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-- Disable strict for Tarantool. require("strict").off()
-- See LICENSE for terms -- I use the mirror ball thingy to hide my shame if not g_AvailableDlc.contentpack1 then print("Base Walls Needs DLC Installed: Mysteries Resupply Pack (it's free)!") return end local point = point local table_find = table.find local table_iclear = table.iclear local table_rand = table.rand local IsValidEntity = IsValidEntity local SuspendPassEdits = SuspendPassEdits local ResumePassEdits = ResumePassEdits local GetConstructionController = GetConstructionController local Translate = ChoGGi.ComFuncs.Translate local icon_path = CurrentModPath .. "UI/" local description = T(302535920011004, "It's a wall (use button to rotate after placing).") .. "\n\n" local wall_types = { ChoGGi_BaseWall = { build_pos = 2, display_name = T(302535920011005, "Adjustable Length Wall"), display_name_pl = T(302535920011006, "Adjustable Length Walls"), display_icon = icon_path .. "wall_adjust.png", description = description, }, ChoGGi_BaseWallCap = { build_pos = 3, display_name = T(302535920011007, "Wall Cap"), display_name_pl = T(302535920011008, "Walls Cap"), display_icon = icon_path .. "wall_cap.png", description = description .. T(302535920011009, "Cap off a wall."), }, ChoGGi_BaseWallCapSmall = { build_pos = 4, display_name = T(302535920011010, "Wall Cap Small"), display_name_pl = T(302535920011011, "Walls Cap Small"), display_icon = icon_path .. "wall_capsmall.png", description = description .. T(302535920011012, "Cap off a wall chibi."), }, ChoGGi_BaseTurnWallSmall = { build_pos = 5, display_name = T(302535920011013, "Turn Wall Small"), display_name_pl = T(302535920011014, "Turn Walls Small"), display_icon = icon_path .. "wall_turn.png", description = description .. T(302535920011015, "Small turn gate."), }, ChoGGi_BaseTurnWallLarge = { build_pos = 6, display_name = T(302535920011016, "Turn Wall Large"), display_name_pl = T(302535920011017, "Turn Walls Large"), display_icon = icon_path .. "wall_turnlarge.png", description = description .. T(302535920011018, "Large turn gate."), }, ChoGGi_BaseWallRamp = { build_pos = 7, display_name = T(302535920011019, "Drone Ramp"), display_name_pl = T(302535920011020, "Drone Ramps"), display_icon = "UI/Icons/Buildings/passage_ramp.tga", description = description .. T(302535920011021, "Help the wee ones over the walls."), }, } -- used for the two holder corners local corner_objects = { "LightSphere", "PlanetEarth", "PlanetMars", "Mystery_MirrorSphere", } local description_corner = T(302535920011022, "Something to use instead of the turns.") .. "\n\n" -- add some corners joiners if people don't like the crappy curves local corner_types = { ChoGGi_CornerJoiner_Eye = { build_pos = 1, entity = "DefenceTurretPlatform", display_name = T(302535920011023, "Eye"), display_name_pl = T(302535920011024, "Eyes"), display_icon = icon_path .. "corner_eye.png", description = description_corner .. T(302535920011025, "Eyes always watching you."), }, ChoGGi_CornerJoiner_Stumpy = { build_pos = 2, entity = "ReprocessingPlantBarrel", display_name = T(302535920011026, "Stumpy"), display_name_pl = T(302535920011027, "Stumpies"), display_icon = icon_path .. "corner_stumpy.png", description = description_corner .. T(302535920011028, "Hunk 'o stump."), }, ChoGGi_CornerJoiner_Holder = { build_pos = 3, entity = "DefenceTurret", display_name = T(302535920011029, "Holder Sphere"), display_name_pl = T(302535920011030, "Holder Spheres"), display_icon = icon_path .. "corner_holder.png", description = description_corner .. T(302535920011031, "Glory be to the light (or planet or mirror)."), objects = corner_objects, }, -- add a switch corner button? ChoGGi_CornerJoiner_Star = { build_pos = 4, entity = "RoverChinaSolarPanel", display_name = T(302535920011032, "Mars Star"), display_name_pl = T(302535920011033, "Mars Stars"), display_icon = icon_path .. "corner_marsstar.png", description = description_corner .. T(302535920011034, "Bask in the glory of Mother Mars."), objects = corner_objects, }, ChoGGi_CornerJoiner_Umbrella = { build_pos = 5, entity = "StirlingGeneratorCP3", display_name = T(302535920011035, "Umbrella"), display_name_pl = T(302535920011036, "Umbrellas"), display_icon = icon_path .. "corner_umbrella.png", description = description_corner .. T(302535920011037, "Protect the poor walls from the deadly sun."), }, } -- + - numbers intertwined (spacing between passages) local offsets = {} do -- offset points local c_m = -1 local c_p = 0 for i = 500, 200500, 1000 do c_p = c_p + 2 offsets[c_p] = point(i, 0, 0) end for i = -500, -200500, -1000 do c_m = c_m + 2 offsets[c_m] = point(i, 0, 0) end --~ ex(offsets) end -- do -- simple ent obj, we don't need any attaches or whatnot for the entities DefineClass.ChoGGi_BaseWallClass = { __parents = { "ComponentAttach", }, building_scale = 25, building_cap_entity = IsValidEntity("TubeChromeJoint") and "TubeChromeJoint" or "TubeJoint", building_scale_cap = 255, building_cap_offset = point(-400, 0, 0), building_cap_angle = 180 * 60, offsets = offsets, coll_flags = const.efWalkable, -- table from types list item_table = false, current_holder_object = false, -- wall/wall_adjust/corner item_type = false, -- we change this in build mode spawn_wall_count = 1, spawning_objs = false, } local OBaseWallClass -- when we call it from building templates local cursor_building = false DefineClass.ChoGGi_BaseWalls = { __parents = { "Building", }, -- buttons ip_template = "ipChoGGi_BaseWalls", -- store attached stuff attached_objs = false, } function ChoGGi_BaseWalls:GameInit() self.attached_objs = {} end -- default to reg pass function ChoGGi_BaseWalls:SpawnBaseObj(cls, parent) local obj = OBaseWallClass:new() obj:ChangeEntity(cls or "PassageCovered") if cursor_building then cursor_building:Attach(obj) else (parent or self):Attach(obj) end if not parent and self.attached_objs then self.attached_objs[#self.attached_objs+1] = obj end return obj end function ChoGGi_BaseWalls:SpawnPassages(amount, offset, angle, parent) if not amount then local obj = self:SpawnBaseObj() if offset then obj:SetAttachOffset(offset) end if angle then obj:SetAttachAngle(angle) end return obj end -- we scaled them down to 25% so 4==1 -- had to go to 25, so we can fit "turn"s in one hex amount = amount * 4 for i = 1, amount do self:SpawnBaseObj(nil, parent):SetAttachOffset(self.offsets[i]) end end function ChoGGi_BaseWalls:SpawnTurn(offset) local obj = self:SpawnBaseObj("PassageCoveredTurn") if offset then obj:SetAttachOffset(offset) end return obj end function ChoGGi_BaseWalls:SpawnJoint(parent) local cap = OBaseWallClass:new() cap:ChangeEntity(self.building_cap_entity) cap:SetScale(self.building_scale_cap) -- yes it needs the "do end" do (parent or self):Attach(cap) end return cap end function ChoGGi_BaseWalls:SpawnCap() local entrance = self:SpawnBaseObj("PassageEntrance") local cap = self:SpawnJoint(entrance) cap:SetAttachOffset(self.building_cap_offset) cap:SetAngle(self.building_cap_angle) return entrance, cap end function ChoGGi_BaseWalls:SpawnShortTurnCover(offset, parent) local obj = self:SpawnBaseObj("DomeDoorEntrance_01", parent) if offset then obj:SetAttachOffset(offset) end obj:SetAxisAngle(point(-2495, 1402, 2930), 16957) return obj end function ChoGGi_BaseWalls:UpdateHoldee(obj, entity, mars_star) if entity == "PlanetEarth" or entity == "PlanetMars" then obj:SetState("idle") obj:SetScale(mars_star and 20 or 25) obj:SetAttachOffset(point(0, 0, mars_star and -20 or 190)) elseif entity == "Mystery_MirrorSphere" then obj:SetState("idle2") obj:SetScale(mars_star and 10 or 15) obj:SetAttachOffset(point(0, 0, mars_star and -210 or 30)) elseif entity == "LightSphere" then obj:SetState("idle") obj:SetScale(mars_star and 90 or 110) obj:SetAttachOffset(point(0, 0, mars_star and -30 or 270)) end end -- wall spawner function ChoGGi_BaseWalls:SpawnWallAttaches(cursor_obj, count) if self.spawning_objs then return end self.spawning_objs = true local id = (cursor_obj and cursor_obj.template or self).template_name local item = wall_types[id] or wall_types.ChoGGi_BaseWall self.item_table = item self.item_type = "wall" -- clear existing length (yeah i'm lazy sue me) do (cursor_obj or self):DestroyAttaches() end if self.attached_objs then table_iclear(self.attached_objs) end -- not actual entity, but we use it to change skins self.entity = self.entity ~= "InvisibleObject" and self.entity or "Passage" -- speeds up adding/removing/etc with objects SuspendPassEdits("ChoGGi.BaseWalls.SpawnAttaches") if id == "ChoGGi_BaseWall" then self:SpawnPassages(count or self.spawn_wall_count) self.item_type = "wall_adjust" -- two pass with a cap elseif id == "ChoGGi_BaseWallCap" then self:SpawnCap():SetAttachOffset(self.offsets[2]) self:SpawnPassages(nil,self.offsets[1]) self:SpawnPassages(nil,self.offsets[3]) -- just cap elseif id == "ChoGGi_BaseWallCapSmall" then self:SpawnCap():SetAttachOffset(self.offsets[3]) -- one hex degree turn elseif id == "ChoGGi_BaseTurnWallSmall" then local obj -- two turns self:SpawnTurn(self.offsets[4]) obj = self:SpawnTurn(point(750, 1300, 0)) obj:SetAttachAngle(18000) -- and a straight, +1 to avoid flicker obj = self:SpawnPassages(nil,point(1170, 620, 1), 7200) -- somethings to cover up my shame obj = self:SpawnBaseObj("InvisibleObject") obj:SetScale(125) obj:SetAttachOffset(point(-243, -332, -70)) obj:SetAxisAngle(point(2032, 2393, 2630), 21498) -- no clue why this doesn't work but the below does... the magic of SM (if you can figure it out, pray tell) --~ local x, z = 885, 231 --~ for _ = 1, 9 do --~ x = x + 25 --~ z = z - 1 --~ self:SpawnShortTurnCover(point(x, 1360, z), obj) --~ end local x, z = 910, 230 self:SpawnShortTurnCover(point(x, 1360, z), obj) x = x + 25 z = z - 1 self:SpawnShortTurnCover(point(x, 1320, z), obj) x = x + 25 z = z - 1 self:SpawnShortTurnCover(point(x, 1280, z), obj) x = x + 25 z = z - 1 self:SpawnShortTurnCover(point(x, 1240, z), obj) x = x + 25 z = z - 1 self:SpawnShortTurnCover(point(x, 1200, z), obj) x = x + 25 z = z - 1 self:SpawnShortTurnCover(point(x, 1160, z), obj) x = x + 25 z = z - 1 self:SpawnShortTurnCover(point(x, 1120, z), obj) x = x + 25 z = z - 1 self:SpawnShortTurnCover(point(x, 1080, z), obj) x = x + 25 z = z - 1 self:SpawnShortTurnCover(point(x, 1040, z), obj) -- two hex degree turn elseif id == "ChoGGi_BaseTurnWallLarge" then self:SpawnPassages(nil,point(-750, 1300, 0), 7200) self:SpawnPassages(nil,point(-260, 450, 0), 7200) -- +1 to avoid flicker self:SpawnTurn(point(0, 0, 1)) self:SpawnPassages(nil,self.offsets[4]) self:SpawnPassages(nil,self.offsets[2]) -- something to cover up my shame local shame = OBaseWallClass:new() shame:SetAttachOffset(point(-30, -30, -620)) shame:SetScale(33) shame:ChangeEntity("Mystery_MirrorSphere") shame:SetColorModifier(0) shame:SetState("static") self:Attach(shame) elseif id == "ChoGGi_BaseWallRamp" then self:SpawnBaseObj("PassageRamp") end -- we don't use attached_objs for the building placement version if self.attached_objs then local attached = #self.attached_objs self.spawn_wall_count = attached / 4 CreateRealTimeThread(function() WaitMsg("OnRender") for i = 1, attached do self.attached_objs[i]:SetEnumFlags(self.coll_flags) end self.spawning_objs = false ResumePassEdits("ChoGGi.BaseWalls.SpawnAttaches") end) else self.spawning_objs = false ResumePassEdits("ChoGGi.BaseWalls.SpawnAttaches") end end -- corner spawner function ChoGGi_BaseWalls:SpawnCornerAttaches(cursor_obj) local id = (cursor_obj and cursor_obj.template or self).template_name local item = corner_types[id] or corner_types.DefenceTurretPlatform self.item_table = item self.item_type = "corner" -- speeds up adding/removing/etc with objects SuspendPassEdits("ChoGGi.BaseWalls.SpawnCornerAttaches") -- always spawn something local obj = self:SpawnBaseObj(item.entity) -- Colour, Roughness, Metallic (r/m go from -128 to 127) if id == "ChoGGi_CornerJoiner_Eye" then obj:SetAngle(1800) obj:SetScale(263) obj:SetAttachOffset(point(0, 0, -1036)) obj:SetColorizationMaterial(2, -4692187, 127, -48) elseif id == "ChoGGi_CornerJoiner_Stumpy" then obj:SetScale(175) obj:SetAttachOffset(point(1170, -10, -1908)) obj:SetAxisAngle(point(0, -4096, 0), 5400) obj:SetColorizationMaterial(1, -4692187, 127, -48) elseif id == "ChoGGi_CornerJoiner_Holder" then obj:SetScale(123) obj:SetColorizationMaterial(1, -1, -128, 127) obj:SetColorizationMaterial(2, -4692187, 127, -48) obj:SetColorizationMaterial(3, -13480117, -128, 48) local holdee = table_rand(item.objects) obj = self:SpawnBaseObj(holdee, obj) self:UpdateHoldee(obj, holdee) self.current_holder_object = obj -- set pos and such and attach what's needed elseif id == "ChoGGi_CornerJoiner_Star" then obj:SetScale(200) obj:SetState("idle2") obj:SetAxisAngle(point(4096, 0, 0), 10700) obj:SetAttachOffset(point(0, 0, 395)) local holdee = table_rand(item.objects) obj = self:SpawnBaseObj(holdee, obj) self:UpdateHoldee(obj, holdee, true) self.current_holder_object = obj elseif id == "ChoGGi_CornerJoiner_Umbrella" then obj:SetState("idleOpened") obj:SetScale(125) obj:SetAngle(1800) obj:SetAttachOffset(point(0, 0, -928)) obj:SetColorizationMaterial(1, -13480117, -128, 48) obj:SetColorizationMaterial(2, -1, -128, 127) obj:SetColorizationMaterial(3, -4692187, 127, -48) end ResumePassEdits("ChoGGi.BaseWalls.SpawnCornerAttaches") end -- swap between stuff for the holder corners function ChoGGi_BaseWalls:SwapHolder() if not (self.current_holder_object or self.item_table.objects) then return end -- grab the next entity local idx = table_find(self.item_table.objects, self.current_holder_object.entity) local next_ent = self.item_table.objects[idx+1] if not next_ent then next_ent = self.item_table.objects[1] end self.current_holder_object:ChangeEntity(next_ent) local which_holder = self.current_holder_object:GetParent():GetEntity() ~= "DefenceTurret" self:UpdateHoldee(self.current_holder_object, next_ent, which_holder) end -- stop showing the no drone commander sign ChoGGi_BaseWalls.ShouldShowNoCCSign = empty_func -- round and round she goes, and where she stops BOB knows function ChoGGi_BaseWalls:Rotate(toggle) self:SetAngle((self:GetAngle() or 0) + (toggle and 1 or -1)*60*60) end function ChoGGi_BaseWalls:AdjustWallLength(toggle) -- true deflate, false engorge self:AdjustLength(toggle and -2 or 2, self.spawn_wall_count) end local table_lookup = { PassageCovered = "pass", PassageCoveredFacet = "pass", PassageCoveredGeoscape = "pass", PassageCoveredPack = "pass", PassageCoveredStar = "pass", PassageCoveredTurn = "turn", PassageCoveredTurnFacet = "turn", PassageCoveredTurnGeoscape = "turn", PassageCoveredTurnPack = "turn", PassageCoveredTurnStar = "turn", PassageEntrance = "enter", PassageEntranceFacet = "enter", PassageEntranceGeoscape = "enter", PassageEntrancePack = "enter", PassageEntranceStar = "enter", PassageRamp = "ramp", PassageRampFacet = "ramp", PassageRampGeoscape = "ramp", PassageRampPack = "ramp", PassageRampStar = "ramp", } local lookup_skins = { Passage = { pass = "PassageCovered", turn = "PassageCoveredTurn", enter = "PassageEntrance", ramp = "PassageRamp", }, Facet = { pass = "PassageCoveredFacet", turn = "PassageCoveredTurnFacet", enter = "PassageEntranceFacet", ramp = "PassageRampFacet", }, Geoscape = { pass = "PassageCoveredGeoscape", turn = "PassageCoveredTurnGeoscape", enter = "PassageEntranceGeoscape", ramp = "PassageRampGeoscape", }, Pack = { pass = "PassageCoveredPack", turn = "PassageCoveredTurnPack", enter = "PassageEntrancePack", ramp = "PassageRampPack", }, } local pass_skins = { "Passage", "Facet", "Geoscape", "Pack", } -- dlc skin if IsValidEntity("PassageCoveredStar") then lookup_skins.Star = { pass = "PassageCoveredStar", turn = "PassageCoveredTurnStar", enter = "PassageEntranceStar", ramp = "PassageRampStar", } pass_skins[#pass_skins+1] = "Star" end local pass_skins_c = #pass_skins function ChoGGi_BaseWalls:ChangeSkin(skin) local lookup = lookup_skins[skin] SuspendPassEdits("ChoGGi.BaseWalls.ChangeSkin") -- we need to change each spawned entity for i = 1, #self.attached_objs do local obj = self.attached_objs[i] obj:ChangeEntity(lookup[table_lookup[obj.entity]]) end ResumePassEdits("ChoGGi.BaseWalls.ChangeSkin") local idx = table_find(pass_skins, skin) + 1 if not pass_skins[idx] then idx = 1 end self.entity = pass_skins[idx] end function ChoGGi_BaseWalls:GetSkins() if self.item_type == "wall" or self.item_type == "wall_adjust" then return pass_skins, empty_table end end -- used below and for build mode local spawn_wall_count = 1 -- abort if we're already adjusting local adjusting = false function ChoGGi_BaseWalls:AdjustLength(size, current_size) if adjusting or not IsValid(self) then return end -- so we don't spam the spawn func adjusting = true spawn_wall_count = current_size + size if spawn_wall_count < 1 then spawn_wall_count = 1 elseif spawn_wall_count > 99 then -- I could add more, but that's enough unless someone complains for more -- I pre-make the list for speed -- 202/4 spawn_wall_count = 100 end -- no need to change if it's the same if self.previous_count ~= spawn_wall_count then -- speeds up adding/removing/etc with objects SuspendPassEdits("ChoGGi.BaseWalls.AdjustLength") -- get skin to reset new wall to local entity = self.entity or "Passage" local idx = table_find(pass_skins, entity) - 1 if not pass_skins[idx] then if idx == 0 then idx = pass_skins_c else idx = 1 end end entity = pass_skins[idx] -- build menu or placed obj if self:IsKindOf("ChoGGi_BaseWalls") then self.spawn_wall_count = spawn_wall_count self:SpawnWallAttaches() else -- we use self.spawn_wall_count for the first go self.ChoGGi_bs.spawn_wall_count = spawn_wall_count self.ChoGGi_bs:SpawnWallAttaches(self, spawn_wall_count) end self:ChangeSkin(entity) ResumePassEdits("ChoGGi.BaseWalls.AdjustLength") self.previous_count = spawn_wall_count end adjusting = false end DefineClass.ChoGGi_BaseWallCorner = { __parents = { "ChoGGi_BaseWalls", "ChoGGi_BaseWallClass", }, } function ChoGGi_BaseWallCorner:GameInit() self:SpawnCornerAttaches() end DefineClass.ChoGGi_BaseWall = { __parents = { "ChoGGi_BaseWalls", "ChoGGi_BaseWallClass", }, } function ChoGGi_BaseWall:GameInit() -- scales attaches self:SetScale(self.building_scale) self:SpawnWallAttaches() end function OnMsg.ClassesPostprocess() OBaseWallClass = ChoGGi_BaseWallClass local bc = BuildCategories if not table.find(bc, "id", "ChoGGi_BaseWalls") then bc[#bc+1] = { id = "ChoGGi_BaseWalls", name = T(302535920011039, "Base Walls"), image = icon_path .. "bmc_basewalls.png", --~ highlight = "UI/Icons/bmc_placeholder_shine.tga", } end local IsMassUIModifierPressed = IsMassUIModifierPressed local XTemplates = XTemplates -- added to stuff spawned with object spawner if XTemplates.ipChoGGi_BaseWalls then XTemplates.ipChoGGi_BaseWalls:delete() end PlaceObj("XTemplate", { group = "Infopanel Sections", id = "ipChoGGi_BaseWalls", PlaceObj("XTemplateTemplate", { "__context_of_kind", "ChoGGi_BaseWalls", "__template", "Infopanel", }, { ------------------- Rotate PlaceObj("XTemplateTemplate", { "__template", "InfopanelButton", "Icon", "UI/Icons/IPButtons/automated_mode_on.tga", "RolloverTitle", T(1000077, "Rotate"), "RolloverText", T(7519, "<left_click>") .. " " .. T(312752058553, "Rotate Building Left").. "\n" .. T(7366, "<right_click>") .. " " .. T(306325555448, "Rotate Building Right"), "RolloverHint", "", "RolloverHintGamepad", T(7518, "ButtonA") .. " " .. T(312752058553, "Rotate Building Left") .. " " .. T(7618, "ButtonX") .. " " .. T(306325555448, "Rotate Building Right"), "OnPress", function (self, gamepad) self.context:Rotate(not gamepad and IsMassUIModifierPressed()) ObjModified(self.context) end, "AltPress", true, "OnAltPress", function (self, gamepad) if gamepad then self.context:Rotate(gamepad) else self.context:Rotate(not IsMassUIModifierPressed()) end ObjModified(self.context) end, }), ------------------- Rotate ------------------- Holdee Swap PlaceObj("XTemplateTemplate", { "__template", "InfopanelButton", "__condition", function(_, context) return context.current_holder_object end, "Icon", "UI/Icons/IPButtons/pin.tga", "RolloverTitle", T(302535920011040, "Holdee Swap"), "RolloverText", T(302535920011041, "Different strokes for different folks."), "OnPress", function (self) self.context:SwapHolder() ObjModified(self.context) end, }), ------------------- Holdee Swap ------------------- Adjust length PlaceObj("XTemplateTemplate", { "__template", "InfopanelButton", "__condition", function(_, context) return context.item_type == "wall_adjust" end, "Icon", "UI/Icons/IPButtons/drill.tga", "RolloverTitle", T(302535920011042, "Adjust Length"), "RolloverText", T(302535920011043, [[Adjust length of placed wall. <em>Would you care for another schnitzengruben?</em>]]), "RolloverHint", T(7519, "<left_click>") .. " " .. T(1000541, "+") .. " " .. T(7366, "<right_click>") .. " " .. T(1000540, "-"), "RolloverHintGamepad", T(7518, "ButtonA") .. " " .. T(1000541, "+") .. " " .. T(7618, "ButtonX") .. " " .. T(1000540, "-"), "OnPress", function (self, gamepad) self.context:AdjustWallLength(not gamepad and IsMassUIModifierPressed()) ObjModified(self.context) end, "AltPress", true, "OnAltPress", function (self, gamepad) if gamepad then self.context:AdjustWallLength(gamepad) else self.context:AdjustWallLength(not IsMassUIModifierPressed()) end ObjModified(self.context) end, }), ------------------- Adjust length ------------------- Salvage PlaceObj('XTemplateTemplate', { 'comment', "salvage", '__context_of_kind', "Demolishable", '__condition', function (_, context) return context:ShouldShowDemolishButton() end, '__template', "InfopanelButton", 'RolloverTitle', T(3973, --[[XTemplate ipBuilding RolloverTitle]] "Salvage"), 'RolloverHintGamepad', T(7657, --[[XTemplate ipBuilding RolloverHintGamepad]] "<ButtonY> Activate"), 'Id', "idSalvage", 'OnContextUpdate', function (self, context, ...) local refund = context:GetRefundResources() or empty_table local rollover = T(7822, "Destroy this building.") if IsKindOf(context, "LandscapeConstructionSiteBase") then self:SetRolloverTitle(T(12171, "Cancel Landscaping")) rollover = T(12172, "Cancel this landscaping project. The terrain will remain in its current state") end if refund[1] then rollover = rollover .. "<newline><newline>" .. T(7823, "<UIRefundRes> will be refunded upon salvage.") end self:SetRolloverText(rollover) context:ToggleDemolish_Update(self) end, 'OnPressParam', "ToggleDemolish", 'Icon', "UI/Icons/IPButtons/salvage_1.tga", }, { PlaceObj('XTemplateFunc', { 'name', "OnXButtonDown(self, button)", 'func', function (self, button) if button == "ButtonY" then return self:OnButtonDown(false) elseif button == "ButtonX" then return self:OnButtonDown(true) end return (button == "ButtonA") and "break" end, }), PlaceObj('XTemplateFunc', { 'name', "OnXButtonUp(self, button)", 'func', function (self, button) if button == "ButtonY" then return self:OnButtonUp(false) elseif button == "ButtonX" then return self:OnButtonUp(true) end return (button == "ButtonA") and "break" end, }), }), ------------------- Salvage PlaceObj("XTemplateTemplate", { "__template", "sectionCheats", }), }), }) if BuildingTemplates.ChoGGi_BaseWall then return end -- add our wall build objects for id, item in pairs(wall_types) do PlaceObj("BuildingTemplate", { "Id", id, "template_class", "ChoGGi_BaseWall", --~ "construction_cost_Concrete", 1000, "instant_build", true, --~ "dome_forbidden", true, "display_name", item.display_name, "display_name_pl", item.display_name_pl, "description", item.description or description, "display_icon", item.display_icon, "build_pos", item.build_pos, -- changed below --~ "entity", "Passage_Open", "entity", "InvisibleObject", "build_category", "ChoGGi_BaseWalls", "Group", "Default", "encyclopedia_exclude", true, "on_off_button", false, "prio_button", false, "use_demolished_state", false, "auto_clear", true, }) end -- and corner joiners PlaceObj("BuildMenuSubcategory", { build_pos = 1, category = "ChoGGi_BaseWalls", description = description_corner, display_name = T(302535920011038, "Corner Joiners"), group = "Default", icon = icon_path .. "corner_subcat.png", category_name = "ChoGGi_BaseWalls_Joiners", id = "ChoGGi_BaseWalls_Joiners", }) for id, item in pairs(corner_types) do -- some are DLC if IsValidEntity(item.entity) then PlaceObj("BuildingTemplate", { "Id", id, "template_class", "ChoGGi_BaseWallCorner", --~ "construction_cost_Concrete", 1000, "instant_build", true, --~ "dome_forbidden", true, "display_name", item.display_name, "display_name_pl", item.display_name_pl, "description", item.description or description_corner, "display_icon", item.display_icon, "build_pos", item.build_pos, -- needs something "entity", "InvisibleObject", "build_category", "ChoGGi_BaseWalls_Joiners", "Group", "Default", "encyclopedia_exclude", true, "on_off_button", false, "prio_button", false, "use_demolished_state", false, "auto_clear", true, }) end end end local Actions = ChoGGi.Temp.Actions local c = #Actions c = c + 1 Actions[c] = {ActionName = T(302535920011046, "BaseWalls") .. ": " .. T(302535920011044, "Adjust Longer"), ActionId = "ChoGGi.AdjustWalls.Longer", OnAction = function(self) local ctrl = GetConstructionController() if ctrl then ChoGGi_BaseWalls.AdjustLength(ctrl.cursor_obj, 2, spawn_wall_count) end end, ActionShortcut = "Shift-E", ActionGamepad = "DPadLeft", ActionBindable = true, ActionMode = "AdjustAdjustWallsLength", ActionMouseBindable = false, } c = c + 1 Actions[c] = {ActionName = T(302535920011046, "BaseWalls") .. ": " .. T(302535920011045, "Adjust Shorter"), ActionId = "ChoGGi.AdjustWalls.Shorter", OnAction = function(self) local ctrl = GetConstructionController() if ctrl then ChoGGi_BaseWalls.AdjustLength(ctrl.cursor_obj, -2, spawn_wall_count) end end, ActionShortcut = "Shift-Q", ActionGamepad = "DPadRight", ActionBindable = true, ActionMode = "AdjustAdjustWallsLength", ActionMouseBindable = false, } -- since we change the mode these don't work c = c + 1 Actions[c] = {ActionName = T(302535920011046, "BaseWalls") .. ": " .. Translate(312752058553, "Rotate Building Left"), ActionId = "ChoGGi.AdjustWalls.actionRotBuildingLeft", ActionShortcut = "R", ActionShortcut2 = "Shift-R", ActionGamepad = "LeftShoulder", ActionBindable = true, ActionMode = "AdjustAdjustWallsLength", ActionMouseBindable = false, OnAction = function() local obj = GetConstructionController() if obj then obj:Rotate(-1) end end, } c = c + 1 Actions[c] = {ActionName = "BaseWalls: " .. Translate(694856081085, "Rotate Building Right"), ActionId = "ChoGGi.AdjustWalls.actionRotBuildingRight", ActionShortcut = "T", ActionShortcut2 = "Shift-T", ActionGamepad = "RightShoulder", ActionBindable = true, ActionMode = "AdjustAdjustWallsLength", ActionMouseBindable = false, OnAction = function() local obj = GetConstructionController() if obj then obj:Rotate(1) end end, } local shortcuts_mode local orig_CursorBuilding_GameInit = CursorBuilding.GameInit function CursorBuilding:GameInit(...) local id = self.template and self.template.template_name -- skip not ours if not (wall_types[id] or corner_types[id]) then return orig_CursorBuilding_GameInit(self, ...) end local bs = ChoGGi_BaseWall self.ChoGGi_bs = bs -- set this so spawn funcs use it as parent cursor_building = self -- use keys to adjust length if id == "ChoGGi_BaseWall" then shortcuts_mode = XShortcutsTarget and XShortcutsTarget:GetActionsMode() XShortcutsSetMode("AdjustAdjustWallsLength") end --~ local dlg = ChoGGi.ComFuncs.OpenInExamineDlg(self) --~ dlg:EnableAutoRefresh() --~ CreateRealTimeThread(function() --~ Sleep(1000) --~ local dlg = ChoGGi.ComFuncs.OpenInExamineDlg(self.template) --~ dlg:EnableAutoRefresh() --~ end) -- always spawn whatever if self.template.build_category == "ChoGGi_BaseWalls" then self:SetScale(bs.building_scale) bs:SpawnWallAttaches(self) else bs:SpawnCornerAttaches(self) end return orig_CursorBuilding_GameInit(self, ...) end local orig_CursorBuilding_Done = CursorBuilding.Done function CursorBuilding:Done(...) cursor_building = false if shortcuts_mode then XShortcutsSetMode(shortcuts_mode) shortcuts_mode = false end --~ self.ChoGGi_bs_mode = nil return orig_CursorBuilding_Done(self, ...) end -- skip the Missing spot 'Top' in 'ConstructionSite' state 'idle' msg local orig_AttachToObject = AttachToObject function AttachToObject(to, childclass, spot_type, ...) return orig_AttachToObject( to, childclass, to:HasSpot(spot_type) and spot_type, ... ) end local orig_AttachPartToObject = AttachPartToObject function AttachPartToObject(to, part, spot_type, ...) return orig_AttachPartToObject( to, part, to:HasSpot(spot_type) and spot_type, ... ) end
/* @library : rlib @docs : https://docs.rlib.io IF YOU HAVE NOT DIRECTLY RECEIVED THESE FILES FROM THE DEVELOPER, PLEASE CONTACT THE DEVELOPER LISTED ABOVE. THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ('CCPL' OR 'LICENSE'). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED. BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING, LICENSOR OFFERS THE WORK AS-IS AND ONLY TO THE EXTENT OF ANY RIGHTS HELD IN THE LICENSED WORK BY THE LICENSOR. THE LICENSOR MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MARKETABILITY, MERCHANTIBILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU. */ /* library */ local base = rlib local helper = base.h local design = base.d local ui = base.i /* * localization > misc */ local cfg = base.settings local mf = base.manifest /* * PANEL */ local PANEL = { } /* * Init */ function PANEL:Init( ) self:Declarations( ) self:SetSize ( 40, 15 ) self:SetCursor ( 'hand' ) self.enabled = false end /* * FirstRun */ function PANEL:FirstRun( ) if ui:ok( self ) then self:RequestFocus( ) end self.bInitialized = true end /* * IsEnabled * * @return : bool */ function PANEL:IsEnabled( ) return ( ( self.enabled == 1 or tostring( self.enabled ) == 'true' ) and true ) or false end /* * OnMousePressed */ function PANEL:OnMousePressed( ) surface.PlaySound( 'ui/buttonclick.wav' ) self.enabled = not self.enabled self:onOptionChanged( ) end /* * onOptionChanged */ function PANEL:onOptionChanged( ) end /* * PerformLayout */ function PANEL:PerformLayout( ) /* * initialize only */ if not self.bInitialized then self:FirstRun( ) end end /* * Paint * * @param : int w * @param : int h */ function PANEL:Paint( w, h ) local clr_main = self.hover and self.clr_main_h or self.clr_main_n local clr_togg_n = ( self:IsEnabled( ) and self.clr_togg_e ) or self.clr_togg_n local clr_togg_h = self.clr_togg_h draw.RoundedBox( 8, 0, 0, w, h, clr_main ) if self:IsEnabled( ) then design.circle( w - 10, 10, 7, 25, clr_togg_n ) if self.hover then design.circle( w - 10, 10, 7, 25, clr_togg_h ) end else design.circle( 10, 10, 7, 25, clr_togg_n ) if self.hover then design.circle( 10, 10, 7, 25, clr_togg_h ) end end end /* * Declarations */ function PANEL:Declarations( ) self.bInitialized = false /* * declare > colors */ self.clr_main_n = Color( 255, 255, 255, 5 ) self.clr_main_h = Color( 255, 255, 255, 9 ) self.clr_togg_n = Color( 214, 103, 144 ) self.clr_togg_e = Color( 103, 136, 214 ) self.clr_togg_h = Color( 255, 255, 255, 30 ) end /* * DefineControl */ derma.DefineControl( 'rlib.ui.toggle', 'rlib toggle', PANEL, 'EditablePanel' )
local state = {} state._NAME = ... local Body = require'Body' local t_entry, t_update, t_exit local timeout = 10.0 require'hcm' function state.entry() print(state._NAME..' Entry' ) local t_entry_prev = t_entry t_entry = Body.get_time() t_update = t_entry hcm.get_arm_target() hcm.set_arm_task(2) hcm.set_arm_execute(1) end function state.update() local t = Body.get_time() local dt = t - t_update t_update = t --we really don't need the bodyinit if (t-t_entry>1.0) then return "init" end end function state.exit() print(state._NAME..' Exit' ) end return state
AddCSLuaFile() ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Grenade_Ent" ENT.Author = "Zenolisk" ENT.Contact = "" ENT.Purpose = "" ENT.Instructions = "" ENT.Spawnable = true ENT.Category = "Rebellion" if SERVER then function ENT:Initialize() -- Boiler plate self.Entity:SetModel( "models/props_lab/pipesystem03a.mdl" ) self.Entity:PhysicsInit(SOLID_VPHYSICS) self.Entity:SetMoveType(MOVETYPE_VPHYSICS) self.Entity:SetSolid(SOLID_VPHYSICS) local phys = self:GetPhysicsObject() if (phys:IsValid()) then phys:Wake() end timer.Simple(3, function() if IsValid(self.Entity) then self:Destruct() end end) local zfire = ents.Create( "env_spark" ) zfire:SetPos( self.Entity:GetPos() ) zfire:SetParent( self.Entity ) zfire:Spawn() zfire:Activate() end function ENT:Use( activator, caller ) end function ENT:Destruct() self:EmitSound( "ambient/explosions/explode_" .. math.random( 1, 9 ) .. ".wav" ) local d = DamageInfo() d:SetDamage( 100 ) d:SetDamageType( DMG_CLUB ) d:SetAttacker(self) util.BlastDamageInfo(d, self:GetPos(), 400) local vPoint = self:GetPos() local effectdata = EffectData() effectdata:SetStart(vPoint) effectdata:SetOrigin(vPoint) effectdata:SetScale(0.1) util.Effect("Explosion", effectdata) self:Remove() end function ENT:PhysicsCollide(data, phys) if data.Speed > 50 then self.Entity:EmitSound( Format( "physics/metal/metal_grenade_impact_hard%s.wav", math.random( 1, 3 ) ) ) end local impulse = -data.Speed * data.HitNormal * 0.1 + (data.OurOldVelocity * -0.1) phys:ApplyForceCenter(impulse) end else --CL code end
-- NoIndex: true local Element = {} -- Add all of the element data to the element classes --Element.classes = GUI.req(GUI.script_path .. "modules/data_Elements.lua")() Element.classes = require("data_Elements") function Element.select_elm(elm) GUI.elms.GB_frm_sel_elm.elm = elm.name GUI.elms.GB_frm_sel_elm.z = 10 GUI.redraw_z[10] = true Properties.init_properties(elm) end function Element.deselect_elm() GUI.elms.GB_frm_sel_elm.elm = nil GUI.elms.GB_frm_sel_elm.z = -2 GUI.redraw_z[10] = true Properties.clear_properties() end function Element.duplicate_elm(elm) local new_name = Element.get_new_elm_name(elm.type) local x, y = Element.get_new_elm_coords(GUI.mouse.x, GUI.mouse.y) Properties.recreate_elm(elm, new_name, false, x, y) end function Element.delete_elm(elm) if GUI.elms.GB_frm_sel_elm.elm == elm.name then Element.deselect_elm() end elm:redraw() elm:delete() -- Giving GUI.Update a new element to perform the subsequent :onmouseup(), -- otherwise it will get stuck and not allow any new LMB input. --GUI.mouse_down_elm = GUI.elms.GB_frm_bg --GUI.forcemouseup() end -- Shift+drag to move elements function Element.drag_elm(elm) elm.x, elm.y = Element.get_new_elm_coords( GUI.mouse.x - GUI.mouse.off_x, GUI.mouse.y - GUI.mouse.off_y) GUI.elms.GB_frm_sel_elm.x, GUI.elms.GB_frm_sel_elm.y = elm.x, elm.y GUI.elms.GB_frm_sel_elm:redraw() elm:init() elm:redraw() GUI.Val("GB_prop_x", elm.x) GUI.Val("GB_prop_y", elm.y) end -- CAN STAY HERE function Element.get_new_elm_name(type) local i = 1 while true do if not GUI.elms[type..i] then return type..i else i = i + 1 end end end -- Global --> Recreate element function Element.add_GB_methods(elm) function elm:onmouseup() -- Just a placeholder to keep elms from doing anything on Shift and -- messing up the other methods if GUI.mouse.cap & 8 == 8 then -- Alt+click to delete elseif GUI.mouse.cap & 16 == 16 then Element.delete_elm(self) else GUI[self.type].onmouseup(self) end end function elm:onmousedown() -- Shift+click to select if GUI.mouse.cap & 8 == 8 then if GUI.elms.GB_frm_sel_elm.elm ~= self.name then Element.select_elm(self) end --self.focus = false else GUI[self.type].onmousedown(self) end end function elm:ondrag() -- Shift+click to move elm if GUI.mouse.cap & 8 == 8 then Element.drag_elm(self) else GUI[self.type].ondrag(self) end end end -- Global --> Recreate element function Element.store_elm_defaults(elm) local defaults = {} local creation = elm.GB.creation local extra = GUI.table_find(creation, "^$") + 1 local extra_props = {table.unpack(creation, extra)} for i = 1, #extra_props do defaults[extra_props[i]] = elm[extra_props[i]] end elm.prop_defaults = defaults end -- NEEDS PREFS (move prefs to global GB state?) function Element.get_new_elm_coords(x, y) local off = Menu.h if Prefs.preferences.grid_snap then x = GUI.nearestmultiple(x, Prefs.preferences.grid_size) y = GUI.nearestmultiple(y - off, Prefs.preferences.grid_size) + off end return x, y end function Element.create_new_elm(class) if not class then return end local name = Element.get_new_elm_name(class) local x, y = Element.get_new_elm_coords(GUI.mouse.x, GUI.mouse.y) GUI.New(name, class, 11, x, y, table.unpack(GUI[class].GB.defaults) ) GUI.elms[name].caption = name GUI.elms[name]:init() Element.add_GB_methods(GUI.elms[name]) Element.store_elm_defaults(GUI.elms[name]) end -- Returns two tables -- 'props' can be placed in a GUI.New call with table.concat(props, ", ") function Element.get_elm_params(elm) local params = elm.GB.properties --[[ -- Values common to all elms local props = { name = '"'..elm.name..'"', type = '"'..elm.type..'"', z = elm.z, x = Element.format_property_to_code(elm.x), y = Element.format_property_to_code(elm.y - Menu.h) } ]]-- -- 'type' isn't part of the editable properties, so we need to add it here local props = {type = Element.format_property_to_code(elm.type)} -- Grab any extra creation parameters for i = 1, #params do local prop = params[i].prop if prop then -- Exception for Menubar menus because they're special local val if elm.type == "Menubar" and prop == "menus" then local menus, tmp = elm[prop], {} for i = 1, #menus do tmp[#tmp + 1] = '{title = "' .. menus[i].title .. '", options = {}}' end val = "{" .. table.concat(tmp,", ") .. "}" -- Exception for sliders changing direction elseif elm.type == "Slider" and prop == "w" then val = Element.format_property_to_code( math.max(elm.w, elm.h) ) else val = Element.format_property_to_code( elm[prop] ) end props[prop] = val end end return props end -- NO DEPENDENCIES -- Format values as proper code function Element.format_property_to_code(val) if type(val) == "string" then return '"' .. val .. '"' elseif type(val) == "number" then -- Was fucking up Slider.inc with decimal values. -- Will this break anything else? --val = math.floor(val) elseif type(val) == "boolean" then return tostring(val) elseif type(val) == "table" then local strs = {} for i = 1, #val do if type(val[i]) == "string" then strs[#strs+1] = '"' .. val[i] .. '"' else strs[#strs+1] = tostring(val[i]) end end return "{" .. table.concat(strs, ", ") .. "}" end return val end local right_click_menu = { strs = { "#Insert element:", "", "Duplicate selected element", }, opts = { "", "", "duplicate", } } function Element.get_new_elm_menu() local strs, opts = {right_click_menu.strs[1]}, {right_click_menu.opts[1]} local idx = 2 for class in GUI.kpairs(Element.classes) do if not GUI[class].GB.hidden then strs[idx] = class opts[idx] = class idx = idx + 1 end end strs[idx], opts[idx] = "", "" strs[idx + 1], opts[idx + 1] = right_click_menu.strs[3], right_click_menu.opts[3] return strs, opts end function Element.new_elm_menu() gfx.x, gfx.y = GUI.mouse.x, GUI.mouse.y local strs, opts = Element.get_new_elm_menu() local ret = gfx.showmenu(table.concat(strs, "|")) if ret == 0 then return end local seps = 0 for i = 1, ret do if strs[i] == "" then seps = seps + 1 end end ret = ret + seps local opt = opts[ret] if opt == "duplicate" then if GUI.elms.GB_frm_sel_elm.elm then Element.duplicate_elm(GUI.elms[GUI.elms.GB_frm_sel_elm.elm]) end else Element.create_new_elm(opt) end end return Element
return loadfile('zstd-crt.lua')(true)
-- -------------------- -- TellMeWhen -- Originally by Nephthys of Hyjal <lieandswell@yahoo.com> -- Other contributions by: -- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol, -- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune -- Currently maintained by -- Cybeloras of Aerie Peak/Detheroc/Mal'Ganis -- -------------------- if not TMW then return end local TMW = TMW local L = TMW.L local print = TMW.print local tonumber, tostring, type, pairs, ipairs, tinsert, tremove, sort, select, wipe, next, rawget, rawset, assert, pcall, error, getmetatable, setmetatable, unpack = tonumber, tostring, type, pairs, ipairs, tinsert, tremove, sort, select, wipe, next, rawget, rawset, assert, pcall, error, getmetatable, setmetatable, unpack local strfind, strmatch, format, gsub, gmatch, strsub, strtrim, strsplit, strlower, strrep, strchar, strconcat, strjoin = strfind, strmatch, format, gsub, gmatch, strsub, strtrim, strsplit, strlower, strrep, strchar, strconcat, strjoin local math, max, ceil, floor, random, abs = math, max, ceil, floor, random, abs local _G, coroutine, table, GetTime, CopyTable, tostringall, geterrorhandler, C_Timer = _G, coroutine, table, GetTime, CopyTable, tostringall, geterrorhandler, C_Timer local UnitAura, IsUsableSpell, GetSpecialization, GetSpecializationInfo, GetFramerate = UnitAura, IsUsableSpell, GetSpecialization, GetSpecializationInfo, GetFramerate local debugprofilestop = debugprofilestop_SAFE --------------------------------- -- TMW.Class.Formatter --------------------------------- local Formatter = TMW:NewClass("Formatter"){ OnNewInstance = function(self, fmt) self.fmt = fmt end, Format = function(self, value) local type = type(self.fmt) if type == "string" then return format(self.fmt, value) elseif type == "table" then return self.fmt[value] elseif type == "function" then return self.fmt(value) else return value end end, SetFormattedText = function(self, frame, value) frame:SetText(self:Format(value)) end, } Formatter:MakeInstancesWeak() -- Some commonly used formatters. Formatter{ NONE = Formatter:New(TMW.NULLFUNC), PASS = Formatter:New(tostring), F_0 = Formatter:New("%.0f"), F_1 = Formatter:New("%.1f"), F_2 = Formatter:New("%.2f"), PERCENT = Formatter:New("%s%%"), PERCENT100 = Formatter:New(function(value) return ("%s%%"):format(value*100) end), PERCENT100_F0 = Formatter:New(function(value) return ("%.0f%%"):format(value*100) end), PLUSPERCENT = Formatter:New("+%s%%"), D_SECONDS = Formatter:New(D_SECONDS), S_SECONDS = Formatter:New(L["ANIM_SECONDS"]), PIXELS = Formatter:New(L["ANIM_PIXELS"]), COMMANUMBER = Formatter:New(function(k) k = gsub(k, "(%d)(%d%d%d)$", "%1,%2", 1) local found repeat k, found = gsub(k, "(%d)(%d%d%d),", "%1,%2,", 1) until found == 0 return k end), TIME_COLONS = Formatter:New(function(value) return TMW:FormatSeconds(value, nil, 1) end), TIME_COLONS_FORCEMINS = Formatter:New(function(seconds) if abs(seconds) == math.huge then return tostring(seconds) end if seconds < 0 then error("This function doesn't support negative seconds") end local y = seconds / 31556925 local d = (seconds % 31556925) / 86400 local h = (seconds % 31556925 % 86400) / 3600 local m = (seconds % 31556925 % 86400 % 3600) / 60 local s = (seconds % 31556925 % 86400 % 3600 % 60) if y >= 0x7FFFFFFE then return "OVERFLOW" end s = tonumber(format("%.1f", s)) if s < 10 then s = "0" .. s end if y >= 1 then return format("%d:%d:%02d:%02d:%s", y, d, h, m, s) end if d >= 1 then return format("%d:%02d:%02d:%s", d, h, m, s) end if h >= 1 then return format("%d:%02d:%s", h, m, s) end return format("%d:%s", m, s) end), -- GLOBALS: DAY_ONELETTER_ABBR, HOUR_ONELETTER_ABBR, MINUTE_ONELETTER_ABBR, SECOND_ONELETTER_ABBR, SECONDS_ABBR TIME_YDHMS = Formatter:New(function(seconds) if abs(seconds) == math.huge then return tostring(seconds) end if seconds < 0 then error("This function doesn't support negative seconds") end local y = seconds / 31556926 local d = (seconds % 31556926) / 86400 local h = (seconds % 31556926 % 86400) / 3600 local m = (seconds % 31556926 % 86400 % 3600) / 60 local s = (seconds % 31556926 % 86400 % 3600 % 60) if y >= 0x7FFFFFFE then return "OVERFLOW" end local str = "" if y >= 1 then str = str .. format("%dy", y) end if d >= 1 then local fmt = DAY_ONELETTER_ABBR:gsub(" ", "") str = str .. " " .. format(fmt, d) end if h >= 1 then local fmt = HOUR_ONELETTER_ABBR:gsub(" ", "") str = str .. " " .. format(fmt, h) end if m >= 1 then local fmt = MINUTE_ONELETTER_ABBR:gsub(" ", "") str = str .. " " .. format(fmt, m) end if tonumber(format("%.1f", s)) == s then s = tostring(s) else s = format("%0.1f", s) end local fmt if str == "" then fmt = SECONDS_ABBR:gsub("%%d", "%%s"):lower() else fmt = SECOND_ONELETTER_ABBR:gsub("%%d ", "%%s"):lower() end str = str .. " " .. format(fmt, s) return str:trim() end), TIME_0ABSENT = Formatter:New(function(value) local s = Formatter.TIME_YDHMS:Format(value) if value == 0 then s = s .. " ("..L["ICONMENU_ABSENT"]..")" end return s end), TIME_0USABLE = Formatter:New(function(value) local s = Formatter.TIME_YDHMS:Format(value) if value == 0 then s = s .. " ("..L["ICONMENU_USABLE"]..")" end return s end), BOOL = Formatter:New{[0]=L["TRUE"], [1]=L["FALSE"]}, BOOL_USABLEUNUSABLE = Formatter:New{[0]=L["ICONMENU_USABLE"], [1]=L["ICONMENU_UNUSABLE"]}, BOOL_PRESENTABSENT = Formatter:New{[0]=L["ICONMENU_PRESENT"], [1]=L["ICONMENU_ABSENT"]}, } --------------------------------- -- Function Caching --------------------------------- local cacheMetatable = { __mode == 'kv' } function TMW:MakeFunctionCached(obj, method) local func if type(obj) == "table" and type(method) == "string" then func = obj[method] elseif type(obj) == "function" then func = obj else error("Usage: TMW:MakeFunctionCached(object/function [, method])") end local cache = setmetatable({}, cacheMetatable) local wrapper = function(...) local cachestring = strjoin("\031", tostringall(...)) if cache[cachestring] then return cache[cachestring] end local ret1, ret2 = func(...) if ret2 ~= nil then error("Cannot cache functions with more than 1 return arg") end cache[cachestring] = ret1 return ret1 end if type(obj) == "table" then obj[method] = wrapper end return wrapper, cache end function TMW:MakeSingleArgFunctionCached(obj, method) -- MakeSingleArgFunctionCached is MUCH more efficient than MakeFunctionCached -- and should be used whenever there is only 1 input arg local func, firstarg if type(obj) == "table" and type(method) == "string" then func = obj[method] firstarg = obj elseif type(obj) == "function" then func = obj else error("Usage: TMW:MakeFunctionCached(object/function [, method])", 2) end local cache = setmetatable({}, cacheMetatable) local wrapper = function(arg1In, arg2In) local param1, param2 = arg1In, arg2In if firstarg and firstarg == arg1In then arg1In = arg2In elseif arg2In ~= nil then error("Cannot MakeSingleArgFunctionCached functions with more than 1 arg", 2) end if cache[arg1In] then return cache[arg1In] end local ret1, ret2 = func(param1, param2) if ret2 ~= nil then error("Cannot cache functions with more than 1 return arg", 2) end cache[arg1In] = ret1 return ret1 end if type(obj) == "table" then obj[method] = wrapper end return wrapper end --------------------------------- -- Output & Errors --------------------------------- local warn = {} function TMW:ResetWarn() for k, v in pairs(warn) do -- reset warnings so they can happen again if type(k) == "string" then warn[k] = nil end end end function TMW:DoInitialWarn() for k, v in ipairs(warn) do TMW:Print(v) warn[k] = true end TMW.Warned = true TMW.DoInitialWarn = TMW.NULLFUNC end function TMW:Warn(text) if warn[text] then return elseif TMW.Warned then TMW:Print(text) warn[text] = true elseif not TMW.tContains(warn, text) then tinsert(warn, text) end end function TMW:Debug(...) if TMW.debug or not TMW.Initialized then TMW.print(format(...)) end end function TMW:Error(text, ...) text = text or "" local success, result = pcall(format, text, ...) if success then text = result end geterrorhandler()("TellMeWhen: " .. text) end function TMW:Assert(statement, text, ...) if not statement then text = text or "Assertion Failed!" local success, result = pcall(format, text, ...) if success then text = result end geterrorhandler()("TellMeWhen: " .. text) end end --------------------------------- -- Generic String Utilities --------------------------------- local mult = { 1, -- seconds per second 60, -- seconds per minute 60*60, -- seconds per hour 60*60*24, -- seconds per day 60*60*24*365.242199, -- seconds per year } function TMW.toSeconds(str) -- converts a string (e.g. "1:45:37") into the number of seconds that it represents (eg. 6337) str = ":" .. str:trim(": ") -- a colon is needed at the beginning so that gmatch will catch the first unit of time in the string (minutes, hours, etc) local _, numcolon = str:gsub(":", ":") -- count the number of colons in the string so that we can keep track of what multiplier we are on (since we start with the highest unit of time) local seconds = 0 for num in str:gmatch(":([0-9%.]*)") do -- iterate over all units of time and their value if tonumber(num) and mult[numcolon] then -- make sure that it is valid (there is a number and it isnt a unit of time higher than a year) seconds = seconds + mult[numcolon]*num -- multiply the number of units by the number of seconds in that unit and add the appropriate amount of time to the running count end numcolon = numcolon - 1 -- decrease the current unit of time that is being worked with (even if it was an invalid unit and failed the above check) end return seconds end local function replace(text, find, rep) -- using this allows for the replacement of "; " to "; " in one external call assert(not strfind(rep, find), "RECURSION DETECTED: FIND=".. find.. " REP=".. rep) while strfind(text, find) do text = gsub(text, find, rep) end return text end function TMW:CleanString(text) local frame if type(text) == "table" and text.GetText then frame = text text = text:GetText() end if not text then error("No text to clean!") end text = strtrim(text, "; \t\r\n")-- remove all leading and trailing semicolons, spaces, tabs, and newlines text = replace(text, "[^:] ;", "; ") -- remove all spaces before semicolons text = replace(text, "; ", ";") -- remove all spaces after semicolons text = replace(text, ";;", ";") -- remove all double semicolons text = replace(text, " :", ":") -- remove all single spaces before colons text = replace(text, ": ", ": ") -- remove all double spaces after colons (DONT REMOVE ALL DOUBLE SPACES EVERYWHERE, SOME SPELLS HAVE TYPO'd NAMES WITH 2 SPACES!) text = gsub(text, ";", "; ") -- add spaces after all semicolons. Never used to do this, but it just looks so much better (DONT USE replace!). if frame then frame:SetText(text) end return text end function TMW:CleanPath(path) if not path then return "" end return path:trim():gsub("\\\\", "/"):gsub("\\", "/"), nil end function TMW:SplitNames(input) input = TMW:CleanString(input) local tbl = { strsplit(";", input) } if #tbl == 1 and tbl[1] == "" then tbl[1] = nil end for a, b in ipairs(tbl) do local new = strtrim(b) --remove spaces from the beginning and end of each name tbl[a] = tonumber(new) or new -- turn it into a number if it is one end return tbl end TMW.SplitNamesCached = TMW.SplitNames TMW:MakeSingleArgFunctionCached(TMW, "SplitNamesCached") function TMW:FormatSeconds(seconds, skipSmall, keepTrailing) local ret = "" if abs(seconds) == math.huge then return tostring(seconds) elseif seconds < 0 then ret = "-" seconds = -seconds end local y = seconds / 31556926 local d = (seconds % 31556926) / 86400 local h = (seconds % 31556926 % 86400) / 3600 local m = (seconds % 31556926 % 86400 % 3600) / 60 local s = (seconds % 31556926 % 86400 % 3600 % 60) local ns if skipSmall then ns = format("%d", s) else ns = format("%.1f", s) if not keepTrailing then ns = tonumber(ns) end end if s < 10 and seconds >= 60 then ns = "0" .. ns end if y >= 0x7FFFFFFE then ret = ret .. format("OVERFLOW:%d:%02d:%02d:%s", d, h, m, ns) elseif y >= 1 then ret = ret .. format("%d:%d:%02d:%02d:%s", y, d, h, m, ns) elseif d >= 1 then ret = ret .. format("%d:%02d:%02d:%s", d, h, m, ns) elseif h >= 1 then ret = ret .. format("%d:%02d:%s", h, m, ns) elseif m >= 1 then ret = ret .. format("%d:%s", m, ns) else ret = ret .. ns end return ret end --------------------------------- -- Color Utilities --------------------------------- local flagMap = { d = "desaturate" } local function parseFlagString(flagString) if not flagString or #flagString == 0 then return nil end local ret = {} for i = 1, #flagString do local f = flagString:sub(i,i) ret[flagMap[f] or f] = true end return ret end local function parseFlagTable(tbl) if not tbl then return "" end local ret = "" for k, v in pairs(tbl) do if v then local f = TMW.tContains(flagMap, k) if f or #k == 1 then ret = ret .. (f or k) end end end return ret end function TMW:RGBATableToStringWithoutFlags(table) if type(table) == "string" then return table end return TMW:RGBAToString(table.r, table.g, table.b, table.a) end function TMW:RGBATableToStringWithFallback(table, fallbackStr) if type(table) == "string" then return table elseif not table then return fallbackStr end local r, g, b, a, flags = TMW:StringToRGBA(fallbackStr) return TMW:RGBAToString(table.r or r, table.g or g, table.b or b, table.a or a, table.flags or flags) end local function to8Bit(v) return floor(v * 0xFF + 0.5) end function TMW:RGBAToString(r, g, b, a, flags) return format("%02x%02x%02x%02x%s", to8Bit(a or 1), to8Bit(r), to8Bit(g), to8Bit(b), parseFlagTable(flags)) end function TMW:StringToRGBA(str) local a, r, g, b, flagString = str:match("(%x%x)(%x%x)(%x%x)(%x%x)(.*)") return tonumber(r, 0x10) / 0xFF, tonumber(g, 0x10) / 0xFF, tonumber(b, 0x10) / 0xFF, tonumber(a, 0x10) / 0xFF, parseFlagString(flagString) end function TMW:StringToCachedRGBATable(str) if type(str) == "table" then return str end local r, g, b, a, flags = TMW:StringToRGBA(str) return {r=r,g=g,b=b,a=a, flags=flags} end TMW:MakeFunctionCached(TMW, "StringToCachedRGBATable") -- Adapted from https://github.com/mjackson/mjijackson.github.com/blob/master/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript.txt function TMW:RGBToHSV(r, g, b) local max, min = max(r, g, b), min(r, g, b) local h, s, v v = max local d = max - min if max == 0 then s = 0 else s = d / max end if max == min then h = 0 -- achromatic else if max == r then h = (g - b) / d if g < b then h = h + 6 end elseif max == g then h = (b - r) / d + 2 elseif max == b then h = (r - g) / d + 4 end h = h / 6 end return h, s, v end function TMW:HSVToRGB(h, s, v) local r, g, b local i = floor(h * 6) local f = h * 6 - i local p = v * (1 - s) local q = v * (1 - f * s) local t = v * (1 - (1 - f) * s) i = i % 6 if i == 0 then r, g, b = v, t, p elseif i == 1 then r, g, b = q, v, p elseif i == 2 then r, g, b = p, v, t elseif i == 3 then r, g, b = p, q, v elseif i == 4 then r, g, b = t, p, v elseif i == 5 then r, g, b = v, p, q end return r, g, b end local getColorsTemp = {} function TMW:GetColors(colorSettings, enableSetting, ...) if not colorSettings then error("colorSettings missing") end for n, settings, length in TMW:Vararg(...) do if n == length or settings[enableSetting] then if type(colorSettings) == "table" then for i = 1, #colorSettings do getColorsTemp[i] = settings[colorSettings[i]] end return unpack(getColorsTemp, 1, #colorSettings) else return settings[colorSettings] end end end end function TMW:ColorStringToCachedHSVATable(str) local r, g, b, a, flags = TMW:StringToRGBA(str) local h, s, v = TMW:RGBToHSV(r, g, b) return {h=h, s=s, v=v, a=a, flags=flags} end TMW:MakeFunctionCached(TMW, "ColorStringToCachedHSVATable") function TMW:HSVAToColorString(h, s, v, a, flags) local r, g, b = TMW:HSVToRGB(h, s, v) return TMW:RGBAToString(r, g, b, a, flags) end --------------------------------- -- Table Utilities --------------------------------- function TMW.approachTable(t, ...) for i=1, select("#", ...) do local k = select(i, ...) if type(k) == "function" then t = k(t) else t = t[k] end if not t then return end end return t end function TMW.shallowCopy(t) local new = {} for k, v in pairs(t) do new[k] = v end return new end function TMW.tContains(table, item, returnNum) local firstkey local num = 0 for k, v in pairs(table) do if v == item then if not returnNum then -- Return only the key of the first match return k else num = num + 1 firstkey = firstkey or k end end end -- Return the key of the first match and also the total number of matches return firstkey, num end function TMW.tDeleteItem(table, item, onlyOne) local i = 1 local removed while table[i] do if item == table[i] then tremove(table, i) if onlyOne then return true end removed = true else i = i + 1 end end return removed end function TMW.tRemoveDuplicates(table) local offs = 0 -- Start at the end of the table so that we don't remove duplicates from the beginning for k = #table, 1, -1 do -- offs is adjusted each time something is removed so that we don't waste time -- searching for nil values when the table is shifted by a duplicate removal k = k + offs -- If we have reached the beginning of the table, we are done. if k <= 0 then return table end -- item is the value being searched for local item = table[k] -- prevIndex tracks the last index where the searched-for value was found local prevIndex -- Once again start the iteration from the end because we don't want to have to -- deal with index shifting when we remove a value for i = #table, 1, -1 do if table[i] == item then -- We found a match. If there has already been another match, remove that match -- and record this match as being the first one (closes to index 0) in the table. if prevIndex then tremove(table, prevIndex) offs = offs - 1 end -- Queue this match for removal should we find another match closer to the beginning. prevIndex = i end end end -- Done. Return the table for ease-of-use. return table end local comp_default = function(a,b) return a < b end function TMW.binaryInsert(table, value, comp) -- http://lua-users.org/wiki/BinaryInsert comp = comp or comp_default local iStart, iEnd, iMid, iState = 1, #table, 1, 0 while iStart <= iEnd do iMid = floor((iStart+iEnd) / 2) if comp(value, table[iMid]) then iEnd, iState = iMid-1, 0 else iStart, iState = iMid+1, 1 end end tinsert(table, iMid + iState, value) return (iMid+iState) end function TMW.OrderSort(a, b) a = a.Order or a.order b = b.Order or b.order if a and b then return a < b else error("Missing 'order' or 'Order' key for values of OrderedTable") end end function TMW:SortOrderedTables(parentTable) sort(parentTable, TMW.OrderSort) return parentTable end function TMW:CopyWithMetatable(source, blocker) local dest = {} for k, v in pairs(source) do local keyBlocker = blocker and blocker[k] if keyBlocker ~= true then if type(v) == "table" then dest[k] = TMW:CopyWithMetatable(v, keyBlocker) else dest[k] = v end end end return setmetatable(dest, getmetatable(source)) end function TMW:CopyInPlaceWithMetatable(source, dest, blocker) setmetatable(dest, getmetatable(source)) for key in pairs(source) do local keyBlocker = blocker and blocker[key] if keyBlocker ~= true then if type(source[key]) == "table" then if type(dest[key]) ~= "table" then dest[key] = {} end TMW:CopyInPlaceWithMetatable(source[key], dest[key], keyBlocker) else dest[key] = source[key] end end end end function TMW:CopyTableInPlaceUsingDestinationMeta(src, dest, allowUnmatchedSourceTables) -- src and dest must have congruent data structure. -- There are no safety checks to ensure this. -- Save the original metatable so it doesn't get overwritten. local metatemp = getmetatable(src) setmetatable(src, getmetatable(dest)) for k in pairs(src) do if type(dest[k]) == "table" and type(src[k]) == "table" then TMW:CopyTableInPlaceUsingDestinationMeta(src[k], dest[k], allowUnmatchedSourceTables) elseif allowUnmatchedSourceTables and type(dest[k]) ~= "table" and type(src[k]) == "table" then dest[k] = {} TMW:CopyTableInPlaceUsingDestinationMeta(src[k], dest[k], allowUnmatchedSourceTables) elseif type(src[k]) ~= "table" then dest[k] = src[k] end end -- Restore the old metatable setmetatable(src, metatemp) return dest end function TMW:DeepCompare(t1, t2) -- heavily modified version of http://snippets.luacode.org/snippets/Deep_Comparison_of_Two_Values_3 -- attempt direct comparison if t1 == t2 then return true end -- if the values are not the same (they made it through the check above) AND they are not both tables, then they cannot be the same, so exit. local ty1 = type(t1) if ty1 ~= "table" or ty1 ~= type(t2) then return false end -- compare table values -- compare table 1 with table 2 for k1, v1 in pairs(t1) do local v2 = t2[k1] -- don't bother calling DeepCompare on the values if they are the same - it will just return true. -- Only call it if the values are different (they are either 2 tables, or they actually are different non-table values) -- by adding the (v1 ~= v2) check, efficiency is increased by about 300%. if v1 ~= v2 and not TMW:DeepCompare(v1, v2) then return false end end -- compare table 2 with table 1 for k2, v2 in pairs(t2) do local v1 = t1[k2] -- see comments for t1 if v1 ~= v2 and not TMW:DeepCompare(v1, v2) then return false end end return true end do -- TMW.shellsortDeferred -- From http://lua-users.org/wiki/LuaSorting - shellsort -- Written by Rici Lake. The author disclaims all copyright and offers no warranty. -- -- This module returns a single function (not a table) whose interface is upwards- -- compatible with the interface to table.sort: -- -- array = shellsort(array, before, n) -- array is an array of comparable elements to be sorted in place -- before is a function of two arguments which returns true if its first argument -- should be before the second argument in the second result. It must define -- a total order on the elements of array. -- Alternatively, before can be one of the strings "<" or ">", in which case -- the comparison will be done with the indicated operator. -- If before is omitted, the default value is "<" -- n is the number of elements in the array. If it is omitted, #array will be used. -- For convenience, shellsort returns its first argument. -- A036569 local incs = { 8382192, 3402672, 1391376, 463792, 198768, 86961, 33936, 13776, 4592, 1968, 861, 336, 112, 48, 21, 7, 3, 1 } local execCap = 17 local start = 0 local function ssup(v, testval) return v < testval end local function ssdown(v, testval) return v > testval end local function ssgeneral(t, n, before, progressCallback, progressCallbackArg) local lastProgress = 100 for idx, h in ipairs(incs) do local count = 1 for i = h + 1, n do local v = t[i] for j = i - h, 1, -h do local testval = t[j] if not before(v, testval) then break end t[i] = testval; i = j end t[i] = v count = count + 1 if (count % 200 == 0) and debugprofilestop() - start > execCap then local progress = #incs - idx + 1 if progressCallback and progress ~= lastProgress then if progressCallbackArg then progressCallback(progressCallbackArg, progress) else progressCallback(progress) end lastProgress = progress end coroutine.yield() end end end return t end local coroutines = {} local function shellsort(t, before, n, callback, callbackArg, progressCallback, progressCallbackArg) n = n or #t if not before or before == "<" then ssgeneral(t, n, ssup, progressCallback, progressCallbackArg) elseif before == ">" then ssgeneral(t, n, ssdown, progressCallback, progressCallbackArg) else ssgeneral(t, n, before, progressCallback, progressCallbackArg) end if callbackArg ~= nil then callback(callbackArg) else callback() end coroutines[t] = nil end local timer local function OnUpdate() local table, co = next(coroutines) if table then if coroutine.status(co) == "dead" then -- This might happen if there was an error thrown before the coroutine could finish. coroutines[table] = nil return end -- dynamic execution cap based on framerate. -- this will keep us from dropping the user's framerate too much -- without doing so little sorting that the process goes super slowly. -- subtract a little bit to account for CPU usage for other things, like the game itself. execCap = 1000/max(20, GetFramerate()) - 5 start = debugprofilestop() assert(coroutine.resume(co)) end if not next(coroutines) then timer:Cancel() timer = nil end end -- The purpose of shellSortDeferred is to have a sort that won't -- lock up the game when we sort huge things. function TMW.shellsortDeferred(t, before, n, callback, callbackArg, progressCallback, progressCallbackArg) local co = coroutine.create(shellsort) coroutines[t] = co start = debugprofilestop() if not timer then timer = C_Timer.NewTicker(0.001, OnUpdate) end assert(coroutine.resume(co, t, before, n, callback, callbackArg, progressCallback, progressCallbackArg)) end end --------------------------------- -- Iterator Functions --------------------------------- do -- InNLengthTable local states = {} local function getstate(k, t) local state = wipe(tremove(states) or {}) state.k = k state.t = t return state end local function iter(state) state.k = state.k + 1 if state.k > (state.t.n or #state.t) then -- #t enables iteration over tables that have not yet been upgraded with an n key (i.e. imported data from old versions) tinsert(states, state) return end -- return state.t[state.k], state.k --OLD, STUPID IMPLEMENTATION return state.k, state.t[state.k] end --- Iterates over an array-style table that has a key "n" to indicate the length of the table. -- Returns (key, value) pairs for each iteration. function TMW:InNLengthTable(arg) if arg then return iter, getstate(0, arg) else error("Bad argument #1 to 'TMW:InNLengthTable(arg)'. Expected table, got nil.", 2) end end end do -- ordered pairs local tables = {} local unused = {} local sortByValues, compareFunc, reverse -- An alternative comparison function that can handle mismatched types. local function betterCompare(a, b) local ta, tb = type(a), type(b) if ta ~= tb then if reverse then return ta > tb end return ta < tb elseif ta == "number" or ta == "string" then if reverse then return a > b end return a < b elseif ta == "boolean" then if reverse then return b == true end return a == true else if reverse then return tostring(a) > tostring(b) end return tostring(a) < tostring(b) end end local function sorter(a, b) if sortByValues then a, b = sortByValues[a], sortByValues[b] end if compareFunc then return compareFunc(a, b) end if reverse then return a > b end return a < b --return compare(a, b) end local function orderedNext(orderedIndex, state) local t = tables[orderedIndex] if state == nil then local key = orderedIndex[1] return key, t[key] end local key for i = 1, #orderedIndex do if orderedIndex[i] == state then key = orderedIndex[i+1] break end end if key then return key, t[key] end unused[#unused+1] = wipe(orderedIndex) tables[orderedIndex] = nil return end --- Iterates over the table in an ordered fashion, without modifying the table. -- @param t [table] The table to iterate over -- @param compare [function|nil] The comparison function that will be used for sorting the keys or values of the table. Defaults to regular ascending order. -- @param byValues [boolean|nil] True to have the iteration order based on values (values will be passed to the compare function if defined), false/nil to sort by keys. -- @param rev [boolean|nil] True to reverse the sorted order of the iteration. -- @return Iterator that will return (key, value) for each iteration. function TMW:OrderedPairs(t, compare, byValues, rev) if not next(t) then return TMW.NULLFUNC end local orderedIndex = tremove(unused) or {} local type_comparand = nil for key, value in pairs(t) do orderedIndex[#orderedIndex + 1] = key -- Determine the types of what we're comparing by. -- If we find more than one type, use betterCompare since it handles type mismatches. if compare == nil then local oldType = type_comparand if byValues then type_comparand = type(value) else type_comparand = type(key) end if oldType ~= type_comparand then compare = compare or betterCompare end end end reverse = rev compareFunc = compare if byValues then sortByValues = t else sortByValues = nil end sort(orderedIndex, sorter) tables[orderedIndex] = t return orderedNext, orderedIndex end end --------------------------------- -- Tooltips --------------------------------- local function TTOnEnter(self) -- GLOBALS: GameTooltip, HIGHLIGHT_FONT_COLOR, NORMAL_FONT_COLOR if (not self.__ttshowchecker or TMW.get(self[self.__ttshowchecker], self)) and (self.__title or self.__text) then TMW:TT_Anchor(self) if self.__ttMinWidth then GameTooltip:SetMinimumWidth(self.__ttMinWidth) end GameTooltip:AddLine(TMW.get(self.__title, self), HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b, false) local text = TMW.get(self.__text, self) if text then GameTooltip:AddLine(text, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, not self.__noWrapTooltipText) end GameTooltip:Show() end end local function TTOnLeave(self) GameTooltip:Hide() end function TMW:TT_Anchor(f) GameTooltip:SetOwner(f, "ANCHOR_NONE") GameTooltip:SetPoint("TOPLEFT", f, "BOTTOMRIGHT", 0, 0) end function TMW:TT(f, title, text, actualtitle, actualtext, showchecker) -- setting actualtitle or actualtext true cause it to use exactly what is passed in for title or text as the text in the tooltip -- if these variables arent set, then it will attempt to see if the string is a global variable (e.g. "MAXIMUM") -- if they arent set and it isnt a global, then it must be a TMW localized string, so use that TMW:ValidateType(2, "TMW:TT()", f, "frame") f.__title = TMW:TT_Parse(title, actualtitle) f.__text = TMW:TT_Parse(text, actualtext) f.__ttshowchecker = showchecker if not f.__ttHooked then f.__ttHooked = 1 f:HookScript("OnEnter", TTOnEnter) f:HookScript("OnLeave", TTOnLeave) else if not f:GetScript("OnEnter") then f:HookScript("OnEnter", TTOnEnter) end if not f:GetScript("OnLeave") then f:HookScript("OnLeave", TTOnLeave) end end end function TMW:TT_Parse(text, literal) if text then return (literal and text) or _G[text] or L[text] else return text end end function TMW:TT_Copy(src, dest) TMW:TT(dest, src.__title, src.__text, 1, 1, src.__ttshowchecker) end function TMW:TT_Update(f) if GetMouseFocus() == f and f:IsMouseOver() and f:IsVisible() then f:GetScript("OnLeave")(f) if not f.IsEnabled or f:IsEnabled() or (f:IsObjectType("Button") and f:GetMotionScriptsWhileDisabled()) then f:GetScript("OnEnter")(f) end end end --------------------------------- -- Misc. Utilities --------------------------------- function TMW.get(value, ...) local type = type(value) if type == "function" then return value(...) elseif type == "table" then return value[...] else return value end end function TMW.NULLFUNC() -- Do nothing end function TMW.oneUpString(string) if string:find("%d+") then local num = tonumber(string:match("(%d+)")) if num then string = string:gsub(("(%d+)"), num + 1, 1) return string end end return string .. " 2" end TMW.CompareFuncs = { -- more efficient than a big elseif chain. ["=="] = function(a, b) return a == b end, ["~="] = function(a, b) return a ~= b end, [">="] = function(a, b) return a >= b end, ["<="] = function(a, b) return a <= b end, ["<"] = function(a, b) return a < b end, [">"] = function(a, b) return a > b end, } local animator = CreateFrame("Frame") animator.frames = {} animator.OnUpdate = function() for f in pairs(animator.frames) do if TMW.time - f.__animateHeight_startTime > f.__animateHeight_duration then animator.frames[f] = nil f:SetHeight(f.__animateHeight_end) else local pct = (TMW.time - f.__animateHeight_startTime)/f.__animateHeight_duration f:SetHeight((pct*f.__animateHeight_delta)+f.__animateHeight_start) end end if not next(animator.frames) then animator:SetScript("OnUpdate", nil) end end function TMW:AnimateHeightChange(f, endHeight, duration) f.__animateHeight_start = f:GetHeight() f.__animateHeight_end = endHeight f.__animateHeight_delta = f.__animateHeight_end - f.__animateHeight_start f.__animateHeight_startTime = TMW.time f.__animateHeight_duration = duration animator.frames[f] = true animator:SetScript("OnUpdate", animator.OnUpdate) end --------------------------------- -- WoW API Helpers --------------------------------- function TMW.SpellHasNoMana(spell) -- TODO: in warlords, you can't determine spell costs anymore. Thanks, blizzard! -- This function used to get the spell cost, and determine usability from that, -- but we can't do that anymore. It was a more reliable method because IsUsableSpell -- was broken for some abilities (like Jab) local _, nomana = IsUsableSpell(spell) return nomana end function TMW.GetRuneCooldownDuration() -- Round to a precision of 3 decimal points for comparison with returns from GetSpellCooldown local _, duration = GetRuneCooldown(1) if not duration then return 0 end return floor(duration * 1e3 + 0.5) / 1e3 end local function spellCostSorter(a, b) local hasA = a.requiredAuraID ~= 0 and a.hasRequiredAura local hasB = b.requiredAuraID ~= 0 and b.hasRequiredAura if hasA ~= hasB then return hasA end hasA = a.hasRequiredAura hasB = b.hasRequiredAura if hasA ~= hasB then return hasA end return a.requiredAuraId == 0 end function TMW.GetSpellCost(spell) local costs = GetSpellPowerCost(spell) if not costs or #costs == 0 then return nil, nil end local cost if #costs == 1 then cost = costs[1] else sort(costs, spellCostSorter) cost = costs[1] end if cost.requiredAuraID ~= 0 and not cost.hasRequiredAura then return nil, cost end if cost.cost == 0 and cost.costPercent > 0 then return UnitPower("player", cost.type) * cost.costPercent / 100, cost else return cost.cost, cost end end function TMW.GetCurrentSpecializationRole() -- Watch for PLAYER_SPECIALIZATION_CHANGED for changes to this func's return, and to -- UPDATE_SHAPESHIFT_FORM if the player is a warrior. local currentSpec = GetSpecialization() if not currentSpec then return nil end local _, _, _, _, _, role = GetSpecializationInfo(currentSpec) return role end do -- TMW:GetParser() local Parser, LT1, LT2, LT3, RT1, RT2, RT3 function TMW:GetParser() if not Parser then Parser = CreateFrame("GameTooltip") LT1 = Parser:CreateFontString() RT1 = Parser:CreateFontString() Parser:AddFontStrings(LT1, RT1) LT2 = Parser:CreateFontString() RT2 = Parser:CreateFontString() Parser:AddFontStrings(LT2, RT2) LT3 = Parser:CreateFontString() RT3 = Parser:CreateFontString() Parser:AddFontStrings(LT3, RT3) end return Parser, LT1, LT2, LT3, RT1, RT2, RT3 end end -- From Interface/GlueXML/CharacterCreate local RACE_ICON_TCOORDS = { ["HUMAN_MALE"] = {0, 0.125, 0, 0.25}, ["DWARF_MALE"] = {0.125, 0.25, 0, 0.25}, ["GNOME_MALE"] = {0.25, 0.375, 0, 0.25}, ["NIGHTELF_MALE"] = {0.375, 0.5, 0, 0.25}, ["TAUREN_MALE"] = {0, 0.125, 0.25, 0.5}, ["SCOURGE_MALE"] = {0.125, 0.25, 0.25, 0.5}, ["TROLL_MALE"] = {0.25, 0.375, 0.25, 0.5}, ["ORC_MALE"] = {0.375, 0.5, 0.25, 0.5}, ["HUMAN_FEMALE"] = {0, 0.125, 0.5, 0.75}, ["DWARF_FEMALE"] = {0.125, 0.25, 0.5, 0.75}, ["GNOME_FEMALE"] = {0.25, 0.375, 0.5, 0.75}, ["NIGHTELF_FEMALE"] = {0.375, 0.5, 0.5, 0.75}, ["TAUREN_FEMALE"] = {0, 0.125, 0.75, 1.0}, ["SCOURGE_FEMALE"] = {0.125, 0.25, 0.75, 1.0}, ["TROLL_FEMALE"] = {0.25, 0.375, 0.75, 1.0}, ["ORC_FEMALE"] = {0.375, 0.5, 0.75, 1.0}, ["BLOODELF_MALE"] = {0.5, 0.625, 0.25, 0.5}, ["BLOODELF_FEMALE"] = {0.5, 0.625, 0.75, 1.0}, ["DRAENEI_MALE"] = {0.5, 0.625, 0, 0.25}, ["DRAENEI_FEMALE"] = {0.5, 0.625, 0.5, 0.75}, ["GOBLIN_MALE"] = {0.625, 0.750, 0.25, 0.5}, ["GOBLIN_FEMALE"] = {0.625, 0.750, 0.75, 1.0}, ["WORGEN_MALE"] = {0.625, 0.750, 0, 0.25}, ["WORGEN_FEMALE"] = {0.625, 0.750, 0.5, 0.75}, ["PANDAREN_MALE"] = {0.750, 0.875, 0, 0.25}, ["PANDAREN_FEMALE"] = {0.750, 0.875, 0.5, 0.75}, } function TMW:GetRaceIconCoords(race) local token = race:upper() .. "_" .. (UnitSex('player') == 2 and "MALE" or "FEMALE") return { (RACE_ICON_TCOORDS[token][1]+.01), (RACE_ICON_TCOORDS[token][2]-.01), (RACE_ICON_TCOORDS[token][3]+.02), (RACE_ICON_TCOORDS[token][4]-.02) } end TMW:MakeSingleArgFunctionCached(TMW, "GetRaceIconCoords") function TMW:TryGetNPCName(id) local tooltip, LT1 = TMW:GetParser() tooltip:SetOwner(UIParent, "ANCHOR_NONE") tooltip:SetHyperlink( string.format( "unit:Creature-0-0-0-0-%d:0000000000", id)) return LT1:GetText() end --------------------------------- -- User-Defined Lua Import Detection --------------------------------- local detectors = {} function TMW:RegisterLuaImportDetector(func) detectors[func] = true end local function recursivelyDetectLua(results, table, ...) if type(table) == "table" then for func in pairs(detectors) do local success, code, name = TMW.safecall(func, table, ...) if success and code then tinsert(results, {code = code, name = name}) end end for a, b in pairs(table) do recursivelyDetectLua(results, b, a, ...) end end end function TMW:DetectImportedLua(table) local results = {} recursivelyDetectLua(results, table) if #results == 0 then return nil end return results end
-- import config = require "config" flower = require "flower" tiled = require "flower.tiled" widget = require "flower.widget" audio = require "flower.audio" spine = require "flower.spine" dungeon = require "flower.dungeon" fsm = require "flower.fsm" tasker = require "flower.tasker" -- audio initialize audio.init() -- open window flower.openWindow() -- open scene flower.openScene("main_scene")
local Parachute_list = {} function Spawn(x, y, z) local pickup = CreatePickup(818, x, y, z) table.insert(Parachute_list, pickup) end AddFunctionExport("Spawn", Spawn) function SetParachutePlayer(player, value) AttachPlayerParachute(player, value) end AddFunctionExport("SetParachutePlayer", SetParachutePlayer) AddEvent("OnPlayerPickupHit", function(player, pickup) for k,v in pairs(Parachute_list) do if v == pickup then DestroyPickup(pickup) AttachPlayerParachute(player, true) Parachute_list[k] = nil end end end) AddRemoteEvent("parachute:disable", function(player) AttachPlayerParachute(player, false) end)
--[[ Copyright 2020 Teverse @File core/client/characterController.lua @Author(s) Jay --]] print("loading chars") local controller = {} -- set to false for debugging purposes. local CLIENT_PREDICTION = false controller.character = nil -- server creates this controller.camera = require("tevgit:core/client/cameraController.lua") local forward = quaternion:setEuler(0, controller.camera.cameraRotation:getEuler().y, 0) local function setupCharacterLocally(client, char) local nameTag = engine.construct("guiTextBox", engine.interface, { name = client.id, size = guiCoord(0, 100, 0, 16), align = enums.align.middle, text = client.name, textColour = colour(1, 1, 1), backgroundAlpha = 0, fontSize = 16, fontFile = "local:moskBold.ttf" }) workspace.camera:onSync("changed", function() local inFrontOfCamera, screenPos = workspace.camera:worldToScreen(char.position + vector3(0,char.size.y/2,0)) if inFrontOfCamera then nameTag.visible = true nameTag.position = guiCoord(0, screenPos.x - 50, 0, screenPos.y) else nameTag.visible = false end end) end local function characterSpawnedHandler(newClientId) print('waiting for mne') repeat wait() until engine.networking.me if engine.networking.me.id == newClientId then print("Waiting for my character") repeat wait() until workspace[engine.networking.me.id] print('GOT my CHAR') controller.character = workspace[engine.networking.me.id] setupCharacterLocally(engine.networking.me, controller.character) print('set up') -- controller.character.physics=false if controller.camera then -- controller.character.opacity = 0 --controller.camera.camera.position = vector3(0,90,0) --controller.camera.camera:lookAt(vector3(0,0,0)) controller.camera.setTarget(controller.character) end else print("Waiting for other character") repeat wait() until workspace[newClientId] print("got other character") local client = engine.networking.clients:getClientFromId(newClientId) setupCharacterLocally(client, workspace[newClientId]) end end engine.networking.clients:clientConnected(function (client) characterSpawnedHandler(client.id) end) for _,v in pairs(engine.networking.clients.children)do characterSpawnedHandler(v.id) end controller.keyBinds = { [enums.key.w] = 1, [enums.key.up] = 1, [enums.key.s] = 2, [enums.key.down] = 2, [enums.key.a] = 3, [enums.key.left] = 3, [enums.key.d] = 4, [enums.key.right] = 4, [enums.key.space] = 5 } controller.keyBindsDir = { vector3(0,0,1), --w vector3(0,0,-1), --s vector3(-1,0,0), --a vector3(1,0,0) -- d } controller.keys = { false, false, false, false, false } local isPredicting = false local updatePrediction = function() local totalForce = vector3() local moved = false for i, pressed in pairs(controller.keys) do if pressed then moved=true totalForce = totalForce + (forward * controller.keyBindsDir[i]) end end if CLIENT_PREDICTION and moved then --controller.character:applyImpulse(totalForce * 10) local f = totalForce*10 f.y = controller.character.linearVelocity.y local lv = vector3(f.x, 0, f.z) if lv ~= vector3(0,0,0) then print(lv) controller.character.rotation = quaternion:setLookRotation(lv:normal()) end controller.character.linearVelocity = f end return moved end -- The purpose of this function is to predict how the server will move the character -- based on the input we send. local function predictServerMovementOnClient(direction) if not controller.character then return end if direction == 5 then controller.character:applyImpulse(0,300,0) return nil elseif controller.keys[direction] == nil then return nil end controller.keys[direction] = true if not isPredicting then isPredicting = true print("Predicting") engine.graphics:onSync("frameDrawn",function() if not updatePrediction() then print("Ending prediction") isPredicting =false self:disconnect() -- no input from user. end end) end end engine.input:keyPressed(function (inputObj) if controller.keyBinds[inputObj.key] then forward = quaternion:setEuler(0, controller.camera.cameraRotation:getEuler().y + math.rad(180), 0) if CLIENT_PREDICTION then predictServerMovementOnClient(controller.keyBinds[inputObj.key]) end engine.networking:toServer("characterSetInputStarted", controller.keyBinds[inputObj.key], controller.camera.cameraRotation) end end) engine.input:keyReleased(function (inputObj) if controller.keyBinds[inputObj.key] then engine.networking:toServer("characterSetInputEnded", controller.keyBinds[inputObj.key]) controller.keys[controller.keyBinds[inputObj.key]] = false end end) return controller
minetest.register_craftitem("chemistry:flask", { description = "Flask", inventory_image = "chemistry_flask.png", liquids_pointable = true, on_use = function(itemstack, user, pt) if pt.type == "node" then local item = chemistry.nodes[minetest.get_node(pt.under).name] if item and user:get_inventory():room_for_item("main", item) then user:get_inventory():add_item("main", item) itemstack:take_item() end end return itemstack end, }) minetest.register_craft({ output = "chemistry:flask", recipe = { {"vessels:glass_bottle"} }, })
vim.cmd [[packadd packer.nvim]] return require('packer').startup(function() use { 'wbthomason/packer.nvim' } use { 'nvim-treesitter/nvim-treesitter', run = ':TSUpdate' } use { 'kyazdani42/nvim-tree.lua', requires = 'kyazdani42/nvim-web-devicons', config = function() require'nvim-tree'.setup {} end } use { "folke/which-key.nvim", config = function() require("which-key").setup {} end } use { "morhetz/gruvbox" } use { "neovim/nvim-lspconfig" } use { "williamboman/nvim-lsp-installer" } use { "hrsh7th/cmp-nvim-lsp" } use { "hrsh7th/cmp-buffer" } use { "hrsh7th/nvim-cmp" } use { "saadparwaiz1/cmp_luasnip" } use { "L3MON4D3/LuaSnip" } use { "shadmansaleh/lualine.nvim" } use { "romgrk/barbar.nvim" } use { "ChristianChiarulli/dashboard-nvim" } use { "fladson/vim-kitty" } use { "knubie/vim-kitty-navigator", run="cp ./*.py ~/.config/kitty/" } use { 'nvim-telescope/telescope.nvim', requires = { {'nvim-lua/plenary.nvim'} } } use { 'tzachar/cmp-tabnine', run='./install.sh', requires = 'hrsh7th/nvim-cmp'} use { 'onsails/lspkind-nvim' } use { 'windwp/nvim-autopairs', config = function() require('nvim-autopairs').setup() end } use { 'Shatur/neovim-cmake', requires = { { 'skywind3000/asyncrun.vim' }, { 'mfussenegger/nvim-dap' } } } use {'mhinz/vim-signify'} use {'tpope/vim-fugitive'} use {'tpope/vim-rhubarb'} use {'junegunn/gv.vim'} use {'Pocco81/DAPInstall.nvim'} use {'nvim-telescope/telescope-dap.nvim'} use {'skywind3000/asyncrun.extra'} end)
fx = { style = "STYLE_LIGHT", properties = { property_02 = { name = "Offset", type = "VARTYPE_ARRAY_TIMEVECTOR3", value = { entry_00 = { 0, 0, 0, 0, }, entry_01 = { 1, 0, 0, 0, }, }, }, property_01 = { name = "Colour", type = "VARTYPE_ARRAY_TIMECOLOUR", value = { entry_00 = { 0, 0.1, 0.1, 0.1, 1, }, entry_01 = { 0.1, 1, 1, 1, 1, }, entry_02 = { 0.4, 1, 1, 1, 1, }, entry_03 = { 0.6, 0.36792, 0.36792, 0.36792, 1, }, entry_04 = { 0.7, 0.24528, 0.24528, 0.24528, 1, }, entry_05 = { 0.8, 0.19811, 0.19811, 0.19811, 1, }, entry_06 = { 0.9, 0.15094, 0.15094, 0.15094, 1, }, entry_07 = { 1, 0.1, 0.1, 0.1, 1, }, }, }, property_04 = { name = "Duration", type = "VARTYPE_FLOAT", value = 7, }, property_03 = { name = "Loop", type = "VARTYPE_BOOL", value = 1, }, property_05 = { name = "Priority", type = "VARTYPE_INT", value = 0, }, property_00 = { name = "Radius", type = "VARTYPE_ARRAY_TIMEFLOAT", value = { 0, 500, 1, 500, }, }, }, }
local _, ns = ... local ApplyUiScale = ns.utility.ApplyUiScale local stylesheet = ns.stylesheet local height = ApplyUiScale(stylesheet.health.height) local padding = ApplyUiScale(stylesheet.generic.padding) local borderSize = ApplyUiScale(stylesheet.generic.barBorder) function ns.elements.AddHealthBar(self, unit) local health = ns.elements.StatusBar:new(self) health:SetHeight(height) health:SetBorderSize(borderSize) health:SetPoint("TOPLEFT", padding, -padding) health:SetPoint("TOPRIGHT", -padding, -padding) health.colorHealth = true health.colorReaction = unit ~= "player" health.frequentUpdates = true self.Health = health end
return { VGitViewWordAdd = { bg = '#5d7a22', fg = nil, }, VGitViewWordRemove = { bg = '#960f3d', fg = nil, }, VGitSignAdd = { fg = '#d7ffaf', bg = nil, }, VGitSignChange = { fg = '#7AA6DA', bg = nil, }, VGitSignRemove = { fg = '#e95678', bg = nil, }, VGitIndicator = { fg = '#f92672', bg = nil, }, VGitStatus = { fg = '#bb9af7', bg = '#3b4261', }, VGitBorder = { fg = '#504945', bg = nil, }, }
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]] require("lualib_bundle"); local ____exports = {} ____exports.Input = __TS__Class() local Input = ____exports.Input Input.name = "Input" function Input.prototype.____constructor(self, bindings) if bindings == nil then bindings = {} end self.bindings = bindings end function Input.prototype.bind(self, scancode, action_name) self.bindings[action_name] = scancode end function Input.prototype.isDown(self, action_name) if action_name then return love.keyboard.isDown(self.bindings[action_name]) end for action_name in pairs(self.bindings) do if love.keyboard.isDown(self.bindings[action_name]) then return true end end return false end function Input.prototype.getKeyPressed(self) local keypressed = {} for action_name in pairs(self.bindings) do local key = self.bindings[action_name] if love.keyboard.isDown(key) then __TS__ArrayPush(keypressed, action_name) end end return keypressed end return ____exports
if managers.system_menu:is_active() then do return end end UT.openMenu(UT.menus.main())
-- scaffolding entry point for stb return dofile("stb.lua")
-- Used by the meshes. register_material(`Small`, { }) print "Loading Test.08.mesh" disk_resource_load(`Test.08.mesh`) print "Using Test.08.mesh" b08 = gfx_body_make(`Test.08.mesh`) print "Loading Test.08.mesh" disk_resource_load(`Test.10.mesh`) print "Using Test.08.mesh" b10 = gfx_body_make(`Test.10.mesh`)
local colors = require("CHPastel.utils").colors local Group = require("CHPastel.utils").Group Group.new("NvimStringSpecial", colors.green, nil, nil) Group.new("NvimInvalidStringSpecial", colors.green, nil, nil)
slot2 = "SlwhView" SlwhView = class(slot1) slot2 = "slwh.view.ccs.SlwhLoadingCcsView" requireLuaFromModule(slot1) slot2 = "slwh.view.ccs.SlwhRoomCcsView" requireLuaFromModule(slot1) slot2 = "slwh.view.ccs.SlwhBankCcsView" requireLuaFromModule(slot1) slot2 = "slwh.view.ccs.SlwhBattleCcsView" requireLuaFromModule(slot1) slot2 = "slwh.view.ccs.SlwhMenuItemCcsView" requireLuaFromModule(slot1) slot2 = "slwh.view.ccs.SlwhNoticeCcsPane" requireLuaFromModule(slot1) slot2 = "slwh.view.ccs.SlwhJettonCcsView" requireLuaFromModule(slot1) slot2 = "slwh.view.ccs.SlwhRewardCcsView" requireLuaFromModule(slot1) slot2 = "slwh.view.ccs.SlwhRuleCcsView" requireLuaFromModule(slot1) slot2 = "slwh.view.ccs.SlwhOnlineCcsView" requireLuaFromModule(slot1) slot2 = "slwh.view.ccs.SlwhJettonNewCcsView" requireLuaFromModule(slot1) ccs.SlwhRoomView = SlwhRoomCcsView ccs.SlwhBankCcsView = SlwhBankCcsView ccs.SlwhBattleCcsView = SlwhBattleCcsView ccs.SlwhJettonCcsView = SlwhJettonCcsView ccs.SlwhNoticeCcsPane = SlwhNoticeCcsPane ccs.SlwhMenuItemCcsView = SlwhMenuItemCcsView ccs.SlwhRuleCcsView = SlwhRuleCcsView ccs.SlwhLoadingCcsView = SlwhLoadingCcsView ccs.SlwhJettonNewCcsView = SlwhJettonNewCcsView ccs.SlwhOnlineCcsView = SlwhOnlineCcsView SlwhView.ctor = function (slot0, slot1, slot2) slot0.model = slot1 slot0.controller = slot2 slot8 = "module/slwh/csb/layer/Slwh.csb" ClassUtil.extends(slot4, slot0, BaseModuleUIView, true) slot0._maskOpacity = 0 slot6 = false slot0.setRootClickable(slot4, slot0) end SlwhView.onShow = function (slot0) slot3 = slot0 BaseModuleUIView.onShow(slot2) end SlwhView.onHide = function (slot0) slot3 = slot0 BaseModuleUIView.onHide(slot2) end SlwhView.bindChildrenViews = function (slot0) slot5 = slot0 slot12 = true slot0.bindTabView(slot6, slot0, slot1, "module/slwh/csb/layer/SlwhRoom.csb", slot4, VIEW_TYPE_ROOM) slot12 = true slot0.bindTabView(slot6, slot0, slot1, "module/slwh/csb/layer/SlwhBattle.csb", slot4, VIEW_TYPE_BATTLE) slot12 = false slot0.bindTabView(slot6, slot0, slot2, "module/slwh/csb/layer/SlwhLoading.csb", "isShowingLoading", true) slot10 = slot0 slot12 = false slot0.bindTabView(slot6, slot0, slot0.getRootView("module/slwh/csb/layer/SlwhLoading.csb").layerMenu, "module/slwh/csb/layer/SlwhMenu.csb", "isShowingMenu", true) slot10 = "isShowingRule" slot0.bindPopUpChildView(slot6, slot0, "rule", "module/slwh/csb/layer/SlwhRule.csb") slot10 = "isShowingSetting" slot0.bindPopUpChildView(slot6, slot0, "setting", "module/slwh/csb/layer/SlwhSetting.csb") slot10 = "isShowingBank" slot0.bindPopUpChildView(slot6, slot0, "bank", "module/slwh/csb/layer/SlwhBank.csb") slot12 = slot0:getRootView().layer_tips slot0.bindPopUpChildView(slot6, slot0, "jetton_panel", "module/slwh/csb/layer/SlwhJettonNew.csb", "isShowingJetton", true) slot10 = "isShowingOnline" slot0.bindPopUpChildView(slot6, slot0, "online", "module/slwh/csb/layer/SlwhOnline.csb") slot7 = slot0 slot0.model.noticeControl = slot0.getRootView(slot6).layerGameNotice slot9 = slot0 slot0.model._layerTips = slot0.getRootView("online").layer_tips end SlwhView.hide = function (slot0, slot1, slot2, slot3) slot9 = slot3 BaseModuleUIView.hide(slot5, slot0, slot1, slot2) slot6 = audioMgr audioMgr.playMainMusic(slot5) end SlwhView.destroy = function (slot0) slot3 = slot0 BaseModuleUIView.destroy(slot2) slot0.model = nil slot0.controller = nil end return
--- enemy that is accompanied by an escort My.EventHandler:register("onEnemySpawn", function(_, enemyInfo) local escortConfig = enemyInfo:getConfig().escort if escortConfig == nil then return end local spawns = {} Cron.regular(function(self) if not enemyInfo:isSpawned() then Cron.abort(self) else for i, droneInfo in ipairs(spawns) do if not droneInfo:isSpawned() then table.remove(spawns, i) end end if Util.size(spawns) < escortConfig.max then local droneInfo = My.EnemyInfo(escortConfig.template.name) local drone = droneInfo:spawnEnemyShip() local x, y = enemyInfo:getShipObject():getPosition() drone:setPosition(x, y) Ship:withOrderQueue(drone) drone:addOrder(Order:defend(enemyInfo:getShipObject(), {minDefendTime = 9999})) drone:addOrder(Order:roaming()) table.insert(spawns, droneInfo) end end end, escortConfig.interval, escortConfig.interval / 2) end)
--intermediate interface info generator local format, gsub, unescape = string.format, string.gsub, unescape local pairs, ipairs, next = pairs, ipairs, next -------------------------------------------------------------------- module('yu', package.seeall) local getDeclName = getDeclName local getType, getTypeDecl = getType, getTypeDecl local isBuiltinType, getBuiltinType = isBuiltinType, getBuiltinType local getConstNode, constToString = getConstNode, constToString -------------------------------------------------------------------- local yigenModule, yigenClass, yigenFunc, yigenEnum, yigenNode, yigenVar, yigenSignal -------------------------------------------------------------------- ----YI Generator---- -------------------------------------------------------------------- function yigenNode( gen, node ) local tag = node.tag local name = node.name gen:cr() gen:appendf('%s = {', name) gen:ii() gen:cr() gen:appendf('tag = %q ; name = %q ; refname = %q ;', tag, name , node.refname) gen:cr() gen:appendf('p0 = %d; p1 = %d;', node.p0, node.p1) if tag == 'funcdecl' or tag == 'methoddecl' then if node.abstract then gen:cr() gen'abstract = true ;' end if node.final then gen:cr() gen'final = true ;' end yigenFunc(gen,node) elseif tag == 'var' then yigenVar(gen,node) elseif tag == 'classdecl' then yigenClass(gen,node) elseif tag == 'enumdecl' then yigenEnum(gen,node) elseif tag == 'import' then yigenImport(gen, node) elseif tag == 'signaldecl' then yigenSignal(gen, node) else error('unsupported yi generation:'..tag) end gen:di() gen:cr() gen'};' gen:cr() end function yigenFunc(gen,f) yigenType(gen, f.type) end function yigenImport(gen, i) gen:cr() gen:appendf('path = %q;', i.mod.path) end function yigenClass(gen,c) if c.superclass then gen:cr() gen:appendf('superclass = %q ;', c.superclass.name) end if c.abstract then gen:cr() gen'abstract = true;' end gen:cr() gen'scope = {' gen:ii() local scope=c.scope --member for k, v in pairs(scope) do if not v.private then yigenNode(gen, v) end end gen:di() gen:cr() gen'};' end function yigenVar(gen,v) gen:cr() gen:appendf('vtype = %q;',v.vtype) yigenType(gen , v.type) end function yigenEnum(gen,e) gen:cr() gen'scope={' for i,t in pairs(e.items) do gen:appendf(' %s = %d,', t.name, t.value.v) end gen'};' end function yigenModule(gen,m) --info gen'return {' gen:ii() gen:cr() gen:cr() gen'----module info--' gen:cr() gen:appendf('file=%q;', m.file) gen:cr() gen:appendf('name=%q;', m.name) gen:cr() gen'line_offset={' local off1=0 for l,off in ipairs(m.lineOffset) do gen:append((off-off1)..',') off1=off end gen'};' gen:cr() gen'import={' gen:ii() for i,node in ipairs(m.heads) do if node.tag == 'import' then ex=node.mod gen:cr() gen'{' gen:appendf("path = %q,",ex.path) if node.alias then gen:appendf("alias = %q,",node.alias) end gen'},' end end gen:di() gen:cr() gen'};' gen:cr() gen:cr() gen'----interface info--' gen:cr() --scope gen:cr() gen'scope={' gen:ii() local scope=m.scope for k, v in pairs(scope) do if not v.private then yigenNode(gen, v) end end gen:di() gen:cr() gen'}' gen:cr() gen:di() gen:cr() gen'}' gen:cr() end function yigenType(gen, t, typekey) local td = getTypeDecl(t) gen:cr() gen:appendf('%s = ', typekey or 'type') local tag=td.tag if tag=='functype' then --make signature gen'{' gen:ii() gen:cr() gen'tag = "functype";' gen:cr() gen:appendf('name = %q; ', td.name) --args gen:cr() if next(td.args) then gen'args = {' gen:ii() for i,arg in ipairs(td.args) do gen:cr() gen'{' gen:ii() gen:cr() gen:appendf('name = %q;',arg.name) yigenType(gen, arg.type, 'type') if arg.value then gen:cr() local c, extra = getConstNode( arg.value ) gen:appendf( 'value = {%s};', constToString( c ) ) if extra and extra.tag == 'enumitem' then gen:cr() gen:appendf( 'item = %q;', extra.name ) end end gen:di() gen:cr() gen'},' end gen:di() gen:cr() gen'};' else gen'args = {} ;' end gen:cr() local ret=td.rettype gen'rettype = {' gen:ii() if ret.tag=='mulrettype' then for i, rt in ipairs(ret.types) do gen:cr() gen'{' gen:ii() if rt.alias then gen:cr() gen:appendf('alias=%q;',rt.alias) end yigenType(gen, rt) gen:di() gen'},' end else gen:cr() gen'{' gen:ii() if ret.alias then gen:cr() gen:appendf('alias=%q;',ret.alias) end yigenType(gen, ret) gen:di() gen:cr() gen'}' end gen:di() gen:cr() gen'}' --end of ret gen:di() gen:cr() gen'};' --end of functype elseif tag=='tabletype' then gen'{' gen:ii() gen:cr() gen'tag = "tabletype";' gen:cr() gen:appendf('name = %q;', td.name or '??') yigenType(gen, td.ktype, 'ktype') yigenType(gen, td.etype, 'etype') gen:di() gen:cr() gen'};' elseif tag=='vararg' then gen'{' gen:ii() gen:cr() gen'tag = "vararg";' gen:cr() gen:appendf('name = %q;', td.name or '??') yigenType(gen, td.type, "type") gen:di() gen:cr() gen'};' else if not td.name then table.foreach(td,print) end gen:appendf( '%q ;', td.name) end end function generateInterface(m) local gen=newCodeWriter({noindent=true}) yigenModule(gen, m) return gen:tostring() end -------------------------------------------------------------------- ----YI Loader---- -------------------------------------------------------------------- local yiloadNode, yiloadClass, yiloadVar, yiloadFunc, yiloadType, yiloadImport local function yifindExternSymbol( entryModule, name, searchSeq ) --should be safe without check duplications local externModules = entryModule.externModules if externModules then entryModule._seq = searchSeq --a random table as sequence for p,m in pairs(externModules) do if m.__seq ~= searchSeq and not entryModule.namedExternModule[m] then m.__seq = searchSeq local decl = m.scope[name] if decl and not decl.private then return decl end decl = yifindExternSymbol(m,name,searchSeq) if decl then return decl end end end end return nil end local function yifindSymbol( m, name ) local s = getBuiltinType( name ) if s then return s end s = m.scope[name] if s then return s end s = yifindExternSymbol( m, name, {} ) assert(s) return s -- error('todo extern symbol:'..name) end function yiloadNode( d ) if d.resolveState == 'done' then return end local tag = d.tag if tag == 'funcdecl' or tag == 'methoddecl' then yiloadFunc(d) elseif tag == 'var' then yiloadVar(d) elseif tag == 'classdecl' then yiloadClass(d) elseif tag == 'enumdecl' then yiloadEnum(d) elseif tag == 'import' then yiloadImport(d) end d.resolveState = 'done' end function yiloadFunc( f ) f.type=yiloadType(f.module, f.type) end function yiloadClass( c ) for k, d in pairs(c.scope) do d.module = c.module yiloadNode(d) end c.valuetype = true c.type = classMetaType if c.superclass then c.superclass = yifindSymbol(c.module, c.superclass) end end function yiloadEnum( e ) e.valuetype = true e.type = enumMetaType local scope = e.scope --convert to resolver acceptable format for k,v in pairs(scope) do scope[k] = { tag = 'enumitem', name = k, value = makeNumberConst(v), type = e, resolveState = 'done', } end e.items=newitems end function yiloadImport( i ) local name = i.name for m in pairs( i.module.namedExternModule ) do if m.path == i.path then i.mod = m break end end if not i.mod then error('FATAL: named module not found:'..name) end i.type = moduleMetaType end function yiloadVar( v ) v.type=yiloadType(v.module, v.type) end function yiloadType( m, t ) local tt = type(t) if tt == 'string' then return yifindSymbol(m, t) elseif tt == 'table' then local tag=t.tag if tag == 'functype' then t.resolveState = 'done' t.valuetype = true t.type = funcMetaType local args=t.args for i, arg in ipairs(args) do arg.tag = 'arg' arg.type = yiloadType( m, arg.type ) if arg.value then local v = arg.value[1] local argType = arg.type if argType == nilType then arg.value = nilConst elseif argType == numberType then arg.value = makeNumberConst(v) elseif argType == stringType then arg.value = makeStringConst(v) elseif argType == booleanType then arg.value = makeBooleanConst(v) elseif argType.tag == 'enumdecl' then if v == nil then arg.value = nilConst else if argType.resolveState ~= 'done' then yiloadNode( argType ) end local item = argType.scope[ arg.item ] assert( type(item) == 'table', type(item) ) arg.value = item end else error("FATAL:unsupported arg value type:" .. argType.name) end end end local ret=t.rettype local converted = {} for i, rt in ipairs(ret) do converted[i] = yiloadType( m, rt.type ) end if #converted>1 then t.rettype = { tag = 'mulrettype', types = converted } else t.rettype = converted[1] end return t elseif tag == 'tabletype' then t.valuetype = true t.type = tableMetaType t.ktype = yiloadType( m, t.ktype ) t.etype = yiloadType( m, t.etype ) t.resolveState = 'done' return t elseif tag=='vararg' then t.valuetype = false t.type = yiloadType( m, t.type ) t.resolveState = 'done' return t else error("???") end end end local function fixpath( p ) p = string.gsub(p,'\\','/') return p end local function stripExt( p ) p = fixpath(p) p = string.gsub(p,'%..*$','') return p end function loadInterface( data, imports, namedExternModule ) local m={} m.file = data.file m.path = data.file m.name = data.name m.modpath = stripExt(m.path) local externModules = {} for im, mod in pairs(imports) do externModules[mod.path] = mod end m.externModules = externModules m.namedExternModule = namedExternModule m.lineOffset = data.line_offset m.scope = data.scope m.module = m for k, d in pairs(m.scope) do d.module = m yiloadNode(d) end m.resolveState = 'done' return m end
function onEvent(name, value1, value2) if name == 'Hide HUD' then value1=tonumber(value1); if value1 == 1 then --hide setProperty('scoreTxt.visible', false); setProperty('healthBar.visible', false); setProperty('healthBarBG.visible', false); setProperty('iconP1.visible', false); setProperty('iconP2.visible', false); setProperty('botplayTxt.visible', false); setProperty('timeBar.visible', false); setProperty('timeBarBG.visible', false); setProperty('timeTxt.visible', false); elseif value1 == 0 then --bring it back setProperty('scoreTxt.visible', true); setProperty('healthBar.visible', true); setProperty('healthBarBG.visible', true); setProperty('iconP1.visible', true); setProperty('iconP2.visible', true); if botPlay == true then --in case it's supposed to stay hidden setProperty('botplayTxt.visible', true); end setProperty('timeBar.visible', true); setProperty('timeBarBG.visible', true); setProperty('timeTxt.visible', true); end end end
-- ----------------------------------------------------------------------------- -- Parse -- ----------------------------------------------------------------------------- describe('String.parse', function() spec('short string', function() assert.has_subtable({ '' }, parse.String('""')) assert.has_subtable({ 'hello' }, parse.String('"hello"')) assert.has_subtable({ 'hello' }, parse.String("'hello'")) assert.has_subtable({ 'hello\\nworld' }, parse.String("'hello\\nworld'")) assert.has_subtable({ '\\\\' }, parse.String("'\\\\'")) assert.has_error(function() parse.String('"hello') end) assert.has_error(function() parse.String('"hello\nworld"') end) end) spec('long string', function() assert.has_subtable({ ' hello world ' }, parse.String('[[ hello world ]]')) assert.has_subtable({ 'hello\nworld' }, parse.String('[[hello\nworld]]')) assert.has_subtable({ 'a{bc}d' }, parse.String('[[a\\{bc}d]]')) assert.has_subtable({ 'a[[b' }, parse.String('[=[a[[b]=]')) assert.has_error(function() parse.String('[[hello world') end) assert.has_error(function() parse.String('[[hello world {2]]') end) end) spec('interpolation', function() assert.has_subtable( { 'hello ', { value = '3' } }, parse.String('"hello {3}"') ) assert.has_subtable( { 'hello ', { value = '3' } }, parse.String("'hello {3}'") ) assert.has_subtable( { 'hello ', { value = '3' } }, parse.String('[[hello {3}]]') ) end) end) -- ----------------------------------------------------------------------------- -- Compile -- ----------------------------------------------------------------------------- describe('String.compile', function() spec('compile short string', function() assert.are.equal('"hello"', compile.String('"hello"')) assert.are.equal("'hello'", compile.String("'hello'")) assert.are.equal("'hello\\nworld'", compile.String("'hello\\nworld'")) assert.are.equal("'\\\\'", compile.String("'\\\\'")) end) spec('compile long string', function() assert.eval('hello world', compile.String('[[hello world]]')) assert.eval(' hello\nworld', compile.String('[[ hello\nworld]]')) assert.eval('a{bc}d', compile.String('[[a\\{bc}d]]')) assert.eval('a[[b', compile.String('[=[a[[b]=]')) end) spec('compile interpolation', function() assert.eval('hello 3', compile.String('"hello {3}"')) assert.eval('hello 3', compile.String("'hello {3}'")) assert.eval('hello 3', compile.String('[[hello {3}]]')) end) end)
local ViewBase = require("games/common2/module/viewBase"); local MatchToolbarView = class(ViewBase,false); local l_index = 0; local getIndex = function ( ... ) l_index = l_index + 1; return l_index; end MatchToolbarView.s_controls = { shield = getIndex(); menu_btn = getIndex(); more_view = getIndex(); exit_btn = getIndex(); setting_btn = getIndex(); menu_view = getIndex(); }; MatchToolbarView.ctor = function (self, seat, layoutConfig) super(self, layoutConfig); self:setFillParent(true,true); self.m_ctrl = MatchToolbarView.s_controls; self:_init(); CommonRoomTimer2.getInstance():addCallBack(self, self.onUpdateTime); EventDispatcher.getInstance():register(Event.Call,self,self.onNativeEvent); NativeEvent.getInstance():getBatteryLevel(); end MatchToolbarView.dtor = function (self) CommonRoomTimer2.getInstance():clean(self); EventDispatcher.getInstance():unregister(Event.Call,self,self.onNativeEvent); end MatchToolbarView._init = function (self) self.m_shield = self:findViewById(self.m_ctrl.shield); self.m_moreView = self:findViewById(self.m_ctrl.more_view); if self.m_shield then self.m_shield:setVisible(false); end if self.m_moreView then self.m_moreView:setVisible(false); end end MatchToolbarView.parseConfig = function(self, config) config = table.verify(config); local menu_view_config = table.verify(config.menu_view); if not table.isEmpty(menu_view_config) then local menu_view = self:findViewById(self.m_ctrl.menu_view); menu_view:setPos(menu_view_config.x,menu_view_config.y); if menu_view_config.align then menu_view:setAlign(menu_view_config.align); end end self:_initMenuBtnView(config.menu_btn_config); end --配置菜单按钮的位置 MatchToolbarView._initMenuBtnView = function(self,menu_btn_config) if not table.isEmpty(menu_btn_config) then local menu_btn = self:findViewById(self.m_ctrl.menu_btn); menu_btn:setPos(menu_btn_config.x,menu_btn_config.y); if menu_btn_config.align then menu_btn:setAlign(menu_btn_config.align); end end end MatchToolbarView.hideMoreView = function (self) if self.m_moreView then self.m_moreView:setVisible(true); self.m_moreView:removeProp(1); self.m_moreView:removeProp(2); local width, height = self.m_moreView:getSize(); self.m_moreView:addPropTransparency(1,kAnimNormal,100,0,1,0); local lastAnim = self.m_moreView:addPropScale(2,kAnimNormal,100,0,1,0,1,0,kCenterXY,width,0); if lastAnim then lastAnim:setDebugName("MatchToolbarView|hideMoreView|lastAnim"); lastAnim:setEvent(self, function ( ... ) self.m_moreView:removeProp(1); self.m_moreView:removeProp(2); self.m_moreView:setVisible(false); end); else self.m_moreView:setVisible(false); end end if self.m_shield then self.m_shield:setVisible(false); end end MatchToolbarView.showMoreView = function (self) if self.m_moreView then self.m_moreView:setVisible(true); self.m_moreView:removeProp(1); self.m_moreView:removeProp(2); local width, height = self.m_moreView:getSize(); self.m_moreView:addPropTransparency(1,kAnimNormal,100,0,0,1); local lastAnim = self.m_moreView:addPropScale(2,kAnimNormal,100,0,0,1,0,1,kCenterXY,width,0); if lastAnim then lastAnim:setDebugName("MatchToolbarView|hideMoreView|lastAnim"); lastAnim:setEvent(self, function ( ... ) self.m_moreView:removeProp(1); self.m_moreView:removeProp(2); self.m_moreView:setVisible(true); end); else self.m_moreView:setVisible(true); end end if self.m_shield then self.m_shield:setVisible(true); end end MatchToolbarView.onShieldClick = function (self, finger_action, x, y, drawing_id_first, drawing_id_current) if finger_action == kFingerUp then self:hideMoreView(); end end MatchToolbarView.onMenuBtnClick = function (self) if self.m_moreView:getVisible() then self:hideMoreView(); else self:showMoreView(); end end MatchToolbarView.onExitBtnClick = function (self) self:hideMoreView(); end MatchToolbarView.onSettingBtnClick = function (self) self:hideMoreView(); self:_showSettingWindow(); end --弹出设置窗口 MatchToolbarView._showSettingWindow = function(self) local action = GameMechineConfig.ACTION_NS_CREATVIEW; local data = {viewName = GameMechineConfig.VIEW_SETTING} MechineManage.getInstance():receiveAction(action,data); local action = GameMechineConfig.ACTION_NS_OPEN_SETTING; MechineManage.getInstance():receiveAction(action); end MatchToolbarView.s_controlConfig = { [MatchToolbarView.s_controls.shield] = {"shield"}; [MatchToolbarView.s_controls.menu_btn] = {"menu_view","menu_btn"}; [MatchToolbarView.s_controls.more_view] = {"menu_view","more_view"}; [MatchToolbarView.s_controls.exit_btn] = {"menu_view","more_view","exit_btn"}; [MatchToolbarView.s_controls.setting_btn] = {"menu_view","more_view","setting_btn"}; [MatchToolbarView.s_controls.menu_view] = {"menu_view"}; }; MatchToolbarView.s_controlFuncMap = { [MatchToolbarView.s_controls.shield] = MatchToolbarView.onShieldClick; [MatchToolbarView.s_controls.menu_btn] = MatchToolbarView.onMenuBtnClick; [MatchToolbarView.s_controls.exit_btn] = MatchToolbarView.onExitBtnClick; [MatchToolbarView.s_controls.setting_btn] = MatchToolbarView.onSettingBtnClick; }; return MatchToolbarView;
local storyboard = require( "storyboard" ) local scene = storyboard.newScene() local widget = require 'widget' local otherSoundEffect = require 'gameLogic.otherSoundEffect' -- local forward references local currentPage local currentRank local lastScore local numberOfPages local rankTable local beginX, endX local font = storyboard.state.font local userRank, userFacebookID local soundEffect -------------------- HELPER FUNCTIONS ----------------------- -- check whether the user swipes left/right, and change the leaderboard score correspondingly -- if user swipes right, it shows the next page of scores (vice versa) local function flipPages() local xDistance = math.abs(endX - beginX) if xDistance > 50 then if beginX > endX then --swipe left, turn to previous page if currentPage < numberOfPages then soundEffect:play("swipe") for i = 1, rankTable[currentPage].numChildren, 1 do transition.to(rankTable[currentPage][i][1], {time=300, x = -450 - 20}) transition.to(rankTable[currentPage][i][2], {time=300, x = -450 - 80}) transition.to(rankTable[currentPage][i][3], {time=300, x = -450 - 250}) end for i = 1, rankTable[currentPage+1].numChildren, 1 do transition.to(rankTable[currentPage+1][i][1], {time=300, x=rankTable[currentPage+1][i][1].xPosition}) transition.to(rankTable[currentPage+1][i][2], {time=300, x=rankTable[currentPage+1][i][2].xPosition}) transition.to(rankTable[currentPage+1][i][3], {time=300, x=rankTable[currentPage+1][i][3].xPosition}) end currentPage = currentPage + 1 end else -- swipe right, turn to next page if currentPage > 1 then soundEffect:play("swipe") for i = 1, rankTable[currentPage].numChildren, 1 do transition.to(rankTable[currentPage][i][1], {time=300, x = 450 + 20}) transition.to(rankTable[currentPage][i][2], {time=300, x = 450 + 80}) transition.to(rankTable[currentPage][i][3], {time=300, x = 450 + 250}) end for i = 1, rankTable[currentPage-1].numChildren, 1 do transition.to(rankTable[currentPage-1][i][1], {time=300, x = rankTable[currentPage-1][i][1].xPosition}) transition.to(rankTable[currentPage-1][i][2], {time=300, x = rankTable[currentPage-1][i][2].xPosition}) transition.to(rankTable[currentPage-1][i][3], {time=300, x = rankTable[currentPage-1][i][3].xPosition}) end currentPage = currentPage - 1 end end end end -- swipe listener (TOUCH EVENT) local function swipe(event) if event.phase == "began" then beginX = event.x end if event.phase == "ended" and beginX then endX = event.x if pcall(flipPages) then -- do nothing else end end end -- trims a long name into a less characters name. -- For example, if a name "Sharon Amfbfihebidc Liangberg" => "Sharon A. L." local function trimName(name) -- split name into parts local nameTable = {} for i in string.gmatch(name, "%a+") do table.insert(nameTable, i) end -- case if: user name has first_name, middle_name, and last_name if #nameTable == 3 then local first_name = nameTable[1] local middle_name = nameTable[2] local last_name = nameTable[3] if string.len(first_name) > 13 then first_name = first_name:sub(0, 13) .. "." end middle_name = middle_name:sub(0, 1) .. "." last_name = last_name:sub(0,1) .. "." return (first_name .. " " .. middle_name .. " " .. last_name) -- case if: user has first_name, and last_name elseif #nameTable == 2 then local first_name = nameTable[1] local last_name = nameTable[2] if string.len(first_name) > 13 then first_name = first_name:sub(0, 13) .. "." end last_name = last_name:sub(0,1) .. "." return (first_name .. " " .. last_name) -- case if: user has first_name only elseif #nameTable == 1 then local first_name = nameTable[1] if string.len(first_name) > 13 then first_name = first_name:sub(0, 13) .. "." end return (first_name) end end -- show the header name of each columns(rank, name, score) local function displayHeader() local group = display.newGroup() local rankText = display.newText("Rank#", 5, 13, font, 17) group:insert(rankText) local nameText = display.newText("Name", 80, 13, font, 17) group:insert(nameText) local scoreText = display.newText("Score", 240, 13, font, 17) group:insert(scoreText) return group end -- shows one user's leaderboard score in one row local function displayFriendsScore(i, name, score, fbid) local group = display.newGroup() -- if user's rank if score < lastScore then lastScore = score currentRank = currentRank + 1 end rank = currentRank if fbid == userFacebookID then userRank = rank end -- rank text local rankNumberText = display.newText(rank, 450, 28*i+47, font, 14) rankNumberText.anchorX, rankNumberText.anchorY = 0, 0 rankNumberText.xPosition = 30 rankNumberText.yPosition = 28*i+47 group:insert(rankNumberText) -- user's friends' name text local playerName = trimName(name) local nameText = display.newText(playerName, 450, 28*i+47, font, 14) nameText.anchorX, nameText.anchorY = 0, 0 nameText.xPosition = 84 nameText.yPosition = 28*i+47 group:insert(nameText) -- score text local scoreText = display.newText(score, 450, 28*i+47, font, 14) scoreText.anchorX, scoreText.anchorY = 0, 0 scoreText.xPosition = 265 scoreText.yPosition = 28*i+47 group:insert(scoreText) return group end -- display 10 users's leaderboard score local function displayTenFriendsScore(pageNum, data) local group = display.newGroup() local firstIndexPosition = (pageNum)*10 + 1 if firstIndexPosition <= #data then local min = math.min(10, #data - (pageNum*10)) for i=1, min, 1 do local index = i+(pageNum)*10 local name = data[index][1] local score = data[index][3] local facebookID = data[index][2] local rankEntry = displayFriendsScore(i, name, score, facebookID) group:insert(rankEntry) end end return group end -- shows information at the bottom (just your score) local function displayFooter() local group = display.newGroup() local yourScoreText = display.newText("Your Score", 230, 360, font, 18) group:insert(yourScoreText) return group end -- shows your score local function displayUserScore(name, score, rank) local group = display.newGroup() local rankText = display.newText(rank, 29, 385, font, 18) group:insert(rankText) local username = trimName(name) local nameText = display.newText(username, 84, 385, font, 18) group:insert(nameText) local scoreText = display.newText(score, 263, 385, font, 18) scoreText.anchorX, scoreText.anchorY = .5, .5 group:insert(scoreText) return group end ----------------------------------------------------------- -- Called when the scene's view does not exist: function scene:createScene( event ) local group = self.view soundEffect = otherSoundEffect.new() local background = display.newImageRect("images/leaderboardMenu.png", display.contentWidth, display.contentHeight) background.anchorX, background.anchorY = .5, .5 background.x = display.contentCenterX background.y = display.contentCenterY group:insert(background) userFacebookID = event.params.myScoreInformation[1][2] --userFacebookID = "100006269852943" currentPage = 1 currentRank = 1 --lastScore = 0 local data = event.params.friendsInformation lastScore = data[1][3] --[[ local data = { {"Sharon Amfbfihebidc Liangberg", "100006269852943", 38}, --1 {"James Amfbffhecjaa Warmanstein", "100006266853011", 30}, {"Maria Amfbgehebgbb Wongberg", "100006275852722", 28}, {"Donna Amfbfdegcjha Chengwitzsenescumansteinbergsonsky", "100006264573081", 20}, {"Mary Amfbgceabffe Moiduwitz", "100006273512665", 19}, {"Mike Amfbegaabedb Rosenthalstein", "100006257112542", 13}, {"Richard Amfbfbbaaicf Warmanman", "100006262211936", 8}, {"Dorothy Amfbfajdbjdd Letuchyson", "100006261042044", 0}, {"Richard Amfbfbbaaicf Warmanman", "100006262211936", 8}, {"Dorothy Amfbfajdbjdd Letuchyson", "100006261042044", 0}, -- 10 {"Richard Amfbfbbaaicf Warmanman", "100006262211936", 8}, -- 11 {"Dorothy Amfbfajdbjdd Letuchyson", "100006261042044", 0}, {"Sharon Amfbfihebidc Liangberg", "100006269852943", 38}, {"James Amfbffhecjaa Warmanstein", "100006266853011", 30}, {"Maria Amfbgehebgbb Wongberg", "100006275852722", 28}, {"Donna Amfbfdegcjha Chengwitzsenescumansteinbergsonsky", "100006264573081", 20}, {"Mary Amfbgceabffe Moiduwitz", "100006273512665", 19}, {"Mike Amfbegaabedb Rosenthalstein", "100006257112542", 13}, {"Richard Amfbfbbaaicf Warmanman", "100006262211936", 8}, {"Dorothy Amfbfajdbjdd Letuchyson", "100006261042044", 0}, -- 20 {"Richard Amfbfbbaaicf Warmanman", "100006262211936", 8}, {"Dorothy Amfbfajdbjdd Letuchyson", "100006261042044", 0}, {"Dorothy Amfbfajdbjdd Letuchyson", "100006261042044", 0}, {"Dorothy Amfbfajdbjdd Letuchyson", "100006261042044", 0}, } --]] numberOfPages = math.floor(#data/10) if #data%10 ~= 0 then numberOfPages = numberOfPages + 1 end --local header = displayHeader() --group:insert(header) rankTable = display.newGroup() for i = 0, numberOfPages, 1 do local rankPage = displayTenFriendsScore(i, data) rankTable:insert(rankPage) end for i = 1, rankTable[1].numChildren, 1 do rankTable[1][i][1].x = rankTable[1][i][1].xPosition rankTable[1][i][2].x = rankTable[1][i][2].xPosition rankTable[1][i][3].x = rankTable[1][i][3].xPosition end group:insert(rankTable) local myInformation = event.params.myScoreInformation local myScore = myInformation[1][3] local myName = myInformation[1][1] local footer = displayFooter() group:insert(footer) --local userScore = displayUserScore(data[1][1], data[1][3], userRank) --group:insert(userScore) local userScore = displayUserScore(myName, myScore, userRank) group:insert(userScore) local function backButtonListener(event) if event.phase == "ended" then soundEffect:play("back") storyboard.gotoScene("home-scene", "fade", 800) end end local backButton = widget.newButton{ defaultFile = "images/buttons/buttonBack.png", overFile = "images/buttons/buttonBackonclick.png", onEvent = backButtonListener } backButton.x = display.contentCenterX backButton.y = 447 group:insert(backButton) end -- Called BEFORE scene has moved onscreen: function scene:willEnterScene( event ) local group = self.view end -- Called immediately after scene has moved onscreen: function scene:enterScene( event ) local group = self.view Runtime:addEventListener("touch", swipe) local BGM = require 'gameLogic.backgroundMusic' BGM.play("main") end -- Called when scene is about to move offscreen: function scene:exitScene( event ) local group = self.view Runtime:removeEventListener("touch", swipe) end -- Called AFTER scene has finished moving offscreen: function scene:didExitScene( event ) local group = self.view soundEffect:dispose() soundEffect = nil end -- Called prior to the removal of scene's "view" (display group) function scene:destroyScene( event ) local group = self.view currentPage = nil currentRank = nil lastScore = nil numberOfPages = nil userRank = nil userFacebookID = nil rankTable:removeSelf() rankTable = nil beginX = nil endX = nil group:removeSelf() group = nil end -- Called if/when overlay scene is displayed via storyboard.showOverlay() function scene:overlayBegan( event ) local group = self.view local overlay_name = event.sceneName -- name of the overlay scene end -- Called if/when overlay scene is hidden/removed via storyboard.hideOverlay() function scene:overlayEnded( event ) local group = self.view local overlay_name = event.sceneName -- name of the overlay scene end --------------------------------------------------------------------------------- -- END OF YOUR IMPLEMENTATION --------------------------------------------------------------------------------- -- "createScene" event is dispatched if scene's view does not exist scene:addEventListener( "createScene", scene ) -- "willEnterScene" event is dispatched before scene transition begins scene:addEventListener( "willEnterScene", scene ) -- "enterScene" event is dispatched whenever scene transition has finished scene:addEventListener( "enterScene", scene ) -- "exitScene" event is dispatched before next scene's transition begins scene:addEventListener( "exitScene", scene ) -- "didExitScene" event is dispatched after scene has finished transitioning out scene:addEventListener( "didExitScene", scene ) -- "destroyScene" event is dispatched before view is unloaded, which can be -- automatically unloaded in low memory situations, or explicitly via a call to -- storyboard.purgeScene() or storyboard.removeScene(). scene:addEventListener( "destroyScene", scene ) -- "overlayBegan" event is dispatched when an overlay scene is shown scene:addEventListener( "overlayBegan", scene ) -- "overlayEnded" event is dispatched when an overlay scene is hidden/removed scene:addEventListener( "overlayEnded", scene ) --------------------------------------------------------------------------------- return scene
object_tangible_food_generic_shared_drink_aludium_pu36 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/food/generic/shared_drink_aludium_pu36.iff" } ObjectTemplates:addClientTemplate(object_tangible_food_generic_shared_drink_aludium_pu36, "object/tangible/food/generic/shared_drink_aludium_pu36.iff")
------------------------------------------------------------------------------ -- Copyright (c) 2006-2013 Fabien Fleutot and others. -- -- All rights reserved. -- -- This program and the accompanying materials are made available -- under the terms of the Eclipse Public License v1.0 which -- accompanies this distribution, and is available at -- http://www.eclipse.org/legal/epl-v10.html -- -- This program and the accompanying materials are also made available -- under the terms of the MIT public license which accompanies this -- distribution, and is available at http://www.lua.org/license.html -- -- Contributors: -- Fabien Fleutot - API and implementation -- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -- -- Summary: metalua parser, statement/block parser. This is part of the -- definition of module [mlp]. -- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -- -- Exports API: -- * [mlp.stat()] -- * [mlp.block()] -- * [mlp.for_header()] -- ------------------------------------------------------------------------------- local lexer = require 'lua.grammar.lexer' local gg = require 'lua.grammar.generator' local annot = require 'lua.compiler.parser.annot.generator' -------------------------------------------------------------------------------- -- List of all keywords that indicate the end of a statement block. Users are -- likely to extend this list when designing extensions. -------------------------------------------------------------------------------- return function(M) local _M = gg.future(M) M.block_terminators = { "else", "elseif", "end", "until", ")", "}", "]" } -- FIXME: this must be handled from within GG!!! -- FIXME: there's no :add method in the list anyway. Added by gg.list?! function M.block_terminators :add(x) if type (x) == "table" then for _, y in ipairs(x) do self :add (y) end else table.insert (self, x) end end ---------------------------------------------------------------------------- -- list of statements, possibly followed by semicolons ---------------------------------------------------------------------------- M.block = gg.list { name = "statements block", terminators = M.block_terminators, primary = function (lx) -- FIXME use gg.optkeyword() local x = M.stat (lx) if lx:is_keyword (lx:peek(), ";") then lx:next() end return x end } ---------------------------------------------------------------------------- -- Helper function for "return <expr_list>" parsing. -- Called when parsing return statements. -- The specific test for initial ";" is because it's not a block terminator, -- so without it gg.list would choke on "return ;" statements. -- We don't make a modified copy of block_terminators because this list -- is sometimes modified at runtime, and the return parser would get out of -- sync if it was relying on a copy. ---------------------------------------------------------------------------- local return_expr_list_parser = gg.multisequence{ { ";" , builder = function() return { } end }, default = gg.list { _M.expr, separators = ",", terminators = M.block_terminators } } local for_vars_list = gg.list{ name = "for variables list", primary = _M.id, separators = ",", terminators = "in" } ---------------------------------------------------------------------------- -- for header, between [for] and [do] (exclusive). -- Return the `Forxxx{...} AST, without the body element (the last one). ---------------------------------------------------------------------------- function M.for_header (lx) local vars = M.id_list(lx) if lx :is_keyword (lx:peek(), "=") then if #vars ~= 1 then gg.parse_error (lx, "numeric for only accepts one variable") end lx:next() -- skip "=" local exprs = M.expr_list (lx) if #exprs < 2 or #exprs > 3 then gg.parse_error (lx, "numeric for requires 2 or 3 boundaries") end return { tag="Fornum", vars[1], unpack (exprs) } else if not lx :is_keyword (lx :next(), "in") then gg.parse_error (lx, '"=" or "in" expected in for loop') end local exprs = M.expr_list (lx) return { tag="Forin", vars, exprs } end end ---------------------------------------------------------------------------- -- Function def parser helper: id ( . id ) * ---------------------------------------------------------------------------- local function fn_builder (list) local acc = list[1] local first = acc.lineinfo.first for i = 2, #list do local index = M.id2string(list[i]) local li = lexer.new_lineinfo(first, index.lineinfo.last) acc = { tag="Index", acc, index, lineinfo=li } end return acc end local func_name = gg.list{ _M.id, separators = ".", builder = fn_builder } ---------------------------------------------------------------------------- -- Function def parser helper: ( : id )? ---------------------------------------------------------------------------- local method_name = gg.onkeyword{ name = "method invocation", ":", _M.id, transformers = { function(x) return x and x.tag=='Id' and M.id2string(x) end } } ---------------------------------------------------------------------------- -- Function def builder ---------------------------------------------------------------------------- local function funcdef_builder(x) local name, method, func = unpack(x) if method then name = { tag="Index", name, method, lineinfo = { first = name.lineinfo.first, last = method.lineinfo.last } } table.insert (func[1], 1, {tag="Id", "self"}) end local r = { tag="Set", {name}, {func} } r[1].lineinfo = name.lineinfo r[2].lineinfo = func.lineinfo return r end ---------------------------------------------------------------------------- -- if statement builder ---------------------------------------------------------------------------- local function if_builder (x) local cond_block_pairs, else_block, r = x[1], x[2], {tag="If"} local n_pairs = #cond_block_pairs for i = 1, n_pairs do local cond, block = unpack(cond_block_pairs[i]) r[2*i-1], r[2*i] = cond, block end if else_block then table.insert(r, #r+1, else_block) end return r end -------------------------------------------------------------------------------- -- produce a list of (expr,block) pairs -------------------------------------------------------------------------------- local elseifs_parser = gg.list { gg.sequence { _M.expr, "then", _M.block , name='elseif parser' }, separators = "elseif", terminators = { "else", "end" } } local annot_expr = gg.sequence { _M.expr, gg.onkeyword{ "#", gg.future(M, 'annot').tf }, builder = function(x) local e, a = unpack(x) if a then return { tag='Annot', e, a } else return e end end } local annot_expr_list = gg.list { primary = annot.opt(M, _M.expr, 'tf'), separators = ',' } ------------------------------------------------------------------------ -- assignments and calls: statements that don't start with a keyword ------------------------------------------------------------------------ local function assign_or_call_stat_parser (lx) local e = annot_expr_list (lx) local a = lx:is_keyword(lx:peek()) local op = a and M.assignments[a] -- TODO: refactor annotations if op then --FIXME: check that [e] is a LHS lx :next() local annots e, annots = annot.split(e) local v = M.expr_list (lx) if type(op)=="string" then return { tag=op, e, v, annots } else return op (e, v) end else assert (#e > 0) if #e > 1 then gg.parse_error (lx, "comma is not a valid statement separator; statement can be ".. "separated by semicolons, or not separated at all") elseif e[1].tag ~= "Call" and e[1].tag ~= "Invoke" then local typename if e[1].tag == 'Id' then typename = '("'..e[1][1]..'") is an identifier' elseif e[1].tag == 'Op' then typename = "is an arithmetic operation" else typename = "is of type '"..(e[1].tag or "<list>").."'" end gg.parse_error (lx, "This expression %s; ".. "a statement was expected, and only function and method call ".. "expressions can be used as statements", typename); end return e[1] end end M.local_stat_parser = gg.multisequence{ -- local function <name> <func_val> { "function", _M.id, _M.func_val, builder = function(x) local vars = { x[1], lineinfo = x[1].lineinfo } local vals = { x[2], lineinfo = x[2].lineinfo } return { tag="Localrec", vars, vals } end }, -- local <id_list> ( = <expr_list> )? default = gg.sequence{ gg.list{ primary = annot.opt(M, _M.id, 'tf'), separators = ',' }, gg.onkeyword{ "=", _M.expr_list }, builder = function(x) local annotated_left, right = unpack(x) local left, annotations = annot.split(annotated_left) return {tag="Local", left, right or { }, annotations } end } } ------------------------------------------------------------------------ -- statement ------------------------------------------------------------------------ M.stat = gg.multisequence { name = "statement", { "do", _M.block, "end", builder = function (x) return { tag="Do", unpack (x[1]) } end }, { "for", _M.for_header, "do", _M.block, "end", builder = function (x) x[1][#x[1]+1] = x[2]; return x[1] end }, { "function", func_name, method_name, _M.func_val, builder=funcdef_builder }, { "while", _M.expr, "do", _M.block, "end", builder = "While" }, { "repeat", _M.block, "until", _M.expr, builder = "Repeat" }, { "local", _M.local_stat_parser, builder = unpack }, { "return", return_expr_list_parser, builder = function(x) x[1].tag='Return'; return x[1] end }, { "break", builder = function() return { tag="Break" } end }, { "-{", gg.future(M, 'meta').splice_content, "}", builder = unpack }, { "if", gg.nonempty(elseifs_parser), gg.onkeyword{ "else", M.block }, "end", builder = if_builder }, default = assign_or_call_stat_parser } M.assignments = { ["="] = "Set" } function M.assignments:add(k, v) self[k] = v end return M end
-- Copyright (c) 2017-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the license found in the LICENSE file in -- the root directory of this source tree. An additional grant of patent rights -- can be found in the PATENTS file in the same directory. -- --[[ -- -- Common search functions used for sentence generation. A search function is -- expected to return a table containing the following functions, all operating -- on mini-batches: -- - `init(bsz, source)` will be called prior to generation -- - `prune(step, ldist)` is called at every generation step with the model -- output, which are scores for all words in the dictionary after -- LogSoftMax. This function -- is expected to return a table with the following entries: -- - `nextIn`: model input for the next generation step (dictionary -- indices). -- - `nextHid`: index for hidden state propagation -- - `eos`: boolean flag indicating if generation should be stopped. -- Except for `eos`, these are all tensors of size (bsz * beam). -- - `results()`: returns three items: a (bsz * beam) table of hypotheses, each -- being a tensor with word indices, a (bsz * beam) tensor with -- corresponding scores (e.g. average log-probabilities), and a -- (bsz * beam) table of attention scores, each being a 2D tensor -- with (targetlength X sourcelength) entries. -- -- The methods above will be called from a model's generate() function. -- --]] local visdom = require 'visdom' local argcheck = require 'argcheck' local plstringx = require 'pl.stringx' local tds = require 'tds' local mutils = require 'fairseq.models.utils' local clib = require 'fairseq.clib' local search = {} function search.greedy(ttype, dict, maxlen) -- Greedy search: at each step, select the symbol with the highest -- log-probabilities. local logprobs = torch.Tensor():type(ttype) local lengths = torch.Tensor():type(ttype) local notEos = torch.Tensor():type(ttype) local nextHid = torch.LongTensor() local outs = torch.Tensor():type(ttype) local ascores = {} local sourcelen = nil local f = {} f.init = function(bsz, sample) logprobs:resize(bsz):fill(0) lengths:resize(bsz):fill(0) notEos:resize(bsz):fill(1) outs:resize(maxlen + 1, bsz) ascores = {} sourcelen = sample.source:size(1) -- Propagation of hidden states is fixed since there's only one active -- hypothesis per sentence. nextHid:resize(bsz):copy(torch.range(1, bsz)) end local maxScores = torch.Tensor():type(ttype) local maxIndices, isEos if not ttype:match('torch.Cuda.*') then maxIndices = torch.LongTensor() isEos = torch.ByteTensor() else maxIndices = torch.CudaLongTensor() isEos = torch.CudaByteTensor() end f.prune = function(step, ldist, attnscores) maxScores, maxIndices = torch.topk(maxScores, maxIndices, ldist, 1, 2, true) local maxScoresV = maxScores:view(-1) local maxIndicesV = maxIndices:view(-1) logprobs:add(torch.cmul(notEos, maxScoresV)) lengths:add(notEos) isEos = maxIndicesV.eq(isEos, maxIndicesV, dict:getEosIndex()) notEos:maskedFill(isEos, 0) outs:narrow(1, step, 1):copy(maxIndices) local as = torch.FloatTensor(attnscores:size()):copy(attnscores) table.insert(ascores, as) return { nextIn = maxIndices, nextHid = nextHid, eos = notEos:sum() < 1, } end f.results = function() local bsz = logprobs:nElement() local hypotheses = {} local attentions = {} for i = 1, bsz do hypotheses[i] = torch.LongTensor(lengths[i]) hypotheses[i]:copy(outs:sub(1, lengths[i], i, i)) attentions[i] = torch.FloatTensor(lengths[i], sourcelen) for j = 1, lengths[i] do attentions[i]:narrow(1, j, 1):copy(ascores[j]:narrow(1, i, 1)) end end return hypotheses, torch.cdiv(logprobs, lengths), attentions end return f end search.beam = argcheck{ {name='ttype', type='string'}, {name='dict', type='Dictionary'}, {name='srcdict', type='Dictionary'}, {name='beam', type='number'}, {name='lenPenalty', type='number', default=1.0}, {name='unkPenalty', type='number', default=0}, {name='subwordPenalty', type='number', default=0}, {name='coveragePenalty', type='number', default=0}, {name='vocab', type='tds.Hash', opt=true}, {name='subwordContSuffix', type='string', default='|'}, call = function(ttype, dict, srcdict, beam, lenPenalty, unkPenalty, subwordPenalty, coveragePenalty, vocab, subwordContSuffix) -- Beam search: Keep track of `beam` hypotheses per sentence, move -- finished hypothesis (EOS symol) out of the beam (`finalized` table) -- and stop once there are `beam` finished hypotheses per sentence. local hidOffsets = nil local hscores = torch.Tensor():type(ttype) local ones = torch.Tensor(dict:size()):type(ttype):fill(1) local notEos = 0 -- Previous outputs and attention distributions local outs = {} local ascores = {} -- Backpointers local backp = {} local finalized = {} local sourcelen = nil local f = {} local swcLen = subwordContSuffix:len() -- The penalty tensor is added to the log-probs produced by the model. local penalties = torch.Tensor(dict:size()):type(ttype):fill(0) penalties[dict:getEosIndex()] = 0 penalties[dict:getUnkIndex()] = -unkPenalty for i = 1, dict:size() do if dict:getSymbol(i):sub(-swcLen) == subwordContSuffix then penalties[i] = -subwordPenalty end end local bpenalties = nil local srcVocab = {} f.init = function(bsz, sample) hscores:resize(bsz * beam):fill(0) -- e.g. for beam = 4: 111155559999... hidOffsets = torch.range(0, (bsz * beam) - 1) :long():div(beam):mul(beam) + 1 outs, ascores = {}, {} backp, finalized = {}, {}, {} for i = 1, bsz do finalized[i] = {} end notEos = bsz sourcelen = sample.source:size(1) bpenalties = torch.expand(penalties:view(1, -1), bsz * beam, dict:size()) if vocab then -- Add source sentence words to the vocabulary local sourceT = sample.source:t() for i = 1, sourceT:size(1) do srcVocab[i] = tds.Hash() -- narrow() is used to skip the end-of-sentence token. local str = srcdict:getString( sourceT[i]:narrow(1, 1, sourceT[i]:size(1) - 1) ) -- TODO(jgehring) Implement a dictionary for sub-words that -- takes care of proper string assembly. str = str:gsub(subwordContSuffix .. ' ', '') for _, w in ipairs(plstringx.split(str)) do -- Add this word and all all prefixes for j = 1, w:len() do srcVocab[i][w:sub(1, j)] = 1 end end end end end local function backtraceWord(step, bp, cur) local w = dict:getSymbol(cur) if w:sub(-swcLen) == subwordContSuffix then w = w:sub(1, -swcLen - 1) end for l = step - 1, 1, -1 do local prev = dict:getSymbol(outs[l][bp]) if prev:sub(-swcLen) ~= subwordContSuffix then break end w = prev:sub(1, -swcLen - 1) .. w bp = backp[l][bp] end return w end local function coverageP(attn) -- Coverage penalty according to https://arxiv.org/abs/1609.08144 -- attn is a hypo X source tensor. return attn:sum(1):clamp(0, 1):log():sum() end local function selectHypos(step, bsz, scores, indices, ds) local selScores = torch.FloatTensor(bsz, beam) local selIndices = torch.LongTensor(bsz, beam) local eos = dict:getEosIndex() for i = 1, bsz do local scoresI, indicesI = scores[i], indices[i] local selScoresI, selIndicesI = selScores[i], selIndices[i] local maxk = scoresI:size(1) local j, k = 1, 1 while j <= beam and k <= maxk do if indicesI[k] % ds + 1 ~= eos then -- Not eos: select for next round if word is in vocab if vocab then local bp = math.floor(indicesI[k] / ds) + 1 + ((i-1) * beam) local bidx = math.floor(i / beam) + 1 local word = backtraceWord(step, bp, (indicesI[k] % ds) + 1) if vocab[word] or srcVocab[bidx][word] then selScoresI[j], selIndicesI[j] = scoresI[k], indicesI[k] j = j + 1 end else selScoresI[j], selIndicesI[j] = scoresI[k], indicesI[k] j = j + 1 end elseif #finalized[i] < beam then -- Eos: backtrace and store in finalized local bp = math.floor(indicesI[k] / ds) + 1 + ((i-1) * beam) -- scores contains the sum of logprobs for all words in the -- hypothesis. local score = scoresI[k] / math.pow(step, lenPenalty) local hypo = torch.LongTensor(step) local attn = torch.FloatTensor(step, sourcelen) hypo[step] = eos attn:narrow(1, step, 1):copy( ascores[step]:narrow(1, (i-1) * beam + j, 1) ) for l = step - 1, 1, -1 do hypo[l] = outs[l][bp] attn:narrow(1, l, 1):copy(ascores[l]:narrow(1, bp, 1)) bp = backp[l][bp] end score = score + coveragePenalty * coverageP(attn) table.insert(finalized[i], { hypo = hypo, score = score, attn = attn, }) if #finalized[i] == beam then -- The list of finalized hypotheses for this sentence is -- full, so consider this sentence as done. It will -- still be part of future mini-batches, though. notEos = notEos - 1 end end k = k + 1 end -- Not enough non-finalized hypotheses to fill the search beam -- or there's a sufficient number of finalized hypotheses already: -- simply clone the worst candidate hypothesis (hack). while j <= beam do selScoresI[j], selIndicesI[j] = scoresI[k-1], indicesI[k-1] j = j + 1 end end return selScores, selIndices end local topScores = torch.Tensor():type(ttype) local topIndices if not ttype:match('torch.Cuda.*') then topIndices = torch.LongTensor() else topIndices = torch.CudaLongTensor() end local scoresBuf = torch.Tensor():type(ttype) f.prune = function(step, ldist, attnscores) local as = torch.FloatTensor(attnscores:size()):copy(attnscores) table.insert(ascores, as) local vocabsize = ldist:size(2) local ldistp = ldist:add(bpenalties:narrow(2, 1, vocabsize)):t() -- Add log-probs of hypotheses at the previous time-step so ldistp will -- represent the total log-probability for each new hypothesis. ldistp:addr(1, ones:narrow(1, 1, vocabsize), hscores) ldistp = ldistp:t() local bsz = ldistp:size(1) / beam -- Select candidate hypotheses. -- The model produces a (bsz * beam X vocabsize) tensor, but for -- pruning we'll work with a (bsz X beam * vocabsize) tensor. This -- makes it possible to use a single topk() call. Whenever we work -- with the top indices later, it's important to remember that they -- refer to a beam * vocabsize slice, i.e. the actual symbol -- index is (index-1 % vocabsize) + 1, while the candidate in the -- beam the new hypothesis was produced from is floor(index / -- vocabsize + 1. local bdist if step == 1 then -- For the first step, all hypotheses are equal (they start from the -- same token) so we simply select candidates from the first one in -- the beam. bdist = ldistp:unfold(1, 1, beam):squeeze(3) else bdist = ldistp:view(bsz, ldistp:size(2) * beam) end topScores, topIndices = clib.topk( topScores, topIndices, bdist, beam * 2) topIndices:add(-1) local selScores, selIndices = selectHypos(step, bsz, topScores:float(), topIndices:float(), vocabsize) -- Determine actual dictionary indices and hidden state propagation -- indices. local selIndices1 = selIndices:view(-1) local nextIn = torch.remainder(selIndices1, vocabsize) + 1 local nextHid = torch.div(selIndices1, vocabsize) nextHid = nextHid + hidOffsets hscores = mutils.sendtobuf(selScores:view(-1), scoresBuf) table.insert(outs, nextIn) table.insert(backp, nextHid) return { nextIn = nextIn, nextHid = nextHid, eos = notEos <= 0, } end f.results = function() local hypos = {} local scores = {} local attns = {} for i, v in ipairs(finalized) do assert(#v == beam, string.format( "beam search didn't return enough hypotheses: %d", #v) ) table.sort(v, function(a, b) return a.score > b.score end) for j = 1, beam do table.insert(hypos, v[j].hypo) table.insert(scores, v[j].score) table.insert(attns, v[j].attn) end end return hypos, torch.FloatTensor(scores), attns end return f end} search.visualize = argcheck{ {name='sf', type='table'}, {name='dict', type='Dictionary'}, {name='sourceDict', type='Dictionary'}, {name='host', type='string'}, {name='port', type='number'}, call = function(sf, dict, sourceDict, host, port) -- Wrapper for search functions that visualizes attention scores using -- visdom. local plot = visdom{server = 'http://' .. host, port = port} plot.ipv6 = false local batchsize, source, remapFn = nil, nil, nil local f = {} f.init = function(bsz, sample) batchsize = bsz source = sample.source:t() if sample.targetVocab then remapFn = function(idx) return sample.targetVocab[idx] end else remapFn = nil end return sf.init(bsz, sample) end f.prune = sf.prune f.results = function() local res = table.pack(sf.results()) -- Plot attention scores for best hypothesis local attn = res[3] local beam = #res[1] / batchsize for i = 1, batchsize do local idx = (i - 1) * beam + 1 -- Categorical labels are supposed to be unique, so each word will -- be prefixed with its index local ssrc = plstringx.split(sourceDict:getString(source[idx])) for j = 1, #ssrc do ssrc[j] = string.format('[%d] %s', j, ssrc[j]) end local rest if remapFn then rest = res[1][idx]:clone():apply(remapFn) else rest = res[i][idx] end local shyp = plstringx.split(dict:getString(rest)) for j = 1, #shyp do shyp[j] = string.format('[%d] %s', j, shyp[j]) end plot:heatmap{ X = attn[idx]:t(), options = { columnnames = shyp, rownames = ssrc, }, } end return table.unpack(res) end return f end} return search
--Start of Global Scope--------------------------------------------------------- -- This is an area sensor so we select false here. local lineScanSensor = false -- Create a background model. local meanThreshold = 0.0 local varianceThreshold = 10.0 local minDefectArea = 20 local backgroundModel = Image.BackgroundModel.createGaussian(lineScanSensor) -- Create an edge matcher object. Used to center the object in all images. local edgeMatcher = Image.Matching.EdgeMatcher.create() edgeMatcher:setRotationRange(0.2) local teachRegion = Image.PixelRegion.createRectangle(0, 0, 400, 400); local edgeMatcherTeached = false local objectRegionTeach local teachPose -- Create a viewer. local viewer = View.create("viewer2D1") local prDecoObj = View.PixelRegionDecoration.create() prDecoObj:setColor(0,255,0, 70) local prDecoDefect = View.PixelRegionDecoration.create() prDecoDefect:setColor(255,0,0, 70) local tDecoTeach = View.TextDecoration.create() tDecoTeach:setPosition(80, 40) tDecoTeach:setSize(20) local tDecoOK = View.TextDecoration.create() tDecoOK:setPosition(180, 50) tDecoOK:setColor(0,255,0) tDecoOK:setSize(30) local tDecoFail = View.TextDecoration.create() tDecoFail:setPosition(180, 50) tDecoFail:setColor(255,0,0) tDecoFail:setSize(30) --End of Global Scope----------------------------------------------------------- --Start of Function and Event Scope--------------------------------------------- -- Teach the background model on specified images. local function teachBackGroundModel(image) -- Teach the edge matcher on the first image. This is performed to obtain the background model ROI. if edgeMatcherTeached == false then -- Set min downsample factor minDsf,_ = matcher:getDownsampleFactorLimits(image) edgeMatcher:setDownsampleFactor(minDsf) teachPose = edgeMatcher:teach(image, teachRegion) local edges = edgeMatcher:getModelPoints() local edgesPr = Image.PixelRegion.createFromPoints(edges:transform(teachPose), image) objectRegionTeach = Image.PixelRegion.getConvexHull(edgesPr) if teachPose ~= nil then edgeMatcherTeached = true backgroundModel:setRegionOfInterest(objectRegionTeach) end end -- Update background model with this new observation if edgeMatcherTeached then -- Set min downsample factor minDsf,_ = matcher:getDownsampleFactorLimits(image) edgeMatcher:setDownsampleFactor(minDsf) local poseTransform = edgeMatcher:match(image) -- Transform image to teach position local T = Transform.compose(Transform.invert(poseTransform[1]), teachPose) local imAtTeach = Image.transform(image, T, "LINEAR") viewer:clear() local imid = viewer:addImage(imAtTeach) viewer:addPixelRegion(objectRegionTeach, prDecoObj, nil, imid) viewer:addText("Creating model of object", tDecoTeach, nil, imid) viewer:present() -- Update the background model backgroundModel:add(imAtTeach, objectRegionTeach) end end -- Compare image with the created background model local function compareBackGroundModel(image) local poseTransform = edgeMatcher:match(image) -- Transform image to teach position local T = Transform.compose(Transform.invert(poseTransform[1]), teachPose) local imAtTeach = Image.transform(image, T, "LINEAR") -- Use model to get parts of the image that don't belong local fg = backgroundModel:compare(imAtTeach, "ALL", meanThreshold, varianceThreshold) -- Transform foreground to live image local TtoLive = Transform.compose(Transform.invert(teachPose), poseTransform[1]) local fgLive = Image.PixelRegion.transform(fg, TtoLive, image) -- Filter away small regions local defectRegions = Image.PixelRegion.findConnected(fgLive, minDefectArea) -- Display a visualization of the model viewer:clear() local imid = viewer:addImage(image) viewer:addPixelRegion(defectRegions, prDecoDefect, nil, imid) if #defectRegions == 0 then viewer:addText("OK!", tDecoOK, nil, imid) else viewer:addText("Fail!", tDecoFail, nil, imid) end viewer:present() end local function main() -- Teach object apperance print("\nCreating object appearance model") for k = 1,5 do local im = Image.load('resources/ok/' .. tostring(k-1) .. '.png') teachBackGroundModel(im) Script.sleep(500) end print("\nModel created") Script.sleep(1000) -- Visualize model -- Get the model content local modelImages = backgroundModel:getModelImages() local modelIms = Image.concatenate(modelImages[1], modelImages[2]) viewer:clear() local imid = viewer:addImage(modelIms) tDecoTeach:setPosition(250, 30) viewer:addText("Created object appearance model", tDecoTeach, nil, imid) tDecoTeach:setPosition(150, 60) viewer:addText("Mean:", tDecoTeach, nil, imid) tDecoTeach:setPosition(570, 60) viewer:addText("Variance:", tDecoTeach, nil, imid) viewer:present() Script.sleep(3000) -- Detect objects with defects print("\nRun detection") for k = 1,7 do local im = Image.load('resources/mix/' .. tostring(k-1) .. '.png') compareBackGroundModel(im) Script.sleep(1500) end print("\nApp finished.") end --The following registration is part of the global scope which runs once after startup --Registration of the 'main' function to the 'Engine.OnStarted' event Script.register("Engine.OnStarted", main) --End of Function and Event Scope--------------------------------------------------
object_draft_schematic_chemistry_component_stimpack_load_charger = object_draft_schematic_chemistry_component_shared_stimpack_load_charger:new { } ObjectTemplates:addTemplate(object_draft_schematic_chemistry_component_stimpack_load_charger, "object/draft_schematic/chemistry/component/stimpack_load_charger.iff")
---------------------------------------------------------------------------------------------------- -- -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "License"). All use of this software is governed by the License, -- or, if provided, by the license below or the license accompanying this file. Do not -- remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- -- ---------------------------------------------------------------------------------------------------- local ShrinkToFitDropdown = { Properties = { TextContent = {default = EntityId()}, NoneOption = {default = EntityId()}, UniformOption = {default = EntityId()}, WidthOnlyOption = {default = EntityId()}, }, } function ShrinkToFitDropdown:OnActivate() self.radioButtonGroupBusHandler = UiRadioButtonGroupNotificationBus.Connect(self, self.entityId); end function ShrinkToFitDropdown:OnRadioButtonGroupStateChange(checkedRadioButton) if (checkedRadioButton == self.Properties.NoneOption) then UiTextBus.Event.SetShrinkToFit(self.Properties.TextContent, eUiTextShrinkToFit_None) elseif (checkedRadioButton == self.Properties.UniformOption) then UiTextBus.Event.SetShrinkToFit(self.Properties.TextContent, eUiTextShrinkToFit_Uniform) elseif (checkedRadioButton == self.Properties.WidthOnlyOption) then UiTextBus.Event.SetShrinkToFit(self.Properties.TextContent, eUiTextShrinkToFit_WidthOnly) end end function ShrinkToFitDropdown:OnDeactivate() self.radioButtonGroupBusHandler:Disconnect() end return ShrinkToFitDropdown
local SurveyPage = class('SurveyPage', Widget) function SurveyPage:initialize(x,y,w,h) Widget.initialize(self,x,y,w,h) end return SurveyPage
-- Item data (c) Grinding Gear Games return { -- Weapon: Wand [[ 托沃卧【仿品】 狂风法杖 等级需求: 65, 212 Int 联盟: 夺宝奇兵 固定基底词缀: 1 法术伤害提高 (35-39)% 施法速度提高 (15-25)% 暴击球达到最大数量时,失去所有的暴击球 暴击球达到最大数量时,获得 1 个狂怒球 每个狂怒球可使冰霜伤害提高 (15-20)% 你击中冻结的敌人时,有 50% 几率获得一个暴击球 暴击球抵达上限时承受 500 冰霜伤害 ]], [[ 峡湾之星【仿品】 贤者法杖 等级需求: 30, 119 Int 联盟: 夺宝奇兵 固定基底词缀: 1 法术伤害提高 (17-21)% 攻击速度提高 (5-10)% 该装备的攻击暴击率提高 (20-40)% 攻击可以额外发射 1 个投射物 ]], [[ 冥约【仿品】 符文法杖 等级需求: 40, 131 Int replica: true 联盟: 夺宝奇兵 固定基底词缀: 1 法术伤害提高 (22-26)% +(10-20) 智慧 召唤生物的移动速度提高 (40-50)% 召唤生物的伤害提高 (50-70)% +6 愤怒狂灵数量上限 保留 30% 生命 不能搭配【异灵之体】 召唤的幻灵数量上限 +3 ]], [[ 碎月 朽木法杖 联盟: 竞赛专用 插槽: W-W-W 固定基底词缀: 1 法术伤害提高 (8-12)% 法术伤害提高 20% 施法速度提高 12% 4% 几率使敌人受到冰冻,感电与点燃 每秒回复 2 魔力 ]], [[ 艾贝拉斯之角 羊角法杖 版本: 2.3.0以前 版本: 当前 等级需求: 6, 29 Int 固定基底词缀: 2 {variant:1}法术伤害提高 (9-12)% {variant:2}法术伤害提高 (10-14)% 火焰伤害提高 (20-30)% 法术附加 (4-6) - (8-12) 基础火焰伤害 攻击和法术暴击率提高 (40-60)% 击败被点燃的敌人回复 +10 生命 敌人被点燃的持续时间缩短 25% ]],[[ 艾普之怒 灵石法杖 版本: 2.3.0以前 版本: 3.7.0以前 版本: 3.11.0以前 版本: 当前 等级需求: 62, 212 Int 固定基底词缀: 2 {variant:1}法术伤害提高 (17-20)% {variant:2,3,4}法术伤害提高 (38-42)% {variant:1,2}法术附加 (50-65) - (90-105) 基础混沌伤害 {variant:3,4}法术附加 (90-130) - (140-190) 基础混沌伤害 施法速度提高 (25-30)% +(5-10)% 混沌抗性 {variant:1,2,3}技能魔力消耗提高 40% {variant:4}+40 技能魔力消耗 {variant:3,4}你造成的烈毒的伤害生效速度加快 20% ]],[[ 灰烬行者 石英法杖 版本: 3.8.0以前 版本: 当前 等级需求: 18, 65 Int 固定基底词缀: 1 法术伤害提高 (18-22)% {variant:1}附加 (10-14) - (18-22) 基础火焰伤害 {variant:2}+(15-25)% 持续火焰伤害加成 法术附加 (4-6) - (7-9) 基础火焰伤害 {variant:1}燃烧伤害提高 (40-50)% {variant:2}燃烧伤害提高 (20-30)% 火焰伤害击中时有 (16-22)% 几率点燃敌人 击败敌人时有 10% 几率触发 8 级的【召唤愤怒狂灵】 ]],[[ 宇蚀 水晶法杖 升级: 使用 预言【蔽目之光】 升级为 传奇【日耀之冠】 版本: 2.2.0以前 版本: 2.3.0以前 版本: 3.10.0以前 版本: 当前 等级需求: 45, 146 Int 固定基底词缀: 2 {variant:1,2}法术伤害提高 (14-18)% {variant:3,4}法术伤害提高 (29-33)% {variant:1,2,3}附加 (18-22) - (36-44) 基础物理伤害 {variant:4}附加 (30-45) - (60-80) 基础火焰伤害 {variant:4}攻击速度提高 (6-10)% {variant:1}+(18-30)% 攻击和法术暴击伤害加成 {variant:2,3,4}+(27-33)% 攻击和法术暴击伤害加成 照亮范围扩大 20% 周围敌人被致盲 对致盲的敌人时,攻击和法术暴击率提高 (120-140)% ]],[[ 日耀之冠 水晶法杖 版本: 3.10.0以前 版本: 当前 源: 由 传奇【宇蚀】 使用 预言【蔽目之光】 升级 等级需求: 63, 146 Int 固定基底词缀: 1 法术伤害提高 (29-33)% 装备时触发 20 级的主动技能【失明光环】 {variant:1}附加 (18-22) - (36-44) 基础物理伤害 {variant:2}附加 (30-45) - (60-80) 基础火焰伤害 {variant:2}攻击速度提高 (6-10)% +(27-33)% 攻击和法术暴击伤害加成 照亮范围扩大 20% 对致盲的敌人时,攻击和法术暴击率提高 (120-140)% 照亮范围的扩大和缩小也同样作用于命中值 该武器击中致盲敌人时,附加 (145-157) - (196-210) 基础火焰伤害 ]],[[ 生机之记 朽木法杖 等级需求: 2 固定基底词缀: 1 法术伤害提高 (8-12)% 此物品上装备的【法术技能石】等级 +1 法术伤害提高 (20-28)% 施法速度提高 (5-8)% +(15-20) 最大生命 +(15-20) 最大魔力 施放法术后 1 秒内回复 (6-8) 生命 ]],[[ 冥约 符文法杖 版本: 2.3.0以前 版本: 3.0.0以前 版本: 3.8.0以前 版本: 当前 等级需求: 40, 131 Int 固定基底词缀: 2 {variant:1}法术伤害提高 (12-16)% {variant:2,3,4}法术伤害提高 (22-26)% +(10-20) 智慧 {variant:1,2,3}召唤生物的移动速度提高 (10-20)% {variant:4}召唤生物的移动速度提高 (20-30)% {variant:1,2,3}召唤生物的伤害提高 (10-30)% {variant:4}召唤生物的伤害提高 (50-70)% +1 魔卫数量上限 +1 灵体数量上限 {variant:1,2}+2 魔侍数量上限 {variant:3,4}+1 魔侍数量上限 保留 30% 生命 不能搭配【异灵之体】 ]],[[ 泣月 魔性法杖 版本: 2.0.0以前 版本: 2.3.0以前 版本: 3.0.0以前 版本: 当前 等级需求: 59, 188 Int 固定基底词缀: 2 {variant:1,2}法术伤害提高 (15-19)% {variant:3,4}法术伤害提高 (33-37)% {variant:1,2,3}此物品上的技能石受到 5 级的 致盲 辅助 {variant:4}此物品上的技能石受到 20 级的 致盲 辅助 法术伤害提高 (30-40)% {variant:1}物理伤害提高 125% {variant:2,3}物理伤害提高 175% {variant:4}物理伤害提高 (250-275)% +10 智慧 闪电伤害提高 (20-30)% 施法速度提高 10% 击中时有 10% 几率致盲敌人 ]],[[ 抹灭 魔角法杖 版本: 2.3.0以前 版本: 3.10.0以前 版本: 当前 等级需求: 56, 179 Int 固定基底词缀: 2 {variant:1}法术伤害提高 (15-18)% {variant:2,3}法术伤害提高 (31-35)% {variant:1,2}附加 (24-30) - (80-92) 基础物理伤害 {variant:3}附加 (25-50) - (85-125) 基础物理伤害 该装备的攻击暴击率提高 (26-32)% 获得额外混沌伤害,其数值等同于物理伤害的 (13-15)% 你击败的敌人有 20% 几率爆炸,造成等同该敌人最大生命四分之一的混沌伤害 ]],[[ 皮斯卡托的慧眼 狂风法杖 版本: 2.3.0以前 版本: 2.6.0以前 版本: 当前 等级需求: 65, 212 Int 固定基底词缀: 2 {variant:1}法术伤害提高 (16-19)% {variant:2,3}法术伤害提高 (35-39)% 没有物理伤害 攻击速度提高 (10-18)% +(340-400) 命中值 该装备的攻击暴击率提高 (20-30)% 此武器攻击造成的火焰、冰霜、闪电伤害提高 (100-115)% {variant:3}此武器的攻击穿透 5% 火焰、冰霜、闪电抗性 ]],[[ 诗人之笔 粗纹法杖 等级需求: 12 固定基底词缀: 1 法术伤害提高 (11-15)% 人物等级每到达 25 级,该插槽内的【主动技能石】等级 +1 玩家等级每提高 3 级,该武器攻击时便附加 3 - 5 物理伤害 攻击速度提高 (8-12)% 当你攻击时触发一个插槽内的法术 ]],[[ 混响 螺纹法杖 升级: 使用 预言【力量扩大】 升级为 传奇【增幅杖】 版本: 2.3.0以前 版本: 3.11.0以前 版本: 当前 等级需求: 24, 83 Int 固定基底词缀: 2 {variant:1}法术伤害提高 (10-14)% {variant:2,3}法术伤害提高 (15-19)% {variant:1,2}此物品上装备的技能石等级 +1 {variant:3}此物品上装备的技能石等级 +2 {variant:1,2}此物品上的技能石受到 1 级的 施法回响 辅助 {variant:3}此物品上的技能石受到 10 级的 施法回响 辅助 +(10-30) 智慧 ]],[[ 增幅杖 螺纹法杖 版本: 3.11.0以前 版本: 当前 源: 由 传奇【混响】 使用 预言【力量扩大】 升级 等级需求: 36, 83 Int 固定基底词缀: 1 法术伤害提高 (15-19)% {variant:1}此物品上装备的技能石等级 +1 {variant:2}此物品上装备的技能石等级 +2 {variant:1}此物品上的技能石受到 1 级的 施法回响 辅助 {variant:2}此物品上的技能石受到 10 级的 施法回响 辅助 {variant:1}此物品上的技能石受到 1 级的 增大范围 辅助 {variant:2}此物品上的技能石受到 10 级的 法术凝聚 辅助 {variant:1}此物品上的技能石由 1 级的 精准破坏 辅助 {variant:2}此物品上的技能石由 10 级的 精准破坏 辅助 +(10-30) 智慧 ]],[[ 日耀之影 贤者法杖 版本: 3.5.0以前 版本: 当前 等级需求: 30, 119 Int 固定基底词缀: 1 法术伤害提高 (17-21)% 获得额外混沌伤害,其数值等同于火焰、冰霜、闪电伤害的 (10-20)% 暴击无法造成伤害 {variant:1}近期若打出过暴击,则法术伤害提高 120% {variant:2}若你在过去 8 秒内打出过暴击,则法术伤害提高 200% ]],[[ 低伏暗光 狂风法杖 源:源: 传奇Boss【裂界者】 专属掉落 (T6地图或以上) 版本: 3.4.0以前 版本: 当前 等级需求: 65 固定基底词缀: 1 法术伤害提高 (35-39)% 法术伤害提高 (20-45)% 法术附加 (26-35) - (95-105) 闪电伤害 每个暴击球 +(6-10)% 暴击伤害加成 每个暴击球 +0.3% 攻击和法术基础暴击率 每个暴击球可使法术格挡几率提高 2% 每个暴击球可使法术附加 3 - 9 基础闪电伤害 {variant:1}近期内你若打出过暴击,则每有 1 个暴击球,就会每秒受到 400 闪电伤害 {variant:2}近期内你的技能若打出过暴击,则每有 1 个暴击球,就会每秒受到 200 闪电伤害 裂界之器 ]],[[ 禁锢暴风 粗纹法杖 版本: 2.3.0以前 版本: 当前 等级需求: 12, 47 Int 固定基底词缀: 2 {variant:1}法术伤害提高 (9-13)% {variant:2}法术伤害提高 (11-15)% 物理伤害提高 (40-60)% 附加 1 - (35-45) 基础闪电伤害 魔力回复速度提高 (15-25)% +1 暴击球数量上限 击败敌人有 (25-35)% 几率获得暴击球 ]],[[ 托沃崩 螺纹法杖 联盟: 裂隙 源: 地图【托沃领域】 或 传奇Boss【崩雪‧托沃】 专属掉落 升级: 使用 通货【托沃的祝福】 升级为 传奇【托沃卧】 等级需求: 24, 83 Int 固定基底词缀: 1 法术伤害提高 (15-19)% 施法速度提高 (10-15)% 击败被冰冻的敌人时有 50% 几率获得暴击球 每个暴击球为法术附加 10 - 20 基础冰霜伤害 击败 1 个被冰冻敌人时 +(20-25) 魔力 ]],[[ 托沃卧 狂风法杖 联盟: 裂隙 源: 由 传奇【托沃崩】 使用 通货【托沃的祝福】 升级 等级需求: 65, 212 Int 固定基底词缀: 1 法术伤害提高 (35-39)% 施法速度提高 (10-15)% 击败被冰冻的敌人时有 50% 几率获得暴击球 每个暴击球为法术附加 15 - 25 基础冰霜伤害 暴击球达到最大数量时,失去所有的暴击球 暴击球达到最大数量时,获得 1 个狂怒球 每个狂怒球可使冰霜伤害提高 (10-15)% ]],[[ 峡湾之星 贤者法杖 版本: 2.3.0以前 版本: 当前 等级需求: 30, 119 Int 固定基底词缀: 2 {variant:1}法术伤害提高 (11-14)% {variant:2}法术伤害提高 (17-21)% 物理伤害提高 (80-120)% 附加 (5-8) - (13-17) 基础物理伤害 攻击速度提高 (5-10)% 该装备的攻击暴击率提高 (10-20)% 此物品上的技能石可以发射 1 个额外投射物 ]],[[ 潜能魔棒 箴言法杖 版本: 2.3.0以前 版本: 当前 等级需求: 68, 245 Int 固定基底词缀: 2 {variant:1}法术伤害提高 (16-20)% {variant:2}法术伤害提高 (36-40)% 法术伤害降低 80% 施法速度提高 (10-20)% 攻击和法术暴击率提高 (50-65)% +(40-50) 最大魔力 +1 暴击球数量上限 每个暴击球可使法术伤害提高 25% ]], }
local platforms = workspace.platforms function setTransparency(transparency) for i,v in pairs(platforms:GetChildren()) do v.Transparency = transparency wait(0.2) end end while(true) do setTransparency(100) wait(4) setTransparency(0) wait(1) end
--[[ init.lua Created: 10/09/2021 15:46:48 Description: Autogenerated script file for the map garden_end. ]]-- -- Commonly included lua functions and data require 'common' -- Package name local garden_end = {} -- Local, localized strings table -- Use this to display the named strings you added in the strings files for the map! -- Ex: -- local localizedstring = MapStrings['SomeStringName'] local MapStrings = {} ------------------------------- -- Map Callbacks ------------------------------- ---garden_end.Init --Engine callback function function garden_end.Init(map) --This will fill the localized strings table automatically based on the locale the game is -- currently in. You can use the MapStrings table after this line! MapStrings = COMMON.AutoLoadLocalizedStrings() end ---garden_end.Enter --Engine callback function function garden_end.Enter(map) if SV.garden_end.ExpositionComplete then garden_end.PrepareReturnVisit() end UI:WaitShowTitle(GAME:GetCurrentGround().Name:ToLocal(), 20) GAME:WaitFrames(30) UI:WaitHideTitle(20) GAME:FadeIn(20) -- if exposition complete, hide the cutscene trigger end -------------------------------------------------- -- Map Setup Functions -------------------------------------------------- function garden_end.PrepareReturnVisit() GROUND:Hide("Cutscene_Trigger") GROUND:Hide("Shaymin") GROUND:Hide("Berry_Basket_Red") GROUND:Hide("Berry_Basket_Blue_1") GROUND:Hide("Berry_Basket_Blue_2") GROUND:Hide("Berry_Basket_Blue_3") GROUND:Hide("Berry_Basket_Blue_4") end ------------------------------- -- Entities Callbacks ------------------------------- function garden_end.Cutscene_Trigger_Touch(obj, activator) DEBUG.EnableDbgCoro() --Enable debugging this coroutine local shaymin = CH('Shaymin') GAME:CutsceneMode(true) -- move camera up a little more: center at 196, 264 GAME:MoveCamera(204, 248, 30, false) local turnTime = 4 GAME:WaitFrames(30) -- turn left GROUND:CharAnimateTurnTo(shaymin, Direction.UpLeft, turnTime) GAME:WaitFrames(40) -- turn right GROUND:CharAnimateTurnTo(shaymin, Direction.UpRight, turnTime) GAME:WaitFrames(40) -- turn left GROUND:CharAnimateTurnTo(shaymin, Direction.UpLeft, turnTime) GAME:WaitFrames(40) -- exclaim SOUND:PlayBattleSE("EVT_Emote_Exclaim_2") GROUND:CharSetEmote(shaymin, 3, 1) -- turn around GROUND:CharAnimateTurnTo(shaymin, Direction.Down, turnTime) -- oh, a visitor? UI:SetSpeaker(STRINGS:Format("\\uE040"), true, 492, 0, 0, RogueEssence.Data.Gender.Unknown) UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_001'])) GROUND:CharSetEmote(shaymin, 4, 4) GAME:WaitFrames(30) -- introduce self UI:SetSpeaker(shaymin) UI:SetSpeakerEmotion("Happy") UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_002'], shaymin:GetDisplayName())) UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_003'])) -- get ready for picnic GAME:FadeOut(false, 30) GROUND:TeleportTo(shaymin, 176, 216, Direction.Right) GROUND:TeleportTo(activator, 216, 216, Direction.Left) GROUND:Hide("Berry_Basket_Blue_1") GROUND:Hide("Berry_Basket_Blue_2") GROUND:Unhide("Berry_Basket_Blue_3") GROUND:Unhide("Berry_Basket_Blue_4") GAME:WaitFrames(60) GAME:FadeIn(30) if GAME:InRogueMode() then -- TODO UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_001'])) UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_001'])) UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_001'])) UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_020'])) -- if in rogue mode, give different dialogue and bank money GAME:AddToPlayerMoneyBank(100000) else UI:SetSpeakerEmotion("Normal") UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_004'])) UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_005'])) GROUND:CharSetAnim(activator, "Walk", false) GAME:WaitFrames(60) UI:SetSpeakerEmotion("Happy") UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_006'], _DATA.Save.ActiveTeam.Name)) GROUND:CharSetEmote(shaymin, 4, 4) GAME:WaitFrames(60) UI:SetSpeakerEmotion("Normal") UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_007'])) UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_008'])) UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_009'])) UI:SetSpeakerEmotion("Inspired") UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_010'])) GAME:WaitFrames(60) GROUND:CharAnimateTurnTo(shaymin, Direction.Up, turnTime) GAME:WaitFrames(30) UI:SetSpeakerEmotion("Normal") UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_011'])) UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_012'])) UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_013'])) GROUND:CharAnimateTurnTo(shaymin, Direction.Right, turnTime) UI:SetSpeakerEmotion("Worried") UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_014'])) GROUND:CharAnimateTurnTo(shaymin, Direction.DownRight, turnTime) GROUND:CharSetAnim(shaymin, "Walk", false) GAME:WaitFrames(30) GROUND:CharAnimateTurnTo(shaymin, Direction.Right, turnTime) GROUND:CharSetAnim(shaymin, "Walk", false) GAME:WaitFrames(60) UI:SetSpeakerEmotion("Normal") UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_015'])) UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_016'])) UI:SetSpeakerEmotion("Happy") UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_017'])) UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_018'])) GROUND:CharSetEmote(shaymin, 4, 4) GAME:WaitFrames(30) -- if not in rogue mode, have them join the team local mon_id = RogueEssence.Dungeon.MonsterID(492, 0, 0, Gender.Genderless) local player = _DATA.Save.ActiveTeam:CreatePlayer(_DATA.Save.Rand, mon_id, 50, -1, 0) player.MetAt = _ZONE.CurrentGround:GetColoredName() player.MetLoc = RogueEssence.Dungeon.ZoneLoc(_ZONE.CurrentZoneID, _ZONE.CurrentMapID) _DATA.Save.ActiveTeam.Players:Add(player) SOUND:PlayFanfare("Fanfare/JoinTeam") UI:ResetSpeaker() UI:WaitShowDialogue(STRINGS:Format(RogueEssence.StringKey("MSG_RECRUIT"):ToLocal(), shaymin:GetDisplayName(), _DATA.Save.ActiveTeam.Name)) GAME:WaitFrames(30) UI:SetSpeaker(shaymin) UI:SetSpeakerEmotion("Normal") UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_019'])) UI:SetSpeakerEmotion("Happy") UI:WaitShowDialogue(STRINGS:Format(MapStrings['Expo_Cutscene_Line_020'])) -- By the way, have you seen my Gracidea? It should be deeper in the garden... -- Ah, it's nothing... -- UI:WaitShowDialogue("By the way, have you seen any Gracidea?") -- UI:WaitShowDialogue("They are said to bloom deep in the garden...") -- By the way, that Gracidea you have there... -- I'm thankful that you've found it. -- When I use that flower, my appearance changes! I can show you when we go on an adventure together. end SV.garden_end.ExpositionComplete = true SOUND:FadeOutBGM() GAME:FadeOut(false, 30) GAME:CutsceneMode(false) GAME:WaitFrames(90) COMMON.EndDungeonDay(RogueEssence.Data.GameProgress.ResultType.Cleared, 1, -1, 3, 2) end function garden_end.South_Exit_Touch(obj, activator) DEBUG.EnableDbgCoro() --Enable debugging this coroutine -- ask to complete the dungeon and go back UI:ResetSpeaker() UI:ChoiceMenuYesNo(STRINGS:FormatKey("DLG_ASK_EXIT_DUNGEON"), false) UI:WaitForChoice() ch = UI:ChoiceResult() if ch then SOUND:FadeOutBGM() GAME:FadeOut(false, 30) GAME:WaitFrames(120) if GAME:InRogueMode() then GAME:AddToPlayerMoneyBank(100000) end COMMON.EndDungeonDay(RogueEssence.Data.GameProgress.ResultType.Cleared, 1, -1, 3, 2) end end return garden_end
function SetRandomAngle(ent) -- Randomize starting angles local angles = ent:GetAngles() angles.yaw = math.random() * math.pi * 2 ent:SetAngles(angles) -- To make sure physics model is updated without waiting a tick ent:UpdatePhysicsModel() end local old_MarineTeam_OnResetComplete = MarineTeam.OnResetComplete or Team.OnResetComplete function MarineTeam:OnResetComplete() if old_MarineTeam_OnResetComplete then old_MarineTeam_OnResetComplete(self) end for index, powerPoint in ientitylist(Shared.GetEntitiesWithClassname("PowerPoint")) do if powerPoint:HasConsumerRequiringPower() and powerPoint:GetPowerState() == PowerPoint.kPowerState.unsocketed then powerPoint:SocketPowerNode() end end end function MarineTeam:SpawnInitialStructures(techPoint) local weapons = { -- Shotgun.kMapName, Shotgun.kMapName, Shotgun.kMapName, -- GrenadeLauncher.kMapName, -- Flamethrower.kMapName, -- HeavyMachineGun.kMapName, LayMines.kMapName, LayMines.kMapName, LayMines.kMapName, LayMines.kMapName, LayMines.kMapName, LayMines.kMapName } if not GetGameInfoEntity():GetIsDedicated() then table.insert(weapons, Jetpack.kMapName) end assert(techPoint ~= nil) local origin = techPoint:GetOrigin() local ip = CreateEntity(InfantryPortal.kMapName, origin, kMarineTeamType) if ip then ip:SetConstructionComplete() ; SetRandomAngle(ip) end -- local pg_origin = SNTL_SpreadedPlacementFromOrigin(GetExtents(kTechId.PhaseGate), origin, 1, 2, 5) -- local pg = pg_origin and CreateEntity(PhaseGate.kMapName, pg_origin[1], kMarineTeamType) -- if pg then pg:SetConstructionComplete() ; SetRandomAngle(pg) end for i = 1, 2 do local armslab_origin = SNTL_SpreadedPlacementFromOrigin(GetExtents(kTechId.ArmsLab), origin, 1, 2, 5) local armslab = armslab_origin and CreateEntity(ArmsLab.kMapName, armslab_origin[1], kMarineTeamType) if armslab then armslab:SetConstructionComplete() ; SetRandomAngle(armslab) end end for i = 1, 2 do local MAC_origin = SNTL_SpreadedPlacementFromOrigin(GetExtents(kTechId.MAC), origin, 1, 2, 5) local MAC = MAC_origin and CreateEntity(MAC.kMapName, MAC_origin[1], kMarineTeamType) end local armory_origin = SNTL_SpreadedPlacementFromOrigin(GetExtents(kTechId.Armory), origin, 1, 2, 5) local armory = armory_origin and CreateEntity(Armory.kMapName, armory_origin[1], kMarineTeamType) if armory then armory:SetConstructionComplete() ; SetRandomAngle(armory) end local proto_origin = SNTL_SpreadedPlacementFromOrigin(GetExtents(kTechId.PrototypeLab), origin, 1, 2, 5) local proto = proto_origin and CreateEntity(PrototypeLab.kMapName, proto_origin[1], kMarineTeamType) if proto then proto:SetConstructionComplete() ; SetRandomAngle(proto) end -- Spawn a few weapons as well local weapons_origins = SNTL_SpreadedPlacementFromOrigin(GetExtents(kTechId.Shotgun), origin, 1, 2, 5) local weapons_origins = SNTL_SpreadedPlacementFromOrigin(GetExtents(kTechId.Shotgun), weapons_origins[1], #weapons, 0, 2) for i, orig in ipairs(weapons_origins) do local weapon = CreateEntity(weapons[i], orig + Vector(0, 0.5, 0), kMarineTeamType) if weapon and weapon.GetVariantModel and weapon.SetModel then weapon:SetModel( weapon:GetVariantModel() ) end end -- ------------------- local unlockedResearches = { -- kTechId.Weapons1, -- kTechId.Weapons2, -- kTechId.Armor1 } local marinetechtree = GetTechTree(kTeam1Index) for _, up in ipairs(unlockedResearches) do if (up and marinetechtree:GetTechNode(up) and not marinetechtree:GetTechNode(up):GetResearched()) then -- Unlock if not already on local armslab = GetEntitiesForTeam("ArmsLab", kMarineTeamType) if (#armslab > 0) then marinetechtree:GetTechNode(up):SetResearched(true) marinetechtree:QueueOnResearchComplete(up, armslab[1]) end end end local unlockedWeapons = { -- kTechId.GrenadeTech } for _, up in ipairs(unlockedWeapons) do if (up and marinetechtree:GetTechNode(up) and not marinetechtree:GetTechNode(up):GetResearched()) then -- Unlock if not already on local AA = GetEntitiesForTeam("AdvancedArmory", kMarineTeamType) if (#AA > 0) then marinetechtree:GetTechNode(up):SetResearched(true) marinetechtree:QueueOnResearchComplete(up, AA[1]) end end end return end function MarineTeam:GetHasTeamLost() PROFILE("PlayingTeam:GetHasTeamLost") if GetGamerules():GetGameStarted() and not Shared.GetCheatsEnabled() then -- Team can't respawn if they don't have any more ips, and lose if they are all dead local activePlayers = self:GetHasActivePlayers() local abilityToRespawn = self:GetHasAbilityToRespawn() local numGates = 0 for _, pg in ipairs(GetEntitiesForTeam("PhaseGate", kMarineTeamType)) do if pg and pg:GetIsAlive() then numGates = numGates + 1 end end if (not activePlayers and not abilityToRespawn) or (self:GetNumPlayers() == 0) or (numGates == 0) or self:GetHasConceded() then return true end end return false end function getRtPoints(classname) local rt = {} local cl = classname if (cl == nil) then cl = "ResourcePoint" end if (cl == "TechPoint" or cl == "ResourcePoint" or cl == "PowerPoint") then local rts = Shared.GetEntitiesWithClassname(cl) for index, entity in ientitylist(rts) do table.insert(rt, entity) end else for index, entity in ipairs(GetEntities(cl)) do table.insert(rt, entity) end end return rt end function getRandomRT() local rt = getRtPoints() if (#rt == 0) then rt = getRtPoints("TechPoint") end rt_nb = math.random(1, #rt) return rt[rt_nb] end function getRandomPowerNode() local rt = GetEntities("PowerPoint") rt_nb = math.random(1, #rt) return rt[rt_nb] end function MarineTeam:randomBonusDrop() if SNTL_LimitCallFrequency(MarineTeam.randomBonusDrop, 5) then return end local nb_drop = #GetEntities("AmmoPack")-- + #GetEntities("MedPack") + #GetEntities("CatPack") if (nb_drop < 13) then local ent = nil local rt = nil rt = nil--getRandomRT() for i = 0, 10 do -- Choose a RT with no drop if possible local hasRtDropAlready = false local _rt = getRandomRT() if (math.random() < 0.5) then _rt = getRandomPowerNode() end -- Prevent drop in bases if (_rt) then if #GetEntitiesForTeamWithinRange("Armory", 1, _rt:GetOrigin(), 40) == 0 and #GetEntitiesForTeamWithinRange("Player", 1, _rt:GetOrigin(), 30) == 0 then for _, dropName in ipairs({"AmmoPack", "MedPack", "CatPack"}) do if (#GetEntitiesForTeamWithinRange(dropName, 2, _rt:GetOrigin(), 4) > 1) then hasRtDropAlready = true break end end if (hasRtDropAlready == false) then rt = _rt break end end end end if (rt) then local rand = math.random() local spawnPoint = nil for e = 0, 3 do spawnPoint = SNTL_SpreadedPlacementFromOrigin(GetExtents(kTechId.ArmsLab), rt:GetOrigin(), 1, 2, 5) if (spawnPoint) then spawnPoint = spawnPoint[1] break end end if (spawnPoint) then ent = CreateEntity(AmmoPack.kMapName, spawnPoint, 1) end end end end function MarineTeam:UpdateUpgrades(timePassed) if SNTL_LimitCallFrequency(MarineTeam.UpdateUpgrades, 1) then return end local marinetechtree = GetTechTree(kTeam1Index) local UnlockOrder = { {kTechId.Weapons1, kTechId.GrenadeTech, kTechId.ShotgunTech, kTechId.Armor1, kTechId.MinesTech, kTechId.Weapons2, kTechId.AdvancedArmoryUpgrade, kTechId.AdvancedArmoryUpgrade, kTechId.HeavyMachineGunTech, kTechId.JetpackTech, kTechId.Armor2, kTechId.Weapons3, kTechId.ExosuitTech, } } local totalUpgrades = 0 for i, ups in ipairs(UnlockOrder) do for j, up in ipairs(ups) do totalUpgrades = totalUpgrades + 1 end end local marines = GetEntitiesForTeam("Player", kMarineTeamType) local marine = #marines > 0 and marines[1] if not marine then return end local respawnLeft = GetGameInfoEntity():GetNumMarineRespawnLeft() local respawnMax = GetGameInfoEntity():GetNumMarineRespawnMax() local eggFraction = respawnLeft / respawnMax -- local eggFraction = GetGameInfoEntity():GetNumEggs() / GetGameInfoEntity():GetNumMaxEggs() local upNum = -2 local upgradeResearching = false for i, ups in ipairs(UnlockOrder) do for j, up in ipairs(ups) do -- Only research if marines are actually pushing aliens -- X% of the tech tree is locked until the marines don't have any remaining spawn -- Log("%s / %s", ((totalUpgrades / 100 * 5) + upNum) / totalUpgrades, 1 - eggFraction) if respawnLeft > 0 then if ((totalUpgrades / 100 * 0) + upNum) / totalUpgrades >= 1 - eggFraction then return end end upNum = upNum + 1 local node = marinetechtree:GetTechNode(up) if node then -- Log("[sntl] GetCanResearch(): %s", node:GetCanResearch()) if up == kTechId.AdvancedArmoryUpgrade then upgradeResearching = true for _, a in ipairs(GetEntitiesForTeam("Armory", kMarineTeamType)) do if a:GetTechId() == kTechId.AdvancedArmory then upgradeResearching = false break end end elseif not node:GetResearched() then upgradeResearching = true end if not node:GetResearched() and not node:GetResearching() and not node:GetHasTech() then -- Unlock if not already on local ents = {"ArmsLab", "Armory", "PrototypeLab"} for _, entName in ipairs(ents) do local alreadyResearching = false for _, ent in ipairs(GetEntitiesForTeam(entName, kMarineTeamType)) do if ent:GetIsResearching() and ent:GetResearchingId() == up then alreadyResearching = true break end end if alreadyResearching then break end for _, ent in ipairs(GetEntitiesForTeam(entName, kMarineTeamType)) do local techAllowed = false if ent.GetTechButtons then for _, tech in ipairs(ent:GetTechButtons()) do if tech == up then techAllowed = true break end end end if techAllowed and ent:GetCanResearch() and not ent:GetIsResearching() then Log("[sntl] Researching %s", EnumToString(kTechId, up)) ent:SetResearching(node, marine) -- return ent.researchProgress = 0.01 -- Hack so the GetIsResearching() will return true break end end end end end end if upgradeResearching then break end end -- local unlockedWeapons = { -- -- kTechId.GrenadeTech -- } -- for _, up in ipairs(unlockedWeapons) do -- if (up and marinetechtree:GetTechNode(up) and not marinetechtree:GetTechNode(up):GetResearched()) -- then -- Unlock if not already on -- local AA = GetEntitiesForTeam("AdvancedArmory", kMarineTeamType) -- if (#AA > 0) then -- marinetechtree:GetTechNode(up):SetResearched(true) -- marinetechtree:QueueOnResearchComplete(up, AA[1]) -- end -- end -- end end local function GetArmorLevel(self) local armorLevels = 0 local techTree = self:GetTechTree() if techTree then if techTree:GetHasTech(kTechId.Armor3) then armorLevels = 3 elseif techTree:GetHasTech(kTechId.Armor2) then armorLevels = 2 elseif techTree:GetHasTech(kTechId.Armor1) then armorLevels = 1 end end return armorLevels end local function SNTL_MarineTeam_Update(self, timePassed) if Server and GetGamerules():GetGameStarted() then self:randomBonusDrop() self:UpdateUpgrades(timePassed) end end function MarineTeam:Update(timePassed) PROFILE("MarineTeam:Update") PlayingTeam.Update(self, timePassed) -- Update distress beacon mask self:UpdateGameMasks(timePassed) -- if GetGamerules():GetGameStarted() then -- CheckForNoIPs(self) -- end local armorLevel = GetArmorLevel(self) for index, player in ipairs(GetEntitiesForTeam("Player", self:GetTeamNumber())) do player:UpdateArmorAmount(armorLevel) end SNTL_MarineTeam_Update(self, timePassed) end -- -- Disable the "We need an Infantry portal" voice warning -- ReplaceUpValue(MarineTeam.Update, "CheckForNoIPs", -- function (self) return end, -- { LocateRecurse = true; CopyUpValues = true; } )
-- add target target("lcurses") -- enable this target? if not has_config("curses") and not has_config("pdcurses") then set_default(false) end -- make as a static library set_kind("static") -- add deps add_deps("luajit") if is_plat("windows") and has_config("pdcurses") then add_deps("pdcurses") end -- add the common source files add_files("lcurses.c") add_defines("XM_CONFIG_API_HAVE_CURSES", {public = true}) -- add options if is_plat("windows") then add_options("pdcurses") else add_options("curses") end
local t = Def.ActorFrame{}; local InputOfArrow = function( event ) if not event then return end if event.type == "InputEventType_Repeat" then if event.button == "Start" or event.button == "Center" or event.button == "Back" then MESSAGEMAN:Broadcast('Confirm') SCREENMAN:GetTopScreen():StartTransitioningScreen("SM_GoToNextScreen") end end end; t[#t+1] = Def.ActorFrame{ name = "YEY"; InitCommand=cmd(); OnCommand=function(self) SCREENMAN:GetTopScreen():AddInputCallback(InputOfArrow) self:sleep(1):queuecommand("ISLA") end; LoadActor( THEME:GetPathS("Common","start") )..{ ConfirmMessageCommand=cmd(play); }; LoadActor( THEME:GetPathS("Common","cancel") )..{ NopeMessageCommand=cmd(play); }; LoadActor( THEME:GetPathS("Common","value") )..{ ChanMessageCommand=cmd(play); }; }; t[#t+1]=Def.Quad{ OnCommand=cmd(visible,false;sleep,9999999); }; t[#t+1] = LoadActor("StarVector"); t[#t+1] = Def.Quad{ OnCommand=function(self) local RowOptions = {} local files = FILEMAN:GetDirListing(THEMEDIR().."/Modules/",false,false) for _,file in pairs(files) do local pl,pr = string.find( file, "RowOption." ) local sl,sr = string.find( file, ".lua" ) if pl ~= nil and pl == 1 and pr + 1 <= sl - 1 then RowOptions[#RowOptions+1] = string.sub( file, pr + 1, sl - 1 ) end end end; }; return t;
-------------------------------------- -- Spell: Yain: Ichi -- Grants Enmity Down +15 for Caster -------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/magic") -------------------------------------- function onMagicCastingCheck(caster, target, spell) return 0 end function onSpellCast(caster, target, spell) caster:delStatusEffect(tpz.effect.ENMITY_BOOST) caster:addStatusEffect(tpz.effect.PAX, 15, 0, 300) return tpz.effect.PAX end
--[[ Author: Ractidous Date: 27.01.2015. Create the particle effect and projectiles. ]] function FireMacropyre( event ) local caster = event.caster local ability = event.ability local pathLength = event.cast_range local pathRadius = event.path_radius local duration = event.duration local startPos = caster:GetAbsOrigin() local endPos = startPos + caster:GetForwardVector() * pathLength ability.macropyre_startPos = startPos ability.macropyre_endPos = endPos ability.macropyre_expireTime = GameRules:GetGameTime() + duration -- Create particle effect local particleName = "particles/units/heroes/hero_jakiro/jakiro_macropyre.vpcf" local pfx = ParticleManager:CreateParticle( particleName, PATTACH_ABSORIGIN, caster ) ParticleManager:SetParticleControl( pfx, 0, startPos ) ParticleManager:SetParticleControl( pfx, 1, endPos ) ParticleManager:SetParticleControl( pfx, 2, Vector( duration, 0, 0 ) ) ParticleManager:SetParticleControl( pfx, 3, startPos ) -- Generate projectiles pathRadius = math.max( pathRadius, 64 ) local projectileRadius = pathRadius * math.sqrt(2) local numProjectiles = math.floor( pathLength / (pathRadius*2) ) + 1 local stepLength = pathLength / ( numProjectiles - 1 ) local dummyModifierName = "modifier_macropyre_destroy_tree_datadriven" for i=1, numProjectiles do local projectilePos = startPos + caster:GetForwardVector() * (i-1) * stepLength ProjectileManager:CreateLinearProjectile( { Ability = ability, -- EffectName = "", vSpawnOrigin = projectilePos, fDistance = 64, fStartRadius = projectileRadius, fEndRadius = projectileRadius, Source = caster, bHasFrontalCone = false, bReplaceExisting = false, iUnitTargetTeam = DOTA_UNIT_TARGET_TEAM_ENEMY, iUnitTargetFlags = DOTA_UNIT_TARGET_FLAG_NONE, iUnitTargetType = DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_CREEP + DOTA_UNIT_TARGET_MECHANICAL, fExpireTime = ability.macropyre_expireTime, bDeleteOnHit = false, vVelocity = Vector( 0, 0, 0 ), -- Don't move! bProvidesVision = false, -- iVisionRadius = 0, -- iVisionTeamNumber = caster:GetTeamNumber(), } ) -- Create dummy to destroy trees if i~=1 and GridNav:IsNearbyTree( projectilePos, pathRadius, true ) then local dummy = CreateUnitByName( "npc_dota_thinker", projectilePos, false, caster, caster, caster:GetTeamNumber() ) ability:ApplyDataDrivenModifier( caster, dummy, dummyModifierName, {} ) end end end --[[ Author: Ractidous Data: 27.01.2015. Apply a dummy modifier that periodcally checks whether the target is within the macropyre's path. ]] function ApplyDummyModifier( event ) local caster = event.caster local target = event.target local ability = event.ability local modifierName = event.modifier_name local duration = ability.macropyre_expireTime - GameRules:GetGameTime() ability:ApplyDataDrivenModifier( caster, target, modifierName, { duration = duration } ) end --[[ Author: Ractidous Date: 27.01.2015. Check whether the target is within the path, and apply damage if neccesary. ]] function CheckMacropyre( event ) local caster = event.caster local target = event.target local ability = event.ability local pathRadius = event.path_radius local damage = event.damage local targetPos = target:GetAbsOrigin() targetPos.z = 0 local distance = DistancePointSegment( targetPos, ability.macropyre_startPos, ability.macropyre_endPos ) if distance < pathRadius then -- Apply damage ApplyDamage( { ability = ability, attacker = caster, victim = target, damage = damage, damage_type = ability:GetAbilityDamageType(), } ) end end --[[ Author: Ractidous Date: 27.01.2015. Distance between a point and a segment. ]] function DistancePointSegment( p, v, w ) local l = w - v local l2 = l:Dot( l ) t = ( p - v ):Dot( w - v ) / l2 if t < 0.0 then return ( v - p ):Length2D() elseif t > 1.0 then return ( w - p ):Length2D() else local proj = v + t * l return ( proj - p ):Length2D() end end
require 'torch' require 'nn' local CVAE = {} function CVAE.create_encoder_network(x_size, y_size, z_size, hidden_size) -- the encoder network local encoder = nn.Sequential() encoder:add(nn.JoinTable(1,1)) encoder:add(nn.Linear(x_size + y_size, hidden_size)) encoder:add(nn.ReLU(true)) -- construct mu and log variance in parallel local mu_logv = nn.ConcatTable() mu_logv:add(nn.Linear(hidden_size, z_size)) mu_logv:add(nn.Linear(hidden_size, z_size)) encoder:add(mu_logv) return encoder end function CVAE.create_prior_network(x_size, z_size, hidden_size) -- the prior network local prior = nn.Sequential() prior:add(nn.Linear(x_size, hidden_size)) prior:add(nn.ReLU(true)) -- construct mu and log variance in parallel local mu_logv = nn.ConcatTable() mu_logv:add(nn.Linear(hidden_size, z_size)) mu_logv:add(nn.Linear(hidden_size, z_size)) prior:add(mu_logv) return prior end function CVAE.create_prior_gmm_network(x_size, z_size, k_size, hidden_size) -- the prior network local prior = nn.Sequential() prior:add(nn.Linear(x_size, hidden_size)) prior:add(nn.ReLU(true)) -- construct mu and log variance local mu_logv_pi = nn.ConcatTable() for i = 1,2*k_size do mu_logv_pi:add(nn.Linear(hidden_size, z_size)) end -- construct weights local pi_model = nn.Sequential() pi_model:add(nn.Linear(hidden_size, k_size)) pi_model:add(nn.SoftMax()) mu_logv_pi:add(pi_model) -- push everything into prior network prior:add(mu_logv_pi) return prior end function CVAE.create_decoder_network(x_size, y_size, z_size, hidden_size) -- the decoder network local decoder = nn.Sequential() decoder:add(nn.JoinTable(1,1)) decoder:add(nn.Linear(x_size + z_size, hidden_size)) decoder:add(nn.ReLU(true)) decoder:add(nn.Linear(hidden_size, y_size)) decoder:add(nn.Sigmoid(true)) return decoder end return CVAE
-- -- tests/actions/vstudio/vc2010/test_filters.lua -- Validate generation of filter blocks in Visual Studio 2010 C/C++ projects. -- Copyright (c) 2011 Jason Perkins and the Premake project -- T.vs2010_filters = { } local suite = T.vs2010_filters local vc2010 = premake.vstudio.vc2010 -- -- Setup/teardown -- local sln, prj local os_uuid function suite.setup() os_uuid = os.uuid os.uuid = function() return "00112233-4455-6677-8888-99AABBCCDDEE" end _ACTION = "vs2010" sln, prj = test.createsolution() end function suite.teardown() os.uuid = os_uuid end local function prepare() premake.bake.buildconfigs() sln.vstudio_configs = premake.vstudio.buildconfigs(sln) end -- -- Filter identifiers sections -- function suite.UniqueIdentifiers_IsEmpty_OnRootFilesOnly() files { "hello.c", "goodbye.c" } prepare() vc2010.filteridgroup(prj) test.isemptycapture() end function suite.UniqueIdentifiers_MergeCommonSubfolders() files { "src/hello.c", "src/goodbye.c" } prepare() vc2010.filteridgroup(prj) test.capture [[ <ItemGroup> <Filter Include="src"> <UniqueIdentifier>{00112233-4455-6677-8888-99AABBCCDDEE}</UniqueIdentifier> </Filter> </ItemGroup> ]] end function suite.UniqueIdentifiers_ListAllSubfolders() files { "src/hello.c", "src/departures/goodbye.c" } prepare() vc2010.filteridgroup(prj) test.capture [[ <ItemGroup> <Filter Include="src"> <UniqueIdentifier>{00112233-4455-6677-8888-99AABBCCDDEE}</UniqueIdentifier> </Filter> <Filter Include="src\departures"> <UniqueIdentifier>{00112233-4455-6677-8888-99AABBCCDDEE}</UniqueIdentifier> </Filter> </ItemGroup> ]] end function suite.UniqueIdentifiers_ListVpaths() files { "hello.c", "goodbye.c" } vpaths { ["Source Files"] = "**.c" } prepare() vc2010.filteridgroup(prj) test.capture [[ <ItemGroup> <Filter Include="Source Files"> <UniqueIdentifier>{00112233-4455-6677-8888-99AABBCCDDEE}</UniqueIdentifier> </Filter> </ItemGroup> ]] end function suite.UniqueIdentifiers_ListRealAndVpaths() files { "hello.h", "goodbye.c" } vpaths { ["Source Files"] = "*.c", ["Header Files"] = "*.h" } prepare() vc2010.filteridgroup(prj) test.capture [[ <ItemGroup> <Filter Include="Header Files"> <UniqueIdentifier>{00112233-4455-6677-8888-99AABBCCDDEE}</UniqueIdentifier> </Filter> <Filter Include="Source Files"> <UniqueIdentifier>{00112233-4455-6677-8888-99AABBCCDDEE}</UniqueIdentifier> </Filter> </ItemGroup> ]] end -- -- File/filter assignment tests -- function suite.FileFilters_NoFilter_OnRootFile() files { "hello.c", "goodbye.c" } prepare() vc2010.filefiltergroup(prj, "ClCompile") test.capture [[ <ItemGroup> <ClCompile Include="hello.c" /> <ClCompile Include="goodbye.c" /> </ItemGroup> ]] end function suite.FileFilters_NoFilter_OnRealPath() files { "src/hello.c" } prepare() vc2010.filefiltergroup(prj, "ClCompile") test.capture [[ <ItemGroup> <ClCompile Include="src\hello.c"> <Filter>src</Filter> </ClCompile> </ItemGroup> ]] end function suite.FileFilters_HasFilter_OnVpath() files { "src/hello.c" } vpaths { ["Source Files"] = "**.c" } prepare() vc2010.filefiltergroup(prj, "ClCompile") test.capture [[ <ItemGroup> <ClCompile Include="src\hello.c"> <Filter>Source Files</Filter> </ClCompile> </ItemGroup> ]] end function suite.FileFilters_OnIncludeSection() files { "hello.c", "hello.h", "hello.rc", "hello.txt" } prepare() vc2010.filefiltergroup(prj, "ClInclude") test.capture [[ <ItemGroup> <ClInclude Include="hello.h" /> </ItemGroup> ]] end function suite.FileFilters_OnResourceSection() files { "hello.c", "hello.h", "hello.rc", "hello.txt" } prepare() vc2010.filefiltergroup(prj, "ResourceCompile") test.capture [[ <ItemGroup> <ResourceCompile Include="hello.rc" /> </ItemGroup> ]] end function suite.FileFilters_OnNoneSection() files { "hello.c", "hello.h", "hello.rc", "hello.txt" } prepare() vc2010.filefiltergroup(prj, "None") test.capture [[ <ItemGroup> <None Include="hello.txt" /> </ItemGroup> ]] end
data:extend( { { -- region-cloner_Selection-Tool type = "selection-tool", name = "region-cloner_selection-tool", icon_size = 128, icon = "__region-cloner__/graphics/lazy-bastard.png", flags = {"goes-to-quickbar", "hidden"}, subgroup = "tool", order = "a", stack_size = 1, selection_color = {r = 0, g = 1, b = 0}, selection_mode = {"any-tile"}, selection_cursor_box_type = "entity", alt_selection_color = {r = 1, g = 0, b = 0}, alt_selection_mode = {"any-entity", "deconstruct"}, alt_selection_cursor_box_type = "not-allowed", always_include_tiles = true } })
-- Returns a single function, `typecheck`, that acts as a decorator to add type -- checking to other functions. -- `typecheck`'s parameters are a list describing the types accepted by the -- decorated function, and may be: -- * A string of a Lua type, to match that type, or 'any', to match anything -- * A function taking the value, argument position, and argument count, with -- the last two provided for formatting errors, expecting the function to -- return success, a description of the expected value, and a description of -- the received value -- * A table to check a set of the above two -- * '*' or '+' in the last position to indicate 0-or-more or 1-or-more -- repetition of the previous argument, respectively -- For example: -- local addAsNumber = typecheck('number', 'string') .. function(a, b) -- return a + tonumber(b) -- end -- Obviously that is a bit trivial, but it becomes more useful when you want to -- detect type errors at the edge of an API rather than in the middle of a call -- `typecheck` is bootstrapped onto itself if you want to see an example of a -- function to check arguments -- Typechecking can be disabled into a no-op by setting TYPECHECK_DISABLE to a -- truthy value. There will then be no overhead to function calls which are -- otherwise decorated. if _G.TYPECHECK_DISABLE then local t = setmetatable({}, { __concat = function(t, f) return f end }) return function() return t end end local errors = assert(require('errors')) -- True if the argument is a value that `type(x)` can return for any x. local is_lua_type = function(s) return s == 'boolean' or s == 'function' or s == 'nil' or s == 'number' or s == 'string' or s == 'table' or s == 'thread' or s == 'userdata' end local mt = { __concat = function(t, f) -- Wrap the function we just received return function(...) local nargs = select('#', ...) if t.rules[t.rules.n] == '*' then -- If the rule is a star, it can be zero or more of the last type, so subtract 2 for the star and last type if nargs < t.rules.n - 2 then errors.bad_argument(nargs + 1, string.format('at least %d argument(s)', t.rules.n - 2), string.format('%d argument(s)', nargs)) end elseif t.rules[t.rules.n] == '+' then -- If the rule is a plus, it can be one or more of the last type, so subtract 1 for the plus if nargs < t.rules.n - 1 then errors.bad_argument(nargs + 1, string.format('at least %d argument(s)', t.rules.n - 1), string.format('%d argument(s)', nargs)) end else -- The last rule is a regular one, so check both sides if nargs < t.rules.n then -- If we have too few arguments, the error is on the argument we didn't provide errors.bad_argument(nargs + 1, string.format('%d argument(s)', t.rules.n), string.format('%d argument(s)', nargs)) elseif nargs > t.rules.n then -- If we have too many argument, the error is on the argument after the last rule errors.bad_argument(t.rules.n + 1, string.format('%d argument(s)', t.rules.n), string.format('%d argument(s)', nargs)) end end -- We iterate the rules separately to allow repetition local current_rule = 1 -- Iterate over the arguments we received in the wrapped call for i = 1, nargs do local arg = select(i, ...) local arg_type = type(arg) -- This goto is used for repetition at the end, allowing us to check the same argument by backing up and repeating a rule check ::begin_check:: local rule = t.rules[current_rule] local ty = type(rule) if ty == 'function' then local success, expected, got = rule(arg, i, nargs) if not success then errors.bad_argument(i, expected, got) end elseif ty == 'string' then if rule == '*' or rule == '+' then -- These exist only at the end, back up the rule we're looking at and repeat current_rule = current_rule - 1 goto begin_check elseif rule ~= 'any' then -- If we don't allow anything, if arg_type ~= rule then -- Then it has to be a Lua type errors.bad_argument(i, rule, arg_type) end end else --ty == 'table' -- We'll build up a list of failed items to use in the case of everything failing local passed = false local expectations = {} for j, subrule in ipairs(rule) do -- The internal rules are pretty much like above, but this time as elements of the table, -- so we'll iterate over those independently if type(subrule) == 'function' then local success, expected = subrule(arg, i, nargs) if success then passed = true break else expectations[j] = expected end else --type(subrule) == 'string' if arg_type == subrule then passed = true break else expectations[j] = subrule end end end if not passed then errors.bad_argument(i, table.concat(expectations, ' or '), arg_type) end end current_rule = current_rule + 1 end -- Everything passed, finally return the result of the function call return f(...) end end } return (function(f) -- `f` is the function which constructs rules tables for the validator -- Bootstrap typechecking onto these functions which are an API, -- had to wait mt.__concat = f('table', 'function') .. mt.__concat errors.bad_argument = f('number', 'string', 'string') .. errors.bad_argument -- Validates the arguments to typecheck local check = function(rule, i, nargs) local ty = type(rule) if ty == 'string' then if rule == '*' or rule == '+' then -- Repetition has to come at the end if i == 1 or i ~= nargs then return false, 'repetition after arguments', 'it before' end elseif not is_lua_type(rule) and rule ~= 'any' then -- Or has to be a Lua type or any return false, 'lua type or repetition', rule end elseif ty == 'table' then if #rule < 1 then return false, 'table with 1 or more elements', 'table with 0 elements' end for j, subrule in ipairs(rule) do -- Tables act mostly like above, but no repetition since they're a set local ty = type(subrule) if ty == 'string' then if not is_lua_type(subrule) then return false, string.format('lua type at index %d', j), subrule end elseif ty ~= 'function' then return false, string.format('function or string at index %d', j), ty end end elseif ty ~= 'function' then return false, 'function or string or table', ty end -- Everything passed return true end -- And now wrap the rules construction function (`typecheck`) itself return f(check, '*') .. f end)(function(...) -- Construct the structure used by the verification function return setmetatable({ rules = {n = select('#', ...), ...}, }, mt) end)
--[[ file:cx_system.lua desc:策略 auth:Carol Luo ]] local class = require("class") local pokerSystem = require("poker.system") ---@class cx_system:pokerSystem local cx_system = class(pokerSystem) local this = cx_system ---构造 function cx_system:ctor() end return cx_system
data:extend({ { type = "item", name = "crusher-1", icon = "__Engineersvsenvironmentalist__/graphics/icons/processors/crusher.png", flags = {"goes-to-quickbar"}, subgroup = "basic-crushing", order = "f", place_result = "crusher-1", stack_size = 50 }, { type = "recipe", name = "crusher-1", ingredients = { {"wall", 1}, {"iron-gear-wheel",4}, {"stupid-ai",1}, }, enabled = true, result = "crusher-1" }, { type = "assembling-machine", name = "crusher-1", icon = "__Engineersvsenvironmentalist__/graphics/icons/processors/crusher.png", flags = {"placeable-neutral", "placeable-player", "player-creation"}, minable = {mining_time = 1, result = "crusher-1"}, max_health = 250, corpse = "big-remnants", resistances = { { type = "fire", percent = 80 } }, collision_box = {{-1.2, -1.2}, {1.2, 1.2}}, selection_box = {{-1.5, -1.5}, {1.5, 1.5}}, module_specification = { module_slots = 1, module_info_icon_shift = {0, 0.5}, module_info_multi_row_initial_height_modifier = -0.3 }, ingredient_count = 1, result_inventory_size = 5, crafting_speed = 0.1, crafting_categories = {"crusher"}, energy_usage = "131MW", energy_source = { type = "burner", effectivity = 1, fuel_inventory_size = 1, emissions = 0.0000013740, smoke = { { name = "smoke", deviation = {0.1, 0.1}, frequency = 3 } } }, working_sound = { sound = { filename = "__base__/sound/electric-furnace.ogg", volume = 0.7 }, apparent_volume = 1.5 }, animation = { filename = "__Engineersvsenvironmentalist__/graphics/entity/processors/crusher-base.png", priority = "high", width = 129, height = 100, frame_count = 1, shift = {0.421875, 0} }, working_visualisations = { animation = { filename = "__Engineersvsenvironmentalist__/graphics/entity/processors/crusher-gears.png", priority = "high", width = 25, height = 15, frame_count = 4, animation_speed = 0.2, shift = {0.015625, 0.890625} } }, fast_replaceable_group = "crusher", allowed_effects = {"consumption", "speed", "productivity"}, } }) data:extend({ { type = "item", name = "crusher-2", icon = "__Engineersvsenvironmentalist__/graphics/icons/processors/crusher.png", flags = {"goes-to-quickbar"}, subgroup = "basic-crushing", order = "f", place_result = "crusher-2", stack_size = 50 }, { type = "recipe", name = "crusher-2", ingredients = { {"wall", 500}, {"iron-gear-wheel",2000}, {"small-ai",1}, }, enabled = false, result = "crusher-2" }, { type = "assembling-machine", name = "crusher-2", icon = "__Engineersvsenvironmentalist__/graphics/icons/processors/crusher.png", flags = {"placeable-neutral", "placeable-player", "player-creation"}, minable = {mining_time = 1, result = "crusher-2"}, max_health = 250, corpse = "big-remnants", resistances = { { type = "fire", percent = 80 } }, collision_box = {{-1.2, -1.2}, {1.2, 1.2}}, selection_box = {{-1.5, -1.5}, {1.5, 1.5}}, module_specification = { module_slots = 1, module_info_icon_shift = {0, 0.5}, module_info_multi_row_initial_height_modifier = -0.3 }, ingredient_count = 1, result_inventory_size = 5, crafting_speed = 1, crafting_categories = {"crusher"}, energy_usage = "375MW", energy_source = { type = "burner", effectivity = 1, fuel_inventory_size = 1, emissions = 0.000013740, smoke = { { name = "smoke", deviation = {0.1, 0.1}, frequency = 3 } } }, working_sound = { sound = { filename = "__base__/sound/electric-furnace.ogg", volume = 0.7 }, apparent_volume = 1.5 }, animation = { filename = "__Engineersvsenvironmentalist__/graphics/entity/processors/crusher-base.png", priority = "high", width = 129, height = 100, frame_count = 1, shift = {0.421875, 0} }, working_visualisations = { animation = { filename = "__Engineersvsenvironmentalist__/graphics/entity/processors/crusher-gears.png", priority = "high", width = 25, height = 15, frame_count = 4, animation_speed = 0.2, shift = {0.015625, 0.890625} } }, fast_replaceable_group = "crusher", allowed_effects = {"consumption", "speed", "productivity"}, } }) data:extend({ { type = "item", name = "crusher-3", icon = "__Engineersvsenvironmentalist__/graphics/icons/processors/crusher.png", flags = {"goes-to-quickbar"}, subgroup = "basic-crushing", order = "f", place_result = "crusher-3", stack_size = 50 }, { type = "recipe", name = "crusher-3", ingredients = { {"wall", 3000}, {"iron-gear-wheel",20000}, {"small-ai",1}, }, enabled = false, result = "crusher-3" }, { type = "assembling-machine", name = "crusher-3", icon = "__Engineersvsenvironmentalist__/graphics/icons/processors/crusher.png", flags = {"placeable-neutral", "placeable-player", "player-creation"}, minable = {mining_time = 1, result = "crusher-3"}, max_health = 250, corpse = "big-remnants", resistances = { { type = "fire", percent = 80 } }, collision_box = {{-1.2, -1.2}, {1.2, 1.2}}, selection_box = {{-1.5, -1.5}, {1.5, 1.5}}, module_specification = { module_slots = 3, module_info_icon_shift = {0, 0.5}, module_info_multi_row_initial_height_modifier = -0.3 }, ingredient_count = 1, result_inventory_size = 5, crafting_speed = 5, crafting_categories = {"crusher"}, energy_usage = "3750MW", energy_source = { type = "electric", usage_priority = "secondary-input", emissions = 0.000007200, }, working_sound = { sound = { filename = "__base__/sound/electric-furnace.ogg", volume = 0.7 }, apparent_volume = 1.5 }, animation = { filename = "__Engineersvsenvironmentalist__/graphics/entity/processors/crusher-base.png", priority = "high", width = 129, height = 100, frame_count = 1, shift = {0.421875, 0} }, working_visualisations = { animation = { filename = "__Engineersvsenvironmentalist__/graphics/entity/processors/crusher-gears.png", priority = "high", width = 25, height = 15, frame_count = 4, animation_speed = 0.2, shift = {0.015625, 0.890625} } }, fast_replaceable_group = "crusher", allowed_effects = {"consumption", "speed", "productivity"}, } }) data:extend({ { type = "item", name = "crusher-4", icon = "__Engineersvsenvironmentalist__/graphics/icons/processors/crusher.png", flags = {"goes-to-quickbar"}, subgroup = "basic-crushing", order = "f", place_result = "crusher-4", enabled = false, stack_size = 50 }, { type = "recipe", name = "crusher-4", ingredients = { {"wall", 5000}, {"advanced-machine-parts",30000}, {"small-ai",1}, }, enabled = false, result = "crusher-4" }, { type = "assembling-machine", name = "crusher-4", icon = "__Engineersvsenvironmentalist__/graphics/icons/processors/crusher.png", flags = {"placeable-neutral", "placeable-player", "player-creation"}, minable = {mining_time = 1, result = "crusher-3"}, max_health = 250, corpse = "big-remnants", resistances = { { type = "fire", percent = 80 } }, collision_box = {{-1.2, -1.2}, {1.2, 1.2}}, selection_box = {{-1.5, -1.5}, {1.5, 1.5}}, module_specification = { module_slots = 1, module_info_icon_shift = {0, 0.5}, module_info_multi_row_initial_height_modifier = -0.3 }, ingredient_count = 1, result_inventory_size = 5, crafting_speed = 25, crafting_categories = {"crusher"}, energy_usage = "9990MW", energy_source = { type = "electric", usage_priority = "secondary-input", emissions = 0.000007206, }, working_sound = { sound = { filename = "__base__/sound/electric-furnace.ogg", volume = 0.7 }, apparent_volume = 1.5 }, animation = { filename = "__Engineersvsenvironmentalist__/graphics/entity/processors/crusher-base.png", priority = "high", width = 129, height = 100, frame_count = 1, shift = {0.421875, 0} }, working_visualisations = { animation = { filename = "__Engineersvsenvironmentalist__/graphics/entity/processors/crusher-gears.png", priority = "high", width = 25, height = 15, frame_count = 4, animation_speed = 0.2, shift = {0.015625, 0.890625} } }, fast_replaceable_group = "crusher", allowed_effects = {"consumption", "speed", "productivity"}, } })
bt = require("bullet") local player={} -- bcanvas = love.graphics.newCanvas( 20, 70 ) -- bcanvas:renderTo(function() -- love.graphics.setColor(255, 255, 255) -- love.graphics.rectangle("fill", 1, 1, 19, 69) -- end); local function drawbullet(v) love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(bimg, v.x, v.y, v.angle, 0.54, 0.17, -20, 50) -- love.graphics.setColor(255, 0, 0, 255) -- love.graphics.rectangle("line",v.x,v.y,10,10) end function player.create(tab)love.graphics.setColor(255, 255, 255, 255) for k,v in pairs(tab) do player[k] = v end end function player.fire(self,x,y) bt:add({x=self.x,y=self.y,angle=self.fangle,speed=600,type=player_bullet_type}) end function player.draw(self) love.graphics.setColor(150, 150, 150, 255) local k,ox,oy=0.97,3*(1-2*self.x/love.graphics.getWidth()),3*(1-2*self.y/love.graphics.getHeight()) love.graphics.draw(pp[self.hp],self.x+ox,self.y+oy,self.fangle+math.pi/2,0.44*k,0.44*k,37,89) local k,ox,oy=0.98,2*(1-2*self.x/love.graphics.getWidth()),2*(1-2*self.y/love.graphics.getHeight()) love.graphics.draw(pp[self.hp],self.x+ox,self.y+oy,self.fangle+math.pi/2,0.44*k,0.44*k,37,89) local k,ox,oy=0.99,1*(1-2*self.x/love.graphics.getWidth()),1*(1-2*self.y/love.graphics.getHeight()) love.graphics.draw(pp[self.hp],self.x+ox,self.y+oy,self.fangle+math.pi/2,0.44*k,0.44*k,37,89) love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(pp[self.hp],self.x,self.y,self.fangle+math.pi/2,0.44,0.44,37,89) -- love.graphics.line(self.x, self.y, self.x+100*math.cos(self.fangle), self.y+100*math.sin(self.fangle)) end function player.limit(self) self.x = math.min(self.x, love.graphics.getWidth()-5) self.x = math.max(self.x, 5) self.y = math.min(self.y, love.graphics.getHeight()-5) self.y = math.max(self.y, 5) end function player.init(self) player_bullet_type = bt.addtype(drawbullet,10,10) pp = { love.graphics.newImage("res/player/hp1.png"), love.graphics.newImage("res/player/hp2.png"), love.graphics.newImage("res/player/hp3.png") } bimg = love.graphics.newImage("res/100_100.png") end return player
if not modules then modules = { } end modules ['mtx-fonts'] = { version = 1.001, comment = "companion to mtxrun.lua", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local getargument = environment.getargument local setargument = environment.setargument local givenfiles = environment.files local suffix, addsuffix, removesuffix, replacesuffix = file.suffix, file.addsuffix, file.removesuffix, file.replacesuffix local nameonly, basename, joinpath, collapsepath = file.nameonly, file.basename, file.join, file.collapsepath local lower = string.lower local concat = table.concat local write_nl = texio.write_nl local otlversion = 3.103 local helpinfo = [[ <?xml version="1.0"?> <application> <metadata> <entry name="name">mtx-fonts</entry> <entry name="detail">ConTeXt Font Database Management</entry> <entry name="version">1.00</entry> </metadata> <flags> <category name="basic"> <subcategory> <flag name="convert"><short>save open type font in raw table</short></flag> <flag name="unpack"><short>save a tma file in a more readable format</short></flag> </subcategory> <subcategory> <flag name="reload"><short>generate new font database (use <ref name="force"/> when in doubt)</short></flag> <flag name="reload"><short><ref name="simple"/>:generate luatex-fonts-names.lua (not for context!)</short></flag> </subcategory> <subcategory> <flag name="list"><short><ref name="name"/>: list installed fonts, filter by name [<ref name="pattern"/>]</short></flag> <flag name="list"><short><ref name="spec"/>: list installed fonts, filter by spec [<ref name="filter"/>]</short></flag> <flag name="list"><short><ref name="file"/>: list installed fonts, filter by file [<ref name="pattern"/>]</short></flag> </subcategory> <subcategory> <flag name="pattern" value="str"><short>filter files using pattern</short></flag> <flag name="filter" value="list"><short>key-value pairs</short></flag> <flag name="all"><short>show all found instances (combined with other flags)</short></flag> <flag name="info"><short>give more details</short></flag> <flag name="trackers" value="list"><short>enable trackers</short></flag> <flag name="statistics"><short>some info about the database</short></flag> <flag name="names"><short>use name instead of unicodes</short></flag> <flag name="cache" value="str"><short>use specific cache (otl or otf)</short></flag> </subcategory> </category> </flags> <examples> <category> <title>Examples</title> <subcategory> <example><command>mtxrun --script font --list somename (== --pattern=*somename*)</command></example> </subcategory> <subcategory> <example><command>mtxrun --script font --list --name somename</command></example> <example><command>mtxrun --script font --list --name --pattern=*somename*</command></example> </subcategory> <subcategory> <example><command>mtxrun --script font --list --spec somename</command></example> <example><command>mtxrun --script font --list --spec somename-bold-italic</command></example> <example><command>mtxrun --script font --list --spec --pattern=*somename*</command></example> <example><command>mtxrun --script font --list --spec --filter="fontname=somename"</command></example> <example><command>mtxrun --script font --list --spec --filter="familyname=somename,weight=bold,style=italic,width=condensed"</command></example> <example><command>mtxrun --script font --list --spec --filter="familyname=crap*,weight=bold,style=italic"</command></example> </subcategory> <subcategory> <example><command>mtxrun --script font --list --all</command></example> <example><command>mtxrun --script font --list --file somename</command></example> <example><command>mtxrun --script font --list --file --all somename</command></example> <example><command>mtxrun --script font --list --file --pattern=*somename*</command></example> </subcategory> <subcategory> <example><command>mtxrun --script font --convert texgyrepagella-regular.otf</command></example> <example><command>mtxrun --script font --convert --names texgyrepagella-regular.otf</command></example> </subcategory> </category> </examples> </application> ]] local application = logs.application { name = "mtx-fonts", banner = "ConTeXt Font Database Management 0.21", helpinfo = helpinfo, } local report = application.report -- todo: fc-cache -v en check dirs, or better is: fc-cat -v | grep Directory if not fontloader then fontloader = fontforge end local function loadmodule(filename) local fullname = resolvers.findfile(filename,"tex") if fullname and fullname ~= "" then dofile(fullname) end end -- loader code loadmodule("char-def.lua") loadmodule("font-ini.lua") loadmodule("font-log.lua") loadmodule("font-con.lua") loadmodule("font-cft.lua") loadmodule("font-enc.lua") loadmodule("font-agl.lua") loadmodule("font-cid.lua") loadmodule("font-map.lua") loadmodule("font-oti.lua") loadmodule("font-otr.lua") loadmodule("font-cff.lua") loadmodule("font-ttf.lua") loadmodule("font-tmp.lua") loadmodule("font-dsp.lua") loadmodule("font-oup.lua") loadmodule("font-otl.lua") loadmodule("font-onr.lua") -- extra code loadmodule("font-syn.lua") loadmodule("font-trt.lua") loadmodule("font-mis.lua") scripts = scripts or { } scripts.fonts = scripts.fonts or { } function fonts.names.statistics() fonts.names.load() local data = fonts.names.data local statistics = data.statistics local function counted(t) local n = { } for k, v in next, t do n[k] = table.count(v) end return table.sequenced(n) end report("cache uuid : %s", data.cache_uuid) report("cache version : %s", data.cache_version) report("number of trees : %s", #data.datastate) report() report("number of fonts : %s", statistics.fonts or 0) report("used files : %s", statistics.readfiles or 0) report("skipped files : %s", statistics.skippedfiles or 0) report("duplicate files : %s", statistics.duplicatefiles or 0) report("specifications : %s", #data.specifications) report("families : %s", table.count(data.families)) report() report("mappings : %s", counted(data.mappings)) report("fallbacks : %s", counted(data.fallbacks)) report() report("used styles : %s", table.sequenced(statistics.used_styles)) report("used variants : %s", table.sequenced(statistics.used_variants)) report("used weights : %s", table.sequenced(statistics.used_weights)) report("used widths : %s", table.sequenced(statistics.used_widths)) report() report("found styles : %s", table.sequenced(statistics.styles)) report("found variants : %s", table.sequenced(statistics.variants)) report("found weights : %s", table.sequenced(statistics.weights)) report("found widths : %s", table.sequenced(statistics.widths)) end function fonts.names.simple(alsotypeone) local simpleversion = 1.001 local simplelist = { "ttf", "otf", "ttc", alsotypeone and "afm" or nil } local name = "luatex-fonts-names.lua" local path = collapsepath(caches.getwritablepath("..","..","generic","fonts","data")) fonts.names.filters.list = simplelist fonts.names.version = simpleversion -- this number is the same as in font-dum.lua report("generating font database for 'luatex-fonts' version %s",fonts.names.version) fonts.names.identify(true) local data = fonts.names.data if data then local simplemappings = { } local simplified = { mappings = simplemappings, version = simpleversion, cache_version = simpleversion, } local specifications = data.specifications for i=1,#simplelist do local format = simplelist[i] for tag, index in next, data.mappings[format] do local s = specifications[index] simplemappings[tag] = { s.rawname or nameonly(s.filename), s.filename, s.subfont } end end if environment.arguments.nocache then report("not using cache path %a",path) else dir.mkdirs(path) if lfs.isdir(path) then report("saving names on cache path %a",path) name = joinpath(path,name) else report("invalid cache path %a",path) end end report("saving names in %a",name) io.savedata(name,table.serialize(simplified,true)) local data = io.loaddata(resolvers.findfile("luatex-fonts-syn.lua","tex")) or "" local dummy = string.match(data,"fonts%.names%.version%s*=%s*([%d%.]+)") if tonumber(dummy) ~= simpleversion then report("warning: version number %s in 'font-dum' does not match database version number %s",dummy or "?",simpleversion) end elseif lfs.isfile(name) then os.remove(name) end end function scripts.fonts.reload() if getargument("simple") then fonts.names.simple(getargument("typeone")) else fonts.names.load(true,getargument("force")) end end local function fontweight(fw) if fw then return string.format("conflict: %s", fw) else return "" end end local function indeed(f,s) if s and s ~= "" then report(f,s) end end local function showfeatures(tag,specification) report() indeed("mapping : %s",tag) indeed("fontname : %s",specification.fontname) indeed("fullname : %s",specification.fullname) indeed("filename : %s",specification.filename) indeed("family : %s",specification.familyname or "<nofamily>") -- indeed("subfamily : %s",specification.subfamilyname or "<nosubfamily>") indeed("weight : %s",specification.weight or "<noweight>") indeed("style : %s",specification.style or "<nostyle>") indeed("width : %s",specification.width or "<nowidth>") indeed("variant : %s",specification.variant or "<novariant>") indeed("subfont : %s",specification.subfont or "") indeed("fweight : %s",fontweight(specification.fontweight)) -- maybe more local instancenames = specification.instancenames if instancenames then report() indeed("instances : % t",instancenames) end local features = fonts.helpers.getfeatures(specification.filename,not getargument("nosave")) if features then for what, v in table.sortedhash(features) do local data = features[what] if data and next(data) then report() report("%s features:",what) report() report("feature script languages") report() for f,ff in table.sortedhash(data) do local done = false for s, ss in table.sortedhash(ff) do if s == "*" then s = "all" end if ss ["*"] then ss["*"] = nil ss.all = true end if done then f = "" else done = true end report("% -8s % -8s % -8s",f,s,concat(table.sortedkeys(ss), " ")) -- todo: padd 4 end end end end else report("no features") end report() collectgarbage("collect") end local function reloadbase(reload) if reload then report("fontnames, reloading font database") names.load(true,getargument("force")) report("fontnames, done\n\n") end end local function list_specifications(t,info) if t then local s = table.sortedkeys(t) if info then for k=1,#s do local v = s[k] showfeatures(v,t[v]) end else for k=1,#s do local v = s[k] local entry = t[v] s[k] = { entry.familyname or "<nofamily>", -- entry.subfamilyname or "<nosubfamily>", entry.weight or "<noweight>", entry.style or "<nostyle>", entry.width or "<nowidth>", entry.variant or "<novariant>", entry.fontname, entry.filename, entry.subfont or "", fontweight(entry.fontweight), } end table.insert(s,1,{"familyname","weight","style","width","variant","fontname","filename","subfont","fontweight"}) table.insert(s,2,{"","","","","","","","",""}) utilities.formatters.formatcolumns(s) for k=1,#s do write_nl(s[k]) end end end end local function list_matches(t,info) if t then local s, w = table.sortedkeys(t), { 0, 0, 0, 0 } if info then for k=1,#s do local v = s[k] showfeatures(v,t[v]) collectgarbage("collect") -- in case we load a lot end else for k=1,#s do local v = s[k] local entry = t[v] s[k] = { v, entry.familyname, entry.fontname, entry.filename, tostring(entry.subfont or ""), concat(entry.instancenames or { }, " "), } end table.insert(s,1,{"identifier","familyname","fontname","filename","subfont","instances"}) table.insert(s,2,{"","","","","","",""}) utilities.formatters.formatcolumns(s) for k=1,#s do write_nl(s[k]) end end end end function scripts.fonts.list() local all = getargument("all") local info = getargument("info") local reload = getargument("reload") local pattern = getargument("pattern") local filter = getargument("filter") local given = givenfiles[1] reloadbase(reload) if getargument("name") then if pattern then --~ mtxrun --script font --list --name --pattern=*somename* list_matches(fonts.names.list(string.topattern(pattern,true),reload,all),info) elseif filter then report("not supported: --list --name --filter",name) elseif given then --~ mtxrun --script font --list --name somename list_matches(fonts.names.list(given,reload,all),info) else report("not supported: --list --name <no specification>",name) end elseif getargument("spec") then if pattern then --~ mtxrun --script font --list --spec --pattern=*somename* report("not supported: --list --spec --pattern",name) elseif filter then --~ mtxrun --script font --list --spec --filter="fontname=somename" list_specifications(fonts.names.getlookups(filter),info) elseif given then --~ mtxrun --script font --list --spec somename list_specifications(fonts.names.collectspec(given,reload,all),info) else report("not supported: --list --spec <no specification>",name) end elseif getargument("file") then if pattern then --~ mtxrun --script font --list --file --pattern=*somename* list_specifications(fonts.names.collectfiles(string.topattern(pattern,true),reload,all),info) elseif filter then report("not supported: --list --spec",name) elseif given then --~ mtxrun --script font --list --file somename list_specifications(fonts.names.collectfiles(given,reload,all),info) else report("not supported: --list --file <no specification>",name) end elseif pattern then --~ mtxrun --script font --list --pattern=*somename* list_matches(fonts.names.list(string.topattern(pattern,true),reload,all),info) elseif given then --~ mtxrun --script font --list somename list_matches(fonts.names.list(given,reload,all),info) elseif all then pattern = "*" list_matches(fonts.names.list(string.topattern(pattern,true),reload,all),info) else report("not supported: --list <no specification>",name) end end function scripts.fonts.unpack() local name = removesuffix(basename(givenfiles[1] or "")) if name and name ~= "" then local cacheid = getargument("cache") or "otl" local cache = containers.define("fonts", cacheid, otlversion, true) -- cache is temp local cleanname = containers.cleanname(name) local data = containers.read(cache,cleanname) if data then local savename = addsuffix(cleanname .. "-unpacked","tma") report("fontsave, saving data in %s",savename) if data.creator == "context mkiv" then fonts.handlers.otf.readers.unpack(data) end io.savedata(savename,table.serialize(data,true)) else report("unknown file %a in cache %a",name,cacheid) end end end function scripts.fonts.convert() -- new save local name = givenfiles[1] or "" local sub = givenfiles[2] or "" if name and name ~= "" then local filename = resolvers.findfile(name) -- maybe also search for opentype if filename and filename ~= "" then local suffix = lower(suffix(filename)) if suffix == 'ttf' or suffix == 'otf' or suffix == 'ttc' then local data = fonts.handlers.otf.readers.loadfont(filename,sub) if data then fonts.handlers.otf.readers.compact(data) fonts.handlers.otf.readers.rehash(data,getargument("names") and "names" or "unicodes") local savename = replacesuffix(lower(data.metadata.fullname or filename),"lua") table.save(savename,data) report("font: %a saved as %a",filename,savename) else report("font: %a not loaded",filename) end else report("font: %a not saved",filename) end else report("font: %a not found",name) end else report("font: no name given") end end if getargument("names") then setargument("reload",true) setargument("simple",true) end if getargument("list") then scripts.fonts.list() elseif getargument("reload") then scripts.fonts.reload() elseif getargument("convert") then scripts.fonts.convert() elseif getargument("unpack") then scripts.fonts.unpack() elseif getargument("statistics") then fonts.names.statistics() elseif getargument("exporthelp") then application.export(getargument("exporthelp"),givenfiles[1]) else application.help() end
-------------------- HELPERS ------------------------------- local cmd = vim.cmd -- to execute Vim commands e.g. cmd('pwd') local fn = vim.fn -- to call Vim functions e.g. fn.bufnr() local g = vim.g -- a table to access global variables local opt = vim.opt -- to set options local function map(mode, lhs, rhs, opts) local options = {noremap = true} if opts then options = vim.tbl_extend('force', options, opts) end vim.api.nvim_set_keymap(mode, lhs, rhs, options) end -------------------- PLUGINS ------------------------------- cmd 'packadd paq-nvim' -- load the package manager require('paq-nvim') { {'savq/paq-nvim', opt = true}; -- paq-nvim manages itself -- tree-sitter 'nvim-treesitter/nvim-treesitter'; -- -- Comments 'terrortylor/nvim-comment'; -- telescope 'nvim-lua/popup.nvim'; 'nvim-lua/plenary.nvim'; 'nvim-telescope/telescope.nvim'; -- lsp 'neovim/nvim-lspconfig'; 'neovim/nvim-lspconfig'; 'kabouzeid/nvim-lspinstall'; 'glepnir/lspsaga.nvim'; 'folke/trouble.nvim'; -- colors, colors, colors and icons 'kyazdani42/nvim-web-devicons'; 'norcalli/nvim-base16.lua'; } -------------------- OPTIONS ------------------------------- opt.completeopt = {'menuone', 'noinsert', 'noselect'} -- Completion options (for deoplete) opt.expandtab = true -- Use spaces instead of tabs opt.hidden = true -- Enable background buffers opt.ignorecase = true -- Ignore case opt.joinspaces = false -- No double spaces with join opt.list = true -- Show some invisible characters opt.number = true -- Show line numbers opt.relativenumber = true -- Relative line numbers opt.scrolloff = 4 -- Lines of context opt.shiftround = true -- Round indent opt.shiftwidth = 2 -- Size of an indent opt.sidescrolloff = 8 -- Columns of context opt.smartcase = true -- Do not ignore case with capitals opt.smartindent = true -- Insert indents automatically opt.splitbelow = true -- Put new windows below current opt.splitright = true -- Put new windows right of current opt.tabstop = 2 -- Number of spaces tabs count for opt.termguicolors = true -- True color support opt.wrap = false -- Disable line wrap -------------------- Color Management ------------------------------ -- this is set by base16-manager cmd 'let g:nvcode_termcolors=256' local base16 = require 'base16' base16(base16.themes[vim.env.BASE16_THEME or "3024"], true) -------------------- MAPPINGS ------------------------------ g.mapleader = ',' map('', '<leader>c', '"+y') -- Copy to clipboard in normal, visual, select and operator modes -- <Tab> to navigate the completion menu map('i', '<S-Tab>', 'pumvisible() ? "\\<C-p>" : "\\<Tab>"', {expr = true}) map('i', '<Tab>', 'pumvisible() ? "\\<C-n>" : "\\<Tab>"', {expr = true}) -- Save! map('', '<C-s>', '<esc>:w<cr>') map('i', '<C-s>', '<esc>:w<cr>') map('n', '<C-l>', '<cmd>noh<CR>') -- Clear highlights map('n', '<leader>o', 'm`o<Esc>``') -- Insert a newline in normal mode -------------------- TREE-SITTER --------------------------- require('nvim-treesitter.configs').setup { ensure_installed = "maintained", highlight = {enable = true} } -------------------- LSP ----------------------------------- local lsp = require 'lspconfig' -- For ccls we use the default settings lsp.ccls.setup {} -- root_dir is where the LSP server will start: here at the project root otherwise in current folder lsp.pyls.setup {root_dir = lsp.util.root_pattern('.git', fn.getcwd())} map('n', '<space>,', '<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>') map('n', '<space>;', '<cmd>lua vim.lsp.diagnostic.goto_next()<CR>') map('n', '<space>a', '<cmd>lua vim.lsp.buf.code_action()<CR>') map('n', '<space>d', '<cmd>lua vim.lsp.buf.definition()<CR>') map('n', '<space>f', '<cmd>lua vim.lsp.buf.formatting()<CR>') map('n', '<space>h', '<cmd>lua vim.lsp.buf.hover()<CR>') map('n', '<space>m', '<cmd>lua vim.lsp.buf.rename()<CR>') map('n', '<space>r', '<cmd>lua vim.lsp.buf.references()<CR>') map('n', '<space>s', '<cmd>lua vim.lsp.buf.document_symbol()<CR>') -------------------- COMMANDS ------------------------------ cmd 'au TextYankPost * lua vim.highlight.on_yank {on_visual = false}' -- disabled in visual mode
config = { closed = 1, open_right = 0.99, open_left = -0.99, opened = 0.0 }
local function filter(o, f) local r = {} for k, v in pairs(o) do if f(v, k) then r[k] = v end end return r end return filter
Config = {} Config.Exercises = { ["Pushups"] = { ["idleDict"] = "amb@world_human_push_ups@male@idle_a", ["idleAnim"] = "idle_c", ["actionDict"] = "amb@world_human_push_ups@male@base", ["actionAnim"] = "base", ["actionTime"] = 1100, ["enterDict"] = "amb@world_human_push_ups@male@enter", ["enterAnim"] = "enter", ["enterTime"] = 3050, ["exitDict"] = "amb@world_human_push_ups@male@exit", ["exitAnim"] = "exit", ["exitTime"] = 3400, ["actionProcent"] = 1, ["actionProcentTimes"] = 3, }, ["Situps"] = { ["idleDict"] = "amb@world_human_sit_ups@male@idle_a", ["idleAnim"] = "idle_a", ["actionDict"] = "amb@world_human_sit_ups@male@base", ["actionAnim"] = "base", ["actionTime"] = 3400, ["enterDict"] = "amb@world_human_sit_ups@male@enter", ["enterAnim"] = "enter", ["enterTime"] = 4200, ["exitDict"] = "amb@world_human_sit_ups@male@exit", ["exitAnim"] = "exit", ["exitTime"] = 3700, ["actionProcent"] = 1, ["actionProcentTimes"] = 10, }, ["Chins"] = { ["idleDict"] = "amb@prop_human_muscle_chin_ups@male@idle_a", ["idleAnim"] = "idle_a", ["actionDict"] = "amb@prop_human_muscle_chin_ups@male@base", ["actionAnim"] = "base", ["actionTime"] = 3000, ["enterDict"] = "amb@prop_human_muscle_chin_ups@male@enter", ["enterAnim"] = "enter", ["enterTime"] = 1600, ["exitDict"] = "amb@prop_human_muscle_chin_ups@male@exit", ["exitAnim"] = "exit", ["exitTime"] = 3700, ["actionProcent"] = 1, ["actionProcentTimes"] = 10, }, } Config.Locations = { -- REMINDER. If you want it to set coords+heading then enter heading, else put nil ( ["h"] ) {["x"] = -1200.08, ["y"] = -1571.15, ["z"] = 4.6115 - 0.98, ["h"] = 214.37, ["exercise"] = "Chins"}, {["x"] = -1205.0118408203, ["y"] = -1560.0671386719,["z"] = 4.614236831665 - 0.98, ["h"] = nil, ["exercise"] = "Situps"}, {["x"] = -1203.3094482422, ["y"] = -1570.6759033203, ["z"] = 4.6079330444336 - 0.98, ["h"] = nil, ["exercise"] = "Pushups"}, --{["x"] = -1206.76, ["y"] = -1572.93, ["z"] = 4.61 - 0.98, ["h"] = nil, ["exercise"] = "Pushups"}, -- ^^ You can add more locations like this } Config.Blips = { [1] = {["x"] = -1201.0078125, ["y"] = -1568.3903808594, ["z"] = 4.6110973358154, ["id"] = 311, ["color"] = 49, ["scale"] = 1.0, ["text"] = "The Gym"}, }
print( math.pi )
PERK.name = "Armor Technician (Intelligence)" PERK.description = "Training to maintain, repair and modify armor." PERK.shortname = "Armor Technician (INT)" PERK.parent = "intelligence"
----------------------------------- -- Area: Port Bastok -- NPC: Talib -- Starts Quest: Beauty and the Galka -- Starts & Finishes Quest: Shady Business ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/shop"); require("scripts/globals/quests"); local ID = require("scripts/zones/Port_Bastok/IDs"); ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(BASTOK,tpz.quest.id.bastok.SHADY_BUSINESS) >= QUEST_ACCEPTED) then if (trade:hasItemQty(642,4) and trade:getItemCount() == 4) then player:startEvent(91); end elseif (player:getQuestStatus(BASTOK,tpz.quest.id.bastok.BEAUTY_AND_THE_GALKA) == QUEST_ACCEPTED) then if (trade:hasItemQty(642,1) and trade:getItemCount() == 1) then player:startEvent(3); end end end; function onTrigger(player,npc) BeautyAndTheGalka = player:getQuestStatus(BASTOK,tpz.quest.id.bastok.BEAUTY_AND_THE_GALKA); if (BeautyAndTheGalka == QUEST_COMPLETED) then player:startEvent(90); elseif (BeautyAndTheGalka == QUEST_ACCEPTED or player:getCharVar("BeautyAndTheGalkaDenied") >= 1) then player:startEvent(4); else player:startEvent(2); end end; function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; function onEventFinish(player,csid,option) if (csid == 2 and option == 0) then player:addQuest(BASTOK,tpz.quest.id.bastok.BEAUTY_AND_THE_GALKA); elseif (csid == 2 and option == 1) then player:setCharVar("BeautyAndTheGalkaDenied",1); elseif (csid == 3) then player:tradeComplete(); player:addKeyItem(tpz.ki.PALBOROUGH_MINES_LOGS); player:messageSpecial(ID.text.KEYITEM_OBTAINED,tpz.ki.PALBOROUGH_MINES_LOGS); elseif (csid == 90) then ShadyBusiness = player:getQuestStatus(BASTOK,tpz.quest.id.bastok.SHADY_BUSINESS); if (ShadyBusiness == QUEST_AVAILABLE) then player:addQuest(BASTOK,tpz.quest.id.bastok.SHADY_BUSINESS); end elseif (csid == 91) then ShadyBusiness = player:getQuestStatus(BASTOK,tpz.quest.id.bastok.SHADY_BUSINESS); if (ShadyBusiness == QUEST_ACCEPTED) then player:addFame(NORG,100); player:completeQuest(BASTOK,tpz.quest.id.bastok.SHADY_BUSINESS); else player:addFame(NORG,80); end player:tradeComplete(); player:addGil(GIL_RATE*350); player:messageSpecial(ID.text.GIL_OBTAINED,GIL_RATE*350); end end;
local M = {} local COLORS = {"万","筒","条"} function M.get_color(card) return math.floor((card-1)/9) + 1 end function M.get_color_str(card) local color = M.get_color(card) return COLORS[color] end function M.get_card_str(index) if index >= 1 and index <= 9 then return index .. "万" elseif index >= 10 and index <= 18 then return (index - 9) .. "筒" elseif index >= 19 and index <= 27 then return (index - 18) .. "条" end local t = {"东","西","南","北","中","发","白"} return t[index - 27] end function M.print(tbl) local str = "" local card_str for i=1,34 do if tbl[i] > 0 then card_str = M.get_card_str(i) end if tbl[i] == 1 then str = str .. card_str elseif tbl[i] == 2 then str = str .. card_str .. card_str elseif tbl[i] == 3 then str = str .. card_str .. card_str .. card_str elseif tbl[i] == 4 then str = str .. card_str .. card_str .. card_str .. card_str end end print(str) end -- 创建一幅牌,牌里存的不是牌本身,而是牌的序号 function M.create(zi) local t = {} local num = 3*9 if zi then num = num + 7 end for i=1,num do for _=1,4 do table.insert(t, i) end end return t end -- 洗牌 function M.shuffle(t) for i=#t,2,-1 do local tmp = t[i] local index = math.random(1, i - 1) t[i] = t[index] t[index] = tmp end end function M.can_peng(hand_cards, card) return hand_cards[card] >= 2 end function M.can_angang(hand_cards, card) return hand_cards[card] == 4 end function M.can_diangang(hand_cards, card) return hand_cards[card] == 3 end function M.can_chi(hand_cards, card1, card2) if not hand_cards[card1] or not hand_cards[card2] then return false end if hand_cards[card1] == 0 or hand_cards[card2] == 0 then return false end local color1 = CardDefine[hand_cards[card1]] & 0xf0 local color2 = CardDefine[hand_cards[card2]] & 0xf0 if color1 ~= color2 then return false end -- 本种花色不能吃 if not CardType[color1].chi then return false end return true end function M.can_left_chi(hand_cards, card) return M.can_chi(hand_cards, card + 1, card + 2) end function M.can_middle_chi(hand_cards, card) return M.can_chi(hand_cards, card - 1, card + 1) end function M.can_right_chi(hand_cards, card) return M.can_chi(hand_cards, card - 2, card - 1) end return M
--[[ Author: Jxl Description: A serializer module ]] local Serializer = {} do local CENTER_OFFSET = Vector3.new(1, 0, 0) Serializer.__index = Serializer setmetatable(Serializer, { __tostring = function() return "Serializer" end }) function Serializer.new(Start, End) return setmetatable({ Start = Start, End = End }, Serializer) end function Serializer:Round(Number) if typeof(Number) == "number" then return math.round(Number / 3) * 3 end end function Serializer:Format(CF) local x, y, z, m11, m12, m13, m21, m22, m23, m31, m32, m33 = CF:components() return CFrame.new(self:Round(x), self:Round(y), self:Round(z), m11, m12, m13, m21, m22, m23, m31, m32, m33) end function Serializer:SetStart(Start) self.Start = Start end function Serializer:SetEnd(End) self.End = End end function Serializer:Serialize() local Start, End = Vector3.new(math.min(self.Start.X, self.End.X), math.min(self.Start.Y, self.End.Y), math.min(self.Start.Z, self.End.Z)), Vector3.new(math.max(self.Start.X, self.End.X), math.max(self.Start.Y, self.End.Y), math.max(self.Start.Z, self.End.Z)) local Region = Region3.new(Start, End) local Output = {} local Model = Instance.new("Model") for i, v in next, workspace:FindPartsInRegion3(Region, nil, math.huge) do if v.Parent.Name == "Blocks" then local Clone = v:Clone() if not (Clone:FindFirstChild("Text") or Clone:FindFirstChild("top") or Clone:FindFirstChild("bottom")) then Clone:ClearAllChildren() end Clone.Parent = Model if Output[v.Name] == nil then Output[v.Name] = {} end end end local CF, Size = Model:GetBoundingBox() local Start, End = CF.Position - Size / 2, CF.Position + Size / 2 local Center = self:Format(CFrame.new((Start + End) / 2)) - CENTER_OFFSET for i, v in next, Model:GetChildren() do local Inserted = {} if v.ClassName == "Model" then Inserted.C = {Center:ToObjectSpace(v.PrimaryPart.CFrame):components()} elseif v:IsA("BasePart") then Inserted.C = {Center:ToObjectSpace(v.CFrame):components()}; if v:FindFirstChild("bottom") and v.bottom.Transparency == 1 then Inserted.U = true end if v:FindFirstChild("Text") then Inserted.T = v.Text.Value end end table.insert(Output[v.Name], Inserted) end return {Size = {Size.X, Size.Y, Size.Z}, Blocks = Output} end end return Serializer
-- Fix for the old reference return require "lspconfig"
-- Generated by CSharp.lua Compiler local System = System System.namespace("Slipe.Client.Peds", function (namespace) -- <summary> -- Represents a PedVoice group and name -- </summary> namespace.struct("PedVoice", function (namespace) local getDISABLED, getGEN_BBDYG1, getGEN_BBDYG2, getGEN_BFORI, getGEN_BFOST, getGEN_BFYBE, getGEN_BFYBU, getGEN_BFYCRP, getGEN_BFYPRO, getGEN_BFYRI, getGEN_BFYST, getGEN_BIKDRUG, getGEN_BIKERA, getGEN_BIKERB, getGEN_BMOCD, getGEN_BMORI, getGEN_BMOSEC, getGEN_BMOST, getGEN_BMOTR1, getGEN_BMYAP, getGEN_BMYBE, getGEN_BMYBOUN, getGEN_BMYBOX, getGEN_BMYBU, getGEN_BMYCG, getGEN_BMYCON, getGEN_BMYCR, getGEN_BMYDJ, getGEN_BMYDRUG, getGEN_BMYMOUN, getGEN_BMYPOL1, getGEN_BMYPOL2, getGEN_BMYRI, getGEN_BMYST, getGEN_BYMPI, getGEN_CWFOFR, getGEN_CWFOHB, getGEN_CWFYFR1, getGEN_CWFYFR2, getGEN_CWFYHB1, getGEN_CWMOFR1, getGEN_CWMOHB1, getGEN_CWMOHB2, getGEN_CWMYFR, getGEN_CWMYHB1, getGEN_CWMYHB2, getGEN_DNFOLC1, getGEN_DNFOLC2, getGEN_DNFYLC, getGEN_DNMOLC1, getGEN_DNMOLC2, getGEN_DNMYLC, getGEN_DWFOLC, getGEN_DWFYLC1, getGEN_DWFYLC2, getGEN_DWMOLC1, getGEN_DWMOLC2, getGEN_DWMYLC1, getGEN_DWMYLC2, getGEN_HFORI, getGEN_HFOST, getGEN_HFYBE, getGEN_HFYPRO, getGEN_HFYRI, getGEN_HFYST, getGEN_HMORI, getGEN_HMOST, getGEN_HMYBE, getGEN_HMYCM, getGEN_HMYCR, getGEN_HMYDRUG, getGEN_HMYRI, getGEN_HMYST, getGEN_IMYST, getGEN_IRFYST, getGEN_IRMYST, getGEN_MAFFA, getGEN_MAFFB, getGEN_MALE01, getGEN_NOVOICE, getGEN_OFORI, getGEN_OFOST, getGEN_OFYRI, getGEN_OFYST, getGEN_OMOBOAT, getGEN_OMOKUNG, getGEN_OMORI, getGEN_OMOST, getGEN_OMYRI, getGEN_OMYST, getGEN_SBFORI, getGEN_SBFOST, getGEN_SBFYPRO, getGEN_SBFYRI, getGEN_SBFYST, getGEN_SBFYSTR, getGEN_SBMOCD, getGEN_SBMORI, getGEN_SBMOST, getGEN_SBMOTR1, getGEN_SBMOTR2, getGEN_SBMYCR, getGEN_SBMYRI, getGEN_SBMYST, getGEN_SBMYTR3, getGEN_SFYPRO, getGEN_SHFYPRO, getGEN_SHMYCR, getGEN_SMYST, getGEN_SMYST2, getGEN_SOFORI, getGEN_SOFOST, getGEN_SOFYBU, getGEN_SOFYRI, getGEN_SOFYST, getGEN_SOMOBU, getGEN_SOMORI, getGEN_SOMOST, getGEN_SOMYAP, getGEN_SOMYBU, getGEN_SOMYRI, getGEN_SOMYST, getGEN_SWFOPRO, getGEN_SWFORI, getGEN_SWFOST, getGEN_SWFYRI, getGEN_SWFYST, getGEN_SWFYSTR, getGEN_SWMOCD, getGEN_SWMORI, getGEN_SWMOST, getGEN_SWMOTR1, getGEN_SWMOTR2, getGEN_SWMOTR3, getGEN_SWMOTR4, getGEN_SWMOTR5, getGEN_SWMYCR, getGEN_SWMYHP1, getGEN_SWMYHP2, getGEN_SWMYRI, getGEN_SWMYST, getGEN_VBFYPRO, getGEN_VBFYST2, getGEN_VBMOCD, getGEN_VBMYCR, getGEN_VBMYELV, getGEN_VHFYPRO, getGEN_VHFYST3, getGEN_VHMYCR, getGEN_VHMYELV, getGEN_VIMYELV, getGEN_VWFYPRO, getGEN_VWFYST1, getGEN_VWFYWAI, getGEN_VWMOTR1, getGEN_VWMOTR2, getGEN_VWMYAP, getGEN_VWMYBJD, getGEN_VWMYCD, getGEN_VWMYCR, getGEN_WFOPJ, getGEN_WFORI, getGEN_WFOST, getGEN_WFYBE, getGEN_WFYBU, getGEN_WFYCRK, getGEN_WFYCRP, getGEN_WFYJG, getGEN_WFYLG, getGEN_WFYPRO, getGEN_WFYRI, getGEN_WFYRO, getGEN_WFYST, getGEN_WFYSTEW, getGEN_WMOMIB, getGEN_WMOPJ, getGEN_WMOPREA, getGEN_WMORI, getGEN_WMOSCI, getGEN_WMOST, getGEN_WMOTR1, getGEN_WMYBE, getGEN_WMYBMX, getGEN_WMYBOUN, getGEN_WMYBOX, getGEN_WMYBP, getGEN_WMYBU, getGEN_WMYCD1, getGEN_WMYCD2, getGEN_WMYCH, getGEN_WMYCON, getGEN_WMYCONB, getGEN_WMYCR, getGEN_WMYDRUG, class, __ctor1__, __ctor2__ __ctor1__ = function (this) end -- <summary> -- Build a ped voice from a group and name -- </summary> __ctor2__ = function (this, group, name) this.Group = group this.Name = name end getDISABLED = function () return System.new(class, 2, "PED_TYPE_DISABLED") end getGEN_BBDYG1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BBDYG1") end getGEN_BBDYG2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BBDYG2") end getGEN_BFORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BFORI") end getGEN_BFOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BFOST") end getGEN_BFYBE = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BFYBE") end getGEN_BFYBU = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BFYBU") end getGEN_BFYCRP = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BFYCRP") end getGEN_BFYPRO = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BFYPRO") end getGEN_BFYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BFYRI") end getGEN_BFYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BFYST") end getGEN_BIKDRUG = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BIKDRUG") end getGEN_BIKERA = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BIKERA") end getGEN_BIKERB = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BIKERB") end getGEN_BMOCD = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMOCD") end getGEN_BMORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMORI") end getGEN_BMOSEC = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMOSEC") end getGEN_BMOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMOST") end getGEN_BMOTR1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMOTR1") end getGEN_BMYAP = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYAP") end getGEN_BMYBE = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYBE") end getGEN_BMYBOUN = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYBOUN") end getGEN_BMYBOX = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYBOX") end getGEN_BMYBU = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYBU") end getGEN_BMYCG = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYCG") end getGEN_BMYCON = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYCON") end getGEN_BMYCR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYCR") end getGEN_BMYDJ = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYDJ") end getGEN_BMYDRUG = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYDRUG") end getGEN_BMYMOUN = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYMOUN") end getGEN_BMYPOL1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYPOL1") end getGEN_BMYPOL2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYPOL2") end getGEN_BMYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYRI") end getGEN_BMYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BMYST") end getGEN_BYMPI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_BYMPI") end getGEN_CWFOFR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_CWFOFR") end getGEN_CWFOHB = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_CWFOHB") end getGEN_CWFYFR1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_CWFYFR1") end getGEN_CWFYFR2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_CWFYFR2") end getGEN_CWFYHB1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_CWFYHB1") end getGEN_CWMOFR1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_CWMOFR1") end getGEN_CWMOHB1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_CWMOHB1") end getGEN_CWMOHB2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_CWMOHB2") end getGEN_CWMYFR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_CWMYFR") end getGEN_CWMYHB1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_CWMYHB1") end getGEN_CWMYHB2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_CWMYHB2") end getGEN_DNFOLC1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_DNFOLC1") end getGEN_DNFOLC2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_DNFOLC2") end getGEN_DNFYLC = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_DNFYLC") end getGEN_DNMOLC1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_DNMOLC1") end getGEN_DNMOLC2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_DNMOLC2") end getGEN_DNMYLC = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_DNMYLC") end getGEN_DWFOLC = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_DWFOLC") end getGEN_DWFYLC1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_DWFYLC1") end getGEN_DWFYLC2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_DWFYLC2") end getGEN_DWMOLC1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_DWMOLC1") end getGEN_DWMOLC2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_DWMOLC2") end getGEN_DWMYLC1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_DWMYLC1") end getGEN_DWMYLC2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_DWMYLC2") end getGEN_HFORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HFORI") end getGEN_HFOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HFOST") end getGEN_HFYBE = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HFYBE") end getGEN_HFYPRO = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HFYPRO") end getGEN_HFYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HFYRI") end getGEN_HFYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HFYST") end getGEN_HMORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HMORI") end getGEN_HMOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HMOST") end getGEN_HMYBE = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HMYBE") end getGEN_HMYCM = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HMYCM") end getGEN_HMYCR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HMYCR") end getGEN_HMYDRUG = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HMYDRUG") end getGEN_HMYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HMYRI") end getGEN_HMYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_HMYST") end getGEN_IMYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_IMYST") end getGEN_IRFYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_IRFYST") end getGEN_IRMYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_IRMYST") end getGEN_MAFFA = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_MAFFA") end getGEN_MAFFB = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_MAFFB") end getGEN_MALE01 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_MALE01") end getGEN_NOVOICE = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_NOVOICE") end getGEN_OFORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_OFORI") end getGEN_OFOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_OFOST") end getGEN_OFYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_OFYRI") end getGEN_OFYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_OFYST") end getGEN_OMOBOAT = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_OMOBOAT") end getGEN_OMOKUNG = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_OMOKUNG") end getGEN_OMORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_OMORI") end getGEN_OMOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_OMOST") end getGEN_OMYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_OMYRI") end getGEN_OMYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_OMYST") end getGEN_SBFORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBFORI") end getGEN_SBFOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBFOST") end getGEN_SBFYPRO = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBFYPRO") end getGEN_SBFYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBFYRI") end getGEN_SBFYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBFYST") end getGEN_SBFYSTR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBFYSTR") end getGEN_SBMOCD = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBMOCD") end getGEN_SBMORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBMORI") end getGEN_SBMOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBMOST") end getGEN_SBMOTR1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBMOTR1") end getGEN_SBMOTR2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBMOTR2") end getGEN_SBMYCR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBMYCR") end getGEN_SBMYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBMYRI") end getGEN_SBMYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBMYST") end getGEN_SBMYTR3 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SBMYTR3") end getGEN_SFYPRO = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SFYPRO") end getGEN_SHFYPRO = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SHFYPRO") end getGEN_SHMYCR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SHMYCR") end getGEN_SMYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SMYST") end getGEN_SMYST2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SMYST2") end getGEN_SOFORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SOFORI") end getGEN_SOFOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SOFOST") end getGEN_SOFYBU = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SOFYBU") end getGEN_SOFYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SOFYRI") end getGEN_SOFYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SOFYST") end getGEN_SOMOBU = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SOMOBU") end getGEN_SOMORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SOMORI") end getGEN_SOMOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SOMOST") end getGEN_SOMYAP = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SOMYAP") end getGEN_SOMYBU = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SOMYBU") end getGEN_SOMYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SOMYRI") end getGEN_SOMYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SOMYST") end getGEN_SWFOPRO = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWFOPRO") end getGEN_SWFORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWFORI") end getGEN_SWFOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWFOST") end getGEN_SWFYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWFYRI") end getGEN_SWFYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWFYST") end getGEN_SWFYSTR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWFYSTR") end getGEN_SWMOCD = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWMOCD") end getGEN_SWMORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWMORI") end getGEN_SWMOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWMOST") end getGEN_SWMOTR1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWMOTR1") end getGEN_SWMOTR2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWMOTR2") end getGEN_SWMOTR3 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWMOTR3") end getGEN_SWMOTR4 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWMOTR4") end getGEN_SWMOTR5 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWMOTR5") end getGEN_SWMYCR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWMYCR") end getGEN_SWMYHP1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWMYHP1") end getGEN_SWMYHP2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWMYHP2") end getGEN_SWMYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWMYRI") end getGEN_SWMYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_SWMYST") end getGEN_VBFYPRO = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VBFYPRO") end getGEN_VBFYST2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VBFYST2") end getGEN_VBMOCD = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VBMOCD") end getGEN_VBMYCR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VBMYCR") end getGEN_VBMYELV = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VBMYELV") end getGEN_VHFYPRO = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VHFYPRO") end getGEN_VHFYST3 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VHFYST3") end getGEN_VHMYCR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VHMYCR") end getGEN_VHMYELV = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VHMYELV") end getGEN_VIMYELV = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VIMYELV") end getGEN_VWFYPRO = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VWFYPRO") end getGEN_VWFYST1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VWFYST1") end getGEN_VWFYWAI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VWFYWAI") end getGEN_VWMOTR1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VWMOTR1") end getGEN_VWMOTR2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VWMOTR2") end getGEN_VWMYAP = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VWMYAP") end getGEN_VWMYBJD = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VWMYBJD") end getGEN_VWMYCD = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VWMYCD") end getGEN_VWMYCR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_VWMYCR") end getGEN_WFOPJ = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFOPJ") end getGEN_WFORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFORI") end getGEN_WFOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFOST") end getGEN_WFYBE = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFYBE") end getGEN_WFYBU = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFYBU") end getGEN_WFYCRK = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFYCRK") end getGEN_WFYCRP = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFYCRP") end getGEN_WFYJG = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFYJG") end getGEN_WFYLG = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFYLG") end getGEN_WFYPRO = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFYPRO") end getGEN_WFYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFYRI") end getGEN_WFYRO = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFYRO") end getGEN_WFYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFYST") end getGEN_WFYSTEW = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WFYSTEW") end getGEN_WMOMIB = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMOMIB") end getGEN_WMOPJ = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMOPJ") end getGEN_WMOPREA = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMOPREA") end getGEN_WMORI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMORI") end getGEN_WMOSCI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMOSCI") end getGEN_WMOST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMOST") end getGEN_WMOTR1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMOTR1") end getGEN_WMYBE = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYBE") end getGEN_WMYBMX = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYBMX") end getGEN_WMYBOUN = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYBOUN") end getGEN_WMYBOX = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYBOX") end getGEN_WMYBP = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYBP") end getGEN_WMYBU = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYBU") end getGEN_WMYCD1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYCD1") end getGEN_WMYCD2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYCD2") end getGEN_WMYCH = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYCH") end getGEN_WMYCON = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYCON") end getGEN_WMYCONB = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYCONB") end getGEN_WMYCR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYCR") end getGEN_WMYDRUG = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYDRUG") end -- too many local variables (limit is 200) local const = {} const.getGEN_WMYGAR = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYGAR") end const.getGEN_WMYGOL1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYGOL1") end const.getGEN_WMYGOL2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYGOL2") end const.getGEN_WMYJG = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYJG") end const.getGEN_WMYLG = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYLG") end const.getGEN_WMYMECH = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYMECH") end const.getGEN_WMYMOUN = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYMOUN") end const.getGEN_WMYPLT = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYPLT") end const.getGEN_WMYRI = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYRI") end const.getGEN_WMYRO = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYRO") end const.getGEN_WMYSGRD = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYSGRD") end const.getGEN_WMYSKAT = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYSKAT") end const.getGEN_WMYST = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYST") end const.getGEN_WMYTX1 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYTX1") end const.getGEN_WMYTX2 = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYTX2") end const.getGEN_WMYVA = function () return System.new(class, 2, "PED_TYPE_GEN", "VOICE_GEN_WMYVA") end const.getEMG_ARMY1 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_ARMY1") end const.getEMG_ARMY2 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_ARMY2") end const.getEMG_ARMY3 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_ARMY3") end const.getEMG_EMT1 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_EMT1") end const.getEMG_EMT2 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_EMT2") end const.getEMG_EMT3 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_EMT3") end const.getEMG_EMT4 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_EMT4") end const.getEMG_EMT5 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_EMT5") end const.getEMG_FBI2 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_FBI2") end const.getEMG_FBI3 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_FBI3") end const.getEMG_FBI4 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_FBI4") end const.getEMG_FBI5 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_FBI5") end const.getEMG_FBI6 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_FBI6") end const.getEMG_LAPD1 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_LAPD1") end const.getEMG_LAPD2 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_LAPD2") end const.getEMG_LAPD3 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_LAPD3") end const.getEMG_LAPD4 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_LAPD4") end const.getEMG_LAPD5 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_LAPD5") end const.getEMG_LAPD6 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_LAPD6") end const.getEMG_LAPD7 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_LAPD7") end const.getEMG_LAPD8 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_LAPD8") end const.getEMG_LVPD1 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_LVPD1") end const.getEMG_LVPD2 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_LVPD2") end const.getEMG_LVPD3 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_LVPD3") end const.getEMG_LVPD4 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_LVPD4") end const.getEMG_LVPD5 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_LVPD5") end const.getEMG_MCOP1 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_MCOP1") end const.getEMG_MCOP2 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_MCOP2") end const.getEMG_MCOP3 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_MCOP3") end const.getEMG_MCOP4 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_MCOP4") end const.getEMG_MCOP5 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_MCOP5") end const.getEMG_MCOP6 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_MCOP6") end const.getEMG_PULASKI = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_PULASKI") end const.getEMG_RCOP1 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_RCOP1") end const.getEMG_RCOP2 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_RCOP2") end const.getEMG_RCOP3 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_RCOP3") end const.getEMG_RCOP4 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_RCOP4") end const.getEMG_SFPD1 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_SFPD1") end const.getEMG_SFPD2 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_SFPD2") end const.getEMG_SFPD3 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_SFPD3") end const.getEMG_SFPD4 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_SFPD4") end const.getEMG_SFPD5 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_SFPD5") end const.getEMG_SWAT1 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_SWAT1") end const.getEMG_SWAT2 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_SWAT2") end const.getEMG_SWAT4 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_SWAT4") end const.getEMG_SWAT6 = function () return System.new(class, 2, "PED_TYPE_EMG", "VOICE_EMG_SWAT6") end const.getPLY_AG = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_AG") end const.getPLY_AG2 = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_AG2") end const.getPLY_AR = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_AR") end const.getPLY_AR2 = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_AR2") end const.getPLY_CD = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_CD") end const.getPLY_CD2 = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_CD2") end const.getPLY_CF = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_CF") end const.getPLY_CF2 = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_CF2") end const.getPLY_CG = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_CG") end const.getPLY_CG2 = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_CG2") end const.getPLY_CR = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_CR") end const.getPLY_CR2 = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_CR2") end const.getPLY_PG = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_PG") end const.getPLY_PG2 = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_PG2") end const.getPLY_PR = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_PR") end const.getPLY_PR2 = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_PR2") end const.getPLY_WG = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_WG") end const.getPLY_WG2 = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_WG2") end const.getPLY_WR = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_WR") end const.getPLY_WR2 = function () return System.new(class, 2, "PED_TYPE_PLAYER", "VOICE_PLY_WR2") end const.getGNG_BALLAS1 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_BALLAS1") end const.getGNG_BALLAS2 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_BALLAS2") end const.getGNG_BALLAS3 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_BALLAS3") end const.getGNG_BALLAS4 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_BALLAS4") end const.getGNG_BALLAS5 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_BALLAS5") end const.getGNG_BIG_BEAR = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_BIG_BEAR") end const.getGNG_CESAR = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_CESAR") end const.getGNG_DNB1 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_DNB1") end const.getGNG_DNB2 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_DNB2") end const.getGNG_DNB3 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_DNB3") end const.getGNG_DNB5 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_DNB5") end const.getGNG_DWAINE = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_DWAINE") end const.getGNG_FAM1 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_FAM1") end const.getGNG_FAM2 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_FAM2") end const.getGNG_FAM3 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_FAM3") end const.getGNG_FAM4 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_FAM4") end const.getGNG_FAM5 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_FAM5") end const.getGNG_JIZZY = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_JIZZY") end const.getGNG_LSV1 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_LSV1") end const.getGNG_LSV2 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_LSV2") end const.getGNG_LSV3 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_LSV3") end const.getGNG_LSV4 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_LSV4") end const.getGNG_LSV5 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_LSV5") end const.getGNG_MACCER = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_MACCER") end const.getGNG_MAFBOSS = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_MAFBOSS") end const.getGNG_OGLOC = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_OGLOC") end const.getGNG_RYDER = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_RYDER") end const.getGNG_SFR1 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_SFR1") end const.getGNG_SFR2 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_SFR2") end const.getGNG_SFR3 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_SFR3") end const.getGNG_SFR4 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_SFR4") end const.getGNG_SFR5 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_SFR5") end const.getGNG_SMOKE = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_SMOKE") end const.getGNG_STRI1 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_STRI1") end const.getGNG_STRI2 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_STRI2") end const.getGNG_STRI4 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_STRI4") end const.getGNG_STRI5 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_STRI5") end const.getGNG_SWEET = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_SWEET") end const.getGNG_TBONE = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_TBONE") end const.getGNG_TORENO = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_TORENO") end const.getGNG_TRUTH = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_TRUTH") end const.getGNG_VLA1 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_VLA1") end const.getGNG_VLA2 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_VLA2") end const.getGNG_VLA3 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_VLA3") end const.getGNG_VLA4 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_VLA4") end const.getGNG_VLA5 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_VLA5") end const.getGNG_VMAFF1 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_VMAFF1") end const.getGNG_VMAFF2 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_VMAFF2") end const.getGNG_VMAFF3 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_VMAFF3") end const.getGNG_VMAFF4 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_VMAFF4") end const.getGNG_VMAFF5 = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_VMAFF5") end const.getGNG_WOOZIE = function () return System.new(class, 2, "PED_TYPE_GANG", "VOICE_GNG_WOOZIE") end const.getGFD_BARBARA = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_BARBARA") end const.getGFD_BMOBAR = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_BMOBAR") end const.getGFD_BMYBARB = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_BMYBARB") end const.getGFD_BMYTATT = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_BMYTATT") end const.getGFD_CATALINA = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_CATALINA") end const.getGFD_DENISE = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_DENISE") end const.getGFD_HELENA = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_HELENA") end const.getGFD_KATIE = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_KATIE") end const.getGFD_MICHELLE = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_MICHELLE") end const.getGFD_MILLIE = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_MILLIE") end const.getGFD_POL_ANN = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_POL_ANN") end const.getGFD_WFYBURG = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_WFYBURG") end const.getGFD_WFYCLOT = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_WFYCLOT") end const.getGFD_WMYAMMO = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_WMYAMMO") end const.getGFD_WMYBARB = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_WMYBARB") end const.getGFD_WMYBELL = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_WMYBELL") end const.getGFD_WMYCLOT = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_WMYCLOT") end const.getGFD_WMYPIZZ = function () return System.new(class, 2, "PED_TYPE_GFD", "VOICE_GFD_WMYPIZZ") end const.getGEN_BFYST = getGEN_BFYST const.getGEN_BIKDRUG = getGEN_BIKDRUG const.getGEN_BIKERA = getGEN_BIKERA const.getGEN_BIKERB = getGEN_BIKERB const.getGEN_BMOCD = getGEN_BMOCD const.getGEN_BMORI = getGEN_BMORI const.getGEN_BMOSEC = getGEN_BMOSEC const.getGEN_BMOST = getGEN_BMOST const.getGEN_BMOTR1 = getGEN_BMOTR1 const.getGEN_BMYAP = getGEN_BMYAP const.getGEN_BMYBE = getGEN_BMYBE const.getGEN_BMYBOUN = getGEN_BMYBOUN const.getGEN_BMYBOX = getGEN_BMYBOX const.getGEN_BMYBU = getGEN_BMYBU const.getGEN_BMYCG = getGEN_BMYCG const.getGEN_BMYCON = getGEN_BMYCON const.getGEN_BMYCR = getGEN_BMYCR const.getGEN_BMYDJ = getGEN_BMYDJ const.getGEN_BMYDRUG = getGEN_BMYDRUG const.getGEN_BMYMOUN = getGEN_BMYMOUN const.getGEN_BMYPOL1 = getGEN_BMYPOL1 const.getGEN_BMYPOL2 = getGEN_BMYPOL2 const.getGEN_BMYRI = getGEN_BMYRI const.getGEN_BMYST = getGEN_BMYST const.getGEN_BYMPI = getGEN_BYMPI const.getGEN_CWFOFR = getGEN_CWFOFR const.getGEN_CWFOHB = getGEN_CWFOHB const.getGEN_CWFYFR1 = getGEN_CWFYFR1 const.getGEN_CWFYFR2 = getGEN_CWFYFR2 const.getGEN_CWFYHB1 = getGEN_CWFYHB1 const.getGEN_CWMOFR1 = getGEN_CWMOFR1 const.getGEN_CWMOHB1 = getGEN_CWMOHB1 const.getGEN_CWMOHB2 = getGEN_CWMOHB2 const.getGEN_CWMYFR = getGEN_CWMYFR const.getGEN_CWMYHB1 = getGEN_CWMYHB1 const.getGEN_CWMYHB2 = getGEN_CWMYHB2 const.getGEN_DNFOLC1 = getGEN_DNFOLC1 const.getGEN_DNFOLC2 = getGEN_DNFOLC2 const.getGEN_DNFYLC = getGEN_DNFYLC const.getGEN_DNMOLC1 = getGEN_DNMOLC1 const.getGEN_DNMOLC2 = getGEN_DNMOLC2 const.getGEN_DNMYLC = getGEN_DNMYLC const.getGEN_DWFOLC = getGEN_DWFOLC const.getGEN_DWFYLC1 = getGEN_DWFYLC1 const.getGEN_DWFYLC2 = getGEN_DWFYLC2 const.getGEN_DWMOLC1 = getGEN_DWMOLC1 const.getGEN_DWMOLC2 = getGEN_DWMOLC2 const.getGEN_DWMYLC1 = getGEN_DWMYLC1 const.getGEN_DWMYLC2 = getGEN_DWMYLC2 const.getGEN_HFORI = getGEN_HFORI const.getGEN_HFOST = getGEN_HFOST const.getGEN_HFYBE = getGEN_HFYBE const.getGEN_HFYPRO = getGEN_HFYPRO const.getGEN_HFYRI = getGEN_HFYRI const.getGEN_HFYST = getGEN_HFYST const.getGEN_HMORI = getGEN_HMORI const.getGEN_HMOST = getGEN_HMOST const.getGEN_HMYBE = getGEN_HMYBE const.getGEN_HMYCM = getGEN_HMYCM const.getGEN_HMYCR = getGEN_HMYCR const.getGEN_HMYDRUG = getGEN_HMYDRUG const.getGEN_HMYRI = getGEN_HMYRI const.getGEN_HMYST = getGEN_HMYST const.getGEN_IMYST = getGEN_IMYST const.getGEN_IRFYST = getGEN_IRFYST const.getGEN_IRMYST = getGEN_IRMYST const.getGEN_MAFFA = getGEN_MAFFA const.getGEN_MAFFB = getGEN_MAFFB const.getGEN_MALE01 = getGEN_MALE01 const.getGEN_NOVOICE = getGEN_NOVOICE const.getGEN_OFORI = getGEN_OFORI const.getGEN_OFOST = getGEN_OFOST const.getGEN_OFYRI = getGEN_OFYRI const.getGEN_OFYST = getGEN_OFYST const.getGEN_OMOBOAT = getGEN_OMOBOAT const.getGEN_OMOKUNG = getGEN_OMOKUNG const.getGEN_OMORI = getGEN_OMORI const.getGEN_OMOST = getGEN_OMOST const.getGEN_OMYRI = getGEN_OMYRI const.getGEN_OMYST = getGEN_OMYST const.getGEN_SBFORI = getGEN_SBFORI const.getGEN_SBFOST = getGEN_SBFOST const.getGEN_SBFYPRO = getGEN_SBFYPRO const.getGEN_SBFYRI = getGEN_SBFYRI const.getGEN_SBFYST = getGEN_SBFYST const.getGEN_SBFYSTR = getGEN_SBFYSTR const.getGEN_SBMOCD = getGEN_SBMOCD const.getGEN_SBMORI = getGEN_SBMORI const.getGEN_SBMOST = getGEN_SBMOST const.getGEN_SBMOTR1 = getGEN_SBMOTR1 const.getGEN_SBMOTR2 = getGEN_SBMOTR2 const.getGEN_SBMYCR = getGEN_SBMYCR const.getGEN_SBMYRI = getGEN_SBMYRI const.getGEN_SBMYST = getGEN_SBMYST const.getGEN_SBMYTR3 = getGEN_SBMYTR3 const.getGEN_SFYPRO = getGEN_SFYPRO const.getGEN_SHFYPRO = getGEN_SHFYPRO const.getGEN_SHMYCR = getGEN_SHMYCR const.getGEN_SMYST = getGEN_SMYST const.getGEN_SMYST2 = getGEN_SMYST2 const.getGEN_SOFORI = getGEN_SOFORI const.getGEN_SOFOST = getGEN_SOFOST const.getGEN_SOFYBU = getGEN_SOFYBU const.getGEN_SOFYRI = getGEN_SOFYRI const.getGEN_SOFYST = getGEN_SOFYST const.getGEN_SOMOBU = getGEN_SOMOBU const.getGEN_SOMORI = getGEN_SOMORI const.getGEN_SOMOST = getGEN_SOMOST const.getGEN_SOMYAP = getGEN_SOMYAP const.getGEN_SOMYBU = getGEN_SOMYBU const.getGEN_SOMYRI = getGEN_SOMYRI const.getGEN_SOMYST = getGEN_SOMYST const.getGEN_SWFOPRO = getGEN_SWFOPRO const.getGEN_SWFORI = getGEN_SWFORI const.getGEN_SWFOST = getGEN_SWFOST const.getGEN_SWFYRI = getGEN_SWFYRI const.getGEN_SWFYST = getGEN_SWFYST const.getGEN_SWFYSTR = getGEN_SWFYSTR const.getGEN_SWMOCD = getGEN_SWMOCD const.getGEN_SWMORI = getGEN_SWMORI const.getGEN_SWMOST = getGEN_SWMOST const.getGEN_SWMOTR1 = getGEN_SWMOTR1 const.getGEN_SWMOTR2 = getGEN_SWMOTR2 const.getGEN_SWMOTR3 = getGEN_SWMOTR3 const.getGEN_SWMOTR4 = getGEN_SWMOTR4 const.getGEN_SWMOTR5 = getGEN_SWMOTR5 const.getGEN_SWMYCR = getGEN_SWMYCR const.getGEN_SWMYHP1 = getGEN_SWMYHP1 const.getGEN_SWMYHP2 = getGEN_SWMYHP2 const.getGEN_SWMYRI = getGEN_SWMYRI const.getGEN_SWMYST = getGEN_SWMYST const.getGEN_VBFYPRO = getGEN_VBFYPRO const.getGEN_VBFYST2 = getGEN_VBFYST2 const.getGEN_VBMOCD = getGEN_VBMOCD const.getGEN_VBMYCR = getGEN_VBMYCR const.getGEN_VBMYELV = getGEN_VBMYELV const.getGEN_VHFYPRO = getGEN_VHFYPRO const.getGEN_VHFYST3 = getGEN_VHFYST3 const.getGEN_VHMYCR = getGEN_VHMYCR const.getGEN_VHMYELV = getGEN_VHMYELV const.getGEN_VIMYELV = getGEN_VIMYELV const.getGEN_VWFYPRO = getGEN_VWFYPRO const.getGEN_VWFYST1 = getGEN_VWFYST1 const.getGEN_VWFYWAI = getGEN_VWFYWAI const.getGEN_VWMOTR1 = getGEN_VWMOTR1 const.getGEN_VWMOTR2 = getGEN_VWMOTR2 const.getGEN_VWMYAP = getGEN_VWMYAP const.getGEN_VWMYBJD = getGEN_VWMYBJD const.getGEN_VWMYCD = getGEN_VWMYCD const.getGEN_VWMYCR = getGEN_VWMYCR const.getGEN_WFOPJ = getGEN_WFOPJ const.getGEN_WFORI = getGEN_WFORI const.getGEN_WFOST = getGEN_WFOST const.getGEN_WFYBE = getGEN_WFYBE const.getGEN_WFYBU = getGEN_WFYBU const.getGEN_WFYCRK = getGEN_WFYCRK const.getGEN_WFYCRP = getGEN_WFYCRP const.getGEN_WFYJG = getGEN_WFYJG const.getGEN_WFYLG = getGEN_WFYLG const.getGEN_WFYPRO = getGEN_WFYPRO const.getGEN_WFYRI = getGEN_WFYRI const.getGEN_WFYRO = getGEN_WFYRO const.getGEN_WFYST = getGEN_WFYST const.getGEN_WFYSTEW = getGEN_WFYSTEW const.getGEN_WMOMIB = getGEN_WMOMIB const.getGEN_WMOPJ = getGEN_WMOPJ const.getGEN_WMOPREA = getGEN_WMOPREA const.getGEN_WMORI = getGEN_WMORI const.getGEN_WMOSCI = getGEN_WMOSCI const.getGEN_WMOST = getGEN_WMOST const.getGEN_WMOTR1 = getGEN_WMOTR1 const.getGEN_WMYBE = getGEN_WMYBE const.getGEN_WMYBMX = getGEN_WMYBMX const.getGEN_WMYBOUN = getGEN_WMYBOUN const.getGEN_WMYBOX = getGEN_WMYBOX const.getGEN_WMYBP = getGEN_WMYBP const.getGEN_WMYBU = getGEN_WMYBU const.getGEN_WMYCD1 = getGEN_WMYCD1 const.getGEN_WMYCD2 = getGEN_WMYCD2 const.getGEN_WMYCH = getGEN_WMYCH const.getGEN_WMYCON = getGEN_WMYCON const.getGEN_WMYCONB = getGEN_WMYCONB const.getGEN_WMYCR = getGEN_WMYCR const.getGEN_WMYDRUG = getGEN_WMYDRUG const.getGEN_WMYGAR = getGEN_WMYGAR const.getGEN_WMYGOL1 = getGEN_WMYGOL1 const.getGEN_WMYGOL2 = getGEN_WMYGOL2 const.getGEN_WMYJG = getGEN_WMYJG const.getGEN_WMYLG = getGEN_WMYLG const.getGEN_WMYMECH = getGEN_WMYMECH const.getGEN_WMYMOUN = getGEN_WMYMOUN const.getGEN_WMYPLT = getGEN_WMYPLT const.getGEN_WMYRI = getGEN_WMYRI const.getGEN_WMYRO = getGEN_WMYRO const.getGEN_WMYSGRD = getGEN_WMYSGRD const.getGEN_WMYSKAT = getGEN_WMYSKAT const.getGEN_WMYST = getGEN_WMYST const.getGEN_WMYTX1 = getGEN_WMYTX1 const.getGEN_WMYTX2 = getGEN_WMYTX2 const.getGEN_WMYVA = getGEN_WMYVA const.getGFD_BARBARA = getGFD_BARBARA const.getGFD_BMOBAR = getGFD_BMOBAR const.getGFD_BMYBARB = getGFD_BMYBARB const.getGFD_BMYTATT = getGFD_BMYTATT const.getGFD_CATALINA = getGFD_CATALINA const.getGFD_DENISE = getGFD_DENISE const.getGFD_HELENA = getGFD_HELENA const.getGFD_KATIE = getGFD_KATIE const.getGFD_MICHELLE = getGFD_MICHELLE const.getGFD_MILLIE = getGFD_MILLIE const.getGFD_POL_ANN = getGFD_POL_ANN const.getGFD_WFYBURG = getGFD_WFYBURG const.getGFD_WFYCLOT = getGFD_WFYCLOT const.getGFD_WMYAMMO = getGFD_WMYAMMO const.getGFD_WMYBARB = getGFD_WMYBARB const.getGFD_WMYBELL = getGFD_WMYBELL const.getGFD_WMYCLOT = getGFD_WMYCLOT const.getGFD_WMYPIZZ = getGFD_WMYPIZZ const.getGNG_BALLAS1 = getGNG_BALLAS1 const.getGNG_BALLAS2 = getGNG_BALLAS2 const.getGNG_BALLAS3 = getGNG_BALLAS3 const.getGNG_BALLAS4 = getGNG_BALLAS4 const.getGNG_BALLAS5 = getGNG_BALLAS5 const.getGNG_BIG_BEAR = getGNG_BIG_BEAR const.getGNG_CESAR = getGNG_CESAR const.getGNG_DNB1 = getGNG_DNB1 const.getGNG_DNB2 = getGNG_DNB2 const.getGNG_DNB3 = getGNG_DNB3 const.getGNG_DNB5 = getGNG_DNB5 const.getGNG_DWAINE = getGNG_DWAINE const.getGNG_FAM1 = getGNG_FAM1 const.getGNG_FAM2 = getGNG_FAM2 const.getGNG_FAM3 = getGNG_FAM3 const.getGNG_FAM4 = getGNG_FAM4 const.getGNG_FAM5 = getGNG_FAM5 const.getGNG_JIZZY = getGNG_JIZZY const.getGNG_LSV1 = getGNG_LSV1 const.getGNG_LSV2 = getGNG_LSV2 const.getGNG_LSV3 = getGNG_LSV3 const.getGNG_LSV4 = getGNG_LSV4 const.getGNG_LSV5 = getGNG_LSV5 const.getGNG_MACCER = getGNG_MACCER const.getGNG_MAFBOSS = getGNG_MAFBOSS const.getGNG_OGLOC = getGNG_OGLOC const.getGNG_RYDER = getGNG_RYDER const.getGNG_SFR1 = getGNG_SFR1 const.getGNG_SFR2 = getGNG_SFR2 const.getGNG_SFR3 = getGNG_SFR3 const.getGNG_SFR4 = getGNG_SFR4 const.getGNG_SFR5 = getGNG_SFR5 const.getGNG_SMOKE = getGNG_SMOKE const.getGNG_STRI1 = getGNG_STRI1 const.getGNG_STRI2 = getGNG_STRI2 const.getGNG_STRI4 = getGNG_STRI4 const.getGNG_STRI5 = getGNG_STRI5 const.getGNG_SWEET = getGNG_SWEET const.getGNG_TBONE = getGNG_TBONE const.getGNG_TORENO = getGNG_TORENO const.getGNG_TRUTH = getGNG_TRUTH const.getGNG_VLA1 = getGNG_VLA1 const.getGNG_VLA2 = getGNG_VLA2 const.getGNG_VLA3 = getGNG_VLA3 const.getGNG_VLA4 = getGNG_VLA4 const.getGNG_VLA5 = getGNG_VLA5 const.getGNG_VMAFF1 = getGNG_VMAFF1 const.getGNG_VMAFF2 = getGNG_VMAFF2 const.getGNG_VMAFF3 = getGNG_VMAFF3 const.getGNG_VMAFF4 = getGNG_VMAFF4 const.getGNG_VMAFF5 = getGNG_VMAFF5 const.getGNG_WOOZIE = getGNG_WOOZIE const.getPLY_AG = getPLY_AG const.getPLY_AG2 = getPLY_AG2 const.getPLY_AR = getPLY_AR const.getPLY_AR2 = getPLY_AR2 const.getPLY_CD = getPLY_CD const.getPLY_CD2 = getPLY_CD2 const.getPLY_CF = getPLY_CF const.getPLY_CF2 = getPLY_CF2 const.getPLY_CG = getPLY_CG const.getPLY_CG2 = getPLY_CG2 const.getPLY_CR = getPLY_CR const.getPLY_CR2 = getPLY_CR2 const.getPLY_PG = getPLY_PG const.getPLY_PG2 = getPLY_PG2 const.getPLY_PR = getPLY_PR const.getPLY_PR2 = getPLY_PR2 const.getPLY_WG = getPLY_WG const.getPLY_WG2 = getPLY_WG2 const.getPLY_WR = getPLY_WR const.getPLY_WR2 = getPLY_WR2 class = { getDISABLED = getDISABLED, getGEN_BBDYG1 = getGEN_BBDYG1, getGEN_BBDYG2 = getGEN_BBDYG2, getGEN_BFORI = getGEN_BFORI, getGEN_BFOST = getGEN_BFOST, getGEN_BFYBE = getGEN_BFYBE, getGEN_BFYBU = getGEN_BFYBU, getGEN_BFYCRP = getGEN_BFYCRP, getGEN_BFYPRO = getGEN_BFYPRO, getGEN_BFYRI = getGEN_BFYRI, getGEN_BFYST = getGEN_BFYST, getGEN_BIKDRUG = getGEN_BIKDRUG, getGEN_BIKERA = getGEN_BIKERA, getGEN_BIKERB = getGEN_BIKERB, getGEN_BMOCD = getGEN_BMOCD, getGEN_BMORI = getGEN_BMORI, getGEN_BMOSEC = getGEN_BMOSEC, getGEN_BMOST = getGEN_BMOST, getGEN_BMOTR1 = getGEN_BMOTR1, getGEN_BMYAP = getGEN_BMYAP, getGEN_BMYBE = getGEN_BMYBE, getGEN_BMYBOUN = getGEN_BMYBOUN, getGEN_BMYBOX = getGEN_BMYBOX, getGEN_BMYBU = getGEN_BMYBU, getGEN_BMYCG = getGEN_BMYCG, getGEN_BMYCON = getGEN_BMYCON, getGEN_BMYCR = getGEN_BMYCR, getGEN_BMYDJ = getGEN_BMYDJ, getGEN_BMYDRUG = getGEN_BMYDRUG, getGEN_BMYMOUN = getGEN_BMYMOUN, getGEN_BMYPOL1 = getGEN_BMYPOL1, getGEN_BMYPOL2 = getGEN_BMYPOL2, getGEN_BMYRI = getGEN_BMYRI, getGEN_BMYST = getGEN_BMYST, getGEN_BYMPI = getGEN_BYMPI, getGEN_CWFOFR = getGEN_CWFOFR, getGEN_CWFOHB = getGEN_CWFOHB, getGEN_CWFYFR1 = getGEN_CWFYFR1, getGEN_CWFYFR2 = getGEN_CWFYFR2, getGEN_CWFYHB1 = getGEN_CWFYHB1, getGEN_CWMOFR1 = getGEN_CWMOFR1, getGEN_CWMOHB1 = getGEN_CWMOHB1, getGEN_CWMOHB2 = getGEN_CWMOHB2, getGEN_CWMYFR = getGEN_CWMYFR, getGEN_CWMYHB1 = getGEN_CWMYHB1, getGEN_CWMYHB2 = getGEN_CWMYHB2, getGEN_DNFOLC1 = getGEN_DNFOLC1, getGEN_DNFOLC2 = getGEN_DNFOLC2, getGEN_DNFYLC = getGEN_DNFYLC, getGEN_DNMOLC1 = getGEN_DNMOLC1, getGEN_DNMOLC2 = getGEN_DNMOLC2, getGEN_DNMYLC = getGEN_DNMYLC, getGEN_DWFOLC = getGEN_DWFOLC, getGEN_DWFYLC1 = getGEN_DWFYLC1, getGEN_DWFYLC2 = getGEN_DWFYLC2, getGEN_DWMOLC1 = getGEN_DWMOLC1, getGEN_DWMOLC2 = getGEN_DWMOLC2, getGEN_DWMYLC1 = getGEN_DWMYLC1, getGEN_DWMYLC2 = getGEN_DWMYLC2, getGEN_HFORI = getGEN_HFORI, getGEN_HFOST = getGEN_HFOST, getGEN_HFYBE = getGEN_HFYBE, getGEN_HFYPRO = getGEN_HFYPRO, getGEN_HFYRI = getGEN_HFYRI, getGEN_HFYST = getGEN_HFYST, getGEN_HMORI = getGEN_HMORI, getGEN_HMOST = getGEN_HMOST, getGEN_HMYBE = getGEN_HMYBE, getGEN_HMYCM = getGEN_HMYCM, getGEN_HMYCR = getGEN_HMYCR, getGEN_HMYDRUG = getGEN_HMYDRUG, getGEN_HMYRI = getGEN_HMYRI, getGEN_HMYST = getGEN_HMYST, getGEN_IMYST = getGEN_IMYST, getGEN_IRFYST = getGEN_IRFYST, getGEN_IRMYST = getGEN_IRMYST, getGEN_MAFFA = getGEN_MAFFA, getGEN_MAFFB = getGEN_MAFFB, getGEN_MALE01 = getGEN_MALE01, getGEN_NOVOICE = getGEN_NOVOICE, getGEN_OFORI = getGEN_OFORI, getGEN_OFOST = getGEN_OFOST, getGEN_OFYRI = getGEN_OFYRI, getGEN_OFYST = getGEN_OFYST, getGEN_OMOBOAT = getGEN_OMOBOAT, getGEN_OMOKUNG = getGEN_OMOKUNG, getGEN_OMORI = getGEN_OMORI, getGEN_OMOST = getGEN_OMOST, getGEN_OMYRI = getGEN_OMYRI, getGEN_OMYST = getGEN_OMYST, getGEN_SBFORI = getGEN_SBFORI, getGEN_SBFOST = getGEN_SBFOST, getGEN_SBFYPRO = getGEN_SBFYPRO, getGEN_SBFYRI = getGEN_SBFYRI, getGEN_SBFYST = getGEN_SBFYST, getGEN_SBFYSTR = getGEN_SBFYSTR, getGEN_SBMOCD = getGEN_SBMOCD, getGEN_SBMORI = getGEN_SBMORI, getGEN_SBMOST = getGEN_SBMOST, getGEN_SBMOTR1 = getGEN_SBMOTR1, getGEN_SBMOTR2 = getGEN_SBMOTR2, getGEN_SBMYCR = getGEN_SBMYCR, getGEN_SBMYRI = getGEN_SBMYRI, getGEN_SBMYST = getGEN_SBMYST, getGEN_SBMYTR3 = getGEN_SBMYTR3, getGEN_SFYPRO = getGEN_SFYPRO, getGEN_SHFYPRO = getGEN_SHFYPRO, getGEN_SHMYCR = getGEN_SHMYCR, getGEN_SMYST = getGEN_SMYST, getGEN_SMYST2 = getGEN_SMYST2, getGEN_SOFORI = getGEN_SOFORI, getGEN_SOFOST = getGEN_SOFOST, getGEN_SOFYBU = getGEN_SOFYBU, getGEN_SOFYRI = getGEN_SOFYRI, getGEN_SOFYST = getGEN_SOFYST, getGEN_SOMOBU = getGEN_SOMOBU, getGEN_SOMORI = getGEN_SOMORI, getGEN_SOMOST = getGEN_SOMOST, getGEN_SOMYAP = getGEN_SOMYAP, getGEN_SOMYBU = getGEN_SOMYBU, getGEN_SOMYRI = getGEN_SOMYRI, getGEN_SOMYST = getGEN_SOMYST, getGEN_SWFOPRO = getGEN_SWFOPRO, getGEN_SWFORI = getGEN_SWFORI, getGEN_SWFOST = getGEN_SWFOST, getGEN_SWFYRI = getGEN_SWFYRI, getGEN_SWFYST = getGEN_SWFYST, getGEN_SWFYSTR = getGEN_SWFYSTR, getGEN_SWMOCD = getGEN_SWMOCD, getGEN_SWMORI = getGEN_SWMORI, getGEN_SWMOST = getGEN_SWMOST, getGEN_SWMOTR1 = getGEN_SWMOTR1, getGEN_SWMOTR2 = getGEN_SWMOTR2, getGEN_SWMOTR3 = getGEN_SWMOTR3, getGEN_SWMOTR4 = getGEN_SWMOTR4, getGEN_SWMOTR5 = getGEN_SWMOTR5, getGEN_SWMYCR = getGEN_SWMYCR, getGEN_SWMYHP1 = getGEN_SWMYHP1, getGEN_SWMYHP2 = getGEN_SWMYHP2, getGEN_SWMYRI = getGEN_SWMYRI, getGEN_SWMYST = getGEN_SWMYST, getGEN_VBFYPRO = getGEN_VBFYPRO, getGEN_VBFYST2 = getGEN_VBFYST2, getGEN_VBMOCD = getGEN_VBMOCD, getGEN_VBMYCR = getGEN_VBMYCR, getGEN_VBMYELV = getGEN_VBMYELV, getGEN_VHFYPRO = getGEN_VHFYPRO, getGEN_VHFYST3 = getGEN_VHFYST3, getGEN_VHMYCR = getGEN_VHMYCR, getGEN_VHMYELV = getGEN_VHMYELV, getGEN_VIMYELV = getGEN_VIMYELV, getGEN_VWFYPRO = getGEN_VWFYPRO, getGEN_VWFYST1 = getGEN_VWFYST1, getGEN_VWFYWAI = getGEN_VWFYWAI, getGEN_VWMOTR1 = getGEN_VWMOTR1, getGEN_VWMOTR2 = getGEN_VWMOTR2, getGEN_VWMYAP = getGEN_VWMYAP, getGEN_VWMYBJD = getGEN_VWMYBJD, getGEN_VWMYCD = getGEN_VWMYCD, getGEN_VWMYCR = getGEN_VWMYCR, getGEN_WFOPJ = getGEN_WFOPJ, getGEN_WFORI = getGEN_WFORI, getGEN_WFOST = getGEN_WFOST, getGEN_WFYBE = getGEN_WFYBE, getGEN_WFYBU = getGEN_WFYBU, getGEN_WFYCRK = getGEN_WFYCRK, getGEN_WFYCRP = getGEN_WFYCRP, getGEN_WFYJG = getGEN_WFYJG, getGEN_WFYLG = getGEN_WFYLG, getGEN_WFYPRO = getGEN_WFYPRO, getGEN_WFYRI = getGEN_WFYRI, getGEN_WFYRO = getGEN_WFYRO, getGEN_WFYST = getGEN_WFYST, getGEN_WFYSTEW = getGEN_WFYSTEW, getGEN_WMOMIB = getGEN_WMOMIB, getGEN_WMOPJ = getGEN_WMOPJ, getGEN_WMOPREA = getGEN_WMOPREA, getGEN_WMORI = getGEN_WMORI, getGEN_WMOSCI = getGEN_WMOSCI, getGEN_WMOST = getGEN_WMOST, getGEN_WMOTR1 = getGEN_WMOTR1, getGEN_WMYBE = getGEN_WMYBE, getGEN_WMYBMX = getGEN_WMYBMX, getGEN_WMYBOUN = getGEN_WMYBOUN, getGEN_WMYBOX = getGEN_WMYBOX, getGEN_WMYBP = getGEN_WMYBP, getGEN_WMYBU = getGEN_WMYBU, getGEN_WMYCD1 = getGEN_WMYCD1, getGEN_WMYCD2 = getGEN_WMYCD2, getGEN_WMYCH = getGEN_WMYCH, getGEN_WMYCON = getGEN_WMYCON, getGEN_WMYCONB = getGEN_WMYCONB, getGEN_WMYCR = getGEN_WMYCR, getGEN_WMYDRUG = getGEN_WMYDRUG, getGEN_WMYGAR = const.getGEN_WMYGAR, getGEN_WMYGOL1 = const.getGEN_WMYGOL1, getGEN_WMYGOL2 = const.getGEN_WMYGOL2, getGEN_WMYJG = const.getGEN_WMYJG, getGEN_WMYLG = const.getGEN_WMYLG, getGEN_WMYMECH = const.getGEN_WMYMECH, getGEN_WMYMOUN = const.getGEN_WMYMOUN, getGEN_WMYPLT = const.getGEN_WMYPLT, getGEN_WMYRI = const.getGEN_WMYRI, getGEN_WMYRO = const.getGEN_WMYRO, getGEN_WMYSGRD = const.getGEN_WMYSGRD, getGEN_WMYSKAT = const.getGEN_WMYSKAT, getGEN_WMYST = const.getGEN_WMYST, getGEN_WMYTX1 = const.getGEN_WMYTX1, getGEN_WMYTX2 = const.getGEN_WMYTX2, getGEN_WMYVA = const.getGEN_WMYVA, getEMG_ARMY1 = const.getEMG_ARMY1, getEMG_ARMY2 = const.getEMG_ARMY2, getEMG_ARMY3 = const.getEMG_ARMY3, getEMG_EMT1 = const.getEMG_EMT1, getEMG_EMT2 = const.getEMG_EMT2, getEMG_EMT3 = const.getEMG_EMT3, getEMG_EMT4 = const.getEMG_EMT4, getEMG_EMT5 = const.getEMG_EMT5, getEMG_FBI2 = const.getEMG_FBI2, getEMG_FBI3 = const.getEMG_FBI3, getEMG_FBI4 = const.getEMG_FBI4, getEMG_FBI5 = const.getEMG_FBI5, getEMG_FBI6 = const.getEMG_FBI6, getEMG_LAPD1 = const.getEMG_LAPD1, getEMG_LAPD2 = const.getEMG_LAPD2, getEMG_LAPD3 = const.getEMG_LAPD3, getEMG_LAPD4 = const.getEMG_LAPD4, getEMG_LAPD5 = const.getEMG_LAPD5, getEMG_LAPD6 = const.getEMG_LAPD6, getEMG_LAPD7 = const.getEMG_LAPD7, getEMG_LAPD8 = const.getEMG_LAPD8, getEMG_LVPD1 = const.getEMG_LVPD1, getEMG_LVPD2 = const.getEMG_LVPD2, getEMG_LVPD3 = const.getEMG_LVPD3, getEMG_LVPD4 = const.getEMG_LVPD4, getEMG_LVPD5 = const.getEMG_LVPD5, getEMG_MCOP1 = const.getEMG_MCOP1, getEMG_MCOP2 = const.getEMG_MCOP2, getEMG_MCOP3 = const.getEMG_MCOP3, getEMG_MCOP4 = const.getEMG_MCOP4, getEMG_MCOP5 = const.getEMG_MCOP5, getEMG_MCOP6 = const.getEMG_MCOP6, getEMG_PULASKI = const.getEMG_PULASKI, getEMG_RCOP1 = const.getEMG_RCOP1, getEMG_RCOP2 = const.getEMG_RCOP2, getEMG_RCOP3 = const.getEMG_RCOP3, getEMG_RCOP4 = const.getEMG_RCOP4, getEMG_SFPD1 = const.getEMG_SFPD1, getEMG_SFPD2 = const.getEMG_SFPD2, getEMG_SFPD3 = const.getEMG_SFPD3, getEMG_SFPD4 = const.getEMG_SFPD4, getEMG_SFPD5 = const.getEMG_SFPD5, getEMG_SWAT1 = const.getEMG_SWAT1, getEMG_SWAT2 = const.getEMG_SWAT2, getEMG_SWAT4 = const.getEMG_SWAT4, getEMG_SWAT6 = const.getEMG_SWAT6, getPLY_AG = const.getPLY_AG, getPLY_AG2 = const.getPLY_AG2, getPLY_AR = const.getPLY_AR, getPLY_AR2 = const.getPLY_AR2, getPLY_CD = const.getPLY_CD, getPLY_CD2 = const.getPLY_CD2, getPLY_CF = const.getPLY_CF, getPLY_CF2 = const.getPLY_CF2, getPLY_CG = const.getPLY_CG, getPLY_CG2 = const.getPLY_CG2, getPLY_CR = const.getPLY_CR, getPLY_CR2 = const.getPLY_CR2, getPLY_PG = const.getPLY_PG, getPLY_PG2 = const.getPLY_PG2, getPLY_PR = const.getPLY_PR, getPLY_PR2 = const.getPLY_PR2, getPLY_WG = const.getPLY_WG, getPLY_WG2 = const.getPLY_WG2, getPLY_WR = const.getPLY_WR, getPLY_WR2 = const.getPLY_WR2, getGNG_BALLAS1 = const.getGNG_BALLAS1, getGNG_BALLAS2 = const.getGNG_BALLAS2, getGNG_BALLAS3 = const.getGNG_BALLAS3, getGNG_BALLAS4 = const.getGNG_BALLAS4, getGNG_BALLAS5 = const.getGNG_BALLAS5, getGNG_BIG_BEAR = const.getGNG_BIG_BEAR, getGNG_CESAR = const.getGNG_CESAR, getGNG_DNB1 = const.getGNG_DNB1, getGNG_DNB2 = const.getGNG_DNB2, getGNG_DNB3 = const.getGNG_DNB3, getGNG_DNB5 = const.getGNG_DNB5, getGNG_DWAINE = const.getGNG_DWAINE, getGNG_FAM1 = const.getGNG_FAM1, getGNG_FAM2 = const.getGNG_FAM2, getGNG_FAM3 = const.getGNG_FAM3, getGNG_FAM4 = const.getGNG_FAM4, getGNG_FAM5 = const.getGNG_FAM5, getGNG_JIZZY = const.getGNG_JIZZY, getGNG_LSV1 = const.getGNG_LSV1, getGNG_LSV2 = const.getGNG_LSV2, getGNG_LSV3 = const.getGNG_LSV3, getGNG_LSV4 = const.getGNG_LSV4, getGNG_LSV5 = const.getGNG_LSV5, getGNG_MACCER = const.getGNG_MACCER, getGNG_MAFBOSS = const.getGNG_MAFBOSS, getGNG_OGLOC = const.getGNG_OGLOC, getGNG_RYDER = const.getGNG_RYDER, getGNG_SFR1 = const.getGNG_SFR1, getGNG_SFR2 = const.getGNG_SFR2, getGNG_SFR3 = const.getGNG_SFR3, getGNG_SFR4 = const.getGNG_SFR4, getGNG_SFR5 = const.getGNG_SFR5, getGNG_SMOKE = const.getGNG_SMOKE, getGNG_STRI1 = const.getGNG_STRI1, getGNG_STRI2 = const.getGNG_STRI2, getGNG_STRI4 = const.getGNG_STRI4, getGNG_STRI5 = const.getGNG_STRI5, getGNG_SWEET = const.getGNG_SWEET, getGNG_TBONE = const.getGNG_TBONE, getGNG_TORENO = const.getGNG_TORENO, getGNG_TRUTH = const.getGNG_TRUTH, getGNG_VLA1 = const.getGNG_VLA1, getGNG_VLA2 = const.getGNG_VLA2, getGNG_VLA3 = const.getGNG_VLA3, getGNG_VLA4 = const.getGNG_VLA4, getGNG_VLA5 = const.getGNG_VLA5, getGNG_VMAFF1 = const.getGNG_VMAFF1, getGNG_VMAFF2 = const.getGNG_VMAFF2, getGNG_VMAFF3 = const.getGNG_VMAFF3, getGNG_VMAFF4 = const.getGNG_VMAFF4, getGNG_VMAFF5 = const.getGNG_VMAFF5, getGNG_WOOZIE = const.getGNG_WOOZIE, getGFD_BARBARA = const.getGFD_BARBARA, getGFD_BMOBAR = const.getGFD_BMOBAR, getGFD_BMYBARB = const.getGFD_BMYBARB, getGFD_BMYTATT = const.getGFD_BMYTATT, getGFD_CATALINA = const.getGFD_CATALINA, getGFD_DENISE = const.getGFD_DENISE, getGFD_HELENA = const.getGFD_HELENA, getGFD_KATIE = const.getGFD_KATIE, getGFD_MICHELLE = const.getGFD_MICHELLE, getGFD_MILLIE = const.getGFD_MILLIE, getGFD_POL_ANN = const.getGFD_POL_ANN, getGFD_WFYBURG = const.getGFD_WFYBURG, getGFD_WFYCLOT = const.getGFD_WFYCLOT, getGFD_WMYAMMO = const.getGFD_WMYAMMO, getGFD_WMYBARB = const.getGFD_WMYBARB, getGFD_WMYBELL = const.getGFD_WMYBELL, getGFD_WMYCLOT = const.getGFD_WMYCLOT, getGFD_WMYPIZZ = const.getGFD_WMYPIZZ, __ctor__ = { __ctor1__, __ctor2__ }, __metadata__ = function (out) return { properties = { { "DISABLED", 0x20E, class, getDISABLED }, { "EMG_ARMY1", 0x20E, class, getEMG_ARMY1 }, { "EMG_ARMY2", 0x20E, class, getEMG_ARMY2 }, { "EMG_ARMY3", 0x20E, class, getEMG_ARMY3 }, { "EMG_EMT1", 0x20E, class, getEMG_EMT1 }, { "EMG_EMT2", 0x20E, class, getEMG_EMT2 }, { "EMG_EMT3", 0x20E, class, getEMG_EMT3 }, { "EMG_EMT4", 0x20E, class, getEMG_EMT4 }, { "EMG_EMT5", 0x20E, class, getEMG_EMT5 }, { "EMG_FBI2", 0x20E, class, getEMG_FBI2 }, { "EMG_FBI3", 0x20E, class, getEMG_FBI3 }, { "EMG_FBI4", 0x20E, class, getEMG_FBI4 }, { "EMG_FBI5", 0x20E, class, getEMG_FBI5 }, { "EMG_FBI6", 0x20E, class, getEMG_FBI6 }, { "EMG_LAPD1", 0x20E, class, getEMG_LAPD1 }, { "EMG_LAPD2", 0x20E, class, getEMG_LAPD2 }, { "EMG_LAPD3", 0x20E, class, getEMG_LAPD3 }, { "EMG_LAPD4", 0x20E, class, getEMG_LAPD4 }, { "EMG_LAPD5", 0x20E, class, getEMG_LAPD5 }, { "EMG_LAPD6", 0x20E, class, getEMG_LAPD6 }, { "EMG_LAPD7", 0x20E, class, getEMG_LAPD7 }, { "EMG_LAPD8", 0x20E, class, getEMG_LAPD8 }, { "EMG_LVPD1", 0x20E, class, getEMG_LVPD1 }, { "EMG_LVPD2", 0x20E, class, getEMG_LVPD2 }, { "EMG_LVPD3", 0x20E, class, getEMG_LVPD3 }, { "EMG_LVPD4", 0x20E, class, getEMG_LVPD4 }, { "EMG_LVPD5", 0x20E, class, getEMG_LVPD5 }, { "EMG_MCOP1", 0x20E, class, getEMG_MCOP1 }, { "EMG_MCOP2", 0x20E, class, getEMG_MCOP2 }, { "EMG_MCOP3", 0x20E, class, getEMG_MCOP3 }, { "EMG_MCOP4", 0x20E, class, getEMG_MCOP4 }, { "EMG_MCOP5", 0x20E, class, getEMG_MCOP5 }, { "EMG_MCOP6", 0x20E, class, getEMG_MCOP6 }, { "EMG_PULASKI", 0x20E, class, getEMG_PULASKI }, { "EMG_RCOP1", 0x20E, class, getEMG_RCOP1 }, { "EMG_RCOP2", 0x20E, class, getEMG_RCOP2 }, { "EMG_RCOP3", 0x20E, class, getEMG_RCOP3 }, { "EMG_RCOP4", 0x20E, class, getEMG_RCOP4 }, { "EMG_SFPD1", 0x20E, class, getEMG_SFPD1 }, { "EMG_SFPD2", 0x20E, class, getEMG_SFPD2 }, { "EMG_SFPD3", 0x20E, class, getEMG_SFPD3 }, { "EMG_SFPD4", 0x20E, class, getEMG_SFPD4 }, { "EMG_SFPD5", 0x20E, class, getEMG_SFPD5 }, { "EMG_SWAT1", 0x20E, class, getEMG_SWAT1 }, { "EMG_SWAT2", 0x20E, class, getEMG_SWAT2 }, { "EMG_SWAT4", 0x20E, class, getEMG_SWAT4 }, { "EMG_SWAT6", 0x20E, class, getEMG_SWAT6 }, { "GEN_BBDYG1", 0x20E, class, getGEN_BBDYG1 }, { "GEN_BBDYG2", 0x20E, class, getGEN_BBDYG2 }, { "GEN_BFORI", 0x20E, class, getGEN_BFORI }, { "GEN_BFOST", 0x20E, class, getGEN_BFOST }, { "GEN_BFYBE", 0x20E, class, getGEN_BFYBE }, { "GEN_BFYBU", 0x20E, class, getGEN_BFYBU }, { "GEN_BFYCRP", 0x20E, class, getGEN_BFYCRP }, { "GEN_BFYPRO", 0x20E, class, getGEN_BFYPRO }, { "GEN_BFYRI", 0x20E, class, getGEN_BFYRI }, { "GEN_BFYST", 0x20E, class, const.getGEN_BFYST }, { "GEN_BIKDRUG", 0x20E, class, const.getGEN_BIKDRUG }, { "GEN_BIKERA", 0x20E, class, const.getGEN_BIKERA }, { "GEN_BIKERB", 0x20E, class, const.getGEN_BIKERB }, { "GEN_BMOCD", 0x20E, class, const.getGEN_BMOCD }, { "GEN_BMORI", 0x20E, class, const.getGEN_BMORI }, { "GEN_BMOSEC", 0x20E, class, const.getGEN_BMOSEC }, { "GEN_BMOST", 0x20E, class, const.getGEN_BMOST }, { "GEN_BMOTR1", 0x20E, class, const.getGEN_BMOTR1 }, { "GEN_BMYAP", 0x20E, class, const.getGEN_BMYAP }, { "GEN_BMYBE", 0x20E, class, const.getGEN_BMYBE }, { "GEN_BMYBOUN", 0x20E, class, const.getGEN_BMYBOUN }, { "GEN_BMYBOX", 0x20E, class, const.getGEN_BMYBOX }, { "GEN_BMYBU", 0x20E, class, const.getGEN_BMYBU }, { "GEN_BMYCG", 0x20E, class, const.getGEN_BMYCG }, { "GEN_BMYCON", 0x20E, class, const.getGEN_BMYCON }, { "GEN_BMYCR", 0x20E, class, const.getGEN_BMYCR }, { "GEN_BMYDJ", 0x20E, class, const.getGEN_BMYDJ }, { "GEN_BMYDRUG", 0x20E, class, const.getGEN_BMYDRUG }, { "GEN_BMYMOUN", 0x20E, class, const.getGEN_BMYMOUN }, { "GEN_BMYPOL1", 0x20E, class, const.getGEN_BMYPOL1 }, { "GEN_BMYPOL2", 0x20E, class, const.getGEN_BMYPOL2 }, { "GEN_BMYRI", 0x20E, class, const.getGEN_BMYRI }, { "GEN_BMYST", 0x20E, class, const.getGEN_BMYST }, { "GEN_BYMPI", 0x20E, class, const.getGEN_BYMPI }, { "GEN_CWFOFR", 0x20E, class, const.getGEN_CWFOFR }, { "GEN_CWFOHB", 0x20E, class, const.getGEN_CWFOHB }, { "GEN_CWFYFR1", 0x20E, class, const.getGEN_CWFYFR1 }, { "GEN_CWFYFR2", 0x20E, class, const.getGEN_CWFYFR2 }, { "GEN_CWFYHB1", 0x20E, class, const.getGEN_CWFYHB1 }, { "GEN_CWMOFR1", 0x20E, class, const.getGEN_CWMOFR1 }, { "GEN_CWMOHB1", 0x20E, class, const.getGEN_CWMOHB1 }, { "GEN_CWMOHB2", 0x20E, class, const.getGEN_CWMOHB2 }, { "GEN_CWMYFR", 0x20E, class, const.getGEN_CWMYFR }, { "GEN_CWMYHB1", 0x20E, class, const.getGEN_CWMYHB1 }, { "GEN_CWMYHB2", 0x20E, class, const.getGEN_CWMYHB2 }, { "GEN_DNFOLC1", 0x20E, class, const.getGEN_DNFOLC1 }, { "GEN_DNFOLC2", 0x20E, class, const.getGEN_DNFOLC2 }, { "GEN_DNFYLC", 0x20E, class, const.getGEN_DNFYLC }, { "GEN_DNMOLC1", 0x20E, class, const.getGEN_DNMOLC1 }, { "GEN_DNMOLC2", 0x20E, class, const.getGEN_DNMOLC2 }, { "GEN_DNMYLC", 0x20E, class, const.getGEN_DNMYLC }, { "GEN_DWFOLC", 0x20E, class, const.getGEN_DWFOLC }, { "GEN_DWFYLC1", 0x20E, class, const.getGEN_DWFYLC1 }, { "GEN_DWFYLC2", 0x20E, class, const.getGEN_DWFYLC2 }, { "GEN_DWMOLC1", 0x20E, class, const.getGEN_DWMOLC1 }, { "GEN_DWMOLC2", 0x20E, class, const.getGEN_DWMOLC2 }, { "GEN_DWMYLC1", 0x20E, class, const.getGEN_DWMYLC1 }, { "GEN_DWMYLC2", 0x20E, class, const.getGEN_DWMYLC2 }, { "GEN_HFORI", 0x20E, class, const.getGEN_HFORI }, { "GEN_HFOST", 0x20E, class, const.getGEN_HFOST }, { "GEN_HFYBE", 0x20E, class, const.getGEN_HFYBE }, { "GEN_HFYPRO", 0x20E, class, const.getGEN_HFYPRO }, { "GEN_HFYRI", 0x20E, class, const.getGEN_HFYRI }, { "GEN_HFYST", 0x20E, class, const.getGEN_HFYST }, { "GEN_HMORI", 0x20E, class, const.getGEN_HMORI }, { "GEN_HMOST", 0x20E, class, const.getGEN_HMOST }, { "GEN_HMYBE", 0x20E, class, const.getGEN_HMYBE }, { "GEN_HMYCM", 0x20E, class, const.getGEN_HMYCM }, { "GEN_HMYCR", 0x20E, class, const.getGEN_HMYCR }, { "GEN_HMYDRUG", 0x20E, class, const.getGEN_HMYDRUG }, { "GEN_HMYRI", 0x20E, class, const.getGEN_HMYRI }, { "GEN_HMYST", 0x20E, class, const.getGEN_HMYST }, { "GEN_IMYST", 0x20E, class, const.getGEN_IMYST }, { "GEN_IRFYST", 0x20E, class, const.getGEN_IRFYST }, { "GEN_IRMYST", 0x20E, class, const.getGEN_IRMYST }, { "GEN_MAFFA", 0x20E, class, const.getGEN_MAFFA }, { "GEN_MAFFB", 0x20E, class, const.getGEN_MAFFB }, { "GEN_MALE01", 0x20E, class, const.getGEN_MALE01 }, { "GEN_NOVOICE", 0x20E, class, const.getGEN_NOVOICE }, { "GEN_OFORI", 0x20E, class, const.getGEN_OFORI }, { "GEN_OFOST", 0x20E, class, const.getGEN_OFOST }, { "GEN_OFYRI", 0x20E, class, const.getGEN_OFYRI }, { "GEN_OFYST", 0x20E, class, const.getGEN_OFYST }, { "GEN_OMOBOAT", 0x20E, class, const.getGEN_OMOBOAT }, { "GEN_OMOKUNG", 0x20E, class, const.getGEN_OMOKUNG }, { "GEN_OMORI", 0x20E, class, const.getGEN_OMORI }, { "GEN_OMOST", 0x20E, class, const.getGEN_OMOST }, { "GEN_OMYRI", 0x20E, class, const.getGEN_OMYRI }, { "GEN_OMYST", 0x20E, class, const.getGEN_OMYST }, { "GEN_SBFORI", 0x20E, class, const.getGEN_SBFORI }, { "GEN_SBFOST", 0x20E, class, const.getGEN_SBFOST }, { "GEN_SBFYPRO", 0x20E, class, const.getGEN_SBFYPRO }, { "GEN_SBFYRI", 0x20E, class, const.getGEN_SBFYRI }, { "GEN_SBFYST", 0x20E, class, const.getGEN_SBFYST }, { "GEN_SBFYSTR", 0x20E, class, const.getGEN_SBFYSTR }, { "GEN_SBMOCD", 0x20E, class, const.getGEN_SBMOCD }, { "GEN_SBMORI", 0x20E, class, const.getGEN_SBMORI }, { "GEN_SBMOST", 0x20E, class, const.getGEN_SBMOST }, { "GEN_SBMOTR1", 0x20E, class, const.getGEN_SBMOTR1 }, { "GEN_SBMOTR2", 0x20E, class, const.getGEN_SBMOTR2 }, { "GEN_SBMYCR", 0x20E, class, const.getGEN_SBMYCR }, { "GEN_SBMYRI", 0x20E, class, const.getGEN_SBMYRI }, { "GEN_SBMYST", 0x20E, class, const.getGEN_SBMYST }, { "GEN_SBMYTR3", 0x20E, class, const.getGEN_SBMYTR3 }, { "GEN_SFYPRO", 0x20E, class, const.getGEN_SFYPRO }, { "GEN_SHFYPRO", 0x20E, class, const.getGEN_SHFYPRO }, { "GEN_SHMYCR", 0x20E, class, const.getGEN_SHMYCR }, { "GEN_SMYST", 0x20E, class, const.getGEN_SMYST }, { "GEN_SMYST2", 0x20E, class, const.getGEN_SMYST2 }, { "GEN_SOFORI", 0x20E, class, const.getGEN_SOFORI }, { "GEN_SOFOST", 0x20E, class, const.getGEN_SOFOST }, { "GEN_SOFYBU", 0x20E, class, const.getGEN_SOFYBU }, { "GEN_SOFYRI", 0x20E, class, const.getGEN_SOFYRI }, { "GEN_SOFYST", 0x20E, class, const.getGEN_SOFYST }, { "GEN_SOMOBU", 0x20E, class, const.getGEN_SOMOBU }, { "GEN_SOMORI", 0x20E, class, const.getGEN_SOMORI }, { "GEN_SOMOST", 0x20E, class, const.getGEN_SOMOST }, { "GEN_SOMYAP", 0x20E, class, const.getGEN_SOMYAP }, { "GEN_SOMYBU", 0x20E, class, const.getGEN_SOMYBU }, { "GEN_SOMYRI", 0x20E, class, const.getGEN_SOMYRI }, { "GEN_SOMYST", 0x20E, class, const.getGEN_SOMYST }, { "GEN_SWFOPRO", 0x20E, class, const.getGEN_SWFOPRO }, { "GEN_SWFORI", 0x20E, class, const.getGEN_SWFORI }, { "GEN_SWFOST", 0x20E, class, const.getGEN_SWFOST }, { "GEN_SWFYRI", 0x20E, class, const.getGEN_SWFYRI }, { "GEN_SWFYST", 0x20E, class, const.getGEN_SWFYST }, { "GEN_SWFYSTR", 0x20E, class, const.getGEN_SWFYSTR }, { "GEN_SWMOCD", 0x20E, class, const.getGEN_SWMOCD }, { "GEN_SWMORI", 0x20E, class, const.getGEN_SWMORI }, { "GEN_SWMOST", 0x20E, class, const.getGEN_SWMOST }, { "GEN_SWMOTR1", 0x20E, class, const.getGEN_SWMOTR1 }, { "GEN_SWMOTR2", 0x20E, class, const.getGEN_SWMOTR2 }, { "GEN_SWMOTR3", 0x20E, class, const.getGEN_SWMOTR3 }, { "GEN_SWMOTR4", 0x20E, class, const.getGEN_SWMOTR4 }, { "GEN_SWMOTR5", 0x20E, class, const.getGEN_SWMOTR5 }, { "GEN_SWMYCR", 0x20E, class, const.getGEN_SWMYCR }, { "GEN_SWMYHP1", 0x20E, class, const.getGEN_SWMYHP1 }, { "GEN_SWMYHP2", 0x20E, class, const.getGEN_SWMYHP2 }, { "GEN_SWMYRI", 0x20E, class, const.getGEN_SWMYRI }, { "GEN_SWMYST", 0x20E, class, const.getGEN_SWMYST }, { "GEN_VBFYPRO", 0x20E, class, const.getGEN_VBFYPRO }, { "GEN_VBFYST2", 0x20E, class, const.getGEN_VBFYST2 }, { "GEN_VBMOCD", 0x20E, class, const.getGEN_VBMOCD }, { "GEN_VBMYCR", 0x20E, class, const.getGEN_VBMYCR }, { "GEN_VBMYELV", 0x20E, class, const.getGEN_VBMYELV }, { "GEN_VHFYPRO", 0x20E, class, const.getGEN_VHFYPRO }, { "GEN_VHFYST3", 0x20E, class, const.getGEN_VHFYST3 }, { "GEN_VHMYCR", 0x20E, class, const.getGEN_VHMYCR }, { "GEN_VHMYELV", 0x20E, class, const.getGEN_VHMYELV }, { "GEN_VIMYELV", 0x20E, class, const.getGEN_VIMYELV }, { "GEN_VWFYPRO", 0x20E, class, const.getGEN_VWFYPRO }, { "GEN_VWFYST1", 0x20E, class, const.getGEN_VWFYST1 }, { "GEN_VWFYWAI", 0x20E, class, const.getGEN_VWFYWAI }, { "GEN_VWMOTR1", 0x20E, class, const.getGEN_VWMOTR1 }, { "GEN_VWMOTR2", 0x20E, class, const.getGEN_VWMOTR2 }, { "GEN_VWMYAP", 0x20E, class, const.getGEN_VWMYAP }, { "GEN_VWMYBJD", 0x20E, class, const.getGEN_VWMYBJD }, { "GEN_VWMYCD", 0x20E, class, const.getGEN_VWMYCD }, { "GEN_VWMYCR", 0x20E, class, const.getGEN_VWMYCR }, { "GEN_WFOPJ", 0x20E, class, const.getGEN_WFOPJ }, { "GEN_WFORI", 0x20E, class, const.getGEN_WFORI }, { "GEN_WFOST", 0x20E, class, const.getGEN_WFOST }, { "GEN_WFYBE", 0x20E, class, const.getGEN_WFYBE }, { "GEN_WFYBU", 0x20E, class, const.getGEN_WFYBU }, { "GEN_WFYCRK", 0x20E, class, const.getGEN_WFYCRK }, { "GEN_WFYCRP", 0x20E, class, const.getGEN_WFYCRP }, { "GEN_WFYJG", 0x20E, class, const.getGEN_WFYJG }, { "GEN_WFYLG", 0x20E, class, const.getGEN_WFYLG }, { "GEN_WFYPRO", 0x20E, class, const.getGEN_WFYPRO }, { "GEN_WFYRI", 0x20E, class, const.getGEN_WFYRI }, { "GEN_WFYRO", 0x20E, class, const.getGEN_WFYRO }, { "GEN_WFYST", 0x20E, class, const.getGEN_WFYST }, { "GEN_WFYSTEW", 0x20E, class, const.getGEN_WFYSTEW }, { "GEN_WMOMIB", 0x20E, class, const.getGEN_WMOMIB }, { "GEN_WMOPJ", 0x20E, class, const.getGEN_WMOPJ }, { "GEN_WMOPREA", 0x20E, class, const.getGEN_WMOPREA }, { "GEN_WMORI", 0x20E, class, const.getGEN_WMORI }, { "GEN_WMOSCI", 0x20E, class, const.getGEN_WMOSCI }, { "GEN_WMOST", 0x20E, class, const.getGEN_WMOST }, { "GEN_WMOTR1", 0x20E, class, const.getGEN_WMOTR1 }, { "GEN_WMYBE", 0x20E, class, const.getGEN_WMYBE }, { "GEN_WMYBMX", 0x20E, class, const.getGEN_WMYBMX }, { "GEN_WMYBOUN", 0x20E, class, const.getGEN_WMYBOUN }, { "GEN_WMYBOX", 0x20E, class, const.getGEN_WMYBOX }, { "GEN_WMYBP", 0x20E, class, const.getGEN_WMYBP }, { "GEN_WMYBU", 0x20E, class, const.getGEN_WMYBU }, { "GEN_WMYCD1", 0x20E, class, const.getGEN_WMYCD1 }, { "GEN_WMYCD2", 0x20E, class, const.getGEN_WMYCD2 }, { "GEN_WMYCH", 0x20E, class, const.getGEN_WMYCH }, { "GEN_WMYCON", 0x20E, class, const.getGEN_WMYCON }, { "GEN_WMYCONB", 0x20E, class, const.getGEN_WMYCONB }, { "GEN_WMYCR", 0x20E, class, const.getGEN_WMYCR }, { "GEN_WMYDRUG", 0x20E, class, const.getGEN_WMYDRUG }, { "GEN_WMYGAR", 0x20E, class, const.getGEN_WMYGAR }, { "GEN_WMYGOL1", 0x20E, class, const.getGEN_WMYGOL1 }, { "GEN_WMYGOL2", 0x20E, class, const.getGEN_WMYGOL2 }, { "GEN_WMYJG", 0x20E, class, const.getGEN_WMYJG }, { "GEN_WMYLG", 0x20E, class, const.getGEN_WMYLG }, { "GEN_WMYMECH", 0x20E, class, const.getGEN_WMYMECH }, { "GEN_WMYMOUN", 0x20E, class, const.getGEN_WMYMOUN }, { "GEN_WMYPLT", 0x20E, class, const.getGEN_WMYPLT }, { "GEN_WMYRI", 0x20E, class, const.getGEN_WMYRI }, { "GEN_WMYRO", 0x20E, class, const.getGEN_WMYRO }, { "GEN_WMYSGRD", 0x20E, class, const.getGEN_WMYSGRD }, { "GEN_WMYSKAT", 0x20E, class, const.getGEN_WMYSKAT }, { "GEN_WMYST", 0x20E, class, const.getGEN_WMYST }, { "GEN_WMYTX1", 0x20E, class, const.getGEN_WMYTX1 }, { "GEN_WMYTX2", 0x20E, class, const.getGEN_WMYTX2 }, { "GEN_WMYVA", 0x20E, class, const.getGEN_WMYVA }, { "GFD_BARBARA", 0x20E, class, const.getGFD_BARBARA }, { "GFD_BMOBAR", 0x20E, class, const.getGFD_BMOBAR }, { "GFD_BMYBARB", 0x20E, class, const.getGFD_BMYBARB }, { "GFD_BMYTATT", 0x20E, class, const.getGFD_BMYTATT }, { "GFD_CATALINA", 0x20E, class, const.getGFD_CATALINA }, { "GFD_DENISE", 0x20E, class, const.getGFD_DENISE }, { "GFD_HELENA", 0x20E, class, const.getGFD_HELENA }, { "GFD_KATIE", 0x20E, class, const.getGFD_KATIE }, { "GFD_MICHELLE", 0x20E, class, const.getGFD_MICHELLE }, { "GFD_MILLIE", 0x20E, class, const.getGFD_MILLIE }, { "GFD_POL_ANN", 0x20E, class, const.getGFD_POL_ANN }, { "GFD_WFYBURG", 0x20E, class, const.getGFD_WFYBURG }, { "GFD_WFYCLOT", 0x20E, class, const.getGFD_WFYCLOT }, { "GFD_WMYAMMO", 0x20E, class, const.getGFD_WMYAMMO }, { "GFD_WMYBARB", 0x20E, class, const.getGFD_WMYBARB }, { "GFD_WMYBELL", 0x20E, class, const.getGFD_WMYBELL }, { "GFD_WMYCLOT", 0x20E, class, const.getGFD_WMYCLOT }, { "GFD_WMYPIZZ", 0x20E, class, const.getGFD_WMYPIZZ }, { "GNG_BALLAS1", 0x20E, class, const.getGNG_BALLAS1 }, { "GNG_BALLAS2", 0x20E, class, const.getGNG_BALLAS2 }, { "GNG_BALLAS3", 0x20E, class, const.getGNG_BALLAS3 }, { "GNG_BALLAS4", 0x20E, class, const.getGNG_BALLAS4 }, { "GNG_BALLAS5", 0x20E, class, const.getGNG_BALLAS5 }, { "GNG_BIG_BEAR", 0x20E, class, const.getGNG_BIG_BEAR }, { "GNG_CESAR", 0x20E, class, const.getGNG_CESAR }, { "GNG_DNB1", 0x20E, class, const.getGNG_DNB1 }, { "GNG_DNB2", 0x20E, class, const.getGNG_DNB2 }, { "GNG_DNB3", 0x20E, class, const.getGNG_DNB3 }, { "GNG_DNB5", 0x20E, class, const.getGNG_DNB5 }, { "GNG_DWAINE", 0x20E, class, const.getGNG_DWAINE }, { "GNG_FAM1", 0x20E, class, const.getGNG_FAM1 }, { "GNG_FAM2", 0x20E, class, const.getGNG_FAM2 }, { "GNG_FAM3", 0x20E, class, const.getGNG_FAM3 }, { "GNG_FAM4", 0x20E, class, const.getGNG_FAM4 }, { "GNG_FAM5", 0x20E, class, const.getGNG_FAM5 }, { "GNG_JIZZY", 0x20E, class, const.getGNG_JIZZY }, { "GNG_LSV1", 0x20E, class, const.getGNG_LSV1 }, { "GNG_LSV2", 0x20E, class, const.getGNG_LSV2 }, { "GNG_LSV3", 0x20E, class, const.getGNG_LSV3 }, { "GNG_LSV4", 0x20E, class, const.getGNG_LSV4 }, { "GNG_LSV5", 0x20E, class, const.getGNG_LSV5 }, { "GNG_MACCER", 0x20E, class, const.getGNG_MACCER }, { "GNG_MAFBOSS", 0x20E, class, const.getGNG_MAFBOSS }, { "GNG_OGLOC", 0x20E, class, const.getGNG_OGLOC }, { "GNG_RYDER", 0x20E, class, const.getGNG_RYDER }, { "GNG_SFR1", 0x20E, class, const.getGNG_SFR1 }, { "GNG_SFR2", 0x20E, class, const.getGNG_SFR2 }, { "GNG_SFR3", 0x20E, class, const.getGNG_SFR3 }, { "GNG_SFR4", 0x20E, class, const.getGNG_SFR4 }, { "GNG_SFR5", 0x20E, class, const.getGNG_SFR5 }, { "GNG_SMOKE", 0x20E, class, const.getGNG_SMOKE }, { "GNG_STRI1", 0x20E, class, const.getGNG_STRI1 }, { "GNG_STRI2", 0x20E, class, const.getGNG_STRI2 }, { "GNG_STRI4", 0x20E, class, const.getGNG_STRI4 }, { "GNG_STRI5", 0x20E, class, const.getGNG_STRI5 }, { "GNG_SWEET", 0x20E, class, const.getGNG_SWEET }, { "GNG_TBONE", 0x20E, class, const.getGNG_TBONE }, { "GNG_TORENO", 0x20E, class, const.getGNG_TORENO }, { "GNG_TRUTH", 0x20E, class, const.getGNG_TRUTH }, { "GNG_VLA1", 0x20E, class, const.getGNG_VLA1 }, { "GNG_VLA2", 0x20E, class, const.getGNG_VLA2 }, { "GNG_VLA3", 0x20E, class, const.getGNG_VLA3 }, { "GNG_VLA4", 0x20E, class, const.getGNG_VLA4 }, { "GNG_VLA5", 0x20E, class, const.getGNG_VLA5 }, { "GNG_VMAFF1", 0x20E, class, const.getGNG_VMAFF1 }, { "GNG_VMAFF2", 0x20E, class, const.getGNG_VMAFF2 }, { "GNG_VMAFF3", 0x20E, class, const.getGNG_VMAFF3 }, { "GNG_VMAFF4", 0x20E, class, const.getGNG_VMAFF4 }, { "GNG_VMAFF5", 0x20E, class, const.getGNG_VMAFF5 }, { "GNG_WOOZIE", 0x20E, class, const.getGNG_WOOZIE }, { "Group", 0x6, System.String }, { "Name", 0x6, System.String }, { "PLY_AG", 0x20E, class, const.getPLY_AG }, { "PLY_AG2", 0x20E, class, const.getPLY_AG2 }, { "PLY_AR", 0x20E, class, const.getPLY_AR }, { "PLY_AR2", 0x20E, class, const.getPLY_AR2 }, { "PLY_CD", 0x20E, class, const.getPLY_CD }, { "PLY_CD2", 0x20E, class, const.getPLY_CD2 }, { "PLY_CF", 0x20E, class, const.getPLY_CF }, { "PLY_CF2", 0x20E, class, const.getPLY_CF2 }, { "PLY_CG", 0x20E, class, const.getPLY_CG }, { "PLY_CG2", 0x20E, class, const.getPLY_CG2 }, { "PLY_CR", 0x20E, class, const.getPLY_CR }, { "PLY_CR2", 0x20E, class, const.getPLY_CR2 }, { "PLY_PG", 0x20E, class, const.getPLY_PG }, { "PLY_PG2", 0x20E, class, const.getPLY_PG2 }, { "PLY_PR", 0x20E, class, const.getPLY_PR }, { "PLY_PR2", 0x20E, class, const.getPLY_PR2 }, { "PLY_WG", 0x20E, class, const.getPLY_WG }, { "PLY_WG2", 0x20E, class, const.getPLY_WG2 }, { "PLY_WR", 0x20E, class, const.getPLY_WR }, { "PLY_WR2", 0x20E, class, const.getPLY_WR2 } }, methods = { { ".ctor", 0x206, __ctor2__, System.String, System.String } } } end } return class end) end)
strman = {}; strman.Words = {["a"]=true, ["b"]=true, ["c"]=true, ["d"]=true, ["e"]=true, ["f"]=true, ["g"]=true, ["h"]=true, ["i"]=true, ["j"]=true, ["k"]=true, ["l"]=true, ["m"]=true, ["n"]=true, ["o"]=true, ["p"]=true, ["q"]=true, ["r"]=true, ["s"]=true, ["t"]=true, ["u"]=true, ["v"]=true, ["w"]=true, ["x"]=true, ["y"]=true, ["z"]=true, ["A"]=true, ["B"]=true, ["C"]=true, ["D"]=true, ["E"]=true, ["F"]=true, ["G"]=true, ["H"]=true, ["I"]=true, ["J"]=true, ["K"]=true, ["L"]=true, ["M"]=true, ["N"]=true, ["O"]=true, ["P"]=true, ["Q"]=true, ["R"]=true, ["S"]=true, ["T"]=true, ["U"]=true, ["V"]=true, ["W"]=true, ["X"]=true, ["Y"]=true, ["Z"]=true}; strman.str2table = function (str) local t = {}; local len = string.len(str); local arr = {0, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc}; local j = 0; for i=1,len do if i > j then local c = string.byte(str, i); local offset = 1; if c < 0xc0 then offset = 1; elseif c < 0xe0 then offset = 2; elseif c < 0xf0 then offset = 3; elseif c < 0xf8 then offset = 4; elseif c < 0xfc then offset = 5; end t[#t+1] = string.sub(str, i, i+offset-1); j = i+offset-1; end end return t; end strman.split = function (s, p) local t = strman.str2table(s); if '' == p then return t; end local np = strman.str2table(p); local nt = {}; local ts = ''; ignore = 0; for i=1,#t do if i > ignore then local same = true; for j=1,#np do local index = i+j-1; if t[index] ~= np[j] then same = false; end end if same then nt[#nt+1] = ts; ts = ''; ignore = i+#np-1; else ts = ts .. t[i]; end end end nt[#nt+1] = ts; return nt; end strman.chars = function (value) return strman.split(value, ''); end strman.substr = function (value, start, length) local t = strman.str2table(value); local ns = ''; local e = start + length - 1; for i=1,#t do if i < start then elseif i > e then return ns; else ns = ns .. t[i]; end end return ns; end strman.toUpperCase = function (value) return string.upper(value); end strman.startsWith = function (value, search) local len = #strman.str2table(search); return strman.substr(value, 1, len) == search; end strman.append = function ( ... ) local arg = {...}; local ns = ''; for i=1,#arg do ns = ns .. arg[i]; end return ns; end strman.ensureleft = function (value, substr) return strman.append(substr, value); end strman.inequal = function (stringA, stringB) return stringA ~= stringB; end strman.surround = function (value, left, right) return strman.append(left, value, right); end strman.truncate = function (value, length, substr) if nil == substr then substr = ''; end local ns = strman.substr(value, 1, length); return strman.append(ns, substr); end strman.replace = function (value, stra, strb) local t = strman.split(value, stra); local ns = ''; local len = #t-1; for i=1,len do ns = ns .. t[i] .. strb; end ns = ns .. t[#t]; return ns; end strman.leftTrim = function (value) local t = strman.str2table(value); for i=1,#t do if ' ' ~= t[i] then return strman.substr(value, i, #t); end end return ''; end strman.rightTrim = function (value) local t = strman.str2table(value); for i=#t,1,-1 do if ' ' ~= t[i] then return strman.substr(value, 1, i); end end return ''; end strman.trim = function (value) return strman.leftTrim(strman.rightTrim(value)) end strman.collapseWhitespace = function (value) local t = strman.str2table(value); local s = ''; for i=1,#t do if ' ' ~= t[i] then s = s .. t[i]; end end return s; end strman.indexOf = function (value, needle) local t = strman.str2table(value); local np = strman.str2table(needle); for i=1,#t do local same = true; for j=1,#np do local index = i+j-1; if t[index] ~= np[j] then same = false; end end if same then return i; end end return -1; end strman.isInteger = function (value) return tonumber(value) ~= nil; end strman.endsWith = function (value, search) local t = strman.str2table(value); local np = strman.str2table(search); for i=0,#np-1 do if np[#np-i] ~= t[#t-i] then return false; end end return true; end strman.ensureright = function (value, substr) return strman.append(value, substr); end strman.insert = function (value, substr, index) local t = strman.str2table(value); local ns = ''; for i=1,#t do if i == index then ns = ns .. substr .. t[i]; else ns = ns .. t[i]; end end return ns; end strman.toLowerCase = function (value) return string.lower(value); end strman.equal = function (stringA, stringB) return stringA == stringB; end strman.compare = function (stringA, stringB) if stringA == stringB then return 0; end if stringA > stringB then return 1; end return -1; end strman.isLowerCase = function (value) return value == strman.toLowerCase(value); end strman.removeEmptyStrings = function ( ... ) local t = {...}; local s = ''; for i=1,#t do if " " == t[i] or '' == t[i] or nil == t[i] then else s = s .. t[i]; end end return s; end strman.param2table = function ( ... ) return {...}; end strman.lastIndexOf = function (value, needle) local t = strman.str2table(value); local np = strman.str2table(needle); for i=#t,1,-1 do local same = true; for j=1,#np do local index = i-j+1; if t[index] ~= np[#np-j+1] then same = false; end end if same then return i-#np+1; end end return -1; end strman.contains = function (value, needle) local index = strman.indexOf(value, needle); return index > -1; end strman.first = function (value, n) return strman.substr(value, 1, n); end strman.isString = function (value) if strman.isInteger(value) then return false; end return type(value) == "string"; end strman.removeLeft = function (value, prefix) local t = strman.str2table(prefix); local vt = strman.str2table(value); return strman.substr(value, #t+1, #vt); end strman.at = function(value, index) local t = strman.str2table(value); return t[index]; end strman.containsAll = function (value, needles) for i=1,#needles do if not strman.contains(value, needles[i]) then return false; end end return true; end strman.format = string.format; strman.isUpperCase = function (value) return value == strman.toUpperCase(value); end strman.removeNoWords = function(value) local t = strman.str2table(value); local nt = {}; for i=1,#t do if strman.Words[t[i]] == true then nt[#nt+1] = t[i]; end end return table.concat(nt); end return strman;
require("core/eventDispatcher"); require("common/nativeEvent"); require("gameData/dataInterfaceBase"); require("gameData/clientInfo"); require("hall/gameData/videosdk/videosdkConstants"); require("hall/userInfo/data/userInfoData"); require("hall/setting/data/settingDataInterface"); VideoSDKHelper = class(DataInterfaceBase); VideoSDKHelper.Delegate = { onVideoCmdLogin = "onVideoCmdLogin"; onVideoCmdMicrophoneOpen = "onVideoCmdMicrophoneOpen"; onVideoCmdMicrophoneClose = "onVideoCmdMicrophoneClose"; onVideoCmdUsersStatusChange = "onVideoCmdUsersStatusChange"; onVideoCmdMicrophoneOpenError = "onVideoCmdMicrophoneOpenError"; -- onVideoCmdNetworkChange = "onVideoCmdNetworkChange"; }; VideoSDKHelper.getInstance = function() if not VideoSDKHelper.s_instance then VideoSDKHelper.s_instance = new(VideoSDKHelper); end return VideoSDKHelper.s_instance; end VideoSDKHelper.releaseInstance = function() delete(VideoSDKHelper.s_instance); VideoSDKHelper.s_instance = nil; end VideoSDKHelper.ctor = function(self) EventDispatcher.getInstance():register(Event.Call, self, self.onNativeEvent); self:reset(); end VideoSDKHelper.dtor = function(self) EventDispatcher.getInstance():unregister(Event.Call, self, self.onNativeEvent); self:_deleteAllTimer(); end VideoSDKHelper.reset = function(self) self.m_isLogined = false; -- 保证开关麦克风和登出请求在登入之后 self.m_isLogining = false; -- 保证不会同时存在多个登入请求 self.m_isMicrophoneOpened = false; -- 保证关闭麦克风请求在开启麦克风之后 self.m_isMicrophoneOperating = false; -- 保证麦克风操作是原子操作 self:resetUserList(); end VideoSDKHelper.resetUserList = function(self) if not table.isEmpty(self.m_userList) then for k, v in pairs(self.m_userList) do self.m_userList[k] = false; end self:refreshUsersStatus(); end self.m_userList = {}; end VideoSDKHelper.login = function(self, gameId, roomId) self.m_gameId = gameId; self.m_roomId = roomId; self.m_loginCount = 1; self:_login(self.m_gameId, self.m_roomId); end VideoSDKHelper.logout = function(self) self:_log("VideoSDKHelper.logout", "isLogined", self.m_isLogined); self:reset(); self:_deleteAllTimer(); NativeEvent.getInstance():videoLogout(); end VideoSDKHelper.openMicrophone = function(self) self:_log("VideoSDKHelper.openMicrophone", "isLogined", self.m_isLogined, "isOperating", self.m_isMicrophoneOperating); if not self.m_isLogined and not self.m_isMicrophoneOperating then self:_log("VideoSDKHelper.openMicrophone", "return"); return; end self:_createTimeoutTimer(self.onVideoCmdMicrophoneOperateFail); self.m_isMicrophoneOpened = true; self.m_isMicrophoneOperating = true; UBReport.getInstance():report(UBConfig.kVideoMicrophoneUse, string.format("gameId%s_roomId%s", self.m_gameId or "", self.m_roomId or "")) dict_set_string(VideoSDKConstants.DICT_NAME, VideoSDKConstants.KEY_NETWORK_TIPS, kTextChatRealTimeOperateTipsNetwork); NativeEvent.getInstance():videoOpenMicrophone(); end VideoSDKHelper.closeMicrophone = function(self) self:_log("VideoSDKHelper.closeMicrophone", "isLogined", self.m_isLogined, "isOperating", self.m_isMicrophoneOperating, "isOpened", self.m_isMicrophoneOpened); if not self.m_isLogined and not self.m_isMicrophoneOpened and not self.m_isMicrophoneOperating then self:_log("VideoSDKHelper.closeMicrophone", "return"); return; end self:_createTimeoutTimer(self.onVideoCmdMicrophoneOperateFail); self.m_isMicrophoneOpened = false; UBReport.getInstance():report(UBConfig.kVideoMicrophoneUseEnd, string.format("gameId%s_roomId%s", self.m_gameId or "", self.m_roomId or "")) NativeEvent.getInstance():videoCloseMicrophone(); end VideoSDKHelper.isLogined = function(self) return self.m_isLogined; end VideoSDKHelper.refreshUsersStatus = function(self, isLogined) local userId = isLogined and self.m_userListFinalUserId or nil; self:notify(VideoSDKHelper.Delegate.onVideoCmdUsersStatusChange, self.m_userList, userId); end VideoSDKHelper.setMicrophoneState = function(self, state) self.m_microphoneState = state; end VideoSDKHelper.getMicrophoneState = function(self) return self.m_microphoneState; end -- VideoSDKHelper.isNetWorkSupport = function(self) -- local ret = true; -- local networkType = NativeEvent.getInstance():getNetworkType(); -- if networkType == -1 or (networkType == 2 and not Region_video_support_2G) then -- ret = false; -- end -- self:_log("VideoSDKHelper.isNetWorkSupport", "networkType", networkType, "ret", ret); -- return ret; -- end -- VideoSDKHelper.isNetWorkSupportByType = function(self, networkType) -- local ret = true; -- if networkType == -1 or (networkType == 2 and not Region_video_support_2G) then -- ret = false; -- end -- self:_log("VideoSDKHelper.isNetWorkSupportByType", "networkType", networkType, "ret", ret); -- return ret; -- end ----------------------------------------------------------------------------------- -- 未定义指令 VideoSDKHelper.onVideoCmdUndefine = function(self, data) -- donothing end -- 登录成功 VideoSDKHelper.onVideoCmdLoginSuccess = function(self, data) self:_deleteTimer(); self.m_isLogined = true; self.m_isLogining = false; self:notify(VideoSDKHelper.Delegate.onVideoCmdLogin, self.m_isLogined); self:refreshUsersStatus(true); end -- 登录失败 VideoSDKHelper.onVideoCmdLoginFail = function(self, data) self.m_isLogined = false; self.m_isLogining = false; self:notify(VideoSDKHelper.Delegate.onVideoCmdLogin, self.m_isLogined); self._onTimer(); end -- 麦克风开启回调 VideoSDKHelper.onVideoCmdMicrophoneOpen = function(self, data) self:_deleteTimeoutTimer(); self.m_isMicrophoneOperating = false; self:notify(VideoSDKHelper.Delegate.onVideoCmdMicrophoneOpen, true); end -- 麦克风关闭回调 VideoSDKHelper.onVideoCmdMicrophoneClose = function(self, data) self:_deleteTimeoutTimer(); self.m_isMicrophoneOperating = false; self:notify(VideoSDKHelper.Delegate.onVideoCmdMicrophoneClose, true); end -- 麦克风操作失败回调 VideoSDKHelper.onVideoCmdMicrophoneOperateFail = function(self, data) self:_deleteTimeoutTimer(); self.m_isMicrophoneOperating = false; if self.m_isMicrophoneOpened then self:notify(VideoSDKHelper.Delegate.onVideoCmdMicrophoneOpen, false); else self:notify(VideoSDKHelper.Delegate.onVideoCmdMicrophoneClose, false); end end VideoSDKHelper.onVideoCmdUsersStatusChange = function(self, data) local isEnable = tonumber(data.isEnable.__value) or 0; local userId = tonumber(data.userId.__value); if not userId then return; end self.m_userList[userId] = isEnable == 1; self.m_userListFinalUserId = userId; if self.m_isLogined then self:notify(VideoSDKHelper.Delegate.onVideoCmdUsersStatusChange, self.m_userList, userId); end end -- 麦克风开启错误,权限问题 VideoSDKHelper.onVideoCmdMicrophoneOpenError = function(self, data) self:notify(VideoSDKHelper.Delegate.onVideoCmdMicrophoneOpenError); end -- 操作被阻塞 VideoSDKHelper.onVideoCmdDialogShowing = function(self, data) self:_deleteTimeoutTimer(); end -- -- 网络状态改变 -- VideoSDKHelper.onVideoCmdNetworkChange = function(self, data) -- local networkType = tonumber(data.networkType.__value) or -1; -- self:notify(VideoSDKHelper.Delegate.onVideoCmdNetworkChange, networkType); -- end -- 用户离开 VideoSDKHelper.onVideoCmdUserLeave = function(self, data) audio_exit_record(); kMusicPlayer:play(kMusicPlayer:getCurSoundIndex(), true) audio_enter_record(); end -- 指令处理 VideoSDKHelper.videoResultCallback = function(self, isSuccess, data, result) self:_log("VideoSDKHelper.videoResultCallback", "result", result, data); if not (isSuccess and data and data.cmd) then return; end local cmd = tostring(data.cmd.__value) or ""; local func = VideoSDKHelper.s_cmdEventFuncMap[cmd]; if func then func(self, data); end end -- 原生回调 VideoSDKHelper.onNativeEvent = function(self, param, ...) if self.s_nativeEventFuncMap[param] then self.s_nativeEventFuncMap[param](self, ...); end end ---------------------------------------------------------------------- VideoSDKHelper._login = function(self, gameId, roomId) if self.m_isLogined or self.m_isLogining then return; end self:_log(string.format("第%s次尝试登录", self.m_loginCount)); local appId = gameId; -- 以gameId作为appId local userId = kUserInfoData:getUserId(); local support2G = RegionConfigDataInterface.getInstance():getVideoSupport2GFlag() and 1 or 0; local networkType = VideoSDKConstants.VersionMap[NETWORK_TYPE]; dict_set_int(VideoSDKConstants.DICT_NAME, VideoSDKConstants.KEY_APP_ID, appId); dict_set_int(VideoSDKConstants.DICT_NAME, VideoSDKConstants.KEY_USER_ID, userId); dict_set_int(VideoSDKConstants.DICT_NAME, VideoSDKConstants.KEY_ROOM_ID, roomId); dict_set_int(VideoSDKConstants.DICT_NAME, VideoSDKConstants.KEY_SUPPORT_2G, support2G); dict_set_int(VideoSDKConstants.DICT_NAME, VideoSDKConstants.KEY_VERSION, networkType[1]); self:_log("VideoSDKHelper.login","appId",appId,"userId",userId,"roomId",roomId, "support2G", support2G, "networkType", NETWORK_TYPE, "version", networkType[2]); self:_createTimer(); self.m_isLogining = true; NativeEvent.getInstance():videoLogin(); end ----------------------------------------------------------------------------- VideoSDKHelper._createTimer = function(self) self:_deleteTimer(); self.m_timer = new(Timer, "video_sdk", 15, self, self._onTimer); end VideoSDKHelper._deleteTimer = function(self) if self.m_timer then delete(self.m_timer); self.m_timer = nil; end end VideoSDKHelper._onTimer = function(self) if not self then return; end self:_deleteTimer(); self.m_loginCount = self.m_loginCount + 1; self.m_isLogining = false; if self.m_loginCount <= 5 then self:_login(self.m_gameId, self.m_roomId); end end VideoSDKHelper._createTimeoutTimer = function(self, func) self:_log("VideoSDKHelper._createTimeoutTimer"); self:_deleteTimeoutTimer(); self.m_timeoutTimer = new(Timer, "video_sdk_timeout", 8, self, self._onTimeout, func); end VideoSDKHelper._onTimeout = function(self, func) if not self then return; end self:_log("VideoSDKHelper._onTimeout"); self:_deleteTimeoutTimer(); if func then func(self); end end VideoSDKHelper._deleteTimeoutTimer = function(self) self:_log("VideoSDKHelper._deleteTimeoutTimer"); if self.m_timeoutTimer then delete(self.m_timeoutTimer); self.m_timeoutTimer = nil; end end VideoSDKHelper._deleteAllTimer = function(self) self:_deleteTimer(); self:_deleteTimeoutTimer(); end VideoSDKHelper._log = function(self, ...) Log.d("VideoSDK", ...); end VideoSDKHelper.s_cmdEventFuncMap = { [VideoSDKConstants.CMD_UNDEFINE] = VideoSDKHelper.onVideoCmdUndefine; [VideoSDKConstants.CMD_LOGIN_SUCCESS] = VideoSDKHelper.onVideoCmdLoginSuccess; [VideoSDKConstants.CMD_LOGIN_FAIL] = VideoSDKHelper.onVideoCmdLoginFail; [VideoSDKConstants.CMD_MICROPHONE_OPEN] = VideoSDKHelper.onVideoCmdMicrophoneOpen; [VideoSDKConstants.CMD_MICROPHONE_CLOSE] = VideoSDKHelper.onVideoCmdMicrophoneClose; [VideoSDKConstants.CMD_MICROPHONE_OPERATE_FAIL] = VideoSDKHelper.onVideoCmdMicrophoneOperateFail; [VideoSDKConstants.CMD_USERS_STATUS_CHANGE] = VideoSDKHelper.onVideoCmdUsersStatusChange; [VideoSDKConstants.CMD_MICROPHONE_OPEN_ERROR] = VideoSDKHelper.onVideoCmdMicrophoneOpenError; [VideoSDKConstants.CMD_DIALOG_SHOWING] = VideoSDKHelper.onVideoCmdDialogShowing; [VideoSDKConstants.CMD_USER_LEAVE] = VideoSDKHelper.onVideoCmdUserLeave; }; VideoSDKHelper.s_nativeEventFuncMap = { ["videoResultCallback"] = VideoSDKHelper.videoResultCallback; };
local ok, null_ls = pcall(require, "null-ls") if not ok then return end local formatting = null_ls.builtins.formatting local diagnostics = null_ls.builtins.diagnostics local code_actions = null_ls.builtins.code_actions null_ls.setup { sources = { diagnostics.hadolint, diagnostics.eslint_d, formatting.prettierd, formatting.stylua, formatting.gofmt, formatting.taplo, formatting.shfmt.with { filetypes = { "sh", "bash", "zsh" }, }, code_actions.eslint_d, }, on_attach = function(client) if client.resolved_capabilities.document_formatting then vim.cmd "autocmd BufWritePre <buffer> lua vim.lsp.buf.formatting_sync()" end end, }
return { UniqueId = "editor.$native.string", Name = "Default String Editor", Description = "The string editor included with PropertiesMod", Attribution = "", Filters = {"Primitive:string"}, EntryPoint = "main", }
xpcall(function() newoption { trigger = "builddir", value = "path", description = "Output directory for build/ files." } newoption { trigger = "bindir", value = "path", description = "Root directory for bin/ files." } dofile('tools/build/init.lua') -- perform component processing if _OPTIONS['game'] == 'dummy' then return end root_cwd = os.getcwd() -- initialize components dofile('components/config.lua') dofile('vendor/config.lua') load_privates('privates_config.lua') component { name = 'platform:' .. os.get(), rawName = os.get(), vendor = { dummy = true } } workspace "CitizenMP" configurations { "Debug", "Release" } symbols "On" characterset "Unicode" flags { "No64BitChecks" } flags { "NoIncrementalLink", "NoEditAndContinue", "NoMinimalRebuild" } -- this breaks our custom section ordering in citilaunch, and is kind of annoying otherwise includedirs { "shared/", "client/shared/", "../vendor/jitasm/", "../vendor/rapidjson/include/", "../vendor/fmtlib/", "deplibs/include/", os.getenv("BOOST_ROOT") } defines { "GTEST_HAS_PTHREAD=0", "BOOST_ALL_NO_LIB" } defines { "_HAS_AUTO_PTR_ETC" } -- until boost gets fixed libdirs { "deplibs/lib/" } location ((_OPTIONS['builddir'] or "build/") .. _OPTIONS['game']) if os.is('windows') then buildoptions '/std:c++latest' systemversion '10.0.15063.0' end -- special build dirs for FXServer if _OPTIONS['game'] == 'server' then location ("build/server/" .. os.get()) architecture 'x64' defines 'IS_FXSERVER' end -- debug output configuration "Debug*" targetdir ((_OPTIONS['bindir'] or "bin/") .. _OPTIONS['game'] .. "/debug") defines "NDEBUG" -- this slows down the application a lot defines { '_ITERATOR_DEBUG_LEVEL=0' } -- allow one level of inlining if os.is('windows') then buildoptions '/Ob1' end -- special path for server if _OPTIONS['game'] == 'server' then targetdir ("bin/server/" .. os.get() .. "/debug") end -- release output configuration "Release*" targetdir ((_OPTIONS['bindir'] or "bin/") .. _OPTIONS['game'] .. "/release") defines "NDEBUG" optimize "Speed" if _OPTIONS['game'] == 'server' then targetdir ("bin/server/" .. os.get() .. "/release") end configuration "game=five" architecture 'x64' defines "GTA_FIVE" configuration "windows" links { "winmm" } configuration "not windows" buildoptions { "-fPIC", -- required to link on AMD64 } links { "c++" } -- TARGET: launcher if _OPTIONS['game'] ~= 'server' then -- game launcher include 'client/launcher' include 'client/console' else include 'server/launcher' end -- TARGET: corert include 'client/citicore' if _OPTIONS['game'] ~= 'server' then project "CitiGame" targetname "CitizenGame" language "C++" kind "SharedLib" includedirs { 'client/citicore/' } files { "client/common/Error.cpp", "client/citigame/Launcher.cpp", "client/common/StdInc.cpp" } links { "Shared", "citicore" } defines "COMPILING_GAME" pchsource "client/common/StdInc.cpp" pchheader "StdInc.h" end local buildHost = os.getenv("COMPUTERNAME") or 'dummy' --[[if buildHost == 'FALLARBOR' then project "CitiMono" targetname "CitizenFX.Core" language "C#" kind "SharedLib" files { "client/clrcore/**.cs" } links { "System" } configuration "Debug*" targetdir "bin/debug/citizen/clr/lib/mono/4.5" configuration "Release*" targetdir "bin/release/citizen/clr/lib/mono/4.5" end]] group "" -- TARGET: shared component include "client/shared" group "vendor" if _OPTIONS['game'] ~= 'server' then project "libcef_dll" targetname "libcef_dll_wrapper" language "C++" kind "StaticLib" defines { "USING_CEF_SHARED", "NOMINMAX", "WIN32", "WRAPPING_CEF_SHARED" } flags { "NoIncrementalLink", "NoMinimalRebuild" } includedirs { ".", "../vendor/cef" } buildoptions "/MP" files { "../vendor/cef/libcef_dll/**.cc", "../vendor/cef/libcef_dll/**.cpp", "../vendor/cef/libcef_dll/**.h" } end -- run components group "components" do_components() -- vendor is last so it can trigger even if it were merely tagged group "vendor" do_vendor() end, function(e) print(e) print(debug.traceback()) os.exit(1) end)
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2011 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- --[[ LuCI - Lua Configuration Interface $Id: users.lua 12/12/2014 by Hostle ]]-- module("luci.controller.admin.users", package.seeall) function index() local nw = require "luci.dispatcher" local user = nw.get_user() if user == "root" then entry({"admin", "users"}, alias("admin", "users", "users"), _("Edit Users"), 55).index = true entry({"admin", "users", "users"}, cbi("admin_users/users"), _("User Options"), 60) end if user ~= "root" then name = string.sub(user:upper(),0,1) .. user:sub(2,-1) entry({"admin", "users"}, alias("admin", "users", "passwd"), _(name.."s Options"), 55).index = true entry({"admin", "users", "passwd"}, cbi("admin_users/passwd"), _("Password"), 62) end end --## modified passwd function from system.lua, usses user to determine which users password to change ##-- function action_passwd() local p1 = luci.http.formvalue("pwd1") local p2 = luci.http.formvalue("pwd2") local stat = nil if p1 or p2 then if p1 == p2 then stat = luci.sys.user.setpasswd(user, p1) else stat = 10 end end luci.template.render("admin_users/passwd", {stat=stat}) end
local vmf = get_mod("VMF") -- This variable is defined here and not in widget data initialization function because some error messages -- require it to be dumped to game log. local _unfolded_raw_widgets_data -- Stores used setting_ids for initializable mod. Is used to detect if 2 widgets use the same setting_id local _defined_mod_settings -- ##################################################################################################################### -- ##### Local functions ############################################################################################### -- ##################################################################################################################### -- ############################# -- # Default collapsed widgets # -- ############################# -- @BUG: you can set it for disabled checkbox and it will be displayed as collapsed @TODO: fix it for new mod options local function initialize_collapsed_widgets(mod, collapsed_widgets) local new_collapsed_widgets = {} for i, collapsed_widget_name in ipairs(collapsed_widgets) do if type(collapsed_widget_name) == "string" then new_collapsed_widgets[collapsed_widget_name] = true else vmf.throw_error("'collapsed_widgets[%d]' is not a string", i) end end local options_menu_collapsed_widgets = vmf:get("options_menu_collapsed_widgets") options_menu_collapsed_widgets[mod:get_name()] = new_collapsed_widgets vmf:set("options_menu_collapsed_widgets", options_menu_collapsed_widgets) end -- ################ -- # Widgets data # -- ################ -- --------------------------------------------------------------------------------------------------------------------- -- ----| Header |------------------------------------------------------------------------------------------------------- -- --------------------------------------------------------------------------------------------------------------------- local function initialize_header_data(mod, data) local new_data = {} new_data.type = data.type new_data.index = data.index new_data.mod_name = mod:get_name() new_data.readable_mod_name = mod:get_readable_name() new_data.tooltip = mod:get_description() new_data.is_togglable = mod:get_internal_data("is_togglable") and not mod:get_internal_data("is_mutator") new_data.is_collapsed = vmf:get("options_menu_collapsed_mods")[mod:get_name()] for _, favorited_mod_name in ipairs(vmf:get("options_menu_favorite_mods")) do if favorited_mod_name == new_data.mod_name then new_data.is_favorited = true end end return new_data end -- --------------------------------------------------------------------------------------------------------------------- -- ----| Generic |------------------------------------------------------------------------------------------------------ -- --------------------------------------------------------------------------------------------------------------------- local function validate_generic_widget_data(data) local setting_id = data.setting_id if type(setting_id) ~= "string" then vmf:dump(_unfolded_raw_widgets_data, "widgets", 1) vmf.throw_error("[widget#%d (%s)]: 'setting_id' field is required and must have 'string' type. " .. "See dumped table in game log for reference.", data.index, data.type) end if not data.localize and not data.title then vmf.throw_error("[widget \"%s\" (%s)]: lacks 'title' field (localization is disabled)", setting_id, data.type) end if data.title and type(data.title) ~= "string" then vmf.throw_error("[widget \"%s\" (%s)]: 'title' field must have 'string' type", setting_id, data.type) end if data.tooltip and type(data.tooltip) ~= "string" then vmf.throw_error("[widget \"%s\" (%s)]: 'tooltip' field must have 'string' type", setting_id, data.type) end if _defined_mod_settings[setting_id] then vmf:dump(_unfolded_raw_widgets_data, "widgets", 1) vmf.throw_error("Widgets %d and %d have the same setting_id (\"%s\"). See dumped table in game log for reference.", _defined_mod_settings[setting_id], data.index, setting_id) else _defined_mod_settings[setting_id] = data.index end end local function localize_generic_widget_data(mod, data) if data.localize then data.title = mod:localize(data.title or data.setting_id) if data.tooltip then data.tooltip = mod:localize(data.tooltip) else data.tooltip = vmf.quick_localize(mod, data.setting_id .. "_description") end end end -- The data that applies to any widget, except for header local function initialize_generic_widget_data(mod, data, localize) local new_data = {} -- Automatically generated values new_data.index = data.index new_data.parent_index = data.parent_index new_data.depth = data.depth new_data.mod_name = mod:get_name() -- Defined in widget new_data.type = data.type new_data.setting_id = data.setting_id new_data.title = data.title -- optional, if (localize == true) new_data.tooltip = data.tooltip -- optional new_data.default_value = data.default_value -- Overwrite global optons localization setting if widget defined it if data.localize == nil then new_data.localize = localize else new_data.localize = data.localize end validate_generic_widget_data(new_data) localize_generic_widget_data(mod, new_data) new_data.tooltip = new_data.tooltip and (new_data.title .. "\n" .. new_data.tooltip) return new_data end -- --------------------------------------------------------------------------------------------------------------------- -- ----| Group |-------------------------------------------------------------------------------------------------------- -- --------------------------------------------------------------------------------------------------------------------- local function initialize_group_data(mod, data, localize, collapsed_widgets) local new_data = initialize_generic_widget_data(mod, data, localize) if not data.sub_widgets or not (#data.sub_widgets > 0) then vmf.throw_error("[widget \"%s\" (group)]: must have at least 1 sub_widget", data.setting_id) end new_data.is_collapsed = collapsed_widgets[data.setting_id] return new_data end -- --------------------------------------------------------------------------------------------------------------------- -- ----| Checkbox |----------------------------------------------------------------------------------------------------- -- --------------------------------------------------------------------------------------------------------------------- local function validate_checkbox_data(data) if type(data.default_value) ~= "boolean" then vmf.throw_error("[widget \"%s\" (checkbox)]: 'default_value' field is required and must have 'boolean' type", data.setting_id) end end local function initialize_checkbox_data(mod, data, localize, collapsed_widgets) local new_data = initialize_generic_widget_data(mod, data, localize) new_data.is_collapsed = collapsed_widgets[data.setting_id] validate_checkbox_data(new_data) return new_data end -- --------------------------------------------------------------------------------------------------------------------- -- ----| Dropdown |----------------------------------------------------------------------------------------------------- -- --------------------------------------------------------------------------------------------------------------------- local allowed_dropdown_values = { boolean = true, string = true, number = true } local function validate_dropdown_data(data) if not allowed_dropdown_values[type(data.default_value)] then vmf.throw_error("[widget \"%s\" (dropdown)]: 'default_value' field is required and must have 'string', " .. "'number' or 'boolean' type", data.setting_id) end if type(data.options) ~= "table" then vmf.throw_error("[widget \"%s\" (dropdown)]: 'options' field is required and must have 'table' type", data.setting_id) end if #data.options < 2 then vmf.throw_error("[widget \"%s\" (dropdown)]: 'options' table must have at least 2 elements", data.setting_id) end local default_value = data.default_value local default_value_match = false local used_values = {} for i, option in ipairs(data.options) do local option_value = option.value if type(option.text) ~= "string" then vmf.throw_error("[widget \"%s\" (dropdown)]: 'options[%d]'-> 'text' field is required and must have " .. "'string' type", data.setting_id, i) end if not allowed_dropdown_values[type(option_value)] then vmf.throw_error("[widget \"%s\" (dropdown)]: 'options[%d]'-> 'value' field is required and must have " .. "'string', 'number' or 'boolean' type", data.setting_id, i) end if option.show_widgets and type(option.show_widgets) ~= "table" then vmf.throw_error("[widget \"%s\" (dropdown)]: 'options[%d]'-> 'show_widgets' field must have 'table' type", data.setting_id, i) end if used_values[option_value] then vmf.throw_error("[widget \"%s\" (dropdown)]: 'options[%d]' has 'value' field set to the same value " .. "as one of previous options", data.setting_id, i) end used_values[option_value] = true if default_value == option_value then default_value_match = true end end if not default_value_match then vmf.throw_error("[widget \"%s\" (dropdown)]: 'default_value' field contains value not defined in 'options' field", data.setting_id) end end local function localize_dropdown_data(mod, data) local options = data.options local localize = data.localize if options.localize ~= nil then localize = options.localize end if localize then for _, option in ipairs(options) do option.text = mod:localize(option.text) end end end local function initialize_dropdown_data(mod, data, localize, collapsed_widgets) local new_data = initialize_generic_widget_data(mod, data, localize) new_data.is_collapsed = collapsed_widgets[data.setting_id] new_data.options = data.options validate_dropdown_data(new_data) localize_dropdown_data(mod, new_data) -- Converting show_widgets from human-readable form to vmf-options-readable -- i.e. {[1] = 2, [2] = 3, [3] = 5} -> {[113] = true, [114] = true, [116] = true} -- Where the 2nd set of numbers are the real widget numbers of subwidgets if data.sub_widgets ~= nil then for i, option in ipairs(data.options) do if option.show_widgets then local new_show_widgets = {} for j, sub_widget_index in ipairs(option.show_widgets) do if data.sub_widgets[sub_widget_index] then new_show_widgets[data.sub_widgets[sub_widget_index].index] = true else vmf.throw_error("[widget \"%s\" (dropdown)]: 'options -> [%d] -> show_widgets -> [%d] \"%s\"' points " .. "to non-existing sub_widget", data.setting_id, i, j, sub_widget_index) end end option.show_widgets = new_show_widgets end end end return new_data end -- --------------------------------------------------------------------------------------------------------------------- -- ----| Keybind |------------------------------------------------------------------------------------------------------ -- --------------------------------------------------------------------------------------------------------------------- local allowed_keybind_triggers = { pressed = true, released = true, held = true } local allowed_keybind_types = { function_call = true, view_toggle = true, mod_toggle = true } local allowed_modifier_keys = { ctrl = true, alt = true, shift = true } local function validate_keybind_data(data) if data.keybind_global and type(data.keybind_global) ~= "boolean" then vmf.throw_error("[widget \"%s\" (keybind)]: 'keybind_global' field must have 'boolean' type", data.setting_id) end if not allowed_keybind_triggers[data.keybind_trigger] then vmf.throw_error("[widget \"%s\" (keybind)]: 'keybind_trigger' field is required and must contain string " .. "\"pressed\", \"released\" or \"held\"", data.setting_id) end local keybind_type = data.keybind_type if not allowed_keybind_types[keybind_type] then vmf.throw_error("[widget \"%s\" (keybind)]: 'keybind_type' field is required and must contain string " .. "\"function_call\", \"view_toggle\" or \"mod_toggle\"", data.setting_id) end if keybind_type == "function_call" and type(data.function_name) ~= "string" then vmf.throw_error("[widget \"%s\" (keybind)]: 'keybind_type' is set to \"function_call\" so 'function_name' " .. "field is required and must have 'string' type", data.setting_id) end if keybind_type == "view_toggle" and type(data.view_name) ~= "string" then vmf.throw_error("[widget \"%s\" (keybind)]: 'keybind_type' is set to \"view_toggle\" so 'view_name' " .. "field is required and must have 'string' type", data.setting_id) end local default_value = data.default_value if type(default_value) ~= "table" then vmf.throw_error("[widget \"%s\" (keybind)]: 'default_value' field is required and must have 'table' type", data.setting_id) end if #default_value > 4 then vmf.throw_error("[widget \"%s\" (keybind)]: table stored in 'default_value' field can't exceed 4 elements", data.setting_id) end if default_value[1] and not vmf.can_bind_as_primary_key(default_value[1]) then vmf.throw_error("[widget \"%s\" (keybind)]: 'default_value[1]' must be a valid key name", data.setting_id) end if default_value[2] and not allowed_modifier_keys[default_value[2]] or default_value[3] and not allowed_modifier_keys[default_value[3]] or default_value[4] and not allowed_modifier_keys[default_value[4]] then vmf.throw_error("[widget \"%s\" (keybind)]: 'default_value [2], [3] and [4]' can be only strings: \"ctrl\", " .. "\"alt\" and \"shift\" (in no particular order)", data.setting_id) end local used_keys = {} for _, key in ipairs(default_value) do if used_keys[key] then vmf.throw_error("[widget \"%s\" (keybind)]: you can't define the same key in 'default_value' table twice", data.setting_id) end used_keys[key] = true end end local function initialize_keybind_data(mod, data, localize) local new_data = initialize_generic_widget_data(mod, data, localize) new_data.keybind_global = data.keybind_global -- optional new_data.keybind_trigger = data.keybind_trigger new_data.keybind_type = data.keybind_type new_data.function_name = data.function_name -- required, if (keybind_type == "function_call") new_data.view_name = data.view_name -- required, if (keybind_type == "view_toggle") validate_keybind_data(new_data) return new_data end -- --------------------------------------------------------------------------------------------------------------------- -- ----| Numeric |------------------------------------------------------------------------------------------------------ -- --------------------------------------------------------------------------------------------------------------------- local function validate_numeric_data(data) if data.unit_text and type(data.unit_text) ~= "string" then vmf.throw_error("[widget \"%s\" (numeric)]: 'unit_text' field must have 'string' type", data.setting_id) end if type(data.decimals_number) ~= "number" then vmf.throw_error("[widget \"%s\" (numeric)]: 'decimals_number' field must have 'number' type", data.setting_id) end if data.decimals_number < 0 then -- @TODO: eventually do max cap as well vmf.throw_error("[widget \"%s\" (numeric)]: 'decimals_number' value can't be lower than zero", data.setting_id) end local range = data.range if type(range) ~= "table" then vmf.throw_error("[widget \"%s\" (numeric)]: 'range' field is required and must have 'table' type", data.setting_id) end if #range ~= 2 then vmf.throw_error("[widget \"%s\" (numeric)]: 'range' field must contain an array-like table with 2 elements", data.setting_id) end local range_min = range[1] local range_max = range[2] if type(range_min) ~= "number" or type(range_max) ~= "number" then vmf.throw_error("[widget \"%s\" (numeric)]: table stored in 'range' field must contain only numbers", data.setting_id) end if range_min > range_max then vmf.throw_error("[widget \"%s\" (numeric)]: 'range[2]' must be bigger than 'range[1]'", data.setting_id) end local default_value = data.default_value if type(default_value) ~= "number" then vmf.throw_error("[widget \"%s\" (numeric)]: 'default_value' field is required and must have 'number' type", data.setting_id) end if default_value < range_min or default_value > range_max then vmf.throw_error("[widget \"%s\" (numeric)]: 'default_value' field must contain number fitting set 'range'", data.setting_id) end end local function localize_numeric_data(mod, data) if data.localize and data.unit_text then data.unit_text = mod:localize(data.unit_text) end end local function initialize_numeric_data(mod, data, localize) local new_data = initialize_generic_widget_data(mod, data, localize) new_data.unit_text = data.unit_text -- optional new_data.range = data.range new_data.decimals_number = data.decimals_number or 0 -- optional validate_numeric_data(new_data) localize_numeric_data(mod, new_data) return new_data end -- --------------------------------------------------------------------------------------------------------------------- -- ----| Other function |----------------------------------------------------------------------------------------------- -- --------------------------------------------------------------------------------------------------------------------- local function initialize_widget_data(mod, data, localize, collapsed_widgets) if data.type == "header" then return initialize_header_data(mod, data) elseif data.type == "group" then return initialize_group_data(mod, data, localize, collapsed_widgets) elseif data.type == "checkbox" then return initialize_checkbox_data(mod, data, localize, collapsed_widgets) elseif data.type == "dropdown" then return initialize_dropdown_data(mod, data, localize, collapsed_widgets) elseif data.type == "keybind" then return initialize_keybind_data(mod, data, localize) elseif data.type == "numeric" then return initialize_numeric_data(mod, data, localize) end -- if data.type is incorrect, returns nil end local allowed_parent_widget_types = { header = true, group = true, checkbox = true, dropdown = true } local function unfold_table(unfolded_table, unfoldable_table, parent_index, depth) for i = 1, #unfoldable_table do local nested_table = unfoldable_table[i] if type(nested_table) == "table" then table.insert(unfolded_table, nested_table) nested_table.depth = depth nested_table.index = #unfolded_table nested_table.parent_index = parent_index local nested_table_sub_widgets = allowed_parent_widget_types[nested_table.type] and nested_table.sub_widgets if nested_table_sub_widgets then if type(nested_table_sub_widgets) == "table" then unfold_table(unfolded_table, nested_table_sub_widgets, #unfolded_table, depth + 1) else vmf:dump(unfolded_table, "widgets", 1) vmf.throw_error("'sub_widgets' field of widget [%d] is not a table, it's %s. See dumped table in game log " .. "for reference.", #unfolded_table, type(nested_table_sub_widgets)) end end else vmf:dump(unfolded_table, "widgets", 1) vmf.throw_error("sub_widget#%d of widget [%d] is not a table, it's %s. " .. "See dumped table in game log for reference.", i, parent_index, type(nested_table)) end end return unfolded_table end local function initialize_mod_options_widgets_data(mod, widgets_data, localize) widgets_data = widgets_data or {} -- Override global localize option if it's set for widgets data if widgets_data.localize ~= nil then localize = widgets_data.localize end local initialized_data = {} -- Define widget data for header widget, because it's not up to modders to define it. local header_widget_data = {type = "header", sub_widgets = widgets_data} -- Put data of all widgets in one-dimensional array in order they will be displayed in mod options. _unfolded_raw_widgets_data = unfold_table({header_widget_data}, widgets_data, 1, 1) -- Load info about widgets previously collapsed by user local collapsed_widgets = vmf:get("options_menu_collapsed_widgets")[mod:get_name()] or {} -- Before starting widgets data initialization, clear this table. It's used to detect if 2 widgets -- defined the same setting_id. _defined_mod_settings = {} -- Initialize widgets' data. for _, widget_data in ipairs(_unfolded_raw_widgets_data) do local initialized_widget_data = initialize_widget_data(mod, widget_data, localize, collapsed_widgets) if initialized_widget_data then table.insert(initialized_data, initialized_widget_data) else vmf:dump(_unfolded_raw_widgets_data, "widgets", 1) vmf.throw_error("[widget#%d]: 'type' field must contain valid widget type name. " .. "See dumped table in game log for reference.", widget_data.index, widget_data.type) end end return initialized_data end -- ################################################ -- # Default settings and keybinds initialization # -- ################################################ local function initialize_default_settings_and_keybinds(mod, initialized_widgets_data) for i = 2, #initialized_widgets_data do local data = initialized_widgets_data[i] if mod:get(data.setting_id) == nil and data.type ~= "group" then mod:set(data.setting_id, data.default_value) end if data.type == "keybind" then vmf.add_mod_keybind(mod, data.setting_id, data.keybind_global, data.keybind_trigger, data.keybind_type, mod:get(data.setting_id), data.function_name, data.view_name) end end end -- ##################################################################################################################### -- ##### VMF internal functions and variables ########################################################################## -- ##################################################################################################################### -- Is used in Mod Options to create options widgets vmf.options_widgets_data = {} -- Initializes mod's options data. If this function is called with 'options.widgets' not specified, it just creates -- widget data with single header with checkbox. function vmf.initialize_mod_options(mod, options) options = options or {} -- If this is the first time user launches this mod, set collapsed widgets list to default one. if options.collapsed_widgets and not vmf.mod_has_settings(mod) then initialize_collapsed_widgets(mod, options.collapsed_widgets) end -- Initialize mod's options widgets data. local initialized_widgets_data = initialize_mod_options_widgets_data(mod, options.widgets, options.localize ~= false) -- Initialize mod's settings that were not initialized before by setting them to their default values. -- Also, initialize mod's keybinds. initialize_default_settings_and_keybinds(mod, initialized_widgets_data) -- Insert initialized widgets data to the table which will be used by Mod Options to built options widgets list -- for this mod. table.insert(vmf.options_widgets_data, initialized_widgets_data) end -- ##################################################################################################################### -- ##### Script ######################################################################################################## -- ##################################################################################################################### if type(vmf:get("options_menu_favorite_mods")) ~= "table" then vmf:set("options_menu_favorite_mods", {}) end if type(vmf:get("options_menu_collapsed_mods")) ~= "table" then vmf:set("options_menu_collapsed_mods", {}) end if type(vmf:get("options_menu_collapsed_widgets")) ~= "table" then vmf:set("options_menu_collapsed_widgets", {}) end
local client_module = require('lsp-selection-range.client') local utils = require('lsp-selection-range.tests.helpers.utils') local simple_php = require('lsp-selection-range.tests.helpers.simple-php') local stub = require('luassert.stub') describe('client', function() describe('select()', function() local function create_client(name, server_capabilities) return { name = name, server_capabilities = server_capabilities } end local buf_get_clients local php_client = create_client('php', { selectionRangeProvider = true }) local lua_client = create_client('lua', { selectionRangeProvider = false }) local ts_client = create_client('ts', { selectionRangeProvider = true }) ---@vararg Client local function attach_clients_to_current_buffer(...) buf_get_clients.returns({ ... }) end before_each(function() buf_get_clients = stub(vim.lsp, 'buf_get_clients') buf_get_clients.returns({}) end) after_each(function() buf_get_clients:revert() end) it('returns "nil" when there is no client', function() local client = client_module.select() assert.same(nil, client, 'no client must be returned') end) it('returns "nil" when no client have the "selectionRangeProvider" capability', function() attach_clients_to_current_buffer(lua_client) local client = client_module.select() assert.same(nil, client, 'no client must be returned') end) it('returns the only client with the "selectionRangeProvider" capability', function() attach_clients_to_current_buffer(php_client, lua_client) local client = client_module.select() assert.same(php_client, client, 'the "php" client must be returned') end) it('asks the user to select the client to use when more than one are eligible', function() local ui_select = stub(vim.ui, 'select') attach_clients_to_current_buffer(ts_client, lua_client, php_client) ui_select.invokes(function(clients, opts, on_choice) assert.same(clients[1].name, opts.format_item(clients[1]), 'clients must be formated by name') assert.same({ php_client, ts_client }, clients, 'clients must be sorted by name') on_choice(clients[2]) -- Select "ts" client end) local client = client_module.select() assert.same(ts_client, client, 'the "ts" client must be returned') ui_select:revert() end) end) describe('select_by_filetype()', function() local predefined_client = { name = 'php_server' } local predifined_client_selector = function() return predefined_client end after_each(function() -- Since I use a local variable I need to reload the module between each test require('plenary.reload').reload_module('lsp-selection-range.client') client_module = require('lsp-selection-range.client') end) it('returns the client provided by the selector when there is no filetype', function() local selected_client = client_module.select_by_filetype(predifined_client_selector)() assert.same(predefined_client, selected_client) end) it('asks the selector only once when a client is returned', function() vim.cmd('set ft=php') local error_selector = function() error('this selector must not be called!') end client_module.select_by_filetype(predifined_client_selector)() local selected_client = client_module.select_by_filetype(error_selector)() assert.same(predefined_client, selected_client) end) it('handles multiple filetypes simultaneously', function() local servers = { php = { name = 'php_server' }, lua = { name = 'lua_server' }, } local function select_for_filetype(filetype) vim.cmd('set ft=' .. filetype) return client_module.select_by_filetype(function() return servers[vim.api.nvim_buf_get_option(0, 'filetype')] or nil end)() end -- Initialize the cache select_for_filetype('php') select_for_filetype('lua') select_for_filetype('vim') assert.same(servers.php, select_for_filetype('php')) assert.same(servers.lua, select_for_filetype('lua')) assert.same(nil, select_for_filetype('vim')) end) it('keeps asking the selector when no client is returned', function() vim.cmd('set ft=php') local nil_selector = function() return nil end client_module.select_by_filetype(nil_selector)() local selected_client = client_module.select_by_filetype(predifined_client_selector)() assert.same(predefined_client, selected_client) end) end) describe('fetch_selection_range()', function() local client = { name = 'fake_client' } local request_sync, notify before_each(function() request_sync = stub(client, 'request_sync') request_sync.returns({ res = nil }) notify = stub(vim, 'notify') end) after_each(function() request_sync:revert() notify:revert() end) it('notifies when reaching the request times out', function() request_sync.returns(nil, 'error message') client_module.fetch_selection_range(client, {}, 1) assert.stub(notify).was_called_with('fake_client: timeout: error message', 4) end) it('notifies when the server responded with an error', function() request_sync.returns({ err = { code = '007', message = 'Bond, James Bond!' } }) client_module.fetch_selection_range(client, {}) assert.stub(notify).was_called_with('fake_client: 007: Bond, James Bond!', 4) end) it('generates params when not provided', function() vim.cmd('edit ' .. simple_php.file_path) utils.move_cursor_to(simple_php.positions.on_last_return_var) client_module.fetch_selection_range(client) assert.stub(request_sync).was_called_with('textDocument/selectionRange', { textDocument = { uri = 'file://' .. vim.api.nvim_buf_get_name(0) }, positions = { simple_php.positions.on_last_return_var }, }, nil, nil) vim.cmd('bdelete!') end) it('returns `nil` when the server does not provide a result', function() request_sync.returns({ result = {} }) local selection_range = client_module.fetch_selection_range(client) assert.same(nil, selection_range) end) it('returns the selection range when the server provide a result', function() local expected_selection_range = simple_php.selection_ranges.from_last_return.variable request_sync.returns({ result = { expected_selection_range } }) local selection_range = client_module.fetch_selection_range(client) assert.same(expected_selection_range, selection_range) end) end) end)
solution "RecastDetour" location "3rdparty/recast/_project/" targetdir "3rdparty/recast/_build/" language "C++" configurations { "Release" } platforms { "x64" } flags { "FatalWarnings", "NoPCH", "NoExceptions", "NoRTTI", "NoEditAndContinue" } project "Recast" kind "StaticLib" flags { "ReleaseRuntime", "WinMain" } configuration { "Release" } files { "3rdparty/recast/Recast/Source/**.cpp", "3rdparty/recast/Detour/Source/**.cpp" } includedirs { "3rdparty/recast/Recast/Include/", "3rdparty/recast/Detour/Include/" }
local unpack = table.unpack or require "compat53.module".table.unpack -- 5.1's unpack doesn't work on userdata local result = {} local result_mt = { __name = "pg result"; __index = result; } local function new_result(pgpsql_library, res) return setmetatable({ pgsql = assert(pgpsql_library); raw_result = assert(res); }, result_mt) end local return_result function result_mt:__len() return self.raw_result:ntuples() end local function next_tuple(self, last) if last >= self.raw_result:ntuples() then -- https://github.com/arcapos/luapgsql/issues/44 return nil end last = last + 1 local tuple = self.raw_result[last] -- if tuple == nil then -- return nil -- end return last, unpack(tuple) end function result:fields() local n = self.raw_result:nfields() local t = {} for i=1, n do t[i] = self.raw_result:fname(i) end return unpack(t, 1, n) end function result:tuples() return next_tuple, self, 0 end local function get_conn_result(conn) local res = conn.raw_connection:getResult() if res == nil then return nil end return new_result(conn.pgsql, res) end local function new_copy_out(conn) return get_conn_result, conn end local copy_in = {} local copy_in_mt = { __name = "pg copy-in result"; __index = copy_in; } function copy_in:write(data) assert(not self.is_closed, "copy-in is closed") local ok = self.conn.raw_connection:putCopyData(data) if not ok then return nil, self.conn.raw_connection:errorMessage(), self.conn.raw_connection:status() end return ok end function copy_in:close(err) assert(not self.is_closed, "copy-in is closed") local ok = self.conn.raw_connection:putCopyEnd(err) if not ok then return nil, self.conn.raw_connection:errorMessage(), self.conn.raw_connection:status() end self.is_closed = true return return_result(self.conn, self.conn.raw_connection:getResult()) end local function new_copy_in(conn) return setmetatable({ conn = conn; is_closed = false; }, copy_in_mt); end -- Helper for returning resultss return_result = function (conn, res) if not res then return nil, conn.raw_connection:errorMessage(), conn.raw_connection:status() end local status = res:status() if status == conn.pgsql.PGRES_TUPLES_OK then return new_result(conn.pgsql, res) elseif status == conn.pgsql.PGRES_COMMAND_OK then local cmdStatus = res:cmdStatus() local tuples = tonumber(res:cmdTuples(), 10) local oid = res:oidValue() if oid == 0 then -- See https://github.com/arcapos/luapgsql/issues/43 oid = nil end -- TODO: free result ASAP https://github.com/arcapos/luapgsql/issues/42 return cmdStatus, tuples, oid elseif status == conn.pgsql.PGRES_COPY_IN then return new_copy_in(conn) elseif status == conn.pgsql.PGRES_COPY_OUT then return new_copy_out(conn) else local errmsg = res:errorMessage() -- TODO: free result ASAP https://github.com/arcapos/luapgsql/issues/42 return nil, errmsg, status end end return { new = new_result; return_result = return_result; }
local m={} function m:decoder(callback, server, conn, data) print("decoder",callback,conn:ip()) return callback(server,conn,data) end return m
RegisterServerEvent('json:dataStructure') AddEventHandler('json:dataStructure', function(data) print(json.encode(data)) end) RegisterServerEvent('qb-radialmenu:trunk:server:Door') AddEventHandler('qb-radialmenu:trunk:server:Door', function(open, plate, door) TriggerClientEvent('qb-radialmenu:trunk:client:Door', -1, plate, door, open) end)
-- Make a table that behaves like PHP tables, retaining the order elements are entered in. if not php then php = {} end function php:Table(...) local newTable,keys,values={},{},{} newTable.pairs=function(self) -- pairs iterator local count=0 return function() count=count+1 return keys[count],values[keys[count]] end end newTable.count=function(self) -- count return return table.getn(keys) end setmetatable(newTable,{ __newindex=function(self,key,value) if not self[key] then table.insert(keys,key) elseif value==nil then -- Handle item delete local count=1 while keys[count]~=key do count = count + 1 end table.remove(keys,count) end values[key]=value -- replace/create end, __index=function(self,key) return values[key] end }) return newTable end return php
-- Global variables Global = { currentInteriorId = 0, -- The current interior is set to True by 'interiorIdObserver' Online = { isInsideApartmentHi1 = false, isInsideApartmentHi2 = false, isInsideHouseHi1 = false, isInsideHouseHi2 = false, isInsideHouseHi3 = false, isInsideHouseHi4 = false, isInsideHouseHi5 = false, isInsideHouseHi6 = false, isInsideHouseHi7 = false, isInsideHouseHi8 = false, isInsideHouseLow1 = false, isInsideHouseMid1 = false }, Biker = { isInsideClubhouse1 = false, isInsideClubhouse2 = false }, FinanceOffices = { isInsideOffice1 = false, isInsideOffice2 = false, isInsideOffice3 = false, isInsideOffice4 = false }, HighLife = { isInsideApartment1 = false, isInsideApartment2 = false, isInsideApartment3 = false, isInsideApartment4 = false, isInsideApartment5 = false, isInsideApartment6 = false }, -- Set all interiors variables to false -- The loop inside 'interiorIdObserver' will set them to true ResetInteriorVariables = function() for _, parentKey in pairs{"Biker", "FinanceOffices", "HighLife"} do local t = Global[parentKey] for key in pairs(t) do t[key] = false end end end } exports('GVariables', function() return Global end) exports('EnableIpl', function(ipl, activate) return EnableIpl(ipl, activate) end) exports('GetPedheadshotTexture', function(ped) return GetPedheadshotTexture(ped) end) -- Load or remove IPL(s) function EnableIpl(ipl, activate) if IsTable(ipl) then for key, value in pairs(ipl) do EnableIpl(value, activate) end else if activate then if not IsIplActive(ipl) then RequestIpl(ipl) end else if IsIplActive(ipl) then RemoveIpl(ipl) end end end end -- Enable or disable the specified props in an interior function SetIplPropState(interiorId, props, state, refresh) if refresh == nil then refresh = false end if IsTable(interiorId) then for key, value in pairs(interiorId) do SetIplPropState(value, props, state, refresh) end else if IsTable(props) then for key, value in pairs(props) do SetIplPropState(interiorId, value, state, refresh) end else if state then if not IsInteriorPropEnabled(interiorId, props) then EnableInteriorProp(interiorId, props) end else if IsInteriorPropEnabled(interiorId, props) then DisableInteriorProp(interiorId, props) end end end if refresh == true then RefreshInterior(interiorId) end end end function CreateNamedRenderTargetForModel(name, model) local handle = 0 if not IsNamedRendertargetRegistered(name) then RegisterNamedRendertarget(name, false) end if not IsNamedRendertargetLinked(model) then LinkNamedRendertarget(model) end if IsNamedRendertargetRegistered(name) then handle = GetNamedRendertargetRenderId(name) end return handle end function DrawEmptyRect(name, model) local step = 250 local timeout = 5 * 1000 local currentTime = 0 local renderId = CreateNamedRenderTargetForModel(name, model) while (not IsNamedRendertargetRegistered(name)) do Citizen.Wait(step) currentTime = currentTime + step if (currentTime >= timeout) then return false end end if (IsNamedRendertargetRegistered(name)) then SetTextRenderId(renderId) SetUiLayer(4) DrawRect(0.5, 0.5, 1.0, 1.0, 0, 0, 0, 0) SetTextRenderId(GetDefaultScriptRendertargetRenderId()) ReleaseNamedRendertarget(0, name) end return true end function SetupScaleform(movieId, scaleformFunction, parameters) BeginScaleformMovieMethod(movieId, scaleformFunction) N_0x77fe3402004cd1b0(name) if (IsTable(parameters)) then for i = 0, Tablelength(parameters) - 1 do local p = parameters["p" .. tostring(i)] if (p.type == "bool") then PushScaleformMovieMethodParameterBool(p.value) elseif (p.type == "int") then PushScaleformMovieMethodParameterInt(p.value) elseif (p.type == "float") then PushScaleformMovieMethodParameterFloat(p.value) elseif (p.type == "string") then PushScaleformMovieMethodParameterString(p.value) elseif (p.type == "buttonName") then PushScaleformMovieMethodParameterButtonName(p.value) end end end EndScaleformMovieMethod() N_0x32f34ff7f617643b(movieId, 1) end function LoadStreamedTextureDict(texturesDict) local step = 1000 local timeout = 5 * 1000 local currentTime = 0 RequestStreamedTextureDict(texturesDict, 0) while not HasStreamedTextureDictLoaded(texturesDict) do Citizen.Wait(step) currentTime = currentTime + step if (currentTime >= timeout) then return false end end return true end function LoadScaleform(scaleform) local step = 1000 local timeout = 5 * 1000 local currentTime = 0 local handle = RequestScaleformMovie(scaleform) while (not HasScaleformMovieLoaded(handle)) do Citizen.Wait(step) currentTime = currentTime + step if (currentTime >= timeout) then return -1 end end return handle end function GetPedheadshot(ped) local step = 1000 local timeout = 5 * 1000 local currentTime = 0 local pedheadshot = RegisterPedheadshot(ped) while not IsPedheadshotReady(pedheadshot) do Citizen.Wait(step) currentTime = currentTime + step if (currentTime >= timeout) then return -1 end end return pedheadshot end function GetPedheadshotTexture(ped) local textureDict = nil local pedheadshot = GetPedheadshot(ped) if (pedheadshot ~= -1) then textureDict = GetPedheadshotTxdString(pedheadshot) local IsTextureDictLoaded = LoadStreamedTextureDict(textureDict) if (not IsTextureDictLoaded) then Citizen.Trace("ERROR: BikerClubhouseDrawMembers - Textures dictionnary \"" .. tostring(textureDict) .. "\" cannot be loaded.") end else Citizen.Trace("ERROR: BikerClubhouseDrawMembers - PedHeadShot not ready.") end return textureDict end -- Check if a variable is a table function IsTable(T) return type(T) == 'table' end -- Return the number of elements of the table function Tablelength(T) local count = 0 for _ in pairs(T) do count = count + 1 end return count end
local d = require "sl-defines" local u = require "sl-util" local cf = require "control-forces" local rd = require "sl-render" local export = {} -- tState states export.MOVE = 0 export.WANDER = 1 export.FOLLOW = 2 -- TODO Does this state still make sense? We don't chase things after spotting them so much, now... -- Since the turtle has to 'chase' foes it spots, we don't want it to wander -- too close to the max range of the searchlight local bufferedRange = d.searchlightRange - (d.searchlightSpotRadius) ------------------------ -- Helper Functions -- ------------------------ local function makeMoveOrders(target, followingEntity, ignoreFoes) local distraction = defines.distraction.by_enemy if ignoreFoes then distraction = defines.distraction.none end local command = {type = defines.command.go_to_location, distraction = distraction, pathfind_flags = {low_priority = true, cache = false, allow_paths_through_own_entities = true, prefer_straight_paths = false,}, radius = 0.2 } if followingEntity then command.destination_entity = target else command.destination = target end return command end local function IssueFollowCommand(turtle, entity, ignoreFoes) turtle.set_command(makeMoveOrders(entity, true, ignoreFoes)) end local function IssueMoveCommand(turtle, waypoint, ignoreFoes) turtle.set_command(makeMoveOrders(waypoint, false, ignoreFoes)) end -- tWanderParams = .radius, .rotation, .min, .max -- tAdjParams = .angleStart, .len, .min, .max local function ValidateAndSetParams(g, forceRedraw) g.tAdjParams = {} -- init / reset -- Blueprints ignore orientation, -- so we will ignore orientation local rot = u.clampDeg(g.tWanderParams.rotation, 0) local rad = u.clampDeg(g.tWanderParams.radius, 360) if rad == 360 then g.tAdjParams.angleStart = 0 g.tAdjParams.len = math.pi * 2 else local angleLHS = rot - (rad / 2) -- Need to wrap around the unit circle if angleLHS < 0 then angleLHS = angleLHS + 360 end -- Convert from degrees to radians g.tAdjParams.angleStart = (angleLHS / 180) * math.pi g.tAdjParams.len = (rad / 180) * math.pi end -- And adjust again so that 0/360 is at the 'top' and -- then proceeds clockwise -- (Instead of 0/360 being on the x axis and proceeding clockwise, -- which isn't even how the unit circle works! -- So, we might as well make our rotation resemble an actual clock ) g.tAdjParams.angleStart = g.tAdjParams.angleStart - (math.pi/2) local min = u.clamp(g.tWanderParams.min, 1, d.searchlightRange, 1) local max = d.searchlightRange if g.tWanderParams.max ~= 0 then max = u.clamp(g.tWanderParams.max, 1, d.searchlightRange, d.searchlightRange) end if min > max then max = min end g.tAdjParams.min = min g.tAdjParams.max = max -- Show new search area rd.DrawSearchArea(g.light, nil, g.light.force, forceRedraw) end local function MakeWanderWaypoint(g) if not g.tAdjParams then ValidateAndSetParams(g) end -- math.random doesn't like floats, so, multiply by 100 and floor it local angle = nil local start = math.floor(g.tAdjParams.angleStart * 100) local len = math.floor(g.tAdjParams.len * 100) if len == 0 then angle = start / 100 else angle = math.random(start, start + len) / 100 end local min = u.clamp(g.tAdjParams.min, 1, bufferedRange, 1) local max = u.clamp(g.tWanderParams.max, 1, bufferedRange, bufferedRange) if min < max then distance = math.random(min, max) else distance = min end return u.ScreenOrientationToPosition(g.light.position, angle, distance) end local function RespawnTurtle(turtle, position) local g = global.unum_to_g[turtle.unit_number] local newT = export.SpawnTurtle(g.light, g.light.surface, position) g.turtle = newT global.unum_to_g[newT.unit_number] = g global.unum_to_g[turtle.unit_number] = nil if g.light.shooting_target == turtle then g.light.shooting_target = newT end turtle.destroy() return g end local function Turtleport(turtle, origin, position) if not position then return end local tpBufferRange = bufferedRange + 2 -- If position is too far from the origin for the searchlight to attack it, -- calculate a slightly-closer position with the same angle and use that if not u.WithinRadius(position, origin, tpBufferRange) then local vecOriginPos = {x = position.x - origin.x, y = position.y - origin.y} local theta = math.atan2(vecOriginPos.y, vecOriginPos.x) position = u.ScreenOrientationToPosition(origin, theta, tpBufferRange) end if not turtle.teleport(position) then -- The teleport failed for some reason, so respawn RespawnTurtle(turtle, nil) end end ------------------------ -- Aperiodic Events -- ------------------------ export.CheckForTurtleEscape = function(g) if not u.WithinRadius(g.turtle.position, g.light.position, d.searchlightRange - 0.2) then -- If the searchlight started attacking something else while the turtle was distracted and out of range, -- then we may as well sic the turtle on it, too if g.light.shooting_target ~= nil then g.turtle.teleport(g.light.shooting_target.position) else Turtleport(g.turtle, g.light.position, g.turtle.position) end end if g.light.name == d.searchlightBaseName then g.light.shooting_target = g.turtle end end export.TurtleWaypointReached = function(g) if g.tState == export.WANDER then export.WanderTurtle(g) -- retarget turtle just in case something happened g.light.shooting_target = g.turtle elseif g.tState == export.FOLLOW and g.tCoord.speed then -- If the foe can move, keep chasing it export.TurtleChase(g, g.tCoord) elseif g.tState == export.FOLLOW then -- (If the foe can't move, then we can probably stop ordering the turtle around) g.turtle.set_command({type = defines.command.stop, distraction = defines.distraction.none, }) else g.turtle.set_command({type = defines.command.stop, distraction = defines.distraction.by_enemy, }) end end -- If a turtle fails a command, respawn it and reissue its current command export.TurtleFailed = function(turtle) local g = RespawnTurtle(turtle, turtle.position) if g.tState == export.MOVE then local translatedCoord = u.TranslateCoordinate(g, g.tCoord) IssueMoveCommand(g.turtle, translatedCoord, false) elseif g.tState == export.FOLLOW then export.TurtleChase(g, g.tCoord) else export.WanderTurtle(g) end end export.ResumeTurtleDuty = function(gestalt, turtlePositionToResume) local turtle = gestalt.turtle Turtleport(turtle, gestalt.light.position, turtlePositionToResume) if gestalt.tOldState == export.MOVE then export.ManualTurtleMove(gestalt, gestalt.tOldCoord) else export.WanderTurtle(gestalt) end end -- location is expected to be the searchlight's last shooting target, -- if it was targeting something. export.SpawnTurtle = function(sl, surface, location) if location == nil then -- Start in front of the turret's base, wrt orientation location = u.OrientationToPosition(sl.position, sl.orientation, 3) end local turtle = surface.create_entity{name = d.turtleName, position = location, force = cf.PrepareTurtleForce(sl.force), fast_replace = false, create_build_effect_smoke = false} turtle.destructible = false return turtle end ------------------------ -- Turtle Commands -- ------------------------ -- If we set our first waypoint in the same direction as the searchlight orientation, -- but further away, it makes the searchlight appear to "start up" export.WindupTurtle = function(gestalt, turtle) local c = gestalt.signal.get_control_behavior() gestalt.tWanderParams.rotation = c.get_signal(d.circuitSlots.rotateSlot).count gestalt.tWanderParams.radius = c.get_signal(d.circuitSlots.radiusSlot).count gestalt.tWanderParams.min = c.get_signal(d.circuitSlots.minSlot).count gestalt.tWanderParams.max = c.get_signal(d.circuitSlots.maxSlot).count ValidateAndSetParams(gestalt, false) local windupWaypoint = u.OrientationToPosition(gestalt.light.position, gestalt.light.orientation, math.random(d.searchlightRange / 8, d.searchlightRange - 2)) export.WanderTurtle(gestalt, windupWaypoint) end export.WanderTurtle = function(gestalt, waypoint) gestalt.tState = export.WANDER gestalt.tCoord = export.WANDER if waypoint == nil then waypoint = MakeWanderWaypoint(gestalt) end gestalt.turtle.speed = d.searchlightWanderSpeed IssueMoveCommand(gestalt.turtle, waypoint, false) end export.SetDefaultWanderParams = function(g) g.tWanderParams = { radius = 0, rotation = 0, min = 0, max = 0 } end -- These parameters will be read in MakeWanderWaypoint export.UpdateWanderParams = function(g, rad, rot, min, max) local change = false if not g.tWanderParams then export.SetDefaultWanderParams(g) change = true end local new = {radius = rad, rotation = rot, min = min, max = max} for key, item in pairs(g.tWanderParams) do if item ~= new[key] then g.tWanderParams[key] = new[key] change = true end end if change then ValidateAndSetParams(g, true) if g.tState == export.WANDER then export.WanderTurtle(g) end end end export.ManualTurtleMove = function(gestalt, coord) if gestalt.tState == export.MOVE and gestalt.tCoord.x == coord.x and gestalt.tCoord.y == coord.y then return -- Already servicing this coordinate end local turtle = gestalt.turtle -- Don't interrupt a turtle that's trying to attack a foe if turtle.distraction_command then return end local translatedCoord = u.TranslateCoordinate(gestalt, coord) if gestalt.tState == export.MOVE then local trans_tCoord = u.TranslateCoordinate(gestalt, gestalt.tCoord) if trans_tCoord.x == translatedCoord.x and trans_tCoord.y == translatedCoord.y then return -- Already servicing this coordinate end end gestalt.tState = export.MOVE gestalt.tCoord = coord turtle.speed = d.searchlightRushSpeed IssueMoveCommand(turtle, translatedCoord, false) end export.TurtleChase = function(gestalt, entity) if gestalt.tState == export.MOVE then gestalt.tOldState = export.MOVE gestalt.tOldCoord = {x=gestalt.tCoord.x, y=gestalt.tCoord.y} elseif gestalt.tState == export.WANDER then gestalt.tOldState = export.WANDER gestalt.tOldCoord = export.WANDER end gestalt.tState = export.FOLLOW gestalt.tCoord = entity gestalt.turtle.speed = entity.speed or d.searchlightRushSpeed IssueFollowCommand(gestalt.turtle, entity, true) end return export
-- NOTE: Obtained from https://github.com/otalk/mod_turncredentials/blob/master/mod_turncredentials.lua -- XEP-0215 implementation for time-limited turn credentials -- Copyright (C) 2012-2014 Philipp Hancke -- This file is MIT/X11 licensed. --turncredentials_secret = "keepthissecret"; --turncredentials = { -- { type = "stun", host = "8.8.8.8" }, -- { type = "turn", host = "8.8.8.8", port = 3478 }, -- { type = "turn", host = "8.8.8.8", port = 80, transport = "tcp" } --} -- for stun servers, host is required, port defaults to 3478 -- for turn servers, host is required, port defaults to tcp, -- transport defaults to udp -- hosts can be a list of server names / ips for random -- choice loadbalancing local st = require "util.stanza"; local hmac_sha1 = require "util.hashes".hmac_sha1; local base64 = require "util.encodings".base64; local os_time = os.time; local secret = module:get_option_string("turncredentials_secret"); local ttl = module:get_option_number("turncredentials_ttl", 86400); local hosts = module:get_option("turncredentials") or {}; if not (secret) then module:log("error", "turncredentials not configured"); return; end function random(arr) local index = math.random(1, #arr); return arr[index]; end module:hook_global("config-reloaded", function() module:log("debug", "config-reloaded") secret = module:get_option_string("turncredentials_secret"); ttl = module:get_option_number("turncredentials_ttl", 86400); hosts = module:get_option("turncredentials") or {}; end); module:hook("iq-get/host/urn:xmpp:extdisco:1:services", function(event) local origin, stanza = event.origin, event.stanza; if origin.type ~= "c2s" then return; end local now = os_time() + ttl; local userpart = tostring(now); local nonce = base64.encode(hmac_sha1(secret, tostring(userpart), false)); local reply = st.reply(stanza):tag("services", {xmlns = "urn:xmpp:extdisco:1"}) for idx, item in pairs(hosts) do if item.type == "stun" or item.type == "stuns" then -- stun items need host and port (defaults to 3478) reply:tag("service", item):up(); elseif item.type == "turn" or item.type == "turns" then local turn = {} -- turn items need host, port (defaults to 3478), -- transport (defaults to udp) -- username, password, ttl turn.type = item.type; turn.port = item.port; turn.transport = item.transport; turn.username = userpart; turn.password = nonce; turn.ttl = ttl; if item.hosts then turn.host = random(item.hosts) else turn.host = item.host end reply:tag("service", turn):up(); end end origin.send(reply); return true; end);
win = addWindow{width=400,height=500} grafic = addControl{window=win, typex="funcgraph2",width=300,height=300,expand=true} function createpoly(val1) local t = {} local steps = 200 for i=0,steps do local x = linearmap(0,steps,0,2,i) t[#t+1] = {x,math.pow(x,val1)} end grafic:val(t) end panel = addPanel{type="vbox"} curr_panel = panel slider = Slider("val",0,4,1,function(v) print(v);createpoly(v) end) Button("but",function() createpoly(slider.value)end)
-- -- Copyright 2012 Rackspace -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- module(..., package.seeall); local alien = require 'alien' local util = require 'util' local Check = util.Check local log = util.log local os = require 'os' local struct = require 'alien.struct' local stats = { {"GetCpuReservationMHz","ref uint","cpu_reservation_mhz",Check.enum.uint32}, {"GetCpuLimitMHz","ref uint","cpu_limit_mhz",Check.enum.uint32}, {"GetCpuShares","ref uint","cpu_shares",Check.enum.uint32}, {"GetCpuUsedMs","pointer","cpu_used_ms",Check.enum.gauge}, {"GetHostProcessorSpeed","ref uint","host_processor_speed",Check.enum.uint32}, {"GetMemReservationMB","ref uint","mem_reservation_mb",Check.enum.uint32}, {"GetMemLimitMB","ref uint","mem_limit_mb",Check.enum.uint32}, {"GetMemShares","ref uint","mem_shares",Check.enum.uint32}, {"GetMemMappedMB","ref uint","mem_mapped_mb",Check.enum.uint32}, {"GetMemActiveMB","ref uint","mem_active_mb",Check.enum.uint32}, {"GetMemOverheadMB","ref uint","mem_overhead_mb",Check.enum.uint32}, {"GetMemBalloonedMB","ref uint","mem_ballooned_mb",Check.enum.uint32}, {"GetMemSwappedMB","ref uint","mem_swapped_mb",Check.enum.uint32}, {"GetMemSharedMB","ref uint","mem_shared_mb",Check.enum.uint32}, {"GetMemSharedSavedMB","ref uint","mem_shared_saved_mb",Check.enum.uint32}, {"GetMemUsedMB","ref uint","mem_used_mb",Check.enum.uint32}, {"GetElapsedMs","pointer","elapsed_ms",Check.enum.gauge}, {"GetCpuStolenMs","pointer","cpu_stolen_ms",Check.enum.gauge}, {"GetMemTargetSizeMB","pointer","mem_target_size_mb",Check.enum.uint64}, {"GetHostNumCpuCores","pointer","host_numcpu_cores",Check.enum.uint64}, {"GetHostCpuUsedMs","pointer","host_cpuused_ms",Check.enum.gauge}, {"GetHostMemSwappedMB","pointer","host_memswapped_mb",Check.enum.uint64}, {"GetHostMemSharedMB","pointer","host_memshared_mb",Check.enum.uint64}, {"GetHostMemUsedMB","pointer","host_memused_mb",Check.enum.uint64}, {"GetHostMemPhysMB","pointer","host_memphys_mb",Check.enum.uint64}, {"GetHostMemPhysFreeMB","pointer","host_memphys_free_mb",Check.enum.uint64}, {"GetHostMemKernOvhdMB","pointer","host_memkern_ovhd_mb",Check.enum.uint64}, {"GetHostMemMappedMB","pointer","host_memmapped_mb",Check.enum.uint64}, {"GetHostMemUnmappedMB","pointer","host_memunmapped_mb",Check.enum.uint64}, } local ptrptr = alien.defstruct{ { "ptr", "pointer" }, } local ulongptr = alien.defstruct{ { "val", "ulong" }, } local uintptr = alien.defstruct{ { "val", "uint" }, } local VMGUESTLIB_ERROR_SUCCESS = 0 -- No error local VMGUESTLIB_ERROR_OTHER = 1 -- Other error local VMGUESTLIB_ERROR_NOT_RUNNING_IN_VM = 2 -- Not running in a VM local VMGUESTLIB_ERROR_NOT_ENABLED = 3 -- GuestLib not enabled on the host. local VMGUESTLIB_ERROR_NOT_AVAILABLE = 4 -- This stat not available on this host. local VMGUESTLIB_ERROR_NO_INFO = 5 -- UpdateInfo() has never been called. local VMGUESTLIB_ERROR_MEMORY = 6 -- Not enough memory local VMGUESTLIB_ERROR_BUFFER_TOO_SMALL = 7 -- Buffer too small local VMGUESTLIB_ERROR_INVALID_HANDLE = 8 -- Handle is invalid local VMGUESTLIB_ERROR_INVALID_ARG = 9 -- One or more arguments were invalid local VMGUESTLIB_ERROR_UNSUPPORTED_VERSION = 10 -- The host doesnt support this request local function get_vmware(path) local vmware = alien.load(path .. "/vmGuestLib") local err -- Open Handle --VMGuestLibError VMGuestLib_OpenHandle(VMGuestLibHandle *handle); // OUT --VMGuestLibError VMGuestLib_CloseHandle(VMGuestLibHandle handle); // IN vmware.VMGuestLib_OpenHandle:types("int", "pointer") vmware.VMGuestLib_CloseHandle:types("int", "pointer") -- Update info -- VMGuestLibError VMGuestLib_UpdateInfo(VMGuestLibHandle handle); // IN vmware.VMGuestLib_UpdateInfo:types("int", "pointer") -- VMGuestLibError VMGuestLib_GetSessionId(VMGuestLibHandle handle, // IN -- VMSessionId *id); // OUT vmware.VMGuestLib_GetSessionId:types("int", "pointer", "pointer") -- char const * VMGuestLib_GetErrorText(VMGuestLibError error); // IN vmware.VMGuestLib_GetErrorText:types("string", "int") -- Iterate over all the VM Guest lib for key, value in pairs(stats) do vmware["VMGuestLib_" .. value[1]]:types("int", "pointer", value[2]) end return vmware end function vm_err_out(vmware, msg, err) local fmt = msg .. ": " .. vmware.VMGuestLib_GetErrorText(err) return fmt end function record_stat(rcheck, vmware, vmgl_handle, func, alien_type, metric, metric_type, args) local value, err -- Since most all are ref types, pass the value back if alien_type == "pointer" then -- Allocate the right buffer local ptr if metric_type == Check.enum.uint64 then ptr = ulongptr:new() else ptr = uintptr:new() end err = vmware["VMGuestLib_" .. func](vmgl_handle, ptr()) -- Unpack the value? value = ptr.val else err, value = vmware["VMGuestLib_" .. func](vmgl_handle, value) end -- Check the error code if err ~= VMGUESTLIB_ERROR_SUCCESS then -- Don't record it --rcheck:set_error("unable to get " .. metric) return err end -- Record the actual metric rcheck:add_metric(metric, value, metric_type) return err end function run(rcheck, args) if equus.p_is_windows() == 1 then rcheck:set_error("vmware guest API check is not supported on windows") return rcheck end if args.path == nil then args.path = '/usr/lib' else args.path = args.path[1] end local vmgl_handle local vmware = get_vmware(args.path) -- TODO: The right way to allocate a pointer of a pointer? vmgl_handle = ptrptr:new() -- Open the handle to the new session err = vmware.VMGuestLib_OpenHandle(vmgl_handle()) if err ~= VMGUESTLIB_ERROR_SUCCESS then rcheck:set_error(vm_err_out(vmware, "unable to open handle", err)) return rcheck end run_check(vmware, args, rcheck, vmgl_handle) err = vmware.VMGuestLib_CloseHandle(vmgl_handle.ptr) if err ~= VMGUESTLIB_ERROR_SUCCESS then rcheck:set_error(vm_err_out(vmware, "unable to close handle", err)) return rcheck end end function run_check(vmware, args, rcheck, vmgl_handle) local vmgl_session, err, test local i = 0 vmgl_session = ulongptr:new() -- Attempt to retrieve the session info err = vmware.VMGuestLib_UpdateInfo(vmgl_handle.ptr) if err ~= VMGUESTLIB_ERROR_SUCCESS then rcheck:set_error(vm_err_out(vmware, "update info failed", err)) return rcheck end -- Open the session err = vmware.VMGuestLib_GetSessionId(vmgl_handle.ptr, vmgl_session()) if err ~= VMGUESTLIB_ERROR_SUCCESS then rcheck:set_error(vm_err_out(vmware, "failed to get the session id", err)) return rcheck end if vmgl_session.val == VMGUESTLIB_ERROR_SUCCESS then rcheck:set_error("error: session id returned 0") return rcheck end -- Ready to start collecting some data for key, value in pairs(stats) do err = record_stat(rcheck, vmware, vmgl_handle.ptr, value[1], value[2], value[3], value[4], args) if err ~= VMGUESTLIB_ERROR_SUCCESS then if err == VMGUESTLIB_ERROR_UNSUPPORTED_VERSION or err == VMGUESTLIB_ERROR_NOT_AVAILABLE then -- Don't do anything else rcheck:set_error("error retrieving %s", value[1]) return rcheck end else i = i + 1 end end -- Set the status rcheck:set_status("tracking %d metrics successfully", i) return rcheck end
return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 50, height = 50, tilewidth = 32, tileheight = 32, properties = {}, tilesets = { { name = "Tiles", firstgid = 1, tilewidth = 32, tileheight = 32, spacing = 0, margin = 0, image = "maptiles.png", imagewidth = 96, imageheight = 32, properties = {}, tiles = { { id = 0, properties = { ["number"] = "1.2", ["solid"] = "false" } }, { id = 1, properties = { ["solid"] = "false" } }, { id = 2, properties = { ["solid"] = "true" } } } }, { name = "Tiles2", firstgid = 4, tilewidth = 32, tileheight = 32, spacing = 0, margin = 0, image = "maptiles2.png", imagewidth = 96, imageheight = 32, properties = {}, tiles = { { id = 0, properties = { ["solid"] = "false" } }, { id = 1, properties = { ["solid"] = "false" } } } } }, layers = { { type = "tilelayer", name = "map", x = 0, y = 0, width = 50, height = 50, visible = true, opacity = 1, properties = {}, encoding = "lua", data = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 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data:extend({ { type = "item", name = "ash", icon = "__Engineersvsenvironmentalist__/graphics/icons/materials/ash.png", flags = {"goes-to-main-inventory"}, subgroup = "coal-base", order = "g4[other]", stack_size = 5000, } })
local BuildOrderDispatcher = require("BuildOrderDispatcher") local ItemTransferOrderDispatcher = require("ItemTransferOrderDispatcher") local Sequence = require("Sequence") local Runner = { } local metatable = { __index = Runner } function Runner.set_metatable(instance) if getmetatable(instance) ~= nil then return end setmetatable(instance, metatable) Sequence.set_metatable(instance.sequence) BuildOrderDispatcher.set_metatable(instance.build_order_dispatcher) ItemTransferOrderDispatcher.set_metatable(instance.item_transfer_order_dispatcher) end -- Create a new runner, returns nil if sequence is empty function Runner.new(sequence) fail_if_missing(sequence) local sequence_start = sequence.waypoints[1] if sequence_start == nil then return nil end local new = { sequence = sequence, waypoint_index = 1, build_order_dispatcher = BuildOrderDispatcher.new(), in_progress_build_orders = nil, pending_mine_orders = { }, in_progress_mine_order = nil, mine_order_started_tick = 0, pending_craft_orders = { }, pending_craft_orders_num_crafted = { }, item_transfer_order_dispatcher = ItemTransferOrderDispatcher.new(), opened_item_transfer_container = nil } Runner.set_metatable(new) new:_process_waypoint_orders(sequence_start) return new end function Runner:_process_waypoint_orders(waypoint) fail_if_missing(waypoint) for k, order in pairs(waypoint.build_orders) do self.build_order_dispatcher:add_order(order) end for _, mine_order in pairs(waypoint.mine_orders) do self.pending_mine_orders[mine_order] = mine_order end for _, craft_order in pairs(waypoint.craft_orders) do self.pending_craft_orders[craft_order] = craft_order self.pending_craft_orders_num_crafted[craft_order] = 0 end for _, item_transfer_order in pairs(waypoint.item_transfer_orders) do self.item_transfer_order_dispatcher:add_order(item_transfer_order) end end -- returns if the character has arrived at the waypoint function Runner:_set_walking_state() local character = self.player.character if character == nil then return end local direction_to_waypoint = nil local waypoint = self:_get_next_waypoint() if waypoint ~= nil then direction_to_waypoint = waypoint:get_direction(character) end character.walking_state = { walking = direction_to_waypoint ~= nil, direction = direction_to_waypoint } end function Runner:_step_build_state() local dispatcher = self.build_order_dispatcher local orders = dispatcher:find_chainable_completable_orders_some_near_player(self.player) if orders == nil then return end local completed_orders = { } local _, first_order = next(orders) -- One frame is needed to insert the item_stack into the players hand. -- Dragging the mouse allows one item to be placed per frame. -- However an infinite amount can be placed by clicking multiple different pixels one frame. -- If the item stack depletes in-game it will be automatically replenished mid-frame by the engine. -- So spam away ;) if first_order:is_order_item_in_cursor_stack(self.player) == false then if first_order:move_order_item_to_cursor_stack(self.player) == true then return else self.in_progress_build_orders = nil end else for i, order in pairs(orders) do if order:spawn_entity_through_player(self.player) == true then table.insert(completed_orders, order) end end end for _, order in pairs(completed_orders) do dispatcher:remove_order(order) end end -- returns true if mining is in progress (and player mouse can't be used for another task) function Runner:_step_mine_state() local character = self.player.character if self.in_progress_mine_order == nil then -- find the next mine order for _, mine_order in pairs(self.pending_mine_orders) do -- ensure tool durability remains if character ~= nil and mine_order:has_sufficient_tool_durability(character) == false then log_error{"TAS-err-specific", "Runner", "TAS does not yet know how to calculate time spent mining when a mining tool is about to break. Ensure that the character never runs out of mining tools. Cheating and breaking the last tool before mining." } character.get_inventory(defines.inventory.player_tools)[1].clear() end if mine_order:can_mine(character) then self.pending_mine_orders[mine_order] = nil self.in_progress_mine_order = mine_order self.mine_order_started_tick = game.tick break end end end local mine_order = self.in_progress_mine_order if mine_order == nil then return false end -- Add one tick to hover over the entity and allow player::selected to update, then mining begins. -- The `channeling` aspect of of mining is so funny. You must hold the key down throughout -- however within a frame the player can let go of the key, then build and mess with their inventory. -- As long as the key is pressed again at the end of the frame the channel will continue. local ticks_spent_mining = game.tick - self.mine_order_started_tick local time_to_mine_once = mine_order:get_mining_time(character) + 1 -- check if resources should be awarded if ticks_spent_mining % time_to_mine_once == 0 and self.mine_order_started_tick ~= game.tick then local success = mine_order:mine(character) if success == false then error() end mine_order:remove_durability(character) if ticks_spent_mining / time_to_mine_once >= mine_order:get_count() then -- mine order complete! self.in_progress_mine_order = nil else -- mine for another round -- ensure tool durability remains if mine_order:has_sufficient_tool_durability(character) == false then log_error{"TAS-err-specific", "Runner", "TAS does not yet know how to calculate time spent mining when a mining tool is about to break. Ensure that the character never runs out of mining tools or clear the slot before it's final use. Cheating and breaking the last tool before mining." } character.get_inventory(defines.inventory.player_tools)[1].clear() end end end return true end function Runner:_step_craft_state() local craft_orders_completed = { } -- We do not have to wait one frame to begin hovering over a button, -- and multiple buttons can be pressed multiple times per frame. -- AND you can press buttons and finish by hovering over an entity -- Therefor crafting doesn't occupy the mouse at all. -- So spam that shit ;) -- However crafting has to be done BEFORE mining or building that frame, -- and crafting cancels mining. for _, craft_order in pairs(self.pending_craft_orders) do local num_crafted = self.pending_craft_orders_num_crafted[craft_order] local craft_order_total = craft_order:get_count() local num_remaining = craft_order_total - num_crafted for i = 1, num_remaining do local num_started = self.player.begin_crafting( { count = 1, recipe = craft_order.recipe_name, silent = false }) if num_started == 0 then break end num_crafted = num_crafted + num_started -- mutating a list causes the next loop iteration to be undefined. -- It is OK to mutate here because we are exiting the loop immediately. self.pending_craft_orders_num_crafted[craft_order] = nil self.pending_craft_orders[craft_order] = nil return true end self.pending_craft_orders_num_crafted[craft_order] = num_crafted if num_crafted >= craft_order_total then table.insert(craft_orders_completed, craft_order) end end for _, order in ipairs(craft_orders_completed) do self.pending_craft_orders_num_crafted[craft_order] = nil self.pending_craft_orders[craft_order] = nil end end function Runner:_step_item_transfer_state() local order_group = self.item_transfer_order_dispatcher:find_orders_for_container(self.player) if order_group == nil then return end local _, order = next(order_group) local container_entity = order:get_entity() if container_entity == nil then error() end if self.opened_item_transfer_container ~= container_entity then self.opened_item_transfer_container = container_entity return end for _, order in pairs(order_group) do if order:can_transfer(self.player) == true then order:transfer(self.player) self.item_transfer_order_dispatcher:remove_order(order) end end end function Runner:_should_move_to_next_waypoint() local waypoint = self:_get_next_waypoint() if waypoint == nil then return false end if self.player.controller_type == defines.controllers.character then return waypoint:has_character_arrived(self.player.character) == true elseif self.player.controller_type == defines.controllers.god then return true else return false end end function Runner:step() local player = self.player if player == nil then return elseif is_valid(player) == false then self.player = nil end if player.controller_type == defines.controllers.ghost then return -- do respawn here end local character = player.character -- may be nil! local waypoint = self:_get_current_waypoint() local immobile = self:_step_mine_state() self:_step_build_state() self:_step_craft_state() self:_step_item_transfer_state() -- walk towards waypoint if immobile == false then self:_set_walking_state() end -- move ahead in the sequence while self:_should_move_to_next_waypoint() == true do self.waypoint_index = self.waypoint_index + 1 self:_process_waypoint_orders(self:_get_current_waypoint()) self:_set_walking_state() end end --[Comment] -- Sets the player that this runner will control while stepping. function Runner:set_player(player) if player ~= nil and is_valid(player) == false then error() end self.player = player end function Runner:get_sequence() return self.sequence end function Runner:_get_current_waypoint() return self.sequence.waypoints[self.waypoint_index] end function Runner:_get_next_waypoint() return self.sequence.waypoints[self.waypoint_index + 1] end return Runner
--[[ Things to do Lump close dungeon/raids into one, (nexus/oculus/eoe) (DONE) Maybe implement lockout info on tooltip (Don't know if I want too, better addons for tracking it exist) (DONE anyway) ]]-- local DEBUG = false local HandyNotes = LibStub("AceAddon-3.0"):GetAddon("HandyNotes", true) if not HandyNotes then return end local L = LibStub("AceLocale-3.0"):GetLocale("HandyNotes_DungeonLocations") local iconDefault = "Interface\\Icons\\TRADE_ARCHAEOLOGY_CHESTOFTINYGLASSANIMALS" local iconDungeon = "Interface\\MINIMAP\\Dungeon" local iconRaid = "Interface\\MINIMAP\\Raid" local iconMixed = "Interface\\Addons\\HandyNotes_DungeonLocations\\merged.tga" local iconGray = "Interface\\Addons\\HandyNotes_DungeonLocations\\gray.tga" local db local mapToContinent = { } local nodes = { } local minimap = { } -- For nodes that need precise minimap locations but would look wrong on zone or continent maps local alterName = { } local extraInfo = { } local legionInstancesDiscovered = { } -- Extrememly bad juju, needs fixing in BfA local coordToDungeon = { } -- If it isn't obvious by now, I have no idea how to actually program if (DEBUG) then HNDL_NODES = nodes HNDL_MINIMAP = minimap HNDL_ALTERNAME = alterName --HNDL_LOCKOUTS = lockouts end local LOCKOUTS = { } local function updateLockouts() table.wipe(LOCKOUTS) for i=1,GetNumSavedInstances() do local name, id, reset, difficulty, locked, extended, instanceIDMostSig, isRaid, maxPlayers, difficultyName, numEncounters, encounterProgress = GetSavedInstanceInfo(i) if (locked) then --print(name, difficultyName, numEncounters, encounterProgress) if (not LOCKOUTS[name]) then LOCKOUTS[name] = { } end LOCKOUTS[name][difficultyName] = encounterProgress .. "/" .. numEncounters end end end local pluginHandler = { } function pluginHandler:OnEnter(uiMapId, coord) -- Copied from handynotes --GameTooltip:AddLine("text" [, r [, g [, b [, wrap]]]]) -- Maybe check for situations where minimap and node coord overlaps local nodeData = nil --if (not nodes[mapFile][coord]) then return end if (coordToDungeon[coord]) then nodeData = coordToDungeon[coord] end if (minimap[mapFile] and minimap[mapFile][coord]) then nodeData = minimap[mapFile][coord] end if (nodes[mapFile] and nodes[mapFile][coord]) then nodeData = nodes[mapFile][coord] end if (not nodeData) then return end local tooltip = self:GetParent() == WorldMapButton and WorldMapTooltip or GameTooltip if ( self:GetCenter() > UIParent:GetCenter() ) then -- compare X coordinate tooltip:SetOwner(self, "ANCHOR_LEFT") else tooltip:SetOwner(self, "ANCHOR_RIGHT") end if (not nodeData.name) then return end local instances = { strsplit("\n", nodeData.name) } updateLockouts() for i, v in pairs(instances) do --print(i, v) if (db.lockouts and (LOCKOUTS[v] or (alterName[v] and LOCKOUTS[alterName[v]]))) then if (LOCKOUTS[v]) then --print("Dungeon/Raid is locked") for a,b in pairs(LOCKOUTS[v]) do --tooltip:AddLine(v .. ": " .. a .. " " .. b, nil, nil, nil, false) tooltip:AddDoubleLine(v, a .. " " .. b, 1, 1, 1, 1, 1, 1) end end if (alterName[v] and LOCKOUTS[alterName[v]]) then for a,b in pairs(LOCKOUTS[alterName[v]]) do --tooltip:AddLine(v .. ": " .. a .. " " .. b, nil, nil, nil, false) tooltip:AddDoubleLine(v, a .. " " .. b, 1, 1, 1, 1, 1, 1) end end else tooltip:AddLine(v, nil, nil, nil, false) end end tooltip:Show() end function pluginHandler:OnLeave(mapFile, coord) if self:GetParent() == WorldMapButton then WorldMapTooltip:Hide() else GameTooltip:Hide() end end do local tablepool = setmetatable({}, {__mode = 'k'}) local function deepCopy(object) local lookup_table = {} local function _copy(object) if type(object) ~= "table" then return object elseif lookup_table[object] then return lookup_table[object] end local new_table = {} lookup_table[object] = new_table for index, value in pairs(object) do new_table[_copy(index)] = _copy(value) end return setmetatable(new_table, getmetatable(object)) end return _copy(object) end local function iter(t, prestate) if not t then return end local data = t.data local state, value = next(data, prestate) if value then if (not coordToDungeon[state]) then coordToDungeon[state] = value end local icon, alpha if (value.type == "Dungeon") then icon = iconDungeon elseif (value.type == "Raid") then icon = iconRaid elseif (value.type == "Mixed") then icon = iconMixed else icon = iconDefault end local allLocked = true local anyLocked = false if value.name == nil then value.name = value.id end local instances = { strsplit("\n", value.name) } for i, v in pairs(instances) do if (not LOCKOUTS[v] and not LOCKOUTS[alterName[v]]) then allLocked = false else anyLocked = true end end -- I feel like this inverted lockout thing could be done far better if ((anyLocked and db.invertlockout) or (allLocked and not db.invertlockout) and db.lockoutgray) then icon = iconGray end if ((anyLocked and db.invertlockout) or (allLocked and not db.invertlockout) and db.uselockoutalpha) then alpha = db.lockoutalpha else alpha = db.zoneAlpha end --print('Minimap', t.minimapUpdate, legionInstancesDiscovered[value.id]) if not legionInstancesDiscovered[value.id] or t.minimapUpdate then return state, nil, icon, db.zoneScale, alpha end state, value = next(data, state) end wipe(t) tablepool[t] = true end -- This is a funky custom iterator we use to iterate over every zone's nodes -- in a given continent + the continent itself local function iterCont(t, prestate) if not t then return end if not db.continent then return end local zone = t.C[t.Z] local data = nodes[zone] local state, value while zone do if data then -- Only if there is data for this zone state, value = next(data, prestate) while state do -- Have we reached the end of this zone? if (not coordToDungeon[state]) then coordToDungeon[state] = value end local icon, alpha if (value.type == "Dungeon") then icon = iconDungeon elseif (value.type == "Raid") then icon = iconRaid elseif (value.type == "Mixed") then icon = iconMixed else icon = iconDefault end local allLocked = true local anyLocked = false local instances = { strsplit("\n", value.name) } for i, v in pairs(instances) do if (not LOCKOUTS[v] and not LOCKOUTS[alterName[v]]) then allLocked = false else anyLocked = true end end -- I feel like this inverted lockout thing could be done far better if ((anyLocked and db.invertlockout) or (allLocked and not db.invertlockout) and db.lockoutgray) then icon = iconGray end if ((anyLocked and db.invertlockout) or (allLocked and not db.invertlockout) and db.uselockoutalpha) then alpha = db.lockoutalpha else alpha = db.continentAlpha end if not value.hideOnContinent or zone == t.contId then -- Show on continent? return state, zone, icon, db.continentScale, alpha end state, value = next(data, state) -- Get next data end end -- Get next zone t.Z = next(t.C, t.Z) zone = t.C[t.Z] data = nodes[zone] prestate = nil end wipe(t) tablepool[t] = true end function pluginHandler:GetNodes2(uiMapId, isMinimapUpdate) --print(uiMapId) local C = deepCopy(HandyNotes:GetContinentZoneList(uiMapId)) -- Is this a continent? -- I copy the table so I can add in the continent map id if C then table.insert(C, uiMapId) local tbl = next(tablepool) or {} tablepool[tbl] = nil tbl.C = C tbl.Z = next(C) tbl.contId = uiMapId return iterCont, tbl, nil else -- It is a zone if (nodes[uiMapId] == nil) then return iter end -- Throws error if I don't do this --print('zone') local tbl = next(tablepool) or {} tablepool[tbl] = nil --print(isMinimapUpdate) tbl.minimapUpdate = isMinimapUpdate if (isMinimapUpdate and minimap[uiMapId]) then tbl.data = minimap[uiMapId] else tbl.data = nodes[uiMapId] end return iter, tbl, nil end end end local waypoints = {} local function setWaypoint(mapFile, coord) local dungeon = nodes[mapFile][coord] local waypoint = nodes[dungeon] if waypoint and TomTom:IsValidWaypoint(waypoint) then return end local title = dungeon.name local x, y = HandyNotes:getXY(coord) --print(x, y) waypoints[dungeon] = TomTom:AddWaypoint(mapFile, x, y, { title = dungeon.name, persistent = nil, minimap = true, world = true }) end function pluginHandler:OnClick(button, pressed, mapFile, coord) if (not pressed) then return end --print(button, pressed, mapFile, coord) if (button == "RightButton" and db.tomtom and TomTom) then setWaypoint(mapFile, coord) return end if (button == "LeftButton" and db.journal) then if (not EncounterJournal_OpenJournal) then UIParentLoadAddOn('Blizzard_EncounterJournal') end local dungeonID --[[if (type(nodes[mapFile][coord].id) == "table") then dungeonID = nodes[mapFile][coord].id[1] else dungeonID = nodes[mapFile][coord].id end]]-- if (coordToDungeon[coord] and type(coordToDungeon[coord].id) == "table") then dungeonID = coordToDungeon[coord].id[1] else dungeonID = coordToDungeon[coord].id end if (not dungeonID) then return end --dungeonID) local name, _, _, _, _, _, _, link = EJ_GetInstanceInfo(dungeonID) if not link then return end local difficulty = string.match(link, 'journal:.-:.-:(.-)|h') if (not dungeonID or not difficulty) then return end EncounterJournal_OpenJournal(difficulty, dungeonID) end end local defaults = { profile = { zoneScale = 3, zoneAlpha = 1, continentScale = 3, continentAlpha = 1, continent = true, tomtom = true, journal = true, checkForPOI = false, lockouts = true, lockoutgray = true, uselockoutalpha = false, lockoutalpha = 1, invertlockout = false, hideVanilla = false, hideOutland = false, hideNorthrend = false, hideCata = false, hidePandaria = false, hideDraenor = false, hideBrokenIsles = false, hideBfa = false, show = { Dungeon = true, Raid = true, Mixed = true, }, }, } local Addon = CreateFrame("Frame") Addon:RegisterEvent("PLAYER_LOGIN") Addon:SetScript("OnEvent", function(self, event, ...) return self[event](self, ...) end) local function updateStuff() updateLockouts() HandyNotes:SendMessage("HandyNotes_NotifyUpdate", "DungeonLocations") end function Addon:PLAYER_ENTERING_WORLD() if (not self.faction) then self.faction = UnitFactionGroup("player") --print("Faction", self.faction) self:PopulateTable() self:PopulateMinimap() self:ProcessTable() end updateLockouts() self:CheckForPOIs() updateStuff() end function Addon:PLAYER_LOGIN() local options = { type = "group", name = "DungeonLocations", desc = "Locations of dungeon and raid entrances.", get = function(info) return db[info[#info]] end, set = function(info, v) db[info[#info]] = v HandyNotes:SendMessage("HandyNotes_NotifyUpdate", "DungeonLocations") end, args = { desc = { name = L["These settings control the look and feel of the icon."], type = "description", order = 0, }, zoneScale = { type = "range", name = L["Zone Scale"], desc = L["The scale of the icons shown on the zone map"], min = 0.2, max = 12, step = 0.1, order = 10, }, zoneAlpha = { type = "range", name = L["Zone Alpha"], desc = L["The alpha of the icons shown on the zone map"], min = 0, max = 1, step = 0.01, order = 20, }, continentScale = { type = "range", name = L["Continent Scale"], desc = L["The scale of the icons shown on the continent map"], min = 0.2, max = 12, step = 0.1, order = 10, }, continentAlpha = { type = "range", name = L["Continent Alpha"], desc = L["The alpha of the icons shown on the continent map"], min = 0, max = 1, step = 0.01, order = 20, }, continent = { type = "toggle", name = L["Show on Continent"], desc = L["Show icons on continent map"], order = 1, }, tomtom = { type = "toggle", name = L["Enable TomTom integration"], desc = L["Allow right click to create waypoints with TomTom"], order = 2, }, journal = { type = "toggle", name = L["Journal Integration"], desc = L["Allow left click to open journal to dungeon or raid"], order = 2, }, checkForPOI = { type = "toggle", name = L["Don't show discovered dungeons"], desc = L["This will check for legion and bfa dungeons that have already been discovered. THIS IS KNOWN TO CAUSE TAINT, ENABLE AT OWN RISK."], order = 2.1, }, showheader = { type = "header", name = L["Filter Options"], order = 24, }, showDungeons = { type = "toggle", name = L["Show Dungeons"], desc = L["Show dungeon locations on the map"], order = 24.1, get = function() return db.show["Dungeon"] end, set = function(info, v) db.show["Dungeon"] = v self:FullUpdate() HandyNotes:SendMessage("HandyNotes_NotifyUpdate", "DungeonLocations") end, }, showRaids = { type = "toggle", name = L["Show Raids"], desc = L["Show raid locations on the map"], order = 24.2, get = function() return db.show["Raid"] end, set = function(info, v) db.show["Raid"] = v self:FullUpdate() HandyNotes:SendMessage("HandyNotes_NotifyUpdate", "DungeonLocations") end, }, showMixed = { type = "toggle", name = L["Show Mixed"], desc = L["Show mixed (dungeons + raids) locations on the map"], order = 24.2, get = function() return db.show["Mixed"] end, set = function(info, v) db.show["Mixed"] = v self:FullUpdate() HandyNotes:SendMessage("HandyNotes_NotifyUpdate", "DungeonLocations") end, }, lockoutheader = { type = "header", name = L["Lockout Options"], order = 25, }, lockouts = { type = "toggle", name = L["Lockout Tooltip"], desc = L["Show lockout information on tooltips"], order = 25.1, }, lockoutgray = { type = "toggle", name = L["Lockout Gray Icon"], desc = L["Use gray icon for dungeons and raids that are locked to any extent"], order = 25.11, }, uselockoutalpha = { type = "toggle", name = L["Use Lockout Alpha"], desc = L["Use a different alpha for dungeons and raids that are locked to any extent"], order = 25.2, }, lockoutalpha = { type = "range", name = L["Lockout Alpha"], desc = L["The alpha of dungeons and raids that are locked to any extent"], min = 0, max = 1, step = 0.01, order = 25.3, }, invertlockout = { type = "toggle", name = L["Invert Lockout"], desc = L["Turn mixed icons grey when ANY dungeon or raid listed is locked"], order = 25.4, }, hideheader = { type = "header", name = L["Hide Instances"], order = 26, }, hideVanilla = { type = "toggle", name = L["Hide Vanilla"], desc = L["Hide all Vanilla nodes from the map"], order = 26.1, set = function(info, v) db[info[#info]] = v self:FullUpdate() HandyNotes:SendMessage("HandyNotes_NotifyUpdate", "DungeonLocations") end, }, hideOutland = { type = "toggle", name = L["Hide Outland"], desc = L["Hide all Outland nodes from the map"], order = 26.2, set = function(info, v) db[info[#info]] = v self:FullUpdate() HandyNotes:SendMessage("HandyNotes_NotifyUpdate", "DungeonLocations") end, }, hideNorthrend = { type = "toggle", name = L["Hide Northrend"], desc = L["Hide all Northrend nodes from the map"], order = 26.3, set = function(info, v) db[info[#info]] = v self:FullUpdate() HandyNotes:SendMessage("HandyNotes_NotifyUpdate", "DungeonLocations") end, }, hideCata = { type = "toggle", name = L["Hide Cataclysm"], desc = L["Hide all Cataclysm nodes from the map"], order = 26.4, set = function(info, v) db[info[#info]] = v self:FullUpdate() HandyNotes:SendMessage("HandyNotes_NotifyUpdate", "DungeonLocations") end, }, hidePandaria = { type = "toggle", name = L["Hide Pandaria"], desc = L["Hide all Pandaria nodes from the map"], order = 26.5, set = function(info, v) db[info[#info]] = v self:FullUpdate() HandyNotes:SendMessage("HandyNotes_NotifyUpdate", "DungeonLocations") end, }, hideDraenor = { type = "toggle", name = L["Hide Draenor"], desc = L["Hide all Draenor nodes from the map"], order = 26.6, set = function(info, v) db[info[#info]] = v self:FullUpdate() HandyNotes:SendMessage("HandyNotes_NotifyUpdate", "DungeonLocations") end, }, hideBrokenIsles = { type = "toggle", name = L["Hide Broken Isles"], desc = L["Hide all Broken Isle nodes from the map"], order = 26.7, set = function(info, v) db[info[#info]] = v self:FullUpdate() HandyNotes:SendMessage("HandyNotes_NotifyUpdate", "DungeonLocations") end, }, hideBfA = { type = "toggle", name = L["Hide Battle for Azeroth"], desc = L["Hide all BfA nodes from the map"], order = 26.7, set = function(info, v) db[info[#info]] = v self:FullUpdate() HandyNotes:SendMessage("HandyNotes_NotifyUpdate", "DungeonLocations") end, }, }, } HandyNotes:RegisterPluginDB("DungeonLocations", pluginHandler, options) self.db = LibStub("AceDB-3.0"):New("HandyNotes_DungeonLocationsDB", defaults, true) db = self.db.profile Addon:RegisterEvent("PLAYER_ENTERING_WORLD") -- Check for any lockout changes when we zone end -- I only put a few specific nodes on the minimap, so if the minimap is used in a zone then I need to add all zone nodes to it except for the specific ones -- This could also probably be done better maybe -- Looks like this function used to rely on the map id, changed so it doesn't error but needs further testing function Addon:PopulateMinimap() -- This use to ignore duplicate dungeon's but now it doesn't --print('Populating minimap') local temp = { } for k,v in pairs(nodes) do if (minimap[k]) then --print('Minimap already exists') for a,b in pairs(minimap[k]) do -- Looks at the nodes we already have on the minimap and marks them down in a temp table temp[a] = true end for c,d in pairs(v) do -- Looks at the nodes in the normal node table and if they are also not in the temp table then add them to the minimap if (not temp[c] and not d.hideOnMinimap) then minimap[k][c] = d end end end end end function Addon:PopulateTable() table.wipe(nodes) table.wipe(minimap) -- [COORD] = { Dungeonname/ID, Type(Dungeon/Raid/Mixed), hideOnContinent(Bool), LFGDungeonID if Applicable, nil placeholder for id later, other dungeons } -- I feel like I should change all this to something like: -- [COORD] = { -- name = "Dungeon Name", -- after processing, wouldn't exist before -- ids = { }, -- Either one id for single or multiple id's in table for merged ones -- hideOnContinent = true/false -- hideOnMinimap = true/false, since I've redid some things, the function that puts nodes on the minimap only considers nodes to be the same if the have the same coordinates -- lfgid = { }, Either one id for single or multiple id's in table; though I don't know if tables gaurantee order -- }, -- VANILLA if (not self.db.profile.hideVanilla) then nodes[327] = { -- AhnQirajTheFallenKingdom [59001430] = { id = 743, type = "Raid", hideOnContinent = true }, -- Ruins of Ahn'Qiraj Silithus 36509410, World 42308650 [46800750] = { id = 744, type = "Raid", hideOnContinent = true }, -- Temple of Ahn'Qiraj Silithus 24308730, World 40908570 } nodes[63] = { -- Ashenvale --[16501100] = { 227, type = "Dungeon" }, -- Blackfathom Deeps 14101440 May look more accurate [14001310] = { id = 227, type = "Dungeon", }, -- Blackfathom Deeps, not at portal but look } nodes[15] = { -- Badlands [41801130] = { id = 239, type = "Dungeon", }, -- Uldaman [58463690] = { id = 239, type = "Dungeon", hideOnMinimap = true, }, -- Uldaman (Secondary Entrance) } minimap[15] = { -- Badlands [60683744] = { id = 239, type = "Dungeon" }, -- Uldaman (Secondary Entrance) } nodes[10] = { -- Barrens [42106660] = { id = 240, type = "Dungeon", cont = true, }, -- Wailing Caverns } nodes[36] = { -- BurningSteppes [20303260] = { id = { 66, 228, 229, 559, 741, 742 }, type = "Mixed", hideOnContinent = true, }, -- Blackrock mountain dungeons and raids [23202630] = { id = 73, type = "Raid", hideOnContinent = true, }, -- Blackwind Descent } nodes[42] = { -- DeadwindPass [46907470] = { id = 745, type = "Raid", hideOnContinent = true, }, -- Karazhan [46707020] = { id = 860, type = "Dungeon", hideOnContinent = true, }, -- Return to Karazhan } nodes[66] = { -- Desolace [29106250] = { id = 232, type = "Dungeon", }, -- Maraudon 29106250 Door at beginning } nodes[27] = { -- DunMorogh [29903560] = { id = 231, type = "Dungeon", }, -- Gnomeregan } nodes[70] = { -- Dustwallow [52907770] = { id = 760, type = "Raid", }, -- Onyxia's Lair } nodes[23] = { -- EasternPlaguelands [27201160] = { id = 236, lfgid = 40, type = "Dungeon", }, -- Stratholme World 52902870 [43401940] = { id = 236, lfgid = 274, type = "Dungeon", -- Stratholme Service Entrance }, } nodes[69] = { -- Feralas [65503530] = { id = 230, lfgid = 34, type = "Dungeon", --hideOnContinent = true, }, -- Dire Maul, probably dire maul east [60403070] = { id = 230, lfgid = 36, type = "Dungeon", hideOnContinent = true, hideOnMinimap = true, }, -- Dire Maul West (probably) One spot between the two actual entrances -- Captial Gardens, 60.3 31.3; 60.4 30.7; 60.3 30.1; 429 -- North Maybe?, 62.5 24.9; [62502490] = { id = 230, lfgid = 38, type = "Dungeon", hideOnContinent = true, }, -- Dire Maul, probaly dire maul north [77053693] = { id = 230, lfgid = 34, type = "Dungeon", hideOnContinent = true, }, -- Dire Maul (at Lariss Pavillion) } nodes[85] = { -- Orgrimmar [52405800] = { id = 226, type = "Dungeon", }, -- Ragefire Chasm Cleft of Shadow 70104880 } nodes[32] = { -- SearingGorge [41708580] = { id = { 66, 228, 229, 559, 741, 742 }, type = "Mixed", hideOnContinent = true, }, [43508120] = { id = 73, type = "Raid", hideOnContinent = true, }, -- Blackwind Descent } nodes[81] = { -- Silithus [36208420] = { id = 743, type = "Raid", }, -- Ruins of Ahn'Qiraj [23508620] = { id = 744, type = "Raid", }, -- Temple of Ahn'Qiraj } nodes[21] = { -- Silverpine [44806780] = { id = 64, type = "Dungeon", }, -- Shadowfang Keep } nodes[199] = { -- SouthernBarrens [40909450] = { id = 234, type = "Dungeon", }, -- Razorfen Kraul } nodes[84] = { -- StormwindCity [50406640] = { id = 238, type = "Dungeon", }, -- The Stockade } nodes[50] = { -- StranglethornJungle [72203290] = { id = 76, type = "Dungeon", }, -- Zul'Gurub } nodes[224] = { -- StranglethornVale Jungle and Cape are subzones of this zone (weird) [63402180] = { id = 76, type = "Dungeon", }, -- Zul'Gurub } nodes[51] = { -- SwampOfSorrows [69505250] = { id = 237, type = "Dungeon", }, -- The Temple of Atal'hakkar } nodes[71] = { --Tanaris [65604870] = { id = { 279, 255, 251, 750, 184, 185, 186, 187 }, type = "Mixed", }, --[[[61006210] = { "The Culling of Stratholme", type = "Dungeon" }, --65604870 May look more accurate and merge all CoT dungeons/raids [57006230] = { "The Black Morass", type = "Dungeon" }, [54605880] = { 185, type = "Dungeon" }, -- Well of Eternity [55405350] = { "The Escape from Durnholde", type = "Dungeon" }, [57004990] = { "The Battle for Mount Hyjal", type = "Raid" }, [60905240] = { 184, type = "Dungeon" }, -- End Time [61705190] = { 187, type = "Raid" }, -- Dragon Soul [62705240] = { 186, type = "Dungeon" }, -- Hour of Twilight Merge END ]]-- [39202130] = { id = 241, type = "Dungeon", }, -- Zul'Farrak } nodes[18] = { -- Tirisfal [85303220] = { id = 311, type = "Dungeon", hideOnContinent = true, }, -- Scarlet Halls [84903060] = { id = 316, type = "Dungeon", hideOnContinent = true, }, -- Scarlet Monastery } nodes[64] = { -- ThousandNeedles [47402360] = { id = 233, type = "Dungeon", }, -- Razorfen Downs } nodes[22] = { -- WesternPlaguelands [69007290] = { id = 246, type = "Dungeon", }, -- Scholomance World 50903650 } nodes[52] = { -- Westfall --[38307750] = { 63, type = "Dungeon" }, -- Deadmines 43707320 May look more accurate [43107390] = { id = 63, type = "Dungeon", }, -- Deadmines } -- Vanilla Continent, For things that should be shown or merged only at the continent level nodes[13] = { -- Eastern Kingdoms [46603050] = { id = { 311, 316 }, type = "Dungeon", cont = true, }, -- Scarlet Halls/Monastery [47316942] = { id = { 66, 73, 228, 229, 559, 741, 742 }, type = "Mixed", }, -- Blackrock mount instances, merged in blackwind descent at continent level --[38307750] = { 63, type = "Dungeon" }, -- Deadmines 43707320, [49508190] = { id = { 745, 860 }, type = "Mixed", }, -- Karazhan/Return to Karazhan } nodes[12] = { -- Kalimdor [44006850] = { id = 230, type = "Dungeon" }, -- Maul } minimap[69] = { -- Feralas [65503530] = { id = 230, lfgid = 34, type = "Dungeon", hideOnContinent = true, }, -- Dire Maul - Warpwood Quarter [62502490] = { id = 230, lfgid = 38, type = "Dungeon", hideOnContinent = true, }, -- Dire Maul, probaly dire maul north [60303130] = { id = 230, lfgid = 36, type = "Dungeon", hideOnContinent = true, }, -- Dire Maul, probably dire maul west, two entrances to same dungeon [60303010] = { id = 230, lfgid = 36, type = "Dungeon", hideOnContinent = true, }, -- Dire Maul, probably dire maul west } -- Vanilla Subzone maps nodes[33] = { -- BlackrockMountain [71305340] = { id = 66, type = "Dungeon", }, -- Blackrock Caverns [38701880] = { id = 228, type = "Dungeon", }, -- Blackrock Depths [80504080] = { id = 229, type = "Dungeon", }, -- Lower Blackrock Spire [79003350] = { id = 559, type = "Dungeon", }, -- Upper Blackrock Spire [54208330] = { id = 741, type = "Raid", }, -- Molten Core [64207110] = { id = 742, type = "Raid", }, -- Blackwing Lair } nodes[75] = { -- CavernsofTime [57608260] = { id = 279, type = "Dungeon", }, -- The Culling of Stratholme [36008400] = { id = 255, type = "Dungeon", }, -- The Black Morass [26703540] = { id = 251, type = "Dungeon", }, -- Old Hillsbrad Foothills [35601540] = { id = 750, type = "Raid", }, -- The Battle for Mount Hyjal [57302920] = { id = 184, type = "Dungeon", }, -- End Time [22406430] = { id = 185, type = "Dungeon", }, -- Well of Eternity [67202930] = { id = 186, type = "Dungeon", }, -- Hour of Twilight [61702640] = { id = 187, type = "Raid", }, -- Dragon Soul } nodes[55] = { -- DeadminesWestfall [25505090] = { id = 63, type = "Dungeon", }, -- Deadmines } nodes[67] = { -- MaraudonOutside Wicked Grotto I swapped the lfgid for this one and the 26 one to better match map name [78605600] = { id = 232, lfgid = 272, type = "Dungeon", }, -- Maraudon 36006430 } nodes[68] = { -- Maraudon Foulspore Cavern [52102390] = { id = 232, lfgid = 26, type = "Dungeon" }, -- Maraudon 30205450 [44307680] = { id = 232, lfgid = 273, type = "Dungeon", }, -- Maraudon } nodes[469] = { -- NewTinkertownStart [31703450] = { id = 231, type = "Dungeon", }, -- Gnomeregan } nodes[30] = { -- New Tinker Town [30167457] = { id = 231, type = "Dungeon" }, -- Gnomeregan [44631377] = { id = 231, type = "Dungeon", }, -- Gnomeregan } nodes[19] = { -- Internal Zone ScarletMonasteryEntrance [68802420] = { id = 316, type = "Dungeon", }, -- Scarlet Monastery [78905920] = { id = 311, type = "Dungeon", }, -- Scarlet Halls } nodes[11] = { [55106640] = { id = 240, type = "Dungeon", }, -- Wailing Caverns } end -- OUTLAND if (not self.db.profile.hideOutland) then nodes[105] = { -- BladesEdgeMountains [69302370] = { id = 746, type = "Raid", }, -- Gruul's Lair World 45301950 } nodes[95] = { -- Ghostlands [85206430] = { id = 77, type = "Dungeon", }, -- Zul'Aman World 58302480 } nodes[100] = { -- Hellfire --[47505210] = { 747,type = "Raid" }, -- Magtheridon's Lair World 56705270 --[47605360] = { 248, type = "Dungeon" }, -- Hellfire Ramparts World 56805310 Stone 48405240 World 57005280 --[47505200] = { 259, type = "Dungeon" }, -- The Shattered Halls World 56705270 --[46005180] = { 256, type = "Dungeon" }, -- The Blood Furnace World 56305260 [47205220] = { id = { 248, 256, 259, 747 }, type = "Mixed", hideOnMinimap = true, }, -- Hellfire Ramparts, The Blood Furnace, The Shattered Halls, Magtheridon's Lair } nodes[109] = { -- Netherstorm [71705500] = { id = 257, type = "Dungeon", }, -- The Botanica [70606980] = { id = 258, type = "Dungeon", }, -- The Mechanar World 65602540 [74405770] = { id = 254, type = "Dungeon", }, -- The Arcatraz World 66802160 [73806380] = { id = 749, type = "Raid", }, -- The Eye World 66602350 } nodes[108] = { -- TerokkarForest [34306560] = { id = 247, type = "Dungeon", }, -- Auchenai Crypts World 44507890 [39705770] = { id = 250, type = "Dungeon", }, -- Mana-Tombs World 46107640 [44906560] = { id = 252, type = "Dungeon", }, -- Sethekk Halls World 47707890 Summoning Stone For Auchindoun 39806470, World: 46207860 [39607360] = { id = 253, type = "Dungeon", }, -- Shadow Labyrinth World 46108130 } nodes[104] = { -- ShadowmoonValley [71004660] = { id = 751, type = "Raid", }, -- Black Temple World 72608410 } nodes[122] = { -- Sunwell, Isle of Quel'Danas [61303090] = { id = 249, type = "Dungeon", }, -- Magisters' Terrace [44304570] = { id = 752, type = "Raid", }, -- Sunwell Plateau World 55300380 } nodes[102] = { -- Zangarmarsh --[54203450] = { 262, type = "Dungeon" }, -- Underbog World 35804330 --[48903570] = { 260, type = "Dungeon" }, -- Slave Pens World 34204370 --[51903280] = { 748, type = "Raid" }, -- Serpentshrine Cavern World 35104280 [50204100] = { id = { 260, 261, 262, 748 }, type = "Mixed", hideOnMinimap = true, }, -- Mixed Location } minimap[100] = { -- Hellfire [47605360] = { id = 248, type = "Dungeon", }, -- Hellfire Ramparts World 56805310 Stone 48405240 World 57005280 [46005180] = { id = 256, type = "Dungeon", }, -- The Blood Furnace World 56305260 [48405180] = { id = 259, type = "Dungeon", }, -- The Shattered Halls World 56705270, Old 47505200. Adjusted for clarity [46405290] = { id = 747, type = "Raid", }, -- Magtheridon's Lair World 56705270, Old 47505210. Adjusted for clarity } minimap[102] = { -- Zangarmarsh [48903570] = { id = 260, type = "Dungeon", }, -- Slave Pens World 34204370 [50303330] = { id = 261, type = "Dungeon", }, -- The Steamvault [54203450] = { id = 262, type = "Dungeon", }, -- Underbog World 35804330 [51903280] = { id = 748, type = "Raid", }, -- Serpentshrine Cavern World 35104280 } end -- NORTHREND (16 Dungeons, 9 Raids) if (not self.db.profile.hideNorthrend) then nodes[114] = { --"BoreanTundra" [27602660] = { id = { 282, 756, 281 }, type = "Mixed", }, -- Oculus same as eye of eternity --[27502610] = { "The Nexus", type = "Dungeon" }, } nodes[125] = { [66726812] = { id = 283, type = "Dungeon", hideOnContinent = true, }, -- The Violet Hold } nodes[127] = { [28203640] = { id = 283, type = "Dungeon", }, -- The Violet Hold } nodes[115] = { -- Dragonblight [28505170] = { id = 271, type = "Dungeon", cont = true, }, -- Ahn'kahet: The Old Kingdom [26005090] = { id = 272, type = "Dungeon", }, -- Azjol-Nerub [87305100] = { id = 754, type = "Raid", }, -- Naxxramas [61305260] = { id = 761, type = "Raid", }, -- The Ruby Sanctum [60005690] = { id = 755, type = "Raid", }, -- The Obsidian Sanctum } nodes[117] = { -- HowlingFjord --[57304680] = { 285, type = "Dungeon" }, -- Utgarde Keep, more accurate but right underneath Utgarde Pinnacle [58005000] = { id = 285, type = "Dungeon", }, -- Utgarde Keep, at doorway entrance [57204660] = { id = 286, type = "Dungeon", }, -- Utgarde Pinnacle } nodes[118] = { -- IcecrownGlacier [54409070] = { id = { 276, 278, 280 }, type = "Dungeon", hideOnMinimap = true, }, -- The Forge of Souls, Halls of Reflection, Pit of Saron [74202040] = { id = 284, type = "Dungeon", hideOnContinent = true, }, -- Trial of the Champion [75202180] = { id = 757, type = "Raid", hideOnContinent = true, }, -- Trial of the Crusader [53808720] = { id = 758, type = "Raid", }, -- Icecrown Citadel } nodes[123] = { -- LakeWintergrasp [50001160] = { id = 753, type = "Raid", }, -- Vault of Archavon } nodes[120] = { -- TheStormPeaks [45302140] = { id = 275, type = "Dungeon", }, -- Halls of Lightning [39602690] = { id = 277, type = "Dungeon", }, -- Halls of Stone [41601770] = { id = 759, type = "Raid", }, -- Ulduar } nodes[121] = { -- ZulDrak [28508700] = { id = 273, type = "Dungeon", }, -- Drak'Tharon Keep 17402120 Grizzly Hills [76202110] = { id = 274, type = "Dungeon", }, -- Gundrak Left Entrance [81302900] = { id = 274, type = "Dungeon", }, -- Gundrak Right Entrance } -- NORTHREND MINIMAP, For things that would be too crowded on the continent or zone maps but look correct on the minimap minimap[118] = { -- IcecrownGlacier [54908980] = { id = 280, type = "Dungeon", hideOnContinent = true, }, -- The Forge of Souls [55409080] = { id = 276, type = "Dungeon", hideOnContinent = true, }, -- Halls of Reflection [54809180] = { id = 278, type = "Dungeon", hideOnContinent = true, }, -- Pit of Saron 54409070 Summoning stone in the middle of last 3 dungeons } -- NORTHREND CONTINENT, For things that should be shown or merged only at the continent level nodes[113] = { -- Northrend --[80407600] = { 285, type = "Dungeon", false, 286 }, -- Utgarde Keep, Utgarde Pinnacle CONTINENT MERGE Location is slightly incorrect [47501750] = { id = { 757, 284 }, type = "Mixed", showOnContinent = true, }, -- Trial of the Crusader and Trial of the Champion } end -- CATACLYSM if (not self.db.profile.hideCata) then nodes[207] = { -- Deepholm [47405210] = { id = 67, type = "Dungeon", }, -- The Stonecore (Maelstrom: 51002790) } nodes[198] = { -- Hyjal [47307810] = { id = 78, type = "Raid", }, -- Firelands } nodes[244] = { -- TolBarad [46104790] = { id = 75, type = "Raid", }, -- Baradin Hold } nodes[241] = { -- TwilightHighlands [19105390] = { id = 71, type = "Dungeon", }, -- Grim Batol World 53105610 [34007800] = { id = 72, type = "Raid", }, -- The Bastion of Twilight World 55005920 } nodes[249] = { -- Uldum [76808450] = { id = 68, type = "Dungeon", }, -- The Vortex Pinnacle [60506430] = { id = 69, type = "Dungeon", }, -- Lost City of Tol'Vir [69105290] = { id = 70, type = "Dungeon", }, -- Halls of Origination [38308060] = { id = 74, type = "Raid", }, -- Throne of the Four Winds } nodes[203] = { -- Vashjir [48204040] = { id = 65, type = "Dungeon", hideOnContinent = true, }, -- Throne of Tides } nodes[204] = { -- VashjirDepths [69302550] = { id = 65, type = "Dungeon", }, -- Throne of Tides } end -- PANDARIA if (not self.db.profile.hidePandaria) then nodes[422] = { -- DreadWastes [38803500] = { id = 330, type = "Raid", }, -- Heart of Fear } nodes[504] = { -- IsleoftheThunderKing [63603230] = { id = 362, type = "Raid", hideOnContinent = true }, -- Throne of Thunder } nodes[379] = { -- KunLaiSummit [59503920] = { id = 317, type = "Raid", }, -- Mogu'shan Vaults [36704740] = { id = 312, type = "Dungeon", }, -- Shado-Pan Monastery } nodes[433] = { -- TheHiddenPass [48306130] = { id = 320, type = "Raid", }, -- Terrace of Endless Spring } nodes[371] = { -- TheJadeForest [56205790] = { id = 313, type = "Dungeon", }, -- Temple of the Jade Serpent } nodes[388] = { -- TownlongWastes [34708150] = { id = 324, type = "Dungeon", }, -- Siege of Niuzao Temple } nodes[390 ] = { -- ValeofEternalBlossoms [15907410] = { id = 303, type = "Dungeon", }, -- Gate of the Setting Sun [80803270] = { id = 321, type = "Dungeon", }, -- Mogu'shan Palace [74104200] = { id = 369, type = "Raid", }, -- Siege of Orgrimmar } nodes[376] = { -- ValleyoftheFourWinds [36106920] = { id = 302, type = "Dungeon", }, -- Stormstout Brewery } -- PANDARIA Continent, For things that should be shown or merged only at the continent level nodes[424] = { -- Pandaria [23100860] = { id = 362, type = "Raid", }, -- Throne of Thunder, looked weird so manually placed on continent } end -- DRAENOR if (not self.db.profile.hideDraenor) then nodes[525] = { -- FrostfireRidge [49902470] = { id = 385, type = "Dungeon", }, -- Bloodmaul Slag Mines } nodes[543] = { -- Gorgrond [51502730] = { id = 457, type = "Raid", }, -- Blackrock Foundry [55103160] = { id = 536, type = "Dungeon", }, -- Grimrail Depot [59604560] = { id = 556, type = "Dungeon", }, -- The Everbloom [45401350] = { id = 558, type = "Dungeon", }, -- Iron Docks } nodes[550] = { -- NagrandDraenor [32903840] = { id = 477, type = "Raid", }, -- Highmaul } nodes[539] = { -- ShadowmoonValleyDR [31904260] = { id = 537, type = "Dungeon", }, -- Shadowmoon Burial Grounds } nodes[542] = { -- SpiresOfArak [35603360] = { id = 476, type = "Dungeon", }, -- Skyreach } nodes[535] = { -- Talador [46307390] = { id = 547, type = "Dungeon", }, -- Auchindoun } nodes[534] = { -- TanaanJungle [45605360] = { id = 669, type = "Raid", }, -- Hellfire Citadel } end if (not self.db.profile.hideBrokenIsles) then -- FIX ME -- Legion Dungeons/Raids for minimap and continent map for consistency -- This seems to be the only legion dungeon/raid that isn't shown at all -- I have made this into an ugly abomination nodes[619] = { } -- BrokenIsles nodes[619][35402850] = { id = { 762, 768 }, type = "Mixed", hideOnMinimap = true, } -- The Emerald Nightmare 35102910 nodes[619][65003870] = { id = { 721, 861 }, type = "Mixed", hideOnMinimap = true, } -- Halls of Valor/Trial of Valor nodes[619][46704780] = { id = { 726, 786 }, type = "Mixed", hideOnMinimap = true, } nodes[619][46606550] = { id = 777, type = "Dungeon", hideOnMinimap = true, } -- Assault on Violet Hold nodes[619][56506240] = { -- Always show because merged id = { 875, 900 }, type = "Mixed", hideOnMinimap = true, } -- Tomb of Sargeras and Cathedral of the Night nodes[627] = { -- Dalaran70 [66406850] = { id = 777, type = "Dungeon", hideOnContinent = true, }, -- Assault on Violet Hold } if (not legionInstancesDiscovered[946]) then nodes[885] = { -- ArgusCore [54786241] = { id = 946, type = "Raid", }, -- Antorus, the burning throne } else minimap[885] = { [54786241] = { id = 946, type = "Raid", }, -- Antorus, the burning throne } end if (not legionInstancesDiscovered[945]) then nodes[882] = { -- ArgusMacAree -- 22.20 55.84 [22205584] = { id = 945, type = "Dungeon", }, -- Seat of the Triumvirate } else minimap[882] = { -- 22.20 55.84 [22205584] = { id = 945, type = "Dungeon", }, -- Seat of the Triumvirate } end if (not legionInstancesDiscovered[716]) then nodes[630] = { } -- Azsuna nodes[630][61204110] = { id = 716, type = "Dungeon", } else minimap[630] = { } minimap[630][61204110] = { id = 716, type = "Dungeon", } nodes[619][38805780] = { id = 716, type = "Dungeon", hideOnMinimap = true, } end if (not legionInstancesDiscovered[707]) then if (not nodes[630]) then -- Azsuna nodes[630] = { } end nodes[630][48308030] = { id = 707, type = "Dungeon" } else if (not minimap[630]) then minimap[630] = { } end minimap[630][48308030] = { id = 707, type = "Dungeon" } nodes[619][34207210] = { id = 707, type = "Dungeon", hideOnMinimap = true, } end if (not legionInstancesDiscovered[875]) then -- Tomb of Sargeras nodes[646] = { } nodes[646][64602070] = { id = 875, type = "Raid", hideOnContinent = true, } else minimap[619] = { [64602070] = { id = 875, type = "Raid", }, } end if (not legionInstancesDiscovered[900]) then if (not nodes[646]) then -- BrokenShore nodes[646] = { } end nodes[646][64701660] = { id = 900, type = "Dungeon", hideOnContinent = true, } else if (not minimap[646]) then minimap[646] = { } end minimap[646][64701660] = { id = 900, type = "Dungeon", } end if (not legionInstancesDiscovered[767]) then nodes[650] = { -- Highmountain [49606860] = { id = 767, type = "Dungeon", }, } else minimap[650] = { [49606860] = { id = 767, type = "Dungeon", }, } nodes[619][47302810] = { id = 767, type = "Dungeon", hideOnMinimap = true, } end if (not legionInstancesDiscovered[861]) then nodes[634] = { } -- Stormheim nodes[634][71107280] = { id = 861, type = "Raid", hideOnContinent = true, } else minimap[634] = { [71107280] = { id = 861, type = "Raid", }, } end if (not legionInstancesDiscovered[721]) then if (not nodes[634]) then nodes[634] = { } end nodes[634][72707050] = { id = 721, type = "Dungeon", hideOnContinent = true, } else if (not minimap[634]) then minimap[634] = { } end minimap[634][72707050] = { id = 721, type = "Dungeon", } end if (not legionInstancesDiscovered[727]) then if (not nodes[634]) then nodes[634] = { } end nodes[634][52504530] = { id = 727, type = "Dungeon", } else if (not minimap[634]) then minimap[634] = { } end minimap[634][52504530] = { id = 727, type = "Dungeon", } nodes[619][59003060] = { id = 727, type = "Dungeon", hideOnMinimap = true, } end if (not legionInstancesDiscovered[726]) then nodes[680] = { -- Suramar [41106170] = { id = 726, type = "Dungeon", hideOnContinent = true, }, } else minimap[680] = { [41106170] = { id = 726, type = "Dungeon", }, } end if (not legionInstancesDiscovered[800]) then if (not nodes[680]) then nodes[680] = { } end nodes[680][50806550] = { id = 800, type = "Dungeon", } else if (not minimap[680]) then minimap[680] = { } end minimap[680][50806550] = { id = 800, type = "Dungeon", } nodes[619][49104970] = { id = 800, type = "Dungeon", hideOnMinimap = true, } end if (not legionInstancesDiscovered[786]) then if (not nodes[680]) then nodes[680] = { } end nodes[680][44105980] = { id = 786, type = "Raid", hideOnContinent = true, } else if (not minimap[680]) then minimap[680] = { } end minimap[680][44105980] = { id = 786, type = "Raid", } end if (not legionInstancesDiscovered[740]) then nodes[641] = { -- Valsharah [37205020] = { id = 740, type = "Dungeon", }, } else minimap[641] = { [37205020] = { id = 740, type = "Dungeon", }, } nodes[619][29403300] = { id = 740, type = "Dungeon", hideOnMinimap = true, } end if (not legionInstancesDiscovered[762]) then if (not nodes[641]) then nodes[641] = { } end nodes[641][59003120] = { id = 762, type = "Dungeon", hideOnContinent = true, } else if (not minimap[641]) then minimap[641] = { } end minimap[641][59003120] = { id = 762, type = "Dungeon", } end if (not legionInstancesDiscovered[768]) then if (not nodes[641]) then nodes[641] = { } end nodes[641][56303680] = { id = 768, type = "Raid", hideOnContinent = true, } else if (not minimap[641]) then minimap[641] = { } end minimap[641][56303680] = { id = 768, type = "Raid", } end end if (not self.db.profile.hideBfA) then nodes[862] = { } -- Zuldazar nodes[863] = { } -- Nazmir nodes[864] = { } -- Vol'Dun nodes[895] = { } -- Tiragarde Sound nodes[896] = { } -- Drustvar nodes[942] = { } -- Stormsong Valley nodes[1165] = { } -- Dazar'alor nodes[1169] = { } -- Tol Dagor nodes[875] = { } -- Zandalar nodes[876] = { } --Kul'Tiras nodes[862][43323947] = { id = 968, type = "Dungeon", } if (self.faction == "Alliance") then nodes[862][39227137] = { id = 1012, type = "Dungeon", } -- The MOTHERLODE ALLIANCE end if (self.faction == "Horde") then nodes[862][55995989] = { id = 1012, type = "Dungeon", } -- The MOTHERLODE HORDE end nodes[862][37463948] = { id = 1041, type = "Dungeon", } nodes[863][51386483] = { id = 1022, type = "Dungeon", } -- The Underrot nodes[863][53886268] = { id = 1031, type = "Raid", } -- Uldir nodes[864][51932484] = { id = 1030, type = "Dungeon", } -- Temple of Sethraliss nodes[895][84457887] = { id = 1001, type = "Dungeon", } -- Freehold nodes[1165][44049256] = { id = 1012, type = "Dungeon", } -- The MOTHERLODE HORDE nodes[1169][39576833] = { id = 1002, type = "Dungeon", } -- Tol Dagor nodes[896][33681233] = { id = 1021, type = "Dungeon", } -- Waycrest Manor nodes[942][78932647] = { id = 1036, type = "Dungeon", } -- Shrine of Storm nodes[876][68262354] = { id = 1177, type = "Raid", } -- Crucible of Storms minimap[942] = { } minimap[942][83934677] = { id = 1177, type = "Raid", } -- Crucible of Storms if (self.faction == "Alliance") then nodes[895][74752350] = { id = 1023, -- LFG 1700, 1701 type = "Dungeon", } -- Siege of Boralus nodes[876][62005250] = { id = 1176, type = "Raid", } -- Battle of Dazar'alor end if (self.faction == "Horde") then nodes[895][88305105] = { id = 1023, type = "Dungeon", } -- Siege of Boralus nodes[875][56005350] = { id = 1176, type = "Raid", } -- Battle of Dazar'alor end --[[nodes[1161] = { } -- Boralus nodes[1161][71961540] = { id = 1023, -- LFG 1700, 1701 type = "Dungeon", } -- Siege of Boralus -- end ]]-- end end function Addon:ProcessTable() table.wipe(alterName) -- These are the same on the english client, I put them here cause maybe they change in other locales. This list was somewhat automatically generated -- I may be over thinking this alterName[321] = 1467 -- Mogu'shan Palace alterName[758] = 280 -- Icecrown Citadel alterName[476] = 1010 -- Skyreach alterName[233] = 20 -- Razorfen Downs alterName[751] = 196 -- Black Temple alterName[536] = 1006 -- Grimrail Depot alterName[861] = 1439 -- Trial of Valor alterName[756] = 1423 -- The Eye of Eternity alterName[716] = 1175 -- Eye of Azshara alterName[76] = 334 -- Zul'Gurub alterName[77] = 340 -- Zul'Aman alterName[757] = 248 -- Trial of the Crusader alterName[236] = 1458 -- Stratholme alterName[745] = 175 -- Karazhan alterName[271] = 1016 -- Ahn'kahet: The Old Kingdom alterName[330] = 534 -- Heart of Fear alterName[186] = 439 -- Hour of Twilight alterName[229] = 32 -- Lower Blackrock Spire alterName[279] = 210 -- The Culling of Stratholme alterName[385] = 1005 -- Bloodmaul Slag Mines alterName[253] = 181 -- Shadow Labyrinth alterName[276] = 256 -- Halls of Reflection alterName[69] = 1151 -- Lost City of the Tol'vir alterName[187] = 448 -- Dragon Soul alterName[274] = 1017 -- Gundrak alterName[252] = 180 -- Sethekk Halls alterName[65] = 1150 -- Throne of the Tides alterName[70] = 321 -- Halls of Origination alterName[707] = 1044 -- Vault of the Wardens --alterName[283] = 1297 -- The Violet Hold (This likely points to the hunter scenario within) alterName[283] = 221 -- The Violet Hold -> Violet Hold alterName[875] = 1527 -- Tomb of Sargeras alterName[75] = 329 -- Baradin Hold alterName[800] = 1319 -- Court of Stars alterName[64] = 327 -- Shadowfang Keep alterName[760] = 257 -- Onyxia's Lair alterName[777] = 1209 -- Assault on Violet Hold alterName[311] = 473 -- Scarlet Halls alterName[755] = 238 -- The Obsidian Sanctum alterName[726] = 1190 -- The Arcway alterName[275] = 1018 -- Halls of Lightning alterName[277] = 213 -- Halls of Stone alterName[241] = 24 -- Zul'Farrak alterName[762] = 1202 -- Darkheart Thicket alterName[786] = 1353 -- The Nighthold alterName[727] = 1192 -- Maw of Souls alterName[362] = 634 -- Throne of Thunder alterName[759] = 244 -- Ulduar alterName[317] = 532 -- Mogu'shan Vaults alterName[272] = 241 -- Azjol-Nerub alterName[558] = 1007 -- Iron Docks alterName[247] = 178 -- Auchenai Crypts alterName[273] = 215 -- Drak'Tharon Keep alterName[324] = 1465 -- Siege of Niuzao Temple alterName[754] = 227 -- Naxxramas alterName[753] = 240 -- Vault of Archavon alterName[286] = 1020 -- Utgarde Pinnacle alterName[280] = 252 -- The Forge of Souls alterName[67] = 1148 -- The Stonecore alterName[747] = 176 -- Magtheridon's Lair alterName[258] = 192 -- The Mechanar alterName[281] = 1019 -- The Nexus alterName[369] = 766 -- Siege of Orgrimmar alterName[184] = 1152 -- End Time alterName[740] = 1205 -- Black Rook Hold alterName[742] = 50 -- Blackwing Lair alterName[457] = 900 -- Blackrock Foundry alterName[313] = 1469 -- Temple of the Jade Serpent alterName[556] = 1003 -- The Everbloom alterName[248] = 188 -- Hellfire Ramparts alterName[768] = 1350 -- The Emerald Nightmare alterName[721] = 1473 -- Halls of Valor alterName[231] = 14 -- Gnomeregan alterName[900] = 1488 -- Cathedral of Eternal Night alterName[257] = 191 -- The Botanica alterName[302] = 1466 -- Stormstout Brewery alterName[669] = 989 -- Hellfire Citadel alterName[559] = 1004 -- Upper Blackrock Spire alterName[741] = 48 -- Molten Core alterName[78] = 362 -- Firelands alterName[547] = 1008 -- Auchindoun alterName[537] = 1009 -- Shadowmoon Burial Grounds alterName[477] = 897 -- Highmaul alterName[261] = 185 -- The Steamvault alterName[746] = 177 -- Gruul's Lair alterName[303] = 1464 -- Gate of the Setting Sun alterName[66] = 323 -- Blackrock Caverns alterName[249] = 1154 -- Magisters' Terrace alterName[278] = 1153 -- Pit of Saron alterName[73] = 314 -- Blackwing Descent alterName[316] = 474 -- Scarlet Monastery alterName[246] = 472 -- Scholomance alterName[226] = 4 -- Ragefire Chasm alterName[63] = 326 -- Deadmines alterName[227] = 10 -- Blackfathom Deeps alterName[285] = 242 -- Utgarde Keep alterName[185] = 437 -- Well of Eternity alterName[250] = 1013 -- Mana-Tombs alterName[312] = 1468 -- Shado-Pan Monastery alterName[748] = 194 -- Serpentshrine Cavern alterName[320] = 834 -- Terrace of Endless Spring alterName[284] = 249 -- Trial of the Champion alterName[234] = 16 -- Razorfen Kraul alterName[240] = 1 -- Wailing Caverns alterName[68] = 1147 -- The Vortex Pinnacle alterName[74] = 318 -- Throne of the Four Winds alterName[767] = 1207 -- Neltharion's Lair alterName[72] = 316 -- The Bastion of Twilight alterName[239] = 22 -- Uldaman alterName[282] = 1296 -- The Oculus alterName[71] = 1149 -- Grim Batol alterName[254] = 1011 -- The Arcatraz -- This is a list of the ones that absolutely do not match in the english client alterName[743] = 160 -- Ruins of Ahn'Qiraj -> Ahn'Qiraj Ruins alterName[749] = 193 -- The Eye -> Tempest Keep alterName[761] = 1502 -- The Ruby Sanctum -> Ruby Sanctum alterName[744] = 161 -- Temple of Ahn'Qiraj -> Ahn'Qiraj Temple for i,v in pairs(nodes) do for j,u in pairs(v) do self:UpdateInstanceNames(u) end end for i,v in pairs(minimap) do for j,u in pairs(v) do if (not u.name) then -- Don't process if node was already handled above self:UpdateInstanceNames(u) end end end end -- Takes ids and fetchs and stores data to node.name function Addon:UpdateInstanceNames(node) local dungeonInfo = EJ_GetInstanceInfo local id = node.id if (node.lfgid) then dungeonInfo = GetLFGDungeonInfo id = node.lfgid end if (type(id) == "table") then for i,v in pairs(node.id) do local name = dungeonInfo(v) self:UpdateAlter(v, name) if (node.name) then node.name = node.name .. "\n" .. name else node.name = name end end elseif (id) then node.name = dungeonInfo(id) self:UpdateAlter(id, node.name) end end -- The goal here is to have a table of IDs that correspond between the GetLFGDungeonInfo and EJ_GetInstanceInfo functions -- I check if the names are different and if so then use both when checking for lockouts -- This can probably be done better but I don't know how -- I'm putting this in because on the english client, certain raids have a different lockout name than their journal counterpart e.g The Eye and Tempest Keep -- If it's messed up in english then it's probably messed up elsewhere and I don't even know if this will help function Addon:UpdateAlter(id, name) if (alterName[id]) then local alternativeName, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, alternativeName2 = GetLFGDungeonInfo(alterName[id]) --local alternativeName = GetLFGDungeonInfo(alterName[id]) if (alternativeName2 and alternativeName == name) then alternativeName = alternativeName2 end if (alternativeName) then if (alternativeName == name) then --print("EJ and LFG names both match, removing", name, "from table") --alterName[id] = nil else alterName[id] = nil alterName[name] = alternativeName --print("Changing",id,"to",name,"and setting alter value to",alternativeName) end end end end function Addon:ProcessExtraInfo() -- Could use this to add required levels and things, may do later or not table.wipe(extraInfo) if (true) then return end --[[ for i=1,2000 do -- Do this less stupidly local name, typeID, subtypeID, minLevel, maxLevel, recLevel, minRecLevel, maxRecLevel, expansionLevel, groupID, textureFilename, difficulty, maxPlayers, description, isHoliday, bonusRepAmount, minPlayers, isTimeWalker, name2, minGearLevel = GetLFGDungeonInfo(i) end]] end function Addon:FullUpdate() self:PopulateTable() self:PopulateMinimap() self:ProcessTable() --self:ProcessExtraInfo() end -- Looks through the legions maps and checks if the default blizzard thingies are visible. function Addon:CheckForPOIs() if (not db.checkForPOI) then return end -- The Pin enumeration seems to cause taint so disabled by default fo rnow if (WorldMapFrame:IsVisible()) then return end -- This function will interrupt the user if map is open while we do stuff local needsUpdate = false local LegionBfaInstanceMapIDs = { 627, 630, 634, 641, 646, 650, 680, 862, 863, 864, 895, 896, 942, 1169 } for k,v in pairs(LegionBfaInstanceMapIDs) do WorldMapFrame:SetMapID(v) for pin in WorldMapFrame:EnumeratePinsByTemplate("DungeonEntrancePinTemplate") do local instanceId = pin.journalInstanceID if not legionInstancesDiscovered[instanceId] then --print(pin.name, 'Discovered') legionInstancesDiscovered[instanceId] = true needsUpdate = true end end end if (needsUpdate) then self:FullUpdate() end end
--[[ ***************************************************************************** Project l2dbus Released under the MIT License (MIT) Copyright (c) 2013 XS-Embedded LLC Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************** ***************************************************************************** @file init.lua @author Glenn Schmottlach @brief The core (low-level) l2dbus module. ***************************************************************************** --]] local l2dbus = require("l2dbus_core") -- Called when this module is run as a program local function main(arg) print("Module: " .. string.match(arg[0], "^(.+)%.lua")) local info = l2dbus.getVersion() print("L2DBUS Version: " .. info.l2dbusVerStr) print("CDBUS Version: " .. info.cdbusVerStr) print(string.format("D-Bus Version: %d.%d.%d", info.dbusMajor, info.dbusMinor, info.dbusRelease)) print("Author: " .. info.author) print(info.copyright) end l2dbus.isMain = function() return debug.getinfo(4) == nil end -- Determine the context in which the module is used if l2dbus.isMain() then -- The module is being run as a program main(arg) else -- The module is being loaded rather than run return l2dbus end
-- =========================================================================== -- Base File -- =========================================================================== include("DiplomacyRibbon_Expansion1.lua"); include("diplomacyribbon_CQUI.lua");
--[[ KahLua Kore - party and raid monitoring. WWW: http://kahluamod.com/kore Git: https://github.com/kahluamods/kore IRC: #KahLua on irc.freenode.net E-mail: me@cruciformer.com Please refer to the file LICENSE.txt for the Apache License, Version 2.0. Copyright 2008-2021 James Kean Johnston. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]] local KKOREPARTY_MAJOR = "KKoreParty" local KKOREPARTY_MINOR = 4 local KRP, oldminor = LibStub:NewLibrary(KKOREPARTY_MAJOR, KKOREPARTY_MINOR) if (not KRP) then return end local assert = assert local GetNumRaidMembers = GetNumGroupMembers or GetNumRaidMembers local GetNumPartyMembers = GetNumSubgroupMembers or GetNumPartyMembers KRP.debug_id = KKOREPARTY_MAJOR local K, KM = LibStub:GetLibrary("KKore") assert(K, "KKoreParty requires KKore") assert(tonumber(KM) >= 4, "KKoreParty requires KKore r4 or later") K:RegisterExtension(KRP, KKOREPARTY_MAJOR, KKOREPARTY_MINOR) local printf = K.printf local tinsert = table.insert local function debug(lvl,...) K.debug("kore", lvl, ...) end KRP.initialised = false -- -- Whenever a user is in a raid they are automatically in a party too, which -- is their raid group. It may be useful to know who the current group members -- are so we will maintain both lists. -- -- KRP.in_party therefore doubles as what we used to call KRP.in_either -- because it is also set when a user in in a raid. Thus KRP.in_party is -- true when a user is in a party, raid or BG, if they are in a raid, and -- in_bg if they are in a battleground. -- -- Is the player in a party KRP.in_party = false -- Is the player in a raid KRP.in_raid = false -- Is the player in a battleground KRP.in_bg = false -- The number of players in the party or raid (including ourselves) KRP.num_party = 0 KRP.num_raid = 0 -- The raid sub-group the player is in, or 0 if not in a raid. KRP.subgroup = 0 -- The raid ID for the player. This is the X in unit name "raidX". 0 if not -- in a raid. KRP.raidid = 0 -- Is the player both in a party and the party leader KRP.is_pl = false -- Is the player both in a raid and the raid leader KRP.is_rl = false -- Is the player both in a raid and the raid leader OR an assistant KRP.is_aorl = false -- Is the player both in a party / raid and the master looter KRP.is_ml = false -- Which party member (0 for player) is the master looter, or nil if none. KRP.party_mlid = nil -- Which raid member is the master looter, or nil if none. KRP.raid_mlid = nil -- Full name of the current master looter or nil if none. KRP.master_looter = nil -- Full name of the current party or raid leader or nil if none. KRP.leader = nil -- The list of players in the party or raid, or nil if not in one. -- Each element in the table is indexed by the full player name, and is itself -- a table with the following members: -- .name - same as the index - the full player name -- .level - the player level -- .class - the player's class (K.ClassIndex) -- .faction - players faction -- .is_guilded - true if the player is in our guild -- .guildrankidx - guild rank index if in our guild -- .is_gm - true if the player is our guild GM -- .unitid - the unit ID (party3, raid17, player etc) -- .subgroup - the raid subgroup or 0 if we're in a party not a raid -- .raidid - the X in raidX if we are in a raid -- .partyid - the X in partyX, 0 for ourselves -- .is_pl - true if player is the party leader, false otherwise -- .is_rl - true if the player is the raid leader, false otherwise -- .is_aorl - true if player is raid leader OR assist, false otherwise -- .is_ml - true if the player is the master looter -- .group_role - GROUP_ROLE_NONE for party members, or NONE, TANK or ASSIST -- .online - true if the player is online otherwise false -- .dead - true if the player is dead false otherwise -- .afk - true if teh player is AFK false otherwise -- .guid - unit GUID -- .maxhp - player's max HP -- .powertype - player's power type (MANA, RAGE, ENERGY etc) -- .maxpower - players maximum power -- .cantrade - true if they are within trading distance otherwise false -- .inrange - true if unit is in range KRP.players = nil -- The list of player names in the players party. Includes us. KRP.party = nil -- The list of players in the raid or nil if not in a raid. KRP.raid = nil -- The list of players in the various raid groups or nil if not in a raid. -- This is an array of 8 tables when it is non-nil. KRP.raidgroups = nil KRP.LOOT_METHOD_UNKNOWN = 0 KRP.LOOT_METHOD_FREEFORALL = 1 KRP.LOOT_METHOD_ROUNDROBIN = 2 KRP.LOOT_METHOD_MASTER = 3 KRP.LOOT_METHOD_GROUP = 4 KRP.LOOT_METHOD_NEEDB4GREED = 5 KRP.LOOT_METHOD_PERSONAL = 6 local LOOT_METHOD_UNKNOWN = KRP.LOOT_METHOD_UNKNWON local LOOT_METHOD_FREEFORALL = KRP.LOOT_METHOD_FREEFORALL local LOOT_METHOD_ROUNDROBIN = KRP.LOOT_METHOD_ROUNDROBIN local LOOT_METHOD_MASTER = KRP.LOOT_METHOD_MASTER local LOOT_METHOD_GROUP = KRP.LOOT_METHOD_GROUP local LOOT_METHOD_NEEDB4GREED = KRP.LOOT_METHOD_NEEDB4GREED local LOOT_METHOD_PERSONAL = KRP.LOOT_METHOD_PERSONAL local method_to_number = { ["unknown"] = LOOT_METHOD_UNKNOWN, ["freeforall"] = LOOT_METHOD_FREEFORALL, ["roundrobin"] = LOOT_METHOD_ROUNDROBIN, ["master"] = LOOT_METHOD_MASTER, ["group"] = LOOT_METHOD_GROUP, ["needbeforegreed"] = LOOT_METHOD_NEEDB4GREED, ["personalloot"] = LOOT_METHOD_PERSONAL, } -- Party or raid loot method KRP.loot_method = LOOT_METHOD_UNKNOWN -- Loot threshold KRP.loot_threshold = 0 KRP.GROUP_ROLE_NONE = 0 KRP.GROUP_ROLE_TANK = 1 KRP.GROUP_ROLE_ASSIST = 2 local GROUP_ROLE_NONE = KRP.GROUP_ROLE_NONE local GROUP_ROLE_TANK = KRP.GROUP_ROLE_TANK local GROUP_ROLE_ASSIST = KRP.GROUP_ROLE_ASSIST local group_role_to_number = { ["NONE"] = GROUP_ROLE_NONE, ["MAINTANK"] = GROUP_ROLE_TANK, ["MAINASSIST"] = GROUP_ROLE_ASSIST, } KRP.RC_NOCHECK = 0 KRP.RC_READY = 1 KRP.RC_NOTREADY = 2 KRP.RC_WAITING = 3 KRP.RC_AWAY = 4 local RC_NOCHECK = KRP.RC_NOCHECK local RC_READY = KRP.RC_READY local RC_NOTREADY = KRP.RC_NOTREADY local RC_WAITING = KRP.RC_WAITING local RC_AWAY = KRP.RC_AWAY local rc_to_number = { ["none"] = RC_NOCHECK, ["ready"] = RC_READY, ["notready"] = RC_NOTREADY, ["waiting"] = RC_WAITING, ["away"] = RC_AWAY, } KRP.ready_checking = false ------------------------------------------------------------------------------- KRP.addons = {} KRP.valid_callbacks = { ["new_player"] = true, ["update_group_start"] = true, ["update_group_end"] = true, ["in_group_changed"] = true, ["loot_method"] = true, ["leader_changed"] = true, ["role_changed"] = true, ["in_party_changed"] = true, ["in_raid_changed"] = true, ["in_bg_changed"] = true, ["readycheck_start"] = true, ["readycheck_reply"] = true, ["readycheck_end"] = true, } -- -- Reset ready check related variables -- local function reset_ready() KRP.ready_checking = false KRP.ready = nil KRP.ready_timeout = nil KRP.ready_start = nil end -- -- Utility function to reset loot method related variables. -- local function reset_loot_method() KRP.is_ml = false KRP.master_looter = nil KRP.party_mlid = nil KRP.raid_mlid = nil KRP.loot_method = LOOT_METHOD_UNKNOWN KRP.loot_threshold = 0 end -- -- Utility function to reset leader related variables. -- local function reset_group_leader() KRP.is_pl = false KRP.is_rl = false KRP.is_aorl = false KRP.leader = nil end -- -- Utility function to reset role related variables. -- local function reset_role() KRP.group_role = GROUP_ROLE_NONE end -- -- Utility function to reset group related variables. -- local function reset_group() reset_group_leader() reset_loot_method() reset_role() reset_ready() KRP.in_party = false KRP.in_raid = false KRP.in_bg = false KRP.num_party = 0 KRP.num_raid = 0 KRP.subgroup = 0 KRP.raidid = 0 KRP.raid = nil KRP.party = nil KRP.players = nil KRP.raidgroups = nil end local function update_loot_method_internal() reset_loot_method() if ((not KRP.in_party) or KRP.in_bg) then return end local lm, pmlid, rmlid = GetLootMethod() local mlname = nil KRP.party_mlid = pmlid KRP.raid_mlid = rmlid KRP.loot_method = method_to_number[lm or "unknown"] or LOOT_METHOD_UNKNOWN if (KRP.loot_method == LOOT_METHOD_MASTER) then if (pmlid ~= nil) then if (pmlid == 0) then mlname = K.player.name else mlname = K.FullUnitName("party" .. pmlid) end end if (rmlid ~= nil) then mlname = K.FullUnitName("raid" .. rmlid) end if (mlname and KRP.players) then for k, v in pairs(KRP.players) do if (v.is_ml) then if (k ~= mlname) then v.is_ml = false end end if (k == mlname) then v.is_ml = true end end end end if (mlname and mlname == K.player.name) then KRP.is_ml = true else KRP.is_ml = false end KRP.master_looter = mlname KRP.loot_threshold = GetLootThreshold() end -- -- Function: KRP.UpdateLootMethod() -- Purpose : Updates the various loot method related settings, namely: -- loot_method, party_mlid, raid_mlid, master_looter, is_ml -- Fires : LOOT_METHOD_UPDATED(new_method_id) -- function KRP.UpdateLootMethod(evtonly) if (not KRP.initialised) then return false end if (not evtonly) then update_loot_method_internal() end KRP:DoCallbacks("loot_method", KRP.loot_method) end local function update_leader_internal() local old_leader = KRP.leader local prn reset_group_leader() if (not KRP.in_party and not KRP.in_bg) then return end if (UnitIsGroupAssistant("player")) then KRP.is_aorl = true end if (UnitIsGroupLeader("player")) then if (KRP.in_party) then KRP.is_pl = true end if (KRP.in_raid) then KRP.is_pl = false KRP.is_rl = true KRP.is_aorl = true end if (KRP.is_pl or KRP.is_rl) then KRP.leader = K.player.name end else if (KRP.in_party and not KRP.in_raid and not KRP.in_bg) then local npm = GetNumPartyMembers() for i = 1, npm do prn = "party" .. i if (UnitExists(prn)) then if (UnitIsGroupLeader(prn)) then KRP.leader = K.FullUnitName(prn) end end end end if (KRP.in_raid) then local num_raiders = KRP.num_raid for i = 1, num_raiders do prn = "raid" .. i if (UnitExists(prn)) then if (UnitIsGroupLeader(prn)) then KRP.leader = K.FullUnitName(prn) end end end end end if (KRP.players) then if (old_leader and KRP.players[old_leader]) then KRP.players[old_leader].is_rl = false KRP.players[old_leader].is_pl = false KRP.players[old_leader].is_aorl = false if (KRP.in_raid) then prn = "raid" .. KRP.players[old_leader].raidid if (UnitIsGroupAssistant(prn)) then KRP.players[old_leader].is_aorl = true end end end prn = KRP.leader if (KRP.players[prn]) then KRP.players[prn].is_pl = true KRP.players[prn].is_rl = false KRP.players[prn].is_aorl = false if (KRP.in_raid) then KRP.players[prn].is_pl = false KRP.players[prn].is_rl = true KRP.players[prn].is_aorl = true end end end end -- -- Function: KRP.UpdateLeader() -- Purpose : Updates the various group leader related settings, namely: -- is_pl, is_rl, is_aorl, leader. -- Fires : LEADER_CHANGED() -- function KRP.UpdateLeader(evtonly) if (not KRP.initialised) then return false end local old_leader = KRP.leader if (not evtonly) then update_leader_internal() end if (old_leader ~= KRP.leader) then KRP:DoCallbacks("leader_changed") end end local function update_role_internal() reset_role() if (not KRP.in_party and not KRP.in_bg) then return end if (GetPartyAssignment("MAINTANK", "player")) then KRP.group_role = GROUP_ROLE_TANK elseif (GetPartyAssignment("MAINASSIST", "player")) then KRP.group_role = GROUP_ROLE_ASSIST else KRP.group_role = GROUP_ROLE_NONE end if (KRP.players and KRP.players[K.player.name]) then KRP.players[K.player.name].group_role = KRP.group_role end end -- -- Function: KRP.UpdateRole() -- Purpose : Updates the group role variable: group_role. -- Fires : ROLE_CHANGED(role) -- function KRP.UpdateRole(evtonly) if (not KRP.initialised) then return false end local old_role = KRP.group_role if (not evtonly) then update_role_internal() end if (KRP.group_role ~= old_role) then KRP:DoCallbacks("role_changed") end end local krp_flag_events = false -- -- This function updates various unit flags. Some small amount of code from -- UpdateLeader() is duplicated here. This function is called from two places -- with very different data access requirements, hence the long argument list. -- First, it is called from the populate_unit() closure, during which time none -- of the group variables are valid yet. Secondly it is called from an event -- handler for UNIT_FLAGS, when the group variables ARE in place. -- local function update_unit_flags(unm, pt, in_party, in_raid, players) local urn local inparty = in_party or KRP.in_party local inraid = in_raid or KRP.in_raid local plist = players or KRP.players if (pt) then urn = pt.name else urn = K.FullUnitName(unm) end if (not urn or urn == "" or urn == "Unknown") then return end if (not pt) then if (not plist or not plist[urn]) then return end end local ptbl = pt or plist[urn] if (not ptbl) then return end if (UnitExists(unm)) then if (UnitIsConnected(unm)) then ptbl.online = true else ptbl.online = false end if (UnitIsDeadOrGhost(unm)) then ptbl.dead = true else ptbl.dead = false end if (UnitIsAFK(unm)) then ptbl.afk = true else ptbl.afk = false end ptbl.guid = UnitGUID(unm) ptbl.maxhp = UnitHealthMax(unm) or 0 local _, powertype = UnitPowerType(unm) ptbl.powertype = powertype or "MANA" -- Fall back to mana as a default ptbl.maxpower = UnitPowerMax(unm) or 0 ptbl.cantrade = CheckInteractDistance(unm, 2) or false local irange, rced = UnitInRange(unm) if (rced and not irange) then ptbl.inrange = false else ptbl.inrange = true end ptbl.is_aorl = false ptbl.is_pl = false ptbl.is_rl = false if (UnitIsGroupLeader(unm)) then if (inparty) then ptbl.is_pl = true end if (inraid) then ptbl.is_pl = false ptbl.is_rl = true ptbl.is_aorl = true if (UnitIsGroupAssistant(unm)) then ptbl.is_aorl = true end end end end end local function update_group_internal(fire_party, fire_raid, fire_bg) if (not KRP.initialised) then return false end local old_inparty = KRP.in_party local old_inraid = KRP.in_raid local old_inbg = KRP.in_bg local in_party, in_raid, in_bg = false, false, false local changed = false local players, party, raid, raidgroups local nrm = GetNumRaidMembers() local npm = GetNumPartyMembers() local _, itype = IsInInstance() local prn if (not K.local_realm or K.local_realm == "") then return false end KRP:DoCallbacks("update_group_start", old_inparty, old_inraid, old_inbg) if (IsInGroup()) then in_party = true end if (IsInRaid()) then in_raid = true in_party = true end if ((itype == "pvp") or (itype == "arena") or UnitInBattleground("player")) then in_bg = true end if (not in_bg and not in_party) then if (krp_flag_events) then KRP:UnregisterEvent("PLAYER_FLAGS_CHANGED") krp_flag_events = false end reset_group() KRP:DoCallbacks("in_group_changed", in_party, in_raid, in_bg) KRP:DoCallbacks("update_group_end", in_party, in_raid, in_bg) return true end players = {} -- -- When we are in either a party or a raid, we build up a list of players -- that are in that party or raid. We retrieve certain useful values for -- those players such as their class, level and a bunch of other things. -- We also give all registered addons a chance to add extra information -- to each player entry via the "new_player" callback. The callback is -- passed the player table we are adding and if it needs to add any members -- to the table the member names should begin with an addon-specific prefix. -- For example, KSK may add a variable "ksk_userid" to the player. -- -- After all this had been done the players table will contain the full list -- of players in the party or raid. Other tables such as the party or raid -- table will simply contain player references into this players table -- indexed by the player full name (Name-realm). -- -- Also note that our own name always appears in the players list if we -- are in either a raid or party. -- -- To a large degree this table can simply be thought of as a cache for -- the info returned by GetRaidRosterInfo() or an amalgmation of other -- calls getting the same info if we are just in a party. -- local player = {} local function populate_unit(ptbl, unm) ptbl.name = K.FullUnitName(unm) if (not ptbl.name or ptbl.name == "Unknown" or ptbl.name == "") then ptbl.name = nil return end ptbl.level = UnitLevel(unm) ptbl.class = K.ClassIndex[select(2, UnitClass(unm))] ptbl.faction = UnitFactionGroup(unm) if (K.player.is_guilded and UnitIsInMyGuild(unm)) then ptbl.is_guilded = true local kgi = K.guild.roster.name[ptbl.name] if (kgi) then local kri = K.guild.roster.id[kgi] ptbl.guildrankidx = kri.rank if (ptbl.guildrankidx == 1) then ptbl.is_gm = true else ptbl.is_gm = false end else ptbl.guildrankidx = 0 ptbl.is_gm = false end else ptbl.is_guilded = false ptbl.guildrankidx = 0 ptbl.is_gm = false end end -- Always add ourselves to the players list populate_unit(player, "player") if (not player.name) then return false end player.unitid = "player" player.is_ml = KRP.is_ml player.subgroup = 0 player.raidid = 0 player.partyid = 0 player.group_role = GROUP_ROLE_NONE players[player.name] = player update_unit_flags("player", player, in_party, in_raid, players) players[player.name] = player KRP:DoCallbacks("new_player", players[player.name]) if (in_party) then party = {} party[0] = player.name for i = 1, npm do prn = "party" .. i if (UnitExists(prn)) then player = {} player.partyid = i player.unitid = prn player.is_ml = false -- If we're in raid then dont do this check else each raid party -- will erroneous get this party member number marked as master looter. if (not in_raid) then if (KRP.party_mlid and KRP.party_mlid == i) then player.is_ml = true end end player.subgroup = 0 player.raidid = 0 player.group_role = GROUP_ROLE_NONE populate_unit(player, prn) if (player.name) then players[player.name] = player update_unit_flags(prn, player, in_party, in_raid, players) players[player.name] = player KRP:DoCallbacks("new_player", players[player.name]) party[i] = player.name else return false end end end end -- -- It is possible, even probable that we may end up calculating player info -- for a player that was already processed during party processing above. -- That's OK but addons need to be aware of this and never use any form of -- index other than the name into tables. -- if (in_raid) then raid = {} raidgroups = {} for i = 1, NUM_RAID_GROUPS do raidgroups[i] = {} end for i = 1, nrm do prn = "raid" .. i if (UnitExists(prn)) then local nm, rank, subgrp, _, _, _, _, _, _, role, ml = GetRaidRosterInfo(i) if (nm) then player = {} player.unitid = prn player.subgroup = subgrp player.raidid = i player.group_role = group_role_to_number[role or "NONE"] or GROUP_ROLE_NONE populate_unit(player, prn) if (player.name) then players[player.name] = player update_unit_flags(prn, player, in_party, in_raid, players) -- Overwrite is_rl and is_aorl computed during update_unit_flags(). if (rank == 2) then player.is_rl = true else player.is_rl = false end if (rank > 0) then player.is_aorl = true else player.is_aorl = false end if (ml) then player.is_ml = true else player.is_ml = false end players[player.name] = player KRP:DoCallbacks("new_player", players[player.name]) raid[i] = player.name tinsert(raidgroups[subgrp], player.name) else return false end end end end end -- Update all of the table members, setting the in_party or in_raid stuff -- last so that the party and raid tables can be in place before we change -- those settings. reset_group() KRP.players = players KRP.party = party KRP.raid = raid KRP.raidgroups = raidgroups KRP.num_raid = nrm KRP.num_party = npm KRP.in_party = in_party KRP.in_raid = in_raid KRP.in_bg = in_bg player = players[K.player.name] KRP.subgroup = player.subgroup KRP.raidid = player.raidid update_loot_method_internal() update_leader_internal() update_role_internal() -- Send out all of the change events if (fire_party or old_inparty ~= KRP.in_party) then KRP:DoCallbacks("in_party_changed", in_party) changed = true end if (fire_raid or old_inraid ~= KRP.in_raid) then KRP:DoCallbacks("in_raid_changed", in_raid) changed = true end if (fire_bg or old_inbg ~= KRP.in_bg) then KRP:DoCallbacks("in_bg_changed", in_bg) changed = true end if (changed) then KRP:DoCallbacks("in_group_changed", in_party, in_raid, in_bg) end -- -- We need to register for certain events if we haven't already. -- if (not krp_flag_events) then KRP:RegisterEvent("PLAYER_FLAGS_CHANGED", function(evt, unitid) update_unit_flags(unitid, nil, nil, nil, nil) end) krp_flag_events = true end KRP:DoCallbacks("update_group_end", in_party, in_raid, in_bg) return true end -- -- Function: KRP.UpdateGroup(fire_party, fire_raid, fire_bg) -- fire_XXX - fire the specified change event even if the state -- hasn't changed. This is most commonly done when you want to -- refresh the raid data and have all of the various callbacks -- run after information that the callbacks may use has changed. -- Purpose : Updates the various group related settings, namely: -- in_party, in_raid, in_bg, subgroup, num_party, num_raid, -- raid, party, players -- Fires : IN_RAID_CHANGED(is_in_raid) -- IN_PARTY_CHANGED(is_in_party) -- IN_BATTLEGROUND_CHANGED(is_in_bg) -- Callback in_group_changed(in_party, in_raid, in_bg) -- function KRP.UpdateGroup(fire_party, fire_raid, fire_bg) if (fire_party == nil) then fire_party = true end if (fire_raid == nil) then fire_raid = true end if (fire_bg == nil) then fire_bg = true end if (not KRP.initialised) then return false end if (not update_group_internal(fire_party, fire_raid, fire_bg)) then K:ScheduleTimer(function() update_group_internal(fire_party, fire_raid, fire_bg) end, 1.0) return false end return true end -- Function to deal with the start of a readycheck. This will mark all users -- in the raid as unknown, except for the person who initiated the readycheck. local function ready_check_start(evt, started_by, timeout, ...) if (not KRP.initialised) then return end local nm = K.FullUnitName(started_by) if (not nm or not KRP.in_party or not KRP.players or not KRP.players[nm]) then reset_ready() return end KRP.ready_start = time() KRP.ready_timeout = tonumber(timeout) KRP.ready_checking = true KRP.ready = {} for k, v in pairs(KRP.players) do KRP.ready[k] = RC_WAITING end KRP.ready[nm] = RC_READY KRP:DoCallbacks("readycheck_start") end -- Function to deal with a reply to a ready check local function ready_check_confirm(evt, unit, status, ...) if (not KRP.initialised or not KRP.ready_checking or not KRP.ready) then return end local nm = K.FullUnitName(unit) if (not nm or nm == "" or not KRP.ready or not KRP.ready[nm]) then return end if (status) then KRP.ready[nm] = RC_READY else KRP.ready[nm] = RC_NOTREADY end KRP:DoCallbacks("readycheck_reply", nm, KRP.ready[nm]) end -- And finally a function to deal with the end of a ready check local function ready_check_ended(evt, ...) if (not KRP.initialised or not KRP.ready_checking or not KRP.ready) then return end KRP.ready_checking = false KRP.ready_timeout = nil KRP.ready_start = nil for k, v in pairs(KRP.ready) do if (v == RC_WAITING) then KRP.ready[k] = RC_AWAY end end KRP:DoCallbacks("readycheck_end") end local function krp_refresh(fire_party, fire_raid, fire_bg) if (not KRP.initialised) then return end if (KRP.UpdateGroup(fire_party, fire_raid, fire_bg)) then KRP.UpdateLootMethod(true) KRP.UpdateLeader(true) KRP.UpdateRole(true) end end function KRP:OnLateInit() if (KRP.initialised) then return end K:RegisterEvent("PARTY_LOOT_METHOD_CHANGED", function(evt) KRP.UpdateLootMethod(false) end) K:RegisterEvent("PARTY_LEADER_CHANGED", function(evt) KRP.UpdateLeader(false) end) K:RegisterEvent("PLAYER_ROLES_ASSIGNED", function(evt) KRP.UpdateRole(false) end) K:RegisterEvent("GROUP_ROSTER_UPDATE", function(evt) KRP.UpdateGroup(false, false, false) end) K:RegisterEvent("RAID_ROSTER_UPDATE", function(evt) KRP.UpdateGroup(false, false, false) end) K:RegisterEvent("READY_CHECK", ready_check_start) K:RegisterEvent("READY_CHECK_CONFIRM", ready_check_confirm) K:RegisterEvent("READY_CHECK_FINISHED", ready_check_ended) KRP.initialised = true krp_refresh() end K:RegisterMessage("PLAYER_INFO_UPDATED", function(evt, ...) krp_refresh(true, true, true) end) -- -- When an addon is suspended or resumed, we need to do a refresh because -- the addon may have callbacks that have either been populated and now -- need to be removed (addon suspended) or needs to add new data via the -- callbacks (addon resumed). So we trap these two events and use them to -- schedule a refresh. -- function KRP:OnActivateAddon(name, onoff) krp_refresh(true, true, true) end -- -- Utility functions that more than one mod will likely need. -- function KRP.ClassString(str, class) local sn if (type(str) == "table") then sn = str.name class = str.class else sn = str end if (KRP.in_party and KRP.players) then local pinfo = KRP.players[sn] if (pinfo) then return K.ClassColorsEsc[class] .. sn .. "|r" else return "|cff808080" .. sn .. "|r" end end return K.ClassColorsEsc[class] .. sn .. "|r" end function KRP.ShortClassString(str, class) local sn if (type(str) == "table") then sn = str.name class = str.class else sn = str end if (KRP.in_party and KRP.players) then local pinfo = KRP.players[sn] sn = Ambiguate(sn, "guild") if (pinfo) then return K.ClassColorsEsc[class] .. sn .. "|r" else return "|cff808080" .. sn .. "|r" end end sn = Ambiguate(sn, "guild") return K.ClassColorsEsc[class] .. sn .. "|r" end function KRP.AlwaysClassString(str, class) local sn, class = str, class if (type(str) == "table") then sn = str.name class = str.class end return K.ClassColorsEsc[class] .. sn .. "|r" end function KRP.ShortAlwaysClassString(str, class) local sn, class = str, class if (type(str) == "table") then sn = str.name class = str.class end sn = Ambiguate(sn, "guild") return K.ClassColorsEsc[class] .. sn .. "|r" end
local is_car = Concord.component( function(_) end ) return is_car
#!/usr/bin/env lua local state = require("utils.luastate") local pretty = require("pl.pretty") local l2dbus = require("l2dbus") local function onTimeout(tm, disp) print("Exiting mainloop...") disp:stop() end local function onFilterMatch(match, msg, ud) local msgType = msg:getType() io.stdout:write(l2dbus.Message.msgTypeToString(msgType) .. " sender=" .. tostring(msg:getSender()) .. " -> dest=" .. tostring(msg:getDestination()) .. " serial=" .. tostring(msg:getSerial())) if (l2dbus.Message.METHOD_CALL == msgType) or (l2dbus.Message.SIGNAL == msgType) then io.stdout:write(" path=" .. tostring(msg:getObjectPath()) .. " interface=" .. tostring(msg:getInterface()) .. " member=" .. tostring(msg:getMember())) elseif l2dbus.Message.ERROR == msgType then io.stdout:write(" name=" .. tostring(msg:getErrorName())) end local result = msg:getArgsAsArray() print() for i=1,#result do if type(result[i]) == "table" then io.stdout:write("table: " .. pretty.write(result[i], " ") .. "\n") else print(" " .. type(result[i]) .. ": " .. tostring(result[i])) end end end local function main() l2dbus.Trace.setFlags(l2dbus.Trace.ERROR, l2dbus.Trace.WARN) --l2dbus.Trace.setFlags(l2dbus.Trace.ALL) local mainLoop if (arg[1] == "--glib") or (arg[1] == "-g") then mainLoop = require("l2dbus_glib").MainLoop.new() else local ev = require("ev") local evLoop = ev.Loop.default evLoop:now() mainLoop = require("l2dbus_ev").MainLoop.new(evLoop) end local disp = l2dbus.Dispatcher.new(mainLoop) assert( nil ~= disp ) local conn = l2dbus.Connection.openStandard(disp, l2dbus.Dbus.BUS_SESSION) assert( nil ~= conn ) local callFilter = {msgType=l2dbus.Dbus.MESSAGE_TYPE_METHOD_CALL, eavesdrop=true} local returnFilter = {msgType=l2dbus.Dbus.MESSAGE_TYPE_METHOD_RETURN, eavesdrop=true} local signalFilter = {msgType=l2dbus.Dbus.MESSAGE_TYPE_SIGNAL, eavesdrop=true} local errorFilter = {msgType=l2dbus.Dbus.MESSAGE_TYPE_ERROR, eavesdrop=true} local hnd = {} hnd[1] = conn:registerMatch(callFilter, onFilterMatch, "onMethodCall") hnd[2] = conn:registerMatch(returnFilter, onFilterMatch, "onMethodReturn") hnd[3] = conn:registerMatch(errorFilter, onFilterMatch, "onError") hnd[4] = conn:registerMatch(signalFilter, onFilterMatch, "onSignal") local timeout = l2dbus.Timeout.new(disp, 10000, false, onTimeout, disp) timeout:setEnable(true) print("Starting main loop") disp:run(l2dbus.Dispatcher.DISPATCH_WAIT) -- Free all resources for i = 1,#hnd do conn:unregisterMatch(hnd[i]) hnd[i] = nil end conn = nil disp = nil end print("Hit Return to continue") io.stdin:read("*l") print("Starting program") main() l2dbus.shutdown() collectgarbage("collect") print("Dump after nil'ing out everything") state.dump_stats(io.stdout)
return {'injagen','injecteren','injectie','injectiegeweer','injectiehars','injectiemotor','injectienaald','injectiespuit','injector','injectieplaats','injectieflacon','injectiepomp','injectiesysteem','injectievloeistof','injectiemateriaal','injaag','injaagde','injaagden','injaagt','injecteer','injecteerde','injecteerden','injecteert','injectiebouten','injecties','injectiespuiten','injectoren','injectors','injecterend','injectiemotoren','injectienaalden','injoeg','injectiemotors','injectieplaatsen','injectiesystemen','injectiespuitje','injectieflacons','injectievloeistoffen'}
-- ======= Copyright (c) 2003-2016, Unknown Worlds Entertainment, Inc. All rights reserved. ===== -- -- lua\menu\GUIMainMenu_BadgesSelection.lua -- -- Created by: Sebastian Schuck (sebastian@naturalselection2.com) -- -- ========= For more information, visit us at http://www.unknownworlds.com ===================== class 'GUIBadgesSelection' (Window) local function GetBadges() local badgerow = {} --array of selected badges local badges = {} --lookup table for selected badges for i = 1, 10 do local sSavedBadge = Client.GetOptionString( string.format("Badge%s", i), "" ) if sSavedBadge and sSavedBadge ~= "" then local badgeid = rawget(gBadges, sSavedBadge) or gBadges.none --check if we own the badge local ownedBadges = Badges_GetOwnedBadges() badgeid = badgeid > gBadges.none and ownedBadges[badgeid] and badgeid or gBadges.none badgerow[i] = badgeid badges[badgeid] = true end end return badgerow, badges end function GUIBadgesSelection:ReloadBadgeOrder() local i = 1 for _, badge in ipairs(self.activeBadges) do if badge:GetIsVisible() then badge:SetLeftOffset(GUIScale(10) + (i-1)* GUIScale(36)) i = i + 1 end end self.playername:SetLeftOffset(GUIScale(10) + (i-1)* GUIScale(36)) end function GUIBadgesSelection:LoadBadges() local main = self local badges, selectedbadges = GetBadges() for i = 1, 10 do local badge = badges[i] if badge and badge > gBadges.none then local badgeTexture = Badges_GetBadgeData(badge).unitStatusTexture self.activeBadges[i].badgeId = badge self.activeBadges[i]:SetBackgroundTexture(badgeTexture) self.activeBadges[i]:SetIsVisible(true) else self.activeBadges[i]:SetIsVisible(false) end end self:ReloadBadgeOrder() for i, avaibleBadge in ipairs(self.avaibleBadges) do avaibleBadge:Uninitialize() self.avaibleBadges[i]= nil end local i = 0 local ownedBadges = Badges_GetOwnedBadges() for _, badge in ipairs(gBadges) do local badgeid = gBadges[badge] if badgeid > gBadges.none and ownedBadges[badgeid] and not selectedbadges[badgeid] then i = i + 1 self.avaibleBadges[i] = CreateMenuElement(self.avaibleRow, "Image") self.avaibleBadges[i]:SetCSSClass("badge") local badgeData = Badges_GetBadgeData(badgeid) local badgeTexture = badgeData.unitStatusTexture self.avaibleBadges[i].badgeId = badgeid self.avaibleBadges[i].badgeData = badgeData self.avaibleBadges[i].columns = ownedBadges[badgeid] self.avaibleBadges[i]:SetLeftOffset(GUIScale(5) + (i % 10 + 1) * GUIScale(36)) self.avaibleBadges[i]:SetBackgroundTexture(badgeTexture) self.avaibleBadges[i]:SetIsVisible(math.ceil(i/10) == self.avaibleBadges.index) local activeBadges = self.activeBadges self.avaibleBadges[i].OnMouseDown = function(self) local columns = Badges_GetBadgeColumns(self.columns) for i = 1, #columns do activeBadges[columns[i]]:SetBackgroundTexture(self.badgeData.unitStatusTexture) --Todo proper highlight activeBadges[columns[i]]:SetIsVisible(true) end main:ReloadBadgeOrder() self.mousedown = true self.originalPosition = self.background:GetPosition() self.lastmouseX, self.lastmouseY = Client.GetCursorPosScreen() end self.avaibleBadges[i].OnMouseUp = function(self) local columns = Badges_GetBadgeColumns(self.columns) local mouseX, mouseY = Client.GetCursorPosScreen() for i = 1, #columns do local activeBadge = activeBadges[columns[i]] if GUIItemContainsPoint(activeBadge.background, mouseX, mouseY) then SelectBadge(self.badgeId, columns[i]) break end end self.background:SetPosition(self.originalPosition) self.mousedown = false main:LoadBadges() end self.avaibleBadges[i].OnMouseOver = function(self) if self.mousedown then local mouseX, mouseY = Client.GetCursorPosScreen() local deltaX, deltaY = self.lastmouseX - mouseX, self.lastmouseY - mouseY self.lastmouseX, self.lastmouseY = mouseX, mouseY local oldPos = self.background:GetPosition() local newPos = Vector(oldPos.x - deltaX, oldPos.y - deltaY, oldPos.z) self.background:SetPosition(newPos) end end end end local maxrow = math.ceil(i/10) if maxrow > 1 then local main = self self.previousBadges = CreateMenuElement(self.avaibleRow, "Image") self.previousBadges:SetCSSClass("badge") self.previousBadges:SetBackgroundTexture(kArrowHorizontalButtonTexture) self.previousBadges:SetTextureCoords(kArrowMinCoords) self.previousBadges:AddEventCallbacks({ OnClick = function(self) main.avaibleBadges.index = main.avaibleBadges.index - 1 if main.avaibleBadges.index == 0 then main.avaibleBadges.index = maxrow end main:LoadBadges() end }) self.nextBadges = CreateMenuElement(self.avaibleRow, "Image") self.nextBadges:SetCSSClass("badge") self.nextBadges:SetBackgroundTexture(kArrowHorizontalButtonTexture) self.nextBadges:SetTextureCoords(kArrowMaxCoords) self.nextBadges:SetLeftOffset(GUIScale(5) + 11 * GUIScale(36)) self.nextBadges:AddEventCallbacks({ OnClick = function(self) main.avaibleBadges.index = main.avaibleBadges.index + 1 if main.avaibleBadges.index > maxrow then main.avaibleBadges.index = 1 end main:LoadBadges() end }) else for i, badge in ipairs(self.avaibleBadges) do badge:SetLeftOffset( GUIScale(5) + (i-1)* GUIScale(36)) end end end function GUIBadgesSelection:Initialize() Window.Initialize(self) self:SetWindowName("Badge Selection") self:SetInitialVisible(false) self:DisableResizeTile() self:DisableSlideBar() self:DisableTitleBar() self:DisableContentBox() self:DisableCloseButton() self:SetLayer(kGUILayerMainMenuDialogs) self.title = CreateMenuElement(self, "Font") self.title:SetCSSClass("title") self.title:SetText(Locale.ResolveString("BADGE_SELECTION_HELP")) self.activeBadgesBackground = CreateMenuElement(self, "Image") self.activeBadgesBackground:SetCSSClass("badgerow") self.activeBadgesHighlight = CreateMenuElement(self.activeBadgesBackground, "Image") self.activeBadgesHighlight:SetCSSClass("badgerowhighlight") self.playername = CreateMenuElement(self.activeBadgesBackground, "Font") self.playername:SetCSSClass("playername") self.playername:SetText(OptionsDialogUI_GetNickname()) self.activeBadges = {} local main = self for i = 1, 10 do self.activeBadges[i] = CreateMenuElement(self.activeBadgesBackground, "Image") self.activeBadges[i]:SetCSSClass("badge") self.activeBadges[i]:AddEventCallbacks({ OnClick = function(self) SelectBadge(gBadges.disabled, i) main:LoadBadges() end }) self.activeBadges[i]:SetIsVisible(false) end self.avaibleRow = CreateMenuElement(self, "Image") self.avaibleRow:SetCSSClass("badgerow2") self.avaibleBadges = { index = 1 } self.applyButton = CreateMenuElement(self, "MenuButton") self.applyButton:SetText(Locale.ResolveString("CLOSE")) self.applyButton:AddEventCallbacks({ OnClick = function() self:SetIsVisible(false) end}) self.applyButton:SetCSSClass("playnow") self:SetIsVisible(false) end function GUIBadgesSelection:OnEscape() self:SetIsVisible(false) end function GUIBadgesSelection:SetIsVisible(visible) Window.SetIsVisible(self, visible) if visible then self:LoadBadges() end end function GUIBadgesSelection:GetTagName() return "badgeselection" end
AddEvent("OnKeyPress", function(key) if (GetPlayerVehicle(GetPlayerId()) == 0 and not IsInPlayerMenuUI and not IsInSpawnUI) then if (key == "Ampersand" or key == OnlineKeys.RESET_ANIMATION_KEY) then CallRemoteEvent("PlayAnimationPMENU", "STOP") elseif GetInputMode() ~= input_while_in_ui then local keyid for i, v in ipairs(AnimationsKeys) do if (v[1] == key or v[2] == key) then keyid = i break end end if keyid then CallRemoteEvent("PlayAnimationKey", keyid) end end end end)
-- need to update the Lua path to point to the local flatbuffers implementation package.path = string.format("../lua/?.lua;%s",package.path) package.path = string.format("./lua/?.lua;%s",package.path) -- require the library local flatbuffers = require("flatbuffers") local binaryArray = flatbuffers.binaryArray-- for hex dump utility -- require the files generated from the schema local weapon = require("MyGame.Sample.Weapon") local monster = require("MyGame.Sample.Monster") local vec3 = require("MyGame.Sample.Vec3") local color = require("MyGame.Sample.Color") local equipment = require("MyGame.Sample.Equipment") -- get access to the builder, providing an array of size 1024 local builder = flatbuffers.Builder(1024) local weaponOne = builder:CreateString("Sword") local weaponTwo = builder:CreateString("Axe") -- Create the first 'Weapon' weapon.Start(builder) weapon.AddName(builder, weaponOne) weapon.AddDamage(builder, 3) local sword = weapon.End(builder) -- Create the second 'Weapon' weapon.Start(builder) weapon.AddName(builder, weaponTwo) weapon.AddDamage(builder, 5) local axe = weapon.End(builder) -- Serialize a name for our mosnter, called 'orc' local name = builder:CreateString("Orc") -- Create a `vector` representing the inventory of the Orc. Each number -- could correspond to an item that can be claimed after he is slain. -- Note: Since we prepend the bytes, this loop iterates in reverse. monster.StartInventoryVector(builder, 10) for i=10,1,-1 do builder:PrependByte(i) end local inv = builder:EndVector(10) -- Create a FlatBuffer vector and prepend the weapons. -- Note: Since we prepend the data, prepend them in reverse order. monster.StartWeaponsVector(builder, 2) builder:PrependUOffsetTRelative(axe) builder:PrependUOffsetTRelative(sword) local weapons = builder:EndVector(2) -- Create our monster by using Start() andEnd() monster.Start(builder) monster.AddPos(builder, vec3.CreateVec3(builder, 1.0, 2.0, 3.0)) monster.AddHp(builder, 300) monster.AddName(builder, name) monster.AddInventory(builder, inv) monster.AddColor(builder, color.Red) monster.AddWeapons(builder, weapons) monster.AddEquippedType(builder, equipment.Weapon) monster.AddEquipped(builder, axe) local orc = monster.End(builder) -- Call 'Finish()' to instruct the builder that this monster is complete. builder:Finish(orc) -- Get the flatbuffer as a string containing the binary data local bufAsString = builder:Output() -- Convert the string representation into binary array Lua structure local buf = flatbuffers.binaryArray.New(bufAsString) -- Get an accessor to the root object insert the buffer local mon = monster.GetRootAsMonster(buf, 0) assert(mon:Mana() == 150) assert(mon:Hp() == 300) assert(mon:Name() == "Orc") assert(mon:Color() == color.Red) assert(mon:Pos():X() == 1.0) assert(mon:Pos():Y() == 2.0) assert(mon:Pos():Z() == 3.0) for i=1,mon:InventoryLength() do assert(mon:Inventory(i) == i) end local expected = { {w = 'Sword', d = 3}, {w = 'Axe', d = 5} } for i=1,mon:WeaponsLength() do assert(mon:Weapons(i):Name() == expected[i].w) assert(mon:Weapons(i):Damage() == expected[i].d) end assert(mon:EquippedType() == equipment.Weapon) local unionWeapon = weapon.New() unionWeapon:Init(mon:Equipped().bytes,mon:Equipped().pos) assert(unionWeapon:Name() == "Axe") assert(unionWeapon:Damage() == 5) print("The Lua FlatBuffer example was successfully created and verified!")
local Me = game.Players.LocalPlayer if script.Parent.className ~= "HopperBin" then local h = Instance.new("HopperBin", Me.Backpack) h.Name = "" sc = Instance.new("ScreenGui") sc.Name = "Invisible" sc.Parent = Me.PlayerGui t = Instance.new("TextLabel") t.BackgroundTransparency = 0.75 t.Name = "Text - Reset" t.Parent = sc t.Position = UDim2.new(0, 0, 0, 150) t.Size = UDim2.new(0, 200, 0, 200) t.Text = "" t.Visible = true t2 = Instance.new("TextLabel") t2.BackgroundTransparency = 0.3 t2.Name = "Text - Reset" t2.Parent = sc t2.Position = UDim2.new(0, 0, 0, 150) t2.Size = UDim2.new(0, 0, 0, 200) t2.Text = "" t2.Visible = true script.Parent = h end local bin = script.Parent function onSelected(mouse) mouse.Button1Down:connect(function() brick = mouse.Target t.Text = brick.Name for i = 0, 1, 0.05 do t2.Size = t2.Size + UDim2.new(0, 10, 0, 0) wait() end local tool = Instance.new("Tool", Me.Backpack) tool.Name = "" ..brick.Name.. "" brick.Parent = tool brick.Name = "Handle" t2.Size = UDim2.new(0, 0, 0, 200) t.Text = "" end) mouse.KeyDown:connect(function(key) if key == "q" then brick = mouse.Target bin.Name = brick.Name end end) end function onDesel(mouse) end bin.Selected:connect(onSelected) bin.Deselected:connect(onDesel)
local b4={}; for k,v in pairs(_ENV) do b4[k]=v end require"tricks" local fails=0 for _,f in pairs(arg) do if f ~= "ok.lua" and f ~= "lua" then local ok,msg = pcall(function () dofile(f) end) if ok then color("green","%s",f) else color("red","%s",tostring(msg)); fails=fails+1 end end end for k,v in pairs(_ENV) do if not b4[k] and type(v) ~= "function" then print("?? ",k,type(v)) end end os.exit(fails)
supplyLimit("Fighter", 100); supplyLimit("Scout", 24); supplyLimit("Interceptor", 100); supplyLimit("Bomber", 100); supplyLimit("LanceFighter", 100); supplyLimit("Defenders", 25); supplyLimit("Defensefighters", 15); supplyLimit("CloakedFighters", 25); -- -- Vaygr FamilyOverride Fighter 170 -- Vaygr ShipOverride Interceptor 140 -- Vaygr ShipOverride Bomber 140 -- supplyLimit("Corvette", 60); supplyLimit("MinelayerCorvette",6); supplyLimit("CommandCorvette",3); supplyLimit("SalvageCorvette",18); -- -- Vaygr FamilyOverride Corvette 80 -- supplyLimit("Frigate", 30); supplyLimit("DefenseFieldFrigate",3); supplyLimit("CaptureFrigate",8); -- -- Kushan FamilyOverride Frigate 24 -- Taiidan FamilyOverride Frigate 24 -- supplyLimit("Capital", 15); supplyLimit("Destroyer", 7); supplyLimit("MissileDestroyer", 3); supplyLimit("Carrier", 4); supplyLimit("Battlecruiser",3); supplyLimit("HeavyCruiser",3); supplyLimit("Shipyard", 1); -- supplyLimit("Utility", 55); supplyLimit("Probe", 8); supplyLimit("ECMProbe", 8); supplyLimit("ProximitySensor", 8); -- supplyLimit("Resource", 31); supplyLimit("ResourceCollector", 26); supplyLimit("ResourceController", 5); -- supplyLimit("NonCombat", 40); supplyLimit("Probe_hw1", 8); supplyLimit("ProximitySensor_hw1", 8); supplyLimit("Research", 1); supplyLimit("Research1", 1); supplyLimit("Research2", 1); supplyLimit("Research3", 1); supplyLimit("Research4", 1); supplyLimit("Research5", 1); supplyLimit("CloakGenerator", 6); supplyLimit("GravWellGenerator", 6); supplyLimit("SensorArray", 6); -- supplyLimit("Platform", 30); supplyLimit("HyperspacePlatform", 8); -- supplyLimit("Mothership", 1); -- supplyLimit("SinglePlayerMisc", 100); -- Generic Indents supplyIndent("Scout", 1); supplyIndent("Interceptor", 1); supplyIndent("Bomber", 1); supplyIndent("MinelayerCorvette", 1); supplyIndent("Destroyer", 1); supplyIndent("Carrier", 1); -- Race Specific Indents supplyIndent("LanceFighter", 1); supplyIndent("Defenders", 1); supplyIndent("Defensefighters", 1); supplyIndent("CloakedFighters", 1); supplyIndent("CommandCorvette", 1); supplyIndent("SalvageCorvette", 1); supplyIndent("DefenseFieldFrigate", 1); supplyIndent("CaptureFrigate", 1); supplyIndent("MissileDestroyer", 1); supplyIndent("Battlecruiser", 1); supplyIndent("HeavyCruiser", 1); supplyIndent("Shipyard", 1); supplyIndent("ResourceCollector", 1); supplyIndent("ResourceController", 1); supplyIndent("Probe", 1); supplyIndent("Probe_hw1", 1); supplyIndent("ProximitySensor", 1); supplyIndent("ProximitySensor_hw1", 1); supplyIndent("CloakGenerator", 1); supplyIndent("GravWellGenerator", 1); supplyIndent("ECMProbe", 1); supplyIndent("SensorArray", 1); supplyIndent("HyperspacePlatform", 1); -- Display Rules supplyShow("Fighter", "Always"); supplyShow("Corvette", "Always"); supplyShow("Frigate", "Always"); supplyShow("Capital", "Always"); supplyShow("Utility", "NotEmpty"); supplyShow("Resource", "NotEmpty"); supplyShow("Platform", "NotEmpty"); supplyShow("Mothership", "Never"); supplyShow("SinglePlayerMisc", "Never"); supplyShow("NonCombat", "NotEmpty"); supplyShow("Research", "Never"); supplyShow("Research1", "Never"); supplyShow("Research2", "Never"); supplyShow("Research3", "Never"); supplyShow("Research4", "Never"); supplyShow("Research5", "Never");
paddleselectstate=class{_includes=basestate} skin=1 size=2 function paddleselectstate:update(dt) if love.keyboard.waspressed('escape') then love.event.quit() end if love.keyboard.waspressed('return') then gStatemachine:change('serve') end if love.keyboard.waspressed('left') then skin=skin-1 if skin<1 then skin=4 end end if love.keyboard.waspressed('right') then skin=skin+1 if skin>4 then skin=1 end end end function paddleselectstate:render() love.graphics.setFont(large) love.graphics.printf("Select Paddle",0,virtual_height/4,virtual_width,'center') love.graphics.setFont(medium) love.graphics.printf("Press enter to begin",0,virtual_height/4+40,virtual_width,'center') love.graphics.draw(main,gFrames['paddles'][size+4*(skin-1)],virtual_width/2-32,virtual_height-40) end
require("os") os.execute("wifi")
local Slot = {} function Slot:new(name, x, y, width, height, image, imageHover, bgImage, placementType, object) object = object or { name = name, x = x, y = y, width = width, height = height, image = image, imageHover = imageHover, button = Button:new(x, y, width, height, image, imageHover), pet = nil, bgImage = bgImage, placementType = placementType or "summon" } object.button.onclick = function() status = object.name.." clicked" if SelectedPet ~= nil then object:assignPet(SelectedPet) SelectedPet = nil toggleSlots() end end setmetatable(object, self) self.__index = self return object end function Slot:assignPet(pet) -- TODO: check placementType before assigning, or even showing the slot in the first place if pet.placementType == self.placementType then self.pet = Pet:new(pet.name, pet.spawnrate, pet.width, pet.height, Anime:new("image_idle", pet.image_idle.spriteSheet, pet.width, pet.height, pet.duration), Anime:new("image_pet", pet.image_pet.spriteSheet, pet.width, pet.height, pet.duration), pet.price) self.pet:start() end pet.slot = self end function Slot:draw() -- TODO: check placementType before assigning, or even showing the slot in the first place self.bgImage:draw(self.x, self.y) self.button:draw() if self.pet ~= nil then self.pet:draw(self.x, self.y) end end return Slot
package.path = package.path .. ";data/scripts/lib/?.lua" include ("randomext") ESCCUtil = include("esccutil") -- Don't remove or alter the following comment, it tells the game the namespace this script lives in. If you remove it, the script will break. -- namespace Afterburn Afterburn = {} local self = Afterburn self._Debug = 0 self._Data = {} self._Data._TimeInPhase = 0 self._Data._BoostMode = false function Afterburn.getUpdateInterval() return 2 --Update every 2 seconds. end function Afterburn.updateServer(_TimeStep) local _MethodName = "Update Server" self._Data._TimeInPhase = self._Data._TimeInPhase + _TimeStep local _Entity = Entity() local _ShowAnimation = false --1 minute out, 30 seconds in. if self._Data._BoostMode then if self._Data._TimeInPhase >= 20 then --20 seconds have passed. Flip us to being OUT of the mode self._Data._BoostMode = false self._Data._TimeInPhase = 0 Afterburn.Log(_MethodName, "Exiting boost mode.") _Entity:addMultiplier(acceleration, 0.125) _Entity:addMultiplier(velocity, 0.125) else --blink to give a visual indication of the ship being in MAXIMUM Afterburn _ShowAnimation = true end else if self._Data._TimeInPhase >= 30 then --30 seconds have passed. Flip us to being IN the mode. self._Data._BoostMode = true self._Data._TimeInPhase = 0 Afterburn.Log(_MethodName, "Entering boost mode.") _Entity:addMultiplier(acceleration, 8) _Entity:addMultiplier(velocity, 8) _ShowAnimation = true end end if _ShowAnimation then local direction = random():getDirection() broadcastInvokeClientFunction("animation", direction) end end function Afterburn.animation(direction) ESCCUtil.compatibleJumpAnimation(Entity(), direction, ColorRGB(1.0, 1.0, 0.0), 0.2) end --region #CLIENT / SERVER functions function Afterburn.Log(_MethodName, _Msg) if self._Debug == 1 then print("[Afterburn] - [" .. tostring(_MethodName) .. "] - " .. tostring(_Msg)) end end --endregion