content stringlengths 5 1.05M |
|---|
local utils = require("utils")
local drawableSprite = require("structs.drawable_sprite")
local summitCloud = {}
-- cloud02 does not exist
local cloudTextures = {
"scenery/summitclouds/cloud00",
"scenery/summitclouds/cloud01",
"scenery/summitclouds/cloud03"
}
summitCloud.name = "summitcloud"
summitCloud.depth = -10550
summitCloud.placements = {
name = "summit_cloud"
}
function summitCloud.sprite(room, entity)
utils.setSimpleCoordinateSeed(entity.x, entity.y)
local texture = cloudTextures[math.random(1, #cloudTextures)]
local sprite = drawableSprite.fromTexture(texture, entity)
local scaleX = math.random(0, 1) == 0 and -1 or 1
sprite:setScale(scaleX, 1)
return sprite
end
return summitCloud |
local headers = require'http_headers'
local function dump(s)
for s in s:gmatch'(.-)\r?\n' do
local k, v = s:match'(.-)%s*:(.*)'
end
end
dump[[
Accept: text/plain; q=0.5, text/html,
text/x-dvi; q=0.8, text/x-c
Accept-Charset: utf-8
Accept-Encoding: gzip, deflate
Accept-Language: en-US
Accept-Datetime: Thu, 31 May 2007 20:35:00 GMT
Authorization: Basic QWxhZGRpbjpvcGVuIHNlc2FtZQ==
Cache-Control: no-cache
Cache-control: max-age=15
Connection: keep-alive, close
Cookie: $Version=1; Skin=new;
Content-Length: 348
Content-MD5: Q2hlY2sgSW50ZWdyaXR5IQ==
content-type: text/plain; Charset=ISO-8859_1
Date: Tue, 15 Nov 1994 08:12:31 GMT
Expect: 100-continue
From: user@example.com
Host: en.wikipedia.org:80
If-Match: "737060cd8c284d8af7ad3082f209582d"
If-Modified-Since: Sat, 29 Oct 1994 19:43:31 GMT
If-None-Match: "737060cd8c284d8af7ad3082f209582d"
If-Range: "737060cd8c284d8af7ad3082f209582d"
If-Unmodified-Since: Sat, 29 Oct 1994 19:43:31 GMT
Max-Forwards: 10
Pragma: no-cache
Proxy-Authorization: Basic QWxhZGRpbjpvcGVuIHNlc2FtZQ==
Range: bytes=500-999
Referer: http://en.wikipedia.org/wiki/Main_Page
TE: trailers, deflate
Upgrade: HTTP/2.0, SHTTP/1.3, IRC/6.9, RTA/x11
User-Agent: Mozilla/5.0 (X11; Linux x86_64; rv:12.0) Gecko/20100101 Firefox/12.0
Via: 1.0 fred, https/1.1 example.com (Apache/1.1)
Warning: 199 Miscellaneous warning
X-Requested-With: XMLHttpRequest
DNT: 1 (Do Not Track Enabled)
X-Forwarded-For: client1, proxy1, proxy2
X-Forwarded-For: 129.78.138.66, 129.78.64.103
X-Forwarded-Proto: https
Front-End-Https: on
x-att-deviceid: MakeModel/Firmware
x-wap-profile: http://wap.samsungmobile.com/uaprof/SGH-I777.xml
Proxy-Connection: keep-alive
]]
dump[[
Access-Control-Allow-Origin: *
Accept-Ranges: bytes
Age: 12
Allow: GET, HEAD
Cache-Control: max-age=3600
Connection: close
Content-Encoding: gzip
Content-Language: da
Content-Length: 348
Content-Location: /index.htm
Content-MD5: Q2hlY2sgSW50ZWdyaXR5IQ==
Content-Disposition: attachment; filename="fname.ext"
Content-Range: bytes 21010-47021/47022
Content-Type: text/html; charset=utf-8
Date: Tue, 15 Nov 1994 08:12:31 GMT
ETag: "737060cd8c284d8af7ad3082f209582d"
Expires: Thu, 01 Dec 1994 16:00:00 GMT
Last-Modified: Tue, 15 Nov 1994 12:45:26 GMT
Link: </feed>; rel="alternate"
Location: http://www.w3.org/pub/WWW/People.html
P3P: CP="This is not a P3P policy! See http://www.google.com/support/accounts/bin/answer.py?hl=en&answer=151657 for more info."
Pragma: no-cache
Proxy-Authenticate: Basic
Refresh: 5; url=http://www.w3.org/pub/WWW/People.html
Retry-After: 120
Server: Apache/2.4.1 (Unix)
Set-Cookie: UserID=JohnDoe; Max-Age=3600; Version=1
Strict-Transport-Security: max-age=16070400; includeSubDomains
Trailer: Max-Forwards
Transfer-Encoding: chunked
Vary: *
Via: 1.0 fred, 1.1 example.com (Apache/1.1)
Warning: 199 Miscellaneous warning
WWW-Authenticate: Basic
X-Frame-Options: deny
X-XSS-Protection: 1; mode=block
X-Content-Type-Options: nosniff
X-Powered-By: PHP/5.4.0
X-UA-Compatible: IE=EmulateIE7
X-UA-Compatible: IE=edge
X-UA-Compatible: Chrome=1
]]
dump[[
Authorization: Digest username="Mufasa",
realm="testrealm@host.com",
nonce="dcd98b7102dd2f0e8b11d0f600bfb0c093",
uri="/dir/index.html",
qop=auth,
nc=00000001,
cnonce="0a4f113b",
response="6629fae49393a05397450978507c4ef1",
opaque="5ccc069c403ebaf9f0171e9517f40e41"
]]
|
if(select(2, UnitClass('player')) ~= 'WARRIOR') then return end
--GLOBAL NAMESPACE
local _G = _G;
--LUA
local unpack = _G.unpack;
local select = _G.select;
local assert = _G.assert;
--BLIZZARD API
local UnitDebuff = _G.UnitDebuff;
local parent, ns = ...
local oUF = ns.oUF
local ENRAGE_ID = 12880;
local function getEnrageAmount()
for i = 1, 40 do
local _, _, _, count, _, duration, expires, _, _, _, spellID =
UnitBuff("player", i)
if(spellID and spellID == ENRAGE_ID) then
return floor(expires), duration
end
end
return 0,0
end
local BarOnUpdate = function(self, elapsed)
if not self.duration then return end
self.elapsed = (self.elapsed or 0) + elapsed
if self.elapsed >= 0.5 then
local timeLeft = (self.duration - GetTime())
if timeLeft > 0 then
self:SetValue(timeLeft)
else
self.start = nil
self.duration = nil
self:SetValue(0)
self:Hide()
self:SetScript("OnUpdate", nil)
end
end
end
local EnrageOnUpdate = function(self, elapsed)
if not self.duration then return end
self.elapsed = (self.elapsed or 0) + elapsed
if self.elapsed >= 0.5 then
local timeLeft = (self.duration - self.elapsed)
if timeLeft > 0 then
self.bar:SetValue(timeLeft)
else
self.start = 0;
self.duration = 8;
self.elapsed = 0;
self.bar:SetValue(0);
self:SetScript("OnUpdate", nil);
self:FadeOut();
end
end
end
local Update = function(self, event, unit)
local element = self.Conqueror
local enrage = element.Enrage
if(element.PreUpdate) then element:PreUpdate(event) end
if(enrage:IsShown()) then
local start, duration = getEnrageAmount()
if(duration and start and (start ~= enrage.start)) then
enrage.bar:SetMinMaxValues(0, duration)
enrage.bar:SetValue(duration)
enrage.elapsed = 0;
enrage.start = start
enrage.duration = duration
enrage:SetScript('OnUpdate', EnrageOnUpdate)
enrage:FadeIn();
end
end
if(element.PostUpdate) then
return element:PostUpdate(event)
end
end
local Path = function(self, ...)
return (self.Conqueror.Override or Update)(self, ...)
end
local ForceUpdate = function(element)
return Path(element.__owner, 'ForceUpdate')
end
local Enable = function(self)
local bar = self.Conqueror
if(bar) then
bar.__owner = self
bar.ForceUpdate = ForceUpdate
self:RegisterEvent('UNIT_AURA', Path, true)
local enrage = bar.Enrage;
if(enrage.bar:IsObjectType'Texture' and not enrage.bar:GetTexture()) then
enrage.bar:SetTexture[[Interface\TargetingFrame\UI-StatusBar]]
end
enrage.bar:SetMinMaxValues(0, 100)
enrage.bar:SetValue(0)
enrage:FadeOut()
return true
end
end
local Disable = function(self)
local bar = self.Conqueror
if (bar) then
self:UnregisterEvent('UNIT_AURA', Path)
end
end
oUF:AddElement('Conqueror', Path, Enable, Disable)
|
------------------------------------------------------------------------
--[[ RepeaterCriterion ]]--
-- Applies a criterion to each of the inputs in a Table using the
-- same target (the target is repeated).
-- Useful for nn.Repeater and nn.Sequencer.
------------------------------------------------------------------------
assert(not nn.RepeaterCriterion, "update nnx package : luarocks install nnx")
local RepeaterCriterion, parent = torch.class('nn.RepeaterCriterion', 'nn.Criterion')
function RepeaterCriterion:__init(criterion)
parent.__init(self)
self.criterion = criterion
self.gradInput = {}
end
function RepeaterCriterion:forward(inputTable, target)
self.output = 0
for i,input in ipairs(inputTable) do
self.output = self.output + self.criterion:forward(input, target)
end
return self.output
end
function RepeaterCriterion:backward(inputTable, target)
for i,input in ipairs(inputTable) do
self.gradInput[i] = nn.rnn.recursiveCopy(self.gradInput[i], self.criterion:backward(input, target))
end
return self.gradInput
end
function RepeaterCriterion:type(type)
self.gradInput = nn.rnn.recursiveType(self.gradInput)
return self.criterion:type(type)
end
|
vRPclient = Tunnel.getInterface("vRP","robberies")
vRProbS = Tunnel.getInterface("robberies","robberies")
vRPRob = {}
Tunnel.bindInterface("robberiesC", vRPRob)
Proxy.addInterface("robberiesC", vRPRob)
local stores = {{id = 0, x = 27.76, y = -1339.425292968, z = 29.49702262878, robbed = false},
{id = 1, x = -43.65297698974, y = -1749.421752929, z = 29.42101478576, robbed = false},
{id = 2, x = 1126.567504882, y = -980.948669433, z = 45.415672302246, robbed = false},
{id = 3, x = 1160.589477539, y = -314.78958129882, z = 69.205055236816, robbed = false},
{id = 4, x = 2549.7866210938, y = 384.57153320312, z = 108.62294769288, robbed = false},
{id = 5, x = 2673.4716796875, y = 3286.1538085938, z = 55.241138458252, robbed = false},
{id = 6, x = 1168.6564941406, y = 2718.6403808594, z = 37.157554626464, robbed = false},
{id = 7, x = 546.70965576172, y = 2663.5910644532, z = 42.156513214112, robbed = false},
{id = 8, x = 1706.887084961, y = 4920.4985351562, z = 42.063674926758, robbed = false},
--{id = 9, x = -3047.3142089844, y = 585.82287597656, z = 7.9089288711548, robbed = false},
{id = 10, x = -3249.0600585938, y = 1003.8526611328, z = 12.830713272094, robbed = false},
{id = 11, x = -2959.1184082032, y = 387.3699645996, z = 14.043173789978, robbed = false},
{id = 12, x = -1478.8981933594, y = -375.27380371094, z = 39.163394927978, robbed = false},
{id = 13, x = -1220.5802001954, y = -916.322265625, z = 11.326298713684, robbed = false},
{id = 14, x = -709.40338134766, y = -904.8685913086, z = 19.215589523316, robbed = false},
{id = 15, x = 378.28979492188, y = 333.32037353516, z = 103.56636810302, robbed = false}}
local robColors = {r = 255, g = 55, b = 0, a = 125}
CONST_ROB_TIME = 90
robTime = CONST_ROB_TIME
cooldownTime = 60 * 15
isNearRob = false
isRobbing = false
function vRPRob.setStoreCooldown(id)
for k, v in ipairs(stores) do
if (v.id == id) then
v.robbed = true
resetCD(v)
return
end
end
end
function resetCD(store)
Citizen.SetTimeout(cooldownTime * 1000, function()
store.robbed = false
end)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
if (robTime > 0) then
robTime = robTime - 1
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local ped = GetPlayerPed(-1)
local pos = GetEntityCoords(ped, true)
isNearRob = false
for k, v in ipairs(stores) do
DrawMarker(1,v.x, v.y, v.z - 1,0,0,0,0,0,0,0.8,0.8,0.8, robColors.r, robColors.g, robColors.b,robColors.a,0)
local dist = Vdist(pos.x, pos.y, pos.z, v.x, v.y, v.z)
if(dist < 3.0) then
isNearRob = true
if (isNearRob) and not (isRobbing) and not (v.robbed) then
ShowInfoRevive("~y~Rob the bank press ~p~H~y~.", .35, .8)
if (IsControlJustReleased(0,101)) then
isRobbing = true
robTime = CONST_ROB_TIME
robStore(v.id)
end
elseif (isRobbing) and (isNearRob) then
ShowInfoRevive("~y~Robbing the store. You have ~p~"..robTime.."~y~ seconds left.", .35, .8)
end
end
end
end
end)
function robStore(id)
vRProbS.robStoreCooldown(id)
Citizen.SetTimeout(CONST_ROB_TIME * 1000, function()
if isNearRob and isRobbing and not IsEntityDead(GetPlayerPed(-1)) then
vRProbS.robStore()
end
isRobbing = false
end)
alertPolice()
end
function alertPolice()
local ped = GetPlayerPed(-1)
local x,y,z = table.unpack(GetEntityCoords(ped, true))
local streethash = GetStreetNameAtCoord(x, y, z)
local street = GetStreetNameFromHashKey(streethash)
TriggerEvent("DispatchRobbery", ped, "Attempted Robbery", "None", street)
TriggerEvent("DispatchPing", x, y, z, 120)
end
function ShowInfoRevive(text, x, y)
SetTextFont(0)
SetTextScale(0.4, 0.4)
SetTextColour(255, 255, 255, 255)
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x, y)
end |
----------------
-- Shop class --
----------------
local File = require 'src/File'
local UI = require 'src/ui/UI'
local ShopItem = require 'src/shop/ShopItem'
local Coin = require 'src/Coin'
local Shop = {
temperature = 0,
money = 0, totalMoney = 0, highestScore = 0,
-- Lists
circleList = {}, coinsList = {}, itemsList = {},
-- Coins items
coinsPickedOnHover = false, coinSpawnTime = 0, coinScale = 3, coinsValue = 5, coinsMovement = false,
-- Circle items
circleRandomInitialPosition = false, numberOfCircles = 1,
-- other items
mouseScale = 1, circleSpeed = 30, circleSize = 5
}
function Shop.update()
local newShop = {}
-- Insert items upgrades
for tempo, item in ipairs(Shop.itemsList) do
table.insert(newShop, ShopItem:new(item.type, item.level))
end
Shop.itemsList = newShop
-- Insert unlockable items
for tempo, item in ipairs(newShop) do
if item.type == 'coinsSpawnTime' and item.level > 1 then
Shop.addItem('coinsMovement', 1)
Shop.addItem('coinScale', 1)
if playingOnMobile then
Shop.addItem('coinsPickedOnHover', 2)
else
Shop.addItem('coinsPickedOnHover', 1)
end
end
end
Shop.setTemperature()
UI.loadShopButtons()
File.save()
end
function Shop.addItem(type, level)
local alreadyExists = false
for tempo, item in ipairs(Shop.itemsList) do
if item.type == type then
alreadyExists = true
end
end
if not alreadyExists then
table.insert(Shop.itemsList, ShopItem:new(type, level))
end
end
function Shop.setTemperature()
Shop.temperature = 0
for tempo, item in ipairs(Shop.itemsList) do
if item.level > 1 then
Shop.temperature = Shop.temperature + item.temperature * (item.level-1)
end
end
end
function Shop.getItems()
local filteredItems = {}
for tempo, item in ipairs(Shop.itemsList) do
if gameState == 'shop - cold' and item.temperature < 0
or gameState == 'shop - hot' and item.temperature > 0 then
table.insert(filteredItems, item)
end
end
return filteredItems
end
local moneyCooldown = 0
function Shop.receiveMoney(dt)
moneyCooldown = moneyCooldown + dt + (Shop.temperature * 0.001)
if moneyCooldown >= 1 then
Shop.money = Shop.money + 1
Shop.totalMoney = Shop.totalMoney + 1
moneyCooldown = 0
end
end
local coinsTempo = 0
function Shop.spawnCoins(dt)
if Shop.coinSpawnTime > 0 then
coinsTempo = coinsTempo + dt
if coinsTempo >= Shop.coinSpawnTime then
table.insert(Shop.coinsList, Coin:new(Shop.coinScale))
coinsTempo = 0
end
end
end
return Shop |
--[[
Copyright 2016 Whizzbang Inc
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
--[[
A collection of delegate functions to be passed into the DefaultPointRenderer
for Pentax cameras.
**Note:
Unlike other point delegates, this point delegates shows all in-active focus points. I'm
not sure what the means for the other delegates. Perhaps I'll update them. Perhaps I'll update this file.
Notes:
* Back focus button sets AFPointsInFocus to 'None' regardless of point
selection mode (sucks). AFPointSelected is set correctly with either button.
* For phase detection AF, the coordinates taken from the point map represent
the center of each AF point.
2017.03.29 - roguephysicist: works for Pentax K-50 with both phase and contrast detection
--]]
local LrStringUtils = import "LrStringUtils"
local LrErrors = import 'LrErrors'
require "Utils"
PentaxDelegates = {}
PentaxDelegates.focusPointsMap = nil
PentaxDelegates.focusPointDimen = nil
function PentaxDelegates.getAfPoints(photo, metaData)
local focusMode = ExifUtils.findFirstMatchingValue(metaData, { "Focus Mode" })
focusMode = splitTrim(focusMode, " ")
local result = nil
if focusMode[1] == "AF-A" or focusMode[1] == "AF-C" or focusMode[1] == "AF-S" then
result = PentaxDelegates.getAfPointsPhase(photo, metaData)
elseif focusMode[1] == "Contrast-detect" then
result = PentaxDelegates.getAfPointsContrast(photo, metaData)
elseif focusMode[1] == "Manual" then
LrErrors.throwUserError("Manual focus: no useful focusing information found.")
else
LrErrors.throwUserError("Could not determine the focus mode of the camera.")
end
return result
end
--[[
-- photo - the photo LR object
-- metaData - the metadata as read by exiftool
--]]
function PentaxDelegates.getAfPointsPhase(photo, metaData)
local afPointsSelected = ExifUtils.findFirstMatchingValue(metaData, { "AF Point Selected" })
if afPointsSelected == nil then
afPointsSelected = {}
else
afPointsSelected = splitTrim(afPointsSelected, ";") -- pentax separates with ';'
afPointsSelected = PentaxDelegates.fixCenter(afPointsSelected)
end
local afPointsInFocus = ExifUtils.findFirstMatchingValue(metaData, { "AF Points In Focus" })
if afPointsInFocus == nil then
afPointsInFocus = {}
else
afPointsInFocus = splitTrim(afPointsInFocus, ",")
afPointsInFocus = PentaxDelegates.fixCenter(afPointsInFocus)
end
local result = {
pointTemplates = DefaultDelegates.pointTemplates,
points = {}
}
for key,value in pairs(PentaxDelegates.focusPointsMap) do
local pointsMap = PentaxDelegates.focusPointsMap[key]
local x = pointsMap[1]
local y = pointsMap[2]
local width
local height
if (#pointsMap > 2) then
width = pointsMap[3]
height = pointsMap[4]
else
width = PentaxDelegates.focusPointDimen[1]
height = PentaxDelegates.focusPointDimen[2]
end
local pointType = DefaultDelegates.POINTTYPE_AF_INACTIVE
local isInFocus = arrayKeyOf(afPointsInFocus, key) ~= nil
local isSelected = arrayKeyOf(afPointsSelected, key) ~= nil
if isInFocus and isSelected then
pointType = DefaultDelegates.POINTTYPE_AF_SELECTED_INFOCUS
elseif isInFocus then
pointType = DefaultDelegates.POINTTYPE_AF_INFOCUS
elseif isSelected then
pointType = DefaultDelegates.POINTTYPE_AF_SELECTED
end
table.insert(result.points, {
pointType = pointType,
x = x,
y = y,
width = width,
height = height
})
end
return result
end
--[[
Function to get the autofocus points and focus size of the camera when shot in
liveview mode returns typical points table
--]]
function PentaxDelegates.getAfPointsContrast(photo, metaData)
local imageSize = ExifUtils.findFirstMatchingValue(metaData, { "Default Crop Size" })
imageSize = splitTrim(imageSize, " ")
-- Can image size be obtained from lightroom directly? Or is accessing the metadata faster?
local result = {
pointTemplates = DefaultDelegates.pointTemplates,
points = {}
}
local contrastAfMode = ExifUtils.findFirstMatchingValue(metaData, { "AF Point Selected" })
contrastAfMode = splitTrim(contrastAfMode, ";") -- pentax separates with ';'
local faceDetectSize = ExifUtils.findFirstMatchingValue(metaData, { "Face Detect Frame Size" })
faceDetectSize = splitTrim(faceDetectSize, " ")
local facesDetected = ExifUtils.findFirstMatchingValue(metaData, { "Faces Detected" })
facesDetected = tonumber(facesDetected)
if (contrastAfMode[1] == "Face Detect AF" and facesDetected > 0) then
local faces = {}
for face=1,facesDetected do
local facePosition = ExifUtils.findFirstMatchingValue(metaData, { "Face " .. face .. " Position" })
facePosition = splitTrim(facePosition, " ")
local faceSize = ExifUtils.findFirstMatchingValue(metaData, { "Face " .. face .. " Size" })
faceSize = splitTrim(faceSize, " ")
faces[face] = {facePosition, faceSize}
local afAreaXPosition = faces[face][1][1]*imageSize[1]/faceDetectSize[1]
local afAreaYPosition = faces[face][1][2]*imageSize[2]/faceDetectSize[2]
local afAreaWidth = faces[face][2][1]*imageSize[1]/faceDetectSize[1]
local afAreaHeight = faces[face][2][2]*imageSize[2]/faceDetectSize[2]
if afAreaWidth > 0 and afAreaHeight > 0 then
table.insert(result.points, {
pointType = DefaultDelegates.POINTTYPE_FACE,
x = afAreaXPosition,
y = afAreaYPosition,
width = afAreaWidth,
height = afAreaHeight
})
end
end
elseif (contrastAfMode[1] == "Face Detect AF" and facesDetected == 0) then
LrErrors.throwUserError("Face Detect AF mode enabled, but no faces detected.")
else -- 'Automatic Tracking AF', 'Fixed Center', 'AF Select'
local contrastDetectArea = ExifUtils.findFirstMatchingValue(metaData, { "Contrast Detect AF Area" })
contrastDetectArea = splitTrim(contrastDetectArea, " ")
local afAreaXPosition = (contrastDetectArea[1]+0.5*contrastDetectArea[3])*imageSize[1]/faceDetectSize[1]
local afAreaYPosition = (contrastDetectArea[2]+0.5*contrastDetectArea[4])*imageSize[2]/faceDetectSize[2]
local afAreaWidth = contrastDetectArea[3]*imageSize[1]/faceDetectSize[1]
local afAreaHeight = contrastDetectArea[4]*imageSize[2]/faceDetectSize[2]
if afAreaWidth > 0 and afAreaHeight > 0 then
table.insert(result.points, {
pointType = DefaultDelegates.POINTTYPE_FACE,
x = afAreaXPosition,
y = afAreaYPosition,
width = afAreaWidth,
height = afAreaHeight
})
end
end
return result
end
function PentaxDelegates.fixCenter(points)
for k,v in pairs(points) do
if v == 'Center (vertical)' or v == 'Center (horizontal)' or v == 'Fixed Center' then
points[k] = 'Center'
end
end
return points
end
|
-- Scan a dir
local function scandir(directory)
local i, t, popen = 0, {}, io.popen
local pfile = popen('ls "' .. directory .. '"')
for filename in pfile:lines() do
i = i + 1
t[i] = filename
end
pfile:close()
return t
end
local t = scandir("themes")
for i = 1, #t do
t[i] = t[i]:gsub(".lua", "")
local cp = require(string.format("themes/%s", t[i]))
cp["scheme-name"] = t[i]
cp.gitsigns = cp.gitsigns or cp.diff
cp.magenta = cp.magenta or cp.syntax.keyword
cp.cyan = cp.cyan or cp.accent
cp.blue = cp.blue or cp.accent
local json_cp = require("json").encode(cp)
local file = io.open(string.format("generated_templates/%s.json", t[i]), "w")
file:write(json_cp)
file:close()
end
|
TagColor = {id = "color", type="wide"}
TagColor.__index = TagColor
function TagColor:Create(color)
local this =
{
mColor = color
}
print("Color tag made with value", this.mColor)
setmetatable(this, self)
return this
end
function TagColor:AdjustColor(c)
-- Don't write into the alpha
c:SetXyzw(self.mColor:X(), self.mColor:Y(), self.mColor:Z(), c:W())
return c
end
function TagColor:Enter()
end
function TagColor:Exit()
end
function TagColor:Reset()
end |
local C = require('erde.constants')
-- -----------------------------------------------------------------------------
-- Expr
-- -----------------------------------------------------------------------------
local Expr = { ruleName = 'Expr' }
-- -----------------------------------------------------------------------------
-- Parse
-- -----------------------------------------------------------------------------
function Expr.parse(ctx, opts)
local minPrec = opts and opts.minPrec or 1
local node = { ruleName = Expr.ruleName }
local lhs
if C.UNOPS[ctx.token] then
ctx:consume()
node.variant = 'unop'
node.operand = ctx:Expr({ minPrec = C.UNOPS[ctx.token].prec + 1 })
node.op = ctx:consume()
else
node = ctx:Terminal()
end
while true do
local binop = C.BINOPS[ctx.token]
if not binop or binop.prec < minPrec then
break
end
ctx:consume()
node = {
ruleName = Expr.ruleName,
variant = 'binop',
op = binop,
node,
}
if binop.tag == 'ternary' then
ctx.isTernaryExpr = true
node[#node + 1] = ctx:Expr()
ctx.isTernaryExpr = false
assert(ctx.token == ':')
end
node[#node + 1] = binop.assoc == C.LEFT_ASSOCIATIVE
and ctx:Expr({ minPrec = binop.prec + 1 })
or ctx:Expr({ minPrec = binop.prec })
end
if ctx.token == '>>' then
return ctx:Pipe({
initValues = { node },
})
end
return node
end
-- -----------------------------------------------------------------------------
-- Compile
-- -----------------------------------------------------------------------------
function Expr.compile(ctx, node)
local op = node.op
if node.variant == 'unop' then
local operand = ctx:compile(node.operand)
local function compileUnop(token)
return table.concat({ token, operand }, ' ')
end
if op.tag == 'bnot' then
return _VERSION:find('5.[34]') and compileUnop('~')
or ('require("bit").bnot(%1)'):format(operand)
elseif op.tag == 'not' then
return compileUnop('not')
else
return op.token .. operand
end
elseif node.variant == 'binop' then
local lhs = ctx:compile(node[1])
local rhs = ctx:compile(node[2])
if op.tag == 'ternary' then
return table.concat({
'(function()',
'if %s then',
'return %s',
'else',
'return %s',
'end',
'end)()',
}, '\n'):format(lhs, rhs, ctx:compile(node[3]))
else
return ctx:compileBinop(op, lhs, rhs)
end
end
end
-- -----------------------------------------------------------------------------
-- Return
-- -----------------------------------------------------------------------------
return Expr
|
if ( SERVER ) then
AddCSLuaFile("sh_config_cc.lua")
AddCSLuaFile("cc/cl_vgui.lua")
include("sh_config_cc.lua")
include("cc/sv_cc.lua")
include("cc/sv_hooks.lua")
end
if ( CLIENT ) then
include("sh_config_cc.lua")
include("cc/cl_vgui.lua")
end |
TOOL.Category = "Construction"
TOOL.Name = "#tool.emitter.name"
TOOL.ClientConVar[ "key" ] = "51"
TOOL.ClientConVar[ "delay" ] = "1"
TOOL.ClientConVar[ "toggle" ] = "1"
TOOL.ClientConVar[ "starton" ] = "0"
TOOL.ClientConVar[ "effect" ] = "sparks"
TOOL.ClientConVar[ "scale" ] = "1"
TOOL.Information = {
{ name = "left" },
{ name = "right" }
}
cleanup.Register( "emitters" )
function TOOL:LeftClick( trace, worldweld )
if ( trace.Entity && trace.Entity:IsPlayer() ) then return false end
-- If there's no physics object then we can't constraint it!
if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
if ( CLIENT ) then return true end
local ply = self:GetOwner()
local key = self:GetClientNumber( "key" )
local effect = self:GetClientInfo( "effect" )
local toggle = self:GetClientNumber( "toggle" ) == 1
local starton = self:GetClientNumber( "starton" ) == 1
local scale = math.Clamp( self:GetClientNumber( "scale" ), 0.1, 6 )
local delay = math.Clamp( self:GetClientNumber( "delay" ), 0.05, 20 )
-- We shot an existing emitter - just change its values
if ( IsValid( trace.Entity ) && trace.Entity:GetClass() == "gmod_emitter" && trace.Entity.pl == ply ) then
trace.Entity:SetEffect( effect )
trace.Entity:SetDelay( delay )
trace.Entity:SetToggle( toggle )
trace.Entity:SetScale( scale )
numpad.Remove( trace.Entity.NumDown )
numpad.Remove( trace.Entity.NumUp )
trace.Entity.NumDown = numpad.OnDown( ply, key, "Emitter_On", trace.Entity )
trace.Entity.NumUp = numpad.OnUp( ply, key, "Emitter_Off", trace.Entity )
trace.Entity.key = key
return true
end
if ( !self:GetSWEP():CheckLimit( "emitters" ) ) then return false end
local pos = trace.HitPos
if ( trace.Entity != NULL && ( !trace.Entity:IsWorld() || worldweld ) ) then else
pos = pos + trace.HitNormal
end
local ang = trace.HitNormal:Angle()
ang:RotateAroundAxis( trace.HitNormal, 0 )
local emitter = MakeEmitter( ply, key, delay, toggle, effect, starton, nil, scale, { Pos = pos, Angle = ang } )
undo.Create( "Emitter" )
undo.AddEntity( emitter )
-- Don't weld to world
if ( trace.Entity != NULL && ( !trace.Entity:IsWorld() || worldweld ) ) then
local weld = constraint.Weld( emitter, trace.Entity, 0, trace.PhysicsBone, 0, true, true )
if ( IsValid( emitter:GetPhysicsObject() ) ) then emitter:GetPhysicsObject():EnableCollisions( false ) end
emitter.nocollide = true
ply:AddCleanup( "emitters", weld )
undo.AddEntity( weld )
end
undo.SetPlayer( ply )
undo.Finish()
return true
end
function TOOL:RightClick( trace )
return self:LeftClick( trace, true )
end
if ( SERVER ) then
function MakeEmitter( ply, key, delay, toggle, effect, starton, nocollide, scale, Data )
if ( IsValid( ply ) && !ply:CheckLimit( "emitters" ) ) then return nil end
local emitter = ents.Create( "gmod_emitter" )
if ( !IsValid( emitter ) ) then return false end
duplicator.DoGeneric( emitter, Data )
emitter:SetEffect( effect )
emitter:SetPlayer( ply )
emitter:SetDelay( delay )
emitter:SetToggle( toggle )
emitter:SetOn( starton )
emitter:SetScale( scale or 1 )
emitter:Spawn()
DoPropSpawnedEffect( emitter )
emitter.NumDown = numpad.OnDown( ply, key, "Emitter_On", emitter )
emitter.NumUp = numpad.OnUp( ply, key, "Emitter_Off", emitter )
if ( nocollide && IsValid( emitter:GetPhysicsObject() ) ) then
emitter:GetPhysicsObject():EnableCollisions( false )
end
local ttable = {
key = key,
delay = delay,
toggle = toggle,
effect = effect,
pl = ply,
nocollide = nocollide,
starton = starton,
scale = scale
}
table.Merge( emitter:GetTable(), ttable )
if ( IsValid( ply ) ) then
ply:AddCount( "emitters", emitter )
ply:AddCleanup( "emitters", emitter )
end
return emitter
end
duplicator.RegisterEntityClass( "gmod_emitter", MakeEmitter, "key", "delay", "toggle", "effect", "starton", "nocollide", "scale", "Data" )
end
function TOOL:UpdateGhostEmitter( ent, pl )
if ( !IsValid( ent ) ) then return end
local trace = pl:GetEyeTrace()
if ( !trace.Hit || IsValid( trace.Entity ) && ( trace.Entity:GetClass() == "gmod_emitter" || trace.Entity:IsPlayer() ) ) then
ent:SetNoDraw( true )
return
end
ent:SetPos( trace.HitPos )
ent:SetAngles( trace.HitNormal:Angle() )
ent:SetNoDraw( false )
end
function TOOL:Think()
if ( !IsValid( self.GhostEntity ) || self.GhostEntity:GetModel() != "models/props_lab/tpplug.mdl" ) then
self:MakeGhostEntity( "models/props_lab/tpplug.mdl", vector_origin, angle_zero )
end
self:UpdateGhostEmitter( self.GhostEntity, self:GetOwner() )
end
local ConVarsDefault = TOOL:BuildConVarList()
function TOOL.BuildCPanel( CPanel )
CPanel:AddControl( "Header", { Description = "#tool.emitter.desc" } )
CPanel:AddControl( "ComboBox", { MenuButton = 1, Folder = "emitter", Options = { [ "#preset.default" ] = ConVarsDefault }, CVars = table.GetKeys( ConVarsDefault ) } )
CPanel:AddControl( "Numpad", { Label = "#tool.emitter.key", Command = "emitter_key" } )
CPanel:AddControl( "Slider", { Label = "#tool.emitter.delay", Command = "emitter_delay", Type = "Float", Min = 0.01, Max = 2 } )
CPanel:AddControl( "Slider", { Label = "#tool.emitter.scale", Command = "emitter_scale", Type = "Float", Min = 0, Max = 6, Help = true } )
CPanel:AddControl( "Checkbox", { Label = "#tool.emitter.toggle", Command = "emitter_toggle" } )
CPanel:AddControl( "Checkbox", { Label = "#tool.emitter.starton", Command = "emitter_starton" } )
local matselect = CPanel:MatSelect( "emitter_effect", nil, true, 0.25, 0.25 )
for k, v in pairs( list.Get( "EffectType" ) ) do
matselect:AddMaterialEx( v.print, v.material or "gui/effects/default.png", k, { emitter_effect = k } )
end
CPanel:AddItem( matselect )
end
|
require("utils")
local vector = require("hump.vector")
local Class = require("hump.class")
local Logo = Class{function(self, img, time, quadData)
self.image = img
self.time = time
if quadData then
quadData = {quadData[1], quadData[2], quadData[3], quadData[4], self.image:getWidth(), self.image:getHeight()}
else
quadData = quadData or {0, 0, self.image:getWidth(), self.image:getHeight(), self.image:getWidth(), self.image:getHeight()}
end
self.quad = love.graphics.newQuad(quadData[1], quadData[2], quadData[3], quadData[4], quadData[5], quadData[6])
self.currentTime = 0
self.isFinished = false
self.onUpdate = function(dt) end
self.onFinished = function() end
end}
function Logo:update(dt)
if self.isFinished then return end
self.currentTime = self.currentTime + dt
if self.currentTime >= self.time then
self.isFinished = true
if self.onFinished then
self:onFinished()
end
end
if self.onUpdate then
self.onUpdate(self, dt)
end
end
function Logo:draw()
love.graphics.setColor(255, 255, 255, 255)
local qx, qy, qw, qh = self.quad:getViewport()
local x = (love.graphics.getWidth() / 2) - (qw / 2)
local y = (love.graphics.getHeight() / 2) - (qh / 2)
love.graphics.drawq(self.image, self.quad, x, y)
if self.onDraw then
self:onDraw(self)
end
end
return Logo
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TestEZ = require(ReplicatedStorage.DevPackages.TestEZ)
TestEZ.TestBootstrap:run(
{
ReplicatedStorage.Packages.Rodux
},
TestEZ.Reporters.TextReporter
) |
local util = require "formatter.util"
return function()
return {
exe = "eslint_d",
args = {
"--stdin",
"--stdin-filename",
util.escape_path(util.get_current_buffer_file_path()),
"--fix-to-stdout",
},
stdin = true,
try_node_modules = true,
}
end
|
[[0x5600,
████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
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████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
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████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
]]
|
-- local VPPP_UnitNetworkHandler_sync_grenades_cooldown = UnitNetworkHandler.sync_grenades_cooldown
-- function UnitNetworkHandler:sync_grenades_cooldown(end_time, duration, sender)
-- log("UnitNetworkHandler:sync_grenades_cooldown")
-- local peer = self._verify_sender(sender)
-- local is_local_player = managers.network:session():local_peer() == peer
-- local grenade, amount = managers.blackmarket:equipped_grenade()
-- local nade_tweak = tweak_data.blackmarket.projectiles[grenade]
-- local is_using_custom_injector = nade_tweak.custom and nade_tweak.base_cooldown
-- local is_on_real_cooldown = amount < nade_tweak.max_amount
-- mx_print_table({
-- is_local_player = is_local_player,
-- is_using_custom_injector = is_using_custom_injector,
-- is_on_real_cooldown = is_on_real_cooldown,
-- })
-- if is_local_player and is_using_custom_injector and is_on_real_cooldown then
-- log('CUSTOM sync_grenades_cooldown')
-- -- get_timer_remaining
-- return -- Do not use host sync
-- end
-- return VPPP_UnitNetworkHandler_sync_grenades_cooldown(self, end_time, duration, sender)
-- end |
COMMAND.name = 'Changelevel'
COMMAND.description = 'command.changelevel.description'
COMMAND.syntax = 'command.changelevel.syntax'
COMMAND.permission = 'moderator'
COMMAND.category = 'permission.categories.server_management'
COMMAND.arguments = 1
COMMAND.alias = 'map'
function COMMAND:on_run(player, map, delay)
map = tostring(map) or 'gm_construct'
delay = tonumber(delay) or 0
self:notify_staff('command.changelevel.message', {
player = get_player_name(player),
map = map,
delay = delay
})
timer.simple(delay, function()
RunConsoleCommand('changelevel', map)
end)
end
|
-- local dbg = require("debugger")
-- dbg.auto_where = 2
local stub_vim = require'spec.helpers.stub_vim'.stub_vim
local execute = require'selection_command'.execute
local api = require'nvimapi'
local get_selection = require'context'.get_selection
describe("sort a list", function()
-- 0....+....1....+....2.
stub_vim{lines = {"prefix ['y', 'z', 'x'] suffix"}, selection = {{1, 20}, {1, 8}}} -- N.B. order is not important for cols, index 0 based
local selection = get_selection()[1]
it("will find the correct selection", function()
assert.is_equal(1, selection.lnb)
assert.is_equal("'y', 'z', 'x'", selection.chunk.chunk())
end)
describe("sort it", function()
execute('sort', ', ')
it("will change it", function()
assert.is_equal("prefix ['x', 'y', 'z'] suffix", api.line_at(1))
end)
end)
end)
describe("nop", function()
stub_vim{lines = {"prefix ['y', 'z', 'x'] suffix"}, selection = {{1, 20}, {1, 8}}} -- N.B. order is not important for cols, index 0 based
local selection = get_selection()[1]
describe("undefined command", function()
execute('no op')
it("will not change anything", function()
assert.are.same({"prefix ['y', 'z', 'x'] suffix"}, api.buffer())
end)
end)
end)
|
local sprite = require "engine.sprite"
local TestZone = require "scenes.test_zone"
local NorthCity = require "scenes.north_city"
-- it's the main menu!
local MainMenu = {}
local center_x = love.graphics.getWidth() / 2
-- i feel like there's a better way to do this probably? im not good at lua
local title_y = 150
local subtitle_font = love.graphics.newFont(32)
local subtitle_text = "Hit enter to start!"
local subtitle_x = center_x - (subtitle_font:getWidth(subtitle_text) / 2)
local subtitle_y = love.graphics.getHeight() - (title_y + subtitle_font:getHeight(subtitle_text))
function MainMenu:enter()
love.graphics.setBackgroundColor(230, 230, 230)
clouds = sprite.Sprite("assets/images/bg_cloud.png")
-- define the title sprite then use its width to set its x pos
title = sprite.Sprite("assets/images/title.png")
local title_x = center_x - (title:getWidth() / 2)
title:setPos(title_x, title_y)
end
function MainMenu:draw()
clouds:draw()
title:draw()
love.graphics.setColor(0, 0, 0, 255)
love.graphics.setFont(subtitle_font)
love.graphics.print(subtitle_text, subtitle_x, subtitle_y)
love.graphics.setColor(255, 255, 255, 255)
end
function MainMenu:keypressed(key)
if key == "return" then
Gamestate.switch(NorthCity)
-- secret!
elseif debug and key == "t" then
Gamestate.switch(TestZone)
end
end
return MainMenu
|
local nmap = require "nmap"
local shortport = require "shortport"
local table = require "table"
local stdnse = require "stdnse"
local string = require "string"
local sslcert = require "sslcert"
local sslv2 = require "sslv2"
local vulns = require "vulns"
description = [[
Determines whether the server supports SSLv2, what ciphers it supports and tests for
CVE-2015-3197, CVE-2016-0703 and CVE-2016-0800 (DROWN)
]]
author = "Bertrand Bonnefoy-Claudet <bertrand@cryptosense.com>"
license = "Same as Nmap--See https://nmap.org/book/man-legal.html"
-- We can use the set of ciphers detected by sslv2.nse to avoid 1 handshake
dependencies = {"sslv2"}
categories = {"intrusive", "vuln"}
---
-- @output
-- 443/tcp open https
-- | sslv2-drown:
-- | ciphers:
-- | SSL2_DES_192_EDE3_CBC_WITH_MD5
-- | SSL2_IDEA_128_CBC_WITH_MD5
-- | SSL2_RC2_128_CBC_WITH_MD5
-- | SSL2_RC4_128_WITH_MD5
-- | SSL2_DES_64_CBC_WITH_MD5
-- | forced_ciphers:
-- | SSL2_RC2_128_CBC_EXPORT40_WITH_MD5
-- | SSL2_RC4_128_EXPORT40_WITH_MD5
-- | vulns:
-- | CVE-2016-0800:
-- | title: OpenSSL: Cross-protocol attack on TLS using SSLv2 (DROWN)
-- | state: VULNERABLE
-- | ids:
-- | CVE:CVE-2016-0800
-- | description:
-- | The SSLv2 protocol, as used in OpenSSL before 1.0.1s and 1.0.2 before 1.0.2g and
-- | other products, requires a server to send a ServerVerify message before establishing
-- | that a client possesses certain plaintext RSA data, which makes it easier for remote
-- | attackers to decrypt TLS ciphertext data by leveraging a Bleichenbacher RSA padding
-- | oracle, aka a "DROWN" attack.
-- |
-- | refs:
-- | https://www.openssl.org/news/secadv/20160301.txt
-- |_ https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2016-0800
--
-- @xmloutput
-- <table key="ciphers">
-- <elem>SSL2_DES_192_EDE3_CBC_WITH_MD5</elem>
-- <elem>SSL2_IDEA_128_CBC_WITH_MD5</elem>
-- <elem>SSL2_RC2_128_CBC_WITH_MD5</elem>
-- <elem>SSL2_RC4_128_WITH_MD5</elem>
-- <elem>SSL2_DES_64_CBC_WITH_MD5</elem>
-- </table>
-- <table key="forced_ciphers">
-- <elem>SSL2_RC2_128_CBC_EXPORT40_WITH_MD5</elem>
-- <elem>SSL2_RC4_128_EXPORT40_WITH_MD5</elem>
-- </table>
-- <table key="vulns">
-- <table key="CVE-2016-0800">
-- <elem key="title">OpenSSL: Cross-protocol attack on TLS using SSLv2 (DROWN)</elem>
-- <elem key="state">VULNERABLE</elem>
-- <table key="ids">
-- <elem>CVE:CVE-2016-0800</elem>
-- </table>
-- <table key="description">
-- <elem>
-- The SSLv2 protocol, as used in OpenSSL before 1.0.1s and 1.0.2 before
-- 1.0.2g and other products, requires a server to send a ServerVerify
-- message before establishing that a client possesses certain plaintext
-- RSA data, which makes it easier for remote attackers to decrypt TLS
-- ciphertext data by leveraging a Bleichenbacher RSA padding oracle, aka
-- a "DROWN" attack.
-- </elem>
-- </table>
-- <table key="refs">
-- <elem>https://www.openssl.org/news/secadv/20160301.txt</elem>
-- <elem>https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2016-0800</elem>
-- </table>
-- </table>
-- </table>
-- Those ciphers are weak enough to enable a "General DROWN" attack.
local GENERAL_DROWN_CIPHERS = {}
for k, v in pairs(sslv2.SSL_CIPHERS) do
-- 40 bits or less, or single-DES (56 bits)
if v.encrypted_key_length <= 5 or v.str:find("DES_64") then
GENERAL_DROWN_CIPHERS[v.str] = true
end
end
portrule = function(host, port)
return shortport.ssl(host, port) or sslcert.getPrepareTLSWithoutReconnect(port)
end
-- Return whether all values of "t1" are also values in "t2".
local function values_in(t1, t2)
local set = {}
for _, e in pairs(t2) do
set[e] = true
end
for _, e in pairs(t1) do
if not set[e] then
return false
end
end
return true
end
-- Create a socket ready to begin an SSL negotiation and send client_hello
local function do_setup(host, port)
local timeout = stdnse.get_timeout(host, 10000, 5000)
local status, socket, err
local starttls = sslcert.getPrepareTLSWithoutReconnect(port)
if starttls then
status, socket = starttls(host, port)
if not status then
stdnse.debug(1, "Can't connect using STARTTLS: %s", socket)
return nil
end
else
socket = nmap.new_socket()
socket:set_timeout(timeout)
status, err = socket:connect(host, port)
if not status then
stdnse.debug(1, "Can't connect: %s", err)
return nil
end
end
socket:set_timeout(timeout)
socket:send(sslv2.client_hello(stdnse.keys(sslv2.SSL_CIPHER_CODES)))
local status, buffer = sslv2.record_buffer(socket)
if not status then
socket:close()
return false
end
return socket, buffer
end
local function try_force_cipher(host, port, cipher)
local socket, buffer = do_setup(host, port)
if not socket then
return false
end
local i, server_hello = sslv2.record_read(buffer)
local code = sslv2.SSL_CIPHER_CODES[cipher]
local key_length = sslv2.SSL_CIPHERS[code].key_length
local encrypted_key_length = sslv2.SSL_CIPHERS[code].encrypted_key_length
local dummy_key = string.rep("\0", key_length)
local clear_key = dummy_key:sub(1, key_length - encrypted_key_length)
local encrypted_key = dummy_key:sub(key_length - encrypted_key_length + 1)
local dummy_client_master_key = sslv2.client_master_secret(cipher, clear_key, encrypted_key)
socket:send(dummy_client_master_key)
local status, buffer = sslv2.record_buffer(socket, buffer, i)
socket:close()
if not status then
return false
end
local i, message = sslv2.record_read(buffer, i)
-- Treat an error as a failure to force the cipher.
if not message or message.message_type == sslv2.SSL_MESSAGE_TYPES.ERROR then
return false
end
return true
end
local function has_extra_clear_bug(host, port, cipher)
local socket, buffer = do_setup(host, port)
if not socket then
return false
end
local i, server_hello = sslv2.record_read(buffer)
local code = sslv2.SSL_CIPHER_CODES[cipher]
local key_length = sslv2.SSL_CIPHERS[code].key_length
local encrypted_key_length = sslv2.SSL_CIPHERS[code].encrypted_key_length
-- The length of clear_key is intentionally wrong to highlight the bug.
local clear_key = string.rep("\0", key_length - encrypted_key_length + 1)
local encrypted_key = string.rep("\0", encrypted_key_length)
local dummy_client_master_key = sslv2.client_master_secret(cipher, clear_key, encrypted_key)
socket:send(dummy_client_master_key)
local status, buffer, err = sslv2.record_buffer(socket, buffer, i)
socket:close()
if not status then
return false
end
local i, message = sslv2.record_read(buffer, i)
-- Treat an error as a failure to force the cipher.
if not message or message.message_type == sslv2.SSL_MESSAGE_TYPES.ERROR then
return false
end
return true
end
local function registry_get(host, port)
if host.registry.sslv2 then
return host.registry.sslv2[port.number .. port.protocol]
end
end
local function unique (t)
local tc = {};
for k,v in ipairs(t) do
tc[v] = true;
end
return tc;
end
function action(host, port)
local output = stdnse.output_table()
local report = vulns.Report:new("sslv2-drown", host, port)
local cve_2015_3197 = {
title = "OpenSSL: SSLv2 doesn't block disabled ciphers",
state = vulns.STATE.NOT_VULN,
IDS = {
CVE = 'CVE-2015-3197',
},
risk_factor = "Low",
description = [[
ssl/s2_srvr.c in OpenSSL 1.0.1 before 1.0.1r and 1.0.2 before 1.0.2f does not
prevent use of disabled ciphers, which makes it easier for man-in-the-middle
attackers to defeat cryptographic protection mechanisms by performing computations
on SSLv2 traffic, related to the get_client_master_key and get_client_hello
functions.
]],
references = {
"https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2015-3197",
"https://www.openssl.org/news/secadv/20160128.txt",
},
}
local cve_2016_0703 = {
title = "OpenSSL: Divide-and-conquer session key recovery in SSLv2",
state = vulns.STATE.NOT_VULN,
IDS = {
CVE = 'CVE-2016-0703',
},
risk_factor = "High",
description = [[
The get_client_master_key function in s2_srvr.c in the SSLv2 implementation in
OpenSSL before 0.9.8zf, 1.0.0 before 1.0.0r, 1.0.1 before 1.0.1m, and 1.0.2 before
1.0.2a accepts a nonzero CLIENT-MASTER-KEY CLEAR-KEY-LENGTH value for an arbitrary
cipher, which allows man-in-the-middle attackers to determine the MASTER-KEY value
and decrypt TLS ciphertext data by leveraging a Bleichenbacher RSA padding oracle, a
related issue to CVE-2016-0800.
]],
references = {
"https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2016-0703",
"https://www.openssl.org/news/secadv/20160301.txt",
},
}
local cve_2016_0800 = {
title = "OpenSSL: Cross-protocol attack on TLS using SSLv2 (DROWN)",
state = vulns.STATE.NOT_VULN,
IDS = {
CVE = 'CVE-2016-0800',
},
risk_factor = "High",
description = [[
The SSLv2 protocol, as used in OpenSSL before 1.0.1s and 1.0.2 before 1.0.2g and
other products, requires a server to send a ServerVerify message before establishing
that a client possesses certain plaintext RSA data, which makes it easier for remote
attackers to decrypt TLS ciphertext data by leveraging a Bleichenbacher RSA padding
oracle, aka a "DROWN" attack.
]],
references = {
"https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2016-0800",
"https://www.openssl.org/news/secadv/20160301.txt",
},
}
local offered_ciphers = registry_get(host, port) or sslv2.test_sslv2(host, port)
if not offered_ciphers then
output.vulns = report:make_output()
return output
end
if next(offered_ciphers) then
output.ciphers = offered_ciphers
end
-- CVE-2015-3197
local forced_ciphers = {}
local all_ciphers = unique(offered_ciphers)
for cipher, code in pairs(sslv2.SSL_CIPHER_CODES) do
if not all_ciphers[cipher] and try_force_cipher(host, port, cipher) then
all_ciphers[cipher] = true
table.insert(forced_ciphers, cipher)
end
end
if next(forced_ciphers) then
output.forced_ciphers = forced_ciphers
cve_2015_3197.state = vulns.STATE.VULN
end
-- CVE-2016-0703
local cipher, _ = next(all_ciphers)
local result = has_extra_clear_bug(host, port, cipher)
if result then
cve_2016_0703.state = vulns.STATE.VULN
end
-- CVE-2016-0800
local has_weak_ciphers = false
for cipher, _ in pairs(all_ciphers) do
if GENERAL_DROWN_CIPHERS[cipher] then
has_weak_ciphers = true
break
end
end
if has_weak_ciphers or cve_2016_0703.state == vulns.STATE.VULN then
cve_2016_0800.state = vulns.STATE.VULN
end
report:add_vulns(cve_2015_3197)
report:add_vulns(cve_2016_0703)
report:add_vulns(cve_2016_0800)
output.vulns = report:make_output()
return output
end
|
object_mobile_som_blistmok = object_mobile_som_shared_blistmok:new {
}
ObjectTemplates:addTemplate(object_mobile_som_blistmok, "object/mobile/som/blistmok.iff")
|
object_tangible_tcg_series8_diorama_exogorth_crater = object_tangible_tcg_series8_shared_diorama_exogorth_crater:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series8_diorama_exogorth_crater, "object/tangible/tcg/series8/diorama_exogorth_crater.iff") |
GButton = class('GButton', GComponent)
local getters = GButton.getters
local setters = GButton.setters
GButton.UP = "up"
GButton.DOWN = "down"
GButton.OVER = "over"
GButton.SELECTED_OVER = "selectedOver"
GButton.DISABLED = "disabled"
GButton.SELECTED_DISABLED = "selectedDisabled"
function GButton:ctor()
GButton.super.ctor(self)
self.sound = UIConfig.buttonSound
self.soundVolumeScale = UIConfig.buttonSoundVolumeScale
self.changeStateOnClick = true
self._mode = 0
self._selected = false
self._downEffect = 0
self._downEffectValue = 0.8
self._downScaled = false
self._down = false
self._over = false
end
function getters:icon()
return self._icon
end
function setters:icon(value)
self._icon = value
if self._selected and self._selectedIcon~=nil then
value = self._selectedIcon
else
value = self._icon
end
if self._iconObject then self._iconObject.icon = value end
self:updateGear(7)
end
function getters:title()
return self._title
end
function setters:title(value)
self._title = value
if self._selected and self._selectedIcon~=nil then
value = self._selectedTitle
else
value = self._title
end
if self._titleObject then self._titleObject.text = value end
self:updateGear(8)
end
function getters:text()
return self._title
end
function setters:text(value)
self.title = value
end
function getters:selectedIcon()
return self._selectedIcon
end
function setters:selectedIcon(value)
self._selectedIcon = value
if self._selected and self._selectedIcon~=nil then
value = self._selectedIcon
else
value = self._icon
end
if self._iconObject then self._iconObject.icon = value end
end
function getters:selectedTitle()
return self._selectedTitle
end
function setters:selectedTitle(value)
self._selectedTitle = value
if self._selected and self._selectedTitle~=nil then
value = self._selectedTitle
else
value = self._icon
end
if self._titleObject then self._titleObject.text = value end
end
function getters:titleColor()
local tf = self:getTextField()
if tf~=nil then
return tf.color
else
return 0
end
end
function setters:titleColor(value)
local tf = self:getTextField()
if tf~=nil then
tf.color = value
end
self:updateGear(4)
end
function getters:color()
return self.titleColor
end
function setters:color(value)
self.titleColor = value
end
function getters:titleFontSize()
local tf = self:getTextField()
if tf~=nil then
return tf.size
else
return 0
end
end
function setters:titleFontSize(value)
local tf = self:getTextField()
if tf~=nil then
tf.size = value
end
self:updateGear(4)
end
function getters:selected()
return self._selected
end
function setters:selected(value)
if self._mode == ButtonMode.Common then return end
if self._selected~=value then
self._selected = value
self:setCurrentState()
if self._selectedTitle~=nil and self._titleObject~=nil then
self._titleObject.text = self._selected and self._selectedTitle or self._title
end
if self._selectedIcon~=nil then
local str = self._selected and self._selectedIcon or self._icon
if self._iconObject~=nil then
self._iconObject.icon = str
end
end
if self._relatedController~=nil
and self.parent~=nil
and not self.parent._buildingDisplayList then
if self._selected then
self._relatedController.selectedPageId = self.pageOption
if self._relatedController.autoRadioGroupDepth then
self.parent:adjustRadioGroupDepth(self, self._relatedController)
end
elseif self._mode == ButtonMode.Check and self._relatedController.selectedPageId == self.pageOption then
self._relatedController.oppositePageId = self.pageOption
end
end
end
end
function getters:mode()
return self._mode
end
function setters:mode(value)
if self._mode~=value then
if value == ButtonMode.Common then
self.selected = false
end
self._mode = value
end
end
function getters:relatedController()
return self._relatedController
end
function setters:relatedController(value)
if value ~= self._relatedController then
self._relatedController = value
self.pageOption = nil
end
end
function GButton:fireClick(downEffect)
if downEffect and self._mode == ButtonMode.Common then
self:setState(GButton.OVER)
GTween.delayedCall(0.1):onComplete(function() self:setState(GButton.DOWN) end)
GTween.delayedCall(0.2):onComplete(function() self:setState(GButton.UP) end)
end
self:_click()
end
function GButton:getTextField()
if self._titleObject.getTextField then
return self._titleObject:getTextField()
else
return self._titleObject
end
end
function GButton:setState(value)
if self._buttonController then
self._buttonController.selectedPage = value
end
if self._downEffect == 1 then
local cnt = self.numChildren
if value == GButton.DOWN or value == GButton.SELECTED_OVER or value == GButton.SELECTED_DISABLED then
local color = math.floor(self._downEffectValue*0xFFFFFF)
for i=0,cnt-1 do
local obj = self:getChildAt(i)
if obj.color then obj.color = color end
end
else
for i=0,cnt-1 do
local obj = self:getChildAt(i)
if obj.color then obj.color = 0xFFFFFF end
end
end
elseif self._downEffect == 2 then
if value == GButton.DOWN or value == GButton.SELECTED_OVER or value == GButton.SELECTED_DISABLED then
if not self._downScaled then
self._downScaled = true
self:setScale(self.scaleX * self._downEffectValue, self.scaleY * self._downEffectValue)
end
else
if self._downScaled then
self._downScaled = false
self:setScale(self.scaleX / self._downEffectValue, self.scaleY / self._downEffectValue)
end
end
end
end
function GButton:setCurrentState()
if self._grayed and self._buttonController~=nil and self._buttonController:hasPage(GButton.DISABLED) then
if self._selected then
self:setState(GButton.SELECTED_DISABLED)
else
self:setState(GButton.DISABLED)
end
else
if self._selected then
self:setState(self._over and GButton.SELECTED_OVER or GButton.DOWN)
else
self:setState(self._over and GButton.OVER or GButton.UP)
end
end
end
function GButton:handleControllerChanged(c)
GButton.super.handleControllerChanged(self, c)
if self._relatedController == c then
self.selected = self.pageOption == c.selectedPageId
end
end
function GButton:handleGrayedChanged()
if self._buttonController ~= nil and self._buttonController:hasPage(GButton.DISABLED) then
if self._grayed then
if self._selected then
self:setState(GButton.SELECTED_DISABLED)
else
self:setState(GButton.DISABLED)
end
else
if self._selected then
self:setState(GButton.DOWN)
else
self:setState(GButton.UP)
end
end
else
GComponent.handleGrayedChanged(self)
end
end
function GButton:constructExtension(buffer)
buffer:seek(0, 6)
self._mode = buffer:readByte()
local str = buffer:readS()
if str~=nil then
self.sound = UIPackage.getItemAssetByURL(str)
end
self.soundVolumeScale = buffer:readFloat()
self._downEffect = buffer:readByte()
self._downEffectValue = buffer:readFloat()
if self._downEffect == 2 then
self:setPivot(0.5, 0.5, self.pivotAsAnchor)
end
self._buttonController = self:getController("button")
self._titleObject = self:getChild("title")
self._iconObject = self:getChild("icon")
if self._titleObject~=nil then
self._title = self._titleObject.text
end
if self._iconObject~=nil then
self._icon = self._iconObject.icon
end
if self._mode == ButtonMode.Common then
self:setState(GButton.UP)
end
self:on('touchBegin', self._touchBegin, self)
self:on('touchEnd', self._touchEnd, self)
self:on('tap', self._click, self)
end
function GButton:setup_AfterAdd(buffer, beginPos)
GObject.setup_AfterAdd(self, buffer, beginPos)
if not buffer:seek(beginPos, 6) then return end
if buffer:readByte() ~= self.packageItem.objectType then return end
local str
str = buffer:readS()
if str~=nil then self.title = str end
str = buffer:readS()
if str~=nil then self.selectedTitle = str end
str = buffer:readS()
if str~=nil then self.icon = str end
str = buffer:readS()
if str~=nil then self.selectedIcon = str end
if buffer:readBool() then self.titleColor = buffer:readColor() end
local iv = buffer:readInt()
if iv ~= 0 then self.titleFontSize = iv end
iv = buffer:readShort()
if iv >= 0 then self._relatedController = self.parent:getControllerAt(iv) end
self.pageOption = buffer:readS()
str = buffer:readS()
if str~=nil then self.sound = UIPackage.getItemAssetByURL(str) end
if buffer:readBool() then self.soundVolumeScale = buffer:readFloat() end
self.selected = buffer:readBool()
end
function GButton:_touchBegin(context)
self._down = true
context:captureTouch()
if self._mode == ButtonMode.Common then
if self._grayed and self._buttonController ~= nil and self._buttonController:hasPage(GButton.DISABLED) then
self:setState(GButton.SELECTED_DISABLED)
else
self:setState(GButton.DOWN)
end
end
end
function GButton:_touchEnd()
if not self._down then return end
self._down = false
if self._mode == ButtonMode.Common then
if self._grayed and self._buttonController ~= nil and self._buttonController:hasPage(GButton.DISABLED) then
self:setState(GButton.DISABLED)
elseif self._over then
self:setState(GButton.OVER)
else
self:setState(GButton.UP)
end
else
if not self._over
and self._buttonController ~=nil
and (self._buttonController.selectedPage == GButton.OVER or self._buttonController.selectedPage == GButton.SELECTED_OVER) then
self:setCurrentState()
end
end
end
function GButton:_click()
if self.sound ~= nil then
self.root:playOneShotSound(self.sound, self.soundVolumeScale)
end
if self._mode == ButtonMode.Check then
if self.changeStateOnClick then
self.selected = not self._selected
self:emit("statusChanged")
end
elseif self._mode == ButtonMode.Radio then
if self.changeStateOnClick and not self._selected then
self.selected = true
self:emit("statusChanged")
end
else
if self._relatedController~=nil then
self._relatedController.selectedPageId = pageOption
end
end
end |
add_requires("gtest ^1.11.0", {configs={main=true, gmock=true}})
local tests = {
["any"] = { files = {"any.cpp"} },
["entity"] = { files = {"entity.cpp"} },
["eventchannel"] = { files = {"eventchannel.cpp"} },
["statemachine"] = { files = {"statemachine.cpp"} },
["storage"] = { files = {"storage.cpp"} },
["world"] = { files = {"world.cpp"} },
}
for name, cfg in pairs(tests) do
target(name)
set_group("tests")
set_kind("binary")
set_languages("cxx20")
set_warnings("all")
add_deps("ige")
add_packages("gtest")
if is_plat("windows") then
add_ldflags("/subsystem:console")
end
for _, v in ipairs(cfg.files) do
add_files(v)
end
end
|
loadstring(game:GetObjects("rbxassetid://1004135890")[1].Source)() |
function UIPrint(_, x, y, button, clicks)
C_Print("TEST")
C_Print(tostring(x + y))
C_Print(button)
end
local viewport = UI.View.port
UI.Viewport.setRawSize(viewport, 1.0, UI.DimensionType.WINDOW_WIDTH_PERCENTAGE, 1.0, UI.DimensionType.WINDOW_HEIGHT_PERCENTAGE)
local panel1 = UI.View.makePanel(viewport, "Panel1", 0, 0, 0, 0)
local panel2 = UI.View.makePanel(viewport, "Panel2", 0, 0, 0, 0)
local panel3 = UI.View.makePanel(viewport, "Panel3", 0, 0, 0, 0)
local panel4 = UI.View.makePanel(viewport, "Panel4", 0, 0, 0, 0)
local panel5 = UI.View.makePanel(viewport, "Panel5", 0, 0, 0, 0)
UI.Panel.setColor(panel1, 255, 0, 0, 255)
UI.Panel.setHoverColor(panel1, 0, 255, 0, 255)
UI.Panel.setColor(panel2, 0, 0, 255, 255)
UI.Panel.setHoverColor(panel2, 255, 255, 0, 255)
UI.Panel.setColor(panel3, 255, 0, 255, 255)
UI.Panel.setHoverColor(panel3, 0, 255, 255, 255)
UI.Panel.setColor(panel4, 0, 0, 0, 255)
UI.Panel.setHoverColor(panel4, 255, 255, 255, 255)
UI.Panel.setColor(panel5, 123, 34, 235, 255)
UI.Panel.setHoverColor(panel5, 234, 100, 0, 255)
UI.Panel.setZIndex(panel1, 1)
UI.Panel.setZIndex(panel2, 2)
UI.Panel.setZIndex(panel3, 3)
UI.Panel.setZIndex(panel4, 4)
UI.Panel.setZIndex(panel5, 5)
UI.Panel.setAutoScroll(panel1, true)
UI.Panel.setAutoScroll(panel2, true)
UI.Panel.setAutoScroll(panel3, true)
UI.Panel.setAutoScroll(panel4, true)
UI.Panel.setAutoScroll(panel5, true)
UI.Panel.setDockState(panel1, UI.DockState.BOTTOM)
UI.Panel.setDockState(panel2, UI.DockState.LEFT)
UI.Panel.setDockState(panel3, UI.DockState.LEFT)
UI.Panel.setDockState(panel4, UI.DockState.TOP)
UI.Panel.setDockState(panel5, UI.DockState.FILL)
UI.Panel.setRawDockSize(panel1, 0.25, UI.DimensionType.VIEWPORT_HEIGHT_PERCENTAGE)
UI.Panel.setRawDockSize(panel2, 0.2, UI.DimensionType.VIEWPORT_WIDTH_PERCENTAGE)
UI.Panel.setRawDockSize(panel3, 0.2, UI.DimensionType.VIEWPORT_WIDTH_PERCENTAGE)
UI.Panel.setRawDockSize(panel4, 0.25, UI.DimensionType.VIEWPORT_HEIGHT_PERCENTAGE)
local checkbox = UI.View.makeCheckBox(panel1, "CheckBox1", 30, 30, 150, 30)
UI.CheckBox.setPadding(checkbox, 10, 5, 10, 5)
UI.CheckBox.setText(checkbox, "Hello, World!")
UI.CheckBox.setTextScale(checkbox, 0.65, 0.65)
UI.CheckBox.setTextAlign(checkbox, Graphics.TextAlign.CENTER)
UI.CheckBox.setClipping(checkbox, UI.ClippingState.HIDDEN, UI.ClippingState.HIDDEN, UI.ClippingState.HIDDEN, UI.ClippingState.HIDDEN)
local label = UI.View.makeLabel(panel2, "Label1", 20, 15, 200, 50)
UI.Label.setText(label, "Hello, World!")
UI.Label.setTextScale(label, 0.6, 0.6)
UI.Label.setLabelColor(label, 0, 0, 255, 255)
UI.Label.setLabelHoverColor(label, 255, 0, 255, 255)
UI.Label.setPadding(label, 10, 5, 10, 5)
UI.Label.setTextAlign(label, Graphics.TextAlign.CENTER)
local button = UI.View.makeButton(panel3, "Button1", 60, 130, 120, 30)
UI.Button.setPadding(button, 10, 5, 10, 5)
UI.Button.setText(button, "Click Me!")
UI.Button.setTextScale(button, 0.65, 0.65)
UI.Button.setTextAlign(button, Graphics.TextAlign.CENTER)
UI.Button.onMouseClick.subscribe(button, "UIPrint")
local combobox = UI.View.makeComboBox(panel5, "ComboBox1", 60, 130, 170, 30)
UI.ComboBox.addItem(combobox, "This is One.")
UI.ComboBox.addItem(combobox, "This is Two.")
UI.ComboBox.addItem(combobox, "This is Three.")
UI.ComboBox.addItem(combobox, "This is Four.")
UI.ComboBox.setText(combobox, "Click Me!")
UI.ComboBox.setTextScale(combobox, 0.65, 0.65)
UI.ComboBox.setTextAlign(combobox, Graphics.TextAlign.CENTER)
UI.ComboBox.setBackColor(combobox, 20, 121, 232, 255)
UI.ComboBox.setBackHoverColor(combobox, 13, 42, 225, 255)
UI.ComboBox.setZIndex(combobox, 2)
UI.ComboBox.setMaxDropHeight(combobox, 90)
UI.ComboBox.selectItemAtIndex(combobox, 0)
UI.enableView(viewport)
|
local data = require("data")
local device = require("device")
local ffi = require("ffi")
local fs = libs.fs;
local log = require("log")
-----------------------------------------------------------
-- FFI interface
-----------------------------------------------------------
-- POSIX constants
local AF_UNIX = 1
local SOCK_STREAM = 1
local SOCK_NONBLOCK = 2048
local EAGAIN = 11
ffi.cdef[[
typedef unsigned short int sa_family_t;
typedef int socklen_t;
typedef int ssize_t;
typedef struct {
sa_family_t sun_family;
char sun_path[108];
} sockaddr_un;
int socket(int domain, int type, int protocol);
int connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen);
ssize_t write(int fd, const void *buf, size_t count);
ssize_t read(int fd, void *buf, size_t count);
char *strerror(int errnum);
int close(int fd);
]]
-- Convert errno to a Lua string.
local function strerror()
return ffi.string(ffi.C.strerror(ffi.errno()))
end
-----------------------------------------------------------
-- IPC interface
-----------------------------------------------------------
local fd = nil
-- Disconnect from mpv, resetting some values.
local function disconnect()
if fd then
ffi.C.close(fd)
fd = nil
end
layout.onoff.icon = "off"
layout.onoff.color = "red"
end
-- Connect to mpv at the given path.
local function connect(path)
-- Make sure we start off in a disconnected state.
disconnect()
-- Use the supplied path, or the one from the settings.
path = path or settings.input_ipc_server
-- Check that the socket exists.
if not path or path == "" then
device.toast("No mpv IPC path configured.")
return false
elseif not events.detect() then
device.toast("No mpv IPC server at '"..path.."'")
return false
end
fd = ffi.C.socket(AF_UNIX, SOCK_STREAM + SOCK_NONBLOCK, 0)
if fd < 0 then
device.toast("Failed to set up")
log.error("Failed to create socket: "..strerror())
fd = nil
return false
end
local sockaddr = ffi.new("sockaddr_un")
sockaddr.sun_family = AF_UNIX
sockaddr.sun_path = path
if ffi.C.connect(fd, ffi.cast("const struct sockaddr*", sockaddr), ffi.sizeof(sockaddr)) ~= 0 then
device.toast("Failed to connect to mpv at '"..path.."'")
log.warn("Failed to connect to '"..path.."': "..strerror())
disconnect()
return false
end
layout.onoff.icon = "on"
layout.onoff.color = "green"
return true
end
-- Send one or more commands to mpv.
local function send(...)
if not fd then
return false
end
local json = data.tojson({ command = { ... } }) .. "\n"
local len = #json
local ret = ffi.C.write(fd, json, len)
if ret < 0 then
device.toast("Failed to communicate with mpv")
log.warn("Failed to send: "..strerror())
disconnect()
return false
end
return ret == len
end
-- Read any messages from mpv.
local function read()
if not fd then
return nil
end
local buf = ffi.new("char[255]")
local ret = ffi.C.read(fd, buf, 255)
if ret <= 0 then
if ffi.errno() == EAGAIN then
return nil
elseif ret == 0 then
device.toast("Connection to mpv closed")
log.info("Connection closed.")
else
log.warn("Failed to read: "..strerror())
end
disconnect()
return nil
end
return ffi.string(buf, 255)
end
-----------------------------------------------------------
-- Remote events
-----------------------------------------------------------
-- Always allow a few actions, without trying to connect.
local allow = {
onoff = true,
update_ipc = true
}
-- Try to establish the connection before each action.
events.preaction = function(name)
if allow[name] then
return true
end
if not fd and not connect() then
return false
end
return true
end
-- Consume any responses from mpv after each action.
events.postaction = function()
-- Try to get a response from mpv.
-- Ideally, select() or poll() would be used instead, but needs more FFI.
for _=1,10 do
local resp = read()
if resp ~= nil then
-- mpv can send multiple JSON objects on each line.
for msg in resp:gmatch("([^\r\n]+)") do
if msg:match("^{") then
local tbl = data.fromjson(msg)
if tbl.error and tbl.error ~= "success" then
device.toast("Command failed")
log.warn("Error from mpv: "..msg)
end
-- If the message contains a request ID, it is a response to our command.
if tbl.request_id then
-- Flush any other messages/events.
repeat until read() == nil
-- Done for now.
return
end
end
end
end
os.sleep(50)
end
end
-- Set the input field when loading the remote.
events.preload = function()
layout.input_ipc_server.text = settings.input_ipc_server
end
-- Set the input field when the remote gains focus, and try to connect.
-- Apparently some things happen with the internal state of the remote when it loses focus.
events.focus = function()
layout.input_ipc_server.text = settings.input_ipc_server
connect()
end
-- Disconnect from mpv when losing focus.
events.blur = function()
disconnect()
end
-- Disconnect from mpv when the remote is destroyed.
events.destroy = function()
disconnect()
end
-- Detect something.
events.detect = function ()
return fs.exists(settings.input_ipc_server)
end
-----------------------------------------------------------
-- Actions
-----------------------------------------------------------
--@help Pushing the on/off button toggles the connection state.
actions.onoff = function()
if fd then
disconnect()
else
connect()
end
end
--@help Set the input IPC server path.
--@param path:string IPC serevr path
actions.update_ipc = function(path)
settings.input_ipc_server = path
disconnect()
connect()
end
--@help Lower volume
actions.volume_down = function()
send("add", "volume", -2)
end
--@help Mute volume
actions.volume_mute = function()
send("cycle", "mute")
end
--@help Raise volume
actions.volume_up = function()
send("add", "volume", 2)
end
--@help Previous track
actions.previous = function()
send("playlist-prev", "weak")
end
--@help Next track
actions.next = function()
send("playlist-next", "weak")
end
--@help Skip forward 10 secs
actions.forward = function()
send("seek", 10)
end
--@help Skip backward 10 secs
actions.backward = function()
send("seek", -10)
end
--@help Toggle play/pause state
actions.play_pause = function()
send("cycle", "pause")
end
--@help Stop playback
actions.stop = function()
send("quit")
end
--@help Cycle through subtitles
actions.switch_subs = function()
send("cycle", "sub")
end
--@help Toggle subtitle visibility
actions.toggle_subs = function()
send("cycle", "sub-visibility")
end
--@help Toggle fullscreen
actions.fullscreen = function()
send("cycle", "fullscreen")
end
actions.osd = function()
send("no-osd", "cycle-values", "osd-level", "3", "1")
end
--@help Increase subtitle delay
actions.subtitle_delay_down = function()
send("add", "sub-delay", -0.1)
end
--@help Decrease subtitle delay
actions.subtitle_delay_up = function()
send("add", "sub-delay", 0.1)
end
--@help Increase audio delay
actions.audio_delay_down = function()
send("add", "audio-delay", -0.1)
end
--@help Decrease audio delay
actions.audio_delay_up = function()
send("add", "audio-delay", 0.1)
end
--@help Decrease playback speed
actions.playback_speed_down = function()
send("multiply", "speed", 1/1.1)
end
--@help Increase playback speed
actions.playback_speed_up = function()
send("multiply", "speed", 1.1)
end
--@help Reset playback speed
actions.playback_speed_reset = function()
send("set", "speed", "1.0")
end
|
--[[----------------------------------------------------------------------
______ ________
/ __/ /_ __/ __/ __/_ __
/ /_/ / / / / /_/ /_/ / / /
/ __/ / /_/ / __/ __/ /_/ /
/_/ /_/\__,_/_/ /_/ \__, /
___ __ /____/ __
/ | _____/ /_ (_)__ _ _____ ____ ___ ___ ____ / /______
/ /| |/ ___/ __ \/ / _ \ | / / _ \/ __ `__ \/ _ \/ __ \/ __/ ___/
/ ___ / /__/ / / / / __/ |/ / __/ / / / / / __/ / / / /_(__ )
/_/ |_\___/_/ /_/_/\___/|___/\___/_/ /_/ /_/\___/_/ /_/\__/____/
------------------------------------------------------------------------]]
floofAchievements = floofAchievements or {}
surface.CreateFont( "flufChieve_Buttons", { font = "Roboto Lt", size = 16, antialias = true, weight = 1 } )
surface.CreateFont( "flufChieve_ButtonsSmall", { font = "Roboto Lt", size = 14, antialias = true, weight = 1 } )
surface.CreateFont( "flufChieve_ButtonsExtraSmall", { font = "Roboto Lt", size = 13, antialias = true, weight = 1 } )
surface.CreateFont( "flufChieve_ButtonsTitle", { font = "Roboto Lt", size = 20, antialias = true, weight = 1 } )
--[[---------------------------------------------------------
Name: xPos - So I don't have to type ( ScrW() / 2 ) * .1
-----------------------------------------------------------]]
local function x( times )
return ( ScrW() / 2 ) * times
end
--[[---------------------------------------------------------
Name: yPos - So I don't have to type ( ScrH() / 2 ) * .1
-----------------------------------------------------------]]
local function y( times )
return ( ScrH() / 2 ) * times
end
local I = 0
local AI = 0
local gradient = Material( "gui/center_gradient" )
local icon = Material( "flufmaterials/icon.png" )
floofAchievements.Active = false
floofAchievements.pnl = nil
local blur = Material( "pp/blurscreen" )
local function DrawBlur( panel, amount )
local x, y = panel:LocalToScreen( 0, 0 )
local scrW, scrH = ScrW(), ScrH()
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetMaterial( blur )
for i = 1, 3 do
blur:SetFloat( "$blur", ( i / 3 ) * ( amount or 6 ) )
blur:Recompute()
render.UpdateScreenEffectTexture()
surface.DrawTexturedRect( x * -1, y * -1, scrW, scrH )
end
end
local PANEL = {}
--[[---------------------------------------------------------
Name: Category Holder
Desc: Holds all of our categories
-----------------------------------------------------------]]
function PANEL:CreateCategoryHolder()
self.CategoryHolder = vgui.Create( "DFrame", self )
self.CategoryHolder:SetPos( 0, 0 )
self.CategoryHolder:SetSize( x( .25 ), self:GetTall() )
self.CategoryHolder:SetTitle( "" )
self.CategoryHolder:ShowCloseButton( false )
self.CategoryHolder:SetDraggable( false )
self.CategoryHolder.Paint = function( p, w, h )
draw.RoundedBox( 0, 0, 0, w, h, Color( 0, 0, 0, 175 ) )
draw.RoundedBox( 0, x( .249 ), 0, x( .001 ), h, Color( 0, 0, 0, 175 ) )
end
self.Exit = vgui.Create( "DButton", self.CategoryHolder )
self.Exit:SetPos( x( .01 ), y( 1.13 ) )
self.Exit:SetSize( x( .23 ), y( .05 ) )
self.Exit:SetText( "" )
self.Exit.Paint = function( p, w, h )
draw.RoundedBox( 0, 0, 0, w, h, Color( 0, 0, 0, 100 ) )
draw.RoundedBox( 0, 0, y( .047 ), w, y( .002 ), Color( 68, 123, 17, 100 ) )
draw.DrawText( "Exit", "flufChieve_Buttons", x( .002 ), y( .005 ), p:IsHovered() and Color( 68, 123, 17, 100 ) or Color( 255, 255, 255, 255 ), TEXT_ALIGN_LEFT )
end
self.Exit.DoClick = function()
self:Remove()
end
return self.CategoryHolder
end
--[[---------------------------------------------------------
Name: Category Buttons
Desc: Creates our button(s)
-----------------------------------------------------------]]
function PANEL:CreateCategoryButton( parent, text, func )
func = func or function() return end
self.CategoryButton = vgui.Create( "DButton", parent )
self.CategoryButton:SetPos( x( .01 ), ( y( .0198 ) + y( I ) ) )
self.CategoryButton:SetSize( x( .23 ), y( .05 ) )
self.CategoryButton:SetText( "" )
self.CategoryButton.Paint = function( p, w, h )
draw.RoundedBox( 0, 0, 0, w, h, Color( 0, 0, 0, 100 ) )
draw.RoundedBox( 0, 0, y( .047 ), w, y( .002 ), Color( 68, 123, 17, 100 ) )
draw.DrawText( text, "flufChieve_Buttons", x( .002 ), y( .005 ), p:IsHovered() and Color( 68, 123, 17, 100 ) or Color( 255, 255, 255, 255 ), TEXT_ALIGN_LEFT )
surface.SetDrawColor( Color( 0, 0, 0, 100 ) )
surface.DrawOutlinedRect( 0, 0, w, h )
end
self.CategoryButton.DoClick = func
I = I + .06
return self.CategoryButton
end
--[[---------------------------------------------------------
Name: Summary Panel
Desc: Very different than our normal panels.
-----------------------------------------------------------]]
function PANEL:CreateSummaryPanel()
AI = 0
if ( IsValid( self.SummaryPanel ) ) then self.SummaryPanel:Remove() end
if ( IsValid( self.AchievementPanel ) ) then self.AchievementPanel:Remove() end
local maxAchieve = math.min( floofAchievements.TotalCreatedAchievements, ( floofAchievements.CompletedAchivements == floofAchievements.TotalCreatedAchievements and floofAchievements.CompletedAchivements ) or 0 )
local ratio = math.Min( floofAchievements.CompletedAchivements / floofAchievements.TotalCreatedAchievements, 1 )
self.SummaryPanel = vgui.Create( "DFrame", self )
self.SummaryPanel:SetPos( x( .25 ) , 0 )
self.SummaryPanel:SetSize( self:GetWide(), self:GetTall() )
self.SummaryPanel:SetTitle( "" )
self.SummaryPanel:ShowCloseButton( false )
self.SummaryPanel:SetDraggable( false )
self.SummaryPanel.Paint = function( p, w, h )
draw.RoundedBox( 0, 0, 0, w, h, Color( 0, 0, 0, 175 ) )
surface.SetDrawColor( Color( 0, 0, 0, 150 ) )
surface.SetMaterial( gradient )
surface.DrawTexturedRect( x( .02 ), y( .02 ), x( .7 ), y( .05 ) )
surface.DrawTexturedRect( x( .02 ), y( .73 ), x( .7 ), y( .05 ) )
draw.DrawText( "Recent Achievements", "flufChieve_Buttons", x( .36 ), y( .025 ), Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER )
draw.DrawText( "Progress Overview", "flufChieve_Buttons", x( .355 ), y( .735 ), Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER )
surface.SetDrawColor( Color( 0, 0, 0, 175 ) )
surface.DrawOutlinedRect( x( .009 ), y( .799 ), x( .7314 ), y( .05 ) )
draw.RoundedBox( 0, x( .009 ), y( .8 ), x( .729 ) * ratio, y( .046 ), Color( 0, 100, 0, 175 ) )
draw.DrawText( floofAchievements.CompletedAchivements .. "/" .. floofAchievements.TotalCreatedAchievements, "flufChieve_Buttons", x( .73 ), y( .803 ), Color( 255, 255, 255, 255 ), TEXT_ALIGN_RIGHT )
draw.DrawText( "Achievements Earned", "flufChieve_Buttons", x( .015 ), y( .803 ), Color( 255, 255, 255, 255 ), TEXT_ALIGN_LEFT )
if ( #floofAchievements.RecentAchievements < 1 ) then
draw.DrawText( "Complete Achievements to see your recent Achievements!", "flufChieve_Buttons", x( .36 ), y( .08 ), Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER )
end
end
for k, v in pairs( floofAchievements.RecentAchievements ) do
local mat
if ( v.unlocked ) then
mat = Material( "flufmaterials/checked.png" )
else
mat = Material( "flufmaterials/cross.png" )
end
self.RecentAchievement = vgui.Create( "DButton", self.SummaryPanel )
self.RecentAchievement:SetPos( x( .009 ), ( y( .0798 ) + y( AI ) ) )
self.RecentAchievement:SetSize( x( .733 ), y( .12 ) )
self.RecentAchievement:SetText( "" )
self.RecentAchievement.Paint = function( p, w, h )
draw.RoundedBox( 0, 0, 0, w, h, Color( 0, 0, 0, 100 ) )
surface.SetDrawColor( Color( 0, 0, 0, 175 ) )
surface.DrawOutlinedRect( 0, 0, w, h )
if ( v.unlocked ) then
surface.SetDrawColor( Color( 0, 100, 0, 255 ) )
surface.SetMaterial( mat )
surface.DrawTexturedRect( x( .7 ), y( .015 ), 16, 16 )
else
surface.SetDrawColor( Color( 100, 0, 0, 255 ) )
surface.SetMaterial( mat )
surface.DrawTexturedRect( x( .7 ), y( .015 ), 16, 16 )
end
surface.SetDrawColor( Color( 0, 0, 0, 150 ) )
surface.SetMaterial( gradient )
surface.DrawTexturedRect( x( .01 ), y( .01 ), x( .7 ), y( .05 ) )
draw.DrawText( v.title, "flufChieve_ButtonsTitle", x( .35 ), y( .01 ), Color( 255, 255, 255, 200 ), TEXT_ALIGN_CENTER )
draw.DrawText( v.description, "flufChieve_Buttons", x( .35 ), y( .06 ), Color( 255, 255, 255, 200 ), TEXT_ALIGN_CENTER )
draw.DrawText( v.unlockdate, "flufChieve_ButtonsSmall", x( .69 ), y( .017 ), Color( 255, 255, 255, 100 ), TEXT_ALIGN_RIGHT )
surface.SetDrawColor( Color( 0, 0, 0, 200 ) )
surface.SetMaterial( icon )
surface.DrawTexturedRect( x( .01 ), y( .01 ), 32, 32 )
end
AI = AI + .13
end
return self.SummaryPanel
end
--[[---------------------------------------------------------
Name: Achievement Panel
Desc: Here's where we're going to store our Achievements.
-----------------------------------------------------------]]
function PANEL:CreateAchievementPanel()
if ( IsValid( self.AchievementPanel ) ) then self.AchievementPanel:Remove() end
AI = 0
self.AchievementPanel = vgui.Create( "DScrollPanel", self )
self.AchievementPanel:SetPos( x( .25 ) , 0 )
self.AchievementPanel:SetSize( self:GetWide(), self:GetTall() )
self.AchievementPanel.Paint = function( p, w, h )
draw.RoundedBox( 0, 0, 0, w, h, Color( 0, 0, 0, 175 ) )
end
return self.AchievementPanel
end
--[[---------------------------------------------------------
Name: Achievement Buttons
Desc: Creates our button(s)
-----------------------------------------------------------]]
function PANEL:CreateAchievementButton( parent, title, desc, rewardType, rewardInt, unlocked, unlockdate, progress, needed, func )
func = func or function() return end
local prefix = "Reward: "
rewardType = rewardType or ""
rewardInt = rewardInt or ""
unlocked = tobool( unlocked )
if ( rewardType == "" or rewardType == nil ) then
prefix = ""
end
local mat
if ( unlocked ) then
mat = Material( "flufmaterials/checked.png" )
else
mat = Material( "flufmaterials/cross.png" )
end
self.AchievementButton = vgui.Create( "DButton", parent )
self.AchievementButton:SetPos( x( .009 ), ( y( .0198 ) + y( AI ) ) )
self.AchievementButton:SetSize( x( .733 ), y( .2 ) )
self.AchievementButton:SetText( "" )
self.AchievementButton.Paint = function( p, w, h )
if ( progress != "" and needed != "" ) then
local percentage = math.Clamp( progress / needed, 0, 1 )
local poly = {
{ x = x( .2 ), y = y( .198 ) },
{ x = x( .2 ), y = y( .17 ) },
{ x = x( .212 ), y = y( .15 ) },
{ x = x( .4 ), y = y( .15 ) },
{ x = x( .517 ), y = y( .15 ) },
{ x = x( .529 ), y = y( .172 ) },
{ x = x( .529 ), y = y( .198 ) },
}
render.ClearStencil()
render.SetStencilEnable(true)
render.SetStencilWriteMask( 1 )
render.SetStencilTestMask( 1 )
render.SetStencilFailOperation( STENCILOPERATION_REPLACE )
render.SetStencilPassOperation( STENCILOPERATION_ZERO )
render.SetStencilZFailOperation( STENCILOPERATION_ZERO )
render.SetStencilCompareFunction( STENCILCOMPARISONFUNCTION_NEVER )
render.SetStencilReferenceValue( 1 )
surface.SetDrawColor( color_white )
draw.NoTexture()
surface.DrawPoly( poly )
surface.DrawRect( x( .002 ), y( .172 ), x( .221 ), y( .028 ) )
surface.DrawRect( x( .51 ), y( .172 ), x( .221 ), y( .028 ) )
render.SetStencilFailOperation( STENCILOPERATION_ZERO )
render.SetStencilPassOperation( STENCILOPERATION_REPLACE )
render.SetStencilZFailOperation( STENCILOPERATION_ZERO )
render.SetStencilCompareFunction( STENCILCOMPARISONFUNCTION_EQUAL )
render.SetStencilReferenceValue( 1 )
draw.RoundedBox( 0, 0, y( .15 ), w * percentage, y( .05 ), Color( 0, 100, 0, 175 ) )
render.SetStencilEnable(false)
render.ClearStencil()
end
draw.RoundedBox( 0, 0, 0, w, h, Color( 0, 0, 0, 100 ) )
surface.SetDrawColor( Color( 0, 0, 0, 175 ) )
surface.DrawOutlinedRect( 0, 0, w, h )
if ( unlocked ) then
surface.SetDrawColor( Color( 0, 100, 0, 255 ) )
surface.SetMaterial( mat )
surface.DrawTexturedRect( x( .7 ), y( .015 ), 16, 16 )
else
surface.SetDrawColor( Color( 100, 0, 0, 255 ) )
surface.SetMaterial( mat )
surface.DrawTexturedRect( x( .7 ), y( .015 ), 16, 16 )
end
surface.SetDrawColor( Color( 0, 0, 0, 150 ) )
surface.SetMaterial( gradient )
surface.DrawTexturedRect( x( .01 ), y( .01 ), x( .7 ), y( .05 ) )
draw.DrawText( title, "flufChieve_ButtonsTitle", x( .35 ), y( .01 ), Color( 255, 255, 255, 200 ), TEXT_ALIGN_CENTER )
draw.DrawText( desc, "flufChieve_Buttons", x( .35 ), y( .06 ), Color( 255, 255, 255, 200 ), TEXT_ALIGN_CENTER )
draw.DrawText( prefix .. rewardInt .. " " .. rewardType, "flufChieve_Buttons", x( .36 ), y( .15 ), Color( 255, 255, 255, 200 ), TEXT_ALIGN_CENTER )
draw.DrawText( unlockdate or "", "flufChieve_ButtonsSmall", x( .69 ), y( .015 ), Color( 255, 255, 255, 100 ), TEXT_ALIGN_RIGHT )
surface.SetDrawColor( Color( 0, 0, 0, 200 ) )
surface.SetMaterial( icon )
surface.DrawTexturedRect( x( .01 ), y( .01 ), 32, 32 )
if ( rewardType ~= "" or rewardTpye ~= nil ) then
//DrawLine xdddd
surface.DrawLine( x( .2 ), y( .17 ), 0, y( .17 ) )
surface.DrawLine( x( .2113 ), y( .15 ), x( .2 ), y( .17 ) )
surface.DrawLine( x( .4 ), y( .15 ), x( .211 ), y( .15 ) )
surface.DrawLine( x( .4 ), y( .15 ), x( .517 ), y( .15 ) )
surface.DrawLine( x( .517 ), y( .15 ), x( .529 ), y( .172 ) )
surface.DrawLine( x( .529 ), y( .171 ), x( .75 ), y( .171 ) )
end
if ( progress != "" and needed != "" ) then
draw.DrawText( "Progress: " .. progress .. "/" .. needed, "flufChieve_ButtonsExtraSmall", x( .002 ), y( .168 ), Color( 255, 255, 255, 100 ), TEXT_ALIGN_LEFT )
end
end
self.AchievementButton.OnMousePressed = function()
func( self.AchievementButton, parent )
end
AI = AI + .21
return self.AchievementButton
end
function PANEL:Init()
I = 0
AI = 0
self:SetPos( x( .5 ), y( .4 ) )
self:SetSize( x( 1 ), y( 1.2 ) )
self:SetTitle( "" )
self:ShowCloseButton( false )
self:SetDraggable( false )
self:MakePopup()
local cat = self:CreateCategoryHolder()
self:CreateCategoryButton( cat, "Summary", function() self:CreateSummaryPanel() end )
for k, v in SortedPairsByValue( floofAchievements.Categories ) do
self:CreateCategoryButton( cat, k, function()
local AchievementFrame = self:CreateAchievementPanel()
if ( IsValid( self.SummaryPanel ) ) then self.SummaryPanel:Remove() end
for _, Achievements in SortedPairsByMemberValue( floofAchievements.Achievements, "unlocked" ) do
if ( Achievements.category == k ) then
self:CreateAchievementButton( AchievementFrame, Achievements.title, Achievements.description, Achievements.rewardType, Achievements.rewardInt, Achievements.unlocked, Achievements.unlockdate, Achievements.progress or "", Achievements.needed or "" )
end
end
end )
end
floofAchievements.Active = true
floofAchievements.pnl = self
self:CreateSummaryPanel()
end
function PANEL:Paint( w, h )
DrawBlur( self, 5 )
draw.RoundedBox( 0, 0, 0, w, h, Color( 0, 0, 0, 175 ) )
surface.SetDrawColor( Color( 20, 20, 20, 200 ) )
surface.DrawOutlinedRect( 0, 0, w, h )
end
derma.DefineControl( "flufchieve_achievementui", "", PANEL, "DFrame" ) |
handle_event(
function( )
asignar_team();
end
, "on_group_created");
handle_event(
function( args )
local kRazon = args[1];
local pExpulsado = getPlayerFromName ( args[2] );
local kBy = args[3];
local kBy_name = kBy:getName();
local group = args[4];
refresh_blips();
createNotification(
"Jugador expulsado!",
kBy
)
local gLog = string.format(
"%s fue expulsado por %s ( %s ) razon: %s",
args[2],
kBy_name,
kBy:getAccount():getName(),
kRazon
);
addGroupLog(
group,
gLog
)
op_ter( isElement ( pExpulsado ),
function()
outputChatBox( string.format( "Fuiste expulsado de %s por: %s", group, kBy_name ), pExpulsado, 255, 255, 255, true)
end,
function()
addAcountMsg( pExpulsado:getAccount():getName(), string.format( "Fuiste expulsado por %s razon: %s", kBy_name, kRazon ) )
end
)
end, "on_member_kick");
handle_event(
function( args )
local lPlayer = args[1];
local lGroup = args[2];
createNotification("Abandonaste el grupo!", lPlayer )
setGroup ( lPlayer, "N/A" )
addGroupLog(
lGroup,
string.format(
"%s ".." Abandono el grupo.",
getPlayerName( lPlayer )
)
)
refresh_blips();
end
, "on_member_leave");
handle_event(
function( args )
local group = args[1];
local dBy = args[2];
for _, columna in ipairs( get_group_member( group ) ) do
setGroup ( Player( columna["membername"] ), "N/A" );
end
createNotification("Grupo eliminado!",dBy)
setGroup ( dBy, "N/A" )
refresh_blips();
end,
"on_group_deleted" );
handle_event(
function( args )
local pPlayer = getPlayerFromName( args[1] );
local byPlayer = args[2];
local nRank = args[3];
local group = args[4];
local myName = source:getName();
if isElement( pPlayer ) then
outputChatBox(myName.."[ "..getPlayerRank( source ).." ] te promovio al rango: "..nRank, pPlayer, 255, 255, 255, true)
end
local log = string.format(
"%s [ %s ] Modifico el rango de %s Ahora es %s",
myName,
getPlayerRank( source ),
args[1],
nRank
)
addGroupLog( group, log );
createNotification("Rango cambiado!",byPlayer)
allgpdateforpromote2( byPlayer )
end, "on_mrank_changed" );
handle_event(
function(args)
local group = args[1];
local cBy = args[3];
addGroupLog( group, cBy:getName().."[ "..getPlayerRank( cBy ).." ] Actualizo la informacion del grupo" );
createNotification("Has actualizado la informacion del grupo", cBy, 255, 255, 255, true)
end, "on_ginfo_changed");
handle_event(
function( args )
local group_invited = args[1];
local pl_invited = args[2];
local inv_by = args[3];
pl_invited:outputChat( "Recibiste una invitacion de: "..group_invited.."! Usa #00FF00/aceptar", 255, 255, 255, true )
local log = string.format( "%s ( %s ) Envió una solicitud para: %s", inv_by:getName(), inv_by:getAccount():getName(), pl_invited:getName() );
addGroupLog( group_invited, log );
end, "on_player_invited" );
handle_event(
function( args )
local pl_accept = args[1];
local group = args[2];
for _, players in ipairs( getElementsByType( "player" ) ) do
if players:getData( "gang" ) == group then
outputChatBox(pl_accept:getName().."#ffffff Entro al grupo", players, 255, 255, 255, true)
end
end
addGroupLog( group, pl_accept:getName().." Ingreso al grupo." )
refresh_blips();
end, "on_player_accept_inv" ); |
pg = pg or {}
pg.enemy_data_statistics_130 = {
[10045043] = {
cannon = 338,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 10001,
air = 0,
rarity = 4,
dodge = 27,
torpedo = 288,
durability_growth = 90000,
antiaircraft = 396,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 0,
star = 4,
hit = 47,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 45,
base = 210,
durability = 3500,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 24,
luck = 0,
id = 10045043,
antiaircraft_growth = 0,
antisub = 0,
armor = 0,
appear_fx = {
"appearQ"
},
equipment_list = {
514078,
514079,
514080,
514081
}
},
[10045044] = {
cannon = 378,
hit_growth = 0,
rarity = 4,
speed_growth = 0,
pilot_ai_template_id = 10001,
air = 0,
luck = 0,
dodge = 17,
cannon_growth = 0,
speed = 20,
reload = 150,
reload_growth = 0,
dodge_growth = 0,
id = 10045044,
star = 5,
hit = 47,
antisub_growth = 0,
air_growth = 0,
torpedo = 0,
base = 220,
durability = 4200,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
battle_unit_type = 55,
armor = 0,
durability_growth = 104000,
antiaircraft = 420,
antisub = 0,
antiaircraft_growth = 0,
bound_bone = {
cannon = {
{
0.82,
0.67,
0
}
},
torpedo = {
{
0,
0,
0
}
}
},
appear_fx = {
"appearQ"
},
equipment_list = {
514082,
514083,
514084,
510003
},
buff_list = {
{
ID = 50510,
LV = 5
}
}
},
[10045045] = {
cannon = 378,
hit_growth = 0,
rarity = 4,
speed_growth = 0,
pilot_ai_template_id = 10001,
air = 0,
luck = 0,
dodge = 17,
cannon_growth = 0,
speed = 20,
reload = 150,
reload_growth = 0,
dodge_growth = 0,
id = 10045045,
star = 5,
hit = 47,
antisub_growth = 0,
air_growth = 0,
torpedo = 0,
base = 222,
durability = 4000,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
battle_unit_type = 55,
armor = 0,
durability_growth = 104000,
antiaircraft = 420,
antisub = 0,
antiaircraft_growth = 0,
appear_fx = {
"appearQ"
},
equipment_list = {
514085,
514086,
514087,
510003
},
buff_list = {
{
ID = 50510,
LV = 5
}
}
},
[10045046] = {
cannon = 378,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 10001,
air = 0,
rarity = 4,
dodge = 17,
torpedo = 0,
durability_growth = 104000,
antiaircraft = 420,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 0,
star = 5,
hit = 47,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 55,
base = 219,
durability = 4200,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 20,
luck = 0,
id = 10045046,
antiaircraft_growth = 0,
antisub = 0,
armor = 0,
equipment_list = {
514088,
514089,
514090,
510003
},
buff_list = {
{
ID = 50510,
LV = 5
}
}
},
[10045047] = {
cannon = 378,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 10001,
air = 0,
rarity = 4,
dodge = 17,
torpedo = 0,
durability_growth = 104000,
antiaircraft = 420,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 0,
star = 5,
hit = 47,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 55,
base = 221,
durability = 4000,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 20,
luck = 0,
id = 10045047,
antiaircraft_growth = 0,
antisub = 0,
armor = 0,
equipment_list = {
514091,
514092,
514093,
510003
},
buff_list = {
{
ID = 50510,
LV = 5
}
}
},
[10045048] = {
cannon = 412,
hit_growth = 0,
rarity = 5,
speed_growth = 0,
pilot_ai_template_id = 10001,
air = 0,
luck = 0,
dodge = 17,
cannon_growth = 0,
speed = 15,
reload = 150,
reload_growth = 0,
dodge_growth = 0,
id = 10045048,
star = 6,
hit = 47,
antisub_growth = 0,
air_growth = 0,
torpedo = 0,
base = 230,
durability = 4800,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
battle_unit_type = 70,
armor = 0,
durability_growth = 128000,
antiaircraft = 540,
antisub = 0,
antiaircraft_growth = 0,
appear_fx = {
"appearQ"
},
equipment_list = {
514094,
514095,
514096,
510003
},
buff_list = {
{
ID = 50510,
LV = 5
}
}
},
[10045049] = {
cannon = 412,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
rarity = 5,
air = 0,
torpedo = 0,
dodge = 17,
durability_growth = 128000,
antiaircraft = 540,
luck = 0,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 0,
star = 6,
hit = 47,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 70,
base = 231,
durability = 4800,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 15,
armor = 0,
id = 10045049,
antiaircraft_growth = 0,
antisub = 0,
equipment_list = {
514097,
514098,
514099,
510003
},
buff_list = {
{
ID = 50510,
LV = 5
}
}
},
[10045050] = {
cannon = 85,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
rarity = 4,
air = 320,
torpedo = 0,
dodge = 21,
durability_growth = 82000,
antiaircraft = 360,
luck = 0,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 0,
star = 5,
hit = 47,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 60,
base = 235,
durability = 2800,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 22,
armor = 0,
id = 10045050,
antiaircraft_growth = 0,
antisub = 0,
appear_fx = {
"appearQ"
},
equipment_list = {
514100,
514101,
514800,
514801,
514802
}
},
[10045051] = {
cannon = 85,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
rarity = 4,
air = 320,
torpedo = 0,
dodge = 21,
durability_growth = 76000,
antiaircraft = 360,
luck = 0,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 0,
star = 5,
hit = 47,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 60,
base = 234,
durability = 2600,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 22,
armor = 0,
id = 10045051,
antiaircraft_growth = 0,
antisub = 0,
equipment_list = {
514102,
514103,
514803,
514804,
514805
}
},
[10045052] = {
cannon = 85,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 10001,
air = 320,
rarity = 3,
dodge = 21,
torpedo = 0,
durability_growth = 82000,
antiaircraft = 360,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 0,
star = 4,
hit = 47,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 60,
base = 236,
durability = 2800,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 22,
luck = 0,
id = 10045052,
antiaircraft_growth = 0,
antisub = 0,
armor = 0,
appear_fx = {
"appearQ"
},
equipment_list = {
514104,
514105,
514806,
514807,
514808
}
},
[10045053] = {
cannon = 160,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 10001,
air = 485,
rarity = 5,
dodge = 14,
torpedo = 0,
durability_growth = 120000,
antiaircraft = 658,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 0,
star = 6,
hit = 47,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 75,
base = 241,
durability = 3800,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 22,
luck = 0,
id = 10045053,
antiaircraft_growth = 0,
antisub = 0,
armor = 0,
appear_fx = {
"appearQ"
},
equipment_list = {
514106,
514107,
514108,
514809,
514810,
514811
}
},
[10045054] = {
cannon = 160,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 10001,
air = 485,
rarity = 5,
dodge = 14,
torpedo = 0,
durability_growth = 120000,
antiaircraft = 658,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 0,
star = 6,
hit = 47,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 75,
base = 239,
durability = 3800,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 22,
luck = 0,
id = 10045054,
antiaircraft_growth = 0,
antisub = 0,
armor = 0,
appear_fx = {
"appearQ"
},
equipment_list = {
514109,
514110,
514111,
514812,
514813,
514814
}
},
[10045055] = {
cannon = 160,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 10001,
air = 485,
rarity = 5,
dodge = 14,
torpedo = 0,
durability_growth = 120000,
antiaircraft = 658,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 0,
star = 6,
hit = 47,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 75,
base = 240,
durability = 3800,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 22,
luck = 0,
id = 10045055,
antiaircraft_growth = 0,
antisub = 0,
armor = 0,
appear_fx = {
"appearQ"
},
equipment_list = {
514112,
514113,
514114,
514815,
514816,
514817
}
},
[10045056] = {
cannon = 160,
battle_unit_type = 75,
rarity = 5,
speed_growth = 0,
pilot_ai_template_id = 10001,
air = 485,
luck = 0,
dodge = 14,
id = 10045056,
cannon_growth = 0,
speed = 22,
reload_growth = 0,
dodge_growth = 0,
reload = 150,
star = 6,
hit = 47,
antisub_growth = 0,
air_growth = 0,
torpedo = 0,
base = 243,
durability = 4200,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
hit_growth = 0,
armor = 0,
durability_growth = 122000,
antiaircraft = 658,
antisub = 0,
antiaircraft_growth = 0,
smoke = {
{
70,
{
{
"smoke",
{
-0.83,
-0.03,
0.94
}
}
}
},
{
40,
{
{
"smoke",
{
0.59,
1.23,
2.53
}
}
}
}
},
appear_fx = {
"appearQ"
},
equipment_list = {
514115,
514116,
514818,
514819,
514820
}
},
[10045057] = {
cannon = 160,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 10001,
air = 485,
rarity = 5,
dodge = 14,
torpedo = 0,
durability_growth = 122000,
antiaircraft = 658,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 0,
star = 6,
hit = 47,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 75,
base = 244,
durability = 4200,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 22,
luck = 0,
id = 10045057,
antiaircraft_growth = 0,
antisub = 0,
armor = 0,
appear_fx = {
"appearQ"
},
equipment_list = {
514117,
514118,
514821,
514822,
514823
}
},
[10045058] = {
cannon = 0,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 20001,
air = 0,
rarity = 1,
dodge = 0,
torpedo = 0,
durability_growth = 6800,
antiaircraft = 0,
reload_growth = 0,
dodge_growth = 0,
speed = 30,
star = 2,
hit = 20,
antisub_growth = 0,
air_growth = 0,
hit_growth = 0,
base = 90,
durability = 850,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
antiaircraft_growth = 0,
luck = 0,
battle_unit_type = 20,
id = 10045058,
antisub = 0,
armor = 0,
appear_fx = {
"appearsmall"
}
}
}
return
|
object_draft_schematic_weapon_component_new_weapon_comp_blaster_rifle_barrel = object_draft_schematic_weapon_component_shared_new_weapon_comp_blaster_rifle_barrel:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_weapon_component_new_weapon_comp_blaster_rifle_barrel, "object/draft_schematic/weapon/component/new_weapon_comp_blaster_rifle_barrel.iff")
|
local class = require('middleclass')
local Controller = require('mvc.Controller')
local LobbyController = class("LobbyController", Controller)
local TranslateView = require('app.helpers.TranslateView')
local SoundMng = require "app.helpers.SoundMng"
local tools = require('app.helpers.tools')
local GameLogic = require('app.libs.niuniu.NNGameLogic')
local EventCenter = require("EventCenter")
local cjson = require('cjson')
local app = require("app.App"):instance()
local function setWidgetAction(controller, self, args, ...)
SoundMng.playEft('btn_click.mp3')
local ctrl
if not args then
ctrl = Controller:load(controller, ...)
else
ctrl = Controller:load(controller, args)
end
self:add(ctrl)
local app = require("app.App"):instance()
app.layers.ui:addChild(ctrl.view)
-- ctrl.view:setPositionX(display.width)
--TranslateView.moveCtrl(ctrl.view, -1)
-- TranslateView.fadeIn(ctrl.view, -1)
ctrl:on('back', function()
-- TranslateView.fadeOut(ctrl.view, 1, function()
ctrl:delete()
-- end)
end)
end
function LobbyController:initialize()
Controller.initialize(self)
local bgmFlag = SoundMng.getEftFlag(SoundMng.type[1])
local EftFlag = SoundMng.getEftFlag(SoundMng.type[2])
local bgmVol, sfxVol = SoundMng.getVol()
SoundMng.setBgmVol(bgmVol)
SoundMng.setSfxVol(sfxVol)
SoundMng.setBgmFlag(bgmFlag)
SoundMng.setEftFlag(EftFlag)
SoundMng.setPlaying(false)
if bgmFlag == nil then
bgmFlag = true
end
if EftFlag == nil then
EftFlag = true
end
SoundMng.playBgm('hall_bg1.mp3')
app.session.user:queryListRooms()
self.menuVisible = false
-- 每隔两秒定时发送请求更新房间列表
local scheduler = cc.Director:getInstance():getScheduler()
self.schedulerID = scheduler:scheduleScriptFunc(function()
app.session.user:queryListRooms()
end, 10, false)
end
function LobbyController:finalize()-- luacheck: ignore
for i = 1, #self.listener do
self.listener[i]:dispose()
end
-- 暂停Scheme获取URL
app.session.scheme:pause()
-- 注销 切换事件监听
--EventCenter.clear("app")
end
function LobbyController:viewDidLoad()
self.view:layout()
local user = app.session.user
local scheme = app.session.scheme
-- EventCenter.register("app", function(event)
-- if event then
-- -- didEnterBackground
-- -- willEnterForeground
-- if event == 'didEnterBackground' then
-- SoundMng.isPauseVol(true)
-- elseif event == 'willEnterForeground'then
-- SoundMng.isPauseVol(false)
-- end
-- end
-- end)
self.listener = {
app.session.appEvent:on('didEnterBackground', function(msg)
SoundMng.isPauseVol(true)
end),
app.session.appEvent:on('willEnterForeground', function(msg)
SoundMng.isPauseVol(false)
end),
app.session.room:on('needEnterRoom',function()
app:switch('GamesCityDeskController')
end),
app.conn:on('ping',function()
self.view:onPing()
end),
user:on('freshInfo',function()
self.view:freshInfo()
end),
user:on('updateRes',function()
self.view:freshInfo()
end),
user:on('notify',function(msg)
self.notifyController:notify(msg)
end),
user:on('listRooms',function(rooms)
self.view:loadRooms(rooms)
end),
scheme:on('schemeRoomId',function(roomId)
self:onSchemeRoomId(roomId)
end),
scheme:on('schemeGroupId',function(groupId)
self:onSchemeGroupId(groupId)
end),
}
self.view:on('inviteBtn',function(data)
self:inviteFriend(data)
end)
self:loadNotifyController()
app.session.room:doSync()
app.session.scheme:resume()
-- 默认房间列表在可见界面外
self.ROOM_LIST_FLAG = true
-- nextSwitchParam
local switchParam = app:getNextSwitchParam("LobbyController")
if switchParam then
if switchParam.subCtrl == "GroupController" then
setWidgetAction('GroupController', self, nil, switchParam)
self:hideMenu()
end
app:delNextSwitchParam("LobbyController")
end
end
function LobbyController:getSelf()
return self
end
function LobbyController:clickMenuVisible()
self:hideMenu()
if not self.ROOM_LIST_FLAG then
self:runRoomListAction()
end
end
function LobbyController:clickWelfare()
setWidgetAction('WelfareController', self)
self:hideMenu()
end
function LobbyController:clickShare()
setWidgetAction('ShareController', self)
self:hideMenu()
end
function LobbyController:clickSpread()
setWidgetAction('SpreadController', self)
self:hideMenu()
end
function LobbyController:clickTask(sender)
local user = app.session.user
local data = sender:getComponent("ComExtensionData"):getCustomProperty()
local body = cjson.decode(data)
local type = body.type or 'ZhuanPan'
setWidgetAction('TaskController', self, {user,type})
self:hideMenu()
end
function LobbyController:clickBind()
local user = app.session.user
setWidgetAction('BindPhoneController', self, {user})
self:hideMenu()
end
function LobbyController:clickCertify()
local user = app.session.user
setWidgetAction('CertifyController', self, {user})
self:hideMenu()
end
function LobbyController:clickExpression()
local user = app.session.user
setWidgetAction('MagicExpressController', self, {user})
self:hideMenu()
end
function LobbyController:buyDiamonds()
local user = app.session.user
-- setWidgetAction('BuyDiamondsController', self)
setWidgetAction('H5ShopController', self, {user})
self:hideMenu()
end
function LobbyController:clickHead()
local app = require("app.App"):instance()
local user = app.session.user
user.searchMode = true
setWidgetAction('PersonalPageController', self, {user})
self:hideMenu()
end
function LobbyController:clickMyRoom()
setWidgetAction('MyRoomController', self)
self:hideMenu()
end
function LobbyController:clickRecord()
setWidgetAction('RecordController', self)
self:hideMenu()
end
function LobbyController:clickMenu()
SoundMng.playEft('btn_click.mp3')
self.menuVisible=not self.menuVisible
self.view:displayMenu(self.menuVisible)
end
function LobbyController:hideMenu()
if self.menuVisible then
self.menuVisible=not self.menuVisible
self.view:displayMenu(self.menuVisible)
else
--SoundMng.playEft('btn_click.mp3')
end
end
function LobbyController:runRoomListAction()
SoundMng.playEft('btn_click.mp3')
local MainPanel = self.view:getMainPanel()
local roomList = MainPanel:getChildByName('TopBar'):getChildByName("roomList")
local btn_roomList = MainPanel:getChildByName('roomListBtn')
local moveTime = 0.2
local moveDistanceX = 700
local moveDistanceY = 0
if(self.ROOM_LIST_FLAG) then
--房间列表出现在可见界面
btn_roomList:runAction(cc.MoveBy:create(moveTime, cc.p(moveDistanceX,moveDistanceY)))
roomList:runAction(cc.MoveBy:create(moveTime, cc.p(moveDistanceX,moveDistanceY)))
-- self.view:stopRoomAnimation()
MainPanel:getChildByName('entryNN'):hide()
MainPanel:getChildByName('entryMJ'):hide()
MainPanel:getChildByName('entryNY'):hide()
self.ROOM_LIST_FLAG = false
else
--房间列表退回到不可见界面
local show = cc.CallFunc:create(function()
MainPanel:getChildByName('entryNN'):show()
MainPanel:getChildByName('entryMJ'):show()
MainPanel:getChildByName('entryNY'):show()
-- self.view:startRoomAnimation()
end)
local sequence = cc.Sequence:create(cc.MoveBy:create(moveTime, cc.p(-moveDistanceX,moveDistanceY)),show)
btn_roomList:runAction(cc.MoveBy:create(moveTime, cc.p(-moveDistanceX,moveDistanceY)))
roomList:runAction(sequence)
self.ROOM_LIST_FLAG = true
end
end
-- 点击进入牛牛
function LobbyController:clickEntryNN()
setWidgetAction('CreateRoomController', self)
self:hideMenu()
end
function LobbyController:clickEntryMJ()
setWidgetAction('CreateRoomController', self, true)
self:hideMenu()
end
function LobbyController:clickEnterRoom()
setWidgetAction('EnterRoomController', self)
self:hideMenu()
end
function LobbyController:clickGroup()
setWidgetAction('GroupController', self)
self:hideMenu()
end
function LobbyController:clickContact()
-- setWidgetAction('MessageController', self)
setWidgetAction('ContactUsController', self)
self:hideMenu()
end
function LobbyController:clickHelp()
--setWidgetAction('HelpController', self)
setWidgetAction('MessageController', self)
self:hideMenu()
end
function LobbyController:clickRule()
setWidgetAction('WanFaController', self)
self:hideMenu()
end
function LobbyController:clickFeedback()
setWidgetAction('FeedbackController', self)
self:hideMenu()
end
function LobbyController:clickActivity()
setWidgetAction('ActivityController', self)
self:hideMenu()
end
function LobbyController:clickMessage()
local group = app.session.group
group:test1()
setWidgetAction('MessageController', self)
self:hideMenu()
end
function LobbyController:clickSetting()
setWidgetAction('SettingController', self)
self:hideMenu()
end
function LobbyController:inviteFriend(data)
local invokefriend = require('app.helpers.invokefriend')
invokefriend.invoke(data.deskId, data.options)
end
function LobbyController:clickExchange()
setWidgetAction('ExchangeController', self)
end
function LobbyController:loadNotifyController()
local ctrl = Controller:load('NotifyController')
self:add(ctrl)
local MainPanel = self.view.ui:getChildByName('MainPanel')
local TopBar = MainPanel:getChildByName('TopBar')
TopBar:getChildByName('notify'):getChildByName('node'):addChild(ctrl.view)
self.notifyController = ctrl
end
function LobbyController:clickCoinRoom()
tools.showRemind("金币场暂未开放")
end
function LobbyController:clickGem()
SoundMng.playEft('common/audio_button_click.mp3')
tools.showMsgBox("提示", "购买钻石请联系xxxx")
end
function LobbyController:clickKefu()
SoundMng.playEft('btn_click.mp3')
local app = require("app.App"):instance()
local ctrl = Controller:load('KefuController')
self:add(ctrl)
app.layers.ui:addChild(ctrl.view)
ctrl:on('back',function()
ctrl:delete()
end)
end
function LobbyController:clickExit()
SoundMng.playEft('btn_click.mp3')
tools.showMsgBox("提示", "是否退出游戏?",2):next(function(btn)
if btn == 'enter' then
-- 关闭定时器
cc.Director:getInstance():getScheduler():unscheduleScriptEntry(self.schedulerID)
if device.platform == 'ios' then
local luaoc = nil
luaoc = require('cocos.cocos2d.luaoc')
if luaoc then
luaoc.callStaticMethod("AppController", "clickExit",{ww='dyyx777777'})
end
else
cc.Director:getInstance():endToLua()
end
end
end)
self:hideMenu()
end
function LobbyController:share()
local SocialShare = require('app.helpers.SocialShare')
local share_url = 'http://www.zmdaj.com/'
local image_url = 'https://mmbiz.qlogo.cn/mmbiz_png/cjGIMFD8QBib8ic7NZ91HaAk2tnY3At7tbBKibobsX1pJ8YLW5qqERicWSWLQcEaRDZLzcsDNGoezrp2ecPy22DpEw/0?wx_fmt=png'
local text = '众人乐棋牌重磅推出正宗的曲靖小鸡麻将,随时随地想玩就玩,独乐乐不如众人乐,快分享给朋友吧!'
SocialShare.share(1,function(platform,stCode,errorMsg)
print('platform,stCode,errorMsg',platform,stCode,errorMsg)
end,
share_url,
image_url,
text,
'众人乐棋牌')
end
function LobbyController:onSchemeRoomId(roomId)
tools.showMsgBox('提示', '点击确定自动加入房间。\n\n(房间号: '.. tostring(roomId)..')'):next(function(btn)
if btn == 'enter' then
app.session.room:enterRoom(roomId, false)
end
end)
end
function LobbyController:onSchemeGroupId(groupId)
app.session.group:requestJoin(groupId)
tools.showMsgBox('提示', '成功向群主提交了加入申请。\n\n(群id: '.. tostring(groupId)..')')
end
function LobbyController:getChildCtrlConut()
if self.children then
return table.nums(self.children)
end
return 0
end
-- function LobbyController:clickDownload()
-- self.view:clickDownload()
-- end
return LobbyController
|
local AF = AdvancedFilters
local util = AF.util
local checkCraftingStationSlot = AF.checkCraftingStationSlot
local refinementStackSize = GetRequiredSmithingRefinementStackSize()
--[[----------------------------------------------------------------------------
The anonymous function returned by this function handles the actual
filtering.
Use whatever parameters for "GetFilterCallback..." and whatever logic you
need to in "function(slot)".
"slot" is a table of item data. A typical slot can be found in
PLAYER_INVENTORY.inventories[bagId].slots[slotIndex].
A return value of true means the item in question will be shown while the
filter is active. False means the item will be hidden while the filter
is active.
--]]----------------------------------------------------------------------------
local function GetFilterCallbackForRefinableMaterials(minLevel, maxLevel)
return function(slot, slotIndex)
slot = checkCraftingStationSlot(slot, slotIndex)
local itemType = GetItemType(slot.bagId, slot.slotIndex)
if itemType == ITEMTYPE_RAW_MATERIAL or
itemType == ITEMTYPE_JEWELRYCRAFTING_RAW_MATERIAL or
itemType == ITEMTYPE_JEWELRYCRAFTING_RAW_BOOSTER or
itemType == ITEMTYPE_CLOTHIER_RAW_MATERIAL or
itemType == ITEMTYPE_JEWELRY_RAW_TRAIT or
itemType == ITEMTYPE_WOODWORKING_RAW_MATERIAL or
itemType == ITEMTYPE_BLACKSMITHING_RAW_MATERIAL then
return GetSlotStackSize(slot.bagId, slot.slotIndex) >= refinementStackSize
end
return false
end
end
--[[----------------------------------------------------------------------------
This table is processed within Advanced Filters and its contents are added
to Advanced Filters' master callback table.
The string value for name is the relevant key for the language table.
--]]----------------------------------------------------------------------------
local refinableMaterialsCallback = {
[1] = {name = "RefinableMaterials", filterCallback = GetFilterCallbackForRefinableMaterials()},
}
--[[----------------------------------------------------------------------------
There are many potential tables for this section, each covering a different
language supported by Advanced Filters. Only English is required. See
AdvancedFilters/strings/ for a list of implemented languages.
If other language tables are not included, the English table will
automatically be used for those languages.
All languages must share common keys.
--]]----------------------------------------------------------------------------
local strings = {
--Remember to provide a string for your submenu if using one (see below).
["RefinableMaterials"] = "Refinable Materials",
}
--[[----------------------------------------------------------------------------
This section packages the data for Advanced Filters to use.
All keys are required except for xxStrings, where xx is any implemented
language shortcode that is not "en". A few language keys are assigned
the same table here only for demonstrative purposes. You do not need to
do this.
The filterType key expects an ITEMFILTERTYPE constant provided by the game.
The values for key/value pairs in the "subfilters" table can be any of the
string keys from the "masterSubfilterData" table in data.lua such as
"All", "OneHanded", "Body", or "Blacksmithing".
If your filterType is ITEMFILTERTYPE_ALL then the "subfilters" table must
only contain the value "All".
If the field "submenuName" is defined, your filters will be placed into a
submenu in the dropdown list rather then in the root dropdown list
itself. "submenuName" takes a string which matches a key in your strings
table(s).
--]]----------------------------------------------------------------------------
local filterInformation = {
callbackTable = refinableMaterialsCallback,
filterType = ITEMFILTERTYPE_ALL,
subfilters = {"All",},
excludeGroups = {"Quest"},
enStrings = strings,
}
--[[----------------------------------------------------------------------------
Register your filters by passing your filter information to this function.
--]]----------------------------------------------------------------------------
AdvancedFilters_RegisterFilter(filterInformation)
|
local default_sneak_mode = "old" -- change this to "new" if you want new movement.
-- trigger curse effects when player joins
minetest.register_on_joinplayer(function(player)
-- set sneak mode if unassigned
if player:get_meta():get_string("sneak_mode") == nil then
player:get_meta():set_string("sneak_mode", default_sneak_mode)
end
-- set movement physics based on sneak_mode
if player:get_meta():get_string("sneak_mode") == "old" then
player:set_physics_override({new_move = false, sneak_glitch = true, sneak = true})
elseif player:get_meta():get_string("sneak_mode") == "new" then
player:set_physics_override({new_move = true, sneak_glitch = false, sneak = true})
elseif player:get_meta():get_string("sneak_mode") == "none" then
player:set_physics_override({sneak = false})
end
end)
-- reset player physics
minetest.register_chatcommand("setfree",{
params = "<person>",
privs = {secret=true},
description = "Reset player movement.",
func = function(name, param)
local player = minetest.get_player_by_name(param)
if not player then return false, "Player does not exist." end
for key, effect in pairs(catcommands.effects) do
catcommands.effects[key]("", player, false, false, {})
end
minetest.chat_send_player(param, "The curse is lifted. You have been set free!")
return true, "The curses on " .. param .. " are lifted."
end
})
-- set sneak mode
local function sneak_mode(player, mode)
player:get_meta():set_string("sneak_mode", mode)
if mode == "old" then
player:set_physics_override({new_move = false, sneak_glitch = true, sneak = true})
elseif mode == "new" then
player:set_physics_override({new_move = true, sneak_glitch = false, sneak = true})
elseif mode == "none" then
player:set_physics_override({sneak = false})
end
end
minetest.register_chatcommand("set_sneak",{
params = "<player> <old | new | none>",
privs = {secret = true},
description = "Set sneak mode for player.",
func = function(name, params)
local target, mode = params:match("(%S+)%s+(.+)")
if not target then --and not reason then
return false, "Must include player name and sneak mode."
end
local player = minetest.get_player_by_name(target)
if not player then
return false, "Player does not exist."
end
if not mode or (mode ~= "old" and mode ~= "new" and mode ~= "none") then
return false, "Set a mode: old, new or none."
end
sneak_mode(player, mode)
end
})
-- Cage Commands
-- put a player in the cage
minetest.register_chatcommand("cage", {
params = "<person>",
privs = {secret=true},
description = "Put a player in the cage.",
func = function(warden_name, target_name)
-- prevent self-caging
if warden_name == target_name then
return false, "You can't cage yourself."
end
-- get target player or return
local target = minetest.get_player_by_name(target_name)
if not target then
return false, "Player does not exist."
end
-- return if already caged
if target:get_meta():get_string("caged") == "true" then
return false, "This player is already caged."
end
-- get cage position from config or return
local cagepos = minetest.setting_get_pos("cage_coordinate")
if not cagepos then
return false, "No cage set..."
end
-- save then remove all privs other than shout
local target_privs = minetest.privs_to_string(minetest.get_player_privs(target_name))
target:get_meta():set_string("caged_privs", target_privs)
minetest.chat_send_player(warden_name, target:get_meta():get_string("caged_privs"))
minetest.set_player_privs(target_name,{shout = true})
target:get_meta():set_string("caged", "true")
sneak_mode(target, "none")
target:setpos(cagepos)
end
})
-- free a player from the cage
minetest.register_chatcommand("uncage", {
params = "<person>",
privs = {secret=true},
description = "Free a player from the cage.",
func = function(warden_name, target_name)
-- get target player or return
local target = minetest.get_player_by_name(target_name)
if not target then
return false, "Player does not exist."
end
-- return if not caged
if target:get_meta():get_string("caged") ~= "true" then
return false, "This player is not caged."
end
-- get release position from config or return
local releasepos = minetest.setting_get_pos("release_coordinate")
if not releasepos then
return false, "No release point set..."
end
-- restore privs and release
local original_privs = minetest.string_to_privs(target:get_meta():get_string("caged_privs"))
minetest.set_player_privs(target_name, original_privs)
target:get_meta():set_string("caged_privs", nil)
sneak_mode(target, default_sneak_mode)
target:get_meta():set_string("caged", "")
target:setpos(releasepos)
end
})
-- Other Commands
vanished_players = {}
minetest.register_chatcommand("vanish", {
params = "<optional player>",
description = "Make yourself or suppilied user invisible",
privs = {hidden_one = true},
func = function(caller, param)
local user
if not param or param == "" then
user = caller
else
if not minetest.get_player_by_name(param) then
minetest.chat_send_player(caller, param .. " is not a valid player")
return
else
user = param
end
end
local prop
local player = minetest.get_player_by_name(user)
vanished_players[user] = not vanished_players[user]
if vanished_players[user] then
prop = {
visual_size = {x = 0, y = 0},
selectionbox = {-0.01, -0.01, -0.01, 0.01, 0.01, 0.01},
show_on_minimap = false,
makes_footstep_sound = false,
}
player:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
minetest.chat_send_player(user, "you are now vanished")
else
-- default player size.
prop = {
visual_size = {x = 1, y = 1},
selectionbox = {-0.35, 0, -0.35, 0.35, 2, 0.35},
show_on_minimap = true,
makes_footstep_sound = true,
}
player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
minetest.chat_send_player(user, "you are now un vanished")
end
player:set_properties(prop)
end
}) |
local M = {}
local imgui = ui_imgui
local http = require("socket.http")
M.map = "/levels/industrial/info.json"
M.map_name = "Industrial"
M.mods = {}
M.server_name = imgui.ArrayChar(128, "Private KissMP server")
M.max_players = imgui.IntPtr(8)
M.port = imgui.IntPtr(3698)
M.is_proton = imgui.BoolPtr(false)
M.proton_path = imgui.ArrayChar(1024, "/home/")
local forced_mods = {}
local pre_forced_mods_state = {}
local function to_non_lowered(path)
local mods = FS:findFiles("/mods/", "*.zip", 1000)
for k, v in pairs(mods) do
if string.lower(v) == path then
return v
end
end
return path
end
local function host_server()
local port = M.port[0]
local mods_converted = {}
for k, v in pairs(M.mods) do
table.insert(mods_converted, v)
end
if #mods_converted == 0 then
mods_converted = nil
end
local config = {
name = ffi.string(M.server_name),
max_players = M.max_players[0],
map = M.map,
mods = mods_converted,
port = port
}
local b, _, _ = http.request("http://127.0.0.1:3693/host/"..jsonEncode(config))
if b == "ok" then
local player_name = ffi.string(kissui.player_name)
network.connect("127.0.0.1:"..port, player_name)
end
end
local function find_map_real_path(map_path)
local patterns = {"info.json", "*.mis"}
local found_file = map_path
for _,pattern in pairs(patterns) do
local files = FS:findFiles(map_path, pattern, 1)
if #files > 0 then
found_file = files[1]
break
end
end
print(found_file)
return FS:virtual2Native(found_file)
end
local function change_map(map_info, title)
-- deactivate mods that were activated by last map selection
for k,v in pairs(forced_mods) do
if not pre_forced_mods_state[k] then
M.mods[k] = nil
end
end
forced_mods = {}
pre_forced_mods_state = {}
--
local map_path = map_info.misFilePath
print(map_path)
M.map = map_path
M.map_name = title or map_info.levelName
local native = find_map_real_path(map_path)
print(native)
local _, zip_end = string.find(native, ".zip")
local _, is_mod = string.find(native, "mods")
if zip_end and is_mod then
local mod_file = string.sub(native, 1, zip_end)
print(mod_file)
local virtual = to_non_lowered(FS:native2Virtual(mod_file))
pre_forced_mods_state[virtual] = (M.mods[virtual] ~= nil)
M.mods[virtual] = FS:virtual2Native(virtual)
forced_mods[virtual] = true
end
end
local function checkbox(id, checked, allow_click)
if allow_click == nil then allow_click = allow_click or true end
if not allow_click then imgui.PushStyleVar1(imgui.StyleVar_Alpha, 0.70) end
local return_value = imgui.Checkbox(id, checked)
if not allow_click then imgui.PopStyleVar() end
if allow_click then return return_value else return false end
end
local function draw()
imgui.Text("Server name:")
imgui.InputText("##host_server_name", M.server_name)
imgui.Text("Max players:")
if imgui.InputInt("###host_max_players", M.max_players) then
M.max_players[0] = math.max(1, math.min(255, M.max_players[0]))
end
imgui.Text("Map:")
if imgui.BeginCombo("###host_map", M.map_name) then
for k, v in pairs(core_levels.getList()) do
local title = v.title
if title:find("^levels.") then
title = v.levelName
end
if imgui.Selectable1(title.."###host_map_s_"..k) then
change_map(v, title)
end
end
imgui.EndCombo()
end
imgui.Text("Port:")
if imgui.InputInt("###host_port", M.port) then
M.port[0] = math.max(0, math.min(65535, M.port[0]))
end
local mods = FS:findFiles("/mods/", "*.zip", 1000)
imgui.Text("Mods:")
imgui.BeginChild1("###Mods", imgui.ImVec2(0, -30), true)
for k, v in pairs(mods) do
if not kissmods.is_special_mod(v) then
local forced = forced_mods[v] or false
local checked = imgui.BoolPtr(M.mods[v] ~= nil or forced)
if checkbox(v.."###host_mod"..k, checked, not forced) then
if checked[0] and not M.mods[v] then
M.mods[v] = FS:virtual2Native(v)
elseif not checked[0] then
M.mods[v] = nil
end
end
end
end
imgui.EndChild()
if imgui.Button("Create Server", imgui.ImVec2(-1, 0)) then
host_server()
end
end
M.draw = draw
return M
|
-- Generated by LairTool
talus_roba_lair_neutral_large = Lair:new {
mobiles = {{"male_roba",1},{"female_roba",1}},
spawnLimit = 15,
buildingsVeryEasy = {"object/tangible/lair/base/poi_all_lair_thicket_large.iff"},
buildingsEasy = {"object/tangible/lair/base/poi_all_lair_thicket_large.iff"},
buildingsMedium = {"object/tangible/lair/base/poi_all_lair_thicket_large.iff"},
buildingsHard = {"object/tangible/lair/base/poi_all_lair_thicket_large.iff"},
buildingsVeryHard = {"object/tangible/lair/base/poi_all_lair_thicket_large.iff"},
}
addLairTemplate("talus_roba_lair_neutral_large", talus_roba_lair_neutral_large)
|
-----------------------------------
-- Area: Windurst Walls
-- NPC: Scavnix
-- Standard merchant, though he acts like a guild merchant
-- !pos 17.731 0.106 239.626 239
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/shop")
local ID = require("scripts/zones/Windurst_Walls/IDs")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
if (player:sendGuild(60418, 11, 22, 6)) then
player:showText(npc, ID.text.SCAVNIX_SHOP_DIALOG)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
end
|
local account = require(script.Account)
local new_account = account.New()
new_account:Add(math.random(1000, 5000))
new_account:Sub(100)
new_account:Transactions()
print(new_account.Balance) |
if not love then love = {} end
if not love.image then love.image = {} end
return {
["is-compressed"] = { tag = "var", contents = "love.image.isCompressed", value = love.image.isCompressed},
["new-image-data"] = { tag = "var", contents = "love.image.newImageData", value = love.image.newImageData},
["new-compressed-data"] = { tag = "var", contents = "love.image.newCompressedData", value = love.image.newCompressedData},
} |
BaseNpc_UseItem(this, "{{ action.selected_item.fields.ScriptName.value }}") |
describe("set_millis", function()
local icu_date = require "icu-date-ffi"
local attributes = icu_date.attributes
local date = icu_date.new()
local format = icu_date.formats.iso8601()
before_each(function()
date = icu_date.new()
date:set_millis(1507836727123)
assert.equal("2017-10-12T19:32:07.123Z", date:format(format))
end)
it("sets milliseconds", function()
assert.equal(1507836727123, date:get_millis())
date:set_millis(1000)
assert.equal(1000, date:get_millis())
assert.equal("1970-01-01T00:00:01.000Z", date:format(format))
end)
end)
|
local msgpack = require('msgpack')
local kvstore = require('kvstore')
local blobstore = require('blobstore')
local node = require('node')
function premark_kv (key, version)
local h = kvstore.get_meta_blob(key, version)
if h ~= nil then
local _, ref, _ = kvstore.get(key, version)
if ref ~= '' then
premark(ref)
end
premark(h)
end
end
_G.premark_kv = premark_kv
function premark_filetree_node (ref)
local data = blobstore.get(ref)
local cnode = node.decode(data)
if cnode.t == 'dir' then
if cnode.r then
for _, childRef in ipairs(cnode.r) do
premark_filetree_node(childRef)
end
end
else
if cnode.r then
for _, contentRef in ipairs(cnode.r) do
premark(contentRef[2])
end
end
end
-- only mark the final ref once all the "data" blobs has been saved
premark(ref)
end
_G.premark_filetree_node = premark_filetree_node
-- Setup the `mark_kv` and `mark_filetree` global helper for the GC API
function mark_kv (key, version)
local h = kvstore.get_meta_blob(key, version)
if h ~= nil then
local _, ref, _ = kvstore.get(key, version)
if ref ~= '' then
mark(ref)
end
mark(h)
end
end
_G.mark_kv = mark_kv
function mark_filetree_node (ref)
local data = blobstore.get(ref)
local cnode = node.decode(data)
if cnode.t == 'dir' then
if cnode.r then
for _, childRef in ipairs(cnode.r) do
mark_filetree_node(childRef)
end
end
else
if cnode.r then
for _, contentRef in ipairs(cnode.r) do
mark(contentRef[2])
end
end
end
-- only mark the final ref once all the "data" blobs has been saved
mark(ref)
end
_G.mark_filetree_node = mark_filetree_node
|
local Button = require "ruu.widgets.Button"
local InputField = Button:extend()
local util = require "ruu.ruutilities"
local endChar = "|"
local function getTextWidth(font, text, endCharWidth)
return gui.get_text_metrics(font, text .. endChar).width - endCharWidth
end
function InputField.set(self, ruu, owner, nodeName, confirmFn, text, wgtTheme)
self.text = tostring(text) or ""
self.oldText = self.text -- In case of cancel.
self.textNode = gui.get_node(nodeName .. "/text")
self.textMaskNode = gui.get_node(nodeName .. "/mask")
self.font = gui.get_font(self.textNode)
self.endCharWidth = gui.get_text_metrics(self.font, endChar).width
self.textOrigin = gui.get_position(self.textNode)
self.textPos = vmath.vector3(self.textOrigin)
self.textScrollOX = 0
self.confirmFn = confirmFn
self.cursorX = self.textOrigin.x
self.cursorIdx = #self.text
self.hasSelection = false
self.selectionTailX = nil
self.selectionTailIdx = nil
gui.set_text(self.textNode, self.text)
local releaseFn = nil
InputField.super.set(self, ruu, owner, nodeName, releaseFn, wgtTheme)
self:updateTotalTextWidth()
self:updateMaskSize()
self:updateCursorPos()
end
function InputField.onEdit(self, editFn)
self.editFn = editFn
return self -- Allow chaining.
end
local function _sendCb(self, fn)
if fn then
if self.releaseArgs then
return fn(self.owner, self, unpack(self.releaseArgs))
else
return fn(self.owner, self)
end
end
end
-------------------- Standard Widget Methods --------------------
function InputField.release(self, dontFire, mx, my, isKeyboard)
self.isPressed = false
if self.releaseFn and not dontFire then
_sendCb(self, self.releaseFn)
end
if isKeyboard and self.confirmFn and not dontFire then
local rejectedText = self.text
local isRejected = _sendCb(self, self.confirmFn)
if isRejected then
self:cancel()
self.wgtTheme.textRejected(self, rejectedText)
else
self.oldText = self.text
end
end
if not dontFire then self:selectAll() end
self.wgtTheme.release(self, dontFire, mx, my, isKeyboard)
end
function InputField.focus(self, isKeyboard)
if not self.isFocused then
self.isFocused = true
self.oldText = self.text -- Save in case of cancel.
self:selectAll()
end
self.wgtTheme.focus(self)
end
function InputField.unfocus(self, isKeyboard)
self.isFocused = false
if self.isPressed then self:release(true) end -- Release without firing.
if self.confirmFn then
local rejectedText = self.text
local isRejected = _sendCb(self, self.confirmFn)
if isRejected then
self:cancel()
self.wgtTheme.textRejected(self, rejectedText)
else
self.oldText = self.text
end
end
self.wgtTheme.unfocus(self, isKeyboard)
end
function InputField.cancel(self)
self.text = self.oldText
gui.set_text(self.textNode, self.text)
self:selectAll()
self.wgtTheme.updateText(self)
end
-------------------- Text Scrolling --------------------
-- Save left and right edge positions of the text-mask, relative to the parent.
function InputField.updateMaskSize(self)
local pivot = util.PIVOT_VEC[gui.get_pivot(self.textMaskNode)]
local width = gui.get_size(self.textMaskNode).x
local originX = gui.get_position(self.textMaskNode).x
local centerX = originX - pivot.x * width
self.maskLeftEdgeX, self.maskRightEdgeX = centerX - width/2, centerX + width/2
end
function InputField.updateTotalTextWidth(self)
self.totalTextWidth = getTextWidth(self.font, self.text, self.endCharWidth)
end
function InputField.setScrollOffset(self, scrollOX)
local oldScrollOX = self.textScrollOX
local normalViewWidth = self.maskRightEdgeX - self.textOrigin.x
if self.totalTextWidth <= normalViewWidth then
scrollOX = 0
else -- Don't let the right edge of the text be inside the right edge of the mask.
local maxNegScroll = self.totalTextWidth - normalViewWidth
scrollOX = math.max(-maxNegScroll, scrollOX)
end
if scrollOX ~= oldScrollOX then
self.textScrollOX = scrollOX
self.textPos.x = self.textOrigin.x + self.textScrollOX
gui.set_position(self.textNode, self.textPos)
self:updateSelectionXPos()
end
end
-- Gets the un-scrolled X pos of the -right edge- of the character at `charIdx`.
function InputField.getCharXOffset(self, charIdx)
local preText = self.text:sub(0, charIdx)
local x = self.textOrigin.x + getTextWidth(self.font, preText, self.endCharWidth)
return x
end
function InputField.scrollCharOffsetIntoView(self, x)
local scrolledX = x + self.textScrollOX
if scrolledX > self.maskRightEdgeX then -- Scroll text to the left.
local distOutside = scrolledX - self.maskRightEdgeX
self:setScrollOffset(self.textScrollOX - distOutside)
elseif scrolledX < self.maskLeftEdgeX then -- Scroll text to the right.
local distOutside = self.maskLeftEdgeX - scrolledX
self:setScrollOffset(self.textScrollOX + distOutside)
else
self:setScrollOffset(self.textScrollOX)
end
end
function InputField.updateCursorPos(self)
local baseCursorX = self:getCharXOffset(self.cursorIdx)
self:scrollCharOffsetIntoView(baseCursorX)
self.cursorX = baseCursorX + self.textScrollOX
self.wgtTheme.updateCursor(self, self.cursorX, self.selectionTailX)
end
-------------------- Internal Text Setting --------------------
function InputField.updateText(self, text)
self.text = text
_sendCb(self, self.editFn) -- Can modify self.text.
gui.set_text(self.textNode, self.text)
self:updateTotalTextWidth()
self:updateCursorPos()
self.wgtTheme.updateText(self)
end
function InputField.insertText(self, text)
text = text or ""
local preCursorText, postCursorText
if self.hasSelection then
local selectionLeftIdx, selectionRightIdx = self:getSelectionLeftIdx(), self:getSelectionRightIdx()
preCursorText = string.sub(self.text, 0, selectionLeftIdx)
postCursorText = string.sub(self.text, selectionRightIdx + 1)
self.cursorIdx = selectionLeftIdx
self:clearSelection()
else
preCursorText = string.sub(self.text, 0, self.cursorIdx)
postCursorText = string.sub(self.text, self.cursorIdx + 1)
end
self.cursorIdx = self.cursorIdx + #text
self:updateText(preCursorText .. text .. postCursorText)
end
-------------------- Selection --------------------
function InputField.clearSelection(self)
self.hasSelection = false
self.selectionTailIdx = nil
self.selectionTailX = nil
end
-- Set the "tail" character index of the selection. The "head" position of the selection is the cursor index.
function InputField.startSelection(self, charIdx)
self.hasSelection = true
self.selectionTailIdx = charIdx
self:updateSelectionXPos() -- Only nood to update X pos now, and when scroll actually changes.
end
function InputField.selectAll(self)
self:startSelection(0)
self.cursorIdx = #self.text
self:updateCursorPos()
end
function InputField.getSelectionLeftIdx(self)
return math.min(self.cursorIdx, self.selectionTailIdx)
end
function InputField.getSelectionRightIdx(self)
return math.max(self.cursorIdx, self.selectionTailIdx)
end
function InputField.updateSelectionXPos(self)
if self.hasSelection then
self.selectionTailX = self:getCharXOffset(self.selectionTailIdx) + self.textScrollOX
end
end
-------------------- Cursor Movement --------------------
function InputField.setCursorIdx(self, index)
if self.hasSelection and self.ruu.selectionModifierPresses == 0 then
self:clearSelection()
elseif not self.hasSelection and self.ruu.selectionModifierPresses > 0 then
self:startSelection(self.cursorIdx)
end
self.cursorIdx = math.max(0, math.min(#self.text, index))
self:updateCursorPos()
end
function InputField.moveCursor(self, dx)
if dx == 0 then return end
if self.hasSelection and self.ruu.selectionModifierPresses == 0 then
if dx > 0 then
local selectionRightIdx = math.max(self.cursorIdx, self.selectionTailIdx)
self.cursorIdx = selectionRightIdx
elseif dx < 0 then
local selectionLeftIdx = math.min(self.cursorIdx, self.selectionTailIdx)
self.cursorIdx = selectionLeftIdx
end
self:clearSelection()
self:updateCursorPos()
return -- Skip normal cursor movement.
elseif not self.hasSelection and self.ruu.selectionModifierPresses > 0 then
self:startSelection(self.cursorIdx)
end
if dx > 0 then
self.cursorIdx = math.min(#self.text, self.cursorIdx + dx)
elseif dx < 0 then
self.cursorIdx = math.max(0, self.cursorIdx + dx)
end
self:updateCursorPos()
end
-------------------- External Input Methods --------------------
function InputField.getFocusNeighbor(self, dir)
if dir == "left" then
self:moveCursor(-1)
elseif dir == "right" then
self:moveCursor(1)
else
return self.neighbor[dir]
end
end
function InputField.setText(self, text)
text = text ~= nil and tostring(text) or ""
self.cursorIdx = #text
self:updateText(text)
end
function InputField.textInput(self, text)
self:insertText(text)
end
function InputField.backspace(self)
if self.hasSelection then
self:insertText("")
else
local preCursorText = string.sub(self.text, 0, self.cursorIdx - 1) -- Skip back 1 character.
local postCursorText = string.sub(self.text, self.cursorIdx + 1)
self.cursorIdx = math.max(0, self.cursorIdx - 1)
self:updateText(preCursorText .. postCursorText)
end
end
function InputField.delete(self)
if self.hasSelection then
self:insertText("")
else
local preCursorText = string.sub(self.text, 0, self.cursorIdx)
local postCursorText = string.sub(self.text, self.cursorIdx + 2) -- Skip forward 1 character.
-- Deleting in front of the cursor, so cursor index stays the same.
self:updateText(preCursorText .. postCursorText)
end
end
function InputField.home(self)
self:setCursorIdx(0)
end
local function _end(self)
self:setCursorIdx(#self.text)
end
InputField["end"] = _end
return InputField
|
---@diagnostic disable: undefined-global
local palette = require 'nord-palette'
local base = require 'base'
-- vim-clap
-- > liuchengxu/vim-clap
local clrs = palette.clrs
local spec = palette.spec
local pkg = function()
return {
ClapDir {fg = clrs.nord4},
ClapDisplay {fg = clrs.nord4, bg = clrs.nord1},
ClapFile {fg = clrs.nord4},
ClapMatches {fg = clrs.nord8},
ClapNoMatchesFound {fg = clrs.nord13},
ClapSelected {fg = clrs.nord7, gui = spec.bold},
ClapSelectedSign {fg = clrs.nord9},
-- TODO: What was happening here?
ClapFuzzyMatches {fg = clrs.nord8, bg = clrs.nord9},
ClapCurrentSelection {base.PmenuSel},
ClapCurrentSelectionSign {ClapSelectedSign},
ClapInput {base.Pmenu},
ClapPreview {base.Pmenu},
ClapProviderAbout {ClapDisplay},
ClapProviderColon {base.Type},
ClapProviderId {base.Type},
}
end
return pkg
-- vi:nowrap
|
print('test', ...);
return 7; |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local GUILDSKILL_PB = require("GuildSkill_pb")
local ROLEGUILDBONUSDATA_PB = require("RoleGuildBonusData_pb")
local MAPKEYVALUE_PB = require("MapKeyValue_pb")
module('GuildRecord_pb')
GUILDRECORD = protobuf.Descriptor();
local GUILDRECORD_CARDPLAYCOUNT_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_CARDCHANGECOUNT_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_UPDATEDAY_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_CHECKIN_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_BOXMASK_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_CARDBUYCHANGECOUNT_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_RECVFATIGUE_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_ASKBONUSTIME_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_GETCHECKINBONUSNUM_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_DAREREWARD_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_ISHINTCARD_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_GUILDSKILLS_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_CARDMATCHID_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_INHERITTEATIME_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_INHERITSTUTIME_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_BONUSDATA_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_GUILDINHERITCDTIME_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_TEACHERINHERITTIME_FIELD = protobuf.FieldDescriptor();
local GUILDRECORD_PARTYREWARD_FIELD = protobuf.FieldDescriptor();
GUILDRECORD_CARDPLAYCOUNT_FIELD.name = "cardplaycount"
GUILDRECORD_CARDPLAYCOUNT_FIELD.full_name = ".KKSG.GuildRecord.cardplaycount"
GUILDRECORD_CARDPLAYCOUNT_FIELD.number = 1
GUILDRECORD_CARDPLAYCOUNT_FIELD.index = 0
GUILDRECORD_CARDPLAYCOUNT_FIELD.label = 1
GUILDRECORD_CARDPLAYCOUNT_FIELD.has_default_value = false
GUILDRECORD_CARDPLAYCOUNT_FIELD.default_value = 0
GUILDRECORD_CARDPLAYCOUNT_FIELD.type = 13
GUILDRECORD_CARDPLAYCOUNT_FIELD.cpp_type = 3
GUILDRECORD_CARDCHANGECOUNT_FIELD.name = "cardchangecount"
GUILDRECORD_CARDCHANGECOUNT_FIELD.full_name = ".KKSG.GuildRecord.cardchangecount"
GUILDRECORD_CARDCHANGECOUNT_FIELD.number = 2
GUILDRECORD_CARDCHANGECOUNT_FIELD.index = 1
GUILDRECORD_CARDCHANGECOUNT_FIELD.label = 1
GUILDRECORD_CARDCHANGECOUNT_FIELD.has_default_value = false
GUILDRECORD_CARDCHANGECOUNT_FIELD.default_value = 0
GUILDRECORD_CARDCHANGECOUNT_FIELD.type = 13
GUILDRECORD_CARDCHANGECOUNT_FIELD.cpp_type = 3
GUILDRECORD_UPDATEDAY_FIELD.name = "updateday"
GUILDRECORD_UPDATEDAY_FIELD.full_name = ".KKSG.GuildRecord.updateday"
GUILDRECORD_UPDATEDAY_FIELD.number = 3
GUILDRECORD_UPDATEDAY_FIELD.index = 2
GUILDRECORD_UPDATEDAY_FIELD.label = 1
GUILDRECORD_UPDATEDAY_FIELD.has_default_value = false
GUILDRECORD_UPDATEDAY_FIELD.default_value = 0
GUILDRECORD_UPDATEDAY_FIELD.type = 13
GUILDRECORD_UPDATEDAY_FIELD.cpp_type = 3
GUILDRECORD_CHECKIN_FIELD.name = "checkin"
GUILDRECORD_CHECKIN_FIELD.full_name = ".KKSG.GuildRecord.checkin"
GUILDRECORD_CHECKIN_FIELD.number = 4
GUILDRECORD_CHECKIN_FIELD.index = 3
GUILDRECORD_CHECKIN_FIELD.label = 1
GUILDRECORD_CHECKIN_FIELD.has_default_value = false
GUILDRECORD_CHECKIN_FIELD.default_value = 0
GUILDRECORD_CHECKIN_FIELD.type = 13
GUILDRECORD_CHECKIN_FIELD.cpp_type = 3
GUILDRECORD_BOXMASK_FIELD.name = "boxmask"
GUILDRECORD_BOXMASK_FIELD.full_name = ".KKSG.GuildRecord.boxmask"
GUILDRECORD_BOXMASK_FIELD.number = 5
GUILDRECORD_BOXMASK_FIELD.index = 4
GUILDRECORD_BOXMASK_FIELD.label = 1
GUILDRECORD_BOXMASK_FIELD.has_default_value = false
GUILDRECORD_BOXMASK_FIELD.default_value = 0
GUILDRECORD_BOXMASK_FIELD.type = 13
GUILDRECORD_BOXMASK_FIELD.cpp_type = 3
GUILDRECORD_CARDBUYCHANGECOUNT_FIELD.name = "cardbuychangecount"
GUILDRECORD_CARDBUYCHANGECOUNT_FIELD.full_name = ".KKSG.GuildRecord.cardbuychangecount"
GUILDRECORD_CARDBUYCHANGECOUNT_FIELD.number = 6
GUILDRECORD_CARDBUYCHANGECOUNT_FIELD.index = 5
GUILDRECORD_CARDBUYCHANGECOUNT_FIELD.label = 1
GUILDRECORD_CARDBUYCHANGECOUNT_FIELD.has_default_value = false
GUILDRECORD_CARDBUYCHANGECOUNT_FIELD.default_value = 0
GUILDRECORD_CARDBUYCHANGECOUNT_FIELD.type = 13
GUILDRECORD_CARDBUYCHANGECOUNT_FIELD.cpp_type = 3
GUILDRECORD_RECVFATIGUE_FIELD.name = "recvFatigue"
GUILDRECORD_RECVFATIGUE_FIELD.full_name = ".KKSG.GuildRecord.recvFatigue"
GUILDRECORD_RECVFATIGUE_FIELD.number = 7
GUILDRECORD_RECVFATIGUE_FIELD.index = 6
GUILDRECORD_RECVFATIGUE_FIELD.label = 1
GUILDRECORD_RECVFATIGUE_FIELD.has_default_value = false
GUILDRECORD_RECVFATIGUE_FIELD.default_value = 0
GUILDRECORD_RECVFATIGUE_FIELD.type = 13
GUILDRECORD_RECVFATIGUE_FIELD.cpp_type = 3
GUILDRECORD_ASKBONUSTIME_FIELD.name = "askBonusTime"
GUILDRECORD_ASKBONUSTIME_FIELD.full_name = ".KKSG.GuildRecord.askBonusTime"
GUILDRECORD_ASKBONUSTIME_FIELD.number = 8
GUILDRECORD_ASKBONUSTIME_FIELD.index = 7
GUILDRECORD_ASKBONUSTIME_FIELD.label = 1
GUILDRECORD_ASKBONUSTIME_FIELD.has_default_value = false
GUILDRECORD_ASKBONUSTIME_FIELD.default_value = 0
GUILDRECORD_ASKBONUSTIME_FIELD.type = 13
GUILDRECORD_ASKBONUSTIME_FIELD.cpp_type = 3
GUILDRECORD_GETCHECKINBONUSNUM_FIELD.name = "getCheckInBonusNum"
GUILDRECORD_GETCHECKINBONUSNUM_FIELD.full_name = ".KKSG.GuildRecord.getCheckInBonusNum"
GUILDRECORD_GETCHECKINBONUSNUM_FIELD.number = 9
GUILDRECORD_GETCHECKINBONUSNUM_FIELD.index = 8
GUILDRECORD_GETCHECKINBONUSNUM_FIELD.label = 1
GUILDRECORD_GETCHECKINBONUSNUM_FIELD.has_default_value = false
GUILDRECORD_GETCHECKINBONUSNUM_FIELD.default_value = 0
GUILDRECORD_GETCHECKINBONUSNUM_FIELD.type = 13
GUILDRECORD_GETCHECKINBONUSNUM_FIELD.cpp_type = 3
GUILDRECORD_DAREREWARD_FIELD.name = "darereward"
GUILDRECORD_DAREREWARD_FIELD.full_name = ".KKSG.GuildRecord.darereward"
GUILDRECORD_DAREREWARD_FIELD.number = 10
GUILDRECORD_DAREREWARD_FIELD.index = 9
GUILDRECORD_DAREREWARD_FIELD.label = 3
GUILDRECORD_DAREREWARD_FIELD.has_default_value = false
GUILDRECORD_DAREREWARD_FIELD.default_value = {}
GUILDRECORD_DAREREWARD_FIELD.type = 13
GUILDRECORD_DAREREWARD_FIELD.cpp_type = 3
GUILDRECORD_ISHINTCARD_FIELD.name = "ishintcard"
GUILDRECORD_ISHINTCARD_FIELD.full_name = ".KKSG.GuildRecord.ishintcard"
GUILDRECORD_ISHINTCARD_FIELD.number = 11
GUILDRECORD_ISHINTCARD_FIELD.index = 10
GUILDRECORD_ISHINTCARD_FIELD.label = 1
GUILDRECORD_ISHINTCARD_FIELD.has_default_value = false
GUILDRECORD_ISHINTCARD_FIELD.default_value = false
GUILDRECORD_ISHINTCARD_FIELD.type = 8
GUILDRECORD_ISHINTCARD_FIELD.cpp_type = 7
GUILDRECORD_GUILDSKILLS_FIELD.name = "guildskills"
GUILDRECORD_GUILDSKILLS_FIELD.full_name = ".KKSG.GuildRecord.guildskills"
GUILDRECORD_GUILDSKILLS_FIELD.number = 12
GUILDRECORD_GUILDSKILLS_FIELD.index = 11
GUILDRECORD_GUILDSKILLS_FIELD.label = 3
GUILDRECORD_GUILDSKILLS_FIELD.has_default_value = false
GUILDRECORD_GUILDSKILLS_FIELD.default_value = {}
GUILDRECORD_GUILDSKILLS_FIELD.message_type = GUILDSKILL_PB.GUILDSKILL
GUILDRECORD_GUILDSKILLS_FIELD.type = 11
GUILDRECORD_GUILDSKILLS_FIELD.cpp_type = 10
GUILDRECORD_CARDMATCHID_FIELD.name = "cardmatchid"
GUILDRECORD_CARDMATCHID_FIELD.full_name = ".KKSG.GuildRecord.cardmatchid"
GUILDRECORD_CARDMATCHID_FIELD.number = 13
GUILDRECORD_CARDMATCHID_FIELD.index = 12
GUILDRECORD_CARDMATCHID_FIELD.label = 1
GUILDRECORD_CARDMATCHID_FIELD.has_default_value = false
GUILDRECORD_CARDMATCHID_FIELD.default_value = 0
GUILDRECORD_CARDMATCHID_FIELD.type = 4
GUILDRECORD_CARDMATCHID_FIELD.cpp_type = 4
GUILDRECORD_INHERITTEATIME_FIELD.name = "inheritTeaTime"
GUILDRECORD_INHERITTEATIME_FIELD.full_name = ".KKSG.GuildRecord.inheritTeaTime"
GUILDRECORD_INHERITTEATIME_FIELD.number = 14
GUILDRECORD_INHERITTEATIME_FIELD.index = 13
GUILDRECORD_INHERITTEATIME_FIELD.label = 1
GUILDRECORD_INHERITTEATIME_FIELD.has_default_value = false
GUILDRECORD_INHERITTEATIME_FIELD.default_value = 0
GUILDRECORD_INHERITTEATIME_FIELD.type = 13
GUILDRECORD_INHERITTEATIME_FIELD.cpp_type = 3
GUILDRECORD_INHERITSTUTIME_FIELD.name = "inheritStuTime"
GUILDRECORD_INHERITSTUTIME_FIELD.full_name = ".KKSG.GuildRecord.inheritStuTime"
GUILDRECORD_INHERITSTUTIME_FIELD.number = 15
GUILDRECORD_INHERITSTUTIME_FIELD.index = 14
GUILDRECORD_INHERITSTUTIME_FIELD.label = 1
GUILDRECORD_INHERITSTUTIME_FIELD.has_default_value = false
GUILDRECORD_INHERITSTUTIME_FIELD.default_value = 0
GUILDRECORD_INHERITSTUTIME_FIELD.type = 13
GUILDRECORD_INHERITSTUTIME_FIELD.cpp_type = 3
GUILDRECORD_BONUSDATA_FIELD.name = "bonusData"
GUILDRECORD_BONUSDATA_FIELD.full_name = ".KKSG.GuildRecord.bonusData"
GUILDRECORD_BONUSDATA_FIELD.number = 16
GUILDRECORD_BONUSDATA_FIELD.index = 15
GUILDRECORD_BONUSDATA_FIELD.label = 1
GUILDRECORD_BONUSDATA_FIELD.has_default_value = false
GUILDRECORD_BONUSDATA_FIELD.default_value = nil
GUILDRECORD_BONUSDATA_FIELD.message_type = ROLEGUILDBONUSDATA_PB.ROLEGUILDBONUSDATA
GUILDRECORD_BONUSDATA_FIELD.type = 11
GUILDRECORD_BONUSDATA_FIELD.cpp_type = 10
GUILDRECORD_GUILDINHERITCDTIME_FIELD.name = "guildinheritcdtime"
GUILDRECORD_GUILDINHERITCDTIME_FIELD.full_name = ".KKSG.GuildRecord.guildinheritcdtime"
GUILDRECORD_GUILDINHERITCDTIME_FIELD.number = 17
GUILDRECORD_GUILDINHERITCDTIME_FIELD.index = 16
GUILDRECORD_GUILDINHERITCDTIME_FIELD.label = 1
GUILDRECORD_GUILDINHERITCDTIME_FIELD.has_default_value = false
GUILDRECORD_GUILDINHERITCDTIME_FIELD.default_value = 0
GUILDRECORD_GUILDINHERITCDTIME_FIELD.type = 13
GUILDRECORD_GUILDINHERITCDTIME_FIELD.cpp_type = 3
GUILDRECORD_TEACHERINHERITTIME_FIELD.name = "teacherinherittime"
GUILDRECORD_TEACHERINHERITTIME_FIELD.full_name = ".KKSG.GuildRecord.teacherinherittime"
GUILDRECORD_TEACHERINHERITTIME_FIELD.number = 18
GUILDRECORD_TEACHERINHERITTIME_FIELD.index = 17
GUILDRECORD_TEACHERINHERITTIME_FIELD.label = 1
GUILDRECORD_TEACHERINHERITTIME_FIELD.has_default_value = false
GUILDRECORD_TEACHERINHERITTIME_FIELD.default_value = 0
GUILDRECORD_TEACHERINHERITTIME_FIELD.type = 13
GUILDRECORD_TEACHERINHERITTIME_FIELD.cpp_type = 3
GUILDRECORD_PARTYREWARD_FIELD.name = "partyreward"
GUILDRECORD_PARTYREWARD_FIELD.full_name = ".KKSG.GuildRecord.partyreward"
GUILDRECORD_PARTYREWARD_FIELD.number = 19
GUILDRECORD_PARTYREWARD_FIELD.index = 18
GUILDRECORD_PARTYREWARD_FIELD.label = 3
GUILDRECORD_PARTYREWARD_FIELD.has_default_value = false
GUILDRECORD_PARTYREWARD_FIELD.default_value = {}
GUILDRECORD_PARTYREWARD_FIELD.message_type = MAPKEYVALUE_PB.MAPKEYVALUE
GUILDRECORD_PARTYREWARD_FIELD.type = 11
GUILDRECORD_PARTYREWARD_FIELD.cpp_type = 10
GUILDRECORD.name = "GuildRecord"
GUILDRECORD.full_name = ".KKSG.GuildRecord"
GUILDRECORD.nested_types = {}
GUILDRECORD.enum_types = {}
GUILDRECORD.fields = {GUILDRECORD_CARDPLAYCOUNT_FIELD, GUILDRECORD_CARDCHANGECOUNT_FIELD, GUILDRECORD_UPDATEDAY_FIELD, GUILDRECORD_CHECKIN_FIELD, GUILDRECORD_BOXMASK_FIELD, GUILDRECORD_CARDBUYCHANGECOUNT_FIELD, GUILDRECORD_RECVFATIGUE_FIELD, GUILDRECORD_ASKBONUSTIME_FIELD, GUILDRECORD_GETCHECKINBONUSNUM_FIELD, GUILDRECORD_DAREREWARD_FIELD, GUILDRECORD_ISHINTCARD_FIELD, GUILDRECORD_GUILDSKILLS_FIELD, GUILDRECORD_CARDMATCHID_FIELD, GUILDRECORD_INHERITTEATIME_FIELD, GUILDRECORD_INHERITSTUTIME_FIELD, GUILDRECORD_BONUSDATA_FIELD, GUILDRECORD_GUILDINHERITCDTIME_FIELD, GUILDRECORD_TEACHERINHERITTIME_FIELD, GUILDRECORD_PARTYREWARD_FIELD}
GUILDRECORD.is_extendable = false
GUILDRECORD.extensions = {}
GuildRecord = protobuf.Message(GUILDRECORD)
|
slot0 = class("RivalInfoLayer", import("..base.BaseUI"))
slot0.TYPE_DISPLAY = 1
slot0.TYPE_BATTLE = 2
slot0.getUIName = function (slot0)
return "RivalInfoUI"
end
slot0.setRival = function (slot0, slot1)
slot0.rivalVO = slot1
end
slot0.didEnter = function (slot0)
pg.UIMgr.GetInstance():LoadingOn()
onButton(slot0, findTF(slot0._tf, "bg"), function ()
slot0:emit(slot1.ON_CLOSE)
end)
slot0.shipCardTpl = slot0._tf.GetComponent(slot1, "ItemList").prefabItem[0]
slot0.startBtn = findTF(slot0._tf, "ships_container/start_btn")
setActive(slot0.startBtn, false)
setActive(findTF(slot0._tf, "info/title_miex"), slot0.contextData.type == slot0.TYPE_BATTLE)
onButton(slot0, slot0.startBtn, function ()
slot0:emit(RivalInfoMediator.START_BATTLE)
end, SFX_CONFIRM)
pg.UIMgr.GetInstance().BlurPanel(slot1, slot0._tf)
slot0:initRivalInfo()
end
slot0.initRivalInfo = function (slot0)
setText(findTF(slot0._tf, "info/name/container/name"), slot0.rivalVO.name)
setText(findTF(slot0._tf, "info/name/container/lv"), "Lv." .. slot0.rivalVO.level)
setActive(findTF(slot0._tf, "info/rank"), slot0.rivalVO.rank ~= nil)
setActive(findTF(slot0._tf, "info/medal"), slot0.rivalVO.rank ~= nil)
setActive(findTF(slot0._tf, "info/medal/Text"), slot0.rivalVO.rank ~= nil)
if slot0.rivalVO.rank then
setText(findTF(slot0._tf, "info/rank/container/value"), slot0.rivalVO.rank)
slot1 = SeasonInfo.getMilitaryRank(slot0.rivalVO.score, slot0.rivalVO.rank)
slot2 = findTF(slot0._tf, "info/medal"):GetComponent(typeof(Image))
slot3 = findTF(slot0._tf, "info/medal/Text"):GetComponent(typeof(Image))
LoadSpriteAsync("emblem/" .. slot4, function (slot0)
slot0.sprite = slot0
slot0:SetNativeSize()
end)
LoadSpriteAsync("emblem/n_" .. slot4, function (slot0)
slot0.sprite = slot0
slot0:SetNativeSize()
end)
end
function slot1(slot0, slot1)
flushShipCard(slot0, slot1)
setScrollText(findTF(slot0, "content/info/name_mask/name"), slot1:getName())
end
function slot2(slot0, slot1, slot2, slot3)
cloneTplTo(slot0.shipCardTpl, slot2).localScale = Vector3(1.1, 1.1, 1)
setActive(slot0:findTF("content", cloneTplTo(slot0.shipCardTpl, slot2)), slot3 ~= nil)
setActive(slot0:findTF("empty", slot4), slot3 == nil)
if slot3 then
slot1(slot4, slot3)
end
end
slot3 = slot0.findTF(slot0, "ships_container/ships/main", slot0._tf)
slot4 = #slot0.rivalVO.mainShips
for slot8 = 1, 3, 1 do
slot2(slot4, slot8, slot3, slot0.rivalVO.mainShips[slot8])
end
slot5 = slot0:findTF("ships_container/ships/vanguard", slot0._tf)
slot6 = #slot0.rivalVO.vanguardShips
for slot10 = 1, 3, 1 do
slot2(slot6, slot10, slot5, slot0.rivalVO.vanguardShips[slot10])
end
slot7 = slot0:findTF("ships_container/main_comprehensive", slot0._tf)
slot8 = slot0:findTF("ships_container/vanguard_comprehensive", slot0._tf)
slot10 = slot0:findTF("ships_container/vanguard_comprehensive/Text", slot0._tf)
LeanTween.value(go(slot9), 0, slot11, 0.5):setOnUpdate(System.Action_float(function (slot0)
setText(slot0, math.floor(slot0))
end))
LeanTween.value(go(slot10), 0, slot12, 0.5):setOnUpdate(System.Action_float(function (slot0)
setText(slot0, math.floor(slot0))
end)).setOnComplete(slot13, System.Action(function ()
slot0(slot0.startBtn, slot0.contextData.type == slot0.TYPE_BATTLE)
pg.UIMgr.GetInstance():LoadingOff()
end))
end
slot0.willExit = function (slot0)
pg.UIMgr.GetInstance():UnblurPanel(slot0._tf, pg.UIMgr.GetInstance().UIMain)
end
return slot0
|
local countDownsToBlock = 2;
function onStartCountdown()
if not seenCutscene and isStoryMode then
setProperty('dad.visible', false);
setProperty('boyfriendGroup.visible', false);
setProperty('camGame.zoom', 1.7)
setProperty('camHUD.visible', false);
setProperty('camFollow.y', getProperty('camFollow.y') + 100, 0.1);
makeAnimatedLuaSprite('fag', 'V/cutscenes/sage', defaultOpponentX, (defaultOpponentY) + 400);
luaSpriteAddAnimationByPrefix('fag', 'thediag', 'vrage_1t2' , 24, false)
makeAnimatedLuaSprite('bluefag', 'V/cutscenes/sagebf', defaultBoyfriendX, (defaultBoyfriendY) + 520);
luaSpriteAddAnimationByPrefix('bluefag', 'stop', 'idle' , 24, false)
luaSpriteAddAnimationByPrefix('bluefag', 'diag', 'bf_up_intro' , 24, false)
addLuaSprite('fag')
addLuaSprite('bluefag')
setObjectOrder('fag', 13)
setObjectOrder('bluefag', 14)
runTimer('start', 5);
runTimer('focusonthesmurf', 2.4);
seenCutscene = true;
countDownsToBlock = countDownsToBlock - 2;
return Function_Stop;
end
return Function_Continue;
end
function onCreate()
makeAnimatedLuaSprite('FUUUUU', 'V/cutscenes/fuck', defaultOpponentX, (defaultOpponentY) + 400);
luaSpriteAddAnimationByPrefix('FUUUUU', 'UUUUUUUUCK', 'vrage_ffff' , 24, true)
math.randomseed(os.time());
animname = string.format('yotdo%i', math.random(1 , 5));
objectPlayAnimation('yot', animname, true);
if isStoryMode then
playMusic('sage')
end
end
function onStepHit()
if curStep == 344 then
addLuaSprite('xtan')
end
if curStep == 366 then
addLuaSprite('trv')
-- you cant really see him so bruh --
end
end
function onBeatHit()
if curBeat > 352 and curBeat < 413 then
triggerEvent('Add Camera Zoom', '0.02', '0.001')
end
if curBeat == 415 then
setProperty('dad.visible', false);
addLuaSprite('FUUUUU')
runTimer('TERREMOTOCTM', 0.6);
end
end
function onTimerCompleted(tag, loops, loopsLeft)
if tag == 'TERREMOTOCTM' then
triggerEvent('Screen Shake', '4, 0.006', '4, 0.006')
end
if tag == 'start' then
soundFadeOut('' , 0.2 , 0)
runTimer('dacamerafix', 1.7);
removeLuaSprite('fag')
removeLuaSprite('bluefag')
setProperty('dad.visible', true);
setProperty('boyfriendGroup.visible', true);
setProperty('camHUD.visible', true);
doTweenZoom('zoomTween', 'camGame', 0.9, 1.7, 'smootherStepInOut');
doTweenX('camXTween', 'camFollowPos', getProperty('camFollow.x') - 320, 1.7, 'smootherStepInOut');
doTweenY('camYTween', 'camFollowPos', getProperty('camFollow.y') - 100, 1.7, 'smootherStepInOut');
startCountdown()
end
if tag == 'dacamerafix' then
setProperty('camFollow.x', getProperty('camFollow.x') - 320, 0.1);
setProperty('camFollow.y', getProperty('camFollow.y') - 100, 0.1);
end
if tag == 'focusonthesmurf' then
setProperty('camFollow.x', getProperty('camFollow.x') + 320, 0.1);
runTimer('beepmf', 0.4);
end
if tag =='beepmf' then
objectPlayAnimation('bluefag', 'diag', true);
runTimer('boopmf', 0.3);
end
if tag == 'boopmf' then
playSound('beepsage');
end
end
|
for i=0,10,2 do
print(i)
end
|
local PlUGIN = PLUGIN;
local COMMAND = Clockwork.command:New("CheckTempFlags");
COMMAND.tip = "Check your temp flags, or another player's.";
COMMAND.text = "[string Name]";
COMMAND.optionalArguments = 1;
-- Called when the command has been run.
function COMMAND:OnRun(player, arguments)
if arguments[1] then
if !Clockwork.player:IsAdmin(player) then
player:Notify("You aren't a staff member!")
return;
end;
local target = Clockwork.player:FindByID(arguments[1]);
if (target) then
if target:GetTempFlagsInfo() then
for k, v in pairs (target:GetTempFlagsInfo()) do
player:Notify(target:Name().."'s "..v);
end;
else
player:Notify(target:Name().." has no temp flags.");
end;
else
Clockwork.player:Notify(player, arguments[1].." is not a valid player!");
end;
else
if player:GetTempFlagsInfo() then
for k, v in pairs (player:GetTempFlagsInfo()) do
player:Notify("Your "..v);
end;
else
player:Notify("You have no temp flags.");
end;
end;
end;
COMMAND:Register(); |
LayerManager = Object:extend()
function LayerManager:new()
LayerManager.super.new(self)
self.first = 0
self.last = -1
self.controls = {
Up = "w",
Down = "s",
Left = "a",
Right = "d",
Confirm = "return",
Back = "escape"
}
end
-- LAYER MANAGEMENT
function LayerManager:topmost()
return self[self.first]
end
function LayerManager:bottommost()
return self[self.last]
end
function LayerManager:append(layer)
log(lume.format("[LayerManager] Appending layer {1}", { layer.layer_name }))
local last = self.last + 1
self.last = last
self[last] = layer
end
function LayerManager:prepend(layer)
log(lume.format("[LayerManager] Prepending layer {1}", { layer.layer_name }))
local first = self.first - 1
self.first = first
self[first] = layer
end
function LayerManager:remove_first()
local first = self.first
log(lume.format("[LayerManager] Removing first layer ({1})", { self[first].layer_name }))
if first > self.last then error('list is empty') end
self[first] = nil
self.first = first + 1
end
function LayerManager:remove_last()
local last = self.last
log(lume.format("[LayerManager] Removed last layer ({1})", { self[last].layer_name }))
if self.first > last then error('list is empty') end
self[last] = nil
self.last = last - 1
end
-- HELPERS
function LayerManager:transition(from, to)
log(lume.format("[LayerManager] Transition invoked from {1} to {2}", { from.layer_name, to.layer_name }))
local transition_layer = TransitionLayer(from, to)
self:prepend(transition_layer)
end
function LayerManager:reload_controls()
local controls_json_info = {}
love.filesystem.getInfo("controls.json", controls_json_info)
if controls_json_info.size ~= nil then
log("[LayerManager] Reloading controls from existing controls.json file")
local contents, size = love.filesystem.read("controls.json")
self.controls = json.decode(contents)
else
log("[LayerManager] Reloading controls failed, using defaults")
end
end
-- CALLBACK PROPAGATION
function LayerManager:draw()
for i = self.last, self.first, -1 do
local layer = self[i]
layer:draw()
if layer.propagate_draw_to_underlying ~= true then
return
end
end
end
function LayerManager:update(dt)
for i = self.first, self.last do
local layer = self[i]
layer:update(dt)
if layer.propagate_update_to_underlying ~= true then
return
end
end
end
function LayerManager:keypressed(key, scancode, isrepeat)
for i = self.first, self.last do
local layer = self[i]
layer:keypressed(key, scancode, isrepeat)
if layer.propagate_input_to_underlying ~= true then
return
end
end
end
function LayerManager:keyreleased(key, scancode)
for i = self.first, self.last do
local layer = self[i]
layer:keyreleased(key, scancode)
end
end
|
local opts = { noremap = true, silent = true }
local term_opts = { silent = true }
-- Shorten function name
local keymap = vim.api.nvim_set_keymap
--Remap space as leader key
keymap("", "<Space>", "<Nop>", opts)
vim.g.mapleader = " "
vim.g.maplocalleader = " "
-- Modes
-- normal_mode = "n",
-- insert_mode = "i",
-- visual_mode = "v",
-- visual_block_mode = "x",
-- term_mode = "t",
-- command_mode = "c",
-- Normal --
keymap("n", "<leader>e", ":Lex 30<cr>", opts)
-- Resize with arrows
keymap("n", "<M-j>", ":resize -2<CR>", opts)
keymap("n", "<M-k>", ":resize +2<CR>", opts)
keymap("n", "<M-h>", ":vertical resize -2<CR>", opts)
keymap("n", "<M-l>", ":vertical resize +2<CR>", opts)
-- Navigate buffers
keymap("n", "<C-l>", ":bnext<CR>", opts)
keymap("n", "<C-h>", ":bprevious<CR>", opts)
-- Move text up and down
keymap("n", "|", ":m .-2<CR>", opts)
keymap("n", "\\", ":m .+1<CR>", opts)
-- Useful binding
keymap("n", "<leader>o", "o<esc>^C", opts)
keymap("n", "<leader>O", "O<esc>^C", opts)
keymap("n", "<leader>n", "nzz", opts)
keymap("n", "<leader>N", "Nzz", opts)
keymap("n", "<Esc><Esc>", ":<C-u>set nohlsearch!<CR>", opts)
-- Insert --
-- Press jk fast to enter
keymap("i", "jk", "<ESC>", opts)
keymap("i", "kj", "<ESC>", opts)
-- Visual --
-- Stay in indent mode
keymap("v", "<", "<gv", opts)
keymap("v", ">", ">gv", opts)
-- Move text up and down
keymap("n", "|", ":m '<-2<CR>gv", opts)
keymap("n", "\\", ":m '>+1<CR>gv", opts)
keymap("v", "p", '"_dP', opts)
-- Visual Block --
-- Move text up and down
keymap("x", "J", ":move '>+1<CR>gv-gv", opts)
keymap("x", "K", ":move '<-2<CR>gv-gv", opts)
keymap("x", "<A-j>", ":move '>+1<CR>gv-gv", opts)
keymap("x", "<A-k>", ":move '<-2<CR>gv-gv", opts)
-- Command Mode --
-- Better command line filtering
keymap("c", "<C-n>", "<Down>", opts)
keymap("c", "<C-p>", "<Up>", opts)
-- plugin keybinding
keymap("n", "<leader>f", "<cmd>Telescope find_files<cr>", opts)
keymap("n", "<leader>t", "<cmd>Telescope live_grep<cr>", opts)
|
return function()
require('compe').setup{
enabled = true;
source = {
path = true,
buffer = true,
nvim_lsp = true,
},
}
end
|
-- demo.lua
--
-- Demonstrates how to use luadep.
local module = require("module")
local container = require("container")
local car = module({
vroom = function(self)
self.Engine:start()
print("Vroom!")
self.Engine:stop()
end
})
:setName("VanillaCar")
:setVersion("1.0.0")
:isA("Car")
:dependsOn("Engine")
:onInject(function(self, interface, mod, definition)
-- Verify that, even when a module is requested multiple times,
-- dependencies are only injected once.
if self.wasInjected then
error("Dependency has already been injected!")
end
self[interface] = mod
self.wasInjected = true
end)
local engine = module({
start = function(self)
print("Engine started.")
end,
stop = function(self)
print("Engine stopped.")
end
})
:setName("VanillaEngine")
:setVersion("1.0.0-beta")
:isA("Engine")
local myContainer = container()
myContainer:collect(car)
myContainer:collect(engine)
local myCar = myContainer:get("Car")
myCar:vroom()
local myCar2 = myContainer:get("Car")
myCar2:vroom()
|
Label = GuiElement:extend("Label");
function Label:init(parent, name)
GuiElement.init(self, parent, name, 0, 0);
self:update_text("");
--[[if type(x) == "number" then
self:update_text(text);
else -- assuming it's a relative posititon
text = y;
self.pos = x;
self:update_text(text)
self.pos.xoff = -self.render_text:getWidth()/2;
self.pos.yoff = -self.render_text:getHeight()/2;
Node.init(self, parent, name, self.pos:get_pixel_space(parent.w, parent.h));
end]]
end
function Label:draw()
--print("Drawing label at: ", self:full_box());
OLITHEN_GUI.color("font");
love.graphics.print(self.text, self.x, self.y);
end
function Label:full_box()
return self.x, self.y, self.render_text:getWidth(), self.render_text:getHeight()
end
function Label:stencil_box()
return self.x, self.y, self.render_text:getWidth(), self.render_text:getHeight(), self.uuid
end
function Label:update_text(t)
self.text = t;
self.render_text = love.graphics.newText(love.graphics.getFont(), t);
self.w = self.render_text:getWidth();
self.h = self.render_text:getHeight();
end
function Label:update_pos()
--[[self.pos.xoff = -self.render_text:getWidth()/2;
self.pos.yoff = -self.render_text:getHeight()/2;]]
self.x, self.y = self.pos:get_pixel_space(self.parent.w, self.parent.h);
end
------------------------------------
-- API FUNCTIONS
------------------------------------
function Label:setText(t)
self:update_text(t);
aihujstgfasg, doijksgsdogds, self.w, self.h = self:full_box()
return self;
end
-- You can get the Label's width and height with self.w and self.h
--[[
]] |
rule("checkplatform")
on_load(function (target)
if not is_plat("linux", "bsd", "macosx") then
raise("only support linux bsd macosx")
end
end)
rule_end()
add_rules("checkplatform")
----------------------------------------------------------------------------------------------
-- options
option("opt_jemalloc")
set_default(true)
set_showmenu(true)
set_description("Use jemalloc")
after_check(function (option)
if not is_plat("linux") then
option:enable(false)
end
end)
option_end()
option("opt_pthreadlock")
set_default(false)
set_showmenu(true)
add_defines("USE_PTHREAD_LOCK")
set_description("Use pthread lock")
option_end()
option("opt_tls")
set_default(true)
set_showmenu(true)
set_description("Enable tls")
option_end()
----------------------------------------------------------------------------------------------
-- lua
target("lua")
set_kind("phony")
set_default(false)
on_build(function (target)
local olddir = os.cd("3rd/lua")
os.exec("make")
os.cd(olddir)
end)
target_end()
----------------------------------------------------------------------------------------------
-- jemalloc
target("jemalloc")
set_kind("phony")
set_default(false)
add_includedirs("3rd/jemalloc/include/jemalloc", {public = true})
on_build(function (target)
local olddir = os.cd("3rd/jemalloc")
if not os.exists("autogen.sh") then
os.exec("git submodule update --init")
end
if not os.exists("Makefile") then
os.exec("./autogen.sh --with-jemalloc-prefix=je_ --enable-prof")
end
if not os.exists("lib/libjemalloc_pic.a") then
os.exec("make")
end
os.cd(olddir)
end)
target_end()
target("upjemalloc")
set_kind("phony")
set_default(false)
on_build(function (target)
os.exec("rm -rf 3rd/jemalloc && git submodule update --init")
end)
target_end()
----------------------------------------------------------------------------------------------
-- skynet
add_includedirs("3rd/lua")
add_includedirs("skynet-src")
set_symbols("debug") -- -g
set_optimize("faster") -- -O2
set_warnings("all") -- -Wall
add_options("opt_pthreadlock")
target("skynet")
set_kind("binary")
add_files("skynet-src/*.c")
set_targetdir(".")
-- lua
add_deps("lua")
-- jemalloc
add_options("opt_jemalloc")
if has_config("opt_jemalloc") then
add_deps("jemalloc")
else
add_defines("NOUSE_JEMALLOC")
end
before_link(function (target)
target:add("links", "lua")
target:add("linkdirs", "3rd/lua")
if has_config("opt_jemalloc") then
target:add("links", "jemalloc_pic")
target:add("linkdirs", "3rd/jemalloc/lib")
end
end)
-- flags
add_syslinks("pthread", "m")
if is_plat("linux") then
add_syslinks("dl", "rt")
add_ldflags("-Wl,-E")
elseif is_plat("macosx") then
add_syslinks("dl")
elseif is_plat("bsd") then
add_syslinks("rt")
add_ldflags("-Wl,-E")
end
target_end()
----------------------------------------------------------------------------------------------
-- skynet c services
rule("services_flags")
on_config(function (target)
if is_plat("macosx") then
target:add("shflags", "-dynamiclib", "-undefined dynamic_lookup")
end
target:add("includedirs", "service-src")
target:set("targetdir", "cservice")
end)
rule_end()
target("snlua")
set_kind("shared")
set_filename("snlua.so")
add_rules("services_flags")
add_files("service-src/service_snlua.c")
target_end()
target("logger")
set_kind("shared")
set_filename("logger.so")
add_rules("services_flags")
add_files("service-src/service_logger.c")
target_end()
target("gate")
set_kind("shared")
set_filename("gate.so")
add_rules("services_flags")
add_files("service-src/service_gate.c")
target_end()
target("harbor")
set_kind("shared")
set_filename("harbor.so")
add_rules("services_flags")
add_files("service-src/service_harbor.c")
target_end()
----------------------------------------------------------------------------------------------
-- lua libs
rule("lualib_flags")
on_config(function (target)
if is_plat("macosx") then
target:add("shflags", "-dynamiclib", "-undefined dynamic_lookup")
end
target:add("includedirs", "service-src", "lualib-src")
target:set("targetdir", "luaclib")
end)
rule_end()
target("skynet_so")
set_kind("shared")
set_filename("skynet.so")
add_rules("lualib_flags")
add_files("lualib-src/lua-skynet.c",
"lualib-src/lua-seri.c",
"lualib-src/lua-socket.c",
"lualib-src/lua-mongo.c",
"lualib-src/lua-netpack.c",
"lualib-src/lua-memory.c",
"lualib-src/lua-multicast.c",
"lualib-src/lua-cluster.c",
"lualib-src/lua-crypt.c",
"lualib-src/lsha1.c",
"lualib-src/lua-sharedata.c",
"lualib-src/lua-stm.c",
"lualib-src/lua-debugchannel.c",
"lualib-src/lua-datasheet.c",
"lualib-src/lua-sharetable.c",
"lualib-src/lua-vscdebugaux.c")
target_end()
target("bson")
set_kind("shared")
set_filename("bson.so")
add_rules("lualib_flags")
add_files("lualib-src/lua-bson.c")
target_end()
target("md5")
set_kind("shared")
set_filename("md5.so")
add_rules("lualib_flags")
add_includedirs("3rd/lua-md5")
add_files("3rd/lua-md5/md5.c",
"3rd/lua-md5/md5lib.c",
"3rd/lua-md5/compat-5.2.c")
target_end()
target("cjson")
set_kind("shared")
set_filename("cjson.so")
add_rules("lualib_flags")
add_includedirs("3rd/lua-cjson")
add_files("3rd/lua-cjson/lua_cjson.c",
"3rd/lua-cjson/fpconv.c",
"3rd/lua-cjson/strbuf.c")
target_end()
target("client")
set_kind("shared")
set_filename("client.so")
add_rules("lualib_flags")
add_files("lualib-src/lua-clientsocket.c",
"lualib-src/lua-crypt.c",
"lualib-src/lsha1.c")
target_end()
target("sproto")
set_kind("shared")
set_filename("sproto.so")
add_rules("lualib_flags")
add_includedirs("lualib-src/sproto")
add_files("lualib-src/sproto/sproto.c",
"lualib-src/sproto/lsproto.c")
target_end()
------------------------------
-- tls
target("tlsmodule")
set_default(false)
set_kind("shared")
set_filename("ltls.so")
add_rules("lualib_flags")
if is_plat("macosx") then
add_includedirs("/usr/local/opt/openssl/include")
add_linkdirs("/usr/local/opt/openssl/lib")
end
add_syslinks("ssl")
add_files("lualib-src/ltls.c")
target_end()
target("ltls")
set_kind("phony")
add_options("opt_tls")
if has_config("opt_tls") then
add_deps("tlsmodule")
end
target_end()
------------------------------
target("lpeg")
set_kind("shared")
set_filename("lpeg.so")
add_rules("lualib_flags")
add_includedirs("3rd/lpeg")
add_files("3rd/lpeg/lpcap.c",
"3rd/lpeg/lpcode.c",
"3rd/lpeg/lpprint.c",
"3rd/lpeg/lptree.c",
"3rd/lpeg/lpvm.c")
target_end() |
local skynet = require "skynet"
local mongo_manager = require "mongo_manager"
local utils = require "utils"
local log = require "log"
local CMD = {}
local users = {}
local fd_user_map = {}
local fd_player_id_map = {}
local CUR_PLAYER_ID = 1
local player_manager
function CMD.login(fd, msg)
log.log("CMD.login fd=" .. fd)
user = users[msg.user_id]
if user ~= nil then
user.is_online = true
user.socket_fd = fd
fd_user_map[fd] = msg.user_id
fd_player_id_map[fd] = user.player_id
log.log("CMD.login user_id=" .. msg.user_id)
return user.player_id
end
return nil
end
function CMD.on_logout(fd) --todo
log.log("CMD.on_logout fd=" .. fd)
local user_id = fd_user_map[fd]
local player_id = fd_player_id_map[fd]
if user_id ~= nil then
user = users[user_id]
if user ~= nil then
user.is_online = false
user.socket_fd = -1
log.log("CMD.on_logout user logout, username=" .. user_id)
end
end
if player_id ~= nil then
skynet.send(player_manager, "lua", "on_logout", player_id)
log.log("CMD.on_logout player_manager logout, player_id=" .. player_id)
end
log.log("CMD.on_logout finish")
end
function CMD.get_player_id_by_fd(fd)
return fd_player_id_map[fd]
end
function load_all_users()
utils.print("load_all_users on start.............")
local users_data = mongo_manager.get_all_data("users", {}, {_id = 0})
if users_data then
while users_data:hasNext() do
local user_info = users_data:next()
utils.print(user_info)
users[user_info.user_name] = {
player_id = user_info.player_id,
is_online = false,
socket_fd = -1
}
if user_info.player_id and user_info.player_id > CUR_PLAYER_ID then
CUR_PLAYER_ID = user_info.player_id
end
end
end
utils.print("load_all_users finish...")
end
function CMD.init()
load_all_users()
player_manager = skynet.uniqueservice("player_manager")
end
skynet.start(function()
CMD.init()
skynet.dispatch("lua", function(_, _, cmd, ...)
utils.print("login dispatch cmd=" .. cmd)
local f = CMD[cmd]
if f then
local ret = f(...)
skynet.ret(skynet.pack(ret))
else
log.log("login service_clienthandler invalid_cmd %s", cmd)
skynet.ret(skynet.pack(nil, "login service_clienthandler invalid_cmd " .. cmd))
end
end)
end) |
-------------------------------------------------------------------------------
-- ElvUI Companions Datatext By Crackpotx
-------------------------------------------------------------------------------
local E, _, V, P, G, _ = unpack(ElvUI)
local DT = E:GetModule("DataTexts")
local F = CreateFrame("Frame", "ElvUI_CompanionsPetsDatatext", E.UIParent, "UIDropDownMenuTemplate")
local L = LibStub("AceLocale-3.0"):GetLocale("ElvUI_Companions", false)
-- local api cache
local C_PetJournal_GetNumPets = C_PetJournal.GetNumPets
local C_PetJournal_GetPetInfoByIndex = C_PetJournal.GetPetInfoByIndex
local C_PetJournal_GetPetInfoByPetID = C_PetJournal.GetPetInfoByPetID
local C_PetJournal_GetSummonedPetGUID = C_PetJournal.GetSummonedPetGUID
local C_PetJournal_PickupPet = C_PetJournal.PickupPet
local C_PetJournal_SummonPetByGUID = C_PetJournal.SummonPetByGUID
local IsShiftKeyDown = IsShiftKeyDown
local ToggleCollectionsJournal = ToggleCollectionsJournal
local ToggleDropDownMenu = ToggleDropDownMenu
local UIDropDownMenu_AddButton = UIDropDownMenu_AddButton
local wipe = table.wipe
local tinsert = table.insert
local sort = table.sort
local format = string.format
local join = string.join
local menu = {}
local startChar = {
["A"] = {},
["B"] = {},
["C"] = {},
["D"] = {},
["E"] = {},
["F"] = {},
["G"] = {},
["H"] = {},
["I"] = {},
["J"] = {},
["K"] = {},
["L"] = {},
["M"] = {},
["N"] = {},
["O"] = {},
["P"] = {},
["Q"] = {},
["R"] = {},
["S"] = {},
["T"] = {},
["U"] = {},
["V"] = {},
["W"] = {},
["X"] = {},
["Y"] = {},
["Z"] = {},
}
local displayString = ""
local lastPanel
local hexColor = "|cff00ff96"
local db, defaults = {}, {
char = {
id = nil,
text = nil,
favOne = nil,
favTwo = nil,
favThree = nil,
},
}
local function PairsByKeys(startChar, f)
local a, i = {}, 0
for n in pairs(startChar) do tinsert(a, n) end
sort(a, f)
local iter = function()
i = i + 1
if a[i] == nil then
return nil
else
return a[i], startChar[a[i]]
end
end
return iter
end
local function OnEvent(self, ...)
lastPanel = self
if db.id and db.text then
self.text:SetFormattedText(displayString, db.text)
end
local summonedPetID = C_PetJournal_GetSummonedPetGUID()
if summonedPetID then
local _, customName, _, _, _, _, _, petName, _, _, _ = C_PetJournal_GetPetInfoByPetID(summonedPetID)
local creatureName = petName
if customName then
creatureName = customName
end
if creatureName then
self.text:SetFormattedText(displayString, creatureName)
db.id = summonedPetID
db.text = creatureName
end
else
self.text:SetText(("|cffffffff%s|r"):format(L["Companions"]))
end
end
local function ModifiedClick(button, id)
local speciesID, customName, petlevel, xp, maxXp, displayID, isFavorite, petName, petIcon, petType, creatureID = C_PetJournal_GetPetInfoByPetID(id)
local creatureName = customName and customName or petName
if IsShiftKeyDown() then
C_PetJournal_PickupPet(id);
elseif IsAltKeyDown() and not IsControlKeyDown() then
db.favOne = id
DEFAULT_CHAT_FRAME:AddMessage((L["%sElvUI Companions:|r %s added as favorite one."]):format(hexColor, creatureName), 1, 1, 1)
elseif IsControlKeyDown() and not IsAltKeyDown() then
db.favTwo = id
DEFAULT_CHAT_FRAME:AddMessage((L["%sElvUI Companions:|r %s added as favorite two."]):format(hexColor, creatureName), 1, 1, 1)
elseif IsControlKeyDown() and IsAltKeyDown() then
db.favThree = id
DEFAULT_CHAT_FRAME:AddMessage((L["%sElvUI Companions:|r %s added as favorite three."]):format(hexColor, creatureName), 1, 1, 1)
else
C_PetJournal_SummonPetByGUID(id);
end
end
local function CreateMenu(self, level)
menu = wipe(menu)
local numPets, numOwned = C_PetJournal_GetNumPets()
local firstChar
if numPets == 0 then
menu.hasArrow = false
menu.notCheckable = true
menu.text = ("|cffff0000%s|r"):format(L["Failed to load companions."])
UIDropDownMenu_AddButton(menu)
elseif numOwned <= 20 then
for i = 1, numPets do
--local speciesID, customName, level, xp, maxXp, displayID, petName, petIcon, petType, creatureID = C_PetJournal_GetPetInfoByPetID(id)
local petID, speciesID, isOwned, customName, petlevel, favorite, isRevoked, name, icon, petType, creatureID, sourceText, description, isWildPet = C_PetJournal_GetPetInfoByIndex(i)
local creatureName = name
if customName then
creatureName = customName
end
--firstChar = strupper(strsub(creatureName, 1, 1))
if isOwned then
menu.hasArrow = false -- Start menu creation
menu.notCheckable = true
menu.text = creatureName
menu.icon = icon
menu.colorCode = "|cffffffff"
menu.func = ModifiedClick
menu.arg1 = petID
local summonedPetID = C_PetJournal_GetSummonedPetGUID();
if summonedPetID == petID then
menu.colorCode = "|cff00ff00"
end
UIDropDownMenu_AddButton(menu)
end
end
else
level = level or 1
if level == 1 then
for key, v in PairsByKeys(startChar) do
menu.text = key
menu.notCheckable = 1
menu.hasArrow = true
menu.value = {
["Level1_Key"] = key
}
UIDropDownMenu_AddButton(menu, level)
end
if db.favOne ~= nil then
local speciesID, customName, petlevel, xp, maxXp, displayID, isFavorite, petName, petIcon, petType, creatureID = C_PetJournal_GetPetInfoByPetID(db.favOne)
local creatureName = petName
if customName then
creatureName = customName
end
menu.text = format("1. %s", creatureName)
menu.icon = petIcon
menu.colorCode = "|cffffffff"
menu.func = ModifiedClick
menu.arg1 = db.favOne
menu.hasArrow = nil
menu.notCheckable = true
local summonedPetID = C_PetJournal_GetSummonedPetGUID();
if summonedPetID == db.favOne then
menu.colorCode = hexColor
end
UIDropDownMenu_AddButton(menu, level)
end
if db.favTwo ~= nil then
local speciesID, customName, petlevel, xp, maxXp, displayID, isFavorite, petName, petIcon, petType, creatureID = C_PetJournal_GetPetInfoByPetID(db.favTwo)
local creatureName = petName
if customName then
creatureName = customName
end
menu.text = format("2. %s", creatureName)
menu.icon = petIcon
menu.colorCode = "|cffffffff"
menu.func = ModifiedClick
menu.arg1 = db.favTwo
menu.hasArrow = nil
menu.notCheckable = true
local summonedPetID = C_PetJournal_GetSummonedPetGUID();
if summonedPetID == db.favTwo then
menu.colorCode = hexColor
end
UIDropDownMenu_AddButton(menu, level)
end
if db.favThree ~= nil then
local speciesID, customName, petlevel, xp, maxXp, displayID, isFavorite, petName, petIcon, petType, creatureID = C_PetJournal_GetPetInfoByPetID(db.favThree)
local creatureName = petName
if customName then
creatureName = customName
end
menu.text = format("3. %s", creatureName)
menu.icon = petIcon
menu.colorCode = "|cffffffff"
menu.func = ModifiedClick
menu.arg1 = db.favThree
menu.hasArrow = nil
menu.notCheckable = true
local summonedPetID = C_PetJournal_GetSummonedPetGUID();
if summonedPetID == db.favThree then
menu.colorCode = hexColor
end
UIDropDownMenu_AddButton(menu, level)
end
elseif level == 2 then
local Level1_Key = UIDROPDOWNMENU_MENU_VALUE["Level1_Key"]
for i = 1, numPets do
local petID, speciesID, isOwned, customName, _, _, _, name, icon, _, _, _, _, _ = C_PetJournal_GetPetInfoByIndex(i)
if isOwned then
menu.hasArrow = false; -- Start menu creation
menu.notCheckable = true;
menu.text = customName and customName or name
menu.icon = icon
menu.colorCode = "|cffffffff"
menu.func = ModifiedClick
menu.arg1 = petID
local summonedPetID = C_PetJournal_GetSummonedPetGUID();
if summonedPetID == petID then
menu.colorCode = hexColor
end
firstChar = strupper(strsub(customName and customName or name, 1, 1))
if firstChar == "A" and Level1_Key == "A" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "B" and Level1_Key == "B" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "C" and Level1_Key == "C" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "D" and Level1_Key == "D" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "E" and Level1_Key == "E" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "F" and Level1_Key == "F" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "G" and Level1_Key == "G" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "H" and Level1_Key == "H" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "I" and Level1_Key == "I" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "J" and Level1_Key == "J" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "K" and Level1_Key == "K" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "L" and Level1_Key == "L" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "M" and Level1_Key == "M" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "N" and Level1_Key == "N" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "O" and Level1_Key == "O" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "P" and Level1_Key == "P" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "Q" and Level1_Key == "Q" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "R" and Level1_Key == "R" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "S" and Level1_Key == "S" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "T" and Level1_Key == "T" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "U" and Level1_Key == "U" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "V" and Level1_Key == "V" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "W" and Level1_Key == "W" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "X" and Level1_Key == "X" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "Y" and Level1_Key == "Y" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar == "Z" and Level1_Key == "Z" then
UIDropDownMenu_AddButton(menu, level)
end
--[[
if firstChar >= "A" and firstChar <= "B" and Level1_Key == "AB" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar >= "C" and firstChar <= "D" and Level1_Key == "CD" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar >= "E" and firstChar <= "F" and Level1_Key == "EF" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar >= "G" and firstChar <= "H" and Level1_Key == "GH" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar >= "I" and firstChar <= "J" and Level1_Key == "IJ" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar >= "K" and firstChar <= "L" and Level1_Key == "KL" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar >= "M" and firstChar <= "N" and Level1_Key == "MN" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar >= "O" and firstChar <= "P" and Level1_Key == "OP" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar >= "Q" and firstChar <= "R" and Level1_Key == "QR" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar >= "S" and firstChar <= "T" and Level1_Key == "ST" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar >= "U" and firstChar <= "V" and Level1_Key == "UV" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar >= "W" and firstChar <= "X" and Level1_Key == "WX" then
UIDropDownMenu_AddButton(menu, level)
end
if firstChar >= "Y" and firstChar <= "Z" and Level1_Key == "YZ" then
UIDropDownMenu_AddButton(menu, level)
end
]]
end
end
end
end
end
local interval = 1
local function OnUpdate(self, elapsed)
self.lastUpdate = self.lastUpdate and self.lastUpdate + elapsed or 0
if self.lastUpdate >= interval then
OnEvent(self)
self.lastUpdate = 0
end
end
local function OnClick(self, button)
DT.tooltip:Hide()
if button == "LeftButton" then
if not IsShiftKeyDown() then
if db.id ~= nil then
C_PetJournal_SummonPetByGUID(db.id);
end
else
ToggleCollectionsJournal()
CollectionsJournal_SetTab(CollectionsJournal, 2)
end
elseif button == "RightButton" then
if not IsShiftKeyDown() then
ToggleDropDownMenu(1, nil, F, self, 0, 0)
else
db.favOne = nil
db.favTwo = nil
db.favThree = nil
DEFAULT_CHAT_FRAME:AddMessage((L["%sElvUI Companions:|r Reset Favorites"]):format(hexColor), 1, 1, 1)
end
end
end
local function OnEnter(self)
DT:SetupTooltip(self)
local numPets, numOwned = C_PetJournal_GetNumPets(false);
DT.tooltip:AddLine((L["%sElvUI|r Companions - Companions Datatext"]):format(hexColor), 1, 1, 1)
DT.tooltip:AddLine(L["<Left Click> to resummon/dismiss pet"])
DT.tooltip:AddLine(L["<Right Click> to open pet list"])
DT.tooltip:AddLine(L["<Shift + Left Click> to open pet journal"])
DT.tooltip:AddLine(L["<Shift + Right Click> to reset your favorites (addon only)"])
DT.tooltip:AddLine(" ")
DT.tooltip:AddLine(L["<Click> a pet to summon/dismiss it."])
DT.tooltip:AddLine(L["<Shift + Click> a pet to pick it up"])
DT.tooltip:AddLine(L["<Alt + Click> a pet to set as favorite 1"])
DT.tooltip:AddLine(L["<Ctrl + Click> a pet to set as favorite 2"])
DT.tooltip:AddLine(L["<Ctrl + Alt + Click> a pet to set as favorite 3"])
if numOwned == 0 then
DT.tooltip:AddLine(L["You have no pets"], 0, 1, 0)
else
DT.tooltip:AddLine((L["You have %s pets."]):format(numOwned), 0, 1, 0)
end
DT.tooltip:Show()
end
local function ValueColorUpdate(hex, r, g, b)
displayString = join("", hex, "%s|r")
hexColor = hex
if lastPanel ~= nil then
OnEvent(lastPanel, "ELVUI_COLOR_UPDATE")
end
end
E["valueColorUpdateFuncs"][ValueColorUpdate] = true
F:RegisterEvent("PLAYER_ENTERING_WORLD")
F:SetScript("OnEvent", function(self, event, ...)
self.db = LibStub("AceDB-3.0"):New("CompanionsDB", defaults)
db = self.db.char
self.initialize = CreateMenu
self.displayMode = "MENU"
self:UnregisterEvent("PLAYER_ENTERING_WORLD")
end)
DT:RegisterDatatext("Companions", nil, {"PLAYER_ENTERING_WORLD", "COMPANION_UPDATE", "PET_JOURNAL_LIST_UPDATE"}, OnEvent, OnUpdate, OnClick, OnEnter, nil, L["Companions"])
--DT:RegisterDatatext(L["Companions"], {"PLAYER_ENTERING_WORLD", "COMPANION_UPDATE", "PET_JOURNAL_LIST_UPDATE"}, OnEvent, OnUpdate, OnClick, OnEnter) |
--[[--------------------------------------------------------------------------
*
* Mello Trainer
* (C) Michael Goodwin 2017
* http://github.com/thestonedturtle/mellotrainer/releases
*
* This menu used the Scorpion Trainer as a framework to build off of.
* https://github.com/pongo1231/ScorpionTrainer
* (C) Emre Cürgül 2017
*
* A lot of useful functionality has been converted from the lambda menu.
* https://lambda.menu
* (C) Oui 2017
*
* Additional Contributors:
* WolfKnight (https://forum.fivem.net/u/WolfKnight)
*
---------------------------------------------------------------------------]]
-- Update voice feature variables
function updateVoiceDistanceVariables(distance)
featureVPTooClose = false
featureVPVeryClose = false
featureVPClose = false
featureVPNearby = false
featureVPDistant = false
featureVPFar = false
featureVPVeryFar = false
featureVPAllPlayers = false
if(distance == 0)then
featureVPAllPlayers = true;
elseif(distance == 5)then
featureVPTooClose = true
elseif(distance == 25)then
featureVPVeryClose = true
elseif(distance == 75)then
featureVPClose = true
elseif(distance == 200)then
featureVPNearby = true
elseif(distance == 500)then
featureVPDistant = true
elseif(distance == 2500)then
featureVPFar = true
elseif(distance == 8000)then
featureVPVeryFar = true
end
end
-- Update voice channel variables
function updateVoiceChannelVariables(channel)
featureChannelDefault = false;
featureChannel1 = false;
featureChannel2 = false;
featureChannel3 = false;
featureChannel4 = false;
featureChannel5 = false;
if(channel == 0)then
featureChannelDefault = true
else
_G["featureChannel"..tostring(channel)] = true
end
end
RegisterNUICallback("voiceopts", function(data, cb)
local playerPed = GetPlayerPed(-1)
local action = data.action
local state = data.newstate
local request = data.data[3]
local text,text2
if(state) then
text = "~g~ON"
text2 = "~r~OFF"
else
text = "~r~OFF"
text2 = "~g~ON"
end
if(action=="channel")then
if(request == "0" or request == 0)then
NetworkClearVoiceChannel()
drawNotification("Voice Channel reset")
else
NetworkSetVoiceChannel(tonumber(request))
drawNotification("Now In Voice Channel: "..request)
end
updateVoiceChannelVariables(request)
elseif(action=="distance")then
local distance = tonumber(request) + 0.00
NetworkSetTalkerProximity(distance)
updateVoiceDistanceVariables(distance)
if(distance > 0)then
drawNotification("Voice Proximity: "..distance.." meters")
else
drawNotification("Voice Proximity: All Players")
end
elseif(action=="voicetoggle")then
featureVoiceChat = state
NetworkSetVoiceActive(state)
drawNotification("Voice Chat: "..text)
elseif(action=="showtoggle")then
featureShowVoiceChatSpeaker = state
if(not state)then
SendNUIMessage({hidevoice=true})
end
drawNotification("Voice Speakers Overlay: "..text)
end
if(cb)then cb("ok") end
end)
-- Update voice names
Citizen.CreateThread(function()
local me = PlayerId(-1)
while true do
Citizen.Wait(0)
if(featureShowVoiceChatSpeaker)then
local names = {}
local nameCount = 0
for i=0, maxPlayers, 1 do
if(NetworkIsPlayerConnected(i)) then
if(NetworkIsPlayerTalking(i))then
table.insert(names, GetPlayerName(i))
nameCount = nameCount + 1
end
end
end
if(nameCount > 0)then
local results = json.encode(names, {indent=true})
SendNUIMessage({
showvoice = true,
talkingplayers = results
})
else
SendNUIMessage({
hidevoice = true
})
end
end
end
end) |
Talk(0, "慕容公子,请你回燕子坞,若有需要你帮忙时,我再去找你.", "talkname0", 1);
Leave(51);
ModifyEvent(52, 1, 1, 1, 985, -1, -1, 6300, 6300, 6300, 0, -2, -2);
jyx2_ReplaceSceneObject("52","NPC/慕容复","1");
do return end;
|
/*
* PTY Helpers
*/
#include <errno.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
ffi.cdef[[
/* pty */
struct shl_pty;
typedef void (*shl_pty_input_cb) (struct shl_pty *pty, char *u8,
size_t len, void *data);
pid_t shl_pty_open(struct shl_pty **out,
shl_pty_input_cb cb,
void *data,
unsigned short term_width,
unsigned short term_height);
void shl_pty_ref(struct shl_pty *pty);
void shl_pty_unref(struct shl_pty *pty);
void shl_pty_close(struct shl_pty *pty);
bool shl_pty_is_open(struct shl_pty *pty);
int shl_pty_get_fd(struct shl_pty *pty);
pid_t shl_pty_get_child(struct shl_pty *pty);
int shl_pty_dispatch(struct shl_pty *pty);
int shl_pty_write(struct shl_pty *pty, const char *u8, size_t len);
int shl_pty_signal(struct shl_pty *pty, int sig);
int shl_pty_resize(struct shl_pty *pty,
unsigned short term_width,
unsigned short term_height);
]]
ffi.cdef[[
/* pty bridge */
int shl_pty_bridge_new(void);
void shl_pty_bridge_free(int bridge);
int shl_pty_bridge_dispatch(int bridge, int timeout);
int shl_pty_bridge_add(int bridge, struct shl_pty *pty);
void shl_pty_bridge_remove(int bridge, struct shl_pty *pty);
]]
|
local ui, uiu, uie = require("ui").quick()
local utils = require("utils")
local threader = require("threader")
local scene = {
name = "Benchmark Scene"
}
local root = uie.column({
uie.topbar({
{ "File", {
{ "New" },
{ },
{ "Open" },
{ "Recent", {
{ "Totally" },
{ "Not A Dummy" },
{ "Nested Submenu", {
{ "Totally" },
{ "Not A Dummy" },
{ "Nested Submenu", {
{ "Totally" },
{ "Not A Dummy" },
{ "Nested Submenu", {
{ "Totally" },
{ "Not A Dummy" },
{ "Nested Submenu" }
}}
}}
}}
}},
{ },
{ "Save" },
{ "Save As..." },
{ },
{ "Settings" },
{ },
{ "Quit", love.event.quit }
}},
{ "Edit", {
{ "Undo" },
{ "Redo" }
}},
{ "Map", {
{ "Stylegrounds" },
{ "Metadata" },
{ "Save Map Image" }
}},
{ "Room", {
{ "Add" },
{ "Configure" }
}},
{ "Help", {
{ "Update" },
{ "About" }
}},
{ "Debug", {
{ "Uhh" }
}},
}),
uie.image("header"),
uie.paneled.row({
uie.scrollbox(
uie.list(
uiu.map(uiu.listRange(2000, 1, -1), function(i)
return { text = string.format("%i%s", i, i % 7 == 0 and " (something)" or ""), data = i }
end)
):with({
grow = false
}):with(uiu.fillWidth):with(function(list)
list.selected = list.children[1] or false
end):as("versions")
):with(uiu.fillWidth(4.25)):with(uiu.fillHeight),
uie.scrollbox(
uie.list(
uiu.map(uiu.listRange(2000, 1, -1), function(i)
return { text = string.format("%i%s", i, i % 7 == 0 and " (something)" or ""), data = i }
end)
):with({
grow = false
}):with(uiu.fillWidth):with(function(list)
list.selected = list.children[1] or false
end):as("versions")
):with(uiu.fillWidth(4.25)):with(uiu.fillHeight):with(uiu.at(0.25 + 8)),
uie.group({
uie.window("Windowception",
uie.panel({
uie.scrollbox(
uie.group({
uie.window("Child 1", uie.panel({ uie.label("Oh no") })):with({ x = 10, y = 10}),
uie.window("Child 2", uie.panel({ uie.label("Oh no two") })):with({ x = 30, y = 30})
}):with({ width = 200, height = 400 })
):with({ width = 200, height = 200 })
}):with({
style = {
padding = 0
}
})
):with({ x = 20, y = 100 }),
uie.window("Hello, World!",
uie.paneled.column({
uie.label("This is a big label.", ui.fontBig),
-- Labels use Löve2D Text objects under the hood.
uie.label({ { 1, 1, 1 }, "This is a ", { 1, 0, 0 }, "colored", { 0, 1, 1 }, " mono-font label."}, ui.fontMono),
-- Multi-line labels aren't subjected to the parent element's spacing property.
uie.label("This is a two-line label.\nThe following label is updated dynamically."),
-- Dynamically updated label.
uie.label():with({
update = function(el)
el.text = "FPS: " .. love.timer.getFPS()
end
}),
uie.button("This is a button.", function(btn)
btn.counter = btn.counter + 1
end):with({
getCounter = function(self)
return self._counter or 0
end,
setCounter = function(self, value)
self._counter = value
self.text = "Pressed " .. tostring(value) .. " time" .. (value == 1 and "" or "s")
end
}):as("counterButton"),
uie.button("Disabled"):with({ enabled = false }),
uie.button("Useless"),
uie.label("Select an item from the list below."):as("selected"),
uie.list(uiu.map(uiu.listRange(1, 3), function(i)
return { text = string.format("Item %i!", i), data = i }
end), function(list, item)
list.parent:findChild("selected").text = "Selected " .. tostring(item)
end)
})
):with({ x = 200, y = 50 }):as("test"),
}):with(uiu.fillWidth(0.5)):with(uiu.fillHeight):with(uiu.at(0.5 + 8)),
}):with(uiu.fillWidth):with(uiu.fillHeight(true)),
})
scene.root = root
function scene.load()
end
function scene.enter()
end
return scene
|
local L = BigWigs:NewBossLocale("Viceroy Nezhar", "koKR")
if not L then return end
if L then
L.tentacles = "암영 촉수"
L.guards = "어둠수호병 공허지기"
L.interrupted = "%s|1이;가; %s|1을;를; 시전 방해했습니다 (%.1f초 남음)!"
end
L = BigWigs:NewBossLocale("L'ura", "koKR")
if L then
--L.warmup_text = "L'ura Active"
--L.warmup_trigger = "Such chaos... such anguish. I have never sensed anything like it before."
--L.warmup_trigger_2 = "Such musings can wait, though. This entity must die."
end
L = BigWigs:NewBossLocale("Seat of the Triumvirate Trash", "koKR")
if L then
L.custom_on_autotalk = "자동 대화"
L.custom_on_autotalk_desc = "알레리아 윈드러너의 대화 선택지를 즉시 고릅니다."
L.gossip_available = "대화 가능"
L.alleria_gossip_trigger = "따라오세요!" -- Allerias yell after the first boss is defeated
L.alleria = "알레리아 윈드러너"
L.subjugator = "어둠수호병 정복자"
L.voidbender = "어둠수호병 공허술사"
--L.conjurer = "Shadowguard Conjurer"
--L.weaver = "Grand Shadow-Weaver"
end
|
--[[
FastAPI
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
The version of the OpenAPI document: 0.1.0
Generated by: https://openapi-generator.tech
]]
--package openapiclient
local http_request = require "http.request"
local http_util = require "http.util"
local dkjson = require "dkjson"
local basexx = require "basexx"
-- model import
local openapiclient_http_validation_error = require "openapiclient.model.http_validation_error"
local openapiclient_todo_object_mapping = require "openapiclient.model.todo_object_mapping"
local image_text_asciify_api = {}
local image_text_asciify_api_mt = {
__name = "image_text_asciify_api";
__index = image_text_asciify_api;
}
local function new_image_text_asciify_api(authority, basePath, schemes)
local schemes_map = {}
for _,v in ipairs(schemes) do
schemes_map[v] = v
end
local default_scheme = schemes_map.https or schemes_map.http
local host, port = http_util.split_authority(authority, default_scheme)
return setmetatable({
host = host;
port = port;
basePath = basePath or "http://localhost";
schemes = schemes_map;
default_scheme = default_scheme;
http_username = nil;
http_password = nil;
api_key = {};
access_token = nil;
}, image_text_asciify_api_mt)
end
function image_text_asciify_api:apply_image_text_asciify_post(image, model)
local req = http_request.new_from_uri({
scheme = self.default_scheme;
host = self.host;
port = self.port;
path = string.format("%s/image/text/asciify?model=%s",
self.basePath, http_util.encodeURIComponent(model));
})
-- set HTTP verb
req.headers:upsert(":method", "POST")
-- TODO: create a function to select proper accept
--local var_content_type = { "multipart/form-data" }
req.headers:upsert("accept", "multipart/form-data")
-- TODO: create a function to select proper content-type
--local var_accept = { "application/json" }
req.headers:upsert("content-type", "application/json")
req:set_body(http_util.dict_to_query({
["image"] = image;
}))
-- make the HTTP call
local headers, stream, errno = req:go()
if not headers then
return nil, stream, errno
end
local http_status = headers:get(":status")
if http_status:sub(1,1) == "2" then
local body, err, errno2 = stream:get_body_as_string()
-- exception when getting the HTTP body
if not body then
return nil, err, errno2
end
stream:shutdown()
local result, _, err3 = dkjson.decode(body)
-- exception when decoding the HTTP body
if result == nil then
return nil, err3
end
return openapiclient_TODO_OBJECT_MAPPING.cast(result), headers
else
local body, err, errno2 = stream:get_body_as_string()
if not body then
return nil, err, errno2
end
stream:shutdown()
-- return the error message (http body)
return nil, http_status, body
end
end
function image_text_asciify_api:get_versions_image_text_asciify_get()
local req = http_request.new_from_uri({
scheme = self.default_scheme;
host = self.host;
port = self.port;
path = string.format("%s/image/text/asciify",
self.basePath);
})
-- set HTTP verb
req.headers:upsert(":method", "GET")
-- TODO: create a function to select proper content-type
--local var_accept = { "application/json" }
req.headers:upsert("content-type", "application/json")
-- make the HTTP call
local headers, stream, errno = req:go()
if not headers then
return nil, stream, errno
end
local http_status = headers:get(":status")
if http_status:sub(1,1) == "2" then
local body, err, errno2 = stream:get_body_as_string()
-- exception when getting the HTTP body
if not body then
return nil, err, errno2
end
stream:shutdown()
local result, _, err3 = dkjson.decode(body)
-- exception when decoding the HTTP body
if result == nil then
return nil, err3
end
return openapiclient_TODO_OBJECT_MAPPING.cast(result), headers
else
local body, err, errno2 = stream:get_body_as_string()
if not body then
return nil, err, errno2
end
stream:shutdown()
-- return the error message (http body)
return nil, http_status, body
end
end
return {
new = new_image_text_asciify_api;
}
|
--[[
Tencent is pleased to support the open source community by making BK-CI 蓝鲸持续集成平台 available.
Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
BK-CI 蓝鲸持续集成平台 is licensed under the MIT license.
A copy of the MIT License is included in this file.
Terms of the MIT License:
---------------------------------------------------
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local _M = {}
--[[获取微服务真实地址]]
function _M:get_addr(service_name)
local service_prefix = config.service_prefix
if service_prefix == nil then
service_prefix = ""
end
-- return k8s service address
if ngx.var.name_space ~= "" then
return service_prefix .. service_name .. "." .. ngx.var.name_space .. ".svc.cluster.local"
end
local ns_config = config.ns
local tag = ns_config.tag
-- router by project
for _, value in ipairs(config.router.project) do
local prefix = value.name .. "/"
if service_name == "generic" and stringUtil:startswith(ngx.var.path, prefix) then
tag = value.tag
end
end
local query_subdomain = tag .. "." .. service_prefix .. service_name .. ".service." .. ns_config.domain
local ips = {} -- address
local port = nil -- port
local router_srv_cache = ngx.shared.router_srv_store
local router_srv_value = router_srv_cache:get(query_subdomain)
if router_srv_value == nil then
if not ns_config.ip then
ngx.log(ngx.ERR, "DNS ip not exist!")
ngx.exit(503)
return
end
local dnsIps = {}
if type(ns_config.ip) == 'table' then
for _, v in ipairs(ns_config.ip) do
table.insert(dnsIps, { v, ns_config.port })
end
else
table.insert(dnsIps, { ns_config.ip, ns_config.port })
end
local dns, err = resolver:new {
nameservers = dnsIps,
retrans = 5,
timeout = 2000
}
if not dns then
ngx.log(ngx.ERR, "failed to instantiate the resolver: ", err)
ngx.exit(503)
return
end
local records, err = dns:query(query_subdomain, { qtype = dns.TYPE_SRV, additional_section = true })
if not records then
ngx.log(ngx.ERR, "failed to query the DNS server: ", err)
ngx.exit(503)
return
end
if records.errcode then
if records.errcode == 3 then
ngx.log(ngx.ERR, "DNS error code #" .. records.errcode .. ": ", records.errstr)
ngx.exit(503)
return
else
ngx.log(ngx.ERR, "DNS error #" .. records.errcode .. ": ", err)
ngx.exit(503)
return
end
end
for _, v in pairs(records) do
if v.section == dns.SECTION_AN then
port = v.port
end
if v.section == dns.SECTION_AR then
table.insert(ips, v.address)
end
end
local ip_len = table.getn(ips)
if ip_len == 0 or port == nil then
ngx.log(ngx.ERR, "DNS answer didn't include ip or a port , ip len" .. ip_len .. " port " .. port)
ngx.exit(503)
return
end
router_srv_cache:set(query_subdomain, table.concat(ips, ",") .. ":" .. port, 2)
else
local func_itor = string.gmatch(router_srv_value, "([^:]+)")
local ips_str = func_itor()
port = func_itor()
for ip in string.gmatch(ips_str, "([^,]+)") do
table.insert(ips, ip)
end
end
-- return ip,port address
return ips[math.random(table.getn(ips))] .. ":" .. port
end
return _M
|
title_bar = {}
-- ** LOCAL UTIL **
local function configure_pause_button_style(button, pause_on_interface)
if pause_on_interface then
button.style = "fp_sprite-button_tool_active"
button.sprite = "utility/pause"
button.clicked_sprite = "fp_sprite_pause_light"
else
button.style = "frame_action_button"
button.sprite = "fp_sprite_pause_light"
button.clicked_sprite = "utility/pause"
end
end
local function toggle_paused_state(player, button)
if not game.is_multiplayer() then
local preferences = data_util.get("preferences", player)
preferences.pause_on_interface = not preferences.pause_on_interface
configure_pause_button_style(button, preferences.pause_on_interface)
local frame_main_dialog = data_util.get("main_elements", player).main_frame
main_dialog.set_pause_state(player, frame_main_dialog)
end
end
-- ** TOP LEVEL **
function title_bar.build(player)
local main_elements = data_util.get("main_elements", player)
main_elements.title_bar = {}
local flow_title_bar = main_elements.main_frame.add{type="flow", direction="horizontal"}
flow_title_bar.style.height = 30
flow_title_bar.style.top_margin = 2
flow_title_bar.style.horizontal_spacing = 8
flow_title_bar.add{type="label", caption={"mod-name.factoryplanner"}, style="heading_1_label"}
local label_hint = flow_title_bar.add{type="label"}
label_hint.style.font = "heading-2"
label_hint.style.margin = {2, 0, 0, 8}
main_elements.title_bar["hint_label"] = label_hint
local drag_handle = flow_title_bar.add{type="empty-widget", style="flib_titlebar_drag_handle"}
drag_handle.drag_target = main_elements.main_frame
drag_handle.style.top_margin = 1
-- Buttons
flow_title_bar.add{type="button", name="fp_button_title_bar_tutorial", caption={"fp.tutorial"},
style="fp_button_frame_tool", mouse_button_filter={"left"}}
flow_title_bar.add{type="button", name="fp_button_title_bar_preferences", caption={"fp.preferences"},
style="fp_button_frame_tool", mouse_button_filter={"left"}}
local separation = flow_title_bar.add{type="line", direction="vertical"}
separation.style.height = 24
local button_pause = flow_title_bar.add{type="sprite-button", name="fp_sprite-button_title_bar_pause_game",
tooltip={"fp.pause_on_interface"}, enabled=(not game.is_multiplayer()), mouse_button_filter={"left"}}
button_pause.hovered_sprite = "utility/pause"
main_elements.title_bar["pause_button"] = button_pause
local preferences = data_util.get("preferences", player)
configure_pause_button_style(button_pause, preferences.pause_on_interface)
local button_close = flow_title_bar.add{type="sprite-button", name="fp_sprite-button_title_bar_close_interface",
sprite="utility/close_white", hovered_sprite="utility/close_black", clicked_sprite="utility/close_black",
tooltip={"fp.close_interface"}, style="frame_action_button", mouse_button_filter={"left"}}
button_close.style.padding = 2
end
-- Enqueues the given message into the message queue; Possible types: error, warning, hint
function title_bar.enqueue_message(player, message, type, lifetime, instant_refresh)
local message_queue = data_util.get("ui_state", player).message_queue
table.insert(message_queue, {text=message, type=type, lifetime=lifetime})
if instant_refresh then title_bar.refresh_message(player) end
end
-- Refreshes the current message, taking into account priotities and lifetimes
-- The messages are displayed in enqueued order, displaying higher priorities first
-- The lifetime is decreased for every message on every refresh
-- (The algorithm(s) could be more efficient, but it doesn't matter for the small dataset)
function title_bar.refresh_message(player)
local ui_state = data_util.get("ui_state", player)
local message_queue = ui_state.message_queue
local title_bar_elements = ui_state.main_elements.title_bar
if not title_bar_elements then return end
-- The message types are ordered by priority
local types = {"error", "warning", "hint"}
-- TODO this is not the proper way to do this probably, but it works
local subfactory = ui_state.context.subfactory
if subfactory and subfactory.valid and subfactory.linearly_dependant then
title_bar.enqueue_message(player, {"fp.error_linearly_dependant_recipes"}, "error", 1, false)
end
local new_message = nil
-- Go over the all types and messages, trying to find one that should be shown
for _, type in ipairs(types) do
-- All messages will have lifetime > 0 at this point
for _, message in pairs(message_queue) do
-- Find first message of this type, then break
if message.type == type then
new_message = message
break
end
end
-- If a message is found, break because no messages of lower ranked type should be considered
if new_message ~= nil then break end
end
-- Set caption and hide if no message is shown so that the margins work out
title_bar_elements.hint_label.caption = (new_message) and
{"fp." .. new_message.type .. "_message", new_message.text} or ""
title_bar_elements.hint_label.visible = (new_message)
-- Decrease the lifetime of every queued message
for index, message in pairs(message_queue) do
message.lifetime = message.lifetime - 1
if message.lifetime <= 0 then message_queue[index] = nil end
end
end
-- ** EVENTS **
title_bar.gui_events = {
on_gui_click = {
{
name = "fp_sprite-button_title_bar_close_interface",
handler = (function(player, _, _)
main_dialog.toggle(player) -- can't use simple form because main_dialog is not yet defined
end)
},
{
name = "fp_sprite-button_title_bar_pause_game",
handler = toggle_paused_state
},
{
pattern = "^fp_button_title_bar_[a-z]+$",
handler = (function(player, element, _)
local dialog_name = string.gsub(element.name, "fp_button_title_bar_", "")
modal_dialog.enter(player, {type=dialog_name})
end)
}
}
}
title_bar.misc_events = {
fp_toggle_pause = (function(player, _)
if main_dialog.is_in_focus(player) then
local main_elements = data_util.get("main_elements", player)
toggle_paused_state(player, main_elements.title_bar.pause_button)
end
end)
} |
function love.conf(t)
t.window.width = 1024
t.window.height = 768
end
|
local R = require('mesh/read_msh2')
local W = require('mesh/write_ccx')
local U = require('mesh/utils')
if #arg < 3 then
error('Not enough arguments!')
end
local M = R.read_msh2(arg[1])
U.write_mesh_exo2(M, arg[3],
{ title = 'cnv: ' .. arg[1],
ids = { nsets = 100, ssets = 500 },
fp_type = 'float', fmt = 2 })
local f = assert(io.open(arg[2], 'w'))
W.write_ccx_mesh(f, M)
f:close()
|
local Widget
do
local _obj_0 = require("lapis.html")
Widget = _obj_0.Widget
end
local LuminaryViewUtil
do
local _parent_0 = Widget
local _base_0 = {
include_script = function(self, name, path)
if path == nil then
path = "assets"
end
return script({
type = "text/javascript"
}, function()
return raw(require("luminary." .. tostring(path) .. "." .. tostring(name) .. "_js"))
end)
end,
include_style = function(self, name, path)
if path == nil then
path = "assets"
end
return style({
type = "text/css"
}, function()
return raw(require("luminary." .. tostring(path) .. "." .. tostring(name) .. "_css"))
end)
end
}
_base_0.__index = _base_0
setmetatable(_base_0, _parent_0.__base)
local _class_0 = setmetatable({
__init = function(self, ...)
return _parent_0.__init(self, ...)
end,
__base = _base_0,
__name = "LuminaryViewUtil",
__parent = _parent_0
}, {
__index = function(cls, name)
local val = rawget(_base_0, name)
if val == nil then
return _parent_0[name]
else
return val
end
end,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
if _parent_0.__inherited then
_parent_0.__inherited(_parent_0, _class_0)
end
LuminaryViewUtil = _class_0
return _class_0
end
|
-- Global options
vim.o.colorcolumn = "81"
vim.o.showmode = false
vim.o.splitbelow = true
vim.o.splitright = true
vim.o.wildmode = "longest:full,list:full"
vim.o.mouse = "a"
vim.o.shiftwidth = 2
vim.o.shiftround = true
vim.o.joinspaces = false
vim.o.ignorecase = true
vim.o.smartcase = true
vim.cmd "set wildignore+=*/.git/*,*/dist/*,*/dist-newstyle/*"
vim.o.wildignorecase = true
vim.o.gdefault = true
vim.o.swapfile = false
vim.o.writebackup = false
vim.o.hidden = true
vim.o.inccommand = "nosplit"
vim.o.virtualedit = "block,onemore"
vim.cmd "set shortmess+=I"
-- Window options
vim.wo.number = true
vim.wo.relativenumber = true
vim.wo.wrap = false
-- Buffer options
vim.bo.expandtab = true
|
-- gui config file
local cfg = {}
-- additional css loaded to customize the gui display (see gui/design.css to know the available css elements)
-- it is not recommended to modify the vRP core files outside the cfg/ directory, create a new resource instead
-- you can load external images/fonts/etc using the NUI absolute path: nui://my_resource/myfont.ttf
-- example, changing the gui font (suppose a vrp_mod resource containing a custom font)
cfg.css = [[
@font-face {
font-family: "Custom Font";
src: url(nui://vrp_mod/customfont.ttf) format("truetype");
}
body{
font-family: "Custom Font";
}
]]
-- list of static menu types (map of name => {.title,.blipid,.blipcolor,.permissions (optional)})
-- static menus are menu with choices defined by vRP.addStaticMenuChoices(name, choices)
cfg.static_menu_types = {
["police_weapons"] = {
title = "Arsenal",
permissions = {"police.base"}
},
["federal_weapons"] = {
title = "Arsenal",
permissions = {"federal.weapons"}
},
["emergency_heal"] = {
title = "Atendimento Médico"
},
["tribunal_e"] = {
title = "Tribunal"
},
["tribunal_s"] = {
title = "Tribunal"
},
["tribunal_lobbye"] = {
title = "Tribunal"
},
["tribunal_lobbys"] = {
title = "Tribunal"
},
["mina_entrada"] = {
title = "Mina"
},
["mina_saida"] = {
title = "Mina"
},
["federal_entrada"] = {
title = "Polícia Federal"
},
["federal_saida"] = {
title = "Polícia Federal"
},
["federal_entrada_heli"] = {
title = "Polícia Federal"
},
["federal_saida_heli"] = {
title = "Polícia Federal"
},
["lavagem_entrada"] = {
title = "Fábrica de Dinheiro"
},
["lavagem_saida"] = {
title = "Fábrica de Dinheiro"
},
["weed_entrada"] = {
title = "Plantação de Maconha"
},
["weed_saida"] = {
title = "Plantação de Maconha"
},
--["meth_entrada"] = {
-- title = "Fábrica de Metanfetamina"
--},
--["meth_saida"] = {
-- title = "Fábrica de Metanfetamina"
--},
["cocaine_entrada"] = {
title = "Fábrica de Cocaina"
},
["cocaine_saida"] = {
title = "Fábrica de Cocaina"
},
["bahamas_entrada"] = {
title = "Bahamas Club"
},
["bahamas_saida"] = {
title = "Bahamas Club"
},
["hospheli_entrada"] = {
title = "Heli Samu"
},
["hospheli_saida"] = {
title = "Heli Samu"
},
["b2knewsheli_entrada"] = {
title = "Heli B2K News"
},
["b2knewsheli_saida"] = {
title = "Heli B2K News"
},
["lsquarto01_entrada"] = {
title = "Quarto 01"
},
["lsquarto01_saida"] = {
title = "Quarto 01"
},
["sicimembros_entrada"] = {
title = "Membros Siciliana",
permissions = {"siciliana.membros"}
},
["sicimembros_saida"] = {
title = "Membros Siciliana",
permissions = {"siciliana.membros"}
},
["siciarmas_entrada"] = {
title = "Armas Siciliana",
permissions = {"siciliana.membros"}
},
["siciarmas_saida"] = {
title = "Armas Siciliana",
permissions = {"siciliana.membros"}
},
["pripatio_entrada"] = {
title = "Prisao Patio",
},
["pripatio_saida"] = {
title = "Prisao Patio",
},
["priacad_entrada"] = {
title = "Prisao Academia",
},
["priacad_saida"] = {
title = "Prisao Academia",
},
["yazukamem_entrada"] = {
title = "Yakuza Membros",
permissions = {"yakuza.membros"}
},
["yazukamem_saida"] = {
title = "Yakuza Membros",
permissions = {"yakuza.membros"}
}
}
-- list of static menu points
cfg.static_menus = {
{"police_weapons", 461.39645385742,-982.65185546875,30.689596176147},
{"federal_weapons", 470.11422729492,-1085.91015625,38.706508636475},
{"emergency_heal", 307.73468017578,-594.71624755859,43.291797637939},
{"tribunal_e", 233.23551940918,-410.48593139648,48.11194229126},
{"tribunal_s",236.01475524902,-413.36260986328,-118.16348266602},
{"tribunal_lobbye", 225.11094665527,-419.61151123047,-118.1996383667},
{"tribunal_lobbys",238.80630493164,-334.22885131836,-118.77348327637},
--{"oab_entrada", 155.37397766113,-1103.2545166016,29.323266983032},
--{"oab_saida", 155.01602172852,-1108.9591064453,37.183734893799},
{"mina_entrada", -596.86285400391,2090.830078125,131.41278076172},
{"mina_saida", -595.21545410156,2085.802734375,131.38134765625},
{"federal_entrada", 416.05096435547,-1086.2639160156,30.057842254639},
{"federal_saida", 467.77380371094,-1097.7532958984,38.706531524658},
{"federal_entrada_heli", 471.49169921875,-1089.7761230469,38.706504821777},
{"federal_saida_heli", 484.60437011719,-1094.1079101563,43.075649261475},
{"lavagem_entrada", 858.64544677734,-3203.6105957031,5.9949970245361},
{"lavagem_saida", 1138.1552734375,-3198.5004882813,-39.665687561035},
{"weed_entrada",2564.1904296875,4680.482421875,34.076770782471},
{"weed_saida",1064.9476318359,-3183.3408203125,-39.163444519043},
--{"meth_entrada", 1454.46875,-1651.9616699219,66.99479675293},
--{"meth_saida", 997.3916015625,-3200.63671875,-36.393688201904},
{"cocaine_entrada", 1416.9096679688,6339.8159179688,24.189083099365},
{"cocaine_saida", 1088.6865234375,-3188.0783691406,-38.993461608887},
--{"yakuza_entrada", -871.18719482422,-1440.8928222656,7.5268039703369},
--{"yakuza_saida", -893.39910888672,-1446.291015625,7.5268030166626},
--{"siciliana_entrada",-2679.4125976563,1316.6683349609,152.0094909668},
--{"siciliana_saida",-2673.47265625,1336.3385009766,140.88259887695}
{"hospheli_saida",339.2073059082,-584.13525390625,74.165672302246},
{"hospheli_entrada",325.24520874023,-598.69177246094,43.291786193848},
{"b2knewsheli_entrada",-598.76416015625,-929.82464599609,23.86349105835},
{"b2knewsheli_saida",-569.37023925781,-927.76025390625,36.833557128906},
{"bahamas_entrada",-1388.7598876953,-586.23864746094,30.21915435791},
{"bahamas_saida",-1387.2572021484,-588.40148925781,30.319505691528},
{"lsquarto01_entrada", 1398.3591308594,1157.0681152344,114.33364868164},
{"lsquarto01_saida", 151.6649017334,-1007.326171875,-99.0},
{"sicimembros_entrada",-2678.5578613282,1307.7283935546,147.16165161132},
{"sicimembros_saida",-2679.6118164062,1315.1262207032,147.44288635254},
{"siciarmas_entrada",-2679.6271972656,1319.2336425781,152.00950622559},
{"siciarmas_saida",-2673.2407226563,1336.4757080078,140.88262939453},
{"pripatio_entrada",1724.8452148438,2648.7521972656,45.784439086914},
{"pripatio_saida",1712.1800537109,2565.8725585938,45.564868927002},
{"priacad_entrada",1644.2642822266,2518.2768554688,45.56485748291},
{"priacad_saida",1642.4438476562,2518.6975097656,45.56485748291},
{"yazukamem_entrada",-876.830078125,-1454.7742919922,7.5267992019653},
{"yazukamem_saida",-874.87939453125,-1454.2927246094,7.5268068313599},
}
return cfg
|
local M = {}
M.config = function()
if not lvim.builtin.lualine.active then
return
end
local components = require "lvim.core.lualine.components"
-- Remove treesitter and lsp form the config
lvim.builtin.lualine.sections.lualine_x = {
components.diagnostics,
components.filetype,
}
-- Replace progressbar with location
lvim.builtin.lualine.sections.lualine_z = {
components.location,
}
end
return M
|
local M = { }
-- TODO: Setup Debugger menu
-- Setup Debugger switch menu calling require(this).setup(override)
function M.setup(override)
end
return M |
dust = {}
function dust:create()
dust = love.graphics.newImage('dust.png')
dustSys = love.graphics.newParticleSystem(dust, 170)
dustSys:setDirection(0)
dustSys:setEmissionRate(70)
dustSys:setEmitterLifetime(0.5)
dustSys:setParticleLifetime(3)
dustSys:setLinearAcceleration(-200,-200, 200,200)
dustSys:setSpeed(1000,2000)
dustSys:setSpread(math.pi*2)
dustSys:setSpin(math.pi*4, math.pi*7)
dustSys:setSpinVariation( 0.7 )
dustSys:stop()
end |
--[[
MIT License
Copyright (c) 2022 Michael Wiesendanger
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]--
local mod = rgpvpw
local me = {}
mod.testSoundSelfAvoidWarriorEn = me
me.tag = "TestSoundSelfAvoidWarriorEn"
local testGroupName = "SoundSelfAvoidWarriorEn"
local testCategory = RGPVPW_CONSTANTS.CATEGORIES.WARRIOR.id
function me.Test()
mod.testReporter.StartTestGroup(testGroupName)
me.CollectTestCases()
mod.testReporter.PlayTestQueueWithDelay(function()
mod.testReporter.StopTestGroup() -- asyncron finish of testgroup
end)
end
function me.CollectTestCases()
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidDemoralizingShout)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidDisarm)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidHamstring)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidIntimidatingShout)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidOverpower)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidPummel)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidShieldBash)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidSlam)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidSunderArmor)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidWhirlwind)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidConcussionBlow)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidMortalStrike)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidPiercingHowl)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidShieldSlam)
end
function me.TestSoundSelfAvoidDemoralizingShout()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidDemoralizingShout",
testCategory,
"demoralizing_shout"
)
end
function me.TestSoundSelfAvoidDisarm()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidDisarm",
testCategory,
"disarm"
)
end
function me.TestSoundSelfAvoidHamstring()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidHamstring",
testCategory,
"hamstring"
)
end
function me.TestSoundSelfAvoidIntimidatingShout()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidIntimidatingShout",
testCategory,
"intimidating_shout"
)
end
function me.TestSoundSelfAvoidOverpower()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidOverpower",
testCategory,
"overpower"
)
end
function me.TestSoundSelfAvoidPummel()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidPummel",
testCategory,
"pummel"
)
end
function me.TestSoundSelfAvoidShieldBash()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidShieldBash",
testCategory,
"shield_bash"
)
end
function me.TestSoundSelfAvoidSlam()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidSlam",
testCategory,
"slam"
)
end
function me.TestSoundSelfAvoidSunderArmor()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidSunderArmor",
testCategory,
"sunder_armor"
)
end
function me.TestSoundSelfAvoidWhirlwind()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidWhirlwind",
testCategory,
"whirlwind"
)
end
function me.TestSoundSelfAvoidConcussionBlow()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidConcussionBlow",
testCategory,
"concussion_blow"
)
end
function me.TestSoundSelfAvoidMortalStrike()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidMortalStrike",
testCategory,
"mortal_strike"
)
end
function me.TestSoundSelfAvoidPiercingHowl()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidPiercingHowl",
testCategory,
"piercing_howl"
)
end
function me.TestSoundSelfAvoidShieldSlam()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidShieldSlam",
testCategory,
"shield_slam"
)
end
|
AutomaticRoleCheck.Panel = CreateFrame("Frame", nil, UIParent)
AutomaticRoleCheck.Panel:RegisterEvent("ADDON_LOADED")
AutomaticRoleCheck.Panel:RegisterEvent("PLAYER_LOGOUT")
AutomaticRoleCheck.Panel.name = "AutomaticRoleCheck"
AutomaticRoleCheck.Panel.Inner = AutomaticRoleCheck.Panel:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
AutomaticRoleCheck.Panel.Inner:SetPoint("TOPLEFT", 10, -15)
AutomaticRoleCheck.Panel.Inner:SetJustifyH("LEFT")
AutomaticRoleCheck.Panel.Inner:SetJustifyV("TOP")
AutomaticRoleCheck.Panel.Inner:SetText("AutomaticRoleCheck")
AutomaticRoleCheck.Panel.Inner.EnabledButton = CreateFrame("CheckButton", nil, AutomaticRoleCheck.Panel, "ChatConfigCheckButtonTemplate")
AutomaticRoleCheck.Panel.Inner.EnabledButton:SetPoint("TOPLEFT", 10, -45)
AutomaticRoleCheck.Panel.Inner.EnabledButton.Text:SetFontObject("GameFontHighlightSmall")
AutomaticRoleCheck.Panel.Inner.EnabledButton.Text:SetPoint("LEFT", AutomaticRoleCheck.Panel.Inner.EnabledButton, "RIGHT", 0, 1)
AutomaticRoleCheck.Panel.Inner.EnabledButton.Text:SetText("Enable AutomaticRoleCheck")
AutomaticRoleCheck.Panel.Inner.EnabledButton.tooltip = "If the AutomaticRoleCheck addon is enabled"
AutomaticRoleCheck.Panel.Inner.EnabledButton:HookScript("OnClick", function()
AutomaticRoleCheck.Options.Enabled = AutomaticRoleCheck.Panel.Inner.EnabledButton:GetChecked()
end)
AutomaticRoleCheck.Panel:HookScript("OnShow", function()
AutomaticRoleCheck.Panel.Inner.EnabledButton:SetChecked(AutomaticRoleCheck.Options.Enabled)
end)
AutomaticRoleCheck.Panel:HookScript("OnEvent", AutomaticRoleCheck.EventHandler)
InterfaceOptions_AddCategory(AutomaticRoleCheck.Panel)
|
function love.conf(t)
t.window.title = "Pong" -- The window title (string)
t.window.width = 1280 -- The window width (number)
t.window.height = 720 -- The window height (number)
t.window.vsync = 1 -- Vertical sync mode (number)
t.window.resizable = true -- Let the window be user-resizable (boolean)
end |
-- refer to jmdasnoy(BMP180),create by pengping
-- NodeMCU ESP32 lua handler for Bosch Sensortech BMP-280 Digital pressure and temperature sensor
--
-- populate table with register addresses, reset/read values, symbolic settings, expected values ie settings
local function populatetable()
local bmp={}
-- i2c particulars and defaults
bmp.i2cinterface =i2c.HW0 -- only works with hardware i2c subsystems
bmp.i2caddress = 0x76 -- fixed
--
bmp.register = {} -- register hardware addresses
bmp.expect = {} -- expected value from register
bmp.set = {} -- special values for register
--
bmp.register.CHIP_ID = 0xD0
bmp.expect.CHIP_ID = 0x58
--
bmp.register.CALIB_LSB = 0x88
bmp.register.CTRL_MEAS = 0xF4
bmp.register.CONFIG = 0xF5
bmp.register.STATUS = 0xF3
bmp.register.TEMP_LSB = 0xFA
bmp.register.PRES_LSB = 0xF7
--
bmp.register.softreset = 0xE0
bmp.set.softreset = 0xB6
--
bmp.oss = 0 -- default oversampling mode, ultra low power, range [0-3]
bmp.i2c_err_max = 5 -- maximum number of cumulative i2c read errors
--
bmp.name = "BMP280" -- default device name
--
bmp.health = "STOP" -- default state of health, other values are INIT , RUN or ERROR
--
return bmp
end
--
local function tick( self ) -- execute function acccording to FSM state
self:state()
end
-- functions for FSM states
--
-- forward declarations of state functions
local checkchip
local resetchip
local getcalib
local setOverSample
local setStandByMode
local requestUT
local readUT
local requestUP
local readUP
-- forward declarations of functions called from states
local readbytes
local writebytes
local cleancalib
local ut2t
local up2p
local fsm_start
local fsm_disable
local i2c_ok
local i2c_err
--
checkchip = function( self ) -- state 0: attempt to get a response from the bus/address and compare with expected signature
readbytes( self.i2cinterface, self.i2caddress, self.register.CHIP_ID, 1,
function( data, ack )
if not ack then
i2c_err( self )
else
i2c_ok( self )
if data:byte( 1 ) == self.expect.CHIP_ID then
self.state = resetchip
self.health = "INIT"
else
self:chip_err_log(self, data )
fsm_disable( self )
end
end
end
)
end
--
resetchip = function ( self ) -- state 1: soft chip reset
writebytes( self.i2cinterface, self.i2caddress, self.register.softreset, self.set.softreset ,
function( data, ack )
if not ack then
i2c_err( self )
else
i2c_ok( self )
self.state = getcalib
end
end
)
end
--
getcalib = function( self ) -- state 2: get EEPROM calibration values 13*16bits
readbytes( self.i2cinterface, self.i2caddress, self.register.CALIB_LSB, 26,
function( data, ack )
if not ack then
i2c_err( self )
else
i2c_ok( self )
self.calib = true -- calibration data is validate, if not then ucleancalib/cleancalib will set it to false
-- calibration values are signed except AC4, AC5 , AC6
self.T1 = ucleancalib( self, data, 1)
self.T2 = cleancalib( self, data, 3)
self.T3 = cleancalib( self, data, 5)
self.P1 = cleancalib( self, data, 7)
self.P2 = cleancalib( self, data, 9)
self.P3 = cleancalib( self, data, 11)
self.P4 = cleancalib( self, data, 13)
self.P5 = cleancalib( self, data, 15)
self.P6 = cleancalib( self, data, 17)
self.P7 = cleancalib( self, data, 19)
self.P8 = cleancalib( self, data, 21)
self.P9 = cleancalib( self, data, 23)
self.RESERVED = cleancalib( self, data, 25)
if self.calib then
self.state = requestUT
self.health = "RUN"
else
self:calib_err_log( )
fsm_disable( self )
end
end
end
)
end
setOverSample = function ( self ) -- state 3: request temperature measure
writebytes( self.i2cinterface, self.i2caddress, self.register.CTRL_MEAS, 0x2E,
function( data, ack )
if not ack then
i2c_err( self )
else
i2c_ok( self )
self.state = setStandByMode
end
end
)
end
setStandByMode = function ( self ) -- state 3: request temperature measure
writebytes( self.i2cinterface, self.i2caddress, self.register.CONFIG, 0x00,
function( data, ack )
if not ack then
i2c_err( self )
else
i2c_ok( self )
self.state = waitMeasureFinish
end
end
)
end
BMP280_MEASURING_BIT 0x01
#define BMP280_IM_UPDATE_BIT 0x08
waitMeasureFinish = function ( self ) -- state 3: request temperature measure
readbytes( self.i2cinterface, self.i2caddress, self.register.STATUS, 1 ,
function( data, ack )
if not ack then
i2c_err( self )
else
i2c_ok( self )
if bit.isclear( data:byte( 1 ), 3 ) then
self.state = waitIMUpdateFinish
else
self:measure_wait_log( )--waitMeasureFinishlog
end
end
end
)
end
waitIMUpdateFinish = function ( self ) -- state 3: request temperature measure
readbytes( self.i2cinterface, self.i2caddress, self.register.STATUS, 1 ,
function( data, ack )
if not ack then
i2c_err( self )
else
i2c_ok( self )
if bit.isclear( data:byte( 1 ), 0 ) then
self.state = readUT
else
self:IM_update_wait_log( )--waitMeasureFinishlog
end
end
end
)
end
bmp.register.TEMP_LSB = 0xFA
bmp.register.PRES_LSB = 0xF7
readUT = function ( self ) -- state 4: read temperature
readbytes( self.i2cinterface, self.i2caddress, self.register.TEMP_LSB, 3 ,
function( data, ack )
if not ack then
i2c_err( self )
else
i2c_ok( self )
local ut = bit.lshift( data:byte( 0 ) , 12 ) +bit.lshift( data:byte( 1 ) , 4 )+ bit.rshift( data:byte( 2 ) , 4 )
self:temperature_update( )
self.state = readUP
end
end
)
end
--
readUP = function ( self ) -- state 6: read pressure
readbytes( self.i2cinterface, self.i2caddress, self.register.PRES_LSB, 3 ,
function( data, ack )
if not ack then
i2c_err( self )
else
i2c_ok( self )
local up = bit.lshift( data:byte( 0 ) , 12 ) +bit.lshift( data:byte( 1 ) , 4 )+ bit.rshift( data:byte( 2 ) , 4 )
up2p( self , up )
self:pressure_update( )
self.state = setStandByMode
end
end
)
end
--
readbytes = function( interface, address, register, nbytes, callback) -- block read multiple bytes from registers and execute callback when done
i2c.start( interface )
i2c.address( interface, address, i2c.TRANSMITTER, true )
i2c.write( interface, register, true )
i2c.start( interface )
i2c.address( interface, address, i2c.RECEIVER, true)
i2c.read( interface,nbytes )
i2c.stop( interface)
i2c.transfer( interface,callback )
end
--
writebytes = function( interface, address, register, value, callback) -- write value(s) to register and execute callback when done
i2c.start( interface )
i2c.address( interface , address, i2c.TRANSMITTER, true )
i2c.write( interface, register, value, true ) -- value may be multiple bytes
i2c.stop( interface )
i2c.transfer( interface,callback )
end
--
cleancalib = function( self, data, index)
local val = ( data:byte( index + 1 ) + bit.lshift( data:byte( index ), 8 ) )
if val == 0 or val == 0xFFFF then
self.calib = false
return 0
elseif val>32767 then
return (val-65536)
else
return val
end
end
--
ucleancalib = function( self, data, index)
local val = ( data:byte( index + 1 ) + bit.lshift( data:byte( index ), 8 ) )
if val == 0 or val == 0xFFFF then
self.calib = false
return 0
else
return val
end
end
-- conversion functions
ut2t = function( self , ut )
local x1 = bit.arshift( ((ut - self.AC6) * self.AC5 ) , 15)
local x2 = bit.lshift( self.MC, 11) / (x1 + self.MD)
-- round to integer after division
x2 = x2>=0 and math.floor(x2+0.5) or math.ceil(x2-0.5)
local b5 = x1 + x2
self.B5 = b5
self.T = bit.arshift( ( b5 + 8), 4) / 10
end
--
up2p = function( self, up )
local b6 = self.B5-4000
local x1 = bit.arshift( self.B2 * b6 * b6, 23 )
local x2 = bit.arshift( self.AC2 * b6, 11)
local x3 = x1 + x2
local b3 = bit.arshift( (bit.lshift( self.AC1 * 4 + x3, self.oss) + 2) , 2)
x1 = bit.arshift( self.AC3 * b6, 13)
x2 = bit.arshift( self.B1 * b6 * b6 / 4096 , 16)
x3 = bit.arshift( x1 + x2 + 2 , 2)
local b4 = bit.arshift( self.AC4 * ( x3 + 32768 ), 15)
local b7 = ( up - b3 ) * bit.arshift( 50000 , self.oss )
local p = 2 * b7 / b4
p = p>=0 and math.floor(p+0.5) or math.ceil(p-0.5)
x1 = bit.arshift( p , 8)
x1 = x1 * x1
x1 = bit.arshift( x1 * 3038 , 16)
x2 = bit.arshift( -7357 * p , 16 )
self.P = ( p + bit.arshift(( x1 + x2 + 3791) , 4 ) ) / 100
end
-- Returns temperature in DegC, double precision. Output value of “51.23” equals 51.23 DegC.
-- t_fine carries fine temperature as global value
--double bmp280_compensate_T_double(BMP280_S32_t adc_T)
--{
-- double var1, var2, T;
-- var1 = (((double)adc_T)/16384.0 - ((double)dig_T1)/1024.0) * ((double)dig_T2);
-- var2 = ((((double)adc_T)/131072.0 - ((double)dig_T1)/8192.0) *
-- (((double)adc_T)/131072.0 - ((double) dig_T1)/8192.0)) * ((double)dig_T3);
-- t_fine = (BMP280_S32_t)(var1 + var2);
-- T = (var1 + var2) / 5120.0;
-- return T;
--}
--Returns pressure in Pa as double. Output value of “96386.2” equals 96386.2 Pa = 963.862 hPa
--double bmp280_compensate_P_double(BMP280_S32_t adc_P)
--{
-- double var1, var2, p;
-- var1 = ((double)t_fine/2.0) - 64000.0;
-- var2 = var1 * var1 * ((double)dig_P6) / 32768.0;
-- var2 = var2 + var1 * ((double)dig_P5) * 2.0;
-- var2 = (var2/4.0)+(((double)dig_P4) * 65536.0);
-- var1 = (((double)dig_P3) * var1 * var1 / 524288.0 + ((double)dig_P2) * var1) / 524288.0;
-- var1 = (1.0 + var1 / 32768.0)*((double)dig_P1);
-- if (var1 == 0.0)
-- {
-- return 0; // avoid exception caused by division by zero
-- }
-- p = 1048576.0 - (double)adc_P;
-- p = (p - (var2 / 4096.0)) * 6250.0 / var1;
-- var1 = ((double)dig_P9) * p * p / 2147483648.0;
-- var2 = p * ((double)dig_P8) / 32768.0;
-- p = p + (var1 + var2 + ((double)dig_P7)) / 16.0;
-- return p;
--}
-- FSM control
fsm_start = function( self )
self.i2c_err_count = 0
self.state = checkchip
end
--
fsm_disable = function( self )
self.state = function() end
self:fatal_err_log( )
self.health = "ERROR"
end
-- error handlers
i2c_ok = function( self )
if self.i2c_err_count > 0 then
self.i2c_err_count = self.i2c_err_count - 1
end
end
--
i2c_err = function( self )
self:i2c_err_log()
if self.i2c_err_count < self.i2c_err_max then
self.i2c_err_count = self.i2c_err_count + 1
else
fsm_disable( self )
end
end
--
local function new( interface , oss )
local bmp = populatetable()
bmp.i2cinterface = interface or bmp.i2cinterface
--
bmp.oss = oss or bmp.oss
bmp.oss = bit.band( bmp.oss , 3) -- keep in range [0-3]
bmp.pressureread = 0x34 + bit.lshift( bmp.oss, 6)
-- error loggers and data available hooks are initially set to do nothing
local function donothing( ) end
local function waitMeasureFinishLog( ) print("wait measure finish.") end
local function waitIMUpdateFinishLog( ) print("wait IM update finish.") end
local function readTempFinishLog( self ) print("read temp:"..self.T) end
local function readPressFinishLog( self ) print("read press:"..self.P) end
local function badi2c( self )
print( (time.get() .. self.name .." no response from i2c bus: %d at address: 0x%X ") : format ( self.i2cinterface , self.i2caddress))
end
--
local function badchipsignature( self, data )
print( "i2c device on bus: ", self.i2cinterface, " at address: ", self.i2caddress, "does not have the expected signature for BMP180")
print( "expected chip signature", self.expect.CHIP_ID )
print( "received chip signature", data:byte( 1 ) )
end
--
local function badcalib( self )
print( self.name .. " One or more invalid calibration values read from chip" )
end
--
local function badfatal( self )
print( self.name .. " handler is now disabled" )
end
bmp.i2c_err_log = badi2c
bmp.chip_err_log = badchipsignature
bmp.calib_err_log = badcalib
bmp.fatal_err_log = badfatal
-- default data update hooks
bmp.temperature_update = readTempFinishLog
bmp.pressure_update = readPressFinishLog
bmp.measure_wait_log = waitMeasureFinishLog
bmp.IM_update_wait_log = waitIMUpdateFinishLog
-- initial FSM state
fsm_start( bmp )
-- exported functions
bmp.tick = tick
bmp.reset = fsm_start
--[[ export the two conversion functions only for testing purposes
bmp.ut2t = ut2t
bmp.up2p = up2p
--]]
--
return bmp
end
--
return { new = new }
|
local CorePackages = game:GetService("CorePackages")
local CoreGui = game:GetService("CoreGui")
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
local Roact = require(CorePackages.Roact)
local ShareGame = RobloxGui.Modules.Settings.Pages.ShareGame
local Constants = require(ShareGame.Constants)
local BackButton = require(ShareGame.Components.BackButton)
local SearchArea = require(ShareGame.Components.SearchArea)
local RobloxTranslator = require(RobloxGui.Modules.RobloxTranslator)
local Header = Roact.PureComponent:extend("Header")
function Header:render()
local deviceLayout = self.props.deviceLayout
local size = self.props.size
local layoutOrder = self.props.layoutOrder
local zIndex = self.props.zIndex
local closePage = self.props.closePage
local searchAreaActive = self.props.searchAreaActive
local layoutSpecific = Constants.LayoutSpecific[deviceLayout]
local isDesktop = deviceLayout == Constants.DeviceLayout.DESKTOP
local isSearchingOnMobile = (not isDesktop) and searchAreaActive
return Roact.createElement("Frame", {
BackgroundTransparency = 1,
Size = size,
AnchorPoint = Vector2.new(0, 1),
LayoutOrder = layoutOrder,
ZIndex = zIndex,
}, {
Title = Roact.createElement("TextLabel", {
BackgroundTransparency = 1,
Visible = not isSearchingOnMobile,
Position = UDim2.new(0.5, 0, 0.5, 0),
Text = RobloxTranslator:FormatByKey("Feature.SettingsHub.Heading.InviteFriends"),
TextSize = layoutSpecific.PAGE_TITLE_TEXT_SIZE,
TextColor3 = Constants.Color.WHITE,
Font = Enum.Font.SourceSansSemibold,
ZIndex = self.props.zIndex,
}),
BackButton = Roact.createElement(BackButton, {
isArrow = not isDesktop,
visible = not isSearchingOnMobile,
position = UDim2.new(0, 0, 0.5, 0),
size = UDim2.new(
0, layoutSpecific.BACK_BUTTON_WIDTH,
0, layoutSpecific.BACK_BUTTON_HEIGHT
),
anchorPoint = Vector2.new(0, 0.5),
zIndex = zIndex,
onClick = closePage,
}),
SearchArea = Roact.createElement(SearchArea, {
fullWidthSearchBar = not isDesktop,
searchBoxMargin = layoutSpecific.SEARCH_BOX_MARGIN,
anchorPoint = Vector2.new(1, 0.5),
position = UDim2.new(1, 0, 0.5, 0),
zIndex = zIndex,
})
})
end
return Header
|
-- Example Config file .------------------- --------
UNIT_DIMENSIONS="NATURE"
DESCRIPTION="bala bala bong" -- description or other text things.
DIMS={17,107,107} -- number of grid, now only first dimension is valid
GW= {3,3,3} -- width of ghost points
LENGTH={2*math.pi/(DIMS[1]-GW[1]*2-1)*(DIMS[1]-1),
4*math.pi/(DIMS[2]-GW[2]*2-1)*(DIMS[2]-1),
4*math.pi/(DIMS[3]-GW[3]*2-1)*(DIMS[3]-1)}
-- length of simulation domain
DT=0.5*LENGTH[3]/(DIMS[3]-1) -- time step
LOADFieldS={E1=1,B0=2,N0=0}
SP_LIST={"ele"}
-- the list of species in the simulation
SPECIES= -- pre_define species
{
ele={desc="ele" ,Z=-1.0, m=1.0, ns=1.0, engine="ColdFluid",pic=0 ,T=0},
H_c={desc="H" ,Z=1.0, m=1, ns=1.0, engine="ColdFulid",pic=0,T=0},
H_g={desc="H" ,Z=1.0, m=1, ns=1.0, engine="GyroGauge", T=1.0e-4, numOfMate=20, PIC=10},
}
B0={} -- initial/background magnetic field
E1={} -- initial/background electric field is zero if E0==null
N0={} -- initial/background density field of electron;
rx=(DIMS[2]-1)/2.0
ry=(DIMS[3]-1)/2.0
for k=0,DIMS[1] -1 do
for j=0,DIMS[2] -1 do
for i=0,DIMS[3] -1 do
s=k*DIMS[2]*DIMS[3]+ j*DIMS[3]+i
N0[s] = 6.0
B0[s*3+0] = 0.1*(j -ry)/ry*2.0
B0[s*3+1]= -0.1*(i-rx)/rx*2.0
B0[s*3+2]= 1.0-0.2*(i-rx)/rx*2.0
end
end
end
--[[ uncomment this line, if you need Cycle BC.
-- Push BC(boundary condition), now only first two are valid
-- BC >= GW
BC= {
-1,-1, -- direction x
-1,-1, -- direction y
-1,-1 -- direction z
}
for x=0,DIMS[1] -1 do
for y=0,DIMS[2] -1 do
for z=0,DIMS[3] -1 do
s=x*DIMS[2]*DIMS[3]+ y*DIMS[3]+z
qx = (x-GW[1])%(DIMS[1]-2*GW[1]-1)/(DIMS[1]-2*GW[1]-1) *2.0 *math.pi
qy = (y-GW[2])%(DIMS[2]-2*GW[2]-1)/(DIMS[2]-2*GW[2]-1) *2.0 *math.pi
qz = (z-GW[3])%(DIMS[3]-2*GW[3]-1)/(DIMS[3]-2*GW[3]-1) *2.0 *math.pi
a=0.0
for kx=1,1 do
for ky=1,1 do
a=a+math.sin(qx*kx)*math.sin(qy*ky)
end
end
E0[s*3+0]=0.0
E0[s*3+1]=1.0e-8 *a
E0[s*3+2]=1.0e-8 *a
end
end
end
--]]
---[[ uncomment this line, if you need absorbing condition.
BC= {
-1,-1, -- direction z
1,1, -- direction y
1,1 -- direction x
}
Srcf0=1.9
Srckx=0
Srctau=0.5
function JSrc(t)
alpha=t*Srcf0 - Srctau*math.pi*2.0
res={}
if alpha<0 then
a=math.sin(alpha)*math.exp(-alpha*alpha)
else
a=math.sin(alpha)
end
for k=0, DIMS[1]-1 do
s=k*DIMS[2]*DIMS[3]+ (DIMS[2]-1)/2*DIMS[3]+10
res[s*3+1]= 1.0e-8*math.sin(2.0*math.pi*(k-GW[1])/(DIMS[1]-GW[1]*2-1))*a
end
return res
end
--]]
-- The End ---------------------------------------
|
local NotificationBindable = Instance.new("BindableFunction")
NotificationBindable.OnInvoke = callback
--
game.StarterGui:SetCore("SendNotification", {
Title = "Dynamic Client";
Text = "LagSwitch Activated, Use F3 to Switch between modes.";
Icon = "rbxassetid://5718757541";
Duration = 3;
Callback = NotificationBindable;
})
local a = false;
local b = settings();
game:service'UserInputService'.InputEnded:connect(function(i)
if i.KeyCode == Enum.KeyCode.F3 then
a = not a; -- ic3 was here
b.Network.IncommingReplicationLag = a and 1000 or 0;
end
end)
|
local PANEL = {}
function PANEL:Init()
self:SetDeleteOnClose(true)
self:MakePopup()
self:SetTitle( "" )
self:SetSize(200,200)
self:DockPadding(0,20,0,5)
self:Center()
-- self:InvalidateChildren( )
-- FrameAFK3:SetVisible( true )
-- self.LerpedColor = Color(94, 130, 158)
-- self.LerpedColorAlphaBorders = 0
-- self.LerpedColorAlphaBlock = 0
-- self:SetTall( 35 )
-- self.entered = false
-- self.special = false
-- self.onclick = false
-- self.isborder = true
-- self.FakeActivated = false
-- self.Font = "S_Light_15"
-- self.TextAlignX = TEXT_ALIGN_CENTER
-- self.TextAlignY = TEXT_ALIGN_CENTER
-- self:SetFont( self.Font )
local m_notifAlt = vgui.Create( "DFrame", self )
m_notifAlt:SetDraggable( false )
-- m_notifAlt.StartTime = SysTime()
-- m_notifAlt.Length = delay and delay or 8
m_notifAlt:Dock( TOP )
-- m_notifAlt.fx = 0
-- m_notifAlt.fy = 0
-- m_notifAlt.AX = 0
-- m_notifAlt.AY = 0
m_notifAlt:ShowCloseButton(false)
m_notifAlt:DockMargin(0, 0, 0, 0)
m_notifAlt:SetTitle("")
m_notifAlt.Text = "НОВОЕ УВЕДОМЛЕНИЕ"
m_notifAlt.Paint = function(s,w,h)
-- draw.RoundedBox(0, 0, 0, w, h, Color(35,35,35,200))
draw.SimpleText(s.Text, "S_Bold_20", w/2, 30/2, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
self.Title = m_notifAlt
-- local x,y = m_notifAlt:GetSize()
-- Rich Text panel
local richtext = vgui.Create( "DLabel", self )
-- richtext:SetPos(5,35)
-- richtext:SetSize( x-10, y-35-40 )
richtext:Dock(TOP)
richtext:DockMargin(5, 10, 5, 5)
richtext:SetText( '' )
richtext:SetFont( "S_Regular_20" )
richtext:SetWrap( true )
richtext:SetAutoStretchVertical(true)
richtext.Paint = function(s,w,h)
//draw.RoundedBox(0, 0, 0, w, h, Color(155,35,35,200))
end
self.Description = richtext
-- self:InvalidateLayout( true )
-- self:SizeToChildren( false, true )
print(self)
local selff = self
function richtext:OnSizeChanged()
-- print('richtext')
selff:SizeToChildren( false, true )
end
end
function PANEL:SetTextTitle(text)
self.Title.Text = text
end
function PANEL:SetTextDescription(text)
self.Description:SetText( text )
local selff = self
timer.Simple(0,function()
if !IsValid(selff) then return end
selff.Description:InvalidateLayout( true )
timer.Simple(0.1,function()
if !IsValid(selff) then return end
-- print(text)
-- do
selff:SizeToChildren( false, true )
-- end
end)
--
end)
-- self:SizeToChildren( false, true )
end
function PANEL:CreateButton(text, callback)
local m_button = vgui.Create(".CCButton", self)
m_button.Font = "S_Regular_15"
m_button:SetSize( 0,25 )
m_button:Dock( TOP )
m_button:DockMargin(5, 5, 5, 0)
m_button.Text = text
m_button:SetBorders(false)
m_button.DoClick = function( s )
if callback then
callback(self)
end
end
self.Description:InvalidateLayout( true )
local selff = self
function m_button:OnSizeChanged()
timer.Simple(0,function()
if !IsValid(selff) then return end
selff:SizeToChildren( false, true )
end)
end
return m_button
end
function PANEL:CreateDropDown(text)
local m_button = vgui.Create(".CCDropDown", self)
m_button.Text = text
m_button.Font = "S_Regular_15"
m_button:SetSortItems( false )
m_button:SetSize( 0,25 )
m_button:DockMargin(5, 5, 5, 0)
m_button:Dock(TOP)
-- for i,v in SortedPairs(komm) do
-- pselect:AddChoice(i..' плшк = '..v..' поинтов', i)
-- end
-- local m_button = vgui.Create(".CCButton", self)
-- m_button.Font = "S_Regular_15"
-- m_button:SetSize( 0,25 )
-- m_button:Dock( TOP )
-- m_button:DockMargin(5, 5, 5, 0)
-- m_button.Text = text
-- m_button:SetBorders(false)
-- m_button.DoClick = function( s )
-- if callback then
-- callback(self)
-- end
-- end
self.Description:InvalidateLayout( true )
local selff = self
function m_button:OnSizeChanged()
timer.Simple(0,function()
if !IsValid(selff) then return end
selff:SizeToChildren( false, true )
end)
end
return m_button
end
function PANEL:OnSizeChanged()
-- print('check')
self:Center()
end
PANEL.Paint = function( s, w, h )
-- TTS.Libs.Interface.Blur( FrameAFK3, 10, 20, 255 )
draw.RoundedBox( 0, 0, 0, w, h,Color( 35, 35, 35, 230 ) )
end
vgui.Register( ".CCQuery", PANEL, "DFrame" ) |
--[[
╔══════════════════════════════════════════════════════════════════════════════╗
║ ▄ ▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ║
║▐░▌ ▐░▌▐░░░░░░░░░░░▌▐░░░░░░░░░░░▌▐░░░░░░░░░░░▌▐░░░░░░░░░░░▌▐░░░░░░░░░░░▌║
║▐░▌ ▐░▌▐░█▀▀▀▀▀▀▀▀▀ ▀▀▀▀█░█▀▀▀▀ ▐░█▀▀▀▀▀▀▀█░▌▐░█▀▀▀▀▀▀▀█░▌▐░█▀▀▀▀▀▀▀▀▀ ║
║▐░▌ ▐░▌▐░▌ ▐░▌ ▐░▌ ▐░▌▐░▌ ▐░▌▐░▌ ║
║▐░█▄▄▄▄▄▄▄█░▌▐░█▄▄▄▄▄▄▄▄▄ ▐░▌ ▐░▌ ▐░▌▐░█▄▄▄▄▄▄▄█░▌▐░█▄▄▄▄▄▄▄▄▄ ║
║▐░░░░░░░░░░░▌▐░░░░░░░░░░░▌ ▐░▌ ▐░▌ ▐░▌▐░░░░░░░░░░░▌▐░░░░░░░░░░░▌║
║▐░█▀▀▀▀▀▀▀█░▌ ▀▀▀▀▀▀▀▀▀█░▌ ▐░▌ ▐░▌ ▐░▌▐░█▀▀▀▀█░█▀▀ ▐░█▀▀▀▀▀▀▀▀▀ ║
║▐░▌ ▐░▌ ▐░▌ ▐░▌ ▐░▌ ▐░▌▐░▌ ▐░▌ ▐░▌ ║
║▐░▌ ▐░▌ ▄▄▄▄▄▄▄▄▄█░▌ ▐░▌ ▐░█▄▄▄▄▄▄▄█░▌▐░▌ ▐░▌ ▐░█▄▄▄▄▄▄▄▄▄ ║
║▐░▌ ▐░▌▐░░░░░░░░░░░▌ ▐░▌ ▐░░░░░░░░░░░▌▐░▌ ▐░▌▐░░░░░░░░░░░▌║
║ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀ ║
║ ╔═══════════════════════╗ ║
╠══════════════════════════╣ Object Storage Module ╠═══════════════════════════╣
║ ╔╩═══════════════════════╩╗ ║
║ ║ Made with ♥ by Hoidberg ║ ║
╚═════════════════════════╩═════════════════════════╩══════════════════════════╝
]]
local objectStorage = {}
local RunService = game:GetService("RunService")
local InstanceEncoder = require(script.InstanceEncoder)
local BAD_ARGUMENT = "bad argument #%d (%s expected, got %s)"
local function expectA(t, parameter) -- function taken from https://devforum.roblox.com/t/396022/18
assert(parameter, BAD_ARGUMENT:format(1, t, "nil"))
assert(typeof(parameter) == t, BAD_ARGUMENT:format(1, t, typeof(parameter)))
print(parameter)
end
return function(obj)
expectA("Instance", obj)
local hStore = {}
local mathError = "There is no need to call any math functions"
local objName = obj.Name
setmetatable(hStore, {
__index = function() error("There is no need to call index") end,
__concat = function(Table, Value) error("There is no need to call concat") end,
__unm = function(Table) error(mathError) end,
__add = function(Table, Value) error(mathError) end,
__sub = function(Table, Value) error(mathError) end,
__mul = function(Table, Value) error(mathError) end,
__div = function(Table, Value) error(mathError) end,
__mod = function(Table, Value) error(mathError) end,
__pow = function(Table, Value) error(mathError) end,
__tostring = function(Table) return objName end,
__eq = function(Table, Value) error(mathError) end,
__it = function(Table, Value) error(mathError) end,
__le = function(Table, Value) error(mathError) end,
__metatable = "You cannot modify the metatable of hStore"
})
local encodedObj = InstanceEncoder:Encode(obj)
table.insert(objectStorage, table.getn(objectStorage) + 1, encodedObj)
obj:Destroy()
function hStore:get()
return InstanceEncoder:Decode(encodedObj)
end
hStore.EncodedObject = encodedObj
return hStore
end |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
-----------------
-- Name search --
-----------------
ZO_TradingHouseNameSearchFeature_Keyboard = ZO_TradingHouseNameSearchFeature_Shared:Subclass()
function ZO_TradingHouseNameSearchFeature_Keyboard:New(...)
return ZO_TradingHouseNameSearchFeature_Shared.New(self, ...)
end
-- Override
function ZO_TradingHouseNameSearchFeature_Keyboard:GetSearchText()
return self.nameSearchEdit:GetText()
end
-- Override
function ZO_TradingHouseNameSearchFeature_Keyboard:SetSearchText(newSearchText)
self.nameSearchEdit:SetText(newSearchText)
self.nameSearchEdit:SetCursorPosition(0)
end
function ZO_TradingHouseNameSearchFeature_Keyboard:AttachToControl(itemNameSearchControl, itemNameSearchAutoCompleteControl)
self.nameSearchEdit = itemNameSearchControl:GetNamedChild("Box")
self.nameSearchEdit:SetHandler("OnTextChanged", function()
self:OnNameSearchEditTextChanged()
end)
self.nameSearchEdit:RegisterForEvent(EVENT_MATCH_TRADING_HOUSE_ITEM_NAMES_COMPLETE, function(_, ...)
self:OnNameMatchComplete(...)
end)
self.nameSearchClearButton = itemNameSearchControl:GetNamedChild("Clear")
self.nameSearchClearButton:SetEnabled(false)
self.nameSearchClearButton:SetHandler("OnClicked", function()
self:OnNameSearchClearButtonClicked()
end)
self.nameSearchAutoComplete = ZO_TradingHouseNameSearchAutoComplete:New(itemNameSearchAutoCompleteControl, self.nameSearchEdit)
TRADING_HOUSE_SEARCH:RegisterCallback("OnSearchCriteriaChanged", function()
if not IsInGamepadPreferredMode() then
self:MarkFiltersDirty()
end
end)
end
function ZO_TradingHouseNameSearchFeature_Keyboard:OnNameSearchEditTextChanged()
ZO_EditDefaultText_OnTextChanged(self.nameSearchEdit)
self.searchText = self.nameSearchEdit:GetText()
if not self:IsSearchTextLongEnough() then
self.nameSearchAutoComplete:Hide()
end
self.nameSearchClearButton:SetEnabled(self.searchText ~= "")
TRADING_HOUSE_SEARCH:HandleSearchCriteriaChanged(self)
end
function ZO_TradingHouseNameSearchFeature_Keyboard:OnNameSearchClearButtonClicked()
self.nameSearchEdit:SetText("")
end
function ZO_TradingHouseNameSearchFeature_Keyboard:OnNameMatchComplete(nameMatchId, numResults, backgroundDurationMS)
ZO_TradingHouseNameSearchFeature_Shared.OnNameMatchComplete(self, nameMatchId, numResults)
if nameMatchId == self.completedItemNameMatchId then
self.nameSearchAutoComplete:ShowListForNameSearch(nameMatchId, numResults)
end
end
|
local message_pin_map = require("qnFiles/qnPlist/hall/message_pin");
local messageItem=
{
name="messageItem",type=0,typeName="View",time=0,report=0,x=0,y=0,width=1250,height=130,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignTop,
{
name="itemBtn",type=2,typeName="Button",time=79673259,report=0,x=0,y=0,width=1280,height=125,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignCenter,file="hall/common/bg_blank.png",gridLeft=30,gridRight=30,gridTop=30,gridBottom=30,
{
name="itemView",type=0,typeName="View",time=79697354,report=0,x=0,y=0,width=1250,height=140,fillTopLeftX=10,fillTopLeftY=5,fillBottomRightX=10,fillBottomRightY=5,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,
{
name="date_label",type=4,typeName="Text",time=79697447,report=0,x=0,y=0,width=162,height=45,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignRight,fontSize=32,textAlign=kAlignRight,colorRed=118,colorGreen=72,colorBlue=18,string=[[2013/12/26]]
},
{
name="title_label",type=4,typeName="Text",time=79697494,report=0,x=25,y=15,width=429,height=37,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopLeft,fontSize=32,textAlign=kAlignLeft,colorRed=118,colorGreen=72,colorBlue=18,string=[[新活动《一球成名》上线啦!]]
},
{
name="content",type=4,typeName="Text",time=79697595,report=0,x=25,y=25,width=864,height=30,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignBottomLeft,fontSize=26,textAlign=kAlignLeft,colorRed=118,colorGreen=72,colorBlue=18,string=[[标题内容标题内容标题内容标题内容标题内容标题内容标题内容标题内容]]
},
{
name="attachment",type=1,typeName="Image",time=80277557,report=0,x=180,y=0,width=123,height=73,visible=0,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignRight,file=message_pin_map['msg_attachment.png']
},
{
name="envelope",type=1,typeName="Image",time=92806743,report=0,x=180,y=0,width=123,height=73,visible=0,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignRight,file=message_pin_map['read_icon.png']
}
}
},
{
name="line",type=1,typeName="Image",time=89206299,report=0,x=0,y=0,width=1280,height=2,fillTopLeftX=10,fillTopLeftY=128,fillBottomRightX=10,fillBottomRightY=0,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignBottom,file="hall/common/line.png"
}
}
return messageItem; |
--region CDynamicList.lua
--Author : jefflwq
--Date : 2018/04/25
--说明 : 动态大小的List类
--endregion
using "Joop"
namespace "System.Collections.Generic"
{
class "CDynamicList"
{
ListData = false,
___Size = 0,
___ItemType = false, --table or JoopClass
Size =
function(self)
return self.___Size
end,
TotalSize =
function(self)
return #self.ListData
end,
CDynamicList =
function(self, itemType)
self.ListData = {}
if itemType == table then
self.___ItemType = table.New
elseif class:IsTypeOf(itemType) then
self.___ItemType = itemType
else
self.___ItemType = false
end
end,
AddItem =
function(self, item)
self.___Size = self.___Size + 1
if self.___Size <= #self.ListData then
self.ListData[self.___Size] = item
else
table.insert(self.ListData, item)
end
end,
Add =
function(self, count)
count = count or 1
if self.___Size + count <= #self.ListData then
self.___Size = self.___Size + count
return self:GetItem(self.___Size)
end
self:___Add(self.___Size + count - #self.ListData)
return self:GetItem(self.___Size - count + 1)
end,
___Add =
function(self, count, addNil)
local item
for i = 1, count do
item = (addNil or not self.___ItemType) and ___Nil or self.___ItemType()
table.insert(self.ListData, item)
end
self.___Size = #self.ListData
end,
GetItem =
function(self, pos)
if not pos or pos <= 0 or pos > self.___Size then
return nil
else
if self.ListData[pos] == ___Nil then
return nil
else
return self.ListData[pos]
end
end
end,
Resize =
function(self, size, freeUnused)
if not size or size <= 0 then
self.___Size = 0
elseif size <= self.___Size then
self.___Size = size
else
self:Add(size - self.___Size)
end
if freeUnused then
self:FreeUnused()
end
end,
FreeUnused =
function(self)
for i = #self.ListData, self.___Size + 1, -1 do
table.remove(self.ListData, i)
end
end,
Insert =
function(self, item, pos)
if not pos then
self.___Size = self.___Size + 1
table.insert(self.ListData, self.___Size, item == nil and ___Nil or item)
return self.___Size
end
if pos <= 0 then
return nil
end
local len = #self.ListData
if pos <= len then
if pos <= self.___Size then
self.___Size = self.___Size + 1
else
self.___Size = pos
end
table.insert(self.ListData, pos, item == nil and ___Nil or item)
return pos
end
--pos > len
self:___Add(pos - len - 1)
table.insert(self.ListData, item == nil and ___Nil or item)
self.___Size = pos
return pos
end,
Clear =
function(self, freeUnused)
self.___Size = 0
if freeUnused then
self:FreeUnused()
end
end,
Remove =
function(self, pos)
if pos <= 0 or pos > self.___Size then
return false
end
table.remove(self.ListData, pos)
self.___Size = self.___Size - 1
return true
end,
RemoveItem =
function(self, item)
local pos = self:Find(item)
if pos == 0 then
return nil
end
table.remove(self.ListData, pos)
self.___Size = self.___Size - 1
return true
end,
Find =
function(self, item, iStart)
for i = iStart or 1, self.___Size do
if self:GetItem(i) == item then
return i
end
end
return 0
end,
FindByKey =
function(self, keyName, keyValue, iStart)
local item
for i = iStart or 1, self.___Size do
item = self:GetItem(i)
if item and item[keyName] == keyValue then
return item, i
end
end
end,
RemoveByKey =
function(self, keyName, keyValue, removeAll, iStart)
local item
local count = 0
for i = iStart or 1, self.___Size do
item = self:GetItem(i)
if item and item[keyName] == keyValue then
count = count + 1
table.remove(self.ListData, i)
self.___Size = self.___Size - 1
if not removeAll then
return count
end
i = i - 1
end
end
return count
end,
Contains =
function(self, item, iStart)
return self:Find(item, iStart) > 0
end,
Unpack =
function(self, ...)
return self:UnpackFromIndex(1, ...)
end,
UnpackFromIndex =
function(self, index, ...) --- ... 必须也为CList
if index == nil or index < 1 then
index = 1
end
if index <= self.___Size then
return self:GetItem(index), self:UnpackFromIndex(index + 1, ...)
else
if select("#", ...) > 0 then
local s = select(1, ...)
--if type(s) == "table" and s.class and s.class.name == "CList" then
-- return s:GetItem(1), s:Unpack(2, select(2, ...))
--else
return s, self:UnpackFromIndex(index, select(2, ...))
--end
end
end
end,
}
}
|
------------------------------------------------------------
-- PartyDungeons.lua
--
-- Abin
-- 2016/09/13
------------------------------------------------------------
local module = CompactRaid:GetModule("RaidDebuff")
if not module then return end
local TIER = 7 -- Legion
local INSTANCE
-- Maw of Souls (727)
INSTANCE = 727
module:RegisterDebuff(TIER, INSTANCE, 0, 209858)
module:RegisterDebuff(TIER, INSTANCE, 0, 240559, 1)
module:RegisterDebuff(TIER, INSTANCE, 0, 193364)
module:RegisterDebuff(TIER, INSTANCE, 0, 197262)
-- Neltharion's Lair (767)
INSTANCE = 767
module:RegisterDebuff(TIER, INSTANCE, 0, 209858)
module:RegisterDebuff(TIER, INSTANCE, 0, 240559, 1)
module:RegisterDebuff(TIER, INSTANCE, 0, 192800)
module:RegisterDebuff(TIER, INSTANCE, 0, 199178, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 210150)
module:RegisterDebuff(TIER, INSTANCE, 0, 200154, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 186616)
-- Vault of the Wardens (707)
INSTANCE = 707
module:RegisterDebuff(TIER, INSTANCE, 0, 209858)
module:RegisterDebuff(TIER, INSTANCE, 0, 240559, 1)
module:RegisterDebuff(TIER, INSTANCE, 0, 200904)
module:RegisterDebuff(TIER, INSTANCE, 0, 192656)
module:RegisterDebuff(TIER, INSTANCE, 0, 193069)
module:RegisterDebuff(TIER, INSTANCE, 0, 202615)
module:RegisterDebuff(TIER, INSTANCE, 0, 193969)
module:RegisterDebuff(TIER, INSTANCE, 0, 202658)
module:RegisterDebuff(TIER, INSTANCE, 0, 202608)
module:RegisterDebuff(TIER, INSTANCE, 0, 193956)
-- Violet Hold (777)
INSTANCE = 777
module:RegisterDebuff(TIER, INSTANCE, 0, 201476)
module:RegisterDebuff(TIER, INSTANCE, 0, 201672)
module:RegisterDebuff(TIER, INSTANCE, 0, 201379)
module:RegisterDebuff(TIER, INSTANCE, 0, 202779, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 202804, 4)
module:RegisterDebuff(TIER, INSTANCE, 0, 202217, 4)
module:RegisterDebuff(TIER, INSTANCE, 0, 202300)
module:RegisterDebuff(TIER, INSTANCE, 0, 202306)
module:RegisterDebuff(TIER, INSTANCE, 0, 205233, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 210879)
module:RegisterDebuff(TIER, INSTANCE, 0, 202792, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 204608)
module:RegisterDebuff(TIER, INSTANCE, 0, 205513)
module:RegisterDebuff(TIER, INSTANCE, 0, 204962, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 202037)
-- Court of Stars (800)
INSTANCE = 800
module:RegisterDebuff(TIER, INSTANCE, 0, 209858)
module:RegisterDebuff(TIER, INSTANCE, 0, 240559, 1)
module:RegisterDebuff(TIER, INSTANCE, 0, 207278)
module:RegisterDebuff(TIER, INSTANCE, 0, 208165)
module:RegisterDebuff(TIER, INSTANCE, 0, 211391)
module:RegisterDebuff(TIER, INSTANCE, 0, 211464)
module:RegisterDebuff(TIER, INSTANCE, 0, 224333)
module:RegisterDebuff(TIER, INSTANCE, 0, 209667)
module:RegisterDebuff(TIER, INSTANCE, 0, 211470)
module:RegisterDebuff(TIER, INSTANCE, 0, 214688)
-- Eye of Azshara (716)
INSTANCE = 716
module:RegisterDebuff(TIER, INSTANCE, 0, 209858)
module:RegisterDebuff(TIER, INSTANCE, 0, 240559, 1)
module:RegisterDebuff(TIER, INSTANCE, 0, 191977)
module:RegisterDebuff(TIER, INSTANCE, 0, 193018)
module:RegisterDebuff(TIER, INSTANCE, 0, 191855)
module:RegisterDebuff(TIER, INSTANCE, 0, 192708)
module:RegisterDebuff(TIER, INSTANCE, 0, 197105)
module:RegisterDebuff(TIER, INSTANCE, 0, 199847)
module:RegisterDebuff(TIER, INSTANCE, 0, 193698, 5)
-- Halls of Valor (721)
INSTANCE = 721
module:RegisterDebuff(TIER, INSTANCE, 0, 209858)
module:RegisterDebuff(TIER, INSTANCE, 0, 240559, 1)
module:RegisterDebuff(TIER, INSTANCE, 0, 215430, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 193083)
module:RegisterDebuff(TIER, INSTANCE, 0, 192048)
module:RegisterDebuff(TIER, INSTANCE, 0, 192305)
module:RegisterDebuff(TIER, INSTANCE, 0, 196838, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 193765)
module:RegisterDebuff(TIER, INSTANCE, 0, 197966)
module:RegisterDebuff(TIER, INSTANCE, 0, 198190, 5)
-- The Arcway (726)
INSTANCE = 726
module:RegisterDebuff(TIER, INSTANCE, 0, 209858)
module:RegisterDebuff(TIER, INSTANCE, 0, 240559, 1)
module:RegisterDebuff(TIER, INSTANCE, 0, 196562)
module:RegisterDebuff(TIER, INSTANCE, 0, 196070)
module:RegisterDebuff(TIER, INSTANCE, 0, 200227)
module:RegisterDebuff(TIER, INSTANCE, 0, 203882)
module:RegisterDebuff(TIER, INSTANCE, 0, 195804)
module:RegisterDebuff(TIER, INSTANCE, 0, 196805, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 195362, 1)
module:RegisterDebuff(TIER, INSTANCE, 0, 211543)
module:RegisterDebuff(TIER, INSTANCE, 0, 203957)
-- Darkheart Thicket (762)
INSTANCE = 762
module:RegisterDebuff(TIER, INSTANCE, 0, 209858)
module:RegisterDebuff(TIER, INSTANCE, 0, 240559, 1)
module:RegisterDebuff(TIER, INSTANCE, 0, 196376)
module:RegisterDebuff(TIER, INSTANCE, 0, 204611)
module:RegisterDebuff(TIER, INSTANCE, 0, 200359)
module:RegisterDebuff(TIER, INSTANCE, 0, 200243)
module:RegisterDebuff(TIER, INSTANCE, 0, 204243)
module:RegisterDebuff(TIER, INSTANCE, 0, 201839)
module:RegisterDebuff(TIER, INSTANCE, 0, 200642)
module:RegisterDebuff(TIER, INSTANCE, 0, 200631)
module:RegisterDebuff(TIER, INSTANCE, 0, 200238)
module:RegisterDebuff(TIER, INSTANCE, 0, 200273, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 200182)
module:RegisterDebuff(TIER, INSTANCE, 0, 200329)
module:RegisterDebuff(TIER, INSTANCE, 0, 204667)
module:RegisterDebuff(TIER, INSTANCE, 0, 204246, 4)
module:RegisterDebuff(TIER, INSTANCE, 0, 201365)
-- Black Rook Hold (740)
INSTANCE = 740
module:RegisterDebuff(TIER, INSTANCE, 0, 209858)
module:RegisterDebuff(TIER, INSTANCE, 0, 240559, 1)
module:RegisterDebuff(TIER, INSTANCE, 0, 194960)
module:RegisterDebuff(TIER, INSTANCE, 0, 197478)
module:RegisterDebuff(TIER, INSTANCE, 0, 197418)
module:RegisterDebuff(TIER, INSTANCE, 0, 198080)
module:RegisterDebuff(TIER, INSTANCE, 0, 199168)
module:RegisterDebuff(TIER, INSTANCE, 0, 198635, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 199092)
module:RegisterDebuff(TIER, INSTANCE, 0, 221838)
module:RegisterDebuff(TIER, INSTANCE, 0, 198446)
module:RegisterDebuff(TIER, INSTANCE, 0, 198079)
module:RegisterDebuff(TIER, INSTANCE, 0, 214002)
module:RegisterDebuff(TIER, INSTANCE, 0, 200084)
module:RegisterDebuff(TIER, INSTANCE, 0, 200261)
-- Kalazan (860)
INSTANCE = 860
module:RegisterDebuff(TIER, INSTANCE, 0, 227325)
module:RegisterDebuff(TIER, INSTANCE, 0, 240559, 1)
module:RegisterDebuff(TIER, INSTANCE, 0, 227985)
module:RegisterDebuff(TIER, INSTANCE, 0, 227789)
module:RegisterDebuff(TIER, INSTANCE, 0, 227508)
module:RegisterDebuff(TIER, INSTANCE, 0, 227404)
module:RegisterDebuff(TIER, INSTANCE, 0, 227493)
module:RegisterDebuff(TIER, INSTANCE, 0, 227832)
module:RegisterDebuff(TIER, INSTANCE, 0, 227742)
module:RegisterDebuff(TIER, INSTANCE, 0, 227628)
module:RegisterDebuff(TIER, INSTANCE, 0, 227615)
module:RegisterDebuff(TIER, INSTANCE, 0, 227592)
module:RegisterDebuff(TIER, INSTANCE, 0, 227523)
module:RegisterDebuff(TIER, INSTANCE, 0, 227502)
module:RegisterDebuff(TIER, INSTANCE, 0, 229083)
module:RegisterDebuff(TIER, INSTANCE, 0, 229159, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 227977)
module:RegisterDebuff(TIER, INSTANCE, 0, 228796, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 228526)
module:RegisterDebuff(TIER, INSTANCE, 0, 228576)
module:RegisterDebuff(TIER, INSTANCE, 0, 228280)
module:RegisterDebuff(TIER, INSTANCE, 0, 228829)
-- Cathedral of Eternal Night (900)
INSTANCE = 900
module:RegisterDebuff(TIER, INSTANCE, 0, 227325)
module:RegisterDebuff(TIER, INSTANCE, 0, 240559, 1)
module:RegisterDebuff(TIER, INSTANCE, 0, 236650)
module:RegisterDebuff(TIER, INSTANCE, 0, 238583)
module:RegisterDebuff(TIER, INSTANCE, 0, 236975)
module:RegisterDebuff(TIER, INSTANCE, 0, 242792)
module:RegisterDebuff(TIER, INSTANCE, 0, 236954)
module:RegisterDebuff(TIER, INSTANCE, 0, 238688)
module:RegisterDebuff(TIER, INSTANCE, 0, 234830)
module:RegisterDebuff(TIER, INSTANCE, 0, 237726, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 238480)
module:RegisterDebuff(TIER, INSTANCE, 0, 243613, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 238410)
-- Seat of Triumvirate (945)
INSTANCE = 945
module:RegisterDebuff(TIER, INSTANCE, 0, 244588)
module:RegisterDebuff(TIER, INSTANCE, 0, 244657, 5)
module:RegisterDebuff(TIER, INSTANCE, 0, 246026)
module:RegisterDebuff(TIER, INSTANCE, 0, 247246)
module:RegisterDebuff(TIER, INSTANCE, 0, 245802)
module:RegisterDebuff(TIER, INSTANCE, 0, 248831)
module:RegisterDebuff(TIER, INSTANCE, 0, 248733)
module:RegisterDebuff(TIER, INSTANCE, 0, 244751)
module:RegisterDebuff(TIER, INSTANCE, 0, 244906)
module:RegisterDebuff(TIER, INSTANCE, 0, 245289) |
function red(n)
local find = false
for i, v in pairs(ROUND.chair[n].hand) do
if isNumeric(v) then
find = i
break
end
end
if find then
local target = false
local min = math.huge
for i, v in pairs(ROUND.chair) do
if i ~= n and v.mode ~= "DELETED" then
if #v.hand == 10 then
target = i
break
elseif #v.hand < min then
min = #v.hand
target = i
end
end
end
missCard(target, ROUND.chair[n].hand[find], 2000)
explosion(5, ROUND.chair[target].x, 100, 5, 10)
donateByIndex(n, target, find)
sortHand(ROUND.chair[target].hand)
if #ROUND.chair[n].hand == 1 then
ROUND.chair[n].uno = "uno"
end
showCardsGainned(n, -1)
showCardsGainned(target, 1)
updateScore(n)
updateScore(target)
--drawTopCard()
updateHand(n)
updateHand(target)
if mustBeEliminated(target) then
eliminate(target)
end
end
if #ROUND.chair[n].hand == 0 then
endGame(ROUND.chair[n].owner)
else
passTurn()
batataTimer(n)
end
end
function blue(n)
for i, v in pairs(ROUND.chair) do
if v.mode ~= "DELETED" and n ~= i then
v.peace = 2
end
end
passTurn()
batataTimer(n)
ROUND.chair[n].confuse = false
end
function yellow(n)
local pool = {}
for i, v in pairs(ROUND.chair) do
if v.mode ~= "DELETED" and i ~= n then
table.insert(pool, i)
end
end
local l = tfm.exec.addImage(IMG.misc.genericLayer, "!1000", 0, 0, player)
TIMER.img[l] = os.time()+500
local r = table.remove(pool, math.random(#pool))
if r then
local img = tfm.exec.addImage(IMG.misc.thunder, "!1000", ROUND.chair[r].x-50, 15)
TIMER.img[img] = os.time()+500
explosion(0, ROUND.chair[r].x, 115, 10, 30)
tryDraw(r, math.random(3))
end
passTurn()
batataTimer(n)
end
function green(n)
local target = false
local min = math.huge
for i, v in pairs(ROUND.chair) do
if v.mode ~= "DELETED" then
if #v.hand < min then
min = #v.hand
target = i
end
end
end
if target and #ROUND.chair[n].hand > min then
discardCard(n, #ROUND.chair[n].hand-min)
explosion(9, ROUND.chair[n].x, 135, 5, 10)
explosion(35, ROUND.chair[n].x, 135, 3, 5)
explosion(9, ROUND.chair[target].x, 135, 5, 10)
explosion(35, ROUND.chair[target].x, 135, 3, 5)
end
passTurn()
batataTimer(n)
end
function power(n)
table.insert(ROUND.pile, table.remove(ROUND.chair[n].hand, math.random(#ROUND.chair[n].hand)))
ROUND.topCard.card2 = ROUND.topCard.card
ROUND.topCard.card[2] = "ruleBoss"
local y = drawTopCard()
if #ROUND.chair[n].hand == 1 then
ROUND.chair[n].uno = "uno"
end
updateHand(n)
updateScore(n)
local fx = {red=13, blue=1, yellow=11, green=9}
y = 210 - (#ROUND.pile/108 * 10)
for i=1, 10 do
local vel = i/10*75
tfm.exec.displayParticle(fx[ROUND.topCard.card[1]] or 0, 430, y+vel, -math.random(7,15)/5, (vel-37)/20, 0, 0)
end
for i=1, 10 do
local vel = i/10*75
tfm.exec.displayParticle(fx[ROUND.topCard.card[1]] or 0, 480, y+vel, math.random(7,15)/5, (vel-37)/20, 0, 0)
end
ROUND.chair[n].action = {name="PLAY"}
ROUND.time = GLOBAL_TIME + 10000
addFunctionTimer(function()
ROUND.chair[n].action = nil
_G[ROUND.topCard.card[2]](n)
end, 1000)
end |
local tablefuncs = loadfile("./Library/TableFunctions.lua")()
local bit = loadfile("./Library/BitFunctions.lua")()
local tableToString = tablefuncs.tableToString;
local shuffle = tablefuncs.shuffle;
local tableCopy = tablefuncs.tableCopy;
local ChunkData, VMData = loadfile("./CBI/Templates/Basics.lua")();
local GenChunkDecoder = function(settings)
local TypesTable, Functions, Debug = ChunkData(settings)
local Decoders = loadfile("./CBI/Templates/Decoders.lua")()(settings);
return TypesTable.."\n"..Functions.."\n"..Decoders .. "\n" .. Debug .. "\n";
end
local GenVM = function(bytecode, settings)
local Setup, Loop = VMData(bytecode, settings)
local Opcodes = loadfile("./CBI/Templates/Opcodes.lua")()(settings);
-- shuffle(Opcodes);
return Setup .. "\n\n local opcode_funcs = {"..table.concat(Opcodes,'\n\n\n').."}\n" .. Loop;
end
local GenCVM = function(bytecode, settings)
local VM = GenChunkDecoder(settings).. string.rep('\n', 6) .. GenVM(bytecode, settings);
return VM;
end;
return GenCVM; |
-- This script takes the name of the queue and then checks
-- for any expired locks, then inserts any scheduled items
-- that are now valid, and lastly returns any work items
-- that can be handed over.
--
-- Keys:
-- 1) queue name
-- Args:
-- 1) the number of items to return
-- 2) the current time
if #KEYS ~= 1 then
if #KEYS < 1 then
error('Peek(): Expected 1 KEYS argument')
else
error('Peek(): Got ' .. #KEYS .. ', expected 1 KEYS argument')
end
end
local queue = assert(KEYS[1] , 'Peek(): Key "queue" missing')
local key = 'ql:q:' .. queue
local count = assert(tonumber(ARGV[1]) , 'Peek(): Arg "count" missing or not a number: ' .. (ARGV[2] or 'nil'))
local now = assert(tonumber(ARGV[2]) , 'Peek(): Arg "now" missing or not a number: ' .. (ARGV[3] or 'nil'))
-- These are the ids that we're going to return
local keys = {}
-- Iterate through all the expired locks and add them to the list
-- of keys that we'll return
for index, jid in ipairs(redis.call('zrangebyscore', key .. '-locks', 0, now, 'LIMIT', 0, count)) do
table.insert(keys, jid)
end
-- If we still need jobs in order to meet demand, then we should
-- look for all the recurring jobs that need jobs run
if #keys < count then
-- This is how many jobs we've moved so far
local moved = 0
-- These are the recurring jobs that need work
local r = redis.call('zrangebyscore', key .. '-recur', 0, now, 'LIMIT', 0, count)
for index, jid in ipairs(r) do
-- For each of the jids that need jobs scheduled, first
-- get the last time each of them was run, and then increment
-- it by its interval. While this time is less than now,
-- we need to keep putting jobs on the queue
local klass, data, priority, tags, retries, interval = unpack(redis.call('hmget', 'ql:r:' .. jid, 'klass', 'data', 'priority', 'tags', 'retries', 'interval'))
local _tags = cjson.decode(tags)
-- We're saving this value so that in the history, we can accurately
-- reflect when the job would normally have been scheduled
local score = math.floor(tonumber(redis.call('zscore', key .. '-recur', jid)))
while (score <= now) and (moved < (count - #keys)) do
local count = redis.call('hincrby', 'ql:r:' .. jid, 'count', 1)
moved = moved + 1
-- Add this job to the list of jobs tagged with whatever tags were supplied
for i, tag in ipairs(_tags) do
redis.call('zadd', 'ql:t:' .. tag, now, jid .. '-' .. count)
redis.call('zincrby', 'ql:tags', 1, tag)
end
-- First, let's save its data
redis.call('hmset', 'ql:j:' .. jid .. '-' .. count,
'jid' , jid .. '-' .. count,
'klass' , klass,
'data' , data,
'priority' , priority,
'tags' , tags,
'state' , 'waiting',
'worker' , '',
'expires' , 0,
'queue' , queue,
'retries' , retries,
'remaining', retries,
'history' , cjson.encode({{
-- The job was essentially put in this queue at this time,
-- and not the current time
q = queue,
put = math.floor(score)
}}))
-- Now, if a delay was provided, and if it's in the future,
-- then we'll have to schedule it. Otherwise, we're just
-- going to add it to the work queue.
redis.call('zadd', key .. '-work', priority - (score / 10000000000), jid .. '-' .. count)
redis.call('zincrby', key .. '-recur', interval, jid)
score = score + interval
end
end
end
-- Now we've checked __all__ the locks for this queue the could
-- have expired, and are no more than the number requested. If
-- we still need values in order to meet the demand, then we
-- should check if any scheduled items, and if so, we should
-- insert them to ensure correctness when pulling off the next
-- unit of work.
if #keys < count then
-- zadd is a list of arguments that we'll be able to use to
-- insert into the work queue
local zadd = {}
local r = redis.call('zrangebyscore', key .. '-scheduled', 0, now, 'LIMIT', 0, (count - #keys))
for index, jid in ipairs(r) do
-- With these in hand, we'll have to go out and find the
-- priorities of these jobs, and then we'll insert them
-- into the work queue and then when that's complete, we'll
-- remove them from the scheduled queue
table.insert(zadd, tonumber(redis.call('hget', 'ql:j:' .. jid, 'priority') or 0))
table.insert(zadd, jid)
-- We should also update them to have the state 'waiting'
-- instead of 'scheduled'
redis.call('hset', 'ql:j:' .. jid, 'state', 'waiting')
end
if #zadd > 0 then
-- Now add these to the work list, and then remove them
-- from the scheduled list
redis.call('zadd', key .. '-work', unpack(zadd))
redis.call('zrem', key .. '-scheduled', unpack(r))
end
-- And now we should get up to the maximum number of requested
-- work items from the work queue.
for index, jid in ipairs(redis.call('zrevrange', key .. '-work', 0, (count - #keys) - 1)) do
table.insert(keys, jid)
end
end
-- Alright, now the `keys` table is filled with all the job
-- ids which we'll be returning. Now we need to get the
-- metadeata about each of these, update their metadata to
-- reflect which worker they're on, when the lock expires,
-- etc., add them to the locks queue and then we have to
-- finally return a list of json blobs
local response = {}
for index, jid in ipairs(keys) do
local job = redis.call(
'hmget', 'ql:j:' .. jid, 'jid', 'klass', 'state', 'queue', 'worker', 'priority',
'expires', 'retries', 'remaining', 'data', 'tags', 'history', 'failure')
table.insert(response, cjson.encode({
jid = job[1],
klass = job[2],
state = job[3],
queue = job[4],
worker = job[5] or '',
tracked = redis.call('zscore', 'ql:tracked', jid) ~= false,
priority = tonumber(job[6]),
expires = tonumber(job[7]) or 0,
retries = tonumber(job[8]),
remaining = tonumber(job[9]),
data = cjson.decode(job[10]),
tags = cjson.decode(job[11]),
history = cjson.decode(job[12]),
failure = cjson.decode(job[13] or '{}'),
dependents = redis.call('smembers', 'ql:j:' .. jid .. '-dependents'),
-- A job in the waiting state can not have dependencies
dependencies = {}
}))
end
return response |
return {
level = 4,
need_exp = 300,
clothes_attrs = {
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
},
} |
-- Dependencies: input, graphics --
local path = ... .. "."
local menu = {}
menu.bg = {}
menu.sidepanel = {}
menu.button = {}
menu.buttonlist = {}
menu.bg.tileoffset = 0
menu.title = {}
menu.config = require(path .. 'config') -- Load menu config.
menu.config.bg.image = engine.graphics.newImage(game.path .. menu.config.bg.image)
if menu.config.title.type == "image" then
menu.config.title.image = engine.graphics.newImage(game.path .. menu.config.title.image)
end
-- Dependencies --
assert(engine.input, "The 'menu' module requires the 'input' module to be loaded.")
assert(engine.graphics, "The 'menu' module requires the 'graphics' module to be loaded.")
------------------
engine.input.mouse.bind("l", "menu.leftclick")
function menu.draw()
menu.bg.draw()
menu.title.draw()
menu.sidepanel.draw()
end
function menu.update(dt)
menu.bg.update(dt)
menu.sidepanel.update(dt)
end
function menu.addButton(text, x, y, func, image)
local tbl = {text = text, x = x, y = y, func = func or nil, image = image or nil, hover = false}
table.insert(menu.buttonlist, tbl)
end
-- Default Side Panel --
function menu.sidepanel.draw()
local color = menu.config.sidepanel.color
local width = menu.config.sidepanel.width
love.graphics.setColor(color)
love.graphics.rectangle( "fill", 0, 0, width, _G.screenHeight )
love.graphics.setColor(255, 255, 255, 255)
for i=1, #menu.buttonlist do
menu.button.draw(i)
end
end
function menu.sidepanel.update(dt)
menu.button.update(dt)
end
function menu.button.draw(i)
local width = menu.config.sidepanel.width
local height = menu.config.button.height
local buttonpos = ((i - 1) * (height + menu.config.button.gap)) -- Creates a list of buttons, rather than them all overlapping.
buttonpos = buttonpos + ((_G.screenHeight / 2)) -- Centers the starting position to screenWidth.
buttonpos = buttonpos - (height * #menu.buttonlist / 2) -- Centers the list to the middle button.
menu.buttonlist[i].y = buttonpos
local font = menu.config.button.font
love.graphics.setColor(25, 25, 25, 200)
love.graphics.rectangle("fill", 0, menu.buttonlist[i].y, width, height)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.setFont(menu.config.button.font)
love.graphics.print(menu.buttonlist[i].text, (width / 2) - (font:getWidth(menu.buttonlist[i].text) / 2), (menu.buttonlist[i].y + (height / 2)) - (font:getHeight() / 2))
end
function menu.button.update(dt)
local width = menu.config.sidepanel.width
local height = menu.config.button.height
for i=1, #menu.buttonlist do
local x = menu.buttonlist[i].x
local y = menu.buttonlist[i].y
if _G.cursorx >= x and _G.cursorx <= (x + width) and _G.cursory >= y and _G.cursory <= (y + height) then
menu.buttonlist[i].hover = true
else
menu.buttonlist[i].hover = false
end
end
for i=1, #menu.buttonlist do
local hover = menu.buttonlist[i].hover
if hover then
if engine.input.mouse.isDown("menu.leftclick") then
menu.buttonlist[i].func()
end
end
end
end
-- Default Background --
function menu.bg.draw()
local image = menu.config.bg.image
local color = menu.config.bg.color
local offset = menu.bg.tileoffset
if menu.config.type == "tiled" then
image:setWrap('repeat', 'repeat')
menu.bgQuad = love.graphics.newQuad( 0, 0, global.screenWidth, global.screenHeight, menu.image:getHeight(), menu.image:getWidth() )
love.graphics.draw( image, menu.bgQuad, 0, 0)
elseif menu.config.type == "fill" then
love.graphics.setColor(color)
love.graphics.rectangle( "fill", 0, 0, _G.screenWidth, _G.screenHeight )
love.graphics.setColor(255, 255, 255, 255)
elseif menu.config.type == "scrolling_tiled" then
image:setWrap('repeat', 'repeat')
menu.bgQuad = love.graphics.newQuad( offset, 0, _G.screenWidth, _G.screenHeight, image:getHeight(), image:getWidth() )
love.graphics.draw( image, menu.bgQuad, 0, 0)
end
end
function menu.bg.update(dt)
if menu.config.type == "scrolling_tiled" then
if menu.config.scrolldirection == "left" then
menu.bg.tileoffset = menu.bg.tileoffset + menu.config.scrollspeed * dt
elseif menu.scrolldirection == "right" then
menu.bg.tileoffset = menu.bg.tileoffset - menu.config.scrollspeed * dt
end
end
end
function menu.title.draw()
local image = menu.config.title.image
local text = menu.config.title.text
local typ = menu.config.title.type
local scale = menu.config.title.imagescale
if typ == "image" then
local x = _G.screenWidth / 2
x = x - ((image:getWidth() * scale) / 2)
x = x + (menu.config.sidepanel.width / 2)
local y = _G.screenHeight / 2
y = y - ((image:getHeight() * scale) / 2)
love.graphics.draw(image, x, y, 0, scale, scale)
end
end
return menu |
return module.internal'crypt'.load({203,45,116,123,163,213,196,23,212,178,131,121,176,148,197,22,208,162,133,120,161,148,197,23,209,151,132,123,161,239,197,21,210,191,135,120,161,245,198,23,80,158,135,121,161,148,197,22,208,162,133,120,161,148,197,23,209,151,132,122,161,239,197,21,210,191,135,120,161,245,198,23,80,158,134,121,161,230,196,23,208,177,7,123,33,187,134,119,163,213,216,41,254,228,169,119,183,213,195,28,192,217,172,7,146,209,244,28,254,253,155,95,189,209,224,28,168,203,173,120,180,185,233,24,204,200,188,22,209,180,133,125,161,188,253,23,208,176,149,123,160,173,253,23,209,177,160,122,163,173,134,23,211,178,136,121,160,173,156,20,209,48,182,121,161,173,253,23,208,176,149,123,160,173,253,23,209,177,160,122,162,173,134,23,211,178,136,121,160,173,156,20,209,48,182,120,161,173,143,22,209,176,134,249,163,45,210,84,177,195,226,38,241,242,141,123,177,215,226,61,196,204,176,126,193,242,230,10,196,242,148,73,153,221,230,30,196,164,162,127,190,212,142,23,192,192,161,135,210,176,135,113,163,167,197,56,253,176,135,121,171,173,196,22,136,176,173,249,140,173,196,22,233,176,135,121,175,173,196,22,136,176,161,249,140,173,196,22,233,176,134,121,151,172,198,22,233,177,134,120,165,173,197,22,136,176,167,249,140,173,197,22,222,176,135,121,249,173,217,150,249,176,135,121,151,172,199,22,233,177,131,120,152,172,193,23,230,178,129,121,153,172,198,23,199,177,135,120,136,175,197,22,157,176,147,249,151,169,199,22,233,180,131,125,151,168,194,22,232,180,130,125,153,169,199,18,223,176,131,121,249,168,200,150,233,181,135,125,175,173,193,22,136,181,142,249,152,168,195,18,249,182,135,121,160,171,193,22,136,181,130,249,151,168,198,22,194,182,130,121,152,168,204,19,233,183,142,125,227,168,199,23,159,176,107,6,234,173,197,22,209,48,133,249,169,221,171,101,220,209,235,13,204,194,178,115,219,216,226,24,205,217,172,24,132,245,198,52,254,236,136,90,137,185,244,16,219,200,200,98,165,194,245,28,213,222,203,121,178,218,202,24,207,204,163,115,162,187,247,21,192,212,161,100,222,222,226,13,214,194,182,125,153,244,140,16,210,233,161,119,180,178,242,121,161,174,198,18,208,162,170,121,161,173,206,22,208,176,223,121,175,45,233,22,208,176,190,121,161,173,242,23,209,176,190,120,161,172,192,22,209,176,223,121,169,45,233,22,209,176,137,121,161,173,156,22,213,48,177,121,160,173,214,23,208,176,190,121,163,173,242,20,211,176,197,121,162,172,143,22,209,176,134,249,163,45,201,123,191,197,244,28,241,194,183,26,177,220,243,20,206,219,161,29,160,220,230,0,196,223,202,120,181,196,240,22,211,198,141,82,67,178,135,121,169,175,206,23,255,157,135,121,161,167,196,22,208,232,135,82,33,128,196,22,208,137,135,121,161,155,197,23,208,137,134,121,160,169,196,23,208,232,135,92,33,128,196,23,208,190,135,121,161,245,196,52,80,153,135,121,161,155,197,20,208,137,134,122,160,186,197,22,209,153,133,120,161,224,196,10,80,134,131,123,161,148,192,18,212,136,131,122,165,162,196,18,208,232,130,113,33,148,193,19,212,191,135,124,161,245,194,19,80,137,130,127,165,151,193,7,213,191,135,124,161,245,194,23,80,251,135,120,161,148,193,17,212,162,129,124,161,148,193,30,213,157,128,121,161,148,195,17,215,242,130,122,163,132,194,198,215,177,130,127,161,245,193,19,80,134,130,120,161,191,194,19,208,137,130,112,164,148,195,17,212,242,130,122,160,226,196,242,175,251,135,120,161,172,68,20,80,188,230,21,213,192,171,96,181,185,227,16,210,217,204,102,191,195,142,27,212,203,162,29,185,195,195,28,192,201,200,115,190,213,234,16,196,222,202,115,190,213,234,16,196,222,155,120,223,223,229,19,236,204,170,119,183,213,245,114,209,193,165,111,181,194,137,23,196,217,179,121,162,219,206,61,163,112,197,22,208,178,131,127,162,132,242,22,208,176,190,121,160,173,203,22,208,176,223,120,167,45,242,22,208,176,190,121,163,173,254,22,193,176,136,121,161,173,156,23,209,48,204,121,160,173,233,22,208,176,190,121,162,173,253,22,212,176,149,120,161,173,253,22,213,176,197,121,163,175,205,22,208,176,223,121,163,45,233,22,209,176,197,121,160,172,233,22,208,176,190,121,162,173,253,22,212,176,149,120,161,173,253,22,213,176,197,121,163,175,205,22,209,176,223,121,163,45,233,22,210,176,197,121,160,172,233,22,208,176,190,121,162,173,253,22,212,176,149,120,161,173,253,22,213,176,197,121,163,175,205,22,210,176,223,121,163,45,233,22,211,176,197,121,160,172,143,22,209,176,131,185,166,109,204,214,217,112,143,30,196,217,212,73,147,223,234,27,206,254,176,111,188,213,143,58,226,225,205,116,165,214,225,114,200,222,128,115,177,212,140,9,205,204,189,115,162,178,131,127,30,169,199,22,222,176,152,121,224,155,196,22,208,137,135,120,161,138,197,20,208,242,135,123,163,148,197,21,208,134,133,125,161,148,198,19,210,151,132,127,161,139,198,21,210,134,132,125,161,148,199,19,211,151,131,126,161,139,199,18,211,242,134,122,160,129,197,20,208,134,132,121,161,148,199,23,211,151,131,113,161,239,199,20,210,134,131,112,161,138,193,28,208,151,129,114,161,239,192,21,210,162,129,125,161,148,193,31,212,151,128,117,161,138,204,27,208,134,142,119,161,148,205,25,217,150,143,112,169,239,193,18,209,137,130,117,165,191,194,19,208,137,130,105,164,138,195,7,208,151,143,107,161,132,205,20,208,133,141,106,161,239,193,16,209,131,130,109,161,158,194,3,208,131,128,111,161,158,204,1,208,131,142,97,161,158,206,15,208,134,140,99,161,148,207,13,219,134,139,99,161,148,200,10,220,162,138,115,161,239,207,21,209,134,140,99,161,148,207,13,219,134,139,99,161,148,200,11,220,162,138,124,161,239,207,21,209,134,140,99,161,148,207,13,219,134,139,99,161,148,200,8,220,162,138,127,161,239,207,21,209,130,135,121,33,230,196,23,208,164,227,28,205,200,176,115,143,192,230,11,213,196,167,122,181,164,228,11,196,204,176,115,143,192,230,11,213,196,167,122,181,185,243,16,194,198,204,119,180,212,128,26,195,173,196,22,208,176,135,120,165,173,196,9,157,223,241,28,129,217,171,54,190,213,230,11,196,222,176,54,177,220,235,0,129,217,171,97,181,194,149,52,206,219,161,54,164,223,167,20,206,216,183,115,194,253,232,15,196,141,176,121,240,213,233,28,204,212,221,69,181,220,226,26,213,141,135,122,191,222,226,89,242,217,189,122,181,138,167,105,254,238,171,123,178,223,212,13,216,193,161,27,180,194,232,9,197,194,179,120,221,211,239,24,211,227,165,123,181,187,247,21,192,212,161,100,222,243,235,22,207,200,228,59,238,144,143,58,226,225,214,85,188,223,233,28,129,238,171,120,164,194,232,21,168,238,133,95,159,185,234,28,207,216,204,121,162,210,165,86,226,193,171,120,181,243,232,23,213,223,171,122,255,252,226,59,205,204,170,117,143,213,233,26,143,193,177,119,206,159,196,21,206,195,161,85,191,222,243,11,206,193,235,90,181,242,235,24,207,206,234,122,165,209,139,21,212,204,180,119,164,216,140,17,192,195,166,121,164,186,226,23,194,242,162,28,179,194,254,9,213,160,173,120,164,213,245,23,192,193,207,123,191,212,242,21,196,173,},1718)
|
-- a quick LUA access script for nginx to check IP addresses against an
-- `ip_blacklist` set in Redis, and if a match is found send a HTTP 403.
--
-- allows for a common blacklist to be shared between a bunch of nginx
-- web servers using a remote redis instance. lookups are cached for a
-- configurable period of time.
--
-- block an ip:
-- redis-cli SADD ip_blacklist 10.1.1.1
-- remove an ip:
-- redis-cli SREM ip_blacklist 10.1.1.1
--
-- also requires lua-resty-redis from:
-- https://github.com/agentzh/lua-resty-redis
--
-- your nginx http context should contain something similar to the
-- below: (assumes resty/redis.lua exists in /etc/nginx/lua/)
--
-- lua_package_path "/etc/nginx/lua/?.lua;;";
-- lua_shared_dict ip_blacklist 1m;
--
-- you can then use the below (adjust path where necessary) to check
-- against the blacklist in a http, server, location, if context:
--
-- access_by_lua_file /etc/nginx/lua/ip_blacklist.lua;
--
-- from https://gist.github.com/chrisboulton/6043871
-- modify by Ceelog
local redis_host = "127.0.0.1"
local redis_port = 6379
-- connection timeout for redis in ms. don't set this too high!
local redis_connection_timeout = 100
-- check a set with this key for blacklist entries
local redis_key = "ip_blacklist"
-- cache lookups for this many seconds
local cache_ttl = 60
-- end configuration
local ip = ngx.var.remote_addr
local ip_blacklist = ngx.shared.ip_blacklist
local last_update_time = ip_blacklist:get("last_update_time");
-- only update ip_blacklist from Redis once every cache_ttl seconds:
if last_update_time == nil or last_update_time < ( ngx.now() - cache_ttl ) then
local redis = require "resty.redis";
local red = redis:new();
red:set_timeout(redis_connect_timeout);
local ok, err = red:connect(redis_host, redis_port);
if not ok then
ngx.log(ngx.DEBUG, "Redis connection error while retrieving ip_blacklist: " .. err);
else
local new_ip_blacklist, err = red:smembers(redis_key);
if err then
ngx.log(ngx.DEBUG, "Redis read error while retrieving ip_blacklist: " .. err);
else
-- replace the locally stored ip_blacklist with the updated values:
ip_blacklist:flush_all();
for index, banned_ip in ipairs(new_ip_blacklist) do
ip_blacklist:set(banned_ip, true);
end
-- update time
ip_blacklist:set("last_update_time", ngx.now());
end
end
end
if ip_blacklist:get(ip) then
ngx.log(ngx.DEBUG, "Banned IP detected and refused access: " .. ip);
return ngx.exit(ngx.HTTP_FORBIDDEN);
end
|
machineBasic={
numbers=
[[animIdle=37
defaultAngle=0
minAngle=0
maxAngle=0]]
}
allMachs={
machineBasic,
{
projDef=pinkGoo,
numbers=
[[attackCooldown=80
launchSpeed=0.25
defaultAngle=0.125
minAngle=0.05
maxAngle=0.2125
animIdle=49
animLaunch=50,51,52]]
},
{
projDef=blueDart,
animIdle={right={56},up={60},diag={60}},
animLaunch={right=split("57,58,59"),up=split("61,62,63"),diag=split("61,62,63")},
numbers=
[[attackCooldown=80
launchSpeed=0.35
defaultAngle=0.125
minAngle=-0.04
maxAngle=0.2125]]
},
{
projDef=yellowSpark,
numbers=
[[attackCooldown=80
launchSpeed=0.15
defaultAngle=0.125
minAngle=-0.05
maxAngle=0.25
animIdle=34
animLaunch=34,35,36]]
}
}
foreach(allMachs,parseNumbers)
function createMachine(pos)
machine={
pos=pos,
facing=sgn(mapCenterX-pos.x),
update=updateMachine,
collisionRect=rectString("-0.375,-0.5,0.375,0.5"),
minimapColor=2,
attackTicks=-1,
angles={},
type=machineBasic
}
setMachineType(machine,machineBasic)
add(machines,machine)
end
function setMachineType(machine,type)
machine.angles[machine.type]=machine.angle
machine.type=type
machine.anim=startAnim(type.animIdle)
machine.attackTicks=type.attackCooldown and flr(rnd(type.attackCooldown)) or -1
setMachineAngle(machine,machine.angles[type] or type.defaultAngle)
end
function setMachineAngle(machine,angle)
machine.angle=angle
machine.vel=vec2FromAngle(angle)
machine.vel.x*=machine.facing
end
function updateMachine(machine)
if (machine.attackTicks>0) machine.attackTicks-=1
if machine.attackTicks==12 then
machine.anim=startAnim(machine.type.animLaunch,4)
elseif machine.attackTicks==0 then
machineAttack(machine)
end
updateAnim(machine.anim)
end
function machineAttack(machine)
machineMakeProj(machine)
machine.attackTicks=machine.type.attackCooldown
machine.anim=startAnim(machine.type.animIdle)
end
function machineMakeProj(machine,isDummy)
if machine.type.projDef then
return createProj(
machine.pos+vec2(0,-0.25),
machine.type.launchSpeed*machine.vel,
machine,
machine.type.projDef,
isDummy)
end
end
function setMachineFacing(machine,facing)
if machine.facing!=facing then
machine.facing=facing
machine.vel.x*=-1
end
end
function changeTraj(machine,delta)
setMachineAngle(machine,clamp(machine.angle+delta,machine.type.minAngle,machine.type.maxAngle))
end
function getInteractPos()
return whipMachine.pos-whipMachine.facing*vec2(0.75,0)
end |
-- for these values the calculated standard tempo in the playback rate
-- dialog is exactly 2.5 times the desired integer refresh rate
local toInterval = function (rate) return math.floor(1e6 / rate) end
local MIN_RATE = math.ceil(1e6 / 0xFFFF)
local MAX_RATE = 1000 -- math.floor(0xFFFF / 60)
local t = {}
for i = MIN_RATE, MAX_RATE do
t[i] = math.floor(6e7 / toInterval(i)) == i * 60
end
for i = MIN_RATE, MAX_RATE do
if t[i] then print(("%4d Hz (near %4d µs)"):format(i, toInterval(i))) end
end
local count = 0
for i = MIN_RATE, MAX_RATE do if not t[i] then
if count % 10 == 0 then io.stdout:write '\n' end
count = count + 1
io.stdout:write(("%4d "):format(i))
end end
|
Advisor = Advisor or {}
Advisor.SQL = Advisor.SQL or {}
Advisor.SQL.Database = Advisor.SQL.Database or nil
Advisor.SQL.IsInitialized = Advisor.SQL.IsInitialized or false
function Advisor.SQL.Initialize()
if Advisor.SQL.Database then
Advisor.Log.Error(LogSQL, "Attempted to initialize SQL database, but it already is ready.")
return
end
if not Gsql then
Advisor.Log.Error(LogSQL, "==========================================================================")
Advisor.Log.Error(LogSQL, "= Could not find Gsql, this is a fatal error as databases will not work! =")
Advisor.Log.Error(LogSQL, "==========================================================================")
return
end
if not Gsql.moduleExists(Advisor.Config.DatabaseType) then
Advisor.Log.Error(LogSQL, " Invalid database type '%s', defaulting to 'sqlite' ", Advisor.Config.DatabaseType)
Advisor.Config.DatabaseType = "sqlite"
end
Gsql:new(Advisor.Config.DatabaseType, Advisor.Config.DatabaseConfig, function(success, message, db)
if success then
Advisor.Log.Info(LogSQL, "Successfully connected to the database.")
Advisor.SQL.Database = db
Advisor.SQL.OnInitialized()
else
Advisor.Log.Error(LogSQL, "Failed to connect to the database with error '%s'", message)
end
end)
end
function Advisor.SQL.OnInitialized()
if Advisor.SQL.IsInitialized or not Advisor.SQL.Database then
Advisor.Log.Error(LogSQL, "Cannot initialize SQL: already initialized.")
return
end
Advisor.SQL.IsInitialized = true
-- Handle migrating the database if it is out of date (or doesn't exist)
Advisor.SQL.Migrate()
end
function Advisor.SQL.OnMigrationSucceeded()
hook.Run("Advisor.DatabaseReady")
end |
local config = require('rust-tools.config')
local inlay = require('rust-tools.inlay_hints')
local M = {}
function M.handler(_, result)
if result.quiescent and config.options.tools.autoSetHints then
inlay.set_inlay_hints();
end
end
return M
|
local M = {}
-- local path = require('telescope')
local make_entry = require('telescope.make_entry')
-- local utils = require('telescope.utils')
local devicons = require 'nvim-web-devicons'
local entry_display = require('telescope.pickers.entry_display')
local filter = vim.tbl_filter
local map = vim.tbl_map
function get_path_and_fname(p)
return p:match("(.*)/([^/]+)")
end
function M.gen_from_buffer(opts)
opts = opts or {}
local default_icons, _ = devicons.get_icon('file', '', {default = true})
local bufnrs = filter(function(b) return 1 == vim.fn.buflisted(b) end,
vim.api.nvim_list_bufs())
local max_bufnr = math.max(unpack(bufnrs))
local bufnr_width = #tostring(max_bufnr)
local max_bufname = math.max(unpack(map(
function(bufnr)
return vim.fn.strdisplaywidth(vim.fn.fnamemodify(
vim.api.nvim_buf_get_name(bufnr),
':p:t'))
end, bufnrs)))
local displayer = entry_display.create {
separator = " ",
items = {
{width = bufnr_width}, {width = 4},
{width = vim.fn.strwidth(default_icons)}, {width = max_bufname},
{remaining = true}
}
}
local make_display = function(entry)
return displayer {
{entry.bufnr, "TelescopeResultsNumber"},
{entry.indicator, "TelescopeResultsComment"},
{entry.devicons, entry.devicons_highlight}, entry.file_name,
{entry.dir_name, "Comment"}
}
end
return function(entry)
local bufname = entry.info.name ~= "" and entry.info.name or '[No Name]'
local hidden = entry.info.hidden == 1 and 'h' or 'a'
local readonly = vim.api.nvim_buf_get_option(entry.bufnr, 'readonly') and
'=' or ' '
local changed = entry.info.changed == 1 and '+' or ' '
local indicator = entry.flag .. hidden .. readonly .. changed
local dir_name = vim.fn.fnamemodify(bufname, ':p:h')
local file_name = vim.fn.fnamemodify(bufname, ':p:t')
local icons, highlight = devicons.get_icon(bufname,
string.match(bufname, '%a+$'),
{default = true})
return {
valid = true,
value = bufname,
ordinal = entry.bufnr .. " : " .. file_name,
display = make_display,
bufnr = entry.bufnr,
lnum = entry.info.lnum ~= 0 and entry.info.lnum or 1,
indicator = indicator,
devicons = icons,
devicons_highlight = highlight,
file_name = file_name,
dir_name = dir_name
}
end
end
function M.gen_from_file(opts)
opts = opts or {}
local cwd = vim.fn.expand(opts.cwd or vim.fn.getcwd())
-- local display = path.make_relative(entry.value, cwd)
local displayer = entry_display.create {
separator = " ",
items = {
{width = 2},
{width = 7},
{},
{remaining = true}
}
}
local make_display = function(entry)
return displayer {
{entry.icon, entry.icon_highlight},
{entry.location, "TelescopeResultsNumber"},
entry.display_path,
{entry.fname, "DevIconCp"},
}
end
local orig = make_entry.gen_from_file(opts)
return function(entry)
local e = orig(entry)
local fname = e.value
local icon, icon_highlight = devicons.get_icon(fname,
string.match(fname, '%a+$'),
{default = true})
local loc = " "
path, fname = get_path_and_fname(fname)
e.icon = icon
e.icon_highlight = icon_highlight
e.display_path= short_fname(path)
e.fname = fname
e.location = loc
e.display = make_display
return e
end
end
return M
|
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