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local queries = require("nvim-treesitter.query") local M = {} function M.init() require "nvim-treesitter".define_modules { textsubjects = { module_path = "nvim-treesitter.textsubjects", enable = false, disable = {}, prev_selection = nil, keymaps ...
nilq/small-lua-stack
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--Class for third type of enemy sprites Enemy4 = { } function Enemy4:new(X,Y) s = Enemy:new(X,Y) setmetatable(s, self) setmetatable(self, Enemy) self.__index = self s.health = 4 s.maxHealth = 0 s.score = 50 s.NUMROUTES = 1 s.attackPower = 1 s.maxVelocityY = 200 --s.accelerationY = 50 s.y = General.screenH...
nilq/small-lua-stack
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local Texture = {} Texture.__index = Texture function Texture.create() local texture = {} setmetatable(texture, Texture) texture.id = ch2d.texture.create() return texture end function Texture:remove() return ch2d.texture.remove(self.id) end function Texture:loadFromFile(filename) return ch2...
nilq/small-lua-stack
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local citrixxml = require "citrixxml" local shortport = require "shortport" local stdnse = require "stdnse" local table = require "table" description = [[ Extracts the name of the server farm and member servers from Citrix XML service. ]] --- -- @usage -- nmap --script=citrix-enum-servers-xml -p 80,443,8080 <host> --...
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isLoggedIn = true local PlayerJob = {} local JobsDone = 0 local LocationsDone = {} local CurrentLocation = nil local CurrentBlip = nil local hasBox = false local isWorking = false local currentCount = 0 local CurrentPlate = nil local CurrentTow = nil local selectedVeh = nil local TruckVehBlip = nil RegisterNetEvent('...
nilq/small-lua-stack
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local modpath = minetest.get_modpath("mtfs") dofile(modpath .. "/api.lua") if minetest.settings:get_bool("mtfs.enable_builtin") ~= false then dofile(modpath .. "/planes.lua") end
nilq/small-lua-stack
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-- Copyright (c) 2018 Redfern, Trevor <trevorredfern@gmail.com> -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local assert = require("luassert") local say = require("say") local function array_matches(state, arguments) local expected = arguments[1] local tested = ar...
nilq/small-lua-stack
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local config = require("lspconfig").pyright.document_config require("lspconfig/configs").pyright = nil -- important, immediately unset the loaded config again config.default_config.cmd[1] = "./node_modules/.bin/pyright-langserver" return vim.tbl_extend("error", config, { install_script = [=[ [[ ! -f package.js...
nilq/small-lua-stack
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local Me = game.Players.LocalPlayer Attkin = false if script.Parent.className ~= "HopperBin" then local h = Instance.new("HopperBin", Me.Backpack) h.Name = "Ring" script.Parent = h end ca = Instance.new("Part") ca.Parent = char ca.BrickColor = BrickColor.new("Really red") ca.formFactor = "Symmetric" ...
nilq/small-lua-stack
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local bit = require("bit") -- start bigint.lua -- -- Copyright (c) 2010 Ted Unangst <ted.unangst@gmail.com> -- -- Permission to use, copy, modify, and distribute this software for any -- purpose with or without fee is hereby granted, provided that the above -- copyright notice and this permission notice appear in all c...
nilq/small-lua-stack
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local function pad_right(s, width) return s .. (' '):rep(width - #s) end local function parse(results) local stats = {} for _, result in ipairs(results) do local t1, t2, outcome = result:match('^([^;]+);([^;]+);([^;]+)$') if t1 and t2 and outcome then stats[t1] = stats[t1] or { w = 0, l = 0, d = ...
nilq/small-lua-stack
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workspace "SyncTool" configurations { "Release", "Debug" } platforms { "x86", "x86_64" } location "build" targetdir "build" objdir "build/obj" project "SyncTool" kind "consoleApp" language "C++" targetname "synctool" flags "StaticRuntime" filter "system:windows" files "sources/win...
nilq/small-lua-stack
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return require 'parse.char.utf8.set.Letter.Uppercase' + require 'parse.char.utf8.set.Other_Uppercase'
nilq/small-lua-stack
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local CoNLLXUtils = torch.class('CoNLLXUtils') include '../utils/shortcut.lua' CoNLLXUtils.ROOT_MARK = '###root###' function CoNLLXUtils.normalizeNumber(str) local function match(str, pat) local istart, iend = str:find(pat) return istart ~= nil and iend ~= nil and iend - istart + 1 == str:len() end ...
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-- -- -- dofile(yatm_drones.modpath .. "/entities/scavenger_drone.lua")
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-- Sometimes HRT's spawn without a team set which crashes the game -- Set a default team for cop units if they dont have a team Hooks:PreHook(CopMovement, "team", "inf_setcopteamifnoteam", function(self) if not self._team then self:set_team(managers.groupai:state()._teams[tweak_data.levels:get_default_team_...
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-- Asset Loading TextureMap = { TEST = "SPR_Default.png", BOB = "SPR_RockLee.png" }
nilq/small-lua-stack
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-- Plugin configuration: nvim-scrollview -- ============================================================================ vim.g.scrollview_column = 1
nilq/small-lua-stack
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local L = Grid2Options.L Grid2Options:RegisterStatusOptions("threat", "combat", function(self, status, options, optionParams) self:MakeStatusColorOptions(status, options, optionParams) self:MakeSpacerOptions(options, 30) options.disableBlink = { type = "toggle", name = L["Disable Blink"], desc = L["Di...
nilq/small-lua-stack
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-- -- Please see the readme.txt file included with this distribution for -- attribution and copyright information. -- function onSortCompare(w1, w2) if w1.initresult.getValue() ~= w2.initresult.getValue() then return w1.initresult.getValue() < w2.initresult.getValue(); end if w1.init.getValue() ~= w2.init.ge...
nilq/small-lua-stack
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-- Additions to the posix module (of luaposix). local M = require "posix_c" local posix = M local bit if _VERSION == "Lua 5.1" then bit = require "bit" else bit = require "bit32" end --- Create a file. -- @param file name of file to create -- @param mode permissions with which to create file -- @return file descriptor...
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function Social_OnGossip(unit, event, player) unit:GossipCreateMenu(50, player, 0) unit:GossipMenuAddItem(0,"Show Me Who's In The World", 1,0) unit:GossipMenuAddItem(0,"What Revision Are We Running?", 2,0) unit:GossipMenuAddItem(0,"BattleGrounds", 4,0) unit:GossipMenuAddItem(0,"Arena's", 5,0) unit:GossipMenuAd...
nilq/small-lua-stack
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AddCSLuaFile() local VehicleName = "St. Law. County Ford Taurus 2013" local EMV = {} EMV.Siren = "STLAWRENCE" EMV.Skin = 19 EMV.Color = Color(255,255,255) ---CUSTOM COLORS--- local B = "BLUE" local R = "RED" local A = "AMBER" local W = "WHITE" local G = "GREEN" local DR = "D_RED" local CW = "C_WHITE" local SW =...
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--FullCombo base from moonlight by AJ local pn = ...; assert(pn); local t = Def.ActorFrame{}; local pStats = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn); local function GetPosition(pn) if Center1Player() then return SCREEN_CENTER_X else return THEME:GetMetric("ScreenGameplay","Player".. ToEnumShortStr...
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-- local M = {} M.typecodes = 'bBuhHiIlLqQfd' ---@class ArrayType local ArrayType = class('ArrayType', {}) function ArrayType:ctor(typecode, initializer) end M.ArrayType = ArrayType return M
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collectgarbage() pcall() xpcall() function funcName(apple) end
nilq/small-lua-stack
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local window, editing_window = nil -- creating the ped local previewPed = nil local defaultModel = 211 function createShopPed() local ped = createPed(defaultModel, 203.9697265625, -157.8291015625, 1000.5234375) setElementFrozen(ped, true) setElementRotation(ped, 0, 0, 182) setElementDimension(ped, 23)--2193 setE...
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local function new_board() return { winner = false, score = 0, last_number = 0, rows = {} } end local function cell_number(number) return tonumber(number) end local function board_cell(number, enabled) return { number = cell_number(number), enabled = enabled, } end ...
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function msg_rvc(data) local msg = data local input_text = (msg.content.text or ''):lower() local group_chat = msg.chat_id local sender_id = msg.sender_user_id if msg.content._ then msg.type = msg.content._:lower() end if not database:sismember("bot:groups:count", group_chat) then database:sadd("bot:groups...
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local serv = require(game:GetService("ReplicatedStorage"):WaitForChild("Services")) local Players, ReplicatedStorage = serv.getM{"Players", "ReplicatedStorage"} local LocalPlayer = Players.LocalPlayer ReplicatedStorage.Name = "stop" print("no shut up", ReplicatedStorage.Name, "i won't stop")
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test_run = require('test_run').new() fiber = require('fiber') -- -- gh-6057: while CONFIRM is being written, there might appear async -- transactions not having an LSN/signature yet. When CONFIRM is done, it covers -- these transactions too since they don't need to wait for an ACK, but it -- should not try to complete...
nilq/small-lua-stack
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local skynet = require "skynet" skynet.start(function() skynet.error("======================= test normal service") -- newservice(name, ...) 启动一个名为name的新服务. 等待到初始化函数结束才会返回 local counter1 = skynet.newservice("counter", 1) local counter2 = skynet.newservice("counter", 2) -- 新的服务 print("counter1 address:", counte...
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AddCSLuaFile() SWEP.Base = "weapon_gwbase" SWEP.Name = "Blast Off" SWEP.AbilityDuration = 3 SWEP.AbilityDescription = "Launches all seekers into the air after a short delay.\nThe seekers are stuck in the air for at least $AbilityDuration seconds.\n\nDoes not work well indoors." function SWEP:Ability() if SERVER ...
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-- This does not use acpi as it does not work on my laptop. local setmetatable = setmetatable local string = { match = string.match } local tonumber = tonumber local io = require("io") module("temp") local temp = {} local function infos(line) local name, current, high, crit = string.match(line, "(.+): +...
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----------------------------------- -- Area: Upper Jeuno -- NPC: Glyke -- Standard Merchant NPC ----------------------------------- local ID = require("scripts/zones/Upper_Jeuno/IDs") require("scripts/globals/shop") function onTrade(player,npc,trade) end function onTrigger(player,npc) local stock = { ...
nilq/small-lua-stack
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--- --- Generated by MLNUI(https://github.com/momotech/MLN) --- Created by momo. --- DateTime: 2020-07-18 11:08 --- local _class = { ---@private _currentIndex = nil, _progressBar = nil, _subviews = {}, _animCache = {}, _onSelected = nil, _autoAnimTime = 0.2, _viewpager = nil, ---@pu...
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local function shuffle(tbl) local size = #tbl for i = size, 1, -1 do local rand = math.random(size) tbl[i], tbl[rand] = tbl[rand], tbl[i] end return tbl end local function create_entity_chain(surface, entity, count, straightness) if not surface then return end if not entity then return end if not count ...
nilq/small-lua-stack
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-- $Id$ -- -- All rights reserved. Part of the ALua project. -- Detailed information regarding ALua's license can be found -- in the LICENSE file. -- module("alua.codec.stream", package.seeall) require("alua.codec") -- Aliases local dump = alua.codec.dump local load = alua.codec.load -- -- Send a internal message....
nilq/small-lua-stack
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object_mobile_space_comm_ep3_red_tie_operative = object_mobile_shared_space_comm_ep3_red_tie_operative:new { } ObjectTemplates:addTemplate(object_mobile_space_comm_ep3_red_tie_operative, "object/mobile/space_comm_ep3_red_tie_operative.iff")
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--[[ ======================================================================== " .___ .__ " _____ ____ __| _/ | | __ _______ " / \ / _ \ / __ | | | | | \__ \ " | Y Y ( <_> ) /_/ | | |_| | // __ \_ " |__|_| /\____/\____ | /\ |____/____/(____ ...
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-------------------------------- -- @module Controller -- @parent_module cc ---@class cc.Controller local Controller = {} cc.Controller = Controller -------------------------------- --- Activate receives key event from external key. e.g. back,menu. --- Controller receives only standard key which contained within enu...
nilq/small-lua-stack
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--[[ newtransfer.lua Transfer a file to a computer running "newslaved.lua" --]] local PROG = "newtransfer" local VERSION= "Mo2221" local SLAVE_PORT = 666 local ACK_PORT = 667 local STRENGTH = 255 local CHUNK_SIZE = 1500 local component = require("component") local event = require("event") local filesystem = requir...
nilq/small-lua-stack
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local ffi = require 'ffi' local gl = require 'ffi.OpenGL' local class = require 'ext.class' local table = require 'ext.table' local GetBehavior = require 'gl.get' local GLShader = require 'gl.shader' -- optional stuff: local GLAttribute = require 'gl.attribute' local GLArrayBuffer = require 'gl.arraybuffer' -- TODO in...
nilq/small-lua-stack
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------------------------------------------------------------ -- AntorusBurningThrone.lua -- -- Abin -- 2017/8/31 ------------------------------------------------------------ local module = CompactRaid:GetModule("RaidDebuff") if not module then return end local TIER = 7 -- Legion local INSTANCE = 946 -- Antorus Burnin...
nilq/small-lua-stack
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-- Converted From LST file data\pathfinder\paizo\roleplaying_game\core_essentials\ce_templates.lst -- From repository https://github.com/pcgen/pcgen at commit 11ceb52482855f2e5f0f6c108c3dc665b12af237 SetSource({ SourceLong="Bestiary", SourceShort="B1", SourceWeb="http://paizo.com/store/downloads/pathfinder/pathfi...
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require("Comment").setup(require("keybindings").comment)
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local BaseStation = {data = ""} BaseStation.__index = BaseStation function byteToUint32(a,b,c,d) local _int = 0 if a then _int = _int + bit32.lshift(a, 24) end _int = _int + bit32.lshift(b, 16) _int = _int + bit32.lshift(c, 8) _int = _int + d if _int >= 0 then return _int ...
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local BASE_MENU = {} function BASE_MENU:Init() self:SetTitle("") self:ShowCloseButton(false) self:SetDraggable(false) self:SetSizable(false) self.OriginalSetSize = vgui.GetControlTable("DFrame").SetSize self.OriginSetPos = vgui.GetControlTable("DFrame").SetPos self.Outline = vgui.Create("DPanel") if se...
nilq/small-lua-stack
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--exports.DENmysql:query("UPDATE crimes SET crime=? WHERE userid=? AND timestamp=?",toJSON(accountToday[accName]),userid,theStamp) --local t2 = exports.DENmysql:query( "SELECT timestamp FROM crimes WHERE userid=? AND timestamp=?",userid,11111111) local currentRanks = {} --[[local setSWATRank = { ["epozide"] = true, [...
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data:extend({ { type = "armor", name = "power-armor-mk3", icon = "__military-extended__/graphics/items/armor/power-armor-3.png", flags = {"goes-to-main-inventory"}, resistances = { { type = "laser", decrease = 10, percent = 15 }, { type = "phys...
nilq/small-lua-stack
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ITEM.name = "Acid" ITEM.description = "itemAcidDesc" ITEM.price = 2 ITEM.model = "models/mosi/fallout4/props/junk/components/acid.mdl"
nilq/small-lua-stack
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function wait(time) local callTime = os.clock() + (time/1000) repeat until os.clock() > callTime end
nilq/small-lua-stack
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local large_monster = {}; local singletons; local customization_menu; local config; local language; local table_helpers; local health_UI_entity; local stamina_UI_entity; local rage_UI_entity; local screen; local drawing; local ailments; local player; local body_part; local part_names; large_monster.list = {}; functi...
nilq/small-lua-stack
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--- Various geometric intersections -- @module intersect local current_folder = (...):gsub('%.[^%.]+$', '') .. "." local vec3 = require(current_folder .. "vec3") local constants = require(current_folder .. "constants") local intersect = {} -- ray = { position, direction } -- min = vec3 -- max = ve...
nilq/small-lua-stack
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local plugin = {} plugin.name = "Lower" plugin.version = "1.0" function plugin.after_cmd_toggle_mouse_mode(text) res = eon_indent() -- print("Result: %s\n", res) return tostring(text):lower() end function plugin.on_prompt_callback(action) print("prompt callback on lua!", action) end function plugin.star...
nilq/small-lua-stack
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local fs = require('diagnosticls-configs.fs') return { sourceName = 'phpcbf', command = fs.executable('phpcbf', fs.Scope.COMPOSER), args = { '-' }, isStdout = true, ignoreExitCode = true, rootPatterns = { 'composer.json' }, }
nilq/small-lua-stack
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ffi = require "ffi" require "LDYOM.Scripts.baseNode" class = require "LDYOM.Scripts.middleclass" Node = bitser.registerClass(class("NodeMoveObject", BaseNode)); Node.static.mission = true; Node.static.name = imgui.imnodes.getNodeIcon("func")..' '..ldyom.langt("CoreNodeMoveObject"); function Node:initialize(id) Base...
nilq/small-lua-stack
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local module = {} local targets = require(game:GetService('ReplicatedStorage').Common.Targets) local list = {} function module.Start(character) local info = {} local connections = {} local humanoid = character:WaitForChild('Humanoid') local root = character:WaitForChild('HumanoidRootPart') info.mod...
nilq/small-lua-stack
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--- Tests a regression with table hashing local hash = {} hash[1973991797] = true hash[545443859] = nil hash[1916327852] = true hash[1973991797] = nil hash[1911281436] = true hash[764085945] = true
nilq/small-lua-stack
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/*============================================================================================== Expression Advanced: Component -> Timers. Creditors: Rusketh, Oskar94 ==============================================================================================*/ local LEMON, API = LEMON, LEMON.API local Component =...
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CAbstractInputOutput = class(CBaseObject, function (self, procHandle , hwnd) self.procHandle = procHandle; self.hwnd = hwnd; end ); function CAbstractInputOutput:read(Handle, type, Address ) local result = nil; local counter = 1; local limit = 5; repeat result = process.read(Handle, type, Address) coun...
nilq/small-lua-stack
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include("shared.lua") AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") ENT.NextHeal = 0 ENT.HealthAmount = 40 function ENT:OnRemove() if self.Sound then self.Sound:Stop() self.Sound = nil end end function ENT:Initialize() self.Entity:SetModel("models/dronesrewrite/aihealer/aihealer.mdl") self.Entity:Physi...
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-- uninhm -- https://atcoder.jp/contests/abc175/tasks/abc175_c -- math x, k, d = io.read("*n","*n","*n") x = math.abs(x) if math.abs(x) // d >= k then print(math.abs(x) - k*d) elseif (k - x // d) % 2 == 0 then print(math.abs(x - x // d * d)) else print(math.min(math.abs(x - x // d * d - d), math.abs(x - x // d...
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local ElevatorEngine = {} ElevatorEngine.__index = ElevatorEngine function ElevatorEngine.Init(Elevator,UserSettings,DevSettings) local function HandleError(Type,Message) if Type == "Warning" then warn(Message) elseif Type == "Error" then error(Type) end end ...
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--[[ Brasilian Portuguese Localization --]] local ADDON = ... local L = LibStub('AceLocale-3.0'):NewLocale(ADDON, 'ptBR') if not L then return end --keybinding text L.ToggleBags = 'Abrir mochila' L.ToggleBank = 'Abrir banco' --system messages L.NewUser = 'Novo utilizador detetado, configuração padrão carregada' L....
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local skynet = require "skynet" local syslog = require "syslog" local dbpacker = require "db.packer" local dump = require "common.dump" local FlagOffline = 0 local FlagOnline = 1 local onlineTab = {} local table = table local assert = syslog.assert local database local CMD = {} function CMD.cmd_open (source, conf) ...
nilq/small-lua-stack
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mapEffects = require "lib/mapEffects" -- TODO: unlearn skills --ms.teachSkill(20000014, -1, 0, -1); --ms.teachSkill(20000015, -1, 0, -1); --ms.teachSkill(20000016, -1, 0, -1); --ms.teachSkill(20000017, -1, 0, -1); --ms.teachSkill(20000018, -1, 0, -1); target.direction_mode = false target.reserved_effect(map...
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simvis_attributes = { melee_size = 1, melee_block_ratio = 20, melee_unsynced_damage_ratio = 40, selection_volume = 1.0, selection_ground = 1.0, -- Shadow Types: -- 0 = None -- 1 = blob (rotated by light dir) -- 2 = blob (rotated by object dir) -- 3 = shadow map -- 4 = stencil shadow vo...
nilq/small-lua-stack
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module("luci.controller.rpi", package.seeall) function index() if not nixio.fs.access("/boot/config.txt") then return end entry({"admin", "system", "rpi"}, cbi("admin_system/rpi"), "RaspberryPi", 65) end
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function kickGui() local screenW, screenH = guiGetScreenSize() kickWindow = guiCreateGridList((screenW - 235) / 2, (screenH - 116) / 2, 235, 90, false) guiSetAlpha(kickWindow, 0.90) guiSetProperty(kickWindow, "AlwaysOnTop", "True") guiSetVisible(kickWindow,false) kwEditBoxReason = guiCreateEdit(10, 27, 215, 25, ...
nilq/small-lua-stack
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CLO_Contexts = CLO_Contexts or {} ---Context_CheckDrainableContent ---@param _playerNum number ---@param _context ISContextMenu ---@param _items table local function Context_CheckDrainableContent(_playerNum, _context, _items) ---@type table local items = CLO_Context.ConvertInventoryItemsToArray(_items) i...
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--------------------------------------------------------------------------------------------------- -- func: checklocalvar <varName> {'player'/'mob'/'npc'} {name/ID} -- desc: checks player or npc local variable and returns result value. -----------------------------------------------------------------------------------...
nilq/small-lua-stack
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project "lua" kind "StaticLib" language "C" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { -- Headers "src/lua.hpp", "src/lapi.h", "src/lauxlib.h", "src/lcode.h", "src/lctype.h", ...
nilq/small-lua-stack
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object_tangible_dungeon_mustafar_decrepit_droid_factory_workstation = object_tangible_dungeon_mustafar_decrepit_droid_factory_shared_workstation:new { } ObjectTemplates:addTemplate(object_tangible_dungeon_mustafar_decrepit_droid_factory_workstation, "object/tangible/dungeon/mustafar/decrepit_droid_factory/workstation.i...
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object_tangible_loot_creature_loot_collections_shattered_shard_unknown_08 = object_tangible_loot_creature_loot_collections_shared_shattered_shard_unknown_08:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_shattered_shard_unknown_08, "object/tangible/loot/creature/loot/collections/sh...
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-------------------------------- -- @module ImPlot -- @parent_module implot local ImPlot = implot -------------------------------- local ImPlotFlags = {} --- Options for plots. ImPlot.ImPlotFlags = ImPlotFlags --- Options for plots. ImPlot.Flags = ImPlotFlags --- the mouse position, in plot coordinates, will be d...
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describe("Tower of Hanoi", function() local tower_of_hanoi = require("misc.tower_of_hanoi") it("should correctly move all disks from the first to the third pole", function() local disks = { { 5, 4, 3, 2, 1 }, {}, {} } local function move(from, to) local disk = assert(table.remove(disks[from])) local top_dis...
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function onCreate() if not lowQuality then makeLuaSprite('zavodila-bg', 'zavodila-bg', -600, -200); setLuaSpriteScrollFactor('zavodila-bg', 0.9, 0.9); end addLuaSprite('zavodila-bg', false); close(true); end
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dialog = {} dialog.welcome = {{pic="player", pos=0, word="xxx"},{pic="zhangsan", pos=1, word="yyy"}} return dialog
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local max_entity_id = 1000000000000 -- If you need more, there's a problem with your code local luaentity = {} pipeworks.luaentity = luaentity luaentity.registered_entities = {} local filename = minetest.get_worldpath().."/luaentities" local function read_file() local f = io.open(filename, "r") if f == nil then re...
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BasicMonster = class('BasicMonster') function BasicMonster:initialize() end function BasicMonster:take_turn() local monster = self.owner if data.map.tiles[self.owner.x][self.owner.y].visibility == special_colors.fov_visible then if monster:distance_to(data.player.character) >= 2 then m...
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--- collect RSSI values at fixed distance from desired AP --- for each AP create a list of RSSI value --- print RSSI values on screen periodically wifi.setmode(1) R={};tmp={} --initialize list of APs and table of RSSI for itr=2,6 do R[itr] = {} end --get average value of a intger list function listAv...
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-- logic helper function can_enter_and_leave_gauntlet_qty(pbs, tanks) if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then print(string.format("called can_enter_and_leave_gauntlet_qty: pbs %s, tanks %s",pbs, tanks)) end local value = wand({ wor({ can_fly(), speed(), ...
nilq/small-lua-stack
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-- tile-collision module -- assumes the attachment module function coll_tile_help(pos, per, spd, pos_rad, per_rad, dir, a, hit_func, solid_func) local coll_tile_bounds = function(pos, rad) return flr(pos - rad), -flr(-(pos + rad)) - 1 end local pos_min, pos_max = coll_tile_bounds(pos + spd, pos_rad) ...
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module(..., package.seeall) local Utils = require("Systems.Utils"); local _dictionary = {}; local _lang = "en"; local _numWords = 0; local _letterValues = {}; local _onLoadComplete = nil; function getLetterValue(self, letter) return _letterValues[letter:upper()] or 0; end function getWordValue(self, word) if (co...
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require 'math' function basen(n, b) n = math.floor(n) if not b or b == 10 then return tostring(n) end digits = "0123456789abcdefghijklmnopqrstuvwxyz" t = {} sign = "" if n < 0 then sign = "-" n = -n end repeat d = (n % b) + 1 n = math.floor(n / b) table.insert(t, 1, digits:sub(d,d)) until n == 0 re...
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function getOnModifyPrefix () if Global.CLIENT then return "client_onModify_" else return "onModify_" end end Variable = class() function Variable:__toString () return "Variable" end function isVariable (v) return is_a(v, Variable) end ------------------------------------------------ __SV_PREFIX = "__SV_" ...
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if(GetRealmName() == "Pagle")then WP_Database = { ["Klappo"] = "ST:821/99%SB:860/99%SM:1096/99%", ["Jele"] = "ST:804/99%SB:842/99%SM:1056/99%", ["Tweet"] = "ST:853/99%SB:846/99%LM:989/98%", ["Burywar"] = "ST:795/99%SB:822/99%LM:947/97%", ["Rh"] = "ST:830/99%SB:867/99%SM:1104/99%", ["Sinista"] = "ST:820/99%SB:870/99%SM:...
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-- Use of this source code is governed by the Apache 2.0 license; see COPYING. -- conntrack.lua -- Connection tracking for IPv4/IPv6 TCP/UDP sessions -- -- This module exposes the following API: -- -- define(tablename) -- define a named connection tracking table. -- -- clear() -- clears all tracking tables. --...
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require "ngx.ssl" require "resty.lock" require "resty.lrucache"
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if not momoTweak.compatibility.underGroundPipePack then momoTweak.compatibility.underGroundPipePack = {} end function momoTweak.compatibility.underGroundPipePack.Recipe() -- small-pipe-coupler -- underground-pipe-segment-t1 data.raw.technology["advanced-underground-piping"].prerequisites = {momoTweak.sci2_unlockTec...
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local parsers = require "nvim-treesitter.parsers" local queries = require "nvim-treesitter.query" local tsutils = require "nvim-treesitter.ts_utils" local M = {} M.avoid_force_reparsing = { yaml = true, } M.comment_parsers = { comment = true, jsdoc = true, phpdoc = true, } local function get_first_node_at_l...
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-- Includes #include 'obfuscation.lua' -- Include guard #if(includeGuard()) then return end -- Deprecated #EV_SERVER_VERIFICATION = "\"onClientRafalhShared1\"" #VERIFY_SERVER_FUNC = "verify" #SERV_VERIFICATION_KEY = OBFUSCATE('8_ccDr-8') #EV_VERIFIER_READY = OBFUSCATE('AOGltgWlbU') #EV_VERIFY_REQ = OBFUS...
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local bplib = require("bplib") local runner = require("bptest") local src = runner.srcscript() -- Setup -- store = arg[1] or "RAM" runner.setup(bplib, store) src_node = 4 src_serv = 3 dst_node = 72 dst_serv = 43 rpt_node = 0 rpt_serv = 0 cst_node = 4 cst_serv = 3 dflt_paytype = 10 dflt_timeout = 10 dflt_bundlelen = ...
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Scene_GameOver = Scene_Base:extend("Scene_GameOver") function Scene_GameOver.prototype:constructor() Scene_Base.prototype.constructor(self) Audio_Manager:playBGM("game_over") self._img = Assets.graphics.title.back self._timeout = 5 self._opacity = 0 self._font = Assets.fonts.silver(64) self.update = self...
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-- Copyright 2017-2020 EPAM Systems, Inc. (https://www.epam.com/) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required ...
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--- Class that represents a truetype packing context. -- -- **N.B.** These APIs are only lightly tested at the moment, so use at your own risk! -- @classmod Packing -- -- Permission is hereby granted, free of charge, to any person obtaining -- a copy of this software and associated documentation files (the -- "Softwar...
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-- -- ▀▀█ ▀ -- ▄▄▄▄ █ ▄ ▄ ▄▄▄▄ ▄▄▄ ▄ ▄▄ ▄▄▄ -- █▀ ▀█ █ █ █ █▀ ▀█ █ █▀ █ █ ▀ -- █ █ █ █ █ █ █ █ █ █ ▀▀▀▄ -- ██▄█▀ ▀▄▄ ▀▄▄▀█ ▀█▄▀█ ▄▄█▄▄ █ █ ▀▄▄▄▀ -- █ ▄ █ -- ▀ ▀▀ -- -- -- => ...
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--[[ Copyright (c) 2010 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribu...
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project "imgui" kind "StaticLib" language "C++" cppdialect "C++17" staticruntime "On" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { "include/imgui/imconfig.h", "include/imgui/imgui.h", "inclu...
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