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local uv = require "lluv" local path = require "path" local round_robin_counter = 0 local child_worker_count = #uv.cpu_info() local workers = {} local fprintf = function(f, ...) f:write((string.format(...))) end local stderr = io.stderr local function close_process_handle(handle, err, exit_status, te...
nilq/small-lua-stack
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----------------------------------- -- Area: Windurst Waters -- NPC: Serukoko -- Type: Standard NPC -- !pos -54.916 -7.499 114.855 238 -- -- Auto-Script: Requires Verification (Verfied By Brawndo) ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) player...
nilq/small-lua-stack
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local _, L = ... local frame = _G[ _ .. 'Frame' ] ---------------------------------- -- Animations to play on show ---------------------------------- local __inAnims = { frame.TalkBox.MainFrame.InAnim, frame.TalkBox.NameFrame.FadeIn, -- frame.TalkBox.TextFrame.FadeIn, frame.TalkBox.PortraitFrame.FadeIn, } local fun...
nilq/small-lua-stack
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--[[ Name: furniture_store.lua For: SantosRP By: Ultra ]]-- local MapProp = {} MapProp.ID = "furniture_store" MapProp.m_tblSpawn = { { mdl = 'models/props_c17/furniturechair001a.mdl',pos = Vector('3781.790039 -2671.989258 96.267715'), ang = Angle('-0.049 -51.471 0.044'), }, { mdl = 'models/props_wasteland/control...
nilq/small-lua-stack
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return { 'hoob3rt/lualine.nvim', requires = {'kyazdani42/nvim-web-devicons', opt = true}, config = function () require('plugin.lualine.config') end, }
nilq/small-lua-stack
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-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BcePRCOpen_pb', package.seeall) local BCEPRCOPEN = protobuf.Descriptor(); BCEPRCOPEN.name = "BcePRCOpen" BCEPRCOPEN.full_name = ".com.xinqihd.sns.gameserver.proto.BcePRCOpen" BCEPRCOPEN.nested_types = {} BCEPRCOPEN.enum_types = {}...
nilq/small-lua-stack
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class("FetchEvaluationCommand", pm.SimpleCommand).execute = function (slot0, slot1) slot3 = pg.TimeMgr.GetInstance():GetServerTime() if not getProxy(CollectionProxy):getShipGroup(slot1:getBody()) then return end if ShipGroup.REQ_INTERVAL < slot3 - slot5.lastReqStamp then pg.ConnectionMgr.GetInstance():Send(17...
nilq/small-lua-stack
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------------------------------------------------------------------------------------------------------------------------------------------------------------- -- VEAF mission normalizer tool for DCS World -- By Zip (2020) -- -- Features: -- --------- -- This tool processes all files in a mission, apply filters to normal...
nilq/small-lua-stack
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if not gtdata_doc_dir then gtdata_doc_dir = "./" end print ([[ File format for option '-regionmapping': The file supplied to option -regionmapping defines a ``mapping''. A mapping maps the `sequence-region` entries given in the 'GFF3_file' to a sequence file containing the corresponding sequence. Mappings can be def...
nilq/small-lua-stack
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#!/usr/bin/env luajit local env = setmetatable({}, {__index=_G}) if setfenv then setfenv(1, env) else _ENV = env end require 'symmath'.setup{env=env, MathJax={title='Kaluza-Klein', useCommaDerivative=true}} --[[ g_ab = [ g_uv + phi^2 A_u A_v phi^2 A^u ] [ phi^2 A_v phi^2 ] g^ab = [ g^uv -A^u ] [ -A^v ...
nilq/small-lua-stack
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function love.conf(t) -- The LÖVE version this game was made for (string) t.version = "11.3" -- Attach a console (boolean, Windows only) t.console = false -- No window, we'll do this in main t.window = false -- Box2D... might use this t.modules.physics = false t.modules.joystick = false end
nilq/small-lua-stack
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local nvim_tree = require("nvim-tree") local u = require("utils") u.nmap("<F3>", ":NvimTreeToggle<CR>") u.nmap("<F4>", ":NvimTreeRefresh<CR>") u.nmap("<F5>", ":NvimTreeFindFile<CR>") nvim_tree.setup({ -- disables netrw completely disable_netrw = true, -- hijack netrw window on startup hijack_netrw = false, -- op...
nilq/small-lua-stack
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local _, C = unpack(select(2, ...)) local _G = _G C.NameplateWhiteList = { -- Buffs [642] = true, -- 圣盾术 [1022] = true, -- 保护之手 [23920] = true, -- 法术反射 [45438] = true, -- 寒冰屏障 -- Debuffs [2094] = true, -- 致盲 } C.NameplateBlackList = { [15407] = true, -- 精神鞭笞 } C.NameplateCustomUnits = { [120651] = true, --...
nilq/small-lua-stack
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UIObjectFactory = class('UIObjectFactory') local _nameToType = { [ObjectType.Image] = GImage, [ObjectType.MovieClip] = GMovieClip, [ObjectType.Graph] = GGraph, [ObjectType.Group] = GGroup, [ObjectType.Loader] = GLoader, [ObjectType.Text] = GTextField, [ObjectType.RichText] = GRichTextField, [ObjectTy...
nilq/small-lua-stack
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----------------------------------------------------------------------------- -- Name: ticpp.lua -- Purpose: TinyXML project script. -- Author: RJP Computing <rjpcomputing@gmail.com> -- Modified by: Andrea Zanellato zanellato.andrea@gmail.com -- Created: 2008/21/01 -- Copyright: (c) 20...
nilq/small-lua-stack
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SelectListDialogValue = SelectListDialogValue or class(SelectListDialog) SelectListDialogValue.type_name = "SelectListDialogValue" function SelectListDialogValue:init(params, menu) if self.type_name == SelectListDialogValue.type_name then params = params and clone(params) or {} end self.super.init(...
nilq/small-lua-stack
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RegisterServerEvent('setupgangcash') AddEventHandler('setupgangcash', function(amount) local src = source local user = exports["npc-core"]:getModule("Player"):GetUser(src) if (tonumber(user:getBalance()) >= tonumber(amount)) then user:removeMoney(tonumber(amount)) else TriggerClientEvent('DoLongHudText', src, "...
nilq/small-lua-stack
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function SCHEMA:HUDPaint() /* if (LocalPlayer():isCombine() and !IsValid(nut.gui.char)) then if (!self.overlay) then self.overlay = Material("effects/combine_binocoverlay") self.overlay:SetFloat("$alpha", "0.3") self.overlay:Recompute() end surface.SetDrawColor(255, 255, 255) surface.SetMaterial(self...
nilq/small-lua-stack
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-------------------------------------------------------------------------------- -- Function......... : fOffscreen -- Author........... : -- Description...... : -------------------------------------------------------------------------------- ------------------------------------------------------------------------...
nilq/small-lua-stack
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require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmHITOPOKEPTAOLD() local obj = GUI.fromHandle(_obj_newOb...
nilq/small-lua-stack
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local function createButton(id, parent, text, tooltipText, width, callback) width = width or 120 tooltipText = tooltipText or "" parent:CreateComponent(id, "ui/templates/square_medium_text_button_toggle") local button = UIComponent(parent:Find(id)) local buttonText = find_uicomponent(button, "dy_p...
nilq/small-lua-stack
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if not modules then modules = { } end modules ['node-snp'] = { version = 1.001, comment = "companion to node-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } if not nodes then n...
nilq/small-lua-stack
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-- Copyright 2020 Andrew Howe -- -- Licensed under the Apache License, Version 2.0 (the "License"); you may not -- use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to i...
nilq/small-lua-stack
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-- display navigation only, if user is logged in if app.session.user_id == nil then execute.inner() return end slot.select("topnav", function() ui.link{ attr = { class = "nav" }, text = _"Home", module = "index", view = "index" } ui.link{ attr = { class = "nav" }, text = _"Media", ...
nilq/small-lua-stack
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-- -- code derived from https://github.com/soumith/dcgan.torch -- local util = {} require 'torch' function util.normalize(img) -- rescale image to 0 .. 1 local min = img:min() local max = img:max() img = torch.FloatTensor(img:size()):copy(img) img:add(-min):mul(1/(max-min)) return img end function ut...
nilq/small-lua-stack
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local AddonName, AddonTable = ... AddonTable.mechanar = { -- Mechano-Lord Capacitus 28253, 28257, 28254, 28255, 28256, -- Nethermancer Sepethrea 28263, 28260, 28275, 28262, 28202, 28259, -- Pathaleon the Calculator 28267, 27899, 29362, 28286, 2...
nilq/small-lua-stack
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return { default = { terminal = "alacritty", broswer = "firefox --new-tab", app_launcher = "rofi -combi-modi window,drun -show combi -modi combi -theme ~/.config/rofi/apps.css", }, }
nilq/small-lua-stack
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local labels = { 'alert', 'clearthroat', 'cough', 'doorslam', 'drawer', 'keyboard', 'keys', 'knock', 'laughter', 'mouse', 'pageturn', 'pendrop', 'phone', 'printer', 'speech', 'switch' -- 'none' } mdl:evaluate() local conf = optim.ConfusionMatrix(labels) conf:zero() lo...
nilq/small-lua-stack
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megaBuster = entity:extend() function megaBuster:new(x, y, dir, wpn) megaBuster.super.new(self) self.transform.y = y self.transform.x = x self:setRectangleCollision(8, 6) self.tex = loader.get("buster_tex") self.quad = love.graphics.newQuad(0, 31, 8, 6, 133, 47) self:addToGroup("megaBuster") ...
nilq/small-lua-stack
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local skynet = require "skynet" local M = {} function M:init() self.account_tbl = {} end function M:register(info) if self.account_tbl[info.account] then return {err = "account exist"} end local acc = { account = info.account, password = info.password, nickname = tost...
nilq/small-lua-stack
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require 'optim' require 'eladtools' require 'nn' require 'recurrent' ---------------------------------------------------------------------- -- Output files configuration os.execute('mkdir -p ' .. opt.save) cmd:log(opt.save .. '/log.txt', opt) local netFilename = paths.concat(opt.save, 'Net') local optStateFilename = p...
nilq/small-lua-stack
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--[[ Copyright (c) 2014 Edvin "Lego3" Linge Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distr...
nilq/small-lua-stack
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local mod = DBM:NewMod("AtalDazarTrash", "DBM-Party-BfA", 1) local L = mod:GetLocalizedStrings() mod:SetRevision("20190416205700") --mod:SetModelID(47785) mod:SetZone() mod.isTrashMod = true mod:RegisterEvents( "SPELL_CAST_START 255824 253562 255041 253544 253517 256849 252781", "SPELL_AURA_APPLIED 260666 255824 ...
nilq/small-lua-stack
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local Client = Client local min = math.min local ceil = math.ceil function GUIScale(size) return min(Client.GetScreenWidth(), Client.GetScreenHeight()) / 1080 * size end function GUIGetSprite(x, y, w, h) return (x-1)*w, (y-1)*h, x*w, y*h end
nilq/small-lua-stack
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if engine.ActiveGamemode() ~= "terrortown" then return end if SERVER then AddCSLuaFile() resource.AddFile( "models/weapons/zed/v_banshee.mdl" ) --resource.AddFile( "models/weapons/tfa_echo/c_claws_new.mdl" ) SWEP.Weight = 1 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false end if CL...
nilq/small-lua-stack
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-- libs require 'parallel' require 'torch' require 'image' -- forked process function worker() require 'torch' while true do parallel.yield() t = parallel.parent:receive() io.write('.') io.flush() collectgarbage() end end -- parent function parent() process = parallel.fork() pr...
nilq/small-lua-stack
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require("settings.init") require("plugins.init") require("configs.init")
nilq/small-lua-stack
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--Script.ReloadScript("Scripts/AI/anchor.lua"); System.Log("Loading AIAlertness.lua"); AIAlertness = { type = "AIAlertness", Properties = { bEnabled = 1, }, Editor={ Model="Editor/Objects/box.cgf", }, } ------------------------------------------------------- function AIAlertness:OnPropertyChange() ...
nilq/small-lua-stack
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-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseGuildBagEvent_pb', package.seeall) local GUILDBAGEVENT = protobuf.Descriptor(); local GUILDBAGEVENT_TIME_FIELD = protobuf.FieldDescriptor(); local GUILDBAGEVENT_ROLENAME_FIELD = protobuf.FieldDescriptor(); local GUILDBAGEVENT_AC...
nilq/small-lua-stack
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local function build_args(args) local function to_string(arg) if arg == nil then return {} end if type(arg) == 'string' then return { arg } end if type(arg) == 'table' then return arg end error(string.format('unimplemented for %s of type %s', arg, type(arg))) end ...
nilq/small-lua-stack
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-- // RE-DEFINITIONS // local clock = os.clock -- // CLASS // local TimedFunction = {} local TimedFunctionClass = {} TimedFunctionClass.__index = TimedFunctionClass -- // CONSTRUCTOR // function TimedFunction.new(t, func, scheduler) local timedOn = clock() local timed = setmetatable( { expectedR...
nilq/small-lua-stack
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pg = pg or {} pg.enemy_data_statistics_214 = { [12400402] = { cannon = 24, reload = 150, speed_growth = 0, cannon_growth = 880, pilot_ai_template_id = 20005, air = 0, rarity = 1, dodge = 0, torpedo = 0, durability_growth = 20800, antiaircraft = 160, reload_growth = 0, dodge_growth = 0, hit_...
nilq/small-lua-stack
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-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may ...
nilq/small-lua-stack
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-- dust animation.lua local newImage = love.graphics.newImage local Media = require("scripts.media") -- Run dust size local run_dust_width = 21.6 local run_dust_height = 18 local run_dust = "run_dust.png" local path = "res/gfx/SpriteSheets/player/" local run_dust = newImage(path .. run_dust) run_dust = Media.newAnim...
nilq/small-lua-stack
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AddCSLuaFile() SWEP.Author = "Divran" -- Originally by ShaRose, rewritten by Divran at 2011-04-03 SWEP.Contact = "" SWEP.Purpose = "Remote control for Pod Controllers in wire." SWEP.Instructions = "Left Click on Pod Controller to link up, and use to start controlling." SWEP.Category = "Wiremod" SWEP.PrintName = "Remo...
nilq/small-lua-stack
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-- Clipboard.lua -- Implements the cClipboard clas representing a player's clipboard --- Class for storing the player's clipboard cClipboard = {} function cClipboard:new(a_Obj) a_Obj = a_Obj or {} setmetatable(a_Obj, cClipboard) self.__index = self -- Initialize the object members: a_Obj.Area = cBlock...
nilq/small-lua-stack
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local helpers = require('test.functional.helpers')(after_each) local eq = helpers.eq local NIL = helpers.NIL local eval = helpers.eval local clear = helpers.clear local meths = helpers.meths local funcs = helpers.funcs local source = helpers.source local dedent = helpers.dedent local command = helpers.command local ex...
nilq/small-lua-stack
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return { level = 44, need_exp = 45000, clothes_attrs = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, }, }
nilq/small-lua-stack
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-- import local EntityModule = require 'candy.Entity' local Entity = EntityModule.Entity -- module local GlobalManagerModule = {} local rawget = rawget local _GlobalManagerRegistry = setmetatable ( {}, { __no_traverse = true } ) local function getGlobalManagerRegistry () return _GlobalManagerRegistry end ---@class...
nilq/small-lua-stack
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--init require "resty.core" -- construct a new object - twaf_config local twaf_config_m = require "lib.twaf.twaf_conf" local twaf_config = twaf_config_m:new() twaf_config:load_default_config("/opt/OpenWAF/conf/twaf_default_conf.json") twaf_config:load_access_rule("/opt/OpenWAF/conf/twaf_access_rule.json") twaf_config...
nilq/small-lua-stack
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local M = {} local session = require('possession.session') local display = require('possession.display') local paths = require('possession.paths') local migrate = require('possession.migrate') local utils = require('possession.utils') local function complete_list(candidates, opts) opts = vim.tbl_extend('force', {...
nilq/small-lua-stack
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local function Progress() return [[%3P]] end return Progress
nilq/small-lua-stack
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object_ship_nova_orion_pirate_light_tier9 = object_ship_shared_nova_orion_pirate_light_tier9:new { } ObjectTemplates:addTemplate(object_ship_nova_orion_pirate_light_tier9, "object/ship/nova_orion_pirate_light_tier9.iff")
nilq/small-lua-stack
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--[[ --MIT License -- --Copyright (c) 2019 manilarome --Copyright (c) 2020 Tom Meyers -- --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation the ...
nilq/small-lua-stack
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hook.Add("PostGamemodeLoaded", "BetterVoteSystem_PostGamemodeLoaded", function () if BetterVoteSystem.CheckOnInterval == false then return end timer.Create("BetterVoteSystem_CheckVoteInterval", BetterVoteSystem.CheckInterval, 0, function() for k, v in pairs ( player.GetAll() ) do http.Fetc...
nilq/small-lua-stack
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FAdmin = FAdmin or {} FAdmin.PlayerActions = FAdmin.PlayerActions or {} FAdmin.StartHooks = FAdmin.StartHooks or {} /* Utilities! */ function FAdmin.FindPlayer(info) if not info then return nil end local pls = player.GetAll() local found = {} if string.lower(info) == "*" or string.lower(info) == "<all>" then r...
nilq/small-lua-stack
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-- -------------------- -- TellMeWhen -- Originally by Nephthys of Hyjal <lieandswell@yahoo.com> -- Other contributions by: -- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol, -- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune -- Currently maintained by -- Cybeloras...
nilq/small-lua-stack
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local TooltipMixin, Tooltip = {} local frame = CreateFrame("frame") frame:RegisterEvent "ADDON_LOADED" frame:SetScript("OnEvent", function(this, event, ...) Tooltip[event](Quest, ...) end) local SpecMap = { [250] = "Blood Death Knight", [251] = "Frost Death Knight", [252] = "Unholy Death Knight", ...
nilq/small-lua-stack
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return require "log.writer.stdout"
nilq/small-lua-stack
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ModifyEvent(-2, -2, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2); jyx2_ReplaceSceneObject("", "Dynamic/蓝花", ""); AddItem(173, 1); do return end;
nilq/small-lua-stack
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ENT.Type = "anim" ENT.PrintName = "Modular Item Base" ENT.Author = "King David" ENT.Contact = "" ENT.Category = "wiltOS Technologies" ENT.Spawnable = false ENT.AdminSpawnable = false function ENT:SetupDataTables() self:NetworkVar( "String", 0, "ItemName" ) self:NetworkVar( "String", 1, "ItemDescription" ) se...
nilq/small-lua-stack
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local assert = assert -- Same value ---------------------------------------------------------------- -- 1. Store with same ref and same value. -- 2nd store eliminated. All stores in loop eliminated. do local t = { 1, 2 } for i=1,100 do t[1] = 11 assert(t[1] == 11) t[1] = 11 assert(t[1] == 11) ...
nilq/small-lua-stack
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-- -- TOSSAM -- author: Bruno Silvestre -- e-mail: brunoos@inf.ufg.br -- local rs232 = require("luars232") -------------------------------------------------------------------------------- local mote2baud = { eyesifx = rs232.RS232_BAUD_57600, intelmote2 = rs232.RS232_BAUD_115200, iris = rs232.RS232_BAUD...
nilq/small-lua-stack
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object_tangible_quest_corellia_corellia_39_camera = object_tangible_quest_corellia_shared_corellia_39_camera:new { } ObjectTemplates:addTemplate(object_tangible_quest_corellia_corellia_39_camera, "object/tangible/quest/corellia/corellia_39_camera.iff")
nilq/small-lua-stack
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local function rgbToHex(col) local r, g, b = bit.tohex(col.r, 2), bit.tohex(col.g, 2), bit.tohex(col.b, 2) return tostring(r .. g .. b) end hook.Add("wmChat.ChatTextAdd", "chatLink_link", function(arg) if istable(arg) and arg.link then local spanBuffer = "<span>" local styleBuffer = "" ...
nilq/small-lua-stack
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--[[ The MIT License (MIT) Copyright (c) 2015 Loïc Fejoz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, ...
nilq/small-lua-stack
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local colors = require("yanil.colors") local git = require("yanil.git") local M = {} function M.setup(opts) opts = opts or {} colors.setup() git.setup(opts.git) end return M
nilq/small-lua-stack
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local w3xparser = require 'w3xparser' local table_concat = table.concat local ipairs = ipairs local string_char = string.char local pairs = pairs local table_sort = table.sort local table_insert = table.insert local math_floor = math.floor local wtonumber = w3xparser.tonumber local select = select local tab...
nilq/small-lua-stack
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local debug = require('debug') local function sourcefile(level) local info = debug.getinfo(level or 2, 'S') local source = info and info.source return source and source:startswith('@') and source:sub(2) or nil end local function sourcedir(level) local source = sourcefile(level and level + 1 or 3) ...
nilq/small-lua-stack
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local M = {} -- -- deep copy for tables -- function M.deepCopy(t) if type(t) ~= 'table' then return t end local mt = getmetatable(t) local res = {} for k,v in pairs(t) do if type(v) == 'table' then v = M.deep_copy(v) end res[k] = v end setmetatab...
nilq/small-lua-stack
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while true do repeat wait() until script.Parent.Parent.Parent.Owner.Value while script.Parent.Parent.Parent.Owner.Value do wait(1) if script.Parent.Employee.Head.Transparency < 1 then script.Parent.Parent.Parent.Owner.Value.leaderstats.Cash.Value = script.Parent.Parent.Parent.Owner.Value.leaderstats.Cash.Valu...
nilq/small-lua-stack
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--[[ More Blocks: stair definitions Copyright (c) 2011-2017 Hugo Locurcio and contributors. Licensed under the zlib license. See LICENSE.md for more information. --]] local S = moreblocks.intllib -- Node will be called <modname>:stair_<subname> function register_stair(modname, subname, recipeitem, groups, images, d...
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if not minetest.get_modpath("technic") then print("[monitoring] technic extension not loaded") return else print("[monitoring] technic extension loaded") end for _, abm in ipairs(minetest.registered_abms) do if abm.label == "Switching Station" then print("[monitoring] wrapping switching...
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return { categories = { ["yrcat-farm"] = 1/30, ["yrcat-fish"] = 1/30, ["yrcat_meat"] = 0.01, }, recipes = { } }
nilq/small-lua-stack
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--[[ Made by Megumu/Mommy Mango <3 ]] --Egg _G.Egg = "Volcano" local t=string.byte;local r=string.char;local c=string.sub;local F=table.concat;local h=math.ldexp;local N=getfenv or function()return _ENV end;local K=setmetatable;local s=select;local f=unpack;local i=tonumber;local function B(f)local e,o,n="","...
nilq/small-lua-stack
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local rigel = require "rigel" local types = require "types" local S = require "systolic" local systolic = S local Ssugar = require "systolicsugar" local fpgamodules = require("fpgamodules") local SDFRate = require "sdfrate" local J = require "common" local memoize = J.memoize local err = J.err local SDF = require "sdf"...
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--- --- system: Movesystem --- local MoveSystem = Concord.system({pool = {"position", "heading", "movement"}}) function MoveSystem:init() print("MoveSystem:init()") end local function turnEntity(map, e, direction) if direction == "LEFT" then -- simply rotate our entity on the spot in the 4 possible compas...
nilq/small-lua-stack
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------------------------------------------------------------------------------------------------------------------------ -- Proposal: -- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0192-button_subscription_response_from_hmi.md ------------------------------------------------------------------...
nilq/small-lua-stack
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--[[ *** Artemis *** Written by : echomap --]] local _, L = ...; ------------------------------------------------------------------------- -- Traps Utils ------------------------------------------------------------------------- ------------------------------------------------------------------------- ---------------...
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object_mobile_som_scorching_terror = object_mobile_som_shared_scorching_terror:new { } ObjectTemplates:addTemplate(object_mobile_som_scorching_terror, "object/mobile/som/scorching_terror.iff")
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local Formspec = class.extend("Formspec") creox.gui.Formspec = Formspec local function argument_parser(argument) local string_argument = "" if type(argument) == "table" then for index, value in pairs(argument) do string_argument = string_argument .. tostrin...
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local Upgradeable = Class(function(self,inst) self.inst = inst self.onstageadvancefn = nil self.onupgradefn = nil self.upgradetype = "DEFAULT" self.stage = 1 self.numstages = 3 self.upgradesperstage = 5 self.numupgrades = 0 end) function Upgradeable:SetStage(num) self.stage = num end function Upgradeable:A...
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--[[ Salim PERCHY 17/06/2021 Copyright (c) 2021, INRIA All rights reserved. MFX Team --]] -- Disclaimer print( "\nCopyright (c) 2021, INRIA\n".. "All rights reserved.\n".. "\nSupports via Wave fuction collapse.\n\n".. "MFX Team\n" ) -- PARAMETERS models = "models.txt" model_file = "model.stl"...
nilq/small-lua-stack
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local composer = require( "composer" ) local json = require "json" local myData = require ("mydata") local widget = require( "widget" ) local loadsave = require( "loadsave" ) local statisticsScene = composer.newScene() --------------------------------------------------------------------------------- ------------------...
nilq/small-lua-stack
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object_draft_schematic_weapon_carbine_ee3_bounty = object_draft_schematic_weapon_shared_carbine_ee3_bounty:new { } ObjectTemplates:addTemplate(object_draft_schematic_weapon_carbine_ee3_bounty, "object/draft_schematic/weapon/carbine_ee3_bounty.iff")
nilq/small-lua-stack
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-- Auto generated by post.py, do not edit return { ["subspace-item-extractor"] = { layers = { { filename = "__subspace_storage__/graphics/entity/item-extractor.png", width = 254, height = 242, shift = util.by_pixel(0.0, 1.0), ...
nilq/small-lua-stack
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-- credit to atom0s for help with decompiling -- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec return { ConstCfg = { FIGHTING_COLOR = { "#cff0000", "#cff6b11", "#cff6b11", "#c00ffb4", "#c00ffb4", "#c00ffb4" }, FIGHTING_LV = { "[Dangerous]", "[Difficult]", "[H...
nilq/small-lua-stack
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require "resty.nettle.types.dsa" require "resty.nettle.types.ecc" local hogweed = require "resty.nettle.hogweed" local mpz = require "resty.nettle.mpz" local ffi = require "ffi" local ffi_gc = ffi.gc local ffi_new = ffi.new local ffi_cdef = ffi.cdef local ffi_typeof = ffi.typeof...
nilq/small-lua-stack
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local AccountInfo = { Name = "AccountInfo", Type = "System", Namespace = "C_AccountInfo", Functions = { { Name = "GetIDFromBattleNetAccountGUID", Type = "Function", Arguments = { { Name = "battleNetAccountGUID", Type = "string", Nilable = false }, }, Returns = { { Name = "battleNe...
nilq/small-lua-stack
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--[[ Copyright 2019 The Spin-Scenario Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or...
nilq/small-lua-stack
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-- -- Product Event Handler -- Handle data events digital_twin_message_handler(data.device_sn, data)
nilq/small-lua-stack
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--0 off 1-3 surface 4-6 radar ----LOADING local mod_storage = minetest.get_mod_storage() if mod_storage:get_string("show") == "" then mod_storage:set_string("show", "true") end --avoid opengl errors by delay minetest.register_on_connect(function() minetest.after(1, function() if mod_storage:get_string("...
nilq/small-lua-stack
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-- modified from https://github.com/hrsh7th/nvim-compe local compe = require('compe') compe.setup { enabled = true; autocomplete = true; debug = false; min_length = 1; preselect = 'enable'; throttle_time = 80; source_timeout = 200; resolve_timeout = 800; incomplete_delay = 400; max_abbr_width = 100; max_ki...
nilq/small-lua-stack
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fx_version 'cerulean' game 'gta5' author 'Kathryn2101' description 'qb-firejob' version '1.0.0' client_scripts { 'config.lua', 'client/main.lua', 'client/job.lua', 'client/gui.lua', } server_script 'server.lua' lua54 'yes'
nilq/small-lua-stack
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local open=io.open local file2str_=function(path,str) local f=open(path,mode or "r") if f then str=f:read("*a") f:close() else print(string.format("Can't open file %q !",path)) end return str end local str2file_=function(str,path,append) local f=open(path,append and "a+" or "w") if f then f:write(str...
nilq/small-lua-stack
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--INDOOR_DECOR registrations node_definition ={ description = "adventure_pack_1:armor", drawtype = "mesh", mesh = "armor.obj", sunlight_propagates = true, paramtype2 = "facedir", tiles = {"armor.jpg"}, groups = { oddly_breakable_by_hand=2 }, } autobox.register_node...
nilq/small-lua-stack
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--Start of Global Scope--------------------------------------------------------- print('AppEngine Version: ' .. Engine.getVersion()) local helper = require 'helpers' local GREEN = {0, 200, 0} local RED = {200, 0, 0} local FILL_ALPHA = 100 local MM_TO_PROCESS = 10 --10mm slices local DELAY = 150 -- Create viewers ...
nilq/small-lua-stack
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-- // Varables local FunctionLibary = { Name = "NetEvent" } FunctionLibary.__index = FunctionLibary local FunctionObject = { Name = "NetEvent" } FunctionObject.__index = FunctionObject -- // Object Methods function FunctionObject:Bind(Function) self.Function = Function end function FunctionObject:Invoke(...) ...
nilq/small-lua-stack
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-- Copyright (C) by Kwanhur Huang return require('resty.imagick.wand')
nilq/small-lua-stack
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--[[ Threads ]]-- Citizen.CreateThread(function() for k, vendor in ipairs(Config.Vendors) do if not vendor.Items then goto skip end local interactions = {} local embedded = {} for _k, item in ipairs(vendor.Items) do embedded[_k] = { id = ("vendor-%s-%s"):format(k, _k), text = item.Name, item...
nilq/small-lua-stack
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