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sprites = {} sprites.all = {} sprites.Add = function (ent) -- validate ent if not ent.Load then print("Error, sprite does not have Load method.") return nil elseif not ent.X then print("Error, sprite missing X property") return nil elseif not ent.Y then print("Er...
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--transaction request format: list of {string function, {arg1, ... argN} } --arg format: {arg} or {dependency:{prev_response_index}} or {dependency:{prev_response_index, fieldname}} local transaction = { execute = function(transaction) local results = {} local currentOperationResult = {} b...
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-- The nebulae generator is tasked with generating random nebulae for -- display in the star background -- the implementation is heavily based on randomnoise ideas explored here: -- http://lodev.org/cgtutor/randomnoise.html -- So many thanks to Lode -- -- Generating clouds takes time and should be done once on startup...
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--- -- @section changes -- some micro-optimizations (localizing globals) local os = os local hook = hook local table = table --- -- @realm client -- @internal local changesVersion = CreateConVar("changes_version", "v0.0.0.0", FCVAR_ARCHIVE) local changes, currentVersion --- -- Adds a change into the changes list --...
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---@class EquipGrow_Awaken ---@field curEquipData EquipMgr_EquipData 当前质点信息 ---@field openedFold EquipGrow_Awaken_FoldData 当前打开的折叠框 local EquipGrow_Awaken = DClass("EquipGrow_Awaken", BaseComponent) _G.EquipGrow_Awaken = EquipGrow_Awaken ---@class EquipGrow_Awaken_FoldData ---@field node table ---@field index number ...
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-- luacheck: globals love local Stack = require 'stack' local View = require 'view' _G.team = {} local _game local _stack _G.image = {} _G.contImg = 1 function love.load() _G.image[1] = love.graphics.newImage('assets/textures/conan.jpg') _G.image[2] = love.graphics.newImage('assets/textures/redsonja.jpg') ...
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local net = require("net") local log = require("log") local syslog = { protocol = "syslog", } autoload(syslog, "net.syslog", "Server") function syslog.log(msg) log.debug(textutils.serialize(msg)) net.broadcast({ src=net.hostname(), msg=msg, }, syslog.protocol) --print(msg) end return syslog
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local dailyWithdraws = {} QBCore.Functions.CreateCallback('qb-debitcard:server:requestCards', function(source, cb) local src = source local xPlayer = QBCore.Functions.GetPlayer(src) local visas = self.Functions.GetItemsByName('visa') local masters = self.Functions.GetItemsByName('mastercard') local...
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package.path = package.path .. ";/libs/?.lua" local Logger = {} function Logger.log(msg) print(Logger.formattedLocalTime() .. " " .. msg) end function Logger.debug(msg) print(Logger.formattedLocalTime() .. " " .. msg) end function Logger.warn(msg) print(Logger.formattedLocalTime() .. " ! " ...
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--[[ Copyright 2020 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
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-- use different transfer functions in the hidden layer -- original model with Tanh() print('Module initiated:') module = nn.Sequential() module:add(nn.Convert('bchw', 'bf')) module:add(nn.Linear(1*28*28, 20)) module:add(nn.Tanh()) module:add(nn.Linear(20, 10)) module:add(nn.LogSoftMax()) module = module print(module)...
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if not (GetLocale() == "itIT") then return end local _, db = ...
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workspace "CherriesX" architecture "x64" startproject "CherryJam" configurations { "Debug", "Release", "Distribution" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDirs = {}; IncludeDirs["Che...
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fx_version 'cerulean' game 'gta5' description 'QB-Lockpick' version '1.0.0' ui_page 'html/index.html' client_script 'client/main.lua' files { 'html/index.html', 'html/script.js', 'html/style.css', 'html/reset.css' }
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local ObjectManager = require("managers.object.object_manager") SuiAmpPuzzle = {} function SuiAmpPuzzle:openPuzzle(pPlayer, pPuzzle, pCalibrator) local sui = SuiCalibrationGame2.new("SuiAmpPuzzle", "defaultCallback") local playerID = SceneObject(pPlayer):getObjectID() writeData(playerID .. ":calibratorComponentID",...
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package.path = package.path .. ";?" local extraTierDistributions = {} extraTierDistributions[Difficulty.Insane] = 0.33 extraTierDistributions[Difficulty.Hardcore] = 0.31 extraTierDistributions[Difficulty.Expert] = 0.29 extraTierDistributions[Difficulty.Veteran] = 0.27 extraTierDistributions[Difficulty.Normal] = 0.25 e...
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return function(...) local matcher_functions = {...} return function(...) for _, fn in ipairs(matcher_functions) do local ret = fn(...) if ret ~= nil then return ret end end return nil end end
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BigWigs:AddColors("Amalgam of Souls", { [194956] = "yellow", [195254] = "yellow", [196587] = {"red","yellow"}, }) BigWigs:AddColors("Illysanna Ravencrest", { [197797] = {"blue","yellow"}, [197974] = "red", }) BigWigs:AddColors("Smashspite", { [198073] = "orange", [198079] = {"blue","yellow"}, [198245] = "gre...
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------------------------------------------------------------------- -- identical to the socket.smtp module except that it uses -- async wrapped Copas sockets local copas = require("copas") local smtp = require("socket.smtp") local create = function() return copas.wrap(socket.tcp()) end local forwards = { -- setting t...
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local mpq = require 'map-builder.archive_mpq' local dir = require 'map-builder.archive_dir' local search = require 'map-builder.search' local os_clock = os.clock local mt = {} mt.__index = mt function mt:number_of_files() if self:get_type() == 'mpq' then return self.handle:number_of_files() ...
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local bufferline = prequire "bufferline" local M = {} if not bufferline then return end local function is_ft(b, ft) return vim.bo[b].filetype == ft end local function diagnostics_indicator(_, _, diagnostics) local result = {} local symbols = { error = "", warning = "", info = "" } for name, count in pai...
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--------------------------------------------------------------- --- Base demo of promise framework --------------------------------------------------------------- -- The testcase: Do A(), and do B,C,D, and do E() base a,b,c -- *) print messages: -- 20 -- andThen: nil -- 40 -- 30 -- nil ok nil -- *) and catch a re...
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return Def.Sprite{ BeginCommand=function(self) local extraType = "extra1" -- relies on the fact that the next stage is set before eval is loaded if GAMESTATE:GetCurrentStage() == 'Stage_Extra2' then extraType = "extra2" end self:Load(THEME:GetPathG("ScreenEvaluation","TryExtraStage/"..extraType)) end; };
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return { id1 = 3, id2 = 5, id3 = "ab3", num = 3, desc = "desc3", }
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local function get_uri_scheme(uri) local _, _, uri_scheme = string.find(uri, "^([a-z]+)://") return uri_scheme end local function is_local_link(uri) return nil == get_uri_scheme(uri) end local function ensure_trailing_slash(str) return string.gsub(str, "/$", "") .. "/" end local initial_slash_replacement_pre...
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--[[ As we have seen, a tail call is a goto in disguise. Using this idea, reimplement the simple maze game from Section 4.4 using tail calls. Each block should become a new function, and each goto becomes a tail call. ]] --[[ The second solution in e4_4.lua (states_as_functions) already implemented the maze using fu...
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project "Script-Squirrel" AddModuleConfig() uuid "05885A51-71F1-4606-A989-2AA3C69EEA91" pchheader "stdafx_Squirrel.h" pchsource "../src/stdafx_Squirrel.cpp" defines { "SQ_EXCLUDE_DEFAULT_MEMFUNCTIONS", "SCRAT_USE_CXX11_OPTIMIZATIONS", } includedirs { "../Externals/squirrel/include", "../Externals/sq...
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function table_to_string(t) if type(t) == 'table' then local s = '{' for k, v in pairs(t) do if type(k) ~= 'number' then k = '"' .. k .. '"' end s = s .. '[' .. k .. '] = ' .. table_to_string(v) .. ', ' end return s .. '}' else return tostring(t) ...
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return {'cnossen'}
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local autocmd = require'utils.autocmd'.autocmd autocmd('TextYankPost * silent! lua vim.highlight.on_yank()')
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require("common/popupWindow"); local match_hall_record_info_rank_layout = require(ViewPath .. "hall/matchHall/widget/match_hall_record_info_rank_layout"); local match_record_pin_map = require("qnFiles/qnPlist/hall/match_record_pin"); -- 好友排行信息弹框 local GameMatchHallRecordRankInfo = class(PopupWindow, false); lo...
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dofile(minetest.get_modpath("better_swords").."/swords.lua") dofile(minetest.get_modpath("better_swords").."/knives.lua") dofile(minetest.get_modpath("better_swords").."/craftings.lua")
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local _, Engine = ... local Module = Engine:GetModule("ActionBars") local ControllerWidget = Module:SetWidget("Controller: Stance") local L = Engine:GetLocale() -- Lua API local pairs = pairs local setmetatable = setmetatable local tconcat, tinsert = table.concat, table.insert -- WoW API local GetNumShapeshiftForms =...
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Locales ['pl'] = { ['press_button'] = "Naciśnij ~INPUT_CONTEXT~, aby zakupić lub sprawdzić swoje ubezpieczenie", ['ins_time'] = "~g~Twoje ubezpieczenie %s jest ważne do %s", ['buy_ins'] = "Zakup ubezpieczenia %s", ['3_days'] = "3 dni (15000$)", ['7_days'] = "7 dni (33000$)", ['14_days'] = "14 dni (55000$)", ['31...
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--region logic.bootstrap.lua --Author : OWenT --Date : 2014/10/29 --启动载入项 return { } --endregion
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function onCreate() -- background shit makeLuaSprite('cupheadbg', 'mouse/cupheadbg', -100, -100); setLuaSpriteScrollFactor('cupheadbg', 0.9, 0.9); addLuaSprite('cupheadbg', false); close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after...
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function RegistreOpen(Panel,Arg0) FicheJoueurOngletRegistre:Disable(); FicheJoueurOngletRegistreIcon:SetAlpha(0.5); FicheJoueurFond:SetTexture("Interface\\Stationery\\Stationery_ill1.blp"); FicheJoueurFondDroite:SetTexture("Interface\\Stationery\\Stationery_ill2.blp"); RegistreFicheButtonListeEpurerIcon:SetTextur...
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--[[-- Additions to the core io module. The module table returned by `std.io` also contains all of the entries from the core `io` module table. An hygienic way to import this module, then, is simply to override core `io` locally: local io = require "std.io" @module std.io ]] local base = require "atf.stdlib.std.bas...
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local default_config= { center_text_zoom= .5, item_text_zoom= .5, center_radius= 28, item_radius= 8, item_pad= 8, item_focus_zoom= 1.5, xoff= 0, yoff= 0, } steps_menu_config= create_setting( "steps menu config", "steps_menu_config.lua", default_config, -1) steps_menu_config:load()
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RegisterCommand( "dv", function() TriggerEvent( "wk:deleteVehicle" ) end, false ) TriggerEvent( "chat:addSuggestion", "/dv", "Deletes the vehicle you're sat in, or standing next to." ) -- The distance to check in front of the player for a vehicle local distanceToCheck = 5.0 -- The number of times to retry dele...
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----------------------------------------------------------------------------------------------- -- Ferns - Tree Fern 0.1.1 ----------------------------------------------------------------------------------------------- -- by Mossmanikin -- License (everything): WTFPL -- Contains code from: biome_lib -- Looked at cod...
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local MaskCrossEntropyCriterion, parent = torch.class('nn.MaskCrossEntropyCriterion', 'nn.Module') function MaskCrossEntropyCriterion:__init(weights) parent.__init(self) self.crc = nn.CrossEntropyCriterion(weights) end function MaskCrossEntropyCriterion:updateOutput(input, target) self.output = 0 local valid_...
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function model.setFrameDoorState(s) simBWF.callCustomizationScriptFunction('model.ext.adjustFrame',model.handles.frameModel,nil,nil,nil,s) end function model.setFrameState(s) simBWF.callCustomizationScriptFunction('model.ext.adjustFrame',model.handles.frameModel,s,nil,nil,nil) end function model.hideHousing(h...
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------------------------------------------------------------------------------- -- actor ------------------------------------------------------------------------------- local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or "" local setmetatable,error, tostring = setmetatable,error, tostring local table_unpack = unpack ...
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--------------------------------------------------------------------------------------------------- -- Common module --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local common = require("test_scripts/Protocol/commonProtocol") local ...
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local site_config = {} site_config.LUA_INCDIR=[[C:\Program Files (x86)\PUC-Lua\5.3\include]] site_config.LUA_LIBDIR=[[C:\Program Files (x86)\PUC-Lua\5.3\bin]] site_config.LUA_BINDIR=[[C:\Program Files (x86)\PUC-Lua\5.3\bin]] site_config.LUA_INTERPRETER=[[lua.exe]] site_config.LUAROCKS_UNAME_S=[[WindowsNT]] site_c...
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xChat = xChat or {} AddCSLuaFile("xchat/lib/chatdraw.lua") if SERVER then include("xchat/config.lua") include("xchat/commands.lua") include("xchat/lib/misc.lua") include("xchat/lib/get.lua") include("xchat/lib/init.lua") else include("xchat/lib/chatdraw.lua") end
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--[[ TheNexusAvenger Test for camera animations. --]] local Workspace = game:GetService("Workspace") local BaseTest = require(script.Parent:WaitForChild("BaseTest")) local CameraTweensTest = BaseTest:Extend() CameraTweensTest:SetClassName("CameraTweensTest") --[[ Creates the test. --]] function CameraTweensTest:...
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return core.ComponentConstructor("CollisionComponent",{ make = function(entity) end, remove = function(entity) end })
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-- @module core.theme local theme = {} local naughty = require("naughty") local beautiful = require("beautiful") local wallpaper = require("gears.wallpaper") local dpi = require("beautiful.xresources").apply_dpi local themes_path = require("gears.filesystem").get_themes_dir() function theme.setup() local color = ...
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-- _ _ _ _ _ -- / \ | | | | | __ ___ _(_) -- / _ \ | | |_ | |/ _` \ \ / / | -- / ___ \| | | |_| | (_| |\ V /| | -- /_/ \_\_|_|\___/ \__,_| \_/ |_| -- -- github: @AllJavi -- local gears = require("gears") local beautiful = require('beautiful') local awful = require("awful") r...
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include("terms") velocity = math.random(3) * 10 number = (10 + math.random(15)) * 10 hour = math.floor(number/60) minute = number - hour * 60 value = number * velocity volume = math.floor(value/100) rest = value - volume * 100 quest = tostring(math.floor(volume)) .. "hl " if (rest ~=0) then quest = quest ....
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--[[ GUI: okienko pomocy @author Jakub 'XJMLN' Starzak <jack@pszmta.pl @package PSZMTA.psz-gui @copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl> Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie. ]]-- local x,y = guiGetScreenSize() local window = guiCreateWindow((x-850)/2, (...
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--异态魔女·路-02 local m=14000502 local cm=_G["c"..m] cm.named_with_Spositch=1 xpcall(function() require("expansions/script/c14000501") end,function() require("script/c14000501") end) function cm.initial_effect(c) --splimit spo.splimit(c) --spelleffect spo.SpositchSpellEffect(c,CATEGORY_DESTROY+CATEGORY_TOEXTRA...
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--=========== Copyright © 2018, Planimeter, All rights reserved. ===========-- -- -- Purpose: Scheme class -- --==========================================================================-- class( "scheme" ) scheme._schemes = scheme._schemes or {} local properties = {} function scheme.clear( name ) properties[ name...
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local t = Def.ActorFrame{}; t[#t+1] = Def.Sprite{ Texture="back.png"; InitCommand=function(self) self:Center() end; }; return t
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do --- nometatable local t = {} for i=1,10 do t[i] = i+100 end local a, b = 0, 0 for j=1,100 do for k,v in ipairs(t) do a = a + k; b = b + v end end assert(a == 5500) assert(b == 105500) a, b = 0, 0 for j=1,100 do for k,v in pairs(t) do a = a + k; b = b + v end end assert(a == 5500) assert(b == 105...
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local parser = require 'pegparser.parser' local pretty = require 'pegparser.pretty' local newSeq = parser.newSeq local newNode = parser.newNode local newSimpCap = parser.newSimpCap local newTabCap = parser.newTabCap local newNameCap = parser.newNameCap local function addCaptures (p, g) if p.tag == 'empty' or p.tag ...
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--@native string --@native tostring --@native rawget --@native rawset --@native tonumber --@import see.base.Array --@import see.base.System --@import see.util.ArgumentUtils --@import see.util.Matcher --[[ An Array-backed string. Faster and more memory efficient than native strings. ]] --[[ Casts a value to a...
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local function removeInterpreters() local whitelist = { luadeb = true, love2d = true } for interpreter in pairs(ide.interpreters) do if not whitelist[interpreter] then ide:RemoveInterpreter(interpreter) end end end local function disableOutputText() local _displayOutputLn = Displ...
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while true do local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "A meteor is coming towards us!!! AHHH!!!" wait(3) m:remove() local b = Instance.new("Part") b.Parent = game.Workspace b.Position = Vector3.new(0,1000,0) b.Size = Vector3.new(5,1,5) b.BrickColor = BrickColor.new(199) b.Transpa...
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--- Credit To FunTrator . --- Do Whatever You Want . LIFE SUCKS . --- Discord : Discord.io/SomeoneShark local PSG = Instance.new("ScreenGui") local bar1 = Instance.new("Frame") local SF = Instance.new("TextButton") local UEA = Instance.new("TextButton") local UA = Instance.new("TextButton") local N = Instance.new("Tex...
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object_tangible_loot_creature_loot_kashyyyk_loot_snake_blood = object_tangible_loot_creature_loot_kashyyyk_loot_shared_snake_blood:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_snake_blood, "object/tangible/loot/creature_loot/kashyyyk_loot/snake_blood.iff")
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function BlackMarketManager:zm_locked_bm() return false end
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-- Copyright 2015 Alex Browne. All rights reserved. -- Use of this source code is governed by the MIT -- license, which can be found in the LICENSE file. -- exctract_ids_from_field_index is a lua script that takes the following arguments: -- 1) setKey: The key of a sorted set for a field index (either numeric or boo...
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local t = Def.ActorFrame { Name = "GeneralBoxFile", LoginMessageCommand = function(self) self:playcommand("UpdateLoginStatus") end, LogOutMessageCommand = function(self) self:playcommand("UpdateLoginStatus") end, LoginFailedMessageCommand = function(self) self:playcommand...
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local UISprite = require('UISprite') GImage = class('GImage', GObject) local getters = GImage.getters local setters = GImage.setters function GImage:ctor() GImage.super.ctor(self) end function GImage:dispose() if self._disposed then return end GImage.super.dispose(self) self._isMask = nil end...
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#!/bin/lua if not os.execute('test -f config.lua') then os.execute('cp config.def.lua config.lua') end dofile 'ninja.lua' config = dofile 'config.lua' local recurse = not arg[1] function subgen(dir) local file = '$dir/'..dir..'/local.ninja' subninja(file) table.insert(pkg.inputs.ninja, '$dir/'..dir..'/ninja') ...
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local function tx(cmd, f) require("vGenPin")(cmd, f) end local function debounce(f) local l = 0 local t = 1000000 return function(...) local n = tmr.now() local d = n - l if d < 0 then d = d + 2147483647 end; if d < t then return end; l = n return f(...) end end do local o = 6 gpio.trig(3, "...
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getglobal game getfield -1 GetService pushvalue -2 pushstring Players pcall 2 1 0 getfield -1 LocalPlayer getfield -1 Data getfield -1 Att pushnumber 99999999999999 setfield -2 Value emptystack
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--[[ s:UI Debugging Stuff Not needed for any module or the core itself. Martin Karer / Sezz, 2014 http://www.sezz.at --]] local S = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:GetAddon("SezzUI"); -- Lua API local tinsert, pairs, ipairs = table.insert, pairs, ipairs; -----------------------...
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local build_func = require("build_func") require("build_setup") print(">>> Cleaning bin") os.execute(rmdir("bin\\Debug")) os.execute(rmdir("bin\\Release")) print(">>> Cleaning obj") os.execute(rmdir("obj")) os.execute(mkdir("obj"))
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if onServer() then include("randomext") Azimuth = include("azimuthlib-basic") local bof_configOptions = { _version = { default = "1.0", comment = "Config version. Don't touch." }, ChanceToDestroyUpgrade = { default = 0, min = 0, max = 1, comment = "Chance to break Hyperspace Overloader when player destroys Botta...
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local modules = { "keymaps", "options", "plugins", "colorscheme", } for i = 1, #modules, 1 do local status_ok, _ = pcall(require, modules[i]) if not status_ok then vim.notify(modules[i] .. " not ok") end end
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local Melee = { -1569615261, 1737195953, 1317494643, -1786099057, 1141786504, -2067956739, -868994466 } local Bullet = { 453432689, 1593441988, 584646201, -1716589765, 324215364, 736523883, -270015777, -1074790547, -2084633992, -1357824103, -1660422300, 2144741730, 487013001, 2017895192, -494615257, -1654528753, 100416...
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local M = {} M.bounds_min = vmath.vector3(-0.439571797848, -0.500100135803, -0.125) M.bounds_max = vmath.vector3(0.439570665359, 0.500603556633, 0.125000506639) M.size = vmath.vector3(0.879142463207, 1.00070369244, 0.250000506639) return M
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function onEvent(n,v1,v2) if n == "Red Screen" then if not lowQuality then runTimer('hide',1); makeAnimatedLuaSprite('redload','Red Screen',-250,-150) addAnimationByPrefix('redload','redpog','red appear',14,true) objectPlayAnimation('redload','redpog',false) setScrollFactor('redload', 0, 0); ...
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local ParentGroup = script.parent--script:GetCustomProperty("RootGroup"):WaitForObject() local LocalPlayer = Game.GetLocalPlayer() local VELOCITY_Z_RESTRICTION = ParentGroup:GetCustomProperty("VelocityZRestriction") local RADIUS_DOT_PRODUCT = ParentGroup:GetCustomProperty("RadiusDotProduct") local BINDING_PUSH = Par...
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local _c = LPPS_C_LIB local _cLog = _c.log local log = {} local _lv = 0 function log.level(lv) if lv and type(lv) == 'number' and lv >= 0 and lv <= 3 then _lv = lv end return _lv end -- function log.debug(str,...) assert(str) if _lv <= 0 then _cLog(0,str,...) end end function log.info(str,...) assert(str) ...
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--[[ $Id$ Copyright © 2010 VideoLAN and AUTHORS Authors: Julien 'Lta' BALLET <contact at lta dot io> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at y...
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-- PeanutLabs plugin local Library = require "CoronaLibrary" -- Create library local lib = Library:new{ name="plugin.peanutlabs", publisherId="com.coronalabs" } ------------------------------------------------------------------------------- -- BEGIN -------------------------------------------------------------------...
nilq/small-lua-stack
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return { 1296,1263,1263,1263,1263,1263,1297,1521,1457,1843,1844,1844,1844,1844,1845,1521,2147485268,1296,1263,1263,1263,1263,1263,1263,1263,1263,1263,1263,1263,1263,1263,1263,1263,1263,1263,1263,1263,1263,1297,1521,1457,1843,1844,1844,1844,1844,1844,1845, 1329,0,0,0,0,0,1330,1521,1457,2147485195,1987,1988,1989,0,18...
nilq/small-lua-stack
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local comp = require("component") local fs = require("filesystem") local internet = comp.internet local api = {} function api.internetRequest(url) checkArg(1, url, "string") local success, response = pcall(internet.request, url) if success then local responseData = "" while true do local data, r...
nilq/small-lua-stack
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--[[ A pandoc filter that generates Lists Of Figures and Tables (loft). This filter enables the lot and lof options as in LaTeX output formats. The user can also customise the titles with lot-title and lof-title: --- lof: lof-title: "Illustrations" # markdown styling is supported --- --]] ...
nilq/small-lua-stack
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-- Loads the `conf` var from layerset INI file require "layerset" local driver = require('luasql.postgres') local env = driver.postgres() local pgosm_conn_env = os.getenv("PGOSM_CONN") local pgosm_conn = nil if pgosm_conn_env then pgosm_conn = pgosm_conn_env else error('ENV VAR PGOSM_CONN must be set.') end ...
nilq/small-lua-stack
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local Deque = require('class')('Deque') function Deque:__init() self._objects = {} self._first = 0 self._last = -1 end function Deque:getCount() return self._last - self._first + 1 end function Deque:pushLeft(obj) self._first = self._first - 1 self._objects[self._first] = obj end function Deque:pushRight(obj)...
nilq/small-lua-stack
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module(..., package.seeall) require "source/sound/sound" local flower = flower local widget = widget local view = nil function onCreate(e) layer = flower.Layer() layer:setTouchEnabled(false) scene:addChild(layer) view = widget.UIView { scene = scene, layout = widget.BoxLayout { ...
nilq/small-lua-stack
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local sqrt, cos, sin = math.sqrt, math.cos, math.sin local function str(x,y) return "("..tonumber(x)..","..tonumber(y)..")" end local function mul(s, x,y) return s*x, s*y end local function div(s, x,y) return x/s, y/s end local function add(x1,y1, x2,y2) return x1+x2, y1+y2 end local function sub(x1,y1, x2,y2)...
nilq/small-lua-stack
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local vmf = get_mod("VMF") local _vmf_users = {} local _rpc_callbacks = {} local _local_mods_map = {} local _local_rpcs_map = {} local _shared_mods_map = "" local _shared_rpcs_map = "" local _network_module_is_initialized = false local _network_debug = false local VERMINTIDE_CHANNEL_ID = 1 local RPC_VMF_REQUEST_CH...
nilq/small-lua-stack
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-- Common settings for LaTeX2e development repo -- The LaTeX2e kernel is needed by everything except 'base' -- There is an over-ride for that case checkdeps = checkdeps or {maindir .. "/base"} unpackdeps = unpackdeps or {maindir .. "/base"} -- Set up the check system to work in 'stand-alone' mode -- This relies on ...
nilq/small-lua-stack
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--[[-- 游戏命令 ]] local cmd = cmd or {} --游戏标识 cmd.KIND_ID = 200 --游戏人数 cmd.PLAYER_COUNT = 3 --非法视图 cmd.INVALID_VIEWID = 0 --左边玩家视图 cmd.LEFT_VIEWID = 1 --自己玩家视图 cmd.MY_VIEWID = 2 --右边玩家视图 cmd.RIGHT_VIEWID = 3 --最大数目 cmd.MAX_COUNT = ...
nilq/small-lua-stack
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local resources = { chest= { {name="coal", tint={r=100,g=100,b=100,a=255}}, {name="stone", tint={r=200,g=200,b=100, a=255}}, {name="iron-ore", tint={r=180,g=190,b=255,a=255}}, {name="copper-ore",tint={r=255,g=160,b=130,a=255}}, {name="uranium-ore",tint={r=130,g=230,b=50, a=25...
nilq/small-lua-stack
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--- CFrame representation as a quaternion -- @module QFrame local QFrame = {} QFrame.__index = QFrame function QFrame.new(x, y, z, W, X, Y, Z) local self = setmetatable({}, QFrame) self.x = x or 0 self.y = y or 0 self.z = z or 0 self.W = W or 1 self.X = X or 0 self.Y = Y or 0 self.Z = Z or 0 return self end...
nilq/small-lua-stack
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building_lib.register_placement({ name = "slope", check = function(mapblock_pos) local mapblock_pos_upper = vector.add(mapblock_pos, {x=0, y=1, z=0}) local lower_building = building_lib.get_building_at_pos(mapblock_pos) local upper_building = building_lib.get_building_at_pos(mapblock_pos_upper) if lower_bui...
nilq/small-lua-stack
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local util = require('util') local HexCoord = {} HexCoord.__eq = function(a, b) return a.x == b.x and a.y == b.y and a.z == b.z end HexCoord.__sub = function(a, b) return HexCoord:new(a.x - b.x, a.y - b.y, a.z - b.z) end HexCoord.__tostring = function(self) return "HexCoord(" .. self.x .. ", " .. self.y .. ",...
nilq/small-lua-stack
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local schema_def = require "kong.plugins.opentelemetry.schema" local validate_plugin_config_schema = require "spec.helpers".validate_plugin_config_schema describe("Plugin: OpenTelemetry (schema)", function() it("rejects invalid attribute keys", function() local ok, err = validate_plugin_config_schema({ end...
nilq/small-lua-stack
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local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg)...
nilq/small-lua-stack
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local PLUGIN_NAME = "sritestplugin" -- helper function to validate data against a schema local validate do local validate_entity = require("spec.helpers").validate_plugin_config_schema local plugin_schema = require("kong.plugins."..PLUGIN_NAME..".schema") function validate(data) return validate_entity(data,...
nilq/small-lua-stack
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--没有完成,暂不实装 return{ zh_CN={ app_title="图萌", title_home1="精选", title_home2="广场", home_drawer_item1="主页", home_drawer_item2="喜欢", home_drawer_item3="往期", home_drawer_item4="投稿", home_drawer_item5="设置", home_drawer_item6="捐赠", home_drawer_item7="关于", string_save="保存", st...
nilq/small-lua-stack
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#!/usr/bin/env lua require "gd" local im = gd.createPalette(90, 90) local white = im:colorAllocate(255, 255, 255) local blue = im:colorAllocate(0, 0, 255) local red = im:colorAllocate(255, 0, 0) im:colorTransparent(white) im:filledRectangle(10, 10, 50, 50, blue) im:filledRectangle(40, 40, 80, 80, red) im:gif("out....
nilq/small-lua-stack
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