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local Promise = require(script.Parent.Parent.Parent.Promise) local SinglePromiseEvent = {} SinglePromiseEvent.__index = SinglePromiseEvent function SinglePromiseEvent.new(executor) local self = setmetatable({ _listener = nil, }, SinglePromiseEvent) local function fire() if self._listener then coroutine.wrap(self._listener)() end end self._promise = Promise.defer(function(resolve) resolve(Promise.new(executor(fire)):andThen(function() self._listener = nil end)) end) return self end function SinglePromiseEvent:Connect(callback) assert(self._listener == nil, "SinglePromiseEvent is already used up") assert(self._promise:getStatus() == "Started", "SinglePromiseEvent is already used up") self._listener = callback return { Disconnect = function() self._promise:cancel() self._listener = nil end } end return SinglePromiseEvent
-- Phoenix Project © 2016 SWEP.VElements = { ["mag"] = { type = "Model", model = "models/arxweapon/ventil_magazin.mdl", bone = "a_mag", rel = "", pos = Vector(-2.597, 2, 4), angle = Angle(0, 0, -94.676), size = Vector(1.1, 1.404, 1.1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["ventil"] = { type = "Model", model = "models/arxweapon/ventil_pustishka.mdl", bone = "a_fg42", rel = "", pos = Vector(-4.676, 1.7, 0.518), angle = Angle(0, 0, -90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {[1] = 1} } } SWEP.WElements = { ["ventil"] = { type = "Model", model = "models/arxweapon/ventil_pustishka.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5.599, 0.518, -1.8), angle = Angle(-174.157, 180, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.Gun = ("m9k_mrp_ventil") -- must be the name of your swep but NO CAPITALS! SWEP.Category = "Metro 2033 RP" SWEP.Author = "Darsenvall" SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = "" SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models SWEP.PrintName = "Valve" -- Weapon name (Shown on HUD) SWEP.Slot = 2 -- Slot in the weapon selection menu SWEP.SlotPos = 28 -- Position in the slot SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? SWEP.DrawCrosshair = true -- Set false if you want no crosshair from hip SWEP.Weight = 30 -- Rank relative ot other weapons. bigger is better SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon SWEP.XHair = true -- Used for returning crosshair after scope. Must be the same as DrawCrosshair SWEP.BoltAction = false -- Is this a bolt action rifle? SWEP.HoldType = "ar2" -- how others view you carrying the weapon -- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive -- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles SWEP.ViewModelFOV = 62 SWEP.ViewModelFlip = true SWEP.ViewModel = "models/weapons/v_rif_fg42.mdl" SWEP.WorldModel = "models/weapons/w_pistol.mdl" SWEP.ShowWorldModel = false SWEP.Base = "bobs_scoped_base" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.Primary.Sound = Sound("ventil/ventil_base_shot.mp3") -- script that calls the primary fire sound SWEP.Primary.RPM = 15 -- This is in Rounds Per Minute SWEP.Primary.ClipSize = 8 -- Size of a clip SWEP.Primary.DefaultClip = 0 -- Bullets you start with SWEP.Primary.KickUp = 1 -- Maximum up recoil (rise) SWEP.Primary.KickDown = .6 -- Maximum down recoil (skeet) SWEP.Primary.KickHorizontal = .5 -- Maximum up recoil (stock) SWEP.Primary.Automatic = false -- Automatic/Semi Auto SWEP.Primary.Ammo = "SniperPenetratedRound" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun -- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets SWEP.Secondary.ScopeZoom = 3 SWEP.Secondary.UseACOG = false -- Choose one scope type SWEP.Secondary.UseMilDot = false -- I mean it, only one SWEP.Secondary.UseSVD = true -- If you choose more than one, your scope will not show up at all SWEP.Secondary.UseParabolic = false SWEP.Secondary.UseElcan = false SWEP.Secondary.UseGreenDuplex = false SWEP.Secondary.UseAimpoint = false SWEP.Secondary.UseMatador = false SWEP.data = {} SWEP.data.ironsights = 1 SWEP.ScopeScale = 0.7 SWEP.ReticleScale = 0.6 SWEP.Primary.NumShots = 1 --how many bullets to shoot, use with shotguns SWEP.Primary.Damage = 45 --base damage, scaled by game SWEP.Primary.Spread = .09 --define from-the-hip accuracy 1 is terrible, .0001 is exact) SWEP.Primary.IronAccuracy = .0012 -- has to be the same as primary.spread -- enter iron sight info and bone mod info below SWEP.IronSightsPos = Vector (2.275, -2.9708, 0.5303) SWEP.IronSightsAng = Vector (0, 0, 0) SWEP.SightsPos = Vector (2.275, -2.9708, 0.5303) SWEP.SightsAng = Vector (0, 0, 0) SWEP.RunSightsPos = Vector(-3.04, 0, 0.36) SWEP.RunSightsAng = Vector(-4.926, -35.176, 0) SWEP.ViewModelBoneMods = { ["R_Forearm"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0.5), angle = Angle(0, 0, 0) }, ["a_trigger"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-17.963, -23.519, -23.149), angle = Angle(0, 0, 0) }, ["a_fg42"] = { scale = Vector(0.148, 0.148, 0.148), pos = Vector(1, 0, 0.5), angle = Angle(0, 0, 0) }, ["a_bolt"] = { scale = Vector(0.203, 0.203, 0.203), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["a_mag"] = { scale = Vector(0.148, 0.148, 0.148), pos = Vector(0.925, 0, 0.5), angle = Angle(0, 0, 0) } }
TTS.Admin.commands.Register( 'gag' ) :SetDescription('Gag') :SetRequiredAttrs({ 'player', 'length', 'idrule' }) :SetOptionalAttrs({ 'reason' }) :SetLogType('gag', ':user_id-0 выдал гаг :user_id-1 на :length :idrule (:reason)') :SetPermissions({ 'ap-locks', 'gag' }) :SetSingleTarget( true ) :SetDeclinatio({ { '%str', ' выдал гаг ', '%str', ' на ', '%length', ' ', '%idrule', ' ', '%reason' },{ '%str', ' выдала гаг ', '%str', ' на ', '%length', ' ', '%idrule', ' ', '%reason' } }) :Execute(function(caller, target, length, idrule, reason) -- print(target) -- PrintTable(second_target) -- print(caller, target, length, reason) TTS.Admin.Methods.GiveLock('gag', caller, target, length, idrule, reason) return true end) if true then return end TTS.Admin.commands.Register( 'ungag' ) :SetDescription('Ungag') :SetRequiredAttrs({ 'player' }) :SetOptionalAttrs({ 'reason' }) :SetLogType('ungag', ':user_id-0 cнял гаг с :user_id-1 (:reason)') :SetPermissions({ 'ap-locks', 'gag' }) :SetSingleTarget( true ) :SetDeclinatio({ { '%str', ' cнял гаг с ', '%str', '%reason' },{ '%str', ' cняла гаг с ', '%str', '%reason' } }) :Execute(function(caller, target, length, reason) -- print(target) -- PrintTable(second_target) print(caller, target, length, reason) end)
local LoadingView = {} function LoadingView:Start() local ref = self.gameObject:GetComponent(typeof(CS.SGK.UIReference)); self.progressBar = ref:Get("progress", typeof(CS.UnityEngine.UI.Slider)); self.messageLabel = ref:Get("message", typeof(CS.UnityEngine.UI.Text)); self.loading = ref:Get("LoadingView"); self.DlgErrornum = 0 self.ErrorView = nil self.Itemnum = 0 self.ItemView = nil self.showDlgMsgTab = {} self.showDlgMsgList = {}--提示框 self.showDlgMsgView = nil self.capacityChangeView = nil local BG = ref:Get("BG", typeof(SGK.LuaBehaviour)); if BG then BG.enabled = true; end end function LoadingView:Update() if self.showDlgMsgTab then for k,v in pairs(self.showDlgMsgTab) do if v and v.item and v.nextTime and v.cancelText then if v.nextTime > module.Time.now() then v.cancelText.text = v.desc.."("..math.ceil(v.nextTime - module.Time.now())..")" else if v.fun then v.fun() end self:loadShowDlgMsg(v.item) self.showDlgMsgTab[k] = nil end end end end end function LoadingView:showDlgMsg(data) local tempObj = SGK.ResourcesManager.Load("prefabs/base/ShowDlgFrame.prefab") local obj = nil; local NGUIRoot = UnityEngine.GameObject.FindWithTag("UITopRoot") if NGUIRoot then obj = CS.UnityEngine.GameObject.Instantiate(tempObj, NGUIRoot.gameObject.transform) elseif UnityEngine.GameObject.FindWithTag("UGUIRootTop") then obj = CS.UnityEngine.GameObject.Instantiate(tempObj,UnityEngine.GameObject.FindWithTag("UGUIRootTop").gameObject.transform) elseif UnityEngine.GameObject.FindWithTag("UGUIRoot") then obj = CS.UnityEngine.GameObject.Instantiate(tempObj,UnityEngine.GameObject.FindWithTag("UGUIRoot").gameObject.transform) else obj = CS.UnityEngine.GameObject.Instantiate(tempObj) end local TipsView = CS.SGK.UIReference.Setup(obj) self.showDlgMsgView = TipsView TipsView.Dialog.Content.confirmBtn.gameObject:SetActive(data.confirm ~= nil) TipsView.Dialog.Content.cancelBtn.gameObject:SetActive(data.cancel ~= nil) if data.cancel == nil then TipsView.Dialog.Content.confirmBtn.gameObject.transform.localPosition = Vector3(0,-90,0) else TipsView.Dialog.Content.confirmBtn.gameObject.transform.localPosition = Vector3(178,-90,0) end TipsView.Dialog.Content.confirmBtn[CS.UGUIClickEventListener].onClick = (function () data.confirm() if data.time then self.showDlgMsgTab[TipsView] = nil end self:loadShowDlgMsg(TipsView) end) TipsView.Dialog.Content.cancelBtn[CS.UGUIClickEventListener].onClick = (function () data.cancel() if data.time then self.showDlgMsgTab[TipsView] = nil end self:loadShowDlgMsg(TipsView) end) TipsView.Dialog.Close[CS.UGUIClickEventListener].onClick = (function () -- if data.cancel then -- data.cancel() -- elseif data.confirm then -- data.confirm() -- end if not data.NotExit then if data.time then self.showDlgMsgTab[TipsView] = nil end self:loadShowDlgMsg(TipsView) end end) TipsView.mask[CS.UGUIClickEventListener].onClick = (function () if not data.NotExit then if data.time then self.showDlgMsgTab[TipsView] = nil end self:loadShowDlgMsg(TipsView) end end) if data.desc then TipsView.Dialog.Content.desc[UI.Text].text = data.desc TipsView.Dialog.Content.desc.gameObject:SetActive(true) end TipsView.Dialog.Content.describe[UI.Text].alignment = data.alignment ~= nil and data.alignment or UnityEngine.TextAnchor.MiddleCenter TipsView.Dialog.Content.confirmBtn.confirmBtnLab[UnityEngine.UI.Text].text = data.txtConfirm ~= nil and data.txtConfirm or "确定" TipsView.Dialog.Content.cancelBtn.cancelBtnLab[UnityEngine.UI.Text].text = data.txtCancel ~= nil and data.txtCancel or "取消" TipsView.Dialog.Content.describe[UnityEngine.UI.Text].text = data.msg ~= nil and data.msg or "" TipsView.Dialog.Title[UI.Text].text = data.title ~= nil and utils.SGKTools.get_title_frame(data.title) or utils.SGKTools.get_title_frame("提示") if data.confirmInfo then TipsView.Dialog.Content.confirmInfo:SetActive(true) TipsView.Dialog.Content.confirmInfo[UI.Text].text = data.confirmInfo end if data.time and data.time > 0 then self.showDlgMsgTab[TipsView] = { item = TipsView, nextTime = module.Time.now() + data.time, cancelText = TipsView.Dialog.Content.cancelBtn.cancelBtnLab[UnityEngine.UI.Text], fun = data.cancel, desc = TipsView.Dialog.Content.cancelBtn.cancelBtnLab[UnityEngine.UI.Text].text } if not data.cancel then self.showDlgMsgTab[TipsView].cancelText = TipsView.Dialog.Content.confirmBtn.confirmBtnLab[UnityEngine.UI.Text] self.showDlgMsgTab[TipsView].desc = TipsView.Dialog.Content.confirmBtn.confirmBtnLab[UnityEngine.UI.Text].text self.showDlgMsgTab[TipsView].fun = data.confirm end end return obj end function LoadingView:showDlgError(parent,msg,type) parent = nil if utils.SGKTools.GameObject_null(self.ErrorView) then local tempObj = SGK.ResourcesManager.Load("prefabs/base/ErrorTipsFrame.prefab") local obj = nil; if utils.SGKTools.GameObject_null(parent) == false then obj = CS.UnityEngine.GameObject.Instantiate(tempObj, parent.gameObject.transform) else local NGUIRoot = UnityEngine.GameObject.FindWithTag("UITopRoot") if NGUIRoot then obj = CS.UnityEngine.GameObject.Instantiate(tempObj, NGUIRoot.gameObject.transform) elseif UnityEngine.GameObject.FindWithTag("UGUIRootTop") then obj = CS.UnityEngine.GameObject.Instantiate(tempObj,UnityEngine.GameObject.FindWithTag("UGUIRootTop").gameObject.transform) elseif UnityEngine.GameObject.FindWithTag("UGUIRoot") then obj = CS.UnityEngine.GameObject.Instantiate(tempObj,UnityEngine.GameObject.FindWithTag("UGUIRoot").gameObject.transform) else obj = CS.UnityEngine.GameObject.Instantiate(tempObj) end end self.ErrorView = CS.SGK.UIReference.Setup(obj) end self.DlgErrornum = self.DlgErrornum + 1 self.ErrorView.Group[1][CS.UGUISpriteSelector].index = type or 0 self.ErrorView.Group[1].desc[UnityEngine.UI.Text].text = msg --print(self.ErrorView.Group[1].desc[UnityEngine.RectTransform].sizeDelta.y) --self.ErrorView.Group[1][UnityEngine.RectTransform].sizeDelta = CS.UnityEngine.Vector2(685,30 + self.ErrorView.Group[1].desc[UnityEngine.RectTransform].sizeDelta.y) local descObj = CS.UnityEngine.GameObject.Instantiate(self.ErrorView.Group[1].gameObject, self.ErrorView.Group.gameObject.transform) local descView = CS.SGK.UIReference.Setup(descObj) descView:SetActive(true) descView[UnityEngine.CanvasGroup]:DOFade(0,1):OnComplete(function( ... ) CS.UnityEngine.GameObject.Destroy(descObj) self.DlgErrornum = self.DlgErrornum -1 if self.DlgErrornum == 0 then CS.UnityEngine.GameObject.Destroy(self.ErrorView.gameObject) self.ErrorView = nil end end):SetDelay(2) end local curr_Id_List = {} --该次获得物品列表 local ItemViewStatus = nil function LoadingView:CreateGetItemTips(id,count,Type,uuid,fun,flag) -- ERROR_LOG("=====",self.ItemView,id,count,Type,uuid,fun,flag) uuid = uuid ~=0 and uuid fun = fun ~=0 and fun if self.ItemView then self:GetItemTips(id,count,Type,uuid,fun,flag) return end assert(self.ItemView == nil); curr_Id_List = {} if self.item_tips_queue then table.insert(self.item_tips_queue, {id,count,Type,uuid,fun}); return; end self.item_tips_queue = {}; table.insert(self.item_tips_queue, {id,count,Type,uuid,fun}); SGK.ResourcesManager.LoadAsync(self.gameObject:GetComponent(typeof(SGK.LuaBehaviour)), "prefabs/Tips/GetAndFinishTip.prefab", function(tempObj) if not tempObj then OperationQueueNext(); return; end local _item_tips_queue={} for k,v in pairs(self.item_tips_queue) do _item_tips_queue[k]=v end self.item_tips_queue = nil; local obj = nil if utils.SceneStack.CurrentSceneName() == 'battle' then obj = CS.UnityEngine.GameObject.Instantiate(tempObj,UnityEngine.GameObject.FindWithTag("UGUIRoot").gameObject.transform) else if UnityEngine.GameObject.FindWithTag("UITopRoot") then obj = CS.UnityEngine.GameObject.Instantiate(tempObj,UnityEngine.GameObject.FindWithTag("UITopRoot").gameObject.transform) elseif UnityEngine.GameObject.FindWithTag("UGUIRootTop") then obj = CS.UnityEngine.GameObject.Instantiate(tempObj,UnityEngine.GameObject.FindWithTag("UGUIRootTop").gameObject.transform) elseif UnityEngine.GameObject.FindWithTag("UGUIRoot") then obj = CS.UnityEngine.GameObject.Instantiate(tempObj,UnityEngine.GameObject.FindWithTag("UGUIRoot").gameObject.transform) else obj = CS.UnityEngine.GameObject.Instantiate(tempObj) end end self.ItemView = CS.SGK.UIReference.Setup(obj) self.ItemView[SGK.LuaBehaviour]:Call("OnClearItemTip",function () if fun then fun() else ERROR_LOG("fun is nil ") end self.ItemView = nil OperationQueueNext(); end) CS.UGUIClickEventListener.Get(self.ItemView.Btns.SetBtn.gameObject).onClick = function (obj) if self.ItemView then self.ItemView[SGK.LuaBehaviour]:Call("SetItemClick") end end CS.UGUIClickEventListener.Get(self.ItemView.view.mask.gameObject).onClick = function (obj) if self.ItemView then self.ItemView[SGK.LuaBehaviour]:Call("GetItemClick") end end --屏蔽 恭喜获得界面 5秒自动关闭 self.ItemView.tips:SetActive(false) -- local delay = 6 -- for i=delay,1,-1 do -- self.ItemView.transform:DOScale(Vector3.one, i):OnComplete(function() -- self.ItemView.tips[UI.Text].text = string.format("%ss后关闭",delay-i) -- end) -- end -- self.ItemView.transform:DOScale(Vector3.one,delay):OnComplete(function() -- if not self.DontClose and self.ItemView then -- self.ItemView[SGK.LuaBehaviour]:Call("DestroyGetAndFinishTipItem") -- end -- end) self.ItemView.gameObject:SetActive(true) self.UpdateReward=false --self.DontClose=false for _,v in pairs(_item_tips_queue) do self:GetItemTips(v[1],v[2],v[3],v[4],v[5],v[6]); end ItemViewStatus = nil end) end local LocalItemList = {} function LoadingView:GetItemTips(id,count,Type,uuid,fun,flag) -- ERROR_LOG(id,count,Type,uuid,fun,flag) if self.ItemView == nil then uuid = uuid or 0 fun = fun or 0 LocalItemList = LocalItemList or {} table.insert(LocalItemList,{id,count,Type,uuid,fun,flag}) if ItemViewStatus == "loading" then return else ItemViewStatus = "loading" if LocalItemList[1] then local _id,_count,_Type,_uuid,_fun,_flag = table.unpack(LocalItemList[1]) table.remove(LocalItemList,1) return OperationQueuePush(LoadingView.CreateGetItemTips, self,_id,_count,_Type,_uuid,_fun,_flag) end end else if LocalItemList[1] then local _id,_count,_Type,_uuid,_fun,_flag = table.unpack(LocalItemList[1]) table.remove(LocalItemList,1) self:GetItemTips(_id,_count,_Type,_uuid,_fun,_flag) end end if id ==11000 then--角色经验变化 self.ItemView.gameObject:SetActive(true) self.ItemView[SGK.LuaBehaviour]:Call("ShowCharacterExpChange",{count,Type}) return end if not id and not count and not Type then--任务完成 if self.ItemView then self.ItemView.gameObject:SetActive(true) self.ItemView[SGK.LuaBehaviour]:Call("ShowFinishQuestTextImage",nil) end return end if not self.UpdateReward then self.UpdateReward=true --self.DontClose=true self.ItemView[SGK.LuaBehaviour]:Call("ShowGetItemTextImage") end if Type==utils.ItemHelper.TYPE.HERO and count >=10 then self.ItemView[SGK.LuaBehaviour]:Call("ShowHeroToFrameTip",nil) Type=utils.ItemHelper.TYPE.ITEM end --特殊处理一次获得相同英雄 if Type==utils.ItemHelper.TYPE.HERO and curr_Id_List[id] then id = id +10000 count = 10 self.ItemView[SGK.LuaBehaviour]:Call("ShowHeroToFrameTip",nil) Type=utils.ItemHelper.TYPE.ITEM end curr_Id_List[id] = true self.ItemView[SGK.LuaBehaviour]:Call("UpdateShowItem",Type,id,count,uuid) end function LoadingView:loadShowDlgMsg(view) if view ~= nil then CS.UnityEngine.GameObject.Destroy(view.gameObject) self.showDlgMsgView = nil end if self.showDlgMsgView == nil and #self.showDlgMsgList > 0 then self:showDlgMsg(self.showDlgMsgList[1]) table.remove(self.showDlgMsgList,1) end end function LoadingView:OnClickIcon(item,tab) local parent = nil if UnityEngine.GameObject.FindWithTag("UITopRoot") then parent=UnityEngine.GameObject.FindWithTag("UITopRoot").gameObject elseif UnityEngine.GameObject.FindWithTag("UGUIRootTop") then parent=UnityEngine.GameObject.FindWithTag("UGUIRootTop").gameObject elseif UnityEngine.GameObject.FindWithTag("UGUIRoot") then parent=UnityEngine.GameObject.FindWithTag("UGUIRoot").gameObject end if item then local type = item.type--道具 41 其他 if type == utils.ItemHelper.TYPE.HERO then if item.func and item.func~=0 then item.func() else utils.SGKTools.HeroShow(item.id) end elseif type == utils.ItemHelper.TYPE.SUIT then if item.func and item.func~=0 then item.func() else DialogStack.PushPrefStact("dataBox/suitsManualFrame", {suitId = item.id,hideSuits = true}) end else if item.ItemType and item.ItemType~=0 then type=item.ItemType end if type== 0 then type=utils.ItemHelper.TYPE.EQUIPMENT elseif type== 1 then type= utils.ItemHelper.TYPE.INSCRIPTION end local _tab=setmetatable({InItemBag=tab[0],count=tab[1],type=type}, {__index=item}) if item.func and item.func~=0 then item.func() else DialogStack.PushPrefStact("ItemDetailFrame",_tab,parent) end end else--头像点击 if tab.func and tab.func~=0 then tab.func() else utils.SGKTools.HeroShow(tab.icon and tonumber(tab.icon) or 11000) end end end function LoadingView:showCapacityChange(from,to) -- print("战力变化", from,to) if from == to then return; end if SceneStack.GetBattleStatus() then return; end if self.capacityChangeView and not utils.SGKTools.GameObject_null(self.capacityChangeView.gameObject) and not utils.SGKTools.GameObject_null(self.capacityChangeView.rotateNum.gameObject) and self.capacityChangeView.rotateNum[SGK.RotateNumber] then self.capacityChangeView.rotateNum[SGK.RotateNumber]:Change(from, to); else local prefabs = SGK.ResourcesManager.Load("prefabs/base/CapacityTip.prefab") local obj = nil if UnityEngine.GameObject.FindWithTag("UGUITopRoot") then obj = CS.UnityEngine.GameObject.Instantiate(prefabs,UnityEngine.GameObject.FindWithTag("UGUITopRoot").gameObject.transform) elseif UnityEngine.GameObject.FindWithTag("UGUIRootTop") then obj = CS.UnityEngine.GameObject.Instantiate(prefabs,UnityEngine.GameObject.FindWithTag("UGUIRootTop").gameObject.transform) elseif UnityEngine.GameObject.FindWithTag("UGUIRoot") then obj = CS.UnityEngine.GameObject.Instantiate(prefabs,UnityEngine.GameObject.FindWithTag("UGUIRoot").gameObject.transform) else obj = CS.UnityEngine.GameObject.Instantiate(prefabs); end self.capacityChangeView = CS.SGK.UIReference.Setup(obj); self.capacityChangeView[UnityEngine.CanvasGroup]:DOFade(1, 0.1); self.capacityChangeView.rotateNum[SGK.RotateNumber].OnComplete = function() self.capacityChangeView[UnityEngine.CanvasGroup]:DOFade(0, 0.1):SetDelay(0.5):OnComplete(function () CS.UnityEngine.GameObject.Destroy(obj); end); self.capacityChangeView[UnityEngine.AudioSource]:Stop() self.capacityChangeView = nil; end self.capacityChangeView.rotateNum[SGK.RotateNumber]:Change(from, to); self.capacityChangeView[UnityEngine.AudioSource]:Play() end end function LoadingView:listEvent() return { "LOADING_PROGRESS_UPDATE", "LOADING_PROGRESS_MESSAGE", "LOADING_PROGRESS_DONE", "showDlgError", "showDlgMsg", "GetItemTips", "OnClickItemIcon", "showCapacityChange", } end function LoadingView:onEvent(event, percent, msg) if event == "LOADING_PROGRESS_UPDATE" then SceneService:SetPercent(percent, msg); elseif event == "LOADING_PROGRESS_MESSAGE" then -- self.loading.gameObject:SetActive(true) self.messageLabel.text = msg elseif event == "LOADING_PROGRESS_DONE" then self.progressBar.value = 1 SceneService:FinishLoading(); elseif event == "showDlgError" then self:showDlgError(percent[1],percent[2],percent[3]) elseif event == "GetItemTips" then self:GetItemTips(percent[1],percent[2],percent[3],percent[4],msg,percent[5]) elseif event == "showDlgMsg" then if percent then self.showDlgMsgList[#self.showDlgMsgList + 1] = percent self:loadShowDlgMsg() end elseif event == "OnClickItemIcon" then self:OnClickIcon(percent,msg) elseif event == "showCapacityChange" then self:showCapacityChange(percent[1], percent[2]) end end function LoadingView:RELOAD() UnityEngine.PlayerPrefs.SetString("gameURL", "") SceneService:Reload(); end return LoadingView;
----------------------------------- -- Area: Riverne - Site A01 -- Mob: Carmine Dobsonfly ----------------------------------- local ID = require("scripts/zones/Riverne-Site_A01/IDs"); require("scripts/globals/status"); ----------------------------------- function onMobSpawn(mob) mob:setMobMod(tpz.mobMod.SUPERLINK, ID.mob.CARMINE_DOBSONFLY_OFFSET); mob:SetMagicCastingEnabled(false); -- does not cast spells while idle end; function onMobEngaged(mob,target) mob:SetMagicCastingEnabled(true); end; function onMobDisengage(mob) mob:SetMagicCastingEnabled(false); end; function onMobDeath(mob, player, isKiller) end; function onMobDespawn(mob) -- each dead dobsonfly should stay despawned until all 10 are killed. then they respawn as a group. local allFliesDead = true; for i = ID.mob.CARMINE_DOBSONFLY_OFFSET, ID.mob.CARMINE_DOBSONFLY_OFFSET + 9 do if (GetMobByID(i):isAlive()) then allFliesDead = false; end end if (allFliesDead) then local respawnTime = math.random(75600,86400); for i = ID.mob.CARMINE_DOBSONFLY_OFFSET, ID.mob.CARMINE_DOBSONFLY_OFFSET + 9 do DisallowRespawn(i, false); GetMobByID(i):setRespawnTime(respawnTime); end else DisallowRespawn(mobID, true); end end;
return Def.ActorFrame { CurrentSongChangedMessageCommand=function(self) local song = GAMESTATE:GetCurrentSong(); if song then -- self:setaux(0); self:playcommand("TweenOn"); elseif not song and self:GetZoomX() == 1 then -- self:setaux(1); self:playcommand("TweenOff"); end; end; -- Def.Quad { -- InitCommand=cmd(y,-14;zoomto,164,2;fadeleft,8/164;faderight,8/164); -- OnCommand=cmd(diffuse,Color("Black");diffusealpha,0;linear,0.35;diffusealpha,0.5); -- }; -- Def.Quad { -- InitCommand=cmd(y,24*(5)-10;zoomto,164,2;fadeleft,8/164;faderight,8/164); -- OnCommand=cmd(diffuse,Color("Black");diffusealpha,0;linear,0.35;diffusealpha,0.5); -- }; Def.StepsDisplayList { Name="StepsDisplayListRow"; CursorP1 = Def.ActorFrame { InitCommand=cmd(x,-80;player,PLAYER_1); PlayerJoinedMessageCommand=function(self, params) if params.Player == PLAYER_1 then self:visible(true); (cmd(zoom,0;bounceend,0.3;zoom,1))(self); end; end; PlayerUnjoinedMessageCommand=function(self, params) if params.Player == PLAYER_1 then self:visible(true); (cmd(bouncebegin,0.3;zoom,0))(self); end; end; LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. { InitCommand=cmd(diffuse,PlayerColor(PLAYER_1);x,8;zoom,0.75); }; LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. { InitCommand=cmd(x,20;diffuse,PlayerColor(PLAYER_1)); OnCommand=cmd(thump,1;effectmagnitude,1,1.25,1;effectclock,'beat';); }; LoadFont("Common Normal") .. { Text="P1"; InitCommand=cmd(x,6;diffuse,0,0,0,1;shadowlength,1); OnCommand=cmd(zoomy,0.25;zoomx,0.15); }; }; CursorP2 = Def.ActorFrame { InitCommand=cmd(x,80;player,PLAYER_2); PlayerJoinedMessageCommand=function(self, params) if params.Player == PLAYER_2 then self:visible(true); (cmd(zoom,0;bounceend,0.3;zoom,1))(self); end; end; PlayerUnjoinedMessageCommand=function(self, params) if params.Player == PLAYER_2 then self:visible(true); (cmd(bouncebegin,0.3;zoom,0))(self); end; end; LoadActor("P2_cursor.png") .. { InitCommand=cmd(x,65;y,-2;draworder,1;zoom,0.85); }; }; CursorP1Frame = Def.Actor{ ChangeCommand=cmd(stoptweening); InitCommand=cmd(diffusealpha,0); }; CursorP2Frame = Def.Actor{ ChangeCommand=cmd(stoptweening); }; }; };
object_draft_schematic_armor_component_armor_core_assault_basic = object_draft_schematic_armor_component_shared_armor_core_assault_basic:new { } ObjectTemplates:addTemplate(object_draft_schematic_armor_component_armor_core_assault_basic, "object/draft_schematic/armor/component/armor_core_assault_basic.iff")
--[[ Launchcontrol Extension for VLC Copyright 2017 Funjack Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --]] --[[ Config ]]-- local clientConfig = { url = "http://127.0.0.1:6969", latency = 0, positionMin = 0, positionMax = 100, speedMin = 20, speedMax = 100, } --[[ VLC extension hooks ]]-- function descriptor() return { title = "Launchcontrol 0.0.4", version = "0.0.4", author = "Funjack", url = "https://github.com/funjack/launchcontrol/", shortdesc = "Launchcontrol", description = [[ Extension that will scan for haptic scripts on playback. The haptics will be loaded into a Launchcontrol server and played in sync. Actions like pausing playback or seeking to a new postion are relayed to the Launchcontrol server. ]], capabilities = {"menu", "input-listener", "playing-listener"}, icon = icon_string, } end function activate() vlc.msg.dbg("[Launchcontrol] Get ready for the Launch") -- file is already open when we activate if vlc.input.item() then input_changed() end vlc.msg.dbg("[Launchcontrol] Activated") end function close() vlc.msg.dbg("[Launchcontrol] Close") vlc.deactivate() end function deactivate() vlc.msg.dbg("[Launchcontrol] Stopped") end function menu() vlc.msg.dbg("[Launchcontrol] Menu") return { "Configure", "Test connection", } end function meta_changed() return false end function trigger_menu(id) -- Config if id == 1 then gui_config() end -- Test connection if id == 2 then launch_play("{0.50:4,1.00:0,2.50:4,3.00:0}", "text/prs.kiiroo") end end function input_changed() vlc.msg.dbg("[Launchcontrol] Input changed") -- vlc.input.item() must be the first call, it will conflict/hang with -- http_client local item = vlc.input.item() launch_stop() if item then local uri = item:uri() if uri then vlc.msg.dbg("[Launchcontrol] Searching script for "..uri) local data, mediaType = read_script(uri) if data then vlc.msg.dbg("[Launchcontrol] Found "..mediaType.." script!") launch_play(data, mediaType) launch_skip_to_current_time() end end end end function playing_changed(status) vlc.msg.dbg("[Launchcontrol] Playing changed "..status) if status == 2 then launch_resume() end if status == 3 then launch_pause() end end --[[ GUI ]]-- function gui_config() local d = vlc.dialog("Launchcontrol Config") local userInput = {} d:add_label("<b>Connection</b>", 1, 1, 3, 1) d:add_label("Address:", 1, 2, 1, 1) userInput["url"] = d:add_text_input(clientConfig["url"], 2, 2, 2, 1) d:add_label("Latency (ms):", 1, 3, 1, 1) userInput["latency"] = d:add_text_input(clientConfig["latency"], 2, 3, 2, 1) d:add_label("<b>Position boundries</b>", 1, 4, 3, 1) d:add_label("Lowest:", 1, 5, 1, 1) userInput["positionMin"] = d:add_text_input(clientConfig["positionMin"], 2, 5, 2, 1) d:add_label("Highest:", 1, 6, 1, 1) userInput["positionMax"] = d:add_text_input(clientConfig["positionMax"], 2, 6 ,2 ,1) d:add_label("<b>Speed limits</b>", 1, 7, 3, 1) d:add_label("Slowest:", 1, 8, 1, 1) userInput["speedMin"] = d:add_text_input(clientConfig["speedMin"], 2, 8, 2, 1) d:add_label("Fastest:", 1, 9, 1, 1) userInput["speedMax"] = d:add_text_input(clientConfig["speedMax"], 2, 9, 2, 1) d:add_label("", 1, 10, 1, 1) d:add_button("OK", function() update_config(userInput) d:delete() end, 2, 10, 1, 1) d:add_button("Cancel", function() d:delete() end, 3, 10, 1, 1) d:show() end --[[ Actions ]]-- --- Update config function update_config(userInput) local uri = userInput["url"]:get_text() if uri then clientConfig["url"] = uri end local latency = tonumber(userInput["latency"]:get_text()) if latency then clientConfig["latency"] = latency end local positionMin = tonumber(userInput["positionMin"]:get_text()) if positionMin then clientConfig["positionMin"] = positionMin end local positionMax = tonumber(userInput["positionMax"]:get_text()) if positionMax then clientConfig["positionMax"] = positionMax end local speedMin = tonumber(userInput["speedMin"]:get_text()) if speedMin then clientConfig["speedMin"] = speedMin end local speedMax = tonumber(userInput["speedMax"]:get_text()) if speedMax then clientConfig["speedMax"] = speedMax end end --- Skip to the current time code. function launch_skip_to_current_time() local input = vlc.object.input() if input then -- XXX will change in future versions form sec to microsec. time = math.floor(vlc.var.get(input, "time")*1000) launch_skip(time) end end --- read_script detects and reads script file for movie. function read_script(file) local baseFilename = remove_extension(file) for _, scriptType in ipairs(scriptTypes) do for _, extension in ipairs(scriptType["extensions"]) do local url = baseFilename.."."..extension local path = local_path(url) if path then vlc.msg.dbg("[Launchcontrol] testing for local file: "..path) end local data if path then data = read_file(path) -- FIXME: Disable network source as vlc.stream seems to be racey and -- cause crashes. --else -- FIXME: VLC stream returns UI errors for each try -- data = read_stream(url) end if data and data ~= "" then return data, scriptType["mediaType"] end end end return nil end --[[ Utils ]]-- --- remove_extension removes the file extension from path or url function remove_extension(file) local dotSplit = {} for p in string.gmatch(file, "[^\\.]+") do table.insert(dotSplit, p) end if #dotSplit > 1 then table.remove(dotSplit) end return table.concat(dotSplit, ".") end --- read_stream function read_stream(url) local s, err = vlc.stream(url) if s then local data = "" local line = s:readline() while line do data = data..line line = s:readline() end return data end vlc.msg.dbg("[Launchcontrol] could not open file: "..err) return nil end --- local_path returns a path if the file in url is local function local_path(url) local u = url_parse(url) if (not u["protocol"]) or u["protocol"] == "file" then path = vlc.strings.decode_uri(u["path"]) -- on windows remove / in front of driveletter return string.match(path, "^/(%a:/.+)$") or path end return nil end --- read_file reads an entire file function read_file(file) local f = io.open(file, "rb") if f then local data = f:read("*a") f:close() return data end return nil end --- url_parse parses an url with either strings or net function url_parse(url) if vlc.strings.url_parse then return vlc.strings.url_parse(url) else return vlc.net.url_parse(url) end end --[[ Launch client ]]-- scriptTypes = { { name = "funscript", extensions = {"funscript"}, mediaType = "application/prs.funscript+json", }, { name = "raw", extensions = {"launch"}, mediaType = "application/prs.launchraw+json", }, { name = "kiiroo", extensions = {"kiiroo"}, mediaType = "text/prs.kiiroo", }, { name = "feelme", extensions = {"meta"}, mediaType = "application/prs.kiiroo+json", }, { name = "realtouch", extensions = {"realtouch", "ott"}, mediaType = "text/prs.realtouch", }, { name = "vorze", extensions = {"vorze"}, mediaType = "text/prs.vorze", }, { name = "json", extensions = {"json"}, mediaType = "application/json", }, { name = "text", extensions = {"txt"}, mediaType = "text/plain", }, { name = "csv", extensions = {"csv"}, mediaType = "text/csv", }, } --- Play by sending data as specified mediatype. -- @param data Raw script data. -- @param mediaType Mimetype of the script in data function launch_play(data, mediaType) url = clientConfig["url"].."/v1/play?" params = { "latency="..clientConfig["latency"], "positionmin="..clientConfig["positionMin"], "positionmax="..clientConfig["positionMax"], "speedmin="..clientConfig["speedMin"], "speedmax="..clientConfig["speedMax"], } http_post(url..table.concat(params, "&"), mediaType, data) end --- Stop playback. function launch_stop() http_get(clientConfig["url"].."/v1/stop") end --- Pause playback. function launch_pause() http_get(clientConfig["url"].."/v1/pause") end --- Resume playback. function launch_resume() http_get(clientConfig["url"].."/v1/resume") launch_skip_to_current_time() end --- Skip jumps to a timecode -- @param time Time position in script to jump to in ms. function launch_skip(time) http_get(clientConfig["url"].."/v1/skip?p="..time.."ms") end --[[ HTTP Client ]]-- --- HTTP GET function http_get(url) return http_request("GET", url) end --- HTTP POST -- @param url URL -- @param contenttype Type in data -- @param data Data to send function http_post(url, contenttype, data) local cHdr = "Content-Type: "..contenttype return http_request("POST", url, cHdr, data) end function http_request(method, url, headers, body) local u = url_parse(url) if u["protocol"] ~= "http" then return false end local host, path, port = u["host"], u["path"], u["port"] local header = { string.upper(method).." "..path.." HTTP/1.0", "Host: "..host, } if body then table.insert(header, "Content-Length: "..#body) end if headers then if type(headers) == "table" then for v in headers do table.insert(header, v) end else table.insert(header, headers) end end -- header break table.insert(header, "") table.insert(header, "") local request = table.concat(header, "\r\n") if body then request = request..body end --return status, response return http_execute(host, port, request) end function http_execute(host, port, request) local fd = vlc.net.connect_tcp(host, tonumber(port)) if not fd then return false end local pollfds = {} pollfds[fd] = vlc.net.POLLIN vlc.net.send(fd, request) vlc.net.poll(pollfds) local chunk = vlc.net.recv(fd, 2048) local response = "" local headerStr, header, body local status while chunk do response = response..chunk if not header then headerStr, body = response:match("(.-\r?\n)\r?\n(.*)") if headerStr then response = body header = http_parse_header(headerStr) status = tonumber(header["statuscode"]) end end vlc.net.poll(pollfds) chunk = vlc.net.recv(fd, 1024) end vlc.net.close(fd) return status, response end function http_parse_header(data) local header = {} for name, s, val in string.gmatch(data, "([^%s:]+)(:?)%s([^\n]+)\r?\n") do if s == "" then header['statuscode'] = tonumber(string.sub(val, 1 , 3)) else header[name] = val end end return header end icon_string = "\137\80\78\71\13\10\26\10\0\0\0\13\73\72\68\82\0\0\0\32\0\0\0\32\8\6\0\0\0\115\122\122\244\0\0\0\6\98\75\71\68\0\228\0\150\0\148\42\235\73\127\0\0\0\9\112\72\89\115\0\0\11\19\0\0\11\19\1\0\154\156\24\0\0\0\7\116\73\77\69\7\225\4\27\13\36\6\115\7\195\25\0\0\0\25\116\69\88\116\67\111\109\109\101\110\116\0\67\114\101\97\116\101\100\32\119\105\116\104\32\71\73\77\80\87\129\14\23\0\0\1\141\73\68\65\84\88\195\189\151\81\110\194\48\12\134\29\175\90\197\99\159\144\246\100\229\6\168\23\224\10\200\231\172\118\3\196\5\184\66\84\237\2\60\79\20\135\7\136\88\105\25\113\211\244\151\42\129\19\236\207\142\235\82\3\211\229\159\190\155\41\78\204\164\192\8\192\59\238\25\155\239\6\64\244\62\117\0\8\158\119\12\206\185\209\101\107\109\0\49\57\0\60\243\35\248\233\116\234\45\86\85\245\128\104\154\104\223\133\34\123\112\206\13\2\7\5\187\115\14\0\33\28\199\108\242\204\236\137\200\223\155\239\229\69\68\158\153\253\72\147\166\1\108\54\155\183\193\195\245\103\111\76\97\227\118\89\107\163\105\173\181\177\158\99\183\229\19\198\222\122\90\241\142\1\240\253\49\168\42\192\204\64\68\47\215\137\8\152\121\230\10\60\169\174\235\81\8\34\130\186\174\251\70\153\99\14\200\237\30\15\131\38\64\12\130\101\235\129\145\169\23\163\87\227\122\94\0\196\100\104\76\202\72\36\41\123\21\128\230\24\52\123\11\205\185\30\143\199\183\19\81\147\189\26\32\4\176\214\194\225\112\232\217\183\219\173\58\248\228\81\188\223\239\239\45\112\1\145\75\207\182\8\64\255\255\140\73\242\80\36\13\17\196\101\6\209\40\121\89\130\136\128\136\64\81\150\89\1\76\251\211\14\140\221\249\60\250\57\232\254\27\147\165\2\68\4\210\117\128\136\128\136\32\93\247\239\83\50\91\15\200\69\18\94\73\18\1\62\87\43\232\62\126\111\78\86\229\242\0\95\235\245\114\143\227\156\138\61\61\31\154\47\70\109\219\70\251\87\1\228\72\80\245\110\152\163\186\87\49\209\167\2\90\159\6\188\0\0\0\0\73\69\78\68\174\66\96\130" --[[ vim: set expandtab shiftwidth=2 tabstop=2 : ]]--
return { {title = "Flower Image", scene = "samples/flower_image_sample"}, {title = "Flower SheetImage", scene = "samples/flower_sheetimage_sample", openAnime = "crossFade", closeAnime = "crossFade"}, {title = "Flower MovieClip", scene = "samples/flower_movieclip_sample", openAnime = "popIn", closeAnime = "popOut"}, {title = "Flower MapImage", scene = "samples/flower_mapimage_sample", openAnime = "slideLeft", closeAnime = "slideRight"}, {title = "Flower NineImage", scene = "samples/flower_nineimage_sample", openAnime = "slideLeft", closeAnime = "slideRight"}, {title = "Flower Label", scene = "samples/flower_label_sample", openAnime = "slideRight", closeAnime = "slideLeft"}, {title = "Flower Group", scene = "samples/flower_group_sample", openAnime = "slideRight", closeAnime = "slideLeft"}, {title = "Flower Graphics", scene = "samples/flower_graphics_sample", openAnime = "slideRight", closeAnime = "slideLeft"}, {title = "Flower Scene", scene = "samples/flower_scene_sample", openAnime = "slideTop", closeAnime = "slideBottom"}, {title = "Flower Touch", scene = "samples/flower_touch_sample", openAnime = "slideBottom", closeAnime = "slideTop"}, {title = "Flower Input", scene = "samples/flower_input_sample", openAnime = "change", closeAnime = "change"}, {title = "Flower Animation", scene = "samples/flower_animation_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Flower Interceptor", scene = "samples/flower_interceptor_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Flower Logger", scene = "samples/flower_logger_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Flower Particle", scene = "samples/flower_particle_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Tiled Basic 1", scene = "samples/tiled_basic_1_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Tiled Basic 2", scene = "samples/tiled_basic_2_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Tiled Isometric 1", scene = "samples/tiled_iso_1_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Tiled Map Editor", scene = "samples/tiled_map_editor_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Tiled RPG 1", scene = "samples/tiled_rpg_1_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Dungeon 1", scene = "samples/dungeon_1_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Dungeon 2", scene = "samples/dungeon_2_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Dungeon 3", scene = "samples/dungeon_3_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget Button", scene = "samples/widget_button_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget CheckBox", scene = "samples/widget_checkbox_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget Joystick", scene = "samples/widget_joystick_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget Panel", scene = "samples/widget_panel_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget TextLabel", scene = "samples/widget_textlabel_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget TextBox", scene = "samples/widget_textbox_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget TextInput", scene = "samples/widget_textinput_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget MsgBox", scene = "samples/widget_msgbox_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget DialogBox", scene = "samples/widget_dialogbox_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget ListBox", scene = "samples/widget_listbox_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget Layout", scene = "samples/widget_layout_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget ViewGroup", scene = "samples/widget_viewgroup_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget ScrollGroup", scene = "samples/widget_scrollgroup_sample", openAnime = "slideLeft", closeAnime = "fade"}, {title = "Widget ScrollView 1", scene = "samples/widget_scrollview_1_sample", openAnime = "slideRight", closeAnime = "fade"}, {title = "Widget ScrollView 2", scene = "samples/widget_scrollview_2_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget PanelView", scene = "samples/widget_panelview_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Widget TextView", scene = "samples/widget_textview_sample", openAnime = "popIn", closeAnime = "popOut"}, {title = "Widget ListView", scene = "samples/widget_listview_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Spine Skeletal Animation", scene = "samples/spine_boy_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Spine Atlas", scene = "samples/spine_boy_atlas_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Spine Skins", scene = "samples/spine_goblins_sample", openAnime = "fade", closeAnime = "fade"}, {title = "FSM", scene = "samples/fsm_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Audio", scene = "samples/audio_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Performance Test1", scene = "samples/performance1_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Performance Test2", scene = "samples/performance2_sample", openAnime = "fade", closeAnime = "fade"}, {title = "Task Library", scene = "samples/tasker_sample", openAnime = "fade", closeAnime = "fade"}, }
tilemap=require('tilemap') require('maptool') require('camera') --地图在屏幕上显示的左上角x,y坐标 tilemap._X,tilemap._Y=-80,-180 tilemap._rot=0 tilemap._sx=1 tilemap._sy=1 quadtable={} player={} player.X=400 player.Y=300 player.rot=0 player.sx=1 player.sy=1 speed=300 function love.load() image=love.graphics.newImage("assets/" .. tilemap["tilesets"][1].name ..tilemap["properties"]["format"]) makeQuad(tilemap) player.img=love.graphics.newImage("assets/player.png") mainfont = love.graphics.newFont( 20 ) --这里的边界实际相当于(地图左时角x坐标,地图左时角y坐标,地图右下角x坐标,地图右下角y坐标) --因为后面整体向左,和向上偏移了,所以减了偏移 camera:setBounds(tilemap._X-player.X,tilemap._Y-player.Y,880-player.X,780-player.Y) end function love.draw() camera:set() drawMap(tilemap,image) love.graphics.draw(player.img,player.X,player.Y, player.rot,player.sx,player.sy,player. --设置图片的中心 img:getWidth() / 2,player.img:getHeight() / 2) camera:unset() love.graphics.setFont(mainfont); love.graphics.print("player.X=" .. player.X .. " player.Y=" .. player.Y,20,20) end function love.update(dt) --平移 if(love.keyboard.isDown("up")) then player.Y=player.Y-speed*dt end if(love.keyboard.isDown("down")) then player.Y=player.Y+speed*dt end if(love.keyboard.isDown("left")) then player.X=player.X-speed*dt end if(love.keyboard.isDown("right")) then player.X=player.X+speed*dt end --旋转 if(love.keyboard.isDown("j")) then player.rot=player.rot-0.5 end if(love.keyboard.isDown("l")) then player.rot=player.rot+0.5 end --缩放 if (love.keyboard.isDown("i")) then player.sx=player.sx+0.1 player.sy=player.sy+0.1 end if (love.keyboard.isDown("k")) then player.sx=player.sx-0.1 player.sy=player.sy-0.1 end --设置摄相机的偏移 camera:setOffset(player.X-400, player.Y-300) end function love.keypressed(key) end --鼠标事件 function love.mousepressed(x,y,button) if button=="wd" then player.sx=player.sx-0.1 player.sy=player.sy-0.1 end if button=="wu" then player.sx=player.sx+0.1 player.sy=player.sy+0.1 end end
---------------------------------------------------------------------------- --- A notification square icon. -- -- This widget is a specialized `wibox.widget.imagebox` with the following extra -- features: -- -- * Honor the `beautiful` notification variables. -- * Restrict the size avoid huge notifications -- * Provides some strategies to handle small icons -- * React to the `naughty.notification` object icon changes. -- -- -- --![Usage example](../images/AUTOGEN_wibox_nwidget_icon_simple.svg) -- -- @usage -- local notif = naughty.notification { -- title = &#34A notification&#34, -- message = &#34This notification has actions!&#34, -- icon = beautiful.awesome_icon, -- } -- -- wibox.widget { -- notification = notif, -- widget = naughty.widget.icon, -- } -- -- @author Emmanuel Lepage Vallee &lt;elv1313@gmail.com&gt; -- @copyright 2017 Emmanuel Lepage Vallee -- @widgetmod naughty.widget.icon -- @see wibox.widget.imagebox ---------------------------------------------------------------------------- local imagebox = require("wibox.widget.imagebox") local gtable = require("gears.table") local beautiful = require("beautiful") local gsurface = require("gears.surface") local dpi = require("beautiful.xresources").apply_dpi local icon = {} -- The default way to resize the icon. -- @beautiful beautiful.notification_icon_resize_strategy -- @param number function icon:fit(_, width, height) -- Until someone complains, adding a "leave blank space" isn't supported if not self._private.image then return 0, 0 end local maximum = math.min(width, height) local strategy = self._private.resize_strategy or "resize" local optimal = math.min(beautiful.notification_icon_size or dpi(48), maximum) local w = self._private.image:get_width() local h = self._private.image:get_height() if strategy == "resize" then return math.min(w, optimal, maximum), math.min(h, optimal, maximum) else return optimal, optimal end end function icon:draw(_, cr, width, height) if not self._private.image then return end if width == 0 or height == 0 then return end -- Let's scale the image so that it fits into (width, height) local strategy = self._private.resize_strategy or "resize" local w = self._private.image:get_width() local h = self._private.image:get_height() local aspect = width / w local aspect_h = height / h if aspect > aspect_h then aspect = aspect_h end if aspect < 1 or (strategy == "scale" and (w < width or h < height)) then cr:scale(aspect, aspect) end local x, y = 0, 0 if (strategy == "center" and aspect < 1) or strategy == "resize" then x = math.floor((width - w*aspect) / 2) y = math.floor((height - h*aspect) / 2) elseif strategy == "center" and aspect > 1 then x = math.floor((width - w) / 2) y = math.floor((height - h) / 2) end cr:set_source_surface(self._private.image, x, y) cr:paint() end --- The attached notification. -- @property notification -- @tparam naughty.notification notification -- @propemits true false function icon:set_notification(notif) if self._private.notification == notif then return end if self._private.notification then self._private.notification:disconnect_signal("destroyed", self._private.icon_changed_callback) end local icn = gsurface.load_silently(notif.icon) if icn then self:set_image(icn) end self._private.notification = notif notif:connect_signal("property::icon", self._private.icon_changed_callback) self:emit_signal("property::notification", notif) end local valid_strategies = { scale = true, center = true, resize = true, } --- How small icons are handled. -- -- Valid values are: -- -- * **scale**: Scale the icon up to the optimal size. -- * **center**: Keep the icon size and draw it in the center -- * **resize**: Change the size of the widget itself (*default*). -- -- Note that the size upper bound is defined by -- `beautiful.notification_icon_size`. -- -- -- --![Usage example](../images/AUTOGEN_wibox_nwidget_icon_strategy.svg) -- -- -- @property resize_strategy -- @tparam string resize_strategy -- @propemits true false -- @usebeautiful beautiful.notification_icon_resize_strategy The fallback when -- there is no specified strategy. -- @usebeautiful beautiful.notification_icon_size The size upper bound. function icon:set_resize_strategy(strategy) assert(valid_strategies[strategy], "Invalid strategy") self._private.resize_strategy = strategy self:emit_signal("widget::redraw_needed") self:emit_signal("property::resize_strategy", strategy) end function icon:get_resize_strategy() return self._private.resize_strategy or beautiful.notification_icon_resize_strategy or "resize" end --- Create a new naughty.widget.icon. -- @tparam table args -- @tparam naughty.notification args.notification The notification. -- @constructorfct naughty.widget.icon local function new(args) args = args or {} local tb = imagebox() gtable.crush(tb, icon, true) function tb._private.icon_changed_callback() local icn = gsurface.load_silently(tb._private.notification.icon) if icn then tb:set_image(icn) end end if args.notification then tb:set_notification(args.notification) end return tb end -- --- Get a widget index. -- @param widget The widget to look for -- @param[opt] recursive Also check sub-widgets -- @param[opt] ... Additional widgets to add at the end of the path -- @return The index -- @return The parent layout -- @return The path between self and widget -- @method index -- @baseclass wibox.widget --- Get or set the children elements. -- @property children -- @tparam table children The children. -- @baseclass wibox.widget --- Get all direct and indirect children widgets. -- This will scan all containers recursively to find widgets -- Warning: This method it prone to stack overflow id the widget, or any of its -- children, contain (directly or indirectly) itself. -- @property all_children -- @tparam table children The children. -- @baseclass wibox.widget --- Set a declarative widget hierarchy description. -- See [The declarative layout system](../documentation/03-declarative-layout.md.html) -- @param args An array containing the widgets disposition -- @method setup -- @baseclass wibox.widget --- Force a widget height. -- @property forced_height -- @tparam number|nil height The height (`nil` for automatic) -- @baseclass wibox.widget --- Force a widget width. -- @property forced_width -- @tparam number|nil width The width (`nil` for automatic) -- @baseclass wibox.widget --- The widget opacity (transparency). -- @property opacity -- @tparam[opt=1] number opacity The opacity (between 0 and 1) -- @baseclass wibox.widget --- The widget visibility. -- @property visible -- @param boolean -- @baseclass wibox.widget --- The widget buttons. -- -- The table contains a list of `awful.button` objects. -- -- @property buttons -- @param table -- @see awful.button -- @baseclass wibox.widget --- Add a new `awful.button` to this widget. -- @tparam awful.button button The button to add. -- @method add_button -- @baseclass wibox.widget --- Emit a signal and ensure all parent widgets in the hierarchies also -- forward the signal. This is useful to track signals when there is a dynamic -- set of containers and layouts wrapping the widget. -- @tparam string signal_name -- @param ... Other arguments -- @baseclass wibox.widget -- @method emit_signal_recursive --- When the layout (size) change. -- This signal is emitted when the previous results of `:layout()` and `:fit()` -- are no longer valid. Unless this signal is emitted, `:layout()` and `:fit()` -- must return the same result when called with the same arguments. -- @signal widget::layout_changed -- @see widget::redraw_needed -- @baseclass wibox.widget --- When the widget content changed. -- This signal is emitted when the content of the widget changes. The widget will -- be redrawn, it is not re-layouted. Put differently, it is assumed that -- `:layout()` and `:fit()` would still return the same results as before. -- @signal widget::redraw_needed -- @see widget::layout_changed -- @baseclass wibox.widget --- When a mouse button is pressed over the widget. -- @signal button::press -- @tparam table self The current object instance itself. -- @tparam number lx The horizontal position relative to the (0,0) position in -- the widget. -- @tparam number ly The vertical position relative to the (0,0) position in the -- widget. -- @tparam number button The button number. -- @tparam table mods The modifiers (mod4, mod1 (alt), Control, Shift) -- @tparam table find_widgets_result The entry from the result of -- @{wibox.drawable:find_widgets} for the position that the mouse hit. -- @tparam wibox.drawable find_widgets_result.drawable The drawable containing -- the widget. -- @tparam widget find_widgets_result.widget The widget being displayed. -- @tparam wibox.hierarchy find_widgets_result.hierarchy The hierarchy -- managing the widget's geometry. -- @tparam number find_widgets_result.x An approximation of the X position that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.y An approximation of the Y position that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.width An approximation of the width that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.height An approximation of the height that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.widget_width The exact width of the widget -- in its local coordinate system. -- @tparam number find_widgets_result.widget_height The exact height of the widget -- in its local coordinate system. -- @see mouse -- @baseclass wibox.widget --- When a mouse button is released over the widget. -- @signal button::release -- @tparam table self The current object instance itself. -- @tparam number lx The horizontal position relative to the (0,0) position in -- the widget. -- @tparam number ly The vertical position relative to the (0,0) position in the -- widget. -- @tparam number button The button number. -- @tparam table mods The modifiers (mod4, mod1 (alt), Control, Shift) -- @tparam table find_widgets_result The entry from the result of -- @{wibox.drawable:find_widgets} for the position that the mouse hit. -- @tparam wibox.drawable find_widgets_result.drawable The drawable containing -- the widget. -- @tparam widget find_widgets_result.widget The widget being displayed. -- @tparam wibox.hierarchy find_widgets_result.hierarchy The hierarchy -- managing the widget's geometry. -- @tparam number find_widgets_result.x An approximation of the X position that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.y An approximation of the Y position that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.width An approximation of the width that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.height An approximation of the height that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.widget_width The exact width of the widget -- in its local coordinate system. -- @tparam number find_widgets_result.widget_height The exact height of the widget -- in its local coordinate system. -- @see mouse -- @baseclass wibox.widget --- When the mouse enter a widget. -- @signal mouse::enter -- @tparam table self The current object instance itself. -- @tparam table find_widgets_result The entry from the result of -- @{wibox.drawable:find_widgets} for the position that the mouse hit. -- @tparam wibox.drawable find_widgets_result.drawable The drawable containing -- the widget. -- @tparam widget find_widgets_result.widget The widget being displayed. -- @tparam wibox.hierarchy find_widgets_result.hierarchy The hierarchy -- managing the widget's geometry. -- @tparam number find_widgets_result.x An approximation of the X position that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.y An approximation of the Y position that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.width An approximation of the width that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.height An approximation of the height that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.widget_width The exact width of the widget -- in its local coordinate system. -- @tparam number find_widgets_result.widget_height The exact height of the widget -- in its local coordinate system. -- @see mouse -- @baseclass wibox.widget --- When the mouse leave a widget. -- @signal mouse::leave -- @tparam table self The current object instance itself. -- @tparam table find_widgets_result The entry from the result of -- @{wibox.drawable:find_widgets} for the position that the mouse hit. -- @tparam wibox.drawable find_widgets_result.drawable The drawable containing -- the widget. -- @tparam widget find_widgets_result.widget The widget being displayed. -- @tparam wibox.hierarchy find_widgets_result.hierarchy The hierarchy -- managing the widget's geometry. -- @tparam number find_widgets_result.x An approximation of the X position that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.y An approximation of the Y position that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.width An approximation of the width that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.height An approximation of the height that -- the widget is visible at on the surface. -- @tparam number find_widgets_result.widget_width The exact width of the widget -- in its local coordinate system. -- @tparam number find_widgets_result.widget_height The exact height of the widget -- in its local coordinate system. -- @see mouse -- @baseclass wibox.widget -- --- Disconnect from a signal. -- @tparam string name The name of the signal. -- @tparam function func The callback that should be disconnected. -- @method disconnect_signal -- @baseclass gears.object --- Emit a signal. -- -- @tparam string name The name of the signal. -- @param ... Extra arguments for the callback functions. Each connected -- function receives the object as first argument and then any extra -- arguments that are given to emit_signal(). -- @method emit_signal -- @baseclass gears.object --- Connect to a signal. -- @tparam string name The name of the signal. -- @tparam function func The callback to call when the signal is emitted. -- @method connect_signal -- @baseclass gears.object --- Connect to a signal weakly. -- -- This allows the callback function to be garbage collected and -- automatically disconnects the signal when that happens. -- -- **Warning:** -- Only use this function if you really, really, really know what you -- are doing. -- @tparam string name The name of the signal. -- @tparam function func The callback to call when the signal is emitted. -- @method weak_connect_signal -- @baseclass gears.object return setmetatable(icon, {__call = function(_, ...) return new(...) end})
local _M = {} local show_n_lines = 5 local function get_source(info) local defined_in_file = 1 == info.source:find '@' if not defined_in_file then return '\n' end local from_no = info.currentline - show_n_lines local to_no = info.currentline + show_n_lines local number_len = #tostring(to_no) local result = { '\n' } local line_number = 1 for line in io.lines(info.source:sub(2)) do if line_number >= from_no and line_number <= to_no then local prefix = string.rep(' ', 4) local line_number_s = string.format('%' .. number_len .. 'd', line_number) if line_number == info.currentline then prefix = ' => ' end table.insert(result, prefix .. line_number_s .. ': ' .. line) end line_number = line_number + 1 end return table.concat(result, '\n') .. '\n' end function _M:whereami() local info = self.binding.info -- Don't show context of executable resty-repl started if info.short_src:find('bin/resty%-repl') then return end local heading = '\n' .. 'From: ' .. info.short_src .. ' @ line ' .. info.currentline return heading .. get_source(info) end function _M.new(binding) return setmetatable({ binding = binding }, { __index = _M }) end return _M
local t = Def.ActorFrame{ GridSelectedMessageCommand=function(self) self:stoptweening() SOUND:StopMusic() self:sleep(0.4) self:queuecommand("PlayMusic") end, PlayMusicCommand=function(self) local song = GAMESTATE:GetCurrentSong() if song then SOUND:PlayMusicPart( song:GetMusicPath(), song:GetSampleStart(), song:GetSampleLength(), 0, 1, false, false, false, song:GetTimingData() ) end end, } return t
local cjson = require('cjson').new() local cqueues = require 'cqueues' local tcheck = require 'tcheck' local xerror = require 'tulip.xerror' cjson.encode_escape_forward_slash(false) local function stdout_logger(t) io.write(cjson.encode(t) .. '\n') end local function make_file_logger(path) local fd = xerror.must(io.open(path, 'w+')) return function(t) fd:write(cjson.encode(t) .. '\n') fd:flush() end end local function log_middleware(req, res, nxt) local date = os.date('!%FT%T%z') local start = cqueues.monotime() nxt() local dur = cqueues.monotime() - start local status = tonumber(res.headers:get(':status')) local path = req.url.path local rid = req.locals.request_id req.app:log(status >= 500 and 'e' or 'i', { pkg = 'log', date = date, path = path, status = status, request_id = rid, full_url = tostring(req.url), authority = req.authority, remote_addr = req.remote_addr, http_version = req.proto, method = req.method, duration = string.format('%.3f', dur), bytes_written = res.bytes_written, type = 'web request', }) end local function log_wmiddleware(msg, nxt) local date = os.date('!%FT%T%z') local start = cqueues.monotime() nxt() local dur = cqueues.monotime() - start -- if a msg.error field is set on the message, it is logged as an -- error. msg.app:log(msg.error and 'e' or 'i', { pkg = 'log', date = date, queue = msg.queue, attempt = msg.attempts, msgid = msg.id, duration = string.format('%.3f', dur), payload = msg.raw_payload, type = 'worker message', error = msg.error, }) end local M = {} -- The log package registers a logging backend in JSON format. -- -- Config: -- -- * level: string|number = the minimum log level to output. If set to a -- string, it should be either 'debug', 'error', 'info', or 'warning' -- or the first letter of those words. Can also be a number. The mapping -- of string level to number is: debug=1, info=10, warning=100 and -- error=1000. -- * file: string = path to a file to log to. If not set, will log to -- io.output(). -- -- Fields: -- -- App.log_level: string|number -- -- Sets the minimum log level to consider for all logging backends. -- Once the app is activated (in the call to app:run), if the level is -- a string, it is converted to a number. -- -- Middleware: -- -- * tulip.pkg.log -- -- Registered if the tulip.pkg.middleware package is registered. Logs -- web requests. -- -- Wmiddleware: -- -- * tulip.pkg.log -- -- Registered if the tulip.pkg.wmiddleware package is registered. Logs -- processed worker messages. -- function M.register(cfg, app) tcheck({'table', 'tulip.App'}, cfg, app) app.log_level = cfg.level if cfg.file then app:register_logger('tulip.pkg.log', make_file_logger(cfg.file)) else app:register_logger('tulip.pkg.log', stdout_logger) end if app:has_package('tulip.pkg.middleware') then app:register_middleware('tulip.pkg.log', log_middleware) end if app:has_package('tulip.pkg.wmiddleware') then app:register_wmiddleware('tulip.pkg.log', log_wmiddleware) end end return M
local jsonutil = require 'stuart.util.json' --[[ Helper methods for loading models from files. --]] local M = {} -- Returns URI for path/data using the Hadoop filesystem function M.dataPath(path) return path .. '/data' end --[[ * Load metadata from the given path. * @return (class name, version, metadata) --]] function M.loadMetadata(sc, path) local firstLine = sc:textFile(M.metadataPath(path)):first() local metadata = jsonutil.decode(firstLine) return metadata.class, metadata.version, metadata end -- Returns URI for path/metadata using the Hadoop filesystem function M.metadataPath(path) return path .. '/metadata' end return M
--[[ Countdown State Author: Colton Ogden cogden@cs50.harvard.edu Counts down visually on the screen (3,2,1) so that the player knows the game is about to begin. Transitions to the PlayState as soon as the countdown is complete. ]] CountdownState = Class{__includes = BaseState} -- takes 1 second to count down each time COUNTDOWN_TIME = 0.75 function CountdownState:init() self.count = 3 self.timer = 0 end --[[ Keeps track of how much time has passed and decreases count if the timer has exceeded our countdown time. If we have gone down to 0, we should transition to our PlayState. ]] function CountdownState:update(dt) self.timer = self.timer + dt if self.timer > COUNTDOWN_TIME then self.timer = self.timer % COUNTDOWN_TIME self.count = self.count - 1 if self.count == 0 then GStateMachine:change('play') end end end function CountdownState:render() love.graphics.setFont(HugeFont) love.graphics.printf(tostring(self.count), 0, 120, Config.defaults.VIRTUAL_WIDTH, 'center') end
object_tangible_collection_rock_glowing_08 = object_tangible_collection_shared_rock_glowing_08:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rock_glowing_08, "object/tangible/collection/rock_glowing_08.iff")
object_tangible_collection_col_dust_durni_09 = object_tangible_collection_shared_col_dust_durni_09:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_col_dust_durni_09, "object/tangible/collection/col_dust_durni_09.iff")
data:extend( { { type = "item", name = "substation-mk2", icon_size = 32, icon = "__FactorioExtended-Power__/graphics/icons/substation-mk2.png", flags = {"goes-to-quickbar"}, subgroup = "fb-energy-transfer", order = "a[substation-mk2]-e", place_result = "substation-mk2", stack_size = 50 }, { type = "item", name = "substation-mk3", icon_size = 32, icon = "__FactorioExtended-Power__/graphics/icons/substation-mk3.png", flags = {"goes-to-quickbar"}, subgroup = "fb-energy-transfer", order = "a[substation-mk3]-f", place_result = "substation-mk3", stack_size = 50 } })
local timer_seconds = THEME:GetMetric(Var "LoadingScreen","TimerSeconds"); return Def.ActorFrame { InitCommand=function(self) self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) end, -- Fade Def.Quad { InitCommand=function(self) self:scaletoclipped(SCREEN_WIDTH,SCREEN_HEIGHT) end; OnCommand=function(self) self:diffuse(Color.Black):diffusealpha(0):linear(0.5):diffusealpha(0.25):sleep(timer_seconds/2):linear(timer_seconds/2-0.5):diffusealpha(0.8) end; }, Def.Quad { InitCommand=function(self) self:zoomto(SCREEN_WIDTH,SCREEN_HEIGHT) end; OnCommand=function(self) self:diffuse(Color.Black) end; }, LoadActor("_sound") .. { OnCommand=function(self) self:queuecommand("Sound") end; SoundCommand=function(self) self:play() end; }; LoadActor(THEME:GetPathG("ScreenGameOver","gameover"))..{ OnCommand=function(self) self:zoomx(1.1):diffusealpha(0):sleep(1):decelerate(0.6):diffusealpha(1):zoomx(1) end; }, Def.BitmapText { Font="_Medium"; Text=ScreenString("Play again soon!"); InitCommand=function(self) self:y(120) end; OnCommand=function(self) self:diffusealpha(0):sleep(3):linear(0.3):diffusealpha(1) end; }, Def.Quad { InitCommand=function(self) self:zoomto(SCREEN_WIDTH,SCREEN_HEIGHT) end; OnCommand=function(self) self:diffuse(Color.Black):linear(1):diffusealpha(0) end; }, }
-- $Id$ -- -- All rights reserved. Part of the ALua project. -- Detailed information regarding ALua's license can be found -- in the LICENSE file. -- module("alua.task", package.seeall) require("alua.channel") -- Mailbox for scheduled messages (created below) local tasks local function dispatch() local tmp = {} local t = tasks:receive() while t do tmp[#tmp+1] = t t = tasks:receive() end for _, t in ipairs(tmp) do t.func(unpack(t.args)) end end -- -- Select the codec based on the connection type. -- function schedule(f, ...) if f then tasks:send({func = f, args = {...}}) end end -- Create the mailbox tasks = alua.channel.create("mailbox", {name = "task:mailbox"}, {read = dispatch}) assert(tasks, "cannot create task queue")
ngx.header['Access-Control-Allow-Origin'] = '*' ngx.header['Access-Control-Allow-Methods'] = 'GET, POST, OPTIONS' ngx.header['Access-Control-Allow-Headers'] = 'DNT,User-Agent,X-Requested-With,If-Modified-Since,Cache-Control,Content-Type,Range' ngx.header['Access-Control-Expose-Headers'] = 'Content-Length,Content-Range'; ngx.req.read_body() local request_body = ngx.req.get_body_data() local arg = ngx.req.get_uri_args() local namespace = arg['namespace'] local handle = io.popen("/opt/kube-linter-parser.sh " .. namespace) local result = handle:read("*a") ngx.say(result)
-- -- Copyright (c) 2016, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- -- Dataloader for MPII+LSP -- local image = require 'image' local paths = require 'paths' local t = require 'datasets/posetransforms' ------------------------------------------------------------------------------- -- Helper Functions ------------------------------------------------------------------------------- local getTransform = t.getTransform local transform = t.transform local crop = t.crop2 local drawGaussian = t.drawGaussian local shuffleLR = t.shuffleLR local flip = t.flip local colorNormalize = t.colorNormalize ------------------------------------------------------------------------------- -- Create dataset Class ------------------------------------------------------------------------------- local M = {} local MpiiLeedsDataset = torch.class('resnet.MpiiLeedsDataset', M) function MpiiLeedsDataset:__init(imageInfo, opt, split) assert(imageInfo[split], split) self.imageInfo = imageInfo[split] self.split = split -- Some arguments self.inputRes = opt.inputRes self.outputRes = opt.outputRes -- Options for augmentation self.scaleFactor = opt.scaleFactor self.rotFactor = opt.rotFactor self.dataset = opt.dataset self.nStack = opt.nStack self.meanstd = torch.load('gen/mpii-lsp/meanstd.t7') self.nGPU = opt.nGPU self.batchSize = opt.batchSize self.minusMean = opt.minusMean self.gsize = opt.gsize self.bg = opt.bg end function MpiiLeedsDataset:get(i, scaleFactor) local scaleFactor = scaleFactor or 1 local dataset = self.imageInfo.data['dataset'][i] local imgpath = self.imageInfo.data['images'][i] if dataset == 'LEEDS' then imgpath = paths.concat('data/lsp/', imgpath) else imgpath = paths.concat('data/mpii/images', imgpath) end local img = image.load(imgpath) -- Generate samples local pts = self.imageInfo.labels['part'][i] local c = self.imageInfo.labels['center'][i] local s = self.imageInfo.labels['scale'][i]*(410/256)*scaleFactor -- For single-person pose estimation with a centered/scaled figure local nParts = pts:size(1) local inp = crop(img, c, s, 0, self.inputRes) local out = self.bg == 'true' and torch.zeros(nParts+1, self.outputRes, self.outputRes) or torch.zeros(nParts, self.outputRes, self.outputRes) for i = 1,nParts do if pts[i][1] > 0 then -- Checks that there is a ground truth annotation drawGaussian(out[i], transform(torch.add(pts[i],1), c, s, 0, self.outputRes), self.gsize) end end if self.bg == 'true' then out[nParts+1], _ = torch.max(out:sub(1, nParts, 1, self.outputRes, 1, self.outputRes), 1) end -- Data augmentation inp, out = self.augmentation(self, inp, out) collectgarbage() return { input = inp, target = out, center = c, scale = s, width = img:size(3), height = img:size(2), imgPath = paths.concat('data/mpii/images', self.imageInfo.data['images'][i]) } end function MpiiLeedsDataset:size() local nSamples = self.imageInfo.labels.nsamples - (self.imageInfo.labels.nsamples%self.nGPU) nSamples = nSamples - nSamples%self.batchSize return nSamples end function MpiiLeedsDataset:preprocess() return function(img) if img:max() > 2 then img:div(255) end return self.minusMean == 'true' and colorNormalize(img, self.meanstd) or img end end function MpiiLeedsDataset:augmentation(input, label) -- Augment data (during training only) if self.split == 'train' then local s = torch.randn(1):mul(self.scaleFactor):add(1):clamp(1-self.scaleFactor,1+self.scaleFactor)[1] local r = torch.randn(1):mul(self.rotFactor):clamp(-2*self.rotFactor,2*self.rotFactor)[1] -- Color input[{1, {}, {}}]:mul(torch.uniform(0.8, 1.2)):clamp(0, 1) input[{2, {}, {}}]:mul(torch.uniform(0.8, 1.2)):clamp(0, 1) input[{3, {}, {}}]:mul(torch.uniform(0.8, 1.2)):clamp(0, 1) -- Scale/rotation if torch.uniform() <= .6 then r = 0 end local inp,out = self.inputRes, self.outputRes input = crop(input, torch.Tensor({(inp+1)/2,(inp+1)/2}), inp*s/200, r, inp) label = crop(label, torch.Tensor({(out+1)/2,(out+1)/2}), out*s/200, r, out) -- Flip if torch.uniform() <= .5 then input = flip(input) label = flip(shuffleLR(label, self.dataset)) end end return input, label end return M.MpiiLeedsDataset
variant = variant or 'debug'; local cc = require 'forge.cc' { identifier = 'cc_${platform}_${architecture}'; platform = operating_system(); bin = root( ('%s/bin'):format(variant) ); lib = root( ('%s/lib'):format(variant) ); obj = root( ('%s/obj'):format(variant) ); include_directories = { root(); }; library_directories = { root( ('%s/lib'):format(variant) ); }; defines = { variant == 'debug' and '_DEBUG' or 'NDEBUG'; }; architecture = 'native'; assertions = variant ~= 'shipping'; debug = variant ~= 'shipping'; debuggable = variant ~= 'shipping'; exceptions = true; fast_floating_point = variant ~= 'debug'; incremental_linking = variant == 'debug'; link_time_code_generation = variant == 'shipping'; minimal_rebuild = variant == 'debug'; optimization = variant ~= 'debug'; run_time_checks = variant == 'debug'; runtime_library = variant == 'debug' and 'static_debug' or 'static_release'; run_time_type_info = true; stack_size = 1048576; standard = 'c++11'; string_pooling = variant == 'shipping'; strip = false; warning_level = 3; warnings_as_errors = true; }; -- Bump the C++ standard to c++14 when building on Windows as that is the -- closest standard supported by Microsoft Visual C++. local settings = cc.settings; if settings.platform == 'windows' then settings.standard = 'c++14'; end buildfile 'unittest-cpp.forge'; cc:all { 'tests/all', 'UnitTest++/all' };
function doMove() -- Left movement if love.keyboard.isDown('left') then x = x - speed if enableWindowMove == true then winX = winX - speed end if enableAccel == true then speed = speed + accelAmount end end -- Right movement if love.keyboard.isDown('right') then x = x + speed if enableWindowMove == true then winX = winX + speed end if enableAccel == true then speed = speed + accelAmount end end if enableVert == true then -- Up movement if love.keyboard.isDown('up') then y = y - speed if enableWindowMove == true then winY = winY - speed end if enableAccel == true then speed = speed + accelAmount end end -- Down movement if love.keyboard.isDown('down') then y = y + speed if enableWindowMove == true then winY = winY + speed end if enableAccel == true then speed = speed + accelAmount end end end end
local song_prop_funcs= { prof_favor_inc= function(pn) change_favor(pn_to_profile_slot(pn), gamestate_get_curr_song(), 1) end, prof_favor_dec= function(pn) change_favor(pn_to_profile_slot(pn), gamestate_get_curr_song(), -1) end, mach_favor_inc= function(pn) change_favor("ProfileSlot_Machine", gamestate_get_curr_song(), 1) end, mach_favor_dec= function(pn) change_favor("ProfileSlot_Machine", gamestate_get_curr_song(), -1) end, censor= function() add_to_censor_list(gamestate_get_curr_song()) end, save_column_scores= function(pn) save_column_scores(pn) end, end_credit= function() SOUND:PlayOnce("Themes/_fallback/Sounds/Common Start.ogg") end_credit_now() end } function interpret_common_song_props_code(pn, code) if song_prop_funcs[code] then song_prop_funcs[code](pn) return true end return false end
local betonMarker = 0 local betonCreatedMarkers = {} local betonRota = { { 2288.396484375, -2071.4833984375, 13.385972976685 , false },--1 { 2205.9013671875, -2154.52734375, 13.3828125 , false },--1 { 2092.5908203125, -2107.5712890625, 13.32084941864 , false },--1 { 1971.5078125, -2107.2705078125, 13.3828125 , false },--1 { 1931.333984375, -2164.271484375, 13.3828125 , false },--1 { 1690.599609375, -2164.2314453125, 16.697750091553 , false },--1 { 1532.4345703125, -1978.1787109375, 22.722690582275 , false },--1 { 1511.212890625, -1869.720703125, 13.3828125 , false },--1 { 1362.921875, -1865.8037109375, 13.3828125 , false },--1 { 1139.9951171875, -1849.484375, 13.3828125 , false },--1 { 1019.521484375, -1793.720703125, 13.785205841064 , false },--1 { 825.544921875, -1766.87890625, 13.399476051331 , false },--1 { 624.078125, -1726.6025390625, 13.952794075012 , false },--1{ 0, 0, 0 , false },--1 { 370.0927734375, -1699.34765625, 7.0395479202271 , false },--1 { 165.4970703125, -1570.3642578125, 12.297170639038 , false },--1 { 37.0888671875, -1521.47265625, 5.2314605712891 , false },--1 { -124.7646484375, -1459.384765625, 2.6953125 , false },--1 { -145.578125, -1308.6767578125, 2.6953125 , false },--1 { -102.466796875, -1148.580078125, 1.5627844333649 , false },--1 { -69.046875, -1121.4638671875, 1.078125 , true},--25 } local betony , betonz = -2055.0732421875, 13.546875 -- y ve z local beton1x = 2330.8447265625 -- x1 local beton2x = 2330.8447265625 -- x2 local beton3x = 2330.8447265625 -- x3 3 tane alma noktası koydum rinadaki gibi y ve z ayrı function betonBasla(cmd) if getElementData(getLocalPlayer(), "beton:yukaldi") == false or getElementData(getLocalPlayer(), "beton:yukaldi") == nil then local x , y , z = getElementPosition( localPlayer ) if getDistanceBetweenPoints3D( beton1x , betony , betonz , x , y , z ) > 10 and getDistanceBetweenPoints3D( beton2x , betony , betonz , x , y , z ) > 10 and getDistanceBetweenPoints3D( beton3x , betony , betonz , x , y , z ) > 10 then outputChatBox("[!]#ffffff Bir yükleme noktasına yakın değilsin!",255,0,0,true) return end local carlicense = getElementData(localPlayer, "license.car") if carlicense == 0 then outputChatBox("[!]#ffffff Bu mesleği yapabilmek için ehliyetinizin olması gerekmektedir!",255,0,0,true) return end local oyuncuArac = getPedOccupiedVehicle(getLocalPlayer()) local oyuncuAracModel = getElementModel(oyuncuArac) if oyuncuAracModel == 524 then if getPedOccupiedVehicleSeat(getLocalPlayer()) ~= 0 then return end setElementData(getLocalPlayer(), "beton:yukaldi", true) updatebetonRota() addEventHandler("onClientMarkerHit", resourceRoot, betonRotaMarkerHit) outputChatBox("[!]#ffffff Yükünü aldın, belirtilen rotayı takip edebilirsin!",0,153,255,true) else outputChatBox( "[!]#ffffff Gerekli araç modeline sahip değilsiniz!" ,255,0,0,true ) end else outputChatBox("[!] #FFFFFFZaten mesleğe başladınız!", 255, 0, 0, true) end end addCommandHandler("cimentoyukle", betonBasla) function updatebetonRota() betonMarker = betonMarker + 1 for i,v in ipairs(betonRota) do if i == betonMarker then if not v[4] == true then local rotaMarker = createMarker(v[1], v[2], v[3], "checkpoint", 4, 255, 0, 0, 255, getLocalPlayer()) table.insert(betonCreatedMarkers, { rotaMarker, false }) elseif v[4] == true and v[5] == true then local bitMarker = createMarker(v[1], v[2], v[3], "checkpoint", 4, 255, 255, 0, 255, getLocalPlayer()) table.insert(betonCreatedMarkers, { bitMarker, true, true }) elseif v[4] == true then local malMarker = createMarker(v[1], v[2], v[3], "checkpoint", 4, 255, 255, 0, 255, getLocalPlayer()) table.insert(betonCreatedMarkers, { malMarker, true, false }) end end end end function betonRotaMarkerHit(hitPlayer, matchingDimension) if hitPlayer == getLocalPlayer() then local hitVehicle = getPedOccupiedVehicle(hitPlayer) if hitVehicle then local hitVehicleModel = getElementModel(hitVehicle) if hitVehicleModel == 524 then for _, marker in ipairs(betonCreatedMarkers) do if source == marker[1] and matchingDimension then if marker[2] == false then destroyElement(source) updatebetonRota() elseif marker[2] == true and marker[3] == false then local hitVehicle = getPedOccupiedVehicle(hitPlayer) setElementFrozen(hitPlayer, true) -- markerdan sonra ilk yazdığında bişey çıkmadı setElementFrozen(hitVehicle, true) toggleAllControls(false, true, false) outputChatBox("[!] #FFFFFFAracınızdaki mallar indiriliyor, lütfen bekleyiniz.", 0, 0, 255, true) setElementData(getLocalPlayer(), "beton:yukaldi", false) setTimer( function(thePlayer, hitVehicle, hitMarker) destroyElement(hitMarker) setElementFrozen(hitVehicle, false) setElementFrozen(thePlayer, false) toggleAllControls(true) triggerServerEvent( "beton:paraver" , localPlayer ) for i,v in ipairs(betonCreatedMarkers) do destroyElement(v[1]) end betonCreatedMarkers = {} betonMarker = 0 -- oldu end, 10, 1, hitPlayer, hitVehicle, source ) end end end end end end end function betonBitir() local pedVeh = getPedOccupiedVehicle(getLocalPlayer()) local pedVehModel = getElementModel(pedVeh) local betonSoforlugu = getElementData(getLocalPlayer(), "beton:yukaldi") if pedVeh then if pedVehModel == 524 then if betonSoforlugu then setElementData(getLocalPlayer(), "beton:yukaldi", false) for i,v in ipairs(betonCreatedMarkers) do destroyElement(v[1]) end betonCreatedMarkers = {} betonMarker = 0 removeEventHandler("onClientMarkerHit", resourceRoot, betonRotaMarkerHit) end end end end addCommandHandler("cimentobitir", betonBitir) function betonAntiYabanci(thePlayer, seat, door) local vehicleModel = getElementModel(source) if vehicleModel == 524 then if thePlayer == getLocalPlayer() and seat ~= 0 then setElementFrozen(thePlayer, true) setElementFrozen(thePlayer, false) outputChatBox("[!] #FFFFFFMeslek aracına binemezsiniz.", 255, 0, 0, true) cancelEvent() end end end addEventHandler("onClientVehicleStartEnter", getRootElement(), betonAntiYabanci) addEventHandler("onClientResourceStart" , root , function() setElementData(getLocalPlayer(), "beton:yukaldi", false) end)
DefineClass.Factory = { __parents = { "ResourceProducer", "ElectricityConsumer", "Workplace",}, } DefineClass.ElectronicsFactory = { __parents = { "Factory" }, resource_produced1 = "Electronics", } function ElectronicsFactory.OnCalcProduction_Electronics(producer, amount_to_produce) return MulDivRound(producer.parent.performance, amount_to_produce, 100) end DefineClass.MachinePartsFactory = { __parents = { "Factory" }, resource_produced1 = "MachineParts", } function MachinePartsFactory.OnCalcProduction_MachineParts(producer, amount_to_produce) return MulDivRound(producer.parent.performance, amount_to_produce, 100) end DefineClass.PolymerPlant = { __parents = { "Factory", "LifeSupportConsumer"}, properties = { { template = true, category = "Consumption", name = T(681, "Water"), id = "water_consumption", editor = "number", default = 5000, scale = const.ResourceScale, read_only = false, modifiable = true, min = 0, }, { template = true, category = "Consumption", name = T(682, "Oxygen"), id = "air_consumption", editor = "number", default = 0, scale = const.ResourceScale, read_only = true , modifiable = true, min = 0, }, { template = true, category = "Consumption", name = T(683, "Power Consumption"), id = "electricity_consumption", editor = "number", default = 1000, modifiable = true, min = 0, }, }, resource_produced1 = "Polymers", stockpile_spots1 = { "Resourcepile" }, } function PolymerPlant.OnCalcProduction_Polymers(producer, amount_to_produce) return MulDivRound(producer.parent.performance, amount_to_produce, 100) end
--[[ DualPriority A dual-threaded priority call queue for Lua. Usage: Once the API has been required, setup the number of queues needed (queues can be added during runtime) Adding queues is as easy as typing "queue.add(priority)". The priority is the level of priority to use (lower is more prioritized) To initialize the queue, run in a seperate thread "queue.run()" Includes: Error-handling - "seq-catch" catches errors that functions in a queue raise and safely logs them Fluidity - dynamically change the priorities of queues and the priorities of their functions Cancelling - stop the queue from running after the current function has finished Notes: I (wriaith) created this to improve performance issues with my new scripts. I will most likely by improving this design in the future. --]] local queue = { }; do local tray = { }; local queue_disable = false; local order = { }; do function order.new(priority) local stack = { sequence = { }, }; function stack.add(index, fn, ...) table.insert(stack.sequence, index or #stack.sequence + 1, { fn, {...} }); end function stack.rm(index) table.remove(stack.sequence, index); end function stack.mov(index, newindex) local order = stack.sequence[index]; table.remove(stack.sequence, index); table.insert(stack.sequence, newindex, order); end return stack; end end local function errorCall(message) print("seq catch: " .. message); end function queue.new(priority) local order = order.new(priority or 1); table.insert(tray, priority or 1, order); return order; end function queue.get(priority) return tray[priority]; end function queue.rm(priority) table.remove(tray, priority); end function queue.mov(priority, newPriority) local order = tray[priority]; table.remove(tray, priority); table.insert(tray, newPriority, order); end function queue.run() queue_disable = false; while not queue_disable do local stack = tray[1]; if (stack) then if (#stack.sequence > 0) then local current = stack.sequence[1]; table.remove(stack.sequence, 1); local fn, args = current[1], current[2]; local function mainfn() fn(unpack(args)); end xpcall(mainfn, errorCall); else table.remove(tray, 1); end else break; end wait(1 / 7e7); end end function queue.stop() queue_disable = true; end end return queue;
-- -- Copyright 2021 Andreas MATTHIAS -- -- This work may be distributed and/or modified under the -- conditions of the LaTeX Project Public License, either version 1.3c -- of this license or (at your option) any later version. -- The latest version of this license is in -- http://www.latex-project.org/lppl.txt -- and version 1.3c or later is part of all distributions of LaTeX -- version 2008 or later. -- -- This work has the LPPL maintenance status `maintained'. -- -- The Current Maintainer of this work is Andreas MATTHIAS. -- --- This class represents a certain page of a PDF file. -- @classmod Page local Page = {} -- Loading of sub-modules. local function require_sub(mod, name) local m = require(name) for k, v in pairs(m) do mod[k] = v end end require_sub(Page, 'flare-keyval') require_sub(Page, 'flare-obj') require_sub(Page, 'flare-annot') require_sub(Page, 'flare-dest') require_sub(Page, 'flare-action') local pkg = require('flare-pkg') local types = require('flare-types') local pdfarray = types.pdfarray local pdfdictionary = types.pdfdictionary local luatex = require ('flare-luatex') --- Constructor -- @section Constructor --- Creates a `Page` object. -- A `Page` object represents a certain PDF page and is connected -- to a LaTeX document via `doc. -- @table doc LaTeX document (@{Doc}) -- @return New `Page` object function Page:new (doc) local t = {} setmetatable(t, self) self.__index = self self.doc = doc self.doc:newPicture() self.page = self.doc.pageCounter self.GinKV = {} self.FlareKV = {} self.IdentityCTM = self:makeCTM(1, 0, 0, 1, 0, 0) self.ctm = self.IdentityCTM return t end --- File I/O -- @section fileIO --- Opens a PDF file for reading. -- @string filename File name function Page:openFile() self.pdf = pdfe.open(self:findFile()) pdfe.unencrypt(self.pdf, self.userpassword, nil) local status = pdfe.getstatus(self.pdf) if status < 0 then pkg.error( string.format('PDF is password protected')) end end --- Returns the full path of a PDF file using `kpse` library. -- File name may be specified with or without file name extension `.pdf`. -- @string filename File name -- @return File name function Page:findFile() local kpse_type = 'graphic/figure' local filename_kpse = kpse.find_file(self.GinKV.filename, kpse_type) or kpse.find_file(self.GinKV.filename .. '.pdf', kpse_type) if not filename_kpse then pkg.error(string.format("File '%s' not found", self.GinKV.filename)) end return filename_kpse end --- CTM and Positioning -- @section CTM --- Returns the current CTM. -- This is the CTM being active just before inserting the PDF image. -- -- Note that scaling of a PDF image can be done in two different ways: -- -- * Using `pdf.setmatrix()`. -- * Using options `width`, `height`, and `depth` of `\useimageresource`. -- -- Both methods are used by LaTeX: The very first `scale` option of -- `\includegraphics` is implemented using the second method while -- all further `scale` options are implemented using the first method. -- -- LuaTeX provides `pdf.getmatrix()` to get the CTM. But this works only -- when using the first method for scaling. The second method of scaling -- is not reachable by `pdf.getmatrix()`. -- -- Therefore we need to catch the very first `scale` option of -- `\includegraphics` manually, define the transformation matrix of this scaling -- operation, and add it to the CTM. Eventually this calculated CTM can be used -- to transform coordinate points given in any PDF annotation of this page. -- -- This is the calculation of the CTM: -- -- ⎡ s 0 0 ⎤ ⎡ a b 0 ⎤ ⎡ sa sb 0 ⎤ -- ⎢ 0 s 0 ⎥ ⎢ c d 0 ⎥ = ⎢ sc sd 0 ⎥ -- ⎣ 0 0 1 ⎦ ⎣ h v 1 ⎦ ⎣ h v 1 ⎦ -- -- a, b, c, d ... returned by `pdf.getmatrix()` -- h, v ... returned by `pdf.getpos()` -- s ... very first `scale` option of `\includegraphics` -- -- **Note:** This implementation is flawed and doesn't work correctly -- because `h` and `v` are the current TeX coordinates which do not -- always coincide with the current PDF coordinates. -- -- However, it seems to work correctly under following conditions: -- -- * Using option `scale` of `\includegraphics` zero or more times. -- * Using option `angle` of `\includegraphics` zero or one(!) time. -- -- Everything else fails. Especially: -- -- * Using options `width`, `height`, `x`, `y`, `origin`, ... of `\includegraphics`. -- * Using `\scalebox`. -- * Using `\rotatebox`. -- -- @return CTM dictionary function Page:getCTM() local a, b, c, d = pdf.getmatrix() local h, v = pdf.getpos() h, v = self:sp2bp(h), self:sp2bp(v) local s = self.GinKV.scale or 1 return { a = a*s, b = b*s, c = c*s, d = d*s, e = h, f = v } end --- Sets CTM. -- @number a -- @number b -- @number c -- @number d -- @number e -- @number f function Page:makeCTM(a, b, c, d, e, f) return {a = a, b = b, c = c, d = d, e = e, f = f} end --- Applies CTM on point `(x, y)`. -- ⎡ a b 0 ⎤ -- [x y 1] ⎢ c d 0 ⎥ = [ax+cy+e bx+dy+f 1] -- ⎣ e f 1 ⎦ -- @table ctm CTM -- @number x X-coordinate -- @number y Y-coordinate -- @return Transformed x-coordinate -- @return Transformed y-coordinate function Page:applyCTM(ctm, x, y) local xn = ctm.a * x + ctm.c * y + ctm.e local yn = ctm.b * x + ctm.d * y + ctm.f return xn, yn end --- Converts a pdfe rectangle into a lua table. -- @pdfe rect Pdfe rectangle -- @return Table function Page:rect2tab(rect) return { ['llx'] = rect[1], ['lly'] = rect[2], ['urx'] = rect[3], ['ury'] = rect[4], } end --- Returns the MediaBox of the current PDF page. -- @return Table (rectangle of mediabox) function Page:getMediaBox() local mediabox = pdfe.getpage(self.pdf, self.GinKV.page).MediaBox return self:rect2tab(mediabox) end --- Returns a table to be used for creating TeX nodes. -- @table mediabox Rectangle of mediabox -- @table annotbox Rectangle of annotation -- @return Table function Page:getTeXPos(mediabox, annotbox) local scale = self.scale or 1 local angle = self.angle or 0 angle = angle % 360 local phi = math.rad(angle) local cosphi, sinphi = math.cos(phi), math.sin(phi) if angle % 90 ~= 0 then pkg.warning( string.format( 'Warning: Rotation by %s degree not supported.', self.angle)) end local x1 = annotbox.llx - mediabox.llx local y1 = annotbox.lly - mediabox.lly local x2 = annotbox.urx - mediabox.llx local y2 = annotbox.ury - mediabox.lly local mh = mediabox.ury - mediabox.lly local mw = mediabox.urx - mediabox.llx local L, nx1, nx2 L = 0 if angle == 0 then nx1, ny1 = x1, y1 nx2, ny2 = x2, y2 elseif angle == 90 then nx1, ny1 = -y2 + mh, x1 nx2, ny2 = -y1 + mh, x2 elseif angle == 180 then nx1, ny1 = -x2 + mw, -y2 + mh nx2, ny2 = -x1 + mw, -y1 + mh elseif angle == 270 then nx1, ny1 = y1, -x2 + mw nx2, ny2 = y2, -x1 + mw end return { ['width'] = (nx2 - nx1) * scale, ['height'] = (ny2 - ny1) * scale, ['hshift'] = nx1 * scale, ['vshift'] = ny1 * scale, } end --- Cache -- @section Cache --- Writes data to the cache. -- @string key key -- @param val value function Page:writeToCache(key, val) self.doc:writeToCache(key, val) end --- Reads data from the cache. -- @string key key -- @return Value function Page:readFromCache(key) return self.doc:readFromCache(key) end --- Returns data from the cache for page object with number `page_obj_old`. -- @string key key -- @number page_obj_old page object number -- @return Value function Page:readFromCacheWithPageObj(key, page_obj_old) return self.doc:readFromCacheWithPageObj(key, page_obj_old) end --- Writes an object number of an annotation to the cache. -- The object number is one from the existing (old) PDF file. -- @number objnum object number function Page:writeToCache_AnnotObjOld(objnum) self.doc:writeToCache_AnnotObjOld(self.annotId, objnum) end --- Writes an object number of an annotation to the cache. -- The object number is one from the newly created PDF file. -- @number objnum object number function Page:writeToCache_AnnotObjNew(objnum) self.doc:writeToCache_AnnotObjNew(self.annotId, objnum) end --- Returns the new object number of an annotation from the cache. -- The new object number corresponds to `annot_obj_old` -- of the existing (old) PDF file. -- @number annot_obj_old old annotation object number -- @return New annotation object number function Page:findFromCache_AnnotObjNew(annot_obj_old) return self.doc:findFromCache_AnnotObjNew(annot_obj_old) end --- Caches all relevant data. To be called during TeX shipout. function Page:cacheData() self:writeToCache('ctm', self:getCTM()) self:writeToCache('filename', self.GinKV.filename) self:writeToCache('page', self.GinKV.page) self:writeToCache('page_obj_old', self:getPageObjNum(self.GinKV.page)) self:writeToCache('page_obj_new', pdf.getpageref(self.page)) end --- Auxiliary  -- @section Auxiliary --- Removes trailing and leading whitespace. -- @string str String -- @return String function Page:trim(str) if type(str) == 'string' then return str:match("^%s*(.-)%s*$") else return str end end --- Converts from `sp` (scaled points) to `bp` (big points). -- @number num Number -- @return Number function Page:sp2bp(num) return num / 65536 * 72 / 72.27 end --- Converts from `bp` (big points) to `sp` (scaled points). -- @number num Number -- @return Number function Page:bp2sp(num) return num * 65536 / 72 * 72.27 end return Page
--# assume global class CUSTOM_LORDS_MODEL --# assume global class CUSTOM_LORDS_ATTRIBUTE_PANEL --# assume global class CUSTOM_LORDS_TRAIT_FRAME --# assume global class CUSTOM_LORDS_ART_PANEL --# assume global class CUSTOM_LORDS_OPTIONS_FRAME --# type global CUSTOM_LORDS_EVENT = --# "LORD_TYPES_CHANGE" | "SELECTED_LORD_TYPE_CHANGE" | "SKILL_SETS_CHANGE" | --# "SELECTED_SKILL_SET_CHANGE" | "AVAILABLE_TRAITS_CHANGE" | "SELECTED_TRAITS_CHANGE" | --# "ATTRIBUTE_VALUE_CHANGE" | "SELECTED_ART_ID_VALUE_CHANGE" --# assume global CLC_BETA: boolean
ACF.RegisterWeaponClass("GL", { Name = "Grenade Launcher", Description = "Small and light, grenade launchers allow you to fire huge amounts of explosives into an area at the cost of poor accuracy and small magazine size.", Sound = "acf_base/weapons/grenadelauncher.mp3", Model = "models/launcher/40mmgl.mdl", MuzzleFlash = "gl_muzzleflash_noscale", DefaultAmmo = "HE", IsScalable = true, IsBoxed = true, Mass = 101, Spread = 0.28, Cyclic = 250, Round = { MaxLength = 10, PropLength = 1, }, Preview = { FOV = 75, }, Caliber = { Base = 40, Min = 25, Max = 40, }, MagSize = { Min = 80, Max = 50, }, MagReload = { Min = 7.5, Max = 10, }, }) ACF.RegisterWeapon("40mmGL", "GL", { Caliber = 40, }) ACF.RegisterWeapon("40mmCL", "GL", { Caliber = 40, }) ACF.SetCustomAttachment("models/launcher/40mmgl.mdl", "muzzle", Vector(19), Angle(0, 0, -180)) ACF.AddHitboxes("models/launcher/40mmgl.mdl", { Breech = { Pos = Vector(0, 0, -1.25), Scale = Vector(20, 5, 6), Sensitive = true }, Barrel = { Pos = Vector(14, 0, 0.1), Scale = Vector(12, 2, 2) } })
--[[ this file is going to be for mining out entire tunnels/mineshafts, in 64*64/4*L/R format ]]-- --[[ 2 large chests are behind the starting position of the turtle. --]] --[[ ==TODO=={ * torch and fuel source definition } ]]-- --</headers> function autodetect sides = {"front","back","left","right","top","bottom"} local i for i=1,6 do testside = sides[i] if peripheral.isPresent(testside) return testside end end end length = tonumber(arg[1]) ./tunnel_erentar length --mine main shaft function sidexcavate for i=1,(length/4) do -- first branch to left -- turtle.turnLeft() -- turtle.turnLeft() -- turtle.forward() -- turtle.forward() -- turtle.turnLeft -- ./tunnel_erentar 64 -- -- </> -- end } end sidexcavate() turtle.turnLeft() turtle.forward() turtle.turnRight() --turtle is now at the middle of the last tunnel turtle.forward() turtle.forward() turtle.forward() sidexcavate()
local mod = DBM:NewMod(1836, "DBM-Party-Legion", 11, 860) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 17077 $"):sub(12, -3)) mod:SetCreatureID(114462) mod:SetEncounterID(1964) mod:SetZone() --mod:SetUsedIcons(1) --mod:SetHotfixNoticeRev(14922) --mod.respawnTime = 30 mod.noNormal = true mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_SUCCESS 234416", "SPELL_AURA_APPLIED 227254", "SPELL_AURA_REMOVED 227254", "SPELL_PERIODIC_DAMAGE 227465", "SPELL_PERIODIC_MISSED 227465", "UNIT_SPELLCAST_SUCCEEDED boss1" ) local warnAdds = mod:NewSpellAnnounce(227267, 2)--if not cast too often make special warning? local warnEvo = mod:NewSpellAnnounce(227254, 1) local warnEvoOver = mod:NewEndAnnounce(227254, 2) local specWarnPowerDischarge = mod:NewSpecialWarningMove(227465, nil, nil, nil, 1, 2) local timerSummonAddCD = mod:NewNextTimer(9.7, 227267, nil, nil, nil, 1) local timerPowerDischargeCD = mod:NewCDTimer(12.2, 227279, nil, nil, nil, 3) local timerEvoCD = mod:NewNextTimer(70, 227254, nil, nil, nil, 6) local timerEvo = mod:NewBuffActiveTimer(20, 227254, nil, nil, nil, 6) --local berserkTimer = mod:NewBerserkTimer(300) local countdownEvo = mod:NewCountdown(70, 227254) function mod:OnCombatStart(delay) timerSummonAddCD:Start(6-delay) timerPowerDischargeCD:Start(13.5) timerEvoCD:Start(68-delay) countdownEvo:Start(68) end function mod:OnCombatEnd() end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 234416 then warnAdds:Show() timerSummonAddCD:Start() end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 227254 then timerSummonAddCD:Stop() timerPowerDischargeCD:Stop() warnEvo:Show() timerEvo:Start() countdownEvo:Start(20) end end function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if spellId == 227254 then warnEvoOver:Show() timerEvoCD:Start() countdownEvo:Start() end end function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId) if spellId == 227465 and destGUID == UnitGUID("player") and self:AntiSpam(2, 1) then specWarnPowerDischarge:Show() specWarnPowerDischarge:Play("runaway") end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, _, spellGUID) local spellId = tonumber(select(5, strsplit("-", spellGUID)), 10) if spellId == 227278 then timerPowerDischargeCD:Start() end end
package.path = package.path .. ";lualinqmutable.lua" package.path = package.path .. ";lualinq.lua" local lualinqmutable = require ("lualinqmutable") local lualinq = require ("lualinq") local array = {} local dictionary = { a = { { name="john", surname="snow" }, { name="elizabeth", surname="taylor" }, }, b = { { name="melvin", surname="kelvin" }, }, c = { d = { { name="edward", surname="stark" }, } } } local charset = {} do -- [0-9a-zA-Z] for c = 48, 57 do table.insert(charset, string.char(c)) end for c = 65, 90 do table.insert(charset, string.char(c)) end for c = 97, 122 do table.insert(charset, string.char(c)) end end local function randomString(length) if not length or length <= 0 then return '' end math.randomseed(os.clock()^5) return randomString(length - 1) .. charset[math.random(1, #charset)] end local _insert = table.insert local _random = math.random math.randomseed(os.time()) for n = 1, 100000 do _insert(array, _random(100)) if n < 25000 then _insert(dictionary.a, { name = randomString(5), surname = randomString(7)}) elseif n < 45000 then _insert(dictionary.b, { name = randomString(7), surname = randomString(9)}) else _insert(dictionary.c.d, { name = randomString(4), surname = randomString(6)}) end end local function profileCall(name, expression) local time = os.clock() expression() time = os.clock() - time print((name .. " results: %.3f seconds"):format(time)) end profileCall("lualinq.from:where:distinct:toArray", function() local r = lualinq.from(array) :where(function(n) return n >= 50 end) :distinct() :toArray() end) profileCall("lualinqmutable.from:where:distinct:toArray", function() local r = lualinqmutable.from(array) :where(function(n) return n >= 50 end) :distinct() :toArray() end) profileCall("lualinq.from:selectMany(from:concat:where:select:toArray):toArray", function() local r = lualinq.from(dictionary) :selectMany(function(v) return lualinq.from(v.value) :concat(lualinq.from(v.value.d)) :where(function(v) return v.surname ~= nil end) :select(function(v) return v.name .. " " .. v.surname end) :toArray() end) :toArray() end) profileCall("lualinqmutable.from:selectMany(from:concat:where:select:toArray):toArray", function() local r = lualinqmutable.from(dictionary) :selectMany(function(v) return lualinqmutable.from(v.value) :concat(lualinqmutable.from(v.value.d)) :where(function(v) return v.surname ~= nil end) :select(function(v) return v.name .. " " .. v.surname end) :toArray() end) :toArray() end)
local swayboi = false local camerabeat = false function update (elapsed) local currentBeat = (songPos / 1000)*(bpm/60) if lockzoom then setCamZoom(1) end if swayboi then for i=0,7 do setActorX(_G['defaultStrum'..i..'X'] + 8 * math.sin((currentBeat + i*0.25) * math.pi), i) setActorY(_G['defaultStrum'..i..'Y'] + 3 * math.cos((currentBeat + i*0.50) * math.pi), i) end end end function beatHit (beat) if camerabeat then setCamZoom(0.1) end end function stepHit (step) if step == 1 then end if step == 127 then swayboi = true camerabeat = true for i=0,7 do tweenPosXAngle(i, _G['defaultStrum'..i..'X'], 0, 0.6, 'setDefault') setActorY(_G['defaultStrum'..i..'Y'],i) end end if step == 639 then camerabeat = false swayboi = false end if step == 751 then camerabeat = true swayboi = true end end
require("advancedLua") local component = require("component") local computer = require("computer") local image = require("image") local buffer = require("doubleBuffering") local GUI = require("GUI") local fs = require("filesystem") local unicode = require("unicode") local MineOSPaths = require("MineOSPaths") local MineOSCore = require("MineOSCore") local MineOSInterface = require("MineOSInterface") ---------------------------------------------------------------------------------------------------------------- local resourcesPath = MineOSCore.getCurrentScriptDirectory() local modulesPath = resourcesPath .. "Modules/" local localization = MineOSCore.getLocalization(resourcesPath .. "Localizations/") local mainContainer, window = MineOSInterface.addWindow(GUI.tabbedWindow(1, 1, 80, 25)) ---------------------------------------------------------------------------------------------------------------- window.contentContainer = window:addChild(GUI.container(1, 4, window.width, window.height - 3)) local function loadModules() local fileList = fs.sortedList(modulesPath, "name", false) for i = 1, #fileList do local loadedFile, reason = loadfile(modulesPath .. fileList[i]) if loadedFile then local pcallSuccess, reason = pcall(loadedFile, mainContainer, window, localization) if pcallSuccess then window.tabBar:addItem(reason.name).onTouch = function() reason.onTouch() MineOSInterface.mainContainer:drawOnScreen() end else error("Failed to call loaded module \"" .. tostring(fileList[i]) .. "\": " .. tostring(reason)) end else error("Failed to load module \"" .. tostring(fileList[i]) .. "\": " .. tostring(reason)) end end end window.onResize = function(width, height) window.tabBar.width = width window.backgroundPanel.width = width window.backgroundPanel.height = height - 3 window.contentContainer.width = width window.contentContainer.height = window.backgroundPanel.height window.tabBar:getItem(window.tabBar.selectedItem).onTouch() end ---------------------------------------------------------------------------------------------------------------- loadModules() window.onResize(80, 25)
-- MIT License -- -- Copyright (c) 2020 moo-sama -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. local PATH = (...):gsub("%.init$", "") local O = require(PATH .. '.oop') local ucoroutine = require(PATH .. '.ucoroutine') local current_timeline -- Error Handling -- local ucoroutine_traceback = ucoroutine.traceback function ucoroutine.traceback() if current_timeline then return ucoroutine_traceback(1) else return ucoroutine_traceback(3) end end function ucoroutine.errorevent() if current_timeline then current_timeline._status = "Dead" while current_timeline._caller do local caller = current_timeline._caller current_timeline._caller = nil current_timeline = caller end current_timeline = nil end end local function tl_assert(test, level, msg) if type(level) == "string" then msg = level level = 0 end if not test then error(msg, level + 1) end return test end -- Timeline -- TL = O.Class("Timeline", function(C, MT) C._status = "Suspended" C._is_paused = false MT.Event = { } MT.Trigger = { } function C:_yield () coroutine.yield() end function C:_resume() if coroutine.status(self._coroutine) ~= "dead" then return ucoroutine.resume(self._coroutine, unpack(self._args)) end return true end function C:Step() if self._status ~= "Dead" and not self._is_paused then self._caller = current_timeline current_timeline = self local branch_count = #self._branches self._status = "Running" self:_resume() self._status = "Delegating" for i = 1, branch_count do self._branches[i]:Step() end for i = #self._branches, 1, -1 do if self._branches[i]:GetStatus() == "Dead" then table.remove(self._branches, i) end end if #self._branches == 0 and coroutine.status(self._coroutine) == "dead" then self._status = "Dead" else self._status = "Suspended" end current_timeline = self._caller self._caller = nil end return self:IsDone() end function C:IsRunning () return self._status == "Running" or self._status == "Delegating" end function C:IsDone () return self._status == "Dead" end function C:GetStatus () return self._status end function C:HasResults() return #self._results > 0 end function C:GetResults() return unpack(self._results) end function C:Branches() return ipairs(self._branches) end function C:Pause() self._is_paused = true if self:IsRunning() then TL.Step() end end function C:Unpause() self._is_paused = false end function C:IsPaused() return self._is_paused end function C:Branch(run, ...) local b = TL(run, ...) self._branches[#self._branches + 1] = b return b end function C:KillBranches() for i = 1, #self._branches do self._branches[i]:Die() self._branches[i] = nil end end function C:Die() self:KillBranches() if self:IsRunning() then self._status = "Dead" TL.Step() else self._status = "Dead" end end return function(self, run, ...) if type(run) ~= "function" then local success = false if type(run) == "table" then success = getmetatable(run).__call end assert(success, "attempt to pass uncallable value to timeline constructor") end self._coroutine = ucoroutine.create(run) self._args = { ... } self._results = { } self._branches = { } end end) package.loaded['timeline'] = TL -- Utility -- local delta_time = 0 local frame = 0 local time = 0 function TL.GetDT () return delta_time end function TL.GetFrame() return frame end function TL.GetTime () return time end local loop_count = 0 function TL.CheckInfiniteLoop(...) loop_count = loop_count + 1 if loop_count > 100000 then error("infinite loop detected, try calling TL.Step()") end if select("#", ...) == 0 then return true else return ... end end local background_timelines = { } function TL.Do(run, ...) local tl = TL(run, ...) background_timelines[#background_timelines + 1] = tl return tl end function TL.Require(modl) local path = modl:gsub("%.", "/") local chunk for searcher in package.path:gmatch("([^;]*);?") do local cpath = searcher:gsub("?", path) chunk = loadfile(cpath) if chunk then break end end if not chunk then chunk = loadfile("../" .. path .. ".lua") end assert(chunk, "cannot find module '" .. modl .. "'") return TL(chunk, modl) end -- Timeline Peeper -- local TimelinePeeper = O.Class("TimelinePeeper", TL, function(C) local _PEEK_FINISHED = { } function C:_yield() error(_PEEK_FINISHED) end local function peep_coalesce(tl, success, ...) tl:KillBranches() if not success then if ... == _PEEK_FINISHED then tl._did_pass = false return else error(tl, ...) end end tl._did_pass = true for i = 1, select("#", ...) do tl._results[i] = select(i, ...) end end function C:_set(run, ...) for i = 1, #self._results do self._results[i] = nil end for i = 1, #self._args do self._args [i] = nil end for i = 1, select("#", ...) do self._args [i] = select(i, ...) end self._run = run self._status = "Suspended" self._is_finished = false end return function(self) self._coroutine = ucoroutine.create(function() while true do coroutine.yield() peep_coalesce(self, xpcall(self._run, debug.traceback, unpack(self._args))) end end) self._args = { } self._results = { } self._branches = { } end end) local peeper_stack = { TimelinePeeper(), _index = 0 } local function get_peeper() return peeper_stack[peeper_stack._index + 1] end function TL.DidPeekTrigger() return get_peeper()._did_pass end function TL.GetPeekResults() return get_peeper():GetResults() end function TL.Peek(run, ...) peeper_stack._index = peeper_stack._index + 1 if not peeper_stack[peeper_stack._index] then peeper_stack[peeper_stack._index] = TimelinePeeper() end local peeper = peeper_stack[peeper_stack._index] peeper:_set(run, ...) peeper:Step() peeper_stack._index = peeper_stack._index - 1 return TL.DidPeekTrigger(), TL.GetPeekResults() end function TL.Assert(msg) assert(current_timeline, msg or "cannot call this function outside of a Timeline") end function TL.Step() TL.Event.Step() end function TL.Branch(...) return TL.Event.Branch(...) end function TL.Current() return current_timeline end -- Events -- function TL.Event.Step() TL.Assert() TL.Current():_yield() end function TL.Event.Kill(n) n = n or 0 TL.Assert() assert(n <= 0, "TL.Event.Kill only accepts negative numbers or 0") local t = current_timeline while n > 0 do t = assert(t._caller, "attempt to kill a timeline outside of the stack") n = n - 1 end t:Die() end function TL.Event.Die() TL.Assert() TL.Current():Die() end function TL.Event.Branch(run, ...) TL.Assert() local current = TL.Current() local branch = current:Branch(run, ...) branch:Step() return branch end function TL.Event.Wait(t) local t0 = TL.GetTime() while TL.GetTime() - t0 < t do TL.CheckInfiniteLoop() TL.Step() end return t end function TL.Event.Suspend(steps) local i = 0 while i <= steps do TL.Step() i = i + 1 end end function TL.Trigger.OnTimelineDone(t) assert(t ~= TL.Current(), "attempt to wait for the currently running timeline") while not t:IsDone() do TL.Step() end return t:GetResults() end function TL.Trigger.OnBranchesDone(t) t = t or TL.Current() while next(t._branches) do TL.Step() end end -- Input Events -- local function new_on_trigger(name, narg) return function(...) while true do for a, b, c, d in TL.Trigger[name]("All") do local arg = select(narg, a, b, c, d) for i = 1, select("#", ...) do if arg == select(i, ...) then return arg end end end TL.Step() end end end TL.Trigger.OnKeyPress = new_on_trigger("KeyPressed", 2) TL.Trigger.OnMousePress = new_on_trigger("MousePressed", 3) TL.Trigger.OnKeyRelease = new_on_trigger("KeyReleased", 2) TL.Trigger.OnMouseRelease = new_on_trigger("MouseReleased", 3) local function new_on_trigger_joystick(name, narg) return function(joystick, ...) while true do for jstick, b, c, d in TL.Trigger[name]("All") do local arg = select(narg, jstick, b, c, d) for i = 1, select("#", ...) do if arg == select(i, ...) then return arg end end end end end end TL.Trigger.OnGamepadPress = new_on_trigger_joystick("GamepadPressed", 2) TL.Trigger.OnJoystickPress = new_on_trigger_joystick("JoystickPressed", 2) TL.Trigger.OnGamepadRelease = new_on_trigger_joystick("GamepadReleased", 2) TL.Trigger.OnJoystickRelease = new_on_trigger_joystick("JoystickReleased", 2) -- LOVE Events -- local inputs = { Size = 0 } local function get_next_input(list) list.Size = list.Size + 1 if not list[list.Size] then list[list.Size] = { Type = nil, nil, nil, nil } end return list[list.Size] end local function push_input_trigger(typ, ...) local input = get_next_input(inputs) input.Type = typ for i = #input, 1, -1 do input[i] = nil end for i = 1, select("#", ...) do input[i] = select(i, ...) end end local triggers = { "KeyPressed", "KeyReleased", "MousePressed", "MouseReleased", "MouseMoved", "WheelMoved", "TouchPressed", "TouchReleased", "TouchMoved", "GamepadPressed", "GamepadReleased", "GamepadAxis", "JoystickPressed", "JoystickReleased", "JoystickAxis", "JoystickHat", "JoystickAdded", "JoystickRemoved", "TextInput", "Visible", "Resize", "MouseFocus", "Focus" } local function new_input_trigger(names) if type(names) == "string" then names = { names } end local function iterate() for j = 1, #names do for i = 1, inputs.Size do local input = inputs[i] if input.Type == names[j] then if #names > 1 then coroutine.yield(names[j], unpack(input)) else coroutine.yield(unpack(input)) end end end end end local function trigger(all) while TL.CheckInfiniteLoop() do for j = 1, #names do for i = inputs.Size, 1, -1 do local input = inputs[i] if input.Type == names[j] then if all == "All" then return ucoroutine.wrap(iterate) else if #names > 1 then return names[j], unpack(input) else return unpack(input) end end end end end TL.Step() end end return trigger end do for i = 1, #triggers do TL[triggers[i]:lower()] = function(...) push_input_trigger(triggers[i], ...) end TL.Trigger[triggers[i]] = new_input_trigger(triggers[i]) end TL.Trigger. MouseActivity = new_input_trigger({ "MousePressed", "MouseReleased", "MouseMoved", "WheelMoved" }) TL.Trigger. WindowActivity = new_input_trigger({ "MouseFocus", "Focus", "Resize", "Visible" }) TL.Trigger.JoystickActivity = new_input_trigger({ "JoystickPressed", "JoystickReleased", "JoystickAdded", "JoystickRemoved", "JoystickAxis", "JoystickHat" }) TL.Trigger. GamepadActivity = new_input_trigger({ "GamepadPressed", "GamepadReleased", "GamepadAxis" }) TL.Trigger. KeyActivity = new_input_trigger({ "KeyPressed", "KeyReleased", "TextInput" }) end function TL.update(dt) for i = 1, #background_timelines do background_timelines[i]:Step() end for i = #background_timelines, 1, -1 do if background_timelines[i]:GetStatus() == "Dead" then table.remove(background_timelines, i) end end time = time + dt delta_time = dt frame = frame + 1 inputs.Size = 0 loop_count = 0 end function TL.Attach() for i = 1, #triggers do local lname = triggers[i]:lower() local old = love[lname] if old then love[lname] = function(...) TL[lname](...) old(...) end else love[lname] = TL[lname] end end local love_update = love.update or function()end function love.update(...) love_update(...) TL.update(...) end end return TL
--[[! \file \brief Este es un módulo que da soporta a la orientación a objetos en lua. (polimorfismo y herencia). Ejemplos. \code -- Crear una clase foo y una instancia de esta. foo = class(); local newInstance = foo(); \endcode \code -- Lo mismo que el anterior ejemplo pero indicando un inicializador de clase... foo = class(); function foo:init(...) print("inicializando instancia de foo con los valores " .. table.concat(...,' '); end; local newInstance = foo(1, 2, 3, 4); \endcode \code -- Ahora creamos una clase bar que herede de foo. -- Si no creamos un inicializador para esta clase, habrá uno por defecto que inicializará la superclase (llamará a foo.init) bar = class(foo); bar(); -- output: inicializando instancia de foo... \endcode \code -- Si especificamos un inicializador de clase, tenemos que preocuparnos de inicializar la -- superclase. bar = class(foo); function bar:init() self:super(1, 2, 3, 4); -- output: inicializando instancia de foo con los valores 1 2 3 4 print("inicializando instancia de bar"); end; \endcode -- Para comprobar si una variable es una clase, se puede usar la función isvalidclass \code bar = class(); print(isvalidclass(bar)); \endcode -- Podemos comprobar si un objeto es una instanciación de una clase. \code bar = class(); instance = bar(); print(instance:isinstanceof(bar)); \endcode ]] loadModule("util/assertutils"); function class(BaseClass) localizedAssert((BaseClass == nil) or isvalidclass(BaseClass), "Invalid base class", 2); local newClass = {}; local newClassMetatable = {}; newClass.__index = newClass; -- Esto es para proteger a las instancias de la nueva clase, que no se les pueda -- asignar nuevas metatablas newClass.__metatable = newClass; if BaseClass then newClassMetatable.__index = BaseClass; newClass.__base = BaseClass; end; -- Proteger a la nueva clase para que no se pueda establecer una nueva -- metatabla y al mismo tiempo, que getmetatable(newClass) == newClassMetatable newClassMetatable.__metatable = newClassMetatable; -- "Constructor" de clase. newClassMetatable.__call = function(t, ...) local newInstance = {}; setmetatable(newInstance, t); -- Inicializar la nueva instancia. newInstance:init(...); return newInstance; end; -- Inicializador de una instancia de la clase por defecto. if not newClass.__base then newClass.init = function(this, ...) end; else newClass.init = function(this, ...) --Inicializar la superclase (si hereda de alguna) newClass.super(); end; end; -- Inicializador de superclase. newClass.super = function(this, ...) local baseClass = localizedAssert(newClass.__base, "There is no superclass", 2); baseClass.init(this, ...); end; -- Clonador de instancias por defecto. newClass.clone = function(this, ...) local other = {}; -- hacer una copia de los valores de la instancia a la tabla for index, value in pairs(this) do other[index] = value; end; setmetatable(other, newClass); -- no hace falta invocar al constructor. return other; end; -- Comprobar si un objeto es una instancia de una clase heredada por esta. newClass.isinstanceof = function(this, otherClass) localizedAssert(type(otherClass) == "table", "Invalid class", 2); local theClass = newClass; while (theClass ~= otherClass) and theClass.__base do theClass = theClass.__base; end; return theClass == otherClass; end; setmetatable(newClass, newClassMetatable); return newClass; end; --[[! @return Devuelve un valor booleano indicando si la variable pasada como parámetro es una clase válida (instanciable, inicializable y clonable) ]] function isvalidclass(class) return (type(class)=="table") and getmetatable(class) and (type(getmetatable(class).__call)=="function") and (type(class.init)=="function") and (type(class.super)=="function") and (type(class.clone)=="function") and (type(class.isinstanceof)=="function"); end; --[[! @return Devuelve un valor booleano indicando si la variable pasada como parámetro es un objeto válido; Es una instancia de una clase válida. ]] function isvalidobject(object) return getmetatable(object) and isvalidclass(getmetatable(object)); end; --[[! @return Devuelve un valor booleano indicando si este objeto es un objeto válido y es una instancia de la clase indicada o de un clase que hereda de esta. ]] function isinstanceof(object, class) return isvalidobject(object) and object:isinstanceof(class); end; --[[! Comprueba si un valor hace referencia a una clase. @param funcname Es el nombre de la función. @param level Especifíca la posición del error en la pila de llamadas @param value Es la variable que se quiere verificar si es una clase valida. @param argnum Es el cardinal del argumento ]] function checkIsClass(funcname, level, value, argnum) localizedAssert((type(funcname) == "string") and (type(level) == "number") and (type(argnum) == "number") and (argnum > 0), "Bad arguments to \"checkIsClass\"", level); if not isvalidclass(value) then error("Argument mismatch in function \"" .. funcname .. "\" at argument " .. argnum .. "; class expected, but got " .. tostring(value), level+1); end; end; --[[! Comprueba si un valor hace referencia a una instancia de una clase. @param funcname Es el nombre de la función. @param level Especifíca la posición del error en la pila de llamadas @param value Es la variable que se quiere verificar si es un objeto válido. @param argnum Es el cardinal del argumento ]] function checkIsObject(funcname, level, value, argnum) localizedAssert((type(funcname) == "string") and (type(level) == "number") and (type(argnum) == "number") and (argnum > 0), "Bad arguments to \"checkIsObject\"", level); if not isvalidobject(value) then error("Argument mismatch in function \"" .. funcname .. "\" at argument " .. argnum .. "; object expected, but got " .. tostring(value), level+1); end; end; --[[! Comprueba si un valor hace referencia a una instancia de la clase indicada, o es una instancia de una clase que hereda de esta. @param funcname Es el nombre de la función. @param level Especifíca la posición del error en la pila de llamadas @param value Es la variable que se quiere verificar si es un objeto válido y es una instancia de la clase. @param argnum Es el cardinal del argumento @param class Es la clase. @param classname Es el nombre de la clase (para añadir información adicional en caso de error) ]] function checkIsInstanceOf(funcname, level, value, argnum, class, classname) localizedAssert((type(funcname) == "string") and (type(level) == "number") and (type(argnum) == "number") and (argnum > 0) and isvalidclass(class) and (type(classname) == "string"), "Bad arguments to \"checkIsInstanceOf\"", level); if not isinstanceof(value, class) then error("Argument mismatch in function \"" .. funcname .. "\" at argument " .. argnum .. "; an instance of " .. classname .. " class expected, but got " .. tostring(value), level+1); end; end;
local M = {} function M.setup() -- Duh. vim.cmd[[colorscheme tokyonight]] end return M
local core = require 'core.completion' local files = require 'files' local catch = require 'catch' EXISTS = {'EXISTS'} local function eq(a, b) if a == EXISTS and b ~= nil then return true end local tp1, tp2 = type(a), type(b) if tp1 ~= tp2 then return false end if tp1 == 'table' then local mark = {} for k in pairs(a) do if not eq(a[k], b[k]) then return false end mark[k] = true end for k in pairs(b) do if not mark[k] then return false end end return true end return a == b end local function include(a, b) if a == EXISTS and b ~= nil then return true end local tp1, tp2 = type(a), type(b) if tp1 ~= tp2 then return false end if tp1 == 'table' then for k in pairs(a) do if not eq(a[k], b[k]) then return false end end return true end return a == b end rawset(_G, 'TEST', true) Cared = { ['label'] = true, ['kind'] = true, ['textEdit'] = true, ['additionalTextEdits'] = true, ['deprecated'] = true, } IgnoreFunction = false ContinueTyping = false function TEST(script) return function (expect) ---@diagnostic disable: await-in-sync local newScript, catched = catch(script, '?') files.setText('', newScript) local inputPos = catched['?'][1][1] if ContinueTyping then local triggerCharacter = script:sub(inputPos - 1, inputPos - 1) core.completion('', inputPos, triggerCharacter) end local triggerCharacter = script:sub(inputPos, inputPos) local result = core.completion('', inputPos, triggerCharacter) if not expect then assert(result == nil) return end assert(result ~= nil) result.enableCommon = nil for _, item in ipairs(result) do if item.id then local r = core.resolve(item.id) for k, v in pairs(r or {}) do item[k] = v end end for k in pairs(item) do if not Cared[k] then item[k] = nil end end if item.description then item.description = tostring(item.description) end end if IgnoreFunction then for i = #result, 1, -1 do local item = result[i] if item.label:find '%(' and not item.label:find 'function' then result[i] = result[#result] result[#result] = nil end end end assert(result) result.complete = nil if expect.include then expect.include = nil assert(include(expect, result)) else assert(eq(expect, result)) end files.remove('') end end require 'completion.common' require 'completion.continue'
local task = redis.call('LPOP', KEYS[1]) if not task then return nil end local task_key = string.format("%s:active:%s:%s:%s", ARGV[1], ARGV[2], ARGV[3], task) redis.pcall('SADD', KEYS[2], task_key) redis.pcall('SET', task_key, task, "EX", ARGV[4]) return task
------------------------------------------------------------------------------- -- Mob Framework Mod by Sapier -- -- You may copy, use, modify or do nearly anything except removing this -- copyright notice. -- And of course you are NOT allow to pretend you have written it. -- --! @file data_storage.lua --! @brief generic functions used in many different places --! @copyright Sapier --! @author Sapier --! @date 2013-02-04 --! -- Contact sapier a t gmx net ------------------------------------------------------------------------------- --! @defgroup gen_func Generic functions --! @brief functions for various tasks --! @ingroup framework_int --! @{ ------------------------------------------------------------------------------- -- name: mobf_global_data_store(value) -- --! @brief save data and return unique identifier -- --! @param value to save -- --! @return unique identifier ------------------------------------------------------------------------------- local mobf_global_data_identifier = 0 local mobf_global_data = {} mobf_global_data.cleanup_index = 0 mobf_global_data.last_cleanup = mobf_get_current_time() function mobf_global_data_store(value) local current_id = mobf_global_data_identifier mobf_global_data_identifier = mobf_global_data_identifier + 1 mobf_global_data[current_id] = { value = value, added = mobf_get_current_time(), } return current_id end ------------------------------------------------------------------------------- -- name: mobf_global_data_store(value) -- --! @brief pop data from global store -- --! @param id to pop -- --! @return stored value ------------------------------------------------------------------------------- function mobf_global_data_get(id) local dataid = tonumber(id) if dataid == nil or mobf_global_data[dataid] == nil then dbg_mobf.generic_lvl1("MOBF: data not found, id: " .. dump(dataid)) return nil end local retval = mobf_global_data[dataid].value mobf_global_data[dataid] = nil return retval end ------------------------------------------------------------------------------- -- name: mobf_global_data_cleanup() -- --! @brief periodic cleanup handler -- ------------------------------------------------------------------------------- function mobf_global_data_cleanup() if mobf_global_data.last_cleanup + 500 < mobf_get_current_time() then for i=1,50,1 do if mobf_global_data[mobf_global_data.cleanup_index] ~= nil then if mobf_global_data[mobf_global_data.cleanup_index].added < mobf_get_current_time() - 300 then mobf_global_data[mobf_global_data.cleanup_index] = nil end mobf_global_data.cleanup_index = mobf_global_data.cleanup_index +1 if mobf_global_data.cleanup_index > #mobf_global_data then mobf_global_data.cleanup_index = 0 break end end end mobf_global_data.last_cleanup = mobf_get_current_time() end end --!@}
--------------------------------------------------- -- Lunar Cry -- Fenrir gives accuracy and evasion down status effects to target. --------------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/msg") --------------------------------------------------- function onMobSkillCheck(target, mob, skill) return 0 end function onMobWeaponSkill(target, mob, skill) local moon = VanadielMoonPhase() local buffvalue = 1 if (moon > 90) then buffvalue = 31 elseif (moon > 75) then buffvalue = 26 elseif (moon > 60) then buffvalue = 21 elseif (moon > 40) then buffvalue = 16 elseif (moon > 25) then buffvalue = 11 elseif (moon > 10) then buffvalue = 6 end target:addStatusEffect(tpz.effect.ACCURACY_DOWN, buffvalue, 0, 180) target:addStatusEffect(tpz.effect.EVASION_DOWN, 32-buffvalue, 0, 180) skill:setMsg(tpz.msg.basic.SKILL_ENFEEB_2) return 0 end
-------------------------------- -- @module Layer -- @extend Node -- @parent_module cc -------------------------------- -- @function [parent=#Layer] create -- @param self -- @return Layer#Layer ret (return value: cc.Layer) -------------------------------- -- @function [parent=#Layer] getDescription -- @param self -- @return string#string ret (return value: string) --- @rdcklinux -------------------------------- -- @function [parent=#Layer] addChild -- @param self -- @param Sprite#Sprite sprite, Sprite -------------------------------- -- @function [parent=#Layer] getPosition -- @param self -- @return { x, y } -------------------------------- -- @function [parent=#Layer] setPosition -- @param self -- @param #number x -- @param #number y -------------------------------- -- @function [parent=#Layer] registerScriptHandler -- @param self -- @param #function NodeEvent -------------------------------- -- @function [parent=#Layer] getEventDispatcher -- @param self -- @return EventDispatcher#EventDispatcher EventDispatcher return nil
-- Treesitter -- An advanced, incremental alternative to syntax parsing for programming -- languages. require "nvim-treesitter.configs".setup { ensure_installed = "maintained", -- one of "all", "maintained" (parsers with maintainers), or a list of languages -- ignore_install = {"javascript"}, -- List of parsers to ignore installing highlight = { enable = true, -- false will disable the whole extension -- disable = {"c", "rust"}, -- list of language that will be disabled -- Setting this to true will run `:h syntax` and tree-sitter at the same time. -- Set this to `true` if you depend on 'syntax' being enabled (like for indentation). -- Using this option may slow down your editor, and you may see some duplicate highlights. -- Instead of true it can also be a list of languages additional_vim_regex_highlighting = true } } -- Add Org Mode module for Tree Sitter local parser_config = require "nvim-treesitter.parsers".get_parser_configs() parser_config.org = { install_info = { url = "https://github.com/milisims/tree-sitter-org", files = {"src/parser.c", "src/scanner.cc"} }, filetype = "org" }
minetest.register_chatcommand("protection_memoize_clear", { description = "Clears the protection cache", privs = { server = true }, func = function() protection_memoize.invalidate_all() return true, "Invalidated protection cache" end }) minetest.register_chatcommand("protection_memoize_enable", { description = "Enables the protection cache", privs = { server = true }, func = function() protection_memoize.enabled = true return true, "protection memoization enabled" end }) minetest.register_chatcommand("protection_memoize_disable", { description = "Disables the protection cache", privs = { server = true }, func = function() protection_memoize.enabled = false return true, "protection memoization disabled" end })
music = "shyzu.ogg" function start() out = Portal:new{x=2, y=6} female = Object:new{x=2, y=3, anim_set="shyzu_female", person=true, direction=DIRECTION_SOUTH} end function stop() end function update(step) if (out:update()) then change_areas("shyzu", 8, 16, DIRECTION_SOUTH) end end function activate(activator, activated) if (activated == female.id) then local _d = getObjectDirection(female.id) setObjectDirection(female.id, player_dir(female)) doDialogue("Female: Ages ago a meteor landed where this village now stands...\nFemale: Something in its makeup has kept evil away to this day.\n", true) setObjectDirection(female.id, _d) end end function collide(id1, id2) end
-- -- DICOM Web Viewer (DWV) lua script for integration in a Conquest PACS server. -- -- Usage: -- 1. copy this file onto your web server -- 2. in the 'dicom.ini' of your web server, create the dwv viewer: -- >> [dwv-simple] -- >> source = dwv-mobile.lua -- And set it as the default viewer: -- >> [webdefaults] -- >> ... -- >> viewer = dwv-simple -- 3. copy the DWV distribution files in a 'dwv' folder -- in the web folder of your web server. It should be accessible -- via '[server address]/dwv'. -- -- This script relies on the 'kFactorFile', 'ACRNemaMap' and 'Dictionary' -- variables being set correctly. -- Get ids local patientid = string.gsub(series2, ':.*$', '') local seriesuid = string.gsub(series2, '^.*:', '') -- Functions declaration function getstudyuid() local a, b, s s = servercommand('get_param:MyACRNema') b = newdicomobject() b.PatientID = patientid b.SeriesInstanceUID = seriesuid b.StudyInstanceUID = '' a = dicomquery(s, 'SERIES', b) return a[0].StudyInstanceUID end function queryimages() local images, imaget, b, s s = servercommand('get_param:MyACRNema') b = newdicomobject() b.PatientID = patientid b.SeriesInstanceUID = seriesuid b.SOPInstanceUID = '' images = dicomquery(s, 'IMAGE', b) imaget={} for k=0,#images-1 do imaget[k+1]={} imaget[k+1].SOPInstanceUID = images[k].SOPInstanceUID end table.sort(imaget, function(a,b) return a.SOPInstanceUID < b.SOPInstanceUID end) return imaget end -- Main local studyuid = getstudyuid() local images = queryimages() -- create the url lua array local urlRoot = webscriptadress urlRoot = urlRoot .. '?requestType=WADO&contentType=application/dicom' urlRoot = urlRoot .. '&seriesUID=' .. seriesuid urlRoot = urlRoot .. '&studyUID=' .. studyuid local urls = {} for i=1, #images do urls[i] = urlRoot .. '&objectUID=' .. images[i].SOPInstanceUID end -- Generate html HTML('Content-type: text/html\n\n') -- paths with extra /dwv print([[ <!DOCTYPE html> <html> <head> <title>DICOM Web Viewer</title> <meta charset="UTF-8"> <link type="text/css" rel="stylesheet" href="/dwv/css/style.css"> ]]) print([[ <style type="text/css" > body { margin: 10px; padding: 0; } .layerContainer { margin: auto; text-align: center; } .imageLayer { left: 0px; } .dropBox { margin: 20px auto; } .inline { display: inline-block !important; } </style> <link type="text/css" rel="stylesheet" href="/dwv/ext/jquery-mobile/jquery.mobile-1.4.5.min.css" /> <link type="text/css" rel="stylesheet" href="/dwv/ext/nprogress/nprogress.css" /> <style type="text/css" > .ui-popup .ui-controlgroup { background-color: #252525; } .colourLi > .ui-input-text { text-align: center; } .colourLi > .ui-input-text input { min-height: 2em; width: 7em; display:inline-block } .lwColourLi > .ui-input-text { text-align: center; } .lwColourLi > .ui-input-text input { min-height: 2em; width: 7em; display:inline-block } .ffColourLi > .ui-input-text { text-align: center; } .ffColourLi > .ui-input-text input { min-height: 2em; width: 7em; display:inline-block } /* jquery-mobile strip not visible enough */ .table-stripe tbody tr:nth-child(odd) td, .table-stripe tbody tr:nth-child(odd) th { background-color: #eeeeee; /* non-RGBA fallback */ background-color: rgba(0,0,0,0.1); } </style> <link type="text/css" rel="stylesheet" href="/dwv/ext/jquery-mobile/jquery.mobile-1.4.5.min.css"> ]]) print([[ <!-- Third party (dwv) --> <script type="text/javascript" src="/dwv/ext/modernizr/modernizr.js"></script> <script type="text/javascript" src="/dwv/ext/i18next/i18next.min.js"></script> <script type="text/javascript" src="/dwv/ext/i18next/i18nextXHRBackend.min.js"></script> <script type="text/javascript" src="/dwv/ext/i18next/i18nextBrowserLanguageDetector.min.js"></script> <script type="text/javascript" src="/dwv/ext/konva/konva.min.js"></script> <script type="text/javascript" src="/dwv/ext/magic-wand/magic-wand.js"></script> <script type="text/javascript" src="/dwv/ext/jszip/jszip.min.js"></script> ]]) print([[ <!-- Third party (viewer) --> <script type="text/javascript" src="/dwv/ext/jquery/jquery-2.1.4.min.js"></script> <script type="text/javascript" src="/dwv/ext/jquery-mobile/jquery.mobile-1.4.5.min.js"></script> <script type="text/javascript" src="/dwv/ext/nprogress/nprogress.js"></script> <script type="text/javascript" src="/dwv/ext/flot/jquery.flot.min.js"></script> ]]) print([[ <!-- Decoders --> <script type="text/javascript" src="/dwv/decoders/pdfjs/jpx.js"></script> <script type="text/javascript" src="/dwv/decoders/pdfjs/util.js"></script> <script type="text/javascript" src="/dwv/decoders/pdfjs/arithmetic_decoder.js"></script> <script type="text/javascript" src="/dwv/decoders/pdfjs/jpg.js"></script> <script type="text/javascript" src="/dwv/decoders/rii-mango/lossless-min.js"></script> ]]) print([[ <!-- Local --> <script type="text/javascript" src="/dwv/dwv-0.23.0-beta.min.js"></script> <!-- Launch the app --> <script type="text/javascript" src="/dwv/viewers/mobile/appgui.js"></script> ]]) print([[ <script type="text/javascript"> // start app function function startApp() { // translate page dwv.i18nPage(); // main application var myapp = new dwv.App(); myapp.init({ "containerDivId": "dwv", "fitToWindow": true, "tools": ["Scroll", "WindowLevel", "ZoomAndPan", "Draw", "Livewire", "Filter", "Floodfill"], "filters": ["Threshold", "Sharpen", "Sobel"], "shapes": ["Arrow", "Ruler", "Protractor", "Rectangle", "Roi", "Ellipse", "FreeHand"], "gui": ["tool", "load", "help", "undo", "version", "tags", "drawList"], "loaders": ["File", "Url"], "isMobile": true, "skipLoadUrl": true }); var size = dwv.gui.getWindowSize(); $(".layerContainer").height(size.height); ]]) -- create javascript url array print([[ var inputUrls = [ ]]) for i=1, #images do print(' "'..urls[i]..'",') end print([[ ]; ]]) -- load data print([[ if( inputUrls && inputUrls.length > 0 ) myapp.loadURLs(inputUrls); }; // end startApp ]]) print([[ // check browser support dwv.browser.check(); // initialise i18n dwv.i18nInitialise("en","/dwv"); ]]) print([[ // status flags var domContentLoaded = false; var i18nInitialised = false; // launch when both DOM and i18n are ready function launchApp() { if ( domContentLoaded && i18nInitialised ) { startApp(); } } // DOM ready? $(document).ready( function() { domContentLoaded = true; launchApp(); }); // i18n ready? dwv.i18nOnInitialised( function () { // call next once the overlays are loaded var onLoaded = function (data) { dwv.gui.info.overlayMaps = data; i18nInitialised = true; launchApp(); }; // load overlay map info $.getJSON( dwv.i18nGetLocalePath("overlays.json"), onLoaded ) .fail( function () { console.log("Using fallback overlays."); $.getJSON( dwv.i18nGetFallbackLocalePath("overlays.json"), onLoaded ); }); }); ]]) print([[ </script> ]]) print([[ </head> <body> <!-- Main page --> <div data-role="page" data-theme="b" id="main"> <!-- pageHeader #dwvversion --> <div id="pageHeader" data-role="header"> <h1>DWV <span class="dwv-version"></span></h1> <a href="#help_page" data-icon="carat-r" class="ui-btn-right" data-transition="slide" data-i18n="basics.help">Help</a> </div><!-- /pageHeader --> <!-- DWV --> <div id="dwv"> <div id="pageMain" data-role="content" style="padding:2px;"> <!-- Toolbar --> <div class="toolbar"></div> <!-- Open popup --> <div data-role="popup" id="popupOpen"> <a href="#" data-rel="back" data-role="button" data-icon="delete" data-iconpos="notext" class="ui-btn-right" data-i18n="basics.close">Close</a> <div style="padding:10px 20px;"> <h3 data-i18n="basics.open">Open</h3> <div id="dwv-loaderlist"></div> </div> </div><!-- /popup --> <!-- Layer Container --> <div class="layerContainer"> <div class="dropBox"></div> <canvas class="imageLayer">Only for HTML5 compatible browsers...</canvas> <div class="drawDiv"></div> <div class="infoLayer"> <div class="infotl info"></div> <div class="infotc infoc"></div> <div class="infotr info"></div> <div class="infocl infoc"></div> <div class="infocr infoc"></div> <div class="infobl info"></div> <div class="infobc infoc"></div> <div class="infobr info"></div> </div><!-- /infoLayer --> </div><!-- /layerContainer --> <!-- History --> <div class="history" title="History" style="display:none;"></div> </div><!-- /content --> <div data-role="footer"> <div data-role="navbar" class="toolList"> </div><!-- /navbar --> </div><!-- /footer --> </div><!-- /page main --> </div><!-- /dwv --> <!-- Tags page --> <div data-role="page" data-theme="b" id="tags_page"> <div data-role="header"> <a href="#main" data-icon="back" data-transition="slide" data-direction="reverse" data-i18n="basics.back">Back</a> <h1 data-i18n="basics.dicomTags">DICOM Tags</h1> </div><!-- /header --> <div data-role="content"> <!-- Tags --> <div id="dwv-tags" title="Tags"></div> </div><!-- /content --> </div><!-- /page tags_page--> <!-- Draw list page --> <div data-role="page" data-theme="b" id="drawList_page"> <div data-role="header"> <a href="#main" data-icon="back" data-transition="slide" data-direction="reverse" data-i18n="basics.back">Back</a> <h1 data-i18n="basics.drawList">Draw list</h1> </div><!-- /header --> <div data-role="content"> <!-- DrawList --> <div id="dwv-drawList" title="Draw list"></div> </div><!-- /content --> </div><!-- /page draw-list_page--> <!-- Help page --> <div data-role="page" data-theme="b" id="help_page"> <div data-role="header"> <a href="#main" data-icon="back" data-transition="slide" data-direction="reverse" data-i18n="basics.back">Back</a> <h1 data-i18n="basics.help">Help</h1> </div><!-- /header --> <div data-role="content"> <!-- Help --> <div id="dwv-help" title="Help"></div> </div><!-- /content --> </div><!-- /page help_page--> </body> </html> ]])
-- Don't show any numbers inside terminals vim.cmd [[ au TermOpen term://* setlocal nonumber norelativenumber | setfiletype terminal ]] -- File extension specific tabbing vim.cmd [[ autocmd Filetype python setlocal expandtab tabstop=4 shiftwidth=4 softtabstop=4 ]]
-- lua script that can be added to an object in Tabletop Simulator to load spirits generated with this tool. function onLoad() LoadData() end local data = nil local json_url = nil function LoadData() startLuaCoroutine(self, "LoadDataCo") end function LoadDataCo() if (json_url == nil) then local table = self.UI.getXmlTable() while table == nil or table[1] == nil or table[1].children == nil or table[1].children[1] == nil do Wt(0.5) table = self.UI.getXmlTable() end json_url = self.UI.getXmlTable()[1].children[1].value end local url = json_url if url == nil then return end local function starts_with(str, start) return str:sub(1, #start) == start end if starts_with(url, 'https://') or starts_with(url, 'http://') then local function webRequestCallback(webReturn) data = JSON.decode(webReturn.text) startLuaCoroutine(self, "HandleSpiritsCo") end WebRequest.get(url, function(a) webRequestCallback(a) end) else broadcastToAll( 'Only URLs starting with "http://" or "https://" ares supported', {r = 1, g = 0, b = 0}) -- havn't found out a way to open a local file. Propably securety resons... -- local function read_file(path) -- local file = io.open(path, "rb") -- r read mode and b binary mode -- if not file then return nil end -- local content = file:read "*a" -- *a or *all reads the whole file -- file:close() -- return content -- end -- local content = read_file(url) -- data = content -- startLuaCoroutine(self, "HandleSpiritsCo") end return 1 end function UpdateUrl(player, value, id) json_url = value end function HandleSpiritsCo() local loeadedData = data if data == nil then return end local ui = self.UI.getXmlTable() local list = {} ui[1].children[3].children[1].children = list ui[1].children[1].value = json_url local numberOfEntrys = 0 local customAssets = UI.getCustomAssets() if customAssets == nil then customAssets = {} end for key, value in pairs(loeadedData) do local backFace = value[2].CustomDeck[next(value[2].CustomDeck)].BackURL -- backFace = Next(pairs(value[2].CustomDeck))--.value.BackURL local found = false for key2, value2 in pairs(customAssets) do if value2.name == key then found = true value2.url = backFace end end if found == false then customAssets[#customAssets + 1] = {name = key, url = backFace} end numberOfEntrys = numberOfEntrys + 1 local currentElement = { tag = "Panel", attributes = { childForceExpandHeight = true, childAlignment = "UpperLeft", height = 200 }, children = { { tag = "Button", attributes = { onClick = "LoadSpirit", id = key, height = 50, width = 110, offsetXY = "0 75" }, value = key }, { tag = "Image", attributes = { image = key, type = "Filled", height = 150, width = 110, offsetXY = "0 -25" } } } } list[#list + 1] = currentElement end self.setTable("spiritData", loeadedData) UI.setCustomAssets(customAssets) Wt(0.5) ui[1].children[3].children[1].attributes.height = numberOfEntrys * 200 self.UI.setXmlTable(ui) print("All Spirits loaded") return 1 end function LoadSpirit(object_pick, player_color, arg1) local pos = self.getPosition() -- the offset is only for the spirit, the power cards look good at there position local offset = {x = 4, y = -1.3} local value = self.getTable("spiritData")[arg1] t = { position = {x = pos.x + offset.x, y = pos.y + 3, z = pos.z + offset.y}, rotation = {x = 0, y = 180, z = 180}, json = JSON.encode(value[1]) } t.json = spawnObjectJSON(t) t = { position = {x = pos.x, y = pos.y + 5, z = pos.z}, json = JSON.encode(value[2]) } spawnObjectJSON(t) end function Wt(some) local Time = os.clock() + some while os.clock() < Time do coroutine.yield(0) end end
#!/usr/local/bin/lua print("Hello World!")
local name, _FishMaster = ...; _FishMaster.settings.audio = { name = function() return "Sound"; end, type = "group", order = 1, args = { override = { name = "Override audio", type = "toggle", order = 1, set = function(info, val) FishMaster.db.char.audio.enabled = val; end, get = function(info) return FishMaster.db.char.audio.enabled end, width = "full", }, effects = { name = "Sound effects", type = "toggle", order = 2, set = function(info, val) FishMaster.db.char.audio.effects = val; end, get = function(info) return FishMaster.db.char.audio.effects end, width = "normal", }, music = { name = "Music", type = "toggle", order = 3, set = function(info, val) FishMaster.db.char.audio.music = val; end, get = function(info) return FishMaster.db.char.audio.music end, width = "normal", }, ambient = { name = "Ambient Sounds", type = "toggle", order = 4, set = function(info, val) FishMaster.db.char.audio.ambient = val; end, get = function(info) return FishMaster.db.char.audio.ambient end, width = "normal", }, dialog = { name = "Dialog", type = "toggle", order = 5, set = function(info, val) FishMaster.db.char.audio.ambient = val; end, get = function(info) return FishMaster.db.char.audio.ambient end, width = "normal", }, volumes = { type = "group", name = "Audio", inline = true, order = 6, width = "half", args = { masterVolume = { name = function() return "Master volume"; end, type = "range", min = 0, max = 1, step = .01, order = 1, width = "normal", isPercent = true, set = function(info, val) FishMaster.db.char.audio.masterVolume = val; end, get = function(info) return FishMaster.db.char.audio.masterVolume end }, sound = { name = function() return "Sound"; end, type = "range", min = 0, max = 1, step = .01, order = 2, isPercent = true, set = function(info, val) FishMaster.db.char.audio.sound = val; end, get = function(info) return FishMaster.db.char.audio.sound end }, music = { name = function() return "Music"; end, type = "range", min = 0, max = 1, step = .01, order = 3, isPercent = true, set = function(info, val) FishMaster.db.char.audio.music = val; end, get = function(info) return FishMaster.db.char.audio.music end }, ambience = { name = function() return "Ambience"; end, type = "range", min = 0, max = 1, step = .01, order = 4, isPercent = true, set = function(info, val) FishMaster.db.char.audio.ambience = val; end, get = function(info) return FishMaster.db.char.audio.ambience end }, Dialog = { name = function() return "Dialog"; end, type = "range", min = 0, max = 1, step = .01, order = 5, isPercent = true, set = function(info, val) FishMaster.db.char.audio.dialog = val; end, get = function(info) return FishMaster.db.char.audio.dialog end }, } } } }
local smelting_interval = 1 local smelting_chance = 1 local forming_interval = 1 local forming_chance = 1 minetest.register_alias("smelting_slag", "ks_terrain:dolomite_gravel") -- register smelting abms for bauxite minetest.register_abm({ neighbors = {"group:smelter"}, nodenames = {"ks_terrain:dolomite_with_bauxite"}, interval = smelting_interval, chance = smelting_chance, action = function(pos, node, active_object_count, active_object_count_wider) local pos = {x = pos.x, y = pos.y, z = pos.z} local pos_top = {x = pos.x, y = pos.y+1, z = pos.z} minetest.set_node(pos, {name = "smelting_slag"}) minetest.set_node(pos_top, {name = "ks_metals:alumina_dust"}) end }) minetest.register_abm({ neighbors = {"group:igniter"}, nodenames = {"ks_metals:alumina"}, interval = forming_interval, chance = forming_chance, action = function(pos, node, active_object_count, active_object_count_wider) local pos = {x = pos.x, y = pos.y, z = pos.z} minetest.set_node(pos, {name = "ks_metals:aluminium"}) end })
-- This is a server sided input library for void. -- This library assists with input issues on void. local RunService = game:GetService("RunService") assert(RunService:IsServer(), "Please run binder on the server. No reason to use it on the client!") local api = {} api.__index = api type AmongUsInputReader = { containerPart: BasePart?, _useDefaultHead: boolean, _inputs: {}, _onKeyDown: BindableEvent, _onKeyUp: BindableEvent, bindKey: (self: any, player: Player, keycode: Enum.KeyCode) -> { keyEvents: {onKeyDown: RBXScriptSignal, onKeyUp: RBXScriptSignal}, onDestroy: () -> nil, timeKeyDown: number, isKeyDown: boolean, destroyed: boolean, _proximityPrompt: ProximityPrompt }, unbindKey: (self: any, player: Player, keycode: Enum.KeyCode) -> nil } function api.new(useDefaultHead: boolean?, containerPart: BasePart?): AmongUsInputReader return setmetatable({ containerPart = (not useDefaultHead) and containerPart, _useDefaultHead = useDefaultHead or true, _onKeyDown = Instance.new("BindableEvent"), _onKeyUp = Instance.new("BindableEvent"), _inputs = {} }, api) end function api:bindKey(player: Player, keycode: Enum.KeyCode) for _, v in pairs(player.Character.Head:GetChildren()) do if v:IsA("ProximityPrompt") and (v.Name == "_onKeyPressed" .. tostring(keycode)) then v:Destroy() end end if self._inputs[player] == nil then self._inputs[player] = {} end local containerPart = (self._useDefaultHead and player.Character and player.Character:FindFirstChild("Head")) or (not self._useDefaultHead) and self.containerPart if not containerPart then error("No containerPart found!!! useDefaultHead: "..self._useDefaultHead.." Container part: "..(self.containerPart and self.containerPart:GetFullName() or "")) end local isKeyDown = false local timeKeyDown = 0 local input = Instance.new("ProximityPrompt") local bindable = Instance.new("BindableEvent") local bindable2 = Instance.new("BindableEvent") input.Name = "_onKeyPressed" .. tostring(keycode) input.Exclusivity = Enum.ProximityPromptExclusivity.AlwaysShow input.KeyboardKeyCode = keycode input.Style = Enum.ProximityPromptStyle.Custom input.HoldDuration = math.huge input.PromptButtonHoldBegan:Connect(function(playerWhoTriggered: Player) if playerWhoTriggered == player then bindable:Fire(player, keycode) self._onKeyDown:Fire(player, keycode) isKeyDown = true self._inputs[player][keycode].isKeyDown = true end end) input.PromptButtonHoldEnded:Connect(function(playerWhoTriggered: Player) if playerWhoTriggered == player then bindable2:Fire(player, keycode, timeKeyDown) self._onKeyUp:Fire(player, keycode, timeKeyDown) isKeyDown = false timeKeyDown = 0 self._inputs[player][keycode].isKeyDown = false end end) local conn conn = RunService.Heartbeat:Connect(function(dt: number) if isKeyDown then timeKeyDown += dt end self._inputs[player][keycode].timeKeyDown = timeKeyDown if not input:IsDescendantOf(workspace) and self._inputs[player][keycode].destroyed == false then pcall(function() input.Parent = containerPart end) isKeyDown = false timeKeyDown = 0 return end end) input.Parent = containerPart self._inputs[player][keycode] = { keyEvents = {onKeyDown = bindable.Event, onKeyUp = bindable2.Event}, onDestroy = function() if conn then conn:Disconnect() conn = nil end input:Destroy() bindable:Destroy() bindable2:Destroy() self._inputs[player][keycode].destroyed = true end, timeKeyDown = timeKeyDown, isKeyDown = isKeyDown, destroyed = false, _proximityPrompt = input } return self._inputs[player][keycode] end function api:unbindKey(player: Player, keycode: Enum.KeyCode) if self._inputs[player] and self._inputs[player][keycode] then self._inputs[player][keycode].onDestroy() end end return api
if GameHelpers.Combat == nil then GameHelpers.Combat = {} end ---@alias GameHelpersCombatGetCharactersFilter string|'"None"'|'"Player"'|'"Ally"'|'"Enemy"'|'"Neutral"' ---@alias GameHelpersCombatGetCharactersFilterCallback fun(character:EsvCharacter, combatId:integer, teamId:integer, initiative:integer, stillInCombat:boolean):boolean ---@param id integer ---@param filter GameHelpersCombatGetCharactersFilter|GameHelpersCombatGetCharactersFilterCallback|nil Used to filter returned charaters. Allies/Enemies/Neutral are the alignment relation towards the player party. If a function is supplied instead, a character is only included if the function returns true. ---@return EsvCharacter[] function GameHelpers.Combat.GetCharacters(id, filter) local combat = Ext.GetCombat(id) if combat then local objects = {} for i,v in pairs(combat:GetAllTeams()) do if filter then local t = type(filter) if t == "function" then local b,result = xpcall(filter, debug.traceback, v.Character, v.CombatId, v.TeamId, v.Initiative, v.StillInCombat) if not b then Ext.PrintError(result) elseif result == true then objects[#objects+1] = v.Character end elseif t == "string" then if filter == "Player" and v.Character.IsPlayer then objects[#objects+1] = v.Character elseif filter == "Ally" and GameHelpers.Character.IsAllyOfParty(v.Character.MyGuid) then objects[#objects+1] = v.Character elseif filter == "Enemy" and GameHelpers.Character.IsEnemyOfParty(v.Character.MyGuid) then objects[#objects+1] = v.Character elseif filter == "Neutral" and GameHelpers.Character.IsNeutralToParty(v.Character.MyGuid) then objects[#objects+1] = v.Character elseif filter == "None" then objects[#objects+1] = v.Character end end else objects[#objects+1] = v.Character end end local i = 0 local count = #objects return function () i = i + 1 if i <= count then return objects[i] end end return objects end return nil end
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_tangible_ship_crafted_capacitor_shared_advanced_capacitor_battery = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_advanced_capacitor_battery.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:advanced_capacitor_battery", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:advanced_capacitor_battery", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3843288645, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_advanced_capacitor_battery, "object/tangible/ship/crafted/capacitor/shared_advanced_capacitor_battery.iff") object_tangible_ship_crafted_capacitor_shared_advanced_recharge_module = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_advanced_recharge_module.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:advanced_recharge_module", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:advanced_recharge_module", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4282694391, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_advanced_recharge_module, "object/tangible/ship/crafted/capacitor/shared_advanced_recharge_module.iff") object_tangible_ship_crafted_capacitor_shared_base_capacitor = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_base_capacitor.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/eqp_music_red_ball_jet_organ.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@base_weapon_capacitor:base", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@base_weapon_capacitor:base", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3064505654, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_base_capacitor, "object/tangible/ship/crafted/capacitor/shared_base_capacitor.iff") object_tangible_ship_crafted_capacitor_shared_base_capacitor_subcomponent = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:base_capacitor_subcomponent", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_capacitor_subcomponent", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4258529862, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_base_capacitor_subcomponent, "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff") object_tangible_ship_crafted_capacitor_shared_base_capacitor_subcomponent_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:base_capacitor_subcomponent_mk1", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_capacitor_subcomponent_mk1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1484781854, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk2.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_base_capacitor_subcomponent_mk1, "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk1.iff") object_tangible_ship_crafted_capacitor_shared_base_capacitor_subcomponent_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:base_capacitor_subcomponent_mk2", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_capacitor_subcomponent_mk2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2204651913, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_base_capacitor_subcomponent_mk2, "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk2.iff") object_tangible_ship_crafted_capacitor_shared_base_capacitor_subcomponent_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:base_capacitor_subcomponent_mk3", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_capacitor_subcomponent_mk3", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3395630596, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_base_capacitor_subcomponent_mk3, "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff") object_tangible_ship_crafted_capacitor_shared_base_capacitor_subcomponent_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:base_capacitor_subcomponent_mk4", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_capacitor_subcomponent_mk4", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 830872848, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_base_capacitor_subcomponent_mk4, "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff") object_tangible_ship_crafted_capacitor_shared_base_capacitor_subcomponent_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:base_capacitor_subcomponent_mk5", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_capacitor_subcomponent_mk5", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2022406813, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_base_capacitor_subcomponent_mk5, "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff") object_tangible_ship_crafted_capacitor_shared_basic_capacitor = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_basic_capacitor.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_n:base_capacitor", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_capacitor", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1364868080, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_basic_capacitor, "object/tangible/ship/crafted/capacitor/shared_basic_capacitor.iff") object_tangible_ship_crafted_capacitor_shared_capacitor_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_capacitor_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:capacitor_mk1", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:capacitor_mk1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 277361603, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_capacitor_mk1, "object/tangible/ship/crafted/capacitor/shared_capacitor_mk1.iff") object_tangible_ship_crafted_capacitor_shared_capacitor_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_capacitor_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:capacitor_mk2", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:capacitor_mk2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3416234836, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_capacitor_mk2, "object/tangible/ship/crafted/capacitor/shared_capacitor_mk2.iff") object_tangible_ship_crafted_capacitor_shared_capacitor_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_capacitor_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:capacitor_mk3", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:capacitor_mk3", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2190671065, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_capacitor_mk3, "object/tangible/ship/crafted/capacitor/shared_capacitor_mk3.iff") object_tangible_ship_crafted_capacitor_shared_capacitor_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_capacitor_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:capacitor_mk4", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:capacitor_mk4", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2037503949, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_capacitor_mk4, "object/tangible/ship/crafted/capacitor/shared_capacitor_mk4.iff") object_tangible_ship_crafted_capacitor_shared_capacitor_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_capacitor_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:capacitor_mk5", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:capacitor_mk5", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 813477952, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_capacitor_mk5, "object/tangible/ship/crafted/capacitor/shared_capacitor_mk5.iff") object_tangible_ship_crafted_capacitor_shared_energy_saver_battery_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_energy_saver_battery_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:energy_saver_battery_mk1", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:energy_saver_battery_mk1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 598079079, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk2.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk1.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_energy_saver_battery_mk1, "object/tangible/ship/crafted/capacitor/shared_energy_saver_battery_mk1.iff") object_tangible_ship_crafted_capacitor_shared_energy_saver_battery_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_energy_saver_battery_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:energy_saver_battery_mk2", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:energy_saver_battery_mk2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4172439280, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk2.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_energy_saver_battery_mk2, "object/tangible/ship/crafted/capacitor/shared_energy_saver_battery_mk2.iff") object_tangible_ship_crafted_capacitor_shared_energy_saver_battery_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_energy_saver_battery_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:energy_saver_battery_mk3", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:energy_saver_battery_mk3", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2982099325, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_energy_saver_battery_mk3, "object/tangible/ship/crafted/capacitor/shared_energy_saver_battery_mk3.iff") object_tangible_ship_crafted_capacitor_shared_energy_saver_battery_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_energy_saver_battery_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:energy_saver_battery_mk4", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:energy_saver_battery_mk4", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1247548009, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_energy_saver_battery_mk4, "object/tangible/ship/crafted/capacitor/shared_energy_saver_battery_mk4.iff") object_tangible_ship_crafted_capacitor_shared_energy_saver_battery_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_energy_saver_battery_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:energy_saver_battery_mk5", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:energy_saver_battery_mk5", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 55670244, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_energy_saver_battery_mk5, "object/tangible/ship/crafted/capacitor/shared_energy_saver_battery_mk5.iff") object_tangible_ship_crafted_capacitor_shared_extended_life_battery_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_extended_life_battery_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:extended_life_battery_mk1", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:extended_life_battery_mk1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1281522685, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk2.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk1.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_extended_life_battery_mk1, "object/tangible/ship/crafted/capacitor/shared_extended_life_battery_mk1.iff") object_tangible_ship_crafted_capacitor_shared_extended_life_battery_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_extended_life_battery_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:extended_life_battery_mk2", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:extended_life_battery_mk2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2541081450, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk2.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_extended_life_battery_mk2, "object/tangible/ship/crafted/capacitor/shared_extended_life_battery_mk2.iff") object_tangible_ship_crafted_capacitor_shared_extended_life_battery_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_extended_life_battery_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:extended_life_battery_mk3", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:extended_life_battery_mk3", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3732452583, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_extended_life_battery_mk3, "object/tangible/ship/crafted/capacitor/shared_extended_life_battery_mk3.iff") object_tangible_ship_crafted_capacitor_shared_extended_life_battery_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_extended_life_battery_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:extended_life_battery_mk4", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:extended_life_battery_mk4", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 630956019, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_extended_life_battery_mk4, "object/tangible/ship/crafted/capacitor/shared_extended_life_battery_mk4.iff") object_tangible_ship_crafted_capacitor_shared_extended_life_battery_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_extended_life_battery_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:extended_life_battery_mk5", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:extended_life_battery_mk5", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1821833342, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_extended_life_battery_mk5, "object/tangible/ship/crafted/capacitor/shared_extended_life_battery_mk5.iff") object_tangible_ship_crafted_capacitor_shared_heavy_battery_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_heavy_battery_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:heavy_battery_mk1", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:heavy_battery_mk1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1987626722, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk2.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk1.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_heavy_battery_mk1, "object/tangible/ship/crafted/capacitor/shared_heavy_battery_mk1.iff") object_tangible_ship_crafted_capacitor_shared_heavy_battery_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_heavy_battery_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:heavy_battery_mk2", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:heavy_battery_mk2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2909761141, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk2.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_heavy_battery_mk2, "object/tangible/ship/crafted/capacitor/shared_heavy_battery_mk2.iff") object_tangible_ship_crafted_capacitor_shared_heavy_battery_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_heavy_battery_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:heavy_battery_mk3", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:heavy_battery_mk3", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3831630328, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_heavy_battery_mk3, "object/tangible/ship/crafted/capacitor/shared_heavy_battery_mk3.iff") object_tangible_ship_crafted_capacitor_shared_heavy_battery_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_heavy_battery_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:heavy_battery_mk4", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:heavy_battery_mk4", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 528556780, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_heavy_battery_mk4, "object/tangible/ship/crafted/capacitor/shared_heavy_battery_mk4.iff") object_tangible_ship_crafted_capacitor_shared_heavy_battery_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_heavy_battery_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:heavy_battery_mk5", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:heavy_battery_mk5", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1452033377, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_heavy_battery_mk5, "object/tangible/ship/crafted/capacitor/shared_heavy_battery_mk5.iff") object_tangible_ship_crafted_capacitor_shared_quick_recharge_battery_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_quick_recharge_battery_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:quick_recharge_battery_mk1", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:quick_recharge_battery_mk1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1831490574, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk2.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk1.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_quick_recharge_battery_mk1, "object/tangible/ship/crafted/capacitor/shared_quick_recharge_battery_mk1.iff") object_tangible_ship_crafted_capacitor_shared_quick_recharge_battery_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_quick_recharge_battery_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:quick_recharge_battery_mk2", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:quick_recharge_battery_mk2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3057515673, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk2.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_quick_recharge_battery_mk2, "object/tangible/ship/crafted/capacitor/shared_quick_recharge_battery_mk2.iff") object_tangible_ship_crafted_capacitor_shared_quick_recharge_battery_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_quick_recharge_battery_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:quick_recharge_battery_mk3", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:quick_recharge_battery_mk3", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4281375508, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk3.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_quick_recharge_battery_mk3, "object/tangible/ship/crafted/capacitor/shared_quick_recharge_battery_mk3.iff") object_tangible_ship_crafted_capacitor_shared_quick_recharge_battery_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_quick_recharge_battery_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:quick_recharge_battery_mk4", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:quick_recharge_battery_mk4", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 80982016, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk4.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_quick_recharge_battery_mk4, "object/tangible/ship/crafted/capacitor/shared_quick_recharge_battery_mk4.iff") object_tangible_ship_crafted_capacitor_shared_quick_recharge_battery_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_quick_recharge_battery_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:quick_recharge_battery_mk5", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:quick_recharge_battery_mk5", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1306449805, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent.iff", "object/tangible/ship/crafted/capacitor/shared_base_capacitor_subcomponent_mk5.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_quick_recharge_battery_mk5, "object/tangible/ship/crafted/capacitor/shared_quick_recharge_battery_mk5.iff") object_tangible_ship_crafted_capacitor_shared_standard_capacitor_battery = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_standard_capacitor_battery.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:standard_capacitor_battery", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:standard_capacitor_battery", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3218110775, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_standard_capacitor_battery, "object/tangible/ship/crafted/capacitor/shared_standard_capacitor_battery.iff") object_tangible_ship_crafted_capacitor_shared_standard_recharge_module = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/capacitor/shared_standard_recharge_module.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_capacitor_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741830, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:standard_recharge_module", gameObjectType = 1073741830, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:standard_recharge_module", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4261874664, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_capacitor_shared_standard_recharge_module, "object/tangible/ship/crafted/capacitor/shared_standard_recharge_module.iff")
AddEvent("OnPlayerSkydiveCrash", function() CallRemoteEvent("parachute:disable") end)
local Vector = require("src/helper/Vector") local Asteroid, Body, Color, DrawableCircle, Drawable, JustSpawned, Particle, SpawnMe = Component.load( {"Asteroid", "Body", "Color", "DrawableCircle", "Drawable", "JustSpawned", "Particle", "SpawnMe"} ) local AsteroidSpawnSystem = class("AsteroidSpawnSystem", System) function AsteroidSpawnSystem:initialize() System.initialize(self) self.timer = 0 self.spawntime = 1 end function AsteroidSpawnSystem.spawnAsteroid(position, size, motionVector, impulse, image, particleImage) local world = stack:current().world local engine = stack:current().engine -- Create a new entity with a (future) physics body. local asteroid = Entity() asteroid:add(SpawnMe(size, position, motionVector, nil, impulse)) -- Add drawing stuff -- asteroid:add(DrawableCircle(size, false)) -- asteroid:add(Color(255, 255, 0)) -- Add image local imageW, imageH = image:getWidth(), image:getHeight() local drawable = Drawable(image, 3, nil, nil, imageW / 2, imageH / 2) asteroid:add(drawable) asteroid:add(Asteroid(size)) asteroid:add(JustSpawned()) if particleImage then asteroid:add(Particle(particleImage, 10000, Vector(0, 0), {0.05, 0.5})) end engine:addEntity(asteroid) return asteroid end function AsteroidSpawnSystem:update(dt) self.timer = self.timer + dt if self.timer > self.spawntime then self.timer = self.timer - self.spawntime local x, y = math.random(-200, 200), math.random(-200, 200) -- Spawn the asteroids at least -+50 left/right outside the viewport. if x < 0 then x = x - 50 else x = x + 1970 end -- Spawn the asteroids at least -+50 top/down outside the viewport. if y < 0 then y = y - 50 else y = y + 1130 end local position = Vector(x, y) -- Target any random place within the viewport (excluding the outer 100 coordinate square). local target = Vector(math.random(100, 1820), math.random(100, 980)) local motionVector = target:subtract(position) local velocity = math.random(100, 200) motionVector = motionVector:getUnit() motionVector = motionVector:multiply(velocity) local randomType = math.random(1, 3) local image, type, particleImage if randomType == 1 then image = resources.images.explodyboi particleImage = resources.images.explodyparticle type = "explodiboy" elseif randomType == 2 then image = resources.images.stoneboi particleImage = resources.images.explodyparticle type = "stoneboi" elseif randomType == 3 then image = resources.images.waterboi particleImage = resources.images.explodyparticle type = "waterboi" end local size = math.random(15, 25) local asteroid = AsteroidSpawnSystem.spawnAsteroid(position, size, motionVector, nil, image, particleImage) asteroid:get("Asteroid").type = type end end function AsteroidSpawnSystem:requires() return {} end return AsteroidSpawnSystem
function getPlayerDiamound(player) local diamantes = 0 local count = getElementData(player, "VDBG.Diamantes" ) if player and count then diamantes = count end return diamantes or 0 end function givePlayerDiamound(player,amount) local login = getElementData ( player, "AccountData:Username") if login and amount then triggerServerEvent ( "givePlayerDiamound", resourceRoot, login, amount ) end end function takePlayerDiamound (player,amount) local login = getElementData ( player, "AccountData:Username") if login and amount then triggerServerEvent ( "takePlayerDiamound", resourceRoot, login, amount ) end end function hasPlayerDiamound(player, amount) amount = tonumber( amount ) or 0 local count = getPlayerDiamound(player) if player and count >= amount then return true end return false end
function getPlayerDiamound(login) local diamantes = 0 for _, p in pairs ( getElementsByType ( "player" ) ) do if ( getAccountName ( getPlayerAccount ( p ) ) == login ) then count = getElementData(p, "VDBG.Diamantes" ) diamantes = count foundPlayer = true; break; end end if ( not foundPlayer ) then local q = exports["VDBGSQL"]:db_query ( "SELECT diamantes FROM accountdata WHERE Username=?", login ); if (q and q[1] and q[1].diamantes ) then local m = tonumber ( q[1].diamantes ) diamantes = m end end return diamantes or 0 end function givePlayerDiamound(login,amount) local foundPlayer = false; for _, p in pairs ( getElementsByType ( "player" ) ) do if ( getAccountName ( getPlayerAccount ( p ) ) == login ) then count = getElementData(p, "VDBG.Diamantes" ) setElementData(p, "VDBG.Diamantes", count + amount ) ['VDBGSQL']:db_exec("UPDATE accountdata SET diamantes=? WHERE Username=?", count + amount, login ) foundPlayer = true; break; end end if ( not foundPlayer ) then local q = exports["VDBGSQL"]:db_query ( "SELECT diamantes FROM accountdata WHERE Username=?", login ); if (q and q[1] and q[1].diamantes ) then local m = tonumber ( q[1].diamantes ) + amount exports['VDBGSQL']:db_exec("UPDATE accountdata SET diamantes=? WHERE Username=?", m, login ) end end end addEvent( "givePlayerDiamound", true ) addEventHandler( "givePlayerDiamound", resourceRoot, givePlayerDiamound ) function takePlayerDiamound (login,amount) local foundPlayer = false; for _, p in pairs ( getElementsByType ( "player" ) ) do if ( getAccountName ( getPlayerAccount ( p ) ) == login ) then count = getElementData(p, "VDBG.Diamantes" ) setElementData(p, "VDBG.Diamantes", count - amount ) foundPlayer = true; break; end end if ( not foundPlayer ) then local q = exports["VDBGSQL"]:db_query ( "SELECT diamantes FROM accountdata WHERE Username=?", login ); if (q and q[1] and q[1].diamantes ) then local m = tonumber ( q[1].diamantes ) - amount exports['VDBGSQL']:db_exec("UPDATE accountdata SET diamantes=? WHERE Username=?", m, login ) end end end addEvent( "takePlayerDiamound", true ) addEventHandler( "takePlayerDiamound", resourceRoot, takePlayerDiamound ) function hasPlayerDiamound(login, amount) amount = tonumber( amount ) or 0 local count = getPlayerDiamound(login) if login and count >= amount then return true end return false end function updateDiamante(login,cart) local amount = 1 if tostring(cart) == "pack_diamante_1" then amount = 1000 elseif tostring(cart) == "pack_diamante_2" then amount = 2000 elseif tostring(cart) == "pack_diamante_3" then amount = 3000 end outputConsole("teste") givePlayerDiamound ( login, amount ) end
local dkjson = require "dkjson" local _M = {} function _M.new() return setmetatable({}, { __index = _M }) end function _M.encode(_, data) return dkjson.encode(data) end function _M.decode(_, string) local data, _, err = dkjson.decode(string) return data, err end return _M
-- coding: utf-8 local Shared = ... local op = Shared.OpCodes local Msg, ErrMsg, pack, ExpandEnv = Shared.Msg, Shared.ErrMsg, Shared.pack, Shared.ExpandEnv local MacroDirs = Shared.MacroDirs local F = far.Flags local type = type local string_find, string_sub = string.find, string.sub local band, bor = bit.band, bit.bor local MacroCallFar = Shared.MacroCallFar local gmeta = { __index=_G } local LastMessage = {} local LoadCounter = 0 -------------------------------------------------------------------------------- local TrueAreaNames = { [F.MACROAREA_OTHER] = "Other", [F.MACROAREA_SHELL] = "Shell", [F.MACROAREA_VIEWER] = "Viewer", [F.MACROAREA_EDITOR] = "Editor", [F.MACROAREA_DIALOG] = "Dialog", [F.MACROAREA_SEARCH] = "Search", [F.MACROAREA_DISKS] = "Disks", [F.MACROAREA_MAINMENU] = "MainMenu", [F.MACROAREA_MENU] = "Menu", [F.MACROAREA_HELP] = "Help", [F.MACROAREA_INFOPANEL] = "Info", [F.MACROAREA_QVIEWPANEL] = "QView", [F.MACROAREA_TREEPANEL] = "Tree", [F.MACROAREA_FINDFOLDER] = "FindFolder", [F.MACROAREA_USERMENU] = "UserMenu", [F.MACROAREA_AUTOCOMPLETION] = "AutoCompletion", --~ [F.MACROAREA_SHELLAUTOCOMPLETION] = "ShellAutoCompletion", --~ [F.MACROAREA_DIALOGAUTOCOMPLETION] = "DialogAutoCompletion", --~ [F.MACROAREA_GRABBER] = "Grabber", --~ [F.MACROAREA_DESKTOP] = "Desktop", [F.MACROAREA_COMMON] = "Common", } local AllAreaNames = {} for k,v in pairs(TrueAreaNames) do local str = v:lower() AllAreaNames[k] = str AllAreaNames[str] = k end local SomeAreaNames = { "other", "viewer", "editor", "dialog", "menu", "help", "dialogautocompletion", "grabber", "desktop", "common" -- "common" должен идти последним } local function GetTrueAreaName(Mode) return TrueAreaNames[Mode] end local function GetAreaName(Mode) return AllAreaNames[Mode] end local function GetAreaCode(Area) return AllAreaNames[Area:lower()] end -------------------------------------------------------------------------------- local MCODE_F_CHECKALL = op.MCODE_F_CHECKALL local MCODE_F_GETOPTIONS = op.MCODE_F_GETOPTIONS local MCODE_F_MACROSETTINGS = op.MCODE_F_MACROSETTINGS Shared.OnlyEditorViewerUsed = band(MacroCallFar(MCODE_F_GETOPTIONS),0x3) ~= 0 local Areas local LoadedMacros local LoadMacrosDone local LoadingInProgress local EnumState = {} local Events local EventGroups = {"dialogevent","editorevent","editorinput","exitfar","viewerevent", "consoleinput"} local AddedMenuItems local AddedPrefixes local IdSet local LoadedPanelModules local ContentColumns package.nounload = {lpeg=true} local initial_modules = {} local function FixInitialModules() for k in pairs(package.loaded) do initial_modules[k]=true end end local function CheckFileName (mask, name) return far.ProcessName(F.PN_CMPNAMELIST, mask, name, F.PN_SKIPPATH) end local StringToFlags, FlagsToString do local MacroFlagsByInt = { [0x00000001] = "EnableOutput", [0x00000002] = "NoSendKeysToPlugins", [0x00000008] = "RunAfterFARStart", [0x00000010] = "EmptyCommandLine", [0x00000020] = "NotEmptyCommandLine", [0x00000040] = "EVSelection", [0x00000080] = "NoEVSelection", [0x00000100] = "Selection", [0x00000200] = "PSelection", [0x00000400] = "NoSelection", [0x00000800] = "NoPSelection", [0x00001000] = "NoFilePanels", [0x00002000] = "NoFilePPanels", [0x00004000] = "NoPluginPanels", [0x00008000] = "NoPluginPPanels", [0x00010000] = "NoFolders", [0x00020000] = "NoPFolders", [0x00040000] = "NoFiles", [0x00080000] = "NoPFiles", } local MacroFlagsByStr={} for k,v in pairs(MacroFlagsByInt) do MacroFlagsByStr[v:lower()]=k end function StringToFlags (str, filename) local flags = 0 if type(str) == "string" then for word in str:gmatch("[^ |]+") do local f = MacroFlagsByStr[word:lower()] if f then flags = bor(flags, f) else local line1 = filename or "<not a file>" local btn = filename and "OK;Edit" or "OK" if 2 == ErrMsg(line1.."\nInvalid macro flag: "..word, nil, btn) then editor.Editor(filename,nil,nil,nil,nil,nil,nil,1,nil,65001) end end end end return flags end -- assume 52 bits at most function FlagsToString (flags) local str, bit = "", 1 while flags >= bit do if band(flags,bit) ~= 0 then local s = MacroFlagsByInt[bit] if s then if str ~= "" then str = str.." " end str = str..s end end bit = bit * 2 end return str end end local function AddId (trg, src) trg.id = "<no id>" if type(src.id)=="string" then local lstr = string.lower(src.id) if not IdSet[lstr] then IdSet[lstr] = true trg.id = src.id end end end local function EV_Handler (macros, filename, ...) -- Get current priorities. local indexes,priorities = {},{} for i,m in ipairs(macros) do indexes[i],priorities[i] = i, -1 if (not m.filemask) or (filename and CheckFileName(m.filemask, filename)) then if m.condition then local pr = m.condition(...) if pr then if type(pr)=="number" then priorities[i] = pr<0 and 0 or pr>100 and 100 or pr else priorities[i] = m.priority end end else priorities[i] = m.priority end end end -- Sort by current priorities (stable sort). table.sort(indexes, function(i,j) return priorities[i]>priorities[j] or priorities[i]==priorities[j] and i<j end) -- Execute. for _,i in ipairs(indexes) do if priorities[i] < 0 then break end local ret = macros[i].action(...) if ret then if macros==Events.dialogevent or macros==Events.editorinput or macros==Events.commandline then return ret elseif macros==Events.consoleinput then if ret ~= 0 then return ret end end end end end function export.ProcessEditorEvent (EditorID, Event, Param) return EV_Handler(Events.editorevent, editor.GetFileName(EditorID), EditorID, Event, Param) end local function export_ProcessViewerEvent (ViewerID, Event, Param) return EV_Handler(Events.viewerevent, viewer.GetFileName(ViewerID), ViewerID, Event, Param) end local function export_ExitFAR (unload) return EV_Handler(Events.exitfar, nil, not not unload) end local function export_ProcessDialogEvent (Event, Param) return EV_Handler(Events.dialogevent, nil, Event, Param) end local function export_ProcessEditorInput (Rec) return EV_Handler(Events.editorinput, editor.GetFileName(nil), Rec) end local function export_ProcessConsoleInput (Rec) return EV_Handler(Events.consoleinput, nil, Rec) end local function export_GetContentFields (colnames) for _,m in ipairs(ContentColumns) do if m.GetContentFields(colnames) then return true end end end local function export_GetContentData (filename, colnames) local tOut = {} for _,m in ipairs(ContentColumns) do if m.filemask==nil or CheckFileName(m.filemask, filename) then local data = m.GetContentData(filename, colnames) if type(data) == "table" then for i in ipairs(colnames) do tOut[i] = tOut[i] or (type(data[i])=="string" and data[i]) end end end end return tOut end local ExpandKey do -- измеренное время исполнения на ключе "CtrlAltShiftF12" = ??? (Lua); 2.3uS (LuaJIT); local t={} ExpandKey = function (key) local ctrl,alt,rest key = key:lower() local start = 1 for _=1,3 do local from,to,word = string_find(key, "^([lr]?ctrl)", start) if from then ctrl = ctrl or word else from,to,word = string_find(key, "^([lr]?alt)", start) if from then alt = alt or word else from,to,word = string_find(key, "^(shift)", start) if from then rest = rest or word else break end end end start = to+1 end rest = (rest or "")..string_sub(key, start) ctrl, alt = ctrl or "", alt or "" if ctrl=="ctrl" then if alt=="alt" then t[1] = "lctrllalt"..rest; t[2] = "lctrlralt"..rest t[3] = "rctrllalt"..rest; t[4] = "rctrlralt"..rest return t,4 else t[1] = "lctrl"..alt..rest t[2] = "rctrl"..alt..rest return t,2 end else if alt=="alt" then t[1] = ctrl.."lalt"..rest t[2] = ctrl.."ralt"..rest return t,2 else t[1] = ctrl..alt..rest return t,1 end end end end local function AddRegularMacro (srctable, FileName) if not (type(srctable)=="table" and type(srctable.area)=="string") then return end local macro = {} macro.area = srctable.area macro.key = type(srctable.key)=="string" and srctable.key or "none" if not macro.key:find("%S") then macro.key = "none" end local keyregex = macro.key:match("^/(.+)/$") if keyregex then local ok ok, macro.keyregex = pcall(regex.new, "^("..keyregex..")$", "i") if not ok then ErrMsg("Invalid regex: "..macro.key) return end end if type(srctable.action)=="function" then macro.action = srctable.action elseif type(srctable.code)=="string" then local isMoonScript = srctable.language=="moonscript" if srctable.code:sub(1,1) == "@" then macro.code = srctable.code macro.language = isMoonScript and "moonscript" or "lua" else local f, msg = (isMoonScript and require("moonscript").loadstring or loadstring)(srctable.code) if f then macro.action = f else if FileName then ErrMsg(FileName..":\n"..msg, isMoonScript and "MoonScript"); end return end end else return end local arFound = {} -- prevent multiple inclusions, i.e. area="Editor Editor" for a in srctable.area:lower():gmatch("%S+") do local arTable = Areas[a] if arTable and not arFound[a] then if macro.keyregex then arTable[1] = arTable[1] or {} table.insert(arTable[1], macro) else local keyFound = {} -- prevent multiple inclusions for k in macro.key:lower():gmatch("%S+") do local t,n = ExpandKey(k) for i=1,n do local normkey = t[i] if not keyFound[normkey] then arTable[normkey] = arTable[normkey] or {} table.insert(arTable[normkey], macro) keyFound[normkey] = true end end end end arFound[a] = true end end if next(arFound) then macro.flags = StringToFlags(srctable.flags, FileName) if type(srctable.description)=="string" then macro.description=srctable.description end if type(srctable.condition)=="function" then macro.condition=srctable.condition end if type(srctable.filemask)=="string" then macro.filemask=srctable.filemask end local priority = srctable.priority if type(priority)=="number" then macro.priority = priority>100 and 100 or priority<0 and 0 or priority end priority = srctable.sortpriority if type(priority)=="number" then macro.sortpriority = priority>100 and 100 or priority<0 and 0 or priority end macro.selected = srctable.selected and true AddId(macro, srctable) if FileName then macro.FileName = FileName else macro.guid = srctable.guid macro.callback = srctable.callback macro.callbackId = srctable.callbackId macro.language = srctable.language end macro.data = {} for k,v in pairs(srctable) do macro.data[k]=v; end macro.index = #LoadedMacros+1 LoadedMacros[macro.index] = macro return macro end end local CharNames = { ["."]="Dot", ["<"]="Less", [">"]="More", ["|"]="Pipe", ["/"]="Slash", [":"]="Colon", ["?"]="Question", ["*"]="Asterisk", ['"']="Quote" } local function AddRecordedMacro (srctable, filename) local area = srctable.area:lower() if not (area and Areas[area]) then return end local arTable = Areas[area] local key = srctable.key -- check correspondence between (a) filename and (b) area_key if ("%s_%s"):format(area, (key:gsub(".",CharNames))):lower() ~= filename:gsub("^.*/",""):sub(1,-5):lower() then return end if srctable.code and srctable.code:sub(1,1) ~= "@" then local f, msg = loadstring(srctable.code) if not f then ErrMsg(msg) return end end local macro = { FileName=filename } local t,n = ExpandKey(key) for i=1,n do local normkey = t[i] arTable[normkey] = arTable[normkey] or {} arTable[normkey].recorded = macro end for _,v in ipairs{"area","key","action","code","description"} do macro[v]=srctable[v] end macro.flags = StringToFlags(srctable.flags, filename) if type(macro.description)~="string" then macro.description=nil end macro.index = #LoadedMacros+1 LoadedMacros[macro.index] = macro end local AddEvent_fields = {"group","action","description","priority","condition","filemask"} local function AddEvent (srctable, FileName) local group = type(srctable)=="table" and type(srctable.group)=="string" and srctable.group:lower() if not (group and Events[group]) then return end if type(srctable.action)~="function" then return end local macro={} table.insert(Events[group], macro) for _,v in ipairs(AddEvent_fields) do macro[v]=srctable[v] end macro.FileName = FileName if type(macro.description)~="string" then macro.description=nil end if type(macro.condition)~="function" then macro.condition=nil end if type(macro.filemask)~="string" then macro.filemask=nil end if type(macro.priority)~="number" then macro.priority=50 elseif macro.priority>100 then macro.priority=100 elseif macro.priority<0 then macro.priority=0 end AddId(macro, srctable) macro.index = #LoadedMacros+1 LoadedMacros[macro.index] = macro return macro end local function AddMenuItem (srctable, FileName) if type(srctable)=="table" and type(srctable.menu)=="string" and type(srctable.guid)=="string" and (type(srctable.text)=="function" or type(srctable.text)=="string") and type(srctable.action)=="function" then local item = {} item.guid = win.Uuid(srctable.guid) if item.guid and #item.guid==16 and not AddedMenuItems[item.guid] then item.flags = {} for w in srctable.menu:lower():gmatch("%S+") do if w=="plugins" or w=="disks" or w=="config" then item.flags[w]=true end end if type(srctable.area)=="string" then for w in srctable.area:lower():gmatch("%S+") do if w == "common" then item.flags[w]=true else local code = GetAreaCode(w) if code then item.flags[code]=true end end end end local text = srctable.text item.text = type(text)=="function" and text or function() return text end item.action = srctable.action item.description = type(srctable.description)=="string" and srctable.description or "" item.FileName = FileName item.index = #AddedMenuItems + 1 AddedMenuItems[item.index] = item AddedMenuItems[item.guid] = item return true end end return false end local function AddPrefixes (srctable, FileName) local result = 0 if type(srctable)=="table" and type(srctable.prefixes)=="string" and type(srctable.action)=="function" then for prefix in srctable.prefixes:lower():gmatch("[^:]+") do if prefix:match("^%S+$") and not AddedPrefixes[prefix] then local item = { prefix = prefix, action = srctable.action, description = type(srctable.description)=="string" and srctable.description or "", FileName = FileName } AddedPrefixes[prefix] = item AddedPrefixes[1] = AddedPrefixes[1]..":"..prefix result = result + 1 end end end return result end local function AddPanelModule (srctable, FileName) if type(srctable) == "table" and type(srctable.Info) == "table" then local guid = srctable.Info.Guid if type(guid) == "string" and #guid == 16 then if not LoadedPanelModules[guid] then if FileName then srctable.FileName=FileName; end LoadedPanelModules[guid] = srctable table.insert(LoadedPanelModules, srctable) end end end end local function AddContentColumns (srctable, FileName) if type(srctable) == "table" and type(srctable.GetContentFields) == "function" and type(srctable.GetContentData) == "function" then if type(srctable.filemask)~="string" then srctable.filemask=nil; end if type(srctable.description)~="string" then srctable.description=nil; end if FileName then srctable.FileName=FileName; end table.insert(ContentColumns, srctable) end end local function EnumMacros (strArea, resetEnum) local area = strArea:lower() if Areas[area] then if EnumState.area ~= area or resetEnum then EnumState.area, EnumState.index = area, 0 end while true do EnumState.index = EnumState.index + 1 local macro = LoadedMacros[EnumState.index] if macro then if not macro.disabled and macro.area and macro.area:lower():find(area) then LastMessage = pack(macro.key, macro.description or "") return LastMessage end else EnumState.index = 0 break end end end end local function GetMoonscriptLineNumber (filename, line) local line_tables = require("moonscript.line_tables") local errors = require("moonscript.errors") local cache = {} local table = line_tables["@"..filename] if table then return errors.reverse_line_number(filename, table, line, cache) end end -- ...nager\unicode_far\CommonProfile\Macros\scripts\test1.lua:9: -- attempt to perform arithmetic on a nil value local function ErrMsgLoad (msg, filename, isMoonScript, mode) local title = isMoonScript and mode=="compile" and "MoonScript" or "LuaMacro" if type(msg)~="string" and type(msg)~="number" then ErrMsg(filename..":\n<non-string error message>", title, nil, "w") return end if mode=="run" then local found = false local fname,line = msg:match("^(.-):(%d+):") if fname then line = tonumber(line) if string_sub(fname,1,3) ~= "..." then found = true else fname = string_sub(fname,4) -- for k=1,5 do -- if fname:utf8valid() then break end -- fname = string_sub(fname,2) -- end fname = fname:gsub("/", "\\") local middle = fname:match([=[^[^\\]*\[^\\]+\]=]) if middle then local from = string_find(filename:lower(), middle:lower(), 1, true) if from then fname = string_sub(filename,1,from-1) .. fname local attr = win.GetFileAttr(fname) found = attr and not attr:find("d") end end end end if found then if 2 == ErrMsg(msg, title, "OK;Edit", "wl") then if isMoonScript then line = GetMoonscriptLineNumber(fname,line) end editor.Editor(fname,nil,nil,nil,nil,nil,nil,line or 1,nil,65001) end else ErrMsg(msg, title, "OK", "wl") end else if 2 == far.Message(msg, title, "OK;Edit", "wl") then local pattern = isMoonScript and "%[(%d+)%] >>" or "^[^\n]-:(%d+):" local line = tonumber(msg:match(pattern)) if line and isMoonScript and mode=="run" then line = GetMoonscriptLineNumber(filename,line) end editor.Editor(filename,nil,nil,nil,nil,nil,nil,line or 1,nil,65001) end end end local function LoadMacros (unload, paths) if LoadingInProgress then return end LoadingInProgress = true if LoadMacrosDone then local ok, msg = xpcall(function() return export_ExitFAR(true) end, function(msg) return debug.traceback(msg,2) end) if not ok then msg = string.gsub(msg, "\t", " ") ErrMsg(msg) end LoadMacrosDone = false end export.ExitFAR = nil export.ProcessDialogEvent = nil export.ProcessEditorInput = nil export.ProcessViewerEvent = nil export.ProcessConsoleInput = nil export.GetContentFields = nil export.GetContentData = nil local allAreas = band(MacroCallFar(MCODE_F_GETOPTIONS),0x3) == 0 local numerrors=0 local newAreas = {} Events = {} EnumState = {} LoadedMacros = {} AddedMenuItems = {} AddedPrefixes = { [1]="" } IdSet = {} LoadedPanelModules = {} ContentColumns = {} if Shared.panelsort then Shared.panelsort.DeleteSortModes() end local AreaNames = allAreas and AllAreaNames or SomeAreaNames for _,name in pairs(AreaNames) do newAreas[name]={} end for _,name in ipairs(EventGroups) do Events[name]={} end for k in pairs(package.loaded) do if initial_modules[k]==nil and not package.nounload[k] then package.loaded[k]=nil end end -- Copy macros loaded by MCTL_ADDMACRO to save them from destruction. if Areas then local IdUpdated = {} for a,areatable in pairs(Areas) do for k,macroarray in pairs(areatable) do for _,m in ipairs(macroarray) do if m.guid and not m.disabled then newAreas[a][k] = newAreas[a][k] or {} table.insert(newAreas[a][k], m) if not IdUpdated[m] then IdUpdated[m] = true m.index = #LoadedMacros+1 LoadedMacros[m.index] = m end end end end end end Areas = newAreas if not unload then LoadCounter = LoadCounter + 1 local DummyFunc = function() end if 0 == band(MacroCallFar(MCODE_F_GETOPTIONS),0x10) then -- not ReadOnlyConfig for _,v in ipairs {"scripts", "modules", "lib32", "lib64"} do win.CreateDir(MacroDirs.MainPath.."/"..v) end --win.CreateDir(win.GetEnv("HOME").."/.config/far2l/Menus") end local moonscript = require "moonscript" local FuncList1 = {"Macro", "Event", "MenuItem", "CommandLine", "PanelModule", "ContentColumns"} local FuncList2 = {"NoMacro","NoEvent","NoMenuItem","NoCommandLine","NoPanelModule","NoContentColumns"} local function LoadRegularFile (FindData, FullPath, macroinit) if FindData.FileAttributes:find("d") then return end if macroinit and #FullPath==#macroinit and far.LStricmp(FullPath,macroinit)==0 then return end local isMoonScript = string_find(FullPath, "[nN]", -1) local f, msg = (isMoonScript and moonscript.loadfile or loadfile)(FullPath) if not f then numerrors=numerrors+1 ErrMsgLoad(msg,FullPath,isMoonScript,"compile") return end local env = { Macro = function(t) return not not AddRegularMacro(t,FullPath) end; Event = function(t) return not not AddEvent(t,FullPath) end; MenuItem = function(t) return AddMenuItem(t,FullPath) end; CommandLine = function(t) return AddPrefixes(t,FullPath) end; PanelModule = function(t) return AddPanelModule(t,FullPath) end; ContentColumns = function(t) return AddContentColumns(t,FullPath) end; } for _,name in ipairs(FuncList2) do env[name]=DummyFunc; end setmetatable(env,gmeta) setfenv(f, env) local ok, msg = xpcall(function() return f(FullPath, LoadCounter) end, debug.traceback) if ok then for _,name in ipairs(FuncList1) do env[name]=nil; end for _,name in ipairs(FuncList2) do env[name]=nil; end else numerrors=numerrors+1 msg = string.gsub(msg,"\n\t","\n ") ErrMsgLoad(msg,FullPath,isMoonScript,"run") end end local tempRecordedMacro local function ReadRecordedMacro (m) if tempRecordedMacro == nil then if type(m) == "table" then local t_action, t_code = type(m.action), type(m.code) tempRecordedMacro = type(m.area)=="string" and type(m.key)=="string" and (t_action=="function" and t_code=="nil" or t_action=="nil" and t_code=="string") and m else tempRecordedMacro = false end end end local function LoadRecordedFile (FindData, FullPath) if FindData.FileAttributes:find("d") then return end local f, msg = loadfile(FullPath) if not f then numerrors=numerrors+1; ErrMsg(msg); return end local env = setmetatable({ Macro=ReadRecordedMacro }, gmeta) setfenv(f, env) tempRecordedMacro = nil local ok, msg = xpcall(f, debug.traceback) if ok then if tempRecordedMacro then env.Macro = nil AddRecordedMacro(tempRecordedMacro, FullPath) end else msg = msg:gsub("\n\t","\n ") numerrors=numerrors+1; ErrMsg(msg) end end paths = paths and ExpandEnv(paths) or MacroDirs.MainPath.."/scripts;"..MacroDirs.LoadPathList for p in paths:gmatch("[^;]+") do p = far.ConvertPath(p, F.CPM_FULL) -- needed for relative paths local macroinit = p:gsub("/*$", "/_macroinit.lua") local info = win.GetFileInfo(macroinit) if info and not info.FileAttributes:find("d") then LoadRegularFile(info, macroinit, nil) else macroinit = nil end far.RecursiveSearch (p, "*.lua,*.moon", LoadRegularFile, bor(F.FRS_RECUR,F.FRS_SCANSYMLINK), macroinit) end far.RecursiveSearch (MacroDirs.MainPath.."/internal", "*.lua", LoadRecordedFile, 0) export.ExitFAR = Events.exitfar[1] and export_ExitFAR export.ProcessDialogEvent = Events.dialogevent[1] and export_ProcessDialogEvent export.ProcessEditorInput = Events.editorinput[1] and export_ProcessEditorInput export.ProcessViewerEvent = Events.viewerevent[1] and export_ProcessViewerEvent export.ProcessConsoleInput = Events.consoleinput[1] and export_ProcessConsoleInput if ContentColumns[1] then export.GetContentFields = export_GetContentFields export.GetContentData = export_GetContentData end LoadMacrosDone = true end LoadingInProgress = nil return numerrors==0 end local function InitMacroSystem() LoadMacros(true) end local function WriteOneMacro (dir, macro, keyname, delete) local fname = ("%s/%s_%s.lua"):format(dir, macro.area, (keyname:gsub(".", CharNames))) local attr = win.GetFileAttr(fname) if attr then win.SetFileAttr(fname, "") win.DeleteFile(fname) end if delete then return end -- operation "write" local fp = io.open(fname, "w") if fp then fp:write(([[ Macro { description=%q; area=%q; key=%q; flags=%q; code=%q; } ]]):format(macro.description, macro.area, macro.key, FlagsToString(macro.flags), macro.code)) fp:close() macro.FileName = fname end end local function WriteMacros() if 0 ~= band(MacroCallFar(MCODE_F_GETOPTIONS),0x10) then return end -- ReadOnlyConfig local dir = MacroDirs.MainPath.."/internal" if not win.CreateDir(dir, true) then return end for areaname,area in pairs(Areas) do for keyname,macroarray in pairs(area) do local macro = macroarray.recorded if macro and macro.needsave then WriteOneMacro(dir, macro, macro.key, macro.disabled) macro.needsave = nil if macro.disabled then macroarray.recorded = nil end end end end return true end local function GetFromMenu (menuitems, area, key) for _,item in ipairs(menuitems) do local descr = item.macro.description if not descr or descr=="" then descr = Msg.UtNoDescription_Index:format(item.macro.index) end item.text = descr item.selected = item.macro.selected end table.sort(menuitems, function(item1,item2) local p1,p2 = item1.priority, item2.priority local s1,s2 = item1.macro.sortpriority or 50, item2.macro.sortpriority or 50 return p1>p2 or p1==p2 and (s1>s2 or s1==s2 and far.LStricmp(item1.text, item2.text) < 0) end) local pos_sep for i,item in ipairs(menuitems) do if item.priority < menuitems[1].priority then pos_sep = i; break end end local bkeys = { {BreakKey="A+F4"} } for i,item in ipairs(menuitems) do local ch = i<10 and tostring(i) or i<36 and string.char(i+55) if ch then local pos = pos_sep and i>=pos_sep and i+1 or i item.text = ch..". "..item.text table.insert(bkeys, {BreakKey=ch, pos=pos}) if i>=10 then table.insert(bkeys, {BreakKey=ch:lower(), pos=pos}) end end end if pos_sep then table.insert(menuitems, pos_sep, {separator=true, text=Msg.UtLowPriority}) end local props = { Title = ("%s: %s | %s"):format(Msg.UtExecuteMacroTitle, area, key), Bottom = Msg.UtExecuteMacroBottom, Flags = { FMENU_WRAPMODE=1, FMENU_CHANGECONSOLETITLE=1 }, Id = win.Uuid("165AA6E3-C89B-4F82-A0C5-C309243FD21B") } while true do local item, pos = far.Menu(props, menuitems, bkeys) if not item then return elseif item.macro then return item.macro elseif item.BreakKey == "A+F4" then props.SelectIndex = pos local m = menuitems[pos].macro if m.FileName then local startline = m.action and debug.getinfo(m.action,"S").linedefined editor.Editor(m.FileName,nil,nil,nil,nil,nil,nil,startline,nil,65001) end elseif item.pos then return menuitems[item.pos].macro end end end local function GetMacro (argMode, argKey, argUseCommon, argCheckOnly) if LoadingInProgress then return end local area = GetAreaName(argMode) if not area then return end -- трюк используется в CheckForEscSilent() в Фаре local key = argKey:lower() do local alt local from,to,ctrl = string_find(key, "^(r?ctrl)") if ctrl=="ctrl" then ctrl="lctrl" end local start = to and to+1 or 1 from,to,alt = string_find(key, "^(r?alt)", start) if alt=="alt" then alt="lalt" end start = to and to+1 or start key = (ctrl or "") .. (alt or "") .. string_sub(key, start) end local Names = { area, argUseCommon and area~="common" and "common" or nil } -- First, check "keyboard-recorded" macros, they have the highest priority. for _,areaname in ipairs(Names) do local areatable = Areas[areaname] if areatable and areatable[key] then local m = areatable[key].recorded if m and not m.disabled and (argCheckOnly or MacroCallFar(MCODE_F_CHECKALL,argMode,m.flags,nil,nil)) then return m, areaname, true end end end -- Create collector table: keys are macros, values are indexes into CInfo. -- For each macro, CInfo stores 2 consecutive values: dynamic priority and found area. local Collector, CInfo = {}, {} -- Filter macros by filemask and flags. Put the "successful" ones in the collector. local filename = area=="editor" and editor.GetFileName() or area=="viewer" and viewer.GetFileName() local function ExamineMacro (m, areaname) local check = not (filename and m.filemask) or CheckFileName(m.filemask, filename) if check and MacroCallFar(MCODE_F_CHECKALL, GetAreaCode(area), m.flags, m.callback, m.callbackId) then if not Collector[m] then local n = #CInfo + 1 Collector[m] = n CInfo[n] = m.priority or 50 CInfo[n+1] = areaname end end end for _,areaname in ipairs(Names) do local areatable = Areas[areaname] if areatable then local macros = areatable[key] if macros then for _,m in ipairs(macros) do if not m.disabled then if argCheckOnly then return m, areaname end ExamineMacro(m, areaname) end end end local macros_regex = areatable[1] if macros_regex then for _,m in ipairs(macros_regex) do if not m.disabled and m.keyregex:match(key) then if argCheckOnly then return m, areaname end ExamineMacro(m, areaname) end end end end end if not next(Collector) then return end -- Filter macros by condition() where available; update dynamic priorities. -- Calculate maximal priority and number of macros left in the container. local max_priority = -1 local nummacros = 0 for m,p in pairs(Collector) do if m.condition then local pr = m.condition(argKey, m.data) -- unprotected call if pr then if type(pr)=="number" then CInfo[p] = pr>100 and 100 or pr<0 and 0 or pr end else Collector[m] = nil end end if Collector[m] then nummacros = nummacros + 1 if max_priority < CInfo[p] then max_priority = CInfo[p] end end end if nummacros == 0 then return end -- If only 1 macro is left, do return it. if nummacros == 1 then local m = next(Collector) return m, CInfo[Collector[m]+1] end -- Make an array with highest priority macros. local macrolist = {} local nindex = nil for m,p in pairs(Collector) do macrolist[#macrolist+1] = { macro=m; priority=CInfo[p] } if CInfo[p] == max_priority then nindex = nindex and -1 or #macrolist end end if nindex > 0 then local m = macrolist[nindex].macro return m, CInfo[Collector[m]+1] end -- Make order of macros in the menu consistent table.sort(macrolist, function(m1,m2) return Collector[m1.macro] < Collector[m2.macro] end) local m = GetFromMenu(macrolist, GetTrueAreaName(argMode), argKey) if m then return m, CInfo[Collector[m]+1] end return {}, nil end local function GetMacroWrapper (argMode, argKey, argUseCommon) local macro,area,kb_macro = GetMacro(argMode, argKey, argUseCommon, true) if macro then kb_macro = not not kb_macro -- convert to boolean LastMessage = pack(GetAreaCode(area), macro.code or "", macro.description or "", macro.flags, kb_macro) return LastMessage end end local function ProcessRecordedMacro (Mode, Key, code, flags, description) local Area = GetTrueAreaName(Mode) local area, key = Area:lower(), Key:lower() local keys,numkeys = ExpandKey(Key) if code == "" then -- удаление for i=1,numkeys do local k = keys[i] local m = Areas[area][k] and Areas[area][k].recorded or Areas["common"][k] and Areas["common"][k].recorded if m then m.disabled,m.needsave = true,true break end end return end local macro = { area=Area, key=Key, code=code, flags=flags, description=description, needsave=true } local existing = Areas[area][keys[1]] and Areas[area][keys[1]].recorded macro.index = existing and existing.index or #LoadedMacros+1 LoadedMacros[macro.index] = macro for i=1,numkeys do local k = keys[i] Areas[area][k] = Areas[area][k] or {} Areas[area][k].recorded = macro end end local function AddMacroFromFAR (mode, key, lang, code, flags, description, guid, callback, callbackId, priority) local area = GetTrueAreaName(mode) local m = AddRegularMacro { area=area, key=key, code=code, flags=flags, description=description, guid=guid, callback=callback, callbackId=callbackId, language=lang, priority=priority } local action = m and m.action if action then local env = setmetatable({}, gmeta) setfenv(action, env) end return not not m end local function DelMacro (guid, callbackId) -- MCTL_DELMACRO for _,areatable in pairs(Areas) do for _,macroarray in pairs(areatable) do for _,m in ipairs(macroarray) do if m.guid and m.guid==guid and m.callbackId==callbackId and not m.disabled then m.disabled = true return true end end end end end local function RunStartMacro() if not LoadMacrosDone then return end local mode = far.MacroGetArea() local opt = band(MacroCallFar(MCODE_F_GETOPTIONS),0x3) local mtable = opt==1 and Areas.editor or opt==2 and Areas.viewer or Areas.shell for k=1,2 do if k==2 then mtable = Areas.common end for _,macros in pairs(mtable) do local m = macros.recorded if m and not m.disabled and m.flags and band(m.flags,0x8)~=0 and not m.autostartdone then m.autostartdone=true if MacroCallFar(MCODE_F_CHECKALL, mode, m.flags) then Shared.keymacro.PostNewMacro(m, m.flags, nil, true) end end for _,m in ipairs(macros) do if not m.disabled and m.flags and band(m.flags,0x8)~=0 and not m.autostartdone then m.autostartdone=true if MacroCallFar(MCODE_F_CHECKALL, mode, m.flags) then if not m.condition or m.condition(nil, m.data) then Shared.keymacro.PostNewMacro(m, m.flags, nil, true) end end end end end end return true end local function GetMacroCopy (index) if LoadedMacros[index] then local t={} for k,v in pairs(LoadedMacros[index]) do t[k]=v end return t end return nil end local function EnumScripts (ScriptType) local ScriptOrigin = { CustomSortModes = Shared.panelsort.GetCustomSortModes(), Event = LoadedMacros, Macro = LoadedMacros, MenuItem = AddedMenuItems, CommandLine = AddedPrefixes, PanelModule = LoadedPanelModules, ContentColumns = ContentColumns, } local ScriptFilter = { Event = function (index) return LoadedMacros[index].group end, Macro = function (index) return LoadedMacros[index].area end, MenuItem = function (index) return type(index) == "number" end, CommandLine = function (index) return index ~= 1 end, PanelModule = function (index) return type(index) == "number" end, } local function copy(source) local t={} for k,v in pairs(source) do if type(v) == "table" and k ~= "data" then v = copy(v) end t[k]=v end return t end local origin = ScriptOrigin[ScriptType] if not origin then error("Wrong argument: " .. tostring(ScriptType)) end local index return function() while true do index = next(origin, index) if not index then return nil end local filter = ScriptFilter[ScriptType] if not filter or filter(index) then return copy(origin[index]), index end end end end local function EditUnsavedMacro (index) local m = LoadedMacros[index] if m and m.code then local flags, code, descr = MacroCallFar(MCODE_F_MACROSETTINGS, m.key, m.flags, m.code, m.description or "") if flags then m.flags, m.code, m.description = flags, code, descr end end end return { AddMacroFromFAR = AddMacroFromFAR, CheckFileName = CheckFileName, DelMacro = DelMacro, EditUnsavedMacro = EditUnsavedMacro, EnumMacros = EnumMacros, EnumScripts = EnumScripts, FixInitialModules = FixInitialModules, FlagsToString = FlagsToString, GetAreaCode = GetAreaCode, GetMacro = GetMacro, GetMacroCopy = GetMacroCopy, GetMacroWrapper = GetMacroWrapper, GetMenuItems = function() return AddedMenuItems end, GetMoonscriptLineNumber = GetMoonscriptLineNumber, GetPrefixes = function() return AddedPrefixes end, GetTrueAreaName = GetTrueAreaName, InitMacroSystem = InitMacroSystem, LoadingInProgress = function() return LoadingInProgress end, LoadMacros = LoadMacros, ProcessRecordedMacro = ProcessRecordedMacro, RunStartMacro = RunStartMacro, UnloadMacros = InitMacroSystem, WriteMacros = WriteMacros, GetPanelModules = function() return LoadedPanelModules end }
local page = 1 local pages = { { header="Credits", body="darkness #1\nfeatures audio from the film 5 Centimeters per Second\n\ndarkness #3\nfeatures a photograph of Earth that I can no longer track down the source of :(\n\ndarkness #6\nfeatures video from YouTube user maxxlover's channel\n\ndarkness #8\nfeatures visual art from xkcd#1190, \"Time\"\n\ndarkness #10\nfeatures the song \"13 Ghosts II\" by nine inch nails\n\ndarkness #12\nfeatures a melody inspired by bt's \"The Antikythera Mechanism\"" }, { header="Credits: darknesss #14–17 (Connection)", body="Luizsan – contributed primary visual art\n\nMahendor – composed Connection's main theme\n\nLumisauVA – voice acted in Chapter 4\n\nkbts87 – contributed visual art to Chapter 3\n\nEvocait – contributed visual art to Chapter 4" }, { header="Credits: darkness #19 (Your Drifting Mind)", body="Evocait – contributed primary visual art\n\nanairis_q – provided voice acting" }, { header="Thanks", body="I wish to thank the many creative humans whose works have shaped my human outlook and my artistic output, including:\n\nMakoto Shinkai, Charlie Kaufman, Greta Gerwig, Wong Kar-wai\n\nSylvia Plath, Kazuo Ishiguro, Milan Kundera,\nMark Z. Danielewski, _why\n\nBill Watterson, Randall Munroe\n\nbt, Benn Jordan, Laura Shigihara, Trent Reznor, Frédéric Chopin\n\nMeine Meinung, Caliko, Mahendor\n\nGiant Sparrow, Kojima Productions, Unburnt Witch,\nRyan and Amy Green" }, { header="Thanks", body="If you've made it this far, thanks for staying with me,\nhere in the darkness, for a while.\n\nIt means the world to me." } } local Cancel = function(self) self:finishtweening():smooth(0.5):diffuse(0,0,0,1):queuecommand("Transition") end local ChangePage = function(self) self:GetChild("Header"):finishtweening():smooth(0.2):diffuse(0,0,0,1):sleep(0.2):queuecommand("Refresh") self:GetChild("Body"):finishtweening():smooth(0.2):diffuse(0,0,0,1):sleep(0.2):queuecommand("Refresh") end local af = Def.ActorFrame{ InitCommand=function(self) self:diffuse(0,0,0,1) end, OnCommand=function(self) self:smooth(1):diffuse(1,1,1,1) end, InputEventCommand=function(self, event) if event.type == "InputEventType_FirstPress" then if event.GameButton=="Start" or event.GameButton=="MenuRight" then if pages[page+1] then page = page + 1 ChangePage(self) else Cancel(self) end elseif event.GameButton=="MenuLeft" then if pages[page-1] then page = page - 1 ChangePage(self) end elseif event.GameButton=="Back" then Cancel(self) end end end, TransitionCommand=function(self) SCREENMAN:GetTopScreen():StartTransitioningScreen("SM_GoToNextScreen") end } af[#af+1] = Def.BitmapText{ Name="Header", Text=pages[1].header, File=THEME:GetPathB("ScreenHereInTheDarkness", "overlay/_shared/helvetica neue/_helvetica neue 20px.ini"), InitCommand=function(self) self:vertalign(top):xy(_screen.cx, 30):zoom(1.2) end, RefreshCommand=function(self) self:settext(pages[page].header):smooth(0.25):diffuse(1,1,1,1) end } af[#af+1] = Def.BitmapText{ Name="Body", Text=pages[1].body, File=THEME:GetPathB("ScreenHereInTheDarkness", "overlay/_shared/helvetica neue/_helvetica neue 20px.ini"), InitCommand=function(self) self:align(0,0):xy(_screen.cx-240, 80):wrapwidthpixels(480/0.85):zoom(0.85) end, RefreshCommand=function(self) self:settext(pages[page].body):smooth(0.25):diffuse(1,1,1,1) end } return af
cli_args = {} local optionless = { "--help", "--datadir", } local shorts = { ['-h'] = '--help', ['-hh'] = '--helpinfo', ['-k'] = '--keyfile', ['-d'] = '--datafile', ['-D'] = '--datadir', ['-m'] = '--mode', ['-f'] = '--file', ['-l'] = '--length', ['-p'] = '--pattern', } local in_table = function(query, tbl) for i=1, #tbl do if tbl[i] == query then return true end end return false end local argparse = function() cli_args['progname'] = arg[0] local current_flag = '(none)' -- Translate short to long local narg = {} for i=1, #arg do for short, long in pairs(shorts) do if arg[i] == short then narg[i] = long end end if narg[i] == nil then narg[i] = arg[i] end end arg = narg for i=1, #arg do -- Set main flags if string.sub(arg[i], 1, 2) == '--' and not in_table(arg[i], optionless) then current_flag = string.sub(arg[i], 3) -- Allow number parsing... if tonumber(arg[i + 1]) then cli_args[current_flag] = tonumber(arg[i + 1]) else cli_args[current_flag] = arg[i + 1] end i = i + 1 -- Set optionless flags elseif string.sub(arg[i], 1, 2) == '--' then current_flag = string.sub(arg[i], 3) cli_args[current_flag] = true end end end argparse()
return { tag = 'window', summary = 'Check if the window is created.', description = 'Returns whether the desktop window is currently created.', arguments = {}, returns = { { name = 'present', type = 'boolean', description = 'Whether a window is created.' } }, notes = 'Most of the `lovr.graphics` functionality will only work if a window is created.', related = { 'lovr.graphics.createWindow', 'lovr.conf' } }
-- Copyright 2016 Google Inc, NYU. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- Simply a nn wrapper around tfluids.setWallBcs. -- -- The inputs must be batched. local nn = require('nn') local SetWallBcs, parent = torch.class('tfluids.SetWallBcs', 'nn.Module') function SetWallBcs:__init() parent.__init(self) self.gradInput = {torch.Tensor(), torch.Tensor()} self.mask = torch.Tensor() end function SetWallBcs:updateOutput(input) assert(torch.type(input) == 'table' and #input == 2) local U = input[1] local flags = input[2] self.output:resizeAs(U) self.output:copy(U) -- Create a 0 mask (i.e. solid velocities will be set to zero). Doing it this -- way means that we can reuse this mask during BPROP. self.mask:resizeAs(U):fill(1) tfluids.setWallBcsForward(self.mask, flags) -- TODO(tompson): if we ever switch to using non-zero obstacle velocities -- this "mask strategy" will not work. self.output:cmul(self.mask) return self.output end function SetWallBcs:updateGradInput(input, gradOutput) -- Assume updateOutput has been called. local U = input[1] local flags = input[2] self.gradInput[1]:resizeAs(gradOutput):fill(0) self.gradInput[2]:resizeAs(flags):fill(0) -- Fill with 0. -- A trick: the forward call just zeros out velocities based on the flag -- grid. Therefore we can simply copy the gradOutput and treat it as an -- input velocity and call the forward function. self.gradInput[1]:addcmul(1, self.mask, gradOutput) return self.gradInput end function SetWallBcs:accGradParameters(input, gradOutput, scale) -- No learnable parameters. end function SetWallBcs:accUpdateGradParameters(input, gradOutput, lr) -- No learnable parameters. end function SetWallBcs:type(type) parent.type(self, type) for i = 1, #self.gradInput do self.gradInput[i] = self.gradInput[i]:type(type) end return self end function SetWallBcs:clearState() parent.clearState(self) -- The parent clearState call will (for some reason) completely clear the -- gradInput table, so we have to re-allocate the tensors. self.gradInput = {torch.Tensor(), torch.Tensor()} for i = 1, #self.gradInput do self.gradInput[i] = self.gradInput[i]:type(torch.type(self.output)) end self.mask:set() end
require('Comment').setup({ ---Add a space b/w comment and the line ---@type boolean|fun():boolean padding = true, ---Whether the cursor should stay at its position ---NOTE: This only affects NORMAL mode mappings and doesn't work with dot-repeat ---@type boolean sticky = true, ---Lines to be ignored while comment/uncomment. ---Could be a regex string or a function that returns a regex string. ---Example: Use '^$' to ignore empty lines ---@type string|fun():string ignore = nil, ---LHS of toggle mappings in NORMAL + VISUAL mode ---@type table toggler = { ---Line-comment toggle keymap line = 'gcc', ---Block-comment toggle keymap block = 'gbc', }, ---LHS of operator-pending mappings in NORMAL + VISUAL mode ---@type table opleader = { ---Line-comment keymap line = 'gc', ---Block-comment keymap block = 'gb', }, ---LHS of extra mappings ---@type table extra = { ---Add comment on the line above above = 'gcO', ---Add comment on the line below below = 'gco', ---Add comment at the end of line eol = 'gcA', }, ---Create basic (operator-pending) and extended mappings for NORMAL + VISUAL mode ---NOTE: If `mappings = false` then the plugin won't create any mappings ---@type boolean|table mappings = { ---Operator-pending mapping ---Includes `gcc`, `gbc`, `gc[count]{motion}` and `gb[count]{motion}` ---NOTE: These mappings can be changed individually by `opleader` and `toggler` config basic = true, ---Extra mapping ---Includes `gco`, `gcO`, `gcA` extra = true, ---Extended mapping ---Includes `g>`, `g<`, `g>[count]{motion}` and `g<[count]{motion}` extended = false, }, ---Pre-hook, called before commenting the line ---@type fun(ctx: Ctx):string pre_hook = nil, ---Post-hook, called after commenting is done ---@type fun(ctx: Ctx) post_hook = nil, })
local app = app local Env = require "Env" local Class = require "Base.Class" local ChainBase = require "Chain.Base" local HeaderSection = require "Chain.HeaderSection" local FooterSection = require "Chain.FooterSection" local EmptySection = require "Chain.EmptySection" local Busy = require "Busy" local ply = app.SECTION_PLY -- Patch Class local Patch = Class {} Patch:include(ChainBase) function Patch:init(args) ChainBase.init(self, args) self:setClassName("Chain.Patch") local unit = args.unit or app.logError("%s.init: unit is missing.", self) self.unit = unit if args.band then self.pChain = unit.pUnit:getBand(args.band - 1) else self.pChain = unit.pUnit -- expected type is CustomUnit end self.stopCount = 1 self:disableSelection() self.headerSection = HeaderSection(self.title, self.subTitle, 0) self.footerSection = FooterSection(self.channelCount) self:subscribe("contentChanged", self.footerSection) self:appendSection(self.headerSection) self:appendSection(self.footerSection) self:insertEmptySection() self:setSelection(self.emptySection, "expanded", 0) self:enableSelection() end function Patch:getRootChain() return self.unit:getRootChain() end function Patch:getOutputSource(i) return self.unit:getOutputSource(i) end function Patch:getOutputDisplayName(channel) return self.unit:getOutputDisplayName(channel) end function Patch:insertEmptySection() if self.emptySection then return end self.emptySection = EmptySection(4 * ply) self:insertSection(self.emptySection, 2) end function Patch:clear() local Utils = require "Utils" Busy.start("Clearing: %s", Utils.shorten(self.unit.title, 42)) self:removeAllUnits() Busy.stop() end function Patch:mnemonic() local n = self:length() if n == 0 then return "empty" elseif n == 1 then return self:getUnit(1).mnemonic else local u1 = self:getUnit(1).mnemonic local u2 = self:getUnit(n).mnemonic return u1 .. ".." .. u2 end end function Patch:start() if self.stopCount > 0 then self.stopCount = self.stopCount - 1 if self.stopCount == 0 then self.started = true for _, unit in pairs(self.units) do unit:start() end end end end function Patch:stop() if self.stopCount == 0 then self.stopCount = 1 self.started = false for _, unit in pairs(self.units) do unit:stop() end else self.stopCount = self.stopCount + 1 end end function Patch:serialize() local t = { lastPresetPath = self.lastPresetPath, lastPresetFilename = self.lastPresetFilename, firmwareVersion = app.FIRMWARE_VERSION, instanceKey = self:getInstanceKey() } t.units = self:serializeUnits() t.selection = self:serializeSelection() return t end function Patch:deserialize(t) self:startDeserialization() self:setLastPreset(t.lastPresetPath, t.lastPresetFilename) if t.instanceKey then self:setInstanceKey(t.instanceKey) end self:deserializeUnits(t.units) self:deserializeSelection(t.selection) self:finishDeserialization() end -- reset the patch to its blank state function Patch:releaseResources() self:unsubscribe("contentChanged", self.footerSection) self:removeAllUnits() end function Patch:enable(soft) self:notifyUnits("enable", soft) end function Patch:disable(soft) self:notifyUnits("disable", soft) end function Patch:upReleased(shifted) if shifted then return false end self:hide() return true end function Patch:homeReleased() self:hide() return true end return Patch
local util = require("tests.test_util") describe("treesitter rust", function() it("parses all symbols correctly", function() util.test_file_symbols("treesitter", "./tests/treesitter/rust_test.rs", { { kind = "Module", name = "mod_1", level = 0, lnum = 1, col = 0, children = { { kind = "Enum", name = "Enum_1", level = 1, lnum = 2, col = 4, }, { kind = "Function", name = "Fn_1", level = 1, lnum = 4, col = 4, }, { kind = "Struct", name = "MyStruct", level = 1, lnum = 6, col = 4, }, { kind = "Interface", name = "MyTrait", level = 1, lnum = 8, col = 4, children = { { kind = "Function", name = "TraitFn", level = 2, lnum = 9, col = 8, }, }, }, { kind = "Class", name = "MyStruct", level = 1, lnum = 12, col = 4, children = { { kind = "Function", name = "StructFn", level = 2, lnum = 13, col = 8, }, }, }, { kind = "Class", name = "MyStruct > Display", level = 1, lnum = 16, col = 4, children = { { kind = "Function", name = "fmt", level = 2, lnum = 17, col = 8, }, }, }, }, }, }) end) end)
local gl = require('galaxyline') local status_line = {} local colors = {} colors.fg = function () if vim.g.vscode_style == "dark" then return '#ffffff' else return "#343434" end end colors.bg = function () if vim.g.vscode_style == "dark" then return '#252526' else return "#f3f3f3" end end colors.green = function () if vim.g.vscode_style == "dark" then return '#619955' else return "#008000" end end colors.bluegreen = function () if vim.g.vscode_style == "dark" then return '#4ec9b0' else return "#16825d" end end colors.yellow = function () if vim.g.vscode_style == "dark" then return '#ffaf00' else return "#795e26" end end colors.pink = function () if vim.g.vscode_style == "dark" then return '#c586c0' else return "#af00db" end end colors.yelloworrange = function () return "#d7ba7d" end colors.blue = function () return "#0a7aca" end colors.red = function () return "#f44747" end colors.lightblue = function () return "#5CB6F8" end status_line.setup = function () local condition = require('galaxyline.condition') local gls = gl.section gl.short_line_list = {'NvimTree', 'vista','dbui','packer'} gls.left[1] = { FirstElement = { provider = function() return ' ' end, highlight = {colors.bg,colors.bg} }, } gls.left[2] = { ViMode = { provider = function() local mode_text = { n = "NORMAL", i = "INSERT", V = "VISUAL", R = "REPLACE", c = "COMMAND" } return mode_text[vim.fn.mode()] end, separator = ' ', separator_highlight = {colors.bg,colors.bg}, highlight = {colors.blue,colors.bg, "bold"}, }, } gls.left[3] = { GitIcon = { provider = function() return '' end, condition = condition.check_git_workspace, separator = ' ', separator_highlight = {colors.bg,colors.bg}, highlight = {colors.pink,colors.bg}, } } gls.left[4] = { GitBranch = { provider = 'GitBranch', condition = condition.check_git_workspace, separator = ' ', separator_highlight = {colors.bg,colors.bg}, highlight = {colors.pink,colors.bg}, }, } gls.left[5] = { ShowLspClient = { provider = 'GetLspClient', condition = function () local tbl = {['dashboard'] = true,['']=true} if tbl[vim.bo.filetype] then return false end return true end, separator = ' ', separator_highlight = {colors.bg,colors.bg}, highlight = {colors.bluegreen,colors.bg} } } gls.left[6] = { DiagnosticError = { provider = 'DiagnosticError', icon = ' ', highlight = {colors.red,colors.bg} } } gls.left[7] = { DiagnosticWarn = { provider = 'DiagnosticWarn', icon = ' ', highlight = {colors.yellow,colors.bg}, } } gls.left[8] = { DiagnosticHint = { provider = 'DiagnosticHint', icon = ' ', highlight = {colors.pink,colors.bg}, } } gls.left[9] = { DiagnosticInfo = { provider = 'DiagnosticInfo', icon = ' ', highlight = {colors.lightblue,colors.bg}, } } -- Right Side gls.right[1] = { FileSize = { provider = 'FileSize', condition = condition.buffer_not_empty, highlight = {colors.fg,colors.bg} } } gls.right[2] = { LineInfo = { provider = 'LineColumn', highlight = {colors.fg,colors.bg}, }, } gls.right[3] = { PerCent = { provider = 'LinePercent', highlight = {colors.fg,colors.bg}, } } gls.right[4] = { FileEncode = { provider = 'FileEncode', condition = condition.hide_in_width, separator = ' ', separator_highlight = {colors.bg,colors.bg}, highlight = {colors.fg,colors.bg} } } gls.right[5] = { FileFormat = { provider = 'FileFormat', condition = condition.hide_in_width, separator = ' ', separator_highlight = {colors.bg,colors.bg}, highlight = {colors.fg,colors.bg} } } gls.right[6] ={ FileIcon = { provider = 'FileIcon', condition = condition.buffer_not_empty, separator = ' ', separator_highlight = {colors.bg,colors.bg}, highlight = {require('galaxyline.provider_fileinfo').get_file_icon_color,colors.bg}, }, } gls.right[7] = { FileName = { provider = 'FileName', condition = condition.buffer_not_empty, highlight = {colors.green,colors.bg}, } } gls.short_line_left[1] = { BufferType = { provider = 'FileTypeName', highlight = {colors.blue,colors.bg, "bold"} } } gls.short_line_left[2] = { SFileName = { provider = 'SFileName', condition = condition.buffer_not_empty, highlight = {colors.bg,colors.bg} } } gls.short_line_right[1] = { BufferIcon = { provider= 'BufferIcon', highlight = {colors.bg,colors.bg} } } end return status_line
local api = vim.api local fn = vim.fn local cmd = vim.cmd local sprior local sgroup local sname local Sign = {} function Sign:new() local obj = {} setmetatable(obj, self) self.__index = self obj.items = {} return obj end function Sign:place(lnum, bufnr) bufnr = bufnr or api.nvim_get_current_buf() if type(lnum) == 'table' then local lnum_off_i = 1 local function place(p_list) local ids = fn.sign_placelist(p_list) for i = 1, #ids do self.items[lnum[lnum_off_i]] = ids[i] lnum_off_i = lnum_off_i + 1 end end local count, cycle = 0, 100 local place_list = {} for _, l in ipairs(lnum) do table.insert(place_list, { id = 0, group = sgroup, name = sname, buffer = bufnr, lnum = l, priority = sprior }) count = count + 1 if count % cycle == 0 then place(place_list) count = 0 place_list = {} end end if count > 0 then place(place_list) end else local id = fn.sign_place(0, sgroup, sname, bufnr, {lnum = lnum, priority = sprior}) self.items[lnum] = id end end function Sign:unplace(lnum, bufnr) bufnr = bufnr or api.nvim_get_current_buf() if type(lnum) == 'table' then local count, cycle = 0, 100 local unplace_list = {} for _, l in ipairs(lnum) do local id = self.items[l] if id then table.insert(unplace_list, {id = id, group = sgroup, buffer = bufnr}) self.items[l] = nil count = count + 1 if count % cycle == 0 then fn.sign_unplacelist(unplace_list) count = 0 unplace_list = {} end end end if count > 0 then fn.sign_unplacelist(unplace_list) end else local id = self.items[lnum] if id then fn.sign_unplace(sgroup, {buffer = bufnr, id = id}) self.items[lnum] = nil end end end function Sign:list() return self.items end function Sign:toggle(lnum, bufnr) bufnr = bufnr or api.nvim_get_current_buf() if type(lnum) == 'table' then local p_lnum_list, up_lnum_list = {}, {} for _, l in pairs(lnum) do if self.items[l] then table.insert(up_lnum_list, l) else table.insert(p_lnum_list, l) end end self:place(p_lnum_list, bufnr) self:unplace(up_lnum_list, bufnr) else if self.items[lnum] then self:unplace(lnum, bufnr) else self:place(lnum, bufnr) end end end function Sign:reset(bufnr) bufnr = bufnr or api.nvim_get_current_buf() local p_lnum_list = {} local signs = self.items self:clear(bufnr) for lnum in pairs(signs) do table.insert(p_lnum_list, lnum) end self:place(p_lnum_list, bufnr) end function Sign:clear(bufnr) self.items = {} bufnr = bufnr or api.nvim_get_current_buf() fn.sign_unplace(sgroup, {buffer = bufnr}) end local function init() sprior = 20 sgroup = 'BqfSignGroup' sname = 'BqfSign' cmd('hi default BqfSign ctermfg=14 guifg=Cyan') fn.sign_define('BqfSign', {text = ' ^', texthl = 'BqfSign'}) end init() return Sign
gameNpcs.setOrder = function(npcName) local npc = gameNpcs.characters[npcName] local image = npc.image local type = npc.type local x = npc.x local y = npc.y local character = gameNpcs.orders local order = table.randomKey(recipes) --TFM.chatMessage('O escolhido é: '..npcName) character.orderList[npcName] = {order = order, fulfilled = {}} character.canOrder[npcName] = nil do local counter = 0 local orderPaperList = '' -- orders to show in the restaurant player_removeImages(character.trashImages) for i, v in next, character.orderList do orderPaperList = orderPaperList .. i..'\n\n' character.trashImages[#character.trashImages+1] = addImage(bagItems[v.order].png, "_1000", 14455, 1560+counter*28) counter = counter + 1 end ui.addTextArea(4444441, '<font size="10">'..orderPaperList, nil, 14495, 1580, nil, nil, 1, 1, 0) end local images = character.orderList[npcName].fulfilled for _, player in next, jobs['chef'].working do images[player] = { icons = { addImage('171c7ac4232.png', type.."1000", x, y-20, player), addImage(bagItems[order].png, type.."1000", x+25, y-20, player), }, completed = false, } end local orderTime = math.random(60*2.5, 60*3) addTimer(function(time) if time == orderTime then local images = character.orderList[npcName].fulfilled for player, k in next, images do if not k.completed then player_removeImages(k.icons) end end character.orderList[npcName] = nil gameNpcs.setOrder(table.randomKey(character.canOrder)) character.canOrder[npcName] = true end end, 1000, orderTime) end
local function new() local accelerometer local joysticks = love.joystick.getJoysticks() for i, joystick in ipairs(joysticks) do if joystick:getName() == "Android Accelerometer" then accelerometer = joystick end end local function get_axis_x() return accelerometer:getAxis(1) end local function get_axis_y() return accelerometer:getAxis(2) end return { get_x = get_axis_x, get_y = get_axis_y, } end return new
if mods['pyrawores'] and mods['pyhightech'] then data:extend({ { type = "technology", name = "electric-boiler-mk1", --prerequisites = {"automation"}, icon = "__electric_water_boiler__/graphics/icons/boiler1.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk1" }, }, unit = { count = 10, ingredients = { {"automation-science-pack", 1} }, time = 15 }, upgrade = true, order = "[boiler]-1" }, { type = "technology", name = "electric-boiler-mk2", prerequisites = {"electric-boiler-mk1"}, icon = "__electric_water_boiler__/graphics/icons/boiler2.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk2" }, { type = "unlock-recipe", recipe = "electric-boiler-mk1-2" }, }, unit = { count = 50, ingredients = { {"automation-science-pack", 5} }, time = 13, }, upgrade = true, order = "[boiler]-1" }, { type = "technology", name = "electric-boiler-mk3", prerequisites = {"electric-boiler-mk2"}, icon = "__electric_water_boiler__/graphics/icons/boiler3.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk3" }, { type = "unlock-recipe", recipe = "electric-boiler-mk2-2" }, }, unit = { count = 80, ingredients = { {"automation-science-pack", 13}, {"logistic-science-pack", 13} }, time = 17 }, upgrade = true, order = "[boiler]-1" }, { type = "technology", name = "electric-boiler-mk4", prerequisites = {"electric-boiler-mk3"}, icon = "__electric_water_boiler__/graphics/icons/boiler4.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk4" }, { type = "unlock-recipe", recipe = "electric-boiler-mk3-2" }, { type = "unlock-recipe", recipe = "electric-boiler-mk5" }, { type = "unlock-recipe", recipe = "electric-boiler-mk5-2" }, { type = "unlock-recipe", recipe = "electric-boiler-mk4-2" }, }, unit = { count = 75, ingredients = { {"automation-science-pack", 12}, {"logistic-science-pack", 12}, {"chemical-science-pack", 7} }, time = 25 }, upgrade = true, order = "[boiler]-1" }, }) elseif mods['pyrawores'] then data:extend({ { type = "technology", name = "electric-boiler-mk1", --prerequisites = {"automation"}, icon = "__electric_water_boiler__/graphics/icons/boiler1.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk1" }, }, unit = { count = 10, ingredients = { {"automation-science-pack", 1} }, time = 15 }, upgrade = true, order = "[boiler]-1" }, { type = "technology", name = "electric-boiler-mk2", prerequisites = {"electric-boiler-mk1"}, icon = "__electric_water_boiler__/graphics/icons/boiler2.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk2" }, { type = "unlock-recipe", recipe = "electric-boiler-mk1-2" }, }, unit = { count = 50, ingredients = { {"automation-science-pack", 5} }, time = 13, }, upgrade = true, order = "[boiler]-1" }, { type = "technology", name = "electric-boiler-mk3", prerequisites = {"electric-boiler-mk2"}, icon = "__electric_water_boiler__/graphics/icons/boiler3.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk3" }, { type = "unlock-recipe", recipe = "electric-boiler-mk2-2" }, }, unit = { count = 80, ingredients = { {"automation-science-pack", 13}, {"logistic-science-pack", 13} }, time = 17 }, upgrade = true, order = "[boiler]-1" }, { type = "technology", name = "electric-boiler-mk4", prerequisites = {"electric-boiler-mk3"}, icon = "__electric_water_boiler__/graphics/icons/boiler4.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk4" }, { type = "unlock-recipe", recipe = "electric-boiler-mk3-2" }, { type = "unlock-recipe", recipe = "electric-boiler-mk5" }, { type = "unlock-recipe", recipe = "electric-boiler-mk5-2" }, { type = "unlock-recipe", recipe = "electric-boiler-mk4-2" }, }, unit = { count = 75, ingredients = { {"automation-science-pack", 12}, {"logistic-science-pack", 12}, {"chemical-science-pack", 7} }, time = 25 }, upgrade = true, order = "[boiler]-1" }, }) elseif mods['pyhightech'] then data:extend({ { type = "technology", name = "electric-boiler-mk1", --prerequisites = {"automation"}, icon = "__electric_water_boiler__/graphics/icons/boiler1.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk1" }, }, unit = { count = 10, ingredients = { {"automation-science-pack", 1} }, time = 15 }, upgrade = true, order = "[boiler]-1" }, { type = "technology", name = "electric-boiler-mk2", prerequisites = {"electric-boiler-mk1"}, icon = "__electric_water_boiler__/graphics/icons/boiler2.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk2" }, { type = "unlock-recipe", recipe = "electric-boiler-mk1-2" }, }, unit = { count = 50, ingredients = { {"automation-science-pack", 5} }, time = 13, }, upgrade = true, order = "[boiler]-1" }, { type = "technology", name = "electric-boiler-mk3", prerequisites = {"electric-boiler-mk2"}, icon = "__electric_water_boiler__/graphics/icons/boiler3.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk3" }, { type = "unlock-recipe", recipe = "electric-boiler-mk2-2" }, }, unit = { count = 80, ingredients = { {"automation-science-pack", 13}, {"logistic-science-pack", 13} }, time = 17 }, upgrade = true, order = "[boiler]-1" }, { type = "technology", name = "electric-boiler-mk4", prerequisites = {"electric-boiler-mk3"}, icon = "__electric_water_boiler__/graphics/icons/boiler4.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk4" }, { type = "unlock-recipe", recipe = "electric-boiler-mk3-2" }, { type = "unlock-recipe", recipe = "electric-boiler-mk4-2" }, }, unit = { count = 75, ingredients = { {"automation-science-pack", 12}, {"logistic-science-pack", 12}, {"chemical-science-pack", 7} }, time = 25 }, upgrade = true, order = "[boiler]-1" }, }) else data:extend({ { type = "technology", name = "electric-boiler-mk1", prerequisites = {"automation"}, icon = "__electric_water_boiler__/graphics/icons/boiler1.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk1" }, }, unit = { count = 50, ingredients = { {"automation-science-pack", 2}, {"logistic-science-pack", 1} }, time = 5 }, upgrade = true, order = "[boiler]-1" }, { type = "technology", name = "electric-boiler-mk2", prerequisites = {"electric-boiler-mk1"}, icon = "__electric_water_boiler__/graphics/icons/boiler2.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk2" }, { type = "unlock-recipe", recipe = "electric-boiler-mk1-2" }, }, unit = { count = 50, ingredients = { {"automation-science-pack", 7}, {"logistic-science-pack", 6} }, time = 13, }, upgrade = true, order = "[boiler]-1" }, { type = "technology", name = "electric-boiler-mk3", prerequisites = {"electric-boiler-mk2"}, icon = "__electric_water_boiler__/graphics/icons/boiler3.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk3" }, { type = "unlock-recipe", recipe = "electric-boiler-mk2-2" }, }, unit = { count = 80, ingredients = { {"automation-science-pack", 13}, {"logistic-science-pack", 13}, {"chemical-science-pack", 10} }, time = 17 }, upgrade = true, order = "[boiler]-1" }, { type = "technology", name = "electric-boiler-mk4", prerequisites = {"electric-boiler-mk3"}, icon = "__electric_water_boiler__/graphics/icons/boiler4.png", icon_size = 64, effects = { { type = "unlock-recipe", recipe = "electric-boiler-mk4" }, { type = "unlock-recipe", recipe = "electric-boiler-mk3-2" }, { type = "unlock-recipe", recipe = "electric-boiler-mk5" }, { type = "unlock-recipe", recipe = "electric-boiler-mk5-2" }, { type = "unlock-recipe", recipe = "electric-boiler-mk4-2" }, }, unit = { count = 50, ingredients = { {"automation-science-pack", 27}, {"logistic-science-pack", 21}, {"chemical-science-pack", 15}, {"production-science-pack", 10}, }, time = 25 }, upgrade = true, order = "[boiler]-1" }, }) end
local select, tostring = select, tostring; local io_write = io.write; module "logger" local function format(format, ...) local n, maxn = 0, #arg; return (format:gsub("%%(.)", function (c) if c ~= "%" and n <= maxn then n = n + 1; return tostring(arg[n]); end end)); end local function format(format, ...) local n, maxn = 0, select('#', ...); local arg = { ... }; return (format:gsub("%%(.)", function (c) if n <= maxn then n = n + 1; return tostring(arg[n]); end end)); end function init(name) return function (level, message, ...) io_write(level, "\t", format(message, ...), "\n"); end end return _M;
LevelLoadingScreenGuiScript.old__init = LevelLoadingScreenGuiScript.old__init or LevelLoadingScreenGuiScript.init function LevelLoadingScreenGuiScript:init(scene_gui, res, progress, base_layer) self:old__init(scene_gui, res, progress, base_layer) local title_text = "ESPERE"--managers.localization:text("debug_loading_level")) self._level_title_text:set_text(title_text) end
--@brief 包含基础文件 local function loadBaseRequire() require("EngineCore/config"); require("coreex/systemex"); require("coreex/coreex"); require("coreex/drawingex"); require("uiex/uiex") require("uilibs/richText") require("common/nativeEvent"); require("hall/gameData/regionConfigDataInterface"); require("globalConfig"); require("statesConfig"); require("audioConfig"); require("util/TableLib"); require("util/StringLib"); require("util/NumberLib"); require("util/log"); require("util/toolKit"); require("common/soundModule"); require("globalConstant"); require("netWork/ServerConfig"); require("common/httpModule"); require("hall/onlineSocket/onlineSocketManager"); require("hall/onlineSocket/globalSocketSleepManager"); require("common/timeoutModule"); require("animation/animFrameNew"); require("gameData/clientInfo"); require("gameBaseex/gameBaseex"); require("hall/hallConfig"); require("hall/common/gameManager"); require("libs/json_wrap"); end --@brief 测试期间请使用 测试umeng 账号 local function isTestUmeng() --local umengMetaValue = NativeEvent.getInstance():getMetaData(); -- Log.v("isTestUmeng" ,"umengMetaValue:" , umengMetaValue); -- if _DEBUG then -- local platform =sys_get_string("platform") or ""; -- if platform == kPlatformAndroid then -- if umengMetaValue == kTestUmeng then -- return false; -- else -- NativeEvent.getInstance():CloseStartScreen(); -- Toast.setDefaultDisplayTime(60 * 1000); -- Toast.getInstance():showText("请在测试期间使用测试umeng 账号",50,30,kAlginLeft,"",26,255,255,255); -- return true; -- end -- end -- end end --@brief 初始化信息 local function init() --基础文件包含 loadBaseRequire(); --初始化system System.onInit(); --音频、日志、字符串设置 kEffectPlayer:setSoundFileMap(EffectsFileMap); GameString.load("string","zh"); GameString.load("hall/php/stringPhpError", "zh"); TableView.setDefaultMaxClickOffset(10); dict_set_int("log", "socket", _DEBUG and 1 or 0); --引擎socket日志开关,0--关、1--开。 local Framerate = require("framerate"); Framerate.show_fps(_DEBUG); System.setToErrorLuaInWin32Enable(_DEBUG); System.setAlertErrorEnable(_DEBUG); System.setSocketLogEnable(_DEBUG); System.setAndroidLogLuaErrorEnable(_DEBUG); if not _DEBUG then Application.instance():set_log_level(Application.LOG_NONE) end System.setLayoutWidth(1280); System.setLayoutHeight(720); socket_set_conn_timeout(kSocketRoom, 5000) System.setImageFilterPicker( function() return kFilterLinear end); System.setDefaultFontNameAndSize("simhei", 30);--设置系统字体大小 System.startTextureThreshold(); --设置纹理内存阀值 UIConfig.setScrollViewScrollBarWidth(0); UIConfig.setScrollerUnitTurningFactor(0.10);--设置viewpager滑动宽度 Toast.setDefaultDisplayTime(2500); Toast.setDefaultFontNameAndSize("simhei",30); Toast.setDefaultColor(200,175,115); Toast.setDefaultImage("hall/common/loading_bg.png"); Toast.setDefaultImageGridSpace(18,18,18,18); ToolKit.lastLuaErrorCheck(); RegionConfigDataInterface.getInstance():setDebugSwitch(_DEBUG); --检查umeng值是否正确 if isTestUmeng() then return true; end --获取手机信息 kClientInfo:isVirtual(); kClientInfo:getPhoneInfo(); GameManager.initInstance(); --@brief 进入闪屏页 local function startSplashScreen() if kPlatformWin32 == (sys_get_string("platform") or "") then mainHandle_toHall() else require("hall/holidaysBg/data/holidaysBgDataInterface") if HolidaysBgDataInterface.getInstance():isShowSplashScreen() then kGameManager:startChangeScene(States.HolidaysBg, ScreenOrientationManager.eScreenOrien.LANDSCAPE, {1280,720}, false); else mainHandle_toHall() end end end -- 方便测试,自定义增加用户界面(先关闭,后续有需要再打开吧) if _DEBUG and kPlatformWin32 == (sys_get_string("platform") or "") then --win32情况下每一帧都进行3次垃圾回收 System.startCollectGarbage(); local t = { callback = function(self,guid) if type(guid) == "string" and guid ~= "" then s_guid = guid; kClientInfo:getPhoneInfo(); end startSplashScreen() end }; new(require("guidMakePop"), t, t.callback); else startSplashScreen() end end --1.此方法里面里面只能调用库里的方法,请不要引用其他任何的类 --2.程序第一次启动时,会去解压asset/games/hall.zip包 -- (添加成zip包的原因之一可以使apk的文件更小;注意内置多个游戏时,需要打成一个包,一是减少文件大小,二是解压速度更快) --3.当程序apk版本有变化时,也会去解压asset/games/hall.zip local function update_android() local platformAndroid = "android"; local platform = sys_get_string("platform") or ""; local isUnZip = false; --标明是否需要解压 -- step 1:读取文件,获取是否已解压标识 0:未解压 1:已解压 dict_load("updateDidfinish"); isUnZip = (dict_get_int("updateDidfinish","updateStatus",0)==0); print_string("解压状态 A updateStatus = " .. (isUnZip and "0" or "1") ); --step 2:判断安装方式 0 无变化 , 1 apk升级覆盖安装, 2 apk相同版本覆盖安装,3 apk 降级覆盖安装 local replaceInstall = dict_get_int("android_app_info","replaceInstall",0); print_string("解压状态 B replaceInstall = " .. replaceInstall); if replaceInstall >=1 then --如果有变化 dict_set_int("android_app_info","replaceInstall",0); if replaceInstall == 1 then elseif replaceInstall == 2 or replaceInstall == 3 then --android 中删除所有的lua代码 local storage_update_root_path = sys_get_string("storage_update_root"); local ret = os.rmdir(storage_update_root_path); print_string("解压状态 删除 storage_update_root_path = " .. storage_update_root_path); print_string("解压状态 C delete storage_update_root ret = " .. (ret and "true" or "false")); end end isUnZip = isUnZip or (replaceInstall >=1); --step 3:检查license文件 if not isUnZip then --[[增强判断,在Android下有一种情况:当用户清除了数据,但是刚好update目录下有更新包, 程序启动时,引擎会加压更新包,结果更新下来发现有gameConfig文件,结果程序还是不能用的情况 ]] local fileName=(dict_get_string("android_app_info","files_path") or "") .. "/update/scripts/common/license.lua"; local _ret , _errMsg=loadfile(fileName); isUnZip=(not _ret);--没找到文件需要解压 print_string("解压状态 D loadfile license ret = " .. (_ret and "true" or "false") ); end -- 2.3.0 2.3.0 -- 2.3.0 2.3.0.0 -- 2.3.0.0 2.3.0 local function isSameApkVersion(oldApkVersionName, currentApkVersionName) if oldApkVersionName == currentApkVersionName then return true; end oldApkVersionName = string.gsub(oldApkVersionName, "%.", ""); currentApkVersionName = string.gsub(currentApkVersionName, "%.", ""); local intOldApkVersionName = tonumber(oldApkVersionName) or 0; local intCurrentApkVersionName = tonumber(currentApkVersionName) or 0; local big = math.max(intOldApkVersionName, intCurrentApkVersionName); local small = math.min(intOldApkVersionName, intCurrentApkVersionName); if big % small == 0 then return true; else return false; end end --step 4:检查hall/gameConfig文件中的_dependApkVersion是否和apkVersion一致 if not isUnZip then local currentApkVersionName=dict_get_string("android_app_info","version_name") or "1.0.0"; local oldApkVersionName="0"; local fileName = (dict_get_string("android_app_info","files_path") or "") .. "/update/scripts/hall/gameConfig.lua"; local fun , errMsg=loadfile(fileName); if fun then fun(); oldApkVersionName = _dependApkVersion or "0"; end -- currentApkVersionName == oldApkVersionName 不要使用== 防止2.3.0 2.3.0.0 不相同的情况出现 isUnZip = not isSameApkVersion(currentApkVersionName, oldApkVersionName);--3.版本号不一致需要解压 print_string("解压状态 E currentApkVersionName:" .. currentApkVersionName .. "_oldApkVersionName:".. oldApkVersionName); end if isUnZip then --开始进行解压 dict_set_int("updateDidfinish","updateStatus",0); dict_save("updateDidfinish"); local startTime=os.clock(); dict_set_string("LuaCallEvent","LuaCallEvent","unzipNewGames");--unzipNewGames zips call_native("OnLuaCall"); --将解压标记置为true dict_set_int("updateDidfinish","updateStatus",1); dict_save("updateDidfinish"); local endTime=os.clock(); print_string("解压状态 F cost:" .. (endTime-startTime)); --解压完成,删除update目录 os.rmdir(sys_get_string("storage_update_zip") or ""); mainHandle_releaseRes(); to_lua("main.lua"); return true; else return false; end end --@brief IOS更新包解压后重启虚拟机 --@note 接口方法, ios会直接回调这个方法 function onUnziped() mainHandle_releaseRes(); --解压完成,删除update目录 os.rmdir(sys_get_string("storage_update_zip") or ""); to_lua("main.lua"); end --@brief 进入大厅 function mainHandle_toHall() local local_server_config = require("local_server_config"); if local_server_config.isSwitchOpen() then local_server_config.connect_local_server( tonumber(s_guid) ); else OnlineSocketManager.getInstance():openSocket(); if ServerConfig.getInstance():getDefendAttackSwitch() then --如果本地配置的防攻击开关是开启的话,则去确认下本次启动开关的情况 ServerConfig.getInstance():requestDefendAttackConfig(); end kGameManager:startGame(GameType.HALL); local gameVersion = kGameManager:getGameVersion(GameType.HALL); dict_set_string(kDFQPGame , kGameVersion ,gameVersion); dict_save(kDFQPGame); end end -- 添加一个总是显现的按钮,用于重启虚拟机 function mainHandle_restartVM() mainHandle_releaseRes(); Sound.pauseMusic(); System.setLayoutWidth(1280); System.setLayoutHeight(720); to_lua("main.lua"); end --@brief 释放资源 function mainHandle_releaseRes() socket_room_close(-1); res_delete_group(-1); anim_delete_group(-1); prop_delete_group(-1); drawing_delete_all(); Clock.instance():cancel_all(); end --@brief 入口函数 function mainHandle(width,height) mainHandle_releaseRes(); math.randomseed(tostring(os.time()):reverse():sub(1, 6)); local platformAndroid = "android"; local platformIOS = "ios"; local platform = sys_get_string("platform") or ""; --if platform == platformAndroid then -- local isUpdating = update_android(); -- if isUpdating then -- return; -- end --end local function deleteUnusableFilesWhenIosReplaceInstall() if "ios" == (sys_get_string("platform") or "") then local IosReplaceInstallLogic = require("hall/update/iosReplaceInstallLogic"); IosReplaceInstallLogic.deleteUnusableFilesWhenReplaceInstall(); end end --ios覆盖安装,删除无用文件 deleteUnusableFilesWhenIosReplaceInstall(); init(); end
local M = {} local function setup_edit() require("Comment").setup({ mappings = { extra = false } }) require("todo-comments").setup({ keywords = { FIX = { icon = " ", -- icon used for the sign, and in search results color = "error", -- can be a hex color, or a named color (see below) alt = { "FIXME", "BUG", "FIXIT", "ISSUE", "fixme", "bug", "fixit", "issue" }, -- a set of other keywords that all map to this FIX keywords -- signs = false, -- configure signs for some keywords individually }, TODO = { icon = " ", color = "info", alt = { "todo" } }, HACK = { icon = " ", color = "warning" }, WARN = { icon = " ", color = "warning", alt = { "WARNING", "warn" } }, PERF = { icon = " ", alt = { "OPTIM", "PERFORMANCE", "OPTIMIZE" } }, NOTE = { icon = " ", color = "hint", alt = { "INFO", "info", "note" } }, }, }) require("neogen").setup({ enabled = true }) require("nvim-autopairs").setup({}) end local function setup_search() require("hlslens").setup({ calm_down = true, nearest_only = true, nearest_float_when = "always", virt_priority = 1, }) require("bqf").setup({ auto_reload = true, auto_resize_height = true }) end local function setup_treesitter(opt) local parser_config = require("nvim-treesitter.parsers").get_parser_configs() parser_config.org = { install_info = { url = "https://github.com/milisims/tree-sitter-org", revision = "main", files = { "src/parser.c", "src/scanner.cc" }, }, filetype = "org", } require("nvim-treesitter.configs").setup({ ensure_installed = opt.ts_syntaxes, highlight = { enable = true, -- Setting this to true will run `:h syntax` and tree-sitter at the same time. -- Set this to `true` if you depend on 'syntax' being enabled (like for indentation). -- Using this option may slow down your editor, and you may see some duplicate highlights. -- Instead of true it can also be a list of languages additional_vim_regex_highlighting = { "org" }, }, incremental_selection = { enable = true }, indent = { enable = true }, rainbow = { enable = true, extended_mode = true, }, }) end M.setup = function(opt) opt = vim.tbl_deep_extend("keep", opt or {}, {}) setup_edit() setup_search() setup_treesitter(opt) end return M
//________________________________ // // NS2 Combat Mod // Made by JimWest and MCMLXXXIV, 2012 // //________________________________ // combat_GUIUpgradeChamberDisplay.lua local HotReload = CombatGUIUpgradeChamberDisplay if(not HotReload) then CombatGUIUpgradeChamberDisplay = {} ClassHooker:Mixin("CombatGUIUpgradeChamberDisplay") end function CombatGUIUpgradeChamberDisplay:OnLoad() ClassHooker:SetClassCreatedIn("GUIUpgradeChamberDisplay", "lua/GUIUpgradeChamberDisplay.lua") _addHookToTable(self:PostHookClassFunction("GUIUpgradeChamberDisplay", "Initialize", "Initialize_Hook")) end // Hide the chamber GUI function CombatGUIUpgradeChamberDisplay:Initialize_Hook(self) self.background:SetIsVisible(false) end if (not HotReload) then CombatGUIUpgradeChamberDisplay:OnLoad() end
local cjson = require("cjson") local cjson_s = require("cjson.safe") local inspect = require("inspect") local string = string local ipairs = ipairs local pairs = pairs local type = type -- BEGIN Nginx test harness local ngx = {} function ngx.log(level, message) print(level .. ": " .. message) end ngx.DEBUG = "DEBUG" ngx.ERR = "ERROR" ngx.HTTP_FORBIDDEN = "403" ngx.HTTP_INTERNAL_SERVER_ERROR = "500" ngx.HTTP_OK = "200" function ngx.exit() os.exit() end ngx.status = '' -- END Nginx test harness -- initialize the resty-keycloak instance -- TODO: resolve all of the different ways the config file (keycloak.json) path could be provided to the extension. The config data needs to be loaded early. local keycloak = { _VERSION = "0.0.1" } -- default configuration local keycloak_default_config = { public_access_scope = "read-public", } -- this hash maps HTTP method to Keycloak scope -- these scopes can be added to resources in Keycloak to limit authz rules to HTTP methods local keycloak_scope_for_method = { GET = "view", HEAD = "view", OPTIONS = "view", DELETE = "write", PATCH = "write", POST = "write", PUT = "write", CONNECT = "debug", TRACE = "debug", } ----------- -- Utility Functions -- searches a table t for a value v -- returns boolean local function keycloak_table_has_value(t,v) for ti,tv in pairs(t) do if tv == v then return true end end return false end ----------- -- Private Functions -- converts HTTP method into Keycloak scope or "extended" if unknown -- eg. GET => read local function keycloak_request_method_to_scope(method) assert(type(method) == "string") local scope = "extended" -- this scope is returned for unknown HTTP methods (eg. WebDAV) -- if we have mapped the HTTP request method to a Keycloak scope, use that if keycloak_scope_for_method[method] ~= nil then scope = keycloak_scope_for_method[method] end return scope end local function keycloak_resource_set() return { "e06a803c-0da4-414d-a29d-269b1fbf8501", "ffb605ca-5d5d-4f57-b24e-e5536d370e7b", "87ea36a2-27a7-4b7b-b939-62a11bb5c5ad" } end local function keycloak_resource(resource_id) assert(type(resource_id) == "string") local resources = {} resources['e06a803c-0da4-414d-a29d-269b1fbf8501'] = { name = "/", owner = { id = "31c4c56d-3fdf-43a1-ba84-ac5c1bd7d4f1" }, ownerManagedAccess = false, displayName = "Site root", attributes = { }, _id = "e06a803c-0da4-414d-a29d-269b1fbf8501", uris = { "/*", "/" }, resource_scopes = { { name = "read-public" }, { name = "view" } }, scopes = { { name = "read-public" }, { name = "view" } } } resources["ffb605ca-5d5d-4f57-b24e-e5536d370e7b"] = { name = "/groupone/secrets/", owner = { id = "31c4c56d-3fdf-43a1-ba84-ac5c1bd7d4f1" }, ownerManagedAccess = true, displayName = "Group One Secrets", attributes = { }, _id = "ffb605ca-5d5d-4f57-b24e-e5536d370e7b", uris = { "/groupone/secrets/*", "/groupone/secrets/" }, resource_scopes = { } } resources["87ea36a2-27a7-4b7b-b939-62a11bb5c5ad"] = { name = "Group Secrets", owner = { id = "31c4c56d-3fdf-43a1-ba84-ac5c1bd7d4f1" }, ownerManagedAccess = true, attributes = { }, _id = "87ea36a2-27a7-4b7b-b939-62a11bb5c5ad", uris = { "/*/secrets/*", "/*/secrets/" }, resource_scopes = { } } return resources[resource_id] end local function keycloak_get_resources() local resource_set = keycloak_resource_set() local resources = {} local count = 0 for k,resource_id in ipairs(resource_set) do resources[resource_id] = keycloak_resource(resource_id) count = count +1 end return resources,count end local function keycloak_resources() local resources,count = keycloak_get_resources() assert(type(resources) == "table") return resources,count end -- return the match depth or nil if not found local function keycloak_uri_path_match(subject, test) local subject = subject or "" local test = test or "" -- check for simple exact match if subject == test then return string.len(test) end -- if the pattern has no wildcards, stop here if string.find(test, "[?*]") == nil then return nil end -- shortcut "whole site" glob if test == '/*' then return 1 end -- wildcard match depth is the number of characters matched without wildcard expansion local test_depth = string.len(string.gsub(test,"[?*]","")) -- Convert globs to lua patterns -- ... escape all . test = string.gsub(test, "%.", "\\.") -- ... replace all ? with . test = string.gsub(test, "%?", '.') -- ... replace all * with .+ test = string.gsub(test, "%*", ".+") -- get the beginning and end positions in the subject string that match the test local start_match, end_match = string.find(subject, test) -- it's only a match if it's the whole string (1 to length) if start_match == 1 and end_match == string.len(subject) then -- match successful, return the number of non-wildcard characters in the test as a "match quality rating" return test_depth else -- match failed return nil end end local function keycloak_resource_scope_hash_to_lookup_table(scope_hash) assert(type(scope_hash) == "table") local lookup_table = {} for _,scope in ipairs(scope_hash) do lookup_table[scope.name] = true end return lookup_table end local function keycloak_resource_scopes_include_request_methods(resource_scopes) for _,scope in pairs(resource_scopes) do -- for each associated scope... -- check if this scope in the table of method scopes if keycloak_table_has_value(keycloak_scope_for_method,scope) ~= nil then return true end end return false end -- return the resource_id for the deepest match of uris for the given uri -- returns nil if none found local function keycloak_resourceid_for_request(request_uri,request_method) local request_uri = request_uri or ngx.var.request_uri local request_method = request_method or ngx.req.get_method() local request_method_scope = keycloak_request_method_to_scope(request_method) local resources,resources_count = keycloak_resources() assert(type(resources) == "table") ngx.log(ngx.DEBUG, "request_uri:" .. request_uri .. " request_method:" .. request_method .. " method_scope:" .. request_method_scope .. " resource count:" .. resources_count) -- initialize "best match" local found_depth = 0 local found = nil -- this will be replaced by the ID of the closest uri match for resource_id,resource in pairs(resources) do ngx.log(ngx.DEBUG, "Trying resource: \"" .. resource.name .. "\"") local resource_scopes = keycloak_resource_scope_hash_to_lookup_table(resource.resource_scopes) -- search for any method scopes (scopes mapped to HTTP methods) -- if there are any associated method scopes, the request method must match local resource_has_method_scopes = keycloak_resource_scopes_include_request_methods(resource_scopes) local resource_scopes_include_request_method = false if resource_has_method_scopes then ngx.log(ngx.DEBUG, "Resource: \"" .. resource.name .. "\" has method scopes.") -- check if the request scope is in the associated resource scopes if resource_scopes[request_method_scope] ~= nil then resource_scopes_include_request_method = true ngx.log(ngx.DEBUG, "Resource: \"" .. resource.name .. "\": found matching scope: " .. request_method_scope) else ngx.log(ngx.DEBUG, "Resource: \"" .. resource.name .. "\": no matching scopes.") end else ngx.log(ngx.DEBUG, "Resource: \"" .. resource.name .. "\" no method scopes.") end -- only test the resource URIs if the request method matches the resource scope -- or the resource doesn't list any associated scopes if resource_scopes_include_request_method or (resource_has_method_scopes == false) then ngx.log(ngx.DEBUG, "Resource: \"" .. resource.name .. "\": passed scope check, testing " .. #resource.uris .. " resource URI patterns: " .. table.concat(resource.uris, ",")) for _,uri in ipairs(resource.uris) do ngx.log(ngx.DEBUG, "Resource: \"" .. resource.name .. "\": testing pattern:" .. uri .. " against request:" .. request_uri) local match_depth = keycloak_uri_path_match(request_uri,uri) or 0 if match_depth > 0 then ngx.log(ngx.DEBUG, "Resource: \"" .. resource.name .. "\": URI pattern \"" .. uri .. "\" matches at depth " .. match_depth) if match_depth > found_depth then ngx.log(ngx.DEBUG, "Resource: \"" .. resource.name .. "\": URI pattern \"" .. uri .. "\" is deeper (" .. match_depth .. ") than previous match (" .. found_depth .. ")") found_depth = match_depth found = resource_id else ngx.log(ngx.DEBUG, "Resource: \"" .. resource.name .. "\": URI pattern \"" .. uri .. "\" is shallower (" .. match_depth .. ") than previous match (" .. found_depth .. ")") end else ngx.log(ngx.DEBUG, "Resource: \"" .. resource.name .. "\": URI pattern \"" .. uri .. "\" does not match") end end else ngx.log(ngx.DEBUG, "Resource: \"" .. resource.name .. "\": skipping URI check: disqualified by method scope.") end end return found,found_depth end ----------- -- Public Functions --[[ Converts a table (possibly nested) into a string for display or debug logging table (table) : from keycloak_realm_discovery_endpoints depth (interger): indent level (default = 0) returns a human-readble string representation of the table input --]] function keycloak.dumpTable(table, depth) local depth = depth or 0 local debug_out = "" for k,v in pairs(table) do if (type(v) == "table") then debug_out = debug_out .. string.rep(" ", depth) .. k .. ":" .. "\n" keycloak.dumpTable(v, depth+1) else debug_out = debug_out .. string.rep(" ", depth) .. ": " .. tostring(v) .. "\n" end end return debug_out end ----------- -- Bless keycloak table as object keycloak.__index = keycloak print(keycloak_resourceid_for_request("/groupone/secrets/", "POST"))
--------------------------------------------------------------------------------------------------- -- Common module --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local actions = require("user_modules/sequences/actions") local sslCommon = require("test_scripts/Security/SSLHandshakeFlow/common") local utils = require("user_modules/utils") local test = require("user_modules/dummy_connecttest") local events = require('events') local constants = require('protocol_handler/ford_protocol_constants') --[[ General configuration parameters ]] config.defaultProtocolVersion = 2 config.SecurityProtocol = "DTLS" config.application1.registerAppInterfaceParams.fullAppID = "spt" constants.FRAME_SIZE["P2"] = 1400 --[[ Variables ]] local m = actions local failedTCs = { } m.cloneTable = utils.cloneTable m.spairs = utils.spairs m.cprint = utils.cprint m.wait = utils.wait m.printTable = utils.printTable --[[ Common Functions ]] function m.updatePreloadedPT(pAppPolicy, pFuncGroup) local function pPTUpdateFunc(pPT) pPT.policy_table.functional_groupings["Base-4"].encryption_required = pFuncGroup pPT.policy_table.app_policies["spt"] = utils.cloneTable(pPT.policy_table.app_policies.default) pPT.policy_table.app_policies["spt"].encryption_required = pAppPolicy end m.preloadedPTUpdate(pPTUpdateFunc) end function m.getAddCommandParams(pCmdId) return { cmdID = pCmdId, menuParams = { position = pCmdId, menuName = "Command_" .. pCmdId } } end function m.unprotectedRpcInUnprotectedModeSuccess() local cid = m.getMobileSession():SendRPC("AddCommand", m.getAddCommandParams(1)) m.getHMIConnection():ExpectRequest("UI.AddCommand", m.getAddCommandParams(1)) :Do(function(_, data) m.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", { }) end) m.getMobileSession():ExpectResponse(cid, { success = true, resultCode = "SUCCESS" }) m.getMobileSession():ExpectNotification("OnHashChange") end function m.switchRPCServiceToProtected() local serviceId = 7 m.getMobileSession():StartSecureService(serviceId) m.getMobileSession():ExpectHandshakeMessage() m.getMobileSession():ExpectControlMessage(serviceId, { frameInfo = m.frameInfo.START_SERVICE_ACK, encryption = true }) end function m.spairs(pTbl) local keys = {} for k in pairs(pTbl) do keys[#keys+1] = k end local function getStringKey(pKey) if type(pKey) == "number" then return tostring(string.format("%03d", pKey)) end return pKey end table.sort(keys, function(a, b) return getStringKey(a) < getStringKey(b) end) local i = 0 return function() i = i + 1 if keys[i] then return keys[i], pTbl[keys[i]] end end end function m.cleanSessions() for i = 1, m.getAppsCount() do test.mobileSession[i]:StopRPC() :Do(function(_, d) utils.cprint(35, "Mobile session " .. d.sessionId .. " deleted") test.mobileSession[i] = nil end) end utils.wait() end function m.ignitionOff() config.ExitOnCrash = false local timeout = 5000 local function removeSessions() for i = 1, m.getAppsCount() do test.mobileSession[i] = nil end end local event = events.Event() event.matches = function(event1, event2) return event1 == event2 end EXPECT_EVENT(event, "SDL shutdown") :Do(function() removeSessions() StopSDL() config.ExitOnCrash = true end) m.getHMIConnection():SendNotification("BasicCommunication.OnExitAllApplications", { reason = "SUSPEND" }) m.getHMIConnection():ExpectNotification("BasicCommunication.OnSDLPersistenceComplete") :Do(function() m.getHMIConnection():SendNotification("BasicCommunication.OnExitAllApplications",{ reason = "IGNITION_OFF" }) for i = 1, m.getAppsCount() do m.getMobileSession(i):ExpectNotification("OnAppInterfaceUnregistered", { reason = "IGNITION_OFF" }) end end) m.getHMIConnection():ExpectNotification("BasicCommunication.OnAppUnregistered", { unexpectedDisconnect = false }) :Times(m.getAppsCount()) local isSDLShutDownSuccessfully = false m.getHMIConnection():ExpectNotification("BasicCommunication.OnSDLClose") :Do(function() utils.cprint(35, "SDL was shutdown successfully") isSDLShutDownSuccessfully = true RAISE_EVENT(event, event) end) :Timeout(timeout) local function forceStopSDL() if isSDLShutDownSuccessfully == false then utils.cprint(35, "SDL was shutdown forcibly") RAISE_EVENT(event, event) end end RUN_AFTER(forceStopSDL, timeout + 500) end function m.reRegisterAppSuccess(pAppId) if not pAppId then pAppId = 1 end local mobSession = m.getMobileSession(pAppId) mobSession:StartService(7) :Do(function() local params = utils.cloneTable(m.getConfigAppParams(pAppId)) local corId = mobSession:SendRPC("RegisterAppInterface", params) m.getHMIConnection():ExpectNotification("BasicCommunication.OnAppRegistered", { application = { appName = m.getConfigAppParams(pAppId).appName } }) mobSession:ExpectResponse(corId, { success = true, resultCode = "SUCCESS" }) :Do(function() mobSession:ExpectNotification("OnPermissionsChange") end) end) end local preconditionsOrig = m.preconditions function m.preconditions(ptUpdateFunc) preconditionsOrig(ptUpdateFunc) sslCommon.initSDLCertificates("./files/Security/client_credential.pem") end function m.subscribeToVD() local cid = m.getMobileSession():SendRPC("SubscribeVehicleData", { speed = true }) m.getHMIConnection():ExpectRequest("VehicleInfo.SubscribeVehicleData", { speed = true }) :Do(function(_, data) m.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", { speed = { dataType = "VEHICLEDATA_SPEED", resultCode = "SUCCESS" }}) end) m.getMobileSession():ExpectResponse(cid, { success = true, resultCode = "SUCCESS"}) end function m.printFailedTCs() for tc, msg in m.spairs(failedTCs) do local e = string.find(msg, "\n") if e > 80 then e = 80 end m.cprint(35, string.format("%03d", tc), string.sub(msg, 1, e - 1) .. " ...") end end function m.getExp(pApp, pFG) local app = pApp local fg = nil if pFG == true and pApp ~= false then fg = true end return app, fg end function m.getTransitions(pStates, pStart, pFinish) local out = {} local n = 0 for i = 1, #pStates do for j = 1, #pStates do n = n + 1 if n >= pStart and n <= pFinish then table.insert(out, { from = i, to = j }) end end end return out end function m.updatePreloadedPTSpecific(pRpcConfig, pAppPolicy, pFuncGroups) local function pPTUpdateFunc(pTbl) local pt = pTbl.policy_table for fg, item in pairs(pRpcConfig) do pt.functional_groupings[fg] = { rpcs = { } } if item.isEncFlagDefined == true then pt.functional_groupings[fg].encryption_required = pFuncGroups[fg] end for _, rpc in pairs(item.rpcs) do pt.functional_groupings[fg].rpcs[rpc] = { hmi_levels = { "NONE", "BACKGROUND", "FULL", "LIMITED" } } end end pt.functional_groupings["Base-4"].encryption_required = nil pt.app_policies["default"].encryption_required = pAppPolicy pt.app_policies["default"].groups = {} for fg in m.spairs(pRpcConfig) do table.insert(pt.app_policies["default"].groups, fg) end end m.preloadedPTUpdate(pPTUpdateFunc) end function m.checkOnPermissionsChange(pRpcConfig, pExpApp, pExpRPC, pActPayload, pTC) local function isItemInArray(pItem, pArray) for _, i in pairs(pArray) do if i == pItem then return true end end return false end local function getRPCs(pIsEncFlagDefined) local out = {} for _, item in pairs(pRpcConfig) do for _, rpc in pairs(item.rpcs) do if not (pIsEncFlagDefined ~= nil and pIsEncFlagDefined ~= item.isEncFlagDefined ) and not isItemInArray(rpc, out) then table.insert(out, rpc) end end end return out end local msg = "" -- check 'encryption' flag on Top level if pActPayload.requireEncryption ~= pExpApp then msg = msg .. "Expected 'requireEncryption' on a Top level " .. "'" .. tostring(pExpApp) .. "'" .. ", actual " .. "'" .. tostring(pActPayload.requireEncryption) .. "'\n" end -- check 'encryption' flag value for expected RPCs on Item level for _, rpc in pairs(getRPCs()) do local permItem = nil for _, v in pairs(pActPayload.permissionItem) do if v.rpcName == rpc then permItem = v end end if permItem == nil then msg = msg .. "Expected " .. rpc .. " is not found on an Item level\n" else local encAct = permItem.requireEncryption local encExp = pExpRPC if isItemInArray(rpc, getRPCs(false)) then encExp = nil end if encAct ~= encExp then msg = msg .. "Expected 'requireEncryption' on an Item level for '" .. rpc .. "': " .. "'" .. tostring(encExp) .. "'" .. ", actual " .. "'" .. tostring(encAct) .. "'\n" end end end -- check absence of unexpected RPCs on Item level for _, item in pairs(pActPayload.permissionItem) do if not isItemInArray(item.rpcName, getRPCs()) then msg = msg .. "Unexpected " .. item.rpcName .. " is found on an Item level\n" end end if string.len(msg) > 0 then if pTC then failedTCs[pTC] = msg end return false, string.sub(msg, 1, -2) end return true end local policyTableUpdate_Orig = m.policyTableUpdate function m.policyTableUpdateSpecific(pRpcConfig, pNotifQty, pUpdateFunc, pExpApp, pExpRPC, pTC) local function expNotificationFunc() m.defaultExpNotificationFunc() m.getMobileSession():ExpectNotification("OnPermissionsChange") :ValidIf(function(e, data) if e.occurences == 1 and pNotifQty ~= 0 then return m.checkOnPermissionsChange(pRpcConfig, pExpApp, pExpRPC, data.payload, pTC) end return true end) :Times(pNotifQty) end policyTableUpdate_Orig(pUpdateFunc, expNotificationFunc) m.wait(1000) end function m.policyTableUpdate(pUpdateFunc, expNotificationFunc) m.getMobileSession():ExpectNotification("OnPermissionsChange") policyTableUpdate_Orig(pUpdateFunc, expNotificationFunc) end return m
--[[ -- Copyright(c) 2018-2025, All Rights Reserved -- Created: 2018/12/21 -- -- @file wireless.lua -- @brief wifi网络接口封装 -- @version 0.1 -- @history 修改历史 -- \n 2018/12/21 0.1 创建文件 -- @warning 没有警告 --]] local l_sys = require("l_sys") local util = require("base.util") local cjson = require("cjson") local util_ex = require("base.util_ex") local imsg = require("ipc.imsg") local l_wireless = nil if 'win' ~= l_sys.platform then l_wireless = require("l_wireless") -- 模拟软件不用加载 end local wireless = {} -- 检查时间间隔 10S~60S local time_interval = 30000 -- 计数单位毫秒[ms] -- 上一次检查的时间点 local check_tc = 0 local cfg = { mode = 'ap', -- 'ap', 'sta' ssid = '', passwd = '', dhcp = true, ip = '', netmask = '', gateway = '' } wireless.set_ap = function () cfg.mode = 'ap' print('wireless set:', cfg.mode, cfg.ssid, cfg.passwd) end wireless.set_sta = function (ssid, passwd, dhcp, ip, netmask, gateway) cfg.mode = 'sta' cfg.ssid = ssid cfg.passwd = passwd cfg.dhcp = true print('wireless set:', cfg.mode, cfg.ssid, cfg.passwd) print('wireless set:', cfg.dhcp, cfg.ip, cfg.netmask, cfg.gateway) end wireless.setup = function (cf) -- cf 的结构参见 ipc.cfg.default_v 中 wireless定义 if 'ap' == cf.type then wireless.set_ap() else wireless.set_sta(cf.ssid, cf.passwd) end end wireless.setup_json = function (json) local ret, cf = pcall(cjson.decode, json) if ret then wireless.setup(cf) end end local switch2ap = function () print('wireless switch2ap start...') l_wireless.mode_switch2ap() print('wireless switch2ap over.') end local switch2sta = function (ssid,psk) local content = "ctrl_interface=/var/run/wpa_supplicant\n".."update_config=1\n".."network={\nssid=\""..ssid.."\"\npsk=\""..psk.."\"\n}" local f = assert(io.open("/opt/configfile/wpa_0_8.conf",'w')) f:write(content) f:close() print('wireless switch2sta start...') l_wireless.mode_switch2sta() -- print('wireless switch2sta over.') l_wireless.sta_dhcpc_start() end local sta_conn_wifi = function () print('sta connect to:', cfg.ssid) l_wireless.sta_wpa_cli_start() print('sta_get_scan_result') local scan = l_wireless.sta_get_scan_result() if util.t_is_empty(scan) then return end local ssid = cfg.ssid local passwd = cfg.passwd local flags = '' local b_conn = false for k, v in ipairs(scan) do --util_ex.printf(k, v['ssid'], v) if ssid == v['ssid'] then b_conn = true if 'string' == type(v['flags']) then flags = v['flags'] --util_ex.printf('find wifi:', v) break else print('wifi flags error!') end end end if b_conn then l_wireless.sta_connect2ap(ssid, passwd, flags) else print('no find wifi ssid', ssid) end end local sta_list_wifi = function () l_wireless.sta_wpa_cli_start() -- print('sta_get_scan_result') local scan = l_wireless.sta_get_scan_result() if util.t_is_empty(scan) then return end for k, v in ipairs(scan) do print(v['ssid'].." ") end end wireless.check_proc = function (tc) -- 从配置消息中取数据, 一直取到最后一个配置消息 local json = '' while true do local ret, msg, lparam = imsg.get(imsg.update_wifi) if ret then json = lparam else break end end if '' ~= json then print('wireless.setup_json', json) wireless.setup_json(json) check_tc = time_interval -- 有配置更新, 立即处理检查 end if nil == l_wireless then return -- 模拟软件, 不处理wifi end check_tc = check_tc + tc if check_tc < time_interval then return -- 不在时间间隔范围 end -- 计数归0, 并执行一次检查 check_tc = 0 local mode = l_wireless.mode_probe() if mode ~= cfg.mode then if 'ap' == cfg.mode then if mode == 'sta' then l_wireless.sta_wpa_cli_cleanup() end switch2ap() l_sys.sleep(2000) else switch2sta(cfg.ssid,cfg.passwd) l_sys.sleep(2000) end end if 'ap' ~= cfg.mode then --显示wifi列表 用于测试 --sta_list_wifi() -- sta 模式, 检查是否连接到指定的wifi local status, ssid = l_wireless.sta_get_linkstatus() if 0 == status then -- 没有连接, -- wpa_supplicant 服务程序会自动连接 /opt/configfile/wpa_0_8.conf 中保存的wifi print("----- 0 -------") elseif 1 == status then -- 已经连接 但没得到ssid信息 print("----- 1 -------") else print("----- 2 -------") print("connected ssid = "..ssid.."\n") end else --print('wireless is ap mode') end end --用于测试 wireless.test = function (mode) local t_mode local status, ssid if mode == 'ap' then print("switch to ap mode --------------\n") switch2ap() else print("switch to sta mode --------------\n") switch2sta(cfg.ssid,cfg.passwd) end l_sys.sleep(6000) t_mode = l_wireless.mode_probe() print("t_mode = ",t_mode) if t_mode == 'ap' then print("ap mode ------------") end if t_mode == 'sta' then print("sta mode ***********") status, ssid = l_wireless.sta_get_linkstatus() print("connected ssid = "..ssid.."\n") end end --[[ test --wireless.set_ap() wireless.set_sta('HUAWEI-7NLNPF_5G', 'qwertyuiop1234567890') -- 可能为错误的ssid,或密码 local count = 1000 while 0 < count do wireless.check_proc() -- 一直检查wifi连接状态,及是否需要变更 l_sys.sleep(1000) count = count -1 end --]] return wireless
local utils = require 'utils' local ms = require 'memscan' -- Utility functions local globals = df.global local global_addr = dfhack.internal.getAddress local os_type = dfhack.getOSType() local rdelta = dfhack.internal.getRebaseDelta() local vbias = 0 if os_type == 'windows' then vbias = -4 end local lines = {} local complete = true local function header(name) table.insert(lines, '') table.insert(lines, '['..name..']') end local function value(name,addr) local line if not addr then complete = false line = name..'=0x0' elseif addr < 0x10000 then line = string.format('%s=0x%04x',name,addr) else line = string.format('%s=0x%08x',name,addr) end table.insert(lines, line) end local function address(name,bias,base,field,...) local addr if base == globals then addr = global_addr(field) bias = bias - rdelta if addr and select('#',...) > 0 then _,addr = df.sizeof(ms.field_ref(base,field,...)) end elseif base._kind == 'class-type' then -- field_offset crashes with classes due to vtable problems, -- so we have to create a real temporary object here. local obj = df.new(base) if obj then local _,a1 = df.sizeof(obj) local _,a2 = df.sizeof(ms.field_ref(obj,field,...)) addr = a2-a1 obj:delete() end else addr = ms.field_offset(base,field,...) end if addr then addr = addr + bias end value(name, addr) end local function offset(name,base,...) address(name,0,base,...) end local function vector(name,base,...) address(name,vbias,base,...) end -- List of actual values header('addresses') vector('translation_vector',globals,'world','raws','language','translations') vector('language_vector',globals,'world','raws','language','words') vector('creature_vector',globals,'world','units','all') vector('active_creature_vector',globals,'world','units','active') offset('dwarf_race_index',globals,'ui','race_id') vector('squad_vector',globals,'world','squads','all') offset('current_year',globals,'cur_year') offset('cur_year_tick',globals,'cur_year_tick') offset('dwarf_civ_index',globals,'ui','civ_id') vector('races_vector',globals,'world','raws','creatures','all') vector('reactions_vector',globals,'world','raws','reactions') vector('historical_figures_vector',globals,'world','history','figures') vector('fake_identities_vector',globals,'world','assumed_identities','all') offset('fortress_entity',globals,'ui','main','fortress_entity') vector('historical_entities_vector',globals,'world','entities','all') vector('itemdef_weapons_vector',globals,'world','raws','itemdefs','weapons') vector('itemdef_trap_vector',globals,'world','raws','itemdefs','trapcomps') vector('itemdef_toy_vector',globals,'world','raws','itemdefs','toys') vector('itemdef_tool_vector',globals,'world','raws','itemdefs','tools') vector('itemdef_instrument_vector',globals,'world','raws','itemdefs','instruments') vector('itemdef_armor_vector',globals,'world','raws','itemdefs','armor') vector('itemdef_ammo_vector',globals,'world','raws','itemdefs','ammo') vector('itemdef_siegeammo_vector',globals,'world','raws','itemdefs','siege_ammo') vector('itemdef_glove_vector',globals,'world','raws','itemdefs','gloves') vector('itemdef_shoe_vector',globals,'world','raws','itemdefs','shoes') vector('itemdef_shield_vector',globals,'world','raws','itemdefs','shields') vector('itemdef_helm_vector',globals,'world','raws','itemdefs','helms') vector('itemdef_pant_vector',globals,'world','raws','itemdefs','pants') vector('itemdef_food_vector',globals,'world','raws','itemdefs','food') vector('colors_vector',globals,'world','raws','language','colors') vector('shapes_vector',globals,'world','raws','language','shapes') offset('base_materials',globals,'world','raws','mat_table','builtin') vector('inorganics_vector',globals,'world','raws','inorganics') vector('plants_vector',globals,'world','raws','plants','all') vector('material_templates_vector',globals,'world','raws','material_templates') vector('all_syndromes_vector',globals,'world','raws','syndromes','all') offset('world_data',globals,'world','world_data') vector('active_sites_vector',df.world_data,'active_site') offset('world_site_type',df.world_site,'type') vector('weapons_vector',globals,'world','items','other','WEAPON') vector('shields_vector',globals,'world','items','other', 'SHIELD') vector('quivers_vector',globals,'world','items','other', 'QUIVER') vector('crutches_vector',globals,'world','items','other', 'CRUTCH') vector('backpacks_vector',globals,'world','items','other', 'BACKPACK') vector('ammo_vector',globals,'world','items','other', 'AMMO') vector('flasks_vector',globals,'world','items','other', 'FLASK') vector('pants_vector',globals,'world','items','other', 'PANTS') vector('armor_vector',globals,'world','items','other', 'ARMOR') vector('shoes_vector',globals,'world','items','other', 'SHOES') vector('helms_vector',globals,'world','items','other', 'HELM') vector('gloves_vector',globals,'world','items','other', 'GLOVES') vector('artifacts_vector',globals,'world','artifacts','all') header('offsets') offset('word_table',df.language_translation,'words') value('string_buffer_offset', 0x0000) header('word_offsets') offset('base',df.language_word,'word') offset('noun_singular',df.language_word,'forms','Noun') offset('noun_plural',df.language_word,'forms','NounPlural') offset('adjective',df.language_word,'forms','Adjective') offset('verb',df.language_word,'forms','Verb') offset('present_simple_verb',df.language_word,'forms','Verb3rdPerson') offset('past_simple_verb',df.language_word,'forms','VerbPast') offset('past_participle_verb',df.language_word,'forms','VerbPassive') offset('present_participle_verb',df.language_word,'forms','VerbGerund') offset('words',df.language_name,'words') offset('word_type',df.language_name,'parts_of_speech') offset('language_id',df.language_name,'language') header('general_ref_offsets') --WARNING below value should be: "general_ref::vtable","1","0x8","0x4","vmethod","getType","general_ref_type","" value('ref_type',0x8) offset('artifact_id',df.general_ref_artifact,'artifact_id') offset('item_id',df.general_ref_item,'item_id') header('race_offsets') offset('name_singular',df.creature_raw,'name',0) offset('name_plural',df.creature_raw,'name',1) offset('adjective',df.creature_raw,'name',2) offset('baby_name_singular',df.creature_raw,'general_baby_name',0) offset('baby_name_plural',df.creature_raw,'general_baby_name',1) offset('child_name_singular',df.creature_raw,'general_child_name',0) offset('child_name_plural',df.creature_raw,'general_child_name',1) vector('pref_string_vector',df.creature_raw,'prefstring') vector('castes_vector',df.creature_raw,'caste') vector('pop_ratio_vector',df.creature_raw,'pop_ratio') vector('materials_vector',df.creature_raw,'material') offset('flags',df.creature_raw,'flags') vector('tissues_vector',df.creature_raw,'tissue') header('caste_offsets') offset('caste_name',df.caste_raw,'caste_name') offset('caste_descr',df.caste_raw,'description') offset('caste_trait_ranges',df.caste_raw,'personality','a') offset('caste_phys_att_ranges',df.caste_raw,'attributes','phys_att_range') offset('caste_att_rates',df.caste_raw,'attributes','phys_att_rates') offset('caste_att_caps',df.caste_raw,'attributes','phys_att_cap_perc') offset('adult_size',df.caste_raw,'misc','adult_size') offset('flags',df.caste_raw,'flags') vector('extracts',df.caste_raw,'extracts','extract_matidx') offset('skill_rates',df.caste_raw,'skill_rates') offset('body_info',df.caste_raw,'body_info') header('hist_entity_offsets') vector('squads',df.historical_entity,'squads') vector('positions',df.historical_entity,'positions','own') vector('assignments',df.historical_entity,'positions','assignments') offset('assign_hist_id',df.entity_position_assignment,'histfig') offset('assign_position_id',df.entity_position_assignment,'position_id') offset('position_id',df.entity_position,'id') offset('position_name',df.entity_position,'name') offset('position_female_name',df.entity_position,'name_female') offset('position_male_name',df.entity_position,'name_male') header('hist_figure_offsets') offset('hist_race',df.historical_figure,'race') offset('hist_name',df.historical_figure,'name') offset('id',df.historical_figure,'id') offset('hist_fig_info',df.historical_figure,'info') offset('reputation',df.historical_figure_info,'reputation') offset('current_ident',df.historical_figure_info.T_reputation,'cur_identity') offset('fake_name',df.assumed_identity,'name') offset('fake_birth_year',df.assumed_identity,'birth_year') offset('fake_birth_time',df.assumed_identity,'birth_second') header('item_offsets') offset('item_def',df.item_ammost,'subtype') --currently same for all offset('id',df.item,'id') vector('general_refs',df.item,'general_refs') offset('stack_size',df.item_actual,'stack_size') offset('wear',df.item_actual,'wear') offset('mat_type',df.item_crafted,'mat_type') offset('mat_index',df.item_crafted,'mat_index') offset('quality',df.item_crafted,'quality') header('item_subtype_offsets') offset('sub_type',df.itemdef,'subtype') offset('name',df.itemdef_armorst,'name') offset('name_plural',df.itemdef_armorst,'name_plural') offset('adjective',df.itemdef_armorst,'name_preplural') header('item_filter_offsets') offset('item_subtype',df.item_filter_spec,'item_subtype') offset('mat_class',df.item_filter_spec,'material_class') offset('mat_type',df.item_filter_spec,'mattype') offset('mat_index',df.item_filter_spec,'matindex') header('weapon_subtype_offsets') offset('single_size',df.itemdef_weaponst,'two_handed') offset('multi_size',df.itemdef_weaponst,'minimum_size') offset('ammo',df.itemdef_weaponst,'ranged_ammo') offset('melee_skill',df.itemdef_weaponst,'skill_melee') offset('ranged_skill',df.itemdef_weaponst,'skill_ranged') header('armor_subtype_offsets') offset('chest_armor_properties',df.itemdef_armorst,'props') offset('pants_armor_properties',df.itemdef_pantsst,'props') offset('other_armor_properties',df.itemdef_helmst,'props') offset('layer',df.armor_properties,'layer') offset('mat_name',df.itemdef_armorst,'material_placeholder') header('material_offsets') offset('solid_name',df.material_common,'state_name','Solid') offset('liquid_name',df.material_common,'state_name','Liquid') offset('gas_name',df.material_common,'state_name','Gas') offset('powder_name',df.material_common,'state_name','Powder') offset('paste_name',df.material_common,'state_name','Paste') offset('pressed_name',df.material_common,'state_name','Pressed') offset('inorganic_materials_vector',df.inorganic_raw,'material') offset('flags',df.material_common,'flags') header('plant_offsets') offset('name',df.plant_raw,'name') offset('name_plural',df.plant_raw,'name_plural') offset('name_leaf_plural',df.plant_raw,'leaves_plural') offset('name_seed_plural',df.plant_raw,'seed_plural') vector('materials_vector',df.plant_raw,'material') offset('flags',df.plant_raw,'flags') header('descriptor_offsets') offset('color_name',df.descriptor_color,'name') offset('shape_name_plural',df.descriptor_shape,'name_plural') header('health_offsets') offset('parent_id',df.body_part_raw,'con_part_id') vector('layers_vector',df.body_part_raw,'layers') offset('number',df.body_part_raw,'number') vector('names_vector',df.body_part_raw,'name_singular') vector('names_plural_vector',df.body_part_raw,'name_plural') offset('layer_tissue',df.body_part_layer_raw,'tissue_id') offset('layer_global_id',df.body_part_layer_raw,'layer_id') offset('tissue_name',df.tissue_template,'tissue_name_singular') offset('tissue_flags',df.tissue_template,'flags') header('dwarf_offsets') offset('first_name',df.unit,'name','first_name') offset('nick_name',df.unit,'name','nickname') offset('last_name',df.unit,'name','words') offset('custom_profession',df.unit,'custom_profession') offset('profession',df.unit,'profession') offset('race',df.unit,'race') offset('flags1',df.unit,'flags1') offset('flags2',df.unit,'flags2') offset('flags3',df.unit,'flags3') offset('caste',df.unit,'caste') offset('sex',df.unit,'sex') offset('id',df.unit,'id') offset('animal_type',df.unit,'training_level') offset('civ',df.unit,'civ_id') vector('specific_refs',df.unit,'specific_refs') offset('squad_id',df.unit,'military','squad_id') offset('squad_position',df.unit,'military','squad_position') offset('recheck_equipment',df.unit,'military','pickup_flags') offset('mood',df.unit,'mood') offset('birth_year',df.unit,'relations','birth_year') offset('birth_time',df.unit,'relations','birth_time') offset('current_job',df.unit,'job','current_job') offset('physical_attrs',df.unit,'body','physical_attrs') vector('body_size',df.unit,'appearance','body_modifiers') offset('curse',df.unit,'curse','name') offset('curse_add_flags1',df.unit,'curse','add_tags1') offset('turn_count',df.unit,'curse','time_on_site') vector('souls',df.unit,'status','souls') vector('states',df.unit,'status','misc_traits') offset('labors',df.unit,'status','labors') vector('thoughts',df.unit,'status','recent_events') offset('happiness',df.unit,'status','happiness') offset('hist_id',df.unit,'hist_figure_id') offset('artifact_name',df.unit,'status','artifact_name') vector('active_syndrome_vector',df.unit,'syndromes','active') offset('syn_sick_flag',df.unit_syndrome,'flags') offset('unit_health_info',df.unit,'health') offset('counters1',df.unit,'counters','winded') offset('counters2',df.unit, 'counters','pain') offset('counters3',df.unit, 'counters2','paralysis') offset('limb_counters',df.unit,'status2','limbs_stand_max') offset('blood',df.unit,'body','blood_max') offset('body_component_info',df.unit,'body','components') --change the layer_status_vector to this: vector('layer_status_vector',df.body_component_info,'layer_status') --once dfhack is updated to a commit later than f51c7d9ceab971222dfc87ac62546a414dbc6886 --vector('layer_status_vector',df.body_component_info,'body_layer_338') vector('wounds_vector',df.unit,'body','wounds') offset('mood_skill',df.unit,'job','mood_skill') vector('used_items_vector',df.unit,'used_items') offset('affection_level',df.unit_item_use,'affection_level') vector('inventory',df.unit,'inventory') offset('inventory_item_mode',df.unit_inventory_item,'mode') offset('inventory_item_bodypart',df.unit_inventory_item,'body_part_id') header('syndrome_offsets') vector('cie_effects',df.syndrome,'ce') offset('cie_first_perc',df.creature_interaction_effect_phys_att_changest,'phys_att_perc') --same for mental --prior to commit 1bbd3a87077a573484b60e551dd388fae20fdd7c these are unknown --offset('cie_phys',df.creature_interaction_effect_phys_att_changest,'phys_att_unk') --offset('cie_ment',df.creature_interaction_effect_ment_att_changest,'ment_att_unk') offset('cie_phys',df.creature_interaction_effect_phys_att_changest,'phys_att_add') offset('cie_ment',df.creature_interaction_effect_ment_att_changest,'ment_att_add') vector('syn_classes_vector',df.syndrome,'syn_class') header('unit_wound_offsets') vector('parts',df.unit_wound,'parts') offset('id',df.unit_wound.T_parts,'body_part_id') offset('layer',df.unit_wound.T_parts,'layer_idx') offset('general_flags',df.unit_wound,'flags') offset('flags1',df.unit_wound.T_parts,'flags1') offset('flags2',df.unit_wound.T_parts,'flags2') offset('effects_vector',df.unit_wound.T_parts,'effect_type') offset('bleeding',df.unit_wound.T_parts,'bleeding') offset('pain',df.unit_wound.T_parts,'pain') offset('cur_pen',df.unit_wound.T_parts,'cur_penetration_perc') offset('max_pen',df.unit_wound.T_parts,'max_penetration_perc') header('soul_details') offset('name',df.unit_soul,'name') offset('mental_attrs',df.unit_soul,'mental_attrs') vector('skills',df.unit_soul,'skills') vector('preferences',df.unit_soul,'preferences') offset('traits',df.unit_soul,'traits') header('job_details') offset('id',df.job,'job_type') offset('mat_type',df.job,'mat_type') offset('mat_index',df.job,'mat_index') offset('mat_category',df.job,'material_category') value('on_break_flag',df.misc_trait_type.OnBreak) offset('sub_job_id',df.job,'reaction_name') offset('reaction',df.reaction,'name') offset('reaction_skill',df.reaction,'skill') header('squad_offsets') offset('id',df.squad,'id') offset('name',df.squad,'name') offset('alias',df.squad,'alias') vector('members',df.squad,'positions') offset('carry_food',df.squad,'carry_food') offset('carry_water',df.squad,'carry_water') vector('ammunition',df.squad,'ammunition') offset('quiver',df.squad_position,'quiver') offset('backpack',df.squad_position,'backpack') offset('flask',df.squad_position,'flask') vector('armor_vector',df.squad_position,'uniform','body') vector('helm_vector',df.squad_position,'uniform','head') vector('pants_vector',df.squad_position,'uniform','pants') vector('gloves_vector',df.squad_position,'uniform','gloves') vector('shoes_vector',df.squad_position,'uniform','shoes') vector('shield_vector',df.squad_position,'uniform','shield') vector('weapon_vector',df.squad_position,'uniform','weapon') offset('uniform_item_filter',df.squad_uniform_spec,'item_filter') offset('uniform_indv_choice',df.squad_uniform_spec,'indiv_choice') -- Final creation of the file local out = io.open('therapist.ini', 'w') out:write('[info]\n') -- TODO: add an api function to retrieve the checksum out:write('checksum=<<fillme>>\n') out:write('version_name='..dfhack.getDFVersion()..'\n') out:write('complete='..(complete and 'true' or 'false')..'\n') for i,v in ipairs(lines) do out:write(v..'\n') end out:write[[ [valid_flags_2] size=0 [invalid_flags_1] size=10 1\name=a zombie 1\value=0x00001000 2\name=a skeleton 2\value=0x00002000 3\name=a merchant 3\value=0x00000040 4\name=outpost liason or diplomat 4\value=0x00000800 5\name=an invader or hostile 5\value=0x00020000 6\name=an invader or hostile 6\value=0x00080000 7\name=an invader or hostile 7\value=0x000C0000 8\name=part of a merchant caravan 8\value=0x00000080 9\name="Dead, Jim." 9\value=0x00000002 10\name=marauder 10\value=0x00000010 [invalid_flags_2] size=5 1\name="killed, Jim." 1\value=0x00000080 2\name=from the Underworld. SPOOKY! 2\value=0x00040000 3\name=resident 3\value=0x00080000 4\name=visitor_uninvited 4\value=0x00400000 5\name=visitor 5\value=0x00800000 [invalid_flags_3] size=1 1\name=a ghost 1\value=0x00001000 ]] out:close()
object_mobile_selonian_female_06 = object_mobile_shared_selonian_female_06:new { } ObjectTemplates:addTemplate(object_mobile_selonian_female_06, "object/mobile/selonian_female_06.iff")
-- This file is generated by proto-gen-lua. DO NOT EDIT. -- The protoc version is 'v3.19.2' -- The proto-gen-lua version is 'Develop' local protobuf = require "protobuf.protobuf" local registry = require "protobuf.registry" local google_protobuf_any_pb = require "google.protobuf.any_pb" local google_protobuf_source_context_pb = require "google.protobuf.source_context_pb" local google_protobuf_type_pb_desc = require "google.protobuf.type_pb_desc" local google_protobuf_type_pb = {} ---@alias google_protobuf_type_pb.Syntax ---| 'google_protobuf_type_pb.Syntax.SYNTAX_PROTO2' # = 0 ---| 'google_protobuf_type_pb.Syntax.SYNTAX_PROTO3' # = 1 ---@class google_protobuf_type_pb.Type : protobuf.Message ---@field name string ---@field fields google_protobuf_type_pb.Field[] ---@field oneofs string[] ---@field options google_protobuf_type_pb.Option[] ---@field source_context google_protobuf_source_context_pb.SourceContext ---@field syntax google_protobuf_type_pb.Syntax ---@alias google_protobuf_type_pb.Field.Kind ---| 'google_protobuf_type_pb.Field.Kind.TYPE_UNKNOWN' # = 0 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_DOUBLE' # = 1 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_FLOAT' # = 2 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_INT64' # = 3 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_UINT64' # = 4 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_INT32' # = 5 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_FIXED64' # = 6 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_FIXED32' # = 7 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_BOOL' # = 8 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_STRING' # = 9 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_GROUP' # = 10 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_MESSAGE' # = 11 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_BYTES' # = 12 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_UINT32' # = 13 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_ENUM' # = 14 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_SFIXED32' # = 15 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_SFIXED64' # = 16 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_SINT32' # = 17 ---| 'google_protobuf_type_pb.Field.Kind.TYPE_SINT64' # = 18 ---@alias google_protobuf_type_pb.Field.Cardinality ---| 'google_protobuf_type_pb.Field.Cardinality.CARDINALITY_UNKNOWN' # = 0 ---| 'google_protobuf_type_pb.Field.Cardinality.CARDINALITY_OPTIONAL' # = 1 ---| 'google_protobuf_type_pb.Field.Cardinality.CARDINALITY_REQUIRED' # = 2 ---| 'google_protobuf_type_pb.Field.Cardinality.CARDINALITY_REPEATED' # = 3 ---@class google_protobuf_type_pb.Field : protobuf.Message ---@field kind google_protobuf_type_pb.Field.Kind ---@field cardinality google_protobuf_type_pb.Field.Cardinality ---@field number number ---@field name string ---@field type_url string ---@field oneof_index number ---@field packed boolean ---@field options google_protobuf_type_pb.Option[] ---@field json_name string ---@field default_value string ---@class google_protobuf_type_pb.Enum : protobuf.Message ---@field name string ---@field enumvalue google_protobuf_type_pb.EnumValue[] ---@field options google_protobuf_type_pb.Option[] ---@field source_context google_protobuf_source_context_pb.SourceContext ---@field syntax google_protobuf_type_pb.Syntax ---@class google_protobuf_type_pb.EnumValue : protobuf.Message ---@field name string ---@field number number ---@field options google_protobuf_type_pb.Option[] ---@class google_protobuf_type_pb.Option : protobuf.Message ---@field name string ---@field value google_protobuf_any_pb.Any google_protobuf_type_pb.Syntax = {} google_protobuf_type_pb.Syntax._FullName = ".google.protobuf.Syntax" google_protobuf_type_pb.Syntax._Descriptor = "google_protobuf_type_pb_desc.enum_type[1]" google_protobuf_type_pb.Syntax.SYNTAX_PROTO2 = 0 google_protobuf_type_pb.Syntax.SYNTAX_PROTO3 = 1 google_protobuf_type_pb.Syntax[0] = ".google.protobuf.Syntax.SYNTAX_PROTO2" google_protobuf_type_pb.Syntax[1] = ".google.protobuf.Syntax.SYNTAX_PROTO3" registry.RegistEnum(google_protobuf_type_pb.Syntax) ---@type fun():google_protobuf_type_pb.Type google_protobuf_type_pb.Type = protobuf.Message(google_protobuf_type_pb_desc.message_type[1]) google_protobuf_type_pb.Type._FullName = ".google.protobuf.Type" google_protobuf_type_pb.Type._Descriptor = "google_protobuf_type_pb_desc.message_type[1]" registry.RegistMessage(google_protobuf_type_pb.Type) google_protobuf_type_pb.Field.Kind = {} google_protobuf_type_pb.Field.Kind._FullName = ".google.protobuf.Field.Kind" google_protobuf_type_pb.Field.Kind._Descriptor = "google_protobuf_type_pb_desc.message_type[2].enum_type[1]" google_protobuf_type_pb.Field.Kind.TYPE_UNKNOWN = 0 google_protobuf_type_pb.Field.Kind.TYPE_DOUBLE = 1 google_protobuf_type_pb.Field.Kind.TYPE_FLOAT = 2 google_protobuf_type_pb.Field.Kind.TYPE_INT64 = 3 google_protobuf_type_pb.Field.Kind.TYPE_UINT64 = 4 google_protobuf_type_pb.Field.Kind.TYPE_INT32 = 5 google_protobuf_type_pb.Field.Kind.TYPE_FIXED64 = 6 google_protobuf_type_pb.Field.Kind.TYPE_FIXED32 = 7 google_protobuf_type_pb.Field.Kind.TYPE_BOOL = 8 google_protobuf_type_pb.Field.Kind.TYPE_STRING = 9 google_protobuf_type_pb.Field.Kind.TYPE_GROUP = 10 google_protobuf_type_pb.Field.Kind.TYPE_MESSAGE = 11 google_protobuf_type_pb.Field.Kind.TYPE_BYTES = 12 google_protobuf_type_pb.Field.Kind.TYPE_UINT32 = 13 google_protobuf_type_pb.Field.Kind.TYPE_ENUM = 14 google_protobuf_type_pb.Field.Kind.TYPE_SFIXED32 = 15 google_protobuf_type_pb.Field.Kind.TYPE_SFIXED64 = 16 google_protobuf_type_pb.Field.Kind.TYPE_SINT32 = 17 google_protobuf_type_pb.Field.Kind.TYPE_SINT64 = 18 google_protobuf_type_pb.Field.Kind[0] = ".google.protobuf.Field.Kind.TYPE_UNKNOWN" google_protobuf_type_pb.Field.Kind[1] = ".google.protobuf.Field.Kind.TYPE_DOUBLE" google_protobuf_type_pb.Field.Kind[2] = ".google.protobuf.Field.Kind.TYPE_FLOAT" google_protobuf_type_pb.Field.Kind[3] = ".google.protobuf.Field.Kind.TYPE_INT64" google_protobuf_type_pb.Field.Kind[4] = ".google.protobuf.Field.Kind.TYPE_UINT64" google_protobuf_type_pb.Field.Kind[5] = ".google.protobuf.Field.Kind.TYPE_INT32" google_protobuf_type_pb.Field.Kind[6] = ".google.protobuf.Field.Kind.TYPE_FIXED64" google_protobuf_type_pb.Field.Kind[7] = ".google.protobuf.Field.Kind.TYPE_FIXED32" google_protobuf_type_pb.Field.Kind[8] = ".google.protobuf.Field.Kind.TYPE_BOOL" google_protobuf_type_pb.Field.Kind[9] = ".google.protobuf.Field.Kind.TYPE_STRING" google_protobuf_type_pb.Field.Kind[10] = ".google.protobuf.Field.Kind.TYPE_GROUP" google_protobuf_type_pb.Field.Kind[11] = ".google.protobuf.Field.Kind.TYPE_MESSAGE" google_protobuf_type_pb.Field.Kind[12] = ".google.protobuf.Field.Kind.TYPE_BYTES" google_protobuf_type_pb.Field.Kind[13] = ".google.protobuf.Field.Kind.TYPE_UINT32" google_protobuf_type_pb.Field.Kind[14] = ".google.protobuf.Field.Kind.TYPE_ENUM" google_protobuf_type_pb.Field.Kind[15] = ".google.protobuf.Field.Kind.TYPE_SFIXED32" google_protobuf_type_pb.Field.Kind[16] = ".google.protobuf.Field.Kind.TYPE_SFIXED64" google_protobuf_type_pb.Field.Kind[17] = ".google.protobuf.Field.Kind.TYPE_SINT32" google_protobuf_type_pb.Field.Kind[18] = ".google.protobuf.Field.Kind.TYPE_SINT64" registry.RegistEnum(google_protobuf_type_pb.Field.Kind) google_protobuf_type_pb.Field.Cardinality = {} google_protobuf_type_pb.Field.Cardinality._FullName = ".google.protobuf.Field.Cardinality" google_protobuf_type_pb.Field.Cardinality._Descriptor = "google_protobuf_type_pb_desc.message_type[2].enum_type[2]" google_protobuf_type_pb.Field.Cardinality.CARDINALITY_UNKNOWN = 0 google_protobuf_type_pb.Field.Cardinality.CARDINALITY_OPTIONAL = 1 google_protobuf_type_pb.Field.Cardinality.CARDINALITY_REQUIRED = 2 google_protobuf_type_pb.Field.Cardinality.CARDINALITY_REPEATED = 3 google_protobuf_type_pb.Field.Cardinality[0] = ".google.protobuf.Field.Cardinality.CARDINALITY_UNKNOWN" google_protobuf_type_pb.Field.Cardinality[1] = ".google.protobuf.Field.Cardinality.CARDINALITY_OPTIONAL" google_protobuf_type_pb.Field.Cardinality[2] = ".google.protobuf.Field.Cardinality.CARDINALITY_REQUIRED" google_protobuf_type_pb.Field.Cardinality[3] = ".google.protobuf.Field.Cardinality.CARDINALITY_REPEATED" registry.RegistEnum(google_protobuf_type_pb.Field.Cardinality) ---@type fun():google_protobuf_type_pb.Field google_protobuf_type_pb.Field = protobuf.Message(google_protobuf_type_pb_desc.message_type[2]) google_protobuf_type_pb.Field._FullName = ".google.protobuf.Field" google_protobuf_type_pb.Field._Descriptor = "google_protobuf_type_pb_desc.message_type[2]" registry.RegistMessage(google_protobuf_type_pb.Field) ---@type fun():google_protobuf_type_pb.Enum google_protobuf_type_pb.Enum = protobuf.Message(google_protobuf_type_pb_desc.message_type[3]) google_protobuf_type_pb.Enum._FullName = ".google.protobuf.Enum" google_protobuf_type_pb.Enum._Descriptor = "google_protobuf_type_pb_desc.message_type[3]" registry.RegistMessage(google_protobuf_type_pb.Enum) ---@type fun():google_protobuf_type_pb.EnumValue google_protobuf_type_pb.EnumValue = protobuf.Message(google_protobuf_type_pb_desc.message_type[4]) google_protobuf_type_pb.EnumValue._FullName = ".google.protobuf.EnumValue" google_protobuf_type_pb.EnumValue._Descriptor = "google_protobuf_type_pb_desc.message_type[4]" registry.RegistMessage(google_protobuf_type_pb.EnumValue) ---@type fun():google_protobuf_type_pb.Option google_protobuf_type_pb.Option = protobuf.Message(google_protobuf_type_pb_desc.message_type[5]) google_protobuf_type_pb.Option._FullName = ".google.protobuf.Option" google_protobuf_type_pb.Option._Descriptor = "google_protobuf_type_pb_desc.message_type[5]" registry.RegistMessage(google_protobuf_type_pb.Option) return google_protobuf_type_pb
--[[ Utillity functions for handling command-line parameters. They each take a list of possible arguments(like lua's arg table), a name for the argument(without the -- prefix), and a default value. If the argument is found, a value of the correct type(boolean, string or number), and the index in the arg table is returned. If it's not found, the default value (if any) is returned. ]] local args_parse = {} -- Decode a flag(boolean) argument. e.g.: --foo, --no_foo function args_parse.get_arg_flag(args, arg_name, default) local flag_str = "--"..arg_name local no_flag_str = "--no_"..arg_name for i,arg in ipairs(args) do if arg==flag_str then return true, i elseif arg==no_flag_str then return false, i end end return default end -- decode a string argument. e.g.: --foo=test, --foo="hello world" function args_parse.get_arg_str(args, arg_name, default) local normal_pattern = "^%-%-"..arg_name.."=(.*)$" local quote_pattern = "^%-%-"..arg_name.."=\"(.*)\"$" for i,arg in ipairs(args) do local str = arg:match(quote_pattern) or arg:match(normal_pattern) if str then return str, i end end return default end -- helper to convert empty string to false function args_parse.empty_str_to_false(str) return (str~="" and str) end -- helper function that automatically removes an argument once it has been matched -- should work with: get_arg_num, get_arg_str, get_arg_flag function args_parse.remove_if_match(fn, args, ...) local ret, match_i = fn(args, ...) if match_i and tonumber(match_i) then table.remove(args, match_i) end return ret, match_i end -- decode a numeric argument. e.g.: --foo=123, foo=0xCAFE function args_parse.get_arg_num(args, arg_name, default) local num_pattern = "^%-%-"..arg_name.."=(.*)$" for i,arg in ipairs(args) do local num_str = arg:match(num_pattern) if num_str and (num_str:sub(1,2):lower()=="0x") and tonumber(num_str:sub(3), 16) then return tonumber(num_str:sub(3), 16), i elseif num_str and tonumber(num_str) then return tonumber(num_str), i end end return default end --get list of loose arguments(starting without --) function args_parse.get_loose_args(args) local loose = {} for _,arg_str in ipairs(args) do if not arg_str:match("^%-%-") then table.insert(loose, arg_str) end end if #loose > 0 then return loose end end function args_parse.terminate(reason) -- reset the terminal colors, print red message, and stop io.stderr:write("\027[0m\027[31m", reason, "\027[0m\n") os.exit(1) end -- utillity function to return a simple logger function with a log level that can be specified in the arguments -- lua usage: --local log,logf = args_parse.logger_from_args(args, "error", "warning", "info", "debug") --logf("info", "Hello world at unix timestamp: %d!", os.time()) -- supported arguments: --log=stderr # set default log type to stderrr --log=file.txt # set default log output to file.txt --log=disabled # disable all log output(unless enabled) --log_append # append to the default log --log_error=stderr # log error log level to stderr --log_warning=stdout # log warning log level to stdout --log_debug=debug.txt # log debug log level to file debug.txt --log_debug_append # append to log debug log file --no_log_info # disable info log level --log_debug2 # enable debug2 log level function args_parse.logger_from_args(args, ...) local default_log_type_str = args_parse.empty_str_to_false(args_parse.get_arg_str(args, "log")) local default_log_file = io.stderr if default_log_type_str == "stderr" then default_log_file = io.stderr elseif default_log_type_str == "stdout" then default_log_file = io.stdout elseif default_log_type_str and (default_log_type_str~="disabled") then local append = args_parse.get_arg_flag(args, "default_log_append") local file = io.open(default_log_type_str, (append and "a") or "w") if not file then return args_parse.terminate("Invalid log type or can't open file:", default_log_type_str) end default_log_file = file end local log_levels = {} for i, log_level in ipairs({...}) do local log_entry = {name=log_level, enabled=not (default_log_type_str=="disabled"), file=default_log_file} log_levels[i] = log_entry log_levels[log_level] = log_entry end for _,log_entry in ipairs(log_levels) do local log_type_str = args_parse.empty_str_to_false(args_parse.get_arg_str(args, "log_"..log_entry.name)) if log_type_str=="stderr" then log_entry.file = io.stderr elseif log_type_str=="stdout" then log_entry.file = io.stdout elseif log_type_str=="disabled" then log_entry.enabled = false elseif log_type_str then local append = args_parse.get_arg_flag(args, "log_"..log_entry.name.."_append") local file = io.open(log_type_str, (append and "a") or "w") if not file then return args_parse.terminate("Invalid log type or can't open file:", log_type_str) end log_entry.file = file end local log_bool = args_parse.get_arg_flag(args, "log_"..log_entry.name) if log_bool ~= nil then log_entry.enabled = log_bool end end local function log(log_level, ...) local log_fmt = "[%s %s]:\t %s\n" local date_fmt = "%H:%M:%S" local log_entry = assert(log_levels[log_level], "Bad log level specified") local arg_str = {} for _,arg in pairs({...}) do arg_str[#arg_str+1] = tostring(arg) end arg_str = table.concat(arg_str, "\t") if log_entry.enabled then log_entry.file:write(log_fmt:format(log_entry.name, os.date(date_fmt), arg_str)) end return arg_str end local function logf(log_level, fmt, ...) return log(log_level, fmt:format(...)) end return log,logf,log_levels end return args_parse
-- add target target("pdcurses") -- make as a static library set_kind("static") -- add includes directory add_includedirs("pdcurses", {public = true}) -- add the common source files add_files("pdcurses/pdcurses/*.c", "pdcurses/win32/*.c") -- add defines add_defines("PDC_WIDE") -- set languages set_languages("c89")
--[[ LICENSE HEADER MIT Licensing Copyright © 2017 Jordan Irwin See: LICENSE.txt --]] local worldpath = core.get_worldpath() local ownedpath = worldpath .. '/owned' -- Spawns an entity & writes meta data to world directory local function spawn(entity) end
format_version = "1.0" rtc_bindings = { { source = "/environment/system_sample_rate", dest = "/global_rtc/init_instance" }, { source = "/environment/instance_id", dest = "/global_rtc/init_instance" }, } global_rtc = { init_instance = function(source_property_path, instance_id) local new_no = jbox.make_native_object_rw("Instance", {instance_id}) jbox.store_property("/custom_properties/instance", new_no); end, } sample_rate_setup = { native = { 22050, 44100, 48000, 88200, 96000, 192000 }, } rt_input_setup = { notify = { "/custom_properties/builtin_onoffbypass", "/custom_properties/GrowthRate", "/custom_properties/Barrier", "/custom_properties/InputScale", "/custom_properties/Amplitude", "/custom_properties/Smoothing", "/custom_properties/Smooth", "/custom_properties/Zero", "/audio_inputs/audioIn/connected", "/cv_inputs/cvIn/connected", "/audio_outputs/audioOut/connected", "/cv_outputs/cvOut/connected", } }
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local Clockwork = Clockwork; local COMMAND = Clockwork.command:New("PluginLoad"); COMMAND.tip = "CmdPluginLoad"; COMMAND.text = "CmdPluginLoadDesc"; COMMAND.flags = CMD_DEFAULT; COMMAND.access = "s"; COMMAND.arguments = 1; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) local plugin = Clockwork.plugin:FindByID(arguments[1]); if (!plugin) then Clockwork.player:Notify(player, {"PluginNotValid"}); return; end; local unloadTable = Clockwork.command:FindByID("PluginLoad"); local loadTable = Clockwork.command:FindByID("PluginLoad"); if (!Clockwork.plugin:IsDisabled(plugin.name)) then local wasSuccess = Clockwork.plugin:SetUnloaded(plugin.name, false); local recipients = {}; if (wasSuccess) then Clockwork.player:NotifyAll({"PlayerLoadedPlugin", player:Name(), plugin.name}); for k, v in pairs(cwPlayer.GetAll()) do if (v:HasInitialized()) then if (Clockwork.player:HasFlags(v, loadTable.access) or Clockwork.player:HasFlags(v, unloadTable.access)) then recipients[#recipients + 1] = v; end; end; end; if (#recipients > 0) then Clockwork.datastream:Start(recipients, "SystemPluginSet", {plugin.name, false}); end; else Clockwork.player:Notify(player, {"PluginCouldNotBeLoaded"}); end; else Clockwork.player:Notify(player, {"PluginDependsOnAnother"}); end; end; COMMAND:Register();
-- robot.lua local controls = require("controls") local lcd = require("lcd") local wpilib = require("wpilib") local pairs = pairs module(..., package.seeall) local TELEOP_LOOP_LAG = 0.005 -- Declarations local watchdogEnabled = false local feedWatchdog, enableWatchdog, disableWatchdog local teleop local controlMap local driveX, driveY, wristControl, intakeControl local robotDrive local leftDriveMotor, rightDriveMotor, wristMotor, intakeMotor -- End Declarations function run() lcd.print(1, "Ready") lcd.update() -- Main loop while true do if wpilib.IsDisabled() then -- TODO: run disabled function disableWatchdog() repeat wpilib.Wait(0.01) until not wpilib.IsDisabled() enableWatchdog() elseif wpilib.IsAutonomous() then -- TODO: autonomous disableWatchdog() repeat wpilib.Wait(0.01) until not wpilib.IsAutonomous() or not wpilib.IsEnabled() enableWatchdog() else teleop() disableWatchdog() repeat wpilib.Wait(0.01) until not wpilib.IsOperatorControl() or not wpilib.IsEnabled() enableWatchdog() end end end function teleop() disableWatchdog() while wpilib.IsOperatorControl() and wpilib.IsEnabled() do lcd.print(1, "Running!") lcd.update() -- Read controls controls.update(controlMap) -- Drive robotDrive:ArcadeDrive(driveY, driveX) -- Arm wristMotor:Set(wristControl) if clawSwitch:Get() then intakeMotor:Set(intakeControl) else intakeMotor:Set(0.0) end wpilib.Wait(TELEOP_LOOP_LAG) end end -- Inputs/Outputs -- Don't forget to add to declarations at the top! leftDriveMotor = wpilib.Victor(4, 10) rightDriveMotor = wpilib.Victor(4, 9) wristMotor = wpilib.Victor(4, 7) intakeMotor = wpilib.Victor(4, 8) clawSwitch = wpilib.DigitalInput(4, 1) -- End Inputs/Outputs -- Controls driveX, driveY = 0, 0 intakeSpeed = 0 robotDrive = wpilib.RobotDrive(leftDriveMotor, rightDriveMotor) robotDrive:SetInvertedMotor(wpilib.RobotDrive_kFrontLeftMotor, true) robotDrive:SetInvertedMotor(wpilib.RobotDrive_kFrontRightMotor, true) robotDrive:SetInvertedMotor(wpilib.RobotDrive_kRearLeftMotor, true) robotDrive:SetInvertedMotor(wpilib.RobotDrive_kRearRightMotor, true) controlMap = { -- Joystick 1 { ["x"] = function(axis) driveX = axis end, ["y"] = function(axis) driveY = axis end, }, -- Joystick 2 { ["y"] = function(axis) wristControl = axis end, update=function(stick) if stick:GetRawButton(1) then intakeControl = 0.6 elseif stick:GetRawButton(2) or stick:GetRawButton(3) or stick:GetRawButton(4) or stick:GetRawButton(5) then intakeControl = -1 else intakeControl = 0 end end, }, -- Joystick 3 { }, -- Joystick 4 (eStop Module) { }, -- Cypress Module cypress={}, } -- End Controls -- Watchdog shortcuts if watchdogEnabled then wpilib.GetWatchdog():SetExpiration(0.25) function feedWatchdog() local dog = wpilib.GetWatchdog() dog:Feed() end function enableWatchdog() local dog = wpilib.GetWatchdog() dog:SetEnabled(true) end function disableWatchdog() local dog = wpilib.GetWatchdog() dog:SetEnabled(false) end else local dog = wpilib.GetWatchdog() dog:SetEnabled(false) feedWatchdog = function() end enableWatchdog = function() end disableWatchdog = function() end end -- vim: ft=lua et ts=4 sts=4 sw=4
--クラインアント --Kleinant --Scripted by Eerie Code function c45778242.initial_effect(c) --increase stats local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCondition(c45778242.atkcon) e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_CYBERS)) e1:SetValue(500) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --destroy replace local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetTarget(c45778242.reptg) e3:SetOperation(c45778242.repop) c:RegisterEffect(e3) end function c45778242.atkcon(e) local tp=e:GetHandlerPlayer() return Duel.GetTurnPlayer()==tp and e:GetHandler():IsSummonType(SUMMON_TYPE_NORMAL) end function c45778242.repfilter(c) return (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) and c:IsRace(RACE_CYBERS) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end function c45778242.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsReason(REASON_REPLACE) and c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and Duel.IsExistingMatchingCard(c45778242.repfilter,tp,LOCATION_MZONE+LOCATION_HAND,0,1,c) end if Duel.SelectYesNo(tp,aux.Stringid(45778242,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE) local g=Duel.SelectMatchingCard(tp,c45778242.repfilter,tp,LOCATION_MZONE+LOCATION_HAND,0,1,1,c) Duel.SetTargetCard(g) g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true) return true else return false end end function c45778242.repop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,false) Duel.Destroy(g,REASON_EFFECT+REASON_REPLACE) end
cc.exports.XGVersionUpdate = { VersionCode = 2, }
module 'character' CLASS: EventParticle ( CharacterActionEvent ) :MODEL{ Field 'particle': asset( 'particle_system' ) } CLASS: TrackParticle ( CharacterActionTrack ) :MODEL{}
local canvas = {} canvas.__index = canvas function canvas.new(name, x, y, width, height) local self = setmetatable({}, canvas) self.position = {x, y} self.target = love.graphics.newCanvas(width, height) self.name = name return self end function canvas:renderTo(func) if self.name == "right" then return end self.target:renderTo(assert:type(func, "function")) end function canvas:draw() if self.name == "right" then return end local x, y = unpack(self.position) love.graphics.setColor(1, 1, 1, 1) love.graphics.draw(self.target, x, y) end function canvas:getWidth() return self.target:getWidth() end function canvas:getHeight() return self.target:getHeight() end return canvas
-- MISCELLANEOUS -- The update rate, i.e. run every UpdateRate calls to Update method. -- Set to 1 to update every call. -- Setting to e.g. 10 means to run every 10th call. -- Smaller means more responsive, but also means more processor usage. UpdateRate = 4
// ======= Copyright (c) 2003-2012, Unknown Worlds Entertainment, Inc. All rights reserved. ===== // // lua\EventTester.lua // // Created by: Brian Cronin (brianc@unknownworlds.com) // // EventTester is a tool to help ensure gameplay events are triggered during play testing. // Gameplay code is scanned during load for function calls to "TEST_EVENT()". // These event names are sent to Clients when event testing is enabled and displayed // as a list. As these functions are called, the event name is "checked off" the list. // // ========= For more information, visit us at http://www.unknownworlds.com ===================== local testEvents = { } local eventTestingEnabled = false local kEventTestingEnabled = { enabled = "boolean" } Shared.RegisterNetworkMessage("EventTestingEnabled", kEventTestingEnabled) local kMaxEventNameLength = 128 local kEventTested = { name = "string (" .. kMaxEventNameLength .. ")", timesTested = "integer" } Shared.RegisterNetworkMessage("EventTested", kEventTested) if Server then local function SyncEventTestingEnabled(client, enabled) if client then Server.SendNetworkMessage(client, "EventTestingEnabled", { enabled = enabled }, true) else Server.SendNetworkMessage("EventTestingEnabled", { enabled = enabled }, true) end end local function SyncEventTested(client, eventName, timesTested) if client then Server.SendNetworkMessage(client, "EventTested", { name = eventName, timesTested = timesTested }, true) else Server.SendNetworkMessage("EventTested", { name = eventName, timesTested = timesTested }, true) end end local function SyncEventTestingState(client) SyncEventTestingEnabled(client, eventTestingEnabled) if eventTestingEnabled then for name, timesTested in pairs(testEvents) do SyncEventTested(client, name, timesTested) end end end function SetEventTestingEnabled(setEnabled) if eventTestingEnabled ~= setEnabled then eventTestingEnabled = setEnabled SyncEventTestingState() end end local function SharedTestEvent(eventName) if eventTestingEnabled then testEvents[eventName] = (testEvents[eventName] and testEvents[eventName] + 1) or 1 SyncEventTested(nil, eventName, testEvents[eventName]) end end function TEST_EVENT(eventName) SharedTestEvent(eventName) end local function OnEventTested(client, message) SharedTestEvent(message.name) end Server.HookNetworkMessage("EventTested", OnEventTested) local function OnClientConnect(client) SyncEventTestingState(client) end Event.Hook("ClientConnect", OnClientConnect) elseif Client then local function SetGUIEventTesterEnabled(enabled, testEvents) local eventTester = GetGUIManager():CreateGUIScriptSingle("GUIEventTester") eventTester:SetTestEvents(testEvents) eventTester:SetIsVisible(enabled) end local function OnEventTestingEnabled(message) if eventTestingEnabled ~= message.enabled then eventTestingEnabled = message.enabled SetGUIEventTesterEnabled(eventTestingEnabled, testEvents) end end Client.HookNetworkMessage("EventTestingEnabled", OnEventTestingEnabled) local function OnEventTested(message) testEvents[message.name] = message.timesTested local eventTester = GetGUIManager():CreateGUIScriptSingle("GUIEventTester") eventTester:SetTestEvents(testEvents) end Client.HookNetworkMessage("EventTested", OnEventTested) function TEST_EVENT(eventName) // The Client doesn't send the number of times tested. if eventTestingEnabled then Client.SendNetworkMessage("EventTested", { name = eventName, timesTested = 0 }, true) end end local function SetUIOpacity(opacity) GetGUIManager():CreateGUIScriptSingle("GUIEventTester"):SetOpacity(tonumber(opacity)) end Event.Hook("Console_test_events_opacity", SetUIOpacity) elseif Predict then /** * Do nothing while predicting. */ function TEST_EVENT(eventName) end end function GetEventTestingEnabled() return eventTestingEnabled end local function OnScriptLoaded(fileName) local file = io.open("game://" .. fileName, "r") if file then local fileStr = file:read("*all") io.close(file) for eventName in string.gmatch(fileStr, "TEST_EVENT%(\".-\"%)") do local cleanEventName = string.match(eventName, "\".-\"") cleanEventName = string.gsub(cleanEventName, "\"", "") if string.len(cleanEventName) > kMaxEventNameLength then Shared.Message(cleanEventName " is too long. " .. kMaxEventNameLength .. " is the max length.") else testEvents[cleanEventName] = 0 end end end end local scriptLoad = Script.Load function Script.Load(fileName, reload) scriptLoad(fileName, reload) OnScriptLoaded(fileName) end
term = {} number1 = 4111 + math.random(5888) number2 = 2111 + math.random(number1 - 3000) result = number1 - number2 term[1] = math.random(1000) + 700; term[2] = math.random(number2 - 2000) + 300; term[3] = math.random( 1000) + 1500; term[4] = math.random(number2 - 1000) + 900;