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MOVE = function (x, y) print("[LUA] MOVE " .. x .. " " .. y) c = inlua_move_player(manager, x, y) print("[LUA] C move function returned: " .. c) --call move function in C++ end
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may not use this file except in compliance with -- the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- local core = require("apisix.core") local log_util = require("apisix.utils.log-util") local producer = require ("resty.rocketmq.producer") local acl_rpchook = require("resty.rocketmq.acl_rpchook") local bp_manager_mod = require("apisix.utils.batch-processor-manager") local plugin = require("apisix.plugin") local type = type local plugin_name = "rocketmq-logger" local batch_processor_manager = bp_manager_mod.new("rocketmq logger") local ngx = ngx local lrucache = core.lrucache.new({ type = "plugin", }) local schema = { type = "object", properties = { meta_format = { type = "string", default = "default", enum = {"default", "origin"}, }, nameserver_list = { type = "array", minItems = 1, items = { type = "string" } }, topic = {type = "string"}, key = {type = "string"}, tag = {type = "string"}, timeout = {type = "integer", minimum = 1, default = 3}, use_tls = {type = "boolean", default = false}, access_key = {type = "string", default = ""}, secret_key = {type = "string", default = ""}, include_req_body = {type = "boolean", default = false}, include_req_body_expr = { type = "array", minItems = 1, items = { type = "array", items = { type = "string" } } }, include_resp_body = {type = "boolean", default = false}, include_resp_body_expr = { type = "array", minItems = 1, items = { type = "array", items = { type = "string" } } }, }, required = {"nameserver_list", "topic"} } local metadata_schema = { type = "object", properties = { log_format = log_util.metadata_schema_log_format, }, } local _M = { version = 0.1, priority = 402, name = plugin_name, schema = batch_processor_manager:wrap_schema(schema), metadata_schema = metadata_schema, } function _M.check_schema(conf, schema_type) if schema_type == core.schema.TYPE_METADATA then return core.schema.check(metadata_schema, conf) end local ok, err = core.schema.check(schema, conf) if not ok then return nil, err end return log_util.check_log_schema(conf) end local function create_producer(nameserver_list, producer_config) core.log.info("create new rocketmq producer instance") local prod = producer.new(nameserver_list, "apisixLogProducer") if producer_config.use_tls then prod:setUseTLS(true) end if producer_config.access_key ~= '' then local aclHook = acl_rpchook.new(producer_config.access_key, producer_config.secret_key) prod:addRPCHook(aclHook) end prod:setTimeout(producer_config.timeout) return prod end local function send_rocketmq_data(conf, log_message, prod) local result, err = prod:send(conf.topic, log_message, conf.tag, conf.key) if not result then return false, "failed to send data to rocketmq topic: " .. err .. ", nameserver_list: " .. core.json.encode(conf.nameserver_list) end core.log.info("queue: ", result.sendResult.messageQueue.queueId) return true end function _M.body_filter(conf, ctx) log_util.collect_body(conf, ctx) end function _M.log(conf, ctx) local entry if conf.meta_format == "origin" then entry = log_util.get_req_original(ctx, conf) else local metadata = plugin.plugin_metadata(plugin_name) core.log.info("metadata: ", core.json.delay_encode(metadata)) if metadata and metadata.value.log_format and core.table.nkeys(metadata.value.log_format) > 0 then entry = log_util.get_custom_format_log(ctx, metadata.value.log_format) core.log.info("custom log format entry: ", core.json.delay_encode(entry)) else entry = log_util.get_full_log(ngx, conf) core.log.info("full log entry: ", core.json.delay_encode(entry)) end end if batch_processor_manager:add_entry(conf, entry) then return end -- reuse producer via lrucache to avoid unbalanced partitions of messages in rocketmq local producer_config = { timeout = conf.timeout * 1000, use_tls = conf.use_tls, access_key = conf.access_key, secret_key = conf.secret_key, } local prod, err = core.lrucache.plugin_ctx(lrucache, ctx, nil, create_producer, conf.nameserver_list, producer_config) if err then return nil, "failed to create the rocketmq producer: " .. err end core.log.info("rocketmq nameserver_list[1] port ", prod.client.nameservers[1].port) -- Generate a function to be executed by the batch processor local func = function(entries, batch_max_size) local data, err if batch_max_size == 1 then data = entries[1] if type(data) ~= "string" then data, err = core.json.encode(data) -- encode as single {} end else data, err = core.json.encode(entries) -- encode as array [{}] end if not data then return false, 'error occurred while encoding the data: ' .. err end core.log.info("send data to rocketmq: ", data) return send_rocketmq_data(conf, data, prod) end batch_processor_manager:add_entry_to_new_processor(conf, entry, ctx, func) end return _M
--[[----------------------------------------------------------------------------------------------------------------------- Teleport a player -----------------------------------------------------------------------------------------------------------------------]]-- local PLUGIN = {} PLUGIN.Title = "Teleport" PLUGIN.Description = "Teleport a player." PLUGIN.Author = "Overv & Divran" PLUGIN.ChatCommand = "tp" PLUGIN.Usage = "[players]" PLUGIN.Privileges = { "Teleport" } function PLUGIN:Call( ply, args ) if ( ply:EV_HasPrivilege( "Teleport" ) and ply:IsValid() ) then local players = evolve:FindPlayer( args, ply ) if (#players > 0) then local size = Vector( 32, 32, 72 ) local tr = {} tr.start = ply:GetShootPos() tr.endpos = ply:GetShootPos() + ply:GetAimVector() * 100000000 tr.filter = ply local trace = util.TraceEntity( tr, ply ) local EyeTrace = ply:GetEyeTraceNoCursor() if (trace.HitPos:Distance(EyeTrace.HitPos) > size:Length()) then -- It seems the player wants to teleport through a narrow spot... Force them there even if there is something in the way. trace = EyeTrace trace.HitPos = trace.HitPos + trace.HitNormal * size * 1.2 end size = size * 1.5 for i, pl in ipairs( players ) do if ( pl:InVehicle() ) then pl:ExitVehicle() end pl:SetPos( trace.HitPos + trace.HitNormal * ( i - 1 ) * size ) pl:SetLocalVelocity( Vector( 0, 0, 0 ) ) end evolve:Notify( evolve.colors.blue, ply:Nick(), evolve.colors.white, " has teleported ", evolve.colors.red, evolve:CreatePlayerList( players ), evolve.colors.white, "." ) else evolve:Notify( ply, evolve.colors.red, evolve.constants.noplayers ) end else evolve:Notify( ply, evolve.colors.red, evolve.constants.notallowed ) end end function PLUGIN:Menu( arg, players ) if ( arg ) then RunConsoleCommand( "ev", "tp", unpack( players ) ) else return "Teleport", evolve.category.teleportation end end evolve:RegisterPlugin( PLUGIN )
local currentChapter = nil -- Reassigns identifiers for all all Headers level 2 and higher. Level 2 Headers -- correspond to chapters, and are identified by the first word in their content -- field. Headers of level more than 2 are identified by "#<chapter>-<anchor>", -- where "<chapter>" is the identifier of the chapter this header is nested in, -- and "<anchor>" is this Header's existing identifier. function Header (el) if el.level == 2 then local title = pandoc.utils.stringify(el.content[1]) currentChapter = title:match("%w+") el.identifier = currentChapter elseif el.level > 2 then el.identifier = currentChapter .. '-' .. el.identifier end return el end -- Performs the following transformations on Link targets: -- -- Case 1: -- [text]({{ site.baseurl }}/chapter/#more-stuff) -> [text](#chapter-more-stuff) -- -- Case 2: -- [text]({{ site.baseurl }}/chapter/) -> [text](#chapter) -- -- All other Links are ignored. function Link (el) local n -- When parsing a markdown link such as "[stuff]({{ site.baseurl }}/Naturals", -- pandoc encodes the link's URL with percent-encoding, resulting in the -- link "[stuff](%7B%7B%20site.baseurl%20%7D%7D/Naturals)". local baseurl = "%%7B%%7B%%20site%.baseurl%%20%%7D%%7D" el.target, n = el.target:gsub("^" .. baseurl .. "/(%w+)/#([%w-]+)$", -- case 1 "#%1-%2") if n == 0 then el.target = el.target:gsub("^" .. baseurl .. "/(%w+)/$", -- case 2 "#%1") end return el end
newoption { trigger = "name", value = "unnamed", description = "Project name.", } if not _OPTIONS["name"] then error("missing name option") end newoption { trigger = "location", value = "./", description = "Where to generate the project.", } if not _OPTIONS["location"] then _OPTIONS["location"] = "./" end location_dir = _OPTIONS["location"] include(location_dir .. "conanbuildinfo.premake.lua") project_name = _OPTIONS["name"] function setup_pch() local header = project_name .. "_precompiled.h" pchheader(header) pchsource "src/precompiled.cpp" forceincludes{ header } end workspace(project_name) location(location_dir) conan_basic_setup() project(project_name) kind "ConsoleApp" language "C++" cppdialect "C++17" targetdir = location_dir .. "bin/%{cfg.buildcfg}" targetname("sfid") files{ "src/**", } includedirs{ "src", path.getabsolute("../lib/src"), } setup_pch() links{"SFID"} flags{"MultiProcessorCompile"} defines{"_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS"} filter "configurations:Debug" defines { "DEBUG" } symbols "On" filter "configurations:Release" defines { "NDEBUG" } optimize "On" externalproject "SFID" location ("../../build/lib-" .. conan_build_type .. "/") kind "StaticLib" language "C++" -- tests function add_test(name) project("test-" .. name) files{ "tests/".. name .. "/**", "src/precompiled.cpp" } kind "ConsoleApp" language "C++" cppdialect "C++17" targetdir = location_dir .. "bin/%{cfg.buildcfg}" includedirs{ "src", } setup_pch() flags{"MultiProcessorCompile"} links{"SFID"} defines{"_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS"} filter "configurations:Debug" defines { "DEBUG" } symbols "On" filter "configurations:Release" defines { "NDEBUG" } optimize "On" end test_dirs = os.matchdirs("./tests/*") for k,v in pairs(test_dirs) do add_test( string.sub(v, string.len("tests/") + 1) ) end
local has_words_before = function() local line, col = unpack(vim.api.nvim_win_get_cursor(0)) return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match("%s") == nil end local feedkey = function(key, mode) vim.api.nvim_feedkeys(vim.api.nvim_replace_termcodes(key, true, true, true), mode, true) end -- Setup nvim-cmp. local cmp = require'cmp' local lspkind = require'lspkind' cmp.setup({ snippet = { expand = function(args) -- vim.fn["vsnip#anonymous"](args.body) -- For `vsnip` user. -- require('luasnip').lsp_expand(args.body) -- For `luasnip` user. vim.fn["UltiSnips#Anon"](args.body) -- For `ultisnips` user. end, }, formatting = { format = lspkind.cmp_format { -- enables text annotations -- default: true with_text = true, -- default symbol map -- can be either 'default' (requires nerd-fonts font) or -- 'codicons' for codicon preset (requires vscode-codicons font) -- default: 'default' preset = 'default', menu = { buffer = "[BUFFER]", nvim_lsp = "[LSP]", ultisnips = "[ULTISNIPS]", spell = "[SPELL]", path = "[PATH]", }, -- override preset symbols -- default: {} symbol_map = { Text = "", Method = "", Function = "", Constructor = "", Field = "ﰠ", Variable = "", Class = "ﴯ", Interface = "", Module = "", Property = "ﰠ", Unit = "塞", Value = "", Enum = "", Keyword = "", Snippet = "", Color = "", File = "", Reference = "", Folder = "", EnumMember = "", Constant = "", Struct = "פּ", Event = "", Operator = "", TypeParameter = "" }, }, }, mapping = { ['<C-j>'] = cmp.mapping.select_next_item( { behavior = cmp.SelectBehavior.Select } ), ['<C-k>'] = cmp.mapping.select_prev_item( { behavior = cmp.SelectBehavior.Select } ), ['<C-d>'] = cmp.mapping.scroll_docs(-4), ['<C-f>'] = cmp.mapping.scroll_docs(4), ['<C-Space>'] = cmp.mapping.complete(), ['<C-e>'] = cmp.mapping.close(), ['<Tab>'] = cmp.mapping.confirm({ behavior = cmp.ConfirmBehavior.Replace, select = true, }) }, sources = { -- { name = 'vsnip' }, -- For vsnip user -- { name = 'luasnip' }, -- For luasnip user { name = 'ultisnips' }, -- For ultisnips user { name = 'nvim_lua' }, { name = 'nvim_lsp' }, { name = 'path' }, { name = 'spell', keyword_length = 4 }, { name = "buffer" , keyword_length = 5}, }, experimental = { ghost_text = true } })
function onCreate() makeLuaSprite('bg', 'bgs/eerie/Eerie_bg_final_FINAL', -250, -160); scaleObject('bg',1.65,1.65); --setLuaSpriteScrollFactor('bg', 0.9, 0.9); if not lowQuality then makeAnimatedLuaSprite('Peeps', 'bgs/eerie/Peeps', -150, 50); scaleObject('Peeps', 0.9,0.9); luaSpriteAddAnimationByPrefix('Peeps', 'Idle', 'people'); end addLuaSprite('bg', false); addLuaSprite('Peeps', false); close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage end
local Polyflag = require(game:GetService("ReplicatedStorage"):WaitForChild("polyflag")) --[[ local flag = Polyflag.new() flag:newV("A", Vector3.new(0, 0, 0)) --]]
-- Copyright 2021 SmartThings -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local constants = require "st.zigbee.constants" local clusters = require "st.zigbee.zcl.clusters" local device_management = require "st.zigbee.device_management" local messages = require "st.zigbee.messages" local mgmt_bind_resp = require "st.zigbee.zdo.mgmt_bind_response" local mgmt_bind_req = require "st.zigbee.zdo.mgmt_bind_request" local zdo_messages = require "st.zigbee.zdo" local OnOff = clusters.OnOff local PowerConfiguration = clusters.PowerConfiguration local do_configure = function(self, device) device:send(device_management.build_bind_request(device, PowerConfiguration.ID, self.environment_info.hub_zigbee_eui)) device:send(device_management.build_bind_request(device, OnOff.ID, self.environment_info.hub_zigbee_eui)) device:send(PowerConfiguration.attributes.BatteryPercentageRemaining:configure_reporting(device, 30, 21600, 1)) -- Read binding table local addr_header = messages.AddressHeader( constants.HUB.ADDR, constants.HUB.ENDPOINT, device:get_short_address(), device.fingerprinted_endpoint_id, constants.ZDO_PROFILE_ID, mgmt_bind_req.BINDING_TABLE_REQUEST_CLUSTER_ID ) local binding_table_req = mgmt_bind_req.MgmtBindRequest(0) -- Single argument of the start index to query the table local message_body = zdo_messages.ZdoMessageBody({ zdo_body = binding_table_req }) local binding_table_cmd = messages.ZigbeeMessageTx({ address_header = addr_header, body = message_body }) device:send(binding_table_cmd) end local function zdo_binding_table_handler(driver, device, zb_rx) for _, binding_table in pairs(zb_rx.body.zdo_body.binding_table_entries) do if binding_table.dest_addr_mode.value == binding_table.DEST_ADDR_MODE_SHORT then -- send add hub to zigbee group command driver:add_hub_to_zigbee_group(binding_table.dest_addr.value) else driver:add_hub_to_zigbee_group(0x0000) end end end local ikea_of_sweden = { NAME = "IKEA Sweden", lifecycle_handlers = { doConfigure = do_configure }, zigbee_handlers = { zdo = { [mgmt_bind_resp.MGMT_BIND_RESPONSE] = zdo_binding_table_handler } }, sub_drivers = { require("zigbee-multi-button.ikea.TRADFRI_remote_control"), require("zigbee-multi-button.ikea.TRADFRI_on_off_switch"), require("zigbee-multi-button.ikea.TRADFRI_open_close_remote") }, can_handle = function(opts, driver, device, ...) return device:get_manufacturer() == "IKEA of Sweden" or device:get_manufacturer() == "KE" end } return ikea_of_sweden
local serial = {} local termemu = require("ui/termemu") -- implements a serial port -- port 0x10: commands -- 0: idle -- 1: write -- 2: read -- 3: enable interrupts -- 4: disable interrupts -- port 0x11: in/out byte local tc = [[ local sch = love.thread.getChannel("serialin") while true do local c = (io.read() or "").."\n" sch:push(c) end ]] local tcpt = [[ local sch = love.thread.getChannel("serialin") local soch = love.thread.getChannel("serialout") local port = sch:pop() local socket = require("socket") local server = assert(socket.bind("*", port)) while true do local client = server:accept() client:settimeout(0.05) while true do local ok = true local b, err = client:receive(1) if err == "closed" then break end if b == "\r" then sch:push("\n") else sch:push(b) end local x = soch:pop() while x do if x == "\n" then ok, err = client:send("\r\n") else ok, err = client:send(x) end if err == "closed" then soch:push(x) break end x = soch:pop() end if not ok then break end end end ]] local ports = 0 function serial.new(vm, c, bus) local s = {} local stdo = false local tcpo = false local doint = false local port11 = 0xFFFF local int = c.int s.num = ports local intnum if s.num == 0 then intnum = 0x4 elseif s.num == 1 then intnum = 0x5 end local iq = {} local oq = {} local function qchar(c) iq[#iq + 1] = c if doint then int(intnum) end end local citronoffset = s.num*2 bus.addPort(0x10+citronoffset, function (e,t,v) if t == 1 then if v == 3 then doint = true elseif v == 4 then doint = false end else return 0 -- always idle since this is all synchronous (god bless emulators) end return true end) bus.addPort(0x11+citronoffset, function (sz,t,v) if t == 1 then if s.termemu then s.termemu.putc(string.char(s.termemu.sanitize(v))) end if stdo then io.write(string.char(v)) io.flush() elseif tcpo then love.thread.getChannel("serialout"):push(string.char(v)) end else if #iq > 0 then -- input queue has stuff v = string.byte(table.remove(iq,1)) else v = 0xFFFF -- nada end if sz == 0 then return band(v, 0xFF) elseif sz == 1 then return band(v, 0xFFFF) else return v end end return true end) function s.stream(e) for i = 1, #e do local c = e:sub(i,i) qchar(c) end end function s.read() if #oq > 0 then return table.remove(oq,1) else return false end end function s.reset() doint = false iq = {} oq = {} end vm.registerOpt("-insf"..tostring(s.num), function (arg, i) s.stream(io.open(arg[i+1]):read("*a")) return 2 end) if s.num == 0 then vm.registerOpt("-serial,stdio", function (arg, i) if tcpo then error("-serial,stdio and -serial,tcp are mutually exclusive") end stdo = true love.thread.newThread(tc):start() vm.registerCallback("update", function (dt) local x = love.thread.getChannel("serialin"):pop() while x do s.stream(x) x = love.thread.getChannel("serialin"):pop() end end) return 1 end) vm.registerOpt("-serial,tcp", function (arg, i) if stdo then error("-serial,stdio and -serial,tcp are mutually exclusive") end tcpo = true love.thread.getChannel("serialin"):push(tonumber(arg[i+1])) love.thread.newThread(tcpt):start() vm.registerCallback("update", function (dt) local x = love.thread.getChannel("serialin"):pop() while x do s.stream(x) x = love.thread.getChannel("serialin"):pop() end end) return 2 end) end ports = ports + 1 s.termemu = termemu.new(vm, s.stream, s.num) vm.addBigScreen("tty"..s.num, s.termemu) return s end return serial
bullet = {} function bullet:new(o) o = o or {x=0, y=0, vx=1, vy=1} setmetatable(o, self) self.__index = self o.wid = 6 o.hig = 6 o.type = 'bullet' o._seed = math.random(0, 10000)/10000 return o end function bullet:draw(o) love.graphics.setColor(hslToRgb(o._seed, 0.5, 0.5)) love.graphics.circle('line', o.x, o.y, 3) love.graphics.circle('line', o.x, o.y, 3.8) love.graphics.setColor(1,1,1) love.graphics.circle('fill', o.x, o.y, 3) end function bullet:update(o) local dt = love.timer.getDelta() o.x = o.x + o.vx * dt*65 o.y = o.y + o.vy * dt*65 end
local util = require('darcula.util') -- Load the theme local set = function () util.load() end return { set = set }
position = {x = -23.890869140625, y = 1.43733668327332, z = -17.7199993133545} rotation = {x = -8.52952143759467E-05, y = 270.027221679688, z = -0.000314870296278968}
-- 用来做性能测试 -- 需要配置成自己的源码目录 package.path = "../src/?.lua;" .. "/usr/local/openresty/lualib/?.lua;" .. package.path local dx_proto = require "core.net.dx_protocol" local chat_proto = require "core.chat.dx_chat_protocol" local cjson = require "cjson.safe" local client = require "resty.websocket.client" local semaphore = require "ngx.semaphore" --- postman --- local postman = {} function postman:new() local o = {} o.msg_box = ngx.shared.msg_box return setmetatable(o, { __index = postman }) end function postman:post(id, msg) local len, err = self.msg_box:lpush(id, cjson.encode(msg)) if not len then ngx.log(ngx.ERR, "ngx.shared.msg_box: ", err) return nil, "ngx.shared.msg_box: " .. err end return len, "ok" end function postman:take(id) if id == nil then return nil, "id err" end local msg, err = self.msg_box:rpop(id) if not msg then return nil, err end return msg, "ok" end --- postman --- --- dx_cli --- local dx_cli = {} function dx_cli:new() local o = {} o.is_running = false o.ping_thread = nil o.post_thread = nil o.send_thread = nil o.ws = nil o.ticket = nil o.to_id = nil o.keepalive = 1 o.send_interval = 1 o.sema = semaphore.new() o.postman = postman:new() return setmetatable(o, { __index = dx_cli }) end function dx_cli:log(text) print(self.ticket .. ":" .. text) end function dx_cli:send(msg) local raw = dx_proto.pack(msg) assert(raw) local bytes, err = self.ws:send_binary(raw) if not bytes then self:log("failed to send frame: " .. err) -- return end self:log("send: " .. raw) end function dx_cli:send_loop() while self.is_running do local msg, _ = self.postman:take(self.ticket) while msg do self:send(msg) msg, _ = self.postman:take(self.ticket) end -- 让给receive执行 self.sema:wait(1) end end function dx_cli:ping() -- {"_type":2,"_time":1602128760415,"_ver":1} while self.is_running do local ping = { _type = chat_proto.MSG_T_PING, _ver = chat_proto.VER_1, _time = ngx.now() * 1000 } self.postman:post(self.ticket, ping) ngx.sleep(self.keepalive) end end function dx_cli:post_loop() -- {"_from":"88","_type":4,"_to":"99","_chat_type":0,"_payload":{"text":"dfasfasdf跌幅达时空裂缝。。。sdfsad"},"_ver":1,"_time":1602131323987,"_offline":0} -- while self.is_running do for i = 1, self.send_cnt do local content = "ttttttt" .. ngx.now() local msg = { _type = chat_proto.MSG_T_PCHAT, _ver = chat_proto.VER_1, _time = ngx.now() * 1000, _from = self.ticket, _to = self.to_id, _chat_type = chat_proto.CHAT_T_TXT, _offline = 0, _payload = { text = content } } self.postman:post(self.ticket, msg) ngx.sleep(self.send_interval) end end function dx_cli:run(ticket, keepalive, recv_cnt, send_cnt, send_interval, to, uri) self.ticket = ticket self.keepalive = keepalive self.recv_cnt = recv_cnt self.send_cnt = send_cnt self.send_interval = send_interval self.uri = uri self.to_id = to local err = nil self.ws, err = client:new{ timeout = 500000, -- 单位毫秒 max_payload_len = 65535} local ok = nil ok, err = self.ws:connect(self.uri) if not ok then self:log("failed to connect: " .. err) return end self:log("connected..." .. self.uri) self.is_running = true -- auth -- {"_payload":{"ticket":"99"},"_type":3,"_time":1602126017218,"_ver":1} local auth_msg = { _type = chat_proto.MSG_T_AUTH, _ver = chat_proto.VER_1, _time = ngx.now() * 1000, _payload = {ticket = self.ticket} } self:send(cjson.encode(auth_msg)) local data = nil local typ = nil data, typ, err = self.ws:recv_frame() if not data then self:log("failed to receive the frame: " .. err) self.is_running = false -- goto close_conn return end local msg = nil msg, err = dx_proto.unpack(data) -- {"_payload":{"uid":"99","cd":0},"_type":3,"_time":1602126017218,"_ver":1} self:log(cjson.encode(msg)) assert(msg) assert(msg.payload) local chat_msg = cjson.decode(msg.payload) assert(chat_msg._payload) assert(chat_msg._type) assert(chat_msg._payload.uid) assert(chat_msg._payload.cd) if chat_msg._payload.cd ~= 0 then self:log("auth error cd:" .. chat_msg._payload.cd) self.is_running = false -- goto close_conn return end self:log("auth ok " .. cjson.encode(msg)) -- send_loop thread if not self.send_thread then self.send_thread = ngx.thread.spawn(self.send_loop, self) end -- ping thread if not self.ping_thread then self.ping_thread = ngx.thread.spawn(self.ping, self) end -- post_loop thread if not self.post_thread then self.post_thread = ngx.thread.spawn(self.post_loop, self) end -- receive data for i = 1, recv_cnt do self.sema:post(1) data, typ, err = self.ws:recv_frame() if not data then self:log("failed to receive the frame: " .. err) break end -- self:log(i .. " recv: " .. data) end self.is_running = false -- self:log("before wait ping_thread " .. type(self.ping_thread)) if self.ping_thread then ngx.thread.wait(self.ping_thread) -- self:log("after wait ping_thread " .. type(self.ping_thread)) end -- self:log("before wait post_thread " .. type(self.post_thread)) if self.post_thread then ngx.thread.wait(self.post_thread) -- self:log("after wait post_thread " .. type(self.post_thread)) end -- self:log("before wait send_thread " .. type(self.send_thread)) if self.send_thread then ngx.thread.wait(self.send_thread) -- self:log("after wait send_thread " .. type(self.send_thread)) end -- close local bytes = nil bytes, err = self.ws:send_close() if not bytes then self:log("failed to send close frame: " .. err) end self.ws:close() end --- dx_cli --- -- 启动命令及参数: -- resty clitest.lua uri ticket [to] [keepalive] [send_interval] [recv_cnt] [client_cnt] -- 示例:resty --shdict 'msg_box 32m' -c 9998 --main-include main_conf.conf clitest.lua ws://127.0.0.1:8008/chat 1 2 1 1 10 10 1 if arg[1] == '-h' then print( [[ resty --shdict 'msg_box 32m' -c 9998 --main-include main_conf.conf clitest.lua uri ticket [to] [keepalive] [send_interval] [recv_cnt] [send_cnt] [client_cnt] 功能:用来做性能测试 参数说明: uri: websocket地址 ticket: 用来鉴权的票据,目前只能是数字,配合client_cnt参数,用来性能测试 to: 如果是0表示以ticket + 1的规则自动生成;如果大于0表示指定值 keepalive: ping命令的间隔时间,浮点类型 1表示一秒,0.5表示500ms send_interval: 发送频率,即时间间隔,浮点类型 1表示一秒,0.5表示500ms recv_cnt: 总共接受多少条消息停止 send_cnt: 总共发送多少条消息后停止 client_cnt: 开启多少个客户端 ]] ) end -- 获得参数 local uri = arg[1] -- or "ws://127.0.0.1:8008/chat" local t = arg[2] local to = arg[3] or 0 local keepalive = arg[4] or 1 local send_interval = arg[5] or 1 local recv_cnt = arg[6] or 1 local send_cnt = arg[7] or 1 local client_cnt = arg[8] or 1 assert(uri) assert(t) local benchmark_thread = {} for i = t, client_cnt + t do local cli = dx_cli:new() local ticket = i if to == 0 then to = i + 1 end -- benchmark thread if not benchmark_thread[i] then benchmark_thread[i] = ngx.thread.spawn(cli.run, cli, ticket, keepalive, recv_cnt, send_cnt, send_interval, to, uri) print("start benchmark_thread[" .. i .. "] ") end end for i = t, client_cnt + t do -- print("before wait benchmark_thread[" .. i .. "] " .. type(benchmark_thread[i])) if benchmark_thread[i] then ngx.thread.wait(benchmark_thread[i]) -- print("after wait benchmark_thread[" .. i .. "] " .. type(benchmark_thread[i])) end end
-- -- Copyright (c) 2020 lalawue -- -- This library is free software; you can redistribute it and/or modify it -- under the terms of the MIT license. See LICENSE for details. -- if not CincauEnginType then require("app.app_env") end local Server = CincauServer local Config = CincauConfig local Router = CincauRouter Config.logger.setLevel(Config.log_level) local function http_callback(config, req, response) local func, params = Router:resolve(req.method, req.path) if func then func(config, req, response, params) elseif Router.pageNotFound then Router:pageNotFound(config, req, response, params) else Config.logger.err("router failed to resolve method:%s path:%s", req.method, req.path) end end local function runApp() Server.run(Config, http_callback) end xpcall(runApp, CincauTracebackHandler)
local zombieMenus = {} function GM:GetZombieMenus() return zombieMenus end function GM:ResetZombieMenus() for k, v in pairs(zombieMenus) do v:Remove() end zombieMenus = {} end net.Receive("zm_queue", function(len) local type = net.ReadString() local id = ents.GetByIndex(net.ReadInt(32)) local menu = zombieMenus[id] if menu then menu:AddQueue(type) end end) net.Receive("zm_remove_queue", function(um) local id = ents.GetByIndex(net.ReadUInt(16)) local menu = zombieMenus[id] if menu then menu:UpdateQueue() end end)
return 'O_O'
-- Works similar to the TrunkNotes {{children}} function, but skips Lua pages, -- peages that start with "Special", and pages whose names end with ":Index". -- Also, tries to pretty-print page names so SomeWikiWord becomes "Some -- Wiki Word". -- -- Usage: -- -- {{lua ChildrenEx.lua,CategoryName}} -- -- {{lua ChildrenEx.lua,CategoryName,Unsorted}} search_for = args[1] unsorted = args[2] list_items = {} a = wiki.search(search_for .. ":") the_output = "" for i, name in pairs(a) do if name:find("Special:") then -- Skip special pages elseif name:find(".lua") then -- Skip Lua pages elseif name:match(":[Ii]ndex$") then -- Skip index page else page_title = name:gsub(args[1] .. ":", "") page_title = page_title:gsub("([%u]+)", " %1") page_title = page_title:gsub("([%d]+)", " %1") page_title = page_title:gsub("^%s*(.-)%s*$", "%1") list_entry = "- [[" .. name .. "|" .. page_title .. "]]" table.insert(list_items, list_entry) end end if not unsorted then table.sort(list_items) end for i, item in ipairs(list_items) do the_output = the_output .. item .. "\n" end return the_output
local strings = {} function strings.trim(str) return str:gsub("^%s*(.-)%s*$", "%1") end function strings.trim_start(str) return str:gsub("^%s*(.-)$", "%1") end function strings.lpad(str, len, char) if char == nil then char = ' ' end return str .. string.rep(char, len - #str) end return strings
--[[ ================================================================================ ProjectNukeApplicarionRC Application: Reactor Controller ================================================================================ Author: stuntguy3000 --]]
-- SearchToggle.lua -- @Author : Dencer (tdaddon@163.com) -- @Link : https://dengsir.github.io -- @Date : 12/28/2019, 1:35:39 AM ---@type ns local ns = select(2, ...) local L = ns.L local GameTooltip = GameTooltip local ipairs = ipairs local tinsert, tremove = table.insert, table.remove local format = string.format local tContains = tContains local ADD = ADD local DELETE = DELETE local SEARCH = SEARCH ---@type tdBag2SearchToggle local SearchToggle = ns.Addon:NewClass('UI.SearchToggle', ns.UI.MenuButton) function SearchToggle:Constructor(_, meta) self.meta = meta self:RegisterForClicks('LeftButtonUp', 'RightButtonUp') self:SetScript('OnClick', self.OnClick) self:SetScript('OnEnter', self.OnEnter) self:SetScript('OnLeave', GameTooltip_Hide) self:SetScript('OnShow', self.OnShow) end function SearchToggle:OnShow() self:RegisterEvent('SEARCH_CHANGED', 'CloseMenu') end function SearchToggle:OnClick(button) if button == 'LeftButton' then self.meta.frame:ToggleSearchBoxFocus() ns.PlayToggleSound(1) else self:ToggleMenu() end end function SearchToggle:OnEnter() ns.AnchorTooltip(self) GameTooltip:SetText(SEARCH) GameTooltip:AddLine(ns.LeftButtonTip(L.TOOLTIP_SEARCH_TOGGLE)) GameTooltip:AddLine(ns.RightButtonTip(L.TOOLTIP_SEARCH_RECORDS)) GameTooltip:Show() end function SearchToggle:CreateMenu() local result = {} local searches = self.meta.sets.searches local text = ns.Addon:GetSearch() if text and text ~= '' and not tContains(searches, text) then tinsert(result, { text = format('%s |cff00ffff%s|r', ADD, text), notCheckable = true, func = function() tinsert(searches, text) end, }) tinsert(result, self.SEPARATOR) end if #searches == 0 then tinsert(result, {text = L['No record'], disabled = true, notCheckable = true}) else for i, item in ipairs(searches) do tinsert(result, { text = item, func = function() ns.Addon:SetSearch(item) end, hasArrow = true, checked = text == item, menuList = { { text = DELETE, notCheckable = true, func = function() tremove(searches, i) self:CloseMenu() end, }, }, }) end end tinsert(result, self.SEPARATOR) tinsert(result, { text = L['Global search'], notCheckable = true, func = function() ns.Addon:ToggleFrame(ns.BAG_ID.SEARCH, true) end, }) return result end
name = "Name here" author = "Sascha Kastens" version = "1.0" email = "mail@skastens.de" short_descr = "Short description here." description = "Description here" function filter(gn) target = "reading_frame" gfi = gt.feature_node_iterator_new(gn) curnode = gfi:next() count = 0 while not(curnode == nil) do if (curnode:get_type() == target) then if (curnode:get_strand() == '+') then count = count + 1 end end curnode = gfi:next() end if (count >= 2) then return false end return true end
return {'voicemail','voile','voiture','voicerecorder','voigt','voiles','voitures','voituurtje'}
local wibox = require("wibox") local awful = require("awful") local gears = require("gears") local beautiful = require("beautiful") local dpi = require("beautiful.xresources").apply_dpi local function tabobj_support(self, c, index, clients) -- Self is the background widget in this context if not c.bling_tabbed then return end local group = c.bling_tabbed -- Single item tabbed group's dont get special rendering if #group.clients > 1 then local wrapper = wibox.widget({ { -- This is so dumb... but it works so meh { id = "row1", layout = wibox.layout.flex.horizontal, }, { id = "row2", layout = wibox.layout.flex.horizontal, }, spacing = dpi(2), layout = wibox.layout.fixed.vertical, }, id = "click_role", widget = wibox.container.margin, margins = dpi(5), }) for idx, c in ipairs(group.clients) do if c and c.icon then -- TODO: Don't do this in a -1iq way if idx <= 2 then wrapper :get_children_by_id("row1")[1] :add(awful.widget.clienticon(c)) else wrapper :get_children_by_id("row2")[1] :add(awful.widget.clienticon(c)) end end end self.widget = wrapper end end return tabobj_support
--[[ This was all made by MXKhronos on ROBLOX. I just made this work for many other exploits. All credits go to him. --]] local FirebaseService = {}; -- Basic Information local HttpService = game:GetService("HttpService") local URL = _G.FirebaseURL local Token = _G.FirebaseToken function FirebaseService:GetFirebase(name, database) -- Basic Auth database = URL local databaseName = database..HttpService:UrlEncode(name); local authentication = ".json?auth="..Token; local Firebase = {}; -- Gets the Database function Firebase.GetDatastore() return databaseName; end function Firebase:GetAsync(directory) local data = nil; local getTick = tick(); local tries = 0; repeat until pcall(function() tries = tries +1; data = HttpService:GetAsync(databaseName..HttpService:UrlEncode(directory and "/"..directory or "")..authentication, true); end) or tries > 2; if type(data) == "string" then if data:sub(1,1) == '"' then return data:sub(2, data:len()-1); elseif data:len() <= 0 then return nil; end end return tonumber(data) or data ~= "null" and data or nil; end -- Sets Your Values and Such function Firebase:SetAsync(directory, value, header) if value == "[]" then self:RemoveAsync(directory); return end; header = header or {["X-HTTP-Method-Override"]="PUT"}; local replyJson = ""; if type(value) == "string" and value:len() >= 1 and value:sub(1,1) ~= "{" and value:sub(1,1) ~= "[" then value = '"'..value..'"'; end local success, errorMessage = pcall(function() replyJson = HttpService:PostAsync(databaseName..HttpService:UrlEncode(directory and "/"..directory or "")..authentication, value, Enum.HttpContentType.ApplicationUrlEncoded, false, header); end); if not success then warn("FirebaseService>> [ERROR] "..errorMessage); pcall(function() replyJson = HttpService:JSONDecode(replyJson or "[]"); end) end end function Firebase:RemoveAsync(directory) self:SetAsync(directory, "", {["X-HTTP-Method-Override"]="DELETE"}); end function Firebase:UpdateAsync(directory, callback) local data = self:GetAsync(directory); local callbackData = callback(data); if callbackData then self:SetAsync(directory, callbackData); end end return Firebase; end return FirebaseService;
object_building_heroic_shared_hoth_ion = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_hoth_ion.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_hoth_ion, "object/building/heroic/shared_hoth_ion.iff") object_building_heroic_shared_dark_tower_b = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_dark_tower_b.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_dark_tower_b, "object/building/heroic/shared_dark_tower_b.iff") object_building_heroic_shared_moncal_tower_e = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_moncal_tower_e.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_moncal_tower_e, "object/building/heroic/shared_moncal_tower_e.iff") object_building_heroic_shared_hoth_rebel_transport = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_hoth_rebel_transport.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_hoth_rebel_transport, "object/building/heroic/shared_hoth_rebel_transport.iff") object_building_heroic_shared_dark_tower_e = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_dark_tower_e.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_dark_tower_e, "object/building/heroic/shared_dark_tower_e.iff") object_building_heroic_shared_bespin_huge_tower = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_bespin_huge_tower.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_bespin_huge_tower, "object/building/heroic/shared_bespin_huge_tower.iff") object_building_heroic_shared_bespin_tower_g = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_bespin_tower_g.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_bespin_tower_g, "object/building/heroic/shared_bespin_tower_g.iff") object_building_heroic_shared_cloud_city = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_cloud_city.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_cloud_city, "object/building/heroic/shared_cloud_city.iff") object_building_heroic_shared_hoth_generator = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_hoth_generator.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_hoth_generator, "object/building/heroic/shared_hoth_generator.iff") object_building_heroic_shared_bespin_tower_b = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_bespin_tower_b.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_bespin_tower_b, "object/building/heroic/shared_bespin_tower_b.iff") object_building_heroic_shared_bespin_tower_e = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_bespin_tower_e.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_bespin_tower_e, "object/building/heroic/shared_bespin_tower_e.iff") object_building_heroic_shared_echo_base = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_echo_base.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_echo_base, "object/building/heroic/shared_echo_base.iff") object_building_heroic_shared_ig88_factory_arena = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_ig88_factory_arena.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_ig88_factory_arena, "object/building/heroic/shared_ig88_factory_arena.iff") object_building_heroic_shared_hoth_generator_destroyed = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_hoth_generator_destroyed.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_hoth_generator_destroyed, "object/building/heroic/shared_hoth_generator_destroyed.iff") object_building_heroic_shared_moncal_tower_d = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_moncal_tower_d.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_moncal_tower_d, "object/building/heroic/shared_moncal_tower_d.iff") object_building_heroic_shared_dark_tower_c = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_dark_tower_c.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_dark_tower_c, "object/building/heroic/shared_dark_tower_c.iff") object_building_heroic_shared_cloud_platform = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_cloud_platform.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_cloud_platform, "object/building/heroic/shared_cloud_platform.iff") object_building_heroic_shared_bespin_tower_a = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_bespin_tower_a.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_bespin_tower_a, "object/building/heroic/shared_bespin_tower_a.iff") object_building_heroic_shared_bespin_tower_f = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_bespin_tower_f.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_bespin_tower_f, "object/building/heroic/shared_bespin_tower_f.iff") object_building_heroic_shared_ptower = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_ptower.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_ptower, "object/building/heroic/shared_ptower.iff") object_building_heroic_shared_dark_tower_d = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_dark_tower_d.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_dark_tower_d, "object/building/heroic/shared_dark_tower_d.iff") object_building_heroic_shared_golan_laser_battery = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_golan_laser_battery.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_golan_laser_battery, "object/building/heroic/shared_golan_laser_battery.iff") object_building_heroic_shared_dark_tower_a = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_dark_tower_a.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_dark_tower_a, "object/building/heroic/shared_dark_tower_a.iff") object_building_heroic_shared_axkva_min_lair = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_axkva_min_lair.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_axkva_min_lair, "object/building/heroic/shared_axkva_min_lair.iff") object_building_heroic_shared_moncal_tower_f = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_moncal_tower_f.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_moncal_tower_f, "object/building/heroic/shared_moncal_tower_f.iff") object_building_heroic_shared_exar_kun_tomb = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_exar_kun_tomb.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_exar_kun_tomb, "object/building/heroic/shared_exar_kun_tomb.iff") object_building_heroic_shared_dark_huge_tower = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_dark_huge_tower.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_dark_huge_tower, "object/building/heroic/shared_dark_huge_tower.iff") object_building_heroic_shared_bespin_tower_c = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_bespin_tower_c.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_bespin_tower_c, "object/building/heroic/shared_bespin_tower_c.iff") object_building_heroic_shared_frozen_tauntaun = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_frozen_tauntaun.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_frozen_tauntaun, "object/building/heroic/shared_frozen_tauntaun.iff") object_building_heroic_shared_bespin_tower_d = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_bespin_tower_d.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_bespin_tower_d, "object/building/heroic/shared_bespin_tower_d.iff") object_building_heroic_shared_dark_tower_f = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/heroic/shared_dark_tower_f.iff" } ObjectTemplates:addClientTemplate(object_building_heroic_shared_dark_tower_f, "object/building/heroic/shared_dark_tower_f.iff")
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file xmake.lua -- -- define toolchain toolchain("gnu-rm") -- set homepage set_homepage("https://developer.arm.com/tools-and-software/open-source-software/developer-tools/gnu-toolchain/gnu-rm") set_description("GNU Arm Embedded Toolchain") -- mark as standalone toolchain set_kind("standalone") -- on load on_load(function (toolchain) -- load basic configuration of cross toolchain toolchain:load_cross_toolchain() -- add basic flags toolchain:add("ldflags", "--specs=nosys.specs", "--specs=nano.specs", {force = true}) toolchain:add("shflags", "--specs=nosys.specs", "--specs=nano.specs", {force = true}) toolchain:add("syslinks", "c", "m") end)
-- Libreria per il modulo Squadra local lib = {} local c = require("Colore-data") -- Implementa lo switch sulla classe allenatore lib.trainerClass = { Grunt = 'Team Rocket Grunt', Admin = 'Executive' } lib.trainerClass.Executive = lib.trainerClass.Admin -- Mette il giusto numero di Poké Ball vuote e piene in fondo alla tabella lib.balls = function(num1, num2) local party = {'[[File:Ballfull.png]]'} for a = 2, num1 do table.insert(party, '[[File:Ballfull.png]]') end for a = num1 + 1, num2 and 3 or 6 do table.insert(party, '[[File:Ballempty.png]]') end if num2 then for a = 1, num2 do table.insert(party, '[[File:Ballfull.png]]') end for a = num2 + 1, 3 do table.insert(party, '[[File:Ballempty.png]]') end end return table.concat(party) end --[[ Takes a string that can be both a color name (possibly followed by a variant) or an hex. In the former case returns the pair (name, variant), in the latter returns the hex, adding a leading hash if needed. --]] lib.getColor = function(colorString) local colorName = colorString:match('(%S+)') if c[colorName] then return colorName, colorString:match('%s(%a+)') or 'normale' end return colorString:find('%X') and '#' .. colorString or colorString end --[[ Ritorna i valori esadecimali dei colori prendendoli dal modulo colore/data qualora non siano già esadecimali. Se chiamata con due tabelle utilizza la prima come sorgente e aggiunge elementi alla seconda; se invece la seconda non è presente, viene creata al suo posto una tabella vuota. --]] lib.gethex = function(sources, toadd) toadd = toadd or {} for k, v in pairs(sources) do local name, var = lib.getColor(v) toadd[k] = var and c[name][var] or name end return toadd end -- Dà la giusta impaginazione ai Box dei Pokémon lib.party = function(poke, separator) for k, v in pairs(poke) do poke[k] = '|\n' .. v end if #poke > 4 then table.insert(poke, 4, separator) elseif #poke == 4 then table.insert(poke, 3, separator) end return table.concat(poke, '\n') end return lib
--[[ Date 2016/08/04 Author soniceryd Desc ]]-- local restfulRoute = require("luaweb.route.restful") local restfulRouter = {} function restfulRouter:new(request) local instance = { routes = {restfulRoute:new(request)} } setmetatable(instance,{__index = self}) return instance end function restfulRouter:route() if self.routes ~= nil and #self.routes >= 1 then for k,route in ipairs(self.routes) do local require_name,action,request = nil local ok = pcall(function(route)require_name,action,request = route:match() end,route) if ok and require_name ~= nil and action ~= nil and type(require(require_name)[action]) == 'function' then return function() require(require_name)[action](request) end else return function() ngx.exit(ngx.HTTP_INTERNAL_SERVER_ERROR) end end end end end return restfulRouter
local UV = require('uv') local user_meta = require('utils').user_meta local emitter_meta = require('emitter').meta local udp_prototype = {} setmetatable(udp_prototype, emitter_meta) local function new_udp() local udp = { userdata = UV.new_udp(), prototype = udp_prototype } setmetatable(udp, user_meta) return udp end return { new = new_udp, prototype = udp_prototype, meta = udp_meta }
xLogs.RegisterCategory("Connection", "Players") xLogs.RegisterCategory("Disconnection", "Players") xLogs.RegisterCategory("Deaths", "Players") xLogs.RegisterCategory("Respawn", "Players") xLogs.RegisterCategory("Say", "Players") xLogs.RegisterCategory("Team Say", "Players") xLogs.RegisterCategory("Damage", "Players") xLogs.RegisterCategory("Pickup", "Players") hook.Add("PlayerInitialSpawn", "xLogsPlayers-Connection", function(ply) xLogs.Log(xLogs.Core.Player(ply).." has connected", "Connection") end) hook.Add("PlayerDisconnected", "xLogsPlayers-Disconnection", function(ply) if ply:IsTimingOut() then xLogs.Log(xLogs.Core.Player(ply).." has timed out", "Disconnection") else xLogs.Log(xLogs.Core.Player(ply).." has disconnected", "Disconnection") end end) hook.Add("PlayerDeath", "xLogsPlayers-Death", function(victim, inflictor, attacker) if attacker:IsPlayer() then xLogs.Log(xLogs.Core.Player(victim).." was killed by "..xLogs.Core.Player(attacker), "Deaths") else xLogs.Log(xLogs.Core.Player(victim).." has died", "Deaths") end end) hook.Add("PlayerSpawn", "xLogsPlayers-Respawn", function(ply) xLogs.Log(xLogs.Core.Player(ply).." has respawned", "Respawn") end) hook.Add("EntityTakeDamage", "xLogsPlayers-Damage", function(target, dmgData) if target:IsPlayer() and dmgData:GetAttacker():IsPlayer() then xLogs.Log(xLogs.Core.Player(target).." took "..xLogs.Core.Color(math.Round(dmgData:GetDamage()), Color(200, 0, 0)).." damage from "..xLogs.Core.Player(dmgData:GetAttacker()), "Damage") elseif target:IsPlayer() then xLogs.Log(xLogs.Core.Player(target).." took "..xLogs.Core.Color(math.Round(dmgData:GetDamage()), Color(200, 0, 0)).." damage from "..xLogs.Core.Color(dmgData:GetAttacker():GetClass(), Color(0, 200, 200)), "Damage") end end) hook.Add("PlayerCanPickupWeapon", "xLogsPlayers-Pickup", function(ply, weapon) xLogs.Log(xLogs.Core.Player(ply).." attempted to pick up weapon "..xLogs.Core.Color(weapon:GetClass(), Color(0, 0, 200)), "Pickup") end) hook.Add("PlayerCanPickupItem", "xLogsPlayers-Pickup", function(ply, item) xLogs.Log(xLogs.Core.Player(ply).." attempted to pick up item "..xLogs.Core.Color(item:GetClass(), Color(0, 0, 200)), "Pickup") end) hook.Add("PlayerSay", "xLogsPlayers-Say", function(ply, text, isTeam) if ply:IsPlayer() then if isTeam then xLogs.Log(xLogs.Core.Player(ply).." said: "..text, "Team Say") else xLogs.Log(xLogs.Core.Player(ply).." said: "..text, "Say") end end end)
require("vue/__tests__/e2eUtils") describe('e2e: tree', function() local = setupPuppeteer() function testTree(apiType) local baseUrl = nil expect():toBe(12) expect():toBe(4) expect():toBe(4) expect():toBe(false) expect():toBe('[+]') expect():toBe(true) expect(#()):toBe(4) expect():toContain('[-]') expect():toContain('hello') expect():toContain('wat') expect():toContain('child folder') expect():toContain('[+]') expect(#()):toBe(5) expect():toContain('hello') expect():toContain('wat') expect():toContain('child folder') expect():toContain('[+]') expect():toContain('new stuff') expect(#()):toBe(6) expect():toContain('hello') expect():toContain('wat') expect():toContain('child folder') expect():toContain('[+]') expect():toContain('new stuff') expect():toContain('new stuff') expect():toBe(true) expect():toContain('[-]') expect(#()):toBe(5) expect():toBe(false) expect():toContain('[+]') expect():toBe(true) expect():toContain('[-]') expect():toBe(15) expect():toBe(5) expect():toContain('[-]') expect(#()):toBe(2) end test('classic', function() end , E2E_TIMEOUT) test('composition', function() end , E2E_TIMEOUT) end )
local slides = param.get( "slides", "table" ) local show_slides = {} for i, slide in ipairs( slides ) do if slide.initiative then show_slides[ #show_slides + 1 ] = slide end end slot.select( "slideshow", function () ui.container { attr = { class = "slideshow" }, content = function () for i, slide in ipairs( show_slides ) do if slide.initiative.issue.closed then view = "finished" elseif slide.initiative.issue.fully_frozen then view = "voting" elseif slide.initiative.issue.half_frozen then view = "verification" elseif slide.initiative.issue.admitted then view = "discussion" else view = "admission" end ui.container { attr = { class = "slide slide-" .. i }, content = function () if slide.initiative.issue.closed then util.initiative_pie(slide.initiative, 150) end ui.container { attr = { class = "slideshowTitle" }, content = slide.title } execute.view { module = "initiative", view = "_list_element", params = { initiative = slide.initiative } } end } end end } end ) ui.script{ script = [[ var slideshowCurrent = 0; var slideshowCount = ]] .. #show_slides .. [[ ; function slideshowShowSlide(i) { $(".slideshow .slide").slideUp(); $(".slideshow .slide-" + i).slideDown(); slideshowCurrent = i; } function slideshowShowNext() { var next = slideshowCurrent + 1; if (next > slideshowCount) { next = 1; } slideshowShowSlide(next); window.setTimeout(slideshowShowNext, 7500); } slideshowShowNext(); ]]}
--[[ module:MediaPlayer author:DylanYang time:2021-02-07 17:00:05 ]] local _M = Class("MediaPlayer") function _M.public:Play() end return _M
function interfaceConsole() love.graphics.setFont(font_13) local line local y = 0 local fps = love.timer.getFPS( ) local console_size = 20 for line = 1, console_size, 1 do --[[if line == 1 then love.graphics.print("FPS: ".. fps, 0, y) if]] if console_string[line] == nil then --love.graphics.print(console_string[line], 0, y) love.graphics.print("nil", 0, y) else love.graphics.print(console_string[line], 0, y) end y = y + 13 end love.graphics.setFont(font_26) end function interfaceDrawRightString() love.graphics.print(rstring, love.graphics.getWidth() - 200, 8) end function interfaceDrawMode() if mode_console == true then --local fps = love.timer.getFPS( ) --love.graphics.print("FPS: ".. fps, 0, 0) interfaceConsole() --else end if mode_teleport == true then interfaceDrawRightString() end end
local M = {} M.setup = function() local status_ok, spectre = pcall(require, "spectre") if not status_ok then return end spectre.setup({ mapping = { ["toggle_line"] = { map = "dd", cmd = "<cmd>lua require('spectre').toggle_line()<CR>", desc = "toggle current item", }, ["enter_file"] = { map = "<cr>", cmd = "<cmd>lua require('spectre.actions').select_entry()<CR>", desc = "goto current file", }, ["send_to_qf"] = { map = "\\q", cmd = "<cmd>lua require('spectre.actions').send_to_qf()<CR>", desc = "send all item to quickfix", }, ["replace_cmd"] = { map = "\\c", cmd = "<cmd>lua require('spectre.actions').replace_cmd()<CR>", desc = "input replace vim command", }, ["show_option_menu"] = { map = "\\o", cmd = "<cmd>lua require('spectre').show_options()<CR>", desc = "show option", }, ["run_replace"] = { map = "\\R", cmd = "<cmd>lua require('spectre.actions').run_replace()<CR>", desc = "replace all", }, ["change_view_mode"] = { map = "\\v", cmd = "<cmd>lua require('spectre').change_view()<CR>", desc = "change result view mode", }, ["toggle_live_update"] = { map = "tu", cmd = "<cmd>lua require('spectre').toggle_live_update()<CR>", desc = "update change when vim write file.", }, ["toggle_ignore_case"] = { map = "ti", cmd = "<cmd>lua require('spectre').change_options('ignore-case')<CR>", desc = "toggle ignore case", }, ["toggle_ignore_hidden"] = { map = "th", cmd = "<cmd>lua require('spectre').change_options('hidden')<CR>", desc = "toggle search hidden", }, -- you can put your mapping here it only use normal mode }, }) end return M
beautifulPeople = { [90]=true, [92]=true, [93]=true, [97]=true, [138]=true, [139]=true, [140]=true, [146]=true, [152]=true } cop = { [280]=true, [281]=true, [282]=true, [283]=true, [84]=true, [286]=true, [288]=true, [287]=true } swat = { [285]=true } flashCar = { [601]=true, [541]=true, [415]=true, [480]=true, [411]=true, [506]=true, [451]=true, [477]=true, [409]=true, [580]=true, [575]=true, [603]=true } emergencyVehicles = { [416]=true, [427]=true, [490]=true, [528]=true, [407]=true, [544]=true, [523]=true, [598]=true, [596]=true, [597]=true, [599]=true, [601]=true } local pictureValue = 0 local collectionValue = 0 local localPlayer = getLocalPlayer() -- Ped at submission desk just for the aesthetics. local victoria = createPed(141, 359.7, 173.57419128418, 1008.3893432617) setPedRotation(victoria, 270) setElementDimension(victoria, 1289) setElementInterior(victoria, 3) setPedAnimation ( victoria, "INT_OFFICE", "OFF_Sit_Idle_Loop", -1, true, false, false ) function snapPicture(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) local logged = getElementData(localPlayer, "loggedin") if (logged==1) then local theTeam = getPlayerTeam(localPlayer) if (theTeam) then local factionType = getElementData(theTeam, "type") if (factionType==6) then if (weapon == 43) then pictureValue = 0 local onScreenPlayers = {} local players = getElementsByType( "player" ) for theKey, thePlayer in ipairs(players) do -- thePlayer ~= localPlayer if (isElementOnScreen(thePlayer) == true ) then table.insert(onScreenPlayers, thePlayer) -- Identify everyone who is on the screen as the picture is taken. end end for theKey,thePlayer in ipairs(onScreenPlayers) do local Tx,Ty,Tz = getElementPosition(thePlayer) local Px,Py,Pz = getElementPosition(getLocalPlayer()) local isclear = isLineOfSightClear (Px, Py, Pz +1, Tx, Ty, Tz, true, true, false, true, true, false) if (isclear) then ------------------- -- Player Checks -- ------------------- local skin = getElementModel(thePlayer) if(beautifulPeople[skin]) then pictureValue=pictureValue+50 end if(getPedWeapon(thePlayer)~=0)and(getPedTotalAmmo(thePlayer)~=0) then pictureValue=pictureValue+25 if (cop[skin])then pictureValue=pictureValue+5 end end if(swat[skin])then pictureValue=pictureValue+50 end if(getPedControlState(thePlayer, "fire"))then pictureValue=pictureValue+50 end if(isPedChoking(thePlayer))then pictureValue=pictureValue+50 end if(isPedDoingGangDriveby(thePlayer))then pictureValue=pictureValue+100 end if(isPedHeadless(thePlayer))then pictureValue=pictureValue+200 end if(isPedOnFire(thePlayer))then pictureValue=pictureValue+250 end if(isPlayerDead(thePlayer))then pictureValue=pictureValue+150 end if (#onScreenPlayers>3)then pictureValue=pictureValue+10 end -------------------- -- Vehicle checks -- -------------------- local vehicle = getPedOccupiedVehicle(thePlayer) if(vehicle)then if(flashCar[vehicle])then pictureValue=pictureValue+200 end if(emergencyVehicle[vehicle])and(getVehicleSirensOn(vehicle)) then pictureValue=pictureValue+100 end if not (isVehicleOnGround(vehicle))then pictureValue=pictureValue+200 end end end end if(pictureValue==0)then outputChatBox("No one is going to pay for that picture...", 255, 0, 0) else collectionValue = collectionValue + pictureValue outputChatBox("#FF9933That's a keeper! Picture value: $"..pictureValue, 255, 104, 91, true) end outputChatBox("#FF9933Collection value: $"..collectionValue, 255, 104, 91, true) end end end end end addEventHandler("onClientPlayerWeaponFire", getLocalPlayer(), snapPicture) -- /totalvalue to see how much your collection of pictures is worth. function showValue() outputChatBox("#FF9933Collection value: $"..collectionValue, 255, 104, 91, true) end addCommandHandler("totalvalue", showValue, false, false) -- /sellpics to sell your collection of pictures to the news company. function sellPhotos() local theTeam = getPlayerTeam(localPlayer) local factionType = getElementData(theTeam, "type") if (factionType==6) then if not(photoSubmitDeskMarker)then photoSubmitDeskMarker = createMarker( 362, 173, 1007, "cylinder", 1, 0, 100, 255, 170 ) photoSubmitDeskColSphere = createColSphere( 362, 173, 1007, 2 ) setElementInterior(photoSubmitDeskMarker,3) setElementInterior(photoSubmitDeskColSphere,3) setElementDimension(photoSubmitDeskMarker, 1289) setElementDimension(photoSubmitDeskColSphere, 1289) outputChatBox("#FF9933You can sell your photographs at the #3399FFSan Andreas Network Tower #FF9933((/sellpics at the front desk)).", 255, 255, 255, true) else if (isElementWithinColShape(localPlayer, photoSubmitDeskColSphere))then if(collectionValue==0)then outputChatBox("None of the pictures you have are worth anything.", 255, 0, 0, true) else triggerServerEvent("submitCollection", localPlayer, collectionValue) collectionValue = 0 end else outputChatBox("#FF9933You can sell your photographs at the #3399FFSan Andreas Network Tower #FF9933((/sellpics at the front desk)).", 255, 255, 255, true) end end end end addCommandHandler("sellpics", sellPhotos, false, false)
-- initialization block file.CreateDir("http_cache") if sql.Query([[ CREATE TABLE IF NOT EXISTS `http_cache` ( `URL` TEXT PRIMARY KEY NOT NULL, `Name` TEXT NOT NULL UNIQUE, `ETag` TEXT, `LastModified` TEXT, `LastValidation` INTEGER NOT NULL, `MaxAge` INTEGER NOT NULL, `CRC32` INTEGER NOT NULL ) ]]) == false then error(sql.LastError()) end -- end of initialization block http_cache = {} local http_cache = http_cache include("file.lua") local timezone_difference = os.time() - os.time(os.date("!*t")) local function GetUTCTime() return os.time() - timezone_difference end http_cache.GetUTCTime = GetUTCTime -- taken from https://github.com/Tieske/uuid local lua_version = tonumber(string.match(_VERSION, "%d%.*%d*")) local time = SysTime or os.clock or os.time local function randomseed() local seed = math.floor(math.abs(time() * 10000)) if seed >= 2 ^ 32 then -- integer overflow, so reduce to prevent a bad seed seed = seed - math.floor(seed / 2 ^ 32) * (2 ^ 32) end if lua_version < 5.2 then -- 5.1 uses (incorrect) signed int math.randomseed(seed - 2 ^ (32 - 1)) else -- 5.2 uses (correct) unsigned int math.randomseed(seed) end end local valid_characters = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "-", "_", " ", "!", "@", "#", "$", "%", "^", "&", "(", ")", "=", "+", ";", "'", ",", "~", "`", "[", "]", "{", "}" } local function GenerateRandomName() randomseed() local v = valid_characters local s = #valid_characters local r = math.random return -- 32 bytes of valid filesystem characters (59 valid characters) v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] .. v[r(1, s)] end http_cache.GenerateRandomName = GenerateRandomName --[[ local function GenerateUUID() randomseed() return string.format( "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x", math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), bit.band(math.random(0, 255), 0x0F) + 0x40, math.random(0, 255), bit.band(math.random(0, 255), 0x3F) + 0x80, math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255) ) end http_cache.GenerateUUID = GenerateUUID ]] local function StringXOR(str) if #str == 0 then return "" end local crc = util.CRC(str) local xor = { math.floor(crc / 0x1000000) % 0x100, math.floor(crc / 0x10000) % 0x100, math.floor(crc / 0x100) % 0x100, crc % 0x100 } local xstr = "" for i = 1, #str do xstr = xstr .. string.char(bit.band(bit.bxor(string.byte(str, i, i), xor[(i - 1) % 4 + 1]), 0xFF)) end return xstr end http_cache.StringXOR = StringXOR local function GetInfo(xurl) local data = sql.Query("SELECT `Name`, `ETag`, `LastModified`, `LastValidation`, `MaxAge`, `CRC32` FROM `http_cache` WHERE `URL` = " .. sql.SQLStr(xurl)) if type(data) ~= "table" or data[1] == nil then return false end local entry = data[1] entry.LastValidation = tonumber(entry.LastValidation) entry.MaxAge = tonumber(entry.MaxAge) entry.CRC32 = tonumber(entry.CRC32) return entry.Name, entry.ETag, entry.LastModified, entry.LastValidation, entry.MaxAge, entry.CRC32 end http_cache.GetInfo = GetInfo local query_simple = "INSERT OR REPLACE INTO `http_cache` (`URL`, `Name`, `LastValidation`, `MaxAge`, `CRC32`) VALUES(%s, %s, %d, %d, %d)" local query_modified = "INSERT OR REPLACE INTO `http_cache` (`URL`, `Name`, `LastModified`, `LastValidation`, `MaxAge`, `CRC32`) VALUES(%s, %s, %s, %d, %d, %d)" local query_etag = "INSERT OR REPLACE INTO `http_cache` (`URL`, `Name`, `ETag`, `LastValidation`, `MaxAge`, `CRC32`) VALUES(%s, %s, %s, %d, %d, %d)" local query_both = "INSERT OR REPLACE INTO `http_cache` (`URL`, `Name`, `ETag`, `LastModified`, `LastValidation`, `MaxAge`, `CRC32`) VALUES(%s, %s, %s, %s, %d, %d, %d)" local function UpdateInfo(xurl, name, etag, lastmodified, lastvalidation, maxage, crc32) local query if etag ~= nil and lastmodified ~= nil then query = string.format(query_both, xurl, name, etag, lastmodified, lastvalidation, maxage, crc32) elseif etag ~= nil then query = string.format(query_etag, xurl, name, etag, lastvalidation, maxage, crc32) elseif lastmodified ~= nil then query = string.format(query_modified, xurl, name, lastmodified, lastvalidation, maxage, crc32) else query = string.format(query_simple, xurl, name, lastvalidation, maxage, crc32) end if sql.Query(query) == false then print(sql.LastError()) return false end return true end http_cache.UpdateInfo = UpdateInfo return http_cache
mail_foot_db = { id0 = { source = "An Unwelcome Guest", drop_rate = "quest", name = "Scalehide Spurs", category_territory = "", territory = "War Zone", id = "0", expansion = "", location = "Redridge Mountains" }, id1 = { source = "An Unwelcome Guest", drop_rate = "quest", name = "Spiritbound Boots", category_territory = "", territory = "War Zone", id = "1", expansion = "", location = "Redridge Mountains" }, id2 = { source = "Gren Tornfur", drop_rate = "0.0", name = "Kaldorei Archer's Greaves", category_territory = "", territory = "War Zone", id = "2", expansion = "", location = "Darkshore" }, id3 = { source = "Thelar Moonstrike", drop_rate = "0.0", name = "Blightguard's Footguards", category_territory = "", territory = "War Zone", id = "3", expansion = "", location = "Darkshore" }, id4 = { source = "Fetid Devourer", drop_rate = "0.0", name = "Fused Monstrosity Stompers", category_territory = "Raid", territory = "Horde", id = "4", expansion = "Battle For Azeroth", location = "Uldir" }, id5 = { source = "Warbringer Yenajz", drop_rate = "Unknown", name = "Yenajz's Chitinous Stompers", category_territory = "", territory = "Horde", id = "5", expansion = "Battle For Azeroth", location = "Stormsong Valley" }, id6 = { source = "Tzane", drop_rate = "Unknown", name = "Swampwalker's Soul-Treads", category_territory = "Outdoor Zone", territory = "Horde", id = "6", expansion = "Battle For Azeroth", location = "Nazmir" }, id7 = { source = "Hoarder Jena", drop_rate = "Unknown", name = "Akunda's Grounding Boots", category_territory = "Outdoor Zone", territory = "Horde", id = "7", expansion = "Battle For Azeroth", location = "Vol'dun" }, id8 = { source = "Sister Lilyana", drop_rate = "Unknown", name = "Stormbreaker Galoshes", category_territory = "", territory = "Horde", id = "8", expansion = "Battle For Azeroth", location = "Stormsong Valley" }, id9 = { source = "Honorbound Spiritcaller", drop_rate = "0.0", name = "Gayeong's Gentle Step", category_territory = "", territory = "Horde", id = "9", expansion = "Battle For Azeroth", location = "Stormsong Valley" }, id10 = { source = "Provisioner Lija", drop_rate = "Unknown", name = "Torga Scale Boots", category_territory = "Outdoor Zone", territory = "Horde", id = "10", expansion = "Battle For Azeroth", location = "Nazmir" }, id11 = { source = "Rawani Kanae", drop_rate = "Unknown", name = "Lightgrace Sabatons", category_territory = "Raid", territory = "Horde", id = "11", expansion = "Battle For Azeroth", location = "Battle of Dazar'alor" }, id12 = { source = "Opulence", drop_rate = "Unknown", name = "Boots of the Gilded Path", category_territory = "Raid", territory = "Horde", id = "12", expansion = "Battle For Azeroth", location = "Battle of Dazar'alor" }, id13 = { source = "Natalhakata", drop_rate = "Unknown", name = "Gral Worshipper's Waders", category_territory = "Outdoor Zone", territory = "Horde", id = "13", expansion = "Battle For Azeroth", location = "Dazar'alor" }, id14 = { source = "Provisioner Fray", drop_rate = "Unknown", name = "Yardarm Sharpshooter's Boots", category_territory = "", territory = "Horde", id = "14", expansion = "Battle For Azeroth", location = "Boralus" }, id15 = { source = "Yazma", drop_rate = "Unknown", name = "Souldrifting Sabatons", category_territory = "Dungeon", territory = "Horde", id = "15", expansion = "Battle For Azeroth", location = "Atal'Dazar" }, id16 = { source = "Trothak", drop_rate = "0.0", name = "Shell-Kickers", category_territory = "Dungeon", territory = "Horde", id = "16", expansion = "Battle For Azeroth", location = "Freehold" }, id17 = { source = "Jes Howlis", drop_rate = "0.0", name = "Gnawed Iron Fetters", category_territory = "Dungeon", territory = "Horde", id = "17", expansion = "Battle For Azeroth", location = "Tol Dagor" }, id18 = { source = "Akaali the Conqueror", drop_rate = "Unknown", name = "Boots of the Headlong Conqueror", category_territory = "Dungeon", territory = "Horde", id = "18", expansion = "Battle For Azeroth", location = "Kings' Rest" }, id19 = { source = "Dread Captain Lockwood", drop_rate = "0.0", name = "Sure-Foot Sabatons", category_territory = "Dungeon", territory = "Horde", id = "19", expansion = "Battle For Azeroth", location = "Siege of Boralus" }, id20 = { source = "Adderis", drop_rate = "Unknown", name = "Sabatons of Coruscating Energy", category_territory = "Dungeon", territory = "Horde", id = "20", expansion = "Battle For Azeroth", location = "Temple of Sethraliss" }, id21 = { source = "Cragmaw the Infested", drop_rate = "0.0", name = "Waders of the Infested", category_territory = "Dungeon", territory = "Horde", id = "21", expansion = "Battle For Azeroth", location = "The Underrot" }, id22 = { source = "Sister Briar", drop_rate = "Unknown", name = "Bramble Looped Boots", category_territory = "Dungeon", territory = "Horde", id = "22", expansion = "Battle For Azeroth", location = "Waycrest Manor" }, id23 = { source = "Corrupted Tideskipper", drop_rate = "0.0", name = "Boralus-Captain's Chain Boots", category_territory = "", territory = "Horde", id = "23", expansion = "Battle For Azeroth", location = "Stormsong Valley" }, id24 = { source = "Tempestria", drop_rate = "0.0", name = "Saurolisk Broodmother Boots", category_territory = "", territory = "Horde", id = "24", expansion = "Battle For Azeroth", location = "Tiragarde Sound" }, id25 = { source = "Golrakahn", drop_rate = "0.0", name = "Thundercrash Footguards", category_territory = "Outdoor Zone", territory = "Horde", id = "25", expansion = "Battle For Azeroth", location = "Zuldazar" }, id26 = { source = "Gut-Gut the Glutton", drop_rate = "0.0", name = "Gluttonous Carnivore Treads", category_territory = "Outdoor Zone", territory = "Horde", id = "26", expansion = "Battle For Azeroth", location = "Vol'dun" }, id27 = { source = "Korgresh Coldrage", drop_rate = "0.0", name = "7th Legionnaire's Sabatons", category_territory = "", territory = "Horde", id = "27", expansion = "", location = "Arathi Highlands" }, id28 = { source = "Kovork", drop_rate = "0.0", name = "Honorbound Vanguard's Sabatons", category_territory = "", territory = "Horde", id = "28", expansion = "", location = "Arathi Highlands" }, id29 = { source = "Blood Troll Brutalizer", drop_rate = "0.0", name = "Zalamar Greaves", category_territory = "Outdoor Zone", territory = "Horde", id = "29", expansion = "Battle For Azeroth", location = "Nazmir" }, id30 = { source = "Volzith the Whisperer", drop_rate = "0.0", name = "Eventide Boots", category_territory = "Dungeon", territory = "Horde", id = "30", expansion = "Battle For Azeroth", location = "Shrine of the Storm" }, id31 = { source = "Savagemane Ravasaur", drop_rate = "0.0", name = "Ravascale Striders", category_territory = "Outdoor Zone", territory = "Horde", id = "31", expansion = "Battle For Azeroth", location = "Zuldazar" }, id32 = { source = "Scaleclaw Broodmother", drop_rate = "0.0", name = "Bonepicker Footguards", category_territory = "Outdoor Zone", territory = "Horde", id = "32", expansion = "Battle For Azeroth", location = "Vol'dun" }, id33 = { source = "Imonar the Soulhunter", drop_rate = "Unknown", name = "Deft Soulhunter's Sabatons", category_territory = "Raid", territory = "Horde", id = "33", expansion = "Legion", location = "Antorus, the Burning Throne" }, id34 = { source = "Varimathras", drop_rate = "Unknown", name = "Nathrezim Shade-Walkers", category_territory = "Raid", territory = "Horde", id = "34", expansion = "Legion", location = "Antorus, the Burning Throne" }, id35 = { source = "Occularus", drop_rate = "Unknown", name = "Sabatons of Ceaseless Assault", category_territory = "", territory = "Horde", id = "35", expansion = "Legion", location = "Black Temple" }, id36 = { source = "Aggramar", drop_rate = "Unknown", name = "Greatboots of the Searing Tempest", category_territory = "Raid", territory = "Horde", id = "36", expansion = "Legion", location = "Antorus, the Burning Throne" }, id37 = { source = "Harjatan", drop_rate = "0.0", name = "Insulated Finpads", category_territory = "Raid", territory = "Horde", id = "37", expansion = "Legion", location = "Tomb of Sargeras" }, id38 = { source = "Kiljaeden", drop_rate = "Unknown", name = "Star-Stalker Treads", category_territory = "Raid", territory = "Horde", id = "38", expansion = "Legion", location = "Tomb of Sargeras" }, id39 = { source = "Ghostly Acolyte", drop_rate = "0.0", name = "Treads of Panicked Escape", category_territory = "Raid", territory = "Horde", id = "39", expansion = "Legion", location = "Tomb of Sargeras" }, id40 = { source = "Malificus", drop_rate = "Unknown", name = "Treads of Disorderly Retreat", category_territory = "", territory = "Horde", id = "40", expansion = "Legion", location = "Broken Shore" }, id41 = { source = "Spellblade Aluriel", drop_rate = "Unknown", name = "Sabatons of Burning Steps", category_territory = "Raid", territory = "Horde", id = "41", expansion = "Legion", location = "The Nighthold" }, id42 = { source = "High Botanist Telarn", drop_rate = "0.0", name = "Shal'dorei Weedstompers", category_territory = "Raid", territory = "Horde", id = "42", expansion = "Legion", location = "The Nighthold" }, id43 = { source = "Calamir", drop_rate = "Unknown", name = "Frostburned Sabatons", category_territory = "", territory = "Horde", id = "43", expansion = "Legion", location = "Azsuna" }, id44 = { source = "Vizaduum the Watcher", drop_rate = "0.0", name = "Doomstride Footguards", category_territory = "Dungeon", territory = "Horde", id = "44", expansion = "Legion", location = "Return to Karazhan" }, id45 = { source = "Blood in the Tides", drop_rate = "quest", name = "Outrigger Boots", category_territory = "", territory = "Horde", id = "45", expansion = "Battle For Azeroth", location = "Tiragarde Sound" }, id46 = { source = "Life Preserver", drop_rate = "quest", name = "Crone-Seeker's Boots", category_territory = "", territory = "Horde", id = "46", expansion = "Battle For Azeroth", location = "Drustvar" }, id47 = { source = "Unnecessary Duress", drop_rate = "quest", name = "Stormchaser Boots", category_territory = "", territory = "Horde", id = "47", expansion = "Battle For Azeroth", location = "Stormsong Valley" }, id48 = { source = "Rastakhans Might", drop_rate = "quest", name = "Torcalin Boots", category_territory = "Outdoor Zone", territory = "Horde", id = "48", expansion = "Battle For Azeroth", location = "Zuldazar" }, id49 = { source = "Aided Escape", drop_rate = "quest", name = "Resilient Outcast's Boots", category_territory = "Outdoor Zone", territory = "Horde", id = "49", expansion = "Battle For Azeroth", location = "Vol'dun" }, id50 = { source = "Big Gulls Wont Die", drop_rate = "quest", name = "Anglin' Art's Waders", category_territory = "", territory = "Horde", id = "50", expansion = "Battle For Azeroth", location = "Drustvar" }, id51 = { source = "For Kul Tiras!", drop_rate = "quest", name = "Outrigger Walkers", category_territory = "", territory = "Horde", id = "51", expansion = "Battle For Azeroth", location = "Tiragarde Sound" }, id52 = { source = "Roughneck Riders", drop_rate = "quest", name = "Outrigger Striders", category_territory = "", territory = "Horde", id = "52", expansion = "Battle For Azeroth", location = "Tiragarde Sound" }, id53 = { source = "Ravenous Landsharks", drop_rate = "quest", name = "Torcalin Sabatons", category_territory = "Outdoor Zone", territory = "Horde", id = "53", expansion = "Battle For Azeroth", location = "Zuldazar" }, id54 = { source = "Grand Theft Telemancy", drop_rate = "quest", name = "Torcalin Treads", category_territory = "Outdoor Zone", territory = "Horde", id = "54", expansion = "Battle For Azeroth", location = "Zuldazar" }, id55 = { source = "Witchrending", drop_rate = "quest", name = "Crone-Seeker's Walkers", category_territory = "", territory = "Horde", id = "55", expansion = "Battle For Azeroth", location = "Drustvar" }, id56 = { source = "Grizzled", drop_rate = "quest", name = "Stormchaser Striders", category_territory = "", territory = "Horde", id = "56", expansion = "Battle For Azeroth", location = "Stormsong Valley" }, id57 = { source = "Kelvaxs Home", drop_rate = "quest", name = "Death-Pledged Treads", category_territory = "Outdoor Zone", territory = "Horde", id = "57", expansion = "Battle For Azeroth", location = "Nazmir" }, id58 = { source = "Cease all Summoning", drop_rate = "quest", name = "Death-Pledged Footguards", category_territory = "Outdoor Zone", territory = "Horde", id = "58", expansion = "Battle For Azeroth", location = "Nazmir" }, id59 = { source = "Kragwa the Terrible", drop_rate = "quest", name = "Death-Pledged Boots", category_territory = "Outdoor Zone", territory = "Horde", id = "59", expansion = "Battle For Azeroth", location = "Nazmir" }, id60 = { source = "Catch Me if You Can", drop_rate = "quest", name = "Death-Pledged Striders", category_territory = "Outdoor Zone", territory = "Horde", id = "60", expansion = "Battle For Azeroth", location = "Nazmir" }, id61 = { source = "The Head of Her Enemy", drop_rate = "quest", name = "Torcalin Walkers", category_territory = "Outdoor Zone", territory = "Horde", id = "61", expansion = "Battle For Azeroth", location = "Zuldazar" }, id62 = { source = "Sulthis Stone", drop_rate = "quest", name = "Resilient Outcast's Sabatons", category_territory = "Outdoor Zone", territory = "Horde", id = "62", expansion = "Battle For Azeroth", location = "Vol'dun" }, id63 = { source = "Enemy Within", drop_rate = "quest", name = "Outrigger Waders", category_territory = "", territory = "Horde", id = "63", expansion = "Battle For Azeroth", location = "Tiragarde Sound" }, id64 = { source = "Building Defenses", drop_rate = "quest", name = "Crone-Seeker's Treads", category_territory = "", territory = "Horde", id = "64", expansion = "Battle For Azeroth", location = "Drustvar" }, id65 = { source = "Ettin It Done", drop_rate = "quest", name = "Stormchaser Footguards", category_territory = "", territory = "Horde", id = "65", expansion = "Battle For Azeroth", location = "Stormsong Valley" }, id66 = { source = "Reclaiming our Defenses", drop_rate = "quest", name = "Stormchaser Treads", category_territory = "", territory = "Horde", id = "66", expansion = "Battle For Azeroth", location = "Stormsong Valley" }, id67 = { source = "Battle Victorious", drop_rate = "quest", name = "Stormchaser Footgear", category_territory = "", territory = "Horde", id = "67", expansion = "Battle For Azeroth", location = "Stormsong Valley" }, id68 = { source = "This Be Mutiny", drop_rate = "quest", name = "Resilient Outcast's Footgear", category_territory = "Outdoor Zone", territory = "Horde", id = "68", expansion = "Battle For Azeroth", location = "Vol'dun" }, id69 = { source = "Elfyra", drop_rate = "Unknown", name = "Boots of False Promises", category_territory = "Dungeon", territory = "Horde", id = "69", expansion = "Legion", location = "Return to Karazhan" }, id70 = { source = "Odyn", drop_rate = "Unknown", name = "Radiant Soul Sabatons", category_territory = "Raid", territory = "Horde", id = "70", expansion = "Legion", location = "Trial of Valor" }, id71 = { source = "Ysondre", drop_rate = "0.0", name = "Malignant Sabatons", category_territory = "Raid", territory = "Horde", id = "71", expansion = "Legion", location = "The Emerald Nightmare" }, id72 = { source = "Elerethe Renferal", drop_rate = "0.0", name = "Black Venom Sabatons", category_territory = "Raid", territory = "Horde", id = "72", expansion = "Legion", location = "The Emerald Nightmare" }, id73 = { source = "Ursoc", drop_rate = "0.0", name = "Scored Ironclaw Sabatons", category_territory = "Raid", territory = "Horde", id = "73", expansion = "Legion", location = "The Emerald Nightmare" }, id74 = { source = "God-King Skovald", drop_rate = "0.0", name = "Felstep Footguards", category_territory = "Dungeon", territory = "Horde", id = "74", expansion = "Legion", location = "Halls of Valor" }, id75 = { source = "Dresaron", drop_rate = "0.0", name = "Whelp Handler's Lined Boots", category_territory = "Dungeon", territory = "Horde", id = "75", expansion = "Legion", location = "Darkheart Thicket" }, id76 = { source = "Serpentrix", drop_rate = "0.0", name = "Hydra Scale Sabatons", category_territory = "Dungeon", territory = "Horde", id = "76", expansion = "Legion", location = "Eye of Azshara" }, id77 = { source = "Fel Lord Betrug", drop_rate = "0.0", name = "Begrudging Trudgers", category_territory = "Dungeon", territory = "Horde", id = "77", expansion = "Legion", location = "Violet Hold" }, id78 = { source = "Lord Kurtalos Ravencrest", drop_rate = "Unknown", name = "Ravencrest's Unerring Striders", category_territory = "Dungeon", territory = "Horde", id = "78", expansion = "Legion", location = "Black Rook Hold" }, id79 = { source = "Millificent Manastorm", drop_rate = "Unknown", name = "Plasma-Drilled Steel Toes", category_territory = "Dungeon", territory = "Horde", id = "79", expansion = "Legion", location = "Violet Hold" }, id80 = { source = "Tirathon Saltheril", drop_rate = "0.0", name = "Striders of Furious Flight", category_territory = "Dungeon", territory = "Horde", id = "80", expansion = "Legion", location = "Vault of the Wardens" }, id81 = { source = "Agronox", drop_rate = "0.0", name = "Corruption-Fused Stompers", category_territory = "Dungeon", territory = "Horde", id = "81", expansion = "Legion", location = "Cathedral of Eternal Night" }, id82 = { source = "Zuraal the Ascended", drop_rate = "0.0", name = "Void-Coated Stompers", category_territory = "Dungeon", territory = "Horde", id = "82", expansion = "Legion", location = "The Seat of the Triumvirate" }, id83 = { source = "Dreadsoul Wrathguard", drop_rate = "0.0", name = "Geta of Tay'Shute", category_territory = "", territory = "Horde", id = "83", expansion = "Legion", location = "Broken Shore" }, id84 = { source = "Flamesmith Lanying", drop_rate = "Unknown", name = "Farseer's Footwraps", category_territory = "", territory = "", id = "84", expansion = "Legion", location = "The Maelstrom" }, id85 = { source = "Outfitter Reynolds", drop_rate = "Unknown", name = "Treads of the Unseen Path", category_territory = "", territory = "", id = "85", expansion = "Legion", location = "Trueshot Lodge" }, id86 = { source = "Felsiege Infernal", drop_rate = "0.0", name = "Vilescale Sabatons", category_territory = "", territory = "Horde", id = "86", expansion = "Legion", location = "Highmountain" }, id87 = { source = "Dargrul", drop_rate = "0.0", name = "Bitestone Boots", category_territory = "Dungeon", territory = "Horde", id = "87", expansion = "Legion", location = "Neltharion's Lair" }, id88 = { source = "Ymiron, the Fallen King", drop_rate = "0.0", name = "Tideskorn Sabatons", category_territory = "Dungeon", territory = "Horde", id = "88", expansion = "Legion", location = "Maw of Souls" }, id89 = { source = "Ixdreloth", drop_rate = "0.0", name = "Sea Stalker's Boots", category_territory = "", territory = "Horde", id = "89", expansion = "Legion", location = "Highmountain" }, id90 = { source = "Advisor Melandrus", drop_rate = "Unknown", name = "Ley Dragoon's Stompers", category_territory = "Dungeon", territory = "Horde", id = "90", expansion = "Legion", location = "Court of Stars" }, id91 = { source = "Zagmothar", drop_rate = "0.0", name = "Manaburst Greaves", category_territory = "", territory = "Horde", id = "91", expansion = "Legion", location = "Val'sharah" }, id92 = { source = "Cordana Felsong", drop_rate = "0.0", name = "Mardum Chain Boots", category_territory = "Dungeon", territory = "Horde", id = "92", expansion = "Legion", location = "Vault of the Wardens" }, id93 = { source = "Dreadsworn Annihilator", drop_rate = "0.0", name = "Isle Watcher's Boots", category_territory = "", territory = "Horde", id = "93", expansion = "Legion", location = "Azsuna" }, id94 = { source = "Dreadsworn Annihilator", drop_rate = "0.0", name = "Bramblemail Boots", category_territory = "", territory = "Horde", id = "94", expansion = "Legion", location = "Azsuna" }, id95 = { source = "Hellfire Infernal", drop_rate = "0.0", name = "Skyhorn Boots", category_territory = "", territory = "Horde", id = "95", expansion = "Legion", location = "Thunder Totem" }, id96 = { source = "Felsiege Infernal", drop_rate = "0.0", name = "Spider Stompers", category_territory = "", territory = "Horde", id = "96", expansion = "Legion", location = "Highmountain" }, id97 = { source = "Fel Commander Erixtol", drop_rate = "0.0", name = "Ered'ruin Boots", category_territory = "", territory = "Horde", id = "97", expansion = "Legion", location = "Highmountain" }, id98 = { source = "Hertha Grimdottir", drop_rate = "0.0", name = "Exile's Chain Boots", category_territory = "", territory = "Horde", id = "98", expansion = "Legion", location = "Suramar" }, id99 = { source = "First Arcanist Thalyssra", drop_rate = "Unknown", name = "Footpads of the Nightrunners", category_territory = "", territory = "Horde", id = "99", expansion = "Legion", location = "Suramar" }, id100 = { source = "Holly McTilla", drop_rate = "Unknown", name = "Warmongering Gladiator's Footguards of Cruelty", category_territory = "", territory = "War Zone", id = "100", expansion = "Warlords Of Draenor", location = "Stormshield" }, id101 = { source = "Holly McTilla", drop_rate = "Unknown", name = "Warmongering Gladiator's Footguards of Prowess", category_territory = "", territory = "War Zone", id = "101", expansion = "Warlords Of Draenor", location = "Stormshield" }, id102 = { source = "Holly McTilla", drop_rate = "Unknown", name = "Warmongering Gladiator's Footguards of Victory", category_territory = "", territory = "War Zone", id = "102", expansion = "Warlords Of Draenor", location = "Stormshield" }, id103 = { source = "Malukah Lightsong", drop_rate = "Unknown", name = "Warmongering Gladiator's Footguards of Cruelty", category_territory = "", territory = "Alliance", id = "103", expansion = "Warlords Of Draenor", location = "Warspear" }, id104 = { source = "Malukah Lightsong", drop_rate = "Unknown", name = "Warmongering Gladiator's Footguards of Prowess", category_territory = "", territory = "Alliance", id = "104", expansion = "Warlords Of Draenor", location = "Warspear" }, id105 = { source = "Malukah Lightsong", drop_rate = "Unknown", name = "Warmongering Gladiator's Footguards of Victory", category_territory = "", territory = "Alliance", id = "105", expansion = "Warlords Of Draenor", location = "Warspear" }, id106 = { source = "Tyrant Velhari", drop_rate = "Unknown", name = "Spiked Throatcrusher Boots", category_territory = "Raid", territory = "Horde", id = "106", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id107 = { source = "Amelia Clarke", drop_rate = "Unknown", name = "Wild Gladiator's Footguards of Cruelty", category_territory = "", territory = "War Zone", id = "107", expansion = "Warlords Of Draenor", location = "Stormshield" }, id108 = { source = "Amelia Clarke", drop_rate = "Unknown", name = "Wild Gladiator's Footguards of Prowess", category_territory = "", territory = "War Zone", id = "108", expansion = "Warlords Of Draenor", location = "Stormshield" }, id109 = { source = "Amelia Clarke", drop_rate = "Unknown", name = "Wild Gladiator's Footguards of Victory", category_territory = "", territory = "War Zone", id = "109", expansion = "Warlords Of Draenor", location = "Stormshield" }, id110 = { source = "Cladd Dawnstrider", drop_rate = "Unknown", name = "Wild Gladiator's Footguards of Cruelty", category_territory = "", territory = "Alliance", id = "110", expansion = "Warlords Of Draenor", location = "Warspear" }, id111 = { source = "Cladd Dawnstrider", drop_rate = "Unknown", name = "Wild Gladiator's Footguards of Prowess", category_territory = "", territory = "Alliance", id = "111", expansion = "Warlords Of Draenor", location = "Warspear" }, id112 = { source = "Cladd Dawnstrider", drop_rate = "Unknown", name = "Wild Gladiator's Footguards of Victory", category_territory = "", territory = "Alliance", id = "112", expansion = "Warlords Of Draenor", location = "Warspear" }, id113 = { source = "Li ", drop_rate = "Unknown", name = "Warmongering Combatant's Footguards of Cruelty", category_territory = "", territory = "War Zone", id = "113", expansion = "Warlords Of Draenor", location = "Stormshield" }, id114 = { source = "Li ", drop_rate = "Unknown", name = "Warmongering Combatant's Footguards of Prowess", category_territory = "", territory = "War Zone", id = "114", expansion = "Warlords Of Draenor", location = "Stormshield" }, id115 = { source = "Taeloxe Soulshrivel", drop_rate = "Unknown", name = "Warmongering Combatant's Footguards of Cruelty", category_territory = "", territory = "Alliance", id = "115", expansion = "Warlords Of Draenor", location = "Warspear" }, id116 = { source = "Taeloxe Soulshrivel", drop_rate = "Unknown", name = "Warmongering Combatant's Footguards of Prowess", category_territory = "", territory = "Alliance", id = "116", expansion = "Warlords Of Draenor", location = "Warspear" }, id117 = { source = "Shadow-Lord Iskar", drop_rate = "0.0", name = "Surefooted Chain Treads", category_territory = "Raid", territory = "Horde", id = "117", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id118 = { source = "Sargerei Soul Cleaver", drop_rate = "0.0", name = "Unhallowed Voidlink Boots", category_territory = "Raid", territory = "Horde", id = "118", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id119 = { source = "Iron Reaver", drop_rate = "0.0", name = "Die-Cast Ringmail Sabatons", category_territory = "Raid", territory = "Horde", id = "119", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id120 = { source = "Xhulhorac", drop_rate = "0", name = "Rancorbite Sabatons", category_territory = "Raid", territory = "Horde", id = "120", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id121 = { source = "Mannoroth", drop_rate = "0", name = "Hellstorm Sabatons", category_territory = "Raid", territory = "Horde", id = "121", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id122 = { source = "Blood Guard Axelash", drop_rate = "Unknown", name = "Primal Gladiator's Footguards of Cruelty", category_territory = "", territory = "Alliance", id = "122", expansion = "Warlords Of Draenor", location = "Warspear" }, id123 = { source = "Blood Guard Axelash", drop_rate = "Unknown", name = "Primal Gladiator's Footguards of Prowess", category_territory = "", territory = "Alliance", id = "123", expansion = "Warlords Of Draenor", location = "Warspear" }, id124 = { source = "Blood Guard Axelash", drop_rate = "Unknown", name = "Primal Gladiator's Footguards of Victory", category_territory = "", territory = "Alliance", id = "124", expansion = "Warlords Of Draenor", location = "Warspear" }, id125 = { source = "Kargath Bladefist", drop_rate = "0.0", name = "Treads of Sand and Blood", category_territory = "Raid", territory = "Horde", id = "125", expansion = "Warlords Of Draenor", location = "Highmaul" }, id126 = { source = "Imperator Margok", drop_rate = "0.0", name = "Face Kickers", category_territory = "Raid", territory = "Horde", id = "126", expansion = "Warlords Of Draenor", location = "Highmaul" }, id127 = { source = "Foreman Feldspar", drop_rate = "Unknown", name = "Slagstomper Treads", category_territory = "Raid", territory = "Horde", id = "127", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id128 = { source = "Flamebender Kagraz", drop_rate = "0.0", name = "Treads of Rekindled Flames", category_territory = "Raid", territory = "Horde", id = "128", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id129 = { source = "Operator Thogar", drop_rate = "0.0", name = "Railwalker's Ratcheted Boots", category_territory = "Raid", territory = "Horde", id = "129", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id130 = { source = "Lady Fleshsear", drop_rate = "0.0", name = "Gatecrasher's Chain Boots", category_territory = "", territory = "Horde", id = "130", expansion = "Warlords Of Draenor", location = "Frostwall" }, id131 = { source = "Ingrid Blackingot", drop_rate = "Unknown", name = "Primal Gladiator's Footguards of Cruelty", category_territory = "", territory = "War Zone", id = "131", expansion = "Warlords Of Draenor", location = "Stormshield" }, id132 = { source = "Ingrid Blackingot", drop_rate = "Unknown", name = "Primal Gladiator's Footguards of Prowess", category_territory = "", territory = "War Zone", id = "132", expansion = "Warlords Of Draenor", location = "Stormshield" }, id133 = { source = "Ingrid Blackingot", drop_rate = "Unknown", name = "Primal Gladiator's Footguards of Victory", category_territory = "", territory = "War Zone", id = "133", expansion = "Warlords Of Draenor", location = "Stormshield" }, id134 = { source = "Franzok", drop_rate = "0", name = "Drop Kickers", category_territory = "Raid", territory = "Horde", id = "134", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id135 = { source = "Blackhand", drop_rate = "0", name = "Ram-Carrier's Treads", category_territory = "Raid", territory = "Horde", id = "135", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id136 = { source = "Darkshard Acidback", drop_rate = "0.0", name = "Treads of the Veteran Smith", category_territory = "Raid", territory = "Horde", id = "136", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id137 = { source = "Rukhmar", drop_rate = "Unknown", name = "Talongrip Spurs", category_territory = "", territory = "Horde", id = "137", expansion = "Warlords Of Draenor", location = "Spires of Arak" }, id138 = { source = "Kromog", drop_rate = "Unknown", name = "Ashlink Treads", category_territory = "Raid", territory = "Horde", id = "138", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id139 = { source = "Blademaster Jubeithos", drop_rate = "Unknown", name = "Bladewalk Boots", category_territory = "Raid", territory = "Horde", id = "139", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id140 = { source = "Slugg Spinbolt", drop_rate = "Unknown", name = "Wild Combatant's Footguards of Cruelty", category_territory = "", territory = "War Zone", id = "140", expansion = "Warlords Of Draenor", location = "Stormshield" }, id141 = { source = "Slugg Spinbolt", drop_rate = "Unknown", name = "Wild Combatant's Footguards of Prowess", category_territory = "", territory = "War Zone", id = "141", expansion = "Warlords Of Draenor", location = "Stormshield" }, id142 = { source = "Fobbly Kickfix", drop_rate = "Unknown", name = "Wild Combatant's Footguards of Cruelty", category_territory = "", territory = "Alliance", id = "142", expansion = "Warlords Of Draenor", location = "Warspear" }, id143 = { source = "Fobbly Kickfix", drop_rate = "Unknown", name = "Wild Combatant's Footguards of Prowess", category_territory = "", territory = "Alliance", id = "143", expansion = "Warlords Of Draenor", location = "Warspear" }, id144 = { source = "Thogar Gorefist", drop_rate = "0.0", name = "Sabatons of Radiating Ire", category_territory = "", territory = "Horde", id = "144", expansion = "Warlords Of Draenor", location = "Tanaan Jungle" }, id145 = { source = "To Old Friends", drop_rate = "quest", name = "Thornbrace Boots", category_territory = "", territory = "Horde", id = "145", expansion = "Legion", location = "Val'sharah" }, id146 = { source = "The Three", drop_rate = "quest", name = "Whitewater Boots", category_territory = "", territory = "Horde", id = "146", expansion = "Legion", location = "Highmountain" }, id147 = { source = "Brogrul the Mighty", drop_rate = "0.0", name = "Mighty Chain Footpads", category_territory = "", territory = "Horde", id = "147", expansion = "Legion", location = "Highmountain" }, id148 = { source = "Darkheart Thicket: Enter the Nightmare", drop_rate = "quest", name = "Sabatons of the Receding Nightmare", category_territory = "", territory = "Horde", id = "148", expansion = "Legion", location = "Val'sharah" }, id149 = { source = "Withered Exile", drop_rate = "0.0", name = "Faronaar Chain Greaves", category_territory = "", territory = "Horde", id = "149", expansion = "Legion", location = "Azsuna" }, id150 = { source = "Direbeak Patriarch", drop_rate = "0.0", name = "Hillstride Greaves", category_territory = "", territory = "Horde", id = "150", expansion = "Legion", location = "Stormheim" }, id151 = { source = "Mist Seer", drop_rate = "0.0", name = "Valdisdall Greaves", category_territory = "", territory = "Horde", id = "151", expansion = "Legion", location = "Stormheim" }, id152 = { source = "Felbound Desecrator", drop_rate = "0.0", name = "Dreadroot Linked Greaves", category_territory = "", territory = "Horde", id = "152", expansion = "Legion", location = "Highmountain" }, id153 = { source = "Felsoul Doomguard", drop_rate = "0.0", name = "Warpwind Greaves", category_territory = "", territory = "Horde", id = "153", expansion = "Legion", location = "Suramar" }, id154 = { source = "Save Yourself", drop_rate = "quest", name = "Seaspray Sabatons", category_territory = "", territory = "Horde", id = "154", expansion = "Legion", location = "Azsuna" }, id155 = { source = "A Grim Trophy", drop_rate = "quest", name = "Blighthound Master's Greaves", category_territory = "", territory = "Horde", id = "155", expansion = "Legion", location = "Stormheim" }, id156 = { source = "Spread Your Lunarwings and Fly", drop_rate = "quest", name = "Thornbrace Sabatons", category_territory = "", territory = "Horde", id = "156", expansion = "Legion", location = "Val'sharah" }, id157 = { source = "Ormgul the Pestilent", drop_rate = "quest", name = "Whitewater Sabatons", category_territory = "", territory = "Horde", id = "157", expansion = "Legion", location = "Highmountain" }, id158 = { source = "Regal Remains", drop_rate = "quest", name = "Runesworn Boots", category_territory = "", territory = "Horde", id = "158", expansion = "Legion", location = "Stormheim" }, id159 = { source = "Signal Boost", drop_rate = "quest", name = "Tinkmaster's Buzzing Kickers", category_territory = "", territory = "Horde", id = "159", expansion = "Legion", location = "Stormheim" }, id160 = { source = "The Scythe of Souls", drop_rate = "quest", name = "Seaspray Chain Boots", category_territory = "", territory = "Horde", id = "160", expansion = "Legion", location = "Azsuna" }, id161 = { source = "Nobundos Last Stand", drop_rate = "quest", name = "Elementally-Infused Boots", category_territory = "", territory = "", id = "161", expansion = "Legion", location = "The Exodar" }, id162 = { source = "They Have A Pitlord", drop_rate = "quest", name = "Felmonger's Treads", category_territory = "", territory = "Horde", id = "162", expansion = "Legion", location = "Highmountain" }, id163 = { source = "The Butcher", drop_rate = "0", name = "Bonebreaker Boots", category_territory = "Raid", territory = "Horde", id = "163", expansion = "Warlords Of Draenor", location = "Highmaul" }, id164 = { source = "Terongor", drop_rate = "Unknown", name = "Streamslither Boots", category_territory = "Dungeon", territory = "Horde", id = "164", expansion = "Warlords Of Draenor", location = "Auchindoun" }, id165 = { source = "Terongor", drop_rate = "Unknown", name = "Sharpeye Greaves", category_territory = "Dungeon", territory = "Horde", id = "165", expansion = "Warlords Of Draenor", location = "Auchindoun" }, id166 = { source = "Terongor", drop_rate = "Unknown", name = "Rockhide Treads", category_territory = "Dungeon", territory = "Horde", id = "166", expansion = "Warlords Of Draenor", location = "Auchindoun" }, id167 = { source = "Terongor", drop_rate = "Unknown", name = "Lavalink Stompers", category_territory = "Dungeon", territory = "Horde", id = "167", expansion = "Warlords Of Draenor", location = "Auchindoun" }, id168 = { source = "Terongor", drop_rate = "Unknown", name = "Morningscale Treads", category_territory = "Dungeon", territory = "Horde", id = "168", expansion = "Warlords Of Draenor", location = "Auchindoun" }, id169 = { source = "Grunlek", drop_rate = "Unknown", name = "Warsong Boots", category_territory = "", territory = "Horde", id = "169", expansion = "Warlords Of Draenor", location = "Frostwall" }, id170 = { source = "Bregg Coppercast", drop_rate = "Unknown", name = "Primal Combatant's Footguards of Cruelty", category_territory = "", territory = "War Zone", id = "170", expansion = "Warlords Of Draenor", location = "Stormshield" }, id171 = { source = "Bregg Coppercast", drop_rate = "Unknown", name = "Primal Combatant's Footguards of Prowess", category_territory = "", territory = "War Zone", id = "171", expansion = "Warlords Of Draenor", location = "Stormshield" }, id172 = { source = "Swift Onyx Flayer", drop_rate = "0.0", name = "Flayerscale Carapace Stompers", category_territory = "", territory = "Horde", id = "172", expansion = "Warlords Of Draenor", location = "Gorgrond" }, id173 = { source = "Stone Guard Brokefist", drop_rate = "Unknown", name = "Primal Combatant's Footguards of Cruelty", category_territory = "", territory = "Alliance", id = "173", expansion = "Warlords Of Draenor", location = "Warspear" }, id174 = { source = "Stone Guard Brokefist", drop_rate = "Unknown", name = "Primal Combatant's Footguards of Prowess", category_territory = "", territory = "Alliance", id = "174", expansion = "Warlords Of Draenor", location = "Warspear" }, id175 = { source = "Blinding Solar Flare", drop_rate = "0.0", name = "Packrunner Greaves", category_territory = "Dungeon", territory = "Horde", id = "175", expansion = "Warlords Of Draenor", location = "Skyreach" }, id176 = { source = "Obliterating Ogres", drop_rate = "quest", name = "Stormsteppe Sabatons", category_territory = "", territory = "Horde", id = "176", expansion = "Warlords Of Draenor", location = "Nagrand" }, id177 = { source = "Durkath Steelmaw", drop_rate = "0.0", name = "Steelmaw's Stompers", category_territory = "", territory = "Horde", id = "177", expansion = "Warlords Of Draenor", location = "Spires of Arak" }, id178 = { source = "Felborn Instructor", drop_rate = "0.0", name = "Sunspring Greaves", category_territory = "", territory = "Horde", id = "178", expansion = "Warlords Of Draenor", location = "Tanaan Jungle" }, id179 = { source = "The Right Parts for the Job", drop_rate = "quest", name = "Fungal Reisistant Chainmail Boots", category_territory = "", territory = "Horde", id = "179", expansion = "Warlords Of Draenor", location = "Spires of Arak" }, id180 = { source = "Cackling Pyromaniac", drop_rate = "0.0", name = "Spirestrider Greaves", category_territory = "Dungeon", territory = "Horde", id = "180", expansion = "Warlords Of Draenor", location = "Auchindoun" }, id181 = { source = "Adept of the Dawn", drop_rate = "0.0", name = "Snarlthorn Greaves", category_territory = "Dungeon", territory = "Horde", id = "181", expansion = "Warlords Of Draenor", location = "Skyreach" }, id182 = { source = "Nightmare in the Tomb", drop_rate = "quest", name = "Sha'tari Deadeye Sabatons", category_territory = "", territory = "Horde", id = "182", expansion = "Warlords Of Draenor", location = "Talador" }, id183 = { source = "Hatred Undying", drop_rate = "quest", name = "Ravenchain Sabatons", category_territory = "", territory = "Horde", id = "183", expansion = "Warlords Of Draenor", location = "Spires of Arak" }, id184 = { source = "Chi-Ji", drop_rate = "Unknown", name = "Prideful Gladiator's Footguards of Meditation", category_territory = "", territory = "Horde", id = "184", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id185 = { source = "Chi-Ji", drop_rate = "Unknown", name = "Prideful Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Horde", id = "185", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id186 = { source = "Chi-Ji", drop_rate = "Unknown", name = "Prideful Gladiator's Footguards of Alacrity", category_territory = "", territory = "Horde", id = "186", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id187 = { source = "Chi-Ji", drop_rate = "Unknown", name = "Prideful Gladiator's Sabatons of Cruelty", category_territory = "", territory = "Horde", id = "187", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id188 = { source = "Chi-Ji", drop_rate = "Unknown", name = "Prideful Gladiator's Sabatons of Cruelty", category_territory = "", territory = "Horde", id = "188", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id189 = { source = "Chi-Ji", drop_rate = "Unknown", name = "Prideful Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Horde", id = "189", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id190 = { source = "Chi-Ji", drop_rate = "Unknown", name = "Prideful Gladiator's Footguards of Alacrity", category_territory = "", territory = "Horde", id = "190", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id191 = { source = "Chi-Ji", drop_rate = "Unknown", name = "Prideful Gladiator's Footguards of Meditation", category_territory = "", territory = "Horde", id = "191", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id192 = { source = "Lakebottom Zapper", drop_rate = "0.0", name = "Spiffy Chainmail Boots", category_territory = "", territory = "Horde", id = "192", expansion = "Warlords Of Draenor", location = "Talador" }, id193 = { source = "Cackling Pyromaniac", drop_rate = "0.0", name = "Varashi Greaves", category_territory = "Dungeon", territory = "Horde", id = "193", expansion = "Warlords Of Draenor", location = "Auchindoun" }, id194 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Ghostbinder Greatboots", category_territory = "Raid", territory = "Horde", id = "194", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id195 = { source = "Tortos", drop_rate = "0.0", name = "Quakestompers", category_territory = "Raid", territory = "Horde", id = "195", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id196 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Ghostbinder Greatboots", category_territory = "Raid", territory = "Horde", id = "196", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id197 = { source = "Tortos", drop_rate = "0.0", name = "Quakestompers", category_territory = "Raid", territory = "Horde", id = "197", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id198 = { source = "Rook Stonetoe", drop_rate = "Unknown", name = "Sabatons of Defilement", category_territory = "Raid", territory = "Horde", id = "198", expansion = "Mists Of Pandaria", location = "Siege of Orgrimmar" }, id199 = { source = "Iron Juggernaut", drop_rate = "0.0", name = "Minelayer's Padded Boots", category_territory = "Raid", territory = "Horde", id = "199", expansion = "Mists Of Pandaria", location = "Siege of Orgrimmar" }, id200 = { source = "Iron Juggernaut", drop_rate = "0.0", name = "Treads of Autonomic Motion", category_territory = "Raid", territory = "Horde", id = "200", expansion = "Mists Of Pandaria", location = "Siege of Orgrimmar" }, id201 = { source = "General Nazgrim", drop_rate = "0.0", name = "Ravager's Pathwalkers", category_territory = "Raid", territory = "Horde", id = "201", expansion = "Mists Of Pandaria", location = "Siege of Orgrimmar" }, id202 = { source = "Siegecrafter Blackfuse", drop_rate = "0.0", name = "Powder-Stained Totemic Treads", category_territory = "Raid", territory = "Horde", id = "202", expansion = "Mists Of Pandaria", location = "Siege of Orgrimmar" }, id203 = { source = "Nathrezim Helot", drop_rate = "0.0", name = "Deathweb Greaves", category_territory = "", territory = "Horde", id = "203", expansion = "Warlords Of Draenor", location = "Talador" }, id204 = { source = "Bad at Breaking", drop_rate = "quest", name = "Wildwood Wrangler Sabatons", category_territory = "", territory = "Horde", id = "204", expansion = "Warlords Of Draenor", location = "Gorgrond" }, id205 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Ghostbinder Greatboots", category_territory = "Raid", territory = "Horde", id = "205", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id206 = { source = "Tortos", drop_rate = "0.0", name = "Quakestompers", category_territory = "Raid", territory = "Horde", id = "206", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id207 = { source = "Dark Ritualist", drop_rate = "0.0", name = "Scalehide Spurs", category_territory = "Raid", territory = "Horde", id = "207", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id208 = { source = "Gastropod", drop_rate = "0.0", name = "Spiritbound Boots", category_territory = "Raid", territory = "Horde", id = "208", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id209 = { source = "Boneyard Tunneler", drop_rate = "0.0", name = "Warpscale Greaves", category_territory = "", territory = "Horde", id = "209", expansion = "Warlords Of Draenor", location = "Gorgrond" }, id210 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Ghostbinder Greatboots", category_territory = "Raid", territory = "Horde", id = "210", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id211 = { source = "Tortos", drop_rate = "0.0", name = "Quakestompers", category_territory = "Raid", territory = "Horde", id = "211", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id212 = { source = "Sand Elemental", drop_rate = "0.0", name = "Scalehide Spurs", category_territory = "Raid", territory = "Horde", id = "212", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id213 = { source = "Lightning Guardian", drop_rate = "0.0", name = "Spiritbound Boots", category_territory = "Raid", territory = "Horde", id = "213", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id214 = { source = "Acon Deathwielder", drop_rate = "Unknown", name = "Grievous Gladiator's Footguards of Meditation", category_territory = "", territory = "Horde", id = "214", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id215 = { source = "Acon Deathwielder", drop_rate = "Unknown", name = "Grievous Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Horde", id = "215", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id216 = { source = "Acon Deathwielder", drop_rate = "Unknown", name = "Grievous Gladiator's Footguards of Alacrity", category_territory = "", territory = "Horde", id = "216", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id217 = { source = "Acon Deathwielder", drop_rate = "Unknown", name = "Grievous Gladiator's Sabatons of Cruelty", category_territory = "", territory = "Horde", id = "217", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id218 = { source = "Ethan Natice", drop_rate = "Unknown", name = "Grievous Gladiator's Sabatons of Cruelty", category_territory = "", territory = "Horde", id = "218", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id219 = { source = "Ethan Natice", drop_rate = "Unknown", name = "Grievous Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Horde", id = "219", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id220 = { source = "Ethan Natice", drop_rate = "Unknown", name = "Grievous Gladiator's Footguards of Alacrity", category_territory = "", territory = "Horde", id = "220", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id221 = { source = "Ethan Natice", drop_rate = "Unknown", name = "Grievous Gladiator's Footguards of Meditation", category_territory = "", territory = "Horde", id = "221", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id222 = { source = "Inshatar", drop_rate = "0.0", name = "Boots of the Shadowborn", category_territory = "", territory = "Horde", id = "222", expansion = "Warlords Of Draenor", location = "Shadowmoon Valley" }, id223 = { source = "The Master Siegesmith", drop_rate = "quest", name = "Grom'gar Chain Boots", category_territory = "", territory = "Horde", id = "223", expansion = "Warlords Of Draenor", location = "Frostfire Ridge" }, id224 = { source = "Amber-Shaper Unsok", drop_rate = "0.0", name = "Monstrous Stompers", category_territory = "Raid", territory = "Horde", id = "224", expansion = "Mists Of Pandaria", location = "Heart of Fear" }, id225 = { source = "Protector Kaolan", drop_rate = "Unknown", name = "Lightning Prisoner's Boots", category_territory = "Raid", territory = "Horde", id = "225", expansion = "Mists Of Pandaria", location = "Terrace of Endless Spring" }, id226 = { source = "Elder Regail", drop_rate = "Unknown", name = "Lightning Prisoner's Boots", category_territory = "Raid", territory = "Horde", id = "226", expansion = "Mists Of Pandaria", location = "Terrace of Endless Spring" }, id227 = { source = "Gormaul Tower", drop_rate = "quest", name = "Frostwolf Ringmail Boots", category_territory = "", territory = "Horde", id = "227", expansion = "Warlords Of Draenor", location = "Frostfire Ridge" }, id228 = { source = "Escape From Shazgul", drop_rate = "quest", name = "Rangari Initiate Sabatons", category_territory = "", territory = "Horde", id = "228", expansion = "Warlords Of Draenor", location = "Shadowmoon Valley" }, id229 = { source = "Gromkar Grunt", drop_rate = "0.0", name = "Highland Greaves", category_territory = "", territory = "Horde", id = "229", expansion = "Warlords Of Draenor", location = "Gorgrond" }, id230 = { source = "Circle the Wagon", drop_rate = "quest", name = "Moonchain Boots", category_territory = "", territory = "Horde", id = "230", expansion = "Warlords Of Draenor", location = "Shadowmoon Valley" }, id231 = { source = "Feng the Accursed", drop_rate = "0.0", name = "Wildfire Worldwalkers", category_territory = "Raid", territory = "Horde", id = "231", expansion = "Mists Of Pandaria", location = "Mogu'shan Vaults" }, id232 = { source = "Meng the Demented", drop_rate = "Unknown", name = "Meng's Treads of Insanity", category_territory = "Raid", territory = "Horde", id = "232", expansion = "Mists Of Pandaria", location = "Mogu'shan Vaults" }, id233 = { source = "Elder Regail", drop_rate = "Unknown", name = "Lightning Prisoner's Boots", category_territory = "Raid", territory = "Horde", id = "233", expansion = "Mists Of Pandaria", location = "Terrace of Endless Spring" }, id234 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Ghostbinder Greatboots", category_territory = "Raid", territory = "Horde", id = "234", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id235 = { source = "Tortos", drop_rate = "0.0", name = "Quakestompers", category_territory = "Raid", territory = "Horde", id = "235", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id236 = { source = "Bloodmaul Enforcer", drop_rate = "0.0", name = "Tangleheart Greaves", category_territory = "Dungeon", territory = "Horde", id = "236", expansion = "Warlords Of Draenor", location = "Bloodmaul Slag Mines" }, id237 = { source = "Sha of Anger", drop_rate = "Unknown", name = "Malevolent Gladiator's Sabatons of Cruelty", category_territory = "", territory = "Horde", id = "237", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id238 = { source = "Sha of Anger", drop_rate = "Unknown", name = "Malevolent Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Horde", id = "238", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id239 = { source = "Sha of Anger", drop_rate = "Unknown", name = "Malevolent Gladiator's Footguards of Alacrity", category_territory = "", territory = "Horde", id = "239", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id240 = { source = "Sha of Anger", drop_rate = "Unknown", name = "Malevolent Gladiator's Footguards of Meditation", category_territory = "", territory = "Horde", id = "240", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id241 = { source = "Feng the Accursed", drop_rate = "0.0", name = "Wildfire Worldwalkers", category_territory = "Raid", territory = "Horde", id = "241", expansion = "Mists Of Pandaria", location = "Mogu'shan Vaults" }, id242 = { source = "Meng the Demented", drop_rate = "Unknown", name = "Meng's Treads of Insanity", category_territory = "Raid", territory = "Horde", id = "242", expansion = "Mists Of Pandaria", location = "Mogu'shan Vaults" }, id243 = { source = "Amber-Shaper Unsok", drop_rate = "0.0", name = "Monstrous Stompers", category_territory = "Raid", territory = "Horde", id = "243", expansion = "Mists Of Pandaria", location = "Heart of Fear" }, id244 = { source = "Protector Kaolan", drop_rate = "Unknown", name = "Lightning Prisoner's Boots", category_territory = "Raid", territory = "Horde", id = "244", expansion = "Mists Of Pandaria", location = "Terrace of Endless Spring" }, id245 = { source = "Feng the Accursed", drop_rate = "0.0", name = "Wildfire Worldwalkers", category_territory = "Raid", territory = "Horde", id = "245", expansion = "Mists Of Pandaria", location = "Mogu'shan Vaults" }, id246 = { source = "Meng the Demented", drop_rate = "Unknown", name = "Meng's Treads of Insanity", category_territory = "Raid", territory = "Horde", id = "246", expansion = "Mists Of Pandaria", location = "Mogu'shan Vaults" }, id247 = { source = "Amber-Shaper Unsok", drop_rate = "0.0", name = "Monstrous Stompers", category_territory = "Raid", territory = "Horde", id = "247", expansion = "Mists Of Pandaria", location = "Heart of Fear" }, id248 = { source = "Elder Asani", drop_rate = "0.0", name = "Lightning Prisoner's Boots", category_territory = "Raid", territory = "Horde", id = "248", expansion = "Mists Of Pandaria", location = "Terrace of Endless Spring" }, id249 = { source = "Greater Cave Bat", drop_rate = "0.0", name = "Treads of Edward the Odd", category_territory = "Raid", territory = "Horde", id = "249", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id250 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Steps of the War Serpent", category_territory = "", territory = "Horde", id = "250", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id251 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Sandals of the Elder Sage", category_territory = "", territory = "Horde", id = "251", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id252 = { source = "Galleon", drop_rate = "Unknown", name = "Burnmender Boots", category_territory = "", territory = "Horde", id = "252", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id253 = { source = "Galleon", drop_rate = "Unknown", name = "Treads of Gentle Nudges", category_territory = "", territory = "Horde", id = "253", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id254 = { source = "Nalak", drop_rate = "Unknown", name = "Tyrannical Gladiator's Sabatons of Cruelty", category_territory = "", territory = "Horde", id = "254", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id255 = { source = "Nalak", drop_rate = "Unknown", name = "Tyrannical Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Horde", id = "255", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id256 = { source = "Nalak", drop_rate = "Unknown", name = "Tyrannical Gladiator's Footguards of Alacrity", category_territory = "", territory = "Horde", id = "256", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id257 = { source = "Nalak", drop_rate = "Unknown", name = "Tyrannical Gladiator's Footguards of Meditation", category_territory = "", territory = "Horde", id = "257", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id258 = { source = "Doris Chiltonius", drop_rate = "Unknown", name = "Malevolent Gladiator's Sabatons of Cruelty", category_territory = "", territory = "Horde", id = "258", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id259 = { source = "Doris Chiltonius", drop_rate = "Unknown", name = "Malevolent Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Horde", id = "259", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id260 = { source = "Doris Chiltonius", drop_rate = "Unknown", name = "Malevolent Gladiator's Footguards of Alacrity", category_territory = "", territory = "Horde", id = "260", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id261 = { source = "Doris Chiltonius", drop_rate = "Unknown", name = "Malevolent Gladiator's Footguards of Meditation", category_territory = "", territory = "Horde", id = "261", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id262 = { source = "Tuskripper Grukna", drop_rate = "Unknown", name = "Boots of the Healing Stream", category_territory = "", territory = "Horde", id = "262", expansion = "Mists Of Pandaria", location = "Krasarang Wilds" }, id263 = { source = "Tuskripper Grukna", drop_rate = "Unknown", name = "Greaves of Manifest Destiny", category_territory = "", territory = "Horde", id = "263", expansion = "Mists Of Pandaria", location = "Krasarang Wilds" }, id264 = { source = "Agent Malley", drop_rate = "Unknown", name = "Totem-Binder Boots", category_territory = "", territory = "Horde", id = "264", expansion = "Mists Of Pandaria", location = "Krasarang Wilds" }, id265 = { source = "Agent Malley", drop_rate = "Unknown", name = "Odlaw's Everwalkers", category_territory = "", territory = "Horde", id = "265", expansion = "Mists Of Pandaria", location = "Krasarang Wilds" }, id266 = { source = "Nalak", drop_rate = "Unknown", name = "Tyrannical Gladiator's Footguards of Meditation", category_territory = "", territory = "Horde", id = "266", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id267 = { source = "Nalak", drop_rate = "Unknown", name = "Tyrannical Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Horde", id = "267", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id268 = { source = "Nalak", drop_rate = "Unknown", name = "Tyrannical Gladiator's Footguards of Alacrity", category_territory = "", territory = "Horde", id = "268", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id269 = { source = "Nalak", drop_rate = "Unknown", name = "Tyrannical Gladiator's Sabatons of Cruelty", category_territory = "", territory = "Horde", id = "269", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id270 = { source = "Armsmaster Holinka", drop_rate = "Unknown", name = "Tyrannical Gladiator's Sabatons of Cruelty", category_territory = "", territory = "Horde", id = "270", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id271 = { source = "Armsmaster Holinka", drop_rate = "Unknown", name = "Tyrannical Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Horde", id = "271", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id272 = { source = "Armsmaster Holinka", drop_rate = "Unknown", name = "Tyrannical Gladiator's Footguards of Alacrity", category_territory = "", territory = "Horde", id = "272", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id273 = { source = "Armsmaster Holinka", drop_rate = "Unknown", name = "Tyrannical Gladiator's Footguards of Meditation", category_territory = "", territory = "Horde", id = "273", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id274 = { source = "Roo Desvin", drop_rate = "Unknown", name = "Tyrannical Gladiator's Footguards of Meditation", category_territory = "", territory = "Horde", id = "274", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id275 = { source = "Roo Desvin", drop_rate = "Unknown", name = "Tyrannical Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Horde", id = "275", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id276 = { source = "Roo Desvin", drop_rate = "Unknown", name = "Tyrannical Gladiator's Footguards of Alacrity", category_territory = "", territory = "Horde", id = "276", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id277 = { source = "Roo Desvin", drop_rate = "Unknown", name = "Tyrannical Gladiator's Sabatons of Cruelty", category_territory = "", territory = "Horde", id = "277", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id278 = { source = "Raigonn", drop_rate = "0.0", name = "Treads of Fixation", category_territory = "Dungeon", territory = "Horde", id = "278", expansion = "Mists Of Pandaria", location = "Gate of the Setting Sun" }, id279 = { source = "Raigonn", drop_rate = "0.0", name = "Treads of Fixation", category_territory = "Dungeon", territory = "Horde", id = "279", expansion = "Mists Of Pandaria", location = "Gate of the Setting Sun" }, id280 = { source = "Wing Leader Neronok", drop_rate = "0.0", name = "Airbender Sandals", category_territory = "Dungeon", territory = "Horde", id = "280", expansion = "Mists Of Pandaria", location = "Siege of Niuzao Temple" }, id281 = { source = "Rattlegore", drop_rate = "0.0", name = "Bone Golem Boots", category_territory = "Dungeon", territory = "Horde", id = "281", expansion = "Mists Of Pandaria", location = "Scholomance" }, id282 = { source = "Fires and Fears of Old", drop_rate = "quest", name = "Withered Wood Sabatons", category_territory = "", territory = "Horde", id = "282", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id283 = { source = "Fires and Fears of Old", drop_rate = "quest", name = "Wind-Reaver Sabatons", category_territory = "", territory = "Horde", id = "283", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id284 = { source = "Hayden Christophen", drop_rate = "Unknown", name = "Dreadful Gladiator's Sabatons of Cruelty", category_territory = "", territory = "Horde", id = "284", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id285 = { source = "Hayden Christophen", drop_rate = "Unknown", name = "Dreadful Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Horde", id = "285", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id286 = { source = "Hayden Christophen", drop_rate = "Unknown", name = "Dreadful Gladiator's Footguards of Alacrity", category_territory = "", territory = "Horde", id = "286", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id287 = { source = "Hayden Christophen", drop_rate = "Unknown", name = "Dreadful Gladiator's Footguards of Meditation", category_territory = "", territory = "Horde", id = "287", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id288 = { source = "Wing Leader Neronok", drop_rate = "0.0", name = "Airbender Sandals", category_territory = "Dungeon", territory = "Horde", id = "288", expansion = "Mists Of Pandaria", location = "Siege of Niuzao Temple" }, id289 = { source = "Raigonn", drop_rate = "0.0", name = "Treads of Fixation", category_territory = "Dungeon", territory = "Horde", id = "289", expansion = "Mists Of Pandaria", location = "Gate of the Setting Sun" }, id290 = { source = "Wing Leader Neronok", drop_rate = "0.0", name = "Airbender Sandals", category_territory = "Dungeon", territory = "Horde", id = "290", expansion = "Mists Of Pandaria", location = "Siege of Niuzao Temple" }, id291 = { source = "Rattlegore", drop_rate = "0.0", name = "Bone Golem Boots", category_territory = "Dungeon", territory = "Horde", id = "291", expansion = "Mists Of Pandaria", location = "Scholomance" }, id292 = { source = "Mistweaver Xia", drop_rate = "Unknown", name = "Sandals of the Elder Sage", category_territory = "", territory = "Horde", id = "292", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id293 = { source = "Amber Arms", drop_rate = "quest", name = "Wind-Reaver Shoes", category_territory = "", territory = "Horde", id = "293", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id294 = { source = "Amber Arms", drop_rate = "quest", name = "Withered Wood Shoes", category_territory = "", territory = "Horde", id = "294", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id295 = { source = "Rockhide Calf", drop_rate = "0.0", name = "Frostlink Greaves", category_territory = "", territory = "Horde", id = "295", expansion = "Warlords Of Draenor", location = "Shadowmoon Valley" }, id296 = { source = "Shadowmoon Void Priestess", drop_rate = "0.0", name = "Gronnling Greaves", category_territory = "", territory = "Horde", id = "296", expansion = "Warlords Of Draenor", location = "Shadowmoon Valley" }, id297 = { source = "Blackrock Forgeworker", drop_rate = "0.0", name = "Blackrock Chain Boots", category_territory = "", territory = "Horde", id = "297", expansion = "Warlords Of Draenor", location = "Tanaan Jungle" }, id298 = { source = "Milau", drop_rate = "0.0", name = "Yak Greaves", category_territory = "", territory = "Horde", id = "298", expansion = "Mists Of Pandaria", location = "Vale of Eternal Blossoms" }, id299 = { source = "The Field Armorer", drop_rate = "quest", name = "Earthmover Sabatons", category_territory = "", territory = "Horde", id = "299", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id300 = { source = "The Field Armorer", drop_rate = "quest", name = "Osul Peak Sabatons", category_territory = "", territory = "Horde", id = "300", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id301 = { source = "Gastropod", drop_rate = "0.0", name = "Battered Saurscale Boots", category_territory = "Raid", territory = "Horde", id = "301", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id302 = { source = "Zandalari Dinomancer", drop_rate = "0.0", name = "Brittle Flamereaver Treads", category_territory = "", territory = "Horde", id = "302", expansion = "Mists Of Pandaria", location = "Isle of Giants" }, id303 = { source = "Zandalari Blade Initiate", drop_rate = "0.0", name = "Lifestep Treads", category_territory = "Raid", territory = "Horde", id = "303", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id304 = { source = "Gurthan Swiftblade", drop_rate = "0.0", name = "Treads of Exotic Mastery", category_territory = "Dungeon", territory = "Horde", id = "304", expansion = "Mists Of Pandaria", location = "Mogu'shan Palace" }, id305 = { source = "The Burlap Grind", drop_rate = "quest", name = "Dreaming Spirit Sabatons", category_territory = "", territory = "Horde", id = "305", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id306 = { source = "The Burlap Grind", drop_rate = "quest", name = "Yak Herder Sabatons", category_territory = "", territory = "Horde", id = "306", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id307 = { source = "The Fearmaster", drop_rate = "quest", name = "Dreaming Spirit Boots", category_territory = "", territory = "Horde", id = "307", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id308 = { source = "The Fearmaster", drop_rate = "quest", name = "Yak Herder Boots", category_territory = "", territory = "Horde", id = "308", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id309 = { source = "Yorsahj the Unsleeping", drop_rate = "0.0", name = "Mindstrainer Treads", category_territory = "Raid", territory = "Horde", id = "309", expansion = "Cataclysm", location = "Dragon Soul" }, id310 = { source = "Hagara the Stormbinder", drop_rate = "0.0", name = "Treads of Dormant Dreams", category_territory = "Raid", territory = "Horde", id = "310", expansion = "Cataclysm", location = "Dragon Soul" }, id311 = { source = "Ethereal Sha", drop_rate = "0.0", name = "Willow Greaves", category_territory = "Dungeon", territory = "Horde", id = "311", expansion = "Mists Of Pandaria", location = "Shado-Pan Monastery" }, id312 = { source = "Needleback Porcupine", drop_rate = "0.0", name = "Mountain Greaves", category_territory = "", territory = "Horde", id = "312", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id313 = { source = "Len at Arms", drop_rate = "Unknown", name = "Wasteland Ringmail Sabatons", category_territory = "", territory = "Horde", id = "313", expansion = "Mists Of Pandaria", location = "Vale of Eternal Blossoms" }, id314 = { source = "Len at Arms", drop_rate = "Unknown", name = "Wasteland Chain Sabatons", category_territory = "", territory = "Horde", id = "314", expansion = "Mists Of Pandaria", location = "Vale of Eternal Blossoms" }, id315 = { source = "Muddy Water", drop_rate = "quest", name = "Huangtze Scale Sabatons", category_territory = "", territory = "Horde", id = "315", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id316 = { source = "Muddy Water", drop_rate = "quest", name = "Wild Plains Sabatons", category_territory = "", territory = "Horde", id = "316", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id317 = { source = "Wisdom Has A Price", drop_rate = "quest", name = "Sarjun Boots", category_territory = "", territory = "Horde", id = "317", expansion = "Mists Of Pandaria", location = "Krasarang Wilds" }, id318 = { source = "Wisdom Has A Price", drop_rate = "quest", name = "Deepwild Greaves", category_territory = "", territory = "Horde", id = "318", expansion = "Mists Of Pandaria", location = "Krasarang Wilds" }, id319 = { source = "Shannox", drop_rate = "0.0", name = "Treads of Implicit Obedience", category_territory = "Raid", territory = "Horde", id = "319", expansion = "Cataclysm", location = "Firelands" }, id320 = { source = "Baleroc", drop_rate = "0.0", name = "Decimation Treads", category_territory = "Raid", territory = "Horde", id = "320", expansion = "Cataclysm", location = "Firelands" }, id321 = { source = "Alizabal", drop_rate = "0.0", name = "Cataclysmic Gladiator's Sabatons of Meditation", category_territory = "Raid", territory = "Horde", id = "321", expansion = "Cataclysm", location = "Baradin Hold" }, id322 = { source = "Alizabal", drop_rate = "0.0", name = "Cataclysmic Gladiator's Sabatons of Alacrity", category_territory = "Raid", territory = "Horde", id = "322", expansion = "Cataclysm", location = "Baradin Hold" }, id323 = { source = "Alizabal", drop_rate = "0.0", name = "Cataclysmic Gladiator's Sabatons of Alacrity", category_territory = "Raid", territory = "Horde", id = "323", expansion = "Cataclysm", location = "Baradin Hold" }, id324 = { source = "Alizabal", drop_rate = "0.0", name = "Cataclysmic Gladiator's Sabatons of Cruelty", category_territory = "Raid", territory = "Horde", id = "324", expansion = "Cataclysm", location = "Baradin Hold" }, id325 = { source = "JamusVaz", drop_rate = "Unknown", name = "Sabatons of the Graceful Spirit", category_territory = "", territory = "Alliance", id = "325", expansion = "", location = "Orgrimmar" }, id326 = { source = "JamusVaz", drop_rate = "Unknown", name = "Boneshard Boots", category_territory = "", territory = "Alliance", id = "326", expansion = "", location = "Orgrimmar" }, id327 = { source = "Hagara the Stormbinder", drop_rate = "0.0", name = "Treads of Dormant Dreams", category_territory = "Raid", territory = "Horde", id = "327", expansion = "Cataclysm", location = "Dragon Soul" }, id328 = { source = "Yorsahj the Unsleeping", drop_rate = "0.0", name = "Mindstrainer Treads", category_territory = "Raid", territory = "Horde", id = "328", expansion = "Cataclysm", location = "Dragon Soul" }, id329 = { source = "Wyrmhorn Turtle", drop_rate = "0.0", name = "Snake Greaves", category_territory = "", territory = "Horde", id = "329", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id330 = { source = "Alin the Finder", drop_rate = "Unknown", name = "Mountainscaler Ringmail Sabatons", category_territory = "", territory = "Horde", id = "330", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id331 = { source = "Alin the Finder", drop_rate = "Unknown", name = "Mountainscaler Chain Sabatons", category_territory = "", territory = "Horde", id = "331", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id332 = { source = "Yorsahj the Unsleeping", drop_rate = "0.0", name = "Mindstrainer Treads", category_territory = "Raid", territory = "Horde", id = "332", expansion = "Cataclysm", location = "Dragon Soul" }, id333 = { source = "Hagara the Stormbinder", drop_rate = "0.0", name = "Treads of Dormant Dreams", category_territory = "Raid", territory = "Horde", id = "333", expansion = "Cataclysm", location = "Dragon Soul" }, id334 = { source = "Pages of History", drop_rate = "quest", name = "Jade Witch Sabatons", category_territory = "", territory = "Horde", id = "334", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id335 = { source = "Pages of History", drop_rate = "quest", name = "Fox Grove Sabatons", category_territory = "", territory = "Horde", id = "335", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id336 = { source = "Celea", drop_rate = "Unknown", name = "Stormscale Boots", category_territory = "", territory = "Horde", id = "336", expansion = "Legion", location = "Azsuna" }, id337 = { source = "Rugok", drop_rate = "Unknown", name = "Moccasins of Verdurous Glooms", category_territory = "", territory = "Alliance", id = "337", expansion = "", location = "Orgrimmar" }, id338 = { source = "Rugok", drop_rate = "Unknown", name = "Boots of the Perilous Seas", category_territory = "", territory = "Alliance", id = "338", expansion = "", location = "Orgrimmar" }, id339 = { source = "Atramedes", drop_rate = "0.0", name = "Boots of Vertigo", category_territory = "Raid", territory = "Horde", id = "339", expansion = "Cataclysm", location = "Blackwing Descent" }, id340 = { source = "Maloriak", drop_rate = "0.0", name = "Treads of Flawless Creation", category_territory = "Raid", territory = "Horde", id = "340", expansion = "Cataclysm", location = "Blackwing Descent" }, id341 = { source = "Argaloth", drop_rate = "0.0", name = "Vicious Gladiator's Sabatons of Meditation", category_territory = "Raid", territory = "Horde", id = "341", expansion = "Cataclysm", location = "Baradin Hold" }, id342 = { source = "Argaloth", drop_rate = "0.0", name = "Vicious Gladiator's Sabatons of Cruelty", category_territory = "Raid", territory = "Horde", id = "342", expansion = "Cataclysm", location = "Baradin Hold" }, id343 = { source = "Argaloth", drop_rate = "0.0", name = "Vicious Gladiator's Sabatons of Alacrity", category_territory = "Raid", territory = "Horde", id = "343", expansion = "Cataclysm", location = "Baradin Hold" }, id344 = { source = "Argaloth", drop_rate = "0.0", name = "Vicious Gladiator's Sabatons of Alacrity", category_territory = "Raid", territory = "Horde", id = "344", expansion = "Cataclysm", location = "Baradin Hold" }, id345 = { source = "Provisioner Arok", drop_rate = "Unknown", name = "Earthmender's Boots", category_territory = "", territory = "Horde", id = "345", expansion = "Cataclysm", location = "Shimmering Expanse" }, id346 = { source = "Provisioner Whitecloud", drop_rate = "Unknown", name = "Treads of Malorne", category_territory = "", territory = "Horde", id = "346", expansion = "Cataclysm", location = "Mount Hyjal" }, id347 = { source = "Maloriak", drop_rate = "0.0", name = "Treads of Flawless Creation", category_territory = "Raid", territory = "Horde", id = "347", expansion = "Cataclysm", location = "Blackwing Descent" }, id348 = { source = "Atramedes", drop_rate = "0.0", name = "Boots of Vertigo", category_territory = "Raid", territory = "Horde", id = "348", expansion = "Cataclysm", location = "Blackwing Descent" }, id349 = { source = "Damek Bloombeard", drop_rate = "Unknown", name = "Fiery Treads", category_territory = "", territory = "Horde", id = "349", expansion = "Cataclysm", location = "Molten Front" }, id350 = { source = "Varlan Highbough", drop_rate = "Unknown", name = "Lancer's Greaves", category_territory = "", territory = "Horde", id = "350", expansion = "Cataclysm", location = "Molten Front" }, id351 = { source = "Occuthar", drop_rate = "0.0", name = "Ruthless Gladiator's Sabatons of Meditation", category_territory = "Raid", territory = "Horde", id = "351", expansion = "Cataclysm", location = "Baradin Hold" }, id352 = { source = "Occuthar", drop_rate = "0.0", name = "Ruthless Gladiator's Sabatons of Cruelty", category_territory = "Raid", territory = "Horde", id = "352", expansion = "Cataclysm", location = "Baradin Hold" }, id353 = { source = "Occuthar", drop_rate = "0.0", name = "Ruthless Gladiator's Sabatons of Alacrity", category_territory = "Raid", territory = "Horde", id = "353", expansion = "Cataclysm", location = "Baradin Hold" }, id354 = { source = "Occuthar", drop_rate = "0.0", name = "Ruthless Gladiator's Sabatons of Alacrity", category_territory = "Raid", territory = "Horde", id = "354", expansion = "Cataclysm", location = "Baradin Hold" }, id355 = { source = "Shannox", drop_rate = "0.0", name = "Treads of Implicit Obedience", category_territory = "Raid", territory = "Horde", id = "355", expansion = "Cataclysm", location = "Firelands" }, id356 = { source = "Baleroc", drop_rate = "0.0", name = "Decimation Treads", category_territory = "Raid", territory = "Horde", id = "356", expansion = "Cataclysm", location = "Firelands" }, id357 = { source = "Ecton Brasstumbler", drop_rate = "Unknown", name = "Ruthless Gladiator's Sabatons of Cruelty", category_territory = "", territory = "Horde", id = "357", expansion = "", location = "Tanaris" }, id358 = { source = "Ecton Brasstumbler", drop_rate = "Unknown", name = "Ruthless Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Horde", id = "358", expansion = "", location = "Tanaris" }, id359 = { source = "Ecton Brasstumbler", drop_rate = "Unknown", name = "Ruthless Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Horde", id = "359", expansion = "", location = "Tanaris" }, id360 = { source = "Ecton Brasstumbler", drop_rate = "Unknown", name = "Ruthless Gladiator's Sabatons of Meditation", category_territory = "", territory = "Horde", id = "360", expansion = "", location = "Tanaris" }, id361 = { source = "Echo of Jaina", drop_rate = "0.0", name = "Dead End Boots", category_territory = "Dungeon", territory = "Horde", id = "361", expansion = "Cataclysm", location = "End Time" }, id362 = { source = "Arcurion", drop_rate = "0.0", name = "Surestride Boots", category_territory = "Dungeon", territory = "Horde", id = "362", expansion = "Cataclysm", location = "Hour of Twilight" }, id363 = { source = "Forgemaster Throngus", drop_rate = "0.0", name = "Dark Iron Chain Boots", category_territory = "Dungeon", territory = "Horde", id = "363", expansion = "Cataclysm", location = "Grim Batol" }, id364 = { source = "Drahga Shadowburner", drop_rate = "0.0", name = "Red Scale Boots", category_territory = "Dungeon", territory = "Horde", id = "364", expansion = "Cataclysm", location = "Grim Batol" }, id365 = { source = "Forgemaster Throngus", drop_rate = "0.0", name = "Dark Iron Chain Boots", category_territory = "Dungeon", territory = "Horde", id = "365", expansion = "Cataclysm", location = "Grim Batol" }, id366 = { source = "Drahga Shadowburner", drop_rate = "0.0", name = "Red Scale Boots", category_territory = "Dungeon", territory = "Horde", id = "366", expansion = "Cataclysm", location = "Grim Batol" }, id367 = { source = "Anraphet", drop_rate = "0.0", name = "Boots of Crumbling Ruin", category_territory = "Dungeon", territory = "Horde", id = "367", expansion = "Cataclysm", location = "Halls of Origination" }, id368 = { source = "Anraphet", drop_rate = "0.0", name = "Boots of Crumbling Ruin", category_territory = "Dungeon", territory = "Horde", id = "368", expansion = "Cataclysm", location = "Halls of Origination" }, id369 = { source = "Commander Springvale", drop_rate = "0.0", name = "Haunting Footfalls", category_territory = "Dungeon", territory = "Alliance", id = "369", expansion = "", location = "Shadowfang Keep" }, id370 = { source = "Rogoc", drop_rate = "Unknown", name = "Bloodthirsty Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Alliance", id = "370", expansion = "", location = "Orgrimmar" }, id371 = { source = "Rogoc", drop_rate = "Unknown", name = "Bloodthirsty Gladiator's Sabatons of Alacrity", category_territory = "", territory = "Alliance", id = "371", expansion = "", location = "Orgrimmar" }, id372 = { source = "Rogoc", drop_rate = "Unknown", name = "Bloodthirsty Gladiator's Sabatons of Cruelty", category_territory = "", territory = "Alliance", id = "372", expansion = "", location = "Orgrimmar" }, id373 = { source = "Rogoc", drop_rate = "Unknown", name = "Bloodthirsty Gladiator's Sabatons of Meditation", category_territory = "", territory = "Alliance", id = "373", expansion = "", location = "Orgrimmar" }, id374 = { source = "Gnomebliteration", drop_rate = "quest", name = "Fireball Treads", category_territory = "", territory = "Horde", id = "374", expansion = "Cataclysm", location = "Uldum" }, id375 = { source = "The Source of Their Power", drop_rate = "quest", name = "Treads of the Neferset", category_territory = "Dungeon", territory = "Horde", id = "375", expansion = "Cataclysm", location = "Lost City of the Tol'vir" }, id376 = { source = "Forgemaster Throngus", drop_rate = "0.0", name = "Dark Iron Chain Boots", category_territory = "Dungeon", territory = "Horde", id = "376", expansion = "Cataclysm", location = "Grim Batol" }, id377 = { source = "Drahga Shadowburner", drop_rate = "0.0", name = "Red Scale Boots", category_territory = "Dungeon", territory = "Horde", id = "377", expansion = "Cataclysm", location = "Grim Batol" }, id378 = { source = "Echo of Jaina", drop_rate = "0.0", name = "Dead End Boots", category_territory = "Dungeon", territory = "Horde", id = "378", expansion = "Cataclysm", location = "End Time" }, id379 = { source = "Crafter Kwon", drop_rate = "Unknown", name = "Faded Forest Ringmail Sabatons", category_territory = "", territory = "Horde", id = "379", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id380 = { source = "Crafter Kwon", drop_rate = "Unknown", name = "Faded Forest Chain Sabatons", category_territory = "", territory = "Horde", id = "380", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id381 = { source = "Hozen Groundpounder", drop_rate = "0.0", name = "Saurok Greaves", category_territory = "", territory = "Horde", id = "381", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id382 = { source = "Terracotta Guardian", drop_rate = "0.0", name = "Steppe Greaves", category_territory = "", territory = "Horde", id = "382", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id383 = { source = "Seeking Zinjun", drop_rate = "quest", name = "Landfall Chain Boots", category_territory = "", territory = "Horde", id = "383", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id384 = { source = "Seeking Zinjun", drop_rate = "quest", name = "Landfall Sabatons", category_territory = "", territory = "Horde", id = "384", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id385 = { source = "Kung Din", drop_rate = "quest", name = "Landfall Chain Boots", category_territory = "", territory = "Horde", id = "385", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id386 = { source = "Kung Din", drop_rate = "quest", name = "Landfall Sabatons", category_territory = "", territory = "Horde", id = "386", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id387 = { source = "Coup de Grace", drop_rate = "quest", name = "Lifecrusher Treads", category_territory = "", territory = "Horde", id = "387", expansion = "Cataclysm", location = "Twilight Highlands" }, id388 = { source = "Coup de Grace", drop_rate = "quest", name = "Lifecrusher Treads", category_territory = "", territory = "Horde", id = "388", expansion = "Cataclysm", location = "Twilight Highlands" }, id389 = { source = "Mercy for the Bound", drop_rate = "quest", name = "Smoking Stride Treads", category_territory = "", territory = "Horde", id = "389", expansion = "Cataclysm", location = "Twilight Highlands" }, id390 = { source = "Parting Packages", drop_rate = "quest", name = "Repair Crew Treads", category_territory = "", territory = "Horde", id = "390", expansion = "Cataclysm", location = "Twilight Highlands" }, id391 = { source = "Finding Beak", drop_rate = "quest", name = "Friendfinder Treads", category_territory = "", territory = "Horde", id = "391", expansion = "Cataclysm", location = "Twilight Highlands" }, id392 = { source = "Twilight Crossfire", drop_rate = "0.0", name = "Talondeep Greaves", category_territory = "Raid", territory = "Horde", id = "392", expansion = "Cataclysm", location = "The Bastion of Twilight" }, id393 = { source = "A Disarming Distraction", drop_rate = "quest", name = "Treads of the Starry Obelisk", category_territory = "", territory = "Horde", id = "393", expansion = "Cataclysm", location = "Uldum" }, id394 = { source = "Battlezone", drop_rate = "quest", name = "Tank Director's Treads", category_territory = "", territory = "Horde", id = "394", expansion = "Cataclysm", location = "Uldum" }, id395 = { source = "Wild Vortex", drop_rate = "0.0", name = "Treads of the Wyrmhunter", category_territory = "Dungeon", territory = "Horde", id = "395", expansion = "Cataclysm", location = "The Vortex Pinnacle" }, id396 = { source = "Schnottz Infantryman", drop_rate = "0.0", name = "Hiri'watha Greaves", category_territory = "", territory = "Horde", id = "396", expansion = "Cataclysm", location = "Uldum" }, id397 = { source = "Haunted Servitor", drop_rate = "0.0", name = "Highperch Greaves", category_territory = "Dungeon", territory = "Alliance", id = "397", expansion = "", location = "Shadowfang Keep" }, id398 = { source = "Earthen Destroyer", drop_rate = "0.0", name = "Thornsnarl Greaves", category_territory = "Raid", territory = "Horde", id = "398", expansion = "Cataclysm", location = "Dragon Soul" }, id399 = { source = "Aessinas Miracle", drop_rate = "quest", name = "Treads of Restoration", category_territory = "", territory = "Horde", id = "399", expansion = "Cataclysm", location = "Mount Hyjal" }, id400 = { source = "Gust Soldier", drop_rate = "0.0", name = "Bramblescar Greaves", category_territory = "Dungeon", territory = "Horde", id = "400", expansion = "Cataclysm", location = "The Vortex Pinnacle" }, id401 = { source = "Celea", drop_rate = "Unknown", name = "Tsunami Boots", category_territory = "", territory = "Horde", id = "401", expansion = "Legion", location = "Azsuna" }, id402 = { source = "Sealing the Way", drop_rate = "quest", name = "Rockslide Treads", category_territory = "", territory = "Horde", id = "402", expansion = "Cataclysm", location = "Deepholm" }, id403 = { source = "Lady Deathwhisper", drop_rate = "0.0", name = "Necrophotic Greaves", category_territory = "Raid", territory = "Horde", id = "403", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id404 = { source = "Prince Keleseth", drop_rate = "Unknown", name = "Treads of the Wasteland", category_territory = "Raid", territory = "Horde", id = "404", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id405 = { source = "Halion", drop_rate = "0.0", name = "Returning Footfalls", category_territory = "Raid", territory = "Horde", id = "405", expansion = "Wrath Of The Lich King", location = "The Ruby Sanctum" }, id406 = { source = "Twilight Zealot", drop_rate = "0.0", name = "Southfury Greaves", category_territory = "Dungeon", territory = "Horde", id = "406", expansion = "Cataclysm", location = "Blackrock Caverns" }, id407 = { source = "Taken Gilblin", drop_rate = "0.0", name = "Sundown Greaves", category_territory = "", territory = "Horde", id = "407", expansion = "Cataclysm", location = "Abyssal Depths" }, id408 = { source = "Halion", drop_rate = "0.0", name = "Returning Footfalls", category_territory = "Raid", territory = "Horde", id = "408", expansion = "Wrath Of The Lich King", location = "The Ruby Sanctum" }, id409 = { source = "Halion", drop_rate = "0.0", name = "Boots of Divided Being", category_territory = "Raid", territory = "Horde", id = "409", expansion = "Wrath Of The Lich King", location = "The Ruby Sanctum" }, id410 = { source = "Twilight Zealot", drop_rate = "0.0", name = "Nazferiti Greaves", category_territory = "Dungeon", territory = "Horde", id = "410", expansion = "Cataclysm", location = "Blackrock Caverns" }, id411 = { source = "Trial By Fire", drop_rate = "quest", name = "Impressive Greaves", category_territory = "", territory = "Horde", id = "411", expansion = "Cataclysm", location = "Mount Hyjal" }, id412 = { source = "Sweeping the Shelf", drop_rate = "quest", name = "Treads of the Dreamwolf", category_territory = "", territory = "Horde", id = "412", expansion = "Cataclysm", location = "Mount Hyjal" }, id413 = { source = "Sweeping the Shelf", drop_rate = "quest", name = "Wolfcall Stompers", category_territory = "", territory = "Horde", id = "413", expansion = "Cataclysm", location = "Mount Hyjal" }, id414 = { source = "Swift Action", drop_rate = "quest", name = "Atoll Treaders", category_territory = "", territory = "Horde", id = "414", expansion = "Cataclysm", location = "Shimmering Expanse" }, id415 = { source = "Swift Action", drop_rate = "quest", name = "Atoll Treaders", category_territory = "", territory = "Horde", id = "415", expansion = "Cataclysm", location = "Shimmering Expanse" }, id416 = { source = "Come Prepared", drop_rate = "quest", name = "Nephropsis Treads", category_territory = "", territory = "Horde", id = "416", expansion = "Cataclysm", location = "Shimmering Expanse" }, id417 = { source = "Come Prepared", drop_rate = "quest", name = "Nephropsis Treads", category_territory = "", territory = "Horde", id = "417", expansion = "Cataclysm", location = "Shimmering Expanse" }, id418 = { source = "Gluth", drop_rate = "0.0", name = "Boots of Persistence", category_territory = "Raid", territory = "Horde", id = "418", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id419 = { source = "Gluth", drop_rate = "0.0", name = "Trespasser's Boots", category_territory = "Raid", territory = "Horde", id = "419", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id420 = { source = "Gluth", drop_rate = "0.0", name = "Atonement Greaves", category_territory = "Raid", territory = "Horde", id = "420", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id421 = { source = "Gluth", drop_rate = "0.0", name = "Crippled Treads", category_territory = "Raid", territory = "Horde", id = "421", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id422 = { source = "Gluth", drop_rate = "0.0", name = "Eruption-Scarred Boots", category_territory = "Raid", territory = "Horde", id = "422", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id423 = { source = "Sapphiron", drop_rate = "0.0", name = "Boots of the Great Construct", category_territory = "Raid", territory = "Horde", id = "423", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id424 = { source = "Bragund Brightlink", drop_rate = "Unknown", name = "Pack-Ice Striders", category_territory = "", territory = "", id = "424", expansion = "Legion", location = "Dalaran" }, id425 = { source = "Bragund Brightlink", drop_rate = "Unknown", name = "Treads of Coastal Wandering", category_territory = "", territory = "", id = "425", expansion = "Legion", location = "Dalaran" }, id426 = { source = "Emalon the Storm Watcher", drop_rate = "0.0", name = "Deadly Gladiator's Sabatons of Salvation", category_territory = "Raid", territory = "Horde", id = "426", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id427 = { source = "Koralon the Flame Watcher", drop_rate = "0.0", name = "Furious Gladiator's Sabatons of Salvation", category_territory = "Raid", territory = "Horde", id = "427", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id428 = { source = "Toravon the Ice Watcher", drop_rate = "0.0", name = "Relentless Gladiator's Sabatons of Salvation", category_territory = "Raid", territory = "Horde", id = "428", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id429 = { source = "Emalon the Storm Watcher", drop_rate = "0.0", name = "Deadly Gladiator's Sabatons of Dominance", category_territory = "Raid", territory = "Horde", id = "429", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id430 = { source = "Koralon the Flame Watcher", drop_rate = "0.0", name = "Furious Gladiator's Sabatons of Dominance", category_territory = "Raid", territory = "Horde", id = "430", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id431 = { source = "Toravon the Ice Watcher", drop_rate = "0.0", name = "Relentless Gladiator's Sabatons of Dominance", category_territory = "Raid", territory = "Horde", id = "431", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id432 = { source = "Emalon the Storm Watcher", drop_rate = "0.0", name = "Deadly Gladiator's Sabatons of Triumph", category_territory = "Raid", territory = "Horde", id = "432", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id433 = { source = "Koralon the Flame Watcher", drop_rate = "0.0", name = "Furious Gladiator's Sabatons of Triumph", category_territory = "Raid", territory = "Horde", id = "433", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id434 = { source = "Toravon the Ice Watcher", drop_rate = "0.0", name = "Relentless Gladiator's Sabatons of Triumph", category_territory = "Raid", territory = "Horde", id = "434", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id435 = { source = "Sartharion", drop_rate = "0.0", name = "Sabatons of Firmament", category_territory = "Raid", territory = "Horde", id = "435", expansion = "Wrath Of The Lich King", location = "The Obsidian Sanctum" }, id436 = { source = "Archmage Alvareaux", drop_rate = "Unknown", name = "Boots of Twinkling Stars", category_territory = "", territory = "", id = "436", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id437 = { source = "Champion Rosslai", drop_rate = "Unknown", name = "Titan-Forged Sabatons of Dominance", category_territory = "", territory = "", id = "437", expansion = "Wrath Of The Lich King", location = "Wintergrasp" }, id438 = { source = "Champion Rosslai", drop_rate = "Unknown", name = "Titan-Forged Sabatons of Salvation", category_territory = "", territory = "", id = "438", expansion = "Wrath Of The Lich King", location = "Wintergrasp" }, id439 = { source = "Champion Rosslai", drop_rate = "Unknown", name = "Titan-Forged Sabatons of Triumph", category_territory = "", territory = "", id = "439", expansion = "Wrath Of The Lich King", location = "Wintergrasp" }, id440 = { source = "Stormcaller Brundir", drop_rate = "Unknown", name = "Greaves of Swift Vengeance", category_territory = "Raid", territory = "Horde", id = "440", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id441 = { source = "XT-002 Deconstructor", drop_rate = "0.0", name = "Brass-Lined Boots", category_territory = "Raid", territory = "Horde", id = "441", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id442 = { source = "General Vezax", drop_rate = "0.0", name = "Boots of the Forgotten Depths", category_territory = "Raid", territory = "Horde", id = "442", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id443 = { source = "Storm Tempered Keeper", drop_rate = "0.0", name = "Boots of Unsettled Prey", category_territory = "Raid", territory = "Horde", id = "443", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id444 = { source = "Eydis Darkbane", drop_rate = "Unknown", name = "Sabatons of Ruthless Judgment", category_territory = "Raid", territory = "Horde", id = "444", expansion = "Wrath Of The Lich King", location = "Crusaders' Coliseum: Trial of the Crusader" }, id445 = { source = "Eydis Darkbane", drop_rate = "Unknown", name = "Sabatons of Ruthless Judgment", category_territory = "Raid", territory = "Horde", id = "445", expansion = "Wrath Of The Lich King", location = "Crusaders' Coliseum: Trial of the Crusader" }, id446 = { source = "Eydis Darkbane", drop_rate = "Unknown", name = "Greaves of Ruthless Judgment", category_territory = "Raid", territory = "Horde", id = "446", expansion = "Wrath Of The Lich King", location = "Crusaders' Coliseum: Trial of the Crusader" }, id447 = { source = "Eydis Darkbane", drop_rate = "Unknown", name = "Greaves of Ruthless Judgment", category_territory = "Raid", territory = "Horde", id = "447", expansion = "Wrath Of The Lich King", location = "Crusaders' Coliseum: Trial of the Crusader" }, id448 = { source = "Lord Jaraxxus", drop_rate = "0.0", name = "Sentinel Scouting Greaves", category_territory = "Raid", territory = "Horde", id = "448", expansion = "Wrath Of The Lich King", location = "Crusaders' Coliseum: Trial of the Crusader" }, id449 = { source = "Lord Jaraxxus", drop_rate = "0.0", name = "Warsong Poacher's Greaves", category_territory = "Raid", territory = "Horde", id = "449", expansion = "Wrath Of The Lich King", location = "Crusaders' Coliseum: Trial of the Crusader" }, id450 = { source = "Lord Jaraxxus", drop_rate = "0.0", name = "Sentinel Scouting Greaves", category_territory = "Raid", territory = "Horde", id = "450", expansion = "Wrath Of The Lich King", location = "Crusaders' Coliseum: Trial of the Crusader" }, id451 = { source = "Lord Jaraxxus", drop_rate = "0.0", name = "Warsong Poacher's Greaves", category_territory = "Raid", territory = "Horde", id = "451", expansion = "Wrath Of The Lich King", location = "Crusaders' Coliseum: Trial of the Crusader" }, id452 = { source = "Lord Jaraxxus", drop_rate = "0.0", name = "Boots of Tortured Space", category_territory = "Raid", territory = "Horde", id = "452", expansion = "Wrath Of The Lich King", location = "Crusaders' Coliseum: Trial of the Crusader" }, id453 = { source = "Lord Jaraxxus", drop_rate = "0.0", name = "Sabatons of Tortured Space", category_territory = "Raid", territory = "Horde", id = "453", expansion = "Wrath Of The Lich King", location = "Crusaders' Coliseum: Trial of the Crusader" }, id454 = { source = "Lord Jaraxxus", drop_rate = "0.0", name = "Sabatons of Tortured Space", category_territory = "Raid", territory = "Horde", id = "454", expansion = "Wrath Of The Lich King", location = "Crusaders' Coliseum: Trial of the Crusader" }, id455 = { source = "Lord Jaraxxus", drop_rate = "0.0", name = "Boots of Tortured Space", category_territory = "Raid", territory = "Horde", id = "455", expansion = "Wrath Of The Lich King", location = "Crusaders' Coliseum: Trial of the Crusader" }, id456 = { source = "Devourer of Souls", drop_rate = "0.0", name = "Soul Screaming Boots", category_territory = "Dungeon", territory = "Horde", id = "456", expansion = "Wrath Of The Lich King", location = "The Forge of Souls" }, id457 = { source = "Falric", drop_rate = "0.0", name = "Muddied Boots of Brill", category_territory = "Dungeon", territory = "Horde", id = "457", expansion = "Wrath Of The Lich King", location = "Halls of Reflection" }, id458 = { source = "Lady Deathwhisper", drop_rate = "0.0", name = "Necrophotic Greaves", category_territory = "Raid", territory = "Horde", id = "458", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id459 = { source = "Prince Keleseth", drop_rate = "Unknown", name = "Treads of the Wasteland", category_territory = "Raid", territory = "Horde", id = "459", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id460 = { source = "Scourgelord Tyrannus", drop_rate = "0.0", name = "Mudslide Boots", category_territory = "Dungeon", territory = "Horde", id = "460", expansion = "Wrath Of The Lich King", location = "Pit of Saron" }, id461 = { source = "Falric", drop_rate = "0.0", name = "Spiked Toestompers", category_territory = "Dungeon", territory = "Horde", id = "461", expansion = "Wrath Of The Lich King", location = "Halls of Reflection" }, id462 = { source = "Festergut", drop_rate = "0.0", name = "Taldron's Long Neglected Boots", category_territory = "Raid", territory = "Horde", id = "462", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id463 = { source = "Rotface", drop_rate = "0.0", name = "Shuffling Shoes", category_territory = "Raid", territory = "Horde", id = "463", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id464 = { source = "Toravon the Ice Watcher", drop_rate = "0.0", name = "Wrathful Gladiator's Sabatons of Triumph", category_territory = "Raid", territory = "Horde", id = "464", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id465 = { source = "Toravon the Ice Watcher", drop_rate = "0.0", name = "Wrathful Gladiator's Sabatons of Salvation", category_territory = "Raid", territory = "Horde", id = "465", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id466 = { source = "Toravon the Ice Watcher", drop_rate = "0.0", name = "Wrathful Gladiator's Sabatons of Dominance", category_territory = "Raid", territory = "Horde", id = "466", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id467 = { source = "Sindragosa", drop_rate = "0.0", name = "Wyrmwing Treads", category_territory = "Raid", territory = "Horde", id = "467", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id468 = { source = "Sindragosa", drop_rate = "0.0", name = "Wyrmwing Treads", category_territory = "Raid", territory = "Horde", id = "468", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id469 = { source = "Rotface", drop_rate = "0.0", name = "Shuffling Shoes", category_territory = "Raid", territory = "Horde", id = "469", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id470 = { source = "Festergut", drop_rate = "0.0", name = "Taldron's Long Neglected Boots", category_territory = "Raid", territory = "Horde", id = "470", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id471 = { source = "Halion", drop_rate = "0.0", name = "Boots of Divided Being", category_territory = "Raid", territory = "Horde", id = "471", expansion = "Wrath Of The Lich King", location = "The Ruby Sanctum" }, id472 = { source = "Stormcaller Brundir", drop_rate = "Unknown", name = "Greaves of Swift Vengeance", category_territory = "Raid", territory = "Horde", id = "472", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id473 = { source = "XT-002 Deconstructor", drop_rate = "Unknown", name = "Brass-Lined Boots", category_territory = "Raid", territory = "Horde", id = "473", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id474 = { source = "General Vezax", drop_rate = "Unknown", name = "Boots of the Forgotten Depths", category_territory = "Raid", territory = "Horde", id = "474", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id475 = { source = "Cyanigosa", drop_rate = "0.0", name = "Boots of the Portal Guardian", category_territory = "Dungeon", territory = "Horde", id = "475", expansion = "Wrath Of The Lich King", location = "The Violet Hold" }, id476 = { source = "Unbound Firestorm", drop_rate = "0.0", name = "Boots of the Terrestrial Guardian", category_territory = "Dungeon", territory = "Horde", id = "476", expansion = "Wrath Of The Lich King", location = "Halls of Lightning" }, id477 = { source = "Chrono-Lord Epoch", drop_rate = "0.0", name = "Treads of Altered History", category_territory = "Dungeon", territory = "Horde", id = "477", expansion = "Wrath Of The Lich King", location = "The Culling of Stratholme" }, id478 = { source = "Keristrasza", drop_rate = "0.0", name = "Dragon Slayer's Sabatons", category_territory = "Dungeon", territory = "Horde", id = "478", expansion = "Wrath Of The Lich King", location = "The Nexus" }, id479 = { source = "Brann Bronzebeard", drop_rate = "Unknown", name = "Sabatons of the Ages", category_territory = "Dungeon", territory = "Horde", id = "479", expansion = "Wrath Of The Lich King", location = "Halls of Stone" }, id480 = { source = "Lavanthor", drop_rate = "0.0", name = "Twin-Headed Boots", category_territory = "Dungeon", territory = "Horde", id = "480", expansion = "Wrath Of The Lich King", location = "The Violet Hold" }, id481 = { source = "One of a Kind", drop_rate = "quest", name = "Scaled Boots of Fallen Hope", category_territory = "Dungeon", territory = "Horde", id = "481", expansion = "Wrath Of The Lich King", location = "Gundrak" }, id482 = { source = "Celea", drop_rate = "Unknown", name = "Dragonstompers", category_territory = "", territory = "Horde", id = "482", expansion = "Legion", location = "Azsuna" }, id483 = { source = "Celea", drop_rate = "Unknown", name = "Scaled Icewalkers", category_territory = "", territory = "Horde", id = "483", expansion = "Legion", location = "Azsuna" }, id484 = { source = "Irisee", drop_rate = "Unknown", name = "Treads of the Glorious Spirit", category_territory = "", territory = "Horde", id = "484", expansion = "Wrath Of The Lich King", location = "Icecrown" }, id485 = { source = "Trellis Morningsun", drop_rate = "Unknown", name = "Treads of Whispering Dreams", category_territory = "", territory = "Horde", id = "485", expansion = "Wrath Of The Lich King", location = "Icecrown" }, id486 = { source = "Keristrasza", drop_rate = "0.0", name = "Dragon Slayer's Sabatons", category_territory = "Dungeon", territory = "Horde", id = "486", expansion = "Wrath Of The Lich King", location = "The Nexus" }, id487 = { source = "Auzin", drop_rate = "Unknown", name = "Pack-Ice Striders", category_territory = "", territory = "", id = "487", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id488 = { source = "Stormfury Revenant", drop_rate = "0.0", name = "Spiderlord Boots", category_territory = "Dungeon", territory = "Horde", id = "488", expansion = "Wrath Of The Lich King", location = "Halls of Lightning" }, id489 = { source = "Stormforged Tactician", drop_rate = "0.0", name = "Spectral Greaves", category_territory = "Dungeon", territory = "Horde", id = "489", expansion = "Wrath Of The Lich King", location = "Halls of Lightning" }, id490 = { source = "Iris Moondreamer", drop_rate = "Unknown", name = "Stormbinder Greaves", category_territory = "", territory = "Horde", id = "490", expansion = "Cataclysm", location = "Mount Hyjal" }, id491 = { source = "Iris Moondreamer", drop_rate = "Unknown", name = "Stormbinder Boots", category_territory = "", territory = "Horde", id = "491", expansion = "Cataclysm", location = "Mount Hyjal" }, id492 = { source = "Iris Moondreamer", drop_rate = "Unknown", name = "Stormbinder Sabatons", category_territory = "", territory = "Horde", id = "492", expansion = "Cataclysm", location = "Mount Hyjal" }, id493 = { source = "Iris Moondreamer", drop_rate = "Unknown", name = "Beastsoul Greaves", category_territory = "", territory = "Horde", id = "493", expansion = "Cataclysm", location = "Mount Hyjal" }, id494 = { source = "Mind Tricks", drop_rate = "quest", name = "The Darkspeaker's Sabatons", category_territory = "", territory = "Horde", id = "494", expansion = "Wrath Of The Lich King", location = "Icecrown" }, id495 = { source = "Argent Priestess", drop_rate = "0.0", name = "Ulduar Greaves", category_territory = "Dungeon", territory = "Horde", id = "495", expansion = "Wrath Of The Lich King", location = "Crusaders' Coliseum: Trial of the Champion" }, id496 = { source = "Demolitionist Extraordinaire", drop_rate = "quest", name = "Mammoth Mukluks", category_territory = "", territory = "Horde", id = "496", expansion = "Wrath Of The Lich King", location = "The Storm Peaks" }, id497 = { source = "Chain of Command", drop_rate = "quest", name = "Savryn's Muddy Boots", category_territory = "", territory = "Horde", id = "497", expansion = "Wrath Of The Lich King", location = "Icecrown" }, id498 = { source = "The Rider of the Unholy", drop_rate = "quest", name = "Blood-Encrusted Boots", category_territory = "", territory = "Horde", id = "498", expansion = "Wrath Of The Lich King", location = "Icecrown" }, id499 = { source = "Skadi the Ruthless", drop_rate = "0.0", name = "Skadi's Scaled Boots", category_territory = "Dungeon", territory = "Horde", id = "499", expansion = "Wrath Of The Lich King", location = "Utgarde Pinnacle" }, id500 = { source = "Dark Zealot", drop_rate = "0.0", name = "Cormorant Footwraps", category_territory = "", territory = "Horde", id = "500", expansion = "Wrath Of The Lich King", location = "Icecrown" }, id501 = { source = "Unyielding Constrictor", drop_rate = "0.0", name = "Wolvar Greaves", category_territory = "Dungeon", territory = "Horde", id = "501", expansion = "Wrath Of The Lich King", location = "Gundrak" }, id502 = { source = "Moragg", drop_rate = "0.0", name = "Mammoth Boots", category_territory = "Dungeon", territory = "Horde", id = "502", expansion = "Wrath Of The Lich King", location = "The Violet Hold" }, id503 = { source = "An Issue of Trust", drop_rate = "quest", name = "Skeleton Smashers", category_territory = "", territory = "Horde", id = "503", expansion = "Wrath Of The Lich King", location = "Sholazar Basin" }, id504 = { source = "Exterminate the Intruders", drop_rate = "quest", name = "Treads of Bound Life", category_territory = "", territory = "Horde", id = "504", expansion = "Wrath Of The Lich King", location = "Sholazar Basin" }, id505 = { source = "Blaze Magmaburn", drop_rate = "Unknown", name = "Guardian's Chain Sabatons", category_territory = "", territory = "Horde", id = "505", expansion = "The Burning Crusade", location = "Netherstorm" }, id506 = { source = "Blaze Magmaburn", drop_rate = "Unknown", name = "Guardian's Linked Sabatons", category_territory = "", territory = "Horde", id = "506", expansion = "The Burning Crusade", location = "Netherstorm" }, id507 = { source = "Blaze Magmaburn", drop_rate = "Unknown", name = "Guardian's Mail Sabatons", category_territory = "", territory = "Horde", id = "507", expansion = "The Burning Crusade", location = "Netherstorm" }, id508 = { source = "Blaze Magmaburn", drop_rate = "Unknown", name = "Guardian's Ringmail Sabatons", category_territory = "", territory = "Horde", id = "508", expansion = "The Burning Crusade", location = "Netherstorm" }, id509 = { source = "Anomalus", drop_rate = "0.0", name = "Cleated Ice Boots", category_territory = "Dungeon", territory = "Horde", id = "509", expansion = "Wrath Of The Lich King", location = "The Nexus" }, id510 = { source = "Death to the Traitor King", drop_rate = "quest", name = "Husk Shard Sabatons", category_territory = "Dungeon", territory = "Horde", id = "510", expansion = "Wrath Of The Lich King", location = "Azjol-Nerub" }, id511 = { source = "Anomalus", drop_rate = "0.0", name = "Cleated Ice Boots", category_territory = "Dungeon", territory = "Horde", id = "511", expansion = "Wrath Of The Lich King", location = "The Nexus" }, id512 = { source = "The Prophet Tharonja", drop_rate = "0.0", name = "Shoveltusk Greaves", category_territory = "Dungeon", territory = "Horde", id = "512", expansion = "Wrath Of The Lich King", location = "Drak'Tharon Keep" }, id513 = { source = "The Leaders at JinAlai", drop_rate = "quest", name = "Boots of the Great Sacrifice", category_territory = "", territory = "Horde", id = "513", expansion = "Wrath Of The Lich King", location = "Zul'Drak" }, id514 = { source = "Trolls Is Gone Crazy!", drop_rate = "quest", name = "Freedom-Path Treads", category_territory = "", territory = "Horde", id = "514", expansion = "Wrath Of The Lich King", location = "Zul'Drak" }, id515 = { source = "Theremis", drop_rate = "Unknown", name = "Skyshatter Boots", category_territory = "", territory = "Horde", id = "515", expansion = "", location = "Isle of Quel'Danas" }, id516 = { source = "Theremis", drop_rate = "Unknown", name = "Skyshatter Treads", category_territory = "", territory = "Horde", id = "516", expansion = "", location = "Isle of Quel'Danas" }, id517 = { source = "Theremis", drop_rate = "Unknown", name = "Skyshatter Greaves", category_territory = "", territory = "Horde", id = "517", expansion = "", location = "Isle of Quel'Danas" }, id518 = { source = "Theremis", drop_rate = "Unknown", name = "Gronnstalker's Boots", category_territory = "", territory = "Horde", id = "518", expansion = "", location = "Isle of Quel'Danas" }, id519 = { source = "Drakkari Guardian", drop_rate = "0.0", name = "Trapper Footwraps", category_territory = "Dungeon", territory = "Horde", id = "519", expansion = "Wrath Of The Lich King", location = "Drak'Tharon Keep" }, id520 = { source = "The Iron Thane and His Anvil", drop_rate = "quest", name = "Short-Circuiting Boots", category_territory = "", territory = "Horde", id = "520", expansion = "Wrath Of The Lich King", location = "Grizzly Hills" }, id521 = { source = "Voices From the Dust", drop_rate = "quest", name = "Plane-Shifted Boots", category_territory = "", territory = "Horde", id = "521", expansion = "Wrath Of The Lich King", location = "Grizzly Hills" }, id522 = { source = "Plundering Geist", drop_rate = "0.0", name = "Amberpine Greaves", category_territory = "Dungeon", territory = "Horde", id = "522", expansion = "Wrath Of The Lich King", location = "Ahn'kahet: The Old Kingdom" }, id523 = { source = "Kitzie Crankshot", drop_rate = "Unknown", name = "Vindicator's Chain Sabatons", category_territory = "", territory = "Horde", id = "523", expansion = "The Burning Crusade", location = "Netherstorm" }, id524 = { source = "Kitzie Crankshot", drop_rate = "Unknown", name = "Vindicator's Linked Sabatons", category_territory = "", territory = "Horde", id = "524", expansion = "The Burning Crusade", location = "Netherstorm" }, id525 = { source = "Kitzie Crankshot", drop_rate = "Unknown", name = "Vindicator's Mail Sabatons", category_territory = "", territory = "Horde", id = "525", expansion = "The Burning Crusade", location = "Netherstorm" }, id526 = { source = "Kitzie Crankshot", drop_rate = "Unknown", name = "Vindicator's Ringmail Sabatons", category_territory = "", territory = "Horde", id = "526", expansion = "The Burning Crusade", location = "Netherstorm" }, id527 = { source = "Krikthir the Gatewatcher", drop_rate = "0.0", name = "Orca Footwraps", category_territory = "Dungeon", territory = "Horde", id = "527", expansion = "Wrath Of The Lich King", location = "Azjol-Nerub" }, id528 = { source = "The Plume of Alystros", drop_rate = "quest", name = "Verdant Linked Boots", category_territory = "", territory = "Horde", id = "528", expansion = "Wrath Of The Lich King", location = "Dragonblight" }, id529 = { source = "Something That Doesnt Melt", drop_rate = "quest", name = "Tightened Chainmesh Boots", category_territory = "", territory = "Horde", id = "529", expansion = "Wrath Of The Lich King", location = "Dragonblight" }, id530 = { source = "Strengthen the Ancients", drop_rate = "quest", name = "Star's Rest Treads", category_territory = "", territory = "Horde", id = "530", expansion = "Wrath Of The Lich King", location = "Dragonblight" }, id531 = { source = "Celea", drop_rate = "Unknown", name = "Frostscale Boots", category_territory = "", territory = "Horde", id = "531", expansion = "Legion", location = "Azsuna" }, id532 = { source = "Rage Winterchill", drop_rate = "0.0", name = "Stillwater Boots", category_territory = "Raid", territory = "Horde", id = "532", expansion = "The Burning Crusade", location = "Hyjal Summit" }, id533 = { source = "Anetheron", drop_rate = "0.0", name = "Quickstrider Moccasins", category_territory = "Raid", territory = "Horde", id = "533", expansion = "The Burning Crusade", location = "Hyjal Summit" }, id534 = { source = "High Warlord Najentus", drop_rate = "0.0", name = "Boots of Oceanic Fury", category_territory = "Raid", territory = "Horde", id = "534", expansion = "The Burning Crusade", location = "Black Temple" }, id535 = { source = "Teron Gorefiend", drop_rate = "0.0", name = "Softstep Boots of Tracking", category_territory = "Raid", territory = "Horde", id = "535", expansion = "The Burning Crusade", location = "Black Temple" }, id536 = { source = "High Warlord Najentus", drop_rate = "Unknown", name = "Boots of Oceanic Fury", category_territory = "Raid", territory = "Horde", id = "536", expansion = "The Burning Crusade", location = "Black Temple" }, id537 = { source = "Teron Gorefiend", drop_rate = "Unknown", name = "Softstep Boots of Tracking", category_territory = "Raid", territory = "Horde", id = "537", expansion = "The Burning Crusade", location = "Black Temple" }, id538 = { source = "Plundering Geist", drop_rate = "0.0", name = "Nifflevar Boots", category_territory = "Dungeon", territory = "Horde", id = "538", expansion = "Wrath Of The Lich King", location = "Ahn'kahet: The Old Kingdom" }, id539 = { source = "Celea", drop_rate = "Unknown", name = "Nerubian Boots", category_territory = "", territory = "Horde", id = "539", expansion = "Legion", location = "Azsuna" }, id540 = { source = "Lady Vashj", drop_rate = "0.0", name = "Cobra-Lash Boots", category_territory = "Raid", territory = "Horde", id = "540", expansion = "The Burning Crusade", location = "Serpentshrine Cavern" }, id541 = { source = "Return to Valgarde", drop_rate = "quest", name = "Streamlined Stompers", category_territory = "", territory = "Horde", id = "541", expansion = "Wrath Of The Lich King", location = "Howling Fjord" }, id542 = { source = "All Hail the Conqueror of Skorn!", drop_rate = "quest", name = "Sun-Fired Striders", category_territory = "", territory = "Horde", id = "542", expansion = "Wrath Of The Lich King", location = "Howling Fjord" }, id543 = { source = "Alpha Worg", drop_rate = "quest", name = "Darksteel Ringmail Greaves", category_territory = "", territory = "Horde", id = "543", expansion = "Wrath Of The Lich King", location = "Howling Fjord" }, id544 = { source = "Dragonflayer Runecaster", drop_rate = "0.0", name = "Skom Greaves", category_territory = "Dungeon", territory = "Horde", id = "544", expansion = "Wrath Of The Lich King", location = "Utgarde Keep" }, id545 = { source = "We Strike!", drop_rate = "quest", name = "Tundrastrider Boots", category_territory = "", territory = "Horde", id = "545", expansion = "Wrath Of The Lich King", location = "Borean Tundra" }, id546 = { source = "Vision of Air", drop_rate = "quest", name = "Chilled Mail Boots", category_territory = "", territory = "Horde", id = "546", expansion = "Wrath Of The Lich King", location = "Borean Tundra" }, id547 = { source = "Kezzik the Striker", drop_rate = "Unknown", name = "General's Chain Sabatons", category_territory = "", territory = "Horde", id = "547", expansion = "The Burning Crusade", location = "Netherstorm" }, id548 = { source = "Nightbane", drop_rate = "0.0", name = "Ferocious Swift-Kickers", category_territory = "Raid", territory = "Horde", id = "548", expansion = "The Burning Crusade", location = "Karazhan" }, id549 = { source = "Kezzik the Striker", drop_rate = "Unknown", name = "General's Linked Sabatons", category_territory = "", territory = "Horde", id = "549", expansion = "The Burning Crusade", location = "Netherstorm" }, id550 = { source = "Kezzik the Striker", drop_rate = "Unknown", name = "General's Mail Sabatons", category_territory = "", territory = "Horde", id = "550", expansion = "The Burning Crusade", location = "Netherstorm" }, id551 = { source = "Echo of Medivh", drop_rate = "Unknown", name = "Fiend Slayer Boots", category_territory = "Raid", territory = "Horde", id = "551", expansion = "The Burning Crusade", location = "Karazhan" }, id552 = { source = "Gruul the Dragonkiller", drop_rate = "0.0", name = "Windshear Boots", category_territory = "Raid", territory = "Horde", id = "552", expansion = "The Burning Crusade", location = "Gruul's Lair" }, id553 = { source = "Kezzik the Striker", drop_rate = "Unknown", name = "Marshal's Chain Sabatons", category_territory = "", territory = "Horde", id = "553", expansion = "The Burning Crusade", location = "Netherstorm" }, id554 = { source = "Kezzik the Striker", drop_rate = "Unknown", name = "Marshal's Linked Sabatons", category_territory = "", territory = "Horde", id = "554", expansion = "The Burning Crusade", location = "Netherstorm" }, id555 = { source = "Kezzik the Striker", drop_rate = "Unknown", name = "Marshal's Mail Sabatons", category_territory = "", territory = "Horde", id = "555", expansion = "The Burning Crusade", location = "Netherstorm" }, id556 = { source = "High Astromancer Solarian", drop_rate = "0.0", name = "Star-Strider Boots", category_territory = "Raid", territory = "Horde", id = "556", expansion = "The Burning Crusade", location = "The Eye" }, id557 = { source = "The Lurker Below", drop_rate = "0", name = "Tempest-Strider Boots", category_territory = "Raid", territory = "Horde", id = "557", expansion = "The Burning Crusade", location = "Serpentshrine Cavern" }, id558 = { source = "Hyakiss the Lurker", drop_rate = "Unknown", name = "Glider's Sabatons", category_territory = "Raid", territory = "Horde", id = "558", expansion = "The Burning Crusade", location = "Karazhan" }, id559 = { source = "Geras", drop_rate = "Unknown", name = "Inferno Forged Boots", category_territory = "", territory = "", id = "559", expansion = "The Burning Crusade", location = "Shattrath City" }, id560 = { source = "Izzee the Clutch", drop_rate = "Unknown", name = "Veteran's Chain Sabatons", category_territory = "", territory = "Horde", id = "560", expansion = "The Burning Crusade", location = "Netherstorm" }, id561 = { source = "Izzee the Clutch", drop_rate = "Unknown", name = "Veteran's Linked Sabatons", category_territory = "", territory = "Horde", id = "561", expansion = "The Burning Crusade", location = "Netherstorm" }, id562 = { source = "Izzee the Clutch", drop_rate = "Unknown", name = "Veteran's Mail Sabatons", category_territory = "", territory = "Horde", id = "562", expansion = "The Burning Crusade", location = "Netherstorm" }, id563 = { source = "Izzee the Clutch", drop_rate = "Unknown", name = "Veteran's Ringmail Sabatons", category_territory = "", territory = "Horde", id = "563", expansion = "The Burning Crusade", location = "Netherstorm" }, id564 = { source = "Geras", drop_rate = "Unknown", name = "Treads of the Life Path", category_territory = "", territory = "", id = "564", expansion = "The Burning Crusade", location = "Shattrath City" }, id565 = { source = "Geras", drop_rate = "Unknown", name = "Treads of Booming Thunder", category_territory = "", territory = "", id = "565", expansion = "The Burning Crusade", location = "Shattrath City" }, id566 = { source = "Watchkeeper Gargolmar", drop_rate = "0.0", name = "Wild Stalker Boots", category_territory = "Dungeon", territory = "Horde", id = "566", expansion = "The Burning Crusade", location = "Hellfire Ramparts" }, id567 = { source = "Rokmar the Crackler", drop_rate = "0.0", name = "Wavefury Boots", category_territory = "Dungeon", territory = "Horde", id = "567", expansion = "The Burning Crusade", location = "The Slave Pens" }, id568 = { source = "Shirrak the Dead Watcher", drop_rate = "0.0", name = "Magma Plume Boots", category_territory = "Dungeon", territory = "Horde", id = "568", expansion = "The Burning Crusade", location = "Auchenai Crypts" }, id569 = { source = "Into the Heart of the Labyrinth", drop_rate = "quest", name = "Auchenai Boots", category_territory = "Dungeon", territory = "Horde", id = "569", expansion = "The Burning Crusade", location = "Shadow Labyrinth" }, id570 = { source = "Dalliah the Doomsayer", drop_rate = "0.0", name = "Outland Striders", category_territory = "Dungeon", territory = "Horde", id = "570", expansion = "The Burning Crusade", location = "The Arcatraz" }, id571 = { source = "Dragonflayer Strategist", drop_rate = "0.0", name = "Horrorblood Treads", category_territory = "Dungeon", territory = "Horde", id = "571", expansion = "Wrath Of The Lich King", location = "Utgarde Keep" }, id572 = { source = "Zereketh the Unbound", drop_rate = "0.0", name = "Outland Striders", category_territory = "Dungeon", territory = "Horde", id = "572", expansion = "The Burning Crusade", location = "The Arcatraz" }, id573 = { source = "Rokmar the Crackler", drop_rate = "0.0", name = "Wavefury Boots", category_territory = "Dungeon", territory = "Horde", id = "573", expansion = "The Burning Crusade", location = "The Slave Pens" }, id574 = { source = "Phantom Guardsman", drop_rate = "0.0", name = "Talhide Lined-Boots", category_territory = "Raid", territory = "Horde", id = "574", expansion = "The Burning Crusade", location = "Karazhan" }, id575 = { source = "Gruul the Dragonkiller", drop_rate = "0.0", name = "Netherstorm Greaves", category_territory = "Raid", territory = "Horde", id = "575", expansion = "The Burning Crusade", location = "Gruul's Lair" }, id576 = { source = "Dragonflayer Strategist", drop_rate = "0.0", name = "Garmaul Footwraps", category_territory = "Dungeon", territory = "Horde", id = "576", expansion = "Wrath Of The Lich King", location = "Utgarde Keep" }, id577 = { source = "Dragonflayer Ironhelm", drop_rate = "0.0", name = "Njord Boots", category_territory = "Dungeon", territory = "Horde", id = "577", expansion = "Wrath Of The Lich King", location = "Utgarde Keep" }, id578 = { source = "Pathaleon the Calculator", drop_rate = "0.0", name = "Sundered Footwraps", category_territory = "Dungeon", territory = "Horde", id = "578", expansion = "The Burning Crusade", location = "The Mechanar" }, id579 = { source = "Dealing with the Overmaster", drop_rate = "quest", name = "Landing Boots", category_territory = "", territory = "Horde", id = "579", expansion = "The Burning Crusade", location = "Netherstorm" }, id580 = { source = "Reclaiming Holy Grounds", drop_rate = "quest", name = "Blackened Chain Greaves", category_territory = "", territory = "Horde", id = "580", expansion = "The Burning Crusade", location = "Shadowmoon Valley" }, id581 = { source = "Darkweaver Syth", drop_rate = "0.0", name = "Sky-Hunter Swift Boots", category_territory = "Dungeon", territory = "Horde", id = "581", expansion = "The Burning Crusade", location = "Sethekk Halls" }, id582 = { source = "Kelidan the Breaker", drop_rate = "0.0", name = "Wave-Crest Striders", category_territory = "Dungeon", territory = "Horde", id = "582", expansion = "The Burning Crusade", location = "The Blood Furnace" }, id583 = { source = "Warp Splinter", drop_rate = "0.0", name = "Boots of the Endless Hunt", category_territory = "Dungeon", territory = "Horde", id = "583", expansion = "The Burning Crusade", location = "The Botanica" }, id584 = { source = "Sunfury Warp-Master", drop_rate = "0.0", name = "Skettis Footwraps", category_territory = "", territory = "Horde", id = "584", expansion = "The Burning Crusade", location = "Netherstorm" }, id585 = { source = "Rightful Repossession", drop_rate = "quest", name = "Duro Footgear", category_territory = "", territory = "Horde", id = "585", expansion = "The Burning Crusade", location = "Netherstorm" }, id586 = { source = "Turning Point", drop_rate = "quest", name = "Greaves of Spellpower", category_territory = "", territory = "Horde", id = "586", expansion = "The Burning Crusade", location = "Netherstorm" }, id587 = { source = "Kraator", drop_rate = "0.0", name = "Abyssal Mail Greaves", category_territory = "", territory = "Horde", id = "587", expansion = "The Burning Crusade", location = "Shadowmoon Valley" }, id588 = { source = "Ethereum Prisoner", drop_rate = "0.0", name = "Mistshroud Boots", category_territory = "", territory = "Horde", id = "588", expansion = "The Burning Crusade", location = "Netherstorm" }, id589 = { source = "Avian Ripper", drop_rate = "0.0", name = "Der'izu Greaves", category_territory = "Dungeon", territory = "Horde", id = "589", expansion = "The Burning Crusade", location = "Sethekk Halls" }, id590 = { source = "Celea", drop_rate = "Unknown", name = "Scaled Draenic Boots", category_territory = "", territory = "Horde", id = "590", expansion = "Legion", location = "Azsuna" }, id591 = { source = "Elemental Power Extraction", drop_rate = "quest", name = "Heavy-Duty Engineering Boots", category_territory = "", territory = "Horde", id = "591", expansion = "The Burning Crusade", location = "Netherstorm" }, id592 = { source = "Avian Ripper", drop_rate = "0.0", name = "Ironspine Greaves", category_territory = "Dungeon", territory = "Horde", id = "592", expansion = "The Burning Crusade", location = "Sethekk Halls" }, id593 = { source = "Windroc Mastery", drop_rate = "quest", name = "Windroc Boots", category_territory = "", territory = "Horde", id = "593", expansion = "The Burning Crusade", location = "Nagrand" }, id594 = { source = "Avian Ripper", drop_rate = "0.0", name = "Blood Knight Boots", category_territory = "Dungeon", territory = "Horde", id = "594", expansion = "The Burning Crusade", location = "Sethekk Halls" }, id595 = { source = "Protecting Our Own", drop_rate = "quest", name = "Protector's Boots", category_territory = "", territory = "Horde", id = "595", expansion = "The Burning Crusade", location = "Blade's Edge Mountains" }, id596 = { source = "Ethereal Crypt Raider", drop_rate = "0.0", name = "Marshcreeper Sludgeboots", category_territory = "Dungeon", territory = "Horde", id = "596", expansion = "The Burning Crusade", location = "Mana-Tombs" }, id597 = { source = "Helping the Lost Find Their Way", drop_rate = "quest", name = "Fleet Refugee's Boots", category_territory = "", territory = "Horde", id = "597", expansion = "The Burning Crusade", location = "Terokkar Forest" }, id598 = { source = "Pandemonius", drop_rate = "0.0", name = "Boots of the Outlander", category_territory = "Dungeon", territory = "Horde", id = "598", expansion = "The Burning Crusade", location = "Mana-Tombs" }, id599 = { source = "Ethereal Priest", drop_rate = "0.0", name = "Boots of the Pathfinder", category_territory = "Dungeon", territory = "Horde", id = "599", expansion = "The Burning Crusade", location = "Mana-Tombs" }, id600 = { source = "Pandemonius", drop_rate = "0.0", name = "Boots of the Outlander", category_territory = "Dungeon", territory = "Horde", id = "600", expansion = "The Burning Crusade", location = "Mana-Tombs" }, id601 = { source = "Ethereal Crypt Raider", drop_rate = "0.0", name = "Fenclaw Footwraps", category_territory = "Dungeon", territory = "Horde", id = "601", expansion = "The Burning Crusade", location = "Mana-Tombs" }, id602 = { source = "Underbog Shambler", drop_rate = "0.0", name = "Boots of Savagery", category_territory = "Dungeon", territory = "Horde", id = "602", expansion = "The Burning Crusade", location = "The Underbog" }, id603 = { source = "Ethereal Crypt Raider", drop_rate = "0.0", name = "Wrathfin Greaves", category_territory = "Dungeon", territory = "Horde", id = "603", expansion = "The Burning Crusade", location = "Mana-Tombs" }, id604 = { source = "The Rock Flayer Matriarch", drop_rate = "quest", name = "Boots of the Earthcaller", category_territory = "", territory = "Horde", id = "604", expansion = "The Burning Crusade", location = "Hellfire Peninsula" }, id605 = { source = "WANTED: Blacktalon the Savage", drop_rate = "quest", name = "Venn'ren's Boots", category_territory = "", territory = "Horde", id = "605", expansion = "The Burning Crusade", location = "Hellfire Peninsula" }, id606 = { source = "Celea", drop_rate = "Unknown", name = "Felscale Boots", category_territory = "", territory = "Horde", id = "606", expansion = "Legion", location = "Azsuna" }, id607 = { source = "Doomsayer Jurim", drop_rate = "0.0", name = "Grim Greaves", category_territory = "", territory = "Horde", id = "607", expansion = "The Burning Crusade", location = "Terokkar Forest" }, id608 = { source = "Shadowmoon Adept", drop_rate = "0.0", name = "Nexus-Strider Greaves", category_territory = "Dungeon", territory = "Horde", id = "608", expansion = "The Burning Crusade", location = "The Blood Furnace" }, id609 = { source = "Bonechewer Hungerer", drop_rate = "0.0", name = "Netherstalker Greaves", category_territory = "Dungeon", territory = "Horde", id = "609", expansion = "The Burning Crusade", location = "Hellfire Ramparts" }, id610 = { source = "Bonechewer Hungerer", drop_rate = "0.0", name = "Felstone Greaves", category_territory = "Dungeon", territory = "Horde", id = "610", expansion = "The Burning Crusade", location = "Hellfire Ramparts" }, id611 = { source = "Bonechewer Hungerer", drop_rate = "0.0", name = "Unyielding Footwraps", category_territory = "Dungeon", territory = "Horde", id = "611", expansion = "The Burning Crusade", location = "Hellfire Ramparts" }, id612 = { source = "Lucifron", drop_rate = "0.0", name = "Earthfury Boots", category_territory = "Raid", territory = "Horde", id = "612", expansion = "", location = "Molten Core" }, id613 = { source = "Gehennas", drop_rate = "0.0", name = "Giantstalker's Boots", category_territory = "Raid", territory = "Horde", id = "613", expansion = "", location = "Molten Core" }, id614 = { source = "Broodlord Lashlayer", drop_rate = "0.0", name = "Dragonstalker's Greaves", category_territory = "Raid", territory = "Horde", id = "614", expansion = "", location = "Blackwing Lair" }, id615 = { source = "Broodlord Lashlayer", drop_rate = "0.0", name = "Greaves of Ten Storms", category_territory = "Raid", territory = "Horde", id = "615", expansion = "", location = "Blackwing Lair" }, id616 = { source = "Golemagg the Incinerator", drop_rate = "0.0", name = "Sabatons of the Flamewalker", category_territory = "Raid", territory = "Horde", id = "616", expansion = "", location = "Molten Core" }, id617 = { source = "The Prophet Skeram", drop_rate = "0.0", name = "Boots of the Fallen Prophet", category_territory = "Raid", territory = "Horde", id = "617", expansion = "", location = "Temple of Ahn'Qiraj" }, id618 = { source = "Krixel Pinchwhistle", drop_rate = "Unknown", name = "Replica Marshal's Chain Boots", category_territory = "", territory = "Horde", id = "618", expansion = "The Burning Crusade", location = "Netherstorm" }, id619 = { source = "Krixel Pinchwhistle", drop_rate = "Unknown", name = "Replica Marshal's Mail Boots", category_territory = "", territory = "Horde", id = "619", expansion = "The Burning Crusade", location = "Netherstorm" }, id620 = { source = "Leeni ", drop_rate = "Unknown", name = "Replica General's Chain Boots", category_territory = "", territory = "Horde", id = "620", expansion = "The Burning Crusade", location = "Netherstorm" }, id621 = { source = "Leeni ", drop_rate = "Unknown", name = "Replica General's Mail Boots", category_territory = "", territory = "Horde", id = "621", expansion = "The Burning Crusade", location = "Netherstorm" }, id622 = { source = "Baruma", drop_rate = "Unknown", name = "Replica Beastmaster's Boots", category_territory = "", territory = "Horde", id = "622", expansion = "Cataclysm", location = "Darkmoon Island" }, id623 = { source = "Baruma", drop_rate = "Unknown", name = "Replica Boots of The Five Thunders", category_territory = "", territory = "Horde", id = "623", expansion = "Cataclysm", location = "Darkmoon Island" }, id624 = { source = "Lethon", drop_rate = "0.0", name = "Malignant Footguards", category_territory = "", territory = "Horde", id = "624", expansion = "", location = "The Hinterlands" }, id625 = { source = "Spirestone Warlord", drop_rate = "0.0", name = "Wind Dancer Boots", category_territory = "Dungeon", territory = "Horde", id = "625", expansion = "", location = "Blackrock Spire" }, id626 = { source = "Spirestone Battle Lord", drop_rate = "0.0", name = "Swiftdart Battleboots", category_territory = "Dungeon", territory = "Horde", id = "626", expansion = "", location = "Blackrock Spire" }, id627 = { source = "Samuel Hawke", drop_rate = "Unknown", name = "Highlander's Chain Greaves", category_territory = "", territory = "Horde", id = "627", expansion = "", location = "Arathi Highlands" }, id628 = { source = "Samuel Hawke", drop_rate = "Unknown", name = "Highlander's Mail Greaves", category_territory = "", territory = "Horde", id = "628", expansion = "", location = "Arathi Highlands" }, id629 = { source = "Rutherford Twing", drop_rate = "Unknown", name = "Defiler's Chain Greaves", category_territory = "", territory = "Horde", id = "629", expansion = "", location = "Arathi Highlands" }, id630 = { source = "Rutherford Twing", drop_rate = "Unknown", name = "Defiler's Mail Greaves", category_territory = "", territory = "Horde", id = "630", expansion = "", location = "Arathi Highlands" }, id631 = { source = "General Rajaxx", drop_rate = "0", name = "Boots of the Qiraji General", category_territory = "Raid", territory = "Horde", id = "631", expansion = "", location = "Ruins of Ahn'Qiraj" }, id632 = { source = "Krixel Pinchwhistle", drop_rate = "Unknown", name = "Replica Knight-Lieutenant's Chain Boots", category_territory = "", territory = "Horde", id = "632", expansion = "The Burning Crusade", location = "Netherstorm" }, id633 = { source = "Krixel Pinchwhistle", drop_rate = "Unknown", name = "Replica Knight-Lieutenant's Mail Greaves", category_territory = "", territory = "Horde", id = "633", expansion = "The Burning Crusade", location = "Netherstorm" }, id634 = { source = "Krixel Pinchwhistle", drop_rate = "Unknown", name = "Replica Knight-Lieutenant's Chain Greaves", category_territory = "", territory = "Horde", id = "634", expansion = "The Burning Crusade", location = "Netherstorm" }, id635 = { source = "Leeni ", drop_rate = "Unknown", name = "Replica Blood Guard's Chain Boots", category_territory = "", territory = "Horde", id = "635", expansion = "The Burning Crusade", location = "Netherstorm" }, id636 = { source = "Leeni ", drop_rate = "Unknown", name = "Replica Blood Guard's Chain Greaves", category_territory = "", territory = "Horde", id = "636", expansion = "The Burning Crusade", location = "Netherstorm" }, id637 = { source = "Leeni ", drop_rate = "Unknown", name = "Replica Blood Guard's Mail Walkers", category_territory = "", territory = "Horde", id = "637", expansion = "The Burning Crusade", location = "Netherstorm" }, id638 = { source = "Leeni ", drop_rate = "Unknown", name = "Replica Blood Guard's Mail Greaves", category_territory = "", territory = "Horde", id = "638", expansion = "The Burning Crusade", location = "Netherstorm" }, id639 = { source = "Barum", drop_rate = "Unknown", name = "Replica Beaststalker's Boots", category_territory = "", territory = "Horde", id = "639", expansion = "Cataclysm", location = "Darkmoon Island" }, id640 = { source = "Barum", drop_rate = "Unknown", name = "Replica Boots of Elements", category_territory = "", territory = "Horde", id = "640", expansion = "Cataclysm", location = "Darkmoon Island" }, id641 = { source = "Quartermaster Zigris", drop_rate = "0.0", name = "Veteran Spearman's Chain Boots", category_territory = "Dungeon", territory = "Horde", id = "641", expansion = "", location = "Blackrock Spire" }, id642 = { source = "Blackwing Technician", drop_rate = "0.0", name = "Hero's Boots", category_territory = "Raid", territory = "Horde", id = "642", expansion = "", location = "Blackwing Lair" }, id643 = { source = "Overlord Wyrmthalak", drop_rate = "0.0", name = "Mercurial Greaves", category_territory = "Dungeon", territory = "Horde", id = "643", expansion = "", location = "Blackrock Spire" }, id644 = { source = "Overlord Wyrmthalak", drop_rate = "0.0", name = "Masterwork Boots", category_territory = "Dungeon", territory = "Horde", id = "644", expansion = "", location = "Blackrock Spire" }, id645 = { source = "HiveZara Wasp", drop_rate = "0.0", name = "Warstrike Sabatons", category_territory = "Raid", territory = "Horde", id = "645", expansion = "", location = "Ruins of Ahn'Qiraj" }, id646 = { source = "Spitting Scarab", drop_rate = "0.0", name = "Impenetrable Sabatons", category_territory = "Raid", territory = "Horde", id = "646", expansion = "", location = "Ruins of Ahn'Qiraj" }, id647 = { source = "Vekniss Guardian", drop_rate = "0.0", name = "Magnificent Greaves", category_territory = "Raid", territory = "Horde", id = "647", expansion = "", location = "Temple of Ahn'Qiraj" }, id648 = { source = "HiveZara Wasp", drop_rate = "0.0", name = "Triumphant Sabatons", category_territory = "Raid", territory = "Horde", id = "648", expansion = "", location = "Ruins of Ahn'Qiraj" }, id649 = { source = "Burning Felguard", drop_rate = "0.0", name = "Ornate Greaves", category_territory = "Dungeon", territory = "Horde", id = "649", expansion = "", location = "Blackrock Spire" }, id650 = { source = "Burning Felguard", drop_rate = "0.0", name = "Engraved Boots", category_territory = "Dungeon", territory = "Horde", id = "650", expansion = "", location = "Blackrock Spire" }, id651 = { source = "Twilight Geolord", drop_rate = "0.0", name = "Bloodlust Boots", category_territory = "", territory = "Horde", id = "651", expansion = "", location = "Silithus" }, id652 = { source = "Avatar of Hakkar", drop_rate = "Unknown", name = "Bloodshot Greaves", category_territory = "Dungeon", territory = "Horde", id = "652", expansion = "", location = "Sunken Temple" }, id653 = { source = "Blazing Fireguard", drop_rate = "0.0", name = "Ebonhold Boots", category_territory = "Dungeon", territory = "Horde", id = "653", expansion = "", location = "Blackrock Depths" }, id654 = { source = "Curtail the Darktail", drop_rate = "quest", name = "Enohar's Old Hunting Boots", category_territory = "", territory = "Horde", id = "654", expansion = "", location = "Blasted Lands" }, id655 = { source = "Eliminate the Okrillon", drop_rate = "quest", name = "Nethergarde Boots", category_territory = "", territory = "Horde", id = "655", expansion = "", location = "Blasted Lands" }, id656 = { source = "Ogre Combat", drop_rate = "quest", name = "Boots of Intimidation", category_territory = "", territory = "Horde", id = "656", expansion = "", location = "Blasted Lands" }, id657 = { source = "Pick Your Fate", drop_rate = "quest", name = "Boots of Financial Victory", category_territory = "", territory = "Horde", id = "657", expansion = "", location = "Blasted Lands" }, id658 = { source = "Silicate Feeder", drop_rate = "0.0", name = "Merciless Greaves", category_territory = "Raid", territory = "Horde", id = "658", expansion = "", location = "Ruins of Ahn'Qiraj" }, id659 = { source = "Samuel Hawke", drop_rate = "Unknown", name = "Highlander's Chain Greaves", category_territory = "", territory = "Horde", id = "659", expansion = "", location = "Arathi Highlands" }, id660 = { source = "Samuel Hawke", drop_rate = "Unknown", name = "Highlander's Mail Greaves", category_territory = "", territory = "Horde", id = "660", expansion = "", location = "Arathi Highlands" }, id661 = { source = "Rutherford Twing", drop_rate = "Unknown", name = "Defiler's Chain Greaves", category_territory = "", territory = "Horde", id = "661", expansion = "", location = "Arathi Highlands" }, id662 = { source = "Rutherford Twing", drop_rate = "Unknown", name = "Defiler's Mail Greaves", category_territory = "", territory = "Horde", id = "662", expansion = "", location = "Arathi Highlands" }, id663 = { source = "Dark Keeper Bethek", drop_rate = "0.0", name = "Crusader's Boots", category_territory = "Dungeon", territory = "Horde", id = "663", expansion = "", location = "Blackrock Depths" }, id664 = { source = "A Bird of Legend", drop_rate = "quest", name = "Legend Eater Boots", category_territory = "", territory = "Horde", id = "664", expansion = "", location = "Winterspring" }, id665 = { source = "Houndmaster Grebmar", drop_rate = "0.0", name = "Fleetfoot Greaves", category_territory = "Dungeon", territory = "Horde", id = "665", expansion = "", location = "Blackrock Depths" }, id666 = { source = "High Justice Grimstone", drop_rate = "Unknown", name = "Savage Gladiator Greaves", category_territory = "Dungeon", territory = "Horde", id = "666", expansion = "", location = "Blackrock Depths" }, id667 = { source = "High Interrogator Gerstahn", drop_rate = "0.0", name = "Greaves of Withering Despair", category_territory = "Dungeon", territory = "Horde", id = "667", expansion = "", location = "Blackrock Depths" }, id668 = { source = "Stone Guardian", drop_rate = "0.0", name = "Ironhide Greaves", category_territory = "", territory = "Horde", id = "668", expansion = "", location = "Un'Goro Crater" }, id669 = { source = "Chop Chop", drop_rate = "quest", name = "Treant-Bark Shoes", category_territory = "", territory = "Horde", id = "669", expansion = "", location = "Winterspring" }, id670 = { source = "Houndmaster Grebmar", drop_rate = "0.0", name = "Lord's Boots", category_territory = "Dungeon", territory = "Horde", id = "670", expansion = "", location = "Blackrock Depths" }, id671 = { source = "Placing the Pawns", drop_rate = "quest", name = "Subversive Steps", category_territory = "", territory = "Horde", id = "671", expansion = "", location = "Burning Steppes" }, id672 = { source = "Placing the Pawns", drop_rate = "quest", name = "Subversive Steps", category_territory = "", territory = "Horde", id = "672", expansion = "", location = "Burning Steppes" }, id673 = { source = "SEVEN! YUP!", drop_rate = "quest", name = "Gor'Tesh's Boots", category_territory = "", territory = "Horde", id = "673", expansion = "", location = "Burning Steppes" }, id674 = { source = "Not Fireflies, Flameflies", drop_rate = "quest", name = "Lava Boots", category_territory = "", territory = "Horde", id = "674", expansion = "", location = "Burning Steppes" }, id675 = { source = "Ragnaros", drop_rate = "0.0", name = "Elven Chain Boots", category_territory = "Raid", territory = "Horde", id = "675", expansion = "", location = "Molten Core" }, id676 = { source = "Sandfury Witch Doctor", drop_rate = "0.0", name = "Protector Ankleguards", category_territory = "Dungeon", territory = "Horde", id = "676", expansion = "", location = "Zul'Farrak" }, id677 = { source = "Nekrum Gutchewer", drop_rate = "Unknown", name = "Sezz'ziz's Captive Kickers", category_territory = "Dungeon", territory = "Horde", id = "677", expansion = "", location = "Zul'Farrak" }, id678 = { source = "Thuzadin Acolyte", drop_rate = "0.0", name = "Myrmidon's Greaves", category_territory = "Dungeon", territory = "Horde", id = "678", expansion = "", location = "Stratholme" }, id679 = { source = "Irontree Chopper", drop_rate = "0.0", name = "Formidable Sabatons", category_territory = "", territory = "Horde", id = "679", expansion = "", location = "Felwood" }, id680 = { source = "The Grand Tablet", drop_rate = "quest", name = "Translation Boots", category_territory = "", territory = "Horde", id = "680", expansion = "", location = "Tanaris" }, id681 = { source = "The Grand Tablet", drop_rate = "quest", name = "Translation Boots", category_territory = "", territory = "Horde", id = "681", expansion = "", location = "Tanaris" }, id682 = { source = "Disarming Bears", drop_rate = "quest", name = "Timbermaw Boots", category_territory = "", territory = "Horde", id = "682", expansion = "", location = "Felwood" }, id683 = { source = "Barricade", drop_rate = "0.0", name = "Warmonger's Greaves", category_territory = "", territory = "Horde", id = "683", expansion = "", location = "Badlands" }, id684 = { source = "Timmy the Cruel", drop_rate = "0.0", name = "Timmy's Galoshes", category_territory = "Dungeon", territory = "Horde", id = "684", expansion = "", location = "Stratholme" }, id685 = { source = "Sandfury Blood Drinker", drop_rate = "0.0", name = "Gryphon Mail Greaves", category_territory = "Dungeon", territory = "Horde", id = "685", expansion = "", location = "Zul'Farrak" }, id686 = { source = "Just Trying to Kill Some Bugs", drop_rate = "quest", name = "Bootscuff Boots", category_territory = "", territory = "Horde", id = "686", expansion = "", location = "Tanaris" }, id687 = { source = "Hazzard Disposal", drop_rate = "quest", name = "Mr. Tauren's Boots", category_territory = "", territory = "Horde", id = "687", expansion = "", location = "Felwood" }, id688 = { source = "Risen Guardsman", drop_rate = "0.0", name = "Champion's Greaves", category_territory = "Dungeon", territory = "Horde", id = "688", expansion = "", location = "Stratholme" }, id689 = { source = "Jaedenar Adept", drop_rate = "0.0", name = "Khan's Greaves", category_territory = "", territory = "Horde", id = "689", expansion = "", location = "Felwood" }, id690 = { source = "Immolthar", drop_rate = "0.0", name = "Odious Greaves", category_territory = "Dungeon", territory = "Horde", id = "690", expansion = "", location = "Dire Maul" }, id691 = { source = "Ravaged Cadaver", drop_rate = "0.0", name = "Blackforge Greaves", category_territory = "Dungeon", territory = "Horde", id = "691", expansion = "", location = "Stratholme" }, id692 = { source = "Gordok Reaver", drop_rate = "0.0", name = "Bonelink Sabatons", category_territory = "Dungeon", territory = "Horde", id = "692", expansion = "", location = "Dire Maul" }, id693 = { source = "A Strange Request", drop_rate = "quest", name = "Boots of Delivery", category_territory = "", territory = "Horde", id = "693", expansion = "", location = "Badlands" }, id694 = { source = "Culling the Corrupted", drop_rate = "quest", name = "Felpaw Boots", category_territory = "", territory = "Horde", id = "694", expansion = "", location = "Felwood" }, id695 = { source = "The Mark of Quality", drop_rate = "quest", name = "Pratt's Handcrafted Greaves", category_territory = "", territory = "Horde", id = "695", expansion = "", location = "Feralas" }, id696 = { source = "The Mark of Quality", drop_rate = "quest", name = "Jangdor's Handcrafted Greaves", category_territory = "", territory = "Horde", id = "696", expansion = "", location = "Feralas" }, id697 = { source = "Immolthar", drop_rate = "0.0", name = "Ancient Greaves", category_territory = "Dungeon", territory = "Horde", id = "697", expansion = "", location = "Dire Maul" }, id698 = { source = "Samuel Hawke", drop_rate = "Unknown", name = "Highlander's Chain Greaves", category_territory = "", territory = "Horde", id = "698", expansion = "", location = "Arathi Highlands" }, id699 = { source = "Samuel Hawke", drop_rate = "Unknown", name = "Highlander's Mail Greaves", category_territory = "", territory = "Horde", id = "699", expansion = "", location = "Arathi Highlands" }, id700 = { source = "Rutherford Twing", drop_rate = "Unknown", name = "Defiler's Chain Greaves", category_territory = "", territory = "Horde", id = "700", expansion = "", location = "Arathi Highlands" }, id701 = { source = "Rutherford Twing", drop_rate = "Unknown", name = "Defiler's Mail Greaves", category_territory = "", territory = "Horde", id = "701", expansion = "", location = "Arathi Highlands" } }
-- There should not be any 2d-distance above 10km in GTAV -- Distance (in meters) displayed at MaxRings ND_mTracker_MaxDistance = 3000 -- MaxRings to scale the display ND_mTracker_MaxRings = 6 -- Key to Close the App, currently: ESC ND_mTracker_StoppingKey = 322 -- ScalingTypes -- "SQRT": Scale distance with Square Root -- "LOG": Scale distance logarithmically -- "LIN": Scale distance linearily ND_mTracker_ScalingType = "SQRT"
-- just a stub to aid loading function init() -- set all outputs positive for chunkloading purposes for i=1, object.outputNodeCount() do object.setOutputNodeLevel(i-1, true) end end
object_tangible_item_pvp_spec_ops_imperial_dye_kit = object_tangible_item_shared_pvp_spec_ops_imperial_dye_kit:new { } ObjectTemplates:addTemplate(object_tangible_item_pvp_spec_ops_imperial_dye_kit, "object/tangible/item/pvp_spec_ops_imperial_dye_kit.iff")
--White minetest.register_craftitem("cupcakes:white_cupcake", { description = "White Cupcake", inventory_image = "cupcake_texture.png^[colorize:white:200^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:white_cupcake", recipe = { {"dye:white"}, {"farming:bread"}, {"default:paper"} } }) --Pink minetest.register_craftitem("cupcakes:pink_cupcake", { description = "Pink Cupcake", inventory_image = "cupcake_texture.png^[colorize:pink:200^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:pink_cupcake", recipe = { {"dye:pink"}, {"farming:bread"}, {"default:paper"} } }) --Blue minetest.register_craftitem("cupcakes:blue_cupcake", { description = "Blue Cupcake", inventory_image = "cupcake_texture.png^[colorize:blue:200^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:blue_cupcake", recipe = { {"dye:blue"}, {"farming:bread"}, {"default:paper"} } }) --Red minetest.register_craftitem("cupcakes:red_cupcake", { description = "Red Cupcake", inventory_image = "cupcake_texture.png^[colorize:red:200^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:red_cupcake", recipe = { {"dye:red"}, {"farming:bread"}, {"default:paper"} } }) --Violet minetest.register_craftitem("cupcakes:violet_cupcake", { description = "Violet Cupcake", inventory_image = "cupcake_texture.png^[colorize:purple:200^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:violet_cupcake", recipe = { {"dye:violet"}, {"farming:bread"}, {"default:paper"} } }) --Cyan minetest.register_craftitem("cupcakes:cyan_cupcake", { description = "Cyan Cupcake", inventory_image = "cupcake_texture.png^[colorize:cyan:200^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:cyan_cupcake", recipe = { {"dye:cyan"}, {"farming:bread"}, {"default:paper"} } }) --Grey minetest.register_craftitem("cupcakes:grey_cupcake", { description = "Grey Cupcake", inventory_image = "cupcake_texture.png^[colorize:grey:200^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:grey_cupcake", recipe = { {"dye:grey"}, {"farming:bread"}, {"default:paper"} } }) --Black minetest.register_craftitem("cupcakes:black_cupcake", { description = "Black Cupcake", inventory_image = "cupcake_texture.png^[colorize:black:200^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:black_cupcake", recipe = { {"dye:black"}, {"farming:bread"}, {"default:paper"} } }) --Brown minetest.register_craftitem("cupcakes:brown_cupcake", { description = "Brown Cupcake", inventory_image = "cupcake_texture.png^[colorize:orange:100^[colorize:black:100^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:brown_cupcake", recipe = { {"dye:brown"}, {"farming:bread"}, {"default:paper"} } }) --Green minetest.register_craftitem("cupcakes:green_cupcake", { description = "Green Cupcake", inventory_image = "cupcake_texture.png^[colorize:green:200^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:green_cupcake", recipe = { {"dye:green"}, {"farming:bread"}, {"default:paper"} } }) --Orange minetest.register_craftitem("cupcakes:orange_cupcake", { description = "Orange Cupcake", inventory_image = "cupcake_texture.png^[colorize:orange:200^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:orange_cupcake", recipe = { {"dye:orange"}, {"farming:bread"}, {"default:paper"} } }) --Yellow minetest.register_craftitem("cupcakes:yellow_cupcake", { description = "Yellow Cupcake", inventory_image = "cupcake_texture.png^[colorize:yellow:200^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:yellow_cupcake", recipe = { {"dye:yellow"}, {"farming:bread"}, {"default:paper"} } }) --Magenta minetest.register_craftitem("cupcakes:magenta_cupcake", { description = "Magenta Cupcake", inventory_image = "cupcake_texture.png^[colorize:magenta:200^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:magenta_cupcake", recipe = { {"dye:magenta"}, {"farming:bread"}, {"default:paper"} } }) --Dark grey minetest.register_craftitem("cupcakes:dark_grey_cupcake", { description = "Dark Grey Cupcake", inventory_image = "cupcake_texture.png^[colorize:black:100^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:dark_grey_cupcake", recipe = { {"dye:dark_grey"}, {"farming:bread"}, {"default:paper"} } }) --Dark green minetest.register_craftitem("cupcakes:dark_green_cupcake", { description = "Dark Green Cupcake", inventory_image = "cupcake_texture.png^[colorize:green:100^[colorize:black:100^cupcake_paper_texture.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ output = "cupcakes:dark_green_cupcake", recipe = { {"dye:dark_green"}, {"farming:bread"}, {"default:paper"} } })
--------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2010, Adrian C. <anrxc@sysphere.org> --------------------------------------------------- -- {{{ Grab environment local tonumber = tonumber local io = { popen = io.popen } local setmetatable = setmetatable local string = { match = string.match } -- }}} -- Ossvol: provides volume levels of requested OSS mixers module("vicious.contrib.ossvol") -- {{{ Volume widget type local function worker(format, warg) if not warg then return end local mixer_state = { ["on"] = "♫", -- "", ["off"] = "♩" -- "M" } -- Get mixer control contents local f = io.popen("ossmix -c") local mixer = f:read("*all") f:close() -- Capture mixer control state local volu = tonumber(string.match(mixer, warg .. "[%s]([%d%.]+)"))/0.25 local mute = string.match(mixer, "vol%.mute[%s]([%a]+)") -- Handle mixers without data if volu == nil then return {0, mixer_state["off"]} end -- Handle mixers without mute if mute == "OFF" and volu == "0" -- Handle mixers that are muted or mute == "ON" then mute = mixer_state["off"] else mute = mixer_state["on"] end return {volu, mute} end -- }}} setmetatable(_M, { __call = function(_, ...) return worker(...) end })
--[[ Runs the specified action when mpv shutsdown using the nircmd command line tool for windows available at: https://github.com/CogentRedTester/mpv-scripts By default the command will only be sent if mpv finishes playing the current file before shutting down, this means quitting the player manually will not trigger the action, unless the `always_run_on_shutdown` option is set to yes. This means that you need to set keep-open and loop to `no` for the script to do anything. Commands are set with script messages: script-message after-playback [command] {flag} Valid commands are: nothing - do nothing, the default, and is used to disable prior commands lock - locks the computer so that it needs a password to reopen sleep - puts the computer to sleep logoff - logs the current user off hibernate - activates hibernate mode displayoff - turns off the displays (computer is still running like normal) shutdown - shuts down computer after 60 seconds reboot - reboots the computer after 60 seconds Valid flags are: osd - displays osd message (when setting the command, not when it is executed) (default) no_osd - does not display osd message (when setting the command, not when it is executed) There is time to disable the shutdown and reboot commands by sending a command to nircmd directly through cmd/powershell. This must be sent within 60 seconds of the commands being sent. The command is "nircmd abortshutdown" The default command can be set with script-opts: script-opts=afterplayback-default=[command] See the options table for more options ]]-- msg = require 'mp.msg' utils = require 'mp.utils' opt = require 'mp.options' --OPTIONS-- local o = { --default action default = "nothing", --runs the action every time the player shuts down --normally actions are only run when playback ends naturally always_run_on_shutdown = false, --set whether to output status messages to the OSD osd_output = true } local commands = {} local current_action = "nothing" local active = false function osd_message(message) if o.osd_output then mp.osd_message(message, 2) end end --sets the list of commands to send to nircmd function set_action(action, flag) msg.debug('flag = "' .. tostring(flag) .. '"') --disables or enables the osd for the duration of the function if the flags are set local osd = o.osd_output if flag == 'osd' then o.osd_output = true elseif flag == 'no_osd' then o.osd_output = false end if active or action ~= "nothing" then msg.info('after playback: ' .. action) osd_message('after playback: ' .. action) end commands = {'nircmd'} active = true if action == 'sleep' then commands[2] = "standby" elseif action == "logoff" then commands[2] = "exitwin" commands[3] = "logoff" elseif action == "hibernate" then commands[2] = "hibernate" elseif action == "shutdown" then commands[2] = "initshutdown" commands[3] = "60 seconds before system shuts down" commands[4] = "60" elseif action == "reboot" then commands[2] = "initshutdown" commands[3] = "60 seconds before system reboots" commands[4] = "60" commands[5] = "reboot" elseif action == "lock" then commands[2] = "lockws" elseif action == "displayoff" then commands[2] = "monitor" commands[3] = "off" elseif action == "nothing" then active = false else msg.warn('unknown action "' .. action .. '"') osd_message('after-playback: unknown action') action = current_action end o.osd_output = osd current_action = action end --runs the saved action if the script is activated function run_action() if active == false then return end msg.info('executing command "' .. current_action .. '"') mp.command_native({ name = 'subprocess', playback_only = false, args = commands }) end --runs when the file is closed. --runs the command if the reason for the close was eof. --this is necessary because the eof property is set to nil immediately, --so it can't return true for the above function. We don't want to run --the action when the user quits themselves, so we need an extra check local reason = "" function recordEOF(event) if not active then return end; msg.debug('saving reason for end-file: "' .. event.reason .. '"') reason = event.reason end --runs the saved action if the file was closed naturally function shutdown() if not active then return end; msg.debug('shutting down mpv, testing for shutdown reason') if reason == "eof" or o.always_run_on_shutdown then msg.debug('shutdown caused by eof, running action') run_action() end end --sets the default option on mpv player launch opt.read_options(o, 'afterplayback') set_action(o.default) msg.verbose('default action after playback is "' .. current_action .. '"') mp.register_event('end-file', recordEOF) mp.register_event('shutdown', shutdown) mp.register_script_message('after-playback', set_action)
--json_test.lua local ljson = require("lcjson") local lcrypt = require("lcrypt") local json_encode = ljson.encode local json_decode = ljson.decode local new_guid = lcrypt.guid_new local test = { tid = 3.1415926, player_id = new_guid() } print(test.tid) print(test.player_id) local a = json_encode(test) print(a) local b = json_decode(a) print(type(b.tid), b.tid) print(type(b.player_id), b.player_id) os.exit()
-- @Author: csxiaoyaojianxian -- @Date: 2018-02-01 09:54:56 -- @Last Modified by: csxiaoyaojianxian -- @Last Modified time: 2018-02-01 11:35:52 mt = {} function mt:New( ... ) local o = { name = "Pandora" }; setmetatable(o, self); self.__index = self; print(self); return o; end function mt:Foo( ... ) print(self.name .. " Hello World"); end local obj = mt:New(); obj:Foo();
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BceSellProp_pb', package.seeall) local BCESELLPROP = protobuf.Descriptor(); local BCESELLPROP_PROPPEW_FIELD = protobuf.FieldDescriptor(); local BCESELLPROP_COUNT_FIELD = protobuf.FieldDescriptor(); BCESELLPROP_PROPPEW_FIELD.name = "propPew" BCESELLPROP_PROPPEW_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BceSellProp.propPew" BCESELLPROP_PROPPEW_FIELD.number = 1 BCESELLPROP_PROPPEW_FIELD.index = 0 BCESELLPROP_PROPPEW_FIELD.label = 2 BCESELLPROP_PROPPEW_FIELD.has_default_value = false BCESELLPROP_PROPPEW_FIELD.default_value = 0 BCESELLPROP_PROPPEW_FIELD.type = 5 BCESELLPROP_PROPPEW_FIELD.cpp_type = 1 BCESELLPROP_COUNT_FIELD.name = "count" BCESELLPROP_COUNT_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BceSellProp.count" BCESELLPROP_COUNT_FIELD.number = 2 BCESELLPROP_COUNT_FIELD.index = 1 BCESELLPROP_COUNT_FIELD.label = 1 BCESELLPROP_COUNT_FIELD.has_default_value = true BCESELLPROP_COUNT_FIELD.default_value = 1 BCESELLPROP_COUNT_FIELD.type = 5 BCESELLPROP_COUNT_FIELD.cpp_type = 1 BCESELLPROP.name = "BceSellProp" BCESELLPROP.full_name = ".com.xinqihd.sns.gameserver.proto.BceSellProp" BCESELLPROP.nested_types = {} BCESELLPROP.enum_types = {} BCESELLPROP.fields = {BCESELLPROP_PROPPEW_FIELD, BCESELLPROP_COUNT_FIELD} BCESELLPROP.is_extendable = false BCESELLPROP.extensions = {} BceSellProp = protobuf.Message(BCESELLPROP) _G.BCESELLPROP_PB_BCESELLPROP = BCESELLPROP
-- @.getSortedKeys.lua -- @.getSortedKeys = function(collection, desc) local sortedKeys = {} for k, v in pairs(collection) do table.insert(sortedKeys, k) end if desc then table.sort(sortedKeys, _.gt) else table.sort(sortedKeys, _.lt) end return sortedKeys end
function onUpdate(elapsed) songPos = getSongPosition() local currentBeat = (songPos/5000)*(curBpm/60) local currentBeat2 = (songPos/500)*(curBpm/60) setCharacterY('dad',getCharacterY('dad') + (math.sin(currentBeat) * 0.9)) end
function lib.any(t) return t[math.random(#t)] end function lib.bsearch(t,x, lo,hi, mid) lo,hi = lo or 1,hi or #t while lo <= hi do io.write(".") mid = (lo + hi)//2 if t[mid] >= x then hi= mid - 1 else lo= mid + 1 end end return lo>#t and #t or lo end function lib.firsts(a,b) return a[1] < b[1] end fmt = string.format function lib.many(t,n, u) u={};for j=1,n do t[1+#t]=lib.any(t) end; return u end function lib.map(t,f, p,u) f,u = f or lib.same, {} p = debug.getinfo(f).nparams -- only available in LUA 5.2+ f= function(k,v) if p==2 then return f(k,v) else return f(v) end end for k,v in pairs(t) do lib.push(u, f(k,v)) end; return u end function lib.new(k,t) k.__index=k; return setmetatable(t,k) end function lib.o(t, u) if type(t)~="table" then return tostring(t) end local key=function(k) return string.format(":%s %s",k,lib.o(t[k])) end u = #t>0 and map(t,lib.o) or lib.map(lib.sort(lib.slots(t)),key) return '{'..table.concat(u," ").."}" end function lib.push(t,x) table.insert(t,x); return x end function lib.rows(file, x) file = io.input(file) return function() x=io.read(); if x then return lib.things(x) else io.close(file) end end end function lib.same(x) return x end function lib.seconds(a,b) return a[2] < b[2] end function slots(t, u) u={} for k,_ in pairs(t) do k=tostring(k); if k:sub(1,1)~="_" then u[1+#u]=k end end return u end function lib.sort(t,f) table.sort(t,f); return t end function lib.thing(x) x = x:match"^%s*(.-)%s*$" if x=="true" then return true elseif x=="false" then return false end return tonumber(x) or x end function lib.things(x,sep, t) t={} for y in x:gmatch(sep or"([^,]+)") do lib.push(lib.thing(y)) end return t end return lib
return {'pik','pikant','pikanterie','pikantig','pikbroek','pikdonker','pikdraad','pikeren','piket','piketdienst','pikethamer','piketpaal','piketspel','piketten','piketteren','pikeur','pikhaak','pikhamer','pikhouweel','pikkedonker','pikkel','pikkelen','pikken','pikker','pikkerig','pikketanis','pikkig','pikol','pikorde','pikslee','pikton','piktoorts','pikzwart','pikolet','pikaar','pikkemaat','pikante','pikanter','pikantere','pikanterieen','pikantst','pikantste','pikbroeken','pikdonkere','pikeer','pikeerde','pikeert','piketdiensten','piketpalen','pikette','pikeurs','pikhaken','pikhamers','pikhouwelen','pikkedonkere','pikkelde','pikkels','pikkelt','pikkeltje','pikkeltjes','pikkers','pikols','pikordes','pikt','pikte','pikten','piktonnen','pikzwarte','pikantige','pikants','piketpaaltje','piketpaaltjes','piketspellen','piketteerde','pikkerige','pikketanissen','pikolets'}
sptbl["autowah"] = { files = { module = "autowah.c", header = "autowah.h", example = "ex_autowah.c", }, func = { create = "sp_autowah_create", destroy = "sp_autowah_destroy", init = "sp_autowah_init", compute = "sp_autowah_compute", }, params = { optional = { { name = "level", type = "SPFLOAT*", description = "Overall level (between 0 and 1)", default = 0.1 }, { name = "wah", type = "SPFLOAT*", description ="wah amount", default = 0 }, { name = "mix", type = "SPFLOAT*", description ="Wet/dry amount (100 = wet, 0 = dry)", default = 100 }, } }, modtype = "module", description = [[Automatic wah pedal An automatic wah effect, ported from Guitarix via Faust. ]], ninputs = 1, noutputs = 1, inputs = { { name = "input", description = "Audio input" }, }, outputs = { { name = "output", description = "Audio output." }, } }
-- -- Basic recursive equality checker. -- local function deepEquals(a, b) local typeA = type(a) local typeB = type(b) if typeA ~= typeB then return false end if typeA ~= 'table' then return a == b end local meta = getmetatable(a) if meta and meta.__eq then return a == b end for k, v in pairs(a) do local other = b[k] if other == nil or not deepEquals(v, other) then return false end end for k, v in pairs(b) do local other = a[k] if other == nil or not deepEquals(v, other) then return false end end return true end return deepEquals
local path = technic.modpath.."/machines/other" -- mesecons and tubes related dofile(path.."/injector.lua") dofile(path.."/constructor.lua") if minetest.get_modpath("mesecons_mvps") ~= nil then dofile(path.."/frames.lua") end dofile(path.."/anchor.lua")
--[[ CHANGE LIST: 09.01.2015 - Standizard the variables, remove unnecessary funcion ]] --[[ Author: kritth Date: 5.1.2015. Register the target and order to attack ]] function focusfire_register( keys ) -- Variables local caster = keys.caster local ability = keys.ability local modifierAttackSpeed = "modifier_focusfire_attackspeed_buff_datadriven" local modifierDamageDebuff = "modifier_focusfire_damage_debuff_datadriven" -- Set target caster.focusfire_target = keys.target -- Apply buff ability:ApplyDataDrivenModifier( caster, caster, modifierAttackSpeed, {} ) ability:ApplyDataDrivenModifier( caster, caster, modifierDamageDebuff, {} ) -- Order to attack immediately local order = { UnitIndex = caster:entindex(), OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET, TargetIndex = keys.target:entindex() } ExecuteOrderFromTable( order ) end --[[ Author: kritth Date: 5.1.2015. Add/Remove damage debuff modifier when attack start ]] function focusfire_on_attack_landed( keys ) -- Variables local caster = keys.caster local target = keys.target local ability = keys.ability local modifierToRemove = "modifier_focusfire_attackspeed_buff_datadriven" -- Check if it hit the specified target if target ~= caster.focusfire_target then caster:RemoveModifierByName( modifierToRemove ) else ability:ApplyDataDrivenModifier( caster, caster, modifierToRemove, {} ) end end
local sceneManager = require 'src/common/sceneManager' local assets = require 'src/common/assets' local dictionary = require 'src/common/dictionary' local globals = require 'src/common/globals' local colors = require 'src/common/colors' local buttonManager = (require 'src/components/buttonManager').new() local settings = {}; local music local GRID_X = 400 local GRID_Y = 200 local DELTA_Y = 75 local function toggleFullScreen() love.window.setFullscreen(not love.window.getFullscreen()) end local function goToChooseLanguage() sceneManager.changeScene(require 'src/scenes/chooseLanguage', true) end local function goBack() sceneManager.changeScene(require 'src/menu/mainMenu') end function settings.load() buttonManager:load() buttonManager:newArrowButton({ fn = goBack, x = 25, y = 25, direction = 'left', onHeader = true, }) buttonManager:newTextButton({ text = dictionary.localize('ToggleFullscreen'), fn = toggleFullScreen, x = GRID_X, y = GRID_Y, }) buttonManager:newTextButton({ text = dictionary.localize('ChooseLanguage'), fn = goToChooseLanguage, x = GRID_X, y = GRID_Y + DELTA_Y, }) music = assets.menuMusic music:play() end function settings.unload() buttonManager:unload() music:pause() end function settings.update(dt) buttonManager:update(dt) end function settings.draw() -- header love.graphics.setColor(colors.lightgray) love.graphics.rectangle( 'fill', 0, 0, globals.baseScreenWidth, globals.headerHeight ) local textFont = assets.squareFont love.graphics.setFont(textFont) love.graphics.setColor(colors.black) local titleText = dictionary.localize('Settings') local textWidth = textFont:getWidth(titleText) local textHeight = textFont:getHeight(titleText) love.graphics.print(titleText, globals.baseScreenWidth / 2 - textWidth / 2, 50 - textHeight / 2) buttonManager:draw() end function settings.mousereleased(_, _, button) buttonManager:mouseReleased(button) end return settings;
--[[ Code to be repeated to create a staircase mine Series of turtle commands: - Dig Up - Move Up - Dig Up - Move down - dig down - move down - dig Forward - move forward ]] print("how deep?") nDeep=tonumber(io.read()) print("What slot is the fill material in?") nSlot=tonumber(io.read()) function clear(direction) cont=true if direction == nil or direction == 'forward' then -- Loop to interate until space in front of turtle is clear while cont do if turtle.detect() then turtle.dig() else cont=false end end elseif direction == 'up' then -- Loop to interate until space in above turtle is clear while cont do if turtle.detectUp() then turtle.digUp() else cont=false end end elseif direction == 'down' then -- Loop to interate until space in below turtle is clear while cont do if turtle.detectDown() then turtle.digDown() else cont=false end end else error('function clear called incorrectly') end end function fillDown(slot) if not turtle.detectDown() then turtle.select(slot) turtle.placeDown() end end for i=1,nDeep do clear('up') turtle.up() clear('up') turtle.down() turtle.digDown() turtle.down() fillDown(nSlot) clear('forward') turtle.forward() end
trone_thanamiroc = Creature:new { objectName = "", socialGroup = "", faction = "", level = 23, chanceHit = 0.35, damageMin = 210, damageMax = 220, baseXp = 2219, baseHAM = 5900, baseHAMmax = 7200, armor = 0, resists = {0,20,0,-1,-1,50,50,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = KILLER, optionsBitmask = AIENABLED, diet = HERBIVORE, templates = { "object/mobile/dressed_criminal_assassin_human_male_01.iff", "object/mobile/tusken_raider.iff", "object/mobile/dressed_quest_farmer.iff", "object/mobile/dressed_commoner_tatooine_nikto_male_01.iff", "object/mobile/dressed_criminal_pirate_human_male_01.iff", "object/mobile/dressed_criminal_slicer_human_male_01.iff", "object/mobile/dressed_diplomat_human_male_01.iff", "object/mobile/dressed_diplomat_human_male_02.iff", "object/mobile/dressed_diplomat_human_male_03.iff", }, lootGroups = { { groups = { {group = "task_loot_bren_kingal_atst_pilots_helmet", chance = 10000000} }, lootChance = 10000000 } }, weapons = {"pirate_weapons_heavy"}, conversationTemplate = "", attacks = merge(marksmanmaster,brawlermaster) } CreatureTemplates:addCreatureTemplate(trone_thanamiroc, "trone_thanamiroc")
-- Resolve entitty name to key local function find_shorter(n, k, cb) local test = function(p) return string.find(wh.tob64(p.k), k) == 1 end local match if test(n.kad.root) then match = n.kad.root end for _, bucket in ipairs(n.kad.buckets) do for _, p in ipairs(bucket) do if test(p) then if match then -- there's an possible ambiguity. fails return cb(nil) else match = p end end end end if match then return cb(match.k) else return cb(nil) end end local function find_b64_wh(n, k, cb) local ok, k = pcall(wh.fromb64, k, 'wh') if ok then if #k ~= 32 then k = nil end else k = nil end return cb(k) end local function find_b64_wg(n, k, cb) local ok, k = pcall(wh.fromb64, k, 'wg') if ok then if #k ~= 32 then k = nil end else k = nil end return cb(k) end local function find_local_hostname(n, h, cb) if n.kad.root.hostname == h then return cb(n.kad.root.k) end for _, bucket in ipairs(n.kad.buckets) do for _, p in ipairs(bucket) do if not p.alias and p.hostname == h and p.k then return cb(p.k) end end end return cb() end local function find_prefix(n, k, cb) if #k >= 43 then return cb() end local k2 = k .. string.rep("A", 43-#k) return find_b64_wh(n, k2, cb) end return function(n, hostname, result_cb, prefix) if hostname == nil then return nil end local cbs = { find_shorter, find_b64_wh, find_b64_wg, find_local_hostname, } if prefix then cbs[#cbs+1] = find_prefix end if n.ns then for _, ns in ipairs(n.ns) do cbs[#cbs+1] = ns end end local i = nil local cont_cb function cont_cb() local cb i, cb = next(cbs, i) if i and cb then return cb(n, hostname, function(k) if k then return result_cb(k) else return cont_cb() end end) else return result_cb(nil) end end return cont_cb() end
-- Prepares an RGB image in [0,1] for VGG function getPreprocessConv() local mean_pixel = torch.Tensor({103.939, 116.779, 123.68}) local conv = nn.SpatialConvolution(3,3, 1,1) conv.weight:zero() conv.weight[{1,3}] = 255 conv.weight[{2,2}] = 255 conv.weight[{3,1}] = 255 conv.bias = -mean_pixel conv.gradBias = nil conv.gradWeight = nil conv.parameters = function() --[[nop]] end conv.accGradParameters = function() --[[nop]] end return conv end function getTVDenoisingConv(strength) local conv = nn.SpatialConvolution(3,3, 3,3, 1,1, 1,1):noBias() conv.weight:zero() for i=1,3 do conv.weight[{i,i}] = torch.Tensor{ {0, strength, 0}, {strength, 1 - 4*strength, strength}, {0, strength, 0} } end return conv end function getIdentityConv() local conv = nn.SpatialConvolution(3,3, 3,3, 1,1, 1,1) conv.weight:zero() conv.bias:zero() for i=1,3 do conv.weight[{i,i,2,2}] = 1 end return conv end -- simple interpolation. function interpolate(vec_a, vec_b, weight_a) assert(weight_a >= 0 and weight_a <= 1, 'interp coefficient must be in [0,1]') local vec_interp = vec_a:clone() vec_interp:mul(weight_a):add(torch.mul(vec_b, 1-weight_a)) return vec_interp end function augmentWithInterpolations(inputs) assert(inputs:nDimension()==4) assert(inputs:size(1)>1) local numSamples = inputs:size(1) local batch_size = numSamples for b=1,numSamples-1 do batch_size = batch_size + b end local C,H,W = inputs:size(2), inputs:size(3), inputs:size(4) local augmented_inputs = inputs.new():resize(batch_size,C,H,W) augmented_inputs[{{1,numSamples}}] = inputs local next_idx = numSamples+1 for i=1,numSamples do for j=i+1,numSamples do local interp = interpolate(inputs[i], inputs[j], 0.5) augmented_inputs[next_idx] = interp next_idx = next_idx + 1 end end return augmented_inputs end
local _; local huge = math.huge; local format = format; local sIsFade; local sIsWarnColor; local sIsSwiftmend; local sHotSetup; local sBuffs2Hots = { }; local sHotCols; local sHotSlots; local sBarColors; local sIsHotShowIcon; local sHotSlotCfgs; local sIsChargesIcon; local sClipL, sClipR, sClipT, sClipB = 0, 1, 0, 1; local sIsPlayerKnowsSwiftmend = false; local sSwiftmendUnits = { }; VUHDO_MY_HOTS = { }; local VUHDO_MY_HOTS = VUHDO_MY_HOTS; VUHDO_OTHER_HOTS = { }; local VUHDO_OTHER_HOTS = VUHDO_OTHER_HOTS; VUHDO_MY_AND_OTHERS_HOTS = { }; local VUHDO_MY_AND_OTHERS_HOTS = VUHDO_MY_AND_OTHERS_HOTS; local VUHDO_ACTIVE_HOTS = { }; local VUHDO_ACTIVE_HOTS_OTHERS = { }; local sOthersHotsInfo = { }; local VUHDO_CHARGE_TEXTURES = { "Interface\\AddOns\\VuhDo\\Images\\hot_stacks1", "Interface\\AddOns\\VuhDo\\Images\\hot_stacks2", "Interface\\AddOns\\VuhDo\\Images\\hot_stacks3", "Interface\\AddOns\\VuhDo\\Images\\hot_stacks4" }; local VUHDO_SHIELD_TEXTURES = { "Interface\\AddOns\\VuhDo\\Images\\shield_stacks1", "Interface\\AddOns\\VuhDo\\Images\\shield_stacks2", "Interface\\AddOns\\VuhDo\\Images\\shield_stacks3", "Interface\\AddOns\\VuhDo\\Images\\shield_stacks4" }; local VUHDO_CHARGE_COLORS = { "HOT_CHARGE_1", "HOT_CHARGE_2", "HOT_CHARGE_3", "HOT_CHARGE_4" }; local VUHDO_HOT_CFGS = { "HOT1", "HOT2", "HOT3", "HOT4", "HOT5", "HOT6", "HOT7", "HOT8", "HOT9", "HOT10", }; local VUHDO_CACHE_SPELL_ONLY_BY_ID = { [VUHDO_SPELL_ID.SOOTHING_MIST] = true, [VUHDO_SPELL_ID.RIPTIDE] = true, [VUHDO_SPELL_ID.CENARION_WARD] = true, }; -- BURST CACHE ------------------------------------------------- local floor = floor; local table = table; local UnitBuff = UnitBuff; local GetSpellCooldown = GetSpellCooldown; local GetTime = GetTime; local strfind = strfind; local pairs = pairs; local twipe = table.wipe; local tostring = tostring; local _G = _G; local VUHDO_getHealthBar; local VUHDO_getBarRoleIcon; local VUHDO_updateAllClusterIcons; local VUHDO_shouldScanUnit; local VUHDO_getShieldLeftCount; local VUHDO_resolveVehicleUnit; local VUHDO_isPanelVisible; local VUHDO_getHealButton; local VUHDO_getUnitButtons; local VUHDO_getBarIcon; local VUHDO_getBarIconTimer; local VUHDO_getBarIconCounter; local VUHDO_getBarIconCharge; local VUHDO_getBarIconClockOrStub; local VUHDO_backColor; local VUHDO_textColor; local VUHDO_UIFrameFlash; local VUHDO_UIFrameFlashStop; local VUHDO_PANEL_SETUP; local VUHDO_CAST_ICON_DIFF; local VUHDO_HEALING_HOTS; local VUHDO_RAID; local sIsClusterIcons; local sIsOthersHots; function VUHDO_customHotsInitLocalOverrides() -- variables VUHDO_PANEL_SETUP = _G["VUHDO_PANEL_SETUP"]; VUHDO_CAST_ICON_DIFF = _G["VUHDO_CAST_ICON_DIFF"]; VUHDO_HEALING_HOTS = _G["VUHDO_HEALING_HOTS"]; VUHDO_RAID = _G["VUHDO_RAID"]; VUHDO_ACTIVE_HOTS = _G["VUHDO_ACTIVE_HOTS"]; VUHDO_ACTIVE_HOTS_OTHERS = _G["VUHDO_ACTIVE_HOTS_OTHERS"]; -- functions VUHDO_getUnitButtons = _G["VUHDO_getUnitButtons"]; VUHDO_getHealthBar = _G["VUHDO_getHealthBar"]; VUHDO_getBarRoleIcon = _G["VUHDO_getBarRoleIcon"]; VUHDO_updateAllClusterIcons = _G["VUHDO_updateAllClusterIcons"]; VUHDO_shouldScanUnit = _G["VUHDO_shouldScanUnit"]; VUHDO_getShieldLeftCount = _G["VUHDO_getShieldLeftCount"]; VUHDO_resolveVehicleUnit = _G["VUHDO_resolveVehicleUnit"]; VUHDO_isPanelVisible = _G["VUHDO_isPanelVisible"]; VUHDO_getHealButton = _G["VUHDO_getHealButton"]; VUHDO_getBarIcon = _G["VUHDO_getBarIcon"]; VUHDO_getBarIconTimer = _G["VUHDO_getBarIconTimer"]; VUHDO_getBarIconCounter = _G["VUHDO_getBarIconCounter"]; VUHDO_getBarIconCharge = _G["VUHDO_getBarIconCharge"]; VUHDO_getBarIconClockOrStub = _G["VUHDO_getBarIconClockOrStub"]; VUHDO_backColor = _G["VUHDO_backColor"]; VUHDO_textColor = _G["VUHDO_textColor"]; sBarColors = VUHDO_PANEL_SETUP["BAR_COLORS"]; sHotCols = sBarColors["HOTS"]; sIsFade = sHotCols["isFadeOut"]; VUHDO_UIFrameFlash = sHotCols["isFlashWhenLow"] and _G["VUHDO_UIFrameFlash"] or function() end; VUHDO_UIFrameFlashStop = sHotCols["isFlashWhenLow"] and _G["VUHDO_UIFrameFlashStop"] or function() end; sIsWarnColor = sHotCols["WARNING"]["enabled"]; sHotSetup = VUHDO_PANEL_SETUP["HOTS"]; sHotSlots = VUHDO_PANEL_SETUP["HOTS"]["SLOTS"]; sIsHotShowIcon = sHotSetup["iconRadioValue"] == 1; sIsChargesIcon = sHotSetup["stacksRadioValue"] == 3; sIsClusterIcons = VUHDO_INTERNAL_TOGGLES[16] or VUHDO_INTERNAL_TOGGLES[18]; -- -- VUHDO_UPDATE_NUM_CLUSTER -- VUHDO_UPDATE_MOUSEOVER_CLUSTER sIsOthersHots = VUHDO_ACTIVE_HOTS["OTHER"]; sHotSlotCfgs = { }; for tCnt = 1, 10 do sHotSlotCfgs[tCnt] = VUHDO_PANEL_SETUP["HOTS"]["SLOTCFG"][tostring(tCnt)]; end end ---------------------------------------------------- -- function VUHDO_hotsSetClippings(aLeft, aRight, aTop, aBottom) sClipL, sClipR, sClipT, sClipB = aLeft, aRight, aTop, aBottom; end -- local tOphEmpty = { nil, 0 }; function VUHDO_getOtherPlayersHotInfo(aUnit) return sOthersHotsInfo[aUnit] or tOphEmpty; end -- function VUHDO_setKnowsSwiftmend(aKnowsSwiftmend) sIsPlayerKnowsSwiftmend = aKnowsSwiftmend; end -- -- local tCopy = { }; local function VUHDO_copyColor(aColor) tCopy["R"], tCopy["G"], tCopy["B"], tCopy["O"] = aColor["R"], aColor["G"], aColor["B"], aColor["O"]; tCopy["TR"], tCopy["TG"], tCopy["TB"], tCopy["TO"] = aColor["TR"], aColor["TG"], aColor["TB"], aColor["TO"]; tCopy["useBackground"], tCopy["useText"], tCopy["useOpacity"] = aColor["useBackground"], aColor["useText"], aColor["useOpacity"]; return tCopy; end -- local tHotBar; local function VUHDO_customizeHotBar(aButton, aRest, anIndex, aDuration, aColor) tHotBar = VUHDO_getHealthBar(aButton, anIndex + 3); if aColor then tHotBar:SetVuhDoColor(aColor); end if (aDuration or 0) == 0 or not aRest then tHotBar:SetValue(0); else tHotBar:SetValue(aRest / aDuration); end end -- local tHotName; local tDuration2; local tChargeTexture; local tIsChargeShown; local tIcon; local tTimer; local tCounter; local tClock; local tDuration; local tHotCfg; local tIsChargeAlpha; local tStarted; local function VUHDO_customizeHotIcons(aButton, aHotName, aRest, aTimes, anIcon, aDuration, aShieldCharges, aColor, anIndex, aClipL, aClipR, aClipT, aClipB) tHotCfg = sBarColors[VUHDO_HOT_CFGS[anIndex]]; tIcon = VUHDO_getBarIcon(aButton, anIndex); if not tIcon then return end; -- Noch nicht erstellt von redraw if not aRest then VUHDO_UIFrameFlashStop(tIcon); VUHDO_getBarIconFrame(aButton, anIndex):Hide(); return; else VUHDO_getBarIconFrame(aButton, anIndex):Show(); end tTimer = VUHDO_getBarIconTimer(aButton, anIndex); tCounter = VUHDO_getBarIconCounter(aButton, anIndex); tClock = VUHDO_getBarIconClockOrStub(aButton, anIndex, tHotCfg["isClock"]); tChargeTexture = VUHDO_getBarIconCharge(aButton, anIndex); if aColor and aColor["useText"] and aColor["TR"] then tCounter:SetTextColor(VUHDO_textColor(aColor)); end if anIcon and (sIsHotShowIcon or aColor) then if VUHDO_ATLAS_TEXTURES[anIcon] then tIcon:SetAtlas(anIcon); else tIcon:SetTexture(anIcon); end end tIcon:SetTexCoord(aClipL or sClipL, aClipR or sClipR, aClipT or sClipT, aClipB or sClipB); aTimes = aTimes or 0; tIsChargeShown = sIsChargesIcon and aTimes > 0; if aRest == 999 then -- Other players' HoTs if aTimes > 0 then tIcon:SetAlpha(tHotCfg["O"]); tCounter:SetText(aTimes > 1 and aTimes or ""); else VUHDO_UIFrameFlashStop(tIcon); tIcon:SetAlpha(0); tCounter:SetText(""); end tTimer:SetText(""); tClock:SetAlpha(0); return; elseif aRest > 0 then tIcon:SetAlpha((aRest < 10 and sIsFade) and tHotCfg["O"] * aRest * 0.1 or tHotCfg["O"]); if aRest < 10 or tHotCfg["isFullDuration"] then tDuration = (tHotCfg["countdownMode"] == 2 and aRest < sHotCols["WARNING"]["lowSecs"]) and format("%.1f", aRest) or format("%d", aRest); else tDuration = (tHotCfg["O"] > 0 or tIsChargeShown) and "" or "X"; end tTimer:SetText(tDuration); tStarted = floor(10 * (GetTime() - aDuration + aRest) + 0.5) * 0.1; if tClock:GetAlpha() == 0 or (tClock:GetAttribute("started") or tStarted) ~= tStarted then tClock:SetAlpha(1); tClock:SetCooldown(tStarted, aDuration); tClock:SetAttribute("started", tStarted); end tIcon:SetAlpha((sIsFade and aRest < 10) and tHotCfg["O"] * aRest * 0.1 or tHotCfg["O"]); if aRest > 5 then VUHDO_UIFrameFlashStop(tIcon); tTimer:SetTextColor(1, 1, 1, 1); else tDuration2 = aRest * 0.2; tTimer:SetTextColor(1, tDuration2, tDuration2, 1); VUHDO_UIFrameFlash(tIcon, 0.2, 0.1, 5, true, 0, 0.1); end tCounter:SetText(aTimes > 1 and aTimes or ""); else VUHDO_UIFrameFlashStop(tIcon); tTimer:SetText(""); tClock:SetAlpha(0); tIcon:SetAlpha(tHotCfg["O"]); tCounter:SetText(aTimes > 1 and aTimes or ""); end --@TESTING --aTimes = floor(aRest / 3.5); if aTimes > 4 then aTimes = 4; end tIsChargeAlpha = false; if aColor and aColor["useSlotColor"] then tHotColor = VUHDO_copyColor(tHotCfg); elseif aColor and (not aColor["isDefault"] or not sIsHotShowIcon) then tHotColor = aColor; if aTimes > 1 and not aColor["noStacksColor"] then tChargeColor = sBarColors[VUHDO_CHARGE_COLORS[aTimes]]; if sHotCols["useColorBack"] then tHotColor["R"], tHotColor["G"], tHotColor["B"], tHotColor["O"] = tChargeColor["R"], tChargeColor["G"], tChargeColor["B"], tChargeColor["O"]; tIsChargeAlpha = true; end if sHotCols["useColorText"] then tHotColor["TR"], tHotColor["TG"], tHotColor["TB"], tHotColor["TO"] = tChargeColor["TR"], tChargeColor["TG"], tChargeColor["TB"], tChargeColor["TO"]; end end if tHotColor["useText"] and not sIsHotShowIcon then tTimer:SetTextColor(VUHDO_textColor(tHotColor)); end elseif sIsWarnColor and aRest < sHotCols["WARNING"]["lowSecs"] then tHotColor = sHotCols["WARNING"]; tTimer:SetTextColor(VUHDO_textColor(tHotColor)); else tHotColor = VUHDO_copyColor(tHotCfg); if sIsHotShowIcon then tHotColor["R"], tHotColor["G"], tHotColor["B"] = 1, 1, 1; elseif aTimes <= 1 or not sHotCols["useColorText"] then tTimer:SetTextColor(VUHDO_textColor(tHotColor)); end if aTimes > 1 then tChargeColor = sBarColors[VUHDO_CHARGE_COLORS[aTimes]]; if sHotCols["useColorBack"] then tHotColor["R"], tHotColor["G"], tHotColor["B"], tHotColor["O"] = tChargeColor["R"], tChargeColor["G"], tChargeColor["B"], tChargeColor["O"]; tIsChargeAlpha = true; end if sHotCols["useColorText"] then tHotColor["TR"], tHotColor["TG"], tHotColor["TB"], tHotColor["TO"] = tChargeColor["TR"], tChargeColor["TG"], tChargeColor["TB"], tChargeColor["TO"]; tTimer:SetTextColor(VUHDO_textColor(tHotColor)); end end end tIcon:SetVertexColor(tHotColor["R"], tHotColor["G"], tHotColor["B"], tIsChargeAlpha and tHotColor["O"]); if tIsChargeShown then tChargeTexture:SetTexture(VUHDO_CHARGE_TEXTURES[aTimes]); if tHotColor["R"] then tChargeTexture:SetVertexColor(VUHDO_backColor(tHotColor)); end tChargeTexture:Show(); elseif aShieldCharges > 0 then if sIsHotShowIcon then tHotColor = tHotCfg; end tChargeTexture:SetTexture(VUHDO_SHIELD_TEXTURES[aShieldCharges]); if tHotColor["R"] then tChargeTexture:SetVertexColor(tHotColor["R"] + 0.15, tHotColor["G"] + 0.15, tHotColor["B"] + 0.15, tHotColor["O"]); end tChargeTexture:Show(); else tChargeTexture:Hide(); end end -- local tAllButtons; local tShieldCharges; local tIsMatch; local tIsMine, tIsOthers; local function VUHDO_updateHotIcons(aUnit, aHotName, aRest, aTimes, anIcon, aDuration, aMode, aColor, aHotSpellName, aClipL, aClipR, aClipT, aClipB) tAllButtons = VUHDO_getUnitButtons(VUHDO_resolveVehicleUnit(aUnit)); if not tAllButtons then return; end tShieldCharges = VUHDO_getShieldLeftCount(aUnit, aHotSpellName or aHotName, aMode) or 0; -- if not our shield don't show remaining absorption for tIndex, tHotName in pairs(sHotSlots) do if aHotName == tHotName then if aMode == 0 or aColor then tIsMatch = true; -- Bouquet => aColor ~= nil else tIsMine, tIsOthers = sHotSlotCfgs[tIndex]["mine"], sHotSlotCfgs[tIndex]["others"]; tIsMatch = (aMode == 1 and tIsMine and not tIsOthers) or (aMode == 2 and not tIsMine and tIsOthers) or (aMode == 3 and tIsMine and tIsOthers); end if tIsMatch then if tIndex >= 6 and tIndex <= 8 then for _, tButton in pairs(tAllButtons) do VUHDO_customizeHotBar(tButton, aRest, tIndex, aDuration, aColor); end else for _, tButton in pairs(tAllButtons) do VUHDO_customizeHotIcons(tButton, aHotName, aRest, aTimes, anIcon, aDuration, tShieldCharges, aColor, tIndex, aClipL, aClipR, aClipT, aClipB); end end end end end end -- local tHotIconFrame; local function VUHDO_removeButtonHots(aButton) for tCnt = 1, 5 do VUHDO_UIFrameFlashStop(VUHDO_getBarIcon(aButton, tCnt)); tHotIconFrame = VUHDO_getBarIconFrame(aButton, tCnt); if tHotIconFrame then tHotIconFrame:Hide(); end end for tCnt = 9, 10 do VUHDO_UIFrameFlashStop(VUHDO_getBarIcon(aButton, tCnt)); tHotIconFrame = VUHDO_getBarIconFrame(aButton, tCnt); if tHotIconFrame then tHotIconFrame:Hide(); end end for tCnt = 9, 11 do VUHDO_getHealthBar(aButton, tCnt):SetValue(0); end VUHDO_getBarRoleIcon(aButton, 51):Hide(); -- Swiftmend indicator end -- function VUHDO_removeHots(aUnit) for _, tButton in pairs(VUHDO_getUnitButtonsSafe(aUnit)) do VUHDO_removeButtonHots(tButton); end end local VUHDO_removeHots = VUHDO_removeHots; -- local tCount; local tHotInfo; local tAlive; local function VUHDO_snapshotHot(aHotName, aRest, aStacks, anIcon, anIsMine, aDuration, aUnit, anExpiry) aStacks = aStacks or 0; tCount = aStacks == 0 and 1 or aStacks; tAlive = GetTime() - anExpiry + (aDuration or 0); if anIsMine then if not VUHDO_MY_HOTS[aUnit][aHotName] then VUHDO_MY_HOTS[aUnit][aHotName] = { }; end tHotInfo = VUHDO_MY_HOTS[aUnit][aHotName]; tHotInfo[1], tHotInfo[2], tHotInfo[3], tHotInfo[4], tHotInfo[5] = aRest, aStacks, anIcon, aDuration, tAlive; elseif VUHDO_ACTIVE_HOTS_OTHERS[aHotName] then if not VUHDO_OTHER_HOTS[aUnit][aHotName] then VUHDO_OTHER_HOTS[aUnit][aHotName] = { }; end tHotInfo = VUHDO_OTHER_HOTS[aUnit][aHotName]; if not tHotInfo[1] then tHotInfo[1], tHotInfo[2], tHotInfo[3], tHotInfo[4], tHotInfo[5] = aRest, aStacks, anIcon, aDuration, tAlive; else if aRest > tHotInfo[1] then tHotInfo[1] = aRest; end tHotInfo[2] = tHotInfo[2] + tCount; end end if not VUHDO_MY_AND_OTHERS_HOTS[aUnit][aHotName] then VUHDO_MY_AND_OTHERS_HOTS[aUnit][aHotName] = { }; end tHotInfo = VUHDO_MY_AND_OTHERS_HOTS[aUnit][aHotName]; if not tHotInfo[1] then tHotInfo[1], tHotInfo[2], tHotInfo[3], tHotInfo[4], tHotInfo[5] = aRest, aStacks, anIcon, aDuration, tAlive; else if anIsMine or aRest > tHotInfo[1] then tHotInfo[1] = aRest; end tHotInfo[2] = tHotInfo[2] + tCount; end end local VUHDO_IGNORE_HOT_IDS = { [67358] = true, -- "Rejuvenating" proc has same name in russian and spanish as rejuvenation [126921] = true, -- "Weakened Soul" by Shao-Tien Soul-Render } -- function VUHDO_hotBouquetCallback(aUnit, anIsActive, anIcon, aTimer, aCounter, aDuration, aColor, aBuffName, aBouquetName, anImpact, aTimer2, aClipL, aClipR, aClipT, aClipB) VUHDO_updateHotIcons(aUnit, "BOUQUET_" .. (aBouquetName or ""), aTimer, aCounter, anIcon, aDuration, 0, aColor, aBuffName, aClipL, aClipR, aClipT, aClipB); end -- local tOtherHotCnt; local tIconFound; local tOtherIcon; local tBuffIcon; local tExpiry; local tRest; local tStacks; local tCaster; local tBuffName; local tStart, tEnabled; local tSmDuration; local tDiffIcon; local tHotFromBuff; local tIsCastByPlayer; local tDuration; local tSpellId, tDebuffOffset; local tNow; local tFilter; local function VUHDO_updateHots(aUnit, anInfo) if anInfo["isVehicle"] then VUHDO_removeHots(aUnit); aUnit = anInfo["petUnit"]; if not aUnit then return; end-- bei z.B. focus/target end if not VUHDO_MY_HOTS[aUnit] then VUHDO_MY_HOTS[aUnit] = { }; end if not VUHDO_OTHER_HOTS[aUnit] then VUHDO_OTHER_HOTS[aUnit] = { }; end if not VUHDO_MY_AND_OTHERS_HOTS[aUnit] then VUHDO_MY_AND_OTHERS_HOTS[aUnit] = { }; end for _, tHotInfo in pairs(VUHDO_MY_HOTS[aUnit]) do tHotInfo[1] = nil end -- Rest == nil => Icon l�schen for _, tHotInfo in pairs(VUHDO_OTHER_HOTS[aUnit]) do tHotInfo[1] = nil; end for _, tHotInfo in pairs(VUHDO_MY_AND_OTHERS_HOTS[aUnit]) do tHotInfo[1] = nil; end sIsSwiftmend = false; tOtherIcon = nil; tOtherHotCnt = 0; if not sOthersHotsInfo[aUnit] then sOthersHotsInfo[aUnit] = { nil, 0 }; else sOthersHotsInfo[aUnit][1], sOthersHotsInfo[aUnit][2] = nil, 0; end if VUHDO_shouldScanUnit(aUnit) then tNow = GetTime(); tDebuffOffset = nil; for tCnt = 1, huge do if not tDebuffOffset then tBuffName, tBuffIcon, tStacks, _, tDuration, tExpiry, tCaster, _, _, tSpellId = UnitBuff(aUnit, tCnt); if not tBuffIcon then tDebuffOffset = tCnt - 1; end end if tDebuffOffset then -- Achtung kein elseif tBuffName, tBuffIcon, tStacks, _, tDuration, tExpiry, tCaster, _, _, tSpellId = UnitDebuff(aUnit, tCnt - tDebuffOffset); if not tBuffIcon then break; end end tIsCastByPlayer = tCaster == "player" or tCaster == VUHDO_PLAYER_RAID_ID; if sIsPlayerKnowsSwiftmend and not sIsSwiftmend then if VUHDO_SPELL_ID.REGROWTH == tBuffName or VUHDO_SPELL_ID.REJUVENATION == tBuffName or VUHDO_SPELL_ID.GERMINATION == tBuffName then tStart, tSmDuration, tEnabled = GetSpellCooldown(VUHDO_SPELL_ID.SWIFTMEND); if tEnabled ~= 0 and (tStart == nil or tSmDuration == nil or tStart <= 0 or tSmDuration <= 1.6) then sIsSwiftmend = true; end end end if (tExpiry or 0) == 0 then tExpiry = (tNow + 9999); end if not VUHDO_CACHE_SPELL_ONLY_BY_ID[tBuffName] then tHotFromBuff = sBuffs2Hots[tBuffName .. tBuffIcon] or sBuffs2Hots[tSpellId]; else tHotFromBuff = sBuffs2Hots[tSpellId]; end if tHotFromBuff == "" or VUHDO_IGNORE_HOT_IDS[tSpellId] then -- non hot buff elseif tHotFromBuff then -- Hot buff cached tRest = tExpiry - tNow; if tRest > 0 then VUHDO_snapshotHot(tHotFromBuff, tRest, tStacks, tBuffIcon, tIsCastByPlayer, tDuration, aUnit, tExpiry); end else -- not yet scanned if not VUHDO_CACHE_SPELL_ONLY_BY_ID[tBuffName] then sBuffs2Hots[tBuffName .. tBuffIcon] = ""; end sBuffs2Hots[tSpellId] = ""; for tHotCmpName, _ in pairs(VUHDO_ACTIVE_HOTS) do tDiffIcon = VUHDO_CAST_ICON_DIFF[tHotCmpName]; if tDiffIcon == tBuffIcon or (tDiffIcon == nil and tBuffName == tHotCmpName) or tostring(tSpellId or -1) == tHotCmpName then tRest = tExpiry - tNow; if tRest > 0 then VUHDO_snapshotHot(tHotCmpName, tRest, tStacks, tBuffIcon, tIsCastByPlayer, tDuration, aUnit, tExpiry); end if not VUHDO_CACHE_SPELL_ONLY_BY_ID[tBuffName] then sBuffs2Hots[tBuffName .. tBuffIcon] = tHotCmpName; end sBuffs2Hots[tSpellId] = tHotCmpName; break; end end end if not tIsCastByPlayer and VUHDO_HEALING_HOTS[tBuffName] and not VUHDO_ACTIVE_HOTS_OTHERS[tBuffName] then tOtherIcon = tBuffIcon; tOtherHotCnt = tOtherHotCnt + 1; sOthersHotsInfo[aUnit][1] = tOtherIcon; sOthersHotsInfo[aUnit][2] = tOtherHotCnt; end end -- Other players' HoTs if sIsOthersHots then VUHDO_updateHotIcons(aUnit, "OTHER", 999, tOtherHotCnt, tOtherIcon, nil, 0, nil, nil, nil, nil, nil, nil); end -- Clusters if sIsClusterIcons then VUHDO_updateAllClusterIcons(aUnit, anInfo); end -- Swiftmend if sIsPlayerKnowsSwiftmend then sSwiftmendUnits[aUnit] = sIsSwiftmend; end end -- Should scan unit -- Own for tHotCmpName, tHotInfo in pairs(VUHDO_MY_HOTS[aUnit]) do VUHDO_updateHotIcons(aUnit, tHotCmpName, tHotInfo[1], tHotInfo[2], tHotInfo[3], tHotInfo[4], 1, nil, nil, nil, nil, nil, nil); if not tHotInfo[1] then twipe(tHotInfo); VUHDO_MY_HOTS[aUnit][tHotCmpName] = nil; end end -- Others for tHotCmpName, tHotInfo in pairs(VUHDO_OTHER_HOTS[aUnit]) do VUHDO_updateHotIcons(aUnit, tHotCmpName, tHotInfo[1], tHotInfo[2], tHotInfo[3], tHotInfo[4], 2, nil, nil, nil, nil, nil, nil); if not tHotInfo[1] then twipe(tHotInfo); VUHDO_OTHER_HOTS[aUnit][tHotCmpName] = nil; end end -- Own+Others for tHotCmpName, tHotInfo in pairs(VUHDO_MY_AND_OTHERS_HOTS[aUnit]) do VUHDO_updateHotIcons(aUnit, tHotCmpName, tHotInfo[1], tHotInfo[2], tHotInfo[3], tHotInfo[4], 3, nil, nil, nil, nil, nil, nil); if not tHotInfo[1] then twipe(tHotInfo); VUHDO_MY_AND_OTHERS_HOTS[aUnit][tHotCmpName] = nil; end end end -- local tIcon; function VUHDO_swiftmendIndicatorBouquetCallback(aUnit, anIsActive, anIcon, aTimer, aCounter, aDuration, aColor, aBuffName, aBouquetName, anImpact, aTimer2, aClipL, aClipR, aClipT, aClipB) for _, tButton in pairs(VUHDO_getUnitButtonsSafe(aUnit)) do if anIsActive and aColor then tIcon = VUHDO_getBarRoleIcon(tButton, 51); if VUHDO_ATLAS_TEXTURES[anIcon] then tIcon:SetAtlas(anIcon); else tIcon:SetTexture(anIcon); end tIcon:SetVertexColor(VUHDO_backColor(aColor)); tIcon:SetTexCoord(aClipL or 0, aClipR or 1, aClipT or 0, aClipB or 1); tIcon:Show(); else VUHDO_getBarRoleIcon(tButton, 51):Hide(); end end end -- local sIsSuspended = false; function VUHDO_suspendHoTs(aFlag) sIsSuspended = aFlag; end -- function VUHDO_updateAllHoTs() if sIsSuspended then return; end twipe(sSwiftmendUnits); for tUnit, tInfo in pairs(VUHDO_RAID) do VUHDO_updateHots(tUnit, tInfo); end end -- function VUHDO_removeAllHots() local tButton; local tCnt2; for tCnt = 1, 10 do if VUHDO_getActionPanel(tCnt) then if VUHDO_isPanelVisible(tCnt) then tCnt2 = 1; while true do tButton = VUHDO_getHealButton(tCnt2, tCnt); if not tButton then break; end -- Auch nicht belegte buttons ausblenden VUHDO_removeButtonHots(tButton); tCnt2 = tCnt2 + 1; end end else break; end end VUHDO_updatePlayerTarget(); end -- function VUHDO_resetHotBuffCache() twipe(sBuffs2Hots); end function VUHDO_isUnitSwiftmendable(aUnit) return sSwiftmendUnits[aUnit]; end
-- Sorted Pairs function, pass in the sort function local function spairs(t, order) -- Collect keys local keys = {} for k in pairs(t) do keys[#keys + 1] = k end -- If order function given, sort by passing the table and keys a, b, -- otherwise just sort keys if order then table.sort(keys, function(a,b) return order(t, a, b) end) else table.sort(keys) end -- Return the iterator function local i = 0 return function() i = i + 1 if keys[i] then return keys[i], t[keys[i]] end end end require "Window" ----------------------------------------------------------------------------------------------- -- MarketplaceToVendor Module Definition ----------------------------------------------------------------------------------------------- local MarketplaceToVendor = {} ----------------------------------------------------------------------------------------------- -- Constants ----------------------------------------------------------------------------------------------- -- e.g. local kiExampleVariableMax = 999 ----------------------------------------------------------------------------------------------- -- Initialization ----------------------------------------------------------------------------------------------- function MarketplaceToVendor:new(o) o = o or {} setmetatable(o, self) self.__index = self -- initialize variables here return o end function MarketplaceToVendor:Init() local bHasConfigureFunction = false local strConfigureButtonText = "" local tDependencies = { "MarketplaceCommodity", } Apollo.RegisterAddon(self, bHasConfigureFunction, strConfigureButtonText, tDependencies) end ----------------------------------------------------------------------------------------------- -- MarketplaceToVendor OnLoad ----------------------------------------------------------------------------------------------- function MarketplaceToVendor:OnLoad() -- load our form file self.xmlDoc = XmlDoc.CreateFromFile("MarketplaceToVendor.xml") self.xmlDoc:RegisterCallback("OnDocLoaded", self) end ----------------------------------------------------------------------------------------------- -- MarketplaceToVendor OnDocLoaded ----------------------------------------------------------------------------------------------- function MarketplaceToVendor:OnDocLoaded() if self.xmlDoc ~= nil and self.xmlDoc:IsLoaded() then self.wndMain = Apollo.LoadForm(self.xmlDoc, "MarketplaceToVendorForm", nil, self) if self.wndMain == nil then Apollo.AddAddonErrorText(self, "Could not load the main window for some reason.") return end self.wndMain:Show(false, true) -- if the xmlDoc is no longer needed, you should set it to nil -- self.xmlDoc = nil -- Register handlers for events, slash commands and timer, etc. -- e.g. Apollo.RegisterEventHandler("KeyDown", "OnKeyDown", self) Apollo.RegisterSlashCommand("mv", "OnMarketplaceToVendorOn", self) -- Do additional Addon initialization here Apollo.RegisterEventHandler("CommodityInfoResults", "OnCommodityInfoResults", self) Apollo.RegisterEventHandler("ToggleMarketplaceWindow", "OnMarketplaceWindowOpened", self) Apollo.RegisterEventHandler("MarketplaceWindowClose", "OnMarketplaceWindowClosed", self) self.wndIsScanningText = self.wndMain:FindChild("IsScanningText") self.wndIncludeTaxesCheckbox = self.wndMain:FindChild("IncludeTaxesCheckbox") self.listItems = {} self.vendorItems = {} self.wndIncludeTaxesCheckbox:SetCheck(true) self:OnMarketplaceWindowClosed() end end ----------------------------------------------------------------------------------------------- -- MarketplaceToVendor Functions ----------------------------------------------------------------------------------------------- -- Define general functions here -- on SlashCommand "/mv" function MarketplaceToVendor:OnMarketplaceToVendorOn() self.wndMain:Invoke() -- show the window end function MarketplaceToVendor:ScanCx(wndHandler, wndControl, eMouseButton) self.queue = {} for idx, family in ipairs(MarketplaceLib.GetCommodityFamilies()) do for idx2, category in ipairs(MarketplaceLib.GetCommodityCategories(family.nId)) do for idx3, type in ipairs(MarketplaceLib.GetCommodityTypes(category.nId)) do for idx4, item in ipairs(MarketplaceLib.GetCommodityItems(type.nId)) do table.insert(self.queue, item.nId) end end end end self.queueIndex = 0 self.isScanning = true self.wndIsScanningText:Show(true) self.vendorItems = {} for i, id in ipairs(self.queue) do MarketplaceLib.RequestCommodityInfo(id) end end function MarketplaceToVendor:OnCommodityInfoResults(nItemId, tStats, tOrders) if tStats.arSellOrderPrices[1].monPrice:GetAmount() > 0 then -- Top 1 local vendorProfit = self:GetVendorProfit(tStats.arSellOrderPrices[1].monPrice:GetAmount(), nItemId) if vendorProfit > 0 then local itemData = { item = Item.GetDataFromId(nItemId), tStats = tStats, vendorProfit = vendorProfit } table.insert(self.vendorItems, itemData) end end if self.isScanning then self.queueIndex = self.queueIndex + 1 if self.queueIndex >= #self.queue then self.isScanning = false self.wndIsScanningText:Show(false) self:RefreshVendorList() end end end function MarketplaceToVendor:ClearVendorList() for i, listItem in ipairs(self.listItems) do listItem:Destroy() end self.listItems = {} end function MarketplaceToVendor:RefreshVendorList() self:ClearVendorList() local wndList = self.wndMain:FindChild("VendorList") if #self.vendorItems == 0 then table.insert(self.listItems, self:AddListItem(wndList, "No profitable commodities found.")) else for i, item in spairs(self.vendorItems, function(t, a, b) return t[a].vendorProfit > t[b].vendorProfit end) do table.insert(self.listItems, self:AddListItem(wndList, item.item:GetName(), item.vendorProfit)) end end wndList:ArrangeChildrenVert() end function MarketplaceToVendor:OrderVendorItemsByProfit(t, a, b) return t[a].vendorProfit < t[b].vendorProfit end function MarketplaceToVendor:GetVendorProfit(sellPrice, nItemId, quantity) quantity = quantity or 1 local item = Item.GetDataFromId(nItemId) if item == nil then return 0 end local vendorPrice = item:GetSellPrice() if vendorPrice == nil then return 0 end local profit = (vendorPrice:GetAmount() - sellPrice) * quantity if self.wndIncludeTaxesCheckbox:IsChecked() then local pricePercentageTax = sellPrice * quantity * MarketplaceLib.kfCommodityBuyOrderTaxMultiplier if pricePercentageTax < MarketplaceLib.knCommodityBuyOrderTaxMinimum then profit = profit - MarketplaceLib.knCommodityBuyOrderTaxMinimum else profit = profit - pricePercentageTax end end return profit end function MarketplaceToVendor:AddListItem(wndTarget, name, profit) local wndListItem = Apollo.LoadForm(self.xmlDoc, "ListItem", wndTarget, self) wndListItem:FindChild("NameText"):SetText(name) if profit ~= nil then wndListItem:FindChild("ProfitCash"):SetAmount(profit) wndListItem:FindChild("ProfitCash"):Show(true) end return wndListItem end function MarketplaceToVendor:OnMarketplaceWindowOpened() local scanButton = self.wndMain:FindChild("ScanButton") scanButton:Enable(true) local marketplaceClosedText = self.wndMain:FindChild("MarketplaceClosedText") marketplaceClosedText:Show(false) end function MarketplaceToVendor:OnMarketplaceWindowClosed() local scanButton = self.wndMain:FindChild("ScanButton") scanButton:Enable(false) local marketplaceClosedText = self.wndMain:FindChild("MarketplaceClosedText") marketplaceClosedText:Show(true) end ----------------------------------------------------------------------------------------------- -- MarketplaceToVendorForm Functions ----------------------------------------------------------------------------------------------- function MarketplaceToVendor:OnScanCx(wndHandler, wndControl, eMouseButton) self:ScanCx() end function MarketplaceToVendor:OnCancel(wndHandler, wndControl, eMouseButton) self.wndMain:Show(false) end ----------------------------------------------------------------------------------------------- -- MarketplaceToVendor Instance ----------------------------------------------------------------------------------------------- local MarketplaceToVendorInst = MarketplaceToVendor:new() MarketplaceToVendorInst:Init()
local vec3 = require "modules.vec3" local utils = require "modules.utils" local constants = require "modules.constants" local function tolerance(v, t) return math.abs(v - t) < 1e-6 end describe("utils:", function() it("interpolates between two numbers", function() assert.is_true(tolerance(utils.lerp(0, 1, 0.5), 0.5)) end) it("interpolates between two vectors", function() local a = vec3(0, 0, 0) local b = vec3(1, 1, 1) local c = vec3(0.5, 0.5, 0.5) assert.is.equal(utils.lerp(a, b, 0.5), c) a = vec3(5, 5, 5) b = vec3(0, 0, 0) c = vec3(2.5, 2.5, 2.5) assert.is.equal(utils.lerp(a, b, 0.5), c) end) it("decays exponentially", function() local v = utils.decay(0, 1, 0.5, 1) assert.is_true(tolerance(v, 0.39346934028737)) end) end) --[[ clamp(value, min, max) deadzone(value, size) threshold(value, threshold) tolerance(value, threshold) map(value, min_in, max_in, min_out, max_out) lerp(progress, low, high) smoothstep(progress, low, high) round(value, precision) wrap(value, limit) is_pot(value) project_on(out, a, b) project_from(out, a, b) mirror_on(out, a, b) reflect(out, i, n) refract(out, i, n, ior) angle_to(a, b) angle_between(a, b) --]]
local dbConfig = {} local dbStat = {} dbConfig.host = get("dbHost") or "127.0.0.1" dbConfig.hostType = get("dbHostType") or "host" dbConfig.user = get("dbUser") or "root" dbConfig.pass = get("dbPass") or "" dbConfig.name = get("dbName") or "" dbConfig.prefix = split(get("dbPrefix"), ",") dbConfig.timeout = tonumber(get("dbTimeout")) or -1 dbStat.correctQuery = 0 dbStat.wrongQuery = 0 function dbStartConnection() dbConfig["connect"] = dbConnect("mysql", "dbname="..dbConfig["name"]..";"..dbConfig["hostType"].."="..dbConfig["host"], dbConfig["user"], dbConfig["pass"]) if dbConfig["connect"] then outputDebugString("[MySQL] Połączono z bazą danych MySQL") else outputDebugString("[MySQL] Failed connect to database", 1) cancelEvent() end end function getDbHandler() return dbConfig["connect"] end function dbQueryEx(str, ...) local arg = {...} str = dbPrefix(str) local queryHandle = dbQuery(dbConfig["connect"], str, unpack(arg)) if queryHandle then local result = {dbPoll(queryHandle, dbConfig["timeout"])} if result[1] then dbStat["correctQuery"] = dbStat["correctQuery"] + 1 elseif result[1] == false then dbStat["wrongQuery"] = dbStat["wrongQuery"] + 1 --DB error result else dbStat["wrongQuery"] = dbStat["wrongQuery"] + 1 --DB not responding dbFree(queryHandle) end return unpack(result) else dbStat["wrongQuery"] = dbStat["wrongQuery"] + 1 --DB error send query return false end end function dbExecEx(str, ...) local arg = {...} str = dbPrefix(str) local queryHandle = dbExec(dbConfig["connect"], str, unpack(arg)) if queryHandle then dbStart["correctQuery"] = dbStat["correctQuery"] + 1 else dbStat["wrongQuery"] = dbStat["wrongQuery"] + 1 end --DB error send query return queryHandle end function dbPrefix(str) return string.gsub(str, "#pref([1-9])_", function(arg1) return (dbConfig["prefix"][tonumber(arg1)] or "table").."_" end ) end addEventHandler("onResourceStart", resourceRoot, dbStartConnection)
data:extend({ { type = "technology", name = "decoration", icon = "__5dim_decoration__/graphics/icon/decoration.png", icon_size = 128, effects = { { type = "unlock-recipe", recipe = "5d-banner-1" }, { type = "unlock-recipe", recipe = "5d-banner-2" }, { type = "unlock-recipe", recipe = "5d-banner-3" }, { type = "unlock-recipe", recipe = "5d-statue" }, { type = "unlock-recipe", recipe = "5d-obelisk" }, { type = "unlock-recipe", recipe = "5d-letter-01" }, { type = "unlock-recipe", recipe = "5d-letter-02" }, { type = "unlock-recipe", recipe = "5d-letter-03" }, { type = "unlock-recipe", recipe = "5d-letter-04" }, { type = "unlock-recipe", recipe = "5d-letter-05" }, { type = "unlock-recipe", recipe = "5d-letter-06" }, { type = "unlock-recipe", recipe = "5d-letter-07" }, { type = "unlock-recipe", recipe = "5d-letter-08" }, { type = "unlock-recipe", recipe = "5d-letter-09" }, { type = "unlock-recipe", recipe = "5d-letter-10" }, { type = "unlock-recipe", recipe = "5d-letter-11" }, { type = "unlock-recipe", recipe = "5d-letter-12" }, { type = "unlock-recipe", recipe = "5d-letter-13" }, { type = "unlock-recipe", recipe = "5d-letter-14" }, { type = "unlock-recipe", recipe = "5d-letter-14" }, { type = "unlock-recipe", recipe = "5d-letter-15" }, { type = "unlock-recipe", recipe = "5d-letter-16" }, { type = "unlock-recipe", recipe = "5d-letter-17" }, { type = "unlock-recipe", recipe = "5d-letter-18" }, { type = "unlock-recipe", recipe = "5d-letter-19" }, { type = "unlock-recipe", recipe = "5d-letter-20" }, { type = "unlock-recipe", recipe = "5d-letter-21" }, { type = "unlock-recipe", recipe = "5d-letter-22" }, { type = "unlock-recipe", recipe = "5d-letter-23" }, { type = "unlock-recipe", recipe = "5d-letter-24" }, { type = "unlock-recipe", recipe = "5d-letter-25" }, { type = "unlock-recipe", recipe = "5d-letter-26" }, { type = "unlock-recipe", recipe = "5d-letter-27" }, { type = "unlock-recipe", recipe = "5d-letter-28" }, { type = "unlock-recipe", recipe = "5d-letter-29" }, { type = "unlock-recipe", recipe = "5d-letter-30" }, { type = "unlock-recipe", recipe = "5d-letter-31" }, { type = "unlock-recipe", recipe = "5d-letter-32" }, { type = "unlock-recipe", recipe = "5d-letter-33" }, { type = "unlock-recipe", recipe = "5d-letter-34" }, { type = "unlock-recipe", recipe = "5d-letter-35" }, { type = "unlock-recipe", recipe = "5d-letter-36" }, { type = "unlock-recipe", recipe = "5d-letter-37" }, { type = "unlock-recipe", recipe = "5d-letter-38" }, { type = "unlock-recipe", recipe = "5d-letter-39" }, { type = "unlock-recipe", recipe = "5d-letter-40" }, { type = "unlock-recipe", recipe = "5d-letter-41" }, { type = "unlock-recipe", recipe = "5d-letter-42" }, { type = "unlock-recipe", recipe = "5d-letter-43" }, { type = "unlock-recipe", recipe = "5d-letter-44" }, { type = "unlock-recipe", recipe = "5d-letter-45" }, { type = "unlock-recipe", recipe = "5d-letter-46" }, { type = "unlock-recipe", recipe = "5d-letter-47" }, { type = "unlock-recipe", recipe = "5d-letter-48" }, { type = "unlock-recipe", recipe = "5d-letter-49" }, { type = "unlock-recipe", recipe = "5d-letter-50" }, { type = "unlock-recipe", recipe = "5d-letter-51" }, { type = "unlock-recipe", recipe = "5d-letter-52" }, { type = "unlock-recipe", recipe = "5d-letter-53" }, { type = "unlock-recipe", recipe = "5d-letter-54" }, { type = "unlock-recipe", recipe = "5d-letter-55" }, { type = "unlock-recipe", recipe = "5d-arrow-1" }, { type = "unlock-recipe", recipe = "5d-arrow-2" }, { type = "unlock-recipe", recipe = "5d-arrow-3" }, { type = "unlock-recipe", recipe = "5d-arrow-4" }, { type = "unlock-recipe", recipe = "5d-concrete-a" }, { type = "unlock-recipe", recipe = "5d-concrete-m" }, { type = "unlock-recipe", recipe = "5d-concrete-v" }, { type = "unlock-recipe", recipe = "5d-concrete-b2" }, { type = "unlock-recipe", recipe = "5d-concrete-b" }, { type = "unlock-recipe", recipe = "5d-concrete-r" }, }, prerequisites = {"optics"}, unit = { count = 20, ingredients = {{"science-pack-1", 1}}, time = 5 }, order = "c-a" }, })
function music_init() uart.setup(1, 9600, 8, uart.PARITY_NONE, uart.STOPBITS_1) end function music(i) uart.write(1,0x7E,0x05,0x41,0x00,i,0x44+i,0xEF) end music_init()
-- Copyright (C) 2020 Jacob Shtabnoy <shtabnoyjacob@scps.net> -- Licensed under the terms of the ISC License, see LICENSE local Type = require("lefthook.Type"); local WebhookBatch = {}; WebhookBatch.__index = WebhookBatch; function WebhookBatch:addWebhook(webhook) Type(webhook, 1).table(); table.insert(self.webhooks, webhook); end function WebhookBatch:executeBatch(form) Type(form, 1).table(); for _,v in pairs(self.webhooks) do v:execute(form); end end function WebhookBatch.new(webhooks) Type(webhooks, 1).table.null(); local webhooks = webhooks or {}; local self = setmetatable({}, WebhookBatch); self.webhooks = webhooks; return self; end return WebhookBatch;
--------------------------------------------------- αυтнσя : αя∂αναη81 ----------------------------------------------- -- Create And Spawn Car Near The Player Who Excute The Command function createVehicleForPlayer(player, command, model) local x, y, z = getElementPosition(player) createVehicle(model, x, y + 5, z) outputChatBox("Mashin Ba Hash Code >> "..model.." << Sakhte Shode") end -- Commands For Spawing Car addCommandHandler('createvehicle', createVehicleForPlayer, false, false) addCommandHandler('car', createVehicleForPlayer, false, false) addCommandHandler('cc', createVehicleForPlayer, false, false) -- Delete Cars (Those which Are Without Driver) function loopVehicles(p) local count = 0 for i, v in ipairs (getElementsByType ("vehicle")) do if v then local occupants = countOccupants(v) if not occupants or occupants == 0 then if getVehicleType(v) == "Trailer" then if not getVehicleTowingVehicle(v) then destroyElement (v) count = count+1 end else destroyElement (v) count = count+1 end end end end end -- Commands For Deleting Cars addCommandHandler ("dvall", loopVehicles) addCommandHandler ("deletevehicles", loopVehicles) function countOccupants(vehicle) if vehicle and getElementType(vehicle) == "vehicle" then local ppl = getVehicleOccupants(vehicle) if not ppl then return false else local counter = 0 for seat, player in pairs(ppl) do counter = counter + 1 end return counter end end end --------------------------------------------------- αυтнσя : αя∂αναη81 -----------------------------------------------
function printVerse(name) local sb = string.lower(name) sb = sb:gsub("^%l", string.upper) local x = sb local x0 = x:sub(1,1) local y if x0 == 'A' or x0 == 'E' or x0 == 'I' or x0 == 'O' or x0 == 'U' then y = string.lower(x) else y = x:sub(2) end local b = "b" .. y local f = "f" .. y local m = "m" .. y if x0 == 'B' then b = y elseif x0 == 'F' then f = y elseif x0 == 'M' then m = y end print(x .. ", " .. x .. ", bo-" .. b) print("Banana-fana fo-" .. f) print("Fee-fi-mo-" .. m) print(x .. "!") print() return nil end local nameList = { "Gary", "Earl", "Billy", "Felix", "Mary", "Steve" } for _,name in pairs(nameList) do printVerse(name) end
local splash = {} local filmgrain_effect = moonshine(moonshine.effects.desaturate) .chain(moonshine.effects.filmgrain) .chain(moonshine.effects.vignette) filmgrain_effect.filmgrain.size = 10 filmgrain_effect.filmgrain.opacity = .6 filmgrain_effect.desaturate.tint = {138, 111, 48} function splash.enter() state = STATE_SPLASH end function splash.update() player_input:update() if player_input:pressed('pause') or player_input:pressed('back') or player_input:pressed('quit') or player_input:pressed('fire') or player_input:pressed('sel') then mainmenu.enter() end end function splash.draw() local f = math.random(3) local img = image["title"..f] if love.math.random() > 0.7 then filmgrain_effect.filmgrain.size = love.math.random() * 10 + 5 end if love.math.random() > 0.7 then filmgrain_effect.filmgrain.opacity = love.math.random() * 0.2 end if love.math.random() > 0.7 then filmgrain_effect.desaturate.strength = love.math.random() * .1 + .1 end if love.math.random() > 0.7 then filmgrain_effect.vignette.radius = love.math.random() * .1 + .6 end if love.math.random() > 0.7 then filmgrain_effect.vignette.opacity = love.math.random() * .1 + .6 end filmgrain_effect(function() love.graphics.draw(img, 0, 0, 0, window.w / img:getWidth(), window.h / img:getHeight()) end) end return splash
/* * @package : rlib * @author : Richard [http://steamcommunity.com/profiles/76561198135875727] * @copyright : (C) 2018 - 2020 * @since : 1.0.0 * @website : https://rlib.io * @docs : https://docs.rlib.io * * MIT License * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT * LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * standard tables and localization */ rlib = rlib or { } local base = rlib local mf = base.manifest local prefix = mf.prefix local cfg = base.settings /* * simplifiy funcs */ local function log( ... ) base:log( ... ) end /* * Localized rlib routes */ local helper = base.h local design = base.d local ui = base.i local mats = base.m local cvar = base.v /* * Localized lua funcs * * absolutely hate having to do this, but for squeezing out every bit of performance, we need to. */ local pairs = pairs local type = type local tostring = tostring local IsValid = IsValid local istable = istable local isfunction = isfunction local isnumber = isnumber local IsColor = IsColor local Color = Color local ScreenScale = ScreenScale local gui = gui local vgui = vgui local table = table local math = math local surface = surface local draw = draw local string = string local sf = string.format /* * helper :: predefined materials * * list of internal gmod mat paths */ helper._vgui = { [ 'avatarimage' ] = 'AvatarImage', [ 'avatar' ] = 'AvatarImage', [ 'av' ] = 'AvatarImage', [ 'dbinder' ] = 'DBinder', [ 'binder' ] = 'DBinder', [ 'dbubblecontainer' ] = 'DBubbleContainer', [ 'bubble' ] = 'DBubbleContainer', [ 'dbutton' ] = 'DButton', [ 'button'] = 'DButton', [ 'btn'] = 'DButton', [ 'dcategorylist' ] = 'DCategoryList', [ 'categories' ] = 'DCategoryList', [ 'catlst' ] = 'DCategoryList', [ 'catlist' ] = 'DCategoryList', [ 'dcheckbox' ] = 'DCheckBox', [ 'checkbox' ] = 'DCheckBox', [ 'chkbox' ] = 'DCheckBox', [ 'cbox' ] = 'DCheckBox', [ 'cb' ] = 'DCheckBox', [ 'dcollapsiblecategory' ] = 'DCollapsibleCategory', [ 'catexpand' ] = 'DCollapsibleCategory', [ 'dcolorcombo' ] = 'DColorCombo', [ 'clrcombo' ] = 'DColorCombo', [ 'clrcbo' ] = 'DColorCombo', [ 'dcolorcube' ] = 'DColorCube', [ 'clrcube' ] = 'DColorCube', [ 'dcolormixer' ] = 'DColorMixer', [ 'clrmixer' ] = 'DColorMixer', [ 'dcolorpalette' ] = 'DColorPalette', [ 'clrpal' ] = 'DColorPalette', [ 'dcolumnsheet' ] = 'DColumnSheet', [ 'colsheet' ] = 'DColumnSheet', [ 'dcombobox' ] = 'DComboBox', [ 'combobox' ] = 'DComboBox', [ 'cbo' ] = 'DComboBox', [ 'dfilebrowser' ] = 'DFileBrowser', [ 'file' ] = 'DFileBrowser', [ 'dform' ] = 'DForm', [ 'form' ] = 'DForm', [ 'DFrame' ] = 'DFrame', [ 'frame' ] = 'DFrame', [ 'frm' ] = 'DFrame', [ 'dgrid' ] = 'DGrid', [ 'grid' ] = 'DGrid', [ 'dhtml' ] = 'DHTML', [ 'dweb' ] = 'DHTML', [ 'html' ] = 'HTML', [ 'web' ] = 'HTML', [ 'dhtmlcontrols' ] = 'DHTMLControls', [ 'dhtmlctrls' ] = 'DHTMLControls', [ 'ctrls' ] = 'DHTMLControls', [ 'dhtmctrl' ] = 'DHTMLControls', [ 'htmctrl' ] = 'DHTMLControls', [ 'dcbar' ] = 'DHTMLControls', [ 'diconlayout' ] = 'DIconLayout', [ 'iconlayout' ] = 'DIconLayout', [ 'dico' ] = 'DIconLayout', [ 'ilayout' ] = 'DIconLayout', [ 'il' ] = 'DIconLayout', [ 'dimage' ] = 'DImage', [ 'img' ] = 'DImage', [ 'dlabel' ] = 'DLabel', [ 'label' ] = 'DLabel', [ 'lbl' ] = 'DLabel', [ 'dlistlayout' ] = 'DListLayout', [ 'lstlayout' ] = 'DListLayout', [ 'lstlo' ] = 'DListLayout', [ 'listview' ] = 'DListView', [ 'lstview' ] = 'DListView', [ 'dmenu' ] = 'DMenu', [ 'menu' ] = 'DMenu', [ 'mnu' ] = 'DMenu', [ 'dmenubar' ] = 'DMenuBar', [ 'menubar' ] = 'DMenuBar', [ 'mnubar' ] = 'DMenuBar', [ 'menuopt' ] = 'DMenuOption', [ 'mnuopt' ] = 'DMenuOption', [ 'menucvar' ] = 'DMenuOptionCVar', [ 'mnucvar' ] = 'DMenuOptionCVar', [ 'dmodelpanel' ] = 'DModelPanel', [ 'model' ] = 'DModelPanel', [ 'mdl' ] = 'DModelPanel', [ 'modelselect' ] = 'DModelSelect', [ 'mdlsel' ] = 'DModelSelect', [ 'notify' ] = 'DNotify', [ 'numscale' ] = 'DNumberScratch', [ 'numscratch' ] = 'DNumberScratch', [ 'numwang' ] = 'DNumberWang', [ 'numslider' ] = 'DNumSlider', [ 'dpanel' ] = 'DPanel', [ 'pnl' ] = 'DPanel', [ 'dprogress' ] = 'DProgress', [ 'progress' ] = 'DProgress', [ 'prog' ] = 'DProgress', [ 'dproperties' ] = 'DProperties', [ 'prop' ] = 'DProperties', [ 'psheet' ] = 'DPropertySheet', [ 'rgb' ] = 'DRGBPicker', [ 'dscrollpanel' ] = 'DScrollPanel', [ 'scrollpanel' ] = 'DScrollPanel', [ 'scrollpnl' ] = 'DScrollPanel', [ 'spanel' ] = 'DScrollPanel', [ 'spnl' ] = 'DScrollPanel', [ 'dsp' ] = 'DScrollPanel', [ 'sgrip' ] = 'DScrollBarGrip', [ 'grip' ] = 'DScrollBarGrip', [ 'autosize' ] = 'DSizeToContents', [ 'slider' ] = 'DSlider', [ 'sprite' ] = 'DSprite', [ 'tab' ] = 'DTab', [ 'dtextentry' ] = 'DTextEntry', [ 'dte' ] = 'DTextEntry', [ 'entry' ] = 'DTextEntry', [ 'txt' ] = 'DTextEntry', [ 'dt' ] = 'DTextEntry', [ 'dtilelayout' ] = 'DTileLayout', [ 'tlayout' ] = 'DTileLayout', [ 'tlo' ] = 'DTileLayout', [ 'tip' ] = 'DTooltip', [ 'tooltip' ] = 'DTooltip', [ 'dtree' ] = 'DTree', [ 'tree' ] = 'DTree', [ 'treenode' ] = 'DTree_Node', [ 'node' ] = 'DTree_Node', [ 'treebtn' ] = 'DTree_Node_Button', [ 'nodebtn' ] = 'DTree_Node_Button', [ 'vdivider' ] = 'DVerticalDivider', [ 'verdiv' ] = 'DVerticalDivider', [ 'vsbar' ] = 'DVScrollBar', [ 'geditable' ] = 'EditablePanel', [ 'gpanel' ] = 'Panel', [ 'material' ] = 'Material', [ 'mat' ] = 'Material', [ 'panellist' ] = 'PanelList', [ 'panellst' ] = 'PanelList', [ 'pnllist' ] = 'PanelList', [ 'rtxt' ] = 'RichText', [ 'rt' ] = 'RichText', } /* * helper :: ui :: id preferences */ helper._vgui_id = { [ 1 ] = 'DFrame', [ 2 ] = 'DPanel', [ 3 ] = 'Panel', [ 4 ] = 'EditablePanel', } /* * dock definitions * * in addition to default glua enums assigned to docking, * the following entries can be used. */ local dock_align = { [ 'fill' ] = FILL, [ 'left' ] = LEFT, [ 'top' ] = TOP, [ 'right' ] = RIGHT, [ 'bottom' ] = BOTTOM, [ 'f' ] = FILL, [ 'l' ] = LEFT, [ 't' ] = TOP, [ 'r' ] = RIGHT, [ 'b' ] = BOTTOM, } /* * interface :: cvars :: define * * cvars to be used throughout the interface */ ui.cvars = { { sid = 1, stype = 'dropdown', is_visible = false, id = 'rlib_language', name = 'Preferred language', desc = 'default interface language', forceset = false, default = 'en' }, { sid = 1, stype = 'checkbox', is_visible = true, id = 'rlib_animations_enabled', name = 'Animations enabled', desc = 'interface animations', forceset = false, default = 1 }, { sid = 2, stype = 'checkbox', is_visible = true, id = 'console_timestamps', name = 'Show timestamps in console', desc = 'show timestamp in logs', forceset = false, default = 0 }, } /* * Localized translation func */ local function lang( ... ) return base:lang( ... ) end /* * prefix ids */ local function pid( str, suffix ) local state = ( isstring( suffix ) and suffix ) or ( base and base.manifest.prefix ) or false return rlib.get:pref( str, state ) end /* * metatables */ local dmeta = FindMetaTable( 'Panel' ) /* * ui :: element * * gets the correct element based on the class provided * * @param : str class * @return : str */ function ui.element( class ) class = helper.str:clean( class ) return ( class and helper._vgui and helper._vgui[ class ] or class ) or false end /* * ui :: getscale */ function ui:GetScale( ) return math.Clamp( ScrH( ) / 1080, 0.75, 1 ) end /* * ui :: scale * * standard scaling * * @param : int iclamp * @return : int */ function ui:scale( iclamp ) return math.Clamp( ScrW( ) / 1920, iclamp or 0.75, 1 ) end /* * ui :: Scale640 * * works similar to glua ScreenScale( ) * * @param : int val * @param : int iMax * @return : int */ function ui:Scale640( val, iMax ) iMax = isnumber( iMax ) and iMax or ScrW( ) return val * ( iMax / 640.0 ) end /* * ui :: controlled scale * * a more controlled solution to screen scaling because I dislike how doing simple ScreenScaling never * makes things perfect. * * yes I know, an rather odd way, but it works for the time being. * * -w 800 -h 600 * -w 1024 -h 768 * -w 1280 -h 720 * -w 1366 -h 768 * -w 1920 -h -1080 * * @note : deprecated in a future version with new system * * @param : bool bSimple * @param : int i800 * @param : int i1024 * @param : int i1280 * @param : int i1366 * @param : int i1600 * @param : int i1920 * @param : int i2xxx * @return : int */ function ui:cscale( bSimple, i800, i1024, i1280, i1366, i1600, i1920, i2xxx ) if not isbool( bSimple ) then log( 2, 'func [ %s ]: bSimple not bool', debug.getinfo( 1, 'n' ).name ) end if not i800 then log( 2, 'func [ %s ]: no scale int specified', debug.getinfo( 1, 'n' ).name ) end if not i1024 then i1024, i1280, i1366, i1600, i1920, i2xxx = i800, i800, i800, i800, i800, i800 end if not i1280 then i1280, i1366, i1600, i1920, i2xxx = i800, i800, i800, i800, i800 end if not i1366 then i1366, i1600, i1920, i2xxx = i1280, i1280, i1280, i1280 end if not i1600 then i1600, i1920, i2xxx = i1366, i1366, i1366 end if not i1920 then i1920, i2xxx = i1600, i1600 end if not i2xxx then i2xxx = i1920 end if ScrW( ) <= 800 then return bSimple and i800 or ScreenScale( i800 ) elseif ScrW( ) > 800 and ScrW( ) <= 1024 then return bSimple and i1024 or ScreenScale( i1024 ) elseif ScrW( ) > 1024 and ScrW( ) <= 1280 then return bSimple and i1280 or ScreenScale( i1280 ) elseif ScrW( ) > 1280 and ScrW( ) <= 1366 then return bSimple and i1366 or ScreenScale( i1366 ) elseif ScrW( ) > 1366 and ScrW( ) <= 1600 then return bSimple and i1600 or ScreenScale( i1600 ) elseif ScrW( ) > 1600 and ScrW( ) <= 1920 then return bSimple and i1920 or ScreenScale( i1920 ) elseif ScrW( ) > 1920 then return bSimple and i2xxx or self:Scale640( i1920, 1920 ) end end /* * ui :: smartscale :: strict * * a more controlled solution to screen scaling because I dislike how doing simple ScreenScaling never * makes things perfect. * * yes I know, an rather odd way, but it works for the time being. * * -w 800 -h 600 * -w 1024 -h 768 * -w 1280 -h 720 * -w 1366 -h 768 * -w 1920 -h -1080 * * @note : deprecated in a future version with new system * * @param : bool bSimple * @param : int i800 * @param : int i1024 * @param : int i1280 * @param : int i1366 * @param : int i1600 * @param : int i1920 * @param : int i2560 * @return : int */ function ui:SmartScale_Strict( bSimple, i800, i1024, i1280, i1366, i1600, i1920, i2560 ) if not isbool( bSimple ) then log( 2, 'func [ %s ]: bSimple not bool', debug.getinfo( 1, 'n' ).name ) end if not i800 then log( 2, 'func [ %s ]: no scale int specified', debug.getinfo( 1, 'n' ).name ) end if not i1024 then i1024, i1280, i1366, i1600, i1920, i2560 = i800, i800, i800, i800, i800, i800 end if not i1280 then i1280, i1366, i1600, i1920, i2560 = i800, i800, i800, i800, i800 end if not i1366 then i1366, i1600, i1920, i2560 = i1280, i1280, i1280, i1280 end if not i1600 then i1600, i1920, i2560 = i1366, i1366, i1366 end if not i1920 then i1920, i2560 = i1600, i1600 end if not i2560 then i2560 = i1920 end if ScrW( ) <= 800 then return bSimple and i800 or ScreenScale( i800 ) elseif ScrW( ) > 800 and ScrW( ) <= 1024 then return bSimple and i1024 or ScreenScale( i1024 ) elseif ScrW( ) > 1024 and ScrW( ) <= 1280 then return bSimple and i1280 or ScreenScale( i1280 ) elseif ScrW( ) > 1280 and ScrW( ) <= 1366 then return bSimple and i1366 or ScreenScale( i1366 ) elseif ScrW( ) > 1366 and ScrW( ) <= 1600 then return bSimple and i1600 or ScreenScale( i1600 ) elseif ScrW( ) > 1600 and ScrW( ) <= 1920 then return bSimple and i1920 or ScreenScale( i1920 ) elseif ScrW( ) > 1920 then return bSimple and i2560 or self:Scale640( i2560, 2560 ) end end /* * ui :: clamp scale * * scale utilizing a clamped w and h value * * @param : int w * @param : int h * @return : int w, h */ function ui:ClampScale( w, h ) h = isnumber( h ) and h or w return math.Clamp( 1920, 0, ScrW( ) / w ), math.Clamp( 1080, 0, ScrH( ) / h ) end /* * ui :: clamp scale :: width * * clamp a width value * * @param : int w * @param : int min * @param : int max * @return : int */ function ui:ClampScale_w( w, min, max ) w = isnumber( w ) and w or ScrW( ) return math.Clamp( ScreenScale( w ), min or 0, max or ScreenScale( w ) ) end /* * ui :: clamp scale :: height * * clamp a height value * * @param : int h * @param : int min * @param : int max * @return : int */ function ui:ClampScale_h( h, min, max ) h = isnumber( h ) and h or ScrH( ) return math.Clamp( ScreenScale( h ), min or 0, max or ScreenScale( h ) ) end /* * ui :: basic scale * * basic scaling control * * @note : deprecated in future * * @param : int s * @param : int m * @param : int l * @return : int */ function ui:bscale( s, m, l ) if not m then m = s end if not l then l = s end if ScrW( ) <= 1280 then return ScreenScale( s ) elseif ScrW( ) >= 1281 and ScrW( ) <= 1600 then return ScreenScale( m ) elseif ScrW( ) >= 1601 then return ScreenScale( l ) else return s end end /* * ui :: scalesimple * * simple scaling * * @note : deprecated in future * * @param : int s * @param : int m * @param : int l * @return : int */ function ui:scalesimple( s, m, l ) if not m then m = s end if not l then l = s end if ScrW( ) <= 1280 then return s elseif ScrW( ) >= 1281 and ScrW( ) <= 1600 then return m elseif ScrW( ) >= 1601 then return l else return s end end /* * ui :: setscale * * calculates the screenscaled size (w, h) of a panel * * @param : int w * @param : int h * @return : int, int */ function ui:setscale( w, h ) w = isnumber( w ) and w or 300 h = isnumber( h ) and h or w local sc_w, sc_h = self:scalesimple( 0.85, 0.85, 0.90 ), self:scalesimple( 0.85, 0.85, 0.90 ) local pnl_w, pnl_h = w, h local ui_w, ui_h = sc_w * pnl_w, sc_h * pnl_h return ui_w, ui_h end /* * ui :: valid * * checks validation of a panel * uses this vs isvalid for future control * * @param : pnl pnl * @return : bool */ function ui:valid( pnl ) return IsValid( pnl ) and true or false end /* * ui :: update * * executes invalidatelayout if pnl valid * * @alias : rehash, invalidate * * @param : pnl pnl * @return : void */ function ui:rehash( pnl ) if not self:valid( pnl ) then return end pnl:InvalidateLayout( ) end ui.invalidate = ui.rehash /* * ui :: clear * * clears an interface * * @param : pnl pnl */ function ui:clear( pnl ) if not self:valid( pnl ) then return end pnl:Clear( ) end /* * ui :: close * * hides or removes the DFrame, and calls DFrame:OnClose. * to set whether the frame is hidden or removed, use DFrame:SetDeleteOnClose. * * @param : pnl pnl */ function ui:close( pnl ) if not self:valid( pnl ) then return end pnl:Close( ) end /* * ui :: visible * * checks a panel for validation and if currently visible * * @param : pnl pnl * @return : bool */ function ui:visible( pnl ) return self:valid( pnl ) and pnl:IsVisible( ) and true or false end /* * ui :: destroy * * checks a panel for validation and then removes it completely. * * @param : pnl pnl * @param : bool halt * @param : bool kmouse [optional] * @param : pnl subpanel [optional] */ function ui:destroy( pnl, halt, kmouse, sub ) if sub and not self:valid( sub ) then return end if self:valid( pnl ) then pnl:Remove( ) end if kmouse then gui.EnableScreenClicker( false ) end if halt then return false end end /* * ui :: destroy visible * * checks a panel for validation and visible then removes it completely. * * @param : pnl pnl */ function ui:destroy_visible( pnl ) if self:valid( pnl ) and self:visible( pnl ) then pnl:Remove( ) end end /* * ui :: hide * * checks a panel for validation and if its currently visible and then sets panel visibility to false. * * @param : pnl pnl * @param : bool kmouse */ function ui:hide( pnl, kmouse ) if self:valid( pnl ) then pnl:SetVisible( false ) if kmouse then gui.EnableScreenClicker( false ) end end end /* * ui :: autosize * * applies SizeToContents( ) to specified pnl * * @param : pnl pnl */ function ui:autosize( pnl ) if not self:visible( pnl ) then return end pnl:SizeToContents( ) end /* * ui :: hide visible * * checks a panel for validation and if its currently visible and then sets panel visibility to false. * * @param : pnl pnl * @param : bool kmouse */ function ui:hide_visible( pnl, kmouse ) if self:valid( pnl ) and self:visible( pnl ) then pnl:SetVisible( false ) if kmouse then gui.EnableScreenClicker( false ) end end end /* * ui :: show * * checks a panel for validation and if its not currently visible and then sets panel to visible. * * @param : pnl pnl * @param : bool kmouse */ function ui:show( pnl, kmouse ) if self:valid( pnl ) and not self:visible( pnl ) then pnl:SetVisible( true ) if kmouse then gui.EnableScreenClicker( true ) end end end /* * ui :: visibility flip * * determines if a panel is currently either visible or not and then flips the panel visibility status. * * providing a sub panel will check both the parent and sub for validation, but only flip the sub panel * if the parent panel is valid. * * @param : pnl pnl * @param : pnl sub */ function ui:visible_flip( pnl, sub ) if not self:valid( pnl ) then return end if sub then if not self:valid( sub ) then return end else sub = pnl end if self:visible( pnl ) then sub:SetVisible( false ) else sub:SetVisible( true ) end end /* * ui :: set visible * * allows for a bool to be passed to determine if the pnl should be visible or not * * @param : pnl pnl * @param : bool b */ function ui:setvisible( pnl, b ) if not self:valid( pnl ) then return end pnl:SetVisible( b or false ) end /* * ui :: setpos * * checks an obj for validation and sets its position * * @param : pnl pnl * @param : int x * @param : int y */ function ui:pos( pnl, x, y ) x = x or 0 y = y or 0 if self:valid( pnl ) and self:visible( pnl ) then pnl:SetPos( x, y ) end end /* * ui :: movecenter * * anim to move panel to center * * can be used as * panel:MoveTo( base.h.movetocenter( p_size_w, p_size_h, 0.4 ) ) * * @param : int w * @param : int h * @param : int time * @return : int (w), int (h) */ function ui:movecenter( w, h, time ) if not time then time = 0.5 end return ScrW( ) / 2 - math.Clamp( 1920, 0, ScrW( ) / w ) / 2, ScrH( ) / 2 - math.Clamp( 1080, 0, ScrH( ) / h ) / 2, time, 0, -1 end /* * ui :: pos :: center * * animation to move panel to center * * dframes may not allow top-down animations to work properly and start the panel off-screen, so the * effect may not be as desired. * * @param : pnl pnl * @param : int time * @param : str, int from :: [optional] :: default left */ function ui:pos_center( pnl, time, from ) if not self:valid( pnl ) then return end local w, h = pnl:GetSize( ) time = isnumber( time ) and time or 0 from = from or 3 local init_w, init_h = -w, ( ScrH( ) / 2 ) - ( h / 2 ) local move_w, move_h = ScrW( ) / 2 - w / 2, ScrH( ) / 2 - h / 2 if ( from == 'top' or from == 2 ) then init_w, init_h = ScrW( ) / 2 - w / 2, - h elseif ( from == 'right' or from == 3 ) then init_w, init_h = ScrW( ) + w, ( ScrH( ) / 2 ) - ( h / 2 ) elseif ( from == 'bottom' or from == 4 ) then init_w, init_h = ScrW( ) / 2 - w / 2, ScrH( ) + h end -- for testing even though time should never be zero if not time then init_w, init_h = move_w, move_h end pnl:SetPos( init_w, init_h ) pnl:MoveTo( move_w, move_h, time, 0, -1 ) end /* * ui :: pos :: anim * * forces a pnl to center screen based on animation settings * * @param : pnl pnl * @param : int time * @param : str, int from :: [optional] :: default left */ function ui:pos_anim( pnl, time, from ) if not self:visible( pnl ) then return end time = isnumber( time ) and time or 0.4 from = isnumber( from ) and from or 4 if cvar:GetBool( 'rlib_animations_enabled' ) then self:pos_center( pnl, time, from ) else self:pos_center( pnl ) end end /* * ui :: settext * * method to setting text * * @param : pnl pnl * @param : str text * @param : str font */ function ui:settext( pnl, text, font ) if not self:valid( pnl ) then return end text = isstring( text ) and text or '' if font then pnl:SetFont( font ) end pnl:SetText( text ) end /* * ui :: register panel * * creates a usable panel that may need to be accessed globally. Do not store local panels using * this method. * * places registered pnl in :: base.p[ mod ][ panel_id ] * * @param : str id * @param : str mod * @param : pnl pnl * @param : str desc */ function ui:register( id, mod, panel, desc ) if not helper.str:valid( id ) then log( 2, lang( 'inf_reg_id_invalid' ) ) return false end mod = ( isstring( mod ) and mod ) or ( istable( mod ) and mod.id ) or prefix base.p = istable( base.p ) and base.p or { } id = helper.str:clean( id ) if ui:valid( panel ) then base.p[ mod ] = base.p[ mod ] or { } base.p[ mod ][ id ] = { pnl = panel, desc = desc or lang( 'none' ) } log( 6, lang( 'inf_registered', id ) ) end end /* * ui :: registered :: load * * loads a previously registered panel * * @ex : local content = ui:load( 'pnl.parent.content', 'xtask' ) ^ if not content or not ui:valid( content.pnl ) then return end ^ content.pnl:Clear( ) * * @param : str id * @param : str, tbl mod * @return : tbl */ function ui:load( id, mod ) if not helper.str:valid( id ) then log( 2, lang( 'inf_load_id_invalid' ) ) return false end mod = ( isstring( mod ) and mod ) or ( istable( mod ) and mod.id ) or prefix if not istable( base.p ) then log( 2, lang( 'inf_load_tbl_invalid' ) ) return false end id = helper.str:clean( id ) if not istable( base.p[ mod ] ) or not istable( base.p[ mod ][ id ] ) then return end return IsValid( base.p[ mod ][ id ].pnl ) and base.p[ mod ][ id ] or false end /* * ui :: registered :: call panel * * calls a previously registered panel similar to ui.load * but this validates and calls just the panel. * * @ex : local pnl = ui:call( id, mod ) * if not pnl then return end * * @param : str id * @param : str, tbl mod * @return : tbl */ function ui:call( id, mod ) if not helper.str:valid( id ) then log( 2, lang( 'inf_load_id_invalid' ) ) return false end mod = ( isstring( mod ) and mod ) or ( istable( mod ) and mod.id ) or prefix if not istable( base.p ) then log( 2, lang( 'inf_load_tbl_invalid' ) ) return false end id = helper.str:clean( id ) if not istable( base.p[ mod ] ) or not istable( base.p[ mod ][ id ] ) then return end return IsValid( base.p[ mod ][ id ].pnl ) and base.p[ mod ][ id ].pnl or false end /* * ui :: unregister panel * * removes a registered panel from the library * * @param : str id * @param : str, tbl mod */ function ui:unregister( id, mod ) if not helper.str:valid( id ) then log( 2, lang( 'inf_unreg_id_invalid' ) ) return false end mod = isstring( mod ) and mod or prefix if not istable( base.p ) then log( 2, lang( 'inf_unreg_tbl_invalid' ) ) return false end id = helper.str:clean( id ) if base.p[ mod ] and base.p[ mod ][ id ] then base.p[ mod ][ id ] = nil log( 6, lang( 'inf_unregister', id ) ) end end /* * ui :: create * * utilities vgui.Register as a shortcut * used for pnls registered under the rlib:resources( ) method * * if no class provided; defaults to DFrame * * @ex : ui:create( mod, 'bg', PANEL, 'pnl' ) * : ui:create( mod, 'bg', PANEL ) * : ui:create( mod, 'bg', PANEL, 1 ) * : ui:create( mod, 'bg', PANEL, 2 ) * * @param : tbl mod * @param : str id * @param : pnl pnl * @param : str, int class */ function ui:create( mod, id, pnl, class ) if not id or not pnl then return end local call = rlib:resource( mod, 'pnl', id ) if isnumber( class ) then class = helper._vgui_id[ class ] elseif isstring( class ) then class = ( class and ui.element( class ) ) else class = 'DFrame' end vgui.Register( call, pnl, class ) end /* * ui :: validate registered pnl * * determines if a registered pnl is valid * * @param : str panel * @return : bool */ function ui:ok( panel ) if not panel then return false end return ( panel and self:valid( panel.pnl ) and true ) or false end /* * ui :: registered :: dispatch * * destroys a registered pnl * ensures a pnl is a valid pnl first * * @param : str id * @param : str, tbl mod * @return : void */ function ui:dispatch( id, mod ) if not helper.str:valid( id ) then log( 2, lang( 'inf_load_id_invalid' ) ) return end local pnl = ui:call( id, mod ) if not pnl then return end self:unregister( id, mod ) self:destroy( pnl ) end /* * ui :: registered :: stage * * shows a registered pnl * ensures a pnl is a valid pnl first * * @param : str id * @param : str, tbl mod * @return : void */ function ui:stage( id, mod ) if not helper.str:valid( id ) then log( 2, lang( 'inf_load_id_invalid' ) ) return end local pnl = ui:call( id, mod ) if not pnl then return end self:show( pnl ) end /* * ui :: registered :: unstage * * hides a registered pnl * ensures a pnl is a valid pnl first * * @param : str id * @param : str, tbl mod * @return : void */ function ui:unstage( id, mod ) if not helper.str:valid( id ) then log( 2, lang( 'inf_load_id_invalid' ) ) return end local pnl = ui:call( id, mod ) if not pnl then return end self:hide( pnl ) end /* * ui :: create fonts * * creates a generic set of fonts to be used with the library * * @param : str suffix * @param : str font * @param : int scale [ optional ] */ function ui:fonts_register( suffix, font, scale ) suffix = isstring( suffix ) and suffix or prefix font = isstring( font ) and font or pid( 'sys_entry_default' ) scale = isnumber( scale ) and scale or self:scale( ) local char_last = string.sub( suffix, -1 ) local font_sz = { [ 12 ] = '12', [ 14 ] = '14', [ 16 ] = '16', [ 18 ] = '18', [ 20 ] = '20', [ 24 ] = '24', [ 32 ] = '32', } local font_wgts = { [ 400 ] = '400', [ 600 ] = '600', [ 800 ] = '800', } if char_last ~= '.' then suffix = suffix .. '.' end for sz, sz_name in pairs( font_sz ) do local calc_sz = sz * scale surface.CreateFont( suffix .. sz_name, { font = font, size = calc_sz } ) for wg, wg_name in pairs( font_wgts ) do surface.CreateFont( suffix .. sz_name .. '.' .. wg_name, { font = font, size = calc_sz, weight = 600 } ) end end end /* * ui :: html :: img :: full * * returns an html element supporting outside images * typically used for ui backgrounds * * @param : tbl, str src * @param : bool bRand * @return : str */ function ui:html_img_full( src, bRand ) local resp = bRand and table.Random( src ) or isstring( src ) and src return [[ <body style='overflow: hidden; height: auto; width: auto;'> <img src=']] .. resp .. [[' style='position: absolute; height: 100%; width: 100%; top: 0%; left: 0%; margin: auto;'> </body> ]] end /* * ui :: html :: img * * returns an html element supporting outside images * typically used for ui backgrounds * * @param : tbl, str src * @param : bool bRand * @return : str */ function ui:html_img( src, bRand ) local resp = bRand and table.Random( src ) or isstring( src ) and src return [[ <body style='overflow: hidden; height: 100%; width: 100%; margin:0px;'> <img width='100%' height='100%' src=']] .. resp .. [['> </body> ]] end /* * ui :: html :: size * * returns an html element supporting outside images * allows for specific size to be provided * * @param : str src * @param : int w * @param : int h * @return : str */ function ui:html_img_sz( src, w, h ) local resp = isstring( src ) and src or tostring( src ) h = isnumber( h ) and h or w return [[ <body style='overflow: hidden; height: 100%; width: 100%; margin:0px;'> <img width=']] .. w .. [[' height=']] .. h .. [[' src=']] .. resp .. [['> </body> ]] end /* * ui :: html :: iframe * * returns an html element supporting outside sites * typically used for ui backgrounds / live wallpapers * * @param : tbl, str src * @param : bool bRand * @return : str */ function ui:html_iframe( src, bRand ) local resp = bRand and table.Random( src ) or isstring( src ) and src return [[ <body style='overflow: hidden; height: 100%; width: 100%; margin:0px;'> <iframe width='100%' frameborder='0' height='100%' src=']] .. resp .. [['></iframe> </body> ]] end /* * ui :: get :: svg * * utilized for svg resources * * @param : tbl, str src * @param : bool bShow * @return : str */ function ui:getsvg( src, bShow ) src = isstring( src ) and src or '' local display = not bShow and 'display:none;' or '' return [[ <body style='overflow: hidden; height: 100%; width: 100%; margin:0px;]] .. display .. [['> <iframe width='100%' frameborder='0' height='100%' src=']] .. src .. [['></iframe> </body> ]] end ui.OnHover = function( s ) return s:IsHovered( ) end ui.OnHoverChild = function( s ) return s:IsHovered( ) or s:IsChildHovered( ) end /* * ui classes * * credit to threebow for the idea as he utilized such a method in tdlib. * it makes creating new panels a lot more clean thanks to metatables * * ive obviously made my own changes and taken a slightly different * direction, but the original idea is thanks to him * * this dude is the apple to my pie; and the straw to my berry. * * @source : https://github.com/Threebow/tdlib */ local uclass = { } /* * ui :: class :: Run * * @param : str name * @param : func fn */ function uclass.run( pnl, name, fn ) if not name then return end if not isfunction( fn ) then return end name = pnl.Override or name local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end /* * ui :: class :: NoPaint */ function uclass.nopaint( pnl ) pnl.Paint = nil end uclass.nostyle = uclass.nopaint uclass.nodraw = uclass.nopaint /* * ui :: class :: paint * * @param : func fn */ function uclass.paint( pnl, fn ) if not isfunction( fn ) then return end uclass.nopaint( pnl ) pnl[ 'Paint' ] = fn end uclass.style = uclass.paint uclass.draw = uclass.paint /* * ui :: class :: paint :: save * * @param : func fn */ function uclass.savepaint( pnl ) pnl.OldPaint = pnl.Paint end uclass.savedraw = uclass.savepaint /* * ui :: class :: paint :: get * * @param : func fn */ function uclass.getpaint( pnl ) return pnl.OldPaint end uclass.getdraw = uclass.getpaint /* * ui :: class :: SetPaintedManually * * @param : bool b */ function uclass.paintmanual( pnl, b ) pnl:SetPaintedManually( b ) end uclass.drawmanual = uclass.paintmanual /* * ui :: class :: Panel :: Name * * @param : str name */ function uclass.name( pnl, name ) if not name then return end pnl:SetName( name ) end /* * ui :: class :: Panel :: SetConVar * * @param : str id */ function uclass.convar( pnl, id ) id = isstring( id ) and id or '' pnl:SetConVar( id ) end /* * ui :: class :: Panel :: ConVarChanged * * @param : str val */ function uclass.convar_chg( pnl, val ) val = isstring( val ) and val or '' pnl:ConVarChanged( val ) end /* * ui :: class :: Panel :: ConVarNumberThink */ function uclass.convar_think_int( pnl ) pnl:ConVarNumberThink( ) end /* * ui :: class :: Panel :: ConVarStringThink */ function uclass.convar_think_str( pnl ) pnl:ConVarStringThink( ) end /* * ui :: class :: convarname * * @alias : cvar * * @param : str id */ function uclass.cvar( pnl, id ) id = isstring( id ) and id or '' pnl.convarname = id end /* * ui :: class :: route * * @alias : route * * @param : str id * @param : mix data */ function uclass.route( pnl, id, data ) if not id then return end data = data or '' pnl[ id ] = data end /* * ui :: class :: attach * * @alias : attach * * @param : pnl child */ function uclass.attach( pnl, child ) if not ui:valid( child ) then return end pnl:Attach( child ) end /* * ui :: class :: action * * @alias : action * * @param : func fn */ function uclass.action( pnl, fn ) if not isfunction( fn ) then return end pnl:SetAction( fn ) end /* * ui :: class :: slider :: barcolor * * @alias : clr_bar * * @param : clr clr */ function uclass.clr_bar( pnl, clr ) if not clr then return end pnl.BarColor = clr end /* * ui :: class :: paint :: over * * @alias : paintover, drawover, po * * @param : func fn */ function uclass.paintover( pnl, fn ) if not isfunction( fn ) then return end pnl[ 'PaintOver' ] = fn end uclass.drawover = uclass.paintover uclass.po = uclass.paintover /* * ui :: class :: paint :: box * * @alias : paintbox, box, drawbox, pb * * @param : clr clr * @param : int x * @param : int y * @param : int w * @param : int h */ function uclass.paintbox( pnl, clr, x, y, w, h ) clr = IsColor( clr ) and clr or Color( 25, 25, 25, 255 ) x = isnumber( x ) and x or 0 y = isnumber( y ) and y or 0 local sz_w = isnumber( w ) and w or 0 local sz_h = isnumber( h ) and h or 0 uclass.nopaint( pnl ) pnl[ 'Paint' ] = function( s, w2, h2 ) local def_w = ( sz_w ~= 0 and sz_w ) or w2 local def_h = ( sz_h ~= 0 and sz_h ) or h2 design.box( x, y, def_w, def_h, clr ) end end uclass.box = uclass.paintbox uclass.drawbox = uclass.paintbox uclass.pb = uclass.paintbox /* * ui :: class :: paint :: entry * * @alias : paintentry, drawentry * * @param : clr clr_text * @param : clr clr_cur * @param : clr clr_hl */ function uclass.paintentry( pnl, clr_text, clr_cur, clr_hl ) clr_text = IsColor( clr_text ) and clr_text or Color( 255, 255, 255, 255 ) clr_cur = IsColor( clr_cur ) and clr_cur or Color( 150, 150, 150, 255 ) clr_hl = IsColor( clr_hl ) and clr_hl or Color( 25, 25, 25, 255 ) pnl[ 'Paint' ] = function( s, w, h ) s:SetTextColor ( clr_text ) s:SetCursorColor ( clr_cur ) s:SetHighlightColor ( clr_hl ) s:DrawTextEntryText ( s:GetTextColor( ), s:GetHighlightColor( ), s:GetCursorColor( ) ) end end uclass.drawentry = uclass.paintentry /* * ui :: class :: paint :: rounded box * * @alias : paintrbox, drawrbox, rbox * * @param : clr clr * @param : int x * @param : int y * @param : int w * @param : int h */ function uclass.paintrbox( pnl, clr, r, x, y, w, h ) clr = IsColor( clr ) and clr or Color( 25, 25, 25, 255 ) r = isnumber( r ) and r or 4 x = isnumber( x ) and x or 0 y = isnumber( y ) and y or 0 local sz_w = isnumber( w ) and w or 0 local sz_h = isnumber( h ) and h or 0 uclass.nopaint( pnl ) pnl[ 'Paint' ] = function( s, w2, h2 ) local def_w = ( sz_w ~= 0 and sz_w ) or w2 local def_h = ( sz_h ~= 0 and sz_h ) or h2 design.rbox( r, x, y, def_w, def_h, clr ) end end uclass.drawrbox = uclass.paintrbox uclass.rbox = uclass.paintrbox /* * ui :: class :: debug :: where * * applies a simple painted box to the specified element to determine * location on the screen * * @alias : debug_where, where * * @param : clr clr */ function uclass.debug_where( pnl, clr ) clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) uclass.nopaint( pnl ) pnl[ 'PaintOver' ] = function( s, w, h ) design.box( 0, 0, w, h, clr ) end end uclass.where = uclass.debug_where /* * ui :: class :: PerformLayout * * @alias : performlayout, pl * * @param : func fn */ function uclass.performlayout( pnl, fn ) if not isfunction( fn ) then return end local name = 'PerformLayout' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end uclass.pl = uclass.performlayout /* * ui :: class :: onclick * * @alias : onclick, oc * * @param : func fn */ function uclass.onclick( pnl, fn ) if not isfunction( fn ) then return end local name = 'DoClick' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end uclass.oc = uclass.onclick /* * ui :: class :: onclick :: rem * * @alias : onclick_r, ocr, click_r * * @param : pnl panel * @param : bool bHide */ function uclass.onclick_r( pnl, panel, bHide ) pnl[ 'DoClick' ] = function( s, ... ) if not ui:valid( panel ) then return end if bHide then ui:hide( panel ) else ui:destroy( panel ) end end end uclass.ocr = uclass.onclick_r uclass.click_r = uclass.onclick_r /* * ui :: class :: onclick :: rem visible * * @alias : onclick_rv, ocrv * * @param : pnl panel * @param : bool bHide */ function uclass.onclick_rv( pnl, panel, bHide ) pnl[ 'DoClick' ] = function( s, ... ) if not ui:valid( panel ) then return end if bHide then ui:hide( panel ) else ui:destroy_visible( panel ) end end end uclass.ocrv = uclass.onclick_rv /* * ui :: class :: onclick :: fade out * * @alias : onclick_fadeout, ocfo * * @param : pnl panel * @param : int delay * @param : bool bHide */ function uclass.onclick_fadeout( pnl, panel, delay, bHide ) pnl[ 'DoClick' ] = function( s, ... ) if not ui:valid( panel ) then return end delay = isnumber( delay ) and delay or 1 panel:AlphaTo( 0, delay, 0, function( ) if bHide then ui:hide( panel ) else ui:destroy( panel ) end end ) end end uclass.ocfo = uclass.onclick_fadeout /* * ui :: class :: onremove * * @alias : onremove, remove, orem * * @param : func fn */ function uclass.onremove( pnl, fn ) if not isfunction( fn ) then return end local name = 'OnRemove' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end uclass.remove = uclass.onremove uclass.orem = uclass.onremove /* * ui :: class :: OnTextChanged * * @alias : ontxtchg, otch * * @param : func fn */ function uclass.ontxtchg( pnl, fn ) if not isfunction( fn ) then return end local name = 'OnTextChanged' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end uclass.otch = uclass.ontxtchg /* * ui :: class :: noedit * * supplying bUseForce will automatically reset text each time text changed. * used as a workaround for times when SetEditable simply doesnt work. * * if bUseForce = true, src contains original text to replace box with * * @alias : noedit, tlock * * @param : func fn * @param : str src * @param : bool bUseForce */ function uclass.noedit( pnl, bUseForce, src ) if not bUseForce then pnl:SetEditable( false ) return end pnl[ 'OnTextChanged' ] = function( s, ... ) if not isstring( src ) then return end s:SetText( src ) end end uclass.tlock = uclass.noedit /* * ui :: class :: openurl * * @alias : openurl, ourl * * @param : str uri */ function uclass.openurl( pnl, uri ) if not isstring( uri ) then return end pnl[ 'DoClick' ] = function( s ) gui.OpenURL( uri ) end end uclass.ourl = uclass.openurl /* * ui :: class :: OnSelect * * @alias : onselect, osel * * @param : func fn */ function uclass.onselect( pnl, fn ) if not isfunction( fn ) then return end local name = 'OnSelect' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end uclass.osel = uclass.onselect /* * ui :: class :: DComboBox :: doclick * * @alias : cboclick, odc * * @param : func fn */ function uclass.cboclick( pnl, fn ) if not isfunction( fn ) then return end pnl[ 'DoClick' ] = function( s, ... ) if s:IsMenuOpen( ) then return s:CloseMenu( ) end fn( s, ... ) end end uclass.odc = uclass.cboclick /* * ui :: class :: DComboBox :: OpenMenu * * @alias : omenu * * @param : func fn */ function uclass.omenu( pnl, fn ) if not isfunction( fn ) then return end local name = 'OpenMenu' local orig = pnl[ name ] pnl[ name ] = function( ... ) if isfunction( orig ) then orig( ... ) end fn( ... ) end end /* * ui :: class :: DTextEntry :: m_bLoseFocusOnClickAway * * @alias : onclick_nofocus, ocnf * * @param : bool b */ function uclass.onclick_nofocus( pnl, b ) pnl.m_bLoseFocusOnClickAway = b or false end uclass.ocnf = uclass.onclick_nofocus /* * ui :: class :: OnGetFocus * * @alias : ongetfocus, ogfo, getfocus * * @param : func fn */ function uclass.ongetfocus( pnl, fn ) if not isfunction( fn ) then return end local name = 'OnGetFocus' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end uclass.ogfo = uclass.ongetfocus uclass.getfocus = uclass.ongetfocus uclass.ogfocus = uclass.ongetfocus /* * ui :: class :: DNum :: OnValueChanged * * @alias : onvaluechanged, ovc * * @param : func fn */ function uclass.onvaluechanged( pnl, fn ) if not isfunction( fn ) then return end local name = 'OnValueChanged' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end uclass.ovc = uclass.onvaluechanged /* * ui :: class :: DTextEntry :: OnChange * * @alias : onchange, ochg * * @param : func fn */ function uclass.onchange( pnl, fn ) if not isfunction( fn ) then return end pnl[ 'OnChange' ] = fn end uclass.ochg = uclass.onchange /* * ui :: class :: onOptionChanged * * @alias : onoptchange, ooc * * @param : func fn */ function uclass.onoptchange( pnl, fn ) if not isfunction( fn ) then return end local name = 'onOptionChanged' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end uclass.ooc = uclass.onoptchange /* * ui :: class :: enabled :: check * * @alias : enabled_chk, echk * * @param : func fn */ function uclass.enabled_chk( pnl, fn ) if not isfunction( fn ) then return end local name = 'enabled' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end uclass.echk = uclass.enabled_chk /* * ui :: class :: onclose * * @alias : onclose * * @param : func fn */ function uclass.onclose( pnl, fn ) if not isfunction( fn ) then return end local name = 'OnClose' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end /* * ui :: class :: think * * @alias : think, logic * * @param : func fn */ function uclass.think( pnl, fn ) if not isfunction( fn ) then return end local name = 'Think' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end uclass.logic = uclass.think /* * ui :: class :: DModelPanel :: norotate * * forces dmodelpanel to not auto-rotate the model * * @alias : norotate */ function uclass.norotate( pnl ) pnl[ 'LayoutEntity' ] = function( s, ... ) return end end /* * ui :: class :: DModelPanel :: LayoutEntity * * @alias : norotate, le */ function uclass.layoutent( pnl, fn ) if not isfunction( fn ) then return end local name = 'LayoutEntity' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end uclass.le = uclass.layoutent /* * ui :: class :: DModelPanel :: onmousepress * * rerouted action to define particular mouse definitions * * @alias : onmouse, omp */ function uclass.onmouse( pnl ) pnl[ 'OnMousePressed' ] = function( s, act ) if pnl:IsHovered( ) or s.hover then if act == MOUSE_LEFT and pnl.DoClick then pnl:DoClick( ) end if act == MOUSE_RIGHT and pnl.DoRightClick then pnl:DoRightClick( ) end if act == MOUSE_MIDDLE and pnl.DoMiddleClick then pnl:DoMiddleClick( ) end end end end uclass.omp = uclass.onmouse /* * ui :: class :: Dock * * @alias : dock, static * * @param : int pos */ function uclass.dock( pnl, pos ) pos = ( type( pos ) == 'number' and pos ) or ( dock_align[ pos ] ) or FILL pnl:Dock( pos ) end uclass.static = uclass.dock /* * ui :: class :: Dock :: left * * @alias : left */ function uclass.left( pnl ) pnl:Dock( LEFT ) end /* * ui :: class :: Dock :: top * * @alias : top */ function uclass.top( pnl ) pnl:Dock( TOP ) end /* * ui :: class :: Dock :: right * * @alias : right */ function uclass.right( pnl ) pnl:Dock( RIGHT ) end /* * ui :: class :: Dock :: bottom * * @alias : bottom */ function uclass.bottom( pnl ) pnl:Dock( BOTTOM ) end /* * ui :: class :: Dock :: fill * * @alias : fill */ function uclass.fill( pnl ) pnl:Dock( FILL ) end /* * ui :: class :: Dock, DockMargin * * @alias : docker, docker_m * * @param : int pos * @param : int il * @param : int it * @param : int ir * @param : int ib */ function uclass.docker( pnl, pos, il, it, ir, ib ) pos = ( type( pos ) == 'number' and pos ) or ( dock_align[ pos ] ) or FILL il = isnumber( il ) and il or 0 if not it then it, ir, ib = il, il, il end if not ir then ir, ib = it, it end if not ib then ib = ir end pnl:Dock( pos ) pnl:DockMargin( il, it, ir, ib ) end uclass.docker_m = uclass.docker /* * ui :: class :: Dock, DockPadding * * @alias : docker_p * * @param : int pos * @param : int il * @param : int it * @param : int ir * @param : int ib */ function uclass.docker_p( pnl, pos, il, it, ir, ib ) pos = ( type( pos ) == 'number' and pos ) or ( dock_align[ pos ] ) or FILL il = isnumber( il ) and il or 0 if not it then it, ir, ib = il, il, il end if not ir then ir, ib = it, it end if not ib then ib = ir end pnl:Dock( pos ) pnl:DockPadding( il, it, ir, ib ) end /* * ui :: class :: DockPadding * * @alias : padding, dock_p * * @param : int il * @param : int it * @param : int ir * @param : int ib */ function uclass.padding( pnl, il, it, ir, ib ) il = isnumber( il ) and il or 0 if not it then it, ir, ib = il, il, il end if not ir then ir, ib = it, it end if not ib then ib = ir end pnl:DockPadding( il, it, ir, ib ) end uclass.dock_p = uclass.padding /* * ui :: class :: DockMargin * * @alias : margin, dock_m * * @param : int il * @param : int it * @param : int ir * @param : int ib */ function uclass.margin( pnl, il, it, ir, ib ) il = isnumber( il ) and il or 0 if not it then it, ir, ib = il, il, il end if not ir then ir, ib = it, it end if not ib then ib = ir end pnl:DockMargin( il, it, ir, ib ) end uclass.dock_m = uclass.margin /* * ui :: class :: Panel :: SetPadding * * @alias : offset, oset * * @param : int i */ function uclass.offset( pnl, i ) i = isnumber( i ) and i or 0 pnl:SetPadding( i ) end uclass.oset = uclass.offset /* * ui :: class :: SetWide * * @alias : wide, width * * @param : int w */ function uclass.wide( pnl, w, err ) if isstring( w ) and w == 'screen' then pnl:SetWide( ScrW( ) ) return end w = isnumber( w ) and w or 25 pnl:SetWide( w ) end uclass.width = uclass.wide /* * ui :: class :: SetMinWidth * * @alias : minwide, wmin * * @param : int w */ function uclass.minwide( pnl, w ) w = isnumber( w ) and w or 30 pnl:SetMinWidth( w ) end uclass.wmin = uclass.minwide /* * ui :: class :: SetTall * * @alias : tall, height * * @param : int h */ function uclass.tall( pnl, h ) if isstring( h ) and h == 'screen' then pnl:SetTall( ScrH( ) ) return end h = isnumber( h ) and h or 25 pnl:SetTall( h ) end uclass.height = uclass.tall /* * ui :: class :: SetMinHeight * * @alias : mintall, hmin * * @param : int h */ function uclass.mintall( pnl, h ) h = isnumber( h ) and h or 30 pnl:SetMinHeight( h ) end uclass.hmin = uclass.mintall /* * ui :: class :: SetSize * * term 'scr' || w, h blank : autosize fullscreen based on resolution * term 'scr' : autosize one particular dimension to full monitor resolution * * @alias : size, sz * * @param : int w, str * @param : int h, str */ function uclass.size( pnl, w, h ) if not w or ( isstring( w ) and ( ( w == 'screen' ) or ( w == 'scr' ) ) ) then pnl:SetSize( ScrW( ), ScrH( ) ) return end w = ( isnumber( w ) and w ) or ( isstring( w ) and ( w == 'screen' or w == 'scr' ) and ScrW( ) ) or 25 h = ( isnumber( h ) and h ) or ( isstring( h ) and ( h == 'screen' or h == 'scr' ) and ScrH( ) ) or w pnl:SetSize( w, h ) end uclass.sz = uclass.size /* * ui :: class :: SetPos * * @alias : pos * * @param : int x * @param : int y */ function uclass.pos( pnl, x, y ) x = isnumber( x ) and x or 0 y = isnumber( y ) and y or isnumber( x ) and x or 0 pnl:SetPos( x, y ) end /* * ui :: class :: SetSpaceX * * @alias : space_x * * @param : int i */ function uclass.space_x( pnl, i ) i = isnumber( i ) and i or 0 pnl:SetSpaceX( i ) end /* * ui :: class :: SetSpaceY * * @alias : space_y * * @param : int i */ function uclass.space_y( pnl, i ) i = isnumber( i ) and i or 0 pnl:SetSpaceY( i ) end /* * ui :: class :: SetSpaceX, SetSpaceY * * @alias : spacing, space_xy * * @param : int x * @param : int y */ function uclass.spacing( pnl, x, y ) x = isnumber( x ) and x or 0 y = isnumber( y ) and y or isnumber( x ) and x or 0 pnl:SetSpaceX( x ) pnl:SetSpaceY( y ) end uclass.space_xy = uclass.spacing /* * ui :: class :: DIconLayout :: SetLayoutDir * * sets the direction that it will be layed out, using the DOCK_ Enums. * currently only TOP and LEFT are supported. * * @alias : lodir, lod * * @param : int enum */ function uclass.lodir( pnl, enum ) enum = isnumber( enum ) and enum or LEFT pnl:SetLayoutDir( enum ) end uclass.lod = uclass.lodir /* * ui :: class :: SetColor * * @alias : clr, color * * @param : clr clr */ function uclass.clr( pnl, clr ) clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) pnl:SetColor( clr ) end uclass.color = uclass.clr /* * ui :: class :: DTextEntry :: SetCursorColor * * @alias : cursorclr, cclr * * @param : clr clr */ function uclass.cursorclr( pnl, clr ) clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) pnl:SetCursorColor( clr ) end uclass.cclr = uclass.cursorclr /* * ui :: class :: DTextEntry :: SetHighlightColor * * @alias : highlightclr, hlclr * * @param : clr clr */ function uclass.highlightclr( pnl, clr ) clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) pnl:SetHighlightColor( clr ) end uclass.hlclr = uclass.highlightclr /* * ui :: class :: Panel :: CursorPos * * @alias : cursorpos, cpos */ function uclass.cursorpos( pnl ) pnl:CursorPos( ) end uclass.cpos = uclass.cursorpos /* * ui :: class :: Panel :: SetSteamID * * @alias : steamid, sid * * @param : int sid * 64bit SteamID of the player to load avatar of * * @param : int size * Size of the avatar to use. Acceptable sizes are 32, 64, 184. */ function uclass.steamid( pnl, sid, size ) pnl:SetSteamID( sid, size ) end uclass.sid = uclass.steamid /* * ui :: class :: Panel :: SetCursor * * @alias : cursor, cur * * @param : str str */ function uclass.cursor( pnl, str ) str = isstring( str ) and str or 'none' pnl:SetCursor( str ) end uclass.cur = uclass.cursor /* * ui :: class :: Panel :: SetCursorColor * * @alias : cursor_clr, curclr * * @param : clr clr */ function uclass.cursor_clr( pnl, clr ) clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) pnl:SetCursorColor( clr ) end uclass.curclr = uclass.setcursor_clr /* * ui :: class :: Panel :: SetCursorColor, SetCursor * * @param : clr clr * @param : str str */ function uclass.setcursor( pnl, clr, str ) clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) str = isstring( str ) and str or 'none' pnl:SetCursorColor( clr ) pnl:SetCursor( str ) end uclass.scur = uclass.setcursor /* * ui :: class :: DHTML :: SetScrollbars * * @param : bool b */ function uclass.sbar( pnl, b ) pnl:SetScrollbars( b or false ) end /* * ui :: class :: DTextEntry, RichText :: SetVerticalScrollbarEnabled * * @param : bool b */ function uclass.vsbar( pnl, b ) pnl:SetVerticalScrollbarEnabled( b or false ) end /* * ui :: class :: DTextEntry, RichText :: SetVerticalScrollbarEnabled * * @param : bool b */ function uclass.noscroll( pnl ) pnl:SetVerticalScrollbarEnabled( false ) end /* * ui :: class :: Panel :: SetMultiline * * @param : bool b */ function uclass.multiline( pnl, b ) pnl:SetMultiline( b or false ) end uclass.mline = uclass.multiline /* * ui :: class :: Panel :: focus */ function uclass.focus( pnl ) pnl:RequestFocus( ) end /* * ui :: class :: OnFocusChanged * * @param : func fn */ function uclass.onfocuschg( pnl, fn ) if not isfunction( fn ) then return end pnl[ 'OnFocusChanged' ] = fn end uclass.focuschg = uclass.onfocuschg /* * ui :: class :: DTextEntry :: SetEditable * * @param : bool b */ function uclass.canedit( pnl, b ) pnl:SetEditable( b or false ) end uclass.editable = uclass.canedit /* * ui :: class :: DTextEntry :: OnEnter * * @param : func fn */ function uclass.onenter( pnl, fn ) local name = 'OnEnter' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end /* * ui :: class :: DTextEntry :: AllowInput * * @param : func fn */ function uclass.allowinput( pnl, fn ) local name = 'AllowInput' local orig = pnl[ name ] pnl[ name ] = function( s, ... ) if isfunction( orig ) then orig( s, ... ) end fn( s, ... ) end end /* * ui :: class :: DProgress :: SetFraction * * @param : int i */ function uclass.fraction( pnl, i ) i = isnumber( i ) and i or 1 pnl:SetFraction( i ) end uclass.frac = uclass.fraction /* * ui :: class :: DLabel, DTextEntry :: SetFont * * @param : str str */ function uclass.setfont( pnl, str ) str = isstring( str ) and str or pid( 'sys_entry_default' ) pnl:SetFont( str ) end uclass.font = uclass.setfont /* * ui :: class :: Panel :: SizeToChildren * * resizes the panel to fit the bounds of its children * * panel must have its layout updated (Panel:InvalidateLayout) for this function to work properly * size_w and size_h parameters are false by default. calling this function with no arguments will result in a no-op. * * @param : int w * : adjust width of pnl * * @param : int h * : adjust height of pnl */ function uclass.autosize_child( pnl, w, h ) pnl:SizeToChildren( w, h ) end uclass.aszch = uclass.autosize_child /* * ui :: class :: Panel :: SizeToContents * * resizes the panel so that its width and height fit all of the content inside * * must call AFTER setting text/font or adjusting child panels */ function uclass.autosize( pnl ) pnl:SizeToContents( ) end uclass.asz = uclass.autosize uclass.autosz = uclass.autosize /* * ui :: class :: Panel :: SizeToContentsX * * resizes the panel objects width to accommodate all child objects/contents * * only works on Label derived panels such as DLabel by default, and on any * panel that manually implemented Panel:GetContentSize method. * * must call AFTER setting text/font or adjusting child panels * * @param : int val * : number of extra pixels to add to the width. Can be a negative number, to reduce the width. */ function uclass.autosize_x( pnl, val ) val = isnumber( val ) and val or 0 pnl:SizeToContentsX( val ) end uclass.asz_x = uclass.autosize_x uclass.autosz_x = uclass.autosize_x /* * ui :: class :: Panel :: SizeToContentsY * * resizes the panel object's height to accommodate all child objects/contents * * only works on Label derived panels such as DLabel by default, and on any * panel that manually implemented Panel:GetContentSize method * * must call AFTER setting text/font or adjusting child panels * * @param : int val * : number of extra pixels to add to the height. Can be a negative number, to reduce the height */ function uclass.autosize_y( pnl, val ) val = isnumber( val ) and val or 0 pnl:SizeToContentsY( val ) end uclass.asz_y = uclass.autosize_y uclass.autosz_y = uclass.autosize_y /* * ui :: class :: Panel :: SizeTo * * uses animation to resize the panel to the specified size * * @param : int w * : arget width of the panel. Use -1 to retain the current width * * @param : int h * : target height of the panel. Use -1 to retain the current height * * @param : int time * : time to perform the animation within * * @param : int delay * : delay before the animation starts * * @param : int ease * : easing of the start and/or end speed of the animation. See Panel:NewAnimation for how this works * * @param : fn cb * : function to be called once the animation finishes. Arguments are: * ( tbl ) : animData - The AnimationData structure that was used * ( pnl ) : panel object that was resized */ function uclass.tosize( pnl, w, h, time, delay, ease, cb ) pnl:SizeTo( w, h, time, delay, ease, cb ) end uclass.tosz = uclass.tosize /* * ui :: class :: Panel :: SetContentAlignment * * sets the alignment of the contents * * @param : int int * : direction of the content, based on the number pad. * * 1 : bottom-left * 2 : bottom-center * 3 : bottom-right * 4 : middle-left * 5 : center * 6 : middle-right * 7 : top-left * 8 : top-center * 9 : top-right */ function uclass.align( pnl, int ) int = isnumber( int ) and int or 4 pnl:SetContentAlignment( int ) end /* * ui :: class :: Panel :: AlignTop * * aligns the panel on the top of its parent with the specified offset * * @param : int int * : align offset */ function uclass.aligntop( pnl, int ) int = isnumber( int ) and int or 0 pnl:AlignTop( int ) end /* * ui :: class :: Panel :: AlignBottom * * aligns the panel on the bottom of its parent with the specified offset * * @param : int int * : align offset */ function uclass.alignbottom( pnl, int ) int = isnumber( int ) and int or 0 pnl:AlignBottom( int ) end /* * ui :: class :: Panel :: AlignLeft * * aligns the panel on the left of its parent with the specified offset * * @param : int int * : align offset */ function uclass.alignleft( pnl, int ) int = isnumber( int ) and int or 0 pnl:AlignLeft( int ) end /* * ui :: class :: Panel :: AlignRight * * aligns the panel on the right of its parent with the specified offset * * @param : int int * : align offset */ function uclass.alignright( pnl, int ) int = isnumber( int ) and int or 0 pnl:AlignRight( int ) end /* * ui :: class :: Panel :: LocalToScreen * * absolute screen position of the position specified relative to the panel. * * @param : int x * : x coordinate of the position on the panel to translate * * @param : int y * : y coordinate of the position on the panel to translate */ function uclass.local2scr( pnl, x, y ) x = isnumber( x ) and x or 0 y = isnumber( y ) and y or 0 pnl:LocalToScreen( x, y ) end uclass.l2s = uclass.local2scr /* * ui :: class :: Panel :: ScreenToLocal * * translates global screen coordinate to coordinates relative to the panel * * @param : int x * : x coordinate of the screen position to be translated * * @param : int y * : y coordinate of the screed position be to translated */ function uclass.scr2local( pnl, x, y ) x = isnumber( x ) and x or 0 y = isnumber( y ) and y or 0 pnl:ScreenToLocal( x, y ) end uclass.s2l = uclass.scr2local /* * ui :: class :: Panel :: SetDrawOnTop * * @param : bool b * : whether or not to draw the panel in front of all others */ function uclass.drawtop( pnl, b ) pnl:SetDrawOnTop( b or false ) end /* * ui :: class :: DHTML :: SetHTML * * set HTML code within a panel * * @param : str str * : html code to set */ function uclass.html( pnl, str ) pnl:SetHTML( str ) end /* * ui :: class :: DHTML :: AddressBar * * sets the address bar for a dhtml panel * * @param : str str * : address to set */ function uclass.addr( pnl, addr ) if not ui:valid( pnl.AddressBar ) then return end pnl.AddressBar:SetText( addr ) end /* * ui :: class :: DHTML :: SetHTML * * sets html code in DHTML pnl to display a full-size img from an external site * * @param : str str * : html code to set */ function uclass.imgsrc( pnl, str ) local code = ui:html_img( str ) pnl:SetHTML( code ) end /* * ui :: class :: svg * * loads an outside svg file * typically used for stats * * @param : str src * : html code to set */ function uclass.svg( pnl, src, bShow ) src = isstring( src ) and src or '' local html = ui:getsvg( src, bShow ) pnl:SetHTML( html ) end /* * ui :: class :: Panel :: CenterHorizontal * * centers the panel horizontally with specified fraction * * @param : flt flt * : center fraction. */ function uclass.center_h( pnl, flt ) flt = isnumber( flt ) and flt or 0.5 pnl:CenterHorizontal( flt ) end /* * ui :: class :: Panel :: CenterVertical * * centers the panel vertically with specified fraction * * @param : flt flt * : center fraction. */ function uclass.center_v( pnl, flt ) flt = isnumber( flt ) and flt or 0.5 pnl:CenterVertical( flt ) end /* * ui :: class :: DTextEntry, DLabel :: SetTextColor * * sets the text color of the DLabel. This will take precedence * over DLabel:SetTextStyleColor * * @param : clr clr * : text color. Uses the Color structure. */ function uclass.textclr( pnl, clr ) clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) pnl:SetTextColor( clr ) pnl[ 'Think' ] = function( s, ... ) s:SetTextColor( clr ) end end /* * ui :: class :: DLabel :: SetText * * sets the text value of a panel object containing text, such as a Label, * TextEntry or RichText and their derivatives, such as DLabel, DTextEntry or DButton * * @param : str str * : text value to set. * * @param : bool bautosz * : enables SizeToContents( ) */ function uclass.text( pnl, str, bautosz ) str = isstring( str ) and str or '' pnl:SetText( str ) if bautosz then pnl:SizeToContents( ) end end /* * ui :: class :: DLabel :: SetText, SetTextColor * * set text clr, font, and string * * @param : clr clr * : text color. Uses the Color structure * * @param : str font * : font of the label * * @param : str text * : text to display * * @param : bool bautosz * : enables SizeToContents( ) * * @param : int align * : SetContentAlignment( ) */ function uclass.txt( pnl, text, clr, font, bautosz, align ) text = isstring( text ) and text or '' clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) font = isstring( font ) and font or pid( 'sys_entry_default' ) pnl:SetTextColor( clr ) pnl:SetFont( font ) pnl:SetText( text ) if bautosz then pnl:SizeToContents( ) end if align then pnl:SetContentAlignment ( align ) end pnl[ 'Think' ] = function( s, ... ) s:SetTextColor( clr ) end end /* * ui :: class :: DLabel :: SetText, SetTextColor * * set text clr, font, and string * * @param : clr clr * : text color. Uses the Color structure * * @param : str font * : font of the label * * @param : str text * : text to display * * @param : bool bautosz * : enables SizeToContents( ) */ function uclass.textadv( pnl, clr, font, text, bautosz ) clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) font = isstring( font ) and font or pid( 'sys_entry_default' ) text = isstring( text ) and text or '' pnl:SetTextColor( clr ) pnl:SetFont( font ) pnl:SetText( text ) if bautosz then pnl:SizeToContents( ) end pnl[ 'Think' ] = function( s, ... ) s:SetTextColor( clr ) end end /* * ui :: class :: DLabel :: SetText, SetTextColor * * set text clr, font, and string * * @param : str text * : text to display * * @param : clr clr * : text color. Uses the Color structure * * @param : str font * : font of the label * * @param : bool bautosz * : enables SizeToContents( ) * * @param : int align * : set content alignment */ function uclass.label( pnl, text, clr, font, bautosz, align ) text = isstring( text ) and text or '' clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) font = isstring( font ) and font or pid( 'sys_entry_default' ) bautosz = bautosz or false align = isnumber( align ) and align or 4 pnl:SetText ( text ) pnl:SetColor ( clr ) pnl:SetFont ( font ) if bautosz then pnl:SizeToContents( ) end if align then pnl:SetContentAlignment ( align ) end pnl[ 'Think' ] = function( s, ... ) s:SetColor( clr ) end end uclass.lbl = uclass.label /* * ui :: class :: Panel :: AlphaTo * * animation to transition the current alpha value of a panel to a new alpha, over a set period of time and after a specified delay. * * @param : int alpha * : alpha value (0-255) to approach * * @param : int dur * : time in seconds it should take to reach the alpha * * @param : int delay * : delay before the animation starts. * * @param : func cb * : function to be called once the animation finishes */ function uclass.alphato( pnl, alpha, dur, delay, cb ) alpha = isnumber( alpha ) and alpha or 255 dur = isnumber( dur ) and dur or 1 delay = isnumber( delay ) and delay or 0 pnl:AlphaTo( alpha, dur, delay, cb ) end uclass.a2 = uclass.alphato /* * ui :: class :: DLabel :: SetText * * sets the text value of a panel object containing text, such as a Label, * TextEntry or RichText and their derivatives, such as DLabel, DTextEntry or DButton */ function uclass.notext( pnl ) pnl:SetText( '' ) end /* * ui :: class :: Panel :: SetEnabled * * Sets the enabled state of a disable-able panel object, such as a DButton or DTextEntry. * See Panel:IsEnabled for a function that retrieves the "enabled" state of a panel * * @param : bool b * : Whether to enable or disable the panel object */ function uclass.enabled( pnl, b ) pnl:SetEnabled( b or false ) end uclass.on = uclass.enabled uclass.seton = uclass.enabled uclass.enable = uclass.enabled /* * ui :: class :: DMenuBar, DPanel :: SetDisabled * * sets whether or not to disable the panel * * @param : bool b * : true to disable the panel (mouse input disabled and background * alpha set to 75), false to enable it (mouse input enabled and background alpha set to 255). */ function uclass.disabled( pnl, b ) pnl:SetDisabled( b or false ) end uclass.off = uclass.disabled uclass.setoff = uclass.disabled /* * ui :: class :: Panel :: SetParent * * sets the parent of the panel * * @param : pnl parent * : new parent of the panel */ function uclass.parent( pnl, parent ) pnl:SetParent( parent ) end /* * ui :: class :: Panel :: HasFocus * * returns if the panel is focused * * @return : bool * : hasFocus */ function uclass.hasfocus( pnl ) pnl:HasFocus( ) end /* * ui :: class :: Panel :: HasParent * * returns whether the panel is a descendent of the given panel * * @param : pnl parent * : parent pnl * * @return : bool * : true if the panel is contained within parent */ function uclass.hasparent( pnl, parent ) pnl:HasParent( parent ) end /* * ui :: class :: Panel :: HasChildren * * returns whenever the panel has child panels * * @return : bool * : true if the panel has children */ function uclass.haschild( pnl ) pnl:HasChildren( ) end /* * ui :: class :: Panel :: SetWrap * * sets whether text wrapping should be enabled or disabled on Label and * DLabel panels. Use DLabel:SetAutoStretchVertical to automatically correct * vertical size; Panel:SizeToContents will not set the correct height * * @param : bool b * : true to enable text wrapping, false otherwise. */ function uclass.wrap( pnl, b ) pnl:SetWrap( b or false ) end /* * ui :: class :: Label :: SetAutoStretchVertical * * automatically adjusts the height of the label dependent of the height of the text inside of it. * * @param : bool b * : true to enable auto stretching, false otherwise. */ function uclass.autoverticle( pnl, b ) pnl:SetAutoStretchVertical( b or false ) end /* * ui :: class :: Panel :: OnCursorEntered, OnCursorExited * * shortcut for oncursor hover functions * : s.hover */ function uclass.onhover( pnl ) pnl.OnCursorEntered = function( s ) s.hover = true end pnl.OnCursorExited = function( s ) s.hover = false end end uclass.ohover = uclass.onhover uclass.ohvr = uclass.onhover /* * ui :: class :: Panel :: OnCursorEntered, OnCursorExited :: dim * * dims the btn when mouse cursor hovers * * @param : clr clr */ function uclass.onhover_dim( pnl, clr, x, y, w, h ) uclass.onhover( pnl ) clr = IsColor( clr ) and clr or Color( 0, 0, 0, 200 ) x = isnumber( x ) and x or 0 y = isnumber( y ) and y or x or 0 w = isnumber( w ) and w or nil h = isnumber( h ) and h or nil pnl.PaintOver = function( s, sz_w, sz_h ) if s.hover then sz_w = isnumber( w ) and w or sz_w sz_h = isnumber( h ) and h or sz_h design.box( x, y, sz_w, sz_h, clr ) end end end uclass.ohoverdim = uclass.onhover_dim uclass.ohvrdim = uclass.onhover_dim uclass.odim = uclass.onhover_dim /* * ui :: class :: Panel :: OnDisabled * * sets a local pnl var to check if pnl is disabled or not * : s.disabled */ function uclass.ondisabled( pnl ) pnl.Think = function( s ) if s:GetDisabled( ) then s.disabled = true else s.disabled = false end end end /* * ui :: class :: Chkbox :: GetChecked * * sets a local pnl var to check if pnl is disabled or not * : s.disabled */ function uclass.onchk( pnl ) pnl.Think = function( s ) if s:GetChecked( ) then s.chk = true else s.chk = false end end end uclass.ochk = uclass.onchk /* * ui :: class :: DButton, DImage :: SetImage * * sets an image to be displayed as the button's background. * * @param : str img * : image file to use, relative to /materials. If this is nil, the image background is removed. * * @param : str img2 * : backup img */ function uclass.setimg( pnl, img, img2 ) img2 = isstring( img2 ) and img2 or 'vgui/avatar_default' pnl:SetImage( img, img2 ) end uclass.simg = uclass.setimg /* * ui :: class :: DTextEntry :: GetUpdateOnType * * returns whether the DTextEntry is set to run DTextEntry:OnValueChange every * time a character is typed or deleted or only when Enter is pressed. */ function uclass.autoupdate( pnl ) pnl:GetUpdateOnType( ) end /* * ui :: class :: DTextEntry :: SetUpdateOnType * * sets whether we should fire DTextEntry:OnValueChange * every time we type or delete a character or only when Enter is pressed. */ function uclass.setautoupdate( pnl, b ) pnl:SetUpdateOnType( b or false ) end /* * ui :: class :: Panel :: SetAllowNonAsciiCharacters * * configures a text input to allow user to type characters that are not included in * the US-ASCII (7-bit ASCII) character set. * * characters not included in US-ASCII are multi-byte characters in UTF-8. They can be * accented characters, non-Latin characters and special characters. * * @param : bool b * : true in order not to restrict input characters. */ function uclass.allowascii( pnl, b ) pnl:SetAllowNonAsciiCharacters( b or false ) end uclass.ascii = uclass.allowascii /* * ui :: class :: DPropertySheet :: AddSheet * * adds a new tab. * * @param : str name * : name of the tab * * @param : pnl panel * : panel to be used as contents of the tab. This normally should be a DPanel * * @param : str ico * : icon for the tab. This will ideally be a silkicon, but any material name can be used. * * @param : bool bnostretchx * : should DPropertySheet try to fill itself with given panel horizontally. * * @param : bool bnostretchy * : should DPropertySheet try to fill itself with given panel vertically. * * @param : str tip * : tooltip for the tab when user hovers over it with his cursor */ function uclass.newsheet( pnl, name, panel, ico, bnostretchx, bnostretchy, tip ) name = isstring( name ) and name or 'untitled' panel = ui:valid( panel ) and panel or nil ico = isstring( ico ) and ico or '' bnostretchx = bnostretchx or false bnostretchy = bnostretchy or false tip = isstring( tip ) and tip or '' pnl:AddSheet( name, panel, ico, bnostretchx, bnostretchy, tip ) end /* * ui :: class :: DColumnSheet :: AddSheet * * adds a new column/tab. * * @param : str name * : name of the column/tab * * @param : pnl panel * : panel to be used as contents of the tab. This normally would be a DPanel * * @param : str ico * : icon for the tab. This will ideally be a silkicon, but any material name can be used. */ function uclass.newsheet_col( pnl, name, panel, ico ) name = isstring( name ) and name or 'untitled' panel = ui:valid( panel ) and panel or nil ico = isstring( ico ) and ico or '' pnl:AddSheet( name, panel, ico ) end /* * ui :: class :: Panel :: Clear * * marks all of the panel's children for deletion. */ function uclass.clear( pnl ) pnl:Clear( ) end /* * ui :: class :: DFrame :: Close * * hides or removes DFrame, calls DFrame:OnClose. */ function uclass.close( pnl ) pnl:Close( ) end /* * ui :: class :: DFrame :: DeleteOnClose * * destroys pnl when closed * * @param : bool b */ function uclass.delonclose( pnl, b ) pnl:SetDeleteOnClose( b ) end uclass.doc = uclass.delonclose /* * ui :: class :: DComboBox :: SetValue * * sets the text shown in the combo box when the menu is not collapsed. * * @param : str opt */ function uclass.value( pnl, opt ) pnl:SetValue( opt ) end uclass.val = uclass.value /* * ui :: class :: DComboBox :: SetValue */ function uclass.novalue( pnl ) pnl:SetValue( '' ) end uclass.noval = uclass.novalue /* * ui :: class :: DCheckBox :: SetValue * * sets checked state of checkbox, calls the checkbox's DCheckBox:OnChange and Panel:ConVarChanged methods. * * @param : bool opt */ function uclass.value_cbox( pnl, b ) pnl:SetValue( b or false ) end uclass.valcbox = uclass.value_cbox /* * ui :: class :: Panel :: GetValue * * returns the value the obj holds * * @return : str */ function uclass.getvalue( pnl ) pnl:GetValue( ) end uclass.gval = uclass.getvalue /* * ui :: class :: DCheckBox :: SetChecked * * sets the checked state of the checkbox. Does not call the checkbox's * DCheckBox:OnChange and Panel:ConVarChanged methods, unlike DCheckBox:SetValue. * * @param : bool b */ function uclass.checked( pnl, b ) pnl:SetChecked( b or false ) end uclass.schk = uclass.checked uclass.toggle = uclass.checked /* * ui :: class :: DComboBox :: AddChoice * * adds a choice to the combo box. * * @param : str str * @param : mix data * @param : bool bsel * @param : pnl icon */ function uclass.newchoice( pnl, str, data, bsel, icon ) pnl:AddChoice( str, data, bsel, icon ) end /* * ui :: class :: Panel :: Destroy * * completely removes the specified panel */ function uclass.destroy( pnl ) ui:destroy( pnl ) end /* * ui :: class :: Panel :: Show * * shows the specified panel */ function uclass.show( pnl ) ui:show( pnl ) end /* * ui :: class :: Panel :: Hide * * hides the specified panel */ function uclass.hide( pnl ) ui:hide( pnl ) end /* * ui :: class :: Panel :: MakePopup * * focuses the panel and enables it to receive input. * automatically calls Panel:SetMouseInputEnabled and Panel:SetKeyboardInputEnabled * and sets them to true. * * : bKeyDisabled * set TRUE to disable keyboard input * * : bMouseDisabled * set TRUE to disable mouse input */ function uclass.popup( pnl, bKeyDisabled, bMouseDisabled ) pnl:MakePopup( ) if bKeyDisabled then pnl:SetKeyboardInputEnabled( false ) end if bMouseDisabled then pnl:SetMouseInputEnabled( false ) end end /* * ui :: class :: DFrame :: SetDraggable * * sets whether the frame should be draggable by the user. * DFrame can only be dragged from its title bar. * * @param : bool b */ function uclass.candrag( pnl, b ) pnl:SetDraggable( b or false ) end uclass.draggable = uclass.candrag uclass.drag = uclass.candrag /* * ui :: class :: DFrame :: SetDraggable * * forces frame to not allow dragging */ function uclass.nodrag( pnl ) pnl:SetDraggable( false ) end /* * ui :: class :: DFrame :: SetSizable * * sets whether or not the DFrame can be resized by the user. * this is achieved by clicking and dragging in the bottom right corner of the frame. * * @param : bool b */ function uclass.canresize( pnl, b ) pnl:SetSizable( b or false ) end uclass.resizable = uclass.canresize uclass.resize = uclass.canresize /* * ui :: class :: DFrame :: SetScreenLock * * sets whether the DFrame is restricted to the boundaries of the screen resolution. * * @param : bool b */ function uclass.lockscreen( pnl, b ) pnl:SetScreenLock( b or false ) end uclass.ls = uclass.lockscreen uclass.scrlock = uclass.lockscreen /* * ui :: class :: DFrame :: SetPaintShadow * * sets whether or not the shadow effect bordering the DFrame should be drawn. * * @param : bool b */ function uclass.shadow( pnl, b ) pnl:SetPaintShadow( b or false ) end /* * ui :: class :: DFrame :: IsActive * * determines if the frame or one of its children has the screen focus. */ function uclass.isactive( pnl ) pnl:IsActive( ) end /* * ui :: class :: blur * * adds blur to the specified pnl * * @param : int amt [ optional ] * : how intense blur will be */ function uclass.blur( pnl, amt ) amt = isnumber( amt ) and amt or 10 uclass.nopaint( pnl ) pnl[ 'Paint' ] = function( s, w, h ) design.blur( s, amt ) end end /* * ui :: class :: blurbox * * adds blur and a single box to the pnl paint hook * * @param : clr clr * : clr for box * * @param : int amt [ optional ] * : how intense blur will be */ function uclass.blurbox( pnl, clr, amt ) clr = IsColor( clr ) and clr or Color( 0, 0, 0, 200 ) amt = isnumber( amt ) and amt or 10 uclass.nopaint( pnl ) pnl[ 'Paint' ] = function( s, w, h ) design.blur( s, amt ) design.box( 0, 0, w, h, clr ) end end /* * ui :: class :: DFrame :: SetBackgroundBlur * * blurs background behind the frame. * * @param : bool b * : whether or not to create background blur or not. */ function uclass.blur_bg( pnl, b ) pnl:SetBackgroundBlur( b or false ) end /* * ui :: class :: DFrane :: SetTitle * * sets the title of the frame. * * @param : str str * : text to set as title for frame */ function uclass.title( pnl, str ) str = isstring( str ) and str or '' pnl:SetTitle( str ) end /* * ui :: class :: DFrane :: SetTitle * * clears the dframe title */ function uclass.notitle( pnl ) pnl:SetTitle( '' ) end /* * ui :: class :: DFrame :: ShowCloseButton * * determines whether the DFrame's control box (close, minimise and maximise buttons) is displayed. * * @param : bool b */ function uclass.showclose( pnl, b ) pnl:ShowCloseButton( b or true ) end uclass.canclose = uclass.showclose /* * ui :: class :: DFrame :: ShowCloseButton * * automatically hides the close button on dframe pnls */ function uclass.noclose( pnl ) pnl:ShowCloseButton( false ) end /* * ui :: class :: Panel :: SetPaintBackground * * sets whether or not to paint/draw the panel background. * * @param : bool b */ function uclass.paintbg( pnl, b ) pnl:SetPaintBackground( b or false ) end uclass.pbg = uclass.paintbg uclass.drawbg = uclass.paintbg /* * ui :: class :: Panel :: SetPaintBackgroundEnabled * * sets whenever all the default background of the panel should be drawn or not. * * @param : bool b */ function uclass.paintbg_enabled( pnl, b ) pnl:SetPaintBackgroundEnabled( b or true ) end uclass.pbg_on = uclass.paintbg_enabled uclass.drawbg_on = uclass.paintbg_enabled /* * ui :: class :: Panel :: SetPaintBorderEnabled * * sets whenever all the default border of the panel should be drawn or not. * * @param : bool b */ function uclass.paintborder( pnl, b ) pnl:SetPaintBorderEnabled( b or true ) end /* * ui :: class :: Panel :: SetPaintBackgroundEnabled, SetPaintBorderEnabled, SetPaintBackground * * @param : bool b */ function uclass.enginedraw( pnl, b ) pnl:SetPaintBackgroundEnabled( b or true ) pnl:SetPaintBorderEnabled( b or true ) pnl:SetPaintBackground( b or true ) end /* * ui :: class :: DFrame :: Center * * centers the panel on its parent. */ function uclass.center( pnl ) pnl:Center( ) end /* * ui :: class :: Panel :: GetParent * * returns the parent of the panel, returns nil if there is no parent. */ function uclass.getparent( pnl ) pnl:GetParent( ) end /* * ui :: class :: Panel :: GetChild * * gets a child by its index. * * @param : int id */ function uclass.getchild( pnl, id ) id = isnumber( id ) and id or 0 pnl:GetChild( id ) end /* * ui :: class :: Panel :: GetChildren * * returns a table with all the child panels of the panel. */ function uclass.getchildren( pnl ) pnl:GetChildren( ) end /* * ui :: class :: Panel :: InvalidateLayout * * causes the panel to re-layout in the next frame. * during the layout process PANEL:PerformLayout will be called on the target panel. * * @param : bool b */ function uclass.invalidate( pnl, b ) pnl:InvalidateLayout( b or false ) end uclass.nullify = uclass.invalidate /* * ui :: class :: Panel :: InvalidateChildren * * invalidates the layout of this panel object and all its children. * this will cause these objects to re-layout immediately, calling PANEL:PerformLayout. * if you want to perform the layout in the next frame, you will have loop manually through * all children, and call Panel:InvalidateLayout on each. * * @param : bool b * : true = the method will recursively invalidate the layout of all children. Otherwise, only immediate children are affected. */ function uclass.invalidate_childen( pnl, b ) pnl:InvalidateChildren( b or false ) end uclass.nullify_ch = uclass.invalidate_childen /* * ui :: class :: Panel :: InvalidateParent * * invalidates the layout of the parent of this panel object. * this will cause it to re-layout, calling PANEL:PerformLayout. * * @param : bool b * : true = the re-layout will occur immediately, otherwise it will be performed in the next frame. */ function uclass.invalidate_parent( pnl, b ) pnl:InvalidateParent( b or false ) end uclass.nullify_pa = uclass.invalidate_parent /* * ui :: class :: Panel :: SetCookieName, SetCookie * * @param : str name * @param : str val */ function uclass.cookie( pnl, name, val ) if not name then return end pnl:SetCookieName( name ) pnl:SetCookie( name, val ) end /* * ui :: class :: Panel :: DeleteCookie * * @param : str name */ function uclass.delcookie( pnl, name ) if not name then return end pnl:DeleteCookie( name ) end /* * ui :: class :: Panel :: MoveTo * * @param : int x * @param : int y * @param : int time * @param : int delay * @param : int ease * @param : fn cb */ function uclass.moveto( pnl, x, y, time, delay, ease, cb ) pnl:MoveTo( x, y, time, delay, ease, cb ) end uclass.move = uclass.moveto /* * ui :: class :: Panel :: MoveToBack * * @param : bool b */ function uclass.movetoback( pnl, b ) pnl:MoveToBack( b or false ) end uclass.m2b = uclass.movetoback uclass.back = uclass.movetoback /* * ui :: class :: Panel :: MoveToFront */ function uclass.movetofront( pnl ) pnl:MoveToFront( ) end uclass.m2f = uclass.movetofront uclass.front = uclass.movetofront /* * ui :: class :: Panel :: MoveToAfter * * @param : pnl panel */ function uclass.movetoafter( pnl, panel ) if not panel then return end pnl:MoveToAfter( panel ) end uclass.m2af = uclass.movetoafter uclass.after = uclass.movetoafter /* * ui :: class :: Panel :: MoveToBefore * * @param : pnl panel */ function uclass.movetobefore( pnl, panel ) if not panel then return end pnl:MoveToBefore( panel ) end uclass.m2bf = uclass.movetobefore uclass.before = uclass.movetobefore /* * ui :: class :: Panel :: MoveBelow * * @param : pnl panel */ function uclass.movebelow( pnl, panel ) if not panel then return end pnl:MoveBelow( panel ) end uclass.mb = uclass.movebelow uclass.below = uclass.movebelow /* * ui :: class :: Panel :: SetZPos * * @param : int pos */ function uclass.zpos( pnl, pos ) pos = isnumber( pos ) and pos or 1 pnl:SetZPos( pos ) end /* * ui :: class :: Panel :: SetKeyboardInputEnabled * * @param : bool b */ function uclass.allowkeyboard( pnl, b ) pnl:SetKeyboardInputEnabled( b or false ) end uclass.keys_ok = uclass.allowkeyboard /* * ui :: class :: Panel :: SetMouseInputEnabled * * @param : bool b */ function uclass.allowmouse( pnl, b ) pnl:SetMouseInputEnabled( b or false ) end uclass.mouse_ok = uclass.allowmouse /* * ui :: class :: Panel :: SetRounded * * @param : bool b */ function uclass.rounded( pnl, b ) pnl:SetRounded( b or false ) end /* * ui :: class :: Panel :: SetOpacity * * @param : int i */ function uclass.opacity( pnl, i ) i = isnumber( i ) and i or 255 pnl:SetOpacity( i ) end /* * ui :: class :: Panel :: SetAlpha * * @param : int int */ function uclass.alpha( pnl, int ) int = isnumber( int ) and int or 255 pnl:SetAlpha( int ) end /* * ui :: class :: Panel :: SetHeader * * @param : str str */ function uclass.header( pnl, str ) str = isstring( str ) and str or 'Welcome' pnl:SetHeader( str ) end /* * ui :: class :: Panel :: ActionShow */ function uclass.actshow( pnl ) pnl:ActionShow( ) end /* * ui :: class :: Panel :: ActionHide */ function uclass.acthide( pnl ) pnl:ActionHide( ) end /* * ui :: class :: Panel :: Param * * can be used to call panel child function * * @ex : func in PANEL file: PANEL:GetItemID( ) * : call from pmeta: :param( 'ItemID', 293 ) * * @alias : param, define * * @param : str name * @param : mix val */ function uclass.param( pnl, name, val ) if not name or not pnl[ name ] then return end val = val or '' pnl[ name ]( pnl, val ) end uclass.define = uclass.param /* * ui :: class :: Panel :: var * * @ex : var( 'health', 0 ) * * @call : self.item.health * : item.health * * @alias : var * * @param : str name * @param : mix val */ function uclass.var( pnl, name, val ) val = val or '' pnl[ name ] = val end /* * ui :: class :: Panel :: SetTooltip * * displays tooltips via the default gmod method * * @assoc : tooltip * @alias : gtooltip, gtip * * @param : str str */ function uclass.gtooltip( pnl, str ) str = isstring( str ) and str or '' pnl:SetTooltip( str ) end uclass.gtip = uclass.gtooltip /* * ui :: class :: Panel :: Tooltips * * displays tooltips * custom tooltip alternative to the default gmod SetTooltip func * * @assoc : gtooltip * @alias : tooltip, tip * * @param : str str * @param : clr clr_t * @param : clr clr_i * @param : clr clr_o */ local pnl_tippy = false function uclass.tooltip( pnl, str, clr_t, clr_i, clr_o ) /* * validate tip */ if not isstring( str ) then return end /* * define clrs */ local clr_text = IsColor( clr_t ) and clr_t or cfg.tips.clrs.text local clr_box = IsColor( clr_i ) and clr_i or cfg.tips.clrs.inner local clr_out = IsColor( clr_o ) and clr_o or cfg.tips.clrs.outline /* * fn :: draw tooltip * * @param : pnl parent */ local function draw_tooltip( parent ) /* * check :: existing tippy pnl */ if pnl_tippy and ui:valid( pnl_tippy ) then return end /* * define :: cursor pos */ local pos_x, pos_y = input.GetCursorPos( ) /* * set / get font text size */ surface.SetFont( pid( 'sys_tippy_text' ) ) local sz_w, sz_h = surface.GetTextSize( str ) sz_w = sz_w + 50 /* * create pnl */ pnl_tippy = ui.new( 'pnl', pnl ) :nodraw ( ) :pos ( pos_x + 10, pos_y - 35 ) :size ( sz_w, 25 ) :popup ( ) :front ( ) :m2f ( ) :var ( 'TipWidth', sz_w ) :zpos ( 9999 ) :drawtop ( true ) :logic( function( s ) /* * requires parent pnl */ if not ui:valid( parent ) then ui:destroy( pnl_tippy ) return end /* * update mouse pos */ local wid = s.TipWidth or 0 pos_x, pos_y = input.GetCursorPos( ) pos_x = math.Clamp( pos_x, ( sz_w / 2 ) - 10, ScrW( ) - ( sz_w / 2 ) ) pos_y = math.Clamp( pos_y, 45, ScrH( ) - 0 ) s:SetPos( pos_x + ( 15 / 2 ) - ( wid / 2 ), pos_y - 45 ) end ) :draw( function( s, w, h ) design.rbox( 4, 0, 0, sz_w, 25, clr_out ) design.rbox( 4, 1, 1, sz_w - 2, 25 - 2, clr_box ) draw.SimpleText( sf( '%s %s' , helper.get:utf8char( cfg.tips.clrs.utf ), str ), pid( 'sys_tippy_text' ), 15, ( 25 / 2 ), clr_text, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER ) end ) end pnl.OnCursorEntered = function( s ) draw_tooltip ( s ) s.hover = true end pnl.OnCursorExited = function( s ) if s:IsChildHovered( ) then return end ui:destroy ( pnl_tippy ) s.hover = false end end uclass.tip = uclass.tooltip /* * ui :: class :: DModel :: SetModel * * @alias : model, mdl, setmdl * * @param : str str * @param : int skin * @param : str bodygrp */ function uclass.model( pnl, str, skin, bodygrp ) skin = isnumber( skin ) and skin or 0 bodygrp = isstring( bodygrp ) and bodygrp or '' pnl:SetModel( str, skin, bodygrp ) end uclass.mdl = uclass.model uclass.setmdl = uclass.model /* * ui :: class :: DModel :: SetFOV * * @alias : fov, setfov * * @param : int i */ function uclass.fov( pnl, i ) i = isnumber( i ) and i or 120 pnl:SetFOV( i ) end uclass.setfov = uclass.fov /* * ui :: class :: DModel :: SetAmbientLight * * @param : clr clr */ function uclass.light( pnl, clr ) clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) pnl:SetAmbientLight( clr ) end /* * ui :: class :: DNum :: SetMin * * @alias : min, setmin * * @param : int min */ function uclass.min( pnl, min ) min = isnumber( min ) and min or 0 pnl:SetMin( min ) end uclass.setmin = uclass.min /* * ui :: class :: DNum :: SetMax * * @alias : max, setmax * * @param : int max */ function uclass.max( pnl, max ) max = isnumber( max ) and max or 1000 pnl:SetMax( max ) end uclass.setmax = uclass.max /* * ui :: class :: DNum :: minmax * * @alias : minmax, setminmax * * @param : int min * @param : int max */ function uclass.minmax( pnl, min, max ) min = isnumber( min ) and min or 0 pnl:SetMin( min ) if max then pnl:SetMax( max ) end end uclass.setminmax = uclass.minmax /* * ui :: class :: DModel :: SetCamPos * * @param : vec pos */ function uclass.cam( pnl, pos ) pos = isvector( pos ) and pos or Vector( 0, 0, 0 ) pnl:SetCamPos( pos ) end /* * ui :: class :: DModel :: SetLookAt * * @param : vec pos */ function uclass.look( pnl, pos ) pos = isvector( pos ) and pos or Vector( 0, 0, 0 ) pnl:SetLookAt( pos ) end /* * ui :: class :: ItemStore :: SetContainerID * * returns iventory id from itemstore addon from gmodstore * * @param : int id */ function uclass.inventory_id( pnl, id ) id = isnumber( id ) and id or 0 pnl:SetContainerID( id ) end uclass.inv_id = uclass.inventory_id /* * ui :: class :: Panel :: OpenURL * * returns iventory id from itemstore addon from gmodstore * * @param : str uri */ function uclass.url( pnl, uri ) uri = isstring( uri ) and uri or 'http://google.com/' pnl:OpenURL( uri ) end /* * ui :: class :: DGrid :: AddItem * * @param : pnl panel */ function uclass.additem( pnl, panel ) if not panel then return end pnl:AddItem( panel ) end /* * ui :: class :: DGrid :: SetCols * * number of columns this panel should have. * * @param : int cols * : desired number of columns */ function uclass.col( pnl, cols ) cols = isnumber( cols ) and cols or 1 pnl:SetCols( cols ) end /* * ui :: class :: DGrid :: SetColWide * * number of columns this panel should have. * * @param : int w * : width of each column. */ function uclass.col_wide( pnl, w ) w = isnumber( w ) and w or 1 pnl:SetColWide( w ) end /* * ui :: class :: DGrid :: colstall * * height of each row. * cell panels (grid items) will not be resized or centered. * * @param : int h * : height of each column. */ function uclass.col_tall( pnl, h ) h = isnumber( h ) and h or 20 pnl:SetRowHeight( h ) end /* * ui :: class :: DHTML :: img url * * sets the img url to use for a dhtml element * supports both a string url or a table of strings * * @param : int h * : height of each column. */ function uclass.imgurl( pnl, src, bRand ) bRand = bRand or false local img = ui:html_img_full( src, bRand ) pnl:SetHTML( img ) end /* * ui :: class :: RichText :: AppendText * * @param : str str */ function uclass.appendtxt( pnl, str ) str = isstring( str ) and str or '' pnl:AppendText( str ) end /* * ui :: class :: RichText :: InsertColorChange * * @param : clr clr */ function uclass.appendclr( pnl, clr ) clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) local clr_append = clr pnl:InsertColorChange( clr_append.r, clr_append.g, clr_append.b, clr_append.a ) end /* * ui :: class :: RichText :: InsertColorChange * * @param : clr clr */ function uclass.appendfont( pnl, font, clr ) font = isstring( font ) and font or '' clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) pnl[ 'PerformLayout' ] = function( s, ... ) s:SetFontInternal( font ) s:SetFGColor( clr ) end end /* * ui :: class :: RichText :: InsertColorChange, AppendText * * @param : str str * @param : clr clr */ function uclass.append( pnl, str, clr ) str = isstring( str ) and str or '' clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) if IsColor( clr ) then local clr_append = clr pnl:InsertColorChange( clr_append.r, clr_append.g, clr_append.b, clr_append.a ) end pnl:AppendText( str ) end /* * ui :: class :: anim :: hover :: fill * * animation causes box to slide in from the specified direction * * @ex :anim_hover_fill( Color( 255, 255, 255, 255 ), LEFT, 10 ) * * @param : clr clr * @param : int, enum dir * @param : int sp * @param : bool bDrawRepl */ function uclass.anim_hover_fill( pnl, clr, dir, sp, bDrawRepl ) clr = IsColor( clr ) and clr or Color( 5, 5, 5, 200 ) dir = dir or LEFT sp = isnumber( sp ) and sp or 10 mat = isbool( mat ) pnl:SetupAnim( 'OnHoverFill', sp, ui.OnHover ) local function draw_action( s, w, h ) local x, y, fw, fh if dir == LEFT then x, y, fw, fh = 0, 0, math.Round( w * s.OnHoverFill ), h elseif dir == TOP then x, y, fw, fh = 0, 0, w, math.Round( h * s.OnHoverFill ) elseif dir == RIGHT then local prog = math.Round( w * s.OnHoverFill ) x, y, fw, fh = w - prog, 0, prog, h elseif dir == BOTTOM then local prog = math.Round( h * s.OnHoverFill ) x, y, fw, fh = 0, h - prog, w, prog end design.box( x, y, fw, fh, clr ) end if not bDrawRepl then pnl:drawover( function( s, w, h ) draw_action( s, w, h ) end ) else pnl:draw( function( s, w, h ) draw_action( s, w, h ) end ) end end /* * ui :: class :: anim :: hover :: fade * * displays a fade animation on hover * * @ex :anim_hover_fade( Color( 255, 255, 255, 255 ), 5, 0, false ) * * @param : clr clr * @param : int sp * @param : int r * @param : bool bDrawRepl */ function uclass.anim_hover_fade( pnl, clr, sp, r, bDrawRepl ) clr = IsColor( clr ) and clr or Color( 5, 5, 5, 200 ) sp = isnumber( sp ) and sp or 10 pnl:SetupAnim( 'OnHoverFade', sp, ui.OnHover ) local function draw_action( s, w, h ) local da = ColorAlpha( clr, clr.a * s.OnHoverFade ) if r and r > 0 then design.rbox( r, 0, 0, w, h, da ) else design.box( 0, 0, w, h, da ) end end if not bDrawRepl then pnl:drawover( function( s, w, h ) draw_action( s, w, h ) end ) else pnl:draw( function( s, w, h ) draw_action( s, w, h ) end ) end end /* * ui :: class :: anim :: onclick circle * * creates a simple onclick animation with a poly expanding outward while becoming transparent * based on mouse position * * @param : clr clr * @param : int sp_r * @param : int sp_a * @param : int r */ function uclass.anim_click_circle( pnl, clr, sp_r, sp_a, r ) clr = IsColor( clr ) and clr or Color( 5, 5, 5, 200 ) sp_r = isnumber( sp_r ) and sp_r or 2 sp_a = isnumber( sp_a ) and sp_a or 1 r = 100 pnl.radius = 0 pnl.a = 0 pnl.pos_x = 0 pnl.pos_y = 0 pnl:paintover( function( s, w, h ) if s.a < 1 then return end design.circle_simple( s.pos_x, s.pos_y, s.radius, ColorAlpha( clr, s.a ) ) s.radius = Lerp( FrameTime( ) * sp_r, s.radius, r or w ) s.a = Lerp( FrameTime( ) * sp_a, s.a, 0 ) end) pnl:onclick( function( cir ) cir.pos_x, cir.pos_y = cir:CursorPos( ) cir.radius = 0 cir.a = clr.a end ) end /* * ui :: class :: anim :: onclick outline * * creates a simple onclick animation with a poly expanding outward while becoming transparent * based on mouse position * * @param : clr clr * @param : int sp_r * @param : int sp_a * @param : int r */ function uclass.anim_click_ol( pnl, clr, clr2, sp_r, sp_a, r ) clr = IsColor( clr ) and clr or Color( 5, 5, 5, 200 ) clr2 = IsColor( clr2 ) and clr2 or Color( 5, 5, 5, 255 ) sp_r = isnumber( sp_r ) and sp_r or 2 sp_a = isnumber( sp_a ) and sp_a or 2 r = 125 pnl.radius = 0 pnl.a = 0 pnl.pos_x = 0 pnl.pos_y = 0 pnl:paintover( function( s, w, h ) if s.a < 1 then return end design.circle_ol( s.pos_x, s.pos_y, s.radius, ColorAlpha( clr, s.a ), ColorAlpha( clr, s.a ), ColorAlpha( clr, s.a ) ) s.radius = Lerp( FrameTime( ) * sp_r, s.radius, r or w ) s.a = Lerp( FrameTime( ) * sp_a, s.a, 0 ) end ) pnl:onclick( function( cir ) cir.pos_x, cir.pos_y = cir:CursorPos( ) cir.radius = 0 cir.a = clr.a end ) end /* * ui :: class :: anim :: fade light * * animates a pnl by setting pnl opacity to X with fade effect * * @param : int alpha * @param : int time * @param : fn fn */ function uclass.anim_light( pnl, alpha, time, fn ) alpha = isnumber( alpha ) and alpha or 255 time = isnumber( time ) and time or 0.5 pnl:AlphaTo( alpha, time, 0, function( ) fn( pnl ) end ) end uclass.anim_l = uclass.anim_light /* * ui :: class :: anim :: dark * * animates a pnl by setting pnl opacity to X with fade effect * * @param : int time * @param : fn fn */ function uclass.anim_dark( pnl, time, fn ) time = isnumber( time ) and time or 0.5 pnl:AlphaTo( 0, time, 0, function( ) fn( pnl ) end ) end uclass.anim_d = uclass.anim_dark /* * ui :: class :: anim :: to color * * changes pnl color using animated fade * * @param : clr clr * @param : int time * @param : fn fn */ function uclass.anim_color( pnl, clr, time, fn ) clr = IsColor( clr ) and clr or Color( 255, 255, 255, 255 ) time = isnumber( time ) and time or 0.5 pnl:ColorTo( clr, time, 0, function( ) fn( pnl ) end ) end uclass.anim_clr = uclass.anim_color /* * ui :: class :: avatar * * @param : ply pl * @param : int sz */ function uclass.player( pnl, pl, sz ) if not helper.ok.ply( pl ) then return end sz = isnumber( sz ) and sz or 32 pnl:SetPlayer( pl, sz ) end uclass.ply = uclass.player /* * ui :: class :: DButton :: setup * * sets up a button using various classes * should be the first thing executed when creating a new btn element */ function uclass.bsetup( pnl ) pnl:nopaint ( ) pnl:onhover ( ) pnl:ondisabled ( ) pnl:notext ( ) end uclass.SetupBtn = uclass.bsetup /* * ui :: class :: SetupAnim * * setup of animations * * @alias : SetupAnim, setupanim, anim_setup * * @param : str name * @param : int sp * @param : func fn */ function uclass.SetupAnim( pnl, name, sp, fn ) fn = pnl.FnAnim or fn pnl[ name ] = 0 pnl[ 'Think' ] = function( s ) s[ name ] = Lerp(FrameTime( ) * sp, s[ name ], fn( s ) and 1 or 0 ) end end uclass.setupanim = uclass.SetupAnim uclass.anim_setup = uclass.SetupAnim /* * metatable :: ui * * mt registers new associated classes */ function dmeta:ui( ) self.Class = function( pnl, name, ... ) local fn = uclass[ name ] assert( fn, lang( 'logs_inf_pnl_assert', name ) ) fn( pnl, ... ) return pnl end for k, v in pairs( uclass ) do self[ k ] = function( pnl, ... ) if not pnl then return end return pnl:Class( k, ... ) end end return self end /* * ui :: new * * creates a new vgui element * * @note : deprecated in v3.1 * * @param : str class * @param : pnl panel * @param : str name */ function ui.new( class, panel, name ) if not class then log( 2, lang( 'logs_inf_regclass_err' ) ) return end class = ui.element( class ) or class name = isstring( name ) and name or 'none' local pnl = vgui.Create( class, panel, name ) if not ui:valid( pnl ) then return end return pnl:ui( ) end ui.gmod = ui.new /* * ui :: rlib * * creates new pnl for rlib * pnl must be registered in the modules env / manifest file * * @ex : ui.rlib( mod, 'rlib_module_pnl' ) * : ui.rlib( mod, 'rlib_module_pnl', parent ) * * @param : tbl mod * @param : str id * @param : pnl panel * @param : str name */ function ui.rlib( mod, id, panel, name ) if not id then log( 2, lang( 'logs_inf_regclass_err' ) ) return end local call = rlib:resource( mod, 'pnl', id ) name = isstring( name ) and name or 'none' local pnl = vgui.Create( call, panel, name ) if not ui:valid( pnl ) then return end return pnl:ui( ) end /* * ui :: add * * creates a new vgui element, adds the specified object to the panel. * similar to Panel:Add( ) * * @param : str class * @param : pnl parent */ function ui.add( class, parent ) if not class then log( 2, lang( 'logs_inf_regclass_err' ) ) return end class = ui.element( class ) or class local pnl = parent:Add( class ) return pnl:ui( ) end /* * ui :: route // relink * * routes one pnl to another while providing access to metatable classes * * @ex : mod.pnl.root = ui.route( mod.pnl.root, self ) * : mod.pnl.root = ui.relink( mod.pnl.root, self ) * * @param : pnl parent * @param : pnl pnl */ function ui.route( parent, pnl ) parent = pnl return pnl:ui( ) end uclass.relink = uclass.route uclass.symlink = uclass.route /* * ui :: get * * returns the metatable for an existing pnl * useful for continuing where you left off when setting values for a pnl * * @ex : local root_pnl = ui.get( mod.pnl.root ) * :wide ( 100 ) * * @param : pnl pnl * : target panel */ function ui.get( pnl ) if not ui:valid( pnl ) then return end return pnl:ui( ) end /* * ui :: edit * * allows you to edit a pnl on the fly * validates the panel first prior and prevents random * nil pnl errors from occuring * * @ex : ui.edit( mod.pnl.root, 'wide', 500 ) * : ui.edit( mod.pnl.root, 'zpos', 1 ) * * @param : pnl pnl * @param : str fn_name * @param : vararg ... * : target panel */ function ui.edit( pnl, fn_name, ... ) if not ui:valid( pnl ) then return end if not isstring( fn_name ) then return end uclass[ fn_name ]( pnl, ... ) end
-- Author: Edward Koltun -- Date: March 3, 2022 --[[ $module FCMStrings Summary of modifications: - Methods that accept `FCString` now also accept Lua `string` and `number` (except for folder loading methods which do not accept `number`). - Setters that accept `FCStrings` now also accept multiple arguments of `FCString`, Lua `string`, or `number`. ]] local mixin = require("library.mixin") local library = require("library.general_library") local props = {} local temp_str = finale.FCString() --[[ % AddCopy **[Override]** Accepts Lua `string` and `number` in addition to `FCString`. @ self (FCMStrings) @ str (FCString|string|number) : (boolean) True on success. ]] function props:AddCopy(str) mixin.assert_argument(str, {"string", "number", "FCString"}, 2) if type(str) ~= "userdata" then temp_str.LuaString = tostring(str) str = temp_str end return self:AddCopy_(str) end --[[ % AddCopies **[Override]** Same as `AddCopy`, but accepts multiple arguments so that multiple strings can be added at a time. @ self (FCMStrings) @ ... (FCStrings|FCString|string|number) `number`s will be cast to `string` : (boolean) `true` if successful ]] function props:AddCopies(...) for i = 1, select("#", ...) do local v = select(i, ...) mixin.assert_argument(v, {"FCStrings", "FCString", "string", "number"}, i + 1) if type(v) == "userdata" and v:ClassName() == "FCStrings" then for str in each(v) do v:AddCopy_(str) end else mixin.FCStrings.AddCopy(self, v) end end return true end --[[ % CopyFrom **[Override]** Accepts multiple arguments. @ self (FCMStrings) @ ... (FCStrings|FCString|string|number) `number`s will be cast to `string` : (boolean) `true` if successful ]] function props:CopyFrom(...) local num_args = select("#", ...) local first = select(1, ...) mixin.assert_argument(first, {"FCStrings", "FCString", "string", "number"}, 2) if library.is_finale_object(first) and first:ClassName() == "FCStrings" then self:CopyFrom_(first) else self:ClearAll_() mixin.FCMStrings.AddCopy(self, first) end for i = 2, num_args do local v = select(i, ...) mixin.assert_argument(v, {"FCStrings", "FCString", "string", "number"}, i + 1) if type(v) == "userdata" then if v:ClassName() == "FCString" then self:AddCopy_(v) elseif v:ClassName() == "FCStrings" then for str in each(v) do v:AddCopy_(str) end end else temp_str.LuaString = tostring(v) self:AddCopy_(temp_str) end end return true end --[[ % Find **[Override]** Accepts Lua `string` and `number` in addition to `FCString`. @ self (FCMStrings) @ str (FCString|string|number) : (FCMString|nil) ]] function props:Find(str) mixin.assert_argument(str, {"string", "number", "FCString"}, 2) if type(str) ~= "userdata" then temp_str.LuaString = tostring(str) str = temp_str end return self:Find_(str) end --[[ % FindNocase **[Override]** Accepts Lua `string` and `number` in addition to `FCString`. @ self (FCMStrings) @ str (FCString|string|number) : (FCMString|nil) ]] function props:FindNocase(str) mixin.assert_argument(str, {"string", "number", "FCString"}, 2) if type(str) ~= "userdata" then temp_str.LuaString = tostring(str) str = temp_str end return self:FindNocase_(str) end --[[ % LoadFolderFiles **[Override]** Accepts Lua `string` in addition to `FCString`. @ self (FCMStrings) @ folderstring (FCString|string) : (boolean) True on success. ]] function props:LoadFolderFiles(folderstring) mixin.assert_argument(folderstring, {"string", "FCString"}, 2) if type(str) ~= "userdata" then temp_str.LuaString = tostring(folderstring) folderstring = temp_str end return self:LoadFolderFiles_(folderstring) end --[[ % LoadSubfolders **[Override]** Accepts Lua `string` in addition to `FCString`. @ self (FCMStrings) @ folderstring (FCString|string) : (boolean) True on success. ]] function props:LoadSubfolders(folderstring) mixin.assert_argument(folderstring, {"string", "FCString"}, 2) if type(str) ~= "userdata" then temp_str.LuaString = tostring(folderstring) folderstring = temp_str end return self:LoadSubfolders_(folderstring) end --[[ % InsertStringAt **[>= v0.59] [Fluid] [Override]** Accepts Lua `string` and `number` in addition to `FCString`. @ self (FCMStrings) @ str (FCString|string|number) @ index (number) ]] if finenv.MajorVersion > 0 or finenv.MinorVersion >= 59 then function props:InsertStringAt(str, index) mixin.assert_argument(str, {"string", "number", "FCString"}, 2) mixin.assert_argument(index, "number", 3) if type(str) ~= "userdata" then temp_str.LuaString = tostring(str) str = temp_str end self:InsertStringAt_(str, index) end end return props
require "luaClass.init" _ENV=namespace "test" using_namespace "luaClass" ---@class EmmyLuaTest local EmmyLuaTest=class "EmmyLuaTest" { public{ FUNCTION.EmmyLuaTest; FUNCTION.get; FUNCTION.set; }; protected{ MEMBER.lua23333; MEMBER.lua996; } } function EmmyLuaTest:EmmyLuaTest() self.lua23333=996; self.lua996=9999; end ---@return number function EmmyLuaTest:get() return self.lua23333 end ---@param value number ---@return number function EmmyLuaTest:set(value) return self.lua996 end local emmy=EmmyLuaTest() print(emmy:get())
#!/usr/bin/luajit -- --------------------------------------------- -- dae_gifanim.lua 2014/03/30 -- Copyright (c) 2014 Jun Mizutani, -- released under the MIT open source license. -- --------------------------------------------- -- usage -- $ luajit dae_gifanim.lua collada.dae texture.png -- $ convert -delay 3 ss_*.png dae_anim.gif package.path = "../LjES/?.lua;" .. package.path local demo = require("demo") require("ColladaShape") require("Schedule") -- globals local TEXTUTE_FILE = "" local COLLADA_FILE = "hand.dae" local g_totalVertices = 0 local g_totalTriangles = 0 local skeletons = {} local bones = {} local BONE = 1 local MESH = 1 local MAXBONE = 1 local HELP = false local MAXMESH = 1 local anim_stopped = false local shapes demo.screen(0, 0) local aSpace = demo.getSpace() function setBoneParams() bones = skeletons[MESH] if bones then MAXBONE = #bones end end function showBones(true_or_false) for i = 1, #shapes do local shape = shapes[i] local skeleton = shape:getSkeleton() skeleton:showBone(true_or_false) end demo.aSpace:scanSkeletons() end function createBoneShape(a, r, g, b) local shape = Shape:new() shape:simpleBone(a) shape:shaderParameter("color", {r, g, b, 1.0}) return shape end -- -------------------------------------------------------------------- -- main -- -------------------------------------------------------------------- if arg[1] ~= nil then COLLADA_FILE = arg[1] end if arg[2] ~= nil then TEXTUTE_FILE = arg[2] end demo.backgroundColor(0.2, 0.2, 0.4) -- texture if TEXTUTE_FILE ~= "" then require("Texture") tex = Texture:new() tex:readImageFromFile(TEXTUTE_FILE) end local start = aSpace:now() local boneFlag = true local verboseFlag = false -- load collada local collada = ColladaShape:new() local collada_text = util.readFile(COLLADA_FILE) collada:parse(collada_text ,verboseFlag) shapes = collada:makeShapes(boneFlag, verboseFlag) collada:releaseMeshes() for i = 1, #shapes do shapes[i]:releaseObjects() end if shapes[1].anim ~= nil then shapes[1].anim:list() end MAXMESH = #shapes -- print loading time local time = aSpace:now() - start util.printf("loading time = %f sec \n", time) local node = aSpace:addNode(nil, "node1") node:setPosition(0, 0, 0) local fig = aSpace:addNode(node, "fig") fig:setPosition(0, 0, 0) fig:setAttitude(0, 0, 0) -- set bone shape local size = demo.getShapeSize(shapes) local bone_shape = createBoneShape(size.max/100, 1, 1, 1) -- set eye position local eye = aSpace:addNode(nil, "eye") eye:setPosition(size.centerx, size.centery, size.max * 1.2) for i = 1, #shapes do local shape = shapes[i] local skeleton = shape:getSkeleton() if (skeleton ~= nil) and (skeleton:getBoneCount() > 0) then skeleton:setBoneShape(bone_shape) table.insert(skeletons, skeleton:getBoneOrder()) else util.printf("No skeleton") end fig:addShape(shape) if TEXTUTE_FILE ~= "" then shape:shaderParameter("use_texture", 1) shape:shaderParameter("texture", tex) shape:shaderParameter("color", {1.0, 1.0, 1.0, 1.0}) else shape:shaderParameter("use_texture", 0) shape:shaderParameter("color", {0.8, 0.7, 0.6, 1.0}) end util.printf("object vertex#=%d triangle#=%d\n", shape:getVertexCount(), shape:getTriangleCount()) g_totalVertices = g_totalVertices + shape:getVertexCount() g_totalTriangles = g_totalTriangles + shape:getTriangleCount() end demo.aText:setScale(1) setBoneParams() -- -------------------------------------------- -- [1][2][3][4][5][6][7][8][9][0][-][^][\] -- [Q][W][e][r][T][y][u][I][o][P][@] -- [A][S][D][F][G][h][J][K][l] -- [Z][X][c][v][B][n][m][,][.][/] -- -------------------------------------------- function keyFunc(key) local ROT = 1.0 local MOV = 0.3 if (key == 'h') then demo.aText:clearScreen() if HELP then HELP = false else HELP = true end elseif (key == 'w') then node:rotateX(ROT) elseif (key == 's') then node:rotateX(-ROT) elseif (key == 'a') then node:rotateY(ROT) elseif (key == 'd') then node:rotateY(-ROT) elseif (key == 'z') then node:rotateZ(ROT) elseif (key == 'x') then node:rotateZ(-ROT) elseif (key == 'j') then BONE = BONE - 1 if BONE < 1 then BONE = 1 end elseif (key == 'k') then BONE = BONE + 1 if BONE > MAXBONE then BONE = MAXBONE end elseif (key == 'o') then fig.shapes[MESH]:hide(true) elseif (key == 'i') then fig.shapes[MESH]:hide(false) elseif (key == 'm') then MESH = MESH + 1 if MESH > MAXMESH then MESH = MAXMESH end setBoneParams() if BONE > MAXBONE then BONE = MAXBONE end elseif (key == 'n') then MESH = MESH - 1 if MESH < 1 then MESH = 1 end setBoneParams() if BONE > MAXBONE then BONE = MAXBONE end elseif (key == '1') then eye:move( MOV, 0, 0) elseif (key == '2') then eye:move(-MOV, 0, 0) elseif (key == '3') then eye:move( 0, MOV, 0) elseif (key == '4') then eye:move( 0,-MOV, 0) elseif (key == '5') then eye:move( 0, 0, MOV) elseif (key == '6') then eye:move( 0, 0,-MOV) elseif (key == '9') then showBones(true) elseif (key == '0') then showBones(false) elseif (key == '@') then fig.shapes[1].anim:start() anim_stopped = false elseif (key == '/') then fig.shapes[1].anim:transitionTo(1000, 1, -1) -- BONE は MESH に依存することに注意 elseif bones ~= nil then if (key == 'e') then bones[BONE]:rotateX(ROT) elseif (key == 'r') then bones[BONE]:rotateX(-ROT) elseif (key == 'c') then bones[BONE]:rotateZ(ROT) elseif (key == 'v') then bones[BONE]:rotateZ(-ROT) elseif (key == 'y') then bones[BONE]:rotateY(ROT) elseif (key == 'u') then bones[BONE]:rotateY(-ROT) end end return key end function draw_help() local t = demo.aText t:writeAt(3, 3, "+ -") t:writeAt(2, 4, "[w] - [s] : rotate X") t:writeAt(2, 5, "[a] - [d] : rotate Y") t:writeAt(2, 6, "[z] - [x] : rotate Z") t:writeAt(0, 7, "Bone") t:writeAt(2, 8, "[e] - [r] : rotate X") t:writeAt(2, 9, "[c] - [v] : rotate Z") t:writeAt(2,10, "[y] - [u] : rotate Y") t:writeAt(2,12, "[n] - [m] : select Mesh") t:writeAt(2,13, "[j] - [k] : select Bone") t:writeAt(2,14, "[o] - [i] : hide / show") t:writeAt(2,15, "[0] - [9] : hide/show bones") t:writeAt(2,16, "[p] : Screenshot") t:writeAt(2,17, "[t] : on top") t:writeAt(2,18, "[b] : on bottom") t:writeAt(2,19, "[g] : initial screen") t:writeAt(2,20, "[f] : full screen ") t:writeAt(2,21, "[h] : help on/off ") t:writeAt(2,22, "[@] : Replay animation") t:writeAt(2,24, "[q] : QUIT") end local g_count = 0 function draw() local t = demo.aText if HELP then draw_help() else t:writefAt(0, 3, "Vertices :%6d", g_totalVertices) t:writefAt(0, 4, "Triangles :%6d", g_totalTriangles) t:writeAt(2, 21, "[h] : help on/off ") end --node:rotateY(0.5) if fig.shapes[1].anim ~= nil then local running = fig.shapes[1].anim:playFps(33) if running < 0 then fig.shapes[1].anim:start() end end aSpace:draw(eye) demo.aScreen:screenShot(string.format("ss_%03d.png", g_count)) g_count = g_count + 1 if bones ~= nil and bones[BONE] ~= nil then t:writefAt(0, 2, "Mesh:%2d/%2d Bone:%2d/%2d [%s] ", MESH, MAXMESH, BONE, MAXBONE, bones[BONE].name) t:writefAt(40, 0, "World H:%6.2f, P:%6.2f, B:%6.2f", bones[BONE]:getWorldAttitude()) t:writefAt(46, 1, "X:%6.2f, Y:%6.2f, Z:%6.2f", unpack(bones[BONE]:getWorldPosition())) t:writefAt(40, 2, "Local h:%6.2f, p:%6.2f, b:%6.2f", bones[BONE]:getLocalAttitude()) t:writefAt(46, 3, "x:%6.2f, y:%6.2f, z:%6.2f", unpack(bones[BONE]:getPosition())) --[[ t:writefAt(40, 5, "Node H:%6.2f, P:%6.2f, B:%6.2f", fig:getWorldAttitude()) t:writefAt(46, 6, "X:%6.2f, Y:%6.2f, Z:%6.2f", unpack(fig:getWorldPosition())) --]] else t:writefAt(0,2, "Mesh:%2d/%2d Bone:%2d/%2d ", MESH, MAXMESH, BONE, MAXBONE) end end --showBones(true) if fig.shapes[1].anim ~= nil then fig.shapes[1].anim:start() end demo.loop(draw, true, keyFunc) demo.exit()
-- thermite_mine -- thermite_spark_mine -- thermite_drip_mine -- steam_mine return { ["thermite_mine"] = { fakelight = { air = false, class = [[CSimpleGroundFlash]], count = 4, ground = true, water = false, properties = { colormap = [[1 0.8 0.3 1 1 0.8 0.15 1 0 0 0 0.1]], size = [[16 r0.15]], sizegrowth = [[0 r-0.15]], texture = [[groundflash]], ttl = [[150 r4 r-4]], }, }, fakelight1 = { air = false, class = [[CSimpleGroundFlash]], count = 4, ground = true, water = false, properties = { colormap = [[1 0.8 0.3 1 1 0.8 0.15 1 0 0 0 0.1]], size = [[23 r0.15]], sizegrowth = [[0 r-0.25]], texture = [[groundflash]], ttl = [[100 r4 r-4]], }, }, smokecloud = { air = false, class = [[CSimpleParticleSystem]], count = 1, ground = true, underwater = false, water = true, properties = { airdrag = 0.83, colormap = [[0.6 0.3 0 0.8 0.1 0.1 0.1 0.8 0.1 0.1 0.1 0.8 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = [[0 r360 r-360]], emitvector = [[0,1,0]], gravity = [[0, 0.1, 0]], numparticles = 28, particlelife = 52, particlelifespread = 30, particlesize = 5, particlesizespread = 25, particlespeed = [[2 i0.25]], particlespeedspread = 4, pos = [[0, 0, 0]], sizegrowth = -0.35, sizemod = 1.0, texture = [[GenericSmokeCloud1]], useairlos = true, }, }, Spawner_thermite_smoke = { air = true, class = [[CExpGenSpawner]], count = 20, --10 ground = true, water = true, unit = 0, properties = { delay = [[2 i4]], explosiongenerator = [[custom:thermite_smoke_mine]], pos = [[-5 r5,-2 r2,-5 r5]], }, }, Spawner_thermite_glow = { air = true, class = [[CExpGenSpawner]], count = 20, --10 ground = true, water = true, unit = 0, properties = { delay = [[2 i4]], explosiongenerator = [[custom:thermite_glow_mine]], pos = [[-5 r5,-2 r2,-5 r5]], }, }, Spawner_thermite_spark = { air = true, class = [[CExpGenSpawner]], count = 80, --10 ground = true, water = true, unit = 0, properties = { delay = [[2 i1]], explosiongenerator = [[custom:thermite_spark_mine]], pos = [[0, 0, 0]], }, }, Spawner_thermite_drip = { air = false, -- will only trigger if spawned on air + unit(check spawn conditions in ceg) class = [[CExpGenSpawner]], count = 38, --10 ground = false, water = false, unit = true, properties = { delay = [[2 i2]], explosiongenerator = [[custom:thermite_drip_mine]], pos = [[-5 r5,-2 r2,-5 r5]], }, }, Spawner_Steam = { air = false, class = [[CExpGenSpawner]], count = 20, --5 ground = false, water = true, properties = { delay = [[0 i5]], explosiongenerator = [[custom:steam_mine]], pos = [[0, 0, 0]], }, }, }, ["thermite_smoke_mine"] = { smokecloud = { air = false, class = [[CSimpleParticleSystem]], count = 1, ground = true, underwater = false, water = true, properties = { airdrag = 0.83, colormap = [[0.6 0.3 0 0.8 0.1 0.1 0.1 0.8 0.1 0.1 0.1 0.8 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = [[0 r360 r-360]], emitvector = [[0,1,0]], gravity = [[0, 0.1, 0]], numparticles = 4, particlelife = 52, particlelifespread = 30, particlesize = 5, particlesizespread = 25, particlespeed = [[2 i0.25]], particlespeedspread = 4, pos = [[0, 0, 0]], sizegrowth = -0.35, sizemod = 1.0, texture = [[GenericSmokeCloud1]], useairlos = true, }, }, }, ["thermite_glow_mine"] = { explosionball = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.92, colormap = [[1 0.5 0 .2 0.9 0.8 0.7 0.5 0.6 0.3 0 .1 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 360, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 6, particlelife = 44, particlelifespread = 4, particlesize = 2, particlesizespread = 8, particlespeed = [[0 r0.2 i-0.05]], particlespeedspread = 1.5, pos = [[0, 5, 0]], sizegrowth = [[0.50 r-.50]], sizemod = 1.0, texture = [[smokeorange]], useairlos = true, }, }, explosionball_white = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.92, colormap = [[1 0.5 0 .7 0.9 0.9 0.9 0.5 0.6 0.6 0.6 .1 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 360, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 2, particlelife = 44, particlelifespread = 4, particlesize = 2, particlesizespread = 8, particlespeed = [[0 r0.2 i-0.05]], particlespeedspread = 1.5, pos = [[0, 5, 0]], sizegrowth = [[0.50 r-.50]], sizemod = 1.0, texture = [[smokeorange]], useairlos = true, }, }, }, ["thermite_spark_mine"] = { spark = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, unit = 0, water = false, properties = { airdrag = 0.86, colormap = [[1 0.5 0 .01 0.6 .24 0.05 .008 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = [[0 r-360 r360]], emitvector = [[0, 1, 0]], gravity = [[0, -.25 r0.15 r-1, 0]], numparticles = 5, particlelife = 11, particlelifespread = 30, particlesize = 1, particlesizespread = 2, particlespeed = 5, particlespeedspread = 3, pos = [[0, 0, 0]], sizegrowth = [[0.0 r.05]], sizemod = 1.0, texture = [[Plasma]], useairlos = true, }, }, }, ["thermite_drip_mine"] = { spark = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = false, unit = false, water = false, properties = { airdrag = 0.70, colormap = [[1 0.5 0 .01 0.6 .24 0.05 .008 0 0 0 0.01]], directional = true, emitrot = 180, emitrotspread = [[0 r-360 r360]], emitvector = [[0, 0.75, 0]], gravity = [[0, -1.25 r0.15 r1, 0]], numparticles = 9, particlelife = 11, particlelifespread = 50, particlesize = 1, particlesizespread = 2, particlespeed = 0.6, particlespeedspread = 3, pos = [[-6 r6,0,-6 r6]], sizegrowth = [[0.0 r.05]], sizemod = 1.0, texture = [[Plasma]], useairlos = true, }, }, }, ["steam_mine"] = { steamcloud = { air = false, class = [[CSimpleParticleSystem]], count = 1, ground = false, underwater = false, water = true, properties = { airdrag = 0.83, colormap = [[0.05 0.05 0.05 0.01 0.05 0.05 0.05 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = [[0 r360 r-360]], emitvector = [[0,1,0]], gravity = [[0, 0.6, 0]], numparticles = 7, particlelife = 27, particlelifespread = 30, particlesize = 6, particlesizespread = 25, particlespeed = [[2 i0.25]], particlespeedspread = 4, pos = [[0, 0, 0]], sizegrowth = -0.35, sizemod = 1.0, texture = [[clouds2]], useairlos = true, }, }, }, }
-- Apocalypse Rising Scripts I made :D:D -- Ultimate God Mode(Infinite Stamina, Hunger, Thirst, and Health) -- Ultimate God Mode STAMINA = true GETPLAYER = game.Workspace:FindFirstChild(game.Workspace.HillaryAssassination.Name) while wait() do game.Lighting.Remote.AddHealth:FireServer(GETPLAYER.Humanoid, 999999) game.Players.LocalPlayer.playerstats.Hunger.Value = 100 game.Players.LocalPlayer.playerstats.Thirst.Value = 100 if STAMINA == true then game.Players.LocalPlayer.Backpack.GlobalFunctions.Stamina.Value = 100 end end -- TP All Cars to you -- TP All Cars for get, Car in pairs(workspace.Vehicles:GetChildren()) do if Car.Name == Firetruck.Name then Car:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(0,20),0,math.random(0,20))) end end --Set Car Speed(In CAR Variable, put Vehicle name where it says VEHICLE) -- Car Speed CAR = game.Workspace.Vehicles.VEHICLE.Name for i,v in ipairs(game.Workspace.Vehicles:GetChildren()) do local Car = game.Workspace.Vehicles[CAR] Car.Stats.MaxSpeed.Offroad.Value = 500 Car.Stats.MaxSpeed.Value = 500 end while wait() do for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then if v:FindFirstChild("Stats") then v.Stats.Engine.Value = 100 v.Stats.Tank.Value = 100 v.Stats.Hull.Value = 100 v.Stats.Armor.Value = 100 v.Stats.Fuel.Value = 100 end end end end
-- This file should return a table that contains static values that aren't user- -- configurable, but should be accessible at various places. return { content_types = { "raw", "markdown", --"latex", --"ascii", --"imgonly" }, }
local cmp = require("cmp") return { ["<C-n>"] = cmp.mapping.select_next_item(), ["<C-p>"] = cmp.mapping.select_prev_item(), ["<Tab>"] = cmp.mapping.select_next_item(), ["<S-Tab>"] = cmp.mapping.select_prev_item(), ["<C-Space>"] = cmp.mapping(cmp.mapping.complete(), { "i", "c" }), ["<C-e>"] = cmp.mapping.confirm({ behavior = cmp.ConfirmBehavior.Insert, select = true, }), ["<C-b>"] = cmp.mapping(cmp.mapping.scroll_docs(-4), { "i", "c" }), ["<C-f>"] = cmp.mapping(cmp.mapping.scroll_docs(4), { "i", "c" }), ["<PageUp>"] = function(fallback) for i = 1, 8 do cmp.mapping.select_prev_item()(nil) end end, ["<PageDown>"] = function(fallback) for i = 1, 8 do cmp.mapping.select_next_item()(nil) end end, }
local getZoneNameEx = function(x, y, z) local zone = getZoneName(x, y, z) if zone == 'East Beach' then return 'Bayrampaşa' elseif zone == 'Ganton' then return 'Bağcılar' elseif zone == 'East Los Santos' then return 'Bayrampaşa' elseif zone == 'Las Colinas' then return 'Çatalca' elseif zone == 'Jefferson' then return 'Esenler' elseif zone == 'Glen Park' then return 'Esenler' elseif zone == 'Downtown Los Santos' then return 'Kağıthane' elseif zone == 'Commerce' then return 'Beyoğlu' elseif zone == 'Market' then return 'Mecidiyeköy' elseif zone == 'Temple' then return '4. Levent' elseif zone == 'Vinewood' then return 'Kemerburgaz' elseif zone == 'Richman' then return '4. Levent' elseif zone == 'Rodeo' then return 'Sarıyer' elseif zone == 'Mulholland' then return 'Kemerburgaz' elseif zone == 'Red County' then return 'Kemerburgaz' elseif zone == 'Mulholland Intersection' then return 'Kemerburgaz' elseif zone == 'Los Flores' then return 'Sancak Tepe' elseif zone == 'Willowfield' then return 'Zeytinburnu' elseif zone == 'Playa del Seville' then return 'Zeytinburnu' elseif zone == 'Ocean Docks' then return 'İkitelli' elseif zone == 'Los Santos' then return 'İstanbul' elseif zone == 'Los Santos International' then return 'Atatürk Havalimanı' elseif zone == 'Jefferson' then return 'Esenler' elseif zone == 'Verdant Bluffs' then return 'Rümeli Hisarı' elseif zone == 'Verona Beach' then return 'Ataköy' elseif zone == 'Santa Maria Beach' then return 'Florya' elseif zone == 'Marina' then return 'Bakırköy' elseif zone == 'Idlewood' then return 'Güngören' elseif zone == 'El Corona' then return 'Küçükçekmece' elseif zone == 'Unity Station' then return 'Merter' elseif zone == 'Little Mexico' then return 'Taksim' elseif zone == 'Pershing Square' then return 'Taksim' elseif zone == 'Las Venturas' then return 'Edirne' else return zone end end addCommandHandler('p', function(thePlayer, cmd, ...) if thePlayer:getData('called') or thePlayer:getData('caller') then if (...) then local message = table.concat({...}, " ") if thePlayer:getData('call.services') then global:sendLocalText(thePlayer, '#D0D0D0(Telefon) '..thePlayer.name:gsub("_"," ")..': '..message, 196, 255, 255) thePlayer:outputChat('[!]#D0D0D0 İhbar gönderdiniz, lütfen sabırla bekleyin.',195,184,116,true) if thePlayer:getData('call.num') == 155 then for _, p in ipairs(getPlayersInTeam(getTeamFromName ("İstanbul Emniyet Müdürlüğü"))) do p:outputChat('#6464FF[!]#8B8B8E (CH: 155) '..thePlayer:getData('lastPhoneId')..' telefon numarasıyla bir ihbar geldi.',0,0,0,true) p:outputChat('#6464FF[!]#8B8B8E (CH: 155) İhbar: '..message,0,0,0,true) p:outputChat('#6464FF[!]#8B8B8E (CH: 155) Lokasyon: '..getZoneNameEx(thePlayer.position.x, thePlayer.position.y, thePlayer.position.z),0,0,0,true) triggerClientEvent(p,"walkie.sound",p) end elseif thePlayer:getData('call.num') == 156 then for _, p in ipairs(getPlayersInTeam(getTeamFromName ("İstanbul İl Jandarma Komutanlığı"))) do p:outputChat('#6464FF[!]#8B8B8E (CH: 156) '..thePlayer:getData('lastPhoneId')..' telefon numarasıyla bir ihbar geldi.',0,0,0,true) p:outputChat('#6464FF[!]#8B8B8E (CH: 156) İhbar: '..message,0,0,0,true) p:outputChat('#6464FF[!]#8B8B8E (CH: 156) Lokasyon: '..getZoneNameEx(thePlayer.position.x, thePlayer.position.y, thePlayer.position.z),0,0,0,true) triggerClientEvent(p,"walkie.sound",p) end elseif thePlayer:getData('call.num') == 112 then for _, p in ipairs(getPlayersInTeam(getTeamFromName ("İstanbul Devlet Hastanesi"))) do p:outputChat('#5F5F5F[!]#D55858 (CH: 112) '..thePlayer:getData('lastPhoneId')..' telefon numarasıyla bir ihbar geldi.',0,0,0,true) p:outputChat('#5F5F5F[!]#D55858 (CH: 112) İhbar: '..message,0,0,0,true) p:outputChat('#5F5F5F[!]#D55858 (CH: 112) Lokasyon: '..getZoneNameEx(thePlayer.position.x, thePlayer.position.y, thePlayer.position.z),0,0,0,true) triggerClientEvent(p,"walkie.sound",p) end end thePlayer:setData('call.services', nil) thePlayer:setData('called', nil) thePlayer:setData('caller', nil) thePlayer:setData('call.num', nil) thePlayer:setData('callTarget', nil) else local targetPlayer = thePlayer:getData('callTarget') or nil if targetPlayer then if thePlayer:getData('callWaiting') then thePlayer:outputChat('[!]#D0D0D0 Karşı tarafın aramayı kabul etmesini bekleyin.',195,184,116,true) else global:sendLocalText(thePlayer, '#D0D0D0(Telefon) '..thePlayer.name:gsub("_"," ")..': '..message, 196, 255, 255) targetPlayer:outputChat('#D0D0D0Telefon: '..message,195,184,116,true) end else thePlayer:outputChat('[!]#D0D0D0 Herhangi bir telefon görüşmesinde değilsin.',195,184,116,true) end end else thePlayer:outputChat('[!]#D0D0D0 /'..cmd..' Text',195,184,116,true) end end end)
--[[Author: YOLOSPAGHETTI Date: March 30, 2016 Gives vision to the caster's team]] function GiveVisionEnd(keys) local caster = keys.caster local target = keys.target local ability = keys.ability local vision_radius = ability:GetLevelSpecialValueFor("vision_radius", ability:GetLevel() -1) local vision_duration = ability:GetLevelSpecialValueFor("vision_duration", ability:GetLevel() -1) AddFOWViewer(caster:GetTeam(), target:GetAbsOrigin(), vision_radius, vision_duration, false) end
local tr = aegisub.gettext script_name = tr"复查小助手" script_description = tr"检查字幕里可能存在的常见问题,并自动修复或提示,部分功能依赖Yutils" script_author = "晨轩°" script_version = "1.2.0 Alpha" -- 载入re库 正则表达 local re = require 'aegisub.re' include("utils.lua") -- 辅助支持表 local default_config = { debug = { level = 4 } } cx_Aeg_Lua = { debug = { -- 调试输出定义 -- 设置调试输出等级 level = default_config.debug.level -- 修改调试输出等级(0~5 设置大于5的等级时不会输出任何信息,设置值小于0时会被置0) ,changelevel = function (level) if type(level) ~= 'number' then error('错误的调试等级设置!',2) end if level < 0 then level = 0 end cx_Aeg_Lua.debug.level = level end -- 普通输出(带换行、不带换行) ,println = function (msg) if cx_Aeg_Lua.debug.level > 5 then return end if msg ~= nil then aegisub.debug.out(cx_Aeg_Lua.debug.level, tostring(msg).."\n") else aegisub.debug.out(cx_Aeg_Lua.debug.level, "\n") end end ,print = function (msg) if cx_Aeg_Lua.debug.level > 5 then return end if msg == nil then return end aegisub.debug.out(cx_Aeg_Lua.debug.level, tostring(msg)) end -- 输出一个变量的字符串表示 ,var_export = function (value) aegisub.debug.out(cx_Aeg_Lua.debug.level, '('..type(value)..')'..tostring(value)..'\n') end -- 直接输出一个表达式结构信息 ,var_dump = function (value) -- print覆盖 local function print(msg) cx_Aeg_Lua.debug.println(msg) end -- 好用的table输出函数 local function print_r(t) local print_r_cache={} local function sub_print_r(t,indent) if (print_r_cache[tostring(t)]) then print(indent.."*"..tostring(t)) else print_r_cache[tostring(t)]=true if (type(t)=="table") then for pos,val in pairs(t) do if (type(val)=="table") then print(indent.."["..pos.."] => "..tostring(t).." {") sub_print_r(val,indent..string.rep(" ",string.len(pos)+8)) print(indent..string.rep(" ",string.len(pos)+6).."}") elseif (type(val)=="string") then print(indent.."["..pos..'] => "'..val..'"') else print(indent.."["..pos.."] => "..tostring(val)) end end else print(indent..tostring(t)) end end end if (type(t)=="table") then print(tostring(t).." {") sub_print_r(t," ") print("}") else sub_print_r(t," ") end print() end -- 运行函数 print_r(value) -- 打印结果 end } ,display = { -- 显示一个简单的提示窗口,参数(提示信息[,类型标识[,默认值]]) --[[ 类型标识(返回类型): 0-提示框(nil),提示需要每行尽可能短(不超过9个字) 1-确认取消框(bool) 2-单行文本输入框(string or nil) 3-单行整数输入框(number or nil) 4-单行小数输入框(number or nil) 注意:整数与小数输入有误时不会限制或报错,可能得到奇怪的结果。 ]] confirm = function (msg,type_num,default) local config = {} -- 窗口配置 local result = nil -- 返回结果 local buttons = nil local button_ids = nil if type(msg) ~= 'string' then error('display.confirm参数错误-1,提示信息必须存在且为文本类型!',2) end if type_num == nil then type_num = 0 end if type(type_num) ~= 'number' then -- db.var_export(type_num) error('display.confirm参数错误-2,类型标识必须是数值!',2) end if type_num == 0 then config = { {class="label", label=msg, x=0, y=0,width=8} } buttons = {'OK!'} button_ids = {ok = 'OK!'} elseif type_num == 1 then config = { {class="label", label=msg, x=0, y=0,width=12} } elseif type_num == 2 then if default == nil then default = '' end config = { {class="label", label=msg, x=0, y=0,width=12}, {class="edit", name='text',text=tostring(default), x=0, y=1,width=12} } elseif type_num == 3 then if default == nil then default = 0 end if type(type_num) ~= 'number' then error('display.confirm参数错误-3,此标识的默认值必须为数值!',2) end config = { {class="label", label=msg, x=0, y=0,width=12}, {class="intedit", name='int',value=default, x=0, y=1,width=12} } elseif type_num == 4 then if default == nil then default = 0 end if type(type_num) ~= 'number' then error('display.confirm参数错误-3,此标识的默认值必须为数值!',2) end config = { {class="label", label=msg, x=0, y=0,width=12}, {class="floatedit", name='float',value=default, x=0, y=1,width=12} } else error('display.confirm参数错误,无效的类型标识!',2) end -- 显示对话框 btn, btnresult = aegisub.dialog.display(config,buttons,button_ids) -- 处理并返回结果 if type_num == 0 then result = nil elseif type_num == 1 then if btn ~= false then result = true else result = false end elseif type_num == 2 then if btn ~= false then result = btnresult.text end elseif type_num == 3 then if btn ~= false then result = btnresult.int end elseif type_num == 4 then if btn ~= false then result = btnresult.float end end -- debug.var_export(result) return result end } } debug = cx_Aeg_Lua.debug display = cx_Aeg_Lua.display -- 来自karaskel的函数,从subs表收集样式和元数据(有大改) function karaskel_collect_head(subs) local meta = { -- X和Y脚本分辨率 res_x = 0, res_y = 0, -- 视频/脚本分辨率不匹配的宽高比校正比值 video_x_correct_factor = 1.0 } local styles = { n = 0 } local first_style_line = nil -- 文件里的第一行样式位置 -- 第一遍:收集所有现有样式并获取分辨率信息 for i = 1, #subs do if aegisub.progress.is_cancelled() then error("User cancelled") end local l = subs[i] aegisub.progress.set((i/#subs)*4) if l.class == "style" then if not first_style_line then first_style_line = i end -- 将样式存储到样式表中 styles.n = styles.n + 1 styles[styles.n] = l styles[l.name] = l l.margin_v = l.margin_t -- 方便 elseif l.class == "info" then local k = l.key:lower() meta[k] = l.value end end -- 修正解析度数据(分辨率数据?) if meta.playresx then meta.res_x = math.floor(meta.playresx) end if meta.playresy then meta.res_y = math.floor(meta.playresy) end if meta.res_x == 0 and meta_res_y == 0 then meta.res_x = 384 meta.res_y = 288 elseif meta.res_x == 0 then -- This is braindead, but it's how TextSub does things... -- 这真是令人头疼,但是这是TextSub做事的方式... if meta.res_y == 1024 then meta.res_x = 1280 else meta.res_x = meta.res_y / 3 * 4 end elseif meta.res_y == 0 then -- As if 1280x960 didn't exist -- 好像不存在1280x960 if meta.res_x == 1280 then meta.res_y = 1024 else meta.res_y = meta.res_x * 3 / 4 end end local video_x, video_y = aegisub.video_size() if video_y then -- 分辨率校正因子 meta.video_x_correct_factor = (video_y / video_x) / (meta.res_y / meta.res_x) end return meta, styles end -- 来自karaskel的函数,计算行尺寸信息 function karaskel_preproc_line_pos(meta,line) -- 有效边距 line.margin_v = line.margin_t line.eff_margin_l = ((line.margin_l > 0) and line.margin_l) or line.styleref.margin_l line.eff_margin_r = ((line.margin_r > 0) and line.margin_r) or line.styleref.margin_r line.eff_margin_t = ((line.margin_t > 0) and line.margin_t) or line.styleref.margin_t line.eff_margin_b = ((line.margin_b > 0) and line.margin_b) or line.styleref.margin_b line.eff_margin_v = ((line.margin_v > 0) and line.margin_v) or line.styleref.margin_v -- 以及定位 if line.styleref.align == 1 or line.styleref.align == 4 or line.styleref.align == 7 then -- Left aligned::左对齐 line.left = line.eff_margin_l line.center = line.left + line.width / 2 line.right = line.left + line.width line.x = line.left line.halign = "left" elseif line.styleref.align == 2 or line.styleref.align == 5 or line.styleref.align == 8 then -- Centered::中心对齐 line.left = (meta.res_x - line.eff_margin_l - line.eff_margin_r - line.width) / 2 + line.eff_margin_l line.center = line.left + line.width / 2 line.right = line.left + line.width line.x = line.center line.halign = "center" elseif line.styleref.align == 3 or line.styleref.align == 6 or line.styleref.align == 9 then -- Right aligned::右对齐 line.left = meta.res_x - line.eff_margin_r - line.width line.center = line.left + line.width / 2 line.right = line.left + line.width line.x = line.right line.halign = "right" end line.hcenter = line.center if line.styleref.align >=1 and line.styleref.align <= 3 then -- Bottom aligned::底部对齐 line.bottom = meta.res_y - line.eff_margin_b line.middle = line.bottom - line.height / 2 line.top = line.bottom - line.height line.y = line.bottom line.valign = "bottom" elseif line.styleref.align >= 4 and line.styleref.align <= 6 then -- Mid aligned::中间对齐 line.top = (meta.res_y - line.eff_margin_t - line.eff_margin_b - line.height) / 2 + line.eff_margin_t line.middle = line.top + line.height / 2 line.bottom = line.top + line.height line.y = line.middle line.valign = "middle" elseif line.styleref.align >= 7 and line.styleref.align <= 9 then -- Top aligned::顶部对齐 line.top = line.eff_margin_t line.middle = line.top + line.height / 2 line.bottom = line.top + line.height line.y = line.top line.valign = "top" end line.vcenter = line.middle end -- table表的copy函数(来自Yutils) function table.copy(t, depth) -- Check argument if type(t) ~= "table" or depth ~= nil and not(type(depth) == "number" and depth >= 1) then error("table and optional depth expected", 2) end -- Copy & return local function copy_recursive(old_t) local new_t = {} for key, value in pairs(old_t) do new_t[key] = type(value) == "table" and copy_recursive(value) or value end return new_t end local function copy_recursive_n(old_t, depth) local new_t = {} for key, value in pairs(old_t) do new_t[key] = type(value) == "table" and depth >= 2 and copy_recursive_n(value, depth-1) or value end return new_t end return depth and copy_recursive_n(t, depth) or copy_recursive(t) end -- 计算行尺寸信息,参数(元信息表,行对应样式,行对象) function line_math_pos(meta,style,line) line.styleref = style -- 计算行的尺寸信息 line.width, line.height, line.descent, line.ext_lead = aegisub.text_extents(style, line.text) line.width = line.width * meta.video_x_correct_factor -- 计算行的布局信息 karaskel_preproc_line_pos(meta,line) end -- 行错误检测,收集并选择可能错误的所有行信息,参数(字幕对象,样式表,元信息表),返回值新选择行,错误计数 -- 旗下函数通用返回值 bool-是否存在问题,line-行,msg-错误信息 function subs_check_line(subs,styles,meta,select_check) new_selected = {} -- 默认检测 select_check_def = { size = true,-- 尺寸异常 error_char = true, -- 乱码字符 style = true -- 样式不存在 } if not select_check then select_check = select_check_def end -- 行尺寸检测设置 line_size_check = true -- 定义筛选后用于返回后续处理的行表(允许判断的有效行下标) local dialogues = {} -- 对话行的表(start_line对话行开始下标) local styles_less = {} -- 样式不存在记录 -- 获取视频信息 video_xres, video_yres, video_ar, video_artype = aegisub.video_size() if not(video_xres and video_yres) then line_size_check = false debug.println('行尺寸检测:检测到未打开视频,此功能已禁用') else debug.println('行错误检测:视频分辨率信息 '..video_xres..'x'..video_yres) end -- 计数表 cout = { check_line_total = 0, -- 检测行的总数 dialogue_effect_total = 0, -- 对话行中特效不为空的行 dialogue_actor_total = 0, -- 对话行中说话人不为空的行 dialogue_comment_total = 0, -- 对话行中的注释行总数 check_total = 0, -- 检测的总行数 ignore_total = 0,-- 忽略行总数 err_total = 0, -- 错误行总数 err_size = 0, -- 错误行中的尺寸异常行计数 err_char = 0, -- 错误行中的可疑字符行计数 err_style = 0, -- 错误行中的使用不存在样式的行计数 err_styles_str = '' -- 错误样式的文字信息 } -- 存储异常样式的表 err_styles = {} -- 存储异常样式文字版 err_styles_str = '' -- 对话行行数存储 line_n = 0 debug.println('行错误检测:开始检测行') -- debug.var_dump(meta) --debug.var_dump(styles) -- 编译正则表达式 expr = re.compile([[(\{[\s\S]+?\}){1}]],re.NOSUB) for i = 1,#subs do if aegisub.progress.is_cancelled() then debug.println('\n复查助手:'..'用户取消操作\n\n') aegisub.cancel() end if subs[i].class == 'dialogue' then aegisub.progress.set((i/#subs)*80 + 10) line_n = line_n + 1 -- 检测到对话行 line = subs[i] -- 只判断特效与说话人都未设置且没有被注释的行 if line.comment then cout.dialogue_comment_total = cout.dialogue_comment_total + 1 end if line.effect ~= '' then cout.dialogue_effect_total = cout.dialogue_effect_total + 1 end if line.actor ~= '' then cout.dialogue_actor_total = cout.dialogue_actor_total + 1 end if not line.comment and line.effect == '' and line.actor == '' then -- 判断该行是否存在ASS标签,存在ASS标签则忽略此行 result = expr:match(line.text) if not result then -- 筛选后的行:非注释、不存在ASS标签且特效与说话人为空 -- 插入行解析数据(排除不解析的行) table.insert(dialogues,{pos = i,start_time = line.start_time,end_time = line.end_time,style = line.style}) --[[ 属性: pos -- 行下标 start_time -- 该行开始时间 end_time -- 该行结束时间 style -- 该行样式 ]] -- 异常标记,检测完成后若有错误则为true typebool = false -- 检查是否含有可疑字符(可能导致压制错误) bool,line,msg = line_check_char(line) if bool then if select_check.error_char then typebool = true debug.println('乱码字符检测:第'..line_n..'行,'..msg) end cout.err_char = cout.err_char + 1 end style = styles[line.style] if style then if line_size_check then -- 只有对应样式存在且允许执行时执行此函数 bool,line,msg = line_check_width(meta,style,line) if bool then if select_check.size then typebool = true debug.println('行尺寸检测:第'..line_n..'行,'..msg) end cout.err_size = cout.err_size + 1 end end else -- 样式不存在 if select_check.style then -- 允许检查 if not err_styles[line.style] then -- 此前没有检测出这个错误样式 typebool = true -- 添加到检查表 err_styles[line.style] = true if err_styles_str == '' then err_styles_str = line.style else err_styles_str = err_styles_str..' , '..line.style end end msg = '样式 '..line.style..' 不存在' debug.println('行样式检测:第'..line_n..'行,'..msg) end cout.err_style = cout.err_style + 1 end if typebool then -- 将异常行置入新选择表 subs[i] = line table.insert(new_selected,i) end else cout.ignore_total = cout.ignore_total + 1 end else cout.ignore_total = cout.ignore_total + 1 end end end cout.check_line_total = line_n cout.check_total = #subs cout.err_total = #new_selected -- 添加错误样式记录文字版 cout.err_styles_str = err_styles_str return new_selected,cout end -- 标准检测函数 function line_check_default(line) return false,line,'' end -- 行尺寸检测 检测行是否超出屏幕显示范围 function line_check_width(meta,style,line) -- 拷贝当前行到临时变量 temp_line = table.copy(line) -- 计算整行尺寸 line_math_pos(meta,style,temp_line) -- 检测到越界时修改为true fix_type = false msg = '' --[[ line.left 行的左边缘X坐标,假设其给定对齐,有效边距并且没有碰撞检测 line.center 行中心X坐标,假设其给定对齐,有效边距并且没有碰撞检测 line.right 行的右边X坐标,假设其给定对齐,有效边距并且没有碰撞检测 line.top 行的顶边Y坐标,假设其给定对齐,有效边距并且没有碰撞检测 line.middle 行垂直中心 Y 坐标,假定其给定对齐,有效边距和无碰撞检测 line.vcenter是此的别名 line.bottom 行的下边Y坐标,假设其给定对齐,有效边距并且没有碰撞检测 meta.playresy and meta.playresx ]] --debug.var_dump(meta) --debug.var_dump(temp_line) if temp_line.left < 0 or temp_line.left > meta.res_x then fix_type = true msg = msg..' 左越界' end if temp_line.right > meta.res_x then fix_type = true msg = msg..' 右越界' end if temp_line.top < 0 or temp_line.top > meta.res_y then fix_type = true msg = msg..' 上越界' end if temp_line.bottom > meta.res_y then fix_type = true msg = msg..' 下越界' end if fix_type then return true,line,msg end return false,line,'' end -- 可能会引起压制错误的字符 --[[ ㊚ ₂ ㊤ ₃ ㊛ ㊧ ㊥ ₄ ㊨ ㊙ ㊦ ▦ ▧ ㎥ ▤ ▥ ⁴ ▨ ▩ ・ ♬ ☞ ◑ ₁ ◐ ☜ ▷ ◁ ♢ ♤ ♧ ♡ ▶ ◀ ㏘ ㊚₂㊤₃㊛㊧㊥₄㊨㊙㊦▦▧㎥▤▥⁴▨▩・♬☞◑₁◐☜▷◁♢♤♧♡▶◀㏘ ]] local check_char = [[^\u2E80-\uFE4F]] -- 检测并标记任何查找到的可能导致压制错误的行 function line_check_char(line) -- 忽略存在ASS标签的行之后 -- 检查是否存在可能引起压制错误的字符 result = re.match(line.text, "["..check_char.."]+?",re.NOSUB) if result then -- 发现了存在可能引起压制错误的行 msg = '检测到可疑字符 '..result[1].str..' 在第 '..result[1].first..'个字符' -- debug.var_dump(result) return true,line,msg end -- 没有问题 return false,line,'' end -- 60FPS修复 function fix_60fps(subs) debug.println('60FPS修复:'..'开始修复') -- 代码来自 Kiriko 的 60FPS修复 for i = 1, #subs do if subs[i].class == "dialogue" then local line=subs[i] if line.start_time%50 == 0 and line.start_time ~= 0 then line.start_time=line.start_time+10 end if line.end_time%50 == 0 then line.end_time=line.end_time+10 end subs[i]=line end end debug.println('60FPS修复:'..'修复完成') end -- 使用指定样式渲染文本 function text_to_shape(text,style) if style.class ~= 'style' then return end text = tostring(text) FONT_HANDLE = decode.create_font(style.fontname, style.bold, style.italic, style.underline, style.strikeout, style.fontsize) shape = FONT_HANDLE.text_to_shape(line.text) return shape end -- 样式检测 -- 字幕对象解析,解析并检测样式以及检查是否存在未安装字体(字体检测需要Yutils支持) -- 返回值 bool-是否异常,styles-样式表,meta-元信息表,null_styles_str-未安装字体列表(文本型) function subs_check_style(subs) debug.println('样式检测:收集样式及元信息...') -- 未安装字体列表(文本型) null_styles_str = '' meta,styles = karaskel_collect_head(subs) aegisub.progress.set(8) err_num = 0 debug.println('样式检测:脚本分辨率信息 '..meta.res_x..'x'..meta.res_y) debug.println('样式检测:收集到 '..#styles..' 个样式') if Yutils then debug.println('样式检测:开始检测未安装字体') -- 获取系统字体列表 fonts = Yutils.decode.list_fonts(false) result_type = false -- 建立样式的字体表 styles_front = {} for name,style in pairs(styles) do if name ~= 'n' then -- 插入表 styles_front[style.fontname] = {} styles_front[style.fontname].name = name end end aegisub.progress.set(9) -- 对字体进行标记 for i = 1,#fonts do if styles_front[fonts[i].name] then styles_front[fonts[i].name].check = true end end -- 输出错误信息(如果存在) for frontname,style_info in pairs(styles_front) do if not style_info.check then -- 这个鬼样式的对应字体不存在 debug.println('样式检测:样式 '..style_info.name..' 的 '..frontname..' 字体未安装') if null_styles_str == '' then null_styles_str = frontname..'('..style_info.name..')' else null_styles_str = null_styles_str..' , '..frontname..'('..style_info.name..')' end err_num = err_num + 1 end end else debug.println('样式检测:Yutils载入失败,字体检测无法运行') end aegisub.progress.set(10) debug.println('样式检测:检测完毕') return result_type,styles,meta,err_num,null_styles_str end -- 闪轴与叠轴检测的前置 -- 字幕对象解析,解析并排序,返回排序后的数组(subs_sort_arr) -- 返回值 subs_sort_arr-排序后的数组,line_start-对话行起始编号 function parse_sort(subs,basic_progress,add_progress) subs_sort_arr = {} line_start = 0 -- 编译正则表达式 expr = re.compile([[(\{[\s\S]+?\}){1}]],re.NOSUB) expr1 = re.compile([[[^\s]{1}]],re.NOSUB) if not basic_progress then basic_progress = 0 end if not add_progress then add_progress = 30 end -- 解析忽略非对话行、空行、注释行、带特效标签的行、特效不为空的行 for i = 1,#subs do aegisub.progress.set( i/#subs * add_progress + basic_progress) line = subs[i] if line.class == 'dialogue' then if line_start == 0 then line_start = i - 1 end if line.text ~= '' then result = expr:match(line.text) iter = expr1:gfind(line.text) str, start_idx, end_idx = iter() -- 检测是否为纯空白行 if start_idx and not result and not line.comment and line.effect == '' then table.insert (subs_sort_arr, { pos = i , line_id = i - line_start, start_time = line.start_time , end_time = line.end_time , style = line.style }) end end end end -- 排序函数 local function sort_comp(element1, elemnet2) if element1 == nil then return false; end if elemnet2 == nil then return true; end return element1.start_time < elemnet2.start_time end table.sort(subs_sort_arr,sort_comp) return subs_sort_arr end -- 闪轴检测,参数 subs_sort_arr(parse_sort函数返回值),subs(存在时检测并修复闪轴) -- 返回值 新选择行 function check_interval200(subs_sort_arr,subs) --[[ { pos = i , start_time = line.start_time , end_time = line.end_time , style = line.style } ]] -- 缓存每个样式的前一行数据 style_chace = {} -- 选择行 new_selected = {} for i,tl in ipairs(subs_sort_arr) do if style_chace[tl.style] then interva = tl.start_time - style_chace[tl.style].end_time if interva < 200 and interva > 0 then -- <200ms判断为闪轴 -- 添加检测到的闪轴到新选择行 table.insert(new_selected,style_chace[tl.style].pos) if subs then -- 如果字幕对象存在,就应该整活了 -- 每行起始时间不变,上一行结束时间向后调至紧贴下一行起始时间 pre_line = subs[style_chace[tl.style].pos] line = subs[tl.pos] pre_line.end_time = line.start_time subs[style_chace[tl.style].pos] = pre_line end end end style_chace[tl.style] = tl end return new_selected end -- 叠轴、灵异轴检测,参数 subs_sort_arr(parse_sort函数返回值) -- 返回值 新选择行 function check_overlap(subs_sort_arr,new_selected,basic_progress,add_progress) -- 无法自动修复,这种怪操作要挨锤的 -- 缓存每个样式的前一行数据 style_chace = {} -- 选择行 if not new_selected then new_selected = {} end if not basic_progress then basic_progress = 30 end if not add_progress then add_progress = 70 end for i,tl in ipairs(subs_sort_arr) do aegisub.progress.set( i/#subs_sort_arr * add_progress + basic_progress) if style_chace[tl.style] then -- 同一样式 本行的开始时间小于上一行的结束时间 (单人这种轴太怪了,多人同一个样式也挺怪的) if tl.start_time < style_chace[tl.style].end_time then debug.println("叠轴检测:".."第"..tl.line_id.."行发现叠轴") table.insert(new_selected,tl.pos) end -- 一行的开始时间大于结束时间的畸形种 if tl.start_time > tl.end_time then aegisub.debug.out(0, "叠轴检测:".."第"..tl.line_id.."行发现灵异轴") table.insert(new_selected,tl.pos) end end style_chace[tl.style] = tl end return new_selected end -- 检测开始函数,正常规范三参数+检测限制参数 function check_start(subs, selected_lines, active_line, select_check) --复查助手 select_check_def = { size = true,-- 尺寸异常检测 error_char = true, -- 乱码字符检测 style = true, -- 样式不存在检测 overlap = true -- 叠轴检测 } if not select_check then select_check = select_check_def end aegisub.progress.task('复 查 助 手') aegisub.progress.set(0) --[[ if #subs > 10000 then debug.println('复查助手:检测到字幕行行数超过一万..') if not display.confirm('检测到行数超过一万行\n是否继续?\n继续运行,运行时间可能较长',1) then aegisub.progress.task0('复查助手运行结束') debug.println('自动复查:选择停止') aegisub.cancel() end debug.println('复查助手:继续运行...') end ]] msg = [[小助手提醒您: 1.智能60FPS修复(视频已打开)(自动) 2.识别可能导致压制乱码的字符 3.识别单行字幕过长(视频已打开) 4.识别不存在的样式 5.同样式非注释行重叠 注:文件名也可能导致压制乱码,请自行检查 注:注释、说话人或特效不为空的行将被忽略 确定后开始自动复查!]] debug.println(msg..'\n') if not display.confirm(msg,1) then aegisub.progress.task('复查助手运行结束') debug.println('复查助手:选择停止') aegisub.cancel() end debug.println('复查助手:检查开始\n') aegisub.progress.set(1) -- 智能60FPS修复 aegisub.progress.task('智能60FPS修复') debug.println('智能60FPS修复...') -- 判断前10s的帧数(视频需要至少10S长...) frame = aegisub.frame_from_ms(10000) if frame and frame > 500 and frame < 700 then debug.println('智能60FPS修复:'..'判断为60FPS') -- 这种情况就可以判定为60FPS了 fix_60fps(subs) else debug.println('智能60FPS修复:'..'视频不为60FPS或视频未打开,跳过修复') end aegisub.progress.set(5) --debug.println('智能60FPS修复执行完毕...') debug.println() -- 样式检测 aegisub.progress.task('样式字体检测...') style_check,styles,meta,style_check_err_num,style_check_str = subs_check_style(subs) debug.println() aegisub.progress.set(10) -- 行错误检测 aegisub.progress.task('行错误检测') debug.println('行错误检测...') new_selected,check_line_cout = subs_check_line(subs,styles,meta,select_check) --debug.println('行错误检测执行完毕...') aegisub.progress.set(90) aegisub.progress.task('叠轴检测') overlap_line_n = 0 if select_check.overlap then -- 解析 subs_sort_arr = parse_sort(subs,90,3) aegisub.progress.set(93) -- 检测行(更新选择) chace_ns = #new_selected new_selected = check_overlap(subs_sort_arr,new_selected,93,7) -- 叠轴行数 overlap_line_n = #new_selected - chace_ns end aegisub.progress.set(100) debug.println() aegisub.progress.task('复查助手运行结束') debug.println('====复查助手·统计====') if style_check or #new_selected ~= 0 or style_check_err_num ~= 0 then debug.println('?:这ASS怪怪的') debug.println('实际检测行:'..check_line_cout.check_line_total-check_line_cout.ignore_total) if Yutils then debug.println('字体未安装:'..style_check_err_num) if style_check_err_num ~= 0 then debug.println('未安装字体(所属样式):'..style_check_str) end else debug.println('未安装字体检测:警告,未安装Yutils,检测无法运行。') end if select_check.overlap then if overlap_line_n ~= 0 then debug.println('!!!警告,当前叠轴行数不为0,建议仔细检查!!!') end debug.println('叠轴行数:'..overlap_line_n) end debug.println('异常对话行总数(不计叠轴):'..check_line_cout.err_total) if check_line_cout.err_total ~= 0 then if select_check.size then debug.println('尺寸过大的行:'..check_line_cout.err_size) end if select_check.error_char then debug.println('存在可疑字符的行:'..check_line_cout.err_char) end if select_check.style then debug.println('使用不存在样式的行:'..check_line_cout.err_style) if check_line_cout.err_style ~= 0 then debug.println('不存在的样式:'..cout.err_styles_str) end end end debug.println('所有检测到的异常行已经标记\n关闭窗口后显示标记结果') else debug.println('所有检测执行完毕') debug.println('总识别行:'..#subs) debug.println('总检测行:'..check_line_cout.check_line_total-check_line_cout.ignore_total) if not Yutils then debug.println('未安装字体检测:警告,未安装Yutils,检测无法运行。') end debug.println('特效不为空的行:'..check_line_cout.dialogue_effect_total) debug.println('忽略检测行总数:'..check_line_cout.ignore_total) debug.println('说话人不为空的行:'..check_line_cout.dialogue_actor_total) debug.println('这个ASS看起来没什么不对(') end if #new_selected == 0 then return else return new_selected end end -- 菜单的选择启动函数 function macro_main(subs, selected_lines, active_line) -- 修改全局提示等级 debug.changelevel(3) -- 默认全都检查 return check_start(subs, selected_lines, active_line) end function macro_select_sizeover(subs, selected_lines, active_line) -- 你这行,太长了吧? -- 修改全局提示等级 debug.changelevel(4) select_check = { size = true,-- 尺寸异常检测 error_char = false, -- 乱码字符检测 style = false, -- 样式不存在检测 overlap = false -- 叠轴检测 } -- 检查限制 return check_start(subs, selected_lines, active_line, select_check) end function macro_select_errchar(subs, selected_lines, active_line) -- zai?为什么用特殊字符,还是这种特殊字符? -- 修改全局提示等级 debug.changelevel(4) select_check = { size = false,-- 尺寸异常检测 error_char = true, -- 乱码字符检测 style = false, -- 样式不存在检测 overlap = false -- 叠轴检测 } -- 检查限制 return check_start(subs, selected_lines, active_line, select_check) end function macro_select_nullstyle(subs, selected_lines, active_line) -- 这样式咋空了 -- 修改全局提示等级 debug.changelevel(3) select_check = { size = false,-- 尺寸异常检测 error_char = false, -- 乱码字符检测 style = true, -- 样式不存在检测 overlap = false -- 叠轴检测 } -- 检查限制 return check_start(subs, selected_lines, active_line, select_check) end function macro_select_basic(subs, selected_lines, active_line) -- 最基础的检查 -- 修改全局提示等级 debug.changelevel(3) select_check = { size = false,-- 尺寸异常检测 error_char = false, -- 乱码字符检测 style = false, -- 样式不存在检测 overlap = false -- 叠轴检测 } -- 检查限制 return check_start(subs, selected_lines, active_line, select_check) end function macro_interval200(subs, selected_lines, active_line) -- 检查行间隔是否<200ms -- 修改全局提示等级 debug.changelevel(4) -- 解析 subs_sort_arr = parse_sort(subs) -- 判断行 new_selected = check_interval200(subs_sort_arr) if #new_selected ~= 0 then return new_selected end display.confirm('未发现间隔小于200ms的行',0) end function macro_interval200_fix(subs, selected_lines, active_line) -- 检查行间隔是否<200ms -- 修改全局提示等级 debug.changelevel(4) msg = '是否确认进行修复?' debug.println(msg..'\n') if not display.confirm(msg,1) then aegisub.progress.task('复查助手运行结束') debug.println('复查助手:选择停止') aegisub.cancel() end -- 解析 subs_sort_arr = parse_sort(subs) -- 判断行 new_selected = check_interval200(subs_sort_arr,subs) if #new_selected ~= 0 then return new_selected end display.confirm('未发现间隔小于200ms的行',0) end function macro_select_overlap(subs, selected_lines, active_line) aegisub.progress.task('复 查 助 手') -- 兄啊,同一个人说话怎么叠一起的? -- 修改全局提示等级 debug.changelevel(3) msg = [[小助手提醒您: 1.智能60FPS修复(视频已打开)(自动) 2.识别可能导致压制乱码的字符 3.识别单行字幕过长(视频已打开) 4.识别不存在的样式 5.同样式非注释行重叠 注:文件名也可能导致压制乱码,请自行检查 注:注释、说话人或特效不为空的行将被忽略]] debug.println(msg..'\n') aegisub.progress.set(0) -- 解析 subs_sort_arr = parse_sort(subs) aegisub.progress.set(30) -- 检测行 new_selected = check_overlap(subs_sort_arr) aegisub.progress.set(100) debug.println() debug.println() debug.println('====复查助手·统计====') if #new_selected ~= 0 then debug.println('如无意外,此轴可锤') debug.println('叠轴计数:'..#new_selected) return new_selected end debug.println('看起来没有叠轴的存在呢') display.confirm('未发现可能存在的叠轴',0) end function macro_fix60fps(subs, selected_lines, active_line) debug.changelevel(4) fix_60fps(subs) display.confirm('我跟你说,它 好 了'.."\n"..'*此功能重复使用无影响',0) end function macro_about() -- 修改全局提示等级 debug.changelevel(1) version_log = [[ 更新日志: 1.2.0 Alpha 2019-12-20 ·更新了特殊符号检测算法,可以检测常用字符以外的符号。 ·检测所有除了中日韩统一表意文字(CJK Unified Ideographs)之外的特殊字符。 ]] msg = '复查小助手 '..script_version.."\n".. [[ 本助手的功能有 1.智能60FPS修复(视频已打开)(自动) 2.识别可能导致压制乱码的字符 3.识别单行字幕过长(视频已打开) 4.识别不存在的样式 5.同样式非注释行重叠以及包含 6.闪轴检测及修复(行间隔<200ms) 注:60FPS修复经过测试多次使用对ASS无负面影响 注:闪轴检测为独立功能,仅在菜单内提供,不自动使用,并且提供自动修复选项。 注:文件名也可能导致压制乱码,请自行检查 注:注释、说话人或特效不为空的行将被忽略 注:本助手的提示等级为level 3 如果不能正常显示信息或者其他异常请检查您的设置 注:本插件所做修改可由AEG的撤销功能撤回 作者:晨轩°(3309003591) 本关于的最后修改时间:2019-12-16 01:39:28 ]] debug.println(msg) end -- 注册AEG菜单 aegisub.register_macro(script_name, script_description, macro_main, macro_can_use) aegisub.register_macro(script_name.."-菜单".."/基本检查", "查查更健康", macro_select_basic, macro_can_use) aegisub.register_macro(script_name.."-菜单".."/独立检测/选择尺寸过大的行", "太长是不好的", macro_select_sizeover, macro_can_use) aegisub.register_macro(script_name.."-菜单".."/独立检测/选择含可疑字符行", "可能引起压制错误的行", macro_select_errchar, macro_can_use) aegisub.register_macro(script_name.."-菜单".."/独立检测/检测不存在的样式", "兄啊,你这有点不对劲啊", macro_select_nullstyle, macro_can_use) aegisub.register_macro(script_name.."-菜单".."/独立检测/检测叠轴", "兄啊,同一个人说话怎么叠一起的?", macro_select_overlap, macro_can_use) aegisub.register_macro(script_name.."-菜单".."/检测字幕闪现(行间隔<200ms)", "这ass费眼睛", macro_interval200, macro_can_use) aegisub.register_macro(script_name.."-菜单".."/修复字幕闪现(行间隔<200ms)", "它不会费眼睛了", macro_interval200_fix, macro_can_use) aegisub.register_macro(script_name.."-菜单".."/60fps修复", "这个60FPS的视频看起来中暑了,不如我们...", macro_fix60fps, macro_can_use) aegisub.register_macro(script_name.."-菜单".."/关于", "一些说明", macro_about, macro_can_use)
local PANEL = {} function PANEL:Init() self.AdvisorIconMat = Material("resource/materials/advisor.png", "smooth") self.GCAIconMat = Material("resource/materials/gca.png", "smooth") self.Image = vgui.Create("DImage", self) self.Image:SetMaterial(self.AdvisorIconMat) self.Image:SetSize(128, 128) self.Image:SetMouseInputEnabled(true) self.Image:SetCursor("hand") function self.Image:OnMousePressed() gui.OpenURL(Advisor.RepositoryURL) end self.GCAImage = vgui.Create("DImage", self) self.GCAImage:SetMaterial(self.GCAIconMat) self.GCAImage:SetSize(128, 128) self.GCAImage:SetMouseInputEnabled(true) self.GCAImage:SetCursor("hand") function self.GCAImage:OnMousePressed() gui.OpenURL("https://g-ca.fr/") end self.CreditBody = vgui.Create("DTextEntry", self) self.CreditBody:SetEditable(false) self.CreditBody:SetMultiline(true) self.CreditBody:SetFont("Advisor:Rubik.Header") local text = [[ Advisor The ultimate open source administration framework. Created by Erlite @ github.com/Erlite & Erlite#1337 Special Thanks: - Game Creators Area @ discord.gg/gca - Enzo @ en-zo.dev - Brique au bob - Pilot2 - Yoh Sambre ]] self.CreditBody:SetTextColor(Color(255, 255, 255)) self.CreditBody:SetText(text) self.CreditBody:SizeToContents() self.CreditBody:SetPaintBackground(false) self.Footer = vgui.Create("Advisor.Footer", self) self.Footer:Dock(BOTTOM) end function PANEL:PerformLayout(w, h) self.Image:SetPos(32, 32) self.GCAImage:SetPos(64 + self.Image:GetWide(), 32) self.CreditBody:SetPos( 32, 48 + self.Image:GetTall()) self.CreditBody:SetSize( w, h ) end vgui.Register("Advisor.Menu.Credits", PANEL, "Advisor.Panel")
//=============================================================================// // ___ ___ _ _ _ __ _ ___ ___ __ __ // |_ _|| __| / \ | \_/ | / _| / \ | o \ o \\ V / // | | | _| | o || \_/ | ( |_n| o || / / \ / // |_| |___||_n_||_| |_| \__/|_n_||_|\\_|\\ |_| 2007 // //=============================================================================// include( "menu/oldfonts.lua" ) include( "menu/progressbar.lua" ) include( "menu/logo.lua" ) include( "menu/getmaps.lua" ) include( "menu/maplist_listview.lua" ) include( "menu/maplist_iconview.lua" ) include( "menu/startgame.lua" ) include( "menu/map_options.lua" ) include( "menu/playgame.lua" ) include( "menu/loading.lua" ) include( "menu/extensions/extensions.lua" ) include( "menu/achievements.lua" ) include("debug.lua") include("errors.lua") include("selector.lua") timer.Simple( 0, function() hook.Run( "GameContentChanged" ) end ) if(file.Exists("sounds/leymenu/gamestartup.mp3", "GAME")) then timer.Simple(1, function() surface.PlaySound("leymenu/gamestartup.mp3") end) end
--<< SERVICES >> local DataStoreService = game:GetService("DataStoreService") local RunService = game:GetService("RunService") --<< CONSTANTS >> local RETRY_TIME = 0.1 local MAX_RETRIES = 30 --<< UTILITY >> local Utility = {} function Utility.Wait(t) local end_time = os.clock() + t while os.clock() < t do RunService.Heartbeat:Wait() end return os.clock() - end_time + t end function Utility.Ternary(condition, a, b) if condition then return a else return b end end function Utility.RetryRequest(datastore_request_type, retry_function, returns) local data, retries, success = nil, 0, false repeat retries = retries + 1 while not DataStoreService:GetRequestBudgetForRequestType(datastore_request_type) do Utility.Wait(RETRY_TIME) end success, data = pcall(retry_function) until success or (retries > MAX_RETRIES) return Utility.Ternary(returns, Utility.Ternary(success, data, success), success) end --<< SAFE >> Utility.Safe = {} function Utility.Safe.GetAsync(datastore, save_key) return Utility.RetryRequest( Enum.DataStoreRequestType.GetAsync, function() return datastore:GetAsync( save_key ) end, true ) end function Utility.Safe.GetOrderedAsync(ordered_datastore, page_size) return Utility.RetryRequest( Enum.DataStoreRequestType.GetSortedAsync, function() return ordered_datastore:GetSortedAsync( false, page_size ) end, true ) end function Utility.Safe.UpdateAsync(datastore, save_key, update_function) return Utility.RetryRequest( Enum.DataStoreRequestType.UpdateAsync, function() return datastore:UpdateAsync( save_key, update_function ) end, true ) end function Utility.Safe.SetAsync(datastore, save_key, data) return Utility.RetryRequest( Enum.DataStoreRequestType.SetIncrementAsync, function() datastore:SetAsync( save_key, data ) end, false ) end function Utility.Safe.SetOrderedAsync(ordered_datastore, save_key, data) return Utility.RetryRequest( Enum.DataStoreRequestType.SetIncrementSortedAsync, function() ordered_datastore:SetAsync( save_key, data ) end, false ) end --<< RETURNEE >> return Utility
local CONF = require "conf" -- Simple neural network implementation (perceptron) local Neuron = {} function Neuron.new(x, y) local o = { value = 0; inputs = {}; dirty = false; -- Means that the value of the neuron has to be recalculated x = x; y = y; } return o end -- Every node has a ID which is used as the key to the neurons array local NeuralNetwork = {} local NeuralNetwork_mt = { __index = NeuralNetwork } function NeuralNetwork.new(num_inputs, num_outputs) local o = { neurons = {}; num_inputs = num_inputs; num_outputs = num_outputs; next_neuron = num_inputs + num_outputs + 1; } -- 1 to num_inputs are input nodes for i = 1, num_inputs do o.neurons[i] = Neuron.new(0, (i - 1) * 32) end -- num_inputs + 1 to num_inputs + num_outputs are output nodes for i = 1, num_outputs do o.neurons[CONF.MAX_NEURONS - i] = Neuron.new(600, (i - 1) * 32) end setmetatable(o, NeuralNetwork_mt) return o end function NeuralNetwork:add_connection(from, to, weight, id) local neurons = self.neurons if type(from) == "table" then table.insert(neurons[from.to].inputs, from) else table.insert(neurons[to].inputs, { to = to; from = from; weight = weight; id = id; }) end end function NeuralNetwork:add_neuron() self.neurons[self.next_neuron] = Neuron.new(math.random(400) + 100, math.random(400) + 50) self.next_neuron = self.next_neuron + 1 return self.next_neuron - 1 end function NeuralNetwork:create_neuron(num) if self.next_neuron < num then self.next_neuron = num + 1 -- Makes sure the next neuron won't override previous neurons end self.neurons[num] = Neuron.new(math.random(400) + 100, math.random(400) + 50) end function NeuralNetwork:has_neuron(num) return self.neurons[num] ~= nil end function NeuralNetwork:activate(inputs) local ns = self.neurons for i = 1, self.num_inputs do assert(inputs[i] ~= nil, "INPUT WAS NIL") self.neurons[i].value = inputs[i] end for i, _ in pairs(ns) do if i > self.num_inputs then ns[i].dirty = true end end for i, _ in pairs(ns) do if ns[i].dirty then self:activate_neuron(i) end end end function NeuralNetwork:activate_neuron(neuron) local n = self.neurons[neuron] if not n.dirty then return end if #n.inputs > 0 then local sum = 0 for i = 1, #n.inputs do local e = n.inputs[i] if self.neurons[e.from].dirty then self:activate_neuron(e.from) end sum = sum + self.neurons[e.from].value * e.weight end n.value = math.sigmoid(sum) else n.value = 0 end n.dirty = false end function NeuralNetwork:get_outputs() local ret = {} for i = 1, self.num_outputs do ret[i] = self.neurons[CONF.MAX_NEURONS - i].value end return ret end return { NeuralNetwork = NeuralNetwork; Neuron = Neuron; }
-- === "standard" library === local log = hs.logger.new('riptide.zen', 'debug') -- Check if string contains some other string -- Usage: "it's all in vain":has("vain") == true function string:has(pattern) -- Don't laugh. Loaded lua might not have a toboolean method. if self:match(pattern) then return true else return false end end -- Load an icon from ./icons dir. function getIcon(name, size) img = hs.image.imageFromPath('./icons/' .. name .. '.png') if size == nil then return img else log:d('size') return img:setSize({h = size, w = size}) end end
package("mini-test") set_kind("library", {headeronly = true}) set_homepage("https://github.com/wu1274704958/mini-test") set_description("cpp toolbox libraries.") set_license("MIT") set_urls("https://github.com/wu1274704958/mini-test.git") add_versions("0.21", "21a1d5ca2e15b29a62e0d0337f1da00883084a70") on_install(function (package) os.cp("include", package:installdir("")) end) on_test(function (package) end)
return {'club','clubachtig','clubarts','clubbelang','clubbestuur','clubblad','clubcard','clubcircuit','clubcultuur','clubdag','clubdas','clubeigenaar','clubembleem','clubfauteuil','clubgebonden','clubgebouw','clubgeest','clubgenoot','clubgenote','clubgeschiedenis','clubgevoel','clubhistorie','clubhit','clubhuis','clubkaart','clubkampioen','clubkas','clubkleur','clubleider','clubleiding','clublid','clublied','clubliefde','clublokaal','clubnaam','clubniveau','clubrecord','clubsandwich','clubscene','clubschaken','clubspeler','clubteam','clubtenue','clubtopscorer','clubtrainer','clubverband','clubvoetbal','clubvoorzitter','clubwedstrijd','clubzetel','cluster','clusterbeleid','clusterbom','clusteren','clustering','clustervorming','clubsjaal','clubvolleybal','clusterbijeenkomst','clusterprijs','clubcompetitie','clubavond','clubkampioenschap','clublogo','clustermunitie','clubcoach','clubkleding','clubman','clubsite','clusterhoofdpijn','clubbijeenkomst','clubfeest','clubhouse','clubjaar','clubleven','clubmanager','clubmatch','clubmiddag','clubmuziek','cluborgaan','clubrit','clubsecretaris','clubsfeer','clubshirt','clubtent','clubtraining','clubtrouw','clubvlag','clusterknooppunt','clustermanager','clubterrein','clubmensen','clubpas','clubshow','clubwerk','clubactie','clubgebeuren','clubkostuum','clusterniveau','clubtitel','clubtrofee','clubwinkel','cluistra','clubachtige','clubblaadje','clubbladen','clubcompetities','clubfauteuils','clubgebouwen','clubgenoten','clubhuizen','clubje','clubjes','clubkampioenschappen','clubkleuren','clubleden','clubs','clubteams','clubtrainers','clubvoorzitters','clubzetels','clusterde','clusterden','clusterfouten','clustergemeenten','clusters','clustert','clusterwapens','clubliederen','clubcards','clubkaarten','clubwedstrijden','clusterbommen','clubsjaals','clubsjaaltje','clusterbijeenkomsten','clubavonden','clubkampioenen','clubrecords','clubspelers','clubcoaches','clustermanagers','clublokalen','clubshows','clubdagen','clubleiders','clubnamen','clubsites','clubritten','clubtrainingen','clubhuisje','clubbelangen','clubmiddagen','clusterbommetjes','clubartsen','clubblaadjes','clubmanagers','clubtenten','clubeigenaars','clubhuisjes','clubgebouwtje','clusterhoofdpijnen','clubverbanden','clusterknooppunten'}
local Networking = script:GetCustomProperty("Networking"):WaitForObject() local API = require(script:GetCustomProperty("GameStateAPI")) --Projectiles and Dangers local Fireball = script:GetCustomProperty("Fireball") local Explosion = script:GetCustomProperty("Explosion") local Triggers = script:GetCustomProperty("Triggers"):WaitForObject() local Level1 = script:GetCustomProperty("Level1"):WaitForObject() local Level2 = script:GetCustomProperty("Level2"):WaitForObject() local L1R1 = Level1:FindChildByName("R1") local L1R2 = Level1:FindChildByName("R2") local L2R1 = Level2:FindChildByName("R1") local L2R2 = Level2:FindChildByName("R2") local projectileTable = {} local currentLevel = 0 local currentPhase = 0 local elapsedTime = 0 local phaseTick = 0 local level1Lanterns = {} local level2Lanterns = {} local testPosition = Vector3.New(-23400, 15600, -3350) local gracePeriod = 0 function PopulateLanterns() for i = 2, 7 do level1Lanterns[i] = {} end level1Lanterns[2][1] = Vector3.New(-21500, 13750, -3450) level1Lanterns[2][2] = Vector3.New(-26250, 23450, -1900) level1Lanterns[2][3] = Vector3.New(-28750, 12550, -1350) level1Lanterns[4][1] = Vector3.New(-24400, 17500, 2600) level1Lanterns[6][1] = Vector3.New(-19900, 20200, -1150) level1Lanterns[7][1] = Vector3.New(-29950, 19050, 1800) for i = 2, 7 do level2Lanterns[i] = {} end level2Lanterns[2][1] = Vector3.New(-7100, -7050, 850) level2Lanterns[2][2] = Vector3.New(-13600, -10350, 1200) level2Lanterns[2][3] = Vector3.New(-8900, -11600, 4150) level2Lanterns[2][4] = Vector3.New(-11250, -5900, 4500) level2Lanterns[4][1] = Vector3.New(-12500, -9150, 6750) level2Lanterns[6][1] = Vector3.New(-8050, -6950, 6950) end PopulateLanterns() -- a. Impelment Fireball -- b. Implement Spinning Hitbox -- c. Static Triggers + Client side object display function ResetLevels() L1R1:StopRotate() L1R2:StopRotate() L2R1:StopRotate() L2R2:StopRotate() L1R1.collision = Collision.FORCE_OFF L1R1.visibility = Visibility.FORCE_OFF L1R2.collision = Collision.FORCE_OFF L1R2.visibility = Visibility.FORCE_OFF L2R1.collision = Collision.FORCE_OFF L2R1.visibility = Visibility.FORCE_OFF L2R2.collision = Collision.FORCE_OFF L2R2.visibility = Visibility.FORCE_OFF end function TriggerOverlap(trigger, other) if gracePeriod > 0 then return end if currentPhase < trigger.serverUserData.phase then return end if Object.IsValid(other) and other:IsA("Player") and not other.isDead then other:ApplyDamage(Damage.New(50 + currentLevel * 50)) end end function KillTrigger(trigger, other) if gracePeriod > 0 then return end if Object.IsValid(other) and other:IsA("Player") and not other.isDead then other:ApplyDamage(Damage.New(50 + currentLevel * 50)) end end function RegisterTriggers() for i, folder in ipairs(Triggers:GetChildren()) do for _, trigger in ipairs(folder:GetChildren()) do trigger.beginOverlapEvent:Connect(TriggerOverlap) trigger.serverUserData.phase = i end end for _, trigger in ipairs(Level1:FindDescendantsByType("Trigger")) do trigger.beginOverlapEvent:Connect(KillTrigger) end for _, trigger in ipairs(Level2:FindDescendantsByType("Trigger")) do trigger.beginOverlapEvent:Connect(KillTrigger) end end RegisterTriggers() function ImpactEvent(projectile, other, hit) if hit then World.SpawnAsset(Explosion, {position = hit:GetImpactPosition()}) end if Object.IsValid(other) and other:IsA("Player") and not other.isDead then local damage = Damage.New(50 + currentLevel * 50) other:ApplyDamage(damage) end end function SpawnFireball(position, radius) for _, player in ipairs(Game.GetPlayers()) do if (player:GetWorldPosition() - position).size < radius then local projectile = Projectile.Spawn(Fireball, position, Quaternion.New(Rotation.New(position - player:GetWorldPosition(), Vector3.UP)):GetForwardVector()) projectile.speed = 300 projectile.gravityScale = 0 projectile.capsuleRadius = 100 projectile.lifeSpan = 2 projectile.homingTarget = player projectileTable[projectile] = projectile.impactEvent:Connect(ImpactEvent) Task.Spawn(function() projectileTable[projectile]:Disconnect() projectileTable[projectile] = nil end, 3.5) break end end end ResetLevels() function UpdateState(level, phase) if level ~= currentLevel then Networking:SetCustomProperty("Level", level) end gracePeriod = gracePeriod + 1 Task.Spawn( function() Task.Wait(3) gracePeriod = gracePeriod - 1 end ) currentLevel = level currentPhase = phase elapsedTime = 0 phaseTick = 0 if level == 1 then if phase == 4 then -- 4 L1R1:RotateContinuous(Vector3.New(0, 0, 1)) L1R1.collision = Collision.FORCE_ON L1R1.visibility = Visibility.INHERIT elseif phase == 6 then -- 6 L1R2:RotateContinuous(Vector3.New(0, 0, -1)) L1R2.collision = Collision.FORCE_ON L1R2.visibility = Visibility.INHERIT end elseif level == 2 then if phase == 4 then L2R1:RotateContinuous(Vector3.New(0, 0, 1)) L2R1.collision = Collision.FORCE_ON L2R1.visibility = Visibility.INHERIT elseif phase == 6 then L2R2:RotateContinuous(Vector3.New(0, 0, -1)) L2R2.collision = Collision.FORCE_ON L2R2.visibility = Visibility.INHERIT end end Networking:SetCustomProperty("Phase", currentPhase) if level == 0 then ResetLevels() end end API.RegisterDangerCallback(UpdateState) function ProcessTick(level, phase, tick) if phase > 1 and tick % 10 == 0 then -- DEBUG, change back to 10 for i = 2, phase do if level == 1 or level == 3 then for _, position in pairs(level1Lanterns[i]) do SpawnFireball(position, i < 4 and 5000 or 2500) end elseif level == 2 or level == 4 then for _, position in pairs(level2Lanterns[i]) do SpawnFireball(position, i < 4 and 3750 or 2500) end end end end -- 2, 5 = fireball. Every 10 seconds? Then 5? -- 3, 5 = More static death triggers. -- 4, 6 = spinning death triggers -- 7 = ice traps? end function Tick(deltaTime) if currentLevel == 0 then return end elapsedTime = elapsedTime + deltaTime if elapsedTime > 1 then elapsedTime = elapsedTime - 1 phaseTick = phaseTick + 1 ProcessTick(currentLevel, currentPhase, phaseTick) end end
------------------------------------------------------------------------------ -- -- This file is part of the Corona game engine. -- For overview and more information on licensing please refer to README.md -- Home page: https://github.com/coronalabs/corona -- Contact: support@coronalabs.com -- ------------------------------------------------------------------------------ simulator = { device = "winphone-phone", screenOriginX = 48, screenOriginY = 144, screenWidth = 480, screenHeight = 800, deviceImage = "HTC-8S.png", displayManufacturer = "Not Supported Yet", -- Unsupported on WP8, return the stub implementation displayName = "WindowsPhone", supportsScreenRotation = true, hasAccelerometer = true, windowTitleBarName = "HTC Windows Phone 8S", defaultFontSize = 25.333, }
-- Lua 5.2 compatibility local unpack = unpack or table.unpack local check = {} -- helper functions, defined at the bottom of the file local Tester = torch.class('torch.Tester') function Tester:__init() self.errors = {} self.tests = {} self.warnings = {} self._warningCount = {} self.disabledTests = {} self._currentTestName = '' -- To maintain backwards compatibility (at least for a short while), -- disable exact dimension checking of tensors when :assertTensorEq is -- called. Thus {{1}} == {1} when this flag is true. -- -- Note that other methods that suppose tensor checking (such as -- :assertGeneralEq) ignore this flag, since previously they didn't -- exist or support tensor equality checks at all, so there is no -- old code that uses these functions and relies on the behaviour. -- -- Note also that if the dimension check fails with this flag is true, then -- will show a warning. self._assertTensorEqIgnoresDims = true end function Tester:setEarlyAbort(earlyAbort) self.earlyAbort = earlyAbort end function Tester:setRethrowErrors(rethrow) self.rethrow = rethrow end function Tester:setSummaryOnly(summaryOnly) self.summaryOnly = summaryOnly end -- Add a success to the test. function Tester:_success() local name = self._currentTestName self.assertionPass[name] = self.assertionPass[name] + 1 return true end function Tester:_addDebugInfo(message) local ss = debug.traceback('tester', 3) or '' ss = ss:match('.-\n([^\n]+\n[^\n]+)\n[^\n]+xpcall') or '' local name = self._currentTestName return (name ~= '' and name .. '\n' or '') .. message .. '\n' .. ss end -- Add a failure to the test. function Tester:_failure(message) if self.rethrow then error(message, 2) end local name = self._currentTestName self.assertionFail[name] = self.assertionFail[name] + 1 self.errors[#self.errors + 1] = self:_addDebugInfo(message) return false end -- Add a warning to the test function Tester:_warning(message) local name = self._currentTestName self._warningCount[name] = (self._warningCount[name] or 0) + 1 self.warnings[#self.warnings + 1] = self:_addDebugInfo(message) end -- Call this during a test run with `condition = true` to log a success, or with -- `condition = false` to log a failure (using `message`). function Tester:_assert_sub(condition, message) if condition then return self:_success() else return self:_failure(message) end end local function getMessage(message, ...) assert(next{...} == nil, "Unexpected arguments passed to test function") if message then assert(type(message) == 'string', 'message parameter must be a string') if message ~= '' then return message .. '\n' end end return '' end --[[ Historically, some test functions have accepted both a message and a tolerance, and some just a message (e.g., assertTableEq). Now assertTableEq accepts both a tolerance and a message, so allow the two arguments to be passed in either order to maintain backwards compatibility (and more generally, for convenience). (We still document the ordering as "tolerance, message" for clarity.) This function also sanitizes them (ensures they are non-nil, etc). ]] local function getToleranceAndMessage(defaultTolerance, ...) local args = {...} local message = nil local tolerance = nil for _, a in ipairs(args) do if type(a) == 'string' then if message then error("Unexpected string argument; already have message", a) end message = a .. '\n' elseif type(a) == 'number' then if tolerance then error("Unexpected number argument; already have tolerance", a) end tolerance = a assert(tolerance >= 0, "tolerance cannot be negative") else error("Unrecognized argument; should be a tolerance or message", a) end end message = message or '' tolerance = tolerance or defaultTolerance return tolerance, message end function Tester:assert(condition, ...) local message = getMessage(...) if type(condition) ~= 'boolean' then self:_warning(" :assert should only be used for boolean conditions. " .. "To check for non-nil variables, do this explicitly: " .. "Tester:assert(var ~= nil).") end return self:_assert_sub(condition, string.format('%sBOOL violation condition=%s', message, tostring(condition))) end function Tester:assertGeneralEq(got, expected, ...) return self:_eqOrNeq(got, expected, false, ...) end function Tester:eq(got, expected, ...) return self:assertGeneralEq(got, expected, ...) end function Tester:assertGeneralNe(got, unexpected, ...) return self:_eqOrNeq(got, unexpected, true, ...) end function Tester:ne(got, unexpected, ...) return self:assertGeneralNe(got, unexpected, ...) end function Tester:_eqOrNeq(got, expected, negate, ...) local tolerance, message = getToleranceAndMessage(0, ...) local success, subMessage = check.areEq(got, expected, tolerance, negate) subMessage = subMessage or '' return self:_assert_sub(success, message .. subMessage) end function Tester:assertlt(a, b, ...) local message = getMessage(...) return self:_assert_sub(a < b, string.format('%sLT failed: %s >= %s', message, tostring(a), tostring(b))) end function Tester:assertgt(a, b, ...) local message = getMessage(...) return self:_assert_sub(a > b, string.format('%sGT failed: %s <= %s', message, tostring(a), tostring(b))) end function Tester:assertle(a, b, ...) local message = getMessage(...) return self:_assert_sub(a <= b, string.format('%sLE failed: %s > %s', message, tostring(a), tostring(b))) end function Tester:assertge(a, b, ...) local message = getMessage(...) return self:_assert_sub(a >= b, string.format('%sGE failed: %s < %s', message, tostring(a), tostring(b))) end function Tester:assertalmosteq(a, b, ...) local tolerance, message = getToleranceAndMessage(1e-16, ...) local diff = math.abs(a - b) return self:_assert_sub( diff <= tolerance, string.format( '%sALMOST_EQ failed: %s ~= %s with tolerance=%s', message, tostring(a), tostring(b), tostring(tolerance))) end function Tester:asserteq(a, b, ...) local message = getMessage(...) return self:_assert_sub(a == b, string.format('%sEQ failed: %s ~= %s', message, tostring(a), tostring(b))) end function Tester:assertne(a, b, ...) local message = getMessage(...) if type(a) == type(b) and type(a) == 'table' or type(a) == 'userdata' then self:_warning(" :assertne should only be used to compare basic lua " .. "objects (numbers, booleans, etc). Consider using " .. "either :assertGeneralNe or :assert(a ~= b).") end return self:_assert_sub(a ~= b, string.format('%sNE failed: %s == %s', message, tostring(a), tostring(b))) end function Tester:assertTensorEq(ta, tb, ...) return self:_assertTensorEqOrNeq(ta, tb, false, ...) end function Tester:assertTensorNe(ta, tb, ...) return self:_assertTensorEqOrNeq(ta, tb, true, ...) end function Tester:_assertTensorEqOrNeq(ta, tb, negate, ...) assert(torch.isTensor(ta), "First argument should be a Tensor") assert(torch.isTensor(tb), "Second argument should be a Tensor") local tolerance, message = getToleranceAndMessage(0, ...) local success, subMessage = check.areTensorsEq(ta, tb, tolerance, negate, self._assertTensorEqIgnoresDims) subMessage = subMessage or '' if self._assertTensorEqIgnoresDims and (not negate) and success and not ta:isSameSizeAs(tb) then self:_warning("Tensors have the same content but different dimensions. " .. "For backwards compatability, they are considered equal, " .. "but this may change in the future. Consider using :eq " .. "to check for equality instead.") end return self:_assert_sub(success, message .. subMessage) end function Tester:assertTableEq(ta, tb, ...) return self:_assertTableEqOrNeq(ta, tb, false, ...) end function Tester:assertTableNe(ta, tb, ...) return self:_assertTableEqOrNeq(ta, tb, true, ...) end function Tester:_assertTableEqOrNeq(ta, tb, negate, ...) assert(type(ta) == 'table', "First argument should be a Table") assert(type(tb) == 'table', "Second argument should be a Table") return self:_eqOrNeq(ta, tb, negate, ...) end function Tester:assertError(f, ...) return self:assertErrorObj(f, function() return true end, ...) end function Tester:assertNoError(f, ...) local message = getMessage(...) local status, err = pcall(f) return self:_assert_sub(status, string.format('%sERROR violation: err=%s', message, tostring(err))) end function Tester:assertErrorMsg(f, errmsg, ...) return self:assertErrorObj(f, function(err) return err == errmsg end, ...) end function Tester:assertErrorPattern(f, errPattern, ...) local function errcomp(err) return string.find(err, errPattern) ~= nil end return self:assertErrorObj(f, errcomp, ...) end function Tester:assertErrorObj(f, errcomp, ...) local message = getMessage(...) local status, err = pcall(f) return self:_assert_sub((not status) and errcomp(err), string.format('%sERROR violation: err=%s', message, tostring(err))) end function Tester:add(f, name) if type(f) == "table" then assert(name == nil, "Name parameter is forbidden for a table of tests, " .. "since its use is ambiguous") if f.__isTestSuite then f = f.__tests else self:_warning("Should use TestSuite rather than plain lua table") end for i, v in pairs(f) do -- We forbid nested tests because the "expected" behaviour when a named -- test is run in the case that the named test is in fact a table of -- tests is not supported. Similar issue with _setUp and _tearDown -- functions inside nested tests. assert(type(v) ~= 'table', "Nested sets of tests are not supported") self:add(v, i) end return self end assert(type(f) == 'function', "Only tables of functions and functions supported") if name == '_setUp' then assert(not self._setUp, "Only one set-up function allowed") self._setUp = f elseif name == '_tearDown' then assert(not self._tearDown, "Only one tear-down function allowed") self._tearDown = f else name = name or 'unknown' if self.tests[name] ~= nil then error('Test with name ' .. name .. ' already exists!') end self.tests[name] = f end return self end function Tester:disable(testNames) if type(testNames) == 'string' then testNames = {testNames} end assert(type(testNames) == 'table', "Expecting name or list for disable") for _, name in ipairs(testNames) do assert(self.tests[name], "Unrecognized test '" .. name .. "'") self.disabledTests[name] = true end return self end function Tester:run(testNames) local tests = self:_getTests(testNames) self.assertionPass = {} self.assertionFail = {} self.haveWarning = {} self.testError = {} for name in pairs(tests) do self.assertionPass[name] = 0 self.assertionFail[name] = 0 self.testError[name] = 0 self._warningCount[name] = 0 end self:_run(tests) self:_report(tests) -- Throws an error on test failure/error, so that test script returns -- with nonzero return value. for name in pairs(tests) do assert(self.assertionFail[name] == 0, 'An error was found while running tests!') assert(self.testError[name] == 0, 'An error was found while running tests!') end return 0 end local function pluralize(num, str) local stem = num .. ' ' .. str if num == 1 then return stem else return stem .. 's' end end local NCOLS = 80 local coloured local enable_colors, c = pcall(require, 'sys.colors') if arg and enable_colors then -- have we been invoked from the commandline? coloured = function(str, colour) return colour .. str .. c.none end else c = {} coloured = function(str) return str end end function Tester:_run(tests) local ntests = 0 for _ in pairs(tests) do ntests = ntests + 1 end local ntestsAsString = string.format('%u', ntests) local cfmt = string.format('%%%uu/%u ', ntestsAsString:len(), ntestsAsString) local cfmtlen = ntestsAsString:len() * 2 + 2 local function bracket(str) return '[' .. str .. ']' end io.write('Running ' .. pluralize(ntests, 'test') .. '\n') local i = 1 for name, fn in pairs(tests) do self._currentTestName = name -- TODO: compute max length of name and cut it down to size if needed local strinit = coloured(string.format(cfmt, i), c.cyan) .. self._currentTestName .. ' ' .. string.rep('.', NCOLS - 6 - 2 - cfmtlen - self._currentTestName:len()) .. ' ' io.write(strinit .. bracket(coloured('WAIT', c.cyan))) io.flush() local status, message, pass, skip if self.disabledTests[name] then skip = true else skip = false if self._setUp then self._setUp(name) end if self.rethrow then status = true local nerr = #self.errors message = fn() pass = nerr == #self.errors else status, message, pass = self:_pcall(fn) end if self._tearDown then self._tearDown(name) end end io.write('\r') io.write(strinit) if skip then io.write(bracket(coloured('SKIP', c.yellow))) elseif not status then self.testError[name] = 1 io.write(bracket(coloured('ERROR', c.magenta))) elseif not pass then io.write(bracket(coloured('FAIL', c.red))) else io.write(bracket(coloured('PASS', c.green))) if self._warningCount[name] > 0 then io.write('\n' .. string.rep(' ', NCOLS - 10)) io.write(bracket(coloured('+warning', c.yellow))) end end io.write('\n') io.flush() if self.earlyAbort and (i < ntests) and (not status or not pass) and (not skip) then io.write('Aborting on first error, not all tests have been executed\n') break end i = i + 1 collectgarbage() end end function Tester:_pcall(f) local nerr = #self.errors local stat, result = xpcall(f, debug.traceback) if not stat then self.errors[#self.errors + 1] = self._currentTestName .. '\n Function call failed\n' .. result .. '\n' end return stat, result, stat and (nerr == #self.errors) end function Tester:_getTests(testNames) if testNames == nil then return self.tests end if type(testNames) == 'string' then testNames = {testNames} end assert(type(testNames) == 'table', "Only accept a name or table of test names (or nil for all tests)") local function getMatchingNames(pattern) local matchingNames = {} for name in pairs(self.tests) do if string.match(name, pattern) then table.insert(matchingNames, name) end end return matchingNames end local tests = {} for _, pattern in ipairs(testNames) do local matchingNames = getMatchingNames(pattern) assert(#matchingNames > 0, "Couldn't find test '" .. pattern .. "'") for _, name in ipairs(matchingNames) do tests[name] = self.tests[name] end end return tests end function Tester:_report(tests) local ntests = 0 local nfailures = 0 local nerrors = 0 local nskipped = 0 local nwarnings = 0 self.countasserts = 0 for name in pairs(tests) do ntests = ntests + 1 self.countasserts = self.countasserts + self.assertionFail[name] + self.assertionPass[name] if self.assertionFail[name] > 0 then nfailures = nfailures + 1 end if self.testError[name] > 0 then nerrors = nerrors + 1 end if self._warningCount[name] > 0 then nwarnings = nwarnings + 1 end if self.disabledTests[name] then nskipped = nskipped + 1 end end if self._warningCount[''] then nwarnings = nwarnings + self._warningCount[''] end io.write('Completed ' .. pluralize(self.countasserts, 'assert')) io.write(' in ' .. pluralize(ntests, 'test') .. ' with ') io.write(coloured(pluralize(nfailures, 'failure'), nfailures == 0 and c.green or c.red)) io.write(' and ') io.write(coloured(pluralize(nerrors, 'error'), nerrors == 0 and c.green or c.magenta)) if nwarnings > 0 then io.write(' and ') io.write(coloured(pluralize(nwarnings, 'warning'), c.yellow)) end if nskipped > 0 then io.write(' and ') io.write(coloured(nskipped .. ' disabled', c.yellow)) end io.write('\n') -- Prints off a message separated by ----- local haveSection = false local function addSection(text) local function printDashes() io.write(string.rep('-', NCOLS) .. '\n') end if not haveSection then printDashes() haveSection = true end io.write(text .. '\n') printDashes() end if not self.summaryOnly then for _, v in ipairs(self.errors) do addSection(v) end for _, v in ipairs(self.warnings) do addSection(v) end end end --[[ Tests for tensor equality between two tensors of matching sizes and types. Tests whether the maximum element-wise difference between `ta` and `tb` is less than or equal to `tolerance`. Arguments: * `ta` (tensor) * `tb` (tensor) * `tolerance` (number) maximum elementwise difference between `ta` and `tb`. * `negate` (boolean) if true, we invert success and failure. * `storage` (boolean) if true, we print an error message referring to Storages rather than Tensors. Returns: 1. success, boolean that indicates success 2. failure_message, string or nil ]] function check.areSameFormatTensorsEq(ta, tb, tolerance, negate, storage) local function ensureHasAbs(t) -- Byte, Char and Short Tensors don't have abs return t.abs and t or t:double() end ta = ensureHasAbs(ta) tb = ensureHasAbs(tb) local diff = ta:clone():add(-1, tb):abs() local err = diff:max() local success = err <= tolerance if negate then success = not success end local errMessage if not success then local prefix = storage and 'Storage' or 'Tensor' local violation = negate and 'NE(==)' or 'EQ(==)' errMessage = string.format('%s%s violation: max diff=%s, tolerance=%s', prefix, violation, tostring(err), tostring(tolerance)) end return success, errMessage end --[[ Tests for tensor equality. Tests whether the maximum element-wise difference between `ta` and `tb` is less than or equal to `tolerance`. Arguments: * `ta` (tensor) * `tb` (tensor) * `tolerance` (number) maximum elementwise difference between `ta` and `tb`. * `negate` (boolean) if negate is true, we invert success and failure. * `ignoreTensorDims` (boolean, default false) if true, then tensors of the same size but different dimensions can still be considered equal, e.g., {{1}} == {1}. For backwards compatibility. Returns: 1. success, boolean that indicates success 2. failure_message, string or nil ]] function check.areTensorsEq(ta, tb, tolerance, negate, ignoreTensorDims) ignoreTensorDims = ignoreTensorDims or false if not ignoreTensorDims and ta:dim() ~= tb:dim() then return negate, 'The tensors have different dimensions' end if ta:type() ~= tb:type() then return negate, 'The tensors have different types' end -- If we are comparing two empty tensors, return true. -- This is needed because some functions below cannot be applied to tensors -- of dimension 0. if ta:dim() == 0 and tb:dim() == 0 then return not negate, 'Both tensors are empty' end local sameSize if ignoreTensorDims then sameSize = ta:nElement() == tb:nElement() else sameSize = ta:isSameSizeAs(tb) end if not sameSize then return negate, 'The tensors have different sizes' end return check.areSameFormatTensorsEq(ta, tb, tolerance, negate, false) end local typesMatching = { ['torch.ByteStorage'] = torch.ByteTensor, ['torch.CharStorage'] = torch.CharTensor, ['torch.ShortStorage'] = torch.ShortTensor, ['torch.IntStorage'] = torch.IntTensor, ['torch.LongStorage'] = torch.LongTensor, ['torch.FloatStorage'] = torch.FloatTensor, ['torch.DoubleStorage'] = torch.DoubleTensor, } --[[ Tests for storage equality. Tests whether the maximum element-wise difference between `sa` and `sb` is less than or equal to `tolerance`. Arguments: * `sa` (storage) * `sb` (storage) * `tolerance` (number) maximum elementwise difference between `a` and `b`. * `negate` (boolean) if negate is true, we invert success and failure. Returns: 1. success, boolean that indicates success 2. failure_message, string or nil ]] function check.areStoragesEq(sa, sb, tolerance, negate) if sa:size() ~= sb:size() then return negate, 'The storages have different sizes' end local typeOfsa = torch.type(sa) local typeOfsb = torch.type(sb) if typeOfsa ~= typeOfsb then return negate, 'The storages have different types' end local ta = typesMatching[typeOfsa](sa) local tb = typesMatching[typeOfsb](sb) return check.areSameFormatTensorsEq(ta, tb, tolerance, negate, true) end --[[ Tests for general (deep) equality. The types of `got` and `expected` must match. Tables are compared recursively. Keys and types of the associated values must match, recursively. Numbers are compared with the given tolerance. Torch tensors and storages are compared with the given tolerance on their elementwise difference. Other types are compared for strict equality with the regular Lua == operator. Arguments: * `got` * `expected` * `tolerance` (number) maximum elementwise difference between `a` and `b`. * `negate` (boolean) if negate is true, we invert success and failure. Returns: 1. success, boolean that indicates success 2. failure_message, string or nil ]] function check.areEq(got, expected, tolerance, negate) local errMessage if type(got) ~= type(expected) then if not negate then errMessage = 'EQ failed: values have different types (first: ' .. type(got) .. ', second: ' .. type(expected) .. ')' end return negate, errMessage elseif type(got) == 'number' then local diff = math.abs(got - expected) local ok = (diff <= tolerance) if negate then ok = not ok end if not ok then if negate then errMessage = string.format("NE failed: %s == %s", tostring(got), tostring(expected)) else errMessage = string.format("EQ failed: %s ~= %s", tostring(got), tostring(expected)) end if tolerance > 0 then errMessage = errMessage .. " with tolerance=" .. tostring(tolerance) end end return ok, errMessage elseif type(expected) == "table" then return check.areTablesEq(got, expected, tolerance, negate) elseif torch.isTensor(got) then return check.areTensorsEq(got, expected, tolerance, negate) elseif torch.isStorage(got) then return check.areStoragesEq(got, expected, tolerance, negate) else -- Below: we have the same type which is either userdata or a lua type -- which is not a number. local ok = (got == expected) if negate then ok = not ok end if not ok then if negate then errMessage = string.format("NE failed: %s (%s) == %s (%s)", tostring(got), type(got), tostring(expected), type(expected)) else errMessage = string.format("EQ failed: %s (%s) ~= %s (%s)", tostring(got), type(got), tostring(expected), type(expected)) end end return ok, errMessage end end --[[ Tests for (deep) table equality. Tables are compared recursively. Keys and types of the associated values must match, recursively. Numbers are compared with the given tolerance. Torch tensors and storages are compared with the given tolerance on their elementwise difference. Other types are compared for strict equality with the regular Lua == operator. Arguments: * `t1` (table) * `t2` (table) * `tolerance` (number) maximum elementwise difference between `a` and `b`. * `negate` (boolean) if negate is true, we invert success and failure. Returns: 1. success, boolean that indicates success 2. failure_message, string or nil ]] function check.areTablesEq(t1, t2, tolerance, negate) -- Implementation detail: Instead of doing a depth-first table comparison -- check (for example, using recursion), let's do a breadth-first search -- using a queue. Why? Because if we have two tables that are quite deep -- (e.g., a gModule from nngraph), then if they are different then it's -- more useful to the user to show how they differ at as-shallow-a-depth -- as possible. local queue = {} queue._head = 1 queue._tail = 1 function queue.isEmpty() return queue._tail == queue._head end function queue.pop() queue._head = queue._head + 1 return queue[queue._head - 1] end function queue.push(value) queue[queue._tail] = value queue._tail = queue._tail + 1 end queue.push({t1, t2}) while not queue.isEmpty() do local location t1, t2, location = unpack(queue.pop()) local function toSublocation(key) local keyAsString = tostring(key) return (location and location .. "." .. keyAsString) or keyAsString end for key, value1 in pairs(t1) do local sublocation = toSublocation(key) if t2[key] == nil then return negate, string.format( "Entry %s missing in second table (is %s in first)", sublocation, tostring(value1)) end local value2 = t2[key] if type(value1) == 'table' and type(value2) == 'table' then queue.push({value1, value2, sublocation}) else local ok, message = check.areEq(value1, value2, tolerance, false) if not ok then message = 'At table location ' .. sublocation .. ': ' .. message return negate, message end end end for key, value2 in pairs(t2) do local sublocation = toSublocation(key) if t1[key] == nil then return negate, string.format( "Entry %s missing in first table (is %s in second)", sublocation, tostring(value2)) end end end return not negate, 'The tables are equal' end
-- -- methylpy 1.4.3 modulefile -- -- "URL: https://www.psc.edu/resources/software" -- "Category: Biological Sciences" -- "Description: methylpy is an analysis pipeline for DNA methylation data." -- "Keywords: singularity bioinformatics" whatis("Name: methylpy") whatis("Version: 1.4.3") whatis("Category: Biological Sciences") whatis("URL: https://www.psc.edu/resources/software") whatis("Description: methylpy is an analysis pipeline for DNA methylation data.") help([[ Description ----------- methylpy, a pyhton-based analysis pipeline for * (single-cell) (whole-genome) bisulfite sequencing data * (single-cell) NOMe-seq data * differential methylation analysis To load the module type > module load methylpy/1.4.3 To unload the module type > module unload methylpy/1.4.3 Documentation ------------- For help, type > methylpy --help Repository ---------- https://github.com/yupenghe/methylpy Tools included in this module are * methylpy ]]) local package = "methylpy" local version = "1.4.3" local base = pathJoin("/opt/packages",package,version) prepend_path("PATH", base)
Config = { Navigation = { Doors = { Anim = { Dict = "pickup_object", Name = "putdown_low", Flag = 48, Duration = 1200 }, Distances = { [-1] = 1.5, [4] = 2.0, [5] = 2.0, }, } }, Values = { GearShiftDownDelay = 800, -- How long, in milliseconds, the clutch will be forced to 0.0 after clutching down, preventing a double clutch. }, Repair = { Energy = 0.05, -- How much energy is required and taken when switching parts or repairing. EnergyNearLift = 0.01, -- Same as energy, but while near a lift. SalvageChance = 0.8, -- The chance when, removing a broken part, they obtain its "salvage." Degradation = 0.1, -- How much random durability can be taken (from 0) from the part being removed. Engine = { -- Repairing the engine (using a Repair Kit, or other item definition where item.part == "Engine"). ItemDurability = { 0.1, 0.15 }, -- Range of durability taken from the item used to repair. MaxHealth = 0.8, -- The health to set the engine when not near a lift. }, CarJack = { -- Repairing tires (using a Car Jack). ItemDurability = { 0.05, 0.1 }, -- Range of durability taken from the item used to repair. }, }, Washing = { ItemDurability = 0.1, -- How much durability to take, scaled with vehicle dirt level. }, DamageMults = { Base = 1.5, CarCollision = 2.0, WorldCollision = 1.0, }, Stalling = { MinDamage = 20.0, StallTime = { 1000, 3000 }, }, Spinning = { CutChance = 0.5, -- Chance the engine will cut out while spinning out and stalling. LowSpeed = 30.0, -- How fast (MPH) the vehicle must be going to stall out in a vehicle collision. HighSpeed = 70.0, -- How fast (MPH) the vehicle must be going to stall out normally, when spinning out. DotProduct = 0.5, -- The minimum dot product before stalling, compared with the forward vector and velocity of the vehicle. }, Locking = { Delay = 2000, Anim = { Flag = 48, Dict = "anim@mp_player_intmenu@key_fob@", Name = "fob_click", Duration = 1000, }, -- Vehicle classes that cannot be locked. Blacklist = { [8] = true, -- Motorcycles [13] = true, -- Cycles [14] = true, -- Boats }, }, Parts = { { -- Sends power to wheels and turn car? Name = "Axle", DamageMult = 0.5, Repair = { Duration = 9000, Emote = "mechfix2", Dist = 3.0, }, Update = function(part, vehicle, health, handling) handling["fSteeringLock"] = handling["fSteeringLock"] * Lerp(0.7, 1.0, health) handling["fSuspensionReboundDamp"] = handling["fSuspensionReboundDamp"] * Lerp(0.9, 1.0, health) handling["fSuspensionCompDamp"] = handling["fSuspensionCompDamp"] * Lerp(0.9, 1.0, health) handling["fSuspensionForce"] = handling["fSuspensionForce"] * Lerp(0.8, 1.0, health) handling["fTractionCurveLateral"] = handling["fTractionCurveLateral"] * Lerp(1.0, 2.0, 1.0 - health) end, }, { Name = "Engine", Bone = "engine", DamageMult = 0.5, Repair = { Duration = 7000, Emote = "mechfix", }, Update = function(part, vehicle, health, handling) local health = (part.health or 1.0) * 1000.0 health = health > 1.0 and health or -4000.0 if not Damage.healths.engine or math.abs(Damage.healths.engine - health) > 1.0 then Damage.healths.engine = health Damage:UpdateVehicle() end handling["fInitialDriveMaxFlatVel"] = handling["fInitialDriveMaxFlatVel"] * Lerp(0.8, 1.0, health) * (MaxFlatModifier or 1.0) end, Parts = { { -- Uses coolant to prevent the engine from overheating. Name = "Radiator", Offset = vector3(0.0, 0.3, 0.0), Repair = { Duration = 7000, Emote = "mechfix", }, }, { -- Runs electrical components. Name = "Battery", Offset = vector3(-0.4, 0.0, 0.0), Repair = { Duration = 7000, Emote = "mechfix", }, }, { -- Recharges the battery. Name = "Alternator", Offset = vector3(-0.4, 0.3, 0.0), Repair = { Duration = 7000, Emote = "mechfix", }, }, { Name = "Transmission", Offset = vector3(0.0, -0.3, 0.0), Repair = { Duration = 7000, Emote = "mechfix", }, Update = function(part, vehicle, health, handling) handling["fClutchChangeRateScaleUpShift"] = handling["fClutchChangeRateScaleUpShift"] * Lerp(0.2, 1.0, health) handling["fClutchChangeRateScaleDownShift"] = handling["fClutchChangeRateScaleDownShift"] * Lerp(0.2, 1.0, health) end, }, { Name = "Fuel Injector", Offset = vector3(0.4, 0.0, 0.0), Condition = function(vehicle, parent) return GetVehicleHandlingFloat(vehicle, "CHandlingData", "fPetrolTankVolume") > 0.01 end, Repair = { Duration = 7000, Emote = "mechfix", }, Update = function(part, vehicle, health, handling) handling["fInitialDriveMaxFlatVel"] = handling["fInitialDriveMaxFlatVel"] * Lerp(0.7, 1.0, health) end, }, }, }, { Name = "Fuel Tank", Bone = "wheel_lr", Offset = vector3(0.0, 0.0, 0.4), Condition = function(vehicle, parent) return GetVehicleHandlingFloat(vehicle, "CHandlingData", "fPetrolTankVolume") > 0.01 end, Repair = { Duration = 9000, Emote = "mechfix3", }, }, { Name = "Muffler", Bone = { "exhaust_10", "exhaust_11", "exhaust_12", "exhaust_13", "exhaust_14", "exhaust_15", "exhaust_16", "exhaust_2", "exhaust_3", "exhaust_4", "exhaust_5", "exhaust_6", "exhaust_7", "exhaust_8", "exhaust_9", "exhaust", }, Repair = { Duration = 9000, Emote = "mechfix2", }, }, { Name = "Tire", Update = function(part, vehicle, health, handling) handling["fTractionCurveLateral"] = handling["fTractionCurveLateral"] * Lerp(1.0, 1.15, 1.0 - health) * (TractionCurveModifier or 1.0) handling["fTractionLossMult"] = handling["fTractionLossMult"] * Lerp(1.0, 1.15, 1.0 - health) * (TractionLossModifier or 1.0) end, Bone = { "wheel_f", "wheel_lf", "wheel_lm1", "wheel_lm2", "wheel_lm3", "wheel_lr", "wheel_r", "wheel_rf", "wheel_rm1", "wheel_rm2", "wheel_rm3", "wheel_rr", }, Parts = { { Name = "Brakes", Offset = vector3(0.0, 0.15, 0.15), Condition = function(vehicle, parent) local frontBias = GetVehicleHandlingFloat(vehicle, "CHandlingData", "fBrakeBiasFront") local isFront = parent and parent.offset and parent.offset.y > 0.0 return (frontBias >= 0.4 and frontBias <= 0.6) or (frontBias > 0.6 and isFront) or (frontBias < 0.4 and not isFront) end, Repair = { Duration = 9000, Emote = "mechfix2", }, Update = function(part, vehicle, health, handling) handling["fBrakeForce"] = handling["fBrakeForce"] * Lerp(0.5, 1.0, health) * (BrakeModifier or 1.0) end, }, { Name = "Shocks", Offset = vector3(-0.2, 0.0, 0.0), Repair = { Duration = 9000, Emote = "mechfix2", }, Update = function(part, vehicle, health, handling) handling["fSuspensionReboundDamp"] = handling["fSuspensionReboundDamp"] * Lerp(0.8, 1.0, health) handling["fSuspensionCompDamp"] = handling["fSuspensionCompDamp"] * Lerp(0.8, 1.0, health) handling["fSuspensionForce"] = handling["fSuspensionForce"] * Lerp(0.7, 1.0, health) end, }, }, Repair = { Duration = 9000, Emote = "mechfix2", }, }, }, Lifts = { -- Benny's Original Motorworks. { Coords = vector3(-223.23358154296875, -1330.025634765625, 30.890380859375), Radius = 5.0, }, -- Power Autos. { Coords = vector3(-32.56019973754883, -1065.721923828125, 28.3964900970459), Radius = 5.0, }, -- Hayes Auto. { Coords = vector3(-1417.732421875, -445.36322021484375, 35.90966415405273), Radius = 3.0, }, { Coords = vector3(-1411.4639892578125, -442.3568420410156, 36.01815414428711), Radius = 3.0, }, { Coords = vector3(-1423.6483154296875, -449.8814392089844, 35.79834747314453), Radius = 3.0, }, }, Sirens = { Police = { [1] = false, [2] = "VEHICLES_HORNS_SIREN_1", [3] = "VEHICLES_HORNS_SIREN_2", [4] = "VEHICLES_HORNS_POLICE_WARNING", -- RESIDENT_VEHICLES_SIREN_PA20A_WAIL }, Ambulance = { [1] = false, [2] = "RESIDENT_VEHICLES_SIREN_WAIL_01", [3] = "RESIDENT_VEHICLES_SIREN_QUICK_01", [4] = "VEHICLES_HORNS_AMBULANCE_WARNING", }, Firetruck = { [1] = false, [2] = "RESIDENT_VEHICLES_SIREN_FIRETRUCK_WAIL_01", [3] = "RESIDENT_VEHICLES_SIREN_FIRETRUCK_QUICK_01", [4] = "VEHICLES_HORNS_FIRETRUCK_WARNING", }, Bike = { [1] = false, [2] = "RESIDENT_VEHICLES_SIREN_WAIL_03", [3] = "RESIDENT_VEHICLES_SIREN_QUICK_03", }, Agency = { [1] = false, [2] = "RESIDENT_VEHICLES_SIREN_WAIL_02", [3] = "RESIDENT_VEHICLES_SIREN_QUICK_02", }, }, Handling = { Fields = { ["fMass"] = "float", ["fInitialDragCoeff"] = "float", ["fDownforceModifier"] = "float", ["fPercentSubmerged"] = "float", ["fDriveBiasFront"] = "float", ["nInitialDriveGears"] = "integer", ["fInitialDriveForce"] = "float", ["fDriveInertia"] = "float", ["fClutchChangeRateScaleUpShift"] = "float", ["fClutchChangeRateScaleDownShift"] = "float", ["fInitialDriveMaxFlatVel"] = "float", ["fBrakeForce"] = "float", ["fBrakeBiasFront"] = "float", ["fHandBrakeForce"] = "float", ["fSteeringLock"] = "float", ["fTractionCurveMax"] = "float", ["fTractionCurveMin"] = "float", ["fTractionCurveLateral"] = "float", ["fTractionSpringDeltaMax"] = "float", ["fLowSpeedTractionLossMult"] = "float", ["fCamberStiffnesss"] = "float", ["fTractionBiasFront"] = "float", ["fTractionLossMult"] = "float", ["fSuspensionForce"] = "float", ["fSuspensionCompDamp"] = "float", ["fSuspensionReboundDamp"] = "float", ["fSuspensionUpperLimit"] = "float", ["fSuspensionLowerLimit"] = "float", ["fSuspensionRaise"] = "float", ["fSuspensionBiasFront"] = "float", ["fAntiRollBarForce"] = "float", ["fAntiRollBarBiasFront"] = "float", ["fRollCentreHeightFront"] = "float", ["fRollCentreHeightRear"] = "float", ["fCollisionDamageMult"] = "float", ["fWeaponDamageMult"] = "float", ["fDeformationDamageMult"] = "float", ["fEngineDamageMult"] = "float", ["fPetrolTankVolume"] = "float", ["fOilVolume"] = "float", ["fSeatOffsetDistX"] = "float", ["fSeatOffsetDistY"] = "float", ["fSeatOffsetDistZ"] = "float", ["nMonetaryValue"] = "integer", }, Types = { ["float"] = { getter = GetVehicleHandlingFloat, setter = function(vehicle, _type, fieldName, value) local value = tonumber(value) if value == nil then error("value not number") end SetVehicleHandlingFloat(vehicle, _type, fieldName, value + 0.0) end, }, ["integer"] = { getter = GetVehicleHandlingInt, setter = function(vehicle, _type, fieldName, value) local value = tonumber(value) if value == nil then error("value not number") end SetVehicleHandlingInt(vehicle, _type, fieldName, math.floor(value)) end, }, }, }, Taxis = { [`taxi`] = true, }, }
cflags{ '-std=c99', '-Wall', '-Wpedantic', '-D FT2_BUILD_LIBRARY', '-D FT_CONFIG_OPTION_SYSTEM_ZLIB', '-D HAVE_FCNTL_H', '-D HAVE_UNISTD_H', '-I $srcdir/builds/unix', '-I $srcdir/include/freetype/config', '-I $srcdir/include', '-isystem $builddir/pkg/zlib/include', } pkg.hdrs = copy('$outdir/include', '$srcdir/include', paths[[ ft2build.h freetype/( freetype.h ftadvanc.h ftbdf.h ftbitmap.h ftcache.h ftcolor.h fterrdef.h fterrors.h ftfntfmt.h ftglyph.h ftimage.h ftmm.h ftmodapi.h ftmoderr.h ftoutln.h ftparams.h ftsizes.h ftsnames.h ftstroke.h ftsynth.h ftsystem.h fttrigon.h fttypes.h t1tables.h ttnameid.h tttables.h tttags.h config/( ftconfig.h ftheader.h ftoption.h ftstdlib.h integer-types.h mac-support.h public-macros.h ) ) ]]) cc('src/gzip/ftgzip.c', {'pkg/zlib/headers'}) lib('libfreetype.a', [[ builds/unix/ftsystem.c src/( base/( ftdebug.c ftinit.c ftbase.c ftbbox.c ftbdf.c ftbitmap.c ftcid.c ftfstype.c ftgasp.c ftglyph.c ftgxval.c ftmm.c ftotval.c ftpatent.c ftpfr.c ftstroke.c ftsynth.c fttype1.c ftwinfnt.c ) truetype/truetype.c type1/type1.c cff/cff.c cid/type1cid.c pfr/pfr.c type42/type42.c winfonts/winfnt.c pcf/pcf.c bdf/bdf.c sfnt/sfnt.c autofit/autofit.c pshinter/pshinter.c raster/raster.c smooth/smooth.c cache/ftcache.c gzip/ftgzip.c.o lzw/ftlzw.c bzip2/ftbzip2.c psaux/psaux.c psnames/psnames.c ) $builddir/pkg/zlib/libz.a ]]) fetch 'git'
local ffi = require'ffi' local usb = require'ljusb' local sched = require'lumen.sched' local printf = function(...) io.write(string.format(...)) io.flush() end local dev = usb:libusb_open_device_with_vid_pid(0x6444, 0x0001) assert(dev ~= nil, "unable to open device") --data transfer direction: device to host, class request, recipient: other local main = function() local v = usb.libusb_get_version() printf("libusb v%i.%i.%i.%i\n", v.major, v.minor, v.micro, v.nano) local bmRequestType_d2h = (0x80 + 0x20 + 0x03) local trf = usb.Transfer() local trf_waitd = {trf:event_any()} trf:control_setup( bmRequestType_d2h, 0, 0, 0, 2 ):submit(dev) printf("transfer submitted: %s\n", trf) usb:start_event_handler():set_as_attached() sched.wait(trf_waitd) printf("setting count: %i\n", tonumber(ffi.cast('uint16_t *', trf.buffer + 8)[0])) end sched.run(main) sched.loop() --usb:libusb_exit()
local DebugStats = {} local Camera = require("src.Camera") local Map = require("src.Map") ----------------------------------------------------------- local displayGroup = display.newGroup(); local prevTime = 0 local dbTog = 0 local dCount = 1 local memory = "0" local mod local rectCount local debugX local debugY local debugLocX local debugLocY local debugVelX local debugVelY local debugAccX local debugAccY local debugMemory local debugFPS local frameRate local frameArray = {} local avgFrame = 1 local lowFrame = 100 DebugStats.debug = function(fps) if not fps then fps = display.fps end if dbTog == 0 then mod = display.fps / fps local size = 14 local boxHeight = 20 local boxWidth = 180 if display.viewableContentHeight > 512 then size = 18 boxHeight = 30 boxWidth = 220 end if display.viewableContentHeight > 1024 then size = 36 boxHeight = 50 boxWidth = 360 end rectCount = native.newTextBox( 0, display.contentHeight * .05, boxWidth, boxHeight ); rectCount.font = native.newFont( "Helvetica", size ); rectCount:setTextColor( 1, 1, 1); rectCount.alpha = 1.0; rectCount.hasBackground = false; rectCount.text = 'null'; debugX = native.newTextBox( 0, rectCount.y + rectCount.height, boxWidth, boxHeight ); debugX.font = native.newFont( "Helvetica", size ); debugX:setTextColor( 1, 1, 1); debugX.alpha = 1.0; debugX.hasBackground = false; debugX.text = 'null'; debugY = native.newTextBox( 0, debugX.y + debugX.height, boxWidth, boxHeight ); debugY.font = native.newFont( "Helvetica", size ); debugY:setTextColor( 1, 1, 1); debugY.alpha = 1.0; debugY.hasBackground = false; debugY.text = 'null'; debugLocX = native.newTextBox( 0, debugY.y + debugY.height, boxWidth, boxHeight ); debugLocX.font = native.newFont( "Helvetica", size ); debugLocX:setTextColor( 1, 1, 1); debugLocX.alpha = 1.0; debugLocX.hasBackground = false; debugLocX.text = 'null'; debugLocY = native.newTextBox( 0, debugLocX.y + debugLocX.height, boxWidth, boxHeight ); debugLocY.font = native.newFont( "Helvetica", size ); debugLocY:setTextColor( 1, 1, 1); debugLocY.alpha = 1.0; debugLocY.hasBackground = false; debugLocY.text = 'null'; debugMemory = native.newTextBox( 0, debugLocY.y + debugLocY.height, boxWidth, boxHeight ); debugMemory.font = native.newFont( "Helvetica", size ); debugMemory:setTextColor( 1, 1, 1); debugMemory.alpha = 1.0; debugMemory.hasBackground = false; debugMemory.text = 'null'; debugFPS = native.newTextBox( 0, debugMemory.y + debugMemory.height, boxWidth, boxHeight ); debugFPS.font = native.newFont( "Helvetica", size ); debugFPS:setTextColor( 1, 1, 1); debugFPS.alpha = 1.0; debugFPS.hasBackground = false; debugFPS.text = 'null'; displayGroup:insert(rectCount); displayGroup:insert(debugX); displayGroup:insert(debugY); displayGroup:insert(debugLocX); displayGroup:insert(debugLocY); displayGroup:insert(debugMemory); displayGroup:insert(debugFPS); displayGroup.anchorX = 0; displayGroup.anchorY = 0; displayGroup.x = -math.abs(display.screenOriginX); displayGroup.y = -math.abs(display.screenOriginY); displayGroup.anchorChildren = true; dbTog = 1 end local layer = Map.refLayer local sumRects = 0 for i = 1, #Map.map.layers, 1 do if Map.totalRects[i] then sumRects = sumRects + Map.totalRects[i] end end if Map.map.orientation == Map.Type.Isometric then local cameraX = string.format("%g", Camera.McameraX) local cameraY = string.format("%g", Camera.McameraY) debugX.text = "cameraX: "..cameraX debugX:toFront() debugY.text = "cameraY: "..cameraY debugY:toFront() debugLocX.text = "cameraLocX: "..Camera.McameraLocX debugLocY.text = "cameraLocY: "..Camera.McameraLocY else local cameraX = string.format("%g", Camera.McameraX) local cameraY = string.format("%g", Camera.McameraY) debugX.text = "cameraX: "..cameraX debugX:toFront() debugY.text = "cameraY: "..cameraY debugY:toFront() debugLocX.text = "cameraLocX: "..Camera.McameraLocX debugLocY.text = "cameraLocY: "..Camera.McameraLocY end debugLocX:toFront() debugLocY:toFront() rectCount.text = "Total Tiles: "..sumRects rectCount:toFront() dCount = dCount + 1 if dCount >= 60 / mod then dCount = 1 memory = string.format("%g", collectgarbage("count") / 1000) end debugMemory.text = "Memory: "..memory.." MB" debugMemory:toFront() local curTime = system.getTimer() local dt = curTime - prevTime prevTime = curTime local fps = math.floor(1000/dt) * mod local lowDelay = 20 / mod if #frameArray < lowDelay then frameArray[#frameArray + 1] = fps else local temp = 0 for i = 1, #frameArray, 1 do temp = temp + frameArray[i] end avgFrame = temp / lowDelay frameArray = {} end debugFPS.text = "FPS: "..fps.." AVG: "..avgFrame debugFPS:toFront() end ----------------------------------------------------------- return DebugStats
-- modifiable -- local options = { fileformat = "unix", -- line endings are written as a newline character fileformats = "unix,dos", -- defines the EOL format that will be tried when starting a new buffer backup = false, -- create a backup file clipboard = "unnamedplus", -- allow access to the system clipboard hlsearch = false, -- don't highlight search pattern incsearch = true, -- while typing show the matching search pattern ignorecase = true, -- ignore case in search pattern smartcase = true, -- smart case mouse = "a", -- enable mouse mode number = true, -- show line numbers relativenumber = true, -- make the line numbers relative to the current line undofile = true, -- save undo history -- guifont = "JetBrains_Mono:h13:cANSI:qDRAFT", -- font used in graphical neovim guifont = "JetBrains Mono:h13:1:cANSI", -- font used in graphical neovim equalalways = true, -- all windows have the same size after splitting scrolloff = 5, -- always show 5 lines below the cursor visualbell = off, -- disable visual bell belloff = all, -- disable the bell for all events expandtab = true, -- convert tabs into spaces shiftwidth = 2, -- number of spaces inserted for each indentation tabstop = 2, -- insert 2 spaces for a tab updatetime = 300, -- number of milliseconds before the swap file is written to disk autoindent = true, -- copy indent from the current line when starting a new line cindent = true, -- amount of indent for a line according to the c indenting rules inccommand = "split", -- shows partial off-screen results in a preview window splitbelow = true, -- force all horizontal splits below the current window splitright = true, -- force all vertical splits right of the current window } -- nvim_tree_quit_on_open = 0, -- nvim_tree_indent_markers = 1, -- nvim_tree_git_hl = 1, -- nvim_tree_create_in_closed_folder = 1, -- nvim_tree_refresh_wait = 600, for k, v in pairs(options) do vim.opt[k] = v end -- OS specific terminal if vim.fn.has('win32') then vim.o.shell="pwsh.exe" end
local Exporter = { } x2c.Classes.Exporter = Exporter function Exporter:Init(Config) self.Config = Config self.Types = { } end function Exporter:Write() error("Not implemented!") end function Exporter:RegisterType(tinfo) self.Types[#self.Types + 1] = tinfo end function Exporter:GetObserver() local Observer = x2c.Classes.ObserverBroadcast.New() Observer:Add(self) return Observer end --------------------------------------- function Exporter:InitTypeExporterInfo(data) error("Not implemented!") end function Exporter:InitTypeExporterMemberInfo(data) error("Not implemented!") end --------------------------------------- function Exporter:MakeStructure(data) error("Not implemented!") end function Exporter:MakeAlias(data) error("Not implemented!") end function Exporter:MakeEnum(data) error("Not implemented!") end function Exporter:MakeContainer(data) error("Not implemented!") end --------------------------------------- function x2c.EnableExporter(class) if class.Enabled then return true end class.Enabled = true local o = class:GetObserver() if not o then error("Failed to create observer for ", class.Name) end x2c.observers[#x2c.observers + 1] = o return true end function x2c.RegisterExporter(class, name) x2c.exporters[name] = class class.Enabled = false class.Name = name local arg = "--enable-" .. name x2c.ArgumentsTable[arg] = { Help = "Enable " .. name .. " exporter", func = function() x2c.EnableExporter(class) return 0 end, } end --------------------------------------- require "exporters/cxx-common" require "exporters/cxxpugi"
function main(fichier) nc.initscr() --on démare ncurses nc.noecho() nc.curs_set(0) local sizeT = {x = 0,y = 0} --on impose des valeurs nulles pour forcer un calcul au début nc.start_color() nc.use_default_colors() local dataFile = getDataFile() local couleurs,boolPositionOrigine = readDataFile(dataFile) nc.set_color(1) nc.init_pair(1,couleurs.texte,couleurs.fond) nc.init_pair(2,couleurs.fond,couleurs.texte) local c = "" --le carractère tampon pour l'input de l'utilisateur local tabFich = convertFichTable(fichier) if not tabFich then nc.endwin() io.stderr:write("Cannot show '"..fichier.."': No such file\n") return nil end local formatTab = {} local actLine = 1 --la ligne à laquelle on commence à lire local boolPosition = boolPositionOrigine -- booleen qui sert à savoir si on veut que la position soit affichée en haut à droite de l'écran while c~=string.byte("q") and c~=string.byte("Q") and c~=nc.KEY_END do local toogleSavePosBool = false --sert à savoir si on doit afficher une update des paramètres if sizeChange(sizeT) then formatTab = formatage(tabFich,sizeT.x) display(formatTab,sizeT,actLine,boolPosition) end c = nc.getch() if c == nc.KEY_UP and actLine > 1 then --déplacement actLine = actLine - 1 elseif c == nc.KEY_DOWN then actLine = actLine + 1 elseif c == nc.KEY_NPAGE then actLine = actLine + sizeT.y elseif c == nc.KEY_PPAGE then actLine = actLine - sizeT.y elseif c == nc.KEY_LEFT then --couleur editCouleur(couleurs,false,-1) elseif c == nc.KEY_RIGHT then editCouleur(couleurs,false,1) elseif c == string.byte("n") then editCouleur(couleurs,true,1) elseif c == string.byte("b") then editCouleur(couleurs,true,-1) elseif c == string.byte("p") then --affichage de la position boolPosition = not boolPosition elseif c == string.byte("P") then --on sauvegarde la valeur par défaut de l'affichage de la position boolPositionOrigine = boolPosition saveData(dataFile,couleurs,boolPositionOrigine) toogleSavePosBool = true --on doit afficher que l'on a mis a jour la position par défaut end if actLine > #formatTab then --si un resize fait que la position n'est plus bonne à répare le truc, //à changer actLine = #formatTab elseif actLine < 1 then actLine = 1 end display(formatTab,sizeT,actLine,boolPosition) --on affiche if toogleSavePosBool then displayPositionSeting(boolPositionOrigine,sizeT) end end nc.endwin() saveData(dataFile,couleurs,boolPositionOrigine) end function sizeChange(sizeT) --revoie un bouléen informant d'un éventuel changement de l'écrant local check = {} check.y,check.x = nc.getmaxyx() if check.x ~= sizeT.x or check.y ~= sizeT.y then --si il y a changement on met à jour sizeT sizeT.x = check.x sizeT.y = check.y return true else return false end end function convertFichTable(fichier) --converti le contenu du fichier dans une table ou chaque ligne correspond à un élément de la table local tab={} local f=io.open(fichier,"r") if not f then return false end --si le fichier n'existe pas on envoie un message disant cela local num=1 local flag=true while f and flag do local lign=f:read() if lign==nil then flag=false else tab[num]=lign end num=num+1 end if f then f:close() end return tab end function formatage(tabFich,tailleMax) --permet de découper la table du fichier en dans pour que les grosses lignes s'affichent bien local ret = {} for i=1,#tabFich do ret[#ret + 1] = tabFich[i] while sous_formatage(ret,tailleMax) do end --on découpe la nouvelle ligne au besoin end return ret end function sous_formatage(formatTab,tailleMax) --découpe au besoin la dernière ligne de formatTab et renvoie true si ça a été fait if #formatTab[#formatTab] <= tailleMax then return false else pointeur = tailleMax+1 while pointeur > 0 and formatTab[#formatTab]:sub(pointeur,pointeur)~=" " do pointeur = pointeur - 1 end if pointeur == 0 then --si il n'y a pas d'endroit où couper la ligne on fait une coupure barbare pointeur = tailleMax end formatTab[#formatTab + 1] = formatTab[#formatTab]:sub(pointeur+1,#formatTab[#formatTab]) -- On met à la ligne suivante ce que la fin de la découpe et on laisse à la ligne une ligne de la bonne taille formatTab[#formatTab - 1] = formatTab[#formatTab - 1]:sub(1,pointeur) --on pense au -1 car on a agrandit formatTab return true end end function display(formatTab,sizeT,ligne,boolPosition) --affiche la le texte à partir de la ligne ligne clean(sizeT) for y=0,sizeT.y-1 do if formatTab[ligne+y] then nc.mvprintw(y,0,formatTab[ligne+y]) end end if boolPosition then local pourcent = (ligne/#formatTab)*100 local mod = 0 if pourcent < 10 then pourcent = tostring(pourcent):sub(1,1) mod = 1 elseif pourcent >= 100 then pourcent = "100" mod = -1 else pourcent = tostring(pourcent):sub(1,2) end nc.set_color(2) nc.mvprintw(0,sizeT.x-7+mod," "..pourcent.." % ") nc.set_color(1) end nc.refresh() end function displayPositionSeting(boolPositionOrigine,sizeT) local str if boolPositionOrigine then str = "on" else str = "off" end nc.set_color(2) nc.mvprintw(sizeT.y-1,2," By default the position indicator will be "..str.." ") nc.set_color(1) nc.refresh() end function clean(sizeT) --enlève tout ce qui peut nous déranger de l'écrant for x=0,sizeT.x+5 do for y=0,sizeT.y+5 do nc.mvprintw(y,x," ") end end end function readDataFile(file) --permet de lire les informations sur les couleurs et l'état de l'affichage de la position qui sont stockées dans ~/.ASC/evenmorelua/dataFile local f = io.open(file,"r") local pos = false ret = {} if f then ret.fond = tonumber(f:read()) ret.texte = tonumber(f:read()) pos = f:read() == "true" --converti ce que l'on lit en bool f:close() else ret.fond = 0 ret.texte = 15 ret.pos = false os.execute("mkdir -p ~/.config/ASC/evenmorelua") end return ret,pos end function editCouleur(couleurs,boolFond,mod) --édite les couleurs et boolFond permet de savoir si on change le fond ou le texte; mod vaut +1 ou -1 en fonctions du changement que l'on veut if boolFond then couleurs.fond = math.floor(couleurs.fond + mod) if couleurs.fond < -1 then couleurs.fond = 15 end if couleurs.fond > 15 then couleurs.fond = -1 end else couleurs.texte = math.floor(couleurs.texte + mod) if couleurs.texte < 0 then couleurs.texte = 15 end if couleurs.texte > 15 then couleurs.texte = 0 end end nc.init_pair(1,couleurs.texte,couleurs.fond) nc.init_pair(2,couleurs.fond,couleurs.texte) end function saveData(file,couleurs,boolPosition) local p = io.open(file,"w") p:write(tostring(couleurs.fond),"\n",tostring(couleurs.texte),"\n",tostring(boolPosition)) p:close() end function getDataFile() local f=io.popen("echo $HOME","r") --récupération du nom du sossier maison local home=f:read() f:close() return home.."/.config/ASC/evenmorelua/dataFile" end function informations() io.stderr:write("This program is meant to nicely display text on a terminal.\n") io.stderr:write("Usage : evenmorelua [file]\n") io.stderr:write("If file is not specified it will try to read from stdin.\n") end