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include("terms") style = {["off_color"] = "fff", ["on_color"] = "fff", ["line_color"] = "000", ["line_width"] = "2"}; meas = {"\(^\circ\)", "'"} numb = {"\(\small\alpha\)", "\(\small\beta\)", "\(\small\gamma\)", "\(\small\alpha_1\)", "\(\small\beta_1\)", "\(\small\gamma_1\)" } name = {"BC", "AB", "AC"} answ = {"=", ">", "<"} ang_g = {} ang_m = {} ang = {} sign = {""} result = "" reply = "" ind = math.random(3) ang_g[2] = 50 +(2 - ind) * math.random(30) ang_m[2] = math.random(51) - 1 ang[2] = ang_g[2] * 60 + ang_m[2] ang_g[1] = 178 - 2 * ang_g[2] ang_m[1] = 120 - 2 * ang_m[2] temp = math.floor(ang_m[1]/60) ang_g[1] = ang_g[1] + temp ang_m[1] = ang_m[1] - 60 * temp ang[1] = ang_g[1] * 60 + ang_m[1] ang_g[3] = ang_g[2] ang_m[3] = ang_m[2] ang[3] = ang[2] ang_g[4] = 2 * ang_g[2] ang_m[4] = 2 * ang_m[2] temp = math.floor(ang_m[4]/60) ang_g[4] = ang_g[4] + temp ang_m[4] = ang_m[4] - 60 * temp ang[4] = 2 * ang[2] ang_g[5] = 179 - ang_g[2] ang_m[5] = 60 - ang_m[2] temp = math.floor(ang_m[5]/60) ang_g[5] = ang_g[5] + temp ang_m[5] = ang_m[5] - 60 * temp ang[5] = ang_g[5] * 60 + ang_m[5] ang_g[6] = ang_g[5] ang_m[6] = ang_m[5] ang[6] = ang[5] ch = math.random(6) quest = ang_g[ch] .. meas[1] if (ang_m[ch] ~= 0) then quest = quest .. " " .. ang_m[ch] .. meas[2] end if (ang[1] > 5400) then result = "answer == '" .. msg1[3] .. "' " .. "|| answer == '" .. msg2[3] .. "'" ; ans = "answer = '" .. msg1[3] .. "' "; else if (ang[1] < 5400) then result = "answer == '" .. msg1[1] .. "' " .. "|| answer == '" .. msg2[1] .. "'" ; ans = "answer = '" .. msg1[1] .. "' "; else result = "answer == '" .. msg1[2] .. "' " .. "|| answer == '" .. msg2[2] .. "'" ; ans = "answer = '" .. msg1[2] .. "' "; end end if (ang[1] > ang[2]) then sign[1] = answ[1] sign[2] = answ[3] reply = lib.check_string_case(name[2],30) .. " " .. " " .. lib.check_one_option_dropdown(answ, sign[1]) .. " " .. " " .. lib.check_string_case(name[3],30) .. " " .. lib.check_one_option_dropdown(answ, sign[2]) .. " " .. lib.check_string_case(name[1],30) else if (ang[1] < ang[2]) then sign[1] = answ[3] sign[2] = answ[1] reply = lib.check_string_case(name[1],30) .. " " .. " " .. lib.check_one_option_dropdown(answ, sign[1]) .. " " .. " " .. lib.check_string_case(name[2],30) .. " " .. lib.check_one_option_dropdown(answ, sign[2]) .. " " .. lib.check_string_case(name[3],30) else sign[1] = answ[1] sign[2] = answ[1] reply = lib.check_string_case(name[1],30) .. " " .. " " .. lib.check_one_option_dropdown(answ, sign[1]) .. " " .. " " .. lib.check_string_case(name[2],30) .. " " .. lib.check_one_option_dropdown(answ, sign[2]) .. " " .. lib.check_string_case(name[3],30) end end mycanvas = function(no) ow = 5 w = 125 ov = 75 v = 20 lib.start_canvas(250, 100, "center") lib.add_straight_path(v, ov, {{w+v+5*ow, 0}, {-ov, -3*v}, {-ov, 3*v} }, style, true, false) lib.add_line(w+ov-2*ow, ov, v, 0, style, false, false) lib.add_line(w-2*ow, v-ow, v, -v+4, style, false, false) lib.add_input(ov+ow, 0, 50, 20, "A") lib.add_input(v, ov, 50, 20, "B") lib.add_input(w+2*v, ov, 50, 20, "C") lib.add_input(ov+3*ow, 3*ow, 50, 30, numb[1]) lib.add_input(w-3*ow, ow, 50, 30, numb[4]) lib.add_input(2*v, ov-v, 50, 30, numb[2]) lib.add_input(ow, ov-v, 50, 30, numb[5]) lib.add_input(w+v-ow, ov-v, 50, 30, numb[3]) lib.add_input(w+2*(v+ow), ov-v, 50, 30, numb[6]) lib.end_canvas() end
local mType = Game.createMonsterType("Raging mage") local monster = {} monster.description = "a raging mage" monster.experience = 3250 monster.outfit = { lookType = 416, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 3500 monster.maxHealth = 3500 monster.race = "blood" monster.corpse = 12678 monster.speed = 200 monster.manaCost = 0 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 70, health = 10, damage = 10, random = 10, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = true, illusionable = false, canPushItems = true, canPushCreatures = true, staticAttackChance = 80, targetDistance = 1, runHealth = 300, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.summon = { maxSummons = 1, summons = { {name = "Golden Servant", chance = 50, interval = 2000, count = 1} } } monster.voices = { interval = 5000, chance = 10, {text = "Behold the all permeating powers I draw from this gate!!", yell = false}, {text = "ENERGY!!", yell = false}, {text = "I WILL RETURN!! My death will just be a door to await my homecoming, my physical hull will be... my... argh...", yell = false} } monster.loot = { {id = 3031, chance = 97000, maxCount = 169}, {id = 3035, chance = 77400, maxCount = 9}, {id = 5911, chance = 31100}, {id = 239, chance = 26830, maxCount = 5}, {id = 238, chance = 23170, maxCount = 5}, {id = 3062, chance = 9760}, {id = 7443, chance = 6710, maxCount = 2}, {id = 8043, chance = 4880}, {id = 3049, chance = 4880}, -- Stealth ring {id = 11454, chance = 4270}, {id = 3728, chance = 3600, maxCount = 4}, {id = 7368, chance = 1830, maxCount = 7}, {id = 3007, chance = 1830}, {id = 3006, chance = 1830}, {id = 3029, chance = 1830, maxCount = 5}, {id = 12803, chance = 1220}, {id = 2995, chance = 1220}, {id = 9045, chance = 1220}, {id = 3079, chance = 610}, {id = 9067, chance = 610}, {id = 5741, chance = 610}, {id = 8074, chance = 610} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -50}, {name ="thunderstorm rune", interval = 2000, chance = 35, minDamage = -100, maxDamage = -200, range = 7, target = true}, {name ="combat", interval = 2000, chance = 15, type = COMBAT_MANADRAIN, minDamage = -100, maxDamage = -200, range = 7, target = false}, {name ="energyfield", interval = 2000, chance = 15, range = 7, radius = 2, shootEffect = CONST_ANI_ENERGY, target = true} } monster.defenses = { defense = 25, armor = 25 } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = -25}, {type = COMBAT_ENERGYDAMAGE, percent = 100}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 100}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = 0}, {type = COMBAT_DEATHDAMAGE , percent = 15} } monster.immunities = { {type = "paralyze", condition = true}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType.onThink = function(monster, interval) end mType.onAppear = function(monster, creature) if monster:getType():isRewardBoss() then monster:setReward(true) end end mType.onDisappear = function(monster, creature) end mType.onMove = function(monster, creature, fromPosition, toPosition) end mType.onSay = function(monster, creature, type, message) end mType:register(monster)
#!/usr/bin/env tarantool test = require("sqltester") test:plan(15) --!./tcltestrunner.lua -- 2011 August 13 -- -- The author disclaims copyright to this source code. In place of -- a legal notice, here is a blessing: -- -- May you do good and not evil. -- May you find forgiveness for yourself and forgive others. -- May you share freely, never taking more than you give. -- ------------------------------------------------------------------------- -- -- This file implements tests for SQLite library. The focus of the tests -- in this file is testing the capabilities of sqlite_stat3. -- testprefix = "analyze8" -- Scenario: -- -- Two indices. One has mostly singleton entries, but for a few -- values there are hundreds of entries. The other has 10-20 -- entries per value. -- -- Verify that the query planner chooses the first index for the singleton -- entries and the second index for the others. -- test:do_test( 1.0, function() test:execsql([[ CREATE TABLE t1(id INTEGER PRIMARY KEY AUTOINCREMENT, a,b,c,d); CREATE INDEX t1a ON t1(a); CREATE INDEX t1b ON t1(b); CREATE INDEX t1c ON t1(c); ]]) for i=0, 1000 do if (i % 2 == 0) then a = i else a =(i % 8) * 100 end b = math.floor(i / 10) c = math.floor(i / 8) c = ((c * c) * c) test:execsql("INSERT INTO t1 (a,b,c,d) VALUES("..a..", "..b..", "..c..", "..i..")") end return test:execsql("ANALYZE") end, { -- <1.0> -- </1.0> }) -- The a==100 comparison is expensive because there are many rows -- with a==100. And so for those cases, choose the t1b index. -- But for a==99 and a==101, there are far fewer rows so choose -- the t1a index. test:do_eqp_test( 1.1, [[SELECT * FROM t1 WHERE a=100 AND b=55]], { -- <1.1> {0, 0, 0, "SEARCH TABLE T1 USING COVERING INDEX T1B (B=?)"} -- </1.1> }) test:do_eqp_test( 1.2, [[SELECT * FROM t1 WHERE a=99 AND b=55]], { -- <1.2> {0, 0, 0, "SEARCH TABLE T1 USING COVERING INDEX T1A (A=?)"} -- </1.2> }) test:do_eqp_test( 1.3, [[SELECT * FROM t1 WHERE a=101 AND b=55]], { -- <1.3> {0, 0, 0, "SEARCH TABLE T1 USING COVERING INDEX T1A (A=?)"} -- </1.3> }) test:do_eqp_test( 1.4, [[SELECT * FROM t1 WHERE a=100 AND b=56]], { -- <1.4> {0, 0, 0, "SEARCH TABLE T1 USING COVERING INDEX T1B (B=?)"} -- </1.4> }) test:do_eqp_test( 1.5, [[SELECT * FROM t1 WHERE a=99 AND b=56]], { -- <1.5> {0, 0, 0, "SEARCH TABLE T1 USING COVERING INDEX T1A (A=?)"} -- </1.5> }) test:do_eqp_test( 1.6, [[SELECT * FROM t1 WHERE a=101 AND b=56]], { -- <1.6> {0, 0, 0, "SEARCH TABLE T1 USING COVERING INDEX T1A (A=?)"} -- </1.6> }) test:do_eqp_test( 2.1, [[SELECT * FROM t1 WHERE a=100 AND b BETWEEN 50 AND 54]], { -- <2.1> {0, 0, 0, "SEARCH TABLE T1 USING COVERING INDEX T1B (B>? AND B<?)"} -- </2.1> }) -- There are many more values of c between 0 and 100000 than there are -- between 800000 and 900000. So t1c is more selective for the latter -- range. -- -- Test 3.2 is a little unstable. It depends on the planner estimating -- that (b BETWEEN 30 AND 34) will match more rows than (c BETWEEN -- 800000 AND 900000). Which is a pretty close call (50 vs. 32), so -- the planner could get it wrong with an unlucky set of samples. This -- case happens to work, but others ("b BETWEEN 40 AND 44" for example) -- will fail. -- test:do_execsql_test( "3.0.0", [[ SELECT count(*) FROM t1 WHERE b BETWEEN 30 AND 34 ]], { -- <3.0> 50 -- </3.0> }) test:do_execsql_test( "3.0.1", [[ SELECT count(*) FROM t1 WHERE c BETWEEN 0 AND 100000; ]], { -- <3.0> 376 -- </3.0> }) test:do_execsql_test( "3.0.2", [[ SELECT count(*) FROM t1 WHERE c BETWEEN 800000 AND 900000; ]], { -- <3.0> 32 -- </3.0> }) test:do_eqp_test( "3.1", [[SELECT * FROM t1 WHERE b BETWEEN 30 AND 34 AND c BETWEEN 0 AND 100000]], { -- <3.1> {0, 0, 0, "SEARCH TABLE T1 USING COVERING INDEX T1B (B>? AND B<?)"} -- </3.1> }) test:do_eqp_test( "3.2", [[SELECT * FROM t1 WHERE b BETWEEN 30 AND 34 AND c BETWEEN 800000 AND 900000]], { -- <3.2> {0, 0, 0, "SEARCH TABLE T1 USING COVERING INDEX T1C (C>? AND C<?)"} -- {0, 0, 0, "SEARCH TABLE t1 USING COVERING INDEX t1b (b>? AND b<?)"} }) test:do_eqp_test( 3.3, [[SELECT * FROM t1 WHERE a=100 AND c BETWEEN 0 AND 100000]], { -- <3.3> {0, 0, 0, "SEARCH TABLE T1 USING COVERING INDEX T1A (A=?)"} -- </3.3> }) test:do_eqp_test( "3.4", [[SELECT * FROM t1 WHERE a=100 AND c BETWEEN 800000 AND 900000]], { -- <3.4> {0, 0, 0, "SEARCH TABLE T1 USING COVERING INDEX T1C (C>? AND C<?)"} -- </3.4> }) test:finish_test()
object_tangible_tcg_series7_combine_object_tie_canopy = object_tangible_tcg_series7_shared_combine_object_tie_canopy:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series7_combine_object_tie_canopy, "object/tangible/tcg/series7/combine_object_tie_canopy.iff")
-- first load all the CAMPVis Lua modules we need require("cgt") require("base") require("cvio") require("vis") require("application") -- All created CAMPVis objects have to be kept alive and must not be garbage-collected by Lua. -- In order to keep them alive after this LuaDemo has finished, they have to reside in the global -- Lua table. At the same time however, we do not want to spam that table. Thus, we create a -- global table for this script, where everything resides in. LuaDemo = {} -- create DataContainer and Pipeline LuaDemo.dc = application:createAndAddDataContainer("This DataContainer was created by Lua.") LuaDemo.pipeline = campvis.AutoEvaluationPipeline(LuaDemo.dc, "A pipeline created by Lua") local pipeline = LuaDemo.pipeline; -- create the processors we need local canvas_size = pipeline:getProperty("CanvasSize") LuaDemo.lsp = base.LightSourceProvider() LuaDemo.tcp = base.TrackballCameraProvider(canvas_size) LuaDemo.image_reader = cvio.MhdImageReader() LuaDemo.vr = vis.VolumeRenderer(canvas_size) -- register the processors with the pipeline pipeline:addProcessor(LuaDemo.lsp) pipeline:addProcessor(LuaDemo.tcp) pipeline:addProcessor(LuaDemo.image_reader) pipeline:addProcessor(LuaDemo.vr) -- setup event listener and register it with the pipeline LuaDemo.tcp:addLqModeProcessor(LuaDemo.vr) pipeline:addEventListenerToBack(LuaDemo.tcp) -- create an init callback function, so that the following code gets called when the pipeline gets -- initialized by CAMPVis. -- Actually CAMPVis provides the Lua VM with an OpenGL context as well, so this code could also be -- here directly. However, this way we nicely can demonstrate how to use CAMPVis signals from Lua. local initCallback = function() -- set up the processors' properties LuaDemo.vr.p_outputImage:setValue("combine") pipeline:getProperty("renderTargetID"):setValue("combine") LuaDemo.image_reader.p_url:setValue(campvis.SOURCE_DIR .. "/modules/vis/sampledata/smallHeart.mhd") LuaDemo.image_reader.p_targetImageID:setValue("reader.output") LuaDemo.image_reader.p_targetImageID:addSharedProperty(LuaDemo.vr.p_inputVolume) -- alternative 1 to automatically adjust the camera to the data LuaDemo.image_reader.p_targetImageID:addSharedProperty(LuaDemo.tcp.p_image) -- alternative 2 to automatically adjust the camera to the data local callback = function(arg) local data_container = pipeline:getDataContainer() local img_data = data_container:getData(LuaDemo.image_reader.p_targetImageID:getValue()):getData() LuaDemo.tcp:reinitializeCamera(img_data:getWorldBounds()) end LuaDemo.image_reader.s_validated:connect(callback) -- let us create a fancy transfer function local dvrTF = campvis.Geometry1DTransferFunction(128, cgt.vec2(0, 0.05)) dvrTF:addGeometry(campvis.TFGeometry1D_createQuad(cgt.vec2(0.12, 0.15), cgt.col4(85, 0, 0, 128), cgt.col4(255, 0, 0, 128))) dvrTF:addGeometry(campvis.TFGeometry1D_createQuad(cgt.vec2(.19, .28), cgt.col4(89, 89, 89, 155), cgt.col4(89, 89, 89, 155))) dvrTF:addGeometry(campvis.TFGeometry1D_createQuad(cgt.vec2(.41, .51), cgt.col4(170, 170, 128, 64), cgt.col4(192, 192, 128, 64))) LuaDemo.vr:getNestedProperty("RaycasterProps::TransferFunction"):replaceTF(dvrTF) end -- register the callback with the s_init signal pipeline.s_init:connect(initCallback) -- so, we now finished creating our LuaDemo. All that's missing is registering it with the CAMPVis application application:addPipeline(pipeline)
-- Based on sha2.lua version 9 (2020-05-10) made by Egor Skriptunoff, ported for the WoW environment -- https://github.com/Egor-Skriptunoff/pure_lua_SHA local MAJOR_VERSION = "LibHash-1.0" local MINOR_VERSION = 1 if not LibStub then error(MAJOR_VERSION .. " requires LibStub.")end local lib = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION) if not lib then return end local unpack, table_concat, byte, char, string_rep, sub, gsub, gmatch, floor, ceil, math_min, math_max, tonumber, type = table.unpack or unpack, table.concat, string.byte, string.char, string.rep, string.sub, string.gsub, string.gmatch, math.floor, math.ceil, math.min, math.max, tonumber, type -------------------------------------------------------------------------------- -- BASIC 32-BIT BITWISE FUNCTIONS -------------------------------------------------------------------------------- local AND, OR, XOR, SHL, SHR, ROL, ROR, HEX, XOR_BYTE function SHL(x, n) return (x * 2 ^ n) % 2 ^ 32 end function SHR(x, n) -- return (x % 2^32 - x % 2^n) / 2^n x = x % 2 ^ 32 / 2 ^ n return x - x % 1 end function ROL(x, n) x = x % 2 ^ 32 * 2 ^ n local r = x % 2 ^ 32 return r + (x - r) / 2 ^ 32 end function ROR(x, n) x = x % 2 ^ 32 / 2 ^ n local r = x % 1 return r * 2 ^ 32 + (x - r) end local AND_of_two_bytes = {[0] = 0} -- look-up table (256*256 entries) local idx = 0 for y = 0, 127 * 256, 256 do for x = y, y + 127 do x = AND_of_two_bytes[x] * 2 AND_of_two_bytes[idx] = x AND_of_two_bytes[idx + 1] = x AND_of_two_bytes[idx + 256] = x AND_of_two_bytes[idx + 257] = x + 1 idx = idx + 2 end idx = idx + 256 end local function and_or_xor(x, y, operation) -- operation: nil = AND, 1 = OR, 2 = XOR local x0 = x % 2 ^ 32 local y0 = y % 2 ^ 32 local rx = x0 % 256 local ry = y0 % 256 local res = AND_of_two_bytes[rx + ry * 256] x = x0 - rx y = (y0 - ry) / 256 rx = x % 65536 ry = y % 256 res = res + AND_of_two_bytes[rx + ry] * 256 x = (x - rx) / 256 y = (y - ry) / 256 rx = x % 65536 + y % 256 res = res + AND_of_two_bytes[rx] * 65536 res = res + AND_of_two_bytes[(x + y - rx) / 256] * 16777216 if operation then res = x0 + y0 - operation * res end return res end function AND(x, y) return and_or_xor(x, y) end function OR(x, y) return and_or_xor(x, y, 1) end function XOR(x, y, z, t, u) -- 2..5 arguments if z then if t then if u then t = and_or_xor(t, u, 2) end z = and_or_xor(z, t, 2) end y = and_or_xor(y, z, 2) end return and_or_xor(x, y, 2) end function XOR_BYTE(x, y) return x + y - 2 * AND_of_two_bytes[x + y * 256] end local HexTable = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"} function HEX(x) local res = {} for i = 8, 1, -1 do local y = x % 16 x = (x - y) / 16 res[i] = HexTable[y + 1] end return table.concat(res, "") end local function XOR32A5(x) return XOR(x, 0xA5A5A5A5) % 4294967296 end local function create_array_of_lanes() return {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} end -------------------------------------------------------------------------------- -- CREATING OPTIMIZED INNER LOOP -------------------------------------------------------------------------------- -- Inner loop functions local sha256_feed_64, sha512_feed_128, md5_feed_64, sha1_feed_64, keccak_feed -- Arrays of SHA2 "magic numbers" (in "INT64" and "FFI" branches "*_lo" arrays contain 64-bit values) local sha2_K_lo, sha2_K_hi, sha2_H_lo, sha2_H_hi, sha3_RC_lo, sha3_RC_hi = {}, {}, {}, {}, {}, {} local sha2_H_ext256 = {[224] = {}, [256] = sha2_H_hi} local sha2_H_ext512_lo, sha2_H_ext512_hi = {[384] = {}, [512] = sha2_H_lo}, {[384] = {}, [512] = sha2_H_hi} local md5_K, md5_sha1_H = {}, {0x67452301, 0xEFCDAB89, 0x98BADCFE, 0x10325476, 0xC3D2E1F0} local md5_next_shift = {0, 0, 0, 0, 0, 0, 0, 0, 28, 25, 26, 27, 0, 0, 10, 9, 11, 12, 0, 15, 16, 17, 18, 0, 20, 22, 23, 21} local common_W = {} -- temporary table shared between all calculations (to avoid creating new temporary table every time) local K_lo_modulo = 4294967296 -- implementation for Lua 5.1/5.2 (with or without bitwise library available) function sha256_feed_64(H, str, offs, size) -- offs >= 0, size >= 0, size is multiple of 64 local W, K = common_W, sha2_K_hi local h1, h2, h3, h4, h5, h6, h7, h8 = H[1], H[2], H[3], H[4], H[5], H[6], H[7], H[8] for pos = offs, offs + size - 1, 64 do for j = 1, 16 do pos = pos + 4 local a, b, c, d = byte(str, pos - 3, pos) W[j] = ((a * 256 + b) * 256 + c) * 256 + d end for j = 17, 64 do local a, b = W[j - 15], W[j - 2] W[j] = XOR(ROR(a, 7), ROL(a, 14), SHR(a, 3)) + XOR(ROL(b, 15), ROL(b, 13), SHR(b, 10)) + W[j - 7] + W[j - 16] end local a, b, c, d, e, f, g, h = h1, h2, h3, h4, h5, h6, h7, h8 for j = 1, 64 do local z = XOR(ROR(e, 6), ROR(e, 11), ROL(e, 7)) + AND(e, f) + AND(-1 - e, g) + h + K[j] + W[j] h = g g = f f = e e = z + d d = c c = b b = a a = z + AND(d, c) + AND(a, XOR(d, c)) + XOR(ROR(a, 2), ROR(a, 13), ROL(a, 10)) end h1, h2, h3, h4 = (a + h1) % 4294967296, (b + h2) % 4294967296, (c + h3) % 4294967296, (d + h4) % 4294967296 h5, h6, h7, h8 = (e + h5) % 4294967296, (f + h6) % 4294967296, (g + h7) % 4294967296, (h + h8) % 4294967296 end H[1], H[2], H[3], H[4], H[5], H[6], H[7], H[8] = h1, h2, h3, h4, h5, h6, h7, h8 end function sha512_feed_128(H_lo, H_hi, str, offs, size) -- offs >= 0, size >= 0, size is multiple of 128 -- W1_hi, W1_lo, W2_hi, W2_lo, ... Wk_hi = W[2*k-1], Wk_lo = W[2*k] local W, K_lo, K_hi = common_W, sha2_K_lo, sha2_K_hi local h1_lo, h2_lo, h3_lo, h4_lo, h5_lo, h6_lo, h7_lo, h8_lo = H_lo[1], H_lo[2], H_lo[3], H_lo[4], H_lo[5], H_lo[6], H_lo[7], H_lo[8] local h1_hi, h2_hi, h3_hi, h4_hi, h5_hi, h6_hi, h7_hi, h8_hi = H_hi[1], H_hi[2], H_hi[3], H_hi[4], H_hi[5], H_hi[6], H_hi[7], H_hi[8] for pos = offs, offs + size - 1, 128 do for j = 1, 16 * 2 do pos = pos + 4 local a, b, c, d = byte(str, pos - 3, pos) W[j] = ((a * 256 + b) * 256 + c) * 256 + d end for jj = 17 * 2, 80 * 2, 2 do local a_lo, a_hi, b_lo, b_hi = W[jj - 30], W[jj - 31], W[jj - 4], W[jj - 5] local tmp1 = XOR(SHR(a_lo, 1) + SHL(a_hi, 31), SHR(a_lo, 8) + SHL(a_hi, 24), SHR(a_lo, 7) + SHL(a_hi, 25)) % 4294967296 + XOR(SHR(b_lo, 19) + SHL(b_hi, 13), SHL(b_lo, 3) + SHR(b_hi, 29), SHR(b_lo, 6) + SHL(b_hi, 26)) % 4294967296 + W[jj - 14] + W[jj - 32] local tmp2 = tmp1 % 4294967296 W[jj - 1] = XOR(SHR(a_hi, 1) + SHL(a_lo, 31), SHR(a_hi, 8) + SHL(a_lo, 24), SHR(a_hi, 7)) + XOR(SHR(b_hi, 19) + SHL(b_lo, 13), SHL(b_hi, 3) + SHR(b_lo, 29), SHR(b_hi, 6)) + W[jj - 15] + W[jj - 33] + (tmp1 - tmp2) / 4294967296 W[jj] = tmp2 end local a_lo, b_lo, c_lo, d_lo, e_lo, f_lo, g_lo, h_lo = h1_lo, h2_lo, h3_lo, h4_lo, h5_lo, h6_lo, h7_lo, h8_lo local a_hi, b_hi, c_hi, d_hi, e_hi, f_hi, g_hi, h_hi = h1_hi, h2_hi, h3_hi, h4_hi, h5_hi, h6_hi, h7_hi, h8_hi for j = 1, 80 do local jj = 2 * j local tmp1 = XOR(SHR(e_lo, 14) + SHL(e_hi, 18), SHR(e_lo, 18) + SHL(e_hi, 14), SHL(e_lo, 23) + SHR(e_hi, 9)) % 4294967296 + (AND(e_lo, f_lo) + AND(-1 - e_lo, g_lo)) % 4294967296 + h_lo + K_lo[j] + W[jj] local z_lo = tmp1 % 4294967296 local z_hi = XOR(SHR(e_hi, 14) + SHL(e_lo, 18), SHR(e_hi, 18) + SHL(e_lo, 14), SHL(e_hi, 23) + SHR(e_lo, 9)) + AND(e_hi, f_hi) + AND(-1 - e_hi, g_hi) + h_hi + K_hi[j] + W[jj - 1] + (tmp1 - z_lo) / 4294967296 h_lo = g_lo h_hi = g_hi g_lo = f_lo g_hi = f_hi f_lo = e_lo f_hi = e_hi tmp1 = z_lo + d_lo e_lo = tmp1 % 4294967296 e_hi = z_hi + d_hi + (tmp1 - e_lo) / 4294967296 d_lo = c_lo d_hi = c_hi c_lo = b_lo c_hi = b_hi b_lo = a_lo b_hi = a_hi tmp1 = z_lo + (AND(d_lo, c_lo) + AND(b_lo, XOR(d_lo, c_lo))) % 4294967296 + XOR(SHR(b_lo, 28) + SHL(b_hi, 4), SHL(b_lo, 30) + SHR(b_hi, 2), SHL(b_lo, 25) + SHR(b_hi, 7)) % 4294967296 a_lo = tmp1 % 4294967296 a_hi = z_hi + (AND(d_hi, c_hi) + AND(b_hi, XOR(d_hi, c_hi))) + XOR(SHR(b_hi, 28) + SHL(b_lo, 4), SHL(b_hi, 30) + SHR(b_lo, 2), SHL(b_hi, 25) + SHR(b_lo, 7)) + (tmp1 - a_lo) / 4294967296 end a_lo = h1_lo + a_lo h1_lo = a_lo % 4294967296 h1_hi = (h1_hi + a_hi + (a_lo - h1_lo) / 4294967296) % 4294967296 a_lo = h2_lo + b_lo h2_lo = a_lo % 4294967296 h2_hi = (h2_hi + b_hi + (a_lo - h2_lo) / 4294967296) % 4294967296 a_lo = h3_lo + c_lo h3_lo = a_lo % 4294967296 h3_hi = (h3_hi + c_hi + (a_lo - h3_lo) / 4294967296) % 4294967296 a_lo = h4_lo + d_lo h4_lo = a_lo % 4294967296 h4_hi = (h4_hi + d_hi + (a_lo - h4_lo) / 4294967296) % 4294967296 a_lo = h5_lo + e_lo h5_lo = a_lo % 4294967296 h5_hi = (h5_hi + e_hi + (a_lo - h5_lo) / 4294967296) % 4294967296 a_lo = h6_lo + f_lo h6_lo = a_lo % 4294967296 h6_hi = (h6_hi + f_hi + (a_lo - h6_lo) / 4294967296) % 4294967296 a_lo = h7_lo + g_lo h7_lo = a_lo % 4294967296 h7_hi = (h7_hi + g_hi + (a_lo - h7_lo) / 4294967296) % 4294967296 a_lo = h8_lo + h_lo h8_lo = a_lo % 4294967296 h8_hi = (h8_hi + h_hi + (a_lo - h8_lo) / 4294967296) % 4294967296 end H_lo[1], H_lo[2], H_lo[3], H_lo[4], H_lo[5], H_lo[6], H_lo[7], H_lo[8] = h1_lo, h2_lo, h3_lo, h4_lo, h5_lo, h6_lo, h7_lo, h8_lo H_hi[1], H_hi[2], H_hi[3], H_hi[4], H_hi[5], H_hi[6], H_hi[7], H_hi[8] = h1_hi, h2_hi, h3_hi, h4_hi, h5_hi, h6_hi, h7_hi, h8_hi end function md5_feed_64(H, str, offs, size) -- offs >= 0, size >= 0, size is multiple of 64 local W, K, md5_next_shift = common_W, md5_K, md5_next_shift local h1, h2, h3, h4 = H[1], H[2], H[3], H[4] for pos = offs, offs + size - 1, 64 do for j = 1, 16 do pos = pos + 4 local a, b, c, d = byte(str, pos - 3, pos) W[j] = ((d * 256 + c) * 256 + b) * 256 + a end local a, b, c, d = h1, h2, h3, h4 local s = 32 - 7 for j = 1, 16 do local F = ROR(AND(b, c) + AND(-1 - b, d) + a + K[j] + W[j], s) + b s = md5_next_shift[s] a = d d = c c = b b = F end s = 32 - 5 for j = 17, 32 do local F = ROR(AND(d, b) + AND(-1 - d, c) + a + K[j] + W[(5 * j - 4) % 16 + 1], s) + b s = md5_next_shift[s] a = d d = c c = b b = F end s = 32 - 4 for j = 33, 48 do local F = ROR(XOR(XOR(b, c), d) + a + K[j] + W[(3 * j + 2) % 16 + 1], s) + b s = md5_next_shift[s] a = d d = c c = b b = F end s = 32 - 6 for j = 49, 64 do local F = ROR(XOR(c, OR(b, -1 - d)) + a + K[j] + W[(j * 7 - 7) % 16 + 1], s) + b s = md5_next_shift[s] a = d d = c c = b b = F end h1 = (a + h1) % 4294967296 h2 = (b + h2) % 4294967296 h3 = (c + h3) % 4294967296 h4 = (d + h4) % 4294967296 end H[1], H[2], H[3], H[4] = h1, h2, h3, h4 end function sha1_feed_64(H, str, offs, size) -- offs >= 0, size >= 0, size is multiple of 64 local W = common_W local h1, h2, h3, h4, h5 = H[1], H[2], H[3], H[4], H[5] for pos = offs, offs + size - 1, 64 do for j = 1, 16 do pos = pos + 4 local a, b, c, d = byte(str, pos - 3, pos) W[j] = ((a * 256 + b) * 256 + c) * 256 + d end for j = 17, 80 do W[j] = ROL(XOR(W[j - 3], W[j - 8], W[j - 14], W[j - 16]), 1) end local a, b, c, d, e = h1, h2, h3, h4, h5 for j = 1, 20 do local z = ROL(a, 5) + AND(b, c) + AND(-1 - b, d) + 0x5A827999 + W[j] + e -- constant = floor(2^30 * sqrt(2)) e = d d = c c = ROR(b, 2) b = a a = z end for j = 21, 40 do local z = ROL(a, 5) + XOR(b, c, d) + 0x6ED9EBA1 + W[j] + e -- 2^30 * sqrt(3) e = d d = c c = ROR(b, 2) b = a a = z end for j = 41, 60 do local z = ROL(a, 5) + AND(d, c) + AND(b, XOR(d, c)) + 0x8F1BBCDC + W[j] + e -- 2^30 * sqrt(5) e = d d = c c = ROR(b, 2) b = a a = z end for j = 61, 80 do local z = ROL(a, 5) + XOR(b, c, d) + 0xCA62C1D6 + W[j] + e -- 2^30 * sqrt(10) e = d d = c c = ROR(b, 2) b = a a = z end h1 = (a + h1) % 4294967296 h2 = (b + h2) % 4294967296 h3 = (c + h3) % 4294967296 h4 = (d + h4) % 4294967296 h5 = (e + h5) % 4294967296 end H[1], H[2], H[3], H[4], H[5] = h1, h2, h3, h4, h5 end function keccak_feed(lanes_lo, lanes_hi, str, offs, size, block_size_in_bytes) -- This is an example of a Lua function having 79 local variables :-) -- offs >= 0, size >= 0, size is multiple of block_size_in_bytes, block_size_in_bytes is positive multiple of 8 local RC_lo, RC_hi = sha3_RC_lo, sha3_RC_hi local qwords_qty = block_size_in_bytes / 8 for pos = offs, offs + size - 1, block_size_in_bytes do for j = 1, qwords_qty do local a, b, c, d = byte(str, pos + 1, pos + 4) lanes_lo[j] = XOR(lanes_lo[j], ((d * 256 + c) * 256 + b) * 256 + a) pos = pos + 8 a, b, c, d = byte(str, pos - 3, pos) lanes_hi[j] = XOR(lanes_hi[j], ((d * 256 + c) * 256 + b) * 256 + a) end local L01_lo, L01_hi, L02_lo, L02_hi, L03_lo, L03_hi, L04_lo, L04_hi, L05_lo, L05_hi, L06_lo, L06_hi, L07_lo, L07_hi, L08_lo, L08_hi, L09_lo, L09_hi, L10_lo, L10_hi, L11_lo, L11_hi, L12_lo, L12_hi, L13_lo, L13_hi, L14_lo, L14_hi, L15_lo, L15_hi, L16_lo, L16_hi, L17_lo, L17_hi, L18_lo, L18_hi, L19_lo, L19_hi, L20_lo, L20_hi, L21_lo, L21_hi, L22_lo, L22_hi, L23_lo, L23_hi, L24_lo, L24_hi, L25_lo, L25_hi = lanes_lo[1], lanes_hi[1], lanes_lo[2], lanes_hi[2], lanes_lo[3], lanes_hi[3], lanes_lo[4], lanes_hi[4], lanes_lo[5], lanes_hi[5], lanes_lo[6], lanes_hi[6], lanes_lo[7], lanes_hi[7], lanes_lo[8], lanes_hi[8], lanes_lo[9], lanes_hi[9], lanes_lo[10], lanes_hi[10], lanes_lo[11], lanes_hi[11], lanes_lo[12], lanes_hi[12], lanes_lo[13], lanes_hi[13], lanes_lo[14], lanes_hi[14], lanes_lo[15], lanes_hi[15], lanes_lo[16], lanes_hi[16], lanes_lo[17], lanes_hi[17], lanes_lo[18], lanes_hi[18], lanes_lo[19], lanes_hi[19], lanes_lo[20], lanes_hi[20], lanes_lo[21], lanes_hi[21], lanes_lo[22], lanes_hi[22], lanes_lo[23], lanes_hi[23], lanes_lo[24], lanes_hi[24], lanes_lo[25], lanes_hi[25] for round_idx = 1, 24 do local C1_lo = XOR(L01_lo, L06_lo, L11_lo, L16_lo, L21_lo) local C1_hi = XOR(L01_hi, L06_hi, L11_hi, L16_hi, L21_hi) local C2_lo = XOR(L02_lo, L07_lo, L12_lo, L17_lo, L22_lo) local C2_hi = XOR(L02_hi, L07_hi, L12_hi, L17_hi, L22_hi) local C3_lo = XOR(L03_lo, L08_lo, L13_lo, L18_lo, L23_lo) local C3_hi = XOR(L03_hi, L08_hi, L13_hi, L18_hi, L23_hi) local C4_lo = XOR(L04_lo, L09_lo, L14_lo, L19_lo, L24_lo) local C4_hi = XOR(L04_hi, L09_hi, L14_hi, L19_hi, L24_hi) local C5_lo = XOR(L05_lo, L10_lo, L15_lo, L20_lo, L25_lo) local C5_hi = XOR(L05_hi, L10_hi, L15_hi, L20_hi, L25_hi) local D_lo = XOR(C1_lo, C3_lo * 2 + (C3_hi % 2 ^ 32 - C3_hi % 2 ^ 31) / 2 ^ 31) local D_hi = XOR(C1_hi, C3_hi * 2 + (C3_lo % 2 ^ 32 - C3_lo % 2 ^ 31) / 2 ^ 31) local T0_lo = XOR(D_lo, L02_lo) local T0_hi = XOR(D_hi, L02_hi) local T1_lo = XOR(D_lo, L07_lo) local T1_hi = XOR(D_hi, L07_hi) local T2_lo = XOR(D_lo, L12_lo) local T2_hi = XOR(D_hi, L12_hi) local T3_lo = XOR(D_lo, L17_lo) local T3_hi = XOR(D_hi, L17_hi) local T4_lo = XOR(D_lo, L22_lo) local T4_hi = XOR(D_hi, L22_hi) L02_lo = (T1_lo % 2 ^ 32 - T1_lo % 2 ^ 20) / 2 ^ 20 + T1_hi * 2 ^ 12 L02_hi = (T1_hi % 2 ^ 32 - T1_hi % 2 ^ 20) / 2 ^ 20 + T1_lo * 2 ^ 12 L07_lo = (T3_lo % 2 ^ 32 - T3_lo % 2 ^ 19) / 2 ^ 19 + T3_hi * 2 ^ 13 L07_hi = (T3_hi % 2 ^ 32 - T3_hi % 2 ^ 19) / 2 ^ 19 + T3_lo * 2 ^ 13 L12_lo = T0_lo * 2 + (T0_hi % 2 ^ 32 - T0_hi % 2 ^ 31) / 2 ^ 31 L12_hi = T0_hi * 2 + (T0_lo % 2 ^ 32 - T0_lo % 2 ^ 31) / 2 ^ 31 L17_lo = T2_lo * 2 ^ 10 + (T2_hi % 2 ^ 32 - T2_hi % 2 ^ 22) / 2 ^ 22 L17_hi = T2_hi * 2 ^ 10 + (T2_lo % 2 ^ 32 - T2_lo % 2 ^ 22) / 2 ^ 22 L22_lo = T4_lo * 2 ^ 2 + (T4_hi % 2 ^ 32 - T4_hi % 2 ^ 30) / 2 ^ 30 L22_hi = T4_hi * 2 ^ 2 + (T4_lo % 2 ^ 32 - T4_lo % 2 ^ 30) / 2 ^ 30 D_lo = XOR(C2_lo, C4_lo * 2 + (C4_hi % 2 ^ 32 - C4_hi % 2 ^ 31) / 2 ^ 31) D_hi = XOR(C2_hi, C4_hi * 2 + (C4_lo % 2 ^ 32 - C4_lo % 2 ^ 31) / 2 ^ 31) T0_lo = XOR(D_lo, L03_lo) T0_hi = XOR(D_hi, L03_hi) T1_lo = XOR(D_lo, L08_lo) T1_hi = XOR(D_hi, L08_hi) T2_lo = XOR(D_lo, L13_lo) T2_hi = XOR(D_hi, L13_hi) T3_lo = XOR(D_lo, L18_lo) T3_hi = XOR(D_hi, L18_hi) T4_lo = XOR(D_lo, L23_lo) T4_hi = XOR(D_hi, L23_hi) L03_lo = (T2_lo % 2 ^ 32 - T2_lo % 2 ^ 21) / 2 ^ 21 + T2_hi * 2 ^ 11 L03_hi = (T2_hi % 2 ^ 32 - T2_hi % 2 ^ 21) / 2 ^ 21 + T2_lo * 2 ^ 11 L08_lo = (T4_lo % 2 ^ 32 - T4_lo % 2 ^ 3) / 2 ^ 3 + T4_hi * 2 ^ 29 % 2 ^ 32 L08_hi = (T4_hi % 2 ^ 32 - T4_hi % 2 ^ 3) / 2 ^ 3 + T4_lo * 2 ^ 29 % 2 ^ 32 L13_lo = T1_lo * 2 ^ 6 + (T1_hi % 2 ^ 32 - T1_hi % 2 ^ 26) / 2 ^ 26 L13_hi = T1_hi * 2 ^ 6 + (T1_lo % 2 ^ 32 - T1_lo % 2 ^ 26) / 2 ^ 26 L18_lo = T3_lo * 2 ^ 15 + (T3_hi % 2 ^ 32 - T3_hi % 2 ^ 17) / 2 ^ 17 L18_hi = T3_hi * 2 ^ 15 + (T3_lo % 2 ^ 32 - T3_lo % 2 ^ 17) / 2 ^ 17 L23_lo = (T0_lo % 2 ^ 32 - T0_lo % 2 ^ 2) / 2 ^ 2 + T0_hi * 2 ^ 30 % 2 ^ 32 L23_hi = (T0_hi % 2 ^ 32 - T0_hi % 2 ^ 2) / 2 ^ 2 + T0_lo * 2 ^ 30 % 2 ^ 32 D_lo = XOR(C3_lo, C5_lo * 2 + (C5_hi % 2 ^ 32 - C5_hi % 2 ^ 31) / 2 ^ 31) D_hi = XOR(C3_hi, C5_hi * 2 + (C5_lo % 2 ^ 32 - C5_lo % 2 ^ 31) / 2 ^ 31) T0_lo = XOR(D_lo, L04_lo) T0_hi = XOR(D_hi, L04_hi) T1_lo = XOR(D_lo, L09_lo) T1_hi = XOR(D_hi, L09_hi) T2_lo = XOR(D_lo, L14_lo) T2_hi = XOR(D_hi, L14_hi) T3_lo = XOR(D_lo, L19_lo) T3_hi = XOR(D_hi, L19_hi) T4_lo = XOR(D_lo, L24_lo) T4_hi = XOR(D_hi, L24_hi) L04_lo = T3_lo * 2 ^ 21 % 2 ^ 32 + (T3_hi % 2 ^ 32 - T3_hi % 2 ^ 11) / 2 ^ 11 L04_hi = T3_hi * 2 ^ 21 % 2 ^ 32 + (T3_lo % 2 ^ 32 - T3_lo % 2 ^ 11) / 2 ^ 11 L09_lo = T0_lo * 2 ^ 28 % 2 ^ 32 + (T0_hi % 2 ^ 32 - T0_hi % 2 ^ 4) / 2 ^ 4 L09_hi = T0_hi * 2 ^ 28 % 2 ^ 32 + (T0_lo % 2 ^ 32 - T0_lo % 2 ^ 4) / 2 ^ 4 L14_lo = T2_lo * 2 ^ 25 % 2 ^ 32 + (T2_hi % 2 ^ 32 - T2_hi % 2 ^ 7) / 2 ^ 7 L14_hi = T2_hi * 2 ^ 25 % 2 ^ 32 + (T2_lo % 2 ^ 32 - T2_lo % 2 ^ 7) / 2 ^ 7 L19_lo = (T4_lo % 2 ^ 32 - T4_lo % 2 ^ 8) / 2 ^ 8 + T4_hi * 2 ^ 24 % 2 ^ 32 L19_hi = (T4_hi % 2 ^ 32 - T4_hi % 2 ^ 8) / 2 ^ 8 + T4_lo * 2 ^ 24 % 2 ^ 32 L24_lo = (T1_lo % 2 ^ 32 - T1_lo % 2 ^ 9) / 2 ^ 9 + T1_hi * 2 ^ 23 % 2 ^ 32 L24_hi = (T1_hi % 2 ^ 32 - T1_hi % 2 ^ 9) / 2 ^ 9 + T1_lo * 2 ^ 23 % 2 ^ 32 D_lo = XOR(C4_lo, C1_lo * 2 + (C1_hi % 2 ^ 32 - C1_hi % 2 ^ 31) / 2 ^ 31) D_hi = XOR(C4_hi, C1_hi * 2 + (C1_lo % 2 ^ 32 - C1_lo % 2 ^ 31) / 2 ^ 31) T0_lo = XOR(D_lo, L05_lo) T0_hi = XOR(D_hi, L05_hi) T1_lo = XOR(D_lo, L10_lo) T1_hi = XOR(D_hi, L10_hi) T2_lo = XOR(D_lo, L15_lo) T2_hi = XOR(D_hi, L15_hi) T3_lo = XOR(D_lo, L20_lo) T3_hi = XOR(D_hi, L20_hi) T4_lo = XOR(D_lo, L25_lo) T4_hi = XOR(D_hi, L25_hi) L05_lo = T4_lo * 2 ^ 14 + (T4_hi % 2 ^ 32 - T4_hi % 2 ^ 18) / 2 ^ 18 L05_hi = T4_hi * 2 ^ 14 + (T4_lo % 2 ^ 32 - T4_lo % 2 ^ 18) / 2 ^ 18 L10_lo = T1_lo * 2 ^ 20 % 2 ^ 32 + (T1_hi % 2 ^ 32 - T1_hi % 2 ^ 12) / 2 ^ 12 L10_hi = T1_hi * 2 ^ 20 % 2 ^ 32 + (T1_lo % 2 ^ 32 - T1_lo % 2 ^ 12) / 2 ^ 12 L15_lo = T3_lo * 2 ^ 8 + (T3_hi % 2 ^ 32 - T3_hi % 2 ^ 24) / 2 ^ 24 L15_hi = T3_hi * 2 ^ 8 + (T3_lo % 2 ^ 32 - T3_lo % 2 ^ 24) / 2 ^ 24 L20_lo = T0_lo * 2 ^ 27 % 2 ^ 32 + (T0_hi % 2 ^ 32 - T0_hi % 2 ^ 5) / 2 ^ 5 L20_hi = T0_hi * 2 ^ 27 % 2 ^ 32 + (T0_lo % 2 ^ 32 - T0_lo % 2 ^ 5) / 2 ^ 5 L25_lo = (T2_lo % 2 ^ 32 - T2_lo % 2 ^ 25) / 2 ^ 25 + T2_hi * 2 ^ 7 L25_hi = (T2_hi % 2 ^ 32 - T2_hi % 2 ^ 25) / 2 ^ 25 + T2_lo * 2 ^ 7 D_lo = XOR(C5_lo, C2_lo * 2 + (C2_hi % 2 ^ 32 - C2_hi % 2 ^ 31) / 2 ^ 31) D_hi = XOR(C5_hi, C2_hi * 2 + (C2_lo % 2 ^ 32 - C2_lo % 2 ^ 31) / 2 ^ 31) T1_lo = XOR(D_lo, L06_lo) T1_hi = XOR(D_hi, L06_hi) T2_lo = XOR(D_lo, L11_lo) T2_hi = XOR(D_hi, L11_hi) T3_lo = XOR(D_lo, L16_lo) T3_hi = XOR(D_hi, L16_hi) T4_lo = XOR(D_lo, L21_lo) T4_hi = XOR(D_hi, L21_hi) L06_lo = T2_lo * 2 ^ 3 + (T2_hi % 2 ^ 32 - T2_hi % 2 ^ 29) / 2 ^ 29 L06_hi = T2_hi * 2 ^ 3 + (T2_lo % 2 ^ 32 - T2_lo % 2 ^ 29) / 2 ^ 29 L11_lo = T4_lo * 2 ^ 18 + (T4_hi % 2 ^ 32 - T4_hi % 2 ^ 14) / 2 ^ 14 L11_hi = T4_hi * 2 ^ 18 + (T4_lo % 2 ^ 32 - T4_lo % 2 ^ 14) / 2 ^ 14 L16_lo = (T1_lo % 2 ^ 32 - T1_lo % 2 ^ 28) / 2 ^ 28 + T1_hi * 2 ^ 4 L16_hi = (T1_hi % 2 ^ 32 - T1_hi % 2 ^ 28) / 2 ^ 28 + T1_lo * 2 ^ 4 L21_lo = (T3_lo % 2 ^ 32 - T3_lo % 2 ^ 23) / 2 ^ 23 + T3_hi * 2 ^ 9 L21_hi = (T3_hi % 2 ^ 32 - T3_hi % 2 ^ 23) / 2 ^ 23 + T3_lo * 2 ^ 9 L01_lo = XOR(D_lo, L01_lo) L01_hi = XOR(D_hi, L01_hi) L01_lo, L02_lo, L03_lo, L04_lo, L05_lo = XOR(L01_lo, AND(-1 - L02_lo, L03_lo)), XOR(L02_lo, AND(-1 - L03_lo, L04_lo)), XOR(L03_lo, AND(-1 - L04_lo, L05_lo)), XOR(L04_lo, AND(-1 - L05_lo, L01_lo)), XOR(L05_lo, AND(-1 - L01_lo, L02_lo)) L01_hi, L02_hi, L03_hi, L04_hi, L05_hi = XOR(L01_hi, AND(-1 - L02_hi, L03_hi)), XOR(L02_hi, AND(-1 - L03_hi, L04_hi)), XOR(L03_hi, AND(-1 - L04_hi, L05_hi)), XOR(L04_hi, AND(-1 - L05_hi, L01_hi)), XOR(L05_hi, AND(-1 - L01_hi, L02_hi)) L06_lo, L07_lo, L08_lo, L09_lo, L10_lo = XOR(L09_lo, AND(-1 - L10_lo, L06_lo)), XOR(L10_lo, AND(-1 - L06_lo, L07_lo)), XOR(L06_lo, AND(-1 - L07_lo, L08_lo)), XOR(L07_lo, AND(-1 - L08_lo, L09_lo)), XOR(L08_lo, AND(-1 - L09_lo, L10_lo)) L06_hi, L07_hi, L08_hi, L09_hi, L10_hi = XOR(L09_hi, AND(-1 - L10_hi, L06_hi)), XOR(L10_hi, AND(-1 - L06_hi, L07_hi)), XOR(L06_hi, AND(-1 - L07_hi, L08_hi)), XOR(L07_hi, AND(-1 - L08_hi, L09_hi)), XOR(L08_hi, AND(-1 - L09_hi, L10_hi)) L11_lo, L12_lo, L13_lo, L14_lo, L15_lo = XOR(L12_lo, AND(-1 - L13_lo, L14_lo)), XOR(L13_lo, AND(-1 - L14_lo, L15_lo)), XOR(L14_lo, AND(-1 - L15_lo, L11_lo)), XOR(L15_lo, AND(-1 - L11_lo, L12_lo)), XOR(L11_lo, AND(-1 - L12_lo, L13_lo)) L11_hi, L12_hi, L13_hi, L14_hi, L15_hi = XOR(L12_hi, AND(-1 - L13_hi, L14_hi)), XOR(L13_hi, AND(-1 - L14_hi, L15_hi)), XOR(L14_hi, AND(-1 - L15_hi, L11_hi)), XOR(L15_hi, AND(-1 - L11_hi, L12_hi)), XOR(L11_hi, AND(-1 - L12_hi, L13_hi)) L16_lo, L17_lo, L18_lo, L19_lo, L20_lo = XOR(L20_lo, AND(-1 - L16_lo, L17_lo)), XOR(L16_lo, AND(-1 - L17_lo, L18_lo)), XOR(L17_lo, AND(-1 - L18_lo, L19_lo)), XOR(L18_lo, AND(-1 - L19_lo, L20_lo)), XOR(L19_lo, AND(-1 - L20_lo, L16_lo)) L16_hi, L17_hi, L18_hi, L19_hi, L20_hi = XOR(L20_hi, AND(-1 - L16_hi, L17_hi)), XOR(L16_hi, AND(-1 - L17_hi, L18_hi)), XOR(L17_hi, AND(-1 - L18_hi, L19_hi)), XOR(L18_hi, AND(-1 - L19_hi, L20_hi)), XOR(L19_hi, AND(-1 - L20_hi, L16_hi)) L21_lo, L22_lo, L23_lo, L24_lo, L25_lo = XOR(L23_lo, AND(-1 - L24_lo, L25_lo)), XOR(L24_lo, AND(-1 - L25_lo, L21_lo)), XOR(L25_lo, AND(-1 - L21_lo, L22_lo)), XOR(L21_lo, AND(-1 - L22_lo, L23_lo)), XOR(L22_lo, AND(-1 - L23_lo, L24_lo)) L21_hi, L22_hi, L23_hi, L24_hi, L25_hi = XOR(L23_hi, AND(-1 - L24_hi, L25_hi)), XOR(L24_hi, AND(-1 - L25_hi, L21_hi)), XOR(L25_hi, AND(-1 - L21_hi, L22_hi)), XOR(L21_hi, AND(-1 - L22_hi, L23_hi)), XOR(L22_hi, AND(-1 - L23_hi, L24_hi)) L01_lo = XOR(L01_lo, RC_lo[round_idx]) L01_hi = L01_hi + RC_hi[round_idx] -- RC_hi[] is either 0 or 0x80000000, so we could use fast addition instead of slow XOR end lanes_lo[1] = L01_lo lanes_hi[1] = L01_hi lanes_lo[2] = L02_lo lanes_hi[2] = L02_hi lanes_lo[3] = L03_lo lanes_hi[3] = L03_hi lanes_lo[4] = L04_lo lanes_hi[4] = L04_hi lanes_lo[5] = L05_lo lanes_hi[5] = L05_hi lanes_lo[6] = L06_lo lanes_hi[6] = L06_hi lanes_lo[7] = L07_lo lanes_hi[7] = L07_hi lanes_lo[8] = L08_lo lanes_hi[8] = L08_hi lanes_lo[9] = L09_lo lanes_hi[9] = L09_hi lanes_lo[10] = L10_lo lanes_hi[10] = L10_hi lanes_lo[11] = L11_lo lanes_hi[11] = L11_hi lanes_lo[12] = L12_lo lanes_hi[12] = L12_hi lanes_lo[13] = L13_lo lanes_hi[13] = L13_hi lanes_lo[14] = L14_lo lanes_hi[14] = L14_hi lanes_lo[15] = L15_lo lanes_hi[15] = L15_hi lanes_lo[16] = L16_lo lanes_hi[16] = L16_hi lanes_lo[17] = L17_lo lanes_hi[17] = L17_hi lanes_lo[18] = L18_lo lanes_hi[18] = L18_hi lanes_lo[19] = L19_lo lanes_hi[19] = L19_hi lanes_lo[20] = L20_lo lanes_hi[20] = L20_hi lanes_lo[21] = L21_lo lanes_hi[21] = L21_hi lanes_lo[22] = L22_lo lanes_hi[22] = L22_hi lanes_lo[23] = L23_lo lanes_hi[23] = L23_hi lanes_lo[24] = L24_lo lanes_hi[24] = L24_hi lanes_lo[25] = L25_lo lanes_hi[25] = L25_hi end end -------------------------------------------------------------------------------- -- MAGIC NUMBERS CALCULATOR -------------------------------------------------------------------------------- -- Q: -- Is 53-bit "double" math enough to calculate square roots and cube roots of primes with 64 correct bits after decimal point? -- A: -- Yes, 53-bit "double" arithmetic is enough. -- We could obtain first 40 bits by direct calculation of p^(1/3) and next 40 bits by one step of Newton's method. do local function mul(src1, src2, factor, result_length) -- src1, src2 - long integers (arrays of digits in base 2^24) -- factor - small integer -- returns long integer result (src1 * src2 * factor) and its floating point approximation local result, carry, value, weight = {}, 0.0, 0.0, 1.0 for j = 1, result_length do for k = math_max(1, j + 1 - #src2), math_min(j, #src1) do carry = carry + factor * src1[k] * src2[j + 1 - k] -- "int32" is not enough for multiplication result, that's why "factor" must be of type "double" end local digit = carry % 2 ^ 24 result[j] = floor(digit) carry = (carry - digit) / 2 ^ 24 value = value + digit * weight weight = weight * 2 ^ 24 end return result, value end local idx, step, p, one, sqrt_hi, sqrt_lo = 0, {4, 1, 2, -2, 2}, 4, {1}, sha2_H_hi, sha2_H_lo repeat p = p + step[p % 6] local d = 1 repeat d = d + step[d % 6] if d * d > p then -- next prime number is found local root = p ^ (1 / 3) local R = root * 2 ^ 40 R = mul({R - R % 1}, one, 1.0, 2) local _, delta = mul(R, mul(R, R, 1.0, 4), -1.0, 4) local hi = R[2] % 65536 * 65536 + floor(R[1] / 256) local lo = R[1] % 256 * 16777216 + floor(delta * (2 ^ -56 / 3) * root / p) if idx < 16 then root = p ^ (1 / 2) R = root * 2 ^ 40 R = mul({R - R % 1}, one, 1.0, 2) _, delta = mul(R, R, -1.0, 2) local hi = R[2] % 65536 * 65536 + floor(R[1] / 256) local lo = R[1] % 256 * 16777216 + floor(delta * 2 ^ -17 / root) local idx = idx % 8 + 1 sha2_H_ext256[224][idx] = lo sqrt_hi[idx], sqrt_lo[idx] = hi, lo if idx > 7 then sqrt_hi, sqrt_lo = sha2_H_ext512_hi[384], sha2_H_ext512_lo[384] end end idx = idx + 1 sha2_K_hi[idx], sha2_K_lo[idx] = hi, lo % K_lo_modulo break end until p % d == 0 until idx > 79 end -- Calculating IVs for SHA512/224 and SHA512/256 for width = 224, 256, 32 do local H_lo, H_hi = {} H_hi = {} for j = 1, 8 do H_lo[j] = XOR32A5(sha2_H_lo[j]) H_hi[j] = XOR32A5(sha2_H_hi[j]) end sha512_feed_128(H_lo, H_hi, "SHA-512/" .. tostring(width) .. "\128" .. string_rep("\0", 115) .. "\88", 0, 128) sha2_H_ext512_lo[width] = H_lo sha2_H_ext512_hi[width] = H_hi end -- Constants for MD5 do local sin, abs, modf = math.sin, math.abs, math.modf for idx = 1, 64 do -- we can't use formula floor(abs(sin(idx))*2^32) because its result may be beyond integer range on Lua built with 32-bit integers local hi, lo = modf(abs(sin(idx)) * 2 ^ 16) md5_K[idx] = hi * 65536 + floor(lo * 2 ^ 16) end end -- Constants for SHA3 do local sh_reg = 29 local function next_bit() local r = sh_reg % 2 sh_reg = XOR_BYTE((sh_reg - r) / 2, 142 * r) return r end for idx = 1, 24 do local lo, m = 0 for _ = 1, 6 do m = m and m * m * 2 or 1 lo = lo + next_bit() * m end local hi = next_bit() * m sha3_RC_hi[idx], sha3_RC_lo[idx] = hi, lo end end -------------------------------------------------------------------------------- -- MAIN FUNCTIONS -------------------------------------------------------------------------------- local function sha256ext(width, message) -- Create an instance (private objects for current calculation) local H, length, tail = {unpack(sha2_H_ext256[width])}, 0.0, "" local function partial(message_part) if message_part then if tail then length = length + #message_part local offs = 0 if tail ~= "" and #tail + #message_part >= 64 then offs = 64 - #tail sha256_feed_64(H, tail .. sub(message_part, 1, offs), 0, 64) tail = "" end local size = #message_part - offs local size_tail = size % 64 sha256_feed_64(H, message_part, offs, size - size_tail) tail = tail .. sub(message_part, #message_part + 1 - size_tail) return partial else error("Adding more chunks is not allowed after receiving the result", 2) end else if tail then local final_blocks = {tail, "\128", string_rep("\0", (-9 - length) % 64 + 1)} tail = nil -- Assuming user data length is shorter than (2^53)-9 bytes -- Anyway, it looks very unrealistic that someone would spend more than a year of calculations to process 2^53 bytes of data by using this Lua script :-) -- 2^53 bytes = 2^56 bits, so "bit-counter" fits in 7 bytes length = length * (8 / 256 ^ 7) -- convert "byte-counter" to "bit-counter" and move decimal point to the left for j = 4, 10 do length = length % 1 * 256 final_blocks[j] = char(floor(length)) end final_blocks = table_concat(final_blocks) sha256_feed_64(H, final_blocks, 0, #final_blocks) local max_reg = width / 32 for j = 1, max_reg do H[j] = HEX(H[j]) end H = table_concat(H, "", 1, max_reg) end return H end end if message then -- Actually perform calculations and return the SHA256 digest of a message return partial(message)() else -- Return function for chunk-by-chunk loading -- User should feed every chunk of input data as single argument to this function and finally get SHA256 digest by invoking this function without an argument return partial end end local function sha512ext(width, message) -- Create an instance (private objects for current calculation) local length, tail, H_lo, H_hi = 0.0, "", {unpack(sha2_H_ext512_lo[width])}, {unpack(sha2_H_ext512_hi[width])} local function partial(message_part) if message_part then if tail then length = length + #message_part local offs = 0 if tail ~= "" and #tail + #message_part >= 128 then offs = 128 - #tail sha512_feed_128(H_lo, H_hi, tail .. sub(message_part, 1, offs), 0, 128) tail = "" end local size = #message_part - offs local size_tail = size % 128 sha512_feed_128(H_lo, H_hi, message_part, offs, size - size_tail) tail = tail .. sub(message_part, #message_part + 1 - size_tail) return partial else error("Adding more chunks is not allowed after receiving the result", 2) end else if tail then local final_blocks = {tail, "\128", string_rep("\0", (-17 - length) % 128 + 9)} tail = nil -- Assuming user data length is shorter than (2^53)-17 bytes -- 2^53 bytes = 2^56 bits, so "bit-counter" fits in 7 bytes length = length * (8 / 256 ^ 7) -- convert "byte-counter" to "bit-counter" and move floating point to the left for j = 4, 10 do length = length % 1 * 256 final_blocks[j] = char(floor(length)) end final_blocks = table_concat(final_blocks) sha512_feed_128(H_lo, H_hi, final_blocks, 0, #final_blocks) local max_reg = ceil(width / 64) for j = 1, max_reg do H_lo[j] = HEX(H_hi[j]) .. HEX(H_lo[j]) end H_hi = nil H_lo = sub(table_concat(H_lo, "", 1, max_reg), 1, width / 4) end return H_lo end end if message then -- Actually perform calculations and return the SHA512 digest of a message return partial(message)() else -- Return function for chunk-by-chunk loading -- User should feed every chunk of input data as single argument to this function and finally get SHA512 digest by invoking this function without an argument return partial end end local function md5(message) -- Create an instance (private objects for current calculation) local H, length, tail = {unpack(md5_sha1_H, 1, 4)}, 0.0, "" local function partial(message_part) if message_part then if tail then length = length + #message_part local offs = 0 if tail ~= "" and #tail + #message_part >= 64 then offs = 64 - #tail md5_feed_64(H, tail .. sub(message_part, 1, offs), 0, 64) tail = "" end local size = #message_part - offs local size_tail = size % 64 md5_feed_64(H, message_part, offs, size - size_tail) tail = tail .. sub(message_part, #message_part + 1 - size_tail) return partial else error("Adding more chunks is not allowed after receiving the result", 2) end else if tail then local final_blocks = {tail, "\128", string_rep("\0", (-9 - length) % 64)} tail = nil length = length * 8 -- convert "byte-counter" to "bit-counter" for j = 4, 11 do local low_byte = length % 256 final_blocks[j] = char(low_byte) length = (length - low_byte) / 256 end final_blocks = table_concat(final_blocks) md5_feed_64(H, final_blocks, 0, #final_blocks) for j = 1, 4 do H[j] = HEX(H[j]) end H = gsub(table_concat(H), "(..)(..)(..)(..)", "%4%3%2%1") end return H end end if message then -- Actually perform calculations and return the MD5 digest of a message return partial(message)() else -- Return function for chunk-by-chunk loading -- User should feed every chunk of input data as single argument to this function and finally get MD5 digest by invoking this function without an argument return partial end end local function sha1(message) -- Create an instance (private objects for current calculation) local H, length, tail = {unpack(md5_sha1_H)}, 0.0, "" local function partial(message_part) if message_part then if tail then length = length + #message_part local offs = 0 if tail ~= "" and #tail + #message_part >= 64 then offs = 64 - #tail sha1_feed_64(H, tail .. sub(message_part, 1, offs), 0, 64) tail = "" end local size = #message_part - offs local size_tail = size % 64 sha1_feed_64(H, message_part, offs, size - size_tail) tail = tail .. sub(message_part, #message_part + 1 - size_tail) return partial else error("Adding more chunks is not allowed after receiving the result", 2) end else if tail then local final_blocks = {tail, "\128", string_rep("\0", (-9 - length) % 64 + 1)} tail = nil -- Assuming user data length is shorter than (2^53)-9 bytes -- 2^53 bytes = 2^56 bits, so "bit-counter" fits in 7 bytes length = length * (8 / 256 ^ 7) -- convert "byte-counter" to "bit-counter" and move decimal point to the left for j = 4, 10 do length = length % 1 * 256 final_blocks[j] = char(floor(length)) end final_blocks = table_concat(final_blocks) sha1_feed_64(H, final_blocks, 0, #final_blocks) for j = 1, 5 do H[j] = HEX(H[j]) end H = table_concat(H) end return H end end if message then -- Actually perform calculations and return the SHA-1 digest of a message return partial(message)() else -- Return function for chunk-by-chunk loading -- User should feed every chunk of input data as single argument to this function and finally get SHA-1 digest by invoking this function without an argument return partial end end local function keccak(block_size_in_bytes, digest_size_in_bytes, is_SHAKE, message) -- "block_size_in_bytes" is multiple of 8 if type(digest_size_in_bytes) ~= "number" then -- arguments in SHAKE are swapped: -- NIST FIPS 202 defines SHAKE(message,num_bits) -- this module defines SHAKE(num_bytes,message) -- it's easy to forget about this swap, hence the check error("Argument 'digest_size_in_bytes' must be a number", 2) end -- Create an instance (private objects for current calculation) local tail, lanes_lo, lanes_hi = "", create_array_of_lanes(), create_array_of_lanes() local result --~ pad the input N using the pad function, yielding a padded bit string P with a length divisible by r (such that n = len(P)/r is integer), --~ break P into n consecutive r-bit pieces P0, ..., Pn-1 (last is zero-padded) --~ initialize the state S to a string of b 0 bits. --~ absorb the input into the state: For each block Pi, --~ extend Pi at the end by a string of c 0 bits, yielding one of length b, --~ XOR that with S and --~ apply the block permutation f to the result, yielding a new state S --~ initialize Z to be the empty string --~ while the length of Z is less than d: --~ append the first r bits of S to Z --~ if Z is still less than d bits long, apply f to S, yielding a new state S. --~ truncate Z to d bits local function partial(message_part) if message_part then if tail then local offs = 0 if tail ~= "" and #tail + #message_part >= block_size_in_bytes then offs = block_size_in_bytes - #tail keccak_feed( lanes_lo, lanes_hi, tail .. sub(message_part, 1, offs), 0, block_size_in_bytes, block_size_in_bytes ) tail = "" end local size = #message_part - offs local size_tail = size % block_size_in_bytes keccak_feed(lanes_lo, lanes_hi, message_part, offs, size - size_tail, block_size_in_bytes) tail = tail .. sub(message_part, #message_part + 1 - size_tail) return partial else error("Adding more chunks is not allowed after receiving the result", 2) end else if tail then -- append the following bits to the message: for usual SHA3: 011(0*)1, for SHAKE: 11111(0*)1 local gap_start = is_SHAKE and 31 or 6 tail = tail .. (#tail + 1 == block_size_in_bytes and char(gap_start + 128) or char(gap_start) .. string_rep("\0", (-2 - #tail) % block_size_in_bytes) .. "\128") keccak_feed(lanes_lo, lanes_hi, tail, 0, #tail, block_size_in_bytes) tail = nil local lanes_used = 0 local total_lanes = floor(block_size_in_bytes / 8) local qwords = {} local function get_next_qwords_of_digest(qwords_qty) -- returns not more than 'qwords_qty' qwords ('qwords_qty' might be non-integer) -- doesn't go across keccak-buffer boundary -- block_size_in_bytes is a multiple of 8, so, keccak-buffer contains integer number of qwords if lanes_used >= total_lanes then keccak_feed(lanes_lo, lanes_hi, "\0\0\0\0\0\0\0\0", 0, 8, 8) lanes_used = 0 end qwords_qty = floor(math_min(qwords_qty, total_lanes - lanes_used)) for j = 1, qwords_qty do qwords[j] = HEX(lanes_hi[lanes_used + j]) .. HEX(lanes_lo[lanes_used + j]) end lanes_used = lanes_used + qwords_qty return gsub( table_concat(qwords, "", 1, qwords_qty), "(..)(..)(..)(..)(..)(..)(..)(..)", "%8%7%6%5%4%3%2%1" ), qwords_qty * 8 end local parts = {} -- digest parts local last_part, last_part_size = "", 0 local function get_next_part_of_digest(bytes_needed) -- returns 'bytes_needed' bytes, for arbitrary integer 'bytes_needed' bytes_needed = bytes_needed or 1 if bytes_needed <= last_part_size then last_part_size = last_part_size - bytes_needed local part_size_in_nibbles = bytes_needed * 2 local result = sub(last_part, 1, part_size_in_nibbles) last_part = sub(last_part, part_size_in_nibbles + 1) return result end local parts_qty = 0 if last_part_size > 0 then parts_qty = 1 parts[parts_qty] = last_part bytes_needed = bytes_needed - last_part_size end -- repeats until the length is enough while bytes_needed >= 8 do local next_part, next_part_size = get_next_qwords_of_digest(bytes_needed / 8) parts_qty = parts_qty + 1 parts[parts_qty] = next_part bytes_needed = bytes_needed - next_part_size end if bytes_needed > 0 then last_part, last_part_size = get_next_qwords_of_digest(1) parts_qty = parts_qty + 1 parts[parts_qty] = get_next_part_of_digest(bytes_needed) else last_part, last_part_size = "", 0 end return table_concat(parts, "", 1, parts_qty) end if digest_size_in_bytes < 0 then result = get_next_part_of_digest else result = get_next_part_of_digest(digest_size_in_bytes) end end return result end end if message then -- Actually perform calculations and return the SHA3 digest of a message return partial(message)() else -- Return function for chunk-by-chunk loading -- User should feed every chunk of input data as single argument to this function and finally get SHA3 digest by invoking this function without an argument return partial end end local hex2bin, bin2base64, base642bin do function hex2bin(hex_string) return (gsub( hex_string, "%x%x", function(hh) return char(tonumber(hh, 16)) end )) end local base64_symbols = { ["+"] = 62, ["-"] = 62, [62] = "+", ["/"] = 63, ["_"] = 63, [63] = "/", ["="] = -1, ["."] = -1, [-1] = "=" } local symbol_index = 0 for j, pair in ipairs {"AZ", "az", "09"} do for ascii = byte(pair), byte(pair, 2) do local ch = char(ascii) base64_symbols[ch] = symbol_index base64_symbols[symbol_index] = ch symbol_index = symbol_index + 1 end end function bin2base64(binary_string) local result = {} for pos = 1, #binary_string, 3 do local c1, c2, c3, c4 = byte(sub(binary_string, pos, pos + 2) .. "\0", 1, -1) result[#result + 1] = base64_symbols[floor(c1 / 4)] .. base64_symbols[c1 % 4 * 16 + floor(c2 / 16)] .. base64_symbols[c3 and c2 % 16 * 4 + floor(c3 / 64) or -1] .. base64_symbols[c4 and c3 % 64 or -1] end return table_concat(result) end function base642bin(base64_string) local result, chars_qty = {}, 3 for pos, ch in gmatch(gsub(base64_string, "%s+", ""), "()(.)") do local code = base64_symbols[ch] if code < 0 then chars_qty = chars_qty - 1 code = 0 end local idx = pos % 4 if idx > 0 then result[-idx] = code else local c1 = result[-1] * 4 + floor(result[-2] / 16) local c2 = (result[-2] % 16) * 16 + floor(result[-3] / 4) local c3 = (result[-3] % 4) * 64 + code result[#result + 1] = sub(char(c1, c2, c3), 1, chars_qty) end end return table_concat(result) end end local block_size_for_HMAC -- this table will be initialized at the end of the module local function pad_and_xor(str, result_length, byte_for_xor) return gsub( str, ".", function(c) return char(XOR_BYTE(byte(c), byte_for_xor)) end ) .. string_rep(char(byte_for_xor), result_length - #str) end local function hmac(hash_func, key, message) -- Create an instance (private objects for current calculation) local block_size = block_size_for_HMAC[hash_func] if not block_size then error("Unknown hash function", 2) end if #key > block_size then key = hex2bin(hash_func(key)) end local append = hash_func()(pad_and_xor(key, block_size, 0x36)) local result local function partial(message_part) if not message_part then result = result or hash_func(pad_and_xor(key, block_size, 0x5C) .. hex2bin(append())) return result elseif result then error("Adding more chunks is not allowed after receiving the result", 2) else append(message_part) return partial end end if message then -- Actually perform calculations and return the HMAC of a message return partial(message)() else -- Return function for chunk-by-chunk loading of a message -- User should feed every chunk of the message as single argument to this function and finally get HMAC by invoking this function without an argument return partial end end lib.md5 = md5 -- MD5 lib.sha1 = sha1 -- SHA-1 -- SHA2 hash functions: lib.sha224 = function(message) return sha256ext(224, message) end -- SHA-224 lib.sha256 = function(message) return sha256ext(256, message) end -- SHA-256 lib.sha512_224 = function(message) return sha512ext(224, message) end -- SHA-512/224 lib.sha512_256 = function(message) return sha512ext(256, message) end -- SHA-512/256 lib.sha384 = function(message) return sha512ext(384, message) end -- SHA-384 lib.sha512 = function(message) return sha512ext(512, message) end -- SHA-512 -- SHA3 hash functions: lib.sha3_224 = function(message) return keccak((1600 - 2 * 224) / 8, 224 / 8, false, message) end -- SHA3-224 lib.sha3_256 = function(message) return keccak((1600 - 2 * 256) / 8, 256 / 8, false, message) end -- SHA3-256 lib.sha3_384 = function(message) return keccak((1600 - 2 * 384) / 8, 384 / 8, false, message) end -- SHA3-384 lib.sha3_512 = function(message) return keccak((1600 - 2 * 512) / 8, 512 / 8, false, message) end -- SHA3-512 lib.shake128 = function(digest_size_in_bytes, message) return keccak((1600 - 2 * 128) / 8, digest_size_in_bytes, true, message) end -- SHAKE128 lib.shake256 = function(digest_size_in_bytes, message) return keccak((1600 - 2 * 256) / 8, digest_size_in_bytes, true, message) end -- SHAKE256 -- misc utilities: lib.hmac = hmac -- HMAC(hash_func, key, message) is applicable to any hash function from this module except SHAKE* lib.hex2bin = hex2bin -- converts hexadecimal representation to binary string lib.base642bin = base642bin -- converts base64 representation to binary string lib.bin2base64 = bin2base64 -- converts binary string to base64 representation block_size_for_HMAC = { [lib.md5] = 64, [lib.sha1] = 64, [lib.sha224] = 64, [lib.sha256] = 64, [lib.sha512_224] = 128, [lib.sha512_256] = 128, [lib.sha384] = 128, [lib.sha512] = 128, [lib.sha3_224] = (1600 - 2 * 224) / 8, [lib.sha3_256] = (1600 - 2 * 256) / 8, [lib.sha3_384] = (1600 - 2 * 384) / 8, [lib.sha3_512] = (1600 - 2 * 512) / 8 }
local path = (...):gsub("[^%.]*$", "") local M = require(path .. "master") M.ImGuiComboFlags_None = 0 M.ImGuiComboFlags_PopupAlignLeft = 1 M.ImGuiComboFlags_HeightSmall = 2 M.ImGuiComboFlags_HeightRegular = 4 M.ImGuiComboFlags_HeightLarge = 8 M.ImGuiComboFlags_HeightLargest = 16 M.ImGuiComboFlags_NoArrowButton = 32 M.ImGuiComboFlags_NoPreview = 64 M.ImGuiComboFlags_HeightMask_ = 30 M.ImGuiTreeNodeFlags_None = 0 M.ImGuiTreeNodeFlags_Selected = 1 M.ImGuiTreeNodeFlags_Framed = 2 M.ImGuiTreeNodeFlags_AllowItemOverlap = 4 M.ImGuiTreeNodeFlags_NoTreePushOnOpen = 8 M.ImGuiTreeNodeFlags_NoAutoOpenOnLog = 16 M.ImGuiTreeNodeFlags_DefaultOpen = 32 M.ImGuiTreeNodeFlags_OpenOnDoubleClick = 64 M.ImGuiTreeNodeFlags_OpenOnArrow = 128 M.ImGuiTreeNodeFlags_Leaf = 256 M.ImGuiTreeNodeFlags_Bullet = 512 M.ImGuiTreeNodeFlags_FramePadding = 1024 M.ImGuiTreeNodeFlags_SpanAvailWidth = 2048 M.ImGuiTreeNodeFlags_SpanFullWidth = 4096 M.ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 8192 M.ImGuiTreeNodeFlags_CollapsingHeader = 26 M.ImGuiTabItemFlags_None = 0 M.ImGuiTabItemFlags_UnsavedDocument = 1 M.ImGuiTabItemFlags_SetSelected = 2 M.ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 4 M.ImGuiTabItemFlags_NoPushId = 8 M.ImGuiTabItemFlags_NoTooltip = 16 M.ImGuiTabItemFlags_NoReorder = 32 M.ImGuiTabItemFlags_Leading = 64 M.ImGuiTabItemFlags_Trailing = 128 M.ImGuiColorEditFlags_None = 0 M.ImGuiColorEditFlags_NoAlpha = 2 M.ImGuiColorEditFlags_NoPicker = 4 M.ImGuiColorEditFlags_NoOptions = 8 M.ImGuiColorEditFlags_NoSmallPreview = 16 M.ImGuiColorEditFlags_NoInputs = 32 M.ImGuiColorEditFlags_NoTooltip = 64 M.ImGuiColorEditFlags_NoLabel = 128 M.ImGuiColorEditFlags_NoSidePreview = 256 M.ImGuiColorEditFlags_NoDragDrop = 512 M.ImGuiColorEditFlags_NoBorder = 1024 M.ImGuiColorEditFlags_AlphaBar = 65536 M.ImGuiColorEditFlags_AlphaPreview = 131072 M.ImGuiColorEditFlags_AlphaPreviewHalf = 262144 M.ImGuiColorEditFlags_HDR = 524288 M.ImGuiColorEditFlags_DisplayRGB = 1048576 M.ImGuiColorEditFlags_DisplayHSV = 2097152 M.ImGuiColorEditFlags_DisplayHex = 4194304 M.ImGuiColorEditFlags_Uint8 = 8388608 M.ImGuiColorEditFlags_Float = 16777216 M.ImGuiColorEditFlags_PickerHueBar = 33554432 M.ImGuiColorEditFlags_PickerHueWheel = 67108864 M.ImGuiColorEditFlags_InputRGB = 134217728 M.ImGuiColorEditFlags_InputHSV = 268435456 M.ImGuiColorEditFlags_DefaultOptions_ = 177209344 M.ImGuiColorEditFlags_DisplayMask_ = 7340032 M.ImGuiColorEditFlags_DataTypeMask_ = 25165824 M.ImGuiColorEditFlags_PickerMask_ = 100663296 M.ImGuiColorEditFlags_InputMask_ = 402653184 M.ImGuiDockNodeFlags_None = 0 M.ImGuiDockNodeFlags_KeepAliveOnly = 1 M.ImGuiDockNodeFlags_NoDockingInCentralNode = 4 M.ImGuiDockNodeFlags_PassthruCentralNode = 8 M.ImGuiDockNodeFlags_NoSplit = 16 M.ImGuiDockNodeFlags_NoResize = 32 M.ImGuiDockNodeFlags_AutoHideTabBar = 64 M.ImGuiWindowFlags_None = 0 M.ImGuiWindowFlags_NoTitleBar = 1 M.ImGuiWindowFlags_NoResize = 2 M.ImGuiWindowFlags_NoMove = 4 M.ImGuiWindowFlags_NoScrollbar = 8 M.ImGuiWindowFlags_NoScrollWithMouse = 16 M.ImGuiWindowFlags_NoCollapse = 32 M.ImGuiWindowFlags_AlwaysAutoResize = 64 M.ImGuiWindowFlags_NoBackground = 128 M.ImGuiWindowFlags_NoSavedSettings = 256 M.ImGuiWindowFlags_NoMouseInputs = 512 M.ImGuiWindowFlags_MenuBar = 1024 M.ImGuiWindowFlags_HorizontalScrollbar = 2048 M.ImGuiWindowFlags_NoFocusOnAppearing = 4096 M.ImGuiWindowFlags_NoBringToFrontOnFocus = 8192 M.ImGuiWindowFlags_AlwaysVerticalScrollbar = 16384 M.ImGuiWindowFlags_AlwaysHorizontalScrollbar = 32768 M.ImGuiWindowFlags_AlwaysUseWindowPadding = 65536 M.ImGuiWindowFlags_NoNavInputs = 262144 M.ImGuiWindowFlags_NoNavFocus = 524288 M.ImGuiWindowFlags_UnsavedDocument = 1048576 M.ImGuiWindowFlags_NoDocking = 2097152 M.ImGuiWindowFlags_NoNav = 786432 M.ImGuiWindowFlags_NoDecoration = 43 M.ImGuiWindowFlags_NoInputs = 786944 M.ImGuiWindowFlags_NavFlattened = 8388608 M.ImGuiWindowFlags_ChildWindow = 16777216 M.ImGuiWindowFlags_Tooltip = 33554432 M.ImGuiWindowFlags_Popup = 67108864 M.ImGuiWindowFlags_Modal = 134217728 M.ImGuiWindowFlags_ChildMenu = 268435456 M.ImGuiWindowFlags_DockNodeHost = 536870912 M.ImGuiTabBarFlags_None = 0 M.ImGuiTabBarFlags_Reorderable = 1 M.ImGuiTabBarFlags_AutoSelectNewTabs = 2 M.ImGuiTabBarFlags_TabListPopupButton = 4 M.ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 8 M.ImGuiTabBarFlags_NoTabListScrollingButtons = 16 M.ImGuiTabBarFlags_NoTooltip = 32 M.ImGuiTabBarFlags_FittingPolicyResizeDown = 64 M.ImGuiTabBarFlags_FittingPolicyScroll = 128 M.ImGuiTabBarFlags_FittingPolicyMask_ = 192 M.ImGuiTabBarFlags_FittingPolicyDefault_ = 64 M.ImGuiCond_None = 0 M.ImGuiCond_Always = 1 M.ImGuiCond_Once = 2 M.ImGuiCond_FirstUseEver = 4 M.ImGuiCond_Appearing = 8 M.ImGuiTableColumnFlags_None = 0 M.ImGuiTableColumnFlags_Disabled = 1 M.ImGuiTableColumnFlags_DefaultHide = 2 M.ImGuiTableColumnFlags_DefaultSort = 4 M.ImGuiTableColumnFlags_WidthStretch = 8 M.ImGuiTableColumnFlags_WidthFixed = 16 M.ImGuiTableColumnFlags_NoResize = 32 M.ImGuiTableColumnFlags_NoReorder = 64 M.ImGuiTableColumnFlags_NoHide = 128 M.ImGuiTableColumnFlags_NoClip = 256 M.ImGuiTableColumnFlags_NoSort = 512 M.ImGuiTableColumnFlags_NoSortAscending = 1024 M.ImGuiTableColumnFlags_NoSortDescending = 2048 M.ImGuiTableColumnFlags_NoHeaderLabel = 4096 M.ImGuiTableColumnFlags_NoHeaderWidth = 8192 M.ImGuiTableColumnFlags_PreferSortAscending = 16384 M.ImGuiTableColumnFlags_PreferSortDescending = 32768 M.ImGuiTableColumnFlags_IndentEnable = 65536 M.ImGuiTableColumnFlags_IndentDisable = 131072 M.ImGuiTableColumnFlags_IsEnabled = 16777216 M.ImGuiTableColumnFlags_IsVisible = 33554432 M.ImGuiTableColumnFlags_IsSorted = 67108864 M.ImGuiTableColumnFlags_IsHovered = 134217728 M.ImGuiTableColumnFlags_WidthMask_ = 24 M.ImGuiTableColumnFlags_IndentMask_ = 196608 M.ImGuiTableColumnFlags_StatusMask_ = 251658240 M.ImGuiTableColumnFlags_NoDirectResize_ = 1073741824 M.ImGuiBackendFlags_None = 0 M.ImGuiBackendFlags_HasGamepad = 1 M.ImGuiBackendFlags_HasMouseCursors = 2 M.ImGuiBackendFlags_HasSetMousePos = 4 M.ImGuiBackendFlags_RendererHasVtxOffset = 8 M.ImGuiBackendFlags_PlatformHasViewports = 1024 M.ImGuiBackendFlags_HasMouseHoveredViewport = 2048 M.ImGuiBackendFlags_RendererHasViewports = 4096 M.ImGuiDragDropFlags_None = 0 M.ImGuiDragDropFlags_SourceNoPreviewTooltip = 1 M.ImGuiDragDropFlags_SourceNoDisableHover = 2 M.ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 4 M.ImGuiDragDropFlags_SourceAllowNullID = 8 M.ImGuiDragDropFlags_SourceExtern = 16 M.ImGuiDragDropFlags_SourceAutoExpirePayload = 32 M.ImGuiDragDropFlags_AcceptBeforeDelivery = 1024 M.ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 2048 M.ImGuiDragDropFlags_AcceptNoPreviewTooltip = 4096 M.ImGuiDragDropFlags_AcceptPeekOnly = 3072 M.ImDrawListFlags_None = 0 M.ImDrawListFlags_AntiAliasedLines = 1 M.ImDrawListFlags_AntiAliasedLinesUseTex = 2 M.ImDrawListFlags_AntiAliasedFill = 4 M.ImDrawListFlags_AllowVtxOffset = 8 M.ImGuiSliderFlags_None = 0 M.ImGuiSliderFlags_AlwaysClamp = 16 M.ImGuiSliderFlags_Logarithmic = 32 M.ImGuiSliderFlags_NoRoundToFormat = 64 M.ImGuiSliderFlags_NoInput = 128 M.ImGuiSliderFlags_InvalidMask_ = 1879048207 M.ImGuiDir_None = -1 M.ImGuiDir_Left = 0 M.ImGuiDir_Right = 1 M.ImGuiDir_Up = 2 M.ImGuiDir_Down = 3 M.ImGuiDir_COUNT = 4 M.ImGuiPopupFlags_None = 0 M.ImGuiPopupFlags_MouseButtonLeft = 0 M.ImGuiPopupFlags_MouseButtonRight = 1 M.ImGuiPopupFlags_MouseButtonMiddle = 2 M.ImGuiPopupFlags_MouseButtonMask_ = 31 M.ImGuiPopupFlags_MouseButtonDefault_ = 1 M.ImGuiPopupFlags_NoOpenOverExistingPopup = 32 M.ImGuiPopupFlags_NoOpenOverItems = 64 M.ImGuiPopupFlags_AnyPopupId = 128 M.ImGuiPopupFlags_AnyPopupLevel = 256 M.ImGuiPopupFlags_AnyPopup = 384 M.ImGuiStyleVar_Alpha = 0 M.ImGuiStyleVar_DisabledAlpha = 1 M.ImGuiStyleVar_WindowPadding = 2 M.ImGuiStyleVar_WindowRounding = 3 M.ImGuiStyleVar_WindowBorderSize = 4 M.ImGuiStyleVar_WindowMinSize = 5 M.ImGuiStyleVar_WindowTitleAlign = 6 M.ImGuiStyleVar_ChildRounding = 7 M.ImGuiStyleVar_ChildBorderSize = 8 M.ImGuiStyleVar_PopupRounding = 9 M.ImGuiStyleVar_PopupBorderSize = 10 M.ImGuiStyleVar_FramePadding = 11 M.ImGuiStyleVar_FrameRounding = 12 M.ImGuiStyleVar_FrameBorderSize = 13 M.ImGuiStyleVar_ItemSpacing = 14 M.ImGuiStyleVar_ItemInnerSpacing = 15 M.ImGuiStyleVar_IndentSpacing = 16 M.ImGuiStyleVar_CellPadding = 17 M.ImGuiStyleVar_ScrollbarSize = 18 M.ImGuiStyleVar_ScrollbarRounding = 19 M.ImGuiStyleVar_GrabMinSize = 20 M.ImGuiStyleVar_GrabRounding = 21 M.ImGuiStyleVar_TabRounding = 22 M.ImGuiStyleVar_ButtonTextAlign = 23 M.ImGuiStyleVar_SelectableTextAlign = 24 M.ImGuiStyleVar_COUNT = 25 M.ImGuiHoveredFlags_None = 0 M.ImGuiHoveredFlags_ChildWindows = 1 M.ImGuiHoveredFlags_RootWindow = 2 M.ImGuiHoveredFlags_AnyWindow = 4 M.ImGuiHoveredFlags_NoPopupHierarchy = 8 M.ImGuiHoveredFlags_DockHierarchy = 16 M.ImGuiHoveredFlags_AllowWhenBlockedByPopup = 32 M.ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 128 M.ImGuiHoveredFlags_AllowWhenOverlapped = 256 M.ImGuiHoveredFlags_AllowWhenDisabled = 512 M.ImGuiHoveredFlags_RectOnly = 416 M.ImGuiHoveredFlags_RootAndChildWindows = 3 M.ImGuiKeyModFlags_None = 0 M.ImGuiKeyModFlags_Ctrl = 1 M.ImGuiKeyModFlags_Shift = 2 M.ImGuiKeyModFlags_Alt = 4 M.ImGuiKeyModFlags_Super = 8 M.ImGuiViewportFlags_None = 0 M.ImGuiViewportFlags_IsPlatformWindow = 1 M.ImGuiViewportFlags_IsPlatformMonitor = 2 M.ImGuiViewportFlags_OwnedByApp = 4 M.ImGuiViewportFlags_NoDecoration = 8 M.ImGuiViewportFlags_NoTaskBarIcon = 16 M.ImGuiViewportFlags_NoFocusOnAppearing = 32 M.ImGuiViewportFlags_NoFocusOnClick = 64 M.ImGuiViewportFlags_NoInputs = 128 M.ImGuiViewportFlags_NoRendererClear = 256 M.ImGuiViewportFlags_TopMost = 512 M.ImGuiViewportFlags_Minimized = 1024 M.ImGuiViewportFlags_NoAutoMerge = 2048 M.ImGuiViewportFlags_CanHostOtherWindows = 4096 M.ImGuiNavInput_Activate = 0 M.ImGuiNavInput_Cancel = 1 M.ImGuiNavInput_Input = 2 M.ImGuiNavInput_Menu = 3 M.ImGuiNavInput_DpadLeft = 4 M.ImGuiNavInput_DpadRight = 5 M.ImGuiNavInput_DpadUp = 6 M.ImGuiNavInput_DpadDown = 7 M.ImGuiNavInput_LStickLeft = 8 M.ImGuiNavInput_LStickRight = 9 M.ImGuiNavInput_LStickUp = 10 M.ImGuiNavInput_LStickDown = 11 M.ImGuiNavInput_FocusPrev = 12 M.ImGuiNavInput_FocusNext = 13 M.ImGuiNavInput_TweakSlow = 14 M.ImGuiNavInput_TweakFast = 15 M.ImGuiNavInput_KeyLeft_ = 16 M.ImGuiNavInput_KeyRight_ = 17 M.ImGuiNavInput_KeyUp_ = 18 M.ImGuiNavInput_KeyDown_ = 19 M.ImGuiNavInput_COUNT = 20 M.ImGuiNavInput_InternalStart_ = 16 M.ImGuiFocusedFlags_None = 0 M.ImGuiFocusedFlags_ChildWindows = 1 M.ImGuiFocusedFlags_RootWindow = 2 M.ImGuiFocusedFlags_AnyWindow = 4 M.ImGuiFocusedFlags_NoPopupHierarchy = 8 M.ImGuiFocusedFlags_DockHierarchy = 16 M.ImGuiFocusedFlags_RootAndChildWindows = 3 M.ImGuiSelectableFlags_None = 0 M.ImGuiSelectableFlags_DontClosePopups = 1 M.ImGuiSelectableFlags_SpanAllColumns = 2 M.ImGuiSelectableFlags_AllowDoubleClick = 4 M.ImGuiSelectableFlags_Disabled = 8 M.ImGuiSelectableFlags_AllowItemOverlap = 16 M.ImGuiKey_Tab = 0 M.ImGuiKey_LeftArrow = 1 M.ImGuiKey_RightArrow = 2 M.ImGuiKey_UpArrow = 3 M.ImGuiKey_DownArrow = 4 M.ImGuiKey_PageUp = 5 M.ImGuiKey_PageDown = 6 M.ImGuiKey_Home = 7 M.ImGuiKey_End = 8 M.ImGuiKey_Insert = 9 M.ImGuiKey_Delete = 10 M.ImGuiKey_Backspace = 11 M.ImGuiKey_Space = 12 M.ImGuiKey_Enter = 13 M.ImGuiKey_Escape = 14 M.ImGuiKey_KeyPadEnter = 15 M.ImGuiKey_A = 16 M.ImGuiKey_C = 17 M.ImGuiKey_V = 18 M.ImGuiKey_X = 19 M.ImGuiKey_Y = 20 M.ImGuiKey_Z = 21 M.ImGuiKey_COUNT = 22 M.ImGuiMouseButton_Left = 0 M.ImGuiMouseButton_Right = 1 M.ImGuiMouseButton_Middle = 2 M.ImGuiMouseButton_COUNT = 5 M.ImDrawFlags_None = 0 M.ImDrawFlags_Closed = 1 M.ImDrawFlags_RoundCornersTopLeft = 16 M.ImDrawFlags_RoundCornersTopRight = 32 M.ImDrawFlags_RoundCornersBottomLeft = 64 M.ImDrawFlags_RoundCornersBottomRight = 128 M.ImDrawFlags_RoundCornersNone = 256 M.ImDrawFlags_RoundCornersTop = 48 M.ImDrawFlags_RoundCornersBottom = 192 M.ImDrawFlags_RoundCornersLeft = 80 M.ImDrawFlags_RoundCornersRight = 160 M.ImDrawFlags_RoundCornersAll = 240 M.ImDrawFlags_RoundCornersDefault_ = 240 M.ImDrawFlags_RoundCornersMask_ = 496 M.ImGuiCol_Text = 0 M.ImGuiCol_TextDisabled = 1 M.ImGuiCol_WindowBg = 2 M.ImGuiCol_ChildBg = 3 M.ImGuiCol_PopupBg = 4 M.ImGuiCol_Border = 5 M.ImGuiCol_BorderShadow = 6 M.ImGuiCol_FrameBg = 7 M.ImGuiCol_FrameBgHovered = 8 M.ImGuiCol_FrameBgActive = 9 M.ImGuiCol_TitleBg = 10 M.ImGuiCol_TitleBgActive = 11 M.ImGuiCol_TitleBgCollapsed = 12 M.ImGuiCol_MenuBarBg = 13 M.ImGuiCol_ScrollbarBg = 14 M.ImGuiCol_ScrollbarGrab = 15 M.ImGuiCol_ScrollbarGrabHovered = 16 M.ImGuiCol_ScrollbarGrabActive = 17 M.ImGuiCol_CheckMark = 18 M.ImGuiCol_SliderGrab = 19 M.ImGuiCol_SliderGrabActive = 20 M.ImGuiCol_Button = 21 M.ImGuiCol_ButtonHovered = 22 M.ImGuiCol_ButtonActive = 23 M.ImGuiCol_Header = 24 M.ImGuiCol_HeaderHovered = 25 M.ImGuiCol_HeaderActive = 26 M.ImGuiCol_Separator = 27 M.ImGuiCol_SeparatorHovered = 28 M.ImGuiCol_SeparatorActive = 29 M.ImGuiCol_ResizeGrip = 30 M.ImGuiCol_ResizeGripHovered = 31 M.ImGuiCol_ResizeGripActive = 32 M.ImGuiCol_Tab = 33 M.ImGuiCol_TabHovered = 34 M.ImGuiCol_TabActive = 35 M.ImGuiCol_TabUnfocused = 36 M.ImGuiCol_TabUnfocusedActive = 37 M.ImGuiCol_DockingPreview = 38 M.ImGuiCol_DockingEmptyBg = 39 M.ImGuiCol_PlotLines = 40 M.ImGuiCol_PlotLinesHovered = 41 M.ImGuiCol_PlotHistogram = 42 M.ImGuiCol_PlotHistogramHovered = 43 M.ImGuiCol_TableHeaderBg = 44 M.ImGuiCol_TableBorderStrong = 45 M.ImGuiCol_TableBorderLight = 46 M.ImGuiCol_TableRowBg = 47 M.ImGuiCol_TableRowBgAlt = 48 M.ImGuiCol_TextSelectedBg = 49 M.ImGuiCol_DragDropTarget = 50 M.ImGuiCol_NavHighlight = 51 M.ImGuiCol_NavWindowingHighlight = 52 M.ImGuiCol_NavWindowingDimBg = 53 M.ImGuiCol_ModalWindowDimBg = 54 M.ImGuiCol_COUNT = 55 M.ImGuiButtonFlags_None = 0 M.ImGuiButtonFlags_MouseButtonLeft = 1 M.ImGuiButtonFlags_MouseButtonRight = 2 M.ImGuiButtonFlags_MouseButtonMiddle = 4 M.ImGuiButtonFlags_MouseButtonMask_ = 7 M.ImGuiButtonFlags_MouseButtonDefault_ = 1 M.ImGuiDataType_S8 = 0 M.ImGuiDataType_U8 = 1 M.ImGuiDataType_S16 = 2 M.ImGuiDataType_U16 = 3 M.ImGuiDataType_S32 = 4 M.ImGuiDataType_U32 = 5 M.ImGuiDataType_S64 = 6 M.ImGuiDataType_U64 = 7 M.ImGuiDataType_Float = 8 M.ImGuiDataType_Double = 9 M.ImGuiDataType_COUNT = 10 M.ImGuiTableFlags_None = 0 M.ImGuiTableFlags_Resizable = 1 M.ImGuiTableFlags_Reorderable = 2 M.ImGuiTableFlags_Hideable = 4 M.ImGuiTableFlags_Sortable = 8 M.ImGuiTableFlags_NoSavedSettings = 16 M.ImGuiTableFlags_ContextMenuInBody = 32 M.ImGuiTableFlags_RowBg = 64 M.ImGuiTableFlags_BordersInnerH = 128 M.ImGuiTableFlags_BordersOuterH = 256 M.ImGuiTableFlags_BordersInnerV = 512 M.ImGuiTableFlags_BordersOuterV = 1024 M.ImGuiTableFlags_BordersH = 384 M.ImGuiTableFlags_BordersV = 1536 M.ImGuiTableFlags_BordersInner = 640 M.ImGuiTableFlags_BordersOuter = 1280 M.ImGuiTableFlags_Borders = 1920 M.ImGuiTableFlags_NoBordersInBody = 2048 M.ImGuiTableFlags_NoBordersInBodyUntilResize = 4096 M.ImGuiTableFlags_SizingFixedFit = 8192 M.ImGuiTableFlags_SizingFixedSame = 16384 M.ImGuiTableFlags_SizingStretchProp = 24576 M.ImGuiTableFlags_SizingStretchSame = 32768 M.ImGuiTableFlags_NoHostExtendX = 65536 M.ImGuiTableFlags_NoHostExtendY = 131072 M.ImGuiTableFlags_NoKeepColumnsVisible = 262144 M.ImGuiTableFlags_PreciseWidths = 524288 M.ImGuiTableFlags_NoClip = 1048576 M.ImGuiTableFlags_PadOuterX = 2097152 M.ImGuiTableFlags_NoPadOuterX = 4194304 M.ImGuiTableFlags_NoPadInnerX = 8388608 M.ImGuiTableFlags_ScrollX = 16777216 M.ImGuiTableFlags_ScrollY = 33554432 M.ImGuiTableFlags_SortMulti = 67108864 M.ImGuiTableFlags_SortTristate = 134217728 M.ImGuiTableFlags_SizingMask_ = 57344 M.ImGuiTableBgTarget_None = 0 M.ImGuiTableBgTarget_RowBg0 = 1 M.ImGuiTableBgTarget_RowBg1 = 2 M.ImGuiTableBgTarget_CellBg = 3 M.ImFontAtlasFlags_None = 0 M.ImFontAtlasFlags_NoPowerOfTwoHeight = 1 M.ImFontAtlasFlags_NoMouseCursors = 2 M.ImFontAtlasFlags_NoBakedLines = 4 M.ImGuiConfigFlags_None = 0 M.ImGuiConfigFlags_NavEnableKeyboard = 1 M.ImGuiConfigFlags_NavEnableGamepad = 2 M.ImGuiConfigFlags_NavEnableSetMousePos = 4 M.ImGuiConfigFlags_NavNoCaptureKeyboard = 8 M.ImGuiConfigFlags_NoMouse = 16 M.ImGuiConfigFlags_NoMouseCursorChange = 32 M.ImGuiConfigFlags_DockingEnable = 64 M.ImGuiConfigFlags_ViewportsEnable = 1024 M.ImGuiConfigFlags_DpiEnableScaleViewports = 16384 M.ImGuiConfigFlags_DpiEnableScaleFonts = 32768 M.ImGuiConfigFlags_IsSRGB = 1048576 M.ImGuiConfigFlags_IsTouchScreen = 2097152 M.ImGuiInputTextFlags_None = 0 M.ImGuiInputTextFlags_CharsDecimal = 1 M.ImGuiInputTextFlags_CharsHexadecimal = 2 M.ImGuiInputTextFlags_CharsUppercase = 4 M.ImGuiInputTextFlags_CharsNoBlank = 8 M.ImGuiInputTextFlags_AutoSelectAll = 16 M.ImGuiInputTextFlags_EnterReturnsTrue = 32 M.ImGuiInputTextFlags_CallbackCompletion = 64 M.ImGuiInputTextFlags_CallbackHistory = 128 M.ImGuiInputTextFlags_CallbackAlways = 256 M.ImGuiInputTextFlags_CallbackCharFilter = 512 M.ImGuiInputTextFlags_AllowTabInput = 1024 M.ImGuiInputTextFlags_CtrlEnterForNewLine = 2048 M.ImGuiInputTextFlags_NoHorizontalScroll = 4096 M.ImGuiInputTextFlags_AlwaysOverwrite = 8192 M.ImGuiInputTextFlags_ReadOnly = 16384 M.ImGuiInputTextFlags_Password = 32768 M.ImGuiInputTextFlags_NoUndoRedo = 65536 M.ImGuiInputTextFlags_CharsScientific = 131072 M.ImGuiInputTextFlags_CallbackResize = 262144 M.ImGuiInputTextFlags_CallbackEdit = 524288 M.ImGuiTableRowFlags_None = 0 M.ImGuiTableRowFlags_Headers = 1 M.ImGuiSortDirection_None = 0 M.ImGuiSortDirection_Ascending = 1 M.ImGuiSortDirection_Descending = 2 M.ImGuiMouseCursor_None = -1 M.ImGuiMouseCursor_Arrow = 0 M.ImGuiMouseCursor_TextInput = 1 M.ImGuiMouseCursor_ResizeAll = 2 M.ImGuiMouseCursor_ResizeNS = 3 M.ImGuiMouseCursor_ResizeEW = 4 M.ImGuiMouseCursor_ResizeNESW = 5 M.ImGuiMouseCursor_ResizeNWSE = 6 M.ImGuiMouseCursor_Hand = 7 M.ImGuiMouseCursor_NotAllowed = 8 M.ImGuiMouseCursor_COUNT = 9
-- Connecting to Redis local redis = require "resty.redis" local red = redis:new() -- Divides string into substrings based on a delimiter, returning an array of these substrings. function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- Write data from shared memory to Redis function write_to_redis(cache, host) -- Blosking write to Redis cache:set('block', 1) -- Set timeoute to Redis red:set_timeout(1000) -- 1 sec -- Configure connection to Redis local redis_host = ngx.var.redis_host if ngx.var.redis_host == nil then redis_host = 'localhost' end local redis_port = ngx.var.redis_port if ngx.var.redis_port == nil then redis_port = 6379 end local redis_db = ngx.var.redis_db if ngx.var.redis_db == nil then redis_db = 1 end -- Trying to sonnect to Redis local ok, err = red:connect(redis_host, redis_port) if not ok then ngx.log(ngx.ERR, "failed to connect: ", err) return end red:select(redis_db) -- Get list of keys in shared memory (default 1024) -- This is a blocking operation, so, be careful local keys = cache:get_keys() -- Get valuse of keys and write to Redis for _,value in pairs(keys) do local k = value:split('/') if k[2] ~= nil then local redis_key = k[1] local record = k[2] local views = cache:get(value) -- Write to redis key red:zincrby(redis_key, views, record) -- Delete key after write cache:delete(value) end end -- Remove blocking cache:delete('block') end -- Write data to shared memory function write_counter(redis_key, record, host) local locked local lock_ttl = 3 -- 3 sec -- Shared memory local cache = ngx.shared.countercache -- Record key local local_key = redis_key..'/'..record -- Check write to redis locked = cache:get('block') -- Get key from shared memory local chunk = cache:get(local_key) -- If we have key if chunk then -- Increment cache:incr(local_key, 1) else -- Else, set key cache:set(local_key, 1) end -- If write to redis not blocked if locked == nil then -- Start write to Redis write_to_redis(cache, host) -- After this, lock write to Redis for lock_ttl sec cache:set('block', 1, lock_ttl) end end -- If request have http_referer, continue if ngx.var.http_referer then local uri local host -- Get host and path from http_referer host, uri = ngx.var.http_referer:match('https?://([^/]+)(.*)') -- If we find host and path, continue if host ~= nil and uri ~= nil and uri ~= '' then -- Key for total views local total = host..':views:total' -- Key for aggreagte views local today = host..':views:'..ngx.today() -- Write views to shared memory write_counter(today, uri, host) write_counter(total, uri, host) -- For low visited host you don't need to use shared memory -- and can write data directly to Redis -- red:set_timeout(1000) -- local redis_host = ngx.var.redis_host -- if ngx.var.redis_host == nil then redis_host = 'localhost' end -- local redis_port = ngx.var.redis_port -- if ngx.var.redis_port == nil then redis_port = 6379 end -- local redis_db = ngx.var.redis_db -- if ngx.var.redis_db == nil then redis_db = 1 end -- local ok, err = red:connect(redis_host, redis_port) -- if not ok then -- ngx.log(ngx.ERR, "failed to connect: ", err) -- return -- end -- red:select(redis_db) -- red:zincrby(total, 1, uri) -- red:zincrby(today, 1, uri) end -- Save conection pool for 10 sec red:set_keepalive(10000, 128) end -- Send 0.gif to client ngx.say(ngx.decode_base64('R0lGODlhAQABAPAAAAAAAAAAACH5BAEAAAAALAAAAAABAAEAAAICRAEAOw=='))
-- The Computer Language Shootout -- http://shootout.alioth.debian.org/ -- contributed by Mike Pall local function fannkuch(n) local p, q, s, odd, check, maxflips = {}, {}, {}, true, 0, 0 for i=1,n do p[i] = i; s[i] = i end repeat -- Print max. 30 permutations. if check < 30 then if not p[n] then return maxflips end -- Catch n = 0, 1, 2. for i=1,n do io.write(p[i]) end; io.write("\n") check = check + 1 end -- Copy and flip. local q1 = p[1] -- Cache 1st element. if p[n] ~= n and q1 ~= 1 then -- Avoid useless work. for i=2,n do q[i] = p[i] end -- Work on a copy. for flips=1,1000000 do -- Flip ... local j = q1 - 1 for i=2,q1/2 do q[i], q[j] = q[j], q[i]; j = j - 1 end local qq = q[q1] if qq == 1 then -- ... until 1st element is 1. if flips > maxflips then maxflips = flips end -- New maximum? break end q[q1] = q1 q1 = qq end end -- Permute. if odd then p[2], p[1] = p[1], p[2]; odd = false -- Rotate 1<-2. else p[2], p[3] = p[3], p[2]; odd = true -- Rotate 1<-2 and 1<-2<-3. for i=3,n do local sx = s[i] if sx ~= 1 then sx = sx - 1; s[i] = sx; break end if i == n then return maxflips end -- Out of permutations. s[i] = i -- Rotate 1<-...<-i+1. local t = p[1]; for j=1,i do p[j] = p[j+1] end; p[i+1] = t end end until false end local n = tonumber(arg and arg[1]) or 1 io.write("Pfannkuchen(", n, ") = ", fannkuch(n), "\n")
class "Player" function Player:__init(player) self.player = player self.playerId = player:GetId() self.start_pos = player:GetPosition() self.start_world = player:GetWorld() self.inventory = player:GetInventory() self.derbyPosition = nil self.derbyAngle = nil self.derbyVehicle = nil self.hijackCount = 0 end function Player:Leave() self.player:SetWorld(self.start_world) self.player:SetNetworkValue( "GameMode", "FREEROAM" ) self.player:SetPosition(self.start_pos) self.player:ClearInventory() for k,v in pairs(self.inventory) do self.player:GiveWeapon(k, v) end end
--[[exports.scoreboard:addScoreboardColumn('Flag', getRootElement(), 25) function showcountry() local flag = exports.admin:getPlayerCountry ( source ) if flag then setElementData(source,"Flag",":admin/client/images/flags/"..flag..".png") else flag = "N/A" end end addEventHandler("onPlayerJoin",getRootElement(),showcountry) function updateFlags() for theKey,thePlayer in ipairs(getElementsByType("player")) do local flag = exports.admin:getPlayerCountry ( thePlayer ) if flag then setElementData(thePlayer,"Flag",":admin/client/images/flags/"..flag..".png") else flag = "N/A" end end end setTimer(updateFlags, 1000, 1)]]--
local kiir = {} kiir.kiik = {} kiir.alap = {} kiir.aktiv = 0 -- létrehozás, törlés | new, del function kiir:new(szoveg,ido) -- string, time if not szoveg then return nil end ido = ido or kiir.alap.ido table.insert(kiir.kiik,{szoveg=szoveg,ido=ido}) return #kiir end function kiir:del() kiir.kiik={} end -- frissítés, kiírás | update, draw function kiir:update(dt) kiir.aktiv=0 for id,kii in ipairs(kiir.kiik) do if kii.ido>0 then kii.ido = kii.ido-dt kiir.aktiv=kiir.aktiv+1 end if kii.ido<0 then kii.ido = 0 kiir.aktiv=kiir.aktiv-1 end end end function kiir:draw(x,y,felvagyle,osszes,helyköz) -- x,y,upordown,all,linespace x = x or kiir.alap.x y = y or kiir.alap.y helyköz = helyköz or love.graphics.getFont():getHeight() local pos if osszes then pos = #kiir.kiik else pos = kiir.aktiv end for id,kii in ipairs(kiir.kiik) do if osszes or kii.ido>0 then if felvagyle then love.graphics.print(kii.szoveg,x,y-(pos*helyköz)) else love.graphics.print(kii.szoveg,x,y+(pos*helyköz)) end pos=pos-1 end end end -- beállítás | setting function kiir:set(x,y,ido,felvagyle,osszes,helyköz) kiir.alap.x = x or 0 kiir.alap.y = y or 0 kiir.alap.ido = ido or 5 -- time (sec) kiir.alap.felvagyle = felvagyle or false -- up or down (false=down) kiir.alap.osszes = osszes or false -- all (false= only the actives) kiir.alap.helyköz = helyköz or nil -- line space (pixel) (nil = get currently size) end kiir:set() -- alap beállítások return kiir
local kAlienStructureMoveSound = debug.getupvaluex(UpdateAlienStructureMove, "kAlienStructureMoveSound") function UpdateAlienStructureMove(self, deltaTime) if Server then local currentOrder = self:GetCurrentOrder() if GetIsUnitActive(self) and currentOrder and currentOrder:GetType() == kTechId.Move and (not HasMixin(self, "TeleportAble") or not self:GetIsTeleporting()) then local speed = self:GetMaxSpeed() if self.shiftBoost then speed = speed * kShiftStructurespeedScalar end if not self:GetIsInCombat() then speed = speed * kAlienStructureOutOfCombatMoveScalar end self:MoveToTarget(PhysicsMask.AIMovement, currentOrder:GetLocation(), speed, deltaTime) if not self.distanceMoved then self.distanceMoved = 0 end self.distanceMoved = self.distanceMoved + speed * deltaTime if self.distanceMoved > 1 then if HasMixin(self, "StaticTarget") then self:StaticTargetMoved() end self.distanceMoved = 0 end if self:IsTargetReached(currentOrder:GetLocation(), kAIMoveOrderCompleteDistance) then self:CompletedCurrentOrder() self.moving = false self.distanceMoved = 0 else self.moving = true end else self.moving = false self.distanceMoved = 0 end if HasMixin(self, "Obstacle") then if currentOrder and currentOrder:GetType() == kTechId.Move then self:RemoveFromMesh() if not self.removedMesh then self.removedMesh = true self:OnObstacleChanged() end elseif self.removedMesh then self:AddToMesh() self.removedMesh = false end end elseif Client then if self.clientMoving ~= self.moving then if self.moving then Shared.PlaySound(self, kAlienStructureMoveSound, 1) else Shared.StopSound(self, kAlienStructureMoveSound) end self.clientMoving = self.moving end if self.moving and (not self.timeLastDecalCreated or self.timeLastDecalCreated + 1.1 < Shared.GetTime() ) then self:TriggerEffects("structure_move") self.timeLastDecalCreated = Shared.GetTime() end end end
--[[ SERVER TO REQUEST HANDLER ]] require "dns" --[[ RUNNING SERVER ]] local sockgate local scmd --scmd = string command sockgate = lsok.open(lsok.proto.udp) local bool = lsok.bind(sockgate, conf.dnsIP, conf.dnsPort) if(bool == false) then error("Could not bind") end while(true) do local si local sf local cmd --command local service local ip local port local bytes local recvIP local recvPORT --receive the request from a new conection scmd, recvIP, recvPORT = lsok.recv(sockgate, lsok.proto.udp) print("command recreived: "..scmd) --process the request si = string.find(scmd, "%(") cmd = string.lower(string.sub(scmd, 1, si-1)) if(cmd == "add") then local asnwere sf = string.find(scmd, ",") service = string.lower(string.sub(scmd, si+1, sf-1)) si = string.find(scmd, ",", sf+1) ip =string.sub(scmd, sf+1, si-1) sf = string.find(scmd, ")", si+1) port = tonumber(string.sub(scmd, si+1, sf-1)) conf.print("processed as: (service, ip, port) ".."-> ("..service..","..ip..","..port..")") --call the corrent function asnwere = dns.add(service, ip, port) --send back the correct asnwere bytes = lsok.send(sockgate, asnwere, recvIP, recvPORT) elseif(cmd == "search") then sf = string.find(scmd, ")") service = string.lower(string.sub(scmd, si+1, sf-1)) conf.print("processed as: (service)", "("..service..")") --call the corrent function ip, port = dns.search(service) if(ip == nil or port == nil) then cmd = conf.notFound --reusing variable else cmd = "("..ip..","..tostring(port)..")" --reusing variable end --send back the correct asnwere bytes = lsok.send(sockgate, cmd, recvIP, recvPORT) end end --close the current conection lsok.close(sockgate) sockgate = nil
if (GetLocale() ~= "deDE") then return end -- Localization for deDE local PerformanceSlight = "\n|cffFF0000Eine Deaktivierung könnte die Spielperformance leicht erhöhen|r" -- For semi-high CPU options local ToggleOffReminder = "\n|cffFF0000Schalte diesen Menüpunt aus, um Deine Aktionsleisten manuell zu steuern|r" -- Actionbar UIConfigLocal.ActionBarBottomBars = "Anzahl der Leisten am unteren Rand (1, 2 oder 3)" UIConfigLocal.ActionBarButtonSize = "Buttongröße" UIConfigLocal.ActionBarButtonSpace = "Buttonabstand" UIConfigLocal.ActionBarEnable = "Aktivere Aktionsleisten" UIConfigLocal.ActionBarEquipBorder = "Zeige einen grünen Rand um angelegte Items" UIConfigLocal.ActionBarGrid = "Zeige leere Aktionleistenplätze an" UIConfigLocal.ActionBarHideHighlight = "Verstecke Proc Anzeigen" UIConfigLocal.ActionBarHotkey = "Zeige Hotkey auf den Buttons" UIConfigLocal.ActionBarMacro = "Zeige Makronamen auf den Buttons" UIConfigLocal.ActionBarOutOfMana = "Farbe wenn Mana leer" UIConfigLocal.ActionBarOutOfRange = "Farbe wenn ausser Reichweite" UIConfigLocal.ActionBarPetBarHide = "Verstecke die Begleiterleiste" UIConfigLocal.ActionBarPetBarHorizontal = "Aktiviere horizontale Begleiterleiste" UIConfigLocal.ActionBarPetBarMouseover = "Begleiterleiste bei mouseover (nur für horizontale Begleiterleiste)" UIConfigLocal.ActionBarRightBars = "Anzahl der Aktionsleisten rechts (0, 1, 2 oder 3)" UIConfigLocal.ActionBarRightBarsMouseover = "Rechte Leisten bei mouseover" UIConfigLocal.ActionBarSelfCast = "Immer Selbstzauber bei rechtsklick (ungeachtet des momentanten Ziels)" UIConfigLocal.ActionBarSplitBars = "Teile die fünfte Aktionsleiste auf zwei Leisten mit 6 Buttons auf" UIConfigLocal.ActionBarStanceBarHide = "Verstecke die Haltungsleiste" UIConfigLocal.ActionBarStanceBarHorizontal = "Aktiviere horizontale Haltungsleiste" UIConfigLocal.ActionBarStanceBarMouseover = "Haltungsleiste bei mouseover" UIConfigLocal.ActionBarToggleMode = "Aktivere Umschaltmode"..ToggleOffReminder -- Ankündigungen UIConfigLocal.Announcements = "Ankündigungen" UIConfigLocal.AnnouncementsBadGear = "Überprüfe kaputte Ausrüstung in Instanzen" UIConfigLocal.AnnouncementsInterrupt = "Ankündigungen im Gruppen-/Schlachtzugchat wenn Du jemanden unterbrochen hast." UIConfigLocal.AnnouncementsPullCountdown = "Simples Script um einen Pulltimer zu starten. Tippe /pc in den Chat." UIConfigLocal.AnnouncementsSaySapped = "Kopfnussansage wenn die ein |cFFFFF569Schurke|r aus dem Kampf genommen hat." UIConfigLocal.AnnouncementsSayThanks = "Bedanke dich für einige Zauber" UIConfigLocal.AnnouncementsSpells = "Ankündigungen im Gruppen-/Schlachtzugchat wenn Du bestimmte Zauber benutzt hast." UIConfigLocal.AnnouncementsSpellsFromAll = "Überprüfe Zauber von allen Mitspielern." -- Automatisierung UIConfigLocal.Automation = "Automatisierung" UIConfigLocal.AutomationAcceptQuest = "Quests automatisch annehmen" UIConfigLocal.AutomationAutoCollapse = "Automatisches Einklappen der Questanzeige in Instanzen" UIConfigLocal.AutomationAutoInvite = "Automatisches Akzeptieren von Einladungen (NUR Freunde/Gildenmitglieder)" UIConfigLocal.AutomationDeclineDuel = "Automatische Ablehnung von Duellen" UIConfigLocal.AutomationLoggingCombat = "Automatisches Aktivieren der Kampflogdatei in Schlachtzuginstanzen" UIConfigLocal.AutomationResurrection = "Automatisches Wiederbeleben auf Schlachtfeldern" UIConfigLocal.AutomationScreenShot = "Automatisches Bildschirmfoto bei erreichen eines Erfolges" UIConfigLocal.AutomationTabBinder = "Automatischer Wechsel der Tab-Taste um nur feindliche Ziele anzuvisieren" -- Taschen UIConfigLocal.Bags = "Taschen" UIConfigLocal.BagsButtonSize = "Größe der Taschenplätze" UIConfigLocal.BagsEnable = "Aktiviere die 'Alles in einer Tasche' Ansicht" UIConfigLocal.BagsInsertLeftToRight = "Set the loot to the left most bag first" UIConfigLocal.BagsItemsPerRow = "aschenplatzanzahl pro Reihe" UIConfigLocal.BagsSortRightToLeft = "Sort bags right to left, bottom to top" UIConfigLocal.BagsSpacing = "Zwischenraum zwischen den Taschenslots" -- Blizzard UIConfigLocal.Blizzard = "Blizzard" UIConfigLocal.BlizzardClassColor = "Zeige Spielernamen in deren Klassenfarbe an. (Freundesliste, Wer Liste, Gildenliste, etc.)" UIConfigLocal.BlizzardColorTextures = "Passe von den meisten UI Texturen den Farbton an." UIConfigLocal.BlizzardHideTalkingHead = "Verstecke das Questdialogfenster" UIConfigLocal.BlizzardRaidTools = "Raid Hilfsmittel" UIConfigLocal.BlizzardReplaceBlizzardFonts = "Ersetze die Standard |cff00B4FFBlizzard Schriftarten|r auf vielen UI Elementen der |cff3c9bedKkthnxUI|r." UIConfigLocal.BlizzardReputationGain = "Zeige eine Nachricht, wenn Du Rufpunkte gesammelt hast" UIConfigLocal.BlizzardTalkingHeadScale = "Scale the Talking Head Frame" UIConfigLocal.BlizzardTexturesColor = "UI Texturfarbton. (Standard ist Klassenfarbe)" UIConfigLocal.BlizzardVehicleMouseover = "Farhzeuganzeige bei 'mouseover'" -- Datenleisten UIConfigLocal.DataBars = "Datenleisten" UIConfigLocal.DataBarsArtifactColor = "Farbe der Artefaktleiste" UIConfigLocal.DataBarsArtifactEnable = "Aktiviere die Artefaktleiste" UIConfigLocal.DataBarsArtifactFade = "Verblassen der Artefaktleiste" UIConfigLocal.DataBarsArtifactHeight = "Höhe der Artefaktleiste" UIConfigLocal.DataBarsArtifactWidth = "Breite der Artefaktleiste" UIConfigLocal.DataBarsExperienceColor = "Farbe der Erfahrungsleiste" UIConfigLocal.DataBarsExperienceEnable = "Aktiviere die Erfahrungsleiste" UIConfigLocal.DataBarsExperienceFade = "Fade Experience bar" UIConfigLocal.DataBarsExperienceHeight = "Höhe der Erfahrungsleiste" UIConfigLocal.DataBarsExperienceRestedColor = "Farbe der Erfahrungsleiste (Erholung)" UIConfigLocal.DataBarsExperienceWidth = "Breite der Erfahrungsleiste" UIConfigLocal.DataBarsHonorColor = "Farbe der Ehreleiste" UIConfigLocal.DataBarsHonorEnable = "Aktiviere die Ehreleiste" UIConfigLocal.DataBarsHonorFade = "Verblassen der Ehreleiste" UIConfigLocal.DataBarsHonorHeight = "Höhe der Ehreleiste" UIConfigLocal.DataBarsHonorWidth = "Breite der Ehreleiste" UIConfigLocal.DataBarsInfoText = "Display info text on all databars" UIConfigLocal.DataBarsReputationEnable = "Aktiviere die Rufleiste" UIConfigLocal.DataBarsReputationFade = "Verblassen der Rufleiste" UIConfigLocal.DataBarsReputationHeight = "Höhe der Rufleiste" UIConfigLocal.DataBarsReputationWidth = "Breite der Rufleiste" -- Auren UIConfigLocal.Auras = "Auren" UIConfigLocal.AurasAnimation = "Zeige eine 'pop in' Animation der Auren"..PerformanceSlight UIConfigLocal.AurasBuffsPerRow = "Anzahl der Stärkungszauber bevor eine neue Zeile angefangen wird" UIConfigLocal.AurasCastBy = "Zeige von wem eine Aura stammt im Tooltip an" UIConfigLocal.AurasConsolidate = "Auren einklappen" UIConfigLocal.AurasEnable = "Aktivere Auren" UIConfigLocal.AurasFlash = "Aufblitzen der Auren, wenn die Zeit fast abgelaufen ist"..PerformanceSlight UIConfigLocal.AurasHideBuffs = "Deaktivere die Stärkungszauberanzeige" UIConfigLocal.AurasHideDebuffs = "Deaktivere die Schwächungszauberanzeige" -- Chat UIConfigLocal.ChatBubbleBackdrop = "Entferne den Hintergrund der Sprachblasen." UIConfigLocal.ChatDamageMeterSpam = "Zeige den 'damage meter spam' zusammengefasst in einem 'line-link' an" UIConfigLocal.ChatEnable = "Aktiviere Chat" UIConfigLocal.ChatFading = "Fades out chat messages after a certain period of time." UIConfigLocal.ChatFadingTimeVisible = "Set how long in seconds the chat messages remain visible before fading out." UIConfigLocal.ChatFadingTimeFading = "Set how much time the chat messages will spend fading out in seconds." UIConfigLocal.ChatHeight = "Höhe des Chatfensters" UIConfigLocal.ChatLinkBrackets = "Zeige URL Links in Klammern" UIConfigLocal.ChatLinkColor = "Farbe der Links im Chat" UIConfigLocal.ChatMessageFilter = "Removing some systems spam('Player1' won duel 'Player2')" UIConfigLocal.ChatOutline = "Verwende einen Umriss um die Schriftart im Chat" UIConfigLocal.ChatScrollByX = "Setze die Anzahl der Zeile die im Chat gesprungen werden beim scrollen" UIConfigLocal.ChatSpamFilter = "Removing some players chat spam in trade" UIConfigLocal.ChatTabsMouseover = "Chattabs bei 'mouseover'" UIConfigLocal.ChatTabsOutline = "Verwende einen Umriss um die Schritart der Chattabs" UIConfigLocal.ChatWhispSound = "Spiele einen Sound ab, wenn du eine Flüsternachricht bekommst" UIConfigLocal.ChatWidth = "Breite des Chatfensters" -- Datatexte UIConfigLocal.DataText = "Datatexte" UIConfigLocal.DataTextBattleground = "Aktiviere die Datatextanzeige auf Schlachtfeldern" UIConfigLocal.DataTextLocalTime = "Benutze die lokale Zeit bei der Zeitanzeige auf der Minimap, anstatt der Serverzeit" UIConfigLocal.DataTextSystem = "Aktivere den Datatext unter der Minimap, der Dir Deine FPS & MS anzeigt" UIConfigLocal.DataTextTime = "Aktiviere den Datatext auf der Minimap, der Dir die Uhrzeit anzeigt" UIConfigLocal.DataTextTime24Hr = "Stelle die Zeitanzeige in der Minimap auf das 24 Stunden Format um" -- Fehler UIConfigLocal.Error = "Fehler" UIConfigLocal.ErrorBlack = "Verstecke Fehler der Schwarzen Liste" UIConfigLocal.ErrorWhite = "Zeige Fehler der Weißen Liste" UIConfigLocal.ErrorCombat = "Verberge alle Fehlermeldungen im Kampf" -- Abklingzeiten UIConfigLocal.Cooldown = "Abklingzeiten" UIConfigLocal.CooldownEnable = "Aktivere das UI Modul für die Abklingzeiten" UIConfigLocal.CooldownFontSize = "chriftgröße der Abklingzeiten" UIConfigLocal.CooldownThreshold = "Abklingzeiten Schwellenwert" -- Filger UIConfigLocal.Filger = "Zeiten (Filger)" UIConfigLocal.FilgerBuffsSize = "Größe der Stärkungszauber" UIConfigLocal.FilgerCooldownSize = "Größe Abklingzeiten" UIConfigLocal.FilgerDisableCD = "Deaktivere Abklingzeiten" UIConfigLocal.FilgerEnable = "Aktiviere Filger" UIConfigLocal.FilgerMaxTestIcon = "Anzahl der Symbole beim Testen" UIConfigLocal.FilgerPvPSize = "Größe der PvP Schwächungszauber" UIConfigLocal.FilgerShowTooltip = "Zeige Tooltip" UIConfigLocal.FilgerTestMode = "Testmodus der Symbole" -- General UIConfigLocal.GeneralAutoScale = "AAutomatische UI Skalierung" UIConfigLocal.GeneralBubbleFontSize = "Schriftgröße in den Sprachblasen" UIConfigLocal.GeneralCustomLagTolerance = "Automatisches Update der 'Blizzard Custom Lag Tolerance' Option zu Deiner Latenz" UIConfigLocal.GeneralDisableTutorialButtons = "Disables the tutorial button found on some frames" UIConfigLocal.GeneralTaintLog = "Log Fehler" UIConfigLocal.GeneralToggleButton = "Toggle button under minimap (if DataText System is enabled)" UIConfigLocal.GeneralTranslateMessage = "Popup anzeigen für Hilfe bei der UI Übersetzung." UIConfigLocal.GeneralUIScale = "UI Skalierung (Wenn automatische Skalierung deaktivert ist)" UIConfigLocal.GeneralUseBlizzardFonts = "Use the default blizzard font" UIConfigLocal.GeneralUseFlatTextures = "Use flat statusbar textures" UIConfigLocal.GeneralWelcomeMessage = "Willkommensnachricht im Chat anzeigen." -- Loot UIConfigLocal.LootAutoGreed = "Aktiviere automatisch auf Gier & Entzaubern würfeln bei grünen Gegenständen auf Max Level" UIConfigLocal.LootConfirmDisenchant = "Auto confirm disenchant" UIConfigLocal.LootEnable = "ktiviere das Beutefenster" UIConfigLocal.LootGroupLoot = "Aktivere das Fenster für die Beute der Gruppen" UIConfigLocal.LootIconSize = "Symbolgröße" UIConfigLocal.LootLootFilter = "Filter die Gruppen- & Schlachtzugmitglieder Nachrichten, basierend auf den Gegenstandsqualität" UIConfigLocal.LootWidth = "Größe des Beutefensters" -- Minimap UIConfigLocal.Minimap = "Minimap" UIConfigLocal.MinimapCalendar = "Calendar icon is shown on minimap" UIConfigLocal.MinimapCollectButtons = "Sammel die Minimapbuttons und zeige sie in einer Leiste an" UIConfigLocal.MinimapEnable = "Aktiviere die Minimap & zeige sie viereckig" UIConfigLocal.MinimapFadeButtons = "Fade addon button when collected next to minimap" UIConfigLocal.MinimapGarrison = "Zeige das Garnisonssymbol an der Minimap" UIConfigLocal.MinimapPing = "Zeige eine Nachricht, wenn jemand auf der Minimap 'pingt'. |cffff0000*|r |ccfabd473Kkthnx|r |cffff0000*|r" UIConfigLocal.MinimapSize = "Größe der Minimap - Standard ist 150" -- Sonstiges UIConfigLocal.Misc = "Sonstiges" UIConfigLocal.MiscAFKCamera = "Drehe die Kamera während Du AFK bist" UIConfigLocal.MiscAlreadyKnown = "Färbe Rezepte, Reittiere & Haustiere die Du bereits kennst" UIConfigLocal.MiscArmory = "Zeige einen Link zur Armory an, wenn Du die Einstellungen eines Einheitenfensters aufrufst" UIConfigLocal.MiscAutoRepair = "Repariere automatisch Deine Ausrüstung beim Händler" UIConfigLocal.MiscAutoSellGrays = "Verkaufe automatisch graue Gegenstände beim Händler" UIConfigLocal.MiscBGSpam = "Lösche 'Boss Emote spam' während du auf dem Schlachtfeld bist" UIConfigLocal.MiscColorPicker = "Verbesserte Farbauswahl" UIConfigLocal.MiscCombatState = "Display a message when you enter/leave combat at the top of the screen" UIConfigLocal.MiscEnhancedMail = "Fügt einen 'Öffne Alles' Button deinem Briefkasten hinzu." UIConfigLocal.MiscEnhancedPvpMessages = "Zeigt Schlachtfeld Nachrichten in der Mitte des Bildschirms." UIConfigLocal.MiscInviteKeyword = "Schlüsselwort zum einladen (/ainv)" UIConfigLocal.MiscItemLevel = "Zeige den Itemlevel auf Deinen Gegenständen in der Charakterübersicht an" UIConfigLocal.MiscMerchantItemLevel = "Zeige Itemlevel für Waffen & Rüstung bei Händler" UIConfigLocal.MiscMoveBlizzard = "Verschiebe einige Blizzard Fenster" UIConfigLocal.MiscNoBanner = "Autoverstecken des Boss Loot Frame" UIConfigLocal.MiscPvPEmote = "Does a random emote on a player that you get a killing blow on" UIConfigLocal.MiscSellMisc = "Automatisches Verkaufen von unnützen Gegenständen die nicht grauer Qualität sind" UIConfigLocal.MiscSlotDurability = "Zeige die Haltbarkeit auf Deinen Gegenständen in der Charakterübersicht an" UIConfigLocal.MiscUseGuildRepair = "Bei Benutzung von 'Automatisches Reparieren', benutzte die Gildenbank" -- Namensplaketten UIConfigLocal.Nameplates = "Namensplaketten" UIConfigLocal.NameplatesAdditionalHeight = "Zusätzliche Höhe für die ausgewählte Namenplakette" UIConfigLocal.NameplatesAdditionalWidth = "Zusätzliche Breite für die ausgewählte Namenplakette" UIConfigLocal.NameplatesAurasSize = "Größe der Schwächungszauber" UIConfigLocal.NameplatesBadColor = "Farbe wenn die Bedrohung NICHT ok ist, variert je nach Rolle die Du spielst ->dps/heal" UIConfigLocal.NameplatesCastbarName = "Zeige namen des Zaubers" UIConfigLocal.NameplatesCastUnitReaction = "Color castbars by the reaction type of non-player units" UIConfigLocal.NameplatesClamp = "Setze die Namensplaketten an den oberen Bildschrimrand fest, wenn die ausser Sicht wären" UIConfigLocal.NameplatesClassIcons = "Symbole nach Klasse im PvP" UIConfigLocal.NameplatesCombat = "Automatisches Anzeigen der Namensplaketten im Kampf" UIConfigLocal.NameplatesDistance = "Zeige Namensplaketten für Einheiten im Sichtbereich" UIConfigLocal.NameplatesEnable = "Aktiviere die Namensplaketten" UIConfigLocal.NameplatesEnhancedThreat = "Aktiviere das Bedrohungsfeature. Wechselt automatisch je nach Deiner Rolle" UIConfigLocal.NameplatesGoodColor = "Farbe wenn die Bedrohung ok ist, variert je nach Rolle die Du spielst ->dps/heal" UIConfigLocal.NameplatesHealerIcon = "Zeige Symbole über den Namensplaketten an, wenn der Spieler ein Heiler ist" UIConfigLocal.NameplatesHealthValue = "Zeige die Lebenswerte auf den Plaketten an" UIConfigLocal.NameplatesHeight = "Höhe der Namensplaketten" UIConfigLocal.NameplatesNameAbbreviate = "Kürze den Namen wenn er länger als 18 Zeichen ist" UIConfigLocal.NameplatesNearColor = "Verliere/Gewinne Bedrohungsfarbe" UIConfigLocal.NameplatesOffTankColor = "Offtank threat color" UIConfigLocal.NameplatesSmooth = "Bars will transition smoothly" UIConfigLocal.NameplatesTotemIcons = "Show icon above enemy totems nameplate" -- Needs Translation UIConfigLocal.NameplatesTrackAuras = "Zeige Schwächungszauber" UIConfigLocal.NameplatesWidth = "Breite der Namensplaketten" -- Pulsieren UIConfigLocal.PulseCD = "Pulsieren" UIConfigLocal.PulseCDAnimationScale = "Animationsskalierung" UIConfigLocal.PulseCDEnable = "Zeige pulsierende Abklingzeiten" UIConfigLocal.PulseCDHoldTime = "Maximal anhaltende Effektdauer" UIConfigLocal.PulseCDSize = "Symbolgröße der pulsierende Abklingzeiten" UIConfigLocal.PulseCDSound = "Soundwarnung" UIConfigLocal.PulseCDThreshold = "Minimaler Schwellwert" -- RaidCD UIConfigLocal.RaidCD = "Schlachtzugs Cooldowns" UIConfigLocal.RaidCDEnable = "Abklingzeiten des Raids aktivieren" UIConfigLocal.RaidCDExpiration = "Sortieren nach Abklingzeit" UIConfigLocal.RaidCDHeight = "Leistenhöhe für Raidabklingzeiten" UIConfigLocal.RaidCDShowIcon = "Symbole für Raidabklingzeiten" UIConfigLocal.RaidCDShowInArena = "Zeige Raidabklingzeiten in der Arena" UIConfigLocal.RaidCDShowInParty = "Zeige Raidabklingzeiten in Gruppengebieten" UIConfigLocal.RaidCDShowInRaid = "Zeige Raidabklingzeiten in Raidgebieten" UIConfigLocal.RaidCDShowSelf = "Zeige deine Cooldowns" UIConfigLocal.RaidCDUpWards = "Leisten für Raidabklingzeiten wachsen nach oben" UIConfigLocal.RaidCDWidth = "Leistenbreite der Raidabklingzeiten(Wenn das Symbol aktiviert ist, Breite+28)" -- Config GUI Buttons UIConfigLocal.ConfigApplyButton = "Apply" UIConfigLocal.ConfigButtonReset = "UI zurücksetzen" UIConfigLocal.ConfigCloseButton = "Close" -- Config Static Popups UIConfigLocal.ConfigPerChar = "Bist Du sicher, dass Du auf 'Einstellungen für jeden Charakter einzeln' wechseln willst?" UIConfigLocal.ConfigResetAll = "Bist Du sicher, dass Du alle Einstellungen für das |cff3c9bedKkthnxUI|r zurücksetzen willst?" UIConfigLocal.ConfigResetChar = "Bist Du sicher, dass Du die Einstellungen für jeden Deiner Charaktere zurücksetzen willst|r?" UIConfigLocal.ConfigSetSavedSettings = "Setze Einstellungen für jeden Charakter einzeln" -- Skins UIConfigLocal.Skins = "AddOn Skins" -- Needs Translation UIConfigLocal.SkinsBigWigs = "BigWigs" -- Needs Translation UIConfigLocal.SkinsChatBubble = "Blizzard Sprachblasen" UIConfigLocal.SkinsDBM = "DeadlyBossMods" -- Needs Translation UIConfigLocal.SkinsDBMMove = "Erlaube das Bewegen der DBM Leisten" UIConfigLocal.SkinsMinimapButtons = "Minimap buttons" -- Needs Translation UIConfigLocal.SkinsRecount = "Recount" -- Needs Translation UIConfigLocal.SkinsSkada = "Skada" -- Needs Translation UIConfigLocal.SkinsSpy = "Spy" -- Needs Translation UIConfigLocal.SkinsWeakAuras = "WeakAuras" -- Needs Translation -- Tooltip UIConfigLocal.Tooltip = "Tooltip" -- Needs Translation UIConfigLocal.TooltipAchievements = "Vergleiche Erfolge per Tooltip" UIConfigLocal.TooltipCursor = "Tooltip über dem Cursor" UIConfigLocal.TooltipEnable = "Aktiviere Tooltip" UIConfigLocal.TooltipHealthValue = "Lebensanzeige über dem Tooltip" UIConfigLocal.TooltipHyperLink = "Zeige den Hyperlinktooltip während du it der Maus über einen Hyperlink gehst." UIConfigLocal.TooltipInstanceLock = "Deine Instantensperrungen im Tooltip anzeigen" UIConfigLocal.TooltipItemCount = "Gegenstandsmenge anzeigen" UIConfigLocal.TooltipItemIcon = "Item icon in tooltip" UIConfigLocal.TooltipRank = "Display targets guild rank on tooltip when shift is held down" UIConfigLocal.TooltipSpellID = "Zauber-ID anzeigen" UIConfigLocal.TooltipTalents = "Zeigt die Spieler Spezialisierung und die Gegenstandstufe im Tooltip an" -- Einheitenfenster UIConfigLocal.Unitframe = "Einheitenfenster" UIConfigLocal.UnitframeCastbarHeight = "Height of the unitframe castbars" UIConfigLocal.UnitframeCastbarIcon = "Show castbar icons" UIConfigLocal.UnitframeCastbarLatency = "Show Castbar latency when casting (Player only)" UIConfigLocal.UnitframeCastbars = "Aktiviere die Zauberleiste" UIConfigLocal.UnitframeCastbarTicks = "Display tick marks on the castbar for channelled spells." UIConfigLocal.UnitframeCastbarWidth = "Width of the unitframe castbars" UIConfigLocal.UnitframeCastClassColor = "Color castbars by the class of player units" UIConfigLocal.UnitframeCastUnitReaction = "Color castbars by the reaction type of non-player units" UIConfigLocal.UnitframeClassColor = "Lebensleisten in Klassenfarbe anzeigen." UIConfigLocal.UnitframeClassPortraits = "Aktiviere alten Klassenportraits" UIConfigLocal.UnitframeCombatText = "Zeige KampfFeedback auf den Einheitenfenstern an" UIConfigLocal.UnitframeEnable = "Aktiviere die Einheitenfenster" UIConfigLocal.UnitframeGCDBar = "Blitz für globalen Cooldown" UIConfigLocal.UnitframeParty = "Aktiviere die Gruppenfenster." UIConfigLocal.UnitframePlayerDebuffsOnly = "Färbe nur Spieler Schwächungszauber" UIConfigLocal.UnitframePortraitTimer = "Zeige Portrait Zeiten" UIConfigLocal.UnitframePowerPredictionBar = "Power prediction bar (Zeigt die wahrscheinlichen Kosten des Zaubers in der Leiste an)" UIConfigLocal.UnitframeScale = "Skalierung einiger Einheitenfenster." UIConfigLocal.UnitframeShowArena = "Aktiviere die Arenafenster" UIConfigLocal.UnitframeShowBoss = "Aktiviere die Bossfenster" UIConfigLocal.UnitframeShowPlayer = "Zeige dich selbst in der Gruppe an" UIConfigLocal.UnitframeSmooth = "Bars will transition smoothly" UIConfigLocal.UnitframeStyle = "Style den Look der Einheitenfenster 'fat oder normal'" UIConfigLocal.UnitframeSwingBar = "Swingleiste" UIConfigLocal.UnitframeThreatGlow = "Aktiviere das Bedrohungsleuchten um die Einheitenfenster" UIConfigLocal.UnitframeThreatValue = "Visueller Bedrohungstext auf dem Spielerfenster" -- Schlachtzug UIConfigLocal.Raidframe = "Raid Frames" -- Needs Translation UIConfigLocal.RaidframeAuraWatch = "Zeige die Timer für Klassenspezifische Buffs in den Ecken des Schlachtzugsfenster an" UIConfigLocal.RaidframeDeficitThreshold = "Heilung Schwellenwert" UIConfigLocal.RaidframeEnable = "Aktiviere Schlachtzugsfenster" UIConfigLocal.RaidframeHeight = "Höhe der Schlachtzugsfenster" UIConfigLocal.RaidframeHorizontalHealthBars = "Zeige die Lebensbalken horizontal an" UIConfigLocal.RaidframeIconSize = "Größe der Schwächungszaubersymbole auf den Schlachtzugsfenstern." UIConfigLocal.RaidframeMainTankFrames = "Aktiviere die Anzeige von Haupttank/assist Fenstern im Schlachtzug." UIConfigLocal.RaidframeManabarHorizontal = "Zeige die Manaleiste horizontal an" UIConfigLocal.RaidframeManabarShow = "Zeige die Manaleiste" UIConfigLocal.RaidframeMaxUnitPerColumn = "Wieviele Einheitenfenster pro Schlachtzugsreihe" UIConfigLocal.RaidframeRaidAsParty = "Zeige die Schlachtzugsfenster, anstatt der Gruppenfenster." UIConfigLocal.RaidframeScale = "Skalierung der Schlachtzugsfenster" UIConfigLocal.RaidframeShowMouseoverHighlight = "SHebe die Einheitenfenster per 'mouseover' hevor" UIConfigLocal.RaidframeShowNotHereTimer = "Zeige AFK/Offline Zeit an" UIConfigLocal.RaidframeShowResurrectText = "DZeige Wiederbelebungstext an" UIConfigLocal.RaidframeShowRolePrefix = "Zeige Rollenpräfixe '> + -'" UIConfigLocal.RaidframeShowThreatText = "Zeige Bedrohungstext 'AGGRO'" UIConfigLocal.RaidframeSmooth = "Bars will transition smoothly." UIConfigLocal.RaidframeWidth = "Breite der Schlachtzugsfenster" -- Weltkarte UIConfigLocal.WorldMap = "Weltkarte" UIConfigLocal.WorldMapAlphaWhenMoving = "Alphawert der Weltkarte wenn Du Dich bewegst." UIConfigLocal.WorldMapCoordinates = "Zeige Koordinaten auf der Weltkarte an." UIConfigLocal.WorldMapFadeWhenMoving = "Verblassen der Weltkarte wenn Du Dich bewegst." UIConfigLocal.WorldMapFogOfWar = "Entferne den Nebel des Krieges auf der Weltkarte." UIConfigLocal.WorldMapSmallWorldMap = "Kleine Weltkarte anzeigen."
IncludeFile("Lib\\TOIR_SDK.lua") Olaf = class() function OnLoad() if GetChampName(GetMyChamp()) == "Olaf" then Olaf:__init() end end function Olaf:__init() W_SPELLS = { -- Yea boiz and grillz its all right here....... ["FizzMarinerDoom"] = {Spellname ="FizzMarinerDoom",Name = "Fizz", Spellslot =_R}, ["AatroxE"] = {Spellname ="AatroxE",Name= "Aatrox", Spellslot =_E}, ["AhriOrbofDeception"] = {Spellname ="AhriOrbofDeception",Name = "Ahri", Spellslot =_Q}, ["AhriFoxFire"] = {Spellname ="AhriFoxFire",Name = "Ahri", Spellslot =_W}, ["AhriSeduce"] = {Spellname ="AhriSeduce",Name = "Ahri", Spellslot =_E}, ["AhriTumble"] = {Spellname ="AhriTumble",Name = "Ahri", Spellslot =_R}, ["FlashFrost"] = {Spellname ="FlashFrost",Name = "Anivia", Spellslot =_Q}, ["Anivia2"] = {Spellname ="Frostbite",Name = "Anivia", Spellslot =_E}, ["Disintegrate"] = {Spellname ="Disintegrate",Name = "Annie", Spellslot =_Q}, ["Volley"] = {Spellname ="Volley",Name ="Ashe", Spellslot =_W}, ["EnchantedCrystalArrow"] = {Spellname ="EnchantedCrystalArrow",Name ="Ashe", Spellslot =_R}, ["BandageToss"] = {Spellname ="BandageToss",Name ="Amumu",Spellslot =_Q}, ["RocketGrabMissile"] = {Spellname ="RocketGrabMissile",Name ="Blitzcrank",Spellslot =_Q}, ["BrandBlaze"] = {Spellname ="BrandBlaze",Name ="Brand", Spellslot =_Q}, ["BrandWildfire"] = {Spellname ="BrandWildfire",Name ="Brand", Spellslot =_R}, ["BraumQ"] = {Spellname ="BraumQ",Name ="Braum",Spellslot =_Q}, ["BraumRWapper"] = {Spellname ="BraumRWapper",Name ="Braum",Spellslot =_R}, ["CaitlynPiltoverPeacemaker"] = {Spellname ="CaitlynPiltoverPeacemaker",Name ="Caitlyn",Spellslot =_Q}, ["CaitlynEntrapment"] = {Spellname ="CaitlynEntrapment",Name ="Caitlyn",Spellslot =_E}, ["CaitlynAceintheHole"] = {Spellname ="CaitlynAceintheHole",Name ="Caitlyn",Spellslot =_R}, ["CassiopeiaMiasma"] = {Spellname ="CassiopeiaMiasma",Name ="Cassiopiea",Spellslot =_W}, ["CassiopeiaTwinFang"] = {Spellname ="CassiopeiaTwinFang",Name ="Cassiopiea",Spellslot =_E}, ["PhosphorusBomb"] = {Spellname ="PhosphorusBomb",Name ="Corki",Spellslot =_Q}, ["MissileBarrage"] = {Spellname ="MissileBarrage",Name ="Corki",Spellslot =_R}, ["DianaArc"] = {Spellname ="DianaArc",Name ="Diana",Spellslot =_Q}, ["InfectedCleaverMissileCast"] = {Spellname ="InfectedCleaverMissileCast",Name ="DrMundo",Spellslot =_Q}, ["dravenspinning"] = {Spellname ="dravenspinning",Name ="Draven",Spellslot =_Q}, ["DravenDoubleShot"] = {Spellname ="DravenDoubleShot",Name ="Draven",Spellslot =_E}, ["DravenRCast"] = {Spellname ="DravenRCast",Name ="Draven",Spellslot =_R}, ["EliseHumanQ"] = {Spellname ="EliseHumanQ",Name ="Elise",Spellslot =_Q}, ["EliseHumanE"] = {Spellname ="EliseHumanE",Name ="Elise",Spellslot =_E}, ["EvelynnQ"] = {Spellname ="EvelynnQ",Name ="Evelynn",Spellslot =_Q}, ["EzrealMysticShot"] = {Spellname ="EzrealMysticShot",Name ="Ezreal",Spellslot =_Q,}, ["EzrealEssenceFlux"] = {Spellname ="EzrealEssenceFlux",Name ="Ezreal",Spellslot =_W}, ["EzrealArcaneShift"] = {Spellname ="EzrealArcaneShift",Name ="Ezreal",Spellslot =_R}, ["GalioRighteousGust"] = {Spellname ="GalioRighteousGust",Name ="Galio",Spellslot =_E}, ["GalioResoluteSmite"] = {Spellname ="GalioResoluteSmite",Name ="Galio",Spellslot =_Q}, ["Parley"] = {Spellname ="Parley",Name ="Gangplank",Spellslot =_Q}, ["GnarQ"] = {Spellname ="GnarQ",Name ="Gnar",Spellslot =_Q}, ["GravesClusterShot"] = {Spellname ="GravesClusterShot",Name ="Graves",Spellslot =_Q}, ["GravesChargeShot"] = {Spellname ="GravesChargeShot",Name ="Graves",Spellslot =_R}, ["HeimerdingerW"] = {Spellname ="HeimerdingerW",Name ="Heimerdinger",Spellslot =_W}, ["IreliaTranscendentBlades"] = {Spellname ="IreliaTranscendentBlades",Name ="Irelia",Spellslot =_R}, ["HowlingGale"] = {Spellname ="HowlingGale",Name ="Janna",Spellslot =_Q}, ["JayceToTheSkies"] = {Spellname ="JayceToTheSkies" or "jayceshockblast",Name ="Jayce",Spellslot =_Q}, ["jayceshockblast"] = {Spellname ="JayceToTheSkies" or "jayceshockblast",Name ="Jayce",Spellslot =_Q}, ["JinxW"] = {Spellname ="JinxW",Name ="Jinx",Spellslot =_W}, ["JinxR"] = {Spellname ="JinxR",Name ="Jinx",Spellslot =_R}, ["KalistaMysticShot"] = {Spellname ="KalistaMysticShot",Name ="Kalista",Spellslot =_Q}, ["KarmaQ"] = {Spellname ="KarmaQ",Name ="Karma",Spellslot =_Q}, ["NullLance"] = {Spellname ="NullLance",Name ="Kassidan",Spellslot =_Q}, ["KatarinaR"] = {Spellname ="KatarinaR",Name ="Katarina",Spellslot =_R}, ["LeblancChaosOrb"] = {Spellname ="LeblancChaosOrb",Name ="Leblanc",Spellslot =_Q}, ["LeblancSoulShackle"] = {Spellname ="LeblancSoulShackle" or "LeblancSoulShackleM",Name ="Leblanc",Spellslot =_E}, ["LeblancSoulShackleM"] = {Spellname ="LeblancSoulShackle" or "LeblancSoulShackleM",Name ="Leblanc",Spellslot =_E}, ["BlindMonkQOne"] = {Spellname ="BlindMonkQOne",Name ="Leesin",Spellslot =_Q}, ["LeonaZenithBladeMissle"] = {Spellname ="LeonaZenithBladeMissle",Name ="Leona",Spellslot =_E}, ["LissandraE"] = {Spellname ="LissandraE",Name ="Lissandra",Spellslot =_E}, ["LucianR"] = {Spellname ="LucianR",Name ="Lucian",Spellslot =_R}, ["LuxLightBinding"] = {Spellname ="LuxLightBinding",Name ="Lux",Spellslot =_Q}, ["LuxLightStrikeKugel"] = {Spellname ="LuxLightStrikeKugel",Name ="Lux",Spellslot =_E}, ["MissFortuneBulletTime"] = {Spellname ="MissFortuneBulletTime",Name ="Missfortune",Spellslot =_R}, ["DarkBindingMissile"] = {Spellname ="DarkBindingMissile",Name ="Morgana",Spellslot =_Q}, ["NamiR"] = {Spellname ="NamiR",Name ="Nami",Spellslot =_R}, ["JavelinToss"] = {Spellname ="JavelinToss",Name ="Nidalee",Spellslot =_Q}, ["NocturneDuskbringer"] = {Spellname ="NocturneDuskbringer",Name ="Nocturne",Spellslot =_Q}, ["Pantheon_Throw"] = {Spellname ="Pantheon_Throw",Name ="Pantheon",Spellslot =_Q}, ["QuinnQ"] = {Spellname ="QuinnQ",Name ="Quinn",Spellslot =_Q}, ["RengarE"] = {Spellname ="RengarE",Name ="Rengar",Spellslot =_E}, ["rivenizunablade"] = {Spellname ="rivenizunablade",Name ="Riven",Spellslot =_R}, ["Overload"] = {Spellname ="Overload",Name ="Ryze",Spellslot =_Q}, ["SpellFlux"] = {Spellname ="SpellFlux",Name ="Ryze",Spellslot =_E}, ["SejuaniGlacialPrisonStart"] = {Spellname ="SejuaniGlacialPrisonStart",Name ="Sejuani",Spellslot =_R}, ["SivirQ"] = {Spellname ="SivirQ",Name ="Sivir",Spellslot =_Q}, ["SivirE"] = {Spellname ="SivirE",Name ="Sivir",Spellslot =_E}, ["SkarnerFractureMissileSpell"] = {Spellname ="SkarnerFractureMissileSpell",Name ="Skarner",Spellslot =_E}, ["SonaCrescendo"] = {Spellname ="SonaCrescendo",Name ="Sona",Spellslot =_R}, ["SwainDecrepify"] = {Spellname ="SwainDecrepify",Name ="Swain",Spellslot =_Q}, ["SwainMetamorphism"] = {Spellname ="SwainMetamorphism",Name ="Swain",Spellslot =_R}, ["SyndraE"] = {Spellname ="SyndraE",Name ="Syndra",Spellslot =_E}, ["SyndraR"] = {Spellname ="SyndraR",Name ="Syndra",Spellslot =_R}, ["TalonRake"] = {Spellname ="TalonRake",Name ="Talon",Spellslot =_W}, ["TalonShadowAssault"] = {Spellname ="TalonShadowAssault",Name ="Talon",Spellslot =_R}, ["BlindingDart"] = {Spellname ="BlindingDart",Name ="Teemo",Spellslot =_Q}, ["Thresh"] = {Spellname ="ThreshQ",Name ="Thresh",Spellslot =_Q}, ["BusterShot"] = {Spellname ="BusterShot",Name ="Tristana",Spellslot =_R}, ["VarusQ"] = {Spellname ="VarusQ",Name ="Varus",Spellslot =_Q}, ["VarusR"] = {Spellname ="VarusR",Name ="Varus",Spellslot =_R}, ["VayneCondemm"] = {Spellname ="VayneCondemm",Name ="Vayne",Spellslot =_E}, ["VeigarPrimordialBurst"] = {Spellname ="VeigarPrimordialBurst",Name ="Veigar",Spellslot =_R}, ["WildCards"] = {Spellname ="WildCards",Name ="Twistedfate",Spellslot =_Q}, ["VelkozQ"] = {Spellname ="VelkozQ",Name ="Velkoz",Spellslot =_Q}, ["VelkozW"] = {Spellname ="VelkozW",Name ="Velkoz",Spellslot =_W}, ["ViktorDeathRay"] = {Spellname ="ViktorDeathRay",Name ="Viktor",Spellslot =_E}, ["XerathArcanoPulseChargeUp"] = {Spellname ="XerathArcanoPulseChargeUp",Name ="Xerath",Spellslot =_Q}, ["ZedShuriken"] = {Spellname ="ZedShuriken",Name ="Zed",Spellslot =_Q}, ["ZiggsR"] = {Spellname ="ZiggsR",Name ="Ziggs",Spellslot =_R}, ["ZiggsQ"] = {Spellname ="ZiggsQ",Name ="Ziggs",Spellslot =_Q}, ["ZyraGraspingRoots"] = {Spellname ="ZyraGraspingRoots",Name ="Zyra",Spellslot =_E} } self.JungleMinions = minionManager(MINION_JUNGLE, 2000, myHero, MINION_SORT_HEALTH_ASC) --Target self.menu_ts = TargetSelector(1750, 0, myHero, true, true, true) self:MenuOlaf() self.Machados = false vpred = VPrediction(true) --Spells self.Q = Spell(_Q, 1000) self.W = Spell(_W, GetTrueAttackRange()) self.E = Spell(_E, 325) self.R = Spell(_R, 1200) self.Q:SetSkillShot(0.25, 1200, 90, false) self.W:SetActive() self.E:SetTargetted() self.R:SetActive() Callback.Add("Tick", function() self:OnTick() end) --Call Back Olaf <3 by: DevkAT Callback.Add("Draw", function(...) self:OnDraw(...) end) Callback.Add("DrawMenu", function(...) self:OnDrawMenu(...) end) end function Olaf:MenuOlaf() self.menu = "Olaf" self.Use_Combo_Q = self:MenuBool("Use Combo Q", true) self.Use_Combo_W = self:MenuBool("Use W", true) self.Enable_E = self:MenuBool("Enable E", true) self.Enable_R = self:MenuBool("Enable R", true) self.DrawW = self:MenuBool("Draw {W}", true) self.DrawR = self:MenuBool("Draw {R}", true) self.Life = self:MenuSliderInt("Hero Life Utimate", 50) self.Lifetarget = self:MenuSliderInt("Hero Enemy Life Utimate", 50) self.MinInimigo = self:MenuSliderInt("Range Heros {R}", 2) self.UseQClear = self:MenuBool("Use Q LaneClear", true) self.UseWClear = self:MenuBool("Use W LaneClear", true) self.UseEClear = self:MenuBool("Use E LaneClear", true) self.ManaJungle = self:MenuSliderInt("Mana Jungle", 45) self.menu_key_combo = self:MenuKeyBinding("Combo", 32) self.Lane_Clear = self:MenuKeyBinding("Lane Clear", 86) self.Harass = self:MenuKeyBinding("Harass", 67) end function Olaf:OnDrawMenu() if Menu_Begin(self.menu) then if Menu_Begin("Combo") then self.Use_Combo_Q = Menu_Bool("Use Combo Q", self.Use_Combo_Q, self.menu) self.Use_Combo_W = Menu_Bool("Use Combo W", self.Use_Combo_W, self.menu) self.Enable_E = Menu_Bool("Use Combo E", self.Enable_E, self.menu) Menu_End() end if Menu_Begin("Logic {R}") then self.Enable_R = Menu_Bool("Use R Logic?", self.Enable_R, self.menu) self.Life = Menu_SliderInt("Hero Life Utimate", self.Life, 0, 100, self.menu) self.Lifetarget = Menu_SliderInt("Hero Enemy Life Utimate", self.Lifetarget, 0, 100, self.menu) self.MinInimigo = Menu_SliderInt("Range Heros {R}", self.MinInimigo, 0, 5, self.menu) Menu_End() end if Menu_Begin("JungleClear") then self.UseQClear = Menu_Bool("Use Q Clear", self.UseQClear, self.menu) self.UseWClear = Menu_Bool("Use W Clear", self.UseQClear, self.menu) self.UseEClear = Menu_Bool("Use E Clear", self.UseEClear, self.menu) self.ManaJungle = Menu_SliderInt("Mana Jungle", self.ManaJungle, 0, 100, self.menu) Menu_End() end if Menu_Begin("Drawings") then self.DrawW = Menu_Bool("Draw {Q}", self.DrawW, self.menu) self.DrawR = Menu_Bool("Draw {E}", self.DrawR, self.menu) Menu_End() end if Menu_Begin("Keys Olaf") then self.menu_key_combo = Menu_KeyBinding("Combo", self.menu_key_combo, self.menu) self.Lane_Clear = Menu_KeyBinding("Lane Clear", self.Lane_Clear, self.menu) self.Harass = Menu_KeyBinding("Harass", self.Harass, self.menu) Menu_End() end Menu_End() end end function Olaf:MenuBool(stringKey, bool) return ReadIniBoolean(self.menu, stringKey, bool) end function Olaf:MenuKeyBinding(stringKey, valueDefault) return ReadIniInteger(self.menu, stringKey, valueDefault) end function Olaf:MenuSliderInt(stringKey, valueDefault) return ReadIniInteger(self.menu, stringKey, valueDefault) end function Olaf:OnDraw() if self.Q:IsReady() and self.DrawW then DrawCircleGame(myHero.x , myHero.y, myHero.z, self.Q.range, Lua_ARGB(255,255,0,0)) end if self.E:IsReady() and self.DrawR then DrawCircleGame(myHero.x , myHero.y, myHero.z, self.E.range, Lua_ARGB(255,0,0,255)) end end function Olaf:IsAfterAttack() if CanMove() and not CanAttack() then return true else return false end end function Olaf:JungleClear() GetAllUnitAroundAnObject(myHero.Addr, 2000) local result = {} for i, minions in pairs(pUnit) do if minions ~= 0 and not IsDead(minions) and not IsInFog(minions) and GetType(minions) == 3 then table.insert(result, minions) end end return result end function Olaf:FarmJungle(target) for i, minions in ipairs(self:JungleClear()) do if minions ~= 0 then local jungle = GetUnit(minions) if GetPercentMP(myHero.Addr) >= self.ManaJungle then if CanCast(_Q) then if jungle ~= nil and GetDistance(jungle) < self.Q.range and self.UseQClear then self.Q:Cast(jungle.Addr) end end if CanCast(_W) then if jungle ~= nil and GetDistance(jungle) < self.W.range and self.UseWClear then self.W:Cast(myHero.Addr) end end if CanCast(_E) then if jungle ~= nil and GetDistance(jungle) < self.E.range and self.UseEClear then self.E:Cast(jungle.Addr) end end end end end end function Olaf:OnTick() if IsDead(myHero.Addr) or IsTyping() or IsDodging() then return end if GetKeyPress(self.Lane_Clear) > 0 then self:FarmJungle() end if GetKeyPress(self.menu_key_combo) > 0 then self:LogicQ() self:LogicE() self:LogicW() self:LogicR() end end function Olaf:LogicQ() local TargetQ = GetTargetSelector(self.Q.range) if CanCast(_Q) and CanMove() and self.Use_Combo_Q and TargetQ ~= 0 then target = GetAIHero(TargetQ) local CastPosition, HitChance, Position = vpred:GetLineCastPosition(target, self.Q.delay, self.Q.width, self.Q.range, self.Q.speed, myHero, false) --local Collision = CountObjectCollision(0, target.Addr, myHero.x, myHero.z, CastPosition.x, CastPosition.z, self.Q.width, self.Q.range, 65) if HitChance >= 2 then CastSpellToPos(CastPosition.x, CastPosition.z, _Q) end end end function Olaf:LogicW() local target = self.menu_ts:GetTarget() if target ~= 0 and self.Use_Combo_W then if self.W:IsReady() and IsValidTarget(target, GetTrueAttackRange()) then self.W:Cast() end end end function Olaf:LogicE() local TargetE = GetTargetSelector(self.E.range) if CanCast(_E) and CanMove() and self.Enable_E and TargetE ~= 0 then target = GetAIHero(TargetE) CastSpellTarget(target.Addr, _E) end end function Olaf:LogicR() local target = self.menu_ts:GetTarget() if target ~= 0 and IsEnemy(target) then local hero = GetAIHero(target) if self.R:IsReady() and self.Enable_R and IsValidTarget(target, self.R.range) and CountEnemyChampAroundObject(target, self.R.range) <= self.MinInimigo and hero.HP*100/hero.MaxHP < self.Lifetarget and GetPercentHP(myHero.Addr) < self.Life then --solo self.R:Cast(target) end end end
function mmpkg.isAlive() mmpkg.updateMaxStats() mmpkg.updateVitals() mmpkg.myAffects = mmpkg.myAffects or {} mmpkg.myAffects.affects = {} end
workspace ("InsightECS") architecture ("x86_64") configurations { "Develop-Exe", "Develop-Exe-Debug", "Develop-Exe-Release", "Develop-Exe-Distribution", } buildFolder = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" project ("Develop") kind "ConsoleApp" location ("") -- Root Directory language ("C++") cppdialect ("C++17") targetname ("Develop-Target") targetdir("Binaries/" .. buildFolder) objdir("Binaries/Intermediates/" .. buildFolder) files { "Include/**.h", "Development/**.h", "Development/**.cpp", } includedirs { "Include/", } filter "configurations:Develop-Exe" defines {"ECS_DEBUG", "ECS_DEVELOPMENT" } runtime "Debug" symbols "On" filter "configurations:Develop-Exe-Debug" defines {"ECS_DEBUG" } runtime "Debug" symbols "On" filter "configurations:Develop-Exe-Release" defines "ECS_RELEASE" runtime "Release" optimize "On" symbols "On" filter "configurations:Develop-Exe-Distribution" defines "ECS_DISTRIBUTION" runtime "Release" optimize "On" symbols "Off"
---------------------------------------------------------- -- kev-gore by: Kevin0M16 ---------------------------------------------------------- fx_version 'cerulean' games { 'gta5' } author 'Kevin_M16' description 'kevs-gore - a FiveM gore enhancement' version '1.0.0' replace_level_meta 'meta/gta5' files { 'peddamage.xml', 'meta/gta5.meta', 'data/effects/bloodfx.dat', 'data/effects/decals.dat', 'data/effects/liquidfx.dat' } data_file 'PED_DAMAGE_OVERRIDE_FILE' 'peddamage.xml'
TOOL.Category = "Wire Extras/Visuals" TOOL.Name = "Painter" TOOL.Command = nil TOOL.ConfigName = "" TOOL.Tab = "Wire" if ( CLIENT ) then language.Add( "Tool.wire_painter.name", "Painter Tool (Wire)" ) language.Add( "Tool.wire_painter.desc", "Spawns a decal painter for use with the wire system." ) language.Add( "Tool.wire_painter.0", "Primary: Create/Update Painter" ) language.Add( "WirePainterTool_painter", "Painter:" ) language.Add( "WirePainterTool_playsnd", "Play Sound:" ) language.Add( "WirePainterTool_paintrate", "Paint Rate:" ) language.Add( "WirePainterTool_decal", "Decal:" ) language.Add( "WirePainterTool_Range", "Max Range:" ) language.Add( "WirePainterTool_Model", "Choose a Model:") language.Add( "sboxlimit_wire_painters", "You've hit painters limit!" ) language.Add( "undone_Wire Painter", "Undone Wire Painter" ) end if (SERVER) then CreateConVar('sbox_maxwire_painters', 20) CreateConVar('sbox_wire_painters_maxlen', 30) CreateConVar('sbox_wire_painters_allowtrgply',1) end TOOL.ClientConVar[ "playsnd" ] = "1" TOOL.ClientConVar[ "paintrate" ] = "0" TOOL.ClientConVar[ "decal" ] = "Blood" TOOL.ClientConVar[ "Range" ] = 2048 TOOL.ClientConVar[ "Model" ] = "models/jaanus/wiretool/wiretool_siren.mdl" local paintermodels = { ["models/jaanus/wiretool/wiretool_beamcaster.mdl"] = {}, ["models/jaanus/wiretool/wiretool_siren.mdl"] = {}}; cleanup.Register( "wire_painters" ) function TOOL:LeftClick( trace ) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() local playsnd = (self:GetClientNumber( "playsnd" ) ~= 0) local paintrate = self:GetClientNumber("paintrate") local decal = self:GetClientInfo("decal") local Range = self:GetClientNumber("Range") local model = self:GetClientInfo("Model") if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_painter" && trace.Entity:GetTable().pl == ply ) then trace.Entity:Setup(Range, decal, playsnd, paintrate) return true end if ( !self:GetSWEP():CheckLimit( "wire_painters" ) ) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_painter = MakeWirePainter( ply, trace.HitPos, Range, decal, playsnd, paintrate, model, Ang ) local min = wire_painter:OBBMins() wire_painter:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const = WireLib.Weld(wire_painter, trace.Entity, trace.PhysicsBone, true) undo.Create("Wire Painter") undo.AddEntity( wire_painter ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_painters", wire_painter ) return true end if (SERVER) then function MakeWirePainter( pl, Pos, Range, decal, playsnd, paintrate, Model, Ang ) if ( !pl:CheckLimit( "wire_painters" ) ) then return false end local wire_painter = ents.Create( "gmod_wire_painter" ) if (!wire_painter:IsValid()) then return false end wire_painter:SetAngles( Ang ) wire_painter:SetPos( Pos ) wire_painter:SetModel( Model ) wire_painter:Spawn() wire_painter:Setup(Range, decal, playsnd, paintrate) wire_painter:SetPlayer( pl ) local ttable = { Range = Range, Decal = decal, PlaySound = playsnd, PaintRate = paintrate, pl = pl } table.Merge(wire_painter:GetTable(), ttable ) pl:AddCount( "wire_painters", wire_painter ) return wire_painter end duplicator.RegisterEntityClass("gmod_wire_painter", MakeWirePainter, "Pos", "Range", "Decal", "PlaySound", "PaintRate", "Model", "Ang", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWirePainter( ent, player ) if ( !ent || !ent:IsValid() ) then return end local tr = util.GetPlayerTrace( player, player:GetAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_painter" ) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo("Model") ) then self:MakeGhostEntity( self:GetClientInfo("Model"), Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWirePainter( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool.wire_painter.name", Description = "#Tool.wire_painter.desc" }) panel:AddControl( "PropSelect", { Label = "#WirePainterTool_Model", ConVar = "wire_painter_Model", Category = "Wire Painter", Models = paintermodels } ) local Options = list.Get( "PaintMaterials" ) table.sort( Options ) local RealOptions = {} for k, decal in pairs( Options ) do RealOptions[ decal ] = { wire_painter_decal = decal } end panel:AddControl( "ListBox", { Label = "#WirePainterTool_decal", Height = "300", Options = RealOptions } ) panel:AddControl("CheckBox", { Label = "#WirePainterTool_playsnd", Command = "wire_painter_playsnd" }) panel:AddControl("Slider", { Label = "#WirePainterTool_paintrate", Type = "Float", Min = "0", Max = "2", Command = "wire_painter_paintrate" }) panel:AddControl("Slider", { Label = "#WirePainterTool_Range", Type = "Float", Min = "1", Max = "10000", Command = "wire_painter_Range" }) end
local Assert = require(script.Parent._Util.Assert) local assertTypeOf = Assert.prepTypeOf("GetContrastRatio") local GetLuminance = require(script.Parent.GetLuminance) local max = math.max local min = math.min return function(foreground: Color3, background: Color3): number assertTypeOf("foreground", "Color3", foreground) assertTypeOf("background", "Color3", background) local lumA = GetLuminance(foreground) local lumB = GetLuminance(background) return (max(lumA, lumB) + .05) / (min(lumA, lumB) + .05) end
local fs = {} local lfs = nil local separator = package.config:match("^([^\n]*)") if love ~= nil then elseif pcall(function () lfs = require('lfs') end) then else error("LFS or Love are required to access the filesystem.") end function fs.currentDir () if love ~= nil then return "/" elseif lfs ~= nil then return lfs.currentdir() end end local function normalizePath (path) if love ~= nil then local normalizedPath = path:gsub("\\", "/") return normalizedPath end return path end function fs.isDirectory (path) if love ~= nil then return love.filesystem.isDirectory(normalizePath(path)) elseif lfs ~= nil then local stat = lfs.attributes(path) if stat ~= nil then return stat.mode == "directory" end return false end end function fs.isFile (path) if love ~= nil then return love.filesystem.isFile(normalizePath(path)) elseif lfs ~= nil then local stat = lfs.attributes(path) if stat ~= nil then return stat.mode == "file" end return false end end function fs.read (path) if love ~= nil then return love.filesystem.read(normalizePath(path)) else local file = io.open(path, "rb") if file then return file:read("*a") end end end function fs.load (path) if love ~= nil then return love.filesystem.load(normalizePath(path)) else if loadstring ~= nil then --Lua 5.1 return assert(loadstring(assert(fs.read(path)), path)) elseif load ~= nil then --Lua 5.2+ return assert(load(assert(fs.read(path)), path)) end end end return fs
local ip_country = require "bw.util.ip_country" return function() local cn = '113.111.109.39' local c = ip_country.get_country(cn) assert(c == "China", c) assert(ip_country.is_china(cn)) local us = '95.163.203.38' c = ip_country.get_country(us) assert(c == "United States", c) assert(not ip_country.is_china(us)) c = ip_country.get_country('127.0.0.1') assert(c == "local", c) assert(ip_country.is_china('127.0.0.1')) c = ip_country.get_country('localhost') assert(c == "local", c) assert(ip_country.is_china('localhost')) return true end
-- Module luaven provides functions generating Lua string patterns for matching -- fuzzy/similar strings with small Levenshtein-Damerau distance. local luaven = {} -- luaven.all iterates over all patterns similar to s with Levenshtein-Damerau -- distance 1. Only ANSI strings are handled properly. -- -- IMPORTANT NOTE: create patterns are *not* Lua gsub patterns. To convert a -- created pattern to Lua gsub pattern, for default UTF-8, replace every "?" -- with ".?". -- -- Example: -- for s in luaven.all "hi" do io.write(s.." ") end -- -- ?i h? .hi h.i hi. ih function luaven.all(s) return coroutine.wrap(function() -- patterns with distance 1 by replacement/deletion: -- build by replacing s[i] with '?' for i = 1,#s do local pre, suf = s:sub(1,i-1), s:sub(i+1) coroutine.yield(pre .. '?' .. suf) end -- patterns with distance 1 by insertion: -- build by inserting '.' between s[i-1] and s[i] for i = 1,#s+1 do local pre, suf = s:sub(1,i-1), s:sub(i) coroutine.yield(pre .. '.' .. suf) end -- patterns with distance 1 by swapping (Damerau) for i = 1,#s-1 do local first, second = s:sub(i,i), s:sub(i+1,i+1) local pre, suf = s:sub(1,i-1), s:sub(i+2) coroutine.yield(pre..second..first..suf) end end) end -- luaven.all_utf8 is an experimental variant of luaven.all, trying to handle -- UTF-8 strings appropriately. function luaven.all_utf8(s) -- regexp: ([0x00-0x7f]|[0xc0-0xff][0x80-0xbf]*) local utf8_char = '[^\128-\191][\128-\191]*' local offs = {} -- n-th character start offsets s:gsub('()'..utf8_char, function(i, c) offs[#offs+1] = i end) offs[#offs+1] = #s+1 -- first offset out of string bounds -- for _,v in ipairs(offs) do print(v) end return coroutine.wrap(function() -- patterns with distance 1 by replacement/deletion: -- build by replacing s[i] with '?' for i = 1,#offs-1 do local pre, suf = s:sub(1,offs[i]-1), s:sub(offs[i+1]) coroutine.yield(pre .. '?' .. suf) end -- patterns with distance 1 by insertion: -- build by inserting '.' between s[i-1] and s[i] for i = 1,#offs do local pre, suf = s:sub(1,offs[i]-1), s:sub(offs[i]) coroutine.yield(pre .. '.' .. suf) end -- patterns with distance 1 by swapping (Damerau) for i = 1,#offs-2 do local first, second = s:sub(offs[i],offs[i+1]-1), s:sub(offs[i+1],offs[i+2]-1) local pre, suf = s:sub(1,offs[i]-1), s:sub(offs[i+2]) coroutine.yield(pre..second..first..suf) end end) end ---- DEMO/TEST ---- if not ... then -- local word = 'hello' local word = 'hi' -- luaven.all local expect = {'?i', 'h?', '.hi', 'h.i', 'hi.', 'ih'} local i = 1 for s in luaven.all(word) do print(s) if s ~= expect[i] then print(' FAIL: wanted '..expect[i]) end i = i+1 end -- luaven.all_utf8 on ANSI string print() local i = 1 for s in luaven.all(word) do print(s) if s ~= expect[i] then print(' FAIL: wanted '..expect[i]) end i = i+1 end -- luaven.all + luaven.all local dist2 = {} for s in luaven.all(word) do for s2 in luaven.all(s) do dist2[s2] = true end end print() local dist2sort = {} for k in pairs(dist2) do dist2sort[#dist2sort+1] = k end table.sort(dist2sort) for _, v in ipairs(dist2sort) do print(v) end -- luaven.all_utf8 print() local expect = {'?ż', 'ł?', '.łż', 'ł.ż', 'łż.', 'żł'} local i = 1 for s in luaven.all_utf8 'łż' do print(s) if s ~= expect[i] then print(' FAIL: wanted '..expect[i]) end i = i+1 end end return luaven
-------------------------------------------------------------------------------- ----------------------------------- DevDokus ----------------------------------- -------------------------------------------------------------------------------- if (((Plugins.BountyHunter) and not (_StartError_) and (Framework.Vorp) and not (Framework.RedEmRP))) then local VorpCore = {} TriggerEvent("getCore", function(core) VorpCore = core end) function Wait(args) Citizen.Wait(args) end function Invoke(args, bool) Citizen.InvokeNative(args, bool) end -------------------------------------------------------------------------------- -- Event Register RegisterServerEvent('DevDokus:BountyHunter:S:CheckJob') RegisterServerEvent('DevDokus:BountyHunter:S:PayDay') -------------------------------------------------------------------------------- -- Core -------------------------------------------------------------------------------- -- Variables -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- AddEventHandler('DevDokus:BountyHunter:S:PayDay', function(KillCount) local BPK = BountyHunter.Payment.Money.BPK local XPK = BountyHunter.Payment.XP.XPK local mMin = BountyHunter.Payment.Money.Min local mMax = BountyHunter.Payment.Money.Max local xMin = BountyHunter.Payment.XP.Min local xMax = BountyHunter.Payment.XP.Max local vMoney = BountyHunter.Payment.Money.Static local vEXP = BountyHunter.Payment.XP.Static local Char = VorpCore.getUser(source).getUsedCharacter local mPay = nil local xPay = nil if BPK then local PayDay = (math.floor(math.random(mMin, mMax) * KillCount)) Char.addCurrency(0, PayDay) mPay = PayDay else Char.addCurrency(0, vMoney) mPay = vMoney end if XPK then local rEXP = (math.floor(math.random(xMin, xMax) * KillCount)) Char.addXp(rEXP) xPay = rEXP else Char.addXp(vEXP) xPay = vEXP end TriggerClientEvent('DevDokus:BountyHunter:C:ResetTotalKills', source) TriggerClientEvent("vorp:TipRight", source, _('BountyHunter_Payment1')..mPay.._('BountyHunter_Payment2')..xPay.._('BountyHunter_Payment3'), 5000) end) AddEventHandler('DevDokus:BountyHunter:S:CheckJob', function() local User = VorpCore.getUser(source) if User ~= nil then local Character = User.getUsedCharacter local _Job = Character.job TriggerClientEvent('DevDokus:BountyHunter:C:SetUpMission', source, _Job) end end) end --------------------------------------------------------------------------------
id = 'V-38474' severity = 'low' weight = 10.0 title = 'The system must allow locking of graphical desktop sessions.' description = 'The ability to lock graphical desktop sessions manually allows users to easily secure their accounts should they need to depart from their workstations temporarily.' fixtext = [=[Run the following command to set the Gnome desktop keybinding for locking the screen: # gconftool-2 --direct \ --config-source xml:readwrite:/etc/gconf/gconf.xml.mandatory \ --type string \ --set /apps/gnome_settings_daemon/keybindings/screensaver "<Control><Alt>l" Another keyboard sequence may be substituted for "<Control><Alt>l", which is the default for the Gnome desktop.]=] checktext = [=[If the GConf2 package is not installed, this is not applicable. Verify the keybindings for the Gnome screensaver: # gconftool-2 --direct --config-source xml:readwrite:/etc/gconf/gconf.xml.mandatory --get /apps/gnome_settings_daemon/keybindings/screensaver If no output is visible, this is a finding.]=] function test() end function fix() end
describe("Simple factory", function() local factory = {}; setup(function() factory = require("../simpleFactory"); end) it("should generate addition operation", function() local operation = factory:CreateOperation("+"); operation.numberA = 10; operation.numberB = 5; assert.is.equal(10 + 5, operation:GetResult()); end) it("should generate subtraction operation", function() local operation = factory:CreateOperation("-"); operation.numberA = 10; operation.numberB = 5; assert.is.equal(10 - 5, operation:GetResult()); end) it("should generate multiplication operation", function() local operation = factory:CreateOperation("*"); operation.numberA = 10; operation.numberB = 5; assert.is.equal(10 * 5, operation:GetResult()); end) it("should generate division operation", function() local operation = factory:CreateOperation("/"); operation.numberA = 10; operation.numberB = 5; assert.is.equal(10 / 5, operation:GetResult()); end) end)
MxM = {}MxM.S_projectCallback = {}MxM.C_projectCallback = {} MxM.ProjectId = 0 RegisterNetEvent('MxM:T_C_projectCallback') AddEventHandler('MxM:T_C_projectCallback', function(name, requestId, ...) local playerId = source MxM.T_C_projectCallback(name, requestID, playerId, function(...) TriggerServerEvent('MxM:clientCallback', requestId, ...) end, ...)end)MxM.T_S_projectCallback = function(name, PJ, ...) MxM.S_projectCallback[MxM.ProjectId] = PJ TriggerServerEvent('MxM:T_S_projectCallback', name, MxM.ProjectId, ...) if MxM.ProjectId < 99999 then MxM.ProjectId = MxM.ProjectId + 1 else MxM.ProjectId = 0 end end MxM.R_C_projectCallback = function(name, PJ) MxM.C_projectCallback[name] = PJ end MxM.T_C_projectCallback = function(name, requestId, source, PJ, ...) if MxM.C_projectCallback[name] ~= nil then MxM.C_projectCallback[name](PJ, ...) end end RegisterNetEvent('MxM:serverCallback') AddEventHandler('MxM:serverCallback', function(requestId, ...) MxM.S_projectCallback[requestId](...) MxM.S_projectCallback[requestId] = nil end) -- Dont' Edit my code, grz :)
local operate = require('rx.operator') local observer = require('rx.observer') return function(count) return operate(function(source, destination) if (not count) then return source.subscribe(destination) end local seen = 0 local next if (count <= 0) then next = function() destination.complete() end else next = function(...) destination.next(...) seen = seen + 1 if (seen >= count) then destination.complete() end end end source.subscribe(observer(destination, next)) end) end
Locales['en'] = { ['vehicle_shop'] = 'Dealership', ['open_vehicle_shop'] = 'Press ~INPUT_PICKUP~ to enter dealership menu', ['open_vehicle_sell'] = 'Press ~INPUT_PICKUP~ to sell your vehicle for ~o~%s~s~', ['shop_menu_item'] = '<strong>%s<strong> <span style="color: darkred;">%s</span>', ['wait_vehicle'] = 'Just waiting for the vehicle to load...', ['confirm_title'] = 'Do you want to buy a %s for %s?', ['confirm_vehicle_sell'] = 'Would you like to sell your vehicle for %s?', ['yes'] = 'Yes', ['no'] = 'No', ['error_invalid_vehicle'] = 'You are trying to buy a vehicle that is not for sale in the dealership', ['error_invalid_price'] = 'You are trying to buy a vehicle for 0 euros, unfortunately this is not possible', ['error_no_money'] = 'You don\'t have enough money on your bank to buy this vehicle', ['error_not_your_vehicle'] = 'This vehicle is not yours', ['error_hash_mismatch'] = 'Vehicle model does not match', ['vehicle_purched'] = 'You have bought a vehicle with license plate %s, have fun with your new vehicle', ['vehicle_sold'] = 'You have sold your vehicle for ~o~%s~s~ to the dealership', ['must_driver'] = 'You must be the driver of this vehicle', -- Commands ['command_shopvehicle'] = 'Customize vehicles from the dealership', ['command_shopcategory'] = 'Customize categories of the dealership', ['command_shopvehicle_action'] = 'Action you want to do: add, remove or update', ['command_shopvehicle_vehicle'] = 'Spawncode of vehicle, e.g: adder, dubsta3, f620 etc.', ['command_shopvehicle_price'] = 'Price for vehicle in dealership', ['command_shopvehicle_category'] = 'Category of vehicle', ['command_shopvehicle_name'] = 'Name of category', ['command_shopvehicle_label'] = 'Label of category', ['invalid_action'] = 'Your action is invalid, may be: add, remove or update', ['invalid_vehicle_model'] = 'Vehicle you specified is not loaded or does not exist', ['invalid_vehicle_price'] = 'Price of vehicle must be higher than 0 euro', ['invalid_category'] = 'You have given a non-existent category', ['vehicle_added'] = 'Vehicle %s has been added to the dealership for %s', ['vehicle_removed'] = 'Vehicle %s have been removed from the dealership', ['vehicle_updated'] = 'Vehicle %s has been updated in the dealership and price is set to %s', ['category_added'] = 'Category %s has been added to the dealership', ['category_removed'] = 'Category %s has been removed from the dealership', ['category_updated'] = 'Category %s has been updated in the dealership', ['vehicle_already_exists'] = 'Vehicle %s had already been added to the dealership', ['vehicle_doesnt_exists'] = 'Vehicle %s does not exist or has already been removed', ['category_already_exists'] = 'Category %s had already been added to the dealership', ['category_doesnt_exists'] = 'Category %s does not exist or has already been removed', ['empty_parameter'] = 'Parameter [ %s ] must be specified', ['empty_number'] = 'Parameter [ %s ] must be a number' }
local root = script.Parent local Behaviors = require(root.Behaviors) local function getReal(self) return select(2, next(self)) end local Contexts = { Global = { [newproxy()] = { Keys = {}, Values = { "transform", "reconcile", "replace" }, Meta = {}, }, }, } Contexts.Enum = {} local enumString = {} for context in pairs(getReal(Contexts.Global)) do Contexts.Enum[context] = true table.insert(enumString, context) end enumString = table.concat(enumString, ", ") local function errorUnknownContext(context) error( string.format("Unknown context (%s) found. The only allowed contexts are %s.", tostring(context), enumString), 2 ) end function Contexts.Assert(context) if Contexts.Enum[context] then return context else errorUnknownContext(context) end end local globalMt = {} function globalMt:__index(context) Contexts.Assert(context) return getReal(self)[context] end function globalMt:__newindex(context, behaviors) Contexts.Assert(context) behaviors = Behaviors.Convert(behaviors) getReal(self)[context] = behaviors end setmetatable(Contexts.Global, globalMt) return Contexts
-- This module cache value to local map -- To be usefull this function requires the solution to enable the HotVM setting local cache = {} function cache.get(key, getter, timeout) local now = os.time(); if not cache[key] or cache[key].ts < now + (timeout or 30) then local value; if getter then value = getter(key) else value = Keystore.get({ key = key }) end if value == nil or value.error then return nil end cache[key] = { ts = now, value = value } end return cache[key].value end function cache.set(key, value, setter) if cache[key] == value then return end local result if setter then result = setter(key, value) else result = Keystore.set({ key = key, value = value}) end if result and result.error then return nil end cache[key] = { ts = os.time(), value = value } return value end return cache
local skynet = require "skynet" local snax = require "skynet.snax" skynet.start(function() local ps = snax.uniqueservice ("pingserver", "test queue") for i=1, 10 do ps.post.sleep(true,i*10) ps.post.hello() end for i=1, 10 do ps.post.sleep(false,i*10) ps.post.hello() end skynet.exit() end)
local ItemName2Type= GetFileConfig(OUTPUTBASE.."server/setting/item/name2type.lua") return function (Data) local Tbl = Split(Data, ",") local Ret = {} for _, Name in ipairs(Tbl) do assert(ItemName2Type[Name],Name.."没有该物品类型,请确认相关物品表") table.insert(Ret, ItemName2Type[Name]) end return Ret end
local PANEL = {} local COLOR_PRICE = Color(255, 255, 255, 75) local COLOR_CANNOT_AFFORD = Color(255, 100, 100, 75) local function ignore() end function PANEL:Init() self:Dock(TOP) self:SetTall(64) self:SetDrawBackground(false) self.suffix = "" self.icon = self:Add("nutItemIcon") self.icon:SetSize(64, 64) self.icon.PaintBehind = ignore self.icon.OnCursorEntered = function(icon) self:OnCursorEntered() end self.name = self:Add("DLabel") self.name:SetPos(self.icon:GetWide() + 8, 8) self.name:SetTextColor(color_white) self.name:SetExpensiveShadow(1, color_black) self.name:SetFont("nutVendorSmallFont") self.name:SizeToContents() self.price = self:Add("DLabel") self.price:SetPos(self.icon:GetWide() + 8, 8 + self.name:GetTall()) self.price:SetTextColor(Color(255, 255, 255, 75)) self.price:SetExpensiveShadow(1, color_black) self.price:SetFont("nutVendorLightFont") self.price:SetText(nut.currency.get(0)) self.price:SizeToContents() self:SetCursor("hand") self.isSelling = false end function PANEL:updatePrice() local price = nutVendorEnt:getPrice(self.item.uniqueID, self.isSelling) self.price:SetText(nut.currency.get(price)) self.price:SizeToContents() end function PANEL:setIsSelling(isSelling) self.isSelling = isSelling self:updatePrice() end local function clickEffects() LocalPlayer():EmitSound(unpack(SOUND_VENDOR_CLICK)) end local function sellItemToVendor(panel) local item = panel.item if (not item) then return end if (IsValid(nut.gui.vendor)) then nut.gui.vendor:sellItemToVendor(item.uniqueID) clickEffects() end end local function buyItemFromVendor(panel) local item = panel.item if (not item) then return end if (IsValid(nut.gui.vendor)) then nut.gui.vendor:buyItemFromVendor(item.uniqueID) clickEffects() end end function PANEL:showAction() if (IsValid(self.action)) then return end self.action = self:Add("DButton") self.action:Dock(FILL) self.action:SetFont("nutVendorSmallFont") self.action:SetTextColor(color_white) self.action:SetAlpha(0) self.action:AlphaTo(255, 0.2, 0) self.action.OnCursorExited = function(button) button:Remove() end self.action.Paint = function(button, w, h) surface.SetDrawColor(0, 0, 0, 220) surface.DrawRect(0, 0, w, h) end self.action:SetText(L(self.isSelling and "sell" or "buy"):upper()) self.action.nutToolTip = true self.action:SetToolTip( "<font=nutItemDescFont>"..self.item:getDesc() ) self.action.item = self.item self.action.DoClick = self.isSelling and sellItemToVendor or buyItemFromVendor LocalPlayer():EmitSound("buttons/button15.wav", 25, 200) end function PANEL:OnCursorEntered() self:showAction() end function PANEL:setQuantity(quantity) if (not self.item) then return end if (quantity) then if (quantity <= 0) then self:Remove() return end self.suffix = " ("..tostring(quantity)..")" else self.suffix = "" end self.name:SetText(self.item:getName()..self.suffix) self.name:SizeToContents() end function PANEL:setItemType(itemType) local item = nut.item.list[itemType] assert(item, tostring(itemType).." is not a valid item") self.item = item self.icon:setItemType(itemType) self.name:SetText(item:getName()..self.suffix) self.name:SizeToContents() self:updatePrice() end vgui.Register("nutVendorItem", PANEL, "DPanel")
return { name = "kaitain.restena.lu", label = _("Restena DNS - LU"), resolver_url = "https://kaitain.restena.lu/dns-query", bootstrap_dns = "1.1.1.1,1.0.0.1,2606:4700:4700::1111,2606:4700:4700::1001,8.8.8.8,8.8.4.4,2001:4860:4860::8888,2001:4860:4860::8844", help_link = "https://www.restena.lu/en/service/public-dns-resolver", help_link_text = "Restena.lu" }
BaseDialog_SetQuestValue({{Tale_Action_Quest_Value_Id}}, "{{Tale_Action_ValueName}}", {{Tale_Action_OperatorIsNotSetTo_Start}}BaseDialog_GetQuestValue({{Tale_Action_Quest_Value_Id}}, "{{Tale_Action_ValueName}}") {{Tale_Action_ValueOperator}}{{Tale_Action_OperatorIsNotSetTo_End}} {{Tale_Action_ValueIsString_Start}}"{{Tale_Action_ValueIsString_End}}{{Tale_Action_ValueChange}}{{Tale_Action_ValueIsString_Start}}"{{Tale_Action_ValueIsString_End}})
require( "iuplua" ) require( "iupluacontrols" ) result, text = iup.GetParam( "Hello", nil, "Enter a string: %s\n", "[str]" ) result, number = iup.GetParam( "Hello again", nil, "Enter a number: %i\n", 42 ) -- Note: Choice selection is 0-indexed, not 1-indexed. result, choice = iup.GetParam( "Pick", nil, "Choose: %l|A|B|C|\n", 1 ) iup.Message( "Results", "Got:\nStr: " .. text .. "\nInt: " .. number .. "\nChoice #: " .. choice )
local M = {} local version = require('tn.version') local usage_str = [[ Usage: tn edit <note-name> tn list tn file <note-name> tn remove <note-name> tn show <note-name> tn (-h | --help) tn --version tn --bash-completion tn --commands Options: -h --help Show this screen. --version Show version. --bash-completion Prints out bash completion script. --commands List supported commands. ]] local compl_commands = { "edit", "list", "file", "remove", "show", "--help", "--version", "--bash-completion", "--commands" } local compl_bash_script = [=[ _tn_complete() { local IFS=$'\n' local cur prev opts COMPREPLY=() cur=${COMP_WORDS[COMP_CWORD]} prev=${COMP_WORDS[COMP_CWORD-1]} opts=() if [[ "$prev" == "$1" ]]; then opts=($(tn --commands)) else case "$prev" in edit|file|remove|show) opts=("$(tn list)") ;; esac fi CANDIDATES=($(compgen -W "${opts[*]}" -- ${cur})) if [ ${#CANDIDATES[*]} -eq 0 ]; then COMPREPLY=() else COMPREPLY=($(printf '%q\n' "${CANDIDATES[@]}")) fi } complete -F _tn_complete tn ]=] local function write_message(fileh, msg) fileh:write(msg) fileh:flush() end local function write_usage(fileh) fileh:write(usage_str) fileh:write("\n") fileh:flush() end local function write_version(fileh) fileh:write(tostring(version)) fileh:write("\n") fileh:flush() end local function write_bash_compl(fileh) fileh:write(compl_bash_script) fileh:flush() end local function write_commands_compl(fileh) fileh:write(table.concat(compl_commands, "\n")) fileh:write("\n") fileh:flush() end --- parses arg list into table ---@param args any local function parse_args(args) local data = {} local singleArgCmds = { edit=true, file=true, remove=true, show=true } local zeroArgCmds = { list=true } local helpOpt = "help" local versionOpt = "version" local bashCompOpt = "bash-completion" local commandsOpt = "commands" local zeroArgOptions = { ["-h"] = helpOpt, ["--help"] = helpOpt, ["--version"] = versionOpt, ["--bash-completion"] = bashCompOpt, ["--commands"] = commandsOpt, } if #args == 0 then data.options = data.options or {} data.options[helpOpt] = true return data end if zeroArgCmds[args[1]] then data.subcmd = args[1] if #args ~= 1 then error("invalid number of arguments for " .. data.subcmd) end return data end if singleArgCmds[args[1]] then data.subcmd = args[1] if #args == 2 then data.args = {args[2]} else error("invalid number of arguments to " .. data.subcmd) end return data end local opt = zeroArgOptions[args[1]] if opt then if #args == 1 then data.options = data.options or {} data.options[opt] = true return data else error("invalid number of option arguments for " .. opt) end end local validCmd = (data.subcmd == "list" and #data.args == 0 and not data.options) or ((data.subcmd == "show" or data.subcmd == "edit" or data.subcmd == "remove" or data.subcmd == "file") and data.args and #data.args == 1 and not data.options) or (not data.subcmd and data.options and #data.options == 1 and (data.options[1] == "bash-completion" or data.options[1] == "help" or data.options[1] == "commands")) assert(validCmd, "invalid command") end M.write_message = write_message M.write_usage = write_usage M.write_version = write_version M.write_bash_compl = write_bash_compl M.write_commands_compl = write_commands_compl M.parse_args = parse_args return M
function Queue() local elems = {} local head = 1 local tail = 1 local function push(x) elems[tail] = x tail = tail + 1 end local function pop() local value = elems[head] elems[head] = nil -- help the garbage collector head = head + 1 return value end local function size() return tail - head end return { push = push, pop = pop, size = size } end
local util = require "util" -- Define generic mocks of any `hs` functions used in Ki local mocks = { appfinder = { appFromName = function() return nil end }, application = { get = function() return nil end, enableSpotlightForNameSearches = function() return nil end, infoForBundlePath = function() return nil end, launchOrFocus = function() return nil end, }, canvas = { new = function() return { appendElements = function() return { show = function() return nil end, } end, } end, }, chooser = { new = function() return nil end, }, dialog = function() return nil end, dir = function() return nil end, displayName = function() return nil end, dockicon = { hide = function() return nil end }, drawing = { windowLevels = { modalPanel = nil, }, }, execute = function() return nil end, focus = function() return nil end, fs = { attributes = function() return nil end, fileUTI = function() return nil end, pathToAbsolute = function() return nil end, }, image = { iconForFileType = function() return nil end, imageFromAppBundle = function() return { encodeAsURLString = function() return nil end } end }, keycodes = { map = {} }, event = { getKeyCode = function() return "" end, getFlags = function() return { containExactly = function() return true end } end, }, eventtap = { new = function() return { start = function() return nil end, isEnabled = function() return nil end, stop = function() return nil end, } end, event = { types = { keyDown = nil, }, }, }, notify = { show = function() return nil end, }, open = function() return nil end, osascript = { applescript = function() return nil end, }, screen = { mainScreen = function() return { fullFrame = function() return { x = 0, y = 0, h = 0, w = 0 } end, frame = function() return { x = 0, y = 0, h = 0, w = 0 } end, } end }, showError = function() return nil end, sound = { getByName = function() return { volume = function() return { play = function() return nil end, } end, } end, }, styledtext = { new = function() return nil end, }, timer = { doAfter = function() return nil end, }, webview = { new = function() return { windowStyle = function() return nil end, level = function() return nil end, darkMode = function() return nil end, shadow = function() return nil end, } end, }, window = function() return { focus = function() return nil end, focusTab = function() return nil end, } end, } -- Init function that returns the `hs` mock object initializer and its default mocked fields return function() -- Mock the Hammerspoon's `hs` environment object with either provided or pre-defined mocks local hsMocks = util:clone(mocks) local function mockHammerspoon(data) data = data or {} local hs = {} for name, mock in pairs(hsMocks) do hs[name] = data[name] or mock end return hs end -- Return primary mock object and expose mocked fields for granular composition in test files return mockHammerspoon, hsMocks end
ITEM.name = "«Каменный цветок»" ITEM.desc = "Артефакт представляет собой камень, близкий по своим характеристикам к гранитам. Возникает внутри гравитационных полей огромной интенсивности. Способен полностью или частично защищать рассудок владельца от пси-воздействия. \n\nХАРАКТЕРИСТИКИ: \n-артефакт \n\nРадиация +3 / сек" ITEM.price = 23910 ITEM.isAnomaly = true ITEM.weight = 0.85 ITEM.model = "models/kek1ch/crystal_flower.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.iconCam = { pos = Vector(0, 0, 200), ang = Angle(90, 0, 0), fov = 6.3057324840764 } ITEM.functions.Use = { name = "положить в СИМК", onRun = function(item) local client = item.player if (IsValid(client) && client:Alive()) then if not client:getChar():getInv():hasItem("simkemp") then client:notify("Вам нужны СИМК (пустой).") return false end client:EmitSound( Sound( "interface/inv_iam_close.ogg" ), Entity( 1 ):GetPos(), 1, CHAN_AUTO, 1, 20, 0, 100 ) client:getChar():getInv():add("simk_cvetok") client:getChar():getInv():remove(client:getChar():getInv():hasItem("simkemp"):getID()) client:ScreenFade( SCREENFADE.OUT, Color( 0, 0, 0 ), 1, 3 ) timer.Simple(1,function() client:ScreenFade( SCREENFADE.IN, Color( 0, 0, 0 ), 1, 3 ) end) end end, onCanRun = function(item) return (!IsValid(item.entity)) end }
resultado = 4 - 10 --A Lua reconhece os numeros negativos print(resultado) numeroReal = 45.5 --Numeros Reais print(numeroReal ) pi = 3.141592737373733849384081 -- Numeros Reais com muitas casas print("PI "..pi)
--[[ Play back the recorded message, and offer a menu of message actions. ]] operator_extension = storage("mailbox_settings", "operator_extension") recording_name = storage("record", "last_recording_name") playback_keys = { ["1"] = "caller_save_recorded_message exit", ["2"] = "caller_playback_recorded_message", ["3"] = "caller_rerecord_message", } -- If there's an available operator extension, then include it in the options -- and pass that data along to the review sequence. operator_on_review = "" if operator_extension ~= "" then playback_keys["0"] = "transfer_to_operator" operator_on_review = "operator" end return { { action = "play", file = profile.temp_recording_dir .. "/" .. recording_name, keys = playback_keys, }, { action = "call_sequence", sequence = "review_message " .. operator_on_review, }, }
package.loaded['config.routes'] = { } package.loaded['config.application'] = {} _G['ngx'] = { HTTP_NOT_FOUND = 404, exit = function(code) return end, print = function(print) return end, status = 200, location = {}, say = print, eof = os.exit, header = {}, req = { read_body = function() return end, get_body_data = function() return end, get_headers = function() return end, get_uri_args = function() return {} end, get_post_args = function() return {busted = 'busted'} end, }, var = { uri = "/users", request_method = 'GET' } } local config={} config.name = 'bluebird' config.route='vanilla.v.routes.simple' config.bootstrap='application.bootstrap' config.app={} config.app.root='./' config.controller={} config.controller.path=config.app.root .. 'application/controllers/' config.view={} config.view.path=config.app.root .. 'application/views/' config.view.suffix='.html' config.view.auto_render=true _G['config'] = config require 'vanilla.spec.runner'
object_tangible_item_beast_converted_kima_decoration = object_tangible_item_beast_shared_converted_kima_decoration:new { } ObjectTemplates:addTemplate(object_tangible_item_beast_converted_kima_decoration, "object/tangible/item/beast/converted_kima_decoration.iff")
local mod = DBM:NewMod(1774, "DBM-BrokenIsles", nil, 822) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 14958 $"):sub(12, -3)) mod:SetCreatureID(109331) mod:SetEncounterID(1952) mod:SetReCombatTime(20) mod:SetZone() --mod:SetMinSyncRevision(11969) mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 217966 217986", "SPELL_CAST_SUCCESS 217877", "SPELL_AURA_APPLIED 217563 217877 217831 217834", "SPELL_AURA_REMOVED 217877", "SPELL_PERIODIC_DAMAGE 217907", "SPELL_PERIODIC_MISSED 217907" ) --TODO, cast id for icy commet. It's one of the scripts --TODO< cast id for Arcanopulse. It's one of the scripts. --TODO, promote howling gale to special warn if it is at all threatening local warnAncientRageFire = mod:NewTargetAnnounce(217563, 2) local warnBurningBomb = mod:NewTargetAnnounce(217877, 3) local warnAncientRageFrost = mod:NewTargetAnnounce(217831, 2) local warnHowlingGale = mod:NewSpellAnnounce(217966, 2) local warnAncientRageArcane = mod:NewTargetAnnounce(217834, 2) local specBurningBomb = mod:NewSpecialWarningYou(217877, nil, nil, nil, 1, 2)--You warning because you don't have to run out unless healer is afk. However still warn in case they are local yellBurningBomb = mod:NewFadesYell(217877) local specBurningBombDispel = mod:NewSpecialWarningDispel(217877, "Healer", nil, nil, 1, 2) local specWrathfulFlamesGTFO = mod:NewSpecialWarningMove(217907, nil, nil, nil, 1, 2) local specArcaneDesolation = mod:NewSpecialWarningSpell(217986, nil, nil, nil, 2, 2) local timerBurningBombCD = mod:NewAITimer(16, 217877, nil, nil, nil, 3) local timerHowlingGaleCD = mod:NewAITimer(16, 217966, nil, nil, nil, 2) local timerArcaneDesolationCD = mod:NewAITimer(16, 217986, nil, nil, nil, 2) local voiceBurningBomb = mod:NewVoice(217877)--targetyou/helpdispel local voiceWrathfulFlames = mod:NewVoice(217907)--runaway local voiceArcaneDesolation = mod:NewVoice(217986)--carefly --mod:AddReadyCheckOption(37460, false) mod:AddRangeFrameOption(10, 217877) function mod:OnCombatStart(delay, yellTriggered) if yellTriggered then end end function mod:OnCombatEnd() if self.Options.RangeFrame then DBM.RangeCheck:Hide() end end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 217966 then warnHowlingGale:Show() timerHowlingGaleCD:Start() elseif spellId == 217986 then specArcaneDesolation:Show() voiceArcaneDesolation:Play("carefly") timerArcaneDesolationCD:Start() end end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 217877 then timerBurningBombCD:Start() end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 217563 then--Fire Phase warnAncientRageFire:Show(args.destName) timerHowlingGaleCD:Stop() timerArcaneDesolationCD:Stop() timerBurningBombCD:Start(1) elseif spellId == 217877 then if self.Options.SpecWarn217877dispel then specBurningBombDispel:CombinedShow(0.3, args.destName) if self:AntiSpam(3, 1) then voiceBurningBomb:Play("helpdispel") end else warnBurningBomb:CombinedShow(0.3, args.destName) end if args:IsPlayer() then specBurningBomb:Show() voiceBurningBomb:Play("targetyou") yellBurningBomb:Schedule(7, 1) yellBurningBomb:Schedule(6, 2) yellBurningBomb:Schedule(5, 3) if self.Options.RangeFrame then DBM.RangeCheck:Show(10) end end elseif spellId == 217831 then--Frost Phase warnAncientRageFrost:Show(args.destName) timerBurningBombCD:Stop() timerArcaneDesolationCD:Stop() timerHowlingGaleCD:Start(1) elseif spellId == 217834 then--Arcane Phase warnAncientRageArcane:Show(args.destName) timerHowlingGaleCD:Stop() timerBurningBombCD:Stop() timerArcaneDesolationCD:Start(1) end end function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if spellId == 217877 then if args:IsPlayer() then yellBurningBomb:Cancel() if self.Options.RangeFrame then DBM.RangeCheck:Hide() end end end end function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId) if spellId == 217907 and destGUID == UnitGUID("player") and self:AntiSpam(2, 2) then specWrathfulFlamesGTFO:Show() voiceWrathfulFlames:Play("runaway") end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
-- NOTE: we heavily suggest using Packer's lazy loading (with the 'event' field) -- see: https://github.com/wbthomason/packer.nvim -- https://nvchad.github.io/config/walkthrough -- source a vimscript file for clipboard support vim.cmd('source ~/.config/nvim/vimrc') ----------------------------------------------------------- -- Neovim provider ----------------------------------------------------------- vim.g.loaded_python_provider = 0 -- disable python 2 provider vim.g.loaded_python3_provider = 1 -- disable python 3 provider vim.g.loaded_ruby_provider = 0 -- disable ruby provider vim.g.loaded_perl_provider = 0 -- disable perl provider vim.g.python3_host_prog = '/usr/bin/python3' -- Stop sourcing filetype.vim -- https://nvchad.github.io/Extras -- https://github.com/nathom/filetype.nvim vim.g.did_load_filetypes = 1 -- 500 is suggest by WhichKey.nvim -- https://github.com/folke/which-key.nvim vim.o.timeoutlen = 300
local ITEM = Clockwork.item:New(); ITEM.name = "Bottle"; ITEM.model = "models/props_junk/GlassBottle01a.mdl"; ITEM.weight = 0.2; ITEM.category = "Junk"; ITEM.description = "A round glass bottle"; -- Called when a player drops the item. function ITEM:OnDrop(player, position) end; ITEM:Register();
------------- -- GLOBALS -- ------------- assert(DynamicCam); ------------ -- LOCALS -- ------------ local presets = { ["Classic"] = { author = "dernPerkins", description = "No situations enabled, just ActionCam", importString = "dKdxpaGEc2fKQSniLMPusLzRKBsi3wLdJANQQ9k2nj)wYpPsv)LkACuPY0uidfQQVbPQy4sLoOuLttvhJkCoPQAHeQLkLuAXsXYj1dHu5PuEmrpxrtukXuvQjRGPJCrOOUkKQsptH66sP2iKSvQu2mKITdfULusgMQ8zi(UuvmsPQ0YGsJMkz8sfNekYzLskUgu58qvUmyTsjv9AivvhhzhRRUqJFbzhBaqd3ErOddwpZogbtYPKpqZBwJaeQs2EIjfbAwsywXnliFhXiysoL8bAUVapiQWaoqrgPbfc5kFhXiysoL8bAEZAeGqvY2tmRGdpmR4MfKVJyemjNs(anVzncqOkz7jMvWHNrAqHqUW3tsxbfUrVrJD0poCyD3Or46hTbnTchUyemjNs(an3cEk(8s89K0v(oIrWKCk5d08M1iaHQKTNysrGMLKrAqHqUW3tsxbfUrVrJD0poCyD3Or46hTbnTchUyemjNs(an3cEk(8s89K0LyEcOkmWNhck0o(H7nU)rOpUBSd3H2(Xf00kCJIrWKCk5d08M1iaHQKTNysrGMLKrAqHqUAnCFckCJEJg7OFC4W6UrJW1pAdAAfoCXiysoL8bAEZAeGqvY2tmRGdpJ0GcHC1A4(eu4g9gn2r)4WH1DJgHRF0g00kC4cfddqp9LkFSXqJxpPwBBvAIPbwsEmGwFvx2Xaf3SGHiogpmGjLudhOOzVvFy8M5)qpCHInaOHBVi3a90xQ8DeB6P2m5l1m7yVXJZogO4MfmKMys(an3ts(snZoMqvhkpTleKf85d6UycI4ycvDI4o5J9fkuSh2XzhduCZcgstmjFGM7jjFPMzhtOQdLN2fcYc(8bDxmbrCmHQorCN8X(cfk27H2SJbkUzbdPjMKpqZ9KKVuZSJju1zarEfsSjqHcfB8dB2Xaf3SGH0etYhOz05gRNzhJGj5uYhO5wWtXNxIVNKUeZtavHb(8q(p075igbtYPKpqZTGNIpVeFpjDLVJyemjNs(an7EmaT5QAVgaD(TYb6HlgbtYPKpqZTGNIpVeFpjDjMNaQcd85HwQ(OmjVG8FO3yCHIj5d0Cpj5l1m7ycvDUXR2q(4Iju1HYt7cbzbF(GUlMGioMqvNiUt(yFXWJ7tlaIgGz(TYXlMUiMadiYRqInaiAaMXeQ6mGiVcj2eOy6IyceZs0FehkumSphzhduCZcgstmjFGMrNBSEMDmcMKtjFGMBbpfFEj(Es6k)xmcMKtjFGM7lWdIkmGduKrAqHqUY)fJGj5uYhOz3JbOnxv71aOZ)fkMKpqZ9KKVuZSJju1HYt7cbzbF(GUlMGioMqvNiUt(yFHcf79WMDmqXnlyinXK8bAUNK8LAMDmHQo34vBiF3ftOQdLN2fcYc(8bDxmbrCmHQodiYRqI5vXeQ6eXDYh7luOyoEoYoMKpqZOZnwpZogbtYPKpqZ9f4brfgWbkYinOqix5)IrWKCk5d0S7Xa0MRQ9Aa05)cfduCZcgstmjFGM7jjFPMzhtOQZnE1gYFC)XeQ6q5PDHGSGpFq3ftqehtOQZaI8kKytGIju1jI7Kp2xOqXC8EzhtYhOz05gRNzhJGj5uYhO5wWtXNxIVNKUY)fJGj5uYhO5(c8GOcd4afzKguiKR8FXiysoL8bA29yaAZv1Ena68FHIbkUzbdPjMKpqZ9KKVuZSJju15gVAd5pgxmHQouEAxiil4Zh0DXeeXXeQ6mGiVcjw1MIju1jI7Kp2xOqXC8WMDmjFGMrNBSEMDmcMKtjFGMDpgG2CvTxdGo)xmcMKtjFGM7lWdIkmGduKrAqHqUY)fJGj5uYhO5wWtXNxIVNKUY)fkMKpqZ9KKVuZSJju1HYt7cbzbF(GUlMGioMqvNiUt(yFHcf7H7LDmqXnlyinXK8bAUNK8LAMDmHQouEAxiil4Zh0DXeeXXeQ6eXDYh7luOyyFVSJj5d0m6CJ1ZSJrWKCk5d0Cl4P4ZlX3tsx5)IrWKCk5d0CFbEquHbCGImsdkeYv(VyemjNs(an7EmaT5QAVgaD(VqXK8bAUNK8LAMDmHQorCN8X(Iju15gVAd5pkgPz10t(sT9hKVJxmDrmbgqKxHeBaq0amJju1zarEfsmVkgECFAbq0amZFmAFX0fXeeXXi)byAkI7KMycvDO80UqqwWNpO7IjiIdfd6qAEMDmx(ba9ftrCOyGIBwWqAcfB8Zr2Xaf3SGH0etYhO5EsYxQz2XeQ6CJxTH8hftOQdLN2fcYc(8bDxmbrCmHQodiYRqI5vXeQ6eXDYh7luOyVhUSJbkUzbdPjMKpqZ9KKVuZSJju1HYt7cbzbF(GUlMGioMqvNbe5viX8QycvDI4o5J9fkuS34rzhduCZcgstmjFGM7jjFPMzhtOQdLN2fcYc(8bDxmbrCmHQorCN8X(cfk2dRJSJbkUzbdPjMKpqZ9KKVuZSJju1HYt7cbzbF(GUlMGioMqvNiUt(yFHcf7HwhzhduCZcgstmjFGM7jjFPMzhtOQdLN2fcYc(8bDxmbrCmHQorCN8X(cfk275i7yGIBwWqAIj5d0Cpj5l1m7ycvDO80UqqwWNpO7IjiIJju1jYRY3XlMqvNbe5viX0ScbIju1jI7Kp2xOqXEyhLDmqXnlyinXK8bAUNK8LAMDmHQouEAxiil4Zh0DXeeXXeQ6eXDYh7luOypCoYogO4MfmKMys(an3ts(snZoMqvhkpTleKf85d6UycI4ycvDI4o5J9fkuS3Bu2Xaf3SGH0etYhO5EsYxQz2XeQ6q5PDHGSGpFq3ftqehtOQtKxLVdCXeQ6mGiVcjMMviqmHQorCN8X(cfk243l7yGIBwWqAIj5d0m6CJ1ZSJrWKCk5d0Cl4P4ZlX3tsx57igbtYPKpqZBwJaeQs2EIjfbAwsywXnliFhXiysoL8bAEZAeGqvY2tmRGdpmR4MfKVJqXK8bAUNK8LAMDmHQouEctkPgoqrZ8FOhUycvDO80UqqwWNpO7IjiIJju1jI7K)4xmHQouEc)A6jFPYV)xmHQorEv(JJju15gVAd5pkMqvNbe5viXqJNcfk2d7l7yGIBwWqAIj5d0Cpj5l1m7ycvDO80UqqwWNpO7IjiIJju1jI7Kp2xOqXEJFzhduCZcgstmjFGM7jjFPMzhtOQdLN2fcYc(8bDxmbrCmHQorCN8X(cfk2BSJSJbkUzbdPjMKpqZ9KKVuZSJju1HYt7cbzbF(GUlMGioMqvNiUt(yFHcf7H2x2Xaf3SGH0etYhO5EsYxQz2XeQ6q5PDHGSGpFq3ftqehtOQte3jFSVqHcfJhWGvsyiIdfJWRleRf05e)wR7rHPwhMJP4dIHUfpNEzmUn5Q0XgaTcFqJ(9QzOea", }, } function DynamicCam:LoadPreset(defaultName) -- if there is a preset with this name, then load it into the current profile if (presets[defaultName]) then self:ImportIntoCurrentProfile(presets[defaultName].importString); end end function DynamicCam:GetPresets() local presetList = {}; -- load a table full of the name (the key) and what we want the entry to read for name, tbl in pairs(presets) do local entry = string.format("%s (%s)", name, tbl.author); presetList[name] = entry; end return presetList; end function DynamicCam:GetPresetDescriptions() local descriptions = ""; local sep = ""; -- load a table full of the name (the key) and what we want the entry to read for name, tbl in pairs(presets) do local entry = string.format("%s|cFFFFFF00%s (%s):|r\n %s", sep, name, tbl.author, tbl.description); descriptions = descriptions..entry; sep = "\n\n"; end return descriptions; end
local sStage = GAMESTATE:GetCurrentStage(); local tRemap = { Stage_1st = 1, Stage_2nd = 2, Stage_3rd = 3, Stage_4th = 4, Stage_5th = 5, Stage_6th = 6, }; if tRemap[sStage] == PREFSMAN:GetPreference("SongsPerPlay") then sStage = "Stage_Final"; else sStage = sStage; end; ---------------------------------------------------------------------------- return Def.ActorFrame { Def.Sprite{ InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); OnCommand=function(self) if GAMESTATE:GetPlayMode() == 'PlayMode_Regular' or GAMESTATE:GetPlayMode() == 'PlayMode_Battle' or GAMESTATE:GetPlayMode() == 'PlayMode_Rave' then self:Load(THEME:GetPathG("_Stages/ScreenStageInformation", "Stage " .. ToEnumShortString(sStage) )); elseif GAMESTATE:GetPlayMode() == 'PlayMode_Oni' then self:Load(THEME:GetPathG("_Stages/ScreenStageInformation", "Stage oni")); elseif GAMESTATE:GetPlayMode() == 'PlayMode_Nonstop' then self:Load(THEME:GetPathG("_Stages/ScreenStageInformation", "Stage Nonstop")); elseif (GAMESTATE:Env()).EndlessState then self:Load(THEME:GetPathG("_Stages/ScreenStageInformation", "Stage endless")); end; self:diffusealpha(0):sleep(0.132) :linear(0.264):diffusealpha(1); end; }; };
local keymap = vim.api.nvim_set_keymap keymap('n', '<leader>gf', '<cmd>lua require"telescope.builtin".find_files()<CR>', {noremap = true}) keymap('n', '<leader>gg', '<cmd>lua require"telescope.builtin".live_grep()<CR>', {noremap = true}) keymap('n', '<leader>gb', '<cmd>lua require"telescope.builtin".buffers()<CR>', {noremap = true}) keymap('n', '<leader>gh', '<cmd>lua require"telescope.builtin".help_tags()<CR>', {noremap = true}) keymap('n', '<leader>gr', '<cmd>lua require"telescope.builtin".registers()<CR>', {noremap = true}) keymap('n', '<leader>gm', '<cmd>lua require"telescope.builtin".man_pages()<CR>', {noremap = true}) keymap('n', '<leader>gk', '<cmd>lua require"telescope.builtin".keymaps()<CR>', {noremap = true}) local actions = require"telescope.actions" local sorters = require"telescope.sorters" local previewers = require"telescope.previewers" require"telescope".setup { defaults = { find_command = {"rg", "--no-heading", "--with-filename", "--line-number", "--column", "--smart-case" }, prompt_position = "top", prompt_prefix = " ", selection_caret = " ", entry_prefix = " ", initial_mode = "insert", selection_strategy = "reset", sorting_strategy = "descending", layout_strategy = "horizontal", layout_defaults = {horizontal = {mirror = false}, vertical = {mirror = false}}, file_sorter = sorters.get_fuzzy_file, file_ignore_patterns = {}, generic_sorter = sorters.get_generic_fuzzy_sorters, shortern_path = true, winbled = 0, width = 0.75, preview_cutoff = 120, result_height = 1, result_width = 0.8, border = {}, borderchars = {"─", "│", "─", "│", "┌", "┐", "┘", "└"}, color_devicon = true, use_less = true, file_previewer = previewers.vim_buffer_cat.new, grep_previewer = previewers.vim_buffer_vimgrep.new, qflist_previewer = previewers.vim_buffer_qflist.new, mappings = { i = { -- replace Ctrl+x to Ctrl+s for split ["<C-x>"] = false, ["<C-s>"] = actions.file_split, }, n = { -- replace Ctrl+x to Ctrl+s for split ["<C-x>"] = false, ["<C-s>"] = actions.file_split, } } } }
TOOL.Category = "Wire Extras/RFID" TOOL.Name = "Reader" TOOL.Command = nil TOOL.ConfigName = "" TOOL.Tab = "Wire" if ( CLIENT ) then language.Add( "Tool.wire_rfid_reader_prox.name", "RFID Reader Tool (Wire)" ) language.Add( "Tool.wire_rfid_reader_prox.desc", "Spawns a RFID reader for use with the wire system." ) language.Add( "Tool.wire_rfid_reader_prox.0", "Primary: Create/Update Proximity Reader" ) language.Add( "WireReaderTool_reader_prox", "RFID Reader:" ) language.Add( "WireReaderTool_Range", "Max Range:" ) language.Add( "WireReaderTool_NoColorChg", "Don't change colour on state changed" ) language.Add( "sboxlimit_wire_rfid_reader_proxs", "You've hit readers limit!" ) language.Add( "undone_Wire Reader", "Undone Wire Reader" ) end if (SERVER) then CreateConVar('sbox_maxwire_rfid_reader_proxs', 20) CreateConVar('sbox_wire_rfid_reader_proxs_maxlen', 30) end TOOL.ClientConVar[ "Range" ] = 100 TOOL.ClientConVar[ "NoColorChg" ] = 0 TOOL.Model = "models/jaanus/wiretool/wiretool_input.mdl" cleanup.Register( "wire_rfid_reader_proxs" ) function TOOL:LeftClick( trace ) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() local Range = self:GetClientNumber("Range") local NoColorChg = (self:GetClientNumber("NoColorChg")!=0) if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_rfid_reader_prox" && trace.Entity:GetTable().pl == ply ) then trace.Entity:Setup( Range, NoColorChg ) return true end if ( !self:GetSWEP():CheckLimit( "wire_rfid_reader_proxs" ) ) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_rfid_reader_prox = MakeWireReader( ply, trace.HitPos, Range, NoColorChg, Ang ) local min = wire_rfid_reader_prox:OBBMins() wire_rfid_reader_prox:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const = WireLib.Weld(wire_rfid_reader_prox, trace.Entity, trace.PhysicsBone, true) undo.Create("Wire Reader") undo.AddEntity( wire_rfid_reader_prox ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_rfid_reader_proxs", wire_rfid_reader_prox ) return true end function TOOL:RightClick( trace ) return false end if (SERVER) then function MakeWireReader( pl, Pos, Range, NoColorChg, Ang ) if ( !pl:CheckLimit( "wire_rfid_reader_proxs" ) ) then return false end local wire_rfid_reader_prox = ents.Create( "gmod_wire_rfid_reader_prox" ) if (!wire_rfid_reader_prox:IsValid()) then return false end wire_rfid_reader_prox:SetAngles( Ang ) wire_rfid_reader_prox:SetPos( Pos ) wire_rfid_reader_prox:SetModel( Model("models/jaanus/wiretool/wiretool_input.mdl") ) wire_rfid_reader_prox:Spawn() wire_rfid_reader_prox:Setup(Range,NoColorChg) wire_rfid_reader_prox:SetPlayer( pl ) local ttable = { Range = Range, NoColorChg = NoColorChg, pl = pl } table.Merge(wire_rfid_reader_prox:GetTable(), ttable ) pl:AddCount( "wire_rfid_reader_proxs", wire_rfid_reader_prox ) return wire_rfid_reader_prox end duplicator.RegisterEntityClass("gmod_wire_rfid_reader_prox", MakeWireReader, "Pos", "Range", "NoColorChg", "Ang", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWireReader( ent, player ) if ( !ent || !ent:IsValid() ) then return end local tr = util.GetPlayerTrace( player, player:GetAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_rfid_reader_prox" ) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireReader( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool.wire_rfid_reader_prox.name", Description = "#Tool.wire_rfid_reader_prox.desc" }) panel:AddControl("ComboBox", { Label = "#Presets", MenuButton = "1", Folder = "wire_rfid_reader_prox", Options = { Default = { wire_rfid_reader_prox_reader_prox = "0", } }, CVars = { } }) panel:AddControl("Slider", { Label = "#WireReaderTool_Range", Type = "Float", Min = "1", Max = "10000", Command = "wire_rfid_reader_prox_Range" }) panel:AddControl("CheckBox", { Label = "#WireReaderTool_NoColorChg", Command = "wire_rfid_reader_prox_NoColorChg" }) end
local config = { profile = { logo = "logo", name = "Simon Weizman", headline = "Computer Science Student at University of Central Florida | SWE Intern at SavvySuit", email = "contact@simon.weizman.us", website = "simon.weizman.dev", git = "gitlab.com/torrentofshame", location = "Orlando, Florida, US" }, summary = [[ I'm a passionate, resourceful, and self-taught developer and an undergraduate student of Computer Science at UCF. I decided to take on freelance development as a way to further my abilities and solve niche problems that I wouldn't be able to find elsewhere. ]], -- nil causes lipsum[1][1-2] experience = { { jobTitle = "Software Engineering Intern", organization = "SavvySuit", startDate = "Mar 2021", endDate = nil, location = "Orlando, FL", description = { "Work on an offline-first, ADA compliant progressive web app that assists disabilities living in locations with poor internet.", "Architected a dynamic form configuration system using yaml, Formik, and React that allows for the easy configuration of forms that validate user input and automatically add more fields depending on user input.", "Manipulate local data, enable offline and cloud synchronization using Amplify DataStore in the frontend", "Implement data conflict resolution, versioning and journaling using AWS AppSync with DynamoDB in the backend" } }, { jobTitle = "Freelance Developer", organization = "Upwork", startDate = "Mar 2021", endDate = nil, location = "Remote/Virtual", description = { "Working closely with clients to create custom scripts and modify pre-existing code." } }, { jobTitle = "DevOps Lead", organization = "Knight Hacks", startDate = "Aug 2021", endDate = "Nov 2021", location = "Remote/Virtual", description = { "Deployed and managed our applications running on a combination of Kubernetes, Azure, and Cloudflare.", "Built, maintained, and scaled infrastructure for production and staging environments.", "Used GitHub Actions to automate testing and deployment to production and staging environments.", "Oversaw the implementation of automated performance measurement reporting and error monitoring.", "Developed automated pipelines for creating and deploying new releases using semver and GitHub Actions." } }, { jobTitle = "Back End Developer", organization = "Knight Hacks", startDate = "Feb 2021", endDate = "Nov 2021", location = "Remote/Virtual", description = { "Worked in a team of 6 people using Flask and MongoDB to create tools for student hackathons.", "Used Agile Methodology in the team.", "Collaborated with front end and mobile teams to ensure the quality of the final product.", "Designed and maintained unit tests in collaboration with team members to ensure code quality.", "Architected the initial boilerplate code.", "Assisted in deployment using GitHub Actions, Kubernetes, and Nginx.", "Built and deployed various hotfixes and last-minute changes to the backend." } }, { jobTitle = "Volunteer Lua Developer", organization = "Innovative Gamers", startDate = "Mar 2019", endDate = "Feb 2020", location = "Remote/Virtual", description = { "Developed a player management system utilizing an SQL database which enhanced the player experience and assisted in managing the player hierarchy.", "Designed custom UI that integrated existing features to assist players and staff in managing characters and the server.", "Cooperated with staff and players to increase player retention during down-time by 50\\%.", "Documented the steps necessary to configure the different features on the server.", "Maintained and managed the server's code and database." } }, { jobTitle = "Summer Camp Counselor", organization = "Peg Camp", startDate = "Jul 2019", endDate = "Aug 2019", location = "South Broward High School", description = { "Part of a team of counselors, whose goal was to create a safe and fun environment where kids can learn about up-to-date technology in video game design, engineering, coding, and computer graphics.", "Taught multiple computer programs to children at the beginning, intermediate, and advanced levels, including: Python and Tinker CAD.", "Supported campers through the learning process ensuring a fun and successful experience." } } }, projects = { { name = "LuaLaTeX Resume", startDate = "Nov 2020", endDate = nil, shortDescription = "My resume that I made in LuaLaTeX, that is generated from information saved in a config file." }, { name = "Personal Website", startDate = "Nov 2018", endDate = nil, shortDescription = "Created using Node.js with React and React-Bootstrap." }, { name = "Web Email Client", startDate = "Jul 2020", endDate = nil, shortDescription = "A custom Webmail client created with Node.js, Express.js, and Pug.js" }, { name = "Back-end for Knight Hacks", startDate = "Feb 2021", endDate = "Nov 2021", shortDescription = "The back-end for Knight Hacks, built with Flask and deployed on AKS." }, { name = "Personal Homelab Server", startDate = "Mar 2018", endDate = "Jul 2020", shortDescription = "I owned, maintained, and administered an old Dell Poweredge R710 that I used to learn about virtualization, DevOps and server management" }, { name = "Why don't people format their numbers browser extension", startDate = "Sep 2020", endDate = "Sep 2020", shortDescription = "A very small and simple Google Chrome browser extension using JavaScript to help me read large, especially unformatted numbers." }, }, skills = { { categoryName = "Programming Languages", items = { "HTML", "CSS", "SASS", "LESS", "JavaScript", "TypeScript", "Python", "Lua", "LaTeX", "C", "Java" } }, { categoryName = "Frontend", items = { "React.js", "React Native", "Bootstrap", "jQuery", "Webpack", "Next.js", "PWAs" } }, { categoryName = "Backend", items = { "Node.js", "REST API", "JWT", "OAuth", "CDN", "Flask", "Express.js", "Celery" } }, { categoryName = "Databases", items = { "MongoDB", "PostgreSQL", "MariaDB", "MySQL", "SQLite", "DynamoDB" } }, { categoryName = "Tools & Technologies", items = { "MERN", "Git", "Nginx", "Docker", "CI/CD", "DNS", "Prometheus", "Grafana", "Digital Ocean", "Kubernetes", "AWS", "Linux", "Vim" } } }, education = { { degree = "Computer Science BS", institution = "University of Central Florida", startDate = "Jul 2020", endDate = "Dec 2023" }, { degree = "High School Diploma", institution = "South Broward High School", startDate = "Aug 2016", endDate = "May 2020" } }, certifications = { { name = "CompTIA Security+ ce", issuer = "CompTIA", issueDate = "Dec 2021", expireDate = "Dec 2024", logo = "comptia-security-ce-certification" }, { name = "Autodesk Inventor Certified User", issuer = "Autodesk", issueDate = "May 2020", expireDate = nil, logo = "autodesk-inventor-certified-user" }, { name = "Autodesk AutoCAD Certified User", issuer = "Autodesk", issueDate = "Feb 2020", expireDate = nil, logo = "autodesk-autocad-certified-user" }, { name = "AutoCAD Certified Professional", issuer = "Autodesk", issueDate = "Jun 2020", expireDate = "Jun 2023", logo = "autocad-certified-professional" } }, languages = nil } return config
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') ENT.WireDebugName = "RFID Reader" local MODEL = Model("models/jaanus/wiretool/wiretool_input.mdl") function ENT:Initialize() self:SetModel( MODEL ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self.Outputs = Wire_CreateOutputs(self, { "State", "A", "B", "C", "D" }) self.MaxRange=100 self.A=0 self.B=0 self.C=0 self.D=0 self.State=0 self.NoColorChg=false Wire_TriggerOutput(self,"State",0) Wire_TriggerOutput(self,"A",0) Wire_TriggerOutput(self,"B",0) Wire_TriggerOutput(self,"C",0) Wire_TriggerOutput(self,"D",0) self:ShowOutput(0,0,0,0,0) end function ENT:OnRemove() Wire_Remove(self) end function ENT:Setup(Range,col) self.MaxRange=Range self.NoColorChg=col end function ENT:Think() self.BaseClass.Think(self) local ent = nil local mypos = self:GetPos() local mindist = -1 for _,contact in pairs(ents.FindInSphere(self:GetPos(), self.MaxRange or 10)) do if contact.__RFID_HASRFID then ent=contact; local dist = (contact:GetPos() - mypos):Length() if (mindist<0 or dist<mindist) then mindist = dist ent=contact end end end if (!ent) then if(self.State!=0)then if !self.NoColorChg then self:SetColor(Color(255, 255, 255, 255)) end Wire_TriggerOutput(self,"State",0) self.State=0 Wire_TriggerOutput(self,"A",0) self.A=0 Wire_TriggerOutput(self,"B",0) self.B=0 Wire_TriggerOutput(self,"C",0) self.C=0 Wire_TriggerOutput(self,"D",0) self.D=0 self:ShowOutput(0,0,0,0,0) end return false end if !self.NoColorChg then self:SetColor(Color(0, 255, 0, 255)) end Wire_TriggerOutput(self,"State",1) self.State=1 Wire_TriggerOutput(self,"A",ent.__RFID_A) self.A=ent.__RFID_A Wire_TriggerOutput(self,"B",ent.__RFID_B) self.B=ent.__RFID_B Wire_TriggerOutput(self,"C",ent.__RFID_C) self.C=ent.__RFID_C Wire_TriggerOutput(self,"D",ent.__RFID_D) self.D=ent.__RFID_D self:ShowOutput(self.State, self.A, self.B, self.C, self.D) self:NextThink(CurTime()+0.125) end function ENT:ShowOutput(s,a,b,c,d) txt = "RFID Reader\n" if s==0 then txt=txt.."No object found" else txt=txt.."Reading\nA="..a..";B="..b..";C="..c..";D="..d end self:SetOverlayText( txt ) end function ENT:OnRestore() Wire_Restored(self) end
function openURL(w, h, title, url) Frame = vgui.Create( "DFrame" ); Frame:SetTitle( title ); Frame:SetSize( w, h + 24 ); Panel = vgui.Create( "DPanel", Frame ); Panel:SetPos( 0, 24 ); Panel:SetSize( w, h + 24 ); HTML = vgui.Create( "HTML", Panel ); HTML:SetPos( 0, 0 ); HTML:SetSize( w, h ); HTML:OpenURL( url ); Frame:Center(); Frame:MakePopup(); end --Receive MSS.GUI and display the URL provided by the server net.Receive( "mss.url", function() print("[MSS URL] Data recieved!") local w = net.ReadInt(16) local h = net.ReadInt(16) local title = net.ReadString() local url = net.ReadString() openURL(w, h, title, url) end )
require('nn') require('rnn') ---------------------------------------------------------------------- -- parse command line arguments if not opt then print '==> processing options' cmd = torch.CmdLine() cmd:text() cmd:text('Bi-Directional LSTM') cmd:text() cmd:text('Options:') cmd:option('-model_type', 'bi-lstm', 'the type of model: bi-lm | bi-lstm | lstm') cmd:option('-input_dim', 9, 'the input size') cmd:option('-output_dim', 2, 'the output size') cmd:option('-hidden_size', 100, 'the hidden size') cmd:option('-dropout', 0.3, 'dropout rate') cmd:text() opt = cmd:parse(arg or {}) end ---------------------------------------------------------------------- if opt.model_type == 'bi-lm' then -- forward rnn -- build simple recurrent neural network fwd = nn.Recurrent( opt.hidden_size, nn.LookupTable(opt.input_dim, opt.hidden_size), nn.Linear(opt.hidden_size, opt.hidden_size), nn.Tanh(), rho ) -- backward rnn (will be applied in reverse order of input sequence) bwd = fwd:clone() bwd:reset() -- reinitializes parameters -- merges the output of one time-step of fwd and bwd rnns. -- You could also try nn.AddTable(), nn.Identity(), etc. merge = nn.JoinTable(1, 1) -- we use BiSequencerLM because this is a language model (previous and next words to predict current word). -- If we used BiSequencer, x[t] would be used to predict y[t] = x[t] (which is cheating). -- Note that bwd and merge argument are optional and will default to the above. brnn = nn.BiSequencerLM(fwd, bwd, merge) rnn = nn.Sequential() :add(brnn) :add(nn.Sequencer(nn.Linear(2*opt.hidden_size, opt.output_dim))) -- times two due to JoinTable :add(nn.Sequencer(nn.LogSoftMax())) elseif opt.model_type == 'bi-lstm' then -- forward rnn -- build LSTM based rnn fwd = nn.FastLSTM(opt.input_dim, opt.hidden_size) -- backward rnn (will be applied in reverse order of input sequence) bwd = fwd:clone() bwd:reset() -- reinitializes parameters -- merges the output of one time-step of fwd and bwd rnns. -- You could also try nn.AddTable(), nn.Identity(), etc. merge = nn.JoinTable(1, 1) -- merge = nn.CSubTable() -- build the bidirectional lstm brnn = nn.BiSequencer(fwd, bwd, merge) rnn = nn.Sequential() :add(brnn) :add(nn.Sequencer(nn.Dropout(opt.dropout))) :add(nn.Sequencer(nn.Linear(2*opt.hidden_size, opt.output_dim))) -- times two due to JoinTable --:add(nn.Sequencer(nn.Linear(opt.hidden_size, opt.output_dim))) -- 1 time due to CSubTable :add(nn.Sequencer(nn.LogSoftMax())) elseif opt.model_type == 'lstm' then --- SINGLE LAYER --- -- forward rnn -- build simple recurrent neural network --[[fwd_1 = nn.FastLSTM(opt.input_dim, opt.hidden_size) s_rnn_1 = nn.Sequencer(fwd_1) rnn = nn.Sequential() :add(s_rnn_1) :add(nn.Sequencer(nn.Dropout(opt.dropout))) :add(nn.Sequencer(nn.Linear(opt.hidden_size, opt.output_dim))) :add(nn.Sequencer(nn.LogSoftMax()))]]-- --- TWO LAYERS --- -- forward rnn -- build simple recurrent neural network fwd_1 = nn.FastLSTM(opt.input_dim, opt.hidden_size) fwd_2 = nn.FastLSTM(opt.hidden_size, opt.hidden_size) s_rnn_1 = nn.Sequencer(fwd_1) s_rnn_2 = nn.Sequencer(fwd_2) rnn = nn.Sequential() :add(s_rnn_1) :add(nn.Sequencer(nn.Dropout(opt.dropout))) :add(s_rnn_2) :add(nn.Sequencer(nn.Dropout(opt.dropout))) :add(nn.Sequencer(nn.Linear(opt.hidden_size, opt.output_dim))) :add(nn.Sequencer(nn.LogSoftMax())) end -- print the model print(rnn)
local M = {} function M.get_file_name() return vim.api.nvim_buf_get_name(0) end function M.table_contains(table, key) return table[key] ~= nil end return M
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false
LoginWechatCcsView = class("LoginWechatCcsView") LoginWechatCcsView.onCreationComplete = function (slot0) ClassUtil.extends(slot0, ZoomPopUpChildView, true, slot0, slot0.bg, slot0.view) slot0._inputWxGzh = CCSUtil.changeUITextFeildWithCcsTextInput(slot0.view.inputWechat) end LoginWechatCcsView.onZoomShowTweenComplete = function (slot0) ZoomPopUpChildView.onZoomShowTweenComplete(slot0) slot0._inputWxGzh:show() end LoginWechatCcsView.hide = function (slot0, slot1, slot2) ZoomPopUpChildView.hide(slot0, slot1, slot2) slot0.model:setValidateSmsCode("") slot0._inputWxGzh:setText("") slot0._inputWxGzh:hide() end LoginWechatCcsView.onBtnClick = function (slot0, slot1, slot2) if slot1 == slot0.view.btnClose then slot0.model:setIsLoginWechatShowing(false) elseif slot1 == slot0.view.btnConfirm then slot0.controller:requestValidateWechat(slot0._inputWxGzh:getText()) end end LoginWechatCcsView.destroy = function (slot0) destroySomeObj(slot0._inputWxGzh) destroySomeObj(slot0.view.btnClose) ZoomPopUpChildView.destroy(slot0) end return
--- Turbo.lua Github Feed -- -- Copyright 2013 John Abrahamsen -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- This implementation uses the Github REST API to pull current amount of -- watchers for the Turbo.lua repository. TURBO_SSL = true -- Enable SSL as Github API requires HTTPS. local turbo = require "turbo" local yield = coroutine.yield local GithubFeed = class("GithubFeed", turbo.web.RequestHandler) function GithubFeed:get(search) local res = yield( turbo.async.HTTPClient():fetch("https://api.github.com/repos/kernelsauce/turbo")) if res.error or res.headers:get_status_code() ~= 200 then -- Check for errors. -- If data could not be fetched a 500 error is sent as response. error(turbo.web.HTTPError:new(500, res.error.message)) end local json = turbo.escape.json_decode(res.body) -- Ugly inlining of HTML code. You get the point! self:write([[<html><head></head><body>]]) self:write(string.format( [[ <h1>Turbo.lua Github feed<h1> <p>Current watchers %d</p> ]], json.watchers_count )) self:write([[</body></html>]]) end local application = turbo.web.Application:new({ {"^/$", GithubFeed} }) application:listen(8888) turbo.ioloop.instance():start()
SB.Include(SB_VIEW_FIELDS_DIR .. "field.lua") FunctionField = Field:extends{} -- FIXME: sources is ignored function FunctionField:init(field) self:__SetDefault("width", 200) Field.init(self, field) self.btnFunction = Button:New { caption = "Function", width = self.width, height = self.height, OnClick = { function() local mode = 'add' if self.value then mode = 'edit' end local functionWindow = FunctionWindow({ mode = mode, dataType = self.dataType, element = self.value, trigger = self.trigger, params = self.params, OnConfirm = { function(element) self:Set(element) end }, }) --SB.MakeWindowModal(customWindow.window, self.parent.parent.parent) -- SB.MakeWindowModal(functionWindow.window, self.parent) end }, } self.components = { self.btnFunction } end -- Function window class FunctionWindow = AbstractTriggerElementWindow:extends{} function FunctionWindow:init(opts) self.dataType = opts.dataType AbstractTriggerElementWindow.init(self, opts) end -- TODO: Checking if input types are equivalent should be removed to a -- meta-programming utility file. local function isMatch(inputTypes1, inputTypes2) if #inputTypes1 ~= #inputTypes2 then return false end local isMatched2 = {} -- index mapping of inputs already used in the matching for _, inputType1 in pairs(inputTypes1) do local matched1 = true for i, inputType2 in pairs(inputTypes2) do if not isMatched2[i] then if inputType1.type == inputType2.type then isMatched2[i] = true matched1 = true break end end end if not matched1 then return false end end return false end function FunctionWindow:GetValidElementTypes() local validFunctionTypes = {} local functionTypes if self.dataType.type == "function" then -- If specified, Filter based on matching output data types. if self.dataType.output then functionTypes = SB.metaModel.functionTypesByOutput[self.dataType.output] else functionTypes = SB.metaModel.functionTypes end -- FIXME: things might need cleanup for well designed action support elseif self.dataType.type == "action" then functionTypes = SB.metaModel.actionTypes else Log.Error("Unexeptected data type: " .. tostring(self.dataType.type)) end -- If specified, Filter based on matching input data types. if self.dataType.input ~= nil then for _, functionType in pairs(functionTypes) do if isMatch(functionType.input, self.dataType.input) then table.insert(validFunctionTypes, functionType) end end else validFunctionTypes = functionTypes end return validFunctionTypes end function FunctionWindow:GetWindowCaption() -- FIXME: better function display if possible if self.mode == 'add' then return "New function" elseif self.mode == 'edit' then return "Edit function" end end
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BossInfo_pb', package.seeall) local POINT = protobuf.Descriptor(); local POINT_X_FIELD = protobuf.FieldDescriptor(); local POINT_Y_FIELD = protobuf.FieldDescriptor(); local BOSSREWARD = protobuf.Descriptor(); local BOSSREWARD_HARDMODE_FIELD = protobuf.FieldDescriptor(); local BOSSREWARD_GIFTS_FIELD = protobuf.FieldDescriptor(); local BOSSINFO = protobuf.Descriptor(); local BOSSINFO_ID_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_BOSSID_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_NAME_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_TITLE_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_TARGET_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_MAPID_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_DESC_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_LEVEL_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_ATTACK_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_DEFEND_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_AGILITY_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_LUCKY_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_THEW_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_BLOOD_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_DAMAGE_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_SKIN_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_POWER_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_BOSSTYPE_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_TOTALROUND_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_GIFTS_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_WIDTH_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_HEIGHT_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_BEGINTIME_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_ENDTIME_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_STATUS_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_CHALLCOUNT_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_TOTALUSER_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_PROGRESS_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_TOTALPROGRESS_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_CONDITION_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_MEETCOND_FIELD = protobuf.FieldDescriptor(); local BOSSINFO_REWARD_FIELD = protobuf.FieldDescriptor(); POINT_X_FIELD.name = "x" POINT_X_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.Point.x" POINT_X_FIELD.number = 1 POINT_X_FIELD.index = 0 POINT_X_FIELD.label = 2 POINT_X_FIELD.has_default_value = false POINT_X_FIELD.default_value = 0 POINT_X_FIELD.type = 13 POINT_X_FIELD.cpp_type = 3 POINT_Y_FIELD.name = "y" POINT_Y_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.Point.y" POINT_Y_FIELD.number = 2 POINT_Y_FIELD.index = 1 POINT_Y_FIELD.label = 2 POINT_Y_FIELD.has_default_value = false POINT_Y_FIELD.default_value = 0 POINT_Y_FIELD.type = 13 POINT_Y_FIELD.cpp_type = 3 POINT.name = "Point" POINT.full_name = ".com.xinqihd.sns.gameserver.proto.Point" POINT.nested_types = {} POINT.enum_types = {} POINT.fields = {POINT_X_FIELD, POINT_Y_FIELD} POINT.is_extendable = false POINT.extensions = {} BOSSREWARD_HARDMODE_FIELD.name = "hardmode" BOSSREWARD_HARDMODE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossReward.hardmode" BOSSREWARD_HARDMODE_FIELD.number = 1 BOSSREWARD_HARDMODE_FIELD.index = 0 BOSSREWARD_HARDMODE_FIELD.label = 1 BOSSREWARD_HARDMODE_FIELD.has_default_value = false BOSSREWARD_HARDMODE_FIELD.default_value = "" BOSSREWARD_HARDMODE_FIELD.type = 9 BOSSREWARD_HARDMODE_FIELD.cpp_type = 9 BOSSREWARD_GIFTS_FIELD.name = "gifts" BOSSREWARD_GIFTS_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossReward.gifts" BOSSREWARD_GIFTS_FIELD.number = 22 BOSSREWARD_GIFTS_FIELD.index = 1 BOSSREWARD_GIFTS_FIELD.label = 3 BOSSREWARD_GIFTS_FIELD.has_default_value = false BOSSREWARD_GIFTS_FIELD.default_value = {} BOSSREWARD_GIFTS_FIELD.message_type = GIFT_PB_GIFT BOSSREWARD_GIFTS_FIELD.type = 11 BOSSREWARD_GIFTS_FIELD.cpp_type = 10 BOSSREWARD.name = "BossReward" BOSSREWARD.full_name = ".com.xinqihd.sns.gameserver.proto.BossReward" BOSSREWARD.nested_types = {} BOSSREWARD.enum_types = {} BOSSREWARD.fields = {BOSSREWARD_HARDMODE_FIELD, BOSSREWARD_GIFTS_FIELD} BOSSREWARD.is_extendable = false BOSSREWARD.extensions = {} BOSSINFO_ID_FIELD.name = "id" BOSSINFO_ID_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.id" BOSSINFO_ID_FIELD.number = 1 BOSSINFO_ID_FIELD.index = 0 BOSSINFO_ID_FIELD.label = 2 BOSSINFO_ID_FIELD.has_default_value = false BOSSINFO_ID_FIELD.default_value = "" BOSSINFO_ID_FIELD.type = 9 BOSSINFO_ID_FIELD.cpp_type = 9 BOSSINFO_BOSSID_FIELD.name = "bossid" BOSSINFO_BOSSID_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.bossid" BOSSINFO_BOSSID_FIELD.number = 2 BOSSINFO_BOSSID_FIELD.index = 1 BOSSINFO_BOSSID_FIELD.label = 2 BOSSINFO_BOSSID_FIELD.has_default_value = false BOSSINFO_BOSSID_FIELD.default_value = "" BOSSINFO_BOSSID_FIELD.type = 9 BOSSINFO_BOSSID_FIELD.cpp_type = 9 BOSSINFO_NAME_FIELD.name = "name" BOSSINFO_NAME_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.name" BOSSINFO_NAME_FIELD.number = 3 BOSSINFO_NAME_FIELD.index = 2 BOSSINFO_NAME_FIELD.label = 2 BOSSINFO_NAME_FIELD.has_default_value = false BOSSINFO_NAME_FIELD.default_value = "" BOSSINFO_NAME_FIELD.type = 9 BOSSINFO_NAME_FIELD.cpp_type = 9 BOSSINFO_TITLE_FIELD.name = "title" BOSSINFO_TITLE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.title" BOSSINFO_TITLE_FIELD.number = 4 BOSSINFO_TITLE_FIELD.index = 3 BOSSINFO_TITLE_FIELD.label = 2 BOSSINFO_TITLE_FIELD.has_default_value = false BOSSINFO_TITLE_FIELD.default_value = "" BOSSINFO_TITLE_FIELD.type = 9 BOSSINFO_TITLE_FIELD.cpp_type = 9 BOSSINFO_TARGET_FIELD.name = "target" BOSSINFO_TARGET_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.target" BOSSINFO_TARGET_FIELD.number = 5 BOSSINFO_TARGET_FIELD.index = 4 BOSSINFO_TARGET_FIELD.label = 2 BOSSINFO_TARGET_FIELD.has_default_value = false BOSSINFO_TARGET_FIELD.default_value = "" BOSSINFO_TARGET_FIELD.type = 9 BOSSINFO_TARGET_FIELD.cpp_type = 9 BOSSINFO_MAPID_FIELD.name = "mapId" BOSSINFO_MAPID_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.mapId" BOSSINFO_MAPID_FIELD.number = 6 BOSSINFO_MAPID_FIELD.index = 5 BOSSINFO_MAPID_FIELD.label = 2 BOSSINFO_MAPID_FIELD.has_default_value = false BOSSINFO_MAPID_FIELD.default_value = "" BOSSINFO_MAPID_FIELD.type = 9 BOSSINFO_MAPID_FIELD.cpp_type = 9 BOSSINFO_DESC_FIELD.name = "desc" BOSSINFO_DESC_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.desc" BOSSINFO_DESC_FIELD.number = 7 BOSSINFO_DESC_FIELD.index = 6 BOSSINFO_DESC_FIELD.label = 2 BOSSINFO_DESC_FIELD.has_default_value = false BOSSINFO_DESC_FIELD.default_value = "" BOSSINFO_DESC_FIELD.type = 9 BOSSINFO_DESC_FIELD.cpp_type = 9 BOSSINFO_LEVEL_FIELD.name = "level" BOSSINFO_LEVEL_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.level" BOSSINFO_LEVEL_FIELD.number = 8 BOSSINFO_LEVEL_FIELD.index = 7 BOSSINFO_LEVEL_FIELD.label = 2 BOSSINFO_LEVEL_FIELD.has_default_value = false BOSSINFO_LEVEL_FIELD.default_value = 0 BOSSINFO_LEVEL_FIELD.type = 13 BOSSINFO_LEVEL_FIELD.cpp_type = 3 BOSSINFO_ATTACK_FIELD.name = "attack" BOSSINFO_ATTACK_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.attack" BOSSINFO_ATTACK_FIELD.number = 10 BOSSINFO_ATTACK_FIELD.index = 8 BOSSINFO_ATTACK_FIELD.label = 2 BOSSINFO_ATTACK_FIELD.has_default_value = false BOSSINFO_ATTACK_FIELD.default_value = 0 BOSSINFO_ATTACK_FIELD.type = 13 BOSSINFO_ATTACK_FIELD.cpp_type = 3 BOSSINFO_DEFEND_FIELD.name = "defend" BOSSINFO_DEFEND_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.defend" BOSSINFO_DEFEND_FIELD.number = 11 BOSSINFO_DEFEND_FIELD.index = 9 BOSSINFO_DEFEND_FIELD.label = 2 BOSSINFO_DEFEND_FIELD.has_default_value = false BOSSINFO_DEFEND_FIELD.default_value = 0 BOSSINFO_DEFEND_FIELD.type = 13 BOSSINFO_DEFEND_FIELD.cpp_type = 3 BOSSINFO_AGILITY_FIELD.name = "agility" BOSSINFO_AGILITY_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.agility" BOSSINFO_AGILITY_FIELD.number = 12 BOSSINFO_AGILITY_FIELD.index = 10 BOSSINFO_AGILITY_FIELD.label = 2 BOSSINFO_AGILITY_FIELD.has_default_value = false BOSSINFO_AGILITY_FIELD.default_value = 0 BOSSINFO_AGILITY_FIELD.type = 13 BOSSINFO_AGILITY_FIELD.cpp_type = 3 BOSSINFO_LUCKY_FIELD.name = "lucky" BOSSINFO_LUCKY_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.lucky" BOSSINFO_LUCKY_FIELD.number = 13 BOSSINFO_LUCKY_FIELD.index = 11 BOSSINFO_LUCKY_FIELD.label = 2 BOSSINFO_LUCKY_FIELD.has_default_value = false BOSSINFO_LUCKY_FIELD.default_value = 0 BOSSINFO_LUCKY_FIELD.type = 13 BOSSINFO_LUCKY_FIELD.cpp_type = 3 BOSSINFO_THEW_FIELD.name = "thew" BOSSINFO_THEW_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.thew" BOSSINFO_THEW_FIELD.number = 14 BOSSINFO_THEW_FIELD.index = 12 BOSSINFO_THEW_FIELD.label = 2 BOSSINFO_THEW_FIELD.has_default_value = false BOSSINFO_THEW_FIELD.default_value = 0 BOSSINFO_THEW_FIELD.type = 13 BOSSINFO_THEW_FIELD.cpp_type = 3 BOSSINFO_BLOOD_FIELD.name = "blood" BOSSINFO_BLOOD_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.blood" BOSSINFO_BLOOD_FIELD.number = 15 BOSSINFO_BLOOD_FIELD.index = 13 BOSSINFO_BLOOD_FIELD.label = 2 BOSSINFO_BLOOD_FIELD.has_default_value = false BOSSINFO_BLOOD_FIELD.default_value = 0 BOSSINFO_BLOOD_FIELD.type = 13 BOSSINFO_BLOOD_FIELD.cpp_type = 3 BOSSINFO_DAMAGE_FIELD.name = "damage" BOSSINFO_DAMAGE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.damage" BOSSINFO_DAMAGE_FIELD.number = 16 BOSSINFO_DAMAGE_FIELD.index = 14 BOSSINFO_DAMAGE_FIELD.label = 2 BOSSINFO_DAMAGE_FIELD.has_default_value = false BOSSINFO_DAMAGE_FIELD.default_value = 0 BOSSINFO_DAMAGE_FIELD.type = 13 BOSSINFO_DAMAGE_FIELD.cpp_type = 3 BOSSINFO_SKIN_FIELD.name = "skin" BOSSINFO_SKIN_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.skin" BOSSINFO_SKIN_FIELD.number = 17 BOSSINFO_SKIN_FIELD.index = 15 BOSSINFO_SKIN_FIELD.label = 2 BOSSINFO_SKIN_FIELD.has_default_value = false BOSSINFO_SKIN_FIELD.default_value = 0 BOSSINFO_SKIN_FIELD.type = 13 BOSSINFO_SKIN_FIELD.cpp_type = 3 BOSSINFO_POWER_FIELD.name = "power" BOSSINFO_POWER_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.power" BOSSINFO_POWER_FIELD.number = 18 BOSSINFO_POWER_FIELD.index = 16 BOSSINFO_POWER_FIELD.label = 2 BOSSINFO_POWER_FIELD.has_default_value = false BOSSINFO_POWER_FIELD.default_value = 0 BOSSINFO_POWER_FIELD.type = 13 BOSSINFO_POWER_FIELD.cpp_type = 3 BOSSINFO_BOSSTYPE_FIELD.name = "bosstype" BOSSINFO_BOSSTYPE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.bosstype" BOSSINFO_BOSSTYPE_FIELD.number = 20 BOSSINFO_BOSSTYPE_FIELD.index = 17 BOSSINFO_BOSSTYPE_FIELD.label = 1 BOSSINFO_BOSSTYPE_FIELD.has_default_value = true BOSSINFO_BOSSTYPE_FIELD.default_value = 0 BOSSINFO_BOSSTYPE_FIELD.type = 13 BOSSINFO_BOSSTYPE_FIELD.cpp_type = 3 BOSSINFO_TOTALROUND_FIELD.name = "totalround" BOSSINFO_TOTALROUND_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.totalround" BOSSINFO_TOTALROUND_FIELD.number = 21 BOSSINFO_TOTALROUND_FIELD.index = 18 BOSSINFO_TOTALROUND_FIELD.label = 1 BOSSINFO_TOTALROUND_FIELD.has_default_value = true BOSSINFO_TOTALROUND_FIELD.default_value = 0 BOSSINFO_TOTALROUND_FIELD.type = 13 BOSSINFO_TOTALROUND_FIELD.cpp_type = 3 BOSSINFO_GIFTS_FIELD.name = "gifts" BOSSINFO_GIFTS_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.gifts" BOSSINFO_GIFTS_FIELD.number = 22 BOSSINFO_GIFTS_FIELD.index = 19 BOSSINFO_GIFTS_FIELD.label = 3 BOSSINFO_GIFTS_FIELD.has_default_value = false BOSSINFO_GIFTS_FIELD.default_value = {} BOSSINFO_GIFTS_FIELD.message_type = GIFT_PB_GIFT BOSSINFO_GIFTS_FIELD.type = 11 BOSSINFO_GIFTS_FIELD.cpp_type = 10 BOSSINFO_WIDTH_FIELD.name = "width" BOSSINFO_WIDTH_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.width" BOSSINFO_WIDTH_FIELD.number = 23 BOSSINFO_WIDTH_FIELD.index = 20 BOSSINFO_WIDTH_FIELD.label = 1 BOSSINFO_WIDTH_FIELD.has_default_value = false BOSSINFO_WIDTH_FIELD.default_value = 0 BOSSINFO_WIDTH_FIELD.type = 13 BOSSINFO_WIDTH_FIELD.cpp_type = 3 BOSSINFO_HEIGHT_FIELD.name = "height" BOSSINFO_HEIGHT_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.height" BOSSINFO_HEIGHT_FIELD.number = 24 BOSSINFO_HEIGHT_FIELD.index = 21 BOSSINFO_HEIGHT_FIELD.label = 1 BOSSINFO_HEIGHT_FIELD.has_default_value = false BOSSINFO_HEIGHT_FIELD.default_value = 0 BOSSINFO_HEIGHT_FIELD.type = 13 BOSSINFO_HEIGHT_FIELD.cpp_type = 3 BOSSINFO_BEGINTIME_FIELD.name = "begintime" BOSSINFO_BEGINTIME_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.begintime" BOSSINFO_BEGINTIME_FIELD.number = 25 BOSSINFO_BEGINTIME_FIELD.index = 22 BOSSINFO_BEGINTIME_FIELD.label = 1 BOSSINFO_BEGINTIME_FIELD.has_default_value = false BOSSINFO_BEGINTIME_FIELD.default_value = 0 BOSSINFO_BEGINTIME_FIELD.type = 13 BOSSINFO_BEGINTIME_FIELD.cpp_type = 3 BOSSINFO_ENDTIME_FIELD.name = "endtime" BOSSINFO_ENDTIME_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.endtime" BOSSINFO_ENDTIME_FIELD.number = 26 BOSSINFO_ENDTIME_FIELD.index = 23 BOSSINFO_ENDTIME_FIELD.label = 1 BOSSINFO_ENDTIME_FIELD.has_default_value = false BOSSINFO_ENDTIME_FIELD.default_value = 0 BOSSINFO_ENDTIME_FIELD.type = 13 BOSSINFO_ENDTIME_FIELD.cpp_type = 3 BOSSINFO_STATUS_FIELD.name = "status" BOSSINFO_STATUS_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.status" BOSSINFO_STATUS_FIELD.number = 27 BOSSINFO_STATUS_FIELD.index = 24 BOSSINFO_STATUS_FIELD.label = 1 BOSSINFO_STATUS_FIELD.has_default_value = false BOSSINFO_STATUS_FIELD.default_value = 0 BOSSINFO_STATUS_FIELD.type = 13 BOSSINFO_STATUS_FIELD.cpp_type = 3 BOSSINFO_CHALLCOUNT_FIELD.name = "challcount" BOSSINFO_CHALLCOUNT_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.challcount" BOSSINFO_CHALLCOUNT_FIELD.number = 28 BOSSINFO_CHALLCOUNT_FIELD.index = 25 BOSSINFO_CHALLCOUNT_FIELD.label = 1 BOSSINFO_CHALLCOUNT_FIELD.has_default_value = false BOSSINFO_CHALLCOUNT_FIELD.default_value = 0 BOSSINFO_CHALLCOUNT_FIELD.type = 13 BOSSINFO_CHALLCOUNT_FIELD.cpp_type = 3 BOSSINFO_TOTALUSER_FIELD.name = "totaluser" BOSSINFO_TOTALUSER_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.totaluser" BOSSINFO_TOTALUSER_FIELD.number = 30 BOSSINFO_TOTALUSER_FIELD.index = 26 BOSSINFO_TOTALUSER_FIELD.label = 1 BOSSINFO_TOTALUSER_FIELD.has_default_value = false BOSSINFO_TOTALUSER_FIELD.default_value = 0 BOSSINFO_TOTALUSER_FIELD.type = 13 BOSSINFO_TOTALUSER_FIELD.cpp_type = 3 BOSSINFO_PROGRESS_FIELD.name = "progress" BOSSINFO_PROGRESS_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.progress" BOSSINFO_PROGRESS_FIELD.number = 31 BOSSINFO_PROGRESS_FIELD.index = 27 BOSSINFO_PROGRESS_FIELD.label = 1 BOSSINFO_PROGRESS_FIELD.has_default_value = false BOSSINFO_PROGRESS_FIELD.default_value = 0 BOSSINFO_PROGRESS_FIELD.type = 13 BOSSINFO_PROGRESS_FIELD.cpp_type = 3 BOSSINFO_TOTALPROGRESS_FIELD.name = "totalprogress" BOSSINFO_TOTALPROGRESS_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.totalprogress" BOSSINFO_TOTALPROGRESS_FIELD.number = 32 BOSSINFO_TOTALPROGRESS_FIELD.index = 28 BOSSINFO_TOTALPROGRESS_FIELD.label = 1 BOSSINFO_TOTALPROGRESS_FIELD.has_default_value = false BOSSINFO_TOTALPROGRESS_FIELD.default_value = 0 BOSSINFO_TOTALPROGRESS_FIELD.type = 13 BOSSINFO_TOTALPROGRESS_FIELD.cpp_type = 3 BOSSINFO_CONDITION_FIELD.name = "condition" BOSSINFO_CONDITION_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.condition" BOSSINFO_CONDITION_FIELD.number = 33 BOSSINFO_CONDITION_FIELD.index = 29 BOSSINFO_CONDITION_FIELD.label = 3 BOSSINFO_CONDITION_FIELD.has_default_value = false BOSSINFO_CONDITION_FIELD.default_value = {} BOSSINFO_CONDITION_FIELD.type = 9 BOSSINFO_CONDITION_FIELD.cpp_type = 9 BOSSINFO_MEETCOND_FIELD.name = "meetcond" BOSSINFO_MEETCOND_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.meetcond" BOSSINFO_MEETCOND_FIELD.number = 34 BOSSINFO_MEETCOND_FIELD.index = 30 BOSSINFO_MEETCOND_FIELD.label = 3 BOSSINFO_MEETCOND_FIELD.has_default_value = false BOSSINFO_MEETCOND_FIELD.default_value = {} BOSSINFO_MEETCOND_FIELD.type = 8 BOSSINFO_MEETCOND_FIELD.cpp_type = 7 BOSSINFO_REWARD_FIELD.name = "reward" BOSSINFO_REWARD_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo.reward" BOSSINFO_REWARD_FIELD.number = 35 BOSSINFO_REWARD_FIELD.index = 31 BOSSINFO_REWARD_FIELD.label = 3 BOSSINFO_REWARD_FIELD.has_default_value = false BOSSINFO_REWARD_FIELD.default_value = {} BOSSINFO_REWARD_FIELD.message_type = BOSSREWARD BOSSINFO_REWARD_FIELD.type = 11 BOSSINFO_REWARD_FIELD.cpp_type = 10 BOSSINFO.name = "BossInfo" BOSSINFO.full_name = ".com.xinqihd.sns.gameserver.proto.BossInfo" BOSSINFO.nested_types = {} BOSSINFO.enum_types = {} BOSSINFO.fields = {BOSSINFO_ID_FIELD, BOSSINFO_BOSSID_FIELD, BOSSINFO_NAME_FIELD, BOSSINFO_TITLE_FIELD, BOSSINFO_TARGET_FIELD, BOSSINFO_MAPID_FIELD, BOSSINFO_DESC_FIELD, BOSSINFO_LEVEL_FIELD, BOSSINFO_ATTACK_FIELD, BOSSINFO_DEFEND_FIELD, BOSSINFO_AGILITY_FIELD, BOSSINFO_LUCKY_FIELD, BOSSINFO_THEW_FIELD, BOSSINFO_BLOOD_FIELD, BOSSINFO_DAMAGE_FIELD, BOSSINFO_SKIN_FIELD, BOSSINFO_POWER_FIELD, BOSSINFO_BOSSTYPE_FIELD, BOSSINFO_TOTALROUND_FIELD, BOSSINFO_GIFTS_FIELD, BOSSINFO_WIDTH_FIELD, BOSSINFO_HEIGHT_FIELD, BOSSINFO_BEGINTIME_FIELD, BOSSINFO_ENDTIME_FIELD, BOSSINFO_STATUS_FIELD, BOSSINFO_CHALLCOUNT_FIELD, BOSSINFO_TOTALUSER_FIELD, BOSSINFO_PROGRESS_FIELD, BOSSINFO_TOTALPROGRESS_FIELD, BOSSINFO_CONDITION_FIELD, BOSSINFO_MEETCOND_FIELD, BOSSINFO_REWARD_FIELD} BOSSINFO.is_extendable = false BOSSINFO.extensions = {} BossInfo = protobuf.Message(BOSSINFO) BossReward = protobuf.Message(BOSSREWARD) Point = protobuf.Message(POINT) _G.BOSSINFO_PB_BOSSINFO = BOSSINFO _G.BOSSREWARD_PB_BOSSREWARD = BOSSREWARD _G.POINT_PB_POINT = POINT
local ui = require 'lib.LoveUIView' local MyTextField = ui.extends(ui.TextField,'MyTextField') function MyTextField.new(x,y,width,height) local self = MyTextField.newObject(x,y,width,height) self._text = self.text return self end function MyTextField:endResponder() self:super_endResponder() self._save = self.text self.text = self._text end function MyTextField:confirmText() if self._save then self.text = math.floor(tonumber(self._save)) end end function MyTextField:mousepressed(...) self:becomeResponder() end function MyTextField:becomeResponder() if self.screen ~= nil then self.screen:becomeResponder(self) end self._text = self.text end return MyTextField
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include('shared.lua') function ENT:Initialize( ) --This function is run when the entity is created so it's a good place to setup our entity. local Money = nil local Money = self.money local MModel = nil local ModelNum = nil if Money == nil or 0 then self:Remove() elseif Money <= 10000 then MModel = "models/props/cs_assault/money.mdl" ModelNum = 1 else MModel = "models/props/cs_assault/moneypallete.mdl" ModelNum = 2 end if MModel !=nil then self:SetModel( MModel ) -- Sets the model of the NPC. self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:SetUseType(SIMPLE_USE) self:SetPos(self:GetPos()+Vector(0,0,90)) end local phys = self:GetPhysicsObject() if phys:IsValid() then phys:Wake() end end function ENT:AcceptInput( iName, Activator, Caller ) if iName == "Use" and Caller:IsPlayer() then -- if player presses e do this end end
-- Enumerate the source's media cues. Returns the next index or 0 when finished. -- @index integer -- @return number, number, boolean, string function PCMSource:c_f__enum_media_source_cues(index) local retval, time, end_time, is_region, name = r.CF_EnumMediaSourceCues(self.pointer, index) if retval then return time, end_time, is_region, name end end -- Export the source to the given file (MIDI only). -- @fn string -- @return boolean function PCMSource:c_f__export_media_source(fn) return r.CF_ExportMediaSource(self.pointer, fn) end -- Returns the bit depth if available (0 otherwise). -- @return integer function PCMSource:c_f__get_media_source_bit_depth() return r.CF_GetMediaSourceBitDepth(self.pointer) end -- Get the value of the given metadata field (eg. DESC, ORIG, ORIGREF, DATE, TIME, UMI, CODINGHISTORY for BWF). -- @name string -- @out string -- @return string function PCMSource:c_f__get_media_source_metadata(name, out) local retval, out_ = r.CF_GetMediaSourceMetadata(self.pointer, name, out) if retval then return out_ end end -- Returns the online/offline status of the given source. -- @return boolean function PCMSource:c_f__get_media_source_online() return r.CF_GetMediaSourceOnline(self.pointer) end -- Get the project associated with this source (BWF, subproject...). -- @return string function PCMSource:c_f__get_media_source_r_p_p() local retval, fn = r.CF_GetMediaSourceRPP(self.pointer) if retval then return fn end end -- Set the online/offline status of the given source (closes files when set=false). -- @set boolean function PCMSource:c_f__set_media_source_online(set) return r.CF_SetMediaSourceOnline(self.pointer, set) end -- Get text-based metadata from a media file for a given identifier. Call with identifier="" to list all identifiers contained in the file, separated by newlines. May return "[Binary data]" for metadata that REAPER doesn't handle. -- @identifier string -- @return string function PCMSource:get_media_file_metadata(identifier) local retval, buf = r.GetMediaFileMetadata(self.pointer, identifier) if retval then return buf end end -- Copies the media source filename to typebuf. Note that in-project MIDI media sources have no associated filename. See GetMediaSourceParent. -- @filenamebuf string -- @return string function PCMSource:get_media_source_file_name(filenamebuf) return r.GetMediaSourceFileName(self.pointer, filenamebuf) end -- Returns the length of the source media. If the media source is beat-based, the length will be in quarter notes, otherwise it will be in seconds. -- @return boolean function PCMSource:get_media_source_length() local retval, length_is_q_n = r.GetMediaSourceLength(self.pointer) if retval then return length_is_q_n end end -- Returns the number of channels in the source media. -- @return integer function PCMSource:get_media_source_num_channels() return r.GetMediaSourceNumChannels(self.pointer) end -- Returns the parent source, or NULL if src is the root source. This can be used to retrieve the parent properties of sections or reversed sources for example. -- @return PCM_source function PCMSource:get_media_source_parent() return r.GetMediaSourceParent(self.pointer) end -- Returns the sample rate. MIDI source media will return zero. -- @return integer function PCMSource:get_media_source_sample_rate() return r.GetMediaSourceSampleRate(self.pointer) end -- copies the media source type ("WAV", "MIDI", etc) to typebuf -- @typebuf string -- @return string function PCMSource:get_media_source_type(typebuf) return r.GetMediaSourceType(self.pointer, typebuf) end -- @return ReaProject function PCMSource:get_sub_project_from_source() return r.GetSubProjectFromSource(self.pointer) end -- finds the playrate and target length to insert this item stretched to a round power-of-2 number of bars, between 1/8 and 256 -- @srcscale number -- @position number -- @mult number -- @return number, number function PCMSource:get_tempo_match_play_rate(srcscale, position, mult) local retval, rate, targetlen = r.GetTempoMatchPlayRate(self.pointer, srcscale, position, mult) if retval then return rate, targetlen end end -- Deletes a PCM_source -- be sure that you remove any project reference before deleting a source function PCMSource:p_c_m__source__destroy() return r.PCM_Source_Destroy(self.pointer) end -- Gets block of peak samples to buf. Note that the peak samples are interleaved, but in two or three blocks (maximums, then minimums, then extra). Return value has 20 bits of returned sample count, then 4 bits of output_mode (0xf00000), then a bit to signify whether extra_type was available (0x1000000). extra_type can be 115 ('s') for spectral information, which will return peak samples as integers with the low 15 bits frequency, next 14 bits tonality. -- @peakrate number -- @starttime number -- @numchannels integer -- @numsamplesperchannel integer -- @want_extra_type integer -- @buf reaper.array -- @return integer function PCMSource:p_c_m__source__get_peaks(peakrate, starttime, numchannels, numsamplesperchannel, want_extra_type, buf) return r.PCM_Source_GetPeaks(self.pointer, peakrate, starttime, numchannels, numsamplesperchannel, want_extra_type, buf) end -- If a section/reverse block, retrieves offset/len/reverse. return true if success -- @return number, number, boolean function PCMSource:p_c_m__source__get_section_info() local retval, offs, len, rev = r.PCM_Source_GetSectionInfo(self.pointer) if retval then return offs, len, rev end end -- Get the value of metadata from media source(.wav only). metaType=BWF,IXML,INFO,CART, key=MetadataID(eg.INAM,IART,... of INFO) -- @meta_type string -- @key string -- @buf string -- @buf_size integer -- @return string function PCMSource:r_d_n_a__get_media_source_metadata(meta_type, key, buf, buf_size) local retval, buf_ = r.RDNA_GetMediaSourceMetadata(self.pointer, meta_type, key, buf, buf_size) if retval then return buf_ end end -- Get interleaved audio data from media source -- @destbuf identifier -- @destbufoffset integer -- @numframes integer -- @numchans integer -- @samplerate number -- @sourceposition number -- @return integer function PCMSource:xen__get_media_source_samples(destbuf, destbufoffset, numframes, numchans, samplerate, sourceposition) return r.Xen_GetMediaSourceSamples(self.pointer, destbuf, destbufoffset, numframes, numchans, samplerate, sourceposition) end -- If the given PCM_source does not belong to an existing MediaItem/Take, it will be deleted by the preview system when the preview is stopped. -- @gain number -- @loop boolean -- @outputchanindex_in number -- @return integer function PCMSource:xen__start_source_preview(gain, loop, outputchanindex_in) return r.Xen_StartSourcePreview(self.pointer, gain, loop, outputchanindex_in) end
--------------------------------------------------- -- Vicious widgets for the awesome window manager --------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2010, Adrian C. <anrxc@sysphere.org> --------------------------------------------------- -- {{{ Setup environment local setmetatable = setmetatable local wrequire = require("modules.vicious.helpers").wrequire -- Vicious: widgets for the awesome window manager -- vicious.contrib local contrib = { _NAME = "vicious.contrib" } -- }}} -- Load modules at runtime as needed return setmetatable(contrib, { __index = wrequire })
local profile = GetPlayerOrMachineProfile(PLAYER_1) profile:SetFromAll() local maxGoals = 11 local curPage = 1 local song = GAMESTATE:GetCurrentSong() local goaltable = profile:GetGoalTable() local maxPages = math.ceil(#goaltable/maxGoals) local inDetail = false local function updateGoalsFromData() profile:SortByName() goaltable = profile:GetGoalTable() GHETTOGAMESTATE:resetGoalTable() curPage = 1 maxPages = math.ceil(#goaltable/maxGoals) end local function byAchieved(scoregoal) if not scoregoal or scoregoal:IsAchieved() then return getMainColor("positive") end if scoregoal:IsVacuous() then return color("#ffcccc") end return color("#cccccc") end local function movePage(n) if maxPages > 1 then if n > 0 then curPage = ((curPage+n-1) % maxPages + 1) else curPage = ((curPage+n+maxPages-1) % maxPages+1) end end MESSAGEMAN:Broadcast("UpdateList") end local function input(event) if event.type == "InputEventType_FirstPress" then if event.button == "Back" or event.button == "Start" then SCREENMAN:GetTopScreen():Cancel() elseif event.DeviceInput.button == "DeviceButton_mousewheel up" then MESSAGEMAN:Broadcast("WheelUpSlow") elseif event.DeviceInput.button == "DeviceButton_mousewheel down" then MESSAGEMAN:Broadcast("WheelDownSlow") elseif event.button == "MenuLeft" then movePage(-1) elseif event.button == "MenuRight" then movePage(1) end end return false end local top local leftSectionWidth = 300 local leftSectionHeight = SCREEN_HEIGHT - 60 local leftUpperSectionHeight = leftSectionHeight / 3 local leftLowerSectionHeight = SCREEN_HEIGHT / 1.5 - 10 local rightSectionWidth = SCREEN_WIDTH - 330 local rightSectionHeight = SCREEN_HEIGHT - 60 local verticalSpacing = 7 local horizontalSpacing = 10 local t = Def.ActorFrame { OnCommand = function(self) everything = self top = SCREENMAN:GetTopScreen() top:AddInputCallback(input) SCREENMAN:GetTopScreen():AddInputCallback(MPinput) end, DFRFinishedMessageCommand = function(self) -- not sure this would even normally happen on this screen but just in case profile:SetFromAll() updateGoalsFromData() self:queuecommand("UpdateList") end } local boxHeight = 20 local numBoxWidth = leftSectionWidth / 2 t[#t+1] = LoadActor("../_mouse") t[#t+1] = LoadActor("../_frame") local frameWidth = 430 local frameHeight = 340 -- The upper left container (Minimal Profile Card) local function upperLeftContainer() local t = Def.ActorFrame { Name = "ProfileCard", InitCommand = function(self) self:xy(10,30) end, Def.Quad { InitCommand = function(self) self:halign(0):valign(0) self:zoomto(300,100) self:diffuse(color(colorConfig:get_data().main.frame)):diffusealpha(0.85) end } } t[#t+1] = LoadActor("../ScreenPlayerProfile decorations/avatar") .. { InitCommand = function(self) self:xy(50,50) end } t[#t+1] = LoadFont("Common BLarge") .. { InitCommand = function(self) self:xy(100,25) self:zoom(0.35) self:halign(0) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:queuecommand("Set") end, SetCommand = function(self) self:settext(getCurrentUsername(PLAYER_1)) end } t[#t+1] = LoadActor("../ScreenPlayerProfile decorations/expbar") .. { InitCommand = function(self) self:xy(100,55) end } return t end -- The lower left container (The Tag Editor) local function lowerLeftContainer() local goalIndex -- im really killing the scope here haha local t = Def.ActorFrame { Name = "EditorContainer", InitCommand = function(self) self:xy(10, leftUpperSectionHeight) end, HideGoalDetailMessageCommand = function(self) end, -- The container quad Def.Quad { InitCommand = function(self) self:zoomto(leftSectionWidth, leftLowerSectionHeight) self:halign(0):valign(0) self:diffuse(getMainColor("frame")) self:diffusealpha(0.85) end }, LoadFont("Common Bold") .. { InitCommand = function(self) self:xy(5,10) self:zoom(0.4) self:halign(0) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:settext("Edit Goal") end }, LoadFont("Common Bold") .. { InitCommand = function(self) self:xy(leftSectionWidth/2,25) self:zoom(0.4) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:settext("Title") end }, LoadFont("Common Bold") .. { InitCommand = function(self) self:xy(leftSectionWidth/2,50) self:zoom(0.4) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:settext("MSD") end }, LoadFont("Common Bold") .. { InitCommand = function(self) self:xy(leftSectionWidth/2,75) self:zoom(0.4) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:settext("Current PB") end }, LoadFont("Common Normal") .. { InitCommand = function(self) self:xy(leftSectionWidth/2,34) self:zoom(0.35) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:settext("") self:maxwidth(leftSectionWidth * 2.3) end, SetCommand = function(self) local ck = goaltable[goalIndex]:GetChartKey() local goalsong = SONGMAN:GetSongByChartKey(ck) if goalsong then self:settextf("%s",goalsong:GetDisplayMainTitle()) else self:settextf("%s", ck) end end, ShowGoalDetailMessageCommand = function(self, params) goalIndex = params.goalIndex self:queuecommand("Set") end, HideGoalDetailMessageCommand = function(self) self:settext("") end, UpdateGoalDetailsMessageCommand = function(self) self:queuecommand("Set") end }, LoadFont("Common Normal") .. { InitCommand = function(self) self:xy(leftSectionWidth/2,59) self:zoom(0.35) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:settext("") self:maxwidth(leftSectionWidth * 2.3) end, SetCommand = function(self) local ck = goaltable[goalIndex]:GetChartKey() local goalsong = SONGMAN:GetSongByChartKey(ck) local goalsteps = SONGMAN:GetStepsByChartKey(ck) if goalsteps and goaltable[goalIndex] then local msd = goalsteps:GetMSD(goaltable[goalIndex]:GetRate(), 1) self:settextf("%5.1f", msd) self:diffuse(byMSD(msd)) else self:settext("??") end end, ShowGoalDetailMessageCommand = function(self, params) goalIndex = params.goalIndex self:queuecommand("Set") end, HideGoalDetailMessageCommand = function(self) self:settext("") end, UpdateGoalDetailsMessageCommand = function(self) self:queuecommand("Set") end }, LoadFont("Common Normal") .. { InitCommand = function(self) self:xy(leftSectionWidth/2,84) self:zoom(0.35) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:settext("") self:maxwidth(leftSectionWidth * 2.3) end, SetCommand = function(self) local pb = goaltable[goalIndex]:GetPBUpTo() if pb then if pb:GetMusicRate() < goaltable[goalIndex]:GetRate() then local ratestring = string.format("%.2f", pb:GetMusicRate()):gsub("%.?0$", "") .. "x" self:settextf("Best: %5.2f%% (%s)", pb:GetWifeScore() * 100, ratestring) else self:settextf("Best: %5.2f%%", pb:GetWifeScore() * 100) end self:diffuse(getGradeColor(pb:GetWifeGrade())) self:visible(true) else self:settextf("(Best: %5.2f%%)", 0) self:diffuse(byAchieved(goaltable[goalIndex])) end end, ShowGoalDetailMessageCommand = function(self, params) goalIndex = params.goalIndex self:queuecommand("Set") end, HideGoalDetailMessageCommand = function(self) self:settext("") end, UpdateGoalDetailsMessageCommand = function(self) self:queuecommand("Set") end } } local function rateChangeButton() local topRowFrameWidth = SCREEN_WIDTH - 20 local topRowFrameHeight = 40 local frameWidth = 150 local frameHeight = 25 local goalIndex local t = Def.ActorFrame { Name = "RateChangeButton", InitCommand = function(self) self:xy(leftSectionWidth/2 + frameWidth/2,150) end, ShowGoalDetailMessageCommand = function(self, params) goalIndex = params.goalIndex self:queuecommand("Set") end } t[#t+1] = LoadFont("Common Bold") .. { InitCommand = function(self) self:xy(-frameWidth/2, -22) self:zoom(0.35) self:settext("Change Rate") end } t[#t+1] = Def.Quad{ InitCommand = function(self) self:zoomto(frameWidth, 25) self:diffuse(color("#000000")):diffusealpha(0.8) self:halign(1) end } t[#t+1] = quadButton(6)..{ InitCommand = function(self) self:zoomto(frameWidth/2, frameHeight) self:x(-frameWidth/2) self:diffuse(color("#FFFFFF")):diffusealpha(0) self:halign(1) self:faderight(0.5) end, TopPressedCommand = function(self, params) if inDetail then goaltable[goalIndex]:SetRate(goaltable[goalIndex]:GetRate() - 0.05) MESSAGEMAN:Broadcast("UpdateGoalDetails") self:GetParent():GetChild("TriangleLeft"):playcommand("Tween") self:finishtweening() self:diffusealpha(0.2) self:smooth(0.3) self:diffusealpha(0) end end } t[#t+1] = quadButton(6)..{ InitCommand = function(self) self:zoomto(frameWidth/2, frameHeight) self:diffuse(color("#FFFFFF")):diffusealpha(0) self:halign(1) self:fadeleft(0.5) end, TopPressedCommand = function(self, params) if inDetail then goaltable[goalIndex]:SetRate(goaltable[goalIndex]:GetRate() + 0.05) MESSAGEMAN:Broadcast("UpdateGoalDetails") self:GetParent():GetChild("TriangleRight"):playcommand("Tween") self:finishtweening() self:diffusealpha(0.2) self:smooth(0.3) self:diffusealpha(0) end end } t[#t+1] = LoadActor(THEME:GetPathG("", "_triangle")) .. { Name = "TriangleLeft", InitCommand = function(self) self:zoom(0.15) self:x(-frameWidth + 10) self:diffusealpha(0.8) self:rotationz(-90) end, TweenCommand = function(self) self:finishtweening() self:diffuse(getMainColor('highlight')):diffusealpha(0.8) self:smooth(0.5) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)):diffusealpha(0.8) end } t[#t+1] = LoadActor(THEME:GetPathG("", "_triangle")) .. { Name = "TriangleRight", InitCommand = function(self) self:zoom(0.15) self:x(-10) self:diffusealpha(0.8) self:rotationz(90) end, TweenCommand = function(self) self:finishtweening() self:diffuse(getMainColor('highlight')):diffusealpha(0.8) self:smooth(0.5) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)):diffusealpha(0.8) end } t[#t+1] = LoadFont("Common Normal") .. { InitCommand = function(self) self:x(-frameWidth/2) self:zoom(0.3) self:queuecommand("Set") end, SetCommand = function(self, params) if goaltable[goalIndex] then local ratestring = string.format("%.2f", goaltable[goalIndex]:GetRate()):gsub("%.?0$", "") .. "x" self:settext(ratestring) end end, UpdateGoalDetailsMessageCommand = function(self) self:playcommand("Set") end, HideGoalDetailMessageCommand = function(self) self:settext("") end } return t end local function percentChangeButton() local topRowFrameWidth = SCREEN_WIDTH - 20 local topRowFrameHeight = 40 local frameWidth = 150 local frameHeight = 25 local goalIndex local t = Def.ActorFrame { Name = "PercentChangeButton", InitCommand = function(self) self:xy(leftSectionWidth/2 + frameWidth/2,200) end, ShowGoalDetailMessageCommand = function(self, params) goalIndex = params.goalIndex self:queuecommand("Set") end } t[#t+1] = LoadFont("Common Bold") .. { InitCommand = function(self) self:xy(-frameWidth/2, -22) self:zoom(0.35) self:settext("Change Goal Percent") end } t[#t+1] = Def.Quad{ InitCommand = function(self) self:zoomto(frameWidth, 25) self:diffuse(color("#000000")):diffusealpha(0.8) self:halign(1) end } t[#t+1] = quadButton(6)..{ InitCommand = function(self) self:zoomto(frameWidth/2, frameHeight) self:x(-frameWidth/2) self:diffuse(color("#FFFFFF")):diffusealpha(0) self:halign(1) self:faderight(0.5) end, TopPressedCommand = function(self, params) if inDetail then goaltable[goalIndex]:SetPercent(goaltable[goalIndex]:GetPercent() - 0.01) MESSAGEMAN:Broadcast("UpdateGoalDetails") self:GetParent():GetChild("TriangleLeft"):playcommand("Tween") self:finishtweening() self:diffusealpha(0.2) self:smooth(0.3) self:diffusealpha(0) end end } t[#t+1] = quadButton(6)..{ InitCommand = function(self) self:zoomto(frameWidth/2, frameHeight) self:diffuse(color("#FFFFFF")):diffusealpha(0) self:halign(1) self:fadeleft(0.5) end, TopPressedCommand = function(self, params) if inDetail then goaltable[goalIndex]:SetPercent(goaltable[goalIndex]:GetPercent() + 0.01) MESSAGEMAN:Broadcast("UpdateGoalDetails") self:GetParent():GetChild("TriangleRight"):playcommand("Tween") self:finishtweening() self:diffusealpha(0.2) self:smooth(0.3) self:diffusealpha(0) end end } t[#t+1] = LoadActor(THEME:GetPathG("", "_triangle")) .. { Name = "TriangleLeft", InitCommand = function(self) self:zoom(0.15) self:x(-frameWidth + 10) self:diffusealpha(0.8) self:rotationz(-90) end, TweenCommand = function(self) self:finishtweening() self:diffuse(getMainColor('highlight')):diffusealpha(0.8) self:smooth(0.5) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)):diffusealpha(0.8) end } t[#t+1] = LoadActor(THEME:GetPathG("", "_triangle")) .. { Name = "TriangleRight", InitCommand = function(self) self:zoom(0.15) self:x(-10) self:diffusealpha(0.8) self:rotationz(90) end, TweenCommand = function(self) self:finishtweening() self:diffuse(getMainColor('highlight')):diffusealpha(0.8) self:smooth(0.5) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)):diffusealpha(0.8) end } t[#t+1] = LoadFont("Common Normal") .. { InitCommand = function(self) self:x(-frameWidth/2) self:zoom(0.3) self:queuecommand("Set") end, SetCommand = function(self, params) if goaltable[goalIndex] then local perc = math.floor(goaltable[goalIndex]:GetPercent() * 10000) / 100 if perc < 99 then self:settextf("%.f%%", perc) else self:settextf("%.2f%%", perc) end end end, UpdateGoalDetailsMessageCommand = function(self) self:playcommand("Set") end, HideGoalDetailMessageCommand = function(self) self:settext("") end } return t end local function deleteButton() local goalIndex local t = Def.ActorFrame { quadButton(6) .. { InitCommand = function(self) self:xy(15, leftLowerSectionHeight/2 - 30) self:halign(0) self:diffusealpha(0.2) self:zoomto(numBoxWidth + 15, 35) end, ShowGoalDetailMessageCommand = function(self, params) goalIndex = params.goalIndex end, TopPressedCommand = function(self) if goaltable[goalIndex] and inDetail then goaltable[goalIndex]:Delete() profile:SetFromAll() updateGoalsFromData() MESSAGEMAN:Broadcast("HideGoalDetail") MESSAGEMAN:Broadcast("UpdateList") self:finishtweening() self:diffusealpha(0.4) self:smooth(0.3) self:diffusealpha(0.2) end end }, LoadFont("Common Normal") .. { InitCommand = function(self) self:xy(15 + (numBoxWidth+15)/2,leftLowerSectionHeight/2 - 30) self:zoom(0.4) self:settext("Delete Goal") end } } return t end t[#t+1] = deleteButton() .. { InitCommand = function(self) self:xy(-15 + leftSectionWidth/2 - (numBoxWidth+15)/2, leftLowerSectionHeight/2) end } t[#t+1] = rateChangeButton() t[#t+1] = percentChangeButton() return t end -- The right container (The Tags Menu) local function rightContainer() local boxHeight = 25 local boxWidth = rightSectionWidth - 40 local t = Def.ActorFrame { Name = "GoalContainer", InitCommand = function(self) self:xy(20 + leftSectionWidth,30) MESSAGEMAN:Broadcast("UpdateList") end, -- The container quad Def.Quad { InitCommand = function (self) self:zoomto(rightSectionWidth,rightSectionHeight) self:halign(0):valign(0) self:diffuse(getMainColor("frame")) self:diffusealpha(0.85) end, WheelUpSlowMessageCommand = function(self) if self:isOver() then movePage(-1) end end, WheelDownSlowMessageCommand = function(self) if self:isOver() then movePage(1) end end, MouseRightClickMessageCommand = function(self) if inDetail and isOver(self) then self:sleep(0.05) self:queuecommand("DelayedHide") end end, DelayedHideCommand = function(self) MESSAGEMAN:Broadcast("HideGoalDetail") end }, LoadFont("Common Bold") .. { InitCommand = function(self) self:xy(5,10) self:zoom(0.4) self:halign(0) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:settext("Manage Goals") end }, LoadFont("Common Normal") .. { InitCommand = function(self) self:xy(7,25) self:zoom(0.35) self:halign(0) self:valign(0) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:settext("Left click a Goal to jump to the song for it. Right click a Goal to edit it in the left section.") end }, LoadFont("Common Normal") .. { InitCommand = function(self) self:xy(100,10) self:zoom(0.35) self:halign(0) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:settext("Create a goal for a song by pressing Ctrl + G while on it.") end } } -- this is copied straight from the filter screen which is copied from the downloader screen -- theming is so easy lol local function goalItem(i) local goalIndex = (curPage-1)*10+i local goalsong local goalsteps local ck local theDetail local r = Def.ActorFrame{ Name = "GoalItem"..i, InitCommand = function(self) self:diffusealpha(0) self:xy(25, 30 + ((i-1) *(boxHeight+verticalSpacing)-10)) self:playcommand("Show") end, ShowCommand = function(self) self:y(30 + ((i-1)*(boxHeight+verticalSpacing)-10)) self:diffusealpha(0) self:finishtweening() self:sleep((i-1)*0.01) self:easeOut(0.3) self:y(30 + ((i-1)*(boxHeight+verticalSpacing)+25)) self:diffusealpha(1) end, HideCommand = function(self) self:finishtweening() self:easeOut(0.2) self:diffusealpha(0) end, UpdateListMessageCommand = function(self) goalIndex = (curPage-1)*10+i theDetail = false inDetail = false if goaltable[goalIndex] ~= nil then ck = goaltable[goalIndex]:GetChartKey() goalsong = SONGMAN:GetSongByChartKey(ck) goalsteps = SONGMAN:GetStepsByChartKey(ck) self:RunCommandsOnChildren(function(self) self:playcommand("Set") end) self:playcommand("Show") else self:playcommand("Hide") end end, ShowGoalDetailMessageCommand = function(self, params) if params.index == i then theDetail = true self:diffusealpha(1) else if goaltable[goalIndex] ~= nil then self:diffusealpha(0.5) end end end, HideGoalDetailMessageCommand = function(self) theDetail = false inDetail = false if goaltable[goalIndex] ~= nil then self:finishtweening() self:easeOut(0.5) self:diffusealpha(1) else self:playcommand("Hide") end end } -- Tag index number r[#r+1] = LoadFont("Common Normal")..{ InitCommand = function(self) self:xy(-10,0) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:zoom(0.3) end, SetCommand = function(self) self:settextf("%d", goalIndex) end } -- The tag button r[#r+1] = quadButton(6) .. { InitCommand = function(self) self:halign(0) self:diffusealpha(0.2) self:zoomto(boxWidth, boxHeight) end, TopPressedCommand = function(self, params) if goaltable[goalIndex] ~= nil then if params.input == "DeviceButton_left mouse button" then if goaltable[goalIndex] and goalsong and goalsteps and ((inDetail and theDetail) or not inDetail) then MESSAGEMAN:Broadcast("TriggerExitFromPS",{song = goalsong}) GAMESTATE:GetSongOptionsObject("ModsLevel_Preferred"):MusicRate(goaltable[goalIndex]:GetRate()) GAMESTATE:GetSongOptionsObject("ModsLevel_Song"):MusicRate(goaltable[goalIndex]:GetRate()) GAMESTATE:GetSongOptionsObject("ModsLevel_Current"):MusicRate(goaltable[goalIndex]:GetRate()) SCREENMAN:GetTopScreen():Cancel() end elseif params.input == "DeviceButton_right mouse button" then if goaltable[goalIndex] and not inDetail then inDetail = true MESSAGEMAN:Broadcast("ShowGoalDetail", {index = i, goalIndex = goalIndex}) end end end end } -- File name r[#r+1] = LoadFont("Common Bold")..{ InitCommand = function(self) self:xy(45,-5):halign(0) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:zoom(0.4) end, SetCommand = function(self) if goalsong then self:settextf("%s",goalsong:GetDisplayMainTitle()) else self:settextf("%s", ck) end self:maxwidth(boxWidth * 2) end } -- Goal percent r[#r+1] = LoadFont("Common Bold")..{ InitCommand = function(self) self:xy(10,5):halign(0) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:zoom(0.4) self:maxwidth(boxWidth / 6) end, SetCommand = function(self) if goaltable[goalIndex] then local perc = math.floor(goaltable[goalIndex]:GetPercent() * 10000) / 100 if perc < 99 then self:settextf("%.f%%", perc) else self:settextf("%.2f%%", perc) end end end, UpdateGoalDetailsMessageCommand = function(self) self:queuecommand("Set") end } -- Best percent r[#r+1] = LoadFont("Common Bold")..{ InitCommand = function(self) self:xy(45,5):halign(0) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:zoom(0.4) end, SetCommand = function(self) local pb = goaltable[goalIndex]:GetPBUpTo() if pb then if pb:GetMusicRate() < goaltable[goalIndex]:GetRate() then local ratestring = string.format("%.2f", pb:GetMusicRate()):gsub("%.?0$", "") .. "x" self:settextf("Best: %5.2f%% (%s)", pb:GetWifeScore() * 100, ratestring) else self:settextf("Best: %5.2f%%", pb:GetWifeScore() * 100) end self:diffuse(getGradeColor(pb:GetWifeGrade())) self:visible(true) else self:settextf("(Best: %5.2f%%)", 0) self:diffuse(byAchieved(goaltable[goalIndex])) end end } -- Assigned date r[#r+1] = LoadFont("Common Bold")..{ InitCommand = function(self) self:xy(boxWidth - 135,5):halign(0) self:maxwidth(boxWidth / 2) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:zoom(0.4) end, SetCommand = function(self) self:settextf("Assigned: %s", goaltable[goalIndex]:WhenAssigned()) self:diffuse(byAchieved(goaltable[goalIndex])) end } -- Achieved date r[#r+1] = LoadFont("Common Bold")..{ InitCommand = function(self) self:xy(boxWidth - 135,-5):halign(0) self:maxwidth(boxWidth / 2) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:zoom(0.4) end, SetCommand = function(self) if goaltable[goalIndex]:IsAchieved() then self:settextf("Achieved: %s", goaltable[goalIndex]:WhenAchieved()) elseif goaltable[goalIndex]:IsVacuous() then self:settext("Vacuous goal") else self:settext("") end self:diffuse(byAchieved(goaltable[goalIndex])) end } -- MSD r[#r+1] = LoadFont("Common Bold")..{ Name = "MSDString", InitCommand = function(self) self:xy(boxWidth - 25,0):halign(0) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:zoom(0.4) end, SetCommand = function(self) if goalsteps and goaltable[goalIndex] then local msd = goalsteps:GetMSD(goaltable[goalIndex]:GetRate(), 1) self:settextf("%5.1f", msd) self:diffuse(byMSD(msd)) else self:settext("??") end end, UpdateGoalDetailsMessageCommand = function(self) self:queuecommand("Set") end } -- Rate r[#r+1] = LoadFont("Common Bold")..{ Name = "RateString", InitCommand = function(self) self:xy(10,-5):halign(0) self:diffuse(color(colorConfig:get_data().selectMusic.TabContentText)) self:zoom(0.4) end, SetCommand = function(self) if goaltable[goalIndex] then local ratestring = string.format("%.2f", goaltable[goalIndex]:GetRate()):gsub("%.?0$", "") .. "x" self:settext(ratestring) end end, UpdateGoalDetailsMessageCommand = function(self) self:queuecommand("Set") end } -- Color for the button to show assign status r[#r+1] = Def.Quad{ Name = "Status", InitCommand = function(self) self:halign(0) self:diffuse(color(colorConfig:get_data().main.highlight)) self:diffusealpha(0.8) self:xy(0, 0) self:zoomto(4, boxHeight) end, SetCommand = function(self) if goalsteps and goalsong then local diff = goalsteps:GetDifficulty() self:diffuse(byDifficulty(diff)) else self:diffuse(getMainColor("negative")) end end } return r end for i = 1, maxGoals do t[#t+1] = goalItem(i) end return t end t[#t+1] = upperLeftContainer() t[#t+1] = lowerLeftContainer() t[#t+1] = rightContainer() t[#t+1] = LoadActor("../_cursor") return t
function throwing_register_arrow_standard (kind, desc, eq, toughness, craft) minetest.register_craftitem("throwing:arrow_" .. kind, { description = desc .. " arrow", inventory_image = "throwing_arrow_" .. kind .. ".png", }) minetest.register_node("throwing:arrow_" .. kind .. "_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, --Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, --Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"throwing_arrow_" .. kind .. ".png", "throwing_arrow_" .. kind .. ".png", "throwing_arrow_" .. kind .. "_back.png", "throwing_arrow_" .. kind .. "_front.png", "throwing_arrow_" .. kind .. "_2.png", "throwing_arrow_" .. kind .. ".png"}, groups = {not_in_creative_inventory=1}, }) local THROWING_ARROW_ENTITY={ physical = false, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:arrow_" .. kind .. "_box"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, player = "", bow_damage = 0, } THROWING_ARROW_ENTITY.on_step = function(self, dtime) local newpos = self.object:getpos() if self.lastpos.x ~= nil then for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do local node = minetest.get_node(pos) local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) for k, obj in pairs(objs) do local objpos = obj:getpos() if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then if throwing_touch(pos, objpos) then local puncher = self.object if self.player and minetest.get_player_by_name(self.player) then puncher = minetest.get_player_by_name(self.player) end local damage = eq if self.bow_damage and self.bow_damage > 0 then damage = damage + (self.bow_damage/12) end obj:punch(puncher, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) if math.random() < toughness then if math.random(0,100) % 2 == 0 then minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind) end else minetest.add_item(self.lastpos, 'default:stick') end self.object:remove() return end end end if node.name ~= "air" and not string.find(node.name, 'water_') and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'fire:') then if math.random() < toughness then minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind) else minetest.add_item(self.lastpos, 'default:stick') end self.object:remove() return end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end end self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z} end minetest.register_entity("throwing:arrow_" .. kind .. "_entity", THROWING_ARROW_ENTITY) minetest.register_craft({ output = 'throwing:arrow_' .. kind .. ' 16', recipe = { {'default:stick', 'default:stick', craft}, } }) minetest.register_craft({ output = 'throwing:arrow_' .. kind .. ' 16', recipe = { {craft, 'default:stick', 'default:stick'}, } }) end if not DISABLE_STONE_ARROW then throwing_register_arrow_standard ('stone', 'Stone', 4, 0.40, 'group:stone') end if not DISABLE_STEEL_ARROW then throwing_register_arrow_standard ('steel', 'Steel', 5, 0.50, 'default:steel_ingot') end if not DISABLE_OBSIDIAN_ARROW then throwing_register_arrow_standard ('obsidian', 'Obsidian', 6, 0.60, 'default:obsidian') end if not DISABLE_DIAMOND_ARROW then throwing_register_arrow_standard ('diamond', 'Diamond', 7, 0.70, 'default:diamond') end if not DISABLE_MITHRIL_ARROW then throwing_register_arrow_standard ('mithril', 'Mithril (Hunter)', 8, 0.80, 'default:mithril_ingot') end
local View = class("View", cc.Node) local HasSignals = require('HasSignals') local function mixin(self, script) for k, v in pairs(script) do -- added by hthuang: onExit can not be used -- assert(self[k] == nil, 'Your script "app/views/'..self.name..'.lua" should not have a member named: ' .. k) self[k] = v end end -- return node on success -- return emptynode, true on error local function loadUI(csb) print('Loading "'..csb..'"...') if not cc.FileUtils:getInstance():isFileExist(csb) then print('Not exists. Skippd.') return cc.Node:create() end local node = cc.CSLoader:createLocalizedNode(csb) if not node then print(string.format('Failed to load View node from "%s" ', csb)) return cc.Node:create() end return node end View.loadUI = loadUI View.loadUI = loadUI function View:ctor(name, ...) self:enableNodeEvents() self.name = name for _, v in ipairs {'on', 'once'} do self[v] = HasSignals[v] end HasSignals.initialize(self) self.ui = loadUI('views/'..name..'.csb') self:addChild(self.ui) -- load lua script and event view callbacks... local ok, script = pcall(require, 'app.views.'..name) if ok then mixin(self, script) else print('not found the view script file',name) end if self.initialize then self:initialize(...) end end return View
local buffer = require("doubleBuffering") local GUI = require("GUI") local comp = require("component") local advancedLua = require("advancedLua") local fs = require("filesystem") local wrapper = require("is2wrapper") local gpu = comp.gpu local app = GUI.application() local config = { ["firstLaunchWindow"] = true, ["isProxyEnabled"] = false, ["isProxyUrl"] = "" } local colors = { mainColor = 0x00d4cd, desktopBackground = 0x00aba5, textColor = 0xFFFFFF, button = 0x1c1c1c, buttonText = 0xFFFFFF, buttonPressed = 0x0d0d0d, buttonTextPressed = 0xFFFFFF, inputBackground = 0x1c1c1c, inputText = 0xFFFFFF, inputPlaceholderText = 0x6e6e6e, inputBackgroundFocused = 0x6e6e6e, inputTextFocused = 0xFFFFFF } local windows = {} windows.minimized = {} windows.minimizedButtons = {} windows.apps = {} local function saveParams() table.toFile("/Interstellar/params.txt", config) end local function loadParams() if not fs.exists("/Interstellar/") then fs.makeDirectory("/Interstellar/") end if not fs.exists("/Interstellar/params.txt") then saveParams() end config = table.fromFile("/Interstellar/params.txt") end -- ISPROXY -- local function log(body) if not config["isProxyEnabled"] or config["isProxyUrl"] == "" then return elseif not comp.isAvailable("internet") then return end local internet = comp.internet pcall(function() internet.request(config["isProxyUrl"], body) end) end -- Да-да, решил не юзать жусон либу. local function logJump(name, fromX, fromY, fromZ, toX, toY, toZ, rotSteps, by) log(string.format('{"type": "jump", "name": "%s", "jump": [%s, %s, %s, %s, %s, %s], "rot": %s, "player": "%s"}', name, fromX, fromY, fromZ, toX, toY, toZ, rotSteps, by)) end local function logHyper(name, to, by) log(string.format('{"type":"hyper", "name": "%s", "to": %s, "player": "%s"}', name, to, by)) end local function logCancelJump(name, by) log(string.format('{"type":"cancel_jump", "name": "%s", "player": "%s"}', name, by)) end local function logPos() local x, y, z = wrapper.ship.getPosition() local oX, oZ = wrapper.ship.getOrientation() local name = wrapper.ship.getShipName() local mass = wrapper.ship.getShipMass() local shipEnergy = wrapper.ship.getShipEnergy() local maxEnergy = wrapper.ship.getMaxShipEnergy() local energyPercents = math.floor((shipEnergy / maxEnergy) * 100) local dim = wrapper.ship.getDimensionType() if dim == 0 then dim = "Space" elseif dim == 1 then dim = "Hyperspace" else dim = "Unknown" end log(string.format('{"type": "pos", "pos": [%s, %s, %s], "o": [%s, %s], "name": "%s", "mass": %s, "energy": "%s", "dim": "%s"}', x, y, z, oX, oZ, name, mass, energyPercents, dim)) end local function logRadar(results, name, by) local out = '{"type": "radarScan", "results": [' for i = 1, #results - 1 do out = out .. string.format('"%s",', results[i]) end out = out .. string.format('"%s"], "name": "%s", "player": "%s"}', results[#results], name, by) -- не знаю под че я это писал и чем меня не устроил join. Похуй пока. log(out) end ------------- local function iInput(x, y, width, height, backgroundColor, textColor, placeholderTextColor, backgroundFocusedColor, textFocusedColor, text, placeholderText, eraseTextOnFocus, textMask) local input = GUI.input(x, y, width, height, backgroundColor, textColor, placeholderTextColor, backgroundFocusedColor, textFocusedColor, text, placeholderText, eraseTextOnFocus, textMask) input.colors.cursor = colors.mainColor return input end local function iIntInput(x, y, width, height, backgroundColor, textColor, placeholderTextColor, backgroundFocusedColor, textFocusedColor, text, placeholderText, eraseTextOnFocus, textMask) local input = iInput(x, y, width, height, backgroundColor, textColor, placeholderTextColor, backgroundFocusedColor, textFocusedColor, text, placeholderText, eraseTextOnFocus, textMask) input.validator = function(inputText) if tonumber(inputText) == nil then return false end return true end return input end local function iRangedIntInput(x, y, width, height, backgroundColor, textColor, placeholderTextColor, backgroundFocusedColor, textFocusedColor, text, placeholderText, min, max) local input = iIntInput(x, y, width, height, backgroundColor, textColor, placeholderTextColor, backgroundFocusedColor, textFocusedColor, text, placeholderText, false, nil) input.onValidInputFinished = function(num) end input.onInputFinished = function(_, input) num = tonumber(input.text) if num < min then num = min elseif num > max then num = max end input.text = tostring(num) input.onValidInputFinished(num) end return input end local function iActionButtons(x, y, width) local container = GUI.container(x, y, width, 1) container.close = container:addChild(GUI.button(1, 1, 1, 1, colors.mainColor, 0x0, 0x009c96, 0x0, "―")) container.minimize = container:addChild(GUI.button(container.width, 1, 1, 1, colors.mainColor, 0x0, 0x009c96, 0x0, "▼")) return container end local function iTitledWindow(x, y, width, height, title) local window = GUI.window(x, y, width, height) window.name = title window.backgroundPanel = window:addChild(GUI.panel(1, 1, width, height, 0x545454)) window.titlePanel = window:addChild(GUI.panel(1, 1, width, 1, 0x1c1c1c)) window.titleLabel = window:addChild(GUI.label(1, 1, width, height, 0xFFFFFF, title)):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP) window.actionButtons = window:addChild(iActionButtons(2, 2, width)) window.actionButtons.localX = 1 window.actionButtons.localY = 1 window.actionButtons.close.onTouch = function() window:remove() end window.actionButtons.minimize.onTouch = function() windows.addMinimizedWindow(window) end return window end local function iTabbedWindow(...) local window = iTitledWindow(...) window.tabBar = window:addChild(GUI.tabBar(1, 2, window.width, 3, 2, 0, colors.button, colors.buttonText, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, true)) return window end local function iListItemEventHandler(application, item, e1, _, x, y) if e1 == "touch" or e1 == "drag" then local contextMenu = GUI.addContextMenu(app, x, y) contextMenu:addItem("To transporter").onTouch = function() if #item.coords == 0 then return end if not wrapper.transporterApiAvailable() then GUI.alert("Transporter is not available.") end wrapper.transporter.setCoordinates(item.coords[1], item.coords[2], item.coords[3]) end app:draw() end end local function iListAddItem(list, text, coords) local item = list:addChild(GUI.button(1, 1, 1, 1, 0, 0, 0, 0, text)) item.switchMode = true item.eventHandler = iListItemEventHandler item.coords = coords return item end windows.redrawWindowIcons = function() for _, button in pairs(windows.minimizedButtons) do button:remove() end windows.minimizedButtons = {} for i, window in pairs(windows.minimized) do window:moveToBack() local button = GUI.framedButton(1 + i * 12 - 12, 44, 12, 6, 0x000000, 0x000000, 0xFAFAFA, 0xFAFAFA, window.name) button.window = window button.onTouch = function() windows.removeMinimizedWindow(button.window) end app:addChild(button) table.insert(windows.minimizedButtons, button) end end windows.addMinimizedWindow = function(window) table.insert(windows.minimized, window) windows.redrawWindowIcons() end windows.removeMinimizedWindow = function(window) for k, window2 in pairs(windows.minimized) do if window == window2 then window:moveToFront() table.remove(windows.minimized, k) break end end windows.redrawWindowIcons() end windows.debug = function(x, y) local window = iTitledWindow(x, y, 30, 11, "Debug") window.localY = 2 text = window:addChild(GUI.text(2, 2, colors.textColor, "Minimized Windows: "..tostring(#windows.minimized))) window:addChild(GUI.adaptiveButton(2, 4, 3, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Reload")).onTouch = function() text.text = "Minimized Windows: "..tostring(#windows.minimized) end window:addChild(GUI.adaptiveButton(17, 4, 3, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Windows")).onTouch = function() if #windows.minimized < 1 then GUI.alert("No minimized windows!") return end local data = windows.minimized[1].name or "none" GUI.alert(#windows.minimized.."\n"..data) end window:addChild(GUI.adaptiveButton(2, 8, 2, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "ShowAll")).onTouch = function() for _, window in pairs(windows.minimized) do windows.removeMinimizedWindow(window) end end window:addChild(GUI.adaptiveButton(16, 8, 1, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "IWrapperDemo")).onTouch = function() wrapper.toggleDemoMode() end return window end windows.firstLaunchWindow = function(x, y) local window = iTitledWindow(x, y, 62, 6, "Welcome to Interstellar2") window.name = "Interstellar2" window:addChild(GUI.text(2, 2, colors.textColor, "You are launching Interstellar2 for the first time.")) window:addChild(GUI.text(2, 3, colors.textColor, "Be sure to check out settings to configure IS2 or your ship.")) window:addChild(GUI.text(2, 4, colors.textColor, "Good luck, have fun!")) window:addChild(GUI.button(window.width-6, window.height-1, 6, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "OK")).onTouch = function() window:remove() app:addChild(windows.mainWindow(5, 5)) config.firstLaunchWindow = false saveParams() end window:addChild(GUI.button(window.width-13, window.height-1, 6, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Exit")).onTouch = function() app:stop() end return window end windows.mainWindow = function(x, y) local window = iTitledWindow(x, y, 80, 25, "Interstellar2 Main Window") window.name = "Main" count = 1 for _, windowApp in pairs(windows.apps) do window:addChild(GUI.framedButton(2 + 12 * count - 12, 3, 12, 6, colors.buttonText, colors.buttonText, 0xFAFAFA, 0xFAFAFA, windowApp.name)).onTouch = function() if windowApp.check() then app:addChild(windowApp.getWindow(10, 10)) end end count = count + 1 end window.actionButtons.close.onTouch = function() app:stop() comp.gpu.setBackground(0x000000) comp.gpu.setForeground(0xFFFFFF) require("term").clear() print("Thanks for using Interstellar2!") end return window end windows.apps.jumpWindow = { name = "Jump Menu", currentWindow = nil, check = function() if not wrapper.shipApiAvailable() then GUI.alert("Ship is not available.") return false end return true end, correct = function(x, y, z) local oX, oZ = wrapper.ship.getOrientation() local wx, wy, wz if oX == 1 then wx, wy, wz = x, y, z elseif oX == -1 then wx, wy, wz = -x, y, -z elseif oZ == 1 then wx, wy, wz = -z, y, x elseif oZ == -1 then wx, wy, wz = z, y, -x end return wx, wy, wz end, worldMovToShip = function(x, y, z) local oX, oZ = wrapper.ship.getOrientation() local mx, my, mz if oX == 1 then mx, my, mz = x, y, z elseif oX == -1 then mx,my,mz = -x, y, -z elseif oZ == 1 then mx,my,mz = z, y, -x elseif oZ == -1 then mx,my,mz = -z, y, x end return mx, my, mz end, update = function() if windows.apps.jumpWindow.currentWindow then x = windows.apps.jumpWindow.currentWindow.x y = windows.apps.jumpWindow.currentWindow.y windows.apps.jumpWindow.currentWindow:remove() app:addChild(windows.apps.jumpWindow.getWindow(x, y)) end end, getWindow = function(x, y) local window = iTitledWindow(x, y, 62, 20, "Jump Window") wrapper.ship.setCommand("MANUAL") local max = wrapper.ship.getMaxJumpDistance() local pX, pY, pZ = wrapper.ship.getDimPositive() local nX, nY, nZ = wrapper.ship.getDimNegative() local maxX = max + pX + nX local maxY = max + pY + nY local maxZ = max + pZ + nZ local rotmax = 270 local jumpX, jumpY, jumpZ = wrapper.ship.getMovement() local rot = 0 local autoCorrect = false if jumpX > maxX then jumpX = maxX elseif jumpX < -maxX then jumpX = -maxX end if jumpY > maxY then jumpY = maxY elseif jumpY < -maxY then jumpY = -maxY end if jumpZ > maxZ then jumpZ = maxZ elseif jumpZ < -maxZ then jumpZ = -maxZ end window:addChild(GUI.label(2, 3, 8, 1, colors.textColor, "Entered values will be automatically limited.")) window:addChild(GUI.label(2, 5, 16, 1, colors.textColor, string.format("X (%s - %s)", pX + nX, maxX))) window:addChild(iRangedIntInput(2, 6, 30, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, jumpX, "X", -maxX, maxX)).onValidInputFinished = function(num) jumpX = num wrapper.ship.setMovement(jumpX, jumpY, jumpZ) end window:addChild(GUI.label(2, 8, 12, 1, colors.textColor, string.format("Y (%s - %s)", pY + nY, maxY))) window:addChild(iRangedIntInput(2, 9, 30, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, jumpY, "Y", -maxY, maxY)).onValidInputFinished = function(num) jumpY = num wrapper.ship.setMovement(jumpX, jumpY, jumpZ) end window:addChild(GUI.label(2, 11, 14, 1, colors.textColor, string.format("Z (%s - %s)", pZ + nZ, maxZ))) window:addChild(iRangedIntInput(2, 12, 30, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, jumpZ, "Z", -maxZ, maxZ)).onValidInputFinished = function(num) jumpZ = num wrapper.ship.setMovement(jumpX, jumpY, jumpZ) end window:addChild(GUI.label(2, 14, 14, 1, colors.textColor, 'Clockwise rotation steps (each is 90°)')) window:addChild(iRangedIntInput(2, 15, 30, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, rot, "R", 1, 4)).onValidInputFinished = function(num) rot = num end window:addChild(GUI.label(window.width - 24, 12, 8, 1, colors.textColor, "Auto correct:")) switch = window:addChild(GUI.switch(window.width - 9, 12, 8, colors.mainColor, colors.button, colors.buttonPressed, autoCorrect)) switch.onStateChanged = function() local oX, oZ = wrapper.ship.getOrientation() if oX == 1 and oZ == 0 then switch:setState(false) end autoCorrect = switch.state app:draw() end window:addChild(GUI.button(2, 17, 29, 3, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Jump")).onTouch = function(_, _, _, _, _, _, _, by) local cX, cY, cZ = jumpX, jumpY, jumpZ if autoCorrect then cX, cY, cZ = windows.apps.jumpWindow.worldMovToShip(cX, cY, cZ) end wrapper.ship.jump(rot, cX, cY, cZ, false) local dX, dY, dZ = windows.apps.jumpWindow.correct(cX, cY, cZ) local oX, oZ = wrapper.ship.getOrientation() local fromX, fromY, fromZ = wrapper.ship.getPosition() logJump(wrapper.ship.getShipName(), fromX, fromY, fromZ, fromX + dX, fromY + dY, fromZ + dZ, rot, by) end window:addChild(GUI.button(33, 17, 29, 3, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Hyperspace jump")).onTouch = function(_, _, _, _, _, _, _, by) wrapper.ship.jump(nil, nil, nil, nil, true) logHyper(wrapper.ship.getShipName(), wrapper.ship.getDimensionType() ~= 1, by) end window:addChild(GUI.button(window.width - 9, 3, 9, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Refresh")).onTouch = function() windows.apps.jumpWindow.update() end window:addChild(GUI.button(window.width - 13, 5, 13, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Cancel jump")).onTouch = function(_, _, _, _, _, _, _, by) wrapper.ship.cancelJump() logCancelJump(wrapper.ship.getShipName(), by) end windows.apps.jumpWindow.currentWindow = window return window end } windows.apps.shipInfoWindow = { name = "Ship Info", currentWindow = nil, check = function() if not wrapper.shipApiAvailable() then GUI.alert("Ship is not available.") return false end return true end, update = function() if windows.apps.shipInfoWindow.currentWindow then x = windows.apps.shipInfoWindow.currentWindow.x y = windows.apps.shipInfoWindow.currentWindow.y windows.apps.shipInfoWindow.currentWindow:remove() app:addChild(windows.apps.shipInfoWindow.getWindow(x, y)) end end, getWindow = function(x, y) local window = iTitledWindow(x, y, 57, 13, "Ship Info") local x, y, z = wrapper.ship.getPosition() window:addChild(GUI.label(2, 3, 8, 1, colors.textColor, "Coordinates:")) window:addChild(GUI.label(2, 4, 8, 1, colors.textColor, x)) window:addChild(GUI.label(2, 5, 8, 1, colors.textColor, y)) window:addChild(GUI.label(2, 6, 8, 1, colors.textColor, z)) local dim = wrapper.ship.getDimensionType() if dim == 0 then dim = "Space" elseif dim == 1 then dim = "Hyperspace" else dim = "Unknown" end window:addChild(GUI.label(2, 8, 8, 1, colors.textColor, "Dimension:")) window:addChild(GUI.label(2, 9, 8, 1, colors.textColor, dim)) local oX, oZ = wrapper.ship.getOrientation() window:addChild(GUI.label(2, 11, 8, 1, colors.textColor, "Orientation:")) window:addChild(GUI.label(2, 12, 8, 1, colors.textColor, string.format("X: %s, Z: %s", oX, oZ))) window:addChild(GUI.label(17, 3, 8, 1, colors.textColor, string.format("Name: %s", wrapper.ship.getShipName()))) window:addChild(GUI.label(17, 5, 8, 1, colors.textColor, string.format("Mass: %s", wrapper.ship.getShipMass()))) local assembly if wrapper.ship.isAssemblyValid() then assembly = "Valid" else assembly = "Invalid" end window:addChild(GUI.label(17, 7, 8, 1, colors.textColor, string.format("Assembly: %s", assembly))) local shipEnergy = wrapper.ship.getShipEnergy() local maxEnergy = wrapper.ship.getMaxShipEnergy() local energyPercents = math.floor((shipEnergy / maxEnergy) * 100) window:addChild(GUI.progressBar(17, 9, 40, colors.mainColor, colors.button, colors.textColor, energyPercents, true, true, "Ship energy: ", "%")) window:addChild(GUI.button(window.width - 9, window.height - 1, 9, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Refresh")).onTouch = function() windows.apps.shipInfoWindow.update() end windows.apps.shipInfoWindow.currentWindow = window return window end } windows.apps.radarWindow = { name = "WarpRadar", currentWindow = nil, lastTextBox = {}, scanInProcess = false, check = function() if not wrapper.radarApiAvailable() then GUI.alert("Radar is not available.") return false end return true end, update = function() if windows.apps.radarWindow.currentWindow then x = windows.apps.radarWindow.currentWindow.x y = windows.apps.radarWindow.currentWindow.y windows.apps.radarWindow.currentWindow:remove() app:addChild(windows.apps.radarWindow.getWindow(x, y)) end end, getWindow = function(x, y) local window = iTitledWindow(x, y, 57, 40, "WarpRadar") local radarRadius = 1 local scannedBy = "" local energyPercents = math.floor((wrapper.radar.getRadarEnergy() / wrapper.radar.getMaxRadarEnergy()) * 100 + 0.5) window:addChild(GUI.button(window.width - 10, 3, 9, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Refresh")).onTouch = function() windows.apps.radarWindow.update() end window:addChild(GUI.progressBar(2, 3, 40, colors.mainColor, colors.button, colors.textColor, energyPercents, true, true, "Radar energy: ", "%")) local slider = window:addChild(GUI.slider(4, 6, 40, colors.mainColor, colors.button, colors.buttonPressed, colors.textColor, 1, 9999, 1, true, "Radar radius: ", " blocks")) slider.roundValues = true slider.onValueChanged = function() radarRadius = math.round(slider.value) end window:addChild(GUI.label(2, 9, 8, 1, colors.textColor, "Limit radius to current energy:")) switch = window:addChild(GUI.switch(35, 9, 8, colors.mainColor, colors.button, colors.buttonPressed, false)) switch.onStateChanged = function() if switch.state then local newMaximum = 10 * (10*wrapper.radar.getRadarEnergy())^(1/3) slider.maximumValue = newMaximum local newSliderValue = slider.value if newSliderValue > newMaximum then newSliderValue = newMaximum end slider.value = newSliderValue slider.onValueChanged() else slider.maximumValue = 9999 slider.onValueChanged() end end local list = window:addChild(GUI.list(2, 11, 55, 29, 0, 0, colors.button, colors.textColor, colors.buttonPressed, colors.textColor, colors.button, colors.textColor, colors.textColor, false)) list.children = windows.apps.radarWindow.lastTextBox window:addChild(GUI.button(window.width - 7, 9, 6, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Scan")).onTouch = function(_, _, _, _, _, _, _, by) if wrapper.radar.getRadarEnergy() < wrapper.radar.getRequiredEnergy(radarRadius) then GUI.alert("Not enough energy for this scan!") return elseif windows.apps.radarWindow.scanInProcess then return end wrapper.radar.scan(radarRadius) windows.apps.radarWindow.scanInProcess = true windows.apps.radarWindow.scannedBy = by end local obj = app:addChild(GUI.object(0, 0, 1, 1)) obj.eventHandler = function(app, obj, event, count) if event ~= "is2wrapperRadarScan" then return end windows.apps.radarWindow.scanInProcess = false list.children = {} if count < 1 then iListAddItem(list, "Nothing was found :(", {}) app:draw() -- windows.apps.radarWindow.lastTextBox = textBox.lines return end for i = 0, count do local objectType, name, x, y, z, mass = wrapper.radar.getResult(i) if objectType ~= nil then iListAddItem(list, string.format("%s %s, X: %s, Y: %s, Z: %s, M: %s", objectType, name, x, y, z, mass), {x, y, z}) end end windows.apps.radarWindow.lastTextBox = list.children local logOutput = {} for _, v in pairs(list.children) do table.insert(logOutput, v.text) end logRadar(logOutput, wrapper.ship.getShipName(), windows.apps.radarWindow.scannedBy) app:draw() end windows.apps.radarWindow.currentWindow = window return window end } windows.apps.transporterWindow = { name = "Transporter", currentWindow = nil, check = function() if not wrapper.transporterApiAvailable() then GUI.alert("Transporter is not available.") return false end return true end, update = function() if windows.apps.transporterWindow.currentWindow then x = windows.apps.transporterWindow.currentWindow.x y = windows.apps.transporterWindow.currentWindow.y windows.apps.transporterWindow.currentWindow:remove() app:addChild(windows.apps.transporterWindow.getWindow(x, y)) end end, getWindow = function(x, y) local window = iTitledWindow(x, y, 20, 12, "MO Transporter") local x = 0 local y = 0 local z = 0 window:addChild(GUI.label(2, 3, 8, 1, colors.textColor, "Enter coordinates:")) window:addChild(GUI.label(2, 5, 2, 1, colors.textColor, "X:")) window:addChild(iIntInput(5, 5, 10, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, "", "X", false)).onInputFinished = function(_, input) x = tonumber(input.text) end window:addChild(GUI.label(2, 7, 2, 1, colors.textColor, "Y:")) window:addChild(iIntInput(5, 7, 10, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, "", "Y", false)).onInputFinished = function(_, input) y = tonumber(input.text) end window:addChild(GUI.label(2, 9, 2, 1, colors.textColor, "Z:")) window:addChild(iIntInput(5, 9, 10, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, "", "Z", false)).onInputFinished = function(_, input) z = tonumber(input.text) end window:addChild(GUI.button(window.width - 5, 11, 5, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Set")).onTouch = function() wrapper.transporter.setCoordinates(x, y, z) end windows.apps.transporterWindow.currentWindow = window return window end } windows.apps.settingsWindow = { name = "Settings", currentWindow = nil, check = function() return true end, update = function() if windows.apps.settingsWindow.currentWindow then x = windows.apps.settingsWindow.currentWindow.x y = windows.apps.settingsWindow.currentWindow.y windows.apps.settingsWindow.currentWindow:remove() app:addChild(windows.apps.settingsWindow.getWindow(x, y)) end end, getWindow = function(x, y) local window = iTabbedWindow(x, y, 80, 30, "Settings") local container = window:addChild(GUI.container(1, 5, window.width, window.height - 4)) window.tabBar:addItem("Logging").onTouch = function() local logUrl = config["isProxyUrl"] local enableLogging = config["isProxyEnabled"] container:removeChildren() container:addChild(GUI.label(2, 2, 8, 1, colors.textColor, "Logging feature is using InterstellarProxy. Please consult")) container:addChild(GUI.label(2, 3, 8, 1, colors.textColor, "README.md if you don't know what it is.")) container:addChild(GUI.label(2, 5, 8, 1, colors.textColor, "Enable logging:")) switch = container:addChild(GUI.switch(19, 5, 8, colors.mainColor, colors.button, colors.buttonPressed, enableLogging)) switch.onStateChanged = function() enableLogging = switch.state end container:addChild(GUI.label(2, 7, 8, 1, colors.textColor, "InterstellarProxy URL:")) container:addChild(iInput(2, 9, 25, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, logUrl, "URL")).onInputFinished = function(_, input) logUrl = input.text end container:addChild(GUI.button(window.width - 6, container.height - 1, 6, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Save")).onTouch = function() config["isProxyUrl"] = logUrl config["isProxyEnabled"] = enableLogging saveParams() end container:addChild(GUI.button(window.width - 26, container.height - 1, 19, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Send test request")).onTouch = function() logPos() end app:draw() end window.tabBar:addItem("Ship").onTouch = function() container:removeChildren() if not wrapper.shipApiAvailable() then container:addChild(GUI.label(2, 2, 8, 1, colors.textColor, "Ship is not available. Settings aren't too. Please, connect your ship.")) app:draw() return end local back, left, down = wrapper.ship.getDimNegative() local front, right, up = wrapper.ship.getDimPositive() local name = wrapper.ship.getShipName() container:addChild(GUI.label(2, 3, 16, 1, colors.textColor, "Ship name:")) container:addChild(iInput(2, 5, 30, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, name, "Имя корабля")).onInputFinished = function(container, input, eventData, text) name = input.text end container:addChild(GUI.label(2, 7, 16, 1, colors.textColor, "Ship dimensions:")) container:addChild(GUI.label(2, 9, 16, 1, colors.textColor, "Front")) container:addChild(iIntInput(2, 10, 13, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, front, "Кол-во блоков")).onInputFinished = function(_, input) front = tonumber(input.text) end container:addChild(GUI.label(2, 12, 16, 1, colors.textColor, "Back")) container:addChild(iIntInput(2, 13, 13, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, back, "Кол-во блоков")).onInputFinished = function(_, input) back = tonumber(input.text) end container:addChild(GUI.label(2, 15, 16, 1, colors.textColor, "Up")) container:addChild(iIntInput(2, 16, 13, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, up, "Кол-во блоков")).onInputFinished = function(_, input) up = tonumber(input.text) end container:addChild(GUI.label(20, 9, 16, 1, colors.textColor, "Down")) container:addChild(iIntInput(20, 10, 13, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, down, "Кол-во блоков")).onInputFinished = function(_, input) down = tonumber(input.text) end container:addChild(GUI.label(20, 12, 16, 1, colors.textColor, "Left")) container:addChild(iIntInput(20, 13, 13, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, left, "Кол-во блоков")).onInputFinished = function(_, input) left = tonumber(input.text) end container:addChild(GUI.label(20, 15, 16, 1, colors.textColor, "Right")) container:addChild(iIntInput(20, 16, 13, 1, colors.inputBackground, colors.inputText, colors.inputPlaceholderText, colors.inputBackgroundFocused, colors.inputTextFocused, right, "Кол-во блоков")).onInputFinished = function(_, input) right = tonumber(input.text) end container:addChild(GUI.button(window.width - 6, container.height - 1, 6, 1, colors.button, colors.buttonText, colors.buttonPressed, colors.buttonTextPressed, "Save")).onTouch = function() wrapper.ship.setShipName(name) wrapper.ship.setDimNegative(back, left, down) wrapper.ship.setDimPositive(front, right, up) end app:draw() end window.tabBar:getItem(window.tabBar.selectedItem).onTouch() windows.apps.settingsWindow.currentWindow = window return window end } ------------------------------------------------------------------------ local maxRes = {} maxRes[1], maxRes[2] = gpu.maxResolution() if gpu.getDepth() < 4 and (maxRes[1] < 80 and maxRes[2] < 25) then io.stderr:write("Ошибка: ваша видеокарта не подходит для данной программы.") end loadParams() logPos() local res = {} res[1], res[2] = gpu.getResolution() if (res[1] < 100) and (res[2] < 40) then gpu.setResolution(160, 50) end buffer.setResolution(res[1], res[2]) app:addChild(GUI.panel(1, 1, app.width, app.height, colors.desktopBackground)) if config.firstLaunchWindow then app:addChild(windows.firstLaunchWindow(5, 5)) else app:addChild(windows.mainWindow(5, 5)) end app:addChild(windows.debug(5, 30)) ------------------------------------------------------------------------ app:draw(true) app:start()
local Component = require("cokeline/components").Component local sliders = require("cokeline/sliders") local utils = require("cokeline/utils") local insert = table.insert local echo = vim.api.nvim_echo local islist = vim.tbl_islist local defaults = { show_if_buffers_are_at_least = 1, buffers = { filter_valid = false, filter_visible = false, focus_on_delete = false, new_buffers_position = "last", }, mappings = { cycle_prev_next = true, }, rendering = { max_buffer_width = 999, slider = sliders.center_current_buffer, }, ---@type table<string, any> default_hl = { fg = function(buffer) return buffer.is_focused and utils.get_hex("ColorColumn", "bg") or utils.get_hex("Normal", "fg") end, bg = function(buffer) return buffer.is_focused and utils.get_hex("Normal", "fg") or utils.get_hex("ColorColumn", "bg") end, style = "NONE", }, ---@type Component[] components = { { text = function(buffer) return " " .. buffer.devicon.icon end, fg = function(buffer) return buffer.devicon.color end, }, { text = function(buffer) return buffer.unique_prefix end, fg = utils.get_hex("Comment", "fg"), style = "italic", }, { text = function(buffer) return buffer.filename .. " " end, }, { text = "", delete_buffer_on_left_click = true, }, { text = " ", }, }, sidebar = false, } -- Formats an error message. ---@param msg string local echoerr = function(msg) echo({ { "[nvim-cokeline]: ", "ErrorMsg" }, { 'Configuration option "' }, { msg, "WarningMsg" }, { '" does not exist!' }, }, true, {}) end -- Updates the `settings` table with options from `preferences`, printing an -- error message if a configuration option in `preferences` is not defined in -- `settings`. ---@param settings table ---@param preferences table ---@param key string | nil ---@return table local function update(settings, preferences, key) local updated = settings for k, v in pairs(preferences) do local key_tree = key and ("%s.%s"):format(key, k) or k if settings[k] == nil then echoerr(key_tree) else updated[k] = ( type(v) == "table" and not islist(v) and not k:find("sidebar") ) and update(settings[k], v, key_tree) or v end end return updated end local get = function(preferences) local config = update(defaults, preferences) _G.cokeline.components = {} for i, component in ipairs(config.components) do insert( _G.cokeline.components, Component.new(component, i, config.default_hl) ) end return config end return { get = get, }
--[[ --=====================================================================================================-- Script Name: One In The Chamber (v1.2), for SAPP (PC & CE) Description: Each player is given a pistol - and only a pistol - with one bullet. Use it wisely. Every shot kills. If you miss, you're limited to Melee-Combat. Every time you kill a player, you get a bullet. Success requires a combination of precision and reflexes. Know when to go for the shot or close in for the kill. Copyright (c) 2019-2020, Jericho Crosby <jericho.crosby227@gmail.com> * Notice: You can use this document subject to the following conditions: https://github.com/Chalwk77/HALO-SCRIPT-PROJECTS/blob/master/LICENSE --=====================================================================================================-- ]]-- api_version = "1.12.0.0" --====================================== -- -- Configuration [STARTS] --====================================== -- local OITC = { -- Loaded Ammo (clip): starting_primary_ammo = 1, -- Unloaded Ammo: (Mag): starting_secondary_ammo = 0, -- Bullets given per kill: ammo_per_kill = 1, -- Starting Grenades: starting_frags = 0, starting_plasmas = 0, -- Primary Weapon: weapon = "weapons\\pistol\\pistol", -- Heads Up Display Message: hud_message = "Bullets: %count%", -- Miscellaneous Settings: disable_vehicles = true, disable_weapon_pickups = true, disable_grenade_pickups = true, remove_grenades_on_spawn = true, --===========================================-- -- DAMAGE MULTIPLIERS | STOCK TAGS -- -- {tag name, multiplier } -- 1 = normal damage multipliers = { melee = { { "weapons\\assault rifle\\melee", 1.50 }, { "weapons\\ball\\melee", 1.50 }, { "weapons\\flag\\melee", 1.50 }, { "weapons\\flamethrower\\melee", 1.50 }, { "weapons\\needler\\melee", 1.50 }, { "weapons\\pistol\\melee", 1.50 }, { "weapons\\plasma pistol\\melee", 1.50 }, { "weapons\\plasma rifle\\melee", 1.50 }, { "weapons\\rocket launcher\\melee", 1.50 }, { "weapons\\shotgun\\melee", 1.50 }, { "weapons\\sniper rifle\\melee", 1.50 }, { "weapons\\plasma_cannon\\effects\\plasma_cannon_melee", 1.50 }, }, grenades = { { "weapons\\frag grenade\\explosion", 1.00 }, { "weapons\\plasma grenade\\explosion", 1.50 }, { "weapons\\plasma grenade\\attached", 10.0 }, }, vehicles = { { "vehicles\\ghost\\ghost bolt", 1.015 }, { "vehicles\\scorpion\\bullet", 1.020 }, { "vehicles\\warthog\\bullet", 1.025 }, { "vehicles\\c gun turret\\mp bolt", 1.030 }, { "vehicles\\banshee\\banshee bolt", 1.035 }, { "vehicles\\scorpion\\shell explosion", 1.00 }, { "vehicles\\banshee\\mp_fuel rod explosion", 1.00 }, }, projectiles = { { "weapons\\pistol\\bullet", 10.0 }, { "weapons\\plasma rifle\\bolt", 10.0 }, { "weapons\\shotgun\\pellet", 10.0 }, { "weapons\\plasma pistol\\bolt", 10.0 }, { "weapons\\needler\\explosion", 10.0 }, { "weapons\\assault rifle\\bullet", 10.0 }, { "weapons\\needler\\impact damage", 10.0 }, { "weapons\\flamethrower\\explosion", 10.0 }, { "weapons\\sniper rifle\\sniper bullet", 10.0 }, { "weapons\\rocket launcher\\explosion", 10.0 }, { "weapons\\needler\\detonation damage", 10.0 }, { "weapons\\plasma rifle\\charged bolt", 10.0 }, { "weapons\\plasma_cannon\\effects\\plasma_cannon_melee", 10.0 }, { "weapons\\plasma_cannon\\effects\\plasma_cannon_explosion", 10.0 }, }, vehicle_collision = { { "globals\\vehicle_collision", 1.00 }, }, fall_damage = { { "globals\\falling", 1.00 }, { "globals\\distance", 1.00 }, }, } } --====================================== -- -- Configuration [ENDS] --====================================== -- local gsub = string.gsub function OnScriptLoad() register_callback(cb["EVENT_TICK"], "OnTick") register_callback(cb['EVENT_DIE'], "OnPlayerKill") register_callback(cb["EVENT_GAME_END"], "OnGameEnd") register_callback(cb["EVENT_GAME_START"], "OnGameStart") register_callback(cb["EVENT_SPAWN"], "OnPlayerSpawn") register_callback(cb["EVENT_LEAVE"], "OnPlayerDisconnect") register_callback(cb['EVENT_DAMAGE_APPLICATION'], "OnDamageApplication") OnGameStart() end function OnGameStart() if (get_var(0, "$gt") ~= "n/a") then OITC.players = { } OITC.game_over = false for i = 1, 16 do if player_present(i) then OITC.players[i] = { assign = true } end end -- Disable all vehicles if (OITC.disable_vehicles) then execute_command("disable_all_vehicles 0 1") end -- Disable weapon pick ups: if (OITC.disable_weapon_pickups) then execute_command("disable_object 'weapons\\assault rifle\\assault rifle'") execute_command("disable_object 'weapons\\flamethrower\\flamethrower'") execute_command("disable_object 'weapons\\needler\\mp_needler'") execute_command("disable_object 'weapons\\pistol\\pistol'") execute_command("disable_object 'weapons\\plasma pistol\\plasma pistol'") execute_command("disable_object 'weapons\\plasma rifle\\plasma rifle'") execute_command("disable_object 'weapons\\plasma_cannon\\plasma_cannon'") execute_command("disable_object 'weapons\\rocket launcher\\rocket launcher'") execute_command("disable_object 'weapons\\shotgun\\shotgun'") execute_command("disable_object 'weapons\\sniper rifle\\sniper rifle'") end -- Disable grenade pick ups: if (OITC.disable_grenade_pickups) then execute_command("disable_object 'weapons\\frag grenade\\frag grenade'") execute_command("disable_object 'weapons\\plasma grenade\\plasma grenade'") end end end function OnGameEnd() OITC.game_over = true end local function GetXYZ(Ply) local DyN = get_dynamic_player(Ply) if (DyN ~= 0) then local VehicleID = read_dword(DyN + 0x11C) if (VehicleID == 0xFFFFFFFF) then return read_vector3d(DyN + 0x5c) end end return nil end local function cls(Ply, Count) Count = Count or 25 for _ = 1, Count do rprint(Ply, " ") end end function OITC:SetAmmo(Ply, Type, Amount) for i = 1, 4 do if (Type == "unloaded") then execute_command("ammo " .. Ply .. " " .. Amount .. " " .. i) elseif (Type == "loaded") then execute_command("mag " .. Ply .. " " .. Amount .. " " .. i) end end cls(Ply, 25) local ammo = OITC:GetAmmo(Ply, "loaded") rprint(Ply, gsub(self.hud_message, "%%count%%", ammo)) end function OITC:OnTick() if (not self.game_over) then for i, v in pairs(self.players) do if player_alive(i) and (v.assign) then local x, y, z = GetXYZ(i) if (x) then v.assign = false execute_command("wdel " .. i) assign_weapon(spawn_object("weap", self.weapon, x, y, z), i) self:SetAmmo(i, "loaded", self.starting_primary_ammo) self:SetAmmo(i, "unloaded", self.starting_secondary_ammo) end end end end end function OITC:OnPlayerKill(VictimIndex, KillerIndex) if (not self.game_over) then local k, v = tonumber(KillerIndex), tonumber(VictimIndex) if (k > 0 and k ~= v) then local ammo = OITC:GetAmmo(k, "loaded") + (self.ammo_per_kill) self:SetAmmo(k, "loaded", ammo) end end end function OITC:GetAmmo(Ply, Type) local DyN = get_dynamic_player(Ply) if (DyN ~= 0) then local WeaponID = read_dword(DyN + 0x118) if (WeaponID ~= 0) then local WeaponObject = get_object_memory(WeaponID) if (WeaponObject ~= 0) then if (Type == "unloaded") then return read_dword(WeaponObject + 0x2B6) elseif (Type == "loaded") then return read_dword(WeaponObject + 0x2B8) end end end end return 0 end function OnPlayerSpawn(Ply) local DyN = get_dynamic_player(Ply) if (DyN ~= 0) then OITC.players[Ply] = { assign = true } if (OITC.remove_grenades_on_spawn) then write_byte(DyN + 0x31E, OITC.starting_frags) write_byte(DyN + 0x31F, OITC.starting_plasmas) end end end local function GetTag(obj_type, obj_name) local tag = lookup_tag(obj_type, obj_name) return tag ~= 0 and read_dword(tag + 0xC) or nil end function OnDamageApplication(V, C, MetaID, Damage, _, _) if (tonumber(C) > 0 and V ~= C) then for Table, _ in pairs(OITC.multipliers) do for _, Tag in pairs(OITC.multipliers[Table]) do if (Tag[1]) then if (MetaID == GetTag("jpt!", Tag[1])) then return true, Damage * Tag[2] end end end end end end function OnPlayerDisconnect(Ply) OITC.players[Ply] = nil end function OnScriptUnload() -- N/A end function OnTick() return OITC:OnTick() end function OnPlayerKill(V, K) return OITC:OnPlayerKill(V, K) end
VBLANG = VBLANG or {} VBLANG.__index = VBLANG VBLANG.Language = {} VBLANG.Language.French = {} VBLANG.Language.English = {} VBLANG.CurrentLanguage = "French" function Translate(phrase, ...) if not VBLANG.Language[VBLANG.CurrentLanguage][phrase] then return "[TranslationManager] Translation not found" end if ... ~= nil then return string.format(VBLANG.Language[VBLANG.CurrentLanguage][phrase], ...) end return VBLANG.Language[VBLANG.CurrentLanguage][phrase] end
-- LSTM training framework for hdf5 data -- Author: Pau Rodríguez López (@prlz77) -- Mail: pau.rodri1 at gmail.com -- Institution: ISELAB in CVC-UAB -- Date: 14/06/2016 -- Description: Performs regression and classification with a LSTM neural -- network on arbitrary sequential hdf5 data in the form n-to-one. -- It also has plotting features and saves outputs for further processing. require 'rnn' require 'cutorch' require 'cunn' --require 'cudnn' require 'optim' require 'paths' require 'gnuplot' require 'math' --[[command line arguments]]-- cmd = torch.CmdLine() cmd:text() cmd:text('Train a dataset using LSTM') cmd:text('Example:') cmd:text("LSTM.lua --rho 10") cmd:text('Options:') cmd:option('--trainPath', '', 'train.h5 path') cmd:option('--valPath', '', 'validation.h5 path') cmd:option('--learningRate', 0.01, 'learning rate at t=0') cmd:option('--momentum', 0.9, 'momentum') cmd:option('--batchSize', 32, 'number of examples per batch') cmd:option('--testBatchSize', 0, 'number of examples per test batch (0 = same as train)') -- model i/0 cmd:option('--load', '', 'Load LSTM pre-trained weights') cmd:option('--saveOutputs', '', '.h5 file path to save outputs') cmd:option('--saveBestAuc', '', '.h5 file path to save best outputs') cmd:option('--saveBestMSE', '', '.h5 file path to save best test mse outputs') cmd:option('--targetName', 'labels', 'target field name in the h5 file') cmd:option('--labelOffset', 0, '1 to sum 1 to all labels') --cmd:option('--cuda', false, 'use CUDA') cmd:option('--useDevice', 1, 'sets the device (GPU) to use') cmd:option('--maxEpoch', 1000, 'maximum number of epochs to run') --cmd:option('--maxTries', 50, 'maximum number of epochs to try to find a better local minima for early-stopping') cmd:option('--uniform', 0.1, 'initialize parameters using uniform distribution between -uniform and uniform. -1 means default initialization') -- recurrent layer cmd:option('--maskzero', false, 'mask zero flag') cmd:option('--rho', 5, 'back-propagate through time (BPTT) for rho time-steps') cmd:option('--hiddenSize', 200, 'number of hidden units used at output of each recurrent layer. When more than one is specified, RNN/LSTMs/GRUs are stacked') cmd:option('--depth', 1, 'number of hidden layers') --cmd:option('--zeroFirst', false, 'first step will forward zero through recurrence (i.e. add bias of recurrence). As opposed to learning bias specifically for first step.') cmd:option('--dropoutProb', 0.5, 'probability of zeroing a neuron (dropout probability)') -- loss cmd:option('--task', 'regress', 'main LSTM task [regress | classify]') cmd:option('--criterion', 'MSECriterion', 'loss type') cmd:option('--nlabels', 0, 'number of output neurons (max(labels) by default)') cmd:option('--balanceWeights', false, 'whether to weight labels') -- other cmd:option('--printEvery', 0, 'print loss every n iters') cmd:option('--testEvery', 1, 'print test accuracy every n epochs') cmd:option('--logPath', '', 'log here') cmd:option('--confMat', '', 'save confusion matrix here') cmd:option('--savePath', './snapshots', 'save snapshots here') cmd:option('--saveEvery', 0, 'number of epochs to save model snapshot') cmd:option('--plotRegression', 0, 'number of epochs to plot regression approximation') cmd:option('--testOnly', false, 'Test only flag') cmd:option('--auc', false, 'Save auc flag') cmd:option('--earlyStop', 0, 'Stop when test error plateaus for n epochs.') cmd:text() opt = cmd:parse(arg or {}) -- Set test batch size if opt.testBatchSize == 0 then opt.testBatchSize = opt.batchSize end -- Different data loaders if we need to mask with zeros if opt.maskzero == true then print('Using masked data reader') require 'masked_data_loader' else print('Using batch interleaving') require 'data_loader' end -- choose device cutorch.setDevice(opt.useDevice) -- setting earlyStopping to max Epochs if necessary. if opt.earlyStop == 0 then opt.earlyStop = opt.maxEpoch end -- snapshots folder if opt.saveEvery ~= 0 then opt.savePath=paths.concat(opt.savePath, os.date("%d_%m_%y-%T")) paths.mkdir(opt.savePath) end --log path settings if opt.logPath == '' then paths.mkdir('./logs') opt.logPath = paths.concat('./logs', os.date("%d_%m_%y-%T")..'.log') else paths.mkdir(paths.dirname(opt.logPath)) end -- initialize dataset local hdf5_fields = {data='outputs', labels=opt.targetName, seq='seq_number'} if opt.maskzero == true then trainDB = SequentialDB(opt.trainPath, opt.batchSize, false, hdf5_fields, opt.labelOffset) valDB = SequentialDB(opt.valPath, opt.testBatchSize, false, hdf5_fields, opt.labelOffset) --bs=1 to loop only once through all the data. opt.trainRho = trainDB.rho opt.valRho = valDB.rho else --TODO add label offsets to basic sequential db trainDB = SequentialDB(opt.trainPath, opt.batchSize, opt.rho, false, hdf5_fields) valDB = SequentialDB(opt.valPath, opt.testBatchSize, opt.rho, false, hdf5_fields) --bs=1 to loop only once through all the data. opt.trainRho = opt.rho opt.valRho = opt.rho end local trainIters = math.floor(trainDB.N / trainDB.bs) local valIters = math.floor(valDB.N / valDB.bs) local dataDim = trainDB.dim[2]*trainDB.dim[3]*trainDB.dim[4] -- get flat data dimensions -- start logger logger = optim.Logger(opt.logPath) local names = {'epoch', 'train_error', 'test_error'} if opt.auc then table.insert(names,'auc') end if opt.task == 'classify' then table.insert(names, 'accuracy') end logger:setNames(names) if opt.load == '' then -- turn on recurrent batchnorm nn.FastLSTM.bn = true -- build LSTM RNN rnn = nn.Sequential() rnn:add(nn.SplitTable(1,2)) -- (bs, rho, dim) local lstm = nn.FastLSTM(dataDim, opt.hiddenSize) if opt.maskzero == true then lstm = lstm:maskZero(1) end rnn = rnn:add(nn.Sequencer(lstm)) if opt.dropoutProb > 0 then rnn = rnn:add(nn.Sequencer(nn.Dropout(opt.dropoutProb))) end for d = 1,(opt.depth - 1) do local lstm = nn.FastLSTM(opt.hiddenSize, opt.hiddenSize) if opt.maskzero == true then lstm = lstm:maskZero(1) end rnn = rnn:add(nn.Sequencer(lstm)) if opt.dropoutProb > 0 then rnn = rnn:add(nn.Sequencer(nn.Dropout(opt.dropoutProb))) end end rnn:add(nn.SelectTable(-1)) if opt.task == 'regress' then rnn = rnn:add(nn.Linear(opt.hiddenSize, trainDB.ldim[2])) else if opt.labelOffset == 0 then trainDB:minLabelToOne() valDB:minLabelToOne() end if opt.nlabels > 0 then nlabels = opt.nlabels else nlabels = trainDB.maxLabel -- warning, it must be after calling minLabelToOne end rnn = rnn:add(nn.Linear(opt.hiddenSize, nlabels)) end -- CPU -> GPU rnn:cuda() if nlabels and opt.confMat ~= '' then -- Confusion matrix fConfMat = io.open(opt.confMat, 'w') confusion = optim.ConfusionMatrix(nlabels) end -- random init weights for k,param in ipairs(rnn:parameters()) do param:uniform(-opt.uniform, opt.uniform) end else --pre-trained model rnn = torch.load(opt.model) end -- show the network print(rnn) -- build criterion local criterion if opt.task == 'regress' then criterion = nn[opt.criterion]():cuda() else if opt.balanceWeights == true then local weights = trainDB:getLabelWeights() print("Label importance: ", 1 - weights) criterion = nn.CrossEntropyCriterion(1 - weights):cuda() else criterion = nn.CrossEntropyCriterion():cuda() end end print(criterion) -- optimizer state local optimState = {learningRate = opt.learningRate} parameters, gradParameters = rnn:getParameters() -- save only the necessary values lightModel = rnn:clone('weight','bias','running_mean','running_std') --set current epoch local epoch = 1 -- train loop function train() print(optimState) rnn:training() -- Compute gradients local feval = function(x) if x ~= parameters then parameters:copy(x) end gradParameters:zero() inputs, targets = trainDB:getBatch() inputs = inputs:resize(trainDB.bs, opt.trainRho, dataDim):cuda() targets = targets[{{},-1,{}}]:resize(trainDB.bs, valDB.ldim[2]):cuda() outputs = rnn:forward(inputs) local f = criterion:forward(outputs, targets) local df_do = criterion:backward(outputs, targets) rnn:backward(inputs, df_do) --clip gradients rnn:gradParamClip(5) return f,gradParameters end -- keep avg loss local loss = 0 for iter = 1, trainIters do parameters, f = optim.adam(feval, parameters, optimState) -- update params. xlua.progress(iter, trainIters) if iter % opt.printEvery == 0 then print('Iter: '..iter..', loss: '..loss ) end loss = loss + f[1] end return loss / trainIters end local auc = function(outputs, targets) -- sort the scores: if not outputs:nElement() == 0 then return 0.5 end local scores, sortind = torch.sort(outputs, 1, true) -- construct the ROC curve: local tpr = torch.DoubleTensor(outputs:nElement() + 1):zero() local fpr = torch.DoubleTensor(outputs:nElement() + 1):zero() for n = 2,scores:nElement() + 1 do if targets[sortind[n - 1]] == 1 then tpr[n], fpr[n] = tpr[n - 1] + 1, fpr[n - 1] else tpr[n], fpr[n] = tpr[n - 1], fpr[n - 1] + 1 end end tpr:div(targets:sum()) fpr:div(torch.mul(targets, -1):add(1):sum()) -- compute AUC: local auc = torch.cmul( tpr:narrow(1, 1, tpr:nElement() - 1), fpr:narrow(1, 2, fpr:nElement() - 1) - fpr:narrow(1, 1, fpr:nElement() - 1)):sum() -- return AUC and ROC curve: return auc, tpr, fpr end -- auxiliar variables aucScore = 0 local bestAuc = -1 local bestMSE = 10000000 local bestEpoch = 1 -- Test loop function test() rnn:evaluate() -- Discard last frames to make it multiple of rho*batchSize valDB:reset() -- keep avg loss local loss = 0 local outputHist = {} local targetHist = {} local saveHist = (opt.plotRegression ~= 0 or opt.auc or opt.saveOutputs ~= '' or opt.saveBestAuc ~= '' or opt.saveBestMSE ~= '' or opt.confMat ~= '' ) accuracy = 0 -- restart confusion matrix if confusion then confusion:zero() end --local inputHist = {} uncomment if 1D for iter = 1, valIters do inputs, targets = valDB:getBatch() inputs = inputs:resize(valDB.bs,opt.valRho,dataDim):cuda() targets = targets[{{},-1,{}}]:resize(valDB.bs, valDB.ldim[2]):cuda() local outputs = rnn:forward(inputs) if opt.task == 'classify' then max, ind = torch.max(outputs, 2) accuracy = accuracy + ind:float():cuda():eq(targets):sum() / outputs:size(1) end if confusion then confusion:batchAdd(outputs, targets) end if saveHist then --inputHist[iter] = inputs[{{},-1,{}}]:float():view(-1) uncomment if 1D outputHist[iter] = outputs:float():view(-1) targetHist[iter] = targets:float():view(-1) end -- forward step local f = criterion:forward(outputs, targets) xlua.progress(iter, valIters) loss = loss + f end loss = loss / valIters -- average loss if opt.task == 'classify' then accuracy = accuracy / valIters -- average accuracy print('Accuracy ' .. accuracy) end -- Keep track of the best loss (MSE <-> LogLikelihood) if loss < bestMSE then bestMSE = loss bestEpoch = epoch end if saveHist then --inputHist = nn.JoinTable(1,1):forward(inputHist) uncomment if 1D -- edge efects if rho > 1 because we need rho frames to predict the last one outputHist_join = nn.JoinTable(1,1):forward(outputHist) targetHist_join = nn.JoinTable(1,1):forward(targetHist) if opt.auc then aucScore, tpr, fpr = auc(outputHist_join, torch.gt(targetHist_join,0)) print('Auc:' .. aucScore) end if (epoch % opt.plotRegression) == 0 then gnuplot.plot({'outputs', outputHist_join, '-'},{'targets', targetHist_join, '-'}) end --gnuplot.plot({'inputs', inputHist, '.'},{'outputs', outputHist, '-'},{'targets', targetHist, '-'}) --uncomment if 1D -- Blocks for saving on best auc, accuracy, etc. if opt.saveOutputs ~= '' then local output = hdf5.open(opt.saveOutputs, 'w') output:write('outputs', outputHist_join) output:write('labels', targetHist_join) output:close() end if opt.saveBestAuc ~= '' and bestAuc < aucScore then bestAuc = aucScore local output = hdf5.open(opt.saveBestAuc, 'w') output:write('outputs', outputHist_join) output:write('labels', targetHist_join) output:close() end if opt.saveBestMSE ~= '' and epoch == bestEpoch then local output = hdf5.open(opt.saveBestMSE, 'w') output:write('outputs', outputHist_join) output:write('labels', targetHist_join) output:close() end if confusion then confusion:updateValids() fConfMat:write('epoch: '..epoch..'\n') fConfMat:write(confusion:__tostring__()..'\n') fConfMat:flush() end end return loss, outputs end -- main loop while epoch < opt.maxEpoch do local trainLoss = nil -- train step if not opt.testOnly then print('epoch '..epoch..':') print('Train:') trainLoss = train() print('Avg train loss: '..trainLoss) end local testLoss = nil -- test step if (epoch % opt.testEvery) == 0 then print('Test:') testLoss = test() print('Avg test loss: '..testLoss) end -- logging if opt.task == 'regress' then if opt.auc then logger:add({epoch, trainLoss, testLoss, aucScore}) else logger:add({epoch, trainLoss, testLoss}) end else logger:add({epoch, trainLoss, testLoss, accuracy}) end -- save snapshot if (epoch % opt.saveEvery) == 0 then torch.save(opt.savePath..'/model_'..epoch..'.t7',lightModel) end -- stop on plateau if epoch - bestEpoch > opt.earlyStop then os.exit() end epoch = epoch + 1 collectgarbage() end
function doom.init() common.init({ hideEnemyHealth = true, hideNames = true }) end print("Loading particle...") local bouncing = load_particle("bounce.obj") local bouncing2 = load_particle("bounce2.obj") local hurt = load_particle("hurt.obj") local bouncing_shell = load_particle("shell_bounce.obj") local bouncing_shell_shotgun = load_particle("shell_bounce_shotgun.obj") local bouncing_meat = load_particle("meat_bounce.obj") ---slimpack local slimpack = load_particle("slimpack_heal.obj") local slimpack_speed = load_particle("slimpack_speed.obj") local slimpack_loop = load_particle("slimpack_loop.obj") ---plasmablade local plasmablade = load_particle("PlasmaBlade.obj") local plasmablade_swing = load_particle("PlasmaBlade_Swing.obj") local plasmablade_block = load_particle("plasmablade_block.obj") local plasmablade_swing_sound = load_particle("plasmasaber_swing_sound.obj") ---Grenade local grenade = load_particle("grenade.obj") ---Assault Rifle local assaultrifle = load_particle("assaultrifle1_bullet.obj") ---BFG blaster local bfg_big = load_particle("BFG_b.obj") local bfg = load_particle("BFG.obj") local bfg_flash = load_particle("flash_bfg.obj") local bfg_flash_small = load_particle("flash_bfg_small.obj") local bfg_flash_smallest = load_particle("flash_bfg_smallest.obj") local bfg_small = load_particle("BFG_s.obj") local bfg_smallest = load_particle("BFG_st.obj") local bfg_sound_1 = load_particle("bfg_sound_1.obj") local bfg_sound_2 = load_particle("bfg_sound_2.obj") local bfg_sound_3 = load_particle("bfg_sound_3.obj") local bfg_sound_4 = load_particle("bfg_sound_4.obj") local bfg_firetrail = load_particle("bfg_firetrail.obj") local bfg_sound_firestop = load_particle("bfg_sound_firestop.obj") ---Chaingun local smoke = load_particle("chaingun_trail.obj") ---Flamethrower local flames = load_particle("flamethrower_on.obj") local flame_burner = load_particle("flamethrower_onfire.obj") ---Remote Bomb local remotebomb = load_particle("remotebomb.obj") local remotebomb_explode = load_particle("remotebomb_script_bang.obj") local remotebomb_select = load_particle("remotebomb_select.obj") local remotebomb_button = load_particle("remotebomb_button.obj") local remotebomb_click = load_particle("click.obj") ---IonCannon local ioncannon1 = load_particle("ioncannon_1.obj") local ioncannon2 = load_particle("ioncannon_2.obj") local ioncannonflash = load_particle("flash_ioncannon.obj") local ion_charge_sound = sounds["ion_charge.ogg"] function doom.bouncing(object) if vector_distance( object:spd() ) > 0.2 then object:shoot(bouncing, 1, 0, 0, 0, 0, 0, 0, 0) end end function doom.bouncing_heavy(object) if vector_distance( object:spd() ) > 0.2 then object:shoot(bouncing2, 1, 0, 0, 0, 0, 0, 0, 0) end end function doom.bouncing_shell(object) if vector_distance( object:spd() ) > 0.2 then object:shoot(bouncing_shell, 1, 0, 0, 0, 0, 0, 0, 0) end end function doom.bouncing_meat(object) if vector_distance( object:spd() ) > 0.2 then object:shoot(bouncing_meat, 1, 0, 0, 0, 0, 0, 0, 0) end end function doom.bouncing_shell_shotgun(object) if vector_distance( object:spd() ) > 0.2 then object:shoot(bouncing_shell_shotgun, 1, 0, 0, 0, 0, 0, 0, 0) end end function doom.parts_worm(object) if vector_distance( object:spd() ) > 1.8 then object:shoot(hurt, 1, 0, 0, 0, 0, 0, 0, 0) end end ----------------------------slimpack--------------------------- function doom.slimpack_speed_active(worm) player = worm:player() player:data().slimpack_speed = 1 player:data().slimpack_speed_sound = 1 player:data().slimpack_speed_posx, player:data().slimpack_speed_posy = player:worm():pos() end function doom.slimpack_speed_reset(worm) player = worm:player() player:data().slimpack_speed = nil player:data().slimpack_speed_sound = nil end function doom.slimpack_speed(worm) player = worm:player() if player:data().slimpack_speed then player:data().slimpack_speed = player:data().slimpack_speed + 1 player:data().slimpack_speed_sound = player:data().slimpack_speed_sound + 1 if player:is_local() then local newx, newy = player:worm():pos() local deltax = newx - player:data().slimpack_speed_posx local deltay = newy - player:data().slimpack_speed_posy player:worm():set_pos(newx + deltax + deltax , newy + deltay + deltay) player:data().slimpack_speed_posx, player:data().slimpack_speed_posy = player:worm():pos() end if player:is_local()== false then player:data().slimpack_speed = nil player:data().slimpack_speed_sound = nil end if player:data().slimpack_speed % 5 == 0 then worm:shoot(slimpack_speed, 1, -0.1, 0, 0, 0.5, 0, 0, -2) end if player:data().slimpack_speed_sound == 55 then worm:shoot(slimpack_loop, 1, 0, 0, 0, 0, 0, 0, 0) player:data().slimpack_speed_sound = 1 end if player:data().slimpack_speed == 1200 then player:data().slimpack_speed = nil player:data().slimpack_speed_sound = nil end end end function doom.slimpack(object,target) local healthexcess = target:health() - 125 while healthexcess > 0 do healthexcess = healthexcess - 1 target:shoot(slimpack,1) end end ----------------------------needler---------------------------- function doom.lgrSetTarg(object) local x,y = object:pos() local player = object:player() if player then object:player():data().lgrTargX = x object:player():data().lgrTargY = y end end function doom.lgrTurnToTarg(object) local player = object:player() if player then local x1,y1 = object:pos() local x2 = player:data().lgrTargX local y2 = player:data().lgrTargY local a = object:get_angle() --object:set_angle(vector_direction(x1, y1, x2, y2)) if ( angle_diff(a,vector_direction(x1, y1, x2, y2)) > 0 ) then object:set_angle(a + 25) else object:set_angle(a - 25) end end end --------------------------------Plasmablade--------------------------- -------------------------------block-------------------------- print("Loading Plasmablade. . .") function doom.plasmablade_block_trigger(worm) worm:player():data().plasmablade_trigger_block = 1 worm:player():data().plasmablade_aid = 1 end function doom.plasmablade_loop(worm) -------------------------------block-------------------------- if worm:player():data().plasmablade_aid then if worm:player():data().plasmablade_trigger_block then worm:shoot(plasmablade_block, 1, 1, 0, 0, 0, 0, worm:player():data().plasmablade_trigger_block - 60, 8) worm:player():data().plasmablade_trigger_block = worm:player():data().plasmablade_trigger_block + 12 if worm:player():data().plasmablade_trigger_block == 1 then worm:shoot(plasmablade_swing_sound,1) end if worm:player():data().plasmablade_trigger_block == 360 then worm:player():data().plasmablade_trigger_block = 1 end end -------------------------------single strike-------------------------- if worm:player():data().plasmablade_trigger then worm:shoot(plasmablade_swing, 1, 1, 0, 0, 0, 0, worm:player():data().plasmablade_trigger - 60, 4) worm:player():data().plasmablade_trigger = worm:player():data().plasmablade_trigger + 9 worm:shoot(plasmablade_swing_sound,1) if worm:player():data().plasmablade_trigger > 120 then worm:player():data().plasmablade_trigger_aid = worm:player():data().plasmablade_trigger_aid + 1 end if worm:player():data().plasmablade_trigger_aid == 2 then worm:player():data().plasmablade_trigger = worm:player():data().plasmablade_trigger - 18 end if worm:player():data().plasmablade_trigger < 0 then worm:player():data().plasmablade_trigger = nil worm:player():data().plasmablade_trigger_aid = nil worm:player():data().plasmablade_aid = nil end end else worm:shoot(plasmablade, 1, 1, 0, 0, 0, 0, -60, 4) end end function doom.plasmablade_strike_trigger(worm) worm:player():data().plasmablade_trigger = 1 worm:player():data().plasmablade_trigger_aid = 1 worm:player():data().plasmablade_trigger_block = nil end function doom.plasmablade_reset(worm) worm:player():data().plasmablade_trigger = nil worm:player():data().plasmablade_trigger_aid = nil worm:player():data().plasmablade_trigger_block = nil worm:player():data().plasmablade_trigger_block = nil worm:player():data().plasmablade_aid = nil end --------------------------------Plasmablade--------------------------- -----------------------------------Grenade---------------------------- print("Loading Grenade. . .") function doom.grenade_reset(worm) worm:player():data().grenade_hold = 1 worm:player():data().grenade_reload = 2 end function doom.grenade_loop(worm) if worm:player():data().grenade_hold then worm:player():data().grenade_hold = worm:player():data().grenade_hold + 0.05 end if worm:player():data().grenade_hold > 3.5 then worm:player():data().grenade_hold = worm:player():data().grenade_hold - 0.05 end end function doom.grenade_release(worm) if worm:player():data().grenade_reload then worm:shoot (grenade,1, worm:player():data().grenade_hold , 1 ,0.1 , 0.5, 0, 10, 0, 6) worm:player():data().grenade_hold = 1 end end function doom.grenade_out_of_ammo(worm) worm:player():data().grenade_reload = nil end function doom.grenade_reload(worm) worm:player():data().grenade_reload = 1 end -----------------------------------Grenade---------------------------- ---------------------------------AssaultRifle------------------------- print("Loading Assault Rifle. . .") function doom.ar_reset(worm) worm:player():data().ar_fire = 0 worm:player():data().ar_timer = 0 end function doom.ar_fire_start(worm) worm:player():data().ar_fire = 1 worm:player():data().ar_timer = 1 end function doom.ar_fire_loop(worm) if worm:player():data().ar_fire < 9 then worm:player():data().ar_fire = worm:player():data().ar_fire + 0.4 worm:shoot (assaultrifle, 1 , 0.9, 0, 0, 0, worm:player():data().ar_fire + 1, 0, 6) end if worm:player():data().ar_fire > 9 then worm:player():data().ar_fire = worm:player():data().ar_fire - 0.4 end end ---------------------------------AssaultRifle------------------------- -------------------------------------BFG------------------------------ print("Loading BFG Blaster. . .") function doom.bfg_reset(worm) worm:player():data().bfg_fire = 0 worm:player():data().bfg_timer = 0 end function doom.bfg_fire_start(worm) worm:player():data().bfg_fire = 1 worm:player():data().bfg_timer = 1 end function doom.bfg_fire_loop(worm) if worm:player():data().bfg_fire < 255 and worm:player():data().bfg_timer == 1 then worm:player():data().bfg_fire = worm:player():data().bfg_fire + 1 end if worm:player():data().bfg_fire == 255 then worm:player():data().bfg_timer = 0 worm:player():data().bfg_fire = 300 worm:shoot (bfg_sound_firestop,1,0,0,0,0,0,0,5) end --firetrail-- if worm:player():data().bfg_fire > 30 and worm:player():data().bfg_timer == 1 then worm:shoot (bfg_firetrail,1,0,0,0,0,0,0,5) end if worm:player():data().bfg_fire > 60 and worm:player():data().bfg_timer == 1 then worm:shoot (bfg_firetrail,1,0,0,0,0,0,0,5) end if worm:player():data().bfg_fire > 90 and worm:player():data().bfg_timer == 1 then worm:shoot (bfg_firetrail,1,0,0,0,0,0,0,5) end if worm:player():data().bfg_fire > 120 and worm:player():data().bfg_timer == 1 then worm:shoot (bfg_firetrail,1,0,0,0,0,0,0,5) end if worm:player():data().bfg_fire > 150 and worm:player():data().bfg_timer == 1 then worm:shoot (bfg_firetrail,1,0,0,0,0,0,0,5) end if worm:player():data().bfg_fire > 180 and worm:player():data().bfg_timer == 1 then worm:shoot (bfg_firetrail,1,0,0,0,0,0,0,5) end --firetrail-- --sound-- if worm:player():data().bfg_fire == 17 then worm:shoot (bfg_sound_1,1) end if worm:player():data().bfg_fire == 74 then worm:shoot (bfg_sound_2,1) end if worm:player():data().bfg_fire == 132 then worm:shoot (bfg_sound_3,1) end if worm:player():data().bfg_fire == 200 then worm:shoot (bfg_sound_4,1) end end --sound-- function doom.bfg_fire_end(worm) if worm:player():data().bfg_fire == 300 then worm:player():data().bfg_timer = 0 worm:player():data().bfg_fire = 0 end if worm:player():data().bfg_fire > 200 and worm:player():data().bfg_timer == 1 then worm:player():data().bfg_timer = 0 worm:player():data().bfg_fire = 0 worm:shoot (bfg_big,1 , 2.5, 0, 0, 0, 0, 0, 5 ) worm:shoot (bfg_flash,1,0,0,0,0,0,0,5) end if worm:player():data().bfg_fire < 200 and worm:player():data().bfg_fire > 132 and worm:player():data().bfg_timer == 1 then worm:player():data().bfg_timer = 0 worm:player():data().bfg_fire = 0 worm:shoot (bfg,1 , 2.5, 0, 0, 0, 0, 0, 5 ) worm:shoot (bfg_flash,1,0,0,0,0,0,0,5) end if worm:player():data().bfg_fire < 132 and worm:player():data().bfg_fire > 74 and worm:player():data().bfg_timer == 1 then worm:player():data().bfg_timer = 0 worm:player():data().bfg_fire = 0 worm:shoot (bfg_small,1 , 2.5, 0, 0, 0, 0, 0, 5 ) worm:shoot (bfg_flash_small,1,0,0,0,0,0,0,5) end if worm:player():data().bfg_fire < 74 and worm:player():data().bfg_fire > 2 and worm:player():data().bfg_timer == 1 then worm:player():data().bfg_timer = 0 worm:player():data().bfg_fire = 0 worm:shoot (bfg_smallest,1 , 2.5, 0, 0, 0, 0, 0, 5 ) worm:shoot (bfg_flash_smallest,1,0,0,0,0,0,0,5) end end -------------------------------------BFG------------------------------ ----------------------------------chaingun---------------------------- print("Loading Chaingun. . .") function doom.chaingun_smoke_reset(worm) worm:player():data().out = 0 worm:player():data().chaingun = 0 end function doom.chaingun_smoke_in(worm) worm:player():data().out = 1 worm:player():data().chaingun = 1 end function doom.chaingun_smoke_out(worm) worm:player():data().out = 0 end function doom.chaingun_smoke_loop(worm) if worm:player():data().chaingun < 500 and worm:player():data().out == 1 then worm:player():data().chaingun = worm:player():data().chaingun + 1 end if worm:player():data().out == 0 and worm:player():data().chaingun > 0 then worm:player():data().chaingun = worm:player():data().chaingun - 1.5 end if worm:player():data().chaingun < 500 and worm:player():data().chaingun > 150 and worm:player():data().out == 0 then worm:shoot (smoke,1,0,0.05,0,0,10,0,6) end end ----------------------------------chaingun---------------------------- --------------------------------Flamethrower-------------------------- print("Loading Flamethrower. . .") function doom.flame_loop(worm) if worm:player():data().flame == 1 then worm:shoot (flames,1,0.5,0,0,0,30,0,5) end end function doom.flame_reset(worm) worm:player():data().flame = 1 flamethrowertimer = 0 end function doom.flame_set(worm) worm:player():data().flame = 0 end function doom.burner(worm) if flamethrowertimer == 10 then worm:shoot(flame_burner,1,1,0,0,0,11,0,5) flamethrowertimer = 0 else flamethrowertimer = flamethrowertimer + 1 end end function doom.burnpos(object,worm) wx,wy = worm:pos() object:set_pos(wx,wy) end --------------------------------Flamethrower-------------------------- ---------------------------------RemoteBomb-------------------------- print("Loading RemoteBomb. . .") function doom.remotebomb_reset(worm) worm:player():data().remotebomb = 0 worm:player():data().remotebomb_mode = 1 end function doom.remotebomb_set(worm) worm:player():data().remotebomb = 1 end function doom.remotebomb_loop(worm) if worm:player():data().remotebomb < 20 then worm:player():data().remotebomb = worm:player():data().remotebomb + 1 end end function doom.remotebomb_loping(worm) if worm:player():data().remotebomb_mode == 2 then worm:shoot (remotebomb_button,1,0,0,0,0,0,0,0) end end function doom.remotebomb_select(worm) if worm:player():data().remotebomb > 10 and worm:player():data().remotebomb_mode == 1 then worm:shoot (remotebomb,1,worm:player():data().remotebomb/20, 0, 0, 0, 0, 0, 6) end if worm:player():data().remotebomb > 10 and worm:player():data().remotebomb_mode == 2 then remotebomb_boom = 1 worm:shoot (remotebomb_click,1) end if worm:player():data().remotebomb < 10 then worm:shoot (remotebomb_select,1) worm:player():data().remotebomb_mode = worm:player():data().remotebomb_mode + 1 worm:player():data().remotebomb = 0 end if worm:player():data().remotebomb_mode == 3 then worm:player():data().remotebomb_mode = 1 remotebomb_boom = nil end end function doom.remotebomb_active (object) if remotebomb_boom then object:shoot (remotebomb_explode,1) remotebomb_boom = nil end end ---------------------------------RemoteBomb-------------------------- ---------------------------------IonCannon--------------------------- print("Loading Ion Cannon. . .") function doom.ion_reset(worm) worm:player():data().ion_fire = 0 worm:player():data().ion_timer = 0 end function doom.ion_fire_start(worm) worm:player():data().ion_fire = 1 worm:player():data().ion_timer = 1 end function doom.ion_fire_loop(worm) local player = worm:player() if worm:player():data().ion_fire and worm:player():data().ion_timer == 1 then worm:player():data().ion_fire = worm:player():data().ion_fire + 1 end if worm:player():data().ion_fire == 50 then ion_charge_sound:play(worm, nil, 100, 1, 0) end if worm:player():data().ion_fire == 120 then worm:player():data().ion_timer = 0 worm:player():data().ion_fire = 0 worm:shoot (ioncannon2,1,1,0,0,0,0,0,5) worm:shoot (ioncannonflash,1,0,0,0,0,0,0,5) worm:shoot (ioncannonflash,1,0,0,0,0,0,0,5) worm:shoot (ioncannonflash,1,0,0,0,0,0,0,5) end end function doom.ion_fire_end(worm) if worm:player():data().ion_fire < 150 and worm:player():data().ion_fire > 5 and worm:player():data().ion_timer == 1 then worm:player():data().ion_timer = 0 worm:player():data().ion_fire = 0 worm:shoot (ioncannon1,1,1,0,0,0,0,0,5) worm:shoot (ioncannonflash,1,0,0,0,0,0,0,5) end end ---------------------------------IonCannon---------------------------
-- Creator: -- AltiV - December 27th, 2019 LinkLuaModifier("modifier_item_imba_cultic_hammer", "components/items/item_cultic_hammer", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_item_imba_cultic_hammer_aura", "components/items/item_cultic_hammer", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_item_imba_cultic_pull", "components/items/item_cultic_hammer", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_item_imba_cultic_status_resistance", "components/items/item_cultic_hammer", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_item_imba_cultic_root", "components/items/item_cultic_hammer", LUA_MODIFIER_MOTION_NONE) item_imba_cultic_hammer = item_imba_cultic_hammer or class({}) modifier_item_imba_cultic_hammer = modifier_item_imba_cultic_hammer or class({}) modifier_item_imba_cultic_hammer_aura = modifier_item_imba_cultic_hammer_aura or class({}) modifier_item_imba_cultic_pull = modifier_item_imba_cultic_pull or class({}) modifier_item_imba_cultic_status_resistance = modifier_item_imba_cultic_status_resistance or class({}) modifier_item_imba_cultic_root = modifier_item_imba_cultic_root or class({}) ----------------------------- -- ITEM_IMBA_CULTIC_HAMMER -- ----------------------------- function item_imba_cultic_hammer:GetChannelAnimation() return ACT_DOTA_GENERIC_CHANNEL_1 end function item_imba_cultic_hammer:GetIntrinsicModifierName() return "modifier_item_imba_cultic_hammer" end function item_imba_cultic_hammer:GetAOERadius() return self:GetSpecialValueFor("wretched_radius") end function item_imba_cultic_hammer:OnSpellStart() self:GetParent():EmitSound("Imba.Curseblade") self.aoe_particle_1 = ParticleManager:CreateParticle("particles/units/heroes/hero_void_spirit/dissimilate/void_spirit_dissimilate_ring.vpcf", PATTACH_POINT, self:GetCaster()) ParticleManager:SetParticleControl(self.aoe_particle_1, 0, self:GetCursorPosition()) ParticleManager:SetParticleControl(self.aoe_particle_1, 1, Vector(self:GetSpecialValueFor("wretched_radius"), 0, 0)) self.aoe_particle_2 = ParticleManager:CreateParticle("particles/units/heroes/hero_void_spirit/dissimilate/void_spirit_dissimilate_dmg_dark_core.vpcf", PATTACH_POINT, self:GetCaster()) ParticleManager:SetParticleControl(self.aoe_particle_2, 0, self:GetCursorPosition()) ParticleManager:SetParticleControl(self.aoe_particle_2, 1, Vector(self:GetSpecialValueFor("wretched_radius") * 0.5, 0, 0)) self.aoe_particle_3 = ParticleManager:CreateParticle("particles/item/cultic_hammer/cultic_hammer_channel_hammers.vpcf", PATTACH_POINT, self:GetCaster()) ParticleManager:SetParticleControl(self.aoe_particle_3, 0, self:GetCursorPosition()) ParticleManager:SetParticleControl(self.aoe_particle_3, 1, Vector(self:GetSpecialValueFor("wretched_radius"), 0, 0)) self:GetCaster():StartGesture(ACT_DOTA_GENERIC_CHANNEL_1) for _, enemy in pairs(FindUnitsInRadius(self:GetCaster():GetTeamNumber(), self:GetCursorPosition(), nil, self:GetSpecialValueFor("wretched_radius"), DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false)) do enemy:AddNewModifier(self:GetCaster(), self, "modifier_item_imba_cultic_pull", { duration = self:GetChannelTime(), pos_x = self:GetCursorPosition().x, pos_y = self:GetCursorPosition().y, pos_z = self:GetCursorPosition().z }) end end function item_imba_cultic_hammer:OnChannelFinish(bInterrupted) self:GetParent():StopSound("Imba.Curseblade") ParticleManager:DestroyParticle(self.aoe_particle_1, true) ParticleManager:ReleaseParticleIndex(self.aoe_particle_1) ParticleManager:DestroyParticle(self.aoe_particle_2, true) ParticleManager:ReleaseParticleIndex(self.aoe_particle_2) ParticleManager:DestroyParticle(self.aoe_particle_3, true) ParticleManager:ReleaseParticleIndex(self.aoe_particle_3) self:GetCaster():FadeGesture(ACT_DOTA_GENERIC_CHANNEL_1) for _, enemy in pairs(FindUnitsInRadius(self:GetCaster():GetTeamNumber(), self:GetCursorPosition(), nil, FIND_UNITS_EVERYWHERE, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_INVULNERABLE + DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD, FIND_ANY_ORDER, false)) do if enemy:FindModifierByNameAndCaster("modifier_item_imba_cultic_pull", self:GetCaster()) then enemy:RemoveModifierByNameAndCaster("modifier_item_imba_cultic_pull", self:GetCaster()) end end if not bInterrupted then EmitSoundOnLocationWithCaster(self:GetCursorPosition(), "DOTA_Imba_Item.Cultic_Hammer.Slam", self:GetCaster()) self.aoe_particle_impact = ParticleManager:CreateParticle("particles/units/heroes/hero_void_spirit/planeshift/void_spirit_planeshift_impact.vpcf", PATTACH_POINT, self:GetCaster()) ParticleManager:SetParticleControl(self.aoe_particle_impact, 0, self:GetCursorPosition()) ParticleManager:SetParticleControl(self.aoe_particle_impact, 1, Vector(self:GetSpecialValueFor("wretched_radius"), 0, 0)) ParticleManager:ReleaseParticleIndex(self.aoe_particle_impact) self.aoe_particle_impact_2 = ParticleManager:CreateParticle("particles/units/heroes/hero_void_spirit/dissimilate/void_spirit_dissimilate_dmg.vpcf", PATTACH_POINT, self:GetCaster()) ParticleManager:SetParticleControl(self.aoe_particle_impact_2, 0, self:GetCursorPosition()) ParticleManager:SetParticleControl(self.aoe_particle_impact_2, 1, Vector(self:GetSpecialValueFor("wretched_radius") * 0.5, 0, 0)) ParticleManager:ReleaseParticleIndex(self.aoe_particle_impact_2) local health_loss = nil for _, enemy in pairs(FindUnitsInRadius(self:GetCaster():GetTeamNumber(), self:GetCursorPosition(), nil, self:GetSpecialValueFor("wretched_radius"), DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false)) do health_loss = enemy:GetHealth() * self:GetSpecialValueFor("wretched_hp_damage_pct") * 0.01 enemy:SetHealth(math.max(enemy:GetHealth() - health_loss, 1)) SendOverheadEventMessage(nil, OVERHEAD_ALERT_BONUS_POISON_DAMAGE, enemy, health_loss, nil) ApplyDamage({ victim = enemy, damage = self:GetSpecialValueFor("wretched_base_damage"), damage_type = DAMAGE_TYPE_PURE, damage_flags = DOTA_DAMAGE_FLAG_HPLOSS + DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION, attacker = self:GetCaster(), ability = self }) enemy:AddNewModifier(self:GetCaster(), self, "modifier_item_imba_cultic_status_resistance", {duration = self:GetSpecialValueFor("wretched_status_duration")}) local root_modifier = enemy:AddNewModifier(self:GetCaster(), self, "modifier_item_imba_cultic_root", {duration = self:GetSpecialValueFor("wretched_root_duration")}) if root_modifier then root_modifier:SetDuration(self:GetSpecialValueFor("wretched_root_duration") * (1 - enemy:GetStatusResistance()), true) end end GridNav:DestroyTreesAroundPoint(self:GetCursorPosition(), self:GetSpecialValueFor("wretched_radius"), true) end end -------------------------------------- -- MODIFIER_ITEM_IMBA_CULTIC_HAMMER -- -------------------------------------- function modifier_item_imba_cultic_hammer:IsHidden() return true end function modifier_item_imba_cultic_hammer:IsPurgable() return false end function modifier_item_imba_cultic_hammer:RemoveOnDeath() return false end function modifier_item_imba_cultic_hammer:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end function modifier_item_imba_cultic_hammer:OnCreated() if not self:GetAbility() then return end self.bonus_str = self:GetAbility():GetSpecialValueFor("bonus_str") self.bonus_damage = self:GetAbility():GetSpecialValueFor("bonus_damage") end function modifier_item_imba_cultic_hammer:DeclareFunctions() return { MODIFIER_PROPERTY_STATS_STRENGTH_BONUS, MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE } end function modifier_item_imba_cultic_hammer:GetModifierBonusStats_Strength() return self.bonus_str end function modifier_item_imba_cultic_hammer:GetModifierPreAttack_BonusDamage() return self.bonus_damage end function modifier_item_imba_cultic_hammer:IsAura() return true end function modifier_item_imba_cultic_hammer:IsAuraActiveOnDeath() return false end function modifier_item_imba_cultic_hammer:GetAuraRadius() return self:GetAbility():GetSpecialValueFor("soul_drain_radius") end function modifier_item_imba_cultic_hammer:GetAuraSearchFlags() return DOTA_UNIT_TARGET_FLAG_NONE end function modifier_item_imba_cultic_hammer:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_ENEMY end function modifier_item_imba_cultic_hammer:GetAuraSearchType() return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC end function modifier_item_imba_cultic_hammer:GetModifierAura() return "modifier_item_imba_cultic_hammer_aura" end ------------------------------------------- -- MODIFIER_ITEM_IMBA_CULTIC_HAMMER_AURA -- ------------------------------------------- function modifier_item_imba_cultic_hammer_aura:GetEffectName() return "particles/item/curseblade/imba_curseblade_curse_rope_pnt.vpcf" end function modifier_item_imba_cultic_hammer_aura:OnCreated() if not self:GetAbility() then return end self.soul_drain_health = self:GetAbility():GetSpecialValueFor("soul_drain_health") self.soul_drain_mana = self:GetAbility():GetSpecialValueFor("soul_drain_mana") self.soul_drain_health_illusions = self.soul_drain_health * self:GetAbility():GetSpecialValueFor("soul_drain_illusion_efficiency") * 0.01 self.soul_drain_mana_illusions = self.soul_drain_mana * self:GetAbility():GetSpecialValueFor("soul_drain_illusion_efficiency") * 0.01 if not IsServer() then return end self:StartIntervalThink(1) end function modifier_item_imba_cultic_hammer_aura:OnIntervalThink() if not self:GetCaster():IsIllusion() then self.soul_drain_health_actual = self.soul_drain_health self.soul_drain_mana_actual = self.soul_drain_mana else self.soul_drain_health_actual = self.soul_drain_health_illusions self.soul_drain_mana_actual = self.soul_drain_mana_illusions end ApplyDamage({ victim = self:GetParent(), damage = self.soul_drain_health_actual, damage_type = DAMAGE_TYPE_PURE, damage_flags = DOTA_DAMAGE_FLAG_HPLOSS + DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION, attacker = self:GetCaster(), ability = self:GetAbility() }) self.heal_particle = ParticleManager:CreateParticle("particles/items3_fx/octarine_core_lifesteal.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetCaster()) ParticleManager:ReleaseParticleIndex(self.heal_particle) self:GetCaster():Heal(self.soul_drain_health_actual, self:GetAbility()) if self:GetParent().GetMaxMana and self:GetParent():GetMaxMana() > 0 then self:GetParent():ReduceMana(self.soul_drain_mana_actual) self:GetCaster():GiveMana(self.soul_drain_mana_actual) end end ------------------------------------ -- MODIFIER_ITEM_IMBA_CULTIC_PULL -- ------------------------------------ function modifier_item_imba_cultic_pull:IsPurgable() return false end function modifier_item_imba_cultic_pull:IgnoreTenacity() return true end function modifier_item_imba_cultic_pull:GetEffectName() return "particles/item/curseblade/imba_curseblade_curse.vpcf" end function modifier_item_imba_cultic_pull:OnCreated(keys) self.wretched_pull_speed = self:GetAbility():GetSpecialValueFor("wretched_pull_speed") if not IsServer() then return end self.pos = Vector(keys.pos_x, keys.pos_y, keys.pos_z) self:StartIntervalThink(FrameTime()) end function modifier_item_imba_cultic_pull:OnRefresh(keys) self.pos = Vector(keys.pos_x, keys.pos_y, keys.pos_z) end function modifier_item_imba_cultic_pull:OnIntervalThink() self:GetParent():SetAbsOrigin(self:GetParent():GetAbsOrigin() + (self.pos - self:GetParent():GetAbsOrigin()):Normalized() * FrameTime() * self.wretched_pull_speed) end function modifier_item_imba_cultic_pull:OnDestroy() if not IsServer() then return end FindClearSpaceForUnit(self:GetParent(), self:GetParent():GetAbsOrigin(), true) self:GetParent():StopSound("Imba.Curseblade") end ------------------------------------------------- -- MODIFIER_ITEM_IMBA_CULTIC_STATUS_RESISTANCE -- ------------------------------------------------- function modifier_item_imba_cultic_status_resistance:IsPurgable() return false end function modifier_item_imba_cultic_status_resistance:IgnoreTenacity() return true end function modifier_item_imba_cultic_status_resistance:GetEffectName() return "particles/item/curseblade/imba_hellblade_curse.vpcf" end function modifier_item_imba_cultic_status_resistance:GetStatusEffectName() return "particles/status_fx/status_effect_abaddon_frostmourne.vpcf" end function modifier_item_imba_cultic_status_resistance:OnCreated() self.wretched_status_resistance = self:GetAbility():GetSpecialValueFor("wretched_status_resistance") * (-1) end function modifier_item_imba_cultic_status_resistance:DeclareFunctions() return {MODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING} end function modifier_item_imba_cultic_status_resistance:GetModifierStatusResistanceStacking() return self.wretched_status_resistance end ------------------------------------ -- MODIFIER_ITEM_IMBA_CULTIC_ROOT -- ------------------------------------ function modifier_item_imba_cultic_root:GetEffectName() return "particles/items2_fx/rod_of_atos.vpcf" end function modifier_item_imba_cultic_root:CheckState() return {[MODIFIER_STATE_ROOTED] = true} end
g_yoda_house_loot_deed = { description = "Yoda's Hut House Blueprint", minimumLevel = 0, maximumLevel = 0, lootItems = { {itemTemplate = "yoda_house_loot_deed", weight = 10000000} } } addLootGroupTemplate("g_yoda_house_loot_deed", g_yoda_house_loot_deed)
--[[ Plugin for Cheat Engine what provide for you small interface to OpenGL tested with Cheat Engine 6.6 by srg91 ]]-- require([[autorun\OGLHook\Const]]) require([[autorun\OGLHook\Utils]]) require([[autorun\OGLHook\Commands]]) require([[autorun\OGLHook\Textures]]) require([[autorun\OGLHook\Sprites]]) require([[autorun\OGLHook\Fonts]]) -- Private -- local OPENGL32_NAME = 'OPENGL32' local OGLH_ADDR_NAME = OPENGL32_NAME .. '.wglSwapBuffers' OGL_HOOK = nil local function OGLHook_InitMemory(hook_size) if not hook_size then hook_size = 16 * 1024 end OGLHook_Utils.AllocateRegister('oglh_hook_code', hook_size) OGLHook_Utils.AllocateRegister('oglh_window_hdc', 4) OGLHook_Utils.AllocateRegister('oglh_parent_context', 4) OGLHook_Utils.AllocateRegister('oglh_context', 4) OGLHook_Utils.AllocateRegister('oglh_thread_context', 4) OGLHook_Utils.AllocateRegister('oglh_initialized', 1, 'db 0') OGLHook_Utils.AllocateRegister('oglh_image_ptr', 4) OGLHook_Utils.AllocateRegister('oglh_image_handle', 4) OGLHook_Utils.AllocateRegister('oglh_window_rect', 20) return true end local function OGLHook_ClearHook(ogl_hook) local command = [[ OPENGL32.wglSwapBuffers: ]] .. ogl_hook._orig_opcodes return autoAssemble(command) end local function OGLHook_RewriteHook() local command = [[ label(oglh_return) OPENGL32.wglSwapBuffers: jmp oglh_hook_code oglh_return: oglh_hook_code: push [esp+4] pop [oglh_window_hdc] ]] .. OGLHook_Commands.commands_stack_text .. '\r\n' .. [[ jmp oglh_return ]] return autoAssemble(command) end local function OGLHook_RewriteBody() local command = [[ label(oglh_return) OPENGL32.wglSwapBuffers+5: oglh_return: oglh_hook_code: push [esp+4] pop [oglh_window_hdc] ]] .. OGLHook_Commands.commands_stack_text .. '\r\n' .. [[ jmp oglh_return ]] return autoAssemble(command) end function OGLHook_UpdateWindowSize() OGLHook_Commands.RunExternalCmd([[ push [oglh_window_hdc] call WindowFromDC push oglh_window_rect push eax call GetClientRect fild [oglh_window_rect] fstp dword ptr [oglh_window_rect] fild [oglh_window_rect+4] fstp dword ptr [oglh_window_rect+4] fild [oglh_window_rect+8] fstp dword ptr [oglh_window_rect+8] fild [oglh_window_rect+c] fstp dword ptr [oglh_window_rect+c] fld [oglh_window_rect+8] fld [oglh_window_rect+c] fdivp fstp [oglh_window_rect+10] ]]) end local function OGLHook_BeforeUpdate() OGLHook_Commands.RunExternalCmd([[ label(initialized) label(initialization) ]]) OPENGL32.wglGetCurrentContext('->', 'oglh_parent_context') if OGL_HOOK._initialization_part ~= nil then OGLHook_Commands.RunExternalCmd(OGL_HOOK._initialization_part) end OPENGL32.wglMakeCurrent('[oglh_window_hdc]', '[oglh_context]') OPENGL32.glBlendFunc(OPENGL32.GL_SRC_ALPHA, OPENGL32.GL_ONE_MINUS_SRC_ALPHA) end local function OGLHook_AfterUpdate() OPENGL32.wglMakeCurrent('[oglh_window_hdc]', '[oglh_parent_context]') OGLHook_Commands.RunExternalCmd(OGL_HOOK._orig_opcodes) end local function _getSelf(...) local self, _ = ... if self == nil then self = OGL_HOOK end return self, _ end local function OGLHook_Update(...) local self = _getSelf(...) if self == nil then return end if self._orig_opcodes == nil then return end OGLHook_BeforeUpdate() for _,sprite in ipairs(OGLHook_Sprites.list) do if sprite and sprite.visible then sprite:before_render() sprite:render() sprite:after_render() end end for i,k in ipairs(self.update_funcs) do k() end OGLHook_AfterUpdate() OGLHook_Commands.Flush() return OGLHook_RewriteBody() end local function OGLHook_GetOpcodesText(address, size) local start_address if type(address) == 'number' then start_address = address elseif type(address) == 'string' and OGLHook_Utils.getAddressSilent(address) ~= 0 then start_address = OGLHook_Utils.getAddressSilent(address) else return end local opcodes_len = 0 local result = '' repeat local current_opcode_size = getInstructionSize(start_address + opcodes_len) if current_opcode_size == nil or current_opcode_size == 0 then break end local _, opcode_text, _ = splitDisassembledString(disassemble(start_address + opcodes_len)) if #result > 0 then result = result .. '\r\n' end result = result .. opcode_text opcodes_len = opcodes_len + current_opcode_size until opcodes_len >= size return result end local function OLGHook_CreteFakeWindow() OGLHook_Utils.AllocateRegister( 'oglh_wnd_class_name', 256, [[db 'OGLHookFakeWindowClass',0]] ) OGLHook_Utils.AllocateRegister('oglh_fake_wnd_class', 48, [[ // cbSize dd #48 // style dd 0 // lpfnWndProc dd DefWindowProcA // cbClsExtra dd 0 // cbWndExtra dd 0 // hinstance dd 0 // hIcon dd 0 // hCursor dd 0 // hbrBackground dd 0 // lpszMenuName dd 0 // lpszClassName dd oglh_wnd_class_name // hIconSm dd 0 ]]) OGLHook_Utils.AllocateRegister('oglh_fake_wnd_pf', 40, [[ // nSize dw #40 // nVersion dw 1 // dwFlags // PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER dd #37 // PFD_TYPE_RGBA, 32 bit framebuffer db 0 #32 // ... dd 0 0 0 db 0 // 24 bit depthbuffer, 8 bit stencilbuffer, 0 aux buffers db #24 #8 0 // PFD_MAIN_PLANE db 0 // ... dd 0 ]]) OGLHook_Utils.AllocateRegister('oglh_current_hinstance', 4) OGLHook_Utils.AllocateRegister('oglh_thread_hwnd', 4) OGLHook_Utils.AllocateRegister('oglh_thread_hdc', 4) OGLHook_Commands.RunExternalCmd('call GetModuleHandleA', 0, 'oglh_current_hinstance') OGLHook_Commands.RunExternalCmd([[ push [oglh_current_hinstance] pop [oglh_fake_wnd_class+24] ]]) OGLHook_Commands.RunExternalCmd('call RegisterClassExA', 'oglh_fake_wnd_class') OGLHook_Commands.RunExternalCmd( 'call CreateWindowExA', {0, 'oglh_wnd_class_name', 0, 0, 100, 100, 1, 1, 0, 0, '[oglh_current_hinstance]', 0}, 'oglh_thread_hwnd' ) OGLHook_Commands.RunExternalCmd('call GetDC', '[oglh_thread_hwnd]', 'oglh_thread_hdc') OGLHook_Commands.RunExternalCmd('call ChoosePixelFormat', {'[oglh_thread_hdc]', 'oglh_fake_wnd_pf'}) OGLHook_Commands.RunExternalCmd('call SetPixelFormat', {'[oglh_thread_hdc]', 'eax', 'oglh_fake_wnd_pf'}) end local function OGLHook_Destroy_Fake_Window() if OGLHook_Utils.getAddressSilent('oglh_wnd_class_name') == 0 then return end local command = [[ push [oglh_thread_hwnd] call DestroyWindow push [oglh_current_hinstance] push oglh_fake_wnd_class call UnregisterClassA ]] OGLHook_Commands.SyncRun(command) end local function OGLHook_Init(...) local self = _getSelf(...) if self == nil then return false end self._orig_opcodes = OGLHook_GetOpcodesText(OGLH_ADDR_NAME, 5) OGLHook_Commands.RunExternalCmd(self._orig_opcodes) OGLHook_Commands.Flush() if not OGLHook_RewriteHook() then return false end OGLHook_Commands.RunExternalCmd([[ cmp [oglh_initialized], 0 jnz initialized ]]) OLGHook_CreteFakeWindow() OPENGL32.wglCreateContext('[oglh_window_hdc]', '->', 'oglh_context') OPENGL32.wglCreateContext('[oglh_thread_hdc]', '->', 'oglh_thread_context') OPENGL32.wglShareLists('[oglh_parent_context]', '[oglh_thread_context]') OPENGL32.wglShareLists('[oglh_thread_context]', '[oglh_context]') OPENGL32.wglMakeCurrent('[oglh_window_hdc]', '[oglh_context]') OGLHook_Commands.PutLabel('initialization') OGLHook_Commands.RunExternalCmd('mov [oglh_initialized],#1') OGLHook_UpdateWindowSize() if type(OGL_HOOK.onInit) == 'function' then OGL_HOOK:onInit() else OGLHook_SimpleOrtho() end OGLHook_Commands.PutLabel('initialized') self._initialization_part = OGLHook_Commands.Flush() if not OGLHook_Update() then return false end return true end local function OGLHook_Destroy(...) local self = _getSelf(...) if self == nil then return end OGLHook_ClearHook(self) OGLHook_Destroy_Fake_Window() local units = { 'Sprites', 'Textures', 'Fonts', 'Commands', 'Utils', 'Errors', 'Const' } for _,unit_name in ipairs(units) do local olgh_unit_name = 'OGLHook_' .. unit_name local unit_table = _G[olgh_unit_name] if unit_table.destroy then unit_table:destroy() end _G[olgh_unit_name] = nil end for i=#units,1,-1 do local oglh_unit_path = [[autorun\OGLHook\]] .. units[i] package.loaded[oglh_unit_path] = nil require(oglh_unit_path) end end function OGLHook_isActive(self) local init_addr = OGLHook_Utils.getAddressSilent('oglh_initialized') if init_addr == 0 then return false end return readBytes(init_addr, 1, false) == 1 end -- Public -- function OGLHook_SimpleOrtho(x, y, width, height, znear, zfar) local x = x or '[oglh_window_rect]' local y = y or '[oglh_window_rect+4]' local width = width or '[oglh_window_rect+8]' local height = height or '[oglh_window_rect+c]' local znear = znear or 1.0 local zfar = zfar or -1.0 OPENGL32.glMatrixMode(OPENGL32.GL_PROJECTION) OPENGL32.glLoadIdentity() OPENGL32.glOrtho(x, width, height, y, znear, zfar) OPENGL32.glMatrixMode(OPENGL32.GL_MODELVIEW) OPENGL32.glLoadIdentity() OPENGL32.glClearColor(0, 0, 0, 1) end function OGLHook_SimplePerspective(fov, aspect_ratio, znear, zfar) local fov = fov or 45 local aspect_ratio = aspect_ratio or '[oglh_window_rect+10]' local znear = znear or 0.1 local zfar = zfar or 100 OPENGL32.glMatrixMode(OPENGL32.GL_PROJECTION) OPENGL32.glLoadIdentity() GLU32.gluPerspective(fov, aspect_ratio, znear, zfar) OPENGL32.glMatrixMode(OPENGL32.GL_MODELVIEW) OPENGL32.glLoadIdentity() OPENGL32.glClearColor(0, 0, 0, 1) OPENGL32.glShadeModel(OPENGL32.GL_SMOOTH) OPENGL32.glClearDepth('(float)1') OPENGL32.glEnable(OPENGL32.GL_DEPTH_TEST) OPENGL32.glDepthFunc(OPENGL32.GL_LEQUAL) OPENGL32.glHint(OPENGL32.GL_PERSPECTIVE_CORRECTION_HINT, OPENGL32.GL_NICEST) end function OGLHook_Create(onInit, hook_size) reinitializeSymbolhandler() local hook_address = OGLHook_Utils.getAddressSilent(OGLH_ADDR_NAME) if hook_address == 0 then return -1 end if OGL_HOOK ~= nil then OGL_HOOK:destroy() end if not OGLHook_InitMemory(hook_size) then return -2 end OGL_HOOK = { _orig_opcodes=nil, _initialization_part=nil, update_funcs={}, init = OGLHook_Init, onInit = onInit, update = OGLHook_Update, registerUpdateFunc = function(self, update_func) table.insert(self.update_funcs, update_func) end, destroy = OGLHook_Destroy, loadTexture = OGLHook_Textures.LoadTexture, createSprite = OGLHook_Sprites.Sprite, generateFontMap = OGLHook_Fonts.generateFontMap, createTextContainer = OGLHook_Sprites.TextContainer, isActive = OGLHook_isActive, } if not OGL_HOOK:init() then return -3 end return OGL_HOOK end
local bit = require "bit" local instruction = require "instruction" local utils = require "utils" local machine function love.load() -- initialize machine machine = { -- memory memory = utils.newArray(0x1000, 0x00), -- register reg_v = utils.newArray(0x10, 0x00), pc = 0x0200, sp = 0x00, i = 0x0000, -- timer dt = 0x00, st = 0x00, } -- load internal sprites utils.loadInternalSprites(machine.memory) -- load rom utils.loadRom(machine.memory, "rom.ch8") end local updateFlag = false local interval = 0 function love.update(dt) -- set update flag interval = interval+dt if interval*120 >= 1 then updateFlag = true interval = 0 end if updateFlag then -- update timers if machine.dt>0 then machine.dt = machine.dt-1 end if machine.st>0 then machine.st = machine.st-1 end -- run one cycle instruction.runOneCycle(machine) -- reset update flag updateFlag = false end end function love.draw() -- draw frame for i = 0x0000, 0x00FF do for j = 7, 0, -1 do if utils.getBit(machine.memory[0x0F00+i], j) ~= 0 then local index = i*8+(7-j) love.graphics.rectangle("fill", index%64*10, math.floor(index/64)*10, 10, 10) end end end end
modpath = minetest.get_modpath("gridgen") A = 8 -- Controlls size of the dungeon rooms function save_spawns(spawns) local file = io.open(minetest.get_worldpath().."/spawns.txt", "w") if file then file:write(minetest.serialize(spawns)) file:close() end end minetest.register_on_mapgen_init(function(params) -- Automatically turn on singlenode generator minetest.set_mapgen_params({ mgname = "singlenode" }) end) dofile(modpath .. "/gridgen.lua") dofile(modpath .. "/spawn.lua") dofile(modpath .. "/undergroundgen.lua") dofile(modpath .. "/utils.lua") dofile(modpath .. "/nodes.lua")
require("lualib_bundle"); __TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["4"] = 1,["5"] = 1,["6"] = 5,["7"] = 5,["8"] = 5,["9"] = 5,["11"] = 14,["12"] = 15,["13"] = 17,["14"] = 19,["15"] = 13,["16"] = 23,["17"] = 24,["18"] = 23,["19"] = 27,["20"] = 28,["21"] = 29,["23"] = 31,["24"] = 33,["25"] = 34,["26"] = 36,["27"] = 27,["28"] = 39,["29"] = 40,["30"] = 39,["31"] = 43,["32"] = 44,["33"] = 46,["34"] = 47,["36"] = 49,["37"] = 51,["38"] = 52,["40"] = 54,["41"] = 56,["42"] = 57,["43"] = 59,["45"] = 62,["46"] = 64,["47"] = 43,["48"] = 67,["49"] = 68,["50"] = 67,["51"] = 71,["52"] = 72,["53"] = 73,["54"] = 74,["56"] = 71,["57"] = 5,["58"] = 5}); local ____exports = {} local ____Utils = require("Lilac.Utility.Utils") local luaTableIpairs = ____Utils.luaTableIpairs ____exports.default = (function() ____exports.default = __TS__Class() local SparseSet = ____exports.default SparseSet.name = "SparseSet" function SparseSet.prototype.____constructor(self) self.sparse = {} self.dense = {} self.elements = self.dense self.count = 0 end function SparseSet.prototype.values(self) return luaTableIpairs(self.dense) end function SparseSet.prototype.add(self, element) if self.sparse[element] then return false end local index = #self.dense + 1 self.sparse[element] = index self.dense[index] = element return true end function SparseSet.prototype.get(self, index) return self.dense[index] end function SparseSet.prototype.remove(self, element) local index = self.sparse[element] if index == nil then return false end local size = #self.dense if index == size then self.dense[index] = nil else local other = self.dense[size] self.dense[index] = other self.sparse[other] = index self.dense[size] = nil end self.sparse[element] = nil return true end function SparseSet.prototype.has(self, element) return self.sparse[element] ~= nil end function SparseSet.prototype.clear(self) for index, element in self:values() do self.dense[index] = nil self.sparse[element] = nil end end return SparseSet end)() return ____exports
local Hi = require("resty.moongoo.utils").pbkdf2_hmac_sha1 local saslprep = require("resty.moongoo.utils").saslprep local pass_digest = require("resty.moongoo.utils").pass_digest local xor_bytestr = require("resty.moongoo.utils").xor_bytestr local b64 = ngx and ngx.encode_base64 or require("mime").b64 local unb64 = ngx and ngx.decode_base64 or require("mime").unb64 local hmac_sha1 = ngx and ngx.hmac_sha1 or function(str, key) return require("crypto").hmac.digest("sha1", key, str, true) end local sha1_bin = ngx and ngx.sha1_bin or function(str) return require("crypto").digest("sha1", str, true) end local cbson = require("cbson") local function auth(db, username, password) local username = saslprep(username) local c_nonce = b64(string.sub(tostring(math.random()), 3 , 14)) local first_bare = "n=" .. username .. ",r=" .. c_nonce local sasl_start_payload = b64("n,," .. first_bare) r, err = db:_cmd("saslStart", { mechanism = "SCRAM-SHA-1" ; autoAuthorize = 1 ; payload = cbson.binary(sasl_start_payload); }) if not r then return nil, err end local conversationId = r['conversationId'] local server_first = r['payload']:raw() local parsed_t = {} for k, v in string.gmatch(server_first, "(%w+)=([^,]*)") do parsed_t[k] = v end local iterations = tonumber(parsed_t['i']) local salt = parsed_t['s'] local s_nonce = parsed_t['r'] if not string.sub(s_nonce, 1, 12) == c_nonce then return nil, 'Server returned an invalid nonce.' end local without_proof = "c=biws,r=" .. s_nonce local pbkdf2_key = pass_digest ( username , password ) local salted_pass = Hi(pbkdf2_key, iterations, unb64(salt), 20) local client_key = hmac_sha1(salted_pass, "Client Key") local stored_key = sha1_bin(client_key) local auth_msg = first_bare .. ',' .. server_first .. ',' .. without_proof local client_sig = hmac_sha1(stored_key, auth_msg) local client_key_xor_sig = xor_bytestr(client_key, client_sig) local client_proof = "p=" .. b64(client_key_xor_sig) local client_final = b64(without_proof .. ',' .. client_proof) local server_key = hmac_sha1(salted_pass, "Server Key") local server_sig = b64(hmac_sha1(server_key, auth_msg)) r, err = db:_cmd("saslContinue",{ conversationId = conversationId ; payload = cbson.binary(client_final); }) if not r then return nil, err end local parsed_s = r['payload']:raw() parsed_t = {} for k, v in string.gmatch(parsed_s, "(%w+)=([^,]*)") do parsed_t[k] = v end if parsed_t['v'] ~= server_sig then return nil, "Server returned an invalid signature." end if not r['done'] then r, err = db:_cmd("saslContinue", { conversationId = conversationId ; payload = ngx.encode_base64(""); }) if not r then return nil, err end if not r['done'] then return nil, 'SASL conversation failed to complete.' end return 1 end return 1 end return auth
local Color = "White" local MainSong = 182784733 local Prefix = ":" f = Instance.new("Fire") local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local Character = game.Workspace:WaitForChild(Player.Name) local PrevWalkSpeed = 16 local Go = false local Stop = false local Trans = 0 local AttacksEnabled = false local On = false local MainTrans = 0 local Model = Instance.new("Model",Character) local XRayModel = Instance.new("Model",game.Workspace.CurrentCamera) Model.Name = "Techno Gauntlets" if Color == "" or Color == nil then Color = Color3.new(math.random(0,255)/255,math.random(0,255)/255,math.random(0,255)/255) end local ContentProvider = game:GetService("ContentProvider") local function LoadAssets(AssetList) for _, AssetId in pairs(AssetList) do ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId) end end LoadAssets({247985461,138081500,134012322,224339201,168514932,169445602,MainSong}) function SetSurface(Part, Type) for i,v in pairs(Enum.NormalId:GetEnumItems()) do Part[v.Name.."Surface"] = Type end end ------------------------------ game.Workspace.nicoi42336.Humanoid.MaxHealth = 9999999999999999999999 game.Workspace.nicoi42336.Humanoid.Health = 9999999999999999999999 ----------------------------- Mouse.KeyDown:connect(function(Key) if Key == "x" and Go == false then Go = true PrevWalkSpeed = Character.Humanoid.WalkSpeed Character.Humanoid.WalkSpeed = 0 end end) repeat wait() until Go == true local Torso = Character:WaitForChild("Torso") local Head = Character:WaitForChild("Head") local Root = Character:WaitForChild("HumanoidRootPart") local RLeg = Character:WaitForChild("Right Leg") local LLeg = Character:WaitForChild("Left Leg") local LArm = Character:WaitForChild("Left Arm") local RArm = Character:WaitForChild("Right Arm") local SArmTrans = 1 local BMeshSize = 0 local raWeld = Instance.new("Weld",RArm) raWeld.Part0 = RArm raWeld.Part1 = Root raWeld.C0 = CFrame.new(1.5,0,0) local laWeld = Instance.new("Weld",LArm) laWeld.Part0 = LArm laWeld.Part1 = Root laWeld.C0 = CFrame.new(-1.5,0,0) local torWeld = Instance.new("Weld",Torso) torWeld.Part0 = Torso torWeld.Part1 = Root torWeld.C0 = CFrame.new(0,0,0) local heWeld = Instance.new("Weld",Head) heWeld.Part0 = Head heWeld.Part1 = Root heWeld.C0 = CFrame.new(0,-1.5,0) local rlWeld = Instance.new("Weld",RLeg) rlWeld.Part0 = RLeg rlWeld.Part1 = Root rlWeld.C0 = CFrame.new(-0.5,2,0) local llWeld = Instance.new("Weld",LLeg) llWeld.Part0 = LLeg llWeld.Part1 = Root llWeld.C0 = CFrame.new(0.5,2,0) local SArm = Instance.new("Part") SArm.CanCollide = false SArm.Anchored = false SArm.FormFactor = "Custom" SArm.Size = Vector3.new(1,2,1) SArm.Transparency = 1 SArm.BrickColor = BrickColor.new("Really black") SArm.Material = "Grass" SetSurface(SArm, 10) local P1 = Instance.new("Part") P1.CanCollide = false P1.Anchored = false P1.FormFactor = "Custom" P1.Size = Vector3.new(0.4,0.4,1.2) P1.Transparency = 2 P1.BrickColor = BrickColor.new(Color) P1.Material = "DiamondPlate" local P2 = P1:Clone() P2.Size = Vector3.new(0.1,0.6,1.2) local P3 = P2:Clone() local P4 = P2:Clone() P4.Size = Vector3.new(0.3,3.5,0.3) P4.BrickColor = BrickColor.new("White") P4.Material = "DiamondPlate" ------------------------------------------------------- Mouse.KeyDown:connect(function(key) if key == "q" then P4.BrickColor = BrickColor.new("Really red") P2.BrickColor = BrickColor.new("Really red") P3.BrickColor = BrickColor.new("Really red") f.Parent = P4 f.Size = 4 f.Heat = 15 f.Color = Color3.new(1,0,0) f.SecondaryColor = Color3.new(0,0,0) f.Parent = P4 f.Size = 4 f.Heat = 15 f.Color = Color3.new(1,0,0) f.SecondaryColor = Color3.new(0,0,0) f.Parent = P4 f.Size = 4 f.Heat = 15 f.Color = Color3.new(1,0,0) f.SecondaryColor = Color3.new(0,0,0) f.Parent = P4 f.Size = 4 f.Heat = 15 f.Color = Color3.new(1,0,0) f.SecondaryColor = Color3.new(0,0,0) end end) ------------------------------------------------------- Mouse.KeyDown:connect(function(key) if key == "e" then P4.BrickColor = BrickColor.new("White") P2.BrickColor = BrickColor.new("White") P3.BrickColor = BrickColor.new("White") f:remove() end end) ------------------------------------------------------- Mouse.KeyDown:connect(function(key) if key == "r" then P4.BrickColor = BrickColor.new("Really black") P2.BrickColor = BrickColor.new("Really black") P3.BrickColor = BrickColor.new("Really black") f.Parent = P4 f.Size = 4 f.Heat = 15 f.Color = Color3.new(0,0,0) f.SecondaryColor = Color3.new(0,0,0) f.Parent = P4 f.Size = 4 f.Heat = 15 f.Color = Color3.new(0,0,0) f.SecondaryColor = Color3.new(0,0,0) f.Parent = P4 f.Size = 4 f.Heat = 15 f.Color = Color3.new(0,0,0) f.SecondaryColor = Color3.new(0,0,0) f.Parent = P4 f.Size = 4 f.Heat = 15 f.Color = Color3.new(0,0,0) f.SecondaryColor = Color3.new(0,0,0) end end) ------------------------------------------------------- local XRayBall = P2:Clone() XRayBall.Transparency = 0.7 XRayBall.Size = Vector3.new(0,0,0) XRayBall.Name = "XRay" local BMesh = Instance.new("BlockMesh",SArm) BMesh.Scale = Vector3.new(1.05,0,1.05) local BaMesh = Instance.new("SpecialMesh",XRayBall) BaMesh.MeshType = "Sphere" BaMesh.Scale = Vector3.new(0,0,0) local BaMeshS = 0 function Sound(id,pitch,vol) local Sound = Instance.new("Sound",SArm) Sound.SoundId = "http://www.roblox.com/asset/?id="..id Sound.Pitch = pitch Sound.Volume = vol Sound:Play() Sound:Destroy() end local SWeld = Instance.new("Weld",SArm) SWeld.Part0 = SArm SWeld.Part1 = LArm SWeld.C0 = CFrame.new(0,0,0) local P3Weld = Instance.new("Weld",P3) P3Weld.Part0 = P3 P3Weld.Part1 = LArm P3Weld.C0 = CFrame.new(0,0.5,0) * CFrame.Angles(0,math.rad(90),0) local P2Weld = Instance.new("Weld",P2) P2Weld.Part0 = P2 P2Weld.Part1 = LArm P2Weld.C0 = CFrame.new(0,0.5,0) local P4Weld = Instance.new("Weld",P4) P4Weld.Part0 = P4 P4Weld.Part1 = LArm P4Weld.C0 = CFrame.new(0,0.9,0) local XRayWeld = P2Weld:Clone() XRayWeld.Parent = XRayBall XRayWeld.Part0 = XRayBall local SongVol = 0 local SongPlaying = MainSong local Song = Instance.new("Sound",P4) Song.Pitch = 1 Song.Volume = 0 Song.SoundId = "http://www.roblox.com/asset/?id="..MainSong Song.Looped = true P2.Parent = Model P3.Parent = Model P4.Parent = Model XRayBall.Parent = Model XRayScale = 0 SArm.Parent = Model local function lerpNumber(number,number2,alpha) return number+(number2-number)*alpha end function LerpInv(y,s) Torso.Parent.Head.face.Transparency = lerpNumber(Torso.Parent.Head.face.Transparency,y,s) for i,v in pairs(Torso.Parent:GetChildren()) do if v:IsA("BasePart") then if v.Name ~= "HumanoidRootPart" then v.Transparency = lerpNumber(v.Transparency,y,s) end elseif v:IsA("Hat") then v.Handle.Transparency = lerpNumber(v.Handle.Transparency,y,s) elseif v:IsA("Tool") then v.Handle.Transparency = lerpNumber(v.Handle.Transparency,y,s) end for i,v in pairs(Model:GetChildren()) do if v.Name ~= "Dot" then if v.Name ~= "XRay" then v.Transparency = lerpNumber(v.Transparency,y,s) end end end end end local raCFrames = {CFrame.new(1.5,0,0),CFrame.new(1.39601517, 0.360303879, 0.555915833, 0.931989551, -0.20529367, -0.29874745, 0.252479076, 0.959014237, 0.128631458, 0.260095805, -0.195310652, 0.945623577), CFrame.new(1.36471558, 0.539541245, -0.380109787, 0.946090817, -0.209714472, 0.246844158, 0.298809469, 0.859214604, -0.415286899, -0.125000447, 0.466658473, 0.875559747)} local laCFrames = {CFrame.new(-1.5,0,0),CFrame.new(-0.639447212, 1.91169739, -0.15222168, 0.105943426, 0.990355372, -0.0892871916, -0.987699151, 0.115192533, 0.105740994, 0.115006372, 0.0769863129, 0.990377009), CFrame.new(-1.36499786, 0.539633751, -0.380156517, 0.946090221, 0.209712148, -0.24684839, -0.29880932, 0.859214962, -0.415286332, 0.12500523, 0.46665892, 0.875558794)} local torCFrames = {CFrame.new(0,0,0),CFrame.new(-0.00325775146, 0.00665140152, 0.0698928833, 1, -1.61967193e-007, 0, 1.61312911e-007, 0.995960414, -0.089793548, 1.4543609e-008, 0.089793548, 0.995960414), CFrame.new(-0.00286102295, -0.0037727356, 0.0397195816, 0.997430325, -0.00675787451, -0.0713250861, 4.47846872e-007, 0.995542109, -0.0943188742, 0.0716445148, 0.0940764695, 0.992983758)} local heCFrames = {CFrame.new(0,-1.5,0), CFrame.new(0.0584411621, -1.45753336, -0.261566162, 0.973214388, -0.103839859, -0.205112755, -3.4352496e-007, 0.892182231, -0.451675534, 0.229899868, 0.439577192, 0.868284464), CFrame.new(0, -1.53560781, -0.0988893509, 1, 0, 0, 0, 0.975697219, -0.219123363, 0, 0.219123363, 0.975697219) } local llCFrames = {CFrame.new(0.499820709, 1.99999762, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1), CFrame.new(0.3777771, 1.817945, 1.2434454, 0.99596554, -0.0865207091, 0.0238084774, 0.0642304793, 0.502049983, -0.862450182, 0.0626667589, 0.860499859, 0.505581737), CFrame.new(0.430587769, 2.02403927, -1.07482052, 0.995964944, -0.0795997232, 0.0414450802, 0.0226593222, 0.669905663, 0.742100477, -0.0868352801, -0.738166928, 0.669006169)} local rlCFrames = {CFrame.new(-0.500118256, 1.99999762, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1), CFrame.new(-0.528465271, 1.98910999, -0.934313774, 0.993296921, 0.0685099959, -0.0931003764, 0.0159727186, 0.716350913, 0.69755733, 0.114482187, -0.694368601, 0.710454881), CFrame.new(-0.348300934, 1.91479492, 1.2644676, 0.993297696, 0.0865349397, -0.0766260773, -0.110637546, 0.51994437, -0.84700489, -0.033454217, 0.849805653, 0.526033521)} local IdleC = { CFrame.new(-0.0793762207, -1.48179674, -0.283092499, 0.962862968, 0.0837253928, 0.256680787, 4.39019914e-007, 0.950701892, -0.310106248, -0.269990683, 0.298589975, 0.915395677), CFrame.new(1.36719513, 0.657455444, 0.288427353, 0.875748217, -0.464805454, -0.130465046, 0.369583577, 0.819352388, -0.438257605, 0.310601354, 0.335585535, 0.889330745), CFrame.new(-0.0909347534, 1.76228046, 1.13138199, 0.915878475, -0.179138198, -0.359271795, 0.0780680403, 0.957312286, -0.278313994, 0.393791974, 0.226854146, 0.89076668) , CFrame.new(-1.16847229, 0.90218544, -0.68898201, 0.87404263, -0.100248091, 0.475394338, -0.242589906, -0.937827349, 0.248253912, 0.42095086, -0.332310379, -0.844020307), CFrame.new(-0.111251831, 2.16256332, 0, 0.942082167, 0.335382015, 0, -0.335382015, 0.942082167, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)} local FallingC = { CFrame.new(0, -1.63543701, -0.255340576, 1, 0, 0, 0, 0.830093086, -0.557624876, 0, 0.557624876, 0.830093086) , CFrame.new(1.53540802, 0.0269622803, 0.0183868408, 0.971853375, -0.235586658, 9.58619512e-006, 0.194580361, 0.802669227, -0.563791156, 0.132813975, 0.547924221, 0.825917363), CFrame.new(0.499816895, 1.61157227, 0.473403931, 1, 0, 0, 0, 0.984138727, -0.177400678, 0, 0.177400678, 0.984138727) , CFrame.new(-1.45964432, 0.466743469, 0.537574768, 0.974851072, 0.216143981, 0.0542893596, -0.222517222, 0.93057853, 0.290705502, 0.0123137319, -0.295474887, 0.955271184), CFrame.new(-0.500125885, 1.17561722, 0.8409729, 1, 0, 0, 0, 0.949583054, -0.313515633, 0, 0.313515633, 0.949583054) , CFrame.new(0, -0.172542572, 0.0694923401, 1, 0, 0, 0, 0.968948662, -0.24726218, 0, 0.24726218, 0.968948662)} local empC = { CFrame.new(0, -0.785255432, 0.0545005798, 1, 0, 0, 0, 0.929642379, -0.368463218, 0, 0.368463218, 0.929642379), CFrame.new(1.17320061, 0.40555954, -0.0933351517, 0.679681659, -0.0534639657, 0.731556237, -0.733507156, -0.0502042733, 0.677825153, 0.000488028541, -0.997307003, -0.0733391196) , CFrame.new(0.499816895, 1.85784721, 0.740531921, 1, 0, 0, 0, 0.928925693, -0.370266318, 0, 0.370266318, 0.928925693), CFrame.new(-1.40374756, 0.044418335, -0.379248619, 0.435406923, -0.265120268, -0.860309243, 0.899925351, 0.153198734, 0.408245802, 0.02356405, -0.95196712, 0.305292219), CFrame.new(-0.16394043, 2.13654137, -0.135980606, 0.959367752, 0.278665066, 0.044264067, -0.282158703, 0.947489083, 0.150502309, 1.45454955e-008, -0.156876549, 0.987618208) , CFrame.new(0, 0.683051109, 0.0891075134, 1, 0, 0, 0, 0.958215058, -0.28604877, 0, 0.28604877, 0.958215058) } local tpC = { CFrame.new(-0.17077446, -1.41084433, 0.149497986, 0.78158921, 0.0502036214, 0.621770084, -0.158534944, 0.98001498, 0.120155178, -0.603311718, -0.192484275, 0.773928165), CFrame.new(1.07532501, -0.0194911957, 1.17248535, 0.863908291, -0.2610991, -0.430685341, 0.120917775, 0.93764323, -0.325889766, 0.488918662, 0.229461357, 0.84160924), CFrame.new(0.490028381, 1.99999905, 0.0984287262, 0.980417013, 0, -0.196932539, 0, 1, 0, 0.196932524, 0, 0.980417013), CFrame.new(-0.184901714, 1.96233368, 0.428894043, -0.245316431, 0.968402028, -0.0449172519, -0.89443326, -0.243962675, -0.374795169, -0.373910517, -0.0517679304, 0.926019013), CFrame.new(-0.417531967, 1.89315128, 0.751440048, 0.968755305, -2.95567844e-007, 0.248018742, 0.046204716, 0.982494056, -0.180473357, -0.243676856, 0.186294138, 0.951796234), CFrame.new(0, 0, 0, 0.990658641, 8.17215025e-008, 0.136365667, -0.0073880991, 0.998531342, 0.053671889, -0.13616538, -0.0541779995, 0.989203632) } gpC1 = { CFrame.new(3.33786011e-006, -1.56094742, 0.099647522, 1, -1.4305125e-006, -3.57628124e-007, 1.1175581e-006, 0.893496573, -0.449070036, 9.61939691e-007, 0.449070036, 0.893496573), CFrame.new(-0.272293091, -0.0194854736, -1.56745148, -0.463313669, 0.343659461, 0.816846788, 0.120923385, 0.937641621, -0.32589215, -0.877905428, -0.0522144139, -0.475978643), CFrame.new(0.499810696, 1.92025471, 0.559108734, 1, -1.25169845e-006, 6.85453927e-007, 1.39341648e-006, 0.960128307, -0.27955997, -3.08198878e-007, 0.27955997, 0.960128307), CFrame.new(-0.789991379, 1.67785645, 0.352514267, 0.876487255, -0.30892843, 0.369237244, -0.481423557, -0.562434196, 0.672240794, 2.38418579e-007, -0.76695931, -0.641692519), CFrame.new(-0.136614323, 2.07575464, 0.180854797, 0.974559844, 0.224121511, -7.15255737e-007, -0.223278642, 0.970880687, -0.086807698, -0.0194558352, 0.0845918357, 0.996231735), CFrame.new(-4.76837158e-007, -0.052406311, 0.26486969, 0.999999285, -1.43051147e-006, -3.57627869e-007, -1.49011612e-006, 0.980981946, -0.194096223, -8.94069672e-007, 0.194087625, 0.980989277) } gpC2 = { CFrame.new(-0.055891037, -1.01591492, 1.47041702, 0.999865532, 0.0104264989, 0.0126604978, 1.76180095e-006, 0.771855712, -0.635797679, -0.016401222, 0.635712266, 0.771751881), CFrame.new(1.47106457, 0.308122635, -0.647525787, 0.985177696, 0.10065791, 0.138899297, 0.141345367, -0.935146391, -0.324842751, 0.097193189, 0.339660555, -0.935512781) , CFrame.new(0.499810696, 1.92025471, 0.559108734, 1, -1.25169845e-006, 6.85453927e-007, 1.39341648e-006, 0.960128307, -0.27955997, -3.08198878e-007, 0.27955997, 0.960128307), CFrame.new(-1.29018784, 2.18327594, 1.32539368, 0.999999344, -1.57952309e-006, 6.1839819e-007, -1.63912773e-006, 0.994329393, 0.106317759, -1.40815973e-006, -0.106323779, 0.99433893), CFrame.new(-0.136613369, 2.13450813, 0.497779846, 0.974561155, 0.22412163, -1.10268752e-006, -0.191702649, 0.833589315, -0.518052936, -0.116105966, 0.504874587, 0.855348527), CFrame.new(-0.433364391, -0.487781525, 1.02676582, 0.92130214, -0.365326852, -0.133186653, -1.71115425e-006, 0.342515379, -0.939520717, 0.388845652, 0.865572035, 0.31555602)} local beamC = { -- H, LL,RA,RL,t CFrame.new(-0.222414017, -1.29304552, 0.239246368, 0.917730808, 0.139270499, -0.371986479, -0.0861123949, 0.984002829, 0.155958816, 0.387756169, -0.11109557, 0.915042579), CFrame.new(0.499814987, 1.98114634, 0.00710105896, 1, 6.01195254e-008, 1.61461458e-006, 2.3180786e-007, 0.983631134, -0.180193663, -1.59901822e-006, 0.180193663, 0.983631134), CFrame.new(1.47606468, 0.266992569, -0.438642502, 0.986800849, -0.156413898, 0.0419398472, 0.161939055, 0.953132451, -0.255566835, -2.55439936e-008, 0.258985221, 0.965881288), CFrame.new(-0.35091114, 2.14157915, -0.054731369, 0.946071506, 0.15739122, -0.283154994, -0.0704282001, 0.953068793, 0.294448406, 0.316209763, -0.258627146, 0.912755966) , CFrame.new(-0.0286221504, 0.0777857304, 0.0665493011, 0.916332364, -0.00751364045, -0.400348097, -0.00537706725, 0.999502897, -0.0310656801, 0.400382489, 0.0306191836, 0.915836394), } local raTarget = raCFrames[1] local laTarget = laCFrames[1] local torTarget = torCFrames[1] local heTarget = heCFrames[1] local rlTarget = rlCFrames[1] local llTarget = llCFrames[1] local rlWalking = 2 local llWalking = 2 local Walking = false local Idle = false local Fall = false local raSpeed = 0.1 local laSpeed = 0.1 local toSpeed = 0.1 local heSpeed = 0.1 local llSpeed = 0.1 local rlSpeed = 0.1 game:GetService('RunService').RenderStepped:connect(function() Model.Parent = Character Song.Volume = lerpNumber(Song.Volume,SongVol,0.1) SArm.Transparency = lerpNumber(SArm.Transparency,SArmTrans,0.20) P3.Transparency = SArm.Transparency P2.Transparency = SArm.Transparency P4.Transparency = SArm.Transparency BaMeshS = lerpNumber(BaMeshS,XRayScale,0.05) BaMesh.Scale = Vector3.new(BaMeshS,BaMeshS,BaMeshS) if On then LerpInv(Trans,0.1) end for i,v in pairs(XRayModel:GetChildren()) do v:Destroy() end if XRayScale == 60 then for i,v in pairs(game.Players:GetChildren()) do local Char = v.Character if v ~= Player then for i,p in pairs(Char:GetChildren()) do if p:IsA("BasePart") and p.Name ~= "HumanoidRootPart" then if p.Transparency > 0 then local Trans = 1 - p.Transparency local Xrayd = p:Clone() for i,v in pairs(Xrayd:GetChildren()) do v:Destroy() end Xrayd.Transparency = Trans Xrayd.Anchored = true Xrayd.CanCollide = false Xrayd.Material = "DiamondPlate" Xrayd.BrickColor = BrickColor.new(Color) Xrayd.CFrame = p.CFrame Xrayd.Parent = XRayModel end end end end end end BMesh.Scale = BMesh.Scale:lerp(Vector3.new(1.05,BMeshSize,1.05),0.2) BMesh.Offset = Vector3.new(0,BMesh.Scale.Y - 1.025,0) if not Idle or Stop == true then raWeld.C0 = raWeld.C0:lerp(raTarget,raSpeed) laWeld.C0 = laWeld.C0:lerp(laTarget,laSpeed) torWeld.C0 = torWeld.C0:lerp(torTarget,toSpeed) heWeld.C0 = heWeld.C0:lerp(heTarget,heSpeed) rlWeld.C0 = rlWeld.C0:lerp(rlTarget,rlSpeed) llWeld.C0 = llWeld.C0:lerp(llTarget,llSpeed) end if Stop ~= true then if Fall then raWeld.C0 = raWeld.C0:lerp(FallingC[2],raSpeed) laWeld.C0 = laWeld.C0:lerp(FallingC[4],laSpeed) torWeld.C0 = torWeld.C0:lerp(FallingC[6],toSpeed) heWeld.C0 = heWeld.C0:lerp(FallingC[1],heSpeed) rlWeld.C0 = rlWeld.C0:lerp(FallingC[5],rlSpeed) llWeld.C0 = llWeld.C0:lerp(FallingC[3],llSpeed) elseif Walking then rlWeld.C0 = rlWeld.C0:lerp(rlCFrames[rlWalking],rlSpeed) llWeld.C0 = llWeld.C0:lerp(llCFrames[llWalking],llSpeed) elseif Idle then raWeld.C0 = raWeld.C0:lerp(IdleC[2] * CFrame.new(0,math.sin(tick())/15,0)* CFrame.Angles(0,0,math.sin(tick())/10),raSpeed) laWeld.C0 = laWeld.C0:lerp(IdleC[4] * CFrame.new(0,math.sin(tick())/15,0) * CFrame.new(math.random(-1000,1000)/7000,math.random(-1000,1000)/7000,math.random(-1000,1000)/7000)* CFrame.Angles(0,0,-math.sin(tick())/10),laSpeed) torWeld.C0 = torWeld.C0:lerp(IdleC[6] * CFrame.new(0,math.sin(tick())/15,0),toSpeed) heWeld.C0 = heWeld.C0:lerp(IdleC[1] * CFrame.new(0,math.sin(tick())/15,0),heSpeed) rlWeld.C0 = rlWeld.C0:lerp(IdleC[5],rlSpeed) llWeld.C0 = llWeld.C0:lerp(IdleC[3],llSpeed) end end end) wait(0.5) raTarget = raCFrames[2] laTarget = laCFrames[2] torTarget = torCFrames[2] heTarget = heCFrames[2] wait(0.5) BMeshSize = 0.6 SArmTrans = 0 Sound(247985461,math.random(800,1100)/1000,1) wait(2) Character.Humanoid.WalkSpeed = PrevWalkSpeed game:GetService("Chat"):Chat(P4, "Loading Nicoi's Gloove...", "Red") Song:Play() SongVol = 1 Character:WaitForChild("Humanoid").Running:connect(function(speed) if speed >= 1 then Walking = true Idle = false else Walking = false Idle = true end end) Mouse.KeyDown:connect(function(Key) if AttacksEnabled == true then if Key == "z" and Stop == false then Stop = true Character.Humanoid.WalkSpeed = 0 Character.Humanoid.JumpPower = 0 raTarget = empC[2] laTarget = empC[4] torTarget = empC[6] heTarget = empC[1] rlTarget = empC[5] llTarget = empC[3] wait(1) for i = 1,3 do raTarget = empC[2] * CFrame.new(math.random(-100,100)/200,math.random(-100,100)/500,0) Sound(138081500,math.random(600,800)/1000,0.5) wait(0.2) end local EmpCFrame = SArm.CFrame local EmpBlast = Instance.new("Part",workspace) EmpBlast.Material = "Neon" EmpBlast.FormFactor = "Custom" EmpBlast.CanCollide = false EmpBlast.Anchored = true EmpBlast.BrickColor = BrickColor.new(Color) EmpBlast.Shape = "Ball" EmpBlast.Size = Vector3.new(0,0,0) EmpBlast.CFrame = EmpCFrame Sound(134012322,1,1) Sound(224339201,math.random(900,1100)/1000,1) for i,v in pairs(game.Players:GetChildren()) do local Human = v.Character:FindFirstChild("Humanoid") local OTorso = v.Character:FindFirstChild("Torso") if Human and OTorso and v ~= Player then local Mag = (Torso.Position - OTorso.Position).Magnitude if Mag <= 60 then Human.PlatformStand = true Human.Health = Human.Health - math.random(5,15) end end end for No = 0,1,0.05 do EmpBlast.Size = EmpBlast.Size:lerp(Vector3.new(60,60,60),0.05) EmpBlast.CFrame = EmpCFrame EmpBlast.Transparency = No game:GetService("RunService").RenderStepped:wait() end EmpBlast:Destroy() wait(0.2) Stop = false Character.Humanoid.WalkSpeed = PrevWalkSpeed Character.Humanoid.JumpPower = 50 raTarget = raCFrames[3] laTarget = laCFrames[3] torTarget = torCFrames[3] heTarget = heCFrames[3] rlTarget = rlCFrames[1] llTarget = llCFrames[1] elseif Key == "c" and not Stop then Stop = true Character.Humanoid.WalkSpeed = 0 Character.Humanoid.JumpPower = 0 raTarget = tpC[2] laTarget = tpC[4] torTarget = tpC[6] heTarget = tpC[1] rlTarget = tpC[5] llTarget = tpC[3] wait(1) local TPBallCFrame = P2.CFrame local TPBall = Instance.new("Part",workspace) TPBall.Material = "Grass" TPBall.FormFactor = "Custom" TPBall.CanCollide = false TPBall.Anchored = true TPBall.BrickColor = BrickColor.new(Color) TPBall.Shape = "Ball" TPBall.Size = Vector3.new(25,25,25) TPBall.CFrame = TPBallCFrame local TPBall2 = TPBall:Clone() TPBall2.Parent = workspace Sound(134012322,1.5,1) Sound(224339201,math.random(1500,1600)/1000,1) Character:MoveTo(Mouse.Hit.p) local TPBallCFrame2 = P2.CFrame TPBall2.CFrame = TPBallCFrame2 for No = 0,1,0.05 do TPBall.Size = TPBall.Size:lerp(Vector3.new(0,0,0),0.05) TPBall2.Size = TPBall2.Size:lerp(Vector3.new(0,0,0),0.05) TPBall.CFrame = TPBallCFrame TPBall2.CFrame = TPBallCFrame2 TPBall.Transparency = No TPBall2.Transparency = No game:GetService("RunService").RenderStepped:wait() end TPBall:Destroy() TPBall2:Destroy() Character.Humanoid.WalkSpeed = PrevWalkSpeed Character.Humanoid.JumpPower = 50 raTarget = raCFrames[3] laTarget = laCFrames[3] torTarget = torCFrames[3] heTarget = heCFrames[3] rlTarget = rlCFrames[1] llTarget = llCFrames[1] Stop = false elseif Key == "g" and not Stop then Stop = true Character.Humanoid.WalkSpeed = 0 Character.Humanoid.JumpPower = 0 raTarget = gpC1[2] laTarget = gpC1[4] torTarget = gpC1[6] heTarget = gpC1[1] rlTarget = gpC1[5] llTarget = gpC1[3] wait(0.5) raSpeed = 0.4 laSpeed = 0.4 toSpeed = 0.4 heSpeed = 0.4 llSpeed = 0.4 rlSpeed = 0.4 raTarget = gpC2[2] laTarget = gpC2[4] torTarget = gpC2[6] heTarget = gpC2[1] rlTarget = gpC2[5] llTarget = gpC2[3] Sound(169445602,math.random(900,1100)/1000,1) local Boom = Instance.new("Part") Boom.Anchored = true Boom.CanCollide = false Boom.BrickColor = BrickColor.new(Color) local BoomMesh = Instance.new("SpecialMesh",Boom) BoomMesh.MeshId = "http://www.roblox.com/asset/?id=20329976" BoomMesh.Scale = Vector3.new(0,0,0) Boom.CFrame = Root.CFrame * CFrame.new(1.5,-2,-2) Boom.Parent = workspace function Spread() coroutine.wrap(function() for No = 0,1,0.05 do BoomMesh.Scale = BoomMesh.Scale:lerp(Vector3.new(10,5,10),0.2) Boom.Transparency = No game:GetService("RunService").RenderStepped:wait() end Boom:Destroy() end)() end for i,v in pairs(game.Players:GetChildren()) do local Human = v.Character:FindFirstChild("Humanoid") local OTorso = v.Character:FindFirstChild("Torso") if Human and OTorso and v ~= Player then local Mag = (Torso.Position - OTorso.Position).Magnitude if Mag <= 10 then Human.PlatformStand = true Human.Health = Human.Health - math.random(50,70) end end end Spread() wait(1) raSpeed = 0.1 laSpeed = 0.1 toSpeed = 0.1 heSpeed = 0.1 llSpeed = 0.1 rlSpeed = 0.1 Stop = false Character.Humanoid.WalkSpeed = PrevWalkSpeed Character.Humanoid.JumpPower = 50 raTarget = raCFrames[3] laTarget = laCFrames[3] torTarget = torCFrames[3] heTarget = heCFrames[3] rlTarget = rlCFrames[1] llTarget = llCFrames[1] end end if Key == "t" and Stop == false then if Trans == 1.1 then Character.Humanoid.WalkSpeed = PrevWalkSpeed AttacksEnabled = true Trans = -0.1 else Character.Humanoid.WalkSpeed = PrevWalkSpeed*1.5 local HeadClone = Head:Clone() HeadClone.Anchored = true for i,v in pairs(HeadClone:GetChildren()) do v:Destroy() end HeadClone.Transparency = 1 HeadClone.CanCollide = false HeadClone.Parent = workspace game:GetService("Chat"):Chat(HeadClone, "You Will Die...", "Red") AttacksEnabled = false Trans = 1.1 for i = 1,60,1 do HeadClone.CFrame = Head.CFrame game:GetService("RunService").RenderStepped:wait() end HeadClone.Parent = nil end elseif Key == "ra" then if XRayScale == 0 then XRayScale = 0 else XRayScale = 0 end end end) Character:WaitForChild("Humanoid").FreeFalling:connect(function(isJumping) if isJumping then Fall = true else Fall = false end end) Walking = false Idle = true raTarget = raCFrames[3] laTarget = laCFrames[3] torTarget = torCFrames[3] heTarget = heCFrames[3] function Dots() coroutine.wrap(function() local Dot = P1:Clone() Dot.Name = "Dot" Dot.Size = Vector3.new(0,0,0) Dot.CFrame = P2.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) * CFrame.new(0,4,0) Dot.Parent = Model Dot.Anchored = true for i = 0,1,0.05 do Dot.CFrame = Dot.CFrame:lerp(P2.CFrame,0.1) Dot.Transparency = i game:GetService("RunService").RenderStepped:wait() end Dot:Destroy() end)() end On = true AttacksEnabled = true function LocalText(txt) game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ Text = txt; -- Required. Has to be a string! }) end Player.Chatted:connect(function(msg) if string.lower(string.sub(msg,1,9 + #Prefix)) == Prefix..[[song stop]] then Song:Stop() Song.Parent = nil LocalText("Stopping Song") elseif string.lower(string.sub(msg,1,9 + #Prefix)) == Prefix..[[song play]] then Song.Parent = P4 Song:Play() LocalText("Playing Song") elseif string.lower(string.sub(msg,1,8 + #Prefix)) == Prefix..[[song id ]] then local Number = tonumber(string.lower(string.sub(msg,9+ #Prefix,#msg ))) if Number ~= nil then local Asset = game:GetService("MarketplaceService"):GetProductInfo(Number) if Asset.AssetTypeId == 3 then local SongC = Song:Clone() Song:Stop() Song:Destroy() SongC.Parent = P4 SongC.SoundId = "http://www.roblox.com/asset/?id="..Number SongC:Play() Song = SongC LocalText("Now playing: "..Asset.Name) else LocalText("Invalid song ID") Song.SoundId = "" Song.Parent = nil end end elseif string.lower(string.sub(msg,1,9 + #Prefix)) == Prefix..[[song vol ]] then local Number = tonumber(string.lower(string.sub(msg,10+ #Prefix,#msg ))) if Number ~= nil then SongVol = Number/100 LocalText("Song Volume is now "..Number) end end end) while wait(0.3) do if Trans ~= 1.1 then --Dots() end if rlWalking == 1 then rlWalking = 2 llWalking = 2 elseif rlWalking == 3 then rlWalking = 2 llWalking = 2 elseif rlWalking == 2 then rlWalking = 3 llWalking = 3 end end
local addonName, addonScope = ... local data = addonScope.data local AL = addonScope.AL local ALIL = addonScope.ALIL local NORMAL_DIFF = addonScope.NORMAL_DIFF local ALLIANCE_DIFF = addonScope.ALLIANCE_DIFF local HORDE_DIFF = addonScope.HORDE_DIFF local LOAD_DIFF = addonScope.LOAD_DIFF local NORMAL_ITTYPE = addonScope.NORMAL_ITTYPE local PROF_ITTYPE = addonScope.PROF_ITTYPE local roleType_Tank = addonScope.roleType_Tank local roleType_Heal = addonScope.roleType_Heal local roleType_DPS = addonScope.roleType_DPS local _FileRole = "Survival" local _FileClass = "Hunter" local _FilePrefix = _FileRole.." ".._FileClass local el_Gems = { --Extra List : Gems name = "Gems", ExtraList = true, TableType = PROF_ITTYPE, [NORMAL_DIFF] = { { 01, "INV_MISC_DESECRATED_MAILHELM", nil, "Meta Gem" }, { 02, 32874 }, { 17, 32766 }, { 04, "INV_MISC_GEM_01", nil, "Primary"}, { 05, 31085 }, } } local el_HeadShoulder = { --Extra List: Shoulder Items name = "Head Glyph, Shoulder Inscription, Meta Fit Gems", ExtraList = true, TableType = NORMAL_ITTYPE, [NORMAL_DIFF] = { { 01, "INV_MISC_DESECRATED_MAILHELM", nil, "Head Glyph"}, { 02, 29192 }, { 04, "INV_MISC_DESECRATED_MAILSHOULDER", nil, "Shoulder Inscription"}, { 05, 23548 }, { 20, 28888 }, { 07, "INV_MISC_GEM_03", nil, "Meta Fit Gems"}, { 08, 30549 }, { 23, 30602 }, { 09, 30582 }, { 24, 30550 }, } } local el_GearEnchants = { --Extra List: Gear Enchants name = "Gear Enchants", ExtraList = true, TableType = PROF_ITTYPE, [NORMAL_DIFF] = { { 01 , "INV_MISC_CAPE_20", nil, "Back" }, { 02, 34004 }, { 04, "INV_MISC_DESECRATED_MAILCHEST", nil, "Chest" }, { 19 , "INV_MISC_DESECRATED_MAILBRACER", nil, "Wrist" }, { 05, 27960 }, { 20, 34002 }, { 07 , "INV_MISC_DESECRATED_MAILPANTS", nil, "Legs" }, { 22 , "INV_MISC_DESECRATED_MAILGLOVE", nil, "Hands" }, { 08, 35554 }, { 23, 25080 }, { 10 , "INV_MISC_DESECRATED_MAILBOOTS", nil, "Feet" }, { 11, 27951 }, }, } local el_offEnchants = { --Extra List: Ring/Wep/Sheild Enchants name = "Ring/Wep/Sheild Enchants", ExtraList = true, TableType = PROF_ITTYPE, [NORMAL_DIFF] = { { 01, "INV_JEWELRY_RING_23", nil, "Ring Enchant" }, { 02, 27920 }, { 04, "INV_SWORD_65", nil, "Weapon Enchant"}, { 05, 23800 }, { 20, 27977 }, { 07, "INV_WEAPON_BOW_07", nil, "Guns and Bows" }, { 08, 22793 }, { 23, 30332 }, }, } data[ _FilePrefix ] ={ name = _FilePrefix, ContentType = roleType_DPS, LoadDifficulty = LOAD_DIFF, TableType = NORMAL_ITTYPE, gameVersion = 2, items = { { name = "Pre Raid BIS", [NORMAL_DIFF] = { { 01, 28275 }, { 16, 27760 }, { 02, 28343 }, { 17, 28219 }, { 03, 27801 }, { 18, 27467 }, { 04, 29382 }, { 19, 31277 }, { 05, 28228 }, { 20, 22961 }, { 06, 25697 }, { 21, 28288 }, { 07, 27474 }, { 22, 29383 }, { 09, 28263 }, { 10, 28263 }, { 11, 29351 }, { 12, 18714 }, } }, { --Head Slot name = "Head", [NORMAL_DIFF] = { {1,28275, nil, nil, "BiS" }, {2,22438, nil, nil, "Optional" }, {3,31109, nil, nil, "Optional" }, {4,31106, nil, nil, "Optional" }, {5,27414, nil, nil, "Optional" }, } }, { --Shoulders name = "Shoulders", [NORMAL_DIFF] = { {1,27801, nil, nil, "BiS" }, {2,25790, nil, nil, "Optional", [ATLASLOOT_IT_ALLIANCE] = true, [ATLASLOOT_IT_HORDE] = false }, {3,22439, nil, nil, "Optional" }, {4,27797, nil, nil, "Optional" }, {5,27434, nil, nil, "Optional" }, }, }, { --Back name = "Back", [NORMAL_DIFF] = { {1,29382, nil, nil, "BiS" }, {2,24259, nil, nil, "Optional" }, {3,31255, nil, nil, "Optional" }, {4,27878, nil, nil, "Optional" }, {5,27892, nil, nil, "Optional" }, }, }, { --Chest name = "Chest", [NORMAL_DIFF] = { {1,28228, nil, nil, "BiS" }, {2,29525, nil, nil, "Optional" }, {3,30933, nil, nil, "Optional" }, {4,22436, nil, nil, "Optional" }, }, }, { --Wrist name = "Wrist", [NORMAL_DIFF] = { {1,25697, nil, nil, "BiS" }, {2,29246, nil, nil, "Optional" }, {3,29527, nil, nil, "Optional" }, {4,22443, nil, nil, "Optional" }, }, }, { --Gloves name = "Gloves", [NORMAL_DIFF] = { {1,27474, nil, nil, "BiS" }, {2,30951, nil, nil, "Optional" }, {3, nil, nil, nil, "Optional", [ATLASLOOT_IT_HORDE] = 16571, [ATLASLOOT_IT_ALLIANCE] = 16463 }, {4,22441, nil, nil, "Optional" }, {5,30003, nil, nil, "Optional" }, }, }, { --Belt name = "Belt", [NORMAL_DIFF] = { {1,27760, nil, nil, "BiS" }, {2,29526, nil, nil, "Optional" }, {3,25695, nil, nil, "Optional" }, {4,22442, nil, nil, "Optional" }, }, }, { --Legs name = "Legs", [NORMAL_DIFF] = { {1,27837, nil, nil, "BiS" }, {2,27874, nil, nil, "Optional" }, {3,28219, nil, nil, "Optional" }, {4,27430, nil, nil, "Optional" }, {5,22437, nil, nil, "Optional" }, {6,30538, nil, nil, "Optional" }, }, }, { --Boots name = "Boots", [NORMAL_DIFF] = { {1,29262, nil, nil, "BiS" }, {2,31288, nil, nil, "Optional" }, {3,22440, nil, nil, "Optional" }, {4,25686, nil, nil, "Optional" }, {5,30401, nil, nil, "Optional" }, }, }, { --Neck name = "Neck", [NORMAL_DIFF] = { {1,28343, nil, nil, "BiS" }, {2,19377, nil, nil, "Optional" }, {3,29381, nil, nil, "Optional" }, {4,25562, nil, nil, "Optional" }, }, }, { --Rings name = "Rings", [NORMAL_DIFF] = { {1,31326, nil, nil, "BiS" }, {2,22961, nil, nil, "BiS" }, {3,27925, nil, nil, "BiS" }, {4,31277, nil, nil, "BiS" }, {5,30860, nil, nil, "Optional" }, {6,31077, nil, nil, "Optional" }, {7,30973, nil, nil, "Optional" }, {8,23038, nil, nil, "Optional" }, }, }, { --Trinkets name = "Trinkets", [NORMAL_DIFF] = { {1,28034, nil, nil, "BiS" }, {2,29383, nil, nil, "BiS" }, {3,28288, nil, nil, "Optional" }, {4,21670, nil, nil, "Optional" }, {5,28041, nil, nil, "Optional" }, }, }, { --Main Hand name = "Main Hand", [NORMAL_DIFF] = { {1,28263, nil, nil, "BiS" }, {2,29121, nil, nil, "Optional" }, {3,27846, nil, nil, "Optional" }, {4,30277, nil, nil, "Optional" }, }, }, { --Offhand name = "Offhand", [NORMAL_DIFF] = { {1,28263, nil, nil, "BiS" }, {2,32781, nil, nil, "Optional" }, {3,29372, nil, nil, "Optional" }, {4,28315, nil, nil, "Optional" }, {5,23242, nil, nil, "Optional" }, }, }, { --Two-Handed name = "Two-Handed", [NORMAL_DIFF] = { {1,28435, nil, nil, "BiS" }, {2,27903, nil, nil, "Optional" }, {3,29356, nil, nil, "Optional" }, {4,23039, nil, nil, "Optional" }, {5,29329, nil, nil, "Optional" }, }, }, { --Ranged Weapon name = "Ranged Weapon", [NORMAL_DIFF] = { {1,29351, nil, nil, "BiS" }, {2, nil, nil, nil, "Optional", [ATLASLOOT_IT_HORDE] = 29152, [ATLASLOOT_IT_ALLIANCE] = 29151 }, {3,22812, nil, nil, "Optional" }, {4,31323, nil, nil, "Optional" }, {5,31303, nil, nil, "Optional" }, }, }, { --Quivers/Arros, Pouches/Ammo name = "Quivers/Arros, Pouches/Ammo", [NORMAL_DIFF] = { { 01, "INV_MISC_QUIVER_09", nil, "Quivers" }, { 16, "INV_AMMO_ARROW_02", nil, "Arrows" }, { 02, 18714 }, { 17, 31949 }, { 03, [ATLASLOOT_IT_HORDE] = 29143, [ATLASLOOT_IT_ALLIANCE] = 29144 }, { 18, 30611 }, { 04, 19319 }, { 19, 28056 }, { 06, "INV_MISC_BAG_09_RED", nil, "Ammo Pouches" }, { 21, "INV_AMMO_BULLET_02", nil, "Bullets" }, { 07, 29118 }, { 22, [ATLASLOOT_IT_HORDE] = 32882, [ATLASLOOT_IT_ALLIANCE] = 32883 }, { 08, 19320 }, { 23, 30612 }, { 24, 28061 }, }, }, el_Gems, el_HeadShoulder, el_GearEnchants, el_offEnchants, }, }
local cfg = {} -- define garage types with their associated vehicles -- (vehicle list: https://wiki.fivem.net/wiki/Vehicles) -- each garage type is an associated list of veh_name/veh_definition -- they need a _config property to define the blip and the vehicle type for the garage (each vtype allow one vehicle to be spawned at a time, the default vtype is "default") -- this is used to let the player spawn a boat AND a car at the same time for example, and only despawn it in the correct garage -- _config: vtype, blipid, blipcolor, permissions (optional, only users with the permission will have access to the shop) cfg.rent_factor = 0.1 -- 10% of the original price if a rent cfg.sell_factor = 0.75 -- sell for 75% of the original price cfg.garage_types = { ["Fisher's Boat"] = { _config = {vtype="boat",blipid=427,blipcolor=28,permissions={"fisher.vehicle"}}, ["suntrap"] = {"Fisher's boat",0, "Your favorite boat!"} }, ["High End"] = { -- 150k price cap _config = {vtype="car",blipid=50,blipcolor=4}, ["cognoscenti2"] = {"Cognoscenti(Armored)",80000, ""}, ["tampa2"] = {"Drift Tampa",12000, ""}, ["gtr"] = {"GTR Nismo",15000, ""}, ["hondacivictr"] = {"Honda Civic Type R",16000, ""}, ["focus2003"] = {"Ford Focus",7000, ""}, ["fx50s"] = {"Infinity Fx50s",16000, ""}, ["pacev"] = {"Renault Espace",9000, ""}, ["s60pole"] = {"Volvo S60",4000, ""}, ["volvo850r"] = {"Volvo 850",2500, ""} }, ["Bicycles"] = { -- bikes _config = {vtype="car",blipid=376,blipcolor=2} }, ["Mid Range"] = { -- 75k price cap _config = {vtype="car",blipid=50,blipcolor=4} }, ["Exotic Cars"] = { _config = {vtype="car",blipid=50,blipcolor=5} }, ["sportsclassics"] = { _config = {vtype="car",blipid=50,blipcolor=5}, ["firebird"] = {"Pontiac Firebird 1970",40000, ""}, ["renault16"] = {"Renault Retro",3500, ""} }, ["new additions"] = { _config = {vtype="car",blipid=50,blipcolor=5} }, ["Starter Vehicles"] = { -- 15k price cap _config = {vtype="car",blipid=50,blipcolor=4} }, ["Formula"] = { --formula 1 _config = {vtype="car",blipid=546,blipcolor=5} }, ["Off Road"] = { _config = {vtype="car",blipid=50,blipcolor=4} }, ["Low End"] = { -- 30k price cap _config = {vtype="car",blipid=50,blipcolor=4} }, ["vans"] = { _config = {vtype="car",blipid=50,blipcolor=4} }, ["sedans"] = { _config = {vtype="car",blipid=50,blipcolor=4} }, ["Motorcycles"] = { _config = {vtype="bike",blipid=226,blipcolor=4} }, ---------- ["House Garage"] = { _config = {vtype="car",blipid=357,blipcolor=69} }, ["police"] = { _config = {vtype="car",blipid=56,blipcolor=38,permissions={"police.vehicle"}} }, ["Cadet"] = { _config = {vtype="car",blipid=56,blipcolor=38,permissions={"Cadet.vehicle"}} }, ["Bounty"] = { _config = {vtype="car",blipid=56,blipcolor=38,permissions={"Bounty.vehicle"}} }, ["emergency"] = { _config = {vtype="car",blipid=50,blipcolor=3,permissions={"emergency.vehicle"}} ["Police Helicopters"] = { _config = {vtype="car",blipid=43,blipcolor=38,radius=5.1,permissions={"police.vehicle"}} }, ["EMS Helicopters"] = { _config = {vtype="car",blipid=43,blipcolor=1,radius=5.1,permissions={"emergency.vehicle"}} }, ["Mafia Garage"] = { _config = {vtype="car",blipid=50,blipcolor=3,permissions={"mafia.vehicle"}} }, ["Pilotla"] = { _config = {vtype="plane",blipid=16,blipcolor=30,permissions={"pilot.vehicle"}}, ["jet"] = {"Boeing 747",0, "jet"} }, ["Pilotsa"] = { _config = {vtype="plane",blipid=16,blipcolor=30,permissions={"pilot.vehicle"}}, ["mammatus"] = {"Small Cargo",0, "mammatus"} }, ["airP"] = { _config = {vtype="plane",blipid=16,blipcolor=30,permissions={"air.vehicle"}}, ["vestra"] = {"Plane",0, "vestra"} }, ["airH"] = { _config = {vtype="plane",blipid=43,blipcolor=30,permissions={"air.vehicle"}} }, ["uber"] = { _config = {vtype="car",blipid=50,blipcolor=81,permissions={"uber.vehicle"}} }, ["UPS"] = { _config = {vtype="car",blipid=85,blipcolor=81,permissions={"ups.vehicle"}}, ["boxville4"] = {"Delivery",0, "boxville4"} }, ["Lawyer"] = { _config = {vtype="car",blipid=50,blipcolor=7,permissions={"Lawyer.vehicle"}}, ["panto"] = {"Panto", 0, "panto"} }, ["delivery"] = { _config = {vtype="bike",blipid=85,blipcolor=31,permissions={"delivery.vehicle"}}, ["vwcaddy"] = {"Food Panda Car",0, "vwcaddy"} }, -- ["santa"] = { -- _config = {vtype="bike",blipid=85,blipcolor=31,permissions={"santa.vehicle"}}, -- ["hydra"] = {"Santa's Sled",0, "hydra"} -- }, ["repair"] = { _config = {vtype="car",blipid=50,blipcolor=31,permissions={"repair.vehicle"}}, ["towtruck2"] = {"towtruck2",0, "towtruck2"}, ["utillitruck3"] = {"Utility Truck",0, "utillitruck3"} }, ["bankdriver"] = { _config = {vtype="car",blipid=67,blipcolor=4,permissions={"bankdriver.vehicle"}}, ["stockade"] = {"stockade",0, "stockade"} }, ["Trash Collector"] = { _config = {vtype="car",blipid=67,blipcolor=4,permissions={"trash.vehicle"}}, ["trash"] = {"Truck",0, "trash"} }, ["Medical Driver"] = { _config = {vtype="car",blipid=67,blipcolor=4,permissions={"medical.vehicle"}}, ["pony2"] = {"Medical Weed Van",0, "pony2"} } } -- {garage_type,x,y,z} cfg.garages = { {"Formula",-1296.1520996094,-2306.330078125,14.086814880372}, {"Starter Vehicles",141.66270446777,-1081.8083496094,29.192489624023}, {"Starter Vehicles",-276.82424926758,-997.55938720704,25.100440979004}, --obshtina {"Starter Vehicles",1204.0343017578,-612.62298583984,65.971549987792}, -- new spqwn --{"new additions",853.93768310547,-2093.705078125,30.243104934692}, {"Low End",1208.6527099609,-1262.5780029297,35.226768493652}, {"Off Road",1777.6678466797,3335.7856445313,41.171855926514}, {"High End",-361.62393188477,-132.71321105957,38.680068969727}, {"Mid Range",717.70239257813,-1088.8958740234,22.360628128052}, {"Exotic Cars",-59.240558624268,-1109.544921875,26.435819625854}, {"Mid Range",1181.6231689453,2650.830078125,37.821151733398}, {"sportsclassics",112.275, 6619.83, 31.8154}, {"Motorcycles",-205.789, -1308.02, 31.2916}, {"Motorcycles",-72.587715148926,-1121.0576171875,25.801111221314}, {"police",451.2121887207,-1018.2822875977,28.495378494263}, -- jobs garage {"Cadet",451.2121887207,-1018.2822875977,28.495378494263}, --- cadet garage {"police",477.99038696289,-1020.9154663086,28.011201858521}, {"Bounty",512.07818603516,-3052.1579589844,6.0687308311462}, {"police",1868.5435791016,3696.0295410156,33.5693359375}, -- sandy shores {"police",-476.92425537109,6026.9951171875,31.340547561646}, -- paleto {"emergency",358.91650390625, -607.78515625, 28.6820983886719}, -- main {"emergency",1833.3223876953,3661.3088378906,33.875843048096}, -- sandy shores {"emergency",-255.98040771484,6346.1127929688,32.426189422607}, -- paleto {"uber",907.38049316406,-175.86546325684,74.130157470703}, -- jobs garage {"Lawyer",-1900.7344970703,-560.89245605469,11.802397727966},-- jobs garage {"delivery",971.19134521484,-1019.8579711914,40.931499481202}, -- jobs garage --food panda {"delivery",-45.379055023194,-1082.5317382812,26.700212478638}, -- jobs garage --food panda {"repair",401.42602539063,-1631.7053222656,29.291942596436}, -- jobs garage {"bankdriver",222.68756103516,222.95631408691,105.41331481934}, -- jobs garage {"House Garage",-638.08142089844,56.500617980957,43.794803619385}, -- house garage {"House Garage",-1457.4909667969,-500.61614990234,32.202766418457}, {"House Garage",-25.273494720459,-1434.4365234375,30.653142929077}, {"House Garage",-1191.1796875,-1494.337890625,4.379668712616}, --fixed {"House Garage",-872.43200683594,-370.17984008789,38.360645294189}, {"House Garage",-354.92651367188,6222.3588867188,31.488939285278}, {"House Garage",-819.40551757813,183.72904968262,72.136161804199}, {"House Garage",15.016004562378,547.76171875,176.14279174805}, {"UPS",69.852645874023,117.0472946167,79.126907348633}, {"House Garage",1977.1169433594,3827.2368164063,32.373237609863}, {"House Garage",2480.5893554688,4953.958984375,45.026481628418}, {"House Garage",15.016004562378,547.76171875,176.14279174805}, {"House Garage",-1415.1351318359,-956.41815185547,7.2369647026062}, {"House Garage",497.44073486328,-1702.4410400391,29.400140762329}, {"House Garage",684.44097900391,-719.58734130859,25.884830474854}, {"House Garage",1230.9146728516,-2678.0639648438,2.7148849964142}, {"House Garage",-796.00256347656,304.55578613281,85.700416564941}, {"House Garage",-259.08013916016,-680.39465332031,32.830478668213}, {"House Garage",-72.769035339355,495.79925537109,144.10296630859}, {"House Garage",-121.71002960205,509.85540771484,142.5652923584}, {"House Garage",-188.32077026367,502.87573242188,134.23774719238}, {"House Garage",131.78851318359,568.10815429688,183.4107208252}, {"House Garage",1366.5837402344,1147.4722900391,113.41327667236 }, {"House Garage",-36.333103179932,-674.09722900391,32.33805847168}, {"Mafia Garage",1409.9451904297,3620.3876953125,34.894344329834}, {"House Garage",1274.7135009766,-1732.7083740234,52.04536819458}, {"House Garage",34.516819000244,6604.0004882813,32.449085235596}, {"House Garage",-555.20428466797,664.56500244141,145.16401672363}, {"Police Helicopters",449.30340576172,-981.24963378906,43.69165802002}, -- Main PD {"Police Helicopters",1770.2171630859,3239.5561523438,42.13171005249}, -- Sandy Shores {"Police Helicopters",-475.24264526367,5988.7353515625,31.336685180664}, -- Paleto Bay {"EMS Helicopters",449.30340576172,-981.24963378906,43.69165802002}, -- Main PD {"EMS Helicopters",1770.2171630859,3239.5561523438,42.13171005249}, -- Sandy Shores {"EMS Helicopters",-475.24264526367,5988.7353515625,31.336685180664}, -- Paleto Bay {"Fisher's Boat",1508.8854980469,3908.5732421875,30.031631469727}, {"Medical Driver",-319.82263183594,-942.8408203125,31.080617904663}, {"Pilotsa",-901.70129394531,-3293.984375,13.944430351257}, {"Pilotsa",2128.9069824219,4806.134765625,41.168750762939}, {"Pilotsa",1734.9053955078,3297.9689941406,41.223503112793}, {"airP",2128.9069824219,4806.134765625,41.168750762939}, {"airH",-745.14343261719,-1468.5361328125,5.0005240440369}, {"airP",1734.9053955078,3297.9689941406,41.223503112793}, -- {"Santa",-1345.333984375,-2692.7885742188,13.944937705994} {"Trash Collector",768.86297607422,-1410.4896240234,26.502605438232} ---1155.4564208984,-1520.1595458984,4.3468327522278 --{"planes",1640, 3236, 40.4}, --{"planes",2123, 4805, 41.19}, --{"planes",-1348, -2230, 13.9}, --{"helicopters",-1233, -2269, 13.9}, --{"helicopters",-745, -1468, 5}, --{"boats",-849.5, -1368.64, 1.6}, --{"boats",1538, 3902, 30.35} } return cfg
local cache = {} cache.__index = cache local bindableEventModule local Event = require(bindableEventModule) local function updateIndex(dictionary, index, newIndex) assert(typeof(newIndex) == "string", "Index argument must be a string.") local valueToChange; for i, v in pairs(dictionary) do if i == index then valueToChange = v; break; end end if typeof(index) == "number" then table.remove(dictionary, index) else rawset(dictionary, index, nil) end rawset(dictionary, newIndex, valueToChange); end local function concatDictionaryList(superDictionary, subDictionary) for i, v in pairs(subDictionary) do if typeof(i) == "string" then superDictionary[i] = v else superDictionary[#superDictionary+1] = v end end return superDictionary end cache.__newindex = function() warn("Attempt to modify read-only Cache object") end local function removeTableValue(dict, key) local indices = {} local values = {} for i, v in pairs(dict) do table.insert(indices, i) table.insert(values, v) end dict = {} local indexToRemove = table.find(indices, key) table.remove(indices, indexToRemove) table.remove(values, indexToRemove) for i = 1, #indices do dict[indices[i]] = values[i] end return dict end function cache.new() local self = setmetatable({}, cache) rawset(self, "_storage", {}) --Bindable Instantiations rawset(self, "_AddedEvent", Event.new("Added")) rawset(self, "_RemovedEvent", Event.new("Removed")) rawset(self, "_UpdatedEvent", Event.new("Updated")) --Events rawset(self, "DataRemoved", rawget(self, "_RemovedEvent").Removed) rawset(self, "DataAdded", rawget(self, "_AddedEvent").Added) rawset(self, "Updated", rawget(self, "_UpdatedEvent").Updated) return self end function cache:addData(data) --has to be added as a table = {dataLabel, (info)...} assert(typeof(data[1]) == "string", "Data doesn't have a label.") local label = table.remove(data, 1) if self._storage[label] ~= nil then warn("Added data into existing data cache '"..label.."'") rawset(self._storage, label, concatDictionaryList(rawget(self._storage, label), data)) rawget(self, "_AddedEvent"):Fire(data) return end rawset(self._storage, label, data) rawget(self, "_AddedEvent"):Fire(data) end function cache:removeData(label, key) --Only include 'key' if dsata was in array format local dataPoolIntended = rawget(self._storage, label) if key then rawget(self, "_RemovedEvent"):Fire(dataPoolIntended[key]) rawset(self._storage, label, removeTableValue(dataPoolIntended, key)) else rawget(self, "_RemovedEvent"):Fire(label) rawset(self._storage, label, nil) end end function cache:getData(label, key) local dataTable = rawget(self._storage, label) assert(dataTable~=nil, "Data doesn't exist in cache.") if key then assert(dataTable[key]~=nil, "Data doesn't exist in cache.") return dataTable[key] end return dataTable end function cache:updateData(label, key, value) rawset(self._storage[label], key, value) rawget(self, "_UpdatedEvent"):Fire(self._storage[label][key], value) end function cache:updateDataIndex(label, index, newindex) updateIndex(rawget(self._storage, label), index, newindex); end function cache:serializeData() local dataPool = rawget(self, "_storage") local Names = {} local data = {} for i, v in pairs(dataPool) do table.insert(Names, i) table.insert(data, v) end return {Names, data} end function cache.deserializeData(serializedData) local Names = serializedData[1] local data = serializedData[2] local NewCache = cache.new() for i, v in pairs(data) do rawset(NewCache._storage, Names[i], v) end return NewCache end function cache:num(label) local dataTable = rawget(self._storage, label) assert(dataTable~=nil, "Data doesn't exist in cache.") local num = 0 for i, v in pairs(dataTable) do num = num + 1 end return num end function cache:disposeCache() rawget(self, "_Bindable"):Destroy() rawset(self, "_Bindable", nil) rawset(self, "_storage", nil) self = nil end return cache
--[[[ -- @module lua_maps -- This module contains helper functions for managing rspamd maps --]] --[[ Copyright (c) 2022, Vsevolod Stakhov <vsevolod@rspamd.com> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]]-- local rspamd_logger = require "rspamd_logger" local ts = require("tableshape").types local lua_util = require "lua_util" local exports = {} local maps_cache = {} local function map_hash_key(data, mtype) local hash = require "rspamd_cryptobox_hash" local st = hash.create_specific('xxh64') st:update(data) st:update(mtype) return st:hex() end local function starts(where,st) return string.sub(where,1,string.len(st))==st end local function cut_prefix(where,st) return string.sub(where,#st + 1) end local function maybe_adjust_type(data,mtype) local function check_prefix(prefix, t) if starts(data, prefix) then data = cut_prefix(data, prefix) mtype = t return true end return false end local known_types = { {'regexp;', 'regexp'}, {'re;', 'regexp'}, {'regexp_multi;', 'regexp_multi'}, {'re_multi;', 'regexp_multi'}, {'glob;', 'glob'}, {'glob_multi;', 'glob_multi'}, {'radix;', 'radix'}, {'ipnet;', 'radix'}, {'set;', 'set'}, {'hash;', 'hash'}, {'plain;', 'hash'}, {'cdb;', 'cdb'}, {'cdb:/', 'cdb'}, } if mtype == 'callback' then return mtype end for _,t in ipairs(known_types) do if check_prefix(t[1], t[2]) then return data,mtype end end -- No change return data,mtype end --[[[ -- @function lua_maps.map_add_from_ucl(opt, mtype, description) -- Creates a map from static data -- Returns true if map was added or nil -- @param {string or table} opt data for map (or URL) -- @param {string} mtype type of map (`set`, `map`, `radix`, `regexp`) -- @param {string} description human-readable description of map -- @return {bool} true on success, or `nil` --]] local function rspamd_map_add_from_ucl(opt, mtype, description) local ret = { get_key = function(t, k) if t.__data then return t.__data:get_key(k) end return nil end } local ret_mt = { __index = function(t, k) if t.__data then return t.get_key(k) end return nil end } if not opt then return nil end if type(opt) == 'string' then opt,mtype = maybe_adjust_type(opt, mtype) local cache_key = map_hash_key(opt, mtype) if maps_cache[cache_key] then rspamd_logger.infox(rspamd_config, 'reuse url for %s(%s)', opt, mtype) return maps_cache[cache_key] end -- We have a single string, so we treat it as a map local map = rspamd_config:add_map{ type = mtype, description = description, url = opt, } if map then ret.__data = map ret.hash = cache_key setmetatable(ret, ret_mt) maps_cache[cache_key] = ret return ret end elseif type(opt) == 'table' then local cache_key = lua_util.table_digest(opt) if maps_cache[cache_key] then rspamd_logger.infox(rspamd_config, 'reuse url for complex map definition %s: %s', cache_key:sub(1,8), description) return maps_cache[cache_key] end if opt[1] then -- Adjust each element if needed local adjusted for i,source in ipairs(opt) do local nsrc,ntype = maybe_adjust_type(source, mtype) if mtype ~= ntype then if not adjusted then mtype = ntype end adjusted = true end opt[i] = nsrc end if mtype == 'radix' then if string.find(opt[1], '^%d') then local map = rspamd_config:radix_from_ucl(opt) if map then ret.__data = map setmetatable(ret, ret_mt) maps_cache[cache_key] = ret return ret end else -- Plain table local map = rspamd_config:add_map{ type = mtype, description = description, url = opt, } if map then ret.__data = map setmetatable(ret, ret_mt) maps_cache[cache_key] = ret return ret end end elseif mtype == 'regexp' or mtype == 'glob' then if string.find(opt[1], '^/%a') or string.find(opt[1], '^http') then -- Plain table local map = rspamd_config:add_map{ type = mtype, description = description, url = opt, } if map then ret.__data = map setmetatable(ret, ret_mt) maps_cache[cache_key] = ret return ret end else local map = rspamd_config:add_map{ type = mtype, description = description, url = { url = 'static', data = opt, } } if map then ret.__data = map setmetatable(ret, ret_mt) maps_cache[cache_key] = ret return ret end end else if string.find(opt[1], '^/%a') or string.find(opt[1], '^http') then -- Plain table local map = rspamd_config:add_map{ type = mtype, description = description, url = opt, } if map then ret.__data = map setmetatable(ret, ret_mt) maps_cache[cache_key] = ret return ret end else local data = {} local nelts = 0 -- Plain array of keys, count merely numeric elts for _,elt in ipairs(opt) do if type(elt) == 'string' then -- Numeric table if mtype == 'hash' then -- Treat as KV pair local pieces = lua_util.str_split(elt, ' ') if #pieces > 1 then local key = table.remove(pieces, 1) data[key] = table.concat(pieces, ' ') else data[elt] = true end else data[elt] = true end nelts = nelts + 1 end end if nelts > 0 then -- Plain Lua table that is used as a map ret.__data = data ret.get_key = function(t, k) if k ~= '__data' then return t.__data[k] end return nil end maps_cache[cache_key] = ret return ret else -- Empty map, huh? rspamd_logger.errx(rspamd_config, 'invalid map element: %s', opt) end end end else -- We have some non-trivial object so let C code to deal with it somehow... local map = rspamd_config:add_map{ type = mtype, description = description, url = opt, } if map then ret.__data = map setmetatable(ret, ret_mt) maps_cache[cache_key] = ret return ret end end -- opt[1] end return nil end --[[[ -- @function lua_maps.map_add(mname, optname, mtype, description) -- Creates a map from configuration elements (static data or URL) -- Returns true if map was added or nil -- @param {string} mname config section to use -- @param {string} optname option name to use -- @param {string} mtype type of map ('set', 'hash', 'radix', 'regexp', 'glob') -- @param {string} description human-readable description of map -- @return {bool} true on success, or `nil` --]] local function rspamd_map_add(mname, optname, mtype, description) local opt = rspamd_config:get_module_opt(mname, optname) return rspamd_map_add_from_ucl(opt, mtype, description) end exports.rspamd_map_add = rspamd_map_add exports.map_add = rspamd_map_add exports.rspamd_map_add_from_ucl = rspamd_map_add_from_ucl exports.map_add_from_ucl = rspamd_map_add_from_ucl -- Check `what` for being lua_map name, otherwise just compares key with what local function rspamd_maybe_check_map(key, what) local fun = require "fun" if type(what) == "table" then return fun.any(function(elt) return rspamd_maybe_check_map(key, elt) end, what) end if type(rspamd_maps) == "table" then local mn if starts(what, "map:") then mn = string.sub(what, 4) elseif starts(what, "map://") then mn = string.sub(what, 6) end if mn and rspamd_maps[mn] then return rspamd_maps[mn]:get_key(key) else return what:lower() == key end else return what:lower() == key end end exports.rspamd_maybe_check_map = rspamd_maybe_check_map --[[[ -- @function lua_maps.fill_config_maps(mname, options, defs) -- Fill maps that could be defined in defs, from the config in the options -- Defs is a table indexed by a map's parameter name and defining it's config, -- for example: defs = { my_map = { type = 'map', description = 'my cool map', optional = true, } } -- Then this function will look for opts.my_map parameter and try to replace it's with -- a map with the specific type, description but not failing if it was empty. -- It will also set options.my_map_orig to the original value defined in the map --]] exports.fill_config_maps = function(mname, opts, map_defs) assert(type(opts) == 'table') assert(type(map_defs) == 'table') for k, v in pairs(map_defs) do if opts[k] then local map = rspamd_map_add_from_ucl(opts[k], v.type or 'map', v.description) if not map then rspamd_logger.errx(rspamd_config, 'map add error %s for module %s', k, mname) return false end opts[k..'_orig'] = opts[k] opts[k] = map elseif not v.optional then rspamd_logger.errx(rspamd_config, 'cannot find non optional map %s for module %s', k, mname) return false end end return true end exports.map_schema = ts.one_of{ ts.string, -- 'http://some_map' ts.array_of(ts.string), -- ['foo', 'bar'] ts.shape{ -- complex object name = ts.string:is_optional(), description = ts.string:is_optional(), timeout = ts.number, data = ts.array_of(ts.string):is_optional(), -- Tableshape has no options support for something like key1 or key2? upstreams = ts.one_of{ ts.string, ts.array_of(ts.string), }:is_optional(), url = ts.one_of{ ts.string, ts.array_of(ts.string), }:is_optional(), } } return exports
local Workspace = game:GetService("Workspace") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local common = ReplicatedStorage.common local lib = ReplicatedStorage.lib local event = ReplicatedStorage.event local util = common.util local PizzaAlpaca = require(lib.PizzaAlpaca) local Selectors = require(common.Selectors) local Items = require(common.Items) local EquipmentBehaviors = require(common.EquipmentBehaviors) local EquipmentRenderers = require(common.EquipmentRenderers) local getDiffs = require(util.getDiffs) local Equipment = PizzaAlpaca.GameModule:extend("Equipment") local eUpdateEquipmentProps = event.eUpdateEquipmentProps local eEquipmentUpdated = event.eEquipmentUpdated local eEquipmentActivated = event.eEquipmentActivated local eEquipmentDeactivated = event.eEquipmentDeactivated local function newObject(prototype, player, itemId, pzCore) return setmetatable({ itemId = itemId, item = Items.byId[itemId], pzCore = pzCore, player = player, character = player.Character, owned = player == LocalPlayer, }, {__index = prototype}) end function Equipment:create() self.behaviors = {} -- behaviors[player][id] self.renderers = {} -- renderers[player][id] end function Equipment:getBehaviors(player) return self.behaviors[player] end function Equipment:getRenderers(player) return self.renderers[player] end function Equipment:getBehavior(player,id) return self:getBehaviors(player)[id] end function Equipment:getRenderer(player,id) return self:getRenderers(player)[id] end function Equipment:recieveProps(player,id,props) local behavior = self:getBehavior(player,id) if not behavior then return end behavior:recieveProps(props) end function Equipment:clearRenderers(player) for _,renderer in pairs(self:getRenderers(player)) do renderer:destroy() end self.renderers[player] = {} end function Equipment:clearBehaviors(player) for _,behavior in pairs(self:getBehaviors(player)) do behavior:deactivated() behavior:unequipped() behavior:destroy() end self.behaviors[player] = {} end function Equipment:characterSpawned(player,char) -- repopulate renderers and behaviors -- clear incase they didnt get removed somehow self:clearBehaviors(player) self:clearRenderers(player) local equipped = Selectors.getEquipped(self.store:getState(), player) or {} for _, itemId in pairs(equipped) do self:playerEquipped(player,itemId) end end function Equipment:playerAdded(player) self.behaviors[player] = {} self.renderers[player] = {} local function onCharacter(char) local humanoid = char:WaitForChild("Humanoid") char:WaitForChild("HumanoidRootPart") char:WaitForChild("Head") humanoid.Died:connect(function() self:clearBehaviors(player) -- behaviors should clear immediately on death end) self:characterSpawned(player,char) end player.CharacterAdded:connect(onCharacter) if player.Character then onCharacter(player.Character) end player.CharacterRemoving:connect(function() self:clearBehaviors(player) self:clearRenderers(player) end) end function Equipment:playerLeaving(player) self:clearBehaviors(player) self:clearRenderers(player) self.behaviors[player] = nil self.renderers[player] = nil end function Equipment:playerEquipped(player,itemId) -- find behavior for this equipment and create new instance -- do same for renderer if not player.Character then return end local item = Items.byId[itemId] assert(item, "Invalid item equipped: "..itemId) local behaviorType = item.behaviorType local rendererType = item.rendererType local renderers = self:getRenderers(player) local behaviors = self:getBehaviors(player) if behaviorType then local behavior = newObject( EquipmentBehaviors.byId[behaviorType or "none"], player, itemId, self.core ) behavior:create() behavior:equipped() behaviors[itemId] = behavior end if rendererType then local renderer = newObject( EquipmentRenderers.byId[rendererType or "none"], player, itemId, self.core ) renderer:create() renderers[itemId] = renderer end end function Equipment:playerUnequipped(player,itemId) local renderers = self:getRenderers(player) local behaviors = self:getBehaviors(player) local renderer = self:getRenderer(player,itemId) local behavior = self:getBehavior(player,itemId) if behavior then behavior:unequipped() behavior:destroy() end if renderer then renderer:destroy() end renderers[itemId] = nil behaviors[itemId] = nil end function Equipment:playerActivated(player,itemId,props) local behavior = self:getBehavior(player,itemId) if not behavior then return end coroutine.wrap(function() behavior:activated(props) end)() end function Equipment:playerDeactivated(player,itemId) local behavior = self:getBehavior(player,itemId) if not behavior then return end coroutine.wrap(function() behavior:deactivated() end)() end function Equipment:canAttack() local character = LocalPlayer.character if not character then return false end if not character.PrimaryPart then return false end local humanoid = character:FindFirstChild("Humanoid") if not humanoid then return false end if humanoid.Health <= 0 then return false end return true end function Equipment:onAttackBegan() local targeting = self.core:getModule("Targeting") local inputProps = targeting:getTargetInfo() local state = self.store:getState() local currentWeapon = Selectors.getEquipped(state,LocalPlayer).weapon if currentWeapon then eEquipmentActivated:FireServer(currentWeapon, inputProps) self:playerActivated(LocalPlayer, currentWeapon, inputProps) end end function Equipment:onAttackEnded() local state = self.store:getState() local currentWeapon = Selectors.getEquipped(state,LocalPlayer).weapon if currentWeapon then eEquipmentDeactivated:FireServer(currentWeapon) self:playerDeactivated(LocalPlayer, currentWeapon) end end function Equipment:update() local targeting = self.core:getModule("Targeting") local inputProps = targeting:getTargetInfo() for _, player in pairs(Players:GetPlayers()) do local behaviors = self:getBehaviors(player) local renderers = self:getRenderers(player) for _, behavior in pairs(behaviors) do if player == LocalPlayer then behavior:recieveProps(inputProps) end if typeof(behavior.update) == "function" then behavior:update() end end for _, renderer in pairs(renderers) do if typeof(renderer.update) == "function" then renderer:update() end end end end function Equipment:postInit() local storeContainer = self.core:getModule("StoreContainer") self.bulletBin = Workspace:WaitForChild("bullets") storeContainer:getStore():andThen(function(store) -- on store change, for each player, collect differences in equipped items -- for each diff, add and remove those behaviors self.store = store store.changed:connect(function(newState, oldState) -- coroutine.wrap(function() for _, player in pairs(Players:GetPlayers()) do local newEquipped = Selectors.getEquipped(newState,player) or {} local oldEquipped = Selectors.getEquipped(oldState,player) or {} local added,removed = getDiffs(oldEquipped,newEquipped) for _, itemId in pairs(removed) do self:playerUnequipped(player,itemId) end for _, itemId in pairs(added) do self:playerEquipped(player,itemId) end end -- end)() end) Players.playerAdded:connect(function(player) self:playerAdded(player) end) Players.PlayerRemoving:connect(function(player) self:playerLeaving(player) end) for _,player in pairs(Players:GetPlayers()) do self:playerAdded(player) end -- bind activation stuff local inputHandler = self.core:getModule("InputHandler") local attack = inputHandler:getActionSignal("attack") attack.began:connect(function(input) self:onAttackBegan() end) attack.ended:connect(function(input) self:onAttackEnded() end) RunService.RenderStepped:connect(function() self:update() end) coroutine.wrap(function() while true do wait(1/15) -- broadcast current props to server for id, behavior in pairs(self:getBehaviors(LocalPlayer)) do if behavior.props then eUpdateEquipmentProps:FireServer(id,behavior.props) end end end end)() eEquipmentUpdated.OnClientEvent:connect(function(player,weaponProps) for id, props in pairs(weaponProps) do self:recieveProps(player,id,props) end end) eEquipmentActivated.OnClientEvent:connect(function(player,id,props) self:playerActivated(player,id,props) end) eEquipmentDeactivated.OnClientEvent:connect(function(player,id) self:playerDeactivated(player,id) end) end) end return Equipment
local msg = "NIGGER!!!" while wait() do game.Players:Chat(msg) end
-- Copyright (C) 2016-2018 Draios Inc dba Sysdig. -- -- This file is part of falco. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- --[[ Compile and install falco rules. This module exports functions that are called from falco c++-side to compile and install a set of rules. --]] local sinsp_rule_utils = require "sinsp_rule_utils" local compiler = require "compiler" local yaml = require"lyaml" --[[ Traverse AST, adding the passed-in 'index' to each node that contains a relational expression --]] local function mark_relational_nodes(ast, index) local t = ast.type if t == "BinaryBoolOp" then mark_relational_nodes(ast.left, index) mark_relational_nodes(ast.right, index) elseif t == "UnaryBoolOp" then mark_relational_nodes(ast.argument, index) elseif t == "BinaryRelOp" then ast.index = index elseif t == "UnaryRelOp" then ast.index = index else error ("Unexpected type in mark_relational_nodes: "..t) end end function map(f, arr) local res = {} for i,v in ipairs(arr) do res[i] = f(v) end return res end -- Permissive for case and for common abbreviations. priorities = { Emergency=0, Alert=1, Critical=2, Error=3, Warning=4, Notice=5, Informational=5, Debug=7, emergency=0, alert=1, critical=2, error=3, warning=4, notice=5, informational=5, debug=7, EMERGENCY=0, ALERT=1, CRITICAL=2, ERROR=3, WARNING=4, NOTICE=5, INFORMATIONAL=5, DEBUG=7, INFO=5, info=5 } --[[ Take a filter AST and set it up in the libsinsp runtime, using the filter API. --]] local function install_filter(node, filter_api_lib, lua_parser, parent_bool_op) local t = node.type if t == "BinaryBoolOp" then -- "nesting" (the runtime equivalent of placing parens in syntax) is -- never necessary when we have identical successive operators. so we -- avoid it as a runtime performance optimization. if (not(node.operator == parent_bool_op)) then filter_api_lib.nest(lua_parser) -- io.write("(") end install_filter(node.left, filter_api_lib, lua_parser, node.operator) filter_api_lib.bool_op(lua_parser, node.operator) -- io.write(" "..node.operator.." ") install_filter(node.right, filter_api_lib, lua_parser, node.operator) if (not (node.operator == parent_bool_op)) then filter_api_lib.unnest(lua_parser) -- io.write(")") end elseif t == "UnaryBoolOp" then filter_api_lib.nest(lua_parser) --io.write("(") filter_api_lib.bool_op(lua_parser, node.operator) -- io.write(" "..node.operator.." ") install_filter(node.argument, filter_api_lib, lua_parser) filter_api_lib.unnest(lua_parser) -- io.write(")") elseif t == "BinaryRelOp" then if (node.operator == "in" or node.operator == "pmatch") then elements = map(function (el) return el.value end, node.right.elements) filter_api_lib.rel_expr(lua_parser, node.left.value, node.operator, elements, node.index) else filter_api_lib.rel_expr(lua_parser, node.left.value, node.operator, node.right.value, node.index) end -- io.write(node.left.value.." "..node.operator.." "..node.right.value) elseif t == "UnaryRelOp" then filter_api_lib.rel_expr(lua_parser, node.argument.value, node.operator, node.index) --io.write(node.argument.value.." "..node.operator) else error ("Unexpected type in install_filter: "..t) end end function set_output(output_format, state) if(output_ast.type == "OutputFormat") then local format else error ("Unexpected type in set_output: ".. output_ast.type) end end -- Note that the rules_by_name and rules_by_idx refer to the same rule -- object. The by_name index is used for things like describing rules, -- and the by_idx index is used to map the relational node index back -- to a rule. local state = {macros={}, lists={}, filter_ast=nil, rules_by_name={}, skipped_rules_by_name={}, macros_by_name={}, lists_by_name={}, n_rules=0, rules_by_idx={}, ordered_rule_names={}, ordered_macro_names={}, ordered_list_names={}} local function reset_rules(rules_mgr) falco_rules.clear_filters(rules_mgr) state.n_rules = 0 state.rules_by_idx = {} state.macros = {} state.lists = {} end -- From http://lua-users.org/wiki/TableUtils -- function table.val_to_str ( v ) if "string" == type( v ) then v = string.gsub( v, "\n", "\\n" ) if string.match( string.gsub(v,"[^'\"]",""), '^"+$' ) then return "'" .. v .. "'" end return '"' .. string.gsub(v,'"', '\\"' ) .. '"' else return "table" == type( v ) and table.tostring( v ) or tostring( v ) end end function table.key_to_str ( k ) if "string" == type( k ) and string.match( k, "^[_%a][_%a%d]*$" ) then return k else return "[" .. table.val_to_str( k ) .. "]" end end function table.tostring( tbl ) local result, done = {}, {} for k, v in ipairs( tbl ) do table.insert( result, table.val_to_str( v ) ) done[ k ] = true end for k, v in pairs( tbl ) do if not done[ k ] then table.insert( result, table.key_to_str( k ) .. "=" .. table.val_to_str( v ) ) end end return "{" .. table.concat( result, "," ) .. "}" end -- Split rules_content by lines and also remember the line numbers for -- each top -level object. Returns a table of lines and a table of -- line numbers for objects. function split_lines(rules_content) lines = {} indices = {} idx = 1 last_pos = 1 pos = string.find(rules_content, "\n", 1, true) while pos ~= nil do line = string.sub(rules_content, last_pos, pos-1) if line ~= "" then lines[#lines+1] = line if string.len(line) >= 3 and string.sub(line, 1, 3) == "---" then -- Document marker, skip elseif string.sub(line, 1, 1) == '-' then indices[#indices+1] = idx end idx = idx + 1 end last_pos = pos+1 pos = string.find(rules_content, "\n", pos+1, true) end if last_pos < string.len(rules_content) then line = string.sub(rules_content, last_pos) lines[#lines+1] = line if string.sub(line, 1, 1) == '-' then indices[#indices+1] = idx end idx = idx + 1 end -- Add a final index for last line in document indices[#indices+1] = idx return lines, indices end function get_context(rules_lines, row, num_lines) local ret = "---\n" idx = row while (idx < (row + num_lines) and idx <= #rules_lines) do ret = ret..rules_lines[idx].."\n" idx = idx + 1 end ret = ret.."---" return ret end function build_error(rules_lines, row, num_lines, err) local ret = err.."\n"..get_context(rules_lines, row, num_lines) return ret end function load_rules(sinsp_lua_parser, json_lua_parser, rules_content, rules_mgr, verbose, all_events, extra, replace_container_info, min_priority) local required_engine_version = 0 local lines, indices = split_lines(rules_content) local status, rules = pcall(yaml.load, rules_content) if status == false then local pat = "^([%d]+):([%d]+): " -- rules is actually an error string local row = 0 local col = 0 row, col = string.match(rules, pat) if row ~= nil and col ~= nil then rules = string.gsub(rules, pat, "") end row = tonumber(row) col = tonumber(col) return false, build_error(lines, row, 3, rules) end if rules == nil then -- An empty rules file is acceptable return true, required_engine_version end if type(rules) ~= "table" then return false, build_error(lines, 1, 1, "Rules content is not yaml") end -- Look for non-numeric indices--implies that document is not array -- of objects. for key, val in pairs(rules) do if type(key) ~= "number" then return false, build_error(lines, 1, 1, "Rules content is not yaml array of objects") end end -- Iterate over yaml list. In this pass, all we're doing is -- populating the set of rules, macros, and lists. We're not -- expanding/compiling anything yet. All that will happen in a -- second pass for i,v in ipairs(rules) do if (not (type(v) == "table")) then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "Unexpected element of type " ..type(v)..". Each element should be a yaml associative array.") end if (v['required_engine_version']) then required_engine_version = v['required_engine_version'] if type(required_engine_version) ~= "number" then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "Value of required_engine_version must be a number") end if falco_rules.engine_version(rules_mgr) < v['required_engine_version'] then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "Rules require engine version "..v['required_engine_version']..", but engine version is "..falco_rules.engine_version(rules_mgr)) end elseif (v['macro']) then if (v['macro'] == nil or type(v['macro']) == "table") then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "Macro name is empty") end if v['source'] == nil then v['source'] = "syscall" end if state.macros_by_name[v['macro']] == nil then state.ordered_macro_names[#state.ordered_macro_names+1] = {["idx"]=i, ["name"]=v['macro']} end for j, field in ipairs({'condition'}) do if (v[field] == nil) then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "Macro must have property "..field) end end -- Possibly append to the condition field of an existing macro append = false if v['append'] then append = v['append'] end if append then if state.macros_by_name[v['macro']] == nil then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "Macro " ..v['macro'].. " has 'append' key but no macro by that name already exists") end state.macros_by_name[v['macro']]['condition'] = state.macros_by_name[v['macro']]['condition'] .. " " .. v['condition'] else state.macros_by_name[v['macro']] = v end elseif (v['list']) then if (v['list'] == nil or type(v['list']) == "table") then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "List name is empty") end if state.lists_by_name[v['list']] == nil then state.ordered_list_names[#state.ordered_list_names+1] = v['list'] end for j, field in ipairs({'items'}) do if (v[field] == nil) then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "List must have property "..field) end end -- Possibly append to an existing list append = false if v['append'] then append = v['append'] end if append then if state.lists_by_name[v['list']] == nil then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "List " ..v['list'].. " has 'append' key but no list by that name already exists") end for j, elem in ipairs(v['items']) do table.insert(state.lists_by_name[v['list']]['items'], elem) end else state.lists_by_name[v['list']] = v end elseif (v['rule']) then if (v['rule'] == nil or type(v['rule']) == "table") then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "Rule name is empty") end -- By default, if a rule's condition refers to an unknown -- filter like evt.type, etc the loader throws an error. if v['skip-if-unknown-filter'] == nil then v['skip-if-unknown-filter'] = false end if v['source'] == nil then v['source'] = "syscall" end -- Possibly append to the condition field of an existing rule append = false if v['append'] then append = v['append'] end if append then -- For append rules, all you need is the condition for j, field in ipairs({'condition'}) do if (v[field] == nil) then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "Rule must have property "..field) end end if state.rules_by_name[v['rule']] == nil then if state.skipped_rules_by_name[v['rule']] == nil then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "Rule " ..v['rule'].. " has 'append' key but no rule by that name already exists") end else state.rules_by_name[v['rule']]['condition'] = state.rules_by_name[v['rule']]['condition'] .. " " .. v['condition'] end else for j, field in ipairs({'condition', 'output', 'desc', 'priority'}) do if (v[field] == nil) then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "Rule must have property "..field) end end -- Convert the priority-as-string to a priority-as-number now v['priority_num'] = priorities[v['priority']] if v['priority_num'] == nil then error("Invalid priority level: "..v['priority']) end if v['priority_num'] <= min_priority then -- Note that we can overwrite rules, but the rules are still -- loaded in the order in which they first appeared, -- potentially across multiple files. if state.rules_by_name[v['rule']] == nil then state.ordered_rule_names[#state.ordered_rule_names+1] = {["idx"]=i, ["name"]=v['rule']} end -- The output field might be a folded-style, which adds a -- newline to the end. Remove any trailing newlines. v['output'] = compiler.trim(v['output']) state.rules_by_name[v['rule']] = v else state.skipped_rules_by_name[v['rule']] = v end end else return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "Unknown rule object: "..table.tostring(v)) end end -- We've now loaded all the rules, macros, and list. Now -- compile/expand the rules, macros, and lists. We use -- ordered_rule_{lists,macros,names} to compile them in the order -- in which they appeared in the file(s). reset_rules(rules_mgr) for i, name in ipairs(state.ordered_list_names) do local v = state.lists_by_name[name] -- list items are represented in yaml as a native list, so no -- parsing necessary local items = {} -- List items may be references to other lists, so go through -- the items and expand any references to the items in the list for i, item in ipairs(v['items']) do if (state.lists[item] == nil) then items[#items+1] = item else for i, exp_item in ipairs(state.lists[item].items) do items[#items+1] = exp_item end end end state.lists[v['list']] = {["items"] = items, ["used"] = false} end for _, obj in ipairs(state.ordered_macro_names) do local i = obj["idx"] local name = obj["name"] local v = state.macros_by_name[name] local status, ast = compiler.compile_macro(v['condition'], state.macros, state.lists) if status == false then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), ast) end if v['source'] == "syscall" then if not all_events then sinsp_rule_utils.check_for_ignored_syscalls_events(ast, 'macro', v['condition']) end end state.macros[v['macro']] = {["ast"] = ast.filter.value, ["used"] = false} end for _, obj in ipairs(state.ordered_rule_names) do local i = obj["idx"] local name = obj["name"] local v = state.rules_by_name[name] warn_evttypes = true if v['warn_evttypes'] ~= nil then warn_evttypes = v['warn_evttypes'] end local status, filter_ast, filters = compiler.compile_filter(v['rule'], v['condition'], state.macros, state.lists) if status == false then return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), filter_ast) end local evtttypes = {} local syscallnums = {} if v['source'] == "syscall" then if not all_events then sinsp_rule_utils.check_for_ignored_syscalls_events(filter_ast, 'rule', v['rule']) end evttypes, syscallnums = sinsp_rule_utils.get_evttypes_syscalls(name, filter_ast, v['condition'], warn_evttypes, verbose) end -- If a filter in the rule doesn't exist, either skip the rule -- or raise an error, depending on the value of -- skip-if-unknown-filter. for filter, _ in pairs(filters) do found = false if defined_noarg_filters[filter] ~= nil then found = true else bracket_idx = string.find(filter, "[", 1, true) if bracket_idx ~= nil then subfilter = string.sub(filter, 1, bracket_idx-1) if defined_arg_filters[subfilter] ~= nil then found = true end end if not found then dot_idx = string.find(filter, ".", 1, true) while dot_idx ~= nil do subfilter = string.sub(filter, 1, dot_idx-1) if defined_arg_filters[subfilter] ~= nil then found = true break end dot_idx = string.find(filter, ".", dot_idx+1, true) end end end if not found then if v['skip-if-unknown-filter'] then if verbose then print("Skipping rule \""..v['rule'].."\" that contains unknown filter "..filter) end goto next_rule else error("Rule \""..v['rule'].."\" contains unknown filter "..filter) end end end if (filter_ast.type == "Rule") then state.n_rules = state.n_rules + 1 state.rules_by_idx[state.n_rules] = v -- Store the index of this formatter in each relational expression that -- this rule contains. -- This index will eventually be stamped in events passing this rule, and -- we'll use it later to determine which output to display when we get an -- event. mark_relational_nodes(filter_ast.filter.value, state.n_rules) if (v['tags'] == nil) then v['tags'] = {} end if v['source'] == "syscall" then install_filter(filter_ast.filter.value, filter, sinsp_lua_parser) -- Pass the filter and event types back up falco_rules.add_filter(rules_mgr, v['rule'], evttypes, syscallnums, v['tags']) elseif v['source'] == "k8s_audit" then install_filter(filter_ast.filter.value, k8s_audit_filter, json_lua_parser) falco_rules.add_k8s_audit_filter(rules_mgr, v['rule'], v['tags']) end -- Rule ASTs are merged together into one big AST, with "OR" between each -- rule. if (state.filter_ast == nil) then state.filter_ast = filter_ast.filter.value else state.filter_ast = { type = "BinaryBoolOp", operator = "or", left = state.filter_ast, right = filter_ast.filter.value } end -- Enable/disable the rule if (v['enabled'] == nil) then v['enabled'] = true end if (v['enabled'] == false) then falco_rules.enable_rule(rules_mgr, v['rule'], 0) else falco_rules.enable_rule(rules_mgr, v['rule'], 1) end -- If the format string contains %container.info, replace it -- with extra. Otherwise, add extra onto the end of the format -- string. if v['source'] == "syscall" then if string.find(v['output'], "%container.info", nil, true) ~= nil then -- There may not be any extra, or we're not supposed -- to replace it, in which case we use the generic -- "%container.name (id=%container.id)" if replace_container_info == false then v['output'] = string.gsub(v['output'], "%%container.info", "%%container.name (id=%%container.id)") if extra ~= "" then v['output'] = v['output'].." "..extra end else safe_extra = string.gsub(extra, "%%", "%%%%") v['output'] = string.gsub(v['output'], "%%container.info", safe_extra) end else -- Just add the extra to the end if extra ~= "" then v['output'] = v['output'].." "..extra end end end -- Ensure that the output field is properly formatted by -- creating a formatter from it. Any error will be thrown -- up to the top level. formatter = formats.formatter(v['source'], v['output']) formats.free_formatter(v['source'], formatter) else return false, build_error(lines, indices[i], (indices[i+1]-indices[i]), "Unexpected type in load_rule: "..filter_ast.type) end ::next_rule:: end if verbose then -- Print info on any dangling lists or macros that were not used anywhere for name, macro in pairs(state.macros) do if macro.used == false then print("Warning: macro "..name.." not refered to by any rule/macro") end end for name, list in pairs(state.lists) do if list.used == false then print("Warning: list "..name.." not refered to by any rule/macro/list") end end end io.flush() return true, required_engine_version end local rule_fmt = "%-50s %s" -- http://lua-users.org/wiki/StringRecipes, with simplifications and bugfixes local function wrap(str, limit, indent) indent = indent or "" limit = limit or 72 local here = 1 return str:gsub("(%s+)()(%S+)()", function(sp, st, word, fi) if fi-here > limit then here = st return "\n"..indent..word end end) end local function describe_single_rule(name) if (state.rules_by_name[name] == nil) then error ("No such rule: "..name) end -- Wrap the description into an multiple lines each of length ~ 60 -- chars, with indenting to line up with the first line. local wrapped = wrap(state.rules_by_name[name]['desc'], 60, string.format(rule_fmt, "", "")) local line = string.format(rule_fmt, name, wrapped) print(line) print() end -- If name is nil, describe all rules function describe_rule(name) print() local line = string.format(rule_fmt, "Rule", "Description") print(line) line = string.format(rule_fmt, "----", "-----------") print(line) if name == nil then for rulename, rule in pairs(state.rules_by_name) do describe_single_rule(rulename) end else describe_single_rule(name) end end local rule_output_counts = {total=0, by_priority={}, by_name={}} function on_event(rule_id) if state.rules_by_idx[rule_id] == nil then error ("rule_loader.on_event(): event with invalid rule_id: ", rule_id) end rule_output_counts.total = rule_output_counts.total + 1 local rule = state.rules_by_idx[rule_id] if rule_output_counts.by_priority[rule.priority] == nil then rule_output_counts.by_priority[rule.priority] = 1 else rule_output_counts.by_priority[rule.priority] = rule_output_counts.by_priority[rule.priority] + 1 end if rule_output_counts.by_name[rule.rule] == nil then rule_output_counts.by_name[rule.rule] = 1 else rule_output_counts.by_name[rule.rule] = rule_output_counts.by_name[rule.rule] + 1 end -- Prefix output with '*' so formatting is permissive output = "*"..rule.output return rule.rule, rule.priority_num, output end function print_stats() print("Events detected: "..rule_output_counts.total) print("Rule counts by severity:") for priority, count in pairs(rule_output_counts.by_priority) do print (" "..priority..": "..count) end print("Triggered rules by rule name:") for name, count in pairs(rule_output_counts.by_name) do print (" "..name..": "..count) end end
local path = require "nvim-lsp-installer.path" local shell = require "nvim-lsp-installer.installers.shell" local M = {} local REL_INSTALL_DIR = "venv" function M.packages(packages) return shell.raw(("./%s/bin/pip3 install -U %s"):format(REL_INSTALL_DIR, table.concat(packages, " ")), { prefix = ("set -euo pipefail; python3 -m venv %q;"):format(REL_INSTALL_DIR), }) end function M.executable(root_dir, executable) return path.concat { root_dir, REL_INSTALL_DIR, "bin", executable } end return M
-- random space = box.schema.space.create('test', { engine = 'sophia'}) index = space:create_index('primary', { type = 'tree', parts = {1, 'num'} }) dofile('index_random_test.lua') index_random_test(space, 'primary') space:drop() sophia_schedule()
-- @brief ... local DelayLoader = ae.oo.class() -- @brief Creates a DelayLoader object. -- @param resourceLoader The resource loader. -- @return A new DelayLoader object. function DelayLoader.new(resourceLoader) local self = ae.oo.new(DelayLoader) DelayLoader.construct(self,resourceLoader) return self end -- @brief Constructs a DelayLoader object. -- @param self The object. -- @param resourceLoader The resource loader. function DelayLoader.construct(self,resourceLoader) self.resourceLoader = resourceLoader end -- @brief Loads a delay resource. -- @param millis The amount of time to delay in milliseconds. function DelayLoader:load(millis) local id = ae.loader.DelayResource.getNextId() -- create and add the resource local delayResource = ae.loader.DelayResource.new(id,millis) self.resourceLoader:add(delayResource) return delayResource end return DelayLoader
workspace "WindowsSupervisionSuite" configurations { "Debug", "Release" } platforms { "x64" } language "C++" location "build" characterset "MBCS" flags { "NoPCH", "FatalWarnings", "NoIncrementalLink" } defines { "VC_EXTRALEAN", "WINS32_LEAN_AND_MEAN", 'PROJECT_NAME="$(ProjectName)"', 'YEAR=' .. os.date("%Y") } filter "configurations:Debug" symbols "On" symbolspath "$(OutDir)$(TargetName).pdb" filter "configurations:Release" optimize "On" filter {} build_version = os.getenv("BUILD_VERSION") if not build_version then build_version = "1.0.0.0" end parts = string.explode(build_version, '[.-]+') if (table.getn(parts) >= 1) then defines("VERSION_MAJOR=" .. tonumber(parts[1]) .. "") end if (table.getn(parts) >= 2) then defines("VERSION_MINOR=" .. tonumber(parts[2]) .. "") end if (table.getn(parts) >= 3) then defines("VERSION_REVISION=" .. tonumber(parts[3]) .. "") end if (table.getn(parts) >= 4) then defines("VERSION_BUILD=" .. tonumber(parts[4]) .. "") end git_commit = os.getenv("GIT_COMMIT") if git_commit then defines("GIT_COMMIT=\"" .. git_commit .. "\"") defines("GIT_COMMIT_SHORT=\"" .. string.sub(git_commit, 1, 7) .. "\"") end project "winss" kind "StaticLib" includedirs { "lib" } files { "lib/**.hpp", "lib/**.cpp" } project "winss-supervise" kind "ConsoleApp" links { "winss" } includedirs { "lib" } files { "bin/winss-supervise.cpp", "bin/resource/*" } project "winss-svc" kind "ConsoleApp" links { "winss" } includedirs { "lib" } files { "bin/winss-svc.cpp", "bin/resource/*" } project "winss-svok" kind "ConsoleApp" links { "winss" } includedirs { "lib" } files { "bin/winss-svok.cpp", "bin/resource/*" } project "winss-svwait" kind "ConsoleApp" links { "winss" } linkoptions { "setargv.obj" } includedirs { "lib" } files { "bin/winss-svwait.cpp", "bin/resource/*" } project "winss-svstat" kind "ConsoleApp" links { "winss" } includedirs { "lib" } files { "bin/winss-svstat.cpp", "bin/resource/*" } project "winss-svscan" kind "ConsoleApp" links { "winss" } includedirs { "lib" } files { "bin/winss-svscan.cpp", "bin/resource/*" } project "winss-svscanctl" kind "ConsoleApp" links { "winss" } includedirs { "lib" } files { "bin/winss-svscanctl.cpp", "bin/resource/*" } project "winss-log" kind "ConsoleApp" links { "winss" } includedirs { "lib" } files { "bin/winss-log.cpp", "bin/resource/*" } project "winss-test" kind "ConsoleApp" links { "winss" } includedirs { "lib" } nuget { "gmock:1.7.0" } files { "test/**", "bin/resource/*" } buildoptions { "/bigobj" } linkoptions { "/OPT:NOREF", "/OPT:NOICF", "/INCREMENTAL:NO" }
local Assert = require(script.Parent._Util.Assert) local assertTypeOf = Assert.prepTypeOf("GetPerceivedBrightness") return function(colour: Color3): number assertTypeOf("colour", "Color3", colour) local red = colour.R * 255 local green = colour.G * 255 local blue = colour.B * 255 local bright = ((red * 299 + green * 587 + blue * 114) / 1000) / 255 return bright end
local ffi = require 'ffi' local find = {} find.__index = find -- default is to get verbose on errors find.verbose=false find.verboseError=true find.verboseFallback=true -- constants to index array tables below local Fwd, BwdFilter, BwdData = 1, 2, 3 -- constants to select algo family, to index algoFamilies local GetFamily, FindFamily, FindExFamily = 1,2,3 local warmupIterations = 0 local Meg = 1024*1024 -- cudnnGetxxx APIs: default, when cudnn.benchmark == false local getAlgos = {'cudnnGetConvolutionForwardAlgorithm', 'cudnnGetConvolutionBackwardFilterAlgorithm', 'cudnnGetConvolutionBackwardDataAlgorithm'} local getWSAlgos = {'cudnnGetConvolutionForwardWorkspaceSize', 'cudnnGetConvolutionBackwardFilterWorkspaceSize', 'cudnnGetConvolutionBackwardDataWorkspaceSize'} -- cudnnFindxxx APIs: default, when cudnn.benchmark == true local findAlgos = {'cudnnFindConvolutionForwardAlgorithm', 'cudnnFindConvolutionBackwardFilterAlgorithm', 'cudnnFindConvolutionBackwardDataAlgorithm'} -- cudnnFindxxxEx APIs: default, when cudnn.benchmark == true and cudnn.useFindEx == true local findExAlgos = {'cudnnFindConvolutionForwardAlgorithmEx', 'cudnnFindConvolutionBackwardFilterAlgorithmEx', 'cudnnFindConvolutionBackwardDataAlgorithmEx'} local algoFamilies = { getAlgos, findAlgos, findExAlgos} local fwdAlgoNames = { "IMPLICIT_GEMM", "IMPLICIT_PRECOMP_GEMM", "GEMM", "DIRECT", "FFT", "FFT_TILING", "WINOGRAD", "WINOGRAD_NONFUSED" } local bwdFilterAlgoNames = { "ALGO_0", "ALGO_1", "FFT", "ALGO_3", "WINOGRAD", "WINOGRAD_NONFUSED" } local bwdDataAlgoNames = { "ALGO_0", "ALGO_1", "FFT", "FFT_TILING", "WINOGRAD", "WINOGRAD_NONFUSED" } local algoNames = {fwdAlgoNames, bwdFilterAlgoNames, bwdDataAlgoNames} local function convDataString(layer) local info = '' if layer.convDescData then local desc = layer.convDescData info = ' convDesc=[mode : ' .. desc.mode .. ' datatype : ' .. desc.dataType .. ']' end return info .. ' hash=' .. layer.autotunerHash end local function verboseCall(layer, f, ...) local status = cudnn.call(f, ...) if (status ~= ffi.C.CUDNN_STATUS_SUCCESS) and (find.verbose or find.verboseError) then print("\n" .. f .. " failed: ", tonumber(status), convDataString(layer)) end return status end find.verboseCall = verboseCall local function checkedCall(layer, f, ...) local status = verboseCall(layer, f, ...) if status ~= ffi.C.CUDNN_STATUS_SUCCESS then local str = ffi.string(cudnn.C.cudnnGetErrorString(status)) error('Error in CuDNN: ' .. str .. ' ('..f..')') end return status end find.checkedCall = checkedCall local function noFallback(layer) if find.verbose or find.verboseFallback then print("\nfind.defaultFallback: verboseCall failed for: ", convDataString(layer)) end return false end local function fallbackWarning(layer, msg) if find.verbose or find.verboseFallback then print("\n *** find.verboseFallback: " .. msg .. "\n *** Falling back to 32-bit math for: " .. convDataString(layer)) print(" *** [ Set cudnn.find.verboseFallback to false to disable this message ] *** ") print(" *** [ Alternatively, you may force CUDNN to always operate on CudaHalfTensors via 32-bit float conversion, in Lua: ] ***\n" .." *** cudnn.configureMath({ ['torch.CudaHalfTensor'] = 'CUDNN_DATA_FLOAT'} ) ***") print(" *** [ Note: result may be faster or slower than native FP16, depending on your GPU and CUDNN operations ] *** ") end end local function defaultFallback(layer, replay) -- read conv descriptor local convDescData = layer.convDescData if convDescData and convDescData.dataType == "CUDNN_DATA_HALF" then fallbackWarning(layer, replay and "16->32 bit fallback replay " or "No native FP16 algo found, will try 32-bit math") -- update our record with fallback value convDescData.dataType = "CUDNN_DATA_FLOAT" -- update the descriptor in CUDNN cudnn.setConvolutionDescriptor(convDescData, layer.convDesc) return true else return false end end -- Find State and Cache (per device) local function initState(id) local finder = {} setmetatable(finder,find) finder.id = id finder:resetAlgorithmCache() finder.iteration = 0 if cutorch.hasHalf then finder.fallback = defaultFallback end return finder end local finders = nil -- this resets algorithm cache for device local function setAlgoFamily() return cudnn.benchmark and (cudnn.useFindEx and FindExFamily or FindFamily) or GetFamily end function find:resetAlgorithmCache() self.calculatedWorkspaceSize = {} self:calculateMaxWorkspaceSize() self.algoFamily = setAlgoFamily() self.autotunerCache = {{}, {}, {}} end function find.reset(warmup) cutorch:synchronizeAll() finders = {} warmupIterations = warmup or 0 end function find.get() local device = cutorch.getDevice() local it = finders[device] if not it then it = initState(device) finders[device] = it end return it end function find:lookup(layer, findAPI_idx) return self.autotunerCache[findAPI_idx][layer.autotunerHash] end -- record algo, memory in cache function find:store(layer, findAPI_idx, cachedAlgo) if warmupIterations==0 then self.autotunerCache[findAPI_idx][layer.autotunerHash] = cachedAlgo end end function find:calculateMaxWorkspaceSize(reserve, fraction) if not reserve or reserve < cudnn.reservedGPUBytes then reserve = cudnn.reservedGPUBytes end local max_fraction = cudnn.maxWorkspaceGPUMemPercent/100 if not fraction or fraction > max_fraction then fraction = max_fraction end local buf, curSize = cudnn.getSharedWorkspace() -- check current usage local freeMemory, totalMemory = cutorch.getMemoryUsage(self.id) local newSize= (freeMemory+curSize-reserve) * fraction self.maxWorkspaceSize = newSize if find.verbose then print("calculateMaxWorkspaceSize Memory: ", freeMemory/Meg, "M free, " , totalMemory/Meg, "M total, " , self.maxWorkspaceSize/Meg, "M Workspace" ) end end function find:setCalculatedWorkspaceSize(greater) local device = cutorch.getDevice() for stream,bytes in pairs (self.calculatedWorkspaceSize) do cudnn.setSharedWorkspaceSize(bytes, greater, device, stream) end end function find:pickAlgoAndCalculateWorkspaceSize(cachedAlgo) local stream = cutorch.getStream() if not self.calculatedWorkspaceSize[stream] then self.calculatedWorkspaceSize[stream] = 0 end if self.calculatedWorkspaceSize[stream] > self.maxWorkspaceSize then self.calculatedWorkspaceSize[stream] = self.maxWorkspaceSize end -- find algo with a size that keeps the sum of stream sizes within ws size for a=1,#cachedAlgo do local algoSize = cachedAlgo[a].memory local delta = algoSize - self.calculatedWorkspaceSize[stream] if delta > 0 then -- check if we still fit local totalWS = 0 for s,sz in pairs(self.calculatedWorkspaceSize) do totalWS = totalWS + sz end if totalWS + delta < self.maxWorkspaceSize then self.calculatedWorkspaceSize[stream] = algoSize return a end else -- keep previously calculated WS size for the stream return a end -- delta end return 0 end function find:reserveBytes(layer) local reserve = cudnn.reservedGPUBytes -- todo: implement layer method returning memory allocation size reserve = reserve + 2*layer.weight:nElement()*layer.weight:elementSize() return reserve end function find:verifyReserveForWeights(layer) local freeMemory, totalMemory = cutorch.getMemoryUsage(self.id) local reserve = self:reserveBytes(layer) if freeMemory < reserve then -- let's make sure we still have space to reallocate our data cudnn.adjustSharedWorkspaceSize(freeMemory - reserve) end end function find:checkIteration(layer, findAPI_idx) if warmupIterations == 0 then return end if not layer.iteration then layer.iteration = {0,0,0} end -- find last iteration local max_iter = 0 for k,v in pairs(layer.iteration) do if v > max_iter then max_iter = v end end if (self.iteration < max_iter and max_iter > 1) then self.iteration = max_iter if find.verbose then print ("CUDNN Find SM: iteration #", self.iteration) end if warmupIterations > 0 then warmupIterations = warmupIterations -1 end end layer.iteration[findAPI_idx] = layer.iteration[findAPI_idx] + 1 end local cachedAlgo local nAlgos = 10 -- pre-allocated parameters for the APIs: Fwd, Bwd and BwdD use all different enums local perfResultsArray = { ffi.new('cudnnConvolutionFwdAlgoPerf_t[?]', nAlgos), ffi.new('cudnnConvolutionBwdFilterAlgoPerf_t[?]', nAlgos), ffi.new('cudnnConvolutionBwdDataAlgoPerf_t[?]', nAlgos) } local numPerfResults = ffi.new('int[1]') local algType = { ffi.new('cudnnConvolutionFwdAlgo_t[?]', 1), ffi.new('cudnnConvolutionBwdFilterAlgo_t[?]', 1), ffi.new('cudnnConvolutionBwdDataAlgo_t[?]', 1)} function find:setupAlgo(layer, findAPI_idx, algSearchMode, params) local retAlgo local cacheHit = '[found in cache]' local useFallback = false -- Check if it's a new iteration, decrement warmup self:checkIteration(layer, findAPI_idx) local curWorkspace, curWorkspaceSize = cudnn.getSharedWorkspace() local validResults = 0 local API = algoFamilies[self.algoFamily][findAPI_idx] local perfResults = perfResultsArray[findAPI_idx] -- try to find algo in the cache first cachedAlgo = self:lookup(layer, findAPI_idx) if cachedAlgo then validResults = #cachedAlgo useFallback = cachedAlgo[1].fallback -- need to replay fallback on cache hit if useFallback then self.fallback(layer, true) end else cacheHit = '' cachedAlgo = {} --algo family might have changed, reset it self.algoFamily = setAlgoFamily() local API = algoFamilies[self.algoFamily][findAPI_idx] if self.algoFamily == FindExFamily then -- clone output tensor local paramstmp = params[7] params[7] = paramstmp:clone() -- temporarily set WS size to the max self:calculateMaxWorkspaceSize() cudnn.setSharedWorkspaceSize(self.maxWorkspaceSize) else if self.algoFamily == FindFamily then -- Find() APIs use free GPU memory to find algo, release our WS bytes cudnn.setSharedWorkspaceSize(0) end end local function callCudnn(layer) local ret = 0 validResults = 0 if not layer.convDesc or not layer.convDesc[0] then error("No convDesc set on layer!") end if self.algoFamily == FindExFamily then -- query temp workspace size local tempWorkspace, tempWorkspaceSize = cudnn.getSharedWorkspace() ret = verboseCall(layer, API, cudnn.getHandle(), params[1], params[2]:data(), params[3], params[4]:data(), layer.convDesc[0], params[6], params[7]:data(), nAlgos, numPerfResults, perfResults, tempWorkspace, tempWorkspaceSize) params[7]=paramstmp else if self.algoFamily == FindFamily then ret = verboseCall(layer, API, cudnn.getHandle(), params[1], params[3], layer.convDesc[0], params[6], nAlgos, numPerfResults, perfResults) else -- GetFamily: emulate findXXX results layout numPerfResults[0]=1 perfResults[0].algo = 0 perfResults[0].memory = 0 perfResults[0].status = 1 local algWorkspaceLimit = layer.workspace_limit or (layer.nInputPlane * layer.kH * layer.kW * layer.weight.elementSize()) ret = cudnn.call(API, cudnn.getHandle(), params[1], params[3], layer.convDesc[0], params[6], algSearchMode, algWorkspaceLimit, algType[findAPI_idx]) if ret ~= 0 then return ret end local retAlgo = algType[findAPI_idx][0] if find.verbose then print(string.format( "\n" .. API .. ": %d (ws limit: %d) mode = %s", tonumber(retAlgo), algWorkspaceLimit, algSearchMode)) end local bufSizeptr = ffi.new("size_t[1]") ret = cudnn.call(getWSAlgos[findAPI_idx], cudnn.getHandle(), params[1], params[3], layer.convDesc[0], params[6], retAlgo, bufSizeptr) local bufSize = tonumber(bufSizeptr[0]) if ret ~= 0 then return ret end if find.verbose then print(string.format( "\n" .. getWSAlgos[findAPI_idx] .. ": bufSize: %d, current ws: %d", bufSize, tonumber(curWorkspaceSize))) end perfResults[0].algo = retAlgo perfResults[0].memory = bufSize perfResults[0].status = ret end end if find.verbose then print("\ncallCudnn: ", API, "returned ", numPerfResults[0], " results , status = " , ret, "status[0] = " , perfResults[0].status, "\n") end if ret ~= 0 then return ret end for r=0,numPerfResults[0]-1 do local res = perfResults[r] if res.status == 0 then validResults = validResults+1 cachedAlgo[validResults] = { algo = tonumber(res.algo), memory = tonumber(res.memory), time = tonumber(res.time), status = tonumber(res.status), fallback = useFallback} if find.verbose then local fallback = '' if (useFallback) then fallback = "[FALLBACK]" end print(string.format( "\n" .. API .. " algo[%d]: %s (%d, status: %d), time: %.04f, memory: %8d, count: %d" .. " %s " .. cacheHit .. fallback, validResults, algoNames[findAPI_idx][cachedAlgo[validResults].algo+1], cachedAlgo[validResults].algo, cachedAlgo[validResults].status, cachedAlgo[validResults].time, cachedAlgo[validResults].memory, r, convDataString(layer))) end end end if validResults < 1 then return 1 end return 0 end local function performanceFallback(layer) -- read conv descriptor local convDescData = layer.convDescData if convDescData and convDescData.dataType == "CUDNN_DATA_HALF" then local savedResults = cachedAlgo local savedNum = validResults cachedAlgo = {} validResults = 0 useFallback = true -- update our record with fallback value layer.convDescData.dataType = "CUDNN_DATA_FLOAT" -- update the descriptor in CUDNN cudnn.setConvolutionDescriptor(layer.convDescData, layer.convDesc) -- do the actual call local status = callCudnn(layer) -- check if we got better results with float32 if status == 0 and validResults > 0 and cachedAlgo[1].time < savedResults[1].time then if find.verbose or find.verboseFallback then local msg = string.format("find.performanceFallback: found 32-bit float op is faster (%f) than FP16(%f), memory increase: %fM", cachedAlgo[1].time, savedResults[1].time, (tonumber(cachedAlgo[1].memory)-tonumber(savedResults[1].memory))/Meg) fallbackWarning(layer, msg) end return end -- restore if we didn't cachedAlgo = savedResults validResults = savedNum -- update our record with fallback value layer.convDescData.dataType = "CUDNN_DATA_HALF" -- update the descriptor in CUDNN cudnn.setConvolutionDescriptor(layer.convDescData, layer.convDesc) end end -- do the actual call local status = callCudnn(layer) if status ~= 0 or validResults < 1 then if self.fallback and self.fallback(layer) then useFallback = true status = callCudnn(layer) end -- check again if status ~= 0 or validResults < 1 then error (API .. ' failed, sizes: ' .. convDataString(layer)) end else -- if we are running Find or FindEx in native fp16, check if this algo is actiually faster in pseudo if self.algoFamily ~= GetFamily then performanceFallback(layer) end end self:store(layer, findAPI_idx, cachedAlgo) -- restore WS size if we fiddled with it if self.algoFamily ~= GetFamily then cudnn.setSharedWorkspaceSize(curWorkspaceSize) end end -- this may return different algo if size does not fit retAlgo = self:pickAlgoAndCalculateWorkspaceSize(cachedAlgo) if retAlgo > 0 then self:setCalculatedWorkspaceSize(true) else -- TODO: fallback to recalculate error("No algorithms found that would fit in free GPU memory") return -1 end if cudnn.verbose or find.verbose then local freeMemory, totalMemory = cutorch.getMemoryUsage(self.id) local fallback = "" if (useFallback) then fallback = "[FALLBACK]" end print(string.format( "\n" .. API .. ": %s(%d)[%d of %d] Workspace: %8fM (current ws size %fM, max: %dM free: %dM) %s" .. cacheHit .. fallback, algoNames[findAPI_idx][cachedAlgo[retAlgo].algo+1], cachedAlgo[retAlgo].algo, retAlgo, #cachedAlgo, tonumber(cachedAlgo[retAlgo].memory)/Meg, curWorkspaceSize/Meg, self.maxWorkspaceSize/Meg, freeMemory/Meg, convDataString(layer))) end return cachedAlgo[retAlgo].algo end function find:prepare(layer, input_slice, output_slice) local function shape(x) return table.concat(x:size():totable(),',') end local function vals(x) return table.concat(x,',') end layer.autotunerHash = '-dimA' .. shape(input_slice) ..' -filtA' .. shape(layer.weight) ..' ' .. shape(output_slice) ..' -padA' .. vals(layer.pad) ..' -convStrideA' .. vals(layer.stride) .. ' ' .. cudnn.configmap(torch.type(layer.weight)) layer.iteration = nil layer.input_slice = input_slice layer.output_slice = output_slice end local function setupWS(layer, params, algo, fn) local bufSizeptr = ffi.new("size_t[1]") cudnn.errcheck(getWSAlgos[fn], cudnn.getHandle(), params[1], params[3], layer.convDesc[0], params[6], algo, bufSizeptr) local bufSize = tonumber(bufSizeptr[0]) cudnn.setSharedWorkspaceSize(bufSize, true) end function find:forwardAlgorithm(layer, params) if layer.fmode then setupWS(layer, params, layer.fmode, Fwd) return layer.fmode end local algSearchMode = 'CUDNN_CONVOLUTION_FWD_SPECIFY_WORKSPACE_LIMIT' if layer.fastest_mode or cudnn.fastest == true then algSearchMode = 'CUDNN_CONVOLUTION_FWD_PREFER_FASTEST' end return self:setupAlgo(layer, Fwd, algSearchMode, params) end function find:backwardFilterAlgorithm(layer, params) -- Check if we are in "sticky" mode if layer.bwmode then setupWS(layer, params, layer.bwmode, BwdFilter) return layer.bwmode end local algSearchMode = 'CUDNN_CONVOLUTION_BWD_FILTER_NO_WORKSPACE' if layer.fastest_mode or cudnn.fastest == true then algSearchMode = 'CUDNN_CONVOLUTION_BWD_FILTER_PREFER_FASTEST' end local ret = self:setupAlgo(layer, BwdFilter, algSearchMode, params) return ret end function find:backwardDataAlgorithm(layer, params) -- Check if we are in "sticky" mode if layer.bdmode then setupWS(layer, params, layer.bdmode, BwdData) return layer.bdmode end local algSearchMode = 'CUDNN_CONVOLUTION_BWD_DATA_NO_WORKSPACE' if layer.fastest_mode or cudnn.fastest == true then algSearchMode = 'CUDNN_CONVOLUTION_BWD_DATA_PREFER_FASTEST' end return self:setupAlgo(layer, BwdData, algSearchMode, params) end find.reset() return find
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('Cargo', { SortKey = 2001000, description = T{4477, --[[Cargo RCRover description]] "Remote-controlled vehicle that transports, commands and repairs Drones."}, group = "Rovers", icon = "UI/Icons/Payload/RCRover.tga", id = "RCRover", kg = 10000, name = T{7678, --[[Cargo RCRover name]] "RC Rover"}, price = 300000000, }) PlaceObj('Cargo', { SortKey = 2002000, description = T{4455, --[[Cargo ExplorerRover description]] "A remote-controlled exploration vehicle that can analyze Anomalies."}, group = "Rovers", icon = "UI/Icons/Payload/RCExplorer.tga", id = "ExplorerRover", kg = 10000, name = T{1684, --[[Cargo ExplorerRover name]] "RC Explorer"}, price = 400000000, }) PlaceObj('Cargo', { SortKey = 2003000, description = T{4461, --[[Cargo RCTransport description]] "Remote-controlled vehicle that transports resources. Use it to establish permanent supply routes or to gather resources from surface deposits."}, group = "Rovers", icon = "UI/Icons/Payload/RCTransport.tga", id = "RCTransport", kg = 10000, name = T{1683, --[[Cargo RCTransport name]] "RC Transport"}, price = 200000000, }) PlaceObj('Cargo', { SortKey = 2009000, description = T{4390, --[[Cargo Drone description]] "An automated unit controlled by a Drone Hub, Rocket or RC Rover. Gathers resources, constructs buildings and performs maintenance."}, group = "Rovers", icon = "UI/Icons/Payload/Drone.tga", id = "Drone", name = T{1681, --[[Cargo Drone name]] "Drone"}, price = 30000000, }) PlaceObj('Cargo', { SortKey = 3001000, description = T{7909, --[[Cargo Concrete description]] "Basic construction material often used to construct and maintain Domes and Dome buildings."}, group = "Basic Resources", id = "Concrete", kg = 5000, name = T{3513, --[[Cargo Concrete name]] "Concrete"}, pack = 5, price = 30000000, }) PlaceObj('Cargo', { SortKey = 3002000, description = T{7910, --[[Cargo Metals description]] "Basic construction materials often used to construct and maintain outside buildings. Required for the creation of Machine Parts."}, group = "Basic Resources", id = "Metals", kg = 5000, name = T{3514, --[[Cargo Metals name]] "Metals"}, pack = 5, price = 50000000, }) PlaceObj('Cargo', { SortKey = 3003000, description = T{7914, --[[Cargo Food description]] "Colonists arrive with nominal Food supply, but will soon need additional provisions to survive."}, group = "Basic Resources", id = "Food", kg = 2000, name = T{1022, --[[Cargo Food name]] "Food"}, pack = 5, price = 20000000, }) PlaceObj('Cargo', { SortKey = 4001000, description = T{7911, --[[Cargo Polymers description]] "Advanced materials often used to construct and maintain Power accumulators, advanced Power generators, Domes and Spires."}, group = "Advanced Resources", id = "Polymers", kg = 2000, name = T{3515, --[[Cargo Polymers name]] "Polymers"}, pack = 5, price = 70000000, }) PlaceObj('Cargo', { SortKey = 4002000, description = T{7913, --[[Cargo MachineParts description]] "Advanced materials often used to construct and maintain Extractors and Factories."}, group = "Advanced Resources", id = "MachineParts", kg = 2000, name = T{3516, --[[Cargo MachineParts name]] "Machine Parts"}, pack = 5, price = 90000000, }) PlaceObj('Cargo', { SortKey = 4003000, description = T{7912, --[[Cargo Electronics description]] "Advanced materials often used to construct and maintain scientific and infrastructure buildings."}, group = "Advanced Resources", id = "Electronics", kg = 2000, name = T{3517, --[[Cargo Electronics name]] "Electronics"}, pack = 5, }) PlaceObj('Cargo', { SortKey = 5001000, description = T{3679, --[[Cargo OrbitalProbe description]] "Reveals underground deposits in the scanned area."}, group = "Probe", id = "OrbitalProbe", name = T{3525, --[[Cargo OrbitalProbe name]] "Orbital Probe"}, }) PlaceObj('Cargo', { SortKey = 10001000, description = T{5049, --[[Cargo DroneHub description]] "Controls Drones and allocates them to different tasks."}, group = "Prefabs", icon = "UI/Icons/Payload/DroneHub.tga", id = "DroneHub", kg = 5000, name = T{3518, --[[Cargo DroneHub name]] "Drone Hub"}, price = 150000000, }) PlaceObj('Cargo', { SortKey = 10002000, description = T{5174, --[[Cargo MoistureVaporator description]] "Produces Water from the atmosphere. Production lowered when placed near other Vaporators. No production during Dust Storms."}, group = "Prefabs", icon = "UI/Icons/Payload/MoistureVaporator.tga", id = "MoistureVaporator", kg = 5000, name = T{3519, --[[Cargo MoistureVaporator name]] "Moisture Vaporator"}, price = 200000000, }) PlaceObj('Cargo', { SortKey = 10003000, description = T{5076, --[[Cargo FuelFactory description]] "Produces Fuel from Water."}, group = "Prefabs", icon = "UI/Icons/Payload/FuelFactory.tga", id = "FuelFactory", kg = 5000, name = T{5074, --[[Cargo FuelFactory name]] "Fuel Refinery"}, price = 200000000, }) PlaceObj('Cargo', { SortKey = 10004000, description = T{5289, --[[Cargo StirlingGenerator description]] "Generates Power. While closed the generator is protected from dust, but produces less power."}, group = "Prefabs", icon = "UI/Icons/Payload/StirlingGenerator.tga", id = "StirlingGenerator", kg = 2000, name = T{3521, --[[Cargo StirlingGenerator name]] "Stirling Generator"}, price = 400000000, }) PlaceObj('Cargo', { SortKey = 10005000, description = T{5132, --[[Cargo MachinePartsFactory description]] "Produces Machine Parts from Metals."}, group = "Prefabs", icon = "UI/Icons/Payload/MachinePartsFactory.tga", id = "MachinePartsFactory", kg = 10000, name = T{3522, --[[Cargo MachinePartsFactory name]] "Machine Parts Factory"}, price = 400000000, }) PlaceObj('Cargo', { SortKey = 10005500, description = T{5200, --[[Cargo PolymerPlant description]] "Produces Polymers from Water and Fuel."}, group = "Prefabs", icon = "UI/Icons/Payload/PolymerPlant.tga", id = "PolymerPlant", kg = 10000, name = T{3524, --[[Cargo PolymerPlant name]] "Polymer Factory"}, price = 300000000, }) PlaceObj('Cargo', { SortKey = 10006000, description = T{5060, --[[Cargo ElectronicsFactory description]] "Creates Electronics from Rare Metals."}, group = "Prefabs", icon = "UI/Icons/Payload/ElectronicsFactory.tga", id = "ElectronicsFactory", kg = 10000, name = T{3523, --[[Cargo ElectronicsFactory name]] "Electronics Factory"}, price = 600000000, }) PlaceObj('Cargo', { SortKey = 14000000, description = T{5261, --[[Cargo ShuttleHub description]] "Houses and refuels Shuttles that facilitate long-range resource transportation between Depots and resettling of Colonists between Domes."}, group = "Locked", id = "ShuttleHub", kg = 10000, locked = true, name = T{3526, --[[Cargo ShuttleHub name]] "Shuttle Hub"}, price = 1000000000, }) PlaceObj('Cargo', { SortKey = 14001000, description = T{5160, --[[Cargo MetalsExtractor description]] "Extracts Metals from underground deposits. All extractors contaminate nearby buildings with dust."}, group = "Locked", id = "MetalsExtractor", kg = 5000, locked = true, name = T{3527, --[[Cargo MetalsExtractor name]] "Metals Extractor"}, price = 200000000, }) PlaceObj('Cargo', { SortKey = 14002000, description = T{5034, --[[Cargo RegolithExtractor description]] "Extracts sulfurous rich regolith from Concrete deposits and produces Concrete. All extractors contaminate nearby buildings with dust."}, group = "Locked", id = "RegolithExtractor", kg = 5000, locked = true, name = T{5032, --[[Cargo RegolithExtractor name]] "Concrete Extractor"}, price = 150000000, }) PlaceObj('Cargo', { SortKey = 14003000, description = T{5307, --[[Cargo WaterExtractor description]] "Extracts Water from underground deposits. All extractors contaminate nearby buildings with dust."}, group = "Locked", id = "WaterExtractor", kg = 5000, locked = true, name = T{3529, --[[Cargo WaterExtractor name]] "Water Extractor"}, price = 150000000, }) PlaceObj('Cargo', { SortKey = 14004000, description = T{5224, --[[Cargo PreciousMetalsExtractor description]] "Extracts Rare Metals from underground deposits. All extractors contaminate nearby buildings with dust."}, group = "Locked", id = "PreciousMetalsExtractor", kg = 5000, locked = true, name = T{3530, --[[Cargo PreciousMetalsExtractor name]] "Rare Metals Extractor"}, price = 200000000, }) PlaceObj('Cargo', { SortKey = 15001000, description = T{5007, --[[Cargo Apartments description]] "Provides living space for Colonists. Cramped quarters grant less Comfort during rest."}, group = "Locked", id = "Apartments", kg = 10000, locked = true, name = T{3531, --[[Cargo Apartments name]] "Apartments"}, price = 200000000, }) PlaceObj('Cargo', { SortKey = 15002000, description = T{5122, --[[Cargo LivingQuarters description]] "Provides living space. Resting residents recover Comfort faster compared to other Residences."}, group = "Locked", id = "LivingQuarters", kg = 10000, locked = true, name = T{3532, --[[Cargo LivingQuarters name]] "Living Quarters"}, }) PlaceObj('Cargo', { SortKey = 15003000, description = T{5273, --[[Cargo SmartHome description]] "Provide a very comfortable living space for Colonists. Residents will recover additional Sanity when resting."}, group = "Locked", id = "SmartHome", kg = 10000, locked = true, name = T{7800, --[[Cargo SmartHome name]] "Smart Complex"}, price = 300000000, }) PlaceObj('Cargo', { SortKey = 16001000, description = T{5009, --[[Cargo Arcology description]] "Provides living space for numerous Colonists, granting high Comfort."}, group = "Locked", id = "Arcology", kg = 20000, locked = true, name = T{3534, --[[Cargo Arcology name]] "Arcology"}, price = 700000000, }) PlaceObj('Cargo', { SortKey = 16002000, description = T{5099, --[[Cargo HangingGardens description]] "A beautiful park complex. Increases the Comfort of all Residences in the Dome."}, group = "Locked", id = "HangingGardens", kg = 20000, locked = true, name = T{3535, --[[Cargo HangingGardens name]] "Hanging Gardens"}, price = 400000000, }) PlaceObj('Cargo', { SortKey = 16003000, description = T{5309, --[[Cargo WaterReclamationSystem description]] "Recycles up to 70% of the Water used in the Dome."}, group = "Locked", id = "WaterReclamationSystem", kg = 20000, locked = true, name = T{3536, --[[Cargo WaterReclamationSystem name]] "Water Reclamation System"}, price = 500000000, }) PlaceObj('Cargo', { SortKey = 16004000, description = T{5025, --[[Cargo CloningVats description]] "Creates Clones over time. Cloned Colonists grow and age twice as fast."}, group = "Locked", id = "CloningVats", kg = 20000, locked = true, name = T{3537, --[[Cargo CloningVats name]] "Cloning Vats"}, price = 700000000, }) PlaceObj('Cargo', { SortKey = 16005000, description = T{5178, --[[Cargo NetworkNode description]] "Increases the overall Research output of the Dome."}, group = "Locked", id = "NetworkNode", kg = 20000, locked = true, name = T{3538, --[[Cargo NetworkNode name]] "Network Node"}, price = 600000000, }) PlaceObj('Cargo', { SortKey = 16006000, description = T{5143, --[[Cargo MedicalCenter description]] "Visitors will recover Health and Sanity as long as they are not starving, dehydrated, freezing or suffocating. Larger capacity and more effective than the Infirmary. A Dome with a Medical Building has lower minimum Comfort requirement for births."}, group = "Locked", id = "MedicalCenter", kg = 20000, locked = true, name = T{3539, --[[Cargo MedicalCenter name]] "Medical Center"}, price = 500000000, }) PlaceObj('Cargo', { SortKey = 16007000, description = T{5246, --[[Cargo Sanatorium description]] "Treats Colonists for flaws through advanced and (mostly humane) medical practices."}, group = "Locked", id = "Sanatorium", kg = 20000, locked = true, name = T{3540, --[[Cargo Sanatorium name]] "Sanatorium"}, price = 600000000, })
require("prototypes.entities")
-- -- Seed the rand! -- math.randomseed( os.time() ) -- -- Alias string.Format to global Format -- Format = string.format -- -- Send C the flags for any materials we want to create -- local C_Material = Material function Material( name, words ) if ( !words ) then return C_Material( name ) end local str = (words:find("vertexlitgeneric") and "1" or "0") str = str .. (words:find("nocull") and "1" or "0") str = str .. (words:find("alphatest") and "1" or "0") str = str .. (words:find("mips") and "1" or "0") str = str .. (words:find("noclamp") and "1" or "0") str = str .. (words:find("smooth") and "1" or "0") str = str .. (words:find("ignorez") and "1" or "0") return C_Material( name, str ) end --[[--------------------------------------------------------- IsTableOfEntitiesValid -----------------------------------------------------------]] function IsTableOfEntitiesValid( tab ) if ( !tab ) then return false end for k, v in pairs( tab ) do if ( !IsValid( v ) ) then return false end end return true end --[[--------------------------------------------------------- Color related functions - they now have their own metatable so better put them in their own separate file -----------------------------------------------------------]] include( "util/color.lua" ) --[[--------------------------------------------------------- Prints a table to the console -----------------------------------------------------------]] function PrintTable( t, indent, done ) local Msg = Msg done = done or {} indent = indent or 0 local keys = table.GetKeys( t ) table.sort( keys, function( a, b ) if ( isnumber( a ) && isnumber( b ) ) then return a < b end return tostring( a ) < tostring( b ) end ) done[ t ] = true for i = 1, #keys do local key = keys[ i ] local value = t[ key ] Msg( string.rep( "\t", indent ) ) if ( istable( value ) && !done[ value ] ) then done[ value ] = true Msg( key, ":\n" ) PrintTable ( value, indent + 2, done ) done[ value ] = nil else Msg( key, "\t=\t", value, "\n" ) end end end --[[--------------------------------------------------------- Returns a random vector -----------------------------------------------------------]] function VectorRand( min, max ) min = min || -1 max = max || 1 return Vector( math.Rand( min, max ), math.Rand( min, max ), math.Rand( min, max ) ) end --[[--------------------------------------------------------- Returns a random angle -----------------------------------------------------------]] function AngleRand( min, max ) return Angle( math.Rand( min || -90, max || 90 ), math.Rand( min || -180, max || 180 ), math.Rand( min || -180, max || 180 ) ) end --[[--------------------------------------------------------- Returns a random color -----------------------------------------------------------]] function ColorRand( alpha ) if ( alpha ) then return Color( math.random( 0, 255 ), math.random( 0, 255 ), math.random( 0, 255 ), math.random( 0, 255 ) ) end return Color( math.random( 0, 255 ), math.random( 0, 255 ), math.random( 0, 255 ) ) end --[[--------------------------------------------------------- Convenience function to precache a sound -----------------------------------------------------------]] function Sound( name ) util.PrecacheSound( name ) return name end --[[--------------------------------------------------------- Convenience function to precache a model -----------------------------------------------------------]] function Model( name ) util.PrecacheModel( name ) return name end --[[--------------------------------------------------------- Convenience function to precache a particle -----------------------------------------------------------]] function Particle( name ) if ( CLIENT ) then game.AddParticles( name ) end return name end -- Some nice globals so we don't keep creating objects for no reason vector_origin = Vector( 0, 0, 0 ) vector_up = Vector( 0, 0, 1 ) angle_zero = Angle( 0, 0, 0 ) color_white = Color( 255, 255, 255, 255 ) color_black = Color( 0, 0, 0, 255 ) color_transparent = Color( 255, 255, 255, 0 ) --[[--------------------------------------------------------- Includes the file - and adds it so the CS file list -----------------------------------------------------------]] function IncludeCS( filename ) include( filename ) if ( SERVER ) then AddCSLuaFile( filename ) end end -- Globals FORCE_STRING = 1 FORCE_NUMBER = 2 FORCE_BOOL = 3 --[[--------------------------------------------------------- AccessorFunc Quickly make Get/Set accessor fuctions on the specified table -----------------------------------------------------------]] function AccessorFunc( tab, varname, name, iForce ) if ( !tab ) then debug.Trace() end tab[ "Get" .. name ] = function( self ) return self[ varname ] end if ( iForce == FORCE_STRING ) then tab[ "Set" .. name ] = function( self, v ) self[ varname ] = tostring( v ) end return end if ( iForce == FORCE_NUMBER ) then tab[ "Set" .. name ] = function( self, v ) self[ varname ] = tonumber( v ) end return end if ( iForce == FORCE_BOOL ) then tab[ "Set" .. name ] = function( self, v ) self[ varname ] = tobool( v ) end return end tab[ "Set" .. name ] = function( self, v ) self[ varname ] = v end end --[[--------------------------------------------------------- Returns true if object is valid (is not nil and IsValid) -----------------------------------------------------------]] function IsValid( object ) if ( !object ) then return false end local isvalid = object.IsValid if ( !isvalid ) then return false end return isvalid( object ) end --[[--------------------------------------------------------- Safely remove an entity -----------------------------------------------------------]] function SafeRemoveEntity( ent ) if ( !IsValid( ent ) || ent:IsPlayer() ) then return end ent:Remove() end --[[--------------------------------------------------------- Safely remove an entity (delayed) -----------------------------------------------------------]] function SafeRemoveEntityDelayed( ent, timedelay ) if ( !IsValid( ent ) || ent:IsPlayer() ) then return end timer.Simple( timedelay, function() SafeRemoveEntity( ent ) end ) end --[[--------------------------------------------------------- Simple lerp -----------------------------------------------------------]] function Lerp( delta, from, to ) if ( delta > 1 ) then return to end if ( delta < 0 ) then return from end return from + ( to - from ) * delta end --[[--------------------------------------------------------- Convert Var to Bool -----------------------------------------------------------]] function tobool( val ) if ( val == nil || val == false || val == 0 || val == "0" || val == "false" ) then return false end return true end --[[--------------------------------------------------------- Universal function to filter out crappy models by name -----------------------------------------------------------]] local UselessModels = { "_gesture", "_anim", "_gst", "_pst", "_shd", "_ss", "_posture", "_anm", "ghostanim","_paths", "_shared", "anim_", "gestures_", "shared_ragdoll_" } function IsUselessModel( modelname ) local modelname = modelname:lower() if ( !modelname:find( ".mdl", 1, true ) ) then return true end for k, v in pairs( UselessModels ) do if ( modelname:find( v, 1, true ) ) then return true end end return false end UTIL_IsUselessModel = IsUselessModel --[[--------------------------------------------------------- Given a number, returns the right 'th -----------------------------------------------------------]] local STNDRD_TBL = { "st", "nd", "rd" } function STNDRD( num ) num = num % 100 if ( num > 10 and num < 20 ) then return "th" end return STNDRD_TBL[ num % 10 ] or "th" end --[[--------------------------------------------------------- From Simple Gamemode Base (Rambo_9) -----------------------------------------------------------]] function TimedSin( freq, min, max, offset ) return math.sin( freq * math.pi * 2 * CurTime() + offset ) * ( max - min ) * 0.5 + min end --[[--------------------------------------------------------- From Simple Gamemode Base (Rambo_9) -----------------------------------------------------------]] function TimedCos( freq, min, max, offset ) return math.cos( freq * math.pi * 2 * CurTime() + offset ) * ( max - min ) * 0.5 + min end --[[--------------------------------------------------------- IsEnemyEntityName -----------------------------------------------------------]] local EnemyNames = { npc_antlion = true, npc_antlionguard = true, npc_antlionguardian = true, npc_barnacle = true, npc_breen = true, npc_clawscanner = true, npc_combine_s = true, npc_cscanner = true, npc_fastzombie = true, npc_fastzombie_torso = true, npc_headcrab = true, npc_headcrab_fast = true, npc_headcrab_poison = true, npc_hunter = true, npc_metropolice = true, npc_manhack = true, npc_poisonzombie = true, npc_strider = true, npc_stalker = true, npc_zombie = true, npc_zombie_torso = true, npc_zombine = true } function IsEnemyEntityName( victimtype ) return EnemyNames[ victimtype ] or false end --[[--------------------------------------------------------- IsFriendEntityName -----------------------------------------------------------]] local FriendlyNames = { npc_alyx = true, npc_barney = true, npc_citizen = true, npc_dog = true, npc_eli = true, npc_fisherman = true, npc_gman = true, npc_kleiner = true, npc_magnusson = true, npc_monk = true, npc_mossman = true, npc_odessa = true, npc_vortigaunt = true } function IsFriendEntityName( victimtype ) return FriendlyNames[ victimtype ] or false end --[[--------------------------------------------------------- Is content mounted? IsMounted( "cstrike" ) IsMounted( 4010 ) -----------------------------------------------------------]] function IsMounted( name ) local games = engine.GetGames() for k, v in pairs( games ) do if ( !v.mounted ) then continue end if ( v.depot == name ) then return true end if ( v.folder == name ) then return true end end return false end --[[--------------------------------------------------------- Replacement for C++'s iff ? aa : bb -----------------------------------------------------------]] function Either( iff, aa, bb ) if ( iff ) then return aa end return bb end -- -- You can use this function to add your own CLASS_ var. -- Adding in this way will ensure your CLASS_ doesn't collide with another -- -- ie Add_NPC_Class( "MY_CLASS" ) function Add_NPC_Class( name ) _G[ name ] = NUM_AI_CLASSES NUM_AI_CLASSES = NUM_AI_CLASSES + 1 end if ( CLIENT ) then --[[--------------------------------------------------------- Remember/Restore cursor position.. Clientside only If you have a system where you hold a key to show the cursor Call RememberCursorPosition when the key is released and call RestoreCursorPosition to restore the cursor to where it was when the key was released. If you don't the cursor will appear in the middle of the screen -----------------------------------------------------------]] local StoredCursorPos = {} function RememberCursorPosition() local x, y = gui.MousePos() -- If the cursor isn't visible it will return 0,0 ignore it. if ( x == 0 && y == 0 ) then return end StoredCursorPos.x, StoredCursorPos.y = x, y end function RestoreCursorPosition() if ( !StoredCursorPos.x || !StoredCursorPos.y ) then return end input.SetCursorPos( StoredCursorPos.x, StoredCursorPos.y ) end end -- -- This is supposed to be clientside, but was exposed to both states for years due to a bug. -- function CreateClientConVar( name, default, shouldsave, userdata, helptext, min, max ) local iFlags = 0 if ( shouldsave || shouldsave == nil ) then iFlags = bit.bor( iFlags, FCVAR_ARCHIVE ) end if ( userdata ) then iFlags = bit.bor( iFlags, FCVAR_USERINFO ) end return CreateConVar( name, default, iFlags, helptext, min, max ) end --[[--------------------------------------------------------- Convar access functions -----------------------------------------------------------]] local ConVarCache = {} function GetConVar( name ) local c = ConVarCache[ name ] if not c then c = GetConVar_Internal( name ) if not c then return end ConVarCache[ name ] = c end return c end function GetConVarNumber( name ) if ( name == "maxplayers" ) then return game.MaxPlayers() end -- Backwards compatibility local c = GetConVar( name ) return ( c and c:GetFloat() ) or 0 end function GetConVarString( name ) if ( name == "maxplayers" ) then return tostring( game.MaxPlayers() ) end -- ew local c = GetConVar( name ) return ( c and c:GetString() ) or "" end