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function event_spawn(e) eq.set_next_hp_event(90); end function event_combat(e) if (e.joined == true) then eq.stop_timer("depop"); else eq.start_timer("depop", 1800000) -- 30 mins end end function event_hp(e) if (e.hp_event == 90) then e.self:TempName("Zordak Ragefire"); ...
nilq/small-lua-stack
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------------------------------------------------------------------------------- -- Dominos Config Localization -- English (Default) ------------------------------------------------------------------------------- local L = LibStub("AceLocale-3.0"):NewLocale("Dominos-Config", "enUS", true) L.ActionBarBehavior = "Actio...
nilq/small-lua-stack
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-- TODO: -- - Write a description. -- we might want to merge this with char.lua... if(select(4, GetAddOnInfo("Fizzle"))) then return end local _E local slots = { "Head", "Neck", "Shoulder", "Shirt", "Chest", "Waist", "Legs", "Feet", "Wrist", "Hands", "Finger0", "Finger1", "Trinket0", "Trinket1", "Back", "MainHand"...
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--=============================================================================-- -- Addon: CAF -- Author: SnakeSVx -- Version: 0.1 -- -- --=============================================================================-- local table = table local setmetatable = setmetatable local type = type local tostring = ...
nilq/small-lua-stack
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if not modules then modules = { } end modules ['font-mps'] = { version = 1.001, comment = "companion to font-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local concat = tabl...
nilq/small-lua-stack
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function love.conf(t) -- Love settings t.title = "HumanTECH" t.version = "0.8.0" t.author = "joshbothun@gmail.com" t.identity = nil t.console = false t.screen.width = 1000 t.screen.height = 720 t.screen.fullscreen = false t.screen.vsync = false t.screen.fsaa = 0 -- modules t.modules.joys...
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/* Copyright (c) 2021 TidalDevs THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMA...
nilq/small-lua-stack
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--- 服务器代码入口 --- @script Server Main Function --- @copyright Lilith Games, Avatar Team --- @author Yuancheng Zhang Server:Run()
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local music = nil; local ambientMusic = ""; local isAmbient = false; local doors = {}; local bridges = {}; local plugs = {}; bridge0 = scene:getObjects("bridge0")[1]; bridge1 = scene:getObjects("bridge1")[1]; bridge2 = scene:getObjects("bridge2")[1]; function startMusic(name, crossfade) local newMusic = audio:crea...
nilq/small-lua-stack
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local AddonName, AddonTable = ... AddonTable.tailoring = { -- Cloth Armour 154685, 154686, 154687, 154689, 154690, 154691, 154692, 154697, 161978, 161979, 161981, 161982, 161983, 161984, 161987, -- Bandages 158381, -- Misc 159791, }
nilq/small-lua-stack
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-- Application/command launcher. Example config: -- -- config.launcher = { -- mash = {"cmd", "ctrl"}, -- bindings = { -- { key = "B", application = "Google Chrome" } -- { key = "X", commmand = "/usr/bin/rsync ..." } -- } -- } local notify = require 'hs.notify' local application = require '...
nilq/small-lua-stack
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function onCreate() -- skyline makeLuaSprite('skyline', 'hankBG/Skyline', -250, -450); -- city makeLuaSprite('city', 'hankBG/City', -300, -380); -- railroad makeLuaSprite('railroad', 'hankBG/Railroad', -300, -380); --ground makeLuaSprite('ground', 'hankBG/Ground', -400, -450); addLuaSprite('...
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local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Plasma = require(ReplicatedStorage.Plasma) return function(target) local root = Plasma.new(target) local connection = RunService.Heartbeat:Connect(function() Plasma.start(root, function() Plasm...
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sets = {} sets.pre_action = {} sets.pre_action.FC = { } sets.idle = { } filter_action = function(act) end pre_action = function(act) end mid_action = function(act) end post_action = function(act) end
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vim.wo.fcs = "eob: " vim.cmd("autocmd BufUnload <buffer> call timer_start(1, { tid -> execute('lua SetRoot(\"git_worktree\")')})")
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local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) function onGetFormulaValues(player, level, maglevel) return -3, -5 end combat:setCallback(CALLBACK_PARAM...
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local Zlog = require "Zlibs.class.Log" local Point = require "Zlibs.class.Point" local Size = require "Zlibs.class.Size" local math = require "Zlibs.class.math" local type = require "Zlibs.tool.type" -- local Rect = require "Zlibs.class.Rect" local obj = {} local funcValues = {} -- 魔术变量接口_插件用 obj._magicValues = funcVa...
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/*--------------------------------------------------------------------------- F4 menu tab modification module. ---------------------------------------------------------------------------*/ if true then return end -- REMOVE THIS LINE TO ENABLE THIS MODULE local url = "http://wiki.darkrp.com/index.php/Main_Page" local ...
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-- -- Created by IntelliJ IDEA. -- User: Kunkka -- Date: 6/30/17 -- Time: 16:14 -- To change this template use File | Settings | File Templates. -- -- instance run on Mac or Android platform local instanceRun = {} -- must init this in main.lua before require any other modules function instanceRun:init(androidPackageN...
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return function() local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local AssetTypeCursor = require(script.Parent.AssetTypeCursor) local SetAssetTypeCursor = require(Modules.AvatarExperience.AvatarEditor.Actions.SetAssetTypeCursor) it("should be unchanged by other actions"...
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describe("Table heap", function() local table_heap = require("data_structures.table_heap") local shuffle = require("random.shuffle") local list = {} for index = 1, 100 do list[index] = index end shuffle(list) local heap = table_heap.new() for index = 1, #list do heap:push(list[index]) end for index = 1, ...
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import "com" ps = com.CreateObject("Photoshop.Application") ps.open("f:\\pictures\\tosort6\\IMG_0471.jpg")
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--[[ CanvasBufferedWidget is a *mostly* drop-in replacement for Widget that differs from Widget in that painting is buffered to a canvas before the screen. This allows, e.g., complex drawing logic to be done less often than once per frame in cases where there isn't always something to update ev...
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local player = ECS.Component("player") return player
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local utils = require 'utils' -- part 1 local function part1(input) local sum = 0 for i = 1, #input do local curr_val, next_val, p curr_val = input:sub(i, i) p = (i == #input) and 1 or i + 1 next_val = input:sub(p, p) if curr_val == next_val then sum = sum + ton...
nilq/small-lua-stack
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#!/usr/bin/env lua --[[ # USAGE: Full Build ---------- ./build.lua Partial Build (includes dependancies) ------------------------------------- ./build.lua ART.Paint ART.Widget --]] require "luarocks.require" require "json" -- table.include () -- includes a value in a table if not already present function tab...
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local standardVolumeOutput = 0.3; local hasPlayerLoaded = false RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() hasPlayerLoaded = true end) RegisterNetEvent('QBCore:Client:OnPlayerUnload', function() hasPlayerLoaded = false end) RegisterNetEvent('InteractSound_CL:PlayOnOne', function(soundFile, s...
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assert(Config, 'Need a pre-existing Config table!') --NUC #1 (N1bot): 192.168.123.101 --NUC #2 (N2bot): 192.168.123.102 --Super NUC #1 : 192.168.123.103 --#N5bot --Velodyne #2: 192.168.124.202:2369 --Velodyne #1: 192.168.124.201:2368 --Velodyne #4: 192.168.124.204:2371 --N4bot --Velodyne #3: 192.168.124.208:2370 -...
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--[[ NPCCampBehavior - Player Proximity by: standardcombo v0.9.0 Works in conjunction with NPCSpawner and expects it as a sibling script. Camp Behavior The camp's behavior is driven by the scripts 'NPCSpawner' and 'NPCCampBehavior_PlayerProximity'. These scripts define "When" and "How" to spa...
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--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
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local x = 1 local y = 2 local z = 69 local a = 420 print(x + y) print(x / y) print(y * a) print(a % z) print(1 / 0) print(0 / 0) print(-1 / 0) local function approx(x) return math.floor((x * 1000) + 0.5) / 1000 end print(approx(1 / 3)) print(approx(3 / 5)) print(approx(-1 / 9))
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local M = {} M.description = 'Neovim TUI' M.wants = { 'target.basic', } return M
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local Tunnel = module("_core", "lib/Tunnel") local Proxy = module("_core", "lib/Proxy") API = Proxy.getInterface("API") cAPI = Tunnel.getInterface("API") dbAPI = Proxy.getInterface("API_DB") local houses = { -- price_dollar, price_gold ["house:1"] = {200.0, 80.0}, ["house:2"] = {200.0, 80.0}, ["house:...
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local QDEF = QuestDef.Define { qtype = QTYPE.EVENT, act_filter = EscapeTheBogUtil.ETBActFilter, process_fighter = function(quest, fighter) if table.arraycontains(quest.param.opfor or {}, fighter.agent) and not (fighter.agent:GetContentID() == "GROUT_LOOT_CLUSTER" or fighter.agent:GetContentID() == ...
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local account = require('account') local channel = require('core.channel') local client_data_items = require('client_data.items') local packet = require('packet') local resources = require('resources') local server = require('shared.server') local string = require('string.ext') local struct = require('struct') local ta...
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local lfs = require "lfs" local eqg = require "luaeqg" local obj = require "gui/obj" require "gui/loader" dir = {} function assert(result, msg) if result then return result end io.stdout:write(msg .. "\n") io.flush() end function error_popup(msg) io.stdout:write(msg .. "\n") io.flush() end function log_write(...
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for line in io.lines(arg[1]) do if #line > 0 then local sep, m = line:find(";"), {} for i in line:sub(sep):gmatch("%d+") do if m[i] then print(i) break end m[i] = true end end end
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--[[ ██╗░░░██╗░█████╗░██████╗░░██████╗░██╗░░░██╗██╗████████╗███████╗ ██║░░░██║██╔══██╗██╔══██╗██╔════╝░██║░░░██║██║╚══██╔══╝╚════██║ ╚██╗░██╔╝███████║██████╔╝██║░░██╗░██║░░░██║██║░░░██║░░░░░███╔═╝ ░╚████╔╝░██╔══██║██╔══██╗██║░░╚██╗██║░░░██║██║░░░██║░░░██╔══╝░░ ░░╚██╔╝░░██║░░██║██║░░██║╚██████╔╝╚██████╔╝██║░░░██║░░...
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includeFile("tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt.lua") includeFile("tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt_gcw.lua") includeFile("tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_l.lua") includeFile("tangible/wearables/armor/rebel_battle/armor_rebel_battle_...
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help([[ stitcher ]]) local base = "/n/groups/lsp/o2/apps/stitcher/" local pkgName = myModuleName() local fullVersion = myModuleVersion() load("java") append_path("PATH", pathJoin(base, fullVersion, "/bin/")) whatis("Name: ".. pkgName) whatis("Version: " .. fullVersion) whatis("Category: tools") whatis("De...
nilq/small-lua-stack
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local ffi = require "ffi" require "khrplatform" ffi.cdef[[ typedef void *EGLNativeDisplayType; typedef void *EGLNativePixmapType; typedef void *EGLNativeWindowType; ]] require "bcm_host" ffi.cdef[[ typedef struct { DISPMANX_ELEMENT_HANDLE_T element; int width; /* This is necessary because dispmanx ele...
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local S=physio_stress.intllib function physio_stress.hud_init(player,col) return end function physio_stress.hud_update(player, col, value) return end if minetest.get_modpath("hudbars") then hb.register_hudbar('exhaustion', 0xffffff, S("Exhaustion"), { bar = 'physio_stress_hudbars_bar.png^[colorize:#aa778...
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Main = { peds = {}, } function Main:Toggle(value) self.isActive = value if value then self:Update() else self:Destroy() end end function Main:Update() local coords = GetFinalRenderedCamCoord() for ped, text in pairs(self.peds) do if not DoesEntityExist(ped) or not IsEntityVisible(ped) or #(GetEntityCoo...
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local easy_recipes = settings.startup["Factorissimo2-easy-recipes"].value local multiplier = easy_recipes and 1 or 10 --[[ Modify -ingredients ]] data:extend({ -- Factory buildings { type = "recipe", name = "space-factory-3", enabled = false, energy_required = 60, ingredients = {{"se-space-platform-plat...
nilq/small-lua-stack
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require 'nngraph' require 'loadcaffe' local cmd = torch.CmdLine() cmd:option('-modelfile', 'models/VGG_ILSVRC_16_layers.caffemodel', 'Model used for perceptual losses') cmd:option('-protofile', 'models/VGG_ILSVRC_16_layers_deploy.prototxt', 'prototxt of the perception model') cmd:option('-style_weight', 1e0) cmd:opti...
nilq/small-lua-stack
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item_greater_power_treads = class(ItemBaseClass) LinkLuaModifier( "modifier_item_greater_power_treads", "items/farming/greater_power_treads.lua", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function item_greater_power_treads:GetAbilityTextureName() lo...
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Telegram = Telegram or {} if SERVER then include("telegram/cfg.lua") include("telegram/lib/logs.lua") include("telegram/lib/admin.lua") include("telegram/lib/get.lua") include("telegram/commands.lua") timer.Create("Telegram", Telegram.Config.Delay, 0, Telegram.GetChats) end
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return { source = { type = 'dist', location = 'https://www.kernel.org/pub/linux/utils/util-linux/v2.23/util-linux-2.23.2.tar.xz', sha256sum = '7c4042bd91f621250d7b3b2f34e3b11921a32c7f080c149dcc0c7ce62a8a7cac' }, patches = { 'util-linux-2.23.2.patch' }, build = {...
nilq/small-lua-stack
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local E, L, V, P, G = unpack(select(2, ...)) -- Import Functions/Constants, Config, Locales local RU = E:GetModule('RaidUtility') --Lua functions local _G = _G local unpack, ipairs, pairs, next = unpack, ipairs, pairs, next local tinsert, wipe, sort = tinsert, wipe, sort local strfind = strfind --WoW API / Variables l...
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----utility functions local function save_data(filename,...) local file,err = io.open(filename,"w") if not file then error(err) end for i=1, select('#', ...) do local data = select(i, ...) file:write(data) end file:close() end ---------------------------------------- local function ...
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-- Copyright (c) 2021 wzhengsen -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distr...
nilq/small-lua-stack
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-- https://phelipetls.github.io/posts/async-make-in-nvim-with-lua/ local M = {} local util = require("go.utils") local log = util.log function M.make(...) local args = { ... } local lines = {} local errorlines = {} local winnr = vim.fn.win_getid() local bufnr = vim.api.nvim_win_get_buf(winnr) local makeprg ...
nilq/small-lua-stack
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local exports = {} local serialized_table_token = '@@lua_table@@' local json = require 'dkjson' --- -- @param value -- @return string --- local serialize = function(value) if type(value) == 'table' then value = serialized_table_token .. json.encode(value) end return value end --- -- @param value ...
nilq/small-lua-stack
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local luview = require 'luview' local lunum = require 'lunum' local shaders = require 'shaders' local window = luview.Window() local box = luview.BoundingBox() local points = luview.PointsSource() local colors = luview.FunctionMapping() local pntens = luview.PointsEnsemble() local shader = shaders.load_shader("lamb...
nilq/small-lua-stack
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local simplex_noise = require 'tools.simplex_noise' local Event = require 'utils.event' biter_battles_terrain = {} --no need to constantly work out each chunk local radius = 24 --starting pond radius local radsquare = radius*radius local ore_amount = 1400 local ores = {"copper-ore", "iron-ore", "stone", "coal", "u...
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MainColor = "Bright blue" Name = "xSoulStealerx" Plrs = game:GetService("Players") me = Plrs[Name] char = me.Character Modelname = "xDragon" PetName = "xDragon" Toolname = "Dragon" Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} necko = CFrame.new(0, 1, 0, -1, ...
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test_run = require('test_run').new() -- -- gh-5435: make sure the new limbo owner commits everything there is left in -- the limbo from an old owner. -- SERVERS = {'election_replica1', 'election_replica2', 'election_replica3'} test_run:create_cluster(SERVERS, "replication", {args='2 0.4'}) test_run:wait_fullmesh(SER...
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local M = {} function M.seconds(amount) local co = coroutine.running() assert(co, "You must run this from within a coroutine") timer.delay(amount, false, function() coroutine.resume(co) end) coroutine.yield() end function M.eval(fn, timeout) local co = coroutine.running() assert(co, "You must run this from w...
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class "job.hos" ("job") local hos = job.hos hos.title = "Head of Security" hos.access = { "security", "sec_doors", "brig", "armory", "court", "weapons", "forensics_lockers", "morgue", "maint_tunnels", "all_personal_lockers", "research", "engine", "mining", "medical", "construction", "ma...
nilq/small-lua-stack
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return nil --TODO
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--[[ ]] -- [[ LAPIS MODULES ]] local DB = require "lapis.db" local APPLICATION = require("lapis.application") local MODEL = require("lapis.db.model").Model --[[ ETC MODULES ]] local ParamUtil = require "ParamUtil" local Builder = require "ResponseBuilder" --[[ GLOBAL LAPIS CONSTANTS ]] local RESPOND_TO = APPLICATIO...
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-- Source: https://wiki.wemos.cc/products:d1_mini_shields:oled_shield -- font_10x20,font_6x10,font_7x13,font_8x13,font_9x15,font_chikita print("\n display_oled.lua hv180729.1133 \n") pin_sda = 12 pin_scl = 11 disp_sla = 0x3c function init_OLED(sda, scl) i2c.setup(0, sda, scl, i2c.SLOW) disp = u8g....
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vTable = { [ 'Overwatch by Aurora Systems' ] = { [1] = { "Tracer's Pulse Gun" , "Uzi" , "overwatch/overwatch_micro_uzi.dff" , "overwatch/overwatch_micro_uzi.txd" , 352, "893KB" , true}, [2] = { "Pharah's Rocket Launcher" , "Rocket Launcher" , "overwatch/overwatch_rocketla.dff" , "overwatch/overwatch_rocketl...
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--[[ Pixel Vision 8 - Flag Example Copyright (C) 2017, Pixel Vision 8 (http://pixelvision8.com) Created by Jesse Freeman (@jessefreeman) This project was designed to display some basic instructions when you create a new game. Simply delete the following code and implement your own Init(), Update() and Dra...
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describe("util.smqueue", function() local smqueue setup(function() smqueue = require "util.smqueue"; end) describe("#new()", function() it("should work", function() local q = smqueue.new(10); assert.truthy(q); end) end) describe("#push()", function() it("should allow pushing many items", function() ...
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--succ it hard print("Hello world!") wait() Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] Rig...
nilq/small-lua-stack
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local input = require'neogit.lib.input' local M = { value = '', confirmed = true } input.get_user_input = function (_) return M.value end input.get_user_input_with_completion = function (_, _) return M.value end input.get_confirmation = function (_, _) return M.confirmed end return M
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local PLUGIN = PLUGIN PLUGIN.name = "Tying" PLUGIN.author = "Shavargo" PLUGIN.description = "Ported from HL2RP; Adds the ability to tie players." ix.lang.AddTable("english", { tying = "Tying...", unTying = "Untying...", isTied = "Tied", fTiedUp = "You have been tied up.", fBeingTied = "You are being tied up.", ...
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ITEM.name = "Flare gun" ITEM.description = "A flare gun used for long-distance communication." ITEM.class = "weapon_vj_flaregun" ITEM.model = "models/vj_weapons/w_flaregun.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.iconCam = { pos = Vector(5, 0, 30), ang = Angle(90, 0, 0), fov = 45, } ITEM.price = 100
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local specs = require "specs" specs.setup { show_jumps = true, min_jump = 30, popup = { delay_ms = 0, -- delay before popup displays inc_ms = 12, -- time increments used for fade/resize effects blend = 30, -- starting blend, between 0-100 (fully transparent), see :h winblend width = 25, winhl...
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--[[ Copyright (C) 2018 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope th...
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--[[ Copyright (c) 2012 Stephen Baker Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute,...
nilq/small-lua-stack
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require("startup").setup({ theme = 'startify' })
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-- This comment enforces unit-test coverage for this file: -- coverage: 0 http = require 'summit.http' menu = require 'summit.menu' speech = require 'summit.speech' json = require 'json' inspect = require "inspect" log = require "summit.log" category_names = { 'u.s.', 'world', 'sports', 'business', 'technology', 'sc...
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-- local json = require "json" function f (a) return a + 5 end function setup_camera() return 34 end function f2(a, b, c) return a, b, c end clear_screen() clear_screen() clear_screen() load_project(5); print "hello world" function tick(elapsed) print "elapsed" end function setup_scene() en...
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local lgi = require 'lgi' local Gtk = lgi.Gtk local stylesheet_template = [[ GtkLabel { color: %s; } GtkButton GtkLabel { color: %s; } ]] local cssprovider = Gtk.CssProvider() local window = Gtk.Window { width_request = 500, height_request = 300, title = 'CSS', Gtk.Box { orientation = 'VERTICAL', ...
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local config = require 'config' local u = require 'utilities' local api = require 'methods' local plugin = {} function trim(str) local s = str:gsub('^%s*(.-)%s*$', '%1') return s end function plugin.onTextMessage(msg, blocks) if blocks[1] == 'shout' then if not blocks[2] then message = "*Avaliable...
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-- KEYS只指定客户号 -- ARGV[]格式为:用户信息数据个数N, -- 用户信息数据1键,用户信息数据1值,......,用户信息数据N键,用户信息数据N值, -- 账户1,账户1信息数据个数M1, -- 账户1信息数据1键,账户1信息数据1值,......,账户1信息数据M1键,账户1信息数据M1值, -- 账户2,账户2信息数据个数M2, -- 账户2信息数据1键,账户2信息数据1值,......,账户2信息数据M2键,账户2信息数据M2值, ...
nilq/small-lua-stack
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--[[ Copyright (c) 2018 Optera * Part of Re-Stack * * See LICENSE.md in the project directory for license information. --]] SelectItemByEntity("reactor", settings.startup["ReStack-reactor"].value) SelectItemByEntity("assembling-machine", settings.startup["ReStack-crafting-machine"].value) SelectItemByEntity...
nilq/small-lua-stack
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--Made by Lagx#2413-- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-19, 32, 253) for i = 1, 50 do while wait() do local Loc = CFrame.new(-24.374, 33.1, 253.669) for i, ChosenPlayer in pairs(game.Players:GetPlayers()) do if ChosenPlayer.Name ~= game:GetService("Players").LocalPlayer.Name the...
nilq/small-lua-stack
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--[[ LuiExtended License: The MIT License (MIT) --]] local UnitFrames = LUIE.UnitFrames local PetNames = LUIE.Data.PetNames local zo_strformat = zo_strformat local g_FramesMovingEnabled = false -- Helper local flag local nameDisplayOptions = { "@UserID", "Character Name", "Character Name @Us...
nilq/small-lua-stack
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local awful = require('awful') local gears = require('gears') local config_dir = gears.filesystem.get_configuration_dir() local colorschemes_dir = os.getenv('HOME') .. '/.config/awesome/themes/colorschemes/' local xresources = require('beautiful.xresources') local dpi = xresources.apply_dpi local Themes_path = c...
nilq/small-lua-stack
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function test() print( "hello" ) end
nilq/small-lua-stack
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GM = GM or GAMEMODE local PLUGIN = {} timer.Simple(1, function() OUTFIT_REGISTERED = { -- EXTENDED ENHANCED CITIZEN SUPPORT efemale = { { name = "model", }, { name = "face", outfits = function(entity) local faces = {} local mdl = entity:GetModel() local woo = OUTFIT_DATA[mdl:lower()] ...
nilq/small-lua-stack
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-- Taken from https://github.com/RockManEXEZone/MMBN-Table-Files/blob/master/done/bn3-utf8.tbl local TEXT_TABLE = { [" "] = 0x0 , ["0"] = 0x1 , ["1"] = 0x2 , ["2"] = 0x3 , ["3"] = 0x4 , ["4"] = 0x5 , ["5"] = 0x6 , ["6"] = 0x7 , ["7"] = 0x8 , ["8"] = 0x9 , ["9"] = 0xA , A = 0xB , B = 0xC ,...
nilq/small-lua-stack
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object_draft_schematic_armor_component_armor_assault_segment = object_draft_schematic_armor_component_shared_armor_assault_segment:new { } ObjectTemplates:addTemplate(object_draft_schematic_armor_component_armor_assault_segment, "object/draft_schematic/armor/component/armor_assault_segment.iff")
nilq/small-lua-stack
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juggernaut_basic_attack = class({}) LinkLuaModifier("modifier_juggernaut_basic_attack_stacks", "abilities/heroes/juggernaut/juggernaut_basic_attack/modifier_juggernaut_basic_attack_stacks", LUA_MODIFIER_MOTION_NONE) function juggernaut_basic_attack:GetCastPoint() if IsServer() then return self:GetCaster():GetAttack...
nilq/small-lua-stack
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local awful = require("awful") local gears = require("gears") local wibox = require("wibox") local beautiful = require("beautiful") local naughty = require("naughty") local lain = require("lain") local http = require("socket.http") local json = require("JSON") local ltn12 = require("ltn12") local secrets = require("sec...
nilq/small-lua-stack
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slot0 = class_C("Component", ClassLoader:aquireClass("Entity")) slot0.onCreate = function (slot0) slot0.super.onCreate(slot0) slot0:addProperty("owner") end slot0.onLoad = function (slot0) return end slot0.onUnload = function (slot0) return end slot0.onReset = function (slot0) return end return slot0
nilq/small-lua-stack
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-- minetest/creative/init.lua creative = {} local player_inventory = {} local creative_mode = minetest.setting_getbool("creative_mode") -- Create detached creative inventory after loading all mods creative.init_creative_inventory = function(owner) local owner_name = owner:get_player_name() player_inventory[owner_na...
nilq/small-lua-stack
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local icons = require('ky.ui').icons local signs = { Error = icons.error, Warn = icons.warn, Hint = icons.hint, Info = icons.info } for type, icon in pairs(signs) do local hl = 'DiagnosticSign' .. type vim.fn.sign_define(hl, { text = icon, texthl = hl, numhl = hl }) end vim.diagnostic.config { severity_sort = t...
nilq/small-lua-stack
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local Effect = require("mod.elona.api.Effect") local Rand = require("api.Rand") local Gui = require("api.Gui") local Event = require("api.Event") local Chara = require("api.Chara") local ElonaMagic = require("mod.elona.api.ElonaMagic") local I18N = require("api.I18N") local Enum = require("api.Enum") local RANGE_BOLT ...
nilq/small-lua-stack
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local PANEL = {} --[[--------------------------------------------------------- Function: Init -----------------------------------------------------------]] function PANEL:Init() --> Variables self.color = windowsSettings.data.scheme() end --[[--------------------------------------------------------- ...
nilq/small-lua-stack
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local pairs = pairs local smatch = string.match local slen = string.len local http = require("resty.http") local json = require("orange.utils.json") local encode_base64 = ngx.encode_base64 local string_format = string.format local lor = require("lor.index") local socket = require("socket") local orange_db = require("or...
nilq/small-lua-stack
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-- A solution contains projects, and defines the available configurations solution "sdl2template" configurations { "Debug", "Release"} flags { "Unicode" , "NoPCH"} projectName = "sdl2template" sourcePath = "src" binPath = "bin" -- A project defines one build target project (projectName) kind "Co...
nilq/small-lua-stack
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NewFileModal = {} NewFileModal.__index = NewFileModal function NewFileModal:Init() local _renameModal = {} -- our new object setmetatable(_renameModal, NewFileModal) -- make Account handle lookup local width = 224 local height = 72 _renameModal.canvas = NewCanvas(width, height) local displaySize = Disp...
nilq/small-lua-stack
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-- Base neovim configuration local Options = require('configuration.options') local StatusLine = require('configuration.statusline') return { Options = Options, StatusLine = StatusLine, setup = function() -- Configure neovim options Options.setup() -- Enable custom statusline StatusLine.setup() ...
nilq/small-lua-stack
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-- language specific higlights local lush = require("lush") local base = require("codeschool.base") local M = {} M = lush(function() return { jsxTagName {base.CodeschoolAqua}, jsxComponentName {base.CodeschoolGreen}, jsxCloseString {base.CodeschoolFg4}, jsxAttrib {base.CodeschoolYellow}, jsxEqua...
nilq/small-lua-stack
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local versionMajor = "2" local versionMinor = "2" --[[ Original by Dustpuppy Modified & Extended by MMaster Gui functions Needs a screen tier 2 or tier 3 All x, y coordinates are relative to the gui, not the screen ------------------------------------------------------------------------ ...
nilq/small-lua-stack
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-- -- Copyright(c) 2010-2015 Intel Corporation. -- Copyright(c) 2016-2018 Viosoft Corporation. -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without -- modification, are permitted provided that the following conditions -- are met: -- -- * Redistributions of source code must ...
nilq/small-lua-stack
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