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--- AnimationEntry wrapper WrapEntry = {} WrapEntry.__index = WrapEntry function WrapEntry:new(o) return setmetatable(o or {}, self) end function WrapEntry:_then(args) if type(args) ~= 'table' then args = { property = args } end return WrapEntry:new { entry = self.entry:Then( ...
nilq/small-lua-stack
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return { summary = 'A pseudo-random number generator.', description = [[ A RandomGenerator is a standalone object that can be used to independently generate pseudo-random numbers. If you just need basic randomness, you can use `lovr.math.random` without needing to create a random generator. ]], cons...
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function onCreate() -- background shit makeLuaSprite('metal', 'metal', -600, -300); setScrollFactor('metal', 0.9, 0.9); addLuaSprite('metal', false); close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage ...
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return PlaceObj("ModDef", { "title", "Permanent Dreamers Lightmodel", "version", 5, "version_major", 0, "version_minor", 5, "id", "ChoGGi_PermanentDreamersLightmodel", "author", "ChoGGi", "image", "Preview.png", "steam_id", "1433249476", "pops_any_uuid", "1df82b63-e65e-4d4f-b22e-cfc33556fdf0", "code", { "Co...
nilq/small-lua-stack
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data:extend({ { type = "item", name = "heli-remote-equipment", icon = "__Helicopters__/graphics/icons/heli-remote-icon.png", icon_size = 32, placed_as_equipment_result = "heli-remote-equipment", flags = {"goes-to-main-inventory"}, subgroup = "equipment", ...
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local ModOverride = require('ModOverride') local UI = require('UI') registerForEvent('onInit', function() ModOverride.Init() UI.Init() UI.OnReadyCheck(ModOverride.IsReady) UI.OnListItems(function(filter) return ModOverride.GetItems(filter) end) UI.OnAddToInventory(function(iconicMod) local player = Game....
nilq/small-lua-stack
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local BasePlugin = require "kong.plugins.base_plugin" local access = require "kong.plugins.bcgov-gwa-endpoint.access" local singletons = require "kong.singletons" local cache = singletons.cache local crud = require "kong.api.crud_helpers" local BcGovGwaHandler = BasePlugin:extend() function BcGovGwaHandler:new() Bc...
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local _ = 121 _ = 121.2323 _ = 121.2323e-1 _ = 121.2323e13434 _ = 2323E34 _ = 0x12323 _ = 0xfF2323 _ = 0xabcdef _ = 0xABCDEF _ = [[ hello world ]] _ = [=[ hello world ]=] _ = [====[ hello world ]====] _ = "another world" _ = 'what world'
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--[ FeedM - edited by szymczakovv & elfeedo ]-- -- Name: FeedM-Reworked -- Author: szymczakovv#1937, elfeedoo#6093 -- Date: 05/01/2021 -- Version: 0.1.6 -- Informations fx_version 'adamant' game 'gta5' description 'FeedM' author 'Karl Saunders reworked by elfeedoo & szymczakovv' version '0.0.6 (rework version 0.1.6)'...
nilq/small-lua-stack
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local fio = require('fio') local t = require('luatest') local g = t.group() local helpers = require('test.helper') g.before_all = function() g.server = helpers.Server:new({ workdir = fio.tempdir(), alias = 'dummy', command = helpers.entrypoint('srv_basic'), http_port = 8181, ...
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local obj = {} local vim_icon = hs.menubar.new() local inputEnglish = "com.apple.keylayout.ABC" local cfg = { key_interval = 100, icon = { vim = "𝑽", novim = "" }, } local mode = { on = false, triggered = false, } function obj:init(mode) local function vim_end() mode.triggered ...
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local depth, tunnelSize = ... shell.run("./driller", depth) shell.run("tunnel", tunnelSize)
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-- https://github.com/Planimeter/lassimp -- LuaJIT FFI bindings for Assimp by Planimeter on GitHub --[[ MIT License Copyright (c) 2017 Planimeter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the S...
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local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE) combat:setParameter(COMBATPARAM_USECHARGES,...
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_ANA.ana.acc = 0 -- nd accesses _ANA.ana.abrt = 0 -- nd flows _ANA.ana.excpt = 0 -- nd excpt -- any variable access calls this function -- to be inserted on parent Parallel sub[i] or Class function iter (n) local par = n.__par and n.__par.tag return par=='ParOr' or par=='ParAnd' or par...
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-- Minetest 0.4 mod: bones -- See README.txt for licensing and other information. bone_file = minetest.get_worldpath().."/player_bones" player_bones = default.deserialize_from_file(bone_file) local replaceable_node_types = { "default:lava_source", "default:lava_flowing", "default:water_source", "default:water_...
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-- -- Prepare a new Premake release. This is still incomplete and some manual -- work is needed to get everything packaged up. -- -- BEFORE RUNNING THIS SCRIPT: -- * Make sure all tests pass on Windows AND Posix systems -- * Update CHANGELOG.txt -- * Run `premake4 embed` -- * Commit all changes to premake-stable --...
nilq/small-lua-stack
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-- ===================================================================================== -- Name: proxy.lua -- Author: Gurpreet Singh -- Url: https://github.com/ffs97/bluez-dbus-lua/proxy.lua -- License: The MIT License (MIT) -- -- This submodule implements a wrapper for Dbus Proxies -- ==...
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-- == Rm(Remove) == -- Copyright (c) 2018 by Rene K. Mueller <spiritdude@gmail.com> -- License: MIT License (see LICENSE file) -- Description: remove file(s) -- -- History: -- 2018/01/08: 0.0.2: multiple files -- 2018/01/03: 0.0.1: first version return function(...) table.remove(arg,1) for i,f in ipairs(arg) do ...
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local token = {} local validator = require('authman.validator') ----- -- oauth access token -- oauth_token (access_token, consumer_key, refresh_token, redirect_url, scope, expires_in, created_at) ----- function token.model(config) local model = {} model.SPACE_NAME = config.spaces.oauth_token.name mode...
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ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Armory" ENT.Author = "Owain Owjo" ENT.Category = "The XYZ Network Custom Stuff" ENT.RenderGroup = RENDERGROUP_BOTH ENT.Spawnable = true ENT.AdminSpawnable = true function ENT:SetupDataTables() self:NetworkVar("Int", 0, "Cooldown") self:NetworkVar("Int",...
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object_mobile_dressed_tatooine_keska = object_mobile_shared_dressed_tatooine_keska:new { } ObjectTemplates:addTemplate(object_mobile_dressed_tatooine_keska, "object/mobile/dressed_tatooine_keska.iff")
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UIPanel = Class(LuaBehaviour) function UIPanel:Awake() local _, viewCanvas = self.transform:TryGetComponent(typeof(Canvas)) self.viewCanvas = viewCanvas local _, viewCanvasGroup = self.transform:TryGetComponent(typeof(CanvasGroup)) self.viewCanvasGroup = viewCanvasGroup local _, viewGrap...
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--configure gpio --configure int handler / or timer --configure email / sms
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-- license:BSD-3-Clause -- copyright-holders:MAMEdev Team --------------------------------------------------------------------------- -- -- tiny.lua -- -- Small driver-specific example makefile -- Use make SUBTARGET=tiny to build -- --------------------------------------------------------------------------- --...
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require("php/phpCmd"); require("hall/php/phpManager"); local getIndex = function(self) return PhpManager.getInstance():getPhpCmdValue(); end PHP_CORE_LOGIN = PHP_CMD_CONSTANT + 0x0001;---!!!此处必须为0x01,server会去理解此cmd PHP_UPDATE_USERINFO = getIndex(); --用户信息更新 PHP_NOTICE = getIndex(); PHP_MODIFY_PWD = g...
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local VARS = {} if not _ANA then return -- isTmp=false for all vars end F = { Dcl_var_pre = function (me) local var = me.var if var.pre~='var' or var.cls or var.inTop then return -- only normal vars can be tmp end VARS[var] = tr...
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object_tangible_loot_creature_loot_collections_col_meatlump_rank_01 = object_tangible_loot_creature_loot_collections_shared_col_meatlump_rank_01:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_col_meatlump_rank_01, "object/tangible/loot/creature/loot/collections/col_meatlump_rank_01...
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-- Gemeinschaft 5 module: log -- (c) AMOOMA GmbH 2012-2013 -- module(...,package.seeall) Log = {} -- Create logger object function Log.new(self, arg) arg = arg or {} object = arg.object or {} setmetatable(object, self); self.__index = self; self.disabled = arg.disabled or false; self.buffer = arg.buffer...
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--[[ entry structure { r = number, g = number, b = number, a = number, entity = entity } ]] --locals local render_target_art = render.GetScreenEffectTexture(0) local render_target_outline = render.GetScreenEffectTexture(1) --render parameters local blip_period = 2 local outline_scale = 4 local outline_step = 1 ...
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local backend = {} local response = require 'http_ng.response' local METHODS = { ["GET"] = ngx.HTTP_GET, ["HEAD"] = ngx.HTTP_HEAD, ["PATCH"] = ngx.HTTP_PATCH, ["PUT"] = ngx.HTTP_PUT, ["POST"] = ngx.HTTP_POST, ["DELETE"] = ngx.HTTP_DELETE, ["OPTIONS"] = ngx.HTTP_OPTIONS } local PR...
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local class = require 'modules/oops' Ball = class { __init = function(self, x, y, width, height) self.x = x self.y = y self.width = width self.height = height self.dx = math.random(2) == 1 and -100 or 100 self.dy = math.random(-50, 50) * 1.5 end, -- Reset b...
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--[[ Copyright © 2017, SirEdeonX All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright ...
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-------------------- THIS CODE WILL FUCK MECHANIC JOB local LVM = createColRectangle( 1937.48, 2139.54, 40, 40 ) -- LV mechanic local LSM = createColRectangle( 1670.93, -1062.47, 20, 20 ) -- LV mechanic local SFM = createColRectangle( -1995.35, 240.06, 20, 20 ) -- LV mechanic local SFPM = createColTube( -1187.39,...
nilq/small-lua-stack
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-- arm64 syscall numbers are the new architecture defaults -- so we could reuse this file for other architectures -- note that there are some name differences for new 32 bit architectures local nr = { SYS = { io_setup = 0, io_destroy = 1, io_submit = 2, io_cancel = 3, io_getevents = 4, setxattr = 5, ls...
nilq/small-lua-stack
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require("ZZBase64") require("TSLib") require("ocr") local ts = require("ts") local image = require("tsimg") function duociGet(base64,timestamp,ltype,page,min,max) duociGetStr = ""; local subString = string.sub(base64,min,max) if(string.len(subString) == 5000) then nextMin = page*5000 + 1 nextMax = nextMi...
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object_mobile_dressed_dark_jedi_master_female_twk_01 = object_mobile_shared_dressed_dark_jedi_master_female_twk_01:new { } ObjectTemplates:addTemplate(object_mobile_dressed_dark_jedi_master_female_twk_01, "object/mobile/dressed_dark_jedi_master_female_twk_01.iff")
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object_tangible_item_beast_barn_lite_beast_dna_storage_device = object_tangible_item_beast_barn_lite_shared_beast_dna_storage_device:new { } ObjectTemplates:addTemplate(object_tangible_item_beast_barn_lite_beast_dna_storage_device, "object/tangible/item/beast/barn_lite/beast_dna_storage_device.iff")
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--[[ Credit for these translations goes to: StingerSoft Alphabot zuko3d Ivlin Ant1dotE KizEY --]] local L = LibStub("AceLocale-3.0"):NewLocale("TellMeWhen", "ruRU", false) if not L then return end L["ABSORBAMT"] = "Количество поглощаемого урона" -- Needs review L["ABSORBAMT_DESC"] = "Проверяет общ...
nilq/small-lua-stack
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--====================================================================-- -- dmc_ui/dmc_widget/widget_background/nice_slice_view.lua -- -- Documentation: http://docs.davidmccuskey.com/ --====================================================================-- --[[ The MIT License (MIT) Copyright (c) 2015 David McCuskey...
nilq/small-lua-stack
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-- base16-vim (https://github.com/chriskempson/base16-vim) -- by Chris Kempson (http://chriskempson.com) -- Adapted by Max Rossmannek (https://gitlab.com/mrossinek) -- Colors were adapted from the PaperColor and OceanicNext schemes -- GUI color definitions local gui00 = "#1b1b1b" local gui01 = "#343434" local gui02 = ...
nilq/small-lua-stack
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tcp_cnn_logic = tcp_cnn_logic or {} function tcp_cnn_logic.on_close() end function tcp_cnn_logic.on_open() end function tcp_cnn_logic.on_recv() end g_listen_handler = nil g_cnn_handler_connect = nil g_cnn_handler_accept = nil function test_net_open(t, err_num) print("test_net_open t", t:netid()) print(...
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require 'cunn' -- example of matching descriptors on GPU N = 76 -- the number of patches to match patches = torch.rand(N,2,64,64):cuda() -- load the network and move to cuda net = torch.load'../networks/2ch/2ch_liberty_nn.t7':cuda() -- in place mean subtraction local p = patches:view(N,2,64*64) p:add(-p:mean(3):exp...
nilq/small-lua-stack
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--!A cross-platform build utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apach...
nilq/small-lua-stack
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--[[ Author: tochonement Email: tochonement@gmail.com 23.07.2021 --]] whoi.util = whoi.util or {} local lib = whoi.util do local function setter(tbl, key, name) tbl["Set" .. name] = function(self, value) self[key] = value return self end end local function get...
nilq/small-lua-stack
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local ffi = require("ffi") local common = require("openflow_common") local OFP_ASSERT = common.OFP_ASSERT require("openflow_1_2") local exports = {} ffi.cdef[[ enum ofp13_instruction_type { OFPIT13_METER = 6 /* Apply meter (rate limiter) */ }; ]] ffi.cdef[[ /* Instruction structure for OFPIT_METER *...
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local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) local area = createCombatArea(AREA_WAVE4, AREADIAGONAL_WAVE4) combat:setArea(area) function onGetFormulaValues(player, level, maglevel) min = -((level * 2) + (maglevel * 3)) ...
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return { { effect_list = { { type = "BattleSkillAddBuff", casterAniEffect = "", target_choise = "TargetSelf", targetAniEffect = "", arg_list = { buff_id = 10862 } }, { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetNil", targetAniEffect = ...
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-- One click toggles a device -- Define the names on your devices here: local remotecontrol = "WallMote" Devices = {} Devices[1] = "Office" Devices[2] = "Kitchen" Devices[3] = "Garage" Devices[4] = "Window" debug = true local sequence = 0 local action = 0 local scene = 0 -- DO NOT EDIT BELOW THIS LINE -- KEY_PRESS = ...
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input = [[Given$a$text$file$of$many$lines,$where$fields$within$a$line$ are$delineated$by$a$single$'dollar'$character,$write$a$program that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$ column$are$separated$by$at$least$one$space. Further,$allow$for$each$word$in$a$column$to$be$either$left$ justified,$right...
nilq/small-lua-stack
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default.chest_formspec = "size[9,9]".. "background[-0.19,-0.25;9.41,10.48;default_wood.png]".. "bgcolor[#080808BB;true]".. "listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]".. 'list[current_name;storage;3,1.5;3,3;]'.. 'list[current_player;main;0.5,6.5;8,4;]' local nightstand_inv_size = 9,10.5 local nigh...
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local sensors = {} return sensors
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CLASS.name = "Civil Protection Elite" CLASS.desc = "The top officers of the Civil Protection." CLASS.faction = FACTION_CP function CLASS:onCanBe(client) return client:isCombineRank(SCHEMA.eliteRanks) end CLASS_CP_ELITE = CLASS.index
nilq/small-lua-stack
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-- premake5.lua -- version: premake-5.0.0-alpha14 -- %TM_SDK_DIR% should set to the directory of The Machinery SDK workspace "hello_world" configurations { "Debug", "Release" } language "C++" cppdialect "C++11" flags { "FatalWarnings", "MultiProcessorCompile" } warnings "Extra" inlining "Auto"...
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-- @param {o} itable local function pop(o) local r = o[#o] o[#o] = nil return r end return pop
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-- Tests for correct display (cursor column position) with +conceal and -- tabulators. local helpers = require('test.functional.helpers')(after_each) local feed, insert, clear, feed_command = helpers.feed, helpers.insert, helpers.clear, helpers.feed_command local expect_pos = function(row, col) return helpers.eq(...
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slot0 = class("WorldStoryGroup") slot1 = pg.memory_group slot0.Ctor = function (slot0, slot1) slot0.id = slot1.id slot0.configId = slot1.id slot0.config = slot0[slot0.configId] slot0.storyIds = slot0.config.memories end slot0.getStoryIds = function (slot0) return slot0.storyIds end return slot0
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local Encode = require("t.enc") return Encode.crc
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style = ...
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require("common/popupWindow"); local match_hall_record_reward_tips_layout = require(ViewPath .. "hall/matchHall/widget/match_hall_record_reward_tips_layout"); -- 战绩奖励提示 local GameMatchHallRecordRewardTips = class(PopupWindow, false); local h_index = 0; local getIndex = function(self) h_index = h_index + 1...
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-- Modified from https://github.com/Kong/kong/blob/0.14.1/kong/plugins/log-serializers/basic.lua local tablex = require "pl.tablex" local list = require "pl.List" local stringx = require "pl.stringx" local cjson = require "cjson.safe" local _M = {} local EMPTY = tablex.readonly({}) function _M.serialize(ngx, filters...
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-- require("foo") -- print(pcall(require, "error")) -- syntax error local function trace3() -- local e = {} -- setmetatable(e, {__tostring = function() return "runtime error" end}) error(e or "runtime error") end local function trace2() trace3() end local function trace1() trace2() end trace1()
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dofile("staff.lua") global{ ROOT='http://www.tecgraf.puc-rio.br', EMAIL="|LOGIN|@tecgraf.puc-rio.br", WWW="|ROOT|/~|LOGIN|", webmast='|ROOT|/webmaster.html', TECGRAF='<A HREF="http://www.tecgraf.puc-rio.br">TeCGraf</A>', CS='<A HREF="http://www.inf.puc-rio.br">Computer Science Department</A>', PUCRIO='<A...
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local _, private = ... if private.isClassic then return end --[[ Lua Globals ]] -- luacheck: globals next --[[ Core ]] local Aurora = private.Aurora local Base, Hook, Skin = Aurora.Base, Aurora.Hook, Aurora.Skin do --[[ FrameXML\FloatingGarrisonFollowerTooltip.lua ]] function Hook.GarrisonFollowerAbilityTooltipT...
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--[[ Copyright (c) 2013 Mark (Mark L) Lawlor Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, dist...
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return function (request, next_middleware) local response = next_middleware() local api_key = "YOUR-KEEN-IO-API-KEY-HERE" local size = base64.encode(json.encode({ size = #response.body })) http.get('https://api.keen.io/3.0/projects/<PROJECT_ID>/events/<EVENT_COLLECTION>?api_key=' .. api_key .. '&data=' .. size)...
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return Def.ActorFrame{ Def.Quad{ InitCommand=cmd(Center;FullScreen;diffuse,Color.Blue) } }
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local status_ok, web_devicons = pcall(require, "which-key") if not status_ok then return end
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include("CQUICommon.lua"); -- =========================================================================== -- Cached Base Functions -- =========================================================================== BASE_CQUI_AddCityStateRow = AddCityStateRow; -- =============================================================...
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local Util = require "lib.util" --RESOLUTIONMANAGER-- --adds a menu to quickly change screen resolutions --TODO individual resolution for multiple screens local ResolutionManager = { menu = hs.menubar.new(), menuIcon = hs.image.imageFromName("NSActionTemplate") } function ResolutionManager:getResolutionsMenuTabl...
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require("compatibility.more-science-pack.recipe") require("compatibility.more-science-pack.recipe-science-pack") require("compatibility.underground-pipe-pack") require("prototypes.updates-solar") require("prototypes.updates-misc-recipe") require("prototypes.updates-recipe-science-components") require("prototypes.updat...
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local require_safe = require("utils").require_safe local M = {} M.setup = function() local config = { virtual_text = false, -- disable text that appears beside code signs = false, update_in_insert = true, underline = true, severity_sort = true, float = { focusable = false, styl...
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object_tangible_loot_creature_loot_collections_eow_defective_holoshroud = object_tangible_loot_creature_loot_collections_shared_eow_defective_holoshroud:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_eow_defective_holoshroud, "object/tangible/loot/creature/loot/collections/eow_defe...
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local DIR_ROOT = (path.getabsolute('..') .. '/') dofile('genie_common.lua') function unet_project(options) options = unet_verify_options(options) project 'unet' kind 'StaticLib' includedirs { DIR_ROOT .. 'include/', } pchheader 'Unet_common.h' pchsource(DIR_ROOT .. 'src/Unet_common.cpp') unet_def...
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if not modules then modules = { } end modules ['regi-8859-4'] = { version = 1.001, comment = "companion to regi-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } return { [0] = 0...
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function SparseVolumeToVolumeFunc(property) local rs = property.resample if rs == '' then rs = 1.0 end local vm = require("SparseVolumeToVolume")(); vm:Create(property.sparsevolume, rs) function volume() return vm:VolumeData() end return { volume = volume } end
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minetest.register_craft({ output = 'uscurrency:safe', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', '', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, } }) minetest.register_craft({ output = ...
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local PANEL = {} function PANEL:Init() local slider = vgui.Create("DSlider", self) local label = vgui.Create("DLabel", self) local wang = vgui.Create("DNumberWang", self) label:SetTextColor(Color(0, 0, 0, 255)) slider:SetLockY(0.5) slider:SetTrapInside(true) Derma_Hook(slider, "Paint", "Paint",...
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-- List of commonly used variables all across the library return { engineInit = { gravity = Vector2.new(0, .3), friction = 0.99, airfriction = 0.99, bounce = 0.8, timeSteps = 1, canvas = { topLeft = Vector2.new(0, 0), size = workspace.CurrentCamera.ViewportSize, }, }, universalMass = 1, speed =...
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--地心抵抗军·普罗米修斯 local m=14000228 local cm=_G["c"..m] function cm.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE),4,2,nil,nil,99) c:EnableReviveLimit() --SpecialSummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(...
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aliveai_electric={player={}} aliveai_electric.pos_between=function(pos1,pos2,density) if not ((pos1 and pos1.x and pos1.y and pos1.z) or (pos2 and pos2.x and pos2.y and pos2.z)) then return end local d=aliveai.distance(pos1,pos2) density=density or 1 local allpos={} local v = {x = pos1.x - pos2.x, y = pos1...
nilq/small-lua-stack
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-- -- Copyright (c) 2015, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- -- Author: Alex...
nilq/small-lua-stack
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--[[ A multi line comment call out box ]]-- -- This is a local variable local total = 0 -- Here is a function function Init() -- This is a call out example -- Here is a loop for i = 1, total do -- Here is a condition in a for loop if (Tile(pos.x, pos.y).SpriteId > -1) then ...
nilq/small-lua-stack
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AuctionatorBagItemContainerMixin = {} function AuctionatorBagItemContainerMixin:OnLoad() self.iconSize = Auctionator.Config.Get(Auctionator.Config.Options.SELLING_ICON_SIZE) self.items = {} self.buttons = {} self.buttonPool = CreateAndInitFromMixin(Auctionator.Utilities.PoolMixin) self.buttonPool:SetCreator...
nilq/small-lua-stack
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ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Radio" ENT.Category = "CityRP" ENT.Spawnable = true ENT.Model = "models/props_lab/citizenradio.mdl" function ENT:SetupDataTables() self:NetworkVar("Int", 0, "price") self:NetworkVar("Entity", 1, "owning_ent") end function ENT:GitPos() return ...
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--電脳堺悟-老々 -- --Script by JustFish function c101102011.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(101102011,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE+CATEGORY_GRAVE_ACTION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e...
nilq/small-lua-stack
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--[[----------------------------------------------------------------------------- * Infected Wars, an open source Garry's Mod game-mode. * * Infected Wars is the work of multiple authors, * a full list can be found in CONTRIBUTORS.md. * For more information, visit https://github.com/JarnoVgr/InfectedWars * * Inf...
nilq/small-lua-stack
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--Remap escape to leave terminal mode vim.api.nvim_exec([[ augroup SpellCheck autocmd! autocmd BufNewFile,BufRead *.md setlocal spell augroup end ]], false)
nilq/small-lua-stack
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AddCSLuaFile() --Entity only for spawner! function ENT:Initialize() self:Remove() end ENT.Type = "anim" ENT.Base = "gmod_subway_base" ENT.PrintName = "81-717 SPB Custom" ENT.SkinsType = "81-717_spb" ENT.Spawnable = false ENT.AdminSpawnable = false ENT.SubwayTrain = { Type = "81", ...
nilq/small-lua-stack
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-- Token -- Represents a token from lexing/parsing a NameList text. The grammar is described in more detail in grammar_example.txt local Token = {} Token.types = { eof=0, identifier=1, string=2, literal=3, list_placeholder=4, parentheses_block=5, list_block=6, weight_block=7, sepa...
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------------------------- --EMA shiftEMASettings = { period = 0, period2 = 0, shift = 1, Size = 0 } function iterateShiftEMA(iSec, cell) iterateSLTP = false local param1Min = 20 local param1Max = 120 local param1Step = 1 local param2Min = 20 local param2Max = 180 lo...
nilq/small-lua-stack
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local make_layered_icon = require("icon") local function get_parent_technology(recipe_name) for _, technology in pairs(data.raw.technology) do --log(technology.name) if (technology.enabled or technology.enabled == nil) and technology.effects then for _, effect in pairs(technology.effects) do if effect.type...
nilq/small-lua-stack
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local oldMarineBuy_GetEquipped = MarineBuy_GetEquipped function MarineBuy_GetEquipped() local equipped = oldMarineBuy_GetEquipped() local player = Client.GetLocalPlayer() local items = GetChildEntities(player, "ScriptActor") for _, item in ipairs(items) do local techId = item:GetTec...
nilq/small-lua-stack
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describe('unwrap', function() it('produces an error if its parent errors', function() local observable = Rx.Observable.of(''):map(function(x) return x() end) expect(observable.subscribe).to.fail() expect(observable:unwrap().subscribe).to.fail() end) it('produces any multiple values as individual valu...
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---@class vm local vm = require 'vm.vm' local searcher = require 'core.searcher' function vm.getDefs(source, field) return searcher.requestDefinition(source, field) end function vm.getAllDefs(source, field) return searcher.requestAllDefinition(source, field) end
nilq/small-lua-stack
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-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("game.ui.camera.actions.set_dimensions", function() local set_dimensions = require "game.ui.camera.actions.set_dimensions" it("takes a width and height for the camera...
nilq/small-lua-stack
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require_ 'macro.do' -- unrolling a loop y = 0 do_( i,1, 10, y = y + i ) assert(y == 55) -- do_ defined a _local_ macro 'i' assert(i == nil) -- tuples usually expand to A_1,A_2,A_3 and so forth tuple(3) A,B B = 10,20,30 print(B) def_ do3(v,s) do_(v,1,3,s) -- but inside a do_ statements with tup...
nilq/small-lua-stack
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local Native = require('lib.native.native') ---@class AbilityIntegerLevelArrayField local AbilityIntegerLevelArrayField = { } return AbilityIntegerLevelArrayField
nilq/small-lua-stack
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-------------------------------- -- @module Source -- @extend Ref -- @parent_module audio ---@class audio.Source:cc.Ref local Source = {} audio.Source = Source -------------------------------- --- Creates an identical copy of the Source in the stopped state. --- Will save memory and time when the Source is static. --...
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--[=[ Sets up `require.optional("Name")`. Errors are still preserved because Roblox reports errors of module scripts regardless of caller execution context. ```lua local BasicPane = require.optional("BasicPane") ``` @class optional ]=] --[=[ Optional require, if the instance does not exist, or errors while loading...
nilq/small-lua-stack
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