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object_mobile_awing_mini = object_mobile_shared_awing_mini:new { } ObjectTemplates:addTemplate(object_mobile_awing_mini, "object/mobile/awing_mini.iff")
nilq/small-lua-stack
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R"luastring"--( -- DO NOT REMOVE THE ABOVE LINE. It is used to load this file as a C++ string. -- There is a matching delimiter at the bottom of the file. --[[ Copyright (c) 2006-2020 LOVE Development Team This software is provided 'as-is', without any express or implied warranty. In no event will the authors be hel...
nilq/small-lua-stack
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local test_env = require("spec.util.test_env") local run = test_env.run local testing_paths = test_env.testing_paths local get_tmp_path = test_env.get_tmp_path local copy_dir = test_env.copy_dir local is_win = test_env.TEST_TARGET_OS == "windows" test_env.unload_luarocks() describe("Luarocks init test #integration", ...
nilq/small-lua-stack
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creature_spit_small_green = { "object/weapon/ranged/creature/creature_spit_small_green.iff" } addWeapon("creature_spit_small_green", creature_spit_small_green)
nilq/small-lua-stack
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local PLUGIN = PLUGIN; local Clockwork = Clockwork; -- Called when the Clockwork shared variables are added. function PLUGIN:ClockworkAddSharedVars(globalVars, playerVars) playerVars:String("radio_transmit", true); end;
nilq/small-lua-stack
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local function Progressbar(name) -- Checkbox local base = Object(name) local objectType = "Progressbar" local progress = 0 base:setZIndex(5) base:setValue(false) base.width = 25 base.height = 1 base.bgColor = theme.CheckboxBG base.fgColor = theme.CheckboxFG local activeBar...
nilq/small-lua-stack
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RulePath = "/www/server/panel/vhost/wafconf/" attacklog = "on" logdir = "/www/wwwlogs/waf/" UrlDeny="on" Redirect="on" CookieMatch="off" postMatch="off" whiteModule="on" black_fileExt={"php","jsp"} ipWhitelist={"127.0.0.1"} ipBlocklist={"1.0.0.1"} CCDeny="off" CCrate="300/60"
nilq/small-lua-stack
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--------------------------------------- -- INIT --------------------------------------- --get the addon namespace local addon, ns = ... local textureHorizontal = "Interface\\AddOns\\rStatusbarDebug\\ember" local textureVertical = "Interface\\AddOns\\rStatusbarDebug\\ember90" local createStatusbarVertical...
nilq/small-lua-stack
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--[[ Project: SA Memory (Available from https://blast.hk/) Developers: LUCHARE, FYP Special thanks: plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses. Copyright (c) 2018 BlastHack. ]] local shared = require 'SAMemory.shared' shared.require 'CDamageManager' shared.require 'CEn...
nilq/small-lua-stack
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-- Awesome-Leaved: Layout for AwesomeWM based on i3's behavior -- 2014, Michael Beaumont, mjboamail@gmail.com --------------------------------------------------- local print, tostring = print, tostring local ipairs, pairs = ipairs, pairs local setmetatable = setmetatable local table = table local math = math local awf...
nilq/small-lua-stack
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local collections = require('collections') local prototype = require('prototype') local Tap = require('tap') local tap = Tap.new {name='collections.lua'} local function void () end tap:addTest( 'meta events', function (test) local T = prototype {collections} test:isTrue(T ~= nil) function T.__mod (se...
nilq/small-lua-stack
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files { "style.css", "script.js" } chat_theme "material" { styleSheet = "style.css", script = "script.js", msgTemplates = { default = '<b>{0}</b><span>{1}</span>' } }
nilq/small-lua-stack
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local L, this = ... this.name = "TI-Nspire Platform Core" this.version = "0.1" this.status = "prototype" this.desc = "A prototype implementation of a platform interface into the TI-Nspire Lua API." this.notes = { "The capabilities of the Nspire are limited, and, as such, some API calls simply may be ignored." } local...
nilq/small-lua-stack
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#!/usr/bin/env lua require "luarocks.loader" ------------------------------ function test(client) ---------------------------- print("sending vol_up") client:send("cmd", "vol_up") print("sending dmenu_run") client:send("fun", "dmenu_run") end ----------------------------- local host, port = "localhos...
nilq/small-lua-stack
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AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self.timer = CurTime() + 25 self:SetModel( "models/press-plates/plate.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:SetU...
nilq/small-lua-stack
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local file = io.open("Dia10.txt", "r") -- Se requiere un archivo Dia6.txt para ejecutar local text = file:read("*a") file:close() -- Funcion que divide una cadena de texto con un delimitador local function split(str, del) --String, Delimiter local t = {} for value in str:gmatch("[^" .. del .. "]+") do ...
nilq/small-lua-stack
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local timers = { } local objectToTimer = { } local weaponList = { { 2, "Пистолет" }, { 4, "Револьвер" }, { 5, "СМГ" }, { 6, "Пилотный Дробовик" }, { 11, "Штурмовая Винтовка" }, { 13, "Дробовик" }, { 14, "Снайперская Винтовка" }, { 16, "Ракетная Установка" }, { 17, "Гранатомет" }, { 28,...
nilq/small-lua-stack
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--- -- @module InventoryScreen -- -- ------------------------------------------------ -- Required Modules -- ------------------------------------------------ local Screen = require( 'src.ui.screens.Screen' ) local ScreenManager = require( 'lib.screenmanager.ScreenManager' ) local UIOutlines = require( 'src.ui.element...
nilq/small-lua-stack
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PROPERTY = {}; PROPERTY.ID = 14; PROPERTY.Name = "Red Bearracuda Shop"; PROPERTY.Category = "Business"; PROPERTY.Description = "Blood red walls, fresh smell.. What more could you want?"; PROPERTY.Image = "ev33x_RedBearracudaShop"; PROPERTY.Cost = 950; PROPERTY.Doors = { {Vector(-10296, -9114, 126.25), 'mod...
nilq/small-lua-stack
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local BaseGui = require 'src.gui.BaseGui' local Grid = require 'src.gui.Grid' local creditsData = require 'credits' return function(spriteData, nickname, selectedClass) local credits = BaseGui() credits.menu = Grid() credits.mainMenuData = {spriteData, nickname, selectedClass} local currY = 1 for...
nilq/small-lua-stack
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local utils = require("utils") local maps = {} local tileTypes = utils.table.enum({ "EMPTY", "SPAWN_POINT", "STONE", "GRASS", }) local tileCharTypeMap = { [" "] = tileTypes.EMPTY, ["s"] = tileTypes.SPAWN_POINT, ["#"] = tileTypes.STONE, ["\""] = tileTypes.GRASS, } local function lines...
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tile_size = 32 screen_width = 1200 screen_height = 720
nilq/small-lua-stack
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object_tangible_furniture_decorative_wod_pro_ns_tree_03 = object_tangible_furniture_decorative_shared_wod_pro_ns_tree_03:new { } ObjectTemplates:addTemplate(object_tangible_furniture_decorative_wod_pro_ns_tree_03, "object/tangible/furniture/decorative/wod_pro_ns_tree_03.iff")
nilq/small-lua-stack
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startx = 32 starty = 0 endx = 32 endy = 0 defineTile(".", "FLOOR") defineTile(":", "PAVED_ROAD") defineTile("~", "DEEP_WATER") defineTile("#", "WALL") defineTile("'", "DOOR_OPEN") defineTile("+", "DOOR") defineTile("=", "FENCE") defineTile("|", "TREE") defineTile("W", "TO_WORLDMAP") subGenerator{ x = 1, y = 6, w...
nilq/small-lua-stack
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--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at ht...
nilq/small-lua-stack
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local pathjoin = require("pathjoin") local pathJoin = pathjoin.pathJoin local BASE_DIRECTORY = pathJoin("commands", "command_files") local commands = { ["internal"] = { "ping", "reload_command", "client_info", "purge_cache", "exec", "restart", "memory_info" }, ["management"] = { "block_per...
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--- === plugins.core.streamdeck.prefs === --- --- Stream Deck Preferences Panel local require = require local log = require "hs.logger".new "prefsStreamDeck" local application = require "hs.application" local canvas = require "hs.canvas" local dialog = require "hs.dialog" lo...
nilq/small-lua-stack
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local shit =game.Players.NAMEHERE shit.bin.LevelChange.Value = true shit.leaderstat.LAye.Value = DESIREDLEVELHERE
nilq/small-lua-stack
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_addon.name = "Debuffer" _addon.version = '0.1' require "luau" packets = require('packets') texts = require('texts') require "Enfeebling" require "GearEquipping" require "maps" require "Events" require "Display" frame_time = 0 debuffed_mobs = {} function get_spell_info(spell_id) return res.spells[spell_id] or n...
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require("common/commonGameLayer"); local gameRoomLevelItem = require(ViewPath.."isolater/gameLevelListCustomView/gameRoomLevelItem"); local roomLevels_pin_map = require("qnFiles/qnPlist/hall/roomLevels_pin") local CommonGameRoomLevelItem = class(CommonGameLayer, false); CommonGameRoomLevelItem.s_controls = { ...
nilq/small-lua-stack
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local modpath = cubictest.modpath local function load_libs(env) -- load luassert assertions env.package.path = modpath .. "/?/init.lua;" .. modpath .. "/?.lua;" .. modpath .. "/lib/?/src/init.lua;" .. modpath .. "/lib/luassert/src/?.lua;" .. modpath .. "/lib/luassert/src/?/init.lua;" .. env.package.path ...
nilq/small-lua-stack
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-- Copyright 2020 Cedraro Andrea <a.cedraro@gmail.com> -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicabl...
nilq/small-lua-stack
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shape = cone(25, 1, 5) -- Viewing: --emit(shape) -- Machining: block_height = 5 emit( difference( cube(50, 50, block_height), translate(0, 0, block_height) * mirror(v(0, 0, 1)) * shape ))
nilq/small-lua-stack
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local fusion_treasure = { [401001] = {fusion_treasure=401001,type=4,item_id=1,name="1000金币",count=1000,weighing=3000}, [401002] = {fusion_treasure=401002,type=4,item_id=1,name="1000金币",count=1000,weighing=3000}, [401003] = {fusion_treasure=401003,type=4,item_id=1,name="1000金币",count=1000,weighing=3000}, [401004] = {fus...
nilq/small-lua-stack
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local games = require("Games") local misc = require("Misc") local dreamcrush = {} dreamcrush.desc = "Look into your heart and choose your favorite Crush, then guess who your friends are crushing on!" dreamcrush.rules = "https://youtu.be/DWnM71e2ofc" local quitGame, createDecks -- Uncomment this if you want to import ...
nilq/small-lua-stack
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require"imlua" ifile = im.FileOpen("flower.gif") error, width, height, color_mode = ifile:ReadImageInfo(0) print("Color Space: "..im.ColorModeSpaceName(color_mode)) pal = ifile:GetPalette() print("Palette Count: "..#pal) print("Palette[0]: ",im.ColorDecode(pal[0])) print("Palette[1]: ",im.ColorDecode(pal[1])) print("P...
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local util = require("util") local caves = {} local layers = {} local init = false local n_layer = 0 local cave_gen_settings = nil function caves.add_layer(game) surface = game.create_surface(util.cave_surface_prefix .. n_layer, cave_gen_settings) surface.daytime = 0.5 surface.freeze_daytime = true ...
nilq/small-lua-stack
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local composer = require( "composer" ) local FocusEngine = require "FocusEngine" if system.getInfo( "platformName" ) == "tvOS" then FocusEngine.initialize(composer) end composer.gotoScene( "mainMenu" )
nilq/small-lua-stack
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--- Helper module containing enumeration of all possible results after -- evaluating a property. -- @module lqc.property_result --- List of possible results after executing property -- @table result_enum -- @field SUCCESS property succeeded -- @field FAILURE property failed -- @field SKIPPED property skipped (implie...
nilq/small-lua-stack
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-- Blobby application implementation. -- -- This file is licensed under the BSD 2-Clause license. -- -- Copyright (c) 2016 Aaron Bolyard. local command = require 'command' local crypto = require 'crypto' local database = require 'database' local _error = error function error(message) _error(message, 0) end local fun...
nilq/small-lua-stack
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----------------------------------- -- Area: Upper Jeuno -- NPC: Chocobo -- Finishes Quest: Chocobo's Wounds ----------------------------------- local ID = require("scripts/zones/Upper_Jeuno/IDs") require("scripts/globals/settings") require("scripts/globals/titles") require("scripts/globals/keyitems") require("scripts...
nilq/small-lua-stack
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object_tangible_collection_rare_heavy_ak_prime_rocket = object_tangible_collection_shared_rare_heavy_ak_prime_rocket:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rare_heavy_ak_prime_rocket, "object/tangible/collection/rare_heavy_ak_prime_rocket.iff")
nilq/small-lua-stack
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-- $Id: re.lua,v 1.18 2007/10/10 18:53:45 roberto Exp $ local m = require"lpeg" local _G = _G local print, error = print, error local mt = getmetatable(m.P(0)) module "re" local I = m.P(function (s,i) print(i, s:sub(1, i-1)); return i end) local any = m.P(1) local function complement (c, p) return c and any - p or...
nilq/small-lua-stack
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function test(a) if a >= 90 then return 'A' elseif a >= 80 then return 'B' elseif a >= 70 then return 'C' else return 'D' end end print(test(100), test(90), test(80), test(70), test(60), test(30)) print('hello world') a = 1 print(a) a = a+1 print(a) b = a*2 ...
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CustomizableWeaponry:addFireSound("NEO2K_FIRE", {"weapons/NEO2K/Shoot.wav"}, 1, 125, CHAN_STATIC) CustomizableWeaponry:addReloadSound("NEO2K_DRAW", "weapons/NEO2K/Draw.wav") CustomizableWeaponry:addReloadSound("NEO2K_INSERT", "weapons/NEO2K/Insert.wav") CustomizableWeaponry:addReloadSound("NEO2K_CLOSE", "weapons/NEO2K...
nilq/small-lua-stack
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--[[ Copyright (C) 2017-2019 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the ho...
nilq/small-lua-stack
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-- -- Copyright (C) 2017-2020 DBotThePony -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, pub...
nilq/small-lua-stack
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local Utilities = require "Utilities" local LoggerEnums = require "LoggerEnums" local DebugLogger = require "DebugLogger" local FileLogger = require "FileLogger" local ConsoleLogger = require "ConsoleLogger" local NullLogger = require "NullLogger" local LoggerFactory = {} function LoggerFactory:new(config) local ...
nilq/small-lua-stack
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-- play local or youtube video in 2D plane b = BinooAPI b:SwitchMode("EMPTY") -- play local video in 2D viewer -- for android requires /sdcard/binoo/video.mp4 -- for pc requires d:/data/binoo/video.mp4 -- b:PlayLocalVideo2D("video.mp4") -- play youtube in 2D viewer b:PlayVideoYoutube2D("OsgcuZkCQv0")
nilq/small-lua-stack
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function onCreate() makeAnimatedLuaSprite('bg','studioRemix',-300,0) addAnimationByPrefix('bg','idle','entire',24,true) objectPlayAnimation('bg','idle',true) makeAnimatedLuaSprite('mom','momRemix',850,100) addAnimationByPrefix('mom','idle','mom bop',24,true) objectPlayAnimation('mom','idle',true) makeAnim...
nilq/small-lua-stack
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local friction = 5 local elasticity = 0.25 local o = scene.newobject() o:set_name('bomb') o:enable_physics(0.05, 0); local c = o:add_circle_collider(35, vector.new(35*0.5, -35*0.5)) c:set_friction(friction) c:set_elasticity(elasticity) o:add_behaviour('animation', {{name='flash', speed=8, frames={{sprite=67}, {sprite...
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local constants = {} -- SELECTION TOOL -- type -> name blacklist -- categories with __ignore_energy_type will not check energy_source type constants.selection_tool_filters = { ["accumulator"] = {}, ["arithmetic-combinator"] = {}, ["assembling-machine"] = { __ignore_energy_type = true, -- mining drones -...
nilq/small-lua-stack
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local module = {} local tmr = tmr local gpio = gpio local pin1 = 1 -- D1, GPIO5 local pin2 = 2 -- D2, GPIO4 local pin3 = 3 -- D3, GPIO0 local pin5 = 5 -- D5, GPIO14 local LED_RED = 0 -- NodeMCU-12 local LED_BLUE = 4 -- local T_T = 4 local T_E = 5 local T_G = 6 local T_W = 0 local c_timer = 2147483648 -- 31-bit ti...
nilq/small-lua-stack
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------------------------------------------------- -- event handling -- -- events are read from the event stream and -- routed based on the prefix of the event line. -- multi-line events are unsupported ------------------------------------------------- local eventHandlers = {} -- GLOBAL function eventRegisterHandler(ha...
nilq/small-lua-stack
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--初始化包管理器 engine.path = uv.exepath() engine.cwd = uv.cwd() engine.__EnvMap = {} engine.set = function (key, value) engine.__EnvMap[key] = value end engine.get = function (self, key) if key == nil or not engine.__EnvMap then return end return engine.__EnvMap[key] end --版本号 VERSION = "1.0.0" VERSION_DEPS = "Lua5...
nilq/small-lua-stack
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local _M = require('apicast.backend_client') local configuration = require('apicast.configuration') local http_ng = require 'resty.http_ng' local http_ng_resty = require 'resty.http_ng.backend.resty' local ReportsBatch = require 'apicast.policy.3scale_batcher.reports_batch' local backend_calls_metrics = require 'apicas...
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Locales['es'] = { ['kill_by_admin'] = '^1[KILL] ^0Has sido asesinado por el administrador', ['teleported'] = '^1[TPM]^0 Te teletransportaste al destino', ['set_waypoint'] = '^1[TPM]^0 ¡Seleccione el destino en el mapa primero!', ['your_rank'] = '^3Tu rango en el servidor: ^0%s', ['no_onlin...
nilq/small-lua-stack
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Script.Load("lua/bots/CommonActions.lua") Script.Load("lua/bots/BrainSenses.lua") local kStationBuildDist = 15.0 local kPhaseBuildDist = 25.0 local kBeaconNearbyDist = 20.0 local kBeaconNearbyFriendlyDist = 25.0 local function CreateBuildNearStationAction( techId, className, numToBuild, weightIfNotEnough ) retur...
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local Autopickup = require("mod.autopickup.api.Autopickup") local Enum = require("api.Enum") local Assert = require("api.test.Assert") local TestUtil = require("api.test.TestUtil") local function run_rule(rule, item) return Autopickup.compile_rule(rule)(item, TestUtil.stripped_chara("elona.putit")) end local funct...
nilq/small-lua-stack
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local showbg = function() return themeConfig:get_data().global.ShowBackgrounds end local avgcolorbg = function() return themeConfig:get_data().global.FallbackToAverageColorBG end local t = Def.ActorFrame { Name = "UnderlayFile", WheelSettledMessageCommand = function(self, params) -- cascade visual updat...
nilq/small-lua-stack
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require("string") require("io") require("table") -- Check file existence -- Try to open file with read mode and close immediately -- If succeed, returns true, otherwise returns false local function file_exists(filename) local fp = io.open(filename, "r") if fp then fp:close() return true end return fals...
nilq/small-lua-stack
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--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by imyzt. --- DateTime: 2020/1/30 12:11 下午 ---方法定义, 分支, 循环 --- function max(arr) local max = arr[1] --通过 # 获取数组长度, 括号内先对arr进行 nil判断,不为nil则获取长度 local len = (arr and #arr) or 0; for i = 1, len do local curr = arr[i] i...
nilq/small-lua-stack
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-- Doesn't render anything. Creates two rectangles and applies -- the styles from style/styles.wsf. -- -- Uses: styles, attributes. local WonderfulStyle = require("wonderful.style").WonderfulStyle local interpreter = require("wonderful.style.interpreter") local node = require("wonderful.style.node") local lexer = requ...
nilq/small-lua-stack
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--these are the banned vehicle ids where you cannot get drift points. local BannedIDs = { 432, 532 } local rootElem = getRootElement() local thisRoot = getResourceRootElement(getThisResource()) local player = getLocalPlayer() local vehicle local size = 1.4 local modo = 0.01 local score = 0 local screenScore = 0 local ...
nilq/small-lua-stack
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#!/usr/bin/env lua require "ubus" require "uloop" uloop.init() local conn = ubus.connect() if not conn then error("Can't connect to ubus") end local tstatus = conn:call("xdpnetload", "status", { }) if not tstatus then error("Can't get status (xdpnetload is not running?)") end local status = {} for k, v in ...
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nevermore_special_attack = class({}) LinkLuaModifier("modifier_nevermore_special_attack_thinker", "abilities/heroes/nevermore/nevermore_special_attack/modifier_nevermore_special_attack_thinker", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_nevermore_special_attack_displacement", "abilities/heroes/nevermore/never...
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--* This Document is AutoGenerate by OrangeFilter, Don't Change it! * ---@meta --- ---[4.10]unsigned short vector has 4 components[parent:] --- ---@class Vec4us --- ---[4.10]x --- ---@field x int --- ---[4.10]y --- ---@field y int --- ---[4.10]z --- ---@field z int --- ---[4.10]w --- ---@field w int Vec4us = {} ---...
nilq/small-lua-stack
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local m = require 'lpeg' local CH = string.char local function table_S(t) local s = m.P(false) for k in pairs(t) do s = s + k end return s end local function table_C(t) return table_S(t) / t end local matcher = m.P(false) local first_bytes = {} do -- F0 9. .. .. first_bytes['\xF0'] = true local F0_matc...
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local a= require "addressbook" for k, v in pairs( a.NameByID) do print(k, v) end for k, v in pairs( a.IDByName) do print(k, v) end
nilq/small-lua-stack
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local M = {} M.config = function() local sess = require("auto-session") local lens = require("session-lens") sess.setup { auto_session_enable_last_session = false, auto_session_enabled = false, auto_save_enabled = false, auto_restore_enabled = false, } lens.setup { ...
nilq/small-lua-stack
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--------------------------------------------------------------- -- Copyright 2021 Deviap (https://deviap.com/) -- --------------------------------------------------------------- -- Made available under the MIT License: -- -- https://github.com/deviap/deviap-main/blob/master/LICENSE -- ...
nilq/small-lua-stack
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env.info( '*** VEAF-Mission-Creation-Tools SCRIPTS DYNAMIC INCLUDE START *** ' ) local base = _G __Veaf = {} __Veaf.Include = function( IncludeFile ) if not __Veaf.Includes[ IncludeFile ] then __Veaf.Includes[IncludeFile] = IncludeFile local f = assert( base.loadfile( IncludeFile ) ) if f == nil then error...
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local function CreateWard(object) if object and object.valid and object.type and object.name and object.team ~= myHero.team and object.mana and object.maxMana then if object.name == "VisionWard" and object.maxMana == 0 then pinkWardTable[#pinkWardTable+1] = object elseif object.name ~= "WardCorpse" and objec...
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local Lib = {} local Json = require("json") local Http = require("coro-http") local Repro = "https://api.github.com/repos/Dot-lua/Dotter/releases" local FS = require('fs') local Read, Write, ReadDir = FS.readFileSync, FS.writeFileSync, FS.readdirSync function GetRemote() local WebRequest, WebBody local Runni...
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--Response: CommandManager API local Response local multipleProxyObject = newproxy(false) --object to specify that this command is registered by multiple objects ---------------------------------------------------------------------------------------------------------------- local _methods = {} _methods.__index = _meth...
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PLUGIN.Title = "Private Messaging" PLUGIN.Description = "Allows users to chat private with each other" PLUGIN.Author = "#Domestos" PLUGIN.Version = V(1, 2, 5) PLUGIN.ResourceId = 659 local pmHistory = {} function PLUGIN:Init() command.AddChatCommand("pm", self.Object, "cmdPm") command.Add...
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local random = require 'common.random' -- Common utilities. local helpers = {} -- Shuffles an array in place. (Uses the 'common.random'.) function helpers.shuffleInPlace(array) for i = 1, #array - 1 do local j = random.uniformInt(i, #array) array[j], array[i] = array[i], array[j] end return array end -...
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local M = vim.lsp.protocol.make_client_capabilities() M.textDocument.codeLens = { dynamicRegistration = false } M = require("cmp_nvim_lsp").update_capabilities(M) return M
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modifier_crystal_maiden_arcane_aura_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_crystal_maiden_arcane_aura_lua:IsHidden() return true end function modifier_crystal_maiden_arcane_aura_lua:IsDebuff() return false end function m...
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format_version = "3.0" function append(to,extras) for k,v in pairs(extras) do to[k]=v end return to end local connections = { "serial", "parallel" } function apply(fn,list) local out={} for idx,value in pairs(list) do out[idx]=fn(value) end return out end local N_UNITS = 4 l...
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local class = require 'class' require 'models.base_model' require 'models.multistyle_architectures' require 'util.image_pool' require 'util.InstanceNormalization' util = paths.dofile('../util/util.lua') TestGatedGANModel = class('TestGatedGANModel', 'BaseModel') function TestGatedGANModel:__init(conf) BaseModel.__ini...
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-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_outworld_...
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------ MADE BY MAX F. ------ --FOR JUSTICE COMMUNITY RP-- ---------------------------- ---------------------------------------------------------------------------------------------------- --------------------------------------CREATING THE MENUS------------------------------------------ ----------------------------...
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--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "RadioCom/RadioWindowModules/RWMPanel" ---@class RWMChannel : RWMPanel RWMChannel = RW...
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local package = { Name = "UserChecker", Description = "Adds Username/UserId support to the API's admin checking function", Author = "7kayoh", Class = "Plugin", Category = "Server", Target = {} } local Players = game:GetService("Players") local function safePcall(functionToCall, ...) local ...
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object_tangible_holiday_love_day_rewards_10_love_day_2010_hearts = object_tangible_holiday_love_day_rewards_10_shared_love_day_2010_hearts:new { } ObjectTemplates:addTemplate(object_tangible_holiday_love_day_rewards_10_love_day_2010_hearts, "object/tangible/holiday/love_day/rewards_10/love_day_2010_hearts.iff")
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local a = x == 0 or {1, 2, 3} local b = x == 1 or {a = 1, b = 3, c = 3} print(a, b)
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-- KEYS[1] - device table key -- ARGV[1] - console server -- ARGV[2] - console port redis.log(redis.LOG_NOTICE, 'Add console info to: ' .. KEYS[1]) local device_table_name = KEYS[1] local console_server = ARGV[1] local console_port = ARGV[2] local payload = {'ConsoleServer', console_server, 'ConsolePort', console_port...
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local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["...
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local function doi(req, res) if lwf.ctx.user then lwf.ctx.user:logout() end res.headers.location='/user/login' --res:ltp('login.html') res:ltp('jump.html') end return { post = doi, get = doi, }
nilq/small-lua-stack
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local dasm = require "dasm" local dynasm = require "dynasm" -- to load dynasm_hash.dasl file local hash = require "dynasm_hash" local pretty = require "pl.pretty" local args = { ... } local ntries = 20 local seed = tonumber(args[1] or 0xbb8bb8d2) local keys = { -- FourCC codes. AIFF = 10, DIVX = 1000, GEOX = 2...
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local Memory = {} function Memory.new(modules) local memory = {} local block_map = {} memory.block_map = block_map memory.print_block_map = function() --debug print("Block Map: ") for b = 0, 0xFF do if block_map[bit32.lshift(b, 8)] then --print(string.format("Block at: %02X starts at %04X", b, block...
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--[[ Copyright (c) 2016 Calvin Rose Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, su...
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function updateInstanceTime(instance, elapsed, texttable) local players = instance:getChars(); local lastTimeUpdate = instance:getLastTimeUpdate(); local remainingTimeLimit = (instance:getTimeLimit()) * 60 - (elapsed / 1000); local wipeTime = instance:getWipeTime(); local message = 0; if (...
nilq/small-lua-stack
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local ok_cmp, cmp = pcall(require, "cmp") local ok_lspkind, lspkind = pcall(require, "lspkind") if not ok_cmp and ok_lspkind then return end cmp.setup({ snippet = { expand = function(args) vim.fn["vsnip#anonymous"](args.body) end, }, mapping = { ["<c-d>"] = cmp.mapping.scroll_docs(4), ["<...
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Minimap.Menu = Minimap.Menu or nil function Minimap.BuildMinimap() if IsValid(Minimap.Menu) then return Minimap.Menu end Minimap.Menu = XYZUI.Frame("Minimap", Minimap.Config.Color, true, false, true) Minimap.Menu:SetSize(ScrH()*0.9, ScrH()*0.9) Minimap.Menu:Center() Minimap.Menu.Image = vgui.Create("DImage", ...
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--[[********************************** * * Multi Theft Auto - Admin Panel * * client/admin_wrapper.lua * * Original File by lil_Toady * **************************************]] local _getVehicleNameFromModel = getVehicleNameFromModel function getVehicleNameFromModel ( id ) local avehspecial = { [596] = "Police LS", ...
nilq/small-lua-stack
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os.execute("pastebin run -f B5pvDmYi")
nilq/small-lua-stack
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-- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. m = Map("luci_statistics", translate("Load Plugin Configuration"), translate( "The load plugin collects statistics about the general system load." )) -- collectd_wireless config section ...
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--[==[ -- CAM - 06-06-2018 - Uploaded to github -- CAM - 11-05-2015 - Uploaded to pastebin ]==]-- local users = { ["BrainWart"] = { ["level"] = math.huge; ["description"] = "The creator of this tablet admin"; ["colors"] = { ["primary"] = Color3.new(1,1,1); ["secondary"] = Color3.new(0.5,0.5,0.5); }; [...
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