFrameChildFrame.bonusRepFrame.ChooseButton)
F.ReskinDropDown(ScenarioQueueFrameTypeDropDown)
F.ReskinScroll(ScenarioQueueFrameRandomScrollFrameScrollBar)
F.ReskinScroll(ScenarioQueueFrameSpecificScrollFrameScrollBar)
end) |
local prefix = "LLM.Sv.Detection.Lags.Anti_Multiple_Collisions.";
hook.Add( "EntityTakeDamage", prefix .. "Critical_Collisions", function( ent, dmginfo )
if ( GetConVar( "llm_critical_collision_detector" ):GetInt() <= 0 ) then return; end;
if ( not IsValid(ent) ) then return; end;
if ( ent:IsPlayer() ) then return; end;
if ( ent:IsNPC() ) then return; end;
if ( ent:IsVehicle() ) then return; end;
if ( ent:GetClass() == 'prop_physics' and dmginfo:GetDamageType() == DMG_CRUSH ) then
local constrs = constraint.GetAllConstrainedEntities( ent );
if ( table.HasValue( constrs, dmginfo:GetAttacker() )
and not llm.sv.FrameRateLags and not llm.sv.PingLags
) then return; end;
ent.LLM_SearchCritColl_Infringement = ent.LLM_SearchCritColl_Infringement or 0;
ent.LLM_SearchCritColl_CoolDown = ent.LLM_SearchCritColl_CoolDown or 0;
if ( ent.LLM_SearchCritColl_CoolDown + 1 < CurTime() ) then
ent.LLM_SearchCritColl_Infringement = 0;
end
if ( ent.LLM_SearchCritColl_Infringement == 5 ) then
local phy = ent:GetPhysicsObject();
MsgN( "[LLM]: An endless collision of props has been prevented." );
if ( IsValid( phy ) ) then
if ( DPP ~= nil ) then
DPP.SetGhosted( ent, true );
local owner = DPP.GetOwner( ent );
if ( IsValid( owner ) and owner:IsPlayer() ) then
DPP.Notify( owner, "Your props are blocked due to countless clashes." );
end;
elseif ( FPP ~= nil ) then
FPP.AntiSpam.GhostFreeze( ent, phy );
if ( IsValid( ent.FPPOwner ) ) then
FPP.Notify( ent.FPPOwner, "Your props are blocked due to countless clashes.", true );
end;
else
phy:EnableMotion( false );
end;
end;
ent.LLM_SearchCritColl_Infringement = 0;
else
ent.LLM_SearchCritColl_Infringement = ent.LLM_SearchCritColl_Infringement + 1;
ent.LLM_SearchCritColl_CoolDown = CurTime();
end;
end;
end ); |
local require = require
local grammar = require "cosmo.grammar"
local interpreter = require "cosmo.fill"
local loadstring = loadstring
module(..., package.seeall)
yield = coroutine.yield
local preamble = [[
local is_callable, insert, concat, setmetatable, getmetatable, type, wrap, tostring, check_selector = ...
local function prepare_env(env, parent)
local __index = function (t, k)
local v = env[k]
if not v then
v = parent[k]
end
return v
end
local __newindex = function (t, k, v)
env[k] = v
end
return setmetatable({ self = env }, { __index = __index, __newindex = __newindex })
end
local id = function () end
local template_func = %s
return function (env, opts)
opts = opts or {}
local out = opts.out or {}
template_func(out, env)
return concat(out, opts.delim)
end
]]
local compiled_template = [[
function (out, env)
if type(env) == "string" then env = { it = env } end
$parts[=[
insert(out, $quoted_text)
]=],
[=[
local selector_name = "$selector"
local selector = $parsed_selector
$if_subtemplate[==[
local subtemplates = {}
$subtemplates[===[
subtemplates[$i] = $subtemplate
]===]
$if_args[===[
check_selector(selector_name, selector)
for e, literal in wrap(selector), $args, true do
if literal then
insert(out, tostring(e))
else
if type(e) ~= "table" then
e = prepare_env({ it = tostring(e) }, env)
else
e = prepare_env(e, env)
end
(subtemplates[e.self._template or 1] or id)(out, e)
end
end
]===],
[===[
if type(selector) == 'table' then
for _, e in ipairs(selector) do
if type(e) ~= "table" then
e = prepare_env({ it = tostring(e) }, env)
else
e = prepare_env(e, env)
end
(subtemplates[e.self._template or 1] or id)(out, e)
end
else
check_selector(selector_name, selector)
for e, literal in wrap(selector), nil, true do
if literal then
insert(out, tostring(e))
else
if type(e) ~= "table" then
e = prepare_env({ it = tostring(e) }, env)
else
e = prepare_env(e, env)
end
(subtemplates[e.self._template or 1] or id)(out, e)
end
end
end
]===]
]==],
[==[
$if_args[===[
check_selector(selector_name, selector)
selector = selector($args, false)
insert(out, tostring(selector))
]===],
[===[
if is_callable(selector) then
insert(out, tostring(selector()))
else
insert(out, tostring(selector or ""))
end
]===]
]==]
]=]
end
]]
local function is_callable(f)
if type(f) == "function" then return true end
local meta = getmetatable(f)
if meta and meta.__call then return true end
return false
end
local function check_selector(name, selector)
if not is_callable(selector) then
error("selector " .. name .. " is not callable but is " .. type(selector))
end
end
local function compile_template(chunkname, template_code)
local template_func, err = loadstring(string.format(preamble, template_code), chunkname)
if not template_func then
error("syntax error when compiling template: " .. err)
else
return template_func(is_callable, table.insert, table.concat, setmetatable, getmetatable, type,
coroutine.wrap, tostring, check_selector)
end
end
local compiler = {}
function compiler.template(template)
assert(template.tag == "template")
local parts = {}
for _, part in ipairs(template.parts) do
parts[#parts+1] = compiler[part.tag](part)
end
return interpreter.fill(compiled_template, { parts = parts })
end
function compiler.text(text)
assert(text.tag == "text")
return { _template = 1, quoted_text = string.format("%q", text.text) }
end
function compiler.appl(appl)
assert(appl.tag == "appl")
local selector, args, subtemplates = appl.selector, appl.args, appl.subtemplates
local ta = { _template = 2, selector = selector,
parsed_selector = selector }
local do_subtemplates = function ()
for i, subtemplate in ipairs(subtemplates) do
yield{ i = i, subtemplate = compiler.template(subtemplate) }
end
end
if #subtemplates == 0 then
if args and args ~= "" and args ~= "{}" then
ta.if_subtemplate = { { _template = 2, if_args = { { _template = 1, args = args } } } }
else
ta.if_subtemplate = { { _template = 2, if_args = { { _template = 2 } } } }
end
else
if args and args ~= "" and args ~= "{}" then
ta.if_subtemplate = { { _template = 1, subtemplates = do_subtemplates,
if_args = { { _template = 1, args = args } } } }
else
ta.if_subtemplate = { { _template = 1, subtemplates = do_subtemplates,
if_args = { { _template = 2 } } } }
end
end
return ta
end
local cache = {}
setmetatable(cache, { __index = function (tab, key)
local new = {}
tab[key] = new
return new
end,
__mode = "v" })
function compile(template, chunkname)
template = template or ""
chunkname = chunkname or template
local compiled_template = cache[template][chunkname]
if not compiled_template then
compiled_template = compile_template(chunkname, compiler.template(grammar.ast:match(template)))
cache[template][chunkname] = compiled_template
end
return compiled_template
end
local filled_templates = {}
function fill(template, env)
template = template or ""
local start = template:match("^(%[=*%[)")
if start then template = template:sub(#start + 1, #template - #start) end
if filled_templates[template] then
return compile(template)(env)
else
filled_templates[template] = true
return interpreter.fill(template, env)
end
end
local nop = function () end
function cond(bool, table)
if bool then
return function () yield(table) end
else
return nop
end
end
f = compile
function c(bool)
if bool then
return function (table)
return function () yield(table) end
end
else
return function (table) return nop end
end
end
function map(arg, has_block)
if has_block then
for _, item in ipairs(arg) do
cosmo.yield(item)
end
else
return table.concat(arg)
end
end
function inject(arg)
cosmo.yield(arg)
end
function cif(arg, has_block)
if not has_block then error("this selector needs a block") end
if arg[1] then
arg._template = 1
else
arg._template = 2
end
cosmo.yield(arg)
end
function concat(arg)
local list, sep = arg[1], arg[2] or ", "
local size = #list
for i, e in ipairs(list) do
if type(e) == "table" then
if i ~= size then
cosmo.yield(e)
cosmo.yield(sep, true)
else
cosmo.yield(e)
end
else
if i ~= size then
cosmo.yield{ it = e }
cosmo.yield(sep, true)
else
cosmo.yield{ it = e }
end
end
end
end
function make_concat(list)
return function (arg)
local sep = (arg and arg[1]) or ", "
local size = #list
for i, e in ipairs(list) do
if type(e) == "table" then
if i ~= size then
cosmo.yield(e)
cosmo.yield(sep, true)
else
cosmo.yield(e)
end
else
if i ~= size then
cosmo.yield{ it = e }
cosmo.yield(sep, true)
else
cosmo.yield{ it = e }
end
end
end
end
end
function cfor(args)
local name, list, args = args[1], args[2], args[3]
if type(list) == "table" then
for i, item in ipairs(list) do
cosmo.yield({ [name] = item, i = i })
end
else
for item, literal in coroutine.wrap(list), args, true do
if literal then
cosmo.yield(item, true)
else
cosmo.yield({ [name] = item })
end
end
end
end
|
local ctx = require"luaossl.des"
return ctx
|
test_run = require('test_run').new()
REPLICASET_1 = { 'box_1_a', 'box_1_b' }
REPLICASET_2 = { 'box_2_a', 'box_2_b' }
REPLICASET_3 = { 'box_3_a', 'box_3_b' }
test_run:create_cluster(REPLICASET_1, 'rebalancer')
test_run:create_cluster(REPLICASET_2, 'rebalancer')
util = require('util')
util.wait_master(test_run, REPLICASET_1, 'box_1_a')
util.wait_master(test_run, REPLICASET_2, 'box_2_a')
util.map_evals(test_run, {REPLICASET_1, REPLICASET_2}, 'bootstrap_storage(\'memtx\')')
--
-- A replicaset can be locked. Locked replicaset can neither
-- receive new buckets nor send own ones during rebalancing.
--
test_run:switch('box_2_a')
vshard.storage.bucket_force_create(101, 100)
test_run:switch('box_1_a')
vshard.storage.bucket_force_create(1, 100)
wait_rebalancer_state('The cluster is balanced ok', test_run)
--
-- Check that a weight = 0 will not do anything with a locked
-- replicaset. Moreover, this cluster is considered to be balanced
-- ok.
--
test_run:switch('box_2_a')
rs1_cfg = cfg.sharding[util.replicasets[1]]
rs1_cfg.lock = true
rs1_cfg.weight = 0
vshard.storage.cfg(cfg, util.name_to_uuid.box_2_a)
test_run:switch('box_1_a')
rs1_cfg = cfg.sharding[util.replicasets[1]]
rs1_cfg.lock = true
rs1_cfg.weight = 0
vshard.storage.cfg(cfg, util.name_to_uuid.box_1_a)
wait_rebalancer_state('The cluster is balanced ok', test_run)
vshard.storage.is_locked()
info = vshard.storage.info().bucket
info.active
info.lock
--
-- Check that a locked replicaset not only blocks bucket sending,
-- but blocks receiving as well.
--
test_run:switch('box_2_a')
rs1_cfg.weight = 2
vshard.storage.cfg(cfg, util.name_to_uuid.box_2_a)
test_run:switch('box_1_a')
rs1_cfg.weight = 2
vshard.storage.cfg(cfg, util.name_to_uuid.box_1_a)
wait_rebalancer_state('The cluster is balanced ok', test_run)
info = vshard.storage.info().bucket
info.active
info.lock
--
-- gh-189: locked replicaset does not allow to send buckets even
-- explicitly.
--
vshard.storage.bucket_send(1, util.replicasets[2])
--
-- Vshard ensures that if a replicaset is locked, then it will not
-- allow to change its bucket set even if a rebalancer does not
-- know about a lock yet. For example, a locked replicaset could
-- be reconfigured a bit earlier.
--
test_run:switch('box_2_a')
rs1_cfg.lock = false
rs2_cfg = cfg.sharding[util.replicasets[2]]
rs2_cfg.lock = true
vshard.storage.cfg(cfg, util.name_to_uuid.box_2_a)
test_run:switch('box_1_a')
rs1_cfg.lock = false
vshard.storage.cfg(cfg, util.name_to_uuid.box_1_a)
wait_rebalancer_state('Replicaset is locked', test_run)
rs2_cfg = cfg.sharding[util.replicasets[2]]
rs2_cfg.lock = true
vshard.storage.cfg(cfg, util.name_to_uuid.box_1_a)
wait_rebalancer_state('The cluster is balanced ok', test_run)
--
-- Check that when a new replicaset is added, buckets are spreaded
-- on non-locked replicasets as if locked replicasets and buckets
-- do not exist.
--
test_run:switch('default')
test_run:create_cluster(REPLICASET_3, 'rebalancer')
util.wait_master(test_run, REPLICASET_3, 'box_3_a')
util.map_evals(test_run, {REPLICASET_3}, 'bootstrap_storage(\'memtx\')')
test_run:switch('box_2_a')
rs1_cfg.lock = true
rs1_cfg.weight = 1
-- Return default configuration.
rs2_cfg.lock = false
rs2_cfg.weight = 0.5
add_replicaset()
vshard.storage.cfg(cfg, util.name_to_uuid.box_2_a)
test_run:switch('box_3_a')
rs1_cfg = cfg.sharding[util.replicasets[1]]
rs1_cfg.lock = true
rs1_cfg.weight = 1
rs2_cfg = cfg.sharding[util.replicasets[2]]
rs2_cfg.weight = 0.5
vshard.storage.cfg(cfg, util.name_to_uuid.box_3_a)
test_run:switch('box_1_a')
rs1_cfg.lock = true
rs1_cfg.weight = 1
rs2_cfg.lock = false
rs2_cfg.weight = 0.5
add_replicaset()
vshard.storage.cfg(cfg, util.name_to_uuid.box_1_a)
wait_rebalancer_state('The cluster is balanced ok', test_run)
info = vshard.storage.info().bucket
info.active
info.lock
test_run:switch('box_2_a')
vshard.storage.info().bucket.active
test_run:switch('box_3_a')
vshard.storage.info().bucket.active
--
-- Test bucket pinning. At first, return to the default
-- configuration.
--
test_run:switch('box_2_a')
rs1_cfg.lock = false
rs1_cfg.weight = 1
rs2_cfg.lock = false
rs2_cfg.weight = 1
vshard.storage.cfg(cfg, util.name_to_uuid.box_2_a)
test_run:switch('box_3_a')
rs1_cfg.lock = false
rs1_cfg.weight = 1
rs2_cfg.lock = false
rs2_cfg.weight = 1
vshard.storage.cfg(cfg, util.name_to_uuid.box_3_a)
test_run:switch('box_1_a')
rs1_cfg.lock = false
rs1_cfg.weight = 1
rs2_cfg.lock = false
rs2_cfg.weight = 1
vshard.storage.cfg(cfg, util.name_to_uuid.box_1_a)
wait_rebalancer_state('The cluster is balanced ok', test_run)
vshard.storage.info().bucket.active
status = box.space._bucket.index.status
first_id = status:select(vshard.consts.BUCKET.ACTIVE, {limit = 1})[1].id
-- Test that double pin is ok.
vshard.storage.bucket_pin(first_id)
box.space._bucket:get{first_id}.status
vshard.storage.bucket_pin(first_id)
box.space._bucket:get{first_id}.status
-- Test that double unpin after pin is ok.
vshard.storage.bucket_unpin(first_id)
box.space._bucket:get{first_id}.status
vshard.storage.bucket_unpin(first_id)
box.space._bucket:get{first_id}.status
-- Test that can not pin other buckets.
test_run:cmd("setopt delimiter ';'")
box.begin()
box.space._bucket:update({first_id}, {{'=', 2, vshard.consts.BUCKET.SENDING}})
ok, err = vshard.storage.bucket_pin(first_id)
assert(not ok and err)
ok, err = vshard.storage.bucket_unpin(first_id)
assert(not ok and err)
box.space._bucket:update({first_id}, {{'=', 2, vshard.consts.BUCKET.RECEIVING}})
ok, err = vshard.storage.bucket_pin(first_id)
assert(not ok and err)
ok, err = vshard.storage.bucket_unpin(first_id)
assert(not ok and err)
box.space._bucket:update({first_id}, {{'=', 2, vshard.consts.BUCKET.SENT}})
ok, err = vshard.storage.bucket_pin(first_id)
assert(not ok and err)
ok, err = vshard.storage.bucket_unpin(first_id)
assert(not ok and err)
box.space._bucket:update({first_id}, {{'=', 2, vshard.consts.BUCKET.GARBAGE}})
ok, err = vshard.storage.bucket_pin(first_id)
assert(not ok and err)
ok, err = vshard.storage.bucket_unpin(first_id)
assert(not ok and err)
box.rollback()
test_run:cmd("setopt delimiter ''");
--
-- gh-189: a pinned bucket can't be sent. Unpin is required
-- beforehand.
--
vshard.storage.bucket_pin(first_id)
vshard.storage.bucket_send(first_id, util.replicasets[2])
vshard.storage.bucket_unpin(first_id)
--
-- Now pin some buckets and create such disbalance, that the
-- rebalancer will face with unreachability of the perfect
-- balance.
--
for i = 1, 60 do local ok, err = vshard.storage.bucket_pin(first_id - 1 + i) assert(ok) end
status:count({vshard.consts.BUCKET.PINNED})
rs1_cfg.weight = 0.5
vshard.storage.cfg(cfg, util.name_to_uuid.box_1_a)
wait_rebalancer_state('The cluster is balanced ok', test_run)
-- The perfect balance is now 40-80-80, but on the replicaset 1
-- 60 buckets are pinned, so the actual balance is 60-70-70.
info = vshard.storage.info().bucket
info.active
info.pinned
test_run:switch('box_2_a')
vshard.storage.info().bucket.active
test_run:switch('box_3_a')
vshard.storage.info().bucket.active
test_run:cmd("switch default")
test_run:drop_cluster(REPLICASET_3)
test_run:drop_cluster(REPLICASET_2)
test_run:drop_cluster(REPLICASET_1)
|
-------------
-- Imports --
-------------
local tostring = tostring
local createFrame = function(index)
local stringIndex = tostring(index)
frame = CreateFrame("Button", "AssiduityArena" .. stringIndex, UIParent, "SecureUnitButtonTemplate")
frame:SetAttribute("unit", "arena" .. stringIndex)
frame:SetAttribute("type1", "target")
frame.changeEvent = "ARENA_OPPONENT_UPDATE"
frame.sizing = "SMALL"
--frame:SetAttribute("unit", "target")
--frame.changeEvent = "PLAYER_TARGET_CHANGED"
AssiduityRegisterFrame(frame)
return frame
end
local arena1 = createFrame(1)
local arena2 = createFrame(2)
local arena3 = createFrame(3)
local arena4 = createFrame(4)
local arena5 = createFrame(5)
arena1:SetPoint("BOTTOMLEFT", UIParent, "CENTER", 250, 0)
arena2:SetPoint("BOTTOM", arena1, "TOP", 0, 60)
arena3:SetPoint("BOTTOM", arena2, "TOP", 0, 60)
arena4:SetPoint("BOTTOM", arena3, "TOP", 0, 60)
arena5:SetPoint("BOTTOM", arena4, "TOP", 0, 60) |
local system = require "coutil.system"
print(string.format([[
System
Kernel : %s
Version : %s
Release : %s
Platform : %s
Network name : %s
Temporary dir. : %s
Physical memory: %12d bytes
Free memory : %12d bytes
Uptime : %12.4f seconds
Load : %12.4f (last 1 minute)
%12.4f (last 5 minutes)
%12.4f (last 10 minutes)
User
Login: %s (UID=%d, GID=%d)
Home: %s
Shell: %s
Process
Executable path : %s
Process identifier : %20d
Parent process identifier : %20d
Available virtual memory : %20d bytes
Resident memory : %20d bytes
Maximum resident memory : %20d bytes
Integral shared memory : %20d bytes
Integral unshared data : %20d bytes
Integral unshared stack : %20d bytes
User CPU time : %20.4f seconds
System CPU time : %20.4f seconds
Page reclaims : %20d
Page faults : %20d
Swaps : %20d
Block input operations : %20d
Block output operations : %20d
IPC messages sent : %20d
IPC messages received : %20d
Signals received : %20d
Voluntary context switches : %20d
Involuntary context switches: %20d
]], system.procinfo("kVvhnTbft1lLUugH$e#^MrRmd=cspPwio><SxX")))
print("CPU")
print(" # | Speed | User | Nice | System | Idle | IRQ | Name")
local rowfmt = " %2d | %8d MHz | "..string.rep("%8d ms | ", 5).."%s"
for i, clk, usr, nice, sys, idle, irq, model in system.cpuinfo("cunsidm") do
print(string.format(rowfmt, i, clk, usr, nice, sys, idle, irq, model))
end
print()
print("Network interface addresses")
print(" # | Name | MAC | Internal | Domain | Address")
local rowfmt = " %2d | %-12s | %17s | %-3s | %-4s | %s/%d"
for i, name, mac, isint, dom, addr, masklen in system.netinfo("all", "nTidtl") do
print(string.format(rowfmt, i, name, mac, isint and "yes" or "", dom, addr, masklen))
end
print()
|
--- This is a debugger command; it runs the thing into the inspect function
-- @classmod InspectCommand
-- region imports
local class = require('classes/class')
local prototype = require('prototypes/prototype')
local inspect = require('functional/inspect').inspect
local arg_parser = require('functional/arg_parser')
require('prototypes/command')
local TalkEvent = require('classes/events/talk')
-- endregion
local InspectCommand = {}
local function print_help(text)
print('\27[K\r' .. text)
print('/inspect')
print(' <code literal> [--serialize]')
print(' passes the code as a string literal to the inspect function')
print(' if --serialize is added then it also serializes serializables')
return true, {}
end
local function safish_inspect(game_ctx, local_ctx, text, code, serialize)
print('\27[K\r' .. text)
xpcall(function()
loadstring('return function(game_ctx, local_ctx) require(\'functional/inspect\').inspect(' .. code .. ', ' .. tostring(serialize) .. ') end')()(game_ctx, local_ctx)
end, function(err)
print(err)
print(debug.traceback())
end)
return true, {}
end
function InspectCommand.priority() return 'explicit' end
function InspectCommand:parse(game_ctx, local_ctx, text)
if text:sub(1, 8) == '/inspect' then
local args, err = arg_parser.parse_allow_quotes(text)
if not args then
print('\27[K\r' .. text)
print(' Error parsing arguments: ' .. err)
return true, {}
end
if #args < 2 or #args > 3 then
return print_help(text)
end
local serialize = false
if #args == 3 then
if args[3] == '--serialize' then
serialize = true
else
print_help(text)
end
end
return safish_inspect(game_ctx, local_ctx, text, args[2], serialize)
end
return false, nil
end
prototype.support(InspectCommand, 'command')
return class.create('InspectCommand', InspectCommand)
|
print("hello")
os.exit(0)
|
local bin2c = require "shmuz.bin2c"
local linit = [[
/* This is a generated file. */
/*
** $Id: linit.c,v 1.14.1.1 2007/12/27 13:02:25 roberto Exp $
** Initialization of libraries for lua.c
** See Copyright Notice in lua.h
*/
#define linit_c
#define LUA_LIB
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
<$declarations>
static const luaL_Reg lualibs[] = {
<$binmodules>
<$modules>
<$scripts>
{NULL, NULL}
};
/*
1. Makefile: add -DFUNC_OPENLIBS=luafar_openlibs to compilation flags
2. Plugin (GetGlobalInfoW): call LF_InitLuaState1(L,FUNC_OPENLIBS)
3. LuaFAR (LF_InitLuaState1): call FUNC_OPENLIBS unless it is NULL
*/
LUALIB_API int <$luaopen> (lua_State *L) {
const luaL_Reg *lib = lualibs;
for (; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_pushstring(L, lib->name);
lua_call(L, 1, 0);
}
return 0;
}
/*
This loader is shared by all added scripts and modules.
Particular script is selected by upvalues.
*/
static int loader (lua_State *L) {
void *arr = lua_touserdata(L, lua_upvalueindex(1));
size_t arrsize = lua_tointeger(L, lua_upvalueindex(2));
const char *name = lua_tostring(L,1);
if (0 == luaL_loadbuffer(L, arr, arrsize, name)) {
if (*name != '<') { /* it's a module */
lua_pushvalue(L,1);
lua_call(L,1,1);
}
return 1;
}
return 0;
}
/*
Place a loader for given script or module into package.preload
*/
static int preload (lua_State *L, char *arr, size_t arrsize) {
lua_getglobal(L, "package");
lua_getfield(L, -1, "preload");
lua_pushlightuserdata(L, arr);
lua_pushinteger(L, arrsize);
lua_pushcclosure(L, loader, 2);
lua_setfield(L, -2, lua_tostring(L,1));
lua_pop(L,2);
return 0;
}
]]
local function remove_ext(s)
return (s:gsub("%.[^\\/.]+$", ""))
end
local function readfile (filename, mode)
local fp = assert(io.open(filename, mode))
local s = fp:read("*all")
fp:close()
return s
end
local function addfiles(target, files, method, compiler)
local diet, diet_arg
if method == "strip" or method == "luasrcdiet" then
diet = require "luasrcdiet"
diet_arg = { "-o", "luac.out", "--noopt-emptylines", "--quiet" }
table.insert(diet_arg, method=="strip" and "--noopt-locals" or "--opt-locals")
table.insert(diet_arg, jit and "--noopt-binequiv" or "--opt-binequiv")
end
for _, f in ipairs(files) do
local s
if method == "strip" or method == "luasrcdiet" then
diet(f.fullname, unpack(diet_arg))
s = readfile("luac.out", "rb")
elseif method == "luac" then
assert(0==os.execute((compiler or "luac").." -o luac.out -s "..f.fullname))
s = readfile("luac.out", "rb")
elseif method == "luajit" then
assert(0==os.execute((compiler or "luajit").." -b -t raw -s "..f.fullname.." luajitc.out"))
s = readfile("luajitc.out", "rb")
else -- "plain"
s = readfile(f.fullname)
end
target:write("static ", bin2c(s, f.arrayname), "\n")
end
end
local function create_linit (aLuaopen, aScripts, aModules, aBinlibs)
local tinsert = table.insert
local result = linit:gsub("<%$([^>]+)>",
function(tag)
local ret = {}
--------------------------------------------------------------------------
if tag == "luaopen" then
return aLuaopen
elseif tag == "declarations" then
tinsert(ret, "/*---- forward declarations ----*/")
for _,libname in ipairs(aBinlibs) do
tinsert(ret, "int luaopen_" .. libname .. " (lua_State*);")
end
for _,v in ipairs(aScripts) do
tinsert(ret, "static int preload_" .. v.arrayname .. " (lua_State*);")
end
for _,v in ipairs(aModules) do
tinsert(ret, "static int preload_" .. v.arrayname .. " (lua_State*);")
end
--------------------------------------------------------------------------
elseif tag == "binmodules" and #aBinlibs > 0 then
tinsert(ret, " /*------ bin.modules ------*/")
for _,libname in ipairs(aBinlibs) do
tinsert(ret, (' {"%s", luaopen_%s},'):format(libname, libname))
end
--------------------------------------------------------------------------
elseif tag == "modules" then
tinsert(ret, " /*-------- modules --------*/")
for _,v in ipairs(aModules) do
tinsert(ret, " {\"" .. v.requirename .. "\", preload_" .. v.arrayname .. "},")
end
--------------------------------------------------------------------------
elseif tag == "scripts" then
tinsert(ret, " /*-------- scripts --------*/")
for _,v in ipairs(aScripts) do
tinsert(ret, " {\"<" .. v.requirename .. "\", preload_" .. v.arrayname .. "},")
end
end
--------------------------------------------------------------------------
tinsert(ret, "")
return table.concat(ret, "\n")
end)
return result
end
local function add_preloads (target, files)
local template = [[
static int preload_%s (lua_State *L)
{ return preload(L, %s, sizeof(%s)); }
]]
for _,v in ipairs(files) do
local name = v.arrayname
target:write(template:format(name, name, name))
end
end
--- Preprocess a file specification.
-- @target: Output array (table).
-- @src: File name containing path (string).
-- The function splits it into path and name.
-- If it should be split at a point other than the last (back)slash, use an asterisk
-- to specify where.
-- @boot: Whether `src` is the boot script (boolean).
local function preprocess(target, src, boot)
local path, name = src:match("(.+)%*(.+)")
if path == nil then path, name = src:match("(.+)[/\\](.+)") end
if path == nil then error("Bad argument: "..src) end
table.insert(target,
{ fullname = path.."\\"..name,
arrayname = boot and "boot" or remove_ext(name):gsub("[\\/.]", "_"),
requirename = boot and "boot" or remove_ext(name):gsub("[\\/]", ".")
})
end
-- This function should go to some library.
local function CollectValues (...)
local T = {}
local arg = {...}
local state
for i,v in ipairs(arg) do
local prefix = v:sub(1,1)
if prefix == "-" then
state = v:sub(2)
T[state] = T[state] or {}
elseif prefix == "@" then
local key,equal,val = v:match("^@([^=]+)(=?)(.*)")
if not key then error ("invalid argument #"..i) end
T[key] = equal=="=" and val or true
state = nil
elseif state then
table.insert(T[state], v)
else
error("misplaced argument #"..i)
end
end
return T
end
--------------------------------------------------------------------------------
--- Embed Lua scripts into a C-file.
-- MANDATORY:
-- @target: Name of the output file
-- @method: Either of "plain" (default), "strip", "luasrcdiet", "luac", "luajit"
-- @compiler: Compiler file name (used with "luac" and "luajit" methods)
-- @bootscript: Boot script name
-- @luaopen: Name of the library function
-- OPTIONAL:
-- @scripts: Array of scripts names
-- @modules: Array of modules names
-- @binlibs: Array of binary libraries names
--------------------------------------------------------------------------------
local function embed (...)
local T = CollectValues(...)
assert(type(T.target) =="string", "incorrect or missing parameter 'target'")
assert(type(T.method) =="string", "incorrect or missing parameter 'method'")
assert(type(T.compiler) =="string", "incorrect or missing parameter 'compiler'")
assert(type(T.bootscript) =="string", "incorrect or missing parameter 'bootscript'")
assert(type(T.luaopen) =="string", "incorrect or missing parameter 'luaopen'")
assert(T.scripts==nil or type(T.scripts)=="table")
assert(T.modules==nil or type(T.modules)=="table")
assert(T.binlibs==nil or type(T.binlibs)=="table")
local scripts, modules = {}, {}
preprocess(scripts, T.bootscript, true)
if T.scripts then
for _, src in ipairs(T.scripts) do preprocess(scripts, src, false) end
end
if T.modules then
for _, src in ipairs(T.modules) do preprocess(modules, src, false) end
end
local fp = assert(io.open(T.target, "w"))
fp:write(create_linit(T.luaopen, scripts, modules, T.binlibs or {}))
addfiles(fp, scripts, T.method, T.compiler)
addfiles(fp, modules, T.method, T.compiler)
add_preloads(fp, scripts)
add_preloads(fp, modules)
fp:close()
end
local function openlibs (...)
local T = CollectValues(...)
assert(type(T.target) =="string", "incorrect or missing parameter 'target'")
assert(type(T.luaopen) =="string", "incorrect or missing parameter 'luaopen'")
assert(T.funclist==nil or type(T.funclist)=="table")
T.funclist = T.funclist or {}
local fp = assert(io.open(T.target, "w"))
fp:write("#include <lua.h>\n\n")
for _,v in ipairs(T.funclist) do
fp:write("int "..v.."(lua_State *L);\n")
end
fp:write("\n")
fp:write("int ", T.luaopen, "(lua_State *L) {\n")
for _,v in ipairs(T.funclist) do
fp:write(" lua_pushcfunction(L, ", v, ");\n")
fp:write(" lua_call(L, 0, 0);\n")
end
fp:write(" return 0;\n")
fp:write("}\n")
fp:close()
end
if select(1,...)=="embed" then embed(select(2,...))
elseif select(1,...)=="openlibs" then openlibs(select(2,...))
else error("command line: invalid operation")
end
|
ModUtil.RegisterMod("ModConfigMenu")
ModConfigMenu.Menus = {}
ModConfigMenu.CurrentMenuIdx = 1
function ModConfigMenu.Register(config)
table.insert(ModConfigMenu.Menus, config)
end
ModUtil.LoadOnce(function()
-- this table is intentionally not excluded from saves, so
-- that mod config settings can be persisted in the save file
if not ModConfigMenuSavedSettings then
ModConfigMenuSavedSettings = {
Version = "1.0",
Menus = {}
}
end
if ModConfigMenuSavedSettings.Version == "1.0" then
for i, config in pairs(ModConfigMenu.Menus) do
local savedMenu = ModConfigMenuSavedSettings[config.ModName]
if savedMenu then
for k,v in pairs(savedMenu) do
if config[k] ~= nil then
config[k] = v
end
end
end
ModConfigMenuSavedSettings[config.ModName] = config
end
end
end)
local function PrettifyName( name )
local first = true
local prettyName = name:gsub("%u", function(c)
if first then
first = false
return c
else
return ' ' .. c
end
end)
return prettyName
end
local function UpdateCheckBox( button, value )
local radioButtonValue = "RadioButton_Unselected"
if value then
radioButtonValue = "RadioButton_Selected"
end
SetThingProperty({
DestinationId = button.Id,
Property = "Graphic",
Value = radioButtonValue
})
end
local function ShowCurrentMenu( screen )
local rowStartX = 350
local columnSpacingX = 600
local itemLocationX = rowStartX
local itemLocationY = 250
local itemSpacingX = 250
local itemSpacingY = 50
local itemsPerRow = 3
local parentComponents = screen.Components
-- clear previous menu
local ids = {}
for name, component in pairs(screen.MenuComponents) do
parentComponents[name] = nil
table.insert(ids, component.Id)
end
CloseScreen( ids )
screen.MenuComponents = {}
local components = screen.MenuComponents
local currentMenu = ModConfigMenu.Menus[ModConfigMenu.CurrentMenuIdx]
if not currentMenu then
return
end
ModifyTextBox({
Id = parentComponents["SelectedMenu"].Id,
Text = currentMenu.ModName or "Unknown Mod"
})
local itemsInRow = 0
for name, value in orderedPairs( currentMenu ) do
local previousItemLocationX = itemLocationX
if value == true or value == false or type(value) == "number" then
itemsInRow = itemsInRow + 1
if itemsInRow > itemsPerRow then
itemLocationX = rowStartX
previousItemLocationX = itemLocationX
itemLocationY = itemLocationY + itemSpacingY
itemsInRow = itemsInRow - itemsPerRow
end
components[name .. "TextBox"] = CreateScreenComponent({
Name = "BlankObstacle",
Scale = 1,
X = itemLocationX,
Y = itemLocationY,
Group = "Combat_Menu" })
CreateTextBox({
Id = components[name .. "TextBox"].Id,
Text = PrettifyName(name),
Color = Color.BoonPatchCommon,
FontSize = 16,
OffsetX = 0, OffsetY = 0,
Font = "AlegrayaSansSCRegular",
ShadowBlur = 0, ShadowColor = { 0, 0, 0, 1 }, ShadowOffset = { 0, 2 },
Justification = "Center"
})
itemLocationX = itemLocationX + itemSpacingX
end
if value == true or value == false then
components[name .. "CheckBox"] = CreateScreenComponent({
Name = "RadioButton",
Scale = 1,
X = itemLocationX,
Y = itemLocationY,
Group = "CombatMenu"
})
UpdateCheckBox(components[name .. "CheckBox"], value)
components[name .. "CheckBox"].MenuItemName = name
components[name .. "CheckBox"].OnPressedFunctionName = "ModConfigMenu__ToggleBoolean"
itemLocationX = previousItemLocationX + columnSpacingX
elseif type(value) == "number" then
components[name .. "ButtonPlus"] = CreateScreenComponent({
Name = "LevelUpArrowRight",
Scale = 1,
X = itemLocationX - 40,
Y = itemLocationY,
Group = "CombatMenu"
})
components[name .. "ButtonPlus"].MenuItemName = name
components[name .. "ButtonPlus"].OnPressedFunctionName = "ModConfigMenu__ButtonPlus"
components[name .. "ButtonMinus"] = CreateScreenComponent({
Name = "LevelUpArrowLeft",
Scale = 1,
X = itemLocationX,
Y = itemLocationY,
Group = "CombatMenu"
})
components[name .. "ButtonMinus"].MenuItemName = name
components[name .. "ButtonMinus"].OnPressedFunctionName = "ModConfigMenu__ButtonMinus"
components[name .. "NumberText"] = CreateScreenComponent({
Name = "BlankObstacle",
Scale = 1,
X = itemLocationX + 40,
Y = itemLocationY,
Group = "Combat_Menu" })
CreateTextBox({
Id = components[name .. "NumberText"].Id,
Text = tostring(value),
FontSize = 16,
OffsetX = 0, OffsetY = 0,
Font = "AlegrayaSansSCRegular",
Justification = "Center"
})
itemLocationX = previousItemLocationX + columnSpacingX
end
end
for k, v in pairs(components) do
parentComponents[k] = v
end
end
function ModConfigMenu__MenuLeft( screen, button )
ModConfigMenu.CurrentMenuIdx = ModConfigMenu.CurrentMenuIdx - 1
if ModConfigMenu.CurrentMenuIdx < 1 then
ModConfigMenu.CurrentMenuIdx = #ModConfigMenu.Menus
end
ShowCurrentMenu( screen )
end
function ModConfigMenu__MenuRight( screen, button )
ModConfigMenu.CurrentMenuIdx = ModConfigMenu.CurrentMenuIdx + 1
if ModConfigMenu.CurrentMenuIdx > #ModConfigMenu.Menus then
ModConfigMenu.CurrentMenuIdx = 1
end
ShowCurrentMenu( screen )
end
function ModConfigMenu__ToggleBoolean(screen, button)
local menu = ModConfigMenu.Menus[ModConfigMenu.CurrentMenuIdx]
local name = button.MenuItemName
menu[name] = not menu[name]
UpdateCheckBox(button, menu[name])
end
function ModConfigMenu__ButtonPlus(screen, button)
local menu = ModConfigMenu.Menus[ModConfigMenu.CurrentMenuIdx]
local name = button.MenuItemName
print(name, menu[name])
menu[name] = menu[name] + 1
ModifyTextBox({ Id = screen.Components[name .. "NumberText"].Id, Text = tostring(menu[name]) })
end
function ModConfigMenu__ButtonMinus(screen, button)
local menu = ModConfigMenu.Menus[ModConfigMenu.CurrentMenuIdx]
local name = button.MenuItemName
menu[name] = menu[name] - 1
ModifyTextBox({ Id = screen.Components[name .. "NumberText"].Id, Text = tostring(menu[name]) })
end
function ModConfigMenu__Open()
CloseAdvancedTooltipScreen()
local components = {}
local screen = {
Components = components,
MenuComponents = {},
CloseAnimation = "QuestLogBackground_Out"
}
OnScreenOpened({ Flag = screen.Name, PersistCombatUI = true})
FreezePlayerUnit()
EnableShopGamepadCursor()
SetConfigOption({ Name = "FreeFormSelectWrapY", Value = false })
SetConfigOption({ Name = "FreeFormSelectStepDistance", Value = 8 })
components.ShopBackgroundDim = CreateScreenComponent({ Name = "rectangle01", Group = "Combat_Menu"})
components.ShopBackgroundSplatter = CreateScreenComponent({ Name = "LevelUpBackground", Group = "Combat_Menu"})
components.ShopBackground = CreateScreenComponent({ Name = "rectangle01", Group = "Combat_Menu"})
SetAnimation({ DestinationId = components.ShopBackground.Id, Name = "QuestLogBackgroun_In", OffsetY = 30 })
SetScale({ Id = components.ShopBackgroundDim.Id, Fraction = 4})
SetColor({ Id = components.ShopBackgroundDim.Id, Color = { 0.090, 0.055, 0.157, 0.8 } })
PlaySound({ Name = "/SFX/Menu Sounds/FatedListOpen" })
wait(0.2)
-- Title
CreateTextBox({ Id = components.ShopBackground.Id, Text = "Configure your Mods", FontSize = 34, OffsetX = 0, OffsetY = -460,
Color = Color.White, Font = "SpectralSCLightTitling", ShadowBlur = 0, ShadowColor = { 0, 0, 0, 1 }, ShadowOffset = { 0, 2 },
Justification = "Center" })
-- Close Button
components.CloseButton = CreateScreenComponent({ Name = "ButtonClose", Scale = 0.7, Group = "Combat_Menu"})
Attach({ Id = components.CloseButton.Id, DestinationId = components.ShopBackground.Id, OffsetX = -6, OffsetY = 456 })
components.CloseButton.OnPressedFunctionName = "ModConfigMenu__Close"
components.CloseButton.ControlHotkey = "Cancel"
components["MenuLeft"] = CreateScreenComponent({
Name = "ButtonCodexLeft",
X = 650,
Y = 175,
Scale = 1.0,
Group = "Combat_Menu"
})
components["MenuLeft"].OnPressedFunctionName = "ModConfigMenu__MenuLeft"
components["MenuRight"] = CreateScreenComponent({
Name = "ButtonCodexRight",
X = 1300,
Y = 175,
Scale = 1.0,
Group = "Combat_Menu"
})
components["MenuRight"].OnPressedFunctionName = "ModConfigMenu__MenuRight"
components["SelectedMenu"] = CreateScreenComponent({
Name = "BlankObstacle",
X = 975,
Y = 175,
Scale = 0.5,
Group = "Combat_Menu"
})
components["MenuRight"].OnPressedFunctionName = "ModConfigMenu__MenuRight"
CreateTextBox({
Id = components["SelectedMenu"].Id,
Text = "No Mods To Configure",
OffsetX = 0, OffsetY = 0,
Color = Color.White,
Font = "AlegreyaSansSCRegular",
ShadowBlur = 0, ShadowColor = { 0, 0, 0, 1 }, ShadowOffset = { 0, 2 },
Justification = "Center"
})
ShowCurrentMenu( screen )
screen.KeepOpen = true
thread( HandleWASDInput, screen )
HandleScreenInput( screen )
end
function ModConfigMenu__Close( screen, button )
DisableShopGamepadCursor()
SetConfigOption({ Name = "FreeFormSelectWrapY", Value = false })
SetConfigOption({ Name = "FreeFormSelectStepDistance", Value = 16 })
SetConfigOption({ Name = "FreeFormSelectSuccessDistanceStep", Value = 8})
SetAnimation({ DestinationId = screen.Components.ShopBackground.Id, Name = screen.CloseAnimation })
PlaySound({ Name = "/SFX/Menu Sounds/FatedListClose" })
CloseScreen( GetAllIds( screen.Components ), 0.1)
UnfreezePlayerUnit()
screen.KeepOpen = false
OnScreenClosed({ Flag = screen.Name })
end
ModUtil.WrapBaseFunction("CreatePrimaryBacking", function ( baseFunc )
local components = ScreenAnchors.TraitTrayScreen.Components
components.ModConfigButton = CreateScreenComponent({
Name = "ButtonDefault",
Scale = 0.8,
Group = "Combat_Menu_TraitTray",
X = CombatUI.TraitUIStart + 135,
Y = 185 })
components.ModConfigButton.OnPressedFunctionName = "ModConfigMenu__Open"
CreateTextBox({ Id = components.ModConfigButton.Id,
Text = "Configure Mods",
OffsetX = 0, OffsetY = 0,
FontSize = 22,
Color = Color.White,
Font = "AlegreyaSansSCRegular",
ShadowBlur = 0, ShadowColor = {0,0,0,1}, ShadowOffset={0, 2},
Justification = "Center",
DataProperties =
{
OpacityWithOwner = true,
},
})
Attach({ Id = components.ModConfigButton.Id, DestinationId = components.ModConfigButton, OffsetX = 500, OffsetY = 500 })
baseFunc()
end, ModConfigMenu)
|
local config = require('symbols-outline.config')
local M = {}
M.kinds = {
"File", "Module", "Namespace", "Package", "Class", "Method", "Property",
"Field", "Constructor", "Enum", "Interface", "Function", "Variable",
"Constant", "String", "Number", "Boolean", "Array", "Object", "Key", "Null",
"EnumMember", "Struct", "Event", "Operator", "TypeParameter"
}
function M.icon_from_kind(kind)
local symbols = config.options.symbols
-- If the kind is higher than the available ones then default to 'Object'
if kind > #M.kinds then kind = 19 end
return symbols[M.kinds[kind]].icon
end
return M
|
local function load_words(filename)
local words = {}
for w in io.lines(filename) do
w = w:match("^%s*(%S+)")
if w and #w > 0 then
words[#words + 1] = w:lower()
end
end
return words
end
local function reshape(mkv_chain)
for ngram, transitions in pairs(mkv_chain) do
local new_transitions = {}
local transition_count = 0
for transition, frequency in pairs(transitions) do
new_transitions[#new_transitions + 1] = { transition, frequency }
transition_count = transition_count + frequency
end
table.sort(new_transitions, function(a, b) return a[2] > b[2] end)
new_transitions.__count = transition_count
mkv_chain[ngram] = new_transitions
end
end
local function build_markv_chain(words, order)
local mkv_chain = setmetatable({}, {
__index = function(t, k)
t[k] = {}
return t[k]
end
})
local prefix = ('_'):rep(order)
local function process_word(word)
if order > 0 then
word = prefix .. word
end
word = word .. '_'
local n = word:len()
for i = 1, n - order do
local ngram = word:sub(i, i + order - 1)
local transition = word:sub(i + order, i + order)
local transitions = mkv_chain[ngram]
transitions[transition] = (transitions[transition] or 0) + 1
end
end
for _, w in ipairs(words) do
if #w >=order then
process_word(w)
end
end
setmetatable(mkv_chain, nil)
reshape(mkv_chain)
return mkv_chain
end
local function write_markov_chain(filename, mkv_chain)
local lines = {}
for ngram, transitions in pairs(mkv_chain) do
local line = { ngram }
for _, transition in ipairs(transitions) do
line[#line + 1] = transition[1]
line[#line + 1] = transition[2]
end
lines[#lines + 1] = line
end
table.sort(lines, function(a, b) return a[1] < b[1] end)
local file = io.open(filename, 'w')
for _, line in pairs(lines) do
file:write(table.concat(line, ','))
file:write('\n')
end
io.close()
end
local input_filename = arg[1]
local basename = input_filename:match('^(%S+)%.txt$')
local words = load_words(input_filename)
for order = 1, 4 do
local output_filename = string.format("%s-%d.mkvc", basename, order)
local chain = build_markv_chain(words, order)
write_markov_chain(output_filename, chain)
end
|
local A = require('utils.autogroup')
A.augroups({
highlight_yank = {
'TextYankPost * silent! lua vim.highlight.on_yank{higroup="IncSearch", timeout=300}'
},
set_cursor_shape = {
'VimEnter,VimResume * set guicursor=n-v-c:block,i-ci-ve:ver25,r-cr:hor20,o:hor50' ..
',a:blinkwait700-blinkoff400-blinkon250-Cursor/lCursor' ..
',sm:block-blinkwait175-blinkoff150-blinkon175'
},
restore_cursor_shape = {
'VimLeave,VimSuspend * set guicursor=a:ver90-blinkwait300-blinkon200-blinkoff150'
}
})
|
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