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-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Miscellaneous/GameScoring.lua#2 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Miscellaneous/GameScoring.lua $
--
-- Original Author: Brian Hayes
--
-- $Author: Steve_Tall $
--
-- $Change: 53961 $
--
-- $DateTime: 2006/09/07 18:39:54 $
--
-- $Revision: #2 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgcommands")
-- Don't pool...
ScriptPoolCount = 0
--
-- Base_Definitions -- sets up the base variable for this script.
--
-- @since 3/15/2005 3:55:03 PM -- BMH
--
function Base_Definitions()
DebugMessage("%s -- In Base_Definitions", tostring(Script))
Common_Base_Definitions()
ServiceRate = 10
frag_index = 1
death_index = 2
GameStartTime = 0
CampaignGame = false
Reset_Stats()
if Definitions then
Definitions()
end
Define_Title_Faction_Table()
end
--
-- The player list has been reset underneath us, reset the stats.
--
-- @since 5/5/2005 7:43:17 PM -- BMH
--
function Player_List_Reset()
GameScoringMessage("GameScoring -- PlayerList Reset.")
Reset_Stats()
end
--
-- main script function. Does event pumps and servicing.
--
-- @since 3/15/2005 3:55:03 PM -- BMH
--
function main()
DebugMessage("GameScoring -- In main.")
if GameService then
while 1 do
GameService()
PumpEvents()
end
end
ScriptExit()
end
--
-- Reset the Tactical mode game stats.
--
-- @since 3/15/2005 3:56:43 PM -- BMH
--
function Reset_Tactical_Stats()
GameScoringMessage("GameScoring -- Resetting tactical stats.")
-- [frag|death][playerid][object_type][build_count, credits_spent, combat_power]
TacticalKillStatsTable = {[frag_index] = {}, [death_index] = {}}
TacticalTeamKillStatsTable = {[frag_index] = {}, [death_index] = {}}
-- [playerid][planetname][object_type][build_count, credits_spent, combat_power]
TacticalBuildStatsTable = {}
-- a dirty hack to reset tactical script registry values
ResetTacticalRegistry()
end
function GameScoringMessage(...)
_ScriptMessage(string.format(unpack(arg)))
_OuputDebug(string.format(unpack(arg)) .. "\n")
end
--
-- Reset all the stats and player lists.
--
-- @since 3/15/2005 3:56:43 PM -- BMH
--
function Reset_Stats()
GameScoringMessage("GameScoring -- Resetting stats.")
Reset_Tactical_Stats()
-- [frag|death][playerid][object_type][build_count, credits_spent, combat_power]
GalacticKillStatsTable = {[frag_index] = {}, [death_index] = {}}
-- [playerid][planetname][object_type][build_count, credits_spent, combat_power]
GalacticBuildStatsTable = {}
-- [playerid][object_type][neutralized_count]
GalacticNeutralizedTable = {}
-- [playerid][planet_type][sacked_count, lost_count]
GalacticConquestTable = {}
PlayerTable = {}
PlayerQuitTable = {}
end
function ResetTacticalRegistry()
DebugMessage("Resetting Allow_AI_Controlled_Fog_Reveal to 1 (allowed)")
GlobalValue.Set("Allow_AI_Controlled_Fog_Reveal", 1)
end
--
-- Update our GameStats table with build stats
--
-- @param stat_table stat table to update
-- @param planet planet where the object was produced
-- @param object_type the object type that was just produced
-- @since 3/18/2005 3:48:32 PM -- BMH
--
function Update_Build_Stats_Table(stat_table, planet, object_type, owner, build_cost)
Update_Player_Table(owner)
if planet then
planet_type = planet.Get_Type()
planet_name = planet_type.Get_Name()
else
planet_type = 1
planet_name = "Unknown"
end
combat_power = object_type.Get_Combat_Rating()
score_value = object_type.Get_Score_Cost_Credits()
owner_id = owner.Get_ID()
GameScoringMessage("GameScoring -- %s produced %s at %s.", PlayerTable[owner_id].Get_Name(), object_type.Get_Name(), planet_name)
player_entry = stat_table[owner_id]
if player_entry == nil then player_entry = {} end
planet_entry = player_entry[planet_type]
if planet_entry == nil then planet_entry = {} end
type_entry = planet_entry[object_type]
if type_entry == nil then
type_entry = {build_count = 1, combat_power = combat_power, build_cost = build_cost, score_value = score_value}
else
type_entry.build_count = type_entry.build_count + 1
type_entry.combat_power = type_entry.combat_power + combat_power
type_entry.build_cost = type_entry.build_cost + build_cost
type_entry.score_value = type_entry.score_value + score_value
end
planet_entry[object_type] = type_entry
player_entry[planet_type] = planet_entry
stat_table[owner_id] = player_entry
end
--
-- Print out the current build statistics for all the players.
--
-- @param stat_table stats table to display.
-- @since 3/21/2005 10:34:07 AM -- BMH
--
function Print_Build_Stats_Table(stat_table)
GameScoringMessage("GameScoring -- Build Stats dump.")
totals_table = {}
for owner_id, player_entry in pairs(stat_table) do
build_count = 0
cost_count = 0
power_count = 0
score_count = 0
GameScoringMessage("\tPlayer %s:", PlayerTable[owner_id].Get_Name())
for planet_type, planet_entry in pairs(player_entry) do
if planet_type == 1 then
GameScoringMessage("\t\t%20s:", "Tactical")
else
GameScoringMessage("\t\t%20s:", planet_type.Get_Name())
end
for object_type, type_entry in pairs(planet_entry) do
GameScoringMessage("\t\t%40s: %d : %d : $%d : %d", object_type.Get_Name(), type_entry.build_count, type_entry.combat_power, type_entry.build_cost, type_entry.score_value)
build_count = build_count + type_entry.build_count
cost_count = cost_count + type_entry.build_cost
power_count = power_count + type_entry.combat_power
score_count = score_count + type_entry.score_value
end
end
GameScoringMessage("\tTotal Builds: %d : %d : $%d : %d", build_count, power_count, cost_count, score_count)
totals_table[owner_id] = {build_count = build_count, cost_count = cost_count, power_count = power_count, score_count = score_count}
end
-- for k,player in pairs(PlayerTable) do
-- dt = death_table[k]
-- tt = totals_table[k]
-- if tt == nil or tt.build_count == 0 then
-- GameScoringMessage("\tPlayer %s, Military Efficiency: 0.0", player.Get_Name())
-- elseif dt == nil or dt.kills == 0 then
-- GameScoringMessage("\tPlayer %s, Military Efficiency: %d", player.Get_Name(), tt.build_count)
-- else
-- GameScoringMessage("\tPlayer %s, Military Efficiency: %f", player.Get_Name(), (tt.build_count - dt.kills) / tt.build_count)
-- end
-- end
end
--
-- Print out the current statistics for all the players.
--
-- @param stat_table stats table to display.
-- @since 3/15/2005 5:55:55 PM -- BMH
--
function Print_Stat_Table(stat_table)
frag_table = {}
GameScoringMessage("Frags:")
for k,v in pairs(stat_table[frag_index]) do
tkills = 0
tpower = 0
tscore = 0
GameScoringMessage("\tPlayer %s:", PlayerTable[k].Get_Name())
for kk,vv in pairs(v) do
GameScoringMessage("\t%40s: %d : %d : %d", kk.Get_Name(), vv.kills, vv.combat_power, vv.score_value)
tkills = tkills + vv.kills
tpower = tpower + vv.combat_power
tscore = tscore + vv.score_value
end
GameScoringMessage("\tTotal Frags: %d : %d : %d", tkills, tpower, tscore)
frag_table[k] = {kills = tkills, combat_power = tpower, score_value = tscore}
end
death_table = {}
GameScoringMessage("Deaths:")
for k,v in pairs(stat_table[death_index]) do
tkills = 0
tpower = 0
tscore = 0
GameScoringMessage("\tPlayer %s:", PlayerTable[k].Get_Name())
for kk,vv in pairs(v) do
GameScoringMessage("\t%40s: %d : %d : %d", kk.Get_Name(), vv.kills, vv.combat_power, vv.score_value)
tkills = tkills + vv.kills
tpower = tpower + vv.combat_power
tscore = tscore + vv.score_value
end
GameScoringMessage("\tTotal Deaths: %d : %d : %d", tkills, tpower, tscore)
death_table[k] = {kills = tkills, combat_power = tpower, score_value = tscore}
end
for k,player in pairs(PlayerTable) do
ft = frag_table[k]
dt = death_table[k]
if ft == nil or ft.combat_power == 0 then
GameScoringMessage("\tPlayer %s, Weighted Kill Ratio: 0.0", player.Get_Name())
elseif dt == nil or dt.combat_power == 0 then
GameScoringMessage("\tPlayer %s, Weighted Kill Ratio: %d", player.Get_Name(), ft.combat_power)
else
GameScoringMessage("\tPlayer %s, Weighted Kill Ratio: %f", player.Get_Name(), ft.combat_power / dt.combat_power)
end
end
end
--
-- Script service function. Just prints out the current stats.
--
-- @since 3/15/2005 3:56:43 PM -- BMH
--
function GameService()
GameScoringMessage("GameScoring -- Tactical Stats dump.")
Print_Stat_Table(TacticalKillStatsTable)
GameScoringMessage("GameScoring -- Galactic Stats dump.")
Print_Stat_Table(GalacticKillStatsTable)
Print_Build_Stats_Table(GalacticBuildStatsTable)
Print_Build_Stats_Table(TacticalBuildStatsTable)
Debug_Print_Score_Vals()
end
--
-- Updates the table of players for the current game.
--
-- @param player player object to add to our table of players
-- @since 3/15/2005 3:56:43 PM -- BMH
--
function Update_Player_Table(player)
if player == nil then return end
ent = PlayerTable[player.Get_ID()]
if ent == nil then
PlayerTable[player.Get_ID()] = player
end
ent = nil
end
--
-- Update our GameStats table with victim, killer info.
--
-- @param stat_table stat table to update
-- @param object the object that was destroyed
-- @param killer the player that killed this object
-- @since 3/15/2005 4:10:19 PM -- BMH
--
function Update_Kill_Stats_Table(stat_table, object, killer)
if TestValid(object) == false or TestValid(killer) == false then
return
end
Update_Player_Table(killer)
Update_Player_Table(object.Get_Owner())
object_type = object.Get_Game_Scoring_Type()
score_value = object.Get_Game_Scoring_Type().Get_Score_Cost_Credits()
combat_power = object.Get_Game_Scoring_Type().Get_Combat_Rating()
build_cost = object.Get_Game_Scoring_Type().Get_Build_Cost()
killer_id = killer.Get_ID()
owner_id = object.Get_Owner().Get_ID()
GameScoringMessage("GameScoring -- Object: %s, was killed by %s.", object_type.Get_Name(), killer.Get_Name())
-- Update frags
frag_entry = stat_table[frag_index]
if frag_entry == nil then frag_entry = {} end
entry = frag_entry[killer_id]
if entry == nil then entry = {} end
pe = entry[object_type]
if pe == nil then
pe = {kills = 1, combat_power = combat_power, build_cost = build_cost, score_value = score_value}
else
pe.kills = pe.kills + 1
pe.combat_power = pe.combat_power + combat_power
pe.build_cost = pe.build_cost + build_cost
pe.score_value = pe.score_value + score_value
end
entry[object_type] = pe
frag_entry[killer_id] = entry
stat_table[frag_index] = frag_entry
-- Update deaths
death_entry = stat_table[death_index]
if death_entry == nil then death_entry = {} end
entry = death_entry[owner_id]
if entry == nil then entry = {} end
pe = entry[object_type]
if pe == nil then
pe = {kills = 1, combat_power = combat_power, build_cost = build_cost, score_value = score_value}
else
pe.kills = pe.kills + 1
pe.combat_power = pe.combat_power + combat_power
pe.build_cost = pe.build_cost + build_cost
pe.score_value = pe.score_value + score_value
end
entry[object_type] = pe
death_entry[owner_id] = entry
stat_table[death_index] = death_entry
end
----------------------------------------
--
-- E V E N T H A N D L E R S
--
----------------------------------------
--
-- This event is triggered on a game mode start.
--
-- @param mode_name name of the new mode (ie: Galactic, Land, Space)
-- @since 3/15/2005 3:58:59 PM -- BMH
--
function Game_Mode_Starting_Event(mode_name, map_name)
GameScoringMessage("GameScoring -- Mode %s (%s) now starting.", mode_name, map_name)
LastModeName = mode_name
LastMapName = map_name
if StringCompare(mode_name, "Galactic") then
-- Galactic Campaign
CampaignGame = true
Reset_Stats()
GameStartTime = GetCurrentTime.Frame()
elseif CampaignGame == false then
-- Skirmish tactical
Reset_Stats()
GameStartTime = GetCurrentTime.Frame()
elseif CampaignGame == true then
-- Galactic transition to Tactical.
Reset_Tactical_Stats()
end
LastWasCampaignGame = CampaignGame
end
--
-- This event is triggered on a game mode end.
--
-- @param mode_name name of the old mode (ie: Galactic, Land, Space)
-- @since 3/15/2005 3:58:59 PM -- BMH
--
function Game_Mode_Ending_Event(mode_name)
GameScoringMessage("GameScoring -- Mode %s now ending.", mode_name)
LastWasCampaignGame = CampaignGame
if StringCompare(mode_name, "Galactic") then
CampaignGame = false
end
end
--
-- This event is triggered when a player quits the game.
--
-- @param player the player that just quit
-- @since 8/25/2005 10:00:54 AM -- BMH
--
function Player_Quit_Event(player)
Update_Player_Table(player)
if player == nil then return end
PlayerQuitTable[player.Get_ID()] = true
end
--
-- This event is triggered when a unit is destroyed in a tactical game mode.
--
-- @param object the object that was destroyed
-- @param killer the player that killed this object
-- @since 3/15/2005 4:10:19 PM -- BMH
--
function Tactical_Unit_Destroyed_Event(object, killer)
Update_Kill_Stats_Table(TacticalKillStatsTable, object, killer)
end
--
-- This event is triggered when a unit is destroyed in the galactic game mode.
--
-- @param object the object that was destroyed
-- @param killer the player that killed this object
-- @since 3/15/2005 4:10:19 PM -- BMH
--
function Galactic_Unit_Destroyed_Event(object, killer)
Update_Kill_Stats_Table(GalacticKillStatsTable, object, killer)
Update_Kill_Stats_Table(TacticalTeamKillStatsTable, object, killer)
end
--
-- This event is triggered when production has begun on an item at a given planet
--
-- @param planet the planet that will produce this object
-- @param object_type the object type scheduled for production
-- @since 3/15/2005 4:10:19 PM -- BMH
--
function Galactic_Production_Begin_Event(planet, object_type)
--Track credits spent
end
--
-- This event is triggered when production has been prematurely canceled
-- on an item at a given planet
--
-- @param planet the planet that was producing this object
-- @param object_type the object type that got canceled
-- @since 3/15/2005 4:10:19 PM -- BMH
--
function Galactic_Production_Canceled_Event(planet, object_type)
--Track credits spent
end
--
-- This event is triggered when production has finished in a tactical mode
--
-- @param object_type the object type that was just built
-- @param player the player that built the object.
-- @param location the location that built the object(could be nil)
-- @since 8/22/2005 6:11:07 PM -- BMH
--
function Tactical_Production_End_Event(object_type, player, location)
Update_Build_Stats_Table(TacticalBuildStatsTable, location, object_type, player, object_type.Get_Tactical_Build_Cost())
end
--
-- This event is triggered when production has finished on an item at a given planet
--
-- @param planet the planet that produced this object
-- @param object the object that was just created
-- @since 3/15/2005 4:10:19 PM -- BMH
--
function Galactic_Production_End_Event(planet, object)
if object.Get_Type == nil then
-- object must be a GameObjectTypeWrapper not a GameObjectWrapper if it doesn't
-- have a Get_Type function.
Update_Build_Stats_Table(GalacticBuildStatsTable, planet, object, planet.Get_Owner(), object.Get_Build_Cost())
else
-- object points to the GameObjectWrapper that was just created.
Update_Build_Stats_Table(GalacticBuildStatsTable, planet, object.Get_Game_Scoring_Type(), planet.Get_Owner(), object.Get_Game_Scoring_Type().Get_Build_Cost())
end
end
function fake_get_owner()
return fake_object_player
end
function fake_get_type()
return fake_object_type
end
function fake_is_valid()
return true
end
--
-- This event is triggered when the level of a starbase changes
--
-- @param planet the planet where the starbase is located
-- @param old_type the old starbase type
-- @param new_type the new starbase type
-- @since 3/15/2005 4:10:19 PM -- BMH
--
function Galactic_Starbase_Level_Change(planet, old_type, new_type)
GameScoringMessage("GameScoring -- %s Starbase changed from %s to %s.", planet.Get_Type().Get_Name(), tostring(old_type), tostring(new_type))
if old_type == nil then return end
if new_type ~= nil then return end
fake_object_type = old_type
fake_object_player = planet.Get_Owner()
fake_object = {}
fake_object.Get_Owner = fake_get_owner
fake_object.Get_Type = fake_get_type
fake_object.Get_Game_Scoring_Type = fake_get_type
fake_object.Is_Valid = fake_is_valid
Galactic_Unit_Destroyed_Event(fake_object, planet.Get_Final_Blow_Player())
end
--
-- This event is called when a planet changes faction in galactic mode
--
-- @param planet The planet object
-- @param newplayer The new owner player of this planet.
-- @param oldplayer The old owner player of this planet.
-- @since 6/20/2005 8:37:53 PM -- BMH
--
function Galactic_Planet_Faction_Change(planet, newplayer, oldplayer)
-- Update the player table.
Update_Player_Table(newplayer)
Update_Player_Table(oldplayer)
newid = newplayer.Get_ID()
oldid = oldplayer.Get_ID()
planet_type = planet.Get_Type()
GameScoringMessage("GameScoring -- %s changed control from %s to %s.", planet_type.Get_Name(),
oldplayer.Get_Name(), newplayer.Get_Name())
-- Update the sacked count for the new owner.
entry = GalacticConquestTable[newid]
if entry == nil then entry = {} end
pe = entry[planet_type]
if pe == nil then
pe = {sacked_count = 1, lost_count = 0}
else
pe.sacked_count = pe.sacked_count + 1
end
entry[planet_type] = pe
GalacticConquestTable[newid] = entry
-- Update the lost count for the old owner.
entry = GalacticConquestTable[oldid]
if entry == nil then entry = {} end
pe = entry[planet_type]
if pe == nil then
pe = {sacked_count = 0, lost_count = 1}
else
pe.lost_count = pe.lost_count + 1
end
entry[planet_type] = pe
GalacticConquestTable[oldid] = entry
planet_type = nil
end
--
-- This event is called when a hero is neutralized by another hero in galactic mode
--
-- @param hero_type The hero that was just neutralized
-- @param killer The hero that just neutralized the above hero.
-- @since 3/21/2005 1:43:44 PM -- BMH
--
function Galactic_Neutralized_Event(hero_type, killer)
Update_Player_Table(killer.Get_Owner())
killer_id = killer.Get_Owner().Get_ID()
entry = GalacticNeutralizedTable[killer_id]
if entry == nil then entry = {} end
pe = entry[hero_type]
if pe == nil then
pe = {neutralized = 1}
else
pe.neutralized = pe.neutralized + 1
end
entry[hero_type] = pe
GalacticNeutralizedTable[killer_id] = entry
end
--
-- This function returns the number of frags a given player has for a given object type.
--
-- @param object_type the object type we want to know about.
-- @param player the player who's frag count we want to query.
-- @since 3/21/2005 1:23:21 PM -- BMH
--
function Get_Frag_Count_For_Type(object_type, player)
owner_id = player.Get_ID()
frag_entry = GalacticKillStatsTable[frag_index]
if frag_entry == nil then return 0 end
entry = frag_entry[owner_id]
if entry == nil then return 0 end
pe = entry[object_type]
if pe == nil then return 0 end
return pe.kills
end
--
-- This function returns the number of neutralizes a given player has for a given object type.
--
-- @param object_type the object type we want to know about.
-- @param player the player who's neutralize count we want to query.
-- @since 3/21/2005 1:23:21 PM -- BMH
--
function Get_Neutralized_Count_For_Type(object_type, player)
owner_id = player.Get_ID()
entry = GalacticNeutralizedTable[owner_id]
if entry == nil then return 0 end
pe = entry[object_type]
if pe == nil then return 0 end
return pe.neutralized
end
function Get_Military_Efficiency(player, kill_stats, build_stats)
pid = player.Get_ID()
kill_eff = 0;
kill_table = kill_stats[frag_index][pid]
tkills = 0
tpower = 0
tscore = 0
if kill_table then
for kk,vv in pairs(kill_table) do
tkills = tkills + vv.kills
tpower = tpower + vv.combat_power
tscore = tscore + vv.score_value
end
end
death_table = kill_stats[death_index][pid]
tdeaths = 0
tdpower = 0
tdscore = 0
if death_table then
for kk,vv in pairs(death_table) do
tdeaths = tdeaths + vv.kills
tdpower = tdpower + vv.combat_power
tdscore = tdscore + vv.score_value
end
end
-- build stats
build_count = 0
cost_count = 0
power_count = 0
score_count = 0
if build_stats[pid] then
for planet_type, planet_entry in pairs(build_stats[pid]) do
for object_type, type_entry in pairs(planet_entry) do
build_count = build_count + type_entry.build_count
cost_count = cost_count + type_entry.build_cost
power_count = power_count + type_entry.combat_power
score_count = score_count + type_entry.score_value
end
end
end
if tpower == 0 then
kill_eff = 0
elseif tdpower == 0 then
kill_eff = tpower
else
kill_eff = tpower / tdpower
end
if build_count == 0 then
if tdeaths == 0 then
mill_eff = 0
else
mill_eff = -1
end
elseif tdeaths > build_count then
mill_eff = -((tdeaths - build_count) / build_count)
else
mill_eff = (build_count - tdeaths) / build_count
end
return mill_eff, kill_eff
end
function Get_Conquest_Efficiency(player)
pid = player.Get_ID()
-- [playerid][planet_type][sacked_count, lost_count]
entry = GalacticConquestTable[pid]
if entry == nil then
return 0
end
sacked = 0
lost = 0
for planet_type,pe in pairs(entry) do
sacked = sacked + pe.sacked_count
lost = lost + pe.lost_count
end
if sacked == 0 then
conq_eff = 0
elseif lost == 0 then
conq_eff = sacked
else
conq_eff = sacked / lost
end
return conq_eff
end
function Calc_Score_For_Efficiency(eff_val)
if eff_val > 1.0 then
return 40000
elseif eff_val > 0.98 then
return 30000
elseif eff_val > 0.94 then
return 25000
elseif eff_val > 0.91 then
return 20000
elseif eff_val > 0.88 then
return 10000
elseif eff_val > 0.84 then
return 9000
elseif eff_val > 0.80 then
return 8000
elseif eff_val > 0.78 then
return 4000
elseif eff_val > 0.74 then
return 3000
elseif eff_val > 0.70 then
return 2000
elseif eff_val > 0.60 then
return 1000
elseif eff_val > 0.50 then
return 500
elseif eff_val > 0.40 then
return 400
elseif eff_val > 0.30 then
return 300
elseif eff_val > 0.20 then
return 200
elseif eff_val > 0.10 then
return 100
else
return 0
end
end
function Define_Title_Faction_Table()
-- rebel at 2, empire at 3
Title_Faction_Table = {
{ 145000, "TEXT_REBEL_TITLE19", "TEXT_EMPIRE_TITLE19" },
{ 125000, "TEXT_REBEL_TITLE18", "TEXT_EMPIRE_TITLE18" },
{ 115000, "TEXT_REBEL_TITLE17", "TEXT_EMPIRE_TITLE17" },
{ 100000, "TEXT_REBEL_TITLE16", "TEXT_EMPIRE_TITLE16" },
{ 90000, "TEXT_REBEL_TITLE15", "TEXT_EMPIRE_TITLE15" },
{ 85000, "TEXT_REBEL_TITLE14", "TEXT_EMPIRE_TITLE14" },
{ 80000, "TEXT_REBEL_TITLE13", "TEXT_EMPIRE_TITLE13" },
{ 75000, "TEXT_REBEL_TITLE12", "TEXT_EMPIRE_TITLE12" },
{ 70000, "TEXT_REBEL_TITLE11", "TEXT_EMPIRE_TITLE11" },
{ 60000, "TEXT_REBEL_TITLE10", "TEXT_EMPIRE_TITLE10" },
{ 55000, "TEXT_REBEL_TITLE9", "TEXT_EMPIRE_TITLE9" },
{ 50000, "TEXT_REBEL_TITLE8", "TEXT_EMPIRE_TITLE8" },
{ 45000, "TEXT_REBEL_TITLE7", "TEXT_EMPIRE_TITLE7" },
{ 40000, "TEXT_REBEL_TITLE6", "TEXT_EMPIRE_TITLE6" },
{ 25000, "TEXT_REBEL_TITLE5", "TEXT_EMPIRE_TITLE5" },
{ 20000, "TEXT_REBEL_TITLE4", "TEXT_EMPIRE_TITLE4" },
{ 15000, "TEXT_REBEL_TITLE3", "TEXT_EMPIRE_TITLE3" },
{ 10000, "TEXT_REBEL_TITLE2", "TEXT_EMPIRE_TITLE2" },
{ 5000, "TEXT_REBEL_TITLE1", "TEXT_EMPIRE_TITLE1" },
{ 0, "TEXT_REBEL_TITLE0", "TEXT_EMPIRE_TITLE0" },
}
end
function Debug_Print_Score_Vals()
for pid, player in pairs(PlayerTable) do
mill_eff, kill_eff = Get_Military_Efficiency(player, TacticalKillStatsTable, TacticalBuildStatsTable)
score = Calc_Score_For_Efficiency(mill_eff)
score = score + Calc_Score_For_Efficiency(kill_eff)
if PlayerQuitTable[pid] == true then
score = 0
end
GameScoringMessage("Tactical %s:%s, Mill_Eff:%f, Kill_Eff:%f, Score:%f", player.Get_Name(),
player.Get_Faction_Name(), mill_eff, kill_eff, score)
end
for pid, player in pairs(PlayerTable) do
mill_eff, kill_eff = Get_Military_Efficiency(player, GalacticKillStatsTable, GalacticBuildStatsTable)
conq_eff = Get_Conquest_Efficiency(player)
score = Calc_Score_For_Efficiency(mill_eff)
score = score + Calc_Score_For_Efficiency(kill_eff)
score = score + Calc_Score_For_Efficiency(Get_Conquest_Efficiency(player))
if PlayerQuitTable[pid] == true then
score = 0
end
GameScoringMessage("Galactic %s:%s, Mill_Eff:%f, Kill_Eff:%f, Conq_eff:%f, Score:%f", player.Get_Name(),
player.Get_Faction_Name(), mill_eff, kill_eff, conq_eff, score)
end
end
--
-- This function returns the a game stat for the given control id.
--
-- @param control_id the control id
-- @return the game stat
-- @since 6/18/2005 4:13:13 PM -- BMH
--
function Get_Game_Stat_For_Control_ID(player, control_id, for_tactical)
if for_tactical then
mill_eff, kill_eff = Get_Military_Efficiency(player, TacticalKillStatsTable, TacticalBuildStatsTable)
else
mill_eff, kill_eff = Get_Military_Efficiency(player, GalacticKillStatsTable, GalacticBuildStatsTable)
end
if control_id == "IDC_MILITARY_EFFICIENCY_STATIC" then
return mill_eff
elseif control_id == "IDC_CONQUEST_EFFICIENCY_STATIC" then
return Get_Conquest_Efficiency(player)
elseif control_id == "IDC_KILL_EFFICIENCY_STATIC" then
return kill_eff
elseif control_id == "IDC_YOUR_LOSS_VAL_STATIC" or control_id == "IDC_ENEMY_LOSS_VAL_STATIC" then
return Calc_Score_For_Efficiency(mill_eff) + Calc_Score_For_Efficiency(kill_eff)
elseif control_id == "IDC_TITLE_STATIC" then
score = Calc_Score_For_Efficiency(mill_eff)
score = score + Calc_Score_For_Efficiency(kill_eff)
score = score + Calc_Score_For_Efficiency(Get_Conquest_Efficiency(player))
tid = 3
if player.Get_Faction_Name() == "REBEL" then
tid = 2
end
if PlayerQuitTable[player.Get_ID()] == true then
score = 0
end
for ival,pe in ipairs(Title_Faction_Table) do
last = pe[tid]
if score > pe[1] then
break
end
end
return last
else
MessageBox("Unknown control id %s:%s for Get_Game_Stat_For_Control_ID", type(control_id), tostring(control_id));
end
end
--
-- This function updates the table of GameSpy game stats.
--
-- @since 3/29/2005 5:14:42 PM -- BMH
--
function Update_GameSpy_Game_Stats()
GameSpy_Game_Stats = {}
WinnerScore = -1
WinnerID = -1
if LastWasCampaignGame == true then
GameSpy_Game_Stats.gametype = "Campaign"
GameSpy_Game_Stats.battlemode = "Galactic"
else
GameSpy_Game_Stats.gametype = "Skirmish"
GameSpy_Game_Stats.battlemode = LastModeName
end
if LastMapName then
GameSpy_Game_Stats.mapname = LastMapName
end
GameSpy_Game_Stats.gametime = tonumber(string.format("%d", GetCurrentTime.Frame() - GameStartTime))
end
--
-- This function updates the table of GameSpy player kill stats.
--
-- @param stat_table the stat table we should pull stats from
-- @param player the player who's stats we need to update.
-- @since 3/29/2005 5:14:42 PM -- BMH
--
function Update_GameSpy_Kill_Stats(stat_table, build_stats, player)
GameSpy_Player_Stats = {}
frag_table = {}
pid = player.Get_ID()
mill_eff, kill_eff = Get_Military_Efficiency(player, stat_table, build_stats)
score = Calc_Score_For_Efficiency(mill_eff)
conq_eff = 0
if LastWasCampaignGame then
conq_eff = Get_Conquest_Efficiency(player)
score = score + Calc_Score_For_Efficiency(conq_eff)
end
score = score + Calc_Score_For_Efficiency(kill_eff)
if PlayerQuitTable[pid] == true then
score = -1
end
tid = 3
if player.Get_Faction_Name() == "REBEL" then
tid = 2
end
for ival,pe in ipairs(Title_Faction_Table) do
last = pe[tid]
if score > pe[1] then
break
end
end
if score > WinnerScore then
WinnerScore = score
WinnerID = pid
end
if score == -1 then score = 0 end
GameSpy_Player_Stats.score = score
GameSpy_Player_Stats.mill_eff = Clamp(mill_eff * 100, 0, 100)
GameSpy_Player_Stats.kill_eff = Clamp(kill_eff * 100, 0, 100)
GameSpy_Player_Stats.conq_eff = Clamp(conq_eff * 100, 0, 100)
GameSpy_Player_Stats.title = last;
GameSpy_Player_Stats.kpower = score;
GameSpy_Player_Stats.faction = player.Get_Faction_Name()
GameSpy_Player_Stats.clan_id = player.Get_Clan_ID()
GameSpy_Player_Stats.team_index = player.Get_Team()
GameScoringMessage("%s GameSpy Stats, Score:%d, Mill_Eff:%d, Kill_Eff:%d, Conq_Eff:%d, Title:%s",
PlayerTable[pid].Get_Name(), GameSpy_Player_Stats.score, GameSpy_Player_Stats.mill_eff, GameSpy_Player_Stats.kill_eff,
GameSpy_Player_Stats.conq_eff, GameSpy_Player_Stats.title)
end
--
-- This function updates the table of GameSpy player stats.
--
-- @param player the player who's stats we need to update.
-- @since 3/29/2005 5:14:42 PM -- BMH
--
function Update_GameSpy_Player_Stats(player)
Update_Player_Table(player)
if LastWasCampaignGame == true then
GameScoringMessage("GameSpy dumping GalacticKillStatsTable")
Update_GameSpy_Kill_Stats(GalacticKillStatsTable, GalacticBuildStatsTable, player)
else
GameScoringMessage("GameSpy dumping TacticalKillStatsTable")
Update_GameSpy_Kill_Stats(TacticalKillStatsTable, TacticalBuildStatsTable, player)
end
end
function Get_Current_Winner_By_Score()
return WinnerID
end
|
--WS is a global variable, declared in main.lua
local fonts = {}
fonts.all = {}
local function loadFile(path)
local data, err = love.filesystem.newFileData(path)
if err then
error(err)
end
return data
end
local function addSubfont(font, scale)
local sf = love.graphics.newFont(font.file, font.unit * scale * WS)
font[scale] = sf
return sf
end
function fonts.add(path, tag, unit)
unit = unit or 12 --Font size unit (font size while its scale is 1.0)
local file = loadFile(path)
local fontData = {}
fontData.file = file
fontData.unit = unit
addSubfont(fontData, 1.0) --Add the standard subfont
fonts.all[tag] = fontData
return fontData
end
function fonts.get(tag, scale)
local font = fonts.all[tag]
assert(font ~= nil, string.format("font '%s' is not loaded", tag))
return font[scale] or addSubfont(font, scale)
end
function fonts.reload(tag)
local font = fonts.all[tag]
assert(font ~= nil, string.format("font '%s' is not loaded", tag))
for k, v in pairs(font) do
local ns = k * WS
if ns ~= k then
font[k] = love.graphics.newFont(font.file, font.unit * k * WS)
end
end
end
function fonts.print(tag, scale, text, x, y, tw, align)
local font = fonts.get(tag, scale)
love.graphics.setFont(font)
love.graphics.push()
love.graphics.translate(x, y)
love.graphics.scale(1 / WS)
if tw then
love.graphics.printf(text, 0, 0, tw / WS, align)
else
love.graphics.print(text, 0, 0)
end
love.graphics.pop()
end
return fonts
|
project "Sandbox"
language "C++"
kind "WindowedApp"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
targetdir ("%{wks.location}/bin/" .. outputdir .. "%{prj.name}")
objdir ("%{wks.location}/bin/" .. outputdir .. "%{prj.name}/int")
files {
"**.h",
"**.hpp",
"**.cpp"
}
defines {
"GLEW_STATIC"
}
includedirs {
"%{wks.location}/Air-Engine/src/"
}
links {
"Air-Engine"
}
filter "configurations:Debug"
optimize "Debug"
symbols "Full"
defines {
"_DEBUG",
"AIR_BUILD_DEBUG",
"AIR_ASSERTIONS_ENABLED",
"AIR_ENABLE_LOGGING"
}
filter "configurations:Release"
optimize "On"
defines {
"AIR_BUILD_RELEASE",
"AIR_ENABLE_LOGGING"
}
filter "configurations:Distribution"
optimize "Full"
symbols "Off"
defines {
"AIR_BUILD_DISTR"
}
filter "system:windows"
defines {
"AIR_PLATFORM_WINDOWS"
}
|
net.Receive("net_set_halo", function()
CST:SetHalo(net.ReadEntity(), net.ReadTable())
end)
net.Receive("net_remove_halo", function()
CST:RemoveHalo(net.ReadEntity())
end)
-- Sobel PP effect (light / works / players)
function CST:SetPPeffect(ent)
render.ClearStencil()
render.SetStencilEnable(true)
render.SetStencilWriteMask(255)
render.SetStencilTestMask(255)
render.SetStencilReferenceValue(1)
render.SetStencilPassOperation(STENCILOPERATION_REPLACE)
render.SetStencilCompareFunction(STENCILCOMPARISONFUNCTION_ALWAYS)
render.SetBlend(0)
if ent.cel.Color then
ent:SetColor(ent.cel.Color)
end
ent:DrawModel()
render.SetBlend(1)
render.SetStencilCompareFunction(STENCILCOMPARISONFUNCTION_EQUAL)
render.UpdateScreenEffectTexture();
self.SOBELMAT:SetFloat("$threshold", 0.15 - ent.cel.SobelThershold * 0.15)
ent:DrawModel()
render.SetMaterial(self.SOBELMAT);
render.DrawScreenQuad();
render.SetStencilEnable(false)
end
-- GMod 12 halos (light / scaling problems / players)
function CST:SetGMod12HaloAux(ent, scale, color)
local pos = LocalPlayer():EyePos() + LocalPlayer():EyeAngles():Forward() * 10
local ang = Angle(LocalPlayer():EyeAngles().p + 90, LocalPlayer():EyeAngles().y, 0)
render.ClearStencil()
render.SetStencilEnable(true)
render.SetStencilWriteMask(255)
render.SetStencilTestMask(255)
render.SetStencilReferenceValue(15)
render.SetStencilFailOperation(STENCILOPERATION_KEEP)
render.SetStencilZFailOperation(STENCILOPERATION_KEEP)
render.SetStencilPassOperation(STENCILOPERATION_REPLACE)
render.SetStencilCompareFunction(STENCILCOMPARISONFUNCTION_ALWAYS)
render.SetBlend(0)
ent:SetModelScale(scale, 0)
ent:DrawModel()
ent:SetModelScale(1,0)
render.SetBlend(1)
render.SetStencilPassOperation(STENCIL_KEEP)
render.SetStencilCompareFunction(STENCILCOMPARISONFUNCTION_EQUAL)
cam.Start3D2D(pos,ang,1)
surface.SetDrawColor(color)
surface.DrawRect(-ScrW(), -ScrH(), ScrW() * 2, ScrH() * 2)
cam.End3D2D()
ent:DrawModel()
render.SetStencilEnable(false)
end
function CST:SetGMod12Halo(ent)
local shake2 = math.Rand(0, ent.cel.SingleShake == "1" and ent.cel.Layer1.Shake or ent.cel.Layer2.Shake)
local shake1 = ent.cel.Layers == "1" and (ent.cel.SingleShake == "1" and shake2 or math.Rand(0, ent.cel.Layer1.Shake))
local sizeLayer1 = ent.cel.Layers and (1 + ent.cel.Layer1.Size) or 0
local sizeLayer2 = sizeLayer1 + ent.cel.Layer2.Size
self:SetGMod12HaloAux(ent, sizeLayer2 + shake2 / 15, ent.cel.Layer2.Color)
if ent.cel.Layers == "1" then
self:SetGMod12HaloAux(ent, sizeLayer1 + shake1 / 15, ent.cel.Layer1.Color)
end
end
-- GMod 13 halos (heavy / works / admins)
function CST:SetGMod13Halo(entTable)
local size = entTable[1].cel.Size * 5 + math.Rand(0, entTable[1].cel.Shake)
halo.Add(entTable, entTable[1].cel.Color, size, size, entTable[1].cel.Passes, entTable[1].cel.Additive, entTable[1].cel.ThroughWalls)
end
-- Start sobel and GMod 12 halos
hook.Add("PostDrawOpaqueRenderables", "PlayerBorders", function()
if table.Count(CST.ENTITIES) > 0 then
for k,v in ipairs(CST.ENTITIES) do
if not IsValid(v[1]) or not v[1]:IsValid() then
CST.ENTITIES[k] = nil
else
if v[1].cel.Mode == "1" then
CST:SetPPeffect(v[1])
elseif v[1].cel.Mode == "2" then
CST:SetGMod12Halo(v[1])
elseif v[1].cel.Mode == "3" then
CST:SetGMod13Halo(v)
end
end
end
end
end)
-- Start GMod 13 halos
hook.Add("PreDrawHalos", "PlayerBorders", function()
if table.Count(CST.ENTITIES) > 0 then
for k,v in ipairs(CST.ENTITIES) do
if not IsValid(v[1]) or not v[1]:IsValid() then
if v[1].cel.Mode == "3" then
CST:SetGMod13Halo(v)
end
end
end
end
end)
function CST:RemoveHalo(ent)
for k,v in ipairs(self.ENTITIES) do
if table.HasValue(v, ent) then
self.ENTITIES[k] = nil
end
end
ent.cel = nil
end
function CST:SetHalo(ent, h_data)
for k,v in ipairs(self.ENTITIES) do
if table.HasValue(v, ent) then
self.ENTITIES[k] = nil
end
end
ent.cel = h_data
table.insert(self.ENTITIES, { ent })
end
|
local nf_icons = require('local.nf-icons')
local utils = {
signs = {
error = nf_icons['mdi-close_circle_outline'], --
warning = nf_icons['mdi-alert_outline'], --
hint = nf_icons['mdi-lightbulb_outline'], --
information = nf_icons['oct-info'], --
hint = nf_icons['fa-hand_o_right'], --
other = nf_icons['mdi-check_circle_outline'], --
},
solarized_colors = {
base03 = '#002b36',
base02 = '#073642',
base01 = '#586e75',
base00 = '#657b83',
base0 = '#839496',
base1 = '#93a1a1',
base2 = '#eee8d5',
base3 = '#fdf6e3',
yellow = '#b58900',
orange = '#cb4b16',
red = '#dc322f',
magenta = '#d33682',
violet = '#6c71c4',
blue = '#268bd2',
cyan = '#2aa198',
green = '#859900',
}
}
return utils
|
------ MP3 PLAYER - gotta have my boats n hoes!
local currMP3 = 0
function toggleMP3(key, state)
if getElementData(getLocalPlayer(), "fishing") or getElementData(getLocalPlayer(), "jammed") then
-- fishing and weapon jams need +/= keys already
elseif (exports.global:hasItem(getLocalPlayer(), 19) and not (isPedInVehicle(getLocalPlayer()))) then
if (key=="-") then -- lower the channel
if (currMP3==0) then
currMP3 = 12
else
currMP3 = currMP3 - 1
end
elseif (key=="=") then -- raise the channel
if (currMP3==12) then
currMP3 = 0
else
currMP3 = currMP3 + 1
end
end
setRadioChannel(currMP3)
outputChatBox("You switched your MP3 Player to " .. getRadioChannelName(currMP3) .. ".")
elseif not (isPedInVehicle(getLocalPlayer())) then
currMP3 = 0
setRadioChannel(currMP3)
end
end
bindKey("-", "down", toggleMP3)
bindKey("=", "down", toggleMP3)
addEventHandler("onClientElementDataChange", getLocalPlayer(),
function(name)
if name == "fishing" or name == "jammed" then
if not getElementData(source, "fishing") and not getElementData(source, "jammed") then
setTimer(
function() -- delay enabling those keys a little, so we wont immediately change the radio
bindKey("-", "down", toggleMP3)
bindKey("=", "down", toggleMP3)
end,
1000,
1
)
else
unbindKey("-", "down", toggleMP3)
unbindKey("=", "down", toggleMP3)
end
end
end
)
|
-- Base16 {{ scheme-name }} color
-- Author: {{ scheme-author }}
-- to be use in your theme.lua
-- symlink or copy to config folder `local color = require('color')`
local M = {}
M.base00 = "#2C3E50" -- ----
M.base01 = "#34495E" -- ---
M.base02 = "#7F8C8D" -- --
M.base03 = "#95A5A6" -- -
M.base04 = "#BDC3C7" -- +
M.base05 = "#e0e0e0" -- ++
M.base06 = "#f5f5f5" -- +++
M.base07 = "#ECF0F1" -- ++++
M.base08 = "#E74C3C" -- red
M.base09 = "#E67E22" -- orange
M.base0A = "#F1C40F" -- yellow
M.base0B = "#2ECC71" -- green
M.base0C = "#1ABC9C" -- aqua/cyan
M.base0D = "#3498DB" -- blue
M.base0E = "#9B59B6" -- purple
M.base0F = "#be643c" -- brown
return M
|
require "app.uicommon.WADemoNaviLayer"
WADemoVKInviteLayer = class("WADemoVKInviteLayer", function()
local layer = WADemoNaviLayer:new()
return layer
end)
function WADemoVKInviteLayer:ctor()
self:setNaviTitle("VK邀请")
local button_1 = ccui.Button:create()
button_1:setTitleText("invite")
local button_2 = ccui.Button:create()
button_2:setTitleText("app.groups")
local button_3 = ccui.Button:create()
button_3:setTitleText("user.groups")
local button_4 = ccui.Button:create()
button_4:setTitleText("all groups")
self:setBtnLayout({button_1,button_2,button_3,button_4},{1,1,1,1})
end
|
Locales['en'] = {
['mechanic'] = 'LS Customs',
['drive_to_indicated'] = '~y~Conduce~s~ a la ubicación indicada.',
['mission_canceled'] = 'Misión ~r~cancelada~s~',
['vehicle_list'] = 'Lista de vehículos',
['work_wear'] = 'Ropa de trabajo',
['civ_wear'] = 'Ropa civil',
['deposit_stock'] = 'Depositar stock',
['withdraw_stock'] = 'Retirar acciones',
['boss_actions'] = 'Acciones del jefe',
['service_vehicle'] = 'Servicio de Vehículo',
['flat_bed'] = 'Camion plataforma',
['tow_truck'] = 'Camión de remolque',
['service_full'] = 'Servicio completo: ',
['open_actions'] = 'Presiona ~INPUT_CONTEXT~ para acceder al menú.',
['harvest'] = 'Cosecha',
['harvest_menu'] = 'Presiona ~INPUT_CONTEXT~ para acceder al menú de cosecha.',
['not_experienced_enough'] = 'No estas ~r~lo suficientemente experimentado~s~ para realizar esta acción.',
['gas_can'] = 'Lata de gas',
['repair_tools'] = 'Herramientas para reparar',
['body_work_tools'] = 'Herramientas de carrocería',
['blowtorch'] = 'Soplete',
['repair_kit'] = 'Kit de reparación',
['body_kit'] = 'Kit de cuerpo',
['craft'] = 'Crear',
['craft_menu'] = 'Presiona ~INPUT_CONTEXT~ para acceder al menú de creacion.',
['billing'] = 'Facturación',
['hijack'] = 'Forzar vehiculo',
['repair'] = 'Reparar',
['clean'] = 'Limpio',
['imp_veh'] = 'Confiscar',
['place_objects'] = 'Colocar objetos',
['invoice_amount'] = 'Factura',
['amount_invalid'] = 'Cantidad Inválida',
['no_players_nearby'] = 'No hay jugador cercano',
['no_vehicle_nearby'] = 'No hay vehículo cercano',
['inside_vehicle'] = '¡No puedes hacer esto desde el interior del vehículo!',
['vehicle_unlocked'] = 'El vehículo ha sido ~g~desbloqueado',
['vehicle_repaired'] = 'El vehículo ha sido ~g~reparado',
['vehicle_cleaned'] = 'El vehículo ha sido ~g~limpiado',
['vehicle_impounded'] = 'El vehículo ha sido ~r~confiscado',
['must_seat_driver'] = '¡Debes estar en el asiento del conductor!',
['must_near'] = 'Usted debe estar ~r~cerca de un vehículo~s~ para confiscarlo.',
['vehicle_success_attached'] = 'Vehículo con éxito ~b~attached~s~',
['please_drop_off'] = 'Por favor deje el vehículo en el garaje',
['cant_attach_own_tt'] = '~r~No puedes~s~ adjuntar camión de remolque propio.',
['no_veh_att'] = 'No hay ~r~vehículo~s~ para remolcar.',
['not_right_veh'] = 'Este no es el vehículo correcto',
['veh_det_succ'] = 'Vehículo con éxito ~b~separado~s~!',
['imp_flatbed'] = '~r~¡Acción imposible!~s~ Necesitas una ~b~plataforma~s~ cargar un vehículo',
['objects'] = 'Objetos',
['roadcone'] = 'Cono',
['toolbox'] = 'Caja de herramientas',
['mechanic_stock'] = 'Stock mecánico',
['quantity'] = 'Cantidad',
['invalid_quantity'] = 'Cantidad inválida',
['inventory'] = 'Inventario',
['veh_unlocked'] = '~g~Vehículo desbloqueado',
['hijack_failed'] = '~r~Fallo al forzar',
['body_repaired'] = '~g~Carroceria reparado',
['veh_repaired'] = '~g~Vehículo reparado',
['veh_stored'] = 'Presiona ~INPUT_CONTEXT~ para guardar el vehículo',
['press_remove_obj'] = 'Presiona ~INPUT_CONTEXT~ para quitar el objeto',
['please_tow'] = 'Por favor ~y~tow~s~ el vehículo',
['wait_five'] = 'Debes ~r~esperar~s~ 5 minutos',
['must_in_flatbed'] = 'Debes estar en una plataforma para ser la misión',
['mechanic_customer'] = 'Cliente mecánico',
['you_do_not_room'] = '~r~No tienes mas espacio',
['recovery_gas_can'] = '~b~Lata de gas~s~ Recuperando...',
['recovery_repair_tools'] = '~b~Herramientas para reparar~s~ Recuperando...',
['recovery_body_tools'] = '~b~Herramientas del cuerpo~s~ Recuperando...',
['not_enough_gas_can'] = 'Tu no ~r~tienes suficiente~s~ latas de gas.',
['assembling_blowtorch'] = 'Montaje ~b~Soplete~s~...',
['not_enough_repair_tools'] = 'Tu no ~r~tienes suficiente~s~ herramientas para reparar.',
['assembling_repair_kit'] = 'Montaje ~b~Kit de reparación~s~...',
['not_enough_body_tools'] = 'Tu no ~r~tienes suficiente~s~ herramientas para la carroceria.',
['assembling_body_kit'] = 'Montaje ~b~Kit de carroceria~s~...',
['your_comp_earned'] = 'Su empresa ha ~g~ganado~s~ ~g~$',
['you_used_blowtorch'] = 'Usaste un ~b~soplete',
['you_used_repair_kit'] = 'Usaste un ~b~Kit de reparación',
['you_used_body_kit'] = 'Usaste un ~b~Kit de cuerpo',
['have_withdrawn'] = 'Has retirado ~y~x%s~s~ ~b~%s~s~',
['have_deposited'] = 'Has depositado ~y~x%s~s~ ~b~%s~s~',
['player_cannot_hold'] = 'Tu~r~no~s~ tienes ~y~espacio libre~s~ en tu inventario!',
}
|
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf"
module('BceSetGuildAnno_pb', package.seeall)
local BCESETGUILDANNO = protobuf.Descriptor();
local BCESETGUILDANNO_ANNO_FIELD = protobuf.FieldDescriptor();
BCESETGUILDANNO_ANNO_FIELD.name = "anno"
BCESETGUILDANNO_ANNO_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BceSetGuildAnno.anno"
BCESETGUILDANNO_ANNO_FIELD.number = 1
BCESETGUILDANNO_ANNO_FIELD.index = 0
BCESETGUILDANNO_ANNO_FIELD.label = 2
BCESETGUILDANNO_ANNO_FIELD.has_default_value = false
BCESETGUILDANNO_ANNO_FIELD.default_value = ""
BCESETGUILDANNO_ANNO_FIELD.type = 9
BCESETGUILDANNO_ANNO_FIELD.cpp_type = 9
BCESETGUILDANNO.name = "BceSetGuildAnno"
BCESETGUILDANNO.full_name = ".com.xinqihd.sns.gameserver.proto.BceSetGuildAnno"
BCESETGUILDANNO.nested_types = {}
BCESETGUILDANNO.enum_types = {}
BCESETGUILDANNO.fields = {BCESETGUILDANNO_ANNO_FIELD}
BCESETGUILDANNO.is_extendable = false
BCESETGUILDANNO.extensions = {}
BceSetGuildAnno = protobuf.Message(BCESETGUILDANNO)
_G.BCESETGUILDANNO_PB_BCESETGUILDANNO = BCESETGUILDANNO
|
-- MySQLOO
local self = {}
GLib.Databases.MySqlOODatabase = GLib.MakeConstructor (self, GLib.Databases.IDatabase)
local loaded = false
function self:ctor ()
self.Database = nil
if not loaded then
require ("mysqloo")
loaded = true
end
end
function self:Connect (server, port, username, password, databaseName, callback)
if not callback then return I (GLib.CallSelfAsAsync ()) end
if self:IsConnected () then
self:Disconnect (
function ()
self:Connect (server, port, username, password, databaseName, callback)
end
)
return
end
self.Database = mysqloo.connect (server, username, password, databaseName, port)
function self.Database:onConnected ()
callback (true)
end
function self.Database:onConnectionFailed (error)
callback (false, error)
end
self.Database:connect ()
end
function self:Disconnect (callback)
if callback then GLib.CallSelfAsSync () return end
self.Database = nil
return true
end
function self:EscapeString (string)
if not self:IsConnected () then return "" end
return self.Database:escape (string)
end
function self:GetDatabaseListQuery ()
return "SHOW DATABASES"
end
function self:GetTableListQuery (database)
if database then
return "SHOW TABLES IN " .. database
else
return "SHOW TABLES"
end
end
function self:IsConnected ()
return self.Database ~= nil
end
function self:Query (query, callback)
if not callback then return I (GLib.CallSelfAsAsync ()) end
if not self:IsConnected () then
callback (false, "Not connected to database.")
return
end
local q = self.Database:query (query)
function q:onSuccess ()
callback (true, self:getData ())
end
function q:onFailure (error)
callback (false, error)
end
function q:onAborted ()
callback (false, "Query aborted.")
end
q:start ()
end
|
local ui = {}
local config = require("modules.ui.config")
ui["folke/which-key.nvim"] = {
opt = true,
event = "BufEnter",
config = function()
require("which-key").setup()
end,
}
ui["j-hui/fidget.nvim"] = {
opt = true,
event = "BufRead",
config = function()
require("fidget").setup({
text = {
spinner = "dots",
},
})
end,
}
ui["goolord/alpha-nvim"] = {
opt = true,
event = "BufWinEnter",
config = config.alpha,
cond = function()
return #vim.api.nvim_list_uis() > 0
end,
}
ui["SmiteshP/nvim-gps"] = {
opt = true,
after = "nvim-treesitter",
config = config.nvim_gps,
}
ui["nvim-lualine/lualine.nvim"] = { config = config.lualine, after = "nvim-gps" }
ui["kyazdani42/nvim-tree.lua"] = {
opt = true,
cmd = { "NvimTreeToggle" },
config = config.nvim_tree,
}
ui["lukas-reineke/indent-blankline.nvim"] = {
opt = true,
event = "BufRead",
config = config.indent_blankline,
}
ui["lewis6991/gitsigns.nvim"] = {
opt = true,
event = { "BufRead", "BufNewFile" },
config = config.gitsigns,
}
ui["akinsho/nvim-bufferline.lua"] = {
event = "BufRead",
opt = true,
config = config.nvim_bufferline,
}
ui["mbbill/undotree"] = {
opt = true,
cmd = "UndotreeToggle",
}
return ui
|
require("hop").setup({
case_insensitive = true,
char2_fallback_key = "<CR>",
})
local map = vim.api.nvim_set_keymap
local opts = { noremap = true, silent = true }
-- replace "t"
map("n", "t", "<cmd>lua require'hop'.hint_char1()<cr>", opts)
map("o", "t", "<cmd>lua require'hop'.hint_char1()<cr>", opts)
map("v", "t", "<cmd>lua require'hop'.hint_char1()<cr>", opts)
-- replace "f"
map("n", "f", "<cmd>lua require'hop'.hint_char1({inclusive_jump = true})<cr>", opts)
map("o", "f", "<cmd>lua require'hop'.hint_char1({inclusive_jump = true})<cr>", opts)
map("v", "f", "<cmd>lua require'hop'.hint_char1({inclusive_jump = true})<cr>", opts)
-- word jump
-- map("n", "W", "<cmd>lua require'hop'.hint_words()<cr>", opts)
-- map("o", "W", "<cmd>lua require'hop'.hint_words()<cr>", opts)
-- map("v", "W", "<cmd>lua require'hop'.hint_words()<cr>", opts)
-- two character search
map("n", "s", "<cmd>lua require'hop'.hint_char2()<cr>", opts)
map("o", "s", "<cmd>lua require'hop'.hint_char2()<cr>", opts)
map("v", "s", "<cmd>lua require'hop'.hint_char2()<cr>", opts)
|
title = "DREAMRUNNER"
shortname = "dreamrunner"
author = "Felix Laurie von Massenbach"
appid = "uk.co.erbridge.dreamrunner"
version = "0.1.0"
|
return {--[[ #PVF_File ]]
["[player number]"]={2,8},
["[pvp start area]"]={0,0,0,0,0,0,0,0,0,0,0,0},
["[dungeon]"]={3,},
["[type]"]="[normal]",
["[greed]"]="GG CC",
["[tile]"]={"Tile/ForestUnder.til","Tile/ForestUnder.til","Tile/ForestUnder.til","Tile/ForestUnder.til","Tile/ForestUnderOver.til","Tile/ForestOver.til","Tile/ForestOver.til",},
["[far sight scroll]"]=56,
["[middle sight scroll]"]=90,
["[near sight scroll]"]=110,
["[background animation]"]={
["[ani info]"]={
["[filename]"]="Animation/far0.ani",
["[layer]"]="[distantback]",
["[order]"]="[below]",},
["[ani info2]"]={
["[filename]"]="Animation/mid1.ani",
["[layer]"]="[middleback]",
["[order]"]="[below]",},},
["[pathgate pos]"]={11,255,1554,236,1259,146,784,348},
["[sound]"]={"M_MIRKWOOD","AMB_RAIN_01",},
["[animation]"]={"Animation/Flower1.ani","[normal]",1097,305,0,"Animation/Flower0.ani","[normal]",658,285,0,"Animation/Flower0.ani","[normal]",392,226,0,"Animation/Flower1.ani","[normal]",956,225,0,"Animation/Grass0.ani","[bottom]",432,248,0,"Animation/Stone0.ani","[bottom]",502,324,0,"Animation/Grass0.ani","[bottom]",754,273,0,"Animation/Stone0.ani","[bottom]",833,234,0,"Animation/Grass1.ani","[bottom]",1062,253,0,"Animation/smallTree1.ani","[closeback]",353,171,0,"Animation/smallTree0.ani","[closeback]",798,169,0,"Animation/smallTree0.ani","[closeback]",619,165,0,},
["[passive object]"]={3,200,260,400,4,200,260,0,231,1101,148,0,231,1059,158,0,231,1017,166,0,231,973,168,0,282,475,282,0,231,1275,297,0,231,1318,297,0,231,1235,319,0,231,1194,333,0,286,317,344,0,231,1156,349,0,222,1048,350,0,231,901,351,0,231,858,353,0,},
["[monster]"]={2,0,4,626,225,0,1,1,"[fixed]","[normal]",1,0,3,862,234,0,1,1,"[fixed]","[normal]",2,0,4,564,266,0,1,1,"[fixed]","[normal]",4,0,5,390,282,0,1,1,"[fixed]","[normal]",1,0,3,970,314,0,1,1,"[fixed]","[normal]",2,0,4,626,323,0,1,1,"[fixed]","[normal]",11,0,4,730,275,0,1,1,"[fixed]","[normal]",11,0,4,732,216,0,1,1,"[fixed]","[normal]",2,0,4,999,227,0,1,1,"[fixed]","[normal]",2,0,4,954,219,0,1,1,"[fixed]","[normal]",2,0,4,1046,274,0,1,1,"[fixed]","[normal]",4,0,5,1104,216,0,1,1,"[fixed]","[normal]",4,0,5,1109,278,0,1,1,"[fixed]","[normal]",4,0,5,1065,201,0,1,1,"[fixed]","[normal]",4,0,5,1160,187,0,1,1,"[fixed]","[normal]",4,0,5,745,330,0,1,1,"[fixed]","[normal]",4,0,5,695,319,0,1,1,"[fixed]","[normal]",1,0,3,917,215,0,1,1,"[fixed]","[normal]",1,0,3,566,318,0,1,1,"[fixed]","[normal]",1,0,3,499,320,0,1,1,"[fixed]","[normal]",},
["[monster specific AI]"]={"[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]","[normal]",},
["[special passive object]"]={231,930,176,0,1,"[item]",1,1,-1,-1,-1,231,517,282,0,1,"[item]",1,1,-1,-1,-1,231,816,349,0,1,"[item]",1,1,-1,-1,-1,221,969,352,0,1,"[trap]",2100,1,3,10,-1,},
["[event monster position]"]={936,221,0,999,221,0,1079,267,0,1078,201,0,},
["[map name]"]="PVP无名",
}
|
local ESX = nil
TriggerEvent('esx:getSharedObject', function(obj)
ESX = obj
end)
ESX.RegisterServerCallback("tpm:fetchUserRank", function(source, cb)
local player = ESX.GetPlayerFromId(source)
if player ~= nil then
local playerGroup = player.getGroup()
if playerGroup ~= nil then
cb(playerGroup)
else
cb("user")
end
else
cb("user")
end
end)
|
local helpers = require('test.functional.helpers')
local eval, command, feed = helpers.eval, helpers.command, helpers.feed
local eq, clear, insert = helpers.eq, helpers.clear, helpers.insert
local expect, write_file = helpers.expect, helpers.write_file
do
clear()
command('let [g:interp, g:errors] = provider#pythonx#Detect(2)')
local errors = eval('g:errors')
if errors ~= '' then
pending(
'Python 2 (or the Python 2 neovim module) is broken or missing:\n' .. errors,
function() end)
return
end
end
describe('python commands and functions', function()
before_each(function()
clear()
command('python import vim')
end)
it('feature test', function()
eq(1, eval('has("python")'))
end)
it('python_execute', function()
command('python vim.vars["set_by_python"] = [100, 0]')
eq({100, 0}, eval('g:set_by_python'))
end)
it('python_execute with nested commands', function()
command([[python vim.command('python vim.command("python vim.command(\'let set_by_nested_python = 555\')")')]])
eq(555, eval('g:set_by_nested_python'))
end)
it('python_execute with range', function()
insert([[
line1
line2
line3
line4]])
feed('ggjvj:python vim.vars["range"] = vim.current.range[:]<CR>')
eq({'line2', 'line3'}, eval('g:range'))
end)
it('pyfile', function()
local fname = 'pyfile.py'
write_file(fname, 'vim.command("let set_by_pyfile = 123")')
command('pyfile pyfile.py')
eq(123, eval('g:set_by_pyfile'))
os.remove(fname)
end)
it('pydo', function()
-- :pydo 42 returns None for all lines,
-- the buffer should not be changed
command('normal :pydo 42')
eq(0, eval('&mod'))
-- insert some text
insert('abc\ndef\nghi')
expect([[
abc
def
ghi]])
-- go to top and select and replace the first two lines
feed('ggvj:pydo return str(linenr)<CR>')
expect([[
1
2
ghi]])
end)
it('pyeval', function()
eq({1, 2, {['key'] = 'val'}}, eval([[pyeval('[1, 2, {"key": "val"}]')]]))
end)
end)
|
--[[
Copyright 2015 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local fs = require('fs')
local uv = require('uv')
local threshold = 1024*100
require('tap')(function(test)
local logger = require('..')
local BufferLogger = logger.Logger:extend()
function BufferLogger:initialize(options)
logger.Logger.initialize(self, options or {})
self._cache = {}
end
function BufferLogger:_write(data, callback)
self._cache[#self._cache + 1] = data
if callback then callback() end
end
function BufferLogger:close(cb)
local ctx = table.concat(self._cache, "\n")
self._cache = {}
self._stream:write(data, function()
FileLogger:close(self, cb)
end)
end
test('test BufferLogger bench', function()
local memb, meme, timeb, timee, i, j
local callback
memb = collectgarbage('count')
timeb = uv.hrtime()
i,j = 0, 0
callback = function(err)
if err then
print("Error:", err)
else
j = j + 1
if j==threshold then
collectgarbage('collect')
meme = collectgarbage('count')
timee = uv.hrtime()
local cost = (timee-timeb) / 10^9
print(string.format('memleaks: %d, cost: %.02f BPS: %.02f',
(meme-memb), cost, j/cost))
memb = meme
timeb = timee
j = 0
i = i + 1
end
if i~=10 then
process.nextTick(function()
logger.warning('this is a warning message')
end)
end
end
end
logger.init(BufferLogger:new({callback=callback}))
logger.warning('this is a warning message')
end)
local function driver(options)
local logfile = "test-log.txt"
local memb, meme, timeb, timee, i, j
local callback
memb = collectgarbage('count')
timeb = uv.hrtime()
i,j = 0, 0
callback = function(err)
if err then
print("Error:", err)
else
j = j + 1
if j==threshold then
collectgarbage('collect')
meme = collectgarbage('count')
timee = uv.hrtime()
local cost = (timee-timeb) / 10^9
print(string.format('memleaks: %d, cost: %.02f BPS: %.02f',
(meme-memb), cost, j/cost))
memb = meme
timeb = timee
j = 0
i = i + 1
end
if i~=10 then
logger.warning('this is a warning message')
else
logger.close()
assert(fs.existsSync(logfile))
assert(fs.unlinkSync(logfile))
end
end
end
options = options or {}
options.path = logfile
options.callback = callback
logger.init(logger.FileLogger:new(options))
logger.warning('this is a warning message')
end
test('test FileLogger bench', function()
driver({})
end)
test('test FileLogger(cache) bench', function()
driver({cache=true})
end)
test('test FileLogger(basic) bench', function()
driver({basic=true})
end)
test('test FileLogger(cache,basic) bench', function()
driver({basic=true, cache=true})
end)
end)
|
--星坠尘 孤言
local m=14000278
local cm=_G["c"..m]
cm.card_code_list={14000260}
function cm.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,nil,1)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(cm.con)
e1:SetTarget(cm.tg)
e1:SetOperation(cm.op)
c:RegisterEffect(e1)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_GRAVE)
end
function cm.filter(c,e,tp)
return aux.IsCodeListed(c,14000260) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Objects = {
createObject (8417,1241.6,308.10001,18.5,180,0,336.25),
createObject (16500,1269.6,320.79999,18.4,0,90,336.25),
createObject (16500,1267.6,316.29999,18.4,0,90,336.248),
createObject (16500,1265.6,311.79999,18.4,0,90,336.248),
createObject (16500,1263.6,307.29999,18.4,0,90,336.248),
createObject (16500,1261.6,302.79999,18.4,0,90,336.248),
createObject (16500,1259.6,298.29999,18.4,0,90,336.248),
createObject (16500,1257.6,293.79999,18.4,0,90,336.248),
createObject (16500,1255.6,289.29999,18.4,0,90,336.248),
createObject (16500,1253.7,284.89999,18.4,0,90,336.248),
createObject (16500,1251.7,280.39999,18.4,0,90,336.248),
createObject (16500,1249.7,275.89999,18.4,0,90,336.248),
createObject (16500,1248.1,282,18.4,0,90,336.248),
createObject (16500,1244.5,283.60001,18.4,0,90,336.248),
createObject (16500,1240.9,285.20001,18.4,0,90,336.248),
createObject (16500,1237.3,286.79999,18.4,0,90,336.248),
createObject (16500,1233.7,288.39999,18.4,0,90,336.248),
createObject (16500,1230.1,290,18.4,0,90,336.248),
createObject (16500,1226.5,291.60001,18.4,0,90,336.248),
createObject (16500,1222.9,293.20001,18.4,0,90,336.248),
createObject (16500,1219.3,294.79999,18.4,0,90,336.248),
createObject (16500,1215.7,296.39999,18.4,0,90,336.248),
createObject (16500,1212.1,298,18.4,0,90,336.248),
createObject (16500,1210.1,293.5,18.4,0,90,336.248),
createObject (16500,1213.7,291.89999,18.4,0,90,336.248),
createObject (16500,1217.3,290.29999,18.4,0,90,336.248),
createObject (16500,1220.9,288.70001,18.4,0,90,336.248),
createObject (16500,1224.5,287.10001,18.4,0,90,336.248),
createObject (16500,1228.1,285.5,18.4,0,90,336.248),
createObject (16500,1231.7,283.89999,18.4,0,90,336.248),
createObject (16500,1235.3,282.29999,18.4,0,90,336.248),
createObject (16500,1238.9,280.70001,18.4,0,90,336.248),
createObject (16500,1242.5,279.10001,18.4,0,90,336.248),
createObject (16500,1246.1,277.5,18.4,0,90,336.248),
createObject (16500,1253.1,278.39999,18.2,90,0,336.248),
createObject (16500,1254.7,282,18.2,90,0,336.248),
createObject (16500,1256.3,285.70001,18.2,90,0,335.748),
createObject (16500,1256.5,286.10001,18.2,90,0,335.742),
createObject (16500,1259.2,287.70001,18.4,0,90,336.248),
createObject (16500,1261.2,292.20001,18.4,0,90,336.248),
createObject (16500,1263.2,296.70001,18.4,0,90,336.248),
createObject (16500,1265.2,301.20001,18.4,0,90,336.248),
createObject (16500,1267.2,305.70001,18.4,0,90,336.248),
createObject (16500,1269.2,310.20001,18.4,0,90,336.248),
createObject (16500,1271.2,314.70001,18.4,0,90,336.248),
createObject (16500,1273.2,319.20001,18.4,0,90,336.248),
createObject (16500,1264,317.89999,18.4,0,90,336.248),
createObject (16500,1260.4,319.5,18.4,0,90,336.248),
createObject (16500,1256.8,321.10001,18.4,0,90,336.248),
createObject (16500,1253.2,322.70001,18.4,0,90,336.248),
createObject (16500,1249.6,324.29999,18.4,0,90,336.248),
createObject (16500,1246,325.89999,18.4,0,90,336.248),
createObject (16500,1242.4,327.5,18.4,0,90,336.248),
createObject (16500,1238.8,329.10001,18.4,0,90,336.248),
createObject (16500,1235.2,330.70001,18.4,0,90,336.248),
createObject (16500,1231.6,332.29999,18.4,0,90,336.248),
createObject (16500,1228,333.89999,18.4,0,90,336.248),
createObject (16500,1266,322.39999,18.4,0,90,336.248),
createObject (16500,1262.4,324,18.4,0,90,336.248),
createObject (16500,1258.8,325.60001,18.4,0,90,336.248),
createObject (16500,1255.2,327.20001,18.4,0,90,336.248),
createObject (16500,1251.6,328.79999,18.4,0,90,336.248),
createObject (16500,1248,330.39999,18.4,0,90,336.248),
createObject (16500,1244.4,332,18.4,0,90,336.248),
createObject (16500,1240.8,333.60001,18.4,0,90,336.248),
createObject (16500,1237.2,335.20001,18.4,0,90,336.248),
createObject (16500,1233.6,336.79999,18.4,0,90,336.248),
createObject (16500,1230,338.39999,18.4,0,90,336.248),
createObject (16500,1227.2,328.79999,18.4,0,90,336.248),
createObject (16500,1225.2,324.29999,18.4,0,90,336.248),
createObject (16500,1223.2,319.79999,18.4,0,90,336.248),
createObject (16500,1221.3,315.39999,18.4,0,90,336.248),
createObject (16500,1219.3,311,18.4,0,90,336.248),
createObject (16500,1217.3,306.5,18.4,0,90,336.248),
createObject (16500,1215.4,302,18.4,0,90,336.248),
createObject (8527,1237.9,299.79999,24.1,0,0,336.05),
createObject (3494,1269,317,21.9,0,0,336),
createObject (16500,1261.3,302.5,25.9,0,90,336.248),
createObject (16500,1263.3,307,25.9,0,90,336.248),
createObject (16500,1265.3,311.5,25.9,0,90,336.248),
createObject (16500,1267.3,316,25.9,0,90,336.248),
createObject (16500,1263.7,317.60001,25.9,0,90,336.248),
createObject (16500,1260.1,319.20001,25.9,0,90,336.248),
createObject (16500,1256.5,320.79999,25.9,0,90,336.248),
createObject (16500,1252.9,322.39999,25.9,0,90,336.248),
createObject (16500,1249.3,324,25.9,0,90,336.248),
createObject (16500,1245.7,325.60001,25.9,0,90,336.248),
createObject (16500,1242.1,327.20001,25.9,0,90,336.248),
createObject (16500,1238.5,328.79999,25.9,0,90,336.248),
createObject (16500,1234.9,330.39999,25.9,0,90,336.248),
createObject (16500,1224.2,319.10001,25.9,0,90,336.248),
createObject (3494,1229.7,334.39999,21.9,0,0,335.995),
createObject (16500,1226.2,323.60001,25.9,0,90,336.248),
createObject (16500,1228.2,328.10001,25.9,0,90,336.248),
createObject (16500,1230.1,332.5,25.9,0,90,336.248),
createObject (16500,1232.3,331.5,25.9,0,90,336.248),
createObject (16500,1251.8,306.70001,25.9,0,90,336.248),
createObject (16500,1253.8,311.20001,25.9,0,90,336.248),
createObject (16500,1255.8,315.70001,25.9,0,90,336.248),
createObject (16500,1242.6,310.79999,25.9,0,90,336.248),
createObject (16500,1244.6,315.29999,25.9,0,90,336.248),
createObject (16500,1246.6,319.79999,25.9,0,90,336.248),
createObject (16500,1233.8,314.79999,25.9,0,90,336.248),
createObject (16500,1235.8,319.29999,25.9,0,90,336.248),
createObject (16500,1237.8,323.79999,25.9,0,90,336.248),
createObject (3851,1260.5,310.5,25.9,0,90,336),
createObject (3851,1256.9,312.10001,25.9,0,90,335.995),
createObject (3851,1250.7,302.5,25.9,0,90,335.995),
createObject (3851,1257.5,299.39999,25.9,0,90,335.995),
createObject (3851,1251.4,314.60001,25.9,0,90,335.995),
createObject (3851,1248,316.10001,25.9,0,90,335.995),
createObject (3851,1248,303.79999,25.9,0,90,335.995),
createObject (3851,1242.4,306.29999,25.9,0,90,335.995),
createObject (3851,1242.4,318.20001,25.9,0,90,335.995),
createObject (3851,1238.8,319.79999,25.9,0,90,335.995),
createObject (3851,1234.8,309.20001,25.9,0,90,335.995),
createObject (3851,1237.8,307.89999,25.9,0,90,335.995),
createObject (3851,1233.1,322.39999,25.9,0,90,335.995),
createObject (3851,1229.5,324,25.9,0,90,335.995),
createObject (3851,1225.1,313.60001,25.9,0,90,335.995),
createObject (3851,1230,311.39999,25.9,0,90,335.995),
createObject (11544,1250.3,303.20001,20.5,0,0,155.5),
createObject (11544,1241.1,307.29999,20.5,0,0,155.495),
createObject (11544,1232.2,311.20001,20.5,0,0,155.495),
createObject (1649,1247.9,310.10001,24,0,0,336),
createObject (1649,1256.9,306,24,0,0,335.995),
createObject (1649,1238.8,314.10001,24,0,0,335.995),
createObject (1649,1229.8,318.20001,24,0,0,335.995),
createObject (1649,1247.9,310.10001,27.6,0,0,335.995),
createObject (1649,1256.9,306,27.6,0,0,335.995),
createObject (1649,1238.8,314.10001,27.6,0,0,335.995),
createObject (1649,1229.8,318.20001,27.5,0,0,335.995),
createObject (1692,1261.2,318.89999,26.8,0,0,336),
createObject (1692,1254.2,322,26.8,0,0,335.995),
createObject (1692,1247.1,325.20001,26.8,0,0,335.995),
createObject (1692,1240,328.39999,26.8,0,0,335.995),
createObject (1692,1235.3,330.5,26.8,0,0,335.995),
createObject (1533,1250.2,304.79999,21.5,0,0,336),
createObject (1533,1241,308.79999,21.5,0,0,335.995),
createObject (1533,1232.1,312.79999,21.5,0,0,335.995),
createObject (3850,1261.4,301.60001,19,0,0,336),
createObject (3850,1262.8,304.79999,19,0,0,335.995),
createObject (3850,1264.2,308,19,0,0,335.995),
createObject (3850,1265.6,311.20001,19,0,0,335.995),
createObject (3850,1267,314.39999,19,0,0,335.995),
createObject (3850,1268.4,317.60001,19,0,0,335.995),
createObject (3850,1269.8,320.79999,19,0,0,335.995),
createObject (3850,1223.6,318.5,19.1,0,0,335.995),
createObject (3850,1225,321.70001,19.1,0,0,335.995),
createObject (3850,1226.4,324.89999,19.1,0,0,335.995),
createObject (3850,1227.8,328.10001,19.1,0,0,335.995),
createObject (3850,1229.2,331.29999,19.1,0,0,335.995),
createObject (3850,1230.6,334.5,19.1,0,0,335.995),
createObject (3850,1232,337.70001,19.1,0,0,335.995),
createObject (1364,1256.1,304.10001,19.3,0,0,155.5),
createObject (1364,1247,308.10001,19.3,0,0,155.495),
createObject (1364,1237.9,312.20001,19.3,0,0,155.495),
createObject (1364,1228.9,316.39999,19.3,0,0,155.495),
createObject (1597,1263.6,309.70001,21.2,0,0,336),
createObject (1597,1227.9,326.10001,21.2,0,0,335.995),
createObject (3850,1260.1,319.89999,19,0,0,335.995),
createObject (3850,1238.5,329.39999,19,0,0,335.995),
createObject (2632,1239.7,327.60001,18.6,0,0,336),
createObject (2632,1240.5,329.39999,18.6,0,0,335.995),
createObject (3850,1241.8,327.79999,19,0,0,336.245),
createObject (2632,1238.9,325.79999,18.6,0,0,335.995),
createObject (2632,1238.1,324,18.6,0,0,335.995),
createObject (2632,1237.3,322.20001,18.6,0,0,335.995),
createObject (2632,1236.5,320.39999,18.6,0,0,335.995),
createObject (3850,1240.4,324.60001,19,0,0,335.995),
createObject (3850,1239,321.39999,19,0,0,336.245),
createObject (3850,1237.1,326.20001,19,0,0,335.995),
createObject (3850,1235.7,323,19,0,0,336.245),
createObject (2632,1249.2,325.5,18.6,0,0,335.995),
createObject (2632,1248.4,323.70001,18.6,0,0,335.995),
createObject (2632,1247.7,322.10001,18.6,0,0,335.995),
createObject (2632,1246.9,320.29999,18.6,0,0,335.995),
createObject (2632,1246.1,318.5,18.6,0,0,335.995),
createObject (2632,1245.3,316.70001,18.6,0,0,335.995),
createObject (2632,1258.7,321.29999,18.6,0,0,335.995),
createObject (2632,1257.9,319.5,18.6,0,0,335.995),
createObject (2632,1257.1,317.70001,18.6,0,0,335.995),
createObject (2632,1256.3,315.89999,18.6,0,0,335.995),
createObject (2632,1255.5,314.10001,18.6,0,0,335.995),
createObject (2632,1254.7,312.29999,18.6,0,0,335.995),
createObject (3850,1258.7,316.70001,19,0,0,335.995),
createObject (3850,1257.3,313.5,19,0,0,336.495),
createObject (3850,1256.7,321.39999,19,0,0,335.995),
createObject (3850,1255.3,318.20001,19,0,0,335.995),
createObject (3850,1253.9,315,19,0,0,336.245),
createObject (3850,1247.2,325.5,19,0,0,336.242),
createObject (3850,1245.8,322.29999,19,0,0,336.242),
createObject (3850,1244.4,319.10001,19,0,0,336.242),
createObject (3850,1250.6,324,19,0,0,336.242),
createObject (3850,1249.2,320.79999,19,0,0,336.242),
createObject (3850,1247.8,317.60001,19,0,0,336.242),
createObject (638,1256.4,322,19.3,0,0,336),
createObject (638,1255.3,319.5,19.3,0,0,335.995),
createObject (638,1254.2,317,19.3,0,0,335.995),
createObject (638,1253.1,314.5,19.3,0,0,335.995),
createObject (638,1260.8,320,19.3,0,0,335.995),
createObject (638,1259.7,317.5,19.3,0,0,335.995),
createObject (638,1258.6,315,19.3,0,0,335.995),
createObject (638,1257.5,312.5,19.3,0,0,335.995),
createObject (638,1251.3,324.20001,19.3,0,0,335.995),
createObject (638,1250.2,321.70001,19.3,0,0,335.995),
createObject (638,1249.1,319.20001,19.3,0,0,335.995),
createObject (638,1248,316.70001,19.3,0,0,335.995),
createObject (638,1246.8,326.10001,19.3,0,0,335.995),
createObject (638,1245.7,323.60001,19.3,0,0,335.995),
createObject (638,1244.6,321.10001,19.3,0,0,335.995),
createObject (638,1243.5,318.60001,19.3,0,0,335.995),
createObject (638,1242.6,328.10001,19.3,0,0,335.995),
createObject (638,1241.5,325.60001,19.3,0,0,335.995),
createObject (638,1240.4,323.10001,19.3,0,0,335.995),
createObject (638,1239.3,320.60001,19.3,0,0,335.995),
createObject (638,1238.1,330.10001,19.3,0,0,335.995),
createObject (638,1237,327.60001,19.3,0,0,335.995),
createObject (638,1235.9,325.10001,19.3,0,0,335.995),
createObject (638,1234.8,322.60001,19.3,0,0,335.995),
createObject (646,1270.6,322.70001,19.9,0,0,33),
createObject (646,1232.7,339.5,19.9,0,0,32.997),
createObject (1649,1218.8,293.5,24,0,0,335.995),
createObject (1649,1218.8,293.5,27.5,0,0,335.995),
createObject (1649,1227.9,289.39999,27.5,0,0,335.995),
createObject (1649,1227.9,289.39999,24,0,0,335.995),
createObject (1649,1236.9,285.39999,24,0,0,335.995),
createObject (1649,1236.9,285.39999,27.6,0,0,335.995),
createObject (1649,1246,281.39999,27.6,0,0,335.995),
createObject (1649,1246,281.39999,24.1,0,0,335.995),
createObject (1363,1231.4,333.70001,19.4,0,0,336),
createObject (1257,1267.6,319.29999,19.8,0,0,336),
createObject (1294,1272.5,326.39999,23.1,0,0,246),
createObject (1294,1234.5,343.20001,23.1,0,0,245.995),
createObject (16500,1275.2,323.70001,18.4,0,90,336.248),
createObject (16500,1271.6,325.29999,18.4,0,90,336.248),
createObject (16500,1268,326.89999,18.4,0,90,336.248),
createObject (16500,1264.4,328.5,18.4,0,90,336.248),
createObject (16500,1260.8,330.10001,18.4,0,90,336.248),
createObject (16500,1257.2,331.70001,18.4,0,90,336.248),
createObject (16500,1253.6,333.29999,18.4,0,90,336.248),
createObject (16500,1250,334.89999,18.4,0,90,336.248),
createObject (16500,1246.4,336.5,18.4,0,90,336.248),
createObject (16500,1242.8,338.10001,18.4,0,90,336.248),
createObject (16500,1239.3,339.70001,18.4,0,90,336.248),
createObject (16500,1235.7,341.29999,18.4,0,90,336.248),
createObject (16500,1232,342.89999,18.4,0,90,336.248),
}
for index, object in ipairs ( Objects ) do
setElementDoubleSided ( object, true )
setObjectBreakable(object, false)
end
|
lg = love.graphics
function createTube()
local t = {}
t.body = love.physics.newBody(world, 300, love.math.random(0, 100), "dynamic")
t.shape = love.physics.newRectangleShape(0,0,25,100)
t.fixture = love.physics.newFixture(t.body, t.shape, 1)
t.body:setInertia(250)
t.body:applyForce(-6000, 800)
t.body:applyTorque(math.random(40000, 60000))
t.timer = 0
return t
end
function love.load()
love.physics.setMeter(64)
gameover = 0
world = love.physics.newWorld(0, 9.81 * 64, true)
player = {}
tubes = {}
player.timer = 0
player.x = 100
player.y = 100
player.dy = 0
player.body = love.physics.newBody(world, 140, 100, "dynamic")
player.shape = love.physics.newRectangleShape(0,0,17, 12)
player.fixture = love.physics.newFixture(player.body, player.shape, 5)
assets = {}
assets.Tileset = lg.newImage('img/sprite.png')
timer = 0
local tilesetW, tilesetH = assets.Tileset:getWidth(), assets.Tileset:getHeight()
assets.BgQuad = lg.newQuad(0,0,144,256, tilesetW, tilesetH)
assets.Bird1 = lg.newQuad(3, 491, 17, 12, tilesetW, tilesetH)
assets.Bird2 = lg.newQuad(31, 491, 17, 12, tilesetW, tilesetH)
assets.Bird3 = lg.newQuad(60, 491, 17, 12, tilesetW, tilesetH)
assets.Tube = lg.newQuad(0, 323, 25, 100, tilesetW, tilesetH)
end
function love.draw()
timer = timer + 1
player.timer = timer
love.graphics.push()
love.graphics.scale(2, 2)
lg.draw(assets.Tileset, assets.BgQuad, 288 - timer % 288, 0)
lg.draw(assets.Tileset, assets.BgQuad, 288 - timer % 288 + 144, 0)
lg.draw(assets.Tileset, assets.BgQuad, (288 - timer % 288) - 144, 0)
lg.draw(assets.Tileset, assets.BgQuad, (288 - timer % 288) - 288, 0)
drawPlayer(player, 100, 100)
for k, t in pairs(tubes) do
lg.draw(assets.Tileset, assets.Tube, t.body:getX(), t.body:getY(), t.body:getAngle())
end
if timer < 80 then
lg.setColor(0,0,0,255)
lg.rectangle("fill", 0, 0, 288, 256)
lg.setColor(255,255,255,255)
lg.print("Girls are Praying",90,100)
lg.print("Press Space to Fly",80,140)
lg.print("Dodge the Tubes",85,160)
end
if gameover > 0 then
lg.setColor(0,0,0,255)
lg.rectangle("fill", 0, 0, 288, 256)
lg.setColor(255,255,255,255)
lg.print("You Lose",90,100)
lg.print(tostring(gameover),90,120)
lg.print("Reopen the game to restart",40,140)
end
love.graphics.pop()
end
function drawPlayer(player)
local t = player.timer
local n = math.floor(t / 20) % 4
local x, y = player.x, player.y
local q
if (n == 0) then
q = assets.Bird1
elseif (n == 1) then
q = assets.Bird2
elseif (n == 2) then
q = assets.Bird3
else
q = assets.Bird2
end
local vx, vy = player.body:getLinearVelocity()
local r = math.atan(vy/40) * 0.1
lg.draw(assets.Tileset, q, player.body:getX(), player.body:getY(), r, 1, 1, 8.5, 6)
lg.print("" .. math.floor(timer / 20), 0, 0)
end
function love.update(dt)
world:update(dt)
updatePlayer(player)
if timer % 50 == 0 and timer > 90 then
table.insert(tubes, createTube())
end
if timer < 90 then
player.body:setPosition(140, 100)
player.body:setLinearVelocity(0, 0)
end
for k, t in pairs(tubes) do
t.body:applyForce(0, -300)
end
end
function updatePlayer(player)
if love.keyboard.isDown("space") then
player.body:applyForce(0, -300)
if timer % 1 == 0 then
player.timer = player.timer + 1
end
end
if player.body:getY() < 0 or player.body:getY() > 256 or player.body:getX() < 0 then
if gameover == 0 then
gameover = math.floor(timer / 20)
end
end
end
|
script.Parent = workspace.acb227
while true do
script.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=22355154"
wait(0.2)
end
|
AddCSLuaFile("autorun/client/drawarc.lua")
if not ACF then error("ACF is not installed - ACF SWEPs require it!") end
ACF.SWEP = ACF.SWEP or {}
ACF.SWEP.PlyBullets = ACF.SWEP.PlyBullets or {}
local bullets = ACF.SWEP.PlyBullets
function shallowcopy(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in pairs(orig) do
copy[orig_key] = orig_value
end
else -- number, string, boolean, etc
copy = orig
end
return copy
end
function ACF_CreateBulletSWEP( BulletData, Swep, LagComp )
if not IsValid(Swep) then error("Tried to create swep round with no swep or owner!") return end
local owner = BulletData["Owner"]
local InstanceBulletData = shallowcopy(BulletData)
InstanceBulletData.Filter = {}
if LagComp and not owner:IsNPC() then
InstanceBulletData.LastThink = SysTime()
InstanceBulletData.HandlesOwnIteration = true
InstanceBulletData.OnRemoved = ACF_SWEP_OnRemoved
end
InstanceBulletData.TraceBackComp = 0
--BulletData.TraceBackComp = owner:GetVelocity():Dot(BulletData.Flight:GetNormalized())
InstanceBulletData.Gun = Swep
InstanceBulletData.Filter = {}
if IsValid(Swep) then
InstanceBulletData.Filter[#InstanceBulletData.Filter + 1] = Swep
end
if IsValid(owner) then
InstanceBulletData.Filter[#InstanceBulletData.Filter + 1] = owner
if not owner:IsNPC() then
local vehicle = owner:GetVehicle()
if IsValid(vehicle) then
InstanceBulletData.Filter[#InstanceBulletData.Filter + 1] = vehicle
end
end
end
--PrintTable( InstanceBulletData )
ACF_CustomBulletLaunch(InstanceBulletData)
return InstanceBulletData
end
function ACF_SWEP_PlayerTickSimulate(ply, move)
local plyBullets = bullets[ply]
if not plyBullets or #plyBullets < 1 then return end
local CalcFlight = (XCF and XCF.Ballistics and XCF.Ballistics.CalcFlight) or ACF_CalcBulletFlight or error("Could not find ACF flight calc function.")
ply:LagCompensation(true)
for k, bullet in pairs(plyBullets) do
--print("sim bullet ", k)
if bullet and bullet.Index then
--print ( bullet.Index )
CalcFlight( bullet.Index, bullet )
end
end
ply:LagCompensation(false)
end
if ACF.Version and ACF.Version < 506 then ErrorNoHalt("ACF SWEPs need ACF v506 or greater to use lag compensation! Please update ACF!")
else hook.Add("PlayerTick", "ACF_SWEP_PlayerTickSimulate", ACF_SWEP_PlayerTickSimulate) end
function ACF_SWEP_PlayerDisconnected(ply)
--print("plyDisconn", ply)
if not IsValid(ply) then return end
local plyBullets = bullets[ply]
if not plyBullets then return end
local RemoveBullet = (XCF and XCF.Ballistics and XCF.Ballistics.RemoveProj) or ACF_RemoveBullet or error("Could not find ACF bullet removal function.")
for k, bullet in pairs(plyBullets) do
if not bullet.Index then continue end
RemoveBullet(bullet.Index)
end
bullets[ply] = nil
end
hook.Add( "PlayerDisconnected", "ACF_SWEP_PlayerDisconnected", ACF_SWEP_PlayerDisconnected)
function ACF_SWEP_OnRemoved(bullet)
--print("rem", bullet)
if bullet.OwnerIndex then
bullets[bullet.Owner][bullet.OwnerIndex] = nil
end
end
function ACF_BulletLaunch(BData)
ACF.CurBulletIndex = ACF.CurBulletIndex + 1 --Increment the index
if ACF.CurBulletIndex > ACF.BulletIndexLimt then
ACF.CurBulletIndex = 1
end
local cvarGrav = GetConVar("sv_gravity")
BData.Accel = Vector(0,0,cvarGrav:GetInt()*-1) --Those are BData settings that are global and shouldn't change round to round
BData.LastThink = BData.LastThink or SysTime()
BData["FlightTime"] = 0
--BData["TraceBackComp"] = 0
local Owner = BData.Owner
if BData["FuseLength"] then
BData["InitTime"] = SysTime()
end
if not BData.TraceBackComp then --Check the Gun's velocity and add a modifier to the flighttime so the traceback system doesn't hit the originating contraption if it's moving along the shell path
if IsValid(BData.Gun) then
BData["TraceBackComp"] = BData.Gun:GetPhysicsObject():GetVelocity():Dot(BData.Flight:GetNormalized())
else
BData["TraceBackComp"] = 0
end
end
BData.Filter = BData.Filter or { BData["Gun"] }
if XCF and XCF.Ballistics then
BData = XCF.Ballistics.Launch(BData)
--XCF.Ballistics.CalcFlight( BulletData.Index, BulletData )
else
BData.Index = ACF.CurBulletIndex
ACF.Bullet[ACF.CurBulletIndex] = BData --Place the bullet at the current index pos
ACF_BulletClient( ACF.CurBulletIndex, ACF.Bullet[ACF.CurBulletIndex], "Init" , 0 )
--ACF_CalcBulletFlight( ACF.CurBulletIndex, ACF.Bullet[ACF.CurBulletIndex] )
end
end
function ACF_CustomBulletLaunch(BData)
ACF_BulletLaunch(BData)
--PrintTable(BData)
if BData.HandlesOwnIteration then
bullets[BData.Owner] = bullets[BData.Owner] or {}
local btbl = bullets[BData.Owner]
local btblIdx = #btbl+1
BData.OwnerIndex = btblIdx
btbl[btblIdx] = BData
end
end
function ACF_ExpandBulletData(bullet)
--print( "expand bomb" )
--print( debug.traceback() )
--[[
print("\n\nBEFORE EXPAND:\n")
printByName(bullet)
--]]
local toconvert = {}
toconvert["Id"] = bullet["Id"] or "12.7mmMG"
toconvert["Type"] = bullet["Type"] or "AP"
toconvert["PropLength"] = bullet["PropLength"] or 0
toconvert["ProjLength"] = bullet["ProjLength"] or 0
toconvert["Data5"] = bullet["FillerVol"] or bullet["Flechettes"] or bullet["Data5"] or 0
toconvert["Data6"] = bullet["ConeAng"] or bullet["FlechetteSpread"] or bullet["Data6"] or 0
toconvert["Data7"] = bullet["Data7"] or 0
toconvert["Data8"] = bullet["Data8"] or 0
toconvert["Data9"] = bullet["Data9"] or 0
toconvert["Data10"] = bullet["Tracer"] or bullet["Data10"] or 0
toconvert["Colour"] = bullet["Colour"] or Color(255, 255, 255)
--[[
print("\n\nTO EXPAND:\n")
printByName(toconvert)
]]--
local rounddef = ACF.RoundTypes[bullet.Type] or error("No definition for the shell-type", bullet.Type)
local conversion = rounddef.convert
--print("rdcv", rounddef, conversion)
if not conversion then error("No conversion available for this shell!") end
local ret = conversion( nil, toconvert )
--ret.ProjClass = this
ret.Pos = bullet.Pos or Vector(0,0,0)
ret.Flight = bullet.Flight or Vector(0,0,0)
ret.Type = ret.Type or bullet.Type
local cvarGrav = GetConVar("sv_gravity")
ret.Accel = Vector(0,0,cvarGrav:GetInt()*-1)
if ret.Tracer == 0 and bullet["Tracer"] and bullet["Tracer"] > 0 then ret.Tracer = bullet["Tracer"] end
ret.Colour = toconvert["Colour"]
--[[
print("\n\nAFTER EXPAND:\n")
printByName(ret)
]]--
return ret
end
function ACF_CompactBulletData(crate)
local compact = {}
compact["Id"] = crate.RoundId or crate.Id
compact["Type"] = crate.RoundType or crate.Type
compact["PropLength"] = crate.PropLength or crate.RoundPropellant
compact["ProjLength"] = crate.ProjLength or crate.RoundProjectile
compact["Data5"] = crate.Data5 or crate.RoundData5 or crate.FillerVol or crate.CavVol or crate.Flechettes
compact["Data6"] = crate.Data6 or crate.RoundData6 or crate.ConeAng or crate.FlechetteSpread
compact["Data7"] = crate.Data7 or crate.RoundData7
compact["Data8"] = crate.Data8 or crate.RoundData8
compact["Data9"] = crate.Data9 or crate.RoundData9
compact["Data10"] = crate.Data10 or crate.RoundData10 or crate.Tracer
compact["Colour"] = crate.GetColor and crate:GetColor() or crate.Colour
if not compact.Data5 and crate.FillerMass then
local Filler = ACF.FillerDensity[compact.Type]
if Filler then
compact.Data5 = crate.FillerMass / ACF.HEDensity * Filler
end
end
return compact
end
function ACF_MakeCrateForBullet(self, bullet)
if not (type(bullet) == "table") then
--print("we got swep?")
if bullet.BulletData then
self:SetNetworkedString( "Sound", bullet.Primary and bullet.Primary.Sound or nil)
self.Owner = bullet:GetOwner()
self:SetOwner(bullet:GetOwner())
bullet = bullet.BulletData
end
end
self:SetNetworkedInt( "Caliber", bullet.Caliber or 10)
self:SetNetworkedInt( "ProjMass", bullet.ProjMass or 10)
self:SetNetworkedInt( "FillerMass", bullet.FillerMass or 0)
self:SetNetworkedInt( "DragCoef", bullet.DragCoef or 1)
self:SetNetworkedString( "AmmoType", bullet.Type or "AP")
self:SetNetworkedInt( "Tracer" , bullet.Tracer or 0)
local col = bullet.Colour or self:GetColor()
self:SetNWVector( "Color" , Vector(col.r, col.g, col.b))
self:SetNWVector( "TracerColour" , Vector(col.r, col.g, col.b))
self:SetColor(col)
end
|
function onCreate()
-- background shit
makeLuaSprite('church_dark_split', 'stages/church_dark_split', -600, -600);
setLuaSpriteScrollFactor('church_split', 1, 1);
addLuaSprite('church_dark_split', false);
scaleLuaSprite('church_dark_split',1.5,1.5);
end
function onMoveCamera(focus)
if focus == 'dad' then
setProperty('camFollow.y', getProperty('camFollow.y') -50);
setProperty('camFollow.x', getProperty('camFollow.x') +200);
elseif focus == 'boyfriend' then
setProperty('camFollow.y', getProperty('camFollow.y') -200);
setProperty('camFollow.x', getProperty('camFollow.x') -300);
end
end
|
local mod = require("scripts.stageapi.mod")
local shared = require("scripts.stageapi.shared")
StageAPI.RoomNamesEnabled = false
StageAPI.GlobalCommandMode = false
local testingStage
local testingRoomsList
local testSuite = include("resources.stageapi.luarooms.testsuite")
local mapLayoutTestRoomsList = StageAPI.RoomsList("MapLayoutTest", testSuite)
mod:AddCallback(ModCallbacks.MC_EXECUTE_CMD, function(_, cmd, params)
if (cmd == "cstage" or cmd == "customstage") and StageAPI.CustomStages[params] then
if StageAPI.CustomStages[params] then
StageAPI.GotoCustomStage(StageAPI.CustomStages[params])
else
Isaac.ConsoleOutput("No CustomStage " .. params)
end
elseif (cmd == "nstage" or cmd == "nextstage") and StageAPI.CurrentStage and StageAPI.CurrentStage.NextStage then
StageAPI.GotoCustomStage(StageAPI.CurrentStage.NextStage)
elseif cmd == "reload" then
StageAPI.LoadSaveString(StageAPI.GetSaveString())
elseif cmd == "printsave" then
Isaac.DebugString(StageAPI.GetSaveString())
elseif cmd == "regroom" then -- Load a registered room
if StageAPI.Layouts[params] then
local testRoom = StageAPI.LevelRoom{
LayoutName = params,
Shape = StageAPI.Layouts[params].Shape,
RoomType = StageAPI.Layouts[params].Type,
}
local levelMap = StageAPI.GetDefaultLevelMap()
local addedRoomData = levelMap:AddRoom(testRoom, {RoomID = "StageAPITest"}, true)
local doors = {}
for _, door in ipairs(StageAPI.Layouts[params].Doors) do
if door.Exists then
doors[#doors + 1] = door.Slot
end
end
StageAPI.ExtraRoomTransition(addedRoomData.MapID, nil, nil, StageAPI.DefaultLevelMapID, doors[StageAPI.Random(1, #doors)])
else
Isaac.ConsoleOutput(params .. " is not a registered room.\n")
end
elseif cmd == "croom" then
local paramTable = {}
for word in params:gmatch("%S+") do paramTable[#paramTable + 1] = word end
local name = tonumber(paramTable[1]) or paramTable[1]
local listName = paramTable[2]
if name then
local list
if listName then
listName = string.gsub(listName, "_", " ")
if StageAPI.RoomsLists[listName] then
list = StageAPI.RoomsLists[listName]
else
Isaac.ConsoleOutput("Room List name invalid.")
return
end
elseif StageAPI.CurrentStage and StageAPI.CurrentStage.Rooms and StageAPI.CurrentStage.Rooms[RoomType.ROOM_DEFAULT] then
list = StageAPI.CurrentStage.Rooms[RoomType.ROOM_DEFAULT]
else
Isaac.ConsoleOutput("Must supply Room List name or be in a custom stage with rooms.")
return
end
if type(name) == "string" then
name = string.gsub(name, "_", " ")
end
local selectedLayout
for _, room in ipairs(list.All) do
if room.Name == name or room.Variant == name then
selectedLayout = room
break
end
end
if selectedLayout then
StageAPI.RegisterLayout("StageAPITest", selectedLayout)
local testRoom = StageAPI.LevelRoom{
LayoutName = "StageAPITest",
Shape = selectedLayout.Shape,
RoomType = selectedLayout.Type
}
local levelMap = StageAPI.GetDefaultLevelMap()
local addedRoomData = levelMap:AddRoom(testRoom, {RoomID = "StageAPITest"}, true)
local doors = {}
for _, door in ipairs(selectedLayout.Doors) do
if door.Exists then
doors[#doors + 1] = door.Slot
end
end
StageAPI.ExtraRoomTransition(addedRoomData.MapID, nil, nil, StageAPI.DefaultLevelMapID, doors[StageAPI.Random(1, #doors)])
else
Isaac.ConsoleOutput("Room with ID or name " .. tostring(name) .. " does not exist.")
end
else
Isaac.ConsoleOutput("A room ID or name is required.")
end
elseif cmd == "creseed" then
if StageAPI.CurrentStage then
StageAPI.GotoCustomStage(StageAPI.CurrentStage)
end
elseif cmd == "roomnames" then
if StageAPI.RoomNamesEnabled then
StageAPI.RoomNamesEnabled = false
else
StageAPI.RoomNamesEnabled = 1
end
elseif cmd == "trimroomnames" then
if StageAPI.RoomNamesEnabled then
StageAPI.RoomNamesEnabled = false
else
StageAPI.RoomNamesEnabled = 2
end
elseif cmd == "modversion" then
for name, modData in pairs(StageAPI.LoadedMods) do
if modData.Version then
Isaac.ConsoleOutput(name .. " " .. modData.Prefix .. modData.Version .. "\n")
end
end
elseif cmd == "roomtest" then
local roomsList = shared.Level:GetRooms()
for i = 0, roomsList.Size - 1 do
local roomDesc = roomsList:Get(i)
if roomDesc and roomDesc.Data.Type == RoomType.ROOM_DEFAULT then
shared.Game:ChangeRoom(roomDesc.SafeGridIndex)
end
end
elseif cmd == "clearroom" then
StageAPI.ClearRoomLayout(false, true, true, true)
elseif cmd == "superclearroom" then
StageAPI.ClearRoomLayout(false, true, true, true, nil, true, true)
elseif cmd == "crashit" then
shared.Game:ShowHallucination(0, 0)
elseif cmd == "commandglobals" then
if StageAPI.GlobalCommandMode then
Isaac.ConsoleOutput("Disabled StageAPI global command mode")
_G.slog = nil
_G.game = nil
_G.room = nil
_G.desc = nil
_G.apiroom = nil
_G.level = nil
_G.player = nil
StageAPI.GlobalCommandMode = nil
else
Isaac.ConsoleOutput("Enabled StageAPI global command mode\nslog: Prints any number of args, parses some userdata\ngame, room, shared.Level: Correspond to respective objects\nplayer: Corresponds to player 0\ndesc: Current room descriptor, mutable\napiroom: Current StageAPI room, if applicable\nFor use with the lua command!")
StageAPI.GlobalCommandMode = true
end
elseif cmd == "teststage" then
testingStage = params
elseif cmd == "loadtestsuite" then
testingRoomsList = tonumber(params)
if not testingRoomsList then
testingRoomsList = true
end
end
end)
mod:AddCallback(ModCallbacks.MC_POST_RENDER, function()
if StageAPI.RoomNamesEnabled then
local currentRoom = StageAPI.GetCurrentRoom()
local roomDescriptorData = shared.Level:GetCurrentRoomDesc().Data
local scale = 0.5
local base, custom
if StageAPI.RoomNamesEnabled == 2 then
base = tostring(roomDescriptorData.StageID) .. "." .. tostring(roomDescriptorData.Variant) .. "." .. tostring(roomDescriptorData.Subtype) .. " " .. roomDescriptorData.Name
else
base = "Base Room Stage ID: " .. tostring(roomDescriptorData.StageID) .. ", Name: " .. roomDescriptorData.Name .. ", ID: " .. tostring(roomDescriptorData.Variant) .. ", Difficulty: " .. tostring(roomDescriptorData.Difficulty) .. ", Subtype: " .. tostring(roomDescriptorData.Subtype)
end
if currentRoom and currentRoom.Layout.RoomFilename and currentRoom.Layout.Name and currentRoom.Layout.Variant then
if StageAPI.RoomNamesEnabled == 2 then
custom = "Room File: " .. currentRoom.Layout.RoomFilename .. ", Name: " .. currentRoom.Layout.Name .. ", ID: " .. tostring(currentRoom.Layout.Variant)
else
custom = "Room File: " .. currentRoom.Layout.RoomFilename .. ", Name: " .. currentRoom.Layout.Name .. ", ID: " .. tostring(currentRoom.Layout.Variant) .. ", Difficulty: " .. tostring(currentRoom.Layout.Difficulty) .. ", Subtype: " .. tostring(currentRoom.Layout.SubType)
end
else
custom = "Room names enabled, custom room N/A"
end
Isaac.RenderScaledText(custom, 60, 35, scale, scale, 255, 255, 255, 0.75)
Isaac.RenderScaledText(base, 60, 45, scale, scale, 255, 255, 255, 0.75)
end
if StageAPI.GlobalCommandMode then
_G.slog = StageAPI.Log
_G.game = shared.Game
_G.level = shared.Level
_G.room = shared.Room
_G.desc = shared.Level:GetRoomByIdx(shared.Level:GetCurrentRoomIndex())
_G.apiroom = StageAPI.GetCurrentRoom()
_G.player = shared.Players[1]
end
-- Custom floor gen commands
if testingStage then
local baseStage = shared.Level:GetStage()
local baseStageType = shared.Level:GetStageType()
Isaac.ExecuteCommand("stage " .. testingStage)
testingStage = nil
local levelMap = StageAPI.CopyCurrentLevelMap()
Isaac.ExecuteCommand("stage " .. tostring(baseStage) .. StageAPI.StageTypeToString[baseStageType])
StageAPI.InitCustomLevel(levelMap, true)
elseif testingRoomsList then
local levelMap
if testingRoomsList == true then
levelMap = StageAPI.CreateMapFromRoomsList(mapLayoutTestRoomsList)
else
levelMap = StageAPI.CreateMapFromRoomsList(mapLayoutTestRoomsList, testingRoomsList)
end
testingRoomsList = nil
StageAPI.InitCustomLevel(levelMap, true)
end
end)
|
local shadowText = script.parent
local shadowTextOffsetX = shadowText.x
local shadowTextOffsetY = shadowText.y
local mainText = script:GetCustomProperty("MainText"):WaitForObject()
function Tick(deltaTime)
shadowText.text = mainText.text
shadowText.fontSize = mainText.fontSize
shadowText.x = mainText.x + shadowTextOffsetX
shadowText.y = mainText.y + shadowTextOffsetY
local shadowColor = shadowText:GetColor()
shadowColor.a = mainText:GetColor().a
shadowText:SetColor(shadowColor)
end
|
return (function(Kb,y0,Rb,Hb,Eb,kb,wb,DT,Ub,BT,tb,fb,sb,qb,Cb,lb,ub,c0,jb,w0,rb,ET,mb,n0,hb,Tb,Mb,Wb,kT,Ob,gb,pb,eb,Nb,ab,aT,ib,C0,Jb,Yb,MT,r0,hT,NT,ST,Fb,yb,G0,TT,X0,mT,db,Gb,Vb,LT,Qb,AT,Lb,Pb,Sb,Xb,Ib,cb,Db,vT,bb,xb,sT,Z0,gT,Ab,ob,JT,zb,Bb,Zb,lT,nb,eT,KT,vb,YT,...)local qT,FT,jT,tT,oT=JT,JT,JT,G0(0,nil,nil,{},tT,oT,JT,FT,{},qT),JT;for w8=0,4 do if(w8<=1)then if(not(G0(1,w8,0)))then do FT=lT;end;else do qT=1676407979;end;end;else do if(not(G0(2,w8,2)))then if(w8~=3)then oT=ET;else tT=1431608061;end;else jT=675460536;end;end;end;end;local fT,OT,xT,RT,QT,dT,WT,pT,bT,VT=1,G0(3,nil,nil,JT,FT,{},{},bT,dT,28,{},529.9952879545856),JT,JT,JT,JT,JT,JT,JT,JT;do while(G0(2,fT,8))do if(not(fT<=3))then if(not(G0(2,fT,5)))then if(not(G0(2,fT,6)))then if(fT~=7)then RT=990115062;fT=0;else do WT=465129708;end;do fT=2;end;end;else VT=723967329;fT=9;end;else if(fT~=4)then dT=477353775;fT=7;else do bT=1440185484;end;fT=6;end;end;else if(G0(2,fT,1))then if(not(G0(1,fT,0)))then OT=460437391;fT=3;else QT=1999148548;fT=5;end;else if(not(G0(1,fT,2)))then xT=961645541;fT=8;else pT=880147084;fT=4;end;end;end;end;end;local iT=(1140914386);local zT=(1048978312);local UT=1777912183;fT=2;local HT,uT,IT,PT,GT=JT,G0(0,nil,nil,uT,{},468.5731587674471,JT,fT,qT),JT,G0(4,nil,nil,{},OT,qT,fT,bT,68,VT,zT,JT,162.51051827837998),(JT);do while(fT<=4)do if(not(G0(2,fT,1)))then do if(not(fT<=2))then if(not(G0(1,fT,3)))then uT=427063864;fT=0;else PT=724079835;do fT=1;end;end;else do HT=1034426140;end;fT=4;end;end;else do if(not(G0(1,fT,0)))then GT=1274393698;do fT=5;end;else IT=1683835575;fT=3;end;end;end;end;end;local nT=(125407616);fT=0;local ZT,CT=G0(5,nil,nil,{},fT,w8,zT,fT,JT,JT,530.3281894742838),G0(0,nil,nil,99,bT,{},JT,fT,xT,w8,ZT,952.2077341264991);do while(G0(6,fT,2))do if(G0(1,fT,0))then ZT=653150341;fT=1;else CT=hT;do fT=2;end;end;end;end;local p,W=BT,(eT or sT);local u,H=ST[KT],ST[TT];local c,r,X,C=LT,gT,YT,MT;local i=(G0(5,nil,nil,pT,{},249.86232122509645,15,iT,ST,hT,X)[DT]);local P=AT;local w,y=NT,mT;local z=vT;local I=G0(7,nil,nil,34,ST,{},P,707.1849206609294,fT,67)[kT];local U=(aT[wb]);local Z,G=yb,ST[cb];local V,b=rb,Xb;local d,Q=Cb,Zb;do fT=0;end;local R=JT;while(nb)do if(fT~=0)then break;else R=(Q and Q()or Gb);fT=1;end;end;fT=2;local x,O,o=JT,G0(4,nil,nil,KT,{},oT,802.1015443652608,84,fT,{},54,JT),(G0(3,nil,nil,JT,fT,30,43,GT,87,u,fT));while(G0(2,G0(0,nil,nil,{},{},{},fT,535.1210308674133,36.531633285607846,IT,{},915.2897592832184,Cb),2))do if(not(fT<=0))then do if(fT~=1)then x={};fT=0;else fT=3;end;end;else O=1;fT=1;end;end;do fT=0;end;local t,j,F=JT,G0(0,nil,nil,yb,lT,fT,JT,213.3384035126012,862.5185477375489,fT,{}),G0(8,nil,nil,fT,NT,29,sT,JT,91,{},w8,KT);while(G0(10,G0(9,nil,nil,fT,iT,UT,{},V,92,fT,fT,DT),3))do do if(not(fT<=0))then if(fT==1)then fT=3;else do j=Pb;end;fT=1;end;else fT=2;end;end;end;local q,f=G0(11,nil,nil,G,sT,i,jT,cb,110.92424361724262,JT,5),(G0(11,nil,nil,fT,38,WT,bT,{},Zb,JT));for kr=0,2 do if(not(kr<=0))then if(kr~=1)then f=function()local vF,yF,EF,jF,zF,LF=3,JT,JT,JT,JT,JT;while(nb)do if(vF<=1)then if(vF~=0)then return LF*(vT({},{[Hb]=function(M9,R9)local S9=1;while(nb)do if(S9~=0)then yF=yF-903;S9=0;else return (R9+yF);end;end;end})/-725127603)+zF*ib+jF*256+EF;else EF,jF,zF,LF=P(j,O,O+3);vF=2;end;else if(vF~=2)then yF=741905722;vF=0;else O=O+4;do vF=1;end;end;end;end;end;else q=function()local xM=P(j,O,O);local VM=(1);while(nb)do if(VM~=0)then do O=O+1;end;VM=0;else return xM;end;end;end;end;else j=G0(12,nil,nil,p,o,fT,67,{},85,75,665.8574626658816,Zb,H)(G(G0(0,nil,nil,ET,u,Gb,j,{},fT,c),5),Ib,function(z4)if(P(z4,2)~=72)then local kP,cP=0,(JT);do while(nb)do if(kP==0)then cP=I(c(z4,16));kP=1;else if(not(F))then return cP;else local Vr=u(cP,F);F=JT;return Vr;end;break;end;end;end;else for UL=0,1 do do if(UL~=0)then return ub;else F=c(G(z4,1,1));end;end;end;end;end);end;end;do fT=0;end;local J,l,E=G0(9,nil,nil,fT,784.7966292129033,fT,58,t,VT,W,JT,kT),G0(3,nil,nil,JT,x,67,jT,y,cb),G0(4,nil,nil,{},{},kT,u,gT,{},45,G,JT,I);repeat if(not(fT<=0))then if(fT~=1)then l=4294967296;fT=1;else E=G0(13,2,52);break;end;else J=2147483648;fT=2;end;until(Ub);local h={[(G0(14,G0(7,nil,nil,VT,vT,fT,t,fT,300.24969243398544,175.96341770264888,81)({},{__mul=function(RE,zE)for yB=0,1 do if(yB~=0)then ZT=ZT-914;else CT=CT-883;end;end;return ((zE+CT)+ZT);end}),-2209791050))]=1};fT=0;local B=(G0(15,nil,nil,q,y,JT,850.6775912029696,W,{},JT));while(G0(5,nil,nil,17,JT,C,56,34,nb))do if(fT~=0)then B=function(lC,xC,UC)local OC=1;local MC=((UC/h[xC])%h[lC]);while(nb)do if(OC~=0)then MC=MC-MC%1;do OC=0;end;else return MC;end;end;end;do break;end;else do local wq=(2);for NX=1,(G0(15,nil,nil,l,0.2544613926857744,vT,640.6519609764795,kT,127.49892257909957,dT,JT,fT,fT)({},{__div=function(mq,nq)return nq;end})/31) do local nX=1;while(G0(6,nX,2))do if(not(G0(1,nX,0)))then h[NX]=wq;nX=0;else do wq=G0(11,nil,nil,l,{},nX,p,MT,81,wq,fT,NX,92)*2;end;do nX=2;end;end;end;end;end;fT=1;end;end;fT=0;local e,s=JT,JT;while(G0(2,fT,1))do if(not(G0(1,fT,0)))then s=function()local f7=f();local x7=(f());if(not(f7==0 and x7==0))then else return 0;end;local m7=((-1)^B(1,31,x7));local F7,t7,T7=JT,JT,JT;local h7=(1);repeat if(not(h7<=1))then if(h7<=2)then if(F7==0)then if(t7~=0)then local QV,JV=972679787,(Vb);for mo=0,1 do do if(mo~=0)then T7=0;else F7=(vT({},{[bb]=function(JJ,HJ)local UJ=(1);repeat if(UJ<=0)then do QV=QV-33;end;do UJ=2;end;else if(UJ~=1)then return ((HJ-JV)+QV);else JV=JV+537;UJ=0;end;end;until(Ub);end})+-933809027);end;end;end;else return m7*0;end;elseif(F7~=2047)then else do if(t7~=0)then return m7*(1/0);else return m7*(0/0);end;end;end;h7=0;else if(h7~=3)then t7=B(20,0,x7)*l+f7;h7=3;else T7=1;h7=2;end;end;else if(h7~=0)then do F7=B(11,20,x7);end;do h7=4;end;else return m7*(2^(F7-zb))*(t7/E+T7);end;end;until(Ub);end;fT=2;else e=function()local eL,ZL=JT,JT;local dL=2;while(nb)do if(not(dL<=0))then if(dL~=1)then do eL,ZL=f(),f();end;dL=0;else return ZL*l+eL;end;else if(ZL>=J)then ZL=ZL-l;end;dL=1;end;end;end;fT=1;end;end;local S={[0]={[0]=(G0(16,vT({},{__concat=function(hx,gx)return gx;end}),0)),1,2,(G0(13,G0(3,nil,nil,vT,hT,W,61,KT,C,NX,{})({},{[pb]=function(SJ,uJ)do CT=CT+358;end;return (uJ-CT);end}),1556641984)),(G0(4,nil,nil,{},t,75,i,42,fT,fT,708.9256466459968,vT,PT)({},{__mul=function(ju,Hu)local ku=0;while(nb)do do if(not(ku<=1))then if(ku~=2)then do GT=GT-52;end;do ku=1;end;else return (((Hu-nT)+GT)-PT);end;else do if(ku~=0)then do PT=PT+73;end;ku=2;else nT=nT+216;ku=3;end;end;end;end;end;end})*-424905902),5,6,7,(vT({},{__mod=function(N0,h0)do return h0;end;end})%8),(G0(17,G0(15,nil,nil,kr,63.23240548826844,vT,E,fT,pT,875.2973327402848,O)({},{[bb]=function(l9,T9)local z9=(0);repeat if(not(z9<=0))then if(z9==1)then do HT=HT-971;end;do break;end;else uT=uT-362;do z9=1;end;end;else do IT=IT-821;end;z9=2;end;until(Ub);return 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xT=xT-27;end;end;end;end;end})*-1510240205)]=3,2,1,0,7,6,5,4,11,10,9,(G0(8,nil,nil,784.777155674114,u,{},55,vT,LT,B,iT)({},{[G0(9,nil,nil,fT,{},44,fT,JT,40,{},Ob)]=function(jO,EO)do return EO;end;end})..8),15,14,13,12},{[0]=4,5,6,(G0(20,G0(8,nil,nil,28,5,{},WT,vT,KT,92,71,748.6115976037125,55.358526412962604)({},{[G0(0,nil,nil,647.7046103462077,lT,168.13620708171032,Qb,CT,j)]=function(sn,pn)do return pn;end;end}),7)),0,1,2,3,12,13,14,15,8,9,(G0(19,vT({},{__div=function(kz,Gz)do ZT=ZT-303;end;do oT=oT-397;end;local gz=0;while(nb)do if(gz~=0)then do return (((Gz+ZT)+oT)+bT);end;else bT=bT-38;do gz=1;end;end;end;end}),-2751552172)),11},{[0]=5,4,7,(vT({},{__mod=function(dc,ic)PT=PT+618;return (ic-PT);end})%724080532),1,0,3,2,(vT({},{[G0(15,nil,nil,H,i,Qb,GT,928.9205314806384,f,Ub,41.980330973223026,Q,772.7871848246945)]=function(Ua,Ka)local Aa=1;repeat do if(Aa~=0)then do QT=QT-147;end;Aa=0;else return 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GT=GT+64;OW=1;end;end;until(Ub);end})-857445193),1,(G0(13,G0(11,nil,nil,MT,21,{},fT,236.39512956444437,Ob,vT,67,238.45800695401596,{})({},{[pb]=function(lf,cf)local Ef=2;repeat if(Ef<=1)then if(Ef~=0)then xT=xT-991;Ef=3;else do return (((cf-tT)+xT)-jT);end;end;else if(Ef~=2)then do jT=jT+946;end;Ef=0;else tT=tT+392;Ef=1;end;end;until(Ub);end}),1145426536)),7,6,5,4},{[0]=12,13,14,15,8,9,10,11,4,(G0(8,nil,nil,KT,sT,W,{},vT,s,{})({},{__pow=function(Cy,Wy)local ry=(0);do while(nb)do if(ry~=0)then do return (Wy+RT);end;else RT=RT-885;ry=1;end;end;end;end})^-990114386),6,7,0,1,2,3},{[0]=13,12,15,14,9,8,11,10,5,4,(vT({},{__concat=function(z9,F9)local C9=0;repeat if(C9~=0)then do IT=IT+388;end;C9=2;else WT=WT-770;C9=1;end;until(C9==2);qT=qT+393;dT=dT+356;return ((((F9+WT)-IT)-qT)-dT);end})..3372471327),6,1,0,3,(G0(19,G0(9,nil,nil,fT,S,6,UT,h,{},78,vT)({},{[G0(7,nil,nil,{},Hb,kr,lT,E,232.369909141036)]=function(Yf,Gf)do return Gf;end;end}),2))},{[(G0(3,nil,nil,vT,fT,34,S,TT,bT,17)({},{[G0(9,nil,nil,{},FT,82,44,X,603.5562697470784,P,pb,{})]=function(k0,q0)local W0=(1);repeat if(W0~=0)then do uT=uT-lb;end;W0=0;else return (q0+uT);end;until(Ub);end})^-427061755)]=14,15,12,13,10,11,8,9,6,7,4,5,(G0(19,vT({},{__div=function(YU,CU)for Im=0,3 do if(Im<=1)then if(Im~=0)then do iT=iT-560;end;else do qT=qT+776;end;end;else if(Im~=2)then return (((CU-qT)+iT)-oT);else oT=oT+492;end;end;end;end}),1193715362)),(G0(7,nil,nil,{},vT,S,b,Hb,37,271.6095869990555,bT,{})({},{[G0(4,nil,nil,C,41,CT,781.732651889517,QT,fT,345.7563698316066,x,xb)]=function(jK,ZK)local bK=0;while(nb)do if(bK<=0)then RT=RT+317;do bK=1;end;else if(bK==1)then GT=GT-187;bK=2;else do return ((ZK-RT)+GT);end;end;end;end;end})*-284276479),0,1},{[0]=(G0(18,vT({},{[G0(8,nil,nil,cb,{},JT,NT,Wb,{},qb)]=function(I8,u8)do return u8;end;end}),15)),14,13,12,11,10,9,8,(G0(14,G0(8,nil,nil,{},QT,{},bb,vT,aT,Ob,103.9553189048215)({},{[G0(7,nil,nil,{},xb,GT,fT,80,70)]=function(HZ,cZ)local tZ=(3);do while(nb)do if(not(tZ<=1))then if(not(tZ<=2))then if(tZ~=3)then do return ((((cZ+RT)-OT)+ZT)+VT);end;else do RT=RT-869;end;tZ=2;end;else OT=OT+870;tZ=0;end;else do if(tZ~=0)then VT=VT-87;do tZ=4;end;else do ZT=ZT-316;end;tZ=1;end;end;end;end;end;end}),-1906791696)),(G0(15,nil,nil,{},qT,vT,595.8935262151499,H,286.03719155552733)({},{__mod=function(qQ,iQ)local IQ=3;while(nb)do if(not(IQ<=1))then if(IQ~=2)then tT=tT-229;IQ=2;else VT=VT-794;IQ=1;end;else if(IQ~=0)then QT=QT-570;IQ=0;else return (((iQ+tT)+VT)+QT);end;end;end;end})%-4154723592),5,(vT({},{[G0(5,nil,nil,47,O,{},Pb,f,Ob)]=function(HI,LI)local FI=(2);do while(nb)do do if(not(FI<=1))then if(FI~=2)then return (((LI-pT)+RT)+QT);else pT=pT+393;FI=1;end;else if(FI~=0)then do RT=RT-995;end;FI=0;else QT=QT-405;FI=3;end;end;end;end;end;end})..-2109113193),3,2,1,0}};local K=((Eb or hb));local T=(K and G0(11,nil,nil,42,iT,{},25,81,e,K,61,1,442.02542406270993)[Bb]or function(Vn,Xn)local qn,On=JT,(JT);local An=3;do while(nb)do if(not(An<=2))then do if(not(An<=3))then if(An~=4)then do return On+Vn*qn+Xn*qn;end;else do On=0;end;do An=0;end;end;else Vn=Vn%l;An=2;end;end;else if(not(An<=0))then if(An~=1)then Xn=Xn%l;An=1;else qn=1;An=4;end;else do while(Vn>0 and Xn>0)do local SW=Xn%16;local qW=(Vn%16);On=On+S[qW][SW]*qn;Vn=(Vn-qW)/16;Xn=(Xn-SW)/16;qn=qn*16;end;end;An=5;end;end;end;end;end);local L=K and G0(7,nil,nil,606.9869862184975,K,82,DT,26.81931185135288,w8,{},190.95544916782174,nT,60)[eb]or function(kj,xj)local ij=0;while(nb)do if(ij==0)then kj=kj%l;do ij=1;end;else xj=xj%l;break;end;end;return ((kj+xj)-T(kj,xj))/2;end;local g=(K and G0(5,nil,nil,{},6,C,Ob,T,K,x,jb)[sb]or function(km,Lm)do km=km%l;end;local xm=0;repeat if(xm==0)then Lm=Lm%l;xm=1;else do return l-L(l-km,l-Lm);end;end;until(Ub);end);local Y=(K and G0(11,nil,nil,fT,xb,G,{},VT,74,K,280.47143769330745)[Sb]or function(k7)do return l-(k7%l);end;end);local D=G0(5,nil,nil,uT,NX,lT,Q,T,K)and G0(3,nil,nil,K,bb,{},{},fT,293.3240020967295,IT,152.30691837749075,86,473.69953829543476)[Kb];local M=K and K[Tb];do fT=0;end;while(G0(2,fT,1))do if(fT~=0)then D=D or function(aR,AR)local jR,rR=0,JT;repeat if(not(jR<=0))then if(jR~=1)then rR=(aR%l/h[AR]);jR=3;else if(not(AR<0))then else return M(aR,-AR);end;do jR=2;end;end;else if(not(AR>=32))then else return 0;end;jR=1;end;until(jR==3);return rR-rR%1;end;fT=2;else M=G0(4,nil,nil,{},LT,V,fT,938.8245798532198,mT,O,290.7535792494137,M)or function(rz,Oz)local xz=(1);do while(nb)do do if(not(xz<=0))then if(xz~=1)then return (rz*h[Oz])%l;else if(not(Oz>=32))then else do return 0;end;end;do xz=0;end;end;else do if(not(Oz<0))then else return D(rz,-Oz);end;end;xz=2;end;end;end;end;end;do fT=1;end;end;end;local A,N=G0(5,nil,nil,775.0358755021668,fT,{},72,23,JT,{},nX),(JT);for nH=0,2 do if(nH<=0)then A=function(Ja)local Xa,ra,Ga,aa=0,JT,JT,JT;repeat if(not(Xa<=0))then if(Xa~=1)then aa={P(j,O,O+(vT({},{[pb]=function(QN,VN)for rq=0,2 do if(not(rq<=0))then if(rq==1)then ra=ra-115;else do return ((VN-Ga)+ra);end;end;else Ga=Ga+Lb;end;end;end})^268704467))};do break;end;else Ga=1029088717;Xa=2;end;else ra=760385016;Xa=1;end;until(Ub);O=O+4;local ma=(T(aa[1],t));local na=(T(aa[(vT({},{[Ob]=function(mA,NA)return NA;end})..2)],t));local qa=(T(aa[3],t));local Aa=T(aa[4],t);do t=(165*t+Ja)%256;end;return Aa*16777216+qa*65536+na*256+ma;end;else if(G0(1,G0(8,nil,nil,AT,28,LT,106.16202169898321,nH,Fb),1))then do N=function(Ze)local He=(f());local ne=(ub);for we=1,He,gb do local pe,ae=JT,(JT);for OC=0,1 do if(OC~=0)then ae=we+7997-1;else pe=843352104;end;end;if(ae>He)then ae=He;end;local xe=({P(j,O+we-(vT({},{[Qb]=function(AJ,OJ)return OJ;end})%1),O+ae-1)});local Re=(1);do while(nb)do if(Re~=0)then for Y0=(vT({},{__mod=function(Rs,Zs)local Cs=0;repeat do if(Cs~=0)then return (Zs+pe);else pe=pe-Yb;do Cs=1;end;end;end;until(Ub);end})%-843351870),#xe do local x0=(JT);for fK=0,2 do do if(not(fK<=0))then if(fK~=1)then do o=(Ze*o+(vT({},{__pow=function(Ko,Yo)local ro=(1);while(nb)do if(ro~=0)then do x0=x0+899;end;ro=0;else return (Yo-x0);end;end;end})^Mb))%256;end;else xe[Y0]=T(xe[Y0],o);end;else x0=997894610;end;end;end;end;Re=0;else ne=ne..I(W(xe));break;end;end;end;end;O=O+He;return ne;end;end;else do o=q();end;end;end;end;do fT=3;end;local m,v,k,a,wT=JT,G0(3,nil,nil,JT,S,IT,{},753.0835240162476,{}),JT,G0(15,nil,nil,Pb,aT,JT,{},29,66,{}),G0(7,nil,nil,O,JT,J,F,hT,UT);while(nb)do if(not(G0(2,fT,3)))then if(not(fT<=5))then if(fT==6)then m={};fT=0;else a=1;do fT=5;end;end;else if(fT==4)then do break;end;else do wT={};end;fT=4;end;end;else if(not(G0(2,fT,1)))then if(not(G0(1,fT,2)))then t=G0(11,nil,nil,Cg,76,378.0916441960713,rb,x,392.1197696924605,q)();fT=6;else v=function(...)return y(Db,...),{...};end;fT=1;end;else if(fT~=0)then k={};do fT=7;end;else for sI=1,q() do local zI,WI=641969893,{};for e7=0,1 do if(e7~=0)then for DF=1,q() do local GF,aF=G0(9,nil,nil,{},{},AT,g,Hb,f,{},JT,447.26102506003036),(G0(5,nil,nil,BT,Fb,b,YT,{},JT,fT,134.8986552510773,H,xT));for Cg=0,3 do if(Cg<=1)then if(not(G0(1,Cg,0)))then aF=(G0(12,nil,nil,j,u,44,94,Wb,fT,73,B,{},DF)-1)*2;else do GF=q();end;end;else do if(not(G0(1,G0(7,nil,nil,fT,Cg,{},{},b,g),2)))then WI[aF+1]=G0(3,nil,nil,B,aF,a,J,IT,Ib,O,eT,16)(4,4,G0(8,nil,nil,g,8,178.4639955520313,24,GF,fT,90));else do WI[aF]=G0(15,nil,nil,Eb,fT,B,81,{},fT,Ob,zI)(4,0,GF);end;end;end;end;end;end;else (m)[sI-(vT({},{[Ob]=function(QR,NR)zI=zI+814;return (NR-zI);end})..641970708)]=WI;end;end;end;fT=2;end;end;end;end;local yT,cT,rT,XT=G0(5,nil,nil,211.56253795943897,xb,62,fT,604.2116569035529,JT,Sb,u),G0(5,nil,nil,{},{},{},39,d,JT,j),JT,JT;for Ap=0,6 do if(not(Ap<=2))then if(not(Ap<=4))then if(not(G0(1,G0(4,nil,nil,zT,{},iT,JT,{},nb,{},c,Ap),5)))then return G0(8,nil,nil,qb,{},rT,{},yT,Sb)(G0(8,nil,nil,81,{},fT,55,R,681.3110343629705,UT,w),G0(3,nil,nil,rT,{},Hb,XT,15,15,NT,{}),JT)(XT,...);else function XT(ls)local Vs,cs,xs=1,JT,JT;while(Vs<2)do if(Vs~=0)then cs=1610961101;Vs=0;else xs=C0;Vs=2;end;end;local Qs,us,Cs,Gs=JT,JT,JT,JT;for nH=0,5 do if(nH<=2)then do if(not(nH<=0))then if(nH~=1)then do ls=H(G(ls,5),Ib,function(pH)return I(c(pH,16));end);end;else do us=Z0;end;end;else Qs=299896895;end;end;else do if(not(nH<=3))then if(nH~=4)then function Gs(gq,jq,tq,Aq)local eq=2;do while(nb)do do if(not(eq<=1))then if(eq==2)then do if(Aq>=256)then local Zz=0;do while(Zz<=1)do if(Zz==0)then Aq,jq=0,jq+1;do Zz=1;end;else if(not(jq>=256))then else for Wy=0,1 do if(Wy~=0)then jq=1;else tq={};end;end;end;Zz=2;end;end;end;end;end;eq=1;else return tq,Aq,jq;end;else if(eq~=0)then tq[I(Aq,jq)]=gq;do eq=0;end;else Aq=Aq+1;do eq=3;end;end;end;end;end;end;end;else for Nf=0,255 do (Cs)[I(Nf,0)]=I(Nf);end;end;else Cs={};end;end;end;end;local ms=({});local Ms,Hs=0,(vT({},{__mul=function(gD,vD)for kP=0,1 do if(kP==0)then us=us-509;else do Qs=Qs+n0;end;end;end;local FD=2;repeat if(not(FD<=0))then if(FD~=1)then xs=xs-980;FD=0;else return ((((vD+us)-Qs)+xs)-cs);end;else cs=cs+736;do FD=1;end;end;until(Ub);end})*-301731925);Vs=2;local ts,Ds,ns=JT,JT,(JT);while(Vs~=3)do if(Vs<=0)then ns=#ls;do Vs=3;end;else do if(Vs==1)then Ds=1;Vs=0;else ts={};do Vs=1;end;end;end;end;end;local qs=JT;do for EE=0,4 do if(not(EE<=1))then do if(not(EE<=2))then if(EE==3)then do for BZ=3,ns,2 do local eZ=2;local RZ,nZ,uZ=JT,JT,(JT);while(eZ<=4)do if(not(eZ<=1))then if(not(eZ<=2))then if(eZ~=3)then do uZ=Cs[RZ]or ms[RZ];end;do eZ=0;end;else qs=RZ;do eZ=5;end;end;else do RZ=G(ls,BZ,BZ+1);end;eZ=1;end;else if(eZ~=0)then nZ=Cs[qs]or ms[qs];eZ=4;else if(uZ)then local tu,yu=3,JT;repeat if(not(tu<=1))then if(tu~=2)then yu=1380704998;tu=1;else ms,Ms,Hs=Gs(nZ..G(uZ,1,(vT({},{__pow=function(ku,mu)local ou=(0);while(nb)do if(ou~=0)then do return (mu-yu);end;else yu=yu+820;ou=1;end;end;end})^1380705819)),Hs,ms,Ms);break;end;else do if(tu==0)then do Ds=Ds+1;end;tu=2;else ts[Ds]=uZ;tu=0;end;end;end;until(Ub);else local jY,RY=3,JT;do while(jY<=3)do do if(jY<=1)then do if(jY~=0)then ts[Ds]=RY;jY=0;else Ds=Ds+(vT({},{[bb]=function(rh,Yh)return Yh;end})+1);jY=2;end;end;else if(jY~=2)then RY=nZ..G(nZ,1,(vT({},{[Wb]=function(c9,z9)return z9;end})-1));jY=1;else ms,Ms,Hs=Gs(RY,Hs,ms,Ms);jY=4;end;end;end;end;end;end;eZ=3;end;end;end;end;end;else do return ts;end;end;else do Ds=Ds+1;end;end;end;else do if(EE~=0)then (ts)[Ds]=Cs[qs]or ms[qs];else qs=G(ls,1,2);end;end;end;end;end;end;end;else if(Ap~=3)then do k=JT;end;else wT[1]=G0(9,nil,nil,78,Ub,399.25034045378396,vT,nT,JT,{},k);end;end;else do if(not(G0(2,Ap,0)))then do if(Ap==1)then function cT()local tc,wc,fc,Nc,Lc,Sc,Uc,lc,Dc,zc,Hc,Fc,Kc,Cc=JT,JT,JT,JT,JT,JT,JT,JT,JT,JT,JT,JT,JT,(JT);do for IQ=0,16 do if(not(IQ<=7))then if(not(IQ<=11))then if(not(IQ<=13))then if(not(IQ<=14))then if(IQ~=15)then do (zc)[8]=q();end;else do for wl=1,Cc do (zc[1])[wl-1]=cT();end;end;end;else Cc=f();end;else if(IQ~=12)then Kc=(vT({},{__sub=function(Po,Io)local Co=(0);while(nb)do do if(Co~=0)then do return (Io+Dc);end;else Dc=Dc-779;Co=1;end;end;end;end})- -1128538565);else Fc={};end;end;else if(not(IQ<=9))then if(IQ~=10)then Hc={};else zc={{},JT,{},JT,JT,{},JT,JT,JT};end;else if(IQ==8)then Dc=1128539345;else end;end;end;else if(not(IQ<=3))then do if(not(IQ<=5))then if(IQ~=6)then lc=w0;else Uc=709736471;end;else if(IQ==4)then Lc=1393924803;else do Sc=1919557715;end;end;end;end;else if(not(IQ<=1))then if(IQ~=2)then Nc=ab;else fc=1014732292;end;else do if(IQ==0)then tc=619238720;else wc=384439690;end;end;end;end;end;end;end;local xc=(JT);do for m8=0,3 do if(not(m8<=1))then do if(m8==2)then zc[(vT({},{__concat=function(bG,EG)local HG=2;while(nb)do if(not(HG<=0))then if(HG~=1)then lc=lc-377;HG=1;else Uc=Uc-y0;HG=0;end;else do return ((EG+lc)+Uc);end;end;end;end})..-2203777443)]=q();else xc=f()-133705;end;end;else if(m8==0)then (zc)[17]=q();else zc[4]=q();end;end;end;end;local Qc=(0);local rc,gc=JT,JT;repeat do if(Qc<=1)then if(Qc~=0)then gc=f()-133734;Qc=4;else rc=q();Qc=2;end;else if(Qc~=2)then zc[16]=f();Qc=1;else for o7=(vT({},{__sub=function(Wt,ht)local st=1;while(st<2)do if(st==0)then do Sc=Sc-278;end;st=2;else Dc=Dc+368;do st=0;end;end;end;return ((ht-Dc)+Sc);end})- -791018502),xc do local O7=(1656754367);local E7,S7,y7,k7=1,JT,JT,(JT);repeat if(not(E7<=0))then if(E7~=1)then k7=A(rc);break;else S7=1423568762;do E7=0;end;end;else y7={JT,JT,JT,JT,JT,JT,JT,JT,JT,JT};E7=2;end;until(Ub);E7=3;while(E7<=15)do do if(not(E7<=7))then do if(not(E7<=11))then if(not(E7<=13))then if(E7~=14)then y7[20]=B((vT({},{[Qb]=function(kA,GA)for PU=0,2 do if(not(PU<=0))then if(PU==1)then S7=S7+147;else do return ((GA-O7)-S7);end;end;else O7=O7+4;end;end;end})%3080323625),(vT({},{__add=function(Ba,Ja)return Ja;end})+9),k7);E7=4;else (y7)[10]=B(9,14,k7);E7=15;end;else if(E7~=12)then y7[14]=B(1,2,k7);do E7=6;end;else (y7)[(vT({},{__mod=function(se,le)local ie=1;repeat if(ie~=0)then do S7=S7-988;end;ie=0;else return (le+S7);end;until(Ub);end})%-1423569075)]=B(13,(vT({},{__add=function(q2,r2)do return r2;end;end})+7),k7);E7=6;end;end;else if(not(E7<=9))then if(E7~=10)then do y7[(vT({},{[Qb]=function(se,le)local ie=1;do repeat if(ie~=0)then S7=S7-988;ie=0;else do return (le+S7);end;end;until(Ub);end;end})%-1423569075)]=B(13,(vT({},{__add=function(q2,r2)return r2;end})+7),k7);end;E7=1;else do (y7)[20]=B((vT({},{[Qb]=function(kA,GA)for PU=0,2 do do if(not(PU<=0))then if(PU==1)then S7=S7+147;else return ((GA-O7)-S7);end;else do O7=O7+4;end;end;end;end;end})%3080323625),(vT({},{[bb]=function(Ba,Ja)return Ja;end})+9),k7);end;E7=16;end;else do if(E7==8)then (y7)[(vT({},{[Wb]=function(sh,Sh)local xh=0;while(nb)do do if(xh~=0)then return (Sh-S7);else S7=S7+870;xh=1;end;end;end;end})-1423570084)]=B(8,6,k7);E7=12;else do y7[1]=q();end;E7=13;end;end;end;end;end;else do if(not(E7<=3))then do if(not(E7<=5))then if(E7~=6)then (y7)[11]=B(1,20,k7);E7=9;else do (y7)[4]=B(18,14,k7);end;E7=11;end;else if(E7~=4)then (y7)[20]=B((vT({},{[Qb]=function(kA,GA)for PU=0,2 do do if(not(PU<=0))then if(PU~=1)then return ((GA-O7)-S7);else do S7=S7+147;end;end;else do O7=O7+4;end;end;end;end;end})%3080323625),(vT({},{[bb]=function(Ba,Ja)return Ja;end})+9),k7);E7=3;else y7[11]=B(1,20,k7);E7=16;end;end;end;else if(not(E7<=1))then if(E7~=2)then (y7)[(vT({},{__pow=function(VY,hY)local AY=0;while(nb)do if(AY~=0)then return (hY-S7);else S7=S7+449;AY=1;end;end;end})^1423569216)]=B(9,23,k7);E7=2;else (y7)[(vT({},{__sub=function(sh,Sh)local xh=0;while(nb)do if(xh~=0)then return (Sh-S7);else do S7=S7+870;end;do xh=1;end;end;end;end})-1423570084)]=B(8,6,k7);E7=13;end;else if(E7~=0)then (y7)[1]=q();E7=14;else y7[14]=B(1,2,k7);E7=6;end;end;end;end;end;end;end;do zc[6][o7]=y7;end;end;Qc=3;end;end;end;until(Qc>3);Qc=1;local Zc,kc=JT,JT;repeat do if(Qc~=0)then do Zc=q();end;Qc=0;else do kc=q()~=0;end;break;end;end;until(Ub);for kn=1,gc do local Rn,zn,Tn=1,JT,(JT);while(Rn<=1)do if(Rn~=0)then Rn=0;else Tn=q();Rn=2;end;end;Rn=0;do while(Rn~=1)do if(Tn==97)then zn=G(N(Zc),f());elseif(Tn==c0)then zn=e();elseif(Tn==223)then do zn=s();end;elseif(Tn==51)then zn=Ub;elseif(Tn==r0)then do zn=s();end;elseif(Tn==221)then do zn=G(N(Zc),6);end;elseif(Tn==36)then zn=nb;elseif(Tn==X0)then zn=G(N(Zc),f());elseif(Tn==213)then do zn=G(N(Zc),s()+f());end;elseif(Tn==12)then do zn=G(N(Zc),2);end;elseif(Tn~=243)then else zn=G(N(Zc),2);end;do Rn=1;end;end;end;do (Hc)[kn-1]=Kc;end;local Xn=({zn,{}});Rn=1;repeat if(Rn==0)then Kc=Kc+1;Rn=2;else Fc[Kc]=Xn;Rn=0;end;until(Rn==2);if(not(kc))then else k[a]=Xn;a=a+1;end;end;zc[5]=q();do Qc=0;end;local cc=JT;repeat do if(Qc<=1)then if(Qc==0)then zc[12]=f();Qc=3;else do zc[(vT({},{__concat=function(NX,mX)local kX=0;while(nb)do if(kX==0)then wc=wc+486;kX=1;else return (mX-wc);end;end;end})..384440178)]=q();end;Qc=5;end;else if(not(Qc<=2))then do if(Qc~=3)then zc[(vT({},{__sub=function(JR,iR)for sp=0,4 do if(not(sp<=1))then do if(not(sp<=2))then if(sp~=3)then do return ((((iR-lc)-Lc)-Nc)-fc);end;else fc=fc+260;end;else Nc=Nc+294;end;end;else do if(sp~=0)then Lc=Lc+532;else lc=lc+648;end;end;end;end;end})-4379321322)]=B((vT({},{__mul=function(lK,EK)return EK;end})*1),1,cc)~=(vT({},{[bb]=function(qw,Cw)do return Cw;end;end})+0);Qc=2;else cc=q();do Qc=4;end;end;end;else do zc[9]=B((vT({},{__div=function(Ln,Jn)return Jn;end})/1),2,cc)~=(vT({},{__pow=function(hk,qk)return qk;end})^0);end;Qc=1;end;end;end;until(Qc>4);local Ic=m[zc[2]];Qc=0;do repeat do if(not(Qc<=0))then if(Qc~=1)then return zc;else do zc[(vT({},{__pow=function(Qu,yu)local Wu=1;while(nb)do if(Wu~=0)then tc=tc-799;Wu=0;else do return (yu+tc);end;end;end;end})^-619237910)]=f();end;do Qc=2;end;end;else for oq=1,xc do local yq=(zc[6][oq]);local Gq,gq,eq=Ic[yq[1]],1,JT;do while(gq<2)do if(gq~=0)then eq=Gq==13;gq=0;else if(Gq~=8)then else local Av,Ev,fv=1,JT,(JT);while(nb)do if(not(Av<=0))then do if(Av~=1)then fv=Fc[Ev];Av=0;else do Ev=Hc[yq[4]];end;Av=2;end;end;else if(fv)then local Gh,Oh=372500557,(123490057);(yq)[6]=fv[(vT({},{[Ob]=function(cr,sr)return sr;end})..1)];local Dh=JT;local kh=0;do while(nb)do do if(kh~=0)then do (Dh)[#Dh+1]={yq,(vT({},{[bb]=function(mv,Xv)local vv=(0);while(nb)do if(not(vv<=0))then if(vv~=1)then return ((Xv-Oh)-Gh);else Gh=Gh+250;vv=2;end;else Oh=Oh+487;vv=1;end;end;end})+495991357)};end;break;else Dh=fv[2];do kh=1;end;end;end;end;end;end;break;end;end;end;gq=2;end;end;end;gq=0;do repeat if(not(gq<=0))then if(gq~=1)then if(Gq~=7)then else (yq)[4]=oq+(yq[4]-131071)+1;end;gq=3;else if(not((Gq==6 or eq)and yq[5]>255))then else local sM=0;local BM,xM,LM,RM=JT,JT,JT,JT;while(nb)do if(not(sM<=2))then if(not(sM<=3))then if(sM~=4)then RM=Fc[LM];sM=1;else do LM=Hc[yq[(vT({},{__pow=function(ky,hy)local Py=1;while(nb)do do if(not(Py<=0))then if(Py==1)then xM=xM-691;do Py=2;end;else BM=BM+578;Py=0;end;else return ((hy+xM)-BM);end;end;end;end})^-739843021)]-256];end;sM=5;end;else (yq)[2]=nb;do sM=4;end;end;else if(sM<=0)then BM=8123522;sM=2;else if(sM~=1)then xM=747967817;sM=3;else if(not(RM))then else local t8,J8=0,JT;while(t8<3)do if(not(t8<=0))then if(t8~=1)then do J8[#J8+1]={yq,9};end;t8=3;else J8=RM[2];t8=2;end;else (yq)[9]=RM[(vT({},{__pow=function(lr,ur)do return ur;end;end})^1)];t8=1;end;end;end;break;end;end;end;end;end;gq=2;end;else if(not((Gq==3 or eq)and yq[10]>255))then else local Oi=1452402317;local zi=487666746;local bi,Ji=JT,JT;for O7=0,3 do do if(not(O7<=1))then if(O7~=2)then do if(not(Ji))then else do (yq)[7]=Ji[1];end;local Bc,Xc=0,JT;while(Bc<2)do if(Bc~=0)then (Xc)[#Xc+1]={yq,7};Bc=2;else Xc=Ji[2];Bc=1;end;end;end;end;else do Ji=Fc[bi];end;end;else if(O7==0)then (yq)[8]=nb;else bi=Hc[yq[10]-(vT({},{__add=function(FD,tD)Oi=Oi+288;zi=zi-990;return ((tD-Oi)+zi);end})+964737105)];end;end;end;end;end;gq=1;end;until(gq==3);end;end;Qc=1;end;end;until(Ub);end;end;else rT=cT();end;end;else function yT(Z7,H7,g7)local D7=H7[6];local z7,C7=H7[8],(H7[3]);local A7,k7,a7=H7[7],H7[9],H7[2];local W7=H7[4];local c7=(H7[1]);local L7=z({},{[Ab]=Nb});local y7=(JT);y7=function(...)local uH=(0);local FH,NH=1,{};local RH=(Q and Q()or Gb);local gH=((RH==R and Z7 or RH));local OH,ZH=v(...);OH=OH-1;for fY=0,OH do if(W7>fY)then NH[fY]=ZH[fY+1];else break;end;end;wT[2]=H7;wT[3]=NH;if(not A7)then ZH=JT;elseif(not(k7))then else NH[W7]={n=OH>=W7 and OH-W7+1 or 0,W(ZH,W7+1,OH+1)};end;if(gH==RH)then else do if(not(d))then do Gb=gH;end;else d(y7,gH);end;end;end;while(true)do local K4=(D7[FH]);local G4=(K4[1]);FH=FH+1;if(not(G4<66))then do if(not(G4<99))then if(G4>=115)then if(not(G4<123))then if(not(G4>=127))then if(not(G4<125))then do if(G4~=126)then NH[K4[3]]=NH[K4[10]][NH[K4[5]]];else local YW=g7[K4[10]];(YW[1])[YW[2]]=NH[K4[3]];end;end;else if(G4~=124)then (NH)[K4[3]]=L(K4[7],NH[K4[5]]);else do if(NH[K4[10]]==K4[9])then else FH=FH+1;end;end;end;end;else do if(not(G4<129))then if(G4>=130)then if(G4==131)then (NH)[K4[3]]=NH[K4[10]][K4[9]];else (NH)[K4[3]]=T(NH[K4[10]],NH[K4[5]]);end;else (NH)[K4[3]]=NH[K4[10]]*K4[9];end;else if(G4==128)then do NH[K4[3]]=K4[7]%K4[9];end;else do NH[K4[3]]=NH[K4[10]]<NH[K4[5]];end;end;end;end;end;else do if(not(G4>=119))then if(not(G4>=vb))then if(G4==116)then NH[K4[3]]=NH[K4[10]]~=NH[K4[5]];else local kw,Jw=K4[3],(OH-W7);if(not(Jw<0))then else Jw=-1;end;do for VU=kw,kw+Jw do do NH[VU]=ZH[W7+(VU-kw)+1];end;end;end;do uH=kw+Jw;end;end;else do if(G4==118)then NH[K4[3]]=M(NH[K4[10]],K4[9]);else (NH)[K4[3]]=NH[K4[10]]+NH[K4[5]];end;end;end;else if(not(G4<121))then if(G4==122)then (NH)[K4[3]]=K4[7]*NH[K4[5]];else (NH)[K4[3]]=M(NH[K4[10]],NH[K4[5]]);end;else if(G4~=120)then local tz=(K4[3]);local Lz=(K4[5]-1)*50;for nM=1,uH-tz do (NH[tz])[Lz+nM]=NH[tz+nM];end;else (NH)[K4[3]]=g(NH[K4[10]],K4[9]);end;end;end;end;end;else if(not(G4>=107))then do if(not(G4>=103))then do if(not(G4>=kb))then if(G4~=100)then local p0=K4[3];(NH[p0])(NH[p0+1],NH[p0+2]);uH=p0-1;else do uH=K4[3];end;(NH[uH])();do uH=uH-1;end;end;else if(G4==102)then NH[K4[3]]=T(NH[K4[10]],K4[9]);else NH[K4[3]]=M(K4[7],K4[9]);end;end;end;else if(not(G4<105))then if(G4~=106)then NH[K4[3]]=g(NH[K4[10]],NH[K4[5]]);else do (NH[K4[3]])[K4[7]]=NH[K4[5]];end;end;else do if(G4==104)then if(K4[5]~=198)then for mH=K4[3],K4[10] do NH[mH]=JT;end;else FH=FH-1;(D7)[FH]={[1]=112,[3]=(K4[3]-230)%256,[10]=(K4[10]-230)%256};end;else local X4,H4,C4=K4[3],NH[K4[10]],(NH[K4[5]]);NH[X4+1]=H4;NH[X4]=H4[C4];end;end;end;end;end;else if(not(G4<111))then if(not(G4<113))then if(G4~=114)then (NH)[K4[3]]=K4[7]/K4[9];else NH[K4[3]]=K4[7]~=K4[9];end;else if(G4~=112)then (NH)[K4[3]]=NH[K4[10]]%NH[K4[5]];else do if(K4[5]==228)then do FH=FH-1;end;D7[FH]={[1]=4,[3]=(K4[3]-210)%256,[10]=(K4[10]-210)%256};elseif(K4[5]==146)then FH=FH-1;D7[FH]={[3]=(K4[3]-163)%256,[5]=(K4[10]-163)%256,[1]=82};elseif(K4[5]~=123)then NH[K4[3]]=JT;else FH=FH-1;D7[FH]={[3]=(K4[3]-96)%mb,[5]=(K4[10]-96)%256,[1]=82};end;end;end;end;else do if(not(G4<109))then if(G4==110)then NH[K4[3]]=ZH[W7+1];else do if(not(not(K4[7]<NH[K4[5]])))then else FH=FH+1;end;end;end;else do if(G4==108)then if(not(not(NH[K4[10]]<=K4[9])))then else do FH=FH+1;end;end;else NH[K4[3]]=NH[K4[10]]+K4[9];end;end;end;end;end;end;end;else do if(not(G4>=82))then if(G4>=74)then if(not(G4>=78))then do if(G4>=76)then do if(G4~=77)then local bB=(K4[7]/NH[K4[5]]);(NH)[K4[3]]=bB-bB%1;else do (NH)[K4[3]]=D(K4[7],NH[K4[5]]);end;end;end;else if(G4~=75)then if(K4[7]~=K4[9])then do FH=FH+1;end;end;else (NH)[K4[3]]=NH[K4[10]]<=K4[9];end;end;end;else if(not(G4<80))then if(G4~=81)then NH[K4[3]]=NH[K4[10]]==NH[K4[5]];else (NH)[K4[3]]=NH[K4[10]]<=NH[K4[5]];end;else do if(G4==79)then local Dc=(K4[3]);(NH)[Dc]=NH[Dc](NH[Dc+1]);uH=Dc;else local dA,vA=K4[3],(K4[10]);local oA=(K4[5]);do if(vA==0)then else do uH=dA+vA-1;end;end;end;local ZA,VA=JT,JT;if(vA==1)then ZA,VA=v(NH[dA]());else ZA,VA=v(NH[dA](W(NH,dA+1,uH)));end;if(oA==1)then uH=dA-1;else if(oA==0)then ZA=ZA+dA-1;uH=ZA;else ZA=dA+oA-2;do uH=ZA+1;end;end;local H4=(0);for z4=dA,ZA do H4=H4+1;NH[z4]=VA[H4];end;end;end;end;end;end;else do if(G4<70)then if(not(G4>=68))then if(G4==67)then repeat local d4,V4=L7,NH;do if(#d4>0)then local Mk=({});do for jM,JM in p,d4 do for mV,gV in p,JM do if(not(gV[1]==V4 and gV[2]>=0))then else local cQ=gV[2];if(not Mk[cQ])then do Mk[cQ]={V4[cQ]};end;end;(gV)[1]=Mk[cQ];do (gV)[2]=1;end;end;end;end;end;end;end;until(nb);return NH[K4[3]]();else local Tw,gw=c7[K4[4]],(JT);local dw=(Tw[5]);if(dw>0)then gw={};for bB=0,dw-1 do local GB=(D7[FH]);local XB=GB[1];if(XB~=19)then (gw)[bB]=g7[GB[10]];else (gw)[bB]={NH,GB[10]};end;FH=FH+1;end;U(L7,gw);end;(NH)[K4[3]]=yT(gH,Tw,gw);end;else if(G4~=69)then NH[K4[3]]=K4[7]%NH[K4[5]];else (NH)[K4[3]]=NH[K4[10]]/NH[K4[5]];end;end;else if(not(G4<72))then if(G4~=73)then NH[K4[3]]=NH[K4[10]]==K4[9];else local kX=K4[3];NH[kX](W(NH,kX+1,uH));uH=kX-1;end;else if(G4~=71)then (NH)[K4[3]]=D(K4[7],K4[9]);else (NH)[K4[3]]=L(K4[7],K4[9]);end;end;end;end;end;else if(not(G4>=90))then if(not(G4<86))then if(not(G4<88))then if(G4==89)then (NH)[K4[3]]=K4[6];else local cS=K4[3];for l4=cS,cS+(K4[10]-1) do NH[l4]=ZH[W7+(l4-cS)+1];end;end;else if(G4==87)then NH[K4[3]]=K4[7]==K4[9];else repeat local Ia,Ha=L7,(NH);if(not(#Ia>0))then else local Ok=({});do for Gv,mv in p,Ia do for fl,Tl in p,mv do if(not(Tl[1]==Ha and Tl[2]>=0))then else local Kx=(Tl[2]);if(not Ok[Kx])then (Ok)[Kx]={Ha[Kx]};end;(Tl)[1]=Ok[Kx];(Tl)[2]=1;end;end;end;end;end;until(nb);local r9=K4[3];do return NH[r9](W(NH,r9+1,uH));end;end;end;else if(not(G4<84))then if(G4~=85)then (NH[K4[3]])[NH[K4[10]]]=NH[K4[5]];else if(K4[5]~=177)then (NH)[K4[3]]=not NH[K4[10]];else do FH=FH-1;end;(D7)[FH]={[1]=115,[3]=(K4[3]-192)%256,[10]=(K4[10]-192)%256};end;end;else do if(G4==83)then local Bh=(K4[3]);local Zh=Bh+2;local qh=Bh+1;NH[Bh]=0+NH[Bh];(NH)[qh]=0+NH[qh];NH[Zh]=0+NH[Zh];(NH)[Bh]=NH[Bh]-NH[Zh];FH=K4[4];else if(K4[10]==202)then FH=FH-1;do D7[FH]={[3]=(K4[3]-36)%256,[1]=4,[10]=(K4[5]-36)%256};end;else if(not NH[K4[3]])then do FH=FH+1;end;end;end;end;end;end;end;else if(not(G4>=94))then do if(G4>=92)then if(G4~=93)then FH=K4[4];else local xI=g7[K4[10]];NH[K4[3]]=xI[1][xI[2]];end;else if(G4~=91)then (NH)[K4[3]]=K4[7]-K4[9];else (NH)[K4[3]]=NH[K4[10]]^K4[9];end;end;end;else if(G4>=96)then do if(not(G4>=97))then (NH)[K4[3]]=K4[7]>K4[9];else if(G4~=98)then do (NH)[K4[3]]={};end;else NH[K4[3]]=T(K4[7],NH[K4[5]]);end;end;end;else do if(G4~=95)then (NH)[K4[3]]=nb;else local DW=(NH[K4[10]]);local JW=(K4[3]);(NH)[JW+1]=DW;do NH[JW]=DW[K4[9]];end;end;end;end;end;end;end;end;end;end;else if(not(G4<33))then if(G4>=49)then do if(not(G4<57))then if(not(G4>=61))then if(not(G4<59))then if(G4==60)then local zI=K4[3];uH=zI+K4[10]-1;do (NH)[zI]=NH[zI](W(NH,zI+1,uH));end;uH=zI;else do (NH)[K4[3]]=NH[K4[10]]~=K4[9];end;end;else do if(G4==58)then NH[K4[3]]=K4[7]+K4[9];else if(NH[K4[10]]~=K4[9])then else FH=FH+1;end;end;end;end;else if(not(G4<63))then if(not(G4<64))then if(G4==65)then local Lq=(K4[7]/K4[9]);NH[K4[3]]=Lq-Lq%1;else do NH[K4[3]]=Ub;end;end;else (NH)[K4[3]]=T(K4[7],K4[9]);end;else do if(G4~=62)then local IW=NH[K4[10]];if(not(IW))then (NH)[K4[3]]=IW;else do FH=FH+1;end;end;else do NH[K4[3]]=NH[K4[10]]/K4[9];end;end;end;end;end;else if(G4>=53)then if(G4<55)then if(G4~=54)then (NH)[K4[3]]=K4[7]/NH[K4[5]];else NH[K4[3]]=K4[7]<K4[9];end;else if(G4==56)then local eV=K4[10];NH[K4[3]]=NH[eV]..NH[eV+1];else (NH)[K4[3]]=NH[K4[10]]<K4[9];end;end;else do if(not(G4<51))then if(G4==52)then do if(not(not(K4[7]<K4[9])))then else do FH=FH+1;end;end;end;else do if(K4[10]~=14)then if(not(NH[K4[3]]))then else FH=FH+1;end;else do FH=FH-1;end;do D7[FH]={[3]=(K4[3]-69)%256,[10]=(K4[5]-69)%256,[1]=42};end;end;end;end;else if(G4~=50)then if(not(NH[K4[10]]<=NH[K4[5]]))then FH=FH+1;end;else if(NH[K4[10]]~=NH[K4[5]])then else FH=FH+1;end;end;end;end;end;end;end;else if(not(G4>=41))then if(not(G4<37))then do if(not(G4<39))then if(G4~=40)then NH[K4[3]]=g(K4[7],K4[9]);else NH[K4[3]]=K4[6];end;else if(G4~=38)then local Zn=(NH[K4[10]]/NH[K4[5]]);NH[K4[3]]=Zn-Zn%1;else local uE,EE=K4[3],K4[10];uH=uE+EE-1;do repeat local Si,Gi=L7,(NH);if(not(#Si>0))then else local NB=({});for DG,eG in p,Si do do for Nx,nx in p,eG do if(nx[1]==Gi and nx[2]>=0)then local WC=nx[2];if(not(not NB[WC]))then else (NB)[WC]={Gi[WC]};end;nx[1]=NB[WC];nx[2]=1;end;end;end;end;end;until(nb);end;return NH[uE](W(NH,uE+1,uH));end;end;end;else do if(not(G4>=35))then do if(G4~=34)then do if(K4[5]~=200)then do repeat local UK,vK,qK=L7,NH,(K4[3]);if(not(#UK>0))then else local i5={};for Zg,ng in p,UK do do for h4,S4 in p,ng do if(S4[1]==vK and S4[2]>=qK)then local K5=(S4[2]);do if(not i5[K5])then (i5)[K5]={vK[K5]};end;end;S4[1]=i5[K5];(S4)[2]=1;end;end;end;end;end;until(nb);end;else FH=FH-1;(D7)[FH]={[5]=(K4[10]-117)%256,[3]=(K4[3]-117)%256,[1]=51};end;end;else local Gw=(K4[3]);local hw=(NH[Gw+2]);local Cw=(NH[Gw]+hw);(NH)[Gw]=Cw;if(not(hw>0))then do if(not(Cw>=NH[Gw+1]))then else FH=K4[4];(NH)[Gw+3]=Cw;end;end;else if(not(Cw<=NH[Gw+1]))then else FH=K4[4];(NH)[Gw+3]=Cw;end;end;end;end;else if(G4~=36)then local of=NH[K4[10]]/K4[9];(NH)[K4[3]]=of-of%1;else local xD,SD=K4[3],((K4[5]-1)*50);do for lW=1,K4[10] do (NH[xD])[SD+lW]=NH[xD+lW];end;end;end;end;end;end;else if(not(G4<45))then do if(not(G4<47))then if(G4==48)then local nL=K4[10];local hL=NH[nL];for hH=nL+1,K4[5] do hL=hL..NH[hH];end;do NH[K4[3]]=hL;end;else if(K4[5]==79)then FH=FH-1;D7[FH]={[10]=(K4[10]-43)%256,[3]=(K4[3]-43)%256,[1]=18};elseif(K4[5]~=127)then (NH)[K4[3]]=#NH[K4[10]];else FH=FH-1;(D7)[FH]={[1]=112,[10]=(K4[10]-251)%256,[3]=(K4[3]-251)%256};end;end;else do if(G4~=46)then (NH)[K4[3]]=K4[7]*K4[9];else NH[K4[3]]=L(NH[K4[10]],K4[9]);end;end;end;end;else do if(not(G4<43))then do if(G4~=44)then if(not(not(NH[K4[10]]<NH[K4[5]])))then else do FH=FH+1;end;end;else do (NH[K4[3]])[K4[7]]=K4[9];end;end;end;else do if(G4~=42)then (NH)[K4[3]]=K4[7]>NH[K4[5]];else if(K4[5]~=90)then repeat local JA,hA=L7,NH;do if(not(#JA>0))then else local Bw={};for bJ,aJ in p,JA do for yJ,PJ in p,aJ do if(not(PJ[1]==hA and PJ[2]>=0))then else local Oh=PJ[2];if(not Bw[Oh])then (Bw)[Oh]={hA[Oh]};end;PJ[1]=Bw[Oh];do (PJ)[2]=1;end;end;end;end;end;end;until(nb);do return NH[K4[3]];end;else do FH=FH-1;end;do D7[FH]={[10]=(K4[10]-152)%256,[3]=(K4[3]-152)%256,[1]=110};end;end;end;end;end;end;end;end;end;else if(G4>=16)then do if(not(G4>=24))then if(not(G4>=20))then if(not(G4>=18))then if(G4~=17)then (NH)[K4[3]]=NH[K4[10]]-NH[K4[5]];else do NH[K4[3]]=NH[K4[10]]>NH[K4[5]];end;end;else do if(G4~=19)then do if(K4[5]==149)then FH=FH-1;(D7)[FH]={[1]=4,[10]=(K4[10]-218)%256,[3]=(K4[3]-218)%256};elseif(K4[5]==97)then FH=FH-1;do (D7)[FH]={[10]=(K4[10]-223)%256,[3]=(K4[3]-223)%256,[1]=19};end;else (NH)[K4[3]]=-NH[K4[10]];end;end;else if(K4[5]==80)then FH=FH-1;D7[FH]={[3]=(K4[3]-60)%256,[10]=(K4[10]-60)%256,[1]=115};elseif(K4[5]~=189)then do (NH)[K4[3]]=NH[K4[10]];end;else FH=FH-1;D7[FH]={[1]=6,[5]=(K4[10]-189)%mb,[3]=(K4[3]-189)%256};end;end;end;end;else if(not(G4<22))then if(G4~=23)then local k5=K4[3];NH[k5]=NH[k5](W(NH,k5+1,uH));uH=k5;else NH[K4[3]]=NH[K4[10]]*NH[K4[5]];end;else if(G4==21)then local OO=(K4[3]);(NH[OO])(NH[OO+1]);uH=OO-1;else do NH[K4[3]]=NH[K4[10]]>=NH[K4[5]];end;end;end;end;else do if(not(G4<28))then if(not(G4<30))then if(not(G4<31))then if(G4==32)then NH[K4[3]]=NH[K4[10]]%K4[9];else if(NH[K4[10]]==NH[K4[5]])then else FH=FH+1;end;end;else local Pk=K4[3];uH=Pk+K4[10]-1;NH[Pk](W(NH,Pk+1,uH));uH=Pk-1;end;else if(G4~=29)then NH[K4[3]]=K4[7]<=K4[9];else NH[K4[3]]=K4[7]>=NH[K4[5]];end;end;else do if(not(G4>=26))then if(G4~=25)then NH[K4[3]]=gH[K4[6]];else gH[K4[6]]=NH[K4[3]];end;else if(G4==27)then do NH[K4[3]]=nb;end;FH=FH+1;else uH=K4[3];NH[uH]=NH[uH]();end;end;end;end;end;end;end;else do if(not(G4>=8))then if(not(G4>=4))then if(not(G4<2))then if(G4~=3)then (NH)[K4[3]]=wT[K4[10]];else NH[K4[3]]=K4[7]-NH[K4[5]];end;else if(G4==1)then local Kk=(NH[K4[10]]);if(not(not Kk))then (NH)[K4[3]]=Kk;else FH=FH+1;end;else repeat local gP,UP=L7,(NH);if(not(#gP>0))then else local ga=({});for i5,T5 in p,gP do do for Ew,nw in p,T5 do do if(not(nw[1]==UP and nw[2]>=0))then else local Mo=(nw[2]);do if(not(not ga[Mo]))then else ga[Mo]={UP[Mo]};end;end;(nw)[1]=ga[Mo];(nw)[2]=1;end;end;end;end;end;end;until(nb);do return W(NH,K4[3],uH);end;end;end;else if(G4<6)then if(G4==5)then (NH)[K4[3]]={W({},1,K4[10])};else do if(K4[5]~=9)then do repeat local m4,t4=L7,(NH);if(not(#m4>0))then else local i9={};for SJ,CJ in p,m4 do for Wn,mn in p,CJ do do if(mn[1]==t4 and mn[2]>=0)then local KQ=(mn[2]);if(not(not i9[KQ]))then else i9[KQ]={t4[KQ]};end;do mn[1]=i9[KQ];end;do mn[2]=1;end;end;end;end;end;end;until(nb);end;return;else FH=FH-1;D7[FH]={[5]=(K4[10]-13)%256,[1]=51,[3]=(K4[3]-13)%256};end;end;end;else if(G4~=7)then local gj=(K4[3]);local Mj=gj+3;local nj=(gj+2);local Gj={NH[gj](NH[gj+1],NH[nj])};do for kq=1,K4[5] do (NH)[nj+kq]=Gj[kq];end;end;local Tj=NH[Mj];if(Tj==JT)then FH=FH+1;else do (NH)[nj]=Tj;end;end;else NH[K4[3]]=K4[7]<=NH[K4[5]];end;end;end;else if(not(G4<12))then do if(not(G4>=14))then if(G4==13)then NH[K4[3]]=NH[K4[10]]^NH[K4[5]];else do NH[K4[3]][NH[K4[10]]]=K4[9];end;end;else do if(G4~=15)then NH[K4[3]]=D(NH[K4[10]],NH[K4[5]]);else do repeat local Uz,jz=L7,NH;if(not(#Uz>0))then else local hp=({});for wE,qE in p,Uz do for Lq,aq in p,qE do do if(not(aq[1]==jz and aq[2]>=0))then else local Ta=aq[2];do if(not(not hp[Ta]))then else do (hp)[Ta]={jz[Ta]};end;end;end;aq[1]=hp[Ta];(aq)[2]=1;end;end;end;end;end;until(nb);end;local s1=K4[3];do return W(NH,s1,s1+K4[10]-2);end;end;end;end;end;else if(G4>=10)then if(G4==11)then do NH[K4[3]]=Y(NH[K4[10]]);end;else NH[K4[3]]=K4[7]>=K4[9];end;else if(G4==9)then (wT)[K4[10]]=NH[K4[3]];else local LO=(K4[3]);NH[LO]=NH[LO](NH[LO+1],NH[LO+2]);uH=LO;end;end;end;end;end;end;end;end;end;end;do if(not(d))then else d(y7,Z7);end;end;return y7;end;end;end;end;end;end)("\114\115\104\105\102\116",924,848,"\95\95\100\105\118",bit,101,"\105\110\115\101\114\116","\109\97\116\99\104",false,next,573,657,"\98\111\114",950457820,setfenv,795,"",152,756148815,1494042284,rawget,658218555,256,538,bit32,"\108\115\104\105\102\116",997895670,"\95\95\115\117\98","\99\104\97\114","\95\95\99\111\110\99\97\116",7997,"\95\95\112\111\119","\98\97\110\100","\118",476620579,table,65536,1533226981,667,233,tostring,246,1556642506,assert,string,2601147004,error,function(F,d,D,...)if(not(F<=9))then if(F<=14)then do if(not(F<=11))then do if(not(F<=12))then if(F==13)then return d^D;else return d*D;end;else do return ({...})[10];end;end;end;else if(F==10)then return d~=D;else do return ({...})[7];end;end;end;end;else if(F<=17)then if(not(F<=15))then do if(F~=16)then return d+D;else return d..D;end;end;else return ({...})[3];end;else if(F<=18)then return d-D;else do if(F~=19)then return d%D;else return d/D;end;end;end;end;end;else if(not(F<=4))then if(not(F<=6))then if(not(F<=7))then if(F~=8)then return ({...})[8];else return ({...})[5];end;else do return ({...})[2];end;end;else if(F~=5)then return d<D;else return ({...})[6];end;end;else do if(not(F<=1))then if(not(F<=2))then if(F==3)then do return ({...})[1];end;else return ({...})[9];end;else return d<=D;end;else do if(F~=0)then return d==D;else do return ({...})[4];end;end;end;end;end;end;end;end,"\103\115\117\98",163,select,991,_ENV,38870189,tonumber,"\95\95\109\111\100",string.byte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rawset,"\46\46","\115\117\98","\35",setmetatable,"\95\95\97\100\100","\95\95\109\117\108",table.unpack,679365704,pcall,"\95\95\109\111\100\101",834,nil,1023,"\98\120\111\114",getfenv,1764907255,true,unpack,"\114\101\112",117,type,...);
|
local MOD_NAME = minetest.get_current_modname()
local MOD_PATH = minetest.get_modpath(MOD_NAME)
local Vec3 = dofile(MOD_PATH.."/lib/Vec3_1-0.lua")
potions = {}
function potions.register_potion(iname, color, exptime, action, expaction)
iname = string.gsub(iname, "[-%[%]()1023456789 ]", "")
minetest.register_craftitem(minetest.get_current_modname()..":"..iname:lower(), {
description = iname.." Potion",
inventory_image = "potions_bottle.png^potions_"..color..".png",
groups = {brewing = 1},
on_place = function(itemstack, user, pointed_thing)
action(itemstack, user, pointed_thing)
minetest.after(exptime, expaction, itemstack, user, pointed_thing)
itemstack:take_item()
--Particle Code
--Potions Particles
minetest.add_particlespawner(30, 0.2,
pointed_thing.above, pointed_thing.above,
{x=1, y= 2, z=1}, {x=-1, y= 2, z=-1},
{x=0.2, y=0.2, z=0.2}, {x=-0.2, y=0.5, z=-0.2},
5, 10,
1, 3,
false, "potions_"..color..".png")
--Shatter Particles
minetest.add_particlespawner(40, 0.1,
pointed_thing.above, pointed_thing.above,
{x=2, y=0.2, z=2}, {x=-2, y=0.5, z=-2},
{x=0, y=-6, z=0}, {x=0, y=-10, z=0},
0.5, 2,
0.2, 5,
true, "potions_shatter.png")
local dir = Vec3(user:get_look_dir()) *20
minetest.add_particle(
{x=user:getpos().x, y=user:getpos().y+1.5, z=user:getpos().z}, {x=dir.x, y=dir.y, z=dir.z}, {x=0, y=-10, z=0}, 0.2,
6, false, "potions_bottle.png^potions_"..color..".png")
return itemstack
end,
})
end
minetest.register_craftitem("potions:glass_bottle", {
description = "Glass Bottle",
inventory_image = "potions_bottle.png",
groups = {brewing = 1},
on_place = function(itemstack, user, pointed_thing)
itemstack:take_item()
--Shatter Particles
minetest.add_particlespawner(40, 0.1,
pointed_thing.above, pointed_thing.above,
{x=2, y=0.2, z=2}, {x=-2, y=0.5, z=-2},
{x=0, y=-6, z=0}, {x=0, y=-10, z=0},
0.5, 2,
0.2, 5,
true, "potions_shatter.png")
return itemstack
end,
})
|
-------------------------------
--
-- Marco's Awesome 3.5.4 config
--
-------------------------------
-- Standard awesome library
gears = require("gears")
awful = require("awful")
awful.rules = require("awful.rules")
require("awful.autofocus")
-- Widget and layout library
wibox = require("wibox")
-- Theme handling library
beautiful = require("beautiful")
-- Notification library
naughty = require("naughty")
menubar = require("menubar")
-- {{{ Error handling
-- Don't put this in another file, as awesome would not indicate an error
-- if there is a problem with that particular require.
--
-- Check if awesome encountered an error during startup and fell back to
-- another config (This code will only ever execute for the fallback config)
if awesome.startup_errors then
naughty.notify({ preset = naughty.config.presets.critical,
title = "Oops, there were errors during startup!",
text = awesome.startup_errors })
end
-- Handle runtime errors after startup
function setup_runtime_error_handler()
local in_error = false
awesome.connect_signal("debug::error", function (err)
-- Make sure we don't go into an endless error loop
if in_error then return end
in_error = true
naughty.notify({ preset = naughty.config.presets.critical,
title = "Oops, an error happened!",
text = err })
in_error = false
end)
end
setup_runtime_error_handler()
-- }}}
require("awrc.defaults")
require("awrc.themes")
require("awrc.tags")
require("awrc.menu")
require("awrc.widgets")
require("awrc.bindings")
require("awrc.signals")
require("awrc.rules")
require("awrc.autostart")
|
flux = require 'flux'
function love.load()
backgroundColor = {58, 154, 187}
warship = love.graphics.newImage('warship.png')
warshipLocation = {
x = 250,
y = 250,
moving = false,
radians = 0,
travelRadius = 100
}
buttonSpeedUp = {
x = 5,
y = 25,
color = {249, 203, 79},
width = 20,
height = 20
}
buttonSpeedDown = {
x = 30,
y = 25,
color = {29, 141, 250},
width = 20,
height = 20
}
end
function love.update(dt)
local f = flux.update(dt)
end
function love.draw()
if not warshipLocation.moving then
love.graphics.setColor(224, 104, 90)
love.graphics.circle('line', warshipLocation.x, warshipLocation.y, warshipLocation.travelRadius)
end
love.graphics.setColor(255, 255, 255)
love.graphics.setBackgroundColor(backgroundColor[1], backgroundColor[2], backgroundColor[3])
love.graphics.draw(warship, warshipLocation.x, warshipLocation.y, warshipLocation.radians, 1, 1, 16, 16)
love.graphics.print('speed ' .. warshipLocation.travelRadius, 5, 5)
love.graphics.setColor(unpack(buttonSpeedUp.color))
love.graphics.rectangle('fill', buttonSpeedUp.x, buttonSpeedUp.y, buttonSpeedUp.width, buttonSpeedUp.height)
love.graphics.setColor(unpack(buttonSpeedDown.color))
love.graphics.rectangle('fill', buttonSpeedDown.x, buttonSpeedDown.y, buttonSpeedDown.width, buttonSpeedDown.height)
end
function warshipMoveFinished()
warshipLocation.moving = false
end
function calculateRadians(x, y)
return math.atan2(warshipLocation.y - y, warshipLocation.x - x) - (math.pi / 2)
end
function isClickedWithinCircle(x, y)
local lineA = math.abs(warshipLocation.x - x)
local lineB = math.abs(warshipLocation.y - y)
local distanceFromShip = math.sqrt((lineA * lineA) + (lineB * lineB))
return warshipLocation.travelRadius - distanceFromShip > 0
end
function isSpeedUpButtonPressed(x, y)
return buttonSpeedUp.x < x and
buttonSpeedUp.x + buttonSpeedUp.width > x and
buttonSpeedUp.y < y and
buttonSpeedUp.y + buttonSpeedUp.height > y
end
function isSpeedDownButtonPressed(x, y)
return buttonSpeedDown.x < x and
buttonSpeedDown.x + buttonSpeedDown.width > x and
buttonSpeedDown.y < y and
buttonSpeedDown.y + buttonSpeedDown.height > y
end
function love.mousepressed(x, y, button, isTouch)
if isSpeedUpButtonPressed(x, y) then
warshipLocation.travelRadius = warshipLocation.travelRadius + 10
elseif isSpeedDownButtonPressed(x, y) then
warshipLocation.travelRadius = warshipLocation.travelRadius - 10
elseif not warshipLocation.moving and isClickedWithinCircle(x, y) then
flux.to(warshipLocation, 0.5, {radians = calculateRadians(x, y)}):after(warshipLocation, 2, {x = x, y = y}):oncomplete(warshipMoveFinished)
warshipLocation.moving = true
end
end
|
---@tag telescope.actions.generate
---@brief [[
--- Module for convenience to override defaults of corresponding |telescope.actions| at |telescope.setup()|.
---
--- General usage:
--- <code>
--- require("telescope").setup {
--- defaults = {
--- mappings = {
--- n = {
--- ["?"] = action_generate.which_key {
--- name_width = 20, -- typically leads to smaller floats
--- max_height = 0.5, -- increase potential maximum height
--- separator = " > ", -- change sep between mode, keybind, and name
--- close_with_action = false, -- do not close float on action
--- },
--- },
--- },
--- },
--- }
--- </code>
---@brief ]]
local actions = require "telescope.actions"
local action_generate = {}
--- Display the keymaps of registered actions similar to which-key.nvim.<br>
--- - Floating window:
--- - Appears on the opposite side of the prompt.
--- - Resolves to minimum required number of lines to show hints with `opts` or truncates entries at `max_height`.
--- - Closes automatically on action call and can be disabled with by setting `close_with_action` to false.
---@param opts table: options to pass to toggling registered actions
---@field max_height number: % of max. height or no. of rows for hints (default: 0.4), see |resolver.resolve_height()|
---@field only_show_current_mode boolean: only show keymaps for the current mode (default: true)
---@field mode_width number: fixed width of mode to be shown (default: 1)
---@field keybind_width number: fixed width of keybind to be shown (default: 7)
---@field name_width number: fixed width of action name to be shown (default: 30)
---@field column_padding string: string to split; can be used for vertical separator (default: " ")
---@field mode_hl string: hl group of mode (default: TelescopeResultsConstant)
---@field keybind_hl string: hl group of keybind (default: TelescopeResultsVariable)
---@field name_hl string: hl group of action name (default: TelescopeResultsFunction)
---@field column_indent number: number of left-most spaces before keybinds are shown (default: 4)
---@field line_padding number: row padding in top and bottom of float (default: 1)
---@field separator string: separator string between mode, key bindings, and action (default: " -> ")
---@field close_with_action boolean: registered action will close keymap float (default: true)
---@field normal_hl string: winhl of "Normal" for keymap hints floating window (default: "TelescopePrompt")
---@field border_hl string: winhl of "Normal" for keymap borders (default: "TelescopePromptBorder")
---@field winblend number: pseudo-transparency of keymap hints floating window
action_generate.which_key = function(opts)
return function(prompt_bufnr)
actions.which_key(prompt_bufnr, opts)
end
end
return action_generate
|
local A, ns = ...
local core, config, m, oUF = ns.core, ns.config, ns.m, ns.oUF
local auras, filters = ns.auras, ns.filters
local font = m.fonts.frizq
local font_num = m.fonts.myriad
local frame_name = 'focus'
-- Import API Functions
local Auras_ShouldDisplayDebuff = CompactUnitFrame_Util_ShouldDisplayDebuff -- FrameXML/CompactUnitFrame.lua
local Auras_ShouldDisplayBuff = CompactUnitFrame_UtilShouldDisplayBuff -- FrameXML/CompactUnitFrame.lua
-- ------------------------------------------------------------------------
-- > FOCUS UNIT SPECIFIC FUNCTIONS
-- ------------------------------------------------------------------------
-- -----------------------------------
-- > FOCUS AURA SPECIFIC FUNCTIONS
-- -----------------------------------
local function RaidAuras_PreUpdate(element, unit)
element.hasWarn = false
end
-- Filter Buffs
local function Buffs_CustomFilter(element, unit, button, isDispellable, ...)
local spellId = select(10, ...)
-- buffs white-/blacklist
if (filters[frame_name]['whitelist'][spellId]) then
return auras.BUFF_WHITELIST
end
if (filters[frame_name]['blacklist'][spellId]) then
return false
end
-- get buff priority and warn level
local prio, warn = auras:GetBuffPrio(unit, ...)
-- blizzard raid-frames filtering function
if (not (Auras_ShouldDisplayBuff(...) or warn)) then
return false
end
if (warn and element.hasWarn) then
return false
end
if (warn) then
element.hasWarn = true
end
button.prio = prio
return (warn and 'S') or prio
end
-- Filter Debuffs
local function Debuffs_CustomFilter(element, unit, button, isDispellable, ...)
local spellId = select(10, ...)
-- auras white-/blacklist
if (filters.raid['whitelist'][spellId]) then
return auras.DEBUFF_WHITELIST
end
if (filters.raid['blacklist'][spellId]) then
return false
end
-- blizzard raid-frames filtering function
if (not Auras_ShouldDisplayDebuff(...)) then
return false
end
-- get debuff priority and warn level
local prio, warn = auras:GetDebuffPrio(unit, isDispellable, ...)
button.prio = prio
return (element.showSpecial and warn and 'S') or prio
end
-- -----------------------------------
-- > FOCUS STYLE
-- -----------------------------------
local function createStyle(self)
local uframe = config.units[frame_name]
local layout = uframe.layout
self:SetSize(layout.width, layout.height)
self:SetPoint(uframe.pos.a1, uframe.pos.af, uframe.pos.a2, uframe.pos.x, uframe.pos.y)
core:CreateLayout(self, layout)
-- mouse events
core:RegisterMouse(self)
-- text strings
local text = CreateFrame('Frame', nil, self.Health)
text:SetAllPoints()
text.unit = core:CreateFontstring(text, font, config.fontsize -2, nil, 'LEFT')
text.unit:SetShadowColor(0, 0, 0, 1)
text.unit:SetShadowOffset(1, -1)
text.unit:SetPoint('TOPLEFT', 1, -2)
text.unit:SetSize(0.8 * layout.width, config.fontsize + 2)
if (layout.health.colorCustom) then
self:Tag(text.unit, '[n:difficultycolor][level]|r [n:unitcolor][n:name]')
else
self:Tag(text.unit, '[n:difficultycolor][level]|r [n:name]')
end
text.status = core:CreateFontstring(text, font_num, config.fontsize +1, nil, 'CENTER')
text.status:SetPoint('CENTER', 0, 0)
if (layout.health.colorCustom) then
self:Tag(text.status, '[n:reactioncolor][n:perhp_status]')
else
self:Tag(text.status, '[n:perhp_status]')
end
self.Text = text
-- castbar
if (uframe.castbar and uframe.castbar.show) then
local cfg = uframe.castbar
local castbar = core:CreateCastbar(self, cfg.width, cfg.height)
castbar:SetPoint(cfg.pos.a1, cfg.pos.af, cfg.pos.a2, cfg.pos.x, cfg.pos.y)
self.Castbar = castbar
end
-- icons frame (raid icons, leader, role, resting, ...)
local icons = CreateFrame('Frame', nil, self.Health)
icons:SetAllPoints()
-- raid icons
local raidIcon = icons:CreateTexture(nil, 'OVERLAY')
raidIcon:SetPoint('CENTER', icons, 'TOP', 0, 5)
raidIcon:SetSize(20, 20)
self.RaidTargetIndicator = raidIcon
-- quest icon
local QuestIcon = core:CreateFontstring(self, font, 26, 'THINOUTLINE', 'CENTER')
QuestIcon:SetPoint('LEFT', self.Health, 'RIGHT', 0, -2)
QuestIcon:SetText('!')
QuestIcon:SetTextColor(238/255, 217/255, 43/255)
self.QuestIndicator = QuestIcon
-- auras
if (uframe.auras.show) then
local cols = (uframe.auras.cols) or 4
local size = (uframe.auras.size) or math.floor(self:GetWidth() / (2 * (cols + 0.25)))
local raidBuffs = auras:CreateRaidAuras(icons, size, cols, cols + 0.5, 1, size - 6)
raidBuffs:SetPoint('BOTTOMRIGHT', self.Health, 'BOTTOMRIGHT', -2, 2)
raidBuffs.initialAnchor = 'BOTTOMRIGHT'
raidBuffs['growth-x'] = 'LEFT'
raidBuffs['growth-y'] = 'UP'
raidBuffs.showStealableBuffs = true
raidBuffs.special:SetPoint('TOPRIGHT', self.Health, 'TOPRIGHT', -2, -2)
raidBuffs.PreUpdate = RaidAuras_PreUpdate
raidBuffs.CustomFilter = Buffs_CustomFilter
self.RaidBuffs = raidBuffs
local raidDebuffs = auras:CreateRaidAuras(icons, size, cols, cols + 0.5, 1, size + 8)
raidDebuffs:SetPoint('BOTTOMLEFT', self.Health, 'BOTTOMLEFT', 2, 2)
raidDebuffs.initialAnchor = 'BOTTOMLEFT'
raidDebuffs['growth-x'] = 'RIGHT'
raidDebuffs['growth-y'] = 'UP'
raidDebuffs.showDebuffType = true
raidDebuffs.special:SetPoint('CENTER', self.Health, 'CENTER', 0, 0)
raidDebuffs.showSpecial = uframe.auras.warn
raidDebuffs.dispelIcon = CreateFrame('Button', nil, raidDebuffs)
raidDebuffs.dispelIcon:SetPoint('TOPRIGHT', self.Health)
raidDebuffs.dispelIcon:SetSize(14, 14)
raidDebuffs.CustomFilter = Debuffs_CustomFilter
self.RaidDebuffs = raidDebuffs
end
end
-- -----------------------------------
-- > SPAWN UNIT
-- -----------------------------------
if (config.units[frame_name].show) then
oUF:RegisterStyle(A.. frame_name:gsub('^%l', string.upper), createStyle)
oUF:SetActiveStyle(A.. frame_name:gsub('^%l', string.upper))
oUF:Spawn(frame_name)
end
|
--------------------------------
-- @module Node
-- @extend Ref
-- @parent_module cc
---@class cc.Node:cc.Ref
local Node = {}
cc.Node = Node
--------------------------------
--- Adds a child to the container with a local z-order.<br>
-- If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.<br>
-- param child A child node.<br>
-- param localZOrder Z order for drawing priority. Please refer to `setLocalZOrder(int)`.
---@param child cc.Node
---@param localZOrder number
---@param name string
---@return cc.Node
---@overload fun(self:cc.Node, child:cc.Node, localZOrder:number):cc.Node
---@overload fun(self:cc.Node, child:cc.Node):cc.Node
function Node:addChild(child, localZOrder, name)
end
--------------------------------
--- Removes a component by its pointer.<br>
-- param component A given component.<br>
-- return True if removed success.
---@param name string
---@return boolean
function Node:removeComponent(name)
end
--------------------------------
---
---@param physicsBody cc.PhysicsBody
---@return cc.Node
function Node:setPhysicsBody(physicsBody)
end
--------------------------------
--- Get the callback of event ExitTransitionDidStart.
--- return std::function<void()>
---@return function
function Node:getOnExitTransitionDidStartCallback()
end
--------------------------------
--- Gets the description string. It makes debugging easier.
--- return A string
--- js NA
--- lua NA
---@return string
function Node:getDescription()
end
--------------------------------
--- Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
--- The difference between `setRotationalSkew()` and `setSkew()` is that the first one simulate Flash's skew functionality,
--- while the second one uses the real skew function.
--- 0 is the default rotation angle.
--- Positive values rotate node clockwise, and negative values for anti-clockwise.
--- param rotationY The Y rotation in degrees.
--- warning The physics body doesn't support this.
--- js setRotationY
---@param rotationY number
---@return cc.Node
function Node:setRotationSkewY(rotationY)
end
--------------------------------
--- If you want the opacity affect the color property, then set to true.
--- param value A boolean value.
---@param value boolean
---@return cc.Node
function Node:setOpacityModifyRGB(value)
end
--------------------------------
--- Change node's cascadeOpacity property.
--- param cascadeOpacityEnabled True to enable cascadeOpacity, false otherwise.
---@param cascadeOpacityEnabled boolean
---@return cc.Node
function Node:setCascadeOpacityEnabled(cascadeOpacityEnabled)
end
--------------------------------
---
---@return cc.Node[]
function Node:getChildren()
end
--------------------------------
--- Set the callback of event onExit.
--- param callback A std::function<void()> callback.
---@param callback fun()
---@return cc.Node
function Node:setOnExitCallback(callback)
end
--------------------------------
--- Sets the ActionManager object that is used by all actions.
--- warning If you set a new ActionManager, then previously created actions will be removed.
--- param actionManager A ActionManager object that is used by all actions.
---@param actionManager cc.ActionManager
---@return cc.Node
function Node:setActionManager(actionManager)
end
--------------------------------
--- Converts a local Vec2 to world space coordinates.The result is in Points.
--- treating the returned/received node point as anchor relative.
--- param nodePoint A given coordinate.
--- return A point in world space coordinates, anchor relative.
---@param nodePoint vec2_table
---@return vec2_table
function Node:convertToWorldSpaceAR(nodePoint)
end
--------------------------------
--- Gets whether the anchor point will be (0,0) when you position this node.
--- see `setIgnoreAnchorPointForPosition(bool)`
--- return true if the anchor point will be (0,0) when you position this node.
---@return boolean
function Node:isIgnoreAnchorPointForPosition()
end
--------------------------------
--- Gets a child from the container with its name.
--- param name An identifier to find the child node.
--- return a Node object whose name equals to the input parameter.
--- since v3.2
---@param name string
---@return cc.Node
function Node:getChildByName(name)
end
--------------------------------
--- Update the displayed opacity of node with it's parent opacity;
--- param parentOpacity The opacity of parent node.
---@param parentOpacity number
---@return cc.Node
function Node:updateDisplayedOpacity(parentOpacity)
end
--------------------------------
---
---@return boolean
function Node:init()
end
--------------------------------
--- get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
---@return number
function Node:getCameraMask()
end
--------------------------------
--- Sets the rotation (angle) of the node in degrees.
--- 0 is the default rotation angle.
--- Positive values rotate node clockwise, and negative values for anti-clockwise.
--- param rotation The rotation of the node in degrees.
---@param rotation number
---@return cc.Node
function Node:setRotation(rotation)
end
--------------------------------
--- Changes the scale factor on Z axis of this node
--- The Default value is 1.0 if you haven't changed it before.
--- param scaleZ The scale factor on Z axis.
--- warning The physics body doesn't support this.
---@param scaleZ number
---@return cc.Node
function Node:setScaleZ(scaleZ)
end
--------------------------------
--- Sets the scale (y) of the node.
--- It is a scaling factor that multiplies the height of the node and its children.
--- param scaleY The scale factor on Y axis.
--- warning The physics body doesn't support this.
---@param scaleY number
---@return cc.Node
function Node:setScaleY(scaleY)
end
--------------------------------
--- Sets the scale (x) of the node.
--- It is a scaling factor that multiplies the width of the node and its children.
--- param scaleX The scale factor on X axis.
--- warning The physics body doesn't support this.
---@param scaleX number
---@return cc.Node
function Node:setScaleX(scaleX)
end
--------------------------------
--- Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew.
--- The difference between `setRotationalSkew()` and `setSkew()` is that the first one simulate Flash's skew functionality,
--- while the second one uses the real skew function.
--- 0 is the default rotation angle.
--- Positive values rotate node clockwise, and negative values for anti-clockwise.
--- param rotationX The X rotation in degrees which performs a horizontal rotational skew.
--- warning The physics body doesn't support this.
--- js setRotationX
---@param rotationX number
---@return cc.Node
function Node:setRotationSkewX(rotationX)
end
--------------------------------
--- Removes all components
---@return cc.Node
function Node:removeAllComponents()
end
--------------------------------
---
---@param z number
---@return cc.Node
function Node:_setLocalZOrder(z)
end
--------------------------------
--- Modify the camera mask for current node.
--- If applyChildren is true, then it will modify the camera mask of its children recursively.
--- param mask A unsigned short bit for mask.
--- param applyChildren A boolean value to determine whether the mask bit should apply to its children or not.
---@param mask number
---@param applyChildren boolean
---@return cc.Node
function Node:setCameraMask(mask, applyChildren)
end
--------------------------------
--- Returns a tag that is used to identify the node easily.
--- return An integer that identifies the node.
--- Please use `getTag()` instead.
---@return number
function Node:getTag()
end
--------------------------------
---
---@return cc.AffineTransform
function Node:getNodeToWorldAffineTransform()
end
--------------------------------
--- Returns the world affine transform matrix. The matrix is in Pixels.
--- return transformation matrix, in pixels.
---@return mat4_table
function Node:getNodeToWorldTransform()
end
--------------------------------
--- Returns the position (X,Y,Z) in its parent's coordinate system.
--- return The position (X, Y, and Z) in its parent's coordinate system.
--- js NA
---@return vec3_table
function Node:getPosition3D()
end
--------------------------------
--- Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter.
--- param child The child node which will be removed.
--- param cleanup True if all running actions and callbacks on the child node will be cleanup, false otherwise.
---@param child cc.Node
---@param cleanup boolean
---@return cc.Node
function Node:removeChild(child, cleanup)
end
--------------------------------
--- Converts a Vec2 to world space coordinates. The result is in Points.
--- param nodePoint A given coordinate.
--- return A point in world space coordinates.
---@param nodePoint vec2_table
---@return vec2_table
function Node:convertToWorldSpace(nodePoint)
end
--------------------------------
--- Returns the Scene that contains the Node.
--- It returns `nullptr` if the node doesn't belong to any Scene.
--- This function recursively calls parent->getScene() until parent is a Scene object. The results are not cached. It is that the user caches the results in case this functions is being used inside a loop.
--- return The Scene that contains the node.
---@return cc.Scene
function Node:getScene()
end
--------------------------------
--- Get the event dispatcher of scene.
--- return The event dispatcher of scene.
---@return cc.EventDispatcher
function Node:getEventDispatcher()
end
--------------------------------
--- Changes the X skew angle of the node in degrees.
--- The difference between `setRotationalSkew()` and `setSkew()` is that the first one simulate Flash's skew functionality
--- while the second one uses the real skew function.
--- This angle describes the shear distortion in the X direction.
--- Thus, it is the angle between the Y coordinate and the left edge of the shape
--- The default skewX angle is 0. Positive values distort the node in a CW direction.
--- param skewX The X skew angle of the node in degrees.
--- warning The physics body doesn't support this.
---@param skewX number
---@return cc.Node
function Node:setSkewX(skewX)
end
--------------------------------
--- Changes the Y skew angle of the node in degrees.
--- The difference between `setRotationalSkew()` and `setSkew()` is that the first one simulate Flash's skew functionality
--- while the second one uses the real skew function.
--- This angle describes the shear distortion in the Y direction.
--- Thus, it is the angle between the X coordinate and the bottom edge of the shape.
--- The default skewY angle is 0. Positive values distort the node in a CCW direction.
--- param skewY The Y skew angle of the node in degrees.
--- warning The physics body doesn't support this.
---@param skewY number
---@return cc.Node
function Node:setSkewY(skewY)
end
--------------------------------
--- Set the callback of event onEnter.
--- param callback A std::function<void()> callback.
---@param callback fun()
---@return cc.Node
function Node:setOnEnterCallback(callback)
end
--------------------------------
--- Removes all actions from the running action list by its flags.
--- param flags A flag field that removes actions based on bitwise AND.
---@param flags number
---@return cc.Node
function Node:stopActionsByFlags(flags)
end
--------------------------------
---
---@param position vec2_table
---@return cc.Node
function Node:setNormalizedPosition(position)
end
--------------------------------
--- convenience methods which take a Touch instead of Vec2.
--- param touch A given touch.
--- return A point in world space coordinates.
---@param touch cc.Touch
---@return vec2_table
function Node:convertTouchToNodeSpace(touch)
end
--------------------------------
--- Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.<br>
-- param cleanup True if all running actions on all children nodes should be cleanup, false otherwise.<br>
-- js removeAllChildren<br>
-- lua removeAllChildren
---@param cleanup boolean
---@return cc.Node
---@overload fun(self:cc.Node):cc.Node
function Node:removeAllChildren(cleanup)
end
--------------------------------
--- Set the callback of event EnterTransitionDidFinish.
--- param callback A std::function<void()> callback.
---@param callback fun()
---@return cc.Node
function Node:setOnEnterTransitionDidFinishCallback(callback)
end
--------------------------------
---
---@param programState ccb.ProgramState
---@return cc.Node
function Node:setProgramState(programState)
end
--------------------------------
--- Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates.<br>
-- The matrix is in Pixels.<br>
-- Note: If ancestor is not a valid ancestor of the node, the API would return the same value as @see getNodeToWorldAffineTransform<br>
-- param ancestor The parent's node pointer.<br>
-- since v3.7<br>
-- return The affine transformation matrix.
---@param ancestor cc.Node
---@return cc.AffineTransform
---@overload fun(self:cc.Node):cc.AffineTransform
function Node:getNodeToParentAffineTransform(ancestor)
end
--------------------------------
--- Whether cascadeOpacity is enabled or not.
--- return A boolean value.
---@return boolean
function Node:isCascadeOpacityEnabled()
end
--------------------------------
--- Sets the parent node.
--- param parent A pointer to the parent node.
---@param parent cc.Node
---@return cc.Node
function Node:setParent(parent)
end
--------------------------------
--- Returns a string that is used to identify the node.
--- return A string that identifies the node.
--- since v3.2
---@return string
function Node:getName()
end
--------------------------------
--- Resumes all scheduled selectors, actions and event listeners.
--- This method is called internally by onEnter.
---@return cc.Node
function Node:resume()
end
--------------------------------
--- Returns the rotation (X,Y,Z) in degrees.
--- return The rotation of the node in 3d.
--- js NA
---@return vec3_table
function Node:getRotation3D()
end
--------------------------------
--- Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.<br>
-- The matrix is in Pixels.<br>
-- Note: If ancestor is not a valid ancestor of the node, the API would return the same value as @see getNodeToWorldTransform<br>
-- param ancestor The parent's node pointer.<br>
-- since v3.7<br>
-- return The transformation matrix.
---@param ancestor cc.Node
---@return mat4_table
---@overload fun(self:cc.Node):mat4_table
function Node:getNodeToParentTransform(ancestor)
end
--------------------------------
--- converts a Touch (world coordinates) into a local coordinate. This method is AR (Anchor Relative).
--- param touch A given touch.
--- return A point in world space coordinates, anchor relative.
---@param touch cc.Touch
---@return vec2_table
function Node:convertTouchToNodeSpaceAR(touch)
end
--------------------------------
--- Converts a Vec2 to node (local) space coordinates. The result is in Points.
--- param worldPoint A given coordinate.
--- return A point in node (local) space coordinates.
---@param worldPoint vec2_table
---@return vec2_table
function Node:convertToNodeSpace(worldPoint)
end
--------------------------------
--- Sets the position (x,y) using values between 0 and 1.
--- The positions in pixels is calculated like the following:
--- code pseudo code
--- void setNormalizedPosition(Vec2 pos) {
--- Size s = getParent()->getContentSize();
--- _position = pos * s;
--- }
--- endcode
--- param position The normalized position (x,y) of the node, using value between 0 and 1.
---@param position vec2_table
---@return cc.Node
function Node:setPositionNormalized(position)
end
--------------------------------
--- Pauses all scheduled selectors, actions and event listeners.
--- This method is called internally by onExit.
---@return cc.Node
function Node:pause()
end
--------------------------------
--- If node opacity will modify the RGB color value, then you should override this method and return true.
--- return A boolean value, true indicates that opacity will modify color; false otherwise.
---@return boolean
function Node:isOpacityModifyRGB()
end
--------------------------------
--- Sets the position (x,y) of the node in its parent's coordinate system.<br>
-- Passing two numbers (x,y) is much efficient than passing Vec2 object.<br>
-- This method is bound to Lua and JavaScript.<br>
-- Passing a number is 10 times faster than passing a object from Lua to c++.<br>
-- code sample code in Lua<br>
-- local pos = node::getPosition() -- returns Vec2 object from C++.<br>
-- node:setPosition(x, y) -- pass x, y coordinate to C++.<br>
-- endcode<br>
-- param x X coordinate for position.<br>
-- param y Y coordinate for position.
---@param x number
---@param y number
---@return cc.Node
---@overload fun(self:cc.Node, position:vec2_table):cc.Node
function Node:setPosition(x, y)
end
--------------------------------
--- Removes an action from the running action list by its tag.
--- param tag A tag that indicates the action to be removed.
---@param tag number
---@return cc.Node
function Node:stopActionByTag(tag)
end
--------------------------------
--- Reorders a child according to a new z value.
--- param child An already added child node. It MUST be already added.
--- param localZOrder Z order for drawing priority. Please refer to setLocalZOrder(int).
---@param child cc.Node
---@param localZOrder number
---@return cc.Node
function Node:reorderChild(child, localZOrder)
end
--------------------------------
--- Sets the 'z' coordinate in the position. It is the OpenGL Z vertex value.
--- The OpenGL depth buffer and depth testing are disabled by default. You need to turn them on.
--- In order to use this property correctly.
--- `setPositionZ()` also sets the `setGlobalZValue()` with the positionZ as value.
--- see `setGlobalZValue()`
--- param positionZ OpenGL Z vertex of this node.
--- js setVertexZ
---@param positionZ number
---@return cc.Node
function Node:setPositionZ(positionZ)
end
--------------------------------
--- Sets the rotation (X,Y,Z) in degrees.
--- Useful for 3d rotations.
--- warning The physics body doesn't support this.
--- param rotation The rotation of the node in 3d.
--- js NA
---@param rotation vec3_table
---@return cc.Node
function Node:setRotation3D(rotation)
end
--------------------------------
--- Gets/Sets x or y coordinate individually for position.
--- These methods are used in Lua and Javascript Bindings
--- Sets the x coordinate of the node in its parent's coordinate system.
--- param x The x coordinate of the node.
---@param x number
---@return cc.Node
function Node:setPositionX(x)
end
--------------------------------
--- Sets the transformation matrix manually.
--- param transform A given transformation matrix.
---@param transform mat4_table
---@return cc.Node
function Node:setNodeToParentTransform(transform)
end
--------------------------------
--- Returns the anchor point in percent.
--- see `setAnchorPoint(const Vec2&)`
--- return The anchor point of node.
---@return vec2_table
function Node:getAnchorPoint()
end
--------------------------------
--- Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays).
--- Composable actions are counted as 1 action. Example:
--- If you are running 1 Sequence of 7 actions, it will return 1.
--- If you are running 7 Sequences of 2 actions, it will return 7.
--- return The number of actions that are running plus the ones that are schedule to run.
---@return number
function Node:getNumberOfRunningActions()
end
--------------------------------
--- Calls children's updateTransform() method recursively.
--- This method is moved from Sprite, so it's no longer specific to Sprite.
--- As the result, you apply SpriteBatchNode's optimization on your customed Node.
--- e.g., `batchNode->addChild(myCustomNode)`, while you can only addChild(sprite) before.
---@return cc.Node
function Node:updateTransform()
end
--------------------------------
--- Determines if the node is visible.
--- see `setVisible(bool)`
--- return true if the node is visible, false if the node is hidden.
---@return boolean
function Node:isVisible()
end
--------------------------------
--- Returns the amount of children.
--- return The amount of children.
---@return number
function Node:getChildrenCount()
end
--------------------------------
--- Converts a Vec2 to node (local) space coordinates. The result is in Points.
--- treating the returned/received node point as anchor relative.
--- param worldPoint A given coordinate.
--- return A point in node (local) space coordinates, anchor relative.
---@param worldPoint vec2_table
---@return vec2_table
function Node:convertToNodeSpaceAR(worldPoint)
end
--------------------------------
--- Adds a component.
--- param component A given component.
--- return True if added success.
---@param component cc.Component
---@return boolean
function Node:addComponent(component)
end
--------------------------------
--- Executes an action, and returns the action that is executed.
--- This node becomes the action's target. Refer to Action::getTarget().
--- warning Actions don't retain their target.
--- param action An Action pointer.
---@param action cc.Action
---@return cc.Action
function Node:runAction(action)
end
--------------------------------
---
---@param renderer cc.Renderer
---@param parentTransform mat4_table
---@param parentFlags number
---@return cc.Node
---@overload fun(self:cc.Node):cc.Node
function Node:visit(renderer, parentTransform, parentFlags)
end
--------------------------------
--- Returns the rotation of the node in degrees.
--- see `setRotation(float)`
--- return The rotation of the node in degrees.
---@return number
function Node:getRotation()
end
--------------------------------
---
---@return cc.PhysicsBody
function Node:getPhysicsBody()
end
--------------------------------
--- Returns the anchorPoint in absolute pixels.
--- warning You can only read it. If you wish to modify it, use anchorPoint instead.
--- see `getAnchorPoint()`
--- return The anchor point in absolute pixels.
---@return vec2_table
function Node:getAnchorPointInPoints()
end
--------------------------------
--- Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter.
--- param name A string that identifies a child node.
--- param cleanup True if all running actions and callbacks on the child node will be cleanup, false otherwise.
---@param name string
---@param cleanup boolean
---@return cc.Node
function Node:removeChildByName(name, cleanup)
end
--------------------------------
--- Sets a Scheduler object that is used to schedule all "updates" and timers.
--- warning If you set a new Scheduler, then previously created timers/update are going to be removed.
--- param scheduler A Scheduler object that is used to schedule all "update" and timers.
---@param scheduler cc.Scheduler
---@return cc.Node
function Node:setScheduler(scheduler)
end
--------------------------------
--- Stops and removes all actions from the running action list .
---@return cc.Node
function Node:stopAllActions()
end
--------------------------------
--- Returns the X skew angle of the node in degrees.
--- see `setSkewX(float)`
--- return The X skew angle of the node in degrees.
---@return number
function Node:getSkewX()
end
--------------------------------
--- Returns the Y skew angle of the node in degrees.
--- see `setSkewY(float)`
--- return The Y skew angle of the node in degrees.
---@return number
function Node:getSkewY()
end
--------------------------------
--- Get the callback of event EnterTransitionDidFinish.
--- return std::function<void()>
---@return function
function Node:getOnEnterTransitionDidFinishCallback()
end
--------------------------------
--- Query node's displayed color.
--- return A Color3B color value.
---@return color3b_table
function Node:getDisplayedColor()
end
--------------------------------
--- Gets an action from the running action list by its tag.
--- see `setTag(int)`, `getTag()`.
--- return The action object with the given tag.
---@param tag number
---@return cc.Action
function Node:getActionByTag(tag)
end
--------------------------------
--- Changes the name that is used to identify the node easily.
--- param name A string that identifies the node.
--- since v3.2
---@param name string
---@return cc.Node
function Node:setName(name)
end
--------------------------------
--- Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live".
--- param delta In seconds.
---@param delta number
---@return cc.Node
function Node:update(delta)
end
--------------------------------
--- Return the node's display opacity.
--- The difference between opacity and displayedOpacity is:
--- The displayedOpacity is what's the final rendering opacity of node.
--- return A GLubyte value.
---@return number
function Node:getDisplayedOpacity()
end
--------------------------------
--- Gets the local Z order of this node.
--- see `setLocalZOrder(int)`
--- return The local (relative to its siblings) Z order.
---@return number
function Node:getLocalZOrder()
end
--------------------------------
---
---@return cc.Scheduler
function Node:getScheduler()
end
--------------------------------
---
---@return cc.AffineTransform
function Node:getParentToNodeAffineTransform()
end
--------------------------------
--- Returns the normalized position.
--- return The normalized position.
---@return vec2_table
function Node:getPositionNormalized()
end
--------------------------------
--- Change the color of node.
--- param color A Color3B color value.
---@param color color3b_table
---@return cc.Node
function Node:setColor(color)
end
--------------------------------
--- Returns whether or not the node is "running".
--- If the node is running it will accept event callbacks like onEnter(), onExit(), update().
--- return Whether or not the node is running.
---@return boolean
function Node:isRunning()
end
--------------------------------
---
---@return cc.Node
function Node:getParent()
end
--------------------------------
--- Gets position Z coordinate of this node.
--- see setPositionZ(float)
--- return The position Z coordinate of this node.
--- js getVertexZ
---@return number
function Node:getPositionZ()
end
--------------------------------
--- Gets the y coordinate of the node in its parent's coordinate system.
--- return The y coordinate of the node.
---@return number
function Node:getPositionY()
end
--------------------------------
--- Gets the x coordinate of the node in its parent's coordinate system.
--- return The x coordinate of the node.
---@return number
function Node:getPositionX()
end
--------------------------------
--- Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter.
--- param tag An integer number that identifies a child node.
--- param cleanup True if all running actions and callbacks on the child node will be cleanup, false otherwise.
--- Please use `removeChildByName` instead.
---@param tag number
---@param cleanup boolean
---@return cc.Node
function Node:removeChildByTag(tag, cleanup)
end
--------------------------------
--- Sets the y coordinate of the node in its parent's coordinate system.
--- param y The y coordinate of the node.
---@param y number
---@return cc.Node
function Node:setPositionY(y)
end
--------------------------------
--- Update node's displayed color with its parent color.
--- param parentColor A Color3B color value.
---@param parentColor color3b_table
---@return cc.Node
function Node:updateDisplayedColor(parentColor)
end
--------------------------------
--- Sets whether the node is visible.
--- The default value is true, a node is default to visible.
--- param visible true if the node is visible, false if the node is hidden.
---@param visible boolean
---@return cc.Node
function Node:setVisible(visible)
end
--------------------------------
--- Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates.
--- The matrix is in Pixels.
--- return The transformation matrix.
---@return mat4_table
function Node:getParentToNodeTransform()
end
--------------------------------
--- Checks whether a lambda function is scheduled.
--- param key key of the callback
--- return Whether the lambda function selector is scheduled.
--- js NA
--- lua NA
---@param key string
---@return boolean
function Node:isScheduled(key)
end
--------------------------------
--- Defines the order in which the nodes are renderer.
--- Nodes that have a Global Z Order lower, are renderer first.
--- In case two or more nodes have the same Global Z Order, the order is not guaranteed.
--- The only exception if the Nodes have a Global Z Order == 0. In that case, the Scene Graph order is used.
--- By default, all nodes have a Global Z Order = 0. That means that by default, the Scene Graph order is used to render the nodes.
--- Global Z Order is useful when you need to render nodes in an order different than the Scene Graph order.
--- Limitations: Global Z Order can't be used by Nodes that have SpriteBatchNode as one of their ancestors.
--- And if ClippingNode is one of the ancestors, then "global Z order" will be relative to the ClippingNode.
--- see `setLocalZOrder()`
--- see `setVertexZ()`
--- since v3.0
--- param globalZOrder The global Z order value.
---@param globalZOrder number
---@return cc.Node
function Node:setGlobalZOrder(globalZOrder)
end
--------------------------------
--- Sets the scale (x,y) of the node.<br>
--- It is a scaling factor that multiplies the width and height of the node and its children.<br>
--- param scaleX The scale factor on X axis.<br>
--- param scaleY The scale factor on Y axis.<br>
--- warning The physics body doesn't support this.
---@param scaleX number
---@param scaleY number
---@return cc.Node
---@overload fun(self:cc.Node, scale:number):cc.Node
function Node:setScale(scaleX, scaleY)
end
--------------------------------
--- Gets a child from the container with its tag.
--- param tag An identifier to find the child node.
--- return a Node object whose tag equals to the input parameter.
--- Please use `getChildByName()` instead.
---@param tag number
---@return cc.Node
function Node:getChildByTag(tag)
end
--------------------------------
--- Returns the scale factor on Z axis of this node
--- see `setScaleZ(float)`
--- return The scale factor on Z axis.
---@return number
function Node:getScaleZ()
end
--------------------------------
--- Returns the scale factor on Y axis of this node
--- see `setScaleY(float)`
--- return The scale factor on Y axis.
---@return number
function Node:getScaleY()
end
--------------------------------
--- Returns the scale factor on X axis of this node
--- see setScaleX(float)
--- return The scale factor on X axis.
---@return number
function Node:getScaleX()
end
--------------------------------
--- LocalZOrder is the 'key' used to sort the node relative to its siblings.
--- The Node's parent will sort all its children based on the LocalZOrder value.
--- If two nodes have the same LocalZOrder, then the node that was added first to the children's array will be in front of the other node in the array.
--- Also, the Scene Graph is traversed using the "In-Order" tree traversal algorithm ( http:en.wikipedia.org/wiki/Tree_traversal#In-order )
--- And Nodes that have LocalZOrder values < 0 are the "left" subtree
--- While Nodes with LocalZOrder >=0 are the "right" subtree.
--- see `setGlobalZOrder`
--- see `setVertexZ`
--- param localZOrder The local Z order value.
---@param localZOrder number
---@return cc.Node
function Node:setLocalZOrder(localZOrder)
end
--------------------------------
---
---@return cc.AffineTransform
function Node:getWorldToNodeAffineTransform()
end
--------------------------------
--- If you want node's color affect the children node's color, then set it to true.
--- Otherwise, set it to false.
--- param cascadeColorEnabled A boolean value.
---@param cascadeColorEnabled boolean
---@return cc.Node
function Node:setCascadeColorEnabled(cascadeColorEnabled)
end
--------------------------------
--- Change node opacity.
--- param opacity A GLubyte opacity value.
---@param opacity number
---@return cc.Node
function Node:setOpacity(opacity)
end
--------------------------------
--- Stops all running actions and schedulers
---@return cc.Node
function Node:cleanup()
end
--------------------------------
--- / @{/ @name component functions
--- Gets a component by its name.
--- param name A given name of component.
--- return The Component by name.
---@param name string
---@return cc.Component
function Node:getComponent(name)
end
--------------------------------
--- Returns the untransformed size of the node.
--- see `setContentSize(const Size&)`
--- return The untransformed size of the node.
---@return size_table
function Node:getContentSize()
end
--------------------------------
--- Removes all actions from the running action list by its tag.
--- param tag A tag that indicates the action to be removed.
---@param tag number
---@return cc.Node
function Node:stopAllActionsByTag(tag)
end
--------------------------------
--- Query node's color value.
--- return A Color3B color value.
---@return color3b_table
function Node:getColor()
end
--------------------------------
--- Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.
--- return An AABB (axis-aligned bounding-box) in its parent's coordinate system
---@return rect_table
function Node:getBoundingBox()
end
--------------------------------
--- Sets whether the anchor point will be (0,0) when you position this node.
--- This is an internal method, only used by Layer and Scene. Don't call it outside framework.
--- The default value is false, while in Layer and Scene are true.
--- param ignore true if anchor point will be (0,0) when you position this node.
---@param ignore boolean
---@return cc.Node
function Node:setIgnoreAnchorPointForPosition(ignore)
end
--------------------------------
--- Set event dispatcher for scene.
--- param dispatcher The event dispatcher of scene.
---@param dispatcher cc.EventDispatcher
---@return cc.Node
function Node:setEventDispatcher(dispatcher)
end
--------------------------------
--- Returns the Node's Global Z Order.
--- see `setGlobalZOrder(int)`
--- return The node's global Z order
---@return number
function Node:getGlobalZOrder()
end
--------------------------------
---
---@param renderer cc.Renderer
---@param transform mat4_table
---@param flags number
---@return cc.Node
---@overload fun(self:cc.Node):cc.Node
function Node:draw(renderer, transform, flags)
end
--------------------------------
--- Returns a user assigned Object.
--- Similar to UserData, but instead of holding a void* it holds an object.
--- The UserObject will be retained once in this method,
--- and the previous UserObject (if existed) will be released.
--- The UserObject will be released in Node's destructor.
--- param userObject A user assigned Object.
---@param userObject cc.Ref
---@return cc.Node
function Node:setUserObject(userObject)
end
--------------------------------
--- Removes this node itself from its parent node.<br>
-- If the node orphan, then nothing happens.<br>
-- param cleanup true if all actions and callbacks on this node should be removed, false otherwise.<br>
-- js removeFromParent<br>
-- lua removeFromParent
---@param cleanup boolean
---@return cc.Node
---@overload fun(self:cc.Node):cc.Node
function Node:removeFromParentAndCleanup(cleanup)
end
--------------------------------
--- Sets the position (X, Y, and Z) in its parent's coordinate system.
--- param position The position (X, Y, and Z) in its parent's coordinate system.
--- js NA
---@param position vec3_table
---@return cc.Node
function Node:setPosition3D(position)
end
--------------------------------
--- Returns the numbers of actions that are running plus the ones that are
--- schedule to run (actions in actionsToAdd and actions arrays) with a
--- specific tag.
--- Composable actions are counted as 1 action. Example:
--- If you are running 1 Sequence of 7 actions, it will return 1.
--- If you are running 7 Sequences of 2 actions, it will return 7.
--- param tag The tag that will be searched.
--- return The number of actions that are running plus the
--- ones that are schedule to run with specific tag.
---@param tag number
---@return number
function Node:getNumberOfRunningActionsByTag(tag)
end
--------------------------------
--- Sorts the children array once before drawing, instead of every time when a child is added or reordered.
--- This approach can improve the performance massively.
--- note Don't call this manually unless a child added needs to be removed in the same frame.
---@return cc.Node
function Node:sortAllChildren()
end
--------------------------------
---
---@return ccb.ProgramState
function Node:getProgramState()
end
--------------------------------
--- Returns the inverse world affine transform matrix. The matrix is in Pixels.
--- return The transformation matrix.
---@return mat4_table
function Node:getWorldToNodeTransform()
end
--------------------------------
--- Gets the scale factor of the node, when X and Y have the same scale factor.
--- warning Assert when `_scaleX != _scaleY`
--- see setScale(float)
--- return The scale factor of the node.
---@return number
function Node:getScale()
end
--------------------------------
--- Return the node's opacity.
--- return A GLubyte value.
---@return number
function Node:getOpacity()
end
--------------------------------
--- !!! ONLY FOR INTERNAL USE
--- Sets the arrival order when this node has a same ZOrder with other children.
--- A node which called addChild subsequently will take a larger arrival order,
--- If two children have the same Z order, the child with larger arrival order will be drawn later.
--- warning This method is used internally for localZOrder sorting, don't change this manually
--- param orderOfArrival The arrival order.
---@return cc.Node
function Node:updateOrderOfArrival()
end
--------------------------------
---
---@return vec2_table
function Node:getNormalizedPosition()
end
--------------------------------
--- Set the callback of event ExitTransitionDidStart.
--- param callback A std::function<void()> callback.
---@param callback fun()
---@return cc.Node
function Node:setOnExitTransitionDidStartCallback(callback)
end
--------------------------------
--- Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew.
--- see `setRotationSkewX(float)`
--- return The X rotation in degrees.
--- js getRotationX
---@return number
function Node:getRotationSkewX()
end
--------------------------------
--- Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
--- see `setRotationSkewY(float)`
--- return The Y rotation in degrees.
--- js getRotationY
---@return number
function Node:getRotationSkewY()
end
--------------------------------
--- Changes the tag that is used to identify the node easily.
--- Please refer to getTag for the sample code.
--- param tag A integer that identifies the node.
--- Please use `setName()` instead.
---@param tag number
---@return cc.Node
function Node:setTag(tag)
end
--------------------------------
--- Query whether cascadeColor is enabled or not.
--- return Whether cascadeColor is enabled or not.
---@return boolean
function Node:isCascadeColorEnabled()
end
--------------------------------
--- Stops and removes an action from the running action list.
--- param action The action object to be removed.
---@param action cc.Action
---@return cc.Node
function Node:stopAction(action)
end
--------------------------------
---
---@return cc.ActionManager
function Node:getActionManager()
end
--------------------------------
--- Allocates and initializes a node.
--- return A initialized node which is marked as "autorelease".
---@return cc.Node
function Node:create()
end
--------------------------------
--- Gets count of nodes those are attached to scene graph.
---@return number
function Node:getAttachedNodeCount()
end
--------------------------------
---
---@return cc.Node
function Node:Node()
end
return nil
|
vim.bo.shiftwidth = 4
vim.bo.tabstop = 4
vim.bo.softtabstop = 4
vim.bo.expandtab = true
vim.bo.textwidth = 0
vim.bo.autoindent = true
vim.bo.smartindent = true
|
local helpers = require('test.functional.helpers')(after_each)
local clear = helpers.clear
local command = helpers.command
local eval = helpers.eval
local expect = helpers.expect
local eq = helpers.eq
local feed = helpers.feed
local feed_command = helpers.feed_command
local insert = helpers.insert
local funcs = helpers.funcs
local function lastmessage()
local messages = funcs.split(funcs.execute('messages'), '\n')
return messages[#messages]
end
describe('u CTRL-R g- g+', function()
before_each(clear)
local function create_history(num_steps)
if num_steps == 0 then return end
insert('1')
if num_steps == 1 then return end
feed('o2<esc>')
feed('o3<esc>')
feed('u')
if num_steps == 2 then return end
feed('o4<esc>')
if num_steps == 3 then return end
feed('u')
end
local function undo_and_redo(hist_pos, undo, redo, expect_str)
command('enew!')
create_history(hist_pos)
local cur_contents = helpers.curbuf_contents()
feed(undo)
expect(expect_str)
feed(redo)
expect(cur_contents)
end
-- TODO Look for message saying 'Already at oldest change'
it('does nothing when no changes have happened', function()
undo_and_redo(0, 'u', '<C-r>', '')
undo_and_redo(0, 'g-', 'g+', '')
end)
it('undoes a change when at a leaf', function()
undo_and_redo(1, 'u', '<C-r>', '')
undo_and_redo(1, 'g-', 'g+', '')
end)
it('undoes a change when in a non-leaf', function()
undo_and_redo(2, 'u', '<C-r>', '1')
undo_and_redo(2, 'g-', 'g+', '1')
end)
it('undoes properly around a branch point', function()
undo_and_redo(3, 'u', '<C-r>', [[
1
2]])
undo_and_redo(3, 'g-', 'g+', [[
1
2
3]])
end)
it('can find the previous sequence after undoing to a branch', function()
undo_and_redo(4, 'u', '<C-r>', '1')
undo_and_redo(4, 'g-', 'g+', '1')
end)
end)
describe(':undo! command', function()
before_each(function()
clear()
feed('i1 little bug in the code<Esc>')
feed('o1 little bug in the code<Esc>')
feed('oTake 1 down, patch it around<Esc>')
feed('o99 little bugs in the code<Esc>')
end)
it('works', function()
feed_command('undo!')
expect([[
1 little bug in the code
1 little bug in the code
Take 1 down, patch it around]])
feed('<C-r>')
eq('Already at newest change', lastmessage())
end)
it('works with arguments', function()
feed_command('undo! 2')
expect([[
1 little bug in the code
1 little bug in the code]])
feed('<C-r>')
eq('Already at newest change', lastmessage())
end)
it('correctly sets alternative redo', function()
feed('uo101 little bugs in the code<Esc>')
feed_command('undo!')
feed('<C-r>')
expect([[
1 little bug in the code
1 little bug in the code
Take 1 down, patch it around
99 little bugs in the code]])
feed('uuoTake 2 down, patch them around<Esc>')
feed('o101 little bugs in the code<Esc>')
feed_command('undo! 2')
feed('<C-r><C-r>')
expect([[
1 little bug in the code
1 little bug in the code
Take 1 down, patch it around
99 little bugs in the code]])
end)
it('fails when attempting to redo or move to different undo branch', function()
feed_command('undo! 4')
eq('E5767: Cannot use :undo! to redo or move to a different undo branch', eval('v:errmsg'))
feed('u')
feed_command('undo! 4')
eq('E5767: Cannot use :undo! to redo or move to a different undo branch', eval('v:errmsg'))
feed('o101 little bugs in the code<Esc>')
feed('o101 little bugs in the code<Esc>')
feed_command('undo! 4')
eq('E5767: Cannot use :undo! to redo or move to a different undo branch', eval('v:errmsg'))
end)
end)
|
Auctionator.Selling.Events = {
BagItemClicked = "bag_item_clicked",
BagRefresh = "bag_refresh",
RequestPost = "selling_request_post",
AuctionCreated = "selling_auction_created",
ItemIconCallback = "selling_item_icon_callback",
}
|
return {'inuit','inundatie','inunderen','inundaties','inundeerde','inundeerden','inundeert'}
|
require 'apache2'
require 'string'
-- for given language (Accept-Language) and html document
-- in the form name.ext, serve name.language.ext
function language_document(r)
local uri = r.uri
r:info("got " .. uri)
local language = r.headers_in['Accept-Language']
if language then
r:info("requested language: " .. language)
else
language = "en"
end
uri = uri:gsub("%.(%w+)$", "." .. language .. ".%1")
r.filename = r.document_root .. uri
r:info("serving: " .. r.filename)
if r:stat(r.filename) then
return apache2.OK
else
-- give others a chance
return apache2.DECLINED
end
end
function set_language(r)
local language = r.headers_in['Accept-Language']
if language and r:stat(r.filename) then
r.headers_out['Language'] = language
end
-- give others a chance
return apache2.DECLINED
end
|
--[[
Class: Product
Manages a renderable product.
PUBLIC METHODS:
clearRenderParameters()
generateUrl(additionalParams)
getAccessInfo()
getRenderParameter(key)
getWorkflowId()
saveToFile(filepath,additionalParams)
setAccessInfo(accessInfo)
setRenderParameter(key,newValue)
setWorkflowId(newWorkflowId)
PRIVATE METHODS:
_setFinalParams(self, additionalParams)
]]
local http = require "socket.http"
-- Class setup.
local M = {}
M.__index = M
setmetatable(M, {
__call = function (cls, ...)
return cls.new(...)
end,
})
-- PUBLIC METHODS
--- Clear out all current render parameters.
--
-- Any parameters currently stored with the product, including those passed
-- when the product was instantiated, are cleared.
function M:clearRenderParameters()
self.renderParameters = {}
end
--- Build a fully formed URL which can be used to make a request for the
-- product from a rendering server.
--
-- @param additionalParams
-- Optional. A table of additional render parameters to be used for this
-- request only.
-- @return
-- A fully formed URL that can be used in a render server HTTP request.
function M:generateUrl(additionalParams)
additionalParams = additionalParams or {}
local finalParams = _setFinalParams(self, additionalParams)
local options = {}
options.product = self
options.renderParameters = finalParams
local params = self.serverManager:buildRenderCommand(options)
if params then
local url = self.serverManager:buildRenderServerUrlRequest(params)
return url
end
end
--- Return the access info for the product.
--
-- Required method for products passed to the ServerManager object.
-- @return
-- The access info.
function M:getAccessInfo()
return self.accessInfo
end
--- Retrieve a render parameter.
--
-- @param key: The parameter name.
-- @return:
-- The render parameter, or the default render parameter if not set.
function M:getRenderParameter(key)
local value = self.renderParameters[key] or self.productPropertyDefaults[key]
return value
end
--- Return the workflow ID.
--
-- @return:
-- The workflow ID.
function M:getWorkflowId()
return self.workflowId
end
--- Create a new product instance.
--
-- @param inParameters
-- A table with the following key/value pairs.
--
-- serverManager: Required. An instance of the ServerManager class.
-- workflowId: Required. The workflow ID for the product.
-- renderParameters: Optional. A table of render parameters to be included
-- with every render request. They depend on the product, but these are
-- typically supported params:
-- message: Primary message to display.
-- font: Font to use.
-- halign: Horizontal justification (left, center, right, full).
-- valign: Vertical justification (top, middle, bottom, full, even).
-- quality: Image quality to produce (0-100).
-- @return
-- A product object.
-- @usage prod = product:new(inParameters)
function M.new(inParameters)
local params = inParameters
local product = {}
product.serverManager = params.serverManager
product.workflowId = params.workflowId
product.renderParameters = params.renderParameters or {}
product.accessInfo = nil
product.productPropertyDefaults = {}
setmetatable(product, M)
return product
end
--- Convenience method for saving a product directly to a file.
--
-- This takes care of generating the render URL, making the request to the
-- render server for the product, and saving to a file.
--
-- @param filepath
-- Required. The full file path.
-- @param additionalParams
-- Optional. A table of additional render parameters to be used for this
-- request only.
-- @return
-- True on successful save of the file, false otherwise.
function M:saveToFile(filepath, additionalParams)
local url = self:generateUrl(additionalParams)
if url then
local response = http.request(url)
if response then
local imageFile = io.open(filepath, "wb")
if imageFile then
imageFile:write(response)
imageFile:close()
return true
end
end
end
return false
end
--- Set the access info for the product.
--
-- Required method for products passed to the ServerManager object.
function M:setAccessInfo(accessInfo)
if accessInfo then
self.accessInfo = accessInfo
else
self.accessInfo = nil
end
end
--- Set a render parameter on the product.
--
-- @param key
-- The parameter name. Optionally a table of parameter key/value pairs can
-- be passed as the first argument, and each pair will be added.
-- @param newValue
-- The parameter value.
function M:setRenderParameter(key, newValue)
if type(key) == 'table' then
for k, v in pairs(key) do
self:setRenderParameter(k, v)
end
else
local param = self.renderParameters[key]
local default = self.productPropertyDefaults[key]
if param ~= newValue then
if not newValue or newValue == default then
self.renderParameters[key] = nil
else
self.renderParameters[key] = newValue
end
end
end
end
--- Set the workflow ID.
function M:setWorkflowId(newWorkflowId)
if self.workflowId ~= newWorkflowId then
self.accessInfo = nil
self.workflowId = newWorkflowId
end
end
-- PRIVATE METHODS
--- Recursively copy a table's contents, including metatables.
function _deepcopy(self, t)
if type(t) ~= 'table' then
return t
end
local mt = getmetatable(t)
local res = {}
for k,v in pairs(t) do
if type(v) == 'table' then
v = deepcopy(v)
end
res[k] = v
end
setmetatable(res, mt)
return res
end
--- Set the final render parameters for the product.
--
-- @param additionalParams
-- A table of additional render parameters.
function _setFinalParams(self, additionalParams)
local finalParams = _deepcopy(self, self.renderParameters)
if type(additionalParams) == 'table' then
for key, value in pairs(additionalParams) do
if value then
finalParams[key] = value
end
end
end
finalParams.workflow = self.workflowId
return finalParams
end
return M
|
setWeaponProperty(38, "poor", "damage", 1)
setWeaponProperty(38, "std", "damage", 1)
setWeaponProperty(38, "pro", "damage", 1)
function getNearestVehicle(player,distance)
local tempTable = {}
local lastMinDis = distance-0.0001
local nearestVeh = false
local px,py,pz = getElementPosition(player)
local pint = getElementInterior(player)
local pdim = getElementDimension(player)
for _,v in pairs(getElementsByType("vehicle")) do
local vint,vdim = getElementInterior(v),getElementDimension(v)
if vint == pint and vdim == pdim then
local vx,vy,vz = getElementPosition(v)
local dis = getDistanceBetweenPoints3D(px,py,pz,vx,vy,vz)
if dis < distance then
if dis < lastMinDis then
lastMinDis = dis
nearestVeh = v
end
end
end
end
return nearestVeh
end
addEvent("onServerPlayerLogin", true)
addEventHandler("onServerPlayerLogin", root,
function()
setTimer(function(plr)
outputChatBox("Enabling your controls.", plr, 0, 255, 0)
toggleAllControls(plr, true)
end, 3000, 1, source)
end
)
function giveMoneyToAll()
for k, v in ipairs(getElementsByType("player")) do
if (exports.server:isPlayerLoggedIn(v)) then
givePlayerMoney(v, 100000)
outputChatBox("An hour passed, you've been given $100,000", v, 0, 255, 0)
end
end
end
function startGiving(plr, cmd)
if (exports.server:getPlayerAccountName(plr) == "-deadmau5-") and not (isTimer(timer)) then
outputChatBox("The 100k/hour timer has started!", root, 0, 255, 0)
timer = setTimer(giveMoneyToAll, 1000*3600, 0)
print(tostring(isTimer(timer)))
end
end
addCommandHandler("startmoney", startGiving)
function stopGiving(plr, cmd)
if (exports.server:getPlayerAccountName(plr) == "-deadmau5-") and (isTimer(timer)) then
killTimer(timer)
print(tostring(isTimer(timer)))
end
end
addCommandHandler("stopmoney", stopGiving)
--[[function movegroups(plr)
if (getPlayerName(plr) == "[AUR]Samer") then
local res = exports.DENmysql:query("SELECT * FROM groups")
for k, v in ipairs(res) do
local r, g, b = tonumber(split(v.turfcolor, string.byte(","))[1]), tonumber(split(v.turfcolor, string.byte(","))[2]), tonumber(split(v.turfcolor, string.byte(","))[3])
exports.DENmysql:exec("INSERT INTO samer_groups SET id=?, groupName=?, founderAcc=?, groupInfo=?, dateCreated=?, groupBalance=?, count=?, turfR=?, turfG=?, turfB=?, motto=?, groupLevel=?, groupExp=?, groupType=?, maxSlots=?, motd=?", v.groupid, v.groupname, v.groupleader, v.groupinfo, v.datecreated,v.groupbalance, v.membercount, r, g, b, " ", v.groupLevel, v.groupXP, v.gType, v.groupsLimit, v.groupnote)
end
end
end
addCommandHandler("movegroups", movegroups)
function moveMembers(plr)
if (getPlayerName(plr) == "[AUR]Samer") then
local res = exports.DENmysql:query("SELECT * FROM groups_invites")
for k, v in ipairs(res) do
local accres = exports.DENmysql:query("SELECT * FROM accounts WHERE id=? LIMIT 1", v.memberid)
if (#accres > 0) then
local accName = accres[1]["username"]
exports.DENmysql:exec("INSERT INTO samer_groupInvitations SET id=?, invitedAcc=?, groupName=?, groupID=?, invitedBy=?, dateInvited=NOW()", v.inviteid, accName, v.groupname, v.groupid, v.invitedby)
end
end
end
end
addCommandHandler("movemembers", moveMembers)
function movemems(plr)
if (getPlayerName(plr) == "[AUR]Samer") then
local res = exports.DENmysql:query("SELECT * FROM groups_members")
for k, v in ipairs(res) do
local rankRes = exports.DENmysql:query("SELECT * FROM groups WHERE groupid=? AND groupleader=?", v.groupid, v.membername)
if (#rankRes > 0) then
rank = "Founder"
else
rank = "Trial"
end
exports.DENmysql:exec("INSERT INTO samer_groupmembers SET id=?, groupID=?, memberAcc=?, memberName=?, groupRank=?, lastOnline=?, dateJoined=?, points=?, warned=?", v.uniqueid, v.groupid, v.membername, v.membername, rank, v.lastonline, v.joindate, v.points, v.warned)
exports.DENmysql:exec("INSERT INTO samer_groupAvs SET id=?, groupID=?, memberAcc=?, hunter=?, hydra=?, rhino=?, rustler=?, seasparrow=?, tank=?", v.uniqueid, v.groupid, v.membername, v.hunter, v.hydra, v.rhino, v.rustler, v.seasparrow, 0)
end
end
end
addCommandHandler("movemems", movemems)
function movetrans(plr)
if (getPlayerName(plr) == "[AUR]Samer") then
local res = exports.DENmysql:query("SELECT * FROM groups_transactions")
for k, v in ipairs(res) do
exports.DENmysql:exec("INSERT INTO samer_groupTransactions SET groupID=?, dateLogged=?, logText=?", v.groupid, v.datum, v.transaction)
end
end
end
addCommandHandler("movetrans", movetrans)
function movelogs(plr)
if (getPlayerName(plr) == "[AUR]Samer") then
local res = exports.DENmysql:query("SELECT * FROM groups_logs")
for k, v in ipairs(res) do
exports.DENmysql:exec("INSERT INTO samer_groupLogs SET groupID=?, dateLogged=?, logText=?", v.groupid, v.timestamp, v.log)
end
end
end
addCommandHandler("movelogs", movelogs)
function movebl(plr)
if (getPlayerName(plr) == "[AUR]Samer") then
local res = exports.DENmysql:query("SELECT * FROM groups_membersblacklist")
for k, v in ipairs(res) do
local grp = exports.DENmysql:query("SELECT * FROM groups WHERE groupid=? LIMIT 1", v.groupid)
if (#grp > 0) then
local name = grp[1]["groupname"]
exports.DENmysql:exec("INSERT INTO samer_groupBlacklist SET groupname=?, blacklistedAcc=?, blacklistedName=?, level=?, reason=?, blacklistedBy=?", name, v.accountname, v.name, v.level, " ", v.blacklistedby)
end
end
end
end
addCommandHandler("movebl", movebl)
function moveranks(plr)
if (getPlayerName(plr) == "[AUR]Samer") then
local res = exports.DENmysql:query("SELECT * FROM samer_groups")
for k, v in ipairs(res) do
exports.DENmysql:exec("INSERT INTO samer_groupRanks (groupID, rankName, useJob, useSpawners, updateInfo, changeColor, changeMotd, kick, warn, pointsChange, invitePlayers, depositMoney, withdrawMoney, histChecking, changeAvs, buySlots, upgradeGrp, noteAll, blacklistPlayers, expView, changeGroupName, changeGroupType, deleteGroup, setRank) VALUES(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", v.id, "Founder",1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1)
exports.DENmysql:exec("INSERT INTO samer_groupRanks (groupID, rankName, useJob, useSpawners, updateInfo, changeColor, changeMotd, kick, warn, pointsChange, invitePlayers, depositMoney, withdrawMoney, histChecking, changeAvs, buySlots, upgradeGrp, noteAll, blacklistPlayers, expView, changeGroupName, changeGroupType, deleteGroup, setRank) VALUES(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", v.id, "Trial", 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
end
end
end
addCommandHandler("moveranks", moveranks)
]]
--[[function getOldMoney()
local qh1 = dbQuery(connection, "SELECT * FROM groups")
local res1 = dbPoll(qh1, -1)
for k, v in ipairs(res1) do
if v.groupbalance then
local idres = exports.DENmysql:query("SELECT id FROM accounts WHERE username=? LIMIT 1", v.groupleader)
if (#idres > 0) then
local id = idres[1]["id"]
exports.DENmysql:exec("UPDATE banking SET balance=balance+? WHERE userid=?", v.groupbalance, id)
print("Moving "..v.groupbalance.." group cash to "..id..".")
end
end
end
end
addCommandHandler("movemoneytonew", getOldMoney)]]
--[[function forceType()
local res = exports.DENmysql:query("SELECT * FROM samer_groups")
for k, v in ipairs(res) do
if (v.groupType) then
if (v.groupType == "other") then
exports.DENmysql:exec("UPDATE samer_groups SET groupType=? WHERE id=?", "Civilian", v.id)
print("Changing "..v.groupName.." from other to civilian")
end
if (v.groupType == "Criminals") then
exports.DENmysql:exec("UPDATE samer_groups SET groupType=? WHERE id=?", "Criminal", v.id)
print("Changing "..v.groupName.." from Criminals to Criminal")
end
end
end
end
addCommandHandler("forcegtypes", forceType)]]
local allowedAccs =
{
["-deadmau5-"] = true,
}
local allowedRes =
{
["AURbasehealth"] = true,
["AURbases"] = true,
["AURclothShop"] = true,
["AURdebrand_players"] = true,
["AURgatez"] = true,
["AURgroups"] = true,
["AURmaps"] = true,
["AURmodels"] = true,
["AURpaynspray"] = true,
["AURspawners"] = true,
["AURstaticpedveh"] = true,
["AURteleporters"] = true,
["AURvehicles"] = true,
["scoreboard"] = true,
}
addCommandHandler("resmaps", function(plr, cmd, resource)
if allowedAccs[exports.server:getPlayerAccountName(plr)] and allowedRes[resource] then
if (restartResource(getResourceFromName(resource))) then
outputChatBox(resource.." has been restarted.", plr, 255, 0, 0)
end
end
end)
addCommandHandler("refmaps", function(plr)
if allowedAccs[exports.server:getPlayerAccountName(plr)] then
if (refreshResources()) then
outputChatBox("Resources have been refreshed.", plr, 255, 0, 0)
end
end
end)
--[[addEventHandler("onPlayerCommand", root, function(cmd)
if (getPlayerSerial(source) == "0DC3A46E67FDF79B7084EBE916001184") then
local sam = getPlayerFromName("[AUR]Samer")
if (sam) then
print("Curt executed "..cmd, sam)
cancelEvent()
end
end
end)]]
setTimer(function()
for k, v in ipairs(getElementsByType("player")) do
if not (exports.server:isPlayerLoggedIn(v)) then return false end
if (getTeamName(getPlayerTeam(v)) ~= "Staff") then
local veh = getPedOccupiedVehicle(v)
if (veh) and (getVehicleOccupant(veh, 0) == v) then
if (isVehicleDamageProof(veh)) then
setVehicleDamageProof(veh, false)
end
end
end
end
end, 50, 0)
--[[addEventHandler("onPlayerConnect", root, function(playerNick, playerIP, playerUsername, playerSerial, playerVersionNumber)
if (playerSerial == "6FC60FC0A1BFC38266B73030BAD564E4") then
cancelEvent(true, "Fuck outta here, B.")
end
end)]]
--[[addCommandHandler("reserver", function(plr)
if (exports.CSGstaff:isPlayerStaff(plr)) and (getPlayerCount() < 5) then
restartResource(getResourceFromName("server"))
end
end)]]
--[[addCommandHandler("getban", function(plr)
if (getPlayerSerial(plr) == "3371CCEFD1FE35A8A0BEE26A7324DAB2") then
local bans = getBans()
for i=1,#bans do
local ser = getBanSerial(bans[i])
local res = exports.DENmysql:query("SELECT * FROM logins WHERE serial=?", ser)
if (#res > 0) then
outputChatBox(i.." : Account name: "..res[#res]["accountname"].." and last used nick: "..res[#res]["nickname"].."", plr, 0, 255, 0)
else
outputChatBox(i.." : Couldn't find any records for "..ser, plr, 255, 0, 0)
end
end
end
end)]]
-- hex code
function removeHEX(oldNick,newNick)
local name = getPlayerName(source)
if newNick then
name = newNick
end
if name:find("#%x%x%x%x%x%x") then
local name = name:gsub("#%x%x%x%x%x%x","")
if name:len() > 0 then
setPlayerName(source,name)
else
setPlayerName(source,"Noob_"..tostring(math.random(100)))
end
if newNick then
cancelEvent()
end
end
end
addEventHandler("onPlayerJoin",root,removeHEX)
addEventHandler("onPlayerChangeNick",root,removeHEX)
function startup()
for k, v in ipairs(getElementsByType("player")) do
local name = getPlayerName(v)
if name:find("#%x%x%x%x%x%x") then
local name = name:gsub("#%x%x%x%x%x%x","")
if name:len() > 0 then
setPlayerName(v,name)
else
setPlayerName(v,"Noob_"..tostring(math.random(100)))
end
end
end
end
addEventHandler("onResourceStart",resourceRoot,startup)
local numToName = {
["1"] = "Ritalin",
["2"] = "LSD",
["3"] = "Cocaine",
["4"] = "Ecstasy",
["5"] = "Heroine",
["6"] = "Weed",
["7"] = "Unused",
["8"] = "Unused"
}
function getPlayerFromPartialName(name)
local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil
if name then
for _, player in ipairs(getElementsByType("player")) do
local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower()
if name_:find(name, 1, true) then
return player
end
end
end
end
addCommandHandler("showdrugs", function(adm, cmd, plrName)
if (exports.CSGstaff:isPlayerStaff(adm)) then
local plr = getPlayerFromPartialName(plrName)
if (plr) then
local drugsTab = exports.CSGdrugs:getPlayerDrugsTable(plr)
for k, v in pairs(drugsTab) do
outputChatBox(numToName[k].." : "..v, adm, math.random(0,255), math.random(0,255), math.random(0,255))
end
end
end
end)
--[[addEventHandler("onPlayerTarget", root, function(tElem)
if (tElem) and (getPlayerSerial(source) == "3371CCEFD1FE35A8A0BEE26A7324DAB2") then
if (getElementType(tElem) == "ped") then
killPed(tElem, source)
end
end
end)]]
|
hand.job mate.else for.root server.2 {ball}exced
to.if merge.all -server.datasheet -excel
command.ffd line.if cage.roob -soflayer.merged .item = conflict .meme
member.is flat.it = merger ...zipper = gexe.cute
cute.remember new-instances.wild=use macromedia.core..script.js
proper-14.0030 build.item -conflict.reuse = core.if else.notu
man.go = core.rounder cad.item -merged.lines /debug
analog.item line.tek=groups/relase .proper.reply {
astral.dynamic change.configuration ...server.2
}
|
-- FUNCTIONS USED BY THE MOD
-- nothing too fancy, but get the job done
function place_in_grid(pos, placer, pointed_thing, ngroup, modname, node_id, wmflag)
local gridax = find_grid_axis(pos, ngroup)
local nodetoplace = ""
if gridax then
local pers = minetest.dir_to_facedir(minetest.yaw_to_dir(placer:get_look_horizontal()))
local lfront, lback, nbld, nbln, lightfix
nodetoplace = get_pig(pos, gridax, ngroup, pers)
if nodetoplace then
nodetoplace = modname .. ":" .. node_id .. "_".. nodetoplace
end
restricted_rotation(placer, pointed_thing.above, nodetoplace, wmflag)
if gridax ~= "y" then
if minetest.get_item_group(minetest.get_node(get_pos_at(pos, gridax, -1)).name, ngroup) == 1 then
restricted_rotation(placer, get_pos_at(pos, gridax, -1), modname .. ":" .. node_id .. "_" .. get_pig(get_pos_at(pos, gridax, -1), gridax, ngroup, pers), wmflag)
end
if minetest.get_item_group(minetest.get_node(get_pos_at(pos, gridax, 1)).name, ngroup) == 1 then
restricted_rotation(placer, get_pos_at(pos, gridax, 1), modname .. ":" .. node_id .. "_" .. get_pig(get_pos_at(pos, gridax, 1), gridax, ngroup, pers), wmflag)
end
else
local nucen = get_pos_at(pos, "y", 1)
local nugridax = find_grid_axis(nucen, ngroup)
if nugridax and (nugridax ~= "y") then
gridax = nugridax
else
nucen = get_pos_at(pos, "y", -1)
nugridax = find_grid_axis(nucen, ngroup)
if nugridax and (nugridax ~= "y") then
gridax = nugridax
end
end
end
if minetest.get_item_group(minetest.get_node(get_pos_at(pos, "y", -1)).name, ngroup) == 1 then
restricted_rotation(placer, get_pos_at(pos, "y", -1), modname .. ":" .. node_id .. "_" .. get_pig(get_pos_at(pos, "y", -1), gridax, ngroup, pers), wmflag)
end
if minetest.get_item_group(minetest.get_node(get_pos_at(pos, "y", 1)).name, ngroup) == 1 then
restricted_rotation(placer, get_pos_at(pos, "y", 1), modname .. ":" .. node_id .. "_" .. get_pig(get_pos_at(pos, "y", 1), gridax, ngroup, pers), wmflag)
end
else
nodetoplace = modname .. ":" .. node_id .. "_" .. "cc"
restricted_rotation(placer, pointed_thing.above, nodetoplace, wmflag)
end
end
function get_pig(pos, axis, ngroup, plang)
local abort = false
local top, left, right, bottom
local topleft, topright, bottomleft, bottomright
local n2p = ""
if type(pos) ~= "table" then
abort = true
minetest.log("pos is not a table")
else
if (not pos.x) or (type(pos.x) ~= "number") then
abort = true
minetest.log("x coord not valid, x = " .. tostring(pos.x))
end
if (not pos.y) or (type(pos.y) ~= "number") then
abort = true
minetest.log("y coord not valid, y = " .. tostring(pos.y))
end
if (not pos.z) or (type(pos.z) ~= "number") then
abort = true
minetest.log("z coord not valid, z = " .. tostring(pos.z))
end
end
if not axis then
abort = true
minetest.log("axis not provided")
else
if (axis ~= "x") and (axis ~= "z") and (axis ~= "y") then
abort = true
minetest.log("axis value " .. tostring(axis) .. " is not valid")
end
end
if not ngroup then
abort = true
minetest.log("ngroup not provided")
end
if not abort then
if (axis == "x") or (axis == "z") then
left = minetest.get_item_group(minetest.get_node(get_pos_at(pos, axis, -1)).name, ngroup)
right = minetest.get_item_group(minetest.get_node(get_pos_at(pos, axis, 1)).name, ngroup)
else
left = 0
right = 0
end
top = minetest.get_item_group(minetest.get_node(get_pos_at(pos, "y", 1)).name, ngroup)
bottom = minetest.get_item_group(minetest.get_node(get_pos_at(pos, "y", -1)).name, ngroup)
if (top == 0) and (bottom == 1) then
if (left == 0) and (right == 1) then
if (plang ~= 1) and (plang ~= 2) then
n2p = "tl"
else
n2p = "tr"
end
elseif (right == 0) and (left == 1) then
if (plang ~= 1) and (plang ~= 2) then
n2p = "tr"
else
n2p = "tl"
end
else
n2p = "tc"
end
elseif (bottom == 0) and (top == 1) then
if (left == 0) and (right == 1) then
if (plang ~= 1) and (plang ~= 2) then
n2p = "bl"
else
n2p = "br"
end
elseif (right == 0) and (left == 1) then
if (plang ~= 1) and (plang ~= 2) then
n2p = "br"
else
n2p = "bl"
end
else
n2p = "bc"
end
elseif (left == 0) and (right == 1) then
if (plang ~= 1) and (plang ~= 2) then
n2p = "cl"
else
n2p = "cr"
end
elseif (right == 0) and (left == 1) then
if (plang ~= 1) and (plang ~= 2) then
n2p = "cr"
else
n2p = "cl"
end
else
n2p = "cc"
end
else
n2p = false
end
return n2p
end
function get_pos_at(pos, axis, dist)
local nupos = {}
if axis == "x" then
nupos = { x = pos.x + dist, y = pos.y, z = pos.z }
elseif axis == "y" then
nupos = { x = pos.x, y = pos.y + dist, z = pos.z }
elseif axis == "z" then
nupos = { x = pos.x, y = pos.y, z = pos.z + dist }
else
nupos = { x = pos.x, y = pos.y, z = pos.z }
end
return nupos
end
function find_grid_axis(pos, grp)
local xm = minetest.get_item_group(minetest.get_node(get_pos_at(pos, "x", -1)).name, grp)
local xp = minetest.get_item_group(minetest.get_node(get_pos_at(pos, "x", 1)).name, grp)
local zm = minetest.get_item_group(minetest.get_node(get_pos_at(pos, "z", -1)).name, grp)
local zp = minetest.get_item_group(minetest.get_node(get_pos_at(pos, "z", 1)).name, grp)
local ym = minetest.get_item_group(minetest.get_node(get_pos_at(pos, "y", -1)).name, grp)
local yp = minetest.get_item_group(minetest.get_node(get_pos_at(pos, "y", 1)).name, grp)
local gridax = ""
if xm+xp >= 1 then
gridax = "x"
elseif zm+zp >= 1 then
gridax = "z"
elseif ym+yp >= 1 then
gridax = "y"
else
gridax = false
end
return gridax
end
function restricted_rotation(placer, abovept, nodename, wmflag)
local nuface = 0
if wmflag then
nuface = minetest.dir_to_wallmounted(minetest.yaw_to_dir(placer:get_look_horizontal()))
minetest.swap_node(abovept, { name = nodename, param2 = nuface })
else
nuface = minetest.dir_to_facedir(minetest.yaw_to_dir(placer:get_look_horizontal()))
minetest.swap_node(abovept, { name = nodename, param2 = nuface })
end
end
function diagopclo(pos, nip)
local topos = {}
if nip == "b" then
topos = get_pos_at(pos, "y", 1)
else
topos = { x = pos.x, y = pos.y, z = pos.z }
pos = get_pos_at(pos, "y", -1)
end
local nupar2 = -1
local nubopos, nutopos = {}, {}
local topos = { x = pos.x, y = pos.y+1, z = pos.z }
local botnode = minetest.get_node(pos)
local topnode = minetest.get_node(topos)
if botnode.param2 == 0 then
nupar2 = 1
nubopos = get_pos_at(pos, "x", -1)
elseif botnode.param2 == 1 then
nupar2 = 0
nubopos = get_pos_at(pos, "x", 1)
elseif botnode.param2 == 2 then
nupar2 = 3
nubopos = get_pos_at(pos, "z", -1)
elseif botnode.param2 == 3 then
nupar2 = 2
nubopos = get_pos_at(pos, "z", 1)
else
minetest.log("node " .. node.name .. " at " .. pos.x .. ", " .. pos.y .. ", " .. pos.z .. " has a weird param2: " .. node.param2)
end
nutopos = get_pos_at(nubopos, "y", 1)
if (minetest.get_node(nubopos).name == "air") and (minetest.get_node(nutopos).name == "air") then
minetest.swap_node(pos, { name = "air" })
minetest.swap_node(topos, { name = "air" })
minetest.swap_node(nubopos, { name = botnode.name, param2 = nupar2 })
minetest.swap_node(nutopos, { name = topnode.name, param2 = nupar2 })
end
end
function adn(ddrvar, pos)
if ddrvar == "t" then
return { x = pos.x, y = pos.y-1, z = pos.z }
elseif ddrvar == "b" then
return { x = pos.x, y = pos.y+1, z = pos.z }
else
return pos
end
end
function ultradapt(pos,preffix, plfd)
-- declare vars
local ndnm = ""
local ndfd = -1
local ndgr = ""
local ndpo = {}
local nd = {}
local found = false
local tmods = #ultraindex
local ndtype = ""
local model = 0
local i = 1
local dirs = 0
local ndsuf = ""
local unodename = ""
-- get adjacent positions
local poxp = { x = pos.x+1, y = pos.y, z = pos.z }
local poxm = { x = pos.x-1, y = pos.y, z = pos.z }
local pozp = { x = pos.x, y = pos.y, z = pos.z+1 }
local pozm = { x = pos.x, y = pos.y, z = pos.z-1 }
-- search adjacent positions for ultramodels
local grxp = minetest.get_item_group(minetest.get_node(poxp).name, "ultramodel")
local grxm = minetest.get_item_group(minetest.get_node(poxm).name, "ultramodel")
local grzp = minetest.get_item_group(minetest.get_node(pozp).name, "ultramodel")
local grzm = minetest.get_item_group(minetest.get_node(pozm).name, "ultramodel")
-- see if adj nodes are ultra
if grxp == 1 then -- x+1 first
ndpo = poxp
nd = minetest.get_node(poxp)
elseif grxm == 1 then -- then x-1
ndpo = poxm
nd = minetest.get_node(poxm)
elseif grzp == 1 then -- z+1 third
ndpo = pozp
nd = minetest.get_node(pozp)
elseif grzm == 1 then -- z-1 last
ndpo = pozm
nd = minetest.get_node(pozm)
else -- no ultramodel has been found
nd = false
end
-- ask if there is an ultra model
if nd then -- if so
-- get the exact ultramodel ID
while (not found) and (i <= tmods) do
ndgr = minetest.get_item_group(nd.name, ultraindex[i])
if ndgr == 1 then
found = true
ndtype = ultraindex[i]
else
i = i + 1
end
end
-- get ultramodel possible directions
if ultramodels[ndtype].br then
dirs = 4
elseif ultramodels[ndtype].r then
dirs = 2
else
dirs = 1
end
-- get the last bit of the suffix
if dirs > 1 then -- if ultra ID has more than 1 possible directions
ndsuf = get_dirsuf(dirs, pos, ndpo, nd.param2)
if ndsuf then
unodename = modname .. ":" .. preffix .. "_" .. ndtype .. "_" .. ndsuf
else
unodename = modname .. ":" .. preffix
end
else -- if ultra ID has a single direction
unodename = modname .. ":" .. preffix .. "_" .. ndtype
end
else -- not nd just olace basic square node
unodename = modname .. ":" .. preffix
end
minetest.swap_node(pos, { name = unodename, param2 = plfd })
end
function get_dirsuf(dirs, pos, refpos, reffd)
local dirsuf
if dirs == 2 then
if pos.x > refpos.x then -- XM
if reffd == 2 then
dirsuf = "l"
elseif reffd == 0 then
dirsuf = "r"
else
dirsuf = false
end
elseif pos.x < refpos.x then -- XP
if reffd == 0 then
dirsuf = "l"
elseif reffd == 2 then
dirsuf = "r"
else
dirsuf = false
end
elseif pos.z > refpos.z then -- ZM
if reffd == 1 then
dirsuf = "l"
elseif reffd == 3 then
dirsuf = "r"
else
dirsuf = false
end
elseif pos.z < refpos.z then -- ZP
if reffd == 3 then
dirsuf = "l"
elseif reffd == 1 then
dirsuf = "r"
else
dirsuf = false
end
end
elseif dirs == 4 then
if pos.x < refpos.x then -- XP
if reffd == 0 then
dirsuf = "bl"
elseif reffd == 2 then
dirsuf = "br"
elseif reffd == 20 then
dirsuf = "tl"
elseif reffd == 22 then
dirsuf = "tr"
else
dirsuf = false
end
elseif pos.x > refpos.x then -- XM
if reffd == 0 then
dirsuf = "br"
elseif reffd == 2 then
dirsuf = "bl"
elseif reffd == 20 then
dirsuf = "tr"
elseif reffd == 22 then
dirsuf = "tl"
else
dirsuf = false
end
elseif pos.z < refpos.z then -- ZP
if reffd == 1 then
dirsuf = "br"
elseif reffd == 3 then
dirsuf = "bl"
elseif reffd == 21 then
dirsuf = "tl"
elseif reffd == 23 then
dirsuf = "tr"
else
dirsuf = false
end
elseif pos.z > refpos.z then -- ZM
if reffd == 1 then
dirsuf = "bl"
elseif reffd == 3 then
dirsuf = "br"
elseif reffd == 21 then
dirsuf = "tr"
elseif reffd == 23 then
dirsuf = "tl"
else
dirsuf = false
end
else
dirsuf = false
minetest.log("Wrong ultranode position or ultramodel position")
end
else
minetest.log("Wrong directions paramter provided to [get_dirsuf] " .. tostring(dirs))
dirsuf = false
end
return dirsuf
end
|
-- The Computer Language Benchmarks Game
-- http://shootout.alioth.debian.org/
-- contributed by Mike Pall
local function BottomUpTree(item, depth)
if depth > 0 then
local i = item + item
depth = depth - 1
local left, right = BottomUpTree(i - 1, depth), BottomUpTree(i, depth)
return { item, left, right }
else
return { item }
end
end
local function ItemCheck(tree)
if tree[2] then
return tree[1] + ItemCheck(tree[2]) - ItemCheck(tree[3])
else
return tree[1]
end
end
local N = tonumber((...)) or 14 -- normally 21
local mindepth = 4
local maxdepth = mindepth + 2
if maxdepth < N then maxdepth = N end
do
local stretchdepth = maxdepth + 1
local stretchtree = BottomUpTree(0, stretchdepth)
io.write(string.format("stretch tree of depth %d\t check: %d\n",
stretchdepth, ItemCheck(stretchtree)))
end
local longlivedtree = BottomUpTree(0, maxdepth)
for depth = mindepth, maxdepth, 2 do
local iterations = 2 ^ (maxdepth - depth + mindepth)
local check = 0
for i = 1, iterations do
check = check + ItemCheck(BottomUpTree(1, depth)) +
ItemCheck(BottomUpTree(-1, depth))
end
io.write(string.format("%d\t trees of depth %d\t check: %d\n",
iterations * 2, depth, check))
end
io.write(string.format("long lived tree of depth %d\t check: %d\n",
maxdepth, ItemCheck(longlivedtree)))
|
-- ItemPage.lua
-- ArsonistD
-- Started : 12/09/2021
-- Last Edit : 12/09/2021
local framework = require(script.Parent.Parent.Parent.ArsonsPluginFramework)
local Roact = require(script.Parent.Parent.Parent.Packages.Roact)
ItemPage = Roact.Component:extend(
"ItemPage"
)
function ItemPage:init()
self.Item = framework.GetModule("Item")
self.Group = framework.GetComponent("Group")
self.Setting = framework.GetComponent("Setting")
self.Bool = framework.GetComponent("Bool")
self.NumberBox = framework.GetComponent("NumberBox")
end
function ItemPage:render()
end
function ItemPage:didMount()
end
function ItemPage:willUnmount()
end
return ItemPage
|
-----------------------------------
-- Area: Alzadaal Undersea Ruins
-- Door: Gilded Doors (North)
-- !pos 180 0 79 72
-----------------------------------
require("scripts/globals/keyitems")
require("scripts/globals/besieged")
local ID = require("scripts/zones/Alzadaal_Undersea_Ruins/IDs")
-----------------------------------
function onTrigger(player, npc)
if player:hasKeyItem(tpz.keyItem.NYZUL_ISLE_ASSAULT_ORDERS) then
player:messageSpecial(ID.text.CANNOT_LEAVE, tpz.keyItem.NYZUL_ISLE_ASSAULT_ORDERS)
elseif player:getZPos() >= 77 and player:getZPos() <= 79 then
player:messageSpecial(ID.text.STAGING_POINT_NYZUL)
player:messageSpecial(ID.text.IMPERIAL_CONTROL)
player:startEvent(107)
elseif player:getZPos() >= 80 and player:getZPos() <= 82 then
player:messageSpecial(ID.text.STAGING_POINT_NYZUL)
player:messageSpecial(ID.text.IMPERIAL_CONTROL)
player:startEvent(106)
else
player:messageSpecial(ID.text.MOVE_CLOSER)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
--[[ if csid == 106 and option == 0 then
Todo add function that when entering staging point that a player looses all agro on mobs
end]]
end
|
-- Copyright (C) by Jianhao Dai (Toruneko)
local BN = require "resty.crypto.bn"
local ERR = require "resty.crypto.error"
local ffi = require "ffi"
local ffi_gc = ffi.gc
local ffi_null = ffi.null
local C = ffi.C
local _M = { _VERSION = '1.0.0' }
ffi.cdef [[
typedef struct rsa_st RSA;
RSA *RSA_new(void);
void RSA_free(RSA *rsa);
int RSA_generate_key_ex(RSA *rsa, int bits, BIGNUM *e, BN_GENCB *cb);
]]
local function RSA_free(rsa)
ffi_gc(rsa, C.RSA_free)
end
local function RSA_new()
local rsa = C.RSA_new()
if rsa == ffi_null then
return nil, ERR.get_error()
end
RSA_free(rsa)
return rsa
end
function _M.new()
return RSA_new()
end
function _M.free(rsa)
RSA_free(rsa)
end
function _M.generate_key(rsa, bits)
local bn, err = BN.new()
if not bn then
return false, err
end
-- Set public exponent to 65537
local ok, err = BN.set_word(bn, 65537)
if not ok then
return false, err
end
-- Generate key
if C.RSA_generate_key_ex(rsa, bits, bn, nil) ~= 1 then
return false, ERR.get_error()
end
return true
end
return _M
|
-- libraries
Class = require 'assets/lib/class'
Event = require 'assets/lib/event'
Push = require 'assets/lib/push'
Timer = require 'assets/lib/timer'
-- internal
require 'src/animation'
require 'src/constants'
require 'src/entity'
require 'src/entitydefs'
require 'src/gameobject'
require 'src/gameobjects'
require 'src/hitbox'
require 'src/player'
require 'src/statemachine'
require 'src/util'
require 'src/world/doorway'
require 'src/world/dungeon'
require 'src/world/room'
require 'src/states/basestate'
require 'src/states/entity/entityidlestate'
require 'src/states/entity/entitywalkstate'
require 'src/states/entity/player/playeridlestate'
require 'src/states/entity/player/playerswingswordstate'
require 'src/states/entity/player/playerwalkstate'
require 'src/states/game/gameoverstate'
require 'src/states/game/playstate'
require 'src/states/game/startstate'
textures = {
['tiles'] = love.graphics.newImage('assets/graphics/tilesheet.png'),
['background'] = love.graphics.newImage('assets/graphics/background.png'),
['character-walk'] = love.graphics.newImage('assets/graphics/character_walk.png'),
['character-swing-sword'] = love.graphics.newImage('assets/graphics/character_swing_sword.png'),
['hearts'] = love.graphics.newImage('assets/graphics/hearts.png'),
['switches'] = love.graphics.newImage('assets/graphics/switches.png'),
['entities'] = love.graphics.newImage('assets/graphics/entities.png')
}
frames = {
['tiles'] = GenerateQuads(textures['tiles'], 16, 16),
['character-walk'] = GenerateQuads(textures['character-walk'], 16, 32),
['character-swing-sword'] = GenerateQuads(textures['character-swing-sword'], 32, 32),
['entities'] = GenerateQuads(textures['entities'], 16, 16),
['hearts'] = GenerateQuads(textures['hearts'], 16, 16),
['switches'] = GenerateQuads(textures['switches'], 16, 18)
}
fronts = {
['small'] = love.graphics.newFont('assets/fonts/font.ttf', 8),
['medium'] = love.graphics.newFont('assets/fonts/font.ttf', 16),
['large'] = love.graphics.newFont('assets/fonts/font.ttf', 32),
['gothic-medium'] = love.graphics.newFont('assets/fonts/GothicPixels.ttf', 16),
['gothic-large'] = love.graphics.newFont('assets/fonts/GothicPixels.ttf', 32),
['zelda'] = love.graphics.newFont('assets/fonts/zelda.otf', 64),
['zelda-small'] = love.graphics.newFont('assets/fonts/zelda.otf', 32)
}
sounds = {
['music'] = love.audio.newSource('assets/sounds/music.mp3', 'static'),
['sword'] = love.audio.newSource('assets/sounds/sword.wav', 'static'),
['hit-enemy'] = love.audio.newSource('assets/sounds/hit_enemy.wav', 'static'),
['hit-player'] = love.audio.newSource('assets/sounds/hit_player.wav', 'static'),
['door'] = love.audio.newSource('assets/sounds/door.wav', 'static')
}
|
function normal (shader, t_base, t_second, t_detail)
shader:begin ("combine_1", "combine_volumetric")
: fog (false)
: zb (false,false)
: blend (true,blend.one,blend.one)
-- : aref (true,0) -- enable to save bandwith?
: sorting (2, false)
shader:dx10texture ("s_vollight", "$user$volumetric")
shader:dx10texture ("s_tonemap", "$user$tonemap")
shader:dx10sampler ("smp_nofilter")
end
|
-- helper.lua
-- List features and usage of the schema.
local function translator(input, seg)
if input == 'help/' then
local table = {
{ '繁体简化', 'Ctrl + Shift + 4' }
, { '簡入繁出', 'Ctrl + Shift + F' }
, { '三重注解', 'Ctrl + C' }
, { '屏蔽词组', 'Ctrl + S' }
, { '显示时钟', 'Ctrl + T' }
, { '预显顶选', 'Ctrl + Shift + P' }
, { '详示顶选', 'Ctrl + D' }
, { '双重反查', '`' }
, { '全拼反查', '`P' }
, { '笔画反查', '`B' }
, { '环境变量', 'env/' }
, { '显示帮助', 'help/' }
, { '上屏注释', 'Ctrl + Shift + Return' }
, { '徐码官网', 'https://www.xumax.top' }
, { '方案下载', 'https://github.com/Ace-Who/rime-xuma' }
}
for k, v in ipairs(table) do
local cand = Candidate('help', seg.start, seg._end, v[2], ' ' .. v[1])
cand.preedit = input .. '\t简要说明'
yield(cand)
end
end
end
return translator
|
local gameover = {}
gameover.timer = Timer.new()
local g = love.graphics
gameover.bg = g.newImage("assets/gameover.png")
gameover.font = g.newFont(20)
function gameover:init()
self.text = "There there, it was just a nightmare. Now get back to bed will you?"
end
function gameover:entering()
g.setFont(self.font)
end
function gameover:entered()
self.timer:add(2, function() GS.switch(game) end)
end
function gameover:draw()
preDraw()
g.draw(self.bg, 0, 0)
g.setColor(0, 0, 0)
g.rectangle("fill", 0, select(2, g.getDimensions()) - 30, select(1, g.getDimensions()), select(2, g.getDimensions()))
g.setColor(255, 255, 255)
g.print(self.text, 70, select(2, g.getDimensions()) - 30)
postDraw()
end
function gameover:update(dt)
self.timer:update(dt)
end
return gameover
|
local drawableRectangle = require("structs.drawable_rectangle")
local xnaColors = require("consts.xna_colors")
local utils = require("utils")
local waterfallHelper = require("helpers.waterfalls")
local bigWaterfall = {}
bigWaterfall.name = "bigWaterfall"
bigWaterfall.minimumSize = {16, 16}
bigWaterfall.fieldInformation = {
layer = {
options = {"FG", "BG"},
editable = false
}
}
bigWaterfall.placements = {
{
name = "foreground",
data = {
width = 16,
height = 16,
layer = "FG"
}
},
{
name = "background",
data = {
width = 16,
height = 16,
layer = "BG"
}
}
}
function bigWaterfall.depth(room, entity)
local foreground = waterfallHelper.isForeground(entity)
return foreground and -49900 or 10010
end
function bigWaterfall.sprite(room, entity)
return waterfallHelper.getBigWaterfallSprite(room, entity)
end
bigWaterfall.rectangle = waterfallHelper.getBigWaterfallRectangle
return bigWaterfall
|
nut.chat = nut.chat or {}
nut.chat.classes = nut.char.classes or {}
local DUMMY_COMMAND = {syntax = "<string text>", onRun = function() end}
if (!nut.command) then
include("sh_command.lua")
end
function nut.chat.register(chatType, data)
if (!data.onCanHear) then
data.onCanHear = function(speaker, listener)
return true
end
elseif (type(data.onCanHear) == "number") then
local range = data.onCanHear ^ 2
data.onCanHear = function(speaker, listener)
return (speaker:GetPos() - listener:GetPos()):Length2DSqr() <= range
end
end
if (!data.onCanSay) then
data.onCanSay = function(speaker, text)
if (!data.deadCanChat and !speaker:Alive()) then
speaker:notifyLocalized("noPerm")
return false
end
return true
end
end
if (!data.onChatAdd) then
data.format = data.format or "%s: \"%s\""
data.onChatAdd = function(speaker, text, anonymous)
local name = anonymous and "Неизвестного" or hook.Run("GetDisplayedName", speaker, chatType) or (IsValid(speaker) and speaker:Name() or "Console")
local format = "%X"
local date = os.date(format, nut.date.get())
--local limit = 70
--local description = speaker:getChar():getDesc()
--description = ((#description > limit and description:sub(1, limit - 3)..'...') or description)
--chat.AddText(Color(255, 255, 255), date, Color(192, 192, 192), " Сообщение от ", Color(255, 186, 0), name, Color(192, 192, 192), " ("..description..")", color_white, ": "..text)
chat.AddText(Color(255, 255, 255), date, Color(192, 192, 192), " Сообщение от ", Color(255, 186, 0), name, color_white, ": "..text)
end
end
if (CLIENT) then
if (type(data.prefix) == "table") then
for k, v in ipairs(data.prefix) do
if (v:sub(1, 1) == "/") then
nut.command.add(v:sub(2), DUMMY_COMMAND)
end
end
else
nut.command.add(chatType, DUMMY_COMMAND)
end
end
data.filter = data.filter or "ic"
nut.chat.classes[chatType] = data
end
function nut.chat.parse(client, message, noSend)
local anonymous = false
local chatType = "ic"
if (message:sub(1, 1) == "?" and message:sub(2):find("%S")) then
anonymous = true
message = message:sub(2)
end
for k, v in pairs(nut.chat.classes) do
local isChosen = false
local chosenPrefix = ""
local noSpaceAfter = v.noSpaceAfter
if (type(v.prefix) == "table") then
for _, prefix in ipairs(v.prefix) do
if (message:sub(1, #prefix + (noSpaceAfter and 0 or 1)):lower() == prefix..(noSpaceAfter and "" or " "):lower()) then
isChosen = true
chosenPrefix = prefix..(v.noSpaceAfter and "" or " ")
break
end
end
elseif (type(v.prefix) == "string") then
isChosen = message:sub(1, #v.prefix + (noSpaceAfter and 1 or 0)):lower() == v.prefix..(noSpaceAfter and "" or " "):lower()
chosenPrefix = v.prefix..(v.noSpaceAfter and "" or " ")
end
if (isChosen) then
chatType = k
message = message:sub(#chosenPrefix + 1)
if (nut.chat.classes[k].noSpaceAfter and message:sub(1, 1):match("%s")) then
message = message:sub(2)
end
break
end
end
if (!message:find("%S")) then
return
end
if (SERVER and !noSend) then
nut.chat.send(client, chatType, hook.Run("PlayerMessageSend", client, chatType, message, anonymous) or message, anonymous)
end
return chatType, message, anonymous
end
if (SERVER) then
function nut.chat.send(speaker, chatType, text, anonymous, receivers)
local class = nut.chat.classes[chatType]
if (class and class.onCanSay(speaker, text) != false) then
if (class.onCanHear and !receivers) then
receivers = {}
for k, v in ipairs(player.GetAll()) do
if (v:getChar() and class.onCanHear(speaker, v) != false) then
receivers[#receivers + 1] = v
end
end
if (#receivers == 0) then
return
end
end
netstream.Start(receivers, "cMsg", speaker, chatType, hook.Run("PlayerMessageSend", speaker, chatType, text, anonymous, receivers) or text, anonymous)
end
end
else
netstream.Hook("cMsg", function(client, chatType, text, anonymous)
if (IsValid(client)) then
local class = nut.chat.classes[chatType]
text = hook.Run("OnChatReceived", client, chatType, text, anonymous) or text
if (class) then
CHAT_CLASS = class
class.onChatAdd(client, text, anonymous)
CHAT_CLASS = nil
end
end
end)
end
do
hook.Add("InitializedConfig", "nutChatTypes", function()
nut.chat.register("ic", {
format = "%s says \"%s\"",
onGetColor = function(speaker, text)
if (LocalPlayer():GetEyeTrace().Entity == speaker) then
return nut.config.get("chatListenColor")
end
return nut.config.get("chatColor")
end,
onCanHear = nut.config.get("chatRange", 280)
})
nut.chat.register("me", {
format = "**%s %s",
onGetColor = nut.chat.classes.ic.onGetColor,
onCanHear = nut.config.get("chatRange", 280),
prefix = {"/me", "/action"},
font = "nutChatFontItalics",
filter = "actions",
deadCanChat = true
})
nut.chat.register("it", {
onChatAdd = function(speaker, text)
chat.AddText(nut.config.get("chatColor"), "**"..text)
end,
onCanHear = nut.config.get("chatRange", 280),
prefix = {"/it"},
font = "nutChatFontItalics",
filter = "actions",
deadCanChat = true
})
nut.chat.register("w", {
format = "%s whispers \"%s\"",
onGetColor = function(speaker, text)
local color = nut.chat.classes.ic.onGetColor(speaker, text)
return Color(color.r - 35, color.g - 35, color.b - 35)
end,
onCanHear = nut.config.get("chatRange", 280) * 0.25,
prefix = {"/w", "/whisper"}
})
nut.chat.register("y", {
format = "%s yells \"%s\"",
onGetColor = function(speaker, text)
local color = nut.chat.classes.ic.onGetColor(speaker, text)
return Color(color.r + 35, color.g + 35, color.b + 35)
end,
onCanHear = nut.config.get("chatRange", 280) * 2,
prefix = {"/y", "/yell"}
})
nut.chat.register("ooc", {
onCanSay = function(speaker, text)
local delay = nut.config.get("oocDelay", 10)
if (delay > 0 and speaker.nutLastOOC) then
local lastOOC = CurTime() - speaker.nutLastOOC
if (lastOOC <= delay) then
speaker:notifyLocalized("oocDelay", delay - math.ceil(lastOOC))
return false
end
end
speaker.nutLastOOC = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(Color(192, 192, 192), "", date.." Глобальный НОН-РП чат. ", Color(255, 140, 0), speaker:Name(), Color(255, 255, 255), ": "..text)
end,
prefix = {"//", "/ooc"},
noSpaceAfter = true,
filter = "ooc"
})
nut.chat.register("pda", {
onCanSay = function(speaker, text)
local character = speaker:getChar()
if character:getInv():hasItem("pda") then
return true
end
speaker:notify("У вас нет ПДА, для возможности отправлять сообщения в этот канал")
return false
end,
onCanHear = function(speaker, listener)
local speakCharacter = speaker:getChar()
local listenCharacter = listener:getChar()
return listenCharacter:getInv():hasItem("pda")
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(Color(255, 255, 255), "", date.." Общий канал. ", Color(255, 140, 0), Color(255, 140, 0), speaker:getChar():getName(), Color(255, 255, 255), ": "..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_news.ogg") end
end,
prefix = {"/pda"},
noSpaceAfter = true,
filter = "pda"
})
nut.chat.register("anon",
{
onCanSay = function(speaker, text)
local character = speaker:getChar()
if character:getInv():hasItem("pda") then
return true
end
speaker:notify("У вас нет ПДА, для возможности отправлять сообщения в этот канал")
return false
end,
onCanHear = function(speaker, listener)
local speakCharacter = speaker:getChar()
local listenCharacter = listener:getChar()
return listenCharacter:getInv():hasItem("pda")
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(Color(255, 255, 255), "", date.." Общий канал.", color_white, " Анонимно", Color(255, 255, 255), ": "..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_news.ogg") end
end,
prefix = {"/anon"},
noSpaceAfter = true,
filter = "anon"
})
nut.chat.register("dead", {
onCanSay = function(speaker, text)
local delay = nut.config.get("deadDelay", 1)
if (delay > 0 and speaker.nutLastDEAD) then
local lastDEAD = CurTime() - speaker.nutLastDEAD
if (lastDEAD <= delay) then
speaker:notifyLocalized("deadDelay", delay - math.ceil(lastDEAD))
return false
end
end
speaker.nutLastDEAD = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(Color(192, 192, 192), "",date.." ", "Погиб сталкер: ", Color(255, 255, 255),""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda_tip.mp3") end
end,
prefix = {"/zdead", "/zdead1"},
noSpaceAfter = true,
deadCanChat = true
})
nut.chat.register("looc", {
onCanSay = function(speaker, text)
local delay = nut.config.get("loocDelay", 0)
if (delay > 0 and speaker.nutLastLOOC) then
local lastLOOC = CurTime() - speaker.nutLastLOOC
if (lastLOOC <= delay) then
speaker:notifyLocalized("loocDelay", delay - math.ceil(lastLOOC))
return false
end
end
speaker.nutLastLOOC = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(Color(255, 255, 255), date, Color(192, 192, 192), " Локальный НОН-РП чат. ", Color(255, 140, 0), speaker:Name(), Color(255, 255, 255), ": "..text)
end,
onCanHear = nut.config.get("chatRange", 280),
prefix = {".//", "[[", "/looc"},
noSpaceAfter = true,
filter = "ooc"
})
nut.chat.register("takemoney", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
chat.AddText(Color(192, 192, 192), "", " Денег получено: ", color_white, ""..text)
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/ztakemoney"},
noSpaceAfter = true
})
nut.chat.register("lostmoney", {
onCanSay = function(speaker, text)
if (speaker:Team() == FACTION_LONER) then
return false
end
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
chat.AddText(Color(192, 192, 192), "", " Денег потеряно: ", color_white, ""..text)
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zlostmoney"},
noSpaceAfter = true
})
nut.chat.register("charconnect", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, date, Color(192, 192, 192), " Сообщение: Идет подключение, подождите... ", Color(255, 140, 0), speaker:Name(), Color(192, 192, 192), ""..text)
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zcharconnect"},
noSpaceAfter = true
})
nut.chat.register("lostmoney", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
chat.AddText(Color(192, 192, 192), "", " Денег потеряно: ", color_white, ""..text)
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zlostmoney"},
noSpaceAfter = true
})
nut.chat.register("lostitem", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
chat.AddText(Color(192, 192, 192), "", " Предмет потерян: ", color_white, ""..text)
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zlostitem"},
noSpaceAfter = true
})
nut.chat.register("takeitem", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
chat.AddText(Color(192, 192, 192), "", " Предмет получен: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("interface/inv_take_7.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/ztakeitem"},
noSpaceAfter = true
})
nut.chat.register("uprank", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, date, Color(192, 192, 192), "", " Сообщение: ", color_white, " Ранг повышен"..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zupnewrank"},
noSpaceAfter = true
})
nut.chat.register("checkrep", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, date, Color(192, 192, 192), "", " Сообщение: ", color_white, "Ваша репутация "..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zchecknewrep"},
noSpaceAfter = true
})
nut.chat.register("checkrank", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, date, Color(192, 192, 192), "", " Сообщение: ", color_white, "Ваш ранг "..text," ")
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zchecrank"},
noSpaceAfter = true
})
nut.chat.register("downrep", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local date = os.date(format, nut.date.get())
chat.AddText(color_white, date, Color(192, 192, 192), "", " Изменение репутации: ", color_white, "Ваша репутация теперь "..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zdwonnewrep"},
noSpaceAfter = true
})
nut.chat.register("gunquest", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, " Новое задание: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zgunquest"},
noSpaceAfter = true
})
nut.chat.register("gunquestc", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, " Задание выполнено: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zgunquestc"},
noSpaceAfter = true
})
nut.chat.register("toolquest", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, " Новое задание: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/ztoolquest"},
noSpaceAfter = true
})
nut.chat.register("toolquestc", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, " Задание выполнено: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/ztoolquestc"},
noSpaceAfter = true
})
nut.chat.register("artquest", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, " Новое задание: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zartquest"},
noSpaceAfter = true
})
nut.chat.register("artquestc", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, " Задание выполнено: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zartquestc"},
noSpaceAfter = true
})
nut.chat.register("mutquest", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, " Новое задание: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zmutquest"},
noSpaceAfter = true
})
nut.chat.register("mutquestc", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, " Задание выполнено: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zmutquestc"},
noSpaceAfter = true
})
nut.chat.register("armorquest", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, " Новое задание: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zarmorquest"},
noSpaceAfter = true
})
nut.chat.register("armorquestc", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, " Задание выполнено: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zarmorquestc"},
noSpaceAfter = true
})
nut.chat.register("docquest", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, " Новое задание: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zdocquest"},
noSpaceAfter = true
})
nut.chat.register("docquest", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText( color_white, date, Color(169, 169, 169), " Исполнитель желаний: ", color_white, text)
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zispjel"},
noSpaceAfter = true
})
nut.chat.register("docquestc", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText( color_white, " Задание выполнено: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zdocquestc"},
noSpaceAfter = true
})
nut.chat.register("itemsquest", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText( color_white, " Новое задание: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zitemsquest"},
noSpaceAfter = true
})
nut.chat.register("itemsquestc", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText( color_white, " Задание выполнено: ", color_white, ""..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zitemsquestc"},
noSpaceAfter = true
})
nut.chat.register("fracquestc", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText( "", color_white, date, Color(192, 192, 192), " Сообщение: ", color_white, "Вы вступили в группировку «"..text.."»")
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zfracquestc"},
noSpaceAfter = true
})
nut.chat.register("renegata", {
onCanSay = function(speaker, text)
speaker.nutLastTM = CurTime()
end,
onChatAdd = function(speaker, text)
local format = "%X"
local date = os.date(format, nut.date.get())
chat.AddText(color_white, date, Color(192, 192, 192), " Сообщение: ", color_white, " "..text)
for k, v in pairs(player.GetAll()) do v:EmitSound("pda/pda_objective.ogg") end
end,
onCanHear = nut.config.get("chatRange1", 1),
prefix = {"/zrenegata"},
noSpaceAfter = true
})
nut.chat.register("roll", {
format = "%s has rolled %s.",
color = Color(155, 111, 176),
filter = "actions",
font = "nutChatFontItalics",
onCanHear = nut.config.get("chatRange", 280),
deadCanChat = true
})
end)
end
nut.chat.register("pm", {
format = "[PM] %s: %s.",
color = Color(249, 211, 89),
filter = "pm",
deadCanChat = true
})
nut.chat.register("event", {
onCanSay = function(speaker, text)
return speaker:IsSuperAdmin()
end,
onCanHear = 1000000,
onChatAdd = function(speaker, text)
chat.AddText(Color(255, 150, 0), text)
end,
prefix = {"/event"}
})
hook.Remove("PlayerSay", "ULXMeCheck")
|
fx_version 'adamant'
game 'gta5'
ui_page 'client/ui/index.html'
client_scripts {
'client/cl_*.lua'
}
shared_scripts {
'shared/config.lua',
'shared/logger.lua'
}
server_scripts {
'@mysql-async/lib/MySQL.lua',
'server/controllers/*.lua',
'server/sv_*.lua',
}
files {
'client/ui/index.html',
'client/ui/css/styles.css',
'client/ui/js/script.js',
'client/ui/images/*.png',
'client/ui/images/*.gif'
}
server_exports {
'getPlayerFromSource',
'addPlayerXP',
'removePlayerXP',
'addPlayerLevel',
'removePlayerLevel'
}
|
if lv1lua.isPSP then
lv1lua.saveloc = "ms0:/PSP/GAME/"..lv1lua.loveconf.identity.."/savedata/"
elseif lv1lua.mode == "PS3" then
lv1lua.saveloc = lv1lua.dataloc.."/savedata/"
else
lv1lua.saveloc = "ux0:/data/"..lv1lua.loveconf.identity.."/savedata/"
end
dofile(lv1lua.dataloc.."LOVE-WrapLua/"..lv1lua.mode.."/filesystem.lua")
function love.filesystem.read(file)
local openfile = io.open(lv1lua.saveloc..file, "r")
local contents = openfile:read()
openfile:close()
return contents
end
function love.filesystem.write(file,datawrite)
local openfile = io.open(lv1lua.saveloc..file, "w")
openfile:write(datawrite)
openfile:close()
end
function love.filesystem.load(file)
return loadfile(lv1lua.saveloc..file)
end
function love.filesystem.getIdentity(id)
return lv1lua.loveconf.identity
end
|
local RectangleShape = Recipe.wrapper.new('RectangleShape', {
extends = 'PolygonShape.lua',
})
RectangleShape.x = 0
RectangleShape.y = 0
RectangleShape.width = 1
RectangleShape.height = 1
function RectangleShape:create_wrapped()
return love.physics.newRectangleShape(self.x, self.y, self.width, self.height, self.angle)
end
return RectangleShape
|
local playsession = {
{"belbo", {791797}},
{"Serennie", {1729}},
{"Richard2711", {30506}},
{"Miteone", {494788}},
{"helic99", {3339}},
{"Creator_Zhang", {213338}},
{"gearmach1ne", {88492}}
}
return playsession
|
#!/usr/bin/env lua
local ui = require "tek.ui"
local List = require "tek.class.list"
local Group = ui.Group
local MenuItem = ui.MenuItem
local PopItem = ui.PopItem
local Spacer = ui.Spacer
local Window = ui.Window
local L = ui.getLocale("tekui-demo", "schulze-mueller.de")
-------------------------------------------------------------------------------
-- Create demo window:
-------------------------------------------------------------------------------
local window = Window:new
{
Orientation = "vertical",
Id = "popups-window",
Title = L.POPUPS_TITLE,
Status = "hide",
HideOnEscape = true,
Children =
{
Orientation = "vertical",
Group:new
{
Class = "menubar",
Children =
{
MenuItem:new
{
Text = "File",
Children =
{
MenuItem:new { Text = "New" },
Spacer:new { },
MenuItem:new { Text = "Open..." },
MenuItem:new { Text = "Open Recent" },
MenuItem:new { Text = "Open With",
Children =
{
MenuItem:new { Text = "Lua" },
MenuItem:new { Text = "Kate" },
MenuItem:new { Text = "UltraEdit" },
MenuItem:new { Text = "Other..." },
}
},
MenuItem:new
{
Text = "Nesting",
Children =
{
MenuItem:new
{
Text = "Any",
Children =
{
MenuItem:new
{
Text = "Recursion",
Children =
{
MenuItem:new
{
Text = "Depth" ,
Children =
{
MenuItem:new
{
Text = "Will" ,
Children =
{
MenuItem:new
{
Text = "Do."
}
}
}
}
}
}
}
}
}
}
},
Spacer:new { },
MenuItem:new { Text = "Save..." },
MenuItem:new { Text = "Save as" },
Spacer:new { },
MenuItem:new { Text = "_Reload" },
MenuItem:new { Text = "Print" },
Spacer:new { },
MenuItem:new { Text = "Close" },
MenuItem:new { Text = "Close all", Shortcut = "Shift+Ctrl+Q" },
Spacer:new { },
MenuItem:new
{
Text = "_Quit",
Shortcut = "Ctrl+Q",
}
}
},
MenuItem:new
{
Text = "Edit",
Children =
{
MenuItem:new { Text = "Undo" },
MenuItem:new { Text = "Redo", Disabled = true },
Spacer:new { },
MenuItem:new { Text = "Cut" },
MenuItem:new { Text = "Copy" },
MenuItem:new { Text = "Paste" },
Spacer:new { },
MenuItem:new { Text = "Select all" },
MenuItem:new { Text = "Deselect", Disabled = true },
Spacer:new { },
ui.CheckMark:new { Text = "Checkmark", Class = "menuitem" },
ui.CheckMark:new { Text = "Fomp", Class = "menuitem" },
ui.CheckMark:new { Text = "Disabled", Class = "menuitem", Disabled = true },
Spacer:new { },
ui.RadioButton:new { Text = "One", Class = "menuitem" },
ui.RadioButton:new { Text = "Two", Class = "menuitem" },
ui.RadioButton:new { Text = "Three", Disabled = true, Class = "menuitem" },
}
}
}
},
Group:new
{
Children =
{
Group:new
{
Orientation = "vertical",
Children =
{
Group:new
{
Children =
{
PopItem:new
{
Text = "_Normal Popups",
-- these children are not connected initially:
Children =
{
PopItem:new
{
Text = "_Button Style",
Children =
{
PopItem:new
{
Text = "_English",
Children =
{
PopItem:new { Text = "_One" },
PopItem:new { Text = "_Two" },
PopItem:new { Text = "Th_ree" },
PopItem:new { Text = "_Four" },
}
},
PopItem:new
{
Text = "Es_pañol",
Children =
{
PopItem:new { Text = "_Uno" },
PopItem:new { Text = "_Dos" },
PopItem:new { Text = "_Tres", Disabled = true },
PopItem:new { Text = "_Cuatro" },
}
}
}
},
MenuItem:new
{
Text = "_Menu Style",
Children =
{
MenuItem:new
{
Text = "_Français",
Children =
{
MenuItem:new { Text = "_Un" },
MenuItem:new { Text = "_Deux" },
MenuItem:new { Text = "_Trois" },
MenuItem:new { Text = "_Quatre", Disabled = true },
}
},
MenuItem:new
{
Text = "_Deutsch",
Children =
{
MenuItem:new { Text = "_Eins" },
MenuItem:new { Text = "_Zwei" },
MenuItem:new { Text = "_Drei" },
MenuItem:new { Text = "_Vier" },
}
},
MenuItem:new
{
Text = "Binary",
Children =
{
MenuItem:new { Text = "001" },
MenuItem:new { Text = "010" },
MenuItem:new { Text = "011" },
MenuItem:new { Text = "100" },
}
}
}
}
}
},
PopItem:new
{
Text = "_Special Popups",
Children =
{
ui.Tunnel:new { }
}
},
ui.PopList:new
{
Id = "euro-combo",
Text = "_Combo Box",
Width = "free",
ListObject = List:new
{
Items =
{
{ { "Combo Box" } },
{ { "Uno - Un - Uno" } },
{ { "Dos - Deux - Due" } },
{ { "Tres - Trois - Tre" } },
{ { "Cuatro - Quatre - Quattro" } },
{ { "Cinco - Cinq - Cinque" } },
{ { "Seis - Six - Sei" } },
{ { "Siete - Sept - Sette" } },
{ { "Ocho - Huit - Otto" } },
{ { "Nueve - Neuf - Nove" } },
}
},
onSelect = function(self)
ui.PopList.onSelect(self)
local item = self.ListObject:getItem(self.SelectedLine)
if item then
-- self:getById("japan-combo"):setValue("SelectedLine", self.SelectedLine)
self:getById("popup-show"):setValue("Text", item[1][1])
end
end,
},
-- ui.PopList:new
-- {
-- Id = "japan-combo",
-- Text = "日本語",
-- -- Class = "japanese",
-- Style = "font:kochi mincho",
-- MinWidth = 80,
-- ListObject = List:new
-- {
-- Items =
-- {
-- { { "日本語" } },
-- { { "一" } },
-- { { "二" } },
-- { { "三" } },
-- { { "四" } },
-- { { "五" } },
-- { { "六" } },
-- { { "七" } },
-- { { "八" } },
-- { { "九" } },
-- }
-- }
-- }
}
},
ui.ScrollGroup:new
{
VSliderMode = "on",
HSliderMode = "on",
Child = ui.Canvas:new
{
CanvasHeight = 400,
AutoWidth = true,
AutoPosition = true,
Child = ui.Group:new
{
Orientation = "vertical",
Children =
{
ui.Text:new
{
Height = "free",
Text = "",
Style = "font: ui-huge:48",
Id = "popup-show",
},
ui.Group:new
{
Children =
{
ui.PopList:new
{
SelectedLine = 1,
ListObject = List:new
{
Items =
{
{ { "a Popup in" } },
{ { "a shifted" } },
{ { "Scrollgroup" } },
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
-------------------------------------------------------------------------------
-- Started stand-alone or as part of the demo?
-------------------------------------------------------------------------------
if ui.ProgName:match("^demo_") then
local app = ui.Application:new()
ui.Application.connect(window)
app:addMember(window)
window:setValue("Status", "show")
app:run()
else
return
{
Window = window,
Name = L.POPUPS_TITLE,
Description = L.POPUPS_DESCRIPTION
}
end
|
Node = {}
Flang.Node = Node
Node.__index = Node
--[[
A Node object represents a node in the AST passed from the parser to the
interpreter.
Nodes only require a type. The object passed to this constructor could contains
whatever the node requires.
]]
function Node:new(o)
if not o then
error("nil constructor!")
end
if (o.type == nil) then
error("Nodes require a type")
end
if (o.token ~= nil) then
o.token_type = o.token.type
end
setmetatable(o, self)
self.__index = self
return o
end
function Node.print(msg)
if (Flang.VERBOSE_LOGGING) then
print(msg)
end
end
-----------------------------------------------------------------------
-- Static node constructors
-----------------------------------------------------------------------
Node.NUMBER_TYPE = "Num"
function Node.Number(token)
Node.print("creating num node " .. tostring(token))
return Node:new({
type = Node.NUMBER_TYPE,
token = token,
value = token.cargo,
parsed_value = tonumber(token.cargo)
})
end
Node.BOOLEAN_TYPE = "Bool"
function Node.Boolean(token)
Node.print("creating boolean node " .. tostring(token))
return Node:new({
type = Node.BOOLEAN_TYPE,
token = token,
value = token.cargo,
parsed_value = (token.cargo == "true")
})
end
Node.STRING_TYPE = "String"
function Node.String(token)
Node.print("creating string node " .. tostring(token))
return Node:new({
type = Node.STRING_TYPE,
token = token,
value = token.cargo,
-- Remove the quotes lol
parsed_value = token.cargo:gsub("\"", "")
})
end
Node.ARRAY_TYPE = "Array"
function Node.ArrayConstructor(token, arguments, length)
Node.print("creating array constructor node " .. tostring(token))
return Node:new({
type = Node.ARRAY_TYPE,
token = token,
arguments = arguments,
length = length,
-- Note that this table can't be created lest it be reused globally lol
backing_table = nil
})
end
Node.VARIABLE_TYPE = "Var"
function Node.Variable(token)
Node.print("creating var node " .. tostring(token))
return Node:new({
type = Node.VARIABLE_TYPE,
token = token,
value = token.cargo
})
end
Node.BINARY_OPERATOR_TYPE = "BinOp"
function Node.BinaryOperator(left, operator, right)
Node.print("creating bin op node " .. tostring(operator))
return Node:new({
type = Node.BINARY_OPERATOR_TYPE,
left = left,
token = operator,
right = right
})
end
Node.UNARY_OPERATOR_TYPE = "UnaryOp"
function Node.UnaryOperator(operator, expr)
Node.print("creating unary op node " .. tostring(operator))
return Node:new({
type = Node.UNARY_OPERATOR_TYPE,
token = operator,
expr = expr
})
end
Node.NO_OP_TYPE = "NoOp"
function Node.NoOp()
Node.print("creating no-op node")
return Node:new({
type = Node.NO_OP_TYPE
})
end
--[[
right: the expression to the right of the operator
]]
Node.ASSIGN_TYPE = "Assign"
function Node.Assign(left, operator, right, assignment_token)
Node.print("creating assign node: " .. dq(left) .. " and token " .. dq(left.value))
return Node:new({
type = Node.ASSIGN_TYPE,
left = left,
token = operator,
right = right,
assignment_token = assignment_token
})
end
Node.ARRAY_INDEX_ASSIGN_TYPE = "ArrayAssign"
function Node.ArrayAssign(left, indexExpr, operator, right, assignment_token)
Node.print("creating array assign node: " .. dq(left) .. " and token " .. dq(left.value))
return Node:new({
type = Node.ARRAY_INDEX_ASSIGN_TYPE,
left = left,
indexExpr = indexExpr,
token = operator,
right = right,
assignment_token = assignment_token
})
end
Node.COMPARATOR_TYPE = "Cmp"
function Node.Comparator(left, operator, right)
Node.print("creating comparator node: " .. dq(operator))
return Node:new({
type = Node.COMPARATOR_TYPE,
left = left,
token = operator,
right = right
})
end
Node.LOGICAL_OR_TYPE = "LogicalOr"
function Node.LogicalOr(left, operator, right)
Node.print("creating logical OR node: " .. dq(operator))
return Node:new({
type = Node.LOGICAL_OR_TYPE,
left = left,
token = operator,
right = right
})
end
Node.LOGICAL_AND_TYPE = "LogicalAnd"
function Node.LogicalAnd(left, operator, right)
Node.print("creating logical AND node: " .. dq(operator))
return Node:new({
type = Node.LOGICAL_AND_TYPE,
left = left,
token = operator,
right = right
})
end
Node.NEGATION_TYPE = "Negate"
function Node.Negation(operator, expr)
Node.print("creating negation node " .. tostring(operator))
return Node:new({
type = Node.NEGATION_TYPE,
token = operator,
expr = expr
})
end
Node.IF_TYPE = "If"
function Node.If(token, conditional, block, next_if)
--[[
An If statement. These nodes chain together to represent an if-elseif-else.
The first "if" and subsequently chained "elseif" nodes should all contain a non-nil conditional
and block. The "else" node should not contain a conditional.
]]
Node.print("creating if node " .. tostring(token))
return Node:new({
type = Node.IF_TYPE,
token = token,
conditional = conditional,
block = block,
next_if = next_if
})
end
Node.STATEMENT_LIST_TYPE = "StatementList"
function Node.StatementList()
Node.print("creating StatementList node")
return Node:new({
type = Node.STATEMENT_LIST_TYPE,
-- As a polite aside, I fucking hate Lua so much
-- No real arrays, and this joke of a substitute has to start at 1
children = {},
num_children = 1
})
end
Node.FOR_TYPE = "For"
function Node.For(token, initializer, condition, incrementer, block, enhanced,
iteratorKeyVar, iteratorValueVar, arrayExpr, isCollectionIteration)
Node.print("creating for node " .. tostring(token))
return Node:new({
type = Node.FOR_TYPE,
token = token,
initializer = initializer,
condition = condition,
incrementer = incrementer,
block = block,
enhanced = enhanced,
iteratorKeyVar = iteratorKeyVar,
iteratorValueVar = iteratorValueVar,
arrayExpr = arrayExpr,
isCollectionIteration = isCollectionIteration
})
end
--[[
object . method ( arguments )
the object is passed as an argument
method_invocation is surprisingly a Node.METHOD_INVOCATION_TYPE
]]
Node.FUNCTION_CALL_TYPE = "FunctionCall"
function Node.FunctionCall(token, class, method_invocation)
Node.print("creating function call node " .. tostring(token))
return Node:new({
type = Node.FUNCTION_CALL_TYPE,
token = token,
class = class,
method_invocation = method_invocation
})
end
--[[
method_name . ( arguments )
| method_name . ( arguments ) . next_method_invocation
arguments = { 1 = something, 2 = something else, etc. }
]]
Node.METHOD_INVOCATION_TYPE = "MethodInvocation"
function Node.MethodInvocation(token, method_name, arguments, num_arguments, next_method_invocation)
Node.print("creating method invocation node " .. tostring(token))
return Node:new({
type = Node.METHOD_INVOCATION_TYPE,
token = token,
method_name = method_name,
arguments = arguments,
num_arguments = num_arguments,
next_method_invocation = next_method_invocation
})
end
Node.METHOD_DEFINITION_TYPE = "MethodDefinition"
function Node.MethodDefinition(token, method_name, arguments, num_arguments, block)
Node.print("creating method definition node " .. tostring(token))
return Node:new({
type = Node.METHOD_DEFINITION_TYPE,
token = token,
method_name = method_name,
arguments = arguments,
num_arguments = num_arguments,
block = block
})
end
Node.METHOD_ARGUMENT_TYPE = "MethodDefinitionArgument"
function Node.MethodDefinitionArgument(token)
Node.print("creating method definition argument node " .. tostring(token))
return Node:new({
type = Node.METHOD_ARGUMENT_TYPE,
token = token,
value = token.cargo
})
end
Node.RETURN_STATEMENT_TYPE = "ReturnStatement"
function Node.ReturnStatement(token, expr)
Node.print("creating return statement node " .. tostring(token))
return Node:new({
type = Node.RETURN_STATEMENT_TYPE,
token = token,
expr = expr
})
end
Node.BREAK_STATEMENT_TYPE = "BreakStatement"
function Node.BreakStatement(token, expr)
Node.print("creating break statement node " .. tostring(token))
return Node:new({
type = Node.BREAK_STATEMENT_TYPE,
token = token
})
end
Node.CONTINUE_STATEMENT_TYPE = "ContinueStatement"
function Node.ContinueStatement(token, expr)
Node.print("creating continue statement node " .. tostring(token))
return Node:new({
type = Node.CONTINUE_STATEMENT_TYPE,
token = token
})
end
Node.ARRAY_INDEX_GET_TYPE = "ArrayIndexGet"
function Node.ArrayIndexGet(token, identifier, expr)
Node.print("creating array index get node " .. tostring(token))
return Node:new({
type = Node.ARRAY_INDEX_GET_TYPE,
token = token,
identifier = identifier,
expr = expr
})
end
-----------------------------------------------------------------------
-- Helper functions
-----------------------------------------------------------------------
-- A non-recursive representation of this node
function Node:__tostring()
local type = self.type
local m = "nodeType: " ..dq(type).. " "
if (type == Node.NUMBER_TYPE or type == Node.VARIABLE_TYPE or type == Node.BOOLEAN_TYPE) then
m = m .. " value: " .. dq(self.value)
end
if (type == Node.COMPARATOR_TYPE or type == Node.NEGATION_TYPE
or type == Node.UNARY_OPERATOR_TYPE or type == Node.BINARY_OPERATOR_TYPE) then
m = m .. " token " .. dq(self.token)
end
if (type == Node.NO_OP_TYPE) then
-- pass
elseif (type == Node.ASSIGN_TYPE) then
m = m .. " value: " .. dq(self.left.value)
elseif (type == Node.STATEMENT_LIST_TYPE) then
m = m .. " num statements: " .. dq(self.num_children)
elseif (type == Node.FOR_TYPE) then
m = m .. " for: " .. dq(self.token)
elseif (type == Node.FUNCTION_CALL_TYPE) then
m = m .. " func call: " .. dq(self.token)
elseif (type == Node.METHOD_INVOCATION_TYPE) then
m = m .. " method invocation: " .. dq(self.token)
end
return m or ""
end
-- A recursive representation of the current node and all of it's children
function Node:display(tabs, info)
local tabs = tabs or 0
-- Info about the tree from the parent
local info = info or ""
local tabString = string.rep(" ", tabs) .. info
local m = tostring(self)
if (self.type == Node.NUMBER_TYPE) then
print(tabString .. m)
elseif (self.type == Node.BOOLEAN_TYPE) then
print(tabString .. "boolean: " .. dq(self.value))
elseif (self.type == Node.STRING_TYPE) then
print(tabString .. "string: " .. dq(self.value))
elseif (self.type == Node.VARIABLE_TYPE) then
print(tabString .. "var: " .. dq(self.value))
elseif (self.type == Node.UNARY_OPERATOR_TYPE) then
print(tabString .. "unary op: " .. dq(self.token.type))
self.expr:display(tabs + 1)
elseif (self.type == Node.BINARY_OPERATOR_TYPE) then
print(tabString .. "bin op: " .. dq(self.token.type))
self.right:display(tabs + 1)
self.left:display(tabs + 1)
elseif (self.type == Node.NO_OP_TYPE) then
print(tabString .. "no op")
elseif (self.type == Node.ASSIGN_TYPE) then
print(tabString .. "statement assign: " .. tostring(self.left.value) .. " sym: " .. dq(self.assignment_token.type))
self.right:display(tabs + 1)
self.left:display(tabs + 1)
elseif (self.type == Node.STATEMENT_LIST_TYPE) then
print(tabString .. "STATEMENT LIST")
for key,childNode in ipairs(self.children) do
print(tabString .. key)
childNode:display(tabs + 1)
end
elseif (self.type == Node.COMPARATOR_TYPE) then
print(tabString .. "comparator op: " .. dq(self.token.type))
self.right:display(tabs + 1)
self.left:display(tabs + 1)
elseif (self.type == Node.NEGATION_TYPE) then
print(tabString .. "negation: " .. dq(self.token.type))
self.expr:display(tabs + 1)
elseif (self.type == Node.IF_TYPE) then
print(tabString .. "if: " .. dq(self.token.type))
if self.conditional then
self.conditional:display(tabs + 1, "CONDITIONAL: ")
end
if self.block then
self.block:display(tabs + 1, "BLOCK: ")
end
if self.next_if then
self.next_if:display(tabs + 2)
end
elseif (self.type == Node.FOR_TYPE) then
if (self.isCollectionIteration) then
print(tabString .. "for: " .. dq(self.token.type) .. " key var: " .. dq(self.iteratorKeyVar) .. " val var: " .. dq(self.iteratorValueVar)
.. " collectionIteration: " .. dq(self.isCollectionIteration))
self.arrayExpr:display(tabs + 1, "ARRAY EXPR: ")
else
print(tabString .. "for: " .. dq(self.token.type) .. " enhanced: " .. dq(self.enhanced))
self.initializer:display(tabs + 1, "INITIALIZER: ")
self.condition:display(tabs + 1, "CONDITIONAL: ")
self.incrementer:display(tabs + 1, "INCREMENTER: ")
end
self.block:display(tabs + 2)
elseif (self.type == Node.FUNCTION_CALL_TYPE) then
print(tabString .. "func call on: " .. dq(self.token.cargo))
self.method_invocation:display(tabs + 1, "method: ")
elseif (self.type == Node.METHOD_DEFINITION_TYPE) then
print(tabString .. "method definition: " .. dq(self.method_name) .. " " .. self.num_arguments .. " args: " .. Util.set_to_string(self.arguments))
-- Recursively tell our block node to display itself
-- at a (tabs + 1) deeper level
self.block:display(tabs + 1, "BLOCK: ")
elseif (self.type == Node.METHOD_INVOCATION_TYPE) then
print(tabString .. "invocation " .. dq(self.method_name) .. " " .. self.num_arguments .. " args: " .. Util.set_to_string(self.arguments))
if self.next_method_invocation then
self.next_method_invocation:display(tabs + 1, "Next method: ")
end
elseif (self.type == Node.RETURN_STATEMENT_TYPE) then
print(tabString .. "return: " .. dq(self.token.type))
self.expr:display(tabs + 1)
elseif (self.type == Node.BREAK_STATEMENT_TYPE) then
print(tabString .. "break: " .. dq(self.token.type))
elseif (self.type == Node.CONTINUE_STATEMENT_TYPE) then
print(tabString .. "continue: " .. dq(self.token.type))
elseif (self.type == Node.ARRAY_TYPE) then
print(tabString .. "array constructor with args: " .. Util.set_to_string(self.arguments))
elseif (self.type == Node.ARRAY_INDEX_GET_TYPE) then
print(tabString .. "array index get on var: " .. dq(self.identifier))
self.expr:display(tabs + 1)
elseif (self.type == Node.ARRAY_INDEX_ASSIGN_TYPE) then
print(tabString .. "statement array assign: " .. tostring(self.left.value) .. " sym: " .. dq(self.assignment_token.type))
self.left:display(tabs + 1, "IDENTIFIER: ")
self.indexExpr:display(tabs + 1, "INDEX: ")
self.right:display(tabs + 1, "ASSIGNMENT: ")
elseif (self.type == Node.LOGICAL_OR_TYPE) then
print(tabString .. "logical OR: " .. dq(self.token.type))
self.right:display(tabs + 1)
self.left:display(tabs + 1)
elseif (self.type == Node.LOGICAL_AND_TYPE) then
print(tabString .. "logical AND: " .. dq(self.token.type))
self.right:display(tabs + 1)
self.left:display(tabs + 1)
else
print("Unknown type. Can't display parse tree: " .. dq(self.type))
end
end
|
local state = require "state"
local button = require "button"
local animation = require "animation"
local game = state "game"
local grid = require "grid"
local down = false
local width, height = getScreenDimensions()
local player = grid.PLAYER_ONE
local back = button( width / 2 - 100, height - 75, 200, 50, "< back" )
local title = love.graphics.newText( love.graphics.newFont( "res/font.otf", 30 ) )
title:setf( "Player ONE's turn", width, "center" )
function back:onClick()
state.switchTo "main"
end
local buttons = { back }
for i = 1, #buttons do
buttons[i].font = love.graphics.newFont( "res/font.otf", 30 )
end
local function switchPlayer()
player = player == grid.PLAYER_ONE and grid.PLAYER_TWO or grid.PLAYER_ONE
title:setf( player == grid.PLAYER_ONE and "Player ONE's turn" or "Player TWO's turn", width, "center" )
end
function game:mousepressed( x, y, button )
if button == 1 then
for i = #buttons, 1, -1 do
if buttons[i]:mousedown( x, y ) then
return
end
end
down = true
end
end
function game:mousereleased( x, y, button )
if button == 1 then
for i = #buttons, 1, -1 do
if buttons[i]:mouseup( x, y ) then
return
end
end
if down then
if grid.activate( player, grid.getConnection( x, y ) ) then
if grid.check( player ) then
if grid.finished() then
local winner = grid.getWinner()
if winner == grid.PLAYER_ONE then
print "Player ONE won!"
require "states.finished" "Player ONE won!"
elseif winner == grid.PLAYER_TWO then
print "Player TWO won!"
require "states.finished" "Player TWO won!"
elseif winner == grid.PLAYER_NONE then
print "It's a draw!"
require "states.finished" "It's a draw!"
end
state.switchTo "finished"
end
else
switchPlayer()
end
end
end
end
end
function game:update( dt )
animation.update( dt )
end
function game:draw()
grid.draw()
love.graphics.setColor( 0, 0, 0, 200 )
love.graphics.draw( title, 0, 25 )
for i = 1, #buttons do
buttons[i]:draw()
end
end
function game.prep( width, height )
title:setf( "Player ONE's turn", getScreenWidth(), "center" )
player = grid.PLAYER_ONE
grid.prep( width, height )
end
|
local settings = require "textadept-dev-tools.settings"
local tools = require "textadept-dev-tools.tools"
local tools_project = require "textadept-dev-tools.tools_project"
local nav = require "textadept-dev-tools.navigation"
-- Initialize local variables for navigation.
-- view_buffer_state is used to control the prints from run- und build commands and the print from Findings. It stores 3 type of information:
-- 1. the preferred_view where the printings should take place
-- 2. the focus_view that had focus before printing
-- 3. for every view before print it saves the current_buffer of the view (but only if it's no printing-buffer)
local view_buffer_state={preferred_view = _VIEWS[settings.preferred_view_idx]}
-- origin saves the buffer and position before a goto_keyline or goto_related_keyline is called:
local origin={buffer = buffer, pos = buffer.current_pos}
-- keybindings:
local keys, OSX, GUI, CURSES, _L = keys, OSX, not CURSES, CURSES, _L
if settings.select_word_extended_keybinding == true then
keys[not OSX and (GUI and 'cD' or 'mW') or 'mD'] = tools.select_word_extended
end
if settings.join_lines_extended_keybinding == true then
keys[not OSX and (GUI and 'cJ' or 'mj') or 'cj'] = tools.join_lines_extended
end
if settings.find_extended_keybinding == true then
keys[not OSX and GUI and 'cf' or 'mf'] = tools.find_extended
end
if settings.cut_extended_keybinding == true then
keys[not OSX and 'cx' or 'mx'] = tools.cut_extended
end
local goto_keyline_call=function() origin=tools.goto_keyline() end
if settings.goto_keyline_keybinding == true then
keys[not OSX and GUI and 'cg' or 'mg'] = goto_keyline_call
end
local goto_origin_call = function() tools.goto_origin(origin) end
if settings.goto_origin_keybinding == true then
keys[not OSX and GUI and 'cG' or 'mG']= goto_origin_call
end
-- Extension of Run- Compile- and Build-commands with detection of view_buffer_state:
local run_extended_call = function()
view_buffer_state=nav.prepare_print(view_buffer_state)
textadept.run.run()
end
local compile_extended_call = function()
view_buffer_state=nav.prepare_print(view_buffer_state)
textadept.run.compile()
end
local build_extended_call = function()
view_buffer_state=nav.prepare_print(view_buffer_state)
textadept.run.build()
end
-- Extended keybindings for run- and compile-commands:
if settings.run_extended_keybinding == true then
keys[not OSX and 'cr' or 'mr'] = run_extended_call
end
if settings.compile_extended_keybinding == true then
keys[not OSX and (GUI and 'cR' or 'cmr') or 'mR'] = compile_extended_call
end
if settings.build_extended_keybinding == true then
keys[not OSX and (GUI and 'cB' or 'cmb') or 'mB'] = build_extended_call
end
-- Extension of the Escape-Keybinding with switching back from Print-Buffers. If switch_back_from_print_buffers returns false then the default keybinding takes effect:
local switch_back = function()
return nav.switch_back_from_print_buffers(view_buffer_state)
end
if settings.escape_extended_keybinding==true then
keys['esc'] = switch_back or keys['esc']
end
-- key-sequences (accessible via alt+d):
keys['ad'] = {}
keys['ad']['o'] = {}
keys['ad']['o']['s'] = tools.open_settings
keys['ad']['r'] = {}
keys['ad']['r']['f'] = tools.rename_file
keys['ad']['l'] = {}
keys['ad']['l']['p'] = tools_project.load_project
keys['ad']['n'] = {}
keys['ad']['n']['p'] = tools_project.new_project
--Adding project-item to menu:
local SEPARATOR = {''}
local dev_tools_menu = {
title = 'Dev-Tools',
{'Settings ...', tools.open_settings},
SEPARATOR,
{'Rename File', tools.rename_file},
{'Goto Keyline', goto_keyline_call},
{'Goto Origin', goto_origin_call},
{'Find extended', tools.find_extended},
{'Select Word extended', tools.select_word_extended},
{'Join Lines extended', tools.join_lines_extended},
{'Cut extended', tools.cut_extended},
SEPARATOR,
{title = 'Project',
{'Load', tools_project.load_project},
{'New', tools_project.new_project}},
SEPARATOR,
{'Run extended', run_extended_call},
{'Compile extended', compile_extended_call},
{'Build extended', build_extended_call}
}
local mbar = textadept.menu.menubar
mbar[#mbar + 1] = dev_tools_menu
textadept.menu.context_menu[#textadept.menu.context_menu + 1] = dev_tools_menu
-- function to create additional Keybindings and Menu-items for project with project filename:
local init_project=function(project_filename)
-- dofile does a similar job like require, see lua-doc
local project=dofile(tools_project.PROJECTS_DIR..project_filename)
if project==nil then return end
-- libs of Project:
local lib_filepaths=tools_project.get_lib_filepaths(project)
-- connection that ensures that files that are contained in lib_filepaths are opened read-only by default if settings.libs_read_only=true:
events.connect(events.FILE_OPENED, function()
if lib_filepaths[buffer.filename]==true then
buffer.read_only = settings.libs_read_only
end
end)
-- call functions for keybindings and menu-items:
local unload_project_call = function()
tools_project.unload_project() end
local config_project_call = function()
tools_project.configure_project() end
local quick_open_project_call = function()
io.quick_open(project.dir, project.filter) end
local find_in_project_call = function()
local search_text=tools_project.get_search_text('Find in Project')
if search_text~=nil and search_text~='' then
view_buffer_state=nav.prepare_print(view_buffer_state)
tools_project.find_in_project(project, search_text)
end
end
local find_replace_in_project_call = function()
view_buffer_state=nav.prepare_print(view_buffer_state)
tools_project.find_replace_in_project(project)
end
local find_in_libs_call = function()
local search_text=tools_project.get_search_text('Find in Libraries')
if search_text~=nil and search_text~='' then
view_buffer_state=nav.prepare_print(view_buffer_state)
tools_project.find_in_libs(project, search_text)
end
end
local close_lib_buffers_call = function()
tools_project.close_lib_buffers(lib_filepaths)
end
local goto_related_keyline_call = function()
origin=tools_project.goto_related_keyline(project, settings.goto_lib)
end
local run_project_call = function()
view_buffer_state=nav.prepare_print(view_buffer_state)
tools_project.run_project(project)
end
local compile_project_call = function()
view_buffer_state=nav.prepare_print(view_buffer_state)
tools_project.compile_project(project)
end
local build_project_call = function()
view_buffer_state=nav.prepare_print(view_buffer_state)
tools_project.build_project(project)
end
-- project related keybindings (notice: run- and compile-keybindings are redirected):
keys['ad']['u'] = {}
keys['ad']['u']['p'] = unload_project_call
keys['ad']['q'] = {}
keys['ad']['c'] = {}
keys['ad']['c']['p'] = config_project_call
keys['ad']['q']['o'] = {}
keys['ad']['q']['o']['p'] = quick_open_project_call
keys['ad']['f'] = {}
keys['ad']['f']['i'] = {}
keys['ad']['f']['i']['p'] = find_in_project_call
keys['ad']['r']['i'] = {}
keys['ad']['r']['i']['p'] = tools_project.replace_in_project
keys['ad']['f']['r'] = {}
keys['ad']['f']['r']['i'] = {}
keys['ad']['f']['r']['i']['p'] = find_replace_in_project_call
keys['ad']['f']['i']['l'] = find_in_libs_call
keys['ad']['c']['l'] = {}
keys['ad']['c']['l']['b'] = close_lib_buffers_call
keys['f12'] = goto_related_keyline_call
if settings.run_extended_keybinding == true then
keys[not OSX and 'cr' or 'mr'] = run_project_call
end
if settings.compile_extended_keybinding == true then
keys[not OSX and (GUI and 'cR' or 'cmr') or 'mR'] = compile_project_call
end
if settings.build_extended_keybinding == true then
keys[not OSX and (GUI and 'cB' or 'cmb') or 'mB'] = build_project_call
end
--Project menu add_items:
dev_tools_menu[#dev_tools_menu-4]=
{title = 'Project',
{'Unload', unload_project_call},
{'New', tools_project.new_project},
{'Configure', config_project_call},
{'Quick open', quick_open_project_call},
SEPARATOR,
{'Find in Project', find_in_project_call},
{'Replace in Project', tools_project.replace_in_project},
{'Find+Replace in Project', find_replace_in_project_call},
SEPARATOR,
{'Find in Libraries', find_in_libs_call},
{'Close Library Buffers', close_lib_buffers_call},
SEPARATOR,
{'Goto related Keyline', goto_related_keyline_call},
SEPARATOR,
{'Run Project', run_project_call},
{'Compile Project', compile_project_call},
{'Build Project', build_project_call}}
-- remove previous run-, compile- and build-keybindings from menu if there is a project:
dev_tools_menu[#dev_tools_menu]=nil
dev_tools_menu[#dev_tools_menu]=nil
dev_tools_menu[#dev_tools_menu]=nil
end
-- initialization of current_project. If there is an error, show a dialog:
local project_filename=tools_project.get_current_project()
if project_filename~='' then
local status, err = pcall(function() init_project(project_filename) end)
if status==false then
ui.dialogs.msgbox{title='Error', text='No valid project\n\n'..err}
end
end
|
--- The discord message class.
-- It can be obtained either from a discord event, or by requesting a message by it's ID from the discord servers.
-- @usage local fetchedMessage = discord.message("channel_id", "message_id") --The requested message.
-- @classmod discord.message
local discord = ... --Passed as an argument.
local class = discord.class --Middleclass.
local bit = discord.utilities.bit --Universal bit API.
local band = bit.band
local message = class("discord.structures.Message")
--A function for verifying the arguments types of a method
local function Verify(value, name, ...)
local vt, types = type(value), {...}
for _, t in pairs(types) do if vt == t or (t=="nil" and not value) then return end end --Verified successfully
types = table.concat(types, "/")
local emsg = string.format("%s should be %s, provided: %s", name, types, vt)
error(emsg, 3)
end
--REST Request with proper error handling (uses error level 3)
local function Request(endpoint, data, method, headers, useMultipart)
local response_body, response_headers, status_code, status_line, failure_code, failure_line = discord.rest:request(endpoint, data, method, headers, useMultipart)
if not response_body then
error(response_headers, 3)
else
return response_body, response_headers, status_code, status_line
end
end
--https://discord.com/developers/docs/resources/channel#message-object-message-flags
local messageFlags = {
[1] = "CROSSPOSTED",
[2] = "IS_CROSSPOST",
[4] = "SUPPRESS_EMBEDS"
}
--- Create a new message object.
-- Either from an internal message data table, or by requesting the message data from discord servers.
-- @tparam table|string data Either a message data table (from an internal api), or a `Guild ID` as a string.
-- @tparam ?string messageID The `Message ID` as a string to fetch, only when `data` is a `Guild ID`.
-- @raise Request error when fails to request the message from discord servers.
function message:initialize(data, messageID)
Verify(data, "data", "table", "string")
if type(data) == "string" then
Verify(messageID, "messageID", "string")
local endpoint = string.format("/channels/%s/messages/%s", data, messageID)
data = Request(endpoint)
end
--== Basic Fields ==--
--- Internal fields.
-- @section internal_fields
--- ID of the message (snowflake).
self.id = discord.snowflake(data.id)
--- ID of the channel the message was sent in (snowflake).
self.channelID = discord.snowflake(data.channel_id)
--- Contents of the message (string).
self.content = data.content
--- When the message was sent (number).
self.timestamp = data.timestamp
--- Whether this was a TTS message (boolean).
self.tts = data.tts
--- Where this message mentions everyone (boolean).
self.mentionEveryone = data.mention_everyone
--- Whether this message is pinned (boolean).
self.pinned = data.pinned
--- Type of message (string).
self.type = discord.enums.messageTypes[data.type]
--== Optional Fields ==--
--- Internal optional fields.
-- @section internal_optional_fields
--- The author of this message (not guaranteed to be a valid user) (user).
-- @field self.author
if data.author then self.author = discord.user(data.author) end
--- ID of the guild the message was sent in (snowflake).
-- @field self.guildID
if data.guild_id then self.guildID = discord.snowflake(data.guild_id) end
--- Member properties for this message's author (guild member).
-- @field self.member
if data.member then self.member = discord.guildMember(data.member) end
--- When the message was edited (or null if never) (number).
self.editedTimestamp = data.edited_timestamp
--- Users specifically mentioned in the message (array of user objects).
-- @field self.mentions
if data.mentions then
self.mentions = {}
for id, udata in pairs(data.mentions) do
self.mentions[id] = discord.user(udata)
end
end
--- Roles specifically mentioned in this message (array of snowflake objects).
-- @field self.mentionRoles
if data.mention_roles then
self.mentionRoles = {}
for id, snowflake in pairs(data.mention_roles) do
self.mentionRoles[id] = discord.snowflake(snowflake)
end
end
--- Any attached files (array of attachment objects).
-- @field self.attachments
if data.attachments then
self.attachments = {}
for id, adata in pairs(data.attachments) do
self.attachments[id] = discord.attachment(adata)
end
end
--- Any embedded (array of embed objects).
-- @field self.embeds
if data.embeds then
self.embeds = {}
for id, edata in pairs(data.embeds) do
self.embeds[id] = discord.embed(edata)
end
end
--- Channels specifically mentioned in this message (array of channel mention objects).
-- @field self.mentionChannels
if data.mention_channels then
self.mentionChannels = {}
for id, cmdata in pairs(data.mention_channels) do
self.mentionChannels[id] = discord.channelMention(cmdata)
end
end
--- Reactions to the message (array of reaction objects).
-- @field self.reactions
if data.reactions then
self.reactions = {}
for id, rdata in pairs(data.reactions) do
self.reactions[id] = discord.reaction(rdata)
end
end
--- Used for validating a message was sent (snowflake).
-- @field self.nonce
if data.nonce then self.nonce = discord.snowflake(data.nonce) end
--- If the message is generated by a webhook, this is the webhook's id (snowflake).
-- @field self.webhookID
if data.webhook_id then self.webhookID = discord.snowflake(data.webhook_id) end
self.activity = data.activity --TODO: MESSAGE ACTIVITY OBJECT
self.application = data.application --TODO: MESSAGE APPLICATION OBJECT
self.messageReference = data.message_reference --TODO: MESSAGE REFERENCE OBJECT
--- Message flags, describes extra features of the message (array of strings).
-- @field self.flags
if data.flags then
self.flags = {}
for b, flag in pairs(messageFlags) do
if band(data.flags,b) > 0 then
self.flags[#self.flags + 1] = flag
end
end
end
---
-- @section end
end
--== Methods ==--
--- Add a reaction to the message.
-- @tparam string|discord.emoji emoji The reaction to add, either a string which is the name of a standard emoji (ex `sweat`), or an emoji object.
-- @raise Request error on failure.
function message:addReaction(emoji)
Verify(emoji, "emoji", "table", "string")
if type(emoji) == "string" then
emoji = discord.utilities.message.emojis[emoji] or emoji
else
emoji = emoji:getName()..":"..emoji:getID()
end
local endpoint = string.format("/channels/%s/messages/%s/reactions/%s/@me", tostring(self.channelID), tostring(self.id), emoji)
Request(endpoint, nil, "PUT")
end
--- Delete the message.
-- @raise Request error on failure.
function message:delete()
local endpoint = string.format("/channels/%s/messages/%s", tostring(self.channelID), tostring(self.id))
Request(endpoint, nil, "DELETE")
end
--- Edits the message.
-- @tparam ?string content The new message content, standard emojis are automatically replaced with their unicode character.
-- @tparam ?discord.embed embed The new embed content of the message.
-- @raise `Messages content can't be longer than 2000 characters!`, `Either content or embed parameter has to be present!`
-- or request error on failure.
function message:edit(content, embed)
Verify(content, "content", "string", "nil")
Verify(embed, "embed", "table", "nil")
if content and #content > 2000 then return error("Messages content can't be longer than 2000 characters!") end
if content then content = discord.utilities.message.patchEmojis(content) end
if embed then embed = embed:getAll() end
if not content and not embed then return error("Either content or embed parameter has to be present!") end
local endpoint = string.format("/channels/%s/messages/%s", tostring(self.channelID), tostring(self.id))
return discord.message(Request(endpoint, {content = content or nil, embed = embed or nil}, "PATCH"))
end
--- Check if the message is pinned or not.
-- @treturn ?boolean Whether the message is pinned or not, `nil` when not known.
function message:isPinned() return self.pinned end
--- Check if the message was sent with `text to speech`.
-- @treturn ?boolean Whether the message was send with `text to speech` or not, `nil` when not known.
function message:isTTS() return self.tts end
--- Check if a user was mentioned or not in this message.
-- @tparam discord.user user The user to check.
-- @treturn boolean whether the user was mentioned or not.
function message:isUserMentioned(user)
Verify(user, "user", "table")
if not self.mentions then return false end --Can't know
for k,v in pairs(self.mentions) do
if v == user then return true end
end
return false
end
--- Get the user object of the message's author.
-- @treturn discord.user The author of the message.
function message:getAuthor() return self.author end
--- Get the list of attachments if there are any.
-- @treturn ?{discord.attachment,...} The message's attachments, `nil` when there are none, or if not known.
function message:getAttachments()
if self.attachments then
local attachments = {}
for k,v in pairs(self.attachments) do attachments[k] = v end
return attachments
end
end
--- Get channel ID/snowflake of which the message was sent in.
-- @treturn discord.snowflake The channel ID/snowflake.
function message:getChannelID() return self.channelID end
--- Get the message content.
-- @treturn ?string The message content, or `nil` when it doesn't have content (embed only).
function message:getContent() return self.content end
--- Get the message embeds if there are any.
-- @treturn ?{discord.embed,...} An array for embed objects.
function message:getEmbeds()
if self.embeds then
local embeds = {}
for k,v in pairs(self.embeds) do embeds[k] = v end
return embeds
end
end
--- Get the guild ID of the channel the message is sent in, would return nil for DM channels
-- @treturn ?discord.snowflake The guild ID/snowflake for the channel the message was sent in, `nil` if it was sent in a DM channel.
function message:getGuildID() return self.guildID end
--- Get the ID/snowflake of the message
-- @treturn discord.snowflake The ID/snowflake of the message.
function message:getID() return self.id end
--- Get the guild member of the message if the message was sent in a guild.
-- @treturn ?discord.guild_member The guild member object. `nil` if it was not known, or in a DM channel.
function message:getMember() return self.member end
--- Get the list of specifically mentioned user.
-- @treturn {discord.user,...} The mentioned users array, can be an empty table if we don't know which users are mentioned.
function message:getMentions()
if not self.mentions then return {} end --Can't know
local mentions = {}
for k,v in pairs(self.mentions) do
mentions[k] = v
end
return mentions
end
--- Get a fake channel object for ONLY replying to the message.
--
-- Only the channel ID has a proper value, and the channel type is just set into `GUILD_TEXT` for messages with guild ID
-- , and into `DM` for other messages.
--
-- Other channel fields are just nil.
-- @treturn discord.channel A fake channel object to send a reply message using it.
function message:getReplyChannel()
return discord.channel{
id = tostring(self.channelID),
type = discord.enums.channelTypes[self.guildID and "GUILD_TEXT" or "DM"]
}
end
--- Get the timestamp of the message.
-- @treturn number A `os.time()` timestamp as provided by discord.
function message:getTimestamp() return self.timestamp end
--- Returns the type of the message.
-- @treturn string The type of the message.
-- @see discord.enums.messageTypes
function message:getType() return self.type end
return message
|
GG.SB = {}
|
local env = require("tangerine.utils.env")
local p = {}
p.shortname = function(path)
_G.assert((nil ~= path), "Missing argument path on fnl/tangerine/utils/path.fnl:12")
return (path:match(".+/fnl/(.+)") or path:match(".+/lua/(.+)") or path:match(".+/(.+/.+)"))
end
p.resolve = function(path)
_G.assert((nil ~= path), "Missing argument path on fnl/tangerine/utils/path.fnl:18")
return vim.fn.resolve(vim.fn.expand(path))
end
local vimrc_out = (env.get("target") .. "tangerine_vimrc.lua")
p["from-x-to-y"] = function(path, _1_, _3_)
local _arg_2_ = _1_
local from = _arg_2_[1]
local ext1 = _arg_2_[2]
local _arg_4_ = _3_
local to = _arg_4_[1]
local ext2 = _arg_4_[2]
_G.assert((nil ~= ext2), "Missing argument ext2 on fnl/tangerine/utils/path.fnl:28")
_G.assert((nil ~= to), "Missing argument to on fnl/tangerine/utils/path.fnl:28")
_G.assert((nil ~= ext1), "Missing argument ext1 on fnl/tangerine/utils/path.fnl:28")
_G.assert((nil ~= from), "Missing argument from on fnl/tangerine/utils/path.fnl:28")
_G.assert((nil ~= path), "Missing argument path on fnl/tangerine/utils/path.fnl:28")
local from0 = env.get(from)
local to0 = env.get(to)
local path0 = path:gsub((ext1 .. "$"), ext2)
if vim.startswith(path0, from0) then
return path0:gsub(from0, to0)
elseif "else" then
return path0:gsub(("/" .. ext1 .. "/"), ("/" .. ext2 .. "/"))
else
return nil
end
end
p.target = function(path)
_G.assert((nil ~= path), "Missing argument path on fnl/tangerine/utils/path.fnl:38")
local vimrc = env.get("vimrc")
if (path == vimrc) then
return vimrc_out
elseif "else" then
return p["from-x-to-y"](path, {"source", "fnl"}, {"target", "lua"})
else
return nil
end
end
p.source = function(path)
_G.assert((nil ~= path), "Missing argument path on fnl/tangerine/utils/path.fnl:46")
local vimrc = env.get("vimrc")
if (path == vimrc_out) then
return vimrc
elseif "else" then
return p["from-x-to-y"](path, {"target", "lua"}, {"source", "fnl"})
else
return nil
end
end
p["goto-output"] = function()
local source = vim.fn.expand("%:p")
local target = p.target(source)
if ((1 == vim.fn.filereadable(target)) and (source ~= target)) then
return vim.cmd(("edit" .. target))
elseif "else" then
return print("[tangerine]: error in goto-output, target not readable.")
else
return nil
end
end
p.wildcard = function(dir, pat)
_G.assert((nil ~= pat), "Missing argument pat on fnl/tangerine/utils/path.fnl:72")
_G.assert((nil ~= dir), "Missing argument dir on fnl/tangerine/utils/path.fnl:72")
return vim.fn.glob((dir .. pat), 0, 1)
end
p["list-fnl-files"] = function()
local source = env.get("source")
local out = p.wildcard(source, "**/*.fnl")
return out
end
p["list-lua-files"] = function()
local target = env.get("target")
local out = p.wildcard(target, "**/*.lua")
return out
end
return p
|
local setmetatable = setmetatable
local button = require( "awful.button" )
local beautiful = require( "beautiful" )
local naughty = require( "naughty" )
local tag = require( "awful.tag" )
local util = require( "awful.util" )
local tooltip2 = require( "radical.tooltip" )
local config = require( "forgotten" )
local themeutils = require( "blind.common.drawing" )
local wibox = require( "wibox" )
local color = require("gears.color")
local capi = { image = image ,
widget = widget }
local module = {}
local function new(screen, args)
local desktopPix = wibox.widget.imagebox()
tooltip2(desktopPix,"Show Desktop",{down=true})
desktopPix:set_image(color.apply_mask(config.iconPath .. "tags/desk2.png"))
desktopPix:buttons( util.table.join( button({ }, 1, function() tag.viewnone() end) ))
return desktopPix
end
return setmetatable(module, { __call = function(_, ...) return new(...) end })
|
local gfx = require("/dynamic/helpers/mesh_helpers.lua")
local band_color = 0xffffffff
local radius = 25
function f1(angle)
return 25 * math.cos(2*angle)-- + math.sin(3 * angle))
end
function mesh_from_polar_function(f)
computed_vertexes = {}
local index = 0
local line = {}
local colors = {}
for angle = 0, math.pi * 2, 0.2 do
local r = f(angle + 1)
local x = math.cos(angle) * r
local y = math.sin(angle) * r
table.insert(computed_vertexes, {x, y, 2 * radius + 2 * math.abs(r)})
table.insert(line, index)
table.insert(colors, band_color)
index = index + 1
end
-- Close the loop
table.insert(line, 0)
return {
vertexes = computed_vertexes,
segments = {line},
colors = colors
}
end
mesh = mesh_from_polar_function(f1)
for i = -1, 1, 1 do
gfx.add_line_to_mesh(mesh, {{-radius, i, 0}, {radius, i, 0}, {radius, i, radius * 2}, {-radius, i, radius * 2}}, {band_color, band_color, band_color, band_color}, true)
gfx.add_line_to_mesh(mesh, {{i, -radius, 0}, {i, radius, 0}, {i, radius, radius * 2}, {i, -radius, radius * 2}}, {band_color, band_color, band_color, band_color}, true)
end
local cube_mesh = gfx.new_mesh()
gfx.add_cube_to_mesh(cube_mesh, {0,0,radius}, radius * 2, 0xffffffff)
meshes = {cube_mesh, mesh}
|
-- local g = vim.g
-- local map = vim.api.nvim_set_keymap
-- local options = {noremap = true, silent = true}
-- map('n', '<Leader><Space>', ':Rg<CR>', options)
-- map('n', '<Leader>g', ':GFiles?<CR>', options)
-- map('n', '<Leader>gc', ':Commits<CR>', options)
-- map('n', '<Leader>bc', ':BCommits<CR>', options)
-- map('n', '<Leader>f', ':Files<CR>', options)
-- g.fzf_commits_log_options = "--color=always --graph --all --format=format:'%C(bold blue)%h%C(reset) - %C(bold green)(%ar)%C(reset) %C(bold white)%s%C(reset) %C(white)— %an%C(reset)%C(bold yellow)%d%C(reset)' --abbrev-commit --date=relative"
-- vim.cmd('autocmd FileType fzf tnoremap <buffer> <Esc> <Esc>')
|
local function keypressed(key)
if key == "escape" then
love.event.quit()
end
end
return {
__love = {
default = {
keypressed = keypressed,
},
},
}
|
--------------------------------
-- @module VisibleFrame
-- @extend Frame
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#VisibleFrame] isVisible
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#VisibleFrame] setVisible
-- @param self
-- @param #bool visible
--------------------------------
--
-- @function [parent=#VisibleFrame] create
-- @param self
-- @return VisibleFrame#VisibleFrame ret (return value: ccs.VisibleFrame)
--------------------------------
--
-- @function [parent=#VisibleFrame] clone
-- @param self
-- @return Frame#Frame ret (return value: ccs.Frame)
--------------------------------
--
-- @function [parent=#VisibleFrame] VisibleFrame
-- @param self
return nil
|
--------------------------------------------------------------------------------
--[[
AttractField
Creates a field that attracts particles.
--]]
--------------------------------------------------------------------------------
local CBE = require("CBE.CBE")
-- Create the vent
local vent = CBE.newVent({
positionType = "inRect",
emitX = 0,
emitY = 0,
rectWidth = display.contentWidth,
rectHeight = display.contentHeight
})
-- Create the field
local field = CBE.newField {
onCollision = function(p, f)
p:applyForce((f.x - p.x) * 0.01, (f.y - p.y) * 0.01)
end
}
-- Link the field to the vent in one of three ways
-- Way #1:
vent:linkField(field)
-- Way #2: field:linkVent(vent) - alias for vent.linkField(field)
-- Way #3: In parameters for the field, put "targetVent = vent"
-- Start both the vent and the field
vent:start()
field:start()
|
--Register with LibStub
local MAJOR, MINOR = "Up_FloatingWindowSettingsMenu", 2
local LIB, _ = LibStub:NewLibrary(MAJOR, MINOR)
if not LIB then return end -- avoid double loading.
--- Settings menu for floating window.
-- name of addon required by Up_AddonConfigurator.
LIB.name = "Up_FloatingWindow_SettingsMenu"
--- LibAddonMenu reference.
local LibAddonMenu = LibStub:GetLibrary("LibAddonMenu-2.0")
--- Data for LibAddonMenu.
function LIB.createSettingsPanelInformation(name)
return {
type = "panel",
name = name,
displayName = name,
author = "logmeinplease",
version = "2",
registerForRefresh = true,
registerForDefaults = true,
}
end
--- Returns new checkbox binded to specified addon settings for indicator enabled/disabled state.
function LIB.createIndicatorToggleControl(iconSettings, defaultSettings)
return {
type = "checkbox",
name = GetString(CONFIG_ENABLED_STATE_TOGGLE),
tooltip = GetString(CONFIG_ENABLED_STATE_TOGGLE_TOOLTIP),
getFunc = function() return iconSettings.Enabled end,
setFunc = function(state) iconSettings.Enabled = state end,
width = "full", --or "half" (optional)
disabled = false, --or boolean (optional)
warning = nil, --(optional)
default = defaultSettings.Enabled, --(optional)
reference = nil --(optional) unique global reference to control
}
end
--- Returns new editbox binded to specified addon settings for icon path.
function LIB.createIconPathConfigControl(iconSettings, defaultSettings)
return {
type = "editbox",
name = GetString(CONFIG_ICON_TEXTURE_PATH),
tooltip = GetString(CONFIG_ICON_TEXTURE_PATH_TOOLTIP),
getFunc = function() return iconSettings.TexturePath end,
setFunc = function(text) iconSettings.TexturePath = text end,
isMultiline = true, --boolean
width = "full", --or "half" (optional)
disabled = false, --or boolean (optional)
warning = nil, --(optional)
default = defaultSettings.TexturePath, --(optional)
reference = nil --(optional) unique global reference to control
}
end
--- Returns new slider binded to specified addon settings for icon size.
function LIB.createIconSizeConfigControl(iconSettings, defaultSettings)
return {
type = "slider",
name = GetString(CONFIG_ICON_SIZE),
tooltip = GetString(CONFIG_ICON_TEXTURE_PATH_TOOLTIP),
min = 10,
max = 50,
step = 2,
default = defaultSettings.Size, --(optional)
getFunc = function() return iconSettings.Size end,
setFunc = function(newValue) iconSettings.Size = newValue end
}
end
--- Returns new editbox binded to specified addon settings for icon path.
function LIB.createColorPickerControl(settings, defaultSettings)
return {
type = "colorpicker",
name = GetString(CONFIG_WINDOW_BACKDROP_COLOR),
tooltip = GetString(CONFIG_WINDOW_BACKDROP_COLOR_TOOLTIP),
getFunc = function() return settings.Color.R, settings.Color.G, settings.Color.B, settings.Color.A end,
setFunc = function(r, g, b, a) settings.Color.R = r; settings.Color.G = g; settings.Color.B = b; settings.Color.A = a end,
width = "full", --or "half" (optional)
disabled = false, --or boolean (optional)
warning = GetString(CONFIG_UI_RELOAD_REQUIREMENT),
default = { defaultSettings.Color.R, defaultSettings.Color.G, defaultSettings.Color.B, defaultSettings.Color.A },
reference = nil --(optional) unique global reference to control
}
end
--- Returns default controls for any indicator with icon.
function LIB.createIndicatorWithIconControls(iconSettings, defaultSettings)
return {
[1] = LIB.createIndicatorToggleControl(iconSettings, defaultSettings),
[2] = LIB.createIconPathConfigControl(iconSettings, defaultSettings),
[3] = LIB.createIconSizeConfigControl(iconSettings, defaultSettings),
}
end
--- Creates settings menu for fence data provider.
function LIB.createMenu(addon, optionsData, name)
local settingsPanelInformation = LIB.createSettingsPanelInformation(name)
local panelKey = addon.name .. "_Panel"
addon.SettingsPanel = LibAddonMenu:RegisterAddonPanel(panelKey, settingsPanelInformation)
LibAddonMenu:RegisterOptionControls(panelKey, optionsData)
end
|
--[[
From https://github.com/victorso/.hammerspoon/blob/master/tools/clipboard.lua
Converted to plugin by Diego Zamboni
This is my attempt to implement a jumpcut replacement in Lua/Hammerspoon.
It monitors the clipboard/pasteboard for changes, and stores the strings you copy to the transfer area.
You can access this history on the menu (Unicode scissors icon).
Clicking on any item will add it to your transfer area.
If you open the menu while pressing option/alt, you will enter the Direct Paste Mode. This means that the selected item will be
"typed" instead of copied to the active clipboard.
The clipboard persists across launches.
-> Ng irc suggestion: hs.settings.set("jumpCutReplacementHistory", clipboard_history)
]]--
local mod={}
-- Feel free to change these settings
mod.config = {
-- Key binding
clipboard_menu_key = { {"cmd", "shift"}, "v" },
-- Speed in seconds to check for clipboard changes. If you check
-- too frequently, you will loose performance, if you check
-- sparsely you will loose copies
frequency = 0.8,
-- How many items to keep on history
hist_size = 100,
-- How wide (in characters) the dropdown menu should be. Copies
-- larger than this will have their label truncated and end with
-- "…" (unicode for elipsis ...)
label_length = 70,
--asmagill request. If any application clears the pasteboard, we
--also remove it from the history
--https://groups.google.com/d/msg/hammerspoon/skEeypZHOmM/Tg8QnEj_N68J
honor_clearcontent = false,
-- Auto-type on click
paste_on_select = false,
-- Show item count in the menu item
show_menu_counter = true,
-- Show menu in the menubar
show_in_menubar = true,
-- Title to show on the menubar, if enabled above
menubar_title = "\u{1F4CB}",
-- Use hs.menubar or hs.chooser?
use_chooser = (hs.chooser ~= nil),
}
-- Chooser/menu object
mod.selectorobj = nil
-- Cache for focused window to work around the current window losing focus after the chooser comes up
mod.prevFocusedWindow = nil
-- Don't change anything bellow this line
local pasteboard = require("hs.pasteboard") -- http://www.hammerspoon.org/docs/hs.pasteboard.html
local settings = require("hs.settings") -- http://www.hammerspoon.org/docs/hs.settings.html
local last_change = pasteboard.changeCount() -- displays how many times the pasteboard owner has changed // Indicates a new copy has been made
--Array to store the clipboard history
local clipboard_history = settings.get("so.victor.hs.jumpcut") or {} --If no history is saved on the system, create an empty history
-- Append a history counter to the menu
function setTitle()
if not mod.config.use_chooser then
if ((#clipboard_history == 0) or (mod.config.show_menu_counter == false)) then
-- Clipboard Emoji: http://emojipedia.org/clipboard/
mod.selectorobj:setTitle(mod.config.menubar_title) -- Unicode magic
else
mod.selectorobj:setTitle(mod.config.menubar_title .. " ("..#clipboard_history..")") -- updates the menu counter
end
end
end
function putOnPaste(value,key)
if mod.prevFocusedWindow ~= nil then
mod.prevFocusedWindow:focus()
end
if value == nil then return end
if type(value) == "string" then
pasteboard.setContents(value)
else if type(value) == "table" then
if value.image ~= nil then
pasteboard.setImageContents(value.image)
else
pasteboard.setContents(value.text)
end
else
if pasteboard.setImageContents ~= nil then
pasteboard.setImageContents(value)
end
end
end
last_change = pasteboard.changeCount()
if (mod.config.paste_on_select) then
hs.eventtap.keyStroke({"cmd"}, "v")
else
if (key.alt == true) then -- If the option/alt key is active when clicking on the menu, perform a "direct paste", without changing the clipboard
hs.eventtap.keyStroke({"cmd"}, "v") -- Defeating paste blocking http://www.hammerspoon.org/go/#pasteblock
end
end
end
-- Clears the clipboard and history
function clearAll()
pasteboard.clearContents()
clipboard_history = {}
settings.set("so.victor.hs.jumpcut",clipboard_history)
now = pasteboard.changeCount()
setTitle()
end
-- Clears the last added to the history
function clearLastItem()
table.remove(clipboard_history,#clipboard_history)
settings.set("so.victor.hs.jumpcut",clipboard_history)
now = pasteboard.changeCount()
setTitle()
end
function pasteboardToClipboard(item)
-- Loop to enforce limit on qty of elements in history. Removes the oldest items
while (#clipboard_history >= mod.config.hist_size) do
table.remove(clipboard_history,1)
end
table.insert(clipboard_history, item)
settings.set("so.victor.hs.jumpcut",clipboard_history) -- updates the saved history
setTitle() -- updates the menu counter
end
-- Dynamic menu by cmsj https://github.com/Hammerspoon/hammerspoon/issues/61#issuecomment-64826257
populateMenubar = function(key)
setTitle() -- Update the counter every time the menu is refreshed
menuData = {}
if (#clipboard_history == 0) then
table.insert(menuData, {title="None", disabled = true}) -- If the history is empty, display "None"
else
for k,v in pairs(clipboard_history) do
if (type(v) == "string" and string.len(v) > mod.config.label_length) then
table.insert(menuData,1, {title=string.sub(v,0,mod.config.label_length).."…", fn = function() putOnPaste(v,key) end }) -- Truncate long strings
else
if type(v) == "userdata" then
table.insert(menuData,1, {title="(image)", fn = function() putOnPaste(v,key) end })
else
table.insert(menuData,1, {title=v, fn = function() putOnPaste(v,key) end })
end
end -- end if else
end-- end for
end-- end if else
-- footer
table.insert(menuData, {title="-"})
table.insert(menuData, {title="Clear All", fn = function() clearAll() end })
if (key.alt == true or mod.config.paste_on_select) then
table.insert(menuData, {title="Direct Paste Mode ✍", disabled=true})
end
return menuData
end
populateChooser = function(key)
menuData = {}
if (#clipboard_history == 0) then
table.insert(menuData, {text="", subtext = "Clipboard history is empty"}) -- If the history is empty, display "None"
else
for k,v in pairs(clipboard_history) do
if (type(v) == "string") then
table.insert(menuData,1, {text=v, subText=""})
else
if type(v) == "userdata" then
table.insert(menuData,1, {text="(image)", subText = "", image=v })
else
table.insert(menuData,1, {text=v, subText = ""})
end
end -- end if else
end-- end for
end-- end if else
-- footer
-- table.insert(menuData, {title="-"})
-- table.insert(menuData, {title="Clear All", fn = function() clearAll() end })
-- if (key.alt == true or mod.config.paste_on_select) then
-- table.insert(menuData, {title="Direct Paste Mode ✍", disabled=true})
-- end
return menuData
end
-- If the pasteboard owner has changed, we add the current item to our history and update the counter.
function storeCopy()
now = pasteboard.changeCount()
if (now > last_change) then
current_clipboard = pasteboard.getContents()
logger.df("current_clipboard (text) = %s", current_clipboard)
if (current_clipboard == nil) and (pasteboard.getImageContents ~= nil) then
pcall(function() current_clipboard = pasteboard.getImageContents() end)
logger.df("current_clipboard (image) = %s", current_clipboard)
end
-- asmagill requested this feature. It prevents the history from keeping items removed by password managers
if (current_clipboard == nil and mod.config.honor_clearcontent) then
clearLastItem()
else
logger.df("Adding %s to clipboard history", current_clipboard)
pasteboardToClipboard(current_clipboard)
end
last_change = now
end
end
function mod.init()
if mod.config.use_chooser then
mod.selectorobj = hs.chooser.new(putOnPaste)
mod.selectorobj:choices(populateChooser)
omh.bind(mod.config.clipboard_menu_key,
function()
logger.d("Refreshing chooser choices")
mod.selectorobj:refreshChoicesCallback()
logger.d("Storing currently focused window")
mod.prevFocusedWindow = hs.window.focusedWindow()
logger.d("Calling mod.selectorobj:show()")
mod.selectorobj:show()
end)
else
mod.selectorobj = hs.menubar.new(mod.config.show_in_menubar)
mod.selectorobj:setTooltip("Clipboard history")
mod.selectorobj:setMenu(populateMenubar)
omh.bind(mod.config.clipboard_menu_key, function() mod.selectorobj:popupMenu(hs.mouse.getAbsolutePosition()) end)
end
--Checks for changes on the pasteboard. Is it possible to replace with eventtap?
timer = hs.timer.new(mod.config.frequency, storeCopy)
timer:start()
setTitle() --Avoid wrong title if the user already has something on his saved history
end
return mod
|
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {
PlaceObj('MalfunctionRocket', {
'Resource', "Electronics",
'Amount', 10000,
}),
},
Category = "RocketManualLaunch",
Effects = {
PlaceObj('RewardSupplyPods', {
'Amount', "<freesupplypods>",
}),
PlaceObj('RewardFunding', {
'Amount', "<extrafunding>",
}),
},
Enabled = true,
Enables = {
"Boost17_Shortcircuit_Success",
},
Image = "UI/Messages/rocket_1.tga",
NotificationText = "",
Prerequisites = {
PlaceObj('IsSolInRange', {
'Min', 2,
'Max', 30,
}),
PlaceObj('CheckObjectCount', {
'Label', "Building",
'Filters', {},
'Condition', ">=",
'Amount', 3,
}),
PlaceObj('CheckObjectCount', {
'Label', "Colonist",
'Filters', {},
'Condition', "<=",
'Amount', 0,
}),
},
ScriptDone = true,
Text = T(322756072947, --[[StoryBit Boost17_Shortcircuit Text]] "Quick troubleshooting reveals that a short-circuit has completely fried the board computer, leaving the Rocket in a damaged state.\n\nYou quickly notify the Sponsor of the potentially disastrous consequences of the failed rocket launch. Luckily, they lose no time in green lighting <freesupplypods> free Supply Pods and <funding(extrafunding)> in funding to help the mission through this situation."),
TextReadyForValidation = true,
TextsDone = true,
Title = T(492449281236, --[[StoryBit Boost17_Shortcircuit Title]] "Rocket Short-circuit"),
Trigger = "RocketManualLaunch",
VoicedText = T(747533208220, --[[voice:narrator]] "The whole board flares up in red warning signs. Emergency rocket launch abort initiated!"),
group = "Pre-Founder Stage",
id = "Boost17_Shortcircuit",
qa_info = PlaceObj('PresetQAInfo', {
data = {
{
action = "Modified",
time = 1550049900,
user = "Boyan",
},
{
action = "Modified",
time = 1550491863,
user = "Boyan",
},
{
action = "Modified",
time = 1550493467,
user = "Blizzard",
},
{
action = "Modified",
time = 1551964908,
user = "Radomir",
},
},
}),
PlaceObj('StoryBitParamNumber', {
'Name', "freesupplypods",
'Value', 5,
}),
PlaceObj('StoryBitParamFunding', {
'Name', "extrafunding",
'Value', 500000000,
}),
})
|
local music = nil;
local doors = {};
player0 = nil;
sarge = scene:getObjects("sarge0")[1];
cam0 = scene:getObjects("cam0")[1];
function startMusic(name, crossfade)
local newMusic = audio:createStream(name);
newMusic.loop = true;
newMusic.isMusic = true;
if crossfade then
audio:crossfade(music, newMusic, 0.5, 0.5, 0.3);
else
if music ~= nil then
music:stop();
end
newMusic:play();
end
music = newMusic;
end
function stopMusic(crossfade)
if music ~= nil then
if crossfade then
audio:crossfade(music, nil, 0.5, 0.5, 0.3);
else
music:stop();
end
end
music = nil;
end
function openDoor(name)
if doors[name] ~= nil then
cancelTimeout(doors[name].cookie);
doors[name] = nil;
end
local inst = scene:getInstances(name)[1];
local j = findJoint(inst.joints, "door1_left_joint");
if j:getJointTranslation() >= j.upperLimit then
j.motorSpeed = math.abs(j.motorSpeed);
return;
end
doors[name] = {};
j.motorSpeed = math.abs(j.motorSpeed);
doors[name].cookie = addTimeout0(function(cookie, dt)
if (j:getJointTranslation() >= j.upperLimit) then
cancelTimeout(cookie);
doors[name] = nil;
end
end);
end
function closeDoor(name, haveSound)
if doors[name] ~= nil then
cancelTimeout(doors[name].cookie);
doors[name] = nil;
end
local inst = scene:getInstances(name)[1];
local j = findJoint(inst.joints, "door1_left_joint");
if j:getJointTranslation() <= j.lowerLimit then
j.motorSpeed = -math.abs(j.motorSpeed);
return;
end
doors[name] = {};
j.motorSpeed = -math.abs(j.motorSpeed);
doors[name].cookie = addTimeout0(function(cookie, dt)
if (j:getJointTranslation() <= j.lowerLimit) then
cancelTimeout(cookie);
doors[name] = nil;
end
end);
end
function makeDoor(name, opened)
local inst = scene:getInstances(name)[1];
scene:addGearJoint(findObject(inst.objects, "door1_left"),
findObject(inst.objects, "door1_right"),
findJoint(inst.joints, "door1_left_joint"),
findJoint(inst.joints, "door1_right_joint"),
-1, false);
if opened then
openDoor(name, false);
end
end
function makeDoorTrigger(sensorName, name)
setSensorListener(sensorName, function(other, self)
if self.num == 0 then
openDoor(name, true);
end
self.num = self.num + 1;
end, function (other, self)
self.num = self.num - 1;
if self.num == 0 then
closeDoor(name, true);
end
end, { num = 0 });
end
local function setupCam()
local rc = cam0:findRenderQuadComponents("rec")[1];
local anim = AnimationComponent(rc.drawable);
anim:addAnimation(const.AnimationDefault, "cam_rec", 1);
anim:startAnimation(const.AnimationDefault);
cam0:addComponent(anim);
cam0.rcs = cam0:findRenderQuadComponents();
for _, rc in pairs(cam0.rcs) do
rc.myPos = rc.pos;
rc.myHeight = rc.height;
end
end
function startCam(target, zoom)
for _, rc in pairs(cam0.rcs) do
rc.pos = (zoom / 35) * rc.myPos;
rc.height = (zoom / 35) * rc.myHeight;
end
local sat = createSaturation(-200, 200, 0.2);
local bg = factory:createBackground("cam_lines1.png", (1280 / 27) * (zoom / 35), (720 / 27) * (zoom / 35), vec2(0, 0), 220);
scene:addObject(bg);
cam0.pos = scene:getObjects(target)[1].pos;
scene.camera:findCameraComponent():setConstraint(vec2(0, 0), vec2(0, 0));
scene.camera:findCameraComponent().target = cam0;
return {sat, bg};
end
function stopCam(cookie)
cookie[1]:removeFromParent();
cookie[2]:removeFromParent();
end
function createStatic1Background(zorder)
local bg = factory:createBackground("static1/0.png", 20, 20, vec2(0, 0), zorder);
scene:addObject(bg);
local rc = bg:findRenderBackgroundComponent();
local display = AnimationComponent(rc.drawable);
display:addAnimation(const.AnimationDefault, "static1", 1);
display:startAnimation(const.AnimationDefault);
bg:addComponent(display);
return bg;
end
function setupBgAir()
local bg = {};
local scl = 5.0;
bg[1] = factory:createBackground("ground1.png", 20, 20, vec2(0.2, 0.2), const.zOrderBackground);
bg[1]:findRenderBackgroundComponent().color = {0.8, 0.8, 0.8, 1.0};
scene:addObject(bg[1]);
bg[2] = factory:createBackground("fog.png", 544 / scl / 2, 416 / scl / 2, vec2(10.0, 1.0), const.zOrderBackground + 1)
bg[2]:findRenderBackgroundComponent().unbound = true;
bg[2]:findRenderBackgroundComponent().color = {1.0, 1.0, 1.0, 0.6};
scene:addObject(bg[2]);
bg[3] = factory:createBackground("fog.png", 544 / scl / 1.5, 416 / scl / 1.5, vec2(15.0, 1.0), const.zOrderBackground + 2)
bg[3]:findRenderBackgroundComponent().unbound = true;
bg[3]:findRenderBackgroundComponent().color = {1.0, 1.0, 1.0, 0.7};
bg[3]:findRenderBackgroundComponent().offset = vec2(0, 416 / scl / 1.5 / 2);
scene:addObject(bg[3]);
bg[4] = factory:createBackground("fog.png", 544 / scl, 416 / scl, vec2(30.0, 1.0), 110)
bg[4]:findRenderBackgroundComponent().unbound = true;
bg[4]:findRenderBackgroundComponent().color = {1.0, 1.0, 1.0, 0.8};
scene:addObject(bg[4]);
return bg;
end
-- main
scene.camera:findCameraComponent():zoomTo(35, const.EaseLinear, 0);
scene.lighting.ambientLight = {0.0, 0.0, 0.0, 1.0};
math.randomseed(os.time());
setupCam();
if not scene.playable then
scene.cutscene = true;
player0 = factory:createPlayer();
player0:findPlayerComponent().haveGun = false;
if settings.developer >= 2 then
player0:setTransform(scene:getObjects("player2")[1]:getTransform());
else
player0:setTransform(scene:getObjects("player"..settings.developer)[1]:getTransform());
end
scene:addObject(player0);
local invC = player0:findInvulnerabilityComponent();
if invC ~= nil then
invC:removeFromParent();
end
scene.camera:findCameraComponent().target = player0;
end
startMusic("ambient1.ogg", false);
require("e1m1_part0");
require("e1m1_part1");
require("e1m1_part2");
require("e1m1_part3");
require("e1m1_part4");
require("e1m1_part5");
if settings.developer == 2 then
if not scene.playable then
startFootage1();
end
end
if settings.developer == 3 then
if scene.playable then
scene.lighting.ambientLight = {0.4, 0.4, 0.4, 1.0};
scene.camera:findCameraComponent():zoomTo(45, const.EaseLinear, 0);
else
startFootage2();
end
end
if settings.developer == 4 then
if scene.playable then
scene.lighting.ambientLight = {0.4, 0.4, 0.4, 1.0};
scene.camera:findCameraComponent():zoomTo(45, const.EaseLinear, 0);
setupBgAir();
else
startFootage3();
end
end
if settings.developer == 5 then
if scene.playable then
scene.lighting.ambientLight = {0.2, 0.2, 0.2, 1.0};
scene.camera:findCameraComponent():zoomTo(35, const.EaseLinear, 0);
else
startFootage4();
end
end
if settings.developer == 6 then
if not scene.playable then
startFootage5();
end
end
|
ITEM.name = "Makarov PM"
ITEM.desc = "A pre-war handgun that fires 9x18 Makarov Rounds"
ITEM.model = "models/weapons/w_stalker_makarov.mdl"
ITEM.class = "stalker_makarov"
ITEM.weaponCategory = "sidearm"
ITEM.width = 2
ITEM.height = 1
ITEM.price = 300
|
local mod = DBM:NewMod(2157, "DBM-Party-BfA", 8, 1001)
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 18044 $"):sub(12, -3))
mod:SetCreatureID(131318)
mod:SetEncounterID(2111)
mod:SetZone()
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 260879 260894 264757 264603"
)
--TODO, Blood mirror timer
local specWarnBloodBolt = mod:NewSpecialWarningInterrupt(260879, "HasInterrupt", nil, nil, 1, 2)
local specWarnCreepingRot = mod:NewSpecialWarningDodge(260894, nil, nil, nil, 2, 2)
local specWarnSanguineFeast = mod:NewSpecialWarningDodge(264757, nil, nil, nil, 2, 2)
--local specWarnGTFO = mod:NewSpecialWarningGTFO(238028, nil, nil, nil, 1, 8)
--TODO: Use NewNextSourceTimer to split adds from boss
local timerBloodBoltCD = mod:NewCDTimer(6.1, 260879, nil, nil, nil, 4, nil, DBM_CORE_INTERRUPT_ICON)
local timerCreepingRotCD = mod:NewNextTimer(15.8, 260894, nil, nil, nil, 3)
local timerSanguineFeastCD = mod:NewNextTimer(30, 264757, nil, nil, nil, 3, nil, DBM_CORE_HEROIC_ICON)
local timerBloodMirrorCD = mod:NewCDTimer(47.4, 264603, nil, nil, nil, 1, nil, DBM_CORE_DAMAGE_ICON)--47.4-49.8
mod:AddInfoFrameOption(260685, "Healer")
function mod:OnCombatStart(delay)
--timerBloodBoltCD:Start(1-delay)--Instantly
timerCreepingRotCD:Start(12.2-delay)
timerBloodMirrorCD:Start(15.8-delay)
if not self:IsNormal() then--Exclude normal, but allow heroic/mythic/mythic+
timerSanguineFeastCD:Start(6.8-delay)
end
if self.Options.InfoFrame then
DBM.InfoFrame:SetHeader(DBM:GetSpellInfo(260685))
DBM.InfoFrame:Show(5, "playerdebuffstacks", 260685, 1)
end
end
function mod:OnCombatEnd()
if self.Options.InfoFrame then
DBM.InfoFrame:Hide()
end
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 260879 and self:CheckInterruptFilter(args.sourceGUID, false, true) then
specWarnBloodBolt:Show(args.sourceName)
specWarnBloodBolt:Play("kickcast")
local cid = self:GetCIDFromGUID(args.sourceGUID)
if cid == 131318 then--Main boss
timerBloodBoltCD:Start()
else
end
elseif spellId == 260894 and self:AntiSpam(3, 1) then
specWarnCreepingRot:Show()
specWarnCreepingRot:Play("watchwave")
local cid = self:GetCIDFromGUID(args.sourceGUID)
if cid == 131318 then--Main boss
timerCreepingRotCD:Start()
else
end
elseif spellId == 264757 then
specWarnSanguineFeast:Show()
specWarnSanguineFeast:Play("watchstep")
local cid = self:GetCIDFromGUID(args.sourceGUID)
if cid == 131318 then--Main boss
timerSanguineFeastCD:Start()
else
end
elseif spellId == 264603 then
timerBloodMirrorCD:Start()
end
end
--[[
function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId)
if spellId == 228007 and destGUID == UnitGUID("player") and self:AntiSpam(2, 4) then
specWarnGTFO:Show()
specWarnGTFO:Play("watchfeet")
end
end
mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
function mod:UNIT_DIED(args)
local cid = self:GetCIDFromGUID(args.destGUID)
if cid == 124396 then
end
end
function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId)
if spellId == 257939 then
end
end
--]]
|
local gears = require("gears")
local wibox = require("wibox")
local config_dir = "~/.config/awesome/"
local res_dir = config_dir.."res/"
---------------------------
-- Default awesome theme --
---------------------------
local theme_assets = require("beautiful.theme_assets")
local xresources = require("beautiful.xresources")
local dpi = xresources.apply_dpi
local gfs = require("gears.filesystem")
local gears = require("gears")
local themes_path = gfs.get_themes_dir()
local helpers = require("helpers")
local theme = {}
theme.font = "Roboto"
theme.bg_normal = "#222222"
theme.bg_focus = "#535d6c"
theme.bg_urgent = "#ff0000"
theme.bg_minimize = "#444444"
theme.bg_systray = theme.bg_normal
theme.fg_normal = "#aaaaaa"
theme.fg_focus = "#ffffff"
theme.fg_urgent = "#ffffff"
theme.fg_minimize = "#ffffff"
theme.useless_gap = dpi(0)
theme.border_width = dpi(1)
theme.border_normal = "#000000"
theme.border_focus = "#535d6c"
theme.border_marked = "#91231c"
-- There are other variable sets
-- overriding the default one when
-- defined, the sets are:
-- taglist_[bg|fg]_[focus|urgent|occupied|empty|volatile]
-- tasklist_[bg|fg]_[focus|urgent]
-- titlebar_[bg|fg]_[normal|focus]
-- tooltip_[font|opacity|fg_color|bg_color|border_width|border_color]
-- mouse_finder_[color|timeout|animate_timeout|radius|factor]
-- prompt_[fg|bg|fg_cursor|bg_cursor|font]
-- hotkeys_[bg|fg|border_width|border_color|shape|opacity|modifiers_fg|label_bg|label_fg|group_margin|font|description_font]
-- Example:
--theme.taglist_bg_focus = "#ff0000"
-- Generate taglist squares:
local taglist_square_size = dpi(4)
theme.taglist_squares_sel = theme_assets.taglist_squares_sel(
taglist_square_size, theme.fg_normal
)
theme.taglist_squares_unsel = theme_assets.taglist_squares_unsel(
taglist_square_size, theme.fg_normal
)
-- Variables set for theming notifications:
-- notification_font
-- notification_[bg|fg]
-- notification_[width|height|margin]
-- notification_[border_color|border_width|shape|opacity]
-- Variables set for theming the menu:
-- menu_[bg|fg]_[normal|focus]
-- menu_[border_color|border_width]
theme.menu_submenu_icon = themes_path.."default/submenu.png"
theme.menu_height = dpi(15)
theme.menu_width = dpi(100)
-- You can add as many variables as
-- you wish and access them by using
-- beautiful.variable in your rc.lua
--theme.bg_widget = "#cc0000"
-- Define the image to load
theme.titlebar_minimize_button_normal = themes_path.."default/titlebar/minimize_normal.png"
theme.titlebar_minimize_button_focus = themes_path.."default/titlebar/minimize_focus.png"
theme.titlebar_sticky_button_normal_inactive = themes_path.."default/titlebar/sticky_normal_inactive.png"
theme.titlebar_sticky_button_focus_inactive = themes_path.."default/titlebar/sticky_focus_inactive.png"
theme.titlebar_sticky_button_normal_active = themes_path.."default/titlebar/sticky_normal_active.png"
theme.titlebar_sticky_button_focus_active = themes_path.."default/titlebar/sticky_focus_active.png"
theme.wallpaper = themes_path.."default/background.png"
-- You can use your own layout icons like this:
theme.layout_fairh = themes_path.."default/layouts/fairhw.png"
theme.layout_fairv = themes_path.."default/layouts/fairvw.png"
theme.layout_floating = themes_path.."default/layouts/floatingw.png"
theme.layout_magnifier = themes_path.."default/layouts/magnifierw.png"
theme.layout_max = themes_path.."default/layouts/maxw.png"
theme.layout_fullscreen = themes_path.."default/layouts/fullscreenw.png"
theme.layout_tilebottom = themes_path.."default/layouts/tilebottomw.png"
theme.layout_tileleft = themes_path.."default/layouts/tileleftw.png"
theme.layout_tile = themes_path.."default/layouts/tilew.png"
theme.layout_tiletop = themes_path.."default/layouts/tiletopw.png"
theme.layout_spiral = themes_path.."default/layouts/spiralw.png"
theme.layout_dwindle = themes_path.."default/layouts/dwindlew.png"
theme.layout_cornernw = themes_path.."default/layouts/cornernww.png"
theme.layout_cornerne = themes_path.."default/layouts/cornernew.png"
theme.layout_cornersw = themes_path.."default/layouts/cornersww.png"
theme.layout_cornerse = themes_path.."default/layouts/cornersew.png"
-- Generate Awesome icon:
theme.awesome_icon = theme_assets.awesome_icon(
theme.menu_height, theme.bg_focus, theme.fg_focus
)
-- Define the icon theme for application icons. If not set then the icons
-- from /usr/share/icons and /usr/share/icons/hicolor will be used.
theme.icon_theme = nil
-- ███╗ ███╗██╗███████╗ ██████╗
-- ████╗ ████║██║██╔════╝██╔════╝
-- ██╔████╔██║██║███████╗██║
-- ██║╚██╔╝██║██║╚════██║██║
-- ██║ ╚═╝ ██║██║███████║╚██████╗
-- ╚═╝ ╚═╝╚═╝╚══════╝ ╚═════╝
local main_bg = "#131313"
theme.border_width = 0
theme.border_focus = "#A8D5E0"
theme.border_normal = main_bg
theme.font = "Roboto,Font Awesome 5 Free Solid 11"
local text_color = '#bbbbbb'
-- Menu
theme.menu_width = 200
theme.menu_height = 20
theme.menu_submenu_icon = nil
-- Wibox
theme.taglist_squares_sel = nil
theme.taglist_squares_unsel = nil
theme.wibar_fg = text_color
theme.wibar_bg = main_bg
theme.bg_systray = main_bg
theme.taglist_fg_focus = "#121212"
theme.taglist_bg_focus = "#caa9fa"
theme.taglist_bg_focus2 = "#ad94d0"
theme.taglist_fg_empty = "#6a7066"
-- theme.taglist_bg_empty = "#12121200"
theme.taglist_bg_empty = main_bg
theme.taglist_bg_occupied = theme.taglist_bg_empty
theme.taglist_fg_urgent = "#121212"
theme.taglist_bg_urgent = "#d35d6e"
theme.taglist_spacing = 0
theme.taglist_shape_focus = helpers.rrect(5)
theme.taglist_shape_empty = helpers.rrect(5)
theme.taglist_shape = helpers.rrect(5)
-- theme.taglist_shape_border_width = 10
theme.tasklist_bg_normal = main_bg
theme.tasklist_bg_focus = "#303030"
theme.tasklist_bg_minimize = "#A8D5E0"
theme.tasklist_shape = helpers.rrect(5)
theme.tasklist_disable_task_name = true
theme.tasklist_shape_border_width = 0
theme.tasklist_bg_urgent = theme.taglist_bg_urgent
-- ████████╗██╗████████╗██╗ ███████╗██████╗ █████╗ ██████╗ ███████╗
-- ╚══██╔══╝██║╚══██╔══╝██║ ██╔════╝██╔══██╗██╔══██╗██╔══██╗██╔════╝
-- ██║ ██║ ██║ ██║ █████╗ ██████╔╝███████║██████╔╝███████╗
-- ██║ ██║ ██║ ██║ ██╔══╝ ██╔══██╗██╔══██║██╔══██╗╚════██║
-- ██║ ██║ ██║ ███████╗███████╗██████╔╝██║ ██║██║ ██║███████║
-- ╚═╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝
-- Titlebars
theme.titlebar_fg_focus = text_color
theme.titlebar_fg_normal =text_color
theme.titlebar_bg_focus = "#1F2021"
theme.titlebar_bg_normal = main_bg
local btn_dir = res_dir.."btn2/"
theme.titlebar_close_button_normal = btn_dir.."close.png"
theme.titlebar_close_button_normal_hover = btn_dir.."close2.png"
theme.titlebar_close_button_normal_press = btn_dir.."close3.png"
theme.titlebar_close_button_focus = btn_dir.."close.png"
theme.titlebar_close_button_focus_hover = btn_dir.."close2.png"
theme.titlebar_close_button_focus_press = btn_dir.."close3.png"
theme.titlebar_floating_button_normal = btn_dir.."retr.png"
theme.titlebar_floating_button_normal_active = btn_dir.."retr3.png"
theme.titlebar_floating_button_normal_active_hover = btn_dir.."retr2.png"
theme.titlebar_floating_button_normal_active_press = btn_dir.."retr3.png"
theme.titlebar_floating_button_normal_inactive = btn_dir.."retr.png"
theme.titlebar_floating_button_normal_inactive_hover = btn_dir.."retr2.png"
theme.titlebar_floating_button_normal_inactive_press = btn_dir.."retr3.png"
theme.titlebar_floating_button_focus = btn_dir.."retr.png"
theme.titlebar_floating_button_focus_active = btn_dir.."retr3.png"
theme.titlebar_floating_button_focus_active_hover = btn_dir.."retr2.png"
theme.titlebar_floating_button_focus_active_press = btn_dir.."retr3.png"
theme.titlebar_floating_button_focus_inactive = btn_dir.."retr.png"
theme.titlebar_floating_button_focus_inactive_hover = btn_dir.."retr2.png"
theme.titlebar_floating_button_focus_inactive_press = btn_dir.."retr3.png"
theme.titlebar_maximized_button_normal = btn_dir.."exp.png"
theme.titlebar_maximized_button_normal_active = btn_dir.."exp3.png"
theme.titlebar_maximized_button_normal_active_hover = btn_dir.."exp2.png"
theme.titlebar_maximized_button_normal_active_press = btn_dir.."exp3.png"
theme.titlebar_maximized_button_normal_inactive = btn_dir.."exp.png"
theme.titlebar_maximized_button_normal_inactive_hover = btn_dir.."exp2.png"
theme.titlebar_maximized_button_normal_inactive_press = btn_dir.."exp3.png"
theme.titlebar_maximized_button_focus = btn_dir.."exp.png"
theme.titlebar_maximized_button_focus_active = btn_dir.."exp3.png"
theme.titlebar_maximized_button_focus_active_hover = btn_dir.."exp2.png"
theme.titlebar_maximized_button_focus_active_press = btn_dir.."exp3.png"
theme.titlebar_maximized_button_focus_inactive = btn_dir.."exp.png"
theme.titlebar_maximized_button_focus_inactive_hover = btn_dir.."exp2.png"
theme.titlebar_maximized_button_focus_inactive_press = btn_dir.."exp3.png"
theme.titlebar_sticky_button_normal = btn_dir.."pin.png"
theme.titlebar_sticky_button_normal_active = btn_dir.."pin3.png"
theme.titlebar_sticky_button_normal_active_hover = btn_dir.."pin2.png"
theme.titlebar_sticky_button_normal_active_press = btn_dir.."pin3.png"
theme.titlebar_sticky_button_normal_inactive = btn_dir.."pin.png"
theme.titlebar_sticky_button_normal_inactive_hover = btn_dir.."pin2.png"
theme.titlebar_sticky_button_normal_inactive_press = btn_dir.."pin3.png"
theme.titlebar_sticky_button_focus = btn_dir.."pin.png"
theme.titlebar_sticky_button_focus_active = btn_dir.."pin3.png"
theme.titlebar_sticky_button_focus_active_hover = btn_dir.."pin2.png"
theme.titlebar_sticky_button_focus_active_press = btn_dir.."pin3.png"
theme.titlebar_sticky_button_focus_inactive = btn_dir.."pin.png"
theme.titlebar_sticky_button_focus_inactive_hover = btn_dir.."pin2.png"
theme.titlebar_sticky_button_focus_inactive_press = btn_dir.."pin3.png"
theme.useless_gap = 0
-- ██████╗ ██╗ ██╗███╗ ██╗ ██████╗
-- ██╔══██╗██║ ██║████╗ ██║██╔════╝
-- ██████╔╝██║ ██║██╔██╗ ██║██║ ███╗
-- ██╔══██╗██║ ██║██║╚██╗██║██║ ██║
-- ██████╔╝███████╗██║██║ ╚████║╚██████╔╝
-- ╚═════╝ ╚══════╝╚═╝╚═╝ ╚═══╝ ╚═════╝
-- For tabbed only
theme.tabbed_spawn_in_tab = false -- whether a new client should spawn into the focused tabbing container
-- For tabbar in general
theme.tabbar_ontop = true
theme.tabbar_radius = 12 -- border radius of the tabbar
theme.tabbar_style = "default" -- style of the tabbar ("default", "boxes" or "modern")
theme.tabbar_font = "Verdana 10" -- font of the tabbar
theme.tabbar_size = 25 -- size of the tabbar
theme.tabbar_position = "top" -- position of the tabbar
theme.tabbar_bg_normal = "#000000" -- background color of the focused client on the tabbar
theme.tabbar_fg_normal = "#bbbbbb" -- foreground color of the focused client on the tabbar
theme.tabbar_bg_focus = "#121212" -- background color of unfocused clients on the tabbar
theme.tabbar_fg_focus = "#bbbbbb" -- foreground color of unfocused clients on the tabbar
-- the following variables are currently only for the "modern" tabbar style
theme.tabbar_color_close = "#f9929b" -- chnges the color of the close button
theme.tabbar_color_min = "#fbdf90" -- chnges the color of the minimize button
theme.tabbar_color_float = "#ccaced" -- chnges the color of the float button
-- mstab
theme.mstab_bar_ontop = true -- whether you want to allow the bar to be ontop of clients
theme.mstab_dont_resize_slaves = true -- whether the tabbed stack windows should be smaller than the
-- currently focused stack window (set it to true if you use
-- transparent terminals. False if you use shadows on solid ones
theme.mstab_bar_padding = 10 -- how much padding there should be between clients and your tabbar
-- by default it will adjust based on your useless gaps.
-- If you want a custom value. Set it to the number of pixels (int)
theme.mstab_border_radius = 12 -- border radius of the tabbar
theme.mstab_bar_height = 25 -- height of the tabbar
theme.mstab_tabbar_position = "top" -- position of the tabbar (mstab currently does not support left,right)
theme.mstab_tabbar_style = "default" -- style of the tabbar ("default", "boxes" or "modern")
-- defaults to the tabbar_style so only change if you want a
-- different style for mstab and tabbed
theme.tag_preview_widget_border_radius = 10 -- Border radius of the widget (With AA)
theme.tag_preview_client_border_radius = 0 -- Border radius of each client in the widget (With AA)
theme.tag_preview_client_opacity = 1.0 -- Opacity of each client
theme.tag_preview_client_bg = "#000000" -- The bg color of each client
theme.tag_preview_client_border_color = "#00ff00" -- The border color of each client
theme.tag_preview_client_border_width = 0 -- The border width of each client
theme.tag_preview_widget_bg = "#232323" -- The bg color of the widget
theme.tag_preview_widget_border_color = "#ff0000" -- The border color of the widget
theme.tag_preview_widget_border_width = 0 -- The border width of the widget
theme.tag_preview_widget_margin = 10 -- The margin of the widget
return theme
|
-- Modified from https://github.com/sainnhe/edge
vim.g.colors_name = 'edge'
local cp = {}
if vim.g.theme_style == 'dark' then
cp = {
black = '#202023',
bg0 = '#2B2D37',
bg1 = '#333644',
bg2 = '#363A49',
bg3 = '#3A3E4E',
bg4 = '#404455',
bg_grey = '#7E869B',
bg_red = '#EC7279',
diff_red = '#55393D',
bg_green = '#A0C980',
diff_green = '#394634',
bg_blue = '#6CB6EB',
diff_blue = '#354157',
bg_purple = '#D38AEA',
diff_yellow = '#4E432F',
fg = '#C5CDD9',
red = '#EC7279',
yellow = '#DEB974',
green = '#A0C980',
cyan = '#5DBBC1',
blue = '#6CB6EB',
purple = '#D38AEA',
grey = '#7E8294',
grey_dim = '#5B5E71',
teledark = '#252731',
teleblack = '#31333D',
}
else
cp = {
black = '#DDE2E7',
bg0 = '#FAFAFA',
bg1 = '#EEF1F4',
bg2 = '#E8EBF0',
bg3 = '#E8EBF0',
bg4 = '#DDE2E7',
bg_grey = '#BCC5CF',
bg_red = '#E17373',
diff_red = '#F6E4E4',
bg_green = '#76AF6F',
diff_green = '#E5EEE4',
bg_blue = '#6996E0',
diff_blue = '#E3EAF6',
bg_purple = '#BF75D6',
diff_yellow = '#F0ECE2',
fg = '#4B505B',
red = '#D05858',
yellow = '#BE7E05',
green = '#608E32',
cyan = '#3A8B84',
blue = '#5079BE',
purple = '#B05CCC',
grey = '#8790A0',
grey_dim = '#BAC3CB',
teledark = '#FFFFFF',
teleblack = '#F4F4F4',
}
end
---------- BASIC ----------
vim.api.nvim_set_hl(0, 'ColorColumn', { bg = cp.bg1 })
vim.api.nvim_set_hl(0, 'Conceal', { fg = cp.grey_dim })
vim.api.nvim_set_hl(0, 'Cursor', { reverse = true })
vim.api.nvim_set_hl(0, 'CursorColumn', { bg = cp.bg1 })
vim.api.nvim_set_hl(0, 'CursorLine', { bg = cp.teleblack })
-- vim.api.nvim_set_hl(0, 'CursorLineFold', {})
vim.api.nvim_set_hl(0, 'CursorLineNr', { fg = cp.grey })
-- vim.api.nvim_set_hl(0, 'CursorLineSign', {})
vim.api.nvim_set_hl(0, 'Directory', { fg = cp.green })
-- vim.api.nvim_set_hl(0, 'EndOfBuffer', { fg = cp.bg0, bg = cp.bg0 })
vim.api.nvim_set_hl(0, 'ErrorMsg', { fg = cp.red, bold = true, underline = true })
vim.api.nvim_set_hl(0, 'FoldColumn', { fg = cp.grey_dim })
vim.api.nvim_set_hl(0, 'Folded', { fg = cp.grey, bg = cp.bg1 })
vim.api.nvim_set_hl(0, 'IncSearch', { fg = cp.bg0, bg = cp.bg_blue })
-- vim.api.nvim_set_hl(0, 'lCursor', {})
vim.api.nvim_set_hl(0, 'LineNr', { fg = cp.grey_dim })
vim.api.nvim_set_hl(0, 'MatchParen', { bg = cp.bg4 })
vim.api.nvim_set_hl(0, 'ModeMsg', { fg = cp.fg, bold = true })
vim.api.nvim_set_hl(0, 'MoreMsg', { fg = cp.blue, bold = true })
vim.api.nvim_set_hl(0, 'MsgArea', { fg = cp.fg })
vim.api.nvim_set_hl(0, 'NonText', { fg = cp.bg4 })
vim.api.nvim_set_hl(0, 'Normal', { fg = cp.fg, bg = cp.bg0 })
vim.api.nvim_set_hl(0, 'NormalFloat', { fg = cp.fg, bg = cp.bg2 })
vim.api.nvim_set_hl(0, 'NormalNC', { fg = cp.fg, bg = cp.bg0 })
vim.api.nvim_set_hl(0, 'Pmenu', { fg = cp.fg, bg = cp.bg2 })
vim.api.nvim_set_hl(0, 'PmenuSbar', { bg = cp.bg2 })
vim.api.nvim_set_hl(0, 'PmenuSel', { fg = cp.bg0, bg = cp.blue })
vim.api.nvim_set_hl(0, 'PmenuThumb', { bg = cp.bg_grey })
vim.api.nvim_set_hl(0, 'Question', { fg = cp.yellow })
-- vim.api.nvim_set_hl(0, 'QuickFixLine', { bg = cp.blue, bold = true }) -- FIXED
vim.api.nvim_set_hl(0, 'Search', { fg = cp.bg0, bg = cp.bg_green })
vim.api.nvim_set_hl(0, 'SignColumn', { fg = cp.fg })
vim.api.nvim_set_hl(0, 'SpecialKey', { fg = cp.bg4 })
vim.api.nvim_set_hl(0, 'StatusLine', { fg = cp.fg, bg = cp.bg2 })
vim.api.nvim_set_hl(0, 'StatusLineNC', { fg = cp.grey, bg = cp.bg1 })
vim.api.nvim_set_hl(0, 'Substitute', { fg = cp.bg0, bg = cp.yellow })
vim.api.nvim_set_hl(0, 'TabLine', { fg = cp.fg, bg = cp.bg4 })
vim.api.nvim_set_hl(0, 'TabLineFill', { fg = cp.grey, bg = cp.bg0 }) -- FIXED
vim.api.nvim_set_hl(0, 'TabLineSel', { fg = cp.bg0, bg = cp.bg_purple })
-- vim.api.nvim_set_hl(0, 'TermCursor', {})
-- vim.api.nvim_set_hl(0, 'TermCursorNC', {})
-- vim.api.nvim_set_hl(0, 'VertSplit', {})
vim.api.nvim_set_hl(0, 'Visual', { bg = cp.bg3 })
vim.api.nvim_set_hl(0, 'VisualNOS', { bg = cp.bg3, underline = true })
vim.api.nvim_set_hl(0, 'WarningMsg', { fg = cp.yellow, bold = true })
vim.api.nvim_set_hl(0, 'Whitespace', { fg = cp.bg4 })
vim.api.nvim_set_hl(0, 'WildMenu', { link = 'PmenuSel' })
vim.api.nvim_set_hl(0, 'WinSeparator', { fg = cp.black })
-- vim.api.nvim_set_hl(0, 'MsgSeparator', {})
------ DIFF ------
vim.api.nvim_set_hl(0, 'DiffAdd', { bg = cp.diff_green })
vim.api.nvim_set_hl(0, 'DiffChange', { bg = cp.diff_blue })
vim.api.nvim_set_hl(0, 'DiffDelete', { bg = cp.diff_red })
vim.api.nvim_set_hl(0, 'DiffText', { fg = cp.bg0, bg = cp.blue })
------ SPELL ------
vim.api.nvim_set_hl(0, 'SpellBad', { undercurl = true, sp = cp.red })
vim.api.nvim_set_hl(0, 'SpellCap', { undercurl = true, sp = cp.yellow })
vim.api.nvim_set_hl(0, 'SpellLocal', { undercurl = true, sp = cp.blue })
vim.api.nvim_set_hl(0, 'SpellRare', { undercurl = true, sp = cp.purple })
-- SYNTAX GROUPS
vim.api.nvim_set_hl(0, 'Boolean', { fg = cp.green })
vim.api.nvim_set_hl(0, 'Character', { fg = cp.green })
vim.api.nvim_set_hl(0, 'Comment', { fg = cp.grey, italic = true })
vim.api.nvim_set_hl(0, 'Conditional', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'Constant', { fg = cp.yellow, italic = true })
vim.api.nvim_set_hl(0, 'Debug', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'Define', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'Delimiter', { fg = cp.fg })
vim.api.nvim_set_hl(0, 'Error', { fg = cp.red })
vim.api.nvim_set_hl(0, 'Exception', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'Float', { fg = cp.green })
vim.api.nvim_set_hl(0, 'Function', { fg = cp.blue })
vim.api.nvim_set_hl(0, 'Identifier', { fg = cp.cyan, italic = true })
vim.api.nvim_set_hl(0, 'Ignore', { fg = cp.grey })
vim.api.nvim_set_hl(0, 'Include', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'Keyword', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'Label', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'Macro', { fg = cp.yellow })
-- vim.api.nvim_set_hl(0, 'Method', {})
vim.api.nvim_set_hl(0, 'Number', { fg = cp.green })
vim.api.nvim_set_hl(0, 'Operator', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'PreCondit', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'PreProc', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'Repeat', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'Special', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'SpecialChar', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'SpecialComment', { fg = cp.grey, italic = true })
vim.api.nvim_set_hl(0, 'Statement', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'StorageClass', { fg = cp.red, italic = true })
vim.api.nvim_set_hl(0, 'String', { fg = cp.green })
vim.api.nvim_set_hl(0, 'Structure', { fg = cp.red, italic = true })
-- vim.api.nvim_set_hl(0, 'Struct', {})
vim.api.nvim_set_hl(0, 'Tag', { fg = cp.orange })
vim.api.nvim_set_hl(0, 'Title', { fg = cp.purple, bold = true })
vim.api.nvim_set_hl(0, 'Todo', { fg = cp.red, italic = true })
vim.api.nvim_set_hl(0, 'Type', { fg = cp.red, italic = true })
vim.api.nvim_set_hl(0, 'Typedef', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'Underlined', { underline = true })
------ MISC ------
-- vim.api.nvim_set_hl(0, 'debugPC', { fg = cp.bg0, bg = cp.bg_green })
-- vim.api.nvim_set_hl(0, 'debugBreakpoint', { fg = cp.bg0, bg = cp.bg_red })
vim.api.nvim_set_hl(0, 'healthError', { fg = cp.red })
vim.api.nvim_set_hl(0, 'healthSuccess', { fg = cp.green })
vim.api.nvim_set_hl(0, 'healthWarning', { fg = cp.yellow })
-- vim.api.nvim_set_hl(0, 'qfLineNr', {})
-- vim.api.nvim_set_hl(0, 'qfFileName', {})
---------- DIAGNOSTIC ----------
vim.api.nvim_set_hl(0, 'DiagnosticError', { bg = cp.diff_red, undercurl = true, sp = cp.red })
vim.api.nvim_set_hl(0, 'DiagnosticWarn', { bg = cp.diff_yellow, undercurl = true, sp = cp.yellow })
vim.api.nvim_set_hl(0, 'DiagnosticInfo', { bg = cp.diff_blue, undercurl = true, sp = cp.blue })
vim.api.nvim_set_hl(0, 'DiagnosticHint', { bg = cp.diff_green, undercurl = true, sp = cp.green })
vim.api.nvim_set_hl(0, 'DiagnosticUnderlineError', { underline = true, sp = cp.red })
vim.api.nvim_set_hl(0, 'DiagnosticUnderlineWarn', { underline = true, sp = cp.yellow })
vim.api.nvim_set_hl(0, 'DiagnosticUnderlineInfo', { underline = true, sp = cp.blue })
vim.api.nvim_set_hl(0, 'DiagnosticUnderlineHint', { underline = true, sp = cp.green })
---------- NVIM LSP ----------
vim.api.nvim_set_hl(0, 'LspReferenceText', { bg = cp.bg2 })
vim.api.nvim_set_hl(0, 'LspReferenceRead', { bg = cp.bg2 })
vim.api.nvim_set_hl(0, 'LspReferenceWrite', { bg = cp.bg2 })
-- vim.api.nvim_set_hl(0, 'LspCodeLens', {})
-- vim.api.nvim_set_hl(0, 'LspCodeLensSeparator', {})
-- vim.api.nvim_set_hl(0, 'LspSignatureActiveParameter', {})
---------- CMP ----------
vim.api.nvim_set_hl(0, 'CmpItemAbbr', { fg = cp.fg })
vim.api.nvim_set_hl(0, 'CmpItemAbbrDeprecated', { fg = cp.fg, strikethrough = true }) -- FIXED
vim.api.nvim_set_hl(0, 'CmpItemAbbrMatch', { fg = cp.blue, bold = true })
vim.api.nvim_set_hl(0, 'CmpItemAbbrMatchFuzzy', { fg = cp.blue, bold = true })
vim.api.nvim_set_hl(0, 'CmpItemKind', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'CmpItemMenu', { fg = cp.fg })
vim.api.nvim_set_hl(0, 'CmpItemKindClass', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'CmpItemKindColor', { fg = cp.cayn })
vim.api.nvim_set_hl(0, 'CmpItemKindConstant', { fg = cp.red })
vim.api.nvim_set_hl(0, 'CmpItemKindConstructor', { fg = cp.blue })
vim.api.nvim_set_hl(0, 'CmpItemKindEnum', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'CmpItemKindEnumMember', { fg = cp.green })
vim.api.nvim_set_hl(0, 'CmpItemKindEvent', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'CmpItemKindField', { fg = cp.blue })
vim.api.nvim_set_hl(0, 'CmpItemKindFile', { fg = cp.cayn })
vim.api.nvim_set_hl(0, 'CmpItemKindFolder', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'CmpItemKindFunction', { fg = cp.blue })
vim.api.nvim_set_hl(0, 'CmpItemKindInterface', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'CmpItemKindKeyword', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'CmpItemKindMethod', { fg = cp.blue })
vim.api.nvim_set_hl(0, 'CmpItemKindModule', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'CmpItemKindOperator', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'CmpItemKindProperty', { fg = cp.red })
vim.api.nvim_set_hl(0, 'CmpItemKindReference', { fg = cp.cayn })
vim.api.nvim_set_hl(0, 'CmpItemKindSnippet', { fg = cp.cayn })
vim.api.nvim_set_hl(0, 'CmpItemKindStruct', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'CmpItemKindText', { fg = cp.fg })
vim.api.nvim_set_hl(0, 'CmpItemKindTypeParameter', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'CmpItemKindUnit', { fg = cp.green })
vim.api.nvim_set_hl(0, 'CmpItemKindValue', { fg = cp.green })
vim.api.nvim_set_hl(0, 'CmpItemKindVariable', { fg = cp.red })
----- GITSIGNS -----
-- vim.api.nvim_set_hl(0, 'GitSignsAdd', { fg = cp.green })
-- vim.api.nvim_set_hl(0, 'GitSignsChange', { fg = cp.blue })
-- vim.api.nvim_set_hl(0, 'GitSignsDelete', { fg = cp.red })
-- vim.api.nvim_set_hl(0, 'GitSignsAddNr', { fg = cp.green })
-- vim.api.nvim_set_hl(0, 'GitSignsChangeNr', { fg = cp.blue })
-- vim.api.nvim_set_hl(0, 'GitSignsDeleteNr', { fg = cp.red })
-- vim.api.nvim_set_hl(0, 'GitSignsAddLn', { fg = cp.green })
-- vim.api.nvim_set_hl(0, 'GitSignsChangeLn', { fg = cp.blue })
-- vim.api.nvim_set_hl(0, 'GitSignsDeleteLn', { fg = cp.red })
-- vim.api.nvim_set_hl(0, 'GitSignsCurrentLineBlame', { fg = cp.grey })
------ HOP ------
vim.api.nvim_set_hl(0, 'HopNextKey2', { fg = cp.blue })
vim.api.nvim_set_hl(0, 'HopUnmatched', { fg = cp.grey })
-------- INDENT BLANKLINES --------
vim.api.nvim_set_hl(0, 'IndentBlanklineChar', { fg = cp.grey_dim })
vim.api.nvim_set_hl(0, 'IndentBlanklineSpaceChar', { fg = cp.grey_dim })
vim.api.nvim_set_hl(0, 'IndentBlanklineSpaceCharBlankline', { fg = cp.grey_dim })
vim.api.nvim_set_hl(0, 'IndentBlanklineContextChar', { fg = cp.grey })
-- vim.api.nvim_set_hl(0, 'IndentBlanklineContextStart', { sp = cp.grey, underdash = true })
--------- NEOTREE ---------
-- vim.api.nvim_set_hl(0, 'NeoTreeDirectoryIcon', { fg = cp.blue })
-- vim.api.nvim_set_hl(0, 'NeoTreeDirectoryName', { fg = cp.blue })
-- vim.api.nvim_set_hl(0, 'NeoTreeFileNameOpened', { fg = cp.pink })
-- vim.api.nvim_set_hl(0, 'NeoTreeGitModified', { fg = cp.yellow })
-- vim.api.nvim_set_hl(0, 'NeoTreeIndentMarker', { fg = cp.gray0 })
-- vim.api.nvim_set_hl(0, 'NeoTreeNormal', { fg = cp.white, bg = cp.black2 }) -- FIXED
-- vim.api.nvim_set_hl(0, 'NeoTreeRootName', { fg = cp.pink, bold = true })
-- vim.api.nvim_set_hl(0, 'NeoTreeSymbolicLinkTarget', { fg = cp.pink })
-- vim.api.nvim_set_hl(0, 'NeoTreeUntracked', { fg = cp.blue })
---------- NVIM NOTIFY ----------
vim.api.nvim_set_hl(0, 'NotifyERRORBorder', { fg = cp.red })
vim.api.nvim_set_hl(0, 'NotifyWARNBorder', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'NotifyINFOBorder', { fg = cp.green })
vim.api.nvim_set_hl(0, 'NotifyDEBUGBorder', { fg = cp.grey })
vim.api.nvim_set_hl(0, 'NotifyTRACEBorder', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'NotifyERRORIcon', { fg = cp.red })
vim.api.nvim_set_hl(0, 'NotifyWARNIcon', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'NotifyINFOIcon', { fg = cp.green })
vim.api.nvim_set_hl(0, 'NotifyDEBUGIcon', { fg = cp.grey })
vim.api.nvim_set_hl(0, 'NotifyTRACEIcon', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'NotifyERRORTitle', { fg = cp.red })
vim.api.nvim_set_hl(0, 'NotifyWARNTitle', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'NotifyINFOTitle', { fg = cp.green })
vim.api.nvim_set_hl(0, 'NotifyDEBUGTitle', { fg = cp.grey })
vim.api.nvim_set_hl(0, 'NotifyTRACETitle', { fg = cp.purple })
---------- RAINBOW ----------
vim.api.nvim_set_hl(0, 'rainbowcol1', { fg = cp.red })
vim.api.nvim_set_hl(0, 'rainbowcol2', { fg = cp.orange })
vim.api.nvim_set_hl(0, 'rainbowcol3', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'rainbowcol4', { fg = cp.green })
vim.api.nvim_set_hl(0, 'rainbowcol5', { fg = cp.blue })
vim.api.nvim_set_hl(0, 'rainbowcol6', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'rainbowcol7', { fg = cp.green })
---------- TELESCOPE ----------
vim.api.nvim_set_hl(0, 'TelescopeNormal', { bg = cp.teledark })
vim.api.nvim_set_hl(0, 'TelescopePromptNormal', { fg = cp.white, bg = cp.teleblack })
-- vim.api.nvim_set_hl(0, 'TelescopeSelection', { bg = cp.diff_green })
vim.api.nvim_set_hl(0, 'TelescopeMatching', { fg = cp.green, bold = true })
vim.api.nvim_set_hl(0, 'TelescopePromptPrefix', { fg = cp.red, bg = cp.teleblack })
vim.api.nvim_set_hl(0, 'TelescopePromptCounter', { fg = cp.fg, bg = cp.teleblack })
vim.api.nvim_set_hl(0, 'TelescopeBorder', { fg = cp.teledark, bg = cp.teledark })
vim.api.nvim_set_hl(0, 'TelescopePromptBorder', { fg = cp.teleblack, bg = cp.teleblack })
vim.api.nvim_set_hl(0, 'TelescopePreviewTitle', { fg = cp.bg2, bg = cp.green })
vim.api.nvim_set_hl(0, 'TelescopePromptTitle', { fg = cp.bg2, bg = cp.red })
vim.api.nvim_set_hl(0, 'TelescopeResultsTitle', { fg = cp.teledark, bg = cp.blue })
---------- TREESITTER ----------
vim.api.nvim_set_hl(0, 'TSAnnotation', { fg = cp.purple, italic = true })
vim.api.nvim_set_hl(0, 'TSAttribute', { fg = cp.yellow, italic = true })
vim.api.nvim_set_hl(0, 'TSBoolean', { fg = cp.green })
vim.api.nvim_set_hl(0, 'TSCharacter', { fg = cp.green })
vim.api.nvim_set_hl(0, 'TSComment', { fg = cp.grey, italic = true })
vim.api.nvim_set_hl(0, 'TSConditional', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'TSConstant', { fg = cp.red, italic = true })
vim.api.nvim_set_hl(0, 'TSConstBuiltin', { fg = cp.cayn, italic = true })
vim.api.nvim_set_hl(0, 'TSConstMacro', { fg = cp.cayn, italic = true })
vim.api.nvim_set_hl(0, 'TSConstructor', { fg = cp.blue })
vim.api.nvim_set_hl(0, 'TSDanger', { fg = cp.bg0, bg = cp.red, bold = true })
vim.api.nvim_set_hl(0, 'TSEmphasis', { italic = true })
-- vim.api.nvim_set_hl(0, 'TSEnvironment', { fg = cp.green })
-- vim.api.nvim_set_hl(0, 'TSEnvironmentName', { fg = cp.blue, italic = true })
-- vim.api.nvim_set_hl(0, 'TSError', { link = 'Error' })
vim.api.nvim_set_hl(0, 'TSException', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'TSField', { fg = cp.blue })
vim.api.nvim_set_hl(0, 'TSFloat', { fg = cp.green })
vim.api.nvim_set_hl(0, 'TSFuncBuiltin', { fg = cp.blue })
vim.api.nvim_set_hl(0, 'TSFuncMacro', { fg = cp.blue })
vim.api.nvim_set_hl(0, 'TSFunction', { fg = cp.blue })
vim.api.nvim_set_hl(0, 'TSInclude', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'TSKeyword', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'TSKeywordFunction', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'TSKeywordOperator', { fg = cp.purple })
-- vim.api.nvim_set_hl(0, 'TSKeywordReturn', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'TSLabel', { fg = cp.purple })
-- vim.api.nvim_set_hl(0, 'TSLiteral', { fg = cp.green, italic = true })
vim.api.nvim_set_hl(0, 'TSMath', { fg = cp.green })
vim.api.nvim_set_hl(0, 'TSMethod', { fg = cp.blue })
vim.api.nvim_set_hl(0, 'TSNamespace', { fg = cp.yellow, italic = true })
-- vim.api.nvim_set_hl(0, 'TSNone', {})
vim.api.nvim_set_hl(0, 'TSNote', { fg = cp.bg0, bg = cp.blue, bold = true })
vim.api.nvim_set_hl(0, 'TSNumber', { fg = cp.green })
vim.api.nvim_set_hl(0, 'TSOperator', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'TSParameter', { fg = cp.red, italic = true })
vim.api.nvim_set_hl(0, 'TSParameterReference', { fg = cp.red, italic = true })
vim.api.nvim_set_hl(0, 'TSProperty', { fg = cp.red, italic = true })
vim.api.nvim_set_hl(0, 'TSPunctBracket', { fg = cp.grey })
vim.api.nvim_set_hl(0, 'TSPunctDelimiter', { fg = cp.grey })
vim.api.nvim_set_hl(0, 'TSPunctSpecial', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'TSRepeat', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'TSStrike', { fg = cp.grey })
vim.api.nvim_set_hl(0, 'TSString', { fg = cp.green })
vim.api.nvim_set_hl(0, 'TSStringEscape', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'TSStringRegex', { fg = cp.yellow })
-- vim.api.nvim_set_hl(0, 'TSStringSpecial', { link = 'SpecialChar' })
vim.api.nvim_set_hl(0, 'TSStrong', { bold = true })
-- vim.api.nvim_set_hl(0, 'TSStructure', { fg = cp.cayn, italic = true })
vim.api.nvim_set_hl(0, 'TSSymbol', { fg = cp.red })
vim.api.nvim_set_hl(0, 'TSTag', { fg = cp.red, italic = true })
-- vim.api.nvim_set_hl(0, 'TSTagAttribute', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'TSTagDelimiter', { fg = cp.purple })
vim.api.nvim_set_hl(0, 'TSText', { fg = cp.green })
-- vim.api.nvim_set_hl(0, 'TSTextReference', { fg = cp.purple })
-- vim.api.nvim_set_hl(0, 'TSTitle', { link = 'Title' })
vim.api.nvim_set_hl(0, 'TSType', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'TSTypeBuiltin', { fg = cp.yellow })
vim.api.nvim_set_hl(0, 'TSUnderline', { underline = true })
vim.api.nvim_set_hl(0, 'TSURI', { fg = cp.green, underline = true })
vim.api.nvim_set_hl(0, 'TSVariable', { fg = cp.red, italic = true })
vim.api.nvim_set_hl(0, 'TSVariableBuiltin', { fg = cp.cayn, italic = true })
vim.api.nvim_set_hl(0, 'TSWarning', { fg = cp.bg0, bg = cp.yellow, bold = true })
--- LANGUAGE ---
------ LATEX ------
-- vim.api.nvim_set_hl(0, 'latexTSComment', {})
-- vim.api.nvim_set_hl(0, 'latexTSEmphasis', {})
-- vim.api.nvim_set_hl(0, 'latexTSEnvironment', {})
-- vim.api.nvim_set_hl(0, 'latexTSEnvironmentName', {})
-- vim.api.nvim_set_hl(0, 'latexTSFuncMacro', {})
-- vim.api.nvim_set_hl(0, 'latexTSFunction', {})
-- vim.api.nvim_set_hl(0, 'latexTSInclude', {})
-- vim.api.nvim_set_hl(0, 'latexTSMath', {})
-- vim.api.nvim_set_hl(0, 'latexTSNamespace', {})
-- vim.api.nvim_set_hl(0, 'latexTSOperator', {})
-- vim.api.nvim_set_hl(0, 'latexTSParameter', {})
-- vim.api.nvim_set_hl(0, 'latexTSPunctBracket', {})
-- vim.api.nvim_set_hl(0, 'latexTSPunctSpecial', {})
-- vim.api.nvim_set_hl(0, 'latexTSString', {})
-- vim.api.nvim_set_hl(0, 'latexTSStringRegex', {})
-- vim.api.nvim_set_hl(0, 'latexTSTextReference', {})
-- vim.api.nvim_set_hl(0, 'latexTSTitle', {})
------ LUA ------
-- vim.api.nvim_set_hl(0, 'LuaTSBoolean', {})
-- vim.api.nvim_set_hl(0, 'LuaTSComment', {})
-- vim.api.nvim_set_hl(0, 'luaTSConditional', {})
-- vim.api.nvim_set_hl(0, 'luaTSConstructor', {})
-- vim.api.nvim_set_hl(0, 'luaTSField', {})
-- vim.api.nvim_set_hl(0, 'luaTSFunction', {})
-- vim.api.nvim_set_hl(0, 'luaTSFuncBuiltin', {})
-- vim.api.nvim_set_hl(0, 'LuaTSKeyword', {})
-- vim.api.nvim_set_hl(0, 'luaTSKeywordFunction', {})
-- vim.api.nvim_set_hl(0, 'luaTSMethod', {})
-- vim.api.nvim_set_hl(0, 'luaTSNumber', {})
-- vim.api.nvim_set_hl(0, 'luaTSOperator', {})
-- vim.api.nvim_set_hl(0, 'luaTSParameter', {})
-- vim.api.nvim_set_hl(0, 'luaTSPunctBracket', {})
-- vim.api.nvim_set_hl(0, 'luaTSPunctDelimiter', {})
-- vim.api.nvim_set_hl(0, 'luaTSString', {})
-- vim.api.nvim_set_hl(0, 'LuaTSVariable', {})
------ NEORG ------
-- vim.api.nvim_set_hl(0, 'NeorgCodeBlock', {})
-- vim.api.nvim_set_hl(0, 'NeorgLinkLocationURL', {})
------ PYTHON ------
-- vim.api.nvim_set_hl(0, 'pythonTSBoolean', {})
-- vim.api.nvim_set_hl(0, 'pythonTSComment', {})
-- vim.api.nvim_set_hl(0, 'pythonTSConditional', {})
-- vim.api.nvim_set_hl(0, 'pythonTSConstant', {})
-- vim.api.nvim_set_hl(0, 'pythonTSConstBuiltin', {})
-- vim.api.nvim_set_hl(0, 'pythonTSConstructor', {})
-- vim.api.nvim_set_hl(0, 'pythonTSField', {})
-- vim.api.nvim_set_hl(0, 'pythonTSFuncBuiltin', {})
-- vim.api.nvim_set_hl(0, 'pythonTSFunction', {})
-- vim.api.nvim_set_hl(0, 'pythonTSInclude', {})
-- vim.api.nvim_set_hl(0, 'pythonTSKeyword', {})
-- vim.api.nvim_set_hl(0, 'pythonTSKeywordFunction', {})
-- vim.api.nvim_set_hl(0, 'pythonTSKeywordOperator', {})
-- vim.api.nvim_set_hl(0, 'pythonTSKeywordReturn', {})
-- vim.api.nvim_set_hl(0, 'pythonTSMethod', {})
-- vim.api.nvim_set_hl(0, 'pythonTSNumber', {})
-- vim.api.nvim_set_hl(0, 'pythonTSOperator', {})
-- vim.api.nvim_set_hl(0, 'pythonTSParameter', {})
-- vim.api.nvim_set_hl(0, 'pythonTSPunctBracket', {})
-- vim.api.nvim_set_hl(0, 'pythonTSPunctDelimiter', {})
-- vim.api.nvim_set_hl(0, 'pythonTSRepeat', {})
-- vim.api.nvim_set_hl(0, 'pythonTSString', {})
-- vim.api.nvim_set_hl(0, 'pythonTSStringEscape', {})
-- vim.api.nvim_set_hl(0, 'pythonTSType', {})
-- vim.api.nvim_set_hl(0, 'pythonTSTypeBuiltin', {})
-- vim.api.nvim_set_hl(0, 'pythonTSVariable', {})
-- vim.api.nvim_set_hl(0, 'pythonTSVariableBuiltin', {})
------ TERMINAL ------
vim.g.terminal_color_0 = cp.black
vim.g.terminal_color_1 = cp.red
vim.g.terminal_color_2 = cp.green
vim.g.terminal_color_3 = cp.yellow
vim.g.terminal_color_4 = cp.blue
vim.g.terminal_color_5 = cp.purple
vim.g.terminal_color_6 = cp.cyan
vim.g.terminal_color_7 = cp.fg
vim.g.terminal_color_8 = cp.grey
vim.g.terminal_color_9 = cp.red
vim.g.terminal_color_10 = cp.green
vim.g.terminal_color_11 = cp.yellow
vim.g.terminal_color_12 = cp.blue
vim.g.terminal_color_13 = cp.purple
vim.g.terminal_color_14 = cp.cyan
vim.g.terminal_color_15 = cp.fg
|
return {
type = "TEX";
file = "t.jpg";
}
|
--副本
local moon = require("moon")
local core = require("moon.core")
local cmd = require("game.copy.copy_cmd")
require("config")
require("def")
require("msgid")
moon.exports.vector2 = require("base.vector2")
moon.exports.agent = require("game.battle.agent")
moon.exports.agentmgr = require("game.battle.agentmgr")
moon.exports.actiondef = require("game.battle.action.def")
moon.exports.actionidle = require("game.battle.action.actionidle")
moon.exports.actionrun = require("game.battle.action.actionrun")
moon.exports.actionattack = require("game.battle.action.actionattack")
moon.exports.actiondie = require("game.battle.action.actiondie")
moon.exports.componentdef = require("game.battle.component.def")
moon.exports.ai = require("game.battle.component.ai")
moon.exports.rvo2 = require("game.battle.rvo2")
local delta = 100
local M = {
sid = -1,
copyname = "",
users = nil,
isdestroy = false,
}
function M:init(data)
print("copy:init-> copy",table.tostring(data))
self.sid = data.sid
self.copyid = moon.sid()
self.copyname = data.copyname
self.users = data.users
self.isdestroy = false
end
function M:login(userid,sessionid)
local result = false
if self.users ~= nil then
for i,v in ipairs(self.users) do
if v.userid == userid then
v.sessionid = sessionid
result = true
end
end
end
if result then
print("copy:login->copy ", self.copyname, " start")
self:start()
end
return result
end
function M:getuser(userid)
if self.users ~= nil then
for i,v in ipairs(self.users) do
if v.userid == userid then
return v
end
end
end
return nil
end
function M:send(userid, id, data)
if self.sid > 0 then
local user = self:getuser(userid)
if user and user.sessionid then
moon.async(function ()
local result,err = moon.co_call("lua", self.sid, "SEND", user.sessionid, id, data)
end)
end
end
end
function M:start()
rvo2:init(delta/ 1000,vector2.new(0,0))
local data = {
copy = self.copyid,
list = {}
}
for i,user in ipairs(self.users) do
local index = 1
for j, hero in ipairs(user.heros) do
for k = 1,hero.count do
local a = agent.new()
a.id = user.userid * 100 + index
a.userid = user.userid
a.config = hero.config
a.camp = user.camp
a.type = user.type
a.position = vector2.new(k*5, (i-1)*100 +j*5)
a.direction = vector2.new(1, 0)
a:addcomponent(ai.new())
if agentmgr:addagent(a) then
table.insert( data.list, a:get_send_agent() )
end
index = index + 1
end
end
end
self:broadcast(msgid.BATTLE_BEGIN_NOTIFY,data)
end
function M:broadcast(id, data)
for i,user in ipairs(self.users) do
if user.type == userdef.USER then
self:send(user.userid,id,data)
end
end
end
function M:destroy()
if self.isdestroy ==true then
return
end
agentmgr:destroy()
local data = {
copy = self.copyid
}
self:broadcast(msgid.BATTLE_END_NOTIFY,data)
self.isdestroy = true
moon.async(function ()
moon.co_call("lua", self.sid, "DESTROY_COPY", self.copyid)
end)
end
function M:update(delta)
if self.isdestroy then
return
end
rvo2:doStep()
agentmgr:update(delta )
end
moon.exports.copy = M
moon.init(function(cfg)
config.load_config(cfg)
return true
end)
moon.start(function ()
end)
moon.dispatch('lua',function(msg, p)
cmd.oncommand(cmd,msg,p)
end)
moon.exit(function()
copy:destroy()
end)
moon.destroy(function()
copy:destroy()
end)
moon.repeated(delta, -1, function()
copy:update(delta / 1000)
end)
|
return {'randstad','randstedelijk','randstedeling','ranch','rancher','ranchero','rancho','rancune','rancuneus','rand','randaarding','randapparaat','randapparatuur','randbalk','randbemerking','randbeplanting','randdebiel','randeffect','randen','randfiguur','randfunctie','randgebergte','randgebeuren','randgebied','randgemeente','randgroep','randgroepjongere','randmeer','random','randpion','randprobleem','randprofiel','randpsychose','randschrift','randstaat','randstad','randstoring','randtype','randverschijnsel','randversiering','randvoorwaarde','randwaarde','randweg','randzee','rang','rangcijfer','range','rangeerder','rangeeremplacement','rangeerheuvel','rangeerlocomotief','rangeerspoor','rangeerterrein','rangenstelsel','rangeren','ranggetal','ranglijst','rangnummer','rangorde','rangordening','rangregeling','rangschikken','rangschikking','rangtelwoord','ranja','rank','ranken','rankenkast','rankheid','ranking','rankwerk','ranonkel','ranonkelachtig','rans','ransel','ranselen','ranseling','ransuil','rantsoen','rantsoenbon','rantsoeneren','rantsoenering','ranzig','ranzigheid','randschijf','ranglijstaanvoerder','randkerkelijk','randomisatie','randanimatie','randzone','randaarde','randbeveiliging','randinformatie','randprogramma','rangeerstation','randafzuiging','randafwerking','rangeerdeel','rangeermeester','randhagel','randjesbloem','rangcorrelatiecoefficient','rangordecijfer','randstadbundel','rangoon','rangooner','rangoons','ransberg','ranst','ran','rana','randa','randall','randi','randolph','randy','rani','rania','ranzijn','ransijn','ranchers','ranches','ranchos','rancunes','rancuneuze','rancuneuzer','randactiviteiten','randapparaten','randde','randden','randeffecten','randgebergten','randgemeenten','randgemeentes','randgevallen','randglossen','randgroepjongeren','randje','randjes','randmeren','randprofielen','randschriften','randstaten','randstedelijke','randstoringen','randt','randverschijnselen','randversieringen','randvoorwaarden','randwaarden','randwegen','randzeeen','rangcijfers','rangeer','rangeerde','rangeerden','rangeerders','rangeersporen','rangeert','rangeerterreinen','rangen','ranggetallen','ranglijsten','rangnummers','rangorden','rangordes','rangschik','rangschikkingen','rangschikt','rangschikte','rangschikten','rangtelwoorden','ranke','ranker','rankere','rankst','rankste','rankt','rankte','rankten','ranonkelachtige','ranonkels','ranonkeltje','ranonkeltjes','ranse','ranselde','ranselden','ranselend','ranselende','ranselingen','ranselpraktijken','ransels','ranselt','ranseltje','ranser','ranst','ransuilen','rantsoenbonnen','rantsoeneer','rantsoeneerde','rantsoeneerden','rantsoeneert','rantsoenen','rantsoeneringen','rantsoentje','rantsoentjes','ranze','ranzige','ranziger','ranzigere','ranzigst','ranzigste','randstedelijke','randstedelingen','randaardingen','randbemerkingen','randdebielen','randfiguren','randfuncties','randgebergtes','randgebieden','randgroepen','randpionnen','randproblemen','rangeeremplacementen','rangeerheuvels','rangenstelsels','ranges','rantsoenbons','randstedelingen','randsteden','rangeerlocomotieven','ranzer','randkerkelijke','randschijven','rans','ranas','randas','randalls','randis','randolphs','randys','ranis','ranias','randzones','ranglijstje','ranglijstjes','randbalken','randanimaties'}
|
object_mobile_outbreak_imp_trooper_guard_m_02 = object_mobile_shared_outbreak_imp_trooper_guard_m_02:new {
}
ObjectTemplates:addTemplate(object_mobile_outbreak_imp_trooper_guard_m_02, "object/mobile/outbreak_imp_trooper_guard_m_02.iff")
|
function widget:GetInfo()
return {
name = "Game info",
desc = "",
author = "Floris",
date = "May 2017",
license = "",
layer = 2,
enabled = true,
}
end
local loadedFontSize = 32
local font = gl.LoadFont(LUAUI_DIRNAME.."Fonts/FreeSansBold.otf", loadedFontSize, 16,2)
local titlecolor = "\255\255\205\100"
local keycolor = ""
local valuecolor = "\255\255\255\255"
local valuegreycolor = "\255\180\180\180"
local vcolor = valuegreycolor
local separator = "::"
local changelogFile = ""
changelogFile = changelogFile .. titlecolor..Game.gameName..valuegreycolor.." ("..Game.gameMutator..") "..titlecolor..Game.gameVersion.."\n"
changelogFile = changelogFile .. keycolor.."Engine"..separator..valuegreycolor..((Game and Game.version) or (Engine and Engine.version) or "Engine version error").."\n"
changelogFile = changelogFile .. "\n"
-- map info
changelogFile = changelogFile .. titlecolor..Game.mapName.."\n"
changelogFile = changelogFile .. valuegreycolor..Game.mapDescription.."\n"
changelogFile = changelogFile .. keycolor.."Size"..separator..valuegreycolor..Game.mapX..valuegreycolor.." x "..valuegreycolor..Game.mapY.."\n"
changelogFile = changelogFile .. keycolor.."Gavity"..separator..valuegreycolor..Game.gravity.."\n"
changelogFile = changelogFile .. keycolor.."Hardness"..separator..valuegreycolor..Game.mapHardness.. keycolor.."\n"
changelogFile = changelogFile .. keycolor.."Tidal speed"..separator..valuegreycolor..Game.tidal.. keycolor.."\n"
if Game.windMin == Game.windMax then
changelogFile = changelogFile .. keycolor.."Wind speed"..separator..valuegreycolor..(Game.windMin)..valuegreycolor.."\n"
else
changelogFile = changelogFile .. keycolor.."Wind speed"..separator..valuegreycolor..(Game.windMin)..valuegreycolor.." - "..valuegreycolor..(Game.windMax).."\n"
end
if Game.waterDamage == 0 then
vcolor = valuegreycolor
else
vcolor = valuecolor
end
changelogFile = changelogFile .. keycolor.."Water damage"..separator..vcolor..Game.waterDamage .. keycolor.."\n"
changelogFile = changelogFile .. "\n"
-- modoptions
local defaultModoptions = VFS.Include("modoptions.lua")
local modoptionsDefault = {}
for key, value in pairs(defaultModoptions) do
local v = value.def
if value.def == false then
v = 0
elseif value.def == true then
v = 1
end
modoptionsDefault[tostring(value.key)] = tostring(v)
end
-- modoptions.lua doesnt contain engine modoptions: maxunits, pathfinder, startmetal, startenergy, disablemapdamage, fixedallies
modoptionsDefault['pathfinder'] = 'normal'
modoptionsDefault['startmetal'] = '1000'
modoptionsDefault['startenergy'] = '1000'
modoptionsDefault['fixedallies'] = '1'
modoptionsDefault['maxunits'] = '1000'
modoptionsDefault['disablemapdamage'] = '0'
local modoptions = Spring.GetModOptions()
local vcolor = valuegreycolor
local changedModoptions = {}
local unchangedModoptions = {}
for key, value in pairs(modoptions) do
if value == modoptionsDefault[key] then
unchangedModoptions[key] = value
else
changedModoptions[key] = value
end
end
changelogFile = changelogFile .. titlecolor.."Mod options\n"
for key, value in pairs(changedModoptions) do
changelogFile = changelogFile .. keycolor..key..separator..valuecolor..value.."\n"
end
for key, value in pairs(unchangedModoptions) do
changelogFile = changelogFile .. keycolor..key..separator..valuegreycolor..value.."\n"
end
local bgMargin = 6
local closeButtonSize = 30
local screenHeight = 520-bgMargin-bgMargin
local screenWidth = 400-bgMargin-bgMargin
local textareaMinLines = 10 -- wont scroll down more, will show at least this amount of lines
local customScale = 1
local startLine = 1
local vsx,vsy = Spring.GetViewGeometry()
local screenX = (vsx*0.5) - (screenWidth/2)
local screenY = (vsy*0.5) + (screenHeight/2)
local spIsGUIHidden = Spring.IsGUIHidden
local showHelp = false
local glColor = gl.Color
local glLineWidth = gl.LineWidth
local glPolygonMode = gl.PolygonMode
local glRect = gl.Rect
local glText = gl.Text
local glShape = gl.Shape
local glGetTextWidth = gl.GetTextWidth
local glGetTextHeight = gl.GetTextHeight
local bgColorMultiplier = 0
local glCreateList = gl.CreateList
local glCallList = gl.CallList
local glDeleteList = gl.DeleteList
local glPopMatrix = gl.PopMatrix
local glPushMatrix = gl.PushMatrix
local glTranslate = gl.Translate
local glScale = gl.Scale
local GL_FILL = GL.FILL
local GL_FRONT_AND_BACK = GL.FRONT_AND_BACK
local GL_LINE_STRIP = GL.LINE_STRIP
local widgetScale = 1
local vsx, vsy = Spring.GetViewGeometry()
local changelogLines = {}
local totalChangelogLines = 0
function widget:ViewResize()
vsx,vsy = Spring.GetViewGeometry()
screenX = (vsx*0.5) - (screenWidth/2)
screenY = (vsy*0.5) + (screenHeight/2)
widgetScale = (0.75 + (vsx*vsy / 7500000)) * customScale
if changelogList then gl.DeleteList(changelogList) end
changelogList = gl.CreateList(DrawWindow)
end
local myTeamID = Spring.GetMyTeamID()
local amNewbie = (Spring.GetTeamRulesParam(myTeamID, 'isNewbie') == 1)
local showOnceMore = false -- used because of GUI shader delay
local function DrawRectRound(px,py,sx,sy,cs, tl,tr,br,bl)
gl.TexCoord(0.8,0.8)
gl.Vertex(px+cs, py, 0)
gl.Vertex(sx-cs, py, 0)
gl.Vertex(sx-cs, sy, 0)
gl.Vertex(px+cs, sy, 0)
gl.Vertex(px, py+cs, 0)
gl.Vertex(px+cs, py+cs, 0)
gl.Vertex(px+cs, sy-cs, 0)
gl.Vertex(px, sy-cs, 0)
gl.Vertex(sx, py+cs, 0)
gl.Vertex(sx-cs, py+cs, 0)
gl.Vertex(sx-cs, sy-cs, 0)
gl.Vertex(sx, sy-cs, 0)
local offset = 0.05 -- texture offset, because else gaps could show
-- bottom left
if ((py <= 0 or px <= 0) or (bl ~= nil and bl == 0)) and bl ~= 2 then o = 0.5 else o = offset end
gl.TexCoord(o,o)
gl.Vertex(px, py, 0)
gl.TexCoord(o,1-o)
gl.Vertex(px+cs, py, 0)
gl.TexCoord(1-o,1-o)
gl.Vertex(px+cs, py+cs, 0)
gl.TexCoord(1-o,o)
gl.Vertex(px, py+cs, 0)
-- bottom right
if ((py <= 0 or sx >= vsx) or (br ~= nil and br == 0)) and br ~= 2 then o = 0.5 else o = offset end
gl.TexCoord(o,o)
gl.Vertex(sx, py, 0)
gl.TexCoord(o,1-o)
gl.Vertex(sx-cs, py, 0)
gl.TexCoord(1-o,1-o)
gl.Vertex(sx-cs, py+cs, 0)
gl.TexCoord(1-o,o)
gl.Vertex(sx, py+cs, 0)
-- top left
if ((sy >= vsy or px <= 0) or (tl ~= nil and tl == 0)) and tl ~= 2 then o = 0.5 else o = offset end
gl.TexCoord(o,o)
gl.Vertex(px, sy, 0)
gl.TexCoord(o,1-o)
gl.Vertex(px+cs, sy, 0)
gl.TexCoord(1-o,1-o)
gl.Vertex(px+cs, sy-cs, 0)
gl.TexCoord(1-o,o)
gl.Vertex(px, sy-cs, 0)
-- top right
if ((sy >= vsy or sx >= vsx) or (tr ~= nil and tr == 0)) and tr ~= 2 then o = 0.5 else o = offset end
gl.TexCoord(o,o)
gl.Vertex(sx, sy, 0)
gl.TexCoord(o,1-o)
gl.Vertex(sx-cs, sy, 0)
gl.TexCoord(1-o,1-o)
gl.Vertex(sx-cs, sy-cs, 0)
gl.TexCoord(1-o,o)
gl.Vertex(sx, sy-cs, 0)
end
function RectRound(px,py,sx,sy,cs, tl,tr,br,bl) -- (coordinates work differently than the RectRound func in other widgets)
--gl.Texture(bgcorner)
gl.BeginEnd(GL.QUADS, DrawRectRound, px,py,sx,sy,cs, tl,tr,br,bl)
--gl.Texture(false)
end
function DrawTextarea(x,y,width,height,scrollbar)
local scrollbarOffsetTop = 18 -- note: wont add the offset to the bottom, only to top
local scrollbarOffsetBottom = 12 -- note: wont add the offset to the top, only to bottom
local scrollbarMargin = 10
local scrollbarWidth = 8
local scrollbarPosWidth = 4
local scrollbarPosMinHeight = 8
local scrollbarBackgroundColor = {0,0,0,0.24 }
local scrollbarBarColor = {1,1,1,0.08}
local fontSizeTitle = 17 -- is version number
local fontSizeDate = 13
local fontSizeLine = 15
local lineSeparator = 2
local fontColorTitle = {1,1,1,1}
local fontColorDate = {0.66,0.88,0.66,1}
local fontColorLine = {0.8,0.77,0.74,1}
local fontColorCommand = {0.9,0.6,0.2,1}
local textRightOffset = scrollbar and scrollbarMargin+scrollbarWidth+scrollbarWidth or 0
local maxLines = math.floor((height-5)/fontSizeLine)
-- textarea scrollbar
if scrollbar then
if (totalChangelogLines > maxLines or startLine > 1) then -- only show scroll above X lines
local scrollbarTop = y-scrollbarOffsetTop-scrollbarMargin-(scrollbarWidth-scrollbarPosWidth)
local scrollbarBottom = y-scrollbarOffsetBottom-height+scrollbarMargin+(scrollbarWidth-scrollbarPosWidth)
local scrollbarPosHeight = math.max(((height-scrollbarMargin-scrollbarMargin) / totalChangelogLines) * ((height-scrollbarMargin-scrollbarMargin) / 25), scrollbarPosMinHeight)
if scrollbarPosHeight > scrollbarTop-scrollbarBottom then scrollbarPosHeight = scrollbarTop-scrollbarBottom end
local scrollbarPos = scrollbarTop + (scrollbarBottom - scrollbarTop) * ((startLine-1) / totalChangelogLines)
scrollbarPos = scrollbarPos + ((startLine-1) / totalChangelogLines) * scrollbarPosHeight -- correct position taking position bar height into account
-- background
gl.Color(scrollbarBackgroundColor)
RectRound(
x+width-scrollbarMargin-scrollbarWidth,
scrollbarBottom-(scrollbarWidth-scrollbarPosWidth),
x+width-scrollbarMargin,
scrollbarTop+(scrollbarWidth-scrollbarPosWidth),
scrollbarWidth/2
)
-- bar
gl.Color(scrollbarBarColor)
RectRound(
x+width-scrollbarMargin-scrollbarWidth + (scrollbarWidth - scrollbarPosWidth),
scrollbarPos,
x+width-scrollbarMargin-(scrollbarWidth - scrollbarPosWidth),
scrollbarPos - (scrollbarPosHeight),
scrollbarPosWidth/2
)
end
end
-- draw textarea
if changelogFile then
font:Begin()
local lineKey = startLine
local j = 1
while j < maxLines do -- maxlines is not exact, just a failsafe
if (lineSeparator+fontSizeTitle)*j > height then
break;
end
if changelogLines[lineKey] == nil then
break;
end
local line = changelogLines[lineKey]
if string.find(line, '::') then
local cmd = string.match(line, '^[ \+a-zA-Z0-9_-]*') -- escaping the escape: \\ doesnt work in lua !#$@&*()&5$#
local descr = string.sub(line, string.len(string.match(line, '^[ \+a-zA-Z0-9_-]*::'))+1)
descr, numLines = font:WrapText(descr, (width-scrollbarMargin-scrollbarWidth - 250 - textRightOffset)*(loadedFontSize/fontSizeLine))
if (lineSeparator+fontSizeTitle)*(j+numLines-1) > height then
break;
end
font:SetTextColor(fontColorCommand)
font:Print(cmd, x+20, y-(lineSeparator+fontSizeTitle)*j, fontSizeLine, "n")
font:SetTextColor(fontColorLine)
font:Print(descr, x+250, y-(lineSeparator+fontSizeTitle)*j, fontSizeLine, "n")
j = j + (numLines - 1)
else
-- line
font:SetTextColor(fontColorLine)
line = "" .. line
line, numLines = font:WrapText(line, (width-scrollbarMargin-scrollbarWidth)*(loadedFontSize/fontSizeLine))
if (lineSeparator+fontSizeTitle)*(j+numLines-1) > height then
break;
end
font:Print(line, x+10, y-(lineSeparator+fontSizeTitle)*j, fontSizeLine, "n")
j = j + (numLines - 1)
end
j = j + 1
lineKey = lineKey + 1
end
font:End()
end
end
function DrawWindow()
local vsx,vsy = Spring.GetViewGeometry()
local x = screenX --rightwards
local y = screenY --upwards
-- background
RectRound(x-bgMargin,y-screenHeight-bgMargin,x+screenWidth+bgMargin,y+bgMargin,8, 0,1,1,1)
-- content area
gl.Color(0.33,0.33,0.33,0.15)
RectRound(x,y-screenHeight,x+screenWidth,y,6)
-- close button
local size = closeButtonSize*0.7
local width = size*0.055
gl.Color(1,1,1,1)
gl.PushMatrix()
gl.Translate(screenX+screenWidth-(closeButtonSize/2),screenY-(closeButtonSize/2),0)
gl.Rotate(-45,0,0,1)
gl.Rect(-width,size/2,width,-size/2)
gl.Rotate(90,0,0,1)
gl.Rect(-width,size/2,width,-size/2)
gl.PopMatrix()
-- title
local title = "Game info"
local titleFontSize = 18
gl.Color(WG["background_opacity_custom"])
titleRect = {x-bgMargin, y+bgMargin, x+(glGetTextWidth(title)*titleFontSize)+27-bgMargin, y+37}
RectRound(titleRect[1], titleRect[2], titleRect[3], titleRect[4], 8, 1,1,0,0)
font:Begin()
font:SetTextColor(1,1,1,1)
font:SetOutlineColor(0,0,0,0.4)
font:Print(title, x-bgMargin+(titleFontSize*0.75), y+bgMargin+8, titleFontSize, "on")
font:End()
-- textarea
DrawTextarea(x, y-10, screenWidth, screenHeight-24, 1)
end
function widget:DrawScreen()
if spIsGUIHidden() then return end
if amNewbie then return end
-- draw the help
if not changelogList then
changelogList = gl.CreateList(DrawWindow)
end
if show or showOnceMore then
-- draw the changelog panel
glPushMatrix()
glTranslate(-(vsx * (widgetScale-1))/2, -(vsy * (widgetScale-1))/2, 0)
glScale(widgetScale, widgetScale, 1)
gl.Color(WG["background_opacity_custom"])
glCallList(changelogList)
glPopMatrix()
if (WG['guishader_api'] ~= nil) then
local rectX1 = ((screenX-bgMargin) * widgetScale) - ((vsx * (widgetScale-1))/2)
local rectY1 = ((screenY+bgMargin) * widgetScale) - ((vsy * (widgetScale-1))/2)
local rectX2 = ((screenX+screenWidth+bgMargin) * widgetScale) - ((vsx * (widgetScale-1))/2)
local rectY2 = ((screenY-screenHeight-bgMargin) * widgetScale) - ((vsy * (widgetScale-1))/2)
WG['guishader_api'].InsertRect(rectX1, rectY2, rectX2, rectY1, 'gameinfo')
--WG['guishader_api'].setBlurIntensity(0.0017)
--WG['guishader_api'].setScreenBlur(true)
end
showOnceMore = false
else
if (WG['guishader_api'] ~= nil) then
local removed = WG['guishader_api'].RemoveRect('gameinfo')
if removed then
--WG['guishader_api'].setBlurIntensity()
WG['guishader_api'].setScreenBlur(false)
end
end
end
end
function widget:KeyPress(key)
if key == 27 then -- ESC
show = false
end
end
function IsOnRect(x, y, BLcornerX, BLcornerY,TRcornerX,TRcornerY)
-- check if the mouse is in a rectangle
return x >= BLcornerX and x <= TRcornerX
and y >= BLcornerY
and y <= TRcornerY
end
function widget:IsAbove(x, y)
-- on window
if show then
local rectX1 = ((screenX-bgMargin) * widgetScale) - ((vsx * (widgetScale-1))/2)
local rectY1 = ((screenY+bgMargin) * widgetScale) - ((vsy * (widgetScale-1))/2)
local rectX2 = ((screenX+screenWidth+bgMargin) * widgetScale) - ((vsx * (widgetScale-1))/2)
local rectY2 = ((screenY-screenHeight-bgMargin) * widgetScale) - ((vsy * (widgetScale-1))/2)
return IsOnRect(x, y, rectX1, rectY2, rectX2, rectY1)
else
return false
end
end
function widget:GetTooltip(mx, my)
if show and widget:IsAbove(mx,my) then
return string.format(
"\255\255\255\1Left mouse\255\255\255\255 on textarea to scroll down.\n"..
"\255\255\255\1Right mouse\255\255\255\255 on textarea to scroll up.\n\n"..
"Add CTRL or SHIFT to scroll faster, or combine CTRL+SHIFT (+ALT).")
end
end
function widget:MouseWheel(up, value)
if show then
local addLines = value*-3 -- direction is retarded
startLine = startLine + addLines
if startLine < 1 then startLine = 1 end
if startLine > totalChangelogLines - textareaMinLines then startLine = totalChangelogLines - textareaMinLines end
if changelogList then
glDeleteList(changelogList)
end
changelogList = gl.CreateList(DrawWindow)
return true
else
return false
end
end
function widget:MouseMove(x, y)
if show then
-- on window
local rectX1 = ((screenX-bgMargin) * widgetScale) - ((vsx * (widgetScale-1))/2)
local rectY1 = ((screenY+bgMargin) * widgetScale) - ((vsy * (widgetScale-1))/2)
local rectX2 = ((screenX+screenWidth+bgMargin) * widgetScale) - ((vsx * (widgetScale-1))/2)
local rectY2 = ((screenY-screenHeight-bgMargin) * widgetScale) - ((vsy * (widgetScale-1))/2)
if not IsOnRect(x, y, rectX1, rectY2, rectX2, rectY1) then
end
end
end
function widget:MousePress(x, y, button)
return mouseEvent(x, y, button, false)
end
function widget:MouseRelease(x, y, button)
return mouseEvent(x, y, button, true)
end
function mouseEvent(x, y, button, release)
if spIsGUIHidden() then return false end
if show then
-- on window
local rectX1 = ((screenX-bgMargin) * widgetScale) - ((vsx * (widgetScale-1))/2)
local rectY1 = ((screenY+bgMargin) * widgetScale) - ((vsy * (widgetScale-1))/2)
local rectX2 = ((screenX+screenWidth+bgMargin) * widgetScale) - ((vsx * (widgetScale-1))/2)
local rectY2 = ((screenY-screenHeight-bgMargin) * widgetScale) - ((vsy * (widgetScale-1))/2)
if IsOnRect(x, y, rectX1, rectY2, rectX2, rectY1) then
-- on close button
local brectX1 = rectX2 - ((closeButtonSize+bgMargin+bgMargin) * widgetScale)
local brectY2 = rectY1 - ((closeButtonSize+bgMargin+bgMargin) * widgetScale)
if IsOnRect(x, y, brectX1, brectY2, rectX2, rectY1) then
if release then
showOnceMore = true -- show once more because the guishader lags behind, though this will not fully fix it
show = not show
end
return true
end
if button == 1 or button == 3 then
if button == 3 and release then
show = not show
end
return true
end
elseif titleRect == nil or not IsOnRect(x, y, (titleRect[1] * widgetScale) - ((vsx * (widgetScale-1))/2), (titleRect[2] * widgetScale) - ((vsy * (widgetScale-1))/2), (titleRect[3] * widgetScale) - ((vsx * (widgetScale-1))/2), (titleRect[4] * widgetScale) - ((vsy * (widgetScale-1))/2)) then
if release then
showOnceMore = true -- show once more because the guishader lags behind, though this will not fully fix it
show = false
end
return true
end
end
end
function lines(str)
local t = {}
local function helper(line) table.insert(t, line) return "" end
helper((str:gsub("(.-)\r?\n", helper)))
return t
end
local function hideWindows()
if (WG['options'] ~= nil) then
WG['options'].toggle(false)
end
if (WG['changelog'] ~= nil) then
WG['changelog'].toggle(false)
end
if (WG['keybinds'] ~= nil) then
WG['keybinds'].toggle(false)
end
if (WG['commands'] ~= nil) then
WG['commands'].toggle(false)
end
if (WG['teamstats'] ~= nil) then
WG['teamstats'].toggle(false)
end
end
function toggle()
show = not show
if show then
hideWindows()
end
end
function widget:Initialize()
if not WG["background_opacity_custom"] then
WG["background_opacity_custom"] = {0,0,0,0.5}
end
if changelogFile then
widgetHandler:AddAction("customgameinfo", toggle)
Spring.SendCommands("unbind any+i gameinfo")
Spring.SendCommands("unbind i gameinfo")
Spring.SendCommands("bind i customgameinfo")
WG['gameinfo'] = {}
WG['gameinfo'].toggle = function(state)
if state ~= nil then
show = state
else
show = not show
end
if show then
hideWindows()
end
end
-- somehow there are a few characters added at the start that we need to remove
--changelogFile = string.sub(changelogFile, 4)
-- store changelog into array
changelogLines = lines(changelogFile)
for i, line in ipairs(changelogLines) do
totalChangelogLines = i
end
else
--Spring.Echo("Commands info: couldn't load the commandslist file")
widgetHandler:RemoveWidget(self)
end
end
function widget:Shutdown()
Spring.SendCommands("unbind i customgameinfo")
Spring.SendCommands("bind any+i gameinfo")
Spring.SendCommands("bind i gameinfo")
widgetHandler:RemoveAction("customgameinfo", toggle)
if buttonGL then
glDeleteList(buttonGL)
buttonGL = nil
end
if changelogList then
glDeleteList(changelogList)
changelogList = nil
end
end
|
local helpers = require "spec.helpers"
local cjson = require "cjson.safe"
local pl_file = require "pl.file"
local TEST_CONF = helpers.test_conf
local function set_ocsp_status(status)
local upstream_client = helpers.http_client(helpers.mock_upstream_host, helpers.mock_upstream_port, 5000)
local res = assert(upstream_client:get("/set_ocsp?status=" .. status))
assert.res_status(200, res)
upstream_client:close()
end
for _, strategy in helpers.each_strategy() do
describe("cluster_ocsp = on works with #" .. strategy .. " backend", function()
describe("DP certificate good", function()
lazy_setup(function()
helpers.get_db_utils(strategy, {
"routes",
"services",
"clustering_data_planes",
"upstreams",
"targets",
"certificates",
}) -- runs migrations
assert(helpers.start_kong({
role = "control_plane",
cluster_cert = "spec/fixtures/ocsp_certs/kong_clustering.crt",
cluster_cert_key = "spec/fixtures/ocsp_certs/kong_clustering.key",
cluster_ocsp = "on",
db_update_frequency = 0.1,
database = strategy,
cluster_listen = "127.0.0.1:9005",
nginx_conf = "spec/fixtures/custom_nginx.template",
-- additional attributes for PKI:
cluster_mtls = "pki",
cluster_ca_cert = "spec/fixtures/ocsp_certs/ca.crt",
}))
assert(helpers.start_kong({
role = "data_plane",
database = "off",
prefix = "servroot2",
cluster_cert = "spec/fixtures/ocsp_certs/kong_data_plane.crt",
cluster_cert_key = "spec/fixtures/ocsp_certs/kong_data_plane.key",
cluster_control_plane = "127.0.0.1:9005",
proxy_listen = "0.0.0.0:9002",
-- additional attributes for PKI:
cluster_mtls = "pki",
cluster_server_name = "kong_clustering",
cluster_ca_cert = "spec/fixtures/ocsp_certs/ca.crt",
}))
set_ocsp_status("good")
end)
lazy_teardown(function()
helpers.stop_kong("servroot2")
helpers.stop_kong()
end)
describe("status API", function()
it("shows DP status", function()
helpers.wait_until(function()
local admin_client = helpers.admin_client()
finally(function()
admin_client:close()
end)
local res = assert(admin_client:get("/clustering/data-planes"))
local body = assert.res_status(200, res)
local json = cjson.decode(body)
for _, v in pairs(json.data) do
if v.ip == "127.0.0.1" then
return true
end
end
end, 5)
end)
end)
end)
describe("DP certificate revoked", function()
lazy_setup(function()
helpers.get_db_utils(strategy, {
"routes",
"services",
"clustering_data_planes",
"upstreams",
"targets",
"certificates",
}) -- runs migrations
assert(helpers.start_kong({
role = "control_plane",
cluster_cert = "spec/fixtures/ocsp_certs/kong_clustering.crt",
cluster_cert_key = "spec/fixtures/ocsp_certs/kong_clustering.key",
cluster_ocsp = "on",
db_update_frequency = 0.1,
database = strategy,
cluster_listen = "127.0.0.1:9005",
nginx_conf = "spec/fixtures/custom_nginx.template",
-- additional attributes for PKI:
cluster_mtls = "pki",
cluster_ca_cert = "spec/fixtures/ocsp_certs/ca.crt",
}))
assert(helpers.start_kong({
role = "data_plane",
database = "off",
prefix = "servroot2",
cluster_cert = "spec/fixtures/ocsp_certs/kong_data_plane.crt",
cluster_cert_key = "spec/fixtures/ocsp_certs/kong_data_plane.key",
cluster_control_plane = "127.0.0.1:9005",
proxy_listen = "0.0.0.0:9002",
-- additional attributes for PKI:
cluster_mtls = "pki",
cluster_server_name = "kong_clustering",
cluster_ca_cert = "spec/fixtures/ocsp_certs/ca.crt",
}))
set_ocsp_status("revoked")
end)
lazy_teardown(function()
helpers.stop_kong("servroot2")
helpers.stop_kong()
end)
it("revoked DP certificate can not connect to CP", function()
helpers.wait_until(function()
local logs = pl_file.read(TEST_CONF.prefix .. "/" .. TEST_CONF.proxy_error_log)
if logs:find([[client certificate was revoked: failed to validate OCSP response: certificate status "revoked" in the OCSP response]], 1, true) then
local admin_client = helpers.admin_client()
finally(function()
admin_client:close()
end)
local res = assert(admin_client:get("/clustering/data-planes"))
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.equal(0, #json.data)
return true
end
end, 10)
end)
end)
describe("OCSP responder errors, DP are not allowed", function()
lazy_setup(function()
helpers.get_db_utils(strategy, {
"routes",
"services",
"clustering_data_planes",
"upstreams",
"targets",
"certificates",
}) -- runs migrations
assert(helpers.start_kong({
role = "control_plane",
cluster_cert = "spec/fixtures/ocsp_certs/kong_clustering.crt",
cluster_cert_key = "spec/fixtures/ocsp_certs/kong_clustering.key",
cluster_ocsp = "on",
db_update_frequency = 0.1,
database = strategy,
cluster_listen = "127.0.0.1:9005",
nginx_conf = "spec/fixtures/custom_nginx.template",
-- additional attributes for PKI:
cluster_mtls = "pki",
cluster_ca_cert = "spec/fixtures/ocsp_certs/ca.crt",
}))
assert(helpers.start_kong({
role = "data_plane",
database = "off",
prefix = "servroot2",
cluster_cert = "spec/fixtures/ocsp_certs/kong_data_plane.crt",
cluster_cert_key = "spec/fixtures/ocsp_certs/kong_data_plane.key",
cluster_control_plane = "127.0.0.1:9005",
proxy_listen = "0.0.0.0:9002",
-- additional attributes for PKI:
cluster_mtls = "pki",
cluster_server_name = "kong_clustering",
cluster_ca_cert = "spec/fixtures/ocsp_certs/ca.crt",
}))
set_ocsp_status("error")
end)
lazy_teardown(function()
helpers.stop_kong("servroot2")
helpers.stop_kong()
end)
describe("status API", function()
it("shows DP status", function()
helpers.wait_until(function()
local logs = pl_file.read(TEST_CONF.prefix .. "/" .. TEST_CONF.proxy_error_log)
if logs:find('DP client certificate revocation check failed: OCSP responder returns bad HTTP status code: 500', nil, true) then
local admin_client = helpers.admin_client()
finally(function()
admin_client:close()
end)
local res = assert(admin_client:get("/clustering/data-planes"))
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.equal(0, #json.data)
return true
end
end, 5)
end)
end)
end)
end)
describe("cluster_ocsp = off works with #" .. strategy .. " backend", function()
describe("DP certificate revoked, not checking for OCSP", function()
lazy_setup(function()
helpers.get_db_utils(strategy, {
"routes",
"services",
"clustering_data_planes",
"upstreams",
"targets",
"certificates",
}) -- runs migrations
assert(helpers.start_kong({
role = "control_plane",
cluster_cert = "spec/fixtures/ocsp_certs/kong_clustering.crt",
cluster_cert_key = "spec/fixtures/ocsp_certs/kong_clustering.key",
cluster_ocsp = "off",
db_update_frequency = 0.1,
database = strategy,
cluster_listen = "127.0.0.1:9005",
nginx_conf = "spec/fixtures/custom_nginx.template",
-- additional attributes for PKI:
cluster_mtls = "pki",
cluster_ca_cert = "spec/fixtures/ocsp_certs/ca.crt",
}))
assert(helpers.start_kong({
role = "data_plane",
database = "off",
prefix = "servroot2",
cluster_cert = "spec/fixtures/ocsp_certs/kong_data_plane.crt",
cluster_cert_key = "spec/fixtures/ocsp_certs/kong_data_plane.key",
cluster_control_plane = "127.0.0.1:9005",
proxy_listen = "0.0.0.0:9002",
-- additional attributes for PKI:
cluster_mtls = "pki",
cluster_server_name = "kong_clustering",
cluster_ca_cert = "spec/fixtures/ocsp_certs/ca.crt",
}))
set_ocsp_status("revoked")
end)
lazy_teardown(function()
helpers.stop_kong("servroot2")
helpers.stop_kong()
end)
describe("status API", function()
it("shows DP status", function()
helpers.wait_until(function()
local admin_client = helpers.admin_client()
finally(function()
admin_client:close()
end)
local res = assert(admin_client:get("/clustering/data-planes"))
local body = assert.res_status(200, res)
local json = cjson.decode(body)
for _, v in pairs(json.data) do
if v.ip == "127.0.0.1" then
return true
end
end
end, 5)
end)
end)
end)
end)
describe("cluster_ocsp = optional works with #" .. strategy .. " backend", function()
describe("DP certificate revoked", function()
lazy_setup(function()
helpers.get_db_utils(strategy, {
"routes",
"services",
"clustering_data_planes",
"upstreams",
"targets",
"certificates",
}) -- runs migrations
assert(helpers.start_kong({
role = "control_plane",
cluster_cert = "spec/fixtures/ocsp_certs/kong_clustering.crt",
cluster_cert_key = "spec/fixtures/ocsp_certs/kong_clustering.key",
cluster_ocsp = "optional",
db_update_frequency = 0.1,
database = strategy,
cluster_listen = "127.0.0.1:9005",
nginx_conf = "spec/fixtures/custom_nginx.template",
-- additional attributes for PKI:
cluster_mtls = "pki",
cluster_ca_cert = "spec/fixtures/ocsp_certs/ca.crt",
}))
assert(helpers.start_kong({
role = "data_plane",
database = "off",
prefix = "servroot2",
cluster_cert = "spec/fixtures/ocsp_certs/kong_data_plane.crt",
cluster_cert_key = "spec/fixtures/ocsp_certs/kong_data_plane.key",
cluster_control_plane = "127.0.0.1:9005",
proxy_listen = "0.0.0.0:9002",
-- additional attributes for PKI:
cluster_mtls = "pki",
cluster_server_name = "kong_clustering",
cluster_ca_cert = "spec/fixtures/ocsp_certs/ca.crt",
}))
set_ocsp_status("revoked")
end)
lazy_teardown(function()
helpers.stop_kong("servroot2")
helpers.stop_kong()
end)
it("revoked DP certificate can not connect to CP", function()
helpers.wait_until(function()
local logs = pl_file.read(TEST_CONF.prefix .. "/" .. TEST_CONF.proxy_error_log)
if logs:find('client certificate was revoked: failed to validate OCSP response: certificate status "revoked" in the OCSP response', nil, true) then
local admin_client = helpers.admin_client()
finally(function()
admin_client:close()
end)
local res = assert(admin_client:get("/clustering/data-planes"))
local body = assert.res_status(200, res)
local json = cjson.decode(body)
assert.equal(0, #json.data)
return true
end
end, 5)
end)
end)
describe("OCSP responder errors, DP are allowed through", function()
lazy_setup(function()
helpers.get_db_utils(strategy, {
"routes",
"services",
"clustering_data_planes",
"upstreams",
"targets",
"certificates",
}) -- runs migrations
assert(helpers.start_kong({
role = "control_plane",
cluster_cert = "spec/fixtures/ocsp_certs/kong_clustering.crt",
cluster_cert_key = "spec/fixtures/ocsp_certs/kong_clustering.key",
cluster_ocsp = "optional",
db_update_frequency = 0.1,
database = strategy,
cluster_listen = "127.0.0.1:9005",
nginx_conf = "spec/fixtures/custom_nginx.template",
-- additional attributes for PKI:
cluster_mtls = "pki",
cluster_ca_cert = "spec/fixtures/ocsp_certs/ca.crt",
}))
assert(helpers.start_kong({
role = "data_plane",
database = "off",
prefix = "servroot2",
cluster_cert = "spec/fixtures/ocsp_certs/kong_data_plane.crt",
cluster_cert_key = "spec/fixtures/ocsp_certs/kong_data_plane.key",
cluster_control_plane = "127.0.0.1:9005",
proxy_listen = "0.0.0.0:9002",
-- additional attributes for PKI:
cluster_mtls = "pki",
cluster_server_name = "kong_clustering",
cluster_ca_cert = "spec/fixtures/ocsp_certs/ca.crt",
}))
set_ocsp_status("error")
end)
lazy_teardown(function()
helpers.stop_kong("servroot2")
helpers.stop_kong()
end)
describe("status API", function()
it("shows DP status", function()
helpers.wait_until(function()
local admin_client = helpers.admin_client()
finally(function()
admin_client:close()
end)
local res = assert(admin_client:get("/clustering/data-planes"))
local body = assert.res_status(200, res)
local json = cjson.decode(body)
for _, v in pairs(json.data) do
if v.ip == "127.0.0.1" then
local logs = pl_file.read(TEST_CONF.prefix .. "/" .. TEST_CONF.proxy_error_log)
if logs:find('DP client certificate revocation check failed: OCSP responder returns bad HTTP status code: 500', nil, true) then
return true
end
end
end
end, 5)
end)
end)
end)
end)
end
|
-- Generated by CSharp.lua Compiler
local System = System
local ClientRails
local SharedRails
local SlipeClientElements
local SlipeClientGameWorld
local SlipeClientSounds
local SlipeClientVehicles
local SlipeSharedHelpers
local SystemNumerics
System.import(function (out)
ClientRails = out.ClientRails
SharedRails = out.SharedRails
SlipeClientElements = Slipe.Client.Elements
SlipeClientGameWorld = Slipe.Client.GameWorld
SlipeClientSounds = Slipe.Client.Sounds
SlipeClientVehicles = Slipe.Client.Vehicles
SlipeSharedHelpers = Slipe.Shared.Helpers
SystemNumerics = System.Numerics
end)
System.namespace("ClientRails", function (namespace)
namespace.class("Railcar", function (namespace)
local getFrontPosition, setFrontPosition, PlaySoundEffect, __ctor__
__ctor__ = function (this, train, model, position)
this.position = System.default(SharedRails.TrackPosition)
SharedRails.SharedRailcar.__ctor__(this, train, model:__clone__(), position:__clone__())
local default = System.new(SlipeClientGameWorld.WorldObject, 2, 321, SystemNumerics.Vector3.getZero())
default:setAlpha(0)
default:setCollisionsEnabled(false)
this.dummyObject = default
SlipeClientElements.ElementExtensions.SetStreamable(this.dummyObject, false)
local m = System.cast(ClientRails.ClientRailManager, train.RailManager)
local extern = System.new(SlipeClientVehicles.Train, 2, m:GetVehicleModelFromRailcar(model:__clone__()), SystemNumerics.Vector3.getZero())
extern:setDerailed(true)
this.trainVehicle = extern
SlipeClientElements.ElementExtensions.SetStreamable(this.trainVehicle, false)
if not model.IsEngine then
this.trainVehicle:setOverrideLights(1 --[[OverrideLightState.ForcedOff]])
end
this.trainVehicle:AttachTo1(this.dummyObject, SystemNumerics.Vector3(0, 0, model.Height), SystemNumerics.Vector3.getZero())
this:setFrontPosition(position:__clone__())
this.random = System.Random()
this.OnNodePass = this.OnNodePass + System.fn(this, PlaySoundEffect)
end
getFrontPosition = function (this)
return this.position:__clone__()
end
setFrontPosition = function (this, value)
this.position = value:__clone__()
if this.dummyObject ~= nil then
local frontPosition = SharedRails.TrackPosition.op_Explicit(this.position)
local rearPosition = SharedRails.TrackPosition.op_Explicit(this:getRearPosition())
local middlePosition = SystemNumerics.Vector3.op_Subtraction(frontPosition, (SystemNumerics.Vector3.op_Division((SystemNumerics.Vector3.op_Subtraction(frontPosition, rearPosition)), 2)))
this.dummyObject:setPosition(middlePosition)
this.dummyObject:setRotation(SlipeSharedHelpers.NumericHelper.RotationBetweenPositions(frontPosition, middlePosition))
end
end
PlaySoundEffect = function (this, node)
local default = System.new(SlipeClientSounds.WorldSound, 3, 1 --[[SoundContainer.genrl]], 125, this.random:Next(7, 9), node.Position:__clone__(), false)
default:setVolume(1)
default:setMinDistance(5)
default:setMaxDistance(80)
end
return {
__inherits__ = function (out)
return {
out.SharedRails.SharedRailcar
}
end,
getFrontPosition = getFrontPosition,
setFrontPosition = setFrontPosition,
__ctor__ = __ctor__,
__metadata__ = function (out)
return {
fields = {
{ "dummyObject", 0x1, out.Slipe.Client.GameWorld.WorldObject },
{ "position", 0x1, out.SharedRails.TrackPosition },
{ "random", 0x1, System.Random },
{ "trainVehicle", 0x1, out.Slipe.Client.Vehicles.Train }
},
properties = {
{ "FrontPosition", 0x106, out.SharedRails.TrackPosition, getFrontPosition, setFrontPosition }
},
methods = {
{ ".ctor", 0x306, nil, out.SharedRails.SharedTrain, out.SharedRails.RailcarModel, out.SharedRails.TrackPosition },
{ "PlaySoundEffect", 0x101, PlaySoundEffect, out.SharedRails.TrackNode }
},
class = { 0x6 }
}
end
}
end)
end)
|
local popup = {}
local api = vim.api
local function calc_width(lines)
local width = 0
for _, l in ipairs(lines) do
local len = vim.fn.strdisplaywidth(l)
if len > width then
width = len
end
end
return width
end
local function open_win(bufnr, enter, opts)
local stat, win_id = pcall(api.nvim_open_win, bufnr, enter, opts)
if not stat then
opts.border = nil
win_id = api.nvim_open_win(bufnr, enter, opts)
elseif opts.border then
api.nvim_win_set_option(win_id, 'winhl', string.format('NormalFloat:Normal'))
end
return win_id
end
local function bufnr_calc_width(buf, lines)
return api.nvim_buf_call(buf, function()
return calc_width(lines)
end)
end
function popup.create(what, opts)
local bufnr = api.nvim_create_buf(false, true)
assert(bufnr, "Failed to create buffer")
api.nvim_buf_set_lines(bufnr, 0, -1, true, what)
opts = opts or {}
if opts.tabstop then
api.nvim_buf_set_option(bufnr, 'tabstop', opts.tabstop)
end
local win_id = open_win(bufnr, false, {
border = 'single',
style = 'minimal',
relative = opts.relative or 'cursor',
row = opts.row or 0,
col = opts.col or 1,
height = opts.height or #what,
width = opts.width or bufnr_calc_width(bufnr, what),
})
vim.lsp.util.close_preview_autocmd({ 'CursorMoved', 'CursorMovedI' }, win_id)
return win_id, bufnr
end
return popup
|
package("xcb-proto")
set_homepage("https://www.x.org/")
set_description("X.Org: XML-XCB protocol descriptions for libxcb code generation")
set_urls("https://xorg.freedesktop.org/archive/individual/proto/xcb-proto-$(version).tar.gz",
"https://xcb.freedesktop.org/dist/xcb-proto-$(version).tar.gz")
add_versions("1.13", "0698e8f596e4c0dbad71d3dc754d95eb0edbb42df5464e0f782621216fa33ba7")
add_versions("1.14", "1c3fa23d091fb5e4f1e9bf145a902161cec00d260fabf880a7a248b02ab27031")
add_versions("1.14.1", "85cd21e9d9fbc341d0dbf11eace98d55d7db89fda724b0e598855fcddf0944fd")
if is_plat("macosx", "linux") then
add_deps("pkg-config", "python 3.x")
end
on_install("macosx", "linux", function (package)
local configs = {"--sysconfdir=" .. package:installdir("etc"),
"--localstatedir=" .. package:installdir("var"),
"--disable-silent-rules",
"PYTHON=python3"}
import("package.tools.autoconf").install(package, configs)
end)
on_test(function (package)
local envs = {PKG_CONFIG_PATH = path.join(package:installdir(), "lib", "pkgconfig")}
os.vrunv("pkg-config", {"--exists", "xcb-proto"}, {envs = envs})
end)
|
-- Petit script pour recevoir la LED IR
--[[
./luatool.py --ip 192.168.43.203 --src ~/Desktop/NodeMCU_Lua_robot/robot/goodies/IR/ir_receiver2.lua --dest ir_receiver2.lua
telnet -r 192.168.43.203
dofile("ir_receiver2.lua")
dofile("dir.lua")
dofile("cat.lua")
cat("ir_receiver2.lua")
node.restart()
tmr.stop(ir_receive_tmr1)
]]
print("\n ir_receive2.lua zf180911.1813 \n")
pin_hp = 8
gpio.mode(pin_hp,gpio.OUTPUT)
gpio.write(pin_hp,gpio.LOW)
pin_ir_receive = 7
gpio.mode(pin_ir_receive, gpio.INT, gpio.PULLUP)
i=1 j=i
function pulse_detected()
-- gpio.write(pin_hp,gpio.HIGH)
--tmr.delay(500)
i=i+1
-- gpio.write(pin_hp,gpio.LOW)
end
gpio.trig(pin_ir_receive,"down",pulse_detected)
ir_receive_tmr1=tmr.create()
tmr.alarm(ir_receive_tmr1, 500, tmr.ALARM_AUTO, function()
if i~=j then
print(i)
j=i
end
end)
|
local vimw = require("facade")
local table_ = require("earthshine.table")
local inspect = require("vendor.inspect")
local deque = require("vendor.deque")
local codestats_version, pulse_endpoint, week_in_seconds, xps_metatable, create_pulse, pulse_metatable, normalize_language
codestats_version = "0.0.1"
pulse_endpoint = "api/my/pulses"
week_in_seconds = 604800
codestats = {
api_key = nil,
pulse_frequency_ms = nil,
api_url = nil,
curl_command = nil,
pulse_timer = nil,
logging = nil,
xps = { },
previously_added = { },
pulses = deque.new(),
pulsing = false,
log_file = io.open(vimw.g_get('codestats_log_file'), "a"),
init = function(self, api_key)
self.api_key = api_key
self.pulse_frequency_ms = vimw.g_get('codestats_pulse_frequency_ms')
self.api_url = vimw.g_get('codestats_api_url')
self.curl_command = vimw.g_get('codestats_curl_command')
self.logging = vimw.g_get('codestats_logging')
setmetatable(self.xps, xps_metatable)
vimw.exec([[ augroup codestats
au!
au InsertCharPre * lua codestats:add_xp("InsertCharPre")
au TextChanged * lua codestats:add_xp("TextChanged")
au VimLeavePre * lua codestats:cleanup()
augroup END
]])
self.pulse_timer = vimw.fn("timer_start", {
self.pulse_frequency_ms,
"codestats#pulse_xp",
{
["repeat"] = -1
}
})
end,
add_xp = function(self, event)
local _exp_0 = event
if "InsertCharPre" == _exp_0 then
return self:add_single_xp()
elseif "TextChanged" == _exp_0 then
return self:handle_text_changed()
end
end,
add_single_xp = function(self)
local buffer_handle = vimw.fn("bufnr", {
"%"
})
local modifiable = vimw.b_option_get(buffer_handle, 'modifiable')
local filetype
if modifiable then
filetype = vimw.b_option_get(buffer_handle, 'filetype')
local _update_0 = filetype
self.xps[_update_0] = self.xps[_update_0] + 1
end
end,
handle_text_changed = function(self)
return nil
end,
pulse_xp = function(self, is_cleanup)
if is_cleanup == nil then
is_cleanup = false
end
if table_.size(self.xps) == 0 then
return
end
self.pulses:push_right(create_pulse(self.xps))
return self:schedule_pulse(is_cleanup)
end,
schedule_pulse = function(self, is_cleanup)
if self.pulsing then
return
end
local pulse = self.pulses:pop_left()
if os.difftime(os.time(), pulse.coded_time) > 604800 then
return
end
local cmd = {
self.curl_command,
'--connect-timeout',
'5',
'--header',
'Content-Type: application/json',
'--header',
'Accept: */*',
'--header',
"User-Agent: codestats.nvim/" .. tostring(codestats_version),
'--header',
"X-API-Token: " .. tostring(self.api_key),
'--request',
'POST',
'--data',
tostring(pulse),
tostring(self.api_url) .. "/" .. tostring(pulse_endpoint)
}
self:log("Pulsing, curl job cmd:\n" .. tostring(inspect(cmd)))
local opts = {
on_exit = "codestats#pulse_callback",
stdout_buffered = true,
pulse = pulse
}
if is_cleanup then
opts['detach'] = true
end
local args = {
cmd,
opts
}
local jobid = vimw.fn("jobstart", args)
if jobid == 0 then
self:log("Failed to start job, invalid arguments:\n" .. tostring(inspect(args)))
print("codestats.nvim: Unrecoverable error - disabling pulses")
return vimw.fn("timer_stop", {
self.pulse_timer
})
elseif jobid == -1 then
self:log("Failed to start job, `" .. tostring(self.curl_command) .. "` is not executable:\n")
print("codestats.nvim: `" .. tostring(self.curl_command) .. "` is not executable -- either fix that, or set g:codestats_curl_command to the path to a working curl executable")
return self.pulses:push_left(pulse)
else
self.pulsing = true
end
end,
pulse_callback = function(self, opts, jobid, exit_code, _event)
self.pulsing = false
local pulse = opts.pulse
local data = opts.stdout
if data[1] == "" then
self:log("Data returned from pulse was blank, exit code: " .. tostring(exit_code) .. ", opts: " .. tostring(inspect(opts)))
if self.pulses:length() > 0 then
self:schedule_pulse()
end
return
end
local response = vimw.fn("json_decode", {
data
})
do
local err = response['error']
if err then
self:log("Pulse job ID " .. tostring(jobid) .. " failed with '" .. tostring(err) .. "'! Re-scheduling pulse:\n" .. tostring(inspect(pulse)))
self.pulses:push_left(pulse)
end
end
self:log("Pulse callback caught full response: " .. tostring(inspect(response)))
if self.pulses:length() > 0 then
return self:schedule_pulse()
end
end,
cleanup = function(self)
self:log("Launching cleanup pulse if necessary; XP will be lost if it fails")
return self:pulse_xp(true)
end,
log = function(self, msg)
if self.logging then
self.log_file:write(tostring(msg) .. "\n")
return self.log_file:flush()
end
end
}
xps_metatable = {
__index = function(_tbl, _key)
return 0
end
}
create_pulse = function(xps)
local pulse = {
coded_time = os.time(),
xps = { }
}
for language, xp in pairs(xps) do
pulse.xps[#pulse.xps + 1] = {
language = normalize_language(language),
xp = xp
}
xps[language] = nil
end
setmetatable(pulse, pulse_metatable)
return pulse
end
pulse_metatable = {
__tostring = function(tbl)
local pulse = {
coded_at = os.date('%Y-%m-%dT%H:%M:%S%z', tbl.coded_time),
xps = tbl.xps
}
return vimw.fn("json_encode", {
pulse
})
end
}
normalize_language = function(language)
if language == "" then
return "Plain text"
else
return language
end
end
return codestats
|
--require("compat-5.1")
System=luanet.System
Math=System.Math
print(Math.Pow(2,3))
|
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
drow_ranger_multishot_lua = class({})
LinkLuaModifier( "modifier_drow_ranger_multishot_lua", "lua_abilities/drow_ranger_multishot_lua/modifier_drow_ranger_multishot_lua", LUA_MODIFIER_MOTION_NONE )
--------------------------------------------------------------------------------
-- Ability Start
drow_ranger_multishot_lua.targets = {}
function drow_ranger_multishot_lua:OnSpellStart()
-- unit identifier
local caster = self:GetCaster()
local point = self:GetCursorPosition()
-- load data
local duration = self:GetChannelTime()
self.targets = {}
-- add modifier
self.modifier = caster:AddNewModifier(
caster, -- player source
self, -- ability source
"modifier_drow_ranger_multishot_lua", -- modifier name
{
duration = duration,
x = point.x,
y = point.y,
z = point.z,
} -- kv
)
end
--------------------------------------------------------------------------------
-- Projectile
function drow_ranger_multishot_lua:OnProjectileHit_ExtraData( target, location, data )
if not target then return end
-- check if already attacked on this wave
if self.targets[ target ]==data.wave then return false end
self.targets[ target ] = data.wave
-- get value
local damage = self:GetSpecialValueFor( "arrow_damage_pct" )
local slow = self:GetSpecialValueFor( "arrow_slow_duration" )
-- check frost arrow ability
if data.frost==1 then
local ability = self:GetCaster():FindAbilityByName( "drow_ranger_frost_arrows_lua" )
target:AddNewModifier(
self:GetCaster(), -- player source
ability, -- ability source
"modifier_drow_ranger_frost_arrows_lua", -- modifier name
{ duration = slow } -- kv
)
end
-- damage
local damageTable = {
victim = target,
attacker = self:GetCaster(),
damage = self:GetCaster():GetAttackDamage(),
damage_type = DAMAGE_TYPE_PHYSICAL,
ability = self, --Optional.
-- damage_flags = DOTA_DAMAGE_FLAG_NONE, --Optional.
}
ApplyDamage(damageTable)
-- play effects
local sound_cast = "Hero_DrowRanger.ProjectileImpact"
EmitSoundOn( sound_cast, target )
return true
end
--------------------------------------------------------------------------------
-- Ability Channeling
function drow_ranger_multishot_lua:OnChannelFinish( bInterrupted )
-- destroy modifier
if not self.modifier:IsNull() then self.modifier:Destroy() end
end
|
return core.SystemConstructor("BoxDebugDrawSystem",function(...)
return {
filter = core.tiny.requireAll(
"PositionComponent",
"BoxComponent"
),
draw = function(self,entity)
love.graphics.rectangle("line",entity.x,entity.y,entity.width,entity.height)
end
}
end)
|
--//////////////////////////////////
--//// Holystone Productions ////
--//// Copy Right ////
--//// Blizzlike Repack v 1.0 ////
--//////////////////////////////////
local DeathspeakerZealot = 36808
function DeathspeakerZealot_OnCombat(punit, event)
punit:RegisterEvent("DeathspeakerZealot_ShadowCleave", 10000, 0)
end
function DeathspeakerZealot_ShadowCleave(punit, event)
punit:CastSpellOnTarget(69492, punit:GetClosestPlayer())
end
function DeathspeakerZealot_OnLeaveCombat(punit, event)
punit:RemoveEvents()
end
RegisterUnitEvent(DeathspeakerZealot, 1, "DeathspeakerZealot_OnCombat")
RegisterUnitEvent(DeathspeakerZealot, 2, "DeathspeakerZealot_OnLeaveCombat")
|
local t = LoadFallbackB();
t[#t+1] = StandardDecorationFromFileOptional("StyleIcon","StyleIcon");
t[#t+1] = StandardDecorationFromFile("StageDisplay","StageDisplay");
t[#t+1] = Def.ActorFrame{
LoadActor( THEME:GetPathB("","optionicon_P1") ) .. {
InitCommand=cmd(halign,0;player,PLAYER_1;x,SCREEN_LEFT+110;y,SCREEN_CENTER_Y;draworder,1);
OnCommand=function(self)
self:y(SCREEN_CENTER_Y+180):zoomy(0):linear(0.2):zoomy(1)
end;
OffCommand=cmd(linear,0.2;zoomy,0);
};
LoadActor( THEME:GetPathB("","optionicon_P2") ) .. {
InitCommand=cmd(halign,1;player,PLAYER_2;x,SCREEN_RIGHT-110;y,SCREEN_CENTER_Y;draworder,1);
OnCommand=function(self)
self:y(SCREEN_CENTER_Y+180):zoomy(0):linear(0.2):zoomy(1)
end;
OffCommand=cmd(linear,0.2;zoomy,0);
};
};
--Score Area
if GAMESTATE:IsPlayerEnabled('PlayerNumber_P1') then
--P1 Score Frame
t[#t+1]=Def.ActorFrame{
OffCommand=cmd(linear,0.2;addx,-SCREEN_WIDTH);
LoadActor("diff frame")..{
InitCommand=cmd(halign,0;xy,SCREEN_LEFT,SCREEN_BOTTOM-104;);
};
Def.ActorFrame{
Name = "ScoreFrameP1";
Def.Quad{
InitCommand=cmd(halign,0;xy,SCREEN_LEFT,SCREEN_BOTTOM-85;setsize,WideScale(192,256),24;diffuse,color("#666666"));
};
Def.Quad{
InitCommand=cmd(halign,0;xy,SCREEN_LEFT,SCREEN_BOTTOM-85;setsize,WideScale(190,254),20;diffuse,color("0,0,0,1"));
};
};
};
end;
if GAMESTATE:IsPlayerEnabled('PlayerNumber_P2') then
t[#t+1]=Def.ActorFrame{
OffCommand=cmd(linear,0.2;addx,SCREEN_WIDTH);
LoadActor("diff frame")..{
InitCommand=cmd(zoomx,-1;halign,0;xy,SCREEN_RIGHT,SCREEN_BOTTOM-104;);
};
Def.ActorFrame{
Name = "ScoreFrameP2";
Def.Quad{
InitCommand=cmd(halign,1;xy,SCREEN_RIGHT,SCREEN_BOTTOM-85;setsize,WideScale(192,256),24;diffuse,color("#666666"));
};
Def.Quad{
InitCommand=cmd(halign,1;xy,SCREEN_RIGHT,SCREEN_BOTTOM-85;setsize,WideScale(190,254),20;diffuse,color("0,0,0,1"));
};
};
};
end;
-- judge labels
t[#t+1] = LoadActor("labels")..{
InitCommand=cmd(CenterX;y,SCREEN_CENTER_Y+32;zoomy,0);
OnCommand=cmd(linear,0.3;zoomy,1);
OffCommand=cmd(sleep,0.2;linear,0.2;zoomy,0);
};
t[#t+1] = LoadActor("frame")..{
InitCommand=cmd(diffusealpha,0.5;CenterX;y,SCREEN_CENTER_Y+35;zoomy,0);
OnCommand=cmd(linear,0.3;zoomy,1);
OffCommand=cmd(sleep,0.2;linear,0.2;zoomy,0);
};
-- difficulty display
if ShowStandardDecoration("DifficultyIcon") then
if GAMESTATE:GetPlayMode() == 'PlayMode_Rave' then
-- in rave mode, we always have two players.
else
-- otherwise, we only want the human players
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
local diffIcon = LoadActor(THEME:GetPathG(Var "LoadingScreen", "DifficultyIcon"), pn)
t[#t+1] = StandardDecorationFromTable("DifficultyIcon" .. ToEnumShortString(pn), diffIcon);
end
end
end
t[#t+1] = LoadActor("../grade")..{
OnCommand=cmd(play);
};
for pn in ivalues(PlayerNumber) do
local MetricsName = "MachineRecord" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "MachineRecord"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
};
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "PersonalRecord" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "PersonalRecord"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
};
end
t[#t+1] = Def.ActorFrame {
Condition=GAMESTATE:HasEarnedExtraStage() and GAMESTATE:IsExtraStage() and not GAMESTATE:IsExtraStage2();
InitCommand=cmd(draworder,105);
LoadActor( THEME:GetPathS("ScreenEvaluation","try Extra1" ) ) .. {
Condition=THEME:GetMetric( Var "LoadingScreen","Summary" ) == false;
OnCommand=cmd(play);
};
};
for _, pn in pairs(GAMESTATE:GetEnabledPlayers()) do
t[#t+1] = LoadActor("grade", pn)
end
local stageXPos = {
P1 = -280,
P2 = 280
}
if GAMESTATE:IsCourseMode() then
local function FindText(pss)
if pss:GetFailed() then
return string.format("%02d STAGE",pss:GetSongsPassed())
else
return "CLEAR"
end
end
for _, pn in pairs(GAMESTATE:GetHumanPlayers()) do
local shortPn = ToEnumShortString(pn)
t[#t+1] = Def.BitmapText{
Font="_handelgothic bt 20px";
InitCommand=cmd(x,SCREEN_CENTER_X+stageXPos[shortPn];y,SCREEN_CENTER_Y+20);
OnCommand=function(s)
local pss = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn)
local darkLength = (#(tostring(pss:GetSongsPassed()))) == 1 and 1 or 0
s:diffusealpha(0)
:settext(FindText(pss))
:AddAttribute(0,{Length=darkLength, Diffuse=color "#777777"})
:sleep(0.8):diffusealpha(1)
end;
OffCommand=function(s) s:linear(1):diffusealpha(0) end;
};
end
end
t[#t+1] = Def.ActorFrame{
LoadActor("P1")..{
InitCommand=cmd(x,SCREEN_CENTER_X-240;y,SCREEN_CENTER_Y-30);
BeginCommand=cmd(playcommand,"Check1");
OnCommand=cmd(draworder,9;addx,-SCREEN_WIDTH;sleep,0.2;linear,0.2;addx,SCREEN_WIDTH);
OffCommand=cmd(linear,0.2;addx,-SCREEN_WIDTH);
Check1Command=function(self,param)
if GAMESTATE:IsPlayerEnabled(0) == false then
self:visible(false)
end
end;
};
LoadActor("P2")..{
InitCommand=cmd(x,SCREEN_CENTER_X+240;y,SCREEN_CENTER_Y-30);
BeginCommand=cmd(playcommand,"Check2");
OnCommand=cmd(draworder,9;addx,SCREEN_WIDTH;sleep,0.2;linear,0.2;addx,-SCREEN_WIDTH);
OffCommand=cmd(linear,0.2;addx,SCREEN_WIDTH);
Check2Command=function(self,param)
if GAMESTATE:IsPlayerEnabled(1) == false then
self:visible(false)
end
end;
};
}
return t
|
local mg = require "moongen"
local memory = require "memory"
local device = require "device"
local ts = require "timestamping"
local stats = require "stats"
local log = require "log"
local limiter = require "software-ratecontrol"
local pipe = require "pipe"
local ffi = require "ffi"
local libmoon = require "libmoon"
local histogram = require "histogram"
local PKT_SIZE = 60
function configure(parser)
parser:description("Forward traffic between interfaces with moongen rate control")
parser:option("-d --dev", "Devices to use, specify the same device twice to echo packets."):args(2):convert(tonumber)
--parser:option("-r --rate", "Transmit rate in Mpps."):args(1):default(2):convert(tonumber)
parser:option("-r --rate", "Forwarding rates in Mbps (two values for two links)"):args(2):convert(tonumber)
parser:option("-t --threads", "Number of threads per forwarding direction using RSS."):args(1):convert(tonumber):default(1)
parser:option("-l --latency", "Fixed emulated latency (in ms) on the link."):args(2):convert(tonumber):default({0,0})
parser:option("-x --xlatency", "Extra exponentially distributed latency, in addition to the fixed latency (in ms)."):args(2):convert(tonumber):default({0,0})
parser:option("-q --queuedepth", "Maximum number of bytes to hold in the delay line"):args(2):convert(tonumber):default({0,0})
parser:option("-o --loss", "Rate of packet drops"):args(2):convert(tonumber):default({0,0})
parser:option("-c --concealedloss", "Rate of concealed packet drops"):args(2):convert(tonumber):default({0,0})
parser:option("-u --catchuprate", "After a concealed loss, this rate will apply to the backed-up frames."):args(2):convert(tonumber):default({0,0})
return parser:parse()
end
function master(args)
-- configure devices
for i, dev in ipairs(args.dev) do
print(i,dev)
args.dev[i] = device.config{
port = dev,
txQueues = args.threads,
rxQueues = args.threads,
rssQueues = 0,
rssFunctions = {},
rxDescs = 4096,
dropEnable = true,
disableOffloads = true
}
print(args.dev[i]["id"])
end
device.waitForLinks()
-- print stats
stats.startStatsTask{devices = args.dev}
-- create the ring buffers
-- should set the size here, based on the line speed and latency, and maybe desired queue depth
local qdepth1 = args.queuedepth[1]
if qdepth1 < 1 then
qdepth1 = math.floor((args.latency[1] * args.rate[1] * 1000)/8)
end
local qdepth2 = args.queuedepth[2]
if qdepth2 < 1 then
qdepth2 = math.floor((args.latency[2] * args.rate[2] * 1000)/8)
end
local ring1 = pipe:newBytesizedtxRing(qdepth1, -1, args.dev[1]["id"])
local ring2 = pipe:newBytesizedtxRing(qdepth2, -1, args.dev[2]["id"])
-- start the forwarding tasks
for i = 1, args.threads do
mg.startTask("forward", ring1, args.dev[1]:getTxQueue(i - 1), args.dev[1], args.rate[1], args.latency[1], args.xlatency[1], args.loss[1], args.concealedloss[1], args.catchuprate[1])
if args.dev[1] ~= args.dev[2] then
mg.startTask("forward", ring2, args.dev[2]:getTxQueue(i - 1), args.dev[2], args.rate[2], args.latency[2], args.xlatency[2], args.loss[2], args.concealedloss[2], args.catchuprate[2])
end
end
-- start the receiving/latency tasks
for i = 1, args.threads do
mg.startTask("receive", ring1, args.dev[2]:getRxQueue(i - 1), args.dev[2])
if args.dev[1] ~= args.dev[2] then
mg.startTask("receive", ring2, args.dev[1]:getRxQueue(i - 1), args.dev[1])
end
end
mg.waitForTasks()
end
function receive(ring, rxQueue, rxDev)
local bufs = memory.createBufArray()
local count = 0
local count_hist = histogram:new()
local ringsize_hist = histogram:new()
local ringbytes_hist = histogram:new()
local ts = 0
while mg.running() do
count = rxQueue:recv(bufs)
--count_hist:update(count)
for iix=1,count do
local buf = bufs[iix]
--if buf:hasTimestamp() then
-- ts = buf:getTimestamp()
--end
ts = limiter:get_tsc_cycles()
buf.udata64 = ts
end
if count > 0 then
local num_added = pipe:sendToBytesizedtxRing(ring.ring, bufs, count)
if (num_added < count) then
--print("failed to add packets to bstxring "..num_added.." "..count)
end
--ringsize_hist:update(pipe:countBytesizedRing(ring.ring))
--ringbytes_hist:update(pipe:bytesusedBytesizedRing(ring.ring))
--print("ring count/usage: ",pipe:countBytesizedRing(ring.ring),pipe:bytesusedBytesizedRing(ring.ring),count)
end
end
count_hist:print()
count_hist:save("rxq-pkt-count-distribution-histogram-"..rxDev["id"]..".csv")
ringsize_hist:print()
ringsize_hist:save("rxq-ringsize-distribution-histogram-"..rxDev["id"]..".csv")
ringbytes_hist:print()
ringbytes_hist:save("rxq-ringbytes-distribution-histogram-"..rxDev["id"]..".csv")
end
function forward(ring, txQueue, txDev, rate, latency, xlatency, lossrate, clossrate, catchuprate)
print("forward with rate "..rate.." and latency "..latency.." and loss rate "..lossrate.." and clossrate "..clossrate.." and catchuprate "..catchuprate)
local numThreads = 1
local count_hist = histogram:new()
local size_hist = histogram:new()
local linkspeed = txDev:getLinkStatus().speed
print("linkspeed = "..linkspeed)
local tsc_hz = libmoon:getCyclesFrequency()
local tsc_hz_ms = tsc_hz / 1000
local tsc_hz_us = tsc_hz / 1000000
print("tsc_hz = "..tsc_hz)
-- larger batch size is useful when sending it through a rate limiter
local bufs = memory.createBufArray() --memory:bufArray() --(128)
local count = 0
-- when there is a concealed loss, the backed-up packets can
-- catch-up at line rate
local catchup_mode = false
while mg.running() do
-- receive one or more packets from the queue
count = pipe:recvFromBytesizedtxRing(ring.ring, bufs, 1)
--count_hist:update(count)
for iix=1,count do
local buf = bufs[iix]
-- get the buf's arrival timestamp and compare to current time
local arrival_timestamp = buf.udata64
-- emulate extra exponential random delay
local extraDelay = 0.0
if (xlatency > 0) then
extraDelay = -math.log(math.random())*xlatency
end
-- emulate concealed losses
local closses = 0
while (math.random() < clossrate) do
closses = closses + 1
if (catchuprate > 0) then
catchup_mode = true
--print "entering catchup mode!"
end
end
local send_time = arrival_timestamp + (((closses+1)*latency + extraDelay) * tsc_hz_ms)
local cur_time = limiter:get_tsc_cycles()
-- spin/wait until it is time to send this frame
-- this assumes frame order is preserved
while cur_time < send_time do
catchup_mode = false
if not mg.running() then
return
end
cur_time = limiter:get_tsc_cycles()
end
local pktSize = buf.pkt_len + 24
--size_hist:update(buf.pkt_len)
if (catchup_mode) then
--print "operating in catchup mode!"
--print("catchup setting delay to "..((pktSize) * (linkspeed/rate - 1)).." on buf ",buf)
buf:setDelay((pktSize) * (linkspeed/catchuprate - 1))
else
buf:setDelay((pktSize) * (linkspeed/rate - 1))
end
--if count > 0 then
if count > 0 then
-- the rate here doesn't affect the result afaict. It's just to help decide the size of the bad pkts
txQueue:sendWithDelayLoss(bufs, rate * numThreads, lossrate, count)
end
end -- if count > 0 then
end -- while mg.running() do
count_hist:print()
count_hist:save("pkt-count-distribution-histogram-"..tonumber(txDev["id"])..".csv")
size_hist:print()
size_hist:save("pkt-size-distribution-histogram-"..tonumber(txDev["id"])..".csv")
end
|
target("interfaces")
set_kind("static")
add_files("src/interfaces.rs")
target("${TARGETNAME}_demo")
set_kind("binary")
add_deps("interfaces")
add_files("src/main.rs")
add_linkdirs("$(buildir)")
${FAQ}
|
require("plenary.reload").reload_module "telescope"
local tester = require "telescope.pickers._test"
local log = require "telescope.log"
log.use_console = false
describe("scrolling strategies", function()
it("should handle cycling for full list", function()
tester.run_file [[find_files__scrolling_descending_cycle]]
end)
end)
|
hp = 1200
attack = 400
defense = 400
speed = 80
mdefense = 500
luck = 100
strength = ELEMENT_NONE
weakness = ELEMENT_NONE
function initId(id)
myId = id
end
function start()
end
function get_action(step)
return COMBAT_ATTACKING, 1, getRandomPlayer()
end
function die()
end
function get_attack_condition()
n = getRandomNumber(2);
if (n == 0) then
return CONDITION_POISONED
else
return CONDITION_NORMAL
end
end
|
local db;
local icon;
local saveVar;
local iconName = "WoWQuote";
local iconImg = "Interface\\Icons\\inv_misc_book_08";
local iconOnClick = function () WQ_ShowUI(); end;
local iconOnTooltipShow = function (tooltip) tooltip:SetText(iconName); end;
db = LibStub("LibDataBroker-1.1"):NewDataObject(iconName,
{
type = "data source",
text = iconName,
icon = iconImg,
OnClick = function() iconOnClick(); end,
OnTooltipShow = function(tooltip) iconOnTooltipShow(tooltip); end,
});
icon = LibStub("LibDBIcon-1.0");
icon:Register(iconName, db, saveVar);
|
local followchars = true;
local xx = 420.95;
local yy = 275;
local xx2 = 1222.9;
local yy2 = 455;
local ofs = 50;
local ofs2 = 40;
local del = 0;
local del2 = 0;
local angleshit = 0.3;
local anglevar = 0.3;
function opponentNoteHit(id, direction, noteType, isSustainNote)
if curBeat < 145 then
if curBeat > 143 then
cameraShake('cam', '0.015', '0.1')
end
end
if curBeat < 49 then
if curBeat > 38 then
cameraShake('cam', '0.015', '0.1')
end
end
end
function onUpdate()
if mustHitSection == true then
if getProperty('boyfriend.animation.curAnim.name') == 'idle' then
triggerEvent('Camera Follow Pos',xx2,yy2)
setProperty('defaultCamZoom',1)
end
if getProperty('boyfriend.animation.curAnim.name') == 'singLEFT' then
triggerEvent('Camera Follow Pos',xx2-ofs2,yy2)
setProperty('defaultCamZoom',1)
end
if getProperty('boyfriend.animation.curAnim.name') == 'singRIGHT' then
triggerEvent('Camera Follow Pos',xx2+ofs2,yy2)
setProperty('defaultCamZoom',1)
end
if getProperty('boyfriend.animation.curAnim.name') == 'singUP' then
triggerEvent('Camera Follow Pos',xx2,yy2-ofs2)
setProperty('defaultCamZoom',1)
end
if getProperty('boyfriend.animation.curAnim.name') == 'singDOWN' then
triggerEvent('Camera Follow Pos',xx2,yy2+ofs2)
setProperty('defaultCamZoom',1)
end
end
end
|
am.addCMD("freeze", 'Freezes a player', 'Administration', function(caller, target, reason)
am.notify(nil, am.green, caller:Nick(), am.def, ' has frozen ', am.red, target:Nick(), am.def, ' for ', am.green, reason)
target:Freeze(true)
end):addParam({
name = 'target',
type = 'player'
}):addParam({
name = "reason",
type = "string"
}):setPerm("freeze")
am.addCMD("unfreeze", 'UnFreezes a player', 'Administration', function(caller, target)
am.notify(nil, am.green, caller:Nick(), am.def, ' has unfroze ', am.red, target:Nick())
target:Freeze(false)
end):addParam({
name = 'target',
type = 'player'
}):setPerm("freeze")
|
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