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ev3=require "ev3" plop=TachoMotor:new("plop")
object_tangible_furniture_city_road_torch_12x32_03 = object_tangible_furniture_city_shared_road_torch_12x32_03:new { } ObjectTemplates:addTemplate(object_tangible_furniture_city_road_torch_12x32_03, "object/tangible/furniture/city/road_torch_12x32_03.iff")
local local0 = 0.3 local local1 = 0.3 - local0 local local2 = 0.3 - local0 local local3 = 0.3 - local0 local local4 = 3.2 - local0 local local5 = 0.3 - local0 local local6 = 0.3 - local0 local local7 = 0.3 - local0 local local8 = 0.3 - local0 local local9 = 0.3 - local0 function OnIf_263005(arg0, arg1, arg2) if arg2 == 0 then CrowdA263005_ActAfter_RealTime(arg0, arg1) end return end function CrowdA263005Battle_Activate(arg0, arg1) local local0 = {} local local1 = {} local local2 = {} Common_Clear_Param(local0, local1, local2) local local3 = arg0:GetDist(TARGET_ENE_0) local local4 = arg0:GetEventRequest() local local5 = arg0:GetRandam_Int(1, 100) local local6 = arg0:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer) if arg0:GetNpcThinkParamID() == 263756 and arg0:GetNumber(5) == 0 then local0[12] = 100 elseif arg0:GetEventRequest(2) == 100 and arg0:GetNumber(5) == 0 then local0[21] = 100 elseif local6 == 1 and arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Kankyaku then local0[9] = 50 local0[10] = 20 local0[11] = 30 elseif arg0:GetNpcThinkParamID() == 102015 then local0[9] = 50 local0[10] = 20 local0[11] = 30 elseif local6 == 1 and arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Torimaki then local0[1] = 5 local0[5] = 5 local0[7] = 5 local0[9] = 20 local0[10] = 35 local0[11] = 30 elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 90) then local0[20] = 100 elseif arg0:GetNpcThinkParamID() == 102003 then if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 90) and local3 <= 1 and local5 <= 40 then local0[6] = 100 elseif 5.5 <= local3 then local0[1] = 5 local0[2] = 5 local0[3] = 0 local0[4] = 20 local0[11] = 70 elseif 3.5 <= local3 then local0[1] = 5 local0[2] = 0 local0[3] = 0 local0[4] = 15 local0[5] = 5 local0[7] = 5 local0[11] = 70 elseif 2.5 <= local3 then local0[1] = 5 local0[2] = 15 local0[3] = 5 local0[5] = 0 local0[7] = 5 local0[11] = 70 elseif 1.5 <= local3 then local0[1] = 5 local0[2] = 5 local0[3] = 5 local0[5] = 5 local0[6] = 5 local0[7] = 5 local0[11] = 70 else local0[1] = 5 local0[2] = 0 local0[3] = 0 local0[5] = 5 local0[6] = 10 local0[7] = 10 local0[11] = 70 end elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 90) and local3 <= 1 and local5 <= 40 then local0[6] = 100 elseif 5.5 <= local3 then local0[1] = 15 local0[2] = 20 local0[3] = 0 local0[4] = 40 local0[5] = 5 local0[7] = 10 local0[11] = 10 elseif 3.5 <= local3 then local0[1] = 15 local0[2] = 20 local0[3] = 0 local0[4] = 30 local0[5] = 10 local0[7] = 15 local0[11] = 10 elseif 2.5 <= local3 then local0[1] = 20 local0[2] = 35 local0[3] = 10 local0[5] = 5 local0[7] = 20 local0[11] = 10 elseif 1.5 <= local3 then local0[1] = 15 local0[2] = 15 local0[3] = 20 local0[5] = 15 local0[6] = 10 local0[7] = 15 local0[11] = 10 else local0[1] = 10 local0[2] = 15 local0[3] = 15 local0[5] = 20 local0[6] = 25 local0[7] = 15 local0[11] = 0 end local1[1] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act01) local1[2] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act02) local1[3] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act03) local1[4] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act04) local1[5] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act05) local1[6] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act06) local1[7] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act07) local1[8] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act08) local1[9] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act09) local1[10] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act10) local1[11] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act11) local1[12] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act12) local1[20] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act20) local1[21] = REGIST_FUNC(arg0, arg1, CrowdA263005_Act21) Common_Battle_Activate(arg0, arg1, local0, local1, REGIST_FUNC(arg0, arg1, CrowdA263005_ActAfter_AdjustSpace), local2) return end local0 = 4.1 - local0 function CrowdA263005_Act01(arg0, arg1, arg2) local local0 = UPVAL0 if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, UPVAL0 + 0.3, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, UPVAL0, 0, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 3.7 - local0 function CrowdA263005_Act02(arg0, arg1, arg2) local local0 = arg0:GetRandam_Int(1, 100) local local1 = UPVAL0 local local2 = UPVAL0 if local2 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local2, UPVAL0 + 0.9, 0, 3) end if arg0:GetRandam_Int(1, 100) <= 40 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, local1, 0, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, local1, 0, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, local1, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 4.8 - local0 function CrowdA263005_Act03(arg0, arg1, arg2) local local0 = UPVAL0 if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, UPVAL0 + 0.8, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, UPVAL0, 0, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 5 - local0 function CrowdA263005_Act04(arg0, arg1, arg2) local local0 = UPVAL0 if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, UPVAL0, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, UPVAL0, 0, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 2.6 - local0 function CrowdA263005_Act05(arg0, arg1, arg2) local local0 = UPVAL0 if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, UPVAL0 + 1.4, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, UPVAL0, 0, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 1.3 - local0 function CrowdA263005_Act06(arg0, arg1, arg2) local local0 = UPVAL0 if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, UPVAL0 + 1.5, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, UPVAL0, 0, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 2.5 - local0 function CrowdA263005_Act07(arg0, arg1, arg2) local local0 = UPVAL0 if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, UPVAL0 + 1, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, UPVAL0, 0, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function CrowdA263005_Act08(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_None, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function CrowdA263005_Act09(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_Attack, 10, 3009, TARGET_ENE_0, DIST_None, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function CrowdA263005_Act10(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = 10 if local1 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local1, 12, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 10, TARGET_ENE_0, true, -1) return end function CrowdA263005_Act11(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 4, TARGET_ENE_0, arg0:GetRandam_Int(0, 1), arg0:GetRandam_Int(30, 45), true, true, -1) return end function CrowdA263005_Act12(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_Attack, 10, 3018, TARGET_ENE_0, DIST_None, 0) arg0:SetNumber(5, 1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function CrowdA263005_Act20(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function CrowdA263005_Act21(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = 0 local local3 = 0 local local4 = 0 arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_EVENT, 0, TARGET_SELF, Walk, Guard) arg1:AddSubGoal(GOAL_COMMON_Wait, 5, TARGET_ENE_0, 0, 0, 0) arg0:SetNumber(5, 1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function CrowdA263005_ActAfter_AdjustSpace(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_If, 10, 0) return end function CrowdA263005_ActAfter_RealTime(arg0, arg1) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = arg0:GetRandam_Int(1, 100) local local3 = arg0:GetRandam_Int(0, 1) local local4 = 0 local local5 = 0 if arg0:GetNpcThinkParamID() == 102003 then local4 = arg0:GetRandam_Float(2.5, 3) local5 = arg0:GetRandam_Float(3, 3.5) else local4 = arg0:GetRandam_Float(1, 1.5) local5 = arg0:GetRandam_Float(1.5, 2.5) end if arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Attack then if local0 <= 1.5 then if local1 <= 30 then arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1) end elseif local0 <= 2.5 then if local1 <= 40 then arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1) end elseif local0 <= 3.5 then if local1 <= 50 then arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(45, 60), true, true, -1) end elseif local0 <= 5.5 then if local1 <= 50 then arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(45, 60), true, true, -1) elseif local1 <= 80 then arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 3, TARGET_SELF, true, -1) end elseif local1 <= 70 then arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 5.5, TARGET_SELF, false, -1) else arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(45, 60), true, true, -1) end elseif arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Torimaki then if local0 <= 6 then arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 8, TARGET_ENE_0, true, -1) else arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(45, 60), true, true, -1) end elseif arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Kankyaku then if local0 <= 6 then arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 8, TARGET_ENE_0, true, -1) else arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(45, 60), true, true, -1) end end return end function CrowdA263005Battle_Update(arg0, arg1) return GOAL_RESULT_Continue end function CrowdA263005Battle_Terminate(arg0, arg1) return end function CrowdA263005Battle_Interupt(arg0, arg1) if arg0:IsLadderAct(TARGET_SELF) then return false else return false end end return
print(0.0) print(-0.0)
--[[ Frame class - Frame() table<GUIObject> getChildren() void setSize(Vector2D offset, Vector2D scale) void setPosition(Vector2D offset, Vector2D scale) Vector2D, Vector2D getSize() Vector2D, Vector2D getPosition() ]]-- local Event = require("core/Event") local RGBColor = require("datatypes/RGBColor") local Vector2D = require("datatypes/Vector2D") local GUIObject = require("objects/GUIObject") local Frame = {} Frame.__index = Frame setmetatable(Frame, { __index = GUIObject, -- this is what makes the inheritance work __call = function (cls, ...) local self = setmetatable({}, cls) self:_init(...) return self end, }) function Frame:_init() GUIObject._init(self) -- call the base class constructor table.insert(self.__inheritance, "Frame") self.children = {} self.mouseIn = false -- public variables self.parent = nil self.backgroundColor = RGBColor.new(255,255,255) self.border = 2 self.borderColor = RGBColor.new(0,0,0) self.sizeOffset = Vector2D.new(300,150) self.sizeScale = Vector2D.new(0,0) self.positionOffset = Vector2D.new(50,50) self.positionScale = Vector2D.new(0,0) self.absoluteSize = Vector2D.new(0,0) self.absolutePosition = Vector2D.new(0,0) self.mouseEnterEvent = Event.initialize() self.mouseLeaveEvent = Event.initialize() end function Frame:render() -- border love.graphics.setColor(self.borderColor:toTable()) love.graphics.rectangle("fill", self.absolutePosition.x-self.border, self.absolutePosition.y-self.border, self.absoluteSize.x+self.border*2, self.absoluteSize.y+self.border*2) -- background love.graphics.setColor(self.backgroundColor:toTable()) love.graphics.rectangle("fill", self.absolutePosition.x, self.absolutePosition.y, self.absoluteSize.x, self.absoluteSize.y) self:renderchildren() end function Frame:calculateAbsolutes() self.absoluteSize = Vector2D.new( self.sizeOffset.x + (self.parent.absoluteSize.x * self.sizeScale.x), self.sizeOffset.y + (self.parent.absoluteSize.y * self.sizeScale.y) ) self.absolutePosition = Vector2D.new( self.parent.absolutePosition.x + self.positionOffset.x + (self.parent.absoluteSize.x * self.positionScale.x), self.parent.absolutePosition.y + self.positionOffset.y + (self.parent.absoluteSize.y * self.positionScale.y) ) end function Frame:checkMouse() local mX, mY = love.mouse.getX(), love.mouse.getY() local sX, sY, sW, sH = self.absolutePosition.x, self.absolutePosition.y, self.absoluteSize.x, self.absoluteSize.y if (mX > sX and mX < (sX + sW)) and (mY > sY and mY < (sY + sH)) then if self.mouseIn == false then self.mouseIn = true self.mouseEnterEvent:fire() end else if self.mouseIn == true then self.mouseIn = false self.mouseLeaveEvent:fire() end end end function Frame:update(dt) self:calculateAbsolutes() self:checkMouse() self:updatechildren(dt) end function Frame:getBackgroundColor() return self.backgroundColor end function Frame:getBorder() return self.border end function Frame:getBorderColor() return self.borderColor end function Frame:getPosition() return self.sizeOffset, self.sizeScale end function Frame:getSize() return self.sizeOffset, self.sizeScale end function Frame:setBackgroundColor(color) self.backgroundColor = color end function Frame:setBorder(px) self.border = px end function Frame:setBorderColor(color) self.borderColor = color end function Frame:setPosition(offset, scale) self.positionOffset = offset self.positionScale = scale end function Frame:setSize(offset, scale) self.sizeOffset = offset self.sizeScale = scale end return Frame
local widget = require( "widget" ) local composer = require( "composer" ) local json = require ("json") local myData = require ("mydata") local upgrades = require("upgradeName") local loadsave = require( "loadsave" ) local terminalScene = composer.newScene() --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- --> GENERAL FUNCTIONS --------------------------------------------------------------------------------- function goBackTerminal(event) if (tutOverlay == false) then if (myData.manualInput) then myData.manualInput:removeSelf() myData.manualInput=nil end backSound() composer.removeScene( "terminalScene" ) composer.gotoScene("homeScene", {effect = "fade", time = 0}) end end function goBackScan(event) if (scanOverlay == true) then if (attackerLine) then attackerLine:removeSelf() attackerLine = newLine end backSound() scanOverlay=false composer.hideOverlay( "fade", 100 ) end end function goBackAddEdit(event) if (addTargetOverlay == true) then addTargetOverlay=false backSound() composer.hideOverlay( "fade", 100 ) end end local function onAlert( event ) if ( event.action == "clicked" ) then if system.getInfo("platformName")=="Android" then native.requestExit() else os.exit() end end end function closeTL( event ) backSound() myData.backButton:setLabel("Back") myData.targetsListRect:removeSelf() myData.targetsListRect=nil myData.closeTLBtn:removeSelf() myData.closeTLBtn=nil myData.targetsListTable:removeSelf() myData.targetsListTable=nil myData.addTargetButton:removeSelf() myData.addTargetButton=nil myData.attacker.alpha=1 myData.refreshButton.alpha=1 myData.globalButton.alpha=1 targetListOverlay=false end function goBack (event) if (event.phase == "ended") then if (targetListOverlay==false) then if (myData.manualInput) then myData.manualInput:removeSelf() myData.manualInput=nil end backSound() composer.removeScene( "terminalScene" ) composer.gotoScene("homeScene", {effect = "fade", time = 300}) else closeTL() end end end local function manualScanListener( event ) if ( event.isError ) then print( "Network error: ", event.response ) local alert = native.showAlert( "EliteHax", "Oops.. A network error occured...", { "Close" }, onAlert ) else print ( "RESPONSE: " .. event.response ) local t = json.decode( base64Decode(event.response) ) if ( t == nil ) then print ("EMPTY T") local alert = native.showAlert( "EliteHax", "Oops.. A network error occured...", { "Close" }, onAlert ) end if (t.status == "KO") then if (typewriterTimer) then timer.cancel(typewriterTimer) end local sceneOverlayOptions = { time = 300, effect = "crossFade", params = { manual=true, target="NO" }, isModal = true } composer.showOverlay( "scanAttackScene", sceneOverlayOptions) else if (typewriterTimer) then timer.cancel(typewriterTimer) end local sceneOverlayOptions = { time = 300, effect = "crossFade", params = { manual=true, target=t.id }, isModal = true } composer.showOverlay( "scanAttackScene", sceneOverlayOptions) end scanOverlay = true manualScanRx = true end end function manualScan( event ) if (scanOverlay==true) then if (attackerLine) then attackerLine:removeSelf() attackerLine = newLine end if (typewriterTimer) then timer.cancel(typewriterTimer) end scanOverlay=false composer.hideOverlay( "fade", 0 ) end if ((event.phase == "ended") and (manualScanRx == true) and (addTargetOverlay==false) and (targetListOverlay==false)) then if (isIpAddress(myData.manualInput.text)) then local headers = {} local body = "id="..string.urlEncode(loginInfo.token).."&target="..myData.manualInput.text local params = {} params.headers = headers params.body = body tapSound() network.request( host().."getUuid.php", "POST", manualScanListener, params ) manualScanRx=false end end end local function detectTarget(x,y) if ((x > myData.fw1.x) and (x < myData.fw1.x+myData.fw1.width) and (y>myData.fw1.y) and (y<myData.fw1.y+myData.fw1.height)) then targetSound() local imageA = { type="image", filename="img/firewall.png" } myData.fw1.fill = imageA myData.fw1.txtb.alpha=1 myData.fw1.txt.alpha=1 myData.fw1.ip.alpha=1 return "fw1" elseif ((x > myData.fw2.x) and (x < myData.fw2.x+myData.fw2.width) and (y>myData.fw2.y) and (y<myData.fw2.y+myData.fw2.height)) then targetSound() local imageA = { type="image", filename="img/firewall.png" } myData.fw2.fill = imageA myData.fw2.txtb.alpha=1 myData.fw2.txt.alpha=1 myData.fw2.ip.alpha=1 return "fw2" elseif ((x > myData.fw3.x) and (x < myData.fw3.x+myData.fw3.width) and (y>myData.fw3.y) and (y<myData.fw3.y+myData.fw3.height)) then targetSound() local imageA = { type="image", filename="img/firewall.png" } myData.fw3.fill = imageA myData.fw3.txtb.alpha=1 myData.fw3.txt.alpha=1 myData.fw3.ip.alpha=1 return "fw3" elseif ((x > myData.fw4.x) and (x < myData.fw4.x+myData.fw4.width) and (y>myData.fw4.y) and (y<myData.fw4.y+myData.fw4.height)) then targetSound() local imageA = { type="image", filename="img/firewall.png" } myData.fw4.fill = imageA myData.fw4.txtb.alpha=1 myData.fw4.txt.alpha=1 myData.fw4.ip.alpha=1 return "fw4" elseif ((x > myData.fw5.x) and (x < myData.fw5.x+myData.fw5.width) and (y>myData.fw5.y) and (y<myData.fw5.y+myData.fw5.height)) then targetSound() local imageA = { type="image", filename="img/firewall.png" } myData.fw5.fill = imageA myData.fw5.txtb.alpha=1 myData.fw5.txt.alpha=1 myData.fw5.ip.alpha=1 return "fw5" elseif ((x > myData.fw6.x) and (x < myData.fw6.x+myData.fw6.width) and (y>myData.fw6.y) and (y<myData.fw6.y+myData.fw6.height)) then targetSound() local imageA = { type="image", filename="img/firewall.png" } myData.fw6.fill = imageA myData.fw6.txtb.alpha=1 myData.fw6.txt.alpha=1 myData.fw6.ip.alpha=1 return "fw6" elseif ((x > myData.fw7.x) and (x < myData.fw7.x+myData.fw7.width) and (y>myData.fw7.y) and (y<myData.fw7.y+myData.fw7.height)) then targetSound() local imageA = { type="image", filename="img/firewall.png" } myData.fw7.fill = imageA myData.fw7.txtb.alpha=1 myData.fw7.txt.alpha=1 myData.fw7.ip.alpha=1 return "fw7" elseif ((x > myData.fw8.x) and (x < myData.fw8.x+myData.fw8.width) and (y>myData.fw8.y) and (y<myData.fw8.y+myData.fw8.height)) then targetSound() local imageA = { type="image", filename="img/firewall.png" } myData.fw8.fill = imageA myData.fw8.txtb.alpha=1 myData.fw8.txt.alpha=1 myData.fw8.ip.alpha=1 return "fw8" else targetAudio=true local imageA = { type="image", filename="img/terminal_unknown.png" } for i=1,8 do local cur = "fw"..i if (myData[cur].scan ~= true) then myData[cur].fill = imageA myData[cur].txtb.alpha=0 myData[cur].txt.alpha=0 myData[cur].ip.alpha=0 changeImgColor(myData[cur]) end end return "None" end end local function onAttackerTouch( event ) if ( event.phase == "began" ) then display.getCurrentStage():setFocus( myData.attacker ) myData.attacker.isFocus = true elseif ( event.phase == "moved" ) then if (attackerLine) then attackerLine:removeSelf() attackerLine = nil end local dX = myData.attacker.x+(event.x - myData.attacker.x) local dY = myData.attacker.y+(event.y - myData.attacker.y+20) attackerLine = display.newLine( dX,dY, myData.attacker.x, myData.attacker.y+20 ) attackerLine:setStrokeColor( 0.7, 0, 0, 1 ) attackerLine.strokeWidth = 10 group:insert(attackerLine) group:insert(myData.attacker) detectTarget(dX,dY) elseif ( event.phase == "ended" ) then display.getCurrentStage():setFocus( nil ) myData.attacker.isFocus = nil local dX = myData.attacker.x+(event.x - myData.attacker.x) local dY = myData.attacker.y+(event.y - myData.attacker.y+20) local visualTarget = detectTarget(dX,dY) if (visualTarget ~= "None") then myData[visualTarget].scan=true myData.manualInput.text=myData[visualTarget].ip.text local sceneOverlayOptions = { time = 300, effect = "crossFade", params = { manual=false, target=myData[visualTarget].id, fw=visualTarget, attacked=myData[visualTarget].atk }, isModal = true } composer.showOverlay( "scanAttackScene", sceneOverlayOptions) scanOverlay=true else if (attackerLine) then attackerLine:removeSelf() attackerLine = newLine end end end return true end local function terminalNetworkListener( event ) if ( event.isError ) then print( "Network error: ", event.response ) local alert = native.showAlert( "EliteHax", "Oops.. A network error occured...", { "Close" }, onAlert ) else print ( "RESPONSE: " .. event.response ) local t = json.decode( base64Decode(event.response) ) if ( t == nil ) then print ("EMPTY T") local alert = native.showAlert( "EliteHax", "Oops.. A network error occured...", { "Close" }, onAlert ) end for i in pairs( t.targets ) do if (i < 9) then local cur = "fw"..i myData[cur].id = t.targets[i].id myData[cur].txt.text=t.targets[i].firewall local digit = string.len(tostring(myData[cur].txt.text)) myData[cur].txtb.width=70+(30*digit) if (t.targets[i].attacked == "Y") then myData[cur].atk=true myData[cur].txt:setFillColor( 0.84,0.15,0.15 ) myData[cur].txtb:setStrokeColor( 0.84, 0.15, 0.15 ) myData[cur].ip:setFillColor( 0.84,0.15,0.15 ) end myData[cur].ip.text=t.targets[i].ip end end refreshTargetsRx = true manualScanRx = true --Money myData.moneyTextTerminal.text = format_thousand(t.money) --Player if (string.len(t.user)>15) then myData.playerTextTerminal.size = fontSize(42) end myData.playerTextTerminal.text = t.user end end local function refreshTargets(event) if ((event.phase == "ended") and (refreshTargetsRx == true)) then tapSound() myData.manualInput.text="" myData.fw1.x, myData.fw1.y = horizontalDiff+myData.targetsRect.x-myData.targetsRect.width/2+40+math.random(100),myData.targetsRect.y+fontSize(170)+fontSize(math.random(130)) myData.fw2.x, myData.fw2.y = horizontalDiff*2+myData.targetsRect.x-myData.targetsRect.width/2+iconSize+140+math.random(120),myData.targetsRect.y+fontSize(170)+fontSize(math.random(170)) myData.fw3.x, myData.fw3.y = horizontalDiff*3+myData.targetsRect.x-myData.targetsRect.width/2+iconSize*2+260+math.random(100),myData.targetsRect.y+fontSize(170)+fontSize(math.random(130)) myData.fw4.x, myData.fw4.y = horizontalDiff+myData.targetsRect.x-myData.targetsRect.width/2+40+math.random(100),myData.targetsRect.y+fontSize(310)+iconSize+fontSize(math.random(170)) myData.fw5.x, myData.fw5.y = horizontalDiff*3+myData.targetsRect.x-myData.targetsRect.width/2+iconSize*2+300+math.random(100),myData.targetsRect.y+fontSize(300)+iconSize+fontSize(math.random(170)) myData.fw6.x, myData.fw6.y = horizontalDiff+myData.targetsRect.x-myData.targetsRect.width/2+40+math.random(100),myData.targetsRect.y+fontSize(300)+iconSize*2+fontSize(180)+fontSize(math.random(110)) myData.fw7.x, myData.fw7.y = horizontalDiff*2+myData.targetsRect.x-myData.targetsRect.width/2+iconSize+140+math.random(120),myData.targetsRect.y+fontSize(300)+iconSize*2+fontSize(120)+fontSize(math.random(170)) myData.fw8.x, myData.fw8.y = horizontalDiff*3+myData.targetsRect.x-myData.targetsRect.width/2+iconSize*2+260+math.random(100),myData.targetsRect.y+fontSize(300)+iconSize*2+fontSize(180)+fontSize(math.random(110)) local imageA = { type="image", filename="img/terminal_unknown.png" } for i=1,8 do local cur = "fw"..i myData[cur].fill = imageA myData[cur].scan = false myData[cur].atk = false myData[cur].txtb.alpha=0 myData[cur].txt.alpha=0 myData[cur].ip.alpha=0 myData[cur].txtb:setStrokeColor(0,0.7,0) myData[cur].txt:setFillColor(0,0.7,0) myData[cur].ip:setFillColor(textColor1[1],textColor1[2],textColor1[3]) myData[cur].txtb.x,myData[cur].txtb.y = myData[cur].x+myData[cur].width/2,myData[cur].y myData[cur].txt.x,myData[cur].txt.y = myData[cur].x+myData[cur].width/2,myData[cur].txtb.y-10 myData[cur].ip.x,myData[cur].ip.y = myData[cur].x+myData[cur].width/2,myData[cur].y+myData[cur].height+10 changeImgColor(myData[cur]) end local isOn = "false" if (myData.globalButton.isOn == true) then isOn="true" end local headers = {} local body = "id="..string.urlEncode(loginInfo.token).."&global="..isOn.."&data="..string.urlEncode(generateNonce()) local params = {} params.headers = headers params.body = body network.request( host().."getTargets.php", "POST", terminalNetworkListener, params ) refreshTargetsRx = false end end local function scanFromList( event ) myData.manualInput.text=event.target.ip if (isIpAddress(event.target.ip)) then closeTL() manualScanRx=false local headers = {} local body = "id="..string.urlEncode(loginInfo.token).."&target="..event.target.ip print("Scanning: "..myData.manualInput.text) local params = {} params.headers = headers params.body = body network.request( host().."getUuid.php", "POST", manualScanListener, params ) end end local function targetListListener( event ) if ( event.isError ) then print( "Network error: ", event.response ) local alert = native.showAlert( "EliteHax", "Oops.. A network error occured...", { "Close" }, onAlert ) else print ( "RESPONSE: " .. event.response ) local t = json.decode( base64Decode(event.response) ) if ( t == nil ) then print ("EMPTY T") local alert = native.showAlert( "EliteHax", "Oops.. A network error occured...", { "Close" }, onAlert ) end for i in pairs( t.targets ) do local color = tableColor1 if (math.mod(i, 2) == 0) then rowColor = tableColor2 end rowColor = { default = { 0, 0, 0, 0 } } lineColor = { default = { 1, 1, 0.17 } } myData.targetsListTable:insertRow( { isCategory = isCategory, rowHeight = fontSize(230), rowColor = rowColor, lineColor = lineColor, params = { name=t.targets[i].name, color=color, ip=t.targets[i].ip, desc=t.targets[i].desc } } ) end end end function refreshTargetList(event) myData.targetsListTable:deleteAllRows() local headers = {} local body = "id="..string.urlEncode(loginInfo.token) local params = {} params.headers = headers params.body = body network.request( host().."getTargetList.php", "POST", targetListListener, params ) end local function removeFromTargetListListener( event ) if ( event.isError ) then print( "Network error: ", event.response ) local alert = native.showAlert( "EliteHax", "Oops.. A network error occured...", { "Close" }, onAlert ) else print ( "RESPONSE: " .. event.response ) local t = json.decode( base64Decode(event.response) ) if ( t == nil ) then print ("EMPTY T") local alert = native.showAlert( "EliteHax", "Oops.. A network error occured...", { "Close" }, onAlert ) end if (t.status == "OK") then refreshTargetList() end end end local function editTargetList(event) local sceneOverlayOptions = { time = 100, effect = "crossFade", params = { name=event.target.name, ip=event.target.ip, desc=event.target.desc }, isModal = true } tapSound() composer.showOverlay( "editTargetListScene", sceneOverlayOptions) addTargetOverlay=true end local function removeFromTargetList( ip ) return function(event) local i = event.index if ( i == 1 ) then local headers = {} local body = "id="..string.urlEncode(loginInfo.token).."&ip="..ip local params = {} params.headers = headers params.body = body tapSound() network.request( host().."removeFromTargetList.php", "POST", removeFromTargetListListener, params ) elseif ( i == 2 ) then backSound() end end end local function removeFromTargetListAlert( event ) tapSound() local alert = native.showAlert( "EliteHax", "Do you want to remove this target from the list?", { "Yes", "No"}, removeFromTargetList(event.target.ip) ) end local function onRowRender( event ) local row = event.row local params = event.row.params row.rowRectangle = display.newRoundedRect( row, 0, 0, row.width-20, row.height-fontSize(10), 60 ) row.rowRectangle.strokeWidth = 0 row.rowRectangle.anchorX=0 row.rowRectangle.anchorY=0 row.rowRectangle.x,row.rowRectangle.y=10,5 row.rowRectangle:setFillColor(params.color.default[1],params.color.default[2],params.color.default[3]) row.rowTitle = display.newText( row, params.name.."\n"..params.ip, 0, 0, native.systemFont, fontSize(52) ) row.rowTitle.anchorX=0 row.rowTitle.anchorY=0 row.rowTitle.x = 40 row.rowTitle.y = fontSize(15) row.rowTitle:setTextColor( 0, 0, 0 ) row.rowDesc = display.newText( row, params.desc.."\n", 0, 0, row.width-40, 0, native.systemFont, fontSize(46) ) row.rowDesc.anchorX = 0 row.rowDesc.anchorY = 0 row.rowDesc.x = 40 row.rowDesc.y = row.rowTitle.y+row.rowTitle.height+3 row.rowDesc:setTextColor( 0, 0, 0 ) row.editListBtn = display.newImageRect( "img/edit.png",iconSize/2.2,iconSize/2.2 ) row.editListBtn.name=params.name row.editListBtn.ip=params.ip row.editListBtn.desc=params.desc.."\n" row.editListBtn.anchorX = 0 row.editListBtn.anchorY = 0.5 row.editListBtn.x, row.editListBtn.y = row.x+row.width-(iconSize/2.2)*3-60, row.height/2-20 changeImgColor(row.editListBtn) row.editListBtn:addEventListener("tap",editTargetList) row.removeBtn = display.newImageRect( "img/delete.png",iconSize/2.2,iconSize/2.2 ) row.removeBtn.ip = params.ip row.removeBtn.anchorX = 0 row.removeBtn.anchorY = 0.5 row.removeBtn.x, row.removeBtn.y = row.editListBtn.x+row.editListBtn.width+20, row.height/2-20 row.removeBtn:addEventListener("tap",removeFromTargetListAlert) row.listScanBtn = display.newImageRect( "img/scan.png",iconSize/2.2,iconSize/2.2 ) row.listScanBtn.ip = params.ip row.listScanBtn.anchorX = 0 row.listScanBtn.anchorY = 0.5 row.listScanBtn.x, row.listScanBtn.y = row.removeBtn.x+row.removeBtn.width+20, row.height/2-20 changeImgColor(row.listScanBtn) row.listScanBtn:addEventListener("tap",scanFromList) row:insert(row.editListBtn) row:insert(row.removeBtn) row:insert(row.listScanBtn) end local function addTargetBtn(event) if (event.phase == "ended") then local sceneOverlayOptions = { time = 300, effect = "crossFade", params = { }, isModal = true } tapSound() composer.showOverlay( "addTargetListScene", sceneOverlayOptions) addTargetOverlay=true end end function targetListOpen(event) if (scanOverlay==true) then if (attackerLine) then attackerLine:removeSelf() attackerLine = newLine end if (typewriterTimer) then timer.cancel(typewriterTimer) end scanOverlay=false composer.hideOverlay( "fade", 400 ) end if (event.phase == "ended") and (targetListOverlay==false) then tapSound() targetListOverlay=true myData.backButton:setLabel("Close") myData.attacker.alpha=0 myData.refreshButton.alpha=0 myData.globalButton.alpha=0 myData.targetsListRect = display.newImageRect( "img/terminal_targets_list.png",display.contentWidth-20,fontSize(1300) ) myData.targetsListRect.anchorX = 0.5 myData.targetsListRect.anchorY = 0 myData.targetsListRect.x, myData.targetsListRect.y = display.contentWidth/2,myData.top_background.y+myData.top_background.height changeImgColor(myData.targetsListRect) -- Close Button myData.closeTLBtn = display.newImageRect( "img/x.png",iconSize/2.5,iconSize/2.5 ) myData.closeTLBtn.anchorX = 0 myData.closeTLBtn.anchorY = 0 myData.closeTLBtn.x, myData.closeTLBtn.y = myData.targetsListRect.x+myData.targetsListRect.width/2-iconSize/2.5-40, myData.targetsListRect.y+fontSize(80) changeImgColor(myData.closeTLBtn) myData.closeTLBtn:addEventListener("tap",closeTL) --Target Table myData.targetsListTable = widget.newTableView( { left = myData.targetsListRect.x, top = myData.closeTLBtn.y+myData.closeTLBtn.height+10, height = fontSize(960), width = myData.targetsListRect.width-60, onRowRender = onRowRender, --onRowTouch = onRowTouch, listener = scrollListener, hideBackground = true } ) myData.targetsListTable.anchorX=0.5 myData.targetsListTable.x=myData.targetsListRect.x myData.addTargetButton = widget.newButton( { left = 20, top = myData.targetsListTable.y+myData.targetsListTable.height/2+20, width = display.contentWidth - 80, height = display.actualContentHeight/15-5, defaultFile = buttonColor1080, -- overFile = "buttonOver.png", fontSize = fontSize(80), label = "Add Target", labelColor = tableColor1, onEvent = addTargetBtn }) myData.addTargetButton.anchorX=0.5 myData.addTargetButton.x=myData.targetsListRect.x myData.addTargetButton:addEventListener("tap",addTargetBtn) group:insert(myData.targetsListRect) group:insert(myData.closeTLBtn) group:insert(myData.targetsListTable) group:insert(myData.addTargetButton) --Get Target List local headers = {} local body = "id="..string.urlEncode(loginInfo.token) local params = {} params.headers = headers params.body = body network.request( host().."getTargetList.php", "POST", targetListListener, params ) end end local function onSwitchPress(event) if (event.target.isOn==true) then tapSound() else backSound() end end --------------------------------------------------------------------------------- --> SCENE EVENTS --------------------------------------------------------------------------------- -- Scene Creation function terminalScene:create(event) group = self.view loginInfo = localToken() scanOverlay=false targetListOverlay=false addTargetOverlay=false iconSize=fontSize(220) horizontalDiff=(200-iconSize)/2 --Top Money/Name Background myData.top_background = display.newImageRect( "img/top_background.png",display.contentWidth-40, fontSize(100)) myData.top_background.anchorX = 0.5 myData.top_background.anchorY = 0 myData.top_background.x, myData.top_background.y = display.contentWidth/2,5+topPadding() changeImgColor(myData.top_background) --Money myData.moneyTextTerminal = display.newText("",115,myData.top_background.y+myData.top_background.height/2,native.systemFont, fontSize(48)) myData.moneyTextTerminal.anchorX = 0 myData.moneyTextTerminal.anchorY = 0.5 myData.moneyTextTerminal:setFillColor( 0.9,0.9,0.9 ) --Player Name myData.playerTextTerminal = display.newText("",display.contentWidth-250,myData.top_background.y+myData.top_background.height/2,native.systemFont, fontSize(48)) myData.playerTextTerminal.anchorX = 0.5 myData.playerTextTerminal.anchorY = 0.5 myData.playerTextTerminal:setFillColor( 0.9,0.9,0.9 ) myData.targetsRect = display.newImageRect( "img/terminal_targets.png",display.contentWidth-20,fontSize(1300) ) myData.targetsRect.anchorX = 0.5 myData.targetsRect.anchorY = 0 myData.targetsRect.x, myData.targetsRect.y = display.contentWidth/2,myData.top_background.y+myData.top_background.height changeImgColor(myData.targetsRect) -- Global Checkbox myData.globalT = display.newText("Global",50,myData.targetsRect.y+fontSize(80),native.systemFont, fontSize(65)) myData.globalT.anchorX = 0 myData.globalT.anchorY = 0 myData.globalT:setFillColor( textColor1[1],textColor1[2],textColor1[3] ) local options = { width = 200, height = 200, numFrames = 2, sheetContentWidth = 400, sheetContentHeight = 200 } local checkboxSheet = graphics.newImageSheet( checkboxColor, options ) myData.globalButton = widget.newSwitch( { left = myData.globalT.x+200, top = myData.globalT.y+5, width = fontSize(80), height = fontSize(80), style = "checkbox", id = "Checkbox", onPress = onSwitchPress, sheet = checkboxSheet, frameOff = 1, frameOn = 2 } ) -- Refresh myData.refreshButton = widget.newButton( { left = display.contentWidth-150, top = myData.targetsRect.y+fontSize(80), width = fontSize(80), height = fontSize(80), defaultFile = refreshColor, -- overFile = "buttonOver.png", onEvent = refreshTargets }) myData.attacker = display.newImageRect( "img/attacker.png",iconSize*1.3,iconSize*1.3 ) myData.attacker.id="attacker" myData.attacker.anchorX = 0.5 myData.attacker.anchorY = 0.5 myData.attacker.x, myData.attacker.y = display.contentWidth/2,myData.targetsRect.y+myData.targetsRect.height/2+fontSize(80) myData.fw1 = display.newImageRect( "img/terminal_unknown.png",iconSize,iconSize ) myData.fw1.id="fw1" myData.fw1.anchorX = 0 myData.fw1.anchorY = 0 myData.fw1.x, myData.fw1.y = horizontalDiff+myData.targetsRect.x-myData.targetsRect.width/2+40+math.random(100),myData.targetsRect.y+fontSize(170)+fontSize(math.random(130)) changeImgColor(myData.fw1) myData.fw1.txtb = display.newRoundedRect(myData.fw1.x+myData.fw1.width/2,myData.fw1.y,70,70,12) myData.fw1.txtb.anchorX=0.5 myData.fw1.txtb.anchorY=0 myData.fw1.txtb.strokeWidth = 5 myData.fw1.txtb:setFillColor( 0,0,0 ) myData.fw1.txtb:setStrokeColor( 0,0.7,0 ) myData.fw1.txtb.alpha=0 myData.fw1.txt = display.newText("",myData.fw1.x+myData.fw1.width/2,myData.fw1.txtb.y-10 ,native.systemFont, fontSize(72)) myData.fw1.txt:setFillColor( 0,0.7,0 ) myData.fw1.txt.anchorY=0 myData.fw1.txt.alpha=0 myData.fw1.ip = display.newText("",myData.fw1.x+myData.fw1.width/2,myData.fw1.y+myData.fw1.height+10,native.systemFont, fontSize(32)) myData.fw1.ip:setFillColor( textColor1[1],textColor1[2],textColor1[3] ) myData.fw1.ip.alpha=0 myData.fw2 = display.newImageRect( "img/terminal_unknown.png",iconSize,iconSize ) myData.fw2.id="fw2" myData.fw2.anchorX = 0 myData.fw2.anchorY = 0 myData.fw2.x, myData.fw2.y = horizontalDiff*2+myData.targetsRect.x-myData.targetsRect.width/2+iconSize+140+math.random(120),myData.targetsRect.y+fontSize(170)+fontSize(math.random(170)) changeImgColor(myData.fw2) myData.fw2.txtb = display.newRoundedRect(myData.fw2.x+myData.fw2.width/2,myData.fw2.y,70,70,12) myData.fw2.txtb.anchorX=0.5 myData.fw2.txtb.anchorY=0 myData.fw2.txtb.strokeWidth = 5 myData.fw2.txtb:setFillColor( 0,0,0 ) myData.fw2.txtb:setStrokeColor( 0,0.7,0 ) myData.fw2.txtb.alpha=0 myData.fw2.txt = display.newText("",myData.fw2.x+myData.fw2.width/2,myData.fw2.txtb.y-10 ,native.systemFont, fontSize(72)) myData.fw2.txt:setFillColor( 0,0.7,0 ) myData.fw2.txt.anchorY=0 myData.fw2.txt.alpha=0 myData.fw2.ip = display.newText("",myData.fw2.x+myData.fw2.width/2,myData.fw2.y+myData.fw2.height+10 ,native.systemFont, fontSize(32)) myData.fw2.ip:setFillColor( textColor1[1],textColor1[2],textColor1[3] ) myData.fw2.ip.alpha=0 myData.fw3 = display.newImageRect( "img/terminal_unknown.png",iconSize,iconSize ) myData.fw3.id="fw3" myData.fw3.anchorX = 0 myData.fw3.anchorY = 0 myData.fw3.x, myData.fw3.y = horizontalDiff*3+myData.targetsRect.x-myData.targetsRect.width/2+iconSize*2+260+math.random(100),myData.targetsRect.y+fontSize(170)+fontSize(math.random(130)) changeImgColor(myData.fw3) myData.fw3.txtb = display.newRoundedRect(myData.fw3.x+myData.fw3.width/2,myData.fw3.y,70,70,12) myData.fw3.txtb.anchorX=0.5 myData.fw3.txtb.anchorY=0 myData.fw3.txtb.strokeWidth = 5 myData.fw3.txtb:setFillColor( 0,0,0 ) myData.fw3.txtb:setStrokeColor( 0,0.7,0 ) myData.fw3.txtb.alpha=0 myData.fw3.txt = display.newText("",myData.fw3.x+myData.fw3.width/2,myData.fw3.txtb.y-10 ,native.systemFont, fontSize(72)) myData.fw3.txt:setFillColor( 0,0.7,0 ) myData.fw3.txt.anchorY=0 myData.fw3.txt.alpha=0 myData.fw3.ip = display.newText("",myData.fw3.x+myData.fw3.width/2,myData.fw3.y+myData.fw3.height+10 ,native.systemFont, fontSize(32)) myData.fw3.ip:setFillColor( textColor1[1],textColor1[2],textColor1[3] ) myData.fw3.ip.alpha=0 myData.fw4 = display.newImageRect( "img/terminal_unknown.png",iconSize,iconSize ) myData.fw4.id="fw4" myData.fw4.anchorX = 0 myData.fw4.anchorY = 0 myData.fw4.x, myData.fw4.y = horizontalDiff+myData.targetsRect.x-myData.targetsRect.width/2+40+math.random(100),myData.targetsRect.y+fontSize(310)+iconSize+fontSize(math.random(170)) changeImgColor(myData.fw4) myData.fw4.txtb = display.newRoundedRect(myData.fw4.x+myData.fw4.width/2,myData.fw4.y,70,70,12) myData.fw4.txtb.anchorX=0.5 myData.fw4.txtb.anchorY=0 myData.fw4.txtb.strokeWidth = 5 myData.fw4.txtb:setFillColor( 0,0,0 ) myData.fw4.txtb:setStrokeColor( 0,0.7,0 ) myData.fw4.txtb.alpha=0 myData.fw4.txt = display.newText("",myData.fw4.x+myData.fw4.width/2,myData.fw4.txtb.y-10 ,native.systemFont, fontSize(72)) myData.fw4.txt:setFillColor( 0,0.7,0 ) myData.fw4.txt.anchorY=0 myData.fw4.txt.alpha=0 myData.fw4.ip = display.newText("",myData.fw4.x+myData.fw4.width/2,myData.fw4.y+myData.fw4.height+10 ,native.systemFont, fontSize(32)) myData.fw4.ip:setFillColor( textColor1[1],textColor1[2],textColor1[3] ) myData.fw4.ip.alpha=0 myData.fw5 = display.newImageRect( "img/terminal_unknown.png",iconSize,iconSize ) myData.fw5.id="fw5" myData.fw5.anchorX = 0 myData.fw5.anchorY = 0 myData.fw5.x, myData.fw5.y = horizontalDiff*3+myData.targetsRect.x-myData.targetsRect.width/2+iconSize*2+300+math.random(100),myData.targetsRect.y+fontSize(310)+iconSize+fontSize(math.random(170)) changeImgColor(myData.fw5) myData.fw5.txtb = display.newRoundedRect(myData.fw5.x+myData.fw5.width/2,myData.fw5.y,70,70,12) myData.fw5.txtb.anchorX=0.5 myData.fw5.txtb.anchorY=0 myData.fw5.txtb.strokeWidth = 5 myData.fw5.txtb:setFillColor( 0,0,0 ) myData.fw5.txtb:setStrokeColor( 0,0.7,0 ) myData.fw5.txtb.alpha=0 myData.fw5.txt = display.newText("",myData.fw5.x+myData.fw5.width/2,myData.fw5.txtb.y-10 ,native.systemFont, fontSize(72)) myData.fw5.txt:setFillColor( 0,0.7,0 ) myData.fw5.txt.anchorY=0 myData.fw5.txt.alpha=0 myData.fw5.ip = display.newText("",myData.fw5.x+myData.fw5.width/2,myData.fw5.y+myData.fw5.height+10 ,native.systemFont, fontSize(32)) myData.fw5.ip:setFillColor( textColor1[1],textColor1[2],textColor1[3] ) myData.fw5.ip.alpha=0 myData.fw6 = display.newImageRect( "img/terminal_unknown.png",iconSize,iconSize ) myData.fw6.id="fw6" myData.fw6.anchorX = 0 myData.fw6.anchorY = 0 myData.fw6.x, myData.fw6.y = horizontalDiff+myData.targetsRect.x-myData.targetsRect.width/2+40+math.random(100),myData.targetsRect.y+fontSize(310)+iconSize*2+fontSize(180)+fontSize(math.random(80)) changeImgColor(myData.fw6) myData.fw6.txtb = display.newRoundedRect(myData.fw6.x+myData.fw6.width/2,myData.fw6.y,70,70,12) myData.fw6.txtb.anchorX=0.5 myData.fw6.txtb.anchorY=0 myData.fw6.txtb.strokeWidth = 5 myData.fw6.txtb:setFillColor( 0,0,0 ) myData.fw6.txtb:setStrokeColor( 0,0.7,0 ) myData.fw6.txtb.alpha=0 myData.fw6.txt = display.newText("",myData.fw6.x+myData.fw6.width/2,myData.fw6.txtb.y-10 ,native.systemFont, fontSize(72)) myData.fw6.txt:setFillColor( 0,0.7,0 ) myData.fw6.txt.anchorY=0 myData.fw6.txt.alpha=0 myData.fw6.ip = display.newText("",myData.fw6.x+myData.fw6.width/2,myData.fw6.y+myData.fw6.height+10 ,native.systemFont, fontSize(32)) myData.fw6.ip:setFillColor( textColor1[1],textColor1[2],textColor1[3] ) myData.fw6.ip.alpha=0 myData.fw7 = display.newImageRect( "img/terminal_unknown.png",iconSize,iconSize ) myData.fw7.id="fw7" myData.fw7.anchorX = 0 myData.fw7.anchorY = 0 myData.fw7.x, myData.fw7.y = horizontalDiff*2+myData.targetsRect.x-myData.targetsRect.width/2+iconSize+140+math.random(120),myData.targetsRect.y+fontSize(310)+iconSize*2+fontSize(120)+fontSize(math.random(140)) changeImgColor(myData.fw7) myData.fw7.txtb = display.newRoundedRect(myData.fw7.x+myData.fw7.width/2,myData.fw7.y,70,70,12) myData.fw7.txtb.anchorX=0.5 myData.fw7.txtb.anchorY=0 myData.fw7.txtb.strokeWidth = 5 myData.fw7.txtb:setFillColor( 0,0,0 ) myData.fw7.txtb:setStrokeColor( 0,0.7,0 ) myData.fw7.txtb.alpha=0 myData.fw7.txt = display.newText("",myData.fw7.x+myData.fw7.width/2,myData.fw7.txtb.y-10 ,native.systemFont, fontSize(72)) myData.fw7.txt:setFillColor( 0,0.7,0 ) myData.fw7.txt.anchorY=0 myData.fw7.txt.alpha=0 myData.fw7.ip = display.newText("",myData.fw7.x+myData.fw7.width/2,myData.fw7.y+myData.fw7.height+10 ,native.systemFont, fontSize(32)) myData.fw7.ip:setFillColor( textColor1[1],textColor1[2],textColor1[3] ) myData.fw7.ip.alpha=0 myData.fw8 = display.newImageRect( "img/terminal_unknown.png",iconSize,iconSize ) myData.fw8.id="fw8" myData.fw8.anchorX = 0 myData.fw8.anchorY = 0 myData.fw8.x, myData.fw8.y = horizontalDiff*3+myData.targetsRect.x-myData.targetsRect.width/2+iconSize*2+260+math.random(100),myData.targetsRect.y+fontSize(310)+iconSize*2+fontSize(180)+fontSize(math.random(80)) changeImgColor(myData.fw8) myData.fw8.txtb = display.newRoundedRect(myData.fw8.x+myData.fw8.width/2,myData.fw8.y,70,70,12) myData.fw8.txtb.anchorX=0.5 myData.fw8.txtb.anchorY=0 myData.fw8.txtb.strokeWidth = 5 myData.fw8.txtb:setFillColor( 0,0,0 ) myData.fw8.txtb:setStrokeColor( 0,0.7,0 ) myData.fw8.txtb.alpha=0 myData.fw8.txt = display.newText("",myData.fw8.x+myData.fw8.width/2,myData.fw8.txtb.y-10,native.systemFont, fontSize(72)) myData.fw8.txt:setFillColor( 0,0.7,0 ) myData.fw8.txt.anchorY=0 myData.fw8.txt.alpha=0 myData.fw8.ip = display.newText("",myData.fw8.x+myData.fw8.width/2,myData.fw8.y+myData.fw8.height+10 ,native.systemFont, fontSize(32)) myData.fw8.ip:setFillColor( textColor1[1],textColor1[2],textColor1[3] ) myData.fw8.ip.alpha=0 myData.manualScanRect = display.newImageRect( "img/terminal_manualscan.png",display.contentWidth-20,fontSize(400) ) myData.manualScanRect.anchorX = 0.5 myData.manualScanRect.anchorY = 0 myData.manualScanRect.x, myData.manualScanRect.y = display.contentWidth/2,myData.targetsRect.y+myData.targetsRect.height-10 changeImgColor(myData.manualScanRect) --Manual IP Insert myData.manualT = display.newText("IP:",60,myData.manualScanRect.y+fontSize(140),native.systemFont, fontSize(60)) myData.manualT.anchorX = 0 myData.manualT.anchorY = 0 myData.manualT:setFillColor( textColor1[1],textColor1[2],textColor1[3] ) myData.manualInput = native.newTextField( myData.manualT.x+130, myData.manualT.y+myData.manualT.height/2, 540, fontSize(75)) myData.manualInput.anchorX = 0 myData.manualInput.anchorY = 0.5 myData.manualInput.placeholder = "IP Address"; myData.manualScanButton = widget.newButton( { left = myData.manualInput.x+myData.manualInput.width+20, top = myData.manualInput.y-myData.manualInput.height/2-fontSize(10), width = display.contentWidth/4, height = fontSize(90), defaultFile = buttonColor400, -- overFile = "buttonOver.png", fontSize = fontSize(80), label = "Scan", labelColor = tableColor1, onEvent = manualScan }) myData.manualScanButton.anchorX=0.5 myData.targetListButton = widget.newButton( { left = 35, top = myData.manualT.y+myData.manualT.height+30, width = display.contentWidth - 80, height = display.actualContentHeight/15-5, defaultFile = buttonColor1080, -- overFile = "buttonOver.png", fontSize = fontSize(80), label = "Target List", labelColor = tableColor1, onEvent = targetListOpen }) myData.targetListButton.anchorX=0.5 myData.backButton = widget.newButton( { left = 20, top = display.actualContentHeight - (display.actualContentHeight/15) + topPadding(), width = display.contentWidth - 40, height = display.actualContentHeight/15-5, defaultFile = buttonColor1080, -- overFile = "buttonOver.png", fontSize = fontSize(80), label = "Back", labelColor = tableColor1, onEvent = goBack }) -- Background myData.background = display.newImage("img/background.jpg") myData.background:scale(4,8) myData.background.alpha = 0.3 changeImgColor(myData.background) -- Show HUD group:insert(myData.background) group:insert(myData.top_background) group:insert(myData.moneyTextTerminal) group:insert(myData.playerTextTerminal) group:insert(myData.targetsRect) group:insert(myData.globalT) group:insert(myData.globalButton) group:insert(myData.refreshButton) group:insert(myData.manualScanRect) group:insert(myData.manualT) group:insert(myData.manualInput) group:insert(myData.manualScanButton) group:insert(myData.targetListButton) group:insert(myData.attacker) group:insert(myData.fw1) group:insert(myData.fw2) group:insert(myData.fw3) group:insert(myData.fw4) group:insert(myData.fw5) group:insert(myData.fw6) group:insert(myData.fw7) group:insert(myData.fw8) group:insert(myData.fw1.txtb) group:insert(myData.fw2.txtb) group:insert(myData.fw3.txtb) group:insert(myData.fw4.txtb) group:insert(myData.fw5.txtb) group:insert(myData.fw6.txtb) group:insert(myData.fw7.txtb) group:insert(myData.fw8.txtb) group:insert(myData.fw1.txt) group:insert(myData.fw2.txt) group:insert(myData.fw3.txt) group:insert(myData.fw4.txt) group:insert(myData.fw5.txt) group:insert(myData.fw6.txt) group:insert(myData.fw7.txt) group:insert(myData.fw8.txt) group:insert(myData.fw1.ip) group:insert(myData.fw2.ip) group:insert(myData.fw3.ip) group:insert(myData.fw4.ip) group:insert(myData.fw5.ip) group:insert(myData.fw6.ip) group:insert(myData.fw7.ip) group:insert(myData.fw8.ip) group:insert(myData.backButton) -- Button Listeners myData.attacker:addEventListener( "touch", onAttackerTouch ) myData.refreshButton:addEventListener("tap",refreshTargets) myData.manualScanButton:addEventListener("tap",manualScan) myData.backButton:addEventListener("tap",goBack) end -- Home Show function terminalScene:show(event) local taskGroup = self.view if event.phase == "will" then local tutCompleted = loadsave.loadTable( "terminalTutorialStatus.json" ) if (tutCompleted == nil) or (tutCompleted.tutTerminal ~= true) then tutOverlay = true local sceneOverlayOptions = { time = 0, effect = "crossFade", params = { }, isModal = true } composer.showOverlay( "terminalTutScene", sceneOverlayOptions) else tutOverlay = false end local headers = {} local body = "id="..string.urlEncode(loginInfo.token).."&data="..string.urlEncode(generateNonce()) local params = {} params.headers = headers params.body = body network.request( host().."getTargets.php", "POST", terminalNetworkListener, params ) end if event.phase == "did" then -- end end --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- --> Listener setup --------------------------------------------------------------------------------- terminalScene:addEventListener( "create", terminalScene ) terminalScene:addEventListener( "show", terminalScene ) --------------------------------------------------------------------------------- return terminalScene
-- Copyright 2022 SmartThings -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- Mock out globals local test = require "integration_test" local clusters = require "st.zigbee.zcl.clusters" local OnOff = clusters.OnOff local Level = clusters.Level local capabilities = require "st.capabilities" local zigbee_test_utils = require "integration_test.zigbee_test_utils" local base64 = require "st.base64" local t_utils = require "integration_test.utils" local mock_simple_device = test.mock_device.build_test_zigbee_device( { profile = t_utils.get_profile_definition("on-off-level-intensity.yml") } ) zigbee_test_utils.prepare_zigbee_env_info() local function test_init() test.mock_device.add_test_device(mock_simple_device) zigbee_test_utils.init_noop_health_check_timer() end test.set_test_init_function(test_init) test.register_message_test( "Reported level should be handled", { { channel = "zigbee", direction = "receive", message = { mock_simple_device.id, Level.attributes.CurrentLevel:build_test_attr_report(mock_simple_device, math.floor(83 / 100 * 254)) } }, { channel = "capability", direction = "send", message = mock_simple_device:generate_test_message("main", capabilities.switchLevel.level(83)) } } ) test.register_message_test( "Reported on off status should be handled: on", { { channel = "zigbee", direction = "receive", message = { mock_simple_device.id, OnOff.attributes.OnOff:build_test_attr_report(mock_simple_device, true) } }, { channel = "capability", direction = "send", message = mock_simple_device:generate_test_message("main", capabilities.switch.switch.on()) } } ) test.register_message_test( "Reported on off status should be handled: off", { { channel = "zigbee", direction = "receive", message = { mock_simple_device.id, OnOff.attributes.OnOff:build_test_attr_report(mock_simple_device, false) } }, { channel = "capability", direction = "send", message = mock_simple_device:generate_test_message("main", capabilities.switch.switch.off()) } } ) test.register_message_test( "Capability command setLevel should be handled", { { channel = "capability", direction = "receive", message = { mock_simple_device.id, { capability = "switchLevel", component = "main", command = "setLevel", args = { 57, 0 } } } }, { channel = "zigbee", direction = "send", message = { mock_simple_device.id, Level.server.commands.MoveToLevelWithOnOff(mock_simple_device, math.floor(57 * 0xFE / 100), 0) } } } ) test.register_coroutine_test( "doConfigure lifecycle should configure device", function() test.socket.device_lifecycle:__queue_receive({mock_simple_device.id, "doConfigure"}) test.socket.zigbee:__set_channel_ordering("relaxed") test.socket.zigbee:__expect_send({ mock_simple_device.id, OnOff.attributes.OnOff:read(mock_simple_device) }) test.socket.zigbee:__expect_send({ mock_simple_device.id, Level.attributes.CurrentLevel:read(mock_simple_device) }) test.socket.zigbee:__expect_send({ mock_simple_device.id, zigbee_test_utils.build_bind_request(mock_simple_device, zigbee_test_utils.mock_hub_eui, OnOff.ID) }) test.socket.zigbee:__expect_send({ mock_simple_device.id, OnOff.attributes.OnOff:configure_reporting(mock_simple_device, 0, 300) }) test.socket.zigbee:__expect_send({ mock_simple_device.id, zigbee_test_utils.build_bind_request(mock_simple_device, zigbee_test_utils.mock_hub_eui, Level.ID) }) test.socket.zigbee:__expect_send({ mock_simple_device.id, Level.attributes.CurrentLevel:configure_reporting(mock_simple_device, 1, 3600, 1) }) mock_simple_device:expect_metadata_update({provisioning_state = "PROVISIONED"}) end ) test.register_coroutine_test( "health check coroutine", function() test.wait_for_events() test.mock_time.advance_time(10000) test.socket.zigbee:__set_channel_ordering("relaxed") test.socket.zigbee:__expect_send({ mock_simple_device.id, OnOff.attributes.OnOff:read(mock_simple_device) }) test.socket.zigbee:__expect_send({ mock_simple_device.id, Level.attributes.CurrentLevel:read(mock_simple_device) }) test.wait_for_events() end, { test_init = function() test.mock_device.add_test_device(mock_simple_device) test.timer.__create_and_queue_test_time_advance_timer(30, "interval", "health_check") end } ) test.run_registered_tests()
local keys_helper = require('apicast.policy.3scale_batcher.keys_helper') local setmetatable = setmetatable local ipairs = ipairs local insert = table.insert local resty_lock = require 'resty.lock' local _M = {} local mt = { __index = _M } local lock_timeout = 10 local lock_options = { timeout = lock_timeout } -- Note: storage needs to implement shdict interface. function _M.new(storage, lock_shdict_name) local self = setmetatable({}, mt) self.storage = storage self.lock_shdict_name = lock_shdict_name return self end -- Note: When the lock cannot be acquired, the report will be lost. -- The timeout is high, that means that if it could not be acquired, there's -- probably a problem in the system. -- TODO: Find a solution for this. function _M:add(transaction) local deltas = transaction.usage.deltas local lock, new_lock_err = resty_lock:new(self.lock_shdict_name, lock_options) if not lock then ngx.log(ngx.ERR, 'failed to create lock: ', new_lock_err) return end local elapsed, lock_err = lock:lock(transaction.service_id) if not elapsed then ngx.log(ngx.ERR, "failed to acquire the lock: ", lock_err) return end for _, metric in ipairs(transaction.usage.metrics) do local key = keys_helper.key_for_batched_report( transaction.service_id, transaction.credentials, metric) -- There is not a 'safe_incr'. In order to avoid overriding batched -- reports, we call `safe_add` and call incr only when there was not an -- error because the dict ran out of memory. local add_ok, add_err = self.storage:safe_add(key, deltas[metric]) if not add_ok then if add_err == 'no memory' then ngx.log(ngx.ERR, 'Reports batching storage ran out of memory. ', 'Will lose a report of ', deltas[metric], ' to metric ', metric) elseif add_err == 'exists' then self.storage:incr(key, deltas[metric]) else ngx.log(ngx.ERR, 'Error while batching report: ', add_err) end end end local ok, unlock_err = lock:unlock() if not ok then ngx.log(ngx.ERR, 'failed to unlock: ', unlock_err) return end end function _M:get_all(service_id) local cached_reports = {} local cached_report_keys = self.storage:get_keys() local lock, new_lock_err = resty_lock:new(self.lock_shdict_name, lock_options) if not lock then ngx.log(ngx.ERR, 'failed to create lock: ', new_lock_err) return {} end local elapsed, lock_err = lock:lock(service_id) if not elapsed then ngx.log(ngx.ERR, "failed to acquire the lock: ", lock_err) return {} end for _, key in ipairs(cached_report_keys) do local value = self.storage:get(key) local report, err = keys_helper.report_from_key_batched_report(key, value) if not err then if value > 0 and report and report.service_id == service_id then insert(cached_reports, report) self.storage:delete(key) end else ngx.log(ngx.WARN, 'failed to get report for key ', key, ' err: ', err) end end local ok, unlock_err = lock:unlock() if not ok then ngx.log(ngx.ERR, 'failed to unlock: ', unlock_err) return cached_reports end return cached_reports end return _M
local BF_NIL = "BF_NIL" local realmName local reseverdata={}; local AllReseverData={}; local BankSaveData; local function BigFootBank_SendData(sender) local completely = true local Str="BigFootBankData:"; local SayTab={} local ii =0; if BankSaveData[realmName].bankData then if BankSaveData[realmName].bankData.numItems and BankSaveData[realmName].bankData.numItems>0 then Str = Str..BankSaveData[realmName].bankData.time.."#"..GetRealmName().."#"..BankSaveData[realmName].bankData.numItems.."#"; for k,v in pairs(BankSaveData[realmName].bankData.Items) do for i,j in pairs(v) do if string.len(Str)+string.len(tostring(j)..",")>250 then if ii >0 then Str = Str.."&&"; end ii =ii+1; table.insert(SayTab,Str) Str =tostring(j)..","; else Str =Str..tostring(j)..","; end end Str =Str..";"; end if string.len(Str)+string.len("BigFootBankDataend&&")>250 then table.insert(SayTab,Str.."&&") table.insert(SayTab,"BigFootBankDataend&&") else Str =Str.."BigFootBankDataend&&"; table.insert(SayTab,Str) end end end for k,v in pairs (SayTab) do if string.find(v,BF_NIL) then -- print("send nil") completely = false end end if completely then for k,v in pairs (SayTab) do -- SendAddonMessage("BigFootBankData",v,'WHISPER',target) if sender then C_ChatInfo.SendAddonMessage("BigFootBankData",v,'WHISPER',sender) -- print("send",v) else if IsInGroup() then C_ChatInfo.SendAddonMessage("BigFootBankData",v,"RAID"); end if IsInGuild() then C_ChatInfo.SendAddonMessage("BigFootBankData",v,"GUILD"); end -- print("send",v) end end end end local function BigFootBank_GetData() BankSaveData[realmName].bankData.numItems = C_BlackMarket.GetNumItems(); if BankSaveData[realmName].bankData.numItems and BankSaveData[realmName].bankData.numItems >0 then local name, texture, quantity, itemType, usable, level, levelType, sellerName, minBid, minIncrement, currBid, youHaveHighBid, numBids, timeLeft, link, marketID name, texture, quantity, itemType, usable, level, levelType, sellerName, minBid, minIncrement, currBid, youHaveHighBid, numBids, timeLeft, link, marketID = C_BlackMarket.GetHotItem(); BankSaveData[realmName].bankData.HotItem={name, texture, quantity, itemType, usable, level, levelType, sellerName, minBid, minIncrement, currBid, youHaveHighBid, numBids, timeLeft, link, marketID}; BankSaveData[realmName].bankData.Items={} local hour, minute = GetGameTime(); local date = C_Calendar.GetDate(); local month, day, year = date.month, date.monthDay, date.year BankSaveData[realmName].bankData.time= year.."-"..month.."-"..day.."-"..hour.."-"..minute for index =1,BankSaveData[realmName].bankData.numItems do name, texture, quantity, itemType, usable, level, levelType, sellerName, minBid, minIncrement, currBid, youHaveHighBid, numBids, timeLeft, link, marketID = C_BlackMarket.GetItemInfoByIndex(index); if not string.find(link,"|")then link = BF_NIL -- print(BF_NIL) end table.insert(BankSaveData[realmName].bankData.Items,{name or false, texture or false, quantity or false, itemType or false, usable or false, level or false, levelType or false, sellerName or false, minBid or false, minIncrement or false, currBid or false, youHaveHighBid or false, numBids or false, timeLeft or false, link or false, marketID or false}) end BigFootBank_SendData() end end ------------返回1 自己的时间比对方的新。返回0 对方比自己新。返回-1 比较失败------------------------ local function BigFootBank_IsTimeNew(selfTime,OtherTime) -- local hour, minute = GetGameTime(); -- local weekday, month, day, year = CalendarGetDate(); -- BankSaveData[realmName].bankData.time= year.."-"..month.."-"..day.."-"..hour.."-"..minute if not selfTime then return 0; end if not OtherTime then return 1; end local myear,mmonth,mday,mhour,mminute = 0,0,0,0,0; selfTime =selfTime.."-"; local i =0; for s in string.gmatch(selfTime, "(.-)%-") do i =i+1; if i==1 then myear = tonumber(s) or 0; elseif i==2 then mmonth = tonumber(s) or 0; elseif i==3 then mday = tonumber(s) or 0; elseif i==4 then mhour = tonumber(s) or 0; elseif i==5 then mminute = tonumber(s) or 0; end end i=0; local yyear,ymonth,yday,yhour,yminute = 0,0,0,0,0; OtherTime = OtherTime.."-"; for s in string.gmatch(OtherTime, "(.-)%-") do i =i+1; if i==1 then yyear =tonumber(s) or 0; elseif i==2 then ymonth =tonumber(s) or 0; elseif i==3 then yday =tonumber(s) or 0; elseif i==4 then yhour =tonumber(s) or 0; elseif i==5 then yminute =tonumber(s) or 0; end end if yyear and ymonth and yday and yhour and yminute and myear and mmonth and mday and mhour and mminute then if myear> yyear then return 1; elseif myear < yyear then return 0; end if mmonth> ymonth then return 1; elseif mmonth < ymonth then return 0; end if mday> yday then return 1; elseif mday < yday then return 0; end if mhour> yhour then return 1; elseif mhour < yhour then return 0; end if mminute> yminute then return 1; elseif mminute < yminute then return 0; end end return -1; end local function BigFootBank_CheckDataTime(itemTime,sender) local selfTime=BankSaveData[realmName].bankData.time; -- print(selfTime,itemTime,sender,BigFootBank_IsTimeNew(selfTime,itemTime)) local checkdata = BigFootBank_IsTimeNew(selfTime,itemTime); if checkdata==1 then -- print("回调 send") BigFootBank_SendData(sender) --自己的数据比对方新 用自己的更新对方的数据 reseverdata={}; elseif checkdata==0 then BankSaveData[realmName].bankData ={} -- 对方 比自己新 用对方的数据更新自己的数据。 BankSaveData[realmName].bankData =reseverdata; -- BigFootBankCheck_SelfData() reseverdata={}; local m_time =time() if m_time -laseShoeTime >=60*30 then if not BSay then BigFootBank_SayEvent(); end laseShoeTime = m_time; end else reseverdata={}; ---比较失败 放弃接受的数据。 end collectgarbage("collect"); end local function BigFootBank_CheckResiveData(reseverStr,sender) if InCombatLockdown() then return end local itemServer="" local itemnumber; local itemTime=""; local checkStr=""; local itemnumber1 =0; local onedata; if reseverStr and reseverStr~="" then reseverStr = reseverStr.."#" for s in string.gmatch(reseverStr, "(.-)%#") do itemnumber1 =itemnumber1+1; if itemnumber1==1 then itemTime =s; elseif itemnumber1==2 then itemServer =s; elseif itemnumber1==3 then itemnumber =tonumber(s); elseif itemnumber1==4 then checkStr =s; end end if itemnumber then reseverdata.time =itemTime; reseverdata.numItems =itemnumber; itemnumber1 =0 reseverdata.Items={} for s in string.gmatch(checkStr, "(.-);") do itemnumber1 =itemnumber1 +1; onedata={}; for w in string.gmatch(s, "(.-),") do if tonumber(w) then table.insert(onedata,tonumber(w)); elseif w=="true" then table.insert(onedata,true); elseif w=="false" then table.insert(onedata,false); else table.insert(onedata,w); end end table.insert(reseverdata.Items,onedata); end local Bok =true if itemServer ~=GetRealmName() then Bok =false end if itemnumber1 ~=itemnumber then -- print(itemnumber1,itemnumber) Bok =false end for k,v in pairs(reseverdata.Items) do if #v ~=16 then --------一件物品有16个信息 Bok =false; end end if Bok then BigFootBank_CheckDataTime(itemTime,sender) end end end end local function table2json(t) local function serialize(tbl) local tmp = {} for k, v in pairs(tbl) do local k_type = type(k) local v_type = type(v) local key = (k_type == "string" and "\"" .. k .. "\":") or (k_type == "number" and "") local value = (v_type == "table" and serialize(v)) or (v_type == "boolean" and tostring(v)) or (v_type == "string" and "\"" .. v .. "\"") or (v_type == "number" and v) tmp[#tmp + 1] = key and value and tostring(key) .. tostring(value) or nil end if table.maxn(tbl) == 0 then return "{" .. table.concat(tmp, ",") .. "}" else return "[" .. table.concat(tmp, ",") .. "]" end end assert(type(t) == "table") return serialize(t) end local function BigFootBank_OnEvent(self, event, ...) if event == "ADDON_LOADED" and select(1,...) == "EuiScript" then realmName = GetRealmName() BankSaveData = BankSaveData or {} if not BankSaveData[realmName] then BankSaveData[realmName] = {} BankSaveData[realmName].bankData ={}; end C_ChatInfo.RegisterAddonMessagePrefix("BigFootBankData"); self:UnregisterEvent("ADDON_LOADED"); elseif ( event == "BLACK_MARKET_BID_RESULT" or event == "BLACK_MARKET_OUTBID" or event == "BLACK_MARKET_ITEM_UPDATE" ) then C_Timer.After(1, function() BigFootBank_GetData(); end); elseif ( event == "CHAT_MSG_ADDON" ) then local prefix,message,channel,sender = ...; if prefix ~="BigFootBankData" then return end -- print(channel,sender) if (not AllReseverData[sender]) or AllReseverData[sender].BresiveData then local ben =false if string.find(message,"BigFootBankData:") then -- print("begin") AllReseverData[sender] ={}; AllReseverData[sender].BresiveData =true AllReseverData[sender].channel= channel; AllReseverData[sender].reseverStr=""; AllReseverData[sender].reseverStr=string.sub(message,17,-1); ben =true; -- print("CHAT_MSG_ADDON",string.sub(message,17,-1)) end if AllReseverData[sender] and AllReseverData[sender].channel == channel and string.find(message,"BigFootBankDataend") then AllReseverData[sender].BresiveData =false; AllReseverData[sender].reseverStr =AllReseverData[sender].reseverStr..string.sub(message,0,-3); BigFootBank_CheckResiveData(AllReseverData[sender].reseverStr,sender) AllReseverData[sender] =nil; end if not ben and string.find(message,"&&") then if AllReseverData[sender] and AllReseverData[sender].BresiveData and AllReseverData[sender].channel == channel then AllReseverData[sender].reseverStr =AllReseverData[sender].reseverStr..string.sub(message,0,-3); end end end elseif (event == "PLAYER_CAMPING" or event == "PLAYER_QUITING") then BankSaveDataJSON = table2json(BankSaveData); end end local BigFootBank = CreateFrame("Frame") BigFootBank:RegisterEvent("BLACK_MARKET_ITEM_UPDATE"); BigFootBank:RegisterEvent("BLACK_MARKET_BID_RESULT"); BigFootBank:RegisterEvent("BLACK_MARKET_OUTBID"); BigFootBank:RegisterEvent("CHAT_MSG_ADDON"); BigFootBank:RegisterEvent("PLAYER_CAMPING"); BigFootBank:RegisterEvent("PLAYER_QUITING"); BigFootBank:RegisterEvent("ADDON_LOADED") BigFootBank:SetScript("OnEvent", BigFootBank_OnEvent)
return { source = { type = 'dist', location = 'https://www.gnupg.org/ftp/gcrypt/gpgme/gpgme-1.5.1.tar.bz2', sha256sum = '6c2f3af8ceeb303277d44ec0216d9a1271701f65b91d5942264cf7cefb4a11e3' }, build = { type = 'gnu', options = { '--includedir=/include', '--disable-glibtest', '--enable-fixed-path=/bin', '--disable-gpgconf-test', '--disable-gpg-test', '--disable-gpgsm-test', '--disable-g13-test', '--with-libgpg-error-prefix=$pkg_install_root', '--with-libassuan-prefix=$pkg_install_root' }, }, install = { libs = { 'gpgme' } }, requires = { 'libassuan' } }
require('components/boss/items') require('components/boss/ai') require('components/boss/bosses') require('components/boss/spawn') require('components/boss/ngp')
require "prototypes.technologies.satellite-telemetry" local text ={ type = "flying-text", name = "introspection-flying_text", flags = {"placeable-off-grid", "not-on-map"}, time_to_live = 60, speed = 0.05 } data:extend{text}
fcEmptyAnimations = {--luacheck: allow defined top filename = "__TheFatController__/graphics/trans1.png", priority = "medium", width = 1, height = 1, direction_count = 18, frame_count = 1, animation_speed = 0.15, shift = {0.0, 0.0}, axially_symmetrical = true } fcEmptyLevel = {--luacheck: allow defined top idle = fcEmptyAnimations, idle_with_gun = fcEmptyAnimations, running = fcEmptyAnimations, running_with_gun = fcEmptyAnimations, mining_with_tool = fcEmptyAnimations, } fcanimations = {--luacheck: ignore level1 = fcEmptyLevel, level2addon = nil, level3addon = nil }
data:extend( { { type = "virtual-signal", name = "counting-signal", icon = "__UsefulCombinators__/graphics/icons/signal/counting-signal.png", subgroup = "virtual-signal", order = "z[counting]" }, { type = "virtual-signal", name = "time-mod-signal", icon = "__UsefulCombinators__/graphics/icons/signal/time-mod-signal.png", subgroup = "virtual-signal", order = "z[time-mod]" }, { type = "virtual-signal", name = "divisor-signal", icon = "__UsefulCombinators__/graphics/icons/signal/divisor-signal.png", subgroup = "virtual-signal", order = "z[divisor]" }, { type = "virtual-signal", name = "interval-signal", icon = "__UsefulCombinators__/graphics/icons/signal/interval-signal.png", subgroup = "virtual-signal", order = "z[interval]" }, { type = "virtual-signal", name = "plus-one-signal", icon = "__UsefulCombinators__/graphics/icons/signal/plus-one-signal.png", subgroup = "virtual-signal", order = "z[plus-one]" }, { type = "virtual-signal", name = "output-signal", icon = "__UsefulCombinators__/graphics/icons/signal/output-signal.png", subgroup = "virtual-signal", order = "z[output]" }, { type = "virtual-signal", name = "reset-signal", icon = "__UsefulCombinators__/graphics/icons/signal/reset-signal.png", subgroup = "virtual-signal", order = "z[reset]" } })
--------------------------------------------------------------------------------------------------- ---main_menu_manager.lua ---author: Karl ---date: 2021.5.9 ---desc: implements a menu manager object that initializes menu pages and handles menu exit for the --- main menus --------------------------------------------------------------------------------------------------- local MenuManager = require("BHElib.ui.menu.menu_manager") ---@class MainMenuManager:MenuManager local M = LuaClass("menu.MainMenuManager", MenuManager) local SceneTransition = require("BHElib.scenes.game_scene_transition") local _init_callbacks = require("BHElib.scenes.main_menu.main_menu_page_init_callbacks") --------------------------------------------------------------------------------------------------- ---cache variables and functions local TaskNew = task.New local TaskDo = task.Do local TaskWait = task.Wait --------------------------------------------------------------------------------------------------- ---create a main menu manager ---specifying the replay saving/loading paths should probably be done in the menu code, ---so I put these parameters below --- ---possible tasks formats: ---1.{"no_task"} ---2.{"save_replay"} --- function M.__create(task_spec, temp_replay_path, replay_folder_path) local self = MenuManager.__create() self.task_spec = task_spec self.temp_replay_path = temp_replay_path self.replay_folder_path = replay_folder_path return self end ---@return string path of temporary replay writing slot function M:getTempReplayPath() return self.temp_replay_path end ---@return string path of replay folder function M:getReplayFolderPath() return self.replay_folder_path end function M:setMenuScene(scene) self.scene = scene end function M:initMenuPages() local task_name = self.task_spec[1] local menu_pages if task_name == "no_task" then menu_pages = { {_init_callbacks.Title, "main_menu"}, } elseif task_name == "save_replay" then menu_pages = { {_init_callbacks.Title, "main_menu"}, {_init_callbacks.ReplaySaver, "replay_saver"}, } else error("Error: Invalid menu task name: "..tostring(task_name)) end for i = 1, #menu_pages do local init_callback, menu_id = unpack(menu_pages[i]) self:setupMenuPageAtPos(init_callback, menu_id, i) end local menu_page_array = self.menu_page_array -- simulate choices if task_name == "save_replay" then menu_page_array:setChoice(1, "go_to_menus", {menu_pages[2]}) menu_page_array:setChoice(1, "num_finished_menus", 1) end for i = 1, #menu_pages do local init_callback, menu_id = unpack(menu_pages[i]) local cur_menu_page = self.menu_page_pool:getMenuFromPool(menu_id) if i == #menu_pages then cur_menu_page:setPageEnter(true, self.transition_speed) else cur_menu_page:setPageExit(true, self.transition_speed) end end end function M:update(dt) MenuManager.update(self, dt) TaskDo(self) end function M:onMenuExit() self:setAllPageExit() -- use task to implement waiting; requires calling task.Do in update function TaskNew(self, function() -- fade out menu page TaskWait(math.ceil(1 / self.transition_speed)) -- start stage or exit game, depending on the state set by createNextGameScene SceneTransition.transitionAtStartOfNextFrame(self.scene) end) end return M
place = {"унутар", "ван"}
--// Fast table restore --// Add your default values to the LoaderHead --// You can add your hook on the someone scene: AddLoaderHook("FunctionName") function LoaderHead() Font["Name"] = "Arial" Font["Text"] = "Arial" Font["TextColor"] = "white" Font["NameColor"] = "red" end
object_tangible_quest_som_jedi_two_glyph_03 = object_tangible_quest_shared_som_jedi_two_glyph_03:new { } ObjectTemplates:addTemplate(object_tangible_quest_som_jedi_two_glyph_03, "object/tangible/quest/som_jedi_two_glyph_03.iff")
OpenNefia.Prototypes.Elona.EquipSlot.Elona = { Head = { Name = "頭", }, Neck = { Name = "首", }, Back = { Name = "背中", }, Body = { Name = "胴体", }, Hand = { Name = "手", }, Ring = { Name = "指", }, Arm = { Name = "腕", }, Waist = { Name = "腰", }, Leg = { Name = "足", }, Ranged = { Name = "遠隔", }, Ammo = { Name = "矢弾", }, }
function EventHorizon:InitializeClass() self.config.gcdSpellID = 118 -- Polymorph self.config.hastedSpellID = {118,1.7} self.config.past = -1 -- Number of seconds to show in the past. Default = -1 self.config.future = 9 -- Number of seconds to show in the future. Default = 9 -- Arcane -- Clearcasting proc, Touch of the Magi CD, at half height and spell casts. *Note: I removed Arcane Barrage CD as it seemed pointless. self:newSpell({ requiredTree = 1, requiredLevel = 10, cast = {116, 118, 759, 30451, 116011, 190336, 321507}, channel = {5143, 5}, playerbuff = 276743, cooldown = 321507, smallCooldown = true, channel = {5143, 5}, barcolors = { cooldown = {171/255, 191/255, 181/255, 0.6}, }, }) -- Nether Tempest self:newSpell({ requiredTree = 1, requiredTalent = {12,16}, debuff = {114923, 1}, barcolors = { debuffmine = {252/255, 212/255, 252/255, 0.7}, }, }) -- Nether Tempest with Arcane Orb CD at half height, if both talents are taken. self:newSpell({ requiredTree = 1, requiredTalent = {12,17}, cooldown = 153626, smallCooldown = true, debuff = {114923, 1}, barcolors = { debuffmine = {252/255, 212/255, 252/255, 0.7}, cooldown = {121/255, 141/255, 131/255, 0.9}, }, }) -- Nether Tempest with Supernova at half height, if both talents are taken. self:newSpell({ requiredTree = 1, requiredTalent = {12,18}, cooldown = 157980, smallCooldown = true, debuff = {114923, 1}, barcolors = { debuffmine = {252/255, 212/255, 252/255, 0.7}, cooldown = {121/255, 141/255, 131/255, 0.9}, }, }) -- Arcane Orb self:newSpell({ requiredTree = 1, requiredTalent = 17, requiredTalentUnselected = 12, cooldown = 153626, barcolors = { cooldown = {242/255, 161/255, 252/255, 0.65}, }, }) -- Supernova self:newSpell({ requiredTree = 1, requiredTalent = 18, requiredTalentUnselected = 12, cooldown = 157980, }) -- Rune of Power self:newSpell({ requiredTree = 1, requiredTalent = 9, recharge = 116011, playerbuff = 116011, cast = 116011, barcolors = { playerbuff = {171/255, 070/255, 171/255, 0.5}, recharge = {171/255, 191/255, 181/255, 0.4} }, }) -- Presence of Mind self:newSpell({ requiredTree = 1, requiredLevel = 42, cooldown = 205025, playerbuff = 205025, barcolors = { cooldown = {171/255, 191/255, 181/255, 0.6}, }, }) --Arcane Power self:newSpell({ requiredTree = 1, requiredLevel = 29, cooldown = 12042, playerbuff = 12042, barcolors = { playerbuff = {000/255, 000/255, 232/255, 0.6}, }, }) -- Evocate self:newSpell({ requiredTree = 1, requiredLevel = 27, channel = {12051, 3}, recharge = 12051, barcolors = { recharge = {202/255, 161/255, 252/255, 0.5} }, }) -- Fire -- Heating up with casts and Fireblast recharge. self:newSpell({ requiredTree = 2, requiredLevel = 10, cast = {133, 116, 118, 2120, 2948, 11366, 116011, 190336}, playerbuff = 48107, recharge = 108853, barcolors = { playerbuff = {212/255, 111/255, 010/255, 0.7}, recharge = {171/255, 191/255, 181/255, 0.4}, }, }) -- Hot Streak! and Phoenix's Flames recharge. self:newSpell({ requiredTree = 2, requiredLevel = 14, recharge = 257541, playerbuff = 48108, barcolors = { playerbuff = {252/255, 020/255, 080/255, 0.6}, recharge = {202/255, 161/255, 050/255, 0.4}, }, }) -- Ignite and Dragon's Breath CD at half height. self:newSpell({ requiredTree = 2, requiredLevel = 14, debuff = {12654, 1}, cooldown = 31661, smallCooldown = true, barcolors = { debuffmine = {202/255, 030/255, 000/255, 0.7}, cooldown = {171/255, 191/255, 181/255, 0.6} }, }) -- Living Bomb self:newSpell({ requiredTree = 2, requiredTalent = 18, cooldown = 44457, debuff = 44457, barcolors = { debuffmine = {252/255, 161/255, 040/255, 0.7}, cooldown = {171/255, 191/255, 181/255, 0.6} }, }) -- Meteor self:newSpell({ requiredTree = 2, requiredTalent = 21, cooldown = 153561, barcolors = { cooldown = {222/255, 060/255, 010/255, 0.4}, }, }) -- Rune of Power self:newSpell({ requiredTree = 2, requiredTalent = 9, recharge = 116011, playerbuff = {116011,18}, cast = 116011, barcolors = { playerbuff = {171/255, 070/255, 171/255, 0.5}, recharge = {151/255, 191/255, 252/255, 0.4} }, }) -- Combustion self:newSpell({ requiredTree = 2, requiredLevel = 29, cooldown = 190319, playerbuff = 190319, barcolors = { playerbuff = {191/255, 191/255, 010/255, 0.6}, cooldown = {171/255, 171/255, 171/255, 0.4}, }, }) -- Pyroclasm self:newSpell({ requiredTree = 2, requiredTalent = 20, playerbuff = 269650, }) -- Frost -- Brain Freeze with spell casts and Blizzard CD at half height. self:newSpell({ requiredTree = 3, requiredLevel = 10, playerbuff = 190447, icon = 190447, cooldown = 190356, smallCooldown = true, cast = {116, 31687, 190336, 190356, 199786, 257537, 319836}, barcolors = { playerbuff = {252/255, 232/255, 252/255, 0.5}, cooldown = {030/255, 030/255, 252/255, 0.9}, }, }) -- Fingers of Frost with Frozen Orb CD at half height. self:newSpell({ requiredTree = 3, requiredLevel = 13, playerbuff = 112965, cooldown = 84714, smallCooldown = true, barcolors = { playerbuff = {030/255, 101/255, 191/255, 0.6}, cooldown = {171/255, 191/255, 181/255, 0.7}, }, }) -- Bone Chilling buff with Freeze CD at half height (pet ability), if you don't want to track the pet CD put -- infront of cooldown. It doesn't add an extra bar with this talent so I thought it was worthwhile. self:newSpell({ requiredTree = 3, requiredTalent = 1, playerbuff = 205766, cooldown = 33395, smallCooldown = true, }) --[[ -- Chain Reaction - I tried tracking this to see if you can keep it up by holding FoF procs but it's just too random, uncomment this spell if you'd like to try. self:newSpell({ requiredTree = 3, requiredTalent = 11, playerbuff = 278309, smallCooldown = true, }) ]]-- -- Ice Nova self:newSpell({ requiredTree = 3, requiredTalent = 3, debuff = 157997, cooldown = 157997, barcolors = { cooldown = {212/255, 222/255, 232/255, 0.4}, }, }) -- Comet Storm self:newSpell({ requiredTree = 3, requiredTalent = 18, cooldown = 153595, }) -- Ebonbolt self:newSpell({ requiredTree = 3, requiredTalent = 12, requiredTalentUnselected = 21, cooldown = 257537, barcolors = { cooldown = {040/255, 252/255, 252/255, 0.6}, }, }) -- Icicles, so we get a count for using Glacial Spike without Ebonbolt. self:newSpell({ requiredTree = 3, requiredTalent = 21, requiredTalentUnselected = 12, playerbuff = 205473, icon = 205473, barcolors = { playerbuff = {242/255, 212/255, 252/255, 0.5}, }, }) -- Icicles, so we get a count for using Glacial Spike, with Ebonbolt CD at half height, if chosen. self:newSpell({ requiredTree = 3, requiredTalent = {12, 21}, playerbuff = 205473, icon = 205473, cooldown = 257537, smallCooldown = true, barcolors = { playerbuff = {242/255, 212/255, 252/255, 0.5}, cooldown = {040/255, 252/255, 252/255, 0.6}, }, }) -- Rune of Power self:newSpell({ requiredTree = 3, requiredTalent = 9, recharge = 116011, playerbuff = 116011, cast = 116011, barcolors = { playerbuff = {171/255, 070/255, 171/255, 0.5}, recharge = {171/255, 191/255, 181/255, 0.4} }, }) -- Ray of Frost self:newSpell({ requiredTree = 3, requiredTalent = 20, debuff = {205021, 1}, cooldown = 205021, channel = 205021, barcolors = { cooldown = {040/255, 040/255, 232/255, 0.4}, }, }) -- Ice Veins self:newSpell({ requiredTree = 3, requiredLevel = 40, cooldown = 12472, playerbuff = 12472, barcolors = { playerbuff = {030/255, 040/255, 252/255, 0.6}, cooldown = {171/255, 191/255, 181/255, 0.6}, }, }) -- Ice Flows self:newSpell({ requiredTree = 3, requiredTalent = 6, recharge = 108839, barcolors = { recharge = {101/255, 202/255, 242/255, 0.6}, }, }) end
local function rot9r(n, m) local a,b,c,d,e,f,g,h,i=1,2,3,4,5,6,7,8,9 local s = "" for x=1,n do a,b,c,d,e,f,g,h,i=i,a,b,c,d,e,f,g,h if x == m then s = table.concat{a,b,c,d,e,f,g,h,i} end c,d = d,c end return table.concat{a,b,c,d,e,f,g,h,i, s} end assert(rot9r(0,0) == "123456789") assert(rot9r(10,0) == "893124567") assert(rot9r(105,0) == "913245678") assert(rot9r(105,90) == "913245678891324567") assert(rot9r(0,0) == "123456789") assert(rot9r(1,0) == "913245678") assert(rot9r(2,0) == "893124567") assert(rot9r(1,1) == "913245678912345678") assert(rot9r(2,1) == "893124567912345678") assert(rot9r(2,2) == "893124567891324567")
-- Databox -- This library automatically loads and saves it's storage into databox.json inside Documents directory. -- And it uses iCloud KVS storage on iOS and tvOS. -- It uses metatables to do it's job. -- Require the library and call it with a table of default values. Only 1 level deep table is supported. -- supported values are strings, numbers and booleans. -- It will create and populate the file on the first run. If file already exists, it will load it's content into the data table. -- Accessing data is simple like databox.someKey -- Saving data is automatic on key change, you only need to set a value like databox.someKey = 'someValue' -- If you update default values, all new values will be added into the existing file. local json = require('json') local iCloud local data = {} local defaultData = {} local path = system.pathForFile('databox.json', system.DocumentsDirectory) local isiOS = system.getInfo('platformName') == 'iPhone OS' local istvOS = system.getInfo('platformName') == 'tvOS' local isOSX = system.getInfo('platformName') == 'Mac OS X' if isiOS or istvOS or isOSX then iCloud = require('plugin.iCloud') end -- Copy tables by value -- Nested tables are not supported, because iCloud local function shallowcopy(t) local copy = {} for k, v in pairs(t) do if type(k) == 'string' then if type(v) == 'number' or type(v) == 'string' or type(v) == 'boolean' then copy[k] = v else print('databox: Values of type "' .. type(v) .. '" are not supported.') end end end return copy end -- When saving, upload to iCloud and save to disk local function saveData() if iCloud then iCloud.set('databox', data) end if not istvOS then local file = io.open(path, 'w') if file then file:write(json.encode(data)) io.close(file) end end end -- When loading, try iCloud first and only then attempt reading from disk -- If no file or no iCloud data - load defaults local function loadData() local iCloudData if iCloud then iCloudData = iCloud.get('databox') end if iCloudData then data = iCloudData else if istvOS then data = shallowcopy(defaultData) saveData() else local file = io.open(path, 'r') if file then data = json.decode(file:read('*a')) io.close(file) else data = shallowcopy(defaultData) saveData() end end end end -- If you update your app and set new defaults, check if an old file has all the keys local function patchIfNewDefaultData() local isPatched = false for k, v in pairs(defaultData) do if data[k] == nil then data[k] = v isPatched = true end end if isPatched then saveData() end end -- Metatables action! local mt = { __index = function(t, k) -- On indexing, just return a field from the data table return data[k] end, __newindex = function(t, k, value) -- On setting an index, save the data table automatically data[k] = value saveData() end, __call = function(t, value) -- On calling, initiate with defaults if type(value) == 'table' then defaultData = shallowcopy(value) end loadData() patchIfNewDefaultData() end } local _M = {} setmetatable(_M, mt) return _M
-- This tests the format, not the randomness -- https://tools.ietf.org/html/rfc4122#section-4.4 local pattern = "^" .. table.concat({ string.rep("%x", 8), string.rep("%x", 4), "4" .. -- version string.rep("%x", 3), "[89ab]" .. -- reserved bits of 1 and 0 string.rep("%x", 3), string.rep("%x", 12), }, "%-") .. "$"; function generate(generate) for _ = 1, 100 do assert_is(generate():match(pattern)); end end function seed(seed) assert_equal(seed("random string here"), nil, "seed doesn't return anything"); end
resource_manifest_verion '44febabe-d386-4d18-afbe-5e627f4af937' game 'gta5' author 'Ardavan81' description 'Fix & Clean Command For Staff Team' client_script 'client.lua' server_script 'server.lua'
veermok_hunter = Creature:new { objectName = "@mob/creature_names:veermok_hunter", socialGroup = "veermok", faction = "", level = 17, chanceHit = 0.32, damageMin = 160, damageMax = 170, baseXp = 1257, baseHAM = 3500, baseHAMmax = 4300, armor = 0, resists = {115,-1,5,5,5,5,5,-1,-1}, meatType = "meat_carnivore", meatAmount = 150, hideType = "hide_bristley", hideAmount = 150, boneType = "bone_mammal", boneAmount = 60, milk = 0, tamingChance = 0.25, ferocity = 7, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK + KILLER + STALKER, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/veermok_hue.iff"}, hues = { 16, 17, 18, 19, 20, 21, 22, 23 }, controlDeviceTemplate = "object/intangible/pet/veermok_hue.iff", scale = 1.15, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"blindattack",""}, {"stunattack",""} } } CreatureTemplates:addCreatureTemplate(veermok_hunter, "veermok_hunter")
require "oil" oil.main(function() local orb = oil.init() ------------------------------------------------------------------------------ orb:loadidl [[ module Adaptation { interface Server { boolean do_something_for(in long seconds); }; interface Adaptor { void update_definition(in string definition); }; }; ]] ------------------------------------------------------------------------------ local server_impl = {} function server_impl:do_something_for(seconds) print("about to sleep for "..seconds.." seconds") oil.sleep(seconds) return true end local adaptor_impl = {} function adaptor_impl:update_definition(definition) orb:loadidl(definition) end ------------------------------------------------------------------------------ local server = orb:newservant(server_impl, nil, "IDL:Adaptation/Server:1.0") local adaptor = orb:newservant(adaptor_impl, nil, "IDL:Adaptation/Adaptor:1.0") ------------------------------------------------------------------------------ oil.writeto("server.ior", orb:tostring(server)) oil.writeto("serveradaptor.ior", orb:tostring(adaptor)) ------------------------------------------------------------------------------ orb:run() end)
local serialize = require "serialize" local t = require "testhelper" local function reco( v ) return load( 'return ' .. serialize( v ) )() end -- Simple values t( reco( nil ), nil, t.deepsame ) t( reco( true ), true, t.deepsame ) t( reco( 1 ), 1, t.deepsame ) t( reco( "hi" ), "hi", t.deepsame ) t( reco( {} ), {}, t.deepsame ) t( serialize( "\n" ), '"\\n"' ) t( serialize( "\r" ), '"\\13"' ) -- Table with values t( reco( { a = true, b = { "c", 1, { d = "e" } }, } ), { a = true, b = { "c", 1, { d = "e" } }, }, t.deepsame ) -- Table table key t( reco( { [ { ok = "ok" } ] = "ok", } ), { [ { ok = "ok" } ] = "ok", }, t.deepsame ) -- Multiple table values t( reco( { ["a"] = { [ "a" ] = "a", }, ["b"] = { [ "b" ] = "b", }, } ), { ["a"] = { [ "a" ] = "a", }, ["b"] = { [ "b" ] = "b", }, }, t.deepsame ) -- Mixed key/value Table t( reco( { ["ok"] = { [ { ok = "ok" } ] = "ok", }, } ), { ["ok"] = { [ { ok = "ok" } ] = "ok", }, }, t.deepsame ) -- Sequence t( reco( { 'a','b',{'c','d'},'e'} ), { 'a','b',{'c','d'},'e'}, t.deepsame ) -- Sequence with holes t( reco( { nil,nil,nil,'a',{'c','d'},} ), { nil,nil,nil,'a',{'c','d'},}, t.deepsame ) -- Table with reference local atab = { a = "a" } t( reco( { atab, a = atab, } ), { atab, a = atab, }, t.deepsame ) -- Sequence with tables local atab = {} t( reco( { 1, atab, 2, atab, 3,} ), { 1, atab, 2, atab, 3,}, t.deepsame ) -- Table with cycle atab = {} atab.a = {} atab.a.a = atab t( reco( atab ), atab, t.deepsame ) -- Table with multiple cycle atab = {} atab.kv = {} atab[atab.kv] = atab.kv atab[atab.kv][atab.kv] = atab[atab.kv] t( reco( atab ), atab, t.deepsame ) -- Too deep table local cur = atab for n = 1, 200 do cur.q = {} cur = cur.q end t( reco( atab ), atab, t.deepsame ) -- Output function local atab = {'a',2,[{}]={},} local exp = serialize(atab) local got = '' t( serialize(atab, function(d) got = got .. d end), nil ) t( got, exp ) t.test_embedded_example() t()
local playsession = { {"ZeroBeta", {1081206}}, {"ManuelG", {1056004}}, {"cogito123", {1102163}}, {"Edyconex", {367832}}, {"yulingqixiao", {777960}}, {"captnemo", {287204}}, {"Kiwicake", {275970}}, {"kendoctor", {1059509}}, {"TheLeu", {539017}}, {"Lucasuper32", {291238}}, {"tykak", {387916}}, {"jackazzm", {992654}}, {"Nikkichu", {906643}}, {"GuidoCram", {183937}}, {"Pucio", {678159}}, {"Ruslan_kc", {30648}}, {"avatarlinux", {591065}}, {"PurpleLuk", {143566}}, {"2387354150", {514780}}, {"pwoland", {860312}}, {"ryanwilliams83", {18381}}, {"andrekoul", {707889}}, {"KingCoolICE", {8986}}, {"OmegaLunch", {781054}}, {"Zorin862", {733251}}, {"Boagguy10", {30447}}, {"KIRkomMAX", {86743}}, {"Tribbiani", {38655}}, {"Raijin-Kizuku", {245403}}, {"Aspin", {264227}}, {"kuumottaja", {600221}}, {"glenneaux", {39559}}, {"banakeg", {5551}}, {"FAChyba", {235451}}, {"TheWickedMaster", {24678}}, {"unixfreak", {233167}}, {"Sneakypoop", {326287}}, {"WoodShock", {183272}}, {"Arusu", {22684}}, {"darklight720", {159111}}, {"Manski666", {2393}}, {"he-duun", {6695}}, {"Silverwolf9300", {5287}}, {"Muppet123", {75208}}, {"EmuLegs", {10885}}, {"meinswank", {473284}}, {"kevinma", {20791}}, {"honoka-", {42905}}, {"Igorree", {53931}}, {"Hutspovian", {51642}}, {"AmiloPL", {34784}}, {"McC1oud", {392815}}, {"pedpenguins", {19792}}, {"MovingMike", {2491}}, {"Malorie_sXy", {199821}}, {"theheez", {145137}}, {"Dinnopum", {43899}} } return playsession
-------------------------------------------------------------------------------- -- 81-722 I/O module -------------------------------------------------------------------------------- -- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o. -- Contains proprietary code. See license.txt for additional information. -------------------------------------------------------------------------------- Metrostroi.DefineSystem("81_722_UPI") TRAIN_SYSTEM.DontAccelerateSimulation = false function TRAIN_SYSTEM:Initialize() self.ChangeTimer = CurTime() self.ControllerPosition = 0 self.TControllerPosition = 0 self.Emergency = 0 self.Cache = {} self.OldTime = 0 end function TRAIN_SYSTEM:Inputs() return { } end function TRAIN_SYSTEM:Outputs() return { "Emergency", "ControllerPosition" } end --if not TURBOSTROI then return end function TRAIN_SYSTEM:TriggerInput(name,value) end function TRAIN_SYSTEM:Think() local Train = self.Train local CPos = Train.Panel.Controller if self.TControllerPosition ~= CPos then if self.TControllerPosition<CPos and CPos>0 or self.TControllerPosition>CPos and CPos<0 or CPos==0 then table.insert(self.Cache,{CPos,CurTime()+0.2}) else table.insert(self.Cache,{CPos,CurTime()+0.05}) end self.TControllerPosition = CPos end if #self.Cache>0 and CurTime()-self.Cache[1][2] > 0 then self.ControllerPosition = self.Cache[1][1] or 0 table.remove(self.Cache,1) end self.Emergency = CPos == -3 and 1 or 0 end
local Terminal = require('opus.terminal') local trace = require('opus.trace') local Util = require('opus.util') local colors = _G.colors local os = _G.os local printError = _G.printError local term = _G.term local window = _G.window local UID = 0 local multishell = { } local processes = { } local parentTerm = term.current() local sessionFile = 'usr/config/twm' local running local parentMon = term.current() local defaultEnv = Util.shallowCopy(_ENV) defaultEnv.multishell = multishell local monDim, termDim = { }, { } monDim.width, monDim.height = parentMon.getSize() termDim.width, termDim.height = parentTerm.getSize() -- even though the monitor window is set to visible -- the canvas is not (possibly change default in terminal.lua) -- canvas is not visible so that redraws -- are done once in the event loop local monitor = Terminal.window(parentMon, 1, 1, monDim.width, monDim.height, true) monitor.setBackgroundColor(colors.gray) monitor.clear() local function nextUID() UID = UID + 1 return UID end local function xprun(env, path, ...) setmetatable(env, { __index = _G }) local fn, m = loadfile(path, env) if fn then return trace(fn, ...) end return fn, m end local function write(win, x, y, text) win.setCursorPos(x, y) win.write(text) end local function redraw() monitor.canvas:dirty() monitor.canvas:clear(colors.gray) for _, process in ipairs(processes) do process.container.canvas:dirty() end end local function getProcessAt(x, y) for k = #processes, 1, -1 do local process = processes[k] if x >= process.x and y >= process.y and x <= process.x + process.width - 1 and y <= process.y + process.height - 1 then return k, process end end end --[[ A runnable process ]]-- local Process = { } function Process:new(args) args.env = args.env or Util.shallowCopy(defaultEnv) args.width = args.width or math.floor(termDim.width * .75) args.height = args.height or math.floor(termDim.height * .75) -- TODO: randomize start position local self = setmetatable({ uid = nextUID(), x = args.x or 1, y = args.y or 1, width = args.width, height = args.height + 1, path = args.path, args = args.args or { }, title = args.title or 'shell', timestamp = os.clock(), isMoving = false, isResizing = false, }, { __index = Process }) self:adjustDimensions() if not args.x then self.x = math.random(1, monDim.width - self.width + 1) self.y = math.random(1, monDim.height - self.height + 1) end self.container = Terminal.window(monitor, self.x, self.y, self.width, self.height, true) self.window = window.create(self.container, 1, 2, args.width, args.height, true) self.terminal = self.window self.container.canvas.parent = monitor.canvas table.insert(monitor.canvas.layers, 1, self.container.canvas) self.container.canvas:setVisible(true) --self.container.getSize = self.window.getSize self.co = coroutine.create(function() local result, err if args.fn then result, err = Util.runFunction(args.env, args.fn, table.unpack(self.args)) elseif args.path then result, err = xprun(args.env, args.path, table.unpack(self.args)) end if not result and err and err ~= 'Terminated' then printError('\n' .. tostring(err)) os.pullEventRaw('terminate') end multishell.removeProcess(self) end) self:focus(false) return self end function Process:focus(focused) self.container.setBackgroundColor(focused and colors.yellow or colors.lightGray) self.container.setTextColor(colors.black) write(self.container, 1, 1, string.rep(' ', self.width)) write(self.container, 2, 1, self.title) write(self.container, self.width - 1, 1, '*') write(self.container, self.width - 3, 1, '\029') end function Process:drawSizers() self.container.setBackgroundColor(colors.black) self.container.setTextColor(colors.yellow) local str = string.format('%d x %d', self.width - 2, self.height - 3) write(self.container, (self.width - #str) / 2, 1, str) end function Process:adjustDimensions() self.width = math.min(self.width, monDim.width) self.height = math.min(self.height, monDim.height) self.x = math.max(1, self.x) self.y = math.max(1, self.y) self.x = math.min(self.x, monDim.width - self.width + 1) self.y = math.min(self.y, monDim.height - self.height + 1) end function Process:reposition(resizing) self:adjustDimensions() self.container.reposition(self.x, self.y, self.width, self.height) self.window.reposition(1, 2, self.width, self.height - 1) if self.window ~= self.terminal then if self.terminal.reposition then -- ?? self.terminal.reposition(1, 1, self.width, self.height - 1) end end if resizing then self:focus(self == processes[#processes]) end redraw() end function Process:click(x, y, rx, ry) if y == 1 then -- title bar if x == self.width - 1 then self:resume('terminate') elseif x == self.width - 3 then self.isResizing = { x = rx, y = ry, h = self.height, w = self.width } else self.isMoving = { x = rx, y = ry, ox = self.x, oy = self.y } end else if self.isMoving then self.isMoving = false end self:resume('mouse_click', 1, x, y - 1) self:resume('mouse_up', 1, x, y - 1) end end function Process:resize(x, y) self.height = y - self.isResizing.y + self.isResizing.h self.width = x - self.isResizing.x + self.isResizing.w self:reposition(true) self:resume('term_resize') self:drawSizers() multishell.saveSession(sessionFile) end function Process:resume(event, ...) if coroutine.status(self.co) == 'dead' then return end if not self.filter or self.filter == event or event == "terminate" then --term.redirect(self.terminal) local previousTerm = term.redirect(self.terminal) local previous = running running = self -- stupid shell set title local ok, result = coroutine.resume(self.co, event, ...) running = previous self.terminal = term.current() term.redirect(previousTerm) if ok then self.filter = result else printError(result) end return ok, result end end --[[ Install a multishell manager for the monitor ]]-- function multishell.getFocus() return processes[#processes].uid end function multishell.setFocus(uid) local process = Util.find(processes, 'uid', uid) if process then local lastFocused = processes[#processes] if lastFocused ~= process then if lastFocused then lastFocused:focus(false) end Util.removeByValue(processes, process) table.insert(processes, process) process.container.canvas:raise() process:focus(true) process.container.canvas:dirty() process.window.restoreCursor() end return true end return false end function multishell.getTitle(uid) local process = Util.find(processes, 'uid', uid) if process then return process.title end end function multishell.setTitle(uid, title) local process = Util.find(processes, 'uid', uid) if process then process.title = title or '' process:focus(process == processes[#processes]) end end function multishell.getCurrent() if running then return running.uid end end function multishell.getCount() return #processes end function multishell.getTabs() return processes end function multishell.launch(env, file, ...) return multishell.openTab({ path = file, env = env, title = 'shell', args = { ... }, }) end function multishell.openTab(tabInfo) local process = Process:new(tabInfo) table.insert(processes, 1, process) --local previousTerm = term.current() process:resume() --term.redirect(previousTerm) multishell.saveSession(sessionFile) return process.uid end function multishell.removeProcess(process) Util.removeByValue(processes, process) process.container.canvas:removeLayer() multishell.saveSession(sessionFile) redraw() end function multishell.saveSession(filename) local t = { } for _,process in ipairs(processes) do if process.path then table.insert(t, { x = process.x, y = process.y, width = process.width, height = process.height - 1, path = process.path, args = process.args, }) end end Util.writeTable(filename, t) end function multishell.loadSession(filename) local config = Util.readTable(filename) if config then for k = #config, 1, -1 do multishell.openTab(config[k]) end end end function multishell.stop() multishell._stop = true end function multishell.start() while not multishell._stop do local event = { os.pullEventRaw() } if event[1] == 'terminate' then local focused = processes[#processes] if focused then focused:resume('terminate') if #processes == 0 then break end end elseif event[1] == 'monitor_touch' or event[1] == 'mouse_click' then --or event[1] == 'mouse_up' then local x, y = event[3], event[4] local key, process = getProcessAt(x, y) if process then if key ~= #processes then multishell.setFocus(process.uid) multishell.saveSession(sessionFile) end process:click(x - process.x + 1, y - process.y + 1, x, y) end elseif event[1] == 'mouse_up' then local focused = processes[#processes] if focused and (focused.isResizing or focused.isMoving) then multishell.saveSession(sessionFile) if focused.isResizing then focused:focus(true) end end if focused then focused.isResizing = nil focused.isMoving = false end elseif event[1] == 'mouse_drag' then local focused = processes[#processes] if focused then if focused.isResizing then focused:resize(event[3], event[4]) elseif focused.isMoving then focused.x = event[3] - focused.isMoving.x + focused.isMoving.ox focused.y = event[4] - focused.isMoving.y + focused.isMoving.oy focused:reposition(false) end end elseif event[1] == 'char' or event[1] == 'key' or event[1] == 'key_up' or event[1] == 'paste' or event[1] == 'mouse_scroll' then local focused = processes[#processes] if focused then focused:resume(table.unpack(event)) end else for _,process in pairs(Util.shallowCopy(processes)) do process:resume(table.unpack(event)) end end monitor.canvas:render(parentMon) local focused = processes[#processes] if focused then focused.window.restoreCursor() end end end multishell.loadSession(sessionFile) if #processes == 0 then multishell.openTab({ path = 'sys/apps/shell.lua', title = 'shell', }) end processes[#processes]:focus(true) multishell.start() term.redirect(parentTerm) parentTerm.clear() parentTerm.setCursorPos(1, 1)
if not modules then modules = { } end modules ['font-otj'] = { version = 1.001, comment = "companion to font-lib.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files", } -- This property based variant is not faster but looks nicer than the attribute one. We -- need to use rawget (which is about 4 times slower than a direct access but we cannot -- get/set that one for our purpose! This version does a bit more with discretionaries -- (and Kai has tested it with his collection of weird fonts.) -- There is some duplicate code here (especially in the the pre/post/replace branches) but -- we go for speed. We could store a list of glyph and mark nodes when registering but it's -- cleaner to have an identification pass here. Also, I need to keep tracing in mind so -- being too clever here is dangerous. -- As we have a rawget on properties we don't need one on injections. -- The use_advance code was just a test and is meant for testing and manuals. There is no -- performance (or whatever) gain and using kerns is somewhat cleaner (at least for now). -- An alternative is to have a list per base of all marks and then do a run over the node -- list that resolves the accumulated l/r/x/y and then do an inject pass. -- if needed we can flag a kern node as immutable -- The thing with these positioning options is that it is not clear what Uniscribe does with -- the 2rl flag and we keep oscillating a between experiments. if not nodes.properties then return end local next, rawget, tonumber = next, rawget, tonumber local fastcopy = table.fastcopy local registertracker = trackers.register local registerdirective = directives.register local trace_injections = false registertracker("fonts.injections", function(v) trace_injections = v end) local trace_marks = false registertracker("fonts.injections.marks", function(v) trace_marks = v end) local trace_cursive = false registertracker("fonts.injections.cursive", function(v) trace_cursive = v end) local trace_spaces = false registertracker("fonts.injections.spaces", function(v) trace_spaces = v end) -- local fix_cursive_marks = false -- -- registerdirective("fonts.injections.fixcursivemarks", function(v) -- fix_cursive_marks = v -- end) local report_injections = logs.reporter("fonts","injections") local report_spaces = logs.reporter("fonts","spaces") local attributes, nodes, node = attributes, nodes, node fonts = fonts local hashes = fonts.hashes local fontdata = hashes.identifiers local fontmarks = hashes.marks ----- parameters = fonts.hashes.parameters -- not in generic ----- resources = fonts.hashes.resources -- not in generic nodes.injections = nodes.injections or { } local injections = nodes.injections local tracers = nodes.tracers local setcolor = tracers and tracers.colors.set local resetcolor = tracers and tracers.colors.reset local nodecodes = nodes.nodecodes local glyph_code = nodecodes.glyph local disc_code = nodecodes.disc local kern_code = nodecodes.kern local glue_code = nodecodes.glue local nuts = nodes.nuts local nodepool = nuts.pool local tonode = nuts.tonode local tonut = nuts.tonut local setfield = nuts.setfield local getnext = nuts.getnext local getprev = nuts.getprev local getid = nuts.getid local getfont = nuts.getfont local getchar = nuts.getchar local getoffsets = nuts.getoffsets local getboth = nuts.getboth local getdisc = nuts.getdisc local setdisc = nuts.setdisc local setoffsets = nuts.setoffsets local ischar = nuts.ischar local getkern = nuts.getkern local setkern = nuts.setkern local setlink = nuts.setlink local setwidth = nuts.setwidth local getwidth = nuts.getwidth ----- traverse_id = nuts.traverse_id ----- traverse_char = nuts.traverse_char local nextchar = nuts.traversers.char local nextglue = nuts.traversers.glue local insert_node_before = nuts.insert_before local insert_node_after = nuts.insert_after local properties = nodes.properties.data local fontkern = nuts.pool and nuts.pool.fontkern -- context local italickern = nuts.pool and nuts.pool.italickern -- context local useitalickerns = false directives.register("fonts.injections.useitalics", function(v) if v then report_injections("using italics for space kerns (tracing only)") end useitalickerns = v end) do if not fontkern then -- generic local thekern = nuts.new("kern",0) -- fontkern local setkern = nuts.setkern local copy_node = nuts.copy_node fontkern = function(k) local n = copy_node(thekern) setkern(n,k) return n end end end do if not italickern then -- generic local thekern = nuts.new("kern",3) -- italiccorrection local setkern = nuts.setkern local copy_node = nuts.copy_node italickern = function(k) local n = copy_node(thekern) setkern(n,k) return n end end end function injections.installnewkern() end -- obsolete local nofregisteredkerns = 0 local nofregisteredpositions = 0 local nofregisteredmarks = 0 local nofregisteredcursives = 0 local keepregisteredcounts = false function injections.keepcounts() keepregisteredcounts = true end function injections.resetcounts() nofregisteredkerns = 0 nofregisteredpositions = 0 nofregisteredmarks = 0 nofregisteredcursives = 0 keepregisteredcounts = false end -- We need to make sure that a possible metatable will not kick in unexpectedly. function injections.reset(n) local p = rawget(properties,n) if p then p.injections = false -- { } -- nil should work too as we use rawget else properties[n] = false -- { injections = { } } -- nil should work too as we use rawget end end function injections.copy(target,source) local sp = rawget(properties,source) if sp then local tp = rawget(properties,target) local si = sp.injections if si then si = fastcopy(si) if tp then tp.injections = si else properties[target] = { injections = si, } end elseif tp then tp.injections = false -- { } else properties[target] = { injections = { } } end else local tp = rawget(properties,target) if tp then tp.injections = false -- { } else properties[target] = false -- { injections = { } } end end end function injections.setligaindex(n,index) -- todo: don't set when 0 local p = rawget(properties,n) if p then local i = p.injections if i then i.ligaindex = index else p.injections = { ligaindex = index } end else properties[n] = { injections = { ligaindex = index } } end end function injections.getligaindex(n,default) local p = rawget(properties,n) if p then local i = p.injections if i then return i.ligaindex or default end end return default end function injections.setcursive(start,nxt,factor,rlmode,exit,entry,tfmstart,tfmnext,r2lflag) -- The standard says something about the r2lflag related to the first in a series: -- -- When this bit is set, the last glyph in a given sequence to which the cursive -- attachment lookup is applied, will be positioned on the baseline. -- -- But it looks like we don't need to consider it. local dx = factor*(exit[1]-entry[1]) local dy = -factor*(exit[2]-entry[2]) local ws = tfmstart.width local wn = tfmnext.width nofregisteredcursives = nofregisteredcursives + 1 if rlmode < 0 then dx = -(dx + wn) else dx = dx - ws end if dx == 0 then -- get rid of funny -0 dx = 0 end -- local p = rawget(properties,start) if p then local i = p.injections if i then i.cursiveanchor = true else p.injections = { cursiveanchor = true, } end else properties[start] = { injections = { cursiveanchor = true, }, } end local p = rawget(properties,nxt) if p then local i = p.injections if i then i.cursivex = dx i.cursivey = dy else p.injections = { cursivex = dx, cursivey = dy, } end else properties[nxt] = { injections = { cursivex = dx, cursivey = dy, }, } end return dx, dy, nofregisteredcursives end -- kind: 0=single 1=first of pair, 2=second of pair function injections.setposition(kind,current,factor,rlmode,spec,injection) local x = factor * (spec[1] or 0) local y = factor * (spec[2] or 0) local w = factor * (spec[3] or 0) local h = factor * (spec[4] or 0) if x ~= 0 or w ~= 0 or y ~= 0 or h ~= 0 then -- okay? local yoffset = y - h local leftkern = x -- both kerns are set in a pair kern compared local rightkern = w - x -- to normal kerns where we set only leftkern if leftkern ~= 0 or rightkern ~= 0 or yoffset ~= 0 then nofregisteredpositions = nofregisteredpositions + 1 if rlmode and rlmode < 0 then leftkern, rightkern = rightkern, leftkern end if not injection then injection = "injections" end local p = rawget(properties,current) if p then local i = p[injection] if i then if leftkern ~= 0 then i.leftkern = (i.leftkern or 0) + leftkern end if rightkern ~= 0 then i.rightkern = (i.rightkern or 0) + rightkern end if yoffset ~= 0 then i.yoffset = (i.yoffset or 0) + yoffset end elseif leftkern ~= 0 or rightkern ~= 0 then p[injection] = { leftkern = leftkern, rightkern = rightkern, yoffset = yoffset, } else p[injection] = { yoffset = yoffset, } end elseif leftkern ~= 0 or rightkern ~= 0 then properties[current] = { [injection] = { leftkern = leftkern, rightkern = rightkern, yoffset = yoffset, }, } else properties[current] = { [injection] = { yoffset = yoffset, }, } end return x, y, w, h, nofregisteredpositions end end return x, y, w, h -- no bound end -- The next one is used for simple kerns coming from a truetype kern table. The r2l -- variant variant needs checking but it is unlikely that a r2l script uses thsi -- feature. function injections.setkern(current,factor,rlmode,x,injection) local dx = factor * x if dx ~= 0 then nofregisteredkerns = nofregisteredkerns + 1 local p = rawget(properties,current) if not injection then injection = "injections" end if p then local i = p[injection] if i then i.leftkern = dx + (i.leftkern or 0) else p[injection] = { leftkern = dx, } end else properties[current] = { [injection] = { leftkern = dx, }, } end return dx, nofregisteredkerns else return 0, 0 end end -- This one is an optimization of pairs where we have only a "w" entry. This one is -- potentially different from the previous one wrt r2l. It needs checking. The -- optimization relates to smaller tma files. function injections.setmove(current,factor,rlmode,x,injection) local dx = factor * x if dx ~= 0 then nofregisteredkerns = nofregisteredkerns + 1 local p = rawget(properties,current) if not injection then injection = "injections" end if rlmode and rlmode < 0 then -- we need to swap with a single so then we also need to to it here -- as move is just a simple single if p then local i = p[injection] if i then i.rightkern = dx + (i.rightkern or 0) else p[injection] = { rightkern = dx, } end else properties[current] = { [injection] = { rightkern = dx, }, } end else if p then local i = p[injection] if i then i.leftkern = dx + (i.leftkern or 0) else p[injection] = { leftkern = dx, } end else properties[current] = { [injection] = { leftkern = dx, }, } end end return dx, nofregisteredkerns else return 0, 0 end end function injections.setmark(start,base,factor,rlmode,ba,ma,tfmbase,mkmk,checkmark) -- ba=baseanchor, ma=markanchor local dx = factor*(ba[1]-ma[1]) local dy = factor*(ba[2]-ma[2]) nofregisteredmarks = nofregisteredmarks + 1 if rlmode >= 0 then dx = tfmbase.width - dx -- see later commented ox end local p = rawget(properties,start) -- hm, dejavu serif does a sloppy mark2mark before mark2base if p then local i = p.injections if i then if i.markmark then -- out of order mkmk: yes or no or option else -- if dx ~= 0 then -- i.markx = dx -- end -- if y ~= 0 then -- i.marky = dy -- end -- if rlmode then -- i.markdir = rlmode -- end i.markx = dx i.marky = dy i.markdir = rlmode or 0 i.markbase = nofregisteredmarks i.markbasenode = base i.markmark = mkmk i.checkmark = checkmark end else p.injections = { markx = dx, marky = dy, markdir = rlmode or 0, markbase = nofregisteredmarks, markbasenode = base, markmark = mkmk, checkmark = checkmark, } end else properties[start] = { injections = { markx = dx, marky = dy, markdir = rlmode or 0, markbase = nofregisteredmarks, markbasenode = base, markmark = mkmk, checkmark = checkmark, }, } end return dx, dy, nofregisteredmarks end local function dir(n) return (n and n<0 and "r-to-l") or (n and n>0 and "l-to-r") or "unset" end local function showchar(n,nested) local char = getchar(n) report_injections("%wfont %s, char %U, glyph %c",nested and 2 or 0,getfont(n),char,char) end local function show(n,what,nested,symbol) if n then local p = rawget(properties,n) if p then local i = p[what] if i then local leftkern = i.leftkern or 0 local rightkern = i.rightkern or 0 local yoffset = i.yoffset or 0 local markx = i.markx or 0 local marky = i.marky or 0 local markdir = i.markdir or 0 local markbase = i.markbase or 0 local cursivex = i.cursivex or 0 local cursivey = i.cursivey or 0 local ligaindex = i.ligaindex or 0 local cursbase = i.cursiveanchor local margin = nested and 4 or 2 -- if rightkern ~= 0 or yoffset ~= 0 then report_injections("%w%s pair: lx %p, rx %p, dy %p",margin,symbol,leftkern,rightkern,yoffset) elseif leftkern ~= 0 then report_injections("%w%s kern: dx %p",margin,symbol,leftkern) end if markx ~= 0 or marky ~= 0 or markbase ~= 0 then report_injections("%w%s mark: dx %p, dy %p, dir %s, base %s",margin,symbol,markx,marky,markdir,markbase ~= 0 and "yes" or "no") end if cursivex ~= 0 or cursivey ~= 0 then if cursbase then report_injections("%w%s curs: base dx %p, dy %p",margin,symbol,cursivex,cursivey) else report_injections("%w%s curs: dx %p, dy %p",margin,symbol,cursivex,cursivey) end elseif cursbase then report_injections("%w%s curs: base",margin,symbol) end if ligaindex ~= 0 then report_injections("%w%s liga: index %i",margin,symbol,ligaindex) end end end end end local function showsub(n,what,where) report_injections("begin subrun: %s",where) for n in nextchar, n do showchar(n,where) show(n,what,where," ") end report_injections("end subrun") end local function trace(head,where) report_injections() report_injections("begin run %s: %s kerns, %s positions, %s marks and %s cursives registered", where or "",nofregisteredkerns,nofregisteredpositions,nofregisteredmarks,nofregisteredcursives) local n = head while n do local id = getid(n) if id == glyph_code then showchar(n) show(n,"injections",false," ") show(n,"preinjections",false,"<") show(n,"postinjections",false,">") show(n,"replaceinjections",false,"=") show(n,"emptyinjections",false,"*") elseif id == disc_code then local pre, post, replace = getdisc(n) if pre then showsub(pre,"preinjections","pre") end if post then showsub(post,"postinjections","post") end if replace then showsub(replace,"replaceinjections","replace") end show(n,"emptyinjections",false,"*") end n = getnext(n) end report_injections("end run") end local function show_result(head) local current = head local skipping = false while current do local id = getid(current) if id == glyph_code then local w = getwidth(current) local x, y = getoffsets(current) report_injections("char: %C, width %p, xoffset %p, yoffset %p",getchar(current),w,x,y) skipping = false elseif id == kern_code then report_injections("kern: %p",getkern(current)) skipping = false elseif not skipping then report_injections() skipping = true end current = getnext(current) end report_injections() end -- G +D-pre G -- D-post+ -- +D-replace+ -- -- G +D-pre +D-pre -- D-post +D-post -- +D-replace +D-replace local function inject_kerns_only(head,where) if trace_injections then trace(head,"kerns") end local current = head local prev = nil local next = nil local prevdisc = nil -- local prevglyph = nil local pre = nil -- saves a lookup local post = nil -- saves a lookup local replace = nil -- saves a lookup local pretail = nil -- saves a lookup local posttail = nil -- saves a lookup local replacetail = nil -- saves a lookup while current do local next = getnext(current) local char, id = ischar(current) if char then local p = rawget(properties,current) if p then local i = p.injections if i then -- left|glyph|right local leftkern = i.leftkern if leftkern and leftkern ~= 0 then head = insert_node_before(head,current,fontkern(leftkern)) end end if prevdisc then local done = false if post then local i = p.postinjections if i then local leftkern = i.leftkern if leftkern and leftkern ~= 0 then setlink(posttail,fontkern(leftkern)) done = true end end end if replace then local i = p.replaceinjections if i then local leftkern = i.leftkern if leftkern and leftkern ~= 0 then setlink(replacetail,fontkern(leftkern)) done = true end end else local i = p.emptyinjections if i then -- glyph|disc|glyph (special case) local leftkern = i.leftkern if leftkern and leftkern ~= 0 then replace = fontkern(leftkern) done = true end end end if done then setdisc(prevdisc,pre,post,replace) end end end prevdisc = nil -- prevglyph = current elseif char == false then -- other font prevdisc = nil -- prevglyph = current elseif id == disc_code then pre, post, replace, pretail, posttail, replacetail = getdisc(current,true) local done = false if pre then -- left|pre glyphs|right for n in nextchar, pre do local p = rawget(properties,n) if p then local i = p.injections or p.preinjections if i then local leftkern = i.leftkern if leftkern and leftkern ~= 0 then pre = insert_node_before(pre,n,fontkern(leftkern)) done = true end end end end end if post then -- left|post glyphs|right for n in nextchar, post do local p = rawget(properties,n) if p then local i = p.injections or p.postinjections if i then local leftkern = i.leftkern if leftkern and leftkern ~= 0 then post = insert_node_before(post,n,fontkern(leftkern)) done = true end end end end end if replace then -- left|replace glyphs|right for n in nextchar, replace do local p = rawget(properties,n) if p then local i = p.injections or p.replaceinjections if i then local leftkern = i.leftkern if leftkern and leftkern ~= 0 then replace = insert_node_before(replace,n,fontkern(leftkern)) done = true end end end end end if done then setdisc(current,pre,post,replace) end -- prevglyph = nil prevdisc = current else -- prevglyph = nil prevdisc = nil end prev = current current = next end -- if keepregisteredcounts then keepregisteredcounts = false else nofregisteredkerns = 0 end if trace_injections then show_result(head) end return head end local function inject_positions_only(head,where) if trace_injections then trace(head,"positions") end local current = head local prev = nil local next = nil local prevdisc = nil local prevglyph = nil local pre = nil -- saves a lookup local post = nil -- saves a lookup local replace = nil -- saves a lookup local pretail = nil -- saves a lookup local posttail = nil -- saves a lookup local replacetail = nil -- saves a lookup while current do local next = getnext(current) local char, id = ischar(current) if char then local p = rawget(properties,current) if p then local i = p.injections if i then -- left|glyph|right local yoffset = i.yoffset if yoffset and yoffset ~= 0 then setoffsets(current,false,yoffset) end local leftkern = i.leftkern local rightkern = i.rightkern if leftkern and leftkern ~= 0 then if rightkern and leftkern == -rightkern then setoffsets(current,leftkern,false) rightkern = 0 else head = insert_node_before(head,current,fontkern(leftkern)) end end if rightkern and rightkern ~= 0 then insert_node_after(head,current,fontkern(rightkern)) end else local i = p.emptyinjections if i then -- glyph|disc|glyph (special case) local rightkern = i.rightkern if rightkern and rightkern ~= 0 then if next and getid(next) == disc_code then if replace then -- error, we expect an empty one else -- KE setfield(next,"replace",fontkern(rightkern)) -- maybe also leftkern replace = fontkern(rightkern) -- maybe also leftkern done = true --KE end end end end end if prevdisc then local done = false if post then local i = p.postinjections if i then local leftkern = i.leftkern if leftkern and leftkern ~= 0 then setlink(posttail,fontkern(leftkern)) done = true end end end if replace then local i = p.replaceinjections if i then local leftkern = i.leftkern if leftkern and leftkern ~= 0 then setlink(replacetail,fontkern(leftkern)) done = true end end else local i = p.emptyinjections if i then -- new .. okay? local leftkern = i.leftkern if leftkern and leftkern ~= 0 then replace = fontkern(leftkern) done = true end end end if done then setdisc(prevdisc,pre,post,replace) end end end prevdisc = nil prevglyph = current elseif char == false then prevdisc = nil prevglyph = current elseif id == disc_code then pre, post, replace, pretail, posttail, replacetail = getdisc(current,true) local done = false if pre then -- left|pre glyphs|right for n in nextchar, pre do local p = rawget(properties,n) if p then local i = p.injections or p.preinjections if i then local yoffset = i.yoffset if yoffset and yoffset ~= 0 then setoffsets(n,false,yoffset) end local leftkern = i.leftkern if leftkern and leftkern ~= 0 then pre = insert_node_before(pre,n,fontkern(leftkern)) done = true end local rightkern = i.rightkern if rightkern and rightkern ~= 0 then insert_node_after(pre,n,fontkern(rightkern)) done = true end end end end end if post then -- left|post glyphs|right for n in nextchar, post do local p = rawget(properties,n) if p then local i = p.injections or p.postinjections if i then local yoffset = i.yoffset if yoffset and yoffset ~= 0 then setoffsets(n,false,yoffset) end local leftkern = i.leftkern if leftkern and leftkern ~= 0 then post = insert_node_before(post,n,fontkern(leftkern)) done = true end local rightkern = i.rightkern if rightkern and rightkern ~= 0 then insert_node_after(post,n,fontkern(rightkern)) done = true end end end end end if replace then -- left|replace glyphs|right for n in nextchar, replace do local p = rawget(properties,n) if p then local i = p.injections or p.replaceinjections if i then local yoffset = i.yoffset if yoffset and yoffset ~= 0 then setoffsets(n,false,yoffset) end local leftkern = i.leftkern if leftkern and leftkern ~= 0 then replace = insert_node_before(replace,n,fontkern(leftkern)) done = true end local rightkern = i.rightkern if rightkern and rightkern ~= 0 then insert_node_after(replace,n,fontkern(rightkern)) done = true end end end end end if prevglyph then if pre then local p = rawget(properties,prevglyph) if p then local i = p.preinjections if i then -- glyph|pre glyphs local rightkern = i.rightkern if rightkern and rightkern ~= 0 then pre = insert_node_before(pre,pre,fontkern(rightkern)) done = true end end end end if replace then local p = rawget(properties,prevglyph) if p then local i = p.replaceinjections if i then -- glyph|replace glyphs local rightkern = i.rightkern if rightkern and rightkern ~= 0 then replace = insert_node_before(replace,replace,fontkern(rightkern)) done = true end end end end end if done then setdisc(current,pre,post,replace) end prevglyph = nil prevdisc = current else prevglyph = nil prevdisc = nil end prev = current current = next end -- if keepregisteredcounts then keepregisteredcounts = false else nofregisteredpositions = 0 end if trace_injections then show_result(head) end return head end local function showoffset(n,flag) local x, y = getoffsets(n) if x ~= 0 or y ~= 0 then setcolor(n,"darkgray") end end local function inject_everything(head,where) if trace_injections then trace(head,"everything") end local hascursives = nofregisteredcursives > 0 local hasmarks = nofregisteredmarks > 0 -- local current = head local last = nil local prev = nil local next = nil local prevdisc = nil local prevglyph = nil local pre = nil -- saves a lookup local post = nil -- saves a lookup local replace = nil -- saves a lookup local pretail = nil -- saves a lookup local posttail = nil -- saves a lookup local replacetail = nil -- saves a lookup -- local cursiveanchor = nil local minc = 0 local maxc = 0 local glyphs = { } local marks = { } local nofmarks = 0 -- -- local applyfix = hascursives and fix_cursive_marks -- -- move out -- local function processmark(p,n,pn) -- p = basenode local px, py = getoffsets(p) local nx, ny = getoffsets(n) local ox = 0 local rightkern = nil local pp = rawget(properties,p) if pp then pp = pp.injections if pp then rightkern = pp.rightkern end end local markdir = pn.markdir if rightkern then -- x and w ~= 0 ox = px - (pn.markx or 0) - rightkern if markdir and markdir < 0 then -- kern(w-x) glyph(p) kern(x) mark(n) if not pn.markmark then ox = ox + (pn.leftkern or 0) end else -- kern(x) glyph(p) kern(w-x) mark(n) -- -- According to Kai we don't need to handle leftkern here but I'm -- pretty sure I've run into a case where it was needed so maybe -- some day we need something more clever here. -- -- maybe we need to apply both then -- if false then -- a mark with kerning (maybe husayni needs it ) local leftkern = pp.leftkern if leftkern then ox = ox - leftkern end end end else ox = px - (pn.markx or 0) if markdir and markdir < 0 then if not pn.markmark then local leftkern = pn.leftkern if leftkern then ox = ox + leftkern -- husayni needs it end end end if pn.checkmark then local wn = getwidth(n) -- in arial marks have widths if wn and wn ~= 0 then wn = wn/2 if trace_injections then report_injections("correcting non zero width mark %C",getchar(n)) end -- -- bad: we should center -- -- pn.leftkern = -wn -- pn.rightkern = -wn -- -- -- we're too late anyway as kerns are already injected so we do it the -- -- ugly way (no checking if the previous is already a kern) .. maybe we -- -- should fix the font instead -- -- todo: head and check for prev / next kern -- insert_node_before(n,n,fontkern(-wn)) insert_node_after(n,n,fontkern(-wn)) end end end local oy = ny + py + (pn.marky or 0) if not pn.markmark then local yoffset = pn.yoffset if yoffset then oy = oy + yoffset -- husayni needs it end end setoffsets(n,ox,oy) if trace_marks then showoffset(n,true) end end -- begin of temp fix -- -- local base = nil -- bah, some arabic fonts have no mark anchoring -- end of temp fix -- while current do local next = getnext(current) local char, id = ischar(current) if char then local p = rawget(properties,current) -- begin of temp fix -- -- if applyfix then -- if not p then -- local m = fontmarks[getfont(current)] -- if m and m[char] then -- if base then -- p = { injections = { markbasenode = base } } -- nofmarks = nofmarks + 1 -- marks[nofmarks] = current -- properties[current] = p -- hasmarks = true -- end -- else -- base = current -- end -- end -- end -- end of temp fix if p then local i = p.injections -- begin of temp fix -- -- if applyfix then -- if not i then -- local m = fontmarks[getfont(current)] -- if m and m[char] then -- if base then -- i = { markbasenode = base } -- nofmarks = nofmarks + 1 -- marks[nofmarks] = current -- p.injections = i -- hasmarks = true -- end -- else -- base = current -- end -- end -- end -- end of temp fix -- if i then local pm = i.markbasenode -- begin of temp fix -- -- if applyfix then -- if not pm then -- local m = fontmarks[getfont(current)] -- if m and m[char] then -- if base then -- pm = base -- i.markbasenode = pm -- hasmarks = true -- end -- else -- base = current -- end -- else -- base = current -- end -- end -- end of temp fix -- if pm then nofmarks = nofmarks + 1 marks[nofmarks] = current else local yoffset = i.yoffset if yoffset and yoffset ~= 0 then setoffsets(current,false,yoffset) end if hascursives then local cursivex = i.cursivex if cursivex then if cursiveanchor then if cursivex ~= 0 then i.leftkern = (i.leftkern or 0) + cursivex end if maxc == 0 then minc = 1 maxc = 1 glyphs[1] = cursiveanchor else maxc = maxc + 1 glyphs[maxc] = cursiveanchor end properties[cursiveanchor].cursivedy = i.cursivey -- cursiveprops last = current else maxc = 0 end elseif maxc > 0 then local nx, ny = getoffsets(current) for i=maxc,minc,-1 do local ti = glyphs[i] ny = ny + properties[ti].cursivedy setoffsets(ti,false,ny) -- why not add ? if trace_cursive then showoffset(ti) end end maxc = 0 cursiveanchor = nil end if i.cursiveanchor then cursiveanchor = current -- no need for both now else if maxc > 0 then local nx, ny = getoffsets(current) for i=maxc,minc,-1 do local ti = glyphs[i] ny = ny + properties[ti].cursivedy setoffsets(ti,false,ny) -- why not add ? if trace_cursive then showoffset(ti) end end maxc = 0 end cursiveanchor = nil end end -- left|glyph|right local leftkern = i.leftkern local rightkern = i.rightkern if leftkern and leftkern ~= 0 then if rightkern and leftkern == -rightkern then setoffsets(current,leftkern,false) rightkern = 0 else head = insert_node_before(head,current,fontkern(leftkern)) end end if rightkern and rightkern ~= 0 then insert_node_after(head,current,fontkern(rightkern)) end end else local i = p.emptyinjections if i then -- glyph|disc|glyph (special case) local rightkern = i.rightkern if rightkern and rightkern ~= 0 then if next and getid(next) == disc_code then if replace then -- error, we expect an empty one else replace = fontkern(rightkern) done = true end end end end end if prevdisc then if p then local done = false if post then local i = p.postinjections if i then local leftkern = i.leftkern if leftkern and leftkern ~= 0 then setlink(posttail,fontkern(leftkern)) done = true end end end if replace then local i = p.replaceinjections if i then local leftkern = i.leftkern if leftkern and leftkern ~= 0 then setlink(replacetail,fontkern(leftkern)) done = true end end else local i = p.emptyinjections if i then local leftkern = i.leftkern if leftkern and leftkern ~= 0 then replace = fontkern(leftkern) done = true end end end if done then setdisc(prevdisc,pre,post,replace) end end end else -- cursive if hascursives and maxc > 0 then local nx, ny = getoffsets(current) for i=maxc,minc,-1 do local ti = glyphs[i] ny = ny + properties[ti].cursivedy local xi, yi = getoffsets(ti) setoffsets(ti,xi,yi + ny) -- can be mark, we could use properties end maxc = 0 cursiveanchor = nil end end prevdisc = nil prevglyph = current elseif char == false then -- base = nil prevdisc = nil prevglyph = current elseif id == disc_code then -- base = nil pre, post, replace, pretail, posttail, replacetail = getdisc(current,true) local done = false if pre then -- left|pre glyphs|right for n in nextchar, pre do local p = rawget(properties,n) if p then local i = p.injections or p.preinjections if i then local yoffset = i.yoffset if yoffset and yoffset ~= 0 then setoffsets(n,false,yoffset) end local leftkern = i.leftkern if leftkern and leftkern ~= 0 then pre = insert_node_before(pre,n,fontkern(leftkern)) done = true end local rightkern = i.rightkern if rightkern and rightkern ~= 0 then insert_node_after(pre,n,fontkern(rightkern)) done = true end if hasmarks then local pm = i.markbasenode if pm then processmark(pm,n,i) end end end end end end if post then -- left|post glyphs|right for n in nextchar, post do local p = rawget(properties,n) if p then local i = p.injections or p.postinjections if i then local yoffset = i.yoffset if yoffset and yoffset ~= 0 then setoffsets(n,false,yoffset) end local leftkern = i.leftkern if leftkern and leftkern ~= 0 then post = insert_node_before(post,n,fontkern(leftkern)) done = true end local rightkern = i.rightkern if rightkern and rightkern ~= 0 then insert_node_after(post,n,fontkern(rightkern)) done = true end if hasmarks then local pm = i.markbasenode if pm then processmark(pm,n,i) end end end end end end if replace then -- left|replace glyphs|right for n in nextchar, replace do local p = rawget(properties,n) if p then local i = p.injections or p.replaceinjections if i then local yoffset = i.yoffset if yoffset and yoffset ~= 0 then setoffsets(n,false,yoffset) end local leftkern = i.leftkern if leftkern and leftkern ~= 0 then replace = insert_node_before(replace,n,fontkern(leftkern)) done = true end local rightkern = i.rightkern if rightkern and rightkern ~= 0 then insert_node_after(replace,n,fontkern(rightkern)) done = true end if hasmarks then local pm = i.markbasenode if pm then processmark(pm,n,i) end end end end end end if prevglyph then if pre then local p = rawget(properties,prevglyph) if p then local i = p.preinjections if i then -- glyph|pre glyphs local rightkern = i.rightkern if rightkern and rightkern ~= 0 then pre = insert_node_before(pre,pre,fontkern(rightkern)) done = true end end end end if replace then local p = rawget(properties,prevglyph) if p then local i = p.replaceinjections if i then -- glyph|replace glyphs local rightkern = i.rightkern if rightkern and rightkern ~= 0 then replace = insert_node_before(replace,replace,fontkern(rightkern)) done = true end end end end end if done then setdisc(current,pre,post,replace) end prevglyph = nil prevdisc = current else -- base = nil prevglyph = nil prevdisc = nil end prev = current current = next end -- cursive if hascursives and maxc > 0 then local nx, ny = getoffsets(last) for i=maxc,minc,-1 do local ti = glyphs[i] ny = ny + properties[ti].cursivedy setoffsets(ti,false,ny) -- why not add ? if trace_cursive then showoffset(ti) end end end -- if nofmarks > 0 then for i=1,nofmarks do local m = marks[i] local p = rawget(properties,m) local i = p.injections local b = i.markbasenode processmark(b,m,i) end elseif hasmarks then -- sometyhing bad happened end -- if keepregisteredcounts then keepregisteredcounts = false else nofregisteredkerns = 0 nofregisteredpositions = 0 nofregisteredmarks = 0 nofregisteredcursives = 0 end if trace_injections then show_result(head) end return head end -- space triggers local triggers = false function nodes.injections.setspacekerns(font,sequence) if triggers then triggers[font] = sequence else triggers = { [font] = sequence } end end local getthreshold if context then local threshold = 1 -- todo: add a few methods for context local parameters = fonts.hashes.parameters directives.register("otf.threshold", function(v) threshold = tonumber(v) or 1 end) getthreshold = function(font) local p = parameters[font] local f = p.factor local s = p.spacing local t = threshold * (s and s.width or p.space or 0) - 2 return t > 0 and t or 0, f end else injections.threshold = 0 getthreshold = function(font) local p = fontdata[font].parameters local f = p.factor local s = p.spacing local t = injections.threshold * (s and s.width or p.space or 0) - 2 return t > 0 and t or 0, f end end injections.getthreshold = getthreshold function injections.isspace(n,threshold,id) if (id or getid(n)) == glue_code then local w = getwidth(n) if threshold and w > threshold then -- was >= return 32 end end end -- We have a plugin so that Kai can use the next in plain. Such a plugin is rather application -- specific. -- -- local getboth = nodes.direct.getboth -- local getid = nodes.direct.getid -- local getprev = nodes.direct.getprev -- local getnext = nodes.direct.getnext -- -- local whatsit_code = nodes.nodecodes.whatsit -- local glyph_code = nodes.nodecodes.glyph -- -- local function getspaceboth(n) -- fragile: what it prev/next has no width field -- local prev, next = getboth(n) -- while prev and (getid(prev) == whatsit_code or (getwidth(prev) == 0 and getid(prev) ~= glyph_code)) do -- prev = getprev(prev) -- end -- while next and (getid(next) == whatsit_code or (getwidth(next) == 0 and getid(next) ~= glyph_code)) do -- next = getnext(next) -- end -- end -- -- injections.installgetspaceboth(getspaceboth) local getspaceboth = getboth function injections.installgetspaceboth(gb) getspaceboth = gb or getboth end local function injectspaces(head) if not triggers then return head end local lastfont = nil local spacekerns = nil local leftkerns = nil local rightkerns = nil local factor = 0 local threshold = 0 local leftkern = false local rightkern = false local function updatefont(font,trig) leftkerns = trig.left rightkerns = trig.right lastfont = font threshold, factor = getthreshold(font) end for n in nextglue, head do local prev, next = getspaceboth(n) local prevchar = prev and ischar(prev) local nextchar = next and ischar(next) if nextchar then local font = getfont(next) local trig = triggers[font] if trig then if lastfont ~= font then updatefont(font,trig) end if rightkerns then rightkern = rightkerns[nextchar] end end end if prevchar then local font = getfont(prev) local trig = triggers[font] if trig then if lastfont ~= font then updatefont(font,trig) end if leftkerns then leftkern = leftkerns[prevchar] end end end if leftkern then local old = getwidth(n) if old > threshold then if rightkern then if useitalickerns then local lnew = leftkern * factor local rnew = rightkern * factor if trace_spaces then report_spaces("%C [%p + %p + %p] %C",prevchar,lnew,old,rnew,nextchar) end head = insert_node_before(head,n,italickern(lnew)) insert_node_after(head,n,italickern(rnew)) else local new = old + (leftkern + rightkern) * factor if trace_spaces then report_spaces("%C [%p -> %p] %C",prevchar,old,new,nextchar) end setwidth(n,new) end rightkern = false else if useitalickerns then local new = leftkern * factor if trace_spaces then report_spaces("%C [%p + %p]",prevchar,old,new) end insert_node_after(head,n,italickern(new)) -- tricky with traverse but ok else local new = old + leftkern * factor if trace_spaces then report_spaces("%C [%p -> %p]",prevchar,old,new) end setwidth(n,new) end end end leftkern = false elseif rightkern then local old = getwidth(n) if old > threshold then if useitalickerns then local new = rightkern * factor if trace_spaces then report_spaces("%C [%p + %p]",nextchar,old,new) end insert_node_after(head,n,italickern(new)) else local new = old + rightkern * factor if trace_spaces then report_spaces("[%p -> %p] %C",nextchar,old,new) end setwidth(n,new) end end rightkern = false end end triggers = false return head end -- function injections.handler(head,where) if triggers then head = injectspaces(head) end -- todo: marks only run too if nofregisteredmarks > 0 or nofregisteredcursives > 0 then if trace_injections then report_injections("injection variant %a","everything") end return inject_everything(head,where) elseif nofregisteredpositions > 0 then if trace_injections then report_injections("injection variant %a","positions") end return inject_positions_only(head,where) elseif nofregisteredkerns > 0 then if trace_injections then report_injections("injection variant %a","kerns") end return inject_kerns_only(head,where) else return head end end
local util = require("pandoc_vim_help.util") local M = {} local link_target_prefix function M.Meta(e) link_target_prefix = e.link_target_prefix return e end function M.Link(e) if not link_target_prefix then return e end if util.starts_with(e.target, "http://") or util.starts_with(e.target, "https://") then return e end e.target = link_target_prefix .. e.target return e end return M
-- Copyright (c) 2008 Mikael Lind -- -- Permission is hereby granted, free of charge, to any person -- obtaining a copy of this software and associated documentation -- files (the "Software"), to deal in the Software without -- restriction, including without limitation the rights to use, -- copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the -- Software is furnished to do so, subject to the following -- conditions: -- -- The above copyright notice and this permission notice shall be -- included in all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES -- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT -- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR -- OTHER DEALINGS IN THE SOFTWARE. local import = require("import") local mimic = require("mimic") local move = import("move").move local features = import("features") local Tile = import("Tile").Tile local level_map = [[ ############################################################################### #####################################################........################## ###################################################...........################# ###############.........###########################...........################# ############..................######################........################### ###########.....................####################....####################### ##########....................................#####....######################## ##########........<.....................................####################### ###########........................########................#################### ############......................#################...................######### ##############...................###################......................##### ###############....###........####################.........................#### ##############....###############################...........>...............### ############.......##############################...........................### #########............############################...........................### #######...............############################.........................#### ######................##############################.....................###### ######...............##################################............############ ########...........############################################################ ############################################################################### ]] local char_to_feature = { ["#"] = features.Wall, ["."] = features.Floor, [">"] = features.StairDown, ["<"] = features.StairUp, } local function parse_tile(char) local feature = char_to_feature[char]:new() local tile = Tile:new() move(feature, tile) return tile end local function parse_line(line) return mimic.list(mimic.map(line, parse_tile)) end local function not_blank(value) return not mimic.blank(value) end local function parse_map(map) local lines = mimic.split(map, "\n") lines = mimic.filter(lines, not_blank) lines = mimic.map(lines, parse_line) lines = mimic.list(lines) for y, line in ipairs(lines) do for x, tile in ipairs(line) do tile.y = y tile.x = x end end return lines end Level = {} function Level:new(level) level = level or {} setmetatable(level, self) self.__index = self level.grid = parse_map(level_map) return level end
-- NaoTH controller for the logfile based "simulator" project "GeneralAlignment" kind "ConsoleApp" language "C++" includedirs { "../Source/GeneralAlignment/", } files { "../Source/GeneralAlignment/**.cpp", "../Source/GeneralAlignment/**.h", "../Source/GeneralAlignment/**.hpp" } links { } targetname "generalalignment"
--[[ Shine No Rookies - Server ]] local InfoHub = Shine.PlayerInfoHub local Plugin = ... Plugin.Version = "1.7" Plugin.ConfigName = "NoRookies.json" Plugin.DefaultConfig = { UseSteamTime = true, MinPlayer = 0, MinPlayerCom = 0, DisableAfterRoundtime = 0, MinPlaytime = 8, MinComPlaytime = 8, ShowInform = true, InformMessage = "This server is not rookie friendly", BlockTeams = true, ShowSwitchAtBlock = false, BlockCC = false, AllowSpectating = false, BlockMessage = "This server is not rookie friendly", Kick = true, Kicktime = 20, KickMessage = "You will be kicked in %s seconds", WaitMessage = "Please wait while we fetch your stats.", Debug = false, LastPluginVersion = "1.6" } Plugin.PrintName = "No Rookies" Plugin.DisconnectReason = "You didn't fit to the required playtime" Plugin.Conflicts = { DisableThem = { "rookiesonly" }, DisableUs = { "hiveteamrestriction" } } local Enabled = true --used to temp disable the plugin in case the given player limit is reached function Plugin:Initialise() self.Enabled = true --copy old minplayer setting to minplayercom if self.Config.LastPluginVersion ~= self.Version then self.Config.MinPlayerCom = self.Config.MinPlayer self.Config.LastPluginVersion = self.Version self:SaveConfig() end self:CheckForSteamTime() self:BuildBlockMessage() return true end function Plugin:OnFirstThink() if Server.DisableQuickPlay and self.Config.BlockTeams and self.Config.MinPlaytime > 0 then self:Print("Tagging Server as incompatible to the quickplay queue because a playtime restriction is not supported by it.") Server.DisableQuickPlay() end end function Plugin:CheckForSteamTime() if self.Config.UseSteamTime or self.Config.ForceSteamTime then InfoHub:Request( self.PrintName, "STEAMPLAYTIME" ) end end function Plugin:BuildBlockMessage() self.BlockMessage = self.Config.BlockMessage end function Plugin:SetGameState( _, NewState ) if NewState == kGameState.Started and self.Config.DisableAfterRoundtime and self.Config.DisableAfterRoundtime > 0 then self:CreateTimer( "Disable", self.Config.DisableAfterRoundtime * 60 , 1, function() Enabled = false end ) end end function Plugin:EndGame() self:DestroyTimer( "Disable" ) Enabled = true end function Plugin:ValidateCommanderLogin( _, _, Player ) if not self.Config.BlockCC or not Player or not Player.GetClient or Shine.GetHumanPlayerCount() < self.Config.MinPlayerCom then return end return self:Check( Player, true ) end function Plugin:JoinTeam( _, Player, NewTeam, _, ShineForce ) if not self.Config.BlockTeams then return end if ShineForce or self.Config.AllowSpectating and NewTeam == kSpectatorIndex or NewTeam == kTeamReadyRoom then self:DestroyTimer( string.format( "Kick_%s", Player:GetSteamId() )) return end return self:Check( Player ) end function Plugin:CheckValues( Playerdata, SteamId, ComCheck ) PROFILE("NoRookies:CheckValues()") if not Enabled then return end if not self.Passed then self.Passed = { [1] = {}, [2] = {} } end if self.Passed[ComCheck and 2 or 1][SteamId] ~= nil then return self.Passed[ComCheck and 2 or 1][SteamId] end --check the config first if we should process check on players joining a team if not ComCheck then if not self.Config.BlockTeams then self.Passed[1][SteamId] = true return true end if Shine.GetHumanPlayerCount() < self.Config.MinPlayer then return end end --check if Player fits to the PlayTime local Playtime = Playerdata.playTime if self.Config.UseSteamTime then local SteamTime = InfoHub:GetSteamData( SteamId ).PlayTime if SteamTime and SteamTime > Playtime then Playtime = SteamTime end end local Min = ComCheck and self.Config.MinComPlaytime or self.Config.MinPlaytime local Check = Playtime >= Min * 3600 if self.Config.Debug then Print(string.format("NoRookie Debug: Playtime of %s = %s secs, Passed Check %s? %s", SteamId, Playtime, ComCheck and 2 or 1, Check)) end self.Passed[ComCheck and 2 or 1][SteamId] = Check return Check end
-- -- Ideal public usage: -- -- p = Python.New() -- p:Install({ -- Pip = true, -- PythonDev = true, -- VirtualEnv = true, -- Gunicorn = true, -- }) -- local Python = {} Python.__index = Python -- ---------------- -- private methods -- ---------------- local function installPythonDev() AptGet({ Method = "install", Packages = {"python-dev"}, }) end local function installVirtualEnv() AptGet({ Method = "install", Packages = {"python-virtualen"}, }) end local function installGunicorn() AptGet({ Method = "install", Packages = {"python-virtualen"}, }) Service({ Name = "gunicorn", Ensure = "running", }) end local function installPip() AptGet({ Method = "install", Packages = {"python-pip"}, }) end -- ----------------- -- public stuff -- ----------------- function Python.New() local self = setmetatable({}, Python) return self end function Python:Install(conf) if conf["Pip"] then installPip() end if conf["PythonDev"] then installPythonDev() end if conf["VirtualEnv"] then installVirtualEnv() end if conf["Gunicorn"] then installGunicorn() end end function Python:NewVirtualEnv(name) -- we can obviously handle way more things Exec({ Command = "virtualenv --distribute" .. name, ExecutionDir = "/some/execution/dir", RunAs = "root", }) end --- p = Python.New() p:Install({ Pip = true, PythonDev = false, VirtualEnv = true, Gunicorn = true, }) p:NewVirtualEnv("foo")
local _, nCore = ... local unpack = unpack function nCore:CreateAnchor(name, width, height, location) local anchorFrame = CreateFrame("Frame", name.."_Anchor", UIParent, "BackdropTemplate") anchorFrame:SetSize(width, height) anchorFrame:SetScale(1) anchorFrame:SetPoint(unpack(location)) anchorFrame:SetFrameStrata("HIGH") anchorFrame:SetMovable(true) anchorFrame:SetClampedToScreen(true) anchorFrame:SetUserPlaced(true) anchorFrame:SetBackdrop({bgFile="Interface\\MINIMAP\\TooltipBackdrop-Background",}) anchorFrame:EnableMouse(true) anchorFrame:RegisterForDrag("LeftButton") anchorFrame:Hide() anchorFrame.text = anchorFrame:CreateFontString(nil, "OVERLAY") anchorFrame.text:SetAllPoints(anchorFrame) anchorFrame.text:SetFont(STANDARD_TEXT_FONT, 13) anchorFrame.text:SetText(name) anchorFrame:SetScript("OnDragStart", function(self) self:StartMoving() end) anchorFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) return anchorFrame end function nCore:IsTaintable() return (InCombatLockdown() or (UnitAffectingCombat("player") or UnitAffectingCombat("pet"))) end
coslogon.logoffUser()
--[[ "A moment of silence for my old Ipad 3 as FGO EN ditched support for iOS 9" - ryuga93 --]] local ankuluaUtils = require "ankulua-utils" local stringUtils = require "string-utils" --Constants --Weak, resist, etc. Compatiable for most server, but tricky, frequently fail. local Card1AffinRegion = Region( 295,650,250,200) local Card2AffinRegion = Region( 810,650,250,200) local Card3AffinRegion = Region(1321,650,250,200) local Card4AffinRegion = Region(1834,650,250,200) local Card5AffinRegion = Region(2348,650,250,200) local CardAffinRegionArray = {Card1AffinRegion, Card2AffinRegion, Card3AffinRegion, Card4AffinRegion, Card5AffinRegion} --Buster, Art, Quick, etc. local Card1TypeRegion = Region(200,1060,200,200) local Card2TypeRegion = Region(730,1060,200,200) local Card3TypeRegion = Region(1240,1060,200,200) local Card4TypeRegion = Region(1750,1060,200,200) local Card5TypeRegion = Region(2280,1060,200,200) local CardTypeRegionArray = {Card1TypeRegion, Card2TypeRegion, Card3TypeRegion, Card4TypeRegion, Card5TypeRegion} --*Rough* damage calculation by formula, you may tinker these to change card selection priority. --https://pbs.twimg.com/media/C2nSYxcUoAAy_F2.jpg local WeakMulti = 2.0 local NormalMulti = 1.0 local ResistMulti = 0.5 local BCard = 150 local ACard = 100 local QCard = 80 local ResistBuster = BCard * ResistMulti local ResistArt = ACard * ResistMulti local ResistQuick = QCard * ResistMulti local WeakBuster = BCard * WeakMulti local WeakArt = ACard * WeakMulti local WeakQuick = QCard * WeakMulti --User customizable BAQ selection priority. local CardPriorityArray = {} --Card selection pos for click, and array for AutoSkill. local Card1Click = (Location(300,1000)) local Card2Click = (Location(750,1000)) local Card3Click = (Location(1300,1000)) local Card4Click = (Location(1800,1000)) local Card5Click = (Location(2350,1000)) local CardClickArray = {Card1Click, Card2Click, Card3Click, Card4Click, Card5Click} --*Primitive* ways to spam NPs after priority target appeared in battle. IT WILL override autoskill NP skill. Check function ultcard() local Ultcard1Click = (Location(1000,220)) local Ultcard2Click = (Location(1300,400)) local Ultcard3Click = (Location(1740,400)) local UltcardArray = {Ultcard1Click, Ultcard2Click, Ultcard3Click} --functions local init local getUltcard local checkCardAffin local checkCardType local ultcard local calculateCardScore local clickCommandCards init = function() --[[Considering: Battle_CardPriority = "BAQ" then: CardPriorityArray = {"WB", "B", "RB", "WA", "A", "RA", "WQ", "Q", "RQ"} --]] local errorString = "Battle_CardPriority Error at '" if Battle_CardPriority:len() == 3 then for card in Battle_CardPriority:gmatch(".") do if card:match("[^B^A^Q]") then scriptExit(errorString ..card.. "': Only 'B', 'A' and 'Q' are allowed in simple mode.") end table.insert(CardPriorityArray, "W" .. card) table.insert(CardPriorityArray, card) table.insert(CardPriorityArray, "R" .. card) end else local cardCounter = 0 for card in Battle_CardPriority:gmatch("[^,]+") do card = stringUtils.trim(card) if card:len() == 1 then if card:match("[^B^A^Q]") then scriptExit(errorString ..card.. "': Only 'B', 'A' and 'Q' are valid single character inputs.") end elseif card:len() == 2 then if card:match("^[^W^R][^B^A^Q]-") or card:match("^[WR][^B^A^Q]")then scriptExit(errorString ..card.. "': Only 'WB', 'RB', 'WA', 'RA', 'WQ', and 'RQ are valid double characters inputs.") end elseif card:len() == 0 or card:len() > 2 then scriptExit(errorString ..card.. "': Invalid input.") end table.insert(CardPriorityArray, card) cardCounter = cardCounter +1 end if cardCounter ~= 9 then scriptExit(errorString ..Battle_CardPriority.. "': Extected 9 card priorities. Your input is either lacking or exceeding the available number.") end end end getUltcard = function(servantIndex) return UltcardArray[servantIndex] end checkCardAffin = function(region) if region:exists(GeneralImagePath .. "weak.png") then return WeakMulti end if region:exists(GeneralImagePath .. "resist.png") then return ResistMulti else return NormalMulti end end checkCardType = function(region) if region:exists(GeneralImagePath .. "buster.png") then return BCard end if region:exists(GeneralImagePath .. "art.png") then return ACard end if region:exists(GeneralImagePath .. "quick.png") then return QCard else return BCard end end ultcard = function() local weCanSpam = Battle_NoblePhantasm == "spam" local weAreInDanger = Battle_NoblePhantasm == "danger" and TargetChoosen == 1 local isAutoskillFinished = Enable_Autoskill == 0 or CleartoSpamNP == 1 if (weCanSpam or weAreInDanger) and isAutoskillFinished then click(Ultcard1Click) click(Ultcard2Click) click(Ultcard3Click) end end calculateCardScore = function(allCardTypeStorage) local function calculate() for cardSlot = 1, 5 do local cardAffinity = checkCardAffin(CardAffinRegionArray[cardSlot]) local cardType = checkCardType(CardTypeRegionArray[cardSlot]) local cardScore = cardAffinity * cardType if cardScore == WeakBuster then table.insert(allCardTypeStorage.WB, cardSlot) elseif cardScore == BCard then table.insert(allCardTypeStorage.B, cardSlot) elseif cardScore == ResistBuster then table.insert(allCardTypeStorage.RB, cardSlot) elseif cardScore == WeakArt then table.insert(allCardTypeStorage.WA, cardSlot) elseif cardScore == ACard then table.insert(allCardTypeStorage.A, cardSlot) elseif cardScore == ResistArt then table.insert(allCardTypeStorage.RA, cardSlot) elseif cardScore == WeakQuick then table.insert(allCardTypeStorage.WQ, cardSlot) elseif cardScore == QCard then table.insert(allCardTypeStorage.Q, cardSlot) else table.insert(allCardTypeStorage.RQ, cardSlot) end end return allCardTypeStorage end return ankuluaUtils.useSameSnapIn(calculate) end clickCommandCards = function() local allCardTypeStorage = { WB = {}, B = {}, RB = {}, WA = {}, A = {}, RA = {}, WQ = {}, Q = {}, RQ = {} } local currentAllCardTypeStorages = calculateCardScore(allCardTypeStorage) local clickCount = 0 ultcard() wait(0.5) for _, cardPriority in pairs(CardPriorityArray) do local currentCardTypeStorage = currentAllCardTypeStorages[cardPriority] for _, cardSlot in pairs(currentCardTypeStorage) do click(CardClickArray[cardSlot]) clickCount = clickCount + 1 if clickCount == 3 then return end end end end return { init = init, getUltcard = getUltcard, clickCommandCards = clickCommandCards, }
object_tangible_furniture_rustic_armoire_rustic_s01 = object_tangible_furniture_rustic_shared_armoire_rustic_s01:new { } ObjectTemplates:addTemplate(object_tangible_furniture_rustic_armoire_rustic_s01, "object/tangible/furniture/rustic/armoire_rustic_s01.iff")
local defs = {} defs["ImColor"] = "struct ImColor" defs["ImDrawCallback"] = "void(*)(const ImDrawList* parent_list,const ImDrawCmd* cmd);" defs["ImDrawChannel"] = "struct ImDrawChannel" defs["ImDrawCmd"] = "struct ImDrawCmd" defs["ImDrawCmdHeader"] = "struct ImDrawCmdHeader" defs["ImDrawData"] = "struct ImDrawData" defs["ImDrawFlags"] = "int" defs["ImDrawIdx"] = "unsigned short" defs["ImDrawList"] = "struct ImDrawList" defs["ImDrawListFlags"] = "int" defs["ImDrawListSharedData"] = "struct ImDrawListSharedData" defs["ImDrawListSplitter"] = "struct ImDrawListSplitter" defs["ImDrawVert"] = "struct ImDrawVert" defs["ImFont"] = "struct ImFont" defs["ImFontAtlas"] = "struct ImFontAtlas" defs["ImFontAtlasCustomRect"] = "struct ImFontAtlasCustomRect" defs["ImFontAtlasFlags"] = "int" defs["ImFontBuilderIO"] = "struct ImFontBuilderIO" defs["ImFontConfig"] = "struct ImFontConfig" defs["ImFontGlyph"] = "struct ImFontGlyph" defs["ImFontGlyphRangesBuilder"] = "struct ImFontGlyphRangesBuilder" defs["ImGuiBackendFlags"] = "int" defs["ImGuiButtonFlags"] = "int" defs["ImGuiCol"] = "int" defs["ImGuiColorEditFlags"] = "int" defs["ImGuiComboFlags"] = "int" defs["ImGuiCond"] = "int" defs["ImGuiConfigFlags"] = "int" defs["ImGuiContext"] = "struct ImGuiContext" defs["ImGuiDataType"] = "int" defs["ImGuiDir"] = "int" defs["ImGuiDragDropFlags"] = "int" defs["ImGuiFocusedFlags"] = "int" defs["ImGuiHoveredFlags"] = "int" defs["ImGuiID"] = "unsigned int" defs["ImGuiIO"] = "struct ImGuiIO" defs["ImGuiInputTextCallback"] = "int(*)(ImGuiInputTextCallbackData* data);" defs["ImGuiInputTextCallbackData"] = "struct ImGuiInputTextCallbackData" defs["ImGuiInputTextFlags"] = "int" defs["ImGuiKey"] = "int" defs["ImGuiKeyModFlags"] = "int" defs["ImGuiListClipper"] = "struct ImGuiListClipper" defs["ImGuiMemAllocFunc"] = "void*(*)(size_t sz,void* user_data);" defs["ImGuiMemFreeFunc"] = "void(*)(void* ptr,void* user_data);" defs["ImGuiMouseButton"] = "int" defs["ImGuiMouseCursor"] = "int" defs["ImGuiNavInput"] = "int" defs["ImGuiOnceUponAFrame"] = "struct ImGuiOnceUponAFrame" defs["ImGuiPayload"] = "struct ImGuiPayload" defs["ImGuiPopupFlags"] = "int" defs["ImGuiSelectableFlags"] = "int" defs["ImGuiSizeCallback"] = "void(*)(ImGuiSizeCallbackData* data);" defs["ImGuiSizeCallbackData"] = "struct ImGuiSizeCallbackData" defs["ImGuiSliderFlags"] = "int" defs["ImGuiSortDirection"] = "int" defs["ImGuiStorage"] = "struct ImGuiStorage" defs["ImGuiStoragePair"] = "struct ImGuiStoragePair" defs["ImGuiStyle"] = "struct ImGuiStyle" defs["ImGuiStyleVar"] = "int" defs["ImGuiTabBarFlags"] = "int" defs["ImGuiTabItemFlags"] = "int" defs["ImGuiTableBgTarget"] = "int" defs["ImGuiTableColumnFlags"] = "int" defs["ImGuiTableColumnSortSpecs"] = "struct ImGuiTableColumnSortSpecs" defs["ImGuiTableFlags"] = "int" defs["ImGuiTableRowFlags"] = "int" defs["ImGuiTableSortSpecs"] = "struct ImGuiTableSortSpecs" defs["ImGuiTextBuffer"] = "struct ImGuiTextBuffer" defs["ImGuiTextFilter"] = "struct ImGuiTextFilter" defs["ImGuiTextRange"] = "struct ImGuiTextRange" defs["ImGuiTreeNodeFlags"] = "int" defs["ImGuiViewport"] = "struct ImGuiViewport" defs["ImGuiViewportFlags"] = "int" defs["ImGuiWindowFlags"] = "int" defs["ImS16"] = "signed short" defs["ImS32"] = "signed int" defs["ImS64"] = "signed __int64" defs["ImS8"] = "signed char" defs["ImTextureID"] = "void*" defs["ImU16"] = "unsigned short" defs["ImU32"] = "unsigned int" defs["ImU64"] = "unsigned __int64" defs["ImU8"] = "unsigned char" defs["ImVec2"] = "struct ImVec2" defs["ImVec4"] = "struct ImVec4" defs["ImWchar"] = "ImWchar16" defs["ImWchar16"] = "unsigned short" defs["ImWchar32"] = "unsigned int" defs["const_iterator"] = "const value_type*" defs["iterator"] = "value_type*" defs["value_type"] = "T" return defs
if not (GetLocale() == "deDE") then return end local _, db = ...
-- Note: Premake5 crashes if there is no valid platform for a project. -- Since this plugin is only supported on Windows, we must not define it -- if the host platform is not Windows. if not minko.platform.supports { "windows32", "windows64" } then return end PROJECT_NAME = path.getname(os.getcwd()) minko.project.library("minko-plugin-" .. PROJECT_NAME) files { "lib/**.hpp", "lib/**.h", "lib/**.cpp", "lib/**.c", "include/**.hpp", "src/**.cpp" } includedirs { "include", minko.plugin.path("sdl") .. "/include", minko.plugin.path("sdl") .. "/lib/sdl/include" }
function init() local bounds = mcontroller.boundBox() effect.addStatModifierGroup({ {stat = "jumpModifier", amount = 20.0} }) end function update(dt) mcontroller.controlModifiers({ airJumpModifier = 7.0 }) end function uninit() end
local Native = require('lib.native.native') ---@class AbilityIntegerLevelField local AbilityIntegerLevelField = { ManaCost = Native.ConvertAbilityIntegerLevelField(0x616D6373), --ABILITY_ILF_MANA_COST NumberOfWaves = Native.ConvertAbilityIntegerLevelField(0x48627A31), --ABILITY_ILF_NUMBER_OF_WAVES NumberOfShards = Native.ConvertAbilityIntegerLevelField(0x48627A33), --ABILITY_ILF_NUMBER_OF_SHARDS NumberOfUnitsTeleported = Native.ConvertAbilityIntegerLevelField(0x486D7431), --ABILITY_ILF_NUMBER_OF_UNITS_TELEPORTED SummonedUnitCountHwe2 = Native.ConvertAbilityIntegerLevelField(0x48776532), --ABILITY_ILF_SUMMONED_UNIT_COUNT_HWE2 NumberOfImages = Native.ConvertAbilityIntegerLevelField(0x4F6D6931), --ABILITY_ILF_NUMBER_OF_IMAGES NumberOfCorpsesRaisedUan1 = Native.ConvertAbilityIntegerLevelField(0x55616E31), --ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_UAN1 MorphingFlags = Native.ConvertAbilityIntegerLevelField(0x456D6532), --ABILITY_ILF_MORPHING_FLAGS StrengthBonusNrg5 = Native.ConvertAbilityIntegerLevelField(0x4E726735), --ABILITY_ILF_STRENGTH_BONUS_NRG5 DefenseBonusNrg6 = Native.ConvertAbilityIntegerLevelField(0x4E726736), --ABILITY_ILF_DEFENSE_BONUS_NRG6 NumberOfTargetsHit = Native.ConvertAbilityIntegerLevelField(0x4F636C32), --ABILITY_ILF_NUMBER_OF_TARGETS_HIT DetectionTypeOfs1 = Native.ConvertAbilityIntegerLevelField(0x4F667331), --ABILITY_ILF_DETECTION_TYPE_OFS1 NumberOfSummonedUnitsOsf2 = Native.ConvertAbilityIntegerLevelField(0x4F736632), --ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_OSF2 NumberOfSummonedUnitsEfn1 = Native.ConvertAbilityIntegerLevelField(0x45666E31), --ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_EFN1 NumberOfCorpsesRaisedHre1 = Native.ConvertAbilityIntegerLevelField(0x48726531), --ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_HRE1 StackFlags = Native.ConvertAbilityIntegerLevelField(0x48636134), --ABILITY_ILF_STACK_FLAGS MinimumNumberOfUnits = Native.ConvertAbilityIntegerLevelField(0x4E647032), --ABILITY_ILF_MINIMUM_NUMBER_OF_UNITS MaximumNumberOfUnitsNdp3 = Native.ConvertAbilityIntegerLevelField(0x4E647033), --ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_NDP3 NumberOfUnitsCreatedNrc2 = Native.ConvertAbilityIntegerLevelField(0x4E726332), --ABILITY_ILF_NUMBER_OF_UNITS_CREATED_NRC2 ShieldLife = Native.ConvertAbilityIntegerLevelField(0x416D7333), --ABILITY_ILF_SHIELD_LIFE ManaLossAms4 = Native.ConvertAbilityIntegerLevelField(0x416D7334), --ABILITY_ILF_MANA_LOSS_AMS4 GoldPerIntervalBgm1 = Native.ConvertAbilityIntegerLevelField(0x42676D31), --ABILITY_ILF_GOLD_PER_INTERVAL_BGM1 MaxNumberOfMiners = Native.ConvertAbilityIntegerLevelField(0x42676D33), --ABILITY_ILF_MAX_NUMBER_OF_MINERS CargoCapacity = Native.ConvertAbilityIntegerLevelField(0x43617231), --ABILITY_ILF_CARGO_CAPACITY MaximumCreepLevelDev3 = Native.ConvertAbilityIntegerLevelField(0x44657633), --ABILITY_ILF_MAXIMUM_CREEP_LEVEL_DEV3 MaxCreepLevelDev1 = Native.ConvertAbilityIntegerLevelField(0x44657631), --ABILITY_ILF_MAX_CREEP_LEVEL_DEV1 GoldPerIntervalEgm1 = Native.ConvertAbilityIntegerLevelField(0x45676D31), --ABILITY_ILF_GOLD_PER_INTERVAL_EGM1 DefenseReduction = Native.ConvertAbilityIntegerLevelField(0x46616531), --ABILITY_ILF_DEFENSE_REDUCTION DetectionTypeFla1 = Native.ConvertAbilityIntegerLevelField(0x466C6131), --ABILITY_ILF_DETECTION_TYPE_FLA1 FlareCount = Native.ConvertAbilityIntegerLevelField(0x466C6133), --ABILITY_ILF_FLARE_COUNT MaxGold = Native.ConvertAbilityIntegerLevelField(0x476C6431), --ABILITY_ILF_MAX_GOLD MiningCapacity = Native.ConvertAbilityIntegerLevelField(0x476C6433), --ABILITY_ILF_MINING_CAPACITY MaximumNumberOfCorpsesGyd1 = Native.ConvertAbilityIntegerLevelField(0x47796431), --ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_GYD1 DamageToTree = Native.ConvertAbilityIntegerLevelField(0x48617231), --ABILITY_ILF_DAMAGE_TO_TREE LumberCapacity = Native.ConvertAbilityIntegerLevelField(0x48617232), --ABILITY_ILF_LUMBER_CAPACITY GoldCapacity = Native.ConvertAbilityIntegerLevelField(0x48617233), --ABILITY_ILF_GOLD_CAPACITY DefenseIncreaseInf2 = Native.ConvertAbilityIntegerLevelField(0x496E6632), --ABILITY_ILF_DEFENSE_INCREASE_INF2 InteractionType = Native.ConvertAbilityIntegerLevelField(0x4E657532), --ABILITY_ILF_INTERACTION_TYPE GoldCostNdt1 = Native.ConvertAbilityIntegerLevelField(0x4E647431), --ABILITY_ILF_GOLD_COST_NDT1 LumberCostNdt2 = Native.ConvertAbilityIntegerLevelField(0x4E647432), --ABILITY_ILF_LUMBER_COST_NDT2 DetectionTypeNdt3 = Native.ConvertAbilityIntegerLevelField(0x4E647433), --ABILITY_ILF_DETECTION_TYPE_NDT3 StackingTypePoi4 = Native.ConvertAbilityIntegerLevelField(0x506F6934), --ABILITY_ILF_STACKING_TYPE_POI4 StackingTypePoa5 = Native.ConvertAbilityIntegerLevelField(0x506F6135), --ABILITY_ILF_STACKING_TYPE_POA5 MaximumCreepLevelPly1 = Native.ConvertAbilityIntegerLevelField(0x506C7931), --ABILITY_ILF_MAXIMUM_CREEP_LEVEL_PLY1 MaximumCreepLevelPos1 = Native.ConvertAbilityIntegerLevelField(0x506F7331), --ABILITY_ILF_MAXIMUM_CREEP_LEVEL_POS1 MovementUpdateFrequencyPrg1 = Native.ConvertAbilityIntegerLevelField(0x50726731), --ABILITY_ILF_MOVEMENT_UPDATE_FREQUENCY_PRG1 AttackUpdateFrequencyPrg2 = Native.ConvertAbilityIntegerLevelField(0x50726732), --ABILITY_ILF_ATTACK_UPDATE_FREQUENCY_PRG2 ManaLossPrg6 = Native.ConvertAbilityIntegerLevelField(0x50726736), --ABILITY_ILF_MANA_LOSS_PRG6 UnitsSummonedTypeOne = Native.ConvertAbilityIntegerLevelField(0x52616931), --ABILITY_ILF_UNITS_SUMMONED_TYPE_ONE UnitsSummonedTypeTwo = Native.ConvertAbilityIntegerLevelField(0x52616932), --ABILITY_ILF_UNITS_SUMMONED_TYPE_TWO MaxUnitsSummoned = Native.ConvertAbilityIntegerLevelField(0x55636235), --ABILITY_ILF_MAX_UNITS_SUMMONED AllowWhenFullRej3 = Native.ConvertAbilityIntegerLevelField(0x52656A33), --ABILITY_ILF_ALLOW_WHEN_FULL_REJ3 MaximumUnitsChargedToCaster = Native.ConvertAbilityIntegerLevelField(0x52706235), --ABILITY_ILF_MAXIMUM_UNITS_CHARGED_TO_CASTER MaximumUnitsAffected = Native.ConvertAbilityIntegerLevelField(0x52706236), --ABILITY_ILF_MAXIMUM_UNITS_AFFECTED DefenseIncreaseRoa2 = Native.ConvertAbilityIntegerLevelField(0x526F6132), --ABILITY_ILF_DEFENSE_INCREASE_ROA2 MaxUnitsRoa7 = Native.ConvertAbilityIntegerLevelField(0x526F6137), --ABILITY_ILF_MAX_UNITS_ROA7 RootedWeapons = Native.ConvertAbilityIntegerLevelField(0x526F6F31), --ABILITY_ILF_ROOTED_WEAPONS UprootedWeapons = Native.ConvertAbilityIntegerLevelField(0x526F6F32), --ABILITY_ILF_UPROOTED_WEAPONS UprootedDefenseType = Native.ConvertAbilityIntegerLevelField(0x526F6F34), --ABILITY_ILF_UPROOTED_DEFENSE_TYPE AccumulationStep = Native.ConvertAbilityIntegerLevelField(0x53616C32), --ABILITY_ILF_ACCUMULATION_STEP NumberOfOwls = Native.ConvertAbilityIntegerLevelField(0x45736E34), --ABILITY_ILF_NUMBER_OF_OWLS StackingTypeSpo4 = Native.ConvertAbilityIntegerLevelField(0x53706F34), --ABILITY_ILF_STACKING_TYPE_SPO4 NumberOfUnits = Native.ConvertAbilityIntegerLevelField(0x536F6431), --ABILITY_ILF_NUMBER_OF_UNITS SpiderCapacity = Native.ConvertAbilityIntegerLevelField(0x53706131), --ABILITY_ILF_SPIDER_CAPACITY IntervalsBeforeChangingTrees = Native.ConvertAbilityIntegerLevelField(0x57686132), --ABILITY_ILF_INTERVALS_BEFORE_CHANGING_TREES AgilityBonus = Native.ConvertAbilityIntegerLevelField(0x49616769), --ABILITY_ILF_AGILITY_BONUS IntelligenceBonus = Native.ConvertAbilityIntegerLevelField(0x49696E74), --ABILITY_ILF_INTELLIGENCE_BONUS StrengthBonusIstr = Native.ConvertAbilityIntegerLevelField(0x49737472), --ABILITY_ILF_STRENGTH_BONUS_ISTR AttackBonus = Native.ConvertAbilityIntegerLevelField(0x49617474), --ABILITY_ILF_ATTACK_BONUS DefenseBonusIdef = Native.ConvertAbilityIntegerLevelField(0x49646566), --ABILITY_ILF_DEFENSE_BONUS_IDEF Summon1Amount = Native.ConvertAbilityIntegerLevelField(0x49736E31), --ABILITY_ILF_SUMMON_1_AMOUNT Summon2Amount = Native.ConvertAbilityIntegerLevelField(0x49736E32), --ABILITY_ILF_SUMMON_2_AMOUNT ExperienceGained = Native.ConvertAbilityIntegerLevelField(0x49787067), --ABILITY_ILF_EXPERIENCE_GAINED HitPointsGainedIhpg = Native.ConvertAbilityIntegerLevelField(0x49687067), --ABILITY_ILF_HIT_POINTS_GAINED_IHPG ManaPointsGainedImpg = Native.ConvertAbilityIntegerLevelField(0x496D7067), --ABILITY_ILF_MANA_POINTS_GAINED_IMPG HitPointsGainedIhp2 = Native.ConvertAbilityIntegerLevelField(0x49687032), --ABILITY_ILF_HIT_POINTS_GAINED_IHP2 ManaPointsGainedImp2 = Native.ConvertAbilityIntegerLevelField(0x496D7032), --ABILITY_ILF_MANA_POINTS_GAINED_IMP2 DamageBonusDice = Native.ConvertAbilityIntegerLevelField(0x49646963), --ABILITY_ILF_DAMAGE_BONUS_DICE ArmorPenaltyIarp = Native.ConvertAbilityIntegerLevelField(0x49617270), --ABILITY_ILF_ARMOR_PENALTY_IARP EnabledAttackIndexIob5 = Native.ConvertAbilityIntegerLevelField(0x496F6235), --ABILITY_ILF_ENABLED_ATTACK_INDEX_IOB5 LevelsGained = Native.ConvertAbilityIntegerLevelField(0x496C6576), --ABILITY_ILF_LEVELS_GAINED MaxLifeGained = Native.ConvertAbilityIntegerLevelField(0x496C6966), --ABILITY_ILF_MAX_LIFE_GAINED MaxManaGained = Native.ConvertAbilityIntegerLevelField(0x496D616E), --ABILITY_ILF_MAX_MANA_GAINED GoldGiven = Native.ConvertAbilityIntegerLevelField(0x49676F6C), --ABILITY_ILF_GOLD_GIVEN LumberGiven = Native.ConvertAbilityIntegerLevelField(0x496C756D), --ABILITY_ILF_LUMBER_GIVEN DetectionTypeIfa1 = Native.ConvertAbilityIntegerLevelField(0x49666131), --ABILITY_ILF_DETECTION_TYPE_IFA1 MaximumCreepLevelIcre = Native.ConvertAbilityIntegerLevelField(0x49637265), --ABILITY_ILF_MAXIMUM_CREEP_LEVEL_ICRE MovementSpeedBonus = Native.ConvertAbilityIntegerLevelField(0x496D7662), --ABILITY_ILF_MOVEMENT_SPEED_BONUS HitPointsRegeneratedPerSecond = Native.ConvertAbilityIntegerLevelField(0x49687072), --ABILITY_ILF_HIT_POINTS_REGENERATED_PER_SECOND SightRangeBonus = Native.ConvertAbilityIntegerLevelField(0x49736962), --ABILITY_ILF_SIGHT_RANGE_BONUS DamagePerDuration = Native.ConvertAbilityIntegerLevelField(0x49636664), --ABILITY_ILF_DAMAGE_PER_DURATION ManaUsedPerSecond = Native.ConvertAbilityIntegerLevelField(0x4963666D), --ABILITY_ILF_MANA_USED_PER_SECOND ExtraManaRequired = Native.ConvertAbilityIntegerLevelField(0x49636678), --ABILITY_ILF_EXTRA_MANA_REQUIRED DetectionRadiusIdet = Native.ConvertAbilityIntegerLevelField(0x49646574), --ABILITY_ILF_DETECTION_RADIUS_IDET ManaLossPerUnitIdim = Native.ConvertAbilityIntegerLevelField(0x4964696D), --ABILITY_ILF_MANA_LOSS_PER_UNIT_IDIM DamageToSummonedUnitsIdid = Native.ConvertAbilityIntegerLevelField(0x49646964), --ABILITY_ILF_DAMAGE_TO_SUMMONED_UNITS_IDID MaximumNumberOfUnitsIrec = Native.ConvertAbilityIntegerLevelField(0x49726563), --ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_IREC DelayAfterDeathSeconds = Native.ConvertAbilityIntegerLevelField(0x49726364), --ABILITY_ILF_DELAY_AFTER_DEATH_SECONDS RestoredLife = Native.ConvertAbilityIntegerLevelField(0x69726332), --ABILITY_ILF_RESTORED_LIFE RestoredMana1ForCurrent = Native.ConvertAbilityIntegerLevelField(0x69726333), --ABILITY_ILF_RESTORED_MANA__1_FOR_CURRENT HitPointsRestored = Native.ConvertAbilityIntegerLevelField(0x49687073), --ABILITY_ILF_HIT_POINTS_RESTORED ManaPointsRestored = Native.ConvertAbilityIntegerLevelField(0x496D7073), --ABILITY_ILF_MANA_POINTS_RESTORED MaximumNumberOfUnitsItpm = Native.ConvertAbilityIntegerLevelField(0x4974706D), --ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_ITPM NumberOfCorpsesRaisedCad1 = Native.ConvertAbilityIntegerLevelField(0x43616431), --ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_CAD1 TerrainDeformationDurationMs = Native.ConvertAbilityIntegerLevelField(0x57727333), --ABILITY_ILF_TERRAIN_DEFORMATION_DURATION_MS MaximumUnits = Native.ConvertAbilityIntegerLevelField(0x55647331), --ABILITY_ILF_MAXIMUM_UNITS DetectionTypeDet1 = Native.ConvertAbilityIntegerLevelField(0x44657431), --ABILITY_ILF_DETECTION_TYPE_DET1 GoldCostPerStructure = Native.ConvertAbilityIntegerLevelField(0x4E737031), --ABILITY_ILF_GOLD_COST_PER_STRUCTURE LumberCostPerUse = Native.ConvertAbilityIntegerLevelField(0x4E737032), --ABILITY_ILF_LUMBER_COST_PER_USE DetectionTypeNsp3 = Native.ConvertAbilityIntegerLevelField(0x4E737033), --ABILITY_ILF_DETECTION_TYPE_NSP3 NumberOfSwarmUnits = Native.ConvertAbilityIntegerLevelField(0x556C7331), --ABILITY_ILF_NUMBER_OF_SWARM_UNITS MaxSwarmUnitsPerTarget = Native.ConvertAbilityIntegerLevelField(0x556C7333), --ABILITY_ILF_MAX_SWARM_UNITS_PER_TARGET NumberOfSummonedUnitsNba2 = Native.ConvertAbilityIntegerLevelField(0x4E626132), --ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NBA2 MaximumCreepLevelNch1 = Native.ConvertAbilityIntegerLevelField(0x4E636831), --ABILITY_ILF_MAXIMUM_CREEP_LEVEL_NCH1 AttacksPrevented = Native.ConvertAbilityIntegerLevelField(0x4E736931), --ABILITY_ILF_ATTACKS_PREVENTED MaximumNumberOfTargetsEfk3 = Native.ConvertAbilityIntegerLevelField(0x45666B33), --ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_EFK3 NumberOfSummonedUnitsEsv1 = Native.ConvertAbilityIntegerLevelField(0x45737631), --ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_ESV1 MaximumNumberOfCorpsesExh1 = Native.ConvertAbilityIntegerLevelField(0x65786831), --ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_EXH1 ItemCapacity = Native.ConvertAbilityIntegerLevelField(0x696E7631), --ABILITY_ILF_ITEM_CAPACITY MaximumNumberOfTargetsSpl2 = Native.ConvertAbilityIntegerLevelField(0x73706C32), --ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_SPL2 AllowWhenFullIrl3 = Native.ConvertAbilityIntegerLevelField(0x69726C33), --ABILITY_ILF_ALLOW_WHEN_FULL_IRL3 MaximumDispelledUnits = Native.ConvertAbilityIntegerLevelField(0x69646333), --ABILITY_ILF_MAXIMUM_DISPELLED_UNITS NumberOfLures = Native.ConvertAbilityIntegerLevelField(0x696D6F31), --ABILITY_ILF_NUMBER_OF_LURES NewTimeOfDayHour = Native.ConvertAbilityIntegerLevelField(0x69637431), --ABILITY_ILF_NEW_TIME_OF_DAY_HOUR NewTimeOfDayMinute = Native.ConvertAbilityIntegerLevelField(0x69637432), --ABILITY_ILF_NEW_TIME_OF_DAY_MINUTE NumberOfUnitsCreatedMec1 = Native.ConvertAbilityIntegerLevelField(0x6D656331), --ABILITY_ILF_NUMBER_OF_UNITS_CREATED_MEC1 MinimumSpells = Native.ConvertAbilityIntegerLevelField(0x73706233), --ABILITY_ILF_MINIMUM_SPELLS MaximumSpells = Native.ConvertAbilityIntegerLevelField(0x73706234), --ABILITY_ILF_MAXIMUM_SPELLS DisabledAttackIndex = Native.ConvertAbilityIntegerLevelField(0x67726133), --ABILITY_ILF_DISABLED_ATTACK_INDEX EnabledAttackIndexGra4 = Native.ConvertAbilityIntegerLevelField(0x67726134), --ABILITY_ILF_ENABLED_ATTACK_INDEX_GRA4 MaximumAttacks = Native.ConvertAbilityIntegerLevelField(0x67726135), --ABILITY_ILF_MAXIMUM_ATTACKS BuildingTypesAllowedNpr1 = Native.ConvertAbilityIntegerLevelField(0x4E707231), --ABILITY_ILF_BUILDING_TYPES_ALLOWED_NPR1 BuildingTypesAllowedNsa1 = Native.ConvertAbilityIntegerLevelField(0x4E736131), --ABILITY_ILF_BUILDING_TYPES_ALLOWED_NSA1 AttackModification = Native.ConvertAbilityIntegerLevelField(0x49616131), --ABILITY_ILF_ATTACK_MODIFICATION SummonedUnitCountNpa5 = Native.ConvertAbilityIntegerLevelField(0x4E706135), --ABILITY_ILF_SUMMONED_UNIT_COUNT_NPA5 UpgradeLevels = Native.ConvertAbilityIntegerLevelField(0x49676C31), --ABILITY_ILF_UPGRADE_LEVELS NumberOfSummonedUnitsNdo2 = Native.ConvertAbilityIntegerLevelField(0x4E646F32), --ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NDO2 BeastsPerSecond = Native.ConvertAbilityIntegerLevelField(0x4E737431), --ABILITY_ILF_BEASTS_PER_SECOND TargetType = Native.ConvertAbilityIntegerLevelField(0x4E636C32), --ABILITY_ILF_TARGET_TYPE Options = Native.ConvertAbilityIntegerLevelField(0x4E636C33), --ABILITY_ILF_OPTIONS ArmorPenaltyNab3 = Native.ConvertAbilityIntegerLevelField(0x4E616233), --ABILITY_ILF_ARMOR_PENALTY_NAB3 WaveCountNhs6 = Native.ConvertAbilityIntegerLevelField(0x4E687336), --ABILITY_ILF_WAVE_COUNT_NHS6 MaxCreepLevelNtm3 = Native.ConvertAbilityIntegerLevelField(0x4E746D33), --ABILITY_ILF_MAX_CREEP_LEVEL_NTM3 MissileCount = Native.ConvertAbilityIntegerLevelField(0x4E637333), --ABILITY_ILF_MISSILE_COUNT SplitAttackCount = Native.ConvertAbilityIntegerLevelField(0x4E6C6D33), --ABILITY_ILF_SPLIT_ATTACK_COUNT GenerationCount = Native.ConvertAbilityIntegerLevelField(0x4E6C6D36), --ABILITY_ILF_GENERATION_COUNT RockRingCount = Native.ConvertAbilityIntegerLevelField(0x4E766331), --ABILITY_ILF_ROCK_RING_COUNT WaveCountNvc2 = Native.ConvertAbilityIntegerLevelField(0x4E766332), --ABILITY_ILF_WAVE_COUNT_NVC2 PreferHostilesTau1 = Native.ConvertAbilityIntegerLevelField(0x54617531), --ABILITY_ILF_PREFER_HOSTILES_TAU1 PreferFriendliesTau2 = Native.ConvertAbilityIntegerLevelField(0x54617532), --ABILITY_ILF_PREFER_FRIENDLIES_TAU2 MaxUnitsTau3 = Native.ConvertAbilityIntegerLevelField(0x54617533), --ABILITY_ILF_MAX_UNITS_TAU3 NumberOfPulses = Native.ConvertAbilityIntegerLevelField(0x54617534), --ABILITY_ILF_NUMBER_OF_PULSES SummonedUnitTypeHwe1 = Native.ConvertAbilityIntegerLevelField(0x48776531), --ABILITY_ILF_SUMMONED_UNIT_TYPE_HWE1 SummonedUnitUin4 = Native.ConvertAbilityIntegerLevelField(0x55696E34), --ABILITY_ILF_SUMMONED_UNIT_UIN4 SummonedUnitOsf1 = Native.ConvertAbilityIntegerLevelField(0x4F736631), --ABILITY_ILF_SUMMONED_UNIT_OSF1 SummonedUnitTypeEfnu = Native.ConvertAbilityIntegerLevelField(0x45666E75), --ABILITY_ILF_SUMMONED_UNIT_TYPE_EFNU SummonedUnitTypeNbau = Native.ConvertAbilityIntegerLevelField(0x4E626175), --ABILITY_ILF_SUMMONED_UNIT_TYPE_NBAU SummonedUnitTypeNtou = Native.ConvertAbilityIntegerLevelField(0x4E746F75), --ABILITY_ILF_SUMMONED_UNIT_TYPE_NTOU SummonedUnitTypeEsvu = Native.ConvertAbilityIntegerLevelField(0x45737675), --ABILITY_ILF_SUMMONED_UNIT_TYPE_ESVU SummonedUnitTypes = Native.ConvertAbilityIntegerLevelField(0x4E656631), --ABILITY_ILF_SUMMONED_UNIT_TYPES SummonedUnitTypeNdou = Native.ConvertAbilityIntegerLevelField(0x4E646F75), --ABILITY_ILF_SUMMONED_UNIT_TYPE_NDOU AlternateFormUnitEmeu = Native.ConvertAbilityIntegerLevelField(0x456D6575), --ABILITY_ILF_ALTERNATE_FORM_UNIT_EMEU PlagueWardUnitType = Native.ConvertAbilityIntegerLevelField(0x41706C75), --ABILITY_ILF_PLAGUE_WARD_UNIT_TYPE AllowedUnitTypeBtl1 = Native.ConvertAbilityIntegerLevelField(0x42746C31), --ABILITY_ILF_ALLOWED_UNIT_TYPE_BTL1 NewUnitType = Native.ConvertAbilityIntegerLevelField(0x43686131), --ABILITY_ILF_NEW_UNIT_TYPE ResultingUnitTypeEnt1 = Native.ConvertAbilityIntegerLevelField(0x656E7431), --ABILITY_ILF_RESULTING_UNIT_TYPE_ENT1 CorpseUnitType = Native.ConvertAbilityIntegerLevelField(0x47796475), --ABILITY_ILF_CORPSE_UNIT_TYPE AllowedUnitTypeLoa1 = Native.ConvertAbilityIntegerLevelField(0x4C6F6131), --ABILITY_ILF_ALLOWED_UNIT_TYPE_LOA1 UnitTypeForLimitCheck = Native.ConvertAbilityIntegerLevelField(0x52616975), --ABILITY_ILF_UNIT_TYPE_FOR_LIMIT_CHECK WardUnitTypeStau = Native.ConvertAbilityIntegerLevelField(0x53746175), --ABILITY_ILF_WARD_UNIT_TYPE_STAU EffectAbility = Native.ConvertAbilityIntegerLevelField(0x496F6275), --ABILITY_ILF_EFFECT_ABILITY ConversionUnit = Native.ConvertAbilityIntegerLevelField(0x4E646332), --ABILITY_ILF_CONVERSION_UNIT UnitToPreserve = Native.ConvertAbilityIntegerLevelField(0x4E736C31), --ABILITY_ILF_UNIT_TO_PRESERVE UnitTypeAllowed = Native.ConvertAbilityIntegerLevelField(0x43686C31), --ABILITY_ILF_UNIT_TYPE_ALLOWED SwarmUnitType = Native.ConvertAbilityIntegerLevelField(0x556C7375), --ABILITY_ILF_SWARM_UNIT_TYPE ResultingUnitTypeCoau = Native.ConvertAbilityIntegerLevelField(0x636F6175), --ABILITY_ILF_RESULTING_UNIT_TYPE_COAU UnitTypeExhu = Native.ConvertAbilityIntegerLevelField(0x65786875), --ABILITY_ILF_UNIT_TYPE_EXHU WardUnitTypeHwdu = Native.ConvertAbilityIntegerLevelField(0x68776475), --ABILITY_ILF_WARD_UNIT_TYPE_HWDU LureUnitType = Native.ConvertAbilityIntegerLevelField(0x696D6F75), --ABILITY_ILF_LURE_UNIT_TYPE UnitTypeIpmu = Native.ConvertAbilityIntegerLevelField(0x69706D75), --ABILITY_ILF_UNIT_TYPE_IPMU FactoryUnitId = Native.ConvertAbilityIntegerLevelField(0x4E737975), --ABILITY_ILF_FACTORY_UNIT_ID SpawnUnitIdNfyu = Native.ConvertAbilityIntegerLevelField(0x4E667975), --ABILITY_ILF_SPAWN_UNIT_ID_NFYU DestructibleId = Native.ConvertAbilityIntegerLevelField(0x4E766375), --ABILITY_ILF_DESTRUCTIBLE_ID UpgradeType = Native.ConvertAbilityIntegerLevelField(0x49676C75), --ABILITY_ILF_UPGRADE_TYPE } return AbilityIntegerLevelField
-- Generated by CSharp.lua Compiler local System = System System.namespace("Slipe.Client.Dx", function (namespace) -- <summary> -- Interface for drawable objects on render -- </summary> namespace.interface("IDrawable", function () return {} end) end)
local modpath = minetest.get_modpath("bromeliads") -- Add everything: local modname = "bromeliads" local regBrom = function(color, capColor) minetest.register_node("bromeliads:bromeliad_"..color, { description = capColor .. " Bromeliad", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"bromeliads_"..color..".png"}, inventory_image = "bromeliads_"..color..".png", wield_image = "bromeliads_"..color..".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1, bromeliad = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) end regBrom("blue", "Blue") regBrom("orange", "Orange") regBrom("red", "Red") regBrom("violet", "Violet") regBrom("yellow", "Yellow") local growaction = function(pos, node) pos.y = pos.y + 1 local over = minetest.get_node(pos) if over.name ~= "air" then return end pos.y = pos.y - 1 local light = minetest.get_node_light(pos) if not light or light < 4 then return end local r = 15 local pos0 = {x = pos.x - r, y = pos.y - r, z = pos.z - r} local pos1 = {x = pos.x + r, y = pos.y + r, z = pos.z + r} if #minetest.find_nodes_in_area(pos0, pos1, "group:bromeliad") > 0 then return end local r = math.random(1, 100) if r == 1 then if pos.y > 60 then minetest.set_node(pos, {name="bromeliads:bromeliad_blue"}) else minetest.set_node(pos, {name="bromeliads:bromeliad_violet"}) end elseif r <= 10 then minetest.set_node(pos, {name="bromeliads:bromeliad_yellow"}) elseif r <= 25 then minetest.set_node(pos, {name="bromeliads:bromeliad_orange"}) else minetest.set_node(pos, {name="bromeliads:bromeliad_red"}) end end minetest.register_abm({ nodenames = {"default:jungleleaves"}, interval = 60, chance = 10, catch_up = true, action = growaction, })
local _, private = ... if private.isClassic then return end --[[ Lua Globals ]] -- luacheck: globals --[[ Core ]] local Aurora = private.Aurora local Base = Aurora.Base local Hook, Skin = Aurora.Hook, Aurora.Skin local Util = Aurora.Util do --[[ FrameXML\HelpTip.lua ]] local directions = { "Down", "Left", "Up", "Right" } Hook.HelpTipTemplateMixin = {} function Hook.HelpTipTemplateMixin:AnchorArrow(rotationInfo, alignment) local point, anchor, arrowAnchor, offsetX, offsetY = self:GetPoint() if rotationInfo.swapOffsets then offsetX = 4 else offsetY = 4 end self.Arrow:SetPoint(point, anchor, arrowAnchor, offsetX, offsetY) end function Hook.HelpTipTemplateMixin:RotateArrow(rotation) local Arrow = self.Arrow local direction = directions[rotation] if direction == "Left" or direction == "Right" then Arrow:SetSize(17, 41) else Arrow:SetSize(41, 17) end Base.SetTexture(Arrow.Arrow, "arrow"..direction) end end do --[[ FrameXML\HelpTip.xml ]] function Skin.HelpTipTemplate(Frame) Skin.GlowBoxTemplate(Frame) Skin.UIPanelCloseButton(Frame.CloseButton) Skin.UIPanelButtonTemplate(Frame.OkayButton) Skin.GlowBoxArrowTemplate(Frame.Arrow) end end function private.FrameXML.HelpTip() Util.Mixin(_G.HelpTipTemplateMixin, Hook.HelpTipTemplateMixin) Util.Mixin(_G.HelpTip.framePool, Hook.ObjectPoolMixin) end
cc = cc or {} ---EventListener object ---@class EventListener : Ref local EventListener = {} cc.EventListener = EventListener -------------------------------- --- Enables or disables the listener.<br> ---note Only listeners with `enabled` state will be able to receive events.<br> ---When an listener was initialized, it's enabled by default.<br> ---An event listener can receive events when it is enabled and is not paused.<br> ---paused state is always false when it is a fixed priority listener.<br> ---param enabled True if enables the listener. ---@param enabled bool ---@return EventListener function EventListener:setEnabled(enabled) end -------------------------------- --- Checks whether the listener is enabled.<br> ---return True if the listener is enabled. ---@return bool function EventListener:isEnabled() end -------------------------------- --- Clones the listener, its subclasses have to override this method. ---@return EventListener function EventListener:clone() end -------------------------------- --- Checks whether the listener is available.<br> ---return True if the listener is available. ---@return bool function EventListener:checkAvailable() end return EventListener
local addonName, addonScope = ... local data = addonScope.data local AL = addonScope.AL local ALIL = addonScope.ALIL local NORMAL_DIFF = addonScope.NORMAL_DIFF local ALLIANCE_DIFF = addonScope.ALLIANCE_DIFF local HORDE_DIFF = addonScope.HORDE_DIFF local LOAD_DIFF = addonScope.LOAD_DIFF local NORMAL_ITTYPE = addonScope.NORMAL_ITTYPE local PROF_ITTYPE = addonScope.PROF_ITTYPE local roleType_Tank = addonScope.roleType_Tank local roleType_Heal = addonScope.roleType_Heal local roleType_DPS = addonScope.roleType_DPS local _FileRole = "Beast Mastery" local _FileClass = "Hunter" local _FilePrefix = _FileRole.." ".._FileClass local el_Gems = { --Extra List : Gems name = "Gems", ExtraList = true, TableType = PROF_ITTYPE, [NORMAL_DIFF] = { { 01, "INV_MISC_DESECRATED_MAILHELM", nil, "Meta Gem" }, { 02, 39961 }, { 17, 32765 }, { 04, "INV_MISC_GEM_01", nil, "Primary"}, { 05, 31085 }, { 07, "INV_MISC_GEM_03", nil, "Meta Fit Gems"}, { 08, 31103 }, } } local el_HeadShoulder = { --Extra List: Shoulder Items name = "Head Glyph, Shoulder Inscription, Meta Fit Gems", ExtraList = true, TableType = NORMAL_ITTYPE, [NORMAL_DIFF] = { { 01, "INV_MISC_DESECRATED_MAILHELM", nil, "Head Glyph"}, { 02, 29192 }, { 04, "INV_MISC_DESECRATED_MAILSHOULDER", nil, "Shoulder Inscription"}, { 05, 23548 }, { 20, 28888 }, { 07, "INV_MISC_GEM_03", nil, "Meta Fit Gems"}, { 08, 38547 }, { 23, 30556 }, { 09, 30556 }, { 24, 28362 }, } } local el_GearEnchants = { --Extra List: Gear Enchants name = "Gear Enchants", ExtraList = true, TableType = PROF_ITTYPE, [NORMAL_DIFF] = { { 01 , "INV_MISC_CAPE_20", nil, "Back" }, { 02, 34004 }, { 04, "INV_MISC_DESECRATED_MAILCHEST", nil, "Chest" }, { 19 , "INV_MISC_DESECRATED_MAILBRACER", nil, "Wrist" }, { 05, 27960 }, { 20, 34002 }, { 07 , "INV_MISC_DESECRATED_MAILPANTS", nil, "Legs" }, { 22 , "INV_MISC_DESECRATED_MAILGLOVE", nil, "Hands" }, { 08, 35554 }, { 23, 25080 }, { 10 , "INV_MISC_DESECRATED_MAILBOOTS", nil, "Feet" }, { 11, 27951 }, }, } local el_offEnchants = { --Extra List: Ring/Wep/Sheild Enchants name = "Ring/Wep/Sheild Enchants", ExtraList = true, TableType = PROF_ITTYPE, [NORMAL_DIFF] = { { 01, "INV_JEWELRY_RING_23", nil, "Ring Enchant" }, { 02, 27920 }, { 04, "INV_SWORD_65", nil, "Weapon Enchant"}, { 05, 23800 }, { 20, 27977 }, { 07, "INV_WEAPON_BOW_07", nil, "Guns and Bows" }, { 08, 22793 }, { 23, 30332 }, }, } data[ _FilePrefix ] ={ name = _FilePrefix, ContentType = roleType_DPS, LoadDifficulty = LOAD_DIFF, TableType = NORMAL_ITTYPE, gameVersion = 2, items = { { name = "Absolute BIS", [NORMAL_DIFF] = { { 01, 28275 }, { 16, 28828 }, { 02, 29381 }, { 17, 30739 }, { 03, 27801 }, { 18, 28545 }, { 04, 24259 }, { 19, 28757 }, { 05, 28228 }, { 20, 28791 }, { 06, 29246 }, { 21, 28830 }, { 07, 27474 }, { 22, 29383 }, { 09, 28435 }, { 11, 28772 }, { 12, 18714 }, } }, { --Head Slot name = "Head", [NORMAL_DIFF] = { {1,28275, nil, nil, "Best" }, {2,29081, nil, nil, "Optional" }, {3,31109, nil, nil, "Optional" }, {4,31106, nil, nil, "Optional" }, {5,31281, nil, nil, "Optional" }, {6,27414, nil, nil, "Optional" }, } }, { --Shoulders name = "Shoulders", [NORMAL_DIFF] = { {1,27801, nil, nil, "Best" }, {2,25790, nil, nil, "Optional", [ATLASLOOT_IT_ALLIANCE] = true, [ATLASLOOT_IT_HORDE] = false }, {3,27797, nil, nil, "Optional" }, {4,27434, nil, nil, "Optional" }, }, }, { --Cloak name = "Cloak", [NORMAL_DIFF] = { {1,24259, nil, nil, "Best" }, {2,29382, nil, nil, "Optional" }, {3,28777, nil, nil, "Optional" }, {4,28672, nil, nil, "Optional" }, {5,27878, nil, nil, "Optional" }, {6,27892, nil, nil, "Optional" }, }, }, { --Chest name = "Chest", [NORMAL_DIFF] = { {1,28228, nil, nil, "Best" }, {2,29525, nil, nil, "Best" }, {3,29515, nil, nil, "Optional" }, {4,30933, nil, nil, "Optional" }, }, }, { --Wrist name = "Wrist", [NORMAL_DIFF] = { {1,29246, nil, nil, "Best" }, {2,29527, nil, nil, "Best" }, {3,25697, nil, nil, "Optional" }, {4,29517, nil, nil, "Optional" }, }, }, { --Gloves name = "Gloves", [NORMAL_DIFF] = { {1,27474, nil, nil, "Best" }, {2,28506, nil, nil, "Optional" }, {3,28827, nil, nil, "Optional" }, {4,25685, nil, nil, "Optional" }, }, }, { --Belt name = "Belt", [NORMAL_DIFF] = { {1,28828, nil, nil, "Best" }, {2,28750, nil, nil, "Optional" }, {3,29247, nil, nil, "Optional" }, {4,29526, nil, nil, "Optional" }, {5,27760, nil, nil, "Optional" }, {6,29516, nil, nil, "Optional" }, {7,28656, nil, nil, "Optional" }, }, }, { --Legs name = "Legs", [NORMAL_DIFF] = { {1,30739, nil, nil, "Best" }, {2,28741, nil, nil, "Optional" }, {3,30538, nil, nil, "Optional" }, {4,27874, nil, nil, "Optional" }, {5,27837, nil, nil, "Optional" }, }, }, { --Boots name = "Boots", [NORMAL_DIFF] = { {1,28545, nil, nil, "Best" }, {2,25686, nil, nil, "Optional" }, {3,28746, nil, nil, "Optional" }, {4,28669, nil, nil, "Optional" }, {5,29248, nil, nil, "Optional" }, }, }, { --Neck name = "Neck", [NORMAL_DIFF] = { {1,29381, nil, nil, "Best" }, {2,28509, nil, nil, "Optional" }, {3,28674, nil, nil, "Optional" }, {4,19377, nil, nil, "Optional" }, {5,28343, nil, nil, "Optional" }, {6,25562, nil, nil, "Optional" }, }, }, { --Rings name = "Rings", [NORMAL_DIFF] = { {1,28791, nil, nil, "Best" }, {2,28757, nil, nil, "Best" }, {3,28649, nil, nil, "Best" }, {4,31920, nil, nil, "Optional" }, {5,30860, nil, nil, "Optional" }, {6,31077, nil, nil, "Optional" }, {7,23038, nil, nil, "Optional" }, {8,27925, nil, nil, "Optional" }, {9,30973, nil, nil, "Optional" }, }, }, { --Trinkets name = "Trinkets", [NORMAL_DIFF] = { {1,28830, nil, nil, "Best" }, {2,29383, nil, nil, "Best" }, {3,28288, nil, nil, "Optional" }, {4,28034, nil, nil, "Optional" }, {5,21670, nil, nil, "Optional" }, {6,28041, nil, nil, "Optional" }, }, }, { --Main Hand name = "Main Hand", [NORMAL_DIFF] = { {1,27846, nil, nil, "Best" }, {2,29121, nil, nil, "Optional" }, {3,28524, nil, nil, "Optional" }, {4,28584, nil, nil, "Optional" }, {5,28263, nil, nil, "Optional" }, {6,21673, nil, nil, "Optional" }, {7,30277, nil, nil, "Optional" }, }, }, { --Offhand name = "Offhand", [NORMAL_DIFF] = { {1,28572, nil, nil, "Best" }, {2,28315, nil, nil, "Optional" }, {3,29372, nil, nil, "Optional" }, {4,29121, nil, nil, "Optional" }, {5,23242, nil, nil, "Optional" }, }, }, { --Two-Handed name = "Two-Handed", [NORMAL_DIFF] = { {1,28435, nil, nil, "Best" }, {2,28587, nil, nil, "Optional" }, {3,27903, nil, nil, "Optional" }, {4,29356, nil, nil, "Optional" }, {5,23039, nil, nil, "Optional" }, {6,29329, nil, nil, "Optional" }, }, }, { --Ranged Weapon name = "Ranged Weapon", [NORMAL_DIFF] = { {1,28772, nil, nil, "Best" }, {2,30724, nil, nil, "Best" }, {3,28581, nil, nil, "Optional" }, {4,29351, nil, nil, "Optional" }, {5,31323, nil, nil, "Optional" }, {6, nil, nil, nil, "Optional", [ATLASLOOT_IT_HORDE] = 29152, [ATLASLOOT_IT_ALLIANCE] = 29151 }, {7,28504, nil, nil, "Optional" }, {8,22812, nil, nil, "Optional" }, {09,31303, nil, nil, "Optional" }, }, }, { --Quivers/Arros, Pouches/Ammo name = "Quivers/Arros, Pouches/Ammo", [NORMAL_DIFF] = { { 01, "INV_MISC_QUIVER_09", nil, "Quivers" }, { 16, "INV_AMMO_ARROW_02", nil, "Arrows" }, { 02, 18714 }, { 17, 31949 }, { 03, [ATLASLOOT_IT_HORDE] = 29143, [ATLASLOOT_IT_ALLIANCE] = 29144 }, { 18, 30611 }, { 04, 19319 }, { 19, 28056 }, { 06, "INV_MISC_BAG_09_RED", nil, "Ammo Pouches" }, { 21, "INV_AMMO_BULLET_02", nil, "Bullets" }, { 07, 29118 }, { 22, [ATLASLOOT_IT_HORDE] = 32882, [ATLASLOOT_IT_ALLIANCE] = 32883 }, { 08, 19320 }, { 23, 30612 }, { 24, 28061 }, }, }, el_Gems, el_HeadShoulder, el_GearEnchants, el_offEnchants, }, }
----------------------------------------------------- ITEM.name = "Chartogne - Taillet 1902" ITEM.desc = "Bottle of Chartogne - Taillet Champagne, 1902." ITEM.category = "Alcohols" ITEM.model = "models/foodnhouseholditems/champagne2.mdl" ITEM.hunger = 10 ITEM.thirst = 40 ITEM.empty = false ITEM.permit = "consumables" ITEM.price = 40 ITEM.uniqueID = "moderate champagne"
local function find_digest_in_process_set(digest, threshold) local process_cursor = 0 local job_cursor = 0 local pattern = "*" .. digest .. "*" local found = false log_debug("Searching in process list", "for digest:", digest, "cursor:", process_cursor) repeat local process_paginator = redis.call("SSCAN", "processes", process_cursor, "MATCH", "*") local next_process_cursor = process_paginator[1] local processes = process_paginator[2] log_debug("Found number of processes:", #processes, "next cursor:", next_process_cursor) for _, process in ipairs(processes) do local workers_key = process .. ":workers" log_debug("searching in process set:", process, "for digest:", digest, "cursor:", process_cursor) local jobs = redis.call("HGETALL", workers_key) if #jobs == 0 then log_debug("No entries in:", workers_key) else for i = 1, #jobs, 2 do local jobstr = jobs[i +1] if string.find(jobstr, digest) then log_debug("Found digest", digest, "in:", workers_key) found = true break end local job = cjson.decode(jobstr) if job.payload.created_at > threshold then found = true break end end end if found == true then break end end process_cursor = next_process_cursor until found == true or process_cursor == "0" return found end
-- Server Objects includeFile("custom_content/tangible/deed/player_house_deed/musty_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/jedi_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/vipbunker_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/atat_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/bespin_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/commando_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/emperors_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/hangar_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/jabbas_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/ns_hut_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/rebel_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/relaxation_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/sith_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/sandcrawler_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/sm_hut_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/tree_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/vehicle_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/yoda_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/yt1300_house_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/gen_large_win_s01_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/gen_large_win_s02_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/gen_medium_win_s01_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/gen_medium_win_s02_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/gen_small_win_s01_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/gen_small_win_s02_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/nab_small_win_s01_deed.lua") includeFile("custom_content/tangible/deed/player_house_deed/tat_small_win_s01_deed.lua")
local export = {} function export.new() local api = {} local log = require('log') local checks = require('checks') local netbox = require('net.box') local query = require('model.query').model() ----------------- -- API methods -- ----------------- function api.create_database() local query_space = box.schema.space.create(query.SPACE_NAME, { if_not_exists = true }) query_space:format({ {'id', 'string'}, {'title', 'string'}, {'host', 'string'}, {'port', 'unsigned'}, {'type', 'string'}, {'user', 'string', is_nullable = true}, {'password', 'string', is_nullable = true}, {'query', 'string'}, {'updated_ts', 'unsigned'}, {'parent_id', 'string', is_nullable = true}, {'flags', 'unsigned'}, {'args', 'array'}, }) query_space:create_index(query.PRIMARY_INDEX, { type = 'TREE', unique = true, parts = {query.ID, 'string'}, if_not_exists = true }) end function api.query(opts) checks({ host = 'string', port = 'number', user = '?string', password = '?string', type = 'string', query = 'string', args = '?table', }) local connection = netbox.connect(opts.host, opts.port, {user=opts.user, password=opts.password}) if connection.error then return false, connection.error end log.info('Connection OK') local ret = {} if opts.type == 'Call' then log.info('Making call()') ret = connection:call(opts.query, opts.args or {}) else log.info('Making eval()') ret = connection:eval(opts.query) end connection:close() if type(ret) ~= 'table' then ret = { ret } end return true, ret end function api.save_query(opts) checks({ id = 'string', title = '?string', host = 'string', port = 'number', user = '?string', password = '?string', type = 'string', query = 'string', parent_id = '?string', flags = '?number', args = '?table', }) query.upsert({ [query.ID] = opts.id, [query.TITLE] = opts.title, [query.HOST] = opts.host, [query.PORT] = opts.port, [query.USER] = opts.user, [query.PASSWORD] = opts.password, [query.TYPE] = opts.type, [query.QUERY] = opts.query, [query.PARENT_ID] = opts.parent_id, [query.FLAGS] = opts.flags, [query.ARGS] = opts.args, }) end function api.get_queries() local data = query.get() local result = {} for k,v in pairs(data) do result[k] = query.serialize(v) end return result end function api.delete_query(id) query.delete(id) end return api end return export
data.raw["assembling-machine"]["centrifuge"].fast_replaceable_group = "centrifuge" data.raw["boiler"]["heat-exchanger"].fast_replaceable_group = "heat-exchanger" data.raw["reactor"]["nuclear-reactor"].fast_replaceable_group = "nuclear-reactor"
-- Reload recipes and technologies for _, force in pairs(game.forces) do force.reset_recipes() force.reset_technologies() -- Generate technology and recipe tables local tech = force.technologies local recipes = force.recipes -- Unlock researched recipes if tech["atomic-bomb"].researched then recipes["atomic-bomb-from-Pu-239"].enabled = true end if tech["kovarex-enrichment-process"].researched then recipes["nuclear-fuel-from-Pu-239"].enabled = true end if tech["nuclear-fuel-reprocessing"].researched then recipes["plutonium-purification-process"].enabled = true recipes["mox-fuel-cell-from-RGPu-239"].enabled = true recipes["mox-fuel-cell-from-Pu-239"].enabled = true recipes["mox-fuel-reprocessing"].enabled = true end if tech["breeder-reactor"].researched then recipes["breeder-fuel-cell-from-Pu-239"].enabled = true end force.print({"message.head", {"message.tech-migration", "1.1.0"}}, {r=1,g=0.75,b=0,a=1}) end
local list = {"proton", "neutron", "electron", "anti-electron", "anti-proton","muon", "up-quark", "down-quark", "photon", "strange-quark", "electron-neutrino", "muon-neutrino", "tauon", "charm-quark", "bottom-quark", "tau-neutrino", "w-boson", "z-boson", "top-quark", "gluon", "higgs-boson"} for k,v in pairs(list) do data:extend({ { type = "item", name = v, localised_name = {"item-name.possible_collision_case",{"item-name."..v}}, localised_description = {"item-description.possible_collision_case"}, icons = { { icon = "__fundamental_physics__/graphics/item/"..v..".png", }, }, icon_size = 32, order = string.char(96+k), flags = {"goes-to-quickbar"}, subgroup = "fundamental-physics-standard-model", stack_size = 100, }, }) end data:extend({ { type = "recipe", name = "particle-collision-10mev", category = "particle-accelerator", enabled = false, energy_required = 10, subgroup = "fundamental-physics-standard-model", order = "a", icons = { { icon = "__fundamental_physics__/graphics/item/accelerator.png", }, { icon = "__fundamental_physics__/graphics/item/"..list[1]..".png", scale = 0.5, shift = {-10, 12} }, { icon = "__fundamental_physics__/graphics/item/"..list[3]..".png", scale = 0.5, shift = {10, 12} }, }, icon_size = 32, ingredients = {}, results = { {list[1], 8}, {list[2], 6}, {list[3], 8}, {list[4], 2}, {list[5], 1}, }, }, { type = "recipe", name = "particle-collision-100mev", category = "particle-accelerator", enabled = false, energy_required = 15, subgroup = "fundamental-physics-standard-model", order = "b", icons = { { icon = "__fundamental_physics__/graphics/item/accelerator.png", }, { icon = "__fundamental_physics__/graphics/item/"..list[6]..".png", scale = 0.5, shift = {-10, 12} }, { icon = "__fundamental_physics__/graphics/item/"..list[7]..".png", scale = 0.5, shift = {10, 12} }, }, icon_size = 32, ingredients = {}, results = { {list[6], 6}, {list[7], 4}, {list[8], 2}, {list[9], 1}, }, }, { type = "recipe", name = "particle-collision-1gev", category = "particle-accelerator-gev", enabled = false, energy_required = 20, subgroup = "fundamental-physics-standard-model", order = "c", icons = { { icon = "__fundamental_physics__/graphics/item/accelerator.png", }, { icon = "__fundamental_physics__/graphics/item/"..list[10]..".png", scale = 0.5, shift = {-10, 12} }, { icon = "__fundamental_physics__/graphics/item/"..list[11]..".png", scale = 0.5, shift = {10, 12} }, }, icon_size = 32, ingredients = {}, results = { {list[10], 5}, {list[11], 4}, {list[12], 2}, {list[13], 1}, }, }, { type = "recipe", name = "particle-collision-10gev", category = "particle-accelerator-gev", enabled = false, energy_required = 25, subgroup = "fundamental-physics-standard-model", order = "d", icons = { { icon = "__fundamental_physics__/graphics/item/accelerator.png", }, { icon = "__fundamental_physics__/graphics/item/"..list[15]..".png", scale = 0.5, shift = {-10, 12} }, { icon = "__fundamental_physics__/graphics/item/"..list[16]..".png", scale = 0.5, shift = {10, 12} }, }, icon_size = 32, ingredients = {}, results = { {list[14], 6}, {list[15], 4}, {list[16], 1}, }, }, { type = "recipe", name = "particle-collision-100gev", category = "particle-accelerator-gev", enabled = false, energy_required = 30, subgroup = "fundamental-physics-standard-model", order = "e", icons = { { icon = "__fundamental_physics__/graphics/item/accelerator.png", }, { icon = "__fundamental_physics__/graphics/item/"..list[18]..".png", scale = 0.5, shift = {-10, 12} }, { icon = "__fundamental_physics__/graphics/item/"..list[19]..".png", scale = 0.5, shift = {10, 12} }, }, icon_size = 32, ingredients = {}, results = { {list[17], 6}, {list[18], 4}, {list[19], 1}, {list[20], 1}, }, }, { type = "recipe", name = "particle-collision-250gev", category = "particle-accelerator-gev", enabled = false, energy_required = 40, subgroup = "fundamental-physics-standard-model", order = "f", icons = { { icon = "__fundamental_physics__/graphics/item/accelerator.png", }, { icon = "__fundamental_physics__/graphics/item/"..list[21]..".png", scale = 0.5, shift = {-10, 12} }, { icon = "__fundamental_physics__/graphics/item/"..list[20]..".png", scale = 0.5, shift = {10, 12} }, }, icon_size = 32, ingredients = {}, results = { {list[20], 2}, {list[21], 1}, }, }, }) mylib.add_angel_num_icon(data.raw.recipe["particle-collision-10mev"],1) mylib.add_angel_num_icon(data.raw.recipe["particle-collision-100mev"],2) mylib.add_angel_num_icon(data.raw.recipe["particle-collision-1gev"],3) mylib.add_angel_num_icon(data.raw.recipe["particle-collision-10gev"],4) mylib.add_angel_num_icon(data.raw.recipe["particle-collision-100gev"],5) mylib.add_angel_num_icon(data.raw.recipe["particle-collision-250gev"],6) -- generate collision case -> report recipes local amount_func = mylib.cal_amount_func(1,10) for k,v in pairs(list) do data:extend({ { type = "recipe", name = "standard-model-"..v, localised_name = {"recipe-name.standard-model-analysis",{"item-name."..v}}, category = "fundamental-physics-standard-model", enabled = true, hidden = true, energy_required = 100, subgroup = "fundamental-physics-standard-model", order = "a", icon_size = 32, icons = { { icon = "__fundamental_physics__/graphics/item/research-report-"..math.floor(k/#list*6+1)..".png", }, }, ingredients = { {v, 50} }, results = { {"research-report-2", mylib.cal_amount(k, #list, amount_func, 0.5, 0.5)}, {"research-report-3", mylib.cal_amount(k, #list, amount_func, 0.5, 0.3)}, {"research-report-4", mylib.cal_amount(k, #list, amount_func, 0.5, 0.2)}, {"research-report-5", mylib.cal_amount(k, #list, amount_func, 0.5, 0.1)}, {"research-report-6", mylib.cal_amount(k, #list, amount_func, 0.5, 0)}, }, } }) mylib.add_productivity_limitation("standard-model-"..v) end
local path = "?;?.lua;../?;../?.lua" package.path = path
local Mod = GameMain:GetMod("CanVox.NewCharRandomizer") Mod.InputFilter = Mod.InputFilter or {} local filter = { Name = "Basic", DisplayName = "Basic", Sort = 4000, DefaultPriority = 6000, Age = { Min = 23, Max = 40, }, Stats = { Total = { Min = 21, MainMin = 23, }, Luck = { Min = 4, } }, YaoGuai = { MaxYaoGuai = 1, NotMain = true, MinTribulationDays = 190, }, ForceBackstory = {100006}, -- +Luck Reincarnated SkillLevels = { Qi = { Min = 6, }, SocialContact = { MainMin = 8, }, }, SkillGroups = { CultivatorSkills = { Hits = { Min = 1, MainMin = 3, }, Default = { CutoffLevel = { Min = 10, }, CrowdCost = 1, InspValue = 0, }, Qi = { CrowdCost = 0, }, SocialContact = {}, Medicine = { Prerequisites = { DanQi = { Min = 8, }, }, }, Manual = { Prerequisites = { DanQi = { Min = 8, }, }, }, DouFa = { CutoffLevel = { Min = 4, MainMin = 6, }, CrowdCost = 0.3, }, }, WorkSkills = { Hits = { Min = 3, MainMin = 1, }, Default = { CutoffEvalCurrent = { Min = 25, }, CrowdCost = 1, InspValue = 0.5, }, Fight = { CrowdCost = 1.5, }, Medicine = { CrowdCost = 1.5, }, Cooking = { CrowdCost = 1.5, }, Building = { CrowdCost = 0.5, }, Farming = { CrowdCost = 0.5, }, Mining = {}, Art = { Prerequisites = { Manual = { Min = 25, }, }, CrowdCost = 1.5, }, Manual = { InspValue = 1, }, }, }, } table.insert(Mod.InputFilter, filter)
--[[ MIT License Copyright (c) 2019 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local mod = pvpw local me = {} mod.profilesMenu = me me.tag = "ProfilesMenu" -- the currently selected profile in the profile list local currentSelectedProfile = nil --[[ Popup dialog for choosing a profile name ]]-- StaticPopupDialogs["PVPW_CHOOSE_PROFILE_NAME"] = { text = pvpw.L["choose_profile_name_dialog_text"], button1 = pvpw.L["choose_profile_name_accept_button"], button2 = pvpw.L["choose_profile_name_cancel_button"], OnShow = function (self, data) local editBox = me.FindDialogElementByName( this:GetChildren(), "StaticPopup3EditBox") local button1 = me.FindDialogElementByName( this:GetChildren(), "StaticPopup3Button1") if editBox ~= nil and button1 ~= nil then button1:Disable() editBox:SetText("") -- reset text to empty end end, OnAccept = function() -- retrieve text input from editfield for _, child in ipairs({this:GetParent():GetChildren()}) do if string.find(child:GetName(), "StaticPopup3EditBox") then me.SaveCurrentProfile(child:GetText()) return end end end, EditBoxOnTextChanged = function () local editBox = me.FindDialogElementByName( this:GetParent():GetChildren(), "StaticPopup3EditBox") local button1 = me.FindDialogElementByName( this:GetParent():GetChildren(), "StaticPopup3Button1") if editBox ~= nil and button1 ~= nil then if string.len(editBox:GetText()) > 0 then button1:Enable() else button1:Disable() end end end, timeout = 0, whileDead = true, preferredIndex = 3, hasEditBox = true, maxLetters = mod.profile.GetMaxProfileNameLength() } --[[ Popup dialog warning before loading a profile ]]-- StaticPopupDialogs["PVPW_CHANGE_PROFILE_WARNING"] = { text = pvpw.L["confirm_override_profile_dialog_text"], button1 = pvpw.L["confirm_override_profile_yes_button"], button2 = pvpw.L["confirm_override_profile_no_button"], OnAccept = function(default) if default then mod.profile.ActivateDefaultProfile() else mod.profile.ActivateProfile(currentSelectedProfile) me.ProfileListUpdate() -- update visual list end end, timeout = 0, whileDead = true, preferredIndex = 4 } function me.InitProfilesMenu() mod.logger.LogDebug(me.tag, "Loaded ProfilesMenu") me.SetupUI() end function me.SetupUI() -- create save configuration button local saveConfigurationButton = CreateFrame( "Button", PVPW_CONSTANTS.ELEMENT_PVPW_PROFILES_SAVE_CURRENT_CONFIGURATION_BUTTON, UIParent, "UIPanelButtonTemplate" ) saveConfigurationButton:SetPoint( "BOTTOMLEFT", PVPW_CONSTANTS.ELEMENT_PVPW_PROFILES_LIST_FRAME, "BOTTOMLEFT", 0, -35 ) saveConfigurationButton:SetHeight(32) saveConfigurationButton:SetText(pvpw.L["save_current_profile_button"]) saveConfigurationButton:SetScript('OnClick', me.SaveCurrentProfileButtonOnClick) saveConfigurationButton:SetParent(PVPW_CONSTANTS.ELEMENT_PVPW_PROFILES_FRAME) mod.guiHelper.ResizeButtonToText(saveConfigurationButton) saveConfigurationButton:Show() -- create delete profile button local deleteProfileButton = CreateFrame( "Button", PVPW_CONSTANTS.ELEMENT_PVPW_PROFILES_DELETE_SELECTED_PROFILE_BUTTON, UIParent, "UIPanelButtonTemplate" ) deleteProfileButton:SetPoint( "LEFT", PVPW_CONSTANTS.ELEMENT_PVPW_PROFILES_SAVE_CURRENT_CONFIGURATION_BUTTON, "RIGHT", 0, 0 ) deleteProfileButton:SetHeight(32) deleteProfileButton:SetText(pvpw.L["delete_selected_profile_button"]) deleteProfileButton:SetScript("OnClick", me.DeleteSelectedProfileButtonOnClick) deleteProfileButton:SetParent(PVPW_CONSTANTS.ELEMENT_PVPW_PROFILES_FRAME) mod.guiHelper.ResizeButtonToText(deleteProfileButton) deleteProfileButton:Show() -- create load profile button local loadProfileButton = CreateFrame( "Button", PVPW_CONSTANTS.ELEMENT_PVPW_PROFILES_LOAD_SELECTED_PROFILE_BUTTON, UIParent, "UIPanelButtonTemplate" ) loadProfileButton:SetPoint( "LEFT", PVPW_CONSTANTS.ELEMENT_PVPW_PROFILES_DELETE_SELECTED_PROFILE_BUTTON, "RIGHT", 0, 0 ) loadProfileButton:SetHeight(32) loadProfileButton:SetText(pvpw.L["set_active_profile_button"]) loadProfileButton:SetScript("OnClick", me.LoadSelectedProfileButtonOnClick) loadProfileButton:SetParent(PVPW_CONSTANTS.ELEMENT_PVPW_PROFILES_FRAME) mod.guiHelper.ResizeButtonToText(loadProfileButton) loadProfileButton:Show() -- create load profile button local loadDefaultProfileButton = CreateFrame( "Button", PVPW_CONSTANTS.ELEMENT_PVPW_PROFILES_LOAD_DEFAULT_PROFILE_BUTTON, UIParent, "UIPanelButtonTemplate" ) loadDefaultProfileButton:SetPoint( "LEFT", PVPW_CONSTANTS.ELEMENT_PVPW_PROFILES_LOAD_SELECTED_PROFILE_BUTTON, "RIGHT", 0, 0 ) loadDefaultProfileButton:SetHeight(32) loadDefaultProfileButton:SetText(pvpw.L["load_default_profile_button"]) loadDefaultProfileButton:SetScript("OnClick", me.LoadDefaultProfileButtonOnClick) loadDefaultProfileButton:SetParent(PVPW_CONSTANTS.ELEMENT_PVPW_PROFILES_FRAME) mod.guiHelper.ResizeButtonToText(loadDefaultProfileButton) loadDefaultProfileButton:Show() end --[[ Helper function to find elements inside a static popup dialog @param {table} context @param {string} elementName @return {table | nil} the element that was found or nil if none could be found ]]-- function me.FindDialogElementByName(context, elementName) for _, child in ipairs({context:GetParent():GetChildren()}) do if string.find(child:GetName(), elementName) then return child end end return nil end --[[ FauxScrollFrame callback for profileslist ]]-- function me.ProfileListUpdate() local profiles = PVPWarnProfiles local offset = FauxScrollFrame_GetOffset(PVPW_ProfileListScrollFrame) FauxScrollFrame_Update(PVPW_ProfileListScrollFrame, profiles and table.getn(profiles) or 0, 5, 24) me.ClearCellList(PVPW_CONSTANTS.ELEMENT_PVPW_PROFILE_LIST_CELL, 5) for i = 1, 5 do local profileCell = getglobal(PVPW_CONSTANTS.ELEMENT_PVPW_PROFILE_LIST_CELL .. i) local profileName = getglobal(PVPW_CONSTANTS.ELEMENT_PVPW_PROFILE_LIST_CELL .. i .. "_ProfileName") local profileStatus = getglobal(PVPW_CONSTANTS.ELEMENT_PVPW_PROFILE_LIST_CELL .. i .. "_ProfileStatus") local idx = offset + i if idx <= table.getn(profiles) then profileName:SetText(profiles[idx].name) profileCell:Show() else profileCell:Hide() end end end --[[ Cell onClick callback for profileslist cells ]]-- function me.ProfileListCellOnClick() local index = FauxScrollFrame_GetOffset(PVPW_ProfileListScrollFrame) + this:GetID() currentSelectedProfile = index -- clear all current highlighting me.ClearCellList(PVPW_CONSTANTS.ELEMENT_PVPW_PROFILE_LIST_CELL, 5) this.selectedItem = true getglobal(this:GetName() .. "Highlight"):Show() end --[[ Button callback to save the current user configuration. This will invoke a popup dialog for the user to choose a name for the profile. ]]-- function me.SaveCurrentProfileButtonOnClick() StaticPopup_Show("PVPW_CHOOSE_PROFILE_NAME") end --[[ Given the player has a profile selected in the list this will delete the profile. The users current configuration however will not be touched by this. ]]-- function me.DeleteSelectedProfileButtonOnClick() if currentSelectedProfile == nil then mod.logger.PrintUserError(pvpw.L["user_message_select_profile_before_delete"]) else mod.profile.DeleteProfile(currentSelectedProfile) currentSelectedProfile = nil me.ClearCellList(PVPW_CONSTANTS.ELEMENT_PVPW_PROFILE_LIST_CELL, 5) me.ProfileListUpdate() -- update visual list end end --[[ Given the player has a profile selected in the list this will activate the profile. The users current configuration will be overriden ]]-- function me.LoadSelectedProfileButtonOnClick() if currentSelectedProfile == nil then mod.logger.PrintUserError(pvpw.L["user_message_select_profile_before_load"]) else StaticPopup_Show("PVPW_CHANGE_PROFILE_WARNING") end end function me.LoadDefaultProfileButtonOnClick() local dialog = StaticPopup_Show("PVPW_CHANGE_PROFILE_WARNING") if dialog then dialog.data = true end end --[[ Save current player configuration as a profile @param {string} profileName ]]-- function me.SaveCurrentProfile(profileName) mod.profile.AddNewProfile( profileName, PVPWarnOptions.spellList, PVPWarnOptions.spellSelfAvoidList, PVPWarnOptions.spellEnemyAvoidList ) me.ProfileListUpdate() -- update visual list end --[[ @param {string} baseName name of the button to clear @param {number} count amount of buttons to clear @param {boolean} visual whether to clear only visual or also logically ]]-- function me.ClearCellList(baseName, count, visual) for i = 1, count do if not visual then getglobal(baseName .. i).selectedItem = false end getglobal(baseName .. i .. "Highlight"):Hide() end end
function moveCamKeys() local keyDown = love.keyboard.isDown local keys = { {"a", 1, 0.1}; {"d", 1, -0.1}, {"q", 2, 0.1}; {"e", 2, -0.1}, {"s", 3, 0.1}; {"w", 3, -0.1}, } for _,k in ipairs(keys) do if keyDown(k[1]) then local raw_offset = {0, 0, 0} raw_offset[k[2]] = k[3] local offset = applyInverseCameraRotation(raw_offset, camRotation) camOffset = vectorAddition(camOffset, offset) end end end function turnCamKeys() local keyDown = love.keyboard.isDown local keys = { --{"k", 1, 5}; {"i", 1, -5}, {"j", 2, 5}; {"l", 2, -5}, --{"u", 3, 5}; {"o", 3, -5}, } for _,k in ipairs(keys) do if keyDown(k[1]) then camRotation[k[2]] = camRotation[k[2]] + k[3] end end end function miscKeys(key) if key == "r" then camOffset = {0, 0, 0} camRotation = {0, 0, 0} elseif key == "n" then showStarLabels = not showStarLabels end end
local cjson = require "cjson" local http = require "resty.http" local balancer = require "ngx.balancer" local _M = {} _M._VERSION="0.1" function indexOf(array, value) for i, v in ipairs(array) do if v == value then return i end end return nil end function _M:refresh(tag) local cli = http.new() local res, err = cli:request_uri("http://127.0.0.1:8500/v1/catalog/services") if not res then ngx.log(ngx.ERR, "upstreams refresh failed: ", err) return end local data = cjson.decode(res.body) for key, value in pairs(data) do if not tag or indexOf(value, tag) then self.update(key) end end end function _M.update(name) local cli = http.new() local res, err = cli:request_uri("http://127.0.0.1:8500/v1/health/service/"..name.."?passing=1") if not res then ngx.log(ngx.ERR, "upstreams update failed: ", err) return end local data = cjson.decode(res.body) local upstreams = {} for i, v in ipairs(data) do upstreams[i] = {ip=v.Service.Address, port=v.Service.Port} end ngx.shared.lreu_upstream:set(name, cjson.encode(upstreams)) if upstreams then ngx.log(ngx.INFO, "upstreams update: ", table.getn(upstreams)) end end function _M.rr(name) if not name then local m = ngx.re.match(ngx.var.host, (ngx.re.sub(ngx.var.server_name, "\\*", "([a-z0-9]+)"))) if not m then return false end name = m[1] end local data = ngx.shared.lreu_upstream:get(name); if not data then return false end local upstreams = cjson.decode(data); local length = table.getn(upstreams); local pick = upstreams[1 == length and 1 or math.random(1, length)]; if pick then balancer.set_current_peer(pick.ip, pick.port); return true end return false end return _M
local itemTypes = {} local npc_coins = { 10, 33, 88, 103, 138, 152, 251, 252, 253, 258, 274 } local npc_radishes = { 9, 184, 185, 249 } local npc_fire_plants = { 14, 182, 183 } local npc_ice_plants = { 264, 277 } local npc_lives = { 90, 186, 187 } local npc_shells = { 5, 7, 24, 73, 113, 114, 115, 116, 172, 174 } --Scrabbed: 195 local npc_blueGoopas = { 55, 119 } local block_bricks = { 4, 188, 60, 90 } function itemTypes.tableContainsValue(tbl, val) for i = 1, #tbl do if(tbl[i] == val)then return true end end return false end function itemTypes.isNpcCoin(npcID) return itemTypes.tableContainsValue(npc_coins, npcID) end function itemTypes.isNpcRadish(npcID) return itemTypes.tableContainsValue(npc_radishes, npcID) end function itemTypes.isNpcFirePlant(npcID) return itemTypes.tableContainsValue(npc_fire_plants, npcID) end function itemTypes.isNpcLife(npcID) return itemTypes.tableContainsValue(npc_lives, npcID) end function itemTypes.isNpcIcePlant(npcID) return itemTypes.tableContainsValue(npc_ice_plants, npcID) end function itemTypes.isBlueGoopa(npcID) return itemTypes.tableContainsValue(npc_blueGoopas, npcID) end function itemTypes.isNpcShell(npcID) return itemTypes.tableContainsValue(npc_shells, npcID) end function itemTypes.isBlockBrick(npcID) return itemTypes.tableContainsValue(block_bricks, npcID) end return itemTypes
-- Format for overwriting define values: -- -- NDefines.NDiplomacy.DEMESNE_BASE_MAX_SIZE = 2.0 NDefines.NDiplomacy.LONG_REIGN_YEARS_START = 50 NDefines.NDiplomacy.MAX_LONG_REIGN_BONUS = 20 NDefines.NDiplomacy.RETIRE_TO_MONASTERY_INTERACTION_PIETY = 100000 NDefines.NDiplomacy.RETIRE_TO_MONASTERY_INTERACTION_ENABLED = 0 NDefines.NCharacter.WRONG_GOV_FORM_TAX_MOD = 0 NDefines.NCharacter.WRONG_GOV_FORM_LEVY_MOD = 0 -- NDefines.NCharacter.PORTRAIT_MID_AGE_THRESHOLD = 30 -- NDefines.NCharacter.PORTRAIT_OLD_AGE_THRESHOLD = 9000 -- NDefines.NCharacter.AGE_OLD = 2000 -- NDefines.NCharacter.AGE_VERY_OLD = 3000 NDefines.NCharacter.NOT_SPOUSE_FERTILITY_MULT = 0.25 NDefines.NCharacter.MALE_ATTRACTION_CUTOFF = 3000 NDefines.NCharacter.FEMALE_ATTRACTION_CUTOFF = 3000 NDefines.NCharacter.MAX_CROWN_LAW_CHANGES = 10 NDefines.NMilitary.MAX_LEADERSHIP_TRAITS = 5 NDefines.NGraphics.NUMBER_OF_PROPERTIES = 19 NDefines.NAI.BASE_AI_ARMY_SIZE = 10000 NDefines.NAI.AI_ASSAULT_RATIO = 2 NDefines.NMilitary.MERCENARY_MAINTENANCE_FACTOR = 100 NDefines.NMilitary.MERCENARY_VASSAL_MAINTENANCE_FACTOR = 0.5 NDefines.NMilitary.MERCENARY_HIRE_COST_FACTOR = 1.0 NDefines.NMilitary.HOLY_ORDER_HIRE_COST_FACTOR = 1.0 NDefines.NMilitary.SPECIAL_TROOPS_GRAPHICAL_FACTOR = 500 NDefines.NMilitary.HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE = 0.800 NDefines.NMilitary.HOLDING_LEVY_SIZE_OWNER_MARTIAL_MULT = 0.02 NDefines.NMilitary.COMMAND_MODIFIER_MARTIAL_MULTIPLIER = 0.03 NDefines.NMilitary.RETINUE_FROM_REALMSIZE = 1.0 NDefines.NMilitary.RETINUE_HIRE_COST_MULTIPLIER = 3 NDefines.NMilitary.RETINUE_INCREASE_PER_TECH = 1.5 NDefines.NMilitary.RETINUE_REINFORCE_COST = 3 NDefines.NMilitary.MIN_RETINUE = 600 NDefines.NTechnology.DONT_EXECUTE_TECH_BEFORE = 767 NDefines.NTechnology.IDEAL_YEAR_LEVEL_0 = 767 NDefines.NTechnology.IDEAL_YEAR_LEVEL_8 = 2050 NDefines.NRulerDesigner.MAX_AGE = 900 NDefines.NEngine.EVENT_PROCESS_OFFSET = 20 NDefines.NEconomy.TAX_TO_LOOT_MULTIPLIER = 0.2 NDefines.NDiplomacy.DEFENSIVE_PACT_SIZE_RATIO = 1.0 NDefines.NInfamy.WAR_REALM_CHANGE_VALUE = 1.3 NDefines.NInfamy.MIN_INFAMY_PER_WAR_PROVINCE = 12 NDefines.NInfamy.MAX_INFAMY_PER_WAR_PROVINCE = 30 NDefines.NCharacter.COURT_SIZE_CHILD_PENALTY_THRESHOLD = 15 NDefines.NEngine.COURTIER_EVENT_PROCESS_OFFSET = 100 NDefines.NEngine.EVENT_PROCESS_OFFSET = 30 NDefines.NCharacter.MAX_JOINED_FACTIONS = 4 NDefines.NCharacter.NON_AGGRESSION_PACT_BLOCKS_FACTIONS = 0 NDefines.NDiplomacy.DEFENSIVE_PACT_THREAT_SIZE_START = 0.0 NDefines.NDiplomacy.EVERY_DEFENSIVE_PACT_JOIN_THREAT = 0.50 NDefines.NDiplomacy.OTHER_DEFENSIVE_PACT_JOIN_THREAT = 0.15 NDefines.NDiplomacy.SHORT_REIGN_YEARS_END = 1 NDefines.NDiplomacy.LONG_REIGN_YEARS_START = 200 NDefines.NDiplomacy.MAX_LONG_REIGN_BONUS = 0 NDefines.NDiplomacy.SHORT_REIGN_OPINION_MULT = 0 NDefines.NDiplomacy.LONG_REIGN_OPINION_MULT = 0 NDefines.NAI.COALITION_JOIN_THRESHOLD = 90 NDefines.NAI.COALITION_LEAVE_THRESHOLD = 70 NDefines.NAI.COALITION_TROOP_STRENGTH_THREAT_RATIO = 1.2 NDefines.NAI.COALITION_THREAT_MAX_DISTANCE = 250 NDefines.NAI.COALITION_SCARY_TROOP_STRENGTH_THREAT_RATIO = 2.0 NDefines.NAI.FACTION_EXPIRATION_MONTHS = 18 NDefines.NAI.FACTION_EXPIRED_MONTHS = 3 NDefines.NAI.DOW_AGGRESSION_FACTOR = 0.33 NDefines.NCharacter.MAX_JOINED_FACTIONS = 4
-- -- Created by IntelliJ IDEA. -- User: damian -- Date: 13/01/2017 -- Time: 23:54 -- To change this template use File | Settings | File Templates. -- SectionB = {} function SectionB:new() o = {activeBassBlocks={}} setmetatable(o, self) self.__index = self return o end function SectionB:HandleKick() end function SectionB:HandleHiHat() end function SectionB:HandleSnare() --local size = kll.RandomNormal(0.6, 0.8); --local length = 10 --local section = gEnvironment:AddTunnelSection(length, size, 32, 5) --section:SetPosition(kll.gvec3(0,0,-1)) --section:SetAlpha(0.5) local pos = kll.gvec3(-0.6,0,-1) local size = kll.gvec3(0.2, 8, 0.01) local block = gEnvironment:AddBlock(pos, size) block:SetLightingEnabled(false) block:SetShininess(0) --block:SetAlpha(0.5) local fade = FadeBehaviour:new(block, 0.0001) gBehaviours:AddBehaviour(fade) gLighting:InjectEnergy(1) end function SectionB:HandleBassNoteOn(pitch, velocity) local height = 0.01 local depth = 0.03 local width = kll.RandomNormal(0.3, 0.33); width = width * (1-(pitch-35)/30) if gScenes:GetSceneIndex() == 9 then width = width * 1.3 end local size = kll.gvec3(height, width, depth) size = size*4; local startPitch = 55 local pitchYScale = -1/70 if gScenes:GetSceneIndex() == 9 then pitchYScale = -1/40 end local x = ((pitch-startPitch)*pitchYScale) local z = 0 --print("p " .. pitch .. " v " .. velocity) local block = gEnvironment:AddBlock(kll.gvec3(x,0,z), size) --block:SetVelocity(kll.gvec3(0,0,1)) local fadeSpeed = 0.02 local fallSpeed = 4 if gScenes:GetSceneIndex() == 8 or gScenes:GetSceneIndex() == 9 then fadeSpeed = 0.1 fallSpeed = 2 end local fall = FallBehaviour:new(block, kll.gvec3(0,0,fallSpeed)) gBehaviours:AddBehaviour(fall) --local rotate = AddRotationBehaviour:new(block, kll.gvec3(0, 10*kll.RandomNormal(), 0)) --gBehaviours:AddBehaviour(rotate) local fade = FadeBehaviour:new(block, fadeSpeed) gBehaviours:AddBehaviour(fade) self.activeBassBlocks[pitch] = block end function SectionB:Enter() end function SectionB:Update(dt) for index,block in pairs(self.activeBassBlocks) do if gEnvironment:HasObject(block) then local d = block:GetScaledDimensions() local growSpeed = 1 if gScenes:GetSceneIndex() == 8 or gScenes:GetSceneIndex() == 9 then growSpeed = 3 else growSpeed = 1 * (1-d.x) end d.z = d.z + dt * growSpeed block:SetScaledDimensions(d) end end end function SectionB:HandleBassNoteOff(pitch, velocity) self.activeBassBlocks[pitch] = nil end function SectionB:HandleVocalNoteOn(pitch, velocity) local scene = gScenes:GetSceneIndex() if scene < 7 then local x = -(((pitch - 52)/10) * 3) + 1 gBoids:SetFlockCenter(kll.gvec3(x, 0, -3), 3) elseif scene < 9 then local x = (((pitch - 52)/10) * 3) - 1 gBoids:SetFlockCenter(kll.gvec3(x, 0, -3), 3) else local x = -((((pitch - 52)/10) * 5) - 1) gBoids:SetFlockCenter(kll.gvec3(0, x, 0), 3) end gBoids:SetCohesion(0, 10) end function SectionB:HandleVocalNoteOff(pitch, velocity) gBoids:SetFlockCenter(kll.gvec3(0, 0, -3), 0.02) gBoids:SetCohesion(0.2, 0) end
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_generic_leashed_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_generic_leashed_lua:IsHidden() return true end function modifier_generic_leashed_lua:IsDebuff() return true end function modifier_generic_leashed_lua:IsStunDebuff() return false end function modifier_generic_leashed_lua:IsPurgable() if not IsServer() then return end return self.purgable end function modifier_generic_leashed_lua:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end -------------------------------------------------------------------------------- -- Initializations function modifier_generic_leashed_lua:OnCreated( kv ) if not IsServer() then return end self.parent = self:GetParent() --[[ kv data (default): center_x/y (origin) radius (300) rooted (true) purgable (true) ]] -- load types self.rooted = true self.purgable = true if kv.rooted then self.rooted = kv.rooted==1 end if kv.purgable then self.purgable = kv.purgable==1 end if self.rooted then self:SetStackCount(1) end -- load values self.radius = kv.radius or 300 if kv.center_x and kv.center_y then self.center = Vector( kv.center_x, kv.center_y, 0 ) else self.center = self:GetParent():GetOrigin() end -- consts self.max_speed = 550 self.min_speed = 0.1 self.max_min = self.max_speed-self.min_speed self.half_width = 50 end function modifier_generic_leashed_lua:OnRefresh( kv ) end function modifier_generic_leashed_lua:OnRemoved() end function modifier_generic_leashed_lua:OnDestroy() if not IsServer() then return end if self.endCallback then self.endCallback() end end -------------------------------------------------------------------------------- -- Modifier Effects function modifier_generic_leashed_lua:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_MOVESPEED_LIMIT, } return funcs end function modifier_generic_leashed_lua:GetModifierMoveSpeed_Limit( params ) if not IsServer() then return end -- get data local parent_vector = self.parent:GetOrigin()-self.center local parent_direction = parent_vector:Normalized() local actual_distance = parent_vector:Length2D() local wall_distance = self.radius-actual_distance -- if outside of leash, destroy if wall_distance<(-self.half_width) then self:Destroy() return 0 end -- calculate facing angle local parent_angle = VectorToAngles(parent_direction).y local unit_angle = self:GetParent():GetAnglesAsVector().y local wall_angle = math.abs( AngleDiff( parent_angle, unit_angle ) ) -- calculate movespeed limit local limit = 0 if wall_angle<=90 then -- facing outside if wall_distance<0 then -- at max radius limit = self.min_speed -- self:RemoveMotions() else -- about to max radius, interpolate limit = (wall_distance/self.half_width)*self.max_min + self.min_speed end end return limit end -------------------------------------------------------------------------------- -- Status Effects function modifier_generic_leashed_lua:CheckState() local state = { [MODIFIER_STATE_TETHERED] = self:GetStackCount()==1, } return state end -------------------------------------------------------------------------------- -- Helper function modifier_generic_leashed_lua:SetEndCallback( func ) self.endCallback = func end
if battle == 2 then character_2:UseSkill(1) end
local xxtea = require 'xxtea' local function randstr(n) local t = {} for i = 1, math.random(0, n) do t[i] = string.char(math.random(0, 255)) end return table.concat(t) end math.randomseed(os.time()) for i = 1, 1000 do local str = randstr(10000) local key = randstr(16) assert(xxtea.decrypt(xxtea.encrypt(str, key), key) == str) end assert(not pcall(xxtea.decrypt, 'abc'))
--[[ Name: Sink-2.0 Revision: $Rev: 71 $ Author(s): Rabbit (rabbit.magtheridon@gmail.com), Antiarc (cheal@gmail.com) Website: http://rabbit.nihilum.eu Documentation: http://wiki.wowace.com/index.php/Sink-2.0 SVN: http://svn.wowace.com/wowace/trunk/SinkLib/Sink-2.0 Description: Library that handles chat output. Dependencies: LibStub, SharedMedia-3.0 (optional) License: GPL v2 or later. ]] --[[ Copyright (C) 2008 Rabbit This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ]] ----------------------------------------------------------------------- -- Sink-2.0 local SINK20 = "LibSink-2.0" local SINK20_MINOR = 90000 + tonumber(("$Revision: 71 $"):match("(%d+)")) local sink = LibStub:NewLibrary(SINK20, SINK20_MINOR) if not sink then return end -- Start upgrade sink.storageForAddon = sink.storageForAddon or {} sink.override = sink.override or {} sink.msbt_registered_fonts = sink.msbt_registered_fonts or {} sink.registeredScrollAreaFunctions = sink.registeredScrollAreaFunctions or {} sink.handlers = sink.handlers or {} sink.stickyAddons = sink.stickyAddons or { Blizzard = true, MikSBT = true, SCT = true, Parrot = true, BCF = true, } -- Upgrade complete local L_DEFAULT = "Default" local L_DEFAULT_DESC = "Route output from this addon through the first available handler, preferring scrolling combat text addons if available." local L_ROUTE = "Route output from this addon through %s." local L_SCT = "Scrolling Combat Text" local L_MSBT = "MikSBT" local L_BIGWIGS = "BigWigs" local L_BCF = "BlinkCombatFeedback" local L_UIERROR = "Blizzard Error Frame" local L_CHAT = "Chat" local L_BLIZZARD = "Blizzard FCT" local L_RW = "Raid Warning" local L_PARROT = "Parrot" local L_CHANNEL = "Channel" local L_OUTPUT = "Output" local L_OUTPUT_DESC = "Where to route the output from this addon." local L_SCROLL = "Sub section" local L_SCROLL_DESC = "Set the sub section where messages should appear.\n\nOnly available for some output sinks." local L_STICKY = "Sticky" local L_STICKY_DESC = "Set messages from this addon to appear as sticky.\n\nOnly available for some output sinks." local L_NONE = "None" local L_NONE_DESC = "Hide all messages from this addon." local L_NOTINCHANNEL = " (You tried sending this to the channel %s, but it appears you are not there.)" local l = GetLocale() if l == "koKR" then L_DEFAULT = "기본" L_DEFAULT_DESC = "처음으로 사용 가능한 트레이너를 통해 이 애드온으로부터 출력을 보냅니다." L_ROUTE = "%s|1을;를; 통해 이 애드온의 메시지를 출력합니다." L_SCT = "Scrolling Combat Text" L_MSBT = "MikSBT" L_BIGWIGS = "BigWigs" L_BCF = "블링크의 전투 메세지" L_UIERROR = "블리자드 오류 창" L_CHAT = "대화창" L_BLIZZARD = "블리자드 FCT" L_RW = "공격대 경보" L_PARROT = "Parrot" L_OUTPUT = "출력" L_OUTPUT_DESC = "어디에 이 애드온의 메시지를 출력할지 선택합니다." L_SCROLL = "스크롤 영역" L_SCROLL_DESC = "메시지를 출력할 스크룰 영역을 설정합니다.\n\nParrot, SCT나 MikSBT만 사용 가능합니다." L_STICKY = "점착" L_STICKY_DESC = "달라붙는 것처럼 보일 이 애드온의 메시지를 설정합니다.\n\n블리자드 FCT, Parrot, SCT나 MikSBT만 사용 가능합니다." L_NONE = "없음" L_NONE_DESC = "이 애드온의 모든 메시지를 숨김니다." elseif l == "frFR" then L_DEFAULT = "Par défaut" L_DEFAULT_DESC = "Transmet la sortie de cet addon via le premier handler disponible, de préférence les textes de combat défilants s'il y en a." L_ROUTE = "Transmet la sortie de cet addon via %s." L_SCT = "Scrolling Combat Text" L_MSBT = "MikSBT" L_BIGWIGS = "BigWigs" L_BCF = "BlinkCombatFeedback" L_UIERROR = "Cadre des erreurs" L_CHAT = "Fenêtre de discussion" L_BLIZZARD = "TCF de Blizzard" L_RW = "Avertissement raid" L_PARROT = "Parrot" L_CHANNEL = "Canal" L_OUTPUT = "Sortie" L_OUTPUT_DESC = "Destination de la sortie de cet addon." L_SCROLL = "Sous-section" L_SCROLL_DESC = "Définit la sous-section où les messages doivent apparaitre.\n\nDisponible uniquement dans certains cas." L_STICKY = "En évidence" L_STICKY_DESC = "Fait en sortie que les messages de cet addon apparaissent en évidence.\n\nDisponible uniquement dans certains cas." L_NONE = "Aucun" L_NONE_DESC = "Masque tous les messages provenant de cet addon." elseif l == "deDE" then L_DEFAULT = "Voreinstellung" L_DEFAULT_DESC = "Leitet die Ausgabe von diesem Addon zum ersten verfügbaren Ausgabeort, vorzugsweise Scrollende Kampf Text Addons wenn verfügbar." L_ROUTE = "Schickt die Meldungen dieses Addons an %s." L_SCT = "Scrolling Combat Text(SCT)" L_MSBT = "MikSBT" L_BIGWIGS = "BigWigs" L_BCF = "BlinkCombatFeedback" L_UIERROR = "Blizzard's Fehler Fenster" L_CHAT = "Im Chat" L_BLIZZARD = "Blizzard's schwebenden Kampftext" L_RW = "Schlachtzug's Warnung" L_PARROT = "Parrot" L_OUTPUT = "Ausgabe" L_OUTPUT_DESC = "Wohin die Meldungen des Addons gesendet werden soll." L_SCROLL = "Scroll Bereich" L_SCROLL_DESC = "Setzt die Scroll Bereich, wo die Meldungen erscheinen sollen.\n\nNur verfügbar für Parrot, SCT oder MikSBT." L_STICKY = "Stehend" L_STICKY_DESC = "Läßt Nachrichten von diesem Addon als stehende Nachrichten erscheinen.\n\nNur verfügbar für Blizzard FCT, Parrot, SCT oder MikSBT." L_NONE = "Nirgends" L_NONE_DESC = "Versteckt alle Meldungen von diesem Addon." elseif l == "zhCN" then L_DEFAULT = "默认" L_DEFAULT_DESC = "插件的输出方式取决于第一个可用插件,例如有 SCT 插件,则优先使用。" L_ROUTE = "经由%s显示信息。" L_SCT = "SCT" L_MSBT = "MikSBT" L_BIGWIGS = "BigWigs" L_BCF = "BlinkCombatFeedback" L_UIERROR = "Blizzard 错误框体" L_CHAT = "聊天框体" L_BLIZZARD = "系统自带滚动战斗信息" L_RW = "团队警告" L_PARROT = "Parrot" L_CHANNEL = "频道" L_OUTPUT = "输出模式" L_OUTPUT_DESC = "设置显示位置。" L_SCROLL = "滚动区域" L_SCROLL_DESC = "设置滚动信息显示位置。\n\n只有 Parrot、SCT 及 MikSBT 支持。" L_STICKY = "固定" L_STICKY_DESC = "设置信息固定显示位置。\n\n只有系统自带滚动战斗信息、Parrot、SCT 及 MikSBT 支持。" L_NONE = "隐藏" L_NONE_DESC = "隐藏所有来自插件的信息。" elseif l == "zhTW" then L_DEFAULT = "預設" L_DEFAULT_DESC = "插件輸出經由第一個可使用的處理器顯示,如果有 SCT 的話,則優先使用。" L_ROUTE = "插件輸出經由%s顯示。" L_SCT = "SCT" L_MSBT = "MikSBT" L_BIGWIGS = "BigWigs" L_BCF = "BlinkCombatFeedback" L_UIERROR = "Blizzard 錯誤訊息框架" L_CHAT = "聊天視窗" L_BLIZZARD = "Blizzard 浮動戰鬥文字" L_RW = "團隊警告" L_PARROT = "Parrot" L_OUTPUT = "顯示模式" L_OUTPUT_DESC = "插件輸出經由哪裡顯示。" L_SCROLL = "滾動區域" L_SCROLL_DESC = "設定滾動訊息出現位置。\n\n只有 Parrot,SCT 及 MikSBT 有支援。" L_STICKY = "固定" L_STICKY_DESC = "設定使用固定訊息。\n\n只有 Blizzard 浮動戰鬥文字,Parrot,SCT 及 MikSBT 有支援。" L_NONE = "隱藏" L_NONE_DESC = "隱藏所有插件輸出。" elseif l == "ruRU" then L_DEFAULT = "По умолчанию" L_DEFAULT_DESC = "Маршрут вывода сообщений данного аддона через первое доступное устройство, предпочитая доступные аддоны прокрутки текста боя." L_ROUTE = "Маршрут вывода сообщений данного аддона через %s." L_SCT = "SCT" L_MSBT = "MikSBT" L_BIGWIGS = "BigWigs" L_BCF = "BlinkCombatFeedback" L_UIERROR = "Фрейм ошибок Blizzard" L_CHAT = "Чат" L_BLIZZARD = "Blizzard FCT" L_RW = "Объявление рейду" L_PARROT = "Parrot" L_CHANNEL = "Канал" L_OUTPUT = "Вывод" L_OUTPUT_DESC = "Куда выводить сообщения данного аддона." L_SCROLL = "Область прокрутки" L_SCROLL_DESC = "Назначить область прокрутки куда должны выводиться сообщения.\n\nДоступно только для Parrotа, SCT или MikSBT." L_STICKY = "Клейкий" L_STICKY_DESC = "Сделать сообщения данного аддона клейкими.\n\nДоступно только для Blizzard FCT, Parrot, SCT или MikSBT." L_NONE = "Нету" L_NONE_DESC = "Скрыть все сообщения данного аддона." end local SML = LibStub("LibSharedMedia-3.0", true) local _G = getfenv(0) local function getSticky(addon) return sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20Sticky or nil end -- Thanks to Antiarc and his Soar-1.0 library for most of the 'meat' of the -- sink-specific functions. local function parrot(addon, text, r, g, b, font, size, outline, sticky, loc, icon) local location = sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20ScrollArea or "Notification" local s = getSticky(addon) or sticky Parrot:ShowMessage(text, location, s, r, g, b, font, size, outline, icon) end local sct_color = {} local function sct(addon, text, r, g, b, font, size, outline, sticky, _, icon) sct_color.r, sct_color.g, sct_color.b = r, g, b local loc = sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20ScrollArea or "Messages" local location = (loc == "Outgoing" and SCT.FRAME1) or (loc == "Incoming" and SCT.FRAME2) or SCT.MSG local s = getSticky(addon) or sticky SCT:DisplayCustomEvent(text, sct_color, s, location, nil, icon) end local msbt_outlines = {["NORMAL"] = 1, ["OUTLINE"] = 2, ["THICKOUTLINE"] = 3} local function msbt(addon, text, r, g, b, font, size, outline, sticky, _, icon) if font and SML and not sink.msbt_registered_fonts[font] then MikSBT.RegisterFont(font, SML:Fetch("font", font)) sink.msbt_registered_fonts[font] = true end local location = sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20ScrollArea or MikSBT.DISPLAYTYPE_NOTIFICATION local s = getSticky(addon) or sticky MikSBT.DisplayMessage(text, location, s, r * 255, g * 255, b * 255, size, font, msbt_outlines[outline], icon) end local bcf_outlines = {NORMAL = "", OUTLINE = "OUTLINE", THICKOUTLINE = "THICKOUTLINE"} local function bcf(addon, text, r, g, b, font, size, outline, sticky, _, icon) if icon then text = "|T"..icon..":20:20:-5|t"..text end local loc = sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20ScrollArea or "Sticky" local s = getSticky(addon) or sticky BlinkCombatFeedback:DisplayCustomEvent({display = {msg = text, color = ("%02x%02x%02x"):format(r * 255, g * 255, b * 255), scrollArea = loc, scrollType = s and "Sticky" or "up", size = size, outling = bcf_outlines[outline], align = "center", font = font}}) end local function blizzard(addon, text, r, g, b, font, size, outline, sticky, _, icon) if icon then text = "|T"..icon..":20:20:-5|t"..text end if tostring(SHOW_COMBAT_TEXT) ~= "0" then local s = getSticky(addon) or sticky CombatText_AddMessage(text, CombatText_StandardScroll, r, g, b, s and "crit" or nil, false) else UIErrorsFrame:AddMessage(text, r, g, b, 1.0) end end sink.channelMapping = sink.channelMapping or { [SAY] = "SAY", [PARTY] = "PARTY", [BATTLEGROUND] = "BATTLEGROUND", [GUILD_CHAT] = "GUILD", [OFFICER_CHAT] = "OFFICER", [YELL] = "YELL", [RAID] = "RAID", [RAID_WARNING] = "RAID_WARNING", [GROUP] = "GROUP", } sink.frame = sink.frame or CreateFrame("Frame") sink.frame:RegisterEvent("CHANNEL_UI_UPDATE") sink.frame:RegisterEvent("PLAYER_ENTERING_WORLD") do local newChannels = {} local function loop(...) wipe(newChannels) for i = 1, select("#", ...), 2 do local id, name = select(i, ...) newChannels[name] = true end for k, v in pairs(sink.channelMapping) do if v == "CHANNEL" and not newChannels[k] then sink.channelMapping[k] = nil end end for k in pairs(newChannels) do sink.channelMapping[k] = "CHANNEL" end end local function rescanChannels() loop(GetChannelList()) end sink.frame:SetScript("OnEvent", rescanChannels) rescanChannels() end local function channel(addon, text) -- Sanitize the text, remove all color codes. text = text:gsub("(|c%x%x%x%x%x%x%x%x)", ""):gsub("(|r)", "") local loc = sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20ScrollArea or "SAY" local chan = sink.channelMapping[loc] if chan == "GROUP" then chan = select(2, IsInInstance()) == "pvp" and "BATTLEGROUND" or (UnitInRaid("player") and "RAID" or "PARTY") if chan == "PARTY" and GetNumPartyMembers() == 0 then chan = "SAY" end elseif chan == "CHANNEL" then local id, name = GetChannelName(loc) if name then SendChatMessage(text, "CHANNEL", nil, id) else print(text .. L_NOTINCHANNEL) end return end SendChatMessage(text, chan or "SAY") end local function chat(addon, text, r, g, b, _, _, _, _, _, icon) if icon then text = "|T"..icon..":15|t"..text end DEFAULT_CHAT_FRAME:AddMessage(text, r, g, b) end local function uierror(addon, text, r, g, b, _, _, _, _, _, icon) if icon then text = "|T"..icon..":20:20:-5|t"..text end UIErrorsFrame:AddMessage(text, r, g, b, 1.0) end local rw do local white = {r = 1, g = 1, b = 1} function rw(addon, text, r, g, b, _, _, _, _, _, icon) if r or g or b then local c = "|cff" .. string.format("%02x%02x%02x", (r or 0) * 255, (g or 0) * 255, (b or 0) * 255) text = c .. text .. "|r" end if icon then text = "|T"..icon..":20:20:-5|t"..text end RaidNotice_AddMessage(RaidWarningFrame, text, white) end end local function noop() --[[ noop! ]] end local handlerPriority = { "Parrot", "SCT", "MikSBT", "BCF" } -- Thanks to ckk for these local customHandlersEnabled = { Parrot = function() if not _G.Parrot then return end return _G.Parrot.IsEnabled and _G.Parrot:IsEnabled() or _G.Parrot:IsActive() end, SCT = function() return _G.SCT and _G.SCT:IsEnabled() end, BCF = function() return bcfDB and bcfDB["enable"] end, } -- Default to version 5 or higher now local msbtVersion = tonumber(string.match(GetAddOnMetadata("MikScrollingBattleText", "Version") or "","^%d+%.%d+")) or 5 local isMSBTFive = math.floor(msbtVersion) > 4 and true or nil if isMSBTFive then customHandlersEnabled.MikSBT = function() return _G.MikSBT and not _G.MikSBT.IsModDisabled() end else customHandlersEnabled.MikSBT = function() return _G.MikSBT and _G.MSBTProfiles and _G.MSBTProfiles.GetSavedVariables() and not MSBTProfiles.GetSavedVariables().UserDisabled end end local currentHandler = nil local function getPrioritizedSink() if currentHandler then local check = customHandlersEnabled[currentHandler] if check and check() then return sink.handlers[currentHandler] end end for i, v in next, handlerPriority do local check = customHandlersEnabled[v] if check and check() then currentHandler = v return sink.handlers[v] end end if SHOW_COMBAT_TEXT and tostring(SHOW_COMBAT_TEXT) ~= "0" then return blizzard end return chat end local function pour(addon, text, r, g, b, ...) local func = sink.override and sink.handlers[sink.override] or nil if not func and sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20OutputSink then local h = sink.storageForAddon[addon].sink20OutputSink func = sink.handlers[h] -- If this sink is not available now, find one manually. if customHandlersEnabled[h] and not customHandlersEnabled[h]() then func = nil end end if not func then func = getPrioritizedSink() end if not func then func = chat end func(addon, text, r or 1, g or 1, b or 1, ...) end function sink:Pour(textOrAddon, ...) local t = type(textOrAddon) if t == "string" then pour(self, textOrAddon, ...) elseif t == "number" then pour(self, tostring(textOrAddon), ...) elseif t == "table" then pour(textOrAddon, ...) else error("Invalid argument 2 to :Pour, must be either a string or a table.") end end local sinks do -- Maybe we want to hide them instead of disable local function shouldDisableSCT() return not _G.SCT end local function shouldDisableMSBT() return not _G.MikSBT end local function shouldDisableBCF() return not ( bcfDB and bcfDB["enable"] ) end local function shouldDisableParrot() return not _G.Parrot end local function shouldDisableFCT() return not SHOW_COMBAT_TEXT or tostring(SHOW_COMBAT_TEXT) == "0" end local sctFrames = {"Incoming", "Outgoing", "Messages"} local msbtFrames = nil local tmp = {} local function getScrollAreasForAddon(addon) if type(addon) ~= "string" then return nil end if addon == "Parrot" then if Parrot.GetScrollAreasChoices then return Parrot:GetScrollAreasChoices() else return Parrot:GetScrollAreasValidate() end elseif addon == "MikSBT" then if isMSBTFive then if not msbtFrames then msbtFrames = {} for key, name in MikSBT.IterateScrollAreas() do table.insert(msbtFrames, name) end end return msbtFrames else return MikSBT.GetScrollAreaList() end elseif addon == "BCF" then if bcfDB then local bcfAreas = {} for i = 1, #bcfDB["scrollAreas"] do bcfAreas[#bcfAreas + 1] = bcfDB["scrollAreas"][i]["name"] end return bcfAreas end elseif addon == "SCT" then return sctFrames elseif addon == "Channel" then wipe(tmp) for k in pairs(sink.channelMapping) do tmp[#tmp + 1] = k end return tmp elseif sink.registeredScrollAreaFunctions[addon] then return sink.registeredScrollAreaFunctions[addon]() end return nil end local emptyTable, args, options = {}, {}, {} sinks = { Default = {L_DEFAULT, L_DEFAULT_DESC}, SCT = {L_SCT, nil, shouldDisableSCT}, MikSBT = {L_MSBT, nil, shouldDisableMSBT}, BCF = {L_BCF, nil, shouldDisableBCF}, Parrot = {L_PARROT, nil, shouldDisableParrot}, Blizzard = {L_BLIZZARD, nil, shouldDisableFCT}, RaidWarning = {L_RW}, ChatFrame = {L_CHAT}, Channel = {L_CHANNEL}, UIErrorsFrame = {L_UIERROR}, None = {L_NONE, L_NONE_DESC} } local function getAce2SinkOptions(key, opts) local name, desc, hidden = unpack(opts) args["Ace2"][key] = { type = "toggle", name = name, desc = desc or L_ROUTE:format(name), isRadio = true, hidden = hidden } end function sink.GetSinkAce2OptionsDataTable(addon) options["Ace2"][addon] = options["Ace2"][addon] or { output = { type = "group", name = L_OUTPUT, desc = L_OUTPUT_DESC, pass = true, get = function(key) if not sink.storageForAddon[addon] then return "Default" end if tostring(key) == "nil" then -- Means AceConsole wants to list the output option, -- so we should show which sink is currently used. return sink.storageForAddon[addon].sink20OutputSink or L_DEFAULT end if key == "ScrollArea" then return sink.storageForAddon[addon].sink20ScrollArea elseif key == "Sticky" then return sink.storageForAddon[addon].sink20Sticky else if sink.storageForAddon[addon].sink20OutputSink == key then local sa = getScrollAreasForAddon(key) options["Ace2"][addon].output.args.ScrollArea.validate = sa or emptyTable options["Ace2"][addon].output.args.ScrollArea.disabled = not sa options["Ace2"][addon].output.args.Sticky.disabled = not sink.stickyAddons[key] end return sink.storageForAddon[addon].sink20OutputSink and sink.storageForAddon[addon].sink20OutputSink == key or nil end end, set = function(key, value) if not sink.storageForAddon[addon] then return end if key == "ScrollArea" then sink.storageForAddon[addon].sink20ScrollArea = value elseif key == "Sticky" then sink.storageForAddon[addon].sink20Sticky = value elseif value then local sa = getScrollAreasForAddon(key) options["Ace2"][addon].output.args.ScrollArea.validate = sa or emptyTable options["Ace2"][addon].output.args.ScrollArea.disabled = not sa options["Ace2"][addon].output.args.Sticky.disabled = not sink.stickyAddons[key] sink.storageForAddon[addon].sink20OutputSink = key end end, args = args["Ace2"], disabled = function() return (type(addon.IsActive) == "function" and not addon:IsActive()) or nil end } } return options["Ace2"][addon] end -- Ace3 options data table format local function getAce3SinkOptions(key, opts) local name, desc, hidden = unpack(opts) args["Ace3"][key] = { type = "toggle", name = name, desc = desc or L_ROUTE:format(name), hidden = hidden } end function sink.GetSinkAce3OptionsDataTable(addon) if not options["Ace3"][addon] then options["Ace3"][addon] = { type = "group", name = L_OUTPUT, desc = L_OUTPUT_DESC, args = args["Ace3"], get = function(info) local key = info[#info] if not sink.storageForAddon[addon] then return "Default" end if tostring(key) == "nil" then -- Means AceConsole wants to list the output option, -- so we should show which sink is currently used. return sink.storageForAddon[addon].sink20OutputSink or L_DEFAULT end if key == "ScrollArea" then return sink.storageForAddon[addon].sink20ScrollArea elseif key == "Sticky" then return sink.storageForAddon[addon].sink20Sticky else if sink.storageForAddon[addon].sink20OutputSink == key then local sa = getScrollAreasForAddon(key) if sa then for k,v in ipairs(sa) do sa[k] = nil sa[v] = v end end options["Ace3"][addon].args.ScrollArea.values = sa or emptyTable options["Ace3"][addon].args.ScrollArea.disabled = not sa options["Ace3"][addon].args.Sticky.disabled = not sink.stickyAddons[key] end return sink.storageForAddon[addon].sink20OutputSink and sink.storageForAddon[addon].sink20OutputSink == key or nil end end, set = function(info, v) local key = info[#info] if not sink.storageForAddon[addon] then return end if key == "ScrollArea" then sink.storageForAddon[addon].sink20ScrollArea = v elseif key == "Sticky" then sink.storageForAddon[addon].sink20Sticky = v elseif v then local sa = getScrollAreasForAddon(key) if sa then for k,v in ipairs(sa) do sa[k] = nil sa[v] = v end end options["Ace3"][addon].args.ScrollArea.values = sa or emptyTable options["Ace3"][addon].args.ScrollArea.disabled = not sa options["Ace3"][addon].args.Sticky.disabled = not sink.stickyAddons[key] sink.storageForAddon[addon].sink20OutputSink = key end end, disabled = function() return (type(addon.IsEnabled) == "function" and not addon:IsEnabled()) or nil end, } end return options["Ace3"][addon] end local sinkOptionGenerators = { ["Ace2"] = getAce2SinkOptions, ["Ace3"] = getAce3SinkOptions } for generatorName, generator in pairs(sinkOptionGenerators) do options[generatorName] = options[generatorName] or {} args[generatorName] = args[generatorName] or {} for name, opts in pairs(sinks) do generator(name, opts) end end args["Ace2"].ScrollArea = { type = "text", name = L_SCROLL, desc = L_SCROLL_DESC, validate = emptyTable, order = -1, disabled = true } args["Ace2"].Sticky = { type = "toggle", name = L_STICKY, desc = L_STICKY_DESC, validate = emptyTable, order = -2, disabled = true } args["Ace3"].ScrollArea = { type = "select", name = L_SCROLL, desc = L_SCROLL_DESC, values = emptyTable, order = -1, disabled = true } args["Ace3"].Sticky = { type = "toggle", name = L_STICKY, desc = L_STICKY_DESC, order = -2, disabled = true } function sink:RegisterSink(shortName, name, desc, func, scrollAreaFunc, hasSticky) assert(type(shortName) == "string") assert(type(name) == "string") assert(type(desc) == "string" or desc == nil) assert(type(func) == "function" or type(func) == "string") assert(type(scrollAreas) == "function" or scrollAreas == nil) assert(type(hasSticky) == "boolean" or hasSticky == nil) if sinks[shortName] or sink.handlers[shortName] then error("There's already a sink by the short name %q.", shortName) end sinks[shortName] = {name, desc} -- Save it for library upgrades. if not sink.registeredSinks then sink.registeredSinks = {} end sink.registeredSinks[shortName] = sinks[shortName] if type(func) == "function" then sink.handlers[shortName] = func else sink.handlers[shortName] = function(...) self[func](self, ...) end end if type(scrollAreaFunc) == "function" then sink.registeredScrollAreaFunctions[shortName] = scrollAreaFunc elseif type(scrollAreaFunc) == "string" then sink.registeredScrollAreaFunctions[shortName] = function(...) return self[scrollAreaFunc](self, ...) end end sink.stickyAddons[shortName] = hasSticky and true or nil for k, v in pairs(sinkOptionGenerators) do v(shortName, sinks[shortName]) end end end function sink.SetSinkStorage(addon, storage) assert(type(addon) == "table") assert(type(storage) == "table", "Storage must be a table") sink.storageForAddon[addon] = storage end -- Sets a sink override for -all- addons, librarywide. function sink:SetSinkOverride(override) assert(type(override) == "string" or override == nil) if override and not sink.handlers[override] then error("There's no %q sink.", override) end sink.override = override end -- Put this at the bottom, because we need the local functions to exist first. local handlers = { Parrot = parrot, SCT = sct, MikSBT = msbt, BCF = bcf, ChatFrame = chat, Channel = channel, UIErrorsFrame = uierror, Blizzard = blizzard, RaidWarning = rw, None = noop, } -- Overwrite any handler functions from the old library for k, v in pairs(handlers) do sink.handlers[k] = v end ----------------------------------------------------------------------- -- Embed handling sink.embeds = sink.embeds or {} local mixins = { "Pour", "RegisterSink", "SetSinkStorage", "GetSinkAce2OptionsDataTable", "GetSinkAce3OptionsDataTable" } function sink:Embed(target) sink.embeds[target] = true for _,v in pairs(mixins) do target[v] = sink[v] end return target end for addon in pairs(sink.embeds) do sink:Embed(addon) end
-- this function gives time in ms; must be changed depending on system return draw.gettime
--------------------------------------------- -- Vitriolic Shower -- Description: Expels a caustic stream at targets in a fan-shaped area of effect. Additional effect: Burn -- Type: Magical -- Utsusemi/Blink absorb: Wipes shadow -- Range: Cone --------------------------------------------- require("scripts/globals/status") require("scripts/globals/monstertpmoves") --------------------------------------------- function onMobSkillCheck(target, mob, skill) return 0 end function onMobWeaponSkill(target, mob, skill) local typeEffect = tpz.effect.BURN local power = math.random(15, 35) MobStatusEffectMove(mob, target, typeEffect, power, 3, 60) local dmgmod = 2 local info = MobMagicalMove(mob, target, skill, mob:getWeaponDmg()*2.7, tpz.magic.ele.FIRE, dmgmod, TP_NO_EFFECT) local dmg = MobFinalAdjustments(info.dmg, mob, skill, target, MOBSKILL_MAGICAL, MOBPARAM_FIRE, MOBPARAM_WIPE_SHADOWS) target:takeDamage(dmg, mob, tpz.attackType.MAGICAL, tpz.damageType.FIRE) return dmg end
-- rcore.cz -- Some-RP.cz -- forum.some-rp.cz ESX = nil AdminPlayers = {} TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) RegisterCommand('tag', function(source,args) local xPlayer = ESX.GetPlayerFromId(source) if AdminPlayers[source] == nil then if Config.TagByPermission then AdminPlayers[source] = {source = source, permission = xPlayer.getPermissions()} else AdminPlayers[source] = {source = source, group = xPlayer.getGroup()} end TriggerClientEvent('chat:addMessage',source, { args = { 'Tag', 'Právě jste si zapl tag' }, color = { 255, 50, 50 } }) else AdminPlayers[source] = nil TriggerClientEvent('chat:addMessage',source, { args = { 'Tag', 'Právě jste si vypnul tag' }, color = { 255, 50, 50 } }) end TriggerClientEvent('relisoft_tag:set_admins',-1,AdminPlayers) end) ESX.RegisterServerCallback('relisoft_tag:getAdminsPlayers',function(source,cb) cb(AdminPlayers) end) AddEventHandler('esx:playerDropped', function(source) if AdminPlayers[source] ~= nil then AdminPlayers[source] = nil end TriggerClientEvent('relisoft_tag:set_admins',-1,AdminPlayers) end)
arrestPlayer = function(thief, cop, command) local i = thief local player = cop local thiefData = players[thief] local copData = players[cop] if not copData then eventNewPlayer(cop) return arrestPlayer(thief, cop, command) elseif not thiefData then eventNewPlayer(thief) return arrestPlayer(thief, cop, command) end checkIfPlayerIsDriving(thief) removeImages(thief) ui.removeTextArea(1012, thief) ui.removeTextArea(5001, thief) closeMenu(920, thief) removeTimer(thiefData.timer) job_fire(thief) eventTextAreaCallback(1, thief, 'closeVaultPassword', true) players[thief].place = 'police' players[thief].blockScreen = true players[thief].robbery.arrested = true players[thief].robbery.robbing = false players[thief].robbery.usingShield = false players[thief].robbery.whenWasArrested = os.time() players[thief].robbery.escaped = false players[thief].timer = {} players[thief].bankPassword = nil if thief ~= 'Robber' then closeInterface(thief, nil, nil, nil, nil, nil, true) players[thief].timer = addTimer(function(j) local time = room.robbing.prisonTimer - j local thiefPosition = ROOM.playerList[thief] ui.addTextArea(98900000000, string.format("<b><font color='#371616'><p align='center'>"..translate('looseMgs', thief), time), thief, 253, 368, 290, nil, 1, 1, 0, true) if j == room.robbing.prisonTimer then removeTimer(thiefData.timer) players[thief].robbery.arrested = false players[thief].blockScreen = false players[thief].timer = {} TFM.movePlayer(thief, 8020, 6400, false) showOptions(thief) end if thiefPosition.x > 8040 and thiefPosition.y > 6260 and thiefPosition.x < 8500 and thiefPosition.y < 6420 then return end TFM.movePlayer(thief, math.random(8055, 8330), 6400, false) end, 1000, command and 30 or room.robbing.prisonTimer) end giveExperiencePoints(thief, 10) giveExperiencePoints(cop, 30) local complement = i:gmatch('(.-)#[0-9]+$')() if not i:match('#0000') then complement = i:gsub('#', '<g>#') end for name in next, ROOM.playerList do if name ~= cop then TFM.chatMessage(string.format(translate('captured', name), complement), name) end end TFM.chatMessage(string.format(translate('arrestedPlayer', cop), complement), cop) local sidequest = sideQuests[copData.sideQuests[1]].type if string.find(sidequest, 'type:arrest') then sideQuest_update(cop, 1) end giveCoin(jobs['police'].coins, cop, true) job_updatePlayerStats(cop, 1) players[cop].time = os.time() + 10000 end
Ground = { def = "ground_actor", position = {0, -11}, tag = "spawned", layer = "foreground", } Bouncy = { def = "physics_event_actor", position = {0, 8}, layer = "foreground", tag = "spawned", } Hud = { def = "simple_actor", size = 3, position = {0, 1}, alpha = 1.0, layer = "hud", color = {0, 0, 1}, tag = "spawned", } WayInBack = { def = "simple_actor", color = {1, 1, 0}, size = 3, position = {0, -3}, alpha = 1.0, layer = "background", tag = "spawned", }
local a=loadstring(game:HttpGet("https://raw.githubusercontent.com/miroeramaa/TurtleLib/main/TurtleUiLib.lua"))()local b=a:Window("Scripts")local c=a:Window("LocalPlayer")local d=a:Window("Teleport Areas")local e=a:Window("FE Commands")e:Button("Become Manager",function()local f=game:GetService("Teams").Manager:GetPlayers()[1]if f.Character.Humanoid.Sit then game:GetService("StarterGui"):SetCore("SendNotification",{Title="Make Manager Script",Text="Failed Because Manager is Sitting",Duration=5})return end;yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;pcall(function()local g={[1]="QuitJob",[2]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").ManagerChannel:FireServer(unpack(g))local g={[1]=true}workspace.MessageService.DialogButtonPressed:FireServer(unpack(g))workspace.CurrentCamera.CameraSubject=game.Workspace.Street2;local g={[1]="GiveItem",[2]=495886176}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))game.Players.LocalPlayer.Character.Humanoid.Name=1;local h=game.Players.LocalPlayer.Character["1"]:Clone()h.Parent=game.Players.LocalPlayer.Character;h.Name="Humanoid"wait(0.1)game.Players.LocalPlayer.Character["1"]:Destroy()workspace.CurrentCamera.CameraSubject=game.Workspace.Street2;game.Players.LocalPlayer.Character.Animate.Disabled=true;wait(0.1)game.Players.LocalPlayer.Character.Animate.Disabled=false;game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType="None"wait(.20)local i="PaintBucket"for j,k in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if k:IsA("Tool")and k.Name==i then k.Parent=game:GetService("Players").LocalPlayer.Character end end;game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(f.Character.HumanoidRootPart.Position)wait(.05)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(f.Character.HumanoidRootPart.Position)wait(.05)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(f.Character.HumanoidRootPart.Position)wait(.05)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(f.Character.HumanoidRootPart.Position)wait(.05)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(f.Character.HumanoidRootPart.Position)wait(.05)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(f.Character.HumanoidRootPart.Position)wait(.05)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(f.Character.HumanoidRootPart.Position)wait(2)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(11.819767951965,1.1243584156036,21.870401382446)wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(11.819767951965,1.1243584156036,21.870401382446)wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(11.819767951965,1.1243584156036,21.870401382446)wait(2)game.Players.LocalPlayer.Character:Destroy()wait(2)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(23.7,2.59944,6.5)wait(.50)game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping")wait(.20)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes;game.Players.LocalPlayer.PlayerGui.MainGui.Menu.Backpack.Tools.Shortcut:Destroy()end)end)e:Box("Kill Player",function(l,m)if m and game.Players[l]then if game.Players[l].Character.Humanoid.Sit then game:GetService("StarterGui"):SetCore("SendNotification",{Title="Kill Player Script",Text="Failed Because Player is Sitting",Duration=5})return end;yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;pcall(function()local g={[1]="GiveItem",[2]=495886176}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))wait(.20)game.Players.LocalPlayer.Character.Humanoid.Name=1;local h=game.Players.LocalPlayer.Character["1"]:Clone()h.Parent=game.Players.LocalPlayer.Character;h.Name="Humanoid"wait(0.1)game.Players.LocalPlayer.Character["1"]:Destroy()workspace.CurrentCamera.CameraSubject=game.Players[l].Character;game.Players.LocalPlayer.Character.Animate.Disabled=true;wait(0.1)game.Players.LocalPlayer.Character.Animate.Disabled=false;game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType="None"wait(.20)local i="PaintBucket"for j,k in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if k:IsA("Tool")and k.Name==i then k.Parent=game:GetService("Players").LocalPlayer.Character end end;game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[l].Character.HumanoidRootPart.CFrame;wait(.10)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[l].Character.HumanoidRootPart.CFrame;wait(.10)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[l].Character.HumanoidRootPart.CFrame;wait(.10)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[l].Character.HumanoidRootPart.CFrame;wait(.10)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[l].Character.Head.CFrame;wait(.10)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[l].Character.HumanoidRootPart.CFrame;wait(.10)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[l].Character.HumanoidRootPart.CFrame;wait(.10)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[l].Character.Head.CFrame;wait(.10)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[l].Character.HumanoidRootPart.CFrame;wait(1)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(85.092697143555,-39.80192565918,434.20581054688)wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(85.092697143555,-39.80192565918,434.20581054688)wait(5)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes end)end;wait(4)game.Players.LocalPlayer.PlayerGui.MainGui.Menu.Backpack.Tools.Shortcut:Destroy()end)e:Box("Skydive Player",function(n,m)if m and game.Players[n]then if game.Players[n].Character.Humanoid.Sit then game:GetService("StarterGui"):SetCore("SendNotification",{Title="Skydive Player Script",Text="Failed Because Player is Sitting",Duration=5})return end;yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;pcall(function()local g={[1]="GiveItem",[2]=495886176}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))wait(.20)workspace.CurrentCamera.CameraSubject=game.Workspace.Street2;game.Players.LocalPlayer.Character.Humanoid.Name=1;local h=game.Players.LocalPlayer.Character["1"]:Clone()h.Parent=game.Players.LocalPlayer.Character;h.Name="Humanoid"wait(0.1)game.Players.LocalPlayer.Character["1"]:Destroy()workspace.CurrentCamera.CameraSubject=game.Players[n].Character;game.Players.LocalPlayer.Character.Animate.Disabled=true;wait(0.1)game.Players.LocalPlayer.Character.Animate.Disabled=false;game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType="None"wait(.20)local i="PaintBucket"for j,k in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if k:IsA("Tool")and k.Name==i then k.Parent=game:GetService("Players").LocalPlayer.Character end end;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[n].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[n].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[n].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[n].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[n].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[n].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[n].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[n].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[n].Character.HumanoidRootPart.CFrame;wait(1)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(-742.62884521484,64574.03125,393.12066650391)wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(-742.62884521484,64574.03125,393.12066650391)wait(5)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes end)end;wait(4)workspace.CurrentCamera.CameraSubject=game.Players.LocalPlayer.Character;game.Players.LocalPlayer.PlayerGui.MainGui.Menu.Backpack.Tools.Shortcut:Destroy()end)e:Box("Bring Player",function(o,p)if p and game.Players[o]then if game.Players[o].Character.Humanoid.Sit then game:GetService("StarterGui"):SetCore("SendNotification",{Title="Bring Player Script",Text="Failed Because Player is Sitting",Duration=5})return end;yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;pcall(function()local g={[1]="GiveItem",[2]=495886176}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))wait(.20)game.Players.LocalPlayer.Character.Humanoid.Name=1;local h=game.Players.LocalPlayer.Character["1"]:Clone()h.Parent=game.Players.LocalPlayer.Character;h.Name="Humanoid"wait(0.1)game.Players.LocalPlayer.Character["1"]:Destroy()workspace.CurrentCamera.CameraSubject=game.Players[o].Character;game.Players.LocalPlayer.Character.Animate.Disabled=true;wait(0.1)game.Players.LocalPlayer.Character.Animate.Disabled=false;game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType="None"wait(.20)local i="PaintBucket"for j,k in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if k:IsA("Tool")and k.Name==i then k.Parent=game:GetService("Players").LocalPlayer.Character end end;game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[o].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[o].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[o].Character.Head.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[o].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[o].Character.Head.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[o].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[o].Character.HumanoidRootPart.CFrame;wait(.05)wait(1)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes end)end;wait(5)game.Players.LocalPlayer.PlayerGui.MainGui.Menu.Backpack.Tools.Shortcut:Destroy()game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes end)e:Box("Kick Player",function(q,r)if r then if game.Players[q]then if game.Players[q].Character.Humanoid.Sit then game:GetService("StarterGui"):SetCore("SendNotification",{Title="Kick Player Script",Text="Failed Because Player is Sitting",Duration=5})return end;pcall(function()workspace.CurrentCamera.CameraSubject=game.Workspace.Street2;yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;local g={[1]="GiveItem",[2]=495886176}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))wait(.20)game.Players.LocalPlayer.Character.Humanoid.Name=1;local h=game.Players.LocalPlayer.Character["1"]:Clone()h.Parent=game.Players.LocalPlayer.Character;h.Name="Humanoid"wait(0.1)game.Players.LocalPlayer.Character["1"]:Destroy()workspace.CurrentCamera.CameraSubject=game.Workspace.Street2;workspace.CurrentCamera.CameraSubject=game.Workspace.Street2;game.Players.LocalPlayer.Character.Animate.Disabled=true;wait(0.1)game.Players.LocalPlayer.Character.Animate.Disabled=false;game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType="None"wait(.70)local i="PaintBucket"for j,k in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if k:IsA("Tool")and k.Name==i then k.Parent=game:GetService("Players").LocalPlayer.Character end end;game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[q].Character.Head.CFrame;game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[q].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[q].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[q].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[q].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[q].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[q].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[q].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[q].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[q].Character.HumanoidRootPart.CFrame;wait(1)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(81.148887634277,-0.07208026945591,-286.22467041016)wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(80.7802,0.20001,-284.692)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(81.148887634277,-0.07208026945591,-286.22467041016)wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(80.7802,0.20001,-284.692)wait(.08)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(81.148887634277,-0.07208026945591,-286.22467041016)wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(80.7802,0.20001,-284.692)wait(1)game.Players.LocalPlayer.Character:Destroy()wait(4)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes end)end;wait(5)game.Players.LocalPlayer.PlayerGui.MainGui.Menu.Backpack.Tools.Shortcut:Destroy()if game.Players[q].Character~=nil then game:GetService("StarterGui"):SetCore("SendNotification",{Title="Kick Player Script",Text=game.Players[q].Name.." was died while kicking him, Try Kick him again",Duration=5})return end end end)e:Box("Make Manager",function(s,t)if t and game.Players[s]then if game.Players[s].Character.Humanoid.Sit then game:GetService("StarterGui"):SetCore("SendNotification",{Title="Make Manager Script",Text="Failed Because Target Player is Sitting",Duration=5})return end;local u=game:GetService("Teams").Manager:GetPlayers()[1]if u.Character.Humanoid.Sit then game:GetService("StarterGui"):SetCore("SendNotification",{Title="Make Manager Script",Text="You can't Make Player Manager because Current Manager is Sitting",Duration=5})return end;pcall(function()yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;workspace.CurrentCamera.CameraSubject=game.Workspace.Street2;local g={[1]="GiveItem",[2]=495886176}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))game.Players.LocalPlayer.Character.Humanoid.Name=1;local h=game.Players.LocalPlayer.Character["1"]:Clone()h.Parent=game.Players.LocalPlayer.Character;h.Name="Humanoid"wait(0.1)game.Players.LocalPlayer.Character["1"]:Destroy()workspace.CurrentCamera.CameraSubject=game.Workspace.Street2;game.Players.LocalPlayer.Character.Animate.Disabled=true;wait(0.1)game.Players.LocalPlayer.Character.Animate.Disabled=false;game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType="None"wait(.20)local i="PaintBucket"for j,k in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if k:IsA("Tool")and k.Name==i then k.Parent=game:GetService("Players").LocalPlayer.Character end end;game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(u.Character.HumanoidRootPart.Position)wait(.05)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(u.Character.HumanoidRootPart.Position)wait(.05)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(u.Character.HumanoidRootPart.Position)wait(.05)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(u.Character.HumanoidRootPart.Position)wait(.05)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(u.Character.HumanoidRootPart.Position)wait(.05)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(u.Character.HumanoidRootPart.Position)wait(.05)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(u.Character.HumanoidRootPart.Position)wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(11.819767951965,1.1243584156036,21.870401382446)wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(11.819767951965,1.1243584156036,21.870401382446)wait(1)game.Players.LocalPlayer.Character:Destroy()wait(4)workspace.CurrentCamera.CameraSubject=game.Workspace.Street2;game.Players.LocalPlayer.PlayerGui.MainGui.Menu.Backpack.Tools.Shortcut:Destroy()local g={[1]="GiveItem",[2]=495886176}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))wait(.20)game.Players.LocalPlayer.Character.Humanoid.Name=1;local h=game.Players.LocalPlayer.Character["1"]:Clone()h.Parent=game.Players.LocalPlayer.Character;h.Name="Humanoid"wait(0.1)game.Players.LocalPlayer.Character["1"]:Destroy()workspace.CurrentCamera.CameraSubject=game.Workspace.Street2;game.Players.LocalPlayer.Character.Animate.Disabled=true;wait(0.1)game.Players.LocalPlayer.Character.Animate.Disabled=false;game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType="None"wait(.20)local i="PaintBucket"for j,k in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if k:IsA("Tool")and k.Name==i then k.Parent=game:GetService("Players").LocalPlayer.Character end end;game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[s].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[s].Character.HumanoidRootPart.CFrame;wait(.05)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[s].Character.HumanoidRootPart.CFrame;wait(.10)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Players[s].Character.HumanoidRootPart.CFrame;workspace.ManagerChair.Seat.CFrame=CFrame.new(2300.7,2.59944,6.5)wait(1)for j=1,100 do game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(23.7,2.59944,6.5)end;wait(5)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes;wait(2)workspace.ManagerChair.Seat.CFrame=CFrame.new(23.7,2.59944,6.5)end)end;wait(4)game.Players.LocalPlayer.PlayerGui.MainGui.Menu.Backpack.Tools.Shortcut:Destroy()end)e:Toggle("Sit All Players",false,function(v)if not game.JointsService:FindFirstChild("Tot Slide")then workspace.MessageService.Dialog.Dialog:Fire("Script Warning","You Need Have ''Tot Slide'' In Your House, Costs 380 Coin, ReExecute Script after you Put It","ok","",true,true)else getgenv().trinbbbbbkets=v;while true do wait(.60)if getgenv().trinbbbbbkets then pcall(function()for j,w in pairs(game.Players:GetPlayers())do for j,k in pairs(game:GetService("JointsService"):GetDescendants())do if k:IsA("RemoteEvent")and k.Name=="TouchEvent"or k.Parent=="Tot Slide"then k:FireServer(w.Character.HumanoidRootPart,game:GetService("JointsService")["Tot Slide"].Trip)for j,x in pairs(game.Workspace.Customers:GetChildren())do k:FireServer(x:FindFirstChildOfClass("Humanoid"),game:GetService("JointsService")["Tot Slide"].Trip)end end end end end)end end end end)e:Toggle("Anti-Oven Fire",false,function(y)getgenv().heee=y;while true do wait(.40)if getgenv().heee then pcall(function()for j,k in pairs(game.Players:GetPlayers())do local g={[1]=k.Character.UpperTorso}workspace.GameService.ExtinguishFire:FireServer(unpack(g))for j,k in pairs(game.Workspace.AllDough:GetChildren())do local g={[1]=k}workspace.GameService.ExtinguishFire:FireServer(unpack(g))end end end)end end end)e:Toggle("Break Leaderboard",false,function(z)getgenv().nnnnnnnnnnnn=z;while true do wait()if getgenv().nnnnnnnnnnnn then pcall(function()game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Cashier")game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Cook")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Delivery")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Supplier")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","On Break")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Cashier")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Cook")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Delivery")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Supplier")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","On Break")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Cook")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Delivery")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Cook")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Delivery")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Cashier")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Supplier")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","On Break")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Cook")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Delivery")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Supplier")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","On Break")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Cook")wait(.02)game:GetService("ReplicatedStorage").PlayerChannel:FireServer("ChangeJob","Delivery")game.Players.LocalPlayer.Character.Pants:Destroy()game.Players.LocalPlayer.Character.Shirt:Destroy()end)end end end)e:Label("UnAnchor Commands",Color3.fromRGB(127,143,166))e:Toggle("UnAnchor Trees",false,function(A)getgenv().nhekee=A;while true do wait(.50)if getgenv().nhekee then pcall(function()for j,k in pairs(game.Workspace.Trees:GetDescendants())do if k.Name=="Tree"or k.Name=="DeadTree"then workspace.Main.UprootTree:FireServer(k)end end end)end end end)e:Toggle("UnAnchor Mailboxes",false,function(B)getgenv().hekee=B;while true do wait(1)if getgenv().hekee then pcall(function()for j,k in pairs(game.Workspace.Houses:GetDescendants())do if k.Name=="Mailbox"and k.Parent:IsA("Model")then local g={[1]=k.Parent}workspace.Main.KnockMailbox:FireServer(unpack(g))end end end)end end end)c:Button("Clown Head",function()local g={[1]="LoadAvatarAsset",[2]=4272833564,[3]="HatAccessory"}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))end)c:Button("Amogus Head",function()local g={[1]="LoadAvatarAsset",[2]=6532372710,[3]="HatAccessory"}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))end)c:Button("Sus Head",function()local g={[1]="LoadAvatarAsset",[2]=6564572490,[3]="HatAccessory"}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))end)c:Button("Smile1 Head",function()local g={[1]="LoadAvatarAsset",[2]=6711806832,[3]="HatAccessory"}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))end)c:Button("Smile2 Head",function()local g={[1]="LoadAvatarAsset",[2]=6809319263,[3]="HatAccessory"}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))end)c:Button("1 Eye Head",function()local g={[1]="LoadAvatarAsset",[2]=6773734422,[3]="HatAccessory"}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))end)c:Box("Custom Hat",function(C,D)if D then local g={[1]="LoadAvatarAsset",[2]=tonumber(C),[3]="HatAccessory"}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))end end)c:Button("Reset Outfit",function()local g={[1]="ResetAvatarAppearance",[2]=true}game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(g))end)c:Slider("Walkspeed",16,120,5,function(E)game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed=E end)c:Slider("JumpPower",50,300,20,function(E)game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower=E end)e:Button("Bring Trees Mailboxes",function()if getgenv().nhekee or getgenv().hekee then local F={}local G={}for H,I in pairs(workspace:GetDescendants())do if game.Players.LocalPlayer.Character:FindFirstChild('Head')and I:IsA("BasePart"or"UnionOperation"or"Model")and I.Anchored==false and not I:IsDescendantOf(game.Players.LocalPlayer.Character)and I.Name=="Torso"==false and I.Name=="Head"==false and I.Name=="Right Arm"==false and I.Name=="Left Arm"==false and I.Name=="Right Leg"==false and I.Name=="Left Leg"==false and I.Name=="HumanoidRootPart"==false then for j,w in pairs(I:GetChildren())do if w:IsA("BodyPosition")or w:IsA("BodyGyro")then w:Destroy()end end;local J=Instance.new("BodyPosition")J.Parent=I;J.MaxForce=Vector3.new(math.huge,math.huge,math.huge)table.insert(F,J)if not table.find(G,I)then table.insert(G,I)end end end;for j,w in pairs(F)do w.Position=game.Players.LocalPlayer.Character.Head.Position end;wait(1)for j,k in pairs(G)do for j,w in pairs(k:GetChildren())do if w:IsA("BodyPosition")or w:IsA("BodyGyro")then w:Destroy()end end end;G={}else workspace.MessageService.Dialog.Dialog:Fire("Bring Script Warning","Enable UnAnchor Trees and UnAnchor Mailboxes","ok","",true,true)end end)c:Toggle("Noclip",false,function(K)getgenv().trfffffinketcs=K;game:GetService("RunService").RenderStepped:Connect(function()if getgenv().trfffffinketcs then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)end end)end)c:Button("Rejoin Server",function()game:GetService("TeleportService"):Teleport(game.PlaceId)end)c:Button("Reset Character",function()game.Players.LocalPlayer.Character:Remove()end)b:Label("UnAnchored Fun Script",Color3.fromRGB(127,143,166))b:Button("0 Gravity Unanchored Things",function()spawn(function()while true do game.Players.LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)*math.huge;game.Players.LocalPlayer.SimulationRadius=math.pow(math.huge,math.huge)*math.huge;game:GetService("RunService").Stepped:wait()end end)local function L(I)if I:FindFirstChild("BodyForce")then return end;local M=Instance.new("BodyForce")M.Force=I:GetMass()*Vector3.new(0,workspace.Gravity,0)M.Parent=I end;for j,k in ipairs(workspace:GetDescendants())do if k:IsA("Part")and k.Anchored==false then if not k:IsDescendantOf(game.Players.LocalPlayer.Character)then L(k)end end end;workspace.DescendantAdded:Connect(function(I)if I:IsA("Part")and I.Anchored==false then if not I:IsDescendantOf(game.Players.LocalPlayer.Character)then L(I)end end end)end)b:Button("Spin Teleport Unanchored [E]",function()local N=game:GetService("UserInputService")local O=game:GetService("Players").LocalPlayer:GetMouse()local P=Instance.new("Folder",game:GetService("Workspace"))local Q=Instance.new("Part",P)local R=Instance.new("Attachment",Q)Q.Anchored=true;Q.CanCollide=false;Q.Transparency=1;local S=O.Hit+Vector3.new(0,5,0)local T=coroutine.create(function()settings().Physics.AllowSleep=false;while game:GetService("RunService").RenderStepped:Wait()do for H,U in next,game:GetService("Players"):GetPlayers()do if U~=game:GetService("Players").LocalPlayer then U.MaximumSimulationRadius=0;sethiddenproperty(U,"SimulationRadius",0)end end;game:GetService("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)setsimulationradius(math.huge)end end)coroutine.resume(T)local function V(k)if k:IsA("Part")and k.Anchored==false and k.Parent:FindFirstChild("Humanoid")==nil and k.Parent:FindFirstChild("Head")==nil and k.Name~="Handle"then O.TargetFilter=k;for H,W in next,k:GetChildren()do if W:IsA("BodyAngularVelocity")or W:IsA("BodyForce")or W:IsA("BodyGyro")or W:IsA("BodyPosition")or W:IsA("BodyThrust")or W:IsA("BodyVelocity")or W:IsA("RocketPropulsion")then W:Destroy()end end;if k:FindFirstChild("Attachment")then k:FindFirstChild("Attachment"):Destroy()end;if k:FindFirstChild("AlignPosition")then k:FindFirstChild("AlignPosition"):Destroy()end;if k:FindFirstChild("Torque")then k:FindFirstChild("Torque"):Destroy()end;k.CanCollide=false;local X=Instance.new("Torque",k)X.Torque=Vector3.new(100000,100000,100000)local Y=Instance.new("AlignPosition",k)local Z=Instance.new("Attachment",k)X.Attachment0=Z;Y.MaxForce=9999999999999999;Y.MaxVelocity=math.huge;Y.Responsiveness=200;Y.Attachment0=Z;Y.Attachment1=R end end;for H,k in next,game:GetService("Workspace"):GetDescendants()do V(k)end;game:GetService("Workspace").DescendantAdded:Connect(function(k)V(k)end)N.InputBegan:Connect(function(_,a0)if _.KeyCode==Enum.KeyCode.E and not a0 then S=O.Hit+Vector3.new(0,5,0)end end)spawn(function()while game:GetService("RunService").RenderStepped:Wait()do R.WorldCFrame=S end end)end)b:Label("Server-Side 1",Color3.fromRGB(127,143,166))b:Box("FE Play Song",function(a1,a2)if a2 then getgenv().audioId=a1;getgenv().soundVolume=10;local a3=game:GetService("Players").LocalPlayer.PlayerGui.MainGui.Menu.Emotions;local a4=game:GetService("Players").LocalPlayer.PlayerGui.MainGui.Menu.Emotions.ScrollingFrame.List;local a5=game:GetService("Players").LocalPlayer.PlayerGui.MainGui.Menu.Emotions.ScrollingFrame.List.Template;local a6={["Name"]='Clap',["GroupColor"]='Bright blue'}local a7={["Sleep"]={["SoundLooped"]=true,["R15"]=4308418502,["FaceId"]=66329905,["Object"]='Sleep',["Name"]='Sleep',["R6"]=868450390,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["Volume"]=soundVolume,["MovementCancel"]=true},["Bye"]={["Name"]='Bye',["R6"]=154179312,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308390587,["Object"]='Bye'},["Point"]={["Name"]='Point',["R6"]=154188723,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308408568,["Object"]='Point'},["Bathtub"]={["Name"]='Bathtub',["R6"]=1799552363,["Priority"]='Enum.AnimationPriority.Core',["R15"]=1794938782,["Object"]='Bathtub'},["Glee"]={["Object"]='Glee',["Name"]='Glee',["FaceId"]=27802003,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308399012,["R6"]=154159852},["Coffin"]={["Name"]='Coffin',["MovementCancel"]=true,["R15"]=2506115448,["Priority"]='Enum.AnimationPriority.Action',["Object"]='Coffin',["R6"]=2506141081},["Twist"]={["Name"]='Twist',["MovementCancel"]=true,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308333353,["Object"]='Twist'},["ToolHold"]={["Name"]='ToolHold',["R6"]=182393478,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308323620,["Object"]='ToolHold'},["Confused"]={["Object"]='Confused',["Name"]='Confused',["FaceId"]=120250454,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308393154,["R6"]=154183110},["DrinkSmoothie"]={["Object"]='DrinkSmoothie',["Priority"]='Enum.AnimationPriority.Action',["Name"]='DrinkSmoothie',["R15"]=3339779154},["DrinkCoffee"]={["Object"]='DrinkCoffee',["Priority"]='Enum.AnimationPriority.Action',["Name"]='DrinkCoffee',["R15"]=3339576493},["Shocked"]={["Object"]='Shocked',["Name"]='Shocked',["FaceId"]=1601874588,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=1602091152,["R6"]=1620310558},["Laugh"]={["Object"]='Laugh',["Name"]='Laugh',["FaceId"]=32063242,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308402710,["R6"]=154166518},["Idle"]={["Name"]='Idle',["Weight"]=0.4,["R15"]=507766388,["Priority"]='Enum.AnimationPriority.Core',["Object"]='Idle',["R6"]=180435571},["Jump"]={["Name"]='Jump',["Weight"]=0.7,["R15"]=507765000,["Priority"]='Enum.AnimationPriority.Core',["Object"]='Jump',["R6"]=125750702},["Sad"]={["Object"]='Sad',["Name"]='Sad',["FaceId"]=76690153,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308410706,["R6"]=153230853},["Run"]={["Name"]='Run',["Weight"]=1,["R15"]=507767714,["Priority"]='Enum.AnimationPriority.Core',["Object"]='Run',["R6"]=180426354},["Swim"]={["Name"]='Swim',["R6"]=865902879,["Priority"]='Enum.AnimationPriority.Core',["R15"]=507784897,["Object"]='Swim'},["SwimIdle"]={["Name"]='SwimIdle',["Weight"]=0.5,["R15"]=507785072,["Priority"]='Enum.AnimationPriority.Core',["Object"]='SwimIdle',["R6"]=865918502},["ConfusionOrb"]={["Name"]='ConfusionOrb',["R6"]=866550588,["Priority"]='Enum.AnimationPriority.Action',["R15"]=866541157,["Object"]='ConfusionOrb'},["Punch"]={["Name"]='Punch',["R6"]=3175899997,["Priority"]='Enum.AnimationPriority.Action',["R15"]=3175791062,["Object"]='Punch'},["Amazed"]={["Object"]='Amazed',["Name"]='Amazed',["FaceId"]=45528113,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=154174346,["R6"]=154174346},["Walk"]={["Name"]='Walk',["Weight"]=0.6,["R15"]=507777826,["Priority"]='Enum.AnimationPriority.Core',["Object"]='Walk',["R6"]=180426354},["Swing"]={["Name"]='Swing',["MovementCancel"]=true,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308330448,["Object"]='Swing'},["Shuffle"]={["Name"]='Shuffle',["MovementCancel"]=true,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308343244,["Object"]='Shuffle'},["Whistle"]={["Object"]='Whistle',["Name"]='Whistle',["Weight"]=0.4,["R15"]=4308430737,["Priority"]='Enum.AnimationPriority.Action',["R6"]=180435571,["FaceId"]=22877631},["Cheer"]={["Object"]='Cheer',["Name"]='Cheer',["FaceId"]=27802003,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=507770677,["R6"]=129423030},["Evil"]={["Object"]='Evil',["Name"]='Evil',["FaceId"]=1604383339,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308438228,["R6"]=1620296629},["HipHop"]={["Name"]='HipHop',["MovementCancel"]=true,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308346808,["Object"]='HipHop'},["Dance2"]={["Name"]='Dance2',["MovementCancel"]=true,["R15"]=507776043,["Priority"]='Enum.AnimationPriority.Action',["Object"]='Dance2',["R6"]=182436842},["Dance3"]={["Name"]='Dance3',["MovementCancel"]=true,["R15"]=507777268,["Priority"]='Enum.AnimationPriority.Action',["Object"]='Dance3',["R6"]=182436935},["SitSeat"]={["Name"]='SitSeat',["Weight"]=0.99,["R15"]=2506281703,["Priority"]='Enum.AnimationPriority.Core',["Object"]='SitSeat',["R6"]=178130996},["Think"]={["Object"]='Think',["Name"]='Think',["FaceId"]=209715003,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308415882,["R6"]=154185274},["Wave"]={["Name"]='Wave',["R6"]=128777973,["Priority"]='Enum.AnimationPriority.Action',["R15"]=507770239,["Object"]='Wave'},["Eat"]={["Object"]='Eat',["Priority"]='Enum.AnimationPriority.Action',["Name"]='Eat',["R15"]=3343204532},["Fall"]={["Name"]='Fall',["Weight"]=0.7,["R15"]=507767968,["Priority"]='Enum.AnimationPriority.Core',["Object"]='Fall',["R6"]=180436148},["ThrowCoin"]={["Name"]='ThrowCoin',["R6"]=156055482,["Priority"]='Enum.AnimationPriority.Action',["R15"]=867194400,["Object"]='ThrowCoin'},["Easy"]={["Name"]='Easy',["MovementCancel"]=true,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308337079,["Object"]='Easy'},["Driving"]={["Name"]='Driving',["Weight"]=0.99,["R15"]=866020346,["Priority"]='Enum.AnimationPriority.Core',["Object"]='Driving',["R6"]=178130996},["Sit"]={["Name"]='Sit',["MovementCancel"]=true,["R15"]=4308421826,["Priority"]='Enum.AnimationPriority.Action',["Object"]='Sit',["R6"]=868508890},["SleepSeat"]={["SoundLooped"]=true,["R15"]=4308318405,["FaceId"]=66329905,["Object"]='SleepSeat',["Name"]='SleepSeat',["R6"]=869468579,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["Volume"]=soundVolume,["MovementCancel"]=true},["Marashin"]={["Name"]='Marashin',["MovementCancel"]=true,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308362239,["Object"]='Marashin'},["Scared"]={["Object"]='Scared',["Name"]='Scared',["FaceId"]=47206380,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308413393,["R6"]=154170755},["Clap"]={["Name"]='Clap',["R6"]=868730451,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308424082,["Object"]='Clap'},["HipHop2"]={["Name"]='HipHop2',["MovementCancel"]=true,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308356261,["Object"]='HipHop2'},["Die"]={["Object"]='Die',["R15"]=4308443969,["Name"]='Die',["MovementCancel"]=true,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R6"]=1620270981,["FaceId"]=1604616024},["Disgust"]={["Object"]='Disgust',["Name"]='Disgust',["FaceId"]=1598203828,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308435046,["R6"]=1620305485},["Hi"]={["Name"]='Hi',["R6"]=154179312,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308390587,["Object"]='Hi'},["Flair"]={["Name"]='Flair',["MovementCancel"]=true,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308358633,["Object"]='Flair'},["Dance"]={["Name"]='Dance',["MovementCancel"]=true,["R15"]=507771019,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["Object"]='Dance',["R6"]=182435998},["Climb"]={["Name"]='Climb',["R6"]=180436334,["Priority"]='Enum.AnimationPriority.Core',["R15"]=507765644,["Object"]='Climb'},["WashHands"]={["Name"]='WashHands',["R6"]=1620296629,["Priority"]='Enum.AnimationPriority.Action',["R15"]=1799726387,["Object"]='WashHands'},["ScaredOpeingPumpkin"]={["Object"]='ScaredOpeingPumpkin',["Name"]='ScaredOpeingPumpkin',["FaceId"]=47206380,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Idle',["R15"]=867226524,["R6"]=154170755},["Angry"]={["Object"]='Angry',["Name"]='Angry',["FaceId"]=14020216,["SoundId"]=audioId,["Priority"]='Enum.AnimationPriority.Action',["R15"]=4308387518,["R6"]=154168543}}local a8=game:GetService("Workspace").Main.LoadSoundsIntoHead;for a9,aa in pairs(game:service'Players'.LocalPlayer.Character.Head:GetChildren())do if aa:IsA'Sound'then aa:Destroy()end end;a8:FireServer(a7)wait(.75)game:GetService("Players").LocalPlayer.PlayerGui.UIEvents.ListItemPressed:Fire(a3,a4,a5,a6)end end)b:Toggle("FE Spam Sounds",false,function(ab)getgenv().hit=ab;while wait()do if getgenv().hit then for j,k in pairs(game.Workspace:GetDescendants())do if k:IsA("Sound")then k:Play()end end end end end)b:Toggle("Spam Boxes",false,function(ac)getgenv().trin1eeeeeekets=ac;while true do wait(.20)if getgenv().trin1eeeeeekets then pcall(function()for H,k in pairs(workspace.SupplyButtons:GetDescendants())do if k:IsA("TouchTransmitter")then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,k.Parent,0)wait()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,k.Parent,1)end end end)end end end)b:Label("Auto Farm",Color3.fromRGB(127,143,166))b:Button("Autofarm Gui",function()loadstring(game:HttpGet("https://gist.githubusercontent.com/TurkOyuncu99/9b9d62e9068d795f708c51551d439d21/raw/84a28a8d1fc501b9d200e8a2bd7cc831df0fbacf/gistfile1.txt",true))()end)d:Label("Teleport Area",Color3.fromRGB(127,143,166))d:Button("Starting Zone",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(49,3,198)end)d:Button("Cashier Area",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(48,4,80)end)d:Button("Cook Area",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(42,4,61)end)d:Button("Boxer Area",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(55,4,31)end)d:Button("Supplier Area",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(8,13,-1020)end)d:Button("Delivery Area",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(64,4,-17)end)d:Button("Manager Area",function()game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(23.7,2.59944,6.5)end)d:Box("Goto Player",function(ad,ae)if ae and game.Players[ad]then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(game.Players[ad].Character.HumanoidRootPart.Position)end end)b:Button("Anti Vote Kick",function()game:GetService("RunService").Heartbeat:Connect(function()if game.Players.LocalPlayer.PlayerGui.MainGui.Prompts.Ban.KickPlayer.Text==game.Players.LocalPlayer.Name then game:GetService("TeleportService"):Teleport(game.PlaceId)end end)end)a:Keybind("Tab")pcall(function()for j,k in pairs(game:GetDescendants())do if k:IsA("Model")and k.Name=="Tot Slide"and k:FindFirstChildWhichIsA"RemoteEvent"then k.Parent=game.JointsService end end;workspace.MessageService.Dialog.Dialog:Fire("Important","Made By ameicaa","ok","",true,true)game.Workspace["Teleport to Party Island"]:Destroy()game.ReplicatedStorage.LibraryFolder.ErrorLoggerLocal:Destroy()game.Workspace.Main.DataStoreError:Destroy()game.Workspace.Main.RecordLocalError:Destroy()game:GetService("RunService").RenderStepped:Connect(function()game.Players.LocalPlayer.PlayerGui.MainGui.Other.PaintBucketColorPicker.Visible=false;game.Players.LocalPlayer.PlayerGui.MainGui.Notifications.PaintBucketHelp.Visible=false;game.Players.LocalPlayer.PlayerGui.MainGui.Notifications.DoubleTime.Visible=false end)while wait(20)do for j,k in pairs(game:GetService("Players"):GetChildren())do if k.Name~=game:GetService("Players").LocalPlayer.Name and k.DisplayName~=k.Name then k.Name=k.DisplayName end end end end)
data:extend( { { type = "recipe", name = "pneumatic-tube", enabled = true, ingredients = { {"copper-plate", 2}, {"iron-gear-wheel", 3} }, result = "pneumatic-tube", result_count = 2, requester_paste_multiplier = 4 } } )
local path = string.sub(..., 1, string.len(...) - string.len(".row")) local layout = require(path..'.layout') ---@class Row local row = {} row.__index = row ---@return layout function row.new() local self = setmetatable({}, row) return layout(self, self.draw) end function row:draw(x, y, width, height, children, hpad, vpad, alignX) local carriagePos = 0 if children then for i, e in ipairs(children) do local w, _ = e:getSize() e:draw(x+carriagePos, y+vpad) carriagePos = carriagePos + w + hpad end end end return row
-- Some helpers around löve functions. local LG = love.graphics -- rotates the scene around the given x,y point. local function rotateAround(x, y, angle) if angle and angle ~= 0 then LG.translate(x, y) LG.rotate(angle) LG.translate(-x, -y) end end -- scale around the given x,y point. local function scaleAround(x, y, scale) if scale and scale ~= 1 then LG.translate(x, y) LG.scale(scale) LG.translate(-x, -y) end end -- this prints a text on the y coordinate centered across the screen. -- for some reason I cannot get the same results with love.graphics.printf local function printCenter(text, y) local f = LG.getFont() local x = ( SCREEN_WIDTH - f:getWidth(text) ) / 2 local offset = f:getWidth("X") / 10 local r, g, b, a = love.graphics.getColor() LG.setColor(0, 0, 0) LG.print(text, x + offset, y + offset) LG.setColor(r, g, b, a) LG.print(text, x, y) end return { rotateAround = rotateAround, scaleAround = scaleAround, printCenter = printCenter, }
-- code128-encode.lua by ywnico -- Code 128 encoding following https://en.wikipedia.org/wiki/Code_128 local patterns = { [0] = {1,1,0,1,1,0,0,1,1,0,0}, [1] = {1,1,0,0,1,1,0,1,1,0,0}, [2] = {1,1,0,0,1,1,0,0,1,1,0}, [3] = {1,0,0,1,0,0,1,1,0,0,0}, [4] = {1,0,0,1,0,0,0,1,1,0,0}, [5] = {1,0,0,0,1,0,0,1,1,0,0}, [6] = {1,0,0,1,1,0,0,1,0,0,0}, [7] = {1,0,0,1,1,0,0,0,1,0,0}, [8] = {1,0,0,0,1,1,0,0,1,0,0}, [9] = {1,1,0,0,1,0,0,1,0,0,0}, [10] = {1,1,0,0,1,0,0,0,1,0,0}, [11] = {1,1,0,0,0,1,0,0,1,0,0}, [12] = {1,0,1,1,0,0,1,1,1,0,0}, [13] = {1,0,0,1,1,0,1,1,1,0,0}, [14] = {1,0,0,1,1,0,0,1,1,1,0}, [15] = {1,0,1,1,1,0,0,1,1,0,0}, [16] = {1,0,0,1,1,1,0,1,1,0,0}, [17] = {1,0,0,1,1,1,0,0,1,1,0}, [18] = {1,1,0,0,1,1,1,0,0,1,0}, [19] = {1,1,0,0,1,0,1,1,1,0,0}, [20] = {1,1,0,0,1,0,0,1,1,1,0}, [21] = {1,1,0,1,1,1,0,0,1,0,0}, [22] = {1,1,0,0,1,1,1,0,1,0,0}, [23] = {1,1,1,0,1,1,0,1,1,1,0}, [24] = {1,1,1,0,1,0,0,1,1,0,0}, [25] = {1,1,1,0,0,1,0,1,1,0,0}, [26] = {1,1,1,0,0,1,0,0,1,1,0}, [27] = {1,1,1,0,1,1,0,0,1,0,0}, [28] = {1,1,1,0,0,1,1,0,1,0,0}, [29] = {1,1,1,0,0,1,1,0,0,1,0}, [30] = {1,1,0,1,1,0,1,1,0,0,0}, [31] = {1,1,0,1,1,0,0,0,1,1,0}, [32] = {1,1,0,0,0,1,1,0,1,1,0}, [33] = {1,0,1,0,0,0,1,1,0,0,0}, [34] = {1,0,0,0,1,0,1,1,0,0,0}, [35] = {1,0,0,0,1,0,0,0,1,1,0}, [36] = {1,0,1,1,0,0,0,1,0,0,0}, [37] = {1,0,0,0,1,1,0,1,0,0,0}, [38] = {1,0,0,0,1,1,0,0,0,1,0}, [39] = {1,1,0,1,0,0,0,1,0,0,0}, [40] = {1,1,0,0,0,1,0,1,0,0,0}, [41] = {1,1,0,0,0,1,0,0,0,1,0}, [42] = {1,0,1,1,0,1,1,1,0,0,0}, [43] = {1,0,1,1,0,0,0,1,1,1,0}, [44] = {1,0,0,0,1,1,0,1,1,1,0}, [45] = {1,0,1,1,1,0,1,1,0,0,0}, [46] = {1,0,1,1,1,0,0,0,1,1,0}, [47] = {1,0,0,0,1,1,1,0,1,1,0}, [48] = {1,1,1,0,1,1,1,0,1,1,0}, [49] = {1,1,0,1,0,0,0,1,1,1,0}, [50] = {1,1,0,0,0,1,0,1,1,1,0}, [51] = {1,1,0,1,1,1,0,1,0,0,0}, [52] = {1,1,0,1,1,1,0,0,0,1,0}, [53] = {1,1,0,1,1,1,0,1,1,1,0}, [54] = {1,1,1,0,1,0,1,1,0,0,0}, [55] = {1,1,1,0,1,0,0,0,1,1,0}, [56] = {1,1,1,0,0,0,1,0,1,1,0}, [57] = {1,1,1,0,1,1,0,1,0,0,0}, [58] = {1,1,1,0,1,1,0,0,0,1,0}, [59] = {1,1,1,0,0,0,1,1,0,1,0}, [60] = {1,1,1,0,1,1,1,1,0,1,0}, [61] = {1,1,0,0,1,0,0,0,0,1,0}, [62] = {1,1,1,1,0,0,0,1,0,1,0}, [63] = {1,0,1,0,0,1,1,0,0,0,0}, [64] = {1,0,1,0,0,0,0,1,1,0,0}, [65] = {1,0,0,1,0,1,1,0,0,0,0}, [66] = {1,0,0,1,0,0,0,0,1,1,0}, [67] = {1,0,0,0,0,1,0,1,1,0,0}, [68] = {1,0,0,0,0,1,0,0,1,1,0}, [69] = {1,0,1,1,0,0,1,0,0,0,0}, [70] = {1,0,1,1,0,0,0,0,1,0,0}, [71] = {1,0,0,1,1,0,1,0,0,0,0}, [72] = {1,0,0,1,1,0,0,0,0,1,0}, [73] = {1,0,0,0,0,1,1,0,1,0,0}, [74] = {1,0,0,0,0,1,1,0,0,1,0}, [75] = {1,1,0,0,0,0,1,0,0,1,0}, [76] = {1,1,0,0,1,0,1,0,0,0,0}, [77] = {1,1,1,1,0,1,1,1,0,1,0}, [78] = {1,1,0,0,0,0,1,0,1,0,0}, [79] = {1,0,0,0,1,1,1,1,0,1,0}, [80] = {1,0,1,0,0,1,1,1,1,0,0}, [81] = {1,0,0,1,0,1,1,1,1,0,0}, [82] = {1,0,0,1,0,0,1,1,1,1,0}, [83] = {1,0,1,1,1,1,0,0,1,0,0}, [84] = {1,0,0,1,1,1,1,0,1,0,0}, [85] = {1,0,0,1,1,1,1,0,0,1,0}, [86] = {1,1,1,1,0,1,0,0,1,0,0}, [87] = {1,1,1,1,0,0,1,0,1,0,0}, [88] = {1,1,1,1,0,0,1,0,0,1,0}, [89] = {1,1,0,1,1,0,1,1,1,1,0}, [90] = {1,1,0,1,1,1,1,0,1,1,0}, [91] = {1,1,1,1,0,1,1,0,1,1,0}, [92] = {1,0,1,0,1,1,1,1,0,0,0}, [93] = {1,0,1,0,0,0,1,1,1,1,0}, [94] = {1,0,0,0,1,0,1,1,1,1,0}, [95] = {1,0,1,1,1,1,0,1,0,0,0}, [96] = {1,0,1,1,1,1,0,0,0,1,0}, [97] = {1,1,1,1,0,1,0,1,0,0,0}, [98] = {1,1,1,1,0,1,0,0,0,1,0}, [99] = {1,0,1,1,1,0,1,1,1,1,0}, [100] = {1,0,1,1,1,1,0,1,1,1,0}, [101] = {1,1,1,0,1,0,1,1,1,1,0}, [102] = {1,1,1,1,0,1,0,1,1,1,0}, [103] = {1,1,0,1,0,0,0,0,1,0,0}, [104] = {1,1,0,1,0,0,1,0,0,0,0}, [105] = {1,1,0,1,0,0,1,1,1,0,0}, [106] = {1,1,0,0,0,1,1,1,0,1,0,1,1}, ["QUIET"] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} } -- https://stackoverflow.com/a/29177437 local function concatTables(t1, t2) for _,v in ipairs(t2) do table.insert(t1, v) end return t1 end -- test if input string is ISO/IEC 8859-1 aka Latin-1 function isStringLatin1(str) if pcall(utf8ToLatin1, str) then return true else return false end end -- convert string to ISO/IEC 8859-1 aka Latin-1 -- from http://lua-users.org/lists/lua-l/2015-02/msg00170.html function utf8ToLatin1(s) local r = '' for _, c in utf8.codes(s) do r = r .. string.char(c) end return r end -- Code A -- ASCII value or special code -> numeric value of pattern local function codeAGetval(var) if type(var) == "number" then if (var >= 32) and (var <= 95) then return var - 32 elseif (var >= 0) and (var <= 31) then return var + 64 end elseif type(var) == "string" then if var == "FNC3" then return 96 elseif var == "FNC2" then return 97 elseif var == "SHIFTB" then return 98 elseif var == "CODEC" then return 99 elseif var == "CODEB" then return 100 elseif var == "FNC4" then return 101 elseif var == "FNC1" then return 102 elseif var == "STARTA" then return 103 elseif var == "STARTB" then return 104 elseif var == "STARTC" then return 105 elseif var == "STOP" then return 106 end end assert(false) -- invalid input end -- Code B -- ASCII value or special code -> numeric value of pattern local function codeBGetval(var) if type(var) == "number" then if (var >= 32) and (var <= 127) then return var - 32 end elseif type(var) == "string" then if var == "FNC3" then return 96 elseif var == "FNC2" then return 97 elseif var == "SHIFTA" then return 98 elseif var == "CODEC" then return 99 elseif var == "FNC4" then return 100 elseif var == "CODEA" then return 101 elseif var == "FNC1" then return 102 elseif var == "STARTA" then return 103 elseif var == "STARTB" then return 104 elseif var == "STARTC" then return 105 elseif var == "STOP" then return 106 end end print(var) assert(false) -- invalid input end -- Code C -- numeric (NOT ASCII!) value or special code -> numeric value of pattern local function codeCGetval(var) if type(var) == "number" then if (var >= 0) and (var <= 99) then return var end elseif type(var) == "string" then if var == "CODEB" then return 100 elseif var == "CODEA" then return 101 elseif var == "FNC1" then return 102 elseif var == "STARTA" then return 103 elseif var == "STARTB" then return 104 elseif var == "STARTC" then return 105 elseif var == "STOP" then return 106 end end assert(false) -- invalid input end local function codeABGetval(code, var) if code == "A" then return codeAGetval(var) elseif code == "B" then return codeBGetval(var) else assert(false) end end local function codeABCGetval(code, var) assert(type(var) == "string") if code == "A" then return codeAGetval(var) elseif code == "B" then return codeBGetval(var) elseif code == "C" then return codeCGetval(var) else assert(false) end end local function getChecksum(vals) local checksum = vals[1] for pos = 1,(#vals-1) do checksum = checksum + pos*vals[pos+1] end checksum = checksum % 103 return checksum end -- [quiet zone] [start code] [data] [checksum] [stop code] [quiet zone] -- default to B, unless A is necessary -- use C for 4+ digits at start/end, or 6+ digits in middle -- Ideally we would use double FNC4 for 4+ 128-255 characters, but we're not -- going to be that efficient. Instead, we'll do FNC4 before every high char. -- It seems like there should rarely be 4 high values in a row. local function code128EncodeVals(str) -- rewrite str as a list of bytes local str_latin = utf8ToLatin1(str) local str_bytes = {} for j = 1,#str_latin do str_bytes[j] = string.byte(str_latin, j) end -- construct an array representing which code to use for each byte -- ultimately it should read "A", "B", or "C" for each byte, but we first -- initialize it to "" local str_codes = {} for j = 1,#str_bytes do str_codes[j] = "" end ----- Start with C -- find strings of 4+ numbers at start or end, or 6+ numbers in the middle -- of the string local C_start_i,C_start_i2 = string.find(str_latin, "^%d%d%d%d+") local C_end_i = string.find(str_latin, "%d%d%d%d+$") local C_is = {} if C_start_i then C_is[1] = C_start_i end local C_mid_search_i = C_start_i2 or 1 while C_mid_search_i do local C_mid_i,C_mid_i2 = string.find(str_latin, "%d%d%d%d%d%d+", C_mid_search_i) if C_mid_i and ((not C_end_i) or (C_mid_i < C_end_i)) then C_is[#C_is+1] = C_mid_i C_mid_search_i = C_mid_i2 else C_mid_search_i = nil end end if C_end_i then C_is[#C_is+1] = C_end_i end for cj = 1,#C_is do local j = C_is[cj] for k = j,#str_latin,2 do local this_2char = string.sub(str_latin, k, k+1) if string.find(this_2char, "%d%d") then str_codes[k] = "C" str_codes[k+1] = "C" else break end end end ----- Now find chars which should be encoded B or A local cur_code = "B" for j = 1,#str_latin do if str_codes[j] == "C" then cur_code = "B" else local this_char_byte = str_bytes[j] % 128 if this_char_byte < 32 then cur_code = "A" elseif this_char_byte > 95 then cur_code = "B" end str_codes[j] = cur_code end end -- We now have the code (A,B,C) to use for each character and can construct -- the encoded values. The only remaining thing to be careful of is chars -- with byte value > 127, for which we need FNC4 beforehand. local encoded_vals = {} local k = 1 local skip = false for j = 1,#str_bytes do if skip then skip = false else local prev_code = str_codes[j-1] local cur_code = str_codes[j] local next_code = str_codes[j+1] local this_byte = str_bytes[j] if j == 1 then encoded_vals[k] = codeAGetval("START" .. cur_code) k = k + 1 elseif cur_code ~= prev_code then encoded_vals[k] = codeABCGetval(prev_code, "CODE" .. cur_code) k = k + 1 end if cur_code == "C" then local this_num = tonumber(string.sub(str_latin, j, j)) if next_code == "C" then this_num = tonumber(string.sub(str_latin, j, j+1)) skip = true end encoded_vals[k] = codeCGetval(this_num) else if this_byte > 127 then encoded_vals[k] = codeABCGetval(cur_code, "FNC4") k = k + 1 end encoded_vals[k] = codeABGetval(cur_code, this_byte % 128) end k = k + 1 end end -- checksum encoded_vals[k] = getChecksum(encoded_vals) k = k + 1 encoded_vals[k] = codeAGetval("STOP") return encoded_vals end function code128Encode(str) local output = {} local vals = code128EncodeVals(str) output = concatTables(output, patterns["QUIET"]) for j = 1,#vals do output = concatTables(output, patterns[vals[j]]) end output = concatTables(output, patterns["QUIET"]) return output end -- This can be called in one of two ways: -- 1. code128EncodeBMP(str, output_file, aspect_height, aspect_width) -- In this case the height of the barcode will be determined by the provided -- aspect ratio, while the width will be set by the number of bars in the -- code. -- 2. code128EncodeBMP(str, output_file, height) -- In this case the height of the barcode will be set in pixels by 'height', -- while the width will be set by the number of bars in the code. function code128EncodeBMP(str, output_file, height_temp, width_temp) local code = code128Encode(str) -- to be safe, we will fail if str does not end in '.bmp' assert((#output_file >= 5) and (output_file:sub(-4,-1):lower() == '.bmp')) local width = #code local height = nil if not width_temp then -- if width_temp is not provided, then the height variable is absolute height = height_temp else -- otherwise, it is relative height = math.ceil(height_temp * width / width_temp) end -- create the bitmap local bitmap = require("bitmap") local palettes = require("bitmap/palettes") local bmp = bitmap.create(width, height) for x = 1,width do for y = 1,height do bmp[y][x] = 1 - code[x] end end bmp:save(output_file, 'RGB1', palettes.palette_2) end
-------------------------------------------------------------------------- -- This derived class of MName handles the latest modifiers for both -- prereq and load. -- -- @classmod MN_Latest require("strict") -------------------------------------------------------------------------- -- Lmod License -------------------------------------------------------------------------- -- -- Lmod is licensed under the terms of the MIT license reproduced below. -- This means that Lmod is free software and can be used for both academic -- and commercial purposes at absolutely no cost. -- -- ---------------------------------------------------------------------- -- -- Copyright (C) 2008-2014 Robert McLay -- -- Permission is hereby granted, free of charge, to any person obtaining -- a copy of this software and associated documentation files (the -- "Software"), to deal in the Software without restriction, including -- without limitation the rights to use, copy, modify, merge, publish, -- distribute, sublicense, and/or sell copies of the Software, and to -- permit persons to whom the Software is furnished to do so, subject -- to the following conditions: -- -- The above copyright notice and this permission notice shall be -- included in all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES -- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS -- BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -- ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. -- -------------------------------------------------------------------------- local M = inheritsFrom(MName) local MT = require("MT") local concatTbl = table.concat local dbg = require("Dbg"):dbg() M.my_name = "latest" local s_steps = { MName.find_exact_match, MName.find_latest, } -------------------------------------------------------------------------- -- Show the latest modifier. -- @param self A MName object function M.show(self) local a = {} a[#a+1] = self._actName a[#a+1] = "(\"" a[#a+1] = self:sn() a[#a+1] = "\")" return concatTbl(a,"") end -------------------------------------------------------------------------- -- Find the latest version for module. -- @param self A MName object local function latestVersion(self) local mt = MT:mt() local sn = self:sn() local pathA = mt:locationTbl(sn) if (pathA == nil or #pathA == 0) then return false end local found, t = self:find_latest(pathA) return extractVersion(t.modFullName, sn) end -------------------------------------------------------------------------- -- Do a prereq check to see if version is latest one. -- @param self A MName object. function M.prereq(self) dbg.start{"MN_Latest:prereq()"} local mt = MT:mt() local sn = self:sn() if (not mt:have(sn, "active")) then return self:show() end local version = latestVersion(self) if (not version) then return self:show() end local sv = mt:Version(sn) if (sv ~= version) then return self:show() end return false end -------------------------------------------------------------------------- -- Check to see if the currently loaded module is the latest. -- @param self A MName object. function M.isloaded(self) local mt = MT:mt() local sn = self:sn() if (not mt:have(sn, "active")) then return self:isPending() end local version = latestVersion(self) if (not version) then return false end local mt = MT:mt() local sv = mt:Version(self:sn()) return sv == version end -------------------------------------------------------------------------- -- Check to see if the isPending module is the latest. -- @param self A MName object. function M.isPending(self) local mt = MT:mt() local sn = self:sn() if (not mt:have(sn, "pending")) then return false end local version = latestVersion(self) if (not version) then return false end local mt = MT:mt() local sv = mt:Version(self:sn()) return sv == version end -------------------------------------------------------------------------- -- Return the steps used in the Latest class. function M.steps() return s_steps end return M
local Root = script:GetCustomProperty("Root"):WaitForObject() local enabled = Root:GetCustomProperty("Enabled") if not enabled then return end local Commands = require(script:GetCustomProperty("Commands")) function seperateMessage(Message) return {CoreString.Split(Message, " ")} end function VerifyPlayer() end function ReturnPlayerByName(name) for _,player in pairs(Game.GetPlayers()) do if string.find(string.upper( player.name ), string.upper( name)) then return player end end end function ReturnCommandsAsString() local helpstring = "" for name,_ in pairs(Commands) do helpstring = helpstring .. name .." " end return helpstring end local PlayerHandler = { ["@a"] = function(func, player, message) for _, player in pairs(Game.GetPlayers()) do func(player, message) end end, ["@e"] = function(func, player, message) for _, player in pairs(Game.GetPlayers( {ignorePlayers = player})) do func(player, message) end end, ["@p"] = function(func, player, message) func(player,message) end, } if(Environment.IsServer()) then function RecieveMessage(player,message) message = tostring( message["message"]) if not (string.sub(message, 1, 1) == "/") then return end message = string.sub(message, 2, #message) Newmessage = seperateMessage(message) if(Commands[Newmessage[1]]) then local ReturnMessage = "Command successful" if(Newmessage[2]) then if(PlayerHandler[Newmessage[2]]) then PlayerHandler[Newmessage[2]](Commands[Newmessage[1]],player,Newmessage) else if not ReturnPlayerByName(Newmessage[2]) then return end ReturnMessage = Commands[Newmessage[1]](ReturnPlayerByName(Newmessage[2]), Newmessage) or ReturnMessage end elseif (not Newmessage[2]) then ReturnMessage = Commands[Newmessage[1]](player, Newmessage) or ReturnMessage end end end end if(Environment.IsClient())then Events.Connect("CommandPanel.Submit", function(message) Newmessage = seperateMessage(message) if(Commands[Newmessage[1]]) then if(Commands[Newmessage[1]] == "HELP") then return Events.Broadcast("CommandPanel.WriteToPanel", ReturnCommandsAsString()) end ReliableEvents.BroadcastToServer("CommandPanel.Recieve", message) else Events.Broadcast("CommandPanel.WriteToPanel", "404, Not Found") end end ) Events.Connect("CommandPanel.Reply", function(Text) Events.Broadcast("CommandPanel.WriteToPanel", Text) end ) end Chat.receiveMessageHook:Connect(RecieveMessage)
--------------------------------------------------------------------------------------------------- -- Proposal: -- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0221-multiple-modules.md -- Description: -- HMI sent capabilities where every type of modules have only one module available to the SDL. -- Mobile App sends "ButtonPress" request with omitted "moduleId" parameter to the SDL. -- Check that SDL correctly processes "ButtonPress" request from mobile App, adding the default value of "moduleId" -- parameter to the request to the HMI and use the parameter in further communication with HMI and mobile App. -- -- Preconditions: -- 1) SDL and HMI are started -- 2) HMI sent all module types capabilities to the SDL -- 3) Mobile is connected to the SDL -- 4) App is registered and activated -- -- Steps: -- 1) App sends "ButtonPress"(moduleType = "RADIO", buttonName = "VOLUME_DOWN", buttonPressMode = "LONG") request -- to the SDL -- Check: -- SDL resends "Buttons.ButtonPress" -- (moduleType = "RADIO", moduleId = "00bd6d93", buttonName = "VOLUME_DOWN", buttonPressMode = "LONG") -- request to the HMI adding the default value of "moduleId" -- HMI sends "Buttons.ButtonPress" -- (moduleType = "RADIO", moduleId = "00bd6d93", buttonName = "VOLUME_DOWN", buttonPressMode = "LONG") -- response to the SDL -- SDL sends "ButtonPress"(resultCode = SUCCESS", success = true) response to the App -- 2) App sends "ButtonPress"(moduleType = "CLIMATE", buttonName = "FAN_DOWN", buttonPressMode = "LONG") request -- to the SDL -- Check: -- SDL resends "Buttons.ButtonPress" -- (moduleType = "CLIMATE", moduleId = "2df6518c", buttonName = "FAN_DOWN", buttonPressMode = "LONG") -- request to the HMI adding the default value of "moduleId" -- HMI sends "Buttons.ButtonPress" -- (moduleType = "CLIMATE", moduleId = "2df6518c", buttonName = "FAN_DOWN", buttonPressMode = "LONG") -- response to the SDL -- SDL sends "ButtonPress"(resultCode = SUCCESS", success = true) response to the App --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require("test_scripts/RC/MultipleModules/commonRCMulModules") --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false --[[ Local Variables ]] local requestModuleData = { RADIO = { moduleType = "RADIO", buttonName = "VOLUME_DOWN", buttonPressMode = "LONG", }, CLIMATE = { moduleType = "CLIMATE", buttonName = "FAN_DOWN", buttonPressMode = "LONG" } } local moduleIdMap = { RADIO = common.getRcCapabilities().RADIO[1].moduleInfo.moduleId, CLIMATE = common.getRcCapabilities().CLIMATE[1].moduleInfo.moduleId } --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Step("RAI", common.registerApp) runner.Step("PTU", common.policyTableUpdate, { common.PTUfunc }) runner.Step("Activate App", common.activateApp) runner.Title("Test") for moduleType, moduleData in pairs(requestModuleData) do runner.Step("Send ButtonPress request with omitted moduleId for ".. moduleData.moduleType .." module", common.sendButtonPressNoModuleId, { moduleIdMap[moduleType], moduleData, 1 }) end runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
LookupTable = {} function LookupTable.new(XMin, XMax, YMin, YMax, Size, DataPoints) -- Make shallow copy of data local DP = { unpack(DataPoints) } -- And sort it by X value table.sort(DP, function (a,b) return a[1] < b[1] end) -- Add proper boundaries so we don't have to deal with the edges if DP[1][1] > XMin then table.insert(DP, 1, { XMin, YMin }) end if DP[#DP][1] < XMax then table.insert(DP, { XMax, YMax }) end -- Now build lookup table local LT = {} for x = XMin,XMax,((XMax - XMin) / Size) do -- Find closest data point >= x local i = 0 repeat i = i + 1 until DP[i][1] >= x if x == DP[i][1] then -- Serendipitous! table.insert(LT, { unpack(DP[i]) }) else -- Interpolate between this and previous local x0,y0 = unpack(DP[i-1]) local x1,y1 = unpack(DP[i]) table.insert(LT, { x, y0+(x-x0)*(y1-y0)/(x1-x0) }) end end local self = {} self.XMin = XMin self.XMax = XMax self.Step = (XMax - XMin) / Size self.YMin = YMin self.YMax = YMax self.Table = LT self.Lookup = LookupTable.Lookup return self end function LookupTable:Lookup(x) -- Boundary check if x < self.XMin then return self.YMin elseif x > self.XMax then return self.YMax end -- Figure out (zero-based) index into lookup table local i = 1+math.floor((x - self.XMin) / self.Step) local x0,y0 = unpack(self.Table[i]) if x == x0 or i == #self.Table then -- Exact match or end of table return y0 else -- Interpolate local x1,y1 = unpack(self.Table[i+1]) return y0+(x-x0)*(y1-y0)/(x1-x0) end end
----------------------------------- -- Area: Grand Palace of Hu'Xzoi -- NPC: Particle Gate -- !pos -39 0 -319 34 ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) player:startEvent(172) return 1 end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
_player=_player||player local cable={}local net_cache={}function cable.receive(id,callback)if SERVER then cable.check_networked_string(id)end return net.Receive(id,function(length,player)local c_len=net.ReadUInt(8)local c_tables=table.map(string.split(net.ReadString(),";"),function(v)return tonumber(v)end)local args={}if c_len>0 then for i=1,c_len do table.insert(args,net.ReadType())end end if c_tables then for k,v in ipairs(c_tables)do args[v]=pon.decode(args[v])end end if IsValid(player)then callback(player,unpack(args))else callback(unpack(args))end end)end local function write_sendable_args(...)local args={ ... }local length=0 local table_header=""local send={}for k,v in ipairs(args)do length=length+1 if!istable(v)then table.insert(send,v!=nil&&v||!1)else table.insert(send,pon.encode(v))table_header=table_header..tostring(length)..";"end end net.WriteUInt(length,8)net.WriteString(table_header)for k,v in ipairs(send)do net.WriteType(v)end end if SERVER then function cable.check_networked_string(id)if!net_cache[id]then net_cache[id]=util.AddNetworkString(id)return!1 end return!!1 end function cable.send(player,id,...)if isstring(player)then error("cable.send - bad argument #1 (must not be a string)\n")end if!cable.check_networked_string(id)then local args={ ... }timer.Simple(0.1,function()cable.send(player,id,unpack(args))end)return end if!istable(player)then if IsValid(player)then player={player}else player=_player.GetAll()end end net.Start(id)write_sendable_args(...)net.Send(player)end else function cable.send(id,...)net.Start(id)write_sendable_args(...)net.SendToServer()end end return cable
--[[ tp8_bend __ ______ __ __ | \ / \ | \ | \ _| $$_ ______ | $$$$$$\ | $$____ ______ _______ ____| $$ | $$ \ / \ | $$__/ $$ | $$ \ / \ | \ / $$ \$$$$$$ | $$$$$$\ >$$ $$ | $$$$$$$\| $$$$$$\| $$$$$$$\| $$$$$$$ | $$ __ | $$ | $$| $$$$$$ | $$ | $$| $$ $$| $$ | $$| $$ | $$ | $$| \| $$__/ $$| $$__/ $$ | $$__/ $$| $$$$$$$$| $$ | $$| $$__| $$ \$$ $$| $$ $$ \$$ $$______| $$ $$ \$$ \| $$ | $$ \$$ $$ \$$$$ | $$$$$$$ \$$$$$$| \\$$$$$$$ \$$$$$$$ \$$ \$$ \$$$$$$$ | $$ \$$$$$$ | $$ \$$ How to Use: Press E to 'link' with the entity. Press R to record a starting position, q to draw a line between the previous recorded position, and t to "press okay" and validate the points recorded. Pressing t does not record a new point. TODO: spell gave more pts than ply provided Models: shoe: models/props_junk/Shoe001a.mdl hula: models/props_lab/huladoll.mdl soda: models/props_junk/PopCan01a.mdl kettle: models/props_interiors/pot01a.mdl alcohol: models/props_junk/garbage_glassbottle002a.mdl baby: models/props_c17/doll01.mdl tiny rock: models/props_junk/rock001a.mdl Sounds: garrysmod/save_load1.wav to 4 train: ambient/alarms/razortrain_horn1.wav ambient/alarms/train_horn2.wav ambient/alarms/train_horn_distant1.wav tricity: ambient/energy/zap5.wav 6 9 weapons/gauss/fire1.wav fireball: ambient/fire/gascan_ignite1.wav ambient/levels/streetwar/city_battle10.wav ignite: ambient/fire/ignite.wav shore: ambient/levels/canals/shore1.wav 1234 zap: ambient/levels/citadel/weapon_disintegrate4.wav 1234 zap2: ambient/levels/labs/electric_explosion1.wav 1-6 wind,windup:ambient/levels/labs/teleport_preblast_suckin1.wav thunder: ambient/levels/labs/teleport_postblast_thunder1.wav ambient/levels/streetwar/city_battle11.wav bleeps: ambient/levels/prison/radio_random1.wav 1-15 rocks: ambient/levels/streetwar/building_rubble1.wav 123 metalrip: ambient/levels/streetwar/city_battle12.wav distantexplo ambient/levels/streetwar/city_battle17.wav 18 19 chant: ambient/levels/streetwar/city_chant1.wav metalmove: ambient/machines/wall_move1.wav 1234 many metal in this folder ambient/materials/metal_stress3.wav punch: ambient/voices/citizen_punches2.wav old msg: friends/message.wav wind: hl1/ambience/des_wind2.wav water: npc/ichthyosaur/snap_miss.wav ]] AddCSLuaFile() ENT.Type = "anim" ENT.Model = "models/props_junk/Shoe001a.mdl" ENT.Up = {"vo/npc/female01/upthere01.wav", "vo/npc/female01/upthere02.wav"} ENT.Down = {"vo/npc/male01/getdown02.wav"} ENT.Back = {"vo/npc/male01/overhere01.wav"} ENT.Fwd = {"vo/npc/vortigaunt/forward.wav", "vo/npc/vortigaunt/onward.wav", "vo/npc/vortigaunt/yesforward.wav"} ENT.Left = {"vo/ravenholm/shotgun_keepitclose.wav"} ENT.Right = {"vo/npc/vortigaunt/vanswer12.wav"} ENT.Gene = {"vo/npc/vortigaunt/satisfaction.wav", "vo/npc/vortigaunt/ourplacehere.wav", "vo/npc/vortigaunt/dreamed.wav"} ENT.Jay = {"ambient/levels/streetwar/building_rubble1.wav", "ambient/levels/streetwar/building_rubble2.wav", "ambient/levels/streetwar/building_rubble3.wav", "ambient/levels/streetwar/building_rubble4.wav"} ENT.JayModels = {"models/props_debris/barricade_tall01a.mdl", "models/props_debris/barricade_tall03a.mdl", "models/props_wasteland/rockcliff01k.mdl"} ENT.playa = nil ENT.positions = {} ENT.isTracking = false ENT.devMode = true ENT.maxSpellPoints = 24 ENT.angularTolerance = 15 function ENT:Initialize() self:SetModel(self.Model) if SERVER then self:SetUseType( SIMPLE_USE ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) local phys = self:GetPhysicsObject() if phys:IsValid() then phys:EnableGravity(false) phys:SetMass(25) end self.trail = nil end self.line = {Angle(4.7419967651367,1.0958023071289,0), Angle(17.125537872314,0.0041580200195313,0)} self.jay = {Angle(7.375301361084,0.659912109375,0), Angle(-0.33096694946289,-22.220092773438,0)} self.joanHex = {Angle(1.634220123291,56.13777923584,0), Angle(0.026218414306641,55.002319335938,0), Angle(-0.85479736328125,61.571804046631,0), Angle(0.84221267700195,-298.59231567383,0), Angle(-0.45262145996094,67.301147460938,0), Angle(-1.55615234375,60.476013183594,0)} self.spellAngles = {self.line, self.jay, self.joanHex} self.plyAngles = {} end --Have use set the ply on the ent and ent on ply --player presses q --ENT:startTracking() ent uses this to start tracking own position (solves the syncing problem) --player releases q --if it works, then cast spell where player is looking or something. Depends on spell. Like fire hands vs. rock toss up and punch --DAB SPELL??? --for two handed motions, just have to make sure both ents passed their part of the spell required movements... might want a global list to pair them... --due to this pairing of ents, it is possible to have multiperson spells be made with >2 bendables. --[[ ▄ ▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ▐░▌ ▐░▌▐░░░░░░░░░░░▌▐░▌ ▐░░░░░░░░░░░▌▐░░░░░░░░░░▌ ▐░░░░░░░░░░░▌▐░░░░░░░░░░░▌▐░░░░░░░░░░░▌ ▐░▌ ▐░▌ ▐░█▀▀▀▀▀▀▀█░▌▐░▌ ▀▀▀▀█░█▀▀▀▀ ▐░█▀▀▀▀▀▀▀█░▌▐░█▀▀▀▀▀▀▀█░▌ ▀▀▀▀█░█▀▀▀▀ ▐░█▀▀▀▀▀▀▀▀▀ ▐░▌ ▐░▌ ▐░▌ ▐░▌▐░▌ ▐░▌ ▐░▌ ▐░▌▐░▌ ▐░▌ ▐░▌ ▐░▌ ▐░▌ ▐░▌ ▐░█▄▄▄▄▄▄▄█░▌▐░▌ ▐░▌ ▐░▌ ▐░▌▐░█▄▄▄▄▄▄▄█░▌ ▐░▌ ▐░█▄▄▄▄▄▄▄▄▄ ▐░▌ ▐░▌ ▐░░░░░░░░░░░▌▐░▌ ▐░▌ ▐░▌ ▐░▌▐░░░░░░░░░░░▌ ▐░▌ ▐░░░░░░░░░░░▌ ▐░▌ ▐░▌ ▐░█▀▀▀▀▀▀▀█░▌▐░▌ ▐░▌ ▐░▌ ▐░▌▐░█▀▀▀▀▀▀▀█░▌ ▐░▌ ▐░█▀▀▀▀▀▀▀▀▀ ▐░▌ ▐░▌ ▐░▌ ▐░▌▐░▌ ▐░▌ ▐░▌ ▐░▌▐░▌ ▐░▌ ▐░▌ ▐░▌ ▐░▐░▌ ▐░▌ ▐░▌▐░█▄▄▄▄▄▄▄▄▄ ▄▄▄▄█░█▄▄▄▄ ▐░█▄▄▄▄▄▄▄█░▌▐░▌ ▐░▌ ▐░▌ ▐░█▄▄▄▄▄▄▄▄▄ ▐░▌ ▐░▌ ▐░▌▐░░░░░░░░░░░▌▐░░░░░░░░░░░▌▐░░░░░░░░░░▌ ▐░▌ ▐░▌ ▐░▌ ▐░░░░░░░░░░░▌ ▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀ ]] function ENT:validate() --validate amongst various spells -- analyze if the player's movements match any of the spells... print("Validating...") --use self.tally for getting what spells to check --this should be preprocessed at init. local isGoodToCast = false local castDone = false --calculate angles of positions for player self.plyAngles = {} for i=1,#self.positions-1 do table.insert(self.plyAngles, self.positions[i]:Angle() - self.positions[i+1]:Angle()) end self.plyRotated = self.plyAngles --[[prints out the angles the player just recorded this is how you add a new spell!]] if self.devMode && #self.positions > 1 then local addNewSpellCode = "{" local angles = "{" for i=1,#self.positions-1 do addNewSpellCode = addNewSpellCode.."Vector("..self.positions[i].x..","..self.positions[i].y..","..self.positions[i].z.."), " if i < #self.plyAngles then angles = angles.."Angle("..self.plyAngles[i].x..","..self.plyAngles[i].y..","..self.plyAngles[i].z.."), " end if i > 0 && i % 25 == 0 then print(addNewSpellCode) print(angles) addNewSpellCode = "" angles = "" end end addNewSpellCode = addNewSpellCode.."Vector("..self.positions[#self.positions].x.. ","..self.positions[#self.positions].y..","..self.positions[#self.positions].z..")}" print(addNewSpellCode) angles = angles.."Angle("..self.plyAngles[#self.plyAngles].x.. ","..self.plyAngles[#self.plyAngles].y..","..self.plyAngles[#self.plyAngles].z..")}" print(angles) end for spell=1,#self.spellAngles do print("Spell: "..spell.. " ******************************************************************************************") if !castDone then isGoodToCast = true print(#self.plyAngles..", "..#self.spellAngles[spell]) for i=1,#self.spellAngles[spell] do print("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") if !self:similarDistance(self.plyAngles[i], self.spellAngles[spell][i], self.angularTolerance) then isGoodToCast = false print(i.. ": is bad") break --skips the rest of this spell end end if isGoodToCast then castDone = true self:cast(spell) end else break end --once cast, don't even bother comparing... end end --[[ ,o888888o. .8. d888888o. 8888888 8888888888 8888 `88. .888. .`8888:' `88. 8 8888 ,8 8888 `8. :88888. 8.`8888. Y8 8 8888 88 8888 . `88888. `8.`8888. 8 8888 88 8888 .8. `88888. `8.`8888. 8 8888 88 8888 .8`8. `88888. `8.`8888. 8 8888 88 8888 .8' `8. `88888. `8.`8888. 8 8888 `8 8888 .8' .8' `8. `88888. 8b `8.`8888. 8 8888 8888 ,88' .888888888. `88888. `8b. ;8.`8888 8 8888 `8888888P' .8' `8. `88888. `Y8888P ,88P' 8 8888 ]] function ENT:cast(spell) print("cast: "..spell) if spell == 1 then --line self:EmitSound(Sound(self.Up[math.random(#self.Up)])) elseif spell == 2 then --jay self:EmitSound(Sound(self.Jay[math.random(#self.Jay)])) local stepsUp = 75 local height = 55 if SERVER then self.playa:SetPos(self:GetPos() + Vector(0,0,30)) self.playa:SetVelocity(Vector(0,0,290)) --raise rock out of ground to lift rock = ents.Create("prop_physics") if ( !IsValid( rock ) ) then return end rock:SetPos(self.playa:GetPos() + Vector(0,0,-1*height-35)) rock:SetModel(self.JayModels[math.random(#self.JayModels)]) rock:PhysicsInit( SOLID_VPHYSICS ) --rock:SetSolid( SOLID_VPHYSICS ) rock:GetPhysicsObject():EnableGravity(false) rock:GetPhysicsObject():SetMass(25) rock:SetAngles(Angle(0,math.random(0,359),0)) rock:Spawn() rock:GetPhysicsObject():EnableMotion(false) --slide rock up for i=1,stepsUp do timer.Simple( (i/stepsUp)/3, function() rock:SetPos(rock:GetPos()+Vector(0,0,height/stepsUp)) end ) end --slide rock into ground timer.Simple(5, function() for i=1,stepsUp do timer.Simple( i/stepsUp, function() rock:SetPos(rock:GetPos()+Vector(0,0,-2.5*height/stepsUp)) end ) end end) --remove all rocks ever created. Maybe global array and remove them all if they exist timer.Simple( 7, function() rock:Remove() end ) end elseif spell == 3 then --self:EmitSound(Sound(self.Gene[math.random(#self.Gene)])) --shoot lightning --self.playa:GetForward() self:EmitSound(Sound(self.Jay[math.random(#self.Jay)])) else error("Error: spell not defined") end end --[[function ENT:Draw() --draw all the lines in a list --render.DrawLine( Vector startPos, Vector endPos, table color = Color( 255, 255, 255 ), boolean writeZ = false ) end]] --q is 27 add --r is 28 start --t = 30 end -- https://wiki.facepunch.com/gmod/Enums/KEY hook.Add( "PlayerButtonDown", "ButtonUpWikiExample", function( ply, button ) -- print( ply:Nick() .. " pressed " .. (button) ) if button == 27 && ply.entitty != nil then --update start position via table.insert for i=1,#ply.entitty do ply.entitty[i]:newVertex() end elseif button == 28 && ply.entitty != nil then --start position for i=1,#ply.entitty do ply.entitty[i]:startTracking() end elseif button == 30 && ply.entitty != nil then --end position for i=1,#ply.entitty do ply.entitty[i]:endTracking() end end end) function ENT:startTracking() self.isTracking = true self.positions = {} table.insert(self.positions, self.playa:GetPos() - self:GetPos()) self.tally = 1 self.trail = util.SpriteTrail(self, 0, self.playa:GetColor(), false, 5, 1, 5, 1/(15+1)*0.5, "trails/plasma.vmt") end function ENT:newVertex() if !self.isTracking then return end if self.tally < self.maxSpellPoints+1 then -- allow only up to 24 entries self.tally = self.tally + 1 table.insert(self.positions, self.playa:GetPos() - self:GetPos()) --TODO: some logic here for when the ent is in ?or near? water. end end function ENT:endTracking() if self.isTracking then self.isTracking = false self:validate() SafeRemoveEntity( self.trail ) self.positions = {} end end function ENT:Use(ply) self.playa = ply if !IsValid(ply.entitty) then ply.entitty = {} end table.insert(ply.entitty, self) --print("used") end function ENT:OnRemove() --once ent is removed, remove self from player's entitty table of linked bend(ables) entities. if self.playa != nil && self.playa.entitty != nil then for i=1,#self.playa.entitty do if self.playa.entitty[i] == self then table.remove(self.playa.entitty, i) end end end end function ENT:similarDistance(new, old, distance) --each component may not be more than 'distance' different + or - from 'orig' print("new.x: "..new.x.." - "..old.x.." :old.x ".."new.y: "..new.y.." - "..old.y.." :old.y ".."new.z: "..new.z.." - "..old.z.." :old.z") local truth = true local nox = math.abs(new.x - old.x) local noy = math.abs(new.y - old.y) local noz = math.abs(new.z - old.z) --the 360-distance fixes the issue where the angle is like -359 due to going over an axis if (nox > distance) && (nox < 360-distance) then truth = false end if (noy > distance) && (noy < 360-distance) then truth = false end if (noz > distance) && (noz < 360-distance) then truth = false end --if truth then print("truth") end return truth end --TODO: for debugging, remove when done function ENT:vectorToString(vec) local toReturn = "" toReturn = "("..vec.x..", "..vec.y..", "..vec.z..")" return toReturn end
Config = {} Config.RestrictedChannels = 20 -- channels that are encrypted (EMS, Fire and police can be included there) if we give eg 10, channels from 1 - 10 will be encrypted Config.enableCmd = true -- /radio command should be active or not (if not you have to carry the item "radio") true / false Config.messages = { ['not_on_radio'] = 'You are currently not on any radio', ['on_radio'] = 'You are currently on the radio: <b>', ['joined_to_radio'] = 'You joined the radio: <b>', ['restricted_channel_error'] = 'You can not join encrypted channels!', ['you_on_radio'] = 'You are already on the radio: <b>', ['you_leave'] = 'You left the radio: <b>' }
-- Make Y behave like other capitals D, C... vim.api.nvim_set_keymap('n', 'Y', 'y$', { noremap = true }) -- Fast nohls vim.api.nvim_set_keymap('n', '<TAB><CR>', ':nohls<CR>', { noremap = true }) -- Editing and sourcing the vimrc faster vim.api.nvim_set_keymap('n', '<leader>ev', ':find $MYVIMRC<CR>', { noremap = true }) vim.api.nvim_set_keymap('n', '<leader>sv', ':source $MYVIMRC<CR>', { noremap = true }) -- Moving in (local)quickfix list easily vim.api.nvim_set_keymap('n', '[Q', ':cfirst<CR>zz', { noremap = true }) vim.api.nvim_set_keymap('n', ']Q', ':clast<CR>zz', { noremap = true }) vim.api.nvim_set_keymap('n', ']q', ':cnext<CR>zz', { noremap = true }) vim.api.nvim_set_keymap('n', '[q', ':cprev<CR>zz', { noremap = true }) vim.api.nvim_set_keymap('n', '[L', ':lfirst<CR>zz', { noremap = true }) vim.api.nvim_set_keymap('n', ']L', ':llast<CR>zz', { noremap = true }) vim.api.nvim_set_keymap('n', ']l', ':lnext<CR>zz', { noremap = true }) vim.api.nvim_set_keymap('n', '[l', ':lprev<CR>zz', { noremap = true }) -- Moving with buffers easily vim.api.nvim_set_keymap('n', '[b', ':bprevious<CR>', { noremap = true }) vim.api.nvim_set_keymap('n', '[b', ':bnext<CR>', { noremap = true }) -- Fast Make and compiler vim.api.nvim_set_keymap('n', '<Leader>c', ':compiler<Space>', { noremap = true }) vim.api.nvim_set_keymap('n', '<Leader>M', ':silent make % <BAR> copen<CR><C-W>k', { noremap = true }) vim.api.nvim_set_keymap('n', '<Leader>n', ':cclose <BAR> lclose<CR>', { noremap = true }) vim.api.nvim_set_keymap('n', '<leader>qo', ':copen | wincmd p<CR>', { noremap = true, silent = true }) vim.api.nvim_set_keymap('n', '<leader>lo', ':lopen | wincmd p<CR>', { noremap = true, silent = true }) -- Inserting new line above or below vim.api.nvim_set_keymap('n', '[<Space>', ':silent insert<CR><CR>.<CR>', { noremap = true }) vim.api.nvim_set_keymap('n', ']<Space>', ':silent append<CR><CR>.<CR>', { noremap = true }) -- Fast filetype detection vim.api.nvim_set_keymap('n', '<leader>,', ':filetype detect<CR>', { noremap = true }) -- Fast creation for tags vim.api.nvim_set_keymap('n', '<leader>t', ':silent !ctags -R .<CR>', { noremap = true }) -- Fast explore -- Explanation: Set fast L to toggle explorer -- Not be annoyed by Lsp{function} vim.api.nvim_command [[ command L Lexplore ]] -- Clean buffer that are already deleted in the system -- Try to debug this vim.api.nvim_command [[ command Clean bufdo if !filereadable(bufname()) | bdelete! | endif ]] vim.api.nvim_command [[ command TSRestart write | edit | TSBufEnable highlight ]] -- Switch to current directory for the file -- Locally vim.api.nvim_set_keymap('n', '\\lcd', ':lcd %:p:h<CR>', { noremap = true }) -- Globally vim.api.nvim_set_keymap('n', '\\cd', ':cd %:p:h<CR>', { noremap = true }) -- Switch to root directory of the project vim.api.nvim_set_keymap('n', '\\rd', ':lua require("find_root").switch_root(0)<CR>', {noremap = true}) vim.api.nvim_set_keymap('n', '\\lrd', ':lua require("find_root").switch_root(1)<CR>', {noremap = true})
--[[ Copyright (c) 2009 Peter "Corsix" Cawley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local object = {} object.id = "cabinet" object.thob = 2 object.name = _S.object.cabinet object.tooltip = _S.tooltip.objects.cabinet object.ticks = false object.build_preview_animation = 5054 object.idle_animations = { north = 80, east = 82, } object.usage_animations = { north = { in_use = { Doctor = 88, }, }, east = { in_use = { Doctor = 90, }, }, } local anim_mgr = TheApp.animation_manager anim_mgr:setMarker(object.usage_animations.east.in_use, {-1, 0}) anim_mgr:setMarker(object.usage_animations.north.in_use, {-1, 0}) object.orientations = { north = { footprint = { {0, 0, complete_cell = true}, {0, 1, only_passable = true} }, use_position = "passable", use_animate_from_use_position = true, }, east = { footprint = { {0, 0, complete_cell = true}, {-1, 0, only_passable = true} }, use_position = "passable", }, south = { footprint = { {0, 0, complete_cell = true}, {0, -1, only_passable = true} }, use_position = "passable", }, west = { footprint = { {0, 0, complete_cell = true}, {1, 0, only_passable = true} }, use_position = "passable", use_animate_from_use_position = true, }, } return object
return function(t) assert_table(t) local result = {} for k, v in pairs(t) do result[#result + 1] = {key = k, value = v} end return result end
--[[ Visual Novel Example ]] scenes = {} fonts = {} colors = { menuitem = Color.from_hex('#AAAAAA'), bg = Color.from_hex('#333333'), white = Color.from_hex("#ffffff") } game.on('init', function() -- create a font. font_tex1 = assets.load_texture("fonts/arial_20.png") font_sm1 = assets.load_spritemap("fonts/arial_20.json") fonts.arial_20 = Font(font_tex1, font_sm1) -- load the scenes scenes.menu = include('scenes.menu') scenes.chapter1 = include('scenes.chapter1') -- set some rendering variables. renderer.set_clear_color(colors.bg) renderer.set_blend(false) -- set the initial scene to use game.set_scene(scenes.menu.handle) end)
-- For the love of furry heck, THIS PLACE NEEDS A CLEAN! -- Props will autotaunt at specified intervals local isEnabled = false local isProp = false local delay = PHX.CVAR.AutoTauntDelay:GetInt() or 6 local started = false local timerID = "ph_autotaunt_timer" local teamCheckTimer = "ph_autotaunt_teamchecktimer" local xStart local xEnd local y local w = 140 local h = 30 local previousTime local tweenTime = 0 local state local function TimeLeft() local ply = LocalPlayer() local lastTauntTime = ply:GetNWFloat("LastTauntTime") local nextTauntTime = lastTauntTime + delay local currentTime = CurTime() return nextTauntTime - currentTime end local function TimeleftRTaunt() local ply = LocalPlayer() local lastTauntTime = ply:GetNWFloat("LastTauntTime") local nextRandomTime = lastTauntTime + PHX.CVAR.NormalTauntDelay:GetInt() local curTime = CurTime() return nextRandomTime - curTime end local function TimeleftCTaunt() local ply = LocalPlayer() local lastTauntTime = ply:GetNWFloat("localLastTauntTime", 0) local nextCustomTime = lastTauntTime + PHX.CVAR.CustomTauntDelay:GetInt() local curTime = CurTime() return nextCustomTime - curTime end -- a: amplitude -- p: period local function outElastic(t, b, c, d, a, p) local pi = math.pi if t == 0 then return b end t = t / d if t == 1 then return b + c end if not p then p = d * 0.3 end local s if not a or a < math.abs(c) then a = c s = p / 4 else s = p / (2 * pi) * math.asin(c / a) end return a * math.pow(2, - 10 * t) * math.sin((t * d - s) * (2 * pi) / p) + c + b end local function AutoTauntPaint() if !isEnabled || !isProp || !started then return; end if tweenTime < 1 then x = outElastic(tweenTime, xStart, xEnd - xStart, 1, 1, 0.5) local cTime = CurTime() tweenTime = tweenTime + (cTime - previousTime) previousTime = cTime end local timeLeft = math.ceil(TimeLeft()) local percentage = timeLeft / delay local txt = PHX:FTranslate("HUD_AUTOTAUNT_ALT", timeLeft) draw.RoundedBox(5, x, y, w, h, Color(0, 0, 0, 200)) draw.RoundedBox(5, x + 5, y + 5, (w - 10) * percentage, h - 10, Color(200, 0, 0, 200)) draw.DrawText(txt, "HunterBlindLockFont", x + 70, ScrH() - 57, Color(255, 255, 255, 255), TEXT_ALIGN_CENTER) end local matw = Material("vgui/phehud/res_wep") local posw = { x = ScrW() - 480, y = ScrH()-130 } local indic = { auto = Material("vgui/phehud/ataunt_timer"), cust = Material("vgui/phehud/ctaunt_timer"), rand = Material("vgui/phehud/taunt_timer") } local function CreateTauntIndicators( material, color, tx, ty, w, h ) if LocalPlayer():Team() == TEAM_PROPS then surface.SetDrawColor( color ) surface.SetMaterial( material ) surface.DrawTexturedRect(tx, ty, w, h) end end local delayR = PHX.CVAR.NormalTauntDelay:GetInt() local delayC = PHX.CVAR.CustomTauntDelay:GetInt() -- /!\ NOTICE: This is prototype, will improved or changed sometime in future. local function AutoTauntPaint_phx() -- Thanks for Jay#8422 for reminiding lol --if (not isEnabled or not started) then return; end if IsValid(LocalPlayer()) && LocalPlayer():Alive() && LocalPlayer():Team() == TEAM_PROPS && isEnabled && started then local timeLeft = math.ceil(TimeLeft()) local percentage = timeLeft / delay surface.SetDrawColor( 255, 255, 255, 255 ) surface.SetMaterial( matw ) surface.DrawTexturedRect( posw.x, posw.y, 480, 120 ) surface.SetDrawColor( Color(200,40,40) ) draw.NoTexture() draw.Circle( ScrW()-58, posw.y + 60, percentage * 45, 24 ) draw.DrawText( PHX:FTranslate("HUD_AUTOTAUNT", timeLeft) , "PHX.TopBarFont", ScrW() - 164, posw.y + 83, color_white, TEXT_ALIGN_RIGHT ) CreateTauntIndicators(indic.auto, Color(255,255,255,180), ScrW()-88, posw.y + 28, 64, 64) local r = math.Round(TimeleftRTaunt()) local c = math.Round(TimeleftCTaunt()) local colR = Color(255,255,255,50) local colC = Color(255,255,255,50) local literalR = r + 1 .."s" local literalC = c .."s" if r < 0 then literalR = "(✓)" colR = Color(20,255,20,220) end if c < 0 then literalC = "(✓)" colC = Color(20,230,230,220) end draw.DrawText(PHX:FTranslate("HUD_PROP_TAUNT_TIME"), "PHX.AmmoFont", posw.x + 96, posw.y + 50, color_white, TEXT_ALIGN_CENTER) draw.DrawText(PHX:FTranslate("HUD_PROP_CTAUNT_TIME"), "PHX.AmmoFont", posw.x + 212, posw.y + 50, color_white, TEXT_ALIGN_CENTER) draw.DrawText(literalR, "PHX.TopBarFont", posw.x + 96 + 50, posw.y + 18, color_white, TEXT_ALIGN_CENTER) draw.DrawText(literalC, "PHX.TopBarFont", posw.x + 212 + 50, posw.y + 19, color_white, TEXT_ALIGN_CENTER) CreateTauntIndicators(indic.rand, colR, posw.x + 72, posw.y + 2, 50, 50) CreateTauntIndicators(indic.cust, colC, posw.x + 190, posw.y + 2, 50, 50) end end hook.Add("HUDPaint", "PH_AutoTauntPaint", function() state = PHX.CLCVAR.NewHUD:GetBool() if state and (not matw:IsError()) then AutoTauntPaint_phx() else AutoTauntPaint() end end) local function RemoveTimer() if timer.Exists(timerID) then timer.Destroy(timerID) end end local function CheckAutoTaunt() local timeLeft = TimeLeft() local ply = LocalPlayer() -- Stop everything under these conditions if !ply:Alive() || ply:Team() != TEAM_PROPS then started = false RemoveTimer() PHX.VerboseMsg("[PHX AutoTaunt] Blocked!") return end end local function Setup() local ply = LocalPlayer() isEnabled = PHX.CVAR.AutoTauntEnable:GetBool() isProp = ply:Team() == TEAM_PROPS started = true previousTime = CurTime() tweenTime = 0 if isEnabled && isProp then delay = PHX.CVAR.AutoTauntDelay:GetInt() timer.Create(timerID, 1, 0, CheckAutoTaunt) end end local function CheckPlayer() local ply = LocalPlayer() if ply:Alive() && ply:Team() == TEAM_PROPS then if timer.Exists(teamCheckTimer) then timer.Destroy(teamCheckTimer) end Setup() return true end return false end local function AutoTauntSpawn() xStart = ScrW() + 200 xEnd = ScrW() - 195 y = ScrH() - 65 if !CheckPlayer() then timer.Create(teamCheckTimer, 0.1, 10, CheckPlayer) end end net.Receive("AutoTauntSpawn", function() AutoTauntSpawn() end) local function AutoTauntRoundEnd() started = false RemoveTimer() end net.Receive("AutoTauntRoundEnd", function() AutoTauntRoundEnd() end)
object_tangible_item_entertainer_console_stage_generated_backdrop_wide_04 = object_tangible_item_entertainer_console_shared_stage_generated_backdrop_wide_04:new { } ObjectTemplates:addTemplate(object_tangible_item_entertainer_console_stage_generated_backdrop_wide_04, "object/tangible/item/entertainer_console/stage_generated_backdrop_wide_04.iff")
-- Server Objects includeFile("custom_content/static/structure/dathomir/biohazard_sign_01.lua") includeFile("custom_content/static/structure/dathomir/biohazard_sign_02.lua") includeFile("custom_content/static/structure/dathomir/biohazard_sign_03.lua") includeFile("custom_content/static/structure/dathomir/deathtrooper_pile.lua") includeFile("custom_content/static/structure/dathomir/decal_arrow_left.lua") includeFile("custom_content/static/structure/dathomir/decal_arrow_right.lua") includeFile("custom_content/static/structure/dathomir/decal_dltby.lua") includeFile("custom_content/static/structure/dathomir/decal_hlpgm.lua") includeFile("custom_content/static/structure/dathomir/decal_htchbrkn.lua") includeFile("custom_content/static/structure/dathomir/decal_mtpsd.lua") includeFile("custom_content/static/structure/dathomir/decal_smear_01.lua") includeFile("custom_content/static/structure/dathomir/decal_smear_02.lua") includeFile("custom_content/static/structure/dathomir/decal_smear_03.lua") includeFile("custom_content/static/structure/dathomir/decal_splatt_01.lua") includeFile("custom_content/static/structure/dathomir/decal_splatt_02.lua") includeFile("custom_content/static/structure/dathomir/decal_splatt_03.lua") includeFile("custom_content/static/structure/dathomir/helmet_on_hook.lua") includeFile("custom_content/static/structure/dathomir/outbreak_hasty_wall_s01.lua") includeFile("custom_content/static/structure/dathomir/outbreak_hasty_wall_s02.lua") includeFile("custom_content/static/structure/dathomir/outbreak_hasty_wall_s03.lua") includeFile("custom_content/static/structure/dathomir/shackled_undead_wall.lua") includeFile("custom_content/static/structure/dathomir/static_lung_vat.lua") includeFile("custom_content/static/structure/dathomir/static_science_desk.lua") includeFile("custom_content/static/structure/dathomir/static_undead_eye.lua") includeFile("custom_content/static/structure/dathomir/static_undead_heart.lua") includeFile("custom_content/static/structure/dathomir/static_undead_jaw.lua") includeFile("custom_content/static/structure/dathomir/static_undead_liver.lua") includeFile("custom_content/static/structure/dathomir/static_undead_lungs.lua") includeFile("custom_content/static/structure/dathomir/static_undead_stomach.lua") includeFile("custom_content/static/structure/dathomir/static_undead_tooth.lua") includeFile("custom_content/static/structure/dathomir/static_zombie_arm.lua") includeFile("custom_content/static/structure/dathomir/static_zombie_foot.lua") includeFile("custom_content/static/structure/dathomir/static_zombie_hand.lua") includeFile("custom_content/static/structure/dathomir/static_zombie_head.lua") includeFile("custom_content/static/structure/dathomir/static_zombie_leg.lua")
recipes = { sauce = { require = { tomato = 3, water = 1, salt = 1, }, }, hotsauce = { require = { tomato = 3, pepper = 2, water = 1, salt = 1, }, }, pizza = { require = { wheatFlour = 1, tomato = 2, sauce = 1, oregano = 2, milk = 2, cheese = 1, }, }, cookies = { require = { wheatFlour = 1, milk = 1, sugar = 1, chocolate = 1, }, }, hotChocolate = { require = { milk = 1, chocolate = 2, }, }, milkShake = { require = { blueberries = 1, milk = 1, sugar = 1, }, }, lemonade = { require = { lemon = 2, water = 1, sugar = 1, }, }, lobsterBisque = { require = { fish_Lobster = 1, milk = 1, salt = 1, }, }, bread = { require = { water = 1, wheatFlour = 1, salt = 1, sugar = 1, }, }, bruschetta = { require = { bread = 1, tomato = 1, oregano = 1, }, }, waffles = { require = { sugar = 1, salt = 1, egg = 1, wheatFlour = 3, milk = 1, honey = 1, }, }, grilledLobster = { require = { fish_Lobster = 1, salt = 2, lemon = 3, }, }, frogSandwich = { require = { fish_Frog = 1, bread = 1, tomato = 1, }, }, chocolateCake = { require = { chocolate = 2, milk = 1, egg = 3, sugar = 1, wheatFlour = 3, }, }, salad = { require = { tomato = 2, egg = 1, cheese = 1, lettuce = 2, }, }, pierogies = { require = { cheese = 1, wheatFlour = 2, egg = 2, salt = 1, potato = 2, }, }, frenchFries = { require = { potato = 2, salt = 1, }, }, pudding = { require = { milk = 2, sugar = 1, egg = 3 }, }, garlicBread = { require = { bread = 1, garlic = 1, cheese = 1, oregano = 1, salt = 1, }, }, }
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor. jedi_belt_01 = { minimumLevel = 0, maximumLevel = -1, customObjectName = "", directObjectTemplate = "object/tangible/loot/loot_schematic/armor_jedi_belt_01_schematic.iff", craftingValues = {}, customizationStringNames = {}, customizationValues = {}, } addLootItemTemplate("jedi_belt_01", jedi_belt_01)
-- MODULE CONFIG.LUA -- by Garran Plum -- -- GP Configuration for this individual mod. -- IMPORT GP OBJECT local myMod, GP = ... -- MY CONFIG Mod Name local modName = "casaDeFruta" -- MY CONFIG Paths local pathList = {"Worker_1", "Worker_2", "Transport", "Visitor"} local trayPathList = {"Worker_1", "Transport"} -- MY CONFIG Jobs local jobs = { FISHMONGER = {Work = "MARKET_TENDER", Walk = "WALKING", Delay = 7}, BERRYTENDER = {Work = "MARKET_TENDER", Walk = "WALKING", Delay = 7} } -- MY CONFIG Workplaces local workplaces = { FISH_PRODUCER = { Job = "FISHMONGER", Positions = 1, Produces = {FISH = 0}, Requires = {FISH = 1}, Carries = {FISH = 5} }, FISH_GENERATOR = {Produces = {FISH = 5}, Rate = 0.03125}, BERRY_PRODUCER = { Job = "BERRYTENDER", Positions = 1, Produces = {BERRIES = 0}, Requires = {BERRIES = 1}, Carries = {BERRIES = 5} } } -- MY CONFIG Categories local categories = { BARREL = { Barrel = { Function = "FISH_PRODUCER", PathNodes = pathList, PathTypes = {DEFAULT = "Worker_1"} } }, CRATE = { Crate = { Order = 2, Function = "FISH_GENERATOR", PathNodes = pathList, PathTypes = {DEFAULT = "Transport"} }, CRATE_FLAT_IRON = { Order = 1, AssetRegistered = true, BuildingRegistered = true }, Crate_Stack = { Order = 1, Function = "FISH_GENERATOR", PathNodes = pathList, PathTypes = {DEFAULT = "Transport"} } }, PRODUCE_CRATE = { Produce_Crate = { Function = "BERRY_PRODUCER", PathNodes = trayPathList, PathTypes = {DEFAULT = "Worker_1"} } }, TROUGH = {TROUGH_HAY = {AssetRegistered = true, BuildingRegistered = true}}, BUCKET = { BUCKET_WATER = {AssetRegistered = true, BuildingRegistered = true} }, TABLE = { TABLE_WOOD1 = {AssetRegistered = true, BuildingRegistered = true}, TABLE_WOOD2 = {AssetRegistered = true, BuildingRegistered = true} }, SEATING = { BENCH_WOOD1 = {AssetRegistered = true, BuildingRegistered = true}, STOOL_WOOD1 = {AssetRegistered = true, BuildingRegistered = true}, STOOL_WOOD2 = {AssetRegistered = true, BuildingRegistered = true} }, FRIENDS = {Black_Cat = {}, Coon_Cat = {}, Boxer_Dog = {}, Collie_Dog = {}}, DECOR = { BUILDING_PART_MARKET_BLUE_TENT = { Order = 1, AssetRegistered = true, BuildingRegistered = true }, BUILDING_PART_MARKET_FOOD_SIGN = { Order = 2, AssetRegistered = true, BuildingRegistered = true }, Flower_Yellow = {Order = 3}, Flower_Blue = {Order = 4}, Flower_Orange = {Order = 5} } } -- MY CONFIG Model Files local modelFiles = { [modName] = {"PRODUCE_CRATE"}, fishBarrel = {"CRATE", "DECOR", "BARREL"}, friends = {"FRIENDS"} } -- MY CONFIG Node Types -- local nodeTypes = {MINOR = {"FISH"}} -- MY CONFIG Monuments local monuments = { CASA_DE_FRUTA = { Categories = { BARREL = {Order = 1}, CRATE = {Order = 2}, PRODUCE_CRATE = {Order = 3}, BUCKET = {Order = 4}, TROUGH = {Order = 5}, TABLE = {Order = 6}, SEATING = {Order = 7}, FRIENDS = {Order = 8}, DECOR = {Order = 9} }, Type = "FOOD_PRODUCTION", Function = {}, Logo = "BUILDING_PART_MARKET_FOOD_SIGN" } } -- WARNING! -- -- MY CONFIG Ends Here. Changing code below this line will change *GPS*, not just your mod! -- As an alternative to the code above, you may return your own config table. -- -- -- Create the config table. local config = { version = GP:gpsVersion(), remix = remix or {}, modName = modName, modelFiles = modelFiles or {}, categories = categories or {}, nodeTypes = nodeTypes or {}, jobs = jobs or {}, workplaces = workplaces or {}, generators = generators or {}, monuments = monuments or {}, buildings = buildings or {}, logo = logo or {} } -- Return config to loader return config
--[[ Copyright (c) 2019, Vsevolod Stakhov <vsevolod@highsecure.ru> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]]-- --[[ Lua LPEG grammar based on https://github.com/xolox/lua-lxsh/ ]] local lpeg = require "lpeg" local P = lpeg.P local R = lpeg.R local S = lpeg.S local D = R'09' -- Digits local I = R('AZ', 'az', '\127\255') + '_' -- Identifiers local B = -(I + D) -- Word boundary local EOS = -lpeg.P(1) -- end of string -- Pattern for long strings and long comments. local longstring = #(P'[[' + (P'[' * P'='^0 * '[')) * P(function(input, index) local level = input:match('^%[(=*)%[', index) if level then local _, last = input:find(']' .. level .. ']', index, true) if last then return last + 1 end end end) -- String literals. local singlequoted = P"'" * ((1 - S"'\r\n\f\\") + (P'\\' * 1))^0 * "'" local doublequoted = P'"' * ((1 - S'"\r\n\f\\') + (P'\\' * 1))^0 * '"' -- Comments. local eol = P'\r\n' + '\n' local line = (1 - S'\r\n\f')^0 * eol^-1 local singleline = P'--' * line local multiline = P'--' * longstring -- Numbers. local sign = S'+-'^-1 local decimal = D^1 local hexadecimal = P'0' * S'xX' * R('09', 'AF', 'af') ^ 1 local float = D^1 * P'.' * D^0 + P'.' * D^1 local maybeexp = (float + decimal) * (S'eE' * sign * D^1)^-1 local function compile_keywords(keywords) local list = {} for word in keywords:gmatch('%S+') do list[#list + 1] = word end -- Sort by length table.sort(list, function(a, b) return #a > #b end) local pattern for _, word in ipairs(list) do local p = lpeg.P(word) pattern = pattern and (pattern + p) or p end local AB = B + EOS -- ending boundary return pattern * AB end -- Identifiers local ident = I * (I + D)^0 local expr = ('.' * ident)^0 local patterns = { {'whitespace', S'\r\n\f\t\v '^1}, {'constant', (P'true' + 'false' + 'nil') * B}, {'string', singlequoted + doublequoted + longstring}, {'comment', multiline + singleline}, {'number', hexadecimal + maybeexp}, {'operator', P'not' + '...' + 'and' + '..' + '~=' + '==' + '>=' + '<=' + 'or' + S']{=>^[<;)*(%}+-:,/.#'}, {'keyword', compile_keywords([[ break do else elseif end for function if in local repeat return then until while ]])}, {'identifier', lpeg.Cmt(ident, function(input, index) return expr:match(input, index) end) }, {'error', 1}, } local compiled local function compile_patterns() if not compiled then local function process(elt) local n,grammar = elt[1],elt[2] return lpeg.Cc(n) * lpeg.P(grammar) * lpeg.Cp() end local any = process(patterns[1]) for i = 2, #patterns do any = any + process(patterns[i]) end compiled = any end return compiled end local function sync(token, lnum, cnum) local lastidx lnum, cnum = lnum or 1, cnum or 1 if token:find '\n' then for i in token:gmatch '()\n' do lnum = lnum + 1 lastidx = i end cnum = #token - lastidx + 1 else cnum = cnum + #token end return lnum, cnum end local exports = {} exports.gmatch = function(input) local parser = compile_patterns() local index, lnum, cnum = 1, 1, 1 return function() local kind, after = parser:match(input, index) if kind and after then local text = input:sub(index, after - 1) local oldlnum, oldcnum = lnum, cnum index = after lnum, cnum = sync(text, lnum, cnum) return kind, text, oldlnum, oldcnum end end end exports.lex_to_table = function(input) local out = {} for kind, text, lnum, cnum in exports.gmatch(input) do out[#out + 1] = {kind, text, lnum, cnum} end return out end return exports
local vm = require 'vm' local ws = require 'workspace' local furi = require 'file-uri' local files = require 'files' local function asString(source) local literal = vm.getLiteral(source) if type(literal) ~= 'string' then return nil end local parent = source.parent if parent and parent.type == 'callargs' then local result local call = parent.parent local node = call.node local lib = vm.getLibrary(node) if not lib then return end if lib.name == 'require' then result = ws.findUrisByRequirePath(literal, true) elseif lib.name == 'dofile' or lib.name == 'loadfile' then result = ws.findUrisByFilePath(literal, true) end if result and #result > 0 then for i, uri in ipairs(result) do uri = files.getOriginUri(uri) local path = furi.decode(uri) if files.eq(path:sub(1, #ws.path), ws.path) then path = path:sub(#ws.path + 1) end path = path:gsub('^[/\\]*', '') result[i] = ('[%s](%s)'):format(path, uri) end table.sort(result) return table.concat(result, '\n') end end end local function tryLibrary(source) local lib = vm.getLibrary(source) if not lib then return end return lib.description end return function (source) if source.type == 'string' then return asString(source) end return tryLibrary(source) end
local PlatformService = nil pcall(function() PlatformService = game:GetService('PlatformService') end) local Actions = script.Parent.Parent.Actions local SetRecentlyPlayedGamesFetching = require(Actions.SetRecentlyPlayedGamesFetching) local SetRecentlyPlayedGames = require(Actions.SetRecentlyPlayedGames) local RETRIES = 6 local RECENT_SORT_KEY = "-2" local FEATURED_SORT_KEY = "8" local function fetchRecentlyPlayedGamesAsync(store, numOfGames) local success = false local tryCount = 1 -- This retry logic is here for those cases where the appshell data model failed to get the recent sort and is retrying. while tryCount <= RETRIES do local sharedData = PlatformService:ReadSharedData() or {} local gameCache = sharedData.games if sharedData.sorts ~= nil and gameCache ~= nil then local gamesIncluded = {} local count = 0 local recentSortData = {} if sharedData.sorts[RECENT_SORT_KEY] ~= nil and sharedData.sorts[RECENT_SORT_KEY].orderedSort ~= nil then local recentSort = sharedData.sorts[RECENT_SORT_KEY].orderedSort for i in ipairs(recentSort) do if recentSort[i].HasData == false or count == numOfGames then break end --Check if there are cached game data available. local gameData = sharedData.games[tostring(recentSort[i].PlaceId)] if gameData then gamesIncluded[recentSort[i].PlaceId] = true table.insert(recentSortData, gameData) count = count + 1 end end end if count < numOfGames then -- Add recommended games to fill up the remining games. if sharedData.sorts[FEATURED_SORT_KEY] ~= nil and sharedData.sorts[FEATURED_SORT_KEY].orderedSort ~= nil then local backupSort = sharedData.sorts[FEATURED_SORT_KEY].orderedSort for i in ipairs(backupSort) do if backupSort[i].HasData == false or count == numOfGames then break end local gameData = sharedData.games[tostring(backupSort[i].PlaceId)] if gameData and gamesIncluded[backupSort[i].PlaceId] ~= true then gamesIncluded[backupSort[i].PlaceId] = true table.insert(recentSortData, gameData) count = count + 1 end end end end if count >= numOfGames then store:dispatch(SetRecentlyPlayedGames(recentSortData)) store:dispatch(SetRecentlyPlayedGamesFetching(false)) success = true break end end tryCount = tryCount + 1 wait(tryCount ^ 2) end if success == false then store:dispatch(SetRecentlyPlayedGames(nil)) end end return function(numOfGames, forceUpdate) return function(store) local state = store:getState() local isFetching = state.RecentlyPlayedGamesFetchingStatus.fetching if isFetching then return elseif isFetching ~= nil and not forceUpdate then return end store:dispatch(SetRecentlyPlayedGamesFetching(true)) spawn(function() fetchRecentlyPlayedGamesAsync(store, numOfGames) end) end end