content stringlengths 5 1.05M |
|---|
return {
ping = {
ping = "PINGING...",
pong = "PONG! ``{{arg1}}MS``",
description = "SHOWZ PUNG PONG"
},
help = {
embedTitle = "HALP FOR TIGER 2.0.0.0",
embedDescription = "UZE LE REACTSHUNS TO FILTAR THRU LE COMMANDZ",
description = "SHOWS DIS MENU",
}
} |
local M = {}
M.config = function()
local status_ok, command_center = pcall(require, "command_center")
if not status_ok then
return
end
-- local noremap = { noremap = true }
-- local silent_noremap = { noremap = true, silent = true }
command_center.add({
{ description = "Search within the project (Live grep)", cmd = "<CMD>Telescope live_grep<CR>" },
{ description = "Select entire text", cmd = "<CMD>call feedkeys('GVgg')<CR>" },
{ description = "Show file browser", cmd = "<CMD>Telescope file_browser<CR>" },
{ description = "Find files", cmd = "<CMD>lua require('telescope.builtin').find_files()<CR>" },
{ description = "Find hidden files", cmd = "<CMD>Telescope find_files hidden=true<CR>" },
{ description = "Find Git files", cmd = "<CMD>lua require('user.telescope').git_files()<CR>" },
{ description = "Show recent files", cmd = "<CMD>Telescope oldfiles<CR>" },
{ description = "Rerun last search", cmd = "<CMD>lua require('telescope.builtin').resume({cache_index=3})<CR>" },
{ description = "Search inside current buffer", cmd = "<CMD>Telescope current_buffer_fuzzy_find<CR>" },
{ description = "Quit", cmd = "<CMD>qa<CR>" },
{ description = "Save all files", cmd = "<CMD>wa<CR>" },
{ description = "Save current file", cmd = "<CMD>w<CR>" },
{ description = "Search word", cmd = "<CMD>lua require('user.telescope').find_string()<CR>" },
{ description = "Format document", cmd = "<CMD>lua vim.lsp.buf.format()<CR>" },
{ description = "Workspace diagnostics", cmd = "<CMD>Telescope diagnostics<CR>" },
{ description = "Workspace symbols", cmd = "<CMD>Telescope lsp_workspace_symbols<CR>" },
{ description = "List projects", cmd = "<CMD>Telescope projects<CR>" },
{ description = "Build project", cmd = "<CMD>AsyncTask project-build<CR>" },
{ description = "Run project", cmd = "<CMD>AsyncTask project-run<CR>" },
{ description = "Show tasks", cmd = "<CMD>AsyncTaskList<CR>" },
{ description = "Show opened buffers", cmd = "<CMD>Telescope buffers<CR>" },
{ description = "Find man pages", cmd = "<CMD>Telescope man_pages<CR>" },
{ description = "Check health", cmd = "<CMD>checkhealth<CR>" },
{ description = "Switch colorschemes", cmd = "<CMD>Telescope colorscheme<CR>" },
{ description = "Command history", cmd = "<CMD>lua require('telescope.builtin').command_history()<CR>" },
{ description = "Show all available commands", cmd = "<CMD>Telescope commands<CR>" },
{ description = "Toggle cursor column", cmd = "<CMD>set cursorcolumn!<CR>" },
{ description = "Toggle cursor line", cmd = "<CMD>set cursorline!<CR>" },
{ description = "Show jumplist", cmd = "<CMD>Telescope jumplist<CR>" },
{ description = "Show workspace git commits", cmd = "<CMD>Telescope git_commits<CR>" },
{ description = "Show all key maps", cmd = "<CMD>Telescope keymaps<CR>" },
{ description = "Toggle paste mode", cmd = "<CMD>set paste!<CR>" },
{ description = "Show registers", cmd = "<CMD>lua require('telescope.builtin').registers()<CR>" },
{ description = "Toggle relative number", cmd = "<CMD>set relativenumber!<CR>" },
{ description = "Reload vimrc", cmd = "<CMD>source $MYVIMRC<CR>" },
{ description = "Toggle search highlighting", cmd = "<CMD>set hlsearch!<CR>" },
{ description = "Show search history", cmd = "<CMD>lua require('telescope.builtin').search_history()<CR>" },
{ description = "Toggle spell checker", cmd = "<CMD>set spell!<CR>" },
{ description = "Edit vim options", cmd = "<CMD>Telescope vim_options<CR>" },
{ description = "Show Cheatsheet", cmd = "<CMD>help index<CR>" },
{ description = "Quick reference", cmd = "<CMD>help quickref<CR>" },
{ description = "Find help documentations", cmd = "<CMD>lua require('telescope.builtin').help_tags()<CR>" },
{ description = "Help summary", cmd = "<CMD>help summary<CR>" },
{ description = "Help tips", cmd = "<CMD>help tips<CR>" },
{ description = "Help tutorial", cmd = "<CMD>help tutor<CR>" },
{ description = "List brakpoints", cmd = "<CMD>lua require'telescope'.extensions.dap.list_breakpoints{}<CR>" },
{ description = "Clear breakpoints", cmd = "<CMD>lua require('dap.breakpoints').clear()<CR>" },
{ description = "Close DAP repl", cmd = "<CMD>lua require'dap'.close(); require'dap'.repl.close()<CR>" },
{ description = "Show DAP commands", cmd = "<CMD>lua require'telescope'.extensions.dap.commands{}<CR>" },
{
description = "Show DAP configurations",
cmd = "<CMD>lua require'telescope'.extensions.dap.configurations{}<CR>",
},
{ description = "DAP continue", cmd = "<CMD>lua require'dap'.continue()<CR>" },
{ description = "Show DAP frames", cmd = "<CMD>lua require'telescope'.extensions.dap.frames{}<CR>" },
{ description = "DAP pause", cmd = "<CMD>lua require'dap'.pause()<CR>" },
{ description = "DAP repl", cmd = "<CMD>lua require'dap'.repl.open(); vim.cmd(\"wincmd w|resize 12\")<CR>" },
{ description = "DAP run to cursor", cmd = "<CMD>lua require'dap'.run_to_cursor()<CR>" },
{ description = "DAP step back", cmd = "<CMD>lua require'dap'.step_back()<CR>" },
{ description = "DAP step into", cmd = "<CMD>lua require'dap'.step_into()<CR>" },
{ description = "DAP step out", cmd = "<CMD>lua require'dap'.step_out()<CR>" },
{ description = "DAP step over", cmd = "<CMD>lua require'dap'.step_over()<CR>" },
{ description = "DAP toggle breakpoint", cmd = "<CMD>lua require'dap'.toggle_breakpoint()<CR>" },
}, command_center.mode.ADD_ONLY)
end
return M
|
pVehicle = getPedOccupiedVehicle ( localPlayer )
local lastVehicle = nil
-- Yeah, lots of eventhandlers for one thing.
-- This will be triggered when a player is warped into a vehicle.
addEventHandler ( "onClientPlayerVehicleEnter", localPlayer,
function ( vehicle )
pVehicle = vehicle
checkVehicleChange ( )
end
)
-- For when a player dies whilst inside a vehicle
addEventHandler ( "onClientPlayerWasted", localPlayer,
function()
logCreated = false
pVehicle = false
setVisible ( false )
end
)
-- And exiting normally.
addEventHandler ( "onClientVehicleStartExit", root,
function ( player )
-- Possible fix for when someone is trying to jack a locked vehicle, you cant open the editor anymore.
if player == localPlayer and not isVehicleLocked ( source ) then
clearLog ( )
pVehicle = false
setVisible ( false )
end
end
)
-- When the vehicle explodes where you're in
addEventHandler ( "onClientVehicleExplode", root,
function ( )
if getPedOccupiedVehicle ( localPlayer ) == source then
clearLog ( )
pVehicle = false
setVisible ( false )
end
end
)
-- When the vehicle you're in destroys
addEventHandler("onClientElementDestroy", root, function()
if (source == localPlayer.vehicle) then
clearLog()
pVehicle = false
setVisible(false)
end
end
)
-- For when the vehicle element model changes.
addEventHandler ( "onClientElementStreamIn", root,
function ( )
if getElementType ( source ) == "vehicle" and source == getPedOccupiedVehicle ( localPlayer ) then
pVehicle = source
triggerEvent ( "updateVehicleText", pVehicle )
forceVehicleChange ( )
end
end
)
-- Update the editor menu if the vehicle is changed
function checkVehicleChange ( )
if pVehicle then
triggerEvent ( "updateVehicleText", pVehicle )
if pVehicle ~= lastVehicle then
requestMiniLog ( pVehicle )
lastVehicle = pVehicle
guiShowView ( "engine" )
end
end
end
function forceVehicleChange ( )
guiDestroyWarningWindow ( )
if pVehicle then
triggerEvent ( "updateVehicleText", pVehicle )
requestMiniLog ( pVehicle )
end
lastVehicle = pVehicle
guiShowView ( "engine" )
end |
local M = {}
M.Color = require("colorbuddy.color").Color
M.Group = require("colorbuddy.group").Group
M.colors = require("colorbuddy.color").colors
M.styles = require("colorbuddy.style").styles
return M
|
-- $Id: featuredefs_post.lua 3171 2008-11-06 09:06:29Z det $
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: featuredefs_post.lua
-- brief: featureDef post processing
-- author: Dave Rodgers
-- author: lurker & jK, heavily modead by TA devs
--
-- Copyright (C) 2008,2009.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function isbool(x) return (type(x) == 'boolean') end
local function istable(x) return (type(x) == 'table') end
local function isnumber(x) return (type(x) == 'number') end
local function isstring(x) return (type(x) == 'string') end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- Per-unitDef featureDefs
--
local UnitDefs = DEFS.unitDefs
local function defaultDamageFunc(ud, coef)
--nonlinear scaling, makes the the wrecks of low hitpoints units stronger and opposite for strong unit
bT = 5000 -- threshold, damage values above this value will be lowered, and below increased
bC = 0.75 -- smoothing coef, 1 won't make any change to the damage, 0 on the other hand, will force the value to be very close to the threshold
return ((ud.maxdamage / bT) ^ bC) * bT * coef
end
local function defaultMetalFunc(ud, coef)
return ud.buildcostmetal * coef
end
local featureConfig =
{
[0] = {
suffix = " Wreckage",
damageFunc = function(ud)
return defaultDamageFunc(ud, 0.8)
end,
metalFunc = function(ud)
return defaultMetalFunc(ud, 0.75)
end,
}, --dead
[1] = {
suffix = " Debris",
damageFunc = function(ud)
return defaultDamageFunc(ud, 1)
end,
metalFunc = function(ud)
return defaultMetalFunc(ud, 0.4)
end,
}, --heap ~ dead wreckage
[2] = {
suffix = " Metal Shards",
damageFunc = function(ud)
return defaultDamageFunc(ud, 0.5)
end,
metalFunc = function(ud)
return defaultMetalFunc(ud, 0.25)
end,
}, --heap2 ~ dead heap
[3] = {
suffix = " Metal Dust",
damageFunc = function(ud)
return defaultDamageFunc(ud, 0.4)
end,
metalFunc = function(ud)
return defaultMetalFunc(ud, 0.10)
end,
} --heap3 ~ dead heap2
-- deeper nesting wont't be accepted
}
local skipUnits = {
['cormaw'] = true,
['cordrag'] = true,
['corfdrag'] = true,
['corfort'] = true,
['coredrag'] = true,
['armclaw'] = true,
['armdrag'] = true,
['armfdrag'] = true,
['armfort'] = true,
['armedrag'] = true,
['tlldtns'] = true,
['tlladt'] = true,
['tlldt'] = true,
['tlledrag'] = true,
['talon_fdrag'] = true,
['talon_drag'] = true,
['talon_fort'] = true,
['talon_edrag'] = true,
['gok_drag'] = true,
['gok_fdrag'] = true,
['gok_fort'] = true,
['gok_claw'] = true,
['gok_edrag'] = true,
}
local function processFeature(fname, ud, level)
config = featureConfig[level]
if config then
-- accept only meaningful levels
fd = FeatureDefs[fname]
fd.description = (ud.name or "Mysterious") .. config.suffix
if ud.category:find("COMMANDER") then
return
end
fd.damage = config.damageFunc(ud)
fd.metal = config.metalFunc(ud)
end
end
local function recursiveHeap(fd, ud, heapLevel)
if isstring(fd.featuredead) then
fname = fd.featuredead
innerFd = FeatureDefs[fname]
--Spring.Echo(innerFd)
if innerFd then
-- unitfeature has some featureDead
processFeature(fname, ud, heapLevel)
recursiveHeap(innerFd, ud, heapLevel + 1)
end
end
end
local function processUnitFeatures(ud)
if skipUnits[ud.unitname or ""] then
return
end
--Spring.Echo("PUF")
if (isstring(ud.corpse) and istable(ud.featuredefs)) then
fname = ud.corpse
fd = FeatureDefs[fname]
-- Spring.Echo(fd)
if (fd) then
-- unit has some corpse
if (ud.corpse:lower():find("heap")) then
-- lets treat that corpse as a heap
processFeature(fname, ud, 1)
else
-- or as a dead (by default)
processFeature(fname, ud, 0)
end
recursiveHeap(fd, ud, 1)
end
end
end
local function ProcessUnitDef(udName, ud)
local fds = ud.featuredefs
if (not istable(fds)) then
return
end
-- add this unitDef's featureDefs
for fdName, fd in pairs(fds) do
if (isstring(fdName) and istable(fd)) then
local fullName = udName .. '_' .. fdName
FeatureDefs[fullName] = fd
fd.filename = ud.filename
end
end
-- FeatureDead name changes
for fdName, fd in pairs(fds) do
if (isstring(fdName) and istable(fd)) then
if (isstring(fd.featuredead)) then
local fullName = udName .. '_' .. fd.featuredead:lower()
if (FeatureDefs[fullName]) then
fd.featuredead = fullName
end
end
end
end
-- convert the unit corpse name
if (isstring(ud.corpse)) then
local fullName = udName .. '_' .. ud.corpse:lower()
local fd = FeatureDefs[fullName]
if (fd) then
ud.corpse = fullName
end
end
processUnitFeatures(ud)
end
--------------------------------------------------------------------------------
-- Process the unitDefs
for udName, ud in pairs(UnitDefs) do
if (isstring(udName) and istable(ud)) then
ProcessUnitDef(udName, ud)
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
|
project "Compression-zstd"
AddModuleConfig()
uuid "BB7C69B1-33CC-4FF8-8CC8-D8A46A07A3FF"
pchheader "stdafx_zstd.h"
pchsource "../src/stdafx_zstd.cpp"
includedirs
{
"../Externals/zstd/lib",
}
|
local hit_effects = require("__base__/prototypes/entity/hit-effects")
local sounds = require("__base__/prototypes/entity/sounds")
function electric_mining_drill_animation()
return
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill.png",
line_length = 6,
width = 84,
height = 80,
frame_count = 30,
animation_speed = electric_drill_animation_speed,
frame_sequence = electric_drill_animation_sequence,
direction_count = 1,
shift = util.by_pixel(0, -12),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill.png",
line_length = 6,
width = 162,
height = 156,
frame_count = 30,
animation_speed = electric_drill_animation_speed,
frame_sequence = electric_drill_animation_sequence,
direction_count = 1,
shift = util.by_pixel(1, -11),
scale = 0.83
}
}
end
function electric_mining_drill_shadow_animation()
return
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-shadow.png",
line_length = 7,
width = 112,
height = 26,
frame_count = 21,
animation_speed = electric_drill_animation_speed,
frame_sequence = electric_drill_animation_shadow_sequence,
draw_as_shadow = true,
shift = util.by_pixel(20, 6),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-shadow.png",
line_length = 7,
width = 218,
height = 56,
frame_count = 21,
animation_speed = electric_drill_animation_speed,
frame_sequence = electric_drill_animation_shadow_sequence,
draw_as_shadow = true,
shift = util.by_pixel(21, 5),
scale = 0.83
}
}
end
function electric_mining_drill_horizontal_animation()
return
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-horizontal.png",
line_length = 6,
width = 40,
height = 80,
frame_count = 30,
animation_speed = electric_drill_animation_speed,
frame_sequence = electric_drill_animation_sequence,
direction_count = 1,
shift = util.by_pixel(2, -12),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-horizontal.png",
line_length = 6,
width = 80,
height = 160,
frame_count = 30,
animation_speed = electric_drill_animation_speed,
frame_sequence = electric_drill_animation_sequence,
direction_count = 1,
shift = util.by_pixel(2, -12),
scale = 0.83
}
}
end
function electric_mining_drill_horizontal_front_animation()
return
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-horizontal-front.png",
line_length = 6,
width = 32,
height = 76,
frame_count = 30,
animation_speed = electric_drill_animation_speed,
frame_sequence = electric_drill_animation_sequence,
direction_count = 1,
shift = util.by_pixel(-2, 4),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-horizontal-front.png",
line_length = 6,
width = 66,
height = 154,
frame_count = 30,
animation_speed = electric_drill_animation_speed,
frame_sequence = electric_drill_animation_sequence,
direction_count = 1,
shift = util.by_pixel(-3, 3),
scale = 0.83
}
}
end
function electric_mining_drill_horizontal_shadow_animation()
return
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-horizontal-shadow.png",
line_length = 7,
width = 92,
height = 80,
frame_count = 21,
animation_speed = electric_drill_animation_speed,
frame_sequence = electric_drill_animation_shadow_sequence,
draw_as_shadow = true,
shift = util.by_pixel(32, 2),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-horizontal-shadow.png",
line_length = 7,
width = 180,
height = 164,
frame_count = 21,
animation_speed = electric_drill_animation_speed,
frame_sequence = electric_drill_animation_shadow_sequence,
draw_as_shadow = true,
shift = util.by_pixel(33, 1),
scale = 0.83
}
}
end
data:extend(
{
{
type = "mining-drill",
name = "advanced-electric-mining-drill",
icon = "__base__/graphics/icons/electric-mining-drill.png",
icon_size = 64, icon_mipmaps = 4,
flags = {"placeable-neutral", "player-creation"},
minable = {mining_time = 0.3, result = "advanced-electric-mining-drill"},
max_health = 300,
resource_categories = {"basic-solid"},
corpse = "electric-mining-drill-remnants",
dying_explosion = "electric-mining-drill-explosion",
collision_box = {{ -2.4, -2.4}, {2.4, 2.4}},
selection_box = {{ -2.5, -2.5}, {2.5, 2.5}},
damaged_trigger_effect = hit_effects.entity(),
input_fluid_box =
{
production_type = "input-output",
pipe_picture = assembler2pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 1,
height = 2,
base_level = -1,
pipe_connections =
{
{ position = {-3, 0} },
{ position = {3, 0} },
{ position = {0, 3} }
}
},
working_sound =
{
sound =
{
filename = "__base__/sound/electric-mining-drill.ogg",
volume = 0.5
},
audible_distance_modifier = 0.6,
fade_in_ticks = 4,
fade_out_ticks = 20
},
vehicle_impact_sound = sounds.generic_impact,
open_sound = sounds.machine_open,
close_sound = sounds.machine_close,
graphics_set =
{
drilling_vertical_movement_duration = 10 / electric_drill_animation_speed,
animation_progress = 1,
min_animation_progress = 0,
max_animation_progress = 30,
status_colors = electric_mining_drill_status_colors(),
circuit_connector_layer = "object",
circuit_connector_secondary_draw_order = { north = 14, east = 30, south = 30, west = 30 },
animation =
{
north =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-N.png",
line_length = 1,
width = 96,
height = 104,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -4),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-N.png",
line_length = 1,
width = 190,
height = 208,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -4),
repeat_count = 5,
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-N-output.png",
line_length = 5,
width = 32,
height = 34,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-4, -44),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-N-output.png",
line_length = 5,
width = 60,
height = 66,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-3, -44),
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-N-shadow.png",
line_length = 1,
width = 106,
height = 104,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(6, -4),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-N-shadow.png",
line_length = 1,
width = 212,
height = 204,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(6, -3),
repeat_count = 5,
scale = 0.83
}
}
}
},
east =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E.png",
line_length = 1,
width = 96,
height = 94,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -4),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E.png",
line_length = 1,
width = 192,
height = 188,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -4),
repeat_count = 5,
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-output.png",
line_length = 5,
width = 26,
height = 38,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(30, -8),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-output.png",
line_length = 5,
width = 50,
height = 74,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(30, -8),
scale = 0.5
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-shadow.png",
line_length = 1,
width = 112,
height = 92,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(10, 2),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-shadow.png",
line_length = 1,
width = 222,
height = 182,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(10, 2),
repeat_count = 5,
scale = 0.83
}
}
}
},
south =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S.png",
line_length = 1,
width = 92,
height = 98,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -2),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S.png",
line_length = 1,
width = 184,
height = 192,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -1),
repeat_count = 5,
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-shadow.png",
line_length = 1,
width = 106,
height = 102,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(6, 2),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-shadow.png",
line_length = 1,
width = 212,
height = 204,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(6, 2),
repeat_count = 5,
scale = 0.83
}
}
}
},
west =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W.png",
line_length = 1,
width = 96,
height = 94,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -4),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W.png",
line_length = 1,
width = 192,
height = 188,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -4),
repeat_count = 5,
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-output.png",
line_length = 5,
width = 24,
height = 28,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-30, -12),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-output.png",
line_length = 5,
width = 50,
height = 60,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-31, -13),
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-shadow.png",
line_length = 1,
width = 102,
height = 92,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(-6, 2),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-shadow.png",
line_length = 1,
width = 200,
height = 182,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(-5, 2),
repeat_count = 5,
scale = 0.83
}
}
}
}
},
shift_animation_waypoints =
{
-- Movement should be between 0.25-0.4 distance
-- Bounds -0.5 - 0.6
north = { {0, 0}, {0, -0.3}, {0, 0.1}, {0, 0.5}, {0, 0.2}, {0, -0.1}, {0, -0.5}, {0, -0.15}, {0, 0.25}, {0, 0.6}, {0, 0.3} },
-- Bounds -1 - 0
east = { {0, 0}, {-0.4, 0}, {-0.1, 0}, {-0.5, 0}, {-0.75, 0}, {-1, 0}, {-0.65, 0}, {-0.3, 0}, {-0.9, 0}, {-0.6, 0}, {-0.3, 0} },
-- Bounds -1 - 0
south = { {0, 0}, {0, -0.4}, {0, -0.1}, {0, -0.5}, {0, -0.75}, {0, -1}, {0, -0.65}, {0, -0.3}, {0, -0.9}, {0, -0.6}, {0, -0.3} },
-- Bounds 0 - 1
west = { {0, 0}, {0.4, 0}, {0.1, 0}, {0.5, 0}, {0.75, 0}, {1, 0}, {0.65, 0}, {0.3, 0}, {0.9, 0}, {0.6, 0}, {0.3, 0} }
},
shift_animation_waypoint_stop_duration = 195 / electric_drill_animation_speed,
shift_animation_transition_duration = 30 / electric_drill_animation_speed,
working_visualisations =
{
-- dust animation 1
{
constant_speed = true,
synced_fadeout = true,
align_to_waypoint = true,
apply_tint = "resource-color",
animation = electric_mining_drill_smoke(),
north_position = { 0, 0.36 },
east_position = { 0, 0 },
south_position = { 0, 0.36 },
west_position = { 0, 0 }
},
-- dust animation directional 1
{
constant_speed = true,
fadeout = true,
apply_tint = "resource-color",
north_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-N-smoke.png",
line_length = 5,
width = 24,
height = 30,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-3, -66),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-N-smoke.png",
line_length = 5,
width = 42,
height = 58,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-2, -66),
scale = 0.83
}
}
}
},
east_animation = nil,
south_animation = nil,
west_animation = nil
},
-- drill back animation
{
animated_shift = true,
always_draw = true,
north_animation =
{
layers =
{
electric_mining_drill_animation(),
electric_mining_drill_shadow_animation()
}
},
east_animation =
{
layers =
{
electric_mining_drill_horizontal_animation(),
electric_mining_drill_horizontal_shadow_animation()
}
},
south_animation =
{
layers =
{
electric_mining_drill_animation(),
electric_mining_drill_shadow_animation()
}
},
west_animation =
{
layers =
{
electric_mining_drill_horizontal_animation(),
electric_mining_drill_horizontal_shadow_animation()
}
}
},
-- dust animation 2
{
constant_speed = true,
synced_fadeout = true,
align_to_waypoint = true,
apply_tint = "resource-color",
animation = electric_mining_drill_smoke_front(),
north_position = { 0, 0.36 },
east_position = { 0, 0 },
south_position = { 0, 0.36 },
west_position = { 0, 0 }
},
-- dust animation directional 2
{
constant_speed = true,
fadeout = true,
apply_tint = "resource-color",
north_animation = nil,
east_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-smoke.png",
line_length = 5,
width = 24,
height = 28,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(36, -18),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-smoke.png",
line_length = 5,
width = 46,
height = 56,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(36, -18),
scale = 0.83
}
}
}
},
south_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-smoke.png",
line_length = 5,
width = 24,
height = 18,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-3, 30),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-smoke.png",
line_length = 5,
width = 48,
height = 36,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-3, 30),
scale = 0.83
}
}
}
},
west_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-smoke.png",
line_length = 5,
width = 26,
height = 30,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-39, -18),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-smoke.png",
line_length = 5,
width = 46,
height = 54,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-39, -18),
scale = 0.83
}
}
}
}
},
-- drill front animation
{
animated_shift = true,
always_draw = true,
--north_animation = util.empty_sprite(),
east_animation = electric_mining_drill_horizontal_front_animation(),
--south_animation = util.empty_sprite(),
west_animation = electric_mining_drill_horizontal_front_animation()
},
-- front frame
{
always_draw = true,
north_animation = nil,
east_animation =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-front.png",
line_length = 1,
width = 66,
height = 74,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(31, 10),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-front.png",
line_length = 1,
width = 136,
height = 148,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(31, 10),
scale = 0.83
}
},
south_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-output.png",
line_length = 5,
width = 44,
height = 28,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
shift = util.by_pixel(-2, 34),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-output.png",
line_length = 5,
width = 84,
height = 56,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
shift = util.by_pixel(-1, 34),
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-front.png",
line_length = 1,
width = 96,
height = 54,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
repeat_count = 5,
shift = util.by_pixel(0, 40),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-front.png",
line_length = 1,
width = 190,
height = 104,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
repeat_count = 5,
shift = util.by_pixel(0, 40),
scale = 0.83
}
}
}
},
west_animation =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-front.png",
line_length = 1,
width = 68,
height = 70,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-33, 12),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-front.png",
line_length = 1,
width = 134,
height = 140,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-33, 12),
scale = 0.83
}
}
},
-- LEDs
electric_mining_drill_status_leds_working_visualisation(),
-- light
--electric_mining_drill_primary_light,
electric_mining_drill_secondary_light
}
},
wet_mining_graphics_set =
{
drilling_vertical_movement_duration = 10 / electric_drill_animation_speed,
animation_progress = 1,
min_animation_progress = 0,
max_animation_progress = 30,
status_colors = electric_mining_drill_status_colors(),
circuit_connector_layer = "object",
circuit_connector_secondary_draw_order = { north = 14, east = 48, south = 48, west = 48 },
animation =
{
north =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-N-wet.png",
line_length = 1,
width = 96,
height = 100,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -8),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-N-wet.png",
line_length = 1,
width = 190,
height = 198,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -7),
repeat_count = 5,
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-N-output.png",
line_length = 5,
width = 32,
height = 34,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-4, -44),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-N-output.png",
line_length = 5,
width = 60,
height = 66,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-3, -44),
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-N-wet-shadow.png",
line_length = 1,
width = 124,
height = 110,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(12, 2),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-N-wet-shadow.png",
line_length = 1,
width = 248,
height = 222,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(12, 1),
repeat_count = 5,
scale = 0.83
}
}
}
},
west =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-wet.png",
line_length = 1,
width = 96,
height = 106,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(2, -10),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-wet.png",
line_length = 1,
width = 194,
height = 208,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(1, -9),
repeat_count = 5,
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-output.png",
line_length = 5,
width = 24,
height = 28,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-30, -12),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-output.png",
line_length = 5,
width = 50,
height = 60,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-31, -13),
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-wet-shadow.png",
line_length = 1,
width = 132,
height = 102,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(8, 6),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-wet-shadow.png",
line_length = 1,
width = 260,
height = 202,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(9, 6),
repeat_count = 5,
scale = 0.83
}
}
}
},
south =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-wet.png",
line_length = 1,
width = 98,
height = 106,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -6),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-wet.png",
line_length = 1,
width = 192,
height = 208,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(1, -5),
repeat_count = 5,
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-wet-shadow.png",
line_length = 1,
width = 124,
height = 98,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(12, 4),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-wet-shadow.png",
line_length = 1,
width = 248,
height = 192,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(12, 5),
repeat_count = 5,
scale = 0.83
}
}
}
},
east =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-wet.png",
line_length = 1,
width = 98,
height = 106,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-2, -10),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-wet.png",
line_length = 1,
width = 194,
height = 208,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-2, -9),
repeat_count = 5,
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-output.png",
line_length = 5,
width = 26,
height = 38,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(30, -8),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-output.png",
line_length = 5,
width = 50,
height = 74,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(30, -8),
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-wet-shadow.png",
line_length = 1,
width = 112,
height = 100,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(10, 6),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-wet-shadow.png",
line_length = 1,
width = 226,
height = 202,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
draw_as_shadow = true,
shift = util.by_pixel(9, 5),
repeat_count = 5,
scale = 0.83
}
}
}
}
},
shift_animation_waypoints =
{
-- Movement should be between 0.25-0.4 distance
-- Bounds -0.5 - 0.2
north = { {0, 0}, {0, -0.4}, {0, -0.1}, {0, 0.2} },
-- Bounds -0.3 - 0
east = { {0, 0}, {-0.3, 0}, {0, 0}, {-0.25, 0} },
-- Bounds -0.7 - 0
south = { {0, 0}, {0, -0.4}, {0, -0.7}, {0, -0.3} },
-- Bounds 0 - 0.3
west = { {0, 0}, {0.3, 0}, {0, 0}, {0.25, 0} }
},
shift_animation_waypoint_stop_duration = 195 / electric_drill_animation_speed,
shift_animation_transition_duration = 30 / electric_drill_animation_speed,
working_visualisations =
{
-- dust animation 1
{
constant_speed = true,
synced_fadeout = true,
align_to_waypoint = true,
apply_tint = "resource-color",
animation = electric_mining_drill_smoke(),
north_position = { 0, 0.36 },
east_position = { 0, 0 },
south_position = { 0, 0.36 },
west_position = { 0, 0 }
},
-- dust animation directional 1
{
constant_speed = true,
fadeout = true,
apply_tint = "resource-color",
north_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-N-smoke.png",
line_length = 5,
width = 24,
height = 30,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-3, -66),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-N-smoke.png",
line_length = 5,
width = 42,
height = 58,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-2, -66),
scale = 0.83
}
}
}
},
east_animation = nil,
south_animation = nil,
west_animation = nil
},
-- drill back animation
{
animated_shift = true,
always_draw = true,
north_animation =
{
layers =
{
electric_mining_drill_animation(),
electric_mining_drill_shadow_animation()
}
},
east_animation =
{
layers =
{
electric_mining_drill_horizontal_animation(),
electric_mining_drill_horizontal_shadow_animation()
}
},
south_animation =
{
layers =
{
electric_mining_drill_animation(),
electric_mining_drill_shadow_animation()
}
},
west_animation =
{
layers =
{
electric_mining_drill_horizontal_animation(),
electric_mining_drill_horizontal_shadow_animation()
}
}
},
-- dust animation 2
{
constant_speed = true,
synced_fadeout = true,
align_to_waypoint = true,
apply_tint = "resource-color",
animation = electric_mining_drill_smoke_front()
},
-- dust animation directional 2
{
constant_speed = true,
fadeout = true,
apply_tint = "resource-color",
north_animation = nil,
east_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-smoke.png",
line_length = 5,
width = 24,
height = 28,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(36, -18),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-smoke.png",
line_length = 5,
width = 46,
height = 56,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(36, -18),
scale = 0.83
}
}
}
},
south_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-smoke.png",
line_length = 5,
width = 24,
height = 18,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-3, 30),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-smoke.png",
line_length = 5,
width = 48,
height = 36,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-3, 30),
scale = 0.83
}
}
}
},
west_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-smoke.png",
line_length = 5,
width = 26,
height = 30,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-39, -18),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-smoke.png",
line_length = 5,
width = 46,
height = 54,
frame_count = 10,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-39, -18),
scale = 0.83
}
}
}
}
},
-- fluid window background (bottom)
{
-- render_layer = "lower-object-above-shadow",
secondary_draw_order = -49,
always_draw = true,
north_animation = nil,
east_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-wet-window-background.png",
line_length = 1,
width = 12,
height = 8,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -52),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-wet-window-background.png",
line_length = 1,
width = 22,
height = 14,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -52),
scale = 0.83
}
}
}
},
south_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-wet-window-background.png",
line_length = 1,
width = 16,
height = 12,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-2, -44),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-wet-window-background.png",
line_length = 1,
width = 30,
height = 20,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-2, -43),
scale = 0.83
}
}
}
},
west_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-wet-window-background.png",
line_length = 1,
width = 12,
height = 8,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -52),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-wet-window-background.png",
line_length = 1,
width = 22,
height = 14,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -52),
scale = 0.83
}
}
}
}
},
-- fluid base (bottom)
{
always_draw = true,
-- render_layer = "lower-object-above-shadow",
secondary_draw_order = -48,
apply_tint = "input-fluid-base-color",
north_animation = nil,
east_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-wet-fluid-background.png",
line_length = 1,
width = 12,
height = 8,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -52),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-wet-fluid-background.png",
line_length = 1,
width = 22,
height = 14,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -52),
scale = 0.83
}
}
}
},
south_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-wet-fluid-background.png",
line_length = 1,
width = 14,
height = 8,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-2, -42),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-wet-fluid-background.png",
line_length = 1,
width = 28,
height = 18,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-2, -43),
scale = 0.83
}
}
}
},
west_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-wet-fluid-background.png",
line_length = 1,
width = 12,
height = 8,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -52),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-wet-fluid-background.png",
line_length = 1,
width = 22,
height = 14,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -52),
scale = 0.83
}
}
}
}
},
-- fluid flow (bottom)
{
--render_layer = "lower-object-above-shadow",
secondary_draw_order = -47,
always_draw = true,
apply_tint = "input-fluid-flow-color",
north_animation = nil,
east_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-wet-fluid-flow.png",
line_length = 1,
width = 12,
height = 8,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -52),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-wet-fluid-flow.png",
line_length = 1,
width = 24,
height = 14,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -52),
scale = 0.83
}
}
}
},
south_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-wet-fluid-flow.png",
line_length = 1,
width = 14,
height = 8,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-2, -42),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-wet-fluid-flow.png",
line_length = 1,
width = 26,
height = 16,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-2, -42),
scale = 0.83
}
}
}
},
west_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-wet-fluid-flow.png",
line_length = 1,
width = 12,
height = 8,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -52),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-wet-fluid-flow.png",
line_length = 1,
width = 24,
height = 14,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -52),
scale = 0.83
}
}
}
}
},
-- drill front animation
{
animated_shift = true,
always_draw = true,
--north_animation = util.empty_sprite(),
east_animation = electric_mining_drill_horizontal_front_animation(),
--south_animation = util.empty_sprite(),
west_animation = electric_mining_drill_horizontal_front_animation()
},
-- fluid window background (front)
{
always_draw = true,
north_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-N-wet-window-background.png",
line_length = 1,
width = 86,
height = 44,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, 10),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-N-wet-window-background.png",
line_length = 1,
width = 172,
height = 90,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, 9),
scale = 0.83
}
}
}
},
west_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-wet-window-background-front.png",
line_length = 1,
width = 40,
height = 54,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(21, 10),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-wet-window-background-front.png",
line_length = 1,
width = 80,
height = 106,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(21, 10),
scale = 0.83
}
}
}
},
south_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-wet-window-background-front.png",
line_length = 1,
width = 86,
height = 14,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -12),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-wet-window-background-front.png",
line_length = 1,
width = 172,
height = 22,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -12),
scale = 0.83
}
}
}
},
east_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-wet-window-background-front.png",
line_length = 1,
width = 40,
height = 54,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-21, 10),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-wet-window-background-front.png",
line_length = 1,
width = 82,
height = 110,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-21, 9),
scale = 0.83
}
}
}
}
},
-- fluid base (front)
{
always_draw = true,
apply_tint = "input-fluid-base-color",
north_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-N-wet-fluid-background.png",
line_length = 1,
width = 90,
height = 46,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, 10),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-N-wet-fluid-background.png",
line_length = 1,
width = 178,
height = 94,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, 9),
scale = 0.83
}
}
}
},
west_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-wet-fluid-background-front.png",
line_length = 1,
width = 40,
height = 54,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(21, 10),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-wet-fluid-background-front.png",
line_length = 1,
width = 80,
height = 102,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(21, 11),
scale = 0.83
}
}
}
},
south_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-wet-fluid-background-front.png",
line_length = 1,
width = 90,
height = 16,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -12),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-wet-fluid-background-front.png",
line_length = 1,
width = 178,
height = 28,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -12),
scale = 0.83
}
}
}
},
east_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-wet-fluid-background-front.png",
line_length = 1,
width = 40,
height = 54,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-21, 10),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-wet-fluid-background-front.png",
line_length = 1,
width = 82,
height = 106,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-21, 10),
scale = 0.83
}
}
}
}
},
-- fluid flow (front)
{
always_draw = true,
apply_tint = "input-fluid-flow-color",
north_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-N-wet-fluid-flow.png",
line_length = 1,
width = 86,
height = 44,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, 10),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-N-wet-fluid-flow.png",
line_length = 1,
width = 172,
height = 88,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, 10),
scale = 0.83
}
}
}
},
west_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-wet-fluid-flow-front.png",
line_length = 1,
width = 40,
height = 50,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(21, 12),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-wet-fluid-flow-front.png",
line_length = 1,
width = 78,
height = 102,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(21, 11),
scale = 0.83
}
}
}
},
south_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-wet-fluid-flow-front.png",
line_length = 1,
width = 86,
height = 12,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -12),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-wet-fluid-flow-front.png",
line_length = 1,
width = 172,
height = 22,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, -12),
scale = 0.83
}
}
}
},
east_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-wet-fluid-flow-front.png",
line_length = 1,
width = 40,
height = 54,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-21, 10),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-wet-fluid-flow-front.png",
line_length = 1,
width = 78,
height = 106,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-21, 10),
scale = 0.83
}
}
}
}
},
-- front frame (wet)
{
always_draw = true,
north_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-N-wet-front.png",
line_length = 1,
width = 100,
height = 66,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, 24),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-N-wet-front.png",
line_length = 1,
width = 200,
height = 130,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, 24),
scale = 0.83
}
}
}
},
west_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-wet-front.png",
line_length = 1,
width = 104,
height = 72,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-6, 12),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-wet-front.png",
line_length = 1,
width = 208,
height = 144,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-6, 12),
scale = 0.83
}
}
}
},
south_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-output.png",
line_length = 5,
width = 44,
height = 28,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
shift = util.by_pixel(-2, 34),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-output.png",
line_length = 5,
width = 84,
height = 56,
frame_count = 5,
animation_speed = electric_drill_animation_speed,
shift = util.by_pixel(-1, 34),
scale = 0.83
}
},
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-wet-front.png",
line_length = 1,
width = 96,
height = 70,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
repeat_count = 5,
shift = util.by_pixel(0, 24),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-wet-front.png",
line_length = 1,
width = 192,
height = 140,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
repeat_count = 5,
shift = util.by_pixel(0, 24),
scale = 0.83
}
}
}
},
east_animation =
{
layers =
{
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-wet-front.png",
line_length = 1,
width = 106,
height = 76,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(3, 10),
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-wet-front.png",
line_length = 1,
width = 208,
height = 148,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(3, 11),
scale = 0.83
}
}
}
}
},
-- LEDs
electric_mining_drill_status_leds_working_visualisation(),
-- light
--electric_mining_drill_primary_light,
electric_mining_drill_secondary_light
}
},
integration_patch =
{
north =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-N-integration.png",
line_length = 1,
width = 110,
height = 108,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-2, 2),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-N-integration.png",
line_length = 1,
width = 216,
height = 218,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-1, 1),
repeat_count = 5,
scale = 0.83
}
},
east =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-E-integration.png",
line_length = 1,
width = 116,
height = 108,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(4, 2),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-E-integration.png",
line_length = 1,
width = 236,
height = 214,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(3, 2),
repeat_count = 5,
scale = 0.83
}
},
south =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-S-integration.png",
line_length = 1,
width = 108,
height = 114,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, 4),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-S-integration.png",
line_length = 1,
width = 214,
height = 230,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(0, 3),
repeat_count = 5,
scale = 0.83
}
},
west =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-W-integration.png",
line_length = 1,
width = 118,
height = 106,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-4, 2),
repeat_count = 5,
hr_version =
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/hr-electric-mining-drill-W-integration.png",
line_length = 1,
width = 234,
height = 214,
frame_count = 1,
animation_speed = electric_drill_animation_speed,
direction_count = 1,
shift = util.by_pixel(-4, 1),
repeat_count = 5,
scale = 0.83
}
}
},
mining_speed = 3.75,
energy_source =
{
type = "electric",
emissions_per_minute = 10,
usage_priority = "secondary-input"
},
energy_usage = "625kW",
resource_searching_radius = 5.49,
vector_to_place_result = {0, -2.85},
module_specification =
{
module_slots = 5
},
radius_visualisation_picture =
{
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill-radius-visualization.png",
width = 10,
height = 10
},
monitor_visualization_tint = {r=78, g=173, b=255},
fast_replaceable_group = "mining-drill",
circuit_wire_connection_points = circuit_connector_definitions["electric-mining-drill"].points,
circuit_connector_sprites = circuit_connector_definitions["electric-mining-drill"].sprites,
circuit_wire_max_distance = default_circuit_wire_max_distance
}
}) |
function plugindef()
finaleplugin.RequireSelection = true
finaleplugin.Author = "Carl Vine"
finaleplugin.AuthorURL = "http://carlvine.com"
finaleplugin.Copyright = "CC0 https://creativecommons.org/publicdomain/zero/1.0/"
finaleplugin.Version = "v1.3"
finaleplugin.Date = "2022/06/13"
finaleplugin.CategoryTags = "MIDI"
finaleplugin.Notes = [[
Change the playback START and STOP times for every note in the selected area on one or all layers.
To affect playback "Note Durations" must be enabled under "Playback/Record Options".
]]
return "MIDI Duration", "MIDI Duration", "Change MIDI note start and stop times"
end
-- RetainLuaState will return global variables:
-- start_offset, stop_offset and layer_number
function show_error(error_type, actual_value)
local errors = {
bad_offset = "Offset times must be reasonable,\nsay -9999 to 9999\n(not ",
bad_layer_number = "Layer number must be an\ninteger between zero and 4\n(not ",
}
finenv.UI():AlertNeutral("script: " .. plugindef(), errors[error_type] .. actual_value .. ")")
end
function get_user_choices()
local current_vert, vert_step = 10, 25
local mac_offset = finenv.UI():IsOnMac() and 3 or 0 -- extra y-offset for Mac text box
local edit_horiz = 120
local dialog = finale.FCCustomWindow()
local str = finale.FCString()
str.LuaString = plugindef()
dialog:SetTitle(str)
local answer = {}
local texts = { -- static text, default value
{ "Start time:", start_offset or 0 },
{ "Stop time:", stop_offset or 0 },
{ "Layer# 1-4 (0 = all):", layer_number or 0 },
}
for i,v in ipairs(texts) do
str.LuaString = v[1]
local static = dialog:CreateStatic(0, current_vert)
static:SetText(str)
static:SetWidth(edit_horiz)
answer[i] = dialog:CreateEdit(edit_horiz, current_vert - mac_offset)
answer[i]:SetInteger(v[2])
current_vert = current_vert + vert_step
end
dialog:CreateOkButton()
dialog:CreateCancelButton()
return (dialog:ExecuteModal(nil) == finale.EXECMODAL_OK),
answer[1]:GetInteger(), answer[2]:GetInteger(), answer[3]:GetInteger()
end
function change_midi_duration()
local ok = false
is_ok, start_offset, stop_offset, layer_number = get_user_choices()
if not is_ok then
return
end -- user cancelled
if start_offset < -9999 or start_offset > 9999 or stop_offset < -9999 or stop_offset > 9999 then
show_error("bad_offset", start_offset .. " / " .. stop_offset)
return
end
if layer_number < 0 or layer_number > 4 then
show_error("bad_layer_number", layer_number)
return
end
if finenv.RetainLuaState ~= nil then
finenv.RetainLuaState = true
end
for entry in eachentrysaved(finenv.Region(), layer_number) do
local perf_mod = finale.FCPerformanceMod()
if entry:IsNote() then
perf_mod:SetNoteEntry(entry)
for note in each(entry) do
perf_mod:LoadAt(note) -- don't change durations of tied notes!
if not note.TieBackwards then
perf_mod.StartOffset = start_offset
end
if not note.Tie then
perf_mod.EndOffset = stop_offset
end
perf_mod:SaveAt(note)
end
end
end
end
change_midi_duration()
|
local Tables = {}
Tables.__index = Tables
---Returns a copy of the provided table with shuffled entries.
---@param orderedTable table an ordered table that we want to shuffle.
---@return table shuffledTable a copy of the provided table with shuffled entries.
function Tables.ShuffleTable(orderedTable)
local tempTable = {table.unpack(orderedTable)}
local shuffledTable = {}
for i = #tempTable, 1, -1 do
local j = math.random(i)
tempTable[i], tempTable[j] = tempTable[j], tempTable[i]
table.insert(shuffledTable, tempTable[i])
end
return shuffledTable
end
---Takes an ordered table containing ordered tables and returns an ordered table
---of shuffled tables.
---@param tableWithOrderedTables table ordered table with ordered tables.
---@return table tableWithShuffledTables ordered table with shuffled tables.
function Tables.ShuffleTables(tableWithOrderedTables)
local tempTable = {table.unpack(tableWithOrderedTables)}
local tableWithShuffledTables = {}
for orderedTableIndex, orderedTable in ipairs(tempTable) do
tableWithShuffledTables[orderedTableIndex] = Tables.ShuffleTable(
orderedTable
)
end
return tableWithShuffledTables
end
---Returns a single level indexed table containing all entries from 2nd level
---tables of the provided twoLevelTable.
---@param twoLevelTable table a table of tables.
---@return table singleLevelTable a single level table with all 2nd level table entries.
function Tables.GetTableFromTables(twoLevelTable)
local tempTable = {table.unpack(twoLevelTable)}
local singleLevelTable = {}
for _, secondLevelTable in ipairs(tempTable) do
for _, entry in ipairs(secondLevelTable) do
table.insert(singleLevelTable, entry)
end
end
return singleLevelTable
end
---Concatenates two indexed tables. It keeps the order provided in argument,
---i.e. elements of table1 will start at first index, and elements of table2
---will start at #table1+1.
---Only supports concatenation of two indexed tables, not key-value tables.
---@param table1 table first of the two tables to join.
---@param table2 table second of the two tables to join.
---@return table concatenatedTable concatenated table.
function Tables.ConcatenateTables(table1, table2)
local concatenatedTable = {table.unpack(table1)}
for _, value in ipairs(table2) do
table.insert(concatenatedTable, value)
end
return concatenatedTable
end
function Tables.RemoveDuplicates(tableIn)
print(tableIn)
if tableIn == nil then
return nil
elseif #tableIn < 2 then
return {table.unpack(tableIn)}
end
local hash = {}
local tableOut = {}
for _, v in ipairs(tableIn) do
if not hash[v] then
tableOut[#tableOut+1] = v
hash[v] = true
end
end
return tableOut
end
function Tables.Index(table, value)
for index, v in ipairs(table) do
if v == value then
return index
end
end
return nil
end
--[[
Table shallow copy and deep copy code adapted from Penlight's tablex <https://github.com/lunarmodules/Penlight>
Copyright (C) 2009-2016 Steve Donovan, David Manura.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.
]]--
local function complain (idx,msg)
print("ERROR! Argument " .. idx .. " is not " + msg)
end
local function check_meta (val)
if type(val) == 'table' then return true end
return getmetatable(val)
end
local function types_is_iterable (val)
local mt = check_meta(val)
if mt == true then return true end
return mt and mt.__pairs and true
end
local function assert_arg_iterable (idx,val)
if not types_is_iterable(val) then
complain(idx,"iterable")
end
end
--- make a shallow copy of a table
--- @param tab table an iterable source
--- @return table new table
function Tables.Copy (t)
assert_arg_iterable(1,t)
local res = {}
for k,v in pairs(t) do
res[k] = v
end
return res
end
local function cycle_aware_copy(t, cache)
if type(t) ~= 'table' then return t end
if cache[t] then return cache[t] end
assert_arg_iterable(1,t)
local res = {}
cache[t] = res
local mt = getmetatable(t)
for k,v in pairs(t) do
k = cycle_aware_copy(k, cache)
v = cycle_aware_copy(v, cache)
res[k] = v
end
setmetatable(res,mt)
return res
end
--- make a deep copy of a table, recursively copying all the keys and fields.
--- This supports cycles in tables; cycles will be reproduced in the copy.
--- This will also set the copied table's metatable to that of the original.
--- @param tab table A table
--- @return table new table
function Tables.DeepCopy(t)
return cycle_aware_copy(t,{})
end
return Tables
|
physicsFolderCMenu = ContextMenuClass.New("RDynamics")
physicsFolderCMenu.xpos = 200;
physicsFolderCMenu.ypos = 500;
physicsFolderCMenu.panel1.cutWindow=1;
physicsFolderCMenu.panel1.cutPanel=panels[4];
physicsFolderCMenu.Redraw(physicsFolderCMenu)
item =physicsFolderCMenu.AddListItem(physicsFolderCMenu,"Select Models")
function item.CustomSelected(this)
selectPhysicsModelsForm.Show(selectPhysicsModelsForm)
end
dRegisterFeature(physicsFolderCMenu) |
--------------------------------------------------------------------------------
-- 0160-string.lua: tests for string-related tools
-- This file is a part of lua-nucleo library
-- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license)
--------------------------------------------------------------------------------
local make_suite = assert(loadfile('test/test-lib/init/strict.lua'))(...)
local arguments
= import 'lua-nucleo/args.lua'
{
'arguments'
}
local ensure,
ensure_equals,
ensure_strequals,
ensure_tequals,
ensure_returns,
ensure_fails_with_substring
= import 'lua-nucleo/ensure.lua'
{
'ensure',
'ensure_equals',
'ensure_strequals',
'ensure_tequals',
'ensure_returns',
'ensure_fails_with_substring'
}
local make_concatter,
trim,
escape_string,
htmlspecialchars,
fill_placeholders_ex,
fill_placeholders,
fill_curly_placeholders,
cdata_wrap,
cdata_cat,
split_by_char,
split_by_offset,
count_substrings,
kv_concat,
escape_lua_pattern,
escape_for_json,
starts_with,
ends_with,
create_escape_subst,
url_encode,
integer_to_string_with_base,
cut_with_ellipsis,
number_to_string,
serialize_number,
get_escaped_chars_in_ranges,
tjson_simple,
string_exports
= import 'lua-nucleo/string.lua'
{
'make_concatter',
'trim',
'escape_string',
'htmlspecialchars',
'fill_placeholders_ex',
'fill_placeholders',
'fill_curly_placeholders',
'cdata_wrap',
'cdata_cat',
'split_by_char',
'split_by_offset',
'count_substrings',
'kv_concat',
'escape_lua_pattern',
'escape_for_json',
'starts_with',
'ends_with',
'create_escape_subst',
'url_encode',
'integer_to_string_with_base',
'cut_with_ellipsis',
'number_to_string',
'serialize_number',
'get_escaped_chars_in_ranges',
'tjson_simple'
}
local ordered_pairs
= import 'lua-nucleo/tdeepequals.lua'
{
'ordered_pairs'
}
local math_pi = math.pi
local table_concat = table.concat
--------------------------------------------------------------------------------
local test = make_suite("string", string_exports)
--------------------------------------------------------------------------------
test:tests_for "make_concatter"
test "make_concatter-basic" (function()
local cat, concat = make_concatter()
ensure_equals("cat is function", type(cat), "function")
ensure_equals("concat is function", type(concat), "function")
ensure_equals("cat returns self", cat("42"), cat)
ensure_equals("concat on single element", concat(), "42")
end)
test "make_concatter-empty" (function()
local cat, concat = make_concatter()
ensure_equals("concat on empty data is empty string", concat(), "")
end)
test "make_concatter-simple" (function()
local cat, concat = make_concatter()
cat "a"
cat "bc" (42)
cat "" "d" ""
ensure_equals("concat", concat(), "abc42d")
end)
test "make_concatter-embedded-zeroes" (function()
local cat, concat = make_concatter()
cat "a" "\0" "bc\0" "def\0"
ensure_equals("concat", concat(), "a\0bc\0def\0")
end)
test "make_concatter-glue" (function()
local cat, concat = make_concatter()
cat "a" "\0" "bc\0" "def\0"
ensure_equals("concat", concat("{\0}"), "a{\0}\0{\0}bc\0{\0}def\0")
end)
--------------------------------------------------------------------------------
test:tests_for "trim"
test "trim-basic" (function()
ensure_equals("empty string", trim(""), "")
ensure_equals("none", trim("a"), "a")
ensure_equals("left", trim(" b"), "b")
ensure_equals("right", trim("c "), "c")
ensure_equals("both", trim(" d "), "d")
ensure_equals("middle", trim("e f"), "e f")
ensure_equals("many", trim("\t \t \tg \th\t \t "), "g \th")
end)
--------------------------------------------------------------------------------
test:tests_for "starts_with"
test "starts_with-minimal" (function()
ensure_equals("trivial", starts_with("", ""), true)
ensure_equals("strings always start with empty string", starts_with("abc", ""), true)
ensure_equals("1..1", starts_with("abc", "a"), true)
ensure_equals("1..2", starts_with("abc", "ab"), true)
ensure_equals("1..3", starts_with("abc", "abc"), true)
ensure_equals("1..4", starts_with("abc", "abcb"), false)
ensure_equals("special char", starts_with("abc", "\000"), false)
ensure_equals("binary-safe", starts_with("Русский язык велик и могуч", "Русский я"), true)
ensure_equals("against number", starts_with("foo", 1), false)
ensure_equals("against boolean", starts_with("foo", false), false)
ensure_equals("against table", starts_with("foo", { }), false)
ensure_equals("against nil", starts_with("foo", nil), false)
end)
test:tests_for "ends_with"
test "ends_with-minimal" (function()
ensure_equals("trivial", ends_with("", ""), true)
ensure_equals("strings always end with empty string", ends_with("abc", ""), true)
ensure_equals("1..1", ends_with("abc", "c"), true)
ensure_equals("1..2", ends_with("abc", "bc"), true)
ensure_equals("1..3", ends_with("abc", "abc"), true)
ensure_equals("1..4", ends_with("abc", "abc "), false)
ensure_equals("special char", ends_with("abc", "\000"), false)
ensure_equals("binary-safe", ends_with("Русский язык велик и могуч", "к и могуч"), true)
ensure_equals("against number", ends_with("foo", 1), false)
ensure_equals("against boolean", ends_with("foo", false), false)
ensure_equals("against table", ends_with("foo", { }), false)
ensure_equals("against nil", ends_with("foo", nil), false)
end)
--------------------------------------------------------------------------------
test:tests_for "escape_string"
test "escape_string-minimal" (function()
ensure_equals(
"Equal strings",
escape_string("simple str without wrong chars"),
"simple str without wrong chars"
)
ensure_equals("escaped str exceptions", escape_string("\009\010"), "\t\n")
ensure_equals(
"escaped str",
escape_string("\000\001\128"),
"%00%01%80"
)
local str_test = ""
for i = 0, 255 do
str_test = str_test .. string.char(i)
end
ensure_equals("escaped str all symbols 129 - 255",
escape_string(str_test),
[[%00%01%02%03%04%05%06%07%08]] .. "\t\n"
.. [[%0B%0C%0D%0E%0F%10%11%12%13%14%15%16%17%18%19%1A%1B%1C%1D%1E%1F !"#$%]]
.. [[&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghij]]
.. [[klmnopqrstuvwxyz{|}~%7F%80%81%82%83%84%85%86%87%88%89%8A%8B%8C%8D%8E%]]
.. [[8F%90%91%92%93%94%95%96%97%98%99%9A%9B%9C%9D%9E%9F%A0%A1%A2%A3%A4%A5%]]
.. [[A6%A7%A8%A9%AA%AB%AC%AD%AE%AF%B0%B1%B2%B3%B4%B5%B6%B7%B8%B9%BA%BB%BC%]]
.. [[BD%BE%BF%C0%C1%C2%C3%C4%C5%C6%C7%C8%C9%CA%CB%CC%CD%CE%CF%D0%D1%D2%D3%]]
.. [[D4%D5%D6%D7%D8%D9%DA%DB%DC%DD%DE%DF%E0%E1%E2%E3%E4%E5%E6%E7%E8%E9%EA%]]
.. [[EB%EC%ED%EE%EF%F0%F1%F2%F3%F4%F5%F6%F7%F8%F9%FA%FB%FC%FD%FE%FF]])
end)
--------------------------------------------------------------------------------
test:tests_for "create_escape_subst"
test "create_escape_subst-minimal" (function()
local escape_subst = create_escape_subst("\\%03d")
local str_test = ""
for i = 0, 255 do
str_test = str_test .. string.char(i)
end
ensure_equals(
"Equal strings",
tostring( str_test ):gsub("[%c%z\128-\255]", escape_subst),
[[\000\001\002\003\004\005\006\007\008]] .. "\t\n"
.. [[\011\012\013\014\015\016\017]]
.. [[\018\019\020\021\022\023\024\025\026\027\028\029\030\031 !"#$%&'()*+]]
.. [[,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmno]]
.. [[pqrstuvwxyz{|}~\127\128\129\130\131\132\133\134\135\136\137\138\139\]]
.. [[140\141\142\143\144\145\146\147\148\149\150\151\152\153\154\155\156\]]
.. [[157\158\159\160\161\162\163\164\165\166\167\168\169\170\171\172\173\]]
.. [[174\175\176\177\178\179\180\181\182\183\184\185\186\187\188\189\190\]]
.. [[191\192\193\194\195\196\197\198\199\200\201\202\203\204\205\206\207\]]
.. [[208\209\210\211\212\213\214\215\216\217\218\219\220\221\222\223\224\]]
.. [[225\226\227\228\229\230\231\232\233\234\235\236\237\238\239\240\241\]]
.. [[242\243\244\245\246\247\248\249\250\251\252\253\254\255]]
)
end)
--------------------------------------------------------------------------------
test:tests_for "htmlspecialchars"
test "htmlspecialchars-minimal" (function()
-- Uses texts from PHP 5.3.0 htmlspecialchars tests
local buf = { } -- We need special cat, not using make_concatter
local cat = function(v)
-- Matching var_dump for strings
arguments("string", v)
buf[#buf + 1] = 'string('
buf[#buf + 1] = #v
buf[#buf + 1] = ') "'
buf[#buf + 1] = v -- Unquoted
buf[#buf + 1] = "\"\n"
end
-- normal string
cat (htmlspecialchars("<br>Testing<p>New file.</p> "))
-- long string
cat (htmlspecialchars("<br>Testing<p>New file.</p><p><br>File <b><i><u>WORKS!!!</i></u></b></p><br><p>End of file!!!</p>"))
-- checking behavior of quote
cat (htmlspecialchars("A 'quote' is <b>bold</b>"))
local expected = [[
string(46) "<br>Testing<p>New file.</p> "
string(187) "<br>Testing<p>New file.</p><p><br>File <b><i><u>WORKS!!!</i></u></b></p><br><p>End of file!!!</p>"
string(46) "A 'quote' is <b>bold</b>"
]]
ensure_strequals("escaped", table.concat(buf), expected)
end)
--------------------------------------------------------------------------------
test:tests_for "escape_lua_pattern"
test "escape_lua_pattern-basic" (function()
ensure_strequals(
"escapinng lua pattern",
escape_lua_pattern("abc^$()%.[]*+-?\0xyz"),
"abc%^%$%(%)%%%.%[%]%*%+%-%?%zxyz"
)
ensure_strequals(
"no escapinng",
escape_lua_pattern("just normal string 12345"),
"just normal string 12345"
)
end)
test "escape_lua_pattern-find" (function()
local cat, concat = make_concatter()
for i = 0, 255 do
cat(string.char(i))
end
local input_string = concat() -- contains all possible symbols
for i = 0, 255 do -- check all possible symbols
local char = string.char(i)
local i_start, i_end = input_string:find(escape_lua_pattern(char))
ensure("match for " .. char .. " is found", i_start)
ensure_equals("match for " .. char .. " is one symbol", i_start, i_end)
ensure_equals("position for " .. char .. " is correct", i_start, i + 1)
end
end)
--------------------------------------------------------------------------------
test:tests_for 'cdata_wrap'
'cdata_cat'
--------------------------------------------------------------------------------
test "cdata_wrap-cdata_cat" (function()
local check = function(value, expected)
do
local actual = cdata_wrap(value)
ensure_strequals("cdata_wrap", actual, expected)
end
do
local cat, concat = make_concatter()
cdata_cat(cat, value)
ensure_strequals("cdata_cat", concat(), expected)
end
end
check("", "<![CDATA[]]>")
check("embedded\0zero", "<![CDATA[embedded\0zero]]>")
check("<![CDATA[xxx]]>", "<![CDATA[<![CDATA[xxx]]]]><![CDATA[>]]>")
end)
--------------------------------------------------------------------------------
test:tests_for "split_by_char"
test "split_by_char-basic" (function()
ensure_fails_with_substring(
"both empty",
function()
split_by_char("", "")
end,
"Invalid delimiter"
)
ensure_fails_with_substring(
"empty delimiter",
function()
split_by_char("abc", "")
end,
"Invalid delimiter"
)
ensure_fails_with_substring(
"empty delimiter & bad arg type for string",
function()
split_by_char(1, "")
end,
"Param str must be a string"
)
ensure_tequals("empty string", split_by_char("", " "), { })
-- NOTE: Test logic for split_* based on reversability of spliting:
-- split_by_char("mLoremIpsum", "m") must return { "", "Lore", "Ipsu", "" }.
ensure_tequals(
"string explode",
split_by_char("mLoremIpsum", "m"),
{ "", "Lore", "Ipsu", "" }
)
ensure_strequals(
"reversability: string implode after explode",
table_concat(split_by_char("mLoremIpsum", "m"), "m"),
"mLoremIpsum"
)
ensure_tequals("trailing delimiter", split_by_char("t ", " "), { "t", "" })
ensure_tequals("leading delimiter", split_by_char(" t", " "), { "", "t" })
ensure_tequals(
"leading and trailing delimiter",
split_by_char(" t ", " "),
{ "", "t", "" }
)
ensure_tequals(
"word not divided",
split_by_char("Lorem!", "t"),
{ "Lorem!" }
)
ensure_tequals(
"phrase with escapes",
split_by_char("\nLorem \tipsum?#$%^&*()_+|~/\t \001dolor \007sit\n", " "),
{ "\nLorem", "\tipsum?#$%^&*()_+|~/\t", "\001dolor", "\007sit\n" }
)
ensure_tequals(
"phrase with escapes and zero",
split_by_char("\nLorem \tipsum?#$%^&*()_+|~/\t \0dolor \007sit.\n", " "),
{ "\nLorem", "\tipsum?#$%^&*()_+|~/\t", "\0dolor", "\007sit.\n" }
)
ensure_fails_with_substring(
"space string, delimiter with escapes and zero",
function()
split_by_char(" ", "\nLorem \tipsum?#$%^&*()_+|~/\t \0dolor \007sit.\n")
end,
"Invalid delimiter"
)
ensure_fails_with_substring(
"empty string & delimiter with escapes and zero",
function()
split_by_char("", "\nLorem \tipsum?#$%^&*()_+|~/\t \0dolor \007sit.\n")
end,
"Invalid delimiter"
)
ensure_tequals(
"quirky delimiter",
split_by_char("\000\000", "\000"),
{ "", "", "" }
)
ensure_tequals(
"rich text and zero delimiter",
split_by_char("Барсик!", "\000"),
{ "Барсик!" }
)
end)
--------------------------------------------------------------------------------
test:tests_for 'split_by_offset'
test:test "split_by_offset-basic" (function()
local BASIC_STRING = "Lorem ipsum dolor sit amet"
ensure_fails_with_substring(
"test with offset > #str",
function()
split_by_offset(BASIC_STRING, 100)
end,
"offset greater than str length"
)
ensure_fails_with_substring(
"test with offset = #str+1",
function()
split_by_offset(BASIC_STRING, 1 + #BASIC_STRING)
end,
"offset greater than str length"
)
ensure_returns(
"offset < 0",
2,
{ BASIC_STRING, BASIC_STRING },
split_by_offset(BASIC_STRING, -1)
)
ensure_returns(
"offset = 0",
2,
{ "", BASIC_STRING },
split_by_offset(BASIC_STRING, 0)
)
ensure_returns(
"offset = 1",
2,
{ "L", "orem ipsum dolor sit amet" },
split_by_offset(BASIC_STRING, 1)
)
ensure_returns(
"max offset",
2,
{ BASIC_STRING, "" },
split_by_offset(BASIC_STRING, #BASIC_STRING)
)
ensure_returns(
"max offset and skip 0",
2,
{ BASIC_STRING, "" },
split_by_offset(BASIC_STRING, #BASIC_STRING, 0)
)
ensure_returns(
"max offset and skip -2",
2,
{ BASIC_STRING, "et" },
split_by_offset(BASIC_STRING, #BASIC_STRING, -2)
)
ensure_returns(
"max offset and skip -max",
2,
{ BASIC_STRING, BASIC_STRING },
split_by_offset(BASIC_STRING, #BASIC_STRING, -#BASIC_STRING)
)
ensure_returns(
"max offset and skip under begin",
2,
{ BASIC_STRING, BASIC_STRING },
split_by_offset(BASIC_STRING, #BASIC_STRING, -1 - #BASIC_STRING)
)
ensure_returns(
"max offset and skip max",
2,
{ BASIC_STRING, "" },
split_by_offset(BASIC_STRING, #BASIC_STRING, 1 + #BASIC_STRING)
)
ensure_returns(
"offset 1 and skip 0",
2,
{ "L", "orem ipsum dolor sit amet" },
split_by_offset(BASIC_STRING, 1, 0)
)
ensure_returns(
"offset 1 and skip 5",
2,
{ "L", "ipsum dolor sit amet" },
split_by_offset(BASIC_STRING, 1, 5)
)
ensure_returns(
"offset 5 and skip 5",
2,
{ "Lorem", "m dolor sit amet" },
split_by_offset(BASIC_STRING, 5, 5)
)
end)
--------------------------------------------------------------------------------
test:tests_for "fill_placeholders_ex"
test "fill_placeholders_ex-basic" (function()
ensure_strequals(
"both empty",
fill_placeholders_ex("%$%((.-)%)", "", { }),
""
)
ensure_strequals(
"empty dict",
fill_placeholders_ex("%$%((.-)%)", "test", { }),
"test"
)
ensure_strequals(
"empty str",
fill_placeholders_ex("%$%((.-)%)", "", { a = 42 }),
""
)
ensure_strequals(
"missing key",
fill_placeholders_ex("%$%((.-)%)", "$(b)", { a = 42 }),
"$(b)"
)
ensure_strequals(
"bad format",
fill_placeholders_ex("%$%((.-)%)", "$a", { a = 42 }),
"$a"
)
ensure_strequals(
"missing right brace",
fill_placeholders_ex("%$%((.-)%)", "$a)", { a = 42 }),
"$a)"
)
ensure_strequals(
"missing left brace",
fill_placeholders_ex("%$%((.-)%)", "$(a", { a = 42 }),
"$(a"
)
ensure_strequals(
"proper usage",
fill_placeholders_ex("%$%((.-)%)", "a = `$(a)'", { a = 42 }),
"a = `42'"
)
ensure_tequals(
"check for no extra data being generated",
{ fill_placeholders_ex("%$%((.-)%)", "a = `$(a)'", { a = 42 }) },
{ "a = `42'" }
)
ensure_strequals(
"extra key",
fill_placeholders_ex("%$%((.-)%)", "a = `$(a)'", { a = 42, b = 43 }),
"a = `42'"
)
ensure_strequals(
"two keys",
fill_placeholders_ex(
"%$%((.-)%)", "`$(key)' = `$(value)'",
{ key = "a", value = 42 }
),
"`a' = `42'"
)
ensure_strequals(
"empty string key",
fill_placeholders_ex("%$%((.-)%)", "`$()'", { [""] = 42 }),
"`42'"
)
ensure_strequals(
"extra braces",
fill_placeholders_ex("%$%((.-)%)", "$(a `$(a)')", { a = 42 }),
"$(a `$(a)')"
)
ensure_strequals(
"extra braces pragmatic",
fill_placeholders_ex("%$%((.-)%)", "$(a `$(a)')", { ["a `$(a"] = 42 }),
"42')"
)
ensure_strequals(
"extra right round brace",
fill_placeholders_ex("%$%((.-)%)", "`$(a)')", { a = 42 }),
"`42')"
)
ensure_strequals(
"extra right curly brace",
fill_placeholders_ex("%$%((.-)%)", "`$(a)'}", { a = 42 }),
"`42'}"
)
ensure_strequals(
"curly: both empty",
fill_placeholders_ex("%${(.-)}", "", { }),
""
)
ensure_strequals(
"curly: empty dict",
fill_placeholders_ex("%${(.-)}", "test", { }),
"test"
)
ensure_strequals(
"curly: empty str",
fill_placeholders_ex("%${(.-)}", "", { a = 42 }),
""
)
ensure_strequals(
"curly: missing key",
fill_placeholders_ex("%${(.-)}", "${b}", { a = 42 }),
"${b}"
)
ensure_strequals(
"curly: bad format",
fill_placeholders_ex("%${(.-)}", "$a", { a = 42 }),
"$a"
)
ensure_strequals(
"curly: missing right brace",
fill_placeholders_ex("%${(.-)}", "$a}", { a = 42 }),
"$a}"
)
ensure_strequals(
"curly: missing left brace",
fill_placeholders_ex("%${(.-)}", "${a", { a = 42 }),
"${a"
)
ensure_strequals(
"curly: proper usage",
fill_placeholders_ex("%${(.-)}", "a = `${a}'", { a = 42 }),
"a = `42'"
)
ensure_tequals(
"curly: check for no extra data being generated",
{ fill_placeholders_ex("%${(.-)}", "a = `${a}'", { a = 42 }) },
{ "a = `42'" }
)
ensure_strequals(
"curly: extra key",
fill_placeholders_ex("%${(.-)}", "a = `${a}'", { a = 42, b = 43 }),
"a = `42'"
)
ensure_strequals(
"curly: two keys",
fill_placeholders_ex(
"%${(.-)}", "`${key}' = `${value}'",
{ key = "a", value = 42 }
),
"`a' = `42'"
)
ensure_strequals(
"curly: empty string key",
fill_placeholders_ex("%${(.-)}", "`${}'", { [""] = 42 }),
"`42'"
)
ensure_strequals(
"curly: extra braces",
fill_placeholders_ex("%${(.-)}", "${a `${a}'}", { a = 42 }),
"${a `${a}'}"
)
ensure_strequals(
"curly: extra braces pragmatic",
fill_placeholders_ex("%${(.-)}", "${a `${a}'}", { ["a `${a"] = 42 }),
"42'}"
)
ensure_strequals(
"curly: extra right brace",
fill_placeholders_ex("%${(.-)}", "`${a}'}", { a = 42 }),
"`42'}"
)
ensure_strequals(
"curly: extra round braces",
fill_placeholders_ex("%${(.-)}", "${a `${a}'}", { a = 42 }),
"${a `${a}'}"
)
ensure_strequals(
"curly: extra right curly brace",
fill_placeholders_ex("%${(.-)}", "`${a}'}", { a = 42 }),
"`42'}"
)
ensure_strequals(
"curly: extra right round brace",
fill_placeholders_ex("%${(.-)}", "`${a}')", { a = 42 }),
"`42')"
)
end)
--------------------------------------------------------------------------------
test:test_for "fill_placeholders" (function()
ensure_strequals("both empty", fill_placeholders("", { }), "")
ensure_strequals("empty dict", fill_placeholders("test", { }), "test")
ensure_strequals("empty str", fill_placeholders("", { a = 42 }), "")
ensure_strequals(
"missing key",
fill_placeholders("$(b)", { a = 42 }),
"$(b)"
)
ensure_strequals("bad format", fill_placeholders("$a", { a = 42 }), "$a")
ensure_strequals(
"missing right brace",
fill_placeholders("$a)", { a = 42 }),
"$a)"
)
ensure_strequals(
"missing left brace",
fill_placeholders("$(a", { a = 42 }),
"$(a"
)
ensure_strequals(
"proper usage",
fill_placeholders("a = `$(a)'", { a = 42 }),
"a = `42'"
)
ensure_tequals(
"check for no extra data being generated",
{ fill_placeholders("a = `$(a)'", { a = 42 }) },
{ "a = `42'" }
)
ensure_strequals(
"extra key",
fill_placeholders("a = `$(a)'", { a = 42, b = 43 }),
"a = `42'"
)
ensure_strequals(
"two keys",
fill_placeholders("`$(key)' = `$(value)'", { key = "a", value = 42 }),
"`a' = `42'"
)
ensure_strequals(
"empty string key",
fill_placeholders("`$()'", { [""] = 42 }),
"`42'"
)
ensure_strequals(
"extra braces",
fill_placeholders("$(a `$(a)')", { a = 42 }),
"$(a `$(a)')"
)
ensure_strequals(
"extra braces pragmatic",
fill_placeholders("$(a `$(a)')", { ["a `$(a"] = 42 }),
"42')"
)
ensure_strequals(
"extra right brace",
fill_placeholders("`$(a)')", { a = 42 }),
"`42')"
)
end)
--------------------------------------------------------------------------------
test:test_for "fill_curly_placeholders" (function()
ensure_strequals(
"both empty",
fill_curly_placeholders("", { }),
""
)
ensure_strequals(
"empty dict",
fill_curly_placeholders("test", { }),
"test"
)
ensure_strequals(
"empty str",
fill_curly_placeholders("", { a = 42 }),
""
)
ensure_strequals(
"missing key",
fill_curly_placeholders("${b}", { a = 42 }),
"${b}"
)
ensure_strequals(
"bad format",
fill_curly_placeholders("$a", { a = 42 }),
"$a"
)
ensure_strequals(
"missing right brace",
fill_curly_placeholders("$a}", { a = 42 }),
"$a}"
)
ensure_strequals(
"missing left brace",
fill_curly_placeholders("${a", { a = 42 }),
"${a"
)
ensure_strequals(
"proper usage",
fill_curly_placeholders("a = `${a}'", { a = 42 }),
"a = `42'"
)
ensure_tequals(
"check for no extra data being generated",
{ fill_curly_placeholders("a = `${a}'", { a = 42 }) },
{ "a = `42'" }
)
ensure_strequals(
"extra key",
fill_curly_placeholders("a = `${a}'", { a = 42, b = 43 }),
"a = `42'"
)
ensure_strequals(
"two keys",
fill_curly_placeholders("`${key}' = `${value}'", { key = "a", value = 42 }),
"`a' = `42'"
)
ensure_strequals(
"empty string key",
fill_curly_placeholders("`${}'", { [""] = 42 }),
"`42'"
)
ensure_strequals(
"extra braces",
fill_curly_placeholders("${a `${a}'}", { a = 42 }),
"${a `${a}'}"
)
ensure_strequals(
"extra braces pragmatic",
fill_curly_placeholders("${a `${a}'}", { ["a `${a"] = 42 }),
"42'}"
)
ensure_strequals(
"extra right brace",
fill_curly_placeholders("`${a}'}", { a = 42 }),
"`42'}"
)
end)
--------------------------------------------------------------------------------
test:tests_for 'count_substrings'
test:test "count_substrings-basic" (function()
local BASIC_STRING = "Lorem ipsum dolor sit amet, consectetur adipiscing elit"
ensure_fails_with_substring(
"both empty",
function()
count_substrings("", "")
end,
"substring must be not empty"
)
ensure_equals("str empty", count_substrings("", BASIC_STRING), 0)
ensure_fails_with_substring(
"substr empty",
function()
count_substrings(BASIC_STRING, "")
end,
"substring must be not empty"
)
ensure_equals("str equal substr", count_substrings("t", "t"), 1)
ensure_equals("zero count", count_substrings(BASIC_STRING, "est"), 0)
ensure_equals("positive count", count_substrings(BASIC_STRING, "o"), 4)
ensure_equals(
"positive count for word",
count_substrings(BASIC_STRING, "sit"),
1
)
ensure_equals(
"special character string",
count_substrings(
"\nLorem \tipsum?#$%^&*()_+|~/\t \0dolor \007sit.\n",
"o"
),
3
)
end)
--------------------------------------------------------------------------------
test:tests_for 'kv_concat'
test:test "kv_concat-basic" (function()
ensure_strequals("empty, no iterator and pairs glue", kv_concat({ }, ""), "")
ensure_strequals("empty, no iterator", kv_concat({ }, "", ""), "")
ensure_strequals("empty table, no iterator", kv_concat({ }, " ", " "), "")
ensure_strequals("empty table", kv_concat({ }, " ", " ", pairs), "")
ensure_strequals(
"pairs iterator",
kv_concat({ 3, "2", 1, "!?#$%^&*()_+|~/" }, " ", ",", pairs),
"1 3,2 2,3 1,4 !?#$%^&*()_+|~/"
)
ensure_strequals(
"ipairs iterator",
kv_concat({ 3, "2", 1, "!?#$%^&*()_+|~/" }, " ", ",", ipairs),
"1 3,2 2,3 1,4 !?#$%^&*()_+|~/"
)
ensure_strequals("empty table, ipairs", kv_concat({ }, " ", ",", ipairs), "")
ensure_strequals(
"ipairs cut not an integer indexes",
kv_concat({ x = 3, y = "2", 1, "!?#$%^&*()_+|~/" }, "=", ",", ipairs),
"1=1,2=!?#$%^&*()_+|~/"
)
-- Feature: We have to use very slow ordered_pairs() due to undefined
-- traversal order with regular pairs(), which can break compatibility
-- between Lua 5.1 and LuaJIT 2
ensure_strequals(
"2 integer 2 non-integer indexes result unorder with pairs",
kv_concat(
{x = 3, y = "2", z = 1, aaa = "!?#$%^&*()_+|~/"},
"=",
",",
ordered_pairs
),
"aaa=!?#$%^&*()_+|~/,x=3,y=2,z=1"
)
ensure_strequals(
"2 integer 2 non-integer indexes result unorder with pairs",
kv_concat({ x = 3, y = "2", 1, "!?#$%^&*()_+|~/" }, "=", ",", pairs),
"1=1,2=!?#$%^&*()_+|~/,y=2,x=3"
)
ensure_strequals(
"2 integer 2 non-integer indexes result unorder with no function",
kv_concat({ x = 3, y = "2", 1, "!?#$%^&*()_+|~/" }, "=", ","),
"1=1,2=!?#$%^&*()_+|~/,y=2,x=3"
)
-- Feature: nested tables is not allowed
ensure_fails_with_substring(
"nested tables are invalid",
function()
kv_concat({ 3, "2", { 1, "!?#$%^&*()_+|~/" } }, " ", ",", pairs)
end,
"invalid value"
)
end)
--------------------------------------------------------------------------------
test:tests_for "escape_for_json"
test "escape_for_json-basic" (function()
ensure_strequals(
"letters and slash",
escape_for_json("abcXYZs/n"),
"\"abcXYZs/n\""
)
ensure_strequals("slash and backslash", escape_for_json("s/\n"), "\"s/\\n\"")
ensure_strequals(
"escape sequences",
escape_for_json("\"s/\n\b\fu\rper\t\v"),
"\"\\\"s/\\n\\b\\fu\\rper\\t\\v\""
)
ensure_strequals("double backslash", escape_for_json(" \\ "), "\" \\\\ \"")
ensure_strequals("slash num", escape_for_json(" /007 "), "\" /007 \"")
end)
test "escape_for_json-injection" (function()
ensure_strequals(
"common json injection",
escape_for_json(
"';alert(String.fromCharCode(88,83,83))//\';alert(String.fromCharC" ..
"ode(88,83,83))//\";alert(String.fromCharCode(88,83,83))//\";alert" ..
"(String.fromCharCode(88,83,83))//--></SCRIPT>\">'><SCRIPT>alert(S" ..
"tring.fromCharCode(88,83,83))</SCRIPT>"
),
"\"';alert(String.fromCharCode(88,83,83))//';alert(String.fromCharCode" ..
"(88,83,83))//\\\";alert(String.fromCharCode(88,83,83))//\\\";alert(St" ..
"ring.fromCharCode(88,83,83))//--></SCRIPT>\\\">'><SCRIPT>alert(String" ..
".fromCharCode(88,83,83))</SCRIPT>\""
)
end)
--------------------------------------------------------------------------------
test:test_for "url_encode" (function()
ensure_strequals("empty", url_encode(""), "")
ensure_strequals("simple", url_encode("test"), "test")
ensure_strequals("test with number", url_encode("test555"), "test555")
ensure_strequals("test with space", url_encode("test string"), "test+string")
ensure_strequals(
"symbols",
url_encode("1234567890-=!@#$%^&*()_+"),
"1234567890-%3D%21%40%23%24%25%5E%26%2A%28%29_%2B"
)
end)
--------------------------------------------------------------------------------
test:test_for "integer_to_string_with_base" (function()
ensure_equals("simple", integer_to_string_with_base(10, 26), "A")
ensure_equals("empty base", integer_to_string_with_base(10), "10")
ensure_equals("test with negative numbers", integer_to_string_with_base(-11, 26), "-B")
ensure_equals("test with zero and empty base", integer_to_string_with_base(0), "0")
ensure_equals("test with zero and non-empty base", integer_to_string_with_base(0, 15), "0")
-- NOTE: integer_to_string_with_base(-0) can produce '0' or '-0', depending on
-- previous code. See:
-- http://thread.gmane.org/gmane.comp.lang.lua.general/90837/focus=90838
-- http://article.gmane.org/gmane.comp.lang.lua.general/12950
ensure(
"test with negative zero and empty base",
integer_to_string_with_base(-0) == "0" or integer_to_string_with_base(-0) == "-0"
)
local n = 136
local base = 36
local str = integer_to_string_with_base(n, base)
ensure_equals("test with tonumber", tonumber(str, base), n)
ensure_fails_with_substring("test with empty params", integer_to_string_with_base, "n must be a number")
ensure_fails_with_substring(
"test with string value of base",
function()
integer_to_string_with_base(10, "asd")
end,
"base must be a number"
)
ensure_fails_with_substring(
"test with negative base",
function()
integer_to_string_with_base(10, -10)
end,
"base out of range"
)
ensure_fails_with_substring(
"test on nan",
function()
integer_to_string_with_base(0/0)
end,
"n is nan"
)
ensure_fails_with_substring(
"test on +inf",
function()
integer_to_string_with_base(1/0)
end,
"n is inf"
)
ensure_fails_with_substring(
"test on -inf",
function()
integer_to_string_with_base(-1/0)
end,
"n is inf"
)
ensure_fails_with_substring(
"test on -inf",
function()
integer_to_string_with_base(-1/0)
end,
"n is inf"
)
end)
test:test_for "cut_with_ellipsis" (function()
local test_string = "test long string"
ensure_equals(
"test with string with correct max length",
cut_with_ellipsis(test_string, #test_string),
test_string
)
ensure_equals(
"test with string length - 1",
cut_with_ellipsis(test_string, #test_string - 1),
"test long st..."
)
ensure_equals(
"test with string length - 2",
cut_with_ellipsis(test_string, #test_string - 2),
"test long s..."
)
ensure_equals(
"test with string length - 3",
cut_with_ellipsis(test_string, #test_string - 3),
"test long ..."
)
ensure_equals(
"test with string with excess max length",
cut_with_ellipsis(test_string, #test_string + 50),
test_string
)
ensure_equals(
"test with string with default max length",
cut_with_ellipsis(test_string),
test_string
)
ensure_equals(
"test with cutting long string",
cut_with_ellipsis(test_string, 12),
"test long..."
)
ensure_equals(
"test with max length = 1",
cut_with_ellipsis(test_string, 1),
"t"
)
ensure_equals(
"test with max length = 2",
cut_with_ellipsis(test_string, 2),
"te"
)
ensure_equals(
"test with max length = 3",
cut_with_ellipsis(test_string, 3),
"tes"
)
ensure_equals(
"test with max length = 4",
cut_with_ellipsis(test_string, 4),
"t..."
)
ensure_equals(
"test with empty string",
cut_with_ellipsis(""),
""
)
ensure_fails_with_substring(
"test with non-positive required string length",
function()
cut_with_ellipsis(test_string, 0)
end,
"required string length must be positive"
)
end)
--------------------------------------------------------------------------------
test:test_for "number_to_string" (function()
ensure_strequals("inf", number_to_string(1/0), "1/0")
ensure_strequals("-inf", number_to_string(-1/0), "-1/0")
ensure_strequals("nan", number_to_string(0/0), "0/0")
end)
test:test_for "serialize_number" (function()
ensure_strequals("inf", serialize_number( 1/0), "1/0")
ensure_strequals("-inf", serialize_number(-1/0), "-1/0")
ensure_strequals("nan", serialize_number(0/0), "0/0")
ensure_strequals("123", serialize_number(123), "123")
local pi_15 = loadstring("return " .. ("%.15g"):format(math_pi))()
local pi_16 = loadstring("return " .. ("%.16g"):format(math_pi))()
local pi_17 = loadstring("return " .. serialize_number(math_pi))()
local pi_18 = loadstring("return " .. ("%.18g"):format(math_pi))()
local pi_55 = loadstring("return " .. ("%.55g"):format(math_pi))()
ensure(
"serialize pi by %.15g",
pi_15 ~= math.pi
)
ensure(
"serialize pi by %.16g",
pi_16 == math.pi
)
ensure(
"serialize pi by %.17g",
pi_17 == math.pi
)
ensure(
"serialize pi by %.18g",
pi_18 == math.pi
)
ensure(
"serialize pi by %.55g",
pi_55 == math.pi
)
local one_third_15 = loadstring("return " .. ("%.15g"):format(1/3))()
local one_third_16 = loadstring("return " .. ("%.16g"):format(1/3))()
local one_third_17 = loadstring("return " .. serialize_number(1/3))()
local one_third_18 = loadstring("return " .. ("%.18g"):format(1/3))()
local one_third_55 = loadstring("return " .. ("%.55g"):format(1/3))()
ensure(
"serialize 1/3 by %.15g",
one_third_15 ~= 1/3
)
ensure(
"serialize 1/3 by %.16g",
one_third_16 == 1/3
)
ensure(
"serialize 1/3 by %.17g",
one_third_17 == 1/3
)
ensure(
"serialize 1/3 by %.18g",
one_third_18 == 1/3
)
ensure(
"serialize 1/3 by %.55g",
one_third_55 == 1/3
)
end)
--------------------------------------------------------------------------------
test:tests_for 'get_escaped_chars_in_ranges'
test:test "get_escaped_chars_in_ranges-basic" (function()
-- Invalid tests (argument errors).
ensure_fails_with_substring(
"missed argument",
get_escaped_chars_in_ranges,
"argument must be a table"
)
ensure_fails_with_substring(
"invalid type argument",
function()
get_escaped_chars_in_ranges("asd")
end,
"argument must be a table"
)
ensure_fails_with_substring(
"one element in table",
function()
get_escaped_chars_in_ranges({ "asd" })
end,
"argument must have even number of elements"
)
ensure_fails_with_substring(
"three elements in table",
function()
get_escaped_chars_in_ranges({ "1", "2", "3" })
end,
"argument must have even number of elements"
)
-- Valid tests:
-- Chars range boundaries
ensure_strequals("equal str", get_escaped_chars_in_ranges({ "e", "e" }), "%e")
ensure_strequals("equal int", get_escaped_chars_in_ranges({ "6", "6" }), "%6")
ensure_strequals(
"2 integers in string",
get_escaped_chars_in_ranges({ "7", "8" }),
"%7%8"
)
ensure_strequals(
"4 ints in string",
get_escaped_chars_in_ranges({ "7", "8", "45", "33" }),
"%7%8"
)
ensure_strequals(
"2-digit int in string",
get_escaped_chars_in_ranges({ "66", "77", "45", "33" }),
"%6%7"
)
ensure_strequals(
"range in int in string",
get_escaped_chars_in_ranges({ "22", "77", "4", "254" }),
"%2%3%4%5%6%7"
)
ensure_strequals(
"max range in int in string",
get_escaped_chars_in_ranges({ "0", "9", "A", "Z" }),
"%0%1%2%3%4%5%6%7%8%9%A%B%C%D%E%F%G%H%I%J%K%L%M%N%O%P%Q%R%S%T%U%V%W%X%Y%Z"
)
ensure_strequals(
"char range",
get_escaped_chars_in_ranges({ "a", "d", "4", "25" }),
"%a%b%c%d"
)
ensure_strequals(
"char and int in str range",
get_escaped_chars_in_ranges({ "a", "d", "4", "9" }),
"%a%b%c%d%4%5%6%7%8%9"
)
ensure_strequals(
"from 0 to A",
get_escaped_chars_in_ranges({ "0", "A" }),
"%0%1%2%3%4%5%6%7%8%9%:%;%<%=%>%?%@%A"
)
ensure_strequals(
"from space to ~",
get_escaped_chars_in_ranges({ " ", "~" }),
"% %!%\"%#%$%%%&%'%(%)%*%+%,%-%.%/%0%1%2%3%4%5%6%7%8%9%:%;%<%=%>%?%@%A" ..
"%B%C%D%E%F%G%H%I%J%K%L%M%N%O%P%Q%R%S%T%U%V%W%X%Y%Z%[%\\%]%^%_%`%a%b%c" ..
"%d%e%f%g%h%i%j%k%l%m%n%o%p%q%r%s%t%u%v%w%x%y%z%{%|%}%~"
)
-- Integers range boundaries
ensure_strequals(
"integer range",
get_escaped_chars_in_ranges({ 32, 58 }),
"% %!%\"%#%$%%%&%'%(%)%*%+%,%-%.%/%0%1%2%3%4%5%6%7%8%9%:"
)
ensure_strequals(
"from ch(32) to ch(32)",
get_escaped_chars_in_ranges({ 32, 126 }),
"% %!%\"%#%$%%%&%'%(%)%*%+%,%-%.%/%0%1%2%3%4%5%6%7%8%9%:%;%<%=%>%?%@%A" ..
"%B%C%D%E%F%G%H%I%J%K%L%M%N%O%P%Q%R%S%T%U%V%W%X%Y%Z%[%\\%]%^%_%`%a%b%c" ..
"%d%e%f%g%h%i%j%k%l%m%n%o%p%q%r%s%t%u%v%w%x%y%z%{%|%}%~"
)
-- Mixed range boundaries
ensure_strequals(
"all mixed up",
get_escaped_chars_in_ranges({ "0", 50 }),
"%0%1%2"
)
ensure_strequals(
"from ch(32) to ~",
get_escaped_chars_in_ranges({ 32, "~" }),
"% %!%\"%#%$%%%&%'%(%)%*%+%,%-%.%/%0%1%2%3%4%5%6%7%8%9%:%;%<%=%>%?%@%A" ..
"%B%C%D%E%F%G%H%I%J%K%L%M%N%O%P%Q%R%S%T%U%V%W%X%Y%Z%[%\\%]%^%_%`%a%b%c" ..
"%d%e%f%g%h%i%j%k%l%m%n%o%p%q%r%s%t%u%v%w%x%y%z%{%|%}%~"
)
ensure_strequals(
"from space to ch(126)",
get_escaped_chars_in_ranges({ " ", 126 }),
"% %!%\"%#%$%%%&%'%(%)%*%+%,%-%.%/%0%1%2%3%4%5%6%7%8%9%:%;%<%=%>%?%@%A" ..
"%B%C%D%E%F%G%H%I%J%K%L%M%N%O%P%Q%R%S%T%U%V%W%X%Y%Z%[%\\%]%^%_%`%a%b%c" ..
"%d%e%f%g%h%i%j%k%l%m%n%o%p%q%r%s%t%u%v%w%x%y%z%{%|%}%~"
)
ensure_strequals(
"integer range and letters",
get_escaped_chars_in_ranges({ 32, 58, "a", "h" }),
"% %!%\"%#%$%%%&%'%(%)%*%+%,%-%.%/%0%1%2%3%4%5%6%7%8%9%:%a%b%c%d%e%f%g%h"
)
ensure_strequals(
"all mixed up",
get_escaped_chars_in_ranges({ 32, 58, "a", "h", 34, 38, "0", 50 }),
"% %!%\"%#%$%%%&%'%(%)%*%+%,%-%.%/%0%1%2%3%4%5%6%7%8%9%:%a%b%c%d%e%f%g" ..
"%h%\"%#%$%%%&%0%1%2"
)
end)
--------------------------------------------------------------------------------
test:test_for "tjson_simple" (function()
-- Helpers
local coroutine_create = coroutine.create
local ensure_tjson_fails = function(msg, data, error_msg)
ensure_fails_with_substring(
msg,
function() tjson_simple(data) end,
error_msg
)
end
local ensure_tjson_unsupported_type = function(data)
ensure_tjson_fails(
"unsupported type check",
data,
"tjson_simple: value type `" .. type(data) .. "' not supported"
)
end
-- Single values: number, string, boolean
ensure_strequals('single integer (positive)', tjson_simple(123), '123')
ensure_strequals('single integer (negative)', tjson_simple(-123), '-123')
ensure_strequals('single float', tjson_simple(123.123), '123.123')
ensure_strequals('single string', tjson_simple('Just text'), '"Just text"')
ensure_strequals('single boolean (true)', tjson_simple(true), 'true')
ensure_strequals('single boolean (false)', tjson_simple(false), 'false')
-- Unsupported types: nil, function, thread, userdata
ensure_tjson_unsupported_type(nil)
ensure_tjson_unsupported_type(function() end)
ensure_tjson_unsupported_type(coroutine_create(function() end))
ensure_tjson_unsupported_type(newproxy())
-- Unsupported values: NaN, +Inf, -Inf
ensure_tjson_fails('unsupported value', 1/0, "tjson_simple: `Inf' value not supported")
ensure_tjson_fails('unsupported value', -1/0, "tjson_simple: `Inf' value not supported")
ensure_tjson_fails('unsupported value', 0/0, "tjson_simple: `NaN' value not supported")
-- Tables
ensure_strequals(
'table to array',
tjson_simple({1, -1, 123.123, 'abc', true, false, { }}),
'[1,-1,123.123,"abc",true,false,[]]'
)
ensure_strequals(
'table to object',
tjson_simple(
{a = 1, b = -1, c = 123.123, d = 'abc', e = true, f = false, j = {1}}
),
'{"a":1,"c":123.123,"b":-1,"e":true,"d":"abc","j":[1],"f":false}'
)
ensure_strequals('empty table', tjson_simple({ }), '[]')
ensure_strequals('empty tables', tjson_simple({ { }, { } }), '[[],[]]')
-- Exceptions
local self_reference_tbl = { }
self_reference_tbl[1] = self_reference_tbl
ensure_tjson_fails(
'self reference',
self_reference_tbl,
"tjson_simple: can't handle self-references"
)
local mixed_keys_tbl = { "a", "b" }
mixed_keys_tbl["c"] = "d"
ensure_tjson_fails(
'mixed keys',
mixed_keys_tbl,
"tjson_simple: non-string keys are not supported"
)
local non_string_key_tbl = { }
non_string_key_tbl[1.23] = 1
ensure_tjson_fails(
'non string keys',
non_string_key_tbl,
"tjson_simple: non-string keys are not supported"
)
end)
--------------------------------------------------------------------------------
|
local root = (...) .. "."
local modules = {
"Children",
"Compose"
}
local Rukt = {}
for _, moduleName in ipairs(modules) do
Rukt[moduleName] = require(root .. moduleName)
end
return Rukt |
local cqueues = require 'cqueues'
local tcheck = require 'tcheck'
local xerror = require 'tulip.xerror'
local function register_packages(app, cfg)
local pkgs = {}
-- First, require the top-level keys that represent packages.
for k, v in pairs(cfg) do
local full_name
-- if there is no '.' in the key, try first as 'tulip.pkg.<key>'
local ok, pkg = false, nil
if not string.find(k, '.', 1, true) then
full_name = 'tulip.pkg.'..k
ok, pkg = pcall(require, full_name)
end
if not ok then
full_name = k
ok, pkg = pcall(require, k)
end
if not ok then
xerror.throw('package not found: %s: %s', k, pkg)
end
if pkgs[full_name] then
xerror.throw('package already required: %s', full_name)
end
pkgs[full_name] = {
package = pkg,
defined_name = k,
config = v,
}
if pkg.replaces then
if pkgs[pkg.replaces] then
xerror.throw('package %s replaces %s, which is already required', full_name, pkg.replaces)
end
pkgs[pkg.replaces] = true
end
if pkg.app then
for appk, appv in pairs(pkg.app) do
app[appk] = appv
end
end
end
app.packages = pkgs
for _, v in pairs(pkgs) do
if v ~= true then
local pkg = v.package
-- check fulfilled dependencies
if pkg.requires then
for _, dep in ipairs(pkg.requires) do
if not pkgs[dep] then
xerror.throw('package %s requires package %s', v.defined_name, dep)
end
end
end
-- register the package
pkg.register(v.config, app)
end
end
end
-- Returns the __name of the metatable of o, or nil if none.
local function metatable_name(o)
if type(o) == 'table' then
local mt = getmetatable(o)
return mt and mt.__name
end
end
local LOGLEVELS = {
d = 1, debug = 1,
e = 1000, error = 1000,
i = 10, info = 10,
w = 100, warning = 100,
-- support reverse-lookup too
[1] = 'd',
[10] = 'i',
[100] = 'w',
[1000] = 'e',
}
local App = {__name = 'tulip.App'}
App.__index = App
-- Registers a name with a value in the collection identified by field.
-- If append is true and a value already exists for that name, then each
-- value in the array part of v is appended to the existing value.
-- Otherwise if append is false and a value already exists, an error
-- is thrown.
-- Internal method for extenders of App instance.
function App:_register(field, name, v, append)
local coll = self[field] or {}
if coll[name] then
if append then
local ar = coll[name]
for _, vv in ipairs(v) do
table.insert(ar, vv)
end
else
if string.match(field, '^_') then
field = string.sub(field, 2)
end
xerror.throw('%s: %q is already registered', field, name)
end
end
coll[name] = v
self[field] = coll
end
-- Lookup a name and return its registered value in the collection
-- identified by field. Internal method for extenders of App instance.
function App:_lookup(field, name)
local coll = self[field]
if not coll then return end
if not string.find(name, '.', 1, true) then
local v = coll['tulip.pkg.' .. name]
if v then return v end
end
return coll[name]
end
-- Resolve the names registered in the coll array by replacing the names
-- with the values registered in the collection identified by field.
-- Internal method for extenders of App instance.
function App:_resolve(field, coll)
for i, v in ipairs(coll) do
local typ = type(v)
if typ == 'string' then
local vi = self:_lookup(field, v)
if not vi then
if string.match(field, '^_') then
field = string.sub(field, 2)
end
xerror.throw('no %s registered for %q', field, v)
end
coll[i] = vi
elseif metatable_name(v) == 'tulip.App' then
v:activate()
end
end
end
-- Returns true if name is a registered package for this App instance.
-- If exact is true, this exact package must be registered (i.e. it must
-- not be a drop-in replacement for it).
-- Returns true if the package is registered, or nil and an error message
-- indicating that the package is not registered, so it can also be
-- called inside an xerror.must call.
function App:has_package(name, exact)
local pkg = self.packages and self.packages[name]
if pkg and (pkg ~= true or not exact) then
return true
end
return nil, string.format('package %s is not registered', name)
end
-- Encodes the table t to the specified mime type, using the
-- registered encoders. It panics if no encoder supports this mime type,
-- otherwise returns the encoded string or nil and an error.
function App:encode(t, mime)
if self.encoders then
for _, enc in pairs(self.encoders) do
local s, err = enc(t, mime)
if s or err then return s, err end
end
end
xerror.throw('no encoder registered for MIME type %q', mime)
end
-- Decodes the string s encoded as the specified mime type, using
-- the registered decoders. It panics if no decoder supports this mime type,
-- otherwise returns the decoded value or nil and an error.
function App:decode(s, mime)
if self.decoders then
for _, dec in pairs(self.decoders) do
local t, err = dec(s, mime)
if t ~= nil or err then return t, err end
end
end
xerror.throw('no decoder registered for MIME type %q', mime)
end
-- Logs the t table at level lvl to all registered loggers.
function App:log(lvl, t)
local types = tcheck({'string|number', 'table'}, lvl, t)
if types[1] == 'string' then
lvl = LOGLEVELS[lvl] or 0
end
-- ignore if requested log level is higher
if not self.log_level or lvl < self.log_level then return end
-- log to all registered backends
if self.loggers then
-- if it maps to a well-known level char, use it, otherwise keep the
-- numeric level.
t.level = LOGLEVELS[lvl] or lvl
for _, l in pairs(self.loggers) do
l(t)
end
end
end
-- Register an encoder in the list of encoders. It panics if an encoder
-- is already registered for that name.
function App:register_encoder(name, enc)
tcheck({'*', 'string', 'table|function'}, self, name, enc)
self:_register('encoders', name, enc)
end
-- Get the registered encoder instance for that name, or nil if none.
function App:lookup_encoder(name)
tcheck({'*', 'string'}, self, name)
return self:_lookup('encoders', name)
end
-- Register a decoder in the list of decoders. It panics if a decoder is
-- already registered for that name.
function App:register_decoder(name, dec)
tcheck({'*', 'string', 'table|function'}, self, name, dec)
self:_register('decoders', name, dec)
end
-- Get the registered decoder instance for that name, or nil if none.
function App:lookup_decoder(name)
tcheck({'*', 'string'}, self, name)
return self:_lookup('decoders', name)
end
-- Register a finalizer in the list of finalizers. It panics if a finalizer
-- is already registered for that name.
function App:register_finalizer(name, fz)
tcheck({'*', 'string', 'table|function'}, self, name, fz)
self:_register('finalizers', name, fz)
end
-- Get the registered finalizer instance for that name, or nil if none.
function App:lookup_finalizer(name)
tcheck({'*', 'string'}, self, name)
return self:_lookup('finalizers', name)
end
-- Register a logger in the list of loggers. It panics if a logger is
-- already registered for that name.
function App:register_logger(name, lg)
tcheck({'*', 'string', 'table|function'}, self, name, lg)
self:_register('loggers', name, lg)
end
-- Get the registered logger instance for that name, or nil if none.
function App:lookup_logger(name)
tcheck({'*', 'string'}, self, name)
return self:_lookup('loggers', name)
end
-- Activates all packages registered by the app. Panics if activation
-- fails (that is, the activate function of packages should throw on
-- error). Receives the cqueue instance that will be used by the application.
function App:activate(cq)
tcheck({'tulip.App', 'userdata|nil'}, self, cq)
if type(self.log_level) == 'string' then
self.log_level = LOGLEVELS[self.log_level]
end
for _, pkg in pairs(self.packages) do
if pkg ~= true then
local cfg = pkg.config
pkg = pkg.package
if pkg.activate then
pkg.activate(cfg, self, cq)
end
end
end
return true
end
-- Runs the application, activating any registered package and
-- calling App:main. It returns the value(s) returned by App:main
-- and calls any registered finalizer before returning.
-- It panics if activation fails (that is, the activate method
-- of packages should throw an error if they fail to activate).
function App:run()
local cq = cqueues.new()
self:activate(cq)
if not self.main then
xerror.throw('no main field registered by app')
end
local res = table.pack(self:main(cq))
if self.finalizers then
for _, f in pairs(self.finalizers) do
f(self)
end
end
return table.unpack(res, 1, res.n)
end
-- Returns a function that creates an App instance for the
-- provided configuration.
return function (cfg)
tcheck('table', cfg)
local o = {config = cfg}
setmetatable(o, App)
-- require and register all config packages
register_packages(o, cfg)
return o
end
|
local function defaults()
LobbyTimer = 30
RoundDuration = 300
RoundEndTime = 5
RoundCount = 0
RoundLimit = 5
RoundScore = {red = 0, blue = 0}
end
defaults()
function RoundMsg(asd)
net.Start("Cheats:RoundMsg")
net.WriteString(asd)
net.Broadcast()
end
function GameStop()
RoundMsg("Stopping game..")
hook.Remove("Think","CHRoundThink")
SetGlobalBool("Lobby",false)
SetGlobalBool("Deathmatch",true)
timer.Remove("LOBBYTIMER")
timer.Remove("ROUNDTIMER")
timer.Remove("ROUNDENDTIMER")
defaults()
for k,v in pairs(player.GetAll())do
if(v:Team() != 0)then
net.Start("Cheats:GameStop")
net.Send(v)
end
end
end
--GameStop()
function RoundStart()
teamf.ScrambleDM()
SetGlobalBool("Lobby",false)
for k,v in pairs(player.GetAll())do
if(v:Team() == 1 or v:Team() == 2)then
v:UnSpectate()
v:Spawn()
hook.Call("PlayerLoadout", GAMEMODE, v)
net.Start("Cheats:RoundStart")
net.WriteInt(RoundScore.red, 8)
net.WriteInt(RoundScore.blue, 8)
net.Send(v)
end
end
hook.Add("Think","CHRoundThink",function()
local red = team.GetPlayers(1)
local blue = team.GetPlayers(2)
local both = table.Add(red,blue)
local ra = false
local ba = false
for k,v in pairs(both)do
if(v:Team() == 1 and v:Alive())then
ra = true
end
if(v:Team() == 2 and v:Alive())then
ba = true
end
end
if(!ba)then
timer.Remove("ROUNDTIMER")
RoundScore.red = RoundScore.red+1
RoundEnd(1)
elseif(!ra)then
timer.Remove("ROUNDTIMER")
RoundScore.blue = RoundScore.blue+1
RoundEnd(2)
end
end)
timer.Create("ROUNDTIMER",RoundDuration,1,function()
RoundEnd(0)
end)
end
function GameLobby()
SetGlobalBool("Lobby",true)
SetGlobalBool("Deathmatch",false)
timer.Create("LOBBYTIMER",LobbyTimer,1,RoundStart)
for k,v in pairs(player.GetAll())do
if(v:Team() != 0)then
net.Start("Cheats:GameLobby")
net.WriteInt(LobbyTimer, 8)
net.Send(v)
end
end
end
function RoundEnd(winner)
local loser
if(winner == 1)then
loser = 2
elseif(winner == 2)then
loser = 1
end
if(winner != 0)then
for k,v in pairs(team.GetPlayers(winner))do
net.Start("Cheats:RoundWin")
net.Send(v)
end
for k,v in pairs(team.GetPlayers(loser))do
net.Start("Cheats:RoundLoss")
net.Send(v)
end
else
for k,v in pairs(player.GetAll())do
net.Start("Cheats:RoundTie")
net.Send(v)
end
end
hook.Remove("Think","CHRoundThink")
RoundCount = RoundCount+1
if(RoundCount >= RoundLimit and (RoundScore.red != RoundScore.blue))then
GameWin()
else
timer.Create("ROUNDENDTIMER",RoundEndTime,1,RoundStart)
for k,v in pairs(player.GetAll())do
if(v:Team() != 0)then
net.Start("Cheats:RoundEnd")
net.Send(v)
end
end
end
end
function GameWin()
hook.Remove("Think","CHRoundThink")
defaults()
SetGlobalBool("Deathmatch",true)
timer.Create("ROUNDENDTIMER",RoundEndTime,1,function()
for k,v in pairs(player.GetAll())do
if(v:Team() != 0)then
v:UnSpectate()
v:SetTeam(3)
v:Spawn()
end
end
end)
for k,v in pairs(player.GetAll())do
if(v:Team() != 0)then
net.Start("Cheats:GameWin")
net.Send(v)
end
end
end
|
require('settings/telescope')
require('settings/autosave')
require('settings/neogit')
require('settings/treesitter')
require('settings/neorg')
require('settings/lualine')
require('settings/cmp')
require('settings/substitute')
require('settings/dial')
require('settings/comment')
require('settings/yabs')
require('settings/camelcase')
require('settings/bqf')
|
AddRemoteEvent("ATMDeposit", function(player, amount)
if player_data[player] == nil then
return
end
if player_data[player].cash >= amount then
player_data[player].cash = player_data[player].cash - amount
player_data[player].balance = player_data[player].balance + amount
AddPlayerChat(player, _("deposit_successful"))
SetPlayerPropertyValue(player, "cash", player_data[player].cash, true)
SetPlayerPropertyValue(player, "balance", player_data[player].balance, true)
else
AddPlayerChat(player, _("not_enough_cash"))
end
end)
AddRemoteEvent("ATMWithdraw", function(player, amount)
if player_data[player] == nil then
return
end
if player_data[player].balance >= amount then
player_data[player].balance = player_data[player].balance - amount
player_data[player].cash = player_data[player].cash + amount
AddPlayerChat(player, _("withdraw_successful"))
SetPlayerPropertyValue(player, "cash", player_data[player].cash, true)
SetPlayerPropertyValue(player, "balance", player_data[player].balance, true)
else
AddPlayerChat(player, _("not_enough_balance"))
end
end) |
local fn = vim.fn
local fmt = string.format
-- Global namespace
-----------------------------------------------------------------------------//
--- Inspired by @tjdevries' astraunauta.nvim/ @TimUntersberger's config
--- store all callbacks in one global table so they are able to survive re-requiring this file
_G.__as_global_callbacks = __as_global_callbacks or {}
_G.as = {
_store = __as_global_callbacks,
--- work around to place functions in the global scope but namespaced within a table.
--- TODO: refactor this once nvim allows passing lua functions to mappings
mappings = {},
}
-- inject mapping helpers into the global namespace
-- R "as.utils.mappings"
local installed
function as._create(f)
table.insert(as._store, f)
return #as._store
end
function as._execute(id)
return as._store[id]()
end
function as._expr(id)
return vim.api.nvim_replace_termcodes(as._store[id](), true, true, true)
end
-- check item in array
local function has_value(tab, val)
for _, value in ipairs(tab) do
if value == val then
return true
end
end
return false
end
function as.plugin_installed(plugin_name)
if not installed then
local dirs = fn.expand(
fn.stdpath "data" .. "/site/pack/deps/opt/*",
true,
true
)
local opt = fn.expand(
fn.stdpath "data" .. "/site/pack/packer/opt/*",
true,
true
)
vim.list_extend(dirs, opt)
installed = vim.tbl_map(function(path)
return fn.fnamemodify(path, ":t")
end, dirs)
end
return vim.tbl_contains(installed, plugin_name)
end
function as.nvim_create_augroups(definitions)
for group_name, definition in pairs(definitions) do
vim.cmd("augroup " .. group_name)
vim.cmd "autocmd!"
for _, def in ipairs(definition) do
local command = table.concat(
vim.tbl_flatten { "autocmd", def },
" "
)
vim.cmd(command)
end
vim.cmd "augroup END"
end
end
--- Find the first entry for which the predicate returns true.
-- @param t The table
-- @param predicate The function called for each entry of t
-- @return The entry for which the predicate returned True or nil
function as.find_first(t, predicate)
for _, entry in pairs(t) do
if predicate(entry) then
return entry
end
end
return nil
end
--- Check if the predicate returns True for at least one entry of the table.
-- @param t The table
-- @param predicate The function called for each entry of t
-- @return True if predicate returned True at least once, false otherwise
function as.contains(t, predicate)
return as.find_first(t, predicate) ~= nil
end
function as.executable(e)
return fn.executable(e) > 0
end
function as.rm_duplicates_tbl(arr)
local newArray = {}
local checkerTbl = {}
for _, element in ipairs(arr) do
-- [[if there is not yet a value at the index of element, then it will
-- be nil, which will operate like false in an if statement
-- ]]
if not checkerTbl[element] then
checkerTbl[element] = true
table.insert(newArray, element)
end
end
return newArray
end
local L = vim.log.levels
function as.safe_require(module, opts)
opts = opts or { silent = false }
local ok, result = pcall(require, module)
if not ok and not opts.silent then
vim.notify(
result,
L.ERROR,
{ title = fmt("Error requiring: %s", module) }
)
end
return ok, result
end
function _G.open_lsp_log()
local path = vim.lsp.get_log_path()
vim.cmd("edit " .. path)
end
function _G.open_lvim_log()
vim.cmd("edit " .. O.plugin.lsp.debug.logfile)
end
function _G.stop_lsp_allclient()
vim.cmd [[lsp.stop_client(lsp.get_active_clients())]]
end
vim.cmd "command! -nargs=0 LspLog call v:lua.open_lsp_log()"
vim.cmd "command! -nargs=0 LspLogLvim call v:lua.open_lvim_log()"
vim.cmd "command! -nargs=0 LspRestart call v:lua.reload_lsp()"
vim.cmd "command! -nargs=0 LspAllStop call v:lua.stop_lsp_allclient()"
|
AccountHeadCcsItem = class("AccountHeadCcsItem")
AccountHeadCcsItem.onCreationComplete = function (slot0)
ClassUtil.extends(slot0, CcsListViewItem)
slot0._items = {}
slot1 = 1
while true do
if not slot0["iconNode" .. slot1] then
break
else
table.insert(slot0._items, slot2)
end
slot1 = slot1 + 1
end
end
AccountHeadCcsItem.updateView = function (slot0)
if slot0._data then
for slot4, slot5 in ipairs(slot0._items) do
slot5.root:setData(slot0._data[slot4])
end
end
end
AccountHeadCcsItem.onClick = function (slot0, slot1)
for slot5, slot6 in pairs(slot0._items) do
if DisplayUtil.hitTestNode(slot6, slot1) and slot0._data[slot5] then
slot0.model:setHeadSelectedGender(slot0._data[slot5].gender)
slot0.model:setHeadSelectedId(slot0._data[slot5].faceId, slot0._data[slot5].gender ~= slot0.model:getHeadSelectedGender())
break
end
end
end
AccountHeadCcsItem.onPushDownChanged = function (slot0, slot1, slot2, slot3)
for slot7, slot8 in pairs(slot0._items) do
if slot2 and DisplayUtil.hitTestNode(slot8, slot3) then
TweenLite.to(slot8.root, 0.2, {
scale = 1.1
})
else
TweenLite.to(slot8.root, 0.2, {
scale = 1
})
end
end
end
AccountHeadCcsItem.getPushZoomView = function (slot0)
return nil
end
AccountHeadCcsItem.destroy = function (slot0)
for slot4, slot5 in pairs(slot0._items) do
slot5.root:destroy()
end
CcsListViewItem.destroy(slot0)
end
return
|
local LinkedList = {}
LinkedList.__index = LinkedList
function LinkedList:push(v)
local old_head = self._head
self._head = { v = v, next = old_head }
if old_head then old_head.prev = self._head end
if not self._tail then self._tail = self._head end
end
function LinkedList:pop()
local v = self._head.v
self._head = self._head.next
if not self._head then self._tail = nil end
return v
end
function LinkedList:unshift(v)
local old_tail = self._tail
self._tail = { v = v, prev = old_tail }
if old_tail then old_tail.next = self._tail end
if not self._head then self._head = self._tail end
end
function LinkedList:shift()
local v = self._tail.v
self._tail = self._tail.prev
if self._tail then self._tail.next = nil end
return v
end
function LinkedList:count()
local count = 0
local current = self._head
while current do
count = count + 1
current = current.next
end
return count
end
function LinkedList:delete(v)
local current = self._head
while current do
if current.v == v then
if self._head == current then self._head = current.next end
if self._tail == current then self._tail = current.prev end
if current.prev then current.prev.next = current.next end
if current.next then current.next.prev = current.prev end
end
current = current.next
end
end
return function()
return setmetatable({}, LinkedList)
end
|
local gunSettings = {
fireMode = "SEMI";
damage = 25;
headshotMultiplier = 1.5;
rateOfFire = 300; --Rounds per minute
range = 500;
rayColor = Color3.fromRGB(255, 160, 75);
raySize = Vector2.new(0.25, 0.25); --Width and height
debrisTime = 0.075;
}
return gunSettings |
//Marine Stuctures
kPowerNodeCost = 0
kExtractorCost = 10
kExtractorBuildTime = 10
kInfantryPortalCost = 15
kInfantryPortalBuildTime = 7
kCommandStationCost = 15
kCommandStationBuildTime = 15
kNanoShieldResearchCost = 20
kNanoSnieldResearchTime = 60
kCatPackTechResearchCost = 20
kCatPackTechResearchTime = 60
kMACCost = 3
kMACBuildTime = 5
kARCCost = 10
kARCBuildTime = 7
kRoboticsFactoryCost = 10
kUpgradeRoboticsFactoryCost = 5
kRoboticsFactoryBuildTime = 8
kUpgradeRoboticsFactoryTime = 20
kSentryCost = 5
kSentryBuildTime = 3
kSentryBatteryCost = 5
kSentryBatteryBuildTime = 5
kSentryBatteryRange = 8.0
kObservatoryCost = 10
kObservatoryBuildTime = 15
kObservatoryScanCost = 3
kObservatoryDistressBeaconCost = 10
kPhaseGateCost = 15
kPhaseTechResearchCost = 10
kPhaseTechResearchTime = 45
kPhaseGateBuildTime = 12
kArmsLabCost = 20
kArmsLabBuildTime = 17
kWeapons1ResearchCost = 20
kWeapons2ResearchCost = 30
kWeapons3ResearchCost = 40
kArmor1ResearchCost = 20
kArmor2ResearchCost = 30
kArmor3ResearchCost = 40
kWeapons1ResearchTime = 60
kWeapons2ResearchTime = 90
kWeapons3ResearchTime = 120
kArmor1ResearchTime = 60
kArmor2ResearchTime = 90
kArmor3ResearchTime = 120
kArmoryCost = 10
kArmoryBuildTime = 12
kShotgunTechResearchTime = 30
kMineResearchTime = 30
kAdvancedArmoryUpgradeCost = 30
kAdvancedArmoryResearchTime = 90
kWelderCost = 1
kWelderDropCost = 1
kNumMines = 3
kMineCost = 10
kDropMineCost = 10
kMineResearchCost = 10
kGrenadeLauncherCost = 15
kGrenadeLauncherDropCost = 15
kGrenadeLauncherTechResearchCost = 15
kShotgunCost = 20
kShotgunDropCost = 20
kShotgunTechResearchCost = 20
kFlamethrowerCost = 20
kFlamethrowerDropCost = 20
kFlamethrowerTechResearchCost = 20
kGrenadeTechResearchCost = 10
kGrenadeTechResearchTime = 45
kClusterGrenadeCost = 2
kGasGrenadeCost = 2
kPulseGrenadeCost = 2
kPrototypeLabCost = 40
kPrototypeLabBuildTime = 20
kJetpackCost = 15
kJetpackDropCost = 15
kJetpackTechResearchCost = 25
kJetpackTechResearchTime = 90
kExosuitCost = 30
kExosuitTechResearchCost = 20
kExosuitTechResearchTime = 90
kExosuitUpgradeTechResearchTime = 60
//Aliens
// Each upgrade costs this much extra evolution time
kUpgradeGestationTime = 2
kEvolutionGestateTime = 3
kEggGestateTime = 45
kDrifterBuildTime = 4
kSkulkUpgradeCost = 0
kSkulkGestateTime = 3
kGorgeCost = 10
kGorgeEggCost = 10
kGorgeUpgradeCost = 1
kGorgeGestateTime = 7
kLerkCost = 30
kLerkEggCost = 30
kLerkUpgradeCost = 3
kLerkGestateTime = 15
kFadeCost = 40
kFadeEggCost = 40
kFadeUpgradeCost = 4
kFadeGestateTime = 25
kOnosCost = 60
kOnosEggCost = 60
kOnosUpgradeCost = 6
kOnosGestateTime = 30
//structures
// entrance and exit
kNumGorgeTunnels = 2
kGorgeTunnelCost = 5
kGorgeTunnelBuildTime = 10
kClogCost = 0
kClogsPerHive = 20
kHydrasPerHive = 5
kHydraCost = 3
kHydraBuildTime = 13
kNumWebsPerGorge = 10
kCystBuildTime = 5
kHarvesterCost = 8
kHarvesterBuildTime = 38
kWhipCost = 10
kWhipBuildTime = 20
kHiveCost = 40
kHiveBuildTime = 180
// This is for CragHive, ShadeHive and ShiftHive
kUpgradeHiveCost = 10
kUpgradeHiveResearchTime = 20
kResearchBioMassOneCost = 20
kBioMassOneTime = 30
kResearchBioMassTwoCost = 30
kBioMassTwoTime = 40
kResearchBioMassThreeCost = 40
kBioMassThreeTime = 50
kResearchBioMassFourCost = 50
kBioMassFourTime = 60
kShellCost = 10
kShellBuildTime = 18
kCragCost = 10
kCragBuildTime = 25
kSpurCost = 10
kSpurBuildTime = 16
kShiftCost = 10
kShiftBuildTime = 18
kVeilCost = 10
kVeilBuildTime = 14
kShadeCost = 10
kShadeBuildTime = 18
|
-----------------------------------
-- Area: Mount_Kamihr
-----------------------------------
require("scripts/globals/zone")
-----------------------------------
zones = zones or {}
zones[tpz.zone.MOUNT_KAMIHR] =
{
text =
{
},
mob =
{
},
npc =
{
},
}
return zones[tpz.zone.MOUNT_KAMIHR]
|
dofile('/home/raj/workspace/p4-traffictool/samples/mri/output/wireshark/mri_1_ipv4.lua')
dofile('/home/raj/workspace/p4-traffictool/samples/mri/output/wireshark/mri_2_ipv4_option.lua')
dofile('/home/raj/workspace/p4-traffictool/samples/mri/output/wireshark/mri_3_mri.lua')
dofile('/home/raj/workspace/p4-traffictool/samples/mri/output/wireshark/mri_4_swids.lua')
|
-- God
local function PlayerHasGod()
return Script().StateWatcher:GetState("god") == true
end
local function PlayerSetGod(on)
local playerid = GetLocalPlayerEntityId()
Script().StateWatcher:SetState("god", on)
if on then
ActivateInvincibility(playerid)
SetPawnImmuneToDeath(playerid, 1)
ScriptHook.ShowNotification(1, "Player God Mode", "ON")
else
RemoveInvincibility(playerid)
SetPawnImmuneToDeath(playerid, 0)
ScriptHook.ShowNotification(1, "Player God Mode", "OFF")
end
end
-- Unlimited Ammo
local function PlayerHasUnlimitedAmmo()
return Script().StateWatcher:GetState("unlimitedAmmo") == true
end
local function PlayerSetUnlimitedAmmo(on)
Script().StateWatcher:SetState("unlimitedAmmo", on)
Script().StateWatcher:UnlimitedAmmo()
end
-- Noclip
local function ToggleNoclip()
ScriptHook.SetLocalPlayerNoclip(not ScriptHook.HasLocalPlayerNoclip())
end
-- Invisible
local function PlayerIsInvisible()
return Script().StateWatcher:GetState("invisible") == true
end
-- Player Info
local function PlayerInfoMenu()
local menu = UI.SimpleMenu()
menu:SetTitle("Player Info")
local playerid = GetLocalPlayerEntityId()
-- Items
local godIdx = menu:AddCheckbox("God Mode")
local invisibleIdx = menu:AddCheckbox("Invisible Mode")
local unlAmmoIdx = menu:AddCheckbox("Unlimited Ammo")
local noclipIdx = menu:AddCheckbox("Noclip")
local idButton = menu:AddButton("ID: " .. tostring(playerid), function()
print(playerid)
end)
local nameButton = menu:AddButton("Name: " .. tostring(GetEntityName(playerid)), function()
print(GetEntityName(playerid))
end)
local healthButton = menu:AddButton("Health: " .. tostring(GetCurrentHealth(playerid)), function()
print(GetCurrentHealth(playerid))
end)
local xPosButton = menu:AddButton("Position X: " .. tostring(GetEntityPosition(playerid, 0)), function()
print("Position X: " .. tostring(GetEntityPosition(playerid, 0)) .. " Y: " .. tostring(GetEntityPosition(playerid, 1)) .. " Z: " .. tostring(GetEntityPosition(playerid, 2)))
end)
local yPosButton = menu:AddButton("Position Y: " .. tostring(GetEntityPosition(playerid, 1)), function()
print("Position X: " .. tostring(GetEntityPosition(playerid, 0)) .. " Y: " .. tostring(GetEntityPosition(playerid, 1)) .. " Z: " .. tostring(GetEntityPosition(playerid, 2)))
end)
local zPosButton = menu:AddButton("Position Z: " .. tostring(GetEntityPosition(playerid, 2)), function()
print("Position X: " .. tostring(GetEntityPosition(playerid, 0)) .. " Y: " .. tostring(GetEntityPosition(playerid, 1)) .. " Z: " .. tostring(GetEntityPosition(playerid, 2)))
end)
local xRotButton = menu:AddButton("Rotation X: " .. tostring(GetEntityAngle(playerid, 0)), function()
print("Rotation X: " .. tostring(GetEntityAngle(playerid, 0)) .. " Y: " .. tostring(GetEntityAngle(playerid, 1)) .. " Z: " .. tostring(GetEntityAngle(playerid, 2)))
end)
local yRotButton = menu:AddButton("Rotation Y: " .. tostring(GetEntityAngle(playerid, 1)), function()
print("Rotation X: " .. tostring(GetEntityAngle(playerid, 0)) .. " Y: " .. tostring(GetEntityAngle(playerid, 1)) .. " Z: " .. tostring(GetEntityAngle(playerid, 2)))
end)
local zRotButton = menu:AddButton("Rotation Z: " .. tostring(GetEntityAngle(playerid, 2)), function()
print("Rotation X: " .. tostring(GetEntityAngle(playerid, 0)) .. " Y: " .. tostring(GetEntityAngle(playerid, 1)) .. " Z: " .. tostring(GetEntityAngle(playerid, 2)))
end)
-- Update
menu:OnUpdate(function()
menu:SetChecked(godIdx, PlayerHasGod())
menu:SetChecked(invisibleIdx, PlayerIsInvisible())
menu:SetChecked(unlAmmoIdx, PlayerHasUnlimitedAmmo())
menu:SetChecked(noclipIdx, ScriptHook.HasLocalPlayerNoclip())
menu:SetEntryText(healthButton, "Health: " .. tostring(GetCurrentHealth(playerid)))
menu:SetEntryText(xPosButton, "Position X: " .. tostring(GetEntityPosition(playerid, 0)))
menu:SetEntryText(yPosButton, "Position Y: " .. tostring(GetEntityPosition(playerid, 1)))
menu:SetEntryText(zPosButton, "Position Z: " .. tostring(GetEntityPosition(playerid, 2)))
menu:SetEntryText(xRotButton, "Rotatin X: " .. tostring(GetEntityAngle(playerid, 0)))
menu:SetEntryText(yRotButton, "Rotatin Y: " .. tostring(GetEntityAngle(playerid, 1)))
menu:SetEntryText(zRotButton, "Rotatin Z: " .. tostring(GetEntityAngle(playerid, 2)))
end)
return menu
end
-- Player
local function PlayerMenu()
local menu = UI.SimpleMenu()
menu:SetTitle("Player")
-- Items
local godIdx = menu:AddCheckbox("God Mode", "Toggle invincibility", function()
PlayerSetGod(not PlayerHasGod())
end)
local invisibleIdx = menu:AddCheckbox("Invisible Mode", "Toggle visibility", function()
Script().StateWatcher:SetState("invisible", not PlayerIsInvisible())
ScriptHook.SetEntityIsVisible(GetLocalPlayerEntityId(), not PlayerIsInvisible(), 0)
end)
local unlAmmoIdx = menu:AddCheckbox("Unlimited Ammo", "No reload, always full clips", function()
PlayerSetUnlimitedAmmo(not PlayerHasUnlimitedAmmo())
end)
-- Noclip
local noclipIdx = menu:AddCheckbox("Noclip / Fly", "Enable/Disable flying", ToggleNoclip)
-- Noclip Speed
local speedIdx = menu:AddList("Noclip Speed", function(_,_,_,_, idx, speed)
Script():ApplyCameraSpeed("noclip", "normal", speed)
end)
for _,v in pairs({ 0.5, 1, 2, 3, 5, 10, 15, 20, 25, 50, 75, 100 }) do
menu:AddListEntry(speedIdx, tostring(v))
end
-- Noclip Shift Speed
local shiftSpeedIdx = menu:AddList("Noclip Shift Speed", function(_,_,_,_, idx, speed)
Script():ApplyCameraSpeed("noclip", "shift", speed)
end)
for _,v in pairs({ 5, 10, 25, 50, 75, 100, 150, 200, 250, 350, 450 }) do
menu:AddListEntry(shiftSpeedIdx, tostring(v))
end
-- Persistent
local speedData = Script():ReadCameraSpeeds("noclip")
menu:SelectListEntryByValue(speedIdx, tostring(speedData.normal))
menu:SelectListEntryByValue(shiftSpeedIdx, tostring(speedData.shift))
speedData.ready = true
-- Info
-- TODO: Currently experiencing a crash
--menu:AddButton("Player Info", "Shows all player information", PlayerInfoMenu)
-- Update
menu:OnUpdate(function()
menu:SetChecked(godIdx, PlayerHasGod())
menu:SetChecked(invisibleIdx, PlayerIsInvisible())
menu:SetChecked(unlAmmoIdx, PlayerHasUnlimitedAmmo())
menu:SetChecked(noclipIdx, ScriptHook.HasLocalPlayerNoclip())
menu:SetEntryEnabled(noclipIdx, not ScriptHook.HasLocalPlayerFreeCamera())
end)
return menu
end
table.insert(SimpleTrainerMenuItems, { "Player", "Godmode, noclip, unlimited ammo", Script():CacheMenu(PlayerMenu) }) |
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: config.lua
-- brief: configfile for handler.lua
-- author: jK
--
-- Copyright (C) 2011-2013.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--// randomize each run
math.randomseed(os.time())
--// 0: disabled
--// 1: enabled, but can be overriden by widget.GetInfo().unsafe
--// 2: always enabled
SAFEWRAP = 1
SAFEDRAW = false --// requires SAFEWRAP to work
--//
VFSMODE = VFS.RAW_FIRST
--// when false, the handler will `compress` some output (e.g. list of started widgets)
handler.verbose = false or true
-- FIXME: Not used
local function LoadLibraries()
for _, lib in pairs(VFS.SubDirs("libs_sb/")) do
local addonDir = lib .. LUA_NAME .. "/widgets"
if #VFS.DirList(addonDir) > 0 then
table.insert(ADDON_DIRS, addonDir)
end
end
end
if LUA_NAME == "LuaUI" then
--// Config & Widget Locations
ORDER_FILENAME = LUAUI_DIRNAME .. 'Config/' .. Game.modShortName .. '_order.lua'
CONFIG_FILENAME = LUAUI_DIRNAME .. 'Config/' .. Game.modShortName .. '_data.lua'
KNOWN_FILENAME = LUAUI_DIRNAME .. 'Config/' .. Game.modShortName .. '_known.lua'
ADDON_DIRS = {
LUA_DIRNAME .. 'Addons/';
LUA_DIRNAME .. 'Widgets/';
LUA_DIRNAME .. 'SystemAddons/';
LUA_DIRNAME .. 'SystemWidgets/';
}
--// Create the "LuaUI/Config" directory
Spring.CreateDir(LUAUI_DIRNAME .. 'Config')
handler:Load(LUAUI_DIRNAME .. "SystemWidgets/BlockUserWidgets.lua" --[[, VFS.ZIP]])
else
AddonNames = handler.AddonName .. "s/"
ADDON_DIRS = {
LUA_DIRNAME .. 'Addons/';
LUA_DIRNAME .. AddonNames;
LUA_DIRNAME .. 'SystemAddons/';
LUA_DIRNAME .. 'System' .. AddonNames;
}
end
-- LoadLibraries()
|
-----------------------------------
-- Area: Cloister of Tremors
-- Mob: Galgalim
-- Involved in Quest: The Puppet Master
-----------------------------------
require("scripts/globals/settings")
-----------------------------------
function onMobDeath(mob, player, isKiller)
player:setCharVar("BCNM_Killed", 1)
record = 300
partyMembers = 6
pZone = player:getZoneID()
player:startEvent(32001, 0, record, 0, (os.time() - player:getCharVar("BCNM_Timer")), partyMembers, 0, 0)
end
function onEventUpdate(player, csid, option)
-- printf("onUpdate CSID: %u", csid)
-- printf("onUpdate RESULT: %u", option)
end
function onEventFinish(player, csid, option)
-- printf("onFinish CSID: %u", csid)
-- printf("onFinish RESULT: %u", option)
end
|
AllMapsRatings = {}
local mapRatings = {
-- [resourceName] = {likes = 0, dislikes = 0}
}
local function parseReceivedRatings(received)
local allRatings = {}
for _, v in ipairs(received) do
allRatings[v.mapresourcename] = {likes = v.likes or 0, dislikes = v.dislikes or 0}
end
return allRatings
end
function AllMapsRatings.getRating(resourceName)
assert(type(resourceName) == "string", "Invalid argument, should be string. Got: " .. type(resourceName))
return mapRatings[resourceName] and { likes=mapRatings[resourceName].likes, dislikes=mapRatings[resourceName].dislikes } or { likes=0, dislikes=0 }
end
function AllMapsRatings.receiveRatingsFromDatabase(ratings)
mapRatings = parseReceivedRatings(ratings)
end
function AllMapsRatings.request()
RatingsFetcher.requestAll()
end
|
-- libtiff 4.0.6
-- http://www.libtiff.org/
-- ftp://ftp.remotesensing.org/pub/libtiff/tiff-4.0.6.zip
-- /external/libtiff
group "Libraries"
project "libtiff"
kind "StaticLib"
language "C++"
location "../build/projects"
targetdir "../build/lib/%{cfg.buildcfg}/%{cfg.platform}"
filter "configurations:Debug"
targetname "libtiff-d"
filter{}
os.copyfile( "./libtiff/libtiff/tif_config.vc.h", "../build/config/tif_config.h" )
os.copyfile( "./libtiff/libtiff/tiffconf.vc.h", "../build/config/tiffconf.h" )
defines { "USE_WIN32_FILEIO", "HAVE_SNPRINTF" }
disablewarnings {
"4133", -- LPCTSTR conversion incorrect in tif_win32.c
"4311", -- pointer truncation
"4312", -- Conversion to thandle_t of greater size
}
includedirs {
"../build/config/"
}
files {
"./libtiff/libtiff/t4.h",
"./libtiff/libtiff/tiff.h",
"./libtiff/libtiff/tiffio.h",
"./libtiff/libtiff/tiffio.hxx",
"./libtiff/libtiff/tiffiop.h",
"./libtiff/libtiff/tiffvers.h",
"./libtiff/libtiff/uvcode.h",
"./libtiff/libtiff/tif_aux.c",
"./libtiff/libtiff/tif_close.c",
"./libtiff/libtiff/tif_codec.c",
"./libtiff/libtiff/tif_color.c",
"./libtiff/libtiff/tif_compress.c",
"./libtiff/libtiff/tif_dir.c",
"./libtiff/libtiff/tif_dir.h",
"./libtiff/libtiff/tif_dirinfo.c",
"./libtiff/libtiff/tif_dirread.c",
"./libtiff/libtiff/tif_dirwrite.c",
"./libtiff/libtiff/tif_dumpmode.c",
"./libtiff/libtiff/tif_error.c",
"./libtiff/libtiff/tif_extension.c",
"./libtiff/libtiff/tif_fax3.c",
"./libtiff/libtiff/tif_fax3.h",
"./libtiff/libtiff/tif_fax3sm.c",
"./libtiff/libtiff/tif_getimage.c",
"./libtiff/libtiff/tif_jpeg.c",
"./libtiff/libtiff/tif_ojpeg.c",
"./libtiff/libtiff/tif_flush.c",
"./libtiff/libtiff/tif_luv.c",
"./libtiff/libtiff/tif_lzw.c",
"./libtiff/libtiff/tif_next.c",
"./libtiff/libtiff/tif_open.c",
"./libtiff/libtiff/tif_packbits.c",
"./libtiff/libtiff/tif_pixarlog.c",
"./libtiff/libtiff/tif_predict.c",
"./libtiff/libtiff/tif_predict.h",
"./libtiff/libtiff/tif_print.c",
"./libtiff/libtiff/tif_read.c",
"./libtiff/libtiff/tif_stream.cxx",
"./libtiff/libtiff/tif_swab.c",
"./libtiff/libtiff/tif_strip.c",
"./libtiff/libtiff/tif_thunder.c",
"./libtiff/libtiff/tif_tile.c",
"./libtiff/libtiff/tif_version.c",
"./libtiff/libtiff/tif_warning.c",
"./libtiff/libtiff/tif_write.c",
"./libtiff/libtiff/tif_zip.c",
"./libtiff/libtiff/tif_win32.c",
} |
require "utils"
local sys = require "sys"
local elasticsearch = require "elasticsearch"
local es = elasticsearch:new {
domain = "http://localhost:9200" -- domain参数一定要以http/https://开头, 并且结尾不能加上/
}
local function test_get_status_info( ... )
-- -- 获取节点信息
-- local ok, ret = es:status()
-- print(ok) var_dump(ret)
-- -- 获取当前节点状态
-- local ok, ret = es:nodes_status()
-- print(ok) var_dump(ret)
-- -- 获取集群监控状态
-- local ok, ret = es:cluster_health()
-- print(ok) var_dump(ret)
end
local function test_create_and_delete_index()
-- -- 创建索引
-- local ok, ret = es:create_index("humans")
-- print(ok) var_dump(ret)
-- -- 删除索引
-- local ok, ret = es:delete_index("humans")
-- print(ok) var_dump(ret)
-- 批量删除索引
-- local ok, ret = es:delete_specify_index({"humans", "humans"})
-- print(ok) var_dump(ret)
-- -- 删除所有索引(慎用)
-- local ok, ret = es:delete_all_index()
-- print(ok) var_dump(ret)
end
local function test_insert_and_get_and_delete_document()
-- -- 插入文档(自动生成ID)
-- local ok, ret = es:add_document("humans", "chinese", {name = "CandyMi", age = 29})
-- print(ok) var_dump(ret)
-- 插入指定ID的文档
-- local ok, ret = es:add_id_document("humans", "chinese", 1, {name = "車先生", age = 29, role = "father"})
-- print("为index[humans]types[chinese]创建id为[1]document:", ok) var_dump(ret)
-- -- 查询指定ID文档(仅显示source信息)
-- local ok, ret = es:get_document_lite("humans", "chinese", 1, {"name", "age"})
-- print("查询index[humans]types[chinese]内id为[1]document", ok) var_dump(ret)
-- -- 查询指定ID文档(显示所有document信息)
-- local ok, ret = es:get_document_extra("humans", "chinese", 1, {"name", "age"})
-- print("查询index[humans]types[chinese]内的所有文档", ok) var_dump(ret)
-- -- 批量查询文档
-- local ok, ret = es:mget_document ({
-- { id = 1, index = "humans", type = "chinese" },
-- { id = 1, index = "humans", type = "chinese" },
-- { id = 1, index = "humans", type = "chinese" },
-- }, {"name", "age"})
-- print("批量查询指定id的文档", ok) var_dump(ret)
-- -- 删除指定ID的文档
-- local ok, ret = es:delete_document("humans", "chinese", 1)
-- print(ok) var_dump(ret)
end
local function test_update_document()
-- -- 完整更新文档
-- local ok, ret = es:update_document("humans", "chinese", 5, {name = "TZ太太", age = 33})
-- print(ok) var_dump(ret)
-- -- 局部更新文档
-- local ok, ret = es:update_document_columns("humans", "chinese", 5, {name = "TZ先生", age = 1})
-- print(ok) var_dump(ret)
end
local function test_search_document()
-- local documents = {
-- [1] = {name = "車爪鱼", age = 23, role = "daughter"},
-- [2] = {name = "車哥哥", age = 25, role = "Son"},
-- [3] = {name = "車太太", age = 27, role = "mother"},
-- [4] = {name = "車先生", age = 29, role = "father"},
-- }
-- for id, document in ipairs(documents) do
-- local ts = sys.now()
-- document.create_at = os.date("%Y年-%m月-%d日 %H时%M分%S秒 ", ts // 1) .. string.format("%.03f", ts - ts // 1)
-- local ok, ret = es:add_id_document("humans", "chinese", id, document)
-- print(ok) var_dump(ret)
-- end
-- -- 按照年龄降序显示上述内容
-- local ok, ret = es:search_document("humans", "chinese", nil, { { age = { order = "desc" } } }, nil, nil)
-- print(ok) var_dump(ret)
end
-- -- 测试获取es服务器状态
-- test_get_status_info()
-- -- 测试创建、删除索引
-- test_create_and_delete_index()
-- 测试插入、获取、删除文档
-- test_insert_and_get_and_delete_document()
|
#!/usr/bin/lua
local fmt = string.format
local function dump_fmt(n, str)
for i = 1, n do
io.stdout:write(" ")
end
if not str then
local s = ''
end
io.stdout:write(tostring(str))
end
--for no share child table and loop table
local function __dump(t, depth)
depth = depth + 1
if type(t) == "number" then
io.stdout:write(t)
elseif type(t) == "string" then
io.stdout:write(fmt("%q", t));
elseif type(t) == "table" then
dump_fmt(0, "{\n")
for k, v in pairs(t) do
dump_fmt(depth, "[ ")
__dump(k, depth)
io.stdout:write(fmt(" ]%4s%4s", "=", " "))
__dump(v, depth)
io.stdout:write(",\n")
end
dump_fmt(depth - 1, "}")
else
error("unknown type")
end
end
local function dump(t)
__dump(t, 0)
dump_fmt(0, "\n")
end
util = {
dump = dump,
}
return util
|
wifiwidget = widget({type = "textbox", name = "wifiwidget", align = "right" })
function wifiInfo()
spacer = " "
local w = assert(io.popen("awk 'NR==3 {print substr(\$3,0,2) \"%\"}' /proc/net/wireless ",'r'))
local wifiStrength = (w:read('*a'))
w:close()
wifiwidget.text = " Wifi:"..spacer..wifiStrength..spacer
end
wifiInfo()
awful.hooks.timer.register(15, function()
wifiInfo()
end)
|
function displayFPS()
setColor(colors['black'])
love.graphics.print('FPS: ' .. tostring(love.timer.getFPS()), 0, 0)
end
-- loads game data
function loadData()
-- using the bitser library data is serialized for and deserialized for easy storage
if love.filesystem.exists('save-data.dat') then
return bitser.loadLoveFile('save-data.dat')
else
newGame = true
end
end
-- loads achievement data into game
function loadAchievementData()
if love.filesystem.exists('achievement-data.dat') then
return bitser.loadLoveFile('achievement-data.dat')
end
return false
end
-- saves achievement data to achievement file
function saveAchievementData(data)
thread:start(channel)
achievementData = {"achievements"}
achievementUnlock = {}
for i, achievement in pairs(data) do
table.insert(achievementUnlock, achievement.unlocked)
end
table.insert(achievementData, achievementUnlock)
channel:push(achievementData)
end
-- resets ALL data
function saveReset()
love.filesystem.remove("save-data.dat")
love.filesystem.remove("achievement-data.dat")
achievementSystem:reset()
saveAchievementData(achievementSystem.achievements)
print("Resetting saves...\n\n")
end
-- saves game data
function saveData(data)
thread:start(channel)
gameData = {"game"}
table.insert(gameData, data)
channel:push(gameData)
end
-- helper functions
function setColor(color)
local r, g, b, a = love.graphics.getColor()
-- research showed setColor lags when overused
if r ~= color[1] and g ~= color[2] or b ~= color[3] then
love.graphics.setColor(color)
end
end
function clear(table)
for i = 1, #table do
table[i] = nil
end
end
-- scrolling
function love.wheelmoved(x, y)
if y > 0 then
velY = velY - 75
elseif y < 0 then
velY = velY + 75
end
end
function GenerateGrid(index1, index2)
local maze = {}
local maxTokens = math.random(3, 5)
local tokenCount = 0
for i = 0, GRID_LENGTH do
maze[i + 1] = {}
for j = 0, GRID_LENGTH do
maze[i + 1][j + 1] = Block(i, j)
-- generate tokens
if math.random() < 0.01 and tokenCount < maxTokens then
maze[i + 1][j + 1].hasToken = true
tokenCount = tokenCount + 1
end
end
end
-- generate goal
ladderX = index1
ladderY = index2
maze[index1][index2].hasLadder = true
return maze, tokenCount
end
function carveMaze(maze)
-- first index represents the East or West side
-- second index represents the North or South side
-- maybe...
-- maze bias
local trash math.random(#DIRECTIONS)
local possibleDirs = DIRECTIONS[math.random(#DIRECTIONS)]
-- Remove diagonol biased walls
for i = 1, #maze - 1 do
-- SE
if possibleDirs[1] == "S" and possibleDirs[2] == "E" then
maze[i][#maze].walls["E"] = nil
maze[i + 1][#maze].walls["W"] = nil
maze[#maze][i].walls["S"] = nil
maze[#maze][i + 1].walls["N"] = nil
end
-- SW
if possibleDirs[1] == "S" and possibleDirs[2] == "W" then
maze[i][#maze].walls["E"] = nil
maze[i + 1][#maze].walls["W"] = nil
maze[1][i].walls["S"] = nil
maze[1][i + 1].walls["N"] = nil
end
-- NE
if possibleDirs[1] == "N" and possibleDirs[2] == "E" then
maze[i][1].walls["E"] = nil
maze[i + 1][1].walls["W"] = nil
maze[#maze][i].walls["S"] = nil
maze[#maze][i + 1].walls["N"] = nil
end
-- NW
if possibleDirs[1] == "N" and possibleDirs[2] == "W" then
maze[i][1].walls["E"] = nil
maze[i + 1][1].walls["W"] = nil
maze[1][i].walls["S"] = nil
maze[1][i + 1].walls["N"] = nil
end
end
for i, col in pairs(maze) do
for j, row in pairs(maze[i]) do
local currentBlock = maze[i][j]
-- gets next carve
local nextDir = possibleDirs[math.random(#possibleDirs)]
if j > 1 and nextDir == "N" then
currentBlock.walls["N"] = nil
maze[i][j - 1].walls["S"] = nil
end
if j < GRID_LENGTH + 1 and nextDir == "S" then
currentBlock.walls["S"] = nil
maze[i][j + 1].walls["N"] = nil
end
if i > 1 and nextDir == "W" then
currentBlock.walls["W"] = nil
maze[i - 1][j].walls["E"] = nil
end
if i < GRID_LENGTH + 1 and nextDir == "E" then
currentBlock.walls["E"] = nil
maze[i + 1][j].walls["W"] = nil
end
end
end
return maze
end
function GenerateQuads(atlas, tilewidth, tileheight)
local sheetWidth = atlas:getWidth() / tilewidth
local sheetHeight = atlas:getHeight() / tileheight
local sheetCounter = 1
local spritesheet = {}
for y = 0, sheetHeight - 1 do
for x = 0, sheetWidth - 1 do
spritesheet[sheetCounter] =
love.graphics.newQuad(x * tilewidth, y * tileheight, tilewidth,
tileheight, atlas:getDimensions())
sheetCounter = sheetCounter + 1
end
end
return spritesheet
end
|
-- Copyright 2022 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local clusters = require "st.zigbee.zcl.clusters"
local DoorLock = clusters.DoorLock
local devices = {
LOCK_WITHOUT_CODES = {
FINGERPRINTS = {
{ model = "E261-KR0B0Z0-HA" },
{ mfr = "Danalock", model = "V3-BTZB" }
},
CONFIGURATION = {
{
cluster = DoorLock.ID,
attribute = DoorLock.attributes.LockState.ID,
minimum_interval = 0,
maximum_interval = 3600,
data_type = DoorLock.attributes.LockState.base_type,
reportable_change = 1
}
}
}
}
local configurations = {}
configurations.get_device_configuration = function(zigbee_device)
for _, device in pairs(devices) do
for _, fingerprint in pairs(device.FINGERPRINTS) do
if zigbee_device:get_manufacturer() == fingerprint.mfr and zigbee_device:get_model() == fingerprint.model then
return device.CONFIGURATION
end
end
end
return nil
end
return configurations
|
local lgi = require("lgi")
local DBus = require("utils.dbus_wrapper.bus")
local Call = require("utils.dbus_wrapper.call")
local constants = require("utils.constants")
local sig = require("theme.fly.signal")
local Gio = lgi.Gio
local GLib = lgi.GLib
local nm = {}
local id, type
local bus
local function get_current_active_connection()
local call = Call.new()
call.name = "org.freedesktop.NetworkManager"
call.path = "/org/freedesktop/NetworkManager"
call.interface = "org.freedesktop.DBus.Properties"
call.member = "Get"
call.args = GLib.Variant("(ss)", { "org.freedesktop.NetworkManager", "ActivatingConnection" })
call.timeout = -1
local f, body = call(bus)
local s = body[1]:get_string()
local path = string.format("%s", s)
call.path = path
call.interface = "org.freedesktop.DBus.Properties"
call.member = "GetAll"
call.args = GLib.Variant("(s)", { "org.freedesktop.NetworkManager.Connection.Active" })
f, body = call(bus)
if f then
return body[1]
end
return nil
end
local function emit_state_signal(state)
awesome.emit_signal(sig.network_manager.state_changed, state, {
id = id,
type = type
})
end
local function network_state_changed(conn, sender, object_path, interface_name, signal_name, user_data)
local state = tonumber(user_data[1])
if state == constants.NM_STATE_UNKNOWN or state == constants.NM_STATE_ASLEEP
or state == constants.NM_STATE_DISCONNECTED or state == constants.NM_STATE_DISCONNECTING then
id = nil
type = nil
emit_state_signal(constants.NETWORK_DISCONNECTED)
end
if state == constants.NM_STATE_CONNECTING then
local result = get_current_active_connection()
if result then
id = result.Id
type = result.Type
emit_state_signal(constants.NETWORK_CONNECTING)
end
end
if state == constants.NM_STATE_CONNECTED_LOCAL or state == constants.NM_STATE_CONNECTED_SITE then
emit_state_signal(constants.NETWORK_CONNECTED_NO_INTERNET)
end
if state == constants.NM_STATE_CONNECTED_GLOBAL then
emit_state_signal(constants.NETWORK_CONNECTED)
end
end
function nm:init(config)
Gio.Async.call(function()
bus = DBus.new(Gio.BusType.SYSTEM)
local result = get_current_active_connection()
if result then
if not id and not type then
id = result.Id
type = result.Type
end
local state = result.State
if state == constants.NM_ACTIVE_CONNECTION_STATE_UNKNOWN or state == constants.NM_ACTIVE_CONNECTION_STATE_DEACTIVATING
or state == constants.NM_ACTIVE_CONNECTION_STATE_DEACTIVATED then
emit_state_signal(constants.NETWORK_DISCONNECTED)
end
if state == constants.NM_ACTIVE_CONNECTION_STATE_ACTIVATING then
emit_state_signal(constants.NETWORK_CONNECTING)
end
if state == constants.NM_ACTIVE_CONNECTION_STATE_ACTIVATED then
emit_state_signal(constants.NETWORK_CONNECTED)
end
end
bus:signal_subscribe("org.freedesktop.NetworkManager", "org.freedesktop.NetworkManager", "StateChanged",
nil, nil, Gio.DBusSignalFlags.NONE, network_state_changed)
end)()
end
return nm |
object_ship_nova_orion_boss_ship_tier2 = object_ship_shared_nova_orion_boss_ship_tier2:new {
}
ObjectTemplates:addTemplate(object_ship_nova_orion_boss_ship_tier2, "object/ship/nova_orion_boss_ship_tier2.iff")
|
object_mobile_coa_lag_personnel_hum_f3 = object_mobile_shared_coa_lag_personnel_hum_f3:new {
}
ObjectTemplates:addTemplate(object_mobile_coa_lag_personnel_hum_f3, "object/mobile/coa_lag_personnel_hum_f3.iff")
|
local Net = {}
Net.open_browser = _ENV.native.net.open_browser
return Net
|
local rules = require "scripts.rules"
local animations = require "character.animations"
local Character = require "character.character"
local CastleSteward = Character:new()
function CastleSteward:new(o, control)
o = o or Character:new(o, control)
setmetatable(o, self)
self.__index = self
return o
end
function CastleSteward:create()
Character.create(self)
self:set_skin("inn_keeper")
local stats = self.data.stats
stats.name = "Castle Steward"
stats.hit_die = "d6",
rules.set_ability_scores_map(stats, {
str = 10,
dex = 10,
con = 10,
int = 13,
wis = 13,
cha = 13,
})
end
function CastleSteward:on_interact(interactor_name)
local dialogue = {
start = {
text = "I am the castle steward.",
options = {
{ text = "I see.", go_to = 'end' },
}
}
}
if self.control.data.know_of_thefts then
table.insert(dialogue.start.options,
{ text = "I heard your cutley is being stolen.", go_to = 'stolen' }
)
dialogue.stolen = {
text = "Yes. It would be a problem if the silverware were gone too, but the thief seems content with just the cheap steel and iron forks. The queen, nonetheless, is not happy about it. If you have any suspects, please talke to me.",
go_to = 'end',
}
end
if self.control.data.cook_confessed then
table.insert(dialogue.start.options,
{ text = "The cook confessed. He is the thief.", go_to = 'confessed' }
)
dialogue.confessed = {
text = "I'll inform the queen. About the imps, we don't have the men to protect the castle if they intent on attacking us, even armed with forks and whatnot.",
go_to = 'end',
callback = function()
self.control.loaded_character_data.cook.stats.status.dead = true
self.control.data.cook_arrested = true
end
}
else
if self.control.data.know_of_cook_in_the_tower and self.control.data.know_of_cook_in_the_tower and not self.control.data.received_key_from_steward then
table.insert(dialogue.start.options,
{ text = "The cook is suspect, give me the key to his room.", go_to = 'key' }
)
dialogue.key = {
text = "I see. Here it is. Please, continue your investigation.",
go_to = 'end',
callback = function()
self.control:add_item_to_inventory('player', 'cook_key', 'cook_key', 'item')
self.control.data.received_key_from_steward = true
end
}
end
end
if self.control.data.cook_arrested then
dialogue.start = {
text = "Nice day to you.",
go_to = 'end'
}
end
sfml_dialogue(dialogue)
end
return CastleSteward
|
-- 根据外面传过来的IDList 做“集合去重”
local key=KEYS[1];
local args=ARGV
local i=0;
local result={};
for m,n in ipairs(args) do
local ishit=redis.call("sismember",key,n);
if(ishit) then
table.insert(result,1,n);
end
end
return result; |
local route_214_0 = DoorSlot("route_214","0")
local route_214_0_hub = DoorSlotHub("route_214","0",route_214_0)
route_214_0:setHubIcon(route_214_0_hub)
local route_214_1 = DoorSlot("route_214","1")
local route_214_1_hub = DoorSlotHub("route_214","1",route_214_1)
route_214_1:setHubIcon(route_214_1_hub)
|
--[[
-- @Name: tasknManager
-- @Author: Lupus590
-- @License: MIT
-- @URL: -- TODO: url
--
-- If you are interested in the above format: http://www.computercraft.info/forums2/index.php?/topic/18630-rfc-standard-for-program-metadata-for-graphical-shells-use/
--
-- The MIT License (MIT)
--
-- Copyright 2019 Lupus590
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to
-- deal in the Software without restriction, including without limitation the
-- rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-- sell copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions: The above copyright
-- notice and this permission notice shall be included in all copies or
-- substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-- IN THE SOFTWARE.
--
--]]
local running = false
local oldError = error
local function error(mess, level)
running = false
return oldError(mess, (level or 1) +1)
end
-- TODO: use argValidationUtils?
local function argChecker(position, value, validTypesList, level)
-- check our own args first, sadly we can't use ourself for this
if type(position) ~= "number" then
error("argChecker: arg[1] expected number got "..type(position),2)
end
-- value could be anything, it's what the caller wants us to check for them
if type(validTypesList) ~= "table" then
error("argChecker: arg[3] expected table got "..type(validTypesList),2)
end
if not validTypesList[1] then
error("argChecker: arg[3] table must contain at least one element",2)
end
for k, v in ipairs(validTypesList) do
if type(v) ~= "string" then
error("argChecker: arg[3]["..tostring(k).."] expected string got "..type(v),2)
end
end
if type(level) ~= "nil" and type(level) ~= "number" then
error("argChecker: arg[4] expected number or nil got "..type(level),2)
end
level = level and level + 1 or 3
-- check the client's stuff
for k, v in ipairs(validTypesList) do
if type(value) == v then
return
end
end
local expectedTypes
if #validTypesList == 1 then
expectedTypes = validTypesList[1]
else
expectedTypes = table.concat(validTypesList, ", ", 1, #validTypesList - 1) .. " or " .. validTypesList[#validTypesList]
end
error("arg["..tostring(position).."] expected "..expectedTypes
.." got "..type(value), level)
end
local patience = require("treeFarm.libs.patience")
local config = require("treeFarm.libs.config")
local fileNamePrefix = ".taskManager"
local taskLibrary = {} -- every task we know about
-- how do I edit tasks? should I be able to?
-- have a getTask and replaceTask commands?
local taskQueue = {} -- triggered tasks which need to run (task name only, lookup in taskLibrary)
local inProgressTasks = {} -- tasks which have been marked as started but not completed (task name only, lookup in taskLibrary)
local function saveTaskLibrary()
local ok, err = config.save(fileNamePrefix..".taskLibrary", taskLibrary)
if not ok then
error("taskManager: couldn't save taskLibrary. Got error:\n"..err)
end
end
local function loadTaskLibrary()
local ok, data = config.load(fileNamePrefix..".taskLibrary")
if not ok then
if data == "not a file" then
taskLibrary = {}
return
end
error("taskManager: couldn't load taskLibrary. Got error:\n"..data)
end
taskLibrary = data
end
local function saveTaskQueue()
local ok, err = config.save(fileNamePrefix..".taskQueue",taskQueue)
if not ok then
error("taskManager: couldn't save taskQueue. Got error:\n"..err)
end
end
local function loadTaskQueue()
local ok, data = config.load(fileNamePrefix..".taskQueue")
if not ok then
if data == "not a file" then
taskQueue = {}
return
end
error("taskManager: couldn't load taskQueue. Got error:\n"..data)
end
taskQueue = data
end
local function saveInProgressTasks()
local ok, err = config.save(fileNamePrefix..".inProgressTasks",data)
if not ok then
error("taskManager: couldn't save inProgressTasks. Got error:\n"..err)
end
end
local function loadInProgressTasks()
local ok, data = config.load(fileNamePrefix..".inProgressTasks")
if not ok then
if data == "not a file" then
inProgressTasks = {}
return
end
error("taskManager: couldn't load inProgressTasks. Got error:\n"..data)
end
inProgressTasks = data
end
local exampleTriggerList = { -- nil is treated as wildcard
{"timer", timerId},
{"patienceTimer", patienceTimerId},
{"rednet_message", nil, nil, approveProtocol}, -- any rednet message with that protocal
}
local function validateTriggerList(argPosition, triggerList, level)
argChecker(1, argPosition, {"number"})
argChecker(2, triggerList, {"table"})
argChecker(3, level, {"number","nil"})
level = level + 1 or 2
if #triggerList == 0 then
error("arg["..argPosition.."] table has no valid keys, tasks must have at least one tigger event", level)
end
for keyOfCurrentTriggerValue, currentTrigger in ipairs(triggerList) do
-- validate the event arg
if type(currentTrigger) ~= "table" then
error("arg["..argPosition.."]["..keyOfCurrentTriggerValue.."] expected table got "..type(currentTrigger),level)
end
if type(currentTrigger[1]) ~= "string" then
error("arg["..argPosition.."]["..keyOfCurrentTriggerValue.."][1] expected string got "..type(currentTrigger[1])
.."\n this should be an event name like the first return value of os.pullEvent. The other values of the table can be the arguments of that event, nils are treated as wildcards for the arguments.",level)
end
-- we checked the first value for a string already but skipping that will take more effort than it's worth
for currentTriggerKey, currentTriggerValue in pairs(currentTrigger) do
if not pcall(textutils.serialize, currentTriggerValue) then
error("arg["..argPosition.."]["..keyOfCurrentTriggerValue.."]["..currentTriggerKey.."] could not serialize value with type "
..type(currentTriggerValue),level)
end
end
end
end
local function addTask(name, triggerList, priority, recuring)
argChecker(1, name, {"string"})
argChecker(2, triggerList, {"table"})
validateTriggerList(2, triggerList)
argChecker(3, priority, {"number"})
argChecker(4, recuring, {"boolean", "nil"})
recuring = recuring or false
local uniqueTaskId = string.format("%08x", math.random(1, 2147483647))
taskLibrary[uniqueTaskId] = {
triggerList = triggerList,
priority = priority,
recuring = recuring,
uniqueTaskId = uniqueTaskId,
name = name
}
saveTaskLibrary()
return true, uniqueTaskId
end
local function removeTask(uniqueTaskId)
argChecker(1, uniqueTaskId, {"string"})
for k, v in ipairs(taskQueue) do
while v.taskId == uniqueTaskId do -- have to do this as we are editing as we iterate
table.remove(taskQueue, k)
v = taskQueue[k]
end
end
taskLibrary[uniqueTaskId] = nil
inProgressTasks[uniqueTaskId] = nil
saveInProgressTasks()
saveTaskQueue() -- we might not have changed it but whatever
saveTaskLibrary()
end
local doLoop = true
local function exitLoop()
doLoop = false
end
local function queueTask(taskId, triggeredEvent)
argChecker(1, taskId, {"string"})
argChecker(2, triggeredEvent, {"table"})
if not taskLibrary[taskId] then
return false, "task doesn't exist"
end
-- TODO: what do we do with retriggered tasks already in progress or in the queue? #askDiscord
-- should the client care about the event that triggered the task?
os.queueEvent(taskEventType, taskLibrary[taskId].name, taskId, triggeredEvent)
table.add(taskQueue, {taskId=taskId, triggeredEvent=triggeredEvent})
saveTaskQueue()
return true
end
local function enterLoop(taskFileNamePrefix)
argChecker(1, taskFileNamePrefix, {"string", "nil"})
fileNamePrefix = taskFileNamePrefix or fileNamePrefix
if running then
return false, "already running"
end
running = true;
doLoop = true
loadTaskQueue()
loadTaskLibrary()
loadInProgressTasks()
local function eventMatchesThisTrigger(event, trigger)
for k, v in pairs(trigger) do
if type(k) == "number" and event[k] ~= v then
return false
end
end
return true
end
local function eventMatchesATriggerInList(event, triggerList)
for _, trigger in ipairs(triggerList) do
if event[1] == trigger[1]
and eventMatchesThisTrigger(event, trigger) then
return true
end
end
return false
end
while doLoop do
local event = table.pack(os.pullEvent())
if event[1] ~= taskEventType then -- ignore task events as we queue them
for taskId, taskData in pairs(taskLibrary) do
if eventMatchesATriggerInList(event, taskData.triggerList) then
queueTask(taskId, event)
end
end
end
end
running = false -- just in case people want to start us again
return true
end
local function isRunning()
return running
end
local taskEventType = "task"
local function waitForTask(taskName, uniqueTaskId)
argChecker(1, taskName, {"string", "nil"})
argChecker(2, uniqueTaskId, {"string", "nil"})
while true do
local _, eventTaskName, eventTaskId, triggerEventData
= os.pullEvent(taskEventType)
if taskName == eventTaskName and uniqueTaskId == eventTaskId then
return eventTaskName, eventTaskId, triggerEventData
end
end
end
-- doing tasks out of order is fine, maybe the current task host can't do the first task
local function markTaskAsStarted(uniqueTaskId, taskHostId)
argChecker(1, uniqueTaskId, {"string"})
argChecker(2, taskHostId, {"string"})
for k, v in ipairs(taskQueue) do
if v.taskId == uniqueTaskId then
local startedTask = table.remove(taskQueue, k)
inProgressTasks[uniqueTaskId] = taskHostId
saveInProgressTasks()
saveTaskQueue()
return true
end
end
return false, "task doesn't exist or has not been triggered"
end
-- TODO: how to interrupt tasks? #Hive
-- put the task back in the queue?
-- preferably with the progress preserved
local function markTaskAsComplete(uniqueTaskId, taskHostId)
argChecker(1, uniqueTaskId, {"string"})
argChecker(2, taskHostId, {"string"})
if inProgressTasks[uniqueTaskId] == taskHostId then
inProgressTasks[uniqueTaskId] = nil
saveInProgressTasks()
return true
elseif inProgressTasks[uniqueTaskId] then
return false, "task is owned by another task host"
end
return false, "task has not been started or doesn't exist"
end
local function taskIsInprogress(uniqueTaskId)
argChecker(1, uniqueTaskId, {"string"})
return inProgressTasks[uniqueTaskId] and true or false
end
local function copyTable(from)
local copy = {}
for k, v in pairs(from) do
if type(v) == "table" then
copy[k] = copyTable(v)
else
copy[k] = v
end
end
return copy
end
local function getInprogressTasks()
return copyTable(inProgressTasks)
end
local function getTaskQueue()
return copyTable(taskQueue)
end
local function getTaskLibrary()
return copyTable(taskLibrary)
end
local function getTaskInfoById(taskId)
if taskLibrary[taskId] then
return true, copyTable(taskLibrary[taskId])
end
return false, "could not find that task"
end
local taskManager = {
addTask = addTask,
removeTask = removeTask,
exitLoop = exitLoop,
queueTask = queueTask, -- here to allow manual task triggering
enterLoop = enterLoop,
run = enterLoop,
start = enterLoop,
stop = exitLoop,
isRunning = isRunning,
hasStarted = isRunning,
taskEventType = taskEventType,
waitForTask = waitForTask,
markTaskAsStarted = markTaskAsStarted,
markTaskAsComplete = markTaskAsComplete,
taskIsInprogress = taskIsInprogress,
getInprogressTasks = getInprogressTasks,
getTaskQueue = getTaskQueue,
getTaskLibrary = getTaskLibrary,
getTaskInfoById = getTaskInfoById,
}
|
Property = {}
Property.__index = Property
function Property:Create(info)
if not info or not info.id then
error("invalid property definition (no info or id)")
end
local property = setmetatable(info, Property)
return property
end
function Property:HasKey(id)
if not self.keys then return false end
return self.keys[id]
end |
module(..., package.seeall)
--------------------------------------------------------------------------------
-- Event Handler
--------------------------------------------------------------------------------
function onCreate(e)
scrollView = widget.ScrollView {
scene = scene,
bouncePolicy = {false, false},
}
tileMap = tiled.TileMap()
tileMap:loadLueFile("desert.lue")
scrollView:addContent(tileMap)
end
|
ELONA.i18n:add {
net = {
failed_to_send = "送信に失敗した。",
failed_to_receive = "受信に失敗した。",
chat = {
wait_more = "もう少し待った方がいい気がする。",
message = "「{$1}」",
sent_message = "{$1}{$2}{$3}",
},
death = {
sent_message = "{$1}{$2}は{$4}で{$3}{$5}",
},
wish = {
sent_message = "{$1}{$2}は狂喜して叫んだ。{$3}{$4}",
},
news = {
bomb = "[パルミア・タイムズ {$1}] {$4}で核爆弾炸裂。復旧には3日を要する見込み",
void = "[パルミア・タイムズ {$1}] {$2}{$3}すくつ{$4}階層に到達",
ehekatl = "[パルミア・タイムズ {$1}] {$2}{$3}エヘカトル像を入手",
fire = "[パルミア・タイムズ {$1}] ノイエルで大火災。何者かが巨人を解放か",
},
alias = {
message = "素敵な異名コンテスト♪1",
title = "投票箱",
hint = "決定 [投票する項目を選択] ",
choice = "投票項目",
vote = "備考",
submit = "あなたの異名を登録する",
cannot_vote_until = "あなたの投票権はまだ復活していない({$1}まで)",
prompt = "どの候補に投票する?",
rank = "第{$1}位",
selected = "候補",
ok = "オッケー",
need_to_wait = "まだ投票権が復活していない。",
i_like = "「{$1}は素敵!」",
you_vote = "投票した。",
},
},
}
|
local key = ModPath .. ' ' .. RequiredScript
if _G[key] then return else _G[key] = true end
function VehicleStateParked:update(t, dt)
if self._unit:vehicle():velocity():length() < 0.002 then
return
end
self.super.update(self, t, dt)
end
|
paths.dofile('layers/Residual.lua')
local function hourglass(n, numIn, numOut, inp)
-- Upper branch
local up1 = Residual(numIn,256)(inp)
local up2 = Residual(256,256)(up1)
local up4 = Residual(256,numOut)(up2)
-- Lower branch
local pool = nnlib.SpatialMaxPooling(2,2,2,2)(inp)
local low1 = Residual(numIn,256)(pool)
local low2 = Residual(256,256)(low1)
local low5 = Residual(256,256)(low2)
local low6
if n > 1 then
low6 = hourglass(n-1,256,numOut,low5)
else
low6 = Residual(256,numOut)(low5)
end
local low7 = Residual(numOut,numOut)(low6)
local up5 = nn.SpatialUpSamplingNearest(2)(low7)
-- Bring two branches together
return nn.CAddTable()({up4,up5})
end
local function lin(numIn,numOut,inp)
-- Apply 1x1 convolution, no stride, no padding
local l_ = nnlib.SpatialConvolution(numIn,numOut,1,1,1,1,0,0)(inp)
return nnlib.ReLU(true)(nn.SpatialBatchNormalization(numOut)(l_))
end
function createModel()
local inp = nn.Identity()()
-- Initial processing of the image
local cnv1_ = nnlib.SpatialConvolution(3,64,7,7,2,2,3,3)(inp) -- 128
local cnv1 = nnlib.ReLU(true)(nn.SpatialBatchNormalization(64)(cnv1_))
local r1 = Residual(64,128)(cnv1)
local pool = nnlib.SpatialMaxPooling(2,2,2,2)(r1) -- 64
local r4 = Residual(128,128)(pool)
local r5 = Residual(128,128)(r4)
local r6 = Residual(128,256)(r5)
-- First hourglass
local hg1 = hourglass(4,256,512,r6)
-- Linear layers to produce first set of predictions
local l1 = lin(512,512,hg1)
local l2 = lin(512,256,l1)
-- First predicted heatmaps
local out1 = nnlib.SpatialConvolution(256,outputDim[1][1],1,1,1,1,0,0)(l2)
local out1_ = nnlib.SpatialConvolution(outputDim[1][1],256+128,1,1,1,1,0,0)(out1)
-- Concatenate with previous linear features
local cat1 = nn.JoinTable(2)({l2,pool})
local cat1_ = nnlib.SpatialConvolution(256+128,256+128,1,1,1,1,0,0)(cat1)
local int1 = nn.CAddTable()({cat1_,out1_})
-- Second hourglass
local hg2 = hourglass(4,256+128,512,int1)
-- Linear layers to produce predictions again
local l3 = lin(512,512,hg2)
local l4 = lin(512,512,l3)
-- Output heatmaps
local out2 = nnlib.SpatialConvolution(512,outputDim[2][1],1,1,1,1,0,0)(l4)
-- Final model
local model = nn.gModule({inp}, {out1,out2})
return model
end
|
--[[ Assume the following code:
a = {}; a.a = a
What would be the value of a.a.a.a? Is any a in that sequence somehow different from the others?
Now, add the next line to the previous code:
a.a.a.a = 3
What would be the value of a.a.a.a now?
]]--
a = {}; a.a = a -- The same as a["a"] = a
print(a.a.a.a) -- The same as a["a"].a.a = a.a.a = a["a"].a = a.a = a["a"] = a
a.a.a.a = 3 -- The same as a = 3
print(a.a.a.a) -- Error. 3.3.3.3 !??!?!
|
Battery = Class{__includes = GameObject}
function Battery:init(x,y,active,globalPositioning)
GameObject.init(self,x,y,active,globalPositioning)
self.source = textures['ButtonCycles']
self.cycle = cycles['BatteryPower']
self.pos = {x=x, y=y}
self.charge = 15*3
end
function Battery:update()
GameObject.update(self)
end
function Battery:render()
battery_charge = 6 - math.ceil(self.charge / (6*15))
love.graphics.draw(
self.source, self.cycle[battery_charge],
self.pos.x, self.pos.y, 0, 1, 1, 0, 0
)
end |
local cURL = require("lcurl")
-- open output file
f = assert(io.open("example_homepage.html", "w"))
cURL.easy()
-- setup url
:setopt_url("http://www.example.com/")
-- setup file object as writer
:setopt_writefunction(f)
-- perform, invokes callbacks
:perform()
-- close easy
:close()
-- close output file
f:close()
print("Done") |
local ColorReductor = {}
local ColorHelper = require 'supernova.helpers.color'
local TableHelper = require 'supernova.helpers.table'
local ANSI = require 'supernova.core.ansi'
ColorReductor['COLOR_PALETTES'] = {
[256] = require 'supernova.core.reductor.256_vga',
[16] = require 'supernova.core.reductor.16_vga',
[8] = {}
}
ColorReductor['COLOR_PALETTES'][8] = TableHelper.pack(TableHelper.unpack(
ColorReductor['COLOR_PALETTES'][16], 1, 8
))
function ColorReductor.rgb_to_code(rgb)
local result = ColorHelper.nearest(rgb, ColorReductor['COLOR_PALETTES'][256])
return result.colors[1].code
end
function ColorReductor.code_to_sgr(sgr_code, color_code, colors)
local result = ColorHelper.nearest(
ColorReductor['COLOR_PALETTES'][256][color_code].rgb,
colors
)
local color_index = result.colors[1].code
if color_index > 8 then
color_index = color_index - 8
end
color_index = color_index - 1
local color
if sgr_code == ANSI.SGR_CODES.color then
if result.colors[1].code > 8 then
color = 90 + color_index
else
color = 30 + color_index
end
elseif sgr_code == ANSI.SGR_CODES.background then
if result.colors[1].code > 8 then
color = 100 + color_index
else
color = 40 + color_index
end
end
return color
end
function ColorReductor.code_to_sgr_16(sgr_code, color_code)
return ColorReductor.code_to_sgr(sgr_code, color_code, ColorReductor['COLOR_PALETTES'][16])
end
function ColorReductor.code_to_sgr_8(sgr_code, color_code)
return ColorReductor.code_to_sgr(sgr_code, color_code, ColorReductor['COLOR_PALETTES'][8])
end
return ColorReductor
|
local playsession = {
{"WorldofWarIII", {71819}},
{"LtDerp", {71803}}
}
return playsession |
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if GetPlayerWantedLevel(PlayerId()) ~= 0 then
SetPlayerWantedLevel(PlayerId(), 0, false)
SetPlayerWantedLevelNow(PlayerId(), false)
SetPoliceIgnorePlayer(PlayerId(), true)
SetDispatchCopsForPlayer(PlayerId(), false)
SetDitchPoliceModels()
end
local playerPed = GetPlayerPed(-1)
local playerLocalisation = GetEntityCoords(playerPed)
ClearAreaOfCops(playerLocalisation.x, playerLocalisation.y, playerLocalisation.z, 400.0)
end
end)
-- Anti car jack
--
-- Citizen.CreateThread(function()
-- while true do
-- if DoesEntityExist(GetVehiclePedIsTryingToEnter(PlayerPedId())) then
-- local veh = GetVehiclePedIsTryingToEnter(PlayerPedId())
-- local lock = GetVehicleDoorLockStatus(veh)
--
-- if lock == 7 then
-- SetVehicleDoorsLocked(veh, 2)
-- end
--
-- local pedd = GetPedInVehicleSeat(veh, -1)
--
-- if pedd then
-- SetPedCanBeDraggedOut(pedd, false)
-- end
-- end
-- Citizen.Wait(0)
-- end
-- end)
|
local giftBagTextFiles = {
["Public/CMP_LevelUpEquipment/Stats/Generated/Data/Armor.txt"] = "Public/SorcerousSundriesFixed_bec8c59f-7ae9-478d-9a9e-f49d22aa520f/Stats/Generated/Data/LLSUNDRIES_Armor.txt",
["Public/CMP_LevelUpEquipment/Stats/Generated/Data/Shield.txt"] = "Public/SorcerousSundriesFixed_bec8c59f-7ae9-478d-9a9e-f49d22aa520f/Stats/Generated/Data/LLSUNDRIES_Shield.txt",
["Public/CMP_LevelUpEquipment/Stats/Generated/Data/Weapon.txt"] = "Public/SorcerousSundriesFixed_bec8c59f-7ae9-478d-9a9e-f49d22aa520f/Stats/Generated/Data/LLSUNDRIES_Weapon.txt",
}
--- Reverts all of the Sundries overrides to all weapon/armor/shield stat files.
--- Sundries overrides everythign, including NPC stats, to add combo categories.
--- We can just add the categories with the extender to maintain compatibility instead.
for file,override in pairs(giftBagTextFiles) do
Ext.AddPathOverride(file, override)
--Ext.Print("[SorcerousSundriesFixed:Shared.lua] Overriding gift bag file ("..file..") with ("..override..").")
end
local STAT_BLACKLIST = {
NoWeapon = true,
NoShield = true,
}
local WEAPON_PREFIX_BLACKLIST = {
Damage_ = true,
DamageSurface_ = true,
Status_ = true,
Skill_ = true,
}
local comboCategories = {
Armor = {
Helmet = "UpgradeArmour",
Breast = "UpgradeArmour",
Leggings = "UpgradeArmour",
Boots = "UpgradeArmour",
Gloves = "UpgradeArmour",
Ring = "UpgradeJewellery",
Ring2 = "UpgradeJewellery",
Belt = "UpgradeJewellery",
Amulet = "UpgradeJewellery",
},
Weapon = "UpgradeWeapon",
Shield = "UpgradeShield"
}
local function StartsWith(target,str)
return string.sub(target,1,string.len(str))==str
end
local function IgnoreWeapon(stat)
local itemgroup = Ext.StatGetAttribute(stat, "ItemGroup")
if itemgroup == nil or itemgroup == "" then
return true
end
for word,b in pairs(WEAPON_PREFIX_BLACKLIST) do
if b == true then
--if string.find(stat, word) then return true end
if StartsWith(stat, word) then return true end
end
end
return false
end
local function IgnoreStat(stat, statType)
if string.sub(stat, 1, 1) == "_" or STAT_BLACKLIST[stat] == true then -- Ignore NPC weapons
return true
end
local modifierType = Ext.StatGetAttribute(stat, "ModifierType")
if modifierType ~= nil and modifierType ~= "Item" then -- Ignore Boost, Skill, etc
return true
end
if statType == "Weapon" and IgnoreWeapon(stat) then
return true
end
return false
end
local function HasComboCategory(categoryTable, category)
if categoryTable == nil then return false end
for i,v in pairs(categoryTable) do
if v == category then return true end
end
return false
end
local function AddComboCategories()
--Ext.Print("===================================================================")
--Ext.Print("[SorcerousSundriesFixed] Adding crafting categories to all non-NPC equipment stats.")
local totalOverrides = 0
for statType,v in pairs(comboCategories) do
local stats = Ext.GetStatEntries(statType)
for i,stat in pairs(stats) do
if not IgnoreStat(stat, statType) then
local addCategory = nil
if type(v) == "table" then
local slot = Ext.StatGetAttribute(stat, "Slot")
addCategory = v[slot]
else
addCategory = v
end
if addCategory ~= nil then
local combocategory = Ext.StatGetAttribute(stat, "ComboCategory")
if not HasComboCategory(combocategory, addCategory) then
if type(combocategory) == "table" then
combocategory[#combocategory+1] = addCategory
Ext.StatSetAttribute(stat, "ComboCategory", combocategory)
totalOverrides = totalOverrides + 1
else
Ext.StatSetAttribute(stat, "ComboCategory", {addCategory})
totalOverrides = totalOverrides + 1
end
end
end
end
end
end
Ext.Print("[SorcerousSundriesFixed] Added upgrade categories to ("..tostring(totalOverrides)..") stats.")
--Ext.Print("===================================================================")
end
Ext.RegisterListener("StatsLoaded", AddComboCategories)
--Ext.RegisterListener("ModuleResume", AddComboCategories)
--Ext.RegisterListener("ModuleLoading", AddComboCategories) |
local create = require "create"
function newWall( x, y, w, h )
walls[#walls + 1] = newColl( "wall", x, y, w, h )
end
function lineToRect( x1, y1, x2, y2, size )
if( x1 == x2 ) then
local x = x1
local y = math.min( y1, y2 )
local w = size
local h = math.max( y1, y2 ) - y + size
return x, y, w, h
else
local x = math.min( x1, x2 )
local y = y1a
local w = math.max( x1, x2 ) - x + size
local h = size
return x, y, w, h
end
end
function newMap()
-- reset stuff ( or make them for the first time )
walls = {}
effects = {}
tanks = {}
bullets = {}
colliders = {}
--
local minMapSize = 300
local maxMapSize = 200
local minWallCount = 20
local maxWallCount = 40
local minWallSize = 10
local maxWallSize = 100
-- generate walls
-- rect of the whole map
local top = love.math.random( -minMapSize, -maxMapSize )
-- local left = love.math.random( -300, -200 )
local left = top * love.graphics.getWidth() / love.graphics.getHeight()
local down = -top
local right = -left
camera.scale = ( love.graphics.getHeight() - 30 ) / ( down - top )
-- big border walls
newWall( -3000, -3000, left + 3000, 6000 )
newWall( -3000, -3000, 6000, top + 3000 )
newWall( -3000, down, 6000, 3000 )
newWall( right, -3000, 3000, 6000 )
-- generating the maze
local wallCount = love.math.random( minWallCount, maxWallCount )
for i = 1, wallCount do
local ok = false
while( not ok ) do
local new = {}
new.x = love.math.random( left, right )
new.y = love.math.random( top, down )
new.w = love.math.random( minWallSize, maxWallSize )
new.h = love.math.random(minWallSize, maxWallSize )
ok = true
for j, wall in ipairs( walls ) do
if( wall.x and isColliding( wall, new ) ) then
ok = false
break
end
end
if( ok )then
newWall( new.x, new.y, new.w, new.h )
end
end
--newWall( love.math.random( left, right ), love.math.random( top, down ), love.math.random( minWallSize, maxWallSize ), love.math.random(minWallSize, maxWallSize ) )
end
-- make the tanks from the player table
for i = 1, #players do
tanks[i] = create.tank( 0, 0, players[i] )
end
-- put the players somewhere nice
for i = 1, #tanks do
while( true ) do
local x, y = love.math.random( top + 20, down - 20), love.math.random( left + 20, right - 20)
local mov = {}
local item
mov.x, mov.y = x - tanks[i].x, y - tanks[i].y
mov, item = collide( tanks[i].collider, mov )
tanks[i].x = tanks[i].x + mov.x
tanks[i].y = tanks[i].y + mov.y
tanks[i].rotation = love.math.random()*math.pi*2
if( item.what == "nothing" ) then
break
end
end
end
end
|
local pn = GAMESTATE:GetEnabledPlayers()[1]
local profile = GetPlayerOrMachineProfile(pn)
local user = playerConfig:get_data(pn_to_profile_slot(pn)).Username
local pass = playerConfig:get_data(pn_to_profile_slot(pn)).Password
if isAutoLogin() then
DLMAN:LoginWithToken(user, pass)
end
local screenChoices = {
ScreenNetSelectMusic = true,
ScreenSelectMusic = true,
}
local replayScore
local isEval
local t = Def.ActorFrame{
LoginFailedMessageCommand = function(self)
SCREENMAN:SystemMessage("Login Failed!")
end,
LoginMessageCommand=function(self)
SCREENMAN:SystemMessage("Login Successful!")
GHETTOGAMESTATE:setOnlineStatus("Online")
end,
LogOutMessageCommand=function(self)
SCREENMAN:SystemMessage("Logged Out!")
GHETTOGAMESTATE:setOnlineStatus("Local")
end,
TriggerReplayBeginMessageCommand = function(self, params)
replayScore = params.score
isEval = params.isEval
self:sleep(0.1)
self:queuecommand("DelayedReplayBegin")
end,
DelayedReplayBeginCommand = function(self)
if isEval then
SCREENMAN:GetTopScreen():ShowEvalScreenForScore(replayScore)
else
SCREENMAN:GetTopScreen():PlayReplay(replayScore)
end
end,
CurrentSongChangedMessageCommand = function(self)
if profile:IsCurrentChartPermamirror() then
local modslevel = "ModsLevel_Preferred"
local playeroptions = GAMESTATE:GetPlayerState():GetPlayerOptions(modslevel)
playeroptions:Mirror(false)
end
end,
PlayingSampleMusicMessageCommand = function(self)
local leaderboardEnabled =
playerConfig:get_data(pn_to_profile_slot(PLAYER_1)).leaderboardEnabled and DLMAN:IsLoggedIn()
if leaderboardEnabled and GAMESTATE:GetCurrentSteps() then
local chartkey = GAMESTATE:GetCurrentSteps():GetChartKey()
if screenChoices[SCREENMAN:GetTopScreen():GetName()] then
if SCREENMAN:GetTopScreen():GetMusicWheel():IsSettled() then
DLMAN:RequestChartLeaderBoardFromOnline(
chartkey,
function(leaderboard)
end
)
end
end
end
end
}
t[#t+1] = Def.Quad{
InitCommand=function(self)
self:y(SCREEN_HEIGHT):halign(0):valign(1):zoomto(SCREEN_WIDTH,200):diffuse(getMainColor("background")):fadetop(1)
end
}
t[#t+1] = LoadActor("../_frame")
t[#t+1] = LoadActor("profilecard")
t[#t+1] = LoadActor("tabs")
t[#t+1] = LoadActor("currentsort")
t[#t+1] = StandardDecorationFromFileOptional("BPMDisplay","BPMDisplay")
t[#t+1] = StandardDecorationFromFileOptional("BPMLabel","BPMLabel")
t[#t+1] = LoadActor("../_cursor")
t[#t+1] = LoadActor("bgm")
local largeImageText = string.format("%s: %5.2f",profile:GetDisplayName(), profile:GetPlayerRating())
GAMESTATE:UpdateDiscordMenu(largeImageText)
return t |
--[[-----------------------------------------------------------------------
* | Copyright (C) Shaobo Wan (Tinywan)
* |------------------------------------------------------------------------
* | Author: Tinywan
* | Date Time : 2019/5/28 16:25
* | Email: Overcome.wan@Gmail.com
* | Desc: 网关接口限流 https://github.com/openresty/lua-resty-limit-traffic
* |------------------------------------------------------------------------
--]]
local limit_conn = require "resty.limit.conn"
local limit_req = require "resty.limit.req"
local limit_traffic = require "resty.limit.traffic"
local lim1, err = limit_req.new("my_req_store", 3, 2)
assert(lim1, err)
local lim2, err = limit_req.new("my_req_store", 2, 1)
assert(lim2, err)
local lim3, err = limit_conn.new("my_conn_store", 10, 10, 0.5)
assert(lim3, err)
local limiters = {lim1, lim2, lim3}
local host = ngx.var.host
local client = ngx.var.binary_remote_addr
local keys = {host, client, client}
local states = {}
local delay, err = limit_traffic.combine(limiters, keys, states)
if not delay then
if err == "rejected" then
return ngx.exit(503)
end
ngx.log(ngx.ERR, "failed to limit traffic: ", err)
return ngx.exit(500)
end
if lim3:is_committed() then
local ctx = ngx.ctx
ctx.limit_conn = lim3
ctx.limit_conn_key = keys[3]
end
print("sleeping ", delay, " sec, states: ",
table.concat(states, ", "))
if delay >= 0.001 then
ngx.sleep(delay)
end
|
EditorLootBag = EditorLootBag or class(MissionScriptEditor)
EditorLootBag.USES_POINT_ORIENTATION = true
EditorLootBag._test_units = {}
function EditorLootBag:create_element()
self.super.create_element(self)
self._element.class = "ElementLootBag"
self._element.values.spawn_dir = Vector3(0, 0, 1)
self._element.values.push_multiplier = 0
self._element.values.carry_id = "none"
self._element.values.from_respawn = false
end
function EditorLootBag:test_element()
local unit_name = 'units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag'
local throw_distance_multiplier = 1
if self._element.values.carry_id ~= 'none' then
unit_name = tweak_data.carry[self._element.values.carry_id].unit or unit_name
local carry_type = tweak_data.carry[self._element.values.carry_id].type
throw_distance_multiplier =
tweak_data.carry.types[carry_type].throw_distance_multiplier or throw_distance_multiplier
end
local unit = safe_spawn_unit(unit_name, self._unit:position(), self._unit:rotation())
table.insert(self._test_units, unit)
local push_value = self._element.values.push_multiplier and self._element.values.spawn_dir * self._element.values.push_multiplier or 0
unit:push(100, 600 * push_value * throw_distance_multiplier)
end
function EditorLootBag:stop_test_element()
for _, unit in ipairs(self._test_units) do
if alive(unit) then
World:delete_unit(unit)
end
end
self._test_units = {}
end
function EditorLootBag:update(t, dt)
local kb = Input:keyboard()
local speed = 60 * dt
self._element.values.spawn_dir = self._element.values.spawn_dir or Vector3()
if kb:down(Idstring("left")) then
self._element.values.spawn_dir = self._element.values.spawn_dir:rotate_with(Rotation(speed, 0, 0))
end
if kb:down(Idstring("right")) then
self._element.values.spawn_dir = self._element.values.spawn_dir:rotate_with(Rotation(-speed, 0, 0))
end
if kb:down(Idstring("up")) then
self._element.values.spawn_dir = self._element.values.spawn_dir:rotate_with(Rotation(0, 0, speed))
end
if kb:down(Idstring("down")) then
self._element.values.spawn_dir = self._element.values.spawn_dir:rotate_with(Rotation(0, 0, -speed))
end
local from = self._element.values.position
local to = from + self._element.values.spawn_dir * 100000
local ray = World:raycast("ray", from, to)
if ray and ray.unit then
Application:draw_sphere(ray.position, 25, 1, 0, 0)
Application:draw_arrow(self._element.values.position, self._element.values.position + self._element.values.spawn_dir * 50, 0.75, 0.75, 0.75, 0.1)
end
EditorLootBag.super.update(self, t, dt)
end
function EditorLootBag:_build_panel()
self:_create_panel()
self:NumberCtrl("push_multiplier", {floats = 1, min = 0, help = "Use this to add a velocity to a physic push on the spawned unit"})
self:ComboCtrl("carry_id", table.list_add({"none"}, tweak_data.carry:get_carry_ids()), {help = "Select a carry_id to be created."})
self:BooleanCtrl("from_respawn")
self:Text("This element can spawn loot bags, control the spawn direction using your arrow keys")
end
EditorLootBagTrigger = EditorLootBagTrigger or class(MissionScriptEditor)
function EditorLootBagTrigger:create_element()
self.super.create_element(self)
self._element.class = "ElementLootBagTrigger"
self._element.values.elements = {}
self._element.values.trigger_type = "load"
end
function EditorLootBagTrigger:_build_panel()
self:_create_panel()
self:BuildElementsManage("elements", nil, {"ElementLootBag"})
self:ComboCtrl("trigger_type", {"load", "spawn"}, {help = "Select a trigger type for the selected elements"})
self:Text("This element is a trigger to point_loot_bag element.")
end |
local variable = "example"
|
_G.RenderingDepth = {
-- under
Salt = 90,
Spikes = 100,
Tomb = 110,
Devices = 120,
VampireDead = 150,
Default = 200,
Player = 220,
Key = 240,
VampireAlive = 250,
God = 9001,
-- over
}
_G.DrawSimpleEntImage = function(ent, imageAsset)
if imageAsset then
love.graphics.push()
--love.graphics.points(0, 0)
local drawBounds = Vec(1, 1) * (imageAsset.scale or 1)
local scale = drawBounds / imageAsset.size
love.graphics.translate(0.5 - 0.5 * drawBounds.x, 0.5 - 0.5 * drawBounds.y)
love.graphics.scale(scale:xy())
love.graphics.draw(imageAsset.handle)
love.graphics.pop()
end
end
_G.DrawSimpleEntAnim = function(ent, animAsset, frac)
if animAsset then
love.graphics.push()
local drawBounds = Vec(1, 1) * (animAsset.scale or 1)
local scale = drawBounds / animAsset.fullSize
local frameIdx = math.floor(frac * animAsset.frames)
if animAsset.loop then
frameIdx = math.mod(frameIdx, animAsset.frames)
else
frameIdx = math.clamp(frameIdx, 0, animAsset.frames - 1)
end
local quad = animAsset.quads[frameIdx + 1]
love.graphics.translate(0.5 - 0.5 * drawBounds.x, 0.5 - 0.5 * drawBounds.y)
love.graphics.scale(scale:xy())
love.graphics.draw(animAsset.handle, quad, 0, 0, 0, animAsset.frames, 1)
love.graphics.pop()
end
end
|
-- the RGB color values
return {
white = 0xf0f0f0,
orange = 0xf2b233,
magenta = 0xe57fd8,
lightblue = 0x99b2f2,
yellow = 0xdede6c,
lime = 0x7fcc19,
pink = 0xf2b2cc,
gray = 0x4c4c4c,
silver = 0x999999,
cyan = 0x4c9962,
purple = 0xb266e5,
blue = 0x253192,
brown = 0x7f664c,
green = 0x57a64e,
red = 0xcc4c4c,
black = 0x191919
}
|
local md
local Plugin = {}
function Plugin:JoinTeam(gamerules, player, newTeamNumber, force, shineForce)
local cancel = false
if TGNS.IsGameplayTeamNumber(newTeamNumber) then
local client = TGNS.GetClient(player)
if not (force or shineForce) and not TGNS.GetIsClientVirtual(client) then
local playerList = TGNS.GetPlayerList()
if #TGNS.GetTeamClients(newTeamNumber, playerList) >= 8 then
local otherPlayingTeamNumber = TGNS.GetOtherPlayingTeamNumber(newTeamNumber)
if #TGNS.GetTeamClients(otherPlayingTeamNumber, playerList) < 8 then
cancel = true
TGNS.SendToTeam(player, otherPlayingTeamNumber)
md:ToPlayerNotifyInfo(player, string.format("You were placed on %s to preserve 8v8.", TGNS.GetTeamName(otherPlayingTeamNumber)))
end
end
end
end
if cancel then
return false
end
end
function Plugin:Initialise()
self.Enabled = true
md = TGNSMessageDisplayer.Create("TEAMS")
return true
end
function Plugin:Cleanup()
--Cleanup your extra stuff like timers, data etc.
self.BaseClass.Cleanup( self )
end
Shine:RegisterExtension("enforceteamsizes", Plugin ) |
local M = {}
function M.get(cp)
return {
NeogitBranch = { fg = cp.catppuccin4 },
NeogitRemote = { fg = cp.catppuccin4 },
NeogitHunkHeader = { bg = cp.catppuccin9, fg = cp.catppuccin10 },
NeogitHunkHeaderHighlight = { bg = cp.catppuccin12, fg = cp.catppuccin9 },
NeogitDiffContextHighlight = { bg = cp.catppuccin15, fg = cp.catppuccin0 },
NeogitDiffDeleteHighlight = { fg = cp.catppuccin5, bg = cp.catppuccin1 },
NeogitDiffAddHighlight = { fg = cp.catppuccin9, bg = cp.catppuccin1 },
}
end
return M
|
local cutils = require 'libcutils'
local qmem = require 'Q/UTILS/lua/qmem'
qmem.init()
local cmd = string.format("find %s -type f -delete", qmem.q_data_dir)
return function()
os.execute(cmd)
-- TODO P4 add rmdir functionality to cutils and use instead of os.exec
end
|
-- Bufferline
require('bufferline').setup {
options = {
numbers = "none",
close_command = "bdelete! %d",
right_mouse_command = "vertical sbuffer %d",
left_mouse_command = "buffer %d",
middle_mouse_command = nil,
indicator_icon = '▎',
buffer_close_icon = '',
modified_icon = '●',
close_icon = nil,
left_trunc_marker = '',
right_trunc_marker = '',
name_formatter = function(buf)
if buf.name:match('%.md') then
return vim.fn.fnamemodify(buf.name, ':t:r')
end
end,
max_name_length = 18,
max_prefix_length = 15, -- prefix used when a buffer is de-duplicated
tab_size = 18,
diagnostics = "nvim_lsp",
diagnostics_indicator = function(count, level, diagnostics_dict, context)
local icon = level:match("error") and " " or " "
return " " .. icon .. count
end,
custom_filter = function(buf_number)
if vim.bo[buf_number].filetype ~= "<i-dont-want-to-see-this>" then
return true
end
if vim.fn.bufname(buf_number) ~= "<buffer-name-I-dont-want>" then
return true
end
if vim.fn.getcwd() == "<work-repo>" and vim.bo[buf_number].filetype ~= "wiki" then
return true
end
end,
offsets = {
{
filetype = "NvimTree",
text = function()
return vim.fn.getcwd()
end,
highlight = "Directory",
text_align = "center"
}
},
show_buffer_icons = true,
show_buffer_close_icons = true,
show_close_icon = true,
show_tab_indicators = true,
persist_buffer_sort = true,
separator_style = "thick",
enforce_regular_tabs = false,
always_show_bufferline = true,
sort_by = "id"
},
custom_areas = {
right = function()
local result = {}
local error = vim.diagnostic.get(0, [[Error]])
local warning = vim.diagnostic.get(0, [[Warning]])
local info = vim.diagnostic.get(0, [[Information]])
local hint = vim.diagnostic.get(0, [[Hint]])
if error ~= 0 then
table.insert(result, {text = " " .. error, guifg = "#EC5241"})
end
if warning ~= 0 then
table.insert(result, {text = " " .. warning, guifg = "#EFB839"})
end
if hint ~= 0 then
table.insert(result, {text = " " .. hint, guifg = "#A3BA5E"})
end
if info ~= 0 then
table.insert(result, {text = " " .. info, guifg = "#7EA9A7"})
end
return result
end,
}
}
|
local tree_utils = require("kotaro.parser.tree_utils")
local identify_containers_visitor = {}
function identify_containers_visitor:new()
return setmetatable({ scopes = {} }, { __index = identify_containers_visitor })
end
function identify_containers_visitor:visit_leaf(node)
end
local function mark_block(node, block_start, block_end)
local cb = function(n)
n.block_start = block_start
n.block_end = block_end
end
block_start.is_block_start = true
block_end.is_block_end = true
tree_utils.each_leaf(node, cb)
end
function identify_containers_visitor:visit_node(node, visit)
if node:type() == "constructor_expression" then
for _, child in ipairs(node:children()) do
child:first_leaf().opening_bracket = node:first_leaf()
end
node:first_leaf().matching_bracket = node:last_leaf()
node:last_leaf().matching_bracket = node:first_leaf()
node:first_leaf().is_block_start = true
node:last_leaf().is_block_end = true
assert(node:first_leaf().matching_bracket.value == "}")
assert(node:last_leaf().matching_bracket.value == "{")
end
if node:type() == "function_parameters_and_body" then
-- mark the parameter list between '(' and ')' as a block
node[4].function_start = node.parent[2]
node[2].matching_bracket = node[4]
node[4].matching_bracket = node[2]
mark_block(node, node[2], node[4])
end
if node:type() == "expression" then
if node:is_unary() then
node:operator().is_unary_op = true
elseif node:is_binary() then
node:operator().is_binary_op = true
end
end
if node:type() == "suffixed_expression" then
for i = 2, #node do
local leaf = node[i]:first_leaf()
if leaf then
leaf.first_suffix = node[2]
end
end
end
if node:type() == "if_block" then
local if_start = node[2]
local if_clause_start
local if_clause
for _, v in node:iter_rest() do
if v.value == "if" or v.value == "elseif" then
if if_clause then
if_clause.next_if_clause = v
if_clause = nil
end
if_clause_start = v
elseif v.value == "then" then
v.if_clause_start = if_clause_start
if_clause_start.if_clause_end = v
if_clause = v
if_clause_start = nil
elseif v.value == "end" and if_clause then
if_clause.next_if_clause = v
end
if v.value ~= "if" then
v.if_start = if_start
end
end
end
if tree_utils.is_block(node) then
local block_start = node:first_leaf()
local block_end = node:last_leaf()
mark_block(node, block_start, block_end)
end
visit(self, node, visit)
end
return identify_containers_visitor
|
object_building_kashyyyk_poi_kash_rryatt_lvl2_bush_md = object_building_kashyyyk_shared_poi_kash_rryatt_lvl2_bush_md:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_poi_kash_rryatt_lvl2_bush_md, "object/building/kashyyyk/poi_kash_rryatt_lvl2_bush_md.iff")
|
local skynet = require "skynet"
local function inject(source)
return skynet.call("check", "code", source)
end
return function ()
inject([[print "hello"]])
inject([[print(skynet)]])
inject([[
local bewater = require "bw.bewater"
print(bewater.traceback())
]])
inject([[print(check_list)]])
end
|
local Debug = require("Debug");
--[[
Test Cases
--]]
print("Debugger Present: ",Debug:isDebuggerPresent());
print(Debug:write("Hello World")); |
require 'totem'
require 'distributions'
local myTest = {}
local tester = totem.Tester()
function myTest.chi2PDF()
tester:assert(cephes.isinf(distributions.chi2.pdf(0, 1)))
tester:assertalmosteq(distributions.chi2.pdf(1, 1), 0.241970724519143, 1e-15)
tester:assertalmosteq(distributions.chi2.pdf(2, 1), 0.103776874355149, 1e-15)
tester:assertalmosteq(distributions.chi2.pdf(5, 1), 0.014644982561926, 1e-15)
tester:assertalmosteq(distributions.chi2.pdf(0, 9), 0 , 1e-15)
tester:assertalmosteq(distributions.chi2.pdf(1, 9), 0.002304483090659, 1e-15)
tester:assertalmosteq(distributions.chi2.pdf(2, 9), 0.015813618949356, 1e-15)
tester:assertalmosteq(distributions.chi2.pdf(5, 9), 0.087172515249562, 1e-15)
end
function myTest.chi2LogPDF()
tester:assertalmosteq(distributions.chi2.logpdf(1, 1),-1.418938533204673, 1e-15)
tester:assertalmosteq(distributions.chi2.logpdf(2, 1),-2.265512123484645, 1e-15)
tester:assertalmosteq(distributions.chi2.logpdf(5, 1),-4.223657489421723, 1e-15)
tester:assertalmosteq(distributions.chi2.logpdf(1, 9),-6.072898883362196, 1e-15)
tester:assertalmosteq(distributions.chi2.logpdf(2, 9),-4.146883751402387, 1e-15)
tester:assertalmosteq(distributions.chi2.logpdf(5, 9),-2.439866189842844, 1e-15)
end
function myTest.chi2CDF()
tester:assertalmosteq(distributions.chi2.cdf(0, 1), 0 , 1e-15)
tester:assertalmosteq(distributions.chi2.cdf(1, 1), 0.682689492137086, 1e-15)
tester:assertalmosteq(distributions.chi2.cdf(2, 1), 0.842700792949715, 1e-15)
tester:assertalmosteq(distributions.chi2.cdf(5, 1), 0.974652681322532, 1e-15)
tester:assertalmosteq(distributions.chi2.cdf(0, 9), 0 , 1e-15)
tester:assertalmosteq(distributions.chi2.cdf(1, 9), 0.000562497302168, 1e-15)
tester:assertalmosteq(distributions.chi2.cdf(2, 9), 0.008532393371186, 1e-15)
tester:assertalmosteq(distributions.chi2.cdf(5, 9), 0.165691739806592, 1e-15)
end
tester:add(myTest)
return tester:run()
|
local M = {}
function M.lazy_require(require_path)
return setmetatable({}, {
__call = function(_, ...)
return require(require_path)(...)
end,
__index = function(_, key)
return require(require_path)[key]
end,
__newindex = function(_, key, value)
require(require_path)[key] = value
end,
})
end
function M.pop(tbl, key, default)
local val = default
if tbl[key] then
val = tbl[key]
tbl[key] = nil
end
return val
end
function M.crop(val, min, max)
return math.min(math.max(min, val), max)
end
function M.zip(first, second)
local new = {}
for i, val in pairs(first) do
new[i] = { val, second[i] }
end
return new
end
local function split_hex_colour(hex)
hex = hex:gsub("#", "")
return { tonumber(hex:sub(1, 2), 16), tonumber(hex:sub(3, 4), 16), tonumber(hex:sub(5, 6), 16) }
end
function M.blend(fg_hex, bg_hex, alpha)
local channels = M.zip(split_hex_colour(fg_hex), split_hex_colour(bg_hex))
local blended = {}
for i, i_chans in pairs(channels) do
blended[i] = M.round(M.crop(alpha * i_chans[1] + (1 - alpha) * i_chans[2], 0, 255))
end
return string.format("#%02x%02x%02x", unpack(blended))
end
function M.round(num, decimals)
if decimals then
return tonumber(string.format("%." .. decimals .. "f", num))
end
return math.floor(num + 0.5)
end
function M.partial(func, ...)
local args = { ... }
return function(...)
local final = {}
vim.list_extend(final, args)
vim.list_extend(final, { ... })
return func(unpack(final))
end
end
function M.get_win_config(win)
local success, conf = pcall(vim.api.nvim_win_get_config, win)
if not success or not conf.row then
return false, conf
end
for _, field in pairs({ "row", "col" }) do
if type(conf[field]) == "table" then
conf[field] = conf[field][false]
end
end
return success, conf
end
function M.set_win_config(win, conf)
for _, field in pairs({ "height", "width" }) do
conf[field] = math.max(M.round(conf[field]), 1)
end
return (pcall(vim.api.nvim_win_set_config, win, conf))
end
M.FIFOQueue = require("notify.util.queue")
function M.rgb_to_numbers(s)
local colours = {}
for a in string.gmatch(s, "[A-Fa-f0-9][A-Fa-f0-9]") do
colours[#colours + 1] = tonumber(a, 16)
end
return colours
end
function M.numbers_to_rgb(colours)
local colour = "#"
for _, num in pairs(colours) do
colour = colour .. string.format("%X", num)
end
return colour
end
function M.deep_equal(t1, t2, ignore_mt)
local ty1 = type(t1)
local ty2 = type(t2)
if ty1 ~= ty2 then
return false
end
if ty1 ~= "table" then
return t1 == t2
end
local mt = getmetatable(t1)
if not ignore_mt and mt and mt.__eq then
return t1 == t2
end
local checked
for k1, v1 in pairs(t1) do
local v2 = t2[k1]
checked[k1] = true
if v2 == nil or not M.deep_equal(v1, v2, ignore_mt) then
return false
end
end
for k2, _ in pairs(t2) do
if not checked[k2] then
return false
end
end
return true
end
function M.update_configs(updates)
for win, win_updates in pairs(updates) do
local exists, conf = M.get_win_config(win)
if exists then
for _, field in pairs({ "row", "col", "height", "width" }) do
conf[field] = win_updates[field] or conf[field]
end
M.set_win_config(win, conf)
end
end
end
function M.highlight(name, fields)
local fields_string = ""
for field, value in pairs(fields) do
fields_string = fields_string .. " " .. field .. "=" .. value
end
if fields_string ~= "" then
vim.cmd("hi " .. name .. fields_string)
end
end
return M
|
-----------------------------------------
-- ID: 4717
-- Scroll of Refresh
-- Teaches the white magic Refresh
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(109)
end
function onItemUse(target)
target:addSpell(109)
end |
local pairs = pairs
local ipairs = ipairs
local lor = require("lor.index")
local errorRouter = lor:Router()
errorRouter:get("/", function(req, res, next)
res:render("error", {
msg = req.query.errMsg -- injected by the invoke request
})
end)
return errorRouter
|
-- Used for localization, choose either built-in or intllib.
local MP, S, NS = nil
if (minetest.get_modpath("intllib") == nil) then
S = minetest.get_translator("castle_tapestries")
else
-- internationalization boilerplate
MP = minetest.get_modpath(minetest.get_current_modname())
S, NS = dofile(MP.."/intllib.lua")
end
-- cottages support
local use_cottages = minetest.get_modpath("cottages")
local tapestry = {}
minetest.register_alias("castle:tapestry_top", "castle_tapestries:tapestry_top")
minetest.register_alias("castle:tapestry", "castle_tapestries:tapestry")
minetest.register_alias("castle:tapestry_long", "castle_tapestries:tapestry_long")
minetest.register_alias("castle:tapestry_very_long", "castle_tapestries:tapestry_very_long")
minetest.register_node("castle_tapestries:tapestry_top", {
drawtype = "nodebox",
description = S("Tapestry Top"),
tiles = {"default_wood.png"},
sunlight_propagates = true,
groups = {flammable=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_defaults(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.6,-0.5,0.375,0.6,-0.375,0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.6,-0.5,0.375,0.6,-0.375,0.5},
},
},
})
minetest.register_craft({
type = "shapeless",
output = 'castle_tapestries:tapestry_top',
recipe = {'default:stick'},
})
tapestry.colours = {
"white",
"grey",
"black",
"red",
"yellow",
"green",
"cyan",
"blue",
"magenta",
"orange",
"violet",
"dark_grey",
"dark_green",
"pink",
"brown",
}
-- Regular-length tapestry
minetest.register_node("castle_tapestries:tapestry", {
drawtype = "mesh",
mesh = "castle_tapestry.obj",
description = S("Tapestry"),
tiles = {"castle_tapestry.png"},
inventory_image = "castle_tapestry_inv.png",
groups = {oddly_breakable_by_hand=3,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_defaults(),
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = {
type = "wallmounted",
wall_side = {-0.5,-0.5,0.4375,0.5,1.5,0.5},
},
after_place_node = unifieddyes.fix_rotation_nsew,
on_dig = unifieddyes.on_dig,
on_rotate = unifieddyes.fix_after_screwdriver_nsew
})
-- Long tapestry
minetest.register_node("castle_tapestries:tapestry_long", {
drawtype = "mesh",
mesh = "castle_tapestry_long.obj",
description = S("Tapestry (Long)"),
tiles = {"castle_tapestry.png"},
inventory_image = "castle_tapestry_long_inv.png",
groups = {oddly_breakable_by_hand=3,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_defaults(),
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = {
type = "wallmounted",
wall_side = {-0.5,-0.5,0.4375,0.5,2.5,0.5},
},
after_place_node = unifieddyes.fix_rotation_nsew,
on_dig = unifieddyes.on_dig,
on_rotate = unifieddyes.fix_after_screwdriver_nsew
})
-- Very long tapestry
minetest.register_node("castle_tapestries:tapestry_very_long", {
drawtype = "mesh",
mesh = "castle_tapestry_very_long.obj",
description = S("Tapestry (Very Long)"),
tiles = {"castle_tapestry.png"},
inventory_image = "castle_tapestry_very_long_inv.png",
groups = {oddly_breakable_by_hand=3,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_defaults(),
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = {
type = "wallmounted",
wall_side = {-0.5,-0.5,0.4375,0.5,3.5,0.5},
},
after_place_node = unifieddyes.fix_rotation_nsew,
on_dig = unifieddyes.on_dig,
on_rotate = unifieddyes.fix_after_screwdriver_nsew
})
-- Crafting
minetest.register_craft({
type = "shapeless",
output = 'castle_tapestries:tapestry',
recipe = {'wool:white', 'default:stick'},
})
minetest.register_craft({
type = "shapeless",
output = 'castle_tapestries:tapestry_long',
recipe = {'wool:white', 'castle_tapestries:tapestry'},
})
minetest.register_craft({
type = "shapeless",
output = 'castle_tapestries:tapestry_very_long',
recipe = {'wool:white', 'castle_tapestries:tapestry_long'},
})
if use_cottages then
minetest.register_craft({
type = "shapeless",
output = 'castle_tapestries:tapestry',
recipe = {'cottages:wool', 'default:stick'},
})
minetest.register_craft({
type = "shapeless",
output = 'castle_tapestries:tapestry_long',
recipe = {'cottages:wool', 'castle_tapestries:tapestry'},
})
minetest.register_craft({
type = "shapeless",
output = 'castle_tapestries:tapestry_very_long',
recipe = {'cottages:wool', 'castle_tapestries:tapestry_long'},
})
end
unifieddyes.register_color_craft({
output = "castle_tapestries:tapestry",
palette = "wallmounted",
type = "shapeless",
neutral_node = "castle_tapestries:tapestry",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE",
}
})
unifieddyes.register_color_craft({
output = "castle_tapestries:tapestry_long",
palette = "wallmounted",
type = "shapeless",
neutral_node = "castle_tapestries:tapestry_long",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE",
}
})
unifieddyes.register_color_craft({
output = "castle_tapestries:tapestry_very_long",
palette = "wallmounted",
type = "shapeless",
neutral_node = "castle_tapestries:tapestry_very_long",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE",
}
})
-- Convert static tapestries to param2 color
local old_static_tapestries = {}
for _, color in ipairs(tapestry.colours) do
table.insert(old_static_tapestries, "castle:tapestry_"..color)
table.insert(old_static_tapestries, "castle:long_tapestry_"..color)
table.insert(old_static_tapestries, "castle:very_long_tapestry_"..color)
end
minetest.register_lbm({
name = "castle_tapestries:convert_tapestries",
label = "Convert tapestries to use param2 color",
run_at_every_load = false,
nodenames = old_static_tapestries,
action = function(pos, node)
local oldname = node.name
local color = string.sub(oldname, string.find(oldname, "_", -12) + 1)
if color == "red" then
color = "medium_red"
elseif color == "cyan" then
color = "medium_cyan"
elseif color == "blue" then
color = "medium_blue"
elseif color == "magenta" then
color = "medium_magenta"
end
local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
local old_fdir = math.floor(node.param2 % 32)
local new_fdir = 3
if old_fdir == 0 then
new_fdir = 3
elseif old_fdir == 1 then
new_fdir = 4
elseif old_fdir == 2 then
new_fdir = 2
elseif old_fdir == 3 then
new_fdir = 5
end
local param2 = paletteidx + new_fdir
local newname = "castle_tapestries:tapestry"
if string.find(oldname, ":long") then
newname = "castle_tapestries:tapestry_long"
elseif string.find(oldname, ":very_long") then
newname = "castle_tapestries:tapestry_very_long"
end
minetest.set_node(pos, { name = newname, param2 = param2 })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
end
})
|
--[[
MIT License
Copyright (c) 2019 Eryn L. K.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
--[[
Repository: https://github.com/evaera/roblox-lua-promise
- An implementation of Promises similar to Promise/A+
- Author: evaera
- Modifications by Crazyman32 (December 29, 2019)
Static Methods:
Promise.new(callback)
Promise.Async(callback)
Promise.Resolve(...)
Promise.Reject(...)
Promise.Try(...)
Promise.All(promises)
Promise.Some(promises, amount)
Promise.Any(promises)
Promise.AllSettled(promises)
Proimse.Race(promises)
Promise.Is(object)
Promise.Promisify(callback)
Promise.Delay(seconds)
Object Methods:
promise:Timeout(seconds, timeoutValue)
promise:GetStatus()
promise:Then(successHandler, failureHandler)
promise:Catch(failureCallback)
promise:Tap(tapCallback)
promise:ThenCall(callback, ...)
promise:ThenReturn(...)
promise:Cancel()
promise:Destroy()
promise:Finally(finallyHandler)
promise:FinallyCall(callback, ...)
promise:FinallyReturn(...)
promise:Done(finallyHandler)
promise:DoneCall(callback, ...)
promise:DoneReturn(...)
promise:AwaitStatus()
promise:Await()
promise:Expect(...)
promise:AwaitValue(...)
--]]
local ERROR_YIELD_NEW = "Yielding inside Promise.new is not allowed! Use Promise.async or create a new thread in the Promise executor!"
local ERROR_YIELD_THEN = "Yielding inside andThen/catch is not allowed! Instead, return a new Promise from andThen/catch."
local ERROR_NON_PROMISE_IN_LIST = "Non-promise value passed into %s at index %s"
local ERROR_NON_LIST = "Please pass a list of promises to %s"
local ERROR_NON_FUNCTION = "Please pass a handler function to %s!"
local RunService = game:GetService("RunService")
--[[
Packs a number of arguments into a table and returns its length.
Used to cajole varargs without dropping sparse values.
]]
local function pack(...)
local len = select("#", ...)
return len, { ... }
end
--[[
Returns first value (success), and packs all following values.
]]
local function packResult(...)
local result = (...)
return result, pack(select(2, ...))
end
--[[
Calls a non-yielding function in a new coroutine.
Handles errors if they happen.
]]
local function ppcall(yieldError, callback, ...)
-- Wrapped because C functions can't be passed to coroutine.create!
local co = coroutine.create(function(...)
return callback(...)
end)
local ok, len, result = packResult(coroutine.resume(co, ...))
if ok and coroutine.status(co) ~= "dead" then
error(yieldError, 2)
end
return ok, len, result
end
--[[
Creates a function that invokes a callback with correct error handling and
resolution mechanisms.
]]
local function createAdvancer(traceback, callback, resolve, reject)
return function(...)
local ok, resultLength, result = ppcall(ERROR_YIELD_THEN, callback, ...)
if ok then
resolve(unpack(result, 1, resultLength))
else
reject(result[1] .. "\n" .. traceback)
end
end
end
local function isEmpty(t)
return next(t) == nil
end
local Promise = {}
Promise.prototype = {}
Promise.__index = Promise.prototype
Promise.Status = setmetatable({
Started = "Started",
Resolved = "Resolved",
Rejected = "Rejected",
Cancelled = "Cancelled",
}, {
__index = function(_, k)
error(("%s is not in Promise.Status!"):format(k), 2)
end
})
--[[
Constructs a new Promise with the given initializing callback.
This is generally only called when directly wrapping a non-promise API into
a promise-based version.
The callback will receive 'resolve' and 'reject' methods, used to start
invoking the promise chain.
Second parameter, parent, is used internally for tracking the "parent" in a
promise chain. External code shouldn't need to worry about this.
]]
function Promise.new(callback, parent)
if parent ~= nil and not Promise.is(parent) then
error("Argument #2 to Promise.new must be a promise or nil", 2)
end
local self = {
-- Used to locate where a promise was created
_source = debug.traceback(),
_status = Promise.Status.Started,
-- Will be set to the Lua error string if it occurs while executing.
_error = nil,
-- A table containing a list of all results, whether success or failure.
-- Only valid if _status is set to something besides Started
_values = nil,
-- Lua doesn't like sparse arrays very much, so we explicitly store the
-- length of _values to handle middle nils.
_valuesLength = -1,
-- Tracks if this Promise has no error observers..
_unhandledRejection = true,
-- Queues representing functions we should invoke when we update!
_queuedResolve = {},
_queuedReject = {},
_queuedFinally = {},
-- The function to run when/if this promise is cancelled.
_cancellationHook = nil,
-- The "parent" of this promise in a promise chain. Required for
-- cancellation propagation.
_parent = parent,
_consumers = setmetatable({}, {
__mode = "k";
}),
}
if parent and parent._status == Promise.Status.Started then
parent._consumers[self] = true
end
setmetatable(self, Promise)
local function resolve(...)
self:_resolve(...)
end
local function reject(...)
self:_reject(...)
end
local function onCancel(cancellationHook)
if cancellationHook then
if self._status == Promise.Status.Cancelled then
cancellationHook()
else
self._cancellationHook = cancellationHook
end
end
return self._status == Promise.Status.Cancelled
end
local ok, _, result = ppcall(
ERROR_YIELD_NEW,
callback,
resolve,
reject,
onCancel
)
if not ok then
self._error = result[1] or "error"
reject((result[1] or "error") .. "\n" .. self._source)
end
return self
end
function Promise._newWithSelf(executor, ...)
local args
local promise = Promise.new(function(...)
args = {...}
end, ...)
executor(promise, unpack(args))
return promise
end
function Promise._new(traceback, executor, ...)
return Promise._newWithSelf(function(self, ...)
self._source = traceback
executor(...)
end, ...)
end
--[[
Promise.new, except pcall on a new thread is automatic.
]]
function Promise.async(callback)
local traceback = debug.traceback()
local promise
promise = Promise.new(function(resolve, reject, onCancel)
local connection
connection = RunService.Heartbeat:Connect(function()
connection:Disconnect()
local ok, err = pcall(callback, resolve, reject, onCancel)
if not ok then
promise._error = err or "error"
reject(err .. "\n" .. traceback)
end
end)
end)
return promise
end
Promise.Async = Promise.async
--[[
Create a promise that represents the immediately resolved value.
]]
function Promise.resolve(...)
local length, values = pack(...)
return Promise.new(function(resolve)
resolve(unpack(values, 1, length))
end)
end
Promise.Resolve = Promise.resolve
--[[
Create a promise that represents the immediately rejected value.
]]
function Promise.reject(...)
local length, values = pack(...)
return Promise.new(function(_, reject)
reject(unpack(values, 1, length))
end)
end
Promise.Reject = Promise.reject
--[[
Begins a Promise chain, turning synchronous errors into rejections.
]]
function Promise.try(...)
return Promise.resolve():andThenCall(...)
end
Promise.Try = Promise.try
--[[
Returns a new promise that:
* is resolved when all input promises resolve
* is rejected if ANY input promises reject
]]
function Promise._all(traceback, promises, amount)
if type(promises) ~= "table" then
error(ERROR_NON_LIST:format("Promise.all"), 3)
end
-- We need to check that each value is a promise here so that we can produce
-- a proper error rather than a rejected promise with our error.
for i, promise in pairs(promises) do
if not Promise.is(promise) then
error((ERROR_NON_PROMISE_IN_LIST):format("Promise.all", tostring(i)), 3)
end
end
-- If there are no values then return an already resolved promise.
if #promises == 0 or amount == 0 then
return Promise.resolve({})
end
return Promise._newWithSelf(function(self, resolve, reject, onCancel)
self._source = traceback
-- An array to contain our resolved values from the given promises.
local resolvedValues = {}
local newPromises = {}
-- Keep a count of resolved promises because just checking the resolved
-- values length wouldn't account for promises that resolve with nil.
local resolvedCount = 0
local rejectedCount = 0
local done = false
local function cancel()
for _, promise in ipairs(newPromises) do
promise:cancel()
end
end
-- Called when a single value is resolved and resolves if all are done.
local function resolveOne(i, ...)
if done then
return
end
resolvedCount = resolvedCount + 1
if amount == nil then
resolvedValues[i] = ...
else
resolvedValues[resolvedCount] = ...
end
if resolvedCount >= (amount or #promises) then
done = true
resolve(resolvedValues)
cancel()
end
end
onCancel(cancel)
-- We can assume the values inside `promises` are all promises since we
-- checked above.
for i = 1, #promises do
table.insert(
newPromises,
promises[i]:andThen(
function(...)
resolveOne(i, ...)
end,
function(...)
rejectedCount = rejectedCount + 1
if amount == nil or #promises - rejectedCount < amount then
cancel()
done = true
reject(...)
end
end
)
)
end
if done then
cancel()
end
end)
end
function Promise.all(promises)
return Promise._all(debug.traceback(), promises)
end
Promise.All = Promise.all
function Promise.some(promises, amount)
assert(type(amount) == "number", "Bad argument #2 to Promise.some: must be a number")
return Promise._all(debug.traceback(), promises, amount)
end
Promise.Some = Promise.some
function Promise.any(promises)
return Promise._all(debug.traceback(), promises, 1):andThen(function(values)
return values[1]
end)
end
Promise.Any = Promise.any
function Promise.allSettled(promises)
if type(promises) ~= "table" then
error(ERROR_NON_LIST:format("Promise.allSettled"), 2)
end
-- We need to check that each value is a promise here so that we can produce
-- a proper error rather than a rejected promise with our error.
for i, promise in pairs(promises) do
if not Promise.is(promise) then
error((ERROR_NON_PROMISE_IN_LIST):format("Promise.allSettled", tostring(i)), 2)
end
end
-- If there are no values then return an already resolved promise.
if #promises == 0 then
return Promise.resolve({})
end
return Promise.new(function(resolve, _, onCancel)
-- An array to contain our resolved values from the given promises.
local fates = {}
local newPromises = {}
-- Keep a count of resolved promises because just checking the resolved
-- values length wouldn't account for promises that resolve with nil.
local finishedCount = 0
-- Called when a single value is resolved and resolves if all are done.
local function resolveOne(i, ...)
finishedCount = finishedCount + 1
fates[i] = ...
if finishedCount >= #promises then
resolve(fates)
end
end
onCancel(function()
for _, promise in ipairs(newPromises) do
promise:cancel()
end
end)
-- We can assume the values inside `promises` are all promises since we
-- checked above.
for i = 1, #promises do
table.insert(
newPromises,
promises[i]:finally(
function(...)
resolveOne(i, ...)
end
)
)
end
end)
end
Promise.AllSettled = Promise.allSettled
--[[
Races a set of Promises and returns the first one that resolves,
cancelling the others.
]]
function Promise.race(promises)
assert(type(promises) == "table", ERROR_NON_LIST:format("Promise.race"))
for i, promise in pairs(promises) do
assert(Promise.is(promise), (ERROR_NON_PROMISE_IN_LIST):format("Promise.race", tostring(i)))
end
return Promise.new(function(resolve, reject, onCancel)
local newPromises = {}
local finished = false
local function cancel()
for _, promise in ipairs(newPromises) do
promise:cancel()
end
end
local function finalize(callback)
return function (...)
cancel()
finished = true
return callback(...)
end
end
if onCancel(finalize(reject)) then
return
end
for _, promise in ipairs(promises) do
table.insert(
newPromises,
promise:andThen(finalize(resolve), finalize(reject))
)
end
if finished then
cancel()
end
end)
end
Promise.Race = Promise.race
--[[
Is the given object a Promise instance?
]]
function Promise.is(object)
if type(object) ~= "table" then
return false
end
return type(object.andThen) == "function"
end
Promise.Is = Promise.is
--[[
Converts a yielding function into a Promise-returning one.
]]
function Promise.promisify(callback)
return function(...)
local traceback = debug.traceback()
local length, values = pack(...)
return Promise.new(function(resolve, reject)
coroutine.wrap(function()
local ok, resultLength, resultValues = packResult(pcall(callback, unpack(values, 1, length)))
if ok then
resolve(unpack(resultValues, 1, resultLength))
else
reject((resultValues[1] or "error") .. "\n" .. traceback)
end
end)()
end)
end
end
Promise.Promisify = Promise.promisify
--[[
Creates a Promise that resolves after given number of seconds.
]]
do
local connection
local queue = {}
local function enqueue(callback, seconds)
table.insert(queue, {
callback = callback,
startTime = tick(),
endTime = tick() + math.max(seconds, 1/60)
})
table.sort(queue, function(a, b)
return a.endTime < b.endTime
end)
if not connection then
connection = RunService.Heartbeat:Connect(function()
while #queue > 0 and queue[1].endTime <= tick() do
local item = table.remove(queue, 1)
item.callback(tick() - item.startTime)
end
if #queue == 0 then
connection:Disconnect()
connection = nil
end
end)
end
end
local function dequeue(callback)
for i, item in ipairs(queue) do
if item.callback == callback then
table.remove(queue, i)
break
end
end
end
function Promise.delay(seconds)
assert(type(seconds) == "number", "Bad argument #1 to Promise.delay, must be a number.")
-- If seconds is -INF, INF, or NaN, assume seconds is 0.
-- This mirrors the behavior of wait()
if seconds < 0 or seconds == math.huge or seconds ~= seconds then
seconds = 0
end
return Promise.new(function(resolve, _, onCancel)
enqueue(resolve, seconds)
onCancel(function()
dequeue(resolve)
end)
end)
end
Promise.Delay = Promise.delay
end
--[[
Rejects the promise after `seconds` seconds.
]]
function Promise.prototype:timeout(seconds, timeoutValue)
return Promise.race({
Promise.delay(seconds):andThen(function()
return Promise.reject(timeoutValue == nil and "Timed out" or timeoutValue)
end),
self
})
end
Promise.prototype.Timeout = Promise.prototype.timeout
function Promise.prototype:getStatus()
return self._status
end
Promise.prototype.GetStatus = Promise.prototype.getStatus
--[[
Creates a new promise that receives the result of this promise.
The given callbacks are invoked depending on that result.
]]
function Promise.prototype:_andThen(traceback, successHandler, failureHandler)
self._unhandledRejection = false
-- Create a new promise to follow this part of the chain
return Promise._new(traceback, function(resolve, reject)
-- Our default callbacks just pass values onto the next promise.
-- This lets success and failure cascade correctly!
local successCallback = resolve
if successHandler then
successCallback = createAdvancer(
traceback,
successHandler,
resolve,
reject
)
end
local failureCallback = reject
if failureHandler then
failureCallback = createAdvancer(
traceback,
failureHandler,
resolve,
reject
)
end
if self._status == Promise.Status.Started then
-- If we haven't resolved yet, put ourselves into the queue
table.insert(self._queuedResolve, successCallback)
table.insert(self._queuedReject, failureCallback)
elseif self._status == Promise.Status.Resolved then
-- This promise has already resolved! Trigger success immediately.
successCallback(unpack(self._values, 1, self._valuesLength))
elseif self._status == Promise.Status.Rejected then
-- This promise died a terrible death! Trigger failure immediately.
failureCallback(unpack(self._values, 1, self._valuesLength))
elseif self._status == Promise.Status.Cancelled then
-- We don't want to call the success handler or the failure handler,
-- we just reject this promise outright.
reject("Promise is cancelled")
end
end, self)
end
function Promise.prototype:andThen(successHandler, failureHandler)
assert(
successHandler == nil or type(successHandler) == "function",
ERROR_NON_FUNCTION:format("Promise:andThen")
)
assert(
failureHandler == nil or type(failureHandler) == "function",
ERROR_NON_FUNCTION:format("Promise:andThen")
)
return self:_andThen(debug.traceback(), successHandler, failureHandler)
end
Promise.prototype.AndThen = Promise.prototype.andThen
Promise.prototype.Then = Promise.prototype.andThen
--[[
Used to catch any errors that may have occurred in the promise.
]]
function Promise.prototype:catch(failureCallback)
assert(
failureCallback == nil or type(failureCallback) == "function",
ERROR_NON_FUNCTION:format("Promise:catch")
)
return self:_andThen(debug.traceback(), nil, failureCallback)
end
Promise.prototype.Catch = Promise.prototype.catch
--[[
Like andThen, but the value passed into the handler is also the
value returned from the handler.
]]
function Promise.prototype:tap(tapCallback)
assert(type(tapCallback) == "function", ERROR_NON_FUNCTION:format("Promise:tap"))
return self:_andThen(debug.traceback(), function(...)
local callbackReturn = tapCallback(...)
if Promise.is(callbackReturn) then
local length, values = pack(...)
return callbackReturn:andThen(function()
return unpack(values, 1, length)
end)
end
return ...
end)
end
Promise.prototype.Tap = Promise.prototype.tap
--[[
Calls a callback on `andThen` with specific arguments.
]]
function Promise.prototype:andThenCall(callback, ...)
assert(type(callback) == "function", ERROR_NON_FUNCTION:format("Promise:andThenCall"))
local length, values = pack(...)
return self:_andThen(debug.traceback(), function()
return callback(unpack(values, 1, length))
end)
end
Promise.prototype.AndThenCall = Promise.prototype.andThenCall
Promise.prototype.ThenCall = Promise.prototype.andThenCall
--[[
Shorthand for an andThen handler that returns the given value.
]]
function Promise.prototype:andThenReturn(...)
local length, values = pack(...)
return self:_andThen(debug.traceback(), function()
return unpack(values, 1, length)
end)
end
Promise.prototype.AndThenReturn = Promise.prototype.andThenReturn
Promise.prototype.ThenReturn = Promise.prototype.andThenReturn
--[[
Cancels the promise, disallowing it from rejecting or resolving, and calls
the cancellation hook if provided.
]]
function Promise.prototype:cancel()
if self._status ~= Promise.Status.Started then
return
end
self._status = Promise.Status.Cancelled
if self._cancellationHook then
self._cancellationHook()
end
if self._parent then
self._parent:_consumerCancelled(self)
end
for child in pairs(self._consumers) do
child:cancel()
end
self:_finalize()
end
Promise.prototype.Cancel = Promise.prototype.cancel
Promise.prototype.Destroy = Promise.prototype.cancel
--[[
Used to decrease the number of consumers by 1, and if there are no more,
cancel this promise.
]]
function Promise.prototype:_consumerCancelled(consumer)
if self._status ~= Promise.Status.Started then
return
end
self._consumers[consumer] = nil
if next(self._consumers) == nil then
self:cancel()
end
end
--[[
Used to set a handler for when the promise resolves, rejects, or is
cancelled. Returns a new promise chained from this promise.
]]
function Promise.prototype:_finally(traceback, finallyHandler, onlyOk)
if not onlyOk then
self._unhandledRejection = false
end
-- Return a promise chained off of this promise
return Promise._new(traceback, function(resolve, reject)
local finallyCallback = resolve
if finallyHandler then
finallyCallback = createAdvancer(
traceback,
finallyHandler,
resolve,
reject
)
end
if onlyOk then
local callback = finallyCallback
finallyCallback = function(...)
if self._status == Promise.Status.Rejected then
return resolve(self)
end
return callback(...)
end
end
if self._status == Promise.Status.Started then
-- The promise is not settled, so queue this.
table.insert(self._queuedFinally, finallyCallback)
else
-- The promise already settled or was cancelled, run the callback now.
finallyCallback(self._status)
end
end, self)
end
function Promise.prototype:finally(finallyHandler)
assert(
finallyHandler == nil or type(finallyHandler) == "function",
ERROR_NON_FUNCTION:format("Promise:finally")
)
return self:_finally(debug.traceback(), finallyHandler)
end
Promise.prototype.Finally = Promise.prototype.finally
--[[
Calls a callback on `finally` with specific arguments.
]]
function Promise.prototype:finallyCall(callback, ...)
assert(type(callback) == "function", ERROR_NON_FUNCTION:format("Promise:finallyCall"))
local length, values = pack(...)
return self:_finally(debug.traceback(), function()
return callback(unpack(values, 1, length))
end)
end
Promise.prototype.FinallyCall = Promise.prototype.finallyCall
--[[
Shorthand for a finally handler that returns the given value.
]]
function Promise.prototype:finallyReturn(...)
local length, values = pack(...)
return self:_finally(debug.traceback(), function()
return unpack(values, 1, length)
end)
end
Promise.prototype.FinallyReturn = Promise.prototype.finallyReturn
--[[
Similar to finally, except rejections are propagated through it.
]]
function Promise.prototype:done(finallyHandler)
assert(
finallyHandler == nil or type(finallyHandler) == "function",
ERROR_NON_FUNCTION:format("Promise:finallyO")
)
return self:_finally(debug.traceback(), finallyHandler, true)
end
Promise.prototype.Done = Promise.prototype.done
--[[
Calls a callback on `done` with specific arguments.
]]
function Promise.prototype:doneCall(callback, ...)
assert(type(callback) == "function", ERROR_NON_FUNCTION:format("Promise:doneCall"))
local length, values = pack(...)
return self:_finally(debug.traceback(), function()
return callback(unpack(values, 1, length))
end, true)
end
Promise.prototype.DoneCall = Promise.prototype.doneCall
--[[
Shorthand for a done handler that returns the given value.
]]
function Promise.prototype:doneReturn(...)
local length, values = pack(...)
return self:_finally(debug.traceback(), function()
return unpack(values, 1, length)
end, true)
end
Promise.prototype.DoneReturn = Promise.prototype.doneReturn
--[[
Yield until the promise is completed.
This matches the execution model of normal Roblox functions.
]]
function Promise.prototype:awaitStatus()
self._unhandledRejection = false
if self._status == Promise.Status.Started then
local bindable = Instance.new("BindableEvent")
self:finally(function()
bindable:Fire()
end)
bindable.Event:Wait()
bindable:Destroy()
end
if self._status == Promise.Status.Resolved then
return self._status, unpack(self._values, 1, self._valuesLength)
elseif self._status == Promise.Status.Rejected then
return self._status, unpack(self._values, 1, self._valuesLength)
end
return self._status
end
Promise.prototype.AwaitStatus = Promise.prototype.awaitStatus
--[[
Calls awaitStatus internally, returns (isResolved, values...)
]]
function Promise.prototype:await(...)
local length, result = pack(self:awaitStatus(...))
local status = table.remove(result, 1)
return status == Promise.Status.Resolved, unpack(result, 1, length - 1)
end
Promise.prototype.Await = Promise.prototype.await
--[[
Calls await and only returns if the Promise resolves.
Throws if the Promise rejects or gets cancelled.
]]
function Promise.prototype:expect(...)
local length, result = pack(self:awaitStatus(...))
local status = table.remove(result, 1)
assert(
status == Promise.Status.Resolved,
tostring(result[1] == nil and "" or result[1])
)
return unpack(result, 1, length - 1)
end
Promise.prototype.Expect = Promise.prototype.expect
Promise.prototype.awaitValue = Promise.prototype.expect
Promise.prototype.AwaitValue = Promise.prototype.expect
--[[
Intended for use in tests.
Similar to await(), but instead of yielding if the promise is unresolved,
_unwrap will throw. This indicates an assumption that a promise has
resolved.
]]
function Promise.prototype:_unwrap()
if self._status == Promise.Status.Started then
error("Promise has not resolved or rejected.", 2)
end
local success = self._status == Promise.Status.Resolved
return success, unpack(self._values, 1, self._valuesLength)
end
function Promise.prototype:_resolve(...)
if self._status ~= Promise.Status.Started then
if Promise.is((...)) then
(...):_consumerCancelled(self)
end
return
end
-- If the resolved value was a Promise, we chain onto it!
if Promise.is((...)) then
-- Without this warning, arguments sometimes mysteriously disappear
if select("#", ...) > 1 then
local message = (
"When returning a Promise from andThen, extra arguments are " ..
"discarded! See:\n\n%s"
):format(
self._source
)
warn(message)
end
local chainedPromise = ...
local promise = chainedPromise:andThen(
function(...)
self:_resolve(...)
end,
function(...)
-- The handler errored. Replace the inner stack trace with our outer stack trace.
if chainedPromise._error then
return self:_reject((chainedPromise._error or "") .. "\n" .. self._source)
end
self:_reject(...)
end
)
if promise._status == Promise.Status.Cancelled then
self:cancel()
elseif promise._status == Promise.Status.Started then
-- Adopt ourselves into promise for cancellation propagation.
self._parent = promise
promise._consumers[self] = true
end
return
end
self._status = Promise.Status.Resolved
self._valuesLength, self._values = pack(...)
-- We assume that these callbacks will not throw errors.
for _, callback in ipairs(self._queuedResolve) do
callback(...)
end
self:_finalize()
end
function Promise.prototype:_reject(...)
if self._status ~= Promise.Status.Started then
return
end
self._status = Promise.Status.Rejected
self._valuesLength, self._values = pack(...)
-- If there are any rejection handlers, call those!
if not isEmpty(self._queuedReject) then
-- We assume that these callbacks will not throw errors.
for _, callback in ipairs(self._queuedReject) do
callback(...)
end
else
-- At this point, no one was able to observe the error.
-- An error handler might still be attached if the error occurred
-- synchronously. We'll wait one tick, and if there are still no
-- observers, then we should put a message in the console.
local err = tostring((...))
coroutine.wrap(function()
RunService.Heartbeat:Wait()
-- Someone observed the error, hooray!
if not self._unhandledRejection then
return
end
-- Build a reasonable message
local message
if self._error then
message = ("Unhandled promise rejection:\n\n%s"):format(err)
else
message = ("Unhandled promise rejection:\n\n%s\n\n%s"):format(
err,
self._source
)
end
warn(message)
end)()
end
self:_finalize()
end
--[[
Calls any :finally handlers. We need this to be a separate method and
queue because we must call all of the finally callbacks upon a success,
failure, *and* cancellation.
]]
function Promise.prototype:_finalize()
for _, callback in ipairs(self._queuedFinally) do
-- Purposefully not passing values to callbacks here, as it could be the
-- resolved values, or rejected errors. If the developer needs the values,
-- they should use :andThen or :catch explicitly.
callback(self._status)
end
if self._parent and self._error == nil then
self._error = self._parent._error
end
-- Allow family to be buried
if not Promise.TEST then
self._parent = nil
self._consumers = nil
end
end
return Promise |
local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, ProfileDB, GlobalDB
local S = E:GetModule('Skins')
--Lua functions
local _G = _G
local unpack = unpack
--WoW API / Variables
local CreateFrame = CreateFrame
local function PetButtons(btn, p)
local button = _G[btn]
local icon = _G[btn..'IconTexture']
local highlight = button:GetHighlightTexture()
button:StripTextures()
if button.Checked then
button.Checked:SetColorTexture(unpack(E.media.rgbvaluecolor))
button.Checked:SetAllPoints(icon)
button.Checked:SetAlpha(0.3)
end
if highlight then
highlight:SetColorTexture(1, 1, 1, 0.3)
highlight:SetAllPoints(icon)
end
if icon then
icon:SetTexCoord(unpack(E.TexCoords))
icon:ClearAllPoints()
icon:Point("TOPLEFT", p, -p)
icon:Point("BOTTOMRIGHT", -p, p)
button:SetFrameLevel(button:GetFrameLevel() + 2)
if not button.backdrop then
button:CreateBackdrop(nil, true)
button.backdrop:SetAllPoints()
end
end
end
local function LoadSkin()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.stable ~= true then return end
local PetStableFrame = _G.PetStableFrame
S:HandlePortraitFrame(PetStableFrame, true)
_G.PetStableLeftInset:StripTextures()
_G.PetStableBottomInset:StripTextures()
_G.PetStableFrameInset:SetTemplate('Transparent')
S:HandleButton(_G.PetStablePrevPageButton) -- Required to remove graphical glitch from Prev page button
S:HandleButton(_G.PetStableNextPageButton) -- Required to remove graphical glitch from Next page button
S:HandleRotateButton(_G.PetStableModelRotateRightButton)
S:HandleRotateButton(_G.PetStableModelRotateLeftButton)
local p = E.PixelMode and 1 or 2
local PetStableSelectedPetIcon = _G.PetStableSelectedPetIcon
if PetStableSelectedPetIcon then
PetStableSelectedPetIcon:SetTexCoord(unpack(E.TexCoords))
local b = CreateFrame("Frame", nil, PetStableSelectedPetIcon:GetParent())
b:Point("TOPLEFT", PetStableSelectedPetIcon, -p, p)
b:Point("BOTTOMRIGHT", PetStableSelectedPetIcon, p, -p)
PetStableSelectedPetIcon:Size(37,37)
PetStableSelectedPetIcon:SetParent(b)
b:SetTemplate()
end
for i = 1, _G.NUM_PET_ACTIVE_SLOTS do
PetButtons('PetStableActivePet' .. i, p)
end
for i = 1, _G.NUM_PET_STABLE_SLOTS do
PetButtons('PetStableStabledPet' .. i, p)
end
end
S:AddCallback("Stable", LoadSkin)
|
--[[
Licensed under GNU General Public License v2
* (c) 2013, Luke Bonham
--]]
local newtimer = require("lain.helpers").newtimer
local wibox = require("wibox")
local io = { open = io.open }
local tonumber = tonumber
local setmetatable = setmetatable
-- coretemp
-- lain.widgets.temp
local temp = {}
local function worker(args)
local args = args or {}
local timeout = args.timeout or 5
local tempfile = args.tempfile or "/sys/class/thermal/thermal_zone0/temp"
local settings = args.settings or function() end
temp.widget = wibox.widget.textbox('')
function update()
local f = io.open(tempfile)
if f ~= nil
then
coretemp_now = tonumber(f:read("*a")) / 1000
f:close()
else
coretemp_now = "N/A"
end
widget = temp.widget
settings()
end
newtimer("coretemp", timeout, update)
return temp.widget
end
return setmetatable(temp, { __call = function(_, ...) return worker(...) end })
|
if true then
print("Executed")
end
if part.Transparency == 1 then
part.CanCollide = true
end
local humanoid = char.Humanoid
if humanoid.Health > 0 then
print("Player is alive!")
end
if not part.Anchored then
part.Material = Enum.Material.Neon
end
local item1 = "Fruit"
local item2 = "Vegetable"
if item1 == "Fruit" and item2 == "Fruit" then
print("Both fruit.") --No output as requirements not met.
end
local item = "Vegetable"
if item == "Fruit" or item == "Vegetable" then
print("Is produce.") --Prints as one requirement is met.
end
if myInstance:IsA("BasePart") then
print(myInstance.Name.. "'s transparency is ".. myInstance.Transparency)
end
local heavy = true
local strengthRequired = 0
if heavy then
strengthRequired = 100
else
strengthRequired = 50
end
print(strengthRequired)
local numFruits = 0
local numVeggies = 0
local notProduce = 0
local item = "Fruit"
if item == "Fruit" then
numFruits = numFruits + 1
elseif item == "Vegetable" then
numVeggies = numVeggies + 1
else
notProduce = notProduce + 1
end
local isAnchored = Part.Anchored and "Anchored" or "Unanchored"
|
local ipmatcher = require "resty.ipmatcher"
local ngx = ngx
local kong = kong
local error = error
local IpRestrictionHandler = {
PRIORITY = 990,
VERSION = "2.0.0",
}
local function match_bin(list, binary_remote_addr)
local ip, err = ipmatcher.new(list)
if err then
return error("failed to create a new ipmatcher instance: " .. err)
end
local is_match
is_match, err = ip:match_bin(binary_remote_addr)
if err then
return error("invalid binary ip address: " .. err)
end
return is_match
end
function IpRestrictionHandler:access(conf)
local binary_remote_addr = ngx.var.binary_remote_addr
if not binary_remote_addr then
return kong.response.error(403, "Cannot identify the client IP address, unix domain sockets are not supported.")
end
local status = conf.status or 403
local message = conf.message or "Your IP address is not allowed"
if conf.deny and #conf.deny > 0 then
local blocked = match_bin(conf.deny, binary_remote_addr)
if blocked then
return kong.response.error(status, message)
end
end
if conf.allow and #conf.allow > 0 then
local allowed = match_bin(conf.allow, binary_remote_addr)
if not allowed then
return kong.response.error(status, message)
end
end
end
return IpRestrictionHandler
|
ys = ys or {}
slot1 = class("BattleBuffAddAttrRatio", ys.Battle.BattleBuffAddAttr)
ys.Battle.BattleBuffAddAttrRatio = slot1
slot1.__name = "BattleBuffAddAttrRatio"
slot1.Ctor = function (slot0, slot1)
slot0.super.Ctor(slot0, slot1)
end
slot1.GetEffectType = function (slot0)
return slot0.Battle.BattleBuffEffect.FX_TYPE_MOD_ATTR
end
slot1.SetArgs = function (slot0, slot1, slot2)
slot0._group = slot0._tempData.arg_list.group or slot2:GetID()
slot0._attr = slot0._tempData.arg_list.attr
slot0._attrBound = slot0._tempData.arg_list.attrBound
slot5 = slot0._tempData.arg_list.gurantee or 0
slot0._number = slot0._tempData.arg_list.number * slot0.Battle.BattleAttr.GetBase(slot1, slot0._tempData.arg_list.convertAttr or slot0._attr) * 0.0001
slot0._numberBase = slot0._number
if slot0._attrBound then
slot0._numberBase = math.min(slot0._numberBase, slot0._attrBound)
end
end
return
|
require('nvim-ts-autotag').setup()
|
require("Menu/MainMenu/mainMenuStyle.lua")
require("Game/mapInfo.lua")
require("Menu/MainMenu/mapInformation.lua")
require("Menu/MainMenu/settingsCombobox.lua")
CustomeGameMenu = {}
function CustomeGameMenu.new(panel)
local self = {}
--this = SceneNode()
local mapTable = {}
local levelInfo = MapInfo.new()
--local mapInfoTable = nil
local curentDirectory = "Map"
--
local selectedFile = ""
local selectedMapButton
--GUI
local mainPanel
local iconImage
local mapLabel
local difficutyBox
local gameModeBox
local mapListPanel
local diffNames = {}
local labels = {}
--Select
local gameModes = {"default", "survival", "rush", "training", "leveler"}
local menuPrevSelect --menuPrevSelect=Config()
local files
function self.languageChanged()
for i=1, #labels do
labels[i]:setText(language:getText(labels[i]:getTag()))
end
difficutyBox.updateLanguage()
gameModeBox.updateLanguage()
end
local function splitString(str,sep)
local array = {}
local reg = string.format("([^%s]+)",sep)
for mem in string.gmatch(str,reg) do
table.insert(array, mem)
end
return array
end
local function setDefaultButtonColor(button,num)
local set = false
if num then
set = num%2==0
else
set = tonumber(string.match(button:getTag():toString(),"(.*):"))%2==0
end
if set then
button:setEdgeColor(Vec4(1,1,1,0.05), Vec4(1,1,1,0.05))
button:setInnerColor(Vec4(1,1,1,0.05), Vec4(1,1,1,0.05), Vec4(1,1,1,0.05))
else
button:setEdgeColor(Vec4(0), Vec4(0))
button:setInnerColor(Vec4(0), Vec4(0), Vec4(0))
end
end
local function setSelectedButtonColor(button)
selectedNum = button
button:setEdgeColor(Vec4(1,1,1,0.25), Vec4(1,1,1,0.25))
button:setInnerColor(Vec4(1,1,1,0.25), Vec4(1,1,1,0.25), Vec4(1,1,1,0.25))
end
local function mapInfoLoaded()
local mapFolder = Core.getDataFolder(curentDirectory)
for i=1, #files do
local file = files[i].file
--file = File()
local panels = mapTable[file:getPath()]
local mapInfoItem = MapInformation.getMapInfoFromFileName(file:getName(), file:getPath())
print("Update "..file:getPath().." found "..(panels and "Panels" or "nil").." and "..(mapInfoItem and "mapInfoItem" or "nil").."\n")
if panels and mapInfoItem then
panels.gameMode:setText(mapInfoItem.gameMode)
end
end
end
function self.changedVisibility(panel)
MapInformation.setMapInfoLoadedFunction(mapInfoLoaded)
end
local function changeDifficulty(tag, index)
if difficutyBox.isEnabled()==true then
--set difficulty
levelInfo.setLevel(index)
--
menuPrevSelect:get("custom"):get("selectedDifficulty"):setInt(index)
--
difficutyBox.setIndex(index)
end
end
local function updateWaveCount()
--force game mode update
local activeGameMode = gameModeBox and gameModeBox.getIndexText() or ""
--
print("updateWaveCount("..levelInfo.getGameMode()..")")
for i=1, #files do
if files[i].waveCountLabel then
local file = files[i].file
local filePath = file:getPath()
local mapInfoItem = MapInformation.getMapInfoFromFileName(file:getName(), file:getPath())
if activeGameMode=="survival" then
files[i].waveCountLabel:setText( mapInfoItem and "100" or "" )
else
files[i].waveCountLabel:setText( mapInfoItem and tostring(mapInfoItem.waveCount) or "" )
end
end
end
end
local function changeGameMode(tag, index)
print("changeGameMode("..gameModes[index]..")")
--set game mode
levelInfo.setGameMode(gameModes[index])
--
gameModeBox.setIndex(index)
--
if levelInfo.getGameMode()=="survival" or levelInfo.getGameMode()=="rush" then
changeDifficulty("",2)
difficutyBox.setEnabled(false)
else
difficutyBox.setEnabled(true)
end
updateWaveCount()
menuPrevSelect:get("custom"):get("selectedGameMode"):setInt(index)
end
local function startMap(button)
local mapFile = File(selectedFile)
levelInfo.setIsCampaign(false)
levelInfo.setMapFileName(selectedFile)
levelInfo.setMapName(mapFile:getName())
levelInfo.setGameMode(gameModeBox.getIndexText())
if mapFile:isFile() then
local mapInfo = MapInformation.getMapInfoFromFileName(mapFile:getName(), mapFile:getPath())
levelInfo.setIsCartMap(mapInfo and mapInfo.gameMode=="Cart" or false)
levelInfo.setWaveCount(mapInfo and mapInfo.waveCount or 25)
levelInfo.setPlayerCount(mapInfo and mapInfo.players or 1)
if mapInfo then
levelInfo.setChangedDifficultyMax(mapInfo.difficultyIncreaseMax)
levelInfo.setChangedDifficultyMin(mapInfo.difficultyIncreaseMin)
end
levelInfo.setLevel(difficutyBox.getIndex())
end
--
menuPrevSelect:save()
--
Core.startMap(selectedFile)
local worker = Worker("Menu/loadingScreen.lua", true)
worker:start()
end
local function addMapInfoPanel(panel)
local infoPanel = panel:add(Panel(PanelSize(Vec2(-1, -1))))
infoPanel:setLayout(FallLayout(Alignment.TOP_CENTER, PanelSize(Vec2(0,0.005))))
infoPanel:setPadding(BorderSize(Vec4(0.005),true))
infoPanel:setBackground(Gradient(Vec4(0,0,0,0.9), Vec4(0,0,0,0.9)))
iconImage = infoPanel:add(Image(PanelSize(Vec2(-1), Vec2(1)), Text("noImage")))
iconImage:setBorder(Border( BorderSize(Vec4(MainMenuStyle.borderSize)), MainMenuStyle.borderColor))
mapLabel = infoPanel:add(Label(PanelSize(Vec2(-1, 0.03)), "The island world", Vec3(0.7), Alignment.MIDDLE_CENTER))
--difficulty
local rowPanel = infoPanel:add(Panel(PanelSize(Vec2(-1, 0.03))))
labels[1] = rowPanel:add(Label(PanelSize(Vec2(-0.6,-1)), language:getText("difficulty"), Vec3(0.7)))
labels[1]:setTag("difficulty")
local optionsNames = {"easy", "normal", "hard", "extreme", "insane"}
difficutyBox = SettingsComboBox.new(rowPanel,PanelSize(Vec2(-1)), optionsNames, "difficulty", optionsNames[2], changeDifficulty )
--Game mode
rowPanel = infoPanel:add(Panel(PanelSize(Vec2(-1, 0.03))))
labels[2] = rowPanel:add(Label(PanelSize(Vec2(-0.6,-1)), language:getText("game mode"), Vec3(0.7)))
labels[2]:setTag("game mode")
local optionsTooltip = {"default tooltip", "survival tooltip", "training tooltip", "leveler tooltip"}
gameModeBox = SettingsComboBox.new(rowPanel,PanelSize(Vec2(-1)), gameModes, "game mode", gameModes[1], changeGameMode, optionsTooltip )
local startAGameButton = infoPanel:add(MainMenuStyle.createButton(Vec2(-1,0.03), Vec2(7,1), language:getText("start game")))
startAGameButton:setTag("start game")
startAGameButton:addEventCallbackExecute(startMap)
labels[3] = startAGameButton
end
local function getMapIndex(filePath)
for i=1, #files do
local file = files[i].file
if file:isFile() and file:getPath()==filePath then
return i
end
end
return 0
end
local function workMapName(mapName)
if mapName:sub(1,5)=="Co-op" then
return mapName:sub(7)
end
return mapName
end
local function changeMapTo(filePath)
local mNum = getMapIndex(filePath)
if mNum>=1 then
selectedFile = filePath
local mapFile = File(filePath)
if mapFile:isFile() then
mapLabel:setText( workMapName(mapFile:getName()) )
local mapInfo = MapInformation.getMapInfoFromFileName(mapFile:getName(), mapFile:getPath())
local imageName = mapInfo and mapInfo.icon or nil
local texture = Core.getTexture(imageName and imageName or "noImage")
levelInfo.setIsCartMap(mapInfo and mapInfo.gameMode=="Cart" or false)
levelInfo.setWaveCount(mapInfo and mapInfo.waveCount or 25)
if mapInfo then
levelInfo.setChangedDifficultyMax(mapInfo.difficultyIncreaseMax)
levelInfo.setChangedDifficultyMin(mapInfo.difficultyIncreaseMin)
end
menuPrevSelect:get("custom"):get("selectedMap"):setString(filePath)
iconImage:setTexture(texture)
end
--set selected color
if selectedMapButton then
setDefaultButtonColor(selectedMapButton)
end
selectedMapButton = files[mNum].button
setSelectedButtonColor(selectedMapButton)
end
end
local function customeGameChangedMap(button)
print("==================================================================")
print("customeGameChangedMap()")
local mNum,path = string.match(button:getTag():toString(),"(.*):(.*)")
--mNum = tonumber(mNum)
changeMapTo(path)
updateWaveCount()
end
local function changeFolder(dirPath)
curentDirectory = dirPath
self.updateMaps()
if selectedMapButton then
customeGameChangedMap(selectedMapButton)
end
end
local function changeFolderButton(button)
print("changeFolder: "..button:getTag():toString().."\n")
changeFolder(button:getTag():toString())
end
local function addRowButton(file, num)
local button = mapListPanel:add(Button(PanelSize(Vec2(-1,0.03)), "", ButtonStyle.SQUARE))
local waveCountLabel = nil
button:setLayout(FlowLayout(Alignment.TOP_LEFT))
if file then
if file:isDirectory() then
button:setTag(curentDirectory.."/"..file:getName())
button:addEventCallbackExecute(changeFolderButton)
local img = button:add(Image(PanelSize(Vec2(-1), Vec2(1)), Text("icon_table.tga") ))
img:setUvCoord(Vec2(0.75,0.0),Vec2(0.875,0.0625))
elseif file:isFile() then
button:setTag(tostring(num)..":"..file:getPath())
button:addEventCallbackExecute(customeGameChangedMap)
button:add(Panel(PanelSize(Vec2(-1), Vec2(1))))
end
--mapName
local name = file:getName()
local l1 = workMapName(name)
local label = button:add(Label(PanelSize(Vec2(-0.65, -1)), l1, Vec4(0.85)))
label:setCanHandleInput(false)
--gameMode
local mapInfoItem = MapInformation.getMapInfoFromFileName(file:getName(), file:getPath())
if mapInfoItem == nil then
mapInfoItem = {gameMode = " "}
end
local gameModeLabel = button:add(Label(PanelSize(Vec2(-0.5, -1)), mapInfoItem.gameMode, Vec3(0.85), Alignment.MIDDLE_LEFT))
gameModeLabel:setCanHandleInput(false)
--wave counter
local str = mapInfoItem.waveCount and tostring(mapInfoItem.waveCount) or ""
waveCountLabel = button:add(Label(PanelSize(Vec2(-1, -1)), str, Vec3(0.85)))
waveCountLabel:setCanHandleInput(false)
mapTable[file:getPath()] = {gameMode = gameModeLabel}
else
local folders = splitString(curentDirectory, "/")
local strDirectory = folders[1]
for i=2, #folders - 1 do
strDirectory = strDirectory.."/"..folders[i]
end
button:setTag(strDirectory)
local img = button:add(Image(PanelSize(Vec2(-1), Vec2(1)), Text("icon_table.tga") ))
img:setUvCoord(Vec2(0.75,0.0),Vec2(0.875,0.0625))
button:addEventCallbackExecute(changeFolderButton)
local label = button:add(Label(PanelSize(Vec2(-0.80, -1)), " ..", Vec4(0.85)))
label:setCanHandleInput(false)
end
button:setTextColor(Vec3(0.7))
button:setTextHoverColor(Vec3(0.92))
button:setTextDownColor(Vec3(1))
setDefaultButtonColor(button, num)
button:setEdgeHoverColor(Vec4(1,1,1,0.4), Vec4(1,1,1,0.4))
button:setEdgeDownColor(Vec4(1,1,1,0.4), Vec4(1,1,1,0.4))
button:setInnerHoverColor(Vec4(1,1,1,0.4), Vec4(1,1,1,0.45), Vec4(1,1,1,0.4))
button:setInnerDownColor(Vec4(1,1,1,0.3), Vec4(1,1,1,0.4), Vec4(1,1,1,0.3))
return button, waveCountLabel
end
function self.updateMaps()
local mapFolder = Core.getDataFolder(curentDirectory)
local tFiles = mapFolder:getFiles()
files = {}
for i=1, #tFiles do
files[i]={file = tFiles[i], button=nil}
end
mapTable = {}
selectedMapButton = nil
mapListPanel:clear()
local count = 0
if curentDirectory ~= "Map" then
count = count + 1
addRowButton(nil, count)
end
for i=1, #files do
local file = files[i].file
--file = File()
if file:isDirectory() and file:getName() ~= "hidden" and file:getName() ~= "Campaign" then
count = count + 1
addRowButton(file, count)
end
end
for i=1, #files do
local file = files[i].file
--file = File()
if file:isFile() then
count = count + 1
local button, waveCountLabel = addRowButton(file, count)
files[i].button = button
files[i].waveCountLabel = waveCountLabel
-- if selectedMapButton == nil and MapInformation.getMapInfoFromFileName(file:getName(), file:getPath()) then
-- selectedMapButton = button
-- end
end
end
--update wave count
updateWaveCount()
end
local function addMapsPanel(panel)
local mapsPanel = panel:add(Panel(PanelSize(Vec2(-0.6, -1))))
mapsPanel:setBackground(Gradient(Vec4(1,1,1,0.01), Vec4(1,1,1,0.025)))
local headerPanel = mapsPanel:add(Panel(PanelSize(Vec2(-1, 0.035))))
headerPanel:setBackground(Gradient(Vec4(1,1,1,0.05), Vec4(1,1,1,0.1)))
headerPanel:add(Panel(PanelSize(Vec2(-1),Vec2(1))))--spacing
--heaterPanel:add(Label(PanelSize(Vec2(-1), Vec2(1))))
labels[5] = headerPanel:add(Label(PanelSize(Vec2(-0.65, -1)), language:getText("name"), Vec4(0.95)))
labels[6] = headerPanel:add(Label(PanelSize(Vec2(-0.5, -1)), language:getText("type"), Vec3(0.95)))
labels[7] = headerPanel:add(Label(PanelSize(Vec2(-1.0, -1)), language:getText("wave"), Vec3(0.95)))
labels[5]:setTag("name")
labels[6]:setTag("type")
labels[7]:setTag("wave")
mapListPanel = mapsPanel:add(Panel(PanelSize(Vec2(-1, -1))))
mapListPanel:setEnableYScroll()
self.updateMaps()
end
--
local function getDir(path)
local dir = {}
for str in string.gmatch(path,"([^/]+)") do
dir[#dir+1] = str
end
--remove last as this should only be the file
if #dir>=1 then
dir[#dir] = nil
end
return dir
end
local function replaceAllWrongPath(path)
local ret = ""
for str in string.gmatch(path,"([^\\]+)") do
if ret~="" then
ret = ret.."/"..str
else
ret = str
end
end
return ret
end
--
--
--
function init()
selectedFile = ""
--Previosly selected
menuPrevSelect = Config("menuPrevSelect")
--Options panel
mainPanel = panel:add(Panel(PanelSize(Vec2(-1))))
mainPanel:setLayout(FallLayout(Alignment.TOP_CENTER, PanelSize(Vec2(0,0.01))))
--Top menu button panel
labels[4] = mainPanel:add(Label(PanelSize(Vec2(-1,0.04)), language:getText("custome game"), Vec3(0.94), Alignment.MIDDLE_CENTER))
labels[4]:setTag("custome game")
--Add BreakLine
local breakLinePanel = mainPanel:add(Panel(PanelSize(Vec2(-0.9,0.002))))
local gradient = Gradient()
gradient:setGradientColorsHorizontal({Vec3(0.45),Vec3(0.66),Vec3(0.45)})
breakLinePanel:setBackground(gradient)
local sPanel = mainPanel:add(Panel(PanelSize(Vec2(-0.9, -0.95))))
sPanel:setBorder(Border( BorderSize(Vec4(MainMenuStyle.borderSize)), MainMenuStyle.borderColor))
--Add map panel
addMapsPanel(sPanel)
--add midle Border line
sPanel:add(Panel(PanelSize(Vec2(MainMenuStyle.borderSize,-1),PanelSizeType.WindowPercentBasedOny))):setBackground(Sprite(MainMenuStyle.borderColor))
--Add info panel
addMapInfoPanel(sPanel)
-- if selectedMapButton then
-- customeGameChangedMap(selectedMapButton)
-- end
MapInformation.setMapInfoLoadedFunction(mapInfoLoaded)
--set previous selected settings or a default setting
if menuPrevSelect:get("custom"):exist("selectedMap") then
--manage if the map is in a sub folder
local path = menuPrevSelect:get("custom"):get("selectedMap"):getString()
local dir = getDir(replaceAllWrongPath(path))
if #dir>2 then
--the map is in a sub folder
local folder
for i=2, #dir do--i=2 because the first is "Data" wich is not used for map path
if i~=2 then
folder = folder.."/"..dir[i]
else
folder = dir[i]
end
end
changeFolder(folder)
end
--previous selection available
changeMapTo(path)
else
--no previous selection available
for i=1, #files do
local file = files[i].file
if file:isFile() then
changeMapTo(file:getPath())
break
end
end
end
if menuPrevSelect:get("custom"):exist("selectedDifficulty") then
--previous selection available
local diffIndex = menuPrevSelect:get("custom"):get("selectedDifficulty"):getInt()
changeDifficulty("",diffIndex)
else
--no previous selection available
changeDifficulty("",2)
end
if menuPrevSelect:get("custom"):exist("selectedGameMode") then
--previous selection available
local selIndex = menuPrevSelect:get("custom"):get("selectedGameMode"):getInt()
changeGameMode("", selIndex)
else
--no previous selection available
changeGameMode("", 1)
end
mainPanel:setVisible(false)
end
init()
--
--
--
function self.isVisible()
MapInformation.init()
end
function self.getVisible()
return mainPanel:getVisible()
end
function self.setVisible(set,set2)
if type(set)=="boolean" then
print("mainPanel:setVisible("..tostring(set)..")\n")
mainPanel:setVisible(set)
else
print("mainPanel:setVisible("..tostring(set2)..")\n")
mainPanel:setVisible(set2)
end
end
return self
end |
local a="all"
local m="men"
local f="female"
local page = "c"
local msg = ""
local missionTimer = {}
local sellingTimer = {}
local MainTable = { }
local sold = false
local mission = false
local item = ""
local progress = false
local rx, ry = guiGetScreenSize()
local nX, nY = 1366, 768
local sX, sY = guiGetScreenSize()
local count = 3*6000
local blip = exports.customblips:createCustomBlip ( -2242.83,145.71, 20, 20, "radar_tshirt.png", 100 )
exports.customblips:setCustomBlipRadarScale(blip,1.1)
local global = {
{1,a,"images/Winter-Boots.png","Winter Boot",100},
{2,a,"images/Watch.png","Watch",120},
{3,a,"images/Umbrella.png","Umbrella",80},
{4,a,"images/T-Shirt.png","T-Shirt",300},
{5,a,"images/Trousers.png","Trousers",400},
{6,a,"images/Sun-Glasses.png","Sun Glasses",150},
{7,a,"images/Glasses.png","Glasses",350},
{8,a,"images/Socks.png","Socks",50},
{9,a,"images/Shoe-Brush.png","Shoe-Brush",50},
{10,a,"images/Shirt.png","Shirt",300},
{11,a,"images/Scarf.png","Scarf",150},
{12,a,"images/Pilot-hat.png","Pilot hat",250},
{13,a,"images/Necklace.png","Necklace",500},
{14,a,"images/Motorbike-Helmet.png","Bike helmet",600},
{15,a,"images/Jumper.png","Sport Shirt",900},
{16,a,"images/Jacket.png","Jacket",1500},
{17,a,"images/Helmet.png","Helmet",200},
{18,a,"images/Hanger.png","Hanger",200},
{19,a,"images/Shorts.png","Short",300},
{20,a,"images/Coat.png","Coat",1600},
{21,a,"images/Chef-Hat.png","Chef hat",100},
{22,a,"images/Boots.png","Black Boot",130},
{23,a,"images/Baseball-cap.png","Cap",100},
}
local men = {
{1,m,"images/Trainers.png","Sport Boot",120},
{2,m,"images/Tie.png","Tie",25},
{3,m,"images/mShoe.png","Men Shoe",260},
{4,m,"images/Men-Underwear.png","Underwear",100},
{5,m,"images/Wizard.png","Wizard hat",200},
{6,m,"images/Bowler-Hat.png","Bowler Hat",200},
{7,m,"images/Beanie.png","Theif Hat",100},
{8,m,"images/Kimono.png","Kung Fu suit",1000},
{9,m,"images/Fireman-Coat.png","Fireman Coat",2000},
{10,m,"images/Fireman-Boots.png","Fireman Boot",500},
{11,m,"images/Bulletproof-Vest.png","Armor Vest",3000},
}
local female = {
{1,f,"images/wShoe.png","Women Shoe",170},
{2,f,"images/Women-Underwear.png","Underwear",300},
{3,f,"images/Witch.png","Witch Hat",200},
{4,f,"images/Wedding-Dress.png","Dress",1500},
{5,f,"images/Skirt.png","Skirt",1000},
{6,f,"images/Romper.png","Romper",800},
{7,f,"images/Bracelet.png","Bracelet1",300},
{8,f,"images/Bra.png","Bra",700},
{9,f,"images/Bow-Tie.png","Bow-Tie",100},
{10,f,"images/Fan.png","Fan",100},
{11,f,"images/Christmas-Mitten.png","Gloves",200},
}
local greeting = {
"Hello",
"Greeting",
"Hi",
"Wow nice store, Hi..",
}
local asking = {
"I'm looking for",
"I was wondering do you have",
"I wanna buy",
"Please Gimme",
}
local waste = {
"You wasted my time!",
"Good bye",
"I don't want it anymore :|",
}
local skins = {
[1]= 190,
[2]= 192,
[3]= 193,
[4]= 194,
[5]= 195,
[6]= 302,
[7]= 303,
[8]= 269,
[9]= 305,
[10]= 306,
}
Store = {
tab = {},
scrollpane = {},
tabpanel = {},
label = {},
button = {},
window = {},
staticimage = {}
}
GlobalStore = {
label = {},
staticimage = {}
}
MenStore = {
label = {},
staticimage = {}
}
FemaleStore = {
label = {},
staticimage = {}
}
local access = false
local col = createColCircle(207.04,-127.81,2)
local col2 = createColCircle(207.04,-127.81,2)
local marker = createMarker(206.98602294922,-127.30908203125,1001,"cylinder",1,255,255,0,100)
setElementInterior(marker,3)
setElementInterior(col,3)
setElementInterior(col2,3)
addEventHandler("onClientResourceStart",resourceRoot,function()
Store.window[1] = guiCreateWindow(40,50, 706, 506, "Clothes Store", false)
centerWindows(Store.window[1])
guiWindowSetSizable(Store.window[1], false)
guiSetVisible(Store.window[1],false)
guiSetAlpha(Store.window[1], 1.00)
Store.tabpanel[1] = guiCreateTabPanel(10, 26, 683, 405, false, Store.window[1])
Store.tab[1] = guiCreateTab("General", Store.tabpanel[1])
Store.scrollpane[1] = guiCreateScrollPane(7, 8, 666, 362, false, Store.tab[1])
Store.tab[2] = guiCreateTab("Men Clothes", Store.tabpanel[1])
Store.scrollpane[2] = guiCreateScrollPane(7, 8, 666, 362, false, Store.tab[2])
Store.tab[3] = guiCreateTab("Women Clothes", Store.tabpanel[1])
Store.scrollpane[3] = guiCreateScrollPane(7, 8, 666, 362, false, Store.tab[3])
Store.button[1] = guiCreateButton(20, 460, 124, 28, "Close", false, Store.window[1])
Store.button[2] = guiCreateButton(569, 459, 124, 28, "Open Store", false, Store.window[1])
end)
function centerWindows ( theWindow )
local screenW,screenH=guiGetScreenSize()
local windowW,windowH=guiGetSize(theWindow,false)
local x,y = (screenW-windowW)/2,(screenH-windowH)/2
guiSetPosition(theWindow,x,y,false)
end
function BuyItem()
if getElementData(source,"data") then
if progress == true then
local element,id,name = unpack(getElementData(source,"data"))
if item == name then
sold = true
exports.NGCdxmsg:createNewDxMessage("You have sold "..name.." nice work :)",0,255,0)
end
else
exports.NGCdxmsg:createNewDxMessage("There is no customer wants to buy anything !",255,0,0)
end
end
if source == Store.button[2] then
createMission()
end
if source == Store.button[1] then
guiSetVisible(Store.window[1],false)
showCursor(false)
removePanel()
toggleAllControls(true,true,true)
--setElementPosition(localPlayer,204.47,-131.15,1003.5)
--setPedRotation(localPlayer,181)
page = "c"
end
if source == Store.tabpanel[1] then
if (guiGetSelectedTab(Store.tabpanel[1])==Store.tab[1]) then
createGlobal("a")
elseif (guiGetSelectedTab(Store.tabpanel[1])==Store.tab[2]) then
createGlobal("m")
elseif (guiGetSelectedTab(Store.tabpanel[1])==Store.tab[3]) then
createGlobal("f")
end
end
end
addEventHandler("onClientGUIClick",resourceRoot,BuyItem)
addEventHandler("onClientMouseEnter",root,function()
if getElementData(source,"data") then
guiSetAlpha(source,0.5)
end
end)
addEventHandler("onClientMouseLeave",root,function()
if getElementData(source,"data") then
guiSetAlpha(source,1)
end
end)
function openPanel()
if access == true then
guiSetVisible(Store.window[1],true)
showCursor(true)
guiSetSelectedTab(Store.tabpanel[1],Store.tab[1])
createGlobal("a")
end
end
function createGlobal(p)
if p == "a" then
if page == p then return false end
page = p
removePanel()
for k,v in ipairs(global) do
iter = v[1]
local x,y = -25,14
if iter > 0 and iter <= 8 then
x = x+(iter*83)
y = 14
elseif iter > 8 and iter <= 16 then
x = x-670+(iter*83)
y = y+(2*55)
elseif iter > 16 and iter <= 24 then
x = x-1330+(iter*83)
y = y+(2*105)
else
return
end
GlobalStore.staticimage[iter] = guiCreateStaticImage(x+8,y, 52, 42, v[3], false, Store.scrollpane[1])
GlobalStore.label[iter] = guiCreateLabel(x,y+50, 75, 35, v[4].."\n$"..v[5], false, Store.scrollpane[1])
guiSetFont(GlobalStore.label[iter], "default-bold-small")
guiLabelSetHorizontalAlign(GlobalStore.label[iter], "center", false)
setElementData(GlobalStore.staticimage[iter],"data",{GlobalStore.staticimage[iter],v[1],v[4]})
end
elseif p == "m" then
if page == p then return false end
removePanel()
page = p
for k,v in ipairs(men) do
iter = v[1]
local x,y = -25,14
if iter > 0 and iter <= 8 then
x = x+(iter*83)
y = 14
elseif iter > 8 and iter <= 16 then
x = x-670+(iter*83)
y = y+(2*55)
elseif iter > 16 and iter <= 24 then
x = x-1330+(iter*83)
y = y+(2*105)
else
return
end
MenStore.staticimage[iter] = guiCreateStaticImage(x+8,y, 52, 42, v[3], false, Store.scrollpane[2])
MenStore.label[iter] = guiCreateLabel(x,y+50, 75, 35, v[4].."\n$"..v[5], false, Store.scrollpane[2])
guiSetFont(MenStore.label[iter], "default-bold-small")
guiLabelSetHorizontalAlign(MenStore.label[iter], "center", false)
setElementData(MenStore.staticimage[iter],"data",{MenStore.staticimage[iter],v[1],v[4]})
end
elseif p == "f" then
if page == p then return false end
removePanel()
page = p
for k,v in ipairs(female) do
iter = v[1]
local x,y = -25,14
if iter > 0 and iter <= 8 then
x = x+(iter*83)
y = 14
elseif iter > 8 and iter <= 16 then
x = x-670+(iter*83)
y = y+(2*55)
elseif iter > 16 and iter <= 24 then
x = x-1330+(iter*83)
y = y+(2*105)
else
return
end
FemaleStore.staticimage[iter] = guiCreateStaticImage(x+8,y, 52, 42, v[3], false, Store.scrollpane[3])
FemaleStore.label[iter] = guiCreateLabel(x,y+50, 75, 35, v[4].."\n$"..v[5], false, Store.scrollpane[3])
guiSetFont(FemaleStore.label[iter], "default-bold-small")
guiLabelSetHorizontalAlign(FemaleStore.label[iter], "center", false)
setElementData(FemaleStore.staticimage[iter],"data",{FemaleStore.staticimage[iter],v[1],v[4]})
end
end
end
function removePanel()
for i=1,23 do
if isElement(GlobalStore.staticimage[i]) then
destroyElement(GlobalStore.staticimage[i])
end
if isElement(GlobalStore.label[i]) then
destroyElement(GlobalStore.label[i])
end
end
for i=1,11 do
if isElement(MenStore.staticimage[i]) then
destroyElement(MenStore.staticimage[i])
end
if isElement(MenStore.label[i]) then
destroyElement(MenStore.label[i])
end
end
for i=1,11 do
if isElement(FemaleStore.staticimage[i]) then
destroyElement(FemaleStore.staticimage[i])
end
if isElement(FemaleStore.label[i]) then
destroyElement(FemaleStore.label[i])
end
end
end
function isElementWithinCol( element )
if ( not isElement( element ) ) then access = false return false end
if getElementInterior( element ) ~= 3 then access = false return false end
if isElementWithinColShape( element, col ) then
return true
end
return false
end
addEventHandler("onClientColShapeHit",col2,function(h,d)
if not d then return false end
if h and getElementType(h) == "player" then
if not isPedInVehicle(h) then
if h == localPlayer then
if getElementData(h,"Occupation") == "Clothes Seller" and getTeamName(getPlayerTeam(h)) == "Civilian Workers" then
exports.NGCdxmsg:createNewDxMessage("Press Space bar to open your store inventory",255,255,0)
access = true
end
end
end
end
end)
addEventHandler("onClientColShapeHit",col,function(h,d)
if not d then return false end
if h and getElementType(h) == "player" then
if not isPedInVehicle(h) then
if h == localPlayer then
--toggleAllControls(false,true,true)
--setElementPosition(h,207.09,-127.78,1003.5)
--setPedRotation(h,181)
if getElementData(h,"Occupation") == "Clothes Seller" and getTeamName(getPlayerTeam(h)) == "Civilian Workers" then
exports.NGCdxmsg:createNewDxMessage("Press Space bar to open your store inventory",255,255,0)
access = true
end
end
end
elseif getElementType(h) == "ped" then
-- here start mission
if progress == true then return false end
progress = true
MainTable = nil
local ask = math.random(#asking)
local msg = asking[ask]
local g = getElementModel(h)
if g == 190 or g == 192 or g == 193 or g == 194 or g == 195 then
local co = math.random(0,1)
if co == 0 then
local sd = math.random(#global)
item = global[sd][4]
myMoney = global[sd][5]
else
local sd = math.random(#female)
item = female[sd][4]
myMoney = female[sd][5]
end
elseif g == 302 or g == 303 or g == 269 or g == 305 or g == 306 then
local co = math.random(0,1)
if co == 0 then
local sd = math.random(#global)
item = global[sd][4]
myMoney = global[sd][5]
else
local sd = math.random(#men)
item = men[sd][4]
myMoney = men[sd][5]
end
end
MainTable = { h, msg.." "..item }
exports.NGCdxmsg:createNewDxMessage("Store customer : "..msg.." "..item,255,255,0)
sellingTimer = setTimer(function(ped)
if sold == true then
MainTable = nil
MainTable = { ped, "Thank you very much :)" }
triggerServerEvent("setPedTask",localPlayer)
sold = false
item = ""
progress = false
mission = false
triggerServerEvent("payPedTask",localPlayer,myMoney)
createGame()
else
MainTable = nil
addWasteMsg(ped)
triggerServerEvent("setPedTask",localPlayer)
item = ""
sold = false
progress = false
mission = false
createGame()
end
end,15000,1,h)
end
end)
function addWasteMsg(p)
local ask = math.random(#waste)
local msg = waste[ask]
MainTable = { p, msg }
setTimer(function()
MainTable = nil
end,5000,1)
end
addEventHandler("onClientColShapeLeave",col,function(h)
if h and getElementType(h) == "player" then
if h ~= localPlayer then return false end
if getElementDimension(source) ~= getElementDimension(h) then
triggerServerEvent("leaveStoreInterior",localPlayer)
return false
end
if not isPedInVehicle(h) then
endJob()
end
end
end)
function onCalculateBanktime(theTime)
if (theTime >= 60000) then
local plural = ""
if (math.floor((theTime/1000)/60) >= 2) then
plural = "s"
end
return tostring(math.floor((theTime/1000)/60) .. " minute" .. plural)
else
local plural = ""
if (math.floor((theTime/1000)) >= 2) then
plural = "s"
end
return tostring(math.floor((theTime/1000)) .. " second" .. plural)
end
end
local afkKeys = { "mouse1", "mouse2", "mouse3", "mouse4", "mouse5", "mouse_wheel_up", "mouse_wheel_down", "arrow_l", "arrow_u",
"arrow_r", "arrow_d", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k",
"l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "num_0", "num_1", "num_2", "num_3", "num_4", "num_5",
"num_6", "num_7", "num_8", "num_9", "num_mul", "num_add", "num_sep", "num_sub", "num_div", "num_dec", "F1", "F2", "F3", "F4", "F5",
"F6", "F7", "F8", "F9", "F10", "F11", "F12", "backspace", "tab", "lalt", "ralt", "enter", "space", "pgup", "pgdn", "end", "home",
"insert", "delete", "lshift", "rshift", "lctrl", "rctrl", "[", "]", "pause", "capslock", "scroll", ";", ",", "-", ".", "/", "#", "\\", "="}
local afkTime = getTickCount()
local client = getLocalPlayer()
local minutes = 4
local afk = false
function resetAFkTime()
afkTime = getTickCount()
afk = false
end
for k, v in ipairs(afkKeys) do bindKey(v,"both",resetAFkTime) end
setTimer(
function ()
if getTickCount()-afkTime > minutes*60000 then
afk = true
else
afk = false
end
end,minutes*60000,0)
addEventHandler("onClientRender",root,function()
if isElementWithinCol(localPlayer) then
if getElementData(localPlayer,"Occupation") == "Clothes Seller" and getTeamName(getPlayerTeam(localPlayer)) == "Civilian Workers" then
access = true
if (isTimer(sellingTimer)) then
a, b, c = getTimerDetails(sellingTimer)
timeLeftt = a/1000
timeLeft = math.floor(timeLeftt)
dxDrawText( "Time Until Customer Leave:"..onCalculateBanktime(math.floor(a)), ( 695 / nX ) * sX, ( 680 / nY ) * sY, ( 647 / nX ) * sX, ( 591 / nY ) * sY, tocolor( 255, 255, 255, 255 ), 1.5, "default-bold", "center", "center",true,true,true,true )
end
end
else
access = false
count = 3*6000
if progress == true then
endJob()
end
end
if isElementWithinCol(localPlayer) then
if getElementData(localPlayer,"Occupation") == "Clothes Seller" and getTeamName(getPlayerTeam(localPlayer)) == "Civilian Workers" then
if afk == false then
if count > 0 then
count = count - 1
dxDrawText( "Worker Payment: "..math.floor((count)/60).." sec|5 minutes", ( 1195 / nX ) * sX, ( 680 / nY ) * sY, ( 947 / nX ) * sX, ( 591 / nY ) * sY, tocolor( 0, 205, 0, 255 ), 1, "default-bold", "center", "center",true,true,true,true )
end
if count == 0 then
local mon = math.random(3000,6000)
dxDrawText( "Worker Payment: $"..mon, ( 1195 / nX ) * sX, ( 680 / nY ) * sY, ( 947 / nX ) * sX, ( 591 / nY ) * sY, tocolor( 0, 205, 0, 255 ), 1, "default-bold", "center", "center",true,true,true,true )
triggerServerEvent("payBonusTask",localPlayer,mon)
count = 3*6000
end
else
dxDrawText( "[Store Boss]: You are AFK , I wont give you any payment!!", ( 1195 / nX ) * sX, ( 680 / nY ) * sY, ( 947 / nX ) * sX, ( 591 / nY ) * sY, tocolor( 0, 205, 0, 255 ), 1, "default-bold", "center", "center",true,true,true,true )
end
end
end
end)
function createMission()
if isElementWithinCol(localPlayer) then
if getElementData(localPlayer,"Occupation") == "Clothes Seller" and getTeamName(getPlayerTeam(localPlayer)) == "Civilian Workers" then
if mission == true then
exports.NGCdxmsg:createNewDxMessage("You already opened your store, please wait the customers!",255,0,0)
return
else
createGame()
end
triggerServerEvent("setStoreDim",localPlayer)
setElementDimension(col,exports.server:getPlayerAccountID(localPlayer))
end
else
exports.NGCdxmsg:createNewDxMessage("You can't sell clothes from here!!",255,0,0)
end
end
function createGame()
if isTimer(missionTimer) then return false end
exports.NGCdxmsg:createNewDxMessage("Please wait the customers :)",255,255,0)
missionTimer = setTimer(function()
if isElementWithinCol(localPlayer) then
mission = true
local skin = skins[math.random(#skins)]
triggerServerEvent("setStorePedTask",localPlayer,skin)
end
end,15000,1)
end
addEvent("togglePedGreeting",true)
addEventHandler("togglePedGreeting",root,function(p)
local greet = math.random(#greeting)
local msg = greeting[greet]
MainTable = { p, msg }
end)
addEventHandler ( "onClientPedDamage", root,
function ()
if ( getElementData( source, "showModelPed" ) ) then
cancelEvent()
end
end
)
function drawText (ped, text) --- local chat for ped
if ( isElement( ped ) ) then
local camPosXl, camPosYl, camPosZl = getPedBonePosition (ped, 6)
local camPosXr, camPosYr, camPosZr = getPedBonePosition (ped, 7)
local x,y,z = (camPosXl + camPosXr) / 2, (camPosYl + camPosYr) / 2, (camPosZl + camPosZr) / 2
local cx,cy,cz = getCameraMatrix()
local px,py,pz = getElementPosition(ped)
local distance = getDistanceBetweenPoints3D(cx,cy,cz,px,py,pz)
local posx,posy = getScreenFromWorldPosition(x,y,z+0.020*distance+0.10)
local elementtoignore1 = getPedOccupiedVehicle(localPlayer) or localPlayer
local elementtoignore2 = getPedOccupiedVehicle(ped) or ped
if posx and distance <= 20 then --and ( isLineOfSightClear(cx,cy,cz,px,py,pz,true,true,false,true,false,true,true,elementtoignore1) or isLineOfSightClear(cx,cy,cz,px,py,pz,true,true,false,true,false,true,true,elementtoignore2) ) then -- change this when multiple ignored elements can be specified
local width = dxGetTextWidth(text,1,"default-bold")
dxDrawRectangle(posx - (3 + (0.5 * width)),posy - (2 + (0 * 20)),width + 5,19,tocolor(0,0,0,180))
dxDrawRectangle(posx - (6 + (0.5 * width)),posy - (2 + (0 * 20)),width + 11,19,tocolor(0,0,0,0))
dxDrawRectangle(posx - (8 + (0.5 * width)),posy - (1 + (0 * 20)),width + 15,17,tocolor(0,0,0,180))
dxDrawRectangle(posx - (10 + (0.5 * width)),posy - (1 + (0 * 20)),width + 19,17,tocolor(0,0,0,0))
dxDrawRectangle(posx - (10 + (0.5 * width)),posy - (0 * 20) + 1,width + 19,13,tocolor(0,0,0,180))
dxDrawRectangle(posx - (12 + (0.5 * width)),posy - (0 * 20) + 1,width + 23,13,tocolor(0,0,0,0))
dxDrawRectangle(posx - (12 + (0.5 * width)),posy - (0 * 20) + 4,width + 23,7,tocolor(0,0,0,180))
local r,g,b = 255, 255, 255
dxDrawText(text,posx - (0.5 * width),posy - (0 * 20),posx - (0.5 * width),posy - (0 * 20),tocolor(r,g,b,255),1,"default","left","top",false,false,false)
end
end
end
function drawTextBubble ()
if MainTable then
for i=1,#MainTable do
drawText (MainTable[1], MainTable[2] )
end
end
end
addEventHandler( "onClientRender", root, drawTextBubble )
function onElementDataChange( dataName, oldValue )
if dataName == "Occupation" and getElementData(localPlayer,dataName) == "Clothes Seller" then
initJob()
elseif dataName == "Occupation" then
stopJob()
end
end
addEventHandler ( "onClientElementDataChange", localPlayer, onElementDataChange, false )
function onJobTeamChange ( oldTeam, newTeam )
if getElementData ( localPlayer, "Occupation" ) == "Clothes Seller" and source == localPlayer then
setTimer ( function ()
if getPlayerTeam( localPlayer ) then
local newTeam = getTeamName ( getPlayerTeam( localPlayer ) )
if newTeam == "Off-Duty Workers" then
stopJob()
elseif getElementData ( localPlayer, "Occupation" ) == "Clothes Seller" and newTeam == "Civilian Workers" then
initJob()
end
end
end, 200, 1 )
end
end
addEventHandler( "onClientPlayerTeamChange", localPlayer, onJobTeamChange, false )
function onResourceStart()
setTimer ( function ()
if getPlayerTeam( localPlayer ) then
local team = getTeamName ( getPlayerTeam( localPlayer ) )
if getElementData ( localPlayer, "Occupation" ) == "Clothes Seller" and team == "Civilian Workers" then
initJob()
end
end
end, 2500, 1 )
end
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart )
addEvent( "onClientPlayerTeamChange" )
function initJob()
if not job then
job = true
count = 3*6000
bindKey("space","down",openPanel)
end
end
function stopJob()
if job then
job = false
MainTable = nil
progress = false
mission = false
msg = ""
item = ""
sold = false
access = false
unbindKey("space","down",openPanel)
triggerServerEvent("endStorePed",localPlayer)
if isTimer(missionTimer) then killTimer(missionTimer) end
if isTimer(sellingTimer) then killTimer(sellingTimer) end
triggerServerEvent("leaveStoreInterior",localPlayer)
end
end
function endJob()
MainTable = nil
progress = false
mission = false
msg = ""
item = ""
sold = false
triggerServerEvent("endStorePed",localPlayer)
triggerServerEvent("leaveStoreInterior",localPlayer)
if isTimer(missionTimer) then killTimer(missionTimer) end
if isTimer(sellingTimer) then killTimer(sellingTimer) end
end
|
--- Check if path is a file
-- @name isFile
-- @param filename string
-- @return boolean if ok
return function (f)
local f=io.open(f,"r")
if f~=nil then
io.close(f)
return true
else
return false
end
end
|
object_tangible_storyteller_prop_pr_all_lair_webweaver = object_tangible_storyteller_prop_shared_pr_all_lair_webweaver:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_all_lair_webweaver, "object/tangible/storyteller/prop/pr_all_lair_webweaver.iff")
|
local MAXSLOTS = 1000
local Inventory = Class(function(self, inst)
self.inst = inst
self.itemslots = {}
self.maxslots = MAXSLOTS
self.recipes = {}
self.recipe_count = 0
self.acceptsstacks = true
self.ignorescangoincontainer = false
self.opencontainers = {}
end)
function Inventory:NumItems()
local num = 0
for k,v in pairs(self.itemslots) do
num = num + 1
end
return num
end
function Inventory:GuaranteeItems(items)
self.inst:DoTaskInTime(0,function()
for k,v in pairs(items) do
local item = v
if self:Has(item, 1) then
for k,v in pairs(Ents) do
if v.prefab == item and v.components.inventoryitem:GetGrandOwner() ~= GetPlayer() then
v:Remove()
end
end
else
for k,v in pairs(Ents) do
if v.prefab == item then
item = nil
break
end
end
if item then
self:GiveItem(SpawnPrefab(item))
end
end
end
end)
end
function Inventory:CanTakeItemInSlot(item, slot)
if not (item and item.components.inventoryitem and (item.components.inventoryitem.cangoincontainer or self.ignorescangoincontainer) ) then
return false
end
return item and item.components.inventoryitem ~= nil
end
function Inventory:GetNumSlots()
return self.maxslots
end
function Inventory:GetItemSlot(item)
for k,v in pairs(self.itemslots) do
if item == v then
return k
end
end
end
function Inventory:FindItem(fn)
for k,v in pairs(self.itemslots) do
if fn(v) then
return v
end
end
if self.overflow then
return self.overflow.components.container:FindItem(fn)
end
end
function Inventory:FindItems(fn)
local items = {}
for k,v in pairs(self.itemslots) do
if fn(v) then
table.insert(items, v)
end
end
local overflow_items = {}
if self.overflow then
overflow_items = self.overflow.components.container:FindItems(fn)
end
if #overflow_items > 0 then
for k,v in pairs(overflow_items) do
table.insert(items, v)
end
end
return items
end
function Inventory:RemoveItemBySlot(slot)
if slot and self.itemslots[slot] then
local item = self.itemslots[slot]
self:RemoveItem(item, true)
return item
end
end
function Inventory:DropItem(item, wholestack, randomdir, pos)
if not item or not item.components.inventoryitem then
return
end
local dropped = item.components.inventoryitem:RemoveFromOwner(wholestack) or item
if dropped then
pos = pos or Vector3(self.inst.Transform:GetWorldPosition())
--print("Inventory:DropItem", item, pos)
dropped.Transform:SetPosition(pos:Get())
if dropped.components.inventoryitem then
dropped.components.inventoryitem:OnDropped(randomdir)
end
self.inst:PushEvent("dropitem", {item = dropped})
end
return dropped
end
function Inventory:GetItemInSlot(slot)
return self.itemslots[slot]
end
function Inventory:IsFull()
for k = 1, self.maxslots do
if not self.itemslots[k] then
return false
end
end
return true
end
---Returns the slot, and the container where the slot is (self.itemslots, self.equipslots or self.overflow)
function Inventory:GetNextAvailableSlot(item)
local prefabname = nil
if item.components.stackable ~= nil then
prefabname = item.prefab
--check for stacks that aren't full
for k,v in pairs(self.itemslots) do
if v.prefab == prefabname and v.components.stackable and not v.components.stackable:IsFull() then
return k, self.itemslots
end
end
if self.overflow and self.overflow.components.container then
for k,v in pairs(self.overflow.components.container.slots) do
if v.prefab == prefabname and v.components.stackable and not v.components.stackable:IsFull() then
return k, self.overflow
end
end
end
end
--check for empty space in the container
local empty = nil
for k = 1, self.maxslots do
if self:CanTakeItemInSlot(item, k) and not self.itemslots[k] then
if prefabname ~= nil then
if empty == nil then
empty = k
end
else
return k, self.itemslots
end
end
end
return empty, self.itemslots
end
function Inventory:GiveItem( inst, slot, screen_src_pos )
--print("Inventory:GiveItem", inst, slot, screen_src_pos)
if not inst.components.inventoryitem or not inst:IsValid() then
return
end
if inst.components.inventoryitem.owner and inst.components.inventoryitem.owner ~= self.inst then
inst.components.inventoryitem:RemoveFromOwner(true)
end
local objectDestroyed = inst.components.inventoryitem:OnPickup(self.inst)
if objectDestroyed then
return
end
local can_use_suggested_slot = false
if not slot and inst.prevslot and not inst.prevcontainer then
slot = inst.prevslot
end
if not slot and inst.prevslot and inst.prevcontainer and inst.prevcontainer.components then
if inst.prevcontainer.components.inventoryitem and inst.prevcontainer.components.inventoryitem.owner == self.inst and inst.prevcontainer:IsOpen() and inst.prevcontainer:GetItemInSlot(inst.prevslot) == nil then
inst.prevcontainer:GiveItem(inst, inst.prevslot)
--self:RemoveItem(inst)
return
end
end
if slot then
local olditem = self:GetItemInSlot(slot)
can_use_suggested_slot = slot ~= nil and slot <= self.maxslots and ( olditem == nil or (olditem and olditem.components.stackable and olditem.prefab == inst.prefab)) and self:CanTakeItemInSlot(inst,slot)
end
local container = self.itemslots
if not can_use_suggested_slot then
slot,container = self:GetNextAvailableSlot(inst)
end
if slot then
local leftovers = nil
if container == self.overflow and self.overflow and self.overflow.components.container then
local itemInSlot = self.overflow.components.container:GetItemInSlot(slot)
if itemInSlot then
leftovers = itemInSlot.components.stackable:Put(inst, screen_src_pos)
end
else
if self.itemslots[slot] ~= nil then
leftovers = self.itemslots[slot].components.stackable:Put(inst, screen_src_pos)
else
inst.components.inventoryitem:OnPutInInventory(self.inst)
self.itemslots[slot] = inst
self.inst:PushEvent("itemget", {item=inst, slot = slot, src_pos = screen_src_pos})
end
end
if leftovers then
self:GiveItem(leftovers)
end
return slot
elseif self.overflow and self.overflow.components.container then
if self.overflow.components.container:GiveItem(inst, nil, screen_src_pos) then
return true
end
end
--self.inst:PushEvent("inventoryfull", {item=inst})
--self:DropItem(inst, true, true)
end
function Inventory:RemoveItem(item, wholestack)
local dec_stack = not wholestack and item and item.components.stackable and item.components.stackable:IsStack() and item.components.stackable:StackSize() > 1
if dec_stack then
local dec = item.components.stackable:Get()
return dec
else
for k,v in pairs(self.itemslots) do
if v == item then
self.itemslots[k] = nil
self.inst:PushEvent("itemlose", {slot = k})
if item.components.inventoryitem then
item.components.inventoryitem:OnRemoved()
end
return item
end
end
local ret = nil
if ret then
if ret.components.inventoryitem and ret.components.inventoryitem.OnRemoved then
ret.components.inventoryitem:OnRemoved()
return ret
end
else
if self.overflow then
return self.overflow.components.container:RemoveItem(item, wholestack)
end
end
end
return item
end
function Inventory:Has(item, amount)
local num_found = 0
for k,v in pairs(self.itemslots) do
if v and v.prefab == item then
if v.components.stackable ~= nil then
num_found = num_found + v.components.stackable:StackSize()
else
num_found = num_found + 1
end
end
end
if self.overflow then
local overflow_enough, overflow_found = self.overflow.components.container:Has(item, amount)
num_found = num_found + overflow_found
end
return num_found >= amount, num_found
end
function Inventory:ConsumeByName(item, amount)
local total_num_found = 0
local function tryconsume(v)
local num_found = 0
if v and v.prefab == item then
local num_left_to_find = amount - total_num_found
if v.components.stackable then
if v.components.stackable.stacksize > num_left_to_find then
v.components.stackable:SetStackSize(v.components.stackable.stacksize - num_left_to_find)
num_found = amount
else
num_found = num_found + v.components.stackable.stacksize
self:RemoveItem(v, true):Remove()
end
else
num_found = num_found + 1
self:RemoveItem(v):Remove()
end
end
return num_found
end
for k = 1,self.maxslots do
local v = self.itemslots[k]
total_num_found = total_num_found + tryconsume(v)
if total_num_found >= amount then
break
end
end
if self.overflow and total_num_found < amount then
self.overflow.components.container:ConsumeByName(item, (amount - total_num_found))
end
end
function Inventory:DropEverything(ondeath, keepequip)
-- for k = 1,self.maxslots do
-- local v = self.itemslots[k]
-- if v then
-- self:DropItem(v, true, true)
-- end
-- end
end
function Inventory:BurnNonpotatableInContainer(container)
for j = 1,container.numslots do
if container.slots[j] and container.slots[j]:HasTag("nonpotatable") then
local olditem = container:RemoveItem(container.slots[j], true)
local itemash = SpawnPrefab("ash")
itemash.components.named:SetName( olditem.name )
container:GiveItem(itemash,j)
olditem:Remove()
end
end
end
return Inventory
|
-- Weltraumprogrammiernacht Config file, for dynamically controllable parameters of the
-- simulation.
-- Maximum amount of cycles a ship may use per lua function call
lua_max_cycles = 10000
-- If we didn't have an complete map in $n cycles send one
map_interval = 500
-- Minimum time of one "tick", in microseconds
-- (this is 1000000/framerate)
frametime = 200000
-- Name of the initial lua code file that will be executed before any player-
-- specific code, in a new ship computer.
ship_init_code_file = "init.lua"
-- Estimated maximum amount of ships and bases. These do not have to be really realistic,
-- and are just a hint for memory allocation
max_ship_size = 1 -- Do not change, or everything will be blown into pieces (this is the radius btw)
max_ship_estimation = 8192
max_base_estimation = 32
-- Map configuration
maximum_cluster_size = 500;
minimum_planet_size = 30;
maximum_planet_size = 50;
planets = 100;
asteroids = 250;
minimum_asteroids = 5;
maximum_asteroids = 5;
average_grid_size = 500;
map_size_x = 170000.;
map_size_y = 96250.;
-- Range Limits:
weapon_range = 500
docking_range = 100
colonize_range = 100
scanner_range = 5000
-- Durations for a number of actions (measured in ticks)
docking_duration = 3
undocking_duration = 3
transfer_duration = 3
mining_duration = 20
manufacture_duration = 20
build_ship_duration = 50
colonize_duration = 50
upgrade_base_duration = 50
-- This better be a multiple of 24, so a large ship can fire every x timesteps
laser_recharge_duration = 24
-- Hit probabilities when shooting at stuff
ship_hit_probability = 0.3
base_hit_probability = 0.3
asteroid_hit_probability = 0.3
-- Tunables of the physics engine
dt = 0.5
vmax = 250
m0_small = 1 -- Leergewicht eines kleinen Schiffs (3 slots)
m0_medium = 2 -- Leergewicht eines mittleren Schiffs (6 slots)
m0_large = 4 -- Leergewicht eines grossen Schiffs (12 slots)
m0_huge = 8 -- Leergewicht eines riesigen Schiffs (24 slots)
m0_klotz = 1 -- Gewicht eines Klotzes (thruster, resource, laser)
F_thruster = 20 -- Schub eines thrusters
epsilon = 1e-10 -- // Missmatches im Kurs durch Rundungsfehler ab denen die Physiksengine sich beklagen soll
asteroid_radius_to_slots_ratio = 1
planet_size = 50
-- Stuff in astroids upon creation in percent
-- First drives are filled, then weapons, then ore.
-- Once the astroid is full we stop putting stuff in.
-- Remaining slots are filled with "empty".
initial_asteroid_drive = 2
initial_asteroid_weapon = 2
initial_asteroid_ore = 86
-- When building a new ship, offset it from the building bases' position by this
-- amount. (This should always be larger than the collision distance)
build_offset_x = -50
build_offset_y = 50
-- A new player starts with a base of this size
initial_base_size = 12
|
-- See LICENSE for terms
local table_remove = table.remove
local RemoveFromRules = RemoveFromRules
local StopSound = StopSound
local PlayFX = PlayFX
local ToggleWorking = ChoGGi.ComFuncs.ToggleWorking
local mod_SensorSensorTowerBeeping
local mod_RCCommanderDronesDeployed
local mod_MirrorSphereCrackling
local mod_NurseryChild
local mod_SpacebarMusic
local mod_BioroboticsWorkshop
local mod_RareMetalsExtractor
local mod_SelectBuildingSound
local mod_ResearchComplete
local mod_ColdWaveCrackling
local DisableSounds
-- fired when settings are changed/init
local function ModOptions()
local options = CurrentModOptions
mod_SensorSensorTowerBeeping = options:GetProperty("SensorSensorTowerBeeping")
mod_RCCommanderDronesDeployed = options:GetProperty("RCCommanderDronesDeployed")
mod_MirrorSphereCrackling = options:GetProperty("MirrorSphereCrackling")
mod_NurseryChild = options:GetProperty("NurseryChild")
mod_SpacebarMusic = options:GetProperty("SpacebarMusic")
mod_BioroboticsWorkshop = options:GetProperty("BioroboticsWorkshop")
mod_RareMetalsExtractor = options:GetProperty("RareMetalsExtractor")
mod_SelectBuildingSound = options:GetProperty("SelectBuildingSound")
mod_ResearchComplete = options:GetProperty("ResearchComplete")
mod_ColdWaveCrackling = options:GetProperty("ColdWaveCrackling")
if UICity then
DisableSounds()
end
end
-- load default/saved settings
OnMsg.ModsReloaded = ModOptions
-- fired when option is changed
function OnMsg.ApplyModOptions(id)
if id == CurrentModId then
ModOptions()
end
end
local function BldToggleWorking(label)
local objs = UICity.labels[label] or ""
for i = 1, #objs do
ToggleWorking(objs[i])
end
end
local function BldToggleSounds(label, snd)
local objs = UICity.labels[label] or ""
for i = 1, #objs do
local obj = objs[i]
PlayFX(snd, "end", obj)
PlayFX(snd, "start", obj)
end
end
DisableSounds = function()
local FXRules = FXRules
if mod_SensorSensorTowerBeeping then
table_remove(FXRules.Working.start.SensorTower.any, 3)
RemoveFromRules("Object SensorTower Loop")
BldToggleWorking("SensorTower")
end
if mod_RCCommanderDronesDeployed then
local rules = FXRules.RoverDeploy.start
for id, list in pairs(rules) do
--~ local list = FXRules.RoverDeploy.start.RCRover.any
list = rules[id].any
for i = #list, 1, -1 do
local sound = list[i].Sound
if sound == "Unit Rover DeployAntennaON" or sound == "Unit Rover DeployLoop" then
table_remove(list, i)
end
end
RemoveFromRules("Unit Rover DeployLoop")
RemoveFromRules("Unit Rover DeployAntennaON")
BldToggleSounds(id, "RoverDeploy")
end
end
if mod_MirrorSphereCrackling then
table_remove(FXRules.Freeze.start.MirrorSphere.any, 2)
FXRules.Freeze.start.any = nil
RemoveFromRules("Mystery Sphere Freeze")
BldToggleSounds("MirrorSpheres", "Freeze")
end
if mod_NurseryChild then
table_remove(FXRules.Working.start.Nursery.any, 1)
RemoveFromRules("Building Nurcery LoopEmpty")
BldToggleWorking("Nursery")
end
if mod_SpacebarMusic then
table_remove(FXRules.Working.start.Spacebar.any, 1)
table_remove(FXRules.Working.start.Spacebar_Small.any, 1)
RemoveFromRules("Building Spacebar Loop")
RemoveFromRules("Building SpacebarSmall Loop")
-- Includes reg and small
BldToggleWorking("Spacebar")
end
if mod_BioroboticsWorkshop then
table_remove(FXRules.Working.start.BioroboticsWorkshop.any, 1)
RemoveFromRules("Building WorkshopBiorobotics Loop")
BldToggleWorking("BioroboticsWorkshop")
end
if mod_RareMetalsExtractor then
table_remove(FXRules.Working.start.PreciousMetalsExtractor.any, 1)
RemoveFromRules("Object PreciousExtractor Loop")
BldToggleWorking("PreciousMetalsExtractor")
end
if mod_SelectBuildingSound then
RemoveFromRules("UI SelectBuilding")
local rules = FXRules.SelectObj.start
for id, list in pairs(rules) do
list = rules[id].any
for i = #list, 1, -1 do
local sound = list[i].Sound
if sound == "UI SelectBuilding" or sound:sub(-6) == "Select" then
RemoveFromRules("list[i].Sound")
table_remove(list, i)
end
end
end
end
if mod_ColdWaveCrackling then
local list = FXRules.ColdWave.start.any.any
for i = #list, 1, -1 do
local sound = list[i].Sound
if sound == "Ambience Disaster ColdwaveWave" or sound == "Ambience Disaster ColdwaveCracks" then
StopSound(sound.handle)
table_remove(list, i)
end
end
RemoveFromRules("Ambience Disaster ColdwaveWave")
RemoveFromRules("Ambience Disaster ColdwaveCracks")
end
end
OnMsg.CityStart = DisableSounds
OnMsg.LoadGame = DisableSounds
-- disable voiced text
local complete = T(7058, "Research complete")
local orig_Voice_Play = Voice.Play
function Voice:Play(text, ...)
if mod_ResearchComplete and text == complete then
return
end
return orig_Voice_Play(self, text, ...)
end
if not ChoGGi.testing then
return
end
--~ -- Data\SoundPreset.lua, and Lua\Config\__SoundTypes.lua
--~ -- test sounds:
function TestSound(snd)
StopSound(ChoGGi.Temp.Sound)
ChoGGi.Temp.Sound = PlaySound(snd, "UI")
end
--~ TestSound("Ambience Disaster ColdwaveWave")
--~ TestSound("Ambience Disaster ColdwaveCracks")
--~ TestSound("Building Spacebar Loop")
|
-- Copyright (c) 2020 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local quest = {}
function quest:constructor(props)
self.title = props.title
self.description = props.description
self.image = props.image
self.prerequisites = props.prerequisites
self.progress = { turn_counter = 0 }
self.goals = props.goals
self.rewards = props.rewards
self.turn_counter = 0
self.source = props.source
end
function quest:assign(hero)
self.assigned_hero = hero
end
function quest:check_prerequisites(game_state)
if self.prerequisites then return self.prerequisites(game_state) end
end
function quest:clone()
return quest:new{
title = self.title,
description = self.description,
image = self.image,
prerequisites = self.prerequisites,
source = self,
goals = self.goals,
rewards = self.rewards,
}
end
local prereqs = {
turn_counter = function(min)
return function(gs)
return gs:get_turn_counter() >= min
end
end
}
quest.prerequisites = prereqs
return moonpie.class(quest) |
object_tangible_item_beast_converted_tanray_decoration = object_tangible_item_beast_shared_converted_tanray_decoration:new {
}
ObjectTemplates:addTemplate(object_tangible_item_beast_converted_tanray_decoration, "object/tangible/item/beast/converted_tanray_decoration.iff")
|
object_tangible_destructible_destructable_crate_02 = object_tangible_destructible_shared_destructable_crate_02:new {
}
ObjectTemplates:addTemplate(object_tangible_destructible_destructable_crate_02, "object/tangible/destructible/destructable_crate_02.iff") |
minetest.after(0, function()
if not armor.def then
minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
HUD_SHOW_ARMOR = false
end
end)
function hbarmor.get_armor(player)
if not player or not armor.def then
return false
end
local name = player:get_player_name()
local def = armor.def[name] or nil
if def and def.state and def.count then
hbarmor.set_armor(name, def.state, def.count)
else
return false
end
return true
end
function hbarmor.set_armor(player_name, ges_state, items)
local max_items = 4
if items == 5 then
max_items = items
end
local max = max_items * 65535
local lvl = max - ges_state
lvl = lvl/max
if ges_state == 0 and items == 0 then
lvl = 0
end
hbarmor.armor[player_name] = lvl* (items * (100 / max_items))
end
|
-- Init Global
local MaxSpeed = 300
local font = renderer.setup_font("C:/windows/fonts/arial.ttf", 25, 0)
local vVelocity_Offset = se.get_netvar("DT_BasePlayer", "m_vecVelocity[0]")
local fFlags_Offset = se.get_netvar("DT_BasePlayer", "m_fFlags")
local size = engine.get_screen_size()
local x,y = size.x, size.y
local TicksShow = 0
-- Graph
local Mnoj = 5
local SpeedArray = { }
local SpeedArraySize = 300
for i = 1, SpeedArraySize do
SpeedArray[i] = MaxSpeed / Mnoj
end
-- Customize Pos
local SpeedPos = vec3_t.new(x / 2 - 330, y - y / 2 - 400, 0)
local GraphPos = vec3_t.new(x / 2 - SpeedArraySize / 2 - 500, y - y / 2 - 430, 0)
-- Func
client.register_callback("paint", function()
local LocalPlayer = entitylist.get_local_player()
-- Show Speed
local r = 0
local g = 255
local b = 0
local fSpeed = LocalPlayer:get_prop_vector(vVelocity_Offset):length()
local iSpeed = math.floor(fSpeed)
local Raz = (MaxSpeed - fSpeed)
if Raz > 49 then
r = r + (Raz / 1.18)
g = (g - (Raz / 1.18)) / 1.25
elseif Raz > 0 and Raz < 49 then
r = r + (Raz / 1.18)
g = (g - (Raz / 1.18))
end
renderer.text(tostring(iSpeed), font, vec2_t.new(SpeedPos.x, SpeedPos.y), 25, color_t.new(r, g, b, 255))
-- Show Grapth
for i = 2, SpeedArraySize do
SpeedArray[i - 1] = SpeedArray[i]
end
SpeedArray[SpeedArraySize] = MaxSpeed / Mnoj - iSpeed / Mnoj
for i = 2, SpeedArraySize do
if (SpeedArray[i]) then
renderer.line(vec2_t.new(GraphPos.x + i - 1, GraphPos.y + SpeedArray[i - 1]), vec2_t.new(GraphPos.x + i, GraphPos.y + SpeedArray[i]), color_t.new(255,255,255,255))
else
break
end
end
SpeedArrayStep = SpeedArrayStep + 1
if (SpeedArrayStep >= SpeedArraySize) then
SpeedArrayStep = 0
end
end) |
-- Rings application for WSAPI
local rings = require "rings"
local _M = {}
local init = [==[
local loadstring = loadstring or load
local app_name, bootstrap_code, is_file = ...
if bootstrap_code then
local bootstrap, err
if string.match(bootstrap_code, "%w%.lua$") then
bootstrap, err = loadfile(bootstrap_code)
else
bootstrap, err = loadstring(bootstrap_code)
end
if bootstrap then
bootstrap()
else
error("could not load " .. bootstrap_code .. ": " .. err)
end
else
_, package.path = remotedostring("return package.path")
_, package.cpath = remotedostring("return package.cpath")
end
local common = require"wsapi.common"
local wsapi_error = {
write = function (self, err)
remotedostring("env.error:write(...)", err)
end
}
local wsapi_input = {
read = function (self, n)
return coroutine.yield("RECEIVE", n)
end
}
local wsapi_meta = {
__index = function (tab, k)
if k == "headers" then
local headers
local _, all_headers = remotedostring([[
if env.headers then
local out = {}
for k, v in pairs(env.headers) do
table.insert(out,
"[" .. string.format("%q", k) .. "]=" ..
string.format("%q", v))
end
return "return {" .. table.concat(out, ",") .. "}"
end
]])
if all_headers then
local v = loadstring(all_headers)()
rawset(tab, k, v)
return v
end
else
local _, v = remotedostring("return env[(...)]", k)
rawset(tab, k, v)
return v
end
end,
__newindex = function (tab, k, v)
rawset(tab, k, v)
remotedostring("local k, v = ...; env[k] = v", k, v)
end
}
local app = common.normalize_app(app_name, is_file)
main_func = function ()
local wsapi_env = { error = wsapi_error, input = wsapi_input }
setmetatable(wsapi_env, wsapi_meta)
local ok, status, headers, res = common.run_app(app, wsapi_env)
if not ok then
local msg = status
headers = { ["Content-Type"] = "text/html" }
if wsapi_env.STATUS ~= "" then
status = wsapi_env.STATUS
res = coroutine.wrap(function () coroutine.yield(msg) end)
else
status = 500
res = coroutine.wrap(function () coroutine.yield(common.error_html(msg)) end)
end
end
remotedostring("status = ...", status)
for k, v in pairs(headers) do
if type(v) == "table" then
remotedostring("headers[(...)] = {}", k)
for _, val in ipairs(v) do
remotedostring("local k, v = ...; table.insert(headers[k], v)", k, val)
end
else
remotedostring("local k, v = ...; headers[k] = v", k, v)
end
end
local s, v = res()
while s do
if s == "RECEIVE" and v then
s, v = res(coroutine.yield(s, v))
else
coroutine.yield("SEND", s)
end
s, v = res()
end
return "SEND", nil
end
]==]
-- Returns a WSAPI application that runs the provided WSAPI application
-- in an isolated Lua environment
function _M.new(app_name, bootstrap, is_file)
local data = { created_at = os.time() }
setmetatable(data, { __index = _G })
local state = rings.new(data)
assert(state:dostring(init, app_name, bootstrap, is_file))
local error = function (msg)
data.status, data.headers, data.env = nil
error(msg)
end
return function (wsapi_env)
if state and wsapi_env == "close" then
state:close()
state = nil
end
if not state then
return nil
end
if rawget(data, "status") then
error("this state is already in use")
end
data.status = 500
data.headers = {}
data.env = wsapi_env
local ok, flag, s =
state:dostring([[
main_coro = coroutine.wrap(main_func)
return main_coro(...)
]])
repeat
if not ok then error(flag) end
if flag == "RECEIVE" then
ok, flag, s = state:dostring("return main_coro(...)",
wsapi_env.input:read(s))
elseif flag == "SEND" then
break
else
error("Invalid command: " .. tostring(flag))
end
until flag == "SEND"
local res
if not s then
res = function () return nil end
else
res = function ()
if s then
local res = s
s = nil
return res
end
local ok, flag, s = state:dostring("return main_coro()")
while ok and flag and s do
if flag == "RECEIVE" then
ok, flag, s = state:dostring("return main_coro(...)",
wsapi_env.input:read(s))
elseif flag == "SEND" then
return s
else
error("Invalid command: " .. tostring(flag))
end
end
data.status, data.headers, data.env = nil
if data.cleanup then
state:close()
state = nil
end
if not ok then error(flag) end
end
end
return data.status, data.headers, res
end, data
end
return _M
|
return function(id,props)
return {
type = script.Name,
id = id,
props = props,
}
end |
nuclear.debug.log("--item")
-- U-235
local u235 = data.raw["item"]["uranium-235"]
u235.subgroup = "elements"
u235.order = "92[uranium-235]"
-- U-238
local u238 = data.raw["item"]["uranium-238"]
u238.subgroup = "elements"
u238.order = "92[uranium-238]"
-- Steam turbine
data.raw.item["steam-turbine"].stack_size = 50
|
local tl = require("tl")
local fd = io.open(arg[1], "r")
local input = fd:read("*a")
local tokens = tl.lex(input)
local errs = {}
local i, program = tl.parse_program(tokens, errs)
if #errs > 0 then
for _, err in ipairs(errs) do
io.stderr:write(arg[1]..":"..err.y..":"..err.x..": "..err.msg.."\n")
end
os.exit(1)
end
print(tl.pretty_print_ast(program))
--local tokens2 = tl.lex(tl.pretty_print_ast(program))
--print(tl.pretty_print_tokens(tokens2))
|
--[[**********************************
*
* Multi Theft Auto - Admin Panel
*
* server/admin_bans.lua
*
* Original File by lil_Toady
*
**************************************]]
local aBans = {
List = {}
}
addEventHandler(
"onResourceStart",
resourceRoot,
function()
for i, ban in ipairs(getBans()) do
aBans.List[aBans.GenerateID(ban)] = ban
end
end
)
addEventHandler(
"onBan",
root,
function(ban)
local id = aBans.GenerateID(ban)
aBans.List[id] = ban
data = {
type = "a",
id = id,
ban = getBanData(ban)
}
aSyncData(nil, "ban", root, data, "command.listbans")
end
)
addEventHandler(
"onPlayerBan",
root,
function(ban)
local id = aBans.GenerateID(ban)
aBans.List[id] = ban
data = {
type = "a",
id = id,
ban = getBanData(ban)
}
aSyncData(nil, "ban", root, data, "command.listbans")
end
)
addEventHandler(
"onUnban",
root,
function(ban)
for id, b in pairs(aBans.List) do
if (b == ban) then
data = {
type = "d",
id = id
}
aSyncData(nil, "ban", root, data, "command.listbans")
aBans.List[id] = nil
end
end
end
)
function aBans.GenerateID(ban)
local id = getBanTime(ban)
if (not id or id == 0) then
id = math.random(1, 1000000)
end
while (aBans.List[id]) do
id = id + 1
end
return tostring(id)
end
function getBansList()
return aBans.List
end
function getBanData(ban)
t = {}
t.nick = getBanNick(ban) or nil
t.ip = getBanIP(ban) or nil
t.serial = getBanSerial(ban) or nil
t.username = getBanUsername(ban) or nil
t.banner = getBanAdmin(ban) or nil
t.reason = getBanReason(ban) or nil
t.time = getBanTime(ban) or nil
t.unban = getUnbanTime(ban) or nil
if (not t.unban or not t.time or t.unban <= t.time) then
t.unban = nil
end
return t
end
|
--[[
Copyright 2014 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
-- Extracted from https://github.com/luvit/luvi/blob/master/src/lua/init.lua
local isWindows
if jit and jit.os then
-- Luajit provides explicit platform detection
isWindows = jit.os == "Windows"
else
-- Normal lua will only have \ for path separator on windows.
isWindows = package.config:find("\\") and true or false
end
local uv = require('luv')
local getPrefix, splitPath, joinParts
if isWindows then
-- Windows aware path utilities
function getPrefix(path)
return path:match("^%a:\\") or
path:match("^/") or
path:match("^\\+")
end
function splitPath(path)
local parts = {}
for part in string.gmatch(path, '([^/\\]+)') do
table.insert(parts, part)
end
return parts
end
function joinParts(prefix, parts, i, j)
if not prefix then
return table.concat(parts, '/', i, j)
elseif prefix ~= '/' then
return prefix .. table.concat(parts, '\\', i, j)
else
return prefix .. table.concat(parts, '/', i, j)
end
end
else
-- Simple optimized versions for UNIX systems
function getPrefix(path)
return path:match("^/")
end
function splitPath(path)
local parts = {}
for part in string.gmatch(path, '([^/]+)') do
table.insert(parts, part)
end
return parts
end
function joinParts(prefix, parts, i, j)
if prefix then
return prefix .. table.concat(parts, '/', i, j)
end
return table.concat(parts, '/', i, j)
end
end
local function pathJoin(...)
local inputs = {...}
local l = #inputs
-- Find the last segment that is an absolute path
-- Or if all are relative, prefix will be nil
local i = l
local prefix
while true do
prefix = getPrefix(inputs[i])
if prefix or i <= 1 then break end
i = i - 1
end
-- If there was one, remove its prefix from its segment
if prefix then
inputs[i] = inputs[i]:sub(#prefix)
end
-- Split all the paths segments into one large list
local parts = {}
while i <= l do
local sub = splitPath(inputs[i])
for j = 1, #sub do
parts[#parts + 1] = sub[j]
end
i = i + 1
end
-- Evaluate special segments in reverse order.
local skip = 0
local reversed = {}
for idx = #parts, 1, -1 do
local part = parts[idx]
if part == '.' then
-- Ignore
elseif part == '..' then
skip = skip + 1
elseif skip > 0 then
skip = skip - 1
else
reversed[#reversed + 1] = part
end
end
-- Reverse the list again to get the correct order
parts = reversed
for idx = 1, #parts / 2 do
local j = #parts - idx + 1
parts[idx], parts[j] = parts[j], parts[idx]
end
local path = joinParts(prefix, parts)
return path
end
return {
isWindows = isWindows,
join = pathJoin,
getPrefix = getPrefix,
splitPath = splitPath,
joinparts = joinParts,
}
|
ITEM.name = "Deploy Base"
ITEM.model = Model("models/props_junk/cardboard_box001a.mdl")
ITEM.category = "Deployables"
ITEM.entityName = "npc_turret_floor"
ITEM.description = "Deploy It"
ITEM.width = 2
ITEM.height = 2
ITEM.noBusiness = true
ITEM.price = 50
ITEM.functions.Deploy = {
OnRun = function(item)
if item.entityName then
local pos = item.entity:GetPos()
pos:Add(Vector(0, 0, 50)) --prevention for stuck ents inside world
local spawned = ents.Create(item.entityName)
spawned:SetAngles(item.player:GetAngles())
spawned:SetPos(pos)
spawned:Spawn()
return true
end
end,
OnCanRun = function(item)
return IsValid(item.entity)
end
} |
-- luacheck: globals describe it
return function()
describe("multiple it blocks with the same description", function()
it("should raise an error", function()
end)
it("should raise an error", function()
end)
end)
end |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.