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local mod = DBM:NewMod("GRDTrash", "DBM-Party-WoD", 3) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 13843 $"):sub(12, -3)) --mod:SetModelID(47785) mod:SetZone() mod.isTrashMod = true mod:RegisterEvents( "SPELL_AURA_APPLIED 176025 166340", "SPELL_AURA_APPLIED_DOSE 166340", "SPELL_C...
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BigWigs:AddColors("T'zane", { [261552] = "red", [261600] = "yellow", [261605] = {"blue","orange"}, [262004] = {"blue","purple"}, }) BigWigs:AddColors("Ji'arak", { [260908] = "yellow", [261088] = "red", [261467] = "orange", }) BigWigs:AddColors("Hailstone Construct", { [274891] = "yellow", [274895] = "red", ...
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local K = require 'cliargs.constants' ------------------------------------------------------------------------------- -- UTILS ------------------------------------------------------------------------------- local shallow_copy = require 'cliargs.utils.shallow_copy' local filter = require 'cliargs.utils.filter' local di...
nilq/small-lua-stack
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local code = {INTERNAL_SERVER_ERROR = 0, MISSING_AUTHENTICATION = 1, BAD_REQUEST = 2, INVALID_TOKEN = 3, INSUFFICIENT_SCOPE = 4} local code_max = code.INSUFFICIENT_SCOPE -- for validation, update this accordingly local function code_to_www_authenticate_error(c) if c == code.BAD_REQUEST then return 'bad_request' ...
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ENUMS = { PLATFORM_IDS = { SHORTCUTS = 1, STEAM = 2, BATTLENET = 3, GOG_GALAXY = 4, MAX = 5 }, FILTER_TYPES = { NONE = 1, TITLE = 2, PLATFORM = 3, TAG = 4, HIDDEN = 5, UNINSTALLED = 6, NO_TAGS = 7, RANDOM_GAME = 8, NEVER_PLAYED = 9, HAS_NOTES = 10 }, ...
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local global = require( "global" ) function trigger(objectToChange) if(global.triggeredSunStart) then if(not level) then print("No level found in Lua!") return end local maxTimeDiff = 30 local timeDiff = os.clock()- global.sunStartTime if(tim...
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RenderSystem = class("RenderSystem", System) function RenderSystem:draw() -- Draw scoreboards love.graphics.setColor(0, 1, 0, 0.8) love.graphics.setFont(Font["scoreboard"]) -- Why doesn't this work? -- for _, v in pairs(self.targets.scoreboard) do for _, v in pairs(Game.engine:getEntitiesWithComponent("Scoreboar...
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local Recipe = {} Recipe.Name = "recipe_methanolrefinement" Recipe.PrintName = "Methanol Refinement" Recipe.GainExp = 5 Recipe.Ingredients = {} Recipe.Ingredients["item_trade_methanol"] = 3 Recipe.Products = {} Recipe.Products["item_trade_fuel"] = 1 Recipe.RequiredMasters = {} Recipe.RequiredMasters["master_chemical"] ...
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require("moonsc").import_tags() -- we test that the processor supports the scxml event i/o processor return _scxml{ initial="s0", _state{ id="s0", _onentry{ --@@ _send{ type="http://www.w3.org/TR/scxml/#SCXMLEventProcessor", event="event1" }, _send{ type="scxml", event="event1" }, ...
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local t = Def.ActorFrame{}; for pn in ivalues(PlayerNumber) do t[#t+1] = Def.ActorFrame{ Name="Danger"..ToEnumShortString(pn), Def.ActorFrame{ Name="Single", BeginCommand=function(self) local style = GAMESTATE:GetCurrentStyle() local styleType = style:GetStyleType() local bDoubles = (styleType == '...
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return{ name = 'stone', description = 'Stone', type = 'material', info = 'a slightly bigger rock', MAX_ITEMS = 1, }
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local _M = { } local util = require('resty.woothee.util') local dataset = require('resty.woothee.dataset') function _M.challenge_playstation(ua, result) local data, os_version, match, err = nil if string.find(ua, 'PSP (PlayStation Portable);', 1, true) then data = dataset.get('PSP') match, err = ngx.re.m...
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Talk(86, "听说六大派正要铲平光明顶消灭明教时,出现了一位少年英雄,打败了六大派,救了明教,此人真是了得.", "talkname86", 0); Talk(0, "不好意思,那个少年英雄就是我.", "talkname0", 1); Talk(86, "你?也不照照镜子看看.听说那位英雄身长十尺,虎背熊腰,力大无穷.你看看你,配吗?", "talkname86", 0); do return end;
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return {'coeliakie','coefficient','coen','coevorden','coevordenaar','coevorder','coevords','coenen','coenraad','coert','coenders','coehoorn','coene','coehorst','coenraadts','coelen','coers','coenraats','coenradie','coevert','coerver','coenradi','coelacanthen','coefficienten','coens','coenraads','coerts','coevordense'}
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flower = class:new() function flower:init(x, y) --PHYSICS STUFF self.starty = y self.x = x-6/16 self.y = y-11/16 self.speedy = 0 self.speedx = 0 self.width = 12/16 self.height = 12/16 self.static = true self.active = true self.category = 6 self.mask = {true} self.destroy = false self.autodelete = true s...
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-- scaffold geniefile for hiptext hiptext_script = path.getabsolute(path.getdirectory(_SCRIPT)) hiptext_root = path.join(hiptext_script, "hiptext") hiptext_includedirs = { path.join(hiptext_script, "config"), hiptext_root, } hiptext_libdirs = {} hiptext_links = {} hiptext_defines = {} ---- return { _add_included...
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deathWatchForemanConvoTemplate = ConvoTemplate:new { initialScreen = "", templateType = "Lua", luaClassHandler = "deathWatchForemanConvoHandler", screens = {} } init = ConvoScreen:new { id = "init", leftDialog = "@conversation/death_watch_foreman:s_8dc6968d", -- Hey, what are you doing down here? You shouldn't ...
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-- /* -- /* -- Copyright (c) 2022, The Pallene Developers -- Pallene is licensed under the MIT license. -- Please refer to the LICENSE and AUTHORS files for details -- SPDX-License-Identifier: MIT -- */ -- /* -- PALLENE RUNTIME LIBRARY -- ======================= -- This is the Pallene C library, inside a Lua string. I...
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local liveyear = string.match(resolvers.prefixes.selfautoparent(),"(20%d%d)") or "2013" return { type = "configuration", version = "1.1.2", date = "2013-06-02", time = "16:15:00", comment = "TeX Live differences", parent = "contextcnf.lua", content = { -- Keep in mind ...
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wifi.setmode(wifi.STATION) station_cfg={} station_cfg.ssid="Summercamp_24" station_cfg.pwd="iotsummercamp" wifi.sta.config(station_cfg) wifi.sta.autoconnect(1) net.dns.setdnsserver('8.8.8.8', 0)
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while true do for i = 240, 320 do gui.text(i, (i - 240) * 2, i); end; pcsx.frameadvance(); end;
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-- Copyright � 2016 g0ld <g0ld@tuta.io> -- This work is free. You can redistribute it and/or modify it under the -- terms of the Do What The Fuck You Want To Public License, Version 2, -- as published by Sam Hocevar. See the COPYING file for more details. -- Quest: @Rympex local sys = require "Libs/syslib" local ga...
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includeFile("tangible/furniture/ep3_rewards/ep3_kash_reward_trophy_minstyngar.lua") includeFile("tangible/furniture/ep3_rewards/sayormi_mobile.lua") includeFile("tangible/furniture/ep3_rewards/hologram_stardestroyer_01.lua") includeFile("tangible/furniture/ep3_rewards/ep3_kash_reward_trophy_mouf.lua") includeFile("tang...
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local AdBar = {} function AdBar.new() local sprite = display.newSprite("#AdBar.png") sprite:align(display.BOTTOM_CENTER, display.cx, display.bottom) return sprite end return AdBar
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--[[ Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this...
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-- imported modules local S = require 'settings' local class = require 'engine.oop' local map = require 'engine.map' local Vec = require 'hump.vector' -- class local Camera = class('Camera') Camera.Free_Offset = 1 function Camera:ctor() self.pos = Vec(-1, -1) self.rel = Vec(0, 0) self.followedEnt = {} end funct...
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--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
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function OpenPoliceArmory() if not LocalPlayer():GetJob().AccessToArmory then ClientsideNotify(Translate("pol_wep_arm_noaccess")) return false end local window = CreateWindowFrame() window:SetSize(300, 150) window:SetTitle(Translate("pol_wep_arm_title")) window:Center() window:MakePopup() lo...
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Server.SetPetAI( 21, --the index of pet function(pet,ai,event) if(event == AI_INIT) then ai.customData.timer = 1; end if(event == AI_UPDATE) then --If you get 200 distance away, follow the master. ...
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WINDOWS_SDK_DIR = "" WINDOWS_SDK_INCLUDE = "" D3D11_SDK_DIR = WINDOWS_SDK_DIR D3D11_SDK_INCLUDE = WINDOWS_SDK_INCLUDE D3D12_SDK_DIR = WINDOWS_SDK_DIR D3D12_SDK_INCLUDE = WINDOWS_SDK_INCLUDE LUA_DIR = "Thirdparty/lua-5.1.5/" LUA_INCLUDE = LUA_DIR.."src/" TOLUA_EXE = "bin/tolua++.exe" TOLUA_DIR = "Thirdpar...
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--====================================================================-- -- dmc_navigator.lua -- -- Documentation: --====================================================================-- --[[ The MIT License (MIT) Copyright (C) 2013-2015 David McCuskey. All Rights Reserved. Permission is hereby granted, free of ch...
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dofile("hooks.lua") Entity = require("entity") Player = require("player")
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local SpatialSparseCriterion, parent = torch.class('nn.SpatialSparseCriterion', 'nn.SparseCriterion') function SpatialSparseCriterion:__init(...) parent.__init(self) xlua.unpack_class(self, {...}, 'nn.SpatialSparseCriterion', 'A spatial extension of the SparseCriterion class.\n' ..' Provides...
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BigWigs:AddSounds("Mechano-Lord Capacitus", { [39096] = "Info", }) BigWigs:AddSounds("Gatewatcher Iron-Hand", { [35311] = "Alarm", [39194] = {"Alert","Long"}, }) BigWigs:AddSounds("Gatewatcher Gyro-Kill", { [35311] = "Alarm", }) BigWigs:AddSounds("Nethermancer Sepethrea", { [-5488] = {"Alert","Info"}, [35250]...
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local argcheck = require('argcheck') local pdist = require('pdist.env') require('pdist.Distribution') require('pdist.Gaussian') require('pdist.Categorical') require('pdist.Hybrid') require('pdist.MutualInformationCriterion') return pdist
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creatures = {} -- Determines whether two players or mobs are allies function creatures:alliance(creature1, creature2) local creature1_teams = {} if creature1:get_luaentity() then creature1_teams = creature1:get_luaentity().teams elseif creature1:is_player() then local race = creatures:get_race(creature1) crea...
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-- Adapted from https://github.com/torch/sdl2-ffi/blob/master/dev/create-init.lua print[[ -- Do not change this file manually -- Generated with dev/create-ffi.lua local ffi = require 'ffi' local C = ffi.load('matio') local mat = {C=C} require 'matio.cdefs' local defines = require 'matio.defines' defines.register_ha...
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--きまぐれ軍貫握り -- --Script by XyleN5967 function c101105074.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c101105074.cost) e1:SetTarget(c101105074.target) e1:SetOperation(c10110507...
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config = {} -- The path used by the server for its data folder config.dataPath = tes3mp.GetDataPath() -- The game mode displayed for this server in the server browser config.gameMode = "Default" -- Time to login, in seconds config.loginTime = 60 -- How many clients are allowed to connect from the same IP address co...
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local get_hex = require('cokeline/utils').get_hex require('cokeline').setup({ cycle_prev_next_mappings = true, default_hl = { focused = { fg = get_hex('Normal', 'fg'), bg = get_hex('Constant', 'bg'), }, unfocused = { fg = get_hex('Comment', 'fg'), bg = get_hex('Constant', 'bg'),...
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local constant_uisystem = g_constant_conf['constant_uisystem'] local function _genActions(childList, node) if childList == nil then return end local decorConfs = {} local seqActions = {} for _, childConf in ipairs(childList) do local tp = childConf['type_name'] local decor...
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--- shortcuts v3 = Vector3.new cn = CFrame.new ca2 = CFrame.Angles mf = math.floor mran = math.random mrad = math.rad mdeg = math.deg ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end mran2 = function(a,b) return mran(a*1000,b*1000)/1000 end ud=UDim2.new bn = BrickColor.new c3 = Color3.new ----- Player = g...
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print 'Hello, DxLua!'
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require 'dp' --[[command line arguments]]-- cmd = torch.CmdLine() cmd:text() cmd:text('Training ImageNet (large-scale image classification) using an Alex Krizhevsky Convolution Neural Network') cmd:text('Ref.: A. http://www.cs.toronto.edu/~fritz/absps/imagenet.pdf') cmd:text('B. https://github.com/facebook/fbcunn/blob...
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local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Cryo = require(Modules.Packages.Cryo) local Roact = require(Modules.Packages.Roact) local withLocalization = require(Modules.Packages.Localization.withLocalization) return function(props) return withLocalization({ loc...
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local scene = {} scene[1]=[[I am thou, and thou art I...]] scene[2]=[[Thou hast deepened the bond thou hast forged of the ]]..state.context.arcana..[[ arcana...]] scene[3]=[[This is now truly a bond woven within your soul.]] scene[4]=[[With the aid of the ]]..state.context.main_link_char..[[, you were able to unlock t...
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local function first() return "first" end local function second(arg1) outputChatBox(arg1) return "second" end local function third(arg1) outputChatBox(arg1) return "third", "fourth" end local function finished(arg1, arg2) outputChatBox(arg1) outputChatBox(arg2) outputChatBox("Pipey e...
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--Function to get nuget fs.makeDir("lib") if fs.exists("lib/genlib") == false then shell.run("wget","https://raw.githubusercontent.com/augustclear/ComputerCraft/main/Utilities/genlib.lua","lib/genlib") end local gl = require("lib.genlib") --Calls to get file gl.nuget("https://raw.githubusercontent.com/augustcle...
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-- This is the entry-point to your game mode and should be used primarily to precache models/particles/sounds/etc require('internal/util') require('junglenational') function Precache( context ) --[[ This function is used to precache resources/units/items/abilities that will be needed for sure in your game and tha...
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routine={MUSPOS=0,ppqPos=0,playing=true} function routine:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end Routines = {} function Routine(body,t) local res = routine:new(t) res.body = body Routines[#Routines +1] = res return res end function routine:Reset() self.thread = coroutine.crea...
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-- -- app_jobs specification example -- local spec_example = { -- spec name spec_name = "app_job_example", -- pre-defined app jobs app_jobs = { { name = "job_1", dir = "/working/dir/", env = "VAL1=AAA;VAL2=BBB;", app = "$PWD/busy_app.out 10000", ...
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gr_kittle = Creature:new { customName = "Kittle", socialGroup = "kittle", faction = "", level = 100, chanceHit = 6.32, damageMin = 500, damageMax = 600, baseXp = 1800, baseHAM = 19000, baseHAMmax = 26000, armor = 1, resists = {30,30,135,130,10,30,30,-1,-1}, meatType = "meat_herbivore", meatAmount = 700, ...
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function LuaModUpdates:ShowMultiRequiredAvailableMessage( req_mods ) local mods = clone(req_mods) for k, v in pairs(mods) do if not LuaModManager:AreModUpdatesEnable( v.identifier ) then mods[k] = nil end end if not (table.size(mods) > 0) then return end...
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fx_version 'adamant' game 'gta5' client_script "client.lua"
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Name = "QuitOnEscapePressedSystem" Group = BlackFox.ComponentSystemGroup.EndOfFrame function update(dt) if BlackFox.Input.isKeyDown(BlackFox.Input.KeyCode.Escape) == true then print("Escape pressed") application:quit() end end
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--[[ Copyright (c) 2018 Optera * Part of Re-Stack * * See LICENSE.md in the project directory for license information. --]] -- Ore Stack Size SelectItemByEntity("resource", settings.startup["ReStack-ores"].value, "ore") for _,recipe in pairs(data.raw.recipe) do -- Plate stack size if recipe.category...
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Window = { Title = "New Game", Width = 1280, Height = 720, IsVsync = false } Log = { IsLogEnabled = true, ShowFPS = true -- Will not work if log is disabled }
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ManagedClass._generate = function(class) class._instances = {} class._elements = {} class.class = class end ManagedClass._cleanUp = function(class, instance) for _, element in pairs(class._elements[instance] or {}) do destroyElement(element) end class._elements[instance] = {} end ManagedClass._addElement ...
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-- -- Created by IntelliJ IDEA. -- User: Kunkka Huang -- Date: 16/12/29 -- Time: 上午10:12 -- To change this template use File | Settings | File Templates. local util = {} ----------------------------------------- switch function ------------------------------------------------- -- function to simulate a switch local ...
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require('History'); function Client_GameRefresh(game) if(game.Us == nil)then return; end --It appears that gamerefresh gets called before startgame, so this filters out a crash if(Mod.PlayerGameData.Peaceoffers == nil)then return; end if(Mod.PublicGameData.War[game.Us.ID] ==nil)then UI.Alert("I identified a...
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-- programme pour faire un test depuis de le webide node.restart()
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getglobal game getfield -1 ReplicatedStorage getfield -1 Weapons getfield -1 Primary getfield -1 ShockRifle getglobal game getfield -1 ReplicatedStorage getfield -1 Remotes getfield -1 StoreEquip getfield -1 InvokeServer pushvalue -2 pushstring Primary pushvalue -8 pcall 3 0 0 emptystack getglobal game getfield -1 Repl...
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local t = require( "taptest" ) local endswithany = require( "endswithany" ) filename = "note.adoc" t( endswithany( filename, { ".adoc", ".lua" } ), true ) t( endswithany( filename, { ".txt", ".lua" } ), false ) t()
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_G.TURBO_SSL = true local turbo = require('turbo') local escape = require('turbo.escape') local util = require('turbo.util') local log = require('turbo.log') local redis = require('turbo.3rdparty.resty.redis') local coctx = require('turbo.coctx') local io_loop = turbo.ioloop.instance() local redis_exec = nil do loca...
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ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) RegisterCommand('departure', function(source, args) ESX.TriggerServerCallback('nyco:getGroup', function(group) if group == "superadmin" or group ==...
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-- local parser_config = require "nvim-treesitter.parsers".get_parser_configs() local treesitter = require('nvim-treesitter.configs') --[[ parser_config.haskell = { install_info = { url = "~/path/to/tree-sitter-haskell", files = {"src/parser.c", "src/scanner.cc"} } } ]] treesitter.setup { ensure_insta...
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---===================================== ---luastg screen ---===================================== ---------------------------------------- ---screen ---@class screen screen={} function ResetScreen() if setting.resx>setting.resy then screen.width=640 screen.height=480 --[[ screen.scale=setting.resy/screen.h...
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-- Copyright (c) 2008 Mikael Lind -- -- Permission is hereby granted, free of charge, to any person -- obtaining a copy of this software and associated documentation -- files (the "Software"), to deal in the Software without -- restriction, including without limitation the rights to use, -- copy, modify, merge, publis...
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local m = {} local unpack = table.unpack or unpack function m.passthroughbuilder(recvmethods, sendmethods) return function(method, transform) return function(self, ...) repeat local isock = self.inner_sock local ret = {isock[method](isock, ...)} local status = ret[1] local ...
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local S = mobs.intllib -- Kitten by Jordach / BFD mobs:register_mob("mobs_animal:kitten", { stepheight = 0.6, type = "animal", specific_attack = {"mobs_animal:rat"}, damage = 1, attack_type = "dogfight", attack_animals = true, -- so it can attack rat attack_players = false, reach = 1, passive = false, hp_min = 5...
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local playerData = exports['cfx.re/playerData.v1alpha1'] local validMoneyTypes = { bank = true, cash = true, } local function getMoneyForId(playerId, moneyType) return GetResourceKvpInt(('money:%s:%s'):format(playerId, moneyType)) / 100.0 end local function setMoneyForId(playerId, moneyType, m...
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--- RailSegmentBuilder --- Builder Pattern constructor for a RailSegment local RailSegment = require(script.Parent.RailSegment) local MeshData = require(script.Parent.MeshData) local root = script.Parent.Parent local Builder = require(root.Builder) local util = root.Util local t = require(util.t) local RailSegment...
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local skynet = require "skynet" local sd = require "skynet.sharedata" local mc = require "skynet.multicast" local log = require "chestnut.skynet.log" -- local json = require "rapidjson" local servicecode = require "enum.servicecode" local service = require "service" local savedata = require "savedata" local traceback =...
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local lush = require("lush") local hsl = lush.hsl -- palette local palette = { black = hsl("#252525"), blue = hsl("#99bbdd"), brown = hsl("#be9873"), cyan = hsl("#99ddee"), darkgrey = hsl("#333333"), gold = hsl("#ffe766"), green = hsl("#99bb99"), grey = hsl(30, 10, 50), lime = hsl("#dedd99"), orang...
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function CreateSoul(keys) local caster = keys.caster local target = keys.unit local ability = keys.ability if not target:IsHero() and not target:IsCourier() and target:GetTeamNumber() ~= caster:GetTeamNumber() and not target:IsBoss() and not target:IsChampion() and not target:IsBuilding() then local so...
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local route_115_meteor = DoorSlot("route_115", "meteor") local route_115_meteor_hub = DoorSlotHub("route_115", "meteor", route_115_meteor) route_115_meteor:setHubIcon(route_115_meteor_hub)
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local score = {} function score.draw(score, timeLeft) local base_x = 1175 local base_y = 20 local limit = 150 local formatedTime = string.format('%d', timeLeft) local formatedScore = string.format('%d poeng', score.correct - score.wrong) love.graphics.setFont(bigFont) love.graphics.setColor(0, 0...
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table.insert( data.raw["technology"]["automation-2"].effects, {type = "unlock-recipe",recipe = "burner-inserter-upgrade"} )
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--- === hs._asm.iokit === --- --- This module provides tools for querying macOS and hardware with the IOKit library. local USERDATA_TAG = "hs._asm.iokit" local module = require(USERDATA_TAG..".internal") local objectMT = hs.getObjectMetatable(USERDATA_TAG) local basePath = package.searchpath(USERDATA_TAG, p...
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local module = {} local menubar = require("hs.menubar") local timer = require("hs.timer") local canvas = require("hs._asm.canvas") local stext = require("hs.styledtext") local screen = require("hs.screen") local mouse = require("hs.mouse") local settings = require("hs.settings") local eventtap = require(...
nilq/small-lua-stack
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talus_rot_mite_lair_neutral_small = Lair:new { mobiles = {{"rot_mite",1}}, spawnLimit = 12, buildingsVeryEasy = {"object/tangible/lair/base/poi_all_lair_insecthill_small.iff"}, buildingsEasy = {"object/tangible/lair/base/poi_all_lair_insecthill_small.iff"}, buildingsMedium = {"object/tangible/lair/base/poi_all_lai...
nilq/small-lua-stack
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execute._wrap_stack = {} execute._finalizers = {}
nilq/small-lua-stack
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object_mobile_amyva_vanew_ice_cream = object_mobile_shared_amyva_vanew_ice_cream:new { } ObjectTemplates:addTemplate(object_mobile_amyva_vanew_ice_cream, "object/mobile/amyva_vanew_ice_cream.iff")
nilq/small-lua-stack
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-- local M = {} ---@param data mbg.MBGData function M.Open(data) local Center = require('game.mbg.Center') local Batch = require('game.mbg.Batch') local Force = require('game.mbg.Force') local GlobalEvent = require('game.mbg.GlobalEvent') local Layer = require('game.mbg.Layer') local Main = req...
nilq/small-lua-stack
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pfUI:RegisterModule("uf_tukui", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end local default_border = C.appearance.border.default if C.appearance.border.unitframes ~= "-1" then default_border = C.appearance.border.unitframes end local pspacing = C.unitf...
nilq/small-lua-stack
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-- ============================================================= -- Copyright Roaming Gamer, LLC. 2008-2017 (All Rights Reserved) -- ============================================================= -- admob_helpers.lua -- ============================================================= --[[ Includes these functions: ...
nilq/small-lua-stack
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-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local stringstream = require("string_stream") NavParentSwitchCast = class.class(KaitaiStruct) function NavParentSwitchC...
nilq/small-lua-stack
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--- IMPORTS --- local Tunnel = module("vrp","lib/Tunnel") local Proxy = module("vrp","lib/Proxy") vRP = Proxy.getInterface("vRP") PR = Tunnel.getInterface("PR_Lingerie") -------------------------------------- --- TECELAR TECIDO, ETAPA 1 --- -------------------------------------- --- LOCAIS PARA TECELA...
nilq/small-lua-stack
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package.path = package.path .. '; ..\\..\\?.lua; ..\\..\\src\\?.lua' local ut = require('utest') ut:group('nothing', function() ut:test('temporary', function() print("temp test") end) end, {'temp'})
nilq/small-lua-stack
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function MenuRenderer:special_btn_released(...) if self:active_node_gui() and self:active_node_gui().special_btn_released and self:active_node_gui():special_btn_released(...) then return true end return managers.menu_component:special_btn_released(...) end
nilq/small-lua-stack
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-- © Optum 2018 -- Changed © andrey-tech 2020 local access = require "kong.plugins.kong-upstream-jwt-extended.access" -- Changed © andrey-tech 2020 local KongUpstreamJWTExtendedHandler = {} -- Changed © andrey-tech 2020 function KongUpstreamJWTExtendedHandler:access(conf) access.execute(conf) end -- Changed © and...
nilq/small-lua-stack
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local mt = { data = {} } mt.__index = mt -- https://github.com/openresty/lua-nginx-module#ngxshareddict -- get -- get_stale -- set -- safe_set -- add -- safe_add -- replace -- delete -- incr -- lpush -- rpush -- lpop -- rpop -- llen -- ttl -- expire -- flush_all -- flush_expired -- get_keys -- capacity -- free_sp...
nilq/small-lua-stack
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-- Player.lua -- Player Manager for Love Extension Library -- Copyright (c) 2011 Robert MacGregor local Player = { } Player.DataBase = { } -- Instanced Player Objects Player.PlayerDataBase = require("scripts/DataBase/Players.lua") require("scripts/Vector.lua") function Player.clear() Player.DataBase = { ...
nilq/small-lua-stack
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--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] ITEM.name = "Minimal-Grade Supplement Packet" ITEM.model = Model("models/gibs/props_canteen/vm_sneckol.mdl") ITEM.width = 1 ITEM.height = 1 ITEM.description = "This supplement packet is just filled with a nutritional mu...
nilq/small-lua-stack
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local K = unpack(select(2, ...)) local Module = K:GetModule("Skins") local _G = _G local table_insert = table.insert local CreateFrame = _G.CreateFrame local hooksecurefunc = _G.hooksecurefunc local UIParent = _G.UIParent local function SkinMiscStuff() if K.CheckAddOnState("Skinner") or K.CheckAddOnState("Aurora")...
nilq/small-lua-stack
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local util = require('utils') local actions = require'lir.actions' local mark_actions = require 'lir.mark.actions' local clipboard_actions = require'lir.clipboard.actions' require'lir'.setup { show_hidden_files = false, devicons_enable = true, mappings = { ['l'] = actions.edit, ['<C-s>'] = actions.sp...
nilq/small-lua-stack
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--// Services local ContextActionService = game:GetService("ContextActionService") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") --// Modules local springmodule = require(script:WaitForChild("SpringModule")) local tween = require(script.Tween) --// Short...
nilq/small-lua-stack
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local class = require "xgame.class" local util = require "xgame.util" local runtime = require "xgame.runtime" local loader = require "xgame.loader" local Dispatcher = require "xgame.Dispatcher" local filesystem = require "xgame.filesystem" local Event = require "xgame.Event" ...
nilq/small-lua-stack
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--[=[ Holds binders @class HumanoidSpeedBindersClient ]=] local require = require(script.Parent.loader).load(script) local BinderProvider = require("BinderProvider") local Binder = require("Binder") return BinderProvider.new(function(self, serviceBag) --[=[ @prop HumanoidSpeed Binder<HumanoidSpeedClient> @within...
nilq/small-lua-stack
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--Settings _G.Enabled = true --Toggle On/Off _G.AutoStop = true --Will stop feeding once the dragons are fully grown _G.Food = "Apple" --Name of food you want to feed them with _G.Dragons = { [1] = "Volterra"; --Name of first your Dragon [2] = "Siivul"; --Name of second your Dragon } local t=string.byte;local...
nilq/small-lua-stack
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