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-- Animation System -- local Base = require 'src.entities.systems.base' local Animation = Base:extend() -- New -- function Animation:new(host, data) Base.new(self, host, { 'axis' }) -- -- properties self.sprite = Sprite[host.name] -- set up post-callback self.sprite:each(function(anim, name) anim:after...
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------------------------------------------------------------------------------- -- Sends the logging information through a socket using luasocket -- -- @author Thiago Costa Ponte (thiago@ideais.com.br) -- -- @copyright 2004-2021 Kepler Project -- -------------------------------------------------------------------------...
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local Editor = {} -- ---------------------------------------------------------------------- -- Fonts -- ---------------------------------------------------------------------- local defaultFont if system.IsWindows() then defaultFont = "Courier New" elseif system.IsOSX() then defaultFont = "Monaco" else defaultFont...
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---- -- -- A simple program to write some data to an Excel file using the -- xlsxwriter.lua module. -- -- This program is shown, with explanations, in Tutorial 1 of the xlsxwriter -- documentation. -- -- Copyright 2014-2015, John McNamara, jmcnamara@cpan.org -- local Workbook = require "xlsxwriter.workbook" -- Creat...
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--[[ Fast animated 2D mesh using skeletal and shape key (AKA morph target) deformations. Assets and code by Rafael Navega, 2020. Version 1.1.0. ]] io.stdout:setvbuf("no") --[[ Choice of CPU or GPU skinning: Uncomment the line below that loads the module that you want to test, and comment the othe...
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-- the judge counter. counts judges -- judgments to display and the order for them local jdgT = { "TapNoteScore_W1", "TapNoteScore_W2", "TapNoteScore_W3", "TapNoteScore_W4", "TapNoteScore_W5", "TapNoteScore_Miss", "HoldNoteScore_Held", "HoldNoteScore_LetGo", } local spacing = GAMEPLAY:...
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local lj = require 'lunajson' local util = require 'util' local function test(round) local saxtbl = {} local bufsize = round == 1 and 64 or 1 local fp = util.open('test.dat') local function input() local s = fp:read(bufsize) if not s then fp:close() fp = nil end return s end local parser = lj.new...
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object_draft_schematic_furniture_wod_pro_ns_tree_03 = object_draft_schematic_furniture_shared_wod_pro_ns_tree_03:new { } ObjectTemplates:addTemplate(object_draft_schematic_furniture_wod_pro_ns_tree_03, "object/draft_schematic/furniture/wod_pro_ns_tree_03.iff")
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object_tangible_component_droid_combat_module_electric_shocker = object_tangible_component_droid_shared_combat_module_electric_shocker:new { } ObjectTemplates:addTemplate(object_tangible_component_droid_combat_module_electric_shocker, "object/tangible/component/droid/combat_module_electric_shocker.iff")
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local awful = require "awful" local widgets = require "widgets" awful.mouse.append_global_mousebindings { awful.button { modifiers = {}, button = 3, on_press = function() widgets.mainmenu:toggle() end, }, awful.button { modifiers = {}, button = 4,...
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local error_handler = {}; error_handler.dump = function() (require 'pl.pretty').dump(_G.message_validation_context); end error_handler.init = function() _G.message_validation_context = { fieldpath = { level = 0, path = {} }, status = { set = false; success = true, error_no = 0, ...
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----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Dwago -- Standard Merchant NPC ----------------------------------- local ID = require("scripts/zones/Aht_Urhgan_Whitegate/IDs") require("scripts/globals/shop") function onTrade(player,npc,trade) end function onTrigger(player,npc) local sto...
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--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes --dofile(minetest.get_modpath("mobs").."/api.lua") --################### --################### SKELETON --################### --[[ mobs:register_mob("mobs_mc:35skeleton", { type = "animal", passiv...
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-- ----------------------------------------------------------------------------- -- Parse -- ----------------------------------------------------------------------------- describe('Table.parse', function() spec('table numberKey', function() assert.has_subtable({ { variant = 'numberKey', val...
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ITEM.name = "Daewoo K2" ITEM.description = "This rifle was developed by the South Korean Agency for Defense Development and manufactured by S&T Motiv (formerly Daewoo Precision Industries). It is currently the standard service rifle of the Republic of Korea Armed Forces. Fires 5.56x45 rounds." ITEM.model = "models/weap...
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local class = require "libs.classic" local _M = class:extend() function _M:new(hight) self.hight = hight end function _M:IsEmpty() return self.hight == 0 end function _M:String() return string.format("%016x", self.hight) end return _M
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if pollws then return end print("Attempting to link pollws.dll through FFI") local ffi = ffi or _G.ffi or require("ffi") ffi.cdef[[ struct pollsocket* pollws_open(const char* url); void pollws_close(struct pollsocket* ctx); int pollws_status(struct pollsocket* ctx); void pollws_send(struct pollsocket* ctx, con...
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--- A module allowing scripts of dialogue to be parsed. --- @module parser local scene = require "scene" local audioHandler = require "audioHandler" local stringx = require "pl.stringx" local locked = true local parser = {} --- Prompts the player for input between dialogue options. --- @tparam table tbl The script...
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vim.g.mapleader = ' ' vim.keymap.set('n', '<leader>vr', ':source ~/.config/nvim/init.lua<cr>') -- Refresh -- Edit configs vim.keymap.set('n', '<leader>vi', ':edit ~/.config/nvim/init.lua<cr>') -- init.lua vim.keymap.set('n', '<leader>vk', ':edit ~/.config/nvim/lua/keymaps.lua<cr>') -- keymaps.lua vim.keymap.set('n', '...
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function Orcshaman_OnCombat(pUnit, event) pUnit:SendChatMessage(12, 0, "Your dead!") pUnit:RegisterEvent("Orcshaman_Lightning", 2000, 100) pUnit:RegisterEvent("Orcshaman_Heal", 3000, 0) end function Orcshaman_Lightning(pUnit, event) pUnit:StopMovement(2100) pUnit:FullCastSpellOnTarget(37273, pUnit:GetRandomPlayer(1...
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local T, C, L, G = unpack(select(2, ...)) local blankTex = C.media.blankTex -- specific elements for shaman class. T.ClassElements["SHAMAN"] = function(self) -- Additional Power (Elemental - Maelstrom) if C.unitframes.addpower then local AddPower = CreateFrame("StatusBar", self:GetName() .. "ShamanMana", self) ...
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if GameSettingsManager == nil then GameSettingsManager = {} end GameSettingsManager.__index = GameSettingsManager function GameSettingsManager.GetSettings() return GameSettings.Settings end local isClient = Ext.IsClient() local self = GameSettingsManager function GameSettingsManager.Apply(sync) if not isClient and...
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data:extend( { { type = "autoplace-control", name = "uraninite", richness = true, order = "b-e", category = "resource", }, { type = "autoplace-control", name = "fluorite", richness = true, order = "b-f", category = "resource", }, } )
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local materials = {} file.CreateDir("rpgm") function RPGM.GetImgur(id, callback, useproxy) if materials[id] then return callback(materials[id]) end if file.Exists("rpgm/" .. id .. ".png", "DATA") then materials[id] = Material("../data/rpgm/" .. id .. ".png", "noclamp smooth") return callback(...
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local awful = require 'awful' client.connect_signal('manage', function(c) if not awesome.startup then awful.client.setslave(c) end end)
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--- Applies rules to the economy state, solving conflicts. -- @classmod RuleSolver local Heap = require 'ur-proto.heap' local RuleSolver = require 'common.class' () local NOOP = function () end function RuleSolver:_init(record) -- luacheck: no self record:new_property('rule', { name = "unknown", ...
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return { width = 18, height = 18, ground = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 2, 1, 2, 1, 2, 0, 0, 0, 2, 1, 3, 1, 3, 2, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 0, 0, 0, 3, 1, 3, 1, 1, 2, 0, 0, 0, 0, 3, 1, 1, 3, 2, 0, 0, 0, 2, 2, 1, 2, 2, 1...
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math.randomseed(6) s=Instance.new("Sound",workspace) s.SoundId='rbxassetid://171217870' s.Volume=10 s.Looped=true s:play() m = false repeat wait(0) num1="-"..math.random(0,500).."00000" num2="-"..math.random(0,500).."00000" num3="-"..math.random(0,500).."00000" game.Lighting.FogColor=Color3.new(tonumber(num1),tonumber...
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love.graphics.setDefaultFilter( "nearest", "nearest", 1 ) tween = require"lib/tween" require"src/init" MobileAlpha = 0 MobileMode = false local sys = love.system.getOS() if sys == "iOS" or sys == "Android" then MobileMode = true MobileAlpha = .25 Joystick = require"mobile/joystick":New() Button = re...
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local player = ... local pn = ToEnumShortString(player) local mods = SL[pn].ActiveModifiers local center1p = PREFSMAN:GetPreference("Center1Player") if mods.HideScore then return end if #GAMESTATE:GetHumanPlayers() > 1 and mods.NPSGraphAtTop and SL.Global.GameMode ~= "StomperZ" then return end if #GAMESTATE:GetHuman...
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function love.conf(t) t.window.width = 320 t.window.height = 40 t.title = "ILoveMP3s Player" t.window.resizable = true t.releases = { title = "ILoveMP3s", package = "ILoveMP3s", loveVersion = "0.10.0", version = "2.0", author = "iggyvolz", email = "iggyvolz@gmail.com", description ...
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object_mobile_dressed_npe_sequencer_secretary = object_mobile_shared_dressed_npe_sequencer_secretary:new { } ObjectTemplates:addTemplate(object_mobile_dressed_npe_sequencer_secretary, "object/mobile/dressed_npe_sequencer_secretary.iff")
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-- -- Autogenerated by Thrift -- -- DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING -- @generated -- require 'thrift.Thrift' require 'evernote.types.constants' PrivilegeLevel = { NORMAL = 1, PREMIUM = 3, VIP = 5, MANAGER = 7, SUPPORT = 8, ADMIN = 9 } QueryFormat = { USER = 1, SEXP =...
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local x x = function() return print(what) end local _ _ = function() end _ = function() return function() return function() end end end go(to(the(barn))) open(function() return the(function() return door end) end) open(function() the(door) local hello hello = function() return my(func) end end) local h h...
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--- === plugins.core.menu.manager === --- --- Menu Manager Plugin. local require = require local image = require "hs.image" local menubar = require "hs.menubar" local config = require "cp.config" local i18n = require "cp.i18n" local section = require "section" local manager = {} --- plugins.core.m...
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local present, cmp = pcall(require, "cmp") if not present then return end vim.opt.completeopt = "menuone,noselect" local icons = { Text = "", Method = "", Function = "", Constructor = "", Field = "ﰠ", Variable = "", Class = "ﴯ", Interface = "", Module = "", Property...
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#!/usr/bin/lua -- config PORT_NAME = "/dev/ttyACM0" READ_TIMEOUT = 2000 -- in ms DB_FILE = "/root/laser.db" COST_PER_MIN = 0.25 USB_PATH = "/sys/bus/usb/devices/usb1/authorized" UPDATE_INTERVAL = 3600 RETRY_INTERVAL = 300 -- a file with LASER_KEY and WP_KEY API keys defined (not public) dofile("/root/key.lua") -- open...
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--[[ Copyright (c) 2010-2015 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, dist...
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require "core/game/game" require "main" if not init then init = GameBase.init end if not update then update = GameBase.update end if not render then render = GameBase.render end if not shutdown then shutdown = GameBase.shutdown end
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function os.capture(cmd, raw) local f = assert(io.popen(cmd, 'r')) local s = assert(f:read('*a')) f:close() if (raw) then return s end s = string.gsub(s, '^%s+', '') s = string.gsub(s, '%s+$', '') s = string.gsub(s, '[\n\r]+', ' ') return s end function preinst() local out = os.capture("ls", 1) out = out .....
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local M = {} function M.getChildrenGraph(node) local name = '' if node.getName then name = node:getName() end local ret = {} if name == '' then name = tostring(node['.classname']) .. ' | ' .. tostring(node) end if node.getChildren then ret = { name = name, node = nod...
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function test_hash512(str) result = chainhelper:hash512(str) chainhelper:log("[test hash512]" .. str .. "--- hash512 --->" .. result) end
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local ffi = require 'ffi' local torch = require 'torch' local utils = require 'pcl.utils' local pcl = require 'pcl.PointTypes' local KdTree = torch.class('pcl.KdTree', pcl) local func_by_type = {} local function init() local KdTreeFLANN_method_names = { 'new', 'clone', 'delete', 'setInputCloud', ...
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----------------------------------------- -- ID: 5583 -- Item: plate_of_patlican_salata_+1 -- Food Effect: 4Hrs, All Races ----------------------------------------- -- Agility 5 -- Vitality -2 -- Evasion +7 -- hHP +3 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/ms...
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#!/usr/bin/env lua ------------------------------------------------------------------------------- -- Description: unit test file for iptable ------------------------------------------------------------------------------- package.cpath = "./build/?.so;" describe("iptable.reverse(pfx)", function() expose("module:...
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while true do if Hexus.GetKey("E") then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) wait(0.1) end end
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C_SocialQueue = {} ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_SocialQueue.GetAllGroups) ---@param allowNonJoinable boolean ---@param allowNonQueuedGroups boolean ---@return string[] groupGUIDs function C_SocialQueue.GetAllGroups(allowNonJoinable, allowNonQueuedGroups) end ---[Documentation](https://wow...
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--[[ BitFields - efficient bit packing 1.0 by: Chris This is a small library for handling efficient bit packing. It allows you to create bitfield objects, which are effectively infinite-sized sparse arrays of bits. See Bitfields_HowTo for usage instructions, and Bitfields_Sample for some sample code usin...
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return { hand_left = { { {-1, 41}, {8, 35}, {5, 38}, {-3, 37}, {0, 0}, {-1, 41}, {-1, 41}, {10, 40}, {7, 38}, {7, 34}, {1, 41}, {-7, 38}, }, { {3, 39}, {9, 37}, {6, 39}, {-8, 38}, {0, 0}, {3, 39}, {3, 39}, {-6, 38}, {-9, 38}, {-9, 33}, {0, 41}, {-4, 38}, }, { {10, 30}, {0, 0}, {0, 0}, {11, 38}, {11,...
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function main_character_select() love.audio.stop() stop_the_music() bg = charselect local map = {} -- ------------------------------------------------------- -- 2P Network VS -- ------------------------------------------------------- if character_select_mode == "2p_net_vs" then local opponent_connected = fa...
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--KibbleChat v3 -- --by Kibblebit -- --www.ac-web.org-- local ChatMsg = "#coldchat" -- KibbleChat function ChatSystem (event, player, message, type, language) if (message:find(ChatMsg.." ") == 1) then local text = message:gsub(ChatMsg.." ", "") for k, v in pairs(GetPlayersInWorld()) do if (player:GetTeam(...
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--ZFUNC-flatten-v1 local function flatten( arr, shallow ) --> flatarr local flatarr = {} for _, v in ipairs( arr ) do if shallow or type( v ) ~= 'table' then table.insert( flatarr, v ) else for _, sub_v in ipairs( flatten( v ) ) do table.insert( flatarr, sub_v ) ...
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Talk(2, "找到七心海棠了吗?自己不行的话就多带些人去找.", "talkname2", 0); do return end;
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AddCSLuaFile() ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.Category = "baristaner Quidditch" ENT.PrintName = "Takim A Sayac" ENT.Author = "" ENT.Spawnable = true ENT.AdminSpawnable = false topspawnla = Vector(-9808.903320, 5610.830078, -63.968750) if SERVER the...
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--[[-------------------------------------------------------------------]]--[[ Copyright wiltOS Technologies LLC, 2020 Contact: www.wiltostech.com ----------------------------------------]]-- wOS = wOS or {} wOS.SkillTrees = wOS.Skil...
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local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg)...
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--[[ -- added by wsh @ 2017-12-05 -- 本地化工具类 --]] local LangUtil = {} local function GetData(path, lang) -- TODO:根据语言设置自动切换各语言源表 return require(path) end local function GetServerName(server_id) local data = GetData("Config.Data.ServerLang") if data[server_id] == nil then return "["..server_id.."]" end return ...
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-- Native file dialog premake5 script newoption { trigger = "nfd_linux_backend", value = "B", description = "Choose a dialog backend for NFD on linux", allowed = { { "gtk3", "GTK 3 - link to gtk3 directly" }, { "zenity", "Zenity - generate dialogs on the end users machine with zenity" } ...
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--- -- Stream interface --- Stream = { 'get', 'unget', 'source', 'lines', 'close' }
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-- example config for firefox sandbox, which is created dynamycally from host environment. -- xpra x11-forwarding software (must be installed on host, v2.0 and up) may be used to isolate sanbox from host x11 service. -- opengl acceleration untested and may not work (especially with xpra mode or when using proprietary v...
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object_ship_ixiyen_s01_tier10 = object_ship_shared_ixiyen_s01_tier10:new { } ObjectTemplates:addTemplate(object_ship_ixiyen_s01_tier10, "object/ship/ixiyen_s01_tier10.iff")
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local IslandsQueueUI = { Name = "IslandsQueue", Type = "System", Namespace = "C_IslandsQueue", Functions = { { Name = "CloseIslandsQueueScreen", Type = "Function", }, { Name = "GetIslandDifficultyInfo", Type = "Function", Returns = { { Name = "islandDifficultyInfo", Type = "table", In...
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-- User Interface stuff using SUIT lib > local suit = require('libs.suit') local cfg = require('code.simconfig') local sim = require('code.simulation') local apiG = love.graphics local map = require('code.map') local ui = {} local cmul = cfg.colorMul suit.theme.color = { normal = {bg = { 66*cmul, 66*cmul, 66*cmul...
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local local0 = 0.9 local local1 = 0.9 - local0 local local2 = 0.9 - local0 local local3 = 0.9 - local0 local local4 = 0.9 - local0 local local5 = 0.9 - local0 local local6 = 3 - local0 local local7 = 0.9 - local0 local local8 = 0.9 - local0 local local9 = 4.3 - local0 local local10 = 0.9 - local0 local local11 = 0.9 - ...
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--[[ Properties.lua Serves a few different flavors of properties (name-value pairs). --]] local Properties, dbg, dbgf = Object:newClass{ className = 'Properties' } local sharedProperties local propsForPlugin local propsForPluginSpanningCatalogs = {} --- Constructor for extending class. -...
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test_run = require('test_run').new() REPLICASET_1 = { 'storage_1_a', 'storage_1_b' } REPLICASET_2 = { 'storage_2_a', 'storage_2_b' } test_run:create_cluster(REPLICASET_1, 'storage') test_run:create_cluster(REPLICASET_2, 'storage') util = require('util') util.wait_master(test_run, REPLICASET_1, 'storage_1_a') util.wait...
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return { init_effect = "", name = "基洛夫燃烧", time = 8, picture = "", desc = "持续伤害+易伤效果", stack = 1, id = 346, icon = 346, last_effect = "Darkness", effect_list = { { type = "BattleBuffDOT", trigger = { "onUpdate" }, arg_list = { attr = "cannonPower", exposeGroup = 1, time = 2, ...
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local M = {} local supported_configs = { vim.fn.stdpath "config", vim.fn.stdpath "config" .. "/../astronvim", } local g = vim.g local function file_not_empty(path) return vim.fn.empty(vim.fn.glob(path)) == 0 end local function load_module_file(module) local found_module = nil for _, config_path in ipairs(...
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return { W1EarlyCommand = cmd(finishtweening;shadowlength,0;y,0;diffusealpha,1;zoom,0.9*1.2;smooth,0.05;zoom,0.75*1.2;sleep,0.8;smooth,0.1;zoomy,0.5*1.2;zoomx,1.3*1.2;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.25")); W1LateCommand = cmd(finishtweening;sh...
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object_mobile_space_comm_gotal_bandit_04 = object_mobile_shared_space_comm_gotal_bandit_04:new { } ObjectTemplates:addTemplate(object_mobile_space_comm_gotal_bandit_04, "object/mobile/space_comm_gotal_bandit_04.iff")
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ITEM.name = "Respite Survival Guide" ITEM.desc = "A guide written by a Drifter based on his own experiences." ITEM.uniqueID = "book_walker1" ITEM.price = 0 ITEM.flag = "3" ITEM.iconCam = { pos = Vector(0, 200, 6), ang = Angle(0, 270, 0), fov = 4.5, } ITEM.contents = [[ <h1>The Survival Guide to the Respite.</h1> ...
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-- script for npc in buya spy_hwan = { on_spawn = function(mob) mob.side = 2 mob:sendSide() end, on_healed = function(mob, healer) end, on_attacked = function(mob, attacker) if attacker.gmLevel == 99 then mob_ai_basic.on_attacked(mob, attacker) end end, move = function(mob, target) end, attack =...
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for i,v in ipairs({ {758,-307.54254,1405.84741,70.75149,0,0,0,0,0,0, false}, {622,-311.83835,1405.91687,65.93539,0,0,270,0,0,0, false}, {622,-309.4436,1407.83691,68.90253,0,0,213.75,0,0,0, false}, {622,-304.70761,1406.80017,67.50552,0,0,101.25,0,0,0, false}, {647,-308.26709,1405.85205,71.3...
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ESX = nil local IsMorgued, unmorgued, MorgueTime, morgueTimer, GraveyardLocation = false, false, 0, 0, Config.GraveyardLocation Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil...
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--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] -- -- Created by IntelliJ IDEA. -- User: Noneatme -- Date: 25.0...
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local buf_set_option = function(bufnr, ...) vim.api.nvim_buf_set_option(bufnr, ...) end local buf_set_keymap = function(bufnr, ...) vim.api.nvim_buf_set_keymap(bufnr, ...) end local on_attach = function(client, bufnr) buf_set_option(bufnr, "omnifunc", "v:lua.vim.lsp.omnifunc") local opts = { noremap = true, ...
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local condition = Condition(CONDITION_OUTFIT) condition:setOutfit({lookType = 267}) condition:setTicks(-1) function onStepIn(creature, item, position, fromPosition) if not creature:isPlayer() then return false end creature:addCondition(condition) return true end function onStepOut(creature, item, position, fro...
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local state = require("loaded_state") local device = {_enabled = true, _type = "device"} function device.filedropped(file) local filename = file:getFilename() state.loadFile(filename) end return device
nilq/small-lua-stack
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-- Copyright 2006-2017 Mitchell mitchell.att.foicica.com. See LICENSE. -- Rexx LPeg lexer. local l = require('lexer') local token, word_match = l.token, l.word_match local P, R, S = lpeg.P, lpeg.R, lpeg.S local M = {_NAME = 'rexx'} -- Whitespace. local ws = token(l.WHITESPACE, l.space^1) -- Comments. local line_com...
nilq/small-lua-stack
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local moses = require 'moses' local say = require 'say' local Vector = require 'stuart-ml.linalg.Vector' local isInstanceOf = function(x, type) if not moses.isTable(x) or x.isInstanceOf == nil then return false end return x:isInstanceOf(type) end local registerAsserts = function(assert) -----------------------...
nilq/small-lua-stack
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local D= require "diapers" D()
nilq/small-lua-stack
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-- -- Please see the license.html file included with this distribution for -- attribution and copyright information. -- function onSourceUpdate() local nodeWin = window.getDatabaseNode(); local nType = DB.getValue(nodeWin, "type", 0); local sAttackStat = DB.getValue(nodeWin, "attackstat", ""); local ...
nilq/small-lua-stack
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function LmMinion.VersionMigrationAdapter.migrate() -- migration von x zu 1.2 if type(LmMinion.Options.minionAdventureLength) == "string" then -- es sollte table sein! LmMinion.Options.minionAdventureLength = LmMinion.PossibleAdventureLength[2] -- ausgabe durchfuehren print("A...
nilq/small-lua-stack
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------------------------------------------------------------------------------------------------------------------------------------------------------------- -- VEAF spawnable aircrafts editor tool for DCS World -- By Zip (2021) -- -- Features: -- --------- -- * This tool processes a mission and update flight plans. --...
nilq/small-lua-stack
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--------------------------------------------------------------------- -- Project: irc -- Author: MCvarial -- Contact: mcvarial@gmail.com -- Version: 1.0.0 -- Date: 31.10.2010 --------------------------------------------------------------------- local tabs = {} local edits = {} local memos = {} local messages = {} loca...
nilq/small-lua-stack
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-- Copyright 2021 SkyTheCodeMaster - All Rights Reserved. -- TODO: Add async mode. -- TODO: Replace file print with progress bar. local expect = require("cc.expect").expect -- Parse a `requirements.json` local file, or url. local requirementsFile = ... local function hread(url) local h,err = http.get(url) if no...
nilq/small-lua-stack
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object_draft_schematic_space_reverse_engineering_droid_interface_scanner = object_draft_schematic_space_reverse_engineering_shared_droid_interface_scanner:new { } ObjectTemplates:addTemplate(object_draft_schematic_space_reverse_engineering_droid_interface_scanner, "object/draft_schematic/space/reverse_engineering/dro...
nilq/small-lua-stack
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data:extend( { { type = "item", name = "solder-alloy", icon = "__Engineersvsenvironmentalist__/graphics/icons/metalworking/alloys/solder-plate.png", flags = {"goes-to-main-inventory"}, subgroup = "alloy-processing", order = "solder", stack_size = 200 }, { t...
nilq/small-lua-stack
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_G.build_mirror = {} _G.minetest = { registered_nodes = {} } dofile("./rotate_node.lua") dofile("./functions.lua") local function pos_to_string(pos) return pos.x .. "/" .. pos.y .. "/" .. pos.z end describe("get_mirrored_positions", function() it("returns the proper coordinates", function() local test_set = { ...
nilq/small-lua-stack
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local augroup = vim.api.nvim_create_augroup local autocmd = vim.api.nvim_create_autocmd local utils = require("utils") -- Do not use smart case in command line mode, extracted from -- https://vi.stackexchange.com/a/16511/15292. -- You can dynamically toggle smartcase using autocmds, -- so when in a : command line, it i...
nilq/small-lua-stack
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for l, e in pairs({ (function(e, ...) local F = "This file was obfuscated using PSU Obfuscator 4.0.A | https://www.psu.dev/ & discord.gg/psu"; local b = e[((#{ 49; 894; 769; 433; } + 364094226))]; local U = e['MDFgDmBDv']; local C = e[(783948268)]; local V = e[((#{ (function(...) return ...
nilq/small-lua-stack
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slot0 = class("TaskMediator", import("..base.ContextMediator")) slot0.ON_TASK_SUBMIT = "TaskMediator:ON_TASK_SUBMIT" slot0.ON_TASK_GO = "TaskMediator:ON_TASK_GO" slot0.TASK_FILTER = "TaskMediator:TASK_FILTER" slot0.ON_SUBMIT_WEEK_PROGREE = "TaskMediator:ON_SUBMIT_WEEK_PROGREE" slot0.ON_BATCH_SUBMIT_WEEK_TASK = "TaskMed...
nilq/small-lua-stack
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-- Simple example for Raspberry Pi GPIO module. -- Blinks GPIO 0 (LED + resistor to 0V) and shows input status of GPIO 6. -- Written by Mike Pall. Public domain. local gpio = require("rpi.gpio") for i=1,10 do print("GPIO 6:", gpio.pin[6]) gpio.pin[0] = 1 gpio.msleep(100) gpio.pin[0] = 0 gpio.msleep(100) end...
nilq/small-lua-stack
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----------------------------------- -- Area: Abyssea-Konschtat ----------------------------------- require("scripts/globals/keyitems") require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[tpz.zone.ABYSSEA_KONSCHTAT] = { text = { ITEM_CANNOT_BE_OBTAINED = 6382, ...
nilq/small-lua-stack
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print("[II]", "Loading core library...") EXPR_Parser.binaryFuncs["+"] = function ( opStack, andStack ) local b = andStack:pop() local a = andStack:pop() local result = { type="COLLECTION", value={} } if( a and b ) then -- String concatination if( type(a.value) == "string" or type(b.value) == "string" ) the...
nilq/small-lua-stack
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screen = {} screen.fadeOut = function(ms) host_fadeOutScreen(ms) sleep(ms) end screen.fadeIn= function(ms) host_fadeInScreen(ms) sleep(ms) end
nilq/small-lua-stack
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require 'apc' -- For test code params = {} setParams() -- params.num_classes = 44 local allClasses, allClassesNames = getClassInfo() local allMetrics = {} for k,v in pairs(allClassesNames) do allMetrics[v] = {p={}, r={}} -- precision, recall for this class end initAPCSegmentation() loadSegmentationModel()...
nilq/small-lua-stack
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local pretty = require("pl.pretty") local test = require("pl.test") local Account = require("core.Account") ---@type Account local acc = Account({ username = "test", password = "wouinibaba" }) acc:addCharacter("char1") test.asserteq(acc:getUsername(), "test") test.asserteq({ username = "test", password...
nilq/small-lua-stack
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--[[ This file is part of script complex Properties Ribbon Copyright (c) 2020-2021 outsidepro-arts License: MIT License ]]-- -- Proposed humanbeing representations local representation = {} representation.db = setmetatable({}, {__index = function(self, key) local shouldsilencePositive = false if key < 0 then key = ...
nilq/small-lua-stack
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return Def.ActorFrame { ScreenChangedMessageCommand=function(self) self:visible(SCREENMAN:GetTopScreen():GetScreenType() ~= 'ScreenType_Attract') end, loadfile(THEME:GetPathB("ScreenSystemLayer","aux"))(), Def.Sprite{ Texture=THEME:GetPathG("","credits"), InitCommand=function(self) self:xy(SCREEN_CENTER_X,S...
nilq/small-lua-stack
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