content stringlengths 5 1.05M |
|---|
-- Copyright (C) 2018 Igara Studio S.A.
-- Copyright (C) 2018 David Capello
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
do
local spec = ImageSpec{colorMode=ColorMode.GRAY, width=32, height=64, transparentColor=2}
assert(spec.colorMode == ColorMode.GRA... |
local argcheck = require('argcheck')
local base64 = require('base64')
local image = require('image')
local LogShowoff, Parent = torch.class('LogShowoff', {})
local function map(collection, func)
local mapped_collection = {}
for key, value in pairs(collection) do
table.insert(mapped_collection, func(value, key... |
---------
-- The main build module that handles complete process of building standalone executable.
----
local deps_analyser = require 'luapak.deps_analyser'
local fs = require 'luapak.fs'
local log = require 'luapak.logging'
local lua_finder = require 'luapak.lua_finder'
local luarocks = require 'luapak.luarocks.init'... |
player_manager.AddValidModel( "PMC3_02", "models/player/PMC_3/PMC__02.mdl" ) list.Set( "PlayerOptionsModel", "PMC3_02", "models/player/PMC_3/PMC__02.mdl" ) |
--[[
Advanced Tiled Collider Version 0.14
Copyright (c) 2013 Minh Ngo
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod... |
--Initialization text for the 'wgl' spec header.
return [[
#ifdef __wglext_h_
#error Attempt to include auto-generated WGL header after wglext.h
#endif
#define __wglext_h_
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#ifdef CODEGEN_... |
---
-- Buffered network I/O helper functions.
--
-- The functions in this module can be used for delimiting data received by the
-- <code>nmap.receive_buf</code> function in the Network I/O API (which see).
-- @copyright Same as Nmap--See http://nmap.org/book/man-legal.html
local pcre = require "pcre"
local stdnse = r... |
return {
name = "test", -- Name of the Database
structdef = { -- Defines new struct members
function(name, fields)
return "" -- Return a method as Lua string
end
},
defines = "", -- Additional defines prepended to the C++ code
tables = { -- The actual table definitions
table = {
field1 = "string", -... |
local pg_result = require "pg.result"
local prepared_statement_reference = {}
local prepared_statement_reference_mt = {
__name = "pg prepared statement reference";
__index = prepared_statement_reference;
}
local function new_prepared_statement_reference(conn, name)
return setmetatable({
conn = assert(conn);
na... |
----------------------------------------------------------------------------------
--
-- scenetemplate.lua
--
----------------------------------------------------------------------------------
local widget = require "widget"
local composer = require( "composer" )
local scene = composer.newScene()
require "sqlite3"
----... |
local PLUGIN = PLUGIN
local playerMeta = FindMetaTable("Player")
|
-- =============================================================
-- Copyright Roaming Gamer, LLC. 2008-2016 (All Rights Reserved)
-- =============================================================
-- SSK PRO Loader
-- =============================================================
-- Development Notes:
-- 1. In future, add... |
--[[
Swagger Petstore
This is a sample server Petstore server. You can find out more about Swagger at [http://swagger.io](http://swagger.io) or on [irc.freenode.net, #swagger](http://swagger.io/irc/). For this sample, you can use the api key `special-key` to test the authorization filters.
OpenAPI spec vers... |
local string = Elona.require("string")
local inspect = Elona.require("Debug").inspect.inspect
local Theme = {}
function Theme.apply(theme_id)
local theme = data.raw["theme.theme"][theme_id]
if theme == nil then
print("No such theme " .. theme_id)
return
end
for _, trans in pairs(theme.transf... |
data:extend(
{
{
type = "technology",
name = "bigger-batteries",
icon = "__One Big Battery__/graphics/technology/bigger-batteries.png",
icon_size = 128,
effects =
{
{
type = "unlock-recipe",
recipe = "b-battery"
}
},
prerequisites = {"better-batteries"},
unit =
{
count = 300,... |
-- Main script that loads other scripts, sets some of the options automatically.
-- User should typically set the following options to start training/testing a model:
-- 'expName', 'dataset', 'split', 'stream'. See opts.lua for others.
require 'torch'
require 'cutorch'
require 'paths'
require 'xlua'
require 'optim'
req... |
local M = {}
M.bounds_min = vmath.vector3(-0.500100076199, -0.500100076199, -0.125001251698)
M.bounds_max = vmath.vector3(0.500100076199, 0.500100076199, 0.125000238419)
M.size = vmath.vector3(1.0002001524, 1.0002001524, 0.250001490116)
return M
|
-- Copyright (c) 2016 Thermo Fisher Scientific
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
-- (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
-- merge, ... |
-- Copyright 2014 Technical Machine, Inc. See the COPYRIGHT
-- file at the top-level directory of this distribution.
--
-- Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
-- http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
-- <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
-... |
local hostname = module:get_option_string("sasl_hostname", module.host);
module:hook("stream-features", function(event)
local features = event.features;
local mechs = features:get_child("mechanisms", "urn:ietf:params:xml:ns:xmpp-sasl");
if mechs then
mechs:tag("hostname", { xmlns = "urn:xmpp:domain-based-name:1" ... |
-- Copyright (C) 2018-2021 by KittenOS NEO contributors
--
-- Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted.
--
-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTI... |
local t = {a = 1, b = 2, c = 3}
for k, v in pairs(t) do
print(k, v)
end
t = {"a", "b", "c"}
for k, v in ipairs(t) do
print(k, v)
end |
local language_data = {
['default'] = {
['title'] = 'Kill drug dealer',
['description'] = 'A detachment of enemy combines has landed somewhere. Find and eliminate them!',
['cancel_title'] = 'Event canceled',
['cancel_description'] = 'The event did not take place due to a lack of players in the event area.',
... |
local Moistlocals = {}
Moistlocals.main_func = {}
local rootPath = utils.get_appdata_path("PopstarDevs", "2Take1Menu")
utils.make_dir(rootPath .. "\\Blacklist")
utils.make_dir(rootPath .. "\\lualogs")
utils.make_dir(rootPath .. "\\scripts\\MoistsLUA_cfg")
--TODO: Script Settings Set & save
local save_ini = rootP... |
//autoconcede default config
local function SetupDefaultConfig()
local DefaultConfig = { }
DefaultConfig.kImbalanceDuration = 30
DefaultConfig.kImbalanceNotification = 10
DefaultConfig.kImbalanceAmount = 4
DefaultConfig.kMinimumPlayers = 6
return DefaultConfig
end
DAK:RegisterEventHook("PluginDefaultConfigs", {... |
workspace "Algon"
architecture "x64"
configurations{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "Algon"
location "Algon"
kind "sharedLib"
language "c++"
targetdir ("bin/" ..outputdir.. "/%{prj.name}")
objdir ("bin-int/" ..outputdir.. "/%{prj.na... |
local plugin = script:FindFirstAncestorWhichIsA("Plugin")
local require = require(plugin:FindFirstChild("Lighter", true))
local Command = {}
Command.Alias = { "h" }
Command.Params = { "command" }
Command.Info = {
"This is the 'help' command for the command list",
}
local Cmds = script.Parent:GetChildren()
local Modu... |
interp.macro {
name = 'a', arg = true;
"killapp()",
".m %s",
"goapp '%s'",
}
interp.macro {
name = 'ml', arg = true;
".m %s",
"require '%s'",
}
interp.macro {
name = 'd', arg = true;
'.l %s.lua',
'draw.view:invalidate()'
}
interp.macro {
name = 'md', arg = true;
'.m %s',
'... |
--[[
Elements handled: .Enchant
Options:
- spacing: Padding between enchant icons. (Default: 0)
- size: Size of the enchant icons. (Default: 16)
- initialAnchor: Initial anchor in the enchant frame. (Default: 'BOTTOMLEFT')
- growth-x: Growth direction, affected by initialAnchor. (Default: 'UP')
... |
require "config"
for line in io.lines() do
io.write( '"' .. ccprefix .. line .. '",\n' )
end
io.flush()
|
CodexDB["units"]["enUS"]={
[3]="Flesh Eater",
[6]="Kobold Vermin",
[30]="Forest Spider",
[36]="Harvest Golem",
[38]="Defias Thug",
[40]="Kobold Miner",
[43]="Mine Spider",
[46]="Murloc Forager",
[48]="Skeletal Warrior",
[54]="Corina Steele",
[60]="Ruklar the Trapper",
[61]="Thuros Lightfingers",
[66]="Tharynn Bouden",
... |
local dkjson = require("dkjson")
--lua to json
local obj = {
id = 1,
name = "thushear",
age = 10,
is_male = false,
hobby = {"film","read"}
}
local str = dkjson.encode(obj,{indent = true})
ngx.say(str,"<br/>")
-- str to obj
str = '{"hobby":["file","Read"],"is_male":false,"name":"thushear","id":1,"age":nu... |
-- Lua stuff
function onCreate()
-- triggered when the lua file is started
makeAnimatedLuaSprite('sexualintercourse', 'characters/stupid fucks', getProperty('GF_X') - 120, getProperty('GF_Y') + 200);
luaSpriteAddAnimationByPrefix('sexualintercourse', 'first', 'stereo boom', 24, false);
luaSpritePlayAnimation('... |
local highlights = require("neo-tree.ui.highlights")
local example = {
window = {
position = "left",
width = 40,
-- Mappings for tree window. See https://github.com/nvim-neo-tree/neo-tree.nvim/blob/main/lua/neo-tree/sources/filesystem/commands.lua
-- for built-in commands. You can also create your ow... |
-- Copyright (C) 2018 The Dota IMBA Development Team
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable ... |
--
-- Created by IntelliJ IDEA.
-- User: guoxiang.li
-- Date: 2020/06/30
-- Time: 21:26
-- To change this template use File | Settings | File Templates.
--
local a, b
a = 12
b = 3
a = a % b
|
--[[
This LocalScript is designed to simply listen for errors,
then report them back to the server so that the ErrorReporter can handle them.
]]
-- services
local ScriptContext = game:GetService("ScriptContext")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("... |
local vim = vim
local cmp = require 'cmp'
local luasnip = require 'luasnip'
local M = {}
local menu = {
gh_issues = '[issue]',
nvim_lua = '[lua]',
nvim_lsp = '[lsp]',
luasnip = '[snip]',
path = '[path]',
buffer = '[buf]',
}
local function has_words_before()
local line, col = u... |
return {
short_music_name = "song06",
bpm = 640,
offset_time = 0,
music_name = "bgm-song06",
left_track = {
{
begin_time = "0.5625",
key_flag = "K_LEFT",
end_time = "0.5625"
},
{
begin_time = "3.5625",
key_flag = "K_LEFT",
end_time = "3.5625"
},
{
begin_time = "6.65625",
key_flag ... |
bordok_herd_master = Creature:new {
objectName = "@mob/creature_names:bordok_herd_master",
socialGroup = "bordok",
faction = "",
level = 40,
chanceHit = 0.43,
damageMin = 355,
damageMax = 420,
baseXp = 3915,
baseHAM = 9500,
baseHAMmax = 11600,
armor = 0,
resists = {25,25,25,200,200,-1,-1,-1,-1},
meatType =... |
canyon_corsair_guard = Creature:new {
objectName = "@mob/creature_names:canyon_corsair_guard",
randomNameType = NAME_GENERIC,
randomNameTag = true,
socialGroup = "canyon_corsair",
faction = "canyon_corsair",
level = 36,
chanceHit = 0.42,
damageMin = 325,
damageMax = 360,
baseXp = 3642,
baseHAM = 8900,
baseH... |
------------------------
--- For GUI Building ---
------------------------
stats = {
[1] = {
[1] = { id = "joinDate", name = "Join Date" },
[2] = { id = "country", name = "Country" },
[3] = { id = "id5", name = "Playtime" },
[4] = { id = "id4", name = "Total Checkpoints" },
[5] = { id ... |
local _, L = ...
function L.GetListString(...)
local ret = ''
local strings = {...}
local num = #strings
for i, str in pairs(strings) do
ret = ret .. '• ' .. str .. (i == num and '' or '\n')
end
return ret
end
function L.ValidateKey(key)
return ( key and ( not key:lower():match('button') ) ) and key
end
fun... |
--[[
* Natural Selection 2 - Combat++ Mod
* Created by: WhiteWizard
*
* Combat++ Client message hooks.
]]
local function OnCombatScoreUpdate(message)
CombatScoreDisplayUI_SetNewXPAward(message.xp, message.source, message.targetId)
end
Client.HookNetworkMessage("CombatScoreUpdate", OnCombatScoreUpdate... |
local _, ns = ...
local SyLevel = ns.SyLevel
local colorFunc
local typeface, size, align, reference, offsetx, offsety, flags
local Media = SyLevel.media
local function createText(self)
local tc = self.SyLevelBindText
if (not tc) then
if (not self:IsObjectType("Frame")) then
tc = self:GetParent():CreateFontStri... |
--[[
Copyright (c) 2015-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
]]--
--[[
Cop... |
local t = My.Translator.translate
local f = string.format
My.Translator:register("de", {
side_mission_scan_asteroids = function(number)
return f("%d Asteroiden scannen", number)
end,
side_mission_scan_asteroids_description = function(number, sectorName, payment)
return Util.random({
... |
BLT.Items.ColorTextBox = BLT.Items.ColorTextBox or class(BLT.Items.TextBox)
local ColorTextBox = BLT.Items.ColorTextBox
ColorTextBox.type_name = "ColoredTextBox"
function ColorTextBox:Init(...)
ColorTextBox.super.Init(self, ...)
local panel = self:Panel()
panel:rect({name = "color_preview", w = self... |
mapObjects = {
["Duel"] = {
["Objects"] = {
{ 8957, 2539.6001, 2823, 12.7 },
{ 8957, 2616.3, 2830.8999, 12.7 },
},
},
}
--
function loadMap(map, dimension)
if (mapObjects[map]) then
unloadMap()
for k, v in ipairs(mapObjects[map]["Objects"]) do
local obj = createObject(v[1], v[2], v[3], v[4],... |
--[[
Name: cl_menu_phone.lua
For: TalosLife
By: TalosLife
]]--
local Panel = {}
function Panel:Init()
end
function Panel:OnKeyCodeTyped( key )
if key == KEY_ENTER then
self:KillFocus()
end
end
function Panel:DoClick()
GAMEMODE.Gui.m_pnlPhone:MakePopup()
GAMEMODE.Gui.m_pnlPhone:SetKeyboardInputEnabled( true ... |
local mod = DBM:NewMod(2353, "DBM-EternalPalace", nil, 1179)
local L = mod:GetLocalizedStrings()
mod:SetRevision("2019071740256")
mod:SetCreatureID(152364)
mod:SetEncounterID(2305)
mod:SetZone()
mod:SetUsedIcons(1, 2)
mod:SetHotfixNoticeRev(20190716000000)--2019, 7, 16
--mod:SetMinSyncRevision(16950)
--mod.respawnTim... |
local PATH = (...):gsub('%.[^%.]+$', '')
local Components = require(PATH..".components")
local Type = require(PATH..".type")
--- An object that exists in a world. An entity
--- contains components which are processed by systems.
---@class Entity:table
local Entity = {}
Entity.__mt = {
__index = Entity,
}
... |
-- local status_ok, tabout = pcall(require, "tabout")
-- if not status_ok then
-- return
-- end
--
-- tabout.setup {
-- tabkey = "<Tab>", -- key to trigger tabout, set to an empty string to disable
-- backwards_tabkey = "<S-Tab>", -- key to trigger backwards tabout, set to an empty string to disable
-- act_as_tab =... |
local playsession = {
{"BlkKnight", {1213003}},
{"elvo36", {514946}},
{"iReed", {964994}},
{"Bidoas", {1069406}},
{"Krono", {256807}},
{"Mordalfus", {338199}},
{"NormalValue", {1209827}},
{"TfGuy44", {3724}},
{"Immo", {1141}},
{"Gizan", {339145}},
{"Camo5", {884571}},
{"cabb99", {403934}},
{"waxman", {6109... |
local Assert = require(script.Parent._Util.Assert)
local assertTypeOf = Assert.prepTypeOf("Darken")
local clampColour = require(script.Parent._Util.ClampColour)
return function(colour: Color3, coefficient: number): Color3
assertTypeOf("colour", "Color3", colour)
assertTypeOf("coefficient", "number", coefficie... |
---------------------------------------------------------------------------
-- userbase.lua:
-- Base Lua definitions that other Lua scripts rely on (auto-loaded).
---------------------------------------------------------------------------
-- Lua global data
chk_interrupt_macro = { }
chk_interrupt_activity = { }
c... |
return function(ngx)
ngx.print('Hello World!\n')
ngx.eof()
end
|
-- Lua bindings for GNU bc
require("bc")
-- Return table of factorials from 0 to n
function facsUpTo (n)
local f, fList = bc.number(1), {}
fList[0] = 1
for i = 1, n do
f = bc.mul(f, i)
fList[i] = f
end
return fList
end
-- Return left factorial of n
function leftFac (n)
local su... |
local unexpected = {}
local order = {}
randomize()
for i = 1, 100 do
table.insert(unexpected, i)
it('does 100 its', function()
table.insert(order, i)
end)
end
teardown(function()
assert.are_not.same(unexpected, order)
end)
|
Weapon.PrettyName = "TEC-9"
Weapon.WeaponID = "m9k_tec9"
Weapon.DamageMultiplier = 1.1
Weapon.WeaponType = WEAPON_PRIMARY |
-- Only required if you have packer configured as `opt`
vim.cmd("packadd packer.nvim")
return require("packer").startup(function(use)
use({ "wbthomason/packer.nvim", opt = true })
local config = function(name)
return string.format("require('plugins.%s')", name)
end
-- local use_with_config = function(pat... |
--[[
Export.lua
@Author : DengSir (tdaddon@163.com)
@Link : https://dengsir.github.io
]]
local ns = select(2, ...)
local Addon = ns.Addon
local L = ns.L
local AceSerializer = LibStub('AceSerializer-3.0')
local Base64 = LibStub('LibBase64-1.0')
local CRC32 = LibStub('Li... |
-- Startup sequence
local MOD = {
--LoadIndex = 1,
LoadName = "Startup",
UseOffline = true,
}
MijHUD.LoadModule(MOD)
local BootInterval = 0.125 -- 0.22
local MxColumnWidth = 30
MOD.BootSequence = {
Done = 30,
Snd = {},
Lf = {
Ena = 1,
Dis = 30,
"CPU CHECK",
"MEMORY SET",
"D-BUS CLE... |
ESX = nil
previewPed = nil
isInterfaceOpening = false
isModelLoaded = false
isPlayerReady = false
--[[ NOTE: (on player initialization)
The way es_extended spawns player causes the ped to start a little above ground
and 'fall down'. Since our camera position is based off of ped position,
i... |
local t = LoadActor(THEME:GetPathB("","_doors"), "_newer door", 1.5, true )
t[#t+1] = LoadActor(("../cheer"))..{
StartTransitioningCommand=cmd(play);
};
t[#t+1] = LoadActor(("../../cleared"))..{
StartTransitioningCommand=cmd(play);
};
t[#t+1] = Def.ActorFrame{
Def.Sprite{
InitCommand=cmd(Center);
SetCommand=fun... |
local pipes = require('pipes')
local function fmtTm()
return os.date('%Y%m%d %H:%M:%S')
end
local function fmtSrc(src)
return string.format('%08x', src)
end
local function funcStr(src, ss, str)
io.output(io.stderr):write(fmtTm(),' [', fmtSrc(src), '] ', str, '\n')
end
local function funcLua(src, ss, ...... |
-- vessels/documentation.lua
-----Load documentation via doc_helper------------------------
local MP = minetest.get_modpath(minetest.get_current_modname())
local docpath = MP .. DIR_DELIM .. "doc"
doc.add_category("vessels",
{
name = "_Vessels_",
description = "Vessels",
build_formspec = doc.entry_builders.text_and... |
collectibles =
{
{"we_firesword_inactive", 1},
{"qe_yashaessence", 1},
{"gold", 50},
}
markers = {
{
map = "res/map/highland/highland.tmx",
position = {500, 1700},
step = 0
},
{
map = "res/map/highland/highland.tmx",
position = {375, 1325},
npc = "npc_jason",
step = 0
}
} |
local say = require("say")
local assert = require("luassert")
local Query = require("exasolvs.Query")
local function append_yields(_, arguments)
local appender_class = arguments[1]
local expected = arguments[2]
local original_query = arguments[3]
local out_query = Query:new()
local appender = appen... |
--------------------------------------------------------------------------------
-- Acid resist gates --
--------------------------------------------------------------------------------
data:extend{
{
type = "technology",
name = "acid-resist-gates",
... |
return {
name = "doh.tiar.jp",
label = _("Tiarap Public DNS - JP"),
resolver_url = "https://doh.tiar.jp/dns-query",
bootstrap_dns = "172.104.93.80,2400:8902::f03c:91ff:feda:c514",
help_link = "https://tiarap.org/",
help_link_text = "Tiarap.org"
}
|
local entity_manager = require("control.entity_manager")
local force_manager = require("control.force_manager")
local gui = require("control.gui")
local function init_player(player)
if not global.tc_player_state then
global.tc_player_state = {}
end
if global.tc_player_state[player.index] == nil the... |
return {
msg_timeout = 100,
tbar_timeout = 200,
font_def = "default.ttf",
font_fb = "emoji.ttf",
font_sz = 18,
font_hint = 2,
font_str = "",
text_color = "\\#aaaaaa",
-- decoration settings
borderw = 1,
bordert = 1,
bordert_float = 1,
borderw_float = 4,
border_color = {60, 104, 135},
titlebar_color = {60... |
Skada:AddLoadableModule("Overhealing", nil, function(Skada, L)
if Skada.db.profile.modulesBlocked.Overhealing then return end
local mod = Skada:NewModule(L["Overhealing"])
local spellsmod = Skada:NewModule(L["Overhealing spells"])
mod.metadata = {showspots = true, click1 = spellsmod, columns = {Overheal = ... |
local function utf8len(str)
return vim.str_utfindex(str)
end
local function utf8char(str, i)
if i >= utf8len(str) or i < 0 then
return nil
end
local s1 = vim.str_byteindex(str, i)
local s2 = vim.str_byteindex(str, i + 1)
return string.sub(str, s1 + 1, s2)
end
local unicode = require("n... |
---@alias FramePoint string|"'TOPLEFT'"|"'TOPRIGHT'"|"'BOTTOMLEFT'"|"'BOTTOMRIGHT'"|"'TOP'"|"'BOTTOM'"|"'LEFT'"|"'RIGHT'"|"'CENTER'"
---@alias Layer string|"'BACKGROUND'"|"'BORDER'"|"'ARTWORK'"|"'OVERLAY'"|"'HIGHLIGHT'"
---@alias Strata string|"'WORLD'"|"'BACKGROUND'"|"'LOW'"|"'MEDIUM'"|"'HIGH'"|"'DIALOG'"|"'FULLSCRE... |
-- Example configuration file for Premake5 using the CUDA module
-- To build this sample, run '.\premake5.exe vs2019' from the root of this project.
-- Include the premake5 CUDA module
require('premake5-cuda')
workspace "NVIDA"
architecture "x64"
location ("builds")
if _ACTION == "vs2019" then
location ("build... |
function qico()
local q = {} -- msg queue, just strings for now
local t = {} -- topics
function add_event(name, payload)
local tmp = {
name = name,
payload = payload,
}
add(q, tmp)
end
function add_topic(name)
t[name] = {}
local topic_str = ""
for k,v in pairs(t) do
... |
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)... |
return {
version = "1.1",
luaversion = "5.1",
tiledversion = "1.0.3",
orientation = "orthogonal",
renderorder = "right-down",
width = 64,
height = 64,
tilewidth = 16,
tileheight = 16,
nextobjectid = 1,
properties = {},
tilesets = {
{
name = "tiles_s",
firstgid = 1,
tilewidt... |
--[[--------------------------------------------------------------------
Grid
Compact party and raid unit frames.
Copyright (c) 2006-2009 Kyle Smith (Pastamancer)
Copyright (c) 2009-2016 Phanx <addons@phanx.net>
All rights reserved. See the accompanying LICENSE file for details.
https://github.com/Phanx/Grid
htt... |
--[[dividerData = {
type = "divider",
width = "full", -- or "half" (optional)
height = 10, -- (optional)
alpha = 0.25, -- (optional)
reference = "MyAddonDivider" -- unique global reference to control (optional)
} ]]
local widgetVersion = 2
local LAM = LibAddonMenu2
if not LAM:RegisterWi... |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)
combat:setArea(createCombatArea(AREA_SHORTWAVE3))
function onGetFormulaValues(player, level, maglevel)
local min = (level / 5) + (maglevel * 4.5) + 20
local max = (level / 5) + ... |
abyssal_underlord_dark_rift_oaa = class( AbilityBaseClass )
LinkLuaModifier( "modifier_abyssal_underlord_dark_rift_oaa_timer", "abilities/oaa_dark_rift.lua", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_abyssal_underlord_dark_rift_oaa_portal", "abilities/oaa_dark_rift.lua", LUA_MODIFIER_MOTION_NONE )
-------... |
local neuron = {weights = nil, bias = nil, transfer_function}
local matrix = require "matrix"
local cmath = require "cmath"
function neurom:new(n_features, set_bias, set_transfer)
local result ={}
setmetatable(result,self)
self.__index = self
self.weights = matrix.one(n_features,1)
self.bias = set_bias
self.tran... |
plr = game.Players.LocalPlayer
loc = plr.PERKS
perks = true
loc.POINTS.Value = perks
loc.DAMAGE.Value = perks
loc.HEALTH.Value= perks
loc.GOLD.Value = perks
loc.ENERGY.Value = perks
loc.ARMOR.Value = perks
loc.PEACEFUL.Value = perks
loc.DOUBLEMINE.Value = perks
loc.DOUBLEKILLS.Value = perks
loc.FLAMEHEAD.Value = perks... |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
DefineConst{
group = "Buildings",
help = T(4698, --[[ConstDef Buildings BuildingDailyDustAccumulation help]] "Dust accumulation per Sol"),
id = "BuildingDailyDustAccumulation",
name = T(4699, --[[ConstDef Buildings BuildingDailyDustAccumulation name... |
server = nil
service = nil
return function()
if server.Settings.Trello then
debugPrint('Trello Module is enabled.')
server.TrelloAPI = {
}
else
debugPrint('Trello Module is disabled.')
end
end |
function truth(a, b)
local ix = a:find(b)
if ix then
return string.rep("_", ix-1) .. b .. string.rep("_", #a-#b-ix+1), true
end
return string.rep("_", #a), false
end
for line in io.lines(arg[1]) do
local sep, t, u, c, res = line:find(";"), {}, {}, 1, {}
for i in line:sub(sep+1):gmatch("%S+") do u[#u + ... |
lycan_boss_shapeshift = class(AbilityBaseClass)
LinkLuaModifier( "modifier_lycan_boss_shapeshift_transform", "modifiers/modifier_lycan_boss_shapeshift_transform", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_lycan_boss_shapeshift", "modifiers/modifier_lycan_boss_shapeshift", LUA_MODIFIER_MOTION_NONE )
-------... |
local playsession = {
{"mewmew", {1386}},
{"AhalaiMahalai", {31625}},
{"ookl", {823766}},
{"MegaDocent", {332213}},
{"Eagle34", {120738}},
{"judos", {251351}},
{"JoaoPinga", {10322}},
{"Nikkichu", {249795}},
{"p0p3", {218437}},
{"autopss", {6052475}},
{"Hanakocz", {2432}},
{"XaLpHa1989", {161955}},
{"Eiskl... |
local Migrate = {}
Migrate.version = 010802
function Migrate.Run()
if not global.version then
global.version = 0
end
if global.version < Migrate.version then
if global.version < 010003 then Migrate.v1_0_3() end
if global.version < 010100 then Migrate.v1_1_0() end
if global... |
local utils = require('telescope.utils')
local entry_display = {}
entry_display.truncate = function(str, len)
str = tostring(str) -- We need to make sure its an actually a string and not a number
if utils.strdisplaywidth(str) <= len then
return str
end
local charlen = 0
local cur_len = 0
local result ... |
local Q = require 'Q'
local qconsts = require 'Q/UTILS/lua/q_consts'
require 'Q/UTILS/lua/strict'
local tests = {}
tests.t1 = function()
local a = Q.mk_col({1, 2, 4, 5, 6, 7, 8, 9}, "I4")
local b = Q.mk_col({0, 1, 2, 1, 1, 2, 0, 2}, "I2")
local exp_val = {9, 13, 20}
local nb = 3
local res = Q.sumby(a, b, nb... |
local m = {} -- module
local lfs = require "lfs"
local exception = require "exception"
local fileutil = require "fileutil"
local property = require "property"
local sourceCtxPath = property.sourceCtxPath or ""
--
-- createFile
--
function m.createFile (fileName)
if fileName then
fileutil.n... |
local entityEnumerator = {
__gc = function(enum)
if enum.destructor and enum.handle then
enum.destructor(enum.handle)
end
enum.destructor = nil
enum.handle = nil
end
}
local function EnumerateEntities(initFunc, moveFunc, disposeFunc)
return coroutine.w... |
enchantress_untouchable_lua = class({})
LinkLuaModifier( "modifier_enchantress_untouchable_lua", "abilities/waveunits/modifier_enchantress_untouchable_lua", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_enchantress_untouchable_lua_debuff", "abilities/waveunits/modifier_enchantress_untouchable_lua_debuff", LUA_M... |
--[[
UTL.RateApp()
Opens rate dialog. For iOS it is required to have Config.IOS_APP_ID variable set to app ID
Usage:
Config = {
IOS_APP_ID = "000000000"
};
local function create(group, params, scene)
-- when user clicks Rate button call
UTL.RateApp();
end
]]
function UTL.RateApp()
local ... |
g_commando_house_loot_deed = {
description = "Command Bunker Blueprint",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "commando_house_loot_deed", weight = 10000000}
}
}
addLootGroupTemplate("g_commando_house_loot_deed", g_commando_house_loot_deed)
|
local flashingVehicles = { }
function bindKeys(res)
bindKey("p", "down", toggleFlashers)
for key, value in ipairs(getElementsByType("vehicle")) do
if isElementStreamedIn(value) then
local flasherState = getElementData(value, "lspd:flashers")
if flasherState and flasherState > 0 then
flashingVehicles[va... |
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