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function bang(sig) g = g or 0 g = g + 1 n = 20 list = {n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n} return list[1 + g % #list] end
LhdRoomCcsView = class("LhdRoomCcsView") LhdRoomCcsView.onCreationComplete = function (slot0) ClassUtil.extends(slot0, BaseGameRoomView, true, slot0.entranceBtnDic) slot0.controller:adjustSlimWidth(slot0.layerTop.btnRule, UIConfig.ALIGN_LEFT, 80) slot0:customCtor() end LhdRoomCcsView.customCtor = function (slot0) slot0:initMembers() slot0:initUIName() slot0:initScrollView() slot0:initSelfInfo() slot0:initQucikStartBtn() end LhdRoomCcsView.initUIName = function (slot0) slot0.roomSV = slot0.layerRoomList.content_sv slot0.btnBack = slot0.layerTop.btnBack slot0.btnHelp = slot0.layerTop.btnRule slot0.selfName = slot0.layerBottom.txtName slot0.selfScore = slot0.layerBottom.userScore slot0.roomContent = slot0.layerRoomList.layerContent slot0.btnQuickStart = slot0.layerBottom.btnQuickStart slot0.selfScore:setStrBaseWidth(28) end LhdRoomCcsView.initQucikStartBtn = function (slot0) slot1 = slot0.controller:createSpine(LHD_SPINE.RoomQuickStart) slot1:setLocalZOrder(-1) slot0.btnQuickStart:addChild(slot1) slot1:setPosition(217.5, 49) slot1:setAnimation(0, LHD_SPINE.RoomQuickStart.PlayName, LHD_SPINE.RoomQuickStart.Loop) end LhdRoomCcsView.initMembers = function (slot0) slot0.entranceBtnPos = {} slot0.entranceBtnDic = {} slot0.bInitSpine = false end LhdRoomCcsView.initScrollView = function (slot0) slot0.roomSV:setContentSize(slot1) slot0.roomSV:setClippingEnabled(false) slot0.roomSV:setIsCenterWhileNeed(true) slot0.roomSV:addContentChild(slot0.roomContent) slot0.roomSV:setInnerContainerSize(slot0.roomContent:getContentSize()) DisplayUtil.setAllCascadeOpacityEnabled(slot0.roomSV) slot2 = 1 slot3 = 1 while slot2 <= 10 do if slot0.roomContent["btn" .. slot2] then slot0.entranceBtnDic[slot2] = slot4 slot4.roomKind = slot2 slot0.entranceBtnPos[slot3] = DisplayUtil.ccpCopy(slot4:getPosition()) slot3 = slot3 + 1 slot0.roomSV:addBtn2HandleTouchOperate(slot4) if LHD_SPINE["RoomEntranceSpine" .. slot2] then slot6 = slot0.controller:createSpine(slot5) slot6:setLocalZOrder(-1) slot4:addChild(slot6) slot6:setPosition(157.5, 232.5) slot6:setAnimation(0, slot5.PlayName, slot5.Loop) end end slot2 = slot2 + 1 end slot0._originX, slot0._originY = slot0.roomContent:getPosition() end LhdRoomCcsView.initSelfInfo = function (slot0) Hero.pNickNameChangedSignal:add(slot0.onNickNameChanged, slot0) slot0:onUserScoreChanged() slot0:onNickNameChanged() end LhdRoomCcsView.onShow = function (slot0) TweenLite.to(slot0:getParent():getParent().layerNotice, 0.4, { x = 432, y = 658 }) slot0.roomSV:jumpTo(0) slot0:updateRoomList() Hero.userScoreChangedSignal:add(slot0.onUserScoreChanged, slot0) Hero.userInsureChangedSignal:add(slot0.onUserScoreChanged, slot0) slot0:onUserScoreChanged() slot0:playEntryAnimation() end LhdRoomCcsView.playEntryAnimation = function (slot0) slot0.layerRoomList:setCascadeOpacityEnabled(true) slot0.layerTop:setCascadeOpacityEnabled(true) slot0.layerBottom:setCascadeOpacityEnabled(true) if slot0._roomCount >= 5 then slot3, slot4 = slot0.layerRoomList.content_sv:getPosition() slot0.layerRoomList.layerContent:setPosition(slot5, slot2) slot0.layerRoomList.layerContent.setOpacity(slot6, 0) slot0.layerRoomList.layerContent.runAction(slot6, cc.Sequence:create(cc.DelayTime:create(0.1), cc.FadeTo:create(0.1, 255))) slot0.layerRoomList.layerContent:runAction(cc.Sequence:create(cc.DelayTime:create(0.3), cc.EaseBackOut:create(cc.MoveTo:create(1, cc.p(slot0._originX, slot0._originY))))) else slot2 = cc.p(slot0._originX, slot0._originY) slot0.layerRoomList.layerContent.setOpacity(slot1, 0) slot0.layerRoomList.layerContent.setPosition(slot1, slot2.x + 100, slot2.y) slot0.layerRoomList.layerContent.runAction(slot1, cc.FadeTo:create(0.3, 255)) slot0.layerRoomList.layerContent:runAction(cc.EaseBackOut:create(cc.MoveTo:create(0.4, slot2))) end slot2 = cc.p(slot0.layerTop.getPosition(slot1)) slot0.layerTop.setOpacity(slot1, 0) slot0.layerTop.setPosition(slot1, slot2.x, slot2.y + 60) slot0.layerTop.runAction(slot1, cc.FadeTo:create(0.3, 255)) slot0.layerTop.runAction(slot1, cc.EaseBackOut:create(cc.MoveTo:create(0.4, slot2))) slot4 = cc.p(slot0.layerBottom.getPosition(slot3)) slot0.layerBottom.setOpacity(slot3, 0) slot0.layerBottom.setPosition(slot3, slot4.x, slot4.y - 60) slot0.layerBottom.runAction(slot3, cc.FadeTo:create(0.3, 255)) slot0.layerBottom:runAction(cc.EaseBackOut:create(cc.MoveTo:create(0.4, slot4))) end LhdRoomCcsView.onHide = function (slot0) Hero.userScoreChangedSignal:remove(slot0.onUserScoreChanged, slot0) Hero.userInsureChangedSignal:remove(slot0.onUserScoreChanged, slot0) end LhdRoomCcsView.updateRoomList = function (slot0) slot1 = gameMgr:getServerVosDicEx()[slot0.model:getGameKind()] or {} slot2 = 1 slot3 = 0 slot4 = {} while slot2 <= 10 do slot5 = slot1[slot2] if slot0.entranceBtnDic[slot2] then DisplayUtil.setVisible(slot6, slot5 ~= nil) if slot5 then slot6:setPosition(slot0.entranceBtnPos[slot3 + 1]) if slot0.bInitSpine == false then end slot4[slot3] = slot6 slot0:updateRoomBtn(slot6, slot5, slot2) end end slot2 = slot2 + 1 end slot0.bInitSpine = true slot5 = 0 slot0._roomCount = slot3 if slot3 > 0 then slot5 = math.max(slot5, 50 + slot4[slot3].getPositionX(slot6) + slot4[slot3].getScaleX(slot6) * slot4[slot3].getContentSize(slot6).width * slot4[slot3]:getAnchorPoint().x) end slot0.roomSV:setInnerContainerSize(cc.size(slot5, slot0.roomContent:getContentSize().height)) if display.width <= slot5 then slot7 = 80 if math.abs(slot6) < 10 then slot7 = 0 end if display.width <= CONFIG_CUR_WIDTH then slot7 = slot7 + 20 end slot0.roomSV:setPositionX(-slot6 + slot7) else slot0.roomSV:setPositionX((CONFIG_DESIGN_WIDTH - display.width) * 0.5 + math.max(40, (display.width - slot5) * 0.5)) end slot0._roomsWidth = slot5 end LhdRoomCcsView.updateRoomBtn = function (slot0, slot1, slot2, slot3) if slot3 == 1 and slot1.imgFree then else slot1.txtNeed_tf:setHtmlText(HtmlUtil.createArtNumWithHansUnits(slot2._miniNeed / LHD_BET_SCORE_RATE_VIEW, "#lhd_room_zhunru_%s.png")) end if slot1.imgOnline then slot4 = nil if slot2._totalOnline < 40 and slot2._totalOnline >= 0 then slot4 = LHD_ROOM_STATUS_0_40 elseif slot2._totalOnline >= 40 and slot2._totalOnline < 80 then slot4 = LHD_ROOM_STATUS_40_80 elseif slot2._totalOnline >= 80 then slot4 = LHD_ROOM_STATUS_80 end if slot4 == nil then slot1.imgOnline:setVisible(false) return end slot1.imgOnline:setVisible(true) slot1.imgOnline:loadTexture(slot4) end end LhdRoomCcsView.onBtnClick = function (slot0, slot1, slot2) if slot1 == slot0.btnBack then slot0.controller:exitGame() elseif slot1 == slot0.btnHelp then slot0.model:setIsShowingRule(true) elseif slot1 == slot0.btnQuickStart then slot0.controller:quickStartGame() elseif slot1.roomKind then slot0.controller:requestEnterRoom(slot1.roomKind) end end LhdRoomCcsView.onNickNameChanged = function (slot0) slot0.selfName:setString(StringUtil.truncate(Hero:getPNickName(), 10, nil, 2)) end LhdRoomCcsView.onUserScoreChanged = function (slot0) slot0.selfScore:setStrTxt(HtmlUtil.createArtNumDot(Hero:getUserScore() / LHD_BET_SCORE_RATE_VIEW, "#lhd_score_%s.png")) slot0.controller:setHeadBg(slot0.layerBottom.head, GAME_STATE.ROOM) end LhdRoomCcsView.destroy = function (slot0) Hero.pNickNameChangedSignal:remove(slot0.onNickNameChanged, slot0) destroySomeObj(slot0.layerBottom.userScore) destroySomeObj(slot0.layerTop.btnBack) destroySomeObj(slot0.layerTop.btnKSKS) destroySomeObj(slot0.layerBottom.head) destroySomeObj(slot0.roomSV) BaseGameRoomView.destroy(slot0) end return
require('spec/setup/busted')() local Direction = require('__stdlib__/stdlib/area/direction') describe('Direction Functions', function() local d = defines.direction describe('.next_direction', function() local nd = Direction.next_direction it('returns the next 4way direction clockwise', function() for i=0, 7, 2 do assert.same(i, nd(i-2)) end assert.same(d.north, nd(d.west)) assert.same(d.south, nd(nd(0))) end) it('returns the next 8way direction clockwise', function() for i=0, 7, 1 do assert.same(i, nd(i-1, false, true)) end assert.same(d.north, nd(d.northwest, false, true)) end) it('returns the next 4way direction counter-clockwise', function() for i=7, 0, 2 do assert.same(i, nd(i+2)) end assert.same(d.west, nd(d.north, true)) end) it('returns the next 8way direction counter-clockwise', function() for i=7, 0, 1 do assert.same(i, nd(i+1), true, true) end assert.same(d.northwest, nd(d.north, true, true)) end) end) describe('.direction_to_orientation', function() it('should convert a direction to an orientation', function() local dto = Direction.direction_to_orientation assert.same(0, dto(0)) assert.same(.25, dto(2)) assert.same(.5, dto(4)) assert.same(.75, dto(6)) assert.same(.125, dto(1)) assert.same(.375, dto(3)) assert.same(.625, dto(5)) assert.same(.875, dto(7)) end) end) describe('.opposite_direction', function() it ('should return the opposite direction', function () local od = Direction.opposite_direction assert.same(d.west, od(d.east)) assert.same(d.southwest, od(d.northeast)) end) end) describe('.orientation_to_4way', function() it('should ', function() assert.same(0, Direction.orientation_to_4way(.124)) assert.same(2, Direction.orientation_to_4way(.125)) assert.same(4, Direction.orientation_to_4way(.624)) assert.same(0, Direction.orientation_to_4way(.875)) end) end) describe('.orientation_to_8way', function() it('should ', function() assert.same(0, Direction.orientation_to_8way(.06)) assert.same(1, Direction.orientation_to_8way(.0625)) assert.same(5, Direction.orientation_to_8way(.628)) assert.same(4, Direction.orientation_to_8way(.501)) end) end) end)
require "scripts.common"; local Video = { init = false; Properties = { SizeDropDownText = {default = EntityId()}, DisplayDropDownText = {default = EntityId()}, SizeDropDown = {default = EntityId()}, DisplayDropDown = {default = EntityId()}, AspectRatio4_3 = {default = EntityId()}, AspectRatio16_9 = {default = EntityId()}, AspectRatio16_10 = {default = EntityId()}, CustomRes = {default = EntityId()}, UseCurrentRes = {default = EntityId()}, UseBasicRenderingSettings = {default = EntityId()}, UseAdvancedRenderingSettings = {default = EntityId()}, TextureLow = {default = EntityId()}, TextureMed = {default = EntityId()}, TextureHigh = {default = EntityId()}, EffectLow = {default = EntityId()}, EffectMed = {default = EntityId()}, EffectHigh = {default = EntityId()}, ShadowLow = {default = EntityId()}, ShadowMed = {default = EntityId()}, ShadowHigh = {default = EntityId()}, AnimatePortrait = {default = EntityId()}, AntiAliasing = {default = EntityId()}, AdditiveLightPass = {default = EntityId()}, Specular = {default = EntityId()}, WorldLighting = {default = EntityId()}, SpecularAndLightBlooms = {default = EntityId()}, AmbientOcclusions = {default = EntityId()}, HighQualityDashboard = {default = EntityId()}, NormalMaps = {default = EntityId()}, AtmosphericFog = {default = EntityId()}, TreeWind = {default = EntityId()}, Grass = {default = EntityId()}, GameScreenRenderQuality = {default = EntityId()}, MaxFramePerSecond = {default = EntityId()}, }, } function Video:OnTick(deltaTime, timePoint) self.tickBusHandler:Disconnect() -- Get the canvas entityId -- This is done after the OnActivate when the canvas is fully initialized self.canvasEntityId = UiElementBus.Event.GetCanvas(self.entityId) if( self.canvasEntityId ) then if self.canvasNotificationHandler then self.canvasNotificationHandler:Disconnect() self.canvasNotificationHandler = nil end self.canvasNotificationHandler = UiCanvasNotificationBus.Connect(self, self.canvasEntityId) end if self.init == false then self:LoadSettings() end end function Video:OnActivate() self.tickBusHandler = TickBus.Connect(self); self.canvasNotificationHandler = nil end function Video:OnAction(entityId, actionName) if actionName == "DefaultSettings" then self:DefaultSettings() end if actionName == "ScreenSizeSelected" then local text = UiTextBus.Event.GetText(self.Properties.SizeDropDownText) SettingsRequestBus.Broadcast.SetSettingValue("ScreenSize",tostring(text), "Video") self:SetSize() end if actionName == "DisplayModeSelected" then local text = UiTextBus.Event.GetText(self.Properties.DisplayDropDownText) SettingsRequestBus.Broadcast.SetSettingValue("DisplayMode",tostring(text), "Video") self:SetSize() end if actionName == "AspectRatio4:3" then SettingsRequestBus.Broadcast.SetSettingValue("AspectRatio4:3",tostring(UiCheckboxBus.Event.GetState(self.Properties.AspectRatio4_3)), "Video") UiCheckboxBus.Event.SetState(self.Properties.AspectRatio16_9, false) UiCheckboxBus.Event.SetState(self.Properties.AspectRatio16_10, false) SettingsRequestBus.Broadcast.SetSettingValue("AspectRatio16:9",tostring(UiCheckboxBus.Event.GetState(self.Properties.AspectRatio16_9)), "Video") SettingsRequestBus.Broadcast.SetSettingValue("AspectRatio16:10",tostring(UiCheckboxBus.Event.GetState(self.Properties.AspectRatio16_10)), "Video") end if actionName == "AspectRatio16:9" then SettingsRequestBus.Broadcast.SetSettingValue("AspectRatio16:9",tostring(UiCheckboxBus.Event.GetState(self.Properties.AspectRatio16_9)), "Video") UiCheckboxBus.Event.SetState(self.Properties.AspectRatio4_3, false) UiCheckboxBus.Event.SetState(self.Properties.AspectRatio16_10, false) SettingsRequestBus.Broadcast.SetSettingValue("AspectRatio4:3",tostring(UiCheckboxBus.Event.GetState(self.Properties.AspectRatio4_3)), "Video") SettingsRequestBus.Broadcast.SetSettingValue("AspectRatio16:10",tostring(UiCheckboxBus.Event.GetState(self.Properties.AspectRatio16_10)), "Video") end if actionName == "AspectRatio16:10" then SettingsRequestBus.Broadcast.SetSettingValue("AspectRatio16:10",tostring(UiCheckboxBus.Event.GetState(self.Properties.AspectRatio16_10)), "Video") UiCheckboxBus.Event.SetState(self.Properties.AspectRatio16_9, false) UiCheckboxBus.Event.SetState(self.Properties.AspectRatio4_3, false) SettingsRequestBus.Broadcast.SetSettingValue("AspectRatio16:9",tostring(UiCheckboxBus.Event.GetState(self.Properties.AspectRatio16_9)), "Video") SettingsRequestBus.Broadcast.SetSettingValue("AspectRatio4:3",tostring(UiCheckboxBus.Event.GetState(self.Properties.AspectRatio4_3)), "Video") end if actionName == "CustomRes" then SettingsRequestBus.Broadcast.SetSettingValue("CustomRes",tostring(UiCheckboxBus.Event.GetState(self.Properties.CustomRes)), "Video") end if actionName == "UseCurrentRes" then SettingsRequestBus.Broadcast.SetSettingValue("UseCurrentRes",tostring(UiCheckboxBus.Event.GetState(self.Properties.UseCurrentRes)), "Video") end if actionName == "UseBasicRenderingSettings" then SettingsRequestBus.Broadcast.SetSettingValue("UseBasicRenderingSettings",tostring(UiCheckboxBus.Event.GetState(self.Properties.UseBasicRenderingSettings)), "Video") end if actionName == "UseAdvancedRenderingSettings" then SettingsRequestBus.Broadcast.SetSettingValue("UseAdvancedRenderingSettings",tostring(UiCheckboxBus.Event.GetState(self.Properties.UseAdvancedRenderingSettings)), "Video") end if actionName == "TextureLow" then SettingsRequestBus.Broadcast.SetSettingValue("TextureLow",tostring(UiCheckboxBus.Event.GetState(self.Properties.TextureLow)), "Video") UiCheckboxBus.Event.SetState(self.Properties.TextureMed, false) UiCheckboxBus.Event.SetState(self.Properties.TextureHigh, false) SettingsRequestBus.Broadcast.SetSettingValue("TextureMed",tostring(UiCheckboxBus.Event.GetState(self.Properties.TextureMed)), "Video") SettingsRequestBus.Broadcast.SetSettingValue("TextureHigh",tostring(UiCheckboxBus.Event.GetState(self.Properties.TextureHigh)), "Video") end if actionName == "TextureMed" then SettingsRequestBus.Broadcast.SetSettingValue("TextureMed",tostring(UiCheckboxBus.Event.GetState(self.Properties.TextureMed)), "Video") UiCheckboxBus.Event.SetState(self.Properties.TextureLow, false) UiCheckboxBus.Event.SetState(self.Properties.TextureHigh, false) SettingsRequestBus.Broadcast.SetSettingValue("TextureLow",tostring(UiCheckboxBus.Event.GetState(self.Properties.TextureLow)), "Video") SettingsRequestBus.Broadcast.SetSettingValue("TextureHigh",tostring(UiCheckboxBus.Event.GetState(self.Properties.TextureHigh)), "Video") end if actionName == "TextureHigh" then SettingsRequestBus.Broadcast.SetSettingValue("TextureHigh",tostring(UiCheckboxBus.Event.GetState(self.Properties.TextureHigh)), "Video") UiCheckboxBus.Event.SetState(self.Properties.TextureLow, false) UiCheckboxBus.Event.SetState(self.Properties.TextureMed, false) SettingsRequestBus.Broadcast.SetSettingValue("TextureLow",tostring(UiCheckboxBus.Event.GetState(self.Properties.TextureLow)), "Video") SettingsRequestBus.Broadcast.SetSettingValue("TextureMed",tostring(UiCheckboxBus.Event.GetState(self.Properties.TextureMed)), "Video") end if actionName == "EffectLow" then SettingsRequestBus.Broadcast.SetSettingValue("EffectLow",tostring(UiCheckboxBus.Event.GetState(self.Properties.EffectLow)), "Video") UiCheckboxBus.Event.SetState(self.Properties.EffectHigh, false) UiCheckboxBus.Event.SetState(self.Properties.EffectMed, false) SettingsRequestBus.Broadcast.SetSettingValue("EffectMed",tostring(UiCheckboxBus.Event.GetState(self.Properties.EffectMed)), "Video") SettingsRequestBus.Broadcast.SetSettingValue("EffectHigh",tostring(UiCheckboxBus.Event.GetState(self.Properties.EffectHigh)), "Video") end if actionName == "EffectMed" then SettingsRequestBus.Broadcast.SetSettingValue("EffectMed",tostring(UiCheckboxBus.Event.GetState(self.Properties.EffectMed)), "Video") UiCheckboxBus.Event.SetState(self.Properties.EffectLow, false) UiCheckboxBus.Event.SetState(self.Properties.EffectHigh, false) SettingsRequestBus.Broadcast.SetSettingValue("EffectLow",tostring(UiCheckboxBus.Event.GetState(self.Properties.EffectLow)), "Video") SettingsRequestBus.Broadcast.SetSettingValue("EffectHigh",tostring(UiCheckboxBus.Event.GetState(self.Properties.EffectHigh)), "Video") end if actionName == "EffectHigh" then SettingsRequestBus.Broadcast.SetSettingValue("EffectHigh",tostring(UiCheckboxBus.Event.GetState(self.Properties.EffectHigh)), "Video") UiCheckboxBus.Event.SetState(self.Properties.EffectLow, false) UiCheckboxBus.Event.SetState(self.Properties.EffectMed, false) SettingsRequestBus.Broadcast.SetSettingValue("EffectLow",tostring(UiCheckboxBus.Event.GetState(self.Properties.EffectLow)), "Video") SettingsRequestBus.Broadcast.SetSettingValue("EffectMed",tostring(UiCheckboxBus.Event.GetState(self.Properties.EffectMed)), "Video") end if actionName == "ShadowLow" then SettingsRequestBus.Broadcast.SetSettingValue("ShadowLow",tostring(UiCheckboxBus.Event.GetState(self.Properties.ShadowLow)), "Video") UiCheckboxBus.Event.SetState(self.Properties.ShadowMed, false) UiCheckboxBus.Event.SetState(self.Properties.ShadowHigh, false) SettingsRequestBus.Broadcast.SetSettingValue("ShadowMed",tostring(UiCheckboxBus.Event.GetState(self.Properties.ShadowMed)), "Video") SettingsRequestBus.Broadcast.SetSettingValue("ShadowHigh",tostring(UiCheckboxBus.Event.GetState(self.Properties.ShadowHigh)), "Video") end if actionName == "ShadowMed" then SettingsRequestBus.Broadcast.SetSettingValue("ShadowMed",tostring(UiCheckboxBus.Event.GetState(self.Properties.ShadowMed)), "Video") UiCheckboxBus.Event.SetState(self.Properties.ShadowLow, false) UiCheckboxBus.Event.SetState(self.Properties.ShadowHigh, false) SettingsRequestBus.Broadcast.SetSettingValue("ShadowLow",tostring(UiCheckboxBus.Event.GetState(self.Properties.ShadowLow)), "Video") SettingsRequestBus.Broadcast.SetSettingValue("ShadowHigh",tostring(UiCheckboxBus.Event.GetState(self.Properties.ShadowHigh)), "Video") end if actionName == "ShadowHigh" then SettingsRequestBus.Broadcast.SetSettingValue("ShadowHigh",tostring(UiCheckboxBus.Event.GetState(self.Properties.ShadowHigh)), "Video") UiCheckboxBus.Event.SetState(self.Properties.ShadowLow, false) UiCheckboxBus.Event.SetState(self.Properties.ShadowMed, false) SettingsRequestBus.Broadcast.SetSettingValue("ShadowLow",tostring(UiCheckboxBus.Event.GetState(self.Properties.ShadowLow)), "Video") SettingsRequestBus.Broadcast.SetSettingValue("ShadowMed",tostring(UiCheckboxBus.Event.GetState(self.Properties.ShadowMed)), "Video") end if actionName == "GameScreenRenderQualityChanged" then local Parent = UiElementBus.Event.GetParent(entityId) local Text = UiElementBus.Event.FindDescendantByName(Parent,"Text") SettingsRequestBus.Broadcast.SetSettingValue("GameScreenRenderQuality",tostring(UiSliderBus.Event.GetValue(self.Properties.GameScreenRenderQuality)), "Video") end if actionName == "MaxFramePerSecondChanged" then local Parent = UiElementBus.Event.GetParent(entityId) local Text = UiElementBus.Event.FindDescendantByName(Parent,"Text") SettingsRequestBus.Broadcast.SetSettingValue("MaxFramePerSecond",tostring(UiSliderBus.Event.GetValue(self.Properties.MaxFramePerSecond)), "Video") end if actionName == "AnimatePortrait" then SettingsRequestBus.Broadcast.SetSettingValue("AnimatePortrait",tostring(UiCheckboxBus.Event.GetState(self.Properties.AnimatePortrait)), "Video") end if actionName == "AntiAliasing" then SettingsRequestBus.Broadcast.SetSettingValue("AntiAliasing",tostring(UiCheckboxBus.Event.GetState(self.Properties.AntiAliasing)), "Video") end if actionName == "AdditiveLightPass" then SettingsRequestBus.Broadcast.SetSettingValue("AdditiveLightPass",tostring(UiCheckboxBus.Event.GetState(self.Properties.AdditiveLightPass)), "Video") end if actionName == "Specular" then SettingsRequestBus.Broadcast.SetSettingValue("Specular",tostring(UiCheckboxBus.Event.GetState(self.Properties.Specular)), "Video") end if actionName == "WorldLighting" then SettingsRequestBus.Broadcast.SetSettingValue("WorldLighting",tostring(UiCheckboxBus.Event.GetState(self.Properties.WorldLighting)), "Video") end if actionName == "SpecularAndLightBlooms" then SettingsRequestBus.Broadcast.SetSettingValue("SpecularAndLightBlooms",tostring(UiCheckboxBus.Event.GetState(self.Properties.SpecularAndLightBlooms)), "Video") end if actionName == "AmbientOcclusions" then SettingsRequestBus.Broadcast.SetSettingValue("AmbientOcclusions",tostring(UiCheckboxBus.Event.GetState(self.Properties.AmbientOcclusions)), "Video") end if actionName == "HighQualityDashboard" then SettingsRequestBus.Broadcast.SetSettingValue("HighQualityDashboard",tostring(UiCheckboxBus.Event.GetState(self.Properties.HighQualityDashboard)), "Video") end if actionName == "NormalMaps" then SettingsRequestBus.Broadcast.SetSettingValue("NormalMaps",tostring(UiCheckboxBus.Event.GetState(self.Properties.NormalMaps)), "Video") end if actionName == "AtmosphericFog" then SettingsRequestBus.Broadcast.SetSettingValue("AtmosphericFog",tostring(UiCheckboxBus.Event.GetState(self.Properties.AtmosphericFog)), "Video") end if actionName == "TreeWind" then SettingsRequestBus.Broadcast.SetSettingValue("TreeWind",tostring(UiCheckboxBus.Event.GetState(self.Properties.TreeWind)), "Video") end if actionName == "Grass" then SettingsRequestBus.Broadcast.SetSettingValue("Grass",tostring(UiCheckboxBus.Event.GetState(self.Properties.Grass)), "Video") end end function Video:SetSize() local screenSize = SettingsRequestBus.Broadcast.GetSettingValue("ScreenSize","Video") local text = SettingsRequestBus.Broadcast.GetSettingValue("DisplayMode","Video") local values=splitstring(screenSize, "x") if #values >= 2 then x = tonumber(values[1]) y = tonumber(values[2]) if text == "Borderless Window" or text == "Exclusive Fullscreen" then SettingsRequestBus.Broadcast.ChangeVideoMode(Vector2(x,y),true); else SettingsRequestBus.Broadcast.ChangeVideoMode(Vector2(x,y),false); end end end function Video:DefaultSettings() --Set Default Settings if not UiElementBus.Event.IsEnabled(self.entityId) then return end SettingsRequestBus.Broadcast.SetSettingValue("AspectRatio4:3","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("AspectRatio16:9","true", "Video") SettingsRequestBus.Broadcast.SetSettingValue("AspectRatio16:10","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("CustomRes","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("UseCurrentRes","true", "Video") SettingsRequestBus.Broadcast.SetSettingValue("UseBasicRenderingSettings","true", "Video") SettingsRequestBus.Broadcast.SetSettingValue("UseAdvancedRenderingSettings","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("TextureLow","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("TextureMed","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("TextureHigh","true", "Video") SettingsRequestBus.Broadcast.SetSettingValue("EffectLow","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("EffectMed","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("EffectHigh","true", "Video") SettingsRequestBus.Broadcast.SetSettingValue("ShadowLow","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("ShadowMed","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("ShadowHigh","true", "Video") SettingsRequestBus.Broadcast.SetSettingValue("GameScreenRenderQuality","0", "Video") SettingsRequestBus.Broadcast.SetSettingValue("MaxFramePerSecond","0", "Video") SettingsRequestBus.Broadcast.SetSettingValue("AnimatePortrait","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("AntiAliasing","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("AdditiveLightPass","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("Specular","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("WorldLighting","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("SpecularAndLightBlooms","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("AmbientOcclusions","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("HighQualityDashboard","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("NormalMaps","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("AtmosphericFog","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("TreeWind","false", "Video") SettingsRequestBus.Broadcast.SetSettingValue("Grass","false", "Video") self:LoadSettings() end function Video:GetBool(result) if result == "true" then return true elseif result == "false" then return false else --self:GetDefaultSetting(result) end end function Video:LoadSettings() --Load Current Settings On Load UiCheckboxBus.Event.SetState(self.Properties.AspectRatio4_3,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("AspectRatio4:3","Video"))) UiCheckboxBus.Event.SetState(self.Properties.AspectRatio16_9,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("AspectRatio16:9","Video"))) UiCheckboxBus.Event.SetState(self.Properties.AspectRatio16_10,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("AspectRatio16:10","Video"))) UiCheckboxBus.Event.SetState(self.Properties.CustomRes,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("CustomRes","Video"))) UiCheckboxBus.Event.SetState(self.Properties.UseCurrentRes,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("UseCurrentRes","Video"))) UiCheckboxBus.Event.SetState(self.Properties.UseBasicRenderingSettings,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("UseBasicRenderingSettings","Video"))) UiCheckboxBus.Event.SetState(self.Properties.UseAdvancedRenderingSettings,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("UseAdvancedRenderingSettings","Video"))) UiCheckboxBus.Event.SetState(self.Properties.TextureLow,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("TextureLow","Video"))) UiCheckboxBus.Event.SetState(self.Properties.TextureMed,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("TextureMed","Video"))) UiCheckboxBus.Event.SetState(self.Properties.TextureHigh,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("TextureHigh","Video"))) UiCheckboxBus.Event.SetState(self.Properties.EffectLow,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("EffectLow","Video"))) UiCheckboxBus.Event.SetState(self.Properties.EffectMed,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("EffectMed","Video"))) UiCheckboxBus.Event.SetState(self.Properties.EffectHigh,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("EffectHigh","Video"))) UiCheckboxBus.Event.SetState(self.Properties.ShadowLow,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("ShadowLow","Video"))) UiCheckboxBus.Event.SetState(self.Properties.ShadowMed,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("ShadowMed","Video"))) UiCheckboxBus.Event.SetState(self.Properties.ShadowHigh,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("ShadowHigh","Video"))) UiCheckboxBus.Event.SetState(self.Properties.AnimatePortrait,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("AnimatePortrait","Video"))) UiCheckboxBus.Event.SetState(self.Properties.AntiAliasing,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("AntiAliasing","Video"))) UiCheckboxBus.Event.SetState(self.Properties.AdditiveLightPass,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("AdditiveLightPass","Video"))) UiCheckboxBus.Event.SetState(self.Properties.Specular,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("Specular","Video"))) UiCheckboxBus.Event.SetState(self.Properties.WorldLighting,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("WorldLighting","Video"))) UiCheckboxBus.Event.SetState(self.Properties.SpecularAndLightBlooms,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("SpecularAndLightBlooms","Video"))) UiCheckboxBus.Event.SetState(self.Properties.AmbientOcclusions,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("AmbientOcclusions","Video"))) UiCheckboxBus.Event.SetState(self.Properties.HighQualityDashboard,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("HighQualityDashboard","Video"))) UiCheckboxBus.Event.SetState(self.Properties.NormalMaps,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("NormalMaps","Video"))) UiCheckboxBus.Event.SetState(self.Properties.AtmosphericFog,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("AtmosphericFog","Video"))) UiCheckboxBus.Event.SetState(self.Properties.TreeWind,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("TreeWind","Video"))) --UiCheckboxBus.Event.SetState(self.Properties.Grass,self:GetBool(SettingsRequestBus.Broadcast.GetSettingValue("Grass ","Video"))) UiSliderBus.Event.SetValue(self.Properties.GameScreenRenderQuality,SettingsRequestBus.Broadcast.GetSettingValue("GameScreenRenderQuality","Video")) UiSliderBus.Event.SetValue(self.Properties.MaxFramePerSecond,SettingsRequestBus.Broadcast.GetSettingValue("MaxFramePerSecond","Video")) if self.init == false then self.init = true end end return Video;
---@class Server : zombie.network.Server ---@field private name String ---@field private ip String ---@field private localIP String ---@field private port String ---@field private serverpwd String ---@field private description String ---@field private userName String ---@field private pwd String ---@field private lastUpdate int ---@field private players String ---@field private maxPlayers String ---@field private open boolean ---@field private bPublic boolean ---@field private version String ---@field private mods String ---@field private passwordProtected boolean ---@field private steamId String ---@field private ping String ---@field private hosted boolean Server = {} ---@public ---@param arg0 String ---@return void function Server:setLocalIP(arg0) end ---@public ---@param ip String ---@return void function Server:setIp(ip) end ---@public ---@param arg0 String ---@return void function Server:setSteamId(arg0) end ---@public ---@param description String ---@return void function Server:setDescription(description) end ---@public ---@param name String ---@return void function Server:setName(name) end ---@public ---@return String function Server:getPing() end ---@public ---@return boolean function Server:isHosted() end ---@public ---@return boolean function Server:isPasswordProtected() end ---@public ---@return boolean function Server:isOpen() end ---@public ---@param pwd String ---@return void function Server:setPwd(pwd) end ---@public ---@return String function Server:getIp() end ---@public ---@return boolean function Server:isPublic() end ---@public ---@return String function Server:getMaxPlayers() end ---@public ---@param arg0 String ---@return void function Server:setPing(arg0) end ---@public ---@return int function Server:getLastUpdate() end ---@public ---@param arg0 boolean ---@return void function Server:setHosted(arg0) end ---@public ---@param version String ---@return void function Server:setVersion(version) end ---@public ---@return String function Server:getDescription() end ---@public ---@param userName String ---@return void function Server:setUserName(userName) end ---@public ---@param mods String ---@return void function Server:setMods(mods) end ---@public ---@return String function Server:getMods() end ---@public ---@param lastUpdate int ---@return void function Server:setLastUpdate(lastUpdate) end ---@public ---@return String function Server:getPort() end ---@public ---@return String function Server:getVersion() end ---@public ---@param players String ---@return void function Server:setPlayers(players) end ---@public ---@return String function Server:getServerPassword() end ---@public ---@param open boolean ---@return void function Server:setOpen(open) end ---@public ---@param maxPlayers String ---@return void function Server:setMaxPlayers(maxPlayers) end ---@public ---@return String function Server:getLocalIP() end ---@public ---@return String function Server:getSteamId() end ---@public ---@return String function Server:getPwd() end ---@public ---@return String function Server:getUserName() end ---@public ---@param arg0 String ---@return void function Server:setServerPassword(arg0) end ---@public ---@param arg0 boolean ---@return void function Server:setPasswordProtected(arg0) end ---@public ---@param port String ---@return void function Server:setPort(port) end ---@public ---@return String function Server:getName() end ---@public ---@return String function Server:getPlayers() end ---@public ---@param arg0 boolean ---@return void function Server:setPublic(arg0) end
local get_room_from_jid = module:require "util".get_room_from_jid; local st = require "util.stanza"; local json = require "util.json"; module:log("info", "Loading module polls"); local muc_component_host = module:get_option_string("muc_component"); if muc_component_host ~= nil then log("info", "Starting module %s", tostring(muc_component_host)); end function on_message(event) log("debug", "Recieved Message %s", tostring(event.stanza)); if event.stanza.attr.type == "error" then return; end local polls = event.stanza:get_child('polls', 'http://jitsi.org/jitmeet'); if polls then local roomAddress = polls.attr.room; local room = get_room_from_jid(roomAddress); if not room then log("warn", "No room found %s", roomAddress); return false; end log("info", "%s", tostring(polls.attr.poll)); if polls.attr.poll then room.poll = polls.attr.poll; log("info", "Saved current poll in room %s", room.jid); else room.poll = nil log("info", "Removed current poll from room %s", room.jid); end return true; else return false; end end function occupant_joined(event) local room = event.room; local occupant = event.occupant; if room.poll then log("info", "Informed occupant %s about poll %s", tostring(occupant.jid), room.poll); local body_json = {}; body_json.type = 'polls'; body_json.poll = room.poll; local stanza = st.message({ from = module.host; to = occupant.jid; }) :tag("json-message", {xmlns='http://jitsi.org/jitmeet'}) :text(json.encode(body_json)):up(); room:route_stanza(stanza); end end function room_created(event) log("info", "room created"); local room = event.room; room.poll = nil; end module:hook("message/host", on_message); -- executed on every host added internally in prosody, including components function process_host(host) if host == muc_component_host then -- the conference muc component module:log("info","Hook to muc events on %s", host); local muc_module = module:context(host); muc_module:hook("muc-room-created", room_created, -1); muc_module:hook("muc-occupant-joined", occupant_joined, -1); end end if prosody.hosts[muc_component_host] == nil then module:log("info","No muc component found, will listen for it: %s", muc_component_host) -- when a host or component is added prosody.events.add_handler("host-activated", process_host); else process_host(muc_component_host); end
s = eng.Scene() s:clear() s:createPhysicsPlane() --eng.setSunDir(1, -1, 0) eng.setSunIntensity(0.2) eng.setAmbientSky(128, 128, 128) eng.setAmbientGround(230, 255, 230) core.printcon("Adding object") ground = s:createModel("ground", "plane.h3dm") obj = s:createModel("soldier", "soldier.h3dm") -- obj:loadAnimation("soldier.h3da") obj:loadCharacterAnim("controller1.json") --obj = s:createModel("soldier", "soldier.h3dm") --obj:loadCharacterAnim("test-animator.json") obj["animchar"]:debug() light = s:createPointLight("test") light:move(0.5, 1, 0.5) light["light"]["color"] = core.Color(1, 0, 0, 1) eng.addTimer(30, "update_param") function update_param(id) input = eng.Input() anim = obj:getCharacterAnim() if input:keyPressed(eng.KEY_UP) then anim:setParam("Direction", anim:getParam("Direction") + 0.01) elseif input:keyPressed(eng.KEY_DOWN) then anim:setParam("Direction", anim:getParam("Direction") - 0.01) end anim:setParam("Walk", input:keyPressed(eng.KEY_SPACE)) end
-- Version 1.4.3 include("MasterGear/MasterGearFunctions.lua") include('THHelper/THHelper.lua') include('HasteTracker/HasteTracker.lua') function get_sets() mode = 1 cp_mode = false combat = false throwing = false killer_effect = false get_set_for_job_from_json() modes = {} for k, v in pairs(sets) do if k:startswith("Mode_") then local number = tonumber(k:slice(6, 6)) if number then modes[number] = {name = k:slice(7), set = sets[k]} else windower.add_to_chat(122, "Please format mode sets as Mode_<num><name>. E.g 'Mode_1Hybrid") end end end if #modes == 0 then modes[1] = { name = "NoModesDefined", set = nil } end sets.Idle = set_combine(sets["IdleRegen"], sets["Movement"]) if custom_get_sets and type(custom_get_sets) == 'function' then custom_get_sets() end print_mode() print_th_mode() if sets["Throwing"] then print_throwing() end end function precast(spell) if custom_precast and type(custom_precast) == 'function' and custom_precast(spell) then elseif spell.action_type == 'Magic' then if sets[modes[mode].name .. "Fastcast"] then equip(sets[modes[mode].name .. "Fastcast"]) else equip(sets["Fastcast"]) end elseif spell.type=="WeaponSkill" then if ws and ws[spell.english] then local setToUse = nil if sets[modes[mode].name .. spell.english] then setToUse = sets[modes[mode].name .. spell.english] else setToUse = ws[spell.english].set end if ws[spell.english].tp_bonus then local maxTP = 3000 if player.tp < maxTP then setToUse = set_combine(setToUse, sets["TPBonus"]) end end if spell.element == world.weather_element or spell.element == world.day_element then setToUse = set_combine(setToUse, sets["WeatherObi"]) end if killer_effect then setToUse = set_combine(setToUse, sets["KillerEffect"]) end equip(setToUse) end elseif spell.action_type == "Ranged Attack" then equip(sets["Snapshot"]) elseif sets["Precast_" .. modes[mode].name .. spell.english] then equip(sets["Precast_" .. modes[mode].name .. spell.english]) elseif sets["Precast_" .. spell.english] then equip(sets["Precast_" .. spell.english]) end end function midcast(spell) if custom_midcast and type(custom_midcast) == 'function' and custom_midcast(spell) then elseif spell.action_type == "Ranged Attack" then equip(sets["Midshot"]) elseif sets["Midcast_" .. modes[mode].name ..spell.english] then equip(sets["Midcast_" .. modes[mode].name ..spell.english]) elseif sets["Midcast_" .. spell.english] then equip(sets["Midcast_" .. spell.english]) end end function aftercast(spell) if custom_aftercast and type(custom_aftercast) == 'function' and custom_aftercast(spell) then elseif combat or player.status == "Engaged" then equip(modes[mode].set) else equip(sets.Idle) end end function status_change(new,old) if custom_status_change and type(custom_status_change) == 'function' and custom_status_change(new,old) then elseif new == 'Engaged' then equip(modes[mode].set) on_status_change_for_th(new, old) elseif T{'Idle','Resting'}:contains(new) then on_status_change_for_th(new, old) if combat == true then equip(modes[mode].set) else equip(sets.Idle) end end end windower.register_event('zone change', function() if custom_zone_change and type(custom_zone_change) == 'function' and custom_zone_change() then elseif world.area:contains("Adoulin") then equip(set_combine(sets.Idle, sets["Adoulin"])) else if combat == true then equip(modes[mode].set) else equip(sets.Idle) end end end) function self_command(command) local args = T{} if type(command) == 'string' then args = T(command:split(' ')) if #args == 0 then return end end if args[1] == "cp" then if cp_mode == false then add_to_chat(122, "CP mode on") enable("back") equip(sets["CP"]) disable("back") cp_mode = true elseif cp_mode == true then add_to_chat(122, "CP mode off") enable("back") cp_mode = false end elseif args[1] == "mode" then if args[2] and type(tonumber(args[2])) == 'number' then nextMode = tonumber(args[2]) if nextMode == nil then add_to_chat(122, "Invalid mode number") else if modes[nextMode] == nil then add_to_chat(122, "Invalid node number") else mode = nextMode print_mode() end end else mode = mode + 1 if modes[mode] == nil then mode = 1 end print_mode() end elseif args[1] == "combat" then if combat == true then add_to_chat(122, "combat off!") combat = false if player.status ~= "Engaged" then equip(sets.Idle) else equip(modes[mode].set) end else add_to_chat(122, "combat on!") combat = true equip(modes[mode].set) end elseif args[1] == "thtagged" then if player.status == "Engaged" then equip(modes[mode].set) end elseif args[1] == "throwing" then if sets["Throwing"] then if throwing == false then throwing = true equip(sets["Throwing"]) disable("ammo") AmmoDisabled = true else throwing = false enable("ammo") AmmoDisabled = false end print_throwing() else add_to_chat(122, "No Throwing set defined") end elseif args[1] == "killer" then if killer_effect == false then killer_effect = true else killer_effect = false end add_to_chat(122, "Killer Effect: " .. tostring(killer_effect)) elseif custom_command and type(custom_command) == 'function' then custom_command(args) end end function print_mode() printString = "Current mode: " for i = 1, 9, 1 do if i == mode then printString = printString .. "[" .. i .. ":" .. modes[i].name .. "] " elseif modes[i] == nil then break else printString = printString .. i .. ":" .. modes[i].name .. " " end end add_to_chat(122, printString) end function print_throwing() if throwing == true then add_to_chat(122, "Boomerang: On") else add_to_chat(122, "Boomerang: Off") end end
-- Do not edit! This file was generated by blocks/signal/complexphase_spec.py local radio = require('radio') local jigs = require('tests.jigs') jigs.TestBlock(radio.ComplexPhaseBlock, { { desc = "256 ComplexFloat32 input, 256 Float32 output", args = {}, inputs = {radio.types.ComplexFloat32.vector_from_array({{-0.73127151, 0.69486749}, {0.52754927, -0.48986191}, {-0.00912983, -0.10101787}, {0.30318594, 0.57744670}, {-0.81228077, -0.94330502}, {0.67153019, -0.13446586}, {0.52456015, -0.99578792}, {-0.10922561, 0.44308007}, {-0.54247558, 0.89054137}, {0.80285490, -0.93882000}, {-0.94910830, 0.08282494}, {0.87829834, -0.23759152}, {-0.56680119, -0.15576684}, {-0.94191837, -0.55661666}, {-0.12422481, -0.00837552}, {-0.53383112, -0.53826690}, {-0.56243795, -0.08079307}, {-0.42043677, -0.95702058}, {0.67515594, 0.11290865}, {0.28458872, -0.62818748}, {0.98508680, 0.71989304}, {-0.75822008, -0.33460963}, {0.44296879, 0.42238355}, {0.87288117, -0.15578599}, {0.66007137, 0.34061113}, {-0.39326301, 0.17516121}, {0.76495802, 0.69239485}, {0.01056764, 0.17800452}, {-0.93094832, -0.51452005}, {0.59480852, -0.17137200}, {-0.65398520, 0.09759752}, {0.40608153, 0.34897169}, {-0.25059396, -0.12207674}, {0.01685298, 0.55688524}, {0.04187684, -0.21348982}, {-0.02061296, -0.94085008}, {-0.91302544, 0.40676415}, {0.96637541, 0.18636747}, {-0.21280062, -0.65930158}, {0.00447712, 0.96415329}, {0.54104626, 0.07923490}, {0.72057962, -0.53564775}, {0.02754333, 0.90493482}, {0.15558961, -0.08173654}, {-0.46144104, 0.09599262}, {0.91423255, -0.98858166}, {0.56731045, 0.64097184}, {0.77235913, 0.48100683}, {0.61827981, 0.03735657}, {0.12271573, -0.14781864}, {-0.88775343, 0.74002033}, {0.13999867, -0.60032117}, {0.00944094, -0.03014978}, {-0.28642008, -0.30784416}, {0.07695759, 0.24697889}, {0.22490492, -0.08370640}, {-0.94405001, -0.54078996}, {-0.64557749, 0.16892174}, {0.72201771, 0.59687787}, {0.59419513, 0.63287473}, {-0.48941192, 0.68348968}, {0.34622705, -0.83353174}, {-0.96661872, -0.97087997}, {0.51117355, -0.50088155}, {-0.78102273, 0.24960417}, {-0.31115428, -0.86096931}, {-0.68074894, 0.05476080}, {-0.66371012, -0.45417112}, {0.42317989, -0.09059674}, {-0.35599643, -0.05245798}, {-0.95273077, -0.22688580}, {-0.15816264, -0.62392139}, {-0.78247666, 0.79963702}, {0.02023196, -0.58181804}, {0.21129727, 0.63407934}, {-0.95836377, -0.96427095}, {-0.70707649, 0.43767095}, {-0.67954481, 0.40921125}, {0.35635161, 0.08940433}, {-0.55880052, 0.95118904}, {0.59562171, 0.03319904}, {-0.55360842, 0.29701284}, {-0.21020398, 0.15169193}, {-0.35750839, 0.26189572}, {-0.88242978, -0.40278813}, {0.93580663, 0.75106847}, {-0.38722676, 0.71702880}, {-0.37927276, 0.87857687}, {0.48768425, -0.16765547}, {-0.49528381, -0.98303950}, {0.75743574, -0.92416686}, {0.63882822, 0.92440224}, {0.14056113, -0.65696579}, {0.73556215, 0.94755048}, {0.40804628, 0.01774749}, {-0.24406233, -0.30613822}, {-0.58847648, 0.34830603}, {-0.13409975, -0.61176270}, {-0.79115158, 0.33191505}, {-0.40785465, 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function mainm.init() connectm.init() --hostm.init() localm.init() optionsm.init() mapm.init() modsm.init() gui_load_gss("menu-common") gui_load_gss("main-menu") local menu = gui_group({id = "menu", group = "main"}) local title = gui_button({id = "titlehax", label = "Gusanos Menu"}) local continueBtn = gui_button({id = "continue", label = "X"}) local win = gui_window({id = "win"}) local localBtn = gui_button({id = "split", label = "Practice"}) local connectBtn = gui_button({id = "multi", label = "Multiplayer"}) local optionsBtn = gui_button({id = "options", label = "Options"}) local modsBtn = gui_button({id = "mods", label = "Mods"}) local quitBtn = gui_button({id = "exit", label = "Quit"}) win:add({connectBtn, quitBtn, localBtn, optionsBtn, modsBtn}) menu:add({win}) gui_root():add(menu) local status = gui_label({id = "status"}) --status:set_visibility(true) --gui_root():add(status) msgm.init() local function showStatus(txt) status:set_visibility(true) status:set_text(txt) end local function hideStatus() status:set_visibility(false) end function bindings.transferUpdate(file, bps, done, size) msgm.show("Recieving " .. file .. ", " .. floor(100 * done / size) .. "%, " .. round(bps/1000, 2) .. " kB/s") end function bindings.transferFinished() hideStatus() end function bindings.gameError(err) if err == Error.MapLoading then msgm.show("Could not load map") elseif err == Error.ModLoading then msgm.show("Could not load mod") elseif err == Error.MapNotFound then msgm.show("Could not find the map") elseif err == Error.ModNotFound then msgm.show("Could not find the mod") end end function bindings.networkStateChange(state) if state == Network.Connecting then msgm.show("Connecting...") elseif state == Network.Disconnecting then if wrongPassword then msgm.show("Incorrect password") wrongPassword = false else msgm.show("Disconnecting...") end elseif state == Network.Disconnected then msgm.show("Disconnected") end end function bindings.gameEnded(reason) if reason == EndReason.ServerQuit then msgm.show("Server disconnected") elseif reason == EndReason.ServerChangeMap then msgm.show("Server is changing map...") elseif reason == EndReason.Kicked then if tooManyPlayers then msgm.show("Too many players...") tooManyPlayers = false else msgm.show("You got kicked from the server") end elseif reason == EndReason.IncompatibleProtocol then msgm.show("Your version of gusanos isn't compatible with the server's") elseif reason == EndReason.IncompatibleData then msgm.show("Your promode is incompatible with the server's") end end --[[ local menu = gui_load_xml("main-menu") local win = menu:child("main-win") local connectBtn = win:child("main-connect") local hostBtn = win:child("main-host") local quitBtn = win:child("main-quit") local continueBtn = menu:child("main-continue") local options = gui_group({id = "options"}) gui_root():add(options) local function make_key_control(w, name) local k = console_key_for_action(name) w:set_lock(true) w:set_text(key_name(k)) function w:onKeyDown(newk) if self:is_active() then local oldaction = console_action_for_key(newk) if oldaction then self:set_text("Used by " .. oldaction) else local n = key_name(newk) console_bind(newk, name) console_bind(k, nil) -- Unbind old self:set_text(n) self:deactivate() k = newk end return true end end end for _, v in ipairs({"+P0_FIRE", "+P0_CHANGE", "+P0_JUMP"}) do local t = gui_edit() options:add({t}) make_key_control(t, v) end ]] function mainm.isShown() return connectm.isShown() or menu:is_visible() end function mainm.show() if not menu:is_visible() then menu:set_visibility(true) menu:focus() win:focus() connectBtn:focus() end end function mainm.hide() menu:set_visibility(false) end function continueBtn:onAction() if map_is_loaded() then mainm.hide() end end function localBtn:onAction() console.game = "promode" mainm.hide() localm.show() end function optionsBtn:onAction() mainm.hide() optionsm.show() end function modsBtn:onAction() mainm.hide() modsm.show() end function connectBtn:onAction() mainm.hide() connectm.show() end function quitBtn:onAction() quit() end function menu:onKeyDown(k) if k == Keys.ESC and map_is_loaded() then if (not firstLoad) then mainm.hide() end return true end end if map_is_loaded() then mainm.hide() else mainm.show() end function bindings.gameEnded() mainm.show() end end
-- See LICENSE for terms local options local UpdateRate -- fired when settings are changed/init local function ModOptions() UpdateRate() if not GameState.gameplay then return end -- update spawn times local CalcNextSpawnProject = CalcNextSpawnProject local day = UICity.day local g_SpecialProjectNextSpawn = g_SpecialProjectNextSpawn for id, item in pairs(g_SpecialProjectNextSpawn) do -- if the next spawn time is larger then the max option then recalc if item.day > (day + options:GetProperty(id .. "_Max")) then CalcNextSpawnProject(id) end end end -- load default/saved settings function OnMsg.ModsReloaded() options = CurrentModOptions ModOptions() end -- fired when option is changed function OnMsg.ApplyModOptions(id) if id ~= CurrentModId then return end ModOptions() end UpdateRate = function() -- ClassesPostprocess fires earlier than ModsReloaded (well probably just for me) if not options then return end local POIPresets = POIPresets for id, poi in pairs(POIPresets) do poi.spawn_period.from = options:GetProperty(id .. "_Min") poi.spawn_period.to = options:GetProperty(id .. "_Max") end end OnMsg.ClassesPostprocess = UpdateRate -- could do load game, but I think from mod options is better --~ OnMsg.LoadGame = UpdateRate
-- This file validates player input net.Receive("job_exam_submit_exam", function(len, ply) local ent = net.ReadEntity() if ent.Config.LimitToJob and ply:Team() ~= ent.Config.LimitToJob then return end if xWhitelist.Users[ply:SteamID64()].whitelist[ent.Config.Whitelist] then return end if xWhitelist.Users[ply:SteamID64()].blacklist[ent.Config.Whitelist] then XYZShit.Msg("Exam", Color(33, 80, 118), "You're blacklisted!", ply) return end if ent.Chances[ply:SteamID64()] and ent.Chances[ply:SteamID64()] >= 3 then ply:changeTeam(GAMEMODE.DefaultTeam, true) return end if not licensedUsers[ply:SteamID64()] then return end local exam_answers = net.ReadTable() local score = 0 -- The score AKA the amount of correct answers. for k, v in SortedPairs( exam_answers ) do if ent.Config.Questions[k].CorrectAnswer == v then score = score + 1 end end -- Loop finished, time to check final results! if score >= ent.Config.AmountCorrectToPass then hook.Run("JobExamPassed", ply, ent) -- The player passed the exam, give whitelists XYZShit.Msg("Exam", Color(33, 80, 118), string.format("You passed the exam. You got %s answers correct (out of the required %s). You are now a "..team.GetName(ent.Config.Team)..".", score, ent.Config.AmountCorrectToPass), ply) XYZShit.Msg("Exam", Color(33, 80, 118), "Please join the relevant Discord: https://discord.gg/"..ent.Config.DInvite..".", ply) xWhitelist.Core.AddWhitelist(ply:SteamID64(), ent.Config.Whitelist) XYZShit.Webhook.Post(ent.Config.Webhook, nil, string.format("%s (%s) passed the exam. They got %s answers correct (out of the required %s).", string.gsub(ply:Nick(), "@", ""), ply:SteamID64(), score, ent.Config.AmountCorrectToPass)) ply:changeTeam(ent.Config.Team, true) else if ent.Chances[ply:SteamID64()] then ent.Chances[ply:SteamID64()] = ent.Chances[ply:SteamID64()] + 1 if ent.Chances[ply:SteamID64()] == 3 then ply:changeTeam(GAMEMODE.DefaultTeam, true) end -- Failed 3 times, change team else ent.Chances[ply:SteamID64()] = 1 end -- The player didn't pass the exam... XYZShit.Webhook.Post(ent.Config.Webhook, nil, string.format("%s (%s) failed the exam. They got %s answers correct (out of the required %s).", string.gsub(ply:Nick(), "@", ""), ply:SteamID64(), score, ent.Config.AmountCorrectToPass)) XYZShit.Msg("Exam", Color(33, 80, 118), string.format("You failed the exam. You got %s answers correct (out of the required %s).", score, ent.Config.AmountCorrectToPass), ply) end end) hook.Add("xWhitelistUnwhitelist", "JobExamSetToMaxChancesOnDemo", function(ply, steamid, jobName, jobTbl) -- TODO: better way of handling this if jobName == "Police Officer" then for k, v in ipairs(ents.FindByClass("police_exam_npc")) do v.Chances[steamid] = 3 end elseif jobName == "Candidate Firefighter" then for k, v in ipairs(ents.FindByClass("fr_exam_npc")) do v.Chances[steamid] = 3 end end end)
-------------------------------------------------------------------------------- function Spawn( entityKeyValues ) if not IsServer() then return end if thisEntity == nil then return end hBladeFuryAbility = thisEntity:FindAbilityByName( "creature_juggernaut_blade_fury" ) thisEntity:SetContextThink( "JuggernautThink", JuggernautThink, 1 ) end -------------------------------------------------------------------------------- function JuggernautThink() if GameRules:IsGamePaused() == true then return 0.5 end local flEarlyReturn = InitialRoomMobLogic( thisEntity ) if flEarlyReturn ~= nil then return flEarlyReturn end local hClosestPlayer = GetClosestPlayerInRoomOrReturnToSpawn( thisEntity ) if hClosestPlayer == nil then return 0.5 end --[[ if thisEntity.bRunningAway then local vRandomDestination = thisEntity:GetAbsOrigin() + RandomVector( 800 ) MoveOrder( thisEntity, vRandomDestination ) return 5.0 end ]] if thisEntity.stage and thisEntity.stage == 2 then if hBladeFuryAbility and hBladeFuryAbility:IsCooldownReady() then CastBladeFuryAbility() --[[ local vRandomDestination = thisEntity:GetAbsOrigin() + RandomVector( 800 ) MoveOrder( thisEntity, vRandomDestination ) -- @todo: say something funny as I run away thisEntity.bRunningAway = true ]] return 5.0 end end return 0.5 end -------------------------------------------------------------------------------- function CastBladeFuryAbility() ExecuteOrderFromTable({ UnitIndex = thisEntity:entindex(), OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET, AbilityIndex = hBladeFuryAbility:entindex() }) end --------------------------------------------------------------------------------
--[[Notas do programador: Esta macro está comentada em pt-br pelo publico que ela tem como alvo Desculpe, mas não segui as convensões de cleanCode do Lua como "is_X" para bool OS COMENTÁRIOS DA VERSÃO 'B' FORAM REMOVIDOS POR SEREM OBSOLETOS, VEJA A VERSÃO 'A' PARA UMA VERSÃO COM COMENTÁRIOS PARA INICIANTES EM PROGRAMAÇÃO (e ser integrada com a ficha) se quiser me contactar por qualquer motivo (relacionado ou não com esta macro), meu email é: [matheusberaldodias@gmail.com] ]] local quantidadeExplodida = 0 local minimo = 10 local modificadorDadoADado = 0 local explodir = false local asterisco = false local barra = false local plus = false local mensagem = "Rolando..." local mensagemCritico = " yeeeey" local input = parameter local quantidade = tonumber(arg[1]) local DadosRolados = {} local Apostas = {Conjuntos = {}, Total = 0} local posicaoAsterisco = string.find(input,"*") local posicaoBarra = string.find(input,"/") local posicaoPlus = string.find(input, "+") if input == "easteregg" then enviar("easteregg")end; function EnviarTutorial() escrever([[ [§B][§K10]Comando: "/7s Dados +x/z*" [Dados]A quantidade de dados rolados [§K11][+x] Para vantagens como "Liceu", soma "x" em todo dado rolado [/z] "z" será o número mínimo para gerar aposta (padrão: 10) [*] Explodir dados 10 [§K2][Atenção!] Siga a ordem para evitar erros, mas apenas caso algum dos dois primeiros não for determinado, aparecerá um popup" [§K15][V1.0b] ]]); end; function CalcularApostas() minimo = tonumber(minimo) TirarUm(); if #DadosRolados>2 then for i=0, #DadosRolados/2 do TirarPar(); end; end; if #DadosRolados>2 then for i=1, #DadosRolados/3 do TirarTrio(); end; end; end; function TirarUm() table.sort(DadosRolados) for i=#DadosRolados, 1, -1 do if DadosRolados[i] >= minimo then Apostas.Total = Apostas.Total+1 table.insert(Apostas.Conjuntos, 1, math.floor(DadosRolados[i])) table.remove(DadosRolados, i) end; end; end; function TirarPar() for i=#DadosRolados, 1, -1 do for j=1, i-1, 1 do soma = DadosRolados[j]+DadosRolados[i] if soma >= minimo then Apostas.Total = Apostas.Total+1 table.insert(Apostas.Conjuntos, 1, DadosRolados[i].. " + ".. DadosRolados[j]) table.remove(DadosRolados, i) table.remove(DadosRolados, j) return; end; end; end; end; if input == "easteregg" then enviar("anticopia") end; function TirarTrio() for i=#DadosRolados, 1, -1 do for j=1, i-2, 1 do if #DadosRolados > 2 then for k=j+1, i-1, 1 do if DadosRolados[j]~= null and DadosRolados[k]~= null and DadosRolados[i] ~= null then soma = DadosRolados[j]+DadosRolados[k]+DadosRolados[i] if soma >= minimo then Apostas.Total = Apostas.Total+1 table.insert(Apostas.Conjuntos, 1, DadosRolados[i].." + ".. DadosRolados[k].. " + ".. DadosRolados[j]) table.remove(DadosRolados, i) table.remove(DadosRolados, j) table.remove(DadosRolados, k) end; end; end; end; end; end; end; function RerolarDado() antigoDado = DadosRolados[1] table.remove(DadosRolados, 1 ) novoDado = rolar("1d10","rerolando pela perícia de nível maior que 3") table.insert( DadosRolados, math.floor(novoDado+modificadorDadoADado)) table.sort(DadosRolados); enviar("[§K11](" ..antigoDado-modificadorDadoADado.. "->" ..novoDado..")") CalcularApostas(); end; if input == "easteregg" then enviar("matheusberaldodias@gmail.com") return; end; if posicaoAsterisco ~= null then asterisco = true end; if posicaoBarra ~= null then barra = true end; if posicaoPlus ~= null then plus = true end; if input == "help" then EnviarTutorial() return; end; if tonumber(quantidade) == nil then enviar("[§K4] Woopsie owo, looks like yuwu tipped wwong >///<") --Retirar este texto uwu caso você não goste da piada. return; elseif (tonumber(quantidade)>0)==false then enviar("[§K4] Woopsie owo, looks like yuwu tipped wwong >///<") --Retirar este texto uwu caso você não goste da piada. return; end; if plus == true then modificadorDadoADado = tonumber(string.sub(input,posicaoPlus+1,posicaoPlus+1)) end; if asterisco == true then explodir = true; input = string.sub(input,0,posicaoAsterisco-1) end; if barra == true then local tamanhoInput = string.len(input) minimo = string.sub(input,posicaoBarra+1,tamanhoInput) end; strRolagem = quantidade.."d10" resultado, dado = rolar(strRolagem, mensagem); for i=1, quantidade, 1 do DadosRolados[i] = (math.floor(dado.ops[1].resultados[i])); table.sort(DadosRolados); end; if explodir == true then for k=1, quantidade, 1 do if DadosRolados[k] == 10 then quantidadeExplodida = quantidadeExplodida+1 end; end; if quantidadeExplodida~=0 then resultado, dadoExpl = rolar(quantidadeExplodida.."d10", "Explosões ".. mensagemCritico); end; for i=1, quantidadeExplodida, 1 do table.insert(DadosRolados, 1, math.floor(dadoExpl.ops[1].resultados[i])) end; end; table.sort(DadosRolados); for j=1, quantidade+quantidadeExplodida, 1 do DadosRolados[j] = math.floor(DadosRolados[j]+modificadorDadoADado); end; CalcularApostas(); enviar("[§K10]Apostas: [§K11]".. Apostas.Total); wait(10) if modificadorDadoADado ~= 0 then enviar("[§K10][+"..modificadorDadoADado.."] Conjuntos:[§K11] ".. string.sub(utils.tableToStr(Apostas.Conjuntos),2,-2)) wait(10) enviar("[§K10][+"..modificadorDadoADado.."] Dados Sobrando:[§K11] ".. string.sub(utils.tableToStr(DadosRolados),2,-2)) else enviar("[§K10]Conjuntos:[§K11] ".. string.sub(utils.tableToStr(Apostas.Conjuntos),2,-2)) wait(10) enviar("[§K10]Dados Sobrando:[§K11] ".. string.sub(utils.tableToStr(DadosRolados),2,-2)) end; --Versão 1.0b --[[Atualizações desde a 0.5: -Agora ela reconhece trios de dados -Ela foi fortemente otimizada na hora de combinar dados, agora demanda menos da metade das combinações de antes -Foi limpa ]]
local API = { LoveVersion = love.getVersion(); }; local ImageCache = {}; --I'm not sure if Love2D automatically caches objects, but assuming that the wiki said loading an image continously can cause fps drops, I guess not. API.loadImage = function(self, path) --if the image changes then it will not return the same image if (ImageCache[path] == nil) then local Image = love.graphics.newImage(path); ImageCache[path] = Image; return Image; end; return ImageCache[path]; end; API.reloadImage = function(self, path) local Image = love.graphics.newImage(path); ImageCache[path] = Image; return Image; end; API.getCacheImage = function(self, path) return ImageCache[path]; end; Application = API;
return { IntroMusic = love.audio.newSource("assets/sounds/intro.flac", "static"), TitleMusic = love.audio.newSource("assets/sounds/title&menu.flac", "static") }
function SpawnPoints() return { Metalworker = { { worldX = 10 + 25, worldY = 4 + 56, posX = 229, posY = 263, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 254, posY = 131, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 58, posX = 13, posY = 100, posZ = 0 }, { worldX = 10 + 27, worldY = 4 + 58, posX = 180, posY = 155, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 28, worldY = 4 + 59, posX = 210, posY = 168, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, burgerflipper = { { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 127, posY = 143, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 72, posY = 117, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 27, worldY = 4 + 58, posX = 30, posY = 141, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 261, posY = 96, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 193, posY = 85, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, burglar = { { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 170, posY = 283, posZ = 0 }, { worldX = 10 + 37, worldY = 4 + 60, posX = 277, posY = 97, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 19, posY = 89, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, carpenter = { { worldX = 10 + 25, worldY = 4 + 56, posX = 229, posY = 263, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 285, posY = 63, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 58, posX = 278, posY = 258, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 168, posY = 251, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 97, posY = 247, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 155, posY = 167, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 60, posX = 269, posY = 203, posZ = 0 }, { worldX = 10 + 37, worldY = 4 + 60, posX = 243, posY = 130, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 39, posY = 36, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 162, posY = 88, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, chef = { { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 57, posX = 208, posY = 166, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 198, posY = 147, posZ = 1 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 149, posY = 124, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 27, worldY = 4 + 58, posX = 27, posY = 138, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 170, posY = 283, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 219, posY = 109, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, constructionworker = { { worldX = 10 + 26, worldY = 4 + 56, posX = 285, posY = 63, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 58, posX = 278, posY = 258, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 168, posY = 251, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 155, posY = 167, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 60, posX = 51, posY = 191, posZ = 0 }, { worldX = 10 + 37, worldY = 4 + 60, posX = 218, posY = 111, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 40, posY = 42, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 150, posY = 93, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, doctor = { { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 27, worldY = 4 + 57, posX = 178, posY = 123, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 198, posY = 147, posZ = 1 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 149, posY = 124, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 77, posY = 39, posZ = 2 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 97, posY = 61, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, electrician = { { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 198, posY = 147, posZ = 1 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 149, posY = 124, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 58, posX = 13, posY = 100, posZ = 0 }, { worldX = 10 + 27, worldY = 4 + 58, posX = 67, posY = 140, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 27, worldY = 4 + 59, posX = 212, posY = 155, posZ = 5 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 168, posY = 251, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 255, posY = 288, posZ = 0 }, { worldX = 10 + 37, worldY = 4 + 60, posX = 216, posY = 132, posZ = 0 }, { worldX = 10 + 37, worldY = 4 + 60, posX = 243, posY = 130, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, engineer = { { worldX = 10 + 26, worldY = 4 + 56, posX = 230, posY = 236, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 288, posY = 41, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 198, posY = 147, posZ = 1 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 149, posY = 124, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 58, posX = 224, posY = 70, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 27, worldY = 4 + 59, posX = 212, posY = 155, posZ = 5 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 168, posY = 251, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 26, posY = 149, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, farmer = { { worldX = 10 + 25, worldY = 4 + 55, posX = 128, posY = 228, posZ = 1 }, { worldX = 10 + 25, worldY = 4 + 56, posX = 229, posY = 263, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 27, worldY = 4 + 57, posX = 187, posY = 45, posZ = 3 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 205, posY = 141, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 58, posX = 278, posY = 258, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 58, posX = 13, posY = 100, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 284, posY = 30, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 26, worldY = 4 + 59, posX = 79, posY = 154, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 24, posY = 249, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 17, posY = 16, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 260, posY = 256, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 60, posX = 54, posY = 192, posZ = 0 }, { worldX = 10 + 37, worldY = 4 + 60, posX = 243, posY = 130, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, fireofficer = { { worldX = 10 + 29, worldY = 4 + 55, posX = 196, posY = 26, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 127, posY = 143, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 128, posY = 233, posZ = 0 }, { worldX = 10 + 35, worldY = 4 + 60, posX = 113, posY = 157, posZ = 4 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, fisherman = { { worldX = 10 + 25, worldY = 4 + 55, posX = 128, posY = 228, posZ = 1 }, { worldX = 10 + 25, worldY = 4 + 56, posX = 229, posY = 263, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 127, posY = 143, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 58, posX = 13, posY = 100, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 37, worldY = 4 + 60, posX = 243, posY = 130, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 77, posY = 39, posZ = 2 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, fitnessinstructor = { { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 57, posX = 233, posY = 157, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 198, posY = 147, posZ = 1 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 149, posY = 124, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 255, posY = 288, posZ = 0 }, { worldX = 10 + 37, worldY = 4 + 60, posX = 243, posY = 130, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, lumberjack = { { worldX = 10 + 25, worldY = 4 + 56, posX = 229, posY = 263, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 127, posY = 143, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 58, posX = 146, posY = 163, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 255, posY = 288, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 60, posX = 269, posY = 203, posZ = 0 }, { worldX = 10 + 35, worldY = 4 + 60, posX = 113, posY = 157, posZ = 4 }, { worldX = 10 + 37, worldY = 4 + 60, posX = 243, posY = 130, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 182, posY = 147, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, nurse = { { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 27, worldY = 4 + 57, posX = 178, posY = 123, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 170, posY = 283, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, parkranger = { { worldX = 10 + 29, worldY = 4 + 55, posX = 196, posY = 26, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 60, posX = 269, posY = 203, posZ = 0 }, { worldX = 10 + 35, worldY = 4 + 60, posX = 113, posY = 157, posZ = 4 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, policeofficer = { { worldX = 10 + 29, worldY = 4 + 55, posX = 196, posY = 26, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 127, posY = 143, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 35, worldY = 4 + 60, posX = 113, posY = 157, posZ = 4 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 130, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, repairman = { { worldX = 10 + 25, worldY = 4 + 56, posX = 229, posY = 263, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 27, worldY = 4 + 57, posX = 187, posY = 45, posZ = 3 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 178, posY = 133, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 27, worldY = 4 + 58, posX = 67, posY = 140, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 58, posX = 110, posY = 52, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 34, worldY = 4 + 59, posX = 184, posY = 252, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 77, posY = 39, posZ = 2 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, securityguard = { { worldX = 10 + 29, worldY = 4 + 55, posX = 196, posY = 26, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 181, posY = 125, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 28, worldY = 4 + 59, posX = 100, posY = 53, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 229, posY = 55, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, unemployed = { { worldX = 10 + 25, worldY = 4 + 56, posX = 229, posY = 263, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 198, posY = 147, posZ = 1 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 26, worldY = 4 + 59, posX = 6, posY = 75, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 59, posX = 36, posY = 98, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 195, posY = 91, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 37, worldY = 4 + 60, posX = 243, posY = 130, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 127, posY = 37, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 124, posY = 143, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } }, veteran = { { worldX = 10 + 29, worldY = 4 + 55, posX = 196, posY = 26, posZ = 0 }, { worldX = 10 + 25, worldY = 4 + 56, posX = 229, posY = 263, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 127, posY = 143, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 149, posY = 124, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57, posX = 146, posY = 226, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 58, posX = 13, posY = 100, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 118, posY = 218, posZ = 1 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 247, posY = 168, posZ = 0 }, { worldX = 10 + 29, worldY = 4 + 59, posX = 222, posY = 115, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 59, posX = 118, posY = 161, posZ = 0 }, { worldX = 10 + 35, worldY = 4 + 60, posX = 113, posY = 157, posZ = 4 }, { worldX = 10 + 37, worldY = 4 + 60, posX = 243, posY = 130, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 86, posY = 57, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 157, posY = 147, posZ = 0 }, { worldX = 10 + 38, worldY = 4 + 60, posX = 146, posY = 5, posZ = 0 } } } end
local Directions = assert(foundation.com.Directions) local is_blank = assert(foundation.com.is_blank) local itemstack_split = assert(foundation.com.itemstack_split) local format_pretty_time = assert(foundation.com.format_pretty_time) local cluster_devices = assert(yatm.cluster.devices) local ItemInterface = assert(yatm.items.ItemInterface) local Energy = assert(yatm.energy) local grinding_registry = assert(yatm.grinding.grinding_registry) local fspec = assert(foundation.com.formspec.api) local function get_auto_grinder_formspec(pos, user) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local node_inv_name = "nodemeta:" .. spos local cio = fspec.calc_inventory_offset return yatm.formspec_render_split_inv_panel(user, 6, 2, { bg = "machine" }, function (loc, rect) if loc == "main_body" then return fspec.list(node_inv_name, "grinder_input", rect.x, rect.y, 1, 1) .. fspec.list(node_inv_name, "grinder_processing", rect.x + cio(2), rect.y, 1, 1) .. fspec.list(node_inv_name, "grinder_output", rect.x + cio(4), rect.y, 2, 2) elseif loc == "footer" then return fspec.list_ring(node_inv_name, "grinder_input") .. fspec.list_ring("current_player", "main") .. fspec.list_ring(node_inv_name, "grinder_output") .. fspec.list_ring("current_player", "main") end return "" end) end local auto_grinder_yatm_network = { kind = "machine", groups = { machine_worker = 1, energy_consumer = 1, item_consumer = 1, item_producer = 1, }, default_state = "off", states = { conflict = "yatm_machines:auto_grinder_error", error = "yatm_machines:auto_grinder_error", off = "yatm_machines:auto_grinder_off", on = "yatm_machines:auto_grinder_on", }, energy = { passive_lost = 0, capacity = 4000, startup_threshold = 100, network_charge_bandwidth = 1000, }, } local item_interface = ItemInterface.new_directional(function (self, pos, dir) local node = minetest.get_node(pos) local new_dir = Directions.facedir_to_face(node.param2, dir) if new_dir == Directions.D_UP or new_dir == Directions.D_DOWN then return "grinder_input" end return "grinder_output" end) function auto_grinder_yatm_network:work(ctx) local pos = ctx.pos local meta = ctx.meta local node = ctx.node local inv = meta:get_inventory() local consumed = 0 if is_blank(meta:get_string("active_recipe")) then -- check for recipe local input_stack = inv:get_stack("grinder_input", 1) local recipe = grinding_registry:find_grinding_recipe(input_stack) if recipe then meta:set_string("active_recipe", recipe.name) meta:set_float("duration", recipe.duration) meta:set_float("work_time", recipe.duration) local processing_stack, rest = itemstack_split(input_stack, 1) inv:add_item("grinder_processing", processing_stack) inv:set_stack("grinder_input", 1, rest) yatm.queue_refresh_infotext(pos, node) else -- to idle yatm.devices.set_idle(meta, 1) end else local work_time = meta:get_float("work_time") work_time = work_time - dtime if work_time > 0 then meta:set_float("work_time", work_time) -- should probably be optional yatm.queue_refresh_infotext(pos, node) consumed = consumed + 10 else local input_stack = inv:get_stack("grinder_processing", 1) local recipe = grinding_registry:find_grinding_recipe(input_stack) if recipe then local room_for_all = true for _,item_stack in ipairs(recipe.output_item_stacks) do room_for_all = room_for_all and inv:room_for_item("grinder_output", item_stack) end if room_for_all then for _,item_stack in ipairs(recipe.output_item_stacks) do inv:add_item("grinder_output", item_stack) end inv:remove_item("grinder_processing", input_stack) meta:set_string("active_recipe", nil) meta:set_string("error", nil) meta:set_float("duration", 0) meta:set_float("work_time", 0) yatm.queue_refresh_infotext(pos, node) else meta:set_string("error", "output full") yatm.devices.set_idle(meta, 1) yatm.queue_refresh_infotext(pos, node) end else inv:add_item("grinder_rejected", input_stack) inv:remove_item("grinder_processing", input_stack) meta:set_string("active_recipe", nil) meta:set_string("error", nil) meta:set_float("duration", 0) meta:set_float("work_time", 0) yatm.queue_refresh_infotext(pos, node) end end end return consumed end local function auto_grinder_refresh_infotext(pos) local meta = minetest.get_meta(pos) local recipe_name = meta:get_string("active_recipe") or "" local work_time = meta:get_float("work_time") local duration = meta:get_float("duration") local infotext = cluster_devices:get_node_infotext(pos) .. "\n" .. "Energy: " .. Energy.meta_to_infotext(meta, yatm.devices.ENERGY_BUFFER_KEY) .. "\n" .. "Recipe: " .. recipe_name .. "\n" .. "Time: " .. format_pretty_time(work_time) .. " / " .. format_pretty_time(duration) meta:set_string("infotext", infotext) end local function auto_grinder_on_construct(pos) yatm.devices.device_on_construct(pos) -- local meta = minetest.get_meta(pos) local inv = meta:get_inventory() -- inv:set_size("grinder_input", 1) inv:set_size("grinder_processing", 1) inv:set_size("grinder_rejected", 1) inv:set_size("grinder_output", 4) end local function auto_grinder_on_rightclick(pos, node, user) minetest.show_formspec( user:get_player_name(), "yatm_machines:auto_grinder", get_auto_grinder_formspec(pos, user) ) end local groups = { cracky = 1, yatm_energy_device = 1, item_interface_in = 1, item_interface_out = 1, } yatm.devices.register_stateful_network_device({ basename = "yatm_machines:auto_grinder", description = "Auto Grinder", groups = groups, drop = auto_grinder_yatm_network.states.off, tiles = { "yatm_auto_grinder_top.off.png", "yatm_auto_grinder_bottom.png", "yatm_auto_grinder_side.off.png", "yatm_auto_grinder_side.off.png^[transformFX", "yatm_auto_grinder_back.off.png", "yatm_auto_grinder_front.off.png", }, paramtype = "none", paramtype2 = "facedir", on_construct = auto_grinder_on_construct, on_rightclick = auto_grinder_on_rightclick, yatm_network = auto_grinder_yatm_network, item_interface = item_interface, refresh_infotext = auto_grinder_refresh_infotext, }, { on = { tiles = { "yatm_auto_grinder_top.on.png", "yatm_auto_grinder_bottom.png", "yatm_auto_grinder_side.on.png", "yatm_auto_grinder_side.on.png^[transformFX", "yatm_auto_grinder_back.on.png", -- "yatm_auto_grinder_front.off.png" { name = "yatm_auto_grinder_front.on.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.25 }, }, }, }, error = { tiles = { "yatm_auto_grinder_top.error.png", "yatm_auto_grinder_bottom.png", "yatm_auto_grinder_side.error.png", "yatm_auto_grinder_side.error.png^[transformFX", "yatm_auto_grinder_back.error.png", "yatm_auto_grinder_front.error.png", }, }, })
local _, ns = ... local C = ns.C C["objectivetracker"] = { enabled = true, pos = {"TOPRIGHT", "sInterfaceProgressBars", "BOTTOMRIGHT", 0, -10} }
local Atms = Atm.atms function OnPackageStart() Delay(5000, function () local i = 1 for _ in pairs(Atms) do local obj = CreatePickup(336, Atms[i].x, Atms[i].y, Atms[i].z - 100) SetPickupScale(obj, 1.0,1.0,0.5) SetPickupPropertyValue(obj, "type", "atm", true) SetPickupPropertyValue(obj, "color", "2aeb3d", true) i = i + 1 end end) end AddEvent("OnPackageStart", OnPackageStart) function WithdrawMoney(player, amount) amount = tonumber(amount) if GetPlayerBank(player) >= amount then RemovePlayerBank(player, amount) AddPlayerMoney(player, amount) else CallRemoteEvent(player, "KNotify:Send", "Not enough money on the bank", "#f00") end end AddRemoteEvent("Kuzkay:AtmWithdraw", WithdrawMoney) function DepositMoney(player, amount) amount = tonumber(amount) if GetPlayerMoney(player) >= amount then RemovePlayerMoney(player, amount) AddPlayerBank(player, amount) else CallRemoteEvent(player, "KNotify:Send", "Not enough cash", "#f00") end end AddRemoteEvent("Kuzkay:AtmDeposit", DepositMoney)
--[[ If you want to run PlantLife and mods that depend on it, i.e. MoreTrees, Disable the mapgen by commenting-out the lines starting with "local mgname = " through "end" (I left a note were to start and stop) Disabling "Snow's" mapgen allows MoreTrees and PlantLife to do their thing until the issue is figured out. However, the pine and xmas tree code is still needed for when those saplings grow into trees. --]] --The *starting* comment looks like this: --[[ --The *closing* comment looks like this: --]] -- ~ LazyJ, 2014_05_13 -- Part 1: To disable the mapgen, add the *starting* comment under this line. snow.mapgen = snow.mapgen or {} local mg = snow.mapgen -- perlin noise "hills" are not peaks but looking like sinus curve local function upper_rarity(rarity) return math.sign(rarity)*math.sin(math.abs(rarity)*math.pi/2) end local rarity = snow.mapgen_rarity local size = snow.mapgen_size local smooth = snow.smooth_biomes local nosmooth_rarity, perlin_scale local function calc_values() nosmooth_rarity = 1-rarity/50 perlin_scale = size*100/rarity mg.perlin_scale = perlin_scale local smooth_rarity_max, smooth_rarity_min, smooth_rarity_dif if smooth then local smooth_trans_size = 4 --snow.smooth_trans_size mg.smooth_rarity_max = upper_rarity(nosmooth_rarity+smooth_trans_size*2/perlin_scale) mg.smooth_rarity_min = upper_rarity(nosmooth_rarity-smooth_trans_size/perlin_scale) mg.smooth_rarity_dif = mg.smooth_rarity_max-mg.smooth_rarity_min end nosmooth_rarity = upper_rarity(nosmooth_rarity) mg.nosmooth_rarity = nosmooth_rarity end calc_values() snow.register_on_configuring(function(name, v) if name == "mapgen_rarity" then rarity = v elseif name == "mapgen_size" then size = v elseif name == "smooth_biomes" then smooth = v else return end -- TODO: if e.g. size and rarity get changed at once, don't calculate the values more times calc_values() end) --Identify the mapgen. local mgname = minetest.get_mapgen_setting"mg_name" if not mgname then minetest.log("error", "[MOD] Snow Biomes: WARNING! mapgen could not be identifyed!") end local path = minetest.get_modpath"snow" if mgname == "v7" then --Load mapgen_v7 compatibility. dofile(path.."/src/mapgen_v7.lua") else --Load mapgen_v6 compatibility. dofile(path.."/src/mapgen_v6.lua") end -- To complete the commenting-out add the *closing* comment under this line. local pine_tree = { axiom="TABff", rules_a="[&T+f+ff+ff+ff+f]GA", rules_b="[&T+f+Gf+Gf+Gf]GB", trunk="default:pinetree", leaves="snow:needles", angle=90, iterations=1, random_level=0, trunk_type="single", thin_branches=true, } local xmas_tree = { axiom="TABff", rules_a="[&T+f+ff+ff+ff+f]GA", rules_b="[&T+f+Gf+Gf+Gf]GB", trunk="default:pinetree", leaves="snow:needles_decorated", angle=90, iterations=1, random_level=0, trunk_type="single", thin_branches=true, } --Makes pine tree function snow.make_pine(pos,snow,xmas) local minetest = minetest local try_node = function(pos, node) local n = minetest.get_node(pos).name if n == "air" or n == "ignore" then minetest.add_node(pos, node) end end if xmas then minetest.remove_node(pos) minetest.spawn_tree(pos, xmas_tree) else minetest.spawn_tree(pos, pine_tree) end if snow then local x,z = pos.x,pos.z try_node({x=x+1,y=pos.y+3,z=z+1},{name="default:snow"}) try_node({x=x-1,y=pos.y+3,z=z-1},{name="default:snow"}) try_node({x=x-1,y=pos.y+3,z=z+1},{name="default:snow"}) try_node({x=x+1,y=pos.y+3,z=z-1},{name="default:snow"}) try_node({x=x+1,y=pos.y+5,z=z},{name="default:snow"}) try_node({x=x-1,y=pos.y+5,z=z},{name="default:snow"}) try_node({x=x,y=pos.y+5,z=z+1},{name="default:snow"}) try_node({x=x,y=pos.y+5,z=z-1},{name="default:snow"}) end if xmas then try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ elseif snow and minetest.get_perlin(112,3, 0.5, perlin_scale):get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"}) end end --Makes pine tree function snow.voxelmanip_pine(pos,a,data) local c_snow = minetest.get_content_id("default:snow") local c_pine_needles = minetest.get_content_id("snow:needles") local c_pinetree = minetest.get_content_id("default:pinetree") local c_air = minetest.get_content_id("air") local perlin1 = minetest.get_perlin(112,3, 0.5, perlin_scale) for z = -1,1 do local z = pos.z + z for x = -1,1 do local x = pos.x + x --Make tree. for i = 1,2 do data[a:index(x,pos.y+i,z)] = c_pine_needles if x ~= 0 and z ~= 0 and perlin1:get2d({x=x,y=z}) > nosmooth_rarity then local abovenode = a:index(x,pos.y+i+1,z) data[abovenode] = c_snow end end end end for i=3, 4 do local x = pos.x local y = pos.y+i local z = pos.z data[a:index(x+1,y,z)] = c_pine_needles data[a:index(x-1,y,z)] = c_pine_needles data[a:index(x,y,z+1)] = c_pine_needles data[a:index(x,y,z-1)] = c_pine_needles if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then data[a:index(x+1,y+1,z)] = c_snow end if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then data[a:index(x-1,y+1,z)] = c_snow end if perlin1:get2d({x=x,y=z+1}) > nosmooth_rarity then data[a:index(x,y+1,z+1)] = c_snow end if perlin1:get2d({x=x,y=z-1}) > nosmooth_rarity then data[a:index(x,y+1,z-1)] = c_snow end end for i=0, 4 do data[a:index(pos.x,pos.y+i,pos.z)] = c_pinetree end data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles if perlin1:get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then data[a:index(pos.x,pos.y+7,pos.z)] = c_snow end end
--[[ @cond ___LICENSE___ -- Copyright (c) 2017 Zefiros Software. -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. -- -- @endcond --]] Solver = newclass "Solver" function Solver:init(loader, root) self.loader = loader self.root = root end function Solver:solve(lock) local cost, heuristic, succeeded = math.huge, nil, false local hasInitial = false if lock ~= nil then heuristic = self:getRootSolution() if heuristic:loadFromLock(lock) then cost = heuristic:getCost() hasInitial = true else noticef("Current lockfile is invalid, generating a fresh one") end end if not hasInitial then -- do an initial DFS biased pass to get an upper bound local rootSolution = self:getRootSolution() local stack = Stack() stack:put(rootSolution,rootSolution:getCost()) cost, heuristic, succeeded = self:_branchAndBound(stack, math.huge, nil, 5, false, true) --print(cost) end if (zpm.cli.update() or not lock) and (succeeded or hasInitial) then -- use a BFS method to optimise local queue = Queue() local rootSolution = self:getRootSolution() queue:put(rootSolution,rootSolution:getCost()) cost, heuristic, succeeded = self:_branchAndBound(queue, cost, heuristic, 5) --print(cost) end return cost, heuristic, succeeded end function Solver:_branchAndBound(container, b, best, beam, useCompleteSpace, returnFirst) if useCompleteSpace == nil then useCompleteSpace = true end if returnFirst == nil then returnFirst = false end --local rejected = 0 local openSolutions = Queue() while container:getSize() > 0 or openSolutions:getSize() > 0 do local nextSolution, cost = container:pop() --print(cost, "@@@@@@@@@@@@@") --print(table.tostring(nextSolution.tree.closed,5)) if cost < b then local expanded = nextSolution:expand(b, beam) if #expanded > 0 then for _, n in ipairs(expanded) do local ncost = n:getCost() if ncost <= b then container:put(n, ncost) end end end if nextSolution:isOpen() then openSolutions:put(nextSolution, cost) end if nextSolution:isComplete() then b = cost best = nextSolution if returnFirst then break end end else --print(cost, b) --rejected = rejected + 1 end if container:getSize() == 0 and openSolutions:getSize() > 0 then if useCompleteSpace or not best:isComplete() then local nextSolution, cost = openSolutions:pop() container:put(nextSolution, cost) else -- we found a complete solution and only search our beam -- not the complete space break end end end --print(rejected) return b, best, (best and best:isComplete()) end function Solver:getRootSolution() local solution = Solution(self, nil, nil) solution.isRoot = true return solution end
PDM2KVSPoint = {} setmetatable(PDM2KVSPoint, {__index = HiveBaseModule}) PDM2KVSPoint.new = function (varname) local this = HiveBaseModule.new(varname) this.kvspointconv = LoadModule('KVSPointConverter') setmetatable(this, {__index=PDM2KVSPoint}) return this end function PDM2KVSPoint:Do() self:UpdateValue() self.kvspointconv:setPointBuffer(self.value.PointData) return true end function PDM2KVSPoint:object() return self.kvspointconv:getKVSPointData() end
local Observable = require 'observable' local util = require 'util' --- Returns an Observable that produces a sliding window of the values produced by the original. -- @arg {number} size - The size of the window. The returned observable will produce this number -- of the most recent values as multiple arguments to onNext. -- @returns {Observable} function Observable:window(size) return Observable.create(function(observer) local window = {} local function onNext(value) table.insert(window, value) if #window >= size then observer:onNext(util.unpack(window)) table.remove(window, 1) end end local function onError(message) return observer:onError(message) end local function onCompleted() return observer:onCompleted() end return self:subscribe(onNext, onError, onCompleted) end) end
Talk(65, "阁下远道来此,不知有何贵事?", "talkname65", 0); Talk(0, "在下特来求见段皇爷,相烦大师通报.", "talkname0", 1); Talk(65, "段皇爷早已不在尘世,累阁下空走一趟.", "talkname65", 0); do return end;
local function create() local en = CreateEntity() --en.transform = CreateComponent("transform") local transform = en:AddComponent("transform") --inventory = CreateComponent("inventory") local inventory = en:AddComponent("inventory") --en.animation = CreateComponent("animation") --local animation = en:AddComponent("animation") --en.components.health = CreateComponent("health") transform:CreateEntityCapability() local anim1 = en:AddAnimation("idle", "cycle") anim1:Init("res/textures/player/idle", 0.5, 4) local anim1 = en:AddAnimation("left", "cycle") anim1:Init("res/textures/player/left", 0.5, 4) local anim1 = en:AddAnimation("right", "cycle") anim1:Init("res/textures/player/right", 0.5, 4) local anim1 = en:AddAnimation("up", "cycle") anim1:Init("res/textures/player/up", 0.5, 4) local anim1 = en:AddAnimation("down", "cycle") anim1:Init("res/textures/player/down", 0.5, 4) en:UseAnimation("idle") en.name = "player" --ChangeId(en.id, "player") function en:OnUpdate(delta) local x = 0 local y = 0 if GetKey("a") then x = x - 1.5 end if GetKey("d") then x = x + 1.5 end if GetKey("w") then y = y - 1.5 end if GetKey("s") then y = y + 1.5 end self.components.transform:move(x, y) if x < 0 then self:UseAnimation("left") elseif x > 0 then self:UseAnimation("right") else if y < 0 then self:UseAnimation("up") elseif y > 0 then self:UseAnimation("down") else self:UseAnimation("idle") end end --self.components.animation:update(delta) --if (isPressed("f")) then --if self.components.health:damage(1) then --DeleteEntity(en.id) --end --end --if (isPressed("h")) then --self.components.health:heal(1) --end end function en:attack(dmg) print("Ouch: " .. dmg .. "!") end local inv = CreateUIItem("container") for i = 1, 3 do --inventory:AddSlot(i) inventory:SetItem(1, "food_bowl") --inventory:SetAmount(i, i) local b = CreateUIItem("slot") b:SetLocation(- (i * 50) - 75, -300) b:SetSize(24, 24) b:Init(inventory, i) inv:AddItem(b) end SetContainer("p_inventory", inv) return en end return create
--- Common fs operations implemented with third-party tools. local tools = {} local fs = require("luarocks.fs") local dir = require("luarocks.dir") local cfg = require("luarocks.cfg") local vars = cfg.variables local dir_stack = {} --- Obtain current directory. -- Uses the module's internal directory stack. -- @return string: the absolute pathname of the current directory. function tools.current_dir() local current = cfg.cache_pwd if not current then local pipe = io.popen(fs.quiet_stderr(fs.Q(vars.PWD))) current = pipe:read("*l") pipe:close() cfg.cache_pwd = current end for _, directory in ipairs(dir_stack) do current = fs.absolute_name(directory, current) end return current end --- Change the current directory. -- Uses the module's internal directory stack. This does not have exact -- semantics of chdir, as it does not handle errors the same way, -- but works well for our purposes for now. -- @param directory string: The directory to switch to. -- @return boolean or (nil, string): true if successful, (nil, error message) if failed. function tools.change_dir(directory) assert(type(directory) == "string") if fs.is_dir(directory) then table.insert(dir_stack, directory) return true end return nil, "directory not found: "..directory end --- Change directory to root. -- Allows leaving a directory (e.g. for deleting it) in -- a crossplatform way. function tools.change_dir_to_root() table.insert(dir_stack, "/") end --- Change working directory to the previous in the directory stack. function tools.pop_dir() local directory = table.remove(dir_stack) return directory ~= nil end --- Run the given command. -- The command is executed in the current directory in the directory stack. -- @param cmd string: No quoting/escaping is applied to the command. -- @return boolean: true if command succeeds (status code 0), false -- otherwise. function tools.execute_string(cmd) local current = fs.current_dir() if not current then return false end cmd = fs.command_at(current, cmd) local code = os.execute(cmd) if code == 0 or code == true then return true else return false end end --- Internal implementation function for fs.dir. -- Yields a filename on each iteration. -- @param at string: directory to list -- @return nil function tools.dir_iterator(at) local pipe = io.popen(fs.command_at(at, fs.Q(vars.LS))) for file in pipe:lines() do if file ~= "." and file ~= ".." then coroutine.yield(file) end end pipe:close() end --- Download a remote file. -- @param url string: URL to be fetched. -- @param filename string or nil: this function attempts to detect the -- resulting local filename of the remote file as the basename of the URL; -- if that is not correct (due to a redirection, for example), the local -- filename can be given explicitly as this second argument. -- @return (boolean, string): true and the filename on success, -- false and the error message on failure. function tools.use_downloader(url, filename, cache) assert(type(url) == "string") assert(type(filename) == "string" or not filename) filename = fs.absolute_name(filename or dir.base_name(url)) local ok if cfg.downloader == "wget" then local wget_cmd = fs.Q(vars.WGET).." "..vars.WGETNOCERTFLAG.." --no-cache --user-agent=\""..cfg.user_agent.." via wget\" --quiet " if cfg.connection_timeout and cfg.connection_timeout > 0 then wget_cmd = wget_cmd .. "--timeout="..tonumber(cfg.connection_timeout).." --tries=1 " end if cache then -- --timestamping is incompatible with --output-document, -- but that's not a problem for our use cases. fs.change_dir(dir.dir_name(filename)) ok = fs.execute_quiet(wget_cmd.." --timestamping ", url) fs.pop_dir() elseif filename then ok = fs.execute_quiet(wget_cmd.." --output-document ", filename, url) else ok = fs.execute_quiet(wget_cmd, url) end elseif cfg.downloader == "curl" then local curl_cmd = fs.Q(vars.CURL).." "..vars.CURLNOCERTFLAG.." -f -L --user-agent \""..cfg.user_agent.." via curl\" " if cfg.connection_timeout and cfg.connection_timeout > 0 then curl_cmd = curl_cmd .. "--connect-timeout "..tonumber(cfg.connection_timeout).." " end ok = fs.execute_string(fs.quiet_stderr(curl_cmd..fs.Q(url).." > "..fs.Q(filename))) end if ok then return true, filename else return false end end local md5_cmd = { md5sum = fs.Q(vars.MD5SUM), openssl = fs.Q(vars.OPENSSL).." md5", md5 = fs.Q(vars.MD5), } --- Get the MD5 checksum for a file. -- @param file string: The file to be computed. -- @return string: The MD5 checksum or nil + message function tools.get_md5(file) local cmd = md5_cmd[cfg.md5checker] if not cmd then return nil, "no MD5 checker command configured" end local pipe = io.popen(cmd.." "..fs.Q(fs.absolute_name(file))) local computed = pipe:read("*a") pipe:close() if computed then computed = computed:match("("..("%x"):rep(32)..")") end if computed then return computed end return nil, "Failed to compute MD5 hash for file "..tostring(fs.absolute_name(file)) end return tools
local objects = { --Maxime createObject(9054,372.1000100,-284.0000000,1012.0999800,0.0000000,0.0000000,0.0000000,7), --object(chnatwnmll14_lvs,7), (2,7), createObject(9054,387.7000100,-255.0000000,1012.0999800,0.0000000,0.0000000,0.0000000,7), --object(chnatwnmll14_lvs,7), (3,7), createObject(10378,424.7000100,-307.7999900,1006.2700200,0.0000000,0.0000000,0.0000000,7), --object(ctiyhallsquare_sfs,7), (1,7), createObject(9054,438.8999900,-331.2000100,1012.0999800,0.0000000,0.0000000,180.0000000,7), --object(chnatwnmll14_lvs,7), (4,7), createObject(1337,397.6000100,-68.2000000,891.5999800,0.0000000,0.0000000,0.0000000,7), --object(binnt07_la,7), (4,7), createObject(9054,423.2999900,-343.0000000,1012.0999800,0.0000000,0.0000000,179.9950000,7), --object(chnatwnmll14_lvs,7), (5,7), createObject(2436,400.2000100,-295.6000100,1006.2299800,0.0000000,0.0000000,0.0000000,7), --object(cj_ff_disp2,7), (1,7), createObject(2433,404.6499900,-295.6000100,1006.2299800,0.0000000,0.0000000,0.0000000,7), --object(cj_ff_disp1,7), (1,7), createObject(2436,401.7998000,-295.5996100,1006.2299800,0.0000000,0.0000000,0.0000000,7), --object(cj_ff_disp2,7), (2,7), createObject(2433,407.6000100,-294.6000100,1006.2299800,0.0000000,0.0000000,90.0000000,7), --object(cj_ff_disp1,7), (2,7), createObject(2435,406.6000100,-295.7000100,1006.2299800,0.0000000,0.0000000,0.0000000,7), --object(cj_ff_conter_2,7), (1,7), createObject(2434,407.5300000,-295.7000400,1006.2299800,0.0000000,0.0000000,0.0000000,7), --object(cj_ff_conter_2b,7), (1,7), createObject(2443,400.2000100,-293.5000000,1006.2299800,0.0000000,0.0000000,0.0000000,7), --object(cj_ff_frige,7), (2,7), createObject(14762,405.2999900,-304.7999900,1008.0000000,0.0000000,0.0000000,90.0000000,7), --object(arsewinows,7), (1,7), createObject(1533,404.0000000,-304.7999900,1006.2399900,0.0000000,0.0000000,180.0000000,7), --object(gen_doorext12,7), (1,7), createObject(2422,406.7000100,-295.3999900,1007.2650100,0.0000000,0.0000000,0.0000000,7), --object(cj_ff_till,7), (1,7), createObject(1720,401.7999900,-301.8999900,1006.2399900,0.0000000,0.0000000,270.0000000,7), --object(rest_chair,7), (1,7), createObject(2555,399.7999900,-293.5000000,1006.2299800,0.0000000,0.0000000,0.0000000,7), --object(cj_ss_5_m,7), (1,7), createObject(1720,401.7999900,-301.2000100,1006.2399900,0.0000000,0.0000000,270.0000000,7), --object(rest_chair,7), (2,7), createObject(2747,401.0000000,-301.5000000,1006.6599700,0.0000000,0.0000000,90.0000000,7), --object(cj_donut_table,7), (1,7), createObject(2747,410.0000000,-303.7000100,1006.6599700,0.0000000,0.0000000,90.0000000,7), --object(cj_donut_table,7), (2,7), createObject(1720,409.2000100,-304.0000000,1006.2399900,0.0000000,0.0000000,90.0000000,7), --object(rest_chair,7), (3,7), createObject(1720,409.2000100,-303.2999900,1006.2399900,0.0000000,0.0000000,90.0000000,7), --object(rest_chair,7), (4,7), createObject(1720,400.2000100,-302.0000000,1006.2399900,0.0000000,0.0000000,90.0000000,7), --object(rest_chair,7), (5,7), createObject(1720,400.2000100,-301.2000100,1006.2399900,0.0000000,0.0000000,90.0000000,7), --object(rest_chair,7), (6,7), createObject(2555,400.7999900,-293.5000000,1006.2299800,0.0000000,0.0000000,0.0000000,7), --object(cj_ss_5_m,7), (2,7), createObject(2555,401.7999900,-293.5000000,1006.2299800,0.0000000,0.0000000,0.0000000,7), --object(cj_ss_5_m,7), (3,7), createObject(1850,402.3999900,-293.5000000,1005.0100100,0.0000000,0.0000000,0.0000000,7), --object(shop_shelf08,7), (3,7), createObject(1720,410.7999900,-303.2999900,1006.2399900,0.0000000,0.0000000,269.9950000,7), --object(rest_chair,7), (7,7), createObject(1720,410.7999900,-304.0000000,1006.2399900,0.0000000,0.0000000,269.9950000,7), --object(rest_chair,7), (8,7), createObject(1720,410.7999900,-300.2000100,1006.2399900,0.0000000,0.0000000,269.9950000,7), --object(rest_chair,7), (9,7), createObject(2432,401.1600000,-292.7000100,1007.5800200,0.0000000,0.0000000,0.0000000,7), --object(cj_ff_list3,7), (1,7), createObject(1720,410.7999900,-300.8999900,1006.2399900,0.0000000,0.0000000,269.9950000,7), --object(rest_chair,7), (10,7), createObject(2747,410.0000000,-300.5000000,1006.6599700,0.0000000,0.0000000,90.0000000,7), --object(cj_donut_table,7), (3,7), createObject(1720,410.7999900,-297.2999900,1006.2399900,0.0000000,0.0000000,270.0000000,7), --object(rest_chair,7), (12,7), createObject(1720,409.2000100,-300.8999900,1006.2399900,0.0000000,0.0000000,90.0000000,7), --object(rest_chair,7), (13,7), createObject(1720,410.7999900,-298.0000000,1006.2399900,0.0000000,0.0000000,270.0000000,7), --object(rest_chair,7), (14,7), createObject(1720,409.2000100,-300.2000100,1006.2399900,0.0000000,0.0000000,90.0000000,7), --object(rest_chair,7), (15,7), createObject(2747,410.0000000,-297.6000100,1006.6599700,0.0000000,0.0000000,90.0000000,7), --object(cj_donut_table,7), (4,7), createObject(1720,409.2000100,-297.2999900,1006.2399900,0.0000000,0.0000000,90.0000000,7), --object(rest_chair,7), (16,7), createObject(1720,409.2000100,-298.0000000,1006.2399900,0.0000000,0.0000000,90.0000000,7), --object(rest_chair,7), (17,7), createObject(2635,401.0000000,-299.7000100,1006.6599700,0.0000000,0.0000000,0.0000000,7), --object(cj_pizza_table,7), (2,7), createObject(1720,401.7999900,-299.7000100,1006.2399900,0.0000000,0.0000000,269.9950000,7), --object(rest_chair,7), (18,7), createObject(1720,400.2000100,-299.7999900,1006.2399900,0.0000000,0.0000000,90.0000000,7), --object(rest_chair,7), (19,7), createObject(2414,404.1400100,-293.5759900,1006.2299800,0.0000000,0.0000000,0.0000000,7), --object(shop_counter_3b,7), (1,7), createObject(2635,405.7999900,-300.3999900,1006.6599700,0.0000000,0.0000000,0.0000000,7), --object(cj_pizza_table,7), (3,7), createObject(1720,405.7999900,-299.6000100,1006.2399900,0.0000000,0.0000000,0.0000000,7), --object(rest_chair,7), (20,7), createObject(1720,405.7999900,-301.2000100,1006.2399900,0.0000000,0.0000000,180.0000000,7), --object(rest_chair,7), (21,7), createObject(3109,409.8999900,-293.0799900,1007.4000200,0.0000000,0.0000000,90.0000000,7), --object(imy_la_door,7), (1,7), createObject(2247,401.0000000,-301.3999900,1007.5000000,0.0000000,0.0000000,0.0000000,7), --object(plant_pot_15,7), (1,7), createObject(1510,401.0000000,-301.2000100,1007.0850200,0.0000000,0.0000000,0.0000000,7), --object(dyn_ashtry,7), (1,7), createObject(2247,409.8999900,-303.6000100,1007.5000000,0.0000000,0.0000000,0.0000000,7), --object(plant_pot_15,7), (2,7), createObject(2247,409.8999900,-300.3999900,1007.5000000,0.0000000,0.0000000,0.0000000,7), --object(plant_pot_15,7), (3,7), createObject(2247,409.8999900,-297.5000000,1007.5000000,0.0000000,0.0000000,0.0000000,7), --object(plant_pot_15,7), (4,7), createObject(2247,405.7999900,-300.2999900,1007.5000000,0.0000000,0.0000000,0.0000000,7), --object(plant_pot_15,7), (5,7), createObject(2247,401.0000000,-299.6000100,1007.5000000,0.0000000,0.0000000,0.0000000,7), --object(plant_pot_15,7), (6,7), createObject(2010,400.3999900,-304.1499900,1006.2399900,0.0000000,0.0000000,0.0000000,7), --object(nu_plant3_ofc,7), (1,7), createObject(1510,409.9500100,-300.2500000,1007.0850200,0.0000000,0.0000000,0.0000000,7), --object(dyn_ashtry,7), (2,7), createObject(2010,410.8999900,-293.6000100,1006.2000100,0.0000000,0.0000000,0.0000000,7), --object(nu_plant3_ofc,7), (2,7), createObject(2500,404.2999900,-293.2099900,1007.2700200,0.0000000,0.0000000,0.5200000,7), --object(cj_ff_coffee,7), (1,7), createObject(2342,404.7999900,-293.5000000,1007.4000200,0.0000000,0.0000000,0.0000000,7), --object(donut_disp,7), (1,7), createObject(2342,404.7998000,-293.5000000,1007.4099700,0.0000000,0.0000000,0.0000000,7), --object(donut_disp,7), (2,7), createObject(2342,404.7998000,-293.5000000,1007.4210200,0.0000000,0.0000000,0.0000000,7), --object(donut_disp,7), (3,7), createObject(2342,404.7998000,-293.5000000,1007.4210200,0.0000000,0.0000000,0.0000000,7), --object(donut_disp,7), (4,7), createObject(2342,404.7998000,-293.5000000,1007.4310300,0.0000000,0.0000000,0.0000000,7), --object(donut_disp,7), (5,7), createObject(2342,404.7998000,-293.5000000,1007.4403100,0.0000000,0.0000000,0.0000000,7), --object(donut_disp,7), (6,7), createObject(2342,404.7998000,-293.5000000,1007.4503200,0.0000000,0.0000000,0.0000000,7), --object(donut_disp,7), (7,7), createObject(2688,406.2999900,-293.2000100,1008.0000000,0.0000000,0.0000000,0.0000000,7), --object(cj_food_post4,7), (2,7), createObject(8710,395.5000000,-271.3999900,1036.3000500,90.0000000,0.0000000,0.0000000,7), --object(bnuhotel01_lvs,7), (2,7), createObject(18608,405.5000000,-302.5000000,1012.0999800,0.0000000,0.0000000,0.0000000,7), --object(counts_lights01,7), (1,7), } local col = createColSphere(403.23315, -304.4404, 1007.26221 , 20) local function watchChanges( ) if getElementDimension( getLocalPlayer( ) ) > 0 and getElementDimension( getLocalPlayer( ) ) ~= getElementDimension( objects[1] ) and getElementInterior( getLocalPlayer( ) ) == getElementInterior( objects[1] ) then for key, value in pairs( objects ) do setElementDimension( value, getElementDimension( getLocalPlayer( ) ) ) end elseif getElementDimension( getLocalPlayer( ) ) == 0 and getElementDimension( objects[1] ) ~= 65535 then for key, value in pairs( objects ) do setElementDimension( value, 65535 ) end end end addEventHandler( "onClientColShapeHit", col, function( element ) if element == getLocalPlayer( ) then addEventHandler( "onClientRender", root, watchChanges ) end end ) addEventHandler( "onClientColShapeLeave", col, function( element ) if element == getLocalPlayer( ) then removeEventHandler( "onClientRender", root, watchChanges ) end end ) -- Put them standby for now. for key, value in pairs( objects ) do setElementDimension( value, 65535 ) end for index, object in ipairs ( objects ) do setElementDoubleSided ( object, true ) --setElementCollisionsEnabled ( object, true ) end
local AsyncAssetRecord = class("AsyncAssetRecord") function AsyncAssetRecord:ctor() self._assetName = "" --资源名字 self._abr = "" --AssetBundleRequest self._callbackList = {} end function AsyncAssetRecord:appendCallback(callback) table.insert(self._callbackList, callback) end --该值不是很准确, 好几帧返回1.0,但isDone是false function AsyncAssetRecord:percent() return self._abr.progress end function AsyncAssetRecord:isFinish() return self._abr.isDone end function AsyncAssetRecord:asset() return self._abr.asset end return AsyncAssetRecord
--[[ Copyright (c) 2015 深圳市辉游科技有限公司. --]] local PokecardAI = class('PokecardAI') local scheduler = require('framework.scheduler') function PokecardAI:ctor(...) end function PokecardAI.grabLord(gameService, pokeGame, currentPlayer) scheduler.performWithDelayGlobal( function() local grabs = {ddz.Actions.GrabbingLord.None, ddz.Actions.GrabbingLord.Grab} local action = grabs[math.random(1000)%2 + 1] action = ddz.Actions.GrabbingLord.Grab gameService:grabLord(currentPlayer.userId, action) end, math.random(2) - 0.5) end function PokecardAI.playCard(gameService, pokeGame, currentPlayer) -- local pokeCards = table.copy(currentPlayer.pokeCards, 1, 1) -- gameService:playCard(currentPlayer.userId, PokeCard.getIdChars(pokeCards)) if currentPlayer:isLord() then local card = PokecardAI.getAICard(pokeGame, currentPlayer, currentPlayer.prevPlayer, currentPlayer.nextPlayer) print('player[id: ' .. currentPlayer.userId .. ' ] plays ' .. card:toString()) gameService:playCard(currentPlayer.userId, PokeCard.getIdChars(card.pokeCards)) else gameService:playCard(currentPlayer.userId, '') end do return end local analyzedCards = currentPlayer.analyzedCards if currentPlayer:isLord() then -- 当前玩家是地主 if pokeGame.lastPlay == nil or pokeGame.lastPlay.player.userId == currentPlayer.userId then -- 上轮是自己或自己是第一个出牌 if #analyzedCards.singlesStraightsCards then end else -- 上手牌是其他玩家 end else -- 当前玩家是农民 if pokeGame.lordPlayer.robot then else end end -- local pokeCards = table.copy(currentPlayer.pokeCards, 1, 1) -- gameService:playCard(currentPlayer.userId, PokeCard.getIdChars(pokeCards)) end function PokecardAI.getAICard(pokeGame, currentPlayer, prevPlayer, nextPlayer) local card = nil local analyzedCards = currentPlayer.analyzedCards local straightsCount = #analyzedCards.straightsCards --dump(analyzedCards, 'analyzedCards => ' , false, 3) local pairsCount = #analyzedCards.pairsCards local threesCount = #analyzedCards.threesCards local bombsCount = #analyzedCards.bombsCards local threesStraightsCount = #analyzedCards.threesStraightsCards local singlesCount = #analyzedCards.singlesCards if straightsCount > 0 then local prevStraightsCount = #prevPlayer.analyzedCards.straightsCards local nextStraightsCount = #nextPlayer.analyzedCards.straightsCards local card = analyzedCards.straightsCards[1] if prevStraightsCount == 0 and nextStraightsCount == 0 and card.maxPokeValue <= PokeCardValue.QUEEN then return card end if card.minPokeValue <= 5 then return card end local prevLastStraight = prevPlayer.analyzedCards.straightsCards[prevStraightsCount] local nextLastStraight = nextPlayer.analyzedCards.straightsCards[nextStraightsCount] local biggestStraightCard = analyzedCards.straightsCards[straightsCount] if card.maxPokeValue > PokeCardValue.QUEEN then if analyzedCards.totalHands <= 3 then return card end end end local absSinglesCount = singlesCount - threesStraightsCount - threesCount if absSinglesCount > 4 and analyzedCards.singlesCards[1].maxPokeValue < PokeCardValue.QUEEN then return analyzedCards.singlesCards[1] end if pairsCount > 0 then local maxPair = analyzedCards.pairsCards[pairsCount] local prevOverPairs = PokecardAI.findCardGreaterThan(prevPlayer, maxPair) local nextOverPairs = PokecardAI.findCardGreaterThan(nextPlayer, maxPair) selfMaxPairBiggest = true if #prevOverPairs > 0 or #nextOverPairs > 0 then selfMaxPairBiggest = false end return analyzedCards.pairsCards[1] end if #analyzedCards.pairsStraightsCards > 0 then return analyzedCards.pairsStraightsCards[1] end if #analyzedCards.threesStraightsCards > 0 then local card = analyzedCards.threesStraightsCards[1] local pokeCards = table.dup(card.pokeCards) local cardLength = card.cardLength if cardLength <= #analyzedCards.singlesCards then for i = 1, cardLength do table.append(pokeCards, analyzedCards.singlesCards[i].pokeCards) end elseif cardLength <= #analyzedCards.pairsCards then for i = 1, cardLength do table.append(pokeCards, analyzedCards.pairsCards[i].pokeCards) end end return Card.create(pokeCards) end if #analyzedCards.threesCards > 0 then local card = analyzedCards.threesCards[1] if #analyzedCards.singlesCards > 0 then return Card.create( table.union(card.pokeCards, analyzedCards.singlesCards[1].pokeCards) ) end if #analyzedCards.pairsCards > 0 then return Card.create( table.union(card.pokeCards, analyzedCards.pairsCards[1].pokeCards) ) end return card end if #analyzedCards.pairsCards > 0 then return analyzedCards.pairsCards[1] end if #analyzedCards.singlesCards > 0 then return analyzedCards.singlesCards[1] end if #analyzedCards.bombsCards > 0 then return analyzedCards.bombsCards[1] end if #analyzedCards.rocketCards > 0 then return analyzedCards.rocketCards[1] end return Card.create({currentPlayer.pokeCards[1]}) end function PokecardAI.findCardGreaterThan(player, testCard) local analyzedCards = player.analyzedCards local result = {} if #player.pokeCards < #testCard.pokeCards then -- 牌不足,直接返回 return result elseif testCard:isRocket() then -- 对方火箭,直接返回 return result elseif testCard:isBomb() then -- 炸弹 for _, card in pairs(analyzedCards.bombsCards) do if card:isGreaterThan(testCard) then table.insert(result, {card, 0}) end end elseif testCard.cardType == CardType.THREE or testCard.cardType == CardType.THREE_WITH_ONE then -- 三张, 或三带一 for _, card in pairs(analyzedCards.threesCards) do if card.maxPokeValue > testCard.maxPokeValue then table.insert(result, {card, 0}) end end elseif testCard.cardType == CardType.THREE_WITH_PAIRS then -- 三带二 local hasPairs = false local cardBreak = 0 hasPairs = #analyzedCards.pairsCards > 0 if not hasPairs then hasPairs = #analyzedCards.threesCards > 2 end if not hasPairs then hasPairs = #analyzedCards.pairsStraightsCards > 0 cardBreak = 1 end if not hasPairs then hasPairs = #analyzedCards.threesStraightsCards > 0 cardBreak = 2 end if not hasPairs then -- 没有可用的对子,直接返回 return {} end for _, card in pairs(analyzedCards.threesCards) do if card.maxPokeValue > testCard.maxPokeValue then table.insert(result, {card, cardBreak}) end end elseif testCard.cardType == CardType.THREE_STRAIGHT then -- 三顺 for _, card in pairs(analyzedCards.threesStraightsCards) do if card.maxPokeValue > testCard.maxPokeValue and card.cardLength >= testCard.cardLength then if card.cardLength == testCard.cardLength then table.insert( result, {card, 0} ) else table.insert( result, {card, 1} ) end end end elseif testCard.cardType == CardType.PAIRS_STRAIGHT or testCard.cardType == CardType.STRAIGHT then -- 双顺 -- 单顺 for _, card in pairs(analyzedCards.pairsStraightsCards) do if card.maxPokeValue > testCard.maxPokeValue and card.cardLength >= testCard.cardLength then if card.cardLength == testCard.cardLength then table.insert( result, {card, 0} ) else table.insert( result, {card, 1} ) end end end elseif testCard.cardType == CardType.PAIRS then for _, card in pairs(analyzedCards.pairsCards) do if card.maxPokeValue > testCard.maxPokeValue then table.insert( result, {card, 0}) end end for _, card in pairs(analyzedCards.threesCards) do if card.maxPokeValue > testCard.maxPokeValue then table.insert( result, {card, 1}) end end for _, card in pairs(analyzedCards.pairsStraightsCards) do for i=1, #card.pokeCards, 2 do if card.pokeCards[i].value > card.maxPokeValue then table.insert( result, {Card.create({card.pokeCards[i], card.pokeCards[i+1]}, 2)} ) end end end for _, card in pairs(analyzedCards.threesStraightsCards) do for i=1, #card.pokeCards, 3 do if card.pokeCards[i].value > card.maxPokeValue then table.insert( result, {Card.create({card.pokeCards[i], card.pokeCards[i+1]}, 2)} ) end end end elseif testCard.cardType == CardType.SINGLE then for _, card in pairs(analyzedCards.singlesCards) do if card.maxPokeValue > testCard.maxPokeValue then table.insert( result, {card, 0} ) end end if #result == 0 and #analyzedCards.straightsCards > 0 then for _, card in pairs(analyzedCards.straightsCards) do if card.cardLength > 5 then if card.minPokeValue > testCard.maxPokeValue then table.insert(result, {Card.create(card.pokeCards[1]), 1}) elseif card.maxPokeValue > testCard.maxPokeValue then table.insert(result, {Card.create(card.pokeCards[#card.pokeCards]), 1}) end if #result > 0 then break end end end end --if #result == 0 and #analyzedCards.threesCards do end return result end return PokecardAI
-- Local module, loaded into each QA's environment fibaro = {} hub = fibaro local fmt = string.format function string.split(str, sep) local fields,s = {},sep or "%s" str:gsub("([^"..s.."]+)", function(c) fields[#fields + 1] = c end) return fields end function fibaro.alarm(arg1, action) if type(arg1) == "string" then fibaro.__houseAlarm(arg1) else __assert_type(arg1, "number") __assert_type(action, "string") local url = "/alarms/v1/partitions/"..arg1.."/actions/arm" if action == "arm" then api.post(url) elseif action == "disarm" then api.delete(url) else error("Wrong parameter: "..action..". Available parameters: arm, disarm", 2) end end end function fibaro.__houseAlarm(action) __assert_type(action, "string") local url = "/alarms/v1/partitions/actions/arm" if action == "arm" then api.post(url) elseif action == "disarm" then api.delete(url) else error("Wrong parameter: '" .. action .. "'. Available parameters: arm, disarm", 3) end end function fibaro.alert( alertType , ids , notification , isCritical , subject ) __assert_type(alertType, "string") __assert_type(ids, "table") __assert_type(notification, "string") local isDefined = "false" local actions = { email = "sendGlobalEmailNotifications", push = "sendGlobalPushNotifications", sms = "sendGlobalSMSNotifications", } if actions[alertType] == nil then error("Wrong parameter: '" .. alertType .. "'. Available parameters: email, push", 2) end for _, id in ipairs(ids) do __assert_type(id, "number") end for _, id in ipairs(ids) do fibaro.call(id, actions[alertType], notification, isDefined) end end --function fibaro.alert(alertType, ids, notification) -- __assert_type(alertType, "string") __assert_type(ids, "table") __assert_type(notification, "string") -- local isDefined = "false" -- local actions = { -- email = "sendGlobalEmailNotifications", -- push = "sendGlobalPushNotifications" -- } -- if actions[alertType] == nil then -- error("Wrong parameter: '" .. alertType .. "'. Available parameters: email, push", 2) -- end -- for _, id in ipairs(ids) do __assert_type(id, "number") end -- for _, id in ipairs(ids) do -- fibaro.call(id, actions[alertType], notification, isDefined) -- end --end function fibaro.emitCustomEvent(name) __assert_type(name, "string") api.post("/customEvents/" .. name) end function fibaro.call(deviceId, actionName, ...) __assert_type(actionName, "string") if type(deviceId) == "table" then for _, id in pairs(deviceId) do __assert_type(id, "number") end for _, id in pairs(deviceId) do fibaro.call(id, actionName, ...) end return end __assert_type(deviceId, "number") local arg= {...}; --arg = #arg > 0 and arg or nil api.post("/devices/"..deviceId.."/action/"..actionName, { args = arg }) end function fibaro.callGroupAction(actionName, actionData) __assert_type(actionName, "string") __assert_type(actionData, "table") local response, status = api.post("/devices/groupAction/" .. actionName, actionData) if status ~= 202 then return nil else return response["devices"] end end function fibaro.get(deviceId, propertyName) __assert_type(deviceId, "number") __assert_type(propertyName, "string") local property = __fibaro_get_device_property(deviceId, propertyName) if property then return property.value, property.modified end end function fibaro.getValue(deviceId, propertyName) __assert_type(deviceId, "number") __assert_type(propertyName, "string") local property = __fibaro_get_device_property(deviceId, propertyName) if property then return property.value end end function fibaro.getType(deviceId) __assert_type(deviceId, "number") return (__fibaro_get_device(deviceId) or {}).type end function fibaro.getName(deviceId) __assert_type(deviceId, 'number') return (__fibaro_get_device(deviceId) or {}).name end function fibaro.getRoomID(deviceId) __assert_type(deviceId, 'number') return (__fibaro_get_device(deviceId) or {}).roomID end function fibaro.getSectionID(deviceId) __assert_type(deviceId, 'number') local dev = __fibaro_get_device(deviceId) if dev ~= nil then return __fibaro_get_room(dev.roomID).sectionID end end function fibaro.getRoomName(roomId) __assert_type(roomId, 'number') return (__fibaro_get_room(roomId) or {}).name end function fibaro.getRoomNameByDeviceID(deviceId) __assert_type(deviceId, 'number') local dev = __fibaro_get_device(deviceId) return dev and fibaro.getRoomName(dev.roomID) or nil end function fibaro.getDevicesID(filter) if type(filter) ~= 'table' or (type(filter) == 'table' and next(filter) == nil) then return fibaro.getIds(__fibaro_get_devices()) end local buff={} local function out(s) buff[#buff+1]=s end out('/?') for c, d in pairs(filter) do if c == 'properties' and d ~= nil and type(d) == 'table' then for a, b in pairs(d) do if b == "nil" then out('property='..tostring(a)) else out('property=['.. tostring(a)..','..tostring(b)..']') end end elseif c == 'interfaces' and d ~= nil and type(d) == 'table' then for _,b in pairs(d) do out('interface='..tostring(b)) end else out(tostring(c).."="..tostring(d)) end end local args = table.concat(buff,'&') return fibaro.getIds(api.get('/devices'..args)) end function fibaro.getIds(devices) local ids = {} for _, a in pairs(devices) do if a ~= nil and type(a) == 'table' and a['id'] ~= nil and a['id'] > 3 then table.insert(ids, a['id']) end end return ids end function fibaro.getGlobalVariable(name) __assert_type(name, 'string') local g = __fibaro_get_global_variable(name) if g then return g.value, g.modified end end function fibaro.setGlobalVariable (name, value) __assert_type(name, 'string') __assert_type(value, 'string') api.put("/globalVariables/" .. name, {["value"]=tostring(value), ["invokeScenes"]=true}) end function fibaro.scene(action, ids) __assert_type(action, "string") __assert_type(ids, "table") local availableActions = { execute = true , kill = true} assert(availableActions[action],"Wrong parameter: " .. action .. ". Available actions: execute, kill") for _, id in ipairs(ids) do __assert_type(id, "number") end for _, id in ipairs(ids) do api.post("/scenes/"..id.."/"..action) end end function fibaro.profile(action, profileId) __assert_type(profileId, "number") __assert_type(action, "string") local availableActions = { activateProfile = "activeProfile"} assert(availableActions[action],"Wrong parameter: "..action..". Available actions: activateProfile") api.post("/profiles/"..availableActions[action].."/"..profileId) end function fibaro.getPartition(id) __assert_type(id, "number") return __fibaro_get_partition(id) end function fibaro.setTimeout(timeout, action) __assert_type(timeout, "number") __assert_type(action, "function") return setTimeout(action, timeout) end function fibaro.clearTimeout(timeoutId) __assert_type(timeoutId, "table") clearTimeout(timeoutId) end function fibaro.wakeUpDeadDevice(deviceID) __assert_type(deviceID, 'number') fibaro.call(1, 'wakeUpDeadDevice', deviceID) end function fibaro.sleep(ms) __assert_type(ms, "number") __fibaroSleep(ms) end local function d2str(...) local r,s={...},{} for i=1,#r do if r[i]~=nil then s[#s+1]=tostring(r[i]) end end return table.concat(s," ") end function fibaro.debug(tag,...) __assert_type(tag,"string") __fibaro_add_debug_message(tag,d2str(...),"DEBUG") end function fibaro.warning(tag,...) __assert_type(tag,"string") __fibaro_add_debug_message(tag,d2str(...),"WARNING") end function fibaro.trace(tag,...) __assert_type(tag,"string") __fibaro_add_debug_message(tag,d2str(...),"TRACE") end function fibaro.error(tag,...) __assert_type(tag,"string") __fibaro_add_debug_message(tag,d2str(...),"ERROR") end function fibaro.useAsyncHandler(value) __assert_type(value, "boolean") __fibaroUseAsyncHandler(value) end function fibaro.getHomeArmState() local ps,c = api.get("/alarms/v1/partitions") or {},0 for _,p in ipairs(ps) do c = c + (p.armed and 1 or 0) end return c == #ps and "armed" or c == 0 and "disarmed" or "partially_armed" end function fibaro.isHomeBreached() for _,p in ipairs(api.get("/alarms/v1/partitions") or {}) do if p.breached then return true end end return false end function fibaro.isPartitionBreached(id) __assert_type(id, "number") local p = api.get("/alarms/v1/partitions/"..id) return p and p.breached end function fibaro.getPartitionArmState(id) __assert_type(value, "number") local p = api.get("/alarms/v1/partitions/"..id) if not p then error("Bad partitions id: "..tostring(id)) end return p.armed and "armed" or "disarmed" end function fibaro.getPartitions() return api.get("/alarms/v1/partitions") or {} end function fibaro.callUI(id, action, element, value) __assert_type(id,"number") __assert_type(action,"string") __assert_type(element,"string") value = value==nil and "null" or value local _, code = api.get(fmt("/plugins/callUIEvent?deviceID=%s&eventType=%s&elementName=%s&value=%s",id,action,element,value)) if code == 404 then error(fmt("Device %s does not exists.",id), 3) end end
-- ... json.lua
return function(self, node, alternate_handler) local result self.printer:inc_indent() if alternate_handler then result = alternate_handler(self, node) else result = self:process_node(node) end self.printer:dec_indent() return result end
----------------------------------- -- Area: Cape Teriggan -- NM: Axesarion the Wanderer ----------------------------------- local ID = require("scripts/zones/Cape_Teriggan/IDs") function onMobDisengage(mob) DespawnMob(mob:getID(), 120) end function onMobDeath(mob, player, isKiller) if (isKiller) then GetNPCByID(ID.npc.CERMET_HEADSTONE):setLocalVar("cooldown", os.time() + 900) end end
--proc/filedialogs: standard open and save file dialogs. --Written by Cosmin Apreutesei. Public Domain. local yui_path = (...):match('(.-)[^%.]+$') setfenv(1, require(yui_path:sub(1, -2))) require(yui_path .. 'comdlg') OFN_READONLY = 0x00000001 OFN_OVERWRITEPROMPT = 0x00000002 OFN_HIDEREADONLY = 0x00000004 OFN_NOCHANGEDIR = 0x00000008 OFN_SHOWHELP = 0x00000010 OFN_ENABLEHOOK = 0x00000020 OFN_ENABLETEMPLATE = 0x00000040 OFN_ENABLETEMPLATEHANDLE = 0x00000080 OFN_NOVALIDATE = 0x00000100 OFN_ALLOWMULTISELECT = 0x00000200 OFN_EXTENSIONDIFFERENT = 0x00000400 OFN_PATHMUSTEXIST = 0x00000800 OFN_FILEMUSTEXIST = 0x00001000 OFN_CREATEPROMPT = 0x00002000 OFN_SHAREAWARE = 0x00004000 OFN_NOREADONLYRETURN = 0x00008000 OFN_NOTESTFILECREATE = 0x00010000 OFN_NONETWORKBUTTON = 0x00020000 OFN_NOLONGNAMES = 0x00040000 -- force no long names for 4.x modules OFN_EXPLORER = 0x00080000 -- new look commdlg OFN_NODEREFERENCELINKS = 0x00100000 OFN_LONGNAMES = 0x00200000 -- force long names for 3.x modules -- OFN_ENABLEINCLUDENOTIFY and OFN_ENABLESIZING require -- Windows 2000 or higher to have any effect. OFN_ENABLEINCLUDENOTIFY = 0x00400000 -- send include message to callback OFN_ENABLESIZING = 0x00800000 OFN_DONTADDTORECENT = 0x02000000 OFN_FORCESHOWHIDDEN = 0x10000000 -- Show All files including System and hidden files --FlagsEx Values OFN_EX_NOPLACESBAR = 0x00000001 -- Return values for the registered message sent to the hook function -- when a sharing violation occurs. OFN_SHAREFALLTHROUGH allows the -- filename to be accepted, OFN_SHARENOWARN rejects the name but puts -- up no warning (returned when the app has already put up a warning -- message), and OFN_SHAREWARN puts up the default warning message -- for sharing violations. -- -- Note: Undefined return values map to OFN_SHAREWARN, but are -- reserved for future use. OFN_SHAREFALLTHROUGH = 2 OFN_SHARENOWARN = 1 OFN_SHAREWARN = 0 ffi.cdef[[ typedef UINT_PTR (*LPOFNHOOKPROC) (HWND, UINT, WPARAM, LPARAM); typedef struct tagOFNW { DWORD lStructSize; HWND hwndOwner; HINSTANCE hInstance; LPCWSTR lpstrFilter; LPWSTR lpstrCustomFilter; DWORD nMaxCustFilter; DWORD nFilterIndex; LPWSTR lpstrFile; DWORD nMaxFile; LPWSTR lpstrFileTitle; DWORD nMaxFileTitle; LPCWSTR lpstrInitialDir; LPCWSTR lpstrTitle; DWORD Flags; WORD nFileOffset; WORD nFileExtension; LPCWSTR lpstrDefExt; LPARAM lCustData; LPOFNHOOKPROC lpfnHook; LPCWSTR lpTemplateName; void* pvReserved; DWORD dwReserved; DWORD FlagsEx; } OPENFILENAMEW, *LPOPENFILENAMEW; BOOL GetSaveFileNameW(LPOPENFILENAMEW); BOOL GetOpenFileNameW(LPOPENFILENAMEW); ]] local function set_filter(s) if type(s) == 'table' then s = table.concat(s,'\0') end if type(s) == 'string' then s = s..'\0' end return wcs(s) end local function set_filepath(s, info) local pwcs, sz = wcs_sz(s) info.lpstrFile = pwcs info.nMaxFile = sz end local function get_filepath(info) return mbs(info.lpstrFile) end OPENFILENAME = struct{ ctype = 'OPENFILENAMEW', size = 'lStructSize', fields = sfields{ 'filepath', '', set_filepath, get_filepath, --in/out 'filename', 'lpstrFileTitle', pass, mbs, --out 'filter', 'lpstrFilter', set_filter, mbs, 'custom_filter', 'lpstrCustomFilter', pass, mbs, --out 'filter_index', 'nFilterIndex', pass, pass, 'initial_dir', 'lpstrInitialDir', wcs, mbs, 'title', 'lpstrTitle', wcs, mbs, 'flags', 'Flags', flags, pass, --OFN_* 'default_ext', 'lpstrDefExt', wcs, mbs, 'flags_ex', 'FlagsEx', flags, pass, --OFN_EX_* }, init = function(info) --TODO: make out and in/out buffer allocations declarative. local p, psz = info.lpstrFile, info.nMaxFile local wcs, sz = WCS(65536); pin(wcs, info); info.lpstrFile, info.nMaxFile = wcs, sz if p ~= nil then ffi.copy(wcs, p, psz * 2) end local wcs, sz = WCS(); pin(wcs, info); info.lpstrFileTitle, info.nMaxFileTitle = wcs, sz local wcs, sz = WCS(); pin(wcs, info); info.lpstrCustomFilter, info.nMaxCustFilter = wcs, sz end, } function GetSaveFileName(info) info = OPENFILENAME(info) return checkcomdlg(comdlg.GetSaveFileNameW(info)), info end --custom function, don't look for it in msdn! --for multiselect, info.lpstrFile contains dir \0 filename1 \0 ... \0\0, --except if a single file is selected, in which case it's just path \0\0. --this function extracts and rejoins the dir and filenames to a list of paths. function GetOpenFileNamePaths(info) --split at \0 to a list of offset1, size1, ... local t, i0 = {}, 0 for i = 0, info.nMaxFile - 1 do if info.lpstrFile[i] == 0 then local sz = i - i0 - 1 if sz < 0 then break end t[#t+1] = i0 t[#t+1] = sz i0 = i + 1 end end --convert to utf8 local dt = {} for i=1,#t,2 do local offset, size = t[i], t[i+1] dt[#dt+1] = mbs(info.lpstrFile + offset, size) end --if a single file selected, that is the full path if #dt == 1 then return dt end --remove dir from the list and prepend it to each filename local dir = table.remove(dt, 1) for i=1,#dt do dt[i] = dir .. '\\' .. dt[i] end return dt end function GetOpenFileName(info) info = OPENFILENAME(info) return checkcomdlg(comdlg.GetOpenFileNameW(info)), info end --showcase if not ... then local ok, info = GetSaveFileName{ title = 'Save this thing', filter = {'All Files','*.*','Text Files','*.txt'}, filter_index = 1, flags = 'OFN_SHOWHELP', } print(ok, info.filepath, info.filename, info.filter_index, info.custom_filter) local ok, info = GetOpenFileName{ title = 'Open\'em up!', filter = {'All Files','*.*','Text Files','*.txt'}, filter_index = 1, flags = 'OFN_ALLOWMULTISELECT|OFN_EXPLORER', } print(ok, info.filepath, info.filename, info.filter_index, info.custom_filter) require'pp'(GetOpenFileNamePaths(info)) end
local Widget = require "widgets/widget" local Image = require "widgets/image" local IceOver = Class(Widget, function(self, owner) self.owner = owner Widget._ctor(self, "IceOver") self:SetClickable(false) self.img = self:AddChild(Image("images/fx.xml", "ice_over.tex")) self.img:SetEffect( "shaders/uifade.ksh" ) self.img:SetHAnchor(ANCHOR_MIDDLE) self.img:SetVAnchor(ANCHOR_MIDDLE) self.img:SetScaleMode(SCALEMODE_FILLSCREEN) self:Hide() self.laststep = 0 self.alpha_min = 1 self.alpha_min_target = 1 self.inst:ListenForEvent("temperaturedelta", function(inst, data) self:OnIceChange() end, self.owner) end) function IceOver:OnIceChange() local temp = self.owner.components.temperature:GetCurrent() local num_steps = 4 local all_up_thresh = {5, 0, -5, -10} local freeze_sounds = { "dontstarve/winter/freeze_1st", "dontstarve/winter/freeze_2nd", "dontstarve/winter/freeze_3rd", "dontstarve/winter/freeze_4th", } local freeze_sounds_names = { "freeze_1st", "freeze_2nd", "freeze_3rd", "freeze_4th", } --local all_down_thresh = {8, 3, -2, -7} local up_thresh = all_up_thresh[self.laststep+1] local down_thresh = all_up_thresh[self.laststep] if up_thresh and temp < up_thresh and self.laststep < num_steps and (temp <= 5 or GetSeasonManager():IsWinter()) then if not TheFrontEnd:GetSound():PlayingSound(freeze_sounds_names[self.laststep+1]) then TheFrontEnd:GetSound():PlaySound(freeze_sounds[self.laststep+1], freeze_sounds_names[self.laststep+1]) end self.laststep = self.laststep + 1 elseif down_thresh and temp > down_thresh and self.laststep > 0 then self.laststep = self.laststep - 1 end if self.laststep == 0 then self.alpha_min_target = 1 else local alpha_mins = { .7, .5, .3, 0 } self.alpha_min_target = alpha_mins[self.laststep] self:StartUpdating() end end function IceOver:OnUpdate(dt) local lspeed = dt*2 self.alpha_min = (1 - lspeed) * self.alpha_min + lspeed *self.alpha_min_target self.img:SetAlphaRange(self.alpha_min,1) if self.alpha_min >= .99 then self:Hide() self:StopUpdating() else self:Show() end end return IceOver
slot0 = class("NetFleetAttachUpdate", import("....BaseEntity")) slot0.Fields = { row = "number", column = "number", id = "number" } slot0.Setup = function (slot0, slot1) slot0.id = slot1.item_id slot0.row = slot1.pos.row slot0.column = slot1.pos.column end return slot0
-- -------------------- -- TellMeWhen -- Originally by Nephthys of Hyjal <lieandswell@yahoo.com> -- Other contributions by: -- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol, -- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune -- Currently maintained by -- Cybeloras of Aerie Peak/Detheroc/Mal'Ganis -- -------------------- local TMW = TMW if not TMW then return end local L = TMW.L local print = TMW.print local tonumber, pairs = tonumber, pairs local UnitAura, UnitIsDeadOrGhost = UnitAura, UnitIsDeadOrGhost local GetSpellTexture = TMW.GetSpellTexture local strlowerCache = TMW.strlowerCache local isNumber = TMW.isNumber local Type = TMW.Classes.IconType:New("buffcheck") Type.name = L["ICONMENU_BUFFCHECK"] Type.desc = L["ICONMENU_BUFFCHECK_DESC"] Type.menuIcon = GetSpellTexture(111922) Type.usePocketWatch = 1 Type.unitType = "unitid" Type.hasNoGCD = true Type.canControlGroup = true local STATE_PRESENT = TMW.CONST.STATE.DEFAULT_HIDE local STATE_ABSENT = TMW.CONST.STATE.DEFAULT_SHOW -- AUTOMATICALLY GENERATED: UsesAttributes Type:UsesAttributes("state") Type:UsesAttributes("spell") Type:UsesAttributes("unit, GUID") Type:UsesAttributes("reverse") Type:UsesAttributes("auraSourceUnit, auraSourceGUID") Type:UsesAttributes("start, duration") Type:UsesAttributes("stack, stackText") Type:UsesAttributes("texture") -- END AUTOMATICALLY GENERATED: UsesAttributes Type:SetModuleAllowance("IconModule_PowerBar_Overlay", true) Type:RegisterIconDefaults{ -- The unit(s) to check for auras Unit = "player", -- What type of aura to check for. Values are "HELPFUL" or "HARMFUL". -- "EITHER" is not supported by this icon type, although this setting is shared with Buff/Debuff icon types. BuffOrDebuff = "HELPFUL", -- Only check auras casted by the player. Appends "|PLAYER" to the UnitAura filter. OnlyMine = false, } Type:RegisterConfigPanel_XMLTemplate(100, "TellMeWhen_ChooseName", { SUGType = "buffNoDS", }) Type:RegisterConfigPanel_XMLTemplate(105, "TellMeWhen_Unit", { implementsConditions = true, }) Type:RegisterConfigPanel_ConstructorFunc(120, "TellMeWhen_BuffOrDebuff2", function(self) self:SetTitle(TMW.L["ICONMENU_BUFFTYPE"]) self:BuildSimpleCheckSettingFrame({ numPerRow = 2, function(check) check:SetTexts("|cFF00FF00" .. L["ICONMENU_BUFF"], nil) check:SetSetting("BuffOrDebuff", "HELPFUL") end, function(check) check:SetTexts("|cFFFF0000" .. L["ICONMENU_DEBUFF"], nil) check:SetSetting("BuffOrDebuff", "HARMFUL") end, }) end) Type:RegisterConfigPanel_ConstructorFunc(125, "TellMeWhen_BuffCheckSettings", function(self) self:SetTitle(Type.name) self:BuildSimpleCheckSettingFrame({ function(check) check:SetTexts(L["ICONMENU_ONLYMINE"], L["ICONMENU_ONLYMINE_DESC"]) check:SetSetting("OnlyMine") end, }) end) Type:RegisterConfigPanel_XMLTemplate(165, "TellMeWhen_IconStates", { [STATE_ABSENT] = { text = "|cFFFF0000" .. L["ICONMENU_ABSENTONANY"], tooltipText = L["ICONMENU_ABSENTONANY_DESC"], }, [STATE_PRESENT] = { text = "|cFF00FF00" .. L["ICONMENU_PRESENTONALL"], tooltipText = L["ICONMENU_PRESENTONALL_DESC"], }, }) local function Buff_OnEvent(icon, event, arg1) if event == "UNIT_AURA" and icon.UnitSet.UnitsLookup[arg1] then -- If the icon is checking the unit, schedule an update for the icon. icon.NextUpdateTime = 0 elseif event == "TMW_UNITSET_UPDATED" and arg1 == icon.UnitSet then -- A unit was just added or removed from icon.Units, so schedule an update. icon.NextUpdateTime = 0 end end local huge = math.huge local function BuffCheck_OnUpdate(icon, time) -- Upvalue things that will be referenced a lot in our loops. local Units, NameArray, NameStringArray, NameHash, Filter = icon.Units, icon.Spells.Array, icon.Spells.StringArray, icon.Spells.Hash, icon.Filter local AbsentAlpha = icon.States[STATE_ABSENT].Alpha -- These variables will hold all the attributes that we pass to YieldInfo(). local iconTexture, id, count, duration, expirationTime, caster, useUnit, _ for u = 1, #Units do local unit = Units[u] -- UnitSet:UnitExists(unit) is an improved UnitExists() that returns early if the unit -- is known by TMW.UNITS to definitely exist. -- Also don't check dead units since the point of this icon type is to check for -- raid members that are missing raid buffs. if icon.UnitSet:UnitExists(unit) and not UnitIsDeadOrGhost(unit) then local _iconTexture, _id, _count, _duration, _expirationTime, _buffName, _caster for i = 1, #NameArray do local iName = NameArray[i] -- Check by name _buffName, _, _iconTexture, _count, _, _duration, _expirationTime, _caster, _, _, _id = UnitAura(unit, NameStringArray[i], nil, Filter) -- If the name was found but the ID didnt match, iterate over everything on the unit and check by ID. if _id and _id ~= iName and isNumber[iName] then for index = 1, huge do _buffName, _, _iconTexture, _count, _, _duration, _expirationTime, _caster, _, _, _id = UnitAura(unit, index, Filter) if not _id or _id == iName then -- We ran our of auras, or we found what we are looking for. Break spell loop. break end end end if _id then -- We found a matching aura. Break spell loop. break end end if _id and not useUnit then -- We found a matching aura, and we haven't recorded one to be used yet, -- so save it into our final variables to report something present if we -- don't end up finding anything missing. iconTexture, id, count, duration, expirationTime, caster, useUnit = _iconTexture, _id, _count, _duration, _expirationTime, _caster, unit elseif not _id and AbsentAlpha > 0 and not icon:YieldInfo(true, unit) then -- If we didn't find a matching aura, and the icon is set to show when we don't find something -- then report what unit it was. This is the primary point of the icon - to find units that are missing everything. -- If icon:YieldInfo() returns false, it means we don't need to keep harvesting data. return end end end -- We didn't find any units that were missing all the auras being checked. -- So, report the first unit that we found that has an aura. icon:YieldInfo(false, useUnit, iconTexture, count, duration, expirationTime, caster, id) end function Type:HandleYieldedInfo(icon, iconToSet, unit, iconTexture, count, duration, expirationTime, caster, id) if not unit then -- Unit is nil if the icon didn't check any living units. iconToSet:SetInfo("state; texture; start, duration; stack, stackText; spell; unit, GUID; auraSourceUnit, auraSourceGUID", 0, icon.FirstTexture, 0, 0, nil, nil, icon.Spells.First, nil, nil, nil, nil ) elseif not id then -- ID is nil if we found a unit that is missing all of the auras that are being checked for. iconToSet:SetInfo("state; texture; start, duration; stack, stackText; spell; unit, GUID; auraSourceUnit, auraSourceGUID", STATE_ABSENT, icon.FirstTexture, 0, 0, nil, nil, icon.Spells.First, unit, nil, nil, nil ) elseif id then -- ID is defined if we didn't find any units that are missing all the auras being checked for. -- In this case, the data is for the first matching aura found on the first unit checked. iconToSet:SetInfo("state; texture; start, duration; stack, stackText; spell; unit, GUID; auraSourceUnit, auraSourceGUID", STATE_PRESENT, iconTexture, expirationTime - duration, duration, count, count, id, unit, nil, caster, nil ) end end function Type:Setup(icon) icon.Spells = TMW:GetSpells(icon.Name, false) icon.Units, icon.UnitSet = TMW:GetUnits(icon, icon.Unit, icon:GetSettings().UnitConditions) -- This icon can't check both buffs and debuffs, but it reuses this setting from buff/debuff icons. -- So, if it is set to EITHER, then reset it to HELPFUL. if icon.BuffOrDebuff == "EITHER" then icon:GetSettings().BuffOrDebuff = "HELPFUL" icon.BuffOrDebuff = "HELPFUL" end -- Setup the filter that will be used by UnitAura in the icon's update function. icon.Filter = icon.BuffOrDebuff if icon.OnlyMine then icon.Filter = icon.Filter .. "|PLAYER" end icon.FirstTexture = GetSpellTexture(icon.Spells.First) icon:SetInfo("texture; reverse", Type:GetConfigIconTexture(icon), true) -- Setup events and update functions. if icon.UnitSet.allUnitsChangeOnEvent then icon:SetUpdateMethod("manual") icon:RegisterEvent("UNIT_AURA") icon:SetScript("OnEvent", Buff_OnEvent) TMW:RegisterCallback("TMW_UNITSET_UPDATED", Buff_OnEvent, icon) end icon:SetUpdateFunction(BuffCheck_OnUpdate) icon:Update() end Type:Register(101)
object_mobile_naboo_major_franchels = object_mobile_shared_naboo_major_franchels:new { } ObjectTemplates:addTemplate(object_mobile_naboo_major_franchels, "object/mobile/naboo_major_franchels.iff")
local concat = table.concat describe("test-files", function() local TYPES = require("expadom.constants").NODE_TYPES local getfiles = require("pl.dir").getfiles local files = getfiles("./spec/03-test-files", "*.in.xml") table.sort(files) local readfile = require("pl.utils").readfile local basename = require("pl.path").basename local expadom = require "expadom" for _, inFile in ipairs(files) do local outFile = inFile:gsub("%.in%.xml", ".out.xml") local inXml = readfile(inFile) local outXml = assert(readfile(outFile)) local doc = assert(expadom.parseDocument(inXml)) local descriptionPI = doc.childNodes[1] assert(descriptionPI.nodeType == TYPES.PROCESSING_INSTRUCTION_NODE, inFile..": Expected the first element in the xml document to be a ProcessingInstruction with the test description") it("(".. basename(inFile).." whole) "..descriptionPI.data, function() assert.same(outXml, concat(doc:write {})) end) it("(".. basename(inFile).." chunked) "..descriptionPI.data, function() local parser = assert(expadom.createParser()) for i = 1, #inXml do assert(parser:parse(inXml:sub(i,i))) end doc = assert(expadom.closeParser(parser)) assert.same(outXml, concat(doc:write {})) end) end end)
function Gorge:GetThirdPersonOffset() local z = -1.8 - self:GetVelocityLength() / self:GetMaxSpeed(true) * 0.4 return Vector(0, 0.9, z) end function Gorge:GetFirstPersonFov() return kGorgeFov end function Gorge:GetTooCloseDistance() return 0.8 end
--Made by MessorAdmin local z={["("]=0,["+"]=1,["%"]=2,["@"]=3,["!"]=4,[")"]=5,["*"]=6,["$"]=7,["~"]=8,["^"]=9,["?"]=10,["#"]=11,["&"]=12,["-"]=13,["_"]=14,["="]=15}; setfenv(assert(loadstring((string.gsub(string.gsub(table.concat({ 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return { equal_op = 1, concatenation_equal_op = 2, addition_equal_op = 3, subtraction_equal_op = 4, multiplication_equal_op = 5, division_equal_op = 6, power_equal_op = 7, remainder_equal_op = 8, }
local Class = require("game.Class") local M = Class.new() function M:init(engine, config) self.engine = assert(engine) local x, y = unpack(config.position or {0, 0}) self.body = love.physics.newBody(self.engine.world, x, y, "dynamic") local radius = config.radius or 0.5 local shape = love.physics.newCircleShape(radius) local density = config.density or 1 self.fixture = love.physics.newFixture(self.body, shape, density) self.springFrequency = config.springFrequency or 2 self.springDampingRatio = config.springDampingRatio or 0.7 end function M:setParent(parent) if self.joint then self.joint:destroy() self.joint = nil end self.parent = parent if self.parent then local x, y = self.body:getPosition() local axisX, axisY = self.parent.body:getWorldVector(0, -1) self.joint = love.physics.newWheelJoint(self.parent.body, self.body, x, y, axisX, axisY) self.joint:setSpringFrequency(self.springFrequency) self.joint:setSpringDampingRatio(self.springDampingRatio) end end return M
SPELL.Name = "Tentacle of darkness" SPELL.Combo = "arcane arcane arcane lightning" SPELL.Description = [[Summons a tentacle of darkness that drinks 15 hp in 1 second from the caster, and he's afraid of the light pulse spell, at this time also you cannot draw cancel or cast spells The R button will hide it back Hold down the left button to prepare an attack, release the button to perform an attack Pressing the right button will grab the props or ragdoll, press the right button to release, and the left button to throw the object]] SPELL.Icon = Material("magic/spell_icons/darkness_tentacle.vmt") if SERVER then function SPELL:OnCasted(ply) local tentacle = ents.Create("magic_tentacle") tentacle:SetOwner(ply) tentacle:Spawn() end else end
Planet = class("Planet") function Planet:init(data) local newPlanet = {} local myFile = lfs.currentdir().."\\tables\\world.json" local worldTable = loadjson(myFile) newPlanet.atmosphere=choice(worldTable["atmosphere"]) newPlanet.temperature=choice(worldTable["temperature"]) newPlanet.biosphere=choice(worldTable["biosphere"]) newPlanet.population=choice(worldTable["population"]) newPlanet.tech_level=choice(worldTable["tech_level"]) if(debug)then logger("Atmosphere: "..newPlanet.atmosphere) logger("Temperature: "..newPlanet.temperature) logger("Biosphere: "..newPlanet.biosphere) logger("Population: "..newPlanet.population) logger("Tech Level: "..newPlanet.tech_level) end newPlanet.architecture = Architecture:new() newPlanet.tags = {} for i=1,math.random(1,3) do table.insert(newPlanet.tags,choice(worldTable["tags"])) end newPlanet.species = Species:new() newPlanet.politicalParties={} newPlanet.animals = {} newPlanet.corporations = {} newPlanet.religions = {} newPlanet.heresies = {} newPlanet.NPCs = {} newPlanet.adventures = {} local numberOfPoliticalParties = math.random(2,3) local numberOfAnimals = math.random(2,3) local numberOfCorporations = math.random(2,3) local numberOfReligions = math.random(1,2) local numberOfNPCs = math.random(3,5) local numberOfAdventures = math.random(2,3) logger("---") for i=1,numberOfAnimals do local theAnimal = Animal:new() table.insert(newPlanet.animals,theAnimal) logger("") end logger("---") for i=1,numberOfPoliticalParties do local theParty = PoliticalParty:new() table.insert(newPlanet.politicalParties,theParty) logger("") end logger("---") for i=1,numberOfCorporations do local theCorporation = Corporation:new() table.insert(newPlanet.corporations,theCorporation) logger("") end logger("---") for i=1,numberOfReligions do local theHeresy = Heresy:new() table.insert(newPlanet.heresies,theHeresy) logger("") local theReligion = Religion:new() table.insert(newPlanet.religions,theReligion) logger("") end logger("---") logger("Prominent NPCs:") for i=1,numberOfNPCs do local theNPC = NPC:new() table.insert(newPlanet.NPCs,theNPC) end logger("---") logger("Adventure seeds:") for i=1,numberOfAdventures do local theAdventure = Adventure:new() table.insert(newPlanet.adventures,theAdventure) end logger("") logger("World Market:") logger("===========================") local theTrade = Trade:new() return setmetatable( newPlanet, Planet_mt ) end function Planet:Serialize() return self.element end --= Return Factory return Planet
--multicolor reactor object MULTICOLOR_REACTOR = settings.startup["nuclear-fuel-cycle_multicolor-reactor"].value --breeder fuel cell item BREEDER_FUEL_VALUE = "4.2GJ" --breeder fuel cell recipe U_BREEDING_RATIO = 3*2 PU_BREEDING_RATIO = 5*2 --breeder fuel reprocessing PER_CELL_PU_AMOUNT = 2 --mininum 0.5 --atomic bomb recipe PU_BOMB_INGREDIENT = tonumber(settings.startup["nuclear-fuel-cycle_pu-bomb-ingredient"].value)
-- Credit to bkacjios local _R = debug.getregistry() _R.BitBuff = {} _R.BitBuff.__index = _R.BitBuff function BitBuff( str ) local buffer = str and {string.byte(str,1,#str)} or {} return setmetatable( { buffer = buffer, position = 0 }, _R.BitBuff ) end function _R.BitBuff:GetBuffer() return self.buffer end function _R.BitBuff:__len() return #self.buffer end function _R.BitBuff:Length() return #self.buffer end function _R.BitBuff:Remaining() local buf = BitBuff() local oldpos = self:Tell() local b = self:ReadByte() while b do table.insert( buf.buffer, b ) b = self:ReadByte() end self:Seek(oldpos) return buf end function _R.BitBuff:Sub( from, to ) if !to then to = self:Length() end if from < 1 or to > self:Length() then return end local buf = BitBuff() local i = from while i <= to do buf:WriteByte( self.buffer[i] ) i = i + 1 end buf:Seek(0) return buf end function _R.BitBuff:Append( buf ) if istable(buf) then local oldpos, oldpos2 = self:Tell(), buf:Tell() self:Seek( self:Length() ) buf:Seek( 0 ) local b = buf:ReadByte() while b do self:WriteByte( b ) b = buf:ReadByte() end self:Seek( oldpos ) buf:Seek( oldpos2 ) else self:WriteByte( buf ) end return self end function _R.BitBuff:ReadPosition( pos ) return self.buffer[ pos ] end function _R.BitBuff:Write( str ) table.Add( self.buffer, {string.byte(str,1,#str)} ) end function _R.BitBuff:WriteByte( byte ) table.insert( self.buffer, byte ) end function _R.BitBuff:ReadByte() self.position = self.position + 1 return self.buffer[ self.position ] end function _R.BitBuff:ReadUInt8() self.position = self.position + 1 return math.abs( bit.bnot( self.buffer[ self.position ] ) + 1 ) end function _R.BitBuff:ReadUInt16() return bit.lshift( self:ReadUInt8(), 8 ) + bit.lshift( self:ReadUInt8(), 0 ) end function _R.BitBuff:ReadUInt32() return bit.lshift( self:ReadUInt8(), 24 ) + bit.lshift( self:ReadUInt8(), 16 ) + bit.lshift( self:ReadUInt8(), 8 ) + bit.lshift( self:ReadUInt8(), 0 ) end function _R.BitBuff:WriteShort( short ) self:WriteByte( bit.band(bit.rshift(short,8),0xFF) ) self:WriteByte( bit.band(short,0xFF) ) end function _R.BitBuff:ReadShort() return bit.lshift( self:ReadByte(), 8 ) + bit.lshift( self:ReadByte(), 0 ) end function _R.BitBuff:WriteInt( int ) self:WriteByte( bit.band(bit.rshift(int,24),0xFF) ) self:WriteByte( bit.band(bit.rshift(int,16),0xFF) ) self:WriteByte( bit.band(bit.rshift(int,8),0xFF) ) self:WriteByte( bit.band(int,0xFF) ) end function _R.BitBuff:ReadInt() return bit.lshift( self:ReadByte(), 24 ) + bit.lshift( self:ReadByte(), 16 ) + bit.lshift( self:ReadByte(), 8 ) + bit.lshift( self:ReadByte(), 0 ) end function _R.BitBuff:WriteLong( long ) self:WriteByte( bit.band(bit.rshift(long,56),0xFF) ) self:WriteByte( bit.band(bit.rshift(long,48),0xFF) ) self:WriteByte( bit.band(bit.rshift(long,40),0xFF) ) self:WriteByte( bit.band(bit.rshift(long,32),0xFF) ) self:WriteByte( bit.band(bit.rshift(long,24),0xFF) ) self:WriteByte( bit.band(bit.rshift(long,16),0xFF) ) self:WriteByte( bit.band(bit.rshift(long,8),0xFF) ) self:WriteByte( bit.band(long,0xFF) ) end function _R.BitBuff:ReadLong() return bit.lshift( self:ReadByte(), 56 ) + bit.lshift( self:ReadByte(), 48 ) + bit.lshift( self:ReadByte(), 40 ) + bit.lshift( self:ReadByte(), 32 ) + bit.lshift( self:ReadByte(), 24 ) + bit.lshift( self:ReadByte(), 16 ) + bit.lshift( self:ReadByte(), 8 ) + bit.lshift( self:ReadByte(), 0 ) end function _R.BitBuff:WriteFloat( float ) if float == 0 then self:WriteByte( 0x00 ) self:WriteByte( 0x00 ) self:WriteByte( 0x00 ) self:WriteByte( 0x00 ) elseif number ~= number then self:WriteByte( 0xFF ) self:WriteByte( 0xFF ) self:WriteByte( 0xFF ) self:WriteByte( 0xFF ) else local sign = 0x00 if float < 0 then sign = 0x80 float = -float end local mantissa, exponent = math.frexp(float) exponent = exponent + 0x7F if exponent <= 0 then mantissa = math.ldexp(mantissa, exponent - 1) exponent = 0 elseif exponent > 0 then if exponent >= 0xFF then self:WriteByte( sign + 0x7F ) self:WriteByte( 0x80 ) self:WriteByte( 0x00 ) self:WriteByte( 0x00 ) return elseif exponent == 1 then exponent = 0 else mantissa = mantissa * 2 - 1 exponent = exponent - 1 end end mantissa = math.floor(math.ldexp(mantissa, 23) + 0.5) self:WriteByte( sign + math.floor(exponent / 2) ) self:WriteByte( (exponent % 2) * 0x80 + math.floor(mantissa / 0x10000) ) self:WriteByte( math.floor(mantissa / 0x100) % 0x100 ) self:WriteByte( mantissa % 0x100 ) end end function _R.BitBuff:ReadFloat() local b1, b2, b3, b4 = self:ReadByte(), self:ReadByte(), self:ReadByte(), self:ReadByte() local exponent = (b1 % 0x80) * 0x02 + math.floor(b2 / 0x80) local mantissa = math.ldexp(((b2 % 0x80) * 0x100 + b3) * 0x100 + b4, -23) if exponent == 0xFF then if mantissa > 0 then return 0 / 0 else mantissa = math.huge exponent = 0x7F end elseif exponent > 0 then mantissa = mantissa + 1 else exponent = exponent + 1 end if b1 >= 0x80 then mantissa = -mantissa end return math.ldexp(mantissa, exponent - 0x7F) end function _R.BitBuff:WriteString( str ) self:WriteShort( #str ) self:Write( str ) end function _R.BitBuff:ReadString() local str = {} local len = self:ReadShort() for i = 1, len do local byte = self:ReadByte() table.insert( str, byte ) end return string.char( unpack( str ) ) end function _R.BitBuff:WriteColor( col ) self:WriteByte( col.r ) self:WriteByte( col.g ) self:WriteByte( col.b ) end function _R.BitBuff:ReadColor() return Color( self:ReadByte(), self:ReadByte(), self:ReadByte() ) end function _R.BitBuff:Seek( pos ) self.position = pos end function _R.BitBuff:Tell() return self.position end function _R.BitBuff:Next() return self.buffer[ self.position + 1 ] end function _R.BitBuff:ToString() return string.char( unpack( self.buffer ) ) end function _R.BitBuff:SendTo( sock ) return sock:send( string.char( unpack( self.buffer ) ) ) end function _R.BitBuff:WriteTable( tbl ) for k, v in pairs( tbl ) do self:WriteType( k ) self:WriteType( v ) end self:WriteByte( 0 ) end function _R.BitBuff:ReadTable() local tbl = {} while true do local t = self:ReadByte() if ( t == 0 ) then return tbl end local k = self:ReadType( t ) local t = self:ReadByte() if ( t == 0 ) then return tbl end local v = self:ReadType( t ) tbl[ k ] = v end end function _R.BitBuff:WriteVector( vec ) self:WriteFloat( vec.x ) self:WriteFloat( vec.y ) self:WriteFloat( vec.z ) end function _R.BitBuff:ReadVector( vec ) return Vector( self:ReadFloat(), self:ReadFloat(), self:ReadFloat() ) end function _R.BitBuff:WriteAngle( ang ) self:WriteFloat( ang.p % 360 ) self:WriteFloat( ang.y % 360 ) self:WriteFloat( ang.r % 360 ) end function _R.BitBuff:ReadAngle( vec ) return Angle( self:ReadFloat(), self:ReadFloat(), self:ReadFloat() ) end function _R.BitBuff:WriteType( obj ) local tp = TypeID( obj ) if tp == TYPE_NIL then self:WriteByte( TYPE_NIL ) elseif tp == TYPE_STRING then self:WriteByte( TYPE_STRING ) self:WriteString( obj ) elseif tp == TYPE_NUMBER then self:WriteByte( TYPE_NUMBER ) self:WriteInt( obj ) elseif tp == TYPE_TABLE then self:WriteByte( TYPE_TABLE ) self:WriteTable( obj ) elseif tp == TYPE_BOOL then self:WriteByte( TYPE_BOOL ) self:WriteByte( obj and 1 or 0 ) elseif tp == TYPE_VECTOR then self:WriteByte( TYPE_VECTOR ) self:WriteVector( obj ) elseif tp == TYPE_ANGLE then self:WriteByte( TYPE_ANGLE ) self:WriteAngle( obj ) end Error( "Couldn't write type " .. tp ) end local ReadVars = { [TYPE_NIL] = function () return nil end, [TYPE_STRING] = _R.BitBuff.ReadString, [TYPE_NUMBER] = _R.BitBuff.ReadInt, [TYPE_TABLE] = _R.BitBuff.ReadTable, [TYPE_BOOL] = _R.BitBuff.ReadByte, [TYPE_VECTOR] = _R.BitBuff.ReadVector, [TYPE_ANGLE] = _R.BitBuff.ReadAngle, } function _R.BitBuff:ReadType( typeid ) local ReadObject = ReadVars[ typeid ] if ( ReadObject ) then return self:ReadObject() end Error( "Couldn't read type " .. typeid ) end
-- Group of Buffs status local Grid2 = Grid2 local UnitAura = UnitAura local SpellIsSelfBuff = SpellIsSelfBuff local UnitAffectingCombat = UnitAffectingCombat local SpellGetVisibilityInfo = SpellGetVisibilityInfo local myUnits = Grid2.roster_my_units local textures = {} local counts = {} local expirations = {} local durations = {} local colors = {} local color = {} -- buffs group status local function status_GetIcons(self, unit, max) color.r, color.g, color.b, color.a = self:GetColor(unit) local i, j, spells, filter, name, caster, _ = 1, 1, self.spells, self.isMine repeat name, textures[j], counts[j], _, durations[j], expirations[j], caster = UnitAura(unit, i) if not name then break end if spells[name] and (filter==false or filter==myUnits[caster]) then colors[j] = color j = j + 1 end i = i + 1 until j>max return j-1, textures, counts, expirations, durations, colors end local statusTypes = { "color", "icon", "icons", "percent", "text" } local function status_Create(baseKey, dbx) local status = Grid2.statusPrototype:new(baseKey, false) if dbx.spellName then dbx.spellName = nil end -- fix possible wrong data in old database status.GetIcons = status_GetIcons return Grid2.CreateStatusAura( status, basekey, dbx, 'buff', statusTypes ) end -- special buffs Blizzard status local blizzard = { GetColor = Grid2.statusLibrary.GetColor } function blizzard:GetIcons(unit, max) local filter = UnitAffectingCombat("player") and "RAID_INCOMBAT" or "RAID_OUTOFCOMBAT" local color, i, j, name, caster, spellId, canApplyAura, isBossAura, valid, _ = self.dbx.color1, 1, 1 repeat name, textures[j], counts[j], _, durations[j], expirations[j], caster, _, _, spellId, canApplyAura, isBossAura = UnitAura(unit, i) if not name then break end if not isBossAura then local hasCustom, alwaysShowMine, showForMySpec = SpellGetVisibilityInfo(spellId, filter) if hasCustom then valid = showForMySpec or (alwaysShowMine and myUnits[caster]) else valid = canApplyAura and myUnits[caster] and not SpellIsSelfBuff(spellId) end if valid then colors[j] = color j = j + 1 end end i = i + 1 until j>max return j-1, textures, counts, expirations, durations, colors end function blizzard:UNIT_AURA(_, unit) self:UpdateIndicators(unit) end function blizzard:OnEnable() self:RegisterEvent("UNIT_AURA") if Grid2.classicDurations then LibStub("LibClassicDurations"):Register(blizzard) UnitAura = LibStub("LibClassicDurations").UnitAuraDirect end end function blizzard:OnDisable() self:UnregisterEvent("UNIT_AURA") if Grid2.classicDurations then LibStub("LibClassicDurations"):Unregister(blizzard) end end function blizzard:IsActive(unit) return true end local function blizzard_Create(baseKey,dbx) local status = Grid2.statusPrototype:new(baseKey) status:Inject(blizzard) Grid2:RegisterStatus(status, { "icons" }, baseKey, dbx) return status end -- Registration Grid2.setupFunc["buffs"] = function(baseKey, dbx) if dbx.subType == 'blizzard' then return blizzard_Create(baseKey,dbx) else return status_Create(baseKey,dbx) end end --[[ status database configuration type = "buffs" subType = 'blizzard' | nil auras = { "Riptide", 12323, "Earth Shield", ... } colorThresholdElapsed = true | nil -- true = color by elapsed time; nil= color by remaining time colorThreshold = { 10, 4, 2 } -- thresholds in seconds to change the color colorCount = number color1 = { r=1,g=1,b=1,a=1 } color2 = { r=1,g=1,b=0,a=1 } --]]
function table_count(ta) local count = 0 for k, v in pairs(ta) do count = count + 1 end return count end function table_last_count(ta) local count = 0 for i, v in ipairs(ta) do if v then count = count + 1 end end return count end function GetCharacterFromId(id) for k, v in pairs(Character.GetPairs()) do if v:GetID() == id then return v end end end function RelRot1(r, r2) local val = r2 - r if val > 180 then val = -180 + (val - 180) elseif val < -180 then val = 180 + (val + 180) end return val end function split_str(str,sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) str:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end function VZ_RandomSound(random_sound_tbl) local random_s_id = math.random(random_sound_tbl.random_start, random_sound_tbl.random_to) local random_s_id_str = tostring(random_s_id) if random_sound_tbl.always_digits then if string.len(random_s_id_str) ~= random_sound_tbl.always_digits then local add_x_0 = "" for i = 1, random_sound_tbl.always_digits - string.len(random_s_id_str) do add_x_0 = add_x_0 .. "0" end random_s_id_str = add_x_0 .. random_s_id_str end end return random_sound_tbl.base_ref .. random_s_id_str end if VZ_SUBSCRIBED_EVENTS then for i, v in ipairs(VZ_SUBSCRIBED_EVENTS) do _ENV[v.class].Subscribe(table.unpack(v.params)) end else VZ_SUBSCRIBED_EVENTS = {} end function VZ_EVENT_SUBSCRIBE(class, ...) table.insert(VZ_SUBSCRIBED_EVENTS, {class = class, params = {...}}) return _ENV[class].Subscribe(...) end if VZ_SUBSCRIBED_ENT_EVENTS then for i, v in ipairs(VZ_SUBSCRIBED_ENT_EVENTS) do v.ent:Subscribe(table.unpack(v.params)) end else VZ_SUBSCRIBED_ENT_EVENTS = {} end function VZ_ENT_EVENT_SUBSCRIBE(ent, ...) table.insert(VZ_SUBSCRIBED_ENT_EVENTS, {ent = ent, params = {...}}) return ent:Subscribe(...) end function GetENV_Value(key) if _ENV[key] then return _ENV[key] end end Package.Export("GetENV_Value", GetENV_Value) function SetENV_Value(key, value) if key then _ENV[key] = value return true end end Package.Export("SetENV_Value", SetENV_Value) function ZDEV_IsModeEnabled(mode) if ZDEV_CONFIG.ENABLED then return ZDEV_CONFIG.DEV_CHEAT_MODES[mode] else return false end end function switch(key, tbl) if tbl[key] then return tbl[key] end end function CalculateMiddle(...) local middle = Vector(0, 0, 0) for i, v in ipairs({...}) do middle = middle + v end return middle / table_count({...}) end
local ffi = require 'ffi' ffi.cdef[[ typedef void (*ffi_anyfunc)(); int LoadLibraryA(const char* libname); int LoadLibraryW(const wchar_t* libname); int GetModuleHandleW(const wchar_t* libname); int FreeLibrary(int lib); ffi_anyfunc GetProcAddress(int lib, const char* name); ]] local uni = require 'ffi.unicode' local m = {} function m.load_library(path) if type(path) ~= 'string' then path = path:string() end local wpath = uni.u2w(path) return ffi.C.LoadLibraryW(wpath) end function m.get_module_handle(path) local wpath = uni.u2w(path) return ffi.C.GetModuleHandleW(wpath) end function m.unload_library(module) return ffi.C.FreeLibrary(module) end function m.get_proc_address(lib, name, define) return ffi.cast(define, ffi.C.GetProcAddress(lib, name)) end return m
for _, force in pairs(game.forces) do if force.technologies['fluid-chemical-furnace'] and force.technologies['fluid-chemical-furnace'].researched then force.technologies['fluid-chemical-furnace'].researched = false force.technologies['fluid-chemical-furnace'].enabled = false end if force.technologies['steel-chemical-furnace'].researched then force.technologies['steel-chemical-furnace'].researched = false force.technologies['steel-chemical-furnace'].enabled = false end if force.technologies['electric-chemical-furnace'].researched then force.technologies['electric-chemical-furnace'].researched = false force.technologies['electric-chemical-furnace'].enabled = false end end
CollectionatorRowMixin = CreateFromMixins(AuctionatorResultsRowTemplateMixin) function CollectionatorRowMixin:OnEnter() AuctionHouseUtil.LineOnEnterCallback(self, self.rowData) AuctionatorResultsRowTemplateMixin.OnEnter(self) end function CollectionatorRowMixin:OnLeave() AuctionHouseUtil.LineOnLeaveCallback(self, self.rowData) AuctionatorResultsRowTemplateMixin.OnLeave(self) end function CollectionatorRowMixin:OnClick(button, ...) Auctionator.Debug.Message("CollectionatorRowMixin:OnClick()") if IsModifiedClick("DRESSUP") then DressUpLink(self.rowData.itemLink); else self:RegisterEvent("ITEM_SEARCH_RESULTS_UPDATED") self:StartSearch() end end -- Override function CollectionatorRowMixin:StartSearch() Auctionator.Debug.Message("CollectionatorRowMixin:StartSearch") end -- Override function CollectionatorRowMixin:GetSearchResult(itemKey) Auctionator.Debug.Message("CollectionatorRowMixin:GetResult") end function CollectionatorRowMixin:OnEvent(eventName, itemKey) Auctionator.Debug.Message("CollectionatorRowMixin:OnEvent") self:UnregisterEvent("ITEM_SEARCH_RESULTS_UPDATED") Auctionator.EventBus :RegisterSource(self, "CollectionatorRowMixin") :Fire(self, Collectionator.Events.ShowBuyoutOptions, self:GetSearchResult(itemKey), self.rowData) :UnregisterSource(self) end -- Since 9.1 crafted items include the GUID of the crafter in the item link, -- this removes it so that we can match irrespective of who crafted it. local function RemovePlayerGUID(itemLink) if string.find(itemLink, ":Player[^: ]+:") then return string.gsub(itemLink, ":Player[^: ]+:", "::") end return itemLink end local function GetIdenticalLinkItem(itemLink, itemKey) for index = 1, C_AuctionHouse.GetNumItemSearchResults(itemKey) do local info = C_AuctionHouse.GetItemSearchResultInfo(itemKey, index) if RemovePlayerGUID(info.itemLink) == itemLink then return info end end return nil end local function GetSameItemID(itemID, itemKey) for index = 1, C_AuctionHouse.GetNumItemSearchResults(itemKey) do local info = C_AuctionHouse.GetItemSearchResultInfo(itemKey, index) if GetItemInfoInstant(info.itemLink) == itemID then return info end end return nil end CollectionatorTMogRowMixin = CreateFromMixins(CollectionatorRowMixin) function CollectionatorTMogRowMixin:StartSearch() local itemID = GetItemInfoInstant(self.rowData.itemLink) local itemKey = {itemID = itemID, itemLevel = 0, itemSuffix = 0, battlePetSpeciesID = 0} Auctionator.AH.SendSellSearchQuery(itemKey, Collectionator.Constants.ITEM_SORTS, true) end function CollectionatorTMogRowMixin:GetSearchResult(itemKey) return GetIdenticalLinkItem(self.rowData.itemLink, itemKey) end CollectionatorPetRowMixin = CreateFromMixins(CollectionatorRowMixin) function CollectionatorPetRowMixin:StartSearch() local itemKey local auctionatorDBKey = (Auctionator.Utilities.BasicDBKeyFromLink or Auctionator.Utilities.ItemKeyFromLink)(self.rowData.itemLink) local _, petID = strsplit(":", auctionatorDBKey) if petID ~= nil then self.cagedSearch = true -- Use that an Auctionator database key for a pet has the format p:[speciesID] itemKey = C_AuctionHouse.MakeItemKey(Auctionator.Constants.PET_CAGE_ID, 0, 0, tonumber(petID)) else self.cagedSearch = false -- Use that any other DB key is of the format [item-id] itemKey = C_AuctionHouse.MakeItemKey(tonumber(auctionatorDBKey)) end Auctionator.AH.SendSearchQuery(itemKey, Collectionator.Constants.ITEM_SORTS, true) end function CollectionatorPetRowMixin:GetSearchResult(itemKey) if self.cagedSearch then return GetIdenticalLinkItem(self.rowData.itemLink, itemKey) else local itemID = GetItemInfoInstant(self.rowData.itemLink) return GetSameItemID(itemID, itemKey) end end CollectionatorToyMountRowMixin = CreateFromMixins(CollectionatorRowMixin) function CollectionatorToyMountRowMixin:StartSearch() local itemID = GetItemInfoInstant(self.rowData.itemLink) local itemKey = C_AuctionHouse.MakeItemKey(itemID) self.expectedItemID = itemID Auctionator.AH.SendSearchQuery(itemKey, Collectionator.Constants.ITEM_SORTS, true) end function CollectionatorToyMountRowMixin:GetSearchResult(itemKey) return GetSameItemID(self.expectedItemID, itemKey) end
--[[ Name: LibBabble-TalentTree-3.0 Revision: $Rev: 26 $ Maintainers: ckknight, nevcairiel, Ackis Website: http://www.wowace.com/projects/libbabble-talenttree-3-0/ Dependencies: None License: MIT ]] local MAJOR_VERSION = "LibBabble-TalentTree-3.0" local MINOR_VERSION = 90000 + tonumber(("$Rev: 26 $"):match("%d+")) if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end local lib = LibStub("LibBabble-3.0"):New(MAJOR_VERSION, MINOR_VERSION) if not lib then return end local GAME_LOCALE = GetLocale() lib:SetBaseTranslations { Affliction = "Affliction", Arcane = "Arcane", Arms = "Arms", Assassination = "Assassination", Balance = "Balance", ["Beast Mastery"] = "Beast Mastery", Blood = "Blood", Combat = "Combat", Demonology = "Demonology", Destruction = "Destruction", Discipline = "Discipline", Elemental = "Elemental", Enhancement = "Enhancement", ["Feral Combat"] = "Feral Combat", Fire = "Fire", Frost = "Frost", Fury = "Fury", Holy = "Holy", Hybrid = "Hybrid", Marksmanship = "Marksmanship", Protection = "Protection", Restoration = "Restoration", Retribution = "Retribution", Shadow = "Shadow", Subtlety = "Subtlety", Survival = "Survival", Unholy = "Unholy", } if GAME_LOCALE == "enUS" then lib:SetCurrentTranslations(true) elseif GAME_LOCALE == "deDE" then lib:SetCurrentTranslations { Affliction = "Gebrechen", Arcane = "Arkan", Arms = "Waffen", Assassination = "Meucheln", Balance = "Gleichgewicht", ["Beast Mastery"] = "Tierherrschaft", Blood = "Blut", Combat = "Kampf", Demonology = "Dämonologie", Destruction = "Zerstörung", Discipline = "Disziplin", Elemental = "Elementar", Enhancement = "Verstärkung", ["Feral Combat"] = "Wilder Kampf", Fire = "Feuer", Frost = "Frost", Fury = "Furor", Holy = "Heilig", Hybrid = "Hybride", Marksmanship = "Treffsicherheit", Protection = "Schutz", Restoration = "Wiederherstellung", Retribution = "Vergeltung", Shadow = "Schatten", Subtlety = "Täuschung", Survival = "Überleben", Unholy = "Unheilig", } elseif GAME_LOCALE == "frFR" then lib:SetCurrentTranslations { Affliction = "Affliction", Arcane = "Arcane", Arms = "Armes", Assassination = "Assassinat", Balance = "Equilibre", ["Beast Mastery"] = "Maîtrise des bêtes", Blood = "Sang", Combat = "Combat", Demonology = "Démonologie", Destruction = "Destruction", Discipline = "Discipline", Elemental = "Elémentaire", Enhancement = "Amélioration", ["Feral Combat"] = "Combat farouche", Fire = "Feu", Frost = "Givre", Fury = "Fureur", Holy = "Sacré", Hybrid = "Hybride", Marksmanship = "Précision", Protection = "Protection", Restoration = "Restauration", Retribution = "Vindicte", Shadow = "Ombre", Subtlety = "Finesse", Survival = "Survie", Unholy = "Impie", } elseif GAME_LOCALE == "koKR" then lib:SetCurrentTranslations { Affliction = "고통", Arcane = "비전", Arms = "무기", Assassination = "암살", Balance = "조화", ["Beast Mastery"] = "야수", Blood = "혈기", Combat = "전투", Demonology = "악마", Destruction = "파괴", Discipline = "수양", Elemental = "정기", Enhancement = "고양", ["Feral Combat"] = "야성", Fire = "화염", Frost = "냉기", Fury = "분노", Holy = "신성", Hybrid = "하이브리드", Marksmanship = "사격", Protection = "방어", Restoration = "복원", Retribution = "징벌", Shadow = "암흑", Subtlety = "잠행", Survival = "생존", Unholy = "부정", } elseif GAME_LOCALE == "esES" then lib:SetCurrentTranslations { Affliction = "Aflicción", Arcane = "Arcano", Arms = "Armas", Assassination = "Asesinato", Balance = "Equilibrio", ["Beast Mastery"] = "Dominio de bestias", Blood = "Sangre", Combat = "Combate", Demonology = "Demonología", Destruction = "Destrucción", Discipline = "Disciplina", Elemental = "Elemental", Enhancement = "Mejora", ["Feral Combat"] = "Combate Feral", Fire = "Fuego", Frost = "Escarcha", Fury = "Furia", Holy = "Sagrado", Hybrid = "Híbrido", Marksmanship = "Puntería", Protection = "Protección", Restoration = "Restauración", Retribution = "Reprensión", Shadow = "Sombras", Subtlety = "Sutileza", Survival = "Supervivencia", Unholy = "Profano", } elseif GAME_LOCALE == "esMX" then lib:SetCurrentTranslations { Affliction = "Aflicción", Arcane = "Arcano", Arms = "Armas", Assassination = "Asesinato", Balance = "Balance", ["Beast Mastery"] = "Bestias", Blood = "Sangre", Combat = "Combate", Demonology = "Demonología", Destruction = "Destrucción", Discipline = "Disciplina", Elemental = "Elemental", Enhancement = "Mejora", ["Feral Combat"] = "Combate feral", Fire = "Fuego", Frost = "Escarcha", Fury = "Furia", Holy = "Sagrado", Hybrid = "Híbrido", Marksmanship = "Puntería", Protection = "Protección", Restoration = "Restauración", Retribution = "Reprensión", Shadow = "Sombra", Subtlety = "Sutileza", Survival = "Supervivencia", Unholy = "Profano", } elseif GAME_LOCALE == "ruRU" then lib:SetCurrentTranslations { Affliction = "Колдовство", Arcane = "Тайная магия", Arms = "Оружие", Assassination = "Убийство", Balance = "Баланс", ["Beast Mastery"] = "Чувство зверя", Blood = "Кровь", Combat = "Бой", Demonology = "Демонология", Destruction = "Разрушение", Discipline = "Послушание", Elemental = "Укрощение стихии", Enhancement = "Совершенствование", ["Feral Combat"] = "Сила зверя", Fire = "Огонь", Frost = "Лед", Fury = "Неистовство", Holy = "Свет", Hybrid = "Гибрид", Marksmanship = "Стрельба", Protection = "Защита", Restoration = "Исцеление", Retribution = "Возмездие", Shadow = "Темная магия", Subtlety = "Скрытность", Survival = "Выживание", Unholy = "Нечестивость", } elseif GAME_LOCALE == "zhCN" then lib:SetCurrentTranslations { Affliction = "痛苦", Arcane = "奥术", Arms = "武器", Assassination = "刺杀", Balance = "平衡", ["Beast Mastery"] = "野兽控制", Blood = "鲜血", Combat = "战斗", Demonology = "恶魔学识", Destruction = "毁灭", Discipline = "戒律", Elemental = "元素战斗", Enhancement = "增强", ["Feral Combat"] = "野性战斗", Fire = "火焰", Frost = "冰霜", Fury = "狂怒", Holy = "神圣", Hybrid = "混合", Marksmanship = "射击", Protection = "防护", Restoration = "恢复", Retribution = "惩戒", Shadow = "暗影魔法", Subtlety = "敏锐", Survival = "生存技能", Unholy = "邪恶", } elseif GAME_LOCALE == "zhTW" then lib:SetCurrentTranslations { Affliction = "痛苦", Arcane = "秘法", Arms = "武器", Assassination = "刺殺", Balance = "平衡", ["Beast Mastery"] = "野獸控制", Blood = "血魄", Combat = "戰鬥", Demonology = "惡魔學識", Destruction = "毀滅", Discipline = "戒律", Elemental = "元素", Enhancement = "增強", ["Feral Combat"] = "野性戰鬥", Fire = "火焰", Frost = "冰霜", Fury = "狂怒", Holy = "神聖", Hybrid = "混合", Marksmanship = "射擊", Protection = "防護", Restoration = "恢復", Retribution = "懲戒", Shadow = "暗影", Subtlety = "敏銳", Survival = "生存", Unholy = "穢邪", } else error(("%s: Locale %q not supported"):format(MAJOR_VERSION, GAME_LOCALE)) end
--- @ignore local string = string local GetLang = LANG.GetUnsafeLanguageTable local interp = string.Interp local IsValid = IsValid local draw = draw local base = "pure_skin_element" HUDELEMENT.Base = base DEFINE_BASECLASS(base) if CLIENT then local draw_col = Color(205, 155, 0, 255) local pad = 7 local margin = 14 local const_defaults = { basepos = {x = 0, y = 0}, size = {w = 200, h = 40}, minsize = {w = 100, h = 40} } function HUDELEMENT:Initialize() self.scale = 1.0 self.basecolor = self:GetHUDBasecolor() self.pad = pad self.margin = margin self.cv_ttt_spectator_mode = GetConVar("ttt_spectator_mode"); BaseClass.Initialize(self) end -- parameter overwrites function HUDELEMENT:IsResizable() return true, false end -- parameter overwrites end function HUDELEMENT:GetDefaults() const_defaults["basepos"] = {x = ScrW() * 0.5 - self.size.w * 0.5, y = self.margin + 72 * self.scale} return const_defaults end -- Paint punch-o-meter function HUDELEMENT:PunchPaint() local client = LocalPlayer() local L = GetLang() local punch = client:GetNWFloat("specpunches", 0) local pos = self:GetPos() local size = self:GetSize() local x, y = pos.x, pos.y local w, h = size.w, size.h self:DrawBg(x, y, w, h, self.basecolor) self:DrawBar(x + self.pad, y + self.pad, w - self.pad * 2, h - self.pad * 2, draw_col, punch, self.scale, L.punch_title) self:DrawLines(x, y, w, h, self.basecolor.a) draw.AdvancedText(L.punch_help, "TabLarge", x + w * 0.5, y, util.GetDefaultColor(self.basecolor), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, true, self.scale) local bonus = client:GetNWInt("bonuspunches", 0) if bonus ~= 0 then local text if bonus < 0 then text = interp(L.punch_bonus, {num = bonus}) else text = interp(L.punch_malus, {num = bonus}) end draw.AdvancedText(text, "TabLarge", x + w * 0.5, y + self.margin * 2 + 20, util.GetDefaultColor(self.basecolor), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, true, self.scale) end end function HUDELEMENT:PerformLayout() self.scale = appearance.GetGlobalScale() self.basecolor = self:GetHUDBasecolor() self.pad = pad * self.scale self.margin = margin * self.scale BaseClass.PerformLayout(self) end local key_params = {usekey = Key("+use", "USE"), helpkey = Key("gm_showhelp", "F1")} function HUDELEMENT:ShouldDraw() local client = LocalPlayer() return not client:Alive() or client:Team() == TEAM_SPEC end function HUDELEMENT:Draw() local client = LocalPlayer() local L = GetLang() -- for fast direct table lookups -- Draw round state local tgt = client:GetObserverTarget() local pos = self:GetPos() local x, y = pos.x, pos.y if IsValid(tgt) and not tgt:IsPlayer() and tgt:GetNWEntity("spec_owner", nil) == client then self:PunchPaint() -- punch bar if you are spectator and inside of an entity else draw.AdvancedText(interp(L.spec_help, key_params), "TabLarge", x + self.size.w * 0.5, y, COLOR_WHITE, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, true, self.scale) if self.cv_ttt_spectator_mode:GetBool() then draw.AdvancedText(interp(L.spec_help2, key_params), "TabLarge", x + self.size.w * 0.5, y + 20, COLOR_WHITE, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, true, self.scale) end end end end
--[[ Copyright © 2015 Mihail Zuev <z.m.c@list.ru>. Author: Mihail Zuev <z.m.c@list.ru>. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the <organization> nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --]] -- Pre-define future logger function local debugger -- Future AGI object local agi = {} -- Get established connection function agi.get_connection(self) local stat, err -- I socket determined if self['sock'] then -- And soket is valid socket object if type(self['sock']['settimeout']) == "function" then return self['sock'] -- return socket object end else -- Socket is not determined return self.logger('client socket must be determined') end -- All other errors return self.logger('wrong socket object') end -- Execute some AGI command function agi.execute(self,command) -- Get established connection local sock, err = self:get_connection() -- Socket is valid socket object if sock then -- Checking the command for the valid content if type(command) == "string" and #command ~= 0 then -- Remember the last result and the last data if self['result'] then self['last_result'] = self['result'] self['last_data'] = self['data'] end -- Reset status/result/data before sending self['status'],self['result'],self['data'] = nil,nil,nil return sock:send((command:gsub('\n$','')) .. '\n') else -- The command has not valid content return self.logger('command cannot be an empty string') end else -- Not valid socket object return self.logger(err) end end -- Waiting for a response for the last command function agi.response(self) -- Future response object local response = {} -- Get established connection local sock, err = self:get_connection() -- Not valid socket object if not sock then return self.logger(err) end -- Attempt to read from socket before error or timeout occurs while true do -- Reading a line obviously local line, err = sock:receive() -- Some error or empty line if not line or #line == 0 then -- Error occured and error is not by timeout if err and err ~= "timeout" then -- Close the erroneous socket because it is no needed any more sock:close() return self.logger(err) else -- Return response object if timeout or empty line return response end else -- No any error and line is not empty table.insert(response,line) -- Add line to the response object end end end -- Checking is valid syntax on response function agi.checkresult(self,response) -- Parse response by code, result and data itself local code, result, data = string.match(response, '^(%d+) result=(-?[%d*#]+)%s*%(*([^)(]*)%)*') -- Parse is successed if code then -- Not relatively successful if not string.match(code,'^[200|510]') then code, result, data = nil, -1, response end -- Set status, result and data for last command self.status = code self.result = result and result self.data = (data and #data ~= 0) and data or result end return self.status end -- Parse input headers and store they in to the headers array local function parseheaders(buff) -- Future array of headers local headers = {} -- Checking input data by type of table if type(buff) ~= "table" then return debugger("headers buffer must be a table") end -- Process input data line by line for _,line in pairs(buff) do -- Line is empty if string.len(line) < 1 then break end -- Parse line by key, value local k, v = string.match(line, "^agi_([%w|_]+):%s+(.*)$") -- Store parsed key and value in to headers array if k and v then headers[k] = v end end return headers end -- Read headers for current connection local function readheaders(conf) -- Future buffer local buff = {} -- Get established connection local sock, err = agi.get_connection(conf) -- Socket is valid socket object if not sock then return debugger(err) end -- Attempt to read from socket before error or timeout occurs while true do -- Reading a line obviously local line, err = sock:receive() -- Some error or empty line if not line or #line == 0 then -- Error occured and error is not by timeout if err and err ~= "timeout" then -- Close the erroneous socket because it is no needed any more sock:close() return debugger(err) else -- Timeout occurs but headers buffer is empty if #buff == 0 and err == 'timeout' then return debugger('failed to read session headers, timeout occurs') else -- Return response object if timeout or empty line return buff end end else -- No any error and line is not empty table.insert(buff,line) -- Add line to the response object end end end -- Return object with minimal functionality return setmetatable({ readheaders = readheaders, parseheaders = parseheaders },{ -- Construct AGI object from config parameters __call = function(self,conf) -- Decorator for logger function debugger = function(...) -- Local copy of logger function if set local logger = conf['logger'] -- Status and message local stat, msg = ... -- If the message is not defined, then only one parametr is passed if not msg then -- Flip them msg, stat = stat, nil end -- If logger function is defined, then execute it with message passing if type(logger) == "function" then logger(string.format("[AGI] %s",msg)) end -- Return status and message return stat, msg end -- Client socket is not determined if not conf['sock'] then return debugger('client socket must be determined') end -- Headers is not defined at creation if not conf['headers'] then -- Trying to read the incoming headers local buff, err = self.readheaders(conf) -- Headers read successfully if buff then -- Parse and store conf['headers'] = self.parseheaders(buff) -- Parse is fail if not conf['headers'] then return debugger("error parse headers") end else -- Some error ocurred when read headers return debugger(err) end end -- If all right then return AGI session object return conf and setmetatable({logger = debugger},{__index = setmetatable(conf,{__index = agi})}) or debugger("failed to create AGI session") end })
local cairo = require("lgi").cairo local gears = require("gears") local awful = require("awful") local wibox = require("wibox") local os, math, string = os, math, string local theme = require("themes.powerarrow-gruvbox.theme") theme.border_width = 0 theme.tasklist_plain_task_name = true theme.tasklist_disable_icon = true theme.tasklist_spacing = 3 theme.useless_gap = 8 theme.systray_icon_spacing = 4 -- {{{ Glass borders (experimental) function theme.titlebar_fn(c) -- if c.floating then return end local b_string_color = gears.color(theme.border_focus .. "55") local b_arrow_color = gears.color(theme.border_focus .. "ff") local b_weight = 12 local b_string_weight = 4 local b_gutter = 12 local b_arrow = 120 local side = b_weight + b_gutter local total_width = c.width local total_height = c.height -- for some reasons, the client height/width are not the same at first -- render (when called by request title bar) and when resizing total_width = total_width + 2 * (b_weight + b_gutter) local imgTop = cairo.ImageSurface.create(cairo.Format.ARGB32, total_width, side) local crTop = cairo.Context(imgTop) crTop:set_source(b_string_color) crTop:rectangle(0, b_weight / 2 - b_string_weight / 2, total_width, b_string_weight) crTop:fill() crTop:set_source(b_arrow_color) crTop:rectangle(0, 0, b_arrow, b_weight) crTop:rectangle(0, 0, b_weight, side) crTop:rectangle(total_width - b_arrow, 0, b_arrow, b_weight) crTop:rectangle(total_width - b_weight, 0, b_weight, side) crTop:fill() local imgBot = cairo.ImageSurface.create(cairo.Format.ARGB32, total_width, side) local crBot = cairo.Context(imgBot) crBot:set_source(b_string_color) crBot:rectangle(0, side - b_weight / 2 - b_string_weight / 2, total_width, b_string_weight) crBot:fill() crBot:set_source(b_arrow_color) crBot:rectangle(0, b_gutter, b_arrow, b_weight) crBot:rectangle(0, 0, b_weight, side) crBot:rectangle(total_width - b_weight, 0, b_weight, side) crBot:rectangle(total_width - b_arrow, b_gutter, b_arrow, b_weight) crBot:fill() local imgLeft = cairo.ImageSurface.create(cairo.Format.ARGB32, side, total_height) local crLeft = cairo.Context(imgLeft) crLeft:set_source(b_string_color) crLeft:rectangle(b_weight / 2 - b_string_weight / 2, 0, b_string_weight, total_height) crLeft:fill() crLeft:set_source(b_arrow_color) crLeft:rectangle(0, 0, b_weight, b_arrow - side) crLeft:rectangle(0, total_height - b_arrow + side, b_weight, b_arrow - side) crLeft:fill() local imgRight = cairo.ImageSurface.create(cairo.Format.ARGB32, side, total_height) local crRight = cairo.Context(imgRight) crRight:set_source(b_string_color) crRight:rectangle(b_gutter + b_weight / 2 - b_string_weight / 2, 0, b_string_weight, total_height) crRight:fill() crRight:set_source(b_arrow_color) crRight:rectangle(b_gutter, 0, b_weight, b_arrow - side) crRight:rectangle(b_gutter, total_height - b_arrow + side, b_weight, b_arrow - side) crRight:fill() awful.titlebar(c, { size = b_weight + b_gutter, position = "top", bg_normal = "transparent", bg_focus = "transparent", bgimage_focus = imgTop, }) : setup { layout = wibox.layout.align.horizontal, } awful.titlebar(c, { size = b_weight + b_gutter, position = "left", bg_normal = "transparent", bg_focus = "transparent", bgimage_focus = imgLeft, }) : setup { layout = wibox.layout.align.horizontal, } awful.titlebar(c, { size = b_weight + b_gutter, position = "right", bg_normal = "transparent", bg_focus = "transparent", bgimage_focus = imgRight, }) : setup { layout = wibox.layout.align.horizontal, } awful.titlebar(c, { size = b_weight + b_gutter, position = "bottom", bg_normal = "transparent", bg_focus = "transparent", bgimage_focus = imgBot, }) : setup { layout = wibox.layout.align.horizontal, } end local function titlebar_after(c) -- if c.floating then return end local b_string_color = gears.color(theme.border_focus .. "55") local b_arrow_color = gears.color(theme.border_focus .. "ff") local b_weight = 12 local b_string_weight = 4 local b_gutter = 12 local b_arrow = 120 local side = b_weight + b_gutter local total_width = c.width local total_height = c.height -- for some reasons, the client height/width are not the same at first -- render (when called by request title bar) and when resizing total_height = total_height - 2 * (b_weight + b_gutter) local imgTop = cairo.ImageSurface.create(cairo.Format.ARGB32, total_width, side) local crTop = cairo.Context(imgTop) crTop:set_source(b_string_color) crTop:rectangle(0, b_weight / 2 - b_string_weight / 2, total_width, b_string_weight) crTop:fill() crTop:set_source(b_arrow_color) crTop:rectangle(0, 0, b_arrow, b_weight) crTop:rectangle(0, 0, b_weight, side) crTop:rectangle(total_width - b_arrow, 0, b_arrow, b_weight) crTop:rectangle(total_width - b_weight, 0, b_weight, side) crTop:fill() local imgBot = cairo.ImageSurface.create(cairo.Format.ARGB32, total_width, side) local crBot = cairo.Context(imgBot) crBot:set_source(b_string_color) crBot:rectangle(0, side - b_weight / 2 - b_string_weight / 2, total_width, b_string_weight) crBot:fill() crBot:set_source(b_arrow_color) crBot:rectangle(0, b_gutter, b_arrow, b_weight) crBot:rectangle(0, 0, b_weight, side) crBot:rectangle(total_width - b_weight, 0, b_weight, side) crBot:rectangle(total_width - b_arrow, b_gutter, b_arrow, b_weight) crBot:fill() local imgLeft = cairo.ImageSurface.create(cairo.Format.ARGB32, side, total_height) local crLeft = cairo.Context(imgLeft) crLeft:set_source(b_string_color) crLeft:rectangle(b_weight / 2 - b_string_weight / 2, 0, b_string_weight, total_height) crLeft:fill() crLeft:set_source(b_arrow_color) crLeft:rectangle(0, 0, b_weight, b_arrow - side) crLeft:rectangle(0, total_height - b_arrow + side, b_weight, b_arrow - side) crLeft:fill() local imgRight = cairo.ImageSurface.create(cairo.Format.ARGB32, side, total_height) local crRight = cairo.Context(imgRight) crRight:set_source(b_string_color) crRight:rectangle(b_gutter + b_weight / 2 - b_string_weight / 2, 0, b_string_weight, total_height) crRight:fill() crRight:set_source(b_arrow_color) crRight:rectangle(b_gutter, 0, b_weight, b_arrow - side) crRight:rectangle(b_gutter, total_height - b_arrow + side, b_weight, b_arrow - side) crRight:fill() awful.titlebar(c, { size = b_weight + b_gutter, position = "top", bg_normal = "transparent", bg_focus = "transparent", bgimage_focus = imgTop, }) : setup { layout = wibox.layout.align.horizontal, } awful.titlebar(c, { size = b_weight + b_gutter, position = "left", bg_normal = "transparent", bg_focus = "transparent", bgimage_focus = imgLeft, }) : setup { layout = wibox.layout.align.horizontal, } awful.titlebar(c, { size = b_weight + b_gutter, position = "right", bg_normal = "transparent", bg_focus = "transparent", bgimage_focus = imgRight, }) : setup { layout = wibox.layout.align.horizontal, } awful.titlebar(c, { size = b_weight + b_gutter, position = "bottom", bg_normal = "transparent", bg_focus = "transparent", bgimage_focus = imgBot, }) : setup { layout = wibox.layout.align.horizontal, } end client.connect_signal("property::size", titlebar_after) -- }}} return theme
local NotificationBindable = Instance.new("BindableFunction") NotificationBindable.OnInvoke = callback -- game.StarterGui:SetCore("SendNotification", { Title = "Dynamic Client"; Text = "ESP v2 Activated."; Icon = "rbxassetid://5631279864"; Duration = 3; Callback = NotificationBindable; }) local client = game.Players.LocalPlayer local players = game:GetService("Players") local rs = game:GetService("RunService") local function clonePart(part, model, character) if part:IsA("BasePart") then local head = character:WaitForChild("Head") local clone = part:Clone() for i, v in ipairs(clone:GetChildren()) do if not v:IsA("SpecialMesh") then v:Destroy() continue end v.TextureId = "" end clone.Color = Color3.fromRGB(0, 255, 0) pcall(function()clone.Size = clone.Size * 0.7 clone.CanCollide = false end) clone.Parent = model rs.RenderStepped:connect(function() if head:IsDescendantOf(workspace) then clone.CFrame = part.CFrame clone.Size = part.Size else model:Destroy() return end end) end end local function chams(character) local model = Instance.new("Model") model.Name = character.Name model.Parent = workspace local cham = Instance.new("Highlight",model) cham.Name = "cham" cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop cham.OutlineColor = Color3.fromRGB(0,0,0) cham.FillColor = Color3.fromRGB(255,0,0) cham.FillTransparency = 0 cham.OutlineTransparency = 1 local new = cham:Clone() new.Parent = character new.FillColor = Color3.fromRGB(0,255,0) new.DepthMode = Enum.HighlightDepthMode.Occluded for i,v in ipairs(character:GetChildren()) do -- if character has a head then if character:FindFirstChild("Head") then clonePart(v, model, character) end end end for i,v in ipairs(players:GetPlayers()) do if v~= client then if v.Character then chams(v.Character) end end v.CharacterAdded:connect(function()wait(0.1)chams(v.Character)end) end players.PlayerAdded:connect(function() if v~= client then if v.Character then chams(v.Character) end end v.CharacterAdded:connect(function()wait(0.1)chams(v.Character)end) end)
local pps = require('pipes') local log = require('pipes.logger') pps.dispatch('error', function(err) log.error('test2 caught err:'..err) end) log.info('test_2 start') --pps.debug() --pps.sleep(2000) --error('test_2 error test') --[[ 2 - 9 3 - 8 4 - 7 5 - 6 6 - 5 7 - 4 8 - 3 9 - 2 2 + 7 (11-2*2) 3 + 5 (11-3*2) 4 + 3 (11-4*2) 5 + 1 (11-5*2) 6 + -1 (11-6*2) 7 + -3 (11-7*2) n + (11 - n*2) ]] pps.sleep(1000) local test1 = pps.newservice('test_1') pps.send(test1, 123,'hehe') pps.sleep(1000) --pps.log('test_2 will call test_1') local ret,data = pps.call(test1, 'noret', 321) ret,data = pps.call(test1, 'err', 123) ret,data = pps.call(test1, 'normal', 123) print('test2 callRet: ',ret,data) --[[ pps.sleep(1000) print('test2 will call again') ret,data = pps.call(test1, 'err2', 456) --print('recvCallret: ', ret, data) pps.sleep(2000) pps.send(test1, 'ddddd') ]]
require "brains/pigbrain" require "brains/pigguardbrain" require "brains/werepigbrain" require "stategraphs/SGpig" require "stategraphs/SGwerepig" local assets = { Asset("ANIM", "anim/ds_pig_basic.zip"), Asset("ANIM", "anim/ds_pig_actions.zip"), Asset("ANIM", "anim/ds_pig_attacks.zip"), Asset("ANIM", "anim/pig_build.zip"), Asset("ANIM", "anim/pigspotted_build.zip"), Asset("ANIM", "anim/pig_guard_build.zip"), Asset("ANIM", "anim/werepig_build.zip"), Asset("ANIM", "anim/werepig_basic.zip"), Asset("ANIM", "anim/werepig_actions.zip"), Asset("SOUND", "sound/pig.fsb"), } local prefabs = { "meat", "monstermeat", "poop", "tophat", "strawhat", "pigskin", } local MAX_TARGET_SHARES = 5 local SHARE_TARGET_DIST = 30 local function ontalk(inst, script) inst.SoundEmitter:PlaySound("dontstarve/pig/grunt") end local function CalcSanityAura(inst, observer) if inst.components.werebeast and inst.components.werebeast:IsInWereState() then return -TUNING.SANITYAURA_LARGE end if inst.components.follower and inst.components.follower.leader == observer then return TUNING.SANITYAURA_SMALL end return 0 end local function ShouldAcceptItem(inst, item) if inst.components.sleeper:IsAsleep() then return false end if item.components.equippable and item.components.equippable.equipslot == EQUIPSLOTS.HEAD then return true end if item.components.edible then if (item.components.edible.foodtype == "MEAT" or item.components.edible.foodtype == "HORRIBLE") and inst.components.follower.leader and inst.components.follower:GetLoyaltyPercent() > 0.9 then return false end if item.components.edible.foodtype == "VEGGIE" then local last_eat_time = inst.components.eater:TimeSinceLastEating() if last_eat_time and last_eat_time < TUNING.PIG_MIN_POOP_PERIOD then return false end if inst.components.inventory:Has(item.prefab, 1) then return false end end return true end end local function OnGetItemFromPlayer(inst, giver, item) --I eat food if item.components.edible then --meat makes us friends (unless I'm a guard) if item.components.edible.foodtype == "MEAT" or item.components.edible.foodtype == "HORRIBLE" then if inst.components.combat.target and inst.components.combat.target == giver then inst.components.combat:SetTarget(nil) elseif giver.components.leader and not inst:HasTag("guard") then inst.SoundEmitter:PlaySound("dontstarve/common/makeFriend") giver.components.leader:AddFollower(inst) inst.components.follower:AddLoyaltyTime(item.components.edible:GetHunger() * TUNING.PIG_LOYALTY_PER_HUNGER) end end if inst.components.sleeper:IsAsleep() then inst.components.sleeper:WakeUp() end end --I wear hats if item.components.equippable and item.components.equippable.equipslot == EQUIPSLOTS.HEAD then local current = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.HEAD) if current then inst.components.inventory:DropItem(current) end inst.components.inventory:Equip(item) inst.AnimState:Show("hat") end end local function OnRefuseItem(inst, item) inst.sg:GoToState("refuse") if inst.components.sleeper:IsAsleep() then inst.components.sleeper:WakeUp() end end local function OnEat(inst, food) if food.components.edible and food.components.edible.foodtype == "MEAT" and inst.components.werebeast and not inst.components.werebeast:IsInWereState() then if food.components.edible:GetHealth() < 0 then inst.components.werebeast:TriggerDelta(1) end end if food.components.edible and food.components.edible.foodtype == "VEGGIE" then local poo = SpawnPrefab("poop") poo.Transform:SetPosition(inst.Transform:GetWorldPosition()) end end local function OnAttacked(inst, data) --print(inst, "OnAttacked") local attacker = data.attacker inst.components.combat:SetTarget(attacker) if inst:HasTag("werepig") then inst.components.combat:ShareTarget(attacker, SHARE_TARGET_DIST, function(dude) return dude:HasTag("werepig") end, MAX_TARGET_SHARES) elseif inst:HasTag("guard") then inst.components.combat:ShareTarget(attacker, SHARE_TARGET_DIST, function(dude) return dude:HasTag("pig") and (dude:HasTag("guard") or not attacker:HasTag("pig")) end, MAX_TARGET_SHARES) else if not (attacker:HasTag("pig") and attacker:HasTag("guard") ) then inst.components.combat:ShareTarget(attacker, SHARE_TARGET_DIST, function(dude) return dude:HasTag("pig") and not dude:HasTag("werepig") end, MAX_TARGET_SHARES) end end end local function OnNewTarget(inst, data) if inst:HasTag("werepig") then --print(inst, "OnNewTarget", data.target) inst.components.combat:ShareTarget(data.target, SHARE_TARGET_DIST, function(dude) return dude:HasTag("werepig") end, MAX_TARGET_SHARES) end end local builds = {"pig_build", "pigspotted_build"} local guardbuilds = {"pig_guard_build"} local function NormalRetargetFn(inst) return FindEntity(inst, TUNING.PIG_TARGET_DIST, function(guy) if not guy.LightWatcher or guy.LightWatcher:IsInLight() then return guy:HasTag("monster") and guy.components.health and not guy.components.health:IsDead() and inst.components.combat:CanTarget(guy) and not (inst.components.follower.leader ~= nil and guy:HasTag("abigail")) end end) end local function NormalKeepTargetFn(inst, target) --give up on dead guys, or guys in the dark, or werepigs return inst.components.combat:CanTarget(target) and (not target.LightWatcher or target.LightWatcher:IsInLight()) and not (target.sg and target.sg:HasStateTag("transform") ) end local function NormalShouldSleep(inst) if inst.components.follower and inst.components.follower.leader then local fire = FindEntity(inst, 6, function(ent) return ent.components.burnable and ent.components.burnable:IsBurning() end, {"campfire"}) return DefaultSleepTest(inst) and fire and (not inst.LightWatcher or inst.LightWatcher:IsInLight()) else return DefaultSleepTest(inst) end end local function SetNormalPig(inst) inst:RemoveTag("werepig") inst:RemoveTag("guard") local brain = require "brains/pigbrain" inst:SetBrain(brain) inst:SetStateGraph("SGpig") inst.AnimState:SetBuild(inst.build) inst.components.werebeast:SetOnNormalFn(SetNormalPig) inst.components.sleeper:SetResistance(2) inst.components.combat:SetDefaultDamage(TUNING.PIG_DAMAGE) inst.components.combat:SetAttackPeriod(TUNING.PIG_ATTACK_PERIOD) inst.components.combat:SetKeepTargetFunction(NormalKeepTargetFn) inst.components.locomotor.runspeed = TUNING.PIG_RUN_SPEED inst.components.locomotor.walkspeed = TUNING.PIG_WALK_SPEED inst.components.sleeper:SetSleepTest(NormalShouldSleep) inst.components.sleeper:SetWakeTest(DefaultWakeTest) inst.components.lootdropper:SetLoot({}) inst.components.lootdropper:AddRandomLoot("meat",3) inst.components.lootdropper:AddRandomLoot("pigskin",1) inst.components.lootdropper.numrandomloot = 1 inst.components.health:SetMaxHealth(TUNING.PIG_HEALTH) inst.components.combat:SetRetargetFunction(3, NormalRetargetFn) inst.components.combat:SetTarget(nil) inst.components.trader:Enable() inst.components.talker:StopIgnoringAll() inst.components.combat:SetHurtSound(nil) end local function GuardRetargetFn(inst) local home = inst.components.homeseeker and inst.components.homeseeker.home --defend the king, then the torch, then myself local defenseTarget = FindEntity(inst, TUNING.PIG_GUARD_DEFEND_DIST, function(guy) return guy:HasTag("king") end) if not defenseTarget and home and inst:GetDistanceSqToInst(home) < TUNING.PIG_GUARD_DEFEND_DIST*TUNING.PIG_GUARD_DEFEND_DIST then defenseTarget = home end if not defenseTarget then defenseTarget = inst end local invader = FindEntity(defenseTarget or inst, TUNING.PIG_GUARD_TARGET_DIST, function(guy) return guy:HasTag("character") and not guy:HasTag("guard") end) if not defenseTarget.happy then if invader and not (defenseTarget.components.trader and defenseTarget.components.trader:IsTryingToTradeWithMe(invader) ) and not (inst.components.trader and inst.components.trader:IsTryingToTradeWithMe(invader) ) then return invader end if not GetClock():IsDay() and home and home.components.burnable and home.components.burnable:IsBurning() then local lightThief = FindEntity(home, home.components.burnable:GetLargestLightRadius(), function(guy) return guy:HasTag("player") and guy.LightWatcher:IsInLight() and not (defenseTarget.components.trader and defenseTarget.components.trader:IsTryingToTradeWithMe(guy) ) and not (inst.components.trader and inst.components.trader:IsTryingToTradeWithMe(guy) ) end) if lightThief then return lightThief end end end return FindEntity(defenseTarget, TUNING.PIG_GUARD_DEFEND_DIST, function(guy) return guy:HasTag("monster") end) end local function GuardKeepTargetFn(inst, target) local home = inst.components.homeseeker and inst.components.homeseeker.home if home then local defendDist = TUNING.PIG_GUARD_DEFEND_DIST if not GetClock():IsDay() and home.components.burnable and home.components.burnable:IsBurning() then defendDist = home.components.burnable:GetLargestLightRadius() end return home:GetDistanceSqToInst(target) < defendDist*defendDist and home:GetDistanceSqToInst(inst) < defendDist*defendDist end return inst.components.combat:CanTarget(target) and not (target.sg and target.sg:HasStateTag("transform") ) end local function GuardShouldSleep(inst) return false end local function GuardShouldWake(inst) return true end local function SetGuardPig(inst) inst:RemoveTag("werepig") inst:AddTag("guard") local brain = require "brains/pigguardbrain" inst:SetBrain(brain) inst:SetStateGraph("SGpig") inst.AnimState:SetBuild(inst.build) inst.components.werebeast:SetOnNormalFn(SetGuardPig) inst.components.sleeper:SetResistance(3) inst.components.health:SetMaxHealth(TUNING.PIG_GUARD_HEALTH) inst.components.combat:SetDefaultDamage(TUNING.PIG_GUARD_DAMAGE) inst.components.combat:SetAttackPeriod(TUNING.PIG_GUARD_ATTACK_PERIOD) inst.components.combat:SetKeepTargetFunction(GuardKeepTargetFn) inst.components.combat:SetRetargetFunction(1, GuardRetargetFn) inst.components.combat:SetTarget(nil) inst.components.locomotor.runspeed = TUNING.PIG_RUN_SPEED inst.components.locomotor.walkspeed = TUNING.PIG_WALK_SPEED inst.components.sleeper:SetSleepTest(GuardShouldSleep) inst.components.sleeper:SetWakeTest(GuardShouldWake) inst.components.lootdropper:SetLoot({}) inst.components.lootdropper:AddRandomLoot("meat",3) inst.components.lootdropper:AddRandomLoot("pigskin",1) inst.components.lootdropper.numrandomloot = 1 inst.components.trader:Enable() inst.components.talker:StopIgnoringAll() inst.components.follower:SetLeader(nil) inst.components.combat:SetHurtSound(nil) end local function WerepigRetargetFn(inst) return FindEntity(inst, TUNING.PIG_TARGET_DIST, function(guy) return inst.components.combat:CanTarget(guy) and not guy:HasTag("werepig") and not (guy.sg and guy.sg:HasStateTag("transform") ) and not guy:HasTag("alwaysblock") end) end local function WerepigKeepTargetFn(inst, target) return inst.components.combat:CanTarget(target) and not target:HasTag("werepig") and not (target.sg and target.sg:HasStateTag("transform") ) end local function WerepigSleepTest(inst) return false end local function WerepigWakeTest(inst) return true end local function SetWerePig(inst) inst:AddTag("werepig") inst:RemoveTag("guard") local brain = require "brains/werepigbrain" inst:SetBrain(brain) inst:SetStateGraph("SGwerepig") inst.AnimState:SetBuild("werepig_build") inst.components.sleeper:SetResistance(3) inst.components.combat:SetDefaultDamage(TUNING.WEREPIG_DAMAGE) inst.components.combat:SetAttackPeriod(TUNING.WEREPIG_ATTACK_PERIOD) inst.components.locomotor.runspeed = TUNING.WEREPIG_RUN_SPEED inst.components.locomotor.walkspeed = TUNING.WEREPIG_WALK_SPEED inst.components.sleeper:SetSleepTest(WerepigSleepTest) inst.components.sleeper:SetWakeTest(WerepigWakeTest) inst.components.lootdropper:SetLoot({"meat","meat", "pigskin"}) inst.components.lootdropper.numrandomloot = 0 inst.components.health:SetMaxHealth(TUNING.WEREPIG_HEALTH) inst.components.combat:SetTarget(nil) inst.components.combat:SetRetargetFunction(3, WerepigRetargetFn) inst.components.combat:SetKeepTargetFunction(WerepigKeepTargetFn) inst.components.trader:Disable() inst.components.follower:SetLeader(nil) inst.components.talker:IgnoreAll() inst.components.combat:SetHurtSound("dontstarve/creatures/werepig/hurt") end local function common() local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() local shadow = inst.entity:AddDynamicShadow() shadow:SetSize( 1.5, .75 ) inst.Transform:SetFourFaced() inst.entity:AddLightWatcher() inst:AddComponent("talker") inst.components.talker.ontalk = ontalk inst.components.talker.fontsize = 35 inst.components.talker.font = TALKINGFONT --inst.components.talker.colour = Vector3(133/255, 140/255, 167/255) inst.components.talker.offset = Vector3(0,-400,0) MakeCharacterPhysics(inst, 50, .5) inst:AddComponent("locomotor") -- locomotor must be constructed before the stategraph inst.components.locomotor.runspeed = TUNING.PIG_RUN_SPEED --5 inst.components.locomotor.walkspeed = TUNING.PIG_WALK_SPEED --3 inst:AddTag("character") inst:AddTag("pig") inst:AddTag("scarytoprey") anim:SetBank("pigman") anim:PlayAnimation("idle_loop") anim:Hide("hat") ------------------------------------------ inst:AddComponent("eater") inst.components.eater:SetOmnivore() inst.components.eater:SetCanEatHorrible() inst.components.eater.strongstomach = true -- can eat monster meat! inst.components.eater:SetOnEatFn(OnEat) ------------------------------------------ inst:AddComponent("combat") inst.components.combat.hiteffectsymbol = "pig_torso" MakeMediumBurnableCharacter(inst, "pig_torso") inst:AddComponent("named") inst.components.named.possiblenames = STRINGS.PIGNAMES inst.components.named:PickNewName() ------------------------------------------ inst:AddComponent("werebeast") inst.components.werebeast:SetOnWereFn(SetWerePig) inst.components.werebeast:SetTriggerLimit(4) ------------------------------------------ inst:AddComponent("follower") inst.components.follower.maxfollowtime = TUNING.PIG_LOYALTY_MAXTIME ------------------------------------------ inst:AddComponent("health") ------------------------------------------ inst:AddComponent("inventory") ------------------------------------------ inst:AddComponent("lootdropper") ------------------------------------------ inst:AddComponent("knownlocations") ------------------------------------------ inst:AddComponent("trader") inst.components.trader:SetAcceptTest(ShouldAcceptItem) inst.components.trader.onaccept = OnGetItemFromPlayer inst.components.trader.onrefuse = OnRefuseItem ------------------------------------------ inst:AddComponent("sanityaura") inst.components.sanityaura.aurafn = CalcSanityAura ------------------------------------------ inst:AddComponent("sleeper") ------------------------------------------ MakeMediumFreezableCharacter(inst, "pig_torso") ------------------------------------------ inst:AddComponent("inspectable") inst.components.inspectable.getstatus = function(inst) if inst:HasTag("werepig") then return "WEREPIG" elseif inst:HasTag("guard") then return "GUARD" elseif inst.components.follower.leader ~= nil then return "FOLLOWER" end end ------------------------------------------ inst.OnSave = function(inst, data) data.build = inst.build end inst.OnLoad = function(inst, data) if data then inst.build = data.build or builds[1] if not inst.components.werebeast:IsInWereState() then inst.AnimState:SetBuild(inst.build) end end end inst:ListenForEvent("attacked", OnAttacked) inst:ListenForEvent("newcombattarget", OnNewTarget) return inst end local function normal() local inst = common() inst.build = builds[math.random(#builds)] inst.AnimState:SetBuild(inst.build) SetNormalPig(inst) return inst end local function guard() local inst = common() inst.build = guardbuilds[math.random(#guardbuilds)] inst.AnimState:SetBuild(inst.build) SetGuardPig(inst) return inst end return Prefab( "common/characters/pigman", normal, assets, prefabs), Prefab("common/character/pigguard", guard, assets, prefabs)
--[[ local byte, char, gsub, gmatch = string.byte, string.char, string.gsub, string.gmatch local pairs, error = pairs, error Encoding<1>: Result: PASS Ran 10000 iterations in 85ms Encoding<12>: Result: PASS Ran 10000 iterations in 46ms Encoding<1>: Result: PASS Ran 10000 iterations in 40ms local function encodeChar(charValue, nested) if charValue == 0 then return nested and "" or "❤️" end for _, v in pairs(CHARACTER_VALUES) do if charValue >= v[1] then -- val, currentCase = v[1], v[2] -- return currentCase .. encodeChar(charValue - val) return v[2] .. encodeChar(charValue - v[1], true) end end end local function encode(value) local result = gsub(value, ".", function(c) return encodeChar(byte(c)) .. "👉👈" end) return result end Decoding<12>: Result: PASS Ran 10000 iterations in 7ms Decoding<1>: Result: PASS Ran 10000 iterations in 7ms Decoding<4>: Result: PASS Ran 10000 iterations in 12ms Decoding<1>: Result: PASS Ran 10000 iterations in 10ms local CHARACTER_VALUES_LOOKUPIFIED = { ["🫂"] = 200, ["💖"] = 50, ["✨"] = 10, ["🥺"] = 5, [","] = 1, ["❤"] = 0 } local concat = table.concat local function fmt(chr) return concat({byte(chr, 1, -1)}, ", ") end local function decode(value) local result = gsub(value, "(.-)👉👈", function(c) -- https://stackoverflow.com/questions/13235091/extract-the-first-letter-of-a-utf-8-string-with-lua local code = 0 for char in gmatch(gsub(c, "❤️", "❤"), "[%z\1-\127\194-\244][\128-\191]*") do code = code + (CHARACTER_VALUES_LOOKUPIFIED[char] or error("No such bottom character `" .. char .. "`<" .. fmt(char) .. "> in `" .. fmt(c) .. "`")) end return char(code) end) return result end ]] -- local gsub = string.gsub local byte = string.byte local concat = table.concat local map = require("map") encoding, decoding = map.encoding, map.decoding --[[ Encoding<1>: Result: PASS Ran 10000 iterations in 11ms Encoding<12>: Result: PASS Ran 10000 iterations in 11ms Encoding<1>: Result: PASS Ran 10000 iterations in 11ms ]] local function encode(value) local result = gsub(value, ".", function(c) return encoding[c] .. "👉👈" end) return result end local function fmt(chr) return concat({byte(chr, 1, -1)}, ", ") end --[[ Decoding<12>: Result: PASS Ran 10000 iterations in 7ms Decoding<1>: Result: PASS Ran 10000 iterations in 9ms Decoding<1>: Result: PASS Ran 10000 iterations in 8ms ]] local function decode(value) local result = gsub(value, "(.-)👉👈", function(c) return (decoding[c] or error("Invalid bottom `" .. fmt(c) .. "`")) end) return result end return {encode = encode, decode = decode}
--focus local _, cfg = ... --export config local addon, ns = ... --get addon namespace local f = CreateFrame("Button","BobFocusHUD",UIParent,"SecureUnitButtonTemplate") local UnitPowerType = UnitPowerType f.unit = "focus" --change to unit you want to track --Make the Health Bar --background texture f.back = f:CreateTexture(nil,"BACKGROUND") f.back:SetSize(unpack(cfg.focus.barsize)) f.back:SetPoint("CENTER",UIParent,cfg.focus.healthx,cfg.focus.healthy) f.back:SetTexture("Interface\\Addons\\BobHUD\\media\\powerbar") f.back:SetVertexColor(0,0,0,cfg.focus.alpha) if cfg.transparency.OOCfade then f.back:Hide() end --health bar f.hp = CreateFrame("StatusBar",nil,f,"TextStatusBar") f.hp:SetSize(unpack(cfg.focus.barsize)) f.hp:SetPoint("CENTER",UIParent,cfg.focus.healthx,cfg.focus.healthy) f.hp:SetStatusBarTexture("Interface\\Addons\\BobHUD\\media\\powerbar") f.hp:SetStatusBarColor(0,.8,0) f.hp:SetMinMaxValues(0,1) f.hp:SetOrientation("VERTICAL") f.hp:EnableMouse(false) f.hp:SetAlpha(cfg.focus.alpha) if cfg.transparency.OOCfade then f.hp:Hide() end --Make the Mana Bar f:SetAttribute("unit",f.unit) --background texture f.back = f:CreateTexture(nil,"BACKGROUND") f.back:SetSize(unpack(cfg.focus.barsize)) f.back:SetPoint("CENTER",UIParent,cfg.focus.powerx,cfg.focus.powery) f.back:SetTexture("Interface\\Addons\\BobHUD\\media\\powerbar") f.back:SetVertexColor(0,0,0,cfg.focus.alpha) if cfg.transparency.OOCfade then f.back:Hide() end --mana bar f.mp = CreateFrame("StatusBar",nil,f,"TextStatusBar") f.mp:SetSize(unpack(cfg.focus.barsize)) f.mp:SetPoint("CENTER",UIParent,cfg.focus.powerx,cfg.focus.powery) f.mp:SetStatusBarTexture("Interface\\Addons\\BobHUD\\media\\powerbar") local powercolor = PowerBarColor[select(2, UnitPowerType(f.unit))] or PowerBarColor['MANA'] f.mp:SetStatusBarColor(powercolor.r, powercolor.g, powercolor.b) f.mp:SetMinMaxValues(0,1) f.mp:SetOrientation("VERTICAL") f.mp:EnableMouse(false) f.mp:SetAlpha(cfg.focus.alpha) if cfg.transparency.OOCfade then f.mp:Hide() end --Updates the status bar to new health f:SetScript("OnEvent", function(self, event, unit) if event == "FOCUS_TARGET_CHANGED" then --update health self.hp:SetValue(UnitHealth(unit)/UnitHealthMax(unit)) --update powa self.mp:SetValue(UnitPower(unit)/UnitPowerMax(unit)) local powercolor = PowerBarColor[select(2, UnitPowerType(f.unit))] or PowerBarColor['MANA'] f.mp:SetStatusBarColor(powercolor.r, powercolor.g, powercolor.b) elseif event == "UNIT_HEALTH" then --update health self.hp:SetValue(UnitHealth(unit)/UnitHealthMax(unit)) elseif event == "UNIT_POWER" then --update powa self.mp:SetValue(UnitPower(unit)/UnitPowerMax(unit)) local powercolor = PowerBarColor[select(2, UnitPowerType(f.unit))] or PowerBarColor['MANA'] f.mp:SetStatusBarColor(powercolor.r, powercolor.g, powercolor.b) end if cfg.transparency.OOCfade then if event == "PLAYER_REGEN_ENABLED" or event == "PLAYER_ENTERING_WORLD" then f.back:Hide() f.hp:Hide() f.mp:Hide() end if event == "PLAYER_REGEN_DISABLED" then f.back:Show() f.hp:Show() f.mp:Show() end end end) f:RegisterUnitEvent("FOCUS_TARGET_CHANGED", f.unit) f:RegisterEvent("PLAYER_REGEN_DISABLED") f:RegisterEvent("PLAYER_REGEN_ENABLED") f:RegisterUnitEvent("UNIT_HEALTH", f.unit) f:RegisterUnitEvent("UNIT_POWER", f.unit) RegisterUnitWatch(f)
return {'kuhn','kuhlmann','kuhl','kuhlman'}
local K, C, L, _ = select(2, ...):unpack() if InCombatLockdown() then return end local table = table local tremove = tremove local CreateFrame = CreateFrame local frameFadeManager = CreateFrame("FRAME") local FADEFRAMES = {} function K:UIFrameFade_OnUpdate(elapsed) local index = 1 local frame, fadeInfo while FADEFRAMES[index] do frame = FADEFRAMES[index] fadeInfo = FADEFRAMES[index].fadeInfo -- Reset the timer if there isn't one, this is just an internal counter fadeInfo.fadeTimer = (fadeInfo.fadeTimer or 0) + elapsed fadeInfo.fadeTimer = fadeInfo.fadeTimer + elapsed -- If the fadeTimer is less then the desired fade time then set the alpha otherwise hold the fade state, call the finished function, or just finish the fade if ( fadeInfo.fadeTimer < fadeInfo.timeToFade ) then if ( fadeInfo.mode == "IN" ) then frame:SetAlpha((fadeInfo.fadeTimer / fadeInfo.timeToFade) * (fadeInfo.endAlpha - fadeInfo.startAlpha) + fadeInfo.startAlpha) elseif ( fadeInfo.mode == "OUT" ) then frame:SetAlpha(((fadeInfo.timeToFade - fadeInfo.fadeTimer) / fadeInfo.timeToFade) * (fadeInfo.startAlpha - fadeInfo.endAlpha) + fadeInfo.endAlpha) end else frame:SetAlpha(fadeInfo.endAlpha) -- If there is a fadeHoldTime then wait until its passed to continue on if(fadeInfo.fadeHoldTime and fadeInfo.fadeHoldTime > 0) then fadeInfo.fadeHoldTime = fadeInfo.fadeHoldTime - elapsed else -- Complete the fade and call the finished function if there is one K:UIFrameFadeRemoveFrame(frame) if ( fadeInfo.finishedFunc ) then fadeInfo.finishedFunc(fadeInfo.finishedArg1, fadeInfo.finishedArg2, fadeInfo.finishedArg3, fadeInfo.finishedArg4) fadeInfo.finishedFunc = nil end end end index = index + 1 end if ( #FADEFRAMES == 0 ) then frameFadeManager:SetScript("OnUpdate", nil) end end -- Generic fade function function K:UIFrameFade(frame, fadeInfo) if (not frame) then return end if ( not fadeInfo.mode ) then fadeInfo.mode = "IN" end local alpha if ( fadeInfo.mode == "IN" ) then if ( not fadeInfo.startAlpha ) then fadeInfo.startAlpha = 0 end if ( not fadeInfo.endAlpha ) then fadeInfo.endAlpha = 1.0 end alpha = 0 elseif ( fadeInfo.mode == "OUT" ) then if ( not fadeInfo.startAlpha ) then fadeInfo.startAlpha = 1.0 end if ( not fadeInfo.endAlpha ) then fadeInfo.endAlpha = 0 end alpha = 1.0 end frame:SetAlpha(fadeInfo.startAlpha) frame.fadeInfo = fadeInfo if not frame:IsProtected() then frame:Show() end local index = 1 while FADEFRAMES[index] do -- If frame is already set to fade then return if ( FADEFRAMES[index] == frame ) then return end index = index + 1 end FADEFRAMES[#FADEFRAMES + 1] = frame frameFadeManager:SetScript("OnUpdate", K.UIFrameFade_OnUpdate) end -- Convenience function to do a simple fade in function K:UIFrameFadeIn(frame, timeToFade, startAlpha, endAlpha) local fadeInfo = {} fadeInfo.mode = "IN" fadeInfo.timeToFade = timeToFade fadeInfo.startAlpha = startAlpha fadeInfo.endAlpha = endAlpha K:UIFrameFade(frame, fadeInfo) end -- Convenience function to do a simple fade out function K:UIFrameFadeOut(frame, timeToFade, startAlpha, endAlpha) local fadeInfo = {} fadeInfo.mode = "OUT" fadeInfo.timeToFade = timeToFade fadeInfo.startAlpha = startAlpha fadeInfo.endAlpha = endAlpha K:UIFrameFade(frame, fadeInfo) end function K:tDeleteItem(table, item) local index = 1 while table[index] do if ( item == table[index] ) then tremove(table, index) break else index = index + 1 end end end function K:UIFrameFadeRemoveFrame(frame) K:tDeleteItem(FADEFRAMES, frame) end
-- Lose Face - An open source face recognition project -- Copyright (C) 2008-2010 David Capello -- All rights reserved. -- -- Description: -- Uses a common MLP of 3 layers to classify a set of patterns. -- -- Usage: -- You can use this script directly running the following command: -- -- loseface mlp_global.lua PATTERNS_DIR INPUTS HIDDENS SUBJECTS [STOP_GOAL] -- -- Parameters: -- PATTERNS_DIR: Directory where patterns are located -- ("orl_patterns" or "cidisinc_patterns") -- INPUTS: Number of inputs for the MLP -- HIDDENS: Number of hidden neurons for the MLP -- SUBJECTS: Number of outputs for the MLP -- STOP_GOAL: "fixed" to train 400 epochs or -- "mse" to try to reach MSE < 2.5e-4 -- (default is "fixed" is you do not specify it) MSE_GOAL = 2.5e-4 -- MSE_GOAL = 0.1 PATTERNS_DIR = arg[1] INPUTS = tonumber(arg[2]) HIDDENS = tonumber(arg[3]) SUBJECTS = tonumber(arg[4]) STOP_GOAL = arg[5] if STOP_GOAL == nil then STOP_GOAL = "fixed" end print("----------------------------------------------------------------------") print("INPUTS="..INPUTS) print("HIDDENS="..HIDDENS) print("STOP_GOAL = "..STOP_GOAL) LEARNING_RATE = 0.6 MOMENTUM = 0.1 INIT_WEIGHTS_MIN = -1.0 INIT_WEIGHTS_MAX = 1.0 FOLDS = 5 -- Number of folds to use FIXED_EPOCHS = 400 -- Number of epochs for STOP_GOAL="fixed" MAX_EPOCHS_FOR_MSE_GOAL = 4000 -- Maximum number of epochs when STOP_GOAL="mse" REPEAT_EACH_FOLD = 10 -- Repeat each fold 10 times ---------------------------------------------------------------------- function create_mlp(seed) ann.init_random(seed) local mlp = ann.Mlp({ inputs=INPUTS, hiddens=HIDDENS, outputs=SUBJECTS, hiddenfunc=ann.LOGSIG, outputfunc=ann.LOGSIG }) mlp:init({ min=INIT_WEIGHTS_MIN, max=INIT_WEIGHTS_MAX }) return mlp end ---------------------------------------------------------------------- function do_train_fixed(mlp, train_set, epochs) return mlp:train({ learning_rate=LEARNING_RATE, momentum=MOMENTUM, set=train_set, epochs=epochs, shuffle=1, goal=ann.BESTMSE }) end function do_train_mse(mlp, train_set, mse, max_epochs) return mlp:train({ learning_rate=LEARNING_RATE, momentum=MOMENTUM, set=train_set, epochs=max_epochs, shuffle=1, goal_mse=mse }) end ---------------------------------------------------------------------- function get_fold(k) local training_set = ann.PatternSet({ file=string.format("%s/%d_fold%d_training.txt", PATTERNS_DIR, INPUTS, k), inputs=INPUTS, outputs=SUBJECTS }) local testing_set = ann.PatternSet({ file=string.format("%s/%d_fold%d_testing.txt", PATTERNS_DIR, INPUTS, k), inputs=INPUTS, outputs=SUBJECTS }) return training_set, testing_set end ---------------------------------------------------------------------- function prepare_positive_patterns(subject_nth, set) local positive_set = set:split_by_output({ subject_nth })[1] positive_set:set_output({ 1 }) return positive_set end ---------------------------------------------------------------------- function test_mlp(mlp, set) local hits = 0 local total = 0 for subject_nth = 1,SUBJECTS do -- Here we call prepare_positive_patterns to get the pattern of -- 'subject_nth', but we do not use the 'target' for testing, -- so the outputs of 'positive_set' is irrelevant local positive_set = prepare_positive_patterns(subject_nth, set) local outputs = mlp:recall(positive_set) for j=1,#outputs do local output = outputs[j] -- get the max output local max_pos = 0 for i=1,#output do --if output[i] > 0 then if max_pos == 0 or output[max_pos] < output[i] then max_pos = i end --end end if max_pos == subject_nth then hits = hits+1; end total = total+1; end end return hits/total end ---------------------------------------------------------------------- local total_train = 0 local total_test = 0 for i=1,FOLDS do local train_set, test_set = get_fold(i) -- Normalize patterns local n = ann.Normalizer(train_set) n:normalize(train_set, test_set) local hits_train = {} local hits_test = {} for seed=1,REPEAT_EACH_FOLD do t1 = os.date() mlp = create_mlp(seed) local epochs = 0 if STOP_GOAL == "fixed" then epochs = do_train_fixed(mlp, train_set, FIXED_EPOCHS) elseif STOP_GOAL == "mse" then epochs = do_train_mse(mlp, train_set, MSE_GOAL, MAX_EPOCHS_FOR_MSE_GOAL) end t2 = os.date() table.insert(hits_train, test_mlp(mlp, train_set)) table.insert(hits_test, test_mlp(mlp, test_set)) print(string.format(" RUN#%02d MSE=%.16g Hits TRAIN=%.16g TEST=%.16g\t(%s-%s) epochs=%d", seed, mlp:mse(train_set), hits_train[#hits_train], hits_test[#hits_test], t1, t2, epochs)) end local accum_train = 0 local accum_test = 0 for j=1,#hits_train do accum_train = accum_train + hits_train[j] end for j=1,#hits_test do accum_test = accum_test + hits_test[j] end print("Hits TRAIN="..(accum_train / #hits_train).." TEST="..(accum_test / #hits_test).." ("..#hits_test.." runs) "..os.date()) total_train = total_train + (accum_train / #hits_train) total_test = total_test + (accum_test / #hits_test) end print("AVG TRAIN="..(total_train/FOLDS).." TEST="..(total_test/FOLDS))
local _M = require('apicast.cli.environment') describe('Environment Configuration', function () describe('.new', function() it('accepts default', function() local default = { foo = 'bar' } local env = _M.new(default) assert.contains(default, env:context()) end) end) end)
local self = {} GLib.Net.Layer3.Layer2Channel = GLib.MakeConstructor (self, GLib.Net.Layer3.Channel) function GLib.Net.Layer3.Layer2Channel.ctor (channelName, handler, innerChannel) if type (channelName) ~= "string" then innerChannel = channelName channelName = innerChannel:GetName () end innerChannel = innerChannel or GLib.Net.Layer2.GetChannel (channelName) innerChannel = innerChannel or GLib.Net.Layer2.RegisterChannel (channelName) return GLib.Net.Layer3.Layer2Channel.__ictor (channelName, handler, innerChannel) end function self:ctor (channelName, handler, innerChannel) self.InnerChannel = innerChannel self.InnerChannel:SetHandler (handler) self:Register () end function self:dtor () self:Unregister () end -- Registration function self:Register () if self:IsRegistered () then return end GLib.Net.Layer3.RegisterChannel (self) self:SetRegistered (true) end function self:Unregister () if not self:IsRegistered () then return end GLib.Net.Layer3.UnregisterChannel (self) self:SetRegistered (false) end -- State function self:IsOpen (destinationId) return self.InnerChannel:IsOpen (destinationId) end function self:SetOpen (open) self.InnerChannel:SetOpen (open) return self end -- Packets function self:DispatchPacket (destinationId, packet) return self.InnerChannel:DispatchPacket (destinationId, packet) end function self:GetMTU () return self.InnerChannel:GetMTU () end function self:IsDestinationRoutable (destinationId) return self.InnerChannel:IsDestinationRoutable (destinationId) end -- Handlers function self:GetHandler () return self.InnerChannel:GetHandler () end function self:SetHandler (handler) self.InnerChannel:SetHandler (handler) self.Handler = handler return self end
module 'mock' -------------------------------------------------------------------- CLASS: UIWidgetElementImage ( UIWidgetElement ) :MODEL{} function UIWidgetElementImage:__init() self.defaultSprite = false self.defaultBlend = 'alpha' self.defaultStretch = true self.stretch = true end function UIWidgetElementImage:setDefaultSprite( sprite ) self.defaultSprite = sprite end function UIWidgetElementImage:setDefaultBlend( blend ) self.defaultBlend = blend end function UIWidgetElementImage:setDefaultStretch( stretch ) self.defaultStretch = stretch end function UIWidgetElementImage:onInit( widget ) local sprite = widget:attachInternal( DeckComponent() ) self.sprite = sprite self.spriteDeck = false end function UIWidgetElementImage:onDestroy( widget ) widget:detach( self.sprite ) end local function _affirmDeck( data ) if not data then return nil end if type( data ) == 'string' then --path local imagePath = data local deck = mock.Quad2D() deck:setTexture( imagePath ) local dw, dh = deck:getSize() deck:setOrigin( dw/2, dh/2 ) deck:update() return AdHocAsset( deck ) else if isAdHocAsset( data ) then return data elseif isInstance( data, mock.Deck2D ) then return AdHocAsset( data ) end end end function UIWidgetElementImage:onUpdateStyle( widget, style ) local sprite = self.sprite local spriteDeck = style:getAsset( self:makeStyleName( 'sprite' ), self.defaultSprite ) spriteDeck = _affirmDeck( spriteDeck ) if self.spriteDeck ~= spriteDeck then self.spriteDeck = spriteDeck if not spriteDeck then sprite:hide() else sprite:setDeck( spriteDeck ) sprite:show() end end local blend = style:get( 'blend', self.defaultBlend ) local color = { style:getColor( self:makeStyleName( 'color' ), { 1,1,1,1 } ) } sprite:setColor( unpack( color ) ) sprite:setBlend( blend ) self.stretch = style:getBoolean( 'stretch', self.defaultStretch ) end function UIWidgetElementImage:onUpdateSize( widget, style ) local sprite = self.sprite local ox, oy = self:getOffset() local x0, y0, x1, y1 = self:getRect() if self.stretch then sprite:setRect( x0 + ox, y0 + oy, x1 + ox, y1 + oy ) else sprite:fitRect( x0 + ox, y0 + oy, x1 + ox, y1 + oy ) end sprite:setLocZ( self:getZOrder() ) end
--[[ ######################### # conky-system-lua-V3 # # by +WillemO @wim66 # # v1.0 8-dec-17 # # # ######################### ]] --[[TEXT WIDGET v1.3 by Wlourf 25/06/2010 This widget can drawn texts set in the "text_settings" table with some parameters http://u-scripts.blogspot.com/2010/06/text-widget.html The parameters (all optionals) are : text - text to display, default = "Conky is good for you" use conky_parse to display conky value ie text=conly_parse("${cpu cpu1}") - coordinates below are relative to top left corner of the conky window x - x coordinate of first letter (bottom-left), default = center of conky window y - y coordinate of first letter (bottom-left), default = center of conky window h_align - horizontal alignement of text relative to point (x,y), default="l" available values are "l": left, "c" : center, "r" : right v_align - vertical alignment of text relative to point (x,y), default="b" available values "t" : top, "m" : middle, "b" : bottom font_name - name of font to use, default = Free Sans font_size - size of font to use, default = 14 italic - display text in italic (true/false), default=false oblique - display text in oblique (true/false), default=false (I don' see the difference with italic!) bold - display text in bold (true/false), default=false angle - rotation of text in degrees, default = 0 (horizontal) colour - table of colours for text, default = plain white {{1,0xFFFFFF,1}} this table contains one or more tables with format {P,C,A} P=position of gradient (0 = beginning of text, 1= end of text) C=hexadecimal colour A=alpha (opacity) of color (0=invisible,1=opacity 100%) Examples : for a plain color {{1,0x00FF00,0.5}} for a gradient with two colours {{0,0x00FF00,0.5},{1,0x000033,1}} or {{0.5,0x00FF00,1},{1,0x000033,1}} -with this one, gradient will start in the middle of the text for a gradient with three colours {{0,0x00FF00,0.5},{0.5,0x000033,1},{1,0x440033,1}} and so on ... orientation - in case of gradient, "orientation" defines the starting point of the gradient, default="ww" there are 8 available starting points : "nw","nn","ne","ee","se","ss","sw","ww" (n for north, w for west ...) theses 8 points are the 4 corners + the 4 middles of text's outline so a gradient "nn" will go from "nn" to "ss" (top to bottom, parallele to text) a gradient "nw" will go from "nw" to "se" (left-top corner to right-bottom corner) radial - define a radial gradient (if present at the same time as "orientation", "orientation" will have no effect) this parameter is a table with 6 numbers : {xa,ya,ra,xb,yb,rb} they define two circle for the gradient : xa, ya, xb and yb are relative to x and y values above reflection_alpha - add a reflection effect (values from 0 to 1) default = 0 = no reflection other values = starting opacity reflection_scale - scale of the reflection (default = 1 = height of text) reflection_length - length of reflection, define where the opacity will be set to zero calues from 0 to 1, default =1 skew_x,skew_y - skew text around x or y axis Needs conky 1.8.0 To call this script in the conkyrc, in before-TEXT section: lua_load /path/to/the/lua/script/text.lua lua_draw_hook_pre draw_text v1.0 07/06/2010, Original release v1.1 10/06/2010 Add "orientation" parameter v1.2 15/06/2010 Add "h_align", "v_align" and "radial" parameters v1.3 25/06/2010 Add "reflection_alpha", "reflection_length", "reflection_scale", "skew_x" et "skew_y" ]] require 'cairo' function conky_draw_text() --BEGIN OF PARAMETRES if conky_window==nil then return end local w=conky_window.width local h=conky_window.height local xc=w/2 local yc=h/2 local color1={{0,0xE7660B,1}} local color2={{0,0xFAAD3E,1}} local color3={{0,0xDCE142,1}} text_settings={ { text=conky_parse("${if_existing /usr/bin/lsb_release} ${execi 10000 lsb_release -d | cut -f 2}${else} $distribution ${endif}"), font_name="ubuntu", font_size=22, h_align="c", x=xc, y=35, colour=color1, }, { text=conky_parse( "$sysname ${kernel}" ), x=20, y=55, colour=color2, }, { text=conky_parse( "Uptime: ${uptime}" ), x=20, y=72, colour=color2, }, { text=conky_parse("${execi 6000 cat /proc/cpuinfo | grep -i 'Model name' -m 1 | cut -c14-43}"), x=20, y=92, colour=color2, }, { text=conky_parse("CPU: ${execi 5 sensors|grep 'Package'|awk '{print $4}'} ${cpu cpu1}%"), h_align="c", x=xc, y=117, colour=color2, }, { text="Memory", h_align="c", x=xc, y=200, colour=color3, }, { text=conky_parse("Used ${mem} Free ${memeasyfree}"), x=20, y=216, colour=color2, }, { text="Disks", h_align="c", x=xc, y=266, colour=color3, }, { text=conky_parse("Root Used ${fs_used /} Free ${fs_free /}"), x=20, y=285, colour=color2, }, { text=conky_parse("Home Used ${fs_used /home/} Free ${fs_free /home/}"), x=20, y=320, colour=color2, }, { text="Network speed", h_align="c", x=xc, y=360, colour=color3, }, { text="Up", x=23, y=380, colour=color2, }, { text=conky_parse(var_NETUP), h_align="r", x=120, y=380, colour=color2, }, { text="Down", x=142, y=380, colour=color2, }, { text=conky_parse(var_NETDOWN), h_align="r", x=240, y=380, colour=color2, }, { text="Total", x=23, y=442, colour=color2, }, { text=conky_parse(var_TOTALUP), h_align="r", x=120, y=442, colour=color2, }, { text="Total", x=142, y=442, colour=color2, }, { text=conky_parse(var_TOTALDOWN), h_align="r", x=240, y=442, colour=color2, }, { text="Processes", h_align="c", x=xc, y=464, colour=color3, }, {text=conky_parse("${top name 1}"),x=20,y=480,colour={{0,0X42E147,1}},font_size=16,}, {text=conky_parse("${top name 2}"),x=20,y=498,colour={{0,0X42E147,0.85}},font_size=16,}, {text=conky_parse("${top name 3}"),x=20,y=516,colour={{0,0X42E147,0.70}},font_size=16,}, {text=conky_parse("${top name 4}"),x=20,y=534,colour={{0,0X42E147,0.55}},font_size=16,}, {text=conky_parse("${top name 5}"),x=20,y=552,colour={{0,0X42E147,0.40}},font_size=16,}, {text=conky_parse("${top name 6}"),x=20,y=570,colour={{0,0X42E147,0.25}},font_size=16,}, {text=conky_parse("${top cpu 1}%"),x=228,y=480,h_align="r",colour={{0,0X42E147,1}},font_size=16,}, {text=conky_parse("${top cpu 2}%"),x=228,y=498,h_align="r",colour={{0,0X42E147,0.85}},font_size=16,}, {text=conky_parse("${top cpu 3}%"),x=228,y=516,h_align="r",colour={{0,0X42E147,0.70}},font_size=16,}, {text=conky_parse("${top cpu 4}%"),x=228,y=534,h_align="r",colour={{0,0X42E147,0.55}},font_size=16,}, {text=conky_parse("${top cpu 5}%"),x=228,y=552,h_align="r",colour={{0,0X42E147,0.40}},font_size=16,}, {text=conky_parse("${top cpu 6}%"),x=228,y=570,h_align="r",colour={{0,0X42E147,0.25}},font_size=16,}, { text=conky_parse("Available updates: ${execi 3000 checkupdates | wc -l}"), h_align="c", x=xc, y=620, font_size=12, colour=color3, }, } --------------END OF PARAMETERES---------------- if conky_window == nil then return end if tonumber(conky_parse("$updates"))<3 then return end local cs = cairo_xlib_surface_create(conky_window.display, conky_window.drawable, conky_window.visual, conky_window.width, conky_window.height) for i,v in pairs(text_settings) do cr = cairo_create (cs) display_text(v) cairo_destroy(cr) end cairo_surface_destroy(cs) end function rgb_to_r_g_b2(tcolour) colour,alpha=tcolour[2],tcolour[3] return ((colour / 0x10000) % 0x100) / 255., ((colour / 0x100) % 0x100) / 255., (colour % 0x100) / 255., alpha end function display_text(t) local function set_pattern() --this function set the pattern if #t.colour==1 then cairo_set_source_rgba(cr,rgb_to_r_g_b2(t.colour[1])) else local pat if t.radial==nil then local pts=linear_orientation(t,te) pat = cairo_pattern_create_linear (pts[1],pts[2],pts[3],pts[4]) else pat = cairo_pattern_create_radial (t.radial[1],t.radial[2],t.radial[3],t.radial[4],t.radial[5],t.radial[6]) end for i=1, #t.colour do cairo_pattern_add_color_stop_rgba (pat, t.colour[i][1], rgb_to_r_g_b2(t.colour[i])) end cairo_set_source (cr, pat) end end --set default values if needed if t.text==nil then t.text="Conky is good for you !" end if t.x==nil then t.x = conky_window.width/2 end if t.y==nil then t.y = conky_window.height/2 end if t.colour==nil then t.colour={{0,0XFFFFFF,1},{0.6,0xFFFFFF,0.7}, {1,0xFFFFFF,0.2}} end if t.font_name==nil then t.font_name="ubuntu" end if t.font_size==nil then t.font_size=14 end if t.angle==nil then t.angle=0 end if t.italic==nil then t.italic=false end if t.oblique==nil then t.oblique=false end if t.bold==nil then t.bold=false end if t.radial ~= nil then if #t.radial~=6 then print ("error in radial table") t.radial=nil end end if t.orientation==nil then t.orientation="nn" end if t.h_align==nil then t.h_align="l" end if t.v_align==nil then t.v_align="b" end if t.reflection_alpha == nil then t.reflection_alpha=0 end if t.reflection_length == nil then t.reflection_length=1 end if t.reflection_scale == nil then t.reflection_scale=1 end if t.skew_x==nil then t.skew_x=0 end if t.skew_y==nil then t.skew_y=0 end cairo_translate(cr,t.x,t.y) cairo_rotate(cr,t.angle*math.pi/180) cairo_save(cr) local slant = CAIRO_FONT_SLANT_NORMAL local weight =CAIRO_FONT_WEIGHT_NORMAL if t.italic then slant = CAIRO_FONT_SLANT_ITALIC end if t.oblique then slant = CAIRO_FONT_SLANT_OBLIQUE end if t.bold then weight = CAIRO_FONT_WEIGHT_BOLD end cairo_select_font_face(cr, t.font_name, slant,weight) for i=1, #t.colour do if #t.colour[i]~=3 then print ("error in color table") t.colour[i]={1,0xFFFFFF,1} end end local matrix0 = cairo_matrix_t:create() skew_x,skew_y=t.skew_x/t.font_size,t.skew_y/t.font_size cairo_matrix_init (matrix0, 1,skew_y,skew_x,1,0,0) cairo_transform(cr,matrix0) cairo_set_font_size(cr,t.font_size) te=cairo_text_extents_t:create() cairo_text_extents (cr,t.text,te) set_pattern() mx,my=0,0 if t.h_align=="c" then mx=-te.width/2 elseif t.h_align=="r" then mx=-te.width end if t.v_align=="m" then my=-te.height/2-te.y_bearing elseif t.v_align=="t" then my=-te.y_bearing end cairo_move_to(cr,mx,my) cairo_show_text(cr,t.text) if t.reflection_alpha ~= 0 then local matrix1 = cairo_matrix_t:create() cairo_set_font_size(cr,t.font_size) cairo_matrix_init (matrix1,1,0,0,-1*t.reflection_scale,0,(te.height+te.y_bearing+my)*(1+t.reflection_scale)) cairo_set_font_size(cr,t.font_size) te=cairo_text_extents_t:create() cairo_text_extents (cr,t.text,te) cairo_transform(cr,matrix1) set_pattern() cairo_move_to(cr,mx,my) cairo_show_text(cr,t.text) local pat2 = cairo_pattern_create_linear (0, (te.y_bearing+te.height+my), 0, te.y_bearing+my) cairo_pattern_add_color_stop_rgba (pat2, 0,1,0,0,1-t.reflection_alpha) cairo_pattern_add_color_stop_rgba (pat2, t.reflection_length,0,0,0,1) cairo_set_line_width(cr,1) dy=te.x_bearing if dy<0 then dy=dy*(-1) end cairo_rectangle(cr,mx+te.x_bearing,te.y_bearing+te.height+my,te.width+dy,-te.height*1.05) cairo_clip_preserve(cr) cairo_set_operator(cr,CAIRO_OPERATOR_CLEAR) --cairo_stroke(cr) cairo_mask(cr,pat2) cairo_pattern_destroy(pat2) cairo_set_operator(cr,CAIRO_OPERATOR_OVER) end end function linear_orientation(t,te) local w,h=te.width,te.height local xb,yb=te.x_bearing,te.y_bearing if t.h_align=="c" then xb=xb-w/2 elseif t.h_align=="r" then xb=xb-w end if t.v_align=="m" then yb=-h/2 elseif t.v_align=="t" then yb=0 end if t.orientation=="nn" then p={xb+w/2,yb,xb+w/2,yb+h} elseif t.orientation=="ne" then p={xb+w,yb,xb,yb+h} elseif t.orientation=="ww" then p={xb,h/2,xb+w,h/2} elseif vorientation=="se" then p={xb+w,yb+h,xb,yb} elseif t.orientation=="ss" then p={xb+w/2,yb+h,xb+w/2,yb} elseif vorientation=="ee" then p={xb+w,h/2,xb,h/2} elseif t.orientation=="sw" then p={xb,yb+h,xb+w,yb} elseif t.orientation=="nw" then p={xb,yb,xb+w,yb+h} end return p end
-- DOC: http://w3.impa.br/~diego/software/luasocket/tcp.html -- module table local luasocket_ssl = {} local type = type local assert = assert local luasocket = require("mqtt.luasocket") -- Open network connection to .host and .port in conn table -- Store opened socket to conn table -- Returns true on success, or false and error text on failure function luasocket_ssl.connect(conn) assert(type(conn.secure_params) == "table", "expecting .secure_params to be a table") -- open usual TCP connection local ok, err = luasocket.connect(conn) if not ok then return false, "luasocket connect failed: "..err end local wrapped -- load right ssl module local ssl = require(conn.ssl_module or "ssl") -- TLS/SSL initialization wrapped, err = ssl.wrap(conn.sock, conn.secure_params) if not wrapped then conn.sock:shutdown() return false, "ssl.wrap() failed: "..err end ok = wrapped:dohandshake() if not ok then conn.sock:shutdown() return false, "ssl dohandshake failed" end -- replace sock in connection table with wrapped secure socket conn.sock = wrapped return true end -- Shutdown network connection function luasocket_ssl.shutdown(conn) conn.sock:close() end -- Copy original methods from mqtt.luasocket module luasocket_ssl.send = luasocket.send luasocket_ssl.receive = luasocket.receive luasocket_ssl.settimeout = luasocket.settimeout -- export module table return luasocket_ssl -- vim: ts=4 sts=4 sw=4 noet ft=lua
local _M = {} local ngx_set_header = ngx.req.set_header local req_get_headers = ngx.req.get_headers local cjson = require("cjson") function _M.execute(conf) if req_get_headers()[conf.input_header_name] then ngx.log(ngx.INFO, "found "..conf.input_header_name.." header and transforming...") local decoded_text = ngx.decode_base64(req_get_headers()[conf.input_header_name]) local userObj = cjson.decode(decoded_text) ngx_set_header(conf.output_header_name, userObj[conf.property_to_pick]) else ngx.log(ngx.ERR, conf.input_header_name.." header unavaiable") end end return _M
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Repr = require(ReplicatedStorage.Vendor.Repr) local SortedArray = require(ReplicatedStorage.SortedArray) local t = require(ReplicatedStorage.Vendor.t) local Error__index = { __index = function(_, i) error(tostring(i) .. " is not a valid EnumerationItem") end; } local Error__index2 = { __index = function(_, i) error(tostring(i) .. " is not a valid member") end; } local EnumerationsArray = SortedArray.new(nil, function(Left, Right) return tostring(Left) < tostring(Right) end) local Enumerations = setmetatable({}, Error__index) function Enumerations.GetEnumerations() return EnumerationsArray:Copy() end local function ReadOnlyNewIndex(_, Index) error(string.format("Cannot write to index [%q]", Index)) end local function CompareEnumTypes(EnumItem1, EnumItem2) return EnumItem1.Value < EnumItem2.Value end local Casts = {} local EnumContainerTemplate = {__index = setmetatable({}, Error__index)} function EnumContainerTemplate.__index:GetEnumerationItems() local Array = {} local Count = 0 for _, Item in next, EnumContainerTemplate[self] do Count += 1 Array[Count] = Item end table.sort(Array, CompareEnumTypes) return Array end function EnumContainerTemplate.__index:Cast(Value) local Castables = Casts[self] local Cast = Castables[Value] if Cast then return Cast else return false, "[" .. Repr(Value) .. "] is not a valid " .. tostring(self) end end local function ConstructUserdata(__index, __newindex, __tostring) local Enumeration = newproxy(true) local EnumerationMetatable = getmetatable(Enumeration) EnumerationMetatable.__index = __index EnumerationMetatable.__newindex = __newindex EnumerationMetatable.__metatable = "[Enumeration] Requested metatable is locked" function EnumerationMetatable.__tostring() return __tostring end return Enumeration end local function ConstructEnumerationItem(Name, Value, EnumContainer, LockedEnumContainer, EnumerationStringStub, Castables) local Item = ConstructUserdata(setmetatable({ Name = Name; Value = Value; EnumerationType = LockedEnumContainer; }, Error__index2), ReadOnlyNewIndex, EnumerationStringStub .. Name, Castables) Castables[Name] = Item Castables[Value] = Item Castables[Item] = Item EnumContainer[Name] = Item end local MakeEnumerationTuple = t.tuple(t.string, t.union(t.array(t.string), t.map(t.string, t.number))) local function MakeEnumeration(_, EnumType: string, EnumTypes) assert(MakeEnumerationTuple(EnumType, EnumTypes)) if rawget(Enumerations, EnumType) then error("Enumeration of EnumType " .. EnumType .. " already exists") end local Castables = {} local EnumContainer = setmetatable({}, EnumContainerTemplate) local LockedEnumContainer = ConstructUserdata(EnumContainer, ReadOnlyNewIndex, EnumType) local EnumerationStringStub = "Enumeration." .. EnumType .. "." local NumEnumTypes = #EnumTypes if NumEnumTypes > 0 then for Index = 1, NumEnumTypes do ConstructEnumerationItem(EnumTypes[Index], Index - 1, EnumContainer, LockedEnumContainer, EnumerationStringStub, Castables) end else for Name, Value in next, EnumTypes do ConstructEnumerationItem(Name, Value, EnumContainer, LockedEnumContainer, EnumerationStringStub, Castables) end end Casts[LockedEnumContainer] = Castables EnumContainerTemplate[LockedEnumContainer] = EnumContainer EnumerationsArray:Insert(LockedEnumContainer) Enumerations[EnumType] = LockedEnumContainer end return ConstructUserdata(Enumerations, MakeEnumeration, "Enumerations")
local unpack = unpack local ipairs = ipairs local pairs = pairs local t_insert = table.insert local _M = { } local function kmap(func, tbl) if not tbl then return end local res = {} for k, v in pairs(tbl) do local rk, rv = func(k, v) if rk then res[rk] = rv else t_insert(res, rv) end end return res end _M.kmap = kmap local function map(func, tbl) if not tbl then return end local res = {} for k, v in pairs(tbl) do local rv = func(v, k) if rv ~= nil then t_insert(res, rv) end end return res end _M.map = map local function filter(func, tbl) return kmap(function(k, v) local rk, rv = func(k, v) if rk then return rk, rv end end, tbl) end _M.filter = filter local function reduce(func, acc, tbl) if not tbl then return end for k, v in pairs(tbl) do acc = func(k, v, acc) end return acc end _M.reduce = reduce local function curry(func, ...) if select('#', ...) == 0 then return func end local args = { ... } return function( ... ) local clone = { unpack(args) } for _, v in ipairs{...} do t_insert(clone , v) end return func(unpack(clone)) end end _M.curry = curry local function chain(...) local args = { ... } return function(...) local real_arg = {...} for i=1, #args do real_arg = { args[i](unpack(real_arg)) } end return unpack(real_arg) end end _M.chain = chain _M.table_keys = curry(kmap, function(k, v) return nil, k end) _M.table_vals = curry(map, function(v) return v end) _M.table_clone = curry(kmap, function(k,v) return k, v end) return _M
lesser_interval_cooldown_random_spell = class({}) function lesser_interval_cooldown_random_spell:OnCreated( data ) -- ### VALUES START ### -- self.interval = 1 self.cooldown_reduction = 25 -- ### VALUES END ### -- if not IsServer() then return end self.perkname = data.perkName self.perkID = data.perkID self.level = data.level self.perkEffectiveness = data.perkEffectiveness self:StartIntervalThink(1.0) self:SetStackCount(self.interval) end function lesser_interval_cooldown_random_spell:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_TOOLTIP } return funcs end function lesser_interval_cooldown_random_spell:OnIntervalThink() if not IsServer() then return end if self:GetStackCount() == 0 then local caster = self:GetParent() local abilities = {} for i=0,9 do local ability = caster:GetAbilityByIndex(i) if ability ~= nil then if ability:GetCooldownTimeRemaining() > 1 then table.insert(abilities, ability) end end end if abilities ~= nil then if table.getn(abilities) > 0 then self:SetStackCount(self.interval) local rng = RandomInt(1, table.getn(abilities)) local ability = abilities[rng] local ability_cd = ability:GetCooldownTimeRemaining() local ability_cd_new = ability_cd * ( ( 100 - self.cooldown_reduction ) / 100 ) ability:EndCooldown() ability:StartCooldown(ability_cd_new) end end PerkAppearance_Active(self:GetParent():GetPlayerOwnerID(), self.perkname, self.perkID, "#226ac1", "!") else self:DecrementStackCount() PerkAppearance_Inactive(self:GetParent():GetPlayerOwnerID(), self.perkname, self.perkID, self:GetStackCount()) end end function lesser_interval_cooldown_random_spell:OnTooltip() return self.cooldown_reduction end function lesser_interval_cooldown_random_spell:GetAttributes() return MODIFIER_ATTRIBUTE_PERMANENT + MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE + MODIFIER_ATTRIBUTE_MULTIPLE end function lesser_interval_cooldown_random_spell:IsHidden() --return true end function lesser_interval_cooldown_random_spell:IsPurgable() return false end function lesser_interval_cooldown_random_spell:IsPurgeException() return false end function lesser_interval_cooldown_random_spell:IsStunDebuff() return false end function lesser_interval_cooldown_random_spell:IsDebuff() return false end function lesser_interval_cooldown_random_spell:GetTexture() return "lesser_interval_cooldown_random_spell" end
local addonName, vars = ... local L = vars.L Paste = LibStub("AceAddon-3.0"):NewAddon(addonName) local addon = Paste local AceGUI = LibStub("AceGUI-3.0") vars.svnrev = vars.svnrev or {} local svnrev = vars.svnrev svnrev["core.lua"] = tonumber(("$Revision: 54 $"):match("%d+")) local defaults = { profile = { debug = false, -- for addon debugging minimap = { hide = false, }, stripempty = true, trimwhitespace = false, windowscale = 1.0, editscale = 1.0, shiftenter = false, } } local settings = defaults.profile local optionsFrame local charName local hiddenFrame = CreateFrame("Button", addonName.."HiddenFrame", UIParent) local revision = tonumber(("$Revision: 54 $"):match("%d+")) local minimapIcon = LibStub("LibDBIcon-1.0") local LDB, LDBo local linelimit = 254 local function chatMsg(msg) DEFAULT_CHAT_FRAME:AddMessage(addonName..": "..msg) end local function debug(msg) if addon.db.profile.debug then chatMsg(msg) end end function addon:myOptions() return { type = "group", set = function(info,val) local s = settings ; for i = 2,#info-1 do s = s[info[i]] end s[info[#info]] = val; debug(info[#info].." set to: "..tostring(val)) addon:Update() end, get = function(info) local s = settings ; for i = 2,#info-1 do s = s[info[i]] end return s[info[#info]] end, args = { general = { type = "group", inline = true, name = L["General"], args = { debug = { name = L["Debug"], desc = L["Toggle debugging output"], type = "toggle", guiHidden = true, }, config = { name = L["Config"], desc = L["Open the configuration GUI"], type = "execute", guiHidden = true, func = function() addon:Config() end, }, show = { name = L["Show"], desc = L["Show/Hide the Paste window"], type = "execute", guiHidden = true, func = function() addon:ToggleWindow() end, }, minimap = { order = 15, name = L["Minimap Icon"], desc = L["Display minimap icon"], type = "toggle", set = function(info,val) settings.minimap.hide = not val addon:Update() end, get = function() return not settings.minimap.hide end, }, stripempty = { order = 17, name = L["Strip Empty Lines"], desc = L["Strip empty lines (those containing only whitespace) from the output. Note some channels automatically drop fully empty lines."], type = "toggle", }, trimwhitespace = { order = 18, name = L["Trim Whitespace"], desc = L["Trim whitespace from the beginning and end of lines in the output."], type = "toggle", }, aheader = { name = APPEARANCE_LABEL, type = "header", cmdHidden = true, order = 300, }, windowscale = { order = 310, type = 'range', name = L["Window Scale"], desc = L["Scale the Paste window and all its contents"], min = 0.1, max = 5, step = 0.1, bigStep = 0.1, isPercent = true, }, editscale = { order = 320, type = 'range', name = L["Edit font scale"], desc = L["Scale the text font used in the Paste edit box"], min = 0.1, max = 5, step = 0.1, bigStep = 0.1, isPercent = true, }, bheader = { name = KEY_BINDINGS, type = "header", cmdHidden = true, order = 900, }, shiftenter = { order = 905, name = L["Shift-Enter to Paste"], desc = L["Shift-Enter hotkey while typing in the edit box will Paste and Close"], type = "toggle", }, togglebind = { desc = L["Bind a key to toggle the Paste window"], type = "keybinding", name = L["Show/Hide the Paste window"], cmdHidden = true, order = 910, width = "double", set = function(info,val) local b1, b2 = GetBindingKey("PASTE") if b1 then SetBinding(b1) end if b2 then SetBinding(b2) end SetBinding(val, "PASTE") SaveBindings(GetCurrentBindingSet()) end, get = function(info) return GetBindingKey("PASTE") end, }, }, }, } } end BINDING_NAME_PASTE = L["Show/Hide the Paste window"] BINDING_HEADER_PASTE = addonName local function table_clone(t) if not t then return nil elseif type(t) == "table" then local res = {} for k,v in pairs(t) do res[table_clone(k)] = table_clone(v) end return res else return t end end function addon:RefreshConfig() -- things to do after load or settings are reset debug("RefreshConfig") settings = addon.db.profile addon.settings = settings charName = UnitName("player") for k,v in pairs(defaults.profile) do if settings[k] == nil then settings[k] = table_clone(v) end end settings.loaded = true addon:Update() end function addon:Update() -- things to do when settings change if LDBo then minimapIcon:Refresh(addonName) end addon:UpdateCount() if addon.gui then -- scale the window local frame = addon.gui.frame local old = frame:GetScale() local new = settings.windowscale if old ~= new then local top, left = frame:GetTop(), frame:GetLeft() frame:ClearAllPoints() frame:SetScale(new) left = left * old / new top = top * old / new frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", left, top) end local file, oldpt, flags = addon.editfont:GetFont() local newpt = addon.editfontnorm * settings.editscale if math.abs(oldpt - newpt) > 0.25 then addon.editfont:SetFont(file, newpt, flags) end end end function addon:SetupVersion() local svnrev = 0 local files = vars.svnrev files["X-Build"] = tonumber((GetAddOnMetadata(addonName, "X-Build") or ""):match("%d+")) files["X-Revision"] = tonumber((GetAddOnMetadata(addonName, "X-Revision") or ""):match("%d+")) for _,v in pairs(files) do -- determine highest file revision if v and v > svnrev then svnrev = v end end addon.revision = svnrev files["X-Curse-Packaged-Version"] = GetAddOnMetadata(addonName, "X-Curse-Packaged-Version") files["Version"] = GetAddOnMetadata(addonName, "Version") addon.version = files["X-Curse-Packaged-Version"] or files["Version"] or "@" if string.find(addon.version, "@") then -- dev copy uses "@.project-version.@" addon.version = "r"..svnrev end end function addon:OnInitialize() addon.db = LibStub("AceDB-3.0"):New("PasteDB", defaults) addon:SetupVersion() addon:RefreshConfig() local options = addon:myOptions() LibStub("AceConfigRegistry-3.0"):ValidateOptionsTable(options, addonName) LibStub("AceConfig-3.0"):RegisterOptionsTable(addonName, options, {"paste"}) optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions(addonName, addonName, nil, "general") optionsFrame.default = function() for k,v in pairs(defaults.profile) do settings[k] = table_clone(v) end addon:RefreshConfig() if InterfaceOptionsFrame:IsShown() then addon:Config(); addon:Config() end end options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(addon.db) LibStub("AceConfigDialog-3.0"):AddToBlizOptions(addonName, L["Profiles"], addonName, "profiles") debug("OnInitialize") self.db.RegisterCallback(self, "OnProfileChanged", "RefreshConfig") self.db.RegisterCallback(self, "OnProfileCopied", "RefreshConfig") self.db.RegisterCallback(self, "OnProfileReset", "RefreshConfig") self.db.RegisterCallback(self, "OnDatabaseReset", "RefreshConfig") end function addon:Config() if optionsFrame then if ( InterfaceOptionsFrame:IsShown() ) then InterfaceOptionsFrame:Hide(); else InterfaceOptionsFrame_OpenToCategory(optionsFrame) end end end function addon:OnEnable() debug("OnEnable") --self:RegisterEvent("READY_CHECK") if LDB then return end if AceLibrary and AceLibrary:HasInstance("LibDataBroker-1.1") then LDB = AceLibrary("LibDataBroker-1.1") elseif LibStub then LDB = LibStub:GetLibrary("LibDataBroker-1.1",true) end if LDB then LDBo = LDB:NewDataObject(addonName, { type = "launcher", label = addonName, icon = "Interface\\Icons\\inv_scroll_08", OnClick = function(self, button) if button == "RightButton" then addon:Config() else addon:ToggleWindow() end end, OnTooltipShow = function(tooltip) if tooltip and tooltip.AddLine then tooltip:SetText(addonName) tooltip:AddLine("|cffff8040"..L["Left Click"].."|r "..L["to toggle window"]) tooltip:AddLine("|cffff8040"..L["Right Click"].."|r "..L["for options"]) tooltip:Show() end end, }) end if LDBo then minimapIcon:Register(addonName, LDBo, settings.minimap) end addon:Update() end function addon:ToggleWindow(keystate) if keystate == "down" then return end -- ensure keybind doesnt end up in the text box debug("ToggleWindow") if not addon.gui then addon:CreateWindow() end if addon.gui:IsShown() then addon.gui:Hide() else addon.gui:Show() addon.edit:SetFocus() addon:Update() end end function addon:CreateWindow() if addon.gui then return end local f = AceGUI:Create("Frame") f.frame:SetFrameStrata("MEDIUM") f.frame:Raise() f.content:SetFrameStrata("MEDIUM") f.content:Raise() f:Hide() addon.gui = f f:SetTitle(addonName.." "..addon.version) --addon:fixTitle() f:SetCallback("OnClose", OnClose) f:SetLayout("Fill") f.frame:SetClampedToScreen(true) settings.pos = settings.pos or {} f:SetStatusTable(settings.pos) addon.minwidth = 500 addon.minheight = 320 f:SetWidth(addon.minwidth) f:SetHeight(addon.minheight) f:SetAutoAdjustHeight(true) addon:setEscapeHandler(f, function() addon:ToggleWindow() end) local c = AceGUI:Create("SimpleGroup") c:SetLayout("List") c:SetFullWidth(true) c:SetFullHeight(true) f:AddChild(c) local edit = AceGUI:Create("MultiLineEditBox") c:AddChild(edit) edit:SetMaxLetters(0) local shortcut = L["Control-V"] if IsMacClient() then shortcut = L["Command-V"] end edit:SetLabel(string.format(L["Use %s to paste the clipboard into this box"], shortcut)) edit:SetNumLines(10) edit:SetHeight(170) edit:DisableButton(true) edit:SetFullWidth(true) edit:SetCallback("OnTextChanged", function(widget, t) addon:UpdateCount() end) edit:SetText("") addon.edit = edit addon.editfont = CreateFont("PasteEditFont") addon.editfont:CopyFontObject(ChatFontNormal) edit.editBox:SetFontObject(addon.editfont) addon.editfontnorm = select(2, addon.editfont:GetFont()) -- AceGUI fails at enforcing minimum Frame resize for a container, so fix it hooksecurefunc(f,"OnHeightSet", function(widget, height) if (widget ~= addon.gui) then return end if (height < addon.minheight) then f:SetHeight(addon.minheight) else edit:SetHeight(height - addon.minheight + 170) end end) hooksecurefunc(f,"OnWidthSet", function(widget, width) if (widget ~= addon.gui) then return end if (width < addon.minwidth) then f:SetWidth(addon.minwidth) end end) local oldhandler = edit.editBox:GetScript("OnEnterPressed") edit.editBox:SetScript("OnEnterPressed", function(self) if settings.shiftenter and IsShiftKeyDown() then f:Hide() addon:PasteText(edit:GetText()) elseif oldhandler then oldhandler(self) else edit.editBox:Insert("\n") end end) local w = AceGUI:Create("SimpleGroup") w:SetLayout("Flow") w:SetFullWidth(true) c:AddChild(w) local target = AceGUI:Create("EditBox") settings.whispertarget = settings.whispertarget or "" target:SetText(settings.whispertarget) target:SetMaxLetters(30) target:SetWidth(200) target:SetCallback("OnTextChanged",function(widget, text) settings.whispertarget = target:GetText() end) target:SetCallback("OnEnterPressed",function(widget) target:ClearFocus() end) local where = AceGUI:Create("Dropdown") addon.wherewidget = where where:SetMultiselect(false) where:SetLabel(L["Paste to:"]) where:SetWidth(200) where:SetCallback("OnEnter",addon.UpdateWhere) where:SetCallback("OnValueChanged",function(widget, event, key) settings.where = key if key == CHAT_MSG_WHISPER_INFORM or key == BN_WHISPER then target:SetDisabled(false) target:SetFocus() else target:SetDisabled(true) end end) settings.where = settings.where or CHAT_DEFAULT addon.UpdateWhere() where:SetValue(settings.where) target:SetDisabled(settings.where ~= CHAT_MSG_WHISPER_INFORM and settings.where ~= BN_WHISPER) w:AddChild(where) w:AddChild(target) local b = AceGUI:Create("SimpleGroup") b:SetLayout("Flow") b:SetFullWidth(true) c:AddChild(b) local bwidth = 150 local pcbutton = AceGUI:Create("Button") pcbutton:SetText(L["Paste and Close"]) pcbutton:SetWidth(bwidth) pcbutton:SetCallback("OnClick", function(widget, button) f:Hide() addon:PasteText(edit:GetText()) end) b:AddChild(pcbutton) local pbutton = AceGUI:Create("Button") pbutton:SetText(L["Paste"]) pbutton:SetWidth(bwidth) pbutton:SetCallback("OnClick", function(widget, button) addon:PasteText(edit:GetText()) end) b:AddChild(pbutton) local clear = AceGUI:Create("Button") clear:SetText(L["Clear"]) clear:SetWidth(bwidth) clear:SetCallback("OnClick", function(widget, button) edit:SetText("") addon:UpdateCount() edit:SetFocus() end) b:AddChild(clear) end addon.wherefn = { [CHAT_MSG_SAY] = function(str) SendChatMessage(str, "SAY") end, [CHAT_MSG_YELL] = function(str) SendChatMessage(str, "YELL") end, [CHAT_MSG_PARTY] = function(str) SendChatMessage(str, "PARTY") end, [CHAT_MSG_RAID] = function(str) SendChatMessage(str, "RAID") end, [INSTANCE_CHAT] = function(str) SendChatMessage(str, "INSTANCE_CHAT") end, [CHAT_MSG_GUILD] = function(str) SendChatMessage(str, "GUILD") end, [CHAT_MSG_OFFICER] = function(str) SendChatMessage(str, "OFFICER") end, [CHAT_MSG_WHISPER_INFORM] = function(str) local t = settings.whispertarget if not t then chatMsg(L["You must select a whisper target!"]) return end SendChatMessage(str, "WHISPER", nil, t) end, [BN_WHISPER] = function(str) local t = settings.whispertarget if not t then chatMsg(L["You must select a whisper target!"]) return end local pID = BNet_GetBNetIDAccount(t) if pID then BNSendWhisper(pID, str) return end chatMsg(ERR_FRIEND_NOT_FOUND) end, [CHAT_DEFAULT] = function(str) ChatFrame_OpenChat("") local edit = ChatEdit_GetActiveWindow(); edit:SetText(str) ChatEdit_SendText(edit,1) ChatEdit_DeactivateChat(edit) end, } function addon.UpdateWhere() addon.wherelist = addon.wherelist or {} wipe(addon.wherelist) local w = addon.wherelist w[CHAT_DEFAULT] = CHAT_DEFAULT w[CHAT_MSG_SAY] = CHAT_MSG_SAY w[CHAT_MSG_YELL] = CHAT_MSG_YELL w[CHAT_MSG_WHISPER_INFORM] = CHAT_MSG_WHISPER_INFORM if BNFeaturesEnabledAndConnected() then w[BN_WHISPER] = BN_WHISPER end if GetNumGroupMembers() > 0 then w[CHAT_MSG_PARTY] = CHAT_MSG_PARTY end if IsInRaid() then w[CHAT_MSG_RAID] = CHAT_MSG_RAID end if IsInGroup(LE_PARTY_CATEGORY_INSTANCE) then w[INSTANCE_CHAT] = INSTANCE_CHAT end if IsInGuild() then w[CHAT_MSG_GUILD] = CHAT_MSG_GUILD w[CHAT_MSG_OFFICER] = CHAT_MSG_OFFICER end local widget = addon.wherewidget if widget and not widget.open then widget:SetList(addon.wherelist) if not addon.wherelist[settings.where] then settings.where = CHAT_DEFAULT widget:SetValue(settings.where) end end end function addon:UpdateCount() if not addon.edit then return end local text = addon.edit:GetText() if not text then return end text = addon:normalizeText(text) local lines = 1 local chars = #text - lines + 1 for _ in text:gmatch("\n") do lines = lines + 1 end addon.gui:SetStatusText(lines.." "..L["lines"]..", "..chars.." "..L["characters"]) end function addon:normalizeText(text) if not text then return nil end text = text:gsub("\r\n","\n") text = text:gsub("\r","\n") if settings.stripempty then text = text:gsub("\n%s*\n","\n") text = text:gsub("^%s*\n","\n") text = text:gsub("\n%s*$","\n") end if settings.trimwhitespace then text = text:gsub("\n%s*","\n") text = text:gsub("%s*\n","\n") text = text:gsub("^%s*","") text = text:gsub("%s*$","") end text = strtrim(text) return text end function addon:PasteText(text) addon.UpdateWhere() local where = settings.where local sendfn = addon.wherelist[where] and addon.wherefn[where] if not sendfn then return end text = addon:normalizeText(text) if where ~= CHAT_DEFAULT and not addon.slashwarned and (text:find("^/%w") or text:find("\n/%w")) then StaticPopup_Show("PASTE_SLASHWARN") addon.slashwarned = text return end local lines = { strsplit("\n", text) } for idx, line in ipairs(lines) do while line and #line > 0 do local curr = line if #curr > linelimit then -- break long lines local bpt = linelimit for i = linelimit, linelimit-30, -1 do -- look for break characters near the end if string.match(string.sub(curr,i), "^[%p%s]") then bpt = i break end end line = curr:sub(bpt+1) curr = curr:sub(1,bpt) else line = "" end sendfn(curr) end end end StaticPopupDialogs["PASTE_SLASHWARN"] = { preferredIndex = 3, -- reduce the chance of UI taint text = L["It looks like you're pasting some slash commands to a chat channel. Would you like to execute them instead?"], button1 = YES, button2 = NO, button3 = CANCEL, OnAccept = function() settings.where = CHAT_DEFAULT addon.wherewidget:SetValue(CHAT_DEFAULT) addon:PasteText(addon.slashwarned) end, OnCancel = function() addon:PasteText(addon.slashwarned) end, timeout = 0, whileDead = true, hideOnEscape = true, enterClicksFirstButton = false, showAlert = true, } ---------------------------------------------------------------------------------- -- AceGUI hacks -- -- hack to hook the escape key for closing the window function addon:setEscapeHandler(widget, fn) widget.origOnKeyDown = widget.frame:GetScript("OnKeyDown") widget.frame:SetScript("OnKeyDown", function(self,key) widget.frame:SetPropagateKeyboardInput(true) if key == "ESCAPE" then widget.frame:SetPropagateKeyboardInput(false) fn() elseif widget.origOnKeyDown then widget.origOnKeyDown(self,key) end end) widget.frame:EnableKeyboard(true) widget.frame:SetPropagateKeyboardInput(true) end
local chests = {} local userChests = {} local openStaticChests = {} function vrpServer.loadChest(chestName) local user_id = vRP.getUserId(source) local source = vRP.getUserSource(user_id) local data = {} chests[tostring(chestName)] = true userChests[user_id] = tostring(chestName) chestName = "chest:"..tostring(chestName) for k,v in pairs(openStaticChests) do if v == chestName and k ~= user_id then TriggerClientEvent("Notify",source,"negado","<b>O Baú está sendo usado por outra pessoa.</b>") return false end end openStaticChests[user_id] = chestName local data1 = vRP.getSData(chestName) local items = json.decode(data1) or {} local actual = 0 for k,v in pairs(items) do v.item = k v.weight = itemlist[v.item].weight v.icon = itemlist[v.item].icon v.name = itemlist[v.item].name v.desc = itemlist[v.item].desc actual = actual + (v.weight * v.amount) table.insert(data, v) end return json.encode(data),actual end AddEventHandler("vRP:playerLeave",function(user_id,source) if openStaticChests[user_id] then openStaticChests[user_id] = nil end end) function vrpServer.closeStaticChests() local source = source local user_id = vRP.getUserId(source) if openStaticChests[user_id] then openStaticChests[user_id] = nil end end function vrpServer.checkIntPermissionsChest(perm) local source = source local user_id = vRP.getUserId(source) if user_id then if not vRP.searchReturn(source,user_id) then return vRP.hasPermission(user_id,perm) end end end function vrpServer.getChest() local source = source local user_id = vRP.getUserId(source) return userChests[user_id] end RegisterNetEvent("b03566cd:pd-inventory:putItem") AddEventHandler("b03566cd:pd-inventory:putItem", function(itemName, itemCount) local user_id = vRP.getUserId(source) local source = vRP.getUserSource(user_id) local identity = vRP.getUserIdentity(user_id) local chestname = "chest:"..userChests[user_id] local name = userChests[user_id] local max_weight = parseInt(cfg.staticChests[name].max) local items = json.decode(vRP.getSData(chestname)) or {} if not actual then actual = 0 end local add = false for k,v in pairs(items) do if k == itemName then add = true end end if itemCount == 0 then itemCount = getItemAmount(user_id, itemName) end if checkChestWeightAmount(user_id, itemName, itemCount, max_weight, chestname) then if getItemAmount(user_id, itemName) >= itemCount and itemCount > 0 then if add then items[itemName].amount = items[itemName].amount + itemCount else items[itemName] = {amount = itemCount} end consumeItem(user_id, itemName, itemCount) vRP.setSData(chestname, json.encode(items)) if name == "Policia" or name == "Sheriff" then SendWebhookMessage(webhookchestpolice,"```prolog\n[ID]: "..user_id.." "..identity.name.." "..identity.firstname.." \n[GUARDOU]: "..vRP.format(parseInt(itemCount)).." "..getItemName(itemName).." \n[BAU]: "..name.." "..os.date("\n[Data]: %d/%m/%Y [Hora]: %H:%M:%S").." \r```") else SendWebhookMessage(webhookchestgang,"```prolog\n[ID]: "..user_id.." "..identity.name.." "..identity.firstname.." \n[GUARDOU]: "..vRP.format(parseInt(itemCount)).." "..getItemName(itemName).." \n[BAU]: "..name.." "..os.date("\n[Data]: %d/%m/%Y [Hora]: %H:%M:%S").." \r```") end end end end) RegisterNetEvent("b03566cd:pd-inventory:getItem") AddEventHandler("b03566cd:pd-inventory:getItem", function(itemName, itemCount) local user_id = vRP.getUserId(source) local source = vRP.getUserSource(user_id) local identity = vRP.getUserIdentity(user_id) local chestname = "chest:"..userChests[user_id] local name = userChests[user_id] local items = json.decode(vRP.getSData(chestname)) or {} if itemCount == 0 then itemCount = items[itemName].amount end if checkWeightAmount(user_id, itemName, itemCount) and itemCount > 0 then -- local max = vRP.getInventoryMaxWeight(user_id) -- local weight = vRP.getInventoryWeight(user_id) -- if (vRP.getItemWeight(itemName) * itemCount) + weight > max then -- TriggerClientEvent("Notify",source,"negado","Mochila cheia.") -- return -- end if items[itemName].amount > itemCount then items[itemName].amount = items[itemName].amount - itemCount elseif items[itemName].amount == itemCount and itemCount > 0 then items[itemName] = nil else TriggerClientEvent("Notify",source,"aviso","Ocorreu algum erro! Tente abrir o porta-malas novamente.") return end vRP.setSData(chestname, json.encode(items)) giveItem(user_id, itemName, itemCount) if name == "Policia" or name == "Sheriff" then SendWebhookMessage(webhookchestpolice,"```prolog\n[ID]: "..user_id.." "..identity.name.." "..identity.firstname.." \n[RETIROU]: "..vRP.format(parseInt(itemCount)).." "..getItemName(itemName).." \n[BAU]: "..name.." "..os.date("\n[Data]: %d/%m/%Y [Hora]: %H:%M:%S").." \r```<@&584135183213527050>") else SendWebhookMessage(webhookchestgang,"```prolog\n[ID]: "..user_id.." "..identity.name.." "..identity.firstname.." \n[RETIROU]: "..vRP.format(parseInt(itemCount)).." "..getItemName(itemName).." \n[BAU]: "..name.." "..os.date("\n[Data]: %d/%m/%Y [Hora]: %H:%M:%S").." \r```") end end end)
--====================================================================-- -- Imports and Setup --====================================================================-- -- import DMC Objects file local Objects = require( "dmc_objects" ) --====================================================================-- -- Setup, Constants --====================================================================-- -- setup some aliases to make code cleaner local inheritsFrom = Objects.inheritsFrom local CoronaBase = Objects.CoronaBase --====================================================================-- -- Shapes class --====================================================================-- local Shape = inheritsFrom( CoronaBase ) Shape.NAME = "Shape Base" --== Class Constants Shape.IMAGE = "" Shape.IMAGE_W = 0 Shape.IMAGE_H = 0 --== Start: Setup DMC Objects function Shape:_init() self:superCall( "_init" ) --==-- --== Create Properties ==-- self.rotation = 0 end -- reverse init() setup function Shape:_undoInit() --==-- self:superCall( "_undoInit" ) end function Shape:_createView() local o -- object tmp o = display.newImageRect( self.IMAGE, self.IMAGE_W, self.IMAGE_H ) self:insert( o ) end --[[ if our setup was more complex than just Corona elements, we could specifically tear down the object's view here. dmc_objects will remove pure-Corona elements automatically function Shape:_undoCreateView() --==-- self:superCall( "_undoCreateView" ) end --]] --====================================================================-- -- Square class --====================================================================-- local Square = inheritsFrom( Shape ) Square.NAME = "Square" Square.IMAGE = "assets/shape_square.png" Square.IMAGE_W = 86 Square.IMAGE_H = 86 --====================================================================-- -- Diamond class --====================================================================-- local Diamond = inheritsFrom( Shape ) Diamond.NAME = "Diamond" Diamond.IMAGE = "assets/shape_diamond.png" Diamond.IMAGE_W = 77 Diamond.IMAGE_H = 117 --====================================================================-- -- Hexagon class --====================================================================-- local Hexagon = inheritsFrom( Shape ) Hexagon.NAME = "Hexagon" Hexagon.IMAGE = "assets/shape_hexagon.png" Hexagon.IMAGE_W = 86 Hexagon.IMAGE_H = 86 --====================================================================-- -- Circle class --====================================================================-- local Circle = inheritsFrom( Shape ) Circle.NAME = "Circle" Circle.IMAGE = "assets/shape_circle.png" Circle.IMAGE_W = 86 Circle.IMAGE_H = 86 --====================================================================-- -- Triangle class --====================================================================-- local Triangle = inheritsFrom( Shape ) Triangle.NAME = "Triangle" Triangle.IMAGE = "assets/shape_triangle.png" Triangle.IMAGE_W = 96 Triangle.IMAGE_H = 87 --====================================================================-- -- Shape Factory --====================================================================-- -- Support Items local SHAPES_LIST = { "square", "diamond", "hexagon", "triangle", "circle" } local function selectRandomShape() local randRange = 100 local randNum = math.random( randRange ) local numShapes = table.getn( SHAPES_LIST ) local shapeDivisor = randRange / numShapes local shapeIdx = math.floor( randNum / shapeDivisor ) if randNum ~= 100 then shapeIdx = shapeIdx + 1 end return SHAPES_LIST[ shapeIdx ] end -- The Factory local ShapeFactory = {} function ShapeFactory.create( shape, options ) local shapeType = shape or selectRandomShape() local options = options or {} local s if ( shapeType == "square" ) then s = Square:new( options ) elseif ( shapeType == "diamond" ) then s = Diamond:new( options ) elseif ( shapeType == "circle" ) then s = Circle:new( options ) elseif ( shapeType == "hexagon" ) then s = Hexagon:new( options ) elseif ( shapeType == "triangle" ) then s = Triangle:new( options ) else print ("Shape Factory, unknown shape!! " .. tostring( shapeType ) ) end return s end return ShapeFactory
--[[ Project: DisLua. Author: imring <fishlake-scripts.ru>. License: MIT License. Project "DisLua" is a parser of bytecode LuaJIT. Details: https://github.com/FishLake-Scripts/DisLua ]] local ARGS_AD = 1 local ARGS_ABC = 2 local opcodes = { [0] = { 'ISLT', ARGS_AD }, { 'ISGE', ARGS_AD }, { 'ISLE', ARGS_AD }, { 'ISGT', ARGS_AD }, { 'ISEQV', ARGS_AD }, { 'ISNEV', ARGS_AD }, { 'ISEQS', ARGS_AD }, { 'ISNES', ARGS_AD }, { 'ISEQN', ARGS_AD }, { 'ISNEN', ARGS_AD }, { 'ISEQP', ARGS_AD }, { 'ISNEP', ARGS_AD }, { 'ISTC', ARGS_AD }, { 'ISFC', ARGS_AD }, { 'IST', ARGS_AD }, { 'ISF', ARGS_AD }, { 'ISTYPE', ARGS_AD }, { 'ISNUM', ARGS_AD }, { 'MOV', ARGS_AD }, { 'NOT', ARGS_AD }, { 'UNM', ARGS_AD }, { 'LEN', ARGS_AD }, { 'ADDVN', ARGS_ABC }, { 'SUBVN', ARGS_ABC }, { 'MULVN', ARGS_ABC }, { 'DIVVN', ARGS_ABC }, { 'MODVN', ARGS_ABC }, { 'ADDNV', ARGS_ABC }, { 'SUBNV', ARGS_ABC }, { 'MULNV', ARGS_ABC }, { 'DIVNV', ARGS_ABC }, { 'MODNV', ARGS_ABC }, { 'ADDVV', ARGS_ABC }, { 'SUBVV', ARGS_ABC }, { 'MULVV', ARGS_ABC }, { 'DIVVV', ARGS_ABC }, { 'MODVV', ARGS_ABC }, { 'POW', ARGS_ABC }, { 'CAT', ARGS_ABC }, { 'KSTR', ARGS_AD }, { 'KCDATA', ARGS_AD }, { 'KSHORT', ARGS_AD }, { 'KNUM', ARGS_AD }, { 'KPRI', ARGS_AD }, { 'KNIL', ARGS_AD }, { 'UGET', ARGS_AD }, { 'USETV', ARGS_AD }, { 'USETS', ARGS_AD }, { 'USETN', ARGS_AD }, { 'USETP', ARGS_AD }, { 'UCLO', ARGS_AD }, { 'FNEW', ARGS_AD }, { 'TNEW', ARGS_AD }, { 'TDUP', ARGS_AD }, { 'GGET', ARGS_AD }, { 'GSET', ARGS_AD }, { 'TGETV', ARGS_ABC }, { 'TGETS', ARGS_ABC }, { 'TGETB', ARGS_ABC }, { 'TGETR', ARGS_ABC }, { 'TSETV', ARGS_ABC }, { 'TSETS', ARGS_ABC }, { 'TSETB', ARGS_ABC }, { 'TSETM', ARGS_AD }, { 'TSETR', ARGS_ABC }, { 'CALLM', ARGS_ABC }, { 'CALL', ARGS_ABC }, { 'CALLMT', ARGS_AD }, { 'CALLT', ARGS_AD }, { 'ITERC', ARGS_ABC }, { 'ITERN', ARGS_ABC }, { 'VARG', ARGS_ABC }, { 'ISNEXT', ARGS_AD }, { 'RETM', ARGS_AD }, { 'RET', ARGS_AD }, { 'RET0', ARGS_AD }, { 'RET1', ARGS_AD }, { 'FORI', ARGS_AD }, { 'JFORI', ARGS_AD }, { 'FORL', ARGS_AD }, { 'IFORL', ARGS_AD }, { 'JFORL', ARGS_AD }, { 'ITERL', ARGS_AD }, { 'IITERL', ARGS_AD }, { 'JITERL', ARGS_AD }, { 'LOOP', ARGS_AD }, { 'ILOOP', ARGS_AD }, { 'JLOOP', ARGS_AD }, { 'JMP', ARGS_AD }, { 'FUNCF', ARGS_AD }, { 'IFUNCF', ARGS_AD }, { 'JFUNCF', ARGS_AD }, { 'FUNCV', ARGS_AD }, { 'IFUNCV', ARGS_AD }, { 'JFUNCV', ARGS_AD }, { 'FUNCC', ARGS_AD }, { 'FUNCCW', ARGS_AD } } return opcodes
------------------------------------------------------------------- --------------------------- window:devAdd ----------------------- ------------------------------------------------------------------- --[[ dev add window win_devadd.show () -- Show win_devadd.hide () -- Hide win_devadd.pos (x,y) -- Position set internals: win_devadd.help () -- display help text date: 17/10/2018 by: Raul Mungai --]] -- Load artworks ---------------- css.load_btn_img ("\\buttons\\adddev.png", "devadd") -- app icon css.load_img ("\\icons\\adddev-i.png", "devadd-i", "icon") -- app icon (small) css.load_btn_img ("\\buttons\\setCode.png", "setDevID") css.load_btn_img ("\\buttons\\textfield.png","textEdit") css.load_btn_img ("\\buttons\\join.png", "join") css.font_mount (thema.workDisk .. "res\\font\\F16B_1_S.txt", "F16B") css.font_mount (thema.workDisk .. "res\\font\\F16_1_S.txt", "F24B") -- Global Object win_devadd = {} widget_devadd = {} local winname = "win&devadd" local winnameI = "" editdevIDVar = "" local function win_devadd_create () winnameI = css.window_new (winname, false, "win_devadd.help") -- add title and related buttons css.window_title_new (winnameI, sknColl.dictGetPhrase("WIN", 28), nil, true) css.window_title_btnSlected (winnameI, 3, true) -- ID local labID_w = 120 local labID_h = 20 -- UID sknLbl.create("l_devID", winnameI, 30, 60, labID_w, labID_h, "HorCenter_VertCenter", "Device ID") sknLbl.font("l_devID", "F16B") sknLbl.colors("l_devID", thema.win_color, "transparent") sknLbl.show("l_devID") sknLbl.create("l_devIDv", winnameI, 30, 80, labID_w, labID_h, "HorCenter_VertCenter", "") sknLbl.font("l_devIDv", "F24B") sknLbl.colors("l_devIDv", thema.win_color, "transparent") sknLbl.show("l_devIDv") css.button_new ("setdevIDb", winnameI, 200, 55, "setDevID", "win_devadd.setID", true, false, "Set devID", thema.win_color) -- Description sknLbl.create("l_devDes", winnameI, 30, 120, labID_w, labID_h, "HorCenter_VertCenter", "Descrizione") sknLbl.font("l_devDes", "F16B") sknLbl.colors("l_devDes", thema.win_color, "transparent") sknLbl.show("l_devDes") sknLbl.create("l_devDesv", winnameI, 30, 140, labID_w, labID_h, "HorCenter_VertCenter", "") sknLbl.font("l_devDesv", "F24B") sknLbl.colors("l_devDesv", thema.win_color, "transparent") sknLbl.show("l_devDesv") css.button_new ("l_devDesb", winnameI, 200, 115, "textEdit", "win_devadd.setDesc", true, false, "Set Desc", thema.win_color) css.button_new ("joinexeca", winnameI, 115, 190, "join", "win_devadd.autoJoin", true, false, "Join Auto", thema.win_color) css.button_new ("joinexecm", winnameI, 210, 190, "join", "win_devadd.mnualJoin", true, false, "Join Manuale", thema.win_color) -- Widget registration widget_devadd = wd_btn.new ("devadd", "Device Add", "dev Add") -- add to widget list end -- change ID confirmation function win_devadd.changeIDOK () sknLbl.text("l_devIDv", editdevIDVar) end -- set device ID function win_devadd.setID () editdevIDVar = sknLbl.text("l_devIDv") win_kbrd.set ("numbers", "editdevIDVar", 10, winname, "win_devadd.changeIDOK", "Device UID") end -- change Desc confirmation function win_devadd.changeDescOK () sknLbl.text("l_devDesv", editdevIDVar) end -- set device desc function win_devadd.setDesc() editdevIDVar = sknLbl.text("l_devDesv") win_kbrd.set ("alpha_ita", "editdevIDVar", 10, winname, "win_devadd.changeDescOK", "Descrizione") end -- Join after function win_devadd.joinAfter () -- store UID on authlist end -- join Abort function win_devadd.joinAbort () win_devadd.hide () end -- delete user window function win_devadd.joinAfter () --[[ local wd = win_wintool.win_workingDesc (wWinName) if wd ~= nil then win_popupyn.text (win_wmodify.deleteYes, win_wmodify.deleteNo, "ELINAZIONE WINDOW", "Vuoi eliminare la finestra " .. wd .. " Definitivamente ?") end --]] end -- Join event function win_devadd.joinEvent (UID) local UIDj = tonumber(sknLbl.text("l_devIDv")) if UIDj == UID then print ("JOIN ESEGUITO !!!!") else print ("JOIN DA UN ALTRO UID !!!!") end hourglass.hide () end -- Join Abort function win_devadd.joinAbort (UID) hourglass.hide () print ("JOIN ANDATO MALEEEEE !!!!") win_popup.text ("JOIN ERROR", "Non è stato possibile aggiungere il nuovo dispositivo. Verifica che sia attivo e riprova.") end -- try Manual Join function win_devadd.manualJoin() local UID = tonumber(sknLbl.text("l_devIDv")) if UID == 0 then return end hourglass.show () local isPresent = CCC.setnum (0, "WIRELESSNET", "devIsPresent",UID) if isPresent == 0 then hourglass.hide () win_popupyn.text (win_devadd.joinAfter, win_devadd.joinAbort, "DEVICE NON TROVATO", "Vuoi ricordare l'ID " .. tostring(UID) .. " per consentire il Join automatico in seguito ? ") else -- store UID on authlist -- Exec the Join request newObj_event = win_devadd.joinEvent joinAbort_event = win_devadd.joinAbort if CCC.setnum (0, "JOIn", "joinToMe",UID) == 0 then hourglass.hide () win_popup.text ("JOIN ERROR", "Non e' stato possibile aggiungere il nuovo dispositivo. Verifica che sia attivo e riprova.") end hourglass.hide () win_popup.text ("AGGIUNTO DISPOSITIVO", "E' stato aggiunto un nuovo dispositivo ...") win_devadd.hide () end end -- register ID for AUtomatic Join function win_devadd.autoJoin() local UID = tonumber(sknLbl.text("l_devIDv")) if UID == 0 then return end local descr = sknLbl.text("l_devDesv") if descr == "" then return end if CCC.getObjID(UID) >= 0 then win_popup.text ("GIA' ATTIVO", "Il dispositivo e' gia' attivo.") return end --if CCC.setnum (0, "WIRELESSNET", "authAddChk",UID) == 1 then -- win_popup.text ("GIA' CENSITO", "Il dispositivo e' gia' censito.") -- return --end -- register UID into Filesystem if CCC.setnum (0, "WIRELESSNET", "authListAdd",UID) == 1 then win_popup.text ("AGGIUNTO NUOVO ID", "E' stato aggiunto l'ID " .. tostring(UID) .. " relativo a " .. descr .. " alla lista. Il nuovo dispositivo verra' aggiunto automaticamente appena si presentera' in rete.") win_devadd.hide () else win_popup.text ("ERRORE IMPREVISTO", "Non e' stato possibile aggiungere il nuovo dispositivo alla lista.") end cccwrp.joinRequest(UID, descr) end function win_devadd.show () sknWin.showRestorable (winname) end function win_devadd.hide () sknWin.hide (winname) end function win_devadd.pos (x,y) sknWin.pos (winname, x,y) end -- display help text function win_devadd.help (name) win_helper.help (37, name) end win_devadd_create () -- Window creation
-- See LICENSE for terms local mod_LaunchFuel local mod_MaxExportStorage local mod_PassengerOrbitLifetime local mod_MaxColonistsPerRocket local mod_TravelTimeEarthMars local mod_TravelTimeMarsEarth local mod_RocketPrice local mod_CargoCapacity local mod_FoodPerRocketPassenger -- override for custom_travel_time_mars/custom_travel_time_earth local orig_RocketBase_FlyToEarth = RocketBase.FlyToEarth function RocketBase:FlyToEarth(flight_time, ...) if mod_TravelTimeEarthMars then flight_time = mod_TravelTimeEarthMars end return orig_RocketBase_FlyToEarth(self, flight_time, ...) end local orig_RocketBase_FlyToMars = RocketBase.FlyToMars function RocketBase:FlyToMars(cargo, cost, flight_time, ...) if mod_TravelTimeMarsEarth then flight_time = mod_TravelTimeMarsEarth end return orig_RocketBase_FlyToMars(self, cargo, cost, flight_time, ...) end -- some stuff checks one some other... --~ local SetConsts = ChoGGi.ComFuncs.SetConstsG local function SetConsts(id, value) Consts[id] = value g_Consts[id] = value end local function UpdateRockets() SetConsts("MaxColonistsPerRocket", mod_MaxColonistsPerRocket) SetConsts("TravelTimeEarthMars", mod_TravelTimeEarthMars) SetConsts("TravelTimeMarsEarth", mod_TravelTimeMarsEarth) SetConsts("RocketPrice", mod_RocketPrice) SetConsts("CargoCapacity", mod_CargoCapacity) SetConsts("FoodPerRocketPassenger", mod_FoodPerRocketPassenger) local objs = UICity.labels.SupplyRocket or "" for i = 1, #objs do local obj = objs[i] obj.launch_fuel = mod_LaunchFuel obj.launch_fuel_expedition = mod_LaunchFuel obj.passenger_orbit_life = mod_PassengerOrbitLifetime obj.max_export_storage = mod_MaxExportStorage end end -- fired when settings are changed/init local function ModOptions() local options = CurrentModOptions mod_LaunchFuel = options:GetProperty("LaunchFuel") * const.ResourceScale mod_MaxExportStorage = options:GetProperty("MaxExportStorage") * const.ResourceScale mod_PassengerOrbitLifetime = options:GetProperty("PassengerOrbitLifetime") * const.HourDuration mod_CargoCapacity = options:GetProperty("CargoCapacity") * const.ResourceScale mod_FoodPerRocketPassenger = options:GetProperty("FoodPerRocketPassenger") * const.ResourceScale mod_MaxColonistsPerRocket = options:GetProperty("MaxColonistsPerRocket") mod_TravelTimeEarthMars = options:GetProperty("TravelTimeEarthMars") * const.Scale.hours mod_TravelTimeMarsEarth = options:GetProperty("TravelTimeMarsEarth") * const.Scale.hours mod_RocketPrice = options:GetProperty("RocketPrice") * const.Scale.mil -- make sure we're ingame if not UICity then return end UpdateRockets() end -- load default/saved settings OnMsg.ModsReloaded = ModOptions -- fired when Mod Options>Apply button is clicked function OnMsg.ApplyModOptions(id) if id == CurrentModId then ModOptions() end end OnMsg.CityStart = UpdateRockets OnMsg.LoadGame = UpdateRockets
-- Printscreen/Screenshot bash script wrapped in lua -- Depends : maim, xclip local awful = require('awful') local ss = {} local capture_screen = function(mode) screen_shot_script = [[ dir=$HOME/Pictures/Screenshots if [ ! -d $dir ]; then mkdir -p $dir fi case ']] .. mode .. [[' in 'full') maim -u -m 1 $dir/$(date +%Y%m%d_%H%M%S).png xclip -selection clipboard -t image/png -i $dir/`ls -1 -t $dir | head -1` & notify-send 'Snap!' 'Screenshot saved and copied to clipboard!' ;; 'area') maim -u -s -m 1 $dir/$(date +%Y%m%d_%H%M%S).png xclip -selection clipboard -t image/png -i $dir/`ls -1 -t $dir | head -1` & notify-send 'Snap!' 'Area screenshot saved and copied to clipboard!' ;; 'select') maim -u -s -m 1 $dir/$(date +%Y%m%d_%H%M%S).png xclip -selection clipboard -t image/png -i $dir/`ls -1 -t $dir | head -1` & notify-send 'Snap!' 'Selected shot saved and copied to clipboard!' ;; esac ]] awful.spawn.easy_async_with_shell(screen_shot_script, function(stdout, err, out, reason) end, false) end fullmode = function() capture_screen('full') end areamode = function() capture_screen('area') end selectmode = function() capture_screen('select') end ss.fullmode = fullmode ss.areamode = areamode ss.selectmode = selectmode return ss
local CNode = CNode local Paths = CAI.Paths local Utils = CAI.Utilities local Requests = Paths.Requests local Format = "%s-%s" function Paths.Request(Requester, Grid, Start, Goal, UseLocked, Type) if not IsValid(Requester) then return end if not isstring(Grid) then return end if not isvector(Start) then return end if not isvector(Goal) then return end local Name = string.format(Format, Requester.UID, Type or "Unknown") local UID = Utils.GetUID(Name) if not CNode.QueuePath(Grid, UID, Start, Goal, UseLocked) then return print("Couldn't request path.") end Requests[UID] = { Requester = Requester, Type = Type } return true end hook.Add("Tick", "CAI Pathfinding Result", function() local Results = CNode.GetPaths() if not Results then return end for UID, Path in pairs(Results) do local Data = Requests[UID] if not Data then print("no data for path", UID) continue end local Requester = Data.Requester if IsValid(Requester) then Requester:ReceivePath(Path, Data.Type) end Requests[UID] = nil end end)
local API_NPC = require(script:GetCustomProperty("API_NPC")) local API_D = require(script:GetCustomProperty("APIDamage")) local RANGE = 220.0 local COOLDOWN = 8.0 local DAMAGE_RATE = 42.0 local COMBO_RANGE = 350.0 local COMBO_HALF_ANGLE = 30.0 local currentTasks = {} function GetPriority(npc, taskHistory) return 0.3 end function OnTaskStart(npc, threatTable) API_NPC.LookAtTargetWithoutPitch(npc, API_NPC.GetTarget(npc):GetWorldPosition()) currentTasks[npc] = Task.Spawn(function() for i = 1, 4 do Task.Wait(1.0) for _, player in pairs(Game.FindPlayersInSphere(npc:GetWorldPosition(), COMBO_RANGE, {ignoreDead = true})) do local offset = player:GetWorldPosition() - npc:GetWorldPosition() offset.z = 0.0 local dot = offset:GetNormalized() .. (npc:GetWorldRotation() * Vector3.FORWARD) if dot >= math.cos(math.rad(COMBO_HALF_ANGLE / 2.0)) then API_D.ApplyDamage(npc, player, DAMAGE_RATE, API_D.TAG_AOE | API_D.TAG_PERIODIC) end end end end) return 4.0 end function OnTaskEnd(npc, interrupted) if interrupted and currentTasks[npc] then currentTasks[npc]:Cancel() end currentTasks[npc] = nil end API_NPC.RegisterTaskServer("swampspearthrower_combo", RANGE, COOLDOWN, GetPriority, OnTaskStart, OnTaskEnd)
objGateb = createObject(1557, 228.25027770996, 159.77064819336, 1002.0234375, 0, 0, 90) exports.pool:allocateElement(objGateb) setElementInterior(objGateb, 3) setElementDimension(objGateb, 1) objGateb2 = createObject(1557, 228.25027770996, 162.77064819336, 1002.0234375, 0, 0, 270) exports.pool:allocateElement(objGateb2) setElementInterior(objGateb2, 3) setElementDimension(objGateb2, 1) open = false -- Gate code function usePDDoor2(thePlayer) local team = getPlayerTeam(thePlayer) if (team==getTeamFromName("Las Venturas Metropolitan Police Department")) then local x, y, z = getElementPosition(thePlayer) local distance = getDistanceBetweenPoints3D(228.25027770996, 159.77064819336, 1002.0234375, x, y, z) if (distance<=10) and (open==false) then open = true outputChatBox("LVMPD Door is now Open!", thePlayer, 0, 255, 0) moveObject(objGateb, 1000, 228.25027770996, 159.77064819336, 1002.0234375, 0, 0, 90) moveObject(objGateb2, 1000, 228.25027770996, 162.77064819336, 1002.0234375, 0, 0, -90) setTimer(closePDDoor2, 5000, 1, thePlayer) end end end addCommandHandler("gate", usePDDoor2) function closePDDoor2(thePlayer) if (getElementType(thePlayer)) then outputChatBox("LVMPD Door is now Closed!", thePlayer, 255, 0, 0) end moveObject(objGateb, 1000, 228.25027770996, 159.77064819336, 1002.0234375, 0, 0, -90) moveObject(objGateb2, 1000, 228.25027770996, 162.77064819336, 1002.0234375, 0, 0, 90) setTimer(resetState, 1000, 1) end function resetState() open = false end
data:extend({ -- E-Motor Small { type = "assembling-machine", name = "y-emotor-s", icon_size = 32, icon = "__yi_engines__/graphics/entity/e-motor-icon.png", flags = {"placeable-neutral","placeable-player", "player-creation"}, minable = {mining_time = 0.5, result = "y-emotor-s"}, max_health = 150, corpse = "medium-remnants", --resistances = {{type = "physical",percent = 60},}, fluid_boxes = { { production_type = "output", base_area = 1, base_level = 1, pipe_connections = { {type="output", position = {0.5, -1.3}}, } }, }, collision_box = {{-0.5, -0.7}, {0.7, 0.7}}, selection_box = {{-1.0, -1.0}, {1.0, 1.0}}, animation = { north = { filename = "__yi_engines__/graphics/entity/e-motor-n.png", width = 96, height = 96, shift = {0.5, -0.03}, frame_count = 1, line_length = 1, }, south = { filename = "__yi_engines__/graphics/entity/e-motor-s.png", width = 96, height = 96, shift = {-0.5, 0.13}, frame_count = 1, line_length = 1, }, east = { filename = "__yi_engines__/graphics/entity/e-motor-e.png", width = 96, height = 96, shift = {-0.09, 0.53}, frame_count = 1, line_length = 1, }, west = { filename = "__yi_engines__/graphics/entity/e-motor-w.png", width = 96, height = 96, shift = {0.13, -0.47}, frame_count = 1, line_length = 1, }, }, crafting_categories = {"yrcat-mf1c"}, crafting_speed = 1, module_specification = { module_slots = 0 }, allowed_effects = {"speed", "pollution"}, energy_source = { type = "electric", usage_priority = "secondary-input", emissions_per_minute = 3.5, }, energy_usage = "350kW", ingredient_count = 1, order="a", subgroup = "yie-engines", }, -- E-Motor Medium { type = "assembling-machine", name = "ye_emotor_m", icon_size = 32, icon = "__yi_engines__/graphics/entity/e-motor-m_icon.png", flags = {"placeable-neutral","placeable-player", "player-creation"}, minable = {mining_time = 0.5, result = "ye_emotor_m"}, max_health = 150, corpse = "medium-remnants", --resistances = {{type = "physical",percent = 60},}, fluid_boxes = { { production_type = "output", base_area = 1, base_level = 1, pipe_connections = { {type="output", position = {0, -2}}, {type="output", position = {0, 2}}, } }, }, collision_box = {{-1.2, -1.2}, {1.2, 1.2}}, selection_box = {{-1.5, -1.5}, {1.5, 1.5}}, animation = { north = { filename = "__yi_engines__/graphics/entity/emotor-m_ns.png", width = 256, height = 256, shift = {0.5, -0.375}, frame_count = 4, line_length = 2, scale = 0.5, animation_speed = 0.25,}, south = { filename = "__yi_engines__/graphics/entity/emotor-m_ns.png", width = 256, height = 256, shift = {0.5, -0.375}, frame_count = 4, line_length = 2, scale = 0.5, animation_speed = 0.25,}, east = { filename = "__yi_engines__/graphics/entity/emotor-m_we.png", width = 256, height = 256, shift = {0.5, 0}, frame_count = 4, line_length = 2, scale = 0.5, animation_speed = 0.25, }, west = { filename = "__yi_engines__/graphics/entity/emotor-m_we.png", width = 256, height = 256, shift = {0.5, 0}, frame_count = 4, line_length = 2, scale = 0.5, animation_speed = 0.25,}, }, crafting_categories = {"yrcat_motor"}, crafting_speed = 1, module_specification = { module_slots = 0 }, allowed_effects = {"speed", "pollution"}, energy_source = { type = "electric", usage_priority = "secondary-input", emissions_per_minute = 3.5, }, energy_usage = "350kW", ingredient_count = 1, order="a", subgroup = "yie-engines", }, -- mechanical water pump - small { type = "assembling-machine", name = "y-mwater-pump", icon_size = 32, icon = "__yi_engines__/graphics/entity/pump-icon.png", flags = {"placeable-neutral","placeable-player", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.5, result = "y-mwater-pump"}, max_health = 250, corpse = "medium-remnants", --resistances = {{type = "physical",percent = 60},}, fluid_boxes = { { production_type = "output", base_area = 1, base_level = 1, pipe_connections = { {type="output", position = {1.5, 0.5}}, } }, { production_type = "input", base_area = 5, base_level = -1, pipe_connections = { {type="input", position = {-0.5, -1.5}}, } }, }, collision_box = {{-0.8, -0.8}, {0.8, 0.8}}, selection_box = {{-1.0, -1.0}, {1.0, 1.0}}, fast_replaceable_group = "assembling-machine", animation = { north = { filename = "__yi_engines__/graphics/entity/pump_nna_s.png", width = 128, height = 128, shift = {0.34, 0.53}, frame_count = 16, line_length = 16, }, south = { filename = "__yi_engines__/graphics/entity/pump_sna_s.png", width = 128, height = 128, shift = {0.47, 0.22}, frame_count = 16, line_length = 16, }, east = { filename = "__yi_engines__/graphics/entity/pump_ena_s.png", width = 128, height = 128, shift = {0.28, 0.31}, frame_count = 16, line_length = 16, }, west = { filename = "__yi_engines__/graphics/entity/pump_wna_s.png", width = 128, height = 128, shift = {0.47, 0.47}, frame_count = 16, line_length = 16, }, }, crafting_categories = {"yrcat-pump"}, crafting_speed = 1.0, energy_source = { type = "electric", usage_priority = "secondary-input", emissions_per_minute = 0.01, }, energy_usage = "100W", ingredient_count = 1, order="a", subgroup = "yie-engines", }, -- mechanical water pump - medium { type = "assembling-machine", name = "ye_wpump_m", icon_size = 32, icon = "__yi_engines__/graphics/entity/e-motor-m_icon.png", flags = {"placeable-neutral","placeable-player", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.5, result = "ye_wpump_m"}, max_health = 250, corpse = "medium-remnants", --resistances = {{type = "physical",percent = 60},}, fluid_boxes = { { production_type = "output", base_area = 2, base_level = 1, pipe_connections = { {type="output", position = { 2, 0}}, {type="output", position = {-2, 0}}, {type="output", position = { 0, 2}}, } }, { production_type = "input", base_area = 2, base_level = -1, pipe_connections = { {type="input", position = {0, -2}}, } }, }, collision_box = {{-1.2, -1.2}, {1.2, 1.2}}, selection_box = {{-1.5, -1.5}, {1.5, 1.5}}, animation = { north = { filename = "__yi_engines__/graphics/entity/pump3x3_s.png", width = 256, height = 256, shift = {0.5, 0}, frame_count = 16, line_length = 4, scale = 0.5, animation_speed = 0.5, }, south = { filename = "__yi_engines__/graphics/entity/pump3x3_s.png", width = 256, height = 256, shift = {0.5, 0}, frame_count = 16, line_length = 4, scale = 0.5, animation_speed = 0.5, }, east = { filename = "__yi_engines__/graphics/entity/pump3x3_w.png", width = 256, height = 256, shift = {0.5, 0}, frame_count = 16, line_length = 4, scale = 0.5, animation_speed = 0.5, }, west = { filename = "__yi_engines__/graphics/entity/pump3x3_w.png", width = 256, height = 256, shift = {0.5, 0}, frame_count = 16, line_length = 4, scale = 0.5, animation_speed = 0.5, }, }, crafting_categories = {"yrcat_pump_2"}, crafting_speed = 4, energy_source = { type = "electric", usage_priority = "secondary-input", emissions_per_minute = 0.5, }, energy_usage = "50kW", ingredient_count = 1, order="a", subgroup = "yie-engines", }, })
--[[ file:service.lua desc:桌子服务 auth:Carol Luo ]] local _G = _G local format = string.format local ipairs = ipairs local skynet = require("skynet") local table = require("extend_table") local multicast = require("api_multicast") local sharedata = require("skynet.sharedata") local queue = require("skynet.queue") local senum = require("game.enum") local cs = queue() ---@class service_competition @桌子服务 local service = {} local this = service ---服务启动 ---@param handle service @分配服务 ---@param gameID gameID @游戏ID ---@param custom gameCustom @定制 function service.start(handle,gameID,custom) this.shareFech() ---分配服务 ---@type service this._assign = handle ---服务信息 ---@type serviceInf this._services = sharedata.query(senum.mapServices()) ---游戏信息 ---@type gameInfo local gameInfos = require("games.gameInfos") local gameInfo = gameInfos[gameID] --共享内存 for _,name in ipairs(gameInfo.sharedList) do local deploy = sharedata.query(name) _G.package.loaded[name] = deploy end ---创建桌子 local import = require(gameInfo.importCompetition) ---@type gameCompetition @游戏桌子 this._competition = import.new(this,gameInfo,custom) this._competition:dataReboot() ---组播对象 this.multicast() end ---退出 function service.exit() skynet.exit() end ---加载共享 function service.shareFech() local shareFech = sharedata.query("share.fech") --通用部分 for _,name in ipairs(shareFech.general_fech) do local deploy = sharedata.query(name) _G.package.loaded[name] = deploy end --独属部分 for _,name in ipairs(shareFech.service_competition) do local deploy = sharedata.query(name) _G.package.loaded[name] = deploy end end ---服务表 function service.mapServices(name) local services = sharedata.query(name) ---@type serviceInf @服务地址信息 this._services = services end ---组播 function service.multicast() ---服务 local services = this._services ---组播 ---@type api_multicast this._multicast = multicast.new() this._multicast:createBinding(services.mainChannel,function(channel,source,cmd,...) this._manger:multicastMsg(cmd,...) end) end skynet.start(function() skynet.info_func(function() return this._competition:getGameInfo() end) skynet.dispatch("lua",function(_,_,cmd,...) local f = this[cmd] local pack if f then pack = cs(f,...) else local table = this._competition local f = table[cmd] pack = cs(f,table,...) end skynet.retpack(pack or false) end) end)
return {'focaccia','focus','focussen','focusseren','focusgroep','focuspunt','focusgebied','focke','fockens','focusgroepen','focusseer','focusseerde','focusseert','focust','focuste','focusten','focusgebieden','focuspunten'}
local __RUNLATER = {} UMF_RUNLATER = function(code) __RUNLATER[#__RUNLATER + 1] = code end (function() if hook then return end local hook_table = {} local hook_compiled = {} local function recompile( event ) local hooks = {} for k, v in pairs( hook_table[event] ) do hooks[#hooks + 1] = v end hook_compiled[event] = hooks end hook = { table = hook_table } function hook.add( event, identifier, func ) assert( type( event ) == "string", "Event must be a string" ) if func then assert( identifier ~= nil, "Identifier must not be nil" ) assert( type( func ) == "function", "Callback must be a function" ) else assert( type( identifier ) == "function", "Callback must be a function" ) end hook_table[event] = hook_table[event] or {} hook_table[event][identifier] = func or identifier recompile( event ) return identifier end function hook.remove( event, identifier ) assert( type( event ) == "string", "Event must be a string" ) assert( identifier ~= nil, "Identifier must not be nil" ) if hook_table[event] then hook_table[event][identifier] = nil if next( hook_table[event] ) == nil then hook_table[event] = nil hook_compiled[event] = nil else recompile( event ) end end end function hook.run( event, ... ) local hooks = hook_compiled[event] if not hooks then return end for i = 1, #hooks do local a, b, c, d, e = hooks[i]( ... ) if a ~= nil then return a, b, c, d, e end end end function hook.saferun( event, ... ) local hooks = hook_compiled[event] if not hooks then return end for i = 1, #hooks do local s, a, b, c, d, e = softassert( pcall( hooks[i], ... ) ) if s and a ~= nil then return a, b, c, d, e end end end function hook.used( event ) return hook_table[event] end end)(); (function() local original = {} local function call_original( name, ... ) local fn = original[name] if fn then return fn( ... ) end end local detoured = {} function DETOUR( name, generator ) original[name] = _G[name] detoured[name] = generator( function( ... ) return call_original( name, ... ) end ) rawset( _G, name, nil ) end setmetatable( _G, { __index = detoured, __newindex = function( self, k, v ) if detoured[k] then original[k] = v else rawset( self, k, v ) end end, } ) end)(); (function() UMF_RUNLATER "UpdateQuickloadPatch()" local hook = hook local function checkoriginal( b, ... ) if not b then printerror( ... ) return end return ... end local function simple_detour( name ) local event = "base." .. name DETOUR( name, function( original ) return function( ... ) hook.saferun( event, ... ) return checkoriginal( pcall( original, ... ) ) end end ) end local detours = { "init", "tick", "update", } for i = 1, #detours do simple_detour( detours[i] ) end function shoulddraw( kind ) return hook.saferun( "api.shoulddraw", kind ) ~= false end DETOUR( "draw", function( original ) return function( dt ) if shoulddraw( "all" ) then hook.saferun( "base.predraw", dt ) if shoulddraw( "original" ) then checkoriginal( pcall( original, dt ) ) end hook.saferun( "base.draw", dt ) end end end ) DETOUR( "Command", function( original ) return function( cmd, ... ) hook.saferun( "base.precmd", cmd, { ... } ) local a, b, c, d, e, f = original( cmd, ... ) hook.saferun( "base.postcmd", cmd, { ... }, { a, b, c, d, e, f } ) end end ) local saved = {} local function hasfunction( t, bck ) if bck[t] then return end bck[t] = true for k, v in pairs( t ) do if type( v ) == "function" then return true end if type( v ) == "table" and hasfunction( v, bck ) then return true end end end function UpdateQuickloadPatch() for k, v in pairs( _G ) do if k ~= "_G" and type( v ) == "table" and hasfunction( v, {} ) then saved[k] = v end end end local quickloadfix = function() for k, v in pairs( saved ) do _G[k] = v end end DETOUR( "handleCommand", function( original ) return function( command, ... ) if command == "quickload" then quickloadfix() end hook.saferun( "base.command." .. command, ... ) return original( command, ... ) end end ) hook.add( "base.tick", "api.firsttick", function() hook.remove( "base.tick", "api.firsttick" ) hook.saferun( "api.firsttick" ) if type( firsttick ) == "function" then firsttick() end end ) end)(); (function() function IsPlayerInVehicle() return GetBool( "game.player.usevehicle" ) end local tool = GetString( "game.player.tool" ) local invehicle = IsPlayerInVehicle() local keyboardkeys = { "esc", "up", "down", "left", "right", "space", "interact", "return" } for i = 97, 97 + 25 do keyboardkeys[#keyboardkeys + 1] = string.char( i ) end local function checkkeys( func, mousehook, keyhook ) if hook.used( keyhook ) and func( "any" ) then for i = 1, #keyboardkeys do if func( keyboardkeys[i] ) then hook.saferun( keyhook, keyboardkeys[i] ) end end end if hook.used( mousehook ) then if func( "lmb" ) then hook.saferun( mousehook, "lmb" ) end if func( "rmb" ) then hook.saferun( mousehook, "rmb" ) end end end local mousekeys = { "lmb", "rmb", "mmb" } local heldkeys = {} hook.add( "base.tick", "api.default_hooks", function() if InputLastPressedKey then for i = 1, #mousekeys do local k = mousekeys[i] if InputPressed( k ) then hook.saferun( "api.mouse.pressed", k ) elseif InputReleased( k ) then hook.saferun( "api.mouse.released", k ) end end local lastkey = InputLastPressedKey() if lastkey ~= "" then heldkeys[lastkey] = true hook.saferun( "api.key.pressed", lastkey ) end for key in pairs( heldkeys ) do if not InputDown( key ) then heldkeys[key] = nil hook.saferun( "api.key.released", key ) break end end local wheel = InputValue( "mousewheel" ) if wheel ~= 0 then hook.saferun( "api.mouse.wheel", wheel ) end local mousedx = InputValue( "mousedx" ) local mousedy = InputValue( "mousedy" ) if mousedx ~= 0 or mousedy ~= 0 then hook.saferun( "api.mouse.move", mousedx, mousedy ) end elseif InputPressed then checkkeys( InputPressed, "api.mouse.pressed", "api.key.pressed" ) checkkeys( InputReleased, "api.mouse.released", "api.key.released" ) local wheel = InputValue( "mousewheel" ) if wheel ~= 0 then hook.saferun( "api.mouse.wheel", wheel ) end local mousedx = InputValue( "mousedx" ) local mousedy = InputValue( "mousedy" ) if mousedx ~= 0 or mousedy ~= 0 then hook.saferun( "api.mouse.move", mousedx, mousedy ) end end local n_invehicle = IsPlayerInVehicle() if invehicle ~= n_invehicle then hook.saferun( n_invehicle and "api.player.enter_vehicle" or "api.player.exit_vehicle", n_invehicle and GetPlayerVehicle() ) invehicle = n_invehicle end local n_tool = GetString( "game.player.tool" ) if tool ~= n_tool then hook.saferun( "api.player.switch_tool", n_tool, tool ) tool = n_tool end end ) end)(); (function() util = util or {} do local serialize_any, serialize_table serialize_table = function( val, bck ) if bck[val] then return "nil" end bck[val] = true local entries = {} for k, v in pairs( val ) do entries[#entries + 1] = string.format( "[%s] = %s", serialize_any( k, bck ), serialize_any( v, bck ) ) end return string.format( "{%s}", table.concat( entries, "," ) ) end serialize_any = function( val, bck ) local vtype = type( val ) if vtype == "table" then return serialize_table( val, bck ) elseif vtype == "string" then return string.format( "%q", val ) elseif vtype == "function" or vtype == "userdata" then return string.format( "nil ", tostring( val ) ) else return tostring( val ) end end function util.serialize( ... ) local result = {} for i = 1, select( "#", ... ) do result[i] = serialize_any( select( i, ... ), {} ) end return table.concat( result, "," ) end end function util.unserialize( dt ) local fn = loadstring( "return " .. dt ) if fn then setfenv( fn, {} ) return fn() end end do local function serialize_any( val, bck ) local vtype = type( val ) if vtype == "table" then if bck[val] then return "{}" end bck[val] = true local len = 0 for k, v in pairs( val ) do len = len + 1 end local rt = {} if len == #val then for i = 1, #val do rt[i] = serialize_any( val[i], bck ) end return string.format( "[%s]", table.concat( rt, "," ) ) else for k, v in pairs( val ) do if type( k ) == "string" or type( k ) == "number" then rt[#rt + 1] = string.format( "%s: %s", serialize_any( k, bck ), serialize_any( v, bck ) ) end end return string.format( "{%s}", table.concat( rt, "," ) ) end elseif vtype == "string" then return string.format( "%q", val ) elseif vtype == "function" or vtype == "userdata" or vtype == "nil" then return "null" else return tostring( val ) end end function util.serializeJSON( val ) return serialize_any( val, {} ) end end function util.shared_buffer( name, max ) max = max or 64 return { _pos_name = name .. ".position", _list_name = name .. ".list.", push = function( self, text ) local cpos = GetInt( self._pos_name ) SetString( self._list_name .. (cpos % max), text ) SetInt( self._pos_name, cpos + 1 ) end, len = function( self ) return math.min( GetInt( self._pos_name ), max ) end, pos = function( self ) return GetInt( self._pos_name ) end, get = function( self, index ) local pos = GetInt( self._pos_name ) local len = math.min( pos, max ) if index >= len then return end return GetString( self._list_name .. (pos + index - len) % max ) end, get_g = function( self, index ) return GetString( self._list_name .. (index % max) ) end, clear = function( self ) SetInt( self._pos_name, 0 ) ClearKey( self._list_name:sub( 1, -2 ) ) end, } end function util.shared_channel( name, max, local_realm ) max = max or 64 local channel = { _buffer = util.shared_buffer( name, max ), _offset = 0, _hooks = {}, _ready_count = 0, _ready = {}, broadcast = function( self, ... ) return self:send( "", ... ) end, send = function( self, realm, ... ) self._buffer:push( string.format( ",%s,;%s", (type( realm ) == "table" and table.concat( realm, "," ) or tostring( realm )), util.serialize( ... ) ) ) end, listen = function( self, callback ) if self._ready[callback] ~= nil then return end self._hooks[#self._hooks + 1] = callback self:ready( callback ) return callback end, unlisten = function( self, callback ) self:unready( callback ) self._ready[callback] = nil for i = 1, #self._hooks do if self._hooks[i] == callback then table.remove( self._hooks, i ) return true end end end, ready = function( self, callback ) if not self._ready[callback] then self._ready_count = self._ready_count + 1 self._ready[callback] = true end end, unready = function( self, callback ) if self._ready[callback] then self._ready_count = self._ready_count - 1 self._ready[callback] = false end end, } local_realm = "," .. (local_realm or "unknown") .. "," local function receive( ... ) for i = 1, #channel._hooks do local f = channel._hooks[i] if channel._ready[f] then f( channel, ... ) end end end hook.add( "base.tick", name, function( dt ) if channel._ready_count > 0 then local last_pos = channel._buffer:pos() if last_pos > channel._offset then for i = math.max( channel._offset, last_pos - max ), last_pos - 1 do local message = channel._buffer:get_g( i ) local start = message:find( ";", 1, true ) local realms = message:sub( 1, start - 1 ) if realms == ",," or realms:find( local_realm, 1, true ) then receive( util.unserialize( message:sub( start + 1 ) ) ) if channel._ready_count <= 0 then channel._offset = i + 1 return end end end channel._offset = last_pos end end end ) return channel end function util.async_channel( channel ) local listener = { _channel = channel, _waiter = nil, read = function( self ) self._waiter = coroutine.running() if not self._waiter then error( "async_channel:read() can only be used in a coroutine" ) end self._channel:ready( self._handler ) return coroutine.yield() end, close = function( self ) if self._handler then self._channel:unlisten( self._handler ) end end, } listener._handler = listener._channel:listen( function( _, ... ) if listener._waiter then local co = listener._waiter listener._waiter = nil listener._channel:unready( listener._handler ) return coroutine.resume( co, ... ) end end ) listener._channel:unready( listener._handler ) return listener end do local gets, sets = {}, {} function util.register_unserializer( type, callback ) gets[type] = function( key ) return callback( GetString( key ) ) end end hook.add( "api.newmeta", "api.createunserializer", function( name, meta ) gets[name] = function( key ) return setmetatable( {}, meta ):__unserialize( GetString( key ) ) end sets[name] = function( key, value ) return SetString( key, meta.__serialize( value ) ) end end ) function util.shared_table( name, base ) return setmetatable( base or {}, { __index = function( self, k ) local key = tostring( k ) local vtype = GetString( string.format( "%s.%s.type", name, key ) ) if vtype == "" then return end return gets[vtype]( string.format( "%s.%s.val", name, key ) ) end, __newindex = function( self, k, v ) local vtype = type( v ) local handler = sets[vtype] if not handler then return end local key = tostring( k ) if vtype == "table" then local meta = getmetatable( v ) if meta and meta.__serialize and meta.__type then vtype = meta.__type v = meta.__serialize( v ) handler = sets.string end end SetString( string.format( "%s.%s.type", name, key ), vtype ) handler( string.format( "%s.%s.val", name, key ), v ) end, } ) end function util.structured_table( name, base ) local function generate( base ) local root = {} local keys = {} for k, v in pairs( base ) do local key = name .. "." .. tostring( k ) if type( v ) == "table" then root[k] = util.structured_table( key, v ) elseif type( v ) == "string" then keys[k] = { type = v, key = key } else root[k] = v end end return setmetatable( root, { __index = function( self, k ) local entry = keys[k] if entry and gets[entry.type] then return gets[entry.type]( entry.key ) end end, __newindex = function( self, k, v ) local entry = keys[k] if entry and sets[entry.type] then return sets[entry.type]( entry.key, v ) end end, } ) end if type( base ) == "table" then return generate( base ) end return generate end gets.number = GetFloat gets.integer = GetInt gets.boolean = GetBool gets.string = GetString gets.table = util.shared_table sets.number = SetFloat sets.integer = SetInt sets.boolean = SetBool sets.string = SetString sets.table = function( key, val ) local tab = util.shared_table( key ) for k, v in pairs( val ) do tab[k] = v end end end end)(); (function() util = util or {} function util.current_line( level ) level = (level or 0) + 3 local _, line = pcall( error, "-", level ) if line == "-" then _, line = pcall( error, "-", level + 1 ) if line == "-" then return end line = "[C]:?" else line = line:sub( 1, -4 ) end return line end function util.stacktrace( start ) start = (start or 0) + 3 local stack, last = {}, nil for i = start, 32 do local _, line = pcall( error, "-", i ) if line == "-" then if last == "-" then break end else if last == "-" then stack[#stack + 1] = "[C]:?" end stack[#stack + 1] = line:sub( 1, -4 ) end last = line end return stack end end)(); (function() local console_buffer = util.shared_buffer( "game.console", 128 ) local function maketext( ... ) local text = "" local len = select( "#", ... ) for i = 1, len do local s = tostring( select( i, ... ) ) if i < len then s = s .. string.rep( " ", 8 - #s % 8 ) end text = text .. s end return text end _OLDPRINT = _OLDPRINT or print function printcolor( r, g, b, ... ) local text = maketext( ... ) console_buffer:push( string.format( "%f;%f;%f;%s", r, g, b, text ) ) if PRINTTOSCREEN then DebugPrint( text ) end return _OLDPRINT( ... ) end function print( ... ) printcolor( 1, 1, 1, ... ) end function printinfo( ... ) printcolor( 0, .6, 1, ... ) end function warning( msg ) printcolor( 1, .7, 0, "[WARNING] " .. tostring( msg ) .. "\n " .. table.concat( util.stacktrace( 1 ), "\n " ) ) end printwarning = warning function printerror( ... ) printcolor( 1, .2, 0, ... ) end function clearconsole() console_buffer:clear() end function softassert( b, ... ) if not b then printerror( ... ) end return b, ... end function assert( b, msg, ... ) if not b then local m = msg or "Assertion failed" warning( m ) return error( m, ... ) end return b, msg, ... end end)(); (function() GLOBAL_CHANNEL = util.shared_channel( "game.umf_global_channel", 128 ) end)(); (function() local registered_meta = {} local reverse_meta = {} function global_metatable( name, parent ) local meta = registered_meta[name] if meta then if not parent then return meta end else meta = {} meta.__index = meta meta.__type = name registered_meta[name] = meta reverse_meta[meta] = name hook.saferun( "api.newmeta", name, meta ) end if parent then setmetatable( meta, global_metatable( parent ) ) end return meta end function find_global_metatable( name ) if not name then return end if type( name ) == "table" then return reverse_meta[name] end return registered_meta[name] end local function findmeta( src, found ) if found[src] then return end found[src] = true local res for k, v in pairs( src ) do if type( v ) == "table" then local dt local m = getmetatable( v ) if m then local name = reverse_meta[m] if name then dt = {} dt[1] = name end end local sub = findmeta( v, found ) if sub then dt = dt or {} dt[2] = sub end if dt then res = res or {} res[k] = dt end end end return res end local previous = -2 hook.add( "base.tick", "api.metatables.save", function( ... ) if GetTime() - previous > 2 then previous = GetTime() _G.GLOBAL_META_SAVE = findmeta( _G, {} ) end end ) local function restoremeta( dst, src ) for k, v in pairs( src ) do local dv = dst[k] if type( dv ) == "table" then if v[1] then setmetatable( dv, global_metatable( v[1] ) ) end if v[2] then restoremeta( dv, v[2] ) end end end end hook.add( "base.command.quickload", "api.metatables.restore", function( ... ) if GLOBAL_META_SAVE then restoremeta( _G, GLOBAL_META_SAVE ) end end ) end)(); (function() local vector_meta = global_metatable( "vector" ) local quat_meta = global_metatable( "quaternion" ) function IsQuaternion( q ) return type( q ) == "table" and type( q[1] ) == "number" and type( q[2] ) == "number" and type( q[3] ) == "number" and type( q[4] ) == "number" end function MakeQuaternion( q ) return setmetatable( q, quat_meta ) end function Quaternion( i, j, k, r ) if IsQuaternion( i ) then i, j, k, r = i[1], i[2], i[3], i[4] end return MakeQuaternion { i or 0, j or 0, k or 0, r or 1 } end function quat_meta:__unserialize( data ) local i, j, k, r = data:match( "([-0-9.]*);([-0-9.]*);([-0-9.]*);([-0-9.]*)" ) self[1] = tonumber( i ) self[2] = tonumber( j ) self[3] = tonumber( k ) self[4] = tonumber( r ) return self end function quat_meta:__serialize() return table.concat( self, ";" ) end QUAT_ZERO = Quaternion() function quat_meta:Clone() return MakeQuaternion { self[1], self[2], self[3], self[4] } end local QuatStr = QuatStr function quat_meta:__tostring() return QuatStr( self ) end function quat_meta:__unm() return MakeQuaternion { -self[1], -self[2], -self[3], -self[4] } end function quat_meta:Conjugate() return MakeQuaternion { -self[1], -self[2], -self[3], self[4] } end function quat_meta:Add( o ) if IsQuaternion( o ) then self[1] = self[1] + o[1] self[2] = self[2] + o[2] self[3] = self[3] + o[3] self[4] = self[4] + o[4] else self[1] = self[1] + o self[2] = self[2] + o self[3] = self[3] + o self[4] = self[4] + o end return self end function quat_meta.__add( a, b ) if not IsQuaternion( a ) then a, b = b, a end return quat_meta.Add( quat_meta.Clone( a ), b ) end function quat_meta:Sub( o ) if IsQuaternion( o ) then self[1] = self[1] - o[1] self[2] = self[2] - o[2] self[3] = self[3] - o[3] self[4] = self[4] - o[4] else self[1] = self[1] - o self[2] = self[2] - o self[3] = self[3] - o self[4] = self[4] - o end return self end function quat_meta.__sub( a, b ) if not IsQuaternion( a ) then a, b = b, a end return quat_meta.Sub( quat_meta.Clone( a ), b ) end function quat_meta:Mul( o ) local i1, j1, k1, r1 = self[1], self[2], self[3], self[4] local i2, j2, k2, r2 = o[1], o[2], o[3], o[4] self[1] = j1 * k2 - k1 * j2 + r1 * i2 + i1 * r2 self[2] = k1 * i2 - i1 * k2 + r1 * j2 + j1 * r2 self[3] = i1 * j2 - j1 * i2 + r1 * k2 + k1 * r2 self[4] = r1 * r2 - i1 * i2 - j1 * j2 - k1 * k2 return self end function quat_meta.__mul( a, b ) if not IsQuaternion( a ) then a, b = b, a end if type( b ) == "number" then return Quaternion( a[1] * b, a[2] * b, a[3] * b, a[4] * b ) end if IsVector( b ) then return vector_meta.__mul( b, a ) end if IsTransformation( b ) then return Transformation( vector_meta.Mul( vector_meta.Clone( b.pos ), a ), QuatRotateQuat( b.rot, a ) ) end return MakeQuaternion( QuatRotateQuat( a, b ) ) end function quat_meta:Div( o ) self[1] = self[1] / o self[2] = self[2] / o self[3] = self[3] / o self[4] = self[4] / o return self end function quat_meta.__div( a, b ) return quat_meta.Div( quat_meta.Clone( a ), b ) end function quat_meta.__eq( a, b ) return a[1] == b[1] and a[2] == b[2] and a[3] == b[3] and a[4] == b[4] end function quat_meta:LengthSquare() return self[1] ^ 2 + self[2] ^ 2 + self[3] ^ 2 + self[4] ^ 2 end function quat_meta:Length() return math.sqrt( quat_meta.LengthSquare( self ) ) end local QuatSlerp = QuatSlerp function quat_meta:Slerp( o, n ) return MakeQuaternion( QuatSlerp( self, o, n ) ) end function quat_meta:Left() local x, y, z, s = self[1], self[2], self[3], self[4] return Vector( 1 - (y ^ 2 + z ^ 2) * 2, (z * s + x * y) * 2, (x * z - y * s) * 2 ) end function quat_meta:Up() local x, y, z, s = self[1], self[2], self[3], self[4] return Vector( (y * x - z * s) * 2, 1 - (z ^ 2 + x ^ 2) * 2, (x * s + y * z) * 2 ) end function quat_meta:Forward() local x, y, z, s = self[1], self[2], self[3], self[4] return Vector( (y * s + z * x) * 2, (z * y - x * s) * 2, 1 - (x ^ 2 + y ^ 2) * 2 ) end function quat_meta:ToEuler() if GetQuatEuler then return GetQuatEuler( self ) end local x, y, z, w = self[1], self[2], self[3], self[4] local bank, heading, attitude local s = 2 * x * y + 2 * z * w if s >= 1 then heading = 2 * math.atan2( x, w ) bank = 0 attitude = math.pi / 2 elseif s <= -1 then heading = -2 * math.atan2( x, w ) bank = 0 attitude = math.pi / -2 else bank = math.atan2( 2 * x * w - 2 * y * z, 1 - 2 * x ^ 2 - 2 * z ^ 2 ) heading = math.atan2( 2 * y * w - 2 * x * z, 1 - 2 * y ^ 2 - 2 * z ^ 2 ) attitude = math.asin( s ) end return math.deg( bank ), math.deg( heading ), math.deg( attitude ) end function quat_meta:Approach( dest, rate ) local dot = self[1] * dest[1] + self[2] * dest[2] + self[3] * dest[3] + self[4] * dest[4] if dot >= 1 then return self end local corr_rate = rate / math.acos( 2 * dot ^ 2 - 1 ) if corr_rate >= 1 then return MakeQuaternion( dest ) end return MakeQuaternion( QuatSlerp( self, dest, corr_rate ) ) end end)(); (function() local vector_meta = global_metatable( "vector" ) local quat_meta = global_metatable( "quaternion" ) local transform_meta = global_metatable( "transformation" ) function IsTransformation( t ) return type( t ) == "table" and t.pos and t.rot end function MakeTransformation( t ) setmetatable( t.pos, vector_meta ) setmetatable( t.rot, quat_meta ) return setmetatable( t, transform_meta ) end function Transformation( pos, rot ) return MakeTransformation { pos = pos, rot = rot } end function transform_meta:__unserialize( data ) local x, y, z, i, j, k, r = data:match( "([-0-9.]*);([-0-9.]*);([-0-9.]*);([-0-9.]*);([-0-9.]*);([-0-9.]*);([-0-9.]*)" ) self.pos = Vector( tonumber( x ), tonumber( y ), tonumber( z ) ) self.rot = Quaternion( tonumber( i ), tonumber( j ), tonumber( k ), tonumber( r ) ) return self end function transform_meta:__serialize() return table.concat( self.pos, ";" ) .. ";" .. table.concat( self.rot, ";" ) end function transform_meta:Clone() return MakeTransformation { pos = vector_meta.Clone( self.pos ), rot = quat_meta.Clone( self.rot ) } end local TransformStr = TransformStr function transform_meta:__tostring() return TransformStr( self ) end local TransformToLocalPoint = TransformToLocalPoint local TransformToLocalTransform = TransformToLocalTransform local TransformToLocalVec = TransformToLocalVec local TransformToParentPoint = TransformToParentPoint local TransformToParentTransform = TransformToParentTransform local TransformToParentVec = TransformToParentVec function transform_meta.__add( a, b ) if not IsTransformation( b ) then if IsVector( b ) then b = Transformation( b, QUAT_ZERO ) elseif IsQuaternion( b ) then b = Transformation( VEC_ZERO, b ) end end return MakeTransformation( TransformToParentTransform( a, b ) ) end function transform_meta:ToLocal( o ) if IsTransformation( o ) then return MakeTransformation( TransformToLocalTransform( self, o ) ) elseif IsQuaternion( o ) then return MakeQuaternion( TransformToLocalTransform( self, Transform( {}, o ) ).rot ) else return MakeVector( TransformToLocalPoint( self, o ) ) end end function transform_meta:ToLocalDir( o ) return MakeVector( TransformToLocalVec( self, o ) ) end function transform_meta:ToGlobal( o ) if IsTransformation( o ) then return MakeTransformation( TransformToParentTransform( self, o ) ) elseif IsQuaternion( o ) then return MakeQuaternion( TransformToParentTransform( self, Transform( {}, o ) ).rot ) else return MakeVector( TransformToParentPoint( self, o ) ) end end function transform_meta:ToGlobalDir( o ) return MakeVector( TransformToParentVec( self, o ) ) end function transform_meta:Raycast( dist, mul, radius, rejectTransparent ) local dir = TransformToParentVec( self, VEC_FORWARD ) if mul then vector_meta.Mul( dir, mul ) end local hit, dist2, normal, shape = QueryRaycast( self.pos, dir, dist, radius, rejectTransparent ) return { hit = hit, dist = dist2, normal = hit and MakeVector( normal ), shape = hit and Shape and Shape( shape ) or shape, hitpos = vector_meta.__add( self.pos, vector_meta.Mul( dir, hit and dist2 or dist ) ), } end end)(); (function() local vector_meta = global_metatable( "vector" ) local quat_meta = global_metatable( "quaternion" ) function IsVector( v ) return type( v ) == "table" and type( v[1] ) == "number" and type( v[2] ) == "number" and type( v[3] ) == "number" and not v[4] end function MakeVector( v ) return setmetatable( v, vector_meta ) end function Vector( x, y, z ) if IsVector( x ) then x, y, z = x[1], x[2], x[3] end return MakeVector { x or 0, y or 0, z or 0 } end function vector_meta:__unserialize( data ) local x, y, z = data:match( "([-0-9.]*);([-0-9.]*);([-0-9.]*)" ) self[1] = tonumber( x ) self[2] = tonumber( y ) self[3] = tonumber( z ) return self end function vector_meta:__serialize() return table.concat( self, ";" ) end VEC_ZERO = Vector() VEC_FORWARD = Vector( 0, 0, 1 ) VEC_UP = Vector( 0, 1, 0 ) VEC_LEFT = Vector( 1, 0, 0 ) function vector_meta:Clone() return MakeVector { self[1], self[2], self[3] } end local VecStr = VecStr function vector_meta:__tostring() return VecStr( self ) end function vector_meta:__unm() return MakeVector { -self[1], -self[2], -self[3] } end function vector_meta:Add( o ) if IsVector( o ) then self[1] = self[1] + o[1] self[2] = self[2] + o[2] self[3] = self[3] + o[3] else self[1] = self[1] + o self[2] = self[2] + o self[3] = self[3] + o end return self end function vector_meta.__add( a, b ) if not IsVector( a ) then a, b = b, a end if IsTransformation( b ) then return Transformation( vector_meta.Add( vector_meta.Clone( a ), b.pos ), quat_meta.Clone( b.rot ) ) end return vector_meta.Add( vector_meta.Clone( a ), b ) end function vector_meta:Sub( o ) if IsVector( o ) then self[1] = self[1] - o[1] self[2] = self[2] - o[2] self[3] = self[3] - o[3] else self[1] = self[1] - o self[2] = self[2] - o self[3] = self[3] - o end return self end function vector_meta.__sub( a, b ) if not IsVector( a ) then a, b = b, a end return vector_meta.Sub( vector_meta.Clone( a ), b ) end function vector_meta:Mul( o ) if IsVector( o ) then self[1] = self[1] * o[1] self[2] = self[2] * o[2] self[3] = self[3] * o[3] elseif IsQuaternion( o ) then local x1, y1, z1 = self[1], self[2], self[3] local x2, y2, z2, s = o[1], o[2], o[3], o[4] local x3 = y2 * z1 - z2 * y1 local y3 = z2 * x1 - x2 * z1 local z3 = x2 * y1 - y2 * x1 self[1] = x1 + (x3 * s + y2 * z3 - z2 * y3) * 2 self[2] = y1 + (y3 * s + z2 * x3 - x2 * z3) * 2 self[3] = z1 + (z3 * s + x2 * y3 - y2 * x3) * 2 else self[1] = self[1] * o self[2] = self[2] * o self[3] = self[3] * o end return self end function vector_meta.__mul( a, b ) if not IsVector( a ) then a, b = b, a end return vector_meta.Mul( vector_meta.Clone( a ), b ) end function vector_meta:Div( o ) self[1] = self[1] / o self[2] = self[2] / o self[3] = self[3] / o return self end function vector_meta.__div( a, b ) return vector_meta.Div( vector_meta.Clone( a ), b ) end function vector_meta:Mod( o ) self[1] = self[1] % o self[2] = self[2] % o self[3] = self[3] % o return self end function vector_meta.__mod( a, b ) return vector_meta.Mod( vector_meta.Clone( a ), b ) end function vector_meta:Pow( o ) self[1] = self[1] ^ o self[2] = self[2] ^ o self[3] = self[3] ^ o return self end function vector_meta.__pow( a, b ) return vector_meta.Pow( vector_meta.Clone( a ), b ) end function vector_meta.__eq( a, b ) return a[1] == b[1] and a[2] == b[2] and a[3] == b[3] end function vector_meta.__lt( a, b ) return a[1] < b[1] or (a[1] == b[1] and (a[2] < b[2] or (a[2] == b[2] and (a[3] < b[3])))) end function vector_meta.__le( a, b ) return a[1] < b[1] or (a[1] == b[1] and (a[2] < b[2] or (a[2] == b[2] and (a[3] <= b[3])))) end local VecDot = VecDot function vector_meta:Dot( b ) return VecDot( self, b ) end local VecCross = VecCross function vector_meta:Cross( b ) return MakeVector( VecCross( self, b ) ) end local VecLength = VecLength function vector_meta:Length() return VecLength( self ) end function vector_meta:Volume() return math.abs( self[1] * self[2] * self[3] ) end local VecLerp = VecLerp function vector_meta:Lerp( o, n ) return MakeVector( VecLerp( self, o, n ) ) end local VecNormalize = VecNormalize function vector_meta:Normalized() return MakeVector( VecNormalize( self ) ) end function vector_meta:Normalize() return vector_meta.Div( self, vector_meta.Length( self ) ) end function vector_meta:DistSquare( o ) return (self[1] - o[1]) ^ 2 + (self[2] - o[2]) ^ 2 + (self[3] - o[3]) ^ 2 end function vector_meta:Distance( o ) return math.sqrt( vector_meta.DistSquare( self, o ) ) end function vector_meta:LookAt( o ) return MakeQuaternion( QuatLookAt( self, o ) ) end function vector_meta:Approach( dest, rate ) local dist = vector_meta.Distance( self, dest ) if dist < rate then return dest end return vector_meta.Lerp( self, dest, rate / dist ) end end)(); (function() local entity_meta = global_metatable( "entity" ) function GetEntityHandle( e ) if IsEntity( e ) then return e.handle end return e end function IsValid( e ) if type( e ) == "table" and e.IsValid then return e:IsValid() end return false end function IsEntity( e ) return type( e ) == "table" and type( e.handle ) == "number" end function Entity( handle ) if handle > 0 then return setmetatable( { handle = handle, type = "unknown" }, entity_meta ) end end function entity_meta:__unserialize( data ) self.handle = tonumber( data ) return self end function entity_meta:__serialize() return tostring( self.handle ) end function entity_meta:__tostring() return string.format( "Entity[%d]", self.handle ) end function entity_meta:GetType() return self.type or "unknown" end local IsHandleValid = IsHandleValid function entity_meta:IsValid() return IsHandleValid( self.handle ) end local SetTag = SetTag function entity_meta:SetTag( tag, value ) assert( self:IsValid() ) return SetTag( self.handle, tag, value ) end local SetDescription = SetDescription function entity_meta:SetDescription( description ) assert( self:IsValid() ) return SetDescription( self.handle, description ) end local RemoveTag = RemoveTag function entity_meta:RemoveTag( tag ) assert( self:IsValid() ) return RemoveTag( self.handle, tag ) end local HasTag = HasTag function entity_meta:HasTag( tag ) assert( self:IsValid() ) return HasTag( self.handle, tag ) end local GetTagValue = GetTagValue function entity_meta:GetTagValue( tag ) assert( self:IsValid() ) return GetTagValue( self.handle, tag ) end local GetDescription = GetDescription function entity_meta:GetDescription() assert( self:IsValid() ) return GetDescription( self.handle ) end local Delete = Delete function entity_meta:Delete() return Delete( self.handle ) end end)(); (function() local body_meta = global_metatable( "body", "entity" ) function IsBody( e ) return IsEntity( e ) and e.type == "body" end function Body( handle ) if handle > 0 then return setmetatable( { handle = handle, type = "body" }, body_meta ) end end function FindBodyByTag( tag, global ) return Body( FindBody( tag, global ) ) end function FindBodiesByTag( tag, global ) local t = FindBodies( tag, global ) for i = 1, #t do t[i] = Body( t[i] ) end return t end function body_meta:__tostring() return string.format( "Body[%d]", self.handle ) end function body_meta:ApplyImpulse( pos, vel ) assert( self:IsValid() ) return ApplyBodyImpulse( self.handle, pos, vel ) end function body_meta:ApplyLocalImpulse( pos, vel ) local transform = self:GetTransform() return self:ApplyImpulse( transform:ToGlobal( pos ), transform:ToGlobalDir( vel ) ) end function body_meta:DrawOutline( r, ... ) assert( self:IsValid() ) return DrawBodyOutline( self.handle, r, ... ) end function body_meta:DrawHighlight( amount ) assert( self:IsValid() ) return DrawBodyHighlight( self.handle, amount ) end function body_meta:SetTransform( tr ) assert( self:IsValid() ) return SetBodyTransform( self.handle, tr ) end function body_meta:SetDynamic( bool ) assert( self:IsValid() ) return SetBodyDynamic( self.handle, bool ) end function body_meta:SetVelocity( vel ) assert( self:IsValid() ) return SetBodyVelocity( self.handle, vel ) end function body_meta:SetAngularVelocity( avel ) assert( self:IsValid() ) return SetBodyAngularVelocity( self.handle, avel ) end function body_meta:GetTransform() assert( self:IsValid() ) return MakeTransformation( GetBodyTransform( self.handle ) ) end function body_meta:GetMass() assert( self:IsValid() ) return GetBodyMass( self.handle ) end function body_meta:GetVelocity() assert( self:IsValid() ) return MakeVector( GetBodyVelocity( self.handle ) ) end function body_meta:GetVelocityAtPos( pos ) assert( self:IsValid() ) return MakeVector( GetBodyVelocityAtPos( self.handle, pos ) ) end function body_meta:GetAngularVelocity() assert( self:IsValid() ) return MakeVector( GetBodyAngularVelocity( self.handle ) ) end function body_meta:GetShapes() assert( self:IsValid() ) local shapes = GetBodyShapes( self.handle ) for i = 1, #shapes do shapes[i] = Shape( shapes[i] ) end return shapes end function body_meta:GetVehicle() assert( self:IsValid() ) return Vehicle( GetBodyVehicle( self.handle ) ) end function body_meta:GetWorldBounds() assert( self:IsValid() ) local min, max = GetBodyBounds( self.handle ) return MakeVector( min ), MakeVector( max ) end function body_meta:GetLocalCenterOfMass() assert( self:IsValid() ) return MakeVector( GetBodyCenterOfMass( self.handle ) ) end function body_meta:GetWorldCenterOfMass() return self:GetTransform():ToGlobal( self:GetLocalCenterOfMass() ) end function body_meta:IsActive() assert( self:IsValid() ) return IsBodyActive( self.handle ) end function body_meta:IsDynamic() assert( self:IsValid() ) return IsBodyDynamic( self.handle ) end function body_meta:IsVisible( maxdist ) assert( self:IsValid() ) return IsBodyVisible( self.handle, maxdist ) end function body_meta:IsBroken() return not self:IsValid() or IsBodyBroken( self.handle ) end function body_meta:IsJointedToStatic() assert( self:IsValid() ) return IsBodyJointedToStatic( self.handle ) end end)(); (function() local joint_meta = global_metatable( "joint", "entity" ) function IsJoint( e ) return IsEntity( e ) and e.type == "joint" end function Joint( handle ) if handle > 0 then return setmetatable( { handle = handle, type = "joint" }, joint_meta ) end end function FindJointByTag( tag, global ) return Joint( FindJoint( tag, global ) ) end function FindJointsByTag( tag, global ) local t = FindJoints( tag, global ) for i = 1, #t do t[i] = Joint( t[i] ) end return t end function joint_meta:__tostring() return string.format( "Joint[%d]", self.handle ) end function joint_meta:SetMotor( velocity, strength ) assert( self:IsValid() ) return SetJointMotor( self.handle, velocity, strength ) end function joint_meta:SetMotorTarget( target, maxVel, strength ) assert( self:IsValid() ) return SetJointMotorTarget( self.handle, target, maxVel, strength ) end function joint_meta:GetJointType() assert( self:IsValid() ) return GetJointType( self.handle ) end function joint_meta:GetOtherShape( shape ) assert( self:IsValid() ) return Shape( GetJointOtherShape( self.handle, GetEntityHandle( shape ) ) ) end function joint_meta:GetLimits() assert( self:IsValid() ) return GetJointLimits( self.handle ) end function joint_meta:GetMovement() assert( self:IsValid() ) return GetJointMovement( self.handle ) end function joint_meta:IsBroken() return not self:IsValid() or IsJointBroken( self.handle ) end end)(); (function() local light_meta = global_metatable( "light", "entity" ) function IsLight( e ) return IsEntity( e ) and e.type == "light" end function Light( handle ) if handle > 0 then return setmetatable( { handle = handle, type = "light" }, light_meta ) end end function FindLightByTag( tag, global ) return Light( FindLight( tag, global ) ) end function FindLightsByTag( tag, global ) local t = FindLights( tag, global ) for i = 1, #t do t[i] = Light( t[i] ) end return t end function light_meta:__tostring() return string.format( "Light[%d]", self.handle ) end function light_meta:SetEnabled( enabled ) assert( self:IsValid() ) return SetLightEnabled( self.handle, enabled ) end function light_meta:SetColor( r, g, b ) assert( self:IsValid() ) return SetLightColor( self.handle, r, g, b ) end function light_meta:SetIntensity( intensity ) assert( self:IsValid() ) return SetLightIntensity( self.handle, intensity ) end function light_meta:GetTransform() assert( self:IsValid() ) return MakeTransformation( GetLightTransform( self.handle ) ) end function light_meta:GetShape() assert( self:IsValid() ) return Shape( GetLightShape( self.handle ) ) end function light_meta:IsActive() assert( self:IsValid() ) return IsLightActive( self.handle ) end function light_meta:IsPointAffectedByLight( point ) assert( self:IsValid() ) return IsPointAffectedByLight( self.handle, point ) end end)(); (function() local location_meta = global_metatable( "location", "entity" ) function IsLocation( e ) return IsEntity( e ) and e.type == "location" end function Location( handle ) if handle > 0 then return setmetatable( { handle = handle, type = "location" }, location_meta ) end end function FindLocationByTag( tag, global ) return Location( FindLocation( tag, global ) ) end function FindLocationsByTag( tag, global ) local t = FindLocations( tag, global ) for i = 1, #t do t[i] = Location( t[i] ) end return t end function location_meta:__tostring() return string.format( "Location[%d]", self.handle ) end function location_meta:GetTransform() assert( self:IsValid() ) return MakeTransformation( GetLocationTransform( self.handle ) ) end end)(); (function() local player_meta = global_metatable( "player" ) PLAYER = setmetatable( {}, player_meta ) function player_meta:__unserialize( data ) return self end function player_meta:__serialize() return "" end function player_meta:__tostring() return string.format( "Player" ) end function player_meta:GetType() return "player" end function player_meta:Respawn() return RespawnPlayer() end function player_meta:SetTransform( transform ) return SetPlayerTransform( transform ) end function player_meta:SetCamera( transform ) return SetCameraTransform( transform ) end function player_meta:SetSpawnTransform( transform ) return SetPlayerSpawnTransform( transform ) end function player_meta:SetVehicle( handle ) return SetPlayerVehicle( GetEntityHandle( handle ) ) end function player_meta:SetVelocity( velocity ) return SetPlayerVelocity( velocity ) end function player_meta:SetScreen( handle ) return SetPlayerScreen( GetEntityHandle( handle ) ) end function player_meta:SetHealth( health ) return SetPlayerHealth( health ) end function player_meta:GetTransform() return MakeTransformation( GetPlayerTransform() ) end function player_meta:GetPlayerCamera() return MakeTransformation( GetPlayerCameraTransform() ) end function player_meta:GetCamera() return MakeTransformation( GetCameraTransform() ) end function player_meta:GetVelocity() return MakeVector( GetPlayerVelocity() ) end function player_meta:GetVehicle() return Vehicle( GetPlayerVehicle() ) end function player_meta:GetGrabShape() return Shape( GetPlayerGrabShape() ) end function player_meta:GetGrabBody() return Body( GetPlayerGrabBody() ) end function player_meta:GetPickShape() return Shape( GetPlayerPickShape() ) end function player_meta:GetPickBody() return Body( GetPlayerPickBody() ) end function player_meta:GetInteractShape() return Shape( GetPlayerInteractShape() ) end function player_meta:GetInteractBody() return Body( GetPlayerInteractBody() ) end function player_meta:GetScreen() return Screen( GetPlayerScreen() ) end function player_meta:GetHealth() return GetPlayerHealth() end end)(); (function() local screen_meta = global_metatable( "screen", "entity" ) function IsScreen( e ) return IsEntity( e ) and e.type == "screen" end function Screen( handle ) if handle > 0 then return setmetatable( { handle = handle, type = "screen" }, screen_meta ) end end function FindScreenByTag( tag, global ) return Screen( FindScreen( tag, global ) ) end function FindScreensByTag( tag, global ) local t = FindScreens( tag, global ) for i = 1, #t do t[i] = Screen( t[i] ) end return t end function screen_meta:__tostring() return string.format( "Screen[%d]", self.handle ) end function screen_meta:SetEnabled( enabled ) assert( self:IsValid() ) return SetScreenEnabled( self.handle, enabled ) end function screen_meta:GetShape() assert( self:IsValid() ) return Shape( GetScreenShape( self.handle ) ) end function screen_meta:IsEnabled() assert( self:IsValid() ) return IsScreenEnabled( self.handle ) end end)(); (function() local shape_meta = global_metatable( "shape", "entity" ) function IsShape( e ) return IsEntity( e ) and e.type == "shape" end function Shape( handle ) if handle > 0 then return setmetatable( { handle = handle, type = "shape" }, shape_meta ) end end function FindShapeByTag( tag, global ) return Shape( FindShape( tag, global ) ) end function FindShapesByTag( tag, global ) local t = FindShapes( tag, global ) for i = 1, #t do t[i] = Shape( t[i] ) end return t end function shape_meta:__tostring() return string.format( "Shape[%d]", self.handle ) end function shape_meta:DrawOutline( r, ... ) assert( self:IsValid() ) return DrawShapeOutline( self.handle, r, ... ) end function shape_meta:DrawHighlight( amount ) assert( self:IsValid() ) return DrawShapeHighlight( self.handle, amount ) end function shape_meta:SetLocalTransform( transform ) assert( self:IsValid() ) return SetShapeLocalTransform( self.handle, transform ) end function shape_meta:SetEmissiveScale( scale ) assert( self:IsValid() ) return SetShapeEmissiveScale( self.handle, scale ) end function shape_meta:GetLocalTransform() assert( self:IsValid() ) return MakeTransformation( GetShapeLocalTransform( self.handle ) ) end function shape_meta:GetWorldTransform() assert( self:IsValid() ) return MakeTransformation( GetShapeWorldTransform( self.handle ) ) end function shape_meta:GetBody() assert( self:IsValid() ) return Body( GetShapeBody( self.handle ) ) end function shape_meta:GetJoints() assert( self:IsValid() ) local joints = GetShapeJoints( self.handle ) for i = 1, #joints do joints[i] = Joint( joints[i] ) end return joints end function shape_meta:GetLights() assert( self:IsValid() ) local lights = GetShapeLights( self.handle ) for i = 1, #lights do lights[i] = Light( lights[i] ) end return lights end function shape_meta:GetWorldBounds() assert( self:IsValid() ) local min, max = GetShapeBounds( self.handle ) return MakeVector( min ), MakeVector( max ) end function shape_meta:GetMaterialAtPos( pos ) assert( self:IsValid() ) return GetShapeMaterialAtPosition( self.handle, pos ) end function shape_meta:GetSize() assert( self:IsValid() ) return GetShapeSize( self.handle ) end function shape_meta:GetVoxelCount() assert( self:IsValid() ) return GetShapeVoxelCount( self.handle ) end function shape_meta:IsVisible( maxDist, rejectTransparent ) assert( self:IsValid() ) return IsShapeVisible( self.handle, maxDist, rejectTransparent ) end function shape_meta:IsBroken() return not self:IsValid() or IsShapeBroken( self.handle ) end end)(); (function() local trigger_meta = global_metatable( "trigger", "entity" ) function IsTrigger( e ) return IsEntity( e ) and e.type == "trigger" end function Trigger( handle ) if handle > 0 then return setmetatable( { handle = handle, type = "trigger" }, trigger_meta ) end end function FindTriggerByTag( tag, global ) return Trigger( FindTrigger( tag, global ) ) end function FindTriggersByTag( tag, global ) local t = FindTriggers( tag, global ) for i = 1, #t do t[i] = Trigger( t[i] ) end return t end function trigger_meta:__tostring() return string.format( "Trigger[%d]", self.handle ) end function trigger_meta:SetTransform( transform ) assert( self:IsValid() ) return SetTriggerTransform( self.handle, transform ) end function trigger_meta:GetTransform() assert( self:IsValid() ) return MakeTransformation( GetTriggerTransform( self.handle ) ) end function trigger_meta:GetWorldBounds() assert( self:IsValid() ) local min, max = GetTriggerBounds( self.handle ) return MakeVector( min ), MakeVector( max ) end function trigger_meta:IsBodyInTrigger( handle ) assert( self:IsValid() ) return IsBodyInTrigger( self.handle, GetEntityHandle( handle ) ) end function trigger_meta:IsVehicleInTrigger( handle ) assert( self:IsValid() ) return IsVehicleInTrigger( self.handle, GetEntityHandle( handle ) ) end function trigger_meta:IsShapeInTrigger( handle ) assert( self:IsValid() ) return IsShapeInTrigger( self.handle, GetEntityHandle( handle ) ) end function trigger_meta:IsPointInTrigger( point ) assert( self:IsValid() ) return IsPointInTrigger( self.handle, point ) end function trigger_meta:IsEmpty( demolision ) assert( self:IsValid() ) local empty, highpoint = IsTriggerEmpty( self.handle, demolision ) return empty, highpoint and MakeVector( highpoint ) end end)(); (function() local vehicle_meta = global_metatable( "vehicle", "entity" ) function IsVehicle( e ) return IsEntity( e ) and e.type == "vehicle" end function Vehicle( handle ) if handle > 0 then return setmetatable( { handle = handle, type = "vehicle" }, vehicle_meta ) end end function FindVehicleByTag( tag, global ) return Vehicle( FindVehicle( tag, global ) ) end function FindVehiclesByTag( tag, global ) local t = FindVehicles( tag, global ) for i = 1, #t do t[i] = Vehicle( t[i] ) end return t end function vehicle_meta:__tostring() return string.format( "Vehicle[%d]", self.handle ) end function vehicle_meta:Drive( drive, steering, handbrake ) assert( self:IsValid() ) return DriveVehicle( self.handle, drive, steering, handbrake ) end function vehicle_meta:GetTransform() assert( self:IsValid() ) return MakeTransformation( GetVehicleTransform( self.handle ) ) end function vehicle_meta:GetBody() assert( self:IsValid() ) return Body( GetVehicleBody( self.handle ) ) end function vehicle_meta:GetHealth() assert( self:IsValid() ) return GetVehicleHealth( self.handle ) end function vehicle_meta:GetDriverPos() assert( self:IsValid() ) return MakeVector( GetVehicleDriverPos( self.handle ) ) end function vehicle_meta:GetGlobalDriverPos() return self:GetTransform():ToGlobal( self:GetDriverPos() ) end end)(); for i = 1, #__RUNLATER do local f = loadstring(__RUNLATER[i]) if f then pcall(f) end end
pit_trap = { click = function(block, npc) local owner = Player(npc.owner) --local damage = 58883 -- did 58883 at 0 AC. Caster's health was 58k, mana was 32,231. Target's health was around 130k base. -- changing this so it scales with vita and mana rather than static to match the method for spy assassinate local damage = (owner.maxHealth *.5) + (owner.maxMagic *.5) damage = calculateDamage(block, damage) if (block.blType == BL_PC) then -- Carnage etc. if block.state == 1 then return end if not block:canPK(block) then return end block:sendMinitext("CHOMP!") end if (block.health < damage and block.health > 1) then damage = block.health - 1 elseif (block.health == 1) then damage = 0 end block.attacker = npc.owner block:removeHealth(damage) block:sendAnimation(44) -- big teeth --local playa = block:getBlock(npc.owner) removeTrapItem(npc) npc:delete() end, endAction = function(npc, owner) removeTrap(npc) end }
AgateUtil = AgateUtil or {} AgateUtil.__loaded = AgateUtil.__loaded or {} AgateUtil.__addonQueue = AgateUtil.__addonQueue or {} AgateUtil.colors = { white = Color(255, 255, 255), blue = Color(0, 255, 255), yellow = Color(201, 176, 15), red = Color(230, 58, 64), green = Color(46, 204, 113), purple = Color(174, 0, 255) } local white = Color(255, 255, 255) local blue = Color(0, 255, 255) local yellow = Color(201, 176, 15) local red = Color(230, 58, 64) local green = Color(46, 204, 113) local purple = Color(174, 0, 255) local function __LoadAddon(root_dir) local files, directories = file.Find(root_dir .. "/*", "LUA") local allFiles = {} local allFileNames = {} for _, v in pairs(files) do allFiles[v] = "f" table.insert(allFileNames, v) end for _, v in pairs(directories) do allFiles[v] = "d" table.insert(allFileNames, v) end for _, v in SortedPairs(allFileNames, false) do local fileType = allFiles[v] if (fileType == "f") then if not string.EndsWith(v, ".lua") then return end v = root_dir .. "/" .. v if v:find("sv_") and SERVER then include(v) MsgC(red, "[Agate Addon Util] ", blue, "(SV) ", white, "Loaded ", green, v, "\n") elseif v:find("sh_") then if SERVER then AddCSLuaFile(v) end include(v) MsgC(red, "[Agate Addon Util] ", purple, "(SH) ", white, "Loaded ", green, v, "\n") elseif v:find("cl_") then if SERVER then AddCSLuaFile(v) else include(v) end MsgC(red, "[Agate Addon Util] ", yellow, "(CL) ", white, "Loaded ", green, v, "\n") end elseif (fileType == "d") then __LoadAddon(root_dir .. "/" .. v) end end end function AgateUtil:Log(addon_name, ...) MsgC(unpack({red, "[" .. addon_name .. "] ", yellow, ...})) end function AgateUtil:LoadAddon(addon_name, prioritized) if table.HasValue(AgateUtil.__loaded, addon_name) then return end if not prioritized and ix == nil and not table.HasValue(AgateUtil.__addonQueue, addon_name) then table.insert(AgateUtil.__addonQueue, addon_name) else __LoadAddon(addon_name) table.insert(AgateUtil.__loaded, addon_name) MsgC(red, "[Agate Addon Util] ", yellow, purple, addon_name, yellow, " has been successfully activated!\n\n") end end function AgateUtil:TableMap(tbl, cb) local el = {} for key, value in pairs(tbl) do el[key] = cb(value, key, tbl) end return el end hook.Add("InitializedSchema", "addon_loader", function() for _, v in ipairs(AgateUtil.__addonQueue) do __LoadAddon(v) table.insert(AgateUtil.__loaded, v) MsgC(red, "[Agate Addon Util] ", yellow, addon_name .. " has been successfully activated!\n\n") end end) MsgC(red, "[Agate Addon Util] ", yellow, "Activated!\n\n") timer.Simple(0, function() hook.Run("AgateUtilReady") end)
AutomaticRoleCheck.Panel.Settings = CreateFrame("Frame", nil, AutomaticRoleCheck.Panel); AutomaticRoleCheck.Panel.Settings.name = "Settings"; AutomaticRoleCheck.Panel.Settings.parent = AutomaticRoleCheck.Panel.name; AutomaticRoleCheck.Panel.Settings.Inner = AutomaticRoleCheck.Panel.Settings:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") AutomaticRoleCheck.Panel.Settings.Inner:SetPoint("TOPLEFT", 10, -15) AutomaticRoleCheck.Panel.Settings.Inner:SetJustifyH("LEFT") AutomaticRoleCheck.Panel.Settings.Inner:SetJustifyV("TOP") AutomaticRoleCheck.Panel.Settings.Inner:SetText("AutomaticRoleCheck - Settings") AutomaticRoleCheck.Panel.Settings.Inner.DisableOnceButton = CreateFrame("CheckButton", nil, AutomaticRoleCheck.Panel.Settings, "ChatConfigCheckButtonTemplate") AutomaticRoleCheck.Panel.Settings.Inner.DisableOnceButton:SetPoint("TOPLEFT", 15, -45) AutomaticRoleCheck.Panel.Settings.Inner.DisableOnceButton.Text:SetFontObject("GameFontHighlightSmall") AutomaticRoleCheck.Panel.Settings.Inner.DisableOnceButton.Text:SetPoint("LEFT", AutomaticRoleCheck.Panel.Settings.Inner.DisableOnceButton, "RIGHT", 0, 1) AutomaticRoleCheck.Panel.Settings.Inner.DisableOnceButton.Text:SetText("Disable Once") AutomaticRoleCheck.Panel.Settings.Inner.DisableOnceButton.tooltip = "If the addon is disabled once for the upcoming role check" AutomaticRoleCheck.Panel.Inner.EnabledButton:HookScript("OnClick", function() if AutomaticRoleCheck.Panel.Inner.EnabledButton:GetChecked() then AutomaticRoleCheck.Panel.Settings.Inner.DisableOnceButton:Enable() else AutomaticRoleCheck.Panel.Settings.Inner.DisableOnceButton:Disable() end end) AutomaticRoleCheck.Panel.Settings.Inner.DisableOnceButton:HookScript("OnClick", function() AutomaticRoleCheck.Options.DisableOnce = AutomaticRoleCheck.Panel.Settings.Inner.DisableOnceButton:GetChecked() end) AutomaticRoleCheck.Panel.Settings:HookScript("OnShow", function() AutomaticRoleCheck.Panel.Settings.Inner.DisableOnceButton:SetChecked(AutomaticRoleCheck.Options.DisableOnce) end) AutomaticRoleCheck.Panel.Settings:HookScript("OnEvent", AutomaticRoleCheck.EventHandler) InterfaceOptions_AddCategory(AutomaticRoleCheck.Panel.Settings);
local maps = { "duel.map", } --Categories was taken from map editor local tDuelCars = { --"2-Door" 401, 410, 436, 474, 491, 496, 517, 526, 527, 533, 545, 549, 439, 475, 542, --"4-Door" 405, 409, 420, 421, 426, 438, 445, 466, 467, 492, 507, 516, 529, 540, 546, 547, 550, 551, 566, 580, 585, --"Lowriders" 412, 419, 518, 534, 535, 536, 567, 575, 576, --"Sports Cars" 402, 411, 415, 429, 451, 477, 480, 506, 541, 555, 558, 559, 560, 562, 565, 587, 602, 603 } local function getAlivePlayers() local players = {} for _, player in ipairs(getElementsByType('player')) do if getElementData(player, 'player state') == 'alive' then table.insert(players, player) end end return players end local maproot, initiator, duelType function startDuel(p, c, t) if maproot then return end local players = getAlivePlayers() if exports.race:getRaceMode() ~= "Destruction derby" then return outputChatBox("Not a DD map", p) end if #players ~= 2 then return outputChatBox(#players .. " != 2 players for duel", p) end if getElementData(p, 'player state') ~= 'alive' then return outputChatBox("Only the last two players can start duels", p, 255,0,0) end if not initiator then if t == 2 then outputChatBox(getPlayerStrippedName(p) .. " has requested to duel on #ffffffequal #00ff00cars! /duel to accept", root, 0, 255, 0, true) else outputChatBox(getPlayerStrippedName(p) .. " has requested to duel on #ffffffrandom #00ff00cars! /duel to accept", root, 0, 255, 0, true) end initiator = p duelType = t return elseif p == initiator then return end -- Load in random map local node = getResourceConfig ( maps[math.random(#maps)] ) if not node then return outputChatBox("Couldn't load xml", p) end maproot = loadMapData ( node, resourceRoot ) xmlUnloadFile ( node ) if not maproot then return outputChatBox("Couldn't load map", p) end exports.race:disableNTSModeForDD() exports.gcshop:disableReRoll() -- Reset water level resetWaterLevel () -- Find spawns local spawns = getElementsByType('spawnpoint', maproot) local vehicle = tDuelCars[math.random(#tDuelCars)] local function returnVehicleModel() if duelType == 2 then return vehicle else return tDuelCars[math.random(#tDuelCars)] end end for k, p in ipairs(players) do local veh = getPedOccupiedVehicle(p) setElementModel(veh, returnVehicleModel()) local s = spawns[k] local x, y, z = getElementPosition(s) setElementPosition(veh, x, y, z+1) setElementRotation(veh, 0, 0, getElementData(s, 'rotZ')) setElementFrozen(veh, true) setTimer(setElementFrozen, 100, 1, veh, false) end triggerClientEvent('its_time_to_duel.mp3', resourceRoot) outputChatBox("[DUEL] " .. getPlayerName(p) .. " #00FF00accepted a duel!", root, 0,255,0, true) end addCommandHandler('duel', startDuel) function stopDuel() if maproot then destroyElement(maproot) end maproot = nil initiator = nil duelType = nil end addEvent('stopDuel') addEventHandler('onPostFinish', root, stopDuel) function removeHEXFromString(str) return str:gsub("#%x%x%x%x%x%x", "") end function getPlayerStrippedName(player) if not isElement(player) then error('getPlayerStrippedName error', 2) end return removeHEXFromString(getPlayerName(player)) end
fx_version 'cerulean' game 'gta5' version '1.0.0' description 'Evidence system for hsn-inventory' shared_script 'config.lua' server_scripts { '@mysql-async/lib/MySQL.lua', '@es_extended/locale.lua', 'server.lua' } client_scripts { '@es_extended/locale.lua', 'client.lua' }
return { version = "1.1", luaversion = "5.1", tiledversion = "0.16.1", orientation = "orthogonal", renderorder = "right-down", width = 32, height = 6, tilewidth = 32, tileheight = 32, nextobjectid = 4, properties = {}, tilesets = { { name = "office", firstgid = 1, tilewidth = 32, tileheight = 32, spacing = 0, margin = 0, image = "../img/background/office1.png", imagewidth = 1120, imageheight = 32, tileoffset = { x = 0, y = 0 }, properties = {}, terrains = {}, tilecount = 35, tiles = {} }, { name = "end-wall", firstgid = 36, tilewidth = 32, tileheight = 32, spacing = 0, margin = 0, image = "../img/background/turret-wall1.png", imagewidth = 96, imageheight = 32, tileoffset = { x = 0, y = 0 }, properties = {}, terrains = {}, tilecount = 3, tiles = {} } }, layers = { { type = "tilelayer", name = "Bottom Background", x = 0, y = 0, width = 32, height = 6, visible = true, opacity = 1, offsetx = 0, offsety = 0, properties = {}, encoding = "lua", data = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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170.667, width = 1028, height = 21.3333, rotation = 0, visible = true, properties = { ["collidable"] = true } } } } } }
local AddonName, AddonTable = ... AddonTable.jewelcrafting = { -- Gems 76131, 76132, 76133, 76134, 76135, 76136, 76137, 76138, 76139, 76140, 76141, 76142, }
local args = { ... } local ui = args[1] assert(ui, 'Imevul UI library not found') ---@class TabButton : Button Builds on top of the Button class local TabButton = ui.lib.class(ui.modules.Button, function(this, data) ui.modules.Button.init(this, data) data = data or {} this.originalBackground = data.background or nil this.index = data.index or 1 this.type = 'TabButton' end) return TabButton
--[[ LuCI - Lua Configuration Interface Copyright 2013 Patrick Grimm <patrick@lunatiki.de> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- module("luci.controller.antennas", package.seeall) function index() local page = entry({"admin", "system", "antennas"}, cbi("antennas"), "Antennas settings", 10) page.dependent = true assign({"mini", "system", "antennas"}, {"admin", "system", "antennas"}, "Antennnas settings", 1) end
require '.' require 'NeuLexTrans' require 'NeuLexTransSoft' require 'LexTrans_Dataset' local function getOpts() local cmd = torch.CmdLine() cmd:option('--srcVocab', '', 'vocab path') cmd:option('--dstVocab', '', 'vocab path') cmd:option('--dataset', '', 'dataset path') cmd:option('--seed', 123, '') cmd:option('--initRange', 0.1, '') cmd:option('--nhid', 256, '') cmd:option('--nin', 128, '') cmd:option('--nlayers', 2, '') cmd:option('--dropout', 0, 'dropout') cmd:option('--useGPU', false, '') cmd:option('--seqLen', 85, '') cmd:option('--optimMethod', 'Adam', '') cmd:option('--lr', 0.001, '') cmd:option('--batchSize', 32, '') cmd:option('--maxEpoch', 30, '') cmd:option('--wordEmbedding', '', '') cmd:option('--embedOption', 'init', 'init fineTune') cmd:option('--fineTuneFactor', 0, '') cmd:option('--decStart', 1, 'start pos in decoder') cmd:option('--patience', 1, 'patience') cmd:option('--lrDiv', 0, 'learning rate decay when there is no significant improvement. 0 means turn off') cmd:option('--save', 'model.t7', '') cmd:option('--gradClip', 5, 'grad clip: > 0 for rescale norm; < 0 for clip') cmd:option('--alignOption', 'hard-one-best', 'options: hard-one-best, hard-stochastic, soft') local opts = cmd:parse(arg) torch.manualSeed(opts.seed) if opts.useGPU then require 'cutorch' require 'cunn' cutorch.manualSeed(opts.seed) end opts.curLR = opts.lr opts.sgdParam = {learningRate = opts.lr} if opts.optimMethod == 'AdaDelta' then opts.rho = 0.95 opts.eps = 1e-6 opts.sgdParam.rho = opts.rho opts.sgdParam.eps = opts.eps elseif opts.optimMethod == 'SGD' then if opts.lrDiv <= 1 then opts.lrDiv = 2 end end local validAlignOptions = {'hard-one-best', 'hard-stochastic', 'soft'} if not table.contains(validAlignOptions, opts.alignOption) then error('invalid align option! ' .. opts.alignOption) end print(opts) return opts end local Trainer = torch.class('NeuLexTransTrainer') function Trainer:train() local dataIter if self.opts.alignOption == 'hard-one-best' then dataIter = LexTrans_Dataset.createBatch(self.dataset.train, self.opts.batchSize, self.opts.UNK, self.opts.DEF_POS, true) elseif self.opts.alignOption == 'hard-stochastic' then dataIter = LexTrans_Dataset.createBatchStochastic(self.dataset.train, self.opts.batchSize, self.opts.UNK, self.opts.DEF_POS, true) end if self.opts.alignOption == 'soft' then dataIter = LexTrans_Dataset.createBatchSoft(self.dataset.train, self.opts.batchSize, self.opts.UNK, self.opts.DEF_POS, true) end local dataSize, curDataSize = #self.dataset.train, 0 local percent, inc = 0.001, 0.001 local timer = torch.Timer() local sgdParam = self.opts.sgdParam local cnt = 0 local totalLoss = 0 local totalCnt = 0 for x, x_mask, a, y in dataIter do local loss = self.net:trainBatch(x, x_mask, a, y, sgdParam) local y_mask = y[{{1 + self.opts.decStart, -1}, {}}]:ne(0) local nll = loss * x:size(2) / (y_mask:sum()) totalLoss = totalLoss + loss * x:size(2) totalCnt = totalCnt + y_mask:sum() curDataSize = curDataSize + x:size(2) local ratio = curDataSize/dataSize if ratio >= percent then local wps = totalCnt / timer:time().real xprint( '\r%s %.3f %.4f (%s) / %.2f wps ... ', EPOCH_INFO, ratio, totalLoss/totalCnt, readableTime(timer:time().real), wps ) percent = math.floor(ratio / inc) * inc percent = percent + inc end cnt = cnt + 1 if cnt % 5 == 0 then collectgarbage() end end return totalLoss / totalCnt end function Trainer:valid(validSet) local dataIter = LexTrans_Dataset.createBatch(validSet, self.opts.batchSize, self.opts.UNK, self.opts.DEF_POS) if self.opts.alignOption == 'soft' then -- dataIter = LexTrans_Dataset.createBatchSoft(self.dataset.train, self.opts.batchSize, self.opts.UNK, self.opts.DEF_POS) dataIter = LexTrans_Dataset.createBatchSoft(validSet, self.opts.batchSize, self.opts.UNK, self.opts.DEF_POS) end local totalCnt = 0 local totalLoss = 0 local cnt = 0 for x, x_mask, a, y in dataIter do local loss = self.net:validBatch(x, x_mask, a, y) totalLoss = totalLoss + loss * x:size(2) totalCnt = totalCnt + y[{ {1 + self.opts.decStart, -1}, {} }]:ne(0):sum() cnt = cnt + 1 if cnt % 5 == 0 then collectgarbage() end end local entropy = totalLoss / totalCnt local ppl = torch.exp(entropy) return {entropy = entropy, ppl = ppl} end function Trainer:main() local opts = getOpts() opts.src_vocab = torch.load(opts.srcVocab) opts.dst_vocab = torch.load(opts.dstVocab) if opts.alignOption == 'soft' then self.net = NeuLexTransSoft(opts) else self.net = NeuLexTrans(opts) end -- self.net = NeuLexTrans(opts) self.opts = opts local dataset_path = opts.dataset .. '.thin.detailed.t7' if paths.filep(dataset_path) then self.dataset = torch.load(dataset_path) else self.dataset = LexTrans_Dataset.createDataset(opts.src_vocab, opts.dst_vocab, opts.dataset) torch.save(dataset_path, self.dataset) end xprintln('#train = %d, #valid = %d, #test = %d', #self.dataset.train, #self.dataset.valid, #self.dataset.test) opts.DEF_POS = 1 -- default pos for alignment opts.UNK = opts.src_vocab.UNK local bestValid = {ppl = 1e309, entropy = 1e309} local lastValid = {ppl = 1e309, entropy = 1e309} local bestModel = torch.FloatTensor(self.net.params:size()) local patience = opts.patience local divLR = false local timer = torch.Timer() local epochNo = 0 for epoch = 1, opts.maxEpoch do epochNo = epoch timer:reset() EPOCH_INFO = string.format('epoch %d', epoch) local trainCost = self:train() -- print('training ignored!!!') -- local trainCost = 123 xprint('\repoch %d TRAIN nll %f ', epoch, trainCost) local validRval = self:valid(self.dataset.valid) xprint('VALID %f ', validRval.ppl) xprintln('lr = %.4g (%s) p = %d', opts.curLR, readableTime(timer:time().real), patience) if validRval.ppl < bestValid.ppl then bestValid.ppl = validRval.ppl bestValid.entropy = validRval.entropy bestValid.epoch = epoch self.net:getModel(bestModel) -- for non SGD algorithm, we will reset the patience -- if opts.optimMethod ~= 'SGD' then if opts.lrDiv <= 1 then patience = opts.patience end end --[[ local oldBestValid_PPL = bestValid.ppl if validRval.ppl < bestValid.ppl then bestValid.ppl = validRval.ppl bestValid.entropy = validRval.entropy bestValid.epoch = epoch self.net:getModel(bestModel) -- for non SGD algorithm, we will reset the patience -- if opts.optimMethod ~= 'SGD' then if opts.lrDiv <= 1 then patience = opts.patience end end -- if validRval.ppl + 1 > oldBestValid_PPL then if validRval.ppl > oldBestValid_PPL then printf('valid ppl %f\n', validRval.ppl) printf('best ppl %f\n', oldBestValid_PPL) -- non SGD algorithm decrease patience if opts.lrDiv <= 1 then -- if opts.optimMethod ~= 'SGD' then patience = patience - 1 if patience == 0 then xprintln('No improvement on PPL for %d epoch(s). Training finished!', opts.patience) break end else -- SGD with learning rate decay self.net:setModel(bestModel) end end -- if validRval.ppl + 1 > bestValid.ppl if opts.savePerEpoch then local tmpPath = opts.save:sub(1, -4) .. '.tmp.t7' self.net:save(tmpPath, true) end if opts.saveBeforeLrDiv then if opts.optimMethod == 'SGD' and opts.curLR == opts.lr then local tmpPath = opts.save:sub(1, -4) .. '.blrd.t7' self.net:save(tmpPath, true) end end -- control the learning rate decay -- if opts.optimMethod == 'SGD' then if opts.lrDiv > 1 then if epoch >= 10 and patience > 1 then patience = 1 end if validRval.entropy * opts.minImprovement > lastValid.entropy then if not divLR then -- patience == 1 patience = patience - 1 if patience < 1 then divLR = true end else xprintln('no significant improvement! cur ppl %f, best ppl %f', validRval.ppl, bestValid.ppl) break end end if divLR then opts.curLR = opts.curLR / opts.lrDiv opts.sgdParam.learningRate = opts.curLR end if opts.curLR < opts.minLR then xprintln('min lr is met! cur lr %e min lr %e', opts.curLR, opts.minLR) break end lastValid.ppl = validRval.ppl lastValid.entropy = validRval.entropy end --]] end self.net:setModel(bestModel) opts.sgdParam = nil self.net:save(opts.save, true) xprintln('model saved at %s', opts.save) local validRval = self:valid(self.dataset.valid) xprint('VALID %f \n', validRval.ppl) local testRval = self:valid(self.dataset.test) xprint('TEST %f \n', testRval.ppl) end local function main() local trainer = NeuLexTransTrainer() trainer:main() end if not package.loaded['train_lextrans'] then main() end
local ADDON_NAME, namespace = ... local L = namespace.L local addonName = "WorldQuestsList" local WorldQuestsListMixin = {} function WorldQuestsListMixin:GetName() return addonName end function WorldQuestsListMixin:Init() self.WorldQuestList = _G["WorldQuestList"] -- hooksecurefunc(self.WorldQuestList, 'UpdateList', function(...) self:RefreshButtons(...) end) hooksecurefunc (WorldMap_WorldQuestPinMixin, "RefreshVisuals", function (...) if not IsModifiedClick("COMPAREITEMS") and not ShoppingTooltip1:IsShown() then self:RefreshButtons(...); end end) C_Timer.NewTicker(.5,function() -- Horrible refresh hack for now if WorldMapFrame:IsVisible() then self:Refresh() end end) -- return { "QUEST_LOG_UPDATE" } end -- This works, but it doesn't account for sort so doing a ticker for now until I figure out a way to hook sort -- function WorldQuestsListMixin:QUEST_LOG_UPDATE() -- C_Timer.After(0, function() -- self:Refresh() -- end) -- end function WorldQuestsListMixin:SetTooltipItem(tooltip, item, locationInfo) tooltip:SetHyperlink(item:GetItemLink()) end function WorldQuestsListMixin:Refresh() self:RefreshButtons() end function WorldQuestsListMixin:GetDisplayInfo(button, item, feature, locationInfo, options, mogStatus, bindingStatus) return { questIcon = { shouldShow = true }, oldExpansionIcon = { shouldShow = false }, sellableIcon = { shouldShow = false } } end function WorldQuestsListMixin:RefreshButtons() local charKey = (UnitName'player' or "").."-"..(GetRealmName() or ""):gsub(" ","") if not self.WorldQuestList:IsVisible() and not _G.VWQL[charKey].HideMap then return end local result = self.WorldQuestList.currentResult if not result then return end for i=1,#result do local data = result[i] local line = self.WorldQuestList.l[i] local options = { statusProminentSize = 10, statusOffsetX = 0, statusOffsetY = 8, -- relativeFrame = line.reward.f.icon, bindingScale = 0.5, overrideBindingPosition = "LEFT" -- bindingOffsetY = -3 } if line.rewardLink then local item = CaerdonItem:CreateFromItemLink(line.rewardLink) CaerdonWardrobe:UpdateButton(line.reward.f, item, self, { locationKey = format("wqlPin%d", line.questID), questID = line.questID }, options) else CaerdonWardrobe:ClearButton(line.reward.f) end end end local Version = nil if select(4, GetAddOnInfo(addonName)) then if IsAddOnLoaded(addonName) then Version = GetAddOnMetadata(addonName, "Version") CaerdonWardrobe:RegisterFeature(WorldQuestsListMixin) end end
monsters = { [1] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "绿头怪", ["level"] = 1, ["life"] = 50, ["attack"] = 20, ["defense"] = 1, ["gold"] = 1, ["experience"] = 1 }, [2] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "红头怪", ["level"] = 1, ["life"] = 70, ["attack"] = 15, ["defense"] = 2, ["gold"] = 2, ["experience"] = 2 }, [3] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "小蝙蝠", ["level"] = 1, ["life"] = 100, ["attack"] = 20, ["defense"] = 5, ["gold"] = 3, ["experience"] = 3 }, [4] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "骷髅人", ["level"] = 1, ["life"] = 110, ["attack"] = 25, ["defense"] = 5, ["gold"] = 5, ["experience"] = 4 }, [5] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "青头怪", ["level"] = 1, ["life"] = 200, ["attack"] = 35, ["defense"] = 10, ["gold"] = 5, ["experience"] = 5 }, [6] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "骷髅士兵", ["level"] = 1, ["life"] = 150, ["attack"] = 40, ["defense"] = 20, ["gold"] = 8, ["experience"] = 6 }, [7] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "初级法师", ["level"] = 1, ["life"] = 125, ["attack"] = 50, ["defense"] = 25, ["gold"] = 10, ["experience"] = 7 }, [8] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "大蝙蝠", ["level"] = 1, ["life"] = 150, ["attack"] = 65, ["defense"] = 30, ["gold"] = 10, ["experience"] = 8 }, [9] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "兽面人", ["level"] = 1, ["life"] = 300, ["attack"] = 75, ["defense"] = 45, ["gold"] = 13, ["experience"] = 10 }, [10] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "骷髅队长", ["level"] = 1, ["life"] = 400, ["attack"] = 90, ["defense"] = 50, ["gold"] = 15, ["experience"] = 12 }, [11] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "石头怪人", ["level"] = 1, ["life"] = 500, ["attack"] = 115, ["defense"] = 65, ["gold"] = 15, ["experience"] = 15 }, [12] = { ["attack_type"] = 4, ["type_value"] = 100, ["name"] = "麻衣法师", ["level"] = 1, ["life"] = 250, ["attack"] = 120, ["defense"] = 70, ["gold"] = 20, ["experience"] = 17 }, [13] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "初级卫兵", ["level"] = 1, ["life"] = 450, ["attack"] = 150, ["defense"] = 90, ["gold"] = 22, ["experience"] = 19 }, [14] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "红蝙蝠", ["level"] = 1, ["life"] = 550, ["attack"] = 160, ["defense"] = 90, ["gold"] = 25, ["experience"] = 20 }, [15] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "高级法师", ["level"] = 1, ["life"] = 100, ["attack"] = 200, ["defense"] = 110, ["gold"] = 30, ["experience"] = 25 }, [16] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "怪王", ["level"] = 1, ["life"] = 700, ["attack"] = 250, ["defense"] = 125, ["gold"] = 32, ["experience"] = 30 }, [17] = { ["attack_type"] = 5, ["type_value"] = 4, ["name"] = "白衣武士", ["level"] = 1, ["life"] = 1300, ["attack"] = 300, ["defense"] = 150, ["gold"] = 40, ["experience"] = 35 }, [18] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "金骑士", ["level"] = 1, ["life"] = 850, ["attack"] = 350, ["defense"] = 200, ["gold"] = 45, ["experience"] = 40 }, [19] = { ["attack_type"] = 4, ["type_value"] = 300, ["name"] = "红衣法师", ["level"] = 1, ["life"] = 500, ["attack"] = 400, ["defense"] = 260, ["gold"] = 47, ["experience"] = 45 }, [20] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "兽面武士", ["level"] = 1, ["life"] = 900, ["attack"] = 450, ["defense"] = 330, ["gold"] = 50, ["experience"] = 50 }, [21] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "中级卫兵", ["level"] = 1, ["life"] = 1250, ["attack"] = 500, ["defense"] = 400, ["gold"] = 55, ["experience"] = 55 }, [22] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "高级卫兵", ["level"] = 1, ["life"] = 150, ["attack"] = 560, ["defense"] = 460, ["gold"] = 60, ["experience"] = 60 }, [23] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "双手剑士", ["level"] = 1, ["life"] = 1200, ["attack"] = 620, ["defense"] = 520, ["gold"] = 65, ["experience"] = 75 }, [24] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "冥战士", ["level"] = 1, ["life"] = 2000, ["attack"] = 680, ["defense"] = 590, ["gold"] = 70, ["experience"] = 65 }, [25] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "金队长", ["level"] = 1, ["life"] = 900, ["attack"] = 750, ["defense"] = 650, ["gold"] = 77, ["experience"] = 70 }, [26] = { ["attack_type"] = 5, ["type_value"] = 3, ["name"] = "灵法师", ["level"] = 1, ["life"] = 1500, ["attack"] = 830, ["defense"] = 730, ["gold"] = 80, ["experience"] = 70 }, [27] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "冥队长", ["level"] = 1, ["life"] = 2500, ["attack"] = 900, ["defense"] = 850, ["gold"] = 84, ["experience"] = 75 }, [28] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "灵武士", ["level"] = 1, ["life"] = 1200, ["attack"] = 980, ["defense"] = 900, ["gold"] = 88, ["experience"] = 75 }, [29] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "影子战士", ["level"] = 1, ["life"] = 3100, ["attack"] = 1150, ["defense"] = 1050, ["gold"] = 92, ["experience"] = 80 }, [30] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "红衣魔王", ["level"] = 1, ["life"] = 15000, ["attack"] = 1000, ["defense"] = 1000, ["gold"] = 100, ["experience"] = 100 }, [31] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "红衣魔王", ["level"] = 1, ["life"] = 20000, ["attack"] = 1333, ["defense"] = 1333, ["gold"] = 133, ["experience"] = 133 }, [32] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "冥灵魔王", ["level"] = 1, ["life"] = 45000, ["attack"] = 2550, ["defense"] = 2250, ["gold"] = 375, ["experience"] = 330 }, [33] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "冥队长", ["level"] = 1, ["life"] = 3333, ["attack"] = 1200, ["defense"] = 1133, ["gold"] = 112, ["experience"] = 100 }, [34] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "灵武士", ["level"] = 1, ["life"] = 1600, ["attack"] = 1306, ["defense"] = 1200, ["gold"] = 117, ["experience"] = 100 }, [35] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "灵武士", ["level"] = 1, ["life"] = 2400, ["attack"] = 2612, ["defense"] = 2400, ["gold"] = 146, ["experience"] = 125 }, [36] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "冥灵魔王", ["level"] = 1, ["life"] = 30000, ["attack"] = 1700, ["defense"] = 1500, ["gold"] = 150, ["experience"] = 120 }, [37] = { ["attack_type"] = 5, ["type_value"] = 3, ["name"] = "灵法师", ["level"] = 1, ["life"] = 2000, ["attack"] = 1106, ["defense"] = 973, ["gold"] = 106, ["experience"] = 93 }, [38] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "红衣魔王", ["level"] = 1, ["life"] = 30000, ["attack"] = 2666, ["defense"] = 2666, ["gold"] = 166, ["experience"] = 166 }, [39] = { ["attack_type"] = 5, ["type_value"] = 3, ["name"] = "灵法师", ["level"] = 1, ["life"] = 3000, ["attack"] = 2212, ["defense"] = 1946, ["gold"] = 132, ["experience"] = 116 }, [40] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "冥灵魔王", ["level"] = 1, ["life"] = 60000, ["attack"] = 3400, ["defense"] = 3000, ["gold"] = 390, ["experience"] = 343 }, [41] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "血影", ["level"] = 1, ["life"] = 99999, ["attack"] = 5000, ["defense"] = 4000, ["gold"] = 0, ["experience"] = 0 }, [42] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "魔龙", ["level"] = 1, ["life"] = 99999, ["attack"] = 9999, ["defense"] = 5000, ["gold"] = 0, ["experience"] = 0 } }