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local function init() if not DarkRP then MsgC(Color(255,0,0), "DarkRP Classic Advert tried to run, but DarkRP wasn't declared!\n") return end DarkRP.removeChatCommand("advert") DarkRP.declareChatCommand({ command = "advert", description = "Displays an advertisement to everyone in chat.", delay = 1.5 }) ...
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--============ --Snowballs --============ -- Snowballs were destroying nodes if the snowballs landed just right. -- Quite a bit of trial-and-error learning here and it boiled down to a -- small handful of code lines making the difference. ~ LazyJ local creative_mode = minetest.setting_getbool("creative_mode") local...
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--- @class GITexture --- An object representing game texture, like a .vtf file. Do not confuse with IMaterial. Returned by IMaterial:GetTexture local GITexture = {} --- Invokes the generator of the texture. Reloads file based textures from disk and clears render target textures. function GITexture:Download() end -...
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---@class Collector:Object _class("Collector", Object) function Collector:Constructor(groups, groupEvents) ---@type Group self._groups = groups self._groupEvents = groupEvents self.collectedEntities = {} if #groups ~= #groupEvents then error("groups.Length != groupEvents.Length")...
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include("shared.lua") local dynCross = CreateConVar("fw_dynamic_crosshair", 1, FCVAR_ARCHIVE, "Enable/Disable dynamic crosshair") local crosshairPos = { pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0 } function SWEP:DoDrawCrosshair(x, y) if self.Scoped then return end if not IsValid(self.Owner) then return end local...
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local M = setmetatable({}, { __index = MenuGameState }) M.__index = M local journal = require "src.components.journal" function M.new(gamestate) local self = setmetatable(MenuGameState.new(gamestate, 'Game Over'), M) self.bg = self.gamestate.images.ui.end_bg if not gamestate.hasFlag('defeated-cultists') ...
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local MainModule = require(script.MainModule) MainModule(script.Settings, script.Packages)
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----------------------------------- -- Weapon Break -- Great Axe weapon skill -- Skill level: 175 -- Lowers enemy's attack. Duration of effect varies with TP. -- Lowers attack by as much as 25% if unresisted. -- Strong against: Manticores, Orcs, Rabbits, Raptors, Sheep. -- Immune: Crabs, Crawlers, Funguars, Quadavs, Pu...
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--[[ More Blocks: configuration handling Copyright (c) 2011-2015 Calinou and contributors. Licensed under the zlib license. See LICENSE.md for more information. --]] moreblocks.config = {} local function getbool_default(setting, default) local value = minetest.setting_getbool(setting) if value == nil then value ...
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require 'src/Dependencies' function love.load() -- initialize our nearest-neighbor filter love.graphics.setDefaultFilter('nearest', 'nearest') -- seed the RNG math.randomseed(os.time()) -- app window title love.window.setTitle('Some Game') gStateMachine = StateMachine { ['ti...
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class("MergeTaskOneStepAwardCommand", pm.SimpleCommand).execute = function (slot0, slot1) if #slot1:getBody().resultList > 0 then slot4 = {} slot5 = {} for slot9, slot10 in ipairs(slot3) do if slot10.isWeekTask then table.insert(slot5, slot10.id) else table.insert(slot4, slot10) end end sl...
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----------------------------------- -- Area: Port Bastok -- NPC: Kaede -- Start Quest: Ayame and Kaede -- Involved in Quests: Riding on the Clouds -- !pos 48 -6 67 236 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); local ...
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local env,table=env,table local json,math,graph,cfg=env.json,env.math,env.class(env.scripter),env.set local template,cr --[[ Please refer to "http://dygraphs.com/options.html" for the graph options that used in .chart files. More examples can be found in folder "oracle\chart" The content of .chart file mus...
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--- === plugins.finalcutpro.tangent.workspaces === --- --- Final Cut Pro Workspace Actions for Tangent local require = require --local log = require("hs.logger").new("tangentVideo") local fcp = require("cp.apple.finalcutpro") local i18n = require("cp.i18n") local ...
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local Gender = require("classes/Gender.lua") local Attachment = require("classes/Attachment.lua") local JB = {} JB.__index = JB function JB:new() local class = {} db:exec[=[ CREATE TABLE cameras(id, x, y, z, w, rx, ry, rz, rw, camSwitch, freeForm); INSERT INTO cameras VALUES...
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-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA -- weapon_vape_hallucinogenic.lua -- Defines a vape which makes hallucinogenic effects on the user's screen -- Vape SWEP by Swamp Onions - http://steamcommunity.com/id/swamponions/ if CLIENT then include(...
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return { require("state_ingame") }
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local log = HadesLive.Log local json = HadesLive.Lib.json local Connection = HadesLive.Connection local interval = HadesLive.Config.PollInterval local cb_arrs = {} local monitorConnection = function () while true do wait(interval) if Connection.Status == 'closed' then Connection.Open() elseif Conn...
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function template (__config) return function (segments) for k, v in ipairs(segments) do assert( type(v)=='table', 'segment "'..k..'" isn\'t a table, perhaps you forgot to define its body') end __config.__template__ = true __config.file = debug.getinfo(2, "S")....
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return Def.ActorFrame{ LoadActor(THEME:GetPathS("","_swoosh"))..{ StartTransitioningCommand=function(s) s:play() end }; LoadActor(ddrgame.."moveon")..{ InitCommand=function(s) s:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y-10) end, OnCommand=function(s) s:diffuse( Color.White ):accelerate(0.166):diffuse( color(...
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function onCreate() makeLuaSprite('vignette', 'vignette-black', -500, -300); addLuaSprite('vignette', true); scaleObject('vignette', 1.0, 1.0); makeLuaSprite('stage', 'tabi-stage-destroyed', -500, -300); addLuaSprite('stage', false); makeAnimatedLuaSprite('fire', 'tabi-stage-destroyed-fire', 800, -...
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local L = Grid2Options.L Grid2Options:RegisterStatusOptions("range", "target", function(self, status, options, optionParams) local rangeList = {} local ranges, curRange = status.GetRanges() for range in pairs(ranges) do rangeList[range] = tonumber(range) and L["%d yards"]:format(tonumber(range)) or L['Heal ...
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-- Copyright 2016 The Arken Platform Authors. -- All rights reserved. -- Use of this source code is governed by a BSD-style -- license that can be found in the LICENSE file. -- Object -- primitives ajustes for main objects local Object = Object or {} -------------------------------------------------------------------...
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local str = "Hello world!" print(str:lower())
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-- Set the internal TeX parameters to exactly match the values when -- Plain TeX is loaded. -- -- Refer to plain.tex: http://ctan.imsc.res.in/macros/plain/base/plain.tex tex.pretolerance=100 tex.tolerance=200 tex.hbadness=1000 tex.vbadness=1000 tex.linepenalty=10 tex.hyphenpenalty=50 tex.exhyphenpenalty=50 tex.binoppen...
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AddCSLuaFile() SWEP.HoldType = "slam" if CLIENT then SWEP.PrintName = "defuser_name" SWEP.Slot = 7 SWEP.ViewModelFOV = 10 SWEP.EquipMenuData = { type = "item_weapon", desc = "defuser_desc" }; SWEP.Icon = "vgui/ttt/icon_defuser" end SWEP.Base = "weapon_tttbase" SWEP.ViewModel = "...
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local core = require "sys.core" local testaux = require "testaux" local msg = require "saux.msg" local np = require "sys.netpacket" local server local accept = {} local client = {} local recv = {} return function() server = msg.createserver { addr = "127.0.0.1:8002", accept = function(fd, addr) accept[#accept...
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-- state-machines-st ------------------------------------------------------- -- copyright (c) 2021 jason delaat -- mit license: https://github.com/jasondelaat/pico8-tools/blob/release/license ---------------------------------------------------------------------------- -- simple state machine manager with setup and tear...
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local unicode = require("unicode") local buffer = require("doubleBuffering") local bigLetters = {} local pixelHeight = 5 local lettersInterval = 2 local unknownSymbol = "*" local spaceWidth = 2 local letters = { ["0"] = { { 1, 1, 1 }, { 1, 0, 1 }, { 1, 0, 1 }, { 1, 0, 1 }, { 1, 1, 1 }, }, [...
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object_mobile_wod_reanimated_witch_02 = object_mobile_shared_wod_reanimated_witch_02:new { } ObjectTemplates:addTemplate(object_mobile_wod_reanimated_witch_02, "object/mobile/wod_reanimated_witch_02.iff")
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local main = require("ido.main") local event = require("ido.event") local advice = require("ido.advice") local cursor = require("ido.cursor") local result = require("ido.result") -- @module accept Accepting functions for Ido local accept = {} -- Accept the selected item -- @return true function accept.selected() ...
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local upload = require "resty.upload" local decode = require "cjson.safe".decode local tonumber = tonumber local tmpname = os.tmpname local concat = table.concat local type = type local find = string.find local open = io.open local sub = string.sub local sep = sub(package.config, 1, 1) or "...
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--[[ optional music.lua version: 19.02.09 Copyright (C) 2018, 2019 Jeroen P. Broks This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this ...
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--[[ Do you think it is a good design to keep the transliteration table as part of the state of the library, isntead of being a parameter to transliterate? ]] --[[ No, not as in the previous two examples. This forces clients of the library to coordinate with each other to ensure that the hidden state still has its ex...
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--[[------------ Q U A K E II Heads Up Display Weapon images ]]-------------- if CLIENT then -- Parameters local PISTOL_HOLDTYPES = {"pistol", "revolver", "duel"}; Q2HUD.WeaponModels = {}; -- A list of weapon models Q2HUD.WeaponClasses = {}; -- A list of weapon classes Q2HUD.QuakeWeapons = {}; -- A list o...
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---------------------------------- -- Requires -- ---------------------------------- local __constants = require("utils.constants") ---------------------------------- -- Combinator item -- ---------------------------------- -- Create a new combinator item from decider combinator local combinatorItem = table.deepcopy...
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local app = app local Signal = require "Signal" local Utils = require "Utils" local Class = require "Base.Class" local Base = require "ListWindow" local Manager = require "Package.Manager" -- Package Manager Interface local Interface = Class {} Interface:include(Base) function Interface:init() local opts = { ti...
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AddCSLuaFile() local Behaviour = include("gw_behaviour_tree_lib.lua") ENT.Base = "base_nextbot" GW_WALKER_TARGET_TYPE_NONE = 0 GW_WALKER_TARGET_TYPE_POSITION = 1 GW_WALKER_TARGET_TYPE_HIDING_SPOT = 2 function ENT:SetupDataTables() self:NetworkVar("Int", 0, "LastAct") self:NetworkVar("Int", 1, ...
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function love.conf(t) t.version = "11.3" -- The LÖVE version this game was made for (string) t.console = true -- Attach a console (boolean, Windows only) t.audio.mixwithsystem = true -- Keep background music playing when opening LOVE (boolean, iOS and Android only)...
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love.graphics.setDefaultFilter('nearest', 'nearest') enemiesController = {} enemiesController.enemies = {} enemiesController.img = love.graphics.newImage('alien.png') enemiesController.exp =love.audio.newSource('explosion.wav') enemiesController.scale = 3 enemy = {} function love.load() music = love.audio.newSource...
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local rootElement = getRootElement() function showHelp(element) return triggerClientEvent(element, "doShowHelp", rootElement) end function hideHelp(element) return triggerClientEvent(element, "doHideHelp", rootElement) end
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--[[--------------------------------------------------------------------------------------- Wraith ARS 2X Created by WolfKnight For discussions, information on future updates, and more, join my Discord: https://discord.gg/fD4e6WD MIT License Copyright (c) 2020 WolfKnight Permission is hereby granted, fr...
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object_tangible_quest_menagerie_terminal_42 = object_tangible_quest_shared_menagerie_terminal_42:new { } ObjectTemplates:addTemplate(object_tangible_quest_menagerie_terminal_42, "object/tangible/quest/menagerie_terminal_42.iff")
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local function SetHighlight(self) PROFILE("BaseModelMixin:SetHighlight") if self:GetIsHighlightEnabled() == 1 then if HasMixin(self, "Team") then if self:GetTeamNumber() == kTeam2Index then if self:isa("Gorge") then self._renderModel:SetMaterialPa...
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local NoteReader = Class(function(self,inst) end) return NoteReader
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--登录奖励 local LogonRewardLayer = class("LogonRewardLayer", cc.Layer) local ExternalFun = appdf.req(appdf.EXTERNAL_SRC .. "ExternalFun") local AnimationHelper = appdf.req(appdf.EXTERNAL_SRC .. "AnimationHelper") local RewardShowLayer = appdf.req(appdf.CLIENT_SRC.."plaza.views.layer.plaza.RewardShowLayer") function Log...
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return { _type_ = 'Decorator', id = 3001, name = "耳环", desc = "耳环", duration = 100, }
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local M = {} local make_iter = require "parse_sql_dump.utils".make_iter M.NULL = require "parse_sql_dump.utils".NULL -- It would be neater to generate these by parsing the description of the table in the SQL file. M.babel = make_iter("babel", "babel", [[ user user_id lang string level string ]]) M.category = make_it...
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local ns2_Embryo_SetGestationData = Embryo.SetGestationData function Embryo:SetGestationData(techIds, previousTechId, healthScalar, armorScalar) ns2_Embryo_SetGestationData(self, techIds, previousTechId, healthScalar, armorScalar) if self.isSpawning then self.gestationTime = kSpawnGestateTime ...
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#!/usr/bin/env luajit -- script to convert text files to another format require 'ext' --local gcmem = require 'ext.gcmem' local result, ffi = pcall(require, 'ffi') local useffi = true local OutputPoints = require 'output_points' local julian = assert(loadfile('../horizons/julian.lua'))() local mjdOffset = 2400000.5 ...
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slot2 = "SlwhRoomCcsView" SlwhRoomCcsView = class(slot1) SlwhRoomCcsView.onCreationComplete = function (slot0) slot6 = slot0.layerRoomList.content_sv.getContentSize(slot7).height slot7 = cc.size(slot4, display.width) slot0.layerRoomList.content_sv.setContentSize(display.width, slot2) slot6 = slot0.layerRoomList....
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Star = class() -- Star class -- 20/4/2012 -- xixgames.com -- Ludum Dare #23 -- Tiny World -- in this magic tiny world people need others like you! function Star:init(pos, vel, angl) self.position = pos self.velocity = vel self.angle = angl end function Star:update() self.position.x = self.position....
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function PowerConsumerMixin:SetPowerSurgeDuration(duration) --if self:GetIsPowered() then -- CreateEntity( EMPBlast.kMapName, self:GetOrigin(), self:GetTeamNumber() ) --end self.timePowerSurgeEnds = Shared.GetTime() + duration self.powerSurge = true --Make sure to call this after setting u...
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function CreateHelpCenter() if(Window == nil) then Window = {} Label = {} Image = {} Window[1] = guiCreateWindow(296,266,437,276,"Quick help",false) Window[2] = guiCreateWindow(304,330,424,115,"Quick help",false) guiSetAlpha(Window[1],1) Label[1] = guiCreateLabel(0.0389,0.1400,0.9245,0.05...
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HedgewarsScriptLoad("/Scripts/Locale.lua") local player = nil -- This variable will point to the hog's gear local p2 = nil local enemy = nil local bCrate = nil local playerTeamName = loc("Feeble Resistance") local GameOver = false function onGameInit() -- Things we don't modify here will use their default values. ...
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require "scripts.variableholder"; require "scripts.info" Ability = class(VariableHolder, function (obj, ...) VariableHolder.init(obj, ...) obj.OnSpellStart = obj.OnSpellStart obj.OnAbilityPhaseStart = obj.OnAbilityPhaseStart obj.OnAbilityPhaseInterrupted = obj.OnAbilityPhaseInterrupted obj.OnChannelFinish = obj....
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ITEM.name = "Фамильный длинный меч" ITEM.desc = "Весь покрыт гравировками. Похож на семейную реликвию." ITEM.class = "nut_long_family" ITEM.weaponCategory = "primary" ITEM.price = 600 ITEM.category = "Оружие" ITEM.model = "models/morrowind/silver/longsword/w_silver_longsword.mdl" ITEM.width = 5 ITEM.height = 1 ITEM.ico...
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return { { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach" }, arg_list = { attr = "dodgeRate", number = 1300 } }, { type = "BattleBuffFixVelocity", trigger = { "onAttach" }, arg_list = { add = 3, mul = 0 } } ...
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local lib = {} ---------------- -- Meta stuff --- same function lib.same(x) return x end -- meta function lib.map(t,f, u) u,f = {}, type(f)== "function" and f or _ENV[f] for i,v in pairs(t or {}) do u[i] = f(v) end return u end ---------------- -- Column stuff --- same function lib.num () return {lo...
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local name = string local clock = os.clock function sleep(n) local start = clock() while clock() - start <= n do end end for k, v in pairs(name) do print(k .. " = " .. tostring(v)) end sleep(1) print("Erasing contents...") sleep(1) for k, v in pairs(name) do if type(name[k]) == "function" then ...
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local HomeScreen = Class("HomeScreen") SnakeBean=require "src/bean/SnakeBean" function HomeScreen:init(game) self.game = game self.input = "home" self.title = love.graphics.newImage("res/title.png") self.began = love.graphics.newImage("res/began.png") self.help = love.graphics.newImage("res/help.png") self.quit...
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GChroma_PlayerModuleLoaded = true util.AddNetworkString( "GChromaPlayerInit" ) local function GChromaPlayerSpawn( ply ) if gchroma then net.Start( "GChromaPlayerInit" ) net.WriteBool( false ) net.Send( ply ) end end hook.Add( "PlayerSpawn", "GChromaPlayerSpawn", GChromaPlayerSpawn ) local function GChromaPlay...
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BeanConfig = { beans = { ClearSanBoxCacheBean, LoadStaticDataBean, DeployManagersBean, DeployTweenBean, CheckSplashCompleteBean, GaoFangBean, CheckIpSkipBean, CheckBandByAppStoreBean, CheckFixGameStateBean, CheckLoginBean, AfterLoginBean, CheckGameVersionBean, CheckRelogingBean, LoadPicesAs...
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-- Replace coal with carbon if bobs/angels is on -- Prioritize angels's version -- Rework technology to have a dependency on it
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-- plat set_config("plat", os.host()) -- project set_project("co") -- set xmake minimum version set_xmakever("2.2.5") -- set common flags set_languages("c++11") set_optimize("faster") -- faster: -O2 fastest: -O3 none: -O0 set_warnings("all") -- -Wall set_symbols("debug") -- dbg symbols if...
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function greetingScreen() background(156, 222, 193) pushStyle() font("Verdana-BoldItalic") fontSize(fontSize() * 3) button("Hi!") popStyle() button("This is a SimpleButton!") button("It sizes itself to fit any text...") button([[ ...it can even accommodate a text block...]...
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local DIR = (...) .. '/' local World = require(DIR .. 'world') local Husk = {} -- initializes new spatial hash map function Husk:newWorld(cell_size) return setmetatable({ cell_size = cell_size or 128, spatial_hash = {} }, World) end return Husk
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#!/usr/bin/env luajit -- AUTHOR: Stephen McGill, 2017 -- Usage: ./test_pcan FILENAME.pcap -- Description: Decode CAN messages from ethernet frames captured with the PEAK CAN-Ethernet device --------------- -- Dependencies local ffi = require("ffi") local pcap = require("pcap") local pcan = require("pcan") -----------...
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-- Minetest: builtin/common/chatcommands.lua core.registered_chatcommands = {} function core.register_chatcommand(cmd, def) def = def or {} def.params = def.params or "" def.description = def.description or "" def.privs = def.privs or {} def.mod_origin = core.get_current_modname() or "??" core.registered_chatco...
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local http = require "http" local ipOps = require "ipOps" local stdnse = require "stdnse" local string = require "string" local table = require "table" description = [[ Discovers hostnames that resolve to the target's IP address by querying the online Robtex service at http://ip.robtex.com/. ]] --- -- @usage -- nmap ...
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-- ===================================================================== -- -- luasnip.lua - -- -- Created by liubang on 2021/09/04 21:07 -- Last Modified: 2021/09/04 21:07 -- -- ===================================================================== local ls = require 'luasnip' -- some shorthands... local s = ls.snippet...
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--[[ Automatically apply profiles based on runtime conditions. At least mpv 0.21.0 is required. This script queries the list of loaded config profiles, and checks the "profile-desc" field of each profile. If it starts with "cond:", the script parses the string as Lua expression, and evaluates it. If the expression re...
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SB.Include(Path.Join(SB.DIRS.SRC, 'view/editor.lua')) HeightmapEditor = Editor:extends{} HeightmapEditor:Register({ name = "heightmapEditor", tab = "Map", caption = "Terrain", tooltip = "Edit heightmap", image = Path.Join(SB.DIRS.IMG, 'peaks.png'), order = 0, }) function HeightmapEditor:init()...
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local this = Class.inherit(DecoSolid) function this:new(color, size) DecoSolid.new(self, color) self.size = size end function this:draw(screen, widget) if self.color ~= nil and widget.rect ~= nil then local r = widget.rect r = sdl.rect(r.x, r.y, r.w, r.h) if self.size then r.w = self.size.w r.h = s...
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--Minetest --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is ...
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-- Huntpad extension pack for the Sandcat Browser Huntpad = extensionpack:new() Huntpad.filename = 'Huntpad.scx' function Huntpad:init() end function Huntpad:afterinit() self:dofile('quickinject/quickinject.lua') quickinject:add() end
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MySQL.createCommand("vRP/sell_vehicle_player","UPDATE vrp_user_vehicles SET user_id = @user_id, vehicle_plate = @registration WHERE user_id = @oldUser AND vehicle = @vehicle") -- sell vehicle veh_actions[lang.vehicle.sellTP.title()] = {function(playerID,player,vtype,name) if playerID ~= nil then vRPclient.getNeare...
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require('replserver') visit_count = 0 function serve_index(conn) visit_count = visit_count + 1 s = '<html><head><title>Hello, World</title></head><body>' .. '<h1>Simple nodemcu page</h1>' .. '<br>visits: ' .. visit_count .. '<br>heap: ' .. node.heap() .. '<br>time: ' .. tmr.time() .. '</bo...
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local cell = require "cell" cell.command { ping = function() cell.sleep(1) return "pong" end } function cell.main(...) print("pingpong launched") return ... end
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include "freetype" include "glew" include "binpack" include "jsoncpp" include "stb_image" include "sdl2" include "lua"
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table.insert(data.raw["lab"]["lab"].inputs, "research-data") table.insert(data.raw["technology"]["nuclear-fuel-reprocessing"].prerequisites, "uranium-processing") data.raw["technology"]["uranium-processing"].prerequisites = {"graphite-fuel-reprocessing"} data.raw["technology"]["nuclear-power"].prerequisites = {"graphi...
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-- Controllers local edit_task_description = require "src.controller.edit_task_description" return function(parser) local edit_task_parser = parser:command("edit-task-description") edit_task_parser:summary("Edit the description of a specific task") edit_task_parser :argument("id", "Id of the task t...
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local status = nil Citizen.CreateThread(function() while true do Citizen.Wait(1) local playerId = PlayerId() local ped = PlayerPedId() local health = GetEntityHealth(ped) local armor = GetPedArmour(ped) local show = IsPauseMenuActive() Wait(250) ...
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-- ====================================================================== -- Corruption Checksum -- Advent of Code 2017 Day 02 -- Eric Wastl -- https://adventofcode.com -- -- lua implementation by Dr. Dean Earl Wright III -- ====================================================================== -- ==================...
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--[[--ldoc desc @Module HomeScene.lua @Author JrueZhu Date: 2018-10-18 18:17:51 Last Modified by JrueZhu Last Modified time 2018-11-01 20:46:02 ]] local appPath = "app.demo.JrueZhu" local HomeScene = class("HomeScene", cc.load("mvc").ViewBase) local ClockCountDown = require(appPath .. ".widget.ClockCountDown") loc...
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AddCSLuaFile() local DbgPrint = GetLogging("MapScript") local MAPSCRIPT = {} MAPSCRIPT.PlayersLocked = false MAPSCRIPT.DefaultLoadout = { Weapons = { }, Ammo = { }, Armor = 0, HEV = false, } MAPSCRIPT.InputFilters = { } MAPSCRIPT.EntityFilterByClass = { --["env_global"] = true,...
nilq/small-lua-stack
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return {uvs={{0.534295,0.778521},{0.505379,0.771177},{0.505379,0.716352},{0.549035,0.710684},{0.505379,0.640037},{0.573205,0.805778},{0.546929,0.640053},{0.505379,0.563295},{0.597284,0.701878},{0.599466,0.787245},{0.598917,0.845258},{0.546929,0.56663},{0.505379,0.501191},{0.652979,0.823669},{0.611185,0.893659},{0.65050...
nilq/small-lua-stack
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--[[ --=====================================================================================================-- Script Name: Replace Weapon Projectile (v1.1), for SAPP (PC & CE) Description: This script will allow you to swap weapon projectiles for substitute projectiles NOTE: The replacement projectile will still appe...
nilq/small-lua-stack
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------------------------------------------------------------------------ -- Copyright (C) 1994-2008 Lua.org, PUC-Rio. All rights reserved. -- -- Permission is hereby granted, free of charge, to any person obtaining -- a copy of this software and associated documentation files (the -- "Software"), to deal in the Softwa...
nilq/small-lua-stack
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--------------------------------------------------------------- -- Flyout.lua: Flyout frame --------------------------------------------------------------- -- Adds custom frames to deal with multi-choice spell-casting, -- such as portals/teleports, totems, pets, etc. local _, db = ... if not SpellFlyout then return ...
nilq/small-lua-stack
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require "lib.classes.class" local json = require("lib.file.json.json") local DictFile = require("lib.file.DictFile") -------------------------------------------------------------------------------------------------------- -- class: JsonDictFile -- param: path:str -> the path of the file serving as a dictionary -- An o...
nilq/small-lua-stack
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if data.raw['resource-category'] then data:extend( { { name = 'mi-advanced', type = 'resource-category' }, { name = 'mi-basic', type = 'resource-category' } } ) end
nilq/small-lua-stack
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include("shared.lua") local lib = include("psychedelics/libs/cl/ents_cl.lua") function ENT:Draw() self:DrawModel() end local tipText = "Press 'e' to use or 'e'+'shift' to add for selling" function ENT:DrawTranslucent() self:Draw(flags) if lib.checkTip(tipText, self) then lib.draw3D2DTip(tipText, self) ...
nilq/small-lua-stack
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local wibox = require("wibox") local screen = require("awful.screen") local helper = require("utils.helper") local button = require("awful.button") local table = require("gears.table") local widget = require("utils.widget") local modal = {} function modal:init(s) self.screen = s or screen.focused() self.height = ...
nilq/small-lua-stack
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local perlin_2d_module = require("perlin2d") local perlin2d = perlin_2d_module.perlin2d perlin_2d_module.seed = os.time() for y = 0, 29, 1 do for x = 0, 59, 1 do if (perlin2d(x/30, y/30)) > 0 then io.write(1) else io.write(0) end end io.write("\n") end
nilq/small-lua-stack
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local map = require '_.utils.map' local M = {} function M.get_icon(icon_name) local ICONS = { paste = '⍴', spell = '✎', branch = vim.env.PURE_GIT_BRANCH ~= '' and vim.fn.trim( vim.env.PURE_GIT_BRANCH ) or ' ', error = '×', info = '●', warn = '!', hint = '›', lock = '', ...
nilq/small-lua-stack
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------------------------------------------------------------------------------- -- Coroutine safe xpcall and pcall versions -- -- Encapsulates the protected calls with a coroutine based loop, so errors can -- be dealed without the usual Lua 5.x pcall/xpcall issues with coroutines -- yielding inside the call to pcall or...
nilq/small-lua-stack
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me = game.Players.acb227.Character pcall(function() me.Johnsen:remove() end) mod = Instance.new("Model") mod.Name = "Johnsen" mod.Parent = me part = Instance.new("Part") part.Parent = mod part.Size = Vector3.new(1, 1, 1) part.Position = Vector3.new(1, 1, 1) part.BrickColor = BrickColor.new("Light orange") part:Bre...
nilq/small-lua-stack
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--[[Author: chirslotix/Pizzalol Date: 10.01.2015. Deals splash auto attack damage to nearby targets depending on distance]] function Splash( keys ) -- Variables local caster = keys.caster local target = keys.target local ability = keys.ability local radius_small = ability:GetLevelSpecialValueFor("splash_radius",...
nilq/small-lua-stack
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--[[ Lua Cold Observables MIT License Copyright (c) 2019 Alexis Munsayac Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation ...
nilq/small-lua-stack
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